Create Realistic 3D Forest Scene in Blender for Beginners | My 3D Class | Skillshare

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Create Realistic 3D Forest Scene in Blender for Beginners

teacher avatar My 3D Class, 3D Artist & Blender Instructor

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Class Introduction

      2:43

    • 2.

      Creating Landscape in Blender

      10:14

    • 3.

      Scene and Camera Setup

      13:35

    • 4.

      Installation of BlenderKit Addon

      4:26

    • 5.

      Blender 3D Environment- Home Stones

      11:54

    • 6.

      Stones Scattering on Ground

      11:54

    • 7.

      Sky Light - Cinematic Setup

      4:59

    • 8.

      Water material

      6:15

    • 9.

      Tree Placement

      18:11

    • 10.

      Installation of GeoScatter

      9:01

    • 11.

      Basics of Scattering

      2:44

    • 12.

      Scattering of Grasses and Flowers

      13:22

    • 13.

      Weight Painting

      8:51

    • 14.

      Camera Animation

      11:36

    • 15.

      Water Animation

      3:13

    • 16.

      Compositing in Blender

      14:04

    • 17.

      Final Render

      4:21

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About This Class

Have you ever wanted to create a cinematic forest environment filled with realistic trees, lighting, and atmosphere — just like in animated films and nature scenes?
In this course, you’ll learn how to design and render a beautiful cinematic forest scene in Blender, step by step, even if you’re a complete beginner!

This course is project-based — meaning you’ll learn by actually creating a full scene from start to finish. You’ll not only understand the tools but also how to use them creatively to achieve cinematic results.

What You’ll Learn:

  • How to create and shape a realistic landscape for your forest scene

  • Setting up camera angles and composition for a cinematic look

  • Adding stones, trees, and foliage using free Blender assets

  • Applying realistic materials and textures to your objects

  • Setting up lighting and atmosphere for cinematic mood

  • Working with camera animation to bring the scene to life

  • Performing basic compositing and color correction inside Blender

  • Setting up final render settings for high-quality cinematic output

Course Features:

  • Step-by-step beginner-friendly lessons

  • All assets, textures, and materials used are completely free

  • Learn cinematography, lighting, and atmosphere design in 3D

  • Works perfectly with Blender 4.0 and above

  • Includes real project file to follow along easily

  • Covers both artistic and technical aspects of environment creation

Who This Course Is For:

  • Blender beginners who want to create realistic environments

  • 3D artists who want to improve their lighting and cinematic composition

  • Filmmakers and content creators interested in CGI forest scenes

  • Anyone who wants to create nature or landscape visuals inside Blender

Requirements:

  • No prior experience needed — this course is beginner-friendly

  • A computer or laptop capable of running Blender smoothly

  • Blender software (free to download)

  • A creative mindset and passion for learning 3D cinematics

By the end of this course:

You’ll be able to create your own cinematic forest environments with lighting, animation, and rendering that look like professional movie shots — all using free tools inside Blender.

Meet Your Teacher

Teacher Profile Image

My 3D Class

3D Artist & Blender Instructor

Teacher

With over 4 years of experience in Blender, I've become an expert 3D modeler, helping numerous companies bring their 3D product visions to life. My journey in 3D modeling has been fueled by a passion for creativity and a commitment to mastering Blender's many intricacies.

Throughout my career, I've had the privilege of teaching over 5000 students through offline courses, guiding them from beginners to proficient 3D artists. My teaching philosophy is all about making complex concepts simple and learning enjoyable. I truly believe that with the right guidance and support, anyone can learn 3D modeling.

Beyond my professional work and teaching, I'm deeply involved in the Blender community. I regularly contribute to forums, share tutorials, and stay on top of ... See full profile

Level: Beginner

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Transcripts

1. Class Introduction: Do you want to create a stunning cinematic scenes like this in Blunder? Imagine building your own detailed three day worlds full of landscapes, rivers, trees, and realistic animations all from scratch. In this course, I'll take you step by step, even if you are a complete beginner to create full cinematic environment. You will start with blender basics, downloading, setting up, and understanding the interface. You will learn all essential tools like move, rotate and navigating your view pot efficiently so you can feel confident in the blender workspace. Next, we dive into landscape creation using probosonaliting and displacement modifiers. We will craft realistic ground and giving your scene depth and life. Then we will set up your camera and reverse. And add details like homes and stones. You will learn how to scatter stones naturally using blender scattering properties, adding realism to your environment without extra effort. Lighting is the key to cinematic visuals. We will cover lighting techniques that brings your scene to life. After that, we will create realistic water materials, place multiple trees across your landscape, and scatter grasses and flowers on the ground, all while using weight painting to remove unwanted scatter in the water. But that's not all. We will make your scene truly cinematic with camera animation, water movement, and dynamic elements that make your environment feel alive. Then you will learn compositing in blender to enhance colors, effects, and moods, giving your scene that professional finish. Finally, we will go over the best render setting in blender to create high quality polished visuals. Ready to shear or showcase in your portfolio. The best part, everything we use in the course material, props, and tools is completely free, making it perfect for beginners. And you will have the skill and confidence to create breathtaking cinematic scenes. If you are ready to take your blender skills to the next level and start building amazing cinematic worlds, join the course now, create, animate, render all in Blender, start now. 2. Creating Landscape in Blender: So let's start the project and in this video, we are going to make our land. So we don't need anything. We will import our camera and we will add a skylight instead of this light. Praise A to select all of these, all means A, and praise X to delete. All of the things are deleted. Now this is the collection and we will import our models in this collection. That's perfect. Now go to this add mess and here you will get plain. So just import it and the shortcut of this ad is shipped and here you can see. I'm going to firstly scale it because this is our main land. I'm going to scale it by maybe 40 or 50 times. Select this plane and here you will get the setting object properties. Go here and this scale X should be 50 and scale Y should be 50. And here you don't need to increase this scale JD because it's a plane, there is no depth. So if you will increase it, it won't react. So make it zero or one. It's our plane. Firstly, here you can see the scale is not uniform. I was one and like rotation zero, location zero, something like this. Press Control and A and select this option scale. So it will make 11, one, zero and zero. So it's uniform. This is the blender rule. If it is uniform, then it is perfect. If it is uniform, then it will react badly. If you will apply any modifier to it, then it will not react properly with the modifiers. It's better to apply the scale, then we will apply any modifier. Now, select your plane, now we are in the object mode. In the object mode, we can only move, rotate, and scale. We can't do anything with this, you can say the maze. But in the edit mode, select your plane and go to the edit mode, and in the edit mode, we can do so many things. Firstly, we can move, rotate and scale, but we can also insert, extrude and bevel cut and even we can spin it and lots of options. Now here, I'm going to show you one more thing here, it's a vertex. This is a vertex. Let me show you the concept of vertex edges and pass. Now, if there is a single dot. If there is a single dot, then you can say this is vertex. If you connect two vertex, if you connect to vertex, then you can say this is an edge edge. If you connect four vertices, if you connect four vertices, then the area is called faces, this area H called face. Now one dot, each called vertex, two dot connecting together each called edges, and four vertices, the area each called faces. Now here, this is a single vertex. Here, this is the single vertex, this is a single vertex. But if you connect them, then this is called the edge. Now if you connect four vertices with this one vertex, second vertex, third vertex and four vertex, then this is called phase. Here is the vertex selexon mode. From here, you can select a single single vertex and vertices. This is a selection mode, you can select edge, and this is phase selexon mode, you can select phases. Let me select this vertexelexon mode. Now I can select any vertex. If you want to select two vertices or more than two vertices at a time, then you need to press press sit and you can select so many vertices at a time. This is a exon mode, you can select an edge, something like this. If you want to select more edges, then press C and select them. Now this is phase lexon mode, you can select a single phase at a time, and that's perfect. Now here you can see we have only four vertices, only four vertices. So it's not enough to create our land because if it is a line then it has so many you can see the subdivisions. Press A to select all the vertices while having the dit mode and right click and you will get the option this sub sub divide. Then you will get this option here, edge, and you will get this option subdivide. Just subdivide and don't click because this setting is important subdivide. Expand this one here it's showing the number of cuts, increase it by 50 or 60. Let me check. 60 is perfect according to our size of this plane. Now, B mistakenly, if you remove this, then right click subdivide. Again, it will come then again. Undo Control J, you can undo it by Control JD. Now go to this object mode and make sure that the scale rotation and location is form if it is not uniform, press Control A and apply all transformation. Control, apply transformation. You will also get this option here object, apply all transformation. Both are exactly the same. Now here, I'm going to show you modifier. This is modifier modifier simply saves our time. Here go to this modifier panel and you will get this add modifier here you will get this deform and I'm going to deform my shape and here you will get this modifier. The full form is displacement, even you can search here displaced you will get this under deform displaced modifier. Simply apply this. After applying, you will get this modifier here applied, and here you need to create a new texture. I'm going to create a new texture. After creating texture, you will get this option. Here you can praise this texture in texture type. Texture type here, this is the texture type. If you open this texture type, this is same and even go to this modifier panel, you can even open something like this. Both are same. Now here is the type, so I'm going to choose the cloud. Okay. Now here, it has changed its shape. Now here's changed its shape. Now here, you can even increase side and depth and this one, but I'm going to change it by this modifier section. You can even increase the strength press shift, so it will change value very slowly. It's the ground, so you don't need to make it so many something like this. Make two or 1.7 is perfect. Right click and you will get an option of this sad smooth simply apply this. Now, it's looking like a ground. It's looking like a ground. And we will adjust it. It's not the final ground. It's only you can say the base of the ground. We will add water to it. Then we will customize our scene according to our reference image. I just wanted to show you how can you use this modifier and some basic tools of this blender again. We made it now. This time, you can even apply this modifier, but if needed, then this modifier will be needed, I think. But I'm going to apply this modifier so that I can customize it according to my preference. Here you will get this option. If by the way, this option is not visi, then you need to go to the edit preferences, get extension, and here you will get modified tools. This modified tools, search the modifier put tools and in your PC, it is showing install. Press this install button and you will get this modified tool option. Then go to this add on and again, search here modifier tools. These modified tools and make sure that you have enabled it. Enable it, then after enabling you will get this option here, apply, delete all this one. Now another option I'm going to show you and it's important. In the navigation panel, I have enabled this object around Selexon just enable it and also enable this perspective option. By the way, it's default enabled. Enable only the object around selection. And here under the system, this is the undo steps is 200 means you can undo your steps by 200 times. Sometimes it's needed to undo our steps. So that's perfect. After that, you can press this saved preprint button. Now, that's perfect. Now I'm going to firstly apply this one. Here you can apply by this button here, and even you can press this apply all button to apply this modifier. Okay. So this modifier has been successfully applied. Now let me go to this object properties and here is scale rotation and location is uniform and it's good because it's helpful. Now, firstly, let me rename it. For rename, you can press F two here, and even you can press two times here to rename it. Now this is the land. That's perfect. Now in the next video, we will set up our camera and we will set up our camera something here. Maybe something here in this area, and then we will again customize our scene. I'll meet in the next. 3. Scene and Camera Setup: Now in this video, we are going to set up our camera. Then we will make our water and adjust our scene according to our reference image. Firstly, let me show you the reference image. This is the reference image that I have made. This is the reference image that I have made. Now here you see a house. This is the old Chinese house and grasses on the ground and here a small river with small stones. So we will learn how can we scatter these small stones on the ground and under the water. Then we will add some trees over the ground and here some flowers, red flowers and white flowers, we will add it. I'm going to firstly create a camera angle. This is only the inspirational purpose. I'm not going to copy it one by one. This is only for the inspiration purpose, download it from this resource section of this video, this image, okay. Uh, let me copy the path so that I can open it in the blender. Now I'm going to subdivide this one. This is the timeline, you know, this is the timeline here, it's showing the animation. Now, this is the outliner and this is the properties. Biomestkally, if you have closed something like this, then you can again open it. Right click here, you will get the horizontal split vertical split, then you split it and again make it just make it down. Right click here, you will get the vertical speed, just split it and paste it here. A press T to hide these tools. T means tools so you can hide it. Now here we don't have any camera first and add the camera select this collection, go to this head, you will get an option here camera, simply add a camera. Here's a camera, it's not visible in the scene here it's very small camera because our scene is very large. I'm going to first adjust it using your scroll will adjust it here and I'm going to set my camera here maybe something like here. Okay, this area. Now, you need to press Control Alt and zero to set up your camera. Now, control in Windows and you can press Command Option zero in the MacBook. Press Control Zero, now the camera here. It simply changes the Is area. Here is the world origin. This is the world origin, so I'm going to set my camera according to the world origin. Here you can even move the camera. Slight the camera location means move rotation and scale. We don't need to scale it, we only need to rotate and change its location. I'm going to change the location in the Y axis, something like this and here in the X axis as well. Now here there's a camera. Now I'm going to change it to the object data properties here after selecting the camera and here you will get the focal length, change it 30 35. Lower focal length means it will cover the higher area, larger area, and higher focal length means it will cover the lower area. If you want a very dynamic wide angle so then you need to just reduce the focal length by 30, 25, if you want miniature then you can go with the 110, 108. So this time, 35 or footage is perfect for, I'm going to make it the 40 maybe, let me zoom my camera, but you can't zoom it from here because there is the lock option here and you need to lock your camera, then you can zoom it. If you will zoom it, then it's zooming the whole, you can say the view port. But if you lock this camera, lock the camera, then now you can move the camera here, you can zoom the camera. Now how is it working? Let me show you here is the second panel. Now here is the camera and the camera is locked. Here now you can see the camera is moving. If you unlock this, now the whole scene is moving. It's better to lock the camera and now you can move it. That's perfect. Again, unlock it and now enter into the camera we won by pressing Numpad zero, or you can press this button, camera button. Now I'm in the camera view mode. Move it here, move your mouse here, Dungin right click and here you will get an option, horizontal split, split it because I'm going to import my reference image. You can even navigate it without locking it. Now Zoom it. Now here, go to this one and use this image editor to open our image open, and this time you need to locate your file so I'm going to use this image and just open it. Now it's successfully opened. Now this is a different Image so we need to see it again and again. Now here is the option of fake age I just enable it. If by mistakly we will delete it, then it will be saved in the blender. Just move it here because I need some space. Now, that's perfect. Here I'm going to set my camera. Now here, let me hide this one as well. Just scroll it using a scroll wheel of your mouse and here I'm going to hide this one. This is the gizmo and this is the overlays, hide it so it will give you the smooth and kill viewing. Now this time, I'm going to set hide this camera in the viewport, not in the render. This is the viewport hiding and this is the render heading. If you will hide anything in the render, let me hide the line. The line has been hidden in the viewport, not in the render. If you will render it, then you will see the land. If you hide this one in the render, then you will not get this land in the render. What is the render? Render simply means if you want to share your work with your friend clients in the Instagram, YouTube, then you need to export this one. So you need to render it. Here is the option, render and render image and render animation. I have defined the render region. Here is the render region you can say. This area will be visible in the render. This is the work of this camera. You will understand everything. You are just starting this course, it might be complex for you, but stay stick with this course and you will learn so many things. Now here the land, and I'm going to create first layer. You can say the water. I'm going to just copy this water line, select this line and pray ship and D. Copy of anything is shipped along with D and duplicate. D means duplicate. Select this one and praise ship D. Now, right click to release it. Now we have lined and line 001. Rename it 001 water. This is the water and I'm going to first select your water the move tool or even you can go here object properties and here's Jad axis rotation and location. I'm going to change the location Jaxis because this is the JD axis. Up what is the JD axis. Let me show you here go to this overlays and you will get here axis JDExis. This is the blue line denotes the JD axis. Here the location JDExisPresit and slightly degrade it. This is upward and minus means it's going downward. We have slightly just move down. That's perfect. Minus one, three, two, you can even type minus one, three, two, something like this, -0.1, three, two, one, three, two, or even 13 type. This one, you can even type this value. Now, this is the water and this is the land, now we need to customize it according to the scene. Here you can see in the scene the water. The land is a little bit downward. That's why the water by default on the top. Now let me show you how can you make it? Firstly, we will place this old Chinese house here, old Chinese house here, some trees here in this area. The water will come from something like this area for the water. You can see the ver. I'm going to make our scene according to this reference image because we are inspired. Select the line and just enter into the edit mode, but make sure that you have applied the modifier. Select and go ahead Modifier panel and the modifier has been successfully applied. Now go to this edit mode after selecting the line. Here you can see lots of what it says, I love what it says. So this time, I'm going to select one vertex and this time you can press G. But if you press Gn it's only affecting a single vertex. It's affecting the single vertex. But I'm lasing so I want that this vertex will affect its neighbor vertex as well. How can you do it? Here is an option of proportional rating here. This one is proportional rating, the sort cut O. If you enable this one. Now if you press G, it will affect the Ni what is a sgule. But here is the circle of influence. This is the circle of influence. You can increase the influence by your wheel scroll wheel of your mouse. Here you can see the circle of influence. If you increase it now it's affecting the h never what it says. Now, move it downward, select this vertex, press G, move it downward, and prey G, move it downward. I'm just making a ver move downward, move it downward. Now here, I'm going to do the same thing here. Move it downward here. Select this one move it downward and something like this, you need to continue make it again and again, something like this. Here you can see it in the camera view mode, move it downward, something like this. It's not the final scene. We will again, you can say the refine Okay. Now, let's move it here. It's the river. It's not where you can see the regular size. Good. Now we will again adjust it after adding now a house. What I basically did, I basically push the line downward. Now here's the water. I'm going to object mode. Again, this time I'm going to select this water and again enter into the edit mode. After entering the edit mode, I'm going to select the water here proportional editing is enabled. Now press G and move the water a little bit outside. Something like this. It's not even and it's good for the water because even thing is not looking good here. We made it. Now it's time to I think we need to apply some smoothness because it's not smooth, press and spend some time here to make this river. Even you can, again, go to this object mode, you can make some water here, here, here, edge, but this is not visible in the camera, so I'm not going to do it now. Now my hand is saying that you need to save your project, so I'm going to save it here. This is the landscape. Okay. And even you can say that this is the nature since I'm going to landscape nature. 01, even you can say this is the mint, I'm not going to give it the name 01. Now save it because it's very important to save a project. Now in the next video, I'll show you how can install this blender kit add on and also the ScagFive add on show you press to open this side menu, and here you will get the option of ScagFive after installing this add on. So these two add ons are very, you can see the important add on for our scene creation. So in the next video, we learn how can we do it? And then after we will import this home model and continue our project. I'll meet in the next doma 4. Installation of BlenderKit Addon: So it's time to download the imaging add on, okay? And this is the imaging order and from this add on, you can import any type of assets like the car, bike, glasses, and any type of assets like chair table, environment, trees, and you can download the materials as well. So this is very important add on, and you must have to install this add on in your blender. And this is 50% free add on, you don't need to pay this add on. Okay? So for it, you need to open any browser, and this time, I'm going to using the Chrome browser, okay, and search here blender kit. Okay? The name is Blender. And if you are already installed it, then you can skip this video and go to this next video. Okay. Now here, this is the blender kit. This is official website, simply enter into this website, and the process is pretty simple to install the add on, open this website. So now you need to press here all, and it's the cookies. And here in the top side, you will get this download blender kit, simply press this download blunder kit, and it's showing me the blender version. Okay, this blender kit version, simply press this, okay, download. And here it's showing you how can you install it? Here you go to this latest version, download the blender kit, and dragon simply drop it in the blender, okay? Simply simple like this. That's perfect it's downloaded. Now I'm going to open the blender and I'm going to show you the long process to install it. You need to go to the edit preferences. Then you need to go to this add on here, this add on, and this time you need to go to the install from disk and you need to locate your disco. So this time, here is the blender kit. So you need to press simply install from disk and it will be installed in your blender. That's perfect. It's simple. And here you can see it's enabled on the top. By the way, if it is not enabled, to go to the preferences again and go to the addon and search for the blender. Okay. Blender, and you will get this blender ket on simply bid If it is disabled, simply enable it after disabling this one and simply enable this one. You will get this side down. Okay, that's perfect. Now we have installed this add on. And if you search here maybe table. Okay, let me search. And table and hide this. And you will get so many tables. And here, this is the log button means it's paid, and here it is not locked, means it's free. Okay, you can use the free virgins, and it's copyright free, and you can use it anywhere. You will not get any copyright after using these free models. And even you will get this filter, you can enable this free first, and you will get only the free tables these times. Okay? Now I'm going to show you how many free models are inside this blender kit. Okay, so you will get maybe let me go to this homepage of this blender kit, and it will show you how much models are free. So here you will get 59,350 free assets. So you can enjoy these sets, and if you need full plan, then you can go with you can go and purchase it. But I don't recommend you to purchase this blender kit at this time because you are learning phase, so you only need the free plan. Free plan is enough. That's perfect. So enjoy this 60,000 models. And by the way, if I like this table, then if I press this one, it will simply be imported in my scene. Here you can see it's unpacking file, and it will be here, let me delete this cube select this cube and hide it. Now, you can see. And it's pperly arranged. You can use it. Go to this metal premode and this time it let me hide this. And here, it's compiling. That's why it's taking time, okay? And after it, you will get this table. So that's perfect. Now, you can use this table because this is coffee at free in your animation. And even you can move it and rotate it, scale it, it's completely free. So enjoy this imaging class, and I'll meet in the next video, my friend. 5. Blender 3D Environment- Home Stones: So let's start now in this scene, we will import in this video, we will import this old Chinese house and some stones on the ground. Here, lots of stones has been scattered, so we'll do it as well. Firstly, create a new collection, sled this main collection. This is the scene collection, but you can say this is the main collection. Slade this one, then right click, you will get an option of new collection, just click this one and double click and this is the scene. I'm going to import so many models here. This is a scene. And under this collection, we have imported land water and the camera and we don't need to import any lights because we will use the blender kaltes. So this is the scene. So now I'm going to use this blender kit, and I'm going to type here old Chinese house and even you can search anything old house, L let me search here old house because I'm not copying the same thing here. So here, most of these are paid. Okay? This is free, old Chinese roof house. I think, this is a different house. So this time I'm going to search here, filter and enable this free first because I didn't subscribe this one. So, I have used this one old Chinese roof house too. Even you can use this one, use this one, and even you can use any another model. It's not you can say the strict rule to use this one. I'm searching whether if I will get another model. Okay. It has lots of model. I think 18,000 models are free, and almost all materials are free. So it's a good you can say good add on. I'm going to use the same house. Even let me search in the Sc five, so you will get an idea. This is the Chrome here search for the cage five. This is theca five. Now this is the official website, scefb.com, enter into it. Now here you will get the old house. Old house. Here, you need to enable this option, downloadable, so you can download any models. Now here, all of these are free. Here the dollar sign means it's paid. You can't use this one hen you can import this one, this one. But we need a good house that is old, but we don't need this garbage and Okay. Even you can explore this website. This is the majing website and you can say, let me show you approx 1,100 or 1,200 people regularly visit this website. Monthly visitors. Now here, I'm going to use. Even you can use this one. This is looking great. Okay, how can you download it? Simply select this one. Okay. And here you will get an option, download, three D model just press this one. Then choose this GLT option if a able, if not available, choose GLB, if not applicable, then choose Bx. This is the last option. GLTF is good for the blender because you don't need to map your texture manually in the GLTF format. Texture is preassigned in this, you can say GLTF format. Simply press this download option and extract it. After extracting, you will get here, let me. You will get GLTF After extracting, you will get this scene GLTF simply import it in the blender, drag it and drop it in the blender. This is the perfect method. If not, then you can open the blender and here you will get an option file import, choose GLTF here. Okay and then select the same file. Now input it. Now another short option is press N and enable this five addwn that you have installed and activate it using your ID, login ID and password, and here is the option of input from URL. Simply copy this URL after opening this model, copy this URL and paste it here. Don't press this import button because you need to go to the surrender properties and here you need to change it to cycle then GPU. If you are using a PCB GPU and then import, then it will work. After importing, you can change it to the EV as well. This time, I'm going to use the same old Chinese house and even, you can use the one so which one is perfect. I'm going to use this one, select your scene and here, press this button, it's downloading. It's downloaded means I think it's low poly, so it will not take so much space. Now, how can you navigate it? How can you control it? Select this old Chinese house here. Even if it is not visual, something like this. Okay, expand this and you will get this empty here. This is the sign of empty. This is the sign of empty here. This one. Select this one, enable this move tool. Now you can move it anyway. See the size of this house, you need to make it a small, something like this. I used focal length of 100 approx here. Focal length of the camera is 100 about and I'm using 40 here. So it's different. I'm using 40 and I made this scene by 100 focal length because I want this miniature scene, that's why. But this time, I don't like to create the same thing here. Move it here and move it here a little bit and I'm going to right here. I will place a tree here, so that's why I leave space for the tree. Now, here is the water agile we will create water in this portion as well. Now it's attached, but it is not properly attached. What you need to do, select your ground or land and just enter into the edit my p pressing tab and let the hide this one. Okay. Now this time, I'm going to select a vertex and move it a little bit outward by pressing G and here this one. Proportional editing is enabled. That's why it's reflecting its number as well. Press G and move it. Now this time it's overlapped, so press G, move it downward and press G, move it a little bit downward. No, G, move it a little bit upward and you can customize it. Now that's perfect. Now I'm going to create this one, this is the water here in the sports can as well. I'm going to select this one and press G and increase the circle of influence, something like this, pre G and move it downward, prey G. It will look beautiful when we will compose it in and apply materials and lights. Create it and you will get your result soon. Move it downward and downward. Now, what is this? You need to select this one, move it downward, so you will not get this one. Move it downward. I think we made this one and it's similar to the image. Even you can connect both of these, but I think this will not visual in the camera because this is the tree. Even you can make something different, it's not necessary to create the same thing again and again, move something like this. I'm doing it random, something like this. Okay. Now, we made it. Now I'm going again object mode to see it. Now it's looking pretty good. Now it's time to import our stone because we have imported our scene. Now I'm going to create a new collection for the stone because we use so many stones here. Again, select this main collection or scene collection right click, create a new collection right click and here rename bypressingF two or double click stones That's perfect. Even you can use this c 5 stones and now I'm going to use the blender kid because it's CG and it will give you the simplified version of any assets. So here's the stone. If not, then we will use the sketch five. Lots of stones are there, and I have used these stones, I think. Here is the stone. It's not necessary. You can use any stone. Lots of stones are there. Now, let me import this stone firstly. Now it's important. I'm going to import another stone. Even you can import this stone edge well. I'm going to set again stone collection. I've imported this one. The name is stone and this is the stone edge well, select this collection and then import it. It will be imported in this collection. If you select this one, then it will be important in this collection here. Select this one. Now again, we are going to import another stone. Okay, this is also a good stone. Beach stone. You can even use it. Now, I'm going to import another thing. You can customize your scene according to your preference, and I'm just showing you how can you create any scene. Now, a smooth or good looking stones is good for the river. A smooth stone. Let me search here a smooth stone. And let me see what will I get. This is not the smooth stones. I think the round around you can see the stone. Even you can create a stone, it is not so much difficult. This is photo scanned here. You can see the name. This is the photo scanned means it's very realistic and low in sight. So blender user mostly choose this one because it's good. This time, I'm not going to use this one. I'm just want to show you how can you just use these things. I'm going to search here around. Round stone. Let me search what I get. This one is the very round stones. That's perfect. We will scatter it in the next video. Now let me search in the sketch five as well. Here is the stone and enable this downloadable option and you are not getting stones here. Even you can search rock This is the rock. Even you can use this one by scaling it down, this one. That's perfect. Use anything. Now in the next video, we will scatter these stones on the ground so we will get the best result. I'll meet in the next. 6. Stones Scattering on Ground: So in this video, we are going to you can see that distribute our stones on the ground. This is the ground and in this camera angle, you can see it's looking pretty good. Now here, this is a river now. So we have imported 2 stones in the previous video and it's on the world origin. So I'm going to move it here. And this is the stone 001, move it here. It's not visible because it's under this line. Slight 001 and move it upward and move it here this time. Okay? If you are not able to zoom in, then you need to press numbed, delete button. When you can go to this view and frame selected. After selecting that I, now you are ready to go, move it downward, something like this. Now I'm going to select this stone 00 and move it here and move it a little bit upward. Okay. Now, I'm going to scatter it. There are basically two ways or so many ways to scatter, but I'm going to show you the manual way and you can say it's hard way to scatter any stones. You need to just duplicate it and place it here, something like this, you can do it, something like this. But I'm not going to show you how can you duplicate the object B it's frustrating. The best option is use the add ons and use the blender some properties. Here you need to go to edit, again, preferences. And you need to follow these steps. Now here go to this get extension and here you will get the scatter. Let me search. This is the scatter object search here. Scatter objects and spray you can see the Blender addons. Simply press this install button, this Scatter object. I have already installed it, that's why I'm not going to do it. Scatter object, install it after installing, go to these add ons and you will get the scatter objects. Search here scatter objects. Simply enable this one. After enabling, you will get the Opson object and at the last at the last. This one is the scatter object. It's sewing after installing and even you can see it by pressing F three. Press F three and you can search anything here, F three and search. You can search a scatter object and you will get this option scatter object. Now, you need to see it very carefully. How we scatter this one. Firstly, I'm going to select this stone, this stone model, and then we need to select our land because I want you can say a scatter on the land select this stone, then press sit and select the land. So here you can see in the scene collection, the stone and the land are selected. Firstly, you need to select the stone, then you need to select the land, because the land should be the active object. So where the land is selected. Now you can go here object first select the stone, then select the land because the land is active object. You select anything at the last, then it will be the active object. Active object means the tone will be distributed on the lactive object. Now go to this object and at the last, you will get the scatter object, simply select this one and you don't need to do anything now. Here you are getting this instance. Now you can just draw a line, something like this and it will by default scatter anything. You don't need to duplicate it again and again. I just wanted to show you that I Okay, this is the new blender tool you can say, it's a good option to scatter anything. Okay. Just do it something like this. If you are not getting this, I'm going to show you again this option, okay? Just make it here. No, you need to press Inter. We have duplicated it 10, 86 times about one k times, press Inter. Now the stones are distributed here, pretty good. It's looking good. We can use the particle system, lender particle system, but I think this option is pretty good here. I've used the same option here and it's good. Now I'm going to show you how can you do it. This time, I'm going to slide this stone and press Shift A and choose this where is our monkey. Here's the Sujan Okay, import it. This is the monkey, move it here. Partly, you need to select what do you want to scatter. Then you need to select the active objects. Select this sujan and then select the line. Then press f three or search for the scatter object or even you can go to this object and add the last, it's frustrating. At the last, you will get the option of Okay, a scatter objects, select and draw it and then press intern it will scatter it. Something like this. How can you reduce the size? You will get here a scatter 00 and Sujan duplicator. Slide this one and press to scale it. Okay. Now I'm going to undo all the things, press Control JD, not Control X, press Control JD to undo it. Now we did it. Again, I'm going to do with this stone, it's better to go to the top view mode. So press seven to go to the top view mode, number seven, and here this button JD you can press this JD button. So this JD button. I'm in the top orthography here, top orthographic the shortcut let me show you. This is gray scent tool, and if you want to it's not sewing. If you want to go to the top view mode, then you need to press seven. Okay, seven is the top orthographic, and one is the front orthographic, three is the right orthographic. If you want to go to this lab, then you can press Control three. Control, one is the back and Control seven is the bottom. One, three, seven, 137, you can say one for the front orthographic, here you can see numbered one, three is the right orthographic and what is this? This is I think ground. Here seven is the top orthographic. Now, I'm going to scatter the stone. Select this stone. Then select the ground by pressing set and then choose this scatter object again. This is the first ting. Yes, this is a scatter object and now I scatter it. Something like this. It's depend on you. How do you want to scatter it? No, I think it's the better way loving this way. It's a good way to scatter my objects. We scattered 1016 objects. I'm going to scatter it. I think it saves our GPU memory. Even you can scatter inside the river, something like this. Yes. You can scatter something like this. Now I'm going to scatter on the home agual something here agual I will give you the natural effect. Now you can press Inter, that's it. It's scattered. Now I'm going to show you how can you increase the size of it? Firstly, save your project. Now I'm going to first select the stone duplicator. This is a stone 001 duplicator and this is stone duplicator means you can say this is a scattered object here. If you want to manipulate the scatter first object that we have scattered or otherwise, this one, this is the latest. I'm going to do it with the latest. Select this one and you need to go to this edit mode as you had right. I'm in the edit mode. Now, this time, let me hide our ground or what. Yes, let me hide the ground means line and the water edgible so you can see it properly. Now here, jom it. If you're not able to Zoom it, just press number delete button, here you will get this frame and view frame selected. Now it is made up of three vertices. F three vertices means the triangle of let me select a single, then you can see Okay. So it is made up of three vertices. This one, three vertices. You can even change the vertex size, disable this proportional lighting. Then select a vertex. If you again manipulate it, then you can change the size of it. Okay? Now, you can change the size, something like this, something like this. Let me enable the land and water. If you want to increase the size, you can do, you can see it in the here. This is now encouraging. You can do it one by one, but it's not necessary because it's distributed properly. It's distributed properly. If you want to increase the size of bit, just select this one and press or not as. We are in the edit mode and which one? Press A, you can see the models. You can change this one select this one and you can press. This is the best way to eat. Let me show you. I'm in the edit mode, press A to see the stones, so you can manipulate the stones. You can manipulate this one because it's you can say the orange stone, select this one and press to scale it. You can scale it something like this. You need to select it precisely. Okay. So this is the best way, I think. Now, this time going to object mode again, select this stone duplicator and tie to the edit mode. So I'm going to scale it. This one, press to scale it. And I think this one, I'm going to firstly zoom it. So select this one and press to scale it. You can do it, something like this. This is the best way to scatter our objects. Something like this. So you need to invest time to do it, but it saves our time. I think, yes, that's good. Now go to this object mode, make sure that you are saving your project. So it's scattered properly here. Now, we need to scatter, you can say the trees. But firstly, we will add skylight because there is no any light in our scene. So in the next video, we will add light. I'll meet in the next video and add so many stones here, you are free to go. I'll meet in the next video, my 7. Sky Light - Cinematic Setup: So it's time to add some light because there is no light in the scene. So here, firstly, let me show you this is the render properties. Means you can adjust the setting of renders. Here go to the render properties. I'm in the object mode, this is the cycle and EV this beetle one is useless. You can even render it in the EV engine, you will get the cartoonist look and in the cycle engine, you will get the photo realistic look something like this, you will get the best output. And based light. I'm going to use this cycle engine because this water material is perfect for this cycle engine. If you are using a PC with P then must select this GPU option here and this is the viewport, here the sampling, expand this sampling and you will get this option viewport and here is the renders viewport means it will show you you can say the image or the three D models in the viewport. This is the viewport. The viewport sampleh be low because we want to save our GPU energy or memory, but the render settings would be high because it will be the final output. Here the max sample, I'm going to set it 32 in the viewport and in the max sample of the render, it should be the 256 or 128 for the demo purpose. Then I will render it in the 256 or 500 or 12 in the final writing. This is for the demo purpose. Now here DNI, I'll show you what is DNI firstly. Just set it something like this. Then I'll show you each and every settings when we will render it. Now here, go to the surrender, this one. This is the render settings or render properties, render, you can say. Under mode. You can see there is non lights. Make sure that you have end light and in wold here, there is no light. I'm going to add a skylight here. This is the example is 32. That's why it's rendering fast. It's rendering fast. This time, here you need to go to the world properties and you can use your own HDRI, but it's better to use the blender in build cite. Go to the world properties and here you will get an option. Let me show you. Click on this low button and you will get this SCA texture. Simply enable this SCA texture, boom. It has light. But it's looking like you can see the snow, not the ground, it's not looking like water. We will adjust it, but you can see the stones are pretty good and it's distributed perfectly. So here the sun size, I'm going to make it one or two. Even you can change it according to your preference or sados. But this time, three or four are perfect for this time. Now sun intensity, make it 0.2 because it's very high intensity. Now, elevation, you can change the elevation. I'm going to make it 45 for this time, I'll change it. Later Sun rotation let me make it -50 or 60. Here you can see the in this direction means light is in this direction. Here, let me show you the Cados are in this direction. Light is perfect. Now make it minus, let me check firstly. You can check it. It's the real time. Even you can make it minus not plus 30, so you will get this effect. Something like this. The light is from the front direction. It's good. Set 273 altitude, maybe 40 50 is not so much necessary. Now here the strength. This time, I'm going to change the strength to 0.4 or two, three. Let me check 0.40 0.4 is good. You can adjust it according to your preference. Here he can say that this house is not looking like this reference image. We need to composite this one, that's why it's not looking like this and you need to adjust the lights. Now I'm going to change the elevation maybe 20. Now it's looking good now. After changing the 20. You need to customize some things here, then, sun intensity maybe 0.3. No, that's good. Now in the next dio, we will add water material and the ground material because this is looking snow. I'll meet in the next video. 8. Water material: So in this video, we are going to add materials because it's looking like a snow save your project, it's important. I'm going to select my line. This is the land and the land has been successfully selected. NGOdsblender kit and he is the option of materials. This is the option of models. This is the option of material seen HDRI, brusss nodes. Sled these materials. Now you are in the material type and chose her land or ground. And this is the material of procedural dry land. So I don't need the dry land because it has the river. I have searched the land. That's why it's in the land material. I'm going to search ground. Then it will search show you the ground material. It's the ground and I like this creator. He has created this material. I'm going to simply you need to select the line, then you need to click this material, and it will apply the material. Let me show you how it works. Select this line and go to this material properties here and here's the option of material. But there is no any material. If you select your land and create a new material by selecting this ground, it will simply apply the materials to it. The material has been successfully applied, but here you can see it's not perfect. I think it's duplicated so many times, it's duplicated. Firstly, select your line and go to here and scale is proper uniform. It's not uniform, then go to this object apply and apply the scale, all transformation maybe. Select the line and hide this material first. Select the line and this time you can say I'm going to edit mode. After selecting the line, press A to select the s, press U or even you can go to UV and Smart UV project. Select this Smart UV project. Blender often changes the user interface, so you need to search a Smart UV project and just apply and unwrape it. Now, it's unwrapped, but you can see it's not perfect. It's worse than the previous. I'm going to this UV editing type here after selecting the line, go to this UV editing type, and this time, I'm going to change it to the render mode again. Even you can use the material pre V mode. Now, this is the three D align and this is the two D projection. Press A to select all of this and just increase the size by pressing S A and S. Press A and S and let me check. Let me go to this solid mode. It's not perfect. I can increase the solid mode and select the ground and sad a smooth Now again, intend to edit mode. Let me go to this UV and you can project it. A projection, let me check the projection. Now it's good. Again, press A to select here and to scale it. Now it's good. Q projection is working good. Press. If I'm scaling it, then it's reducing the scale here. Let me go here. Now the land is pretty good. Let me scale it more. Press A, then you will get this option A, then scale it more even more. Now that's perfect. I'm going to layout model. Now save your project. It's looking perfect this time. I'm going to add the water material to it, select the water and this time I'm going to search here in the material panel water. Here there is no any material in the water. Search water. And this time, I'm going to use the procedural water. It's good. There are lots of water material. This is the procedural water material. Simple, you can thank to this creator. He has created this one. I'm going to apply this water material to it. Now it has successfully applied, and we will adjust this material firstly, I'm going to save this project because the scene is now heavy. Hide this using the eye button. No, I think you don't need to customize. If you want to customize it, then select the water and go to the material properties and you will get so many options, a scale, detailing, waginesstrength, contrast. So if you will decrease the scale, then it will simply increase it blender works different. And if you increase the scale, then it will simply decrease the water. So it's better to use 1.5 or two. Okay. And I think or 2.5 is perfect. Okay, it's not looking good. Let me change it to 2.5 and details would be 1.5 or two. Yes. It will reflect properly we will add the trees, the flowers, grasses, then it will reflect on the water as well. But this time it's not reflecting because we didn't add any trees to it. That's perfect. We will adjust it later even you can change the liquid color, but this time I'm not going to do it. No, I'm going to show you go to the surrender properties and this time you will get this option, DNI just enable it. It will simply show you the killer image. Before enabling DNI, it's showing noisy image, but after enabling this Dn you will get this image. Here under the DNage must enable this ug GPU but it is default enabled. Now it's looking crazy. You can create something like this. Now in the next video, I'll place my tries. I'll me to the next 9. Tree Placement: So it's time to place the trees. I'm going to create a new collection here. This is for the stones, and this is seen. I'm going to select the main scene collection, right click new collection, this is for the trees, and I'm returning back to the solid mode because it's conjeming lots of GPU. This is the trees, not the tree, trees. Now here, there are two options, even you can use the blender kit for the tree and even you can use this. But personally, I like the sketch pipe trees because it will give you the low poly trees, which is perfect for the distribution, but we are not going to distribute so many trees here, so I'm going to use the blender kit this time, I want you can see the long trees. Pine tree is perfect. But let me search a tree. Okay. I'm in the material mode so you will get the materials. I'm going to these models and you will get the trees. This is the tree. You can use any tree according to your preference, but this is the fake tree means you simply it's a photo. This is the pine tree, but it is not, I don't like the color. I'm going to search another tree. Even you can use the sketch five models as well, high quality trees. I don't need very high quality because it will take the space. This is a fact tree so I'm not going to use it. It's depend on you, which tree do you like. This is a procedural tree. Procedural low poly tree means you will get something like forest. You can place it anywhere. I'll show you. I'll show you later. But this time I'm searching for the tree. If I will not get it here, then I'll search on the blender kit past case five. I'm not getting any trees here. This is good. I'm going to use this one. This is sort evergreen mid poly tree. This is not the high poly. What is the poly? High poly means it will take so much GPU memory and you can say it's very realistic. Everything is very realistic and detailed. Mid poly, it's good and low poly it's used for the background purpose. I'm going to simply select this one in the tree collection, so it will just import it. It's the meat poly that's why it's looking like this. If you go to the render mode, then you will get the good output. Here is the SOT every green meat poly just place it here. Now I'm going to place it here and the scaling is pretty high, so I'm going to make it small, something like this. Because I'm watching it from the top orthographic or even the top mode, that's why it's looking like this. I'm going to place it here. Now I'm going to search trees in the see five. Go Skee five and search for the tree and you will get so many models. Here make sure that you have enable this option. This is the mapple tree. Okay. I'm going to use this one. Slide this one. This is the maple tree and let me check whether this is perfect for our scene or not. It's also the low poly tree, and here is the download model button, and here you can download in the GLTF then export it, extract it, then import the scene GLTF various forest assets. This is perfect. I think I got what I wanted. I'm going to copy the link because I'm going to download it for you. You can even use it. I'll give you the models. Okay. You can even use it. Now I'm going to the blender kit, not the blender kit, let me hide it. I'm going to select this tree model press in and enable this five addon and just activate it. Now use this import from URL and even you can search here trees. Now you will get this search result here and here the search result, this is the maple tree that we wanted to import. And so this time, I'm going to import it is of 1.97 MB. This is very perfect for the scene. And if it is of 100 MB 200 MB means this is very high poly. If your PC can handle, then you can use the high polymodels. But this time I'm going to use this 1.97 MB trees. Even if you want to import from the URL, just click and paste the URL, but make sure that you have enable the cycle engine, so I'm going to just import it and it will take some time to download. Boom, it's going to import. So it's successfully important. I'm going to again disect everything, right click to maple tree and select hierarchy. Again zoom it, you see the sides. This time, press to scale it down, scalen scale it down. You need to again disect everything right click and select hierarchy, then it will work. Again, press to scale it down. This time, I think we need to delete this basement. Select this one, press X to delete this one, slide this one X to delete, again maple tree, right select hi key and then move it downward. Move it here and I will try to download the various tree model, place it here, and I think we need to move it upward ground. Just place it. This is the river, I think, move it here. You can even move it from here, but it will not work because there are so many models here. I'm going to place it behind the house. That's perfect. Now I'm going to try to download this one. Various tree models, where this Okay, this one. I'm going to check it, it's downloadable, so you can download it. License free standard, you can use this one and lots of bassets there okay. Now these trees are good, pretty good. Yes, that's perfect. Okay, you will get the stones, trees, and so many trees are there. It's perfect for our scene. I'm going to customize my scene. Yes, that's better. So I'm going to download it for you. You can use it. I'll give you this resource section of this video. But this time, I'm going to use the link. Even you can use the link and search for the various forest stet peck. Here you will get the forest stet pack. Now here, I'm going to search the forest asset peck. Search it and you will get the same thing here. Here it's not visible perfectly. That's why I use the link option because the thumbnail is very small, paste it here, Control V, and you can Control C from the website and you simply need to import it and it will take some time because it's the heavy I think. That's why it's taking time. Everything is imported and operate to hide and deselect everything, right click here and select high key because this is the pack. Ah, look, so many trees are there. Press to scale everything down, something like this. Now, I'm going to select one by one and place it one by one. But this time, I think, this is stone, even you can use this stone. I'm going to first slide this stone and move it anywhere. This time, press to scale it down because I'm going to use the stone and press seven to go to this numbered button number seven to go to the top orthographic and press G to place it anywhere. And scale it down. Slide this one, press S, and press G anywhere. Slide this one, press S, and place it anywhere. I think I'm going to place it here. Slide this one, press S, and place it this time here. I'm doing it randomly. Press S and place it here, maybe. Press S to scale it down and I'm going to place it where I'm going to place it here. Okay. Now I'm going to place trees, okay. So there are lots of tree, and let me check whether it is connected or not. So the trees are not connected here. This is the trunk, and this is not connected with you can say the leaf so we need to connect it. So firstly, select the trunk and press shift and select this leaf and praise control and P means parent. I'm going to make the parent and choose the keep transform option. Now, if you will move that leaves the trunk will move along with the lips. This is the best way. Now, you can even use this blue button here enable this move tool and use this blue button. What it will do, it will just move on the ground, not on the Jad axis. I'm going to paste it here, maybe here. So we need to do again and again, I think. I'm going to show you the EG method. Select the base and again select the leaf and press Control J to join. Control J, J means join and again, choose the blue one and move it here. Again, I'm going to do the same thing here. One, this one control J to join and again, move it using the blue button where should I place this? I'm going to place it here. Lots of model are there. That's perfect. I'm going to sled, this one Control J to join and move it here. We need to slide the blue ones. I'm going to place it here. Okay, you can do it randomly. Now, select this one, this one, Control J to Joan. Again, move it with the blue ones, not the green and move it here this time. I think this is the trunk, so I'm going to delete it. I don't need this one. Press X to delete, okay, select this one, move it here. This is the trunk, so let it here. It's not necessary. Press R and Y to rotate it? No, I'm going to create something crazy. What is this? Let me zoom? Press number, delete what and to Zoom? I think it serves so move it here. Now, here the tree. Let me slide the tree along with the leaps and Control. To Joanne, I'm going to move it on the back. That's perfect. This is the empty. This is the empty. I will not visible in the anda, don't worry. Now, select this one. These things are not perfect. I think this one is the maple tree, select hike and just move it a little bit in this direction. Yes, it's perfect. It's not colliding. So this time, I'm going to select more trees. This one and C ten like this one, press Control J and move it here. Even you can place it here. I'm just watching this camera V mode here camera B mode. Slide this one, then the trunk and press Control J to Joan and blue one and just place it here. Okay. I'm watching this camera. See this camera as well. S one, S this one Control J. It has lots of tree. That's perfect. I think. I'm going to place it here, and these are the Serbs, you can move it. Along with the branches as well. So press sit and Control J. Now I'm going to place it where I'm going to place it maybe here. Slide this one along with the branches. I think the branches are not visible this time. It move. Yes, branches are there, but it's not visible. So what will we do? I'm going to just select the box select. But it will select the previous. I'm going to delete it. Press X, delete it. X delete it because I don't need this one. I'm going to select this one. And I'm going to delete these things because I don't need these things. Okay, press X and delete, X and delete. That we have placed so many trees here. Now I'm going to duplicate some trees. Firstly, let me enter into this render Primo to see the colors of the trees, whether it is perfect or not. See the reflection on the water, it's perfect, pretty perfect. Now, I think we need to adjust the lighting and see the maple tree that we have imported. This is not perfect. This is not perfect. What will we do selet the maple tree right click select hierarchy, and you can select delete hike and it will simply delete it. Now it's time to save our project. So these are the trees and I think this is perfect. We have lots of trees, so I'm going to move this tree here because it's not looking perfect. I'm going to place it here. Now I'm going to duplicate some trees because there are lots of trees. I'm going to select this tree and place press to scale it and which trees would I duplicate. This time, I'm going to select this tree and press seven to go to the top orthographic. Press Controllers. I'm in the render PV mode and it's very heavy. If your PC is not handling it, then go to solid mode and do it. Select the hubs and I don't delete it. Again, delete it X to delete it. I'm going to slide this one and even prey shipped D and move it here and presip D, move it here. I'm just duplicating and move it here. I'm in the top orthographic, so it will attached with the ground gel prescript D. I'm not using the distribution properties here, the particle property distribute because I want to distribute manually, I don't want to distribute. Now I'm going to select this one, prescript D. I think let me check whether it is duplicated perfectly or not. Just let me go to solut mode because it's laggy. Yes, that's perfect. We have duplicated so many trees. Now it's looking perfect. Now, let me check again, go to the surrender P mode after saving the project. It's looking, I think, good. What is this? This tree is not perfect. I'm going to copy this tree here. So press ship D. And then right click to release and use this blue one, this blue button and place it here. I think we should place it here. Even you can delete this one this tree. But this time, I'm not going to do this slide this one, move it in the X xs. So that's perfect. We made it. Now this time, I'm going to adjust the lighting a little bit. Now we have completed something. Here you can adjust it little bit on the ground. Select this one, move it under the water. No, that's perfect. Now I'm going to adjust the lighting. Go to the world properties and here you will get the rotation or elevation. This time I'm going to change the elevation from the front mode, okay? I think this one is good, I think. Yes, let me change the elevation as well. Yes, this one is perfect and if you need it, then I'll again change it again and again. Let me increase the sun size by ten or maybe 20. You will get the soft shadow here and everything is perfect. Now in the next video, I'll show you how can you scatter these grasses on the ground using the add on Geo scatter. I'll look at this water, this river. This is looking crazy because it has the stones under the water and it's sowing the stones. So in the next video in the next section, I mean, I'll scatter these things must complete the next sections. I'll meet you in the next 10. Installation of GeoScatter: In this video, we are going to install this imaging add on that's called the Boom reader and using this add on, we can create so many things, let me show you. You can download it from the resource section of this video as well, but I think you should download it from the official website and you can download the content pack from the resource section of this video, but you should download the latest version of the addons only, but the content pack will be the same. The content pack will be the same, but download the latest version of the addons only, not the content pack. Here the link, I have given the link to download. This is the main add on, so just copy it and paste it in the browser. This is the GO scatter website. Even you can search. Let me search here, GO Scatter. Only Scatter and this is the official website, w doscater.com, here and here you will get the add on. Here the add on. This is the Imagine website and you can download the add on. After downloading, you can scatter something like this. Here download this biome but where the download link. Discover these biomes and this is the biomes. I think I need the add on. Here's the download button. So this is the Geo scatter, Geo scatter. This is the biome reader is absolutely free. You don't need to pay it, but this is the Geoscater and ioScater is paid $99, I think. Free is enough. You don't need to buy anything, and we are pro, we can do it in the free version as well. Good is Bom reader, another name of geo scattered biome reader, don't be confused. This is the Bom reader and enter your name, professional, you don't need to say through things. Your name professional and even you can use the TIM Mail and email address and just send this link. Then it will send you the latest version link in your Gmail. Even you can use the temporary email, then open your email and download the latest version of this addon. Don't you only need the add on and everything is you don't need to download the content pack every time because you have given in the resource sexton. I have copied the link, let me show you. I've copied the link from the text. This is the text. Now I'm going to paste it here. I will redirect directly to here. Simply give your name professional email and download the latest version of this add on. I'm going to show you how can you download the content pack. Again, open this one, text value, and this is the plant library. It is here in the gum Road. I copy this one and even you can search a set pack of plant library or biome reader in the gum Rod. Paste it here. And you need to create an account in the gum road. It's absolutely free. You don't need to pay anything. It's $0 Gum Road. It's the Brant library. After downloading this add on, you can create something like this. It's crazy add on, I think it's very useful. Here, these are the free. I have already purchased, that's why it's swing the purchase again. Give a fair price of zero or even if you want to give donation then you can press any amount, two, three, 500, anything. But this time going to press zero and again, purchase it after purchasing, you will get so many things here. After purchasing, you will get this GSCatterPlant library. It's I think 700 MB. You will get the setbacks. You will only get this setback and this one, this plant library and the add ons that is downloaded from the email. Download the content pack from this link, download the pack from this link if you want to download the latest version. After downloading, you will get this Scatter Plant Library and after extracting it's 1.13 GB. But before extracting, it will be, I think, 700 MB and you will get the setbacks. It's also important. But I have given the link of all of these things in the resource panel. Now, you only need a latest version of this add on only. Now let's start the process of installing it, copy the now I'm going to show you one thing. In the document of my PC, I have created the GOS scattered DND means do not delete because you don't need to delete it, rename it because it's important. You don't delete it. Create any file in your D drive or E drive and rename it Scattered DND because you don't need to rename it to delete it after installing this add on. Open the blender. So this time I'm going to open blender and go to this edit preferences, get extension. Install from disc and then look at your path. This is the addon. This is the add on, let me show you, this is the addon. You need to install it. Even you can drag it and drop it in the blender as well and just install from disk. It will take some time and then it will be installed in your PC. I successful here. It's successfully installed. Now go to this add on sexton and here you will get this biome reader. The name is biome reader. Simply enable this one. If it is not enabled, then here go and save references. Now the main thing. Now this time, I'm going to this one. This one it's the timeline, in the timeline, go to this asset projec and here you are getting only these assets. But this time I'm able to see the assets because I have added this one. Now I'm going to show you how can you add these assets. Okay? So for this, you need to go to the edit preferences again and you need to go to the file and paths, and I have added this one. This one I have added these things. How can you add this, create a new here, create a plus, create a new and you need to locate your files that I have saved it in the documents folder. This is a Geo scatter DND. Add asset library. Firstly, you need to copy it in a safe place. You need to copy it in the safe place. Then after add asset library, and you need to just copy all the assets in the folder and press this add asset library. After pressing it, it will be just added here GS scatter DND and just go and save preferences. After saving, just minimize it and go ahead Scatter DND and you will get all the assets here. Here the GS cutter DND it's swing it because I have copied all the assets pack. This is the asset peg, 1.13 GB. This is the spring grass and this is the one only 63 and 63 B. So you need to copy these things in the DND file. Now I'm going to again open my blender. This is the blender. Now this time, delete this cube and add a plane. This is the plane. Now press N and go here, choose the biome reader. Search for the biome reader, it's biome den you need to press N. Here the emitter, choose the emeter. Now here you will get the open biomes and select this one. Now my PC sewing the biomes. But in your PC, if not sewing the biomes, then go to the setbacks and here you need to just install this one. This is a free library. This is the three D grass. If it did not install, let's install it and even you can do one more thing. If it is not visible in the biomes, then you go to this file and file install a package. Choose one, go to your download document folder that you have this one, I install the setbacks. Install a setback then again open go this file, install a package. Again, go to this document panel. And again, choose this again another setback install it. After installing, you will get this one, this one, all of this. That's perfect. Exact it and again close this. We have successfully installed this biome reader and I think it's very amazing add on. We will understand the basic scattering in the next video because we need to understand some things. I'll meet you in the next 11. Basics of Scattering: So now I'm going to show you the basic of scattering of the biome readers only because we have understand the particle system, so it works on the particle system. That's why I have explained the basics of particle system in the previous videos. So I'm going to create a new, new file and press A and delete because I love deleting. Now, this time I'm going to add a plane and scale it something like this. Okay, I have scaled, go to the object, I have scaled three times. Let's make it three. Now after skiing, you need to do one thing, what you apply the scale. My friend, press Control A and apply the scale, it is uniform. Now, that's perfect. Again, press N and go to your biome reader. This is the biome reader and emterEmter means simply the plane, where do you want to scatter your objects. Simply select the emeter and this one. Now, you need to open the biomes and simply select what you want to in. Okay. So if you want to import, I love this one wild grass 04. If you want to import this one, simply select this one and it's importing here. Okay? It's planting the flower and grasses, everything. And it's the free version of the addwn and it's sufficient after press exit and again close it. If it is not looking like this, then you need to enable this one. This one in the view pod button. You need to enable it. If it is looking something like this, then you can enable one by one, this one, it's very heavy. You can say the add on because it scattered lots of things here, you can see one, two, three, seven acids. It has imported seven assets. That's why it's very heavy add on. But it will give you a perfect result the rogs and everything. I think we will use it in the main sing. Now let me go to the surrender property, but before that we need to enable the cycle engine. It's opening. It's opened in the IV engine, so I'm going to open in the cycle engine. Go to the solid mode and here in the render properties, you will get the cycle engine and GPU and again change to the 32, I think in my PC perfect. Enable the DNI again go to this cycle engine and no lights. I'm going to use the blender lights go to this here and enable disable this light and seen world because it's the blender light. Now, see it's looking the gray now we will use the settings to create something in our scene. That's perfect. I'll meet in the next 12. Scattering of Grasses and Flowers: Now in this video, we will scatter some grasses and flowers on the ground because it's empty. But before that, I'm going to copy some trees here because this section, this part is empty, so I'm going to copy some trees. Sled the trees and go to the top orthographic by pressing numbed seven and press Controls to save. I'm going to use this solid mode and press ship D and place it here. I'm going to place it here as well. I'm going to place it here and this tree shipped D to duplicate it. Pray shaped D to duplicate it, place it here. I'm doing it randomly. Pray shaped D and place it here. What is this? This is the tree. Yes, and move it here. Now we have duplicated so many trees here and if needed, then we will do it again. The grasses and the flowers. If you need, then you can distribute all over the grounds, but this time I'm not going to distribute everywhere because I will distribute on this person only because this person will be visible. We need to save this area. Not going to distribute it because the memory is important. This time, I select the line because we will distribute it on the line and I'm going to do one thing you need to follow these things. After selecting the line, you need to go to this wet wet paint. This is not the advanced tool, go to seven, press numpad seven, go to the Soto orthographic so you can see everything clearly. Now here you will get this option of object data property. But before that, what is wet painting? If you can do something like this. Here the weight is one, make sure. Now here, the red part means it will distribute the grasses on the red part, little low grasses on the green part and very low grasses on the green part and little low grasses on this yellow part. The blue part means it will not distribute anything on this blue part. Let me undo it and I'm going to do it. I'm going to just color it because I want to distribute more grasses over here. Something like this. Again, make it 0.4. I want less grasses here because this will not vis on the camera. Let me increase the area. Now do it something like this. Because basically I want to save the memory, do something like this. Now let me encourage it and decrease the radius of it and do it something like this. I'm doing it randomly. Now you need to do one more thing because this is the river so I don't want to distribute anything on the river. Let me hide the water. The water is red means the grasses will be on the water so it will not look perfect. And hide the water here in the view pot and use the blue one, reduce the weight to zero. Now I'm going to just do it. It's not visible because the water because of the water, it's hiding, but it's working here. Firstly, let me doing it. I don't want this part to distribute the grass. Here it is blue means it will not distribute any grasses here. Just do it something like this. Okay. Little bit grasses are good, but I don't want so many grasses and flowers on this water. Okay, let me enable it again. Move it and just again print in. Now, it's good. You can use the XR mode here. This is the XR mode. The shortcut is d and JD. Enable this now you can see the reverse and the back one both at a time. So slide this one and just paint. Reduce the little bit radius and let me just paint it. Now this is also the river. I think this is the tree, this is the river. Let me unhide it. This is also the river. You need to make it complete blue and then I'll show you what I'm doing it. Let me hide this one. Make it completely blue. Now let me check. We will define it if needed, and hide it. Now it's perfect. Now I'm going to do it very precisely because this part is blue, engage it and just do it here. It is not capturing my data because the subdivision is not perfect this time, we didn't divide the land in very small portions. That's why it is not working in this area. So what you need to do, you need to divide it very precisely. Then it will work. We didn't divide it very precisely. Now here, this area, move it here. Okay, that's it. I did it and I'm not going to do it very precisely. But after curating this, create a new group by default, it's created. Now rename it grasses and flowers. This is the flowers. Now this is the vertex group. Now I'm going to the object mode and select the land and again going into the edit mode to show you. This is the subdivisions. If you want very precise detailing, very precise white printing, then you need to subdivide it again and again in very small portions. Now I'm going to the object mode, and I think that's perfect. Let's start the process. Let the land and again press AN and enable this biome reader. I have already explained how can you install this amazing adn? This is called the biome read reader. Watch the previous videos. Now this time, this is the emitter. I'm going to select the land here. This is the land, and here this is sewing the open biomes. In your case, these biomes are not visible means the thumel of the biome biomes are not visible. It means that you didn't have installed the setbacks, the setbacks. This is Grinti means this is installed. Or otherwise, if it is giving you the error after applying the grass packs means you didn't add the asset packs, let me show you. Preferences. Let me exit it. Go to this path, Adi preferences path, and I have added the Geocea DND means do not delete. I have added this one. This is the asset packs. If you have added this one, then go to this folder here this path, let me show you. In the path, let me show you in the files and have added this one, 1.13 GB. This is the asset packs. You need to add this is the main asset packs. You can add it. I have given the link in the previous videos. Add this one in that folder that is added on the asset pack this folder, then it will not give you the error, open biomes. Okay, again, open biome. It's not opening. Here biomes. Now, you can use any grasses, anything, but this time, even you can use this grass, let me so I have used this one, I think. Yes. I'm going to use this grass. This is the wild grass roo wild grass collection, and this is the ero four. Even you can select the land here and simply press, but before that save your project because blender may crash. Here wild grass, 04 just importing it and this blender is clever. I will simply hide all the things in my PC here. Most of these are hidden because my PC not able to handle all those things. You can manually hide these things, but this time, it's showing only two things wild and this one n distobths are hidden, so you can even unhide it. It's showing the warning, I'm going to press and again exit and close it. No, everything is hidden because my PC not capable to handling it, but I'm taking risk. I'm going to unhide everything. You can even hide hide, let me hide the trees, stone, scenes, everything. This is the Geo scatter. Even you can hide it using this eye button or unhide it, or even you can use this one in the biome reader addon. Let's start. I'm going to praise it, but before that CV project, I'm going to praise. Now here you can see it's distributed everywhere on the ground. But we don't want to distribute on this water rivers and we have selected some areas to distribute. I'm going to work on this. It was not working on my scene. That's why I have hidden this one. US get a whole collection. Okay. Hide this in only the viewport, not in the render mode. So I disable it in the viewport. Now, open the addon, biomiden and you will get this group mask, just click on this logo and you will get the vertex group. We will assign this grass flower to it. Then it will not scatter everywhere. Select this one and you need to select the grass flower. And we need to check whether it's distributing properly or not. After enabling this add on after applying this vertex group, here you can see it's applied only on the blue portions means it's just reverse it. I'm going to use this button. After applying this one, it will simply reverse everything and it will apply the grasses and flowers on the ground and it will not apply on the reverse. So that's perfect. Apply the vertex group and just make it reverse using this button. That's perfect. So the quantity of this wild red flowers and white flowers are pretty high. I'm going to sled these wild flowers here and this time we can customize it one by one. I'll simply decrease the density. So the density is 82, so I'm going to decrease it by 20 or 30 maybe. Make it 30. Now, it has successfully decrease the density. Now I'm going to sled the wild flowers white. Then I'll decrease the density again and I'm going to make it by ten or so it's good and I'm going to hide all the things. It's capturing so much GPU memory. That's perfect. Now press to hide this one and save your project, and I'm going to show you one more thing. We have the original project file. So here, go to this file and save incremental. I will simply create another copy of it. This is landscape nature one. So now that's perfect. Now I'm going to render a single frame so I can get what we did. So here, now I'm going to show you go here. Okay, I have hidden this in the quote only not in the render. Here now go to the surrender properties and I'm using the cycle supported GPU and this is Maxample 128. Under the render DNI enable the GPU and here under the performance, I'll explain you everything in detail. Here the tiling sides should be divided by two. Now, this time, I'm going to render it single frame to show you. Save your project render and here render image. It will take some time. This is the final rendered output. It's looking great, but we need to again customize it more because we need some space here for road, so that people can go here inside and we will again refine this area because it has the plants or serbs or grasses and we will again refine these areas as well because it ties the serves. I'll do it in the next video. This is the output, even you can save this one. This is not the final output. I just want to show you how it will work. Go this file and save this image because this is our first render and I'm going to save it by the first render or one and save it here. In the next audio, we will again refine this one. I'll meet in the next. 13. Weight Painting: So in this studio, I'm going to refine my okay these grasses because let me show you the render render and view render, and we are going to remove these areas. We need to remove this area and this area. Okay, because the grasses are scattered here edge well, I'm going to remove this area and we will refine this river edge well. Here I'm going to again select the land and this time, I'm going to firstly edit mode because I need some more subdivisions here because the subdivisions are less so what you need to do enable this space exon mode instead of this vertex exon mode and select this vertex pace and select this phase and select this space by pressing **** and select this space. We only need these four pass, and that's perfect. We will change the position of this stone and then right click and subdivide it. So right click again and subdivide it. And we want killer space here and right click again, subdivide it. So I have divided it so many times. Now I'm going to do it here as well because it's the pond. It's like the pond, so we need to select the faces of it. So for this time, I'm going to enable the XR mode. So here the XR mode, just enable it so you can see the water and the ponds as well. So I'm going to select this one by pressing sheet. So I have selected the six spaces. Let me show you. I will not visible. It means that yet it has covered the pond, then right click again subdivide because it's important again subdivide. I'm showing you in very deep, so that's subdivided now. Let me save my project. And here you need to do it in the river as well. I'm going to do the same thing in the river enable the X ray mode, and even you can do the EG work, so I'm going to show you the AGPs C. Press C and now you can select the pass, something like this. Okay, sled these pieces. Even you can increase the scale using your scroll wheel and then right click and again customize it and disable this X ray mode. Now let me check. Yes, it's perfect. We didn't deselect it on this one. Press Control and diselectT one because it has subdivided, we are not going to divide it again and again. Otherwise, it will again take the GPU memory and it's very important to save our GPU memory, the right click subdivide and again, you can repeat the process by pressing Control R. Then again, I'm going to make it four or five. And that's perfect. Now again, save your project, and I'm going to this time weight painting. I'm going to paint it again. I'm going to this vertex mode, and this is the flower and grasses. Enable this X ray mode and here the weight, make it zero. Now you can paint it. I will react properly here this time. Okay, painting everywhere. Only on the water and the pond and we will paint on the road age well. Now this time I'm going to paint this one, paint this one. My system is lagging, so I'm going to do it. So I have painted it now this time I'm going to paint the road of the home, just disable this X remote so we can see in which portion do you need your road? I need this one. I'm going to paint it here till here because we have divided it, so it will paint very smoothly. It's the perfect. If your system is perfect and good, then you can do it precisely, but my system is not working very perfect or smoothly with me because I'm recording with OBS so it's taking so much graphic memory to record. That's why I'm doing it. Uh huh. So I have painted it perfectly. Now it's looking great. Now I'm going to again the object mode and then I'll render it to see the render. Now first go to the surrender and view render and it's the render, it's the previous render. Now I'm going to change the slot so we can compare. I'm going to change it to the second slot. It will render on the second slot. I can save your project and again press the surrender image and it will give you the render image. So it has rendered it's looking better than the previous one. Let me show you the slot one, and it's looking something like this. Now, I'm going to show you the second slot. Now, it's better than the previous one. Now even you can clean it more if you want a very precise road, very clear road, then you can do it. Now, now, everything is looking great. Now in the next video, we are going to do the camera setup. Then we need to animate this water edge well because we didn't animate it and there is no any moment in this water, so we will animate it because the water is not animated. Now in the next section, what will we do? We will do camera animation, water animation, then we will compose it and then we will see the final render setting based render setting. But this time, I think we should customize it more because see the flowers here spreading on the home edge well. I'm going to fly di select the home because these flowers are scattered on the home edge well. Firstly, I'm going to let me change a lot so we will render it again. Now close it. Now we need to again select the land and this time going to the weight painting again. This is the weight panting, and I'm going to deselect the home. Enable this one weight it should be zero, and I'm going to first do it here because this person is visible and rest of these are not visible. Firstly, enable the accident mode, you can see the things clearly. But I think we need to firstly subdivide it. Then we can do it okay. I'm going to repeat the same process, and this is a scene creation. You need to do the same thing again and again so many times, you are in the learning page enable the mode in the edit mode so you can select the home. This is the home. I'm in the phase exon mode. Make sure that you are in the phase exon mode. Like this one, one, one, this one, only this one will be visible and again dissect this X ray and the right click subdivide it, and again, you need to subdivide it again. Again, I think I'm going to repeat the process by three or four times, so it will be very smooth and I think that's perfect. Here go to the weight painting. I'm doing it in the land and I'm in the weight printing mode save project, enable the xy mode here and again paint it will be painted very smoothly. So I have painted it. Now you can paint it something like this. Now, that's perfect. Everything is looking good. You can paint this area as well because this area spreading, everything is ready to go. You can now render it and you will get the smooth render. Even you can press F 12 to render Itelve to render the scene. This is the new render and it's better than the previous one, let me show you the previous render. I think it was replaced. This is the first render, this is the second render and I'm going to show you this is the latest third render. It's better. Now you can even save this one. This is our third render. But I'm going to save it the second render. Save Image. Now we will do the camera animation and the water animation so it will look perfect. I'll move to the next sec. 14. Camera Animation: So now it's time to do the camera animation. Let's start firstly, I'm going to clean my scene. Good is file and firstly, this is the reference image if you want, then you can use the reference image, but I think it's not needed now, you can remove it and even you can keep it. Here you need to enable the fake user otherwise it will be deleted so now good file and here cleanup and purge unused data. So I have nine materials, ten images, and one note tree that is unused, so just delete it. Now I'm going to go as file and here. Again, good file external data, even you can pack these resources if you want to share with your clients and friends and any person. You can pack it, then you can share it without the at packs. It's very useful, but I'll pack it at the last. Let's start the camera animation. This time, I'm going to change it to the three D view port, and this is the camera as well. I'm going to hide all the things. Even I'm not going to use it because this is enough. This one is enough. Make it a small. Now, how the camera works. Firstly, this is the timeline. Let me right click and in down. This is the timeline. It is of 250 frames. 250 frames means approx ten second and ten frames here it's sewing how it's sewing, right click to the bottom or potter line and enable this scene duration. Then it will show you the total scene duration. It of ten second and ten frame in my case. Go to this here output properties and here the frame rate is 24 frame per second, disulation is fulcit so frame per second means, if 24 photos or images will pass in 1 second, then you can say it will be 24 frames per second. So I want approx 22nd animation. I'm going to change 480 now, 24 into 20. I will give you the 22nd mins 480 frames. It of 20 seconds. Let me show you by the calculation. Here I need 22nd footage and 1 second is called 24 frames. I need total 480 frames. That's why I put here 480 frames. Now this time we need to select the camera and it's hidden in the viewport. Slat this one, and I think I'm going to hide this viewport. I don't need this one as well. This time, I'm going to enter into the camera view mode. Now our camera just starting from here, this person. I'm in the first frame, you can jump to the first frame by pressing this bottom. Last frame by pressing this end point here, and it will show you the current frame current frame is 480. So I'm going to the first frame. This one is the first frame. And from where do you want to start your animation? So I think I'm going to start my animation from the house. So firstly, let me lock the camera because I want to move the camera, not the entire scene. So I'm going to select the house and just scroll wheel to zoom it because my camera is locked, so it will just show you the house only. And I'm going to reposition it. I'm doing it easily because I have enabled the object around selection that I have shown you in the earlier videos. Good is added preferences and systems, not a system navigation, and you will get this object around selection just enable it. After enabling, you can select anything and not delete and rotate it by pressing lt. I want to start the animation from here. Okay. This is the scene and the background trees are covering, this one is looking great. Now I'm going to place it here. If you have a good PC, then you can use this metal PV mode and if you have ultra good piece, then you can use this render PV mode as well. But this time, I'm going to use this solid mode because my PC is not handling this project because I have used this Go scattered that why. Now I'm the frame and I'm going to start the scene here. First, let me see. Now I'm going to show you one more thing. Go to solid mode, and here you will get the option of this texture as well. So the object properties this texture. Even you can enable it, but it will take so much memory as well. Now it's sewing the fake texture, fake texture, not the real texture. Now, select the camera after positioning your camera. I want to start the camera from here, select the camera and I'm going to sew you go object animation and here the shortcut keys, I and K. So the most used is I, so I'm going to use the I for the insert keyframe. Insert keyframe, the first letter is I, so the shortcut is I. Slide the camera and press I. Now it has added a golden. You can say the diamond keyframe. This is the diamond keyframe, it has added the keyframe. Now I want this four approx five second. 24 into five, you can calculate it. I'm going to calculate 24 into five. It's about 1:20 frame. I'm going to type here 120. Now it will simply make it here. I'm going to zoom it because I want the Zoom seen here. This one. Even you can customize it according to your preference, and I'm going to slight my house so I can repositioning it. Now, this time, let me again select the camera and press I to insert another keyframe. What is keyframe? I'm seeing the blender camera that at 1:20 frame, please move my camera to this location and at the first frame, please move my camera to this location. It simply saves the locations I'm the camera selection, select the camera. And go to the object properties and here this is the low low means this is the key frame. Now go to another frames. Now it is showing the 70th, now it's not low and here it's not closed. Now let me go to this 120 frame. Now it's means it's key framed. Means it saved the scale rotation and location, each and everything. Now, I'm going to first frame and let me play it if it will play. Go to this playback and instead of playvery frame, I'm going to choose this frame dropping so I will give you a little bit smooth playback at the real time. I'm going to play it. It's playing very slowly, 0.68 frame per second. It's very bad. The ideal frames would be 24 frames per second and it's playing lesser than one frame per second in the real time, but it will play perfectly when you render it. Now, select the both keyframe, right click and go to this interplay and st cat and choose a linear. It will move the camera at constant speed. Now let me play it again. It's very heavy sin that's why it's playing very bad. I think we should give more time to play, so I'm going to change it to the 120 plus 24 Mans 148. Okay. I'm going to move this key frame to the 148 something around it. That's perfect. Now I'm going to change my scene. This is six second. Zoom Zoom it now the previous frame you can jump to the previous frame by pressing this button. This is 147 frame, go to this 148 frame in my case. Now I'm going to change the scene, so I want the whole scene, This one select the house and I'm going to zoom it something like this. I want to cover the whole scene. That's why whole scene because we have created it with our hard work. Now I'm going to select the camera again and press I. You need to add iframe on the camera, not on the lens and these trees. Now we have added the camera now what it will do. Simply it will change the camera position 147-148. Something like this, it will change the camera. So from 148 frame till maybe I want approx 10 seconds so 200. About you can say the 8 seconds. Okay, eight, 24, 192 plus 148. It's called the 340 frame. So I'm gonna 340 frames. And this time, I'm going to change it a little bit, I'm going to zoom it. Something around this. I want very slow motion. That's why I'm not zooming it very fast. Here I'm going to select this camera and press I to insert a key frame. Again zoom and I'm the 340 frame just move one frame forward. If you want to change the camera rotation, then I'm going to change the rotation and I'm going to move it here. I want to sew this scene. Even you can take very low angle sort. I'm going to select the home so I can reframe it better. Okay, I'm going to place it here. I want to sew this pond or river, you can see. Again, I'm going to jom it. So this time, I'm going to a jom it here. Okay, rotate it. This part, I want to start the animation from this, select the camera and press I again and again go to this very last frame by pressing this jump to end point again, I'm in the 480 frame here you can see. This time, I'm going to zoom it very slowly. Something like this. Again select the camera, press I, now press A to select all the frames. All the frames are selected, and again, press T and choose the linear. So the camera will move very constantly every time. We did the camera animation. Now in the next audio, we will do the water animation, then we will composite our scene. So this sexton, I think is very important and interesting. I'll move to the next 15. Water Animation: So now it's time to do the water animation. Firstly, unlock the camera and exit from the camera view mode by pressing this number zero button and save your project because it's important. Now, this is the water, select your water and water is constant, it's not moving. Select water and go to the material properties in here and we can change the waveess with the waves. This is wagess and scale to change the water. You can see the flow. If you want to animate the flow of the water, you can change the scale and the waves, but it's better to change the scale. This time, I'm in this one, this is the timeline, go to this very first frame. Now, save your project. Here I'm going to render preview mode to see everything very clearly because it's important. Now, the flowers and you can see the grasses are not visible because it's hidden. Now here, I'm going to add keyframe to this value. Yes, you can add keyframe to this values as well. Right click and here the shortcut is to insert keyframe. I'm in the first frame. I have selected the water. I'm in the material pre mode, and I'm going to animate the scale. I'm going to select click insert keyframe here the keyframe has been added. Now jump to the last frame. It's very easy. Jump to the last frame and change the value by 0.4, it's enough 2.9. Now again, play it. Again, add a keyframe using this button. Here, even you can click and replace keyframe or add keyframe. Now, if you will play it, then it will just something look like that it's moving. But make sure that don't forget to make it linear. Select both of these by pressing A or even you can select box select, press T and choose this linear option. Now even you can change the wavenss I'm going to do this wavenss zero, I'll change 0.2 value maybe. Good is first frame. In again, add the key frame to the waviness here by pressing I even you can add this one, again, jump to the last frame and again add keyframe by 0.1 0.2 is good. So now that's perfect. Again, add a keyframe here at the last. That's perfect. We have animated, but I'm going to show you one more thing. Expand this one and here go to this, not go to this, expand this one, this one, summary. And here you will get everything. This is the scale animator, this is the waviness animation. Select both of these and press T and Linea N, it's good. We have animated our camera and we have animated the water. Now in the next video, we are going to composite our scene. I'll meet in the next. 16. Compositing in Blender: So in this video, I'm going to composite our scene. For the compositing, you need to render at least one frame. Go to solid view mode and expand this timeline. I'm going to render which frame. So firstly, enter into the camera V mode. Here is the camera V mode, this one. So if you want to render this frame, that's good. I'm going to render this frame. I'm in the four, five, nine frames. Go to this render and render image. So it will give you simply an image, then we will composite it. We will add bloomfact, we will denoise it, color arc it, and so many things. Way to finish. It's rendered now it's looking good, but I want very good image. I'm going to add something in the sky. The sky is pretty empty, close it. Now open your browser and this time, open a new and I'm going to add sunrise or sunset Sunrise Images even you can use any images, but make sure that it will look perfect according to your scene. G and render view render and I'm going to add something here, I need some sun here and reflection here. I'm going to search image according to our preference. This time, I think which image is perfect for us. You can use this image. I'm just searching it randomly. I'm going to use this one. Click save images, I'm going to save it in my folder. So this is the BG image. Yes, you can add images in the blender, so it's downloaded. You can download it from the research section of this video. Now, if you're using the older version of blender, then you need to enable an add on this is called the images as plane. But this time I'm using the latest version of blender so I'm not going to enable any add ons. Go to this add on section and enable images ,splne if you are using older version Blender. Older than in 4.2. So press Shift A, go to this image, image mes plane and this time, you need to slat this BZ image and just image import. It's imported. Move as back as possible because we have animated the camera, so we need to do it very precisely. Just move it back back and just scale it by pressing. Okay, even you can do it from the properties section. Go to this here object properties and after selecting the BG image and just scale it X and Y and J agile by ten or 20 times. Ten and here maybe Okay. Increase is ten, this is compositing node. This is not compositing, but compositing means I just want to encourage you can say the beauty of this image. We need to encourage more. Firstly front mode. I'm going to front mode and press to scale it. Now, I'm going to place it here. Praise it here. Hide this river because we have added our river and scale it in the X axis. S and X, front mode you can press numbered one to enter into the front orographic and even in the gizmo, you can press minus Y, and I know that you are not big nu, so you don't need to again keep practicing, you will again learn everything because blender is all about practicing. Now enable the Cedar editer after adding this image, go to the Cedar editor, and I'm going to customize it little bit. Don't worry. Okay. This is the image, here is the sun. Here is the sun. Now, this time, this is the Star writer, you can adjust something here. I'm going to do one thing. I'm in the metal PV mode, even you can go to the surrender Pmde to see the thing very clearly. I'm going to render P mode and select this image. This is the image that you have downloaded. It is connected with the principal BSDFs it's the node based node and is the output. Means you can say the output of this image. A here, it's connected with the color with the base color means it will show you the color. Alpha means the transparency. It is connected with Alpha with the Alpha. No node of Emison. I'm going to connect this color with the color after expanding this emission and increase the value by one or maybe lesser than the one. Now, I think it's great. I'm going to enter into the camera view mode here. Now, it's looking great, I think. I'm going to change it 0.5 is good. Yes. When you can increase the metallic 0.5, let me check whether it's good or not. I think it's good. Yes. Now go to this layout, and again, I'm in the solid mode. I'm going to render this frame again. I'm going to render and render this time to see the previous render and go to the slot four because this time, now I'm going to render and render this image, so it will be rendered in the slot four, so we can compare the slot three and slot four. Now it's taking time. So the render has been successfully completed, and I think it's better than the previous one. Let me store the slot three. This is slot three. It's also better slot four. Yes, it's look cinematic. Now I'm going to choose the latest slot. Slot four is the latest, so just close it. Now go to this compositing secon and believe me, it's EG. Okay, God is compositing secan. I'm going to composite it a little bit, move bit downward. Enable these huge nodes. Now again, go is and again zoom it out. If it is not sewing, then you can press this button. Let me show you can press this button if image not sewing. Now, move it here. I'm going to composite it. It's looking pretty good, but I want more beauty. Yes, you had right. Here I'm going to firstly add a node that's called the deny although it's killer but it's necessary. Press Shift A and here search for the denise node. This is the DnY place it here. If you will place it here, it will not connect automatically, drag it, the wire connected and make it here the high. Okay. Accurate and quality should be the high. Now in A and search for the glare node and place it here. Okay, let me choose. Ship a search, here, search for the glare and choose this glare. You can even choose the bloom as well. So now here the streak, change it to the bloom, and wow it's looking crazy. That's hi it's called you can say the compositing, here the highlights, so I'm going to make it the 0.5, and now I'm going to choose the clamp option, expand it. Now, maximum, you can even decrease the value. Okay. Three is pretty good or maybe change the 0.2 is good. The strength, you can explore this one. It's not very complex add on. Okay. Now, I think it's good. Even you can see before after select this one and mutes mute. The first letter is, the sort cut. This is the before, and this is the after, see the changes. Okay. It's looking pretty amazing, I think, yes. But I think the thysol is pretty high. So let me change the Tysold value 0.6. Yes, it's good. Now, this time, I'm going to correct it superscript A search, and here this time I'm going to choose the color balance or even you can choose the search color valance color and balance and add here. This time, I'm going to change the gamma. This is the gain. I'm going to change the gain only. Sled the gain even increase the saturation value a little bit and hue to green or maybe anything. It will simply change your whole lighting setup. Here the hex code, you can copy f 9f7f and paste it here in the gama section. Now here is the gamma praise and you will get the effect from greenish to this. Now press Shift A, I can search and this time search color correct. Okay. Color and correct color correction this time and add here, and here under the master tab, we will increase the saturation by 10%, 1.1. Yes, 1.1 is good and here everything is good if you don't need to increase it so much. Now here, the exposure so I'm going to increase the exposure. Preis Shift A. Even you can press F three to search Shift A and search here badness and contrast, even you can search exposure. Okay. Exposure and edit here. Now make the exposure, 0.1, increase the 10%. 0.15 is perfect for this time, I think. No, it's looking great. We have used this four nodes. Now press M after selecting these four nodes only press and you can see the difference. It has changed this entire scene. Press and you can see the scene. You can you can even make it more better, but I think it's good. Now, that's good. Press the hide and go to this layout mode. Now I'm going to show you one more thing. Save your project. Here I'm the camera view mode in this panel, this panel and I'm going to this 50 frame maybe. Here you can see it's capturing better. Now here, this time hide this one and go to this camera view mode. And enable this one, this is the render P mode. Enable this one after saving you project because my scene is more now you can say the heavy. And now here in the render PV mode here setting, and here compositor is disabled. Enable the compositor, so you will get the real output here. Enable the compositor in the camera, even you can enable the whole wage. Now here go to this output properties and enable this render region. So it will just cut the unused data. Or unwanted person. Now this time, I'm going to surrender properties and at the last, you will get the color management and here this time you can choose the filmic option. Oh, I think it's not looking great. Now, we should do it previously. ADX is good. Even you can increase the exposure by 0.05. Even you can decrease the gamma. But I'm not going to do this because it's great. Now I'm going to render a frame here, this time, I'm not going to render this frame, this frame, maybe this frame. And yes, you can render this frame because this is good and you will get the entire output. Here I'm in the 274, go to this solid mode because you should always render while having the solid mode. What is render and change in the slot. Here the view render and change the slot. To five. Let me render it again, render image, and it will give you the image. The render has been successfully completed now, it's looking great. Now I'm going to compare with the previous render. This is the render fourth. Now it's looking great because of the camera angle and So this is, this is the third slot. This is the fourth slot. This is the fifth slot. Okay. All of these are looking pretty amazing and everything is great. Now we have composite it perfectly. Now even you can scatter some stones here in this portion. And now stones are pretty visible here as well, inside the water. Here. If you want ultra HD quality image, here you can see the blurriness. If you want the ultra HD quality image, then here, cross it. Now, I'm rendering it in the full HD. Okay? So go to this Otwood property and simply increase the regulation by 4k4k. Even you can increase the percentage by 200 times, it will simply increase it by two X. So I'm going to make it 100 because it will take so much time to render. Then the next do, I'll explain to you how can you render properly? Alex simply explain each and every setting of the render properties. I'll move in the next 17. Final Render: So in this video, I'm going to show you the render properties and explain you each and average settings. Go to the surrender properties here. I'm using the cycle engine. Let me frame it here. Okay. This frame is looking pretty amazing. Now cycle, if you are using a PC with GPU, then must select this GPU compute, and this viewport is not so much important. Go to the surrender. And change it to the maximple is 256 because I want the good render. Noise sold what is you can see the clearness. If you are using a low spec species, then you can set 0.05 or 0.1, but I'm leaving it 0.01 because I want HD HD quality image. He quality, you can set the balance if you want fast render and fast, but I'm not going to change it. The last light, this one, this is the light path is important. So here I want the glossy maybe ten because you can say the reflexion only the ten not 410 and here the volume we are not using the volume, so I'm not going to change it. Volume means you can add fog to it, diffuse I'm going to make it ten. If you are increasing this number, it will simply increase the under time, but I'm increasing it because I want a good quality image. Under the performance, compositor use GPU, it will save your memory. Now under the memory tiling, decrease the tiling. Even if you are using a good PC, make it 1024 and even make it down divided by two, it will give you the result. Now, this time, everything is perfect this time here. The color management, even you can explore the color management to the standard and look, let me go to the surrender. How it will look here. I enable the compositing here, enable the compositor, that's why it's sing the compositing here. Even you can change to the standard, it will give you the very saturated image. Now here this one this is the latest I give you very ultra saturated image, but I think this one is the perfect for this time. Now you can ready to go. If you want very fast render then you can change to the fast global Here the light path max bounds here and change it to the fast global. And here you can change to the quality of the balanced and free filter the fast and increase the NTsold by 0.1 and decrease the max sample if you want the fast render, but I want the quality image. That's why I am not changing that data. Now even you are ready to go. Now I'm going to export this one. Go to the solid mode, it has 480 frames. I'm going to render each and every frame. Go to the output properties. Here and here the outputs, you need to select a folder to render here. You can see it will render one by one photos. Then we will in the next video combine all the photos and make a single video. As you can see here, it's exporting in the photos format, but blender is capable to export in the video hormt. But what happen if the blender crashed during the render, then you will lost all your render. It's better to export in the PNG format or the EXR format or the GPG format, but PNG is famous. Someone render it in the PNG format, select folder to render, select A folder to render and just press the render animation button. That's you are ready to go, but make sure that the start frame is proper. Now going to render and render animation this time. Then it will start rendering from the first frame till 480 frame. I'll meet you after rendering.