Transcripts
1. Class Introduction: Hi, and welcome to this course. In this course, we
are going to create a beautiful cinematic car in the forest scene
entirely in Blender. This class is designed for both beginner and
intermediate artists. There is no any need
of prayer experience. We will build an autumn forest environment
scattering trees, grass, flowers and leaves, using Blender and GScatter. Set up realistic
lighting with HDRI, animate a car moving
through the scene. Create wheel rotation
animation the camera, and finally render a
polished cinematic sort with sound effects. By the end of this class, you will have a complete environment animation
that can be added to your portfolio or used as inspiration for
your own project. We will focus on
practical workflows and techniques that also be applied
to the other environment. And animation
project in Blender. I have structured the lessons step by step so you can follow the entire process
from scene creation to final render without
feeling overwhelmed. If you are ready, just jump into first lesson and start building
our forest environment. I'll see you in the glass.
2. Creating forest land: So welcome to this class, and we are going to create
something like this, okay. We are going to
something like this. This is autumn trees. So let me enter into
the camera view mode. We are going to do the camera animation
and age well, okay. And I'm just playing it live. That's why it's a
little bit laggy. Okay. So we will do
the camera animation, car animation, we will
scatter grasses, flowers, trees, and also see here, the trees are moving
with the wind, okay? These trees are not still, okay? That's why this is
the plus point. We will animate
the trees as well. Okay, here you can see here you can see the trees are
just moving with the wind. So we will do the color grading edge in
the compositing section. So this will be our project. Okay. Let me exit from the camera view mode and
we will add the sky. So, this is the sky
and we will add the clouds including the sky
and the proper lighting. Okay. So this is
the final output, and there are lots of trees scattered and everything
is going perfect. Okay so firstly, in this video, we are going to download the
Blender because this time, I'm going to use the
LTS version Blender, long term support the fully long term support
Blender version. Because this is
the stable Blender here you can see
this is not casing. I'm just playing it in
the live, not gassing. So that's why I'm
using this one. And the second plus point
is the support of add on. Okay? This Blender has
support lots of add ons. Okay we will use this GScatter addon and
the Blender key add on. And GScatter addon
supports this Blender, 4.5 version because
the latest version of Blender has so
many issues and bugs, and there are Python era. That's why this addon will not be installed on
the latest version. That's why I'm going to
download this Blender, 4.5. So I'm going to
create a new project. Okay. So open a browser and
search for the Blender. 4.5 LTS and download, search it 4.5 LTS download and you will
get the first website, enter into it and
just download it. Blender 4.5, and you will
get something like this. And here, this one, if you are using Linux,
you can download this one. If you are using MacOS
with the entel processor, you can go with this MacOS
with the Apple Silicon. This is the new MacOS,
maybe MacOS, two, one, three, four, five maybe
in the future. This one. And if you're using Windows, then that's perfect, my friend. They say perfectly
suitable for you. Okay? Simply press this
Windows installer. Press this one and it will be downloaded in your PC, okay. And it's pox of 300 MB, I think. So I have already downloaded it, so I'm not going
to download, Okay. Here is the Blender 4.5 version, so I'm not going to download. So this is the Blender, okay, that we have downloaded.
Blender 4.5 0.1. And so simply right
click and open it in the Windows and simply next
and just press next next, assign a folder, and next, it will be installed
in your PC, okay? And you don't need
to do anything. It's already installed. That's why I'm not
going to install it. Now, after installing, open the Blender here,
search Blender. Okay you will get
the Blender 4.5, open it after opening, it will look like this, okay. Ignore this one. We will
install this in the next video. After that, I'm going to
do some settings here, go to the edit
preferences, and firstly, go to this navigation and
enable this object around Selexono and here is the input enable this emulate
three button mouse pad. And if you are using keyboard
without numpad button, numbered button, what
is the numbered button? Let me show you. Okay,
this is the keyboard and the buttons which are
placed in this area, okay, with the nuloged button. Here the one, two, three, four, five, six, these are
the num log button. If this is missing, then
enable these settings. Emulate numbered button. By the way, I'm using a keyboard with the
numbered button. That's why I'm not going
to enable this one. Now, object around selection
should be enabled. Now go to this system. If there are two
types of graphics, first one is NVD graphics, second one is the AMD graphics. I'm using the NVDa
that's why I will use the code and optics
and if you are using AMD virgin a graphics, you can use the HIP, or check both of these. And here if you are using Apple, maybe you can go
with this, okay. So here in the optics sex and
select this graphics card. By the way, if you are not using a graphics card in your PC, then you can select your CPU. Even you can choose
this non option. If there is nothing visible,
something like this, no computable GPU fond, something like this, then you
can choose the non option. Okay. Check every settings
if there is nothing visible, then just go and select then. Now here, go to this membrane limit and
increase the do steps 200, 100, I'm using the 32 GBRM that's why I'm
using 200 do steps. This Control JD means you
can go previous, okay. I'm going to this
animation and animation, select this location
rotation I scale. How can you select?
Select this location, press shift and select this location rotation I
scale and just leave it. Okay? Now, go to this
file and say preference. Even you can go and enable
some add ons as well, but this time it's not needed, so I will explain you. So these are the
settings, and we did it. And if I will press anything, you can see it on
the bottom side. Okay. I'm going to press
here G to move the cube. You can see here I'm
pressing G, okay. Now, after enabling
all the settings, how can you navigate
in the system? Okay? Press Alt ALT Alt button or in the Option
button in the MacBook, you can rotate this cube. You can rotate it from
the Gizmo as well, okay, and press Alt and Shift along
with you can just move it. Even you can move
it with this hand. How can you zoom
it using a scroll, or even the setting edge
well, you can zoom it. This is the setting
how can you move it? GRS is the sortcutGRs
G for the moment, R for the rotation
as for the scale. G means the grab, there
are some here tools, select your cube, enable
this tool and just move it. This is the stcut. You can just rotate it,
something like this. You can scale it. Okay.
So how can you delete it? Press X to delete it. Okay, X, but I need to delete in your keyboard. Okay,
that's perfect. How can you undo Control
and JD to undo it, Control and J to undo
it. So that's perfect. Now I'm going to
create the land, okay? So for the land, I'm going
to delete this light. And for this time, I'm
going to hide this kinda. So press H or maybe you can hide this using
this outliner. I'm going to this add
miss and I add a plan, and this time, go
to this exon box. And I'm going to press N, and this time, I'm going to
make it 30 by 30 meter, okay? 30 by 30 meter. Is you can press N to
open the side menu and here go to this item sexon if you not visual
something like this, go to this item sexon. We get the diamond sign. So here, I choosing the 30
meter and 30 meter with, there is no height
because it's a plane. Now, that's perfect, my friend. Even you can increase
it if the smaller. Okay, you can increase it. So I'm going to increase it in this direction,
Y direction. So I'm going to place it. This is the 30, and this
would be the 35 maybe. Now, it's good. Okay, 30 by 35. I increase the Y dixon
because here you can see this is sewing
minus Y in the front. Okay. This is the front dixon. If minus Y is sewing
in the front, this is the front Dixon. That's why I have
increased. That's perfect. After increasing
here, you can go to this object properties here. After selecting this plane, go to this object properties. And here, the scale is not form. Means the location is 000, rotation is 00 the
scale is not 111. What you can do, either
you can make it 111, but it will reset
everything. Undo it. How can you do it?
Select your plane, go to this object mode, and apply the sort
cats Control A and apply the scale because
the scale is uniniform. Now the scale is uniform, it's very, very
important setting. Otherwise, the
modifier will not work properly A. I'm
going to select this one and go to this
Modifier panel because modifier is like the
cheat code in the games. Okay, I just helps us
to fasten our work. Okay? Now, go to
side Modifier and go to generate not generate deform, and you will get the
her display modifier. Okay If it not getting just
search here displace, okay? And you will get this
displaced mode if I just add and create a new ones. After creating new ones, you can see that
nothing is changing. So just like your plane and just go and go to this edit mode. In the object mode, we can
only move, rotate and scale. Let me expand it, move,
rotate and scale. But in the edit mode, I'm going to the edit mode. We can do so many things. So what we will do, select
press A to select everything, right click and subdivide it. Don't press anything?
Just expand this one. If it is disappeared,
then again, right click and subdivide,
you will get this one. I'm going to make it
100 subdivisions, because PC is good. And if you are using
low specs, PC, low specs, then you can
subdivide it 50 times. Okay? Simply, right click, press A to select everything, right click and subdivide, Okay? Now into the object mode, select this one and we
have created a texture. After that, you can press this button, to
enter into the setting. Even you can press this
one, texture properties. I'm going to press it. I will
land into this one, okay? So after that, you
need to select image and video and
choose here clouds, boom, here, something changed. So what you can do just increase the size. I'm
going to make it five. So now it's perfect, I think. It's uneven so that
it will look natural. I'm you can increase
or decrease the depth. I'm going to leave it AG
and it's nothing changes. Now, what I will do, simply, I'm going to this modifier
panel and apply this modifier because I will not change any settings more anymore, okay? So apply it now that's perfect. So I'm going to
select this plane and press a even you can use this scale tool
and scale it in the Gaxis while having the
object mode my friend. I'm in the object
that's perfect. Now I'm going to
create a mountain. Make sure that you
are in the minus Y, the front is minus
Y, you can see. Okay. I'll explain why
minus Y is the friend icon. Now I'm going to
select this plane. Okay, go to selection mode, select this plane and enter
into the sculpt mode. Okay? Now I'm going
to sculpting it. So firstly, I'm going to
choose this clay strap. Otherwise, if it is not visible, the brushes are not visible. Just expand this one by
pressing this corner button, arrow button, expand it. You will get this brushes. So I'm going to choose
this clay strip. Okay, you can use this
clay strip or even go to this brushes and search
for the clay strip. Okay, you will get the clay
strip brush, and choose it. Here you can increase
the strength radius, and even you can press F
to increase the radius. Okay? Press F and
move the mouse. Now, I'm going to create
something like this, ok. Because here
is the mountains. Well play some trees here. That's why it should be
I'm manipulating it. Okay, because I will
place some trees here. Okay. So this would
be the uneven. That's perfect. Now, how
can you make it smooth? So pray shift and
use the same tool and you can make it smooth
because this will be the road, so make it smooth. Okay. Something like this. Now I'm going to again
the object mode, and I'm going to measure
where would be the road. So here is the annotate
tool, select it. And instead of
this three cursor, I'm going to do
the surface ofs o, and just place it here and where do you
want to make the road? I want to make the
rod, something like this, something like this. So I'm going to mark it. So I'm going to mark this
road, something like this. And something like this. Okay. That's perfect. So this will be the road. Now, go to the exon boss and make sure that you
are saving a project. So I'm going to this
file and save it. And I'm going to
saving in new folder. So here, I'm going to
make here forest okay. Forest and the car. Just save it. Now.
That's perfect. We have created our land. Now in the next video, I'll show you how can you
install this Blender it addon and this GScatter
add on that we will use. Okay, both are free add ons. So I'll meet in
the next video by
3. Installing Blender kit and Gscatter: Now it's time to install
our Blender kit add on. Firstly, then we will install
the GScatter add on, okay? So I've already installed, so I'll show you the process. Firstly, go any browser and just search for the Blender
kit add on, okay? Blender and kit add on. Okay? Something like
this and download, Okay? And just go to this
first website. This is official website. This is the ww blender.com,
enter into it. You will get this
download button because we have
searched the download. Otherwise, if not doing
something like this, let me show you the homepage. I will give you the
62,111 62 K free assets. The full plan is the paid plan, so you don't need
to purchase it. The free plan is enough. So here press this download
Blender kit and just press this download Blender kit and choose folder where do
you want to download. Okay, so just hogan folder
to download, save it. Otherwise, it will
automatically be downloaded. Now after that, you need to open the holder and simply drag
it and drop it, okay. Simply drag it and drop it in the Blender to just install
it, something like this. Otherwise, another and old
opsong edit preferences, go to these add ons and here, go to install from
disk and you need to select it and
install from disk. After installing it, it will
take 10 seconds to install. And after installing, here you will get this Blender
kit online Asset Library, just if it is disabled, then enable it okay and you will get the
add ons here, Okay. After that, you can
search anything. Let me search your car. Then let me check
what will happen. So I'm getting so Ms card, some are locked and
some are unlocked. So how can you use only free models? Just
go to this filter. By the way, if it is looking
something like this, just expand it, okay, by
pressing this arrow button. Now go to this filter
and enable this free first because we will
use the free models. Okay. So here you can see
there are lots of caro. The result something like this. Even you can choose the trees. Okay, you will get
so many free models. You don't need to start
from very beginning. You can use any of these. Okay, that's perfect. Now
another add on is GScatter, open the same Roger and I'm
going to search the GScatter add on, GScatter, add on. Blender, add on.
And here you need to press here GScatter, add on Blender free
download, enter into it. And here you will get
this gscatter.com, but it's not the
official website. We need GScatter and GScatter
both are different, okay? GScatter addon and GScatter
add on both are different. You don't need to go
into this website. So here the website is
not visible because of this GScatter and the
name is quite same. So I'm going to enter in
the website name here, the grass World, Okay, GRAS WLD. Okay, this is the
website, GRS WLD. Enter into it and you
will get the website. Let me check. Here, it's the
noon, I'm not going into. Yes, this is the
official website. You can directly enter
into this website. This is the HTTPs
doubleslashstor.gscatter.com. This is the official website, enter into it, and I'm
going to enter into it. And after that,
you need to login. There are lots of assets, but we are not going
to use these assets. So just log in it. After login, you will get the download link. So I have logged in and
here now after login, I'm getting this download GScatter and check
the website name. Okay, this is the
store.gsscatter.com, gscatter.com. Press this download button and you will get the
download links here. There are lots of
download links. So download it according
to your Blender. This time it's the
last uploaded version is Blender 4.5, Okay. Press the download 0.12 version
for the Blender 4.24 0.5, we are using the
Blender 4.5 version. So I have pressed it and
I already downloaded it, so I'm not going to download it. Okay. But this time
I'm going to download. So here I'm going to just
save it now download it. Okay. So what you need to do is simply drag it and drop it, but sometimes it doesn't work. So we will use that
traditional method, okay. So this time press
yes, it's working. So just press Okay
to install it. Okay. By the way, I have already installed, so
I'm not going to install it. Simply go edit preferences, add ons and install from disk and choose the GScatter
install from disco It will be installed here
and you search here the GScatter if it is
disabled just bt. Okay. And you don't need to
enable anything, okay? Just enable it and we will use the external scattering system. We will not use the assets. Okay. We will not
use these assets, let me show you these assets, we are not going to
use these assets because there are lots
of technical issues. Even you can download it and
place it in the Blender, but we will do it manually. Okay? So that's perfect. We have installed
these two add ons. First one is Blender
kit, second one is the GScatter press
and to open it. But if you reopen your Blender, maybe the GScatter or the
Blender kit will be disabled. So go to Adi preference, and again, enable it, okay. I'll meet you in the next video.
4. Scattering Autumn Trees: Now we are going
to add our trees, and we will not add trees on the road
because I use the road. So we will scatter
on the empty places. Okay. So firstly, I'm going
to create a collection here for the trees
because I want the range. So here, select the
scene collection, right click, new collection, and this is for the trees. Okay? Just trees and double click to rename or even
you can praise F two. Now I'm going to expand it
and search here autumn trees. Okay. And here, autumn trees and you will get so many trees, but here you need to
enable the pref filter. So you will get the free trees. So I will choose maybe
three or four trees. So firstly, I will
choose this one. So just click it and it will
be added in your scene. Okay. So first one is
added here, the tree, I'm going to select
this tree again and this time I'm using
this Blender don't forget. So now I'm going to this tree. I need a green tree as well. Okay. So now another
tree is added. Where is another
tree? Let me check. I think both are mid let me remove both
trees are similar, but the colors are different. I'm going to move it here. I'm going to select this
one and I'm going to add I think let me check. I'm going to add
this tree as well. Maybe the color is not good. This one, first one, you can see the name and
you can use the same tree, otherwise, you can
use your tree. I'm going to use this one,
select this one and it will be added in your
scene. That's perfect. This one. I'm going
to move it here. And I think I will
take another tree, the last tree, and I think which one is
perfect for the scene, I'm going to use this one, okay? Or even you can use this
one, it's depend on you. So it's a small tree here. You can see it's showing you
the reference of the gull, and the creator is this
man. That's great. So I'm going to use this one set this collection
and just click it. So I'm using the four trees, and it age of 24 B it's
a little higher in size. Okay, so it will
create is I think. So let me check oh, this tree, yes,
it's Es compelling. That's why it was taking time. But the height of this
tree is very small. So I think will take it or
remove it? I don't know. But this time, I'm
going to move it here because if necessary,
then I'll use it. Now, the scattering, we will
not scatter directly on this plane because this plane is not flat in surface here, you can see, this is
not flat in surface. This is natural uneven surface. So if you will use the
scattering system here, then the tree will scatter something like this,
some will be straight, some will be like this, because the surface is not flat.
So what will we do? We will add three plane
because there are three trees. So I'm going to slide the trees and I'm going to create
a folder inside it. So right click and new
collection, there are trees. I'm going to rename it
by pressing two times, and this is for the planes. Okay? So I'm going to
add first plane firstly, add mass, add a plane. Okay, there is a plane,
so I'm going to move it because I will scatter
some trees here, okay? Now I'm going to
press to scale it. Even you can use this
scale tool here. This this is best. I'm going to scale it
something like this. Something like this.
Now I'm going to move it a little
bit. Move it here. Even after moving, if
you press right button, it will release to the original press something like that. If I'm mistakenly moved here, then right click to delete it. That's perfect. I'm
going to move it here. Okay. This is for the one tree, and we will duplicate
it if necessary. So what I will do, I'm going to make a copy,
but before that, I'm going to enter into
the dit mode here, enter into the dit mode, and this time, let me
hide the first plane, this plane, let me hide it. Here you can see there
are only four vertices. So firstly, we will
create more vertices. So press eight to select
all the vertices, right click and subdivide
it and make it maybe 20. That's perfect. Okay? We
have lots of vertices. Now we will do one more thing. Going to enable this
proportional editing. It means if I select anything,
something like this, and if I move it
using the move tool, there is a circle of influence. You can control it using the
scroll wheel of your mouse. You can control it
using the scroll wheel, something like this.
Now, it's moved here. You need to move
it in the X axis. Let me show you I
selected this I enable this one and move
this in the X axis. In my case, you can use any axis and increase or decrease
the circle of influence, using your scroll
wheel that's perfect. Ah, another change
would be here, you can go the object properties and here the scale
is not proper. So select this one, praise Control A, and choose the scale. We will only apply the scale. Now I'm going to duplicate
it, select this one, press shift and D to duplicate it and right to release
it on that position. Okay? Now move it here and I'm going to
enable the original plane, so we will get the
reference here and we will place it here and
maybe we will flip it. Okay. We can flip it. But early this time. Okay. Now, here, this is the plane one.
This is the plane two. I'm going to duplicate
it more so ip D and right click to release. This is for the third tree. Okay? So I'm going to move it
here. I think that's good. Okay. Yes, but it's
capturing this area as well. So what will we do? We will
simply delete that person. Enter into the edit
mode, select this area. Where do you not want to
scatter the in the road. X and delete the what it says. That's perfect. Now, I'm
going to do one more thing. Okay? It's important. I'm going to select
this first plane. Okay, this is the first plane. I'm going to enter
into the edit mode, and here I'm going to enable this Xray mode, this
Xray mode here. And even you can
enable both of these. Now what I will do, I will select this person maybe
something like this. Even you can enable
this sexion mode from here, phase exon mode, select some faces and prey shift and D and
just release it. And again, move it
here. But before that disable this proportionality.
Move it here. Again, prey shift and D and
relege it and move it here. Because we will scattering
it on the different places. Like this one, prey
Shift, release it here. And using this blue tool, just move it here because we want our scattering system
more than one places. So that's perfect.
For the first plane. I'm going to do the same thing for the second plane, okay. So select the second plane, just enter into the edit mode. And this time, I'm going
to select this area, press Shift D, just release
it and just move it here. Okay. I'm going to
sled this one again and press in release it
by pressing red button, and just move it in the
X axis and move it in the Y axis and move it here. Make sure that both system
are not overlapping, okay? This system, this
system, the first plane, second planes would
not be overlapping. Otherwise trees will
be overlapped, okay? So here I'm going to do
here, select this one, maybe a small portion, ship D, releg it using this blue
toool just move it here. Now I'm going to
do the same thing for the third system here. So third system is here. I'm going to enter into the
edit mode, select this one. And this time, I'm going
to set lesser portion, ship D and right click and using this blue one,
just move it here. Using this blue one
and you can move it on this X and Y X is
not in the Jd xs. Now, where should I move. There is the empty portions. So I'm going to slab this Sit D, right click and using this
blue tool, just place it here. Okay. Now, I think we should
duplicate this tool here. I'm going to say second plane. This one is the second plane. I'm going to edit
mode, select this one, something like
this, perceived D, right click and
just move it here. And maybe precived D again, right click and just using
the blue toool move it here, but make sure that it
should not cover the road. Okay. So X and delete the
vertices or maybe phases. But this porton is empty. So I'm going to fill
it with this one. Select this one press shift D, right click and just
move it in the X axis. Okay, something like
this. I think most of the area is now covered.
This area is empty. So which one so I'm going
to duplicate this area. Plane first plane. Enter into the edit
mode, select this plane, press Shift D and released just using this blue
one, just move it here. And I think it's on the road. I'm going to delete some faces, press X to delete it. Now we have covered
most of the area, if needed, then we will do it. But this time it's perfect. Okay? Some of these are, I think, empty or full, I don't know. That's perfect. Okay? Everything is now
scattered perfectly. Now I'm going to enable
this solid mode again, and here you can see this is
looking something like this. Okay. Now what I will do, I will select this tree. I will select this tree and enable the GScatter.
This GScatter. It will look
something like this. By the way if it is not
visible something like this, go here and search for the Gscatter if it
is not looking here, if it is not visible here, go to the ddt preferences add ons and enable the GScatter
if it is disabled. I'm going to select the plane. But in which plane which
treeh be scattering. Okay, so I'm going to scatter
this tree on the plane one, this tree on the plane two, and this three on the plane three. Okay, so slide this
one and again, select the plane one from here. Okay. So plane one
has been selected. Even you can click
here and search for the plane when you
will get this plane. Now, select the tree and
just press this scattered. But before that, save your project because
it's important. Now, press this scattered button and it will scatter
on the plane one. So here you can see this is the plane one and it
scattered properly. Now I'm going to increase the distance minimum
two 1 meter, and here density would be
will decrease the density, but before that, go
to this scaling, and here minimum
scales would be 0.8. Okay? Because some trees
are very small in size. Now here, density, I'm
going to make it 0.2, maybe 0.1 because there are
lots of trees, I think. Yes. And I will increase
the minimum distance by two because both trees are
colliding with each other. Three maybe. Yes, it's good. I think. Now, save your project again and you can hide
this system for this time. Okay? We will hide it again. Now I'm going to select
this tree, okay, this tree. But before that, we need to do the wind animation as well because we will
remove the plain one. So sled this tree, and here
you can see, let me plate. The tree is not moving, even let me unhide the system. The tree is not
moving with the wind. This is very still trees. So what I will do,
select the tree. Okay, this tree, this
is here, this system, go to this rotation,
and here you will need to do the
wind animation. Change the speed to two, and the strength would be ten.
This is my experiment. You can change it.
Now here you can see the trees are just
moving with the winds. Okay, the trees are moving
very smoothly with the winds, something like this.
So that's perfect. Even you can change the speed strength and so many things it
depend on you, okay? Here, this is the trees. Even you can enable
the looping option. Now I'm going to hide it. Even if you hide it, then it's difficult
to unhide it. Because we will
disable the here. We will use this system, okay? There is a system. So here, you can go system and hide it. We will not hide it from here. Now, I'm going to
do for this tree, so just cross it and choose
the second plane, okay. Here, this is the second
plane and scattering it. It will scatter, we will
go to this scale and change the minimum
2.8 to maximum 2.1. And here, density would be 0.1, and distance would
be three, I think. Now, it's scattering properly. Now I'm going to do for the
rotation agual rotation, and here you need to add
effect and go to this wind. We will add a wind
speeds would be two and externals would be ten. Enable the loop option
and save this project. And you can the previous
system here you can see these trees are looking
something like this. Okay. Nothing is colliding
with each other. Uh, that's perfect. Now, hide both of these. Now I'm going to do this
thing for this tree as well. Okay. But before that, save your project because
it's important. Scattering system a little
bit high consuming. Okay, high GPU con ju. So here, this is the plane
003 scattered on the plane. And here, go to this distribution and minimum
distance would be four. Now, check the
height of the tree. So that's why I go to this scale and change the minimum to 0.8. Okay? Now, that's
perfect scattering. And even both are colliding
here. It's ignorable. You can ignore it. But here, I'm going to change
one more thing. I'm going to make it
0.7 maybe. That's good. Now I'm going to
distribution type and here density is one,
it's good, I think. But let me hide the
remaining trees. Now the system is pretty high.
There are lots of trees. That's good amount
of tree, I think. Yes, that's good. Now, what I will do here
density is perfect. Okay, scale is perfect. And here rotation,
we have enabled wind with I think I'm going
to enable the wind here. So enable the wind strength
should be two and here ten. Uh no, let him play it. Okay. All of the trees are playing very well.
Here you can see. These are playing
well. This tree is not playing because this
tree is the main tree. Okay, we will hide this tree in the final animation.
That's perfect. My friend here, these trees are not
visible in this porton. So what I will do,
simply we will duplicate some of
the plane, okay. So go to this plain one, slap this plain one and enter
into the edit mode. Okay. And what I will do, select some of the faces, by the pace mode and
just pressed and right click to release and use this blue and just move
it here. Okay. That's perfect here and you can even do the same thing here. I'm going to do the same thing
for the plane number two. Select the plane
number two because there should be a
variety of trees. Now again select it D to right click to release
and just move it here. Even you can rotate it
here using this one. Where is tree, but this
tree is overlapping, so we will move it here. We need to select this person. You can press over your
mouse here and press L to select the linked trees
select the linked trees. You can press L and rotate
R and dx and move it here. Now, everywhere is tree, everywhere is tree
and tree and trees. So you can scatter the
system, something like this. Sum of trees are here. You can see the colliding with each other, but it's manageable. Otherwise, you can select one by one and move
it here and there, okay. But I'm not
going to do it. That's perfect. I'm going
to the object mode. There are large amount of tree because the scene is very light. Okay. So press to hide it. Okay. Now, another setting is you need to
these planes, okay? You need to select
this plane and hide this one, this
camera button. You can hide this one
as well, both of this. Okay? Because this render it
will visual in the render. So we don't need this
visual in the render. Now I'm going to
same thing here, select the trees, and
hide it in both system. Okay. Perceived and hide
it in the both system. The tree that we have downloaded
from the Blender kit. But you don't need to
hide it the GScatter, we will hide the GScatter. We will not hide the GScatter
because this is main. If you hide it, the entire
system will be hidden. Okay? Nah, that's
perfect, my friend. We have scattered our trees, and if you enter into
the camera mode, we didn't save our camera. Okay. So for now, what we are going to do, we
will hide the entire system, o perceived and hide the entire system because
in the next video, we will scatter
our grasses. Okay? So I'll meet in the next video.
5. Scattering Grasses, flowers: So in this video, we are going to scatter our grasses here. So here I go to those here and create a new collection
for the grasses, okay. Grasses and flowers. This is for the grasses
and the flowers. Select this one, and here
search for the grasses. Okay. This is the
Blender kit, again, and this is the grasses. Just presenter, and here
enable this free first option. And there are lots of this
is the pre made grasses, but we are not going to
use it because we will use the scattering system
to scatter our grasses. Okay, so you can use
this one as well. So I'm going to
add it one by one. So here you can check the name, and you can check the creator. Even you can search
this name here, you will get the same result. Okay. I'm going to
select it and it's downloading of seven M
it's very high in size. And how can we check it. Here you can see inside it, there are two things. First one is the bottom portion, second one is the front portion. So we will combine
both of these. Then we will use it okay. Now I'm going to search
another grasses. There is a grasses. I'm going to use this one. You can use this one as well. So which one is less in size, right click and you
teach of three MB. Okay? And let me choose this one right click
and it teach of seven MB. It's a little in size. So you can use this
grass as well. So I'm going to use this grass. This is the grass mix. Okay. So I'm going to download
this and it's downloading. And it's unpacking the data. Okay, three D model,
it's unpacking. Now, and then after
we will use flowers, so let me search for
the flowers here. And you can use your grasses. It's depend on you which
grass do you want to use. So this time here, this is the grass edgible. I'm going to use
this grasses edgile. So sled this one, and
it will be downloading. Yes, it's downloaded. Now, there are lots of grasses, okay. So I'm going to search
for the flowers. Okay. I'm going to search for flower because
we have lots of grasses, and we can't scatter so many
things on a single plane, otherwise, our system
will very laggy, okay? So sled this and I will use
this yellow flower, okay. And then you can use this flower after
deleting this person. Okay, we will delete this person and you can use this
flower as well. But we will search for
the pre made flower. Okay, I'm going to use
this flower as well, but we have downloaded
the yellow flower. That's why I'm going to download this white
flower as well. Now I'm going to search
for another flower. Okay. There are lots of
flower you can use any of this So this time we are
going to this flower use. Okay. Here, you can
see the name here. Okay? You can simply
search this name here, and you will get
the same result. So select the folder
and just download it. And it's downloaded.
Now, second, we are going to use this flower as well, so just enter it. And it's 14 MB, so I think we should not use it because it's very high poly. So this time, this is the last flower that we
are going to use. Okay. So we have lots of flower. I'm going to hide it, okay, because we have lots of flower. Now, we will take it one by one. So select this the first flower, this one, move it here. And this flower is, I think, is very big in shape here. You can check the
size of the human. And this flower is
very big in size. So what I will do select
both of these and press Control J to join and
press to scale it down. This would be very
small in size. But we need to fix the scale, so press Control and
apply the scale. After that, I'm going
to do this grass mix, move it here, and I think
the size is pretty perfect. Yes, the size is pretty perfect. Okay. Even it is submerged
into the ground. Okay. So the scale is not perfect. So press Control A, and I'm not going to
do this thing here. I'm going to scatter one by one, then we will change it. Okay, this setting. So
I'm going to press N, but before that,
save your project. I'm going to remove this system and again,
choose this plane. And here, I'm going to slide this pamper ridge pamper grass, ok Pampas grass s this
one and scattering it. And let me check what
is happening here. Wh it scattered or not. It's not scattered, I think, because it's not visible. It's not visible anywhere. What I will do, it's hidden, I think, it's hidden. That's why it's not visib. I'm going to unhide
it and it will take I think lots of data. So here it's not
visible because we have the systems here. Okay, suppress shift and and the system and the trees one by one. Yes. Now it's visible, okay? It's scattered everywhere. Okay. But there is a problem.
It's scattered on the road. Here you can see, it's
scattered on the road. So how can we fix it?
We need to do it. So we need to do the
weight painting. So for now, I'm going to
add this system as well, select this plane and just enter into the weight
painting here, and I already did it. So let me uh, had this weight printing data. So here is weight, and this
is radius and strength. So what you need
to do just decree the strength and
color up the road, because we don't want to
scattering on the road. Okay. So here is the road
and the road should be clean because we can play some very small stones
and some swells. Okay. Just select
the road randomly, o? Something like this. Yes, it's looking like this. And you can do it roughly. It's not necessary to
do it very perfectly. Yes, we have selected the
road. So this is the road. But before that, I'm
going to do wait, and here you need to do the invert because we want
to scatter on this area, this red area, okay? So this is the scattering. Scattering, okay. Press two times to a scattering
on the vertex group. This is the vertex group. Now I'm going to
this object mode. So here on the
scattering system, enable this scattering system and go to this
distribution type, add effect and oh
the wet mask, okay? And here, choose the
scattering system. Now, it's scattered
on everywhere, not scattered on the road, but you can see this
is the brave Okay. Now I'm going to
scatter another thing. We have scattered this one. I'm going to scatter this
grass mix, so just zoom it. Rhythm mix grass mix, so you need to select
these grasses. But here, the grasses are. Let me move it a
little bit upward. Here, you can see if you
are not able to zoom it, and go to this view, and here you will
get frame selected numbed lead button,
press it, okay. And here you can see all the
grasses are here separated. So you need to make them
single grass, okay. So select all grasses here,
select hierarchy, okay? Right click and
select hierarchy, and we will disable
this empty, okay. So presi it and again, select this empty
at the last here. We have only this one, okay? Don't select the plane. Okay, by mistake. Now press Control J to join. Okay. And I think it's joined
or what. It's not joined. Okay, undo it. Press Control J, and I think it's not
working here because the grasses are made up of
different things, I think. Okay. So by this option, we can't join the grass or select the grass and
just move it on up. Okay, move it a
little bit upward. Now, move it in this angle. Now select the whole
grasses and press Alt and P here and just huge
killer and Q transform. Now, everything
is now separated. So select this one,
press X and delete it. Now, select the grasses
and press Control J. It's not select
the half grasses, Ps and Control J. So it's joint. If it is not joint, then you can delete that grasses
and use another grasses. Okay. So save your
project, and this time, I'm going to slide this
system and scatter it, o. And it's scattered about here, you can check the sige. Okay? So I'm going to
undo it by pressing Control jet and just expand it then go here
and check the scale, and rotation is not perfect. So I'm going to press Control
A and apply the scale, control, apply the rotation. Now let me scatter it again. It's scattered. Okay? It's scattered everywhere. My friend, that's good. Okay. Now we are going
to use the same here, go here and apply the
weight mask here and choose the scattering
system. Now, that's perfect. Now I'm going to do the
same thing for another. This is the wild grass here, but the size is very high. What we will do here,
this is the grass system. I'm going to move it on
the upside, okay. Upside. And let me check. All the
grasses are connected. Yes, all the grasses
are connected. But we need to do
one more thing here. The scale is not uniform. So press Control A
and apply the scale, and rotation is perfect. So select this one
and scatter it. Now, it's scattered everywhere. And let me check. Firstly,
apply here, here, weight mask. And this time, we are going to choose the scattering system. Now, it's scattered, and I think the size is
pretty high or maybe. We will reduce the size. Go to this scale and the
minimum scale should be 0.5, and the maximum
scale should be 0.6. Now it's smaller in size. Even you can make it
more smaller in size. I'm going to make it
0.3 and maybe 0.5. Yes, it's smaller in size. That's perfect. It's
scattered like this. Okay. Now I'm going to do the same thing for which
we have scattering. I'm going to do that
for the yellow flowers. I'm going to move it upward and let me check all of the
parts are connected, yes, all the parts
are connected. Now I'm going to check Skage and rotationage
proper uniformed. So sled this but before that, see project because their system is now getting very
heavy, so scattered it. Now it's scattered everywhere. So go to this distribution
panel and apply the wet mask and choose
the scattering system. And here on the
scale, we will not. I'm going to change the scale, and minimum should be 0.7. Okay. And minimum soda 0.7 and maximum soda
point maybe nine. And here on the
distribution panel, I'm going to change the
density to the point yet because I want a
lower number of flowers. Okay. Now I'm going to do for
the white flowers sizable. So select this white flour. Move it a little bit upward, move it here, and
let him select. Yes, all the parts
are connected, and rotation and scale
is properly uniformed. Just save your project again. And I'm going to scatter
it scattered perfectly. So I'm going to go to this first a distribution tab
and apply the weight mask. And the process is pretty simple through the
scattering system. And the scale, I'm going
to minimum soda be 0.7, and I'm going to distribution. I'm going to density soda 0.5. I want the lesser
number of flowers. Now, I'm going to do the
same thing for this one. Okay? Sled this one, move it here, and here
it is also connected. Okay? So I'm going
to scattering it, it's scattered and I'll go
through distribution and apply the weight mask and apply the scattering system as
it is scattering properly. Now I'm going to change
the density to 0.5, and here the scale should be
0.7 should be the minimum. And I think it's good. Now I'm going to do the same
thing for the last okay. This is the last now I'm going to select this,
there is a problem. All of these are not connected. What we will do,
select all of this, press Alt and P, killer and keep transform and
save your project. Now I will delete this empty, select all of this
and press Control and J just join and it will
take some time to join. And by the way, if it is not joining from here,
so what you can do, select the folder,
right click and select objects and
then press Control J. Okay, now it's joined, okay. Now, check the scale and rotation firstly the
rotation non uniform, so press Controller and apply the scale controller
and apply the rotation. And again, save your project. Now I'm going to choose the scattering Okay. Again,
it's a scattering. Now on the distribution panel, I'm going to choose
the wet mask and we will use the scatter and
density should be 0.3, and here the scale
should be minimum 0.7. That's scattered. Okay.
But we didn't add any wind effect to any of these because the system
will be very heavy. And I'm going to
hide our, firstly, that we have downloaded
these grasses and flowers per shift and hide on
both of these things. Don't hide the system, okay? You can hide the system
only on the viewport, okay? Only on the viewpod. So we
have scattering everything, and now it's looking
something like this. Okay. This is very heavy and it will take so
much RM and GPU memory. Okay. That's perfect. Everything is now
looking perfect. Okay. But here, the one thing is the wind effect is only
applied on the trees, not on this area. Okay. So what I will do, I will apply the wind effect to
this area as well. So press N to open the Gscatter and select
these green ones, and I'm going to this rotation. This last one, okay, rotation. And here we will apply the wind defect and the
strength suitable to, and it's suitable ten Okay. That's perfect. Let me check. Yes, that's perfect. And I'm going to the flowers, okay, these yellow flowers
and white flowers, roten and apply the
wind effect and here, two, and press tab, and this is the tin and these white flowers and do
the same thing here, okay? This is the two and here ten, and don't forget to
save your project. Now let me check. This is the grasses,
so we will not apply the movement on the
grasses as well. So everything now
looking pretty perfect. There are lots of wind system, and it's working everywhere. Okay. The system is working
pretty perfect everywhere. Now one thing we can do here, go to this timeline and in here, playback and change to
the frame dropping. So it will play on
the real time, okay. It's playing real time here. You can see the
trees are moving, here, the plants are moving, so that's perfect. Okay. Now I'll meet in the
next video, my friend.
6. Scattering Leaves: Now in this video, we will scatter the leaps on this road, okay, because this
road is very empty. So I'm going to
apply the leaves, the falling leaps on this road. So for this time, I'm going
to hide the entire system by pressing Shift and hide
the entire system from here, okay, this system, you will
get under the GScatter. So this time I'm going
to create a new folder. So sled this sin
ceiling collection right click and here,
this is for the leaves. Okay. Now, I'm going to download some leaves
from the Blender kit, leaves and you will
get the leaves. There are lots of leaps, but we need only one or two leaves. Okay. So I'm going to search
for the autumn leaves. Okay, search here UTU autumn leaves and you will
get the autumn leaves. If we will not, yes, we got it. So this name is autumn leaf, enter it and it will
be downloaded and just select it and hide it
and go to this view, and here you will get frame
selected and just zoom it. Okay. There is the leaps and
the size is pretty perfect. Okay. So we will not
use all the leaves. So what will we do?
I'm going to just move the leaves on the top
that we did earlier, okay? Just move it on the top side
so we can see it properly. Yes. And I will select all
the things, press T and P, and just press killer and keep transform and press X
and delete it, okay? Now, what I will do, I will only select the one out, maybe one leaps is enough, okay? So I'm going to
select this one leaf and go to this here
object properties, and scale is proper, but
rotation is not proper. So I'm going to
apply the rotation controlly and apply
the rotation. And we will use only
these lips make you. So Again, you need to select this prison and
here select scattered. Okay? And it will be scattered, everything on this plane. But this is not visible because everything
is now hidden, okay? So unhide the system
here, hide the system. Now, you can see the scattering. Okay, eaves are everywhere. But we need the leaves
on the road only. So go to this distribution type, apply the weight mask and
apply this scattering. Now we need to invert
this scattering because it's scattering on
this area, not on the road. So you need to invert this. Now it's scattered on the road. I'm going to change the
scale and the scale should 0.7 to one and
change the distribution, and I'm going to
increase the density maybe two. Yes, that's good. Okay. Now I'm going to
apply the wind as well. So go to this rotation and apply the wind and this
should be two and ten. Okay, so that it will
just move very slightly. Now, I'm going to
the leaves here. I'm going to choose
another leaves. Okay, this leaves one.
Okay. I'm going to select this leave
one and rotation. I think which leaves
I have selected. So I'm going to select another
leaf, maybe leave seven. Okay. And here,
I'm going to apply the rotation only because
the rotation is different, and I'm going to
scatter this system. So scattered and
now I'm going to distribution tab and apply the wet paint and
weight mask and apply the scattering system and
invert it. Now that's perfect. Everything is looking
pretty perfect. Go this scale and
make it a little bit smaller in size, maybe 0.8. Yes. That's good.
I'm going to apply the rotation and here
apply head effect, apply the wind and again,
maybe two and ten. That's it. Save your project and everything is ready to go. I'm going to add
the leap system. Only the leaps that
we have downloaded, pre sived and head board
this now I'm going to you can pre shift and
hide and hide everything. Okay? Now, there are
leaves on the road, scattered and the grasses, the trees, everything is purgont but there
is no any light. So in the next class,
we will add light, pre shift and hide
everything, the system. We can hide and hide the system, o only this eye button, not the camera button because the camera button
is for the ended. So I'll meet in the next video.
7. HDRi for Light: So in this video, we will add our light to the scene because you can see
there is a light. I'm in the material per mode. This is the metal mode, and this is the solid mode. Okay. So this is metal mode, and you can see our
scattering system is looking something
like this supress N, and I'm going to sled this one. This is very high number. I'm going to the
distribution panel, and I'm going to change
the density to the 0.1 because it's very
okay, high number. Now I'm going to
sled this grasses, and I'm going to change the
density to maybe three, okay because we need
more grasses here. Now, yes, it's looking
pretty perfect than the previous now I'm going to
select this, not this. Let me select from here. Yes, we have selected this one, the phalax system and increase
the density maybe 0.6, and flowers, I think
the white flowers. So I'm going to slide
the white flower, and I'm going to
change the density. I need more white flowers, 0.8, maybe 0.7 is perfect. And let me at it. Yes, it's looking
pretty perfect. Okay. It's looking good. And I think, grasses
are everywhere. Okay, I'm going to slide this
grass gebell and we will increase that density of
the grass edgebll. Okay. Slide this grass. This
is a wild grass, okay. And I'm going to increase
maybe four and I think go to this scale and here
0.3 to 0.5 is good. Maybe you can increase
the number maybe five, and we will go to this scale
and make it a smaller. Even more smaller, maybe 0.2, and maybe 0.3, the bigger
strength should be 0.3. And then we need to
increase the density here. So the density should be seven. Yes, that's good. Let
him hide it. Yes. Otherwise, we will use
the material and texture. But before that, we need
our lighting system, okay? So press and to hide the
side menu and just save my work because
this is important. And here you can see there
is light on the scene, but this is not our light. This is the Blender light, okay? Go here and just enable
our light and our world. And here, boom, you
can see everything is now dark because we
don't have any light. Okay? We don't have any
light in our scene. So for this time, I'm
going to hide all of this. Okay. But before that, I'm
going to head some of this, not all of this, this system to make our
work faster, okay? We will not hide everything. Okay. Just go and wild grass. Yes, we had something like this. Okay. Now I'm going
to open a browser, okay and search here
poly heaven, okay? Poly haven. Just search here and you will
get this website. This is the free website. You can download HDRI
textures from here, okay. Just go and apply
the add the HDRI, and you will get so much HDRI. I'm going to this
outdoor scene here, outdoor, and you will
get so many HDRIs here. You can use any of this.
But mostly I use this HDRI. This is sunny Rose Garden. You can search here, okay. So just open it and you teach in four K 96 M I'm
going to download it. And it's asking me, where
do you want to download? So it's downloading. And simply we will use
this HDRI in our scene. So, it's downloading. Even you can download
some texture. So I'm going to
download some texture. I just go here and search for the
textures here and you will get lots of textures. So I'm going to search
for the forest, okay. Forest, and you will
get the forest texture. So we can use any of
the forest textures. These are very high in poly
and very high in texturing. So I'm going to
use any of these. Maybe this is the
pure forest ground. And then you can use this one. I think I'm going to use
this one, this mud forest. Okay. This is looking great. This is forkin quality. I'm going to download it
and this is the mud forest. Okay? The name is mud forest. You can use the same so our
texture is not downloaded, so I'm going to firstly
apply the HDRI system. Then we will apply
our ground texture. Okay. So I'm going to
the world properties. But before that,
you have enable, this one, in light
and Sen world. He go to this color and enable
this environment texture. Everything is pink
fiber of the girl. Open it and we will use this sunny roche
and just apply it. And we got this
lighting system. Okay. We have this lighting
system very bright, but we don't need this
bright amount, okay. So I'm going to make it 0.5, I think. Now it's looking. This is entirely
360 degree system. Here you can see, and this is our system that we
are making now. There may be a sun here. Yes, you can see this
is the sun and it's affecting whole area.
It's looking like this. I'm going to change maybe 24, three and I think 0.3 is good. Even you can change here
lighting position, this sad of. How you can change it, just
expand it and go here, the cedar and instead of this world object
go to this world. But before that, you need
to enable and add on. So go this dit preferences and here search for
the node angle. Not angular and just
enable this add on. After enabling, just select this sunny Roche garden
that we have applied, maybe expand it and press Control and T tiger control and and you will get
something like this. Now you can scale it,
rotate it, everything. So I'm going to rotate it. You can rotate it
something like this. Okay. Now, you can
rotate it something, but we will not rotate
it in the YA direction. Now you can change
the sun direction, something like from which
direction you need your son. So I think in this direction, eight direction, is
good, perfect for me. Now, I'm going to open the, I'm going to minimize it
for the time because we will use the same
scattering this system, Cedar eter in the ground. Okay. Now we have enabled it now going to add
the texture on the ground. Select the plane,
okay, this ground, and just expand it and
here go to this object, and create a new material. Instead of this world, go to this object in the Sadar editor. We are in the Sadar Eter and we are going to use the
object for the ground, create a new material, okay? Now this is the principal SD. This is the final output. This is showing the white color. That's why it's showing
you the white color. Okay. Save your project and the material has been downloaded later so
this is the mud forest. So you it your right
click and extract it. Okay? Extract it here. Now, that's perfect. We have extracted it perfectly.
Now, open it. You will get this texture here. Okay? This is the
diffusion displacement normal and roughness here. You don't need to
plug it one by one. Select this one, o, the principal B press control. Shift and T and command
Shift T in the MacBook. Control Shi and T
after selecting this principle BSDF you will
get something like this. I just enter into your
and select all of this and just
principal textured. Now it's mapped it
perfectly here you can see. It's mapped perfectly, but everything is looking very big. How can we solve it? You need to go to
this UV editing panel and select your
ground by pressing A here. Okay, move your mouse
here and press A. Now here, press A to select everything and just
escale it by pressing. Okay? Now here, let me go to this material
premode and let me check. We need to escalate more. So press A, A here, then A here, and then again, scale it until we will get
the good result. Let me hide it, okay. You can hide it from here. And I think we need to
scale it more maybe more maybe less little
it's looking good here. Okay. If it will not look good, then we will use another system. Okay? Another thing. I
think it's looking good. Now I'm going to layout panel, and now it's looking
something like this. After enabling all the
scattering system, it will look good. Okay, now I'm going to
unhide everything, okay? Pray shift and unhide it. Okay? Now, everything
is unhidden. Now let me check the
lighting condition. The light is very low. Now this time, so I'm
going to make it 0.5. No, there is a good amount
of light in our scene, and our scene is now looking perfect than the previous scene. Okay? This is looking
perfect here. Okay? Everything is now perfect. And if we will go to
the cycle engine, it will look more great. So I'll meet in the next video, we will explore this scene more. But before that, go to this
annotate tool and just delete the annotation because we have completed this road. Okay. Now, it's time to do the car animation,
my friend. Bye.
8. Adding Car and Blender 3D Animation: So it's time to add our car, and we will animate the car. I'm going to add the
entire system here and create a new folder
for the light for the car. Okay. So select the
sin collection, right click new collection. This is for the car, ok. Now, I'm going to search a car
that will suit up our scene. Okay? This is the car and make sure that you're
saving your project, my friend, because our
project is important. So we need a simple car. We will not use very
high level car, okay. I think which car is
perfect. Our scene. Okay, this is the audi car, and I think this is the BMW car. I will look also good. And I think I will
use this car maybe, but with our scene, which car is perfect,
it depends on you, which car do you choose. I'm going to choose
this audiar BMW car. I think it's a high
level car, okay. Yes, it's downloading
ent of only five MB. Okay? Even you can
change the color of it, but I'm not going to change
the color of this car because already the car
color is perfect here. So it's successful here. Now, that's perfect. So how can we animate this car? Okay, there is an Tota
attached with this car. Simply, you can use it. Okay, press G and right
click to release it. Okay? This is the car.
Now, where our code? Oh, we have mistakenly
deleted the notation. Okay? That's why, so I'm
going to unhide everything. And then what I will do, my friend, I will hide
only the trees, okay. So hide the trees this
tree and this tree, and we will hide some
of the flowers, okay. This one, and maybe this one and maybe white flowers and these yellow flowers. And even the system
is very laggy, so we will hide this
system as well, and this one as well. Now the system is perfect, okay. Because we delete
the annotation, that's why we need to do it. Now, go to the top mode by
pressing this JD button. Okay? By pressing this Jed button, I'm in the top mode, and you can see this is the road, ok. So I'm going to do
the thing here. This is the leaf, so I'm going
to hide the leaf as well. Now I'm going to select
the car and here add and this time go to
curve and add a path. And after adding the path, select the path and just enter into the dit mode
and select the path, press A, and press
X and read the ts. And don't go to the
object mode now. Okay? Now, we will
do one more thing. Go to this draw tool, select the draw tool, choose the surface, and we will start moving the car from
this direction, okay? So we will just draw a
line in this direction. But before that, we need
to the spider man as well. So psft and a spider man in
both the render in the scene, okay, because this is
drawing in the surface area, so you don't need to
just draw it anywhere. Draw only on the road. Okay. So I'm going to start from here and I'm going to draw
it something like this. Yes, till here. So we drawn
our path successfully. So if you want to
check the direction, just enable this one and enable the normals,
even increase it. Now you can see it is coming
from this direction. Okay. That's perfect. And if
you are doing like me, okay, if you do like me, then you will get
the good result. Now I'm going to
head this system as well because I don't need. That's perfect. What is Object
mode? Now, select the car. Okay, select the car and
just head this system. Expand it. Now, here go
to this constraint. Okay. But before that,
save your project. To this constraint
and here this time, I'm going to using the follow
path constraint on the car, make sure I'm I have selected
this car BMW car and again, go to this constraint and apply this follow path
constraint here and the targets will be the nerve
path that we just created. This is the nerve
path, let me show you. This is the path
and we have applied the constraint on this car to follow this path, follow path. Now I'm going to choose this
nerve path and again choose minus Y and G direction and
enable all the directions. And it will work
perfect if there is everything is 00 and one
here the location is zero, rotation is zero and
the scale is zero. Sorry, scale is one.
Everything is 001, then it will work perfect. Again, I'm going to this
constraint and this is minus Y and G JD If you
looking something like this, just expand it then
press animate and path expand it and change
it to the timeline. We are in the 96 frames. I'm going to this first frame. Now you can change the offset to just animate the car, see. This is a very simple animation. But there is a drawb
but sometimes car will go inside,
okay, this plane. So you need to adjust it. Okay. So we will do it later. Firstly, let me check whether everything is working
perfect or not. Yes, everything is
working perfect. So that's good, I think. And yes, that's good. So I'm going to
start the animation which frame from here, I will start from here, 0.1. So go to this first frame. I'm in the first frame here, ok. Then I'm in the 0.1 offset,
press this button here. Okay? Just press this button. This is a key frame and
go to this last frame. Just go to this last frame and just move it
at the end. Okay? Just move it at the
end, maybe till here. Till here and apply
add another keyframe. Now, select the both of this keyframe by pressing
A or doing something like this and press T or click and
maybe interpolation linear. Okay. Now go to first
frame and plate. Now it's playing
something like this. Now we will change it. Sometimes it is
going inside the, here inside this plane. I'm going to just check. I'm not able to zoom it, so good view and frame selected. Ah, that's perfect. Now
here, till here, it's good. Go to this 20 frame. So I'm going to enable this
master transform tool. So I'm going to rotate it. Rotate it in this
direction as well and just move it a little bit upward. Something like this. And again, press I here, press IT dit, now go here. Again, I'm going to just rotate it here and
you need to do it. But before that, I'm going
to do one more thing. Let the car go and
choose the local mode. Instead of the global mode, it will change the direction
according to the car. It's BMW car that's why the
ground clearance is very low. The ground clearance
is very low. We should buy a good car because this is not the
forest friendly car. You need to do it
something like this. Now I can press I to
edit. Now I can go here. And this time everything
is good, I think. This time, everything is good
press I again, go further. And this time, this time, we need to rotate in
this direction and rotate in this direction and just move it
downward a little bit. Yes, it's good and
press I again. Just go here. And
I think it's good. We need to move it a
little bit upward. Press. Why I'm pressing I go
to this object animation, the shortcut of animation
inside keyframe is I. Okay. That's why I'm
pressing I, okay? Just to go here and this time, we need to rotate it
in this direction, and I think in this
direction as well, the car is good, but the
ground clearance is not good. The companies would increase the ground clearance
so that this car will work perfect in
the forest as well. Now, press I's go here. And I'm going to rotate it here, move it downward, and just
rotate it in this direction, move it little bit upward
in this direction. Just move it here. Both tires are just on the here. Okay. So there is the
problem in the car. And this is forest though, so the cars would understand
the road is not uniform. Yes, I'm going to do here. Okay, it's a little bit, good. Okay. I'm going to rotate
here. Move it downward. Rotate it here, rotate
in this direction, and you need to adjust
it by okay manually. Yes, press. Just go here. Look, the car is
completely inside. Okay. So this is the manual
animation, my friend. So that's why it's tough, okay? And I do the automatic animation
whenever it's possible. So all the time,
it's not possible to do the automatic animation. So you need to do it
sometimes manually. If you're liking this course, please give me a five starting
it supports me a lot. Your one writing is uh
supporting my friend, give five starting if
you're liking this course. Okay, so I'm going
to move it here. I do it something like this. I'm not skipping any steps, so press Now, let me play it. We did so much hard work. Now, here look at this
car at the first flame. It's like the Tarjan car. So I'm going to do
the thing here. Just move it a
little bit downward. We didn't animate
the first frame. That's why I'm animating it. And just rotate it here, move upward a little bit, and press I and let me check. So look, the car is
now moving perfectly. Okay. So we will not cover the full car at the time
because sometimes it's just going into
the ground, okay? Okay, at this area, I think. Yes, at this area. It's going inside the ground. So I'm going to just police it. Polish it and press
I whenever feels. Now, yes, finally, we
did the animation. So save your project, my friend. Now we will do the
render setting and see whether the glasses are looking perfect or not
because this time, this is the IV engine
and the engine doesn't support the glass. So buy il met in the next class.
9. Wheels Rotation: So now our car is
moving on the road, but there is a catch. Okay? You can see the wheels
are not rotating here, okay? Okay. Wheels are not rotating. So in this class, we will make the
wheels rotating, okay? And then we will again
refine this animation. Otherwise, it's looking perfect. So let's start.
How can we do it? Firstly, go to this first frame. Okay, here is the first frame, and again, focus on it. Click any part of the car, just go to this leg box, click part of this car and just go to this view
and frame selected. The shortcut is numbered
in the delete button. Okay? Now here and from where we have
started the animation. Firstly, let me select
the empty of this car. Okay. If not, then
you can expand it and just select this
car. Okay, this car. Now here, we have
started the animation from the first frame
here you can see it. So what you need to do just
select the car wheels. Okay. Here the plus
potage and EG part, the wheels are joined. Okay? And most of the cars
wheels are not joined. You need to select
them, go to edit mode, and then again, separate
them, then join them. Okay, they are a long process. But in this car, okay, that I'm using this car. This car, the wheels are
joined already joined. But here, a modifier
is not applied here, we will apply this
mirror modifier. What is the role of
this mirror modifier? Mirror modifier
simply duplicates its okay from this
side to this side. Okay, I selected X X X, that's why this
side and this side, both wheels are duplicated. So we need to sub select this one and apply
this modifier, select this one here and apply this modifier in
the modifier panel. Select the rear
wheel and just do, apply the modifier and
apply the modifier, from this modifier panel. Now our work is now G.
So what we will do just select the carweel and here you can see the
origin point here, o origin pointage here. And if you rotate your wheel, it will Rudotate from the origin point, right
click to release it. And so we need to change the origin point to the
center of here, maybe. Okay. So what I will do
is let this car will right click and you will get set origin, origin to geometry. Okay? Now, the origin
is in perfect position. Now if you rotate this car, it's the car is the wheel is
rotating perfectly, okay? So we will do the same thing
here, select this one, right click, set origin,
origin to geometry. Even you can set
origin from here, okay, origin to geometry. But I prefer right click, set origin, and origin to
geometry, something like this. Now we can rotate it. Okay? And I'm using here local
mode. Make sure that, okay? I'm using the local mode. So firstly, I will do the animation for the
first front wheel. Select the front
wheel and press I. But before that, I will
show you what I'm doing. If I rotate it from
this X axis while selecting this local mode
here, this rotate button, you can see, you can see
here in this rotation to XI, and G axis, all the axis
rotation are changing. So what I will do simply I will press I after
selecting this wheel, press I here to add a keyframe. Okay. Just go ten frame here. Again, rotate this wheel, and I don't know which
side we should rotate. Okay. So I think, I think I should rotate
on the front side. Okay. I will rotate here, maybe around 360 degrees, 358 degrees 360 degree. So then press I. Now let me check whether it
is rotating or not. So here, wheels are rotating. Okay. Let me check one by one. Okay, I will check one by one. If you press the button and just this wheels
rotation on the mouse, then you will get
something like this. The wheels are rotating. The wheels are rotating. But it will rotate till
ten frame it will not rotate end up the frame okay. So what I will do, change
it to the graph editor. And then here, expand it, expand it and hide everything. Hide everything from here. And by the way, if it
is not visible, o, let me show you some of you
will get some pro like this. Then you need to expand it
from this corner button here, expand it and expand
it and hide it. Okay. Now, we will use this X rotation because we
are changing the X rotation, expand it after unhide it and then select X Evular rotation and go to
this here modifier panel. Not visible, press
N here, not here, and just go here and apply the cycle modifier and
boom, it's applied. Now our wheels will
rotate entire timeline. Okay? So we will do
the same thing here. Let me check if you want to
check it just move it upward. Now here you can
see the wheels will rotate here because this
is now copying the data. So I'm going to do
the same thing here. I'm going to select
this rear wheel, go to this front and then I will press I to
add initial keyframe, go to this ten frame, and
just rotate it 360 degree. Okay. Approx 360 degree. This time, I'm rotating 358 degree and press I
again. Now, that's perfect. So again, I'm going
to but before that, select both of the keyframe and press right click and
interpolation mode, linear, okay, make it linear. And also select this one
and select both of these. You can press T for the
shortcut and linear. Now, select this
real wheel and go to this graph dita again
and this time expand it, expand it, hide everything, and Eular rotation
like this one. And this time it's
the plane, okay? Only it is showing animation to the zero tenth frame
and this is constant. So go to this modifier,
add modifier, add the cycle modifier. Now, it will do the animation. Okay. But it's very small thing. It will not visible on
the camera perfectly, but it will give you the
rotation animation here. You can see. Okay. Now it's looking good, that's set for this video, but we can adjust
this car as well. But here it is submerged
into the ground. So what's the solution a bit? You can scatter something
on the rod as well, to hide these things. Okay. Otherwise, you
can adjust it manually. After selecting the car, select this car from here and
you can adjust it. Let me go to this timeline, and you can again refine
it again and again. You can define it, but it will take so much time to
refine. That's perfect. In the next video, we will
do the camera animation because we didn't
animate our camera. There is a camera. Okay,
let me show you select the camera and just enter
into this one, okay? So here is the camera. So we will adjust our camera
in the next video by.
10. Camera 3D Animation: So it's time to do
the camera animation. Okay, so for it, we need
to unhide all the trees. Okay? Maybe trees, not the subs, but I will unhide everything. So I'm going to this solid mode to save our GPU and
here is the camera. Save your project, and here
you can do one more thing. I'm going to save it
incrementally, okay? Save incremental means, it will simply make a copy of
this project, okay? So here the forest
and car, okay? So I'm going to pile
and save incremental. It will make a copy forest
and the car one, okay? Select your plane right
click and say smooth it because now I'm going
to hear the system. Okay, this is the system, and I'm going to unhide it. Spray sift and hide and hide it. Everything is now unhide. And look, we don't
need to just adjust our car wheels here because
everything is hidden. Okay? Yeah let me enter into
the material mode as well. Look, let me check how
it will be visual here. So it will be visible
here, something like this. It will not look perfectly.
So that's perfect. So do the camera
animation firstly. So what I will do, I'm going
to the first frame here. So here is the first frame. By pressing this button, you
will in the first frame. By the way, your
PCF is not working, all the subs and if you hide
all the subs not working. So from the system, you
can hide the ground subs. This ground sub, just
click it and hide it. Just click it and hide it. Let me this grass. Now, it's more fast. Let me slap this one, hide it, hide it, something
like this, hide it. Leave the trees
only. Now it's fast, leave the trees and hide most of the things.
Now it's fast. I'm in the first frame and from where do you want to
start the animation. I'm going to enter
into the camera mode. Here enter into the camera this camera mode and just set your position,
something like this. I'm setting this position, something like this, and
just lock your camera. After this, go to this camera
here, camera properties, expand this, go to this here camera and
change it to the 20. 20, if you decrease the
millimeter here focal length, it will cover more distance
and it will look cinematic. So here 20 or 15 will be good. Okay. And I'm going
to start from where I'm going to start
from Here okay. It's your preference. There is no certain rule that the camera should
be started from here. You can start the
camera from anywhere. Okay? It's depend on
you, so I'm not going to force you from where should
you start the camera. Okay. So I'm going to start the camera maybe. Okay, here, I'm going to
start the camera from here. Something like this. Okay. We are moving
the camera because here the camera is locked, okay? So we are moving the camera. So I'm going to select
the camera here. Okay, select the camera
after setting the frame. Okay, select the camera
after setting the frame. Go to this here. We put
display and here you will get the pass out and just
encourage it a little bit. So you will get the
only camera portions. But I will maybe leave it some portion to just see the outside of the
camera as well. So select the camera and
go to this first frame. Okay. The step firstly, select the camera, then go to this first frame by
leaking this button. Okay, this button. And you need to press I while
having in the screen. Okay, this is green,
maybe this is green. Having this screen, you need to press I to
add a keyframe. Select the camera first
frame and press I here, the keyframe has been added. Now I'm going to the here, the 40th frame, and I'm
going to maybe here. And so I'm going to press I here and let me okay,
first, sled the camera. Sled the camera and press Is. The key frame has been added. Now let me check the animation. So it's looking
something like this. Okay. So I'm going to
again animate this one. Something like this.
Your animation may be different from me. Just like this. Now
select all of this and press T and just
make it linear. Now let me go to the first frame and maybe this is animation. Now, I want to change
the frame here, so how can I change my frame? The last frame is here 89, so I'm going to
the 90th frame to just change the whole scene and here I'm going to
change the Okay. Here. Now, this time, I will choose this
position, okay? The wheel and position of the
car that drone sort here, you can tell it the
drone sort, okay? Something like this. For this, I'm going to select the camera, and you need to jump
only one frame. It's very important to
change the scene, okay? And just go here. Just to go here and go with
something like this. And again, select
the camera and press I let me select every frame, press T, and make it
linear. That's perfect. Let me check the animation. Okay, it's looking like
something like this. Now here I want to
change the scene. Okay. So firstly, you need
to add the keyframe here, 159 because here I don't want to change from here because it
will not look cinematic, so go to camera and press I and just jump
one frame, okay. And now I'm going to change
the scene entire scene, and it will be the
wide angle, maybe. I will cover most of the forest because we made it
with our hard work. So I will show it. Okay. And your camera animation
may be different. Okay? And my camera animation
may be different, okay? And I'm not keeping
anything, my friend. Okay? This is a pure animation. I will not hide anything
from you, okay. What I'm doing just you
are watching, okay? And you are just practicing. So that's perfect. And even you can take the
close up sort as well, but we have only the 250 frames. That's why I'm not taking the
close up sorts of the car. I'm just covering the
whole this forest, okay. You can take the close up
sorts of the tires maybe and the number played in
the back ports, and okay. But this time I'm
not just doing it. So I'm just camera, jump one frame and
press I here and at the last at the last, I'm just going here. And we will hide this person because it is outside
from the scene. Okay, something
like this, again, press I after selecting the camera and press A to
select all the frames here. Press A here, the timeline, not here, and press
D and linear. Okay. Let me check the
animation, my friend. And this is the animation. But here, one thing is missing that the camera movement. Okay? The camera movement is missing. So what I will do, firstly
save this project and go to the edit preferences and here extension and search for
the camera pif this add on. Okay, camera pachifi.
Search here. Camera Segifi it will appear on this line and you need
to press install here, camera sacifi has
been installed, that's why I'm not stalling
it and again installing it. You will get cameras
on this segment and just press install whenever
you get this camera Sacify here and you will get camera
After go to this addon and search for the camera
Sagifi again and enable it. After enabling,
select the camera and go to the here camera
properties, and under it, you will get this camera Saifi
plus sign investigation, and this time I'm
going to decrease the influence,
maybe a little bit. Okay. So it will simply add the sake to the camera.
Okay, very little. So I'm going to make it
a little bit harder. Now, it's looking perfect. Here it look good. I'm going to save my project and good this camera
and here pass out, just expand it, and I'm going
to enable entire system. But before that, save
your project and here, press shift and unhide
and hide everything. So to check whether my
camera is not hidden, okay? So the wheels are not
looking proper here, so you don't need to
work on the wheels. No. So this is our
entire animation. Now I'm going to
do one more thing. I'm going to this
here material mode to see the lightings, and here, make sure that your light
and world is now enabled, and I'm going to animate it. So here, the
lighting is perfect. Okay? Check the
lights are perfect. Here is also perfect. Let me hide it. Okay. Here is also perfect. The clouds and the background. Everything is looking
perfect here. Okay, that's great. In the next vdio we will do the render setting and the light setting and
compositing maybe, so I'll meet in the next video.
11. Render the Scene: No, it's time to
render out our scene, and we will render one
frame and then composite it and maybe color
correct the color. And then we'll
finally render out our whole scene from one frame to 250 frame. So let's start. So firstly, unlock this camera otherwise, we will make mistake. Okay? Here is the
unlocked camera. And then after you need to go to this render random properties, but make sure that you are in the solid mode or maybe
in the material mode, not in the render mode. Go to the surrender
here and change it to the cycle because it will
give you the alter realistic. And if you are using GPU, just oge here GPU. And here this is
the Vpot sample, so I will make 32 enable the denu it's for
our viewing purpose. This is for the VOT note
for the render here, the render and I preferably choose maybe
this time I'm going to choose 502 lb because I
need good result, okay? Max higher sample it will give you the amount good result, good ultra HD image. It will not add grains or maybe your image
will not distort. Okay. So here the expander
and enable the DNage here, and here you will
get the lights. We are not going to touch it, and here the performance and the compositor enable the
GPU if you are using GPU, otherwise you leave it to the
CPU and here the GPU okay. And memory telling, I'm
not going to change it. Even you can make it a smaller, maybe something like this, but I'm not going to change it. If your GPU memory is less, maybe four GB, six GB, then you can divide
it by two, okay? Now, everything is good, so just say my project and then I will jump into this
surrender PU model, okay? So just press this
render button here and you will be in
the render mode, but it will take some time to just compile your scene here. Okay? It's compiling here. You need to enable this
overlays, you will get this. So this is everything. Now I'm going to increase
my brightness somehow. And it's looking
something like this. Okay. I think the
colors are good, but it's little bit
little bit dim. Okay. That's good. You can hide it. No, it's looking like this. Okay, let me zoom it. And
let me this Blender kit. Um, so it's looking film mix. That's perfect.
Everything is perfect. I'm going to render
a frame and okay, one more thing here, go
to the render properties. Now here under the
color management, you can change it
to the standard for the glossy and very
saturated light, and change it to the
medium high contrast. Even you can increase
the exposure by pressing Shift button, okay? So look the difference. The difference is now
measurable, okay? The gamma is that you can say the contrast for IG language, you can increase or
decrease the contrast. I'm going to decrease. And leave it to one. Okay. Leave it one. You can how your mouse here and press
the backspace button. Nah, look, it's looking perfect. Okay? Yes. So I'm going
to render a frame here, so I'm going to
render which frame. So I'm going to
render this frame, 205 frame in my case. For rendering, you
need to go to this here solid here, solid mode, go to the solid mode and go to this here file and save it. After having the solid mode, it will take less time to save the go to render and
here render image. So it will take
some time to render because it will calculate
each and everything here. You can see it's
calculating the assets, then light, then everything. Then it will render. I will take some time to
render a single frame. After that, we will do
some color correction. I think it's not needed,
but we will do it. We will add some
glare and we will increase the green color
maybe okay and here, increase the blue color
for the sky as well. So I'm going to wait for the
render for the first frame. So you successfully render, and, look, it's looking pretty good. So I'm going to close this
one because it's a Blender. Now go to this
compositing section. And if you are using the
same Blender version, that's I'm using the setting
will be the same, okay? So this time I'm
using Blender 4.5, the LTS that I
already shown you. So enable GPU, I use node. After rendering a single frame, I have rendered a single frame. That's why this huge
node is now working. And make sure that you are
not reopening the Blender. If you are reopening the Blender after closing, then
again, render it. Otherwise, it will
not be visible here. So this time going to this node, maybe, press N to open
it and just decrease. Press N. Now, this is
the final loan node, and this is the render layer, in the newer version, and
this is compositing node, and this is and node,
both are combined. That's why I node I don't
need to combine anything. I'm going to presift and
A to search it and go to this color and adjust and you will get all
the colors here, you can add any of these. I will firstly add here Denis. You can add denies
here to just ddt presft A search and you will get the
brightness and contrast. But this time we don't
need it, we need glare. I'm going to add glare. It will simply add some
glare on your scene. I will use the
foglow and strength. Here, highlight and you can increase or
decrease the strength. It will look something
like this, very dreamy, something like I'm going to
make it something like this, and you can decrease or
increase the smoothness. That's perfect. Before I you want to change
the before and after the slab this one and press and you will get the
before and after result. Okay. Now, after that,
press shift again, search and here we will choose the hue correct
this hue correct. Just search for the hue
correct and paste it here. And this time, if you
increase the green color, it will increase the
green color here. Okay. So slab this green color
and just move it upward. Move it upward. So which
color should be increased? I think it's increasing. Now I'm going to
increase the blue colos. Here, you can see the eye color of this Sky is not changing. Even you can increase the red color for
the trees as well. But you don't need to
increase it so much. Okay? Now, if you want to check the before end uppter select
this one and press M, here is the difference. Look at the grass, look at this Sky Both are
looking perfect. Even you can increase the
saturation value here. So for it preceived A and search and here you will get the
color balance color correct. Okay. So this time, I'm going to choose the color balance and
just put it here. And now you can
increase the o here, you will get this
image lift, change it. But personally, I don't
like this one, okay. So I'm going to delete it. Press X to delete it and match
this o wire to this wire. Now if you want to check
the before and after, select the three nodes and press M. So this is before
and this is after. Look, there are so
much difference. Okay. So this time, I'm going to the layout
mode again and we will render again
another frame. Okay. So we'll not render this frame. We will render this
frame, this scene. Okay. So for it, save your project because our
project is now completed. Render a single image here. So I'll meet to ater rendering. So now it's looking great here. You can see it took 1 minute, 12 seconds in my
PC to render out. Okay? So now I'm going to
render the entire scene from one frame to 250 frame. Here go to this
output properties and here you will get
the frame 1250. Then choose a folder, so I'm going to choose a folder for it. This time, I'm going
to choose this forest. Okay. Car on the forest, and I'm going to create
a new folder here, and this is the PNGs. We will rendering in the PNGs. Okay, accept it. Why should
we render on the PNG? There are 200 frames,
and let's suppose you have render 100 frames, and what happened
Blender crashed. Okay, you will lost
all your frames. Okay. But if you are
rendering the PNGs, o, then your 100
frames will be saved. You can start rendering
from here 101 frame. Okay. That's it. So I'm going to render it from
the one and the PNG. After rendering all the PNGs, we will rendering
in the FFP GBD. It will take hardly
10 seconds or 22nd to render in the FFM B GBD after
rendering this PNG, okay? So I'm going to check it here and just save
your project again, and just render the
whole animation render and press this
render animation. And your animation
will be rendered from first frame to 250 frames, and it will take lots
of time to render. So I'll meet you after
rendering. Okay, bye.
12. Final Render with SFX: So I got all the frames, okay here from the first
frame to 250 frames, I got all the frames and it took lots of
time to render, okay. So here, let me show you the result. These
are the result. Okay. So we will convert these PNGs into the
movie sequence, something like this.
Okay. That's great. What I will do simply copy the path the path of this file. And again, enter
into the Blender. Now open the same project file. I'm in the same project file, and here you will
get this plus sign. If you do not visual
just scroll it using the scroll wheel of
your mouse and just put plus and you will get the video editing and just
enter into the video editing. Now here, this is the
oka user interface, go to this ad image sequence. And we will enter into the PNGs and make sure that it is sorted. Okay, one, two, three, four, and it should be arranged. If not, then go to here
and arrange by name. Then press A and just
add Ems sequence. It's added, but on the
Mcursor that's okay, Isu look, o.
Everything is great. Now after that, go to the
render properties and here color management and make sure that it
should be the standard, and it should be the nun. Okay? It should be
the standard and make sure that this should be the default color.
Here is the animation. Check. This is the
final animation and it's looking great, I think. Check. Everything is perfect. Now what I will do my friend, I'm going to add some
background music and the sound effect of
the car and birds maybe it will look realistic. So I have downloaded a
song, background music, the name spring
here, you can see, and I have downloaded it
from the YouTube studio. You go to this YouTube
studio and here you will get audio library
just search this sound, and I have searched
the forest then I got this sound and just press the download button and
we will use this one in the Blender and this is the copyright free
metal, you can use it. I'm going to import the song,
go to this first frame. You can even press this button to jump into the first frame. Okay. Go to this add
and here you will get the sound and just enter into the same folder that we
have saved as this one, here it is sewing the channel. I'm going to change
the channel to two and frame Srtach first. What is the channel here you can see, this is the channel. Just add sound strip
and now it's added. Let me play it firstly. It's taking time to play. I think we should move it here. I think the volume
is pretty low. I will just increase the volume, maybe slide it here. Firstly, I'm going
to press end to open the side menu and if you're
using Blender 4.5 ts, you will get the same setting here I'm going to change to
the two and let me check. I think I sort of
move it here more. Yes, this one is perfect. So I will move it here. Okay, because there
is ending point, okay. Here is the ending point. Let me check it from
here. So that's perfect. Now it's time to
add the car audio. I'm going to the
browser and search for the here free SFX Exx. You will get this website. This is pixab.com, open it and you are in
the sound effects. Search for the car. Car sound, and you will get
the car sound. This is hunt. You need to just search which one is perfect
for our scene. So I'm going to use
this one inside car. You can simply search your inside car and you
will get the same audio. I'm going to just
download it and we will drag it and drop it and here it's the free sound and just download it and just drag it
and drop it in the Blender. Even you can use the
traditional method. I'm going to move it
here. Let me check. The audio is pretty high
so I'm going to make it one I think let me move it here and
you should check it. So that's perfect. Okay.
So I'm going to make it more or less and
even leave it, okay. And this is okay
our sound effect, okay, you can add more
sound effect here, but this is the
final. Let me play. That's good. Now
I'm going to save my project and this
time I'm going to show you the final
render setting. Here make sure that it
is standard and none and go to the output properties and choose the same folder. We are not going to change
the folder and here this time we will choose APPM
PD video, but before that, go to this here metadata, not the metadata here, you need to go to
this encoding, okay. Coding under encoding, you will get audio and change it to the P three and here the
segment Brad would be the 320. This is the setting my friend,
everything is perfect. We are not going to
change anything. Even you can change
here medium quality to high quality and maybe
loss less quality, but it will take so much
space. That's perfect. I'm going to say my
project again and this time rendering animation and it will take very less
time to render and that's looking
pretty perfect here. It's rendering. You can see. I'm imagining that's perfect. Then this is the
final project and if you are liking the project, my friend, then please
give five star rating. This has been rendered
and now I'm going to open the folder and open the PNG folder and
this is the rendered, this is the render 40 MB only. That's perfect. This is a simple animation that
we did in the class. Explore another class
in the same platform, I'll meet in the next class by.