Transcripts
1. Class Introduction: Father, today, I got my math test results.
I scored very well. That's wonderful, son. Your hard work is paying off, and I'm very proud of you. Want to create a beautiful
animated forest scene in Blender with
characters Dalogs, fire efats and cinematic
camera animation. In this class, you will build a complete nighttime
forest environment from scratch, using blender. We will create the landscape, scattered trees and vegetation, add rocks, a pond, road details, and bring
the scene to life. You will also learn
the fundamental of character animation,
dialogue placement, lapsing workflow,
animation blending, and how to create natural
interaction between characters. Then we will enhance the scene with fire
and smoke effect. Cinematic lightings,
HDRIs, camera animation, and rendering techniques to achieve a polished final result. By the end of this class, you will have a complete
animated forest scene and a solid understanding
of environment creation, animation, lighting and
rendering overflowing blender. If you're ready to improve your blender skill through
your real project, I'll see you inside the class. Father, today, I got my mouth test results.
I scored very well. That's wonderful, son. Your hard work is paying off, and I'm very proud of you. I'll keep studying and do
even better next time. That's the spirit.
Keep learning. Stay humble. That success
will always follow you. To
2. Creating 3D Forest Land: So in this video, we will
cover some basics of the blender and we
will cover how to download the LTS
version, Blender, long term support
blender version, and also we will
create a forest land, okay that we will use
in the animation, okay or for the scene
car and Edgbll. So this time, I'm using Blender 4.5 LT okay, long term support. This is the less laggy version and it will not
cash easily, okay. And it has lots of add
on supports, okay? And the newer version of
Blender has lots of bugs, lots of Python error. So that's why I'm
using this LTS, long term support version. Okay. Now I'm going
to show you how can you install this
version of the blender? Open progen and search
for the blender and 4.5 LTS download. Okay. Just search here. Okay.
And you will get, you need to assert
something like this, and you will get this blender, 4.5 LTS just enter into it. Then it will just see download. Otherwise, you can go down. You will get the link, okay? So here I'm going to just download and you
will get the link. And for the Linux,
you can use this one. For the MacOS, there are two versions for the
Intel processor, for the Apple SilcanPcessor. So if you're using the
latest MacBook, maybe one, two, three years, then you can go with the Apple
Silcan version. But if you are using
very older MacBook, then there is the
Intel version, okay. But for the Windows, you can install this
installer, okay? This is the Installer
version for the Windows. So I'm using the Windows. I'm going to install this
Windows Installer version. Just click it and it will
be downloaded in your PC. So I have downloaded this one. Okay, here you can see Blender 4.5 0.1 or you can say that blender 4.5 LTS version
and T of 343 and Mb, how can you install it simple? It's very simple installation
process simply right click and you will open
it or even open it. And it will just say
next, next, next, you need to press next and assign a folder and
just next next. It will be installed. I'm not going to install it because
I have already installed it. Now here is a blender 4.5. In the search was search here, blender 4.5, and you
will get that blender. It's already opened in my PC. After opening, it will
look something like this. This is the splash screen. Here you can get the
splashy screen from here, Selah this general, okay? Now let me open
this blender, yes. So here it's opened. Now I'm going to show you how can you rotate it?
How can you move it. For it, I'm going to show you the important setting of the blender. It's
very important. So go to this edit and here
you will get the preferences. Then I'm going to start
from the system system. There are two types
of here you can see. There are two types
of graphics card. First one is the
NVD graphics card, second one is the
AMD graphics card. So I have the NVD graphics card, and most of the users has
the NVD graphics card. For the NVDA, there are
two options coda and optic sex, select optic sex. And there is D graphics card, then check between both of these and select
any of these, okay. Now for the apple, there is I think this one is there for the
Apple I think, okay? For D, this is HIP. So this is optic sex. But in all the options, if it is visual, no computable GPU, here, no computable GPU and here it is also showing
the same thing, same thing, then you need to select this nun, Okay
Just select nun. But this time it is sewing me, that's why I'm going
to select this NVDA. Then after go down and here, this is the undo steps, how many times you can undo. So here, I'm going to
undo 200 times. Okay. So for this time, I'm
using 32 GB here, you can say Rhyme, okay. That's why I'm
using 200 do steps. If you are using 16 GB RM, then you can use 100 do
steps. That's enough. Now go to this navigation, enable this object around
selexion then go to this input, enable this emulate
three button mouse. And if you are using a keyboard
with the numbed button, then perfect, that's perfect. Okay. But if you are using a keyboard without the numbed button, what
is the numbered button? The button here, which
is placed in this area, one, two, three,
four, this area. This is the numbed button. And if it is missing
in your keyboard, then you need to
enable this setting, this emultnd button, if it is disable or it is not
present in your keyboard. But it's present, so I'm
not going to enable. Now, everything is perfect. Here, you will get
allow online essays, just give the online essays. Then go to this animation and here we will
choose location, rotation, and scale,
and we will disable. You can see the exact setting. Okay. How can we do it
select this one and preshift and select the remaining
one, select first one, pre shift and select the
last o. I press anything, you will get the shortcut
here, the pressing key here. Now, everything seems perfect. I'm going to just go here and you will get the
same preference, save it and just close it. How can we rotate it, select this cube and just
press the button, button and you can rotate it. You can rotate it using
this Gizmo as well here. It is the gizmo here. This one is the gizmo,
you can rotate it. How can we move it? Press Alt
and sift, you can move it. You can move it using
this hand edge well. You can zoom it
using this button or even you can use your
scroll wheel of your mouse. Okay so I suggest you to buy a good keyboard
and good mouse, that has a numpad button in the keyboard because
it's very important. We will use the num
paed button zero. We will use the numbered button, maybe sometimes one, three, seven numbered delete button. So numbered slash button, numbered minus and plus button. We will use this is the most used buttons.
That's perfect. Now I'm going to delete
this cube because it's time to create our forest land. So keep practicing
and keep learning. There is no any
theory class, okay. Now select this cube and
press X, X to delete it. A shortcut X means
the Twitter, I think. Yes. Select this light and
press X and delete it, but we will not
delete the camera. We will add the camera here. There is the button of hide
and hide in the outliner. It's called the outliner. Now I'm going to add mess and add a plane
and press N here. Press N to open the side menu. Okay, press N for
the next side menu and here you will get the item panel just select this one. And I'm going to X would
be 100 meter. Okay. And there is should
be 100 meter. I'm making the big
landscape, okay? Here, you can see this
is the big landscape. Okay. That's why the GXS, we don't need any thickness
because it's the plane, so that's why it has
not any thickness. Press and to hide it because
you don't need this time. Uh, select this one and here you go to the object properties. This is the property panel. So here go to this
object properties and you will get the X and Y. We have increased 50 times. That's why it's 100.
Earlier, it was two meter, so we increased 100 meter
by 50 multiplying it 50. That's why it's swing here 50. Because we increase
the size from two meter to 100
meters, it's 50 times. That's why it is swing 50 here. What you need to do you need
to make it uniform 111. If you enter it 111, it will just change the shape. How can you do it? Select
the plane and go to this object and here you will get the apply and
apply the scale. Now here is 111 without
changing the shape. It's very important in
blender to preserve the sap. I'm just preserving my
sap. That's perfect. Now I'm going to this
modifier panel modifier, it just like the cheat code
of the game in the games. It's just helps us to
make our work easier. Go to add modifier and search
for the displays, okay? This is the displaced modified, just inter and this one
is the display, apply it. It's applied. Just
create a new ones. No, it's the displaced
material Hyden created here. But the issue is,
let me show you. In the object mode, we can move, rotate and
scale to this plane. But in the dit mode, here go
to this addit mode, okay? Now we have lots of options, but here you can
see in the plane, we have only four vertices. This is the first
vertex, second vertex, third vertex, and
the four vertex, but we need lots of vertices. So press A and then right click and here you will
get the A for the, select, then right
click and here subdivide it and expand it and you will get
number of cuts. So I'm going to
make it 200 for me. Okay? If you are using
high spec species, and press 200 2050. But if you're using
low spec species, just enter it 100, okay? So 200 is good amount here. What I will do just enter
into the object mode again and just go here
object properties, make sure the scale
is proper uniform. Otherwise, you need
to go to this object and here apply and
apply the scale. Now, go to this modifier
again and we have applied this one,
create a texture. Now I'm going to
this one, last one. After selecting this plane, go to the last
texture properties, and instead of this
image or movie, we will choose the cloud. It will give you
the good textures. Now here the size, I'm
going to make it five. Now it's looking uneven
and it's good, I think. Now here, you can increase
or decrease the depth. I'm going to make it one
maybe the size will be six, let me seven and I think
the six will be perfect. Now in the object model, you
can see it's very rough. Select this one right
click and say smooth. Now what I will do, go to this Modifier panel
again and this time, I'm going to apply
this modifier, sled this one and
apply the modifier. So successfully, we
have created a plane. Okay, you can see this is
a plane, uneven plane. And then in the next
video, what I will do, simply, we will scatter some trees on the outline
of this plane, okay. And we will place our character
somewhere here, okay. And this will be the road. Okay. The character will go
from here to here. Okay, something like this,
maybe something like this. Okay. So I'll meet
in the next video.
3. Installing Blenderkit and Gscatter : So now we are going to
install two add ons. First one is the
blender it addon. This one, this is, I
think the God Gifted addon and the second one
is the GS ka addon, okay? The first one is for the assets, you can download so many assets. There are more than 60
K assets, free assets. Okay, you don't need to pay
anything. This is lock. I know this is paid,
but we will use only free models because there
are more than 60 K models, okay, with the material as well. And the second one
is the GS scatter and we will use this
add on to scatter our assets that we have that we will download from
this blender kit, okay. So we will install
this two add on, and the main point is that
both add ons are free. So let's start. Press to hide and press this
button to hide it. So firstly, I'm going to
open a browser this time, and this time I'm going to
search for the download Blender keto this time
download Blender. And here you need to press kit. This is the download
Blender kit, and you will get
this first add on. This is the ww.blenderkit.com, open it, and you will
get the versions. Okay. This one is
the latest version, you can use the latest version
in the blender 4.5 well. Okay, so just press
the download button and it will be
downloaded in your PC. After downloading, how
can you install it? Simple, you can drag it and
drop it to Install, Okay? You can drag it and
drop it to Install. At this time, I'm going to
show you the legacy method. So go to adt preferences and go to these add ons here
and go to this one, install from disco then
select blender kit, this blender kit, install
from disk simply. Select the blender
kit, install from disk and it will be installed. So it's already installed
in MPC here, you can see. After installing it will
automatically enabled, you don't need to enable it. Now it's time to download and
install the GSCata add on. Open any browser and we are
going to search here, okay? Download G Scatter, you need to press this blender, here,
download GSCaablender. And if you are not getting
this side this side, let me show you
store.gscata.com. This is the official website. You don't need to
download GoScatter. There are two things
GoScater and the GSCater. So we will install this GSCater because this is a good add on. So here is the official
website, store.gsqata.com. So I'm going to open this one. Okay. After opening, it is
just asking me the language. After it will just
show you the download, but remind me later and you need to login
into this website. Firstly, so I'll meet
you after login. But before that, make sure that you are in this URL website. Okay. Just press this one
and enter into this website. So I have login using my
Gmail, and after login, just again, come to this URL means the homepage
of this website. Again, you will get
this download Scutter, just download it
and here all the versions from the 2.3 to 4.5. I'm going to download
this version, blender 4.5, this one, and it's asking me where
do you want to download? So this time, I want to download
here, download it here. And it is around 22 MB. Okay. So how can I install it simply? The new method is drag and
drop it in the blender, something like this and simple
press okay to install it. Otherwise, the old
method legacy method is equal to preferences add ons and here you need
to install from disk and select the GSCet
and simply install it. And you don't need to
do anything, my friend. After that, press
in and open it. You will get the GS getter here and it's ready to
go. That's perfect. Okay, and after closing the
blender and reopening it, sometimes it will
deselected, or disappear. So you need to go to
the audit preferences add ons again and
enable it okay. If it is disabled, okay, here blender kit and Scatter, you need to enable
both of these after reopening it for the
first time only. So I'll meet in the next video, and the next audio, will scatter over trees. Okay. So bye.
4. Scattering Trees: So now in this video, we will scatter our trees on the ground, and we will not scatter
on the whole ground. We will scatter on
the outline, okay? Maybe show you, we will
scatter on this area, this area, and we will
scatter on this area. Okay, and we will
leave this area, okay, for the animation, and we will just add a small
pond here, okay? Here, we will add some
small pond in this area. So let's start. So
how can we scatter? Firstly, we will not
directly scatter on this ground because the
ground is not flat surface. Here you can see this
is not a flat surface. So firstly, I'm going
to do one more thing. Here's the scene
collection in the outline, right click and create
a new collection. This one. This is
the new collection, rename it as the trees. Okay? Because we will
download the trees. Now select this collection
and here in the blender kit. If it is looking like
this, just expand it, and here we will
search for the man. Okay. Men are human, you can search anything. And here in the filter type, I'm going to enable
the free first model. Okay? Firstly, we will
download a sample human. We'll download the sample human this time for
the height reference. I'm going to download
this low poly farmer. Okay? Knives downloaded.
How can you see it? Firstly, close this one. Okay, this is the
i button, hide it. Here is the low polyhmer
here is a low polyharmer. Select it. Now here, go to this view and you will
get the frame selected. The st cut is delete button in the numpad numpad delete
button, not dot button. So this is the farmer, and you can see the height of the farmer and see the
size of the ground. The ground is pretty big
according to this man, okay? Here, the size of the
ground is pretty big. Okay. So if you will focus the camera on this
man, something like this. Okay, so your trees will
appear on this area, on this area in the
background area. So it's a very huge scene, so we will not scatter
on the whole scene. Otherwise, it will consume
so much GPU memory. Even I'm going to
decrease the scale. So press N to open
the side menu, go to this item and here the X, so I'm going to make
it the 80 and 80. Okay? 80 and 80, 80 and 80 is good.
Okay. That's perfect. I think. Yes, that's good. Now here, the GO can
make it zero or one. Okay, ok I'm not going
to change it because it will make it flat.
Okay, that's good. After that, select
this plane and go to the object properties and
the scale is not uniform, select the plane,
go to this object and apply and apply the scale. So that's perfect.
How can we apply the trees or scatter the
trees, select the trees. And this time, I'm
going to add a plane, go through add a
plane here this time. So the plane has
been added here, you can see this plane.
So what will we do? We will increase the scale. So go here, enable this scale option and
scale in this area. Okay. And this area, okay? And again, I'm going to scale on this area to scatter the
trees. That's perfect. So I'm going to place it here. And that I'm going to make
it a little bit down. Okay? Yes, that's perfect. I'm going to make it
more down. That's good. Now I'm going to
duplicate the same plane. Okay, this is the plane, so I'm going to duplicate it and place it in this area and this
area on the both area, okay? So prey sift and D and just right click on
the mouse to relay it and just move it here and press Roy what
you need to press. Even you can go to this object properties and the rotation, just press 90 degree. Okay? Now, move it here. And this time we will not okay, this should not overlap. That's good. I'm going
to make it small in this area XX. Okay. So in the X xs, I'm going to enable this skill tool and
just move it slowly. Enable this move tool and move
it here. Now, that's good. Now I'm going to duplicate
the same plane in this axis. So presftND to duplicate and right click and
just move it here. That's perfect, my friend. Now I'm going to join
all this plane, okay? Even you can join all this plane or leave it as it is, okay? It's depend on you. The
benefit of joining it, you don't need to scatter
it again and again. Okay? So you can join it or not. So this time, I'm not
going to join it, okay? So select the plane one and
the scale is not proper, so presft Control A, Okay, Control A or even you
can go to this object, apply, and apply the scale. Select the plane two,
apply the scale, Object, Control A, o the
sort cute, apply the scale. Like this one, press
controla or Command A in the MacBook and apply the
scale. That's perfect. After that, we are going
to download some trees. So select the trees
folder and enable this blender kit and search
for the here tree. Okay? And you will get so much tree. Okay. And here, enable the
free first model asull. So you will get this tree, this tree, I'm going to
download this tree, okay? So you need to click it
and it will be download in your scene, okay.
That's perfect. Now I'm going to
download more trees. This time, I'm going to
download this tree as well. So select this tree folder
and just download it. Okay? It is of 33 MB and very
big in size, I think. So I think I will
delete this one okay, because it's very big in size
and also height as well. So here you can
see the human and see the height of this tree. So I'm not going
to use it, okay. So I'm going to press Control J to undo it and just unhide it. And this time, I'm going to use another tree, maybe this tree. So select this one enable. Yes, it's 44 MB. It's also very big in size. Now I'm going to search
for another tree. Okay. I downloaded it. And here it heat is swing here. You can use this
tree as well, Ted. And this is the tree fun lodge. I think I will use this one. Slide this tree and
just download it. Okay? Now, it's downloaded. I think we have three trees, and that's enough to scatter. Okay? A three tree
for the three planes. Okay? So select the
tree number one. Okay, this is the tree number one means that the first tree, just move it here, and I'm
going to do one more thing. I'm not able to zoom it, okay? So here we go to view and you will get the frame
selected, just enter it. Okay. So now, you need to check the trees
are connected. Okay? If you select the trees, okay, then you can see the
trees are connected, select this one, and
I think this tree is not connected because if
you press G, it's moving. Okay, I made a mistake, so select this
one, move it here. Now, select this tree. This tree is also connected, and yes, this tree
is not connected. So what I will do, select the whole tree and
press Control J. Okay, now it's join. Okay, it's Joan.
Yes. That's perfect. So what I have pressed, Control plus J to
join that tree. Okay? To join this tree or you need to select
something like this drag box select, okay. But make sure that
you are dragging it. Okay, selecting the
area in the empty, okay? That's perfect, my friend. Now save your project and
select your first plane, this first plane, this one, and we are going to
scatter this tree. Okay. So press N and just enable the G scatter
and here the emitter, choose the plane number one. Okay, this plane. And what
do you want to scatter? So I want to scatter this
tree, this first tree. So you need to select the
first tree from here. Okay? Not from that outliner. You need to select from here. Okay, this viewport. Select this press this scatter. Okay, select scatter. Oh, boom, it's scattered, but the error ridge, it's very large in size. So I'm going to the scale, and I'm going to here
scale should be 0.1. Okay, it's very scale in size. I'm going to make it 0.01. Now I think it's perfect. It's perfect. Now here, I'm going to change it. I think the size
is pretty perfect. If you want to increase
the spray 0.016 0.016. Now, it's large in size. 0.00 0.012 0.012. In your case, if it is correct, then you need to leave it. Okay? Now here, the
minimum should be zero. I'm not going to change it. Now here, go to
this distribution. I'm going to change the
density to 0.5 or maybe 0.3 because that's a
great amount of trees. Okay? So now we have
scattered this tree. So the size was increased because the scale
is not uniform. Okay. Here in this tree,
the scale is uniform, so it will not scattered
in very large. Okay. So now I'm going
to scattered it. But before that, I want
to change some settings, okay? Select this one. Again, go to this rotation. I'm going to apply the
wind effect because if I play the animation
from here timeline, you will get the play animation. Trees are very still. It's
not moving with the wind. So I'm going to this rotation after selecting this
tree system, okay? Here you will get
the add effect, select this one and apply the wind effect and
the wind effect, I'm going to change
it to maybe three or the strength should
be the ten or two ve you need to just check it. Here you can see now the trees
are moving with the air, that's perfect. These
are the settings. Now I'm going to just close it and select the second plane
with the second tree, this tree and just scatter it. Okay. Though now second
tree has been scattered perfectly in the size because
the scale is uniform. Okay? So I'm going to a distribution tab
and here go through density 0.5 is perfect
density, okay? That's great. I'm going to do the same
thing for the third tree, select the third tree and the scale uniform
here you can see, on the But property uniform and the one scale is one.
The important thing is one. So I'm going to apply
the rotation firstly, wind and apply the
here three and two lb. And now just close it and go to this third plane and slap this
tree and just scatter it. Okay? Now it's scattered
purplely and here, I'm going to distribution
tab and make it 0.5. Again, go to this rotation, and here I'm going to
apply the wind effect. And here this would be three and the two valve.
That's perfect. Okay, even you can
do one more thing. Under the distribution type, you will get her
distance minimum, minimum distance between
the trees, okay? So you can make it 1 meter. Okay. That's great. Now, some of the trees
are very smaller in size, some of them are
very bigger in size, go to this scale and chain 2.8 and here go to distribution, and the density should be 0.2. Okay. And even I'm
going to engage the minimum distance three
or maybe minimum distance should be the two.
Yes, that's good. Minimum distance
should be that two. Now I'm going to
select this tree. And if you want to
edit this tree, this is very triky. So this is the first plane,
so I'm going to close it. Now select the first plane. Now you can control it, okay, go to this scale. Now change it to it's very difficult to change
because this is the 0.01, so you need to press
0.0, zero, maybe eight. Okay. Yes, that's good. Now, I'm gonna distribution tab and I'm going to
make it the three meter. Okay, maybe that two meter. Maybe the two meter. Maybe the 1.5 meter. Yes, that's good. I'm going to change this setting as well, but it's perfect. It's not need to change. Now, we set up our trees, okay. Let me play it firstly. I'm playing and here
you can see all of the trees are moving
with the wind, okay? All of the trees are just
moving with the wind. But what about these three? These three trees that we
have downloaded, okay? So you need to go to
this folder that we have downloaded trees and just
pre shift and hide it. Just prey shift and hide it
from the render as well. Okay? It's perfect. It's now hidden from here
and just collapse it. But you don't need
to hide this system because this is the
entire system here, okay? If you hide it, the entire
trees will be hidden. But if your PC is not capable
of controlling this system, whole scattering system,
then you can hide this. Okay? But my system is
capable of doing it. No, that's perfect. It's
looking great, okay. For it, I'm going to
scatter on this area. This area ally to
leave this area. So I'm going to anhid
select the plain one, just duplicate it in here, suppressive D and right
click and just move it here. This time, I'm going to make
it a little bit smaller because we don't need to cover
this area and this area. Enable this scale tool and make it smaller,
something like this. And now I'm going to
change the scale, check the scale cal
age not uniform, go to this object and
apply and apply the scale. That's perfect. I'm going to
apply the first three here. But here, I'm not going
to apply the first tree. I'm going to apply the second tree because
the scale is proper. So press N and just close it. Okay, close it and select
the plane number four that we have here copied and just
scatter it in this area. And the density should
0.2 plane. So three. I'm going to scale and
here go to this minimum, so 0.8, should be the
minimum and here rotation, I'm going to apply
the wind effect. And this should be that
three and that two valve. Okay. And I'm going to go
through the distribution type. I'm going to apply 0.7,
the density. Okay? That's it. Okay?
Everything is not perfect. So press N and hide
that tree system. Okay, hold folder, this tree folder and
hide the system as well, because in the next
video, we will start making our content by
5. House and Pond Creation: Now we will add a house and
we will make a small pound, pond or maybe pond
on this plane. Let's start. So here, select the scene
collection right click, create a new collection. Okay, this is for
the house and pond. Okay, and this is
house and pound. So I'm going to search
for the house in the blender kit, let me search. And there are lots of house, but we need old house, okay? Something old looking house, this one is good, and
this one is also good. So I'm going to use
this one, okay? Chinese High house Wood. You can search this name, okay. This is Chinese High house Wood. I'm going to use it simply click this and it will be
downloaded in your scene, and it's very large
in size, I think. Okay. Yes, it's
very large in size, and I'm going to do
one more thing, okay? I'm going to select
my low poly human, and just I'm going to press N and go to this item panel and you can see our human
age of 1.84 meter. It's something around you can say human height, it's good. But here, the height
of this house is very, very high according
to this human. So what I will do, I will select this Chinese house,
okay, high house, and press and make it down and make it perfect
for this guy. Okay? So just press to make it perfect for this guy so that he
can live on this house. And now I think it's
perfect, that, okay? So select the Chinese house
and just select it and move it here and
something like here. And if you need it, then
we will change it, okay. But this time, it's not needed. And I think everything
is on the ground or not. It's good. Now I'm going to polish okay this area because we will
place this house in this area, but I'm going to rotate
it a little bit. Yes. That's good. Okay. So select
this plane and just select this plane whenever
I will say plane, you understand
this land and just enter into the wet
not the wet painting. We will enter into
the esclpt mode, and we will choose
here flattened brush, if it is not appearing here, if it is looking like this, then you will get
this arrow button on the corner, expand it. Okay you will get
this flattened tool. Flattened brush, you can and just make it
something like this. It will make the area smooth. Okay. Even you can
use here tool and go to this tool and you will get
the smooth bras tool here, or smooth brat tool
just enable it, and here the radius, you can increase the
radius and here strength. So just make it
something like this. It will make the area
smoother, smoother. And I think it's good. It's very simple to use, just make it a little bit. Perfect. Okay. Now I'm going to do one more
thing if I press Control, and then you use this
tool and then it will make the thing
on the ground, press Control Jad I think I'm
going to use another tool. This is the Clay strip
tool, enable it. You can use from
here, Clay strip. Now just press Control
and use this tool. It will make the
things on the ground. Simply it will push downward. Now I'm going to enable the here material mode
to see everything. Okay, now the white one
is the plane, okay. So I don't need this
plane in this area because it's the inner
part of the house. Okay? Now that's perfect.
Everything is perfect. Okay. Now we are
in the scalp mode, so I'm going to make
my pond edge well. So we will make our pond on
this area, on this area. So what I will do, I will just make it down here inflate or deflate
option, select this one. You will get inflate
and deflate option. Select this press and just press control and
you can make it down. But this is not a
good option, okay? Even you can make
it strength one, it will just work very slowly. Here you can see it
is now pushing okay, ground downwards, something
like the pond, okay. Just do it press control, press control and then do it. If you are Macbook press
command and just do it. Without pressing the control, it will inflate the
things. I will inflate it. And after pressing control, it will just deflat it
just making on the Okay. Then I'm going to make
it something like this. And I'm going to make
it here, make it. I want to make the
big pond, okay? Here. It's a single
pond in this forest. This mode is not perfect. I'm going to this solid mode
because this is perfect. Here, you can see
the real changes. Now, I mistakenly
covered this area, so I'm going to delete it
and then press Control and then I'm going to make
it something like this. Yes, this is great. Okay, Blender is simple
and easy to use. You need to do you
need to just practice. Okay. Now here it is
saturating I'm not gonna do it because
that's perfect, okay? We made it. Now I'm going to here, okay, scroll it and go to
this object mode and save your project
controls to save. Now I'm going to
add another plane here for the pond, okay? So select this house and
pond and go to add mass, okay, add mass and add a plane. So plane has been added
here, select this plane, and just select this
blue and just move it here and scale
the plane, okay. So just press S to scale it. And is to scale it and
scale in this side X axis. Enable this scale
tool and scale in this side and enable this move tool, just
move it downward. Now, it's looking
like the water, okay. And we will add the
water texture edge well. Don't worry. Okay, save your
project. No, that's perfect. It's small pond,
just move it upward. You can increase or decrease
the water level edgele. So I want the full of water, something like this,
full of the water. Okay, something like this. So now I'm going to
do one more thing. I'm going to this material
mode to see everything, okay? And this is water. Okay, so I'm going to,
this is the water plain. After that, here you can download the assets
from this icon, you can download the materials. I'm going to search for the
pond, okay, pond material. And you will get this material. I like this material, pond
water animated because this is the animated material,
animated water material. Search this name here. Okay. After clicking this icon, my friend, not this icon. After clicking this icon,
this is the material icon, and just firstly
select this plane, new added plane here,
water material, water, and just enter it. It will apply the water here. Okay. It's looking like
this in the material mode. But if we will go to
the render piece mode after changing subsettings,
it will look perfect. Now I'm going to apply
the ground material on the ground because
it's looking very bad. I'm going to search for the
land material for this plane, and I'm going to apply
any land material for this time and we will change it further,
I think if needed. So this time, I'm going
to apply this material. The name of this material,
grassy and muddy land. Okay. This one. Here you can see
the repeatating. It's repeatating very
large amount of time. So what I will do, go to this
UV editing panel and then press A to select
here in this panel and then press A to select
in this panel, left panel. Okay. Firstly, press A
to select this panel, then press A to select
in the left panel. Okay. And what I will do
just press and make it down. Just press S and make it down. Now here, side menu
and just enter the material primde and disable this overlays.
Now you can see. Okay, it's looking very weird. So I'm going to press
S to scale it up. Okay, scale it up and change
it according to this man. Okay? Is it looking perfect? Yes, this time it's
looking great, I think. Let me increase it
a little bit more. Yes, that's perfect.
Okay. Okay. If you will do the character animation, then it will look
perfect. That's perfect. Go to this layout mode, and now in this video,
we made our pond, and here it's looking weird in this material pre
human, but believe me, it will look very, very
perfect whenever we change some settings and go
to the render periode, okay? So you need to have presence. So I'll meet in the next video.
6. Adding Stones and Forest Elements: Now we are going to add some forest elements
and the stones, stones on the side of this pond. So I'm going to this solid mode, and here you will get this icon, and you can enable
the texture mode, or even you can enable
the random mode. The random mode is perfect for this work because the
material mode is too laggy. So I'm going to make
another folder of it. Select this sin collexon right click and here you will
get the new collection, and you will get here stone
and forest elements, okay. Here. That's perfect. So stone and the
forest elements, even you can go to
this GS scatter and go to the system
and unhide the trees. Okay? So my system is
capable of running it, but I'm not going to unhide
it because I want the piece. So that's perfect. So here
search for the forest, and we will get the
forest element, but here you need to
go to the hind models, okay here models,
not the materials. And we will just download so many things here,
which is needed. Here, I'm going to
download this rock, rock in the Forest four. Okay. Then I will download this rock rocky ground in
the forest photo scan, select this and
download this one. Then it's the 199 B
it's downloading. And then after I will select the same folder,
stone and the element, I'm going to going to
download this one, and we will just place it
after downloading, Okay? And I'm going to download
this one as well. Select this one and just
press Download button. It's downloading. Okay. And you can download anything
which you like, okay? I'm just downloading or
whatever. I'm just watching. Okay, you need to present your
scene. It's depend on you. Okay. I'm going to select
this folder, and this time, I'm going to download maybe I'm going to
download this one, okay, for attemp and then we will
download this one as well, select this one rock and make sure that you're
saving your project. Otherwise, if
blender will crash, you will lost all
your hard work. So make sure that you're
saving your project, slide this one, and I'm
searching for the models. And then I will download some of the hubs and subs maybe
okay to decorate our scene. So I'm going to download
this one as well. It is of thmB. Then I will
download this one as well. So slide this folder
and just download it. It is of 12 and beats
depend on the quality. Okay? The size depend
on the quality. Selag this one, and I'm
going to download this one. Okay. And then I will
download this one as well, and we will place this
in some of the areas. So selt this one,
download this one. And I will download
this maybe okay, both of these, and
we will scatter it. Okay. So select this one and
download's unpacking, okay. So here I'm going
to save my project. After that, select this
one and download it. It is of 3.5 B. It's unpacking. Okay. Now then after
again, select this folder. And you can decorate it using this wooden
carved statue as well. So we'll place it here, okay. So I'm going to select
this one, download it. And then we'll download some trees to scatter
on this area, okay. But we will do it later. Okay. I'm searching
for the things. Okay, this is Okay, I'm going to arrange
these things, then we will download it. Okay, and more things. Okay, these are the things. Okay? You can search
and you can scatter. So this time, that's perfect. So I'm going to hide it. And
how can we see the things. So firstly, save
your project and go to the material properties. Okay, this material mode. It's compiling all the cedars. Then it will show
you the real colors. So all of these are now set
compiled and just see it. I'm not able to zoom it, so I'm going to press
Numpad delete button, even you can go and choose
the num frame selected. Whenever I will say
numpad delete button, you can choose the
frame selected if the number delete button
is missing in your case. Okay? So firstly, let me
choose the low poly and move it here so that I can
see the actual height. This stone is pretty perfect. I'm going to place it here. Okay. Now, it's a
little bit triky to scatter the whole stones, okay, this whole stone. So how can we scatter this
whole stone, my friend? I will explain you, okay. So I'm going to place it here
and just merge into the. So how can you scatter it? First, you go and
check the size. Okay, the size is
pretty perfect 111. So how can you scatter it? I'm gonna show you the
sort cut way, okay? So go to the edit
preferences and go to this here extension and you will get the
scattering system, okay? CA T. Here you will get the
scatter object, install it. Okay. Just install it. And you need to install one
more thing camera Sacifi. We will use it later. So
here camera sac installed, you will get here and just
install this one as well. So here the scatter object
has been installed here. So how can we scatter it? Just go to the top mode, okay. Can you go to the top? Just press this jet
here on the Gizmo. So I'm in the top mode. Okay. So what you need to do. After that, select the
stone firstly, okay? So the stone has been selected. Go to this object,
and at the last, you will get the scatter object. So you need to select the stone, then select where do you
want to scatter I one, one scatter on this ground. So I will press shift and
select the plane this plane. First, select the stone, then press shift and
select the ground. The ground has been selected. Now go to this object
and a scatter object. Now, you need to just do
it something like this, using your left button
of mouse, do it. Okay. Just make a path, and now here you can
see the instances. This blue one is the scattering
system. Press Inter. Okay? You can press
Inter now here, you can see it is
scattered. Let me saw you. It's scattered, okay? Perfectly. So this is
the blended trick, my friend, and I have shown you. Okay let me go to this
here, solid mode. You can see the ha it's looking, I think, great. Okay?
It's looking great. But if you change this
size, it doesn't affect. So undo it, and I'm
going to place it here. This one is the big stone. Now it's looking perfect. I'm going to do the
same thing for here. This one, this house. What I will do, I will go to this press jet and
go to top mode, select the stone, and then select the plane
by pressing Shift. Oh my friend, I'm
going to say you again, select this stone, then press shift and select this plane and just
frame your camera. I'm going to frame
my camera here. Okay, even you can frame in the directs and
as well, firstly, I'm going to object
and a scatter and I'm going to scatter
some of this here, here, here, maybe here, here in this area. Press Enter. No,
boom, it's scattered. So I'm going to same thing here, select this one and
press shift and select this plane and go
to this object and scatter object and just
scattered something like this. Okay. Now press enter Na boom. It's scattered,
okay? So we did it. Now you can encourage or
decrease the intensity, but I'm not going to do it. I'm going to again
save my project and go to this material mode. And this time, the
rock is now solved, so hide it and let
this one this is, I think, you can
use it anywhere. So I'm going to place it here. Using the blue ones, I'm
going to place it here and go to the solid mode and
just place it anywhere. I think it's not
needed to place. Okay, because it's a little
bit difficult to place, but we will place it whenever our scene will be ready, okay? Just we are decorating
our scene, my friend. Here, I'm going to show
you one more thing, the power of the
syringAp modifier. So select this one assets and go to this
modifier, add modifier, search share syringrapT ring wrap and you will get this one, just enable this and target
should be this plane. Just select this plane. Now it's under it, so you need to make it outside the surface,
and here opposite. Change it. I think why
it's looking like this. There is some error. Oh, it's photo scanned. That's why it's looking
like this, okay? It will not work here properly
because it's the photo scanned and it's fully so here, none of these are
working perfectly. So I'm going to remove it
because it's photo scanned, I think that's why it
will not work here. So you need to do
it manually, okay? So I placed it here. That's good. I'm
going to rotate it. Otherwise, this sringram
modifier will work perfect, but this is photo scanned. Photo scanned means
simply the three D image. It's not the actual asset. That's why I'm going to rotate
it. Now that's perfect. I'm going to choose another
asset here, expand it. Now this is solved. So this one, let me check what is this. This is the statue, I think, not the statue. This is different things. I'm going to place it anywhere. Here, I will not be visible. So hide it now. This one. This one
is also the rock. Okay? So big rock
press S and blue, select the blue,
and move it here. Okay, maybe move it anywhere. And just make it a little
bit down. That's perfect. So hide it. This is
the wooden okay. Yes. So I'm going to place it here to make it something
looking like this. Just rotate it and
place it here. That's good because we will move our camera from
this direction. Hide it. I'm going
to do it here. This is the trunk. Okay, so just scale it more. According to this man, okay? I'm just comparing with
this man and just place it here because this
is a forest land. And I'm going to select
this here and what is this? This is the stones, scale it, and it's
hovering on the air. It's also the photo
scan, I think. So I'm going to just rotate it. And in this class, I'll explain the whole
character animation. So be patients, okay. I'll explain
everything, my friend. So you need to have patience
to learn these things. Okay? Otherwise you will miss because this is the
process of learning. Nights looking perfect. Okay. So I'm going
to duplicate it. Just pre shift and right click to relege it and just
move it anywhere. Just again, rotate
rotate this little bit. Rotate it, something like this. That's great. I'm going to
hide it. And what is this? I'm going to shake it, okay? This one is the tree,
so just expand it, scale it, and we will place
it on this area as well. I think this is for the trees. I'm going to place it here
and just move it under the ground so it will blend purplely I'm going
to slide this one. I'm doing it fast. Okay. This is very
small in size. According to the man, this should be something
looking like this. Okay. So I'm going
to place it here because this man cut the tree. Okay, I'm going
to place it here. Now I'm going to make it a
little bit on the down so it will blend on the
ground purplely. Now, hide it, select it, it's also the photo scan. This is also the trunk, okay? Photoscans are really helpful because it's very
smaller in size. So I'm going to place it here. That's perfect. Hide it. Now, this is what is this. It's also the tree trunk, okay? So this time, I'm
gonna place it here because this is huge
house he capture, Okay, cut it for
the firework. Okay. I'm just decorating
it. After decorating, it will look very, very
perfect, my friend, believe me. Ja place okay.
This is the trunk. Okay? Again, the tree
part and just scale it. And I'm going to place
it here and just rotate it because this is the forest and we will make
the night scene, okay? Hide it. I'm going to select it. Okay, this is the
okay, scale it. And this will looking great. So this is where should
I place this one? I don't Uh I will place
it maybe here this time, and we will again recip it. Slack. Okay. This is the
rock that we have scattered, so we will not change it, okay. So we successfully
changed everything, but this is the rock. So I'm going to place
it. Oh, this rock is linked with this
scattering system, I think. So if you change this one, so the whole skating
system is not changing. So this is the point. So I'm going to make it a small. Okay, and select this
one, make it a small. Okay, if you are
changing the scale, the skating system is
also changing my friend. So here is the plus point. So what we will do this is I think this is a
different stone, okay? Mistakely we have used this
stone to scatter, I think. So what should I do here? I'm going to add this
scattering system. Okay, let's select this one, this one, and press S to
scale it a little bit. And hit. Okay. How can you find
this actual stone? So set this one. Okay. And okay, this is controlling this one. Okay. So select this stone and then move your mouse here
and just press numbed, delete, and you will
get this stone. Just press this button, both button to hide it. Okay. Now, this stone is
linked with this one, okay, here in this side. So what I will do select
this one and hire numbed, delete button this
stone, so hide it. Okay, so just had the both. Now this stone is linked with this one here linked with
this scattering system. So press to make it
a little bit larger. Okay. And then go here, press number delete
button and just hide it. Even you can expand
this scattering system, you will get the source. Hid it both, and you will
get the stones. Okay. So we have just
set up our scene. Now let me show you how it will look after
enabling the Okay, enable the gee scatter,
but before that, save your project and
enable the system. Now, it's looking
pretty perfect, okay? This is the pond, and
this is our system. In the next video, we will
add some fire system here, okay, fire system and
some stone or two seat. Okay. Even we will add a tree
trunk to just sit on that. Okay, and we will
start the animation. So that's looking perfect, so I'll meet in the next video.
7. Adding Fire, Smoke: So in this video, we are going to add our fire and we will decorate
our scene, okay? But in the last video,
we did one thing that we have hidden this one, okay? We had the system. A scattering system just
enable the hidden portion, otherwise, it will be hidden
on the under age well, okay? So this stone is
controlling this one, and this stone is controlling
all the scattering system. This one is controlling
this is scattering system. So how can we make
them independent? So, this one is not
controlling this one, okay? So select this
scattering system, go to this object and here
apply, Okay, control, apply, and you will
get make instances real now all of these
are now separated. Okay? We will do the same thing here, select this one,
here, object, apply, and here make instances, real, select this one, object, apply, make instances, real. Now that's perfect. Now
you can change this stone. Okay? You can change
this stone anywhere. No, it will not
affect our system. Okay? So this is
important setting here, and we missed this
in the last class. That's why I'm explaining this, here. Now, let's start. So we will place here,
let me hide this. We will place of
fire on this area, in this area, because
this is perfect for me. So I'm going to firstly
download the fires. Let him hide all of this and let him had the GScatter system
and let him hide everything. Now select the
scene coexanR click No Colexan and this is the fire, okay? Fire and wood. This wood fire and wood and we are going to
download some fire. Here go to these
models and search for the fire and we will
get some fire here. You can use any of this. This is also the fire advance
and you can use this one, this one, fire volume. Some of this will
take so much time, but this is outdoor fireplace. This is perfect, I think. This is perfect
Outdoor fireplace. You can just directly search outdoor fireplace and
you can place it. But let me search more this is also great for
the forest, okay. And this is better than
the previous one, okay? Comp you can directly
search this name, and you will get the same fire. So thanks to this
man. Okay, search it, I'm going to download
this fire. Okay? It's downloading. It is 55.4 MB, so it's a little
bit higher, okay? So this is the fire system. I'm going to move it
here, the entire system. And where will place it. It depends on you, where
do you want to place it? I'm just moving it using this blue Cano and we will
place it here somewhere here. And we will make it a
little bit on the up. And I'm going to move my
this low polyhuman as well so I can compare
the sides. Okay. So this fire is
perfect, I think. Let me increase it a little bit. You can increase or degree it, but I'll not change it because it's perfect
for the physics. Okay. So there is
physics applied on this. Let me show you here go
to this physics property, and here you can see
the physics is applied. So I'm not going to change
it. That's perfect. So we have the system,
this fire system. Now I'm going to search for
the trunk to set here, okay? Okay. Trunk and you
will get the tree trunk to sit and I will just
find a good tree trunk, and this is the trunk chair, so you can use this
chair as well. So I'm going to use this chair. So here, I'm going to
select this fire and wood, and I'm going to
just download it. And it is of 1.9
MB, that's perfect. So this is the tree chair. I'm going to place it here. Okay, let me search one more. Otherwise, you can duplicate the same that we have
downloaded. Okay. Here I got something yes, this one, but I will not use it. Okay. This one is also perfect. We can push it down
under the ground. Okay. But I'm searching for
the round tree trunk, okay. So this is the log scan. You can use it. I'm
going to use it, okay. So select this fire and wood and just download it and
we will use it, okay. And just select this log
scan and just make it here, and we need to scale it. I'm going to scale it so
a man can sit on here. Okay. So press to scale it, but it is scaling in
all the direction. So I don't want to scale
it in the JD dicton. Okay, this J Dixon
what I will do, I will press S and then
lock the J direction. So Shift angered, o press
S and then Shift angered. So it will scale only
on the X and Y direcon. So that's perfect, my friend. And if needed, then
we can scale it. It's not a big deal
for us because, you know, we are getting
perfect on these things. That's perfect.
It's looking great. So we made it. Now, I think this
chair is too far. Now, that's perfect.
Now I'm going to again, I'm going to scatter some rocks here it will look perfect. So I'm going to download
some rock here, a stone. Okay, maybe a stone, and you will get some stone, so you can use that stone on
the scattering system. Okay? Something like this. Okay.
But we will scatter manually. We will not use that, okay.
There are lots of stones. I'm going to use this stone, you can use any of these. Now, it's downloaded,
so here is the stone. So I'm going to
just move it here. This is the stone. I'm going to move it a little
bit downward, and you can do one more thing. I'm going to leave it.
Okay? No, not leave it. I'm going to place it
here and make sure that the scale and the rotation
would be perfect. Okay? So it's perfect. Even you can move it here, okay and move it a
little bit downward. Yes, that's great. So
what you need to do here, select the stone that
we have downloaded, select the entire this plane, and go to this object, and then scatter object,
and just scatter. It's something like
this, my friend. Okay, scatter it,
something like this. And just press in Na
boom, it's scattered. Okay? And it's scattered, now you can increase
or decrease the size. So I'm going to increase
the size a little bit. But this time it is
not controlling. Oh, that's good. Okay. But after moving, I'm getting this stone, okay? After getting if I move it, yes. I can control the scale using
this stone, this stone. Select this stone and
then press S to make it a little bit scale in the
side. Now that's perfect. Now, select this
one. Again go object and apply and you will
get make instances real. Now you can move 1
stone at a time. This is perfect thing, I think. This is perfect. I'm going to delete this stone because this is not the
good stone, I think. And this is what is this? This is the particle system. White lived here, and it
should be here, okay? Uh let me select the
entire particle. It's moving perfectly
why it is here. We will figure it
out later, okay? So this tone is perfectly
scattered on here. Now, we made it okay. Now it's time to unhide all
the things Controls to save. And I'm going to this
Gcater and unhide it. If your system is
perfect, then unhide it. So this is the work till here. Okay, and it look great. I think, okay, everything
is looking great. Now you can scatter
some trees on this area as well or the
small trees on this area, so it will look perfect. Okay, so I'll meet
in the next video.
8. Preparing the Road: Now in this video, we are going to prepare our road, okay. So firstly, I'm going to this top mode by pressing
this JD button here, okay, and this JD button. So now we are in the
top orthographic okay, by pressing this JD button. Now I'm going to do the notation tool enable
this annotation tool, and here instead of the CD
cursor, choose the surface. And the roads should
be from here to here, maybe, in this direction
till here to here. Okay. So how will
we make our road? The road should be
something like this, okay? So this time, I'm going to
draw two lines for the road. Should look something like this. Now, that's great. So I'm going to place
this man, okay? So this man and let
me move it here. Enable this move tool, enable this one and
let me place it here. Oh, the width of this
road is a little smaller. Okay, so we need to
increase the width. So what I will do, again, go to the stop mode by pressing number seven or you can
press the Jed button, again, a notation tool
and and this is surface. So I'm going to make the road
a little bit more perfect, okay, something like this. So that's the road. Okay. This will be our road simply, and I'm going to delete the middle middle one. Okay,
how can you do it? Simply go here and
place in Do D for the dog and right button of
your mouse and just drag it. D and the right
button of your mouse, it will simply delete it. Okay, that's perfect. So this will be our road, and I'm going to scatter some
of the stones on this road, on this area up the road. So I'll start from here. Okay. So I'm going to
the top mode again. Okay, top mode again. But before that, I'm going to download another okay models. Just hide the tree system as well because it's
conjeming lots of space. I'm going to this
scene collection, right click No collection, and this is for the
road Stone okay, road. And I'm going to this stone, and I'm going to download
the same stone again. Here. Okay. So I want to
download it in this folder, I'm going to unhide it and let me download it
in this folder, but it's not downloading
in this folder. So I'm going to
select this stone, press, and here
choose move to rod. Now this sstone is here. So after selecting this stone, just go on the top mode by pressing this J
button and hide it. Okay, after selecting this tone, mode and pre shift and
then select the road. Again, save a project because we are working
and go to this object, a scatter object, and just scatter on the road,
scatter on the road. So it will look realistic. Okay. The scattering system will look realistic on the road. That's why I'm scattering. Okay, here I need a
large amount of a stone, so it will look perfect. Let me check it
after scattering how it will appear, okay. And lots up stones.
Just press inter. Now, it's looking
pretty perfect. Okay. There are lots of
stones in this area. Okay, so I'm going to
select this stone and just press as to make the changes. Okay, I think I need to select this stone under the scattering system,
this is stone. Okay, this stone is
not needed this time. Expand the scattering
system and select this one, and now you can scale it
down and scale it up. Okay yes, let's
expand it more, okay? E scale it more. I
think it's perfect. Okay. Now I'm going to
select this stone and go to object and apply and
make instances real. Okay. And it will take a lot the scene is
perfect this time, yes. Now I'm going to hide
both of the stones. This is the stone. Let me
hide this skating system. Okay. This is the stone, so I'm going to hide
both of the area because now this is a stone. I'm going to delete this stone, because it's not needed,
press X and delete it. No, it's looking pretty
perfect. So that's perfect. In the next video, we
will add our grasses and some serbso small plants on
this area of the road by
9. Adding Shrubs and Grasses on the Forest: Now, in this video,
we are going to scatter some serves
and the grasses. So I'm going to create
a new folder for it like this one,
and right click, a new collection,
and this is for the serves and the grass. Okay. This is for the
serves and the grasses. That's perfect. So for it, we need to download some grasses. Okay. So I'm going to
download some grasses here. So this time, I
think we should hide this house and pond.
Let me hide it. This is the house and pond. This is the stone
and the elements. Yes. But I'm not going to hide it because
my system is perfect. So you can hide it if your
system is not high specs. Okay. So you can presft and just press this
button to hide it. And again, presif this
button to hide it, okay. So this time, I'm
going to search for the serve search. Okay. And you will get so
many serve here. This time, I'm going
to download this one. Okay. This is a small evergreen serve and it's downloaded. Now, select this
one, and this time, I'm going to download which one? Maybe Let me search another o. This is sewing the
height of this boos. Okay, this is B
boos of the mano. And I think I think I'm going to
download this one as well. Sub 01, okay? Firstly, we will scatter
the both of these. And then it is a 40 MB. Okay? And it will take so much GP memory to
scatter, I think. Okay, we are making a big scene or big character animation. When we will do the
character animation, we will hide all the things. Okay. So we have
the subzero one. Let me zoom it.
This is the sub 01, and this is the small. Let me move it here.
This is the sub 01. Why it's not visible
here this time. I don't know why
it's not visible. So I'm going to delete this one because it's
not visible here. Okay. So right click
and delete hierarchy. Okay. And I'm going to
select this one again and hide this one and let
me download another sub. Maybe this flower, okay. Select this one of 11 MB and
download this one as well. Okay. Now, that's perfect. Here is all the serves, okay. And all of these are connected, so you don't need to join
it. So that's perfect. So let's start the
process, my friend. Specially select it, make
it a little bit larger. Okay. And here, go to the object properties and
make the scale form, okay? Control A and apply the scale, scale it, Control A, apply the scale, and scale it. Control A, apply the scale. So these three is important
and we will not use this one X to delete X to delete and just to delete because
we are not going to use. By mistaly we have
deleted the plane. So to delete my friend
because we don't need it. There are lots of serves. I'm going to select
this one, move it here. I think there are lots of subs. So let me firstly select
this one and rename it. This is the main 10 that
we are going to use. And this is not needed.
I'm going to move it here. This is F two and here, main 02, and we will use
this one, move it here. This is the F two,
not the F three. Otherwise, the search
icon will appear. This is F two, and
this is the main okay, 03, and we will delete
all the things. Select the first one
and just go down and press Shift and select all of this and press X and delete it. Okay? Because we don't
need any of this, and I think this is
from the sub 01. So I'm going to
select this one at this last and press X and delete this because
I don't need. Okay, that's perfect and check the scale is perfect or not. The scale is perfect. This scale is perfect and the
scale is perfect. That's perfect. So we
are going to scatter it. But how the blender
will know that we need to scatter
on this area only. Okay? So for it, we need to do the weight
painting, my friend. So I'm going to the top mode
again because it's needed. And I'm going to
select my plane and just enter into the
wet print mode. Everything turns into blue. Okay. So here go to this
obit data property here, and you need to just select
the road outside of the road, where do you want to scatter the surfs you want to
scatter on this area, you need to just select it. Okay, something like this, using the left bottom of your mouse. Just select it, something like this because we want to
scatter on this area. Okay? This area only. Okay, now this is the
road corner, Road. And you can roadside.
This is the road side. That's perfect. I'm going
to the object mode. And this time, I'm
going to press N and save my project firstly. And this time I'm going to open the G scatter system
and close it. Okay. I'm going to
select this plane. Okay. Now I'm going to
select this main one, this main one and
firstly scatter it. And it will scattered on
the full scene. Okay. So how can you unhide it? So I'm going to effect, and I'm going to use the
wet mask and this time, choose the road
side and invert it. Okay. And now it's perfect. Now you can unhide it, but it is not unhiding because here the G scatter and
entire system is hidden. So just press shift and unhide
the entire system, okay. And here is the road yes, don't invert it because
the mask is working. That's perfect. Then I'm going
to scatter another thing, I'm going to scatter the
main 02 and just scatter it. Oh, again, go to this
distribution tab, add here the wet mask and apply
the wet mask on the road. That's perfect. I'm
going to the main three, and we will do the
same thing a scatter, and it will scatter everywhere. So go here, apply the wet mask and here we will
choose the road side. So here you can see. There are plants
on the road side. Okay, now I'm going to
scatter this small. Okay. So firstly, you
need to select it from the viewport and
then scatter it. No scattered everywhere. So I'm going to head
distribution tab and apply the here weight
mask and this time, choose the road side. That's perfect. Even you can
increase the density here. But increasing
density, I'm going to the scale and make
it the minimum 0.5. That's perfect. So slap
this system again, here 0.5 system two, and again, here 0.5 should be the
perfect again system one, and here the minimum
should be 0.5. So it's looking great. Okay. Our character will
just follow this one. I think the road
is not straight, so it's difficult for the character to just
pass on this road. I think we need to
change the seed here. So I'm going to change the seed. Go distribution panel, change the seed because
it's on the road. Okay? We don't need
anything on the road. Okay? So just change it.
Now, that's perfect. Okay. Everything is perfect. So it's ready to go, but I'm going to add the wind
system for the long, okay. A small every green. I'm
going to add the wind system, go to this rotation and
here apply the wind system. And here I'm going to choose maybe four and strength
would be that 14 maybe. I want to speed
up the animation. Okay? Now I'm going to save
it and let him play it. So now it's moving perfectly. So here you will get the
playback and change it to sync not the sync to audio, frame dropping because we
are not using any audio. Now, you can see, it's
rotating perfect. Okay. Now, I think everything
is ready to go. Here, the road is not perfect
because here you can see, it's very up and down, so it's very challenging to move our character
on this road? Because the road
is not straight. So it's difficult
for our character to just follow the path. That's perfect, my friend. And now it's time to scatter our grasses on this area, okay? We will scatter the grasses mostly on the visual area only. Okay. We will
scatter the grasses maybe on this area
and this area only. Okay, because this
area are visual areas, and we will not scatter on this area because it will
consume so much memory. So I'm going to hide
the system again. Just press shift and hide the system entire system
because it will take so much memory and just press jet to go to the
top mode and again, select the plane and
enter into the wet paint. Okay. And I'm going
to create a new go to this object data properties and create a new vertex group. And this time, I'm
going to paint it here because I want to scatter the grasses
on this area, okay? I want grass on this area. Mostly because these
are the visib areas, so I want to scatter
the grasses. On this area mostly. You can use this area as
well. That's perfect. You don't need to do
it very perfectly. So I'm going to do it
something like this. And here, I'm going to place
it here. That's great. Okay. Something like this. Because the scene is very large, and if you scatter
grasses everywhere, then it will take so much
GPU memory, my friend. Okay. That's why I'm not
scattering everywhere. Okay? Let's scatter here,
and I think we should leave some place
for the road here. We should connect this
one here for the road. So press control
and just erase it, press control and just
erase it for the road. Okay. Here, this is the road. And it's not painting
very well because the plane is not divided
in a very large portion. If you divide the plane
maybe 300 times, 400 times, then it will drop
or partly, okay? And here I'm going to leave this place for the
forest as well, okay? This one is the forest area. And that's perfect, okay? Now, I'm going to scatter
the grasses on it, okay? So say my project, and this time, I'm
going to the object. Oh, I forgot. Go to this. Again, Okay, now, you don't
need to go to this here. This is for here grasses. Okay. This is for
the gratis grasses. Now I'm going to download
some grasses here. So I'm going to
hide it, hide it. And I'm going to create a
new folder for the grasses. I think this is for
the serves only, okay? I'm going to just and here scene ColexonR click new Colexon. And this is for the grasses. Okay? Yes, I'm going to
slide this one and search here grass and you will
get lots of grasses, okay. So you can use any of these
there is pre build grasses, but I'm not going
to use it because it's difficult to align
with our surface. Okay? So I need some
single grasses, okay. I think you can use
this grasses as well. But let me search
more grasses, okay. If I will get more grasses, then it's okay to use. Okay. I think I'm going to
use which one is perfect? Because there, I'm
going to use this one. Wild grass patch two. Okay? The name is
wild grass patch too. You can use it,
simply download it and we will not scatter so much thing
on the ground. Okay. Let me search press view
and frame selected. Oh here is the Serb. So I'm going to hide
this herb here, okay? Just press shift and
hide this serve. That's perfect. Hid it from the render preview mode as well. So select this serve because
this serve is connected, that's why I choose this serve. This serve is connected, you
don't need to connect it. Now, let me go to this
object properties. The scale is properly uniformed. Okay? Now, let me
compare it with the man. So here is the low palimen. I'm going to place this
low palimen on the serve, so we can compare the
height up this sb. Oh see the size of the serves. Okay, or maybe grass is
the height is pretty high. Okay. So I will select
this grass and press S and make it down
something like this, o and apply the scale. So press Control A and apply the scale only. Now,
that's perfect. Okay? So for it, I'm going to use the tool
controls and make sure, my friend that you hide
this Gacater system here. Otherwise, it will
lag your system. So hide it firstly, then
we will unhide it later. So press N and then after I'm going to the
plane is already selected, and the grass is
already selected. We need to just press this scatter button,
it's scattered. So firstly, I'm going to go
to the distribution panel, and here, I'm going to apply the weight mask and apply
the weight grasses. And here, the scale should
be the minimum should be 0.6 and maximum should be the
one and save your project. And then I'm going to
anhyde all things. Oh, it's looking like this. The density is not perfect, so we need to change
the density here. I'm going to distribution
type, and here density, I'm going to change the density maybe ten maybe. Let me check. So here's the density.
It's looking like this. I think I should change
it to that to maybe. It's looking like
this, my friend. There are lots of
grasses everywhere. Okay. There are lots
of grasses everywhere. So I'm going to change
it to the maybe 30 or maybe the 40 because
we need so much grasses. Yes. Everybody is the grasses. Where is the cow? So
everybody has the grasses. I'm gonna make it the 60. Yes. Everybody is the grasses. And we will not animate. You can animate the grass, but I think it is not
visible to the camera, so I will not animate it. I think we should make it 70. Yes. Now everywhere
is the grasses. Okay. That's perfect. And you can add the grasses
on this area as well, but I think this area will
not visual here on the scene. Otherwise, you can use the
grasses on this area as well. Now, if you want to
increase the grasses, okay. So what you can do, select
the plane and just enter into the wet pnt mode and select this go to
this here what it says, and select the grasses
and just increase it. And it will just
paint it live, okay? You are just painting
it live here. You can see the
grasses are here. Grasses are here on
this portion as well. Grasses are here
on this portion. So it's the live painting, okay. So it's the live painting. You can paint it live. So I think we will scatter
some trees on this area, so that's why I'm
not scattering it. Okay? So I want to
just save my GPU. So go to this object mode. And just I'm going to hide
all the things again, had the complete system. Okay. And this time, I had the grasses and the
subsides will save it. Okay. Now I'm going to
download some trees again, had the GS cutter, hide it. Select the scene collection and right click New collexion. Okay, this is the new
collexion for the trees. Okay. New here. We are going to use
the new trees, okay. And this time, I'm going to
search for the tree animated. Okay. Let me search any tree animated if I will get
any animated tree or not. So look, the size of the
trees are very high, and I think I will not get any animated tree
in the blender kit. So I will not uh so I'm going
to choose any of the trees. Okay? This is the pig tree
This is simply a picture. You can use it, okay? So I think which tree
is perfect for us. So this is the apple tree, you can place it, okay? So I'm going to download
this apple trees. We will place it on
this uh home, okay. And this is the pine tree.
This is the factory. Okay, so we will not
use the factory. And I think this is the tree. So I'm going to
this tree as well. Okay? This tree. Okay, I have
downloaded two trees. This is the autumn trees, and this is the
fake tree as well. This is also the tree, so I'm going to
download this tree. Okay. I have
downloaded three tree. This one at the last. Okay,
you can see the name. I'm going to hide this one. And we will create a
new here this one. We will create a new system. So for it, I'm going to select the plane and enter into
the white paint again, and I'm going to create
a new for the tree. Okay. So renamate that tree new. I'm explaining so much things in a single class, my friend. So presents and
learn these things, and it will be very
perfect for you, okay? So I'll just scatter
some trees on this area, and then I'll scatter some
trees on this area maybe. And this area is fulled
and maybe on this area, maybe, and I'll scatter some
trees on this area, maybe. Okay. This area, we will scatter some trees
on this area as well. Okay, delete this area
by pressing control because it's the working area. It's the working area. And
we will distribute it here. Maybe some trees would be here. Okay, that's perfect. That's perfect, my
friend. So I'm going to the object mode again and press Control as to say my work. And I'm going to define
the tree so set the tree, then just move it
here. Let me check. It's connected. This tree, move it here, and
it's not connected. It's connected. Let me
check. Yes, it's connected. This tree. Oh, this
tree is not connected. The last one is not connected. Okay, so how can you connect it? So you can see the branches
and this one is different. Select the leaves and press shift and select the branches, not the human
select branches and the leaves by pressing shift
and press Control and J. And it's the problem. Think I have selected
the plane as well. So select the branches firstly
and then press sift and select the leaf and press
Control J to join it. So it's the tree, I think it's not
looking perfect. Let me go to this
material primode to check whether everything
is perfect or not. Otherwise, we will delete it. Okay, I think, yes, it's not perfect, my friend. Let me undo it. Okay.
Yes, it's not perfect. I'm going to delete this
tree, the last tree. So I'm going to delete hierarchy because this tree
is not perfect. Both tree is perfect. Yes.
I'm lacking this Okay. So go to this mode again and
press to open the side menu. And this time, I'm
going to select this tree and press controllers
to save your project, and I'm going to scatter it. Okay? So it's scattered and don't unhide the
system over, okay. These scatter system,
don't hide it. And here, go to this
distribution type and here weight mask and apply
the weight tree new, okay? And I'm going to
select this one. And again, we are going to scatter and, again,
distribution time, apply the weight mask
and here choose the tree No then go to this
rotation and here, apply the wind and here this should be the three and
the for the tree is okay, go to this scale, and
minimum should be 0.8. Okay. Now for this tree, I'm going to do the same
thing here, rotation, apply the wind effect here, and this time for the extrien should be the two el when the
speed should be the three. Okay. And the scale should be the minimum height
should be 0.8. Okay. Now everything is perfect. Now I'm going to save my
project and anhide the system. So go to this GSCeta and anhide the whole system by pressing
Shift, not the source. Okay, this is the
source. This is the system, hit the system. And look everywhere
is trees and trees. So I'm going to the
density and make it for 0.1 and maybe lesser than 0.05. And let me check this tree variation and
system density is 0.05. Okay, now this is perfect. And I think this one, this tree. I'm going to make it 0.01
because I want less trees. Okay. I want less trees. The side effect of
scattering two trees at a time is that both are
overlapping each other. I'm going to select this
one and distance minimum should be 30 meter
or maybe four meter. Okay. That's perfect, I think. And here Everything is now looking fuller
and perfect, okay? Everything is looking
perfect this time, okay? Some of trees are
overlapping with each other, but we can manage it because there is no any option
of changing it, okay? There is no any option
of changing it. So press and to hide it. Now our scene fully ready. And now we will
set up our lights. We will set up our lights, and we will add some fog on it, then our system is
ready to just animate. Okay? Because we have
added all of these things. I think we need to delete
some grasses on this area. Okay? I'm going to
delete some grasses on the area because
select this one and just go to the Soviet pent
and select the grasses and press control and delete
some of the grasses here. Okay. Press control
and dilute some of the grasses on this road
because it's the road, so we need to delete
some grasses on this road because it's
overlapping my friend. Okay. But before that, I'm going to hide some of
the ok hide this tree. Okay, had the entire system, my friend perceived and I
had the entire system and just firstly, clean it. Firstly, clean it because
this is our dance place. Our character will maybe dance or maybe talk to the father. That's why this place
should be empty. Perceived and unhide it. There are some grasses on here. Okay? This amount of
grasses is natural, but I don't need this
grasses as well. So I'm going to hide it. I'm going to hit this
grass edge well. I don't need this grass. And I'm going to fool
this area, okay? So I'm going to paint this Our plane is not
divided purplely. That's why it's
looking like this. If it is divided purperly
then it will look perfect. But to save the GPU, I'm not dividing so much. I'm working on the solid mode. I'm not working on this mode. Material mode, otherwise, it
will take so much memory. Okay. That's perfect. Everything is now looking
perfect, my friend. Here I'm going to
select this road side and delete this area as well for the serbso because there are lots
of serves in this area. Okay, I'm going to delete
it. That's perfect. Okay. Now, go to this
object mode and save it. No, it's looking
pretty perfect. Okay. Our whole scene is now ready, and this is very big course. I have completed the
scene designing. Okay, now I will jump into
the character animation. So I'll meet you in
the next video by.
10. Character animation (Boy): So our scene is fully ready. Okay, I'm going to
show you precip and nh the system
under the GSketa. So this is our scene, and it's fully ready. Now we are going to do
the animation part, okay. So now I'm going to show
you from where can you download this character?
Okay, let me show you. Firstly, I'm going to
show you the script, then I'll show you how can
you download both character, the father character and the boy character, o
the son character. So this is simple story. So firstly, let me
show you, okay. This boy, okay, the boy
will come from here, okay, he just walk and
reach to the father. Okay? And his father will
sit here on this okay chair. You can say that
this is a chair. The father will
sit on the chair, and the son will come here, and the son will say, Okay, let me show
you the script. The son will say, Father, today, I got my
math tiest result. I scored very well, and then his father will say,
That's wonderful, son. You hard work is paying off, and I'm very proud of you. Then the boy happily dance
and sits on the chair. Okay? So the boy will dance
and then sit on this chair, and then will say, I'll keep studying and do
even better next time. Then his father will
say, that's the spirit, keep learning, stay humble and success will
always follow you. Okay, you can download the
script and the vices, okay, the vices and the script from the resource section of
this class. Let's start. So from where I
generated this script, I have generated using
the hat GPT, okay, hat GPT, and I have
generated this audio from the fish dot audio website. So I'm going to show you okay. Search here Fish audio and you will get this
tt ps fish dot ado. You need to log in it or sign
up for the first time and just go to this text
device and you can use it. And I have generated the
script using the chat GPT. Okay, this is the official
website, chatbot.com. That's great, my friend. So let's start from where can you download the characters. So here you will get this link. Okay. Here you will
get this link boy and man character link in the
resource section of this class. And just right click
and you need to open it with any PDF app or even
you can open it anywhere. So I'm just opening it. And after opening in
NM browser and PDF, you will get this
okay here image. And here you will get
this download now, but then here, you can use it. If it is not working in our PC, then you can directly copy this link and page
it here. Okay. So I'm going to press
the download link, and now it's opened. Okay. After opening
this Github page, you will get this religious, just click here Boy
and man animated. You will get this y
character animated blend. Simply just click
on this y animated, and it will ask you, where
do you want to download? Here I want to download it here. And here, another thing to
download is man Animate. This is father and this is the sun man animated.
And that's perfect. And it's downloading
here, you can see, and both the characters
are already animated. So that's why you don't need to do the animation this time, and that's perfect. It's animated. So it's downloaded successfully here Boy Character animated, and this is the man animated. Now, how can you input this Boy character animated
in your blender scene? Just open your blender. Okay? We have two
blender at a time. Just open your blender, and this time you will
get this firstly, let me make a folder
of it, my friend. Because I love organized things. So select this sin collection right click and here
new collection. And this is the B and man. Okay. So just file here you
will get this upend, okay? And we will not import anything. We will upend anything.
Because the file was blend file, okay. This is the blend file and also the man file is
also the blend file. So you need to append it. Okay? If you want to open another blender file
in this blender file, then you need to
append it append it, and you need to choose this
boy character animated, just apend it and then go to this collection and append
this boy character. And it will take time to append because the
character is heavy. So here, it's now added on
the world origin, okay? It's now added on
the world origin. And you can see the
height of this Yo. You can see the height of
this Y according to this man. Okay? So it's his
15-year-old boy. That's why he's looking
something like this. Now let me switch
to the material Permde to see whether everything is looking
perfect or not. So now here you can see select
this character and go to this view and select this frame selected to just
zoom it perfectly, and you can see the character, okay, and it's
looking very perfect. Okay, according to our scene. Okay, everything is
looking very perfect. So how will we animate it? Simply, it's animated so you
don't need to do anything. Here, this is the timeline. Okay, expand it a little bit. And then right click and here you will get
horizontal split. Just move your mouse
here to change the icon and right click
and horizontal split, make it here, and then you
will get this time here. I'm going to this maybe dopest or maybe I'm going
to this timeline this time. We have two timelines, here
on the bottom timeline, we are going to change to
the LA nonlinear history. Nonlinear timeline here. You will get the
nonlinear animation. So we have all the
animations here. You can see. Let me show you. Okay. We have all
the animations. We have happy walk, happy walk one Walking
idle, hip hop dance, side hip hop dance, sitting
idle, stand to seat, talking, mouth opening means
this one is talking also. And this is happy, okay? And this is eye Blink. So we have all the animations. We just need to arrange it. So how can we arrange it? I'm going to show you my friend. So I'm going to the
solid mode, maybe, or you can keep in this one because this system is capable of just working on it, okay? So I'm going to place my
character here, okay. I want to place my
character on the beginning of this road somewhere here, but the thing is we will not just move it using
this moveTol and place it here because it's not a perfect thing to do, okay. So what I will do,
I will just make a path we will make a path here, so the character will
follow the path. Okay. So that's it. I'm going to this solid mode and you need to follow each and everything that
I'm doing because you are in the learning phase. So if you will skip anything, then it will create issue. Okay. So I'm going to press this Joe Jd to go to this top orthographic to see
everything on the top mode. Now, what I will do here, let me minimize it because it's a taking space and always
prefer to save your project. After that, select this Y
and men and go to this add, and here you will get the curve, and you need to add this path. So the path has been added here, select this path and
enter into the edit mode. Now press A and X to delete
the vertices of the path. So the path is now deleted. So don't go to this object mode you need to again add another path and
enter into the edit mode. Okay, now, here you will
get this draw tool, enable this draw tool and choose this surface
option to draw, okay, because our character will follow the surface
here, this surface. So we need to draw a
surface from here to here. So I'm going to place my
scene somewhere here, and I want to start
the character moving from here to here. So you need to start
drawing from here, okay? I'm just choosing this
drawol not this nato. You need to draw it, not the annotate, okay? So just press the left button
of your mouse and just draw a rough
something like this, he will reach maybe here. Okay. Now, that let me show
you, it's looking perfect. Now here, you can enable this normal so you can see the path. Okay. Otherwise, I'm
going to this select box, and here this time, I'm going to select this one and enable this move tool, but
it will not work. So maybe select this one, enable this move tool. And move it little
bit like this one in a move tool and just move it
little bit on the J axis. Now, this one is
not visable also. What I will do simply
press A motto A, here, and right click
and subdivide it. You will get the subdivision A, right click and
subdivide it again. Now here we have the T one, now it's not necessary to
move it in the G axis. I just do it to work perfectly, so that it will
work perfect. Okay. Everything is ready
to go, my friend. Okay. Now here, I'm going
to the object mode, and it's very necessary
to check okay, here, you can say check the
direction of this normal? Because I want to move the character from
in this direction. That's why it's
looking like this. If you mistakenly
drawn from here, then you need to go to the segment and
here switch dicton. So here go to here. Now, what I will do, I will select the character. Okay, this character. And I think I'm going to
add a follow path. Okay, I'm going to
add the follow path. But before that, I'm going to link this character
with an empty. Okay? So select this man
and Boy and man and go to this ad and here empty
and enable this maybe arrow. Enable this arrow. Arrow
has been added here, you can see arrow
has been added Y, X and upside in the GXS even
you can scale the arrow. Yes. Here the empty. Okay. So what you need to do, firstly, you need to
select the character rig. Okay? This black line is
the character rig and press sift and then
press this Jad First, select the character rig, then press Shift and select the JD. Just move your here and JD because the
background is empty. After that, press Control
and P command and P in the mega boook and just select
this object K transform. Now, we can control this Y
with this empty as well. Just press G and the Y is moving and right
click to releag it. Okay? Now what I will do, select the empty and just okay, select this empty and
just expand it and go to this constrantt
after selecting the empty and here huge
follow path constrant. Okay. Now here,
the target will be this patho that we have
created just now, okay? That target will
be this this path, okay, select this one and
choose the nerves path. So our character is here, just choose minus
Y and G direction, and it will work
perfectly in most of the time if you are
just doing like me. Okay? Now, another thing
I'm going to do it. Lug the character and choose everything location is proper, rotation is proper, and this
one scale is also proper. And I'm going to
choose the empty and also everything is proper, but the scale is not proper. So I'm going to press Control
A and apply the scale. Okay. No, that's proper. Okay, so go to this, again, constraint t now enable this rotation rotation
and this one, okay, enable all of these three and praise this animate
path ton, okay. That's perfect. Now, save
your project because our project is now getting heavy because we
have characters. Now, my friend, if you
increase the offset, the character will follow the pass ha ha,
something like this. But the issue is the character, legs and the hands are not moving my friend, so
how can we do it? So I'm going to firstly
here in the timeline and just encourage it 250 to 2,500, okay, for the security purpose. And from where do you want
to start the animation? So I want to start the
animation to leave maybe maybe the ten second, okay, after the ten second. So 24 frame, each 1 second. So 240 frame, each
call two, ten second. I want to start the animation
from the 240 frames. Okay. Why? Because I will just sew our
landscape in the scene. Okay? When we will do the camera animation
until ten second. Okay? Till ten second, we will sew this entire scene. Then we will show the
character moment. Okay. Then we will show
the character moment. That's why I took ten second
for the camera movement. So here, I'm going to this offset factor after
selecting this empty. You need to select this empty
that we have parented and go to this constraint
Oset factor and just enable this one. Okay? Now, a keyframe
has been added. In your case, if it is looking something like this,
nothing is variable, just expand it and expand it and expand it and you will
also get the three frames. Okay, these three key
frames, present to his. Now I'm going to
maybe 240 to 650. Okay, Approx 650, it's not necessary to just go
in the 650 exacto. I'm just doing it. Let me. Now I'm going to make it 100 to move to the
place. And let me check. Okay. Firstly, I want to check the direction is perfect because his father is now
sitting on here, okay, so check the direction. He's not perfect, my friend. So I'm going to little bit back. Okay. But we can
do one more thing. I'm going to select
the nerves path, okay? Nerve path and just enter into the dit mode and select
the last vertex. Okay, this is the
last vertex, I think. So I'm going to just move it. But before that, change
it to the local mode, but it is not working, yes. No, we need to have
the global mode, okay. So just using these blue ones. Okay, here is the moving tool, move it and just place it here. And I'm going to
this rotesent tool and rotate it a little bit. So I'm just rotating
this path, okay. Now I think this
is perfect, okay. Here is the father. Let me rotate it and let
me move it here. Also, I will move this one and move this one
and let me check. I'm going to the object mode, select the empty because we have added the
constant on the empty and after
going to the one, here you can see after
going to the one, just add here key
frame this keyframe. Now, if you see, just go 250 for now, I'm going to here prese start 240 for now. We will
change it later. 240 start and end
is S. Here again, go to the 240 by pressing
this button in the timeline, and after that, I'm
going to play it. But before that, go to this
playback on the timeline, go to this playback and
instead of this frame, yes, this is frame
dropping is perfect. Instead of this play every
frame, choose frame dropping. Now I'm going to play it. Play this one, and the
character is now moving. But the problem is the legs and the hands are not in
the working position. So what we do select both the key frames and right
click interplay and mode, choose the linear option. Okay. Now I'm going to move the characters,
leg. Expand this. Now in the NLA, it's visible, but you need to select
the character rig. Okay, this black, all the
rigs means the bones, and here you will
get the walking. But before that,
choose this one. So only selected, so it will just show you
the selected thing. Okay? Just enable
this only selected. And by the way, if
it is not visible, just press N. Now, here I have three
types of walking, walking idle, happy walking,
and happy walking two. But I tried this happy walking two perfect for this child. You just need to
enable this one. After enabling this one, you can see the character
has suddenly changed. This is the happy walking two. And I think we have started
the animation from 240, but it is placed in
the first frame. So we need to drag it and maybe drop it here or
maybe slide it, okay. So I'm going to move it just
using the left bottom of my mouse and just paste
it here, 240 frames. Okay, 240. Now, let me play it. So here you can
see it's playing. Okay? It's playing. But the animation is
very, very short. It's just from 240
to I think 265. Very salt animation. So how can we duplicate it? Here you can see, Okay,
very salt animation. So select this happy walking, and on this side menu, here you will get the accen clip and here you will
get the repeat, press it maybe ten times. I don't know how many
times we need to, I don't know how many times
we need to repeat it. I'm just tasting it, okay? And don't forget to
say your project because our scene is
getting very high. Here you can see the character is working very, very perfect. If you are following me,
it is just perfect, okay? Here, you can see, there
is no any sliding issue, no any reputating issue. Okay, everything is
going very well. Okay, here you can see.
Here is the issue. The character is on the ground, so we can fix it,
and we will fix it. Here the character
is on the ground. Then, it's sliding. So what you need to
do just repeat it. Repeat it, repeat
it. Even you can increase or decrease the
scale, not the scale, speed up this character
as if you encourage it, it will slow and if you
decreage it, it will fast. But I think this is perfect. We don't need to do anything. Now here he need to stop. He need to stop. But
again, he's working. We need to check in which
frame we should stop. This time, I think he will stop. Actually, let me check
select the empty and we need to check in which frame
we have added keyframe, 652. Yes, we have added
keyframe, 652. Again go here and we
will duplicate till 652. Here go here and just
decrease the repeton Okay, you can press Shift button
and then you can slide it. You will get the
very precise moment. Yeah, something
like this. Now he will walk and suddenly
he will stop. That's we did the first
animation friend. Congratulations. And
if you are beginner, this is your first animation
that we did, okay. Now I'm going to
play it and I'll refine it firstly because he is under the ground
here till here, fine. But here age under the ground. So what you need to do just like this nerve path and enter into the object
edit mode and just select this pointer and move it upward and select this pointer and select both the pointer, right click and subdivide it. So you will get
another pointer here, select this pointer and move
it upward, select this one. Move it a little bit here. And I think we need
more pointers. Select both of these by pressing Shift and right click
and subdivide it. Now, select this pointer, move it upward. Now,
that's perfect. Now let me go here. Yes,
everything is perfect. Now, let me check,
leg is on the ground. Yes. Let me go to this material remote so
I can see the material, but the material is not visual, very perfect here, okay. And we will make up this on the camera, animation as well. So let me check. Now
he is not perfect. Okay, so select this one, move it upward, select
this one. Move it upward. Again, I will select both of these, right click, subdivide, and here we will just move
it a little bit upward. And even you can
rotate it my friend, it's the luxury of the blender. You can nag and play. Now everything is
going very smooth. Yeah, here is the error. Okay. So you can fix it. You know how to fix it. Select both of
these, right click, subdivide, and select this one. And again, I'm going
to make it on the top. Yes. No, everything
is going well. Na age stopped here. Okay. So I'm going
to see that age we have here W to stop
animation. Let me check. Okay? There are lots
of animation here. So here, do we have the
walking to stop animation. So we don't have the
work to stop animation, so I'm going to start
another animation that is the talking animation. So we have two types
of talking animation. Okay. This is the first talking, and this is first talking,
this is the second talking. So we can use any of these. So this time I'm going
to enable this talking one and just drag it
and drop it here. Okay, on the same timeline
and just place it here, and just play it, okay. Oh, here is the
issue that he's not playing on the bottom side
here because of this arrow. Select this one and
here you will get the extrapolation,
choose hold forward. Hold forward, so
it will not hold the backward things and just go here after
ending the animation. Till here, we will place
maybe at the 50 51. Okay. So after
reaching the place, he will just say something. So I will place just after finishing the walking
anime and okay. But there is no any
blending here you can see. He suddenly come. Let me go this view and you
will get here frame selected. Okay, so that I can
zoom perfectly. So here you can see, he came and suddenly he's
saying something. There is no any blending option. So how can you blend it? Select the talking
animation here blending. So I'm going to add ten
frame of blending and let me check. N that's perfect. Okay? He reached to the place, and now he's blending his legs. Now he's saying
something perfectly. Okay. He's saying something. That's perfect, I think. Let me check the
colors and everything. Here is acting purplely. I think using the pyjis. For now, what I will do, select the character head, this character head
and go to this one. Here is the particle properties. Here you will get this one
at the last hairblo base, and this one, press this one and we will
solve it at the last. We will solve it
after the render. And save your project. Now, let me show you the
animation, move it downward. Okay. And because this is
creating lots of memory of. Okay? Now, let me select the empty or maybe
this one for the animation. And here is the animation. Okay. He came, and
now he is speaking. So it will perfectly
be visible here. Now he is speaking something. No, his father will react on it. Okay. So this leg on the
I think on the okay air. So we need to make
him on the ground. So how can we do it
using that okay path. So I'm going to select
this path and again, jump to the edit mode. And this time, I will select this one and we will
rotate it little bit. Okay. You need to see which one is working
purperly in here. So this time, it's working
purplely. So that's perfect. You need to refine
it again and again. Now, that's perfect. We did this child animation. Now, at the time of speaking, mouth is not open. Okay, let me show you he came. But here, he's saying,
but mouth is not open. So here is the oo, keyframe, this is mouth,
talking, jaw open. Okay, you can expand it
and collapse it here. You need to just
enable this one. Now, you need the mouse talking, move it here on the same track, don't forget the track. Same. Okay, you need to place it over it because he's talking. Okay. So you need to place just before it,
something like this. Or even you can place it here. Nah, something like this. That's perfect.
Nah, he's saying, but he's not smiling. So here you will get the
mouth a smile, enable it. N here it is smiling. Okay. Once you enable you can't disable it,
this is the issue. So here, Na he's saying, Okay, so this is our
first animation. My friend, let me show you. This one is the first animation. He is speaking. Okay, and I think
we need to yes, it's perfectly working here. He's smiling. He's bald. That's why he's not
looking perfect. Now we need to add here
that we have generated. Okay? Now, he came
and then once here, you can select this
mouth talking, and here you will get the extra politen and choose this
hold forward again. Okay. Yes, that's
animation, my friend. Now I'm going to the
solid mode again, and in the next vdio we
will just append this man. Okay, so I'll meet in
the next video by.
11. Blender 3D Animation (Man): Now it's time to import our man. So here I'm going to
select this boy and man, and this time I'm
going to this file again append and just go back from this button and
choose this man animated collection and this
man and upend it. And it will take again
some time to append. Okay. And this time, we don't
need to follow the path. Okay, and here is a character. This is a fully
animated character. But here is error
of this, I think. This here is again, this
is a problem in the here. I'm going to use another method. Just press Control
and jet to do and save your project because I'm going to open another project. At this time, you don't need
to close this blender and just go here and here
the man animated, just press two times here. It will open another
blender file and we will simply copy it and paste it and let's check
how it will look, okay. And it's looking here because blender IV is not
available for the scene, so you need to enable, okay. Uh, okay, we will check
it. So what will be clue? Just select this one. Okay and press Control
and C to copy it. Okay? You can do one more thing, move your mouse
here and press A to select everything and press
Control and C to copy, down it, minimage it, and select this folder. Okay and just move
your mouse here and press Control and V. And let me check it will work or not
because I also did it. Oh, the problem is same. I think Okay, we
will solve it later. I'm not going to solve it now. This is the hair problem
because this hair is generated using
the hair particles. Okay? This is not a fake hair. That's why it's
creating the problem. Now, you need to select
this man, this rig. But before that,
close that blender, because it's unnecessary
creating the issue, open it. Don't save. Now,
select this one. Okay, rig only, not
the body, okay. If you select the
body, it will create Iu and just move it using
this blue one here. And this man will sit here. Just go to this view
and frame selected. And this man will sit here, move it here, move it
upward a little bit. Yes. Now, what you need to do
here go to this NL editor, and here you will get the seating idle this
one seating idle just enable it, my friend. And this is enabled seating
idol just select it, and you need to move it
here on the first side because he will sit
from this frame, Okay. But now select this one and
we will just repeat it, not this time, we'll
repeat it till here, maybe. Okay till here. Now, let me check the reaction. Okay, I'm going to
hide his here as well. Let this face and just go here on the
particle type, okay? Then we need to
search for the hair. This is neck and you need to search for the
hair is eyebrow eyebrow. This is the baby hair.
I'm going to hide it. Okay, baby hair. And this time, you need to search which
one is this is the neck. So you need to hide
this base, this one, this thin baby hair, flyaway and sing are okay. You need to hide all of these. And most of these are
not hidden, okay? Expect this one. So here, this one is not getting. Which one is here.
Okay. Here, this one. So you need to hide all of this. From the base to this
bun field are okay. And we will not hide all of these things. Now
it's looking great. Okay, let me show you in
the material preview. So he's looking cute
without the hair. He's looking cute without
the hair, my friend. But we will add here after
finishing the animation. So that's perfect. I'm
going to the solid mode, and he is actually not
sitting on the bench. I'm going to move it. But you need to select here this okay. If you mistakenly do something, just right click to
release it. Move it here. Nah, he's perfect. But I want to make
him on the ground, so just move it down, okay? So that his feet will
touch on the ground. Okay? Just move it here. And I think I will move
it a little bit up. That's perfect. For this wood, I'm going to make this
wood on the ground. Yes, that's perfect. It's looking really awesome. Now I'm going to move this wood a little bit in this side, maybe in this side. Everything is looking very
perfect expect the hair. We will adjust our here. This is not the big deal. Now here you can see this is playing five frame per second. Instead of 24 frame per second, this blender should play the animation 24
frame per second, but it's playing five
frame per second. That's hilarious. I think. Okay, this is the issue of
the blender, not my PCB, because I have ATS 50, 60 and 16 GB graphics card. Otherwise, that's perfect. Okay. Now, we did it. Now in the next audio, we will mix the scene. Okay. Sometimes this character the boy will say and
sometimes this man will say, Okay, so we will mix the
animation in the NLA editor. This is the A
nonlinear animation. Okay, we'll mix it in here. Okay? This is like
the editing software. I'll meet on the next vdio.
12. Mixing Animations: So this time, I'm going to
mix the animation for it, you need to open
not the timeline. We will open the video sequencer on the timeline on the upside. That's perfect. On the downside, it's the non linear
animation and LA editor. Okay? So for it, I want to just select
both one so I can see both character at a
time, but it's not visible. So I'm going to
disable both of these. So the both character will
be visible at a time. Okay. So there are lots
of unnecessary things. That's why I enable this one. Okay, it's not the big deal. So what I will do, firstly, this boy will say
something here, he arrived, he arrived. Now, he's saying something. Okay? He arrived and
he's saying something. And for this blender, you can hide all the unnecessary
things on the background. Okay, I'm going to delete
this character as well. So go to this
collection and select this low poly farmer man right click and this one is
the delete hierarchy. And this time house and pond
just presif and hide it. And I'm going to
stone an element, just pre sift and hide this. Fire and wood, I will leave it. And here the road, I'm going to presif and hide
it because I want to save the memory because memory
is very important, yes. Now I'm going to slap this boy
and he speaking from here. Okay. Here is speaking
just frame, okay, maybe ten or five frame
before that arriving. Okay. So I will place the
first sound from here. In my case, before the mouth, 650 or 649, I will
place the sound. So here, I'm in the 650 frame, and it is 27. Okay, second. So go to this ad, and here you will
get the sound and Vice and script just add
the Vise one, just add it. So now I add it.n my
play but before that, let me check. Okay,
I'm going to play. But here you need to
change one more thing, right click and this time choose horizontally split
and change it to the timeline and here playback change to the sync to audio this time because we
have audio in the scene, move it down, let me play. Now, this is the last
frame of this dialogue. Okay. So here we will
change here frame. Just move it upward. So here the talking scene should end. So here select this one
and go to this repeat, press shift and
move it downward, downward, downward,
something like this. Okay, something like this, it's the 8.7 in my case. That's perfect. He's saying
something and now stop. Okay, and you can see the
mouth is not closed here, so we will close it later,
not this time, okay. Now, his father will say
something at maybe 748. I will leave just two
frame gap. Okay, 748. I'm going to select the
father at the same time, select this Bir rig and precip and select the
father at the same time. I'm going to down because
here the father, okay, this is the man, he
will say something. So here is the talking
male or talking setting. This is the talking seating. I'm going to enable this one and just I'm going
to move it here. And this time it is on the
ground or in the bottom side, so that's why I will not change the extra pulation
mode to hold forward. Otherwise, you can change it. Okay, now here, let me play it. Now, his father is
not saying something. I think I will select
this one and this one, I'm going to choose the
nothing option, okay? Because nothing simply changes the holding and forward holding. It will just remove the back and forward so the path is cillar. Now, let me check. N he's finishing the animation
at 7:50, I remember. 740, I think. He finished talking 740. So I will just start the
animation from the 741. Okay? Talking animation, 741. So I will just increase the setting animation
till the 740. So just press shift and
increase the repeton of the sitting idle
till 740 in my case. Okay, your animation
can be different. Now, I want to change this one so that he
will start the talking. But he's suddenly
changing the position. I will just select this one and here I'm going
to the blending. I'm going to change
the blend out this time because this is out person. But here is the issue my
friend of the leg leg, his leg is now
completely changed. So I will not change it for now. I will just change it when we will clear the animation, okay. So firstly, I'm going to
place the dialog, okay. So here this 1741, go here and go to
this ad and sound. This is the main one,
place it, let me play it. Just move it upward. Move it
upward, and just play it. Okay, everything is perfect. Now I should start from here. Age starting from here, so that's why I should
place it here, okay? No he is proud of his son till which frame 857 he
is prouding to his son. So what I will do, my friend, I will just delete the
rest of the person. Otherwise, I will not delete, I will just move it
here. How can we cut it? Select the right click and
you will get the split strip, pressing Y, just split it. And this one, I'm going
to paste it here, and I will just copy the
seating dl again because this person should
be the seating idol again because the character
will say something. So select the seating idol
and just press Shift and D to duplicate it and move
it here on this person. And we will place
it after this one. Okay? Just move it here and select this one and
this time we will blend in the ten frame. Okay. Now, the
character will say, Okay, this character
will say the Y. So I will just add some Y
dialogue, go to the sound. Again, this boy to he will
say something at 8:57 frame, remember, Okay? 857 frame. He will say
something. Till here, there is no any idle song. There is no stand idle, I think. Yes, there is no
extending dL is here. Till 857, we will use
this extending idle. Here, we will
choose this one and just place it here
after the animation. 857 should be the starting
point of this YO. He will start talking
from the 857. We will duplicate both of these. How can we duplicate select both of these
and press Shift and D. Make sure that this
one is selected only. Press shift and D
and just move it here and we will
place it at 8:57. At this time, yes. Disable the seating
idle as well. Because it was enabled here. Now, let me check
how it's working. Here is the error, something. So I think this is
the blending options, so I'm going to delete
the blend to zeros. So here, it's finished
at which frame e 21. So I will delete the rest
of the things at the a 21. So sled this one and just go to this repeat and just pre
shift and just make it down. This is a little bit complex. I know you need to practice this one or more two times so you can make
it perfect, okay? The one thing is the son
is now not sitting on this position so that he should sit on this
position as well. Okay. Now we will do it. So he should sit
on this position. He should stand to
sit on this area. Now this is for the man, so I'm going to add sound, and this is the man too. I added the man will
speak something. He was sitting idle here. So I'm going to hear
sitting talking. We will just select this
one sitting idle and again, split it right click and here
split it and move it here. We need to move
only the splitted porton and here sitting, we will make it here, something like this.
Now let me check. So till here now he will start sitting idle again.
Okay, till here. Now, I will split it. Okay, so press to split it. Now this is the
splitted portion, so I'm going to press
X and delete it. Okay. So this is
the full animation. One thing we need to change it that father is not
saying anything, okay? His mouth is not moving, okay, while he's speaking. So here, this is
sitting talking, so we need to enable
this mouth open, and we need to enable
this happy as well. Okay. So here, I'm going
to enable this uh, sitting talking, select
this mouth jo and just go to this talking and
just move it here. Okay here. This is the
first sitting talking, we will move it here
and I'm going to match both the okay. So he's starting from
here, at this frame. Now I'm going to sled this
axon and just repeat it till here, till here. And we will copy it
again here, si D, and move it here
and paste it here, because he is again
saying something. So that's perfect. Now,
everything is perfect. Now I'm going to
enable the eye Blink because both of the
character is not blinking. So here is the eye
Blink, select this one, enable this one, and it
will start from here. Okay, and select
this one I Blink and just enable this repeat and
repeat the entire scene. Entire scene is
around 1,500 frame. So I will not Okay this
is not playback speed, so we need to change
the eye Blink to 14, 1,500 frame with the last okay. Maybe 1,500, maybe 50, to take 50 frames extra. Now, we set up everything. Now I'm going to I Blink
for the By as well. So enable this one and select
this one, move it here. Select the iblink and here, go to this repeat and
just repeat it till here. That's perfect. Everything
is ready to go. Now I'm going to plate and check whether everything
is perfect or not. Okay? So I'm gonna
this 200 frame, and the character will, okay, reach to this position
here, let me show you. The character will
reach to this position. He is just coming, okay? So we'll capture it
using the camera. Okay. When we will do
the camera animation, we will capture this
position as well. Now, let me check no. So this is not the 1,500 frame. This is the 1050 frame, okay? Yes, because the
scene ends here. Okay, 1050 frame. Now, the first problem
is of this leg, okay? The leg when he
was talking, okay. When he was talking, the
legs was not perfect. Okay. So I'm going to
select the man only. Okay, disable this boy and go
to this man while sitting. Okay, the setting
leg is not perfect. Okay? So what I will do, I will simply let me check. Okay, let me check
from this one. So I will delete this
second sitting one. Okay. Press sex and delete.
We will copy it again. So how do you animate it? Firstly, let me follow. There should be
only two timeline. This is the timeline
one. Okay, this is the timeline, resign to hide. And this is the NLA. Select this sitting talking select
this setting talking. Press Type button. Okay? A up
the caps lo tab TAB button, type button on the
keyboard, okay. And it will open
up the animation. Okay? This will open
up the key frame. So you need to
select the character and jump to the pose mode. And you need to select
the character legs, the both legs and
these both legs. Select the both legs by
pressing sift and just expand this one and you will
get the position. Okay. I think there are not
so much position, so what I will do,
I will change it. Okay. So here this time, I'm going to this frame
where it's changed. Okay. Now, he's
changing his leg, okay? He changing his leg. Now let me expand this one. Yes. So here, let me check
in which frame he changing. Yes, you can see he's
changing in this frame. So I'm going to press
I to add a keyframe. Just go down and
press let me move it. Okay? First, select
both of these and just enable this rotate tool and just rotate it a little bit. And again, press I now
select both of these, and now rotate this one. Okay. I select both of
these and just rotate it. Animason little bit complicated. Okay. So you need to
practice again and again. Again, press I.
Now let me check. Now, this time it's perfect. Okay? The animeson is
quite perfect this time. Okay, so it's ready to go. Now I'm going to disect
it by pressing anywhere, and I'm going to
just select this one and press Shift and D and just move it here and I'm going to
place it here, okay? Now, let me check.
That's perfect. So press A and just go to the subject mode and go
to the selection mode. So we solved our first problem, okay, that this man
is acting properly. Now, another problem is
after saying his mouth, he's not closing,
okay, by itself. So I'm going to select
it, go to view and frame selected to just reframe it. Okay? Now, how can we just close his mouth
after saying something? For my friend, we need
to do it manually. The one thing we have
missed is the boy dance. After saying the dialogue
first dialogue up the man, the boy should dance. At which frame in my case at hundred 58 frame,
this boy will dance. So what I will do, I will just select boy and I will
increase the frame, maybe 1,500 frame, and I will
just select both of these. And just move it a little
bit at this area, okay, randomly, because we
will start the dancing, my friend, this is
a hip hop dance. So I'm going to just
enable this hip hop dance, okay, side hip hop dance, just enable this move it here
at 8:58 frame of the Bio, I'm just doing for the
boy and let me check, it's very big in size. I'm going to make it high and let me check whether
it is dancing or not. So he's not dancing
because of one thing. Okay? Here it is talking. So here you will get
the hole forward. So I'm going to do the
nothing. This is nothing. After that, this boy
said he will dance. And we need to change the
dialogue everything's perfect. I think we need to rotate
the character a little bit. Okay. So we will do it also. So is now finished
at which frame. Let me select both of
these by pressing shift, and we will just place it after finishing the
dialog dance, okay? So just move it here. No, another dialogue
of the boy should be here at 1,262, 12 62. So I'm going to place
these two both dialog. Okay, select both
of the dialogue, by pressing sid and move it. It's by mistakely selected
here. Control J two. Okay, select both of these
and just move it here. Okay. Now, that's perfect. So after finishing the dad first dialogue, the
boy is dancing. Okay, let me sew you.
Now he's dancing. Okay. Then after he
will say something, we need to change the
dialogue up the Y. Here's the first
dialogue up the boy, now we need to change the
1,327, the dialogue finishes. The first dialogue up
this boy finished 1,327. Till here, we need to start
this man pre shift and select the man edgible and
13 27, the man will say, okay, talking, so I'm
going to select this one, pre shift this one and this one, and we will just move it here. Here until here, he will
sit idly. He will sit idle. I'm going to select
this one, press X to delete and I'm
going to duplicate this presive D and move it here so that he will sit
idle on this position. Now, let me show you
for the died age well. He said, we need to move it little bit because
he's saying till here. So we need to
enable the blending or blending for this one, sitting idle for this
man. He's dancing, okay. After dancing, he will
say the first dialogue. So till here, we need to
just move this one, okay. So go here and select
this repeat option, pray shift and just move
it little bit backward. Nah, that's perfect. He
will say that's perfect. This is all the dialogues. Now I'm going to do one
more thing, my friend. Here, I Blink is perfect
for this man and I Blink is perfect
for this boy as well. Now, another issue that we
need to solvage the rotation. The boys rotation while
dancing is not perfect. So we need to change
the boys rotation select the boy and
when he will arrive, he will arrive at 650 frame. Okay. I'm going to select the empty and just go to this
constraint and let me check. It's the 652 frame, okay? So I'm going to
I'm going to this 650 I'm going to this
652, and this time, I'm going to select this nerves path and in
turn to the edit mode, and we will rotate the
nerves path little bit so that he should
be in the position. Now I'm going to move it here so that he will stand
on the ground. Okay. And we will also
manipulate the ground here because the
ground is not perfect. Now, let me check
when he is dancing, whether everything
is perfect or not. NHs rotation is perfect. Okay. But the ground
is not perfect. So we need to make the
ground here a flat surface. Go to this object, save
all your animation, because we did the
animation now select the ground and here go
to this scalped mode. And here you will get
the flattened tool. You can go to this
inflat display, and here you will
get the flat tool. Okay? This is the layer,
and this is the flatten. Just like this one. And even you can make it smooth, my friend. Okay? Even you can
make it smooth, okay? Something like this. I'm
just making it a smooth. Okay. The strength should be 100 and you can see this is the issue
when you make it smooth. So just press G to grab
it and move it upward. Okay, press F to make
this one the large. Okay, this is the issue here. Uh, the layer is not
divided perfectly here. That's why it is
creating the issue. Here you can make
this clay strip and just strength so with the one and we are just making this one
perfect. It's perfect. And here we are making
this area perfect. Now let me check at the
dancing hedge here. We will add something to here, hedge on the ground.
Everything seems perfect. Now let me go further. Now here, everything
seems perfect. Okay. Now, that's manageable. Okay, because there
are lots of grasses. Now, another issue to solvage after saying the
mouth is not closed. Okay? So sled the boy and press number delete
button to focus. Now I'm going to
solve it for the boy for the first time, okay? So select the boy and control
us to save the project. Okay. And we need to mark where the boy stopped
saying, okay. The first one to sage
747 or maybe here. The first time mouth
talking open 740, he's closed his mouth. He should close his mouth 740. Slide the mouth
face, let the face, and just go to this
here particle type. Okay, you need to
go to this here, Obtaa purport, this
triangle icon. And here you will
get the search icon. Just search for the mouth. Okay. Mouth. And here you will get open maybe let
me check the open here only. Yes, Japen maybe this
one or maybe you will get here you will get the
mouth closed using this icon, okay using this icon just
search for the mouth close. Mouth close without the space. Okay, this one is
the mouth close. So here you will get this
value just right click and you will need to delete the driver
firstly and add the 740, just make the keyframe here, add a keyframe and
go to the 741, 0741. And just make it the
value, not the one. Okay, you need to check it, which is the perfect for
his son for this guy. I think point just perceived
and increase the point. Yes. And add another keyframe. So after saying, after saying, he will close the mouth. Okay. So now, it's
perfect. Now, before starting the second
dialog you need to make it zero again, okay? So here before starting the
dialogue means till 12601260, select them again,
again, add a keyframe. Okay, add another
keyframe here and just go to one frame here and make it zero again
and add another keyframe. Okay. He will close his mouth, and again, he will
open the mouth again. So go here until he will speak, and then we will again close
the mouth 13 30 at 13:30, he should close his mouth. Select this one,
add a key frame, and just go one frame forward, and again, make it 0.4 maybe. He will close the mouth
0.2, three this sign. So I'm going to make it here. Okay. So save it and we will do this thing here for
this man as well. So select this one man, number, delete to just here, select this one and where he
should close his mouth for the first dialoo So here
the file alogs speaking, and now he should close his
mouth here at 8:58 frame. So go to this 857
frame, select this one. Again, mouth close is opened
here, the search is opened, right click, delete the driver, and here the value
is point to four. I'm not going to
change the value, make it one frame and just go to one frame here because he should speak. Just make it here. That's good and add another keyframe and
check the next dialog. I'm going to check
the next dialog, where should be the next dialog. So he should start
the next dialog at talk mouth open jaw 13 25. So go one frame
back 13 24, again, we will add a keyframe
and then 13 25, we will open the mouth
till it was opened. Okay? Again, add a keyframe. So that's good. Okay. Recently, it
was two, six, seven. Yes. So that's perfect. Now. In the next video,
we'll fix our hair, and then we will start
our camera animation by
13. Fixing Hair: Now it's time to set up
our character hair, okay, because the hair is not
project. So what we can do. So firstly, I'm going to this solid mode
because it's fast and just hide all of these things because we don't
need any of these, and this is the pure scene. So what you need to
do just open firstly, make sure that you're
saving your project, and then we'll save
it incremental. It will just make a copy of it. This is forest animation. Now this is forest
animation one, okay? So you need to open By
character animated. Okay, that is the character
that we have used here. So after opening,
this is the boy. Now, what will we do?
We will simply copy the here from it and just paste
it on that blender file. Okay? So select the head of this character and
just enter into here. Okay, enter into this. This is the modifier panel, and the character here is
particle nine, ten and 11. If you had all of these three, it will look
something like this. So what I will do just expand this particle system
and convert to mass. Okay. And again, slide this one and expand this
particle system ten, convert to mass,
and slide this one, expand to particle system
11, convert to mass. Okay. Now, everything is
now converted into mass. Now select all of
these three mass. Okay. Firstly,
select uh, this one. Firstly, select the second mass, then first mass and the one by pressing Shift and
press control and J. Okay. Now, this
is complete here. Okay, what I did, first
select the second mas, then press Shift and select
this one, then press shift, and select the mass last o and press Control
and J to join it. Okay, Control and J to join it. Now, this here, okay,
select this here. Okay, this is the Bier Ba and here just press this two
times and F two to rename it. Now select the boya and Control C to copy it and
open that blender file. Okay? Now here what I will
do I will here in this form. And here I will do
one more thing, select this character rig and just enter into this poge mode, press A to select everything and just go to pogeGila
transform all. D one thing, and then
go to this object mode. After that, again, select the character and
just go to this view and frame selected to
just focus it, okay? One thing we need to do, I'm
going to change the cursor, so you need to press Shift. Even you can go to
this here cursor, enable this, and I'm going
to place my cursor here. Okay, that place. Then perfect. Now I'm going to press
Control V to paste it. Now, here is now pasted. Let me show you expand this. Here is the Y here, but this
time it's not visible here. So where the Ye
select this Ye here, I'm going to this view
and frame selected. So here is the here.
Okay. So select the here, right click set
origin to geometry. Okay. Now enable the mop tool, even you can enable the mop tool and go to this character. And here we have this cursor. So press Shift and a and
select selexen to cursor. So now here is here. Okay. Now, we need
to rotate this here. In the 180 degree. Okay. Now, we need to match it purplely
according to the boy. Okay, I'm just matching
the hair to the boy, and then we will join to this. Okay. Then we will
join the hair to the boy so that it
will look perfect. Now here, you can see it's
looking perfect to this boy, you can make it
something like this. Now, it's looking perfect
from the angle, okay? Let me check, yes. Even you can go to this material remote to check it whether
it is perfect or not. I think we need to
just suggest it here. Now it's looking perfect. So here, I'm going to
show you one thing, what you need to do,
select the hair. Okay, then select the
character rig by pressing it, only the rig and Jan enter
into the Poche mode, and then only select this head. Okay? This is the head boon. Okay? You can see only
select the head boone and Jen go to this object mode. Don't press anything,
just press Control and P, and you need to choose
this bone option. Now the character here
is now rigged purply, expand this and you can just
check it by moving it, okay? Character here is
perfectly rigged here. You can check. The rigging
is working purply. Now I'm going to do the same
thing for this man as well. Okay. Otherwise, you
can leave it here. He's looking perfect in this
condition, I think, okay. He's looking perfect.
You can leave it otherwise and you
can place it okay. So I'm going to leave it
because it's the crazy work. Otherwise, you can follow
the same thing here. I'm going to show you so
this is the man, okay. And here, this is the hair okay. So select the main
body and go to this modifier panel
and you need to search which one is
the man modifier. Go to this particular line 11, 16, 17, 18 and 19 and 20. This is the man here, okay. So you need to convert to mass. So just select this
convert to mas, let this convert to mass and join all of this
and just copy it here on the blender
and control you to paste it here and just
change the cursor position. How can you change the
cursor position here? Select the cursor and just
change with the man, okay, this man and then you need
to follow the same process, select the here,
firstly adjust it. Firstly adjust it, select the here and just enter
into the pose mode, and kill all the transformation. Then you need to set it and
select the headbone again, parented Control P. Okay? Now, that's perfect. Okay, I'm going to change the
cursor to here, maybe, Shipt and tight click to change the cursor.
Now, that's perfect. It's ready to go. Now
in the next video, we will do our camera animation, because everything
is ready to go. So I'll meet on the next video.
14. 3D Animation of Camera: Now this video is fully
about the camera animation. Okay, we will set up our camera, and then we will do
the light animation. Okay. So this time I'm
going to this one. This is the solid mode, and don't forget
to save a project. And this time, I'm going to
anhyd each and everything. Okay? So go to this
GScatter and go to the system and just press
it and anhyd everything. And then the GScatter because it's time to animate
the three D camera. It is very important to unhide
everything had the road and hide maybe the things
needed this camera this camera. If it did not, then
you need to add the camera and where the road. Yes. Hidden, I think we need
to hide the pond, okay, stone and elements and unhide the house and the pond,
and it's necessary. Don't unhide this
camera on okay. These folders are not necessary. That's why I disable
the render here. So also, you need to press
one key that is Alt and edge. Tend to an hide the
things that we hide it. There is the whole animation. My friend, this is the
whole animation of it. Now I'm going to control
as to say my work. We are in this one. This is the timeline
here you can see. Now, we have started
the animation from the 240 because it's the
character animation. But we will start the
animation from the zero frame. Because I will sew up I will
sew up the scene agile. Do you want to add the
DR in your scene age? So I'm going to show you
how can you add the dia? You can download the Dia from the resource section
of this class. You will get this beer GPT, it will be in the G format, right click and extract all. You will get the beer and
you will get the source, and this is the Bx format. Okay. So you need to directly
drag it and drop it here, and just place it it will be in the under the collection
here. Okay, boy character. And where is the bear This
is the bear very big bear. So what I will do slide the beer and press
to scale it down. Okay. Scale it down. And I think I need to
the size of the beer. So just place it here blue one. Okay? And let me
measure with this boy, whether the beer size
is perfect or not. I think I should move it. Yes, now, the beer size
is pretty perfect. Scale it more. Yes. Now,
I will place this bear. Okay. I will place this
beer on this ground maybe somewhere maybe
somewhere here. Okay. We will place it somewhere
here so that we can frame it. This bear is animated, okay? Let me show you. Firstly, select the rig
and just enter into it. Pose mode, press A to select everything and just
go to this object mode. And now here you can see
this bear is animated till 550 frame. Okay,
let me show you. Oh, one thing is problem here, my friend, that this
beer is animated. So if you decrease
the size of the beer, it will increase automatically. So we will do it with the empty. So I will connect the empty, and then we will
decrease the size. Okay. So firstly, I will
move the cursor here so that we can add the empty here. So this one, this
is the selection of the cursor move it here. And go to add and here
empty and add a cube maybe. Okay. So firstly,
select the beer. Okay, here go to the selection
box, select the rig, and then press shift and select this newly added empty
and press Control P, and object keep transform. Now we will select the
empty and just press, make it a small.
Now let me check. No, it's perfectly working. Okay. And these are the
loopholes, my friend. Ha you can use it. Okay? These are the loopholes. Now I'm going to place it here maybe because it's the B
it's looking like the pig, but believe me it's
the BMI friend. It's the B. It's looking like
the pig. That's perfect. Now I'm going to start the
camera animation for it, you need to add a camera here. If it is not, then let me show you how can
you add the camera? Just press X to delete
the existing camera. Go to its ad, and here
you will get the camera. So the camera has
been added here. You can see the camera
has been added. Now, how can you reframe
the camera my frame friend? So I'm going to
reframe my camera. When I start the
animation from there, it's very difficult to just see where you want to
start the camera animation. So here I have started
from one frame. Okay. I will start
from the one frame. So just press it. You
will be in the one frame. And I want to start
from this pond, I will start from this pond. And I'm going to enter
into the camera more, make it a small because
it's not needed, and just enter into the camera mode by pressing this button. But if you press this
button, the camera is here. So how can you reframe your
camera at this position? So you need to
press Control, Alt, and the numped zero button, numped zero button,
it's very necessary. So Control Alt and
numbered zero button, the camera is reframed here. Okay? This one, the
camera is reframed. Now sled the camera and go
to the camera properties. Here, you will get
the focal length. I'm going to make it
the 20 focal length. So it will look perfect here. Now here go to the
viewport display. Passwords would be 0.9, so I can see actual frames. Okay. Now, everything
is ready to go. Don't forget to save your scene. Now here, I'm going
to lock the camera. If you lock the camera,
you can move the camera. Otherwise, you will
move the viewport. Okay. So here I want to start
from here, somewhere here. I want to start the
animation from here. So don't forget this
is our pond, okay? But this side is
not the grasses, so I will not cover this one. I will just sew up this scene. Okay. I'll unlock it
and just place it, frame it, on the scene
entirely, and again, lock it. So this is the starting
point firstly. So let me go to select box. You can even hide it. Okay, but I'm not
going to hide it. And I'm going to start
the camera animation. Okay? So for it, I'm going to create a new
folder for the camera. So here, I'm going to select
the scene collection. Right click New collection. And here the new collection, this is for the camera. I will do the advanced
camera animation. Okay. So I'm going
to move this camera into this folder.
That's perfect. Now I'm going to add this boy and man and everything
is perfect. So this is the camera. Now we
will add multiple cameras. We will add multiple
cameras at a time. That's why I made a folder, and I'll show you how can you animate multiple
camera at a time. You will get the markers
here on the timeline and there is a Control and B
bind camera to markers. So there is first camera, and I'm in the first frame here. Okay. This is the first camera. This is the first frame. If you want to go
to the first frame, just press this button here or you can enter the
first frame here. Okay. So select the camera,
move your mouse here, or even you can
go to this marker and bind the camera to marker. It will bind the
selected camera. So it's binded. Now I'm going to here because
the scene is animating. So I'm going to the
maybe five frames, 5 seconds or maybe
4 seconds only. So I'm going to zoom
it but before that, let me go to this first frame, slide the camera and press I on the viewport
here, not here, okay. Press I to viewport,
add a key frame. Now go to this 125 frames, and just zoom out your
sem little bit, okay? We will not zoom it very high. I want to just saw the things. Let me zoom it a little
bit more. Not till here. Yes, still here. Now,
I'm going to press. If you press I here, it
will show you all channels. You need to select all channels. Now, here is the
animation. Let me play it. Okay. Go to this
here and just play. It's the animation. Okay. Now, select both
of the timeline, press T and choose the linear. Even you can go to
the edit preferences, and here you will
get the animation. And here you can change the default interpolation
to the linear, because it's difficult to again do it linear
linear again and again. Now again, save your
project and just close it. Okay? Now play it, so it will zoom it. Now I will change the camera
from here, 126 at 1:26, I will change the camera
because we have animated till one here, five. So go is add and
add a camera here. And from where do you want to
start the camera animation? I want to start the
camera animation from maybe here because there
are no any grasses. Okay, so I want to do the camera animation
from this area. Okay, let me zoom it. This area. I will do that
again, start the camera. Slide this camera 001. And this time, I'm going
to bind the camera 001. Here go to this marker and
bind the camera to markers, but it will change everything. So what you need to do you
need to adjust it again. Okay. Because this time we
are using the second camera, I will just go down and here
I will use this move tool. I think there are so
many trees here, okay? It's difficult. So
I'm going to here. If your PCP lagging, then you can unhide most of the things,
the ground things. You can unhide you can
hide all the things. Now I'm going to select
this camera again and go to this here and change
to the 20 millimeter. That's why here is
our old camera, okay. Here is our old camera. Now I want to start the camera mon from
here, let me zoom. It's looking crazy, okay? So here is our first camera. Let me show you. So this
is the first camera. Okay, here is the animation
of the first camera, and here it's switched
back to the second camera. Okay. Now, let me it's playing, so I stop it and we
will choose it to maybe 200 frames,
till 200 frames. So for it, I'm going to
select the second camera. This is the camera 001 and
again, go to this 126. Again, press I here in the screen after selecting
the camera 001, again, go to the 200 frames again and just zoom it a
little bit. Okay. Now again, select this
camera 001 and press I here. Now, it will be linear, so you don't need to change
it again. That's perfect now. From the 200 with camera, 201, from the 201, we will again add new camera. But instead of
adding new camera, we will duplicate the
existing camera because I don't want to change the
position and focal length again. So select this camera
and press Shift and D to duplicate the camera, okay? Here you can ip ten D to
duplicate the camera, right click to really to select the second
camera, camera 002, and here go to this
marker and here bind camera two markers and
add that 201 frame, where do you want to start
the first camera 002, press A and X to delete the
previous im the camera 001, o because that we
have duplicated. Now I want so the Bar as well. Okay. At the last, we will do the lighting
portion, my friend. That's why I'm not doing the
lighting portion this time. So here is our beer and I
think it's moving or not. I don't know. And let
me play the animation. Yes, BR is moving.
Yes, yes, yes. I'm going to that 201 frame, select our second camera
and press I and just go to 240 frames because you will
only select 240 frames, okay? Now I will just press I
after jooming it out. Now let me check
how it's looking. Changing the camera,
it's looking pretty perft hundred 242, we will add up our
different camera. So the camera first
camera was there, so I'm going to select
the first camera and praise Shift D on this screen to duplicate that camera
erratically to relay. Now this is camera 003. So good is marker and bind
bind camera to the marker. So this is the first camera. Now, we will delete
the animation of the first camera means this
newly added camera, okay. So praise A X and
delete the animation. Now, we will choose
up our character. Select the character
because the character will start I moving, I think. Okay, Harry, the
character. Let me enter. Yes. It's looking
crazy, I think. Okay. We will firstly
zoom it out zoom it in because there are no any supported
material or grasses here. That's why we need to zoom in. Now, what I will do is
like the camera 003, press I to add a keyframe, just go here because the
character is working. And we need to just again
follow up the character. Okay, something like
this and press I again. Just go here because the
character is again moving. Just follow it up and press I. Now let him play it
how it's playing. Okay, it's playing like this. Okay, it's not
looking perfect here because it's not
playing real time. It's playing three or
four frames per second. That's why it's not
playing perfect here. Okay. Let me delete in
between key frames. So it will be the
smooth animation here. Now, here, I'm going
to again zoom it out and then we will add
another camera here. Okay? Selaut this And we will add maybe focus area
on this camera as well. So let me check.
Select this camera again and press I and let
me check how it's looking. Firstly, select all
of these three, press D and it's already
linear, I think. Yes. Let me check. Now, here I will add
another camera here at 417, I will add another camera. Select the camera 003, press Shift D on the time here viewport and
right click to delete. This is camera 004, here bind the
camera 004. Binded. Now, select the camera 004, press A X and delete the
old keyframes and just select the character and just press all two and
just rotate it. Now you can so the characters, you can sew the full
character working. I'm hiding the leg because the legs are inside the ground. That's why I'm hiding it. Now here we will just
sew up like this. Now, select this camera 004, press I and just
and now the camera, this character is not moving. I don't know why.
I'll set up it. Okay. So here, the solution is, select the character rig and
just expand the NLA data. And here, I'm going to
search here is okay. Side hip hop dance is enabled, but here go to this
Xtra police and make it nothing, okay? Make it nothing. Now, the
character is working perfectly. Okay. You can check which one you can make it
all the things, nothing. Okay. Now let me
check the animation. Here is the animation. This is the beer animation, and you can see that it's
looking perfect here. Okay, now slide camera 004, and we were animating
the camera 004. Again, you mean little
Wet because we want to sew up the scene here and just
press hi now let me check. Now, let me select the camera 003 because it was
animated here. And I want to reframe
the animation here. So go to this previous keyframe by pressing this button and just zoom it out a little bit to show the boy here because
the boy is dancing. Again, press I to replace the
previous keyframe and just delete this keyframe and
delete this keyframe as well, and just go here. And I'm just animating it again, okay after deleting the
keyframes because I want to show the boy Because the boy dancing, so it's important to sew my friend because
it's hard work. Okay. So it's important
to sew up our scene. Now, let me press I after
selecting the camera 003. Press I and now let me play it. Okay, here is the
camera diverting, so I'm going to reframe the
camera and press I again. Now let me check it again. Again, the camera is diverting. I'm going to select
press I after selecting the camera after selecting the
camera and press I. That's perfect. Okay.
Here the camera switched. And here is our old camera. Now it's looking perfect. Okay? Everything seems good. Now, saving the
project is important. Okay? We have only
the 1,500 frames. That's why I'm going to
select the camera 004. And I'm going to here I
will switch the camera. Okay. So this time I'm going to select the camera 004 again and here go to this
here and press to D and right click to releg Now, this is the camera 005, select this camera
and go to this marker and bind camera to markers
and select the 005. Again, press A X and
delete the old keyframes. Okay. Now again, go
here, and this time, I will select father and just press numbered
delete button, and I will sew up this. Okay. I will just
capture this area maybe. You can capture other area. It's depend on you, how
you capture your things. Okay. I'm just capturing
what I'm just okay, I'm just capturing
something like this because here is the fire. So this area will maybe, yes, select the camera 005 and press I here and just
go some frame here. Till here, because he's
about to say something. So just zoom it a little
bit. And again, press I. Now I'm going to duplicate
the camera again, select C D here, right click to releg it. This is the camera six,
good marker and again, bind camera to marker
and select camera 006 and select both of
these and act to delete it. Now I'm going to
reframe the camera. And here this time, I will
select this boy Okay. And this time I will
select the boy. Again, select the camera 006, press I and just play the scene. Okay, here until here, I want to zoom the scene, a little bit, and move it a little bit upward
because the boy small. Again, press I and let me
check how it's looking. Now here after the father,
I'm going to again, camera 006, psive D and
right click to relege it. This time, I'm going to
select both of the keyframe, press X to delete it. Now, select the camera 007 and I'm going to just
rotate the camera because I want to
sew up this man Because he is the father. He should be visible
on the camera. Now, what's the cinematic sort? I'm just trying to find
the cinematic sort. Okay. I think this one
is the cinematic sort. Here, the fire is visual and
this man is also visual. So I'm going to
select the camera 07, press and just play the scene. Oh, we made the mistake. Go here and we didn't bind
the camera old camera. Select 007 and go is marker and here bind
the camera to marker. Now let me check. Oh, we made one more mistake that we need to change
the scene again, just go on the last frame, and we need to again set up our scene because we
didn't bind the camera. Again, I delete this keyframe. Okay, slide this man because object around
selexon is enabled. And this time, Now, this one. Okay. The entire scene is also visual and the
fire is visual. Okay. Now, select the camera 007 and press A here.
Now, let me check. After changing the position, we need to reframe
the camera, okay. So here, I'm going to
zoom it and press I. Now the thing is the camera 006 is for the boy and
seven for the man. So I'm going to this is for the boy camera and seven
camera is for the man camera. So I'm going to
select the boy Again, I'm going to duplicate it, it and D here, right click to Village. This is By one, so go to marker, and here bind camera to markers. Even you can use the
old camera as well. Now press A and X to
delete the old keyframe. Now, the boy will start dancing. So you need to capture that
dance as well, my friend. So here I'm going to this one and let me
reframe the camera okay. Here I'm going to
reframe the camera, so the dance will look perfect. Okay. Otherwise, it
will look not perfect. And here I even sew from in this direction
because here is the fire, so it will not look perfect. So I even sew up from
this direction. Okay. Now, here I'm going
to the y one and press I here and let
me play the animation. So the boy is perfectly
playing the animation, okay? And he's dancing perfectly. I'm going to zoom it little bit. And we will add the
special animation to this camera. Okay, By 001. Okay. Remember that. The
dancing is pretty perfect, I think. He's dancer, I think. And let the boy 001, press and again go here. Nah, Jumi little
bit. Press I again. Noah he will say something. So I'm going to Jum but he will change the position so they are sued with a change. So here till here after
changing direction, he's going to stop the dance. I'm just going to jom it
little with press I and then I'm going to switch back to the camera Y camera okay. And again, bind the same camera, bind and bind the same
camera that we were using. But here, the Euge. If you are binding
the same camera, my friend, the Euge, you need to go here and
jump just zoom it out, zoom it and just go here. Okay, and just zoom it
and then zoom it again. In this direction,
I'm going to select this Y main camera and press, and we will just
move this keyframe to here something
below here here. Now let me play it. Now, here I want to change the camera. Okay, so go here and press I
without changing the camera. So here the camera
has been changed. So before changing the position, I'm going to just zoom it out little bit and press I again. Now I'm going to
this man camera, and here I want to bind the man camera little
bit frame here. Maybe. Yes, my case. I'm going to press Control
B to bind this camera. And this time, I'm going
to just sew the face. Maybe you can sew the face. But this time, I'm going
to set up my camera again. And here I want to
sew up this one, again, press I and
just move the camera. But you don't you need to just select the man
and then press I. All channel man
camera man camera. Move it here a little bit. And again, press I and
now you just go here. Till he said and just zoom it. Now press I. Now, I'm going to just add
new camera here. I'm going to select
this camera 005, press Shift and D to duplicate
the camera right click, sled this camera 006 right now and press Control
B to bind this camera. And this time sled
this camera 006, press A, X, and delete this. Now, I want to
Reframe this camera, maybe to sew up the whole scene. Okay. To just sew up the whole scene,
something like this. Okay. Now, select
the camera 006, press I to add a keyframe
and just increase it by 15 50 more frames and
just go at the last frame, just zoom it out because
it's closing and press I. Now the thing is that I'm going to do the camera
sacified the By 001. Okay, select this boy 001 because it's the main
camera here, you can see. I'm going to apply
the camera for it, save your project, my
friend and go to this edit. Uh, he preferences. Go to this extension, and here you will get
this camera search here and you will get in this line, you need
to install it. Okay? If you search it, you will get here and you need to install it
after installing, it will be here, o
camera, Saki hi. After installing, just go
to the addon and make sure that it has enabled,
it is enabled. Camera sacifi after
selecting this y001, just go to this camera
properties here. Let me explain this here camera
properties and under it, you will get camera secifi
just here and investigation. You can change the mode here
and there are lots of mode. You can use any of these, there are close up sort
and here are lots of sort. I'm in the investigation tab
and I'm going to decrease the influence maybe let me
check how it will look. So here the slight
movement of the camera. Okay. But you can change
the mode as well. This is the close up sort. But it's not looking good. So here is the handi run. So it will look
perfect, I think. But the influence is very high, so I'm going to decrease
the influence maybe 2.1. And I think it's very hard. I'm going to increase the skill. I'm going to make it 0.05, okay? Yes. Maybe 0.03 is perfect. Yes. It's try and error. You can try it again and again. It's depending on
it. That's perfect. Okay. Now I'm going to apply another here is the
camera, first camera. Let me show you this
is the first camera. But I'm not you can apply it
or not. It's depend on you. Okay. Here is the second
camera, the third camera. Now here's the 003. I'm going to apply on the
003 because the Y is moving, so the camera should move also. So here, the 0.1 influence
is perfect for this. No, that's great. Okay. We
did the complete animation. Now, this is a
camera which camera, this is the camera 004, so I'm going to apply
the same camera 004 investigation,
and this time, I'm going to apply the 0.1 very little small
moment in the camera, so it will look natural. Okay. Now, hide it. I just hide the overlays. That's why the hair is hidden. Now, he's dancing,
press controllers. Now our animation
is fully completed. Now we will do the light. Okay? We will work on the
light in the next video because here you can see the lighting
condition is very poor. So we will add HDRI and we will make this scene
the night scene. So I'll meet in
the next video by
15. Lights and Hdris: Now it's time to work
on the lights because let me show you here there is
no any lights in the scene. Okay? I'm in here render
premium mode, okay? And let me show you to just here it's time to render
here it's rendering. The entire scene is black. Okay? But in your case, what you need to do first go to this solid mode and go to
here render properties and change it to the cycle and here change it to the
GPU if you're using GPU. Max samples would be 32
in the view pot in dng, and here this would be the 256. Okay. And enable DNyge and
enable U GPU under the DNyge. Okay. This will be the
setting here for this time. Okay. Now switch to the
render P mode after that, and it will take
some time to compile the cedars or the lights. And here you will see that there is no any
lights in the scene. Okay? There is no any lights. It's just sewing this fire, ok. And there is no big
fire. So what will we do? We will add some fires and
also the pg in the scene. So what you need to do, I'm just I will download the HDRI so open any
browser and this Rogan. Okay, this is the poly haven
website, polyhaven.com. You just need to go
here and search for the Poly haven and you
will get a website. This is the polyhaven.com,
enter into it, and you will get HDRI Bows HDRI, you will get the
night, just expand it. You will get so many nights. I used this one oglind. You can use this one.
You can use this one. I tried this, but this one
is not looking perfect. It is looking perfect because of the mountains,
background mountains. And you can try this one. You can try this one, this one. It's depend on you, but I
think this one is good for me, oglind killer night, and
I have downloaded it. It is of 92 B, so
I can't sear you. So you need to just go ahead. This is I downloaded in the
four k. So it is 97.12 MB. Just download it.
OganeKiller night. This is the HDRI. I think you don't need to log in it in the website. Download it. After downloading,
you need to go to this here world properties,
here, world properties, and go to this color and
choose environment texture, and here you will open This is pink means the
texture is missing. That's why it's in the pink This is the nature
of the blender, open it and open the rogand. I tried this one, but it
is not looking perfect, ogland, open it, okay? And it's just
assigning it to Zoom. I just boom, you can
see the mountain here. Okay. And the strength
should be 0.5. In my point of view, you can make it one, maybe two. It's depend on you.
But in my point, it's 0.5 is perfect. We will adjust it be present Here 0.5 now go to this here
render properties, okay. And at the last, you will get color management and here change it
to the standard. And here change look should
be the medium high contrast, and the exposure
maybe the one point. Maybe let me increase
by pressing shift Okay, press it and increase the
exposure a little bit. Here, I'm going to increase
the exposure a little bit. Let me hide this one. So it's looking
something like this. Okay. It's looking crazy. So I'm going to increase the exposure maybe
a little bit more. And this time, I'm
going to again, the world properties, and here, let me increase
the strength 0.6. Okay, now it's looking great. Okay. Now you can
check it, okay? I'm in the 54 frame. Now, let me check its rendering. Now, it's looking very,
very perfect here. Let me hide this. Okay, it's
looking sunrise effect. I think it's giving
with the sunset or the sunrise effect in the scene. Look at the mountain,
stars and also the stars are reflecting
with this vada. Okay, the spawned
water is animated and everything the
trees are animated. So everything is looking
perfect according to this view. Now, another thing,
this one, I did it. Now, make sure that you
have unlocked the camera. So another thing is my friend,
let me go to this here. Again, at the last, I'm going
to exposure would be one. Let me make it one.
Another thing, I'm going to make here
fog on this area. So here go to this again, solid mode and save
this project because we have added our
environment texture, exit from the camera. Now what I will do here, just go to this this
mode and add a cube, just to go here, add mass
plane and add a cube. So cube has been added, select the cube, where
the cube. I don't know. Here the cube, but here
it's not needed here. It's under the camera
folder in my case. If it is not visible, just press numbered delete button in
this area. Outlined area. Just press to scale it. Again, to scale it and
cover the whole area. Okay? I will cover
the whole area. But here in the height
is pretty high, so press and JD to scale
it down in the JD area. Okay. And let me move
it a little bit upward. Now, I don't need this fog
in the middle portion. Okay. So what I
will do just select this one and go to the
object properties, put display and just change it to the bound
so we can see it. Now after selecting this, I'm going to this
to the edit mode, after selecting this
cube, and what I will do, go to this phase selection mode, select the upper face
and just go down and press Shift and select the bottom pace and
what you need to do, press I at that time. So we will only cover the trees. I only want to cover the trees. Let me press seven
or even you can press the JD button to
go on the top side. And this time, let me check
where is our character? It's not visible to me. Our character character. Okay, I think here
is our character. So you can press I again, okay. And I want this area. I don't want fog in this
area, in this area. So what I will do, press
X and delete the face of inner of it and
just go it here. And what I will do, go to this here in this
mode, selection mode, select this edge and sled the bottom edge at a time,
select the bottom edge. Okay. It's difficult to select, this one, and press
F to fill it. Okay, press F to
now, that's perfect. We will do the same
thing here in this area. You can hide all the things, all the props, and then do it. Just select this and
press F to fill it. Okay? Not the GF to fill it. Now, I will do the same thing here on this area
because we deleted it, that's why if it is not bonded, then it will not vis perfect. Slate this one, press F. Now I'm going to do that at the last
time, select this one. Just go down and select this one and press
if that's perfect. Now, you can do one more thing. Press two times
here on this area. This line, this edge to select the entire loop and press X and dissolve
edges, you can do it. So this edge will be dissolved. Now I'm going to do
the same thing here. Select this edge and
press two times here, so it will selected
all the things. In the older version of blender, you can press Alt
and then select this one X until dissolve edges. Go to this object, object mode, save your project
because it's hard work. Okay. No, it's
looking like this. Okay, if you change
it to again the box, maybe the solid, it
will look like this. This is our trees. Now I'm going to change
through the bond again. Now again, expand this. And here we will choose
the Cedar editor, and this time select
this cube and create a new material,
new material. And we will delete this
principle BSD by pressing X, and here pray shift
and a search. And here we will search
volume principal volume. Okay, principled volume, and we will add
this volume node, this volume node to this volume. And here density should be 0.1. For now, it's very high. I think it's 0.6 minus trophy. Now it's time to save your
project and we will again go to this camera mode. Okay. And now going into the render pre mode,
it will take some time. So now you can see
there are lots of fog. Let me hide it. There are lots
of hog in the background. Okay, now, let me sequence or change it to the timeline
so we can just change it. Now here, let me show you. In this area, there are
lots of hog because we have enable point to one.
So this is very high. So 0.02 is, I think, good. Although there is lots of fog. 01 should be perfect
for this time. 0.01 is, I think, good or not? Let me check. Yes, it's good. It's good. Now, let me
change the frame. It's good. Let me change this frame. Although it's also good. Let me change to the beer. Yes, it's good. No
change to this. Yes, it's good. I think 0.010 0.02 was good. Yes, 0.02 was good. Even you can change the color, change it to the night scene. Blue scene, something like this. Okay. Now it's looking great. Okay, crazy. It's looking crazy. Now, let me change it. Now it's time to add again here. We will add some fire again. Okay. Now, let me go to
this here solid mode. Okay, just minimize it and save my project and just exit
from the camera view mode. Okay. Now let me search
where is our character. Here the character. Okay, and just change my cursor
three D cursor here, okay? Now, here the three D cursor. Now go to select box,
select this one. Hide it and hide this one, okay? This one was unhidden. Now, let me go to this
first frame and play it. Go to this first frame
and go to this here. Again, to the here. It is rendered primo to see
whether it is burning or not. So the fire is burning, but let me play it. So it's looking like this. It's not looking
very, very perfect. So what I will do just hide
it and here fire and wood. I'm going to select it.
Okay, this is fire and wood. And again, open blender kit
and search for the fire. Okay. And we will
add some smoke here. So here, I'm going to enable the free first and you will
get the picture of it. I will not add the real fire. Okay, so I'm just searching
for the fire here. This is the animated
fire sprites. I'm going to edit, okay. So it will be added
through the scene. I think it's the
simple the plane here, you can see. It's the plane. Okay. Now, what I will do, I will just duplicate the plane. Now here, I'm going to
search for the smoke. Okay, so the scene will
look perfect here. This is the fixed rising
a smoke aesthetics. The fixed one, okay? So I'm going to add it again. Oh, it's very big
in size, I think. So I will make it a small
after adding it, okay? It's unpack unpacking itself. So here is so let me
see where is our smoke. So the smoke is here, rising a smoke static, select this one and just
press to make it a small, but it is not visible
in the solid mode. I just go to this
material primer mode, and now you can make it a
small, very, very small. Okay. Now, let me check it here. It's the side effect of this
one is that it's the image. So if you just
change the camera, it will look
something like this. Okay. So what I will do, I will select this fire. Okay. Let me select this fire. It's difficult to
select the fire, my friend because here, so here is the animated
fire sprite just like this and press Shift
and D to duplicate it, right click and we will
rotate it R Jared and 99090. Okay. So it will now
looking like this. Okay. It's looking like this. You can even rotate this more. Again, I'm going to
shift D to duplicate it, right click R Jared and
this time 45 degrees. It's shift D again, right click R JD -45 degree. Now, it's looking great. It's looking like the fire. Let me save my project,
and then I will play. Now, I'm gonna play it. Okay. No, it's playing
like this. Okay? It's looking great. Now, let me enter into the camera preview
mode by pressing zero. I'm in the camera mode. Here I'm going to
this uh here is the render primo to check
the final render, okay? This is our final. So
let me add this one. Now, it's looking crazy. Let me enter into it. Let me here go. So this is
not completely dark scene. Okay? This is the evening scene, I think Nah that's
why I was telling you to just move the camera here because it is looking
something like this. Okay. So if you play it, it will look
something like this. Okay. And this is good. I think let me check if it
is creating any problem. Son that's crazy. So this is our final
render, my friend. So in the next video, we'll
do our rendering work.
16. Rendering out: So this is basically the
sort video in this studio, I'll cover basic rendering, okay, I will cover
just rendering. So how can you render? So I'm in the render mode, and I set up the scene here, go to this render mode here cycle GPU that we
set up already. Here I make simple I choose 256 because it will take
lots of time to render. So I want to save my time. Here the noise
there sold is 0.01, and here the quality
is high and here, fast, accurate, go here. And here, I'm going to this performance compositor,
GPU, denoise, GPU. And this time, this
is the tiling size. I'm not going to change it.
Here the color management, and everything is
ready to go, okay? Now, I'm going to render
this trial frame. Okay? This is the trial
frame 777. I'm in the 777. I'm just going to save my project and we will
render a trial frame. Then we will just
render the final frame. Here, go to the surrender
and render image, sort cutaFT and
I'm just waiting. So I rendered a frame, and it took two
minute 40 1 second to render and it's
looking crazy, okay? After ending, go to
this compositing, and if you are using the same Blender origin,
that's perfect. Huge nodes, enable huge nodes. And this time maybe V and
just jom it out and press N, select these three and
press G to move it here, and praise G to move it here, and praise Shift A search, and we will add here glare, glare, just add it on the here, and here choose the fog glow
so it will look natural. Her highlight, and
we will choose 0.5 and maybe smooth a smooth here maybe choose
If we will choose it more, it will light up more. Okay? So I'm going
to choose 0.3. Okay. That's perfect. Another thing, I'm going to choose brightness and
contrast or if A, you will get color adjust and you will get so
many things here. So here, choose the
huge saturin and value. So just increase a little bit. Oh, it's very high saturation. So I'm going to increase
0.1 0.01 maybe. And let me make it the natural. Yes, it's good. You can
increase or decrease. I'm not going to do it so here
and again, color, adjust. I'm just explaining the
things here, my friend. You can increase or decrease
the exposure as well. So I'm just exposure. I'm going to make it, press
shift and just drag it downward to just
make it more black. Okay, because this
is the night scene, so you can increase
the exposure as well. So point -0.2 is perfect. Now, again, I'm
going to shift here, search for the hue correct. Okay. This one is the hue
correct and just edit here. And this time I'm going to
increase the green portion. Okay, some green ones, and also the blue
ones because of the sky and also you can increase the red
for the bactere. You can see just
press M and you can take the effect here. Okay. Everything is now lit
up. That's perfect here. Is the exposure, you can
change the value here. Maybe you can leave it here. Maybe here, make it
1.05 is perfect. Yes. If you want to change
set, check all the things, just select these
three and press M. This is previous
and this is after. This is previous after
previous and after. I think the glow is more, so I'm going to change the
glow to 0.5, maybe the 0.6. 0.8 should be the perfect. Yes. I'm going to select
these three press. This is before and after. That's perfect, my friend. Now go to this here again, layout and just
save your project. Now we are going to do
the final rendering. In your PC, if it is
rendering, very slow, then you can go to this render and decrease the max simple, increase the noise threshold, maybe 0.1, something like this. Now here the denoise here high, choose the balanced, and here
accurate, choose the fast. Okay. And here you can also enable the simplify
option. Okay. And here you will
get the texture, choose the two k texture. Okay, something like this. And it is the view pot, and here rendering also
choose two K. Now, everything is ready to go. I'm not enabling anything. Now everything is
perfect, I think. Okay, if it is sewing, GPU is out of memory, then you need to
decrease the tiling, divide it by four. Okay. So it will
solve the problem. Nah, everything is ready to go. Again, here, say my work. Okay, and go to this here, you will get the
output properties. This is 1921 080, and this is 1-1550 frame, and I'm going to choose a folder where do you want to render it? So I'm going to create
a new folder here. This is for the PNG,
yes you heard right. We will render it
in the PNG format because it's 15 50 frame. What happened if we
have rendered 500, 600 frame and then
suddenly Blender crashed. So you will lost
all your frames. Okay. So here, I'm going to
render it in the PNG format and I'm not going to
change any settings. Okay? So here go to run render. And this time, choose
render animation and it will render from
the one to 15 50. And by the way, if you want
to stop the rendering, by 100 frame and again, you want to start, just
change their frame start. Okay? By the hundred
101, where do you stop? Okay? So that's perfect. I will meet you after
rendering. Okay. Bye.
17. Final Render with Sfx: So here I have rendered
all my frames, okay, and it took lots
of time to render. Here you can see, I'm
just showing you. Here I have total
number of 1,550 frames. Okay, here you can see, 1,550
frames, and that's good. And I'm going to show you that it is from 001 frame, okay? And it is approx 4.45 GB file, and it's looking absolutely
great. Okay, that's fine. Now in this video, we will
add some sound effects or background music to make
our scene more even good. Another thing is,
this is the PNG file, so we need a movie
clip. That's perfect. I have downloaded
one SFX that is the footstep and two
background music. One is for the dance
and second one is for this forest
background music. I'm going to show you from where can you download this one? So here you can see this
is the YouTube studio. You need to open your
YouTube and you need to create a channel and go
to this YouTube studio, and you will get audio
library here and believe me, there are lots of songs, okay. And you can use them. They
are copyright free song. So I just search
here dance and hipop and rap and it give me some
dance let me show you. Okay, this one is the cash
machine and let me play. Oh, it's taking time. See. It sounds w. So I was confused
between these two, and I finally chose
this one, okay? Cash machine. And
I like this song. You just need to press
this download button and you will get this
song in your folder. Now, another website is
called the pixabay.com. Here. You need to go
to this pixab.com and here search for
the sound effect. This is the sound effect. Search for the sound effect, I search Walking sound, and you will get
the lots of sound. So I just downloaded this one person walking
on gravel loop. Okay. Now I'm going to
search for the bird. Here the bird song and just sound effect.
Let me just play. So I'm going to
download this one. Okay. This is of
28 second off and it's asking me to always allow
to download multiple pile. I'm going to manage it. So here I'm going to this is the bud, but sound effects.
That's perfect. We have collected
all our assets. Now this time, this
is the Blender file. One more important thing
is you need to open the same blend file okay because we have
added this sound. Okay. Let me show you go to
the sad, not the sad here. You need to go to
this video sequencer and you will get
this audio here. Okay. By the way it's not visible because the
sig is pretty low. That's why we have added the sound effects and also
the sound of the character. Uh here you can see you can just grab
it and push it down. I'm going to do it using my
middle button of the mouse. We have added two audio and here these two audios.
So let me listen. Hey, I got my math test results. I scored very well.
That's wonderful, son. Your hard work is paying. So this sound is added here. Okay. So now go to this top side and you will
get here plus button, if it is not just you are not
getting this plus button, then you need to scroll it
using the middle button. Okay, scroll it. Then
go to this plus button, video editing and
here video editing. And you will get this tab, okay? Go to this add
image and sequence and use that sequence that
we have rendered, okay? This PNG is Make sure this should be in
the arranged for M one, two, three, four, five, six. Okay. So go to this sorting
and sort it by the name. That's perfect. So press A
and just here the channel, so I'm going to place
the fourth channel because I want safe. Okay. So I'm going to just here four and you need
to add image drip, and I think where it's added. Okay. Yes, here it's added
in the fourth channel. You need to drag it and drop it here from the
first frame Okay. Now, another setting
would be changed here, go to the render properties
and here color management. It should be extended and
choose none because here, this is the one and
gamma should be the one. Okay, this is the
bidfault setting. Okay, this would be the zero
and gamma should be the one. This would be the setting, okay? Even you can increase or
decree the j depend on you. Okay. If you increase
exposure by the 0.5, it will look better, maybe 0.7 here, and
it's looking great. Now, let me just play it. It is playing very slowly here. Here I'm going to this
playback and sync to audios. That's perfect. Now I'm
going to add our sound. Okay, so go to the side. You will get the
sound, and you can download that sound from the resource section of this class. Okay. You will get this video
and script file, ungep it. Right click to nGep it and go to the VG and FX and you will
get this spring or this one and just dit what the
channel channel should be the three channel
because the four and one and two
also is occupied. So go to this ad and
just place it here. Now let me play it firstly from the first frame and don't
forget to save your project. Okay. Now, let me play it, okay. Here, I think first is empty, so I'm going to move it here
to start the sound, okay? And just play it again. I think I would
move it more here. Okay? Now, this time I'm going to add
the bud sound here. Okay. So go to this add
again and here sound, and you will get here the bud add it but here,
this would be the five. Okay. And a start frame
should be 35 very good. Just place it. Let me play. No, I think it's good. Father today? Here the dialogue begins. That's why I will first select this one and select
this one and here, change it to the 0.5. You will get here present
to open this sound. Now select this one
and make it the 0.7 maybe. That's perfect. It's looking great.
Okay. Even you can change the
background sound here. Here I'm going to
download one more sound. This time, you can explore
it here, this one. Mm hm. Every day I've been now playing this one is good. So this time I'm going to
download this one, okay? And simply you can
drag it and drop it, but I will just
here go to this ad, and here you will get the
sound and this time, this one, and this would be in the six and here starting frame would be maybe let me select
here maybe the 50, and just add sound effect. It will be added here 15. Now let me play it
where the sun arrives, the sound will appear okay. So here is the sun this time. I'm going to move it here a little bit backward till here. Now let me play the scene. So here, I'm going to make
it the 0.7, this sound. And this time from here, I will just decrease
the background sound, select this one and
press K or even right click to just split it. Okay. And here, this is the sound. I'm going to make it the 0.3. Even you can make it
0.1, so it's negligible. So here I'm going to just decrease the broader
sound as well. Father. Here, I will just decrease the sound because here he's
going to say something. I'm just like this one, press K, and we will split it
till the dialogue. So here is the
dialogue finished. And even we will
just drag it and just drop it when another
dialogue arrives. And we will add some here, right click and
we will get here, feed and fade out and fad enable this one.
Now let him play. Father, today, I got my math test results.
I scored very well. That's wonderful, son. Your hard work is paying off, and I'm very proud of you. Now, here I will
just going to dance, so I'm going to add
something here. Another sound effect
in the Channel seven. Okay? So this is
the cache machine, and seven, it's automatically detected the start
frame. So just add it. Now, let me move it here. And right click to add
here, fade in and fade out. Okay. Now let me play it. And I'm very proud of you. Circumstance. I'm going to the
volume is perfect. Now here, I'm going to cut it. So press K and this
time, delete it. Even you can just
don't delete it. Undo it and delete this one
because I want to just make the point maybe three or two
because there is the dialog. Okay. And here's the keyframe
so ill the keyframe. I'll keep studying and do
even better next time. That's the spirit.
Keep learning. Stay humble. And success
will always follow you. Now, here I will again
split it and make it again, 0.9 here. Okay, now, see. Please follow you. Now, that's perfect. So this
is the whole animation. Just save your project and
sit back and relax the movie. Okay, and just watch
the movie, my friend. It's playing four frame. That's why it's lagging. Father, today, I got my math test results.
I scored very well. That's wonderful, son. Your hard work is paying off, and I'm very proud of you. So here's the issue. I'm gonna just move this
sound here, maybe. Okay, a little bit and just creage it here. Now
let me play it. Paying off. And I'm
very proud of you. I will just delete
the front portion. Okay. And this would
be started from here. Maybe here, okay?
And just increase the backspace and
just let me check it. Out of you. Right click, fade and
just enable fade in only. Very proud of you. I'll keep studying and do
even better next time. That's the spirit.
Keep learning. Stay humble. And success
will always follow you. This is the entire just disable
this simplify my friend and also go to this performance and will not change
anything here. Just go to this here
output properties and choose the same folder. And this time
instead of this PNG, we will choose FF MPG
video. This is important. Another thing go
to this encoding, and here no audio, just choose the MP three audio and here, this should be the 320, this is the entire here, I'm going to choose
the high quality. These are the important
sitting edge here. This is the audio. Okay, this is the
important setting and just save your project and just press render render animation and it will take
very less time to render, because the frames
are already rendered. So that's why it's
rendering very fast here, you can see it. The
movie is rendered. Now let me just show
you in the folder, go the same folder and
you will get this one, 001, and this is the video file. So I'm going to play
it for the last time, and here you will get
this player, your player. Father, today, I got my mouth test results.
I scored very well. That's wonderful, son. Your hard work is paying off
and I'm very proud of you. I'll keep studying and do
even better next time. That's the spirit.
Keep learning. Stay humble. And success
will always follow you. So that's perfect. So
this is our entire class, and if you are liking
this class, okay, then please p five star rating and enjoy another
class in the same platform, so I'll meet in
the next class by.