Blender Cinematic Masterclass: Create a Stunning Car in Forest Animation | My 3D Class | Skillshare

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Blender Cinematic Masterclass: Create a Stunning Car in Forest Animation

teacher avatar My 3D Class, 3D Artist & Blender Instructor

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Class Introduction

      1:21

    • 2.

      Creating forest land

      13:40

    • 3.

      Installing Blender kit and Gscatter

      5:28

    • 4.

      Scattering Autumn Trees

      18:43

    • 5.

      Scattering Grasses, flowers

      15:55

    • 6.

      Scattering Leaves

      4:33

    • 7.

      HDRi for Light

      10:17

    • 8.

      Adding Car and Blender 3D Animation

      13:02

    • 9.

      Wheels Rotation

      7:36

    • 10.

      Camera 3D Animation

      10:57

    • 11.

      Render the Scene

      9:49

    • 12.

      Final Render with SFX

      6:26

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About This Class

Create a beautiful cinematic Car in the Forest animation in Blender while learning practical environment creation and animation techniques used in real-world projects.

In this class, you'll build an autumn forest scene from scratch, scatter trees, grass, flowers, and leaves using Blender and GScatter, set up realistic HDRI lighting, animate a car driving through the environment, create wheel rotation, add camera movement, and render a polished final animation with sound effects.

This class is suitable for beginner and intermediate Blender users who already understand the basic Blender interface and want to create a complete environment animation project. Every step is explained in a simple and practical way, making it easy to follow along and apply the techniques to your own projects.

What You'll Learn

  • Creating a forest landscape in Blender
  • Using GScatter for environment scattering
  • Adding autumn trees, grass, flowers, and leaves
  • Setting up realistic HDRI lighting
  • Importing and animating a car
  • Creating wheel rotation animation
  • Camera animation techniques
  • Rendering a cinematic scene
  • Adding sound effects for the final presentation

Meet Your Teacher

Teacher Profile Image

My 3D Class

3D Artist & Blender Instructor

Teacher

With over 4 years of experience in Blender, I've become an expert 3D modeler, helping numerous companies bring their 3D product visions to life. My journey in 3D modeling has been fueled by a passion for creativity and a commitment to mastering Blender's many intricacies.

Throughout my career, I've had the privilege of teaching over 5000 students through offline courses, guiding them from beginners to proficient 3D artists. My teaching philosophy is all about making complex concepts simple and learning enjoyable. I truly believe that with the right guidance and support, anyone can learn 3D modeling.

Beyond my professional work and teaching, I'm deeply involved in the Blender community. I regularly contribute to forums, share tutorials, and stay on top of ... See full profile

Level: Beginner

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Transcripts

1. Class Introduction: Hi, and welcome to this course. In this course, we are going to create a beautiful cinematic car in the forest scene entirely in Blender. This class is designed for both beginner and intermediate artists. There is no any need of prayer experience. We will build an autumn forest environment scattering trees, grass, flowers and leaves, using Blender and GScatter. Set up realistic lighting with HDRI, animate a car moving through the scene. Create wheel rotation animation the camera, and finally render a polished cinematic sort with sound effects. By the end of this class, you will have a complete environment animation that can be added to your portfolio or used as inspiration for your own project. We will focus on practical workflows and techniques that also be applied to the other environment. And animation project in Blender. I have structured the lessons step by step so you can follow the entire process from scene creation to final render without feeling overwhelmed. If you are ready, just jump into first lesson and start building our forest environment. I'll see you in the glass. 2. Creating forest land: So welcome to this class, and we are going to create something like this, okay. We are going to something like this. This is autumn trees. So let me enter into the camera view mode. We are going to do the camera animation and age well, okay. And I'm just playing it live. That's why it's a little bit laggy. Okay. So we will do the camera animation, car animation, we will scatter grasses, flowers, trees, and also see here, the trees are moving with the wind, okay? These trees are not still, okay? That's why this is the plus point. We will animate the trees as well. Okay, here you can see here you can see the trees are just moving with the wind. So we will do the color grading edge in the compositing section. So this will be our project. Okay. Let me exit from the camera view mode and we will add the sky. So, this is the sky and we will add the clouds including the sky and the proper lighting. Okay. So this is the final output, and there are lots of trees scattered and everything is going perfect. Okay so firstly, in this video, we are going to download the Blender because this time, I'm going to use the LTS version Blender, long term support the fully long term support Blender version. Because this is the stable Blender here you can see this is not casing. I'm just playing it in the live, not gassing. So that's why I'm using this one. And the second plus point is the support of add on. Okay? This Blender has support lots of add ons. Okay we will use this GScatter addon and the Blender key add on. And GScatter addon supports this Blender, 4.5 version because the latest version of Blender has so many issues and bugs, and there are Python era. That's why this addon will not be installed on the latest version. That's why I'm going to download this Blender, 4.5. So I'm going to create a new project. Okay. So open a browser and search for the Blender. 4.5 LTS and download, search it 4.5 LTS download and you will get the first website, enter into it and just download it. Blender 4.5, and you will get something like this. And here, this one, if you are using Linux, you can download this one. If you are using MacOS with the entel processor, you can go with this MacOS with the Apple Silicon. This is the new MacOS, maybe MacOS, two, one, three, four, five maybe in the future. This one. And if you're using Windows, then that's perfect, my friend. They say perfectly suitable for you. Okay? Simply press this Windows installer. Press this one and it will be downloaded in your PC, okay. And it's pox of 300 MB, I think. So I have already downloaded it, so I'm not going to download, Okay. Here is the Blender 4.5 version, so I'm not going to download. So this is the Blender, okay, that we have downloaded. Blender 4.5 0.1. And so simply right click and open it in the Windows and simply next and just press next next, assign a folder, and next, it will be installed in your PC, okay? And you don't need to do anything. It's already installed. That's why I'm not going to install it. Now, after installing, open the Blender here, search Blender. Okay you will get the Blender 4.5, open it after opening, it will look like this, okay. Ignore this one. We will install this in the next video. After that, I'm going to do some settings here, go to the edit preferences, and firstly, go to this navigation and enable this object around Selexono and here is the input enable this emulate three button mouse pad. And if you are using keyboard without numpad button, numbered button, what is the numbered button? Let me show you. Okay, this is the keyboard and the buttons which are placed in this area, okay, with the nuloged button. Here the one, two, three, four, five, six, these are the num log button. If this is missing, then enable these settings. Emulate numbered button. By the way, I'm using a keyboard with the numbered button. That's why I'm not going to enable this one. Now, object around selection should be enabled. Now go to this system. If there are two types of graphics, first one is NVD graphics, second one is the AMD graphics. I'm using the NVDa that's why I will use the code and optics and if you are using AMD virgin a graphics, you can use the HIP, or check both of these. And here if you are using Apple, maybe you can go with this, okay. So here in the optics sex and select this graphics card. By the way, if you are not using a graphics card in your PC, then you can select your CPU. Even you can choose this non option. If there is nothing visible, something like this, no computable GPU fond, something like this, then you can choose the non option. Okay. Check every settings if there is nothing visible, then just go and select then. Now here, go to this membrane limit and increase the do steps 200, 100, I'm using the 32 GBRM that's why I'm using 200 do steps. This Control JD means you can go previous, okay. I'm going to this animation and animation, select this location rotation I scale. How can you select? Select this location, press shift and select this location rotation I scale and just leave it. Okay? Now, go to this file and say preference. Even you can go and enable some add ons as well, but this time it's not needed, so I will explain you. So these are the settings, and we did it. And if I will press anything, you can see it on the bottom side. Okay. I'm going to press here G to move the cube. You can see here I'm pressing G, okay. Now, after enabling all the settings, how can you navigate in the system? Okay? Press Alt ALT Alt button or in the Option button in the MacBook, you can rotate this cube. You can rotate it from the Gizmo as well, okay, and press Alt and Shift along with you can just move it. Even you can move it with this hand. How can you zoom it using a scroll, or even the setting edge well, you can zoom it. This is the setting how can you move it? GRS is the sortcutGRs G for the moment, R for the rotation as for the scale. G means the grab, there are some here tools, select your cube, enable this tool and just move it. This is the stcut. You can just rotate it, something like this. You can scale it. Okay. So how can you delete it? Press X to delete it. Okay, X, but I need to delete in your keyboard. Okay, that's perfect. How can you undo Control and JD to undo it, Control and J to undo it. So that's perfect. Now I'm going to create the land, okay? So for the land, I'm going to delete this light. And for this time, I'm going to hide this kinda. So press H or maybe you can hide this using this outliner. I'm going to this add miss and I add a plan, and this time, go to this exon box. And I'm going to press N, and this time, I'm going to make it 30 by 30 meter, okay? 30 by 30 meter. Is you can press N to open the side menu and here go to this item sexon if you not visual something like this, go to this item sexon. We get the diamond sign. So here, I choosing the 30 meter and 30 meter with, there is no height because it's a plane. Now, that's perfect, my friend. Even you can increase it if the smaller. Okay, you can increase it. So I'm going to increase it in this direction, Y direction. So I'm going to place it. This is the 30, and this would be the 35 maybe. Now, it's good. Okay, 30 by 35. I increase the Y dixon because here you can see this is sewing minus Y in the front. Okay. This is the front dixon. If minus Y is sewing in the front, this is the front Dixon. That's why I have increased. That's perfect. After increasing here, you can go to this object properties here. After selecting this plane, go to this object properties. And here, the scale is not form. Means the location is 000, rotation is 00 the scale is not 111. What you can do, either you can make it 111, but it will reset everything. Undo it. How can you do it? Select your plane, go to this object mode, and apply the sort cats Control A and apply the scale because the scale is uniniform. Now the scale is uniform, it's very, very important setting. Otherwise, the modifier will not work properly A. I'm going to select this one and go to this Modifier panel because modifier is like the cheat code in the games. Okay, I just helps us to fasten our work. Okay? Now, go to side Modifier and go to generate not generate deform, and you will get the her display modifier. Okay If it not getting just search here displace, okay? And you will get this displaced mode if I just add and create a new ones. After creating new ones, you can see that nothing is changing. So just like your plane and just go and go to this edit mode. In the object mode, we can only move, rotate and scale. Let me expand it, move, rotate and scale. But in the edit mode, I'm going to the edit mode. We can do so many things. So what we will do, select press A to select everything, right click and subdivide it. Don't press anything? Just expand this one. If it is disappeared, then again, right click and subdivide, you will get this one. I'm going to make it 100 subdivisions, because PC is good. And if you are using low specs, PC, low specs, then you can subdivide it 50 times. Okay? Simply, right click, press A to select everything, right click and subdivide, Okay? Now into the object mode, select this one and we have created a texture. After that, you can press this button, to enter into the setting. Even you can press this one, texture properties. I'm going to press it. I will land into this one, okay? So after that, you need to select image and video and choose here clouds, boom, here, something changed. So what you can do just increase the size. I'm going to make it five. So now it's perfect, I think. It's uneven so that it will look natural. I'm you can increase or decrease the depth. I'm going to leave it AG and it's nothing changes. Now, what I will do, simply, I'm going to this modifier panel and apply this modifier because I will not change any settings more anymore, okay? So apply it now that's perfect. So I'm going to select this plane and press a even you can use this scale tool and scale it in the Gaxis while having the object mode my friend. I'm in the object that's perfect. Now I'm going to create a mountain. Make sure that you are in the minus Y, the front is minus Y, you can see. Okay. I'll explain why minus Y is the friend icon. Now I'm going to select this plane. Okay, go to selection mode, select this plane and enter into the sculpt mode. Okay? Now I'm going to sculpting it. So firstly, I'm going to choose this clay strap. Otherwise, if it is not visible, the brushes are not visible. Just expand this one by pressing this corner button, arrow button, expand it. You will get this brushes. So I'm going to choose this clay strip. Okay, you can use this clay strip or even go to this brushes and search for the clay strip. Okay, you will get the clay strip brush, and choose it. Here you can increase the strength radius, and even you can press F to increase the radius. Okay? Press F and move the mouse. Now, I'm going to create something like this, ok. Because here is the mountains. Well play some trees here. That's why it should be I'm manipulating it. Okay, because I will place some trees here. Okay. So this would be the uneven. That's perfect. Now, how can you make it smooth? So pray shift and use the same tool and you can make it smooth because this will be the road, so make it smooth. Okay. Something like this. Now I'm going to again the object mode, and I'm going to measure where would be the road. So here is the annotate tool, select it. And instead of this three cursor, I'm going to do the surface ofs o, and just place it here and where do you want to make the road? I want to make the rod, something like this, something like this. So I'm going to mark it. So I'm going to mark this road, something like this. And something like this. Okay. That's perfect. So this will be the road. Now, go to the exon boss and make sure that you are saving a project. So I'm going to this file and save it. And I'm going to saving in new folder. So here, I'm going to make here forest okay. Forest and the car. Just save it. Now. That's perfect. We have created our land. Now in the next video, I'll show you how can you install this Blender it addon and this GScatter add on that we will use. Okay, both are free add ons. So I'll meet in the next video by 3. Installing Blender kit and Gscatter: Now it's time to install our Blender kit add on. Firstly, then we will install the GScatter add on, okay? So I've already installed, so I'll show you the process. Firstly, go any browser and just search for the Blender kit add on, okay? Blender and kit add on. Okay? Something like this and download, Okay? And just go to this first website. This is official website. This is the ww blender.com, enter into it. You will get this download button because we have searched the download. Otherwise, if not doing something like this, let me show you the homepage. I will give you the 62,111 62 K free assets. The full plan is the paid plan, so you don't need to purchase it. The free plan is enough. So here press this download Blender kit and just press this download Blender kit and choose folder where do you want to download. Okay, so just hogan folder to download, save it. Otherwise, it will automatically be downloaded. Now after that, you need to open the holder and simply drag it and drop it, okay. Simply drag it and drop it in the Blender to just install it, something like this. Otherwise, another and old opsong edit preferences, go to these add ons and here, go to install from disk and you need to select it and install from disk. After installing it, it will take 10 seconds to install. And after installing, here you will get this Blender kit online Asset Library, just if it is disabled, then enable it okay and you will get the add ons here, Okay. After that, you can search anything. Let me search your car. Then let me check what will happen. So I'm getting so Ms card, some are locked and some are unlocked. So how can you use only free models? Just go to this filter. By the way, if it is looking something like this, just expand it, okay, by pressing this arrow button. Now go to this filter and enable this free first because we will use the free models. Okay. So here you can see there are lots of caro. The result something like this. Even you can choose the trees. Okay, you will get so many free models. You don't need to start from very beginning. You can use any of these. Okay, that's perfect. Now another add on is GScatter, open the same Roger and I'm going to search the GScatter add on, GScatter, add on. Blender, add on. And here you need to press here GScatter, add on Blender free download, enter into it. And here you will get this gscatter.com, but it's not the official website. We need GScatter and GScatter both are different, okay? GScatter addon and GScatter add on both are different. You don't need to go into this website. So here the website is not visible because of this GScatter and the name is quite same. So I'm going to enter in the website name here, the grass World, Okay, GRAS WLD. Okay, this is the website, GRS WLD. Enter into it and you will get the website. Let me check. Here, it's the noon, I'm not going into. Yes, this is the official website. You can directly enter into this website. This is the HTTPs doubleslashstor.gscatter.com. This is the official website, enter into it, and I'm going to enter into it. And after that, you need to login. There are lots of assets, but we are not going to use these assets. So just log in it. After login, you will get the download link. So I have logged in and here now after login, I'm getting this download GScatter and check the website name. Okay, this is the store.gsscatter.com, gscatter.com. Press this download button and you will get the download links here. There are lots of download links. So download it according to your Blender. This time it's the last uploaded version is Blender 4.5, Okay. Press the download 0.12 version for the Blender 4.24 0.5, we are using the Blender 4.5 version. So I have pressed it and I already downloaded it, so I'm not going to download it. Okay. But this time I'm going to download. So here I'm going to just save it now download it. Okay. So what you need to do is simply drag it and drop it, but sometimes it doesn't work. So we will use that traditional method, okay. So this time press yes, it's working. So just press Okay to install it. Okay. By the way, I have already installed, so I'm not going to install it. Simply go edit preferences, add ons and install from disk and choose the GScatter install from disco It will be installed here and you search here the GScatter if it is disabled just bt. Okay. And you don't need to enable anything, okay? Just enable it and we will use the external scattering system. We will not use the assets. Okay. We will not use these assets, let me show you these assets, we are not going to use these assets because there are lots of technical issues. Even you can download it and place it in the Blender, but we will do it manually. Okay? So that's perfect. We have installed these two add ons. First one is Blender kit, second one is the GScatter press and to open it. But if you reopen your Blender, maybe the GScatter or the Blender kit will be disabled. So go to Adi preference, and again, enable it, okay. I'll meet you in the next video. 4. Scattering Autumn Trees: Now we are going to add our trees, and we will not add trees on the road because I use the road. So we will scatter on the empty places. Okay. So firstly, I'm going to create a collection here for the trees because I want the range. So here, select the scene collection, right click, new collection, and this is for the trees. Okay? Just trees and double click to rename or even you can praise F two. Now I'm going to expand it and search here autumn trees. Okay. And here, autumn trees and you will get so many trees, but here you need to enable the pref filter. So you will get the free trees. So I will choose maybe three or four trees. So firstly, I will choose this one. So just click it and it will be added in your scene. Okay. So first one is added here, the tree, I'm going to select this tree again and this time I'm using this Blender don't forget. So now I'm going to this tree. I need a green tree as well. Okay. So now another tree is added. Where is another tree? Let me check. I think both are mid let me remove both trees are similar, but the colors are different. I'm going to move it here. I'm going to select this one and I'm going to add I think let me check. I'm going to add this tree as well. Maybe the color is not good. This one, first one, you can see the name and you can use the same tree, otherwise, you can use your tree. I'm going to use this one, select this one and it will be added in your scene. That's perfect. This one. I'm going to move it here. And I think I will take another tree, the last tree, and I think which one is perfect for the scene, I'm going to use this one, okay? Or even you can use this one, it's depend on you. So it's a small tree here. You can see it's showing you the reference of the gull, and the creator is this man. That's great. So I'm going to use this one set this collection and just click it. So I'm using the four trees, and it age of 24 B it's a little higher in size. Okay, so it will create is I think. So let me check oh, this tree, yes, it's Es compelling. That's why it was taking time. But the height of this tree is very small. So I think will take it or remove it? I don't know. But this time, I'm going to move it here because if necessary, then I'll use it. Now, the scattering, we will not scatter directly on this plane because this plane is not flat in surface here, you can see, this is not flat in surface. This is natural uneven surface. So if you will use the scattering system here, then the tree will scatter something like this, some will be straight, some will be like this, because the surface is not flat. So what will we do? We will add three plane because there are three trees. So I'm going to slide the trees and I'm going to create a folder inside it. So right click and new collection, there are trees. I'm going to rename it by pressing two times, and this is for the planes. Okay? So I'm going to add first plane firstly, add mass, add a plane. Okay, there is a plane, so I'm going to move it because I will scatter some trees here, okay? Now I'm going to press to scale it. Even you can use this scale tool here. This this is best. I'm going to scale it something like this. Something like this. Now I'm going to move it a little bit. Move it here. Even after moving, if you press right button, it will release to the original press something like that. If I'm mistakenly moved here, then right click to delete it. That's perfect. I'm going to move it here. Okay. This is for the one tree, and we will duplicate it if necessary. So what I will do, I'm going to make a copy, but before that, I'm going to enter into the dit mode here, enter into the dit mode, and this time, let me hide the first plane, this plane, let me hide it. Here you can see there are only four vertices. So firstly, we will create more vertices. So press eight to select all the vertices, right click and subdivide it and make it maybe 20. That's perfect. Okay? We have lots of vertices. Now we will do one more thing. Going to enable this proportional editing. It means if I select anything, something like this, and if I move it using the move tool, there is a circle of influence. You can control it using the scroll wheel of your mouse. You can control it using the scroll wheel, something like this. Now, it's moved here. You need to move it in the X axis. Let me show you I selected this I enable this one and move this in the X axis. In my case, you can use any axis and increase or decrease the circle of influence, using your scroll wheel that's perfect. Ah, another change would be here, you can go the object properties and here the scale is not proper. So select this one, praise Control A, and choose the scale. We will only apply the scale. Now I'm going to duplicate it, select this one, press shift and D to duplicate it and right to release it on that position. Okay? Now move it here and I'm going to enable the original plane, so we will get the reference here and we will place it here and maybe we will flip it. Okay. We can flip it. But early this time. Okay. Now, here, this is the plane one. This is the plane two. I'm going to duplicate it more so ip D and right click to release. This is for the third tree. Okay? So I'm going to move it here. I think that's good. Okay. Yes, but it's capturing this area as well. So what will we do? We will simply delete that person. Enter into the edit mode, select this area. Where do you not want to scatter the in the road. X and delete the what it says. That's perfect. Now, I'm going to do one more thing. Okay? It's important. I'm going to select this first plane. Okay, this is the first plane. I'm going to enter into the edit mode, and here I'm going to enable this Xray mode, this Xray mode here. And even you can enable both of these. Now what I will do, I will select this person maybe something like this. Even you can enable this sexion mode from here, phase exon mode, select some faces and prey shift and D and just release it. And again, move it here. But before that disable this proportionality. Move it here. Again, prey shift and D and relege it and move it here. Because we will scattering it on the different places. Like this one, prey Shift, release it here. And using this blue tool, just move it here because we want our scattering system more than one places. So that's perfect. For the first plane. I'm going to do the same thing for the second plane, okay. So select the second plane, just enter into the edit mode. And this time, I'm going to select this area, press Shift D, just release it and just move it here. Okay. I'm going to sled this one again and press in release it by pressing red button, and just move it in the X axis and move it in the Y axis and move it here. Make sure that both system are not overlapping, okay? This system, this system, the first plane, second planes would not be overlapping. Otherwise trees will be overlapped, okay? So here I'm going to do here, select this one, maybe a small portion, ship D, releg it using this blue toool just move it here. Now I'm going to do the same thing for the third system here. So third system is here. I'm going to enter into the edit mode, select this one. And this time, I'm going to set lesser portion, ship D and right click and using this blue one, just move it here. Using this blue one and you can move it on this X and Y X is not in the Jd xs. Now, where should I move. There is the empty portions. So I'm going to slab this Sit D, right click and using this blue tool, just place it here. Okay. Now, I think we should duplicate this tool here. I'm going to say second plane. This one is the second plane. I'm going to edit mode, select this one, something like this, perceived D, right click and just move it here. And maybe precived D again, right click and just using the blue toool move it here, but make sure that it should not cover the road. Okay. So X and delete the vertices or maybe phases. But this porton is empty. So I'm going to fill it with this one. Select this one press shift D, right click and just move it in the X axis. Okay, something like this. I think most of the area is now covered. This area is empty. So which one so I'm going to duplicate this area. Plane first plane. Enter into the edit mode, select this plane, press Shift D and released just using this blue one, just move it here. And I think it's on the road. I'm going to delete some faces, press X to delete it. Now we have covered most of the area, if needed, then we will do it. But this time it's perfect. Okay? Some of these are, I think, empty or full, I don't know. That's perfect. Okay? Everything is now scattered perfectly. Now I'm going to enable this solid mode again, and here you can see this is looking something like this. Okay. Now what I will do, I will select this tree. I will select this tree and enable the GScatter. This GScatter. It will look something like this. By the way if it is not visible something like this, go here and search for the Gscatter if it is not looking here, if it is not visible here, go to the ddt preferences add ons and enable the GScatter if it is disabled. I'm going to select the plane. But in which plane which treeh be scattering. Okay, so I'm going to scatter this tree on the plane one, this tree on the plane two, and this three on the plane three. Okay, so slide this one and again, select the plane one from here. Okay. So plane one has been selected. Even you can click here and search for the plane when you will get this plane. Now, select the tree and just press this scattered. But before that, save your project because it's important. Now, press this scattered button and it will scatter on the plane one. So here you can see this is the plane one and it scattered properly. Now I'm going to increase the distance minimum two 1 meter, and here density would be will decrease the density, but before that, go to this scaling, and here minimum scales would be 0.8. Okay? Because some trees are very small in size. Now here, density, I'm going to make it 0.2, maybe 0.1 because there are lots of trees, I think. Yes. And I will increase the minimum distance by two because both trees are colliding with each other. Three maybe. Yes, it's good. I think. Now, save your project again and you can hide this system for this time. Okay? We will hide it again. Now I'm going to select this tree, okay, this tree. But before that, we need to do the wind animation as well because we will remove the plain one. So sled this tree, and here you can see, let me plate. The tree is not moving, even let me unhide the system. The tree is not moving with the wind. This is very still trees. So what I will do, select the tree. Okay, this tree, this is here, this system, go to this rotation, and here you will need to do the wind animation. Change the speed to two, and the strength would be ten. This is my experiment. You can change it. Now here you can see the trees are just moving with the winds. Okay, the trees are moving very smoothly with the winds, something like this. So that's perfect. Even you can change the speed strength and so many things it depend on you, okay? Here, this is the trees. Even you can enable the looping option. Now I'm going to hide it. Even if you hide it, then it's difficult to unhide it. Because we will disable the here. We will use this system, okay? There is a system. So here, you can go system and hide it. We will not hide it from here. Now, I'm going to do for this tree, so just cross it and choose the second plane, okay. Here, this is the second plane and scattering it. It will scatter, we will go to this scale and change the minimum 2.8 to maximum 2.1. And here, density would be 0.1, and distance would be three, I think. Now, it's scattering properly. Now I'm going to do for the rotation agual rotation, and here you need to add effect and go to this wind. We will add a wind speeds would be two and externals would be ten. Enable the loop option and save this project. And you can the previous system here you can see these trees are looking something like this. Okay. Nothing is colliding with each other. Uh, that's perfect. Now, hide both of these. Now I'm going to do this thing for this tree as well. Okay. But before that, save your project because it's important. Scattering system a little bit high consuming. Okay, high GPU con ju. So here, this is the plane 003 scattered on the plane. And here, go to this distribution and minimum distance would be four. Now, check the height of the tree. So that's why I go to this scale and change the minimum to 0.8. Okay? Now, that's perfect scattering. And even both are colliding here. It's ignorable. You can ignore it. But here, I'm going to change one more thing. I'm going to make it 0.7 maybe. That's good. Now I'm going to distribution type and here density is one, it's good, I think. But let me hide the remaining trees. Now the system is pretty high. There are lots of trees. That's good amount of tree, I think. Yes, that's good. Now, what I will do here density is perfect. Okay, scale is perfect. And here rotation, we have enabled wind with I think I'm going to enable the wind here. So enable the wind strength should be two and here ten. Uh no, let him play it. Okay. All of the trees are playing very well. Here you can see. These are playing well. This tree is not playing because this tree is the main tree. Okay, we will hide this tree in the final animation. That's perfect. My friend here, these trees are not visible in this porton. So what I will do, simply we will duplicate some of the plane, okay. So go to this plain one, slap this plain one and enter into the edit mode. Okay. And what I will do, select some of the faces, by the pace mode and just pressed and right click to release and use this blue and just move it here. Okay. That's perfect here and you can even do the same thing here. I'm going to do the same thing for the plane number two. Select the plane number two because there should be a variety of trees. Now again select it D to right click to release and just move it here. Even you can rotate it here using this one. Where is tree, but this tree is overlapping, so we will move it here. We need to select this person. You can press over your mouse here and press L to select the linked trees select the linked trees. You can press L and rotate R and dx and move it here. Now, everywhere is tree, everywhere is tree and tree and trees. So you can scatter the system, something like this. Sum of trees are here. You can see the colliding with each other, but it's manageable. Otherwise, you can select one by one and move it here and there, okay. But I'm not going to do it. That's perfect. I'm going to the object mode. There are large amount of tree because the scene is very light. Okay. So press to hide it. Okay. Now, another setting is you need to these planes, okay? You need to select this plane and hide this one, this camera button. You can hide this one as well, both of this. Okay? Because this render it will visual in the render. So we don't need this visual in the render. Now I'm going to same thing here, select the trees, and hide it in both system. Okay. Perceived and hide it in the both system. The tree that we have downloaded from the Blender kit. But you don't need to hide it the GScatter, we will hide the GScatter. We will not hide the GScatter because this is main. If you hide it, the entire system will be hidden. Okay? Nah, that's perfect, my friend. We have scattered our trees, and if you enter into the camera mode, we didn't save our camera. Okay. So for now, what we are going to do, we will hide the entire system, o perceived and hide the entire system because in the next video, we will scatter our grasses. Okay? So I'll meet in the next video. 5. Scattering Grasses, flowers: So in this video, we are going to scatter our grasses here. So here I go to those here and create a new collection for the grasses, okay. Grasses and flowers. This is for the grasses and the flowers. Select this one, and here search for the grasses. Okay. This is the Blender kit, again, and this is the grasses. Just presenter, and here enable this free first option. And there are lots of this is the pre made grasses, but we are not going to use it because we will use the scattering system to scatter our grasses. Okay, so you can use this one as well. So I'm going to add it one by one. So here you can check the name, and you can check the creator. Even you can search this name here, you will get the same result. Okay. I'm going to select it and it's downloading of seven M it's very high in size. And how can we check it. Here you can see inside it, there are two things. First one is the bottom portion, second one is the front portion. So we will combine both of these. Then we will use it okay. Now I'm going to search another grasses. There is a grasses. I'm going to use this one. You can use this one as well. So which one is less in size, right click and you teach of three MB. Okay? And let me choose this one right click and it teach of seven MB. It's a little in size. So you can use this grass as well. So I'm going to use this grass. This is the grass mix. Okay. So I'm going to download this and it's downloading. And it's unpacking the data. Okay, three D model, it's unpacking. Now, and then after we will use flowers, so let me search for the flowers here. And you can use your grasses. It's depend on you which grass do you want to use. So this time here, this is the grass edgible. I'm going to use this grasses edgile. So sled this one, and it will be downloading. Yes, it's downloaded. Now, there are lots of grasses, okay. So I'm going to search for the flowers. Okay. I'm going to search for flower because we have lots of grasses, and we can't scatter so many things on a single plane, otherwise, our system will very laggy, okay? So sled this and I will use this yellow flower, okay. And then you can use this flower after deleting this person. Okay, we will delete this person and you can use this flower as well. But we will search for the pre made flower. Okay, I'm going to use this flower as well, but we have downloaded the yellow flower. That's why I'm going to download this white flower as well. Now I'm going to search for another flower. Okay. There are lots of flower you can use any of this So this time we are going to this flower use. Okay. Here, you can see the name here. Okay? You can simply search this name here, and you will get the same result. So select the folder and just download it. And it's downloaded. Now, second, we are going to use this flower as well, so just enter it. And it's 14 MB, so I think we should not use it because it's very high poly. So this time, this is the last flower that we are going to use. Okay. So we have lots of flower. I'm going to hide it, okay, because we have lots of flower. Now, we will take it one by one. So select this the first flower, this one, move it here. And this flower is, I think, is very big in shape here. You can check the size of the human. And this flower is very big in size. So what I will do select both of these and press Control J to join and press to scale it down. This would be very small in size. But we need to fix the scale, so press Control and apply the scale. After that, I'm going to do this grass mix, move it here, and I think the size is pretty perfect. Yes, the size is pretty perfect. Okay. Even it is submerged into the ground. Okay. So the scale is not perfect. So press Control A, and I'm not going to do this thing here. I'm going to scatter one by one, then we will change it. Okay, this setting. So I'm going to press N, but before that, save your project. I'm going to remove this system and again, choose this plane. And here, I'm going to slide this pamper ridge pamper grass, ok Pampas grass s this one and scattering it. And let me check what is happening here. Wh it scattered or not. It's not scattered, I think, because it's not visible. It's not visible anywhere. What I will do, it's hidden, I think, it's hidden. That's why it's not visib. I'm going to unhide it and it will take I think lots of data. So here it's not visible because we have the systems here. Okay, suppress shift and and the system and the trees one by one. Yes. Now it's visible, okay? It's scattered everywhere. Okay. But there is a problem. It's scattered on the road. Here you can see, it's scattered on the road. So how can we fix it? We need to do it. So we need to do the weight painting. So for now, I'm going to add this system as well, select this plane and just enter into the weight painting here, and I already did it. So let me uh, had this weight printing data. So here is weight, and this is radius and strength. So what you need to do just decree the strength and color up the road, because we don't want to scattering on the road. Okay. So here is the road and the road should be clean because we can play some very small stones and some swells. Okay. Just select the road randomly, o? Something like this. Yes, it's looking like this. And you can do it roughly. It's not necessary to do it very perfectly. Yes, we have selected the road. So this is the road. But before that, I'm going to do wait, and here you need to do the invert because we want to scatter on this area, this red area, okay? So this is the scattering. Scattering, okay. Press two times to a scattering on the vertex group. This is the vertex group. Now I'm going to this object mode. So here on the scattering system, enable this scattering system and go to this distribution type, add effect and oh the wet mask, okay? And here, choose the scattering system. Now, it's scattered on everywhere, not scattered on the road, but you can see this is the brave Okay. Now I'm going to scatter another thing. We have scattered this one. I'm going to scatter this grass mix, so just zoom it. Rhythm mix grass mix, so you need to select these grasses. But here, the grasses are. Let me move it a little bit upward. Here, you can see if you are not able to zoom it, and go to this view, and here you will get frame selected numbed lead button, press it, okay. And here you can see all the grasses are here separated. So you need to make them single grass, okay. So select all grasses here, select hierarchy, okay? Right click and select hierarchy, and we will disable this empty, okay. So presi it and again, select this empty at the last here. We have only this one, okay? Don't select the plane. Okay, by mistake. Now press Control J to join. Okay. And I think it's joined or what. It's not joined. Okay, undo it. Press Control J, and I think it's not working here because the grasses are made up of different things, I think. Okay. So by this option, we can't join the grass or select the grass and just move it on up. Okay, move it a little bit upward. Now, move it in this angle. Now select the whole grasses and press Alt and P here and just huge killer and Q transform. Now, everything is now separated. So select this one, press X and delete it. Now, select the grasses and press Control J. It's not select the half grasses, Ps and Control J. So it's joint. If it is not joint, then you can delete that grasses and use another grasses. Okay. So save your project, and this time, I'm going to slide this system and scatter it, o. And it's scattered about here, you can check the sige. Okay? So I'm going to undo it by pressing Control jet and just expand it then go here and check the scale, and rotation is not perfect. So I'm going to press Control A and apply the scale, control, apply the rotation. Now let me scatter it again. It's scattered. Okay? It's scattered everywhere. My friend, that's good. Okay. Now we are going to use the same here, go here and apply the weight mask here and choose the scattering system. Now, that's perfect. Now I'm going to do the same thing for another. This is the wild grass here, but the size is very high. What we will do here, this is the grass system. I'm going to move it on the upside, okay. Upside. And let me check. All the grasses are connected. Yes, all the grasses are connected. But we need to do one more thing here. The scale is not uniform. So press Control A and apply the scale, and rotation is perfect. So select this one and scatter it. Now, it's scattered everywhere. And let me check. Firstly, apply here, here, weight mask. And this time, we are going to choose the scattering system. Now, it's scattered, and I think the size is pretty high or maybe. We will reduce the size. Go to this scale and the minimum scale should be 0.5, and the maximum scale should be 0.6. Now it's smaller in size. Even you can make it more smaller in size. I'm going to make it 0.3 and maybe 0.5. Yes, it's smaller in size. That's perfect. It's scattered like this. Okay. Now I'm going to do the same thing for which we have scattering. I'm going to do that for the yellow flowers. I'm going to move it upward and let me check all of the parts are connected, yes, all the parts are connected. Now I'm going to check Skage and rotationage proper uniformed. So sled this but before that, see project because their system is now getting very heavy, so scattered it. Now it's scattered everywhere. So go to this distribution panel and apply the wet mask and choose the scattering system. And here on the scale, we will not. I'm going to change the scale, and minimum should be 0.7. Okay. And minimum soda 0.7 and maximum soda point maybe nine. And here on the distribution panel, I'm going to change the density to the point yet because I want a lower number of flowers. Okay. Now I'm going to do for the white flowers sizable. So select this white flour. Move it a little bit upward, move it here, and let him select. Yes, all the parts are connected, and rotation and scale is properly uniformed. Just save your project again. And I'm going to scatter it scattered perfectly. So I'm going to go to this first a distribution tab and apply the weight mask. And the process is pretty simple through the scattering system. And the scale, I'm going to minimum soda be 0.7, and I'm going to distribution. I'm going to density soda 0.5. I want the lesser number of flowers. Now, I'm going to do the same thing for this one. Okay? Sled this one, move it here, and here it is also connected. Okay? So I'm going to scattering it, it's scattered and I'll go through distribution and apply the weight mask and apply the scattering system as it is scattering properly. Now I'm going to change the density to 0.5, and here the scale should be 0.7 should be the minimum. And I think it's good. Now I'm going to do the same thing for the last okay. This is the last now I'm going to select this, there is a problem. All of these are not connected. What we will do, select all of this, press Alt and P, killer and keep transform and save your project. Now I will delete this empty, select all of this and press Control and J just join and it will take some time to join. And by the way, if it is not joining from here, so what you can do, select the folder, right click and select objects and then press Control J. Okay, now it's joined, okay. Now, check the scale and rotation firstly the rotation non uniform, so press Controller and apply the scale controller and apply the rotation. And again, save your project. Now I'm going to choose the scattering Okay. Again, it's a scattering. Now on the distribution panel, I'm going to choose the wet mask and we will use the scatter and density should be 0.3, and here the scale should be minimum 0.7. That's scattered. Okay. But we didn't add any wind effect to any of these because the system will be very heavy. And I'm going to hide our, firstly, that we have downloaded these grasses and flowers per shift and hide on both of these things. Don't hide the system, okay? You can hide the system only on the viewport, okay? Only on the viewpod. So we have scattering everything, and now it's looking something like this. Okay. This is very heavy and it will take so much RM and GPU memory. Okay. That's perfect. Everything is now looking perfect. Okay. But here, the one thing is the wind effect is only applied on the trees, not on this area. Okay. So what I will do, I will apply the wind effect to this area as well. So press N to open the Gscatter and select these green ones, and I'm going to this rotation. This last one, okay, rotation. And here we will apply the wind defect and the strength suitable to, and it's suitable ten Okay. That's perfect. Let me check. Yes, that's perfect. And I'm going to the flowers, okay, these yellow flowers and white flowers, roten and apply the wind effect and here, two, and press tab, and this is the tin and these white flowers and do the same thing here, okay? This is the two and here ten, and don't forget to save your project. Now let me check. This is the grasses, so we will not apply the movement on the grasses as well. So everything now looking pretty perfect. There are lots of wind system, and it's working everywhere. Okay. The system is working pretty perfect everywhere. Now one thing we can do here, go to this timeline and in here, playback and change to the frame dropping. So it will play on the real time, okay. It's playing real time here. You can see the trees are moving, here, the plants are moving, so that's perfect. Okay. Now I'll meet in the next video, my friend. 6. Scattering Leaves: Now in this video, we will scatter the leaps on this road, okay, because this road is very empty. So I'm going to apply the leaves, the falling leaps on this road. So for this time, I'm going to hide the entire system by pressing Shift and hide the entire system from here, okay, this system, you will get under the GScatter. So this time I'm going to create a new folder. So sled this sin ceiling collection right click and here, this is for the leaves. Okay. Now, I'm going to download some leaves from the Blender kit, leaves and you will get the leaves. There are lots of leaps, but we need only one or two leaves. Okay. So I'm going to search for the autumn leaves. Okay, search here UTU autumn leaves and you will get the autumn leaves. If we will not, yes, we got it. So this name is autumn leaf, enter it and it will be downloaded and just select it and hide it and go to this view, and here you will get frame selected and just zoom it. Okay. There is the leaps and the size is pretty perfect. Okay. So we will not use all the leaves. So what will we do? I'm going to just move the leaves on the top that we did earlier, okay? Just move it on the top side so we can see it properly. Yes. And I will select all the things, press T and P, and just press killer and keep transform and press X and delete it, okay? Now, what I will do, I will only select the one out, maybe one leaps is enough, okay? So I'm going to select this one leaf and go to this here object properties, and scale is proper, but rotation is not proper. So I'm going to apply the rotation controlly and apply the rotation. And we will use only these lips make you. So Again, you need to select this prison and here select scattered. Okay? And it will be scattered, everything on this plane. But this is not visible because everything is now hidden, okay? So unhide the system here, hide the system. Now, you can see the scattering. Okay, eaves are everywhere. But we need the leaves on the road only. So go to this distribution type, apply the weight mask and apply this scattering. Now we need to invert this scattering because it's scattering on this area, not on the road. So you need to invert this. Now it's scattered on the road. I'm going to change the scale and the scale should 0.7 to one and change the distribution, and I'm going to increase the density maybe two. Yes, that's good. Okay. Now I'm going to apply the wind as well. So go to this rotation and apply the wind and this should be two and ten. Okay, so that it will just move very slightly. Now, I'm going to the leaves here. I'm going to choose another leaves. Okay, this leaves one. Okay. I'm going to select this leave one and rotation. I think which leaves I have selected. So I'm going to select another leaf, maybe leave seven. Okay. And here, I'm going to apply the rotation only because the rotation is different, and I'm going to scatter this system. So scattered and now I'm going to distribution tab and apply the wet paint and weight mask and apply the scattering system and invert it. Now that's perfect. Everything is looking pretty perfect. Go this scale and make it a little bit smaller in size, maybe 0.8. Yes. That's good. I'm going to apply the rotation and here apply head effect, apply the wind and again, maybe two and ten. That's it. Save your project and everything is ready to go. I'm going to add the leap system. Only the leaps that we have downloaded, pre sived and head board this now I'm going to you can pre shift and hide and hide everything. Okay? Now, there are leaves on the road, scattered and the grasses, the trees, everything is purgont but there is no any light. So in the next class, we will add light, pre shift and hide everything, the system. We can hide and hide the system, o only this eye button, not the camera button because the camera button is for the ended. So I'll meet in the next video. 7. HDRi for Light: So in this video, we will add our light to the scene because you can see there is a light. I'm in the material per mode. This is the metal mode, and this is the solid mode. Okay. So this is metal mode, and you can see our scattering system is looking something like this supress N, and I'm going to sled this one. This is very high number. I'm going to the distribution panel, and I'm going to change the density to the 0.1 because it's very okay, high number. Now I'm going to sled this grasses, and I'm going to change the density to maybe three, okay because we need more grasses here. Now, yes, it's looking pretty perfect than the previous now I'm going to select this, not this. Let me select from here. Yes, we have selected this one, the phalax system and increase the density maybe 0.6, and flowers, I think the white flowers. So I'm going to slide the white flower, and I'm going to change the density. I need more white flowers, 0.8, maybe 0.7 is perfect. And let me at it. Yes, it's looking pretty perfect. Okay. It's looking good. And I think, grasses are everywhere. Okay, I'm going to slide this grass gebell and we will increase that density of the grass edgebll. Okay. Slide this grass. This is a wild grass, okay. And I'm going to increase maybe four and I think go to this scale and here 0.3 to 0.5 is good. Maybe you can increase the number maybe five, and we will go to this scale and make it a smaller. Even more smaller, maybe 0.2, and maybe 0.3, the bigger strength should be 0.3. And then we need to increase the density here. So the density should be seven. Yes, that's good. Let him hide it. Yes. Otherwise, we will use the material and texture. But before that, we need our lighting system, okay? So press and to hide the side menu and just save my work because this is important. And here you can see there is light on the scene, but this is not our light. This is the Blender light, okay? Go here and just enable our light and our world. And here, boom, you can see everything is now dark because we don't have any light. Okay? We don't have any light in our scene. So for this time, I'm going to hide all of this. Okay. But before that, I'm going to head some of this, not all of this, this system to make our work faster, okay? We will not hide everything. Okay. Just go and wild grass. Yes, we had something like this. Okay. Now I'm going to open a browser, okay and search here poly heaven, okay? Poly haven. Just search here and you will get this website. This is the free website. You can download HDRI textures from here, okay. Just go and apply the add the HDRI, and you will get so much HDRI. I'm going to this outdoor scene here, outdoor, and you will get so many HDRIs here. You can use any of this. But mostly I use this HDRI. This is sunny Rose Garden. You can search here, okay. So just open it and you teach in four K 96 M I'm going to download it. And it's asking me, where do you want to download? So it's downloading. And simply we will use this HDRI in our scene. So, it's downloading. Even you can download some texture. So I'm going to download some texture. I just go here and search for the textures here and you will get lots of textures. So I'm going to search for the forest, okay. Forest, and you will get the forest texture. So we can use any of the forest textures. These are very high in poly and very high in texturing. So I'm going to use any of these. Maybe this is the pure forest ground. And then you can use this one. I think I'm going to use this one, this mud forest. Okay. This is looking great. This is forkin quality. I'm going to download it and this is the mud forest. Okay? The name is mud forest. You can use the same so our texture is not downloaded, so I'm going to firstly apply the HDRI system. Then we will apply our ground texture. Okay. So I'm going to the world properties. But before that, you have enable, this one, in light and Sen world. He go to this color and enable this environment texture. Everything is pink fiber of the girl. Open it and we will use this sunny roche and just apply it. And we got this lighting system. Okay. We have this lighting system very bright, but we don't need this bright amount, okay. So I'm going to make it 0.5, I think. Now it's looking. This is entirely 360 degree system. Here you can see, and this is our system that we are making now. There may be a sun here. Yes, you can see this is the sun and it's affecting whole area. It's looking like this. I'm going to change maybe 24, three and I think 0.3 is good. Even you can change here lighting position, this sad of. How you can change it, just expand it and go here, the cedar and instead of this world object go to this world. But before that, you need to enable and add on. So go this dit preferences and here search for the node angle. Not angular and just enable this add on. After enabling, just select this sunny Roche garden that we have applied, maybe expand it and press Control and T tiger control and and you will get something like this. Now you can scale it, rotate it, everything. So I'm going to rotate it. You can rotate it something like this. Okay. Now, you can rotate it something, but we will not rotate it in the YA direction. Now you can change the sun direction, something like from which direction you need your son. So I think in this direction, eight direction, is good, perfect for me. Now, I'm going to open the, I'm going to minimize it for the time because we will use the same scattering this system, Cedar eter in the ground. Okay. Now we have enabled it now going to add the texture on the ground. Select the plane, okay, this ground, and just expand it and here go to this object, and create a new material. Instead of this world, go to this object in the Sadar editor. We are in the Sadar Eter and we are going to use the object for the ground, create a new material, okay? Now this is the principal SD. This is the final output. This is showing the white color. That's why it's showing you the white color. Okay. Save your project and the material has been downloaded later so this is the mud forest. So you it your right click and extract it. Okay? Extract it here. Now, that's perfect. We have extracted it perfectly. Now, open it. You will get this texture here. Okay? This is the diffusion displacement normal and roughness here. You don't need to plug it one by one. Select this one, o, the principal B press control. Shift and T and command Shift T in the MacBook. Control Shi and T after selecting this principle BSDF you will get something like this. I just enter into your and select all of this and just principal textured. Now it's mapped it perfectly here you can see. It's mapped perfectly, but everything is looking very big. How can we solve it? You need to go to this UV editing panel and select your ground by pressing A here. Okay, move your mouse here and press A. Now here, press A to select everything and just escale it by pressing. Okay? Now here, let me go to this material premode and let me check. We need to escalate more. So press A, A here, then A here, and then again, scale it until we will get the good result. Let me hide it, okay. You can hide it from here. And I think we need to scale it more maybe more maybe less little it's looking good here. Okay. If it will not look good, then we will use another system. Okay? Another thing. I think it's looking good. Now I'm going to layout panel, and now it's looking something like this. After enabling all the scattering system, it will look good. Okay, now I'm going to unhide everything, okay? Pray shift and unhide it. Okay? Now, everything is unhidden. Now let me check the lighting condition. The light is very low. Now this time, so I'm going to make it 0.5. No, there is a good amount of light in our scene, and our scene is now looking perfect than the previous scene. Okay? This is looking perfect here. Okay? Everything is now perfect. And if we will go to the cycle engine, it will look more great. So I'll meet in the next video, we will explore this scene more. But before that, go to this annotate tool and just delete the annotation because we have completed this road. Okay. Now, it's time to do the car animation, my friend. Bye. 8. Adding Car and Blender 3D Animation: So it's time to add our car, and we will animate the car. I'm going to add the entire system here and create a new folder for the light for the car. Okay. So select the sin collection, right click new collection. This is for the car, ok. Now, I'm going to search a car that will suit up our scene. Okay? This is the car and make sure that you're saving your project, my friend, because our project is important. So we need a simple car. We will not use very high level car, okay. I think which car is perfect. Our scene. Okay, this is the audi car, and I think this is the BMW car. I will look also good. And I think I will use this car maybe, but with our scene, which car is perfect, it depends on you, which car do you choose. I'm going to choose this audiar BMW car. I think it's a high level car, okay. Yes, it's downloading ent of only five MB. Okay? Even you can change the color of it, but I'm not going to change the color of this car because already the car color is perfect here. So it's successful here. Now, that's perfect. So how can we animate this car? Okay, there is an Tota attached with this car. Simply, you can use it. Okay, press G and right click to release it. Okay? This is the car. Now, where our code? Oh, we have mistakenly deleted the notation. Okay? That's why, so I'm going to unhide everything. And then what I will do, my friend, I will hide only the trees, okay. So hide the trees this tree and this tree, and we will hide some of the flowers, okay. This one, and maybe this one and maybe white flowers and these yellow flowers. And even the system is very laggy, so we will hide this system as well, and this one as well. Now the system is perfect, okay. Because we delete the annotation, that's why we need to do it. Now, go to the top mode by pressing this JD button. Okay? By pressing this Jed button, I'm in the top mode, and you can see this is the road, ok. So I'm going to do the thing here. This is the leaf, so I'm going to hide the leaf as well. Now I'm going to select the car and here add and this time go to curve and add a path. And after adding the path, select the path and just enter into the dit mode and select the path, press A, and press X and read the ts. And don't go to the object mode now. Okay? Now, we will do one more thing. Go to this draw tool, select the draw tool, choose the surface, and we will start moving the car from this direction, okay? So we will just draw a line in this direction. But before that, we need to the spider man as well. So psft and a spider man in both the render in the scene, okay, because this is drawing in the surface area, so you don't need to just draw it anywhere. Draw only on the road. Okay. So I'm going to start from here and I'm going to draw it something like this. Yes, till here. So we drawn our path successfully. So if you want to check the direction, just enable this one and enable the normals, even increase it. Now you can see it is coming from this direction. Okay. That's perfect. And if you are doing like me, okay, if you do like me, then you will get the good result. Now I'm going to head this system as well because I don't need. That's perfect. What is Object mode? Now, select the car. Okay, select the car and just head this system. Expand it. Now, here go to this constraint. Okay. But before that, save your project. To this constraint and here this time, I'm going to using the follow path constraint on the car, make sure I'm I have selected this car BMW car and again, go to this constraint and apply this follow path constraint here and the targets will be the nerve path that we just created. This is the nerve path, let me show you. This is the path and we have applied the constraint on this car to follow this path, follow path. Now I'm going to choose this nerve path and again choose minus Y and G direction and enable all the directions. And it will work perfect if there is everything is 00 and one here the location is zero, rotation is zero and the scale is zero. Sorry, scale is one. Everything is 001, then it will work perfect. Again, I'm going to this constraint and this is minus Y and G JD If you looking something like this, just expand it then press animate and path expand it and change it to the timeline. We are in the 96 frames. I'm going to this first frame. Now you can change the offset to just animate the car, see. This is a very simple animation. But there is a drawb but sometimes car will go inside, okay, this plane. So you need to adjust it. Okay. So we will do it later. Firstly, let me check whether everything is working perfect or not. Yes, everything is working perfect. So that's good, I think. And yes, that's good. So I'm going to start the animation which frame from here, I will start from here, 0.1. So go to this first frame. I'm in the first frame here, ok. Then I'm in the 0.1 offset, press this button here. Okay? Just press this button. This is a key frame and go to this last frame. Just go to this last frame and just move it at the end. Okay? Just move it at the end, maybe till here. Till here and apply add another keyframe. Now, select the both of this keyframe by pressing A or doing something like this and press T or click and maybe interpolation linear. Okay. Now go to first frame and plate. Now it's playing something like this. Now we will change it. Sometimes it is going inside the, here inside this plane. I'm going to just check. I'm not able to zoom it, so good view and frame selected. Ah, that's perfect. Now here, till here, it's good. Go to this 20 frame. So I'm going to enable this master transform tool. So I'm going to rotate it. Rotate it in this direction as well and just move it a little bit upward. Something like this. And again, press I here, press IT dit, now go here. Again, I'm going to just rotate it here and you need to do it. But before that, I'm going to do one more thing. Let the car go and choose the local mode. Instead of the global mode, it will change the direction according to the car. It's BMW car that's why the ground clearance is very low. The ground clearance is very low. We should buy a good car because this is not the forest friendly car. You need to do it something like this. Now I can press I to edit. Now I can go here. And this time everything is good, I think. This time, everything is good press I again, go further. And this time, this time, we need to rotate in this direction and rotate in this direction and just move it downward a little bit. Yes, it's good and press I again. Just go here. And I think it's good. We need to move it a little bit upward. Press. Why I'm pressing I go to this object animation, the shortcut of animation inside keyframe is I. Okay. That's why I'm pressing I, okay? Just to go here and this time, we need to rotate it in this direction, and I think in this direction as well, the car is good, but the ground clearance is not good. The companies would increase the ground clearance so that this car will work perfect in the forest as well. Now, press I's go here. And I'm going to rotate it here, move it downward, and just rotate it in this direction, move it little bit upward in this direction. Just move it here. Both tires are just on the here. Okay. So there is the problem in the car. And this is forest though, so the cars would understand the road is not uniform. Yes, I'm going to do here. Okay, it's a little bit, good. Okay. I'm going to rotate here. Move it downward. Rotate it here, rotate in this direction, and you need to adjust it by okay manually. Yes, press. Just go here. Look, the car is completely inside. Okay. So this is the manual animation, my friend. So that's why it's tough, okay? And I do the automatic animation whenever it's possible. So all the time, it's not possible to do the automatic animation. So you need to do it sometimes manually. If you're liking this course, please give me a five starting it supports me a lot. Your one writing is uh supporting my friend, give five starting if you're liking this course. Okay, so I'm going to move it here. I do it something like this. I'm not skipping any steps, so press Now, let me play it. We did so much hard work. Now, here look at this car at the first flame. It's like the Tarjan car. So I'm going to do the thing here. Just move it a little bit downward. We didn't animate the first frame. That's why I'm animating it. And just rotate it here, move upward a little bit, and press I and let me check. So look, the car is now moving perfectly. Okay. So we will not cover the full car at the time because sometimes it's just going into the ground, okay? Okay, at this area, I think. Yes, at this area. It's going inside the ground. So I'm going to just police it. Polish it and press I whenever feels. Now, yes, finally, we did the animation. So save your project, my friend. Now we will do the render setting and see whether the glasses are looking perfect or not because this time, this is the IV engine and the engine doesn't support the glass. So buy il met in the next class. 9. Wheels Rotation: So now our car is moving on the road, but there is a catch. Okay? You can see the wheels are not rotating here, okay? Okay. Wheels are not rotating. So in this class, we will make the wheels rotating, okay? And then we will again refine this animation. Otherwise, it's looking perfect. So let's start. How can we do it? Firstly, go to this first frame. Okay, here is the first frame, and again, focus on it. Click any part of the car, just go to this leg box, click part of this car and just go to this view and frame selected. The shortcut is numbered in the delete button. Okay? Now here and from where we have started the animation. Firstly, let me select the empty of this car. Okay. If not, then you can expand it and just select this car. Okay, this car. Now here, we have started the animation from the first frame here you can see it. So what you need to do just select the car wheels. Okay. Here the plus potage and EG part, the wheels are joined. Okay? And most of the cars wheels are not joined. You need to select them, go to edit mode, and then again, separate them, then join them. Okay, they are a long process. But in this car, okay, that I'm using this car. This car, the wheels are joined already joined. But here, a modifier is not applied here, we will apply this mirror modifier. What is the role of this mirror modifier? Mirror modifier simply duplicates its okay from this side to this side. Okay, I selected X X X, that's why this side and this side, both wheels are duplicated. So we need to sub select this one and apply this modifier, select this one here and apply this modifier in the modifier panel. Select the rear wheel and just do, apply the modifier and apply the modifier, from this modifier panel. Now our work is now G. So what we will do just select the carweel and here you can see the origin point here, o origin pointage here. And if you rotate your wheel, it will Rudotate from the origin point, right click to release it. And so we need to change the origin point to the center of here, maybe. Okay. So what I will do is let this car will right click and you will get set origin, origin to geometry. Okay? Now, the origin is in perfect position. Now if you rotate this car, it's the car is the wheel is rotating perfectly, okay? So we will do the same thing here, select this one, right click, set origin, origin to geometry. Even you can set origin from here, okay, origin to geometry. But I prefer right click, set origin, and origin to geometry, something like this. Now we can rotate it. Okay? And I'm using here local mode. Make sure that, okay? I'm using the local mode. So firstly, I will do the animation for the first front wheel. Select the front wheel and press I. But before that, I will show you what I'm doing. If I rotate it from this X axis while selecting this local mode here, this rotate button, you can see, you can see here in this rotation to XI, and G axis, all the axis rotation are changing. So what I will do simply I will press I after selecting this wheel, press I here to add a keyframe. Okay. Just go ten frame here. Again, rotate this wheel, and I don't know which side we should rotate. Okay. So I think, I think I should rotate on the front side. Okay. I will rotate here, maybe around 360 degrees, 358 degrees 360 degree. So then press I. Now let me check whether it is rotating or not. So here, wheels are rotating. Okay. Let me check one by one. Okay, I will check one by one. If you press the button and just this wheels rotation on the mouse, then you will get something like this. The wheels are rotating. The wheels are rotating. But it will rotate till ten frame it will not rotate end up the frame okay. So what I will do, change it to the graph editor. And then here, expand it, expand it and hide everything. Hide everything from here. And by the way, if it is not visible, o, let me show you some of you will get some pro like this. Then you need to expand it from this corner button here, expand it and expand it and hide it. Okay. Now, we will use this X rotation because we are changing the X rotation, expand it after unhide it and then select X Evular rotation and go to this here modifier panel. Not visible, press N here, not here, and just go here and apply the cycle modifier and boom, it's applied. Now our wheels will rotate entire timeline. Okay? So we will do the same thing here. Let me check if you want to check it just move it upward. Now here you can see the wheels will rotate here because this is now copying the data. So I'm going to do the same thing here. I'm going to select this rear wheel, go to this front and then I will press I to add initial keyframe, go to this ten frame, and just rotate it 360 degree. Okay. Approx 360 degree. This time, I'm rotating 358 degree and press I again. Now, that's perfect. So again, I'm going to but before that, select both of the keyframe and press right click and interpolation mode, linear, okay, make it linear. And also select this one and select both of these. You can press T for the shortcut and linear. Now, select this real wheel and go to this graph dita again and this time expand it, expand it, hide everything, and Eular rotation like this one. And this time it's the plane, okay? Only it is showing animation to the zero tenth frame and this is constant. So go to this modifier, add modifier, add the cycle modifier. Now, it will do the animation. Okay. But it's very small thing. It will not visible on the camera perfectly, but it will give you the rotation animation here. You can see. Okay. Now it's looking good, that's set for this video, but we can adjust this car as well. But here it is submerged into the ground. So what's the solution a bit? You can scatter something on the rod as well, to hide these things. Okay. Otherwise, you can adjust it manually. After selecting the car, select this car from here and you can adjust it. Let me go to this timeline, and you can again refine it again and again. You can define it, but it will take so much time to refine. That's perfect. In the next video, we will do the camera animation because we didn't animate our camera. There is a camera. Okay, let me show you select the camera and just enter into this one, okay? So here is the camera. So we will adjust our camera in the next video by. 10. Camera 3D Animation: So it's time to do the camera animation. Okay, so for it, we need to unhide all the trees. Okay? Maybe trees, not the subs, but I will unhide everything. So I'm going to this solid mode to save our GPU and here is the camera. Save your project, and here you can do one more thing. I'm going to save it incrementally, okay? Save incremental means, it will simply make a copy of this project, okay? So here the forest and car, okay? So I'm going to pile and save incremental. It will make a copy forest and the car one, okay? Select your plane right click and say smooth it because now I'm going to hear the system. Okay, this is the system, and I'm going to unhide it. Spray sift and hide and hide it. Everything is now unhide. And look, we don't need to just adjust our car wheels here because everything is hidden. Okay? Yeah let me enter into the material mode as well. Look, let me check how it will be visual here. So it will be visible here, something like this. It will not look perfectly. So that's perfect. So do the camera animation firstly. So what I will do, I'm going to the first frame here. So here is the first frame. By pressing this button, you will in the first frame. By the way, your PCF is not working, all the subs and if you hide all the subs not working. So from the system, you can hide the ground subs. This ground sub, just click it and hide it. Just click it and hide it. Let me this grass. Now, it's more fast. Let me slap this one, hide it, hide it, something like this, hide it. Leave the trees only. Now it's fast, leave the trees and hide most of the things. Now it's fast. I'm in the first frame and from where do you want to start the animation. I'm going to enter into the camera mode. Here enter into the camera this camera mode and just set your position, something like this. I'm setting this position, something like this, and just lock your camera. After this, go to this camera here, camera properties, expand this, go to this here camera and change it to the 20. 20, if you decrease the millimeter here focal length, it will cover more distance and it will look cinematic. So here 20 or 15 will be good. Okay. And I'm going to start from where I'm going to start from Here okay. It's your preference. There is no certain rule that the camera should be started from here. You can start the camera from anywhere. Okay? It's depend on you, so I'm not going to force you from where should you start the camera. Okay. So I'm going to start the camera maybe. Okay, here, I'm going to start the camera from here. Something like this. Okay. We are moving the camera because here the camera is locked, okay? So we are moving the camera. So I'm going to select the camera here. Okay, select the camera after setting the frame. Okay, select the camera after setting the frame. Go to this here. We put display and here you will get the pass out and just encourage it a little bit. So you will get the only camera portions. But I will maybe leave it some portion to just see the outside of the camera as well. So select the camera and go to this first frame. Okay. The step firstly, select the camera, then go to this first frame by leaking this button. Okay, this button. And you need to press I while having in the screen. Okay, this is green, maybe this is green. Having this screen, you need to press I to add a keyframe. Select the camera first frame and press I here, the keyframe has been added. Now I'm going to the here, the 40th frame, and I'm going to maybe here. And so I'm going to press I here and let me okay, first, sled the camera. Sled the camera and press Is. The key frame has been added. Now let me check the animation. So it's looking something like this. Okay. So I'm going to again animate this one. Something like this. Your animation may be different from me. Just like this. Now select all of this and press T and just make it linear. Now let me go to the first frame and maybe this is animation. Now, I want to change the frame here, so how can I change my frame? The last frame is here 89, so I'm going to the 90th frame to just change the whole scene and here I'm going to change the Okay. Here. Now, this time, I will choose this position, okay? The wheel and position of the car that drone sort here, you can tell it the drone sort, okay? Something like this. For this, I'm going to select the camera, and you need to jump only one frame. It's very important to change the scene, okay? And just go here. Just to go here and go with something like this. And again, select the camera and press I let me select every frame, press T, and make it linear. That's perfect. Let me check the animation. Okay, it's looking like something like this. Now here I want to change the scene. Okay. So firstly, you need to add the keyframe here, 159 because here I don't want to change from here because it will not look cinematic, so go to camera and press I and just jump one frame, okay. And now I'm going to change the scene entire scene, and it will be the wide angle, maybe. I will cover most of the forest because we made it with our hard work. So I will show it. Okay. And your camera animation may be different. Okay? And my camera animation may be different, okay? And I'm not keeping anything, my friend. Okay? This is a pure animation. I will not hide anything from you, okay. What I'm doing just you are watching, okay? And you are just practicing. So that's perfect. And even you can take the close up sort as well, but we have only the 250 frames. That's why I'm not taking the close up sorts of the car. I'm just covering the whole this forest, okay. You can take the close up sorts of the tires maybe and the number played in the back ports, and okay. But this time I'm not just doing it. So I'm just camera, jump one frame and press I here and at the last at the last, I'm just going here. And we will hide this person because it is outside from the scene. Okay, something like this, again, press I after selecting the camera and press A to select all the frames here. Press A here, the timeline, not here, and press D and linear. Okay. Let me check the animation, my friend. And this is the animation. But here, one thing is missing that the camera movement. Okay? The camera movement is missing. So what I will do, firstly save this project and go to the edit preferences and here extension and search for the camera pif this add on. Okay, camera pachifi. Search here. Camera Segifi it will appear on this line and you need to press install here, camera sacifi has been installed, that's why I'm not stalling it and again installing it. You will get cameras on this segment and just press install whenever you get this camera Sacify here and you will get camera After go to this addon and search for the camera Sagifi again and enable it. After enabling, select the camera and go to the here camera properties, and under it, you will get this camera Saifi plus sign investigation, and this time I'm going to decrease the influence, maybe a little bit. Okay. So it will simply add the sake to the camera. Okay, very little. So I'm going to make it a little bit harder. Now, it's looking perfect. Here it look good. I'm going to save my project and good this camera and here pass out, just expand it, and I'm going to enable entire system. But before that, save your project and here, press shift and unhide and hide everything. So to check whether my camera is not hidden, okay? So the wheels are not looking proper here, so you don't need to work on the wheels. No. So this is our entire animation. Now I'm going to do one more thing. I'm going to this here material mode to see the lightings, and here, make sure that your light and world is now enabled, and I'm going to animate it. So here, the lighting is perfect. Okay? Check the lights are perfect. Here is also perfect. Let me hide it. Okay. Here is also perfect. The clouds and the background. Everything is looking perfect here. Okay, that's great. In the next vdio we will do the render setting and the light setting and compositing maybe, so I'll meet in the next video. 11. Render the Scene: No, it's time to render out our scene, and we will render one frame and then composite it and maybe color correct the color. And then we'll finally render out our whole scene from one frame to 250 frame. So let's start. So firstly, unlock this camera otherwise, we will make mistake. Okay? Here is the unlocked camera. And then after you need to go to this render random properties, but make sure that you are in the solid mode or maybe in the material mode, not in the render mode. Go to the surrender here and change it to the cycle because it will give you the alter realistic. And if you are using GPU, just oge here GPU. And here this is the Vpot sample, so I will make 32 enable the denu it's for our viewing purpose. This is for the VOT note for the render here, the render and I preferably choose maybe this time I'm going to choose 502 lb because I need good result, okay? Max higher sample it will give you the amount good result, good ultra HD image. It will not add grains or maybe your image will not distort. Okay. So here the expander and enable the DNage here, and here you will get the lights. We are not going to touch it, and here the performance and the compositor enable the GPU if you are using GPU, otherwise you leave it to the CPU and here the GPU okay. And memory telling, I'm not going to change it. Even you can make it a smaller, maybe something like this, but I'm not going to change it. If your GPU memory is less, maybe four GB, six GB, then you can divide it by two, okay? Now, everything is good, so just say my project and then I will jump into this surrender PU model, okay? So just press this render button here and you will be in the render mode, but it will take some time to just compile your scene here. Okay? It's compiling here. You need to enable this overlays, you will get this. So this is everything. Now I'm going to increase my brightness somehow. And it's looking something like this. Okay. I think the colors are good, but it's little bit little bit dim. Okay. That's good. You can hide it. No, it's looking like this. Okay, let me zoom it. And let me this Blender kit. Um, so it's looking film mix. That's perfect. Everything is perfect. I'm going to render a frame and okay, one more thing here, go to the render properties. Now here under the color management, you can change it to the standard for the glossy and very saturated light, and change it to the medium high contrast. Even you can increase the exposure by pressing Shift button, okay? So look the difference. The difference is now measurable, okay? The gamma is that you can say the contrast for IG language, you can increase or decrease the contrast. I'm going to decrease. And leave it to one. Okay. Leave it one. You can how your mouse here and press the backspace button. Nah, look, it's looking perfect. Okay? Yes. So I'm going to render a frame here, so I'm going to render which frame. So I'm going to render this frame, 205 frame in my case. For rendering, you need to go to this here solid here, solid mode, go to the solid mode and go to this here file and save it. After having the solid mode, it will take less time to save the go to render and here render image. So it will take some time to render because it will calculate each and everything here. You can see it's calculating the assets, then light, then everything. Then it will render. I will take some time to render a single frame. After that, we will do some color correction. I think it's not needed, but we will do it. We will add some glare and we will increase the green color maybe okay and here, increase the blue color for the sky as well. So I'm going to wait for the render for the first frame. So you successfully render, and, look, it's looking pretty good. So I'm going to close this one because it's a Blender. Now go to this compositing section. And if you are using the same Blender version, that's I'm using the setting will be the same, okay? So this time I'm using Blender 4.5, the LTS that I already shown you. So enable GPU, I use node. After rendering a single frame, I have rendered a single frame. That's why this huge node is now working. And make sure that you are not reopening the Blender. If you are reopening the Blender after closing, then again, render it. Otherwise, it will not be visible here. So this time going to this node, maybe, press N to open it and just decrease. Press N. Now, this is the final loan node, and this is the render layer, in the newer version, and this is compositing node, and this is and node, both are combined. That's why I node I don't need to combine anything. I'm going to presift and A to search it and go to this color and adjust and you will get all the colors here, you can add any of these. I will firstly add here Denis. You can add denies here to just ddt presft A search and you will get the brightness and contrast. But this time we don't need it, we need glare. I'm going to add glare. It will simply add some glare on your scene. I will use the foglow and strength. Here, highlight and you can increase or decrease the strength. It will look something like this, very dreamy, something like I'm going to make it something like this, and you can decrease or increase the smoothness. That's perfect. Before I you want to change the before and after the slab this one and press and you will get the before and after result. Okay. Now, after that, press shift again, search and here we will choose the hue correct this hue correct. Just search for the hue correct and paste it here. And this time, if you increase the green color, it will increase the green color here. Okay. So slab this green color and just move it upward. Move it upward. So which color should be increased? I think it's increasing. Now I'm going to increase the blue colos. Here, you can see the eye color of this Sky is not changing. Even you can increase the red color for the trees as well. But you don't need to increase it so much. Okay? Now, if you want to check the before end uppter select this one and press M, here is the difference. Look at the grass, look at this Sky Both are looking perfect. Even you can increase the saturation value here. So for it preceived A and search and here you will get the color balance color correct. Okay. So this time, I'm going to choose the color balance and just put it here. And now you can increase the o here, you will get this image lift, change it. But personally, I don't like this one, okay. So I'm going to delete it. Press X to delete it and match this o wire to this wire. Now if you want to check the before and after, select the three nodes and press M. So this is before and this is after. Look, there are so much difference. Okay. So this time, I'm going to the layout mode again and we will render again another frame. Okay. So we'll not render this frame. We will render this frame, this scene. Okay. So for it, save your project because our project is now completed. Render a single image here. So I'll meet to ater rendering. So now it's looking great here. You can see it took 1 minute, 12 seconds in my PC to render out. Okay? So now I'm going to render the entire scene from one frame to 250 frame. Here go to this output properties and here you will get the frame 1250. Then choose a folder, so I'm going to choose a folder for it. This time, I'm going to choose this forest. Okay. Car on the forest, and I'm going to create a new folder here, and this is the PNGs. We will rendering in the PNGs. Okay, accept it. Why should we render on the PNG? There are 200 frames, and let's suppose you have render 100 frames, and what happened Blender crashed. Okay, you will lost all your frames. Okay. But if you are rendering the PNGs, o, then your 100 frames will be saved. You can start rendering from here 101 frame. Okay. That's it. So I'm going to render it from the one and the PNG. After rendering all the PNGs, we will rendering in the FFP GBD. It will take hardly 10 seconds or 22nd to render in the FFM B GBD after rendering this PNG, okay? So I'm going to check it here and just save your project again, and just render the whole animation render and press this render animation. And your animation will be rendered from first frame to 250 frames, and it will take lots of time to render. So I'll meet you after rendering. Okay, bye. 12. Final Render with SFX: So I got all the frames, okay here from the first frame to 250 frames, I got all the frames and it took lots of time to render, okay. So here, let me show you the result. These are the result. Okay. So we will convert these PNGs into the movie sequence, something like this. Okay. That's great. What I will do simply copy the path the path of this file. And again, enter into the Blender. Now open the same project file. I'm in the same project file, and here you will get this plus sign. If you do not visual just scroll it using the scroll wheel of your mouse and just put plus and you will get the video editing and just enter into the video editing. Now here, this is the oka user interface, go to this ad image sequence. And we will enter into the PNGs and make sure that it is sorted. Okay, one, two, three, four, and it should be arranged. If not, then go to here and arrange by name. Then press A and just add Ems sequence. It's added, but on the Mcursor that's okay, Isu look, o. Everything is great. Now after that, go to the render properties and here color management and make sure that it should be the standard, and it should be the nun. Okay? It should be the standard and make sure that this should be the default color. Here is the animation. Check. This is the final animation and it's looking great, I think. Check. Everything is perfect. Now what I will do my friend, I'm going to add some background music and the sound effect of the car and birds maybe it will look realistic. So I have downloaded a song, background music, the name spring here, you can see, and I have downloaded it from the YouTube studio. You go to this YouTube studio and here you will get audio library just search this sound, and I have searched the forest then I got this sound and just press the download button and we will use this one in the Blender and this is the copyright free metal, you can use it. I'm going to import the song, go to this first frame. You can even press this button to jump into the first frame. Okay. Go to this add and here you will get the sound and just enter into the same folder that we have saved as this one, here it is sewing the channel. I'm going to change the channel to two and frame Srtach first. What is the channel here you can see, this is the channel. Just add sound strip and now it's added. Let me play it firstly. It's taking time to play. I think we should move it here. I think the volume is pretty low. I will just increase the volume, maybe slide it here. Firstly, I'm going to press end to open the side menu and if you're using Blender 4.5 ts, you will get the same setting here I'm going to change to the two and let me check. I think I sort of move it here more. Yes, this one is perfect. So I will move it here. Okay, because there is ending point, okay. Here is the ending point. Let me check it from here. So that's perfect. Now it's time to add the car audio. I'm going to the browser and search for the here free SFX Exx. You will get this website. This is pixab.com, open it and you are in the sound effects. Search for the car. Car sound, and you will get the car sound. This is hunt. You need to just search which one is perfect for our scene. So I'm going to use this one inside car. You can simply search your inside car and you will get the same audio. I'm going to just download it and we will drag it and drop it and here it's the free sound and just download it and just drag it and drop it in the Blender. Even you can use the traditional method. I'm going to move it here. Let me check. The audio is pretty high so I'm going to make it one I think let me move it here and you should check it. So that's perfect. Okay. So I'm going to make it more or less and even leave it, okay. And this is okay our sound effect, okay, you can add more sound effect here, but this is the final. Let me play. That's good. Now I'm going to save my project and this time I'm going to show you the final render setting. Here make sure that it is standard and none and go to the output properties and choose the same folder. We are not going to change the folder and here this time we will choose APPM PD video, but before that, go to this here metadata, not the metadata here, you need to go to this encoding, okay. Coding under encoding, you will get audio and change it to the P three and here the segment Brad would be the 320. This is the setting my friend, everything is perfect. We are not going to change anything. Even you can change here medium quality to high quality and maybe loss less quality, but it will take so much space. That's perfect. I'm going to say my project again and this time rendering animation and it will take very less time to render and that's looking pretty perfect here. It's rendering. You can see. I'm imagining that's perfect. Then this is the final project and if you are liking the project, my friend, then please give five star rating. This has been rendered and now I'm going to open the folder and open the PNG folder and this is the rendered, this is the render 40 MB only. That's perfect. This is a simple animation that we did in the class. Explore another class in the same platform, I'll meet in the next class by.