Transcripts
1. Class Introduction: Do you want to create a
stunning cinematic scenes like this in Blunder? Imagine building your own
detailed three day worlds full of landscapes, rivers, trees, and realistic
animations all from scratch. In this course, I'll
take you step by step, even if you are a
complete beginner to create full
cinematic environment. You will start with
blender basics, downloading, setting up, and
understanding the interface. You will learn all
essential tools like move, rotate and navigating
your view pot efficiently so you can feel confident in the
blender workspace. Next, we dive into
landscape creation using probosonaliting and
displacement modifiers. We will craft realistic ground and giving your scene
depth and life. Then we will set up your
camera and reverse. And add details like
homes and stones. You will learn how
to scatter stones naturally using blender
scattering properties, adding realism to your
environment without extra effort. Lighting is the key
to cinematic visuals. We will cover
lighting techniques that brings your scene to life. After that, we will create
realistic water materials, place multiple trees
across your landscape, and scatter grasses and
flowers on the ground, all while using
weight painting to remove unwanted
scatter in the water. But that's not all. We will make your scene truly cinematic
with camera animation, water movement, and
dynamic elements that make your
environment feel alive. Then you will learn
compositing in blender to enhance colors, effects, and moods, giving your scene that
professional finish. Finally, we will go over
the best render setting in blender to create high
quality polished visuals. Ready to shear or showcase
in your portfolio. The best part, everything we use in the course
material, props, and tools is completely free, making it perfect for beginners. And you will have the
skill and confidence to create breathtaking
cinematic scenes. If you are ready to take
your blender skills to the next level and start building amazing
cinematic worlds, join the course now, create, animate, render all in
Blender, start now.
2. Creating Landscape in Blender: So let's start the project
and in this video, we are going to make our land. So we don't need anything. We will import our camera and we will add a skylight
instead of this light. Praise A to select all of these, all means A, and
praise X to delete. All of the things are deleted. Now this is the collection
and we will import our models in this
collection. That's perfect. Now go to this add mess and
here you will get plain. So just import it
and the shortcut of this ad is shipped
and here you can see. I'm going to firstly scale it because this
is our main land. I'm going to scale it by
maybe 40 or 50 times. Select this plane and here you will get the setting
object properties. Go here and this scale X should be 50 and
scale Y should be 50. And here you don't
need to increase this scale JD because
it's a plane, there is no depth. So if you will increase
it, it won't react. So make it zero or
one. It's our plane. Firstly, here you can see
the scale is not uniform. I was one and like
rotation zero, location zero,
something like this. Press Control and A and
select this option scale. So it will make 11, one, zero and zero. So it's uniform. This
is the blender rule. If it is uniform, then it is perfect. If it is uniform, then it will react badly. If you will apply
any modifier to it, then it will not react
properly with the modifiers. It's better to apply the scale, then we will apply any modifier. Now, select your plane, now we are in the object mode. In the object mode, we can
only move, rotate, and scale. We can't do anything with
this, you can say the maze. But in the edit mode, select your plane and
go to the edit mode, and in the edit mode, we
can do so many things. Firstly, we can move,
rotate and scale, but we can also insert, extrude and bevel cut and even we can spin it
and lots of options. Now here, I'm going to show you one more thing here,
it's a vertex. This is a vertex. Let me show you the concept
of vertex edges and pass. Now, if there is a single dot. If there is a single dot, then you can say this is vertex. If you connect two vertex, if you connect to vertex, then you can say this
is an edge edge. If you connect four vertices, if you connect four vertices, then the area is called faces, this area H called face. Now one dot, each called vertex, two dot connecting together
each called edges, and four vertices, the
area each called faces. Now here, this is
a single vertex. Here, this is the single vertex, this is a single vertex. But if you connect them, then this is called the edge. Now if you connect four
vertices with this one vertex, second vertex, third
vertex and four vertex, then this is called phase. Here is the vertex selexon mode. From here, you can select a single single
vertex and vertices. This is a selection mode, you can select edge, and this is phase selexon mode, you can select phases. Let me select this
vertexelexon mode. Now I can select any vertex. If you want to
select two vertices or more than two
vertices at a time, then you need to press press sit and you can select so
many vertices at a time. This is a exon mode, you can select an edge,
something like this. If you want to
select more edges, then press C and select them. Now this is phase lexon mode, you can select a single phase at a time, and that's perfect. Now here you can see we have only four vertices,
only four vertices. So it's not enough to
create our land because if it is a line then it has so many you can see
the subdivisions. Press A to select all the
vertices while having the dit mode and right click and you will get the option
this sub sub divide. Then you will get this
option here, edge, and you will get this
option subdivide. Just subdivide and don't click because this setting
is important subdivide. Expand this one here it's
showing the number of cuts, increase it by 50 or
60. Let me check. 60 is perfect according to
our size of this plane. Now, B mistakenly,
if you remove this, then right click subdivide. Again, it will come then again. Undo Control J, you can
undo it by Control JD. Now go to this object
mode and make sure that the scale rotation and location is form if it is not uniform, press Control A and apply
all transformation. Control, apply transformation. You will also get
this option here object, apply all
transformation. Both are exactly the same. Now here, I'm going
to show you modifier. This is modifier modifier
simply saves our time. Here go to this modifier
panel and you will get this add modifier here you will get this deform and
I'm going to deform my shape and here you
will get this modifier. The full form is displacement, even you can search here
displaced you will get this under deform displaced
modifier. Simply apply this. After applying, you will get
this modifier here applied, and here you need to
create a new texture. I'm going to create
a new texture. After creating texture,
you will get this option. Here you can praise this
texture in texture type. Texture type here, this
is the texture type. If you open this texture type, this is same and even go
to this modifier panel, you can even open something
like this. Both are same. Now here is the type, so I'm
going to choose the cloud. Okay. Now here, it has
changed its shape. Now here's changed its shape. Now here, you can even increase side and depth and this one, but I'm going to change it
by this modifier section. You can even increase the
strength press shift, so it will change
value very slowly. It's the ground, so
you don't need to make it so many
something like this. Make two or 1.7 is perfect. Right click and you
will get an option of this sad smooth
simply apply this. Now, it's looking like a ground. It's looking like a ground. And we will adjust it. It's not the final ground. It's only you can say
the base of the ground. We will add water to it. Then we will customize our scene according to
our reference image. I just wanted to
show you how can you use this modifier
and some basic tools of this blender again. We made it now. This time, you can even
apply this modifier, but if needed, then this modifier will
be needed, I think. But I'm going to apply
this modifier so that I can customize it
according to my preference. Here you will get this option. If by the way, this
option is not visi, then you need to go to
the edit preferences, get extension, and here you
will get modified tools. This modified tools, search the modifier put
tools and in your PC, it is showing install. Press this install button and you will get this
modified tool option. Then go to this
add on and again, search here modifier tools. These modified tools and make sure that you
have enabled it. Enable it, then after enabling you will get this option here, apply, delete all this one. Now another option I'm going to show you and it's important. In the navigation panel, I have enabled this object
around Selexon just enable it and also enable this
perspective option. By the way, it's
default enabled. Enable only the object
around selection. And here under the system, this is the undo steps is 200 means you can undo
your steps by 200 times. Sometimes it's needed to undo our steps. So
that's perfect. After that, you can press
this saved preprint button. Now, that's perfect. Now I'm going to
firstly apply this one. Here you can apply
by this button here, and even you can press this apply all button to
apply this modifier. Okay. So this modifier has
been successfully applied. Now let me go to this
object properties and here is scale
rotation and location is uniform and it's good
because it's helpful. Now, firstly, let me rename it. For rename, you can
press F two here, and even you can press two
times here to rename it. Now this is the land.
That's perfect. Now in the next video, we will set up our camera and we will set up our
camera something here. Maybe something
here in this area, and then we will again customize our scene.
I'll meet in the next.
3. Scene and Camera Setup: Now in this video, we are
going to set up our camera. Then we will make our water and adjust our scene according to
our reference image. Firstly, let me show you
the reference image. This is the reference
image that I have made. This is the reference
image that I have made. Now here you see a house. This is the old Chinese
house and grasses on the ground and here a small
river with small stones. So we will learn
how can we scatter these small stones on the
ground and under the water. Then we will add some trees over the ground and
here some flowers, red flowers and white
flowers, we will add it. I'm going to firstly
create a camera angle. This is only the
inspirational purpose. I'm not going to
copy it one by one. This is only for the
inspiration purpose, download it from this
resource section of this video, this image, okay. Uh, let me copy the path so that I can
open it in the blender. Now I'm going to
subdivide this one. This is the timeline, you know, this is the timeline here, it's showing the animation. Now, this is the outliner
and this is the properties. Biomestkally, if you have
closed something like this, then you can again open it. Right click here, you will get the horizontal split
vertical split, then you split it and again
make it just make it down. Right click here, you will
get the vertical speed, just split it and paste it here. A press T to hide these tools. T means tools so
you can hide it. Now here we don't
have any camera first and add the camera
select this collection, go to this head, you will
get an option here camera, simply add a camera. Here's a camera, it's not
visible in the scene here it's very small camera because
our scene is very large. I'm going to first adjust it using your scroll will adjust it here and I'm going to set my camera here maybe
something like here. Okay, this area. Now,
you need to press Control Alt and zero
to set up your camera. Now, control in
Windows and you can press Command Option
zero in the MacBook. Press Control Zero,
now the camera here. It simply changes the Is area. Here is the world origin. This is the world origin,
so I'm going to set my camera according
to the world origin. Here you can even
move the camera. Slight the camera location
means move rotation and scale. We don't need to scale it, we only need to rotate
and change its location. I'm going to change the
location in the Y axis, something like this and
here in the X axis as well. Now here there's a camera. Now I'm going to change it to the object data properties here after selecting the camera and here you will get
the focal length, change it 30 35. Lower focal length means it
will cover the higher area, larger area, and
higher focal length means it will cover
the lower area. If you want a very
dynamic wide angle so then you need to just
reduce the focal length by 30, 25, if you want miniature then you can
go with the 110, 108. So this time, 35 or
footage is perfect for, I'm going to make
it the 40 maybe, let me zoom my camera, but you can't zoom it from
here because there is the lock option here and you
need to lock your camera, then you can zoom it. If you will zoom it, then
it's zooming the whole, you can say the view port. But if you lock this
camera, lock the camera, then now you can move
the camera here, you can zoom the camera. Now how is it working? Let me show you here
is the second panel. Now here is the camera
and the camera is locked. Here now you can see
the camera is moving. If you unlock this, now the whole scene is moving. It's better to lock the
camera and now you can move it. That's perfect. Again, unlock it
and now enter into the camera we won by
pressing Numpad zero, or you can press this
button, camera button. Now I'm in the camera view mode. Move it here, move
your mouse here, Dungin right click and here
you will get an option, horizontal split,
split it because I'm going to import
my reference image. You can even navigate it without
locking it. Now Zoom it. Now here, go to this one and use this image editor
to open our image open, and this time you need to locate your file so I'm going to use this image
and just open it. Now it's successfully opened. Now this is a different Image so we need to see
it again and again. Now here is the option of
fake age I just enable it. If by mistakly we
will delete it, then it will be saved
in the blender. Just move it here because
I need some space. Now, that's perfect. Here
I'm going to set my camera. Now here, let me hide
this one as well. Just scroll it using
a scroll wheel of your mouse and here I'm
going to hide this one. This is the gizmo and
this is the overlays, hide it so it will give you
the smooth and kill viewing. Now this time, I'm going to set hide this camera
in the viewport, not in the render. This is the viewport hiding and this is the render heading. If you will hide
anything in the render, let me hide the line. The line has been hidden in the viewport, not in the render. If you will render it, then
you will see the land. If you hide this
one in the render, then you will not get this land in the render.
What is the render? Render simply means
if you want to share your work with your friend
clients in the Instagram, YouTube, then you need
to export this one. So you need to render it. Here is the option, render and render image and
render animation. I have defined the
render region. Here is the render
region you can say. This area will be
visible in the render. This is the work of this camera. You will understand everything. You are just starting
this course, it might be complex for you, but stay stick with this course and you will
learn so many things. Now here the land, and I'm going to
create first layer. You can say the water. I'm going to just
copy this water line, select this line and
pray ship and D. Copy of anything is shipped along
with D and duplicate. D means duplicate. Select this one and
praise ship D. Now, right click to release it. Now we have lined and line 001. Rename it 001 water. This is the water and I'm going to first select your water the move tool or even you can
go here object properties and here's Jad axis
rotation and location. I'm going to change the location Jaxis because this
is the JD axis. Up what is the JD axis. Let me show you here go
to this overlays and you will get here axis JDExis. This is the blue line
denotes the JD axis. Here the location JDExisPresit
and slightly degrade it. This is upward and minus
means it's going downward. We have slightly just move
down. That's perfect. Minus one, three, two, you can even type minus one, three, two,
something like this, -0.1, three, two, one, three, two, or even 13 type. This one, you can
even type this value. Now, this is the water
and this is the land, now we need to customize
it according to the scene. Here you can see in
the scene the water. The land is a little
bit downward. That's why the water
by default on the top. Now let me show you
how can you make it? Firstly, we will place this
old Chinese house here, old Chinese house here, some trees here in this area. The water will come
from something like this area for the
water. You can see the ver. I'm going to make our
scene according to this reference image
because we are inspired. Select the line and just
enter into the edit mode, but make sure that you
have applied the modifier. Select and go ahead
Modifier panel and the modifier has been
successfully applied. Now go to this edit mode
after selecting the line. Here you can see lots of what it says, I love what it says. So this time, I'm
going to select one vertex and this time you can press G. But if you press Gn it's only affecting
a single vertex. It's affecting the
single vertex. But I'm lasing so I want that this vertex will affect its
neighbor vertex as well. How can you do it? Here is an option of proportional
rating here. This one is proportional
rating, the sort cut O. If you enable this one. Now if you press G, it will affect the
Ni what is a sgule. But here is the
circle of influence. This is the circle of influence. You can increase
the influence by your wheel scroll
wheel of your mouse. Here you can see the
circle of influence. If you increase it now it's affecting the h
never what it says. Now, move it downward,
select this vertex, press G, move it downward, and prey G, move it downward. I'm just making a ver move
downward, move it downward. Now here, I'm going to
do the same thing here. Move it downward here. Select this one move it downward
and something like this, you need to continue make it again and again,
something like this. Here you can see it in
the camera view mode, move it downward,
something like this. It's not the final scene. We will again, you can
say the refine Okay. Now, let's move it here. It's the river. It's not where you can
see the regular size. Good. Now we will again adjust it after adding now a house. What I basically did, I basically push
the line downward. Now here's the water. I'm going to object mode. Again, this time
I'm going to select this water and again
enter into the edit mode. After entering the edit mode, I'm going to select the water here proportional
editing is enabled. Now press G and move
the water a little bit outside.
Something like this. It's not even and it's
good for the water because even thing is not looking
good here. We made it. Now it's time to I
think we need to apply some smoothness because
it's not smooth, press and spend some time
here to make this river. Even you can, again, go
to this object mode, you can make some water
here, here, here, edge, but this is not
visible in the camera, so I'm not going to do it now. Now my hand is saying that you
need to save your project, so I'm going to save it here. This is the landscape. Okay. And even you
can say that this is the nature since I'm
going to landscape nature. 01, even you can say
this is the mint, I'm not going to
give it the name 01. Now save it because it's very important
to save a project. Now in the next video, I'll show you how can install this blender kit add on and also the ScagFive add on show you press to open
this side menu, and here you will
get the option of ScagFive after
installing this add on. So these two add ons are very, you can see the important add
on for our scene creation. So in the next video, we
learn how can we do it? And then after we will import this home model
and continue our project. I'll meet in the next doma
4. Installation of BlenderKit Addon: So it's time to download
the imaging add on, okay? And this is the imaging
order and from this add on, you can import any
type of assets like the car, bike, glasses, and any type of assets
like chair table, environment, trees, and you can download
the materials as well. So this is very
important add on, and you must have to install
this add on in your blender. And this is 50% free add on, you don't need to
pay this add on. Okay? So for it, you need to open any
browser, and this time, I'm going to using
the Chrome browser, okay, and search
here blender kit. Okay? The name is Blender. And if you are
already installed it, then you can skip this video and go to this next video. Okay. Now here, this is
the blender kit. This is official website, simply enter into this website, and the process is pretty
simple to install the add on, open this website. So now you need to
press here all, and it's the cookies. And here in the top side, you will get this
download blender kit, simply press this
download blunder kit, and it's showing me
the blender version. Okay, this blender kit version, simply press this,
okay, download. And here it's showing you
how can you install it? Here you go to this
latest version, download the blender kit, and dragon simply drop it
in the blender, okay? Simply simple like this. That's perfect it's downloaded. Now I'm going to open
the blender and I'm going to show you the long
process to install it. You need to go to the
edit preferences. Then you need to go to this
add on here, this add on, and this time you need to
go to the install from disk and you need to
locate your disco. So this time, here
is the blender kit. So you need to press
simply install from disk and it will be
installed in your blender. That's perfect. It's simple. And here you can see
it's enabled on the top. By the way, if it
is not enabled, to go to the preferences again and go to the addon and
search for the blender. Okay. Blender, and you will get this blender ket on simply bid If it is disabled, simply enable it after disabling this one and
simply enable this one. You will get this side
down. Okay, that's perfect. Now we have installed
this add on. And if you search here maybe
table. Okay, let me search. And table and hide this. And you will get so many tables. And here, this is the log
button means it's paid, and here it is not
locked, means it's free. Okay, you can use
the free virgins, and it's copyright free, and you can use it anywhere. You will not get any copyright after using these free models. And even you will
get this filter, you can enable this free first, and you will get only the
free tables these times. Okay? Now I'm going to show you how many free models are
inside this blender kit. Okay, so you will get maybe let me go to this homepage
of this blender kit, and it will show you how
much models are free. So here you will get
59,350 free assets. So you can enjoy these sets, and if you need full plan, then you can go with you
can go and purchase it. But I don't recommend
you to purchase this blender kit at this time because you
are learning phase, so you only need the free plan. Free plan is enough. That's perfect. So enjoy
this 60,000 models. And by the way, if
I like this table, then if I press this one, it will simply be
imported in my scene. Here you can see
it's unpacking file, and it will be here, let me delete this cube select this cube and hide
it. Now, you can see. And it's pperly arranged.
You can use it. Go to this metal premode and this time it let me hide this. And here, it's compiling. That's why it's
taking time, okay? And after it, you will get
this table. So that's perfect. Now, you can use this
table because this is coffee at free
in your animation. And even you can move
it and rotate it, scale it, it's completely free. So enjoy this imaging class, and I'll meet in the
next video, my friend.
5. Blender 3D Environment- Home Stones: So let's start now
in this scene, we will import in this video, we will import this
old Chinese house and some stones on the ground. Here, lots of stones
has been scattered, so we'll do it as well. Firstly, create a
new collection, sled this main collection. This is the scene collection, but you can say this is
the main collection. Slade this one,
then right click, you will get an option
of new collection, just click this one and double click and
this is the scene. I'm going to import
so many models here. This is a scene. And
under this collection, we have imported land water and the camera and we don't need to import any lights because we
will use the blender kaltes. So this is the scene. So now I'm going to use
this blender kit, and I'm going to type here old Chinese house and even you can search anything old house, L let me search here old house because I'm not copying
the same thing here. So here, most of these are paid. Okay? This is free, old
Chinese roof house. I think, this is a
different house. So this time I'm
going to search here, filter and enable
this free first because I didn't
subscribe this one. So, I have used this one
old Chinese roof house too. Even you can use this one, use this one, and even you
can use any another model. It's not you can say the
strict rule to use this one. I'm searching whether if I
will get another model. Okay. It has lots of model. I think 18,000 models are free, and almost all
materials are free. So it's a good you
can say good add on. I'm going to use the same house. Even let me search
in the Sc five, so you will get an idea. This is the Chrome
here search for the cage five. This
is theca five. Now this is the
official website, scefb.com, enter into it. Now here you will
get the old house. Old house. Here, you need to
enable this option, downloadable, so you can
download any models. Now here, all of these are free. Here the dollar sign
means it's paid. You can't use this one hen you can import this
one, this one. But we need a good
house that is old, but we don't need this
garbage and Okay. Even you can explore
this website. This is the majing
website and you can say, let me show you approx 1,100 or 1,200 people regularly
visit this website. Monthly visitors. Now here, I'm going to use. Even you can use this one. This is looking great. Okay, how can you download
it? Simply select this one. Okay. And here you
will get an option, download, three D model
just press this one. Then choose this GLT
option if a able, if not available, choose GLB, if not applicable, then choose Bx. This is
the last option. GLTF is good for
the blender because you don't need to map your texture manually
in the GLTF format. Texture is preassigned in this, you can say GLTF format. Simply press this download
option and extract it. After extracting, you
will get here, let me. You will get GLTF
After extracting, you will get this scene GLTF simply import
it in the blender, drag it and drop
it in the blender. This is the perfect method. If not, then you can open
the blender and here you will get an option file
import, choose GLTF here. Okay and then select the
same file. Now input it. Now another short option
is press N and enable this five addwn that
you have installed and activate it using your ID, login ID and password, and here is the option
of input from URL. Simply copy this URL
after opening this model, copy this URL and paste it here. Don't press this import button because you need to go to
the surrender properties and here you need to change
it to cycle then GPU. If you are using a PCB GPU and then import,
then it will work. After importing, you can
change it to the EV as well. This time, I'm going to use the same old Chinese
house and even, you can use the one so
which one is perfect. I'm going to use this one,
select your scene and here, press this button,
it's downloading. It's downloaded means
I think it's low poly, so it will not take
so much space. Now, how can you navigate it? How can you control it? Select this old
Chinese house here. Even if it is not visual,
something like this. Okay, expand this and you
will get this empty here. This is the sign of empty. This is the sign of
empty here. This one. Select this one,
enable this move tool. Now you can move it anyway. See the size of this house, you need to make it a
small, something like this. I used focal length
of 100 approx here. Focal length of the camera
is 100 about and I'm using 40 here. So
it's different. I'm using 40 and I
made this scene by 100 focal length because I want this miniature
scene, that's why. But this time, I don't like to create the
same thing here. Move it here and move it here a little bit and I'm
going to right here. I will place a tree here, so that's why I leave
space for the tree. Now, here is the
water agile we will create water in this
portion as well. Now it's attached, but it
is not properly attached. What you need to do, select
your ground or land and just enter into the
edit my p pressing tab and let the hide this one. Okay. Now this time, I'm going to select a vertex and move it a little
bit outward by pressing G and here this one. Proportional editing is enabled. That's why it's reflecting
its number as well. Press G and move it. Now this time it's
overlapped, so press G, move it downward and press G, move it a little bit downward. No, G, move it a little bit upward and you can customize
it. Now that's perfect. Now I'm going to
create this one, this is the water here in
the sports can as well. I'm going to select this one
and press G and increase the circle of influence,
something like this, pre G and move it downward, prey G. It will look beautiful when we will compose it in and apply materials and lights. Create it and you will
get your result soon. Move it downward and downward. Now, what is this? You
need to select this one, move it downward, so you
will not get this one. Move it downward. I think we made this one and it's
similar to the image. Even you can connect
both of these, but I think this will
not visual in the camera because this is the tree. Even you can make
something different, it's not necessary to create the same thing
again and again, move something like this. I'm doing it random,
something like this. Okay. Now, we made it. Now I'm going again
object mode to see it. Now it's looking pretty good. Now it's time to import our stone because we
have imported our scene. Now I'm going to create
a new collection for the stone because we use
so many stones here. Again, select this
main collection or scene collection right click, create a new
collection right click and here rename bypressingF two or double click
stones That's perfect. Even you can use
this c 5 stones and now I'm going to use the
blender kid because it's CG and it will give you the simplified version
of any assets. So here's the stone. If not, then we will use
the sketch five. Lots of stones are there, and I have used these
stones, I think. Here is the stone.
It's not necessary. You can use any stone. Lots of stones are there. Now, let me import this stone firstly.
Now it's important. I'm going to import
another stone. Even you can import
this stone edge well. I'm going to set again stone collection. I've
imported this one. The name is stone and this
is the stone edge well, select this collection
and then import it. It will be imported
in this collection. If you select this
one, then it will be important in this collection
here. Select this one. Now again, we are going
to import another stone. Okay, this is also a
good stone. Beach stone. You can even use it. Now, I'm going to import another thing. You can customize your scene according to your preference, and I'm just showing you how
can you create any scene. Now, a smooth or
good looking stones is good for the river. A smooth stone. Let me
search here a smooth stone. And let me see what will I get. This is not the smooth stones. I think the round around
you can see the stone. Even you can create a stone, it is not so much difficult. This is photo scanned here. You can see the name. This is the photo scanned means it's very realistic
and low in sight. So blender user mostly choose
this one because it's good. This time, I'm not
going to use this one. I'm just want to show you how can you just
use these things. I'm going to search here around. Round stone. Let me
search what I get. This one is the very round
stones. That's perfect. We will scatter it
in the next video. Now let me search in the
sketch five as well. Here is the stone and enable this downloadable option and you are not getting stones here. Even you can search
rock This is the rock. Even you can use this
one by scaling it down, this one. That's perfect. Use anything. Now
in the next video, we will scatter these stones on the ground so we will get the best result.
I'll meet in the next.
6. Stones Scattering on Ground: So in this video, we are going to you can see that distribute our
stones on the ground. This is the ground and
in this camera angle, you can see it's
looking pretty good. Now here, this is a river now. So we have imported 2 stones in the previous video and
it's on the world origin. So I'm going to move it here. And this is the stone
001, move it here. It's not visible because
it's under this line. Slight 001 and move it upward
and move it here this time. Okay? If you are not
able to zoom in, then you need to press
numbed, delete button. When you can go to this
view and frame selected. After selecting that I, now you are ready to go, move it downward,
something like this. Now I'm going to
select this stone 00 and move it here and move
it a little bit upward. Okay. Now, I'm going
to scatter it. There are basically two ways
or so many ways to scatter, but I'm going to show
you the manual way and you can say it's hard way
to scatter any stones. You need to just duplicate
it and place it here, something like this, you can
do it, something like this. But I'm not going to
show you how can you duplicate the object
B it's frustrating. The best option is use the add ons and use the
blender some properties. Here you need to go to
edit, again, preferences. And you need to
follow these steps. Now here go to this
get extension and here you will get the
scatter. Let me search. This is the scatter
object search here. Scatter objects and spray you
can see the Blender addons. Simply press this install
button, this Scatter object. I have already installed it, that's why I'm not
going to do it. Scatter object, install
it after installing, go to these add ons and you
will get the scatter objects. Search here scatter objects. Simply enable this one. After enabling, you will get the Opson object and at
the last at the last. This one is the scatter object. It's sewing after installing and even you can see it
by pressing F three. Press F three and you can search anything here,
F three and search. You can search a
scatter object and you will get this
option scatter object. Now, you need to see
it very carefully. How we scatter this one. Firstly, I'm going to select this stone, this stone model, and then we need to
select our land because I want you can say a scatter on
the land select this stone, then press sit and
select the land. So here you can see in
the scene collection, the stone and the
land are selected. Firstly, you need to
select the stone, then you need to
select the land, because the land should
be the active object. So where the land is selected. Now you can go here object
first select the stone, then select the land because
the land is active object. You select anything at the last, then it will be
the active object. Active object means the tone will be distributed on
the lactive object. Now go to this object
and at the last, you will get the scatter object, simply select this one and you don't need to
do anything now. Here you are getting
this instance. Now you can just draw a line, something like this and it will by default
scatter anything. You don't need to duplicate
it again and again. I just wanted to show
you that I Okay, this is the new blender
tool you can say, it's a good option to
scatter anything. Okay. Just do it something like this. If you are not getting this, I'm going to show you
again this option, okay? Just make it here. No, you need to press Inter. We have duplicated it 10, 86 times about one k
times, press Inter. Now the stones are
distributed here, pretty good. It's looking good. We can use the particle system, lender particle system, but I think this option
is pretty good here. I've used the same option
here and it's good. Now I'm going to show
you how can you do it. This time, I'm going to
slide this stone and press Shift A and choose
this where is our monkey. Here's the Sujan
Okay, import it. This is the monkey,
move it here. Partly, you need to select
what do you want to scatter. Then you need to select
the active objects. Select this sujan and
then select the line. Then press f three or search for the scatter
object or even you can go to this object and add the
last, it's frustrating. At the last, you
will get the option of Okay, a scatter objects, select and draw it and then press intern it will scatter it. Something like this. How
can you reduce the size? You will get here a scatter
00 and Sujan duplicator. Slide this one and
press to scale it. Okay. Now I'm going to undo all the things,
press Control JD, not Control X, press Control JD to undo it. Now we did it. Again, I'm going to
do with this stone, it's better to go to
the top view mode. So press seven to go
to the top view mode, number seven, and here this button JD you can
press this JD button. So this JD button. I'm in the top orthography here, top orthographic the
shortcut let me show you. This is gray scent tool, and if you want to
it's not sewing. If you want to go to
the top view mode, then you need to press seven. Okay, seven is the
top orthographic, and one is the
front orthographic, three is the right orthographic. If you want to go to this lab, then you can press
Control three. Control, one is the back and
Control seven is the bottom. One, three, seven, 137, you can say one for the
front orthographic, here you can see numbered one, three is the right
orthographic and what is this? This is I think ground. Here seven is the
top orthographic. Now, I'm going to
scatter the stone. Select this stone. Then
select the ground by pressing set and then choose this
scatter object again. This is the first ting. Yes, this is a scatter
object and now I scatter it. Something like this. It's depend on you. How do
you want to scatter it? No, I think it's the better
way loving this way. It's a good way to
scatter my objects. We scattered 1016 objects. I'm going to scatter it. I think it saves our GPU memory. Even you can scatter inside the river, something like this. Yes. You can scatter
something like this. Now I'm going to scatter on the home agual something here agual I will give
you the natural effect. Now you can press
Inter, that's it. It's scattered. Now I'm going to
show you how can you increase the size of it? Firstly, save your project. Now I'm going to first
select the stone duplicator. This is a stone 001
duplicator and this is stone duplicator means you can say this is a
scattered object here. If you want to manipulate the scatter first object that we have scattered or otherwise, this one, this is the latest. I'm going to do it
with the latest. Select this one and you need to go to this edit mode
as you had right. I'm in the edit mode.
Now, this time, let me hide our ground or what. Yes, let me hide
the ground means line and the water edgible
so you can see it properly. Now here, jom it. If you're not able to Zoom it, just press number delete button, here you will get this frame
and view frame selected. Now it is made up
of three vertices. F three vertices
means the triangle of let me select a single, then you can see Okay. So it is made up
of three vertices. This one, three vertices. You can even change
the vertex size, disable this
proportional lighting. Then select a vertex. If
you again manipulate it, then you can change
the size of it. Okay? Now, you can
change the size, something like this,
something like this. Let me enable the
land and water. If you want to increase
the size, you can do, you can see it in the here. This is now encouraging. You can do it one by one, but it's not necessary because
it's distributed properly. It's distributed properly. If you want to increase
the size of bit, just select this one
and press or not as. We are in the edit
mode and which one? Press A, you can see the models. You can change this one select this one and you can press. This is the best way to eat. Let me show you. I'm
in the edit mode, press A to see the stones, so you can manipulate
the stones. You can manipulate
this one because it's you can say
the orange stone, select this one and
press to scale it. You can scale it
something like this. You need to select it precisely. Okay. So this is the
best way, I think. Now, this time going
to object mode again, select this stone duplicator
and tie to the edit mode. So I'm going to scale it. This one, press to scale it. And I think this one, I'm going to firstly zoom it. So select this one and
press to scale it. You can do it,
something like this. This is the best way to scatter our objects.
Something like this. So you need to invest
time to do it, but it saves our time. I think, yes, that's good. Now go to this object mode, make sure that you are
saving your project. So it's scattered properly here. Now, we need to scatter, you can say the trees. But firstly, we will add skylight because there is
no any light in our scene. So in the next video,
we will add light. I'll meet in the next video and add so many stones
here, you are free to go. I'll meet in the next video, my
7. Sky Light - Cinematic Setup: So it's time to add some light because there
is no light in the scene. So here, firstly, let me show you this is the
render properties. Means you can adjust
the setting of renders. Here go to the
render properties. I'm in the object mode, this is the cycle and EV
this beetle one is useless. You can even render
it in the EV engine, you will get the cartoonist
look and in the cycle engine, you will get the photo realistic look something like this, you will get the best output. And based light. I'm going
to use this cycle engine because this water material is perfect for this cycle engine. If you are using a PC
with P then must select this GPU option here and this is the viewport,
here the sampling, expand this sampling
and you will get this option viewport
and here is the renders viewport means it
will show you you can say the image or the three D models in the
viewport. This is the viewport. The viewport sampleh be
low because we want to save our GPU energy or memory, but the render
settings would be high because it will be
the final output. Here the max sample, I'm
going to set it 32 in the viewport and in the
max sample of the render, it should be the 256 or
128 for the demo purpose. Then I will render it in the 256 or 500 or 12 in
the final writing. This is for the demo purpose. Now here DNI, I'll show
you what is DNI firstly. Just set it something like this. Then I'll show you each and every settings when
we will render it. Now here, go to the
surrender, this one. This is the render settings
or render properties, render, you can say. Under mode. You can see there is non lights. Make sure that you have end
light and in wold here, there is no light. I'm going to add
a skylight here. This is the example is 32. That's why it's rendering
fast. It's rendering fast. This time, here
you need to go to the world properties and
you can use your own HDRI, but it's better to use the
blender in build cite. Go to the world properties and here you will get an option. Let me show you. Click on this low button and you
will get this SCA texture. Simply enable this SCA texture, boom. It has light. But it's looking like
you can see the snow, not the ground, it's
not looking like water. We will adjust it, but you can see the stones are pretty good and it's
distributed perfectly. So here the sun size, I'm going to make it one or two. Even you can change it according to your
preference or sados. But this time, three or four
are perfect for this time. Now sun intensity, make it 0.2 because it's
very high intensity. Now, elevation, you can
change the elevation. I'm going to make it 45 for
this time, I'll change it. Later Sun rotation let
me make it -50 or 60. Here you can see the in this direction means
light is in this direction. Here, let me show you the
Cados are in this direction. Light is perfect.
Now make it minus, let me check firstly. You can check it.
It's the real time. Even you can make it
minus not plus 30, so you will get this effect. Something like this. The light is from the front direction. It's good. Set 273 altitude, maybe 40 50 is not
so much necessary. Now here the strength. This time, I'm going to change the strength to
0.4 or two, three. Let me check 0.40 0.4 is good. You can adjust it according
to your preference. Here he can say that this house is not looking
like this reference image. We need to composite this one, that's why it's not
looking like this and you need to
adjust the lights. Now I'm going to change
the elevation maybe 20. Now it's looking good now. After changing the 20. You need to customize
some things here, then, sun intensity maybe 0.3. No, that's good. Now
in the next dio, we will add water material and the ground material because
this is looking snow. I'll meet in the next video.
8. Water material: So in this video,
we are going to add materials because it's looking like a snow save your
project, it's important. I'm going to select my line. This is the land and the land has been
successfully selected. NGOdsblender kit and he is
the option of materials. This is the option of models. This is the option of
material seen HDRI, brusss nodes. Sled these materials. Now you are in the material type and chose her land or ground. And this is the material
of procedural dry land. So I don't need the dry land
because it has the river. I have searched the
land. That's why it's in the land material. I'm going to search ground. Then it will search show
you the ground material. It's the ground and
I like this creator. He has created this material. I'm going to simply you
need to select the line, then you need to
click this material, and it will apply the material. Let me show you how it works. Select this line and go to this material properties here and here's the
option of material. But there is no any material. If you select your land and create a new material by
selecting this ground, it will simply apply
the materials to it. The material has been
successfully applied, but here you can see
it's not perfect. I think it's duplicated so
many times, it's duplicated. Firstly, select
your line and go to here and scale is
proper uniform. It's not uniform, then
go to this object apply and apply the scale,
all transformation maybe. Select the line and hide
this material first. Select the line and this time you can say I'm
going to edit mode. After selecting the line,
press A to select the s, press U or even you can go
to UV and Smart UV project. Select this Smart UV project. Blender often changes
the user interface, so you need to search
a Smart UV project and just apply and unwrape it. Now, it's unwrapped, but you
can see it's not perfect. It's worse than the previous. I'm going to this
UV editing type here after selecting the line, go to this UV editing type, and this time, I'm going to change it to the
render mode again. Even you can use the
material pre V mode. Now, this is the three D align and this is the
two D projection. Press A to select
all of this and just increase the size by pressing S A and S. Press A and
S and let me check. Let me go to this solid
mode. It's not perfect. I can increase the solid mode
and select the ground and sad a smooth Now again, intend to edit mode. Let me go to this UV
and you can project it. A projection, let me check the
projection. Now it's good. Again, press A to select
here and to scale it. Now it's good. Q projection
is working good. Press. If I'm scaling it, then it's reducing
the scale here. Let me go here. Now the
land is pretty good. Let me scale it more. Press A, then you will
get this option A, then scale it more even more. Now that's perfect. I'm
going to layout model. Now save your project. It's looking perfect this time. I'm going to add the
water material to it, select the water and this time I'm going
to search here in the material panel water. Here there is no any
material in the water. Search water. And this time, I'm going to use the
procedural water. It's good. There are
lots of water material. This is the procedural
water material. Simple, you can thank
to this creator. He has created this
one. I'm going to apply this water
material to it. Now it has successfully applied, and we will adjust
this material firstly, I'm going to save this project because the scene is now heavy. Hide this using the eye button. No, I think you don't
need to customize. If you want to customize it, then select the water and go to the material properties and
you will get so many options, a scale, detailing,
waginesstrength, contrast. So if you will
decrease the scale, then it will simply increase
it blender works different. And if you increase the scale, then it will simply
decrease the water. So it's better to
use 1.5 or two. Okay. And I think
or 2.5 is perfect. Okay, it's not looking good. Let me change it to 2.5 and
details would be 1.5 or two. Yes. It will reflect properly
we will add the trees, the flowers, grasses, then it will reflect on
the water as well. But this time it's
not reflecting because we didn't
add any trees to it. That's perfect.
We will adjust it later even you can
change the liquid color, but this time I'm
not going to do it. No, I'm going to show you go to the surrender
properties and this time you will get this option, DNI just enable it. It will simply show
you the killer image. Before enabling DNI, it's
showing noisy image, but after enabling this Dn
you will get this image. Here under the DNage must enable this ug GPU but it
is default enabled. Now it's looking crazy. You can create
something like this. Now in the next video, I'll place my tries.
I'll me to the next
9. Tree Placement: So it's time to place the trees. I'm going to create a
new collection here. This is for the stones,
and this is seen. I'm going to select the
main scene collection, right click new collection, this is for the trees, and I'm returning back to the solid mode because it's conjeming
lots of GPU. This is the trees,
not the tree, trees. Now here, there are two options, even you can use the blender kit for the tree and even
you can use this. But personally, I like the sketch pipe trees because it will give you
the low poly trees, which is perfect for
the distribution, but we are not going to
distribute so many trees here, so I'm going to use the
blender kit this time, I want you can see
the long trees. Pine tree is perfect. But let me search a tree. Okay. I'm in the material mode so
you will get the materials. I'm going to these
models and you will get the trees.
This is the tree. You can use any tree
according to your preference, but this is the fake tree
means you simply it's a photo. This is the pine tree, but it is not, I don't like the color. I'm going to search
another tree. Even you can use the
sketch five models as well, high quality trees. I don't need very high quality because it will take the space. This is a fact tree so
I'm not going to use it. It's depend on you,
which tree do you like. This is a procedural tree. Procedural low poly
tree means you will get something like forest. You can place it
anywhere. I'll show you. I'll show you later. But this time I'm
searching for the tree. If I will not get it here, then I'll search on the
blender kit past case five. I'm not getting any trees here. This is good. I'm
going to use this one. This is sort evergreen
mid poly tree. This is not the high
poly. What is the poly? High poly means it will take so much GPU memory and you
can say it's very realistic. Everything is very
realistic and detailed. Mid poly, it's good and low poly it's used for
the background purpose. I'm going to simply select this one in the tree collection, so it will just import it. It's the meat poly that's
why it's looking like this. If you go to the render mode, then you will get
the good output. Here is the SOT every green
meat poly just place it here. Now I'm going to
place it here and the scaling is pretty high, so I'm going to make it
small, something like this. Because I'm watching
it from the top orthographic or
even the top mode, that's why it's
looking like this. I'm going to place
it here. Now I'm going to search trees
in the see five. Go Skee five and search for the tree and you will
get so many models. Here make sure that you
have enable this option. This is the mapple tree. Okay. I'm going to use
this one. Slide this one. This is the maple
tree and let me check whether this is perfect
for our scene or not. It's also the low poly tree, and here is the
download model button, and here you can download
in the GLTF then export it, extract it, then import the scene GLTF various
forest assets. This is perfect. I think
I got what I wanted. I'm going to copy the link because I'm going to download it for you.
You can even use it. I'll give you the models. Okay. You can even use it. Now I'm going to
the blender kit, not the blender kit,
let me hide it. I'm going to select this tree
model press in and enable this five addon and
just activate it. Now use this import from URL and even you can
search here trees. Now you will get
this search result here and here the search result, this is the maple tree
that we wanted to import. And so this time, I'm going to import
it is of 1.97 MB. This is very perfect
for the scene. And if it is of 100 MB 200 MB means
this is very high poly. If your PC can handle, then you can use the
high polymodels. But this time I'm going to
use this 1.97 MB trees. Even if you want to
import from the URL, just click and paste the URL, but make sure that you have
enable the cycle engine, so I'm going to just import it and it will take some
time to download. Boom, it's going to import. So it's successfully important. I'm going to again
disect everything, right click to maple tree
and select hierarchy. Again zoom it, you
see the sides. This time, press
to scale it down, scalen scale it down. You need to again
disect everything right click and select
hierarchy, then it will work. Again, press to scale it down. This time, I think we need
to delete this basement. Select this one, press
X to delete this one, slide this one X to delete, again maple tree,
right select hi key and then move it downward. Move it here and I will try to download
the various tree model, place it here, and I
think we need to move it upward ground. Just place it. This is the river, I
think, move it here. You can even move it from here, but it will not work because there are so many models here. I'm going to place
it behind the house. That's perfect. Now I'm going to try to
download this one. Various tree models, where
this Okay, this one. I'm going to check it, it's downloadable, so
you can download it. License free
standard, you can use this one and lots of
bassets there okay. Now these trees are good, pretty good. Yes,
that's perfect. Okay, you will get the stones, trees, and so many
trees are there. It's perfect for our scene. I'm going to customize my scene. Yes, that's better. So I'm going to
download it for you. You can use it. I'll give you this resource
section of this video. But this time, I'm
going to use the link. Even you can use
the link and search for the various
forest stet peck. Here you will get the
forest stet pack. Now here, I'm going to search
the forest asset peck. Search it and you will
get the same thing here. Here it's not visible perfectly. That's why I use the link option because the
thumbnail is very small, paste it here, Control V, and you can Control C from the website and
you simply need to import it and it will take some time because it's
the heavy I think. That's why it's taking
time. Everything is imported and operate to hide
and deselect everything, right click here and select high key because
this is the pack. Ah, look, so many
trees are there. Press to scale everything
down, something like this. Now, I'm going to select one by one and place it one by one. But this time, I
think, this is stone, even you can use this stone. I'm going to first slide this
stone and move it anywhere. This time, press to scale it down because I'm going
to use the stone and press seven to go to this numbered button
number seven to go to the top orthographic and
press G to place it anywhere. And scale it down. Slide this one, press S, and press G anywhere. Slide this one, press S, and place it anywhere. I think I'm going
to place it here. Slide this one, press S, and place it this time here. I'm doing it randomly. Press S and place
it here, maybe. Press S to scale it down and I'm going to place it where
I'm going to place it here. Okay. Now I'm going
to place trees, okay. So there are lots of tree, and let me check whether
it is connected or not. So the trees are
not connected here. This is the trunk, and
this is not connected with you can say the leaf
so we need to connect it. So firstly, select the
trunk and press shift and select this leaf and praise
control and P means parent. I'm going to make the parent and choose the keep
transform option. Now, if you will move that leaves the trunk will
move along with the lips. This is the best way.
Now, you can even use this blue button here enable this move tool and
use this blue button. What it will do, it will
just move on the ground, not on the Jad axis. I'm going to paste
it here, maybe here. So we need to do again
and again, I think. I'm going to show
you the EG method. Select the base and again select the leaf and press
Control J to join. Control J, J means
join and again, choose the blue one
and move it here. Again, I'm going to do
the same thing here. One, this one control
J to join and again, move it using the blue button
where should I place this? I'm going to place it here.
Lots of model are there. That's perfect.
I'm going to sled, this one Control J to
join and move it here. We need to slide the blue ones. I'm going to place it here. Okay, you can do it randomly. Now, select this one, this one, Control J to Joan. Again, move it with
the blue ones, not the green and move
it here this time. I think this is the trunk,
so I'm going to delete it. I don't need this one. Press X to delete, okay, select this one, move it here. This is the trunk,
so let it here. It's not necessary. Press R and Y to rotate it? No, I'm going to create
something crazy. What is this? Let me zoom? Press number,
delete what and to Zoom? I think it serves
so move it here. Now, here the tree. Let me slide the tree along
with the leaps and Control. To Joanne, I'm going to
move it on the back. That's perfect.
This is the empty. This is the empty. I will not visible in the
anda, don't worry. Now, select this one. These things are not perfect. I think this one
is the maple tree, select hike and just
move it a little bit in this direction.
Yes, it's perfect. It's not colliding.
So this time, I'm going to select more trees. This one and C ten
like this one, press Control J
and move it here. Even you can place it here. I'm just watching this camera
V mode here camera B mode. Slide this one,
then the trunk and press Control J to Joan and blue one and
just place it here. Okay. I'm watching this camera. See this camera as well. S one, S this one Control J. It has lots of tree. That's perfect. I think. I'm going to place it here, and these are the
Serbs, you can move it. Along with the branches as well. So press sit and Control J. Now I'm going to place it where I'm going to
place it maybe here. Slide this one along
with the branches. I think the branches are not
visible this time. It move. Yes, branches are there,
but it's not visible. So what will we do? I'm going to just select the box select. But it will select the previous. I'm going to delete it.
Press X, delete it. X delete it because I don't need this one. I'm going
to select this one. And I'm going to
delete these things because I don't
need these things. Okay, press X and
delete, X and delete. That we have placed
so many trees here. Now I'm going to
duplicate some trees. Firstly, let me enter into this render Primo to see
the colors of the trees, whether it is perfect or not. See the reflection on the water, it's perfect, pretty perfect. Now, I think we need to adjust the lighting and see the maple tree that
we have imported. This is not perfect.
This is not perfect. What will we do
selet the maple tree right click select hierarchy, and you can select delete hike and it will simply delete it. Now it's time to
save our project. So these are the trees and
I think this is perfect. We have lots of trees, so I'm going to move this tree here because
it's not looking perfect. I'm going to place it here. Now I'm going to duplicate some trees because there
are lots of trees. I'm going to select this
tree and place press to scale it and which trees
would I duplicate. This time, I'm going to select this tree and press seven to
go to the top orthographic. Press Controllers.
I'm in the render PV mode and it's very heavy. If your PC is not handling it, then go to solid mode and do it. Select the hubs and
I don't delete it. Again, delete it X to delete it. I'm going to slide
this one and even prey shipped D and move it here and presip D, move it here. I'm just duplicating
and move it here. I'm in the top orthographic, so it will attached with the ground gel prescript D. I'm not using the
distribution properties here, the particle property distribute because I want to
distribute manually, I don't want to distribute. Now I'm going to
select this one, prescript D. I
think let me check whether it is duplicated
perfectly or not. Just let me go to solut
mode because it's laggy. Yes, that's perfect. We have
duplicated so many trees. Now it's looking perfect. Now, let me check again, go to the surrender P mode
after saving the project. It's looking, I think, good. What is this? This
tree is not perfect. I'm going to copy
this tree here. So press ship D. And then right click to release
and use this blue one, this blue button
and place it here. I think we should place it here. Even you can delete
this one this tree. But this time, I'm not going
to do this slide this one, move it in the X xs. So that's perfect. We made it. Now this time, I'm going to adjust the
lighting a little bit. Now we have completed something. Here you can adjust it
little bit on the ground. Select this one, move
it under the water. No, that's perfect. Now I'm going to
adjust the lighting. Go to the world properties and here you will get the
rotation or elevation. This time I'm going to change the elevation from
the front mode, okay? I think this one
is good, I think. Yes, let me change the
elevation as well. Yes, this one is perfect
and if you need it, then I'll again change
it again and again. Let me increase the sun
size by ten or maybe 20. You will get the soft shadow here and everything is perfect. Now in the next video, I'll show you how
can you scatter these grasses on the ground
using the add on Geo scatter. I'll look at this
water, this river. This is looking
crazy because it has the stones under the water
and it's sowing the stones. So in the next video in
the next section, I mean, I'll scatter these things must complete the next sections.
I'll meet you in the next
10. Installation of GeoScatter: In this video, we are going to install this imaging add on that's called the Boom reader
and using this add on, we can create so many
things, let me show you. You can download it
from the resource section of this video as well, but I think you should download it from the
official website and you can download the content pack from the
resource section of this video, but you should download the latest version
of the addons only, but the content pack
will be the same. The content pack
will be the same, but download the
latest version of the addons only, not
the content pack. Here the link, I have given
the link to download. This is the main add on, so just copy it and paste
it in the browser. This is the GO scatter
website. Even you can search. Let me search here, GO Scatter. Only Scatter and this is
the official website, w doscater.com, here and here you will get
the add on. Here the add on. This is the Imagine website and you can download the add on. After downloading, you can
scatter something like this. Here download this biome but
where the download link. Discover these biomes
and this is the biomes. I think I need the add on. Here's the download button. So this is the Geo
scatter, Geo scatter. This is the biome reader
is absolutely free. You don't need to pay it, but this is the Geoscater
and ioScater is paid $99, I think. Free is enough. You don't need to buy anything, and we are pro, we can do it in the
free version as well. Good is Bom reader,
another name of geo scattered biome
reader, don't be confused. This is the Bom reader
and enter your name, professional, you don't
need to say through things. Your name professional
and even you can use the TIM Mail and email address
and just send this link. Then it will send you the latest version
link in your Gmail. Even you can use the
temporary email, then open your email and download the latest
version of this addon. Don't you only need the add on and everything
is you don't need to download the
content pack every time because you have given
in the resource sexton. I have copied the
link, let me show you. I've copied the link from
the text. This is the text. Now I'm going to paste it here. I will redirect
directly to here. Simply give your name professional email and download the latest version
of this add on. I'm going to show you how can you download the content pack. Again, open this
one, text value, and this is the plant library. It is here in the gum Road. I copy this one and even you can search a set pack of plant library or biome
reader in the gum Rod. Paste it here. And you need to create an
account in the gum road. It's absolutely free. You don't need to pay anything. It's $0 Gum Road. It's the Brant library. After downloading this add on, you can create
something like this. It's crazy add on, I
think it's very useful. Here, these are the free. I have already purchased, that's why it's swing
the purchase again. Give a fair price of zero
or even if you want to give donation then you
can press any amount, two, three, 500, anything. But this time going to
press zero and again, purchase it after purchasing, you will get so
many things here. After purchasing, you will get this GSCatterPlant library. It's I think 700 MB. You will get the setbacks. You will only get this
setback and this one, this plant library
and the add ons that is downloaded
from the email. Download the content
pack from this link, download the pack from this link if you want to
download the latest version. After downloading, you will get this Scatter Plant Library and after extracting
it's 1.13 GB. But before extracting,
it will be, I think, 700 MB and you will
get the setbacks. It's also important. But I have given the link of all of these things in
the resource panel. Now, you only need a latest
version of this add on only. Now let's start the
process of installing it, copy the now I'm going
to show you one thing. In the document of my PC, I have created the GOS
scattered DND means do not delete because you
don't need to delete it, rename it because
it's important. You don't delete it. Create any file in your D
drive or E drive and rename it Scattered DND because
you don't need to rename it to delete it after
installing this add on. Open the blender. So this time I'm going to open
blender and go to this edit preferences,
get extension. Install from disc and
then look at your path. This is the addon. This is the add on,
let me show you, this is the addon. You
need to install it. Even you can drag it and
drop it in the blender as well and just install from disk. It will take some time and then it will be installed in your PC. I successful here. It's successfully installed. Now go to this add on sexton and here you will get
this biome reader. The name is biome reader. Simply enable this one. If it is not enabled, then here go and save
references. Now the main thing. Now this time, I'm
going to this one. This one it's the
timeline, in the timeline, go to this asset projec and here you are getting
only these assets. But this time I'm able to see the assets because
I have added this one. Now I'm going to show you how
can you add these assets. Okay? So for this, you need to go to
the edit preferences again and you need to go
to the file and paths, and I have added this one. This one I have
added these things. How can you add this, create
a new here, create a plus, create a new and you need
to locate your files that I have saved it in the
documents folder. This is a Geo scatter DND. Add asset library. Firstly, you need to
copy it in a safe place. You need to copy it
in the safe place. Then after add asset library, and you need to just
copy all the assets in the folder and press
this add asset library. After pressing it, it will
be just added here GS scatter DND and just go
and save preferences. After saving, just
minimize it and go ahead Scatter DND and you will
get all the assets here. Here the GS cutter DND
it's swing it because I have copied all the assets pack. This is the asset peg, 1.13 GB. This is the spring
grass and this is the one only 63 and 63 B. So you need to copy these
things in the DND file. Now I'm going to again open my blender. This is the blender. Now this time, delete this
cube and add a plane. This is the plane. Now
press N and go here, choose the biome reader. Search for the biome reader, it's biome den you need to press N. Here the emitter,
choose the emeter. Now here you will get the open biomes and select this one. Now my PC sewing the biomes. But in your PC, if not
sewing the biomes, then go to the setbacks and here you need to
just install this one. This is a free library. This is the three D grass. If it did not install,
let's install it and even you can
do one more thing. If it is not visible
in the biomes, then you go to this file
and file install a package. Choose one, go to your download document folder
that you have this one, I install the setbacks. Install a setback then again open go this file,
install a package. Again, go to this
document panel. And again, choose this again
another setback install it. After installing, you
will get this one, this one, all of this. That's perfect. Exact it
and again close this. We have successfully
installed this biome reader and I think it's
very amazing add on. We will understand the
basic scattering in the next video because we need
to understand some things. I'll meet you in the next
11. Basics of Scattering: So now I'm going to show you
the basic of scattering of the biome readers only because we have understand
the particle system, so it works on the
particle system. That's why I have
explained the basics of particle system in
the previous videos. So I'm going to create a new, new file and press A and delete
because I love deleting. Now, this time I'm going to add a plane and scale it
something like this. Okay, I have scaled,
go to the object, I have scaled three times.
Let's make it three. Now after skiing, you
need to do one thing, what you apply the scale. My friend, press Control A and apply the scale, it is uniform. Now, that's perfect.
Again, press N and go to your biome reader. This is the biome reader and emterEmter means
simply the plane, where do you want to
scatter your objects. Simply select the
emeter and this one. Now, you need to open the biomes and simply select
what you want to in. Okay. So if you want to import, I love this one wild grass 04. If you want to import this one, simply select this one
and it's importing here. Okay? It's planting the flower
and grasses, everything. And it's the free version
of the addwn and it's sufficient after press
exit and again close it. If it is not looking like this, then you need to
enable this one. This one in the view pod
button. You need to enable it. If it is looking
something like this, then you can enable one by one, this one, it's very heavy. You can say the add on because it scattered lots
of things here, you can see one, two,
three, seven acids. It has imported seven assets. That's why it's
very heavy add on. But it will give you
a perfect result the rogs and everything. I think we will use
it in the main sing. Now let me go to the
surrender property, but before that
we need to enable the cycle engine. It's opening. It's opened in the IV engine, so I'm going to open
in the cycle engine. Go to the solid mode and here
in the render properties, you will get the
cycle engine and GPU and again change to the 32, I think in my PC perfect. Enable the DNI again go to this cycle engine and no lights. I'm going to use
the blender lights go to this here and enable disable this light and seen world because it's
the blender light. Now, see it's looking
the gray now we will use the settings to
create something in our scene. That's perfect. I'll
meet in the next
12. Scattering of Grasses and Flowers: Now in this video, we
will scatter some grasses and flowers on the ground
because it's empty. But before that, I'm going to copy some trees here
because this section, this part is empty, so I'm
going to copy some trees. Sled the trees and go to the
top orthographic by pressing numbed seven and press
Controls to save. I'm going to use
this solid mode and press ship D and place it here. I'm going to place
it here as well. I'm going to place it here and this tree shipped
D to duplicate it. Pray shaped D to duplicate
it, place it here. I'm doing it
randomly. Pray shaped D and place it
here. What is this? This is the tree. Yes,
and move it here. Now we have duplicated
so many trees here and if needed, then
we will do it again. The grasses and the flowers. If you need, then you can distribute all over the grounds, but this time I'm not going to distribute everywhere
because I will distribute on this person only because this
person will be visible. We need to save this area. Not going to distribute it because the memory is important. This time, I select the line because we
will distribute it on the line and I'm going to do one thing you need
to follow these things. After selecting the line, you need to go to
this wet wet paint. This is not the advanced
tool, go to seven, press numpad seven, go to the Soto orthographic so you
can see everything clearly. Now here you will
get this option of object data property. But before that, what
is wet painting? If you can do
something like this. Here the weight is
one, make sure. Now here, the red
part means it will distribute the grasses
on the red part, little low grasses on
the green part and very low grasses on
the green part and little low grasses
on this yellow part. The blue part means it will not distribute anything
on this blue part. Let me undo it and
I'm going to do it. I'm going to just
color it because I want to distribute
more grasses over here. Something like this.
Again, make it 0.4. I want less grasses here because this will
not vis on the camera. Let me increase the area. Now do it something like this. Because basically I want to save the memory, do
something like this. Now let me encourage it
and decrease the radius of it and do it
something like this. I'm doing it randomly. Now
you need to do one more thing because this is the
river so I don't want to distribute
anything on the river. Let me hide the water. The water is red means the grasses will be on the water so it will
not look perfect. And hide the water here in the view pot and
use the blue one, reduce the weight to zero. Now I'm going to just do it. It's not visible because the
water because of the water, it's hiding, but
it's working here. Firstly, let me doing it. I don't want this part
to distribute the grass. Here it is blue means it will not distribute
any grasses here. Just do it something like this. Okay. Little bit
grasses are good, but I don't want so many grasses and flowers on this water. Okay, let me enable it again. Move it and just again print in. Now, it's good. You can
use the XR mode here. This is the XR mode. The shortcut is d and JD. Enable this now you
can see the reverse and the back one both at a time. So slide this one
and just paint. Reduce the little bit radius
and let me just paint it. Now this is also the river. I think this is the tree, this is the river.
Let me unhide it. This is also the river. You need to make it complete blue and then I'll show
you what I'm doing it. Let me hide this one. Make it completely blue. Now let me check. We will define it if needed, and hide it. Now it's perfect. Now I'm going to do
it very precisely because this part is blue, engage it and just do it here. It is not capturing
my data because the subdivision is not
perfect this time, we didn't divide the land
in very small portions. That's why it is not
working in this area. So what you need
to do, you need to divide it very precisely. Then it will work. We didn't
divide it very precisely. Now here, this
area, move it here. Okay, that's it. I did it and I'm not going to do
it very precisely. But after curating this, create a new group by
default, it's created. Now rename it
grasses and flowers. This is the flowers. Now this is the vertex group. Now I'm going to the
object mode and select the land and again going into
the edit mode to show you. This is the subdivisions. If you want very
precise detailing, very precise white printing, then you need to
subdivide it again and again in very small portions. Now I'm going to
the object mode, and I think that's perfect. Let's start the process. Let the land and again press AN and enable this biome reader. I have already explained how can you install
this amazing adn? This is called the
biome read reader. Watch the previous videos. Now this time, this
is the emitter. I'm going to select
the land here. This is the land, and here this is sewing
the open biomes. In your case, these
biomes are not visible means the thumel of the biome
biomes are not visible. It means that you didn't have installed the setbacks,
the setbacks. This is Grinti means
this is installed. Or otherwise, if it is
giving you the error after applying the grass
packs means you didn't add the asset
packs, let me show you. Preferences. Let me exit it. Go to this path, Adi
preferences path, and I have added the
Geocea DND means do not delete. I
have added this one. This is the asset packs. If
you have added this one, then go to this folder here
this path, let me show you. In the path, let me show you in the files
and have added this one, 1.13 GB. This is
the asset packs. You need to add this is
the main asset packs. You can add it. I have given the link in
the previous videos. Add this one in
that folder that is added on the asset
pack this folder, then it will not give you
the error, open biomes. Okay, again, open biome.
It's not opening. Here biomes. Now, you can use any
grasses, anything, but this time, even you
can use this grass, let me so I have used
this one, I think. Yes. I'm going to
use this grass. This is the wild grass roo
wild grass collection, and this is the ero four. Even you can select the
land here and simply press, but before that
save your project because blender may crash. Here wild grass, 04 just importing it and this
blender is clever. I will simply hide all
the things in my PC here. Most of these are
hidden because my PC not able to handle
all those things. You can manually hide these
things, but this time, it's showing only
two things wild and this one n
distobths are hidden, so you can even unhide it. It's showing the warning, I'm going to press and
again exit and close it. No, everything is hidden because my PC not capable
to handling it, but I'm taking risk. I'm going to unhide everything. You can even hide hide, let me hide the trees,
stone, scenes, everything. This is the Geo scatter. Even you can hide it using
this eye button or unhide it, or even you can use this one in the biome reader
addon. Let's start. I'm going to praise
it, but before that CV project, I'm
going to praise. Now here you can see it's distributed everywhere
on the ground. But we don't want
to distribute on this water rivers and we have selected some
areas to distribute. I'm going to work
on this. It was not working on my scene. That's why I have
hidden this one. US get a whole collection. Okay. Hide this in
only the viewport, not in the render mode. So I disable it in the viewport. Now, open the addon, biomiden and you will
get this group mask, just click on this logo and you will get
the vertex group. We will assign this
grass flower to it. Then it will not
scatter everywhere. Select this one and you need
to select the grass flower. And we need to check whether it's distributing
properly or not. After enabling this add on after applying
this vertex group, here you can see
it's applied only on the blue portions means
it's just reverse it. I'm going to use this button. After applying this
one, it will simply reverse everything
and it will apply the grasses and flowers
on the ground and it will not apply on the reverse. So that's perfect. Apply
the vertex group and just make it reverse using this
button. That's perfect. So the quantity of this wild red flowers and
white flowers are pretty high. I'm going to sled
these wild flowers here and this time we can
customize it one by one. I'll simply decrease
the density. So the density is 82, so I'm going to decrease
it by 20 or 30 maybe. Make it 30. Now, it has successfully
decrease the density. Now I'm going to sled
the wild flowers white. Then I'll decrease the density again and I'm going
to make it by ten or so it's good and I'm going
to hide all the things. It's capturing so much GPU
memory. That's perfect. Now press to hide this one
and save your project, and I'm going to show
you one more thing. We have the original
project file. So here, go to this file
and save incremental. I will simply create
another copy of it. This is landscape nature one. So now that's perfect. Now I'm going to
render a single frame so I can get what we did. So here, now I'm going
to show you go here. Okay, I have hidden this in the quote only not
in the render. Here now go to the surrender
properties and I'm using the cycle supported GPU
and this is Maxample 128. Under the render DNI enable the GPU and here under
the performance, I'll explain you
everything in detail. Here the tiling sides
should be divided by two. Now, this time, I'm going to render it single
frame to show you. Save your project render
and here render image. It will take some time. This is the final rendered output. It's looking great, but we
need to again customize it more because we need some
space here for road, so that people can
go here inside and we will again refine
this area because it has the plants or serbs or grasses and we will again refine these areas as well because
it ties the serves. I'll do it in the next video. This is the output, even
you can save this one. This is not the final output. I just want to show
you how it will work. Go this file and save this image because this
is our first render and I'm going to save it by the first render or
one and save it here. In the next audio, we will
again refine this one. I'll meet in the next.
13. Weight Painting: So in this studio, I'm
going to refine my okay these grasses because
let me show you the render render and view render, and we are going to
remove these areas. We need to remove this
area and this area. Okay, because the grasses are
scattered here edge well, I'm going to remove
this area and we will refine this river edge well. Here I'm going to again select
the land and this time, I'm going to firstly
edit mode because I need some more
subdivisions here because the subdivisions are less so what you need to do enable this space
exon mode instead of this vertex exon mode and select this vertex
pace and select this phase and select this space by pressing **** and
select this space. We only need these four
pass, and that's perfect. We will change the position of this stone and then right
click and subdivide it. So right click again
and subdivide it. And we want killer space here and right click
again, subdivide it. So I have divided
it so many times. Now I'm going to do it here as well because it's the pond. It's like the pond, so we need
to select the faces of it. So for this time, I'm going
to enable the XR mode. So here the XR mode, just
enable it so you can see the water and the ponds as well. So I'm going to select this
one by pressing sheet. So I have selected
the six spaces. Let me show you. I
will not visible. It means that yet it
has covered the pond, then right click again subdivide because it's
important again subdivide. I'm showing you in very deep, so that's subdivided now. Let me save my project. And here you need to do
it in the river as well. I'm going to do
the same thing in the river enable the X ray mode, and even you can do the EG work, so I'm going to show
you the AGPs C. Press C and now you can select the
pass, something like this. Okay, sled these pieces. Even you can increase the scale using your scroll wheel
and then right click and again customize it and
disable this X ray mode. Now let me check.
Yes, it's perfect. We didn't deselect
it on this one. Press Control and diselectT one because it has subdivided, we are not going to divide
it again and again. Otherwise, it will again
take the GPU memory and it's very important
to save our GPU memory, the right click
subdivide and again, you can repeat the process
by pressing Control R. Then again, I'm going to
make it four or five. And that's perfect. Now again, save your project, and I'm going to this
time weight painting. I'm going to paint it again. I'm going to this vertex mode, and this is the
flower and grasses. Enable this X ray mode and
here the weight, make it zero. Now you can paint it. I will react properly
here this time. Okay, painting everywhere. Only on the water
and the pond and we will paint on the road age well. Now this time I'm going to paint this one, paint this one. My system is lagging, so I'm going to do it. So I have painted it
now this time I'm going to paint the
road of the home, just disable this
X remote so we can see in which portion
do you need your road? I need this one. I'm
going to paint it here till here because
we have divided it, so it will paint very
smoothly. It's the perfect. If your system is
perfect and good, then you can do it precisely, but my system is not working very perfect or smoothly
with me because I'm recording with OBS so it's taking so much graphic
memory to record. That's why I'm doing it. Uh huh. So I have
painted it perfectly. Now it's looking great. Now I'm going to again the object mode and then I'll render it
to see the render. Now first go to the
surrender and view render and it's the render, it's the previous render. Now I'm going to change the
slot so we can compare. I'm going to change it
to the second slot. It will render on
the second slot. I can save your project
and again press the surrender image and it will give you the render image. So it has rendered it's looking better
than the previous one. Let me show you the slot one, and it's looking
something like this. Now, I'm going to show
you the second slot. Now, it's better than
the previous one. Now even you can clean it more if you want a
very precise road, very clear road,
then you can do it. Now, now, everything
is looking great. Now in the next video, we are going to do
the camera setup. Then we need to animate this water edge well
because we didn't animate it and there is no any
moment in this water, so we will animate it because
the water is not animated. Now in the next section,
what will we do? We will do camera
animation, water animation, then we will compose
it and then we will see the final render setting
based render setting. But this time, I think we
should customize it more because see the flowers here spreading on
the home edge well. I'm going to fly
di select the home because these flowers are scattered on the home edge well. Firstly, I'm going
to let me change a lot so we will
render it again. Now close it. Now we need to again select the land and this time going to the weight
painting again. This is the weight panting, and I'm going to
deselect the home. Enable this one weight
it should be zero, and I'm going to first
do it here because this person is visible and
rest of these are not visible. Firstly, enable
the accident mode, you can see the things clearly. But I think we need to
firstly subdivide it. Then we can do it okay. I'm going to repeat
the same process, and this is a scene creation. You need to do the same thing again and again so many times, you are in the
learning page enable the mode in the edit mode so you can select the
home. This is the home. I'm in the phase exon mode. Make sure that you are
in the phase exon mode. Like this one, one,
one, this one, only this one will
be visible and again dissect this X ray and the
right click subdivide it, and again, you need to
subdivide it again. Again, I think I'm
going to repeat the process by three
or four times, so it will be very smooth
and I think that's perfect. Here go to the weight painting. I'm doing it in the land and I'm in the weight
printing mode save project, enable the xy mode
here and again paint it will be
painted very smoothly. So I have painted it. Now you can paint it
something like this. Now, that's perfect. Everything is looking good. You can paint this area as well because this area spreading, everything is ready to go. You can now render it and you
will get the smooth render. Even you can press F 12 to render Itelve to
render the scene. This is the new render and it's better than
the previous one, let me show you the
previous render. I think it was replaced. This is the first render, this is the second
render and I'm going to show you this is the
latest third render. It's better. Now you
can even save this one. This is our third render. But I'm going to save
it the second render. Save Image. Now we will
do the camera animation and the water
animation so it will look perfect. I'll
move to the next sec.
14. Camera Animation: So now it's time to do
the camera animation. Let's start firstly, I'm
going to clean my scene. Good is file and firstly, this is the reference
image if you want, then you can use the
reference image, but I think it's not needed now, you can remove it and
even you can keep it. Here you need to
enable the fake user otherwise it will be deleted so now good file and here cleanup
and purge unused data. So I have nine
materials, ten images, and one note tree that is
unused, so just delete it. Now I'm going to go
as file and here. Again, good file external data, even you can pack these
resources if you want to share with your clients and
friends and any person. You can pack it, then you can share it without
the at packs. It's very useful, but
I'll pack it at the last. Let's start the
camera animation. This time, I'm
going to change it to the three D view port, and this is the camera as well. I'm going to hide
all the things. Even I'm not going to use
it because this is enough. This one is enough. Make it a small. Now,
how the camera works. Firstly, this is the timeline. Let me right click and in down. This is the timeline.
It is of 250 frames. 250 frames means approx ten second and ten frames here it's sewing
how it's sewing, right click to the
bottom or potter line and enable this scene duration. Then it will show you the
total scene duration. It of ten second and
ten frame in my case. Go to this here output
properties and here the frame rate is 24
frame per second, disulation is fulcit so
frame per second means, if 24 photos or images
will pass in 1 second, then you can say it will
be 24 frames per second. So I want approx 22nd animation. I'm going to change
480 now, 24 into 20. I will give you the
22nd mins 480 frames. It of 20 seconds. Let me show you by
the calculation. Here I need 22nd footage and 1 second is
called 24 frames. I need total 480 frames. That's why I put
here 480 frames. Now this time we need to
select the camera and it's hidden in the viewport. Slat this one, and I think I'm going to
hide this viewport. I don't need this one as well. This time, I'm going to enter
into the camera view mode. Now our camera just starting
from here, this person. I'm in the first frame, you can jump to the first
frame by pressing this bottom. Last frame by pressing
this end point here, and it will show you the current frame
current frame is 480. So I'm going to the first frame. This one is the first frame. And from where do you want
to start your animation? So I think I'm going to start my animation from the house. So firstly, let me lock the camera because I want to move the camera, not
the entire scene. So I'm going to select the house and just scroll wheel to zoom it because my
camera is locked, so it will just show
you the house only. And I'm going to reposition it. I'm doing it easily
because I have enabled the object around selection that I have shown you in
the earlier videos. Good is added
preferences and systems, not a system navigation, and you will get this object around selection just enable it. After enabling, you
can select anything and not delete and rotate
it by pressing lt. I want to start the
animation from here. Okay. This is the scene and the background
trees are covering, this one is looking great. Now I'm going to place it here. If you have a good PC, then you can use
this metal PV mode and if you have
ultra good piece, then you can use this
render PV mode as well. But this time, I'm going to use this solid mode
because my PC is not handling this project because I have used this Go
scattered that why. Now I'm the frame and I'm
going to start the scene here. First, let me see. Now I'm going to show
you one more thing. Go to solid mode, and
here you will get the option of this
texture as well. So the object properties
this texture. Even you can enable it, but it will take so much
memory as well. Now it's sewing
the fake texture, fake texture, not
the real texture. Now, select the camera after
positioning your camera. I want to start the
camera from here, select the camera and
I'm going to sew you go object animation and
here the shortcut keys, I and K. So the most used is I, so I'm going to use the I
for the insert keyframe. Insert keyframe,
the first letter is I, so the shortcut is I. Slide the camera and press I. Now it has added a golden. You can say the
diamond keyframe. This is the diamond keyframe, it has added the keyframe. Now I want this four
approx five second. 24 into five, you
can calculate it. I'm going to calculate
24 into five. It's about 1:20 frame. I'm going to type here 120. Now it will simply make it here. I'm going to zoom it because I want the Zoom seen
here. This one. Even you can customize it
according to your preference, and I'm going to slight my house so I can repositioning it. Now, this time, let me again select the camera and press I to insert
another keyframe. What is keyframe? I'm seeing the blender camera
that at 1:20 frame, please move my camera to this location and
at the first frame, please move my camera
to this location. It simply saves the locations I'm the camera selection,
select the camera. And go to the object
properties and here this is the low low means this
is the key frame. Now go to another frames. Now it is showing the 70th, now it's not low and
here it's not closed. Now let me go to this 120 frame. Now it's means it's key framed. Means it saved the
scale rotation and location, each
and everything. Now, I'm going to
first frame and let me play it if it will play. Go to this playback and
instead of playvery frame, I'm going to choose this
frame dropping so I will give you a little bit smooth
playback at the real time. I'm going to play it.
It's playing very slowly, 0.68 frame per second.
It's very bad. The ideal frames would be
24 frames per second and it's playing lesser
than one frame per second in the real time, but it will play perfectly
when you render it. Now, select the both keyframe, right click and go to this interplay and st
cat and choose a linear. It will move the camera
at constant speed. Now let me play it again. It's very heavy sin that's
why it's playing very bad. I think we should give
more time to play, so I'm going to change it to
the 120 plus 24 Mans 148. Okay. I'm going to
move this key frame to the 148 something around
it. That's perfect. Now I'm going to change my
scene. This is six second. Zoom Zoom it now
the previous frame you can jump to
the previous frame by pressing this button. This is 147 frame, go to this 148 frame in my case. Now I'm going to
change the scene, so I want the whole scene, This one select the house and I'm going to zoom
it something like this. I want to cover the whole scene. That's why whole scene because we have created
it with our hard work. Now I'm going to select the
camera again and press I. You need to add
iframe on the camera, not on the lens and these trees. Now we have added the
camera now what it will do. Simply it will change the
camera position 147-148. Something like this, it
will change the camera. So from 148 frame till maybe I want approx
10 seconds so 200. About you can say the 8 seconds. Okay, eight, 24, 192 plus 148. It's called the 340 frame. So I'm gonna 340 frames. And this time, I'm going to change it a little bit,
I'm going to zoom it. Something around this. I
want very slow motion. That's why I'm not
zooming it very fast. Here I'm going to select this camera and press I
to insert a key frame. Again zoom and I'm the 340 frame just move
one frame forward. If you want to change
the camera rotation, then I'm going to change the rotation and I'm
going to move it here. I want to sew this scene. Even you can take
very low angle sort. I'm going to select the home
so I can reframe it better. Okay, I'm going
to place it here. I want to sew this pond
or river, you can see. Again, I'm going to jom it. So this time, I'm going to a jom it here. Okay, rotate it. This part, I want to start
the animation from this, select the camera and press
I again and again go to this very last frame
by pressing this jump to end point again, I'm in the 480 frame
here you can see. This time, I'm going
to zoom it very slowly. Something like this. Again select the
camera, press I, now press A to select
all the frames. All the frames are
selected, and again, press T and choose the linear. So the camera will move
very constantly every time. We did the camera animation. Now in the next audio, we will do the water animation, then we will
composite our scene. So this sexton, I think is very important and interesting.
I'll move to the next
15. Water Animation: So now it's time to do
the water animation. Firstly, unlock the camera and exit from the
camera view mode by pressing this number zero button and save your project
because it's important. Now, this is the water, select your water and water
is constant, it's not moving. Select water and go to the
material properties in here and we can change the
waveess with the waves. This is wagess and scale
to change the water. You can see the flow. If you want to animate
the flow of the water, you can change the
scale and the waves, but it's better to
change the scale. This time, I'm in this one, this is the timeline, go to this very first frame. Now, save your project. Here I'm going to render
preview mode to see everything very clearly
because it's important. Now, the flowers and you can see the grasses are not visible because it's hidden. Now here, I'm going to add
keyframe to this value. Yes, you can add keyframe
to this values as well. Right click and here the
shortcut is to insert keyframe. I'm in the first frame. I
have selected the water. I'm in the material pre mode, and I'm going to
animate the scale. I'm going to select
click insert keyframe here the keyframe
has been added. Now jump to the last
frame. It's very easy. Jump to the last
frame and change the value by 0.4,
it's enough 2.9. Now again, play it. Again, add a keyframe
using this button. Here, even you can click and replace keyframe
or add keyframe. Now, if you will play it, then it will just something
look like that it's moving. But make sure that don't
forget to make it linear. Select both of these by pressing A or even you can
select box select, press T and choose
this linear option. Now even you can change the wavenss I'm going to
do this wavenss zero, I'll change 0.2 value
maybe. Good is first frame. In again, add the key
frame to the waviness here by pressing I even you
can add this one, again, jump to the last frame
and again add keyframe by 0.1 0.2 is good. So now that's perfect. Again, add a keyframe
here at the last. That's perfect.
We have animated, but I'm going to show
you one more thing. Expand this one and
here go to this, not go to this, expand this
one, this one, summary. And here you will
get everything. This is the scale animator, this is the waviness animation. Select both of these and press
T and Linea N, it's good. We have animated our camera and we have animated the water. Now in the next video, we are going to
composite our scene. I'll meet in the next.
16. Compositing in Blender: So in this video, I'm going
to composite our scene. For the compositing, you need to render at
least one frame. Go to solid view mode and
expand this timeline. I'm going to render which frame. So firstly, enter into
the camera V mode. Here is the camera
V mode, this one. So if you want to render
this frame, that's good. I'm going to render this frame. I'm in the four,
five, nine frames. Go to this render
and render image. So it will give you
simply an image, then we will composite it. We will add bloomfact, we will denoise it, color
arc it, and so many things. Way to finish. It's rendered now
it's looking good, but I want very good image. I'm going to add
something in the sky. The sky is pretty
empty, close it. Now open your browser
and this time, open a new and I'm going to add sunrise or sunset Sunrise Images even you can use any images, but make sure that it will look perfect
according to your scene. G and render view render and I'm going
to add something here, I need some sun here
and reflection here. I'm going to search image
according to our preference. This time, I think which
image is perfect for us. You can use this image. I'm just searching it randomly. I'm going to use this one. Click save images, I'm going
to save it in my folder. So this is the BG image. Yes, you can add images in the blender, so
it's downloaded. You can download it from the research section
of this video. Now, if you're using the
older version of blender, then you need to
enable an add on this is called the
images as plane. But this time I'm using the latest version
of blender so I'm not going to enable any add ons. Go to this add on section
and enable images ,splne if you are using
older version Blender. Older than in 4.2. So press Shift A,
go to this image, image mes plane and this time, you need to slat
this BZ image and just image import.
It's imported. Move as back as possible because we have
animated the camera, so we need to do
it very precisely. Just move it back back and
just scale it by pressing. Okay, even you can do it
from the properties section. Go to this here
object properties and after selecting
the BG image and just scale it X and Y and J
agile by ten or 20 times. Ten and here maybe Okay. Increase is ten, this
is compositing node. This is not compositing, but compositing
means I just want to encourage you can say the
beauty of this image. We need to encourage
more. Firstly front mode. I'm going to front mode
and press to scale it. Now, I'm going to place it here. Praise it here. Hide
this river because we have added our river and
scale it in the X axis. S and X, front
mode you can press numbered one to
enter into the front orographic and
even in the gizmo, you can press minus Y, and I know that you
are not big nu, so you don't need to
again keep practicing, you will again learn everything because blender
is all about practicing. Now enable the Cedar editer
after adding this image, go to the Cedar editor, and I'm going to
customize it little bit. Don't worry. Okay. This is the image, here is
the sun. Here is the sun. Now, this time, this
is the Star writer, you can adjust something here. I'm going to do one thing. I'm in the metal PV mode, even you can go to
the surrender Pmde to see the thing very clearly. I'm going to render P mode
and select this image. This is the image that
you have downloaded. It is connected with
the principal BSDFs it's the node based
node and is the output. Means you can say the
output of this image. A here, it's connected
with the color with the base color means
it will show you the color. Alpha means the transparency. It is connected with
Alpha with the Alpha. No node of Emison. I'm going to connect this color with the color after expanding this emission and
increase the value by one or maybe lesser
than the one. Now, I think it's great. I'm going to enter into
the camera view mode here. Now, it's looking
great, I think. I'm going to change
it 0.5 is good. Yes. When you can increase
the metallic 0.5, let me check whether
it's good or not. I think it's good. Yes.
Now go to this layout, and again, I'm in
the solid mode. I'm going to render
this frame again. I'm going to render and render this time to see the previous render and go to the slot four because this time, now I'm going to render
and render this image, so it will be rendered
in the slot four, so we can compare the
slot three and slot four. Now it's taking
time. So the render has been successfully completed, and I think it's better
than the previous one. Let me store the slot three. This is slot three. It's
also better slot four. Yes, it's look cinematic. Now I'm going to choose
the latest slot. Slot four is the latest,
so just close it. Now go to this compositing
secon and believe me, it's EG. Okay, God is compositing secan. I'm going to composite it a little bit, move bit downward. Enable these huge nodes. Now again, go is and
again zoom it out. If it is not sewing, then
you can press this button. Let me show you can press this button if
image not sewing. Now, move it here. I'm
going to composite it. It's looking pretty good, but I want more beauty.
Yes, you had right. Here I'm going to firstly
add a node that's called the deny although it's
killer but it's necessary. Press Shift A and here
search for the denise node. This is the DnY place it here. If you will place it here, it will not connect
automatically, drag it, the wire connected
and make it here the high. Okay. Accurate and quality
should be the high. Now in A and search for the
glare node and place it here. Okay, let me choose. Ship a search, here, search for the glare
and choose this glare. You can even choose
the bloom as well. So now here the streak, change it to the bloom, and
wow it's looking crazy. That's hi it's called you can say the compositing,
here the highlights, so I'm going to make it the 0.5, and now I'm going to choose
the clamp option, expand it. Now, maximum, you can
even decrease the value. Okay. Three is pretty good or maybe change the 0.2 is good. The strength, you can
explore this one. It's not very complex add on. Okay. Now, I think it's good. Even you can see before after select this
one and mutes mute. The first letter
is, the sort cut. This is the before, and this is the after,
see the changes. Okay. It's looking pretty
amazing, I think, yes. But I think the thysol
is pretty high. So let me change the
Tysold value 0.6. Yes, it's good. Now, this time, I'm going to correct it
superscript A search, and here this time
I'm going to choose the color balance or
even you can choose the search color valance color
and balance and add here. This time, I'm going
to change the gamma. This is the gain. I'm going
to change the gain only. Sled the gain even increase
the saturation value a little bit and hue to green
or maybe anything. It will simply change your
whole lighting setup. Here the hex code, you can copy f 9f7f and paste it here
in the gama section. Now here is the gamma praise and you will get the effect
from greenish to this. Now press Shift A, I can search and this time
search color correct. Okay. Color and correct
color correction this time and add here, and here under the master tab, we will increase the
saturation by 10%, 1.1. Yes, 1.1 is good and here everything is good if you don't need to
increase it so much. Now here, the exposure so I'm going to
increase the exposure. Preis Shift A. Even you can press
F three to search Shift A and search here
badness and contrast, even you can search exposure. Okay. Exposure and edit here. Now make the exposure, 0.1, increase the 10%. 0.15 is perfect for
this time, I think. No, it's looking great. We have used this four nodes. Now press M after
selecting these four nodes only press and you can
see the difference. It has changed
this entire scene. Press and you can see the scene. You can you can even
make it more better, but I think it's good. Now, that's good. Press the hide and go
to this layout mode. Now I'm going to show
you one more thing. Save your project. Here I'm the camera view
mode in this panel, this panel and I'm going
to this 50 frame maybe. Here you can see it's
capturing better. Now here, this time hide this one and go to
this camera view mode. And enable this one, this is the render P mode. Enable this one after
saving you project because my scene is more
now you can say the heavy. And now here in the render
PV mode here setting, and here compositor is disabled. Enable the compositor, so you will get the real output here. Enable the compositor
in the camera, even you can enable
the whole wage. Now here go to this
output properties and enable this render region. So it will just cut
the unused data. Or unwanted person. Now this time, I'm going to surrender properties
and at the last, you will get the color
management and here this time you can choose
the filmic option. Oh, I think it's
not looking great. Now, we should do it previously. ADX is good. Even you can
increase the exposure by 0.05. Even you can decrease the gamma. But I'm not going to do
this because it's great. Now I'm going to render
a frame here, this time, I'm not going to
render this frame, this frame, maybe this frame. And yes, you can render
this frame because this is good and you will
get the entire output. Here I'm in the 274, go to this solid mode because you should always render while having
the solid mode. What is render and
change in the slot. Here the view render and
change the slot. To five. Let me render it again, render image, and it
will give you the image. The render has been successfully completed now, it's
looking great. Now I'm going to compare
with the previous render. This is the render fourth. Now it's looking
great because of the camera angle and So this is, this is the third slot. This is the fourth slot. This is the fifth slot. Okay. All of these
are looking pretty amazing and everything is great. Now we have composite
it perfectly. Now even you can scatter some stones here
in this portion. And now stones are pretty visible here as well,
inside the water. Here. If you want ultra
HD quality image, here you can see the blurriness. If you want the ultra
HD quality image, then here, cross it. Now, I'm rendering
it in the full HD. Okay? So go to this
Otwood property and simply increase the
regulation by 4k4k. Even you can increase the
percentage by 200 times, it will simply
increase it by two X. So I'm going to make it 100 because it will take
so much time to render. Then the next do, I'll
explain to you how can you render properly? Alex simply explain each and every setting of the
render properties. I'll move in the next
17. Final Render: So in this video, I'm
going to show you the render properties and explain you each and
average settings. Go to the surrender
properties here. I'm using the cycle engine. Let me frame it here. Okay. This frame is
looking pretty amazing. Now cycle, if you are
using a PC with GPU, then must select
this GPU compute, and this viewport is
not so much important. Go to the surrender. And
change it to the maximple is 256 because I want
the good render. Noise sold what is you
can see the clearness. If you are using a
low spec species, then you can set 0.05 or 0.1, but I'm leaving it 0.01 because I want HD
HD quality image. He quality, you can set the balance if you want
fast render and fast, but I'm not going to change it. The last light, this one, this is the light
path is important. So here I want the glossy
maybe ten because you can say the reflexion only the ten not 410 and here the volume we
are not using the volume, so I'm not going to change it. Volume means you
can add fog to it, diffuse I'm going
to make it ten. If you are increasing
this number, it will simply increase
the under time, but I'm increasing it because I want a good quality image. Under the performance,
compositor use GPU, it will save your memory. Now under the memory tiling,
decrease the tiling. Even if you are using a good PC, make it 1024 and even make
it down divided by two, it will give you the result. Now, this time, everything
is perfect this time here. The color management,
even you can explore the color management to
the standard and look, let me go to the surrender. How it will look here. I enable the compositing here, enable the compositor, that's why it's sing the
compositing here. Even you can change
to the standard, it will give you the
very saturated image. Now here this one this is the latest I give you very
ultra saturated image, but I think this one is
the perfect for this time. Now you can ready to go. If you want very fast render
then you can change to the fast global Here the light path max bounds here and change it
to the fast global. And here you can change
to the quality of the balanced and free
filter the fast and increase the NTsold by 0.1 and decrease the max sample if
you want the fast render, but I want the quality image. That's why I am not
changing that data. Now even you are ready to go. Now I'm going to
export this one. Go to the solid mode,
it has 480 frames. I'm going to render
each and every frame. Go to the output properties. Here and here the outputs, you need to select a
folder to render here. You can see it will
render one by one photos. Then we will in the
next video combine all the photos and
make a single video. As you can see here, it's
exporting in the photos format, but blender is capable to
export in the video hormt. But what happen if the blender
crashed during the render, then you will lost
all your render. It's better to export
in the PNG format or the EXR format or the GPG
format, but PNG is famous. Someone render it
in the PNG format, select folder to render, select A folder to render and just press the
render animation button. That's you are ready to go, but make sure that the
start frame is proper. Now going to render and
render animation this time. Then it will start
rendering from the first frame till 480 frame. I'll meet you after rendering.