Blender 3D Animation: Create a Cinematic Forest Short Film | My 3D Class | Skillshare

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Blender 3D Animation: Create a Cinematic Forest Short Film

teacher avatar My 3D Class, 3D Artist & Blender Instructor

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Class Introduction

      2:26

    • 2.

      Creating 3D Forest Land

      11:12

    • 3.

      Installing Blenderkit and Gscatter

      4:31

    • 4.

      Scattering Trees

      15:44

    • 5.

      House and Pond Creation

      9:36

    • 6.

      Adding Stones and Forest Elements

      18:13

    • 7.

      Adding Fire, Smoke

      9:30

    • 8.

      Preparing the Road

      5:08

    • 9.

      Adding Shrubs and Grasses on the Forest

      28:34

    • 10.

      Character animation (Boy)

      29:13

    • 11.

      Blender 3D Animation (Man)

      5:54

    • 12.

      Mixing Animations

      27:29

    • 13.

      Fixing Hair

      6:13

    • 14.

      3D Animation of Camera

      34:13

    • 15.

      Lights and Hdris

      15:51

    • 16.

      Rendering out

      6:22

    • 17.

      Final Render with Sfx

      17:34

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About This Class

Have you ever wanted to create a complete animated short film in Blender but didn't know where to start?

In this class, you'll learn how to create a cinematic forest short film from scratch using Blender. We will build a beautiful nighttime forest environment, scatter trees and vegetation, create a house and pond, add rocks, grass, fire, smoke, and other environmental details to bring the scene to life.

Once the environment is ready, you'll learn the fundamentals of character animation, dialogue placement, animation blending, camera animation, lighting, HDRI setup, and rendering. You'll discover how to combine all these elements to create a believable and engaging animated scene.

This is a project-based class where you'll follow a complete workflow from environment creation to the final rendered animation.

What You'll Learn

  • Creating a forest landscape in Blender
  • Using BlenderKit and GScatter assets
  • Scattering trees, grass, shrubs, and rocks
  • Creating a house and pond scene
  • Adding fire and smoke effects
  • Character animation fundamentals
  • Mixing and refining animations
  • Dialogue and scene storytelling basics
  • Cinematic camera animation
  • Lighting with HDRIs
  • Rendering and adding sound effects

Who This Class Is For

This class is ideal for Blender users who already know the basics of navigation and want to learn how to create complete animated scenes and short films.

Meet Your Teacher

Teacher Profile Image

My 3D Class

3D Artist & Blender Instructor

Teacher

With over 4 years of experience in Blender, I've become an expert 3D modeler, helping numerous companies bring their 3D product visions to life. My journey in 3D modeling has been fueled by a passion for creativity and a commitment to mastering Blender's many intricacies.

Throughout my career, I've had the privilege of teaching over 5000 students through offline courses, guiding them from beginners to proficient 3D artists. My teaching philosophy is all about making complex concepts simple and learning enjoyable. I truly believe that with the right guidance and support, anyone can learn 3D modeling.

Beyond my professional work and teaching, I'm deeply involved in the Blender community. I regularly contribute to forums, share tutorials, and stay on top of ... See full profile

Level: All Levels

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Transcripts

1. Class Introduction: Father, today, I got my math test results. I scored very well. That's wonderful, son. Your hard work is paying off, and I'm very proud of you. Want to create a beautiful animated forest scene in Blender with characters Dalogs, fire efats and cinematic camera animation. In this class, you will build a complete nighttime forest environment from scratch, using blender. We will create the landscape, scattered trees and vegetation, add rocks, a pond, road details, and bring the scene to life. You will also learn the fundamental of character animation, dialogue placement, lapsing workflow, animation blending, and how to create natural interaction between characters. Then we will enhance the scene with fire and smoke effect. Cinematic lightings, HDRIs, camera animation, and rendering techniques to achieve a polished final result. By the end of this class, you will have a complete animated forest scene and a solid understanding of environment creation, animation, lighting and rendering overflowing blender. If you're ready to improve your blender skill through your real project, I'll see you inside the class. Father, today, I got my mouth test results. I scored very well. That's wonderful, son. Your hard work is paying off, and I'm very proud of you. I'll keep studying and do even better next time. That's the spirit. Keep learning. Stay humble. That success will always follow you. To 2. Creating 3D Forest Land: So in this video, we will cover some basics of the blender and we will cover how to download the LTS version, Blender, long term support blender version, and also we will create a forest land, okay that we will use in the animation, okay or for the scene car and Edgbll. So this time, I'm using Blender 4.5 LT okay, long term support. This is the less laggy version and it will not cash easily, okay. And it has lots of add on supports, okay? And the newer version of Blender has lots of bugs, lots of Python error. So that's why I'm using this LTS, long term support version. Okay. Now I'm going to show you how can you install this version of the blender? Open progen and search for the blender and 4.5 LTS download. Okay. Just search here. Okay. And you will get, you need to assert something like this, and you will get this blender, 4.5 LTS just enter into it. Then it will just see download. Otherwise, you can go down. You will get the link, okay? So here I'm going to just download and you will get the link. And for the Linux, you can use this one. For the MacOS, there are two versions for the Intel processor, for the Apple SilcanPcessor. So if you're using the latest MacBook, maybe one, two, three years, then you can go with the Apple Silcan version. But if you are using very older MacBook, then there is the Intel version, okay. But for the Windows, you can install this installer, okay? This is the Installer version for the Windows. So I'm using the Windows. I'm going to install this Windows Installer version. Just click it and it will be downloaded in your PC. So I have downloaded this one. Okay, here you can see Blender 4.5 0.1 or you can say that blender 4.5 LTS version and T of 343 and Mb, how can you install it simple? It's very simple installation process simply right click and you will open it or even open it. And it will just say next, next, next, you need to press next and assign a folder and just next next. It will be installed. I'm not going to install it because I have already installed it. Now here is a blender 4.5. In the search was search here, blender 4.5, and you will get that blender. It's already opened in my PC. After opening, it will look something like this. This is the splash screen. Here you can get the splashy screen from here, Selah this general, okay? Now let me open this blender, yes. So here it's opened. Now I'm going to show you how can you rotate it? How can you move it. For it, I'm going to show you the important setting of the blender. It's very important. So go to this edit and here you will get the preferences. Then I'm going to start from the system system. There are two types of here you can see. There are two types of graphics card. First one is the NVD graphics card, second one is the AMD graphics card. So I have the NVD graphics card, and most of the users has the NVD graphics card. For the NVDA, there are two options coda and optic sex, select optic sex. And there is D graphics card, then check between both of these and select any of these, okay. Now for the apple, there is I think this one is there for the Apple I think, okay? For D, this is HIP. So this is optic sex. But in all the options, if it is visual, no computable GPU, here, no computable GPU and here it is also showing the same thing, same thing, then you need to select this nun, Okay Just select nun. But this time it is sewing me, that's why I'm going to select this NVDA. Then after go down and here, this is the undo steps, how many times you can undo. So here, I'm going to undo 200 times. Okay. So for this time, I'm using 32 GB here, you can say Rhyme, okay. That's why I'm using 200 do steps. If you are using 16 GB RM, then you can use 100 do steps. That's enough. Now go to this navigation, enable this object around selexion then go to this input, enable this emulate three button mouse. And if you are using a keyboard with the numbed button, then perfect, that's perfect. Okay. But if you are using a keyboard without the numbed button, what is the numbered button? The button here, which is placed in this area, one, two, three, four, this area. This is the numbed button. And if it is missing in your keyboard, then you need to enable this setting, this emultnd button, if it is disable or it is not present in your keyboard. But it's present, so I'm not going to enable. Now, everything is perfect. Here, you will get allow online essays, just give the online essays. Then go to this animation and here we will choose location, rotation, and scale, and we will disable. You can see the exact setting. Okay. How can we do it select this one and preshift and select the remaining one, select first one, pre shift and select the last o. I press anything, you will get the shortcut here, the pressing key here. Now, everything seems perfect. I'm going to just go here and you will get the same preference, save it and just close it. How can we rotate it, select this cube and just press the button, button and you can rotate it. You can rotate it using this Gizmo as well here. It is the gizmo here. This one is the gizmo, you can rotate it. How can we move it? Press Alt and sift, you can move it. You can move it using this hand edge well. You can zoom it using this button or even you can use your scroll wheel of your mouse. Okay so I suggest you to buy a good keyboard and good mouse, that has a numpad button in the keyboard because it's very important. We will use the num paed button zero. We will use the numbered button, maybe sometimes one, three, seven numbered delete button. So numbered slash button, numbered minus and plus button. We will use this is the most used buttons. That's perfect. Now I'm going to delete this cube because it's time to create our forest land. So keep practicing and keep learning. There is no any theory class, okay. Now select this cube and press X, X to delete it. A shortcut X means the Twitter, I think. Yes. Select this light and press X and delete it, but we will not delete the camera. We will add the camera here. There is the button of hide and hide in the outliner. It's called the outliner. Now I'm going to add mess and add a plane and press N here. Press N to open the side menu. Okay, press N for the next side menu and here you will get the item panel just select this one. And I'm going to X would be 100 meter. Okay. And there is should be 100 meter. I'm making the big landscape, okay? Here, you can see this is the big landscape. Okay. That's why the GXS, we don't need any thickness because it's the plane, so that's why it has not any thickness. Press and to hide it because you don't need this time. Uh, select this one and here you go to the object properties. This is the property panel. So here go to this object properties and you will get the X and Y. We have increased 50 times. That's why it's 100. Earlier, it was two meter, so we increased 100 meter by 50 multiplying it 50. That's why it's swing here 50. Because we increase the size from two meter to 100 meters, it's 50 times. That's why it is swing 50 here. What you need to do you need to make it uniform 111. If you enter it 111, it will just change the shape. How can you do it? Select the plane and go to this object and here you will get the apply and apply the scale. Now here is 111 without changing the shape. It's very important in blender to preserve the sap. I'm just preserving my sap. That's perfect. Now I'm going to this modifier panel modifier, it just like the cheat code of the game in the games. It's just helps us to make our work easier. Go to add modifier and search for the displays, okay? This is the displaced modified, just inter and this one is the display, apply it. It's applied. Just create a new ones. No, it's the displaced material Hyden created here. But the issue is, let me show you. In the object mode, we can move, rotate and scale to this plane. But in the dit mode, here go to this addit mode, okay? Now we have lots of options, but here you can see in the plane, we have only four vertices. This is the first vertex, second vertex, third vertex, and the four vertex, but we need lots of vertices. So press A and then right click and here you will get the A for the, select, then right click and here subdivide it and expand it and you will get number of cuts. So I'm going to make it 200 for me. Okay? If you are using high spec species, and press 200 2050. But if you're using low spec species, just enter it 100, okay? So 200 is good amount here. What I will do just enter into the object mode again and just go here object properties, make sure the scale is proper uniform. Otherwise, you need to go to this object and here apply and apply the scale. Now, go to this modifier again and we have applied this one, create a texture. Now I'm going to this one, last one. After selecting this plane, go to the last texture properties, and instead of this image or movie, we will choose the cloud. It will give you the good textures. Now here the size, I'm going to make it five. Now it's looking uneven and it's good, I think. Now here, you can increase or decrease the depth. I'm going to make it one maybe the size will be six, let me seven and I think the six will be perfect. Now in the object model, you can see it's very rough. Select this one right click and say smooth. Now what I will do, go to this Modifier panel again and this time, I'm going to apply this modifier, sled this one and apply the modifier. So successfully, we have created a plane. Okay, you can see this is a plane, uneven plane. And then in the next video, what I will do, simply, we will scatter some trees on the outline of this plane, okay. And we will place our character somewhere here, okay. And this will be the road. Okay. The character will go from here to here. Okay, something like this, maybe something like this. Okay. So I'll meet in the next video. 3. Installing Blenderkit and Gscatter : So now we are going to install two add ons. First one is the blender it addon. This one, this is, I think the God Gifted addon and the second one is the GS ka addon, okay? The first one is for the assets, you can download so many assets. There are more than 60 K assets, free assets. Okay, you don't need to pay anything. This is lock. I know this is paid, but we will use only free models because there are more than 60 K models, okay, with the material as well. And the second one is the GS scatter and we will use this add on to scatter our assets that we have that we will download from this blender kit, okay. So we will install this two add on, and the main point is that both add ons are free. So let's start. Press to hide and press this button to hide it. So firstly, I'm going to open a browser this time, and this time I'm going to search for the download Blender keto this time download Blender. And here you need to press kit. This is the download Blender kit, and you will get this first add on. This is the ww.blenderkit.com, open it, and you will get the versions. Okay. This one is the latest version, you can use the latest version in the blender 4.5 well. Okay, so just press the download button and it will be downloaded in your PC. After downloading, how can you install it? Simple, you can drag it and drop it to Install, Okay? You can drag it and drop it to Install. At this time, I'm going to show you the legacy method. So go to adt preferences and go to these add ons here and go to this one, install from disco then select blender kit, this blender kit, install from disk simply. Select the blender kit, install from disk and it will be installed. So it's already installed in MPC here, you can see. After installing it will automatically enabled, you don't need to enable it. Now it's time to download and install the GSCata add on. Open any browser and we are going to search here, okay? Download G Scatter, you need to press this blender, here, download GSCaablender. And if you are not getting this side this side, let me show you store.gscata.com. This is the official website. You don't need to download GoScatter. There are two things GoScater and the GSCater. So we will install this GSCater because this is a good add on. So here is the official website, store.gsqata.com. So I'm going to open this one. Okay. After opening, it is just asking me the language. After it will just show you the download, but remind me later and you need to login into this website. Firstly, so I'll meet you after login. But before that, make sure that you are in this URL website. Okay. Just press this one and enter into this website. So I have login using my Gmail, and after login, just again, come to this URL means the homepage of this website. Again, you will get this download Scutter, just download it and here all the versions from the 2.3 to 4.5. I'm going to download this version, blender 4.5, this one, and it's asking me where do you want to download? So this time, I want to download here, download it here. And it is around 22 MB. Okay. So how can I install it simply? The new method is drag and drop it in the blender, something like this and simple press okay to install it. Otherwise, the old method legacy method is equal to preferences add ons and here you need to install from disk and select the GSCet and simply install it. And you don't need to do anything, my friend. After that, press in and open it. You will get the GS getter here and it's ready to go. That's perfect. Okay, and after closing the blender and reopening it, sometimes it will deselected, or disappear. So you need to go to the audit preferences add ons again and enable it okay. If it is disabled, okay, here blender kit and Scatter, you need to enable both of these after reopening it for the first time only. So I'll meet in the next video, and the next audio, will scatter over trees. Okay. So bye. 4. Scattering Trees: So now in this video, we will scatter our trees on the ground, and we will not scatter on the whole ground. We will scatter on the outline, okay? Maybe show you, we will scatter on this area, this area, and we will scatter on this area. Okay, and we will leave this area, okay, for the animation, and we will just add a small pond here, okay? Here, we will add some small pond in this area. So let's start. So how can we scatter? Firstly, we will not directly scatter on this ground because the ground is not flat surface. Here you can see this is not a flat surface. So firstly, I'm going to do one more thing. Here's the scene collection in the outline, right click and create a new collection. This one. This is the new collection, rename it as the trees. Okay? Because we will download the trees. Now select this collection and here in the blender kit. If it is looking like this, just expand it, and here we will search for the man. Okay. Men are human, you can search anything. And here in the filter type, I'm going to enable the free first model. Okay? Firstly, we will download a sample human. We'll download the sample human this time for the height reference. I'm going to download this low poly farmer. Okay? Knives downloaded. How can you see it? Firstly, close this one. Okay, this is the i button, hide it. Here is the low polyhmer here is a low polyharmer. Select it. Now here, go to this view and you will get the frame selected. The st cut is delete button in the numpad numpad delete button, not dot button. So this is the farmer, and you can see the height of the farmer and see the size of the ground. The ground is pretty big according to this man, okay? Here, the size of the ground is pretty big. Okay. So if you will focus the camera on this man, something like this. Okay, so your trees will appear on this area, on this area in the background area. So it's a very huge scene, so we will not scatter on the whole scene. Otherwise, it will consume so much GPU memory. Even I'm going to decrease the scale. So press N to open the side menu, go to this item and here the X, so I'm going to make it the 80 and 80. Okay? 80 and 80, 80 and 80 is good. Okay. That's perfect. I think. Yes, that's good. Now here, the GO can make it zero or one. Okay, ok I'm not going to change it because it will make it flat. Okay, that's good. After that, select this plane and go to the object properties and the scale is not uniform, select the plane, go to this object and apply and apply the scale. So that's perfect. How can we apply the trees or scatter the trees, select the trees. And this time, I'm going to add a plane, go through add a plane here this time. So the plane has been added here, you can see this plane. So what will we do? We will increase the scale. So go here, enable this scale option and scale in this area. Okay. And this area, okay? And again, I'm going to scale on this area to scatter the trees. That's perfect. So I'm going to place it here. And that I'm going to make it a little bit down. Okay? Yes, that's perfect. I'm going to make it more down. That's good. Now I'm going to duplicate the same plane. Okay, this is the plane, so I'm going to duplicate it and place it in this area and this area on the both area, okay? So prey sift and D and just right click on the mouse to relay it and just move it here and press Roy what you need to press. Even you can go to this object properties and the rotation, just press 90 degree. Okay? Now, move it here. And this time we will not okay, this should not overlap. That's good. I'm going to make it small in this area XX. Okay. So in the X xs, I'm going to enable this skill tool and just move it slowly. Enable this move tool and move it here. Now, that's good. Now I'm going to duplicate the same plane in this axis. So presftND to duplicate and right click and just move it here. That's perfect, my friend. Now I'm going to join all this plane, okay? Even you can join all this plane or leave it as it is, okay? It's depend on you. The benefit of joining it, you don't need to scatter it again and again. Okay? So you can join it or not. So this time, I'm not going to join it, okay? So select the plane one and the scale is not proper, so presft Control A, Okay, Control A or even you can go to this object, apply, and apply the scale. Select the plane two, apply the scale, Object, Control A, o the sort cute, apply the scale. Like this one, press controla or Command A in the MacBook and apply the scale. That's perfect. After that, we are going to download some trees. So select the trees folder and enable this blender kit and search for the here tree. Okay? And you will get so much tree. Okay. And here, enable the free first model asull. So you will get this tree, this tree, I'm going to download this tree, okay? So you need to click it and it will be download in your scene, okay. That's perfect. Now I'm going to download more trees. This time, I'm going to download this tree as well. So select this tree folder and just download it. Okay? It is of 33 MB and very big in size, I think. So I think I will delete this one okay, because it's very big in size and also height as well. So here you can see the human and see the height of this tree. So I'm not going to use it, okay. So I'm going to press Control J to undo it and just unhide it. And this time, I'm going to use another tree, maybe this tree. So select this one enable. Yes, it's 44 MB. It's also very big in size. Now I'm going to search for another tree. Okay. I downloaded it. And here it heat is swing here. You can use this tree as well, Ted. And this is the tree fun lodge. I think I will use this one. Slide this tree and just download it. Okay? Now, it's downloaded. I think we have three trees, and that's enough to scatter. Okay? A three tree for the three planes. Okay? So select the tree number one. Okay, this is the tree number one means that the first tree, just move it here, and I'm going to do one more thing. I'm not able to zoom it, okay? So here we go to view and you will get the frame selected, just enter it. Okay. So now, you need to check the trees are connected. Okay? If you select the trees, okay, then you can see the trees are connected, select this one, and I think this tree is not connected because if you press G, it's moving. Okay, I made a mistake, so select this one, move it here. Now, select this tree. This tree is also connected, and yes, this tree is not connected. So what I will do, select the whole tree and press Control J. Okay, now it's join. Okay, it's Joan. Yes. That's perfect. So what I have pressed, Control plus J to join that tree. Okay? To join this tree or you need to select something like this drag box select, okay. But make sure that you are dragging it. Okay, selecting the area in the empty, okay? That's perfect, my friend. Now save your project and select your first plane, this first plane, this one, and we are going to scatter this tree. Okay. So press N and just enable the G scatter and here the emitter, choose the plane number one. Okay, this plane. And what do you want to scatter? So I want to scatter this tree, this first tree. So you need to select the first tree from here. Okay? Not from that outliner. You need to select from here. Okay, this viewport. Select this press this scatter. Okay, select scatter. Oh, boom, it's scattered, but the error ridge, it's very large in size. So I'm going to the scale, and I'm going to here scale should be 0.1. Okay, it's very scale in size. I'm going to make it 0.01. Now I think it's perfect. It's perfect. Now here, I'm going to change it. I think the size is pretty perfect. If you want to increase the spray 0.016 0.016. Now, it's large in size. 0.00 0.012 0.012. In your case, if it is correct, then you need to leave it. Okay? Now here, the minimum should be zero. I'm not going to change it. Now here, go to this distribution. I'm going to change the density to 0.5 or maybe 0.3 because that's a great amount of trees. Okay? So now we have scattered this tree. So the size was increased because the scale is not uniform. Okay. Here in this tree, the scale is uniform, so it will not scattered in very large. Okay. So now I'm going to scattered it. But before that, I want to change some settings, okay? Select this one. Again, go to this rotation. I'm going to apply the wind effect because if I play the animation from here timeline, you will get the play animation. Trees are very still. It's not moving with the wind. So I'm going to this rotation after selecting this tree system, okay? Here you will get the add effect, select this one and apply the wind effect and the wind effect, I'm going to change it to maybe three or the strength should be the ten or two ve you need to just check it. Here you can see now the trees are moving with the air, that's perfect. These are the settings. Now I'm going to just close it and select the second plane with the second tree, this tree and just scatter it. Okay. Though now second tree has been scattered perfectly in the size because the scale is uniform. Okay? So I'm going to a distribution tab and here go through density 0.5 is perfect density, okay? That's great. I'm going to do the same thing for the third tree, select the third tree and the scale uniform here you can see, on the But property uniform and the one scale is one. The important thing is one. So I'm going to apply the rotation firstly, wind and apply the here three and two lb. And now just close it and go to this third plane and slap this tree and just scatter it. Okay? Now it's scattered purplely and here, I'm going to distribution tab and make it 0.5. Again, go to this rotation, and here I'm going to apply the wind effect. And here this would be three and the two valve. That's perfect. Okay, even you can do one more thing. Under the distribution type, you will get her distance minimum, minimum distance between the trees, okay? So you can make it 1 meter. Okay. That's great. Now, some of the trees are very smaller in size, some of them are very bigger in size, go to this scale and chain 2.8 and here go to distribution, and the density should be 0.2. Okay. And even I'm going to engage the minimum distance three or maybe minimum distance should be the two. Yes, that's good. Minimum distance should be that two. Now I'm going to select this tree. And if you want to edit this tree, this is very triky. So this is the first plane, so I'm going to close it. Now select the first plane. Now you can control it, okay, go to this scale. Now change it to it's very difficult to change because this is the 0.01, so you need to press 0.0, zero, maybe eight. Okay. Yes, that's good. Now, I'm gonna distribution tab and I'm going to make it the three meter. Okay, maybe that two meter. Maybe the two meter. Maybe the 1.5 meter. Yes, that's good. I'm going to change this setting as well, but it's perfect. It's not need to change. Now, we set up our trees, okay. Let me play it firstly. I'm playing and here you can see all of the trees are moving with the wind, okay? All of the trees are just moving with the wind. But what about these three? These three trees that we have downloaded, okay? So you need to go to this folder that we have downloaded trees and just pre shift and hide it. Just prey shift and hide it from the render as well. Okay? It's perfect. It's now hidden from here and just collapse it. But you don't need to hide this system because this is the entire system here, okay? If you hide it, the entire trees will be hidden. But if your PC is not capable of controlling this system, whole scattering system, then you can hide this. Okay? But my system is capable of doing it. No, that's perfect. It's looking great, okay. For it, I'm going to scatter on this area. This area ally to leave this area. So I'm going to anhid select the plain one, just duplicate it in here, suppressive D and right click and just move it here. This time, I'm going to make it a little bit smaller because we don't need to cover this area and this area. Enable this scale tool and make it smaller, something like this. And now I'm going to change the scale, check the scale cal age not uniform, go to this object and apply and apply the scale. That's perfect. I'm going to apply the first three here. But here, I'm not going to apply the first tree. I'm going to apply the second tree because the scale is proper. So press N and just close it. Okay, close it and select the plane number four that we have here copied and just scatter it in this area. And the density should 0.2 plane. So three. I'm going to scale and here go to this minimum, so 0.8, should be the minimum and here rotation, I'm going to apply the wind effect. And this should be that three and that two valve. Okay. And I'm going to go through the distribution type. I'm going to apply 0.7, the density. Okay? That's it. Okay? Everything is not perfect. So press N and hide that tree system. Okay, hold folder, this tree folder and hide the system as well, because in the next video, we will start making our content by 5. House and Pond Creation: Now we will add a house and we will make a small pound, pond or maybe pond on this plane. Let's start. So here, select the scene collection right click, create a new collection. Okay, this is for the house and pond. Okay, and this is house and pound. So I'm going to search for the house in the blender kit, let me search. And there are lots of house, but we need old house, okay? Something old looking house, this one is good, and this one is also good. So I'm going to use this one, okay? Chinese High house Wood. You can search this name, okay. This is Chinese High house Wood. I'm going to use it simply click this and it will be downloaded in your scene, and it's very large in size, I think. Okay. Yes, it's very large in size, and I'm going to do one more thing, okay? I'm going to select my low poly human, and just I'm going to press N and go to this item panel and you can see our human age of 1.84 meter. It's something around you can say human height, it's good. But here, the height of this house is very, very high according to this human. So what I will do, I will select this Chinese house, okay, high house, and press and make it down and make it perfect for this guy. Okay? So just press to make it perfect for this guy so that he can live on this house. And now I think it's perfect, that, okay? So select the Chinese house and just select it and move it here and something like here. And if you need it, then we will change it, okay. But this time, it's not needed. And I think everything is on the ground or not. It's good. Now I'm going to polish okay this area because we will place this house in this area, but I'm going to rotate it a little bit. Yes. That's good. Okay. So select this plane and just select this plane whenever I will say plane, you understand this land and just enter into the wet not the wet painting. We will enter into the esclpt mode, and we will choose here flattened brush, if it is not appearing here, if it is looking like this, then you will get this arrow button on the corner, expand it. Okay you will get this flattened tool. Flattened brush, you can and just make it something like this. It will make the area smooth. Okay. Even you can use here tool and go to this tool and you will get the smooth bras tool here, or smooth brat tool just enable it, and here the radius, you can increase the radius and here strength. So just make it something like this. It will make the area smoother, smoother. And I think it's good. It's very simple to use, just make it a little bit. Perfect. Okay. Now I'm going to do one more thing if I press Control, and then you use this tool and then it will make the thing on the ground, press Control Jad I think I'm going to use another tool. This is the Clay strip tool, enable it. You can use from here, Clay strip. Now just press Control and use this tool. It will make the things on the ground. Simply it will push downward. Now I'm going to enable the here material mode to see everything. Okay, now the white one is the plane, okay. So I don't need this plane in this area because it's the inner part of the house. Okay? Now that's perfect. Everything is perfect. Okay. Now we are in the scalp mode, so I'm going to make my pond edge well. So we will make our pond on this area, on this area. So what I will do, I will just make it down here inflate or deflate option, select this one. You will get inflate and deflate option. Select this press and just press control and you can make it down. But this is not a good option, okay? Even you can make it strength one, it will just work very slowly. Here you can see it is now pushing okay, ground downwards, something like the pond, okay. Just do it press control, press control and then do it. If you are Macbook press command and just do it. Without pressing the control, it will inflate the things. I will inflate it. And after pressing control, it will just deflat it just making on the Okay. Then I'm going to make it something like this. And I'm going to make it here, make it. I want to make the big pond, okay? Here. It's a single pond in this forest. This mode is not perfect. I'm going to this solid mode because this is perfect. Here, you can see the real changes. Now, I mistakenly covered this area, so I'm going to delete it and then press Control and then I'm going to make it something like this. Yes, this is great. Okay, Blender is simple and easy to use. You need to do you need to just practice. Okay. Now here it is saturating I'm not gonna do it because that's perfect, okay? We made it. Now I'm going to here, okay, scroll it and go to this object mode and save your project controls to save. Now I'm going to add another plane here for the pond, okay? So select this house and pond and go to add mass, okay, add mass and add a plane. So plane has been added here, select this plane, and just select this blue and just move it here and scale the plane, okay. So just press S to scale it. And is to scale it and scale in this side X axis. Enable this scale tool and scale in this side and enable this move tool, just move it downward. Now, it's looking like the water, okay. And we will add the water texture edge well. Don't worry. Okay, save your project. No, that's perfect. It's small pond, just move it upward. You can increase or decrease the water level edgele. So I want the full of water, something like this, full of the water. Okay, something like this. So now I'm going to do one more thing. I'm going to this material mode to see everything, okay? And this is water. Okay, so I'm going to, this is the water plain. After that, here you can download the assets from this icon, you can download the materials. I'm going to search for the pond, okay, pond material. And you will get this material. I like this material, pond water animated because this is the animated material, animated water material. Search this name here. Okay. After clicking this icon, my friend, not this icon. After clicking this icon, this is the material icon, and just firstly select this plane, new added plane here, water material, water, and just enter it. It will apply the water here. Okay. It's looking like this in the material mode. But if we will go to the render piece mode after changing subsettings, it will look perfect. Now I'm going to apply the ground material on the ground because it's looking very bad. I'm going to search for the land material for this plane, and I'm going to apply any land material for this time and we will change it further, I think if needed. So this time, I'm going to apply this material. The name of this material, grassy and muddy land. Okay. This one. Here you can see the repeatating. It's repeatating very large amount of time. So what I will do, go to this UV editing panel and then press A to select here in this panel and then press A to select in this panel, left panel. Okay. Firstly, press A to select this panel, then press A to select in the left panel. Okay. And what I will do just press and make it down. Just press S and make it down. Now here, side menu and just enter the material primde and disable this overlays. Now you can see. Okay, it's looking very weird. So I'm going to press S to scale it up. Okay, scale it up and change it according to this man. Okay? Is it looking perfect? Yes, this time it's looking great, I think. Let me increase it a little bit more. Yes, that's perfect. Okay. Okay. If you will do the character animation, then it will look perfect. That's perfect. Go to this layout mode, and now in this video, we made our pond, and here it's looking weird in this material pre human, but believe me, it will look very, very perfect whenever we change some settings and go to the render periode, okay? So you need to have presence. So I'll meet in the next video. 6. Adding Stones and Forest Elements: Now we are going to add some forest elements and the stones, stones on the side of this pond. So I'm going to this solid mode, and here you will get this icon, and you can enable the texture mode, or even you can enable the random mode. The random mode is perfect for this work because the material mode is too laggy. So I'm going to make another folder of it. Select this sin collexon right click and here you will get the new collection, and you will get here stone and forest elements, okay. Here. That's perfect. So stone and the forest elements, even you can go to this GS scatter and go to the system and unhide the trees. Okay? So my system is capable of running it, but I'm not going to unhide it because I want the piece. So that's perfect. So here search for the forest, and we will get the forest element, but here you need to go to the hind models, okay here models, not the materials. And we will just download so many things here, which is needed. Here, I'm going to download this rock, rock in the Forest four. Okay. Then I will download this rock rocky ground in the forest photo scan, select this and download this one. Then it's the 199 B it's downloading. And then after I will select the same folder, stone and the element, I'm going to going to download this one, and we will just place it after downloading, Okay? And I'm going to download this one as well. Select this one and just press Download button. It's downloading. Okay. And you can download anything which you like, okay? I'm just downloading or whatever. I'm just watching. Okay, you need to present your scene. It's depend on you. Okay. I'm going to select this folder, and this time, I'm going to download maybe I'm going to download this one, okay, for attemp and then we will download this one as well, select this one rock and make sure that you're saving your project. Otherwise, if blender will crash, you will lost all your hard work. So make sure that you're saving your project, slide this one, and I'm searching for the models. And then I will download some of the hubs and subs maybe okay to decorate our scene. So I'm going to download this one as well. It is of thmB. Then I will download this one as well. So slide this folder and just download it. It is of 12 and beats depend on the quality. Okay? The size depend on the quality. Selag this one, and I'm going to download this one. Okay. And then I will download this one as well, and we will place this in some of the areas. So selt this one, download this one. And I will download this maybe okay, both of these, and we will scatter it. Okay. So select this one and download's unpacking, okay. So here I'm going to save my project. After that, select this one and download it. It is of 3.5 B. It's unpacking. Okay. Now then after again, select this folder. And you can decorate it using this wooden carved statue as well. So we'll place it here, okay. So I'm going to select this one, download it. And then we'll download some trees to scatter on this area, okay. But we will do it later. Okay. I'm searching for the things. Okay, this is Okay, I'm going to arrange these things, then we will download it. Okay, and more things. Okay, these are the things. Okay? You can search and you can scatter. So this time, that's perfect. So I'm going to hide it. And how can we see the things. So firstly, save your project and go to the material properties. Okay, this material mode. It's compiling all the cedars. Then it will show you the real colors. So all of these are now set compiled and just see it. I'm not able to zoom it, so I'm going to press Numpad delete button, even you can go and choose the num frame selected. Whenever I will say numpad delete button, you can choose the frame selected if the number delete button is missing in your case. Okay? So firstly, let me choose the low poly and move it here so that I can see the actual height. This stone is pretty perfect. I'm going to place it here. Okay. Now, it's a little bit triky to scatter the whole stones, okay, this whole stone. So how can we scatter this whole stone, my friend? I will explain you, okay. So I'm going to place it here and just merge into the. So how can you scatter it? First, you go and check the size. Okay, the size is pretty perfect 111. So how can you scatter it? I'm gonna show you the sort cut way, okay? So go to the edit preferences and go to this here extension and you will get the scattering system, okay? CA T. Here you will get the scatter object, install it. Okay. Just install it. And you need to install one more thing camera Sacifi. We will use it later. So here camera sac installed, you will get here and just install this one as well. So here the scatter object has been installed here. So how can we scatter it? Just go to the top mode, okay. Can you go to the top? Just press this jet here on the Gizmo. So I'm in the top mode. Okay. So what you need to do. After that, select the stone firstly, okay? So the stone has been selected. Go to this object, and at the last, you will get the scatter object. So you need to select the stone, then select where do you want to scatter I one, one scatter on this ground. So I will press shift and select the plane this plane. First, select the stone, then press shift and select the ground. The ground has been selected. Now go to this object and a scatter object. Now, you need to just do it something like this, using your left button of mouse, do it. Okay. Just make a path, and now here you can see the instances. This blue one is the scattering system. Press Inter. Okay? You can press Inter now here, you can see it is scattered. Let me saw you. It's scattered, okay? Perfectly. So this is the blended trick, my friend, and I have shown you. Okay let me go to this here, solid mode. You can see the ha it's looking, I think, great. Okay? It's looking great. But if you change this size, it doesn't affect. So undo it, and I'm going to place it here. This one is the big stone. Now it's looking perfect. I'm going to do the same thing for here. This one, this house. What I will do, I will go to this press jet and go to top mode, select the stone, and then select the plane by pressing Shift. Oh my friend, I'm going to say you again, select this stone, then press shift and select this plane and just frame your camera. I'm going to frame my camera here. Okay, even you can frame in the directs and as well, firstly, I'm going to object and a scatter and I'm going to scatter some of this here, here, here, maybe here, here in this area. Press Enter. No, boom, it's scattered. So I'm going to same thing here, select this one and press shift and select this plane and go to this object and scatter object and just scattered something like this. Okay. Now press enter Na boom. It's scattered, okay? So we did it. Now you can encourage or decrease the intensity, but I'm not going to do it. I'm going to again save my project and go to this material mode. And this time, the rock is now solved, so hide it and let this one this is, I think, you can use it anywhere. So I'm going to place it here. Using the blue ones, I'm going to place it here and go to the solid mode and just place it anywhere. I think it's not needed to place. Okay, because it's a little bit difficult to place, but we will place it whenever our scene will be ready, okay? Just we are decorating our scene, my friend. Here, I'm going to show you one more thing, the power of the syringAp modifier. So select this one assets and go to this modifier, add modifier, search share syringrapT ring wrap and you will get this one, just enable this and target should be this plane. Just select this plane. Now it's under it, so you need to make it outside the surface, and here opposite. Change it. I think why it's looking like this. There is some error. Oh, it's photo scanned. That's why it's looking like this, okay? It will not work here properly because it's the photo scanned and it's fully so here, none of these are working perfectly. So I'm going to remove it because it's photo scanned, I think that's why it will not work here. So you need to do it manually, okay? So I placed it here. That's good. I'm going to rotate it. Otherwise, this sringram modifier will work perfect, but this is photo scanned. Photo scanned means simply the three D image. It's not the actual asset. That's why I'm going to rotate it. Now that's perfect. I'm going to choose another asset here, expand it. Now this is solved. So this one, let me check what is this. This is the statue, I think, not the statue. This is different things. I'm going to place it anywhere. Here, I will not be visible. So hide it now. This one. This one is also the rock. Okay? So big rock press S and blue, select the blue, and move it here. Okay, maybe move it anywhere. And just make it a little bit down. That's perfect. So hide it. This is the wooden okay. Yes. So I'm going to place it here to make it something looking like this. Just rotate it and place it here. That's good because we will move our camera from this direction. Hide it. I'm going to do it here. This is the trunk. Okay, so just scale it more. According to this man, okay? I'm just comparing with this man and just place it here because this is a forest land. And I'm going to select this here and what is this? This is the stones, scale it, and it's hovering on the air. It's also the photo scan, I think. So I'm going to just rotate it. And in this class, I'll explain the whole character animation. So be patients, okay. I'll explain everything, my friend. So you need to have patience to learn these things. Okay? Otherwise you will miss because this is the process of learning. Nights looking perfect. Okay. So I'm going to duplicate it. Just pre shift and right click to relege it and just move it anywhere. Just again, rotate rotate this little bit. Rotate it, something like this. That's great. I'm going to hide it. And what is this? I'm going to shake it, okay? This one is the tree, so just expand it, scale it, and we will place it on this area as well. I think this is for the trees. I'm going to place it here and just move it under the ground so it will blend purplely I'm going to slide this one. I'm doing it fast. Okay. This is very small in size. According to the man, this should be something looking like this. Okay. So I'm going to place it here because this man cut the tree. Okay, I'm going to place it here. Now I'm going to make it a little bit on the down so it will blend on the ground purplely. Now, hide it, select it, it's also the photo scan. This is also the trunk, okay? Photoscans are really helpful because it's very smaller in size. So I'm going to place it here. That's perfect. Hide it. Now, this is what is this. It's also the tree trunk, okay? So this time, I'm gonna place it here because this is huge house he capture, Okay, cut it for the firework. Okay. I'm just decorating it. After decorating, it will look very, very perfect, my friend, believe me. Ja place okay. This is the trunk. Okay? Again, the tree part and just scale it. And I'm going to place it here and just rotate it because this is the forest and we will make the night scene, okay? Hide it. I'm going to select it. Okay, this is the okay, scale it. And this will looking great. So this is where should I place this one? I don't Uh I will place it maybe here this time, and we will again recip it. Slack. Okay. This is the rock that we have scattered, so we will not change it, okay. So we successfully changed everything, but this is the rock. So I'm going to place it. Oh, this rock is linked with this scattering system, I think. So if you change this one, so the whole skating system is not changing. So this is the point. So I'm going to make it a small. Okay, and select this one, make it a small. Okay, if you are changing the scale, the skating system is also changing my friend. So here is the plus point. So what we will do this is I think this is a different stone, okay? Mistakely we have used this stone to scatter, I think. So what should I do here? I'm going to add this scattering system. Okay, let's select this one, this one, and press S to scale it a little bit. And hit. Okay. How can you find this actual stone? So set this one. Okay. And okay, this is controlling this one. Okay. So select this stone and then move your mouse here and just press numbed, delete, and you will get this stone. Just press this button, both button to hide it. Okay. Now, this stone is linked with this one, okay, here in this side. So what I will do select this one and hire numbed, delete button this stone, so hide it. Okay, so just had the both. Now this stone is linked with this one here linked with this scattering system. So press to make it a little bit larger. Okay. And then go here, press number delete button and just hide it. Even you can expand this scattering system, you will get the source. Hid it both, and you will get the stones. Okay. So we have just set up our scene. Now let me show you how it will look after enabling the Okay, enable the gee scatter, but before that, save your project and enable the system. Now, it's looking pretty perfect, okay? This is the pond, and this is our system. In the next video, we will add some fire system here, okay, fire system and some stone or two seat. Okay. Even we will add a tree trunk to just sit on that. Okay, and we will start the animation. So that's looking perfect, so I'll meet in the next video. 7. Adding Fire, Smoke: So in this video, we are going to add our fire and we will decorate our scene, okay? But in the last video, we did one thing that we have hidden this one, okay? We had the system. A scattering system just enable the hidden portion, otherwise, it will be hidden on the under age well, okay? So this stone is controlling this one, and this stone is controlling all the scattering system. This one is controlling this is scattering system. So how can we make them independent? So, this one is not controlling this one, okay? So select this scattering system, go to this object and here apply, Okay, control, apply, and you will get make instances real now all of these are now separated. Okay? We will do the same thing here, select this one, here, object, apply, and here make instances, real, select this one, object, apply, make instances, real. Now that's perfect. Now you can change this stone. Okay? You can change this stone anywhere. No, it will not affect our system. Okay? So this is important setting here, and we missed this in the last class. That's why I'm explaining this, here. Now, let's start. So we will place here, let me hide this. We will place of fire on this area, in this area, because this is perfect for me. So I'm going to firstly download the fires. Let him hide all of this and let him had the GScatter system and let him hide everything. Now select the scene coexanR click No Colexan and this is the fire, okay? Fire and wood. This wood fire and wood and we are going to download some fire. Here go to these models and search for the fire and we will get some fire here. You can use any of this. This is also the fire advance and you can use this one, this one, fire volume. Some of this will take so much time, but this is outdoor fireplace. This is perfect, I think. This is perfect Outdoor fireplace. You can just directly search outdoor fireplace and you can place it. But let me search more this is also great for the forest, okay. And this is better than the previous one, okay? Comp you can directly search this name, and you will get the same fire. So thanks to this man. Okay, search it, I'm going to download this fire. Okay? It's downloading. It is 55.4 MB, so it's a little bit higher, okay? So this is the fire system. I'm going to move it here, the entire system. And where will place it. It depends on you, where do you want to place it? I'm just moving it using this blue Cano and we will place it here somewhere here. And we will make it a little bit on the up. And I'm going to move my this low polyhuman as well so I can compare the sides. Okay. So this fire is perfect, I think. Let me increase it a little bit. You can increase or degree it, but I'll not change it because it's perfect for the physics. Okay. So there is physics applied on this. Let me show you here go to this physics property, and here you can see the physics is applied. So I'm not going to change it. That's perfect. So we have the system, this fire system. Now I'm going to search for the trunk to set here, okay? Okay. Trunk and you will get the tree trunk to sit and I will just find a good tree trunk, and this is the trunk chair, so you can use this chair as well. So I'm going to use this chair. So here, I'm going to select this fire and wood, and I'm going to just download it. And it is of 1.9 MB, that's perfect. So this is the tree chair. I'm going to place it here. Okay, let me search one more. Otherwise, you can duplicate the same that we have downloaded. Okay. Here I got something yes, this one, but I will not use it. Okay. This one is also perfect. We can push it down under the ground. Okay. But I'm searching for the round tree trunk, okay. So this is the log scan. You can use it. I'm going to use it, okay. So select this fire and wood and just download it and we will use it, okay. And just select this log scan and just make it here, and we need to scale it. I'm going to scale it so a man can sit on here. Okay. So press to scale it, but it is scaling in all the direction. So I don't want to scale it in the JD dicton. Okay, this J Dixon what I will do, I will press S and then lock the J direction. So Shift angered, o press S and then Shift angered. So it will scale only on the X and Y direcon. So that's perfect, my friend. And if needed, then we can scale it. It's not a big deal for us because, you know, we are getting perfect on these things. That's perfect. It's looking great. So we made it. Now, I think this chair is too far. Now, that's perfect. Now I'm going to again, I'm going to scatter some rocks here it will look perfect. So I'm going to download some rock here, a stone. Okay, maybe a stone, and you will get some stone, so you can use that stone on the scattering system. Okay? Something like this. Okay. But we will scatter manually. We will not use that, okay. There are lots of stones. I'm going to use this stone, you can use any of these. Now, it's downloaded, so here is the stone. So I'm going to just move it here. This is the stone. I'm going to move it a little bit downward, and you can do one more thing. I'm going to leave it. Okay? No, not leave it. I'm going to place it here and make sure that the scale and the rotation would be perfect. Okay? So it's perfect. Even you can move it here, okay and move it a little bit downward. Yes, that's great. So what you need to do here, select the stone that we have downloaded, select the entire this plane, and go to this object, and then scatter object, and just scatter. It's something like this, my friend. Okay, scatter it, something like this. And just press in Na boom, it's scattered. Okay? And it's scattered, now you can increase or decrease the size. So I'm going to increase the size a little bit. But this time it is not controlling. Oh, that's good. Okay. But after moving, I'm getting this stone, okay? After getting if I move it, yes. I can control the scale using this stone, this stone. Select this stone and then press S to make it a little bit scale in the side. Now that's perfect. Now, select this one. Again go object and apply and you will get make instances real. Now you can move 1 stone at a time. This is perfect thing, I think. This is perfect. I'm going to delete this stone because this is not the good stone, I think. And this is what is this? This is the particle system. White lived here, and it should be here, okay? Uh let me select the entire particle. It's moving perfectly why it is here. We will figure it out later, okay? So this tone is perfectly scattered on here. Now, we made it okay. Now it's time to unhide all the things Controls to save. And I'm going to this Gcater and unhide it. If your system is perfect, then unhide it. So this is the work till here. Okay, and it look great. I think, okay, everything is looking great. Now you can scatter some trees on this area as well or the small trees on this area, so it will look perfect. Okay, so I'll meet in the next video. 8. Preparing the Road: Now in this video, we are going to prepare our road, okay. So firstly, I'm going to this top mode by pressing this JD button here, okay, and this JD button. So now we are in the top orthographic okay, by pressing this JD button. Now I'm going to do the notation tool enable this annotation tool, and here instead of the CD cursor, choose the surface. And the roads should be from here to here, maybe, in this direction till here to here. Okay. So how will we make our road? The road should be something like this, okay? So this time, I'm going to draw two lines for the road. Should look something like this. Now, that's great. So I'm going to place this man, okay? So this man and let me move it here. Enable this move tool, enable this one and let me place it here. Oh, the width of this road is a little smaller. Okay, so we need to increase the width. So what I will do, again, go to the stop mode by pressing number seven or you can press the Jed button, again, a notation tool and and this is surface. So I'm going to make the road a little bit more perfect, okay, something like this. So that's the road. Okay. This will be our road simply, and I'm going to delete the middle middle one. Okay, how can you do it? Simply go here and place in Do D for the dog and right button of your mouse and just drag it. D and the right button of your mouse, it will simply delete it. Okay, that's perfect. So this will be our road, and I'm going to scatter some of the stones on this road, on this area up the road. So I'll start from here. Okay. So I'm going to the top mode again. Okay, top mode again. But before that, I'm going to download another okay models. Just hide the tree system as well because it's conjeming lots of space. I'm going to this scene collection, right click No collection, and this is for the road Stone okay, road. And I'm going to this stone, and I'm going to download the same stone again. Here. Okay. So I want to download it in this folder, I'm going to unhide it and let me download it in this folder, but it's not downloading in this folder. So I'm going to select this stone, press, and here choose move to rod. Now this sstone is here. So after selecting this stone, just go on the top mode by pressing this J button and hide it. Okay, after selecting this tone, mode and pre shift and then select the road. Again, save a project because we are working and go to this object, a scatter object, and just scatter on the road, scatter on the road. So it will look realistic. Okay. The scattering system will look realistic on the road. That's why I'm scattering. Okay, here I need a large amount of a stone, so it will look perfect. Let me check it after scattering how it will appear, okay. And lots up stones. Just press inter. Now, it's looking pretty perfect. Okay. There are lots of stones in this area. Okay, so I'm going to select this stone and just press as to make the changes. Okay, I think I need to select this stone under the scattering system, this is stone. Okay, this stone is not needed this time. Expand the scattering system and select this one, and now you can scale it down and scale it up. Okay yes, let's expand it more, okay? E scale it more. I think it's perfect. Okay. Now I'm going to select this stone and go to object and apply and make instances real. Okay. And it will take a lot the scene is perfect this time, yes. Now I'm going to hide both of the stones. This is the stone. Let me hide this skating system. Okay. This is the stone, so I'm going to hide both of the area because now this is a stone. I'm going to delete this stone, because it's not needed, press X and delete it. No, it's looking pretty perfect. So that's perfect. In the next video, we will add our grasses and some serbso small plants on this area of the road by 9. Adding Shrubs and Grasses on the Forest: Now, in this video, we are going to scatter some serves and the grasses. So I'm going to create a new folder for it like this one, and right click, a new collection, and this is for the serves and the grass. Okay. This is for the serves and the grasses. That's perfect. So for it, we need to download some grasses. Okay. So I'm going to download some grasses here. So this time, I think we should hide this house and pond. Let me hide it. This is the house and pond. This is the stone and the elements. Yes. But I'm not going to hide it because my system is perfect. So you can hide it if your system is not high specs. Okay. So you can presft and just press this button to hide it. And again, presif this button to hide it, okay. So this time, I'm going to search for the serve search. Okay. And you will get so many serve here. This time, I'm going to download this one. Okay. This is a small evergreen serve and it's downloaded. Now, select this one, and this time, I'm going to download which one? Maybe Let me search another o. This is sewing the height of this boos. Okay, this is B boos of the mano. And I think I think I'm going to download this one as well. Sub 01, okay? Firstly, we will scatter the both of these. And then it is a 40 MB. Okay? And it will take so much GP memory to scatter, I think. Okay, we are making a big scene or big character animation. When we will do the character animation, we will hide all the things. Okay. So we have the subzero one. Let me zoom it. This is the sub 01, and this is the small. Let me move it here. This is the sub 01. Why it's not visible here this time. I don't know why it's not visible. So I'm going to delete this one because it's not visible here. Okay. So right click and delete hierarchy. Okay. And I'm going to select this one again and hide this one and let me download another sub. Maybe this flower, okay. Select this one of 11 MB and download this one as well. Okay. Now, that's perfect. Here is all the serves, okay. And all of these are connected, so you don't need to join it. So that's perfect. So let's start the process, my friend. Specially select it, make it a little bit larger. Okay. And here, go to the object properties and make the scale form, okay? Control A and apply the scale, scale it, Control A, apply the scale, and scale it. Control A, apply the scale. So these three is important and we will not use this one X to delete X to delete and just to delete because we are not going to use. By mistaly we have deleted the plane. So to delete my friend because we don't need it. There are lots of serves. I'm going to select this one, move it here. I think there are lots of subs. So let me firstly select this one and rename it. This is the main 10 that we are going to use. And this is not needed. I'm going to move it here. This is F two and here, main 02, and we will use this one, move it here. This is the F two, not the F three. Otherwise, the search icon will appear. This is F two, and this is the main okay, 03, and we will delete all the things. Select the first one and just go down and press Shift and select all of this and press X and delete it. Okay? Because we don't need any of this, and I think this is from the sub 01. So I'm going to select this one at this last and press X and delete this because I don't need. Okay, that's perfect and check the scale is perfect or not. The scale is perfect. This scale is perfect and the scale is perfect. That's perfect. So we are going to scatter it. But how the blender will know that we need to scatter on this area only. Okay? So for it, we need to do the weight painting, my friend. So I'm going to the top mode again because it's needed. And I'm going to select my plane and just enter into the wet print mode. Everything turns into blue. Okay. So here go to this obit data property here, and you need to just select the road outside of the road, where do you want to scatter the surfs you want to scatter on this area, you need to just select it. Okay, something like this, using the left bottom of your mouse. Just select it, something like this because we want to scatter on this area. Okay? This area only. Okay, now this is the road corner, Road. And you can roadside. This is the road side. That's perfect. I'm going to the object mode. And this time, I'm going to press N and save my project firstly. And this time I'm going to open the G scatter system and close it. Okay. I'm going to select this plane. Okay. Now I'm going to select this main one, this main one and firstly scatter it. And it will scattered on the full scene. Okay. So how can you unhide it? So I'm going to effect, and I'm going to use the wet mask and this time, choose the road side and invert it. Okay. And now it's perfect. Now you can unhide it, but it is not unhiding because here the G scatter and entire system is hidden. So just press shift and unhide the entire system, okay. And here is the road yes, don't invert it because the mask is working. That's perfect. Then I'm going to scatter another thing, I'm going to scatter the main 02 and just scatter it. Oh, again, go to this distribution tab, add here the wet mask and apply the wet mask on the road. That's perfect. I'm going to the main three, and we will do the same thing a scatter, and it will scatter everywhere. So go here, apply the wet mask and here we will choose the road side. So here you can see. There are plants on the road side. Okay, now I'm going to scatter this small. Okay. So firstly, you need to select it from the viewport and then scatter it. No scattered everywhere. So I'm going to head distribution tab and apply the here weight mask and this time, choose the road side. That's perfect. Even you can increase the density here. But increasing density, I'm going to the scale and make it the minimum 0.5. That's perfect. So slap this system again, here 0.5 system two, and again, here 0.5 should be the perfect again system one, and here the minimum should be 0.5. So it's looking great. Okay. Our character will just follow this one. I think the road is not straight, so it's difficult for the character to just pass on this road. I think we need to change the seed here. So I'm going to change the seed. Go distribution panel, change the seed because it's on the road. Okay? We don't need anything on the road. Okay? So just change it. Now, that's perfect. Okay. Everything is perfect. So it's ready to go, but I'm going to add the wind system for the long, okay. A small every green. I'm going to add the wind system, go to this rotation and here apply the wind system. And here I'm going to choose maybe four and strength would be that 14 maybe. I want to speed up the animation. Okay? Now I'm going to save it and let him play it. So now it's moving perfectly. So here you will get the playback and change it to sync not the sync to audio, frame dropping because we are not using any audio. Now, you can see, it's rotating perfect. Okay. Now, I think everything is ready to go. Here, the road is not perfect because here you can see, it's very up and down, so it's very challenging to move our character on this road? Because the road is not straight. So it's difficult for our character to just follow the path. That's perfect, my friend. And now it's time to scatter our grasses on this area, okay? We will scatter the grasses mostly on the visual area only. Okay. We will scatter the grasses maybe on this area and this area only. Okay, because this area are visual areas, and we will not scatter on this area because it will consume so much memory. So I'm going to hide the system again. Just press shift and hide the system entire system because it will take so much memory and just press jet to go to the top mode and again, select the plane and enter into the wet paint. Okay. And I'm going to create a new go to this object data properties and create a new vertex group. And this time, I'm going to paint it here because I want to scatter the grasses on this area, okay? I want grass on this area. Mostly because these are the visib areas, so I want to scatter the grasses. On this area mostly. You can use this area as well. That's perfect. You don't need to do it very perfectly. So I'm going to do it something like this. And here, I'm going to place it here. That's great. Okay. Something like this. Because the scene is very large, and if you scatter grasses everywhere, then it will take so much GPU memory, my friend. Okay. That's why I'm not scattering everywhere. Okay? Let's scatter here, and I think we should leave some place for the road here. We should connect this one here for the road. So press control and just erase it, press control and just erase it for the road. Okay. Here, this is the road. And it's not painting very well because the plane is not divided in a very large portion. If you divide the plane maybe 300 times, 400 times, then it will drop or partly, okay? And here I'm going to leave this place for the forest as well, okay? This one is the forest area. And that's perfect, okay? Now, I'm going to scatter the grasses on it, okay? So say my project, and this time, I'm going to the object. Oh, I forgot. Go to this. Again, Okay, now, you don't need to go to this here. This is for here grasses. Okay. This is for the gratis grasses. Now I'm going to download some grasses here. So I'm going to hide it, hide it. And I'm going to create a new folder for the grasses. I think this is for the serves only, okay? I'm going to just and here scene ColexonR click new Colexon. And this is for the grasses. Okay? Yes, I'm going to slide this one and search here grass and you will get lots of grasses, okay. So you can use any of these there is pre build grasses, but I'm not going to use it because it's difficult to align with our surface. Okay? So I need some single grasses, okay. I think you can use this grasses as well. But let me search more grasses, okay. If I will get more grasses, then it's okay to use. Okay. I think I'm going to use which one is perfect? Because there, I'm going to use this one. Wild grass patch two. Okay? The name is wild grass patch too. You can use it, simply download it and we will not scatter so much thing on the ground. Okay. Let me search press view and frame selected. Oh here is the Serb. So I'm going to hide this herb here, okay? Just press shift and hide this serve. That's perfect. Hid it from the render preview mode as well. So select this serve because this serve is connected, that's why I choose this serve. This serve is connected, you don't need to connect it. Now, let me go to this object properties. The scale is properly uniformed. Okay? Now, let me compare it with the man. So here is the low palimen. I'm going to place this low palimen on the serve, so we can compare the height up this sb. Oh see the size of the serves. Okay, or maybe grass is the height is pretty high. Okay. So I will select this grass and press S and make it down something like this, o and apply the scale. So press Control A and apply the scale only. Now, that's perfect. Okay? So for it, I'm going to use the tool controls and make sure, my friend that you hide this Gacater system here. Otherwise, it will lag your system. So hide it firstly, then we will unhide it later. So press N and then after I'm going to the plane is already selected, and the grass is already selected. We need to just press this scatter button, it's scattered. So firstly, I'm going to go to the distribution panel, and here, I'm going to apply the weight mask and apply the weight grasses. And here, the scale should be the minimum should be 0.6 and maximum should be the one and save your project. And then I'm going to anhyde all things. Oh, it's looking like this. The density is not perfect, so we need to change the density here. I'm going to distribution type, and here density, I'm going to change the density maybe ten maybe. Let me check. So here's the density. It's looking like this. I think I should change it to that to maybe. It's looking like this, my friend. There are lots of grasses everywhere. Okay. There are lots of grasses everywhere. So I'm going to change it to the maybe 30 or maybe the 40 because we need so much grasses. Yes. Everybody is the grasses. Where is the cow? So everybody has the grasses. I'm gonna make it the 60. Yes. Everybody is the grasses. And we will not animate. You can animate the grass, but I think it is not visible to the camera, so I will not animate it. I think we should make it 70. Yes. Now everywhere is the grasses. Okay. That's perfect. And you can add the grasses on this area as well, but I think this area will not visual here on the scene. Otherwise, you can use the grasses on this area as well. Now, if you want to increase the grasses, okay. So what you can do, select the plane and just enter into the wet pnt mode and select this go to this here what it says, and select the grasses and just increase it. And it will just paint it live, okay? You are just painting it live here. You can see the grasses are here. Grasses are here on this portion as well. Grasses are here on this portion. So it's the live painting, okay. So it's the live painting. You can paint it live. So I think we will scatter some trees on this area, so that's why I'm not scattering it. Okay? So I want to just save my GPU. So go to this object mode. And just I'm going to hide all the things again, had the complete system. Okay. And this time, I had the grasses and the subsides will save it. Okay. Now I'm going to download some trees again, had the GS cutter, hide it. Select the scene collection and right click New collexion. Okay, this is the new collexion for the trees. Okay. New here. We are going to use the new trees, okay. And this time, I'm going to search for the tree animated. Okay. Let me search any tree animated if I will get any animated tree or not. So look, the size of the trees are very high, and I think I will not get any animated tree in the blender kit. So I will not uh so I'm going to choose any of the trees. Okay? This is the pig tree This is simply a picture. You can use it, okay? So I think which tree is perfect for us. So this is the apple tree, you can place it, okay? So I'm going to download this apple trees. We will place it on this uh home, okay. And this is the pine tree. This is the factory. Okay, so we will not use the factory. And I think this is the tree. So I'm going to this tree as well. Okay? This tree. Okay, I have downloaded two trees. This is the autumn trees, and this is the fake tree as well. This is also the tree, so I'm going to download this tree. Okay. I have downloaded three tree. This one at the last. Okay, you can see the name. I'm going to hide this one. And we will create a new here this one. We will create a new system. So for it, I'm going to select the plane and enter into the white paint again, and I'm going to create a new for the tree. Okay. So renamate that tree new. I'm explaining so much things in a single class, my friend. So presents and learn these things, and it will be very perfect for you, okay? So I'll just scatter some trees on this area, and then I'll scatter some trees on this area maybe. And this area is fulled and maybe on this area, maybe, and I'll scatter some trees on this area, maybe. Okay. This area, we will scatter some trees on this area as well. Okay, delete this area by pressing control because it's the working area. It's the working area. And we will distribute it here. Maybe some trees would be here. Okay, that's perfect. That's perfect, my friend. So I'm going to the object mode again and press Control as to say my work. And I'm going to define the tree so set the tree, then just move it here. Let me check. It's connected. This tree, move it here, and it's not connected. It's connected. Let me check. Yes, it's connected. This tree. Oh, this tree is not connected. The last one is not connected. Okay, so how can you connect it? So you can see the branches and this one is different. Select the leaves and press shift and select the branches, not the human select branches and the leaves by pressing shift and press Control and J. And it's the problem. Think I have selected the plane as well. So select the branches firstly and then press sift and select the leaf and press Control J to join it. So it's the tree, I think it's not looking perfect. Let me go to this material primode to check whether everything is perfect or not. Otherwise, we will delete it. Okay, I think, yes, it's not perfect, my friend. Let me undo it. Okay. Yes, it's not perfect. I'm going to delete this tree, the last tree. So I'm going to delete hierarchy because this tree is not perfect. Both tree is perfect. Yes. I'm lacking this Okay. So go to this mode again and press to open the side menu. And this time, I'm going to select this tree and press controllers to save your project, and I'm going to scatter it. Okay? So it's scattered and don't unhide the system over, okay. These scatter system, don't hide it. And here, go to this distribution type and here weight mask and apply the weight tree new, okay? And I'm going to select this one. And again, we are going to scatter and, again, distribution time, apply the weight mask and here choose the tree No then go to this rotation and here, apply the wind and here this should be the three and the for the tree is okay, go to this scale, and minimum should be 0.8. Okay. Now for this tree, I'm going to do the same thing here, rotation, apply the wind effect here, and this time for the extrien should be the two el when the speed should be the three. Okay. And the scale should be the minimum height should be 0.8. Okay. Now everything is perfect. Now I'm going to save my project and anhide the system. So go to this GSCeta and anhide the whole system by pressing Shift, not the source. Okay, this is the source. This is the system, hit the system. And look everywhere is trees and trees. So I'm going to the density and make it for 0.1 and maybe lesser than 0.05. And let me check this tree variation and system density is 0.05. Okay, now this is perfect. And I think this one, this tree. I'm going to make it 0.01 because I want less trees. Okay. I want less trees. The side effect of scattering two trees at a time is that both are overlapping each other. I'm going to select this one and distance minimum should be 30 meter or maybe four meter. Okay. That's perfect, I think. And here Everything is now looking fuller and perfect, okay? Everything is looking perfect this time, okay? Some of trees are overlapping with each other, but we can manage it because there is no any option of changing it, okay? There is no any option of changing it. So press and to hide it. Now our scene fully ready. And now we will set up our lights. We will set up our lights, and we will add some fog on it, then our system is ready to just animate. Okay? Because we have added all of these things. I think we need to delete some grasses on this area. Okay? I'm going to delete some grasses on the area because select this one and just go to the Soviet pent and select the grasses and press control and delete some of the grasses here. Okay. Press control and dilute some of the grasses on this road because it's the road, so we need to delete some grasses on this road because it's overlapping my friend. Okay. But before that, I'm going to hide some of the ok hide this tree. Okay, had the entire system, my friend perceived and I had the entire system and just firstly, clean it. Firstly, clean it because this is our dance place. Our character will maybe dance or maybe talk to the father. That's why this place should be empty. Perceived and unhide it. There are some grasses on here. Okay? This amount of grasses is natural, but I don't need this grasses as well. So I'm going to hide it. I'm going to hit this grass edge well. I don't need this grass. And I'm going to fool this area, okay? So I'm going to paint this Our plane is not divided purplely. That's why it's looking like this. If it is divided purperly then it will look perfect. But to save the GPU, I'm not dividing so much. I'm working on the solid mode. I'm not working on this mode. Material mode, otherwise, it will take so much memory. Okay. That's perfect. Everything is now looking perfect, my friend. Here I'm going to select this road side and delete this area as well for the serbso because there are lots of serves in this area. Okay, I'm going to delete it. That's perfect. Okay. Now, go to this object mode and save it. No, it's looking pretty perfect. Okay. Our whole scene is now ready, and this is very big course. I have completed the scene designing. Okay, now I will jump into the character animation. So I'll meet you in the next video by. 10. Character animation (Boy): So our scene is fully ready. Okay, I'm going to show you precip and nh the system under the GSketa. So this is our scene, and it's fully ready. Now we are going to do the animation part, okay. So now I'm going to show you from where can you download this character? Okay, let me show you. Firstly, I'm going to show you the script, then I'll show you how can you download both character, the father character and the boy character, o the son character. So this is simple story. So firstly, let me show you, okay. This boy, okay, the boy will come from here, okay, he just walk and reach to the father. Okay? And his father will sit here on this okay chair. You can say that this is a chair. The father will sit on the chair, and the son will come here, and the son will say, Okay, let me show you the script. The son will say, Father, today, I got my math tiest result. I scored very well, and then his father will say, That's wonderful, son. You hard work is paying off, and I'm very proud of you. Then the boy happily dance and sits on the chair. Okay? So the boy will dance and then sit on this chair, and then will say, I'll keep studying and do even better next time. Then his father will say, that's the spirit, keep learning, stay humble and success will always follow you. Okay, you can download the script and the vices, okay, the vices and the script from the resource section of this class. Let's start. So from where I generated this script, I have generated using the hat GPT, okay, hat GPT, and I have generated this audio from the fish dot audio website. So I'm going to show you okay. Search here Fish audio and you will get this tt ps fish dot ado. You need to log in it or sign up for the first time and just go to this text device and you can use it. And I have generated the script using the chat GPT. Okay, this is the official website, chatbot.com. That's great, my friend. So let's start from where can you download the characters. So here you will get this link. Okay. Here you will get this link boy and man character link in the resource section of this class. And just right click and you need to open it with any PDF app or even you can open it anywhere. So I'm just opening it. And after opening in NM browser and PDF, you will get this okay here image. And here you will get this download now, but then here, you can use it. If it is not working in our PC, then you can directly copy this link and page it here. Okay. So I'm going to press the download link, and now it's opened. Okay. After opening this Github page, you will get this religious, just click here Boy and man animated. You will get this y character animated blend. Simply just click on this y animated, and it will ask you, where do you want to download? Here I want to download it here. And here, another thing to download is man Animate. This is father and this is the sun man animated. And that's perfect. And it's downloading here, you can see, and both the characters are already animated. So that's why you don't need to do the animation this time, and that's perfect. It's animated. So it's downloaded successfully here Boy Character animated, and this is the man animated. Now, how can you input this Boy character animated in your blender scene? Just open your blender. Okay? We have two blender at a time. Just open your blender, and this time you will get this firstly, let me make a folder of it, my friend. Because I love organized things. So select this sin collection right click and here new collection. And this is the B and man. Okay. So just file here you will get this upend, okay? And we will not import anything. We will upend anything. Because the file was blend file, okay. This is the blend file and also the man file is also the blend file. So you need to append it. Okay? If you want to open another blender file in this blender file, then you need to append it append it, and you need to choose this boy character animated, just apend it and then go to this collection and append this boy character. And it will take time to append because the character is heavy. So here, it's now added on the world origin, okay? It's now added on the world origin. And you can see the height of this Yo. You can see the height of this Y according to this man. Okay? So it's his 15-year-old boy. That's why he's looking something like this. Now let me switch to the material Permde to see whether everything is looking perfect or not. So now here you can see select this character and go to this view and select this frame selected to just zoom it perfectly, and you can see the character, okay, and it's looking very perfect. Okay, according to our scene. Okay, everything is looking very perfect. So how will we animate it? Simply, it's animated so you don't need to do anything. Here, this is the timeline. Okay, expand it a little bit. And then right click and here you will get horizontal split. Just move your mouse here to change the icon and right click and horizontal split, make it here, and then you will get this time here. I'm going to this maybe dopest or maybe I'm going to this timeline this time. We have two timelines, here on the bottom timeline, we are going to change to the LA nonlinear history. Nonlinear timeline here. You will get the nonlinear animation. So we have all the animations here. You can see. Let me show you. Okay. We have all the animations. We have happy walk, happy walk one Walking idle, hip hop dance, side hip hop dance, sitting idle, stand to seat, talking, mouth opening means this one is talking also. And this is happy, okay? And this is eye Blink. So we have all the animations. We just need to arrange it. So how can we arrange it? I'm going to show you my friend. So I'm going to the solid mode, maybe, or you can keep in this one because this system is capable of just working on it, okay? So I'm going to place my character here, okay. I want to place my character on the beginning of this road somewhere here, but the thing is we will not just move it using this moveTol and place it here because it's not a perfect thing to do, okay. So what I will do, I will just make a path we will make a path here, so the character will follow the path. Okay. So that's it. I'm going to this solid mode and you need to follow each and everything that I'm doing because you are in the learning phase. So if you will skip anything, then it will create issue. Okay. So I'm going to press this Joe Jd to go to this top orthographic to see everything on the top mode. Now, what I will do here, let me minimize it because it's a taking space and always prefer to save your project. After that, select this Y and men and go to this add, and here you will get the curve, and you need to add this path. So the path has been added here, select this path and enter into the edit mode. Now press A and X to delete the vertices of the path. So the path is now deleted. So don't go to this object mode you need to again add another path and enter into the edit mode. Okay, now, here you will get this draw tool, enable this draw tool and choose this surface option to draw, okay, because our character will follow the surface here, this surface. So we need to draw a surface from here to here. So I'm going to place my scene somewhere here, and I want to start the character moving from here to here. So you need to start drawing from here, okay? I'm just choosing this drawol not this nato. You need to draw it, not the annotate, okay? So just press the left button of your mouse and just draw a rough something like this, he will reach maybe here. Okay. Now, that let me show you, it's looking perfect. Now here, you can enable this normal so you can see the path. Okay. Otherwise, I'm going to this select box, and here this time, I'm going to select this one and enable this move tool, but it will not work. So maybe select this one, enable this move tool. And move it little bit like this one in a move tool and just move it little bit on the J axis. Now, this one is not visable also. What I will do simply press A motto A, here, and right click and subdivide it. You will get the subdivision A, right click and subdivide it again. Now here we have the T one, now it's not necessary to move it in the G axis. I just do it to work perfectly, so that it will work perfect. Okay. Everything is ready to go, my friend. Okay. Now here, I'm going to the object mode, and it's very necessary to check okay, here, you can say check the direction of this normal? Because I want to move the character from in this direction. That's why it's looking like this. If you mistakenly drawn from here, then you need to go to the segment and here switch dicton. So here go to here. Now, what I will do, I will select the character. Okay, this character. And I think I'm going to add a follow path. Okay, I'm going to add the follow path. But before that, I'm going to link this character with an empty. Okay? So select this man and Boy and man and go to this ad and here empty and enable this maybe arrow. Enable this arrow. Arrow has been added here, you can see arrow has been added Y, X and upside in the GXS even you can scale the arrow. Yes. Here the empty. Okay. So what you need to do, firstly, you need to select the character rig. Okay? This black line is the character rig and press sift and then press this Jad First, select the character rig, then press Shift and select the JD. Just move your here and JD because the background is empty. After that, press Control and P command and P in the mega boook and just select this object K transform. Now, we can control this Y with this empty as well. Just press G and the Y is moving and right click to releag it. Okay? Now what I will do, select the empty and just okay, select this empty and just expand it and go to this constrantt after selecting the empty and here huge follow path constrant. Okay. Now here, the target will be this patho that we have created just now, okay? That target will be this this path, okay, select this one and choose the nerves path. So our character is here, just choose minus Y and G direction, and it will work perfectly in most of the time if you are just doing like me. Okay? Now, another thing I'm going to do it. Lug the character and choose everything location is proper, rotation is proper, and this one scale is also proper. And I'm going to choose the empty and also everything is proper, but the scale is not proper. So I'm going to press Control A and apply the scale. Okay. No, that's proper. Okay, so go to this, again, constraint t now enable this rotation rotation and this one, okay, enable all of these three and praise this animate path ton, okay. That's perfect. Now, save your project because our project is now getting heavy because we have characters. Now, my friend, if you increase the offset, the character will follow the pass ha ha, something like this. But the issue is the character, legs and the hands are not moving my friend, so how can we do it? So I'm going to firstly here in the timeline and just encourage it 250 to 2,500, okay, for the security purpose. And from where do you want to start the animation? So I want to start the animation to leave maybe maybe the ten second, okay, after the ten second. So 24 frame, each 1 second. So 240 frame, each call two, ten second. I want to start the animation from the 240 frames. Okay. Why? Because I will just sew our landscape in the scene. Okay? When we will do the camera animation until ten second. Okay? Till ten second, we will sew this entire scene. Then we will show the character moment. Okay. Then we will show the character moment. That's why I took ten second for the camera movement. So here, I'm going to this offset factor after selecting this empty. You need to select this empty that we have parented and go to this constraint Oset factor and just enable this one. Okay? Now, a keyframe has been added. In your case, if it is looking something like this, nothing is variable, just expand it and expand it and expand it and you will also get the three frames. Okay, these three key frames, present to his. Now I'm going to maybe 240 to 650. Okay, Approx 650, it's not necessary to just go in the 650 exacto. I'm just doing it. Let me. Now I'm going to make it 100 to move to the place. And let me check. Okay. Firstly, I want to check the direction is perfect because his father is now sitting on here, okay, so check the direction. He's not perfect, my friend. So I'm going to little bit back. Okay. But we can do one more thing. I'm going to select the nerves path, okay? Nerve path and just enter into the dit mode and select the last vertex. Okay, this is the last vertex, I think. So I'm going to just move it. But before that, change it to the local mode, but it is not working, yes. No, we need to have the global mode, okay. So just using these blue ones. Okay, here is the moving tool, move it and just place it here. And I'm going to this rotesent tool and rotate it a little bit. So I'm just rotating this path, okay. Now I think this is perfect, okay. Here is the father. Let me rotate it and let me move it here. Also, I will move this one and move this one and let me check. I'm going to the object mode, select the empty because we have added the constant on the empty and after going to the one, here you can see after going to the one, just add here key frame this keyframe. Now, if you see, just go 250 for now, I'm going to here prese start 240 for now. We will change it later. 240 start and end is S. Here again, go to the 240 by pressing this button in the timeline, and after that, I'm going to play it. But before that, go to this playback on the timeline, go to this playback and instead of this frame, yes, this is frame dropping is perfect. Instead of this play every frame, choose frame dropping. Now I'm going to play it. Play this one, and the character is now moving. But the problem is the legs and the hands are not in the working position. So what we do select both the key frames and right click interplay and mode, choose the linear option. Okay. Now I'm going to move the characters, leg. Expand this. Now in the NLA, it's visible, but you need to select the character rig. Okay, this black, all the rigs means the bones, and here you will get the walking. But before that, choose this one. So only selected, so it will just show you the selected thing. Okay? Just enable this only selected. And by the way, if it is not visible, just press N. Now, here I have three types of walking, walking idle, happy walking, and happy walking two. But I tried this happy walking two perfect for this child. You just need to enable this one. After enabling this one, you can see the character has suddenly changed. This is the happy walking two. And I think we have started the animation from 240, but it is placed in the first frame. So we need to drag it and maybe drop it here or maybe slide it, okay. So I'm going to move it just using the left bottom of my mouse and just paste it here, 240 frames. Okay, 240. Now, let me play it. So here you can see it's playing. Okay? It's playing. But the animation is very, very short. It's just from 240 to I think 265. Very salt animation. So how can we duplicate it? Here you can see, Okay, very salt animation. So select this happy walking, and on this side menu, here you will get the accen clip and here you will get the repeat, press it maybe ten times. I don't know how many times we need to, I don't know how many times we need to repeat it. I'm just tasting it, okay? And don't forget to say your project because our scene is getting very high. Here you can see the character is working very, very perfect. If you are following me, it is just perfect, okay? Here, you can see, there is no any sliding issue, no any reputating issue. Okay, everything is going very well. Okay, here you can see. Here is the issue. The character is on the ground, so we can fix it, and we will fix it. Here the character is on the ground. Then, it's sliding. So what you need to do just repeat it. Repeat it, repeat it. Even you can increase or decrease the scale, not the scale, speed up this character as if you encourage it, it will slow and if you decreage it, it will fast. But I think this is perfect. We don't need to do anything. Now here he need to stop. He need to stop. But again, he's working. We need to check in which frame we should stop. This time, I think he will stop. Actually, let me check select the empty and we need to check in which frame we have added keyframe, 652. Yes, we have added keyframe, 652. Again go here and we will duplicate till 652. Here go here and just decrease the repeton Okay, you can press Shift button and then you can slide it. You will get the very precise moment. Yeah, something like this. Now he will walk and suddenly he will stop. That's we did the first animation friend. Congratulations. And if you are beginner, this is your first animation that we did, okay. Now I'm going to play it and I'll refine it firstly because he is under the ground here till here, fine. But here age under the ground. So what you need to do just like this nerve path and enter into the object edit mode and just select this pointer and move it upward and select this pointer and select both the pointer, right click and subdivide it. So you will get another pointer here, select this pointer and move it upward, select this one. Move it a little bit here. And I think we need more pointers. Select both of these by pressing Shift and right click and subdivide it. Now, select this pointer, move it upward. Now, that's perfect. Now let me go here. Yes, everything is perfect. Now, let me check, leg is on the ground. Yes. Let me go to this material remote so I can see the material, but the material is not visual, very perfect here, okay. And we will make up this on the camera, animation as well. So let me check. Now he is not perfect. Okay, so select this one, move it upward, select this one. Move it upward. Again, I will select both of these, right click, subdivide, and here we will just move it a little bit upward. And even you can rotate it my friend, it's the luxury of the blender. You can nag and play. Now everything is going very smooth. Yeah, here is the error. Okay. So you can fix it. You know how to fix it. Select both of these, right click, subdivide, and select this one. And again, I'm going to make it on the top. Yes. No, everything is going well. Na age stopped here. Okay. So I'm going to see that age we have here W to stop animation. Let me check. Okay? There are lots of animation here. So here, do we have the walking to stop animation. So we don't have the work to stop animation, so I'm going to start another animation that is the talking animation. So we have two types of talking animation. Okay. This is the first talking, and this is first talking, this is the second talking. So we can use any of these. So this time I'm going to enable this talking one and just drag it and drop it here. Okay, on the same timeline and just place it here, and just play it, okay. Oh, here is the issue that he's not playing on the bottom side here because of this arrow. Select this one and here you will get the extrapolation, choose hold forward. Hold forward, so it will not hold the backward things and just go here after ending the animation. Till here, we will place maybe at the 50 51. Okay. So after reaching the place, he will just say something. So I will place just after finishing the walking anime and okay. But there is no any blending here you can see. He suddenly come. Let me go this view and you will get here frame selected. Okay, so that I can zoom perfectly. So here you can see, he came and suddenly he's saying something. There is no any blending option. So how can you blend it? Select the talking animation here blending. So I'm going to add ten frame of blending and let me check. N that's perfect. Okay? He reached to the place, and now he's blending his legs. Now he's saying something perfectly. Okay. He's saying something. That's perfect, I think. Let me check the colors and everything. Here is acting purplely. I think using the pyjis. For now, what I will do, select the character head, this character head and go to this one. Here is the particle properties. Here you will get this one at the last hairblo base, and this one, press this one and we will solve it at the last. We will solve it after the render. And save your project. Now, let me show you the animation, move it downward. Okay. And because this is creating lots of memory of. Okay? Now, let me select the empty or maybe this one for the animation. And here is the animation. Okay. He came, and now he is speaking. So it will perfectly be visible here. Now he is speaking something. No, his father will react on it. Okay. So this leg on the I think on the okay air. So we need to make him on the ground. So how can we do it using that okay path. So I'm going to select this path and again, jump to the edit mode. And this time, I will select this one and we will rotate it little bit. Okay. You need to see which one is working purperly in here. So this time, it's working purplely. So that's perfect. You need to refine it again and again. Now, that's perfect. We did this child animation. Now, at the time of speaking, mouth is not open. Okay, let me show you he came. But here, he's saying, but mouth is not open. So here is the oo, keyframe, this is mouth, talking, jaw open. Okay, you can expand it and collapse it here. You need to just enable this one. Now, you need the mouse talking, move it here on the same track, don't forget the track. Same. Okay, you need to place it over it because he's talking. Okay. So you need to place just before it, something like this. Or even you can place it here. Nah, something like this. That's perfect. Nah, he's saying, but he's not smiling. So here you will get the mouth a smile, enable it. N here it is smiling. Okay. Once you enable you can't disable it, this is the issue. So here, Na he's saying, Okay, so this is our first animation. My friend, let me show you. This one is the first animation. He is speaking. Okay, and I think we need to yes, it's perfectly working here. He's smiling. He's bald. That's why he's not looking perfect. Now we need to add here that we have generated. Okay? Now, he came and then once here, you can select this mouth talking, and here you will get the extra politen and choose this hold forward again. Okay. Yes, that's animation, my friend. Now I'm going to the solid mode again, and in the next vdio we will just append this man. Okay, so I'll meet in the next video by. 11. Blender 3D Animation (Man): Now it's time to import our man. So here I'm going to select this boy and man, and this time I'm going to this file again append and just go back from this button and choose this man animated collection and this man and upend it. And it will take again some time to append. Okay. And this time, we don't need to follow the path. Okay, and here is a character. This is a fully animated character. But here is error of this, I think. This here is again, this is a problem in the here. I'm going to use another method. Just press Control and jet to do and save your project because I'm going to open another project. At this time, you don't need to close this blender and just go here and here the man animated, just press two times here. It will open another blender file and we will simply copy it and paste it and let's check how it will look, okay. And it's looking here because blender IV is not available for the scene, so you need to enable, okay. Uh, okay, we will check it. So what will be clue? Just select this one. Okay and press Control and C to copy it. Okay? You can do one more thing, move your mouse here and press A to select everything and press Control and C to copy, down it, minimage it, and select this folder. Okay and just move your mouse here and press Control and V. And let me check it will work or not because I also did it. Oh, the problem is same. I think Okay, we will solve it later. I'm not going to solve it now. This is the hair problem because this hair is generated using the hair particles. Okay? This is not a fake hair. That's why it's creating the problem. Now, you need to select this man, this rig. But before that, close that blender, because it's unnecessary creating the issue, open it. Don't save. Now, select this one. Okay, rig only, not the body, okay. If you select the body, it will create Iu and just move it using this blue one here. And this man will sit here. Just go to this view and frame selected. And this man will sit here, move it here, move it upward a little bit. Yes. Now, what you need to do here go to this NL editor, and here you will get the seating idle this one seating idle just enable it, my friend. And this is enabled seating idol just select it, and you need to move it here on the first side because he will sit from this frame, Okay. But now select this one and we will just repeat it, not this time, we'll repeat it till here, maybe. Okay till here. Now, let me check the reaction. Okay, I'm going to hide his here as well. Let this face and just go here on the particle type, okay? Then we need to search for the hair. This is neck and you need to search for the hair is eyebrow eyebrow. This is the baby hair. I'm going to hide it. Okay, baby hair. And this time, you need to search which one is this is the neck. So you need to hide this base, this one, this thin baby hair, flyaway and sing are okay. You need to hide all of these. And most of these are not hidden, okay? Expect this one. So here, this one is not getting. Which one is here. Okay. Here, this one. So you need to hide all of this. From the base to this bun field are okay. And we will not hide all of these things. Now it's looking great. Okay, let me show you in the material preview. So he's looking cute without the hair. He's looking cute without the hair, my friend. But we will add here after finishing the animation. So that's perfect. I'm going to the solid mode, and he is actually not sitting on the bench. I'm going to move it. But you need to select here this okay. If you mistakenly do something, just right click to release it. Move it here. Nah, he's perfect. But I want to make him on the ground, so just move it down, okay? So that his feet will touch on the ground. Okay? Just move it here. And I think I will move it a little bit up. That's perfect. For this wood, I'm going to make this wood on the ground. Yes, that's perfect. It's looking really awesome. Now I'm going to move this wood a little bit in this side, maybe in this side. Everything is looking very perfect expect the hair. We will adjust our here. This is not the big deal. Now here you can see this is playing five frame per second. Instead of 24 frame per second, this blender should play the animation 24 frame per second, but it's playing five frame per second. That's hilarious. I think. Okay, this is the issue of the blender, not my PCB, because I have ATS 50, 60 and 16 GB graphics card. Otherwise, that's perfect. Okay. Now, we did it. Now in the next audio, we will mix the scene. Okay. Sometimes this character the boy will say and sometimes this man will say, Okay, so we will mix the animation in the NLA editor. This is the A nonlinear animation. Okay, we'll mix it in here. Okay? This is like the editing software. I'll meet on the next vdio. 12. Mixing Animations: So this time, I'm going to mix the animation for it, you need to open not the timeline. We will open the video sequencer on the timeline on the upside. That's perfect. On the downside, it's the non linear animation and LA editor. Okay? So for it, I want to just select both one so I can see both character at a time, but it's not visible. So I'm going to disable both of these. So the both character will be visible at a time. Okay. So there are lots of unnecessary things. That's why I enable this one. Okay, it's not the big deal. So what I will do, firstly, this boy will say something here, he arrived, he arrived. Now, he's saying something. Okay? He arrived and he's saying something. And for this blender, you can hide all the unnecessary things on the background. Okay, I'm going to delete this character as well. So go to this collection and select this low poly farmer man right click and this one is the delete hierarchy. And this time house and pond just presif and hide it. And I'm going to stone an element, just pre sift and hide this. Fire and wood, I will leave it. And here the road, I'm going to presif and hide it because I want to save the memory because memory is very important, yes. Now I'm going to slap this boy and he speaking from here. Okay. Here is speaking just frame, okay, maybe ten or five frame before that arriving. Okay. So I will place the first sound from here. In my case, before the mouth, 650 or 649, I will place the sound. So here, I'm in the 650 frame, and it is 27. Okay, second. So go to this ad, and here you will get the sound and Vice and script just add the Vise one, just add it. So now I add it.n my play but before that, let me check. Okay, I'm going to play. But here you need to change one more thing, right click and this time choose horizontally split and change it to the timeline and here playback change to the sync to audio this time because we have audio in the scene, move it down, let me play. Now, this is the last frame of this dialogue. Okay. So here we will change here frame. Just move it upward. So here the talking scene should end. So here select this one and go to this repeat, press shift and move it downward, downward, downward, something like this. Okay, something like this, it's the 8.7 in my case. That's perfect. He's saying something and now stop. Okay, and you can see the mouth is not closed here, so we will close it later, not this time, okay. Now, his father will say something at maybe 748. I will leave just two frame gap. Okay, 748. I'm going to select the father at the same time, select this Bir rig and precip and select the father at the same time. I'm going to down because here the father, okay, this is the man, he will say something. So here is the talking male or talking setting. This is the talking seating. I'm going to enable this one and just I'm going to move it here. And this time it is on the ground or in the bottom side, so that's why I will not change the extra pulation mode to hold forward. Otherwise, you can change it. Okay, now here, let me play it. Now, his father is not saying something. I think I will select this one and this one, I'm going to choose the nothing option, okay? Because nothing simply changes the holding and forward holding. It will just remove the back and forward so the path is cillar. Now, let me check. N he's finishing the animation at 7:50, I remember. 740, I think. He finished talking 740. So I will just start the animation from the 741. Okay? Talking animation, 741. So I will just increase the setting animation till the 740. So just press shift and increase the repeton of the sitting idle till 740 in my case. Okay, your animation can be different. Now, I want to change this one so that he will start the talking. But he's suddenly changing the position. I will just select this one and here I'm going to the blending. I'm going to change the blend out this time because this is out person. But here is the issue my friend of the leg leg, his leg is now completely changed. So I will not change it for now. I will just change it when we will clear the animation, okay. So firstly, I'm going to place the dialog, okay. So here this 1741, go here and go to this ad and sound. This is the main one, place it, let me play it. Just move it upward. Move it upward, and just play it. Okay, everything is perfect. Now I should start from here. Age starting from here, so that's why I should place it here, okay? No he is proud of his son till which frame 857 he is prouding to his son. So what I will do, my friend, I will just delete the rest of the person. Otherwise, I will not delete, I will just move it here. How can we cut it? Select the right click and you will get the split strip, pressing Y, just split it. And this one, I'm going to paste it here, and I will just copy the seating dl again because this person should be the seating idol again because the character will say something. So select the seating idol and just press Shift and D to duplicate it and move it here on this person. And we will place it after this one. Okay? Just move it here and select this one and this time we will blend in the ten frame. Okay. Now, the character will say, Okay, this character will say the Y. So I will just add some Y dialogue, go to the sound. Again, this boy to he will say something at 8:57 frame, remember, Okay? 857 frame. He will say something. Till here, there is no any idle song. There is no stand idle, I think. Yes, there is no extending dL is here. Till 857, we will use this extending idle. Here, we will choose this one and just place it here after the animation. 857 should be the starting point of this YO. He will start talking from the 857. We will duplicate both of these. How can we duplicate select both of these and press Shift and D. Make sure that this one is selected only. Press shift and D and just move it here and we will place it at 8:57. At this time, yes. Disable the seating idle as well. Because it was enabled here. Now, let me check how it's working. Here is the error, something. So I think this is the blending options, so I'm going to delete the blend to zeros. So here, it's finished at which frame e 21. So I will delete the rest of the things at the a 21. So sled this one and just go to this repeat and just pre shift and just make it down. This is a little bit complex. I know you need to practice this one or more two times so you can make it perfect, okay? The one thing is the son is now not sitting on this position so that he should sit on this position as well. Okay. Now we will do it. So he should sit on this position. He should stand to sit on this area. Now this is for the man, so I'm going to add sound, and this is the man too. I added the man will speak something. He was sitting idle here. So I'm going to hear sitting talking. We will just select this one sitting idle and again, split it right click and here split it and move it here. We need to move only the splitted porton and here sitting, we will make it here, something like this. Now let me check. So till here now he will start sitting idle again. Okay, till here. Now, I will split it. Okay, so press to split it. Now this is the splitted portion, so I'm going to press X and delete it. Okay. So this is the full animation. One thing we need to change it that father is not saying anything, okay? His mouth is not moving, okay, while he's speaking. So here, this is sitting talking, so we need to enable this mouth open, and we need to enable this happy as well. Okay. So here, I'm going to enable this uh, sitting talking, select this mouth jo and just go to this talking and just move it here. Okay here. This is the first sitting talking, we will move it here and I'm going to match both the okay. So he's starting from here, at this frame. Now I'm going to sled this axon and just repeat it till here, till here. And we will copy it again here, si D, and move it here and paste it here, because he is again saying something. So that's perfect. Now, everything is perfect. Now I'm going to enable the eye Blink because both of the character is not blinking. So here is the eye Blink, select this one, enable this one, and it will start from here. Okay, and select this one I Blink and just enable this repeat and repeat the entire scene. Entire scene is around 1,500 frame. So I will not Okay this is not playback speed, so we need to change the eye Blink to 14, 1,500 frame with the last okay. Maybe 1,500, maybe 50, to take 50 frames extra. Now, we set up everything. Now I'm going to I Blink for the By as well. So enable this one and select this one, move it here. Select the iblink and here, go to this repeat and just repeat it till here. That's perfect. Everything is ready to go. Now I'm going to plate and check whether everything is perfect or not. Okay? So I'm gonna this 200 frame, and the character will, okay, reach to this position here, let me show you. The character will reach to this position. He is just coming, okay? So we'll capture it using the camera. Okay. When we will do the camera animation, we will capture this position as well. Now, let me check no. So this is not the 1,500 frame. This is the 1050 frame, okay? Yes, because the scene ends here. Okay, 1050 frame. Now, the first problem is of this leg, okay? The leg when he was talking, okay. When he was talking, the legs was not perfect. Okay. So I'm going to select the man only. Okay, disable this boy and go to this man while sitting. Okay, the setting leg is not perfect. Okay? So what I will do, I will simply let me check. Okay, let me check from this one. So I will delete this second sitting one. Okay. Press sex and delete. We will copy it again. So how do you animate it? Firstly, let me follow. There should be only two timeline. This is the timeline one. Okay, this is the timeline, resign to hide. And this is the NLA. Select this sitting talking select this setting talking. Press Type button. Okay? A up the caps lo tab TAB button, type button on the keyboard, okay. And it will open up the animation. Okay? This will open up the key frame. So you need to select the character and jump to the pose mode. And you need to select the character legs, the both legs and these both legs. Select the both legs by pressing sift and just expand this one and you will get the position. Okay. I think there are not so much position, so what I will do, I will change it. Okay. So here this time, I'm going to this frame where it's changed. Okay. Now, he's changing his leg, okay? He changing his leg. Now let me expand this one. Yes. So here, let me check in which frame he changing. Yes, you can see he's changing in this frame. So I'm going to press I to add a keyframe. Just go down and press let me move it. Okay? First, select both of these and just enable this rotate tool and just rotate it a little bit. And again, press I now select both of these, and now rotate this one. Okay. I select both of these and just rotate it. Animason little bit complicated. Okay. So you need to practice again and again. Again, press I. Now let me check. Now, this time it's perfect. Okay? The animeson is quite perfect this time. Okay, so it's ready to go. Now I'm going to disect it by pressing anywhere, and I'm going to just select this one and press Shift and D and just move it here and I'm going to place it here, okay? Now, let me check. That's perfect. So press A and just go to the subject mode and go to the selection mode. So we solved our first problem, okay, that this man is acting properly. Now, another problem is after saying his mouth, he's not closing, okay, by itself. So I'm going to select it, go to view and frame selected to just reframe it. Okay? Now, how can we just close his mouth after saying something? For my friend, we need to do it manually. The one thing we have missed is the boy dance. After saying the dialogue first dialogue up the man, the boy should dance. At which frame in my case at hundred 58 frame, this boy will dance. So what I will do, I will just select boy and I will increase the frame, maybe 1,500 frame, and I will just select both of these. And just move it a little bit at this area, okay, randomly, because we will start the dancing, my friend, this is a hip hop dance. So I'm going to just enable this hip hop dance, okay, side hip hop dance, just enable this move it here at 8:58 frame of the Bio, I'm just doing for the boy and let me check, it's very big in size. I'm going to make it high and let me check whether it is dancing or not. So he's not dancing because of one thing. Okay? Here it is talking. So here you will get the hole forward. So I'm going to do the nothing. This is nothing. After that, this boy said he will dance. And we need to change the dialogue everything's perfect. I think we need to rotate the character a little bit. Okay. So we will do it also. So is now finished at which frame. Let me select both of these by pressing shift, and we will just place it after finishing the dialog dance, okay? So just move it here. No, another dialogue of the boy should be here at 1,262, 12 62. So I'm going to place these two both dialog. Okay, select both of the dialogue, by pressing sid and move it. It's by mistakely selected here. Control J two. Okay, select both of these and just move it here. Okay. Now, that's perfect. So after finishing the dad first dialogue, the boy is dancing. Okay, let me sew you. Now he's dancing. Okay. Then after he will say something, we need to change the dialogue up the Y. Here's the first dialogue up the boy, now we need to change the 1,327, the dialogue finishes. The first dialogue up this boy finished 1,327. Till here, we need to start this man pre shift and select the man edgible and 13 27, the man will say, okay, talking, so I'm going to select this one, pre shift this one and this one, and we will just move it here. Here until here, he will sit idly. He will sit idle. I'm going to select this one, press X to delete and I'm going to duplicate this presive D and move it here so that he will sit idle on this position. Now, let me show you for the died age well. He said, we need to move it little bit because he's saying till here. So we need to enable the blending or blending for this one, sitting idle for this man. He's dancing, okay. After dancing, he will say the first dialogue. So till here, we need to just move this one, okay. So go here and select this repeat option, pray shift and just move it little bit backward. Nah, that's perfect. He will say that's perfect. This is all the dialogues. Now I'm going to do one more thing, my friend. Here, I Blink is perfect for this man and I Blink is perfect for this boy as well. Now, another issue that we need to solvage the rotation. The boys rotation while dancing is not perfect. So we need to change the boys rotation select the boy and when he will arrive, he will arrive at 650 frame. Okay. I'm going to select the empty and just go to this constraint and let me check. It's the 652 frame, okay? So I'm going to I'm going to this 650 I'm going to this 652, and this time, I'm going to select this nerves path and in turn to the edit mode, and we will rotate the nerves path little bit so that he should be in the position. Now I'm going to move it here so that he will stand on the ground. Okay. And we will also manipulate the ground here because the ground is not perfect. Now, let me check when he is dancing, whether everything is perfect or not. NHs rotation is perfect. Okay. But the ground is not perfect. So we need to make the ground here a flat surface. Go to this object, save all your animation, because we did the animation now select the ground and here go to this scalped mode. And here you will get the flattened tool. You can go to this inflat display, and here you will get the flat tool. Okay? This is the layer, and this is the flatten. Just like this one. And even you can make it smooth, my friend. Okay? Even you can make it smooth, okay? Something like this. I'm just making it a smooth. Okay. The strength should be 100 and you can see this is the issue when you make it smooth. So just press G to grab it and move it upward. Okay, press F to make this one the large. Okay, this is the issue here. Uh, the layer is not divided perfectly here. That's why it is creating the issue. Here you can make this clay strip and just strength so with the one and we are just making this one perfect. It's perfect. And here we are making this area perfect. Now let me check at the dancing hedge here. We will add something to here, hedge on the ground. Everything seems perfect. Now let me go further. Now here, everything seems perfect. Okay. Now, that's manageable. Okay, because there are lots of grasses. Now, another issue to solvage after saying the mouth is not closed. Okay? So sled the boy and press number delete button to focus. Now I'm going to solve it for the boy for the first time, okay? So select the boy and control us to save the project. Okay. And we need to mark where the boy stopped saying, okay. The first one to sage 747 or maybe here. The first time mouth talking open 740, he's closed his mouth. He should close his mouth 740. Slide the mouth face, let the face, and just go to this here particle type. Okay, you need to go to this here, Obtaa purport, this triangle icon. And here you will get the search icon. Just search for the mouth. Okay. Mouth. And here you will get open maybe let me check the open here only. Yes, Japen maybe this one or maybe you will get here you will get the mouth closed using this icon, okay using this icon just search for the mouth close. Mouth close without the space. Okay, this one is the mouth close. So here you will get this value just right click and you will need to delete the driver firstly and add the 740, just make the keyframe here, add a keyframe and go to the 741, 0741. And just make it the value, not the one. Okay, you need to check it, which is the perfect for his son for this guy. I think point just perceived and increase the point. Yes. And add another keyframe. So after saying, after saying, he will close the mouth. Okay. So now, it's perfect. Now, before starting the second dialog you need to make it zero again, okay? So here before starting the dialogue means till 12601260, select them again, again, add a keyframe. Okay, add another keyframe here and just go to one frame here and make it zero again and add another keyframe. Okay. He will close his mouth, and again, he will open the mouth again. So go here until he will speak, and then we will again close the mouth 13 30 at 13:30, he should close his mouth. Select this one, add a key frame, and just go one frame forward, and again, make it 0.4 maybe. He will close the mouth 0.2, three this sign. So I'm going to make it here. Okay. So save it and we will do this thing here for this man as well. So select this one man, number, delete to just here, select this one and where he should close his mouth for the first dialoo So here the file alogs speaking, and now he should close his mouth here at 8:58 frame. So go to this 857 frame, select this one. Again, mouth close is opened here, the search is opened, right click, delete the driver, and here the value is point to four. I'm not going to change the value, make it one frame and just go to one frame here because he should speak. Just make it here. That's good and add another keyframe and check the next dialog. I'm going to check the next dialog, where should be the next dialog. So he should start the next dialog at talk mouth open jaw 13 25. So go one frame back 13 24, again, we will add a keyframe and then 13 25, we will open the mouth till it was opened. Okay? Again, add a keyframe. So that's good. Okay. Recently, it was two, six, seven. Yes. So that's perfect. Now. In the next video, we'll fix our hair, and then we will start our camera animation by 13. Fixing Hair: Now it's time to set up our character hair, okay, because the hair is not project. So what we can do. So firstly, I'm going to this solid mode because it's fast and just hide all of these things because we don't need any of these, and this is the pure scene. So what you need to do just open firstly, make sure that you're saving your project, and then we'll save it incremental. It will just make a copy of it. This is forest animation. Now this is forest animation one, okay? So you need to open By character animated. Okay, that is the character that we have used here. So after opening, this is the boy. Now, what will we do? We will simply copy the here from it and just paste it on that blender file. Okay? So select the head of this character and just enter into here. Okay, enter into this. This is the modifier panel, and the character here is particle nine, ten and 11. If you had all of these three, it will look something like this. So what I will do just expand this particle system and convert to mass. Okay. And again, slide this one and expand this particle system ten, convert to mass, and slide this one, expand to particle system 11, convert to mass. Okay. Now, everything is now converted into mass. Now select all of these three mass. Okay. Firstly, select uh, this one. Firstly, select the second mass, then first mass and the one by pressing Shift and press control and J. Okay. Now, this is complete here. Okay, what I did, first select the second mas, then press Shift and select this one, then press shift, and select the mass last o and press Control and J to join it. Okay, Control and J to join it. Now, this here, okay, select this here. Okay, this is the Bier Ba and here just press this two times and F two to rename it. Now select the boya and Control C to copy it and open that blender file. Okay? Now here what I will do I will here in this form. And here I will do one more thing, select this character rig and just enter into this poge mode, press A to select everything and just go to pogeGila transform all. D one thing, and then go to this object mode. After that, again, select the character and just go to this view and frame selected to just focus it, okay? One thing we need to do, I'm going to change the cursor, so you need to press Shift. Even you can go to this here cursor, enable this, and I'm going to place my cursor here. Okay, that place. Then perfect. Now I'm going to press Control V to paste it. Now, here is now pasted. Let me show you expand this. Here is the Y here, but this time it's not visible here. So where the Ye select this Ye here, I'm going to this view and frame selected. So here is the here. Okay. So select the here, right click set origin to geometry. Okay. Now enable the mop tool, even you can enable the mop tool and go to this character. And here we have this cursor. So press Shift and a and select selexen to cursor. So now here is here. Okay. Now, we need to rotate this here. In the 180 degree. Okay. Now, we need to match it purplely according to the boy. Okay, I'm just matching the hair to the boy, and then we will join to this. Okay. Then we will join the hair to the boy so that it will look perfect. Now here, you can see it's looking perfect to this boy, you can make it something like this. Now, it's looking perfect from the angle, okay? Let me check, yes. Even you can go to this material remote to check it whether it is perfect or not. I think we need to just suggest it here. Now it's looking perfect. So here, I'm going to show you one thing, what you need to do, select the hair. Okay, then select the character rig by pressing it, only the rig and Jan enter into the Poche mode, and then only select this head. Okay? This is the head boon. Okay? You can see only select the head boone and Jen go to this object mode. Don't press anything, just press Control and P, and you need to choose this bone option. Now the character here is now rigged purply, expand this and you can just check it by moving it, okay? Character here is perfectly rigged here. You can check. The rigging is working purply. Now I'm going to do the same thing for this man as well. Okay. Otherwise, you can leave it here. He's looking perfect in this condition, I think, okay. He's looking perfect. You can leave it otherwise and you can place it okay. So I'm going to leave it because it's the crazy work. Otherwise, you can follow the same thing here. I'm going to show you so this is the man, okay. And here, this is the hair okay. So select the main body and go to this modifier panel and you need to search which one is the man modifier. Go to this particular line 11, 16, 17, 18 and 19 and 20. This is the man here, okay. So you need to convert to mass. So just select this convert to mas, let this convert to mass and join all of this and just copy it here on the blender and control you to paste it here and just change the cursor position. How can you change the cursor position here? Select the cursor and just change with the man, okay, this man and then you need to follow the same process, select the here, firstly adjust it. Firstly adjust it, select the here and just enter into the pose mode, and kill all the transformation. Then you need to set it and select the headbone again, parented Control P. Okay? Now, that's perfect. Okay, I'm going to change the cursor to here, maybe, Shipt and tight click to change the cursor. Now, that's perfect. It's ready to go. Now in the next video, we will do our camera animation, because everything is ready to go. So I'll meet on the next video. 14. 3D Animation of Camera: Now this video is fully about the camera animation. Okay, we will set up our camera, and then we will do the light animation. Okay. So this time I'm going to this one. This is the solid mode, and don't forget to save a project. And this time, I'm going to anhyd each and everything. Okay? So go to this GScatter and go to the system and just press it and anhyd everything. And then the GScatter because it's time to animate the three D camera. It is very important to unhide everything had the road and hide maybe the things needed this camera this camera. If it did not, then you need to add the camera and where the road. Yes. Hidden, I think we need to hide the pond, okay, stone and elements and unhide the house and the pond, and it's necessary. Don't unhide this camera on okay. These folders are not necessary. That's why I disable the render here. So also, you need to press one key that is Alt and edge. Tend to an hide the things that we hide it. There is the whole animation. My friend, this is the whole animation of it. Now I'm going to control as to say my work. We are in this one. This is the timeline here you can see. Now, we have started the animation from the 240 because it's the character animation. But we will start the animation from the zero frame. Because I will sew up I will sew up the scene agile. Do you want to add the DR in your scene age? So I'm going to show you how can you add the dia? You can download the Dia from the resource section of this class. You will get this beer GPT, it will be in the G format, right click and extract all. You will get the beer and you will get the source, and this is the Bx format. Okay. So you need to directly drag it and drop it here, and just place it it will be in the under the collection here. Okay, boy character. And where is the bear This is the bear very big bear. So what I will do slide the beer and press to scale it down. Okay. Scale it down. And I think I need to the size of the beer. So just place it here blue one. Okay? And let me measure with this boy, whether the beer size is perfect or not. I think I should move it. Yes, now, the beer size is pretty perfect. Scale it more. Yes. Now, I will place this bear. Okay. I will place this beer on this ground maybe somewhere maybe somewhere here. Okay. We will place it somewhere here so that we can frame it. This bear is animated, okay? Let me show you. Firstly, select the rig and just enter into it. Pose mode, press A to select everything and just go to this object mode. And now here you can see this bear is animated till 550 frame. Okay, let me show you. Oh, one thing is problem here, my friend, that this beer is animated. So if you decrease the size of the beer, it will increase automatically. So we will do it with the empty. So I will connect the empty, and then we will decrease the size. Okay. So firstly, I will move the cursor here so that we can add the empty here. So this one, this is the selection of the cursor move it here. And go to add and here empty and add a cube maybe. Okay. So firstly, select the beer. Okay, here go to the selection box, select the rig, and then press shift and select this newly added empty and press Control P, and object keep transform. Now we will select the empty and just press, make it a small. Now let me check. No, it's perfectly working. Okay. And these are the loopholes, my friend. Ha you can use it. Okay? These are the loopholes. Now I'm going to place it here maybe because it's the B it's looking like the pig, but believe me it's the BMI friend. It's the B. It's looking like the pig. That's perfect. Now I'm going to start the camera animation for it, you need to add a camera here. If it is not, then let me show you how can you add the camera? Just press X to delete the existing camera. Go to its ad, and here you will get the camera. So the camera has been added here. You can see the camera has been added. Now, how can you reframe the camera my frame friend? So I'm going to reframe my camera. When I start the animation from there, it's very difficult to just see where you want to start the camera animation. So here I have started from one frame. Okay. I will start from the one frame. So just press it. You will be in the one frame. And I want to start from this pond, I will start from this pond. And I'm going to enter into the camera more, make it a small because it's not needed, and just enter into the camera mode by pressing this button. But if you press this button, the camera is here. So how can you reframe your camera at this position? So you need to press Control, Alt, and the numped zero button, numped zero button, it's very necessary. So Control Alt and numbered zero button, the camera is reframed here. Okay? This one, the camera is reframed. Now sled the camera and go to the camera properties. Here, you will get the focal length. I'm going to make it the 20 focal length. So it will look perfect here. Now here go to the viewport display. Passwords would be 0.9, so I can see actual frames. Okay. Now, everything is ready to go. Don't forget to save your scene. Now here, I'm going to lock the camera. If you lock the camera, you can move the camera. Otherwise, you will move the viewport. Okay. So here I want to start from here, somewhere here. I want to start the animation from here. So don't forget this is our pond, okay? But this side is not the grasses, so I will not cover this one. I will just sew up this scene. Okay. I'll unlock it and just place it, frame it, on the scene entirely, and again, lock it. So this is the starting point firstly. So let me go to select box. You can even hide it. Okay, but I'm not going to hide it. And I'm going to start the camera animation. Okay? So for it, I'm going to create a new folder for the camera. So here, I'm going to select the scene collection. Right click New collection. And here the new collection, this is for the camera. I will do the advanced camera animation. Okay. So I'm going to move this camera into this folder. That's perfect. Now I'm going to add this boy and man and everything is perfect. So this is the camera. Now we will add multiple cameras. We will add multiple cameras at a time. That's why I made a folder, and I'll show you how can you animate multiple camera at a time. You will get the markers here on the timeline and there is a Control and B bind camera to markers. So there is first camera, and I'm in the first frame here. Okay. This is the first camera. This is the first frame. If you want to go to the first frame, just press this button here or you can enter the first frame here. Okay. So select the camera, move your mouse here, or even you can go to this marker and bind the camera to marker. It will bind the selected camera. So it's binded. Now I'm going to here because the scene is animating. So I'm going to the maybe five frames, 5 seconds or maybe 4 seconds only. So I'm going to zoom it but before that, let me go to this first frame, slide the camera and press I on the viewport here, not here, okay. Press I to viewport, add a key frame. Now go to this 125 frames, and just zoom out your sem little bit, okay? We will not zoom it very high. I want to just saw the things. Let me zoom it a little bit more. Not till here. Yes, still here. Now, I'm going to press. If you press I here, it will show you all channels. You need to select all channels. Now, here is the animation. Let me play it. Okay. Go to this here and just play. It's the animation. Okay. Now, select both of the timeline, press T and choose the linear. Even you can go to the edit preferences, and here you will get the animation. And here you can change the default interpolation to the linear, because it's difficult to again do it linear linear again and again. Now again, save your project and just close it. Okay? Now play it, so it will zoom it. Now I will change the camera from here, 126 at 1:26, I will change the camera because we have animated till one here, five. So go is add and add a camera here. And from where do you want to start the camera animation? I want to start the camera animation from maybe here because there are no any grasses. Okay, so I want to do the camera animation from this area. Okay, let me zoom it. This area. I will do that again, start the camera. Slide this camera 001. And this time, I'm going to bind the camera 001. Here go to this marker and bind the camera to markers, but it will change everything. So what you need to do you need to adjust it again. Okay. Because this time we are using the second camera, I will just go down and here I will use this move tool. I think there are so many trees here, okay? It's difficult. So I'm going to here. If your PCP lagging, then you can unhide most of the things, the ground things. You can unhide you can hide all the things. Now I'm going to select this camera again and go to this here and change to the 20 millimeter. That's why here is our old camera, okay. Here is our old camera. Now I want to start the camera mon from here, let me zoom. It's looking crazy, okay? So here is our first camera. Let me show you. So this is the first camera. Okay, here is the animation of the first camera, and here it's switched back to the second camera. Okay. Now, let me it's playing, so I stop it and we will choose it to maybe 200 frames, till 200 frames. So for it, I'm going to select the second camera. This is the camera 001 and again, go to this 126. Again, press I here in the screen after selecting the camera 001, again, go to the 200 frames again and just zoom it a little bit. Okay. Now again, select this camera 001 and press I here. Now, it will be linear, so you don't need to change it again. That's perfect now. From the 200 with camera, 201, from the 201, we will again add new camera. But instead of adding new camera, we will duplicate the existing camera because I don't want to change the position and focal length again. So select this camera and press Shift and D to duplicate the camera, okay? Here you can ip ten D to duplicate the camera, right click to really to select the second camera, camera 002, and here go to this marker and here bind camera two markers and add that 201 frame, where do you want to start the first camera 002, press A and X to delete the previous im the camera 001, o because that we have duplicated. Now I want so the Bar as well. Okay. At the last, we will do the lighting portion, my friend. That's why I'm not doing the lighting portion this time. So here is our beer and I think it's moving or not. I don't know. And let me play the animation. Yes, BR is moving. Yes, yes, yes. I'm going to that 201 frame, select our second camera and press I and just go to 240 frames because you will only select 240 frames, okay? Now I will just press I after jooming it out. Now let me check how it's looking. Changing the camera, it's looking pretty perft hundred 242, we will add up our different camera. So the camera first camera was there, so I'm going to select the first camera and praise Shift D on this screen to duplicate that camera erratically to relay. Now this is camera 003. So good is marker and bind bind camera to the marker. So this is the first camera. Now, we will delete the animation of the first camera means this newly added camera, okay. So praise A X and delete the animation. Now, we will choose up our character. Select the character because the character will start I moving, I think. Okay, Harry, the character. Let me enter. Yes. It's looking crazy, I think. Okay. We will firstly zoom it out zoom it in because there are no any supported material or grasses here. That's why we need to zoom in. Now, what I will do is like the camera 003, press I to add a keyframe, just go here because the character is working. And we need to just again follow up the character. Okay, something like this and press I again. Just go here because the character is again moving. Just follow it up and press I. Now let him play it how it's playing. Okay, it's playing like this. Okay, it's not looking perfect here because it's not playing real time. It's playing three or four frames per second. That's why it's not playing perfect here. Okay. Let me delete in between key frames. So it will be the smooth animation here. Now, here, I'm going to again zoom it out and then we will add another camera here. Okay? Selaut this And we will add maybe focus area on this camera as well. So let me check. Select this camera again and press I and let me check how it's looking. Firstly, select all of these three, press D and it's already linear, I think. Yes. Let me check. Now, here I will add another camera here at 417, I will add another camera. Select the camera 003, press Shift D on the time here viewport and right click to delete. This is camera 004, here bind the camera 004. Binded. Now, select the camera 004, press A X and delete the old keyframes and just select the character and just press all two and just rotate it. Now you can so the characters, you can sew the full character working. I'm hiding the leg because the legs are inside the ground. That's why I'm hiding it. Now here we will just sew up like this. Now, select this camera 004, press I and just and now the camera, this character is not moving. I don't know why. I'll set up it. Okay. So here, the solution is, select the character rig and just expand the NLA data. And here, I'm going to search here is okay. Side hip hop dance is enabled, but here go to this Xtra police and make it nothing, okay? Make it nothing. Now, the character is working perfectly. Okay. You can check which one you can make it all the things, nothing. Okay. Now let me check the animation. Here is the animation. This is the beer animation, and you can see that it's looking perfect here. Okay, now slide camera 004, and we were animating the camera 004. Again, you mean little Wet because we want to sew up the scene here and just press hi now let me check. Now, let me select the camera 003 because it was animated here. And I want to reframe the animation here. So go to this previous keyframe by pressing this button and just zoom it out a little bit to show the boy here because the boy is dancing. Again, press I to replace the previous keyframe and just delete this keyframe and delete this keyframe as well, and just go here. And I'm just animating it again, okay after deleting the keyframes because I want to show the boy Because the boy dancing, so it's important to sew my friend because it's hard work. Okay. So it's important to sew up our scene. Now, let me press I after selecting the camera 003. Press I and now let me play it. Okay, here is the camera diverting, so I'm going to reframe the camera and press I again. Now let me check it again. Again, the camera is diverting. I'm going to select press I after selecting the camera after selecting the camera and press I. That's perfect. Okay. Here the camera switched. And here is our old camera. Now it's looking perfect. Okay? Everything seems good. Now, saving the project is important. Okay? We have only the 1,500 frames. That's why I'm going to select the camera 004. And I'm going to here I will switch the camera. Okay. So this time I'm going to select the camera 004 again and here go to this here and press to D and right click to releg Now, this is the camera 005, select this camera and go to this marker and bind camera to markers and select the 005. Again, press A X and delete the old keyframes. Okay. Now again, go here, and this time, I will select father and just press numbered delete button, and I will sew up this. Okay. I will just capture this area maybe. You can capture other area. It's depend on you, how you capture your things. Okay. I'm just capturing what I'm just okay, I'm just capturing something like this because here is the fire. So this area will maybe, yes, select the camera 005 and press I here and just go some frame here. Till here, because he's about to say something. So just zoom it a little bit. And again, press I. Now I'm going to duplicate the camera again, select C D here, right click to releg it. This is the camera six, good marker and again, bind camera to marker and select camera 006 and select both of these and act to delete it. Now I'm going to reframe the camera. And here this time, I will select this boy Okay. And this time I will select the boy. Again, select the camera 006, press I and just play the scene. Okay, here until here, I want to zoom the scene, a little bit, and move it a little bit upward because the boy small. Again, press I and let me check how it's looking. Now here after the father, I'm going to again, camera 006, psive D and right click to relege it. This time, I'm going to select both of the keyframe, press X to delete it. Now, select the camera 007 and I'm going to just rotate the camera because I want to sew up this man Because he is the father. He should be visible on the camera. Now, what's the cinematic sort? I'm just trying to find the cinematic sort. Okay. I think this one is the cinematic sort. Here, the fire is visual and this man is also visual. So I'm going to select the camera 07, press and just play the scene. Oh, we made the mistake. Go here and we didn't bind the camera old camera. Select 007 and go is marker and here bind the camera to marker. Now let me check. Oh, we made one more mistake that we need to change the scene again, just go on the last frame, and we need to again set up our scene because we didn't bind the camera. Again, I delete this keyframe. Okay, slide this man because object around selexon is enabled. And this time, Now, this one. Okay. The entire scene is also visual and the fire is visual. Okay. Now, select the camera 007 and press A here. Now, let me check. After changing the position, we need to reframe the camera, okay. So here, I'm going to zoom it and press I. Now the thing is the camera 006 is for the boy and seven for the man. So I'm going to this is for the boy camera and seven camera is for the man camera. So I'm going to select the boy Again, I'm going to duplicate it, it and D here, right click to Village. This is By one, so go to marker, and here bind camera to markers. Even you can use the old camera as well. Now press A and X to delete the old keyframe. Now, the boy will start dancing. So you need to capture that dance as well, my friend. So here I'm going to this one and let me reframe the camera okay. Here I'm going to reframe the camera, so the dance will look perfect. Okay. Otherwise, it will look not perfect. And here I even sew from in this direction because here is the fire, so it will not look perfect. So I even sew up from this direction. Okay. Now, here I'm going to the y one and press I here and let me play the animation. So the boy is perfectly playing the animation, okay? And he's dancing perfectly. I'm going to zoom it little bit. And we will add the special animation to this camera. Okay, By 001. Okay. Remember that. The dancing is pretty perfect, I think. He's dancer, I think. And let the boy 001, press and again go here. Nah, Jumi little bit. Press I again. Noah he will say something. So I'm going to Jum but he will change the position so they are sued with a change. So here till here after changing direction, he's going to stop the dance. I'm just going to jom it little with press I and then I'm going to switch back to the camera Y camera okay. And again, bind the same camera, bind and bind the same camera that we were using. But here, the Euge. If you are binding the same camera, my friend, the Euge, you need to go here and jump just zoom it out, zoom it and just go here. Okay, and just zoom it and then zoom it again. In this direction, I'm going to select this Y main camera and press, and we will just move this keyframe to here something below here here. Now let me play it. Now, here I want to change the camera. Okay, so go here and press I without changing the camera. So here the camera has been changed. So before changing the position, I'm going to just zoom it out little bit and press I again. Now I'm going to this man camera, and here I want to bind the man camera little bit frame here. Maybe. Yes, my case. I'm going to press Control B to bind this camera. And this time, I'm going to just sew the face. Maybe you can sew the face. But this time, I'm going to set up my camera again. And here I want to sew up this one, again, press I and just move the camera. But you don't you need to just select the man and then press I. All channel man camera man camera. Move it here a little bit. And again, press I and now you just go here. Till he said and just zoom it. Now press I. Now, I'm going to just add new camera here. I'm going to select this camera 005, press Shift and D to duplicate the camera right click, sled this camera 006 right now and press Control B to bind this camera. And this time sled this camera 006, press A, X, and delete this. Now, I want to Reframe this camera, maybe to sew up the whole scene. Okay. To just sew up the whole scene, something like this. Okay. Now, select the camera 006, press I to add a keyframe and just increase it by 15 50 more frames and just go at the last frame, just zoom it out because it's closing and press I. Now the thing is that I'm going to do the camera sacified the By 001. Okay, select this boy 001 because it's the main camera here, you can see. I'm going to apply the camera for it, save your project, my friend and go to this edit. Uh, he preferences. Go to this extension, and here you will get this camera search here and you will get in this line, you need to install it. Okay? If you search it, you will get here and you need to install it after installing, it will be here, o camera, Saki hi. After installing, just go to the addon and make sure that it has enabled, it is enabled. Camera sacifi after selecting this y001, just go to this camera properties here. Let me explain this here camera properties and under it, you will get camera secifi just here and investigation. You can change the mode here and there are lots of mode. You can use any of these, there are close up sort and here are lots of sort. I'm in the investigation tab and I'm going to decrease the influence maybe let me check how it will look. So here the slight movement of the camera. Okay. But you can change the mode as well. This is the close up sort. But it's not looking good. So here is the handi run. So it will look perfect, I think. But the influence is very high, so I'm going to decrease the influence maybe 2.1. And I think it's very hard. I'm going to increase the skill. I'm going to make it 0.05, okay? Yes. Maybe 0.03 is perfect. Yes. It's try and error. You can try it again and again. It's depending on it. That's perfect. Okay. Now I'm going to apply another here is the camera, first camera. Let me show you this is the first camera. But I'm not you can apply it or not. It's depend on you. Okay. Here is the second camera, the third camera. Now here's the 003. I'm going to apply on the 003 because the Y is moving, so the camera should move also. So here, the 0.1 influence is perfect for this. No, that's great. Okay. We did the complete animation. Now, this is a camera which camera, this is the camera 004, so I'm going to apply the same camera 004 investigation, and this time, I'm going to apply the 0.1 very little small moment in the camera, so it will look natural. Okay. Now, hide it. I just hide the overlays. That's why the hair is hidden. Now, he's dancing, press controllers. Now our animation is fully completed. Now we will do the light. Okay? We will work on the light in the next video because here you can see the lighting condition is very poor. So we will add HDRI and we will make this scene the night scene. So I'll meet in the next video by 15. Lights and Hdris: Now it's time to work on the lights because let me show you here there is no any lights in the scene. Okay? I'm in here render premium mode, okay? And let me show you to just here it's time to render here it's rendering. The entire scene is black. Okay? But in your case, what you need to do first go to this solid mode and go to here render properties and change it to the cycle and here change it to the GPU if you're using GPU. Max samples would be 32 in the view pot in dng, and here this would be the 256. Okay. And enable DNyge and enable U GPU under the DNyge. Okay. This will be the setting here for this time. Okay. Now switch to the render P mode after that, and it will take some time to compile the cedars or the lights. And here you will see that there is no any lights in the scene. Okay? There is no any lights. It's just sewing this fire, ok. And there is no big fire. So what will we do? We will add some fires and also the pg in the scene. So what you need to do, I'm just I will download the HDRI so open any browser and this Rogan. Okay, this is the poly haven website, polyhaven.com. You just need to go here and search for the Poly haven and you will get a website. This is the polyhaven.com, enter into it, and you will get HDRI Bows HDRI, you will get the night, just expand it. You will get so many nights. I used this one oglind. You can use this one. You can use this one. I tried this, but this one is not looking perfect. It is looking perfect because of the mountains, background mountains. And you can try this one. You can try this one, this one. It's depend on you, but I think this one is good for me, oglind killer night, and I have downloaded it. It is of 92 B, so I can't sear you. So you need to just go ahead. This is I downloaded in the four k. So it is 97.12 MB. Just download it. OganeKiller night. This is the HDRI. I think you don't need to log in it in the website. Download it. After downloading, you need to go to this here world properties, here, world properties, and go to this color and choose environment texture, and here you will open This is pink means the texture is missing. That's why it's in the pink This is the nature of the blender, open it and open the rogand. I tried this one, but it is not looking perfect, ogland, open it, okay? And it's just assigning it to Zoom. I just boom, you can see the mountain here. Okay. And the strength should be 0.5. In my point of view, you can make it one, maybe two. It's depend on you. But in my point, it's 0.5 is perfect. We will adjust it be present Here 0.5 now go to this here render properties, okay. And at the last, you will get color management and here change it to the standard. And here change look should be the medium high contrast, and the exposure maybe the one point. Maybe let me increase by pressing shift Okay, press it and increase the exposure a little bit. Here, I'm going to increase the exposure a little bit. Let me hide this one. So it's looking something like this. Okay. It's looking crazy. So I'm going to increase the exposure maybe a little bit more. And this time, I'm going to again, the world properties, and here, let me increase the strength 0.6. Okay, now it's looking great. Okay. Now you can check it, okay? I'm in the 54 frame. Now, let me check its rendering. Now, it's looking very, very perfect here. Let me hide this. Okay, it's looking sunrise effect. I think it's giving with the sunset or the sunrise effect in the scene. Look at the mountain, stars and also the stars are reflecting with this vada. Okay, the spawned water is animated and everything the trees are animated. So everything is looking perfect according to this view. Now, another thing, this one, I did it. Now, make sure that you have unlocked the camera. So another thing is my friend, let me go to this here. Again, at the last, I'm going to exposure would be one. Let me make it one. Another thing, I'm going to make here fog on this area. So here go to this again, solid mode and save this project because we have added our environment texture, exit from the camera. Now what I will do here, just go to this this mode and add a cube, just to go here, add mass plane and add a cube. So cube has been added, select the cube, where the cube. I don't know. Here the cube, but here it's not needed here. It's under the camera folder in my case. If it is not visible, just press numbered delete button in this area. Outlined area. Just press to scale it. Again, to scale it and cover the whole area. Okay? I will cover the whole area. But here in the height is pretty high, so press and JD to scale it down in the JD area. Okay. And let me move it a little bit upward. Now, I don't need this fog in the middle portion. Okay. So what I will do just select this one and go to the object properties, put display and just change it to the bound so we can see it. Now after selecting this, I'm going to this to the edit mode, after selecting this cube, and what I will do, go to this phase selection mode, select the upper face and just go down and press Shift and select the bottom pace and what you need to do, press I at that time. So we will only cover the trees. I only want to cover the trees. Let me press seven or even you can press the JD button to go on the top side. And this time, let me check where is our character? It's not visible to me. Our character character. Okay, I think here is our character. So you can press I again, okay. And I want this area. I don't want fog in this area, in this area. So what I will do, press X and delete the face of inner of it and just go it here. And what I will do, go to this here in this mode, selection mode, select this edge and sled the bottom edge at a time, select the bottom edge. Okay. It's difficult to select, this one, and press F to fill it. Okay, press F to now, that's perfect. We will do the same thing here in this area. You can hide all the things, all the props, and then do it. Just select this and press F to fill it. Okay? Not the GF to fill it. Now, I will do the same thing here on this area because we deleted it, that's why if it is not bonded, then it will not vis perfect. Slate this one, press F. Now I'm going to do that at the last time, select this one. Just go down and select this one and press if that's perfect. Now, you can do one more thing. Press two times here on this area. This line, this edge to select the entire loop and press X and dissolve edges, you can do it. So this edge will be dissolved. Now I'm going to do the same thing here. Select this edge and press two times here, so it will selected all the things. In the older version of blender, you can press Alt and then select this one X until dissolve edges. Go to this object, object mode, save your project because it's hard work. Okay. No, it's looking like this. Okay, if you change it to again the box, maybe the solid, it will look like this. This is our trees. Now I'm going to change through the bond again. Now again, expand this. And here we will choose the Cedar editor, and this time select this cube and create a new material, new material. And we will delete this principle BSD by pressing X, and here pray shift and a search. And here we will search volume principal volume. Okay, principled volume, and we will add this volume node, this volume node to this volume. And here density should be 0.1. For now, it's very high. I think it's 0.6 minus trophy. Now it's time to save your project and we will again go to this camera mode. Okay. And now going into the render pre mode, it will take some time. So now you can see there are lots of fog. Let me hide it. There are lots of hog in the background. Okay, now, let me sequence or change it to the timeline so we can just change it. Now here, let me show you. In this area, there are lots of hog because we have enable point to one. So this is very high. So 0.02 is, I think, good. Although there is lots of fog. 01 should be perfect for this time. 0.01 is, I think, good or not? Let me check. Yes, it's good. It's good. Now, let me change the frame. It's good. Let me change this frame. Although it's also good. Let me change to the beer. Yes, it's good. No change to this. Yes, it's good. I think 0.010 0.02 was good. Yes, 0.02 was good. Even you can change the color, change it to the night scene. Blue scene, something like this. Okay. Now it's looking great. Okay, crazy. It's looking crazy. Now, let me change it. Now it's time to add again here. We will add some fire again. Okay. Now, let me go to this here solid mode. Okay, just minimize it and save my project and just exit from the camera view mode. Okay. Now let me search where is our character. Here the character. Okay, and just change my cursor three D cursor here, okay? Now, here the three D cursor. Now go to select box, select this one. Hide it and hide this one, okay? This one was unhidden. Now, let me go to this first frame and play it. Go to this first frame and go to this here. Again, to the here. It is rendered primo to see whether it is burning or not. So the fire is burning, but let me play it. So it's looking like this. It's not looking very, very perfect. So what I will do just hide it and here fire and wood. I'm going to select it. Okay, this is fire and wood. And again, open blender kit and search for the fire. Okay. And we will add some smoke here. So here, I'm going to enable the free first and you will get the picture of it. I will not add the real fire. Okay, so I'm just searching for the fire here. This is the animated fire sprites. I'm going to edit, okay. So it will be added through the scene. I think it's the simple the plane here, you can see. It's the plane. Okay. Now, what I will do, I will just duplicate the plane. Now here, I'm going to search for the smoke. Okay, so the scene will look perfect here. This is the fixed rising a smoke aesthetics. The fixed one, okay? So I'm going to add it again. Oh, it's very big in size, I think. So I will make it a small after adding it, okay? It's unpack unpacking itself. So here is so let me see where is our smoke. So the smoke is here, rising a smoke static, select this one and just press to make it a small, but it is not visible in the solid mode. I just go to this material primer mode, and now you can make it a small, very, very small. Okay. Now, let me check it here. It's the side effect of this one is that it's the image. So if you just change the camera, it will look something like this. Okay. So what I will do, I will select this fire. Okay. Let me select this fire. It's difficult to select the fire, my friend because here, so here is the animated fire sprite just like this and press Shift and D to duplicate it, right click and we will rotate it R Jared and 99090. Okay. So it will now looking like this. Okay. It's looking like this. You can even rotate this more. Again, I'm going to shift D to duplicate it, right click R Jared and this time 45 degrees. It's shift D again, right click R JD -45 degree. Now, it's looking great. It's looking like the fire. Let me save my project, and then I will play. Now, I'm gonna play it. Okay. No, it's playing like this. Okay? It's looking great. Now, let me enter into the camera preview mode by pressing zero. I'm in the camera mode. Here I'm going to this uh here is the render primo to check the final render, okay? This is our final. So let me add this one. Now, it's looking crazy. Let me enter into it. Let me here go. So this is not completely dark scene. Okay? This is the evening scene, I think Nah that's why I was telling you to just move the camera here because it is looking something like this. Okay. So if you play it, it will look something like this. Okay. And this is good. I think let me check if it is creating any problem. Son that's crazy. So this is our final render, my friend. So in the next video, we'll do our rendering work. 16. Rendering out: So this is basically the sort video in this studio, I'll cover basic rendering, okay, I will cover just rendering. So how can you render? So I'm in the render mode, and I set up the scene here, go to this render mode here cycle GPU that we set up already. Here I make simple I choose 256 because it will take lots of time to render. So I want to save my time. Here the noise there sold is 0.01, and here the quality is high and here, fast, accurate, go here. And here, I'm going to this performance compositor, GPU, denoise, GPU. And this time, this is the tiling size. I'm not going to change it. Here the color management, and everything is ready to go, okay? Now, I'm going to render this trial frame. Okay? This is the trial frame 777. I'm in the 777. I'm just going to save my project and we will render a trial frame. Then we will just render the final frame. Here, go to the surrender and render image, sort cutaFT and I'm just waiting. So I rendered a frame, and it took two minute 40 1 second to render and it's looking crazy, okay? After ending, go to this compositing, and if you are using the same Blender origin, that's perfect. Huge nodes, enable huge nodes. And this time maybe V and just jom it out and press N, select these three and press G to move it here, and praise G to move it here, and praise Shift A search, and we will add here glare, glare, just add it on the here, and here choose the fog glow so it will look natural. Her highlight, and we will choose 0.5 and maybe smooth a smooth here maybe choose If we will choose it more, it will light up more. Okay? So I'm going to choose 0.3. Okay. That's perfect. Another thing, I'm going to choose brightness and contrast or if A, you will get color adjust and you will get so many things here. So here, choose the huge saturin and value. So just increase a little bit. Oh, it's very high saturation. So I'm going to increase 0.1 0.01 maybe. And let me make it the natural. Yes, it's good. You can increase or decrease. I'm not going to do it so here and again, color, adjust. I'm just explaining the things here, my friend. You can increase or decrease the exposure as well. So I'm just exposure. I'm going to make it, press shift and just drag it downward to just make it more black. Okay, because this is the night scene, so you can increase the exposure as well. So point -0.2 is perfect. Now, again, I'm going to shift here, search for the hue correct. Okay. This one is the hue correct and just edit here. And this time I'm going to increase the green portion. Okay, some green ones, and also the blue ones because of the sky and also you can increase the red for the bactere. You can see just press M and you can take the effect here. Okay. Everything is now lit up. That's perfect here. Is the exposure, you can change the value here. Maybe you can leave it here. Maybe here, make it 1.05 is perfect. Yes. If you want to change set, check all the things, just select these three and press M. This is previous and this is after. This is previous after previous and after. I think the glow is more, so I'm going to change the glow to 0.5, maybe the 0.6. 0.8 should be the perfect. Yes. I'm going to select these three press. This is before and after. That's perfect, my friend. Now go to this here again, layout and just save your project. Now we are going to do the final rendering. In your PC, if it is rendering, very slow, then you can go to this render and decrease the max simple, increase the noise threshold, maybe 0.1, something like this. Now here the denoise here high, choose the balanced, and here accurate, choose the fast. Okay. And here you can also enable the simplify option. Okay. And here you will get the texture, choose the two k texture. Okay, something like this. And it is the view pot, and here rendering also choose two K. Now, everything is ready to go. I'm not enabling anything. Now everything is perfect, I think. Okay, if it is sewing, GPU is out of memory, then you need to decrease the tiling, divide it by four. Okay. So it will solve the problem. Nah, everything is ready to go. Again, here, say my work. Okay, and go to this here, you will get the output properties. This is 1921 080, and this is 1-1550 frame, and I'm going to choose a folder where do you want to render it? So I'm going to create a new folder here. This is for the PNG, yes you heard right. We will render it in the PNG format because it's 15 50 frame. What happened if we have rendered 500, 600 frame and then suddenly Blender crashed. So you will lost all your frames. Okay. So here, I'm going to render it in the PNG format and I'm not going to change any settings. Okay? So here go to run render. And this time, choose render animation and it will render from the one to 15 50. And by the way, if you want to stop the rendering, by 100 frame and again, you want to start, just change their frame start. Okay? By the hundred 101, where do you stop? Okay? So that's perfect. I will meet you after rendering. Okay. Bye. 17. Final Render with Sfx: So here I have rendered all my frames, okay, and it took lots of time to render. Here you can see, I'm just showing you. Here I have total number of 1,550 frames. Okay, here you can see, 1,550 frames, and that's good. And I'm going to show you that it is from 001 frame, okay? And it is approx 4.45 GB file, and it's looking absolutely great. Okay, that's fine. Now in this video, we will add some sound effects or background music to make our scene more even good. Another thing is, this is the PNG file, so we need a movie clip. That's perfect. I have downloaded one SFX that is the footstep and two background music. One is for the dance and second one is for this forest background music. I'm going to show you from where can you download this one? So here you can see this is the YouTube studio. You need to open your YouTube and you need to create a channel and go to this YouTube studio, and you will get audio library here and believe me, there are lots of songs, okay. And you can use them. They are copyright free song. So I just search here dance and hipop and rap and it give me some dance let me show you. Okay, this one is the cash machine and let me play. Oh, it's taking time. See. It sounds w. So I was confused between these two, and I finally chose this one, okay? Cash machine. And I like this song. You just need to press this download button and you will get this song in your folder. Now, another website is called the pixabay.com. Here. You need to go to this pixab.com and here search for the sound effect. This is the sound effect. Search for the sound effect, I search Walking sound, and you will get the lots of sound. So I just downloaded this one person walking on gravel loop. Okay. Now I'm going to search for the bird. Here the bird song and just sound effect. Let me just play. So I'm going to download this one. Okay. This is of 28 second off and it's asking me to always allow to download multiple pile. I'm going to manage it. So here I'm going to this is the bud, but sound effects. That's perfect. We have collected all our assets. Now this time, this is the Blender file. One more important thing is you need to open the same blend file okay because we have added this sound. Okay. Let me show you go to the sad, not the sad here. You need to go to this video sequencer and you will get this audio here. Okay. By the way it's not visible because the sig is pretty low. That's why we have added the sound effects and also the sound of the character. Uh here you can see you can just grab it and push it down. I'm going to do it using my middle button of the mouse. We have added two audio and here these two audios. So let me listen. Hey, I got my math test results. I scored very well. That's wonderful, son. Your hard work is paying. So this sound is added here. Okay. So now go to this top side and you will get here plus button, if it is not just you are not getting this plus button, then you need to scroll it using the middle button. Okay, scroll it. Then go to this plus button, video editing and here video editing. And you will get this tab, okay? Go to this add image and sequence and use that sequence that we have rendered, okay? This PNG is Make sure this should be in the arranged for M one, two, three, four, five, six. Okay. So go to this sorting and sort it by the name. That's perfect. So press A and just here the channel, so I'm going to place the fourth channel because I want safe. Okay. So I'm going to just here four and you need to add image drip, and I think where it's added. Okay. Yes, here it's added in the fourth channel. You need to drag it and drop it here from the first frame Okay. Now, another setting would be changed here, go to the render properties and here color management. It should be extended and choose none because here, this is the one and gamma should be the one. Okay, this is the bidfault setting. Okay, this would be the zero and gamma should be the one. This would be the setting, okay? Even you can increase or decree the j depend on you. Okay. If you increase exposure by the 0.5, it will look better, maybe 0.7 here, and it's looking great. Now, let me just play it. It is playing very slowly here. Here I'm going to this playback and sync to audios. That's perfect. Now I'm going to add our sound. Okay, so go to the side. You will get the sound, and you can download that sound from the resource section of this class. Okay. You will get this video and script file, ungep it. Right click to nGep it and go to the VG and FX and you will get this spring or this one and just dit what the channel channel should be the three channel because the four and one and two also is occupied. So go to this ad and just place it here. Now let me play it firstly from the first frame and don't forget to save your project. Okay. Now, let me play it, okay. Here, I think first is empty, so I'm going to move it here to start the sound, okay? And just play it again. I think I would move it more here. Okay? Now, this time I'm going to add the bud sound here. Okay. So go to this add again and here sound, and you will get here the bud add it but here, this would be the five. Okay. And a start frame should be 35 very good. Just place it. Let me play. No, I think it's good. Father today? Here the dialogue begins. That's why I will first select this one and select this one and here, change it to the 0.5. You will get here present to open this sound. Now select this one and make it the 0.7 maybe. That's perfect. It's looking great. Okay. Even you can change the background sound here. Here I'm going to download one more sound. This time, you can explore it here, this one. Mm hm. Every day I've been now playing this one is good. So this time I'm going to download this one, okay? And simply you can drag it and drop it, but I will just here go to this ad, and here you will get the sound and this time, this one, and this would be in the six and here starting frame would be maybe let me select here maybe the 50, and just add sound effect. It will be added here 15. Now let me play it where the sun arrives, the sound will appear okay. So here is the sun this time. I'm going to move it here a little bit backward till here. Now let me play the scene. So here, I'm going to make it the 0.7, this sound. And this time from here, I will just decrease the background sound, select this one and press K or even right click to just split it. Okay. And here, this is the sound. I'm going to make it the 0.3. Even you can make it 0.1, so it's negligible. So here I'm going to just decrease the broader sound as well. Father. Here, I will just decrease the sound because here he's going to say something. I'm just like this one, press K, and we will split it till the dialogue. So here is the dialogue finished. And even we will just drag it and just drop it when another dialogue arrives. And we will add some here, right click and we will get here, feed and fade out and fad enable this one. Now let him play. Father, today, I got my math test results. I scored very well. That's wonderful, son. Your hard work is paying off, and I'm very proud of you. Now, here I will just going to dance, so I'm going to add something here. Another sound effect in the Channel seven. Okay? So this is the cache machine, and seven, it's automatically detected the start frame. So just add it. Now, let me move it here. And right click to add here, fade in and fade out. Okay. Now let me play it. And I'm very proud of you. Circumstance. I'm going to the volume is perfect. Now here, I'm going to cut it. So press K and this time, delete it. Even you can just don't delete it. Undo it and delete this one because I want to just make the point maybe three or two because there is the dialog. Okay. And here's the keyframe so ill the keyframe. I'll keep studying and do even better next time. That's the spirit. Keep learning. Stay humble. And success will always follow you. Now, here I will again split it and make it again, 0.9 here. Okay, now, see. Please follow you. Now, that's perfect. So this is the whole animation. Just save your project and sit back and relax the movie. Okay, and just watch the movie, my friend. It's playing four frame. That's why it's lagging. Father, today, I got my math test results. I scored very well. That's wonderful, son. Your hard work is paying off, and I'm very proud of you. So here's the issue. I'm gonna just move this sound here, maybe. Okay, a little bit and just creage it here. Now let me play it. Paying off. And I'm very proud of you. I will just delete the front portion. Okay. And this would be started from here. Maybe here, okay? And just increase the backspace and just let me check it. Out of you. Right click, fade and just enable fade in only. Very proud of you. I'll keep studying and do even better next time. That's the spirit. Keep learning. Stay humble. And success will always follow you. This is the entire just disable this simplify my friend and also go to this performance and will not change anything here. Just go to this here output properties and choose the same folder. And this time instead of this PNG, we will choose FF MPG video. This is important. Another thing go to this encoding, and here no audio, just choose the MP three audio and here, this should be the 320, this is the entire here, I'm going to choose the high quality. These are the important sitting edge here. This is the audio. Okay, this is the important setting and just save your project and just press render render animation and it will take very less time to render, because the frames are already rendered. So that's why it's rendering very fast here, you can see it. The movie is rendered. Now let me just show you in the folder, go the same folder and you will get this one, 001, and this is the video file. So I'm going to play it for the last time, and here you will get this player, your player. Father, today, I got my mouth test results. I scored very well. That's wonderful, son. Your hard work is paying off and I'm very proud of you. I'll keep studying and do even better next time. That's the spirit. Keep learning. Stay humble. And success will always follow you. So that's perfect. So this is our entire class, and if you are liking this class, okay, then please p five star rating and enjoy another class in the same platform, so I'll meet in the next class by.