Transcripts
1. Class Introduction: So I'm sketching you back. Glad after chasing your smile. I really miss you, my
mother. Every shadow. Every curve. Have you ever wanted to create your own
animated sort movie, but didn't know where to start? This course is your
complete roadmap to mastering character
animation in Blender, from absolute beginner to creating full
animated sort movie. In this course, you will
not just learn theory. You will actually
build a complete animated sort movie
step by step. You will start from the basics, molding a complete
room environment. Then we will create
the characters. Then we will set our
professional scene. Then you will dive into the real character
animation posing, expression, lip sing,
and storytelling. You will also learn how to use AI tools for DaloGeneration, lip sync, and also for
the animation as well. Combine it with manual animation
to get the best result. On top of that, we will
cover camera animation, cinematic sort, lighting, HDRIs and fast
rendering techniques. And finally, we will
bring everything together with sound
effect and final output, just like a real animated
film production. This course is perfect for
beginners A intermediate, and also for anyone
who wants to create professional label sort film
or animation using blender. So if you are serious
about learning animation and blender and want to
create something amazing, I will see you
inside the course. Kitchen light buzzing. Coffee gone cold by my fan. Empty chair at the table. Still set it out. I have it again. So I'm sketching you back
clin after chasing all smile. I really miss you, my mother. M every shall. Every curve, every
freckle that you. Why is he sitting
alone like that? Yeah. He looks really sad. Maybe he needs
someone to talk to. Kitchen light buzzing. Hey, do you want
to play with us? Yes. I would like that. Coffee gone cool by my
2. Short Movie Story Explanation: So my friend in this video, I'm going to explain
you the story, what we will animate
in this entire course. This story is very
important because our course is designed
according to this story. I'm going to start it.
Firstly, we have two scenes. First scene is
inside the room and the second scene is the
playground or maybe the park. Okay. And I splitted this course into the two scenes because in the first
in the room scene, we will model design lights and we will do everything
from the scratch. We will learn three D molding
while creating this room. We will create the
table chair, bed, maybe the alarm clock, the table lamp, pen and pencil. We will create the book and so many things
using this one, we will learn the
three D molding. That's why I have added
this room, the room scene. And in this room scene, we will learn the
manual animation. What is the manual animation? Manual animation
means we will do animation using the controllers. We will not use the AI. We will not use AI
to create the scene. We will not use AI to
create the scene and we will not use AI to animate
it for this scene only. But in the next scene, this is the playground
or maybe the park scene. In the next scene, we will use AI for the scene and for
the animation. Okay. In this course, we will learn the manual and manual things or the basic fundamental
things and also the AI things. AI artificial intelligence. I'm going to explain
you the story, the first scene is the name, the title is the place of missing a room quiet
and emotional, very quiet room, a
single boy room, and the age of this boy is
something around 12 years. Small room, evening lights, a boy sits on a chair
at his study table. Books are open, but
he is not studying. He's sitting on the chair
and on the study table, but book are open, but he's not studying.
That's perfect. Means he's thinking
or missing something. By looks at the empty corner. He will look on the
corner, his eyes slowly, he will pick pencil
and blank paper. We will place these things on the desk and he starts
drawing. Time passes. Maybe the 10
minutes, 20 minutes, 1 hour, Thekeg is finished. A simple drawing
of a mother face. That's perfect. We will learn
here shading edge well. Now he looks at it
for a long moment. After the finishing the sketch, he looks g sketch dialog one. M friend, this is
very important. I have placed a dialogue
as well, only one dialog. During this dialogue placement, what we will learn, we
will learn two things. Firstly, we will learn
the auto ip sing. We will use the auto
ipsing autopsy addon and then we will
learn how to generate this vice using the AI okay. And the first scene is not
completely manual things. We will do the 80% things manual and the rest
of the 20% AI. But in the second things, we will do the 80% using the AI and the 20%
using ourself. Here, the first dialogue is, I really miss you my mother. Even you can use your
voice as well, my friend. I really miss you my mother. He closes his eyes, holding the paper
close to his chest. We will do the animation,
something like this. Now in the second scene, daytime playground, kids are laughing and
playing in the playground. The boy sits alone on a bench
holding the folded sketch. Means the boy is still missing
his mom in the playground and the boy sits alone on a bench holding his folded
sketch. That's perfect. Now, his head is down, means he side, he looks lost. A group of boys playing
nearby noticed he means that boys are
very kindly nature. Dialogue two of the boy one. This is the boy one. Why is
he sitting alone like that? Means they are
conversating each other. The second boy dial
he looks really sad. The third dialogue
of the first boy second dialogue
of the first boy, maybe he needs
someone to talk to. They stop playing
and walk toward him. They stops. Again, going
to the main character. One boy smiles gently and
dialogue three of the boy one. There are only two boys. The boys. First boy, the main character, okay? The second boy and third boy. They are the playgrounds, boy. The second boy means, and this is the third boy. You can consider
first and second for the playground This is
the main character. First, second, first, first. Hey, do you want
to play with this? The boy looks surprised. He hesitate for a second,
then slowly nodes. Allow for a small smile. Yes, I would like that. This is the main boy main boy. The boy smiles back, they run toward the
playground together. The boy leaves the skate
safely on the bench. For the first time, he looks lighter means the
depression goes. That's perfect, my friend.
At the lane ending person, we will give this message. Sometimes healing begins with a simple invitations.
That's perfect. This is the story we are going to animate and in this story, we will learn so many things for the story creation or
the sorts film creation. We will learn animation
using the manual and AI both and then we will learn
how character will speak. This is the story
and I have generated this story using my mind
and the hatPTs well. I have used both of
these. By my friend, I'll
3. Arranging the Viewport: So we are going to start
the modeling section. This is the modeling of the
room under this section, we are going to firstly
outline the room, then model the chair and the table and the
bed, books, pencil, study lamps, and
then after modeling, we will give the
materials and texturing. Okay? And I'll teach you
how to add materials, how to give the texture fully. Then we will jump to the
playing park scene creation. We will create the scene.
Then in the third section, we will create the characters. We need at least
four main characters or three main characters, then we will download some
background characters. Then after the fourth section, we will start the animation. Okay, I put this sexton in
the fourth position because the animation is a
little bit complex and the modeling section
is a little bit edgy. Firstly, we will model
then texture and then we will step up one by one. In this video, we are
going to outline our room. For outlining, I'm going to download some reference image. For you, you need to
open the browser. This time I'm using this
Chrome browser and this time, I'm going to search
the room okay. The room of boy. Even you can generate the images from the
Gemini or chat GPT. But this time I'm going
to choose a simple room. By study room. Here, this is the
study desk room. In this course, I'll
teach you everything in very detail and raw manner. I'm not going to edit very much. Here I think this type
of room is perfect for this animation or even this type of
room is also good. Even, I need a desk room. A simple desk room. I think this one
is also perfect. Let me open this here you
can see this is the boy and books pencil and some
posters and a book rack. We will dean
something like this. A laptop, we are
not going to deign this one and a
table simple table. I'm going to copy these
images or save these images, right click here and save these images and
save it anywhere. This time, I'm going to
save it on my folder. Here, this is my folder
later so you Okay. So here, this is
in the WEBP file. This time, I'm going to
choose all file and change it to reference dot PNG or JPG. And then I'm going to save it. Now it's saved properly saved, open your Blender I'm
using the latest version of Blender and you can use the latest version
of Blender, this course. Even this time,
I'm using Blender 5.0 0.1 because the
latest version, this time is 5.0 0.1. You can use the same
version for this course. Either you can use the
newer version. Okay. Now, this time, I need to put my reference
me somewhere here. I have created my custom, something like this, my custom, second custom,
something like this. You can create your customs for the modeling
for the animation. This time, I'm going to show you how can you
create your customs? Firstly, let me show you how
can you divide these things? These are very flexible. You can divide according
to your preference. This time here, this is your mouse cursor and here
you can put it on the corner. If you put it on the corner, it changes its shape.
Something like this. Put it here and press the
left bottom of a mouse and just uh go here. If you go here
middle mid person, then it will show
something like this. If you go here, then it will
show something like this. I'm going to press the
right button to relay it and going to show
you another option. So put your mouse
here or maybe here, not on the corner. Put your mouse here,
something like this. Now it is changing the shape. Then right click here
and you need to choose the vertical split or
the horizontal split. This time, I'm going to
choose the vertical split, then put it here, something like this because we are going
to design the room. And this time, I'm
going to again divide this one,
right click here. Again, this time,
I'm going to choose the horizontal speed
and put it here. This time, I'm going to use this screen for the
reference image, this screen for the camera. What's the camera sewing. This is the camera.
This is the camera and here you can see the
camera is showing this person. By mistake, I have
selected the camera again. The camera is
capturing this area. If I enter the camera, let me show you how can you
enter into the camera mode. The short code of entering into the camera mode is to press
the numpad zero button. In your keyboard, you
can see the numb button, let me show you what's
the number button. Okay. Let me open the keyboard here because in
each each lecture, I saw the num lock buttons. Here you can see this is
the keyboard and let me open this image in the big
screen and it's opening. Okay. Here you can see
here in this keyboard, there are lots of
buttons, but in this section where it
is open or not, yes. Here, this is the num block
button here this is one, two, three, four,
five, six, seven, eight, nine, total nine buttons, nine num block buttons here, this is one, two,
three, four, five. But in the Blender,
these buttons are not useful like this one. Here you can see, these buttons are the num locks buttons. Numlock or num pad
button. Numbered button. If you press number zero, then you will enter
into the camera mode. Camera mode CM then one, three, seven are the
useful, one, three, seven are useful, plus and
minus f plus and minus, here you can see the
dot and delete button. This is the dot button, or this is the delete button. This is very helpful. This is the dot and delete
button is very helpful. This is the slash button
here you can see, this is the slash button, something like
looking like this. These are some
useful buttons here. This is zero. One, three, and seven plus and minus slash, and this is the todd button. These buttons are very useful. In your keyboard, these
buttons are available, then you are good to go. But if in your keyboard, these buttons are not available, then my recommendation
is you need to purchase a new keyboard and external
mouse for your Blender. Because this keyboard
is very useful, you can use any
type of keyboard. This time, I'm using
the deal keyboard. This is the Jabronic keyboard, but I'm using the deal keyboard. You can use the num pad
on this type of keyboard. But this time, if this
keyboard is not available, and if you want to
work in the Blender, then I'm going to show
you the solution. Firstly, you need to go
to the edit preferences, then you need to go
to this input, okay. So enable this setting if
you are using a keyboard without num lock button or numpad button that I was sewing. Here you need to go to
this input and here you will get this
emulate numpad button. Enable this one if there is no numpad button
in your keyboard. Okay. Enable this one. Now, what will happen? Your top one, two, three buttons will be converted
into the numpad button. But I think this will not
work properly effective, something like that I was doing. I'm not going to enable
this one because I'm using a keyboard with
this numpad button. That's perfect. Here, if I press the numbered
zero button, I'm entering into
the camera mode. You can see that transition. Even if you're using a keyboard without
a numbered button, then you can press
this camera can hear, then you will enter into
the number and camera okay. Here, this time,
I'm going to press this camera button here in this screen to enter into
the camera view mode. Now, these are the tools. As you know, these are
the tools, the tools. The first litter of tools is press the T
button to hide it. Although you can see the my
sort cuts on the bottom side. If I press the then it's showing the You can see
something like this. I'm going to hide this
one, press T to hide. Now, these are the Gizmos and these gizmos are useful
to rotate our scene. You can hide this gizmo
by pressing this button. This is so gizmo. It's something looking
like a bow and the arrow. I'm going to hide this one here, you can scroll it using the
scroll button of your mouse. Okay. Now I'm going
to hide this one, Zoom it's showing the camera. If you move the camera, if I select the
camera and press G, G to move, this one to move, press G, here you can
see on the screen, the camera is moving. The camera is
showing this person, this person. This
is the working. If I move the camera, the camera, what's the camera is capturing is also moving. Now here this time
in this screen, I'm going to add the reference image that I have downloaded. Here this time, it's
the three D viewport. You can click this one and you will get this image editor. This time, I'm going
to open this one. Previously, it was
the three D viewport. I don't need the
three D viewport. This time, I need
this image editor and under the image editor, you will get this
one, scroll this and you will get
this open, open it. Where I have downloaded, so I have downloaded in my folder, let me enter into the MFolder. This is the reference image, so I'm going to open it okay. No it's perfectly opened. Now, by the way, if this is not opening in
your PC, what you can do, you can take the screen sort
of this one and then open because previously it was the
W something other format, but I have converted
it in JPG format. That's set. We set our scene. Now, I think in the next video, we will start
outlining our room. This time, I don't
need this camera and this light because
this is disturbing us. What you can do, press edge the shortcut age edge to
hide anything and do. Plus H to hide anything. I'm going to firstly
hide erase everything, and I'm going to
saw another option, press H to hide and
touch to hide here, you can see the soft cut touch. Here you can press this I
button to hide as well. I button to hide,
slave this one, I button to hide and again and hide to just press
this e button again. This is a little bit easy. That's perfect, my friend. I'll meet in the next video and we will continue
this lecture.
4. Outlining of the Room: So in this video, we are
going to outline our room. For it, here the
reference image. This is the three D viewport. This is the outliner
and the properties. This is the outliner, and as you know, this is the
properties. Let's start. Firstly, I'm going to delete this cube because
don't this one. Even you can convert
this cube into the room, but this time, I'm going to
show you another option. Select this cube and press X
to delete in your keyboard, this X button and just
press this delete. This time, I'm going to add
a simple plane this plane. Now this plane has been
added successfully. Here you can see this camera is also capturing the
outside portion. I don't need this
outside person. I'm going to select this camera, this camera and go to this
camera properties here. After selecting this camera, go to this camera
properties and here you will get this background here. Viewport display this
viewport display and just make this pass out 100. 100 means one,
this pass out 100. Now this is completely black. Unnecessary things completely
black. That's perpet. I'm going to create
a little big room, something like 15
feet by 15 feet. Here I need to convert
this one into the feed because if I press N
to open the side menu, press N, this N, and this time, I'm going to here
in the item son, this item sexon here you will get the dimensions
of this plane, this plane is X in X axis. This is the di di
axxiss two meter Y, this is the greenish Y
axis here you can see in the GigmGreens Y
axis is two meter, two into two meter. I need feet in the feet. How can I convert this
meter into the feet? You need to go to the
sine properties here. This is the scene properties. You will get this unit here. And under the metric, I'm going to convert
into the imperil option. After converting in the Imperl this length is converted
into the feet. If you are comfortable in
the matrix then you can go with this metric and
the length each meters. But I'm comfortable in
the feet. That's perfect. So I need here 15 by 15. I'm going to select this
plane and just press 15. It will automatically
detect the feet, and this is the Y
is the 15 as well. I need quite big room because we will move our camera
as well. That's why. This cube is now 15 by 15 feet. This is the J JD means the
thickness of this plane. You can't increase the thickness
of the plane, my friend. Here, if I increase this one, it convert zero automatically. You can press
anything and it will convert it into the
zero because you can't add thickness
to the plane. We will use modifier
to give the thickness, but this time, I did
something like this. But if you want to
see in the meters, I'm going to change it
to the metric to see it's exactly 4.57 meters. If you are comfortable
in the meters, you can press 4.57. Now, it will be converted
into the feet as well. No, this is 15 feet.
That's perfect. So I need the valves as well, so how can you
create the valves? The first option is you
can add another plane. Then you can adjust it. I'm going to show
you this option as well. How can you do it? Then I'll show you
another option as well. You should know so many
options to do a single task. I'm going to add a plane. Another plane has been
added here successfully. Now here, this is the
plane. Both are colliding. That's why it's
looking something like so I'm going
to rotate this one. This is the Y axis. In my direction, this is the Y. In your direction, it
could be the x axis. How can you just move your mouse here,
something like this? Here you can see I'm in this x axis gizmo front in my portion. You can press Alt
button to just rotate it and just move your
hair in the X axis. I'm going to show you
what is the front mode, what is the right mode, and what is the top mode. I'm going to show
you the front mode, we mode, and the top mode. The shortcut of the front
mode is numpad one button. The shortcut of the right going to right view is three and
the top view is seven. Okay. If you press numbered one, I'm going to press
the numbered one. I'm in the front orthography. Here you can see this is
the front orthographic. Means it will show you the front portion and the
front portion is minus Y. If I pressed three means dX, this is the right orthographic. Here is the right orthographic. It's the two D dimensions. If I press G, here, the G or the seven, it will show you the top
orthographic top person. Let me show you
again. If I press one or the minus Y
button here minus Y, then it will show you
the front orthographic, if I press three or X, then it will show you
the right orthography, if I praise G or the seven, it will show you the
top orthographic. By the way, if you are not comfortable with
this one, three, and seven and it's a little
bit complex for you, then I'll explain you
later, these things. I was in the right orthographic. You can be in the front
orthographic asle. This is the minus Y,
the front orthographic. But I'm going to design my room from the
right orthographic. The shortcut is
three, you can check and this is the X
axis in the front. Let me delete this one. Okay. Now I'm going to select
the plane, this plane. By the way, you can
select the plane from here from the right outline. This time, I need to rotate. This is sewing the Y axis, press R to rotate and then Y. What you need to press
R plus Y to rotate, and I want to rotate
in the 90 degree. Okay? So R Y plus 90. You need to press R
then Y to rotate in the Y direction and the 90 to rotate in the 90
degree. That's perfect. What I did R Y and
90 in the numbered, simply press it, you can rotate your plane
in the 90 degree. Another shortcut is select this plane and under
this properties, you need to go to the
object properties, and you can under the rotation, simply type here 90. It will rotate the
90 dig let mando it, press Control G to undo. Yes, select your plane from here and just under the
wide rotation here, I'm going to press this
nineive. That's perfect. I'm going to move
it in the X axis, press G and X to move here. This is the X axis
is not changing. Now I need to filly delete
this one because I undo it. Yes. Now, I'm going
to write view. What I need to
press this X button or the three button,
the numbered. Here you can see this plane, this suggesting plane
is not visible here. Here this plane
edge is scaled 2.2 times 2.2 times y22 0.2
times Because earlier, let me convert this
one into the meters. Okay. Later, when I have added it from
here, it was two meter. But I have increased
it 4.5 meter. Blender calculated how many
times I have increased, it's swing 2.286 times. I'm going to select
this scale and copy it Control C to copy and select
the newer plane, this plane. And in the Y and X, I'm going to just press. This time, I'm going to
select all the three. How can you select
all the threes here? Just drag your mouse from the
up and down and just press Control V. It's
duplicated in this one. Here you can see the length is perfectly fitted.
You can do it manually. This is 4.57 meter, select this one and
press here 4.57 meter. I'm going to show you
this option as well. Don't be confused.
Select this plane. This is the ground, so
I'm going to rename it. Right side here, press two
times here or press F two, and this is the ground. And this is the all side
this one, this is the val. Select the ground and
this is the 4.57 meter. Slide this one and
just press here, 4.57, then press here, 4.57. Now, that's perfect.
For this time, we will decrease this one. Slide this one, slide this
one and move it a little bit upward. That's perfect. But here you can see the
height is also 15 meters. I don't 15 feet, so I don't need this height. The height is pretty high, so I'm going to
reduce the height. So for a height, you
can do one more thing, you can push it little bit
down to reduce the height, and even you can press NGD button because this is the JD SNG to reduce the height. Another option is you can
simply reduce it from here, Xx reduce the X by I think it's ten feet in meter, I'm going to search ten feet
in the meter, 3.04 meters. I'm going to press 3.08 meters. This is exactly ten feet height. I'm going to paste it
here. That's perfect. So I'm changing the X axis. Now, I need to duplicate
this val everywhere. What I will do to duplicate it, if you go to the
tov view and if you select this v for
going to top view, you can press seven or you
can press here G button. You can press this
G button here. You will now in the top view. Press Shift D. The sort
cut is shift button, along with the D to duplicate. I'm going to select this
val and press Shift D, let me show you from
this perspective, press ship D and just duplicate
it. Something like this. Then again, select this one, press C D to duplicate it this time we need to
rotate it in this direction. Slide this one and go to
this rotation from here, object properties and clear
this rotation by zero. It's rotated this way, but we need to rotate
in X axis this time. I'm going to rotate
it in X axis. I think we need to rotate
in the Y axis edge well. We should not remove this one. I'm going to move it here
in this back direction. And this one as well. Now I'm going to duplicate it in the YX u so press shipped D and then press Y to move in
the Y shipped D, and then Y. Now this is the four vs. We need to adjust
this val I know. Now I'm going to
create the top view, so we will select this
bottom and press shipped D, and this up axis is Gx, press shipped D and press
G to move it in the Gx. Now we have created the outline. Select this v. This is
the valve first val. I'm going to move it here
to adjust this valve, okay. This is the all. We
will just move it here and this is the wall. I'm going to move it
a little bit here. You need to adjust this wall
as well, and that's perfect. Now, I think it's
perfect from all angles. Later, we can change
it. So that's perfect. Now I'm going to save this project because
this project is very, very important. Now, I'm explaining in
very detail and very slow. So you can learn these things. If you are learning very fast, then I'll speed up my work. This is the room. I'm going to save
it by the room. That's perfect. So met in the next video and we
will start the modeling. For this time here, you can
see, these are the walls. There are total one, two, three, and four walls and two grounds. This is the upper ground, I think, this is the top side. I'm going to just move these
things in a single folder, single collection.
Select this ground. Press shift shift butter. And here you can
see the shift and select one by one,
something like this. Press, for the move, and then create a
new collection. And this collection is the
room collection and create it. Now, these things are moved into the room
collection, hide it. Collapse it. That's perfect. My friend I'll meet
in the next video.
5. 3D Modeling of Chair: So in this video, we are going to start the
modeling section. Firstly, we will
model the chair. Let me show you the okay
syllabus, this is the chair. Firstly, we will
model the chair, then the table then
bed, then books. Modeling of the chair
is a little bit easy. That's why I choose this one. For this time, I'm going to hide the complete room
so you can press this room collection to hide this complete room because
it will just work. Press Controls to
save your project again and again because
this is the good habit. And this time, I'm going to
create a new collection. Select this main
scene collection. This is the main scene collexion
then in the empty area, you can encourage or decrease it rightly and create
a new collection. This is the collection
three because this is the collexion one, two,
and this is the three. Press F two or you
can two times here, press two times here and
change it to the assets, you can see the room assets. This is the room assets. That's perfect. And
I'm modeling it. I'm not downloading
it from the websites, another assets provider websites because I want to teach you the modeling as well because
this is the fundamental of the Blender firstly, you need to learn how
to model anything. It's looking
something like this. A child is learning
alphabets firstly. Then he will learn the words, then he will learn to create
a passage or the sentence. Let's start. Firstly, we
need to model this table. For it, we need a simple cube
again that we have deleted. Yes. Go to this ad
mess and this time, add a cube, that's
perfect the height of the cubes very big
according to our scene. What I will do, I'm
going to select this cube and I'm
going to press S, you can make it a little bit smaller because let me press
N and it's the two meter, and it's really very big. But I'm not going to scale
it down because I'll do it when I will put
this chair into the room, and then I will scale it down. Okay? So for it, I'm going to enter
into the edit mode. My friend, this is
the object mode that I have told in the
basics concept. This is object mode.
In the object mode, you can perform only three axon. You can move this cube, you can rotate this cube, and you can scale this cube
by pressing move for the G, R and S. But in the edit mode, you can perform so many axons. Let me select this cube and just enter into the edit mode
by pressing this button. Even you can press
Tab button tab enter into the edit mode and you can expand it
something like this. Now here you can see
in the addit mode, you can move rotate
and scale and then here leave these things. You can extrude, insert, bewel loop cut, knife and
another so many options. I'm going to show you
here the extrude region, the sort cutage E. Here you
can see, it's showing the E. The first litter I, the
sort cutage I insert. This is the B, the
sort cutage B, but with the control
button, Control B, the sort cut is not the L, this is the control R. This
is the sort cut K, okay? And rest of the theme
will not be used. This knife HK, I and
insert extrude is the E, I, K, but both are
the difference. This is the Control B for the bibl control
for the loop cuts. You can write these shortcuts, but I'll teach you
again and again, then you will remember these
things while practicing. What I need to do to convert
this one into the chair. This is the vertices mode. What is the vertices mode? Let me show you why
ration or even. So this is the single dot, single dot is the vertex. Here I have drawn the two
verte vertices, not a vertex. This is the two vertices. And if I want to make them edge, single edge, so I need to
join them. This is the edge. Now if I want to
make it to the face, so I need to at
least three vertices or maybe four vertices. For the three vertices,
we can make a triangle, but with the four vertices, we can make a
tangle or a square. So this area is the face. This is the vertex. This is the edge and
this is the pace. This is the hexagon
and the pentagon, you can draw the pentagon with the five edges.
These are the faces. This is the pace pace, pace, this is the edge, and
this is the vertex. Let me show you here. This is the single vertex. These are the single vertex. This complete line is the edge. Is the line is the edge and
this area is the pace. Okay. So here, I'm in the vertex mode. So let me press here. Empty You can press your left button in the
empty area to deselect it. Now, if I select this
vertex, single vertex. You can select a single
vertex with the vertice mode. You can select any vertex here. This time I'm
selecting any of this. But I want to select
two vertices at a time. How can I do it? Simply,
you can press Shift button, then you can select
two vertices at a time or three vertices
or the four vertices. So I'm going to show
you the option. If I select a single
vertex, it's the vertex, then if I select two vertices, then it's called the edge
because it's joining the line. If I select four vertices
here, in this case, now it's the pace.
The complete phase. Now, this time, I need
to choose the phase. The longer option is, select the four
vertices to select the pace but Blender
has an option, you can just go to
this phase Lexend, no select your face
with a single prese. This time, I'm going to sled this upper face
and move it down. For moving it down,
what I need to press, you can press G for
the moment and again, G for the moment, G and G, or J, G and G G button
to move it here. You can see the sorted here, G and JD, okay? But I'm going to show you here the move tools enable
these move tools, the top face, and just move
it a little bit downward. I think the thickness of
this table is perfect, or the chair is perfect. Now what I will do, I'm going to press A to
select everything, move it upward. A, select. Now this time, this is the
chair, what I need to do, I'm going to explain the
extrude region as well. This time, I'm going
to slide this pace, move it little bit in the Yaxs because I don't need
too much thickness because he is a small Y I'm
going to extrude region. Explain the stru region. Slide this pace and press E to extrude E for the extrusion. Press E to strud
something like this. By the way, in my case, if I select this
phase and press E, then it's automatically
selected this axis. But by the way, if it is
not selecting the axis, then you can see this is the
Y axis, green line Y axis. You can press E and if
it is not selecting, then you can press Y
axis to extrude in the Y extrude,
something like this. Now select this phase
upper phase because we are going to extrude it
in the Gx asule. Press E and then G extruded it's automatically selected
the G, so that's why. Yes. Now it's looking
like a chair. This time we need to attach the legs of this chair as well. But I think the width
is too much high. What do you need to
do, select this one, pre shift, select
this one, this one. Select the 31 and just
move it here to reduce the thickness or the width.
That's perfect, I think. I'm going to add the legs here. You can use the loop cut
option or the knife option, firstly cut it, then extrude
it. How can I do it? I need to just go here in this person in the down portion, something like this, and then
I'm going to cut this one. So you can use this loop cut opson control
R to cut this one, even you can use
the knife option. A knife option is
very much flexible. You can cut it anywhere. Something like the knife. If I press K to select the knife, this one is the knife, and now it is attaching
with the vertex. If I want to cut this one, press lab button, draw a line. Press left button again
and press select here, press left button, and you need to press Inter to finalize. Press Inter to finalize. Something it's cutted,
press K select this one. Press loud button,
select this one, press the lab and again,
enter the finalize. Now, select the face,
this one with the face, press ship, and
this is the pace. Both are not equal, I know. Here this time, I need
to extrude this one. I'm going to select this one
gib because it's cut it. Press ship and select
this one gible. Now I'm going to
extrude it in the Gxs. Press E, nights automatically
selected the GX, so I'm not going to press now it's looking like a simple Jia. The thickness is not
perfect, I know. I'm going to slide this one
because I want to reduce the thickness and move
it in the X axis. Now, that's perfect. The chair is good and it's
perfect for the setting here. You can see it's looking
something like this. By the way we can manipulate it after placing the
objects as well. Go to this object
mode again and press Control as to save
your entire project. That perfect, my
friend. We modeled a simple chair in this video. In the next video, I will do, I will model a table for
this chair where we will place our books and pencils
and the ketch H well. I'll meet in the next video.
6. 3D Modeling of Table: So in this video, I'm
going to model a table. Here, this is the chair,
but swing the cube because we manipulated the cube. Select this cube and
press F two to rename it here or you can press two times here and
make it the chair. I'm going to model the table, so I'm going to add this one, this table chair.
That's perfect. Now we need again, cube, so add a simple cube and
enter into the edit mode. Now, select the upper face, go to this phase mode and select the upper face and move
it a little bit downward. And I think the
thickness is perfect. Now we need to scale this
one in all four direction. Firstly, press A and move it a little bit upward on the ground. That's perfect, a
little bit upward. Press A to select everything
and press to scale it. Now, it's scaled in all axes. We like a tangle, scale it in the X
axis in this case. I'm in the front mode here, this is Y minus Y swing. This means I'm in
the front mode. So press S and X, little bit to scale
in the X axis. Now it's looking perfect. Sled the upper face and a little bit move it
downward because I don't need too much
thick. That's perfect. I need to create the legs, but this time I'm going to
use the loop cut option, not the knife option
because the knife is good, but we need to draw
it very precisely. This time, I'm going to use this loop cut option because I want to explain each and
every settings here. For the loop cut, the sort
cut is control and R here, you can see it swing, control, and R, the sort cut. What I need to do, put your viewport in the top,
something like this. And I want to cut it. Something like this,
it's already visible. We need to cut it in the four portion,
something like this. Press Control R for
the sort cut and you need to move your mouse
here in the middle portion. If you want to cut
this one, then move your mouse in the middle. If you want to cut here, then move your mouse cursor here. I want to cut this area, so move my mouse here, praise the lab button at once, and just drag it where
you want to cut. I want to cut here, then
press lab button again. Then I'm going to repeat this
process, press Control R, move your mouse here
in the middle portion, left button, and again, move it here and again, left button to finalize. I'm going to repeat it two times more to cut this area as well. Press controlR, move my
mouse in the middle portion. Yes, this is the middle portion not this one is the middle
or this one is the middle. At the end left
button and again, put it here randomly,
you can do it. Again, controller left button, put it here and
again, left button. That's perfect. We cut it
into the four portions. What I will do, I'll
select this one from the bottom area, this area. Let me choose this
phase selection mode. Select this one. This
is the last area. This is the last
area. Pre shipped, select this one, pre shipped, select this one and
this one as well. This is the last four corners. Now, I'm going to
extrude it in the GXS. If I press E, then it's
automatically selected the Gx I'm not going to press G
again. That's perfect. I think we modeled
a simple table, and it's very tough, I think it will
not break easily. I'm entering into
the object mode and again, I'm
going to rename it. This is that table. What I have explained till here,
I have explained to you. Let me enter into the edit mode. I have explained you
the extrudesion, press E. I have explained to
you the loop cut controller, knife K, and I didn't explain you the
insert and the bible. This time, Okay. I'm going to show you
the Bible as well. This one is the Bible, the
shortcut is control and B. What is the Bible?
Here you can see. Let me go to this
Sexion for the Bible. If I select this edge, you can see this edge is
very sharp, very sharp. I can affect any child. I want to make it smooth, something like this,
smooth, corner smooth. So there is a modifier,
but this time, I want to explain
this Bbel tool. I need to select this edge. Then you can press
Control and B. Let me press Control and B. You can see it's
making it smooth. What I need to do, it's cutting it let me
in this direction. Control B, let me jom it. Control B and just move it here. Now it's making smooth,
the corner is smooth. But if you scroll your
mouse wheel here, something like this, it will cut into the so many portion. Scroll wheel or scroll
wheel or mouse, it will cut something like this. Then if I praise
the left button, it will finalize and if
I praise the button, it will reset the left
button to finalize. Yes. The table is round. Let me go to the object mode. Now here you can see this
table is a little bit round so this is
the tool Bel tool, but this time I'm
not going to do it Control G two, go to
the subject mode. That's perfect. My friend, I'm going to hide it and
then in the next video, we will model the bed. I'll met in the next video.
7. 3D Modeling of Bed: Soma friend in this video,
I'm going to model the bed. You can place your
bed in the room, ther you cannot place
it depend on you. But I think you should
learn how to model. I'm going to hide these things because you have
learned these things. For this, I'm going to
create a simple bed, not very hi fi bed. For it, I'm going
to again add up cube this time a cube and
enter into the edit mode. For entering, see
select this edit mode. Then you can select your model, this is the cube and
press Type button to intern edit mode
type this time. That's perfect. For it, I'm going to slide
this pace mode, slide upper face enable the move tool and just
move it downward. Press A, select everything and press to scale it and
I want to scale it in the X axis because
I'm in the front mode because minus Y here
in this direction. Press for the scale
and X for the X axis, and X. Something like this. I'm making it randomly. That's perfect. L table, I'm going to do the
same thing here. We need to cut it into the four persons and you
can do one more thing, you can add a cube
and just attach. But I think we need to cut it. I'm going to press
Controller here to add a loop cut and move my mouse
into the middle portion. Here you can move here. Left button and again, move it here and left
button to finalize. Again, I'm going to cut
it, Control left button, and again here, move it here. Left button. Now,
that's perfect. I'm not going to cut here
in this taxon as well. Go to this phase mode,
slide this phase, and press it and slack
this both phase, and we need to extrude
it in the GXS here, supress E and JD. It's automatically selected
the Jxx I'm not going to press JD again, xs. Yes. This is a simple bed
and I need the cana well. What I will do, I'm going
to select this face, press shift the three
faces, the top faces. This time, you can do
things, let me show you. I'm going to extrude this one, press E to stroud
it in the upside, something like this, and
then you can press to scale. Something like this.
Now it's scaled, but you can see the sharpness. How can we make it smooth? Select everything.
It's already selected. Then press Control and
B to make it smooth. Now it's smoothing. Let me show you right
click to release Control B to make it smooth,
something like this. But in your case, it could be showing that only two edges. You can scroll your wheel to
make it so many smoothness. Okay. Now, you can
see it's overlapping. Don't release your mouse
and press C, C to clamp. Now, it will clamp at the end. If you don't press C, then it will make
something like this. Press C to clamp and then
left button to finalize. Now, it's looking like this. What I did, let me see, I
press Control and B to bawl, and then C to clamp at the ending position,
something like this. That's perfect, my friend. We made the simple Okay. Bed, I'm going to
slide this one and little bit extrude
it on the top. Little bit extrude, little bit and press S
to scale it down. That's the simple bed. Go to object mode, and now it's looking
pretty perfect. Now, we can play some
pillow here in this area. But we are learning the simple
things because firstly, we should learn
the simple things. If you know these things, then you can download from the Blender kit or Sketch five if you are already
knowing these things. And you can jump directly
into the animation section. But I think you
should go one by one. If you are knowing these things, then play this video in
two x and simply watch it. If you're knowing these
things, then watch it, it will revise your concept and maybe you will learn
new things maybe, something like this C, you can press Control B and
C for the climb. Then this is new things
for some experienced guy. This is not a cube,
this is the bed. I'm going to double
quiz here and this is the bed. This
time, I'm going to hide. Okay. So save your project
and in the next video, we will make a book and this is a little
bit perfect video. For book here, you can see all the books are closed
in the reference image. Let me expand this one. Now I'm going to show
you one more thing. If you want to expand a
single viewport in screen, then you can press Control along with the space bar button. If I move my cursor here and
press Control and space bar, it will zoom it the whole. Again, you can press it back to previous or you can press
Control and Spacebar. You can do meet this area, this area, this area, this area. That's perfect. Here in the next video, we
model this books. My friend, I'll meet
in the next vdio
8. 3D Modeling of Book: So my friend in this video, I'm going to model my book. This is the simple book, so you know what I will do. Yes. Which model I will add? Go to side mess and which model or which mess is
needed for the book. Simply, it's cube. I'm going to add a cube because this cube
is very effective, I think we can model each
and everything with this. We can model a full
character with UBS. You are not believing us, but we can model this character using
this cube as Uh huh. I'm going to enter into the
edit mode and here this time, I'm going to select this pace, slide this pace and you can enable this move tool
and move it downward, but I'm going to show
you the shortcut. You can press G for the
moment and again G Jd xs. I'm going to press G.
Let me move G and for the axis and press A to select everything and to scale it down
and move it upward, G and on this person. I'm going to delete this one. Yes. This is looking
like a book, but this is in the
squared shape, but I need spartangle or shape. What I will do, let me
go into the front mode. This minus Y is the front mode. I'm in the front mode. I need
to you can go here minus Y, so be here to be
in the front mode. I need to scale it
down in the X press A and press A to
select everything, press to scale it and
X to scale it down. That's perfect. S and X. What I have praised is
for the scale and X for the XX. That's perfect. Now it's looking like a book, but I need pages as well. What I will do, my friend, you need to follow
it very precisely. Because I'm going to
create the pages. Tu something like this.
It's very flexible. What I need to do I need to cut this one into too many cuts. Yes. What I'm going to press control are
to add a cut here. Here, here, not here, just here because I'm going
to create the pages here, move your mouse here in
the middle portion of this loop or this age. Then scroll your mouse
wheel just too many times, then it will increase
the numbers. I'm going to make it randomly and press left
button to finalize. Again, it's asking
for the poison or left button anywhere finalize. Now, don't click anywhere
and this is the option, expand this one and
we cut it 22 times. You can make it anywhere. Okay, make it roundness of 20. Just don't click my friend
because this is important. Now, you can see
everything selected, but I don't need
this area as well. How can I diselect
only this area? Because this is the
back face back area. You can simply press
control and dislct this one Press control and
dislct something like this. Okay. Now we have three phases selected and
press E to extrude it. Do it very precisely
my friend because on extrude it very low,
something like this. Yes. Now, it's looking
like a book here. You can see the pages are out and it's looking
like a book. I'm going to the
object mode to see it, it's looking like a
book with the pages. And we can add the
colors as well, we can add the
poster side as well. But in this video, I'm
not going to cover it because I will cover it in the materials or the texturing area in
the textures book. But this time, I'm not
going to cover it. This is the book, so I'm
going to rename it the book. So here in this video,
you have learned, how can we cut it so many
portions or so many cuts, and then how can we extrude it? You are learning the new
things in each video. My friend keep watching, keep practicing, keep learning. I'll meet in the
next video by hide
9. 3D Modeling of Pencil: So my friend in this video, I'm going to model the
pencil and the pen. Here you can see the pens, but I need a pencil
as well because we need to create a sketch. I'm going to add a simple
simply hide your book, and gods add mass, and what we need to add. For making a pencil or pen. We need a simple slander, this depend a cube. Even you can add a cube and
you can model a pencil. But in this video, we are
going to use this slander. Simply edit what I need to do is scale it because
this is very high. I think the thickness is
very high. That's perfect. After scaling, just enter into the edit mode by
pressing tab and select this face mode and select this pace and we need to
extrude it little bit upside. I'm going to press
E to extrude it. And again, I need to slide the bottom face and extrude it till here. I
think that's perfect. Extrude it more till here only. You can see that
distance between the last loop and this
newly created loop. What you need to do, select
the bottom face only and press S to scale it down,
something like this. Scale it down till here. Now I'm going to one
more thing do it, Control G and do if I select this one and move my mouse here a
little bit distance, move my mouse here,
then press to scale it. If I move my mouse
here and then press, then it's looking like a game
move your cursor away from this area and press to just move it very
perfectly, scale it down. Then press E stud and
press to scale it down. My friend, I know
you are learning. E along with S, very powerful. Yes, you had w. E, along with the S is very
powerful, my friend, E for the stron and
S for the scaling, you will model a
montana as well. Here we modeled a simple pencil. I think we need to expand
it from the front mode. I'm going to press E to expand. Because I need a
little longer pencil, something like this.
Again, press extrude. And scale it strude and
then T scale or down scale, maybe something like this. A simple pencil. I'm going
to in the object mode. It's the simple pencil. Now I'm going to make
this pain as well. What I will do simply press
ship D to duplicate it, ship D to duplicate and right click to relege
on the same position. This time, I'm going to select the pencil the slender
is the pencil, just enable the move tool
and move it in the X axis, and I'm going to
rename it the pencil. For the pen, we need to
create a cap for it. Here, you can see
this is the cap. How can we create the cap? Let me show you slab this
slender one or we are going to make this pen and just intern the
added mode, my friend. This time, how can
we model the cap? Set very precisely, my friend. For the cap, we need to
hide this area, this area. For it, I'm in the
phase lexer mode. If you select a pace, let
me jom it very precisely. Yes, I'm selecting this phase, but I want to select
the whole loop, this whole circular loop, then how can I select
the whole circular loop? Simply you need to
praise two times here. In this line, this loop, you can praise two times here in this black loop to select
this one. This loop. I'm the phase mode,
select one and just move your mouse here and press two times here to
select the whole loop. And if you're using
the older version or Blender and if this double
click option is not working, my friend, then what you can do, simply press ld button,
this ld button, and then select a loop, ge loop, this a loop, then it
will select everything. But this time it's not
working in my new version. If I press two times
in this corner, it will select the whole loop. Then what I will do, I
will simply duplicate it. Press hit D to duplicate it and right click to relege it.
That's perfect, my friend. And then I'm going
to extrude it. If I press E, then it will extrude
something like this. Right click to relege and
undo it do Control G to undo. And what I need to do, press L and D to you will
get so many options here. This time, I'm going
to choose this option, extrude faces along normals. Normals are the perpendicular, 90 degrees perpendicular
and we were using this E, but this time I'm going to use these extrude faces
along normals. Press this one and move
your mouse little bit. Thickness. Now we got some
thickness here you can see. Now this time, let me zoom it. This time, I'm going
to select these faces. Then we will extrude it. For it, you can press this one. You can select this one and just press here in the loop
to select the whole loop. Then we are going to
press E to stroud. I think it will cover the area. Yes. Jom it and
what I need to do, I want to fill the
inner portion. This time, I need to enter into the age mode and
diselect everything by pressing L A or you can press anywhere in
the empty portion. I want to select this inner
loop, how can we do it? My friend teach me or how can
I select the inner portion? Simply, you can select a simple
edge loop and just press two times A to select the
whole loop. I want to fill it. I want to fill it the
shortcut of the filling it F, press F to fill it. Now, that's perfect. Now I'm
going to create this one. This is simply select
the selection mode. I want to select a single phase, and I'm going to extrude it and press G G
to move it here. Just move it here randomly. And if you are not able to move, just enable this
move tool and move it in the GX
something like this. Move it a little bit more. Now you can see the sharpness. This is very sharp from the end. What you can do,
select this one. Not good is edge
loop or geon mode, slide this edge and
press Control B to Bb and you can increase
the loops as well. I'm going to increase it little bit using my scroll wheel. That's perfect. Go
to the object mode. This is your pen, my friend. Slide this one and
rename it the pen. I'm going to hide the pencil and the pen as well and
save your project. Because in the next video, I'm going to create
the steady lamp. Let me know we need
study lamps or not. We don't need we need a clock. We can design a clock as well. I'm not going to create
that we can create the study lamp and
this clock as well. I will create the both thing, study lamp and the next vdio
I will create the clock as well off clock because we will learn so many things while modeling this
clock as well, so we need this one. I will meet in the next do, my
10. 3D Modeling of StudyLamp: So my friend in this video, I'm going to model I
model the study lamp. This is here, I missed the previous video.
This is the study lamp. I'm going to model for I don't
need any reference image. For it, I'm going
to start with what I'm going to start
with the base. So for base, I need a UVS pair. Simply add a UVSpare
for the base, and this time I'm
entering the edit mode, simply enter into the edit mode. And I need to delete
the half person. If you select a half person,
something like this, while having the edge lobe or
edge mode or the face mode, then it will select only
with the visib one. The back person
are not selected. How can you do it? Simply praise this minus Y button or press the num pad one button to enter into the front
orthographic front mode. Simply Zoom it here
in the Blender, we have XR mode edge well,
something like this. This is the X ray mode, the St cat and Jad. If I enable this XR mode, now you can see the back
and front in a single time. It will simply show you each and everything inside this spare. I'm going to this
paselec mode here, this is the paselect mode and I want to select the half
completely half phase. You can just select
something like this, halfas not the tophace. Let this one edge only and press X to delete
the whole faces. That's perfect, my friend. Now disable this Xray mode
and where is this one here. Now let me choose
this selection mode. Select a single edge, and I want to select
the whole loop. What I can do if I select a single edge and
press two times here, it will select the whole
loop and I want to fill it. Press F to fill it,
it's the simple work. Now for it, I'm going to I'm going to here
in the object mode, you can add things, you can add things in the
edit mode edge well. You can go add and you will
get some options of adding, not the lots of options here. We can add things here, but let me show you the concept. If you add things or messages
while having the edit mode, then it will automatically
join with the base mess. If I add any cylinder, then it will automatically be joined or added with the spare. It will not create
a separate object. Okay. If you want to create
the separate object, then you can add objects
in the object mode, but I'm going to add it
while having the edit mode. The edit mode, go to
add and this time, I'm going to add slender. This time, I'm going to press S to scale it down,
something like this. I know this is not visible, so move it a little bit upward. By the way, if you
have deselected something like this,
how can you select it? There is no any option
of selecting it. There is the concept of
L. This is the link. I move my cursor
here and press L, then it will select
the link one. If I deselect it here by pressing left button
here and press L, then it will select this one. If I accidentally diselect it, press L to select it, then enable the move to move it. I need to scale it upward. I think I need to scale
it a little bit down. Move it here, now
it's successfully fitted and you can
extrude it as well. There are lots of options of
creating a single things. Good phasxmde like this phase. By the way, I'm not going to extrude it. I'm
going to move it. Simply enable this mode tool
and go to the front mode. Front mode minus Y
is the front mode. I praise this minus Y. Simple move it here. And I need this round. Let me draw it by the notation. I need this roundness, while having the front mode, I draw, draw it. For it sled this upper face and you will get an option here. This is the spin
therein any sort cat. I think there is shortcut,
but I'm not going to use it. Simply enable this spin tool which directon we
are going to rotate, I need to rotate
in minus Y dixon huge Y direxon and here it's
sewing the controllers here. Here you can rotate it
right clctor release. By mistakenly, I
pressed left button. Control G two and I want to
control this one from here. It is simply control with
the cursor, three D cursor. You can change the position of the cursor by pressing
shipped button, shipped button along with the
right button of your mouse. Shipped button along with the
right button of your mouse. This is the spin shipped and along with the button
to change the position. I want to place it here maybe. Here or something like here. Yes. Because it will create
a circle here you can see. Select this plus something
like this. Yes, my friend. This is a little bit triky but I'm explaining you in deep. What you need to do change
this position anywhere. If I move it here
and extrude it, then it will reflect from here. If I move it here, then it will reflect from here. You
need to change it. Now previously revash this video again from the previous
1 minute, I think. That's perfect. Now I need
this roundness dual again. What I will do simply go to this select box and I
want to select this area. Press L to select this one and press D ship D to duplicate
and move it here. And again, rotate it little
bit press G to rotate it. Yes. Now, let me show you
it's looking like Wow, means I need to select this face and press
to scale it down. Yes, that's perfect. This
is simple, you can say, now what I'm going to do, I'm going to this edge mode, sled this simple
edge, let me zoom. Sled this simple edge, press two times to select
the whole loop and press Control B to bow a little bit and
decrease the numbers. By two, decrease the
numbers by two only. This is the two left
button to finalize. Then I'm going to select the phase mode select
this whole loop. Press here mouse and
select the whole loop and press LTE and then select
along with normals. Something like this. This is
a little bit designing here. You can see this is the desint. Save it. That's perfect. Even you can make this
area a little bit thicker. Select this one,
press to scale it. No, that's perfect. My friend, we created this study lamp. I'm going to rename it this
is the lamp. Not the Lampo. Now we need to
create alarm clock and this is the very EG option. For it, you need to change this cursor to
this world origin. This is the three D
cursor, my friend. This is the three D
cursor and this area, this one is the world origin.
This is the world origin. We need to change this three
cursor to the world origin. Press shipped and
a shift along with a button here shipped and you
will get so many options. The cursor to the world
origin is the best option. The cursory is the world origin. That's perfect. Save your
project and limit in the next
11. 3D Modeling of Clock: So in this video, I'm going
to create this alarm glock. For it, what should I add? Here, you can see
the alarm clock. What should I add? Let
me show you the options. There are lots of options, which message perfect to create this alarm clock and I'm going to show you
this is this linda. I'm going to add a
linda and we need to rotate it because here
this pace is showing here. I'm going to have the
front mode firstly. This is the front mode minus Y. I need to rotate
in the Y axis. I'm going to hear
in the object mode. So you can rotation 90. You can press simply at 90
or you can press ry90 90. Both are same. Scale
it in the X axis, S and X to scale
it in the X axis. The thickness of the alarm
clock is perfect here. The thickness is 2.02. Five, one, five. You
can simply enter this amount the data to
get the same result. Now this time I'm entering
to the edit mode, this time I'm going to
create the x for the x, you need to go to phase mode, select this phase down phase, and collect this
phase not this face. This phase, one, two, three, four, and this phase. You need to leave four faces and then select the fifth one. Leave the four faces
between and select the 21. Again, I'm going to extrude it. You can simply press
E or extrude it. E or extrude it and S to scale. Now here you can see
this is not flat. This is not flat. So how
can we make it flat? If I scale it in the G JD is, you can press S Jad. You can move it. Now it's
looking like a flat. A Jad and press zero. No, it's flat. S and JD and zero. That's opposite icon. Now, I'm going to create the inner face.
Slide this phase. Now, this is the best time to teach you the insert phases. We learned extrude
bewel, loop cut, knife, spin, but we
didn't learn the insert. If I press E, then it
will extrude it outside. If I press I, then
select this space. I I press I, then it will insert downward,
something like this, simply press I to insert and
E to extrude If I press E, then extrude it little bit here. Something like this. Now,
what I need to create here, this time you can create
this one as well. Here this is I
think the stopper. For it, let me choose or add any selected things or
best suitable things. I think the UV pare and
you can add the cone. I'm going to add the UV
spare, add a U spare, press to scale it down
and move it upside. Move it here and scale it. I'm going to enter
into the front mode, but the front mode here
in this direction. We need to enter into
the which mode is place your he and press
this one minus X in my case because this
is the front mode for this here minus X. In my case, in your case, it may be different. Press R to rotate this one, press G to move it here
and I'm going to enable the Xm mode because we need to delete the bottom of things. Enable this XR mode, now you can see the faces. I'm going to select this
one but here you can see, I'm not able to select only the UVs spare,
how can we do it? It's a little bit tricky. I'm not going to delete
these things, I think, because this is a
little bit complex, let me, both are selected. Perfect. Minus X to enter, press L to select this one and press C to D
and place it here. Again, press R to rotate it. G to move it here. Press L and G.
Diselect everything. Press L and press G here. Now, it's looking like a Dimon. Yes. Now this time, I'm going to create
this upper one. I'm going to add
a simple slender. Add a simple slender, press to scale it
and move it upside, press to scale it,
to scale it more. Move it here. I'm going to
extrude the upper face, select the upper face, and
just move it a little bit. And then press E to
extrude to scale, E to extrude, again, E to extrude and to scale. Simply something like this. Now go to this object
mode and save it. What? This is the
alarm clock clock. That's perfect. We have
created each and everything, I think we need to rotate
in the front mode. This is the minus
front, rotate R Jaxs. This is the -92 naught, this is the -90. That's perfect. H this alarm clock or clock, hide this one as
well, not pull hide, press this one or press
T to hide and anhid. Now in the next videos, we are going to start with the materials and
the texturing and these are a little bit complex for the newers or beg iners. That's why I want to teach you at the
last of the sections. This is the material
and texturing. Then I will add materials or the textures for
the eight models. Then we will start
creating the park scene. I'll meet in the next video, my
12. Basics of Materials: So now this time is to learn about the materials
and the texturing. This video is all about the basics of material and
the texturing because we have modeled all the
required like bed, books, chair, and till table. In this video, we need to learn the materials and texturing. I'm seeing materials
and texturing. What are the difference between the materials and the texturing? Both are two different things
materials and texturing. Materials simply add colors and change the materials
like the cotton materials, like the plastic material, like the glass material. These are things
are the materials, change the roughness.
These are the materials. But the texture texturing, like the wooden texture, like the marble texture, like the concrete texture. These are the textures. Okay. Both are different. These are simply colors, including the
roughness and you can say the plastic
glass, these things. Texturing means simply add
an image, add an image. Add an image of the wood of the concrete,
something like this. So firstly, I'm going
to add a cube here. I'm going to add a simple
cube to explain everything. I'm in the solid mode. Here the solid mode,
this is the solid mode, this is the material mode, and this is the
final random mode. To see its material, you need to go to
this material mode. I'm going to this material mode. After clicking to this material, you can see this cube
is now white in color. In each direction and
each faces are white. Okay, these are a little
bit darker because of the sido and you can say
this is completely white. In Blender, everything is white, so you need to give color. So it's white, how can
you give the color? Firstly select this cube
and here expand this menu. This is the properties menu, just expand it and here
you can see this is the property menu at the bottom side you will get this material
properties. You can see. Let me down. And you can see this is the
material properties. From here, you can
get the materials. Select your cube, go to this material
properties and here you will get this new icon. New icon means here you
can see if I over here, it's showing add a new material. I want to add a new material, so I'm going to praise
here new and you can see the new material has
been successfully added. Now it's only the material,
not the texturing. Texturing means adding
the wood materials or wood texture,
marble texturing. These are simply materials.
Don't be confused. And here it's showing
the base color. Base color is white. By default, base color is white, you
can change the color. I'm going to create
here, click here and you can change any color this line. Here in the Blender, Blender
five something changed. You can simply rotate
the wheel to change it. You will get this hue button, even you can change it, but you need to give some value. Firstly, increase
the saturation. Now you can rotate the
wheel from the hue. I'm going to give any color, something like this lo this
low something like this. If you want to decrease
here the darkness, then you will get
this button here, simply drag it and here you can see this
value is changing. You can change the darkness
from this value as well. Now, I want to make it
something like this. Okay now you learned how to add materials in a cube or
in any type of object. If you add any type of mess, you can give material
similar to it. Now I'm going to
show you how can you adjust these settings?
Select your cube. Because if you dis
select your cube, sometimes it will disappear. Select your cube and
here you can pin it. If you don't want to disappear,
then you can pin it. I will show you the same
material again and again. But I don't want to pin it because it will
create a tissue. Slide your cube and here
it's doing the metallic. Metallic means simply if you
make it here right side, it will change
itself like a metal. Here you can see it's
looking like a metal, iron metal or maybe steel metal. It's looking like a metal. I'm going to paste
maybe 0.6 is perfect. Now it's roughness value. If you make it
zero, then it will be very smoothly
where you can see it's very reflective surface because the roughness
is pretty low. If you make it roughness one, then you can say the very rough
object, there is no sign. I'm going to make it 0.2. Okay. Just you can enter
the value as well. Press one time and 0.2. Yes. Now here's the IR value. IR means the
internal reflection. It's the reflexion value. If you make it one, then it's less reflective. If you increase the value, it will very reflective. Here you can see,
it's very reflective. This is the reflective value and the Alpha is
the transparency. If you make it maybe half, then it's transparent
from the inside. Here you can see it
transparency value. I'm going to revise you again. Base color, what
is the base cross? Simply, you can change the
color from the base color. Metallic, you can make it
metallic and the roughness, you can increase or decrease
the roughness value. IR means the reflection value, you can increase or decrease
the reflection value. Alpha means the transparency, you can increase or decrease
the transparency value. Now here the normalcy is not
necessary for this time, so I'm not going to explain it. Now here, you need to learn the emisson you will
get this emison expanded, and here it's showing
the strength value. If you increase the emission, means it will be luminous. Means it will something
act like a light. If I increase it, it will act
like a light light source. You can change the color, but I want to place the same color simply press your mouse once
drag it and drop it here. Okay. Now, it's
looking very similar. But due to the emission, it's producing these lights, and that's why it's looking
like something white. So I'm going to make it
the value before zero. So move your mouse here and
press backspace button. And here, press backspace
button to releg it. Here, nothing to show you. This is the material. Now I'm going to
delete this material because we have changed
so many settings. Even you can see
the preview here. It's showing the
preview in the cube. It's showing the
final ender preview. It will show you the
final Render preview. I don't need this preview. I'm going to delete
this material. You can press this minus button and this material
will be deleted here. This material is deleted. Now I'm going to
create a new material because I want to teach
you something new. Select this cube, and I'm going to create a new
material and new material. This material has been
successfully assigned to it. Okay? This is the
material 02 because previously it was
the material one, it was the material one. That's why it's renamed
it material 002. Now here the same
settings are displaying. But these times if you
change the base color, if you change the base color, it's changing from each faces. It changes each pass, but I want to change one by one. I want to put the red
color on the top, black color on the side, and the green color on this
side, something like this. How can you add so many
materials on a single mess? This is a single mess
cube is a single mess the it's not splitted
on so many pass. It is a single joint mess. How can you add so many
materials on a single mess? This is a little bit tricky,
you need to learn it, select your cube, and for this, how can you select these faces? You need to go to
the edit mode to select these faces. I
don't know this panel. You need to go to this edit
mode to select the faces. I'm going to this edit mode, select this cube and go to this edit mode to
select the faces. Which phase do you
want to select? I want to keep the
black color on the top, so I'm going to select
this top color. I'm in the phase select mode. That's why I'm able to
select this top side. I'm going to this
lagged box and go to the paselexonTp pace here you need to create a new
material lot for this phase. In the edit mode, you can
create so many materials in a single maze and you can assign them but in
the object mode, there is no any
option of assigning. You need to go to
this edit mode, select the upper
phase and create a new material and
then assign this. Then again, create
a new material. Now, you can keep the
name here black top. This is the black top and give the color of the
black, simply drag it. This is black color. Similarly, you can select
this pace and create a new material and
again assign it, again, create new material, and this is the red which side I
don't know the side, so I'm not going
to give the side. This time, I'm going
to make it red. Similarly, you can
select this one, create a new material,
assign it, and again, create a new materials
here, and this time, I'm going to make it the green color and I'm going to
make it the green color. Similarly, you can
make for the all pass. But here I want to
explain you these things. That's why I added this video. This is the basics
of material in a single material
in the single mess, this is the cube, this is the single cube, and you can add so
many materials in a single cube after
adding this lot. This is the slot.
This is the lot. This is this lot, and
this is the material. You can add so many
slot in a single mess. Now that's perfect
for this video, I think rewash this video because this is
the learning page and you should
learn these things again because this is a little bit confusing
for the beginners because you are the object mode and there is no new
button of assign. But when you enter into the dit mode while
selecting this cube, there is a button of assign, creating a new slot, new material and assign
it. That's perfect. I'm going to show you
how can you deassign it. Here is a button of assign, how can you dessign it? So if you want to
change the color here, this is the black color and
if you select anything, it will show you the slots. This is the black
color, but I want to assign it to the green color. Simply select this green
color and assign it. It will be assigned in the green and de assigned
from the black top. I'm going to undo it. So you
can do something like this. If you want to know where the blacktop
select the blacktop, and you will get this
buttons like this, it will show you this
is the selected pace. I'm going to this object
model and this is the basics of material. Now you can increase the metallic, decrease
the roughness. You can change the setting
now well. That's perfect. Now I'll meet in the next.
13. Basics of Texturing: Now in this video, I'm going to explain you the
basics of texturing. In the previous video, we
learned the basic of material, but in this video, I'm going to show you the basics
of texturing. I'm going to delete this
cube because I don't need this and I'm going to
again add a new cube, the new cube has been added. This time, I want to
add the wooden texture. Because if you give
the wood color, then it will simply
the brown color. But I want to give the texture. For it, you need to download
an image of the wood. I'm going to this browser and search for the wood texture. Search here wood
or wooden texture. It's showing me
the wooden texture because I already search it. Search the wooden texture and
you will get so many images here and you can use any of these images because
all of these are similar. There is no any option
of copyright claims. But here is the
option of polyhn. This is the website
from this website, you can download the so
many texture freely. This is the polyhven another
website this is a pre peak. You can download some images
free and some are the paid. Here another website
is text.com. You can download the texture
from this website as well. There are lots of websites, some are paid, some are
free, you can use it. But this time, I'm going to
this image simple image. Which image I place on the cube. I'm going to place this image, and this is from the Peri peak. Here I'm going to press
this varied button to it. And it's showing me so
many images at a time. Some are the paid
and some are free. You can see this is
the King button. Here it's showing me the king. That's why it's paid. This is the paid, this is
premium, that's why it's paid. I'm going to download this one. You can download this image from the resource section
of this video. You can press here this dot and here I'm going to
download it large, not the original large. If you press the
download button, it will downloaded
from the G file, so I don't want to
download from the G file. I already downloaded. That's why it's
swing with one here. I'm going to minimize
it and select this cube, select this cube, and here this time
for the material, you can adjust the
material from this panel. But for the image texture, for the texturing, you need
to go to this another panel. You can do the same thing here, but it's a little
bit complicated. You need to go to another panel. This is called the
shading panel here, okay. This is the shading panel
here. It's not visable. If it is not vis in PC, then you simply scroll your middle mouse here
and you can scroll it. I'm going to this sading panel. No, it's showing
me another panel. This panel is only the texturing
or the material purpose. It will be used only for the texturing and the
material purpose. Here I'm going to show
you the material. Both are same, exactly
both are same. Here if you praise the new, it will create new material. If you praise new, it will
create a new material. I'm going to create a new here both side created a
new material, okay. This is a little bit complex, please watch this video very carefully and patentily I will teach you each
and everything. Now, it has created a material. This principle BSDF,
the settings are exactly same that we watched. Both are exactly same. What is this and what is this? This is the node,
NOD, this is node. Let me show this is node, you can see, this is the node. And here, this is left node, this is the final output node. How it works, it works
from the left to right. It works from the left to right. It takes input from
the lab again, passes to this one. This input will be
passed on here, then here and the last there
will be a final output. It works from the left to right. This is the final and this is the material principle BSDF. Now, I'm going to show you
how can you add an image. From this base color, from this base colo you can simply change the color of it. Simply change the color of it. But I don't want to
change the color. I want to add an image. How can you do it? Simply
prey Shift A here, Shift A and search here. Search here, or
even you can go to the ad texture and you
will get image texture. Okay. Image texture,
simply add it. Even you can press
A and search image texture image texture
or the third option, first option is simply add, go to this texture and
search the image texture. Second option, press
sit A, search here. And third option, if it
is working in your PC, I don't know, press F three. F three, it will simply
open the search box. F three, you can
use it anywhere. You can use it anywhere. I'm going to press here and image search here
and add it now, where do you need to
plug this image texture. Here it's showing me the
ocular here is the ocular. Simply place this
wire to this socket. No, it's turned into the black
black means it's showing me that there is no any
image loaded on this node. You need to open an
image on this node. Simply press this open button and load the downloaded image. It's on the downloaded
folder and I have this image. I'm
going to open it. Now here successfully, we have loaded this image on this cube. This is the basic of texturing. Now, if you want to add another image on this
side on this side, so you need to
create a new slot. This is sewing with a slot. You can create
from here as well, and you can create from here
under the material section. You can create a new slot here, new slot, but you need
to go to this edit mode. And select any phase from
this phase select mode and select this
nicleit creator slot, assign it and create a new
material. Now both are same. Again, add image texture here, a search image texture. Again, put this color
into the base color, open this one and add image. I'm going to add this image. Okay. An image, it's died, but the size is pretty high. In this video, I'm not
going to explain you how can you adjust this sige. I will explain you in
another videos maybe. This is simply about how
can you add the textures. Both are same, but
little bit complex, I'm going to this layout more. The little bit complex
is that these lots, how can you make this lots? How can you assign the
faces on these lots? This is a little bit triky. So that's perfect.
Please practice this one maybe two
times, three times, four times because this
is a little bit complex, creating a slot assigning
it in the edit mode. You need to keep in mind
that you can assign it only having in the edit mode. That's perfect for
the texturing. Now I'll meet in the next
video and from the next video, we will start texturing our
models. That's perfect.
14. Adding Texture on Chair and Table: So in this video, I'm going to add the texture on the table. For this, I'm going to delete this cube because I don't need. Here on the left side
on the outliner, you need to expand this
asset and enable the chair. It's hidden. That's
why I hide it. Now, select your
chair and simply we add an image texture
of the wood. We are not going to do anything because we have
downloaded this wooden texture, you can download it from
the resource section, okay. Of this video asull or
download it from the Internet. I'm going to add this one. Select your hair and you can do it from here asual but
I'm going to this Sadara. Good Sadara, create a new material
after selecting this hair, and here we need to
add an image texture. Shift A search image texture. And open the image
of this one and simply open it and match this
color to the base color. It's successfully added. You don't need to do anything, but is the problem. I think in this video,
we need to solve it. The problem is this is stretching and why
it's stretching. My friend, it's stretching
because we have extruded it. This is not the normal piece. We have extruded it while we
were developing this tea. Simply we selected it
press E to extrude, that's why it's stretched.
How can you solve it? So you need to after adding
materials or texture, you need to go to this
UV editing panel here. This time, it's showing
me the UV editing panels. Even you can solve
here edge well, I'm going to edit
mode to solve it. Select this chair,
go to edit mode while having the ding Adell. Go to edit mode,
press A to select all the faces. I'm
in the phase mode. That's why I'm saying
all the faces and you can press or here, you need to go to UV editing. The st cut is But Blender often changes this
one, often changes this one. Previously it was
simply unwrapped, but here this time Blender is
sewing unwrap angle based. Both of the settings
are completely same, but the name may be changed. This time, I'm going
to unwrap angle based. It's unwrapped, but you can see the stretching
is not perfect. So press A this
time I'm going to choose this smart UV
project and unwrap it. Now it's smartly and
wrapped it perfectly. But in this video, I'm
not going to deep. What is the unwrapping? Simply, you can understand
that if you're in a gift box, you unwrap it with the plastic. That's why it's an image
and unwrapping wrapping, we are wrapping this
chair with this image. That's why you
need to unwrap it. You need to unwrap it and
it will smartly unwrap it. Simply you can understand
something like this. I'm going to layout
and we have added the texture to this tier. If you want to make it
a little bit shiny, then you need to reduce the
roughness, the roughness. But this time you can't change
the base color because we have added the base color
with the image texture. You can change the image
texture from here as well, but I'm not going to do it. Simply decrease the roughness, maybe here and it's
looking something like this, very
reflective surface. Maybe make it 0.2,
that's perfect. Okay. Now here, the surface is
very sharp from the end. You can add the subdivision
surface modifier to make the smooth. I'm going to this object mode. Select the modifier here, go to this modifier panel, add modifiers, even
you can search, you can generate you will get the subdivision
surface modifier. Here from the logo, you can see it will make the
square to the circle means simply it's
the best solution for the very sharp surface. Applied now it has changed the surface completely.
Here you can see. You can increase or decrease it and here you can see it's
looking something like this. You don't need to increase
it very high because it's taking the
GP or CPU memory, so I don't need this one, okay? For this this year
and you need to go to this edit mode to
retain the shape. The edit mode, it's showing
with the shape here, but it is now changed
because of this modifier. Press A to select all the faces. I'm in the face select mode. Press N to open this, go to this item panel
here on the top side, and here you will get
this mean increase, press shift and simply
drag it on the right side. And I think it's perfect. Here, it's 0.5 is perfect. Now, press to hide this one and go to this
object mode again. Now it's a little bit perfect. We made it. That's good. Now I'm going to do the same
thing on the table as well. Here the table, I'm going to sled this table and move it on this X axis after
enabling this move tool. And if you want to copy the
same material on the table, how can you copy
the same material? There are two options. Firstly, link the material, link the material,
the sort cut ing, control, plus L.
Control plus is the L, and another option is going to the material section and
I'm going to show you. Firstly, let me delete it. Yes. Going to the material sector section
after selecting this table, go to this material section, and here you don't need
to create a new material. Simply if you have created, then don't delete it. Simply press this
one and you will get so many materials
that we have created. Which material is
applied on this chair, simply select this chair and rename this materials
the chair material. Chair wood material
that's renamed. Select your table, go to this here and search
for the chair rod. This is the had the same
material has been applied Okay. Same material has
been applied on it. You don't need to
go to reading Eater again and select this
table and again, add the image texture. You don't need to do it
because you have linked it. How do you know how many
times it is linked? Here you can see it's
sewing with a number. This wooden material, a
wood material is linked with two objects.
It's sewing the two. Okay if you change the value, it will affect both of these. It will affect both of these. If you do not want to
affect both of these, then you need to press the two. Press these two to make it solo. It's now the changed. Now you can change it.
Uh Okay. That's perfect. But here you can see this is the stretching issue.
How can you solve it? Go to this edit mode, press A to select
everything and UV and this time Asmat V project and
unwrap it solved now, how can you solve this
very sharp sharpness? Simply add modifier,
add modifier, but I think you can't add modifier while
having the edit mode. Maybe you can add, but
you can't delete it, generate and subdivision
surface applied, make it to now press N, I increase the mean increase. Maybe this time,
it's perfect 0.6. Let me go to this
object mode to see it. It's good looking perfect. Yes. Now, this time, I'm going to enable this
bed and this table, move in the X, X G and X. And this time, I'm
going to slide this bed and it's a single object. Which materials would I add
on the bed? I don't know. I'm going to add
the simple color, you can add the simple color or maybe the materials to it. I will do it in the next video because I need to think it.
15. Adding Texture on Bed and Book: So it's time to
give the material to this bed or maybe
texturing to this bed. Let's start and I'm
going to dip down into this materialing
that I have explained to you in the previous videos that we need to create the slots to add one
or more material, more than one material
in a single mess. This is a single mess. This
is not a separated mess, so we need to create
so many slots. So I'm going to
start and this time, I'm not going to add
any texture this time, I will add one
texture to explain. But this time, I will
add materials to it. Sled this bed and enter into the edit mode
by pressing Tab. You can press Tab button, even you can go to
this edit mode here. Okay. So this time, I'm going to do one thing. I'm going to create
the material. So go to this material here, on the bottom side, you will get this
material section and create a new material
for the full bed. This is material for the
full bed and I'm going to this is all material or
complete material, all. I'm going to rename it all. I'm going to create another material slot this material slot create
a new material and this material salt is for the side bed This is
for the side and bed. We will select some
faces and assign to it. Now, slat this pace, press shift to
select more faces. Select this phase
shift, sled this pace. Space, this space,
ship this space. Again, this space
and this space. I have selected this
amount of faces. Now I'm going to assign these faces on the
side bed. Assign this. Now this time it's assigned, so I'm going to
change the color. Maybe I need some darker color, dark brown color, maybe okay. Here I'm going to
make it a little dark, something like this. That's perfect. Now I'm going to create a new material slot. I get new material,
and this time, I'm going to select this one, pre shift select this one, this one, this time, I will select the side sides pre shift and select this one, pre shift and select all
of this. That's perfect. I have selected all
of this. Now going into this one and assign it. This is the top side. Maybe you can say this is
the top and bottom top side. I'm giving the name randomly. Now, this may be the random color you can
give the random color. Okay. It's a little bit
different from the bottom one. I'm going to select
this one again and change the color maybe
this one. That's perfect. Now I'm going to
change the color for the top side,
select the top side. This is the top. Select the
top side and this time, I'm going to change the color. For it, I'm going to
create a new slot, again, new slot and assign it. This is the top side. This
is the top. That's perfect. Now I'm going to change
the color of this top, maybe something like this
and deep maybe deep. I'm going, this is
the basic color. Even you can change
the top color. It's not perfect, I think. Now that I think it's
good. Now, that's perfect. Even you can add textures to it. This is the side bed, so you can give the texture
instead of this material. I'm using the material, but you can give
the texture to it, this side. How can you do it? At the side bed and you need to assign the same
material of the ha, ha assign the same material, it's looking
something like this. You can assign from here
at that share this side. But it's stretched. What you can do I'm
in the edit mode, suppress A to select
everything this told this UV unwrap unwrap
it a smart UV. A smart UV project
and unwrap it. Now it's looking pretty perfect. Now it's looking like a bed. I'm going to the object
mode and make it side because I'm going to
give the materials. These things will not
visible on the camera. This is the background models. I'm going to give the
texturing to this book, select this book and
you need to go to this view and here you will
get the frame selected. The shortcut is
numbed delete button. Numbered dot button,
even you can say the dot button or
the delete button in the numbered sexon
numbered sexon beside the inter button, just press the dot button. Even you can use this
one, it's focused. Okay. Now I'm going to
give the material to it. It's not looking perfect here, go to the solid mode and
check where the pages. This side is the pages. This is the top side and this
is the bottom side. I will attach an image to it. So for it, I need to
download an image, but I have already
downloaded the image. So let me show you. I'm going to show you the
downloaded image. I have downloaded image
then the download folder. I have used this image in
the previous projects. You can see our book will
look something like this, something like this.
Here is the image. Let me search for the
image. This is the image. I'm going to use. You
can use any image. You can use any image.
That's perfect. For it, I'm going to download
so how can you download. Here in the Internet, you can search book cover. And go to the CMS section here and you will get
so many books cover. You can assign one,
this one, this one. Any of this here I'm going
to make the book cover of novel and you will
get so many novels. I have downloaded
from this image, I downloaded this image. Simply open any of
this, select this one. Right click and you will
get an option here, image, save image edge,
and simply save it. This time, I'm not
going to save it again because I have
downloaded this image. I'm going to cut it
and pitched it here because I will give
you this image in the resource
section of this video. Simply download
it. Okay. Now open your book and go to select
your book and go edit mode. This time, I'm in the edit mode, so select your book and go to this material and
create a new material, new material. That's perfect. This is the base main material, so I'm not going to
disturb this material. I'm going to create a new slot. New and this time, I want
to assign this top side. Select the top side, then select the newly created
material slot and assign it. This is the top side. Top side of the book.
Now, what you need to do, you need to assign
an image to it. You need to assign an image. For it, I'm going to the
Cedar editor because I need these nodes and zoom this book by pressing
numbed delete button. This time I need
an image texture, press shot A and search
for the image texture. And again, connect to it. That's why I have explained these things in the
previous videos. Now, this time I'm going
to open this image. Download it from the resource
section with this video. But here you can see, my friend, this is a little bit not fair because our book image is
not purplely attached. It's attached, but you can see the scaling is not perfect. What you can do, I'm going
to sled the upper face UV and I'm going to smartly unwrap it and check whether
it will sign or not. It's assigned but not perfect. What I will do, you go to UV and
wrap angle waste, so you can see it's
purply assigned. But in your case, if
it is not assigned, what you can do, I'm going
to UV Editing panel. This is a little bit tricky and this is a little
bit advanced, so you need to see it carefully. So here I have attached this image to the
penciple BHDF and then select the upper
face and unwrap it by angle based by
smart UV project, and you can unwrap it by
the cue projection edge well and check whether it
is sewing perfectly or not. In my case, it's not
sewing perfectly. So what I will do here, let me check project
from view edge well. I'm going to the Tv View mode by pressing this JD button here. Press the JD button, going in the tov
view, this time, let the upper face go to UV
and select project film view. It's not working, my friend. If it is not working in 99.9%
times it will not work. Go to this UV Editing panel. What is UV Editing panel?
I will explain to you. Go to the UV Editing
panel and this time and this is the book, but this is showing
me in the solid view. I need to go to this
material mode here. So now it's sewing perfectly. Here in the left
panel, it's the two D. Let me explain you these things. This is the two D, and this
is our three D viewport. This viewport is three
D. What you need to do we simply unwrapped. This is the unwrapping.
This is the three D, unwrapping in the two D figure. Firstly, press this button. Because it is showing
all the sides. Simply press this button here. It will only show
the selected things. If you selet these things, it will show you
these things as well. Slat the front face and this
will show you this image. If this image is
not visual here, then scroll your
mouse on the top side here and go to this image. Here and select your image. This is the 11 dot JPG. Select this one and select
this upper face, it's swing. What you need to do here again, scroll this and this
is the vertex t mode, this is the a select mode, and this is the phase Lt mode. You need to select a vertex. Select this vertex,
press G and match it. On the corner slide
this one press G, match it on the corner, again, pre Z and match it
on this corner and this time side corner
and prey Z and match it. Simply, you can see I have
covered the full image. That's why it's sewing me here. This is a little bit tricky. That's why you need
to learn these things because this is the
UV editing and you can join another course full complete course for the
UV Editing I have launched. You can join that
course as well. Now in the bottom side, I'm going to assign
another image, go to the siding tab and this time go to this
bottom side. Okay. But I need to go
to this edit mode, select this phase, lower phase. This time, I'm going to create a new newslot and this is new, and this is for the
bottom. And assign it. My friend, this is a
little bit tricky, so please rewash this video
if it a little bit disturbing for you. That's perfect. I'm going to assign this bottom with the image
texture, so presi A, search for the image texture
and match it with it, and I'm going to
search for an image. So I'm going to assign
this wooden texture on the bottom side that you
have used. That's perfect. It's perfectly attached. But you can even
unwrap it ra go to UV and wrap and unwrap
angle based, so it unwrap. So our book is looking perfect. Even you can give color
to the side as well. I'm going to give
the brown color. For this, I'm going
to select this one. Simply select
something like this. All of these are selected check now I'm going to
create a new slot, again, new and assign it. This is for the sides. Now here, I'm going to this surface and make
it the brown color. Okay. Make it the
brown or maybe black. Now it's looking like a book. Now, I'm going to
the layout panel. It's not visual because
I'm in the solid mode, go to this material mode. You have made a book,
something like this. What you need to do if
these things are not clear, then please first
reverse this video. Revise this video. And secondly, again, revise this revise
this video, again, revise this and make a
new project from here, save this project firstly and create a new project and again, make one or two maybe
three books and assign so many front images
and the back images, then you will learn
these things. This is the very easy things, but you need to practice.
That's perfect. We made this book as well, so I'm going to the
object more this time, slot this book and press
to scale it little bit, and then I'm going to
make this book here. In the next video, what I
will do in the next audio, I will give the material
texturing to these things, clock, lamp, pen, pencil. I'll meet in the next video,
16. Adding Texture on Clock, Lamp, Pen and Pencil: So this time, I'm going to give the material or texture to this clock that we
model this clock. Firstly, what I will do, let me go to the
solid mode, yes. And firstly here from the
side, it will look perfect. I will attach an
image of the clock. I'm not going to
make a real clock, attach an image here, this side and we will
add the materials to the side panel. That's perfect. I'm not going to do
so many things here. What I will do, select this clock and enter
into the edit more. And create a new
material firstly, go to this material slot, create a new material. This
is the main material. Again, create a new slot and
this is the clock image. Now I need to
download an image of this clock. Search here. Clock and simply you can
assign any type of image here. This time, I'm going to
attach maybe this image. Not the fully, only the clock. I'm going to slide this
one and only we will use this image image inside one. Right clicks, image edge, and this time, I'm
going to download. It is the JPG file. Make sure that it is the
JPE or PNG file, save it. Now this time, I'm going
to move it on this folder. Okay. This folder and arm crop you can download this from the resource
section of this video. Now this time I'm going to open the Blender and this time, I'm going to select this
phase and this time we will assign this phase
on this clock image, assign it that's
assigned perfectly. Now go to this siding tab and assign here it is
showing me clock image. I'm going to add
here image texture. I'm repeating this
process. That's perfect. Good is here, open your
image and assign it. It's assigned, but
it's not visible. Why? I think the image is not supporting what's
the problem here? Why? This one is not visible. I think let me open it again. It's not supporting my friend. You can click this folder
and then rename it. This is the clock. It's
gone. It's gone, my friend. I think I need to download
and another image. Let me check here.
It's corrupted file. I'm going to download
another image. This time, I'm going
to use this one, right click Save Image edge. It's the WEBP file, so
I'm not going to use. This time, I'm going to slate this one and this time I'm
going to save Image edge. It's the JPG file
that's perfect, I think. Download it. This time, I will copy it
from the download folder simply copy it and paste it
here and this time rename it. Clock. Now I'm going to huge, click this folder and this
time I'm going to open it. Yes, it's assigned. You
need to simply unwrap it. I'm going to UV unwrap and this time a smart UV
project and unwrap it. It's unwrapped perfectly, but you need to make
it little Zoom. You need to go to the UV
Editing panel, and this time, I mean isme you can see this is the metal primde
and it's off. Check whether it's off,
it should be disable. Press A to select the full
ring and press to scale it. Press G to move it. And this timela you make
it on the front side. Again, make it
precisely press and G, and I think it's attached. Yes, it's looking perfect. Now What I will do, I'm going to this layout mode
again and again going to this edit mode and material
mode. That's perfect. Now I'm going to create another materials for the side ones. Go is create a new material
new and this is for the side. Okay. Is 001 because we have created materials for the
side age well previously. How can you slat
this whole ring? How can you slat this
whole ring at a time. My friend, how can you do it? Simply, you need to go to this phase mode or
maybe edge mode, anything, and you need
to click on this line. This edge, you need
to click on this edge because I want to
select this ring. Simply select this
phase and press two times on this edge. Now, press two times means
the double times, okay. Button two times, then you can sled the whole ring.
It's selected. Now this time I'm going to side. Even you can slate
this one as well. Press shift and on this
edge, press two times. But make sure that you
have pressed the shift. Go to side, assign it. Now I'm going to change
the color of it. Maybe a little dark blue. Yes. It's looking great. Now I'm going to select this
ring press shipped without ship and two times on
this ring this edge, create a new material,
new assign it, and then change the color of it, maybe the Alvis color. Now it's looking perfect. Even you can change the color of it as well, but
here is the trick. How can you select this one? How can you select
this one at a time? You can press L. You can press L to select the link portion because
it's the link portion. Press L, now you
can select press L, but make sure that you hover
your mouse on the top side. If you hover a moss here and press L, then it will
select this one. Select this one, create a
new slot, new assign it, and this time, I'm going to make it maybe the blue,
dark blue color. Now it's looking like a
simple clock. That's perfect. But here, the main person
is this clock is not start. I think the battery is low, that's why it's not running. We made this lock.
Now this time, I'm going to sled this
lock and move it here. The main purpose to
make this clock is to explain you the
image texture, how can we ate the
image texture? Okay. Now this time going
to enable this lamp. Look the size of this lamp. Sled the lamp, press
to scale it down. This time we will learn
the emission node. That's why I have added
this lamp emission node. Sled the lamp, go to this edit mode and create
a new main material. Again, create a new slot. This time, firstly, I'm going to give the
material to this phase. It will emit the light. S this one, the created
material, assign it. After assigning, go down and here you will
get the emission. Simply increase the emission. It will emit the light. You can change the emission color. Let me make it a little
bit yellowish color. Make it 25, 30 maybe is perfect. Now I see meeting the
light here you can see, now I'm going to
slat the bottom, press L to slat the
bottom and again, create a new material
slot for the bottom, assign it and change
the color of it. Okay. Now this time, I'm going to slate this ring, press L to sled this ring, create this one new material, and assign it and
change the color of it, make it little down. The last thing, I'm going to set this one over your Massia, press L to sled this one. I think it's selected the whole. Let me press G. Yes,
it selected the whole. I need to dissect the inner
person. How can you do it? Press control and
simply drag it. It will dissect
the inner portion, create a new material, new, assign it and this time, I'm going to change
it to maybe green, make it so this is a simple. Even you can change the green
color. I'm not liking it. This one looks perfect. I'm going to this object mode and move this one in the side. Now, I'm going to enable this pen look the
size of this pen. Press to make it
small or a scale. Simply you can give the
color to this pain as well. So I'm going to create
a new material and I'm going to give
the simple color. That's perfect. Even you
can make the gap darker. I'm going to create
a new slout new, but you can't assign
it, so you need to go to this edit
mode, and this time, press L to select this
linked person and assign it and this time you
need to change the color. Any color edge you need. This is the pain, and I'm going to do the same thing
on the pencil as well. Save project now this time, I'm going to enable this pencil. Look the size of the pencil this one press S to scale it down. I know this is video
a little bit faster because I have explained
all the things previously. That's why. I'm going
to select this pencil. This pencil is important
because we will pick this pencil and draw
something on the paper. That's why this pencil
is important, my friend. Create new material.
At this time, I'm going to give
the brown color. Simple brown color, I
will not do anything. Simply slide this one
radical sad smooth to make it the smooth. Even you can give another color to this tip, but I'm
not going to do it. That's perfect. We
made our assets. I think if you are following my away and if you properly watched all
the videos till here, then you also made these models. That's perfect, my friend. We have all assets, let me
count how many assets we have. You can see this is swing one, two, three, four, five,
six, seven, eight. We have total number
of eight models. Now, firstly, we will unhide our room and then we will arrange these things on the
room in the next video. Save your project and I'll
meet you in the next video.
17. Arranging Models in the Room: So in this video, we
are going to arrange our three D models in the room that we have created earlier. I'm going to select
this room and press CIT and press this
button to unhide it. Even you can press D and H to
hide all the hidden things. But I don't need this
camera this time, press H to select this camera. After selecting this
slide, press H to hide it. Here, look the size of the room and the size of the
three D models. It's not matching, what
do you need to do? I'm going to scale it
down all the models. Firstly, I will place this
table, select this table. And this time in which
axis I'm working, minus Y is in my front axis. You can check minus Y,
press this minus Y. This is showing me the
front orthographic. I will place the table. I will place the table,
something like this, something like
this on this side. Okay, so you need to
firstly check whether you are working in the
minus Y direction. Select this one and
slat this table, simply move it here
after enabling this mob tool and press
to scale it down. Again move it here
and press to scale it down and simply I'm going
to enter into the room. Jomi if you are not
able to Zoom it, then you can press
number delete button. Even and you can go to view
and here frame selected. Now Zumd now you need
to move it upward. Move it upward,
something like this, press to scale
down, move it here. I'm in the minus my
front direction. Simply enable this
rotation tool and rotate this 90 degrees maybe
again move this. Again, I'm going to just
place it on the on this. I'm going to move it downward. Move it here on this v. Perfect. I'm explaining these
things, my friend. First, let me select this all side and press H to hide it. I'm explaining these things
because I want to clear all your concepts
because you have learned the model modeling and you
have learned so many things. That's why this is the
basic fundamental. That's why you should
learn these things. Select your chair and this
time we're going to move here, move on this YXs I'm
in the minus YX. Press, move it upward. Now rotate Okay, something
like this, 90 degrees maybe. Yes. Again, I'm going to hide the upside agile
press edge to hide it. And this time, select
your chair, move it here. Move it here. I
think it's perfect. The size is perfect. Press
e to make it a small. Move it down a little bit. Yes, I think it's perfect. If you do not work then then
we will again adjust it. Now, select your table lamp, move it in the X axis. Lo the size, press
edge to scale it. Move it upward, and I'm
going to place it on the table, something like this. And you can go to the top mode. Press here, JD to go to the top mode and
just move it here. If it is not visible, then you need to hide the
top side and move it down. I think we should scale it. I think this one or
maybe this is perfect. Now, you need to rotate it, okay? Now, that's good. Now, this time, I'm going
to slide this clock and I'm going to show you the sort cut.
How can you do it? Okay? Select your clock, make sure that you have selected,
and this is the cursor. Sled this cursor and enable
this surface projection, and this time, okay simply move your cursor
here on this side. And select your clock, okay? Now, press zipped and a shipped and a and this
time selection to cursor. That's our clock is here, press to scale it down, press to scale it down
and simply adjust it. Rotate it. I'm going to enable this transform
tool, make it on the wall. Simply place it here because I don't want to sew
this in the camera. Now it's done for
the booklet book. Again, our cursor
is on the table. That's why I'm not going
to do the same thing. Set your book and
press Shift and S, and again, selexon cursor. Now I'm going to
press to scale it down and I think it's
perfect to rotate it. Rotate it more and
place it anywhere. You can duplicate the book
and change the front image. How can you do it?
Let me saw you. Simply duplicate it sort cut shipped plus D for
the duplicate. Shipped plus D for
the duplicate. What you need to do simply
select this one and press shipped D and move it in
the X axis or maybe Y axis. Ship D and press Y
to duplicate it. Or move it in the access. Now, how can you
change this image? Simply go to this reading type after selecting the
newly created book. Let me go Zoom it by pressing numb delete button and simply slide the stop
and change the image. Change the image,
then it will simply app it's applying on the both. What you can do make it solo. If you slide this one and
here on the material side, it's swing two, here
it's also showing two. How can I do it? Firstly press Control
undo, then do it. Make it two, now you
can change it okay. It's changed here you can see. You can use any image. I'm not going to download
a new image from here, simply make it solo,
then you can use it. Now, this time, what
should I praise? I'm going to place this bed. I'm going to move my cursor, the shortcut of the
moving the cursor, press shift and right
click of your mouse. Pre shift and right
click of your mouse. Even you can use this shortcut. Now, select your both
bed and press shift and selection to
cursor what I did. Pressed and selection to cursor. Now, do it. Press to make it a small, move it on the top side, and this time, I'm
going to move it here. This time, I'm going to
move it on the wall. That's perfect. Now
this is the pain. I'm going to move
it on the table. Press shipped and right
click of your mouse. Even you can use this
sort cut as well. Select your pain and
presided selexen to cursor and press
to scale it down. And I think move it upward. Press to scale it
down because it's pins so the heights
would not be very high. This time I'm I'm not
able to jom it properly. What you can do, press
Numped delete button on numpDt button. I'm
going to rotate it. Again, enable the
transform tool to move it on the desk.
Place it anywhere. Now I'm going to slide
the pencil here, presi s and simply slxent
cursor and scale it down and again rotate
it and this time again, rotate it more and move
it on the top side. Again, move it anywhere. That's perfect. We have
arranged the whole thing. Here you can see,
we have arranged total number of one,
two, three, four, five, six, seven, and we
have what we have left. We are in the table,
pencil, pen, lamp, clock, chair, book, both books
and beds. That's perfect. We have arranged these things. Now look at the room,
it's very clean, you need to add some models
on the wall and on this wall. We will do these things
in the next video. Watch and download
this Amaging addon on. Firstly, it may collapse it. Watch the next audio and
download this maging addon on. This is the Blender
kit. From here, you can download so
many free models. Watch the next video
and download it, then I will download some models and place it
here after the next video. I'll meet you in the next audio
18. Installation of BlenderKit Addon: So it's time to download
the imaging addon on, okay? And this is the imaging order
and from this addon on, you can import any
type of assets like the car, bike, glasses, and any type of assets
like chair table, environment, trees, and you can download
the materials as well. So this is very
important addon and you must have to install
this addon in your Blender. And this is 50% free addon on, you don't need to
pay this addon on. Okay? So for it, you need to open any
browser, and this time, I'm going to using
the Chrome browser, okay, and search
here Blender kit. Okay? The name is Blender. And if you are
already installed it, then you can skip this video and go to this next video. Okay. Now here, this is
the Blender kit. This is official website, simply enter into this website, and the process is pretty
simple to install the add on, open this website. So now you need to
press here all, and it's the cookies. And here in the top side, you will get this
download Blender kit, simply press this
download BlenderKit, and it's showing me
the Blender version. Okay, this BlenderKit version, simply press this,
okay, download. And here it's showing you
how can you install it? Here you go to this
latest version, download the BlenderKit, and dragon simply drop
it in the Blender. Okay, simply simple like this. That's perfect it's downloaded. Now I'm going to
open the Blender, and I'm going to show you the
long process to install it. You need to go to the
edit preferences. Then you need to go to
this addon on here, this addon and this
time you need to go to the install from disk and you
need to locate your disco. So this time, here
is the Blender kit. So you need to press
simply install from disk and it will be
installed in your Blender. That's perfect. It's simple. And here you can see
it's enabled on the top. By the way, if it
is not enabled, to go to the preferences again and go to the addon and
search for the Blender. Okay. Blender, and you will get this Blender ket on simply bid If it is disabled, simply enable it after disabling this one and
simply enable this one. You will get this side
down. Okay, that's perfect. Now we have installed
this addon on. And if you search here maybe
table. Okay, let me search. And table and hide this. And you will get so many tables. And here, this is the log
button means it's paid, and here it is not
locked, means it's free. Okay, you can use
the free virgins, and it's copyright free, and you can use it anywhere. You will not get any copyright after using these free models. And even you will
get this filter, you can enable this free first, and you will get only the
free tables these times. Okay? Now I'm going to show you how many free models are
inside this Blender kit. Okay, so you will get maybe let me go to this homepage
of this Blender kit, and it will show you how
much models are free. So here you will get
59,350 free assets. So you can enjoy these sets, and if you need full plan, then you can go with you
can go and purchase it. But I don't recommend
you to purchase this Blender kit at this time because you
are learning phase, so you only need the free plan. Free plan is enough. That's perfect. So enjoy
this 60,000 models. And by the way, if
I like this table, then if I press this one, it will simply be
imported in my scene. Here you can see
it's unpacking file, and it will be here, let me delete this cube select this cube and hide
it. Now, you can see. And it's pperly arranged.
You can use it. Go to this metal premode and this time it let me hide this. And here, it's compiling. That's why it's
taking time, okay? And after it, you will get
this table. So that's perfect. Now, you can use
this table because this is coffee at free
in your animation. And even you can move
it and rotate it, scale it, it's completely free. So enjoy this imaging class, and I'll meet in the
next video, my friend.
19. Importing 3D Models in the Room: So I hope that you
have installed this mazing add on. This
is the blender kit. You have installed this add on, and another one is
Skee five press to open this side menu and you
will get this sketch five. But this time Sketch five
is not getting login. I don't know why because
of the Epic Games, you can't login in
the epic games. Means this sketch five. And if you able to log in
this one, then it's okay. And if you are not login here, if you are not able
to log in here and if it is saying the password
is wrong or email is wrong, then you don't need to log in this case fib add on this time. Because we will directly
import our three t models. But this time you can
install this imaging, this is the blender kit and
lots of assets are free. Let me show you how
many assets are free. Here, I'm going to
this blender kit. Okay. And here you will
get this blender kit, and you can download the
blender kit from here and drag it and drop it
on the blender as well. But here, let me show
you here free plans, you will get 57,300
total free assets, and these assets are
increasing day by day. That's perfect. Here this time. In this video, I'm going to import some models and place it on the walls and
maybe on the tables. Okay. So let's start. We will decorate our room. So for it, I'm going to create a new
collection this side, new folder maybe
because I want to place it in range order. Select this main
seal collection, main scene collection
and right click and you will get this
new collection created. This is the new collection
and I'm going to make it the room Decor. This is the room decor. I'm
searching here from decor. It will show you the room
decorative items here, you can see, these are the
room decorative items. But this time it is showing
with the lock lock lock, some are freeze, these are
freeze and some are paid. I want to only see
the free model here go to this filter and
search here free first. Okay, you will get only
the free models here. You can see these are the free and these are
free, these are free. This hair is free. I'm going to download
some models. Make sure that your three
cursor is on the right place because it will imported
only on the three Dcursor. My three cursor here, I'm going to import some books. This book maybe simply press it and it will
be downloaded here. What you need to do Firstly, first thing is First thing you need to select this
folder or this collection. Second thing is your
cursor should be on the right position and the third thing is you
only need to click here. You only need to click here
and it will be imported on the three D cursor on the
folder that you have selected. This is the order. Now I'm going to move
here. How can you move it? Simply? If it is
not extended form, simply extend this room
decor. Again extend this. You will get this shape this is the triangular
shape or maybe you can say it is looking
something like Y. This is looking like Y. Simply select it because it
is parented with an empty. This is the sign of this empty. Now I'm going to move it simply move it and
place it anywhere. That's perfect. This time, I'm going to again slight
this room decor and again, add some books here. I'm going to add
this book and it's downloaded again this stacked set of books and
again move it here. And move it in the Y axis. That's looking
perfect. I'm going to search for the more models. Firstly, slide this room decor and I'm going to
search for the models. You can even place this one, maybe this clock, maybe
this book as well. But this time I'm going
to place this one. It's very big in size. What you need to do slide this room decor atendingmn
and press to scale it down. Again to scale it down and
again move it in the Y axis. Move it in this Y axis. And I think he should
be lean on the wall. I'm going to back and
lean on the wall. Yes, it's looking perfect. Let me tilt it. That's good. I'm going to search. I can
slide this room decor. I'm going to search
for the models. Here it is showing me
the graphics tablet, but I'm not going to import it. There are lots of
things you can import, but this time I'm going to
import the only good things. Here is the ghost actual. There are lots of model
age I have shown you there are at least 57,000 free models. I want to change
my three D cursor select this three
cursor and I want to place here because I want to place this flower pot or
maybe decorative ate. I'm going to click here. It will be downloaded here. It's perfectly downloaded,
and it's not on the okay. You need to select this
one and move it downward. Make sure that you're saving
your project otherwise, you will lost your
project and move it here. Again, rotate it, I think you
rotate it. That's perfect. Again, press Controls to save your project, and this time, I'm going to here here and you will get so many
things to decorate your walls maybe here you can see this is
the fire place room. There are lots of things.
Explore these things. I think you should create
a new project from here, but save your project and
again explore these things. This is the now this time, I have installed this add
on for the photo frames. I want to place the photoframs
on the wall of his mom. I'm going to search for a photo frame and make sure that you are on
the first tray or slot. This is for the models, this is for the materials, this is for the scenes,
this is for the lights, this is for the brushes,
this is for the nodes. There are lots of
things. Now we have the frames and you can
place any type of frames. Even you can place
these frames as well. But this time, which
frames would I place? So I'm going to place this one, but make sure that your
cursor is on the wall. Control jet to undo and
change your cursor. The shortcut is shift
and right click of your mouse shift and
right click of your mouse. It's stuck or stick on the val. Again press this eye
button to an hide and select your room decor
and again add this one. It's added but here you
can see the rotation. Go here and select the
photoframe set again this time, I'm going to rotate it. Okay. And we need to rotate
it in the directs and actual. Even you can rotate it
in very precise manner. What you need to do
select your photo frames and go to these
object properties, and you will get the rotation. It's the -90, 180.2, a
little bit different. You have prese -90, prese minus 180, slightly
change, press here 90. No it's perfect.
What you need to do enable this move tool
and move it in the xs, it stick on the wall as well. Now it's looking crazy. We are decorating our rooms. Now this time we are
going to decorate this side Spress and right
bottom of your mouse, your cursor will stick here. If it is not sticking here, then you need to go through this cursor and
simply place it here. In it is not sticking,
select your room decor, expand it, and this time
going to import this photo. Maybe this photo. There are lots of
photos you can use. Okay and even you can place
this one, this one, this one. This time, I'm going to
place this one room decor, this time, I'm going to slot
this one and rotate this. You can even rotate
here from here. Go to this object
properties and this is the rotation in the
X, let me rotate. Here, you should press
90 and this time, I think it's perfect. Yes, you can see the writing. It's perfect drawing. You don't need to rotate it. Let me check whether it
is on the wall or not. It's perfectly on the
wall. That's great. Now, you can play so many things like
this, but this time, I'm going to place a carpet. Search here carpet. But make sure that you have
selected your desired folder. Otherwise, it will be
moved on any of these. I'm going to place
a simple carpet. You can even see who
has created this. This man. Thanks, this man. But this time, which carpet suit I use, I'm going
to use this one. Yeah. Or maybe I'm
going to use this one. But here, see that your cursor is not in
the right position. What you need to do, move your
cursor here and this time, I'm not going to
import it again. I'm going to select this one and press Shift Ci and ST time
choose axon to cursor. It will be moved on
the cursor here. I'm going to move it upward. Yes, it's here. This time, I'm going to press S to
scale it and move it here. That's perfect, I think. Now this time you can
import so many things. I'm going to delete it and you can see it will show
you so many free models, you can even place
the mirror and lots of things you can use
on the wall on the ground. You can place this, but
this is not the room. You can place this
crocoda as well. You can arrange
your room better, but don't place so many
models in a room because it will make your file
very heavy to render. Okay. Last time, I'm going to input a page for the drawing. My friend, I'm going to
move my cursor here. Shift and right click
will also work. Now, this time, I'm going to
search for the page page. Simple page and you
will get the page, maybe let me check. Will I get any page or I
need to make it by myself. Okay? I'm searching
for the page, but I didn't get it. I'm going to search
for the pages and it is not sewing
with the pages. I'm searching for the A four. Let me search what it will sew this time it's
sewing with perfect. Not the page, you need
to search for the paper. I think search for the paper
and you will get the paper. This paper and maybe let me search so I want to
use the last paper, so I'm going to search
for A for paper. A for paper. This time, I'm going to use this paper because this is
perfect, I think. Slight your room
decor and place it here on the top of this table. Now slide this one and I think
we should rotate this one. Yes, it's looking perfect, but I think we need
to stick table. Now you can select one by one. I'm selecting the empty, but even you can select
the pages as well. This page the pages 1 by one. What you need to do, I'm
going to unparent it. How can you do it?
Simply select the empty. Even you can press
after selecting the empty right bottom of your mouse and select hierarchy. Select hierarchy bottom,
select hierarchy. It will select all
the separated parts. Then press L P L t
P, the sort cut, and P. And you can killer
and keep transform. It will kill the parenting. Simply you can see it kill the parent and empty
is not operative. Press X to delete. Now you can separate
the pages 1 by one, something like this and place R and G to rotate in the
Gxs simply place it here. Even you can move it
with this blue icon. Sled blue icon move it here, sled this blue icon, move it here, and I think
sled this one, move it here. Maybe move it here. We will again arrange it and
select it and move it here. Now I'm going to rotate this
one, something like this. You can arrange
something like this, but I think we will do
it after the sketching. We will do it after
the sketching. Press Control and go to undo it. Okay, but we will not undo it more to return
back to the empty. I don't need this empty again. Here, move it here,
and this time, what I need to do,
that's perfect. Everything is perfect.
In this next video, we will give material or text into the walls
or the floor. I'll meet in the next
video, my friend.
20. Applying Materials on the Walls: In this video, I'll apply
the material on the wall, not create the material
by very scratch. Firstly, let me collapse it. This time, I'm going to select my first floor.
Select your floor. This is the floor you can see, press to move and radically
to clear the moment. This time, I'm going
to this material. This is the material,
second one. Here you can go here in
the material section, this material is empty. What you need to do search for the marble texture or maybe
the material, the floor. I'm searching for the floor
or even you can search for the Marvel as well and it
will show you the floors. You can apply any of
these in the floor. Maybe. If you want
to apply this one, first thing is you need to
select your desired plane. I have selected the plane
and simply you need to just click on this one
and what you like, click on this one
and it will apply. Simply you don't
need to do anything. I'm going to apply
this one and it will take some time to download
and it will simply apply it. It's applied but not visual
because it's compiling it will take some
time to compile as well because this is the cedar, Blender needs time
to compile it. Now it's compiled
perfectly here, you can see it's
looking perfect. I think I don't
need to unwrap it. Let me show you you can see. In the object properties, the scale is not uniform, even if it unwrapped
it perfectly, and we didn't unwrap
it in the dit mold. That's perfect. Looking
perfect in the floor, even you can apply
the marble texture. This tiling, maybe let me
search for the marble. Okay. And you can apply any
of this apply this one. If you want to replace this one, then simply set this one and replace this one by
click this marble, maybe this one and
it will simply replace the previous one
and apply the new ones. But I don't need
to apply this one, so I will undo it
after the compiling. It is looking crazy as well, but I think the previous one
is looking perfect for me. Now, this time, I'm going
to give the material to this al this frontal. I'm in the minus Y axis and
search for the concrete. Okay. So here, I'm going to
press the concrete model. You will get so
many concrete model and you can apply any of these, which is suitable for your vals. If you want to apply
this one, simply click this one and it
will simply apply on the. It's looking crazy
here. You can see. It's looking crazy,
my friend and even you can apply on
this side as well. But you need to select this
one and choose another, maybe you can apply
this one as well. Let me check whether it's
looking perfect or not. It's looking perfect, my friend. This time, I'm going to
apply on this side as well. Slide this one,
I'm going to apply the same ones because
both are suit same. Now, this time, I'm going
to press and H to hide all the valves or even you
can hide it from here. You will get this room
folder or collection, simply an hide these things and you will get
this one as well. I'm going to apply
this to this one. On the top, you can apply any of this because it's not
visible on the camera. Now let me enter into
the room and our room is looking and it's
looking pretty perfect. Okay here you can see this is
the bed. This is our setup. I think this is good setup for the boys or for the mans
because this is enough for us. Even we need some
electronic equipment like our gaming PC or the dual setup monitor
and the RGB keyboard, and we are ready to spend
our whole life here. That's perfect because
we are technology lover. That's why we love these things. Even I'm going to give you
homework create a new project, my friend, create a new project
and then build your room. You Dad room in the Blender. Even you can go to this
model and search for the PC CPU and you can
build your Dad model here. You will get this CPU. This is very old CPU. And you will get you can see this PC input
this on your table. You can import the monitor agile you can see and check
the graphic card as well. Is the graphic card
perfect or not? You can use this
gaming desktop agile. Do do something crazy, you will get the
monitor as well. Even you can use the very high priced GPU all in the Blender because
these things are virtual. My friend, this
homework is for you decorate your room with
the gaming PCs setup. That's perfect, my friend. Even you can place some photos of his mom
on this photo section, but I think it's perfect
because it's already here. There are some photos of the
human, not the cartoons. What I will do, firstly, I will create my character. I will create the character. Then I will replace it anyway. We can replace it before
rendering till the last moment. Let's suppose that you
have animated it fully. Then what you can do, you can replace all
of these things, all of these things,
all of these things are replaceable at last moment until the last
moment, my friend. That's perfect. We gave
the texture or color. What you need to do
save your project and again hide this one, again, hide this one of the top side because we will
animate our character. So even if your
system is lagging, then what you need to
do go to solid mode. Now it's free and you can click on this icon and you
will get this texture icon. Simply press this texture
icon and you will get the rough texture of all
your three D models, all your characters, and
it's looking perfect. In this next video,
what I will do, I will add lightings. So
21. Adding Lights and HDRIs: So my friend in this video, I'll work on the
lights because here, I'm going to this metal
period and here you can see that our scene is
very bright light. But here you can see this
light is not our light. This light is by the Blender. Blender gives this light to use and this will not visible
on the end, my friend. Even you can go to this icon after going to
this material period, go to this icon and
you need to enable this light and SN world because this scene world is not for us. This is only to just see. You hear in the background,
reach the black. Even you can expand this one and this blindness
decrease this blindness, and this is not
visible this time, I think you need to go to
this compositing sexton, then it will visible, okay. So how can you see it? You need to go to this
compositing section. Even you can change the HDRI, let me go to this
compositing or sting time. Let me go to the sting time. Now in the environment, go to the hair and degree the blur. Now, you can see complete this is the complete
environment. And our room is
floating on the air, our room is floating on
the air and the light is impacting according
to this environment. The light is impacting
according to this environment. There is a place of
light source there. That's why here it's
emitting the light. Now, here is the light source.
Here is the light source. That's why light is coming
from in this direction. But we can't render this one, you need to add your lights. How can you add your
lights, my friend? Firstly, click this icon and enable yours in light
and yours involved. Enable both of these by your and go through this con layout
and enable here as well. Here you can see after enabling, you can see that there is no any light in R
scene, my friend. There is no any light
this study lamp is not working properly because I didn't add analyze to it. What I will do, firstly, I'm going to add light on
this study, my friend. What I need to do simply move my cursor here, this cursor. Even you can use this one, the shortcut or simple shift
and we button of your mouse. This time, I'm
going to explain it some lights so you
need to see it. This time I'm going to select this scene collection
right click and create a new collection and this time this
is for the lights. Okay, rename it by pressing two times or
by pressing F two. Now this time, I'm going to add lights and you will
get the four lights. Fifth one is not visible in your PC because this is the addon on and I'll
explain you maybe. The first light is point light. Simply it will give you
light at one place, something like the LED bulbs. This is the sunlight,
the real sunlight. If I add the sunlight, it will purplely cast the side
of and everything, but it will not visible
inside the room because we modeled four walls and
we covered full room, there is no any window,
no any ventilator. Now, this is the spotlight. In podium, you see that main
character is getting lights. This is the spotlight
and this is the area. It is rectangular or
square in shape and it cast lights in
all directions. I'm going to use the
point light here. I have added the point light
and here you can see it's added and it's very big in size, I think where the point light, it's added on the cursor. Even you can enable this move tool and
you can move it here. See the point light. See the shape of
this point light, it's looking very small, but it's casting light. Okay. I'm going to place
it here because I want to cast this light from here. Now, this time, go to
slide this point light and go to this here
at the bottom, you will get the settings and
it's emitting the ten watt. I'm going to decrease the warts, simply dry it and decrease the at even you can decrease
the radius igual, you can increase the radius, but you can't decrease it. Increase the radius
a little bit. I think we should
increase the power agile. A little bit
increase more power. Now, it's looking perfect. Here you can see the reflexion. Because this table
is very reflective. My friend, I think we
made it reflective. That's why it's reflecting. Even you can decrease the reflection of
this table as well. Select your table and go to the material properties
here and in the roughness, you can increase the roughness
asu roughness, go on. But I think I need
some roughness, maybe something like this. This is realistic. Now
we set our first light. This is the point light and you can change your light
after placing it. Let me show you select your
light again, point light, go to the light properties, even you can change it to the sun to the spotlight,
looking something like this. This is the area light,
something looking like this. But this point light is
perfect for me this time. This time, I'm going to
import some more lights, but let me search on the
Blender kit for the lights. Save your project.
I'm continuously saving my project, my friend. Expand this Blender
kit and go to the three models and
search for the lights. Enable it and I
need some lights. I can simply jump to
the animation section, but I think you should develop your
fundamental my friends because fundamental is
very important and you should develop these things because if I skip these ones, then you will face
problem in the future. Yes, it's arrived. Even you can place this light this light in the room as well. But I think a simple lights. This is a square a spotlight. But I think I need the light
which covers the full room. You can place any
of this. Simply let me choose any of this because
I want to explain you. Now I'm going to sled
this ceiling light this ceiling light or maybe a square a spotlight.
This is a spotlight. Maybe you can apply
this spotlight as well. I'm going to slide
this one and it will be imported on the
three de cursor and it's casting light on
this side, what I'm moving. Firstly, slide the square
spotlight and I can move it. I think we need to rotate it. Let me check the
direction firstly. Yes. It's on this direction. I think rotate in the Y axis. Enable this one and rotate it in the Y axis 90 degree
or 180 degree. Okay. No, it's looking
something like this. If you want to make
something very dark scene, then you can use this light. Use this light and place
it on the ceiling. Fall ceiling, place it on here, maybe xis and it will look something like this and it's very sharp on the edges. You can even increase or
decrease the sharpness, but you need to sled lights. Sled your light, this light. This is here on this
dish this Blender kit. Here you can see this line
this line is the light, select here from the
bottom not here, otherwise you will
select the empty. Sled this light. Anyway even if you want to slide
the light from here, simply expand this
one and you will get a spotlight one,
a spotlight two. Sled any of this spotlight
and you will get this spotlight and you
will get a soft fallback. You can crease or decrease
something like this. You can make it a smooth, something like this and even you can change
the power of it. Okay. But I think that by
default is perfect for me and even you can increase or decrease the
exposure, my friend. I look something like this. But I don't need this one
because I'm going to use the HDRI and what is
the HDRI let me so you? Even you can explore these
things in the YouTube as well. But I think if you
practice these things, you will get this. Now I'm going to explain you what was this Let
dis both of these. What is this environment
each called HDRI. This called HDRI,
you can say HDRIs. This is the H
direction where Egypt, this is the Earth. This is the red Earth
and you can import your HDRI from any website and place it here and it will
look something like this in the environment and
it will cast light. But I think in our room, it will not work because our room is fully covered
from the odd directions. All the direction it's
covered here from the walls. The first option is make
your as transparent. Full not transparent,
maybe translucent, maybe 50% or 30% visibility or even you can create some windows here, but I'm not
going to do it. Let me I add my HDRI. God world properties
and from here, you can add HDRI to this color. Let me enable this
color without the HDRI. If I enable this one, it will look something like
this let me enable that. While asual it
will look perfect. You can see. Without the HDRI, it will not cast any sido. This is a side effect if
you increase this one. But instead of this, I
want to use my HDRI, I want to use my
HDRI, my friend. I'm going to backspace. Your mouse here on the top
side and press backspace. It's in the previous ones. I'm going to make it by
default. I think it was there. Now, this time, I'm
going to import HDRI, there are a lot of
website to import, even you can import it
from the blend racket. Expand this one and you will
get this sexton HDRI at the fourth number and you
will get so many HDRIs here, you can use any of these, but this time, I'm going
to use maybe simple HDRI, you can use this one. If you use this
one, it will make your skin blues and it
is asking me full HD, HD or four K, 20, two k perfect. Let me import this
one and you can see it's reacting on this room. You can import this one agile. It's looking
something like this. But I don't like this HDRIs. Blender kits, HDRIs are wasted. Hide this HDRI, and I'm
going to remove this one. You can press this
blue yellow button here on the HDRI section. This time, remove it. Just my friend, remove it and
make sure that you are in the material mode and you have enabled this both
setting, both setting. Then my friend save your project because our project
is very important, go to this browser and search for the polyhaven polyhaven.com. You will get this polyhaven.com simply go inter into this website and you
will get so many things, HDRIs, textures, models, but
this time I need textures. Sorry, HDRIs. And this time you can use
any of these HDRIs. You will get these
four balls to play. But these balls are not
to play, my friend. Yes, What is these balls? Here it's showing
in the transparent, it will look
something like this, in the white, it will
look something like this. In the mirror or or
maybe in the metal, it will look
something like this. My most favorite HDRIs
is Sunny Rose Garden. Even you can search
here in the search box, Sunny Roge Sunny oge and you
will get this Sunny oge. Where is my HDRI I lost my This one is the
Sunny Road garden, you can use this one because
this is perfect here. You can see it's
perfectly reacting with transparent with the white and with the metals
and with the plastic. If you are using very
high spec species, then use the four k or eight K. But if you are using
the mid range species, use two and if you are using very low range species,
use the one K version. If you increase these
things and it will I'm not impact your scene
very largely, but it's good. I'm going to download two k, and I have downloaded
it already. That's why it will
making the pile two. That's perfect. Now I'm going to firstly move
with this one into the folder so that I can give you and I want to place it here. Now, I will use this
HDRI. How can you do it? Copy your path and this time, open the Blender again. Okay. This time, go to this HDRI world properties and on the color purple
was this one. This is a little bit
complex, not that tough. Under the color,
you will get this low can click here and you
will get environment texture. This environment texture. At the environment texture,
it's looking pink. It's looking perfect
for the girls. No, my friend, this pink means this texture
or HDRI is missing. Something is missing. That's why it's showing you the pink. Here this time it's open, and I'm going to open this HDRI. You will get this a DRE on the resource section of this
video as well, my friend. Now check the room
is perfect, I think. This room is perfect,
perfectly light up. But if you want to give you the proper lighting
and best lighting, what you need to do, you
will get the strength, you can decrease or
increase the strength. I think it's perfect. Now I'm going to show
you how it will look. Here you can see the HDRIs. Okay this is the
flower garden HDRI. I think you should
explore these things. Use another HDRI, again, if you want to use another HR, what you need to
do, simply select this folder icon and
load your another HDRI. You can even use this image
as well. Use any of this. This is a 360 image.
No other than this. Now, I think it's
perfect little bit, you need to add some contrast according to your preference. But for me, it's good. And you can even use HDRI
from the Blender kit as well. Now this time I'm going to enable my camera.
Where is my camera? Here's my camera
and it's disabled. I'm going to delete
this light because I don't need this press
X to delete it. Now select a camera, enable this one and I want to see where my camera save your project and to enter into
the camera mode, you need to press zero
in the numpad button. In the numpad press zero, you will enter into
the camera mode. I'm going to press zero. Even you can press
this button at well. My camera is showing this one. But I want to locate
my camera here. Okay. Inter the camera mode
by pressing this button, exit from this button ajual. I want to locate my camera,
something like this. This one, this should be the
frame. What should I do? The simple shortcut in the
Windows is Control plus Alt plus zero.
Control Alt, zero. In the Windows, you can
press command instead of control option instead of this lt and 00 in the
numbered button, my friend. I'm going to press
Control Alt and zero. My camera is here,
you can see it sing with a camera and
exit from the camera mode, you can see my camera
has been moved here the camera
slat this camera. Okay, this wall
is disturbing me. I'll hide it. So here
you can see this camera. I'm going to hide this wall and this upside wall as
well. You can see. If I hide the upper wall, it is just acting the light, see the reflection
of the lights. You can create some windows
here, a window here. Creating window is not
so much difficult, but I'm not going to
do it, my friend. Oh. Because I'm going to do it. How can you do it?
Select your this val? Because I want to place my windows here, you
can place anywhere. The process will be
exactly the same. The first thing is select
your assets because I want to place it under
the assets folder. This one, assets
and here search for the window and search window. I'm going to show you the
very easy method to do it. That's why it's searching, I think the Blender Blender
kit problem because my Internet speed is
more than 300 MBPS, even it's lagging
here, you can see. I think we should place it on the assets or the
room decor folder. I'm going to place it on
the room decor folder. Select your room decor and you can place any type of window, but I'm going to search
for the good window. Can place this one as well, and you can place this
modern window as well. It depends on you, my friend, the process will be
completely same. This time, I'm going to use this window
because I don't want to sew the things. I'm going to use this
one. You can see the name of this window. You
will get the name. You can simply search here, here, you will get
the same window. This time I'm going to
simply move my cursor here. This one, sit right bottom of your mouse and simply
press this one. It will be imported here, but we need to adjust it. Sled the room decor and
you will get this window, and I'm going to I'm not
able to zoom it here. You can see what you need to
do. Firstly, hide this one. I'm not able to
zoom it, my friend. Firstly, go to this view and you will get
this frame selected. The shortcut is num pad, delete button or you
can say the dot button. And I think this numpad is very important in
the Blender, my friend. Use the external keyboard. Here, I'm going to
press this numpad. Now I'm able to zoom it. I'm going to rotate it. Maybe in which
direction it 90 degree. I'll adjust it I'll adjust
it in the setting my friend. Enable this one
and move it here, and I think this
side is perfect. Yes. I'm going to adjust
it, expand this one, go to this object copert
after selecting this empty and this is the 90 degree. This is the zero degree, this is a -90 degree, it's perfectly straight.
I'm going to move it here. I'm going to this camera is
disturbing me so hide it. Now I'm going to sled
this empty. Move it here. I want to place the window
here, simply move it here. I think I'm placing it in the right direction or
not little bit confusing. I'm going to place
it on the valve because I'm going
to crop this valve. Simply place it something like this and save your project. Place it something like this, where do you want to place it and select the val where you
have placed your windows. Select this val and just simply
enter into the edit mode. Simply enter into the edit
mode and just go here. Where all your GGmos are
straight, something like this, and you need to use the knife
tool here the knife tool. You will get the press K
to enable the knife tool. This is the knife tool, the
shortcut is K simply press K, but please follow the process. I have selected the val
where this window is placed and after selecting the
val, I'm in the edit mode. After Edit mode, I'm going
to press K for the knife. Press K, you will
get this knife and simply mark inside the window, something like this, something like this because I want
to crop this section. And then press Inter, my friend Inter it
will crop this area. Now go to this phaset mode, select this pace,
only this pace, not this phase, not this phase, only this phase, and
press X until this phase. Now, that's perfect. We have placed our
window and you can see, it's showing me this area
as well. That's perfect. Now I'm going to again, but you can see this is
not casting the lights, but it's looking good.
It's looking good. Now let me see whether this will be vis on I think it's good. I'm not going to do anything. If you needed, then
I'll do it later. What I will need simply
go to the object mode, light the windows
and we can go to this material mode and we can simply adjust the transparency, maybe have the transparent
node each added here. So we need to
adjust the factors. Maybe I will do it
later, not this time. Simply I have explained to you how can you
add your Windows? In the next video,
I'll model or maybe import the parks park Because
after any meeting here, we need to send our
character to the park for the interaction of these
three or maybe two child, he's maybe new friend. I'll meet in the next
video, my friend.
22. Adding Park Scene: So welcome to the
new sexan my friend. And in this sexan, I'm
going to explain to you how can you import
your park scene. So my friend, I'm
not going to create my scene from very basics of cries VC I explained
you these things, and there are two
options for you. The first option is create your park scene create your
park scene from scratch, by adding 30 models,
by adding lights. By modeling your three D models. The second option
is simply import simply import the full
model from any websites. Import the full models
or the scene from the website and which website first website is sketch
five Sketch five. Second website is five.com. Third website is
Cgrader Cg trader. This website are providing
the free scenes. When you can download from the Blender Kitle
I'm going to explain all these four websites and
where will I get the parking. Make sure that I have opened this project because I want
to share these things. This room, means
this blend file name is room dot blend and
where I saved it, let me show you I
have saved it here. Room Blend means this room file. And I'm going to create a new blend file for
the park as well. You need to save these two
files in a single folder, my friend and save
all your assets in a single folder in
the arrange manner. Because if you delete
any of these sets, then it will so pink
in your Blender. Pink for the girls
in the Blender. So it's very
frustrating annoying. That's why I have
created a new folder and I have placed all
my recording assets, images, blend file,
everything in a single folder because I don't want to
delete this folder. Create a new folder and move but this time you
don't need to move it. If you are moving this into a folder now,
so what you need to do, let me show you first go file, go to this cleanup and
purge unused data. Means it will delete the
things that we didn't use it. Simply delete then go file external data and
this pack resources. It will pack all your
resources in a blend file. Now you can move
this blend file. Previously, is 27 B now
this time it's 52 B. Means it's packed all these resources,
all these resources. These images, this IC datas. Now you can move
this one anywhere. Now you can move these
assets in a single folder. Now this time, I'm going
to create a new file here. New blend files create
file new and gender. No, it's ten, it's created. Save this one, press Controls to save and save in
the same folder. Now this is the park scene. Park scene I'm saving the park scene and
save this blend file. Now you have two blend file, first one for the
room and we will start the animation
from this room. Then after the animation,
manual animation, we will jump into the park scene and we will do the AI animation. Okay, AI animation
to this park scene. That's why both of these blend file is very important to place
in a single folder. That's perfect. Now we
have created this one. Now I'm going to
delete this cube and delete this light and hide this camera and save your project controls
and hide this one. I'm going to show you how can you import the three D model? How can you import the three
D model or three D scenes, not the three D model because you know how to import
the three D models. Expand this Blender kit
and go to the third one. Puns first one, you will
get three D models, second one, you will
get the material. You will get the
so many materials and at the third, you
will get the scene. I'm searching for
the park scene. Here you will get the very high realistic, very heavy project. That's why I don't use
this BlenderKit for the scene and I'm getting
this one, these things. Even you can use this one, but this is locked,
so I can't use it. There are lots of scenes,
it's displaying me. This is the park you can
use this one as well. This is Park, let me
enable the filter. I will get the so
many free models, enable the filter as the
free first and you can see this is the park scene and this is sing with a
parking lot as well. You will get so many
things as well. This is also the nature valley because it will take so much
time to create my friend, that's why I'll import
this one from any website. I need a simple park scene where the voice will
start conversation. So we don't have lots
of options here. This is the first option, right click and see
the size of my friend, it's the 507 to two B, and I think it's very heavy. It's very heavy. It be under
the hundred MB, 200 MB. But if you are using
very high spec special then you can use this
PACsll my friend. Firstly, let me I have
saved this project. Now I'm going to input it. Sled this scene collection, right click and new collection, and this is for the scene. Okay. Now, that's perfect. My friend save your
project again, Controls, then press this one and it's asking me switch to the
scene after download Append. Append means it's the blend
file and it will simply copy all the models and
these things lights in the M scene, my blend file. So I'm going to press okay
and let me check the size. You're checking the size. It's downloading very fast. Even my Internet
speed is 3/second, and I think it will give
you minimum of 20 MB 30 MB. But you can see the
speed means the file is more than I'm going to show you. If it is showing 572 MB, it doesn't mean that
it's actual 572 MB. After downloading, it
will compress the file. It may be around
200 MB or 300 MB. Let me check after
downloading my friend. Let me cross this. I think my Blender got sucked. That's why I'll use another pas in my friend
because I like this one, that's why I need to
check whether it's looking perfect or
not. It's important. That's why it's hanged
Let me cross this one. My Pakage fully
imported and let me check my if it is perfect,
then I'll use this one. It's not laggy. It's perfect, my friend. It's perfect. It's looking pretty perfect. Now, had the blend. Okay, let me show you
the name of this park. Even you can search
the same one, you will get this park. The name of this
page here simply you can enter this name here in the scene
section at the third, you will get the same
park and simply create a new folder and simply
import this one. Lots of things has
been imported here. You can see my scene is
full stack here lots of trees and let me press zero and it's showing
me the camera as well. I'm going to add these things because all of these
are separated. Let me hide all of
these things. Yes. I hide these ones. Now I'm going to switch back into
the material Pimode and see whether it's looking perfect for the animation or not or not because if I will use
the very high scene, then it will not perfect
for the animation because animation will be very high. That's why we need
a simple scene, you can see it's not acting. If I press the metal mode, it's taking time to load. I'll not use maybe this one. It's taking time. If you're
using the low spec spec, it will not run it will
not run in your PC. That's why I'm going to
search in the sketch five. It will provide with low
polymodel low poly scenes because this scene is very high. You can see it's taking time. What I will do, let me
check pH'm liking this one. And it's stuck. I'm going to exit from the camera view mode by
pressing this button. Now I'll look at this park. It's perfect, but
it's perfect for the men who have a good PC. What I will do simply, I'm going to close
the Blender and open this file again or even
you can open Okay, go to this open recent and
open in the same file here. I'm working on those parks in open the same
file and this time, don't select it. Don't save it. This is the file. Now
I have so new how can you download the scene
from the Blender kit as well. But this is very heavy.
You can use it in the next project if you're
using a high spec spec. My friend, I'm going to open the browser and
search for the five. Cfb.com, you will get
this one, maybe let me. This is cfb.com, simply
enter into it and fab.com, fab is purchased
About this C five. Now I'm going to search
for the park here. And you need to press this download able
button to download it and you will get the scenes. But this time I'm going
to use this scene. This is a very user
friendly scene. Also the PC friendly
scene, my friend. This one, you can even
add so many models here. I'm going to click here, and
this time you can download the same scene from the
resource section of this video. You can download the same scene, and I think I have
downloaded it. Last time I have downloaded it, you can see it's
not visual here. I'm going to download it again. Go to the download three
D model and my friend, one of my friend was living
on the Singapore and he said, in your country, it's showing
Download three D model. But in my country, this option is not available. If this option is not available, then you can download it from the resource section of
this video in the UD. Simply press the download three d model and you will
get the option and say, Okay, this time, I'm going
to use the BX model, BX and even you can
download it from the GLTF because I'm going
to use it in the Blender, which model would I use? Let me choose a Bx model, and if it is not perfect, then I'll use the GLTF. Sometimes a BX under the BX some materials or textures are missing, so it's downloaded. Open it download folder
open the download folder. In my case, right click
and you need to extract it extract all in the
Windows, extract. And it's perfectly extract my friend and you will
get the textures. You will get the source
and under the source, you will get again teller
Park. What is this? Again, right click and extract allol cross this under the
Tella Park and the Tella Park, you will get the models. Under the tea pack you
will get the Bx model. This one, you need
to simply drag it and drop it in the Blender. It's dropping or not.
So it's not working, let me do it again, simply drag it and drop it in the
Blender this time. Yes, it's a paired Import ABX. The full scene has
been applied and it's very lightweight,
it's like the butter. In your scene, it's
like the butter, then you can it's
rotated or not. Let me go into the material per the textures are
missing my friend. Here I'm going to
this again, open, open the same file
layer and don't select. This time, I'm going
to download it in the GLTF format because
I need the textures. That's why I'm explaining
these things, my friend. Go into this one
download folder again, go into this download
folder and you will get this newly downloaded. This is, I think, let me
delete the previous one. This is the GLTF format, right click and this time again, extract all extract
and this time, I'm going to enable under it, you will get this scene GLTF. You need to simply
drag it and drop it on the Blender and
input this one. Now it's taking time or
otherwise, I didn't click it. It's important, my friend. Now, let me first check. Yes, everything is
perfectly loaded. Yes, everything is loaded, my friend and it's very
user friendly and PC friendly but because all of
these things are images. Now, how can you
import from here? File, Import, GLTF and going into the download folder and choose the recently downloaded, which one you need to
search it firstly. Some check the name
is the tailor park. First let me arrange it here
and this time modified it, you will get the stellar
park simply import it. This is the long process, but I want to follow
the sort process. Now it's showing me the
very relenshp line. How can I first let me uh
remove this relationship lines. Press A to select everything and press L and P and kill
here and Q transform. Yes, I will remove you can say the parenting and
all of these are separated. Here you can see two
K models inside it. That's perfect.
Save your project now because we are
going to work here. Our boys will play here. It will look
something like this. Our boys will play here. And I'm going to
improve these things. Now you can improve select this tree and using
the blue ones, here you will get this blue. If you're not able to zoom, then press numbed led won, and I'm going to place it here. Even there are clothes. Okay. I'm going
to place it here, press shift and select and move it here on the
blue, move it here. And it's not looking perfect
press X to delete it. Now I think I'm going to
slide this one, this one, this one, and using
these blue ones, I'm going to move it here, slide this one, move it here. Now, which placeh I
choose for the play? This time, I'm going to
choose this place, my friend. I'm going to select the clots. These clots are simply PNGs
photos with no background. My friend, I'm going to
select all of this by pressing and you can even move it or delete
it. What should I do? I'm going to delete it,
press X to delete it. I'm going to delete this one, press X to delete. El Exle. I need a simple scene which
is perfect for everyone's PC. Now, this time, I'm
going to copy this tree. This tree, press shift D dison this is the Y disonEnable
the mob tool, and this is the Y disonhi
D and then press Y. Again, I'm going to move it here and where should
I place it here. Even then there is
a window, I see. Who made this one?
I love the cater, who made this one. Now, everything
will look perfect. Now I'm going to add
some benches here. I'm going to add some
benches on this side. I'm going to create
a new collection. Select the sin collection
new sling collection and this is for the assets. This time, I'm going
to move my cursor here by shift and right
click of my mouse. Let me check its
stick search for the bench and you will get
the bench in the Blender kit, go these models then it will now and I'm going to
enable the free first. This time, I'm going to
search for the bench. The role of this bench
is very important because our character
will sit here, so I need a simple
bench, my friend. I need this bench because
there is no hand wrist. I'm going to press this one
and it will be imported here. I'm going to adjust it here. This video is a little bit, you can say, the long. I'm going to place it here. Now I'm going to duplicate it. If you press ship D, it will only
duplicate the empty. I'm going to undo it.
How can you do it? Simply sled the
bench folder here, right click and this time
select objects, here, and press Ship D and this is the Xaxis or maybe
the Y xs ship D to duplicate and press
Y to duplicate in the YXs. And that's perfect. This time, I'm going
to place it here, shipped D and X axis and
rotate it in 180 degree, R jd 180 in the numbered. Even you can rotate it
from this gizmo as well. Again shipped D Y,
that's perfect. Now here, I'm going to add
some playing assets here. Again, select your
assets folder and for the Inter play and let me see
what I will display here. It's not ground playground. I'm not deleting any
portion of my video, I want to show you everything. That's why I don't want to
delete anything, my friend. I'm going to place it here, but my three D cars
are showed here. This time, I'm going
to place it here. It's perfectly apared now
I'm going to search more. You can place here,
these things, let your asset folder move your cursor three D cursor here, and this time, I'm
going to place it here. Yes. Now, select your assets again, but make sure that you are in this solid mode and
enable the textures. Yes, because this is
more PC friendly. Now this time, I'm going to enable maybe this one as well. So move my three D
cursor here and enable this one and we will
arrange it later. Now at the last, I'm
going to place it here, select your asset folder, and move your cursor
and place it here. Now let me check. Is there
anything required more? There are more swings, but
I'm not going to use it. I'm not getting anything
more, my friend. So here, I'm going to
search for the ground only. And let me check. I'm getting only ground. Let him search for
the play only again. Let me search will I get
anything useful or not. You need to invest some
time for finding the props, if you spend some time for finding the props,
it's good habit. If these props are
not visible here and what you can do save
your project firstly, go to this material mode
and let me agest it firstly because you can't adjust
it in the solid mode. Here you can see it's
horing on the air. What's this? Let
me slide this one. This is the old playground. Here simply move this here
inside the that's perfect. Maybe move it upward
a little bit. That's perfect. Now,
let me slide this one. This is which one? I think this is the thing. I'm going to rotate this one. Maybe place it here. Now
it's perfectly placed, so I'm not going to disturb it. Now, I'm going to
search in the Ice five and I'll explain you how can you import model from theca five. Go to this Ice five again because previously I
was using the addon on, but this time it
is not supporting the addon This time you can
import this one as well. Okay. But this
time, I'm going to search for the If
you search park here and it will show
you some models here. You can import these models. You can import this
fully parked model and place it in your scene. You can make your park
according to your desire. So I'm searching for a
simple statue, waterfall. I'm going to select here and
search for the waterfall. But this time, I'm going to use you will get the
waterfall inside the Blender tajual but
this time I'm going to use the five. Because I want to show
you how can you download? Search for the waterfall. Okay. I will show
you the waterfall, but I need the thing
which can I place on the this time you can
place the waterfall, but this is very large in shape. I'm going to place the statue. Let me search ideal statue. You can place this one, but this will not sit in my scene. I'm searching for the best. There is venom
ajual let me search the statue Even you
can place this one. But I think I need a role model. You can place this one as well. We let me search an
ideal statue, my friend. There are lots of statue. There are lots of options. That's why I'm confusing. If there are two
or three options, then it will not confuse me. It's good, but here you
can see it's spayed, item the dollar sign, and even you can enable
the downloadable options, so it will filter the
rest of the things. Now, invest some time to search. So I'm going to
download this one. This is the Statue girl. You can download it
from the resource son of this video as well, and look, it's looking perfect. I'm going to download three
d model and this time, I'm going to download
in the GLTF format. Simply download it and it's only two MB See the compression. It's only the two
Mbits downloaded. Now I'm going to the download
folder again and it's the statue girl
right click and this time I'm going to extract
it under the instruction, you will get the DTF simply drag it and this time slowly
drop it on the Blender. We did it perfectly, but it's not sewing me. What I need to do, I'm
going to do it again, simply drag it and drop it here. Even fitting note I'm going to copy the file here
and this time file, import GLT NoFspyFleFle, import GLTF and this time page the file path
and simply import it. I think it's imported, but it's not visible
here. It's imported. What you need to do
Diselect everything and select here
is as fire model, right click, select hierarchy, enable the move tool, and
move it here on the ground. You need to move it upward. Move it here. Look the size
of this statue, my friend. The size of this statue is not perfect so press
has to scale it. I want to scale it
from the cursor. Firstly, make it on the ground, move it on the ground, touch
it. Yes, it's touching. Now here, instead of
this median point, change it to the three D cursor, changed, press,
now scale it down. But we made a mistake. We didn't measure the height of this building because if
we place the character, it will not react perfectly. Move it downward, still here. I think we should scale
the character more. I'm going to again change
it to the median point, again scale it and
move it upward. We should I place this statue? Rotate it rotate it in
the t axis. The GXS. This time, I'm going
to move it here. Maybe here is the best
position to move. This time, I'm going
to place it here. This video is quite long, so I think you need to have patience to
follow this video. Now, what you need to do, you can place some grasses here, grasses or maybe the statue. Let me search here. You know how to import the sketch model. Now you can input anything. Now search for the statue. Okay. We will get the statues from the
Blender kit as well. These are the pre
arranged statues and high quality statues. That's why I love
the Blender kit. I'm going to search
for the podiums. Search for the podium.
Let me search here. I I get anything, I'm
not getting anything. I'm going to search
for the stage. I'm not going to
anything, so I'm going to search for the circle. Let me search will I get anything where I can
place my statue. If not, then I What I will do simply move my 30 cursor here and press Shift
A and under here, I'm going to enable which
one the slender, This time, I'm going to move the
slender here, here, and press to scale and scale in the JDxis and JD
and move it upward. Now, select your
five right click, select hierarchy, and
move it on the top side. Now, slight this slender and go to the Blender
gate on the materials, and search for the rock. And you will get the
rock mandria as well. I'm going to apply on
this cube or cylinder. It's perfectly
applied. You can see. It's looking perfect here.
I think it's perfect. Now, you can add the
subdivision surface modifier, but it will not perfect. What I will do, firstly, let me measure the
height of this building, it should not greater than
ten feet or in the meter. Let me calculate the
ten feet in meter. Okay. I'll show you.
Firstly, let me measure. I'm going to this measure
tool and simply measure it. It's ten meter and the
height is pretty high. I got this outward properties, not the outwod got the sin properties units
instead of material, I'm going to change the
imperil and it's very high, it's 30 1 ft and it's not
greater than the ten feet. The ideal height is ten feet. What you need to do and the height of this statue
height of this bench, let me calculate the height
of this bench as well. Let me hide. It's
16 feet, very high. Our character will
max of four feet. What I will do, I'll simply add a base
reference character. This time, I'm going
to hide this one. Select the main scene collection and search for the
boy and the model. Go to this model and
search for the Bi. And this time you will
get the BY this boy. I'm going to import this Y and
search the same name here, you will get the same model. Here, this time,
I'm going to import this boy and it's imported
here where the boy. I think it's the it's imported, but it's not visible here. I'm going to undo it again, set the scene collection or maybe I'm going to
create a new collection, select the syn collection
new collection and select this collection. Again, I'm going to
import this boy. It's of the 342 MB, so
I'm not going to do it. I'm going to do it. This one. It's imported. See the height of
this boy, will I sit? Not this boy will sit. I think the height is
pretty perfect, my friend. Why is this swing the 30 1 ft? The height is pretty perfect. Let me import another model. Another boy model. All
of these are paid. I'm going to import. Let me press N and here you can select the
rig. This is the rig. This is the rig and it's
showing me the wrong height. Let me import. These
things are not perfect, so I'm going to do it the
old and traditional method. I'm going to delete this model. Maybe let it here. I'm going to move
my three cursor here and the
traditional method is, let me show you add a cube, simply add a cube. And move it on the
ground and you can see it's swing two
feet in the Ja axis. I'm going to make
it the four feet because our character
is of four feet. Now you can see the character is perfect for this
banch as well. Make sure that cube and go
to this object property, there is no any rotation. Here's the four feet
and it's perfect size. In your case, if you enter the four feet and it's looking something like this uneven, then you need to
scale the full scene. How can you do it?
Simply I'll show you. The character is pretty perfect. The size of But in your case, the scene is very high,
how can you do it? Press A, everything, A, and then press to scale it down. You can scale it
down. That's perfect. But this time, I'm
not going to do it because my character
is perfect this time. Press to hide this one and
this time I'm going to delete the whole
collection right click and delete hierarchy. It's deleted. My friend, our next park scene
is ready to animate. This time, this is
the park scene. I'm going to show
you on my folder, this is the park
scene, it is a 54. What I will do, I'm going
to this file cleanup person use data, delete. Again, file external
data, pack resources. Now file has been packed. Save your file and here,
let me show you again. Is a park scene, it's
54 B and it's 52 MB. We have modeled or
designed everything. We have designed the park, we have designed our room. Now in the next section, we will start the character
curation using the addon. Firstly, we will
install the addon. Then we will learn the basic
up character creation. Then we will create
these three characters. First one is the main
character that we will animate in the
room and the park both and this second character
and third character will only be animated in the park
with this main character. That's perfect. And then we
will start the animation. Okay. So firstly
create this one, these characters and save
in this file this folder. Save the characters
in this folder. I'm going to right click
and create a new folder for the characters. Characters. We will place all the characters inside this folder, my friend. By my friend, I'll
meet in the next
23. Installing Addon for Characters: Hi. In this video, we are going to install a free and open source add on for creation
of our character. And from this add on, we can create lots of
character edge we want. So the name of the
add on is make human. Okay, so this is the
official website, ww.mahumancommunity.org. So I'm going to open it. After opening it is
saying that Make Human download has moved
to the new website. So we need to click
the new reelig pages. Now this is the new website
of this Make Human. Okay? This is the Trusted round
and Trusted website. Although this is the free and open source like the blender. So the new website, Linkage Static dot
mahumanommunity dot RG. Now after this, you
need to open this MPFB. Now we need to click on
this MPFB downloads. Okay. Now it is telling us to download
the main primary add on. And I have given the download link of this
add on along with its asset, or so many assets. You can download
these three things from the resource
panel of this video. Simply download it, no need to download it from the website. And if you want to download the latest version
of this add on, then you can follow the
process as I'm telling now. Okay, although you
can use this asset or add on because I have
used this in the course. Now, after going to this
MPFB download page, you need to go to
this primary mirror, miss the Link one, and the secondary mirror means
the link number two. And in my country, secondary mirror
is working well. And you need to check whether primary mirror or
secondary mirror, which gives you better
download speed. Sometimes secondary mirror will give you best download speed and sometime primary mirror will
give you best downloadsput, and both consist of
the same things. I'm going to use
secondary mirror. Now I'm going to click on
this release build directory. Now the latest version
of this, okay, meta human is this
PB 2.0 0.6 c dot p, and it was released on 2024. Now it is going to March 2025. Okay, I'm recording this
video in March 2025. So if the latest
version is released in maybe December 25 25 or 2026, so you can use the
latest version. Now I'm going to click
on this for downloading, but I have downloaded it, so I'm not going to download it. So this is the okay
add on main add on. This is the add on, and
this is the asset pack. So firstly, we will install
this add on in the blender. Then after we will install
this asset into this add on. So I'll show you all the process so you don't need to worry. So if you want to use
the later version, so click on this
and download it. After you return back to it, now in the same
MPFB download page, you will get this asset pack
on the top of this website, what should you download? Here, you will get asset pack. So simply click it Okay, now you need to go to the available asset
packs on the asset pack. Now, you need to download
this make human system asset. And I have downloaded
it and I have given the link or the asset in the resource panels.
You simply download it. Now I'm going to click this
M Human system assets. Now here so many assays
like here, eyes, here, here, here, and
eyebrows and too many things. Okay? So here also the clothes and so many clothes along
with the sge skin texture. Okay, so many texture, ACEN
Casian now here the sug. I'm going to click on this mirror number two
because it gives lots of speed and it gives higher speed than this mirror one. So
I have downloaded it. It is of 267 MB. Now let me show you. This is of 267 MB here. So
I've downloaded it. Now this time, I'm going to
install it in the blender. This time I'm using Blender 4.4. You can use Blender 4.3, 4.2, LTS or four point maybe
five if it will release. So I'm going to this
edit, then preferences. And here, go to this
add on, this add on. Now go to this here,
dropdown menu, install from disk,
and you need to locate your installed
folder or file. So this time, I'm going to
copy the folder path by Control C. Now I'm going to paste it by
Control V and enter. Now this is the main add on, MPFB 2.0 0.6 RC because
it is the latest version, so that's why I'm installing it. Now I'm going to install
from disc and hardly it will take maybe 10 seconds
or 22nd to install it. And according to the
CPP performance, now I'm going to wait
because it is taking time so now it's
installed here, MPFB. It is installed. Now we need
to install its library. Mints asset file. Okay? Now you can click on this three dot and
save preferences. That's fine. Now I'm going to press N. Okay N for the next. Now it is open the side menu, and here you will
get MPFB version 2.0 0.6 here. You
need to click it. Now go to this apply asset. And here you can see
there is nothing in this asset file
because we need to install it. Apply asset. Now open this library setting
under the apply asset. Okay, open it. Now you need to here load back from G file. So we need to load this file, 267 MB this asset file. Okay, we need to load it. So I've copied the
path of this file. Now I'm going to
load back from Gfle. Okay? Now I'm going
to paste the path. Now this is the asset
pack, Okay, 267 MB. Now I'm going to press
this load from G file. Now it will take something
around maybe Okay. It's now installed. Very hurry. That's fast add on. Here it is skin library, and here are so many skins of Cosian and Asian Asian male, female, and Asian Cosian
female and tune African. You get these things now
I'm going to show you the tongue, ILSs, I library. This is the high poly,
this is the low poly. Now I'm going to show you the cloths. These
are the cloths. These are the heads, cloths. These are the by default cloths. Now I'm going to show
you one more thing. Here you can install
lots of asset packs. In the M Human website, you will get so
many asset spikes. Okay. Is the by default asset pack that you
must have to install it. Okay. Here, let me show you. This is the Bdault asset pack that you must have
to install it. Now this is the
second cloths asset. This is the here asset. Now you can download
the head asset, here from body parts,
underwear, even underwear. Lots of assets and
arm checks, okay? Now, no skins, body
part, here, heads. Now I downloaded the
most important asset in the asset make human. Okay? You need to download it from the resource panel
of this video, okay? Now here lots of skins. Poges we don't need Poch. I'm going to delete it. Okay.
We don't need poses because we will add Poch
from the mix sam or we can add it by manually. Glasses, okay, cheek,
body part, and suits. Okay, these are the important
unit. You can install it. Suits. Okay, here are the skins. Pants, mince the jeans. So these are the important. So you can simply install
it. Let me show you. Open the blender. Now
go to this load pack, enter into the
asset, make human. Now simply select tubs. Let select these glasses. Glasses, part two. This one to install it. Now, you need to go to here
under the cloth library, and here you will
get this glass pack. These are the glass packs. So you can install the
library like this. So we have installed
this add on, successfully MPB,
you can open it by pressing a you go to
the edit preferences. Now go to this Get
extension and allow it. Allow online aces. Okay, this is a blender
trusted website, so you not need to worry. Give Internet access to it. So this is enough
for this video, and we will start preparing our character from
the next video. Okay, so I'll meet
in the next video by
24. Explaining Character Creation: In this video, I'll show you how we can create a character using the add on that we have installed in the
previous videos. This is the theory based class so you don't need to practice it simply listen it what
I'm going to create. And from the next
video, I will start the main project.
So let's start. So you need to press N to open, that MPF B means the meta, not the meta, make human. So press A to select all of
these things in the viewport. Now press X to delete all of these things
because we don't need any of these because we are
creating our o character. Now here in the outline,
there is nothing. Now you need to open
it by pressing N. Now go to this new human because we are
creating a new human. Now go to this from scratch, because we are going to create it from
very, very scratch. Now here is the gender. So what gender you
want to create? Here is the three
gender that is called neutral, male and female. So let's suppose that I want
to create a male character. So you need to select this male. Now it is asking you the age. Here are the four age
old age means 50 age 50 above and maybe a 25 approx. Child maybe ten year
or 15 year approx, and maybe maybe three
years or four year approx. So this time going to
create maybe okay, let me create a child character. It is asking you to muscle. So I need average muscle, weight would be average,
heights would be average. Even you can make
a tall young boy or sort or average young boy. Okay? Now per poisons, and here is the race universal. Which type of
character do you want? African, Asian or Cosian? Maybe I'm going to
sleight this Casian. Okay, you can
select any of these Asian African or
universal, okay? Now I don't need a breast
in male character, so I'm going to disable this
one and make it smaller. Now, everything seems good, so I'm going to create human. Okay, first human. Now
I have created it. Now you need to make
it focus so you can zoom it or you can
go to this view. Now here, frame selected. Okay? Now, it is on focus. So this is our first character, and we teach not a baby, but it teach child,
not young boy, not old man, so it teach a child and it is
looking like a child. Now, it has not any material, and we are in solid mode. So we need to go to this
material preview mode. So you can press JD to go
to this metal prep mode, or you can choose this
preview mode button. Okay. Here you can see
that there is nothing. Okay, there is no any material because it is
showing white color. And in the material
properties here, in the material properties, there is nothing material. So we are going to firstly
create H material. Okay? Means skin texture. So you need to select
this, go to this apply assay and firstly, go to this hair in the
skin layer, skin Library. And you have lots
of skin texture, African female, African
male, Asian female male. So which type up. So I'm going to choose this Cassian male. You need to select
the character and you need to press
this load button. So here the material
is applied to it. Now it is looking like this. Okay. It is looking like this. We will tweak stomach, he cheek and lots of things, so you need to wait or you can
apply any of this texture. Okay? Lots of texture are there. So you can apply any
of this texture. So this time I'm going
to hide the texture, let me show you one more thing. After applying texture, we need to apply the rigging first. Okay? So I'm going to
this rigging panel. Okay, hide all of this thing
and expand this rigging. Now, you need to
choose this ad rig. So I'm going to choose
this add hi rig because I need a hi rig. Okay, because it will work fine. So under the rigging add rig, choose this add gif high rig. So here it is
showing that, okay, see, the gi hi addon
is not enabled. You need to enable
it under preference. So it is a add on, so
we need to enable it. So let me show you. Go to this add armature and
there is no any high add on. So go to this dit preferences. So go to this add on and
set the same add on here. Okay, now it is visible and
it is a pre installed addon, so you need to simply
enable it only. Enable it by clicking
this check button. Now it will take some time. Yes, it's now
enabled. So close it. Now go to this add amature
now it is visible here. I'm going to choose
this add hi rig again. Now it has added. Now we have added
our IFI rig to it. Now I'm going to add gig. So we are just making
it for the knowledge, and from the next video, we
will make our character. So this time, hide this
rigging and open this, apply a set, then go to the H Library and
load our IH. Okay. So our g is now loaded. So I'm going to load his teeth. So you have lots of these here, you can use any of these. So I'm going to use this
teeth. Okay, select this. Now I'm going to
use or add tongue, select this, add a tongue. Now tongue has added, but it is not viiable
you need to select this body and press
H to hide it. Now here, it is the tongue. Okay? This is the mouth. Okay, and this is the H here. Okay. This is the Now press
T and H two and hide it. T plus H two and hide
it. Now, that's fine. So this time going to tweak
the character's body. So hide all of these things
because we don't need. Now go to this model. Firstly, click this body
and go to this model. And under model, you can
tweak all of these things. Firstly, check out this box, check it left right symmetry
because we want symmetry. Now go to this, maybe let
me check the maybe yes or you can hear what should I
check I'm going to check here. Now Jumit now you can even tweak it cheek.
Now you can see. But firstly, enable the
symmetry, then do it. Okay. You can customize
your character. What type of character
do you need? Here, I have created
this character. Okay. I'm creating it to teach you how you can create
it from the next audio, we will create a
proper character. Now you can even okay
in customize your chin, something like this or this. Okay. You can create any type
of character edge you want. Then after I'm going
to tweak stomach. So under here, you will
get a stomach expanded. Now you can tweak hi
stomach edge well. Okay? So this time here, you need to tweak
it o, like this. What type of stomach
do you need? Okay? This is the he's
looking like a pregnant boy. So I don't like it. So here, this much is natural. Now, you can customize so
many things like the nose. You can customize
his nose as well. Now I'm going to
customize his nose. Okay, W type of
nose do you need? No, I'm going to make it. Firstly, customize his body, then we will apply cloths. This is the simple rule. Firstly, customize his body, then we will apply cloth. Now apply a set. Here in the library setting, you will get so many settings. First one is here fit to body. Means the cloth will
be fitted in his body. You need to customize his body firstly, then
apply the cloths. I had the library
setting firstly. Now go to this cloth
setting, cloth library. Now I'm going to apply
any of these cloths. Let me choose this cloth. I have applied the cloth here, you can see it is perfectly
fitted to his body. Okay? It is perfectly
fitted to his body. Now I'm going to hide the cloth
and see what will happen. Select the cloth
and press No boom. There is nothing behind the cloths because the
cloth is perfectly fitted to his bore body and press Alt and
edge to hide it. Okay, H for hide and t
plus H for and hide, t plus you can see here. Now, why it happens, why there is nothing behind these cloths Because
in animation, we don't add the things which is not visible
to the camera. We add things which are
visible to camera only. Okay, because it will create
problem while animation. Okay? There are lots of things that are the weight paintings
and so many things. That's why we added the things which are
visible in the camera. This video is only for the
theoretical purpose because I want to clear
the main concept, how we can create
our character using this simple addon and
very, very useful add on. From the next video,
we will create our character and
we will animate it. So it is very
interesting course. You need to practice
it because I'm going to teach you
the latest things. I will use AI in this course, so get ready to learn
and from the next video, I'll start the project.
25. Main Boy Creation: So we are in this section
creation of the character, and we are going to create
the characters using the Amaging addon make Human here we are
in the third video, the main Y creation. In this video, we
are going to create the main boy and then we will create the second and the third boy in the
upcoming videos. Hope you have installed
this Amaging addon. Ma human in the Blender and also install the
resource pike and also learned how to create the basic human basics
of creator creation. This video is all about the
creation of main characters. For it, I'm going to
select everything and press X to delete it
to select everything, press A and X to delete it. Now this time, I'm going
to the front mode and front mode is minus Y in the
front is the front mode. Even you can check
press minus Y here and you are in the front
mode. This is the front mode. I'm in the front
mode and press N to expand this one
N and this time, I'm going to search for the
make human in this side. This is the MPF B. This is the make human, MPF B is the make human
and this time, Uh, if it is not vigil or PC, then go to the added preferences and add ons and then
search for the make human. Okay. It's not
searching here MB. What's the name MP. This is the MP FB.
This is the MPAB. I don't know why this
aided changes its name. It's the make human and
it's the sort cutage MPFB. I don't know why it's happening. Here is the MPB. If it is
disabled currently enable it, then it will appear
on the side menu. Okay. And here in the
sign menu, create, we are going to create a character from the
various scratch. Go to this in human
from scratch. This time, it's
asking me phenotypes, I'm going to choose
the male character and he will be a uncharacter, not the child, not the baby, and the weight
should be average, muscleh average, height
would be average, even you can choose the
height and probson should be average and the race should be average and even you can change to the cosian
and everything. It's depend on you.
You can change it. You can change everything,
it's depending on you because we will animate and
animation is 100% same. Even you can generate
your desired character. I add phenotypes, I'm going to enable this one and the brace, I don't need the bad size. This time it's braced firm, I don't need any firm, this is a Bs target, I don't need because
this is boy influence, I don't need it, create here, it's asking me the vertex group, it's creating in the meter, so that's perfect here this
is pre select group is body. This time, I'm going to praise this create human
and it will create a simple human and you can see the height of this man,
this is not a boy. What I will do simply
hide this one. This time go to
this model and here you will get this phonot
that we have enabled. We have enabled these phonotype, that's why here it's
swing here in the models. Firstly, in the model sexton expand this after
selecting this character, select this character and
then expand this model and here you need to enable lab we symmetry because
it's important. Uh, we need the
left right symmetry should be equal if you are creating something
like the creature that is not practical
or not natural, then you can disable
this right symmetrical. Now, this time going to again, the phonotypes now you
can change the gender, even you can make
him or her female, but I'm going to make it male
even you can change half, so it will create the
transgender. The age. If you have a mass here,
then it will show you. Zero is the baby 0.18. Here you can see, it's
not saying, let me wait. If you have your mouse here, then it will show you the
thing here you can see zero is for the baby child
0.18 younger 0.5. I'm going to decrease
the amount from 0.5 because I need a boy. I think this is perfect and this is a
single don from here, you can create a baby
edge something like this, you can create a baby, you can
animate this baby as well. In the next video,
in the next course, I'll make the baby
animation gull from the AI, something like this, I'm
going to I need a 12 boy. I'm going to press here 12. Maybe let me also check
the height, my friend, press N. It's then and go to the item panel this time and here you
will get the height. This is 1.23 meter. In the feet, it will approx
near about four feet. I think, it's about the
four feet, so it's perfect. Again, go to this make human. I'm in the model and
even you can change the muscle type
and will depend on the baby and I'm not going to make any changes
rather than the age. Here you can change everything African,
Asian and Cassian. I depend on you, my
friend, you can change it. But make sure that
it's the Cusian zero. This time, I'm going to hide these phenotypes and even you can change so many
things from here. You can change the arm size, but make sure that you have enabled the left right symmetry. You can change the arm
size, something like this. He's a gym guy. You can even change
something like this, but I'm not going to do it. You can change each
and everything. Even you can change the I even you can change
the I sge well. I'm going to encourage
it little bit because he's in side moment and I'm going to
change maybe heap let me check it
is needed or not. It's not needed, but encourage
it something like this. You can increase the mouth well, I'm going to encourage
or decrease the mouth. Now, you can do
something like this. If you want to see it
from the left and right, you will get the result? No, that's perfect. And you can make
something like this, because if you see the lip, you can recognize the man because we can identify any
man because of each lip. The lip is important, I think. The main part of the body
to recognize any person. I need a boy the hips
would be perfect. Okay, I'm not going
to change it. And let me rotate Now, there are lots of setting. I can't do each and every
settings in a single video. In here, you can make
something like this, it's swing me. You
should not do it. That's perfect. Now this time, I'm going to hide this one. And this time, select your Ba and again
enable the rigging. Because you need to go
to this one by one. First, go to this human karatf from the scratch then go to
this model and adjust it, then go to this rigging and then here you need to
go to this a rig and here you can add the gifHi rig because we need a regi Hi rig
and what is the gifHi? I'm going to show you
what is the gift. You need to firstly if
this option is not visible in your PC and maybe
it will not be visible because
you need to go to the addit and preferences
again and here you need to search the Higgii
and must enable it. If it is not visible here, then go to this Get
extension and enable this. Okay, Invalid, then it will be visual here and if it is
visual, then perfect. Firstly, for the first of
sonage you need to add gifyRgfyy then we
will convert it. Firstly, add the gifyri
then we will add the eyes, the teeth, tongue, hair, claws, everything.
Add this reifying. Don't add that rig that
standard, don't add it. This is a simple refiring. Now I'm going to hide
it and hide it as well. Sell at your rig and go
to this apply asset. Firstly, if you didn't install
the assets in this one, then you need to go to
the library settings. Under the apply set to go
to the library settings and install the packs if
you didn't install it. Install it, then you
need to go to this. You will get the topology as well, but I'm
not going to do it. I'm going to firstly
load the clots. Where the clause in
the bottom side, you will get the clause. Even you can install this clause from the website,
make humanatic website. Okay, I need a simple cloth, simple cloth for this boy, and I think this
one, let me check. Even you can go to
this material preview first save your project,
my friend here. I'm going to save my project
in my folder that I created. Here's the character folder
that I have created in the previous secton
I think Okay, this one, the name is the
main and this is the boy. This is the main boy, save
it. No, that's perfect. Free. Okay. This
will not be deleted. Even you can use this cloth, this cloth along with the pants. This time I'm going to
add a sge for this boy, so I need a simple soge and this sug is perfect for
the genes. That's perfect. Now, this time I need the eyes, so I'm going to hide it go up up up using a scroll
wheel and this time, I have lots of absets. Firstly, I start firstly, I need a eyes. Firstly,
you need a skin. Go to the skin library and go down and you will get
the boy friendly skin, I think, let me search, which is boy friendly. So I'm going to
apply any of this, maybe this one, middle
age Cassian and let me enable it's looking
something like this. I'll overwrite it. If I
will get any another skin, otherwise, I'll digest it. Okay? Let me enable. I'm
not getting any of these Any of this
is not perfect. You can even try an error. If anything will perfect, then you can settle it. Even if you can check
your preference, which one is perfect for you. I don't need this one. I think this is perfect.
The name you can see here, this is the name Togo, light skin female bronze. You can download the
skin from the website, make human Now that's perfect. We can adjust this skin agile how can you
adjust the cedars, go up and again collapse it. Again collapse it.
Now this time, you need to go to the eyes
and simply add this e, go to the eyebrow, enable
any of this eyebrow. I'm going to enable this eyebrow and not this is not
perfect. I think. This one, this one. This is the bro ten,
I'm going to load this one and here this time ILS you can
choose any of these, my friend. It's depend on you. ILSs one and here here is
a little bit complicated. Even you can add the
female hair as well. But this time, I'm
searching for a good here. This is the sort 02 here and this is
perfect here, I think. Or maybe you can
add any of this. Here you can add
this one as well, let me check and now it's not
perfect. This one is good. Now, hid it and you
can enable this teeth and I'm going to add the
second first teeth s p, it's added, let me check. Yes. Now here this time, I'm going to add the tongue. There no variation
in the tongues. Why? I need varien
what you need, what you need variation
in the tongue. There is no need of varien. I think I have loaded each and everything that
are needed a boy. Save your project again, select the rig and go to this rigging this
time because firstly, you need to add each
and everything. Then at the last, we will convert this
rig into the gi. Go to convert to regi hi. And there this is the gi hiring, but this is the meta meta rig. The firstly, you can see the
first one is the meta rig, then you need to convert
this rig to regi hire rig. Then after doing
each and everything, I'm going to this add
rig and this time, we need to add a rig
of this regi hiring. I'm going to enable this
delete meta I don't need. The name of this character
is the main okay. Act. Now that's perfect and
you need to do it at the last because I'm
not going to add anything because this
Y is fully completed. The eyes, the teeth, tongue, and everything I have loaded then you need
to add this rig. Press this generator. Now here the rig has been
successfully generated. Now press and to add this one. You can see there are lots
of controller hi rig. Slide your rig and go to
this objata property. Here you will get the
viewpod display and disable in front because
it's make it very messy. We have created
the main character and what you need
to do, firstly, save your project and save this character because
this character is very, very important character and we will animate this character and the character of the name of this character
is the main character. Okay. And it's under
the collection. We will import or appendit in the main scene that we have created the room
scene. That's perfect. Now in the new project, save it here, new project, we will create a second y. Here, we will create the
second and the third well. I'll meet in the next audio, my
26. Second Boy Creation: So in this video,
I'm going to create new and the second
character for it, I'm going to create
a new project firstly and save this
project the second. This is the second boy, not the, it's boy. Yes. I'm going to
save it and firstly, let me press A to select
everything X and delete it. Then open the MPFB and again
start from the scratch. I need and everything perfect. And this time, I need character, but I need a child character. Enable this know
any bras target, and I'm not going
to change anything. This time at the
last creator boy we have created the boy and let me check the
height of this boy, press N and item, it's the 1.3 1 meter. It's the perfect size. Again, go to this make human
and disable this one and go this rigging and add rig and we need to add gii rig, okay? We need to repeat the same
process that we did it. Again, hide this hide this, go to the supply assets and go to maybe the apply
asset under the skin. I'm going to search
for the skin, but go to this
material Privmo to see the skin and it's not
the female character. I need a male character, but I need a simple
character. It's perfect. The Tito will be hidden here. The title will not be visible. This is perfect, I think. Yes. Even you can change it, it's not very it's good.
I'm going to do it. This time, I'm going
to hide it again, go into this eye library
at the eyes and go to the at the ILSs at the ILSs
at the higher library, I'm going to add a simple here. This is the simple here.
You can load any type of hairs in the clots,
I need a clot. I'm going to load the pen
the pent has been loaded. I need a simple but
it's not perfect, undo it, Control JD to undo and this time going to
search for a T shirt. Yes, you got a T
set that's perfect. I'll solve this
problem, my friend. Okay, I'll solve this problem. But here, look, it's perfect. Now I need a sug. I'm going to add a soge. That's perfect. We
made a character. So this time,
everything was loaded. Okay? Now, save
your project again, light your rig and go to
upside, upside, upside. And I can hide it, hide it, go to this rigging, add rig and name it. This is the second boy and delete Magari
and that's perfect. Again go to this
Obi data property of the bones and go to
this viewport display, hide it. Now, S project. Now what we will do, we will solve this problem. Okay. Slide the T set because
the test is not perfect. But here you can see my friend. There is one more problem
that the body is not hidden. Here you can see the body is
not hidden under the cloths. The body should be hidden. The body should be hidden. What you need to do first select a close and this time going
to this scalped mode, scalped mode, press
to hide this one. And this time, this is
the scalp mode after selecting the T set after
selecting the thet, going to the scalp mode, and here you will
get this draw bruss. Instead of the draw brus
I'm going to choose this elastic grab brush
maybe grab brush, simply grab brush the salt cuttageGEnable this
grab brush and you can increase or decrease the size from
here strength from here. Simply drag it a little
bit in this direction. Drag it in this direction. And this will be sobbed. We will also delete
the body part asule. Simply what I'm doing, using lapto my mouse, um, grab it and pull it. Because the cloths, it's not perfect for this boy do
it something like this, take your time and do it,
I'm doing it roughly. Take your time and
do it, my friend. What is this, my friend. Now, everything is perfect.
Now I'm going to do it. I'm going to smooth
it press shift, and then press left button. But this strength is very high, decrease the press shift. What you need to do here,
I'm decreasing strength, but it's strength
of this grab brush. It is not decreasing strength
of the smooth brush. What you need to do simply
search here smooth, if it is available
here, then perfect. Otherwise you go to
this you need to go to this grab brush and you need
to search for the smooth. Then if it is here, then it's here the last, it's a smooth brush and
decrease the strength. No, that's perfect, I think. Yes, we are pro in the blender Mf we're doing
something like this, it's perfect, I think. It's smoothing the
say. That's why. Simply smooth it. Take
your time and do it. It's not a very hurry undo it. Now, I think the brush G
for the grab and grab it. I think S for the smooth, for the smooth verus
and G for the grabs. In my blender five,
it's working like this. If you're using the
newer origin of blender, I think it will be changed
or not be changed. Now I'm going to
choose this inflate. This one inflate, even you can choose the
inflate from here. Now I'm going to do
something like this. In the future, it
will not disturb me. Inflate it something like this. You can check my size and
the strength as well. I doing something like this. Now, I think it's
perfect and ready to go. If any problem will
occur, then I'll do it. Now I'm going to
sled the skin and enter I'm going to enter
into the edit mode. Maybe I should not delete it. What I'm going to
do, I'm going to this modifier and enable
the mask modifier. And here go to this modifier. Mafe, you can see there are lots of t. Go to add modifier, search mask and enable this one. Here, the last, it's the mask, but it's asking me
the vertex groups, select your body and
enter into the edit mode, press one to select, go to this front mode, even you can press minus Y, and this time, I'm
going to select, press left button
for a while and you will get the
select less Okay, press left button, do not, then again, move more square. Again diselect everything by
pressing Alt or by pressing here and again select something like this because I want
to delete this person, press ship and select this. You can enable this X ray, so you can able to
see what is selected. If it is difficult for you, then I can show you
the simplest method as well because this is difficult for something
some peoples. I'm going to select box again. Pray C, but make sure that you are in the front mode by
pressing this minus Y and you are in the viewport
with the desired body. This body should be visual,
something like this. What you need to
do, press C only, C for the cat, again, you can increase
or decrease using the scroll wheel of your
mouse and simply select it. I'm selecting my car, it's mistakenly I've selected this one supress sip and again, di select it, I need
to do it precisely. I should not sing.
Delete this area because this is not important, it's creating press
and dislect this one. Now, what I will do, press right bottom of
mouse again, tum it out. Again, I'm going to select
this area. Press C again. Again, I'm selecting this area
because I don't need this. My friend, right click. And I think I don't
this one because here the suds press C, again, cover the full area because here the suds I don't need it, right click and
everything is perfect. I'm going to this vertex group
here, objetive properties. If it is not visible here,
something like this, then you can scroll your mouse
here and choose this one. Now here go to this vertex
group and this time, I'm going to create
a new vertex. This is the group,
so this is the mask. Mask, no need. No
need. I don't need. You need to assign
it. Assign it, then deselect it,
and again select it. Yes, it's assigned.
That's why sewing me. Now going into this object mode, save your project, and again, good modifier and at the mask, I'm going to choose the mask, no need, this one. What I did, I need
to delete this area, not the important area. You need to revert it here, my friend, press this
one and invert it. Now, everything is
perfect and ready to go. The whole thing is now deleted. Here you can see the selected
thing is not visable here. That's perfect for this
boy and you have learned that how can you delete using
this majing mask modifier. Even you can delete this
one in the edit mode. Now, my friend, I'll meet in the next video and I'll
create a new character. For it, I think we should
use this character. I'll create a new character.
27. Third Boy Creation: So my friend, in this video, I'm going to create
a new and the third character and
the last character. I'm going to create
a new praise A X, and delete, now
save your project, and this is the third
boy, third BY, boys. I think you should learn
with the entertainment. Don't know why, but
we should be funny because we should not
take depresson my friend. We should always be
funny go to this make human MPFB it's
looking like a music. Good is again, new human
from scratch and everything, I'm not going to
change anything. This time I'm going to change
the only to the child again and go to this here last child and it will
the same child. We need to again go to this model again left right
symmetry and parent Sap keys, maybe shape keys have tie data. You it asset to the basement I'm going to change it. Okay? The age is 0.9, so I'm going
to change the muscle type, o weight and the height. And the proportion, you can change the
proportion as well. And this sge. You should change this
character, and that's perfect. I'm going to change the
cheek size precip and again, change this one as well
presi change this one. He's a fat boy. Yes. I think the fat boys are
very kind hearted person. I don't know why. My
friends are very kind hearted who hide the fat body. Very kind hearted.
If I need any help, then they will
help me instantly. Change something like this, change the value of each
and every settings. Now, I'm going to
change the edge well. Now, I'm going to
change the eyes. Precip and change
it a little bit. I'm not going to change each and every settings because
there are lots of settings. These are the usual. That's perfect here go up up
up and there are lots of up. I think there should be
a shortcut to go up. Eyes and this time,
everything is perfect. When you can change the mouth, heat the happy character. Yes. I think he's the
depression free character. Now I'm going to this
rigging, add rig, add rig fig, this time again, go to the apply assets and this time going to
apply for the skin. I'm searching for the skin. I'm going in this material
mode and I think I need a good skin wifi and you guys he is
the happy character. I need what is this I'm going to use Win perfect. Not to give you time to
load your image, ok? I think we should adjust we
will adjust our skin, okay? Don't worry. We will
adjust our skin. I think this one is perfect. And I'm going to George.
This one is perfect. We will agest it. The
name is here you can see, this is the light
skin female bronze. I'm going to the up again, and I need one
year more to go to the up after one year, here. I'm going to this eye Library, fit this eyes because hi
polyis and this eyebrow, I need this eyebrow, here library, I'm
searching for the here. What is this I have
a good hair, yes. And this time I'm going
to teeth, this teeth. I'm going to the
tongue, this tongue, and the cloths I need
the cloths for this boy, I'm searching for the cloth and I think which cloth is
perfect for this boy. Let me search. I
think not this one. Because I have used
this one, my friend. I'm going to use this one
maybe it's looking perfect. I'm going to use the
sug and that's perfect. I think this clothes
for the female. I think I'm not able to Oh, I need one more year again to go up because I'm scrolling my mouse and my
mouse is telling me, stop my friend, stop this one. Now, everything is set up, so I'm going to select my rig. Again, go to the side rig
using this rigging tool. Again, this is the third boy. Okay, and delete the
What is the metaic? This is the metaicT line, so I don't need after
generating the fi. Now again, save your project and slide the rig
and again go to the objata properties again
put display in front. Now, let me check the body. Yeah, this time body is masked. Sled your body and go to this modifier and here I think the mask modifier
has been enabled. Here's the mask modifier. You can see what it is subdivision
or mask, I don't know. Let me check this mask. Yes, this is the mask
modifier and it's applied. I think that's perfect. We have created the character. Now I'm going to show you
how can you change the skin. Select the skin of
the character and disable this overlays, you
can see the character. Select the skin and
press into hide it, go to this material, expand it and you will
get the roughness here. It's looking like the plastic
and very rough surface. I'm going to make
it little sine. Something like this, you
can increase or decrease the metallic and it's looking like the robots, I'm
not going to do it. AR, I need the good
IR, it's perfect. I think you can increase or
decrease the Sina as well. It's simply the
reflection, you can check. It's outline, you can see that you should not
enable it more. Perfect. I'm going to use
the subsurface division. I'm making it smooth. I'm working more
in this character. I think we should also work on the main
character as well. I'll do it. I'll do it. Yes, that's perfect. Increase or decrease
the settings and you will get
the good result. I think this is 27
is pretty high. Yes, it's perfect. Now, right click and you
can even sad it is smooth. The character has been
generator and control to save. Now here we have the third
character and we saved it. Now in the next secton we will start our main intent animation. My friend, I'm
going to show you. Here I have the main boy, third boy, and second,
in a single folder. This is the character folder. Arrange your characters and
then I'll meet in the next
28. Part - I (Room Scene): So my friend, welcome to the main animation
part of this course. We are going to
start this section. This is the animation sexion
y animation in the room, and this is the scene one. Let me show you the
story. This is the story. This is the scene one,
and we are going to animate this one page
video and read it, okay. And you will get a small
room evening light, a boy sits alone on a chair
at his studying table. Books are open, but
he is not studying. The boy looks at empty
corner for the room. We are going to start
animation like this. But firstly, we need
a boy in the room. We modeled our room
that's in this section. We model our room and we
learned how to modeling. Now in this video first video, we will import our
main boy in the room. Let's start. This
is the third boy. I'm going to save it and open the first room.
This is the room. I'm going to open it. This is the room that we have designed and we have modeled 80%
of thing by ourself. Now, that's looking
pretty perfect, I think. Now, go to this material primo to check whether each and
everything is perfect or not. Here you can enable
the sea light and world to see your lightings. I think I need a dam room, my friend according
to the story. What I'll do, I'm going to
this world properties here, and this time I'm going
to reduce the strength, maybe 0.5 or maybe 0.3. And I'll reduce it more. This is the HDRI that
we are using it. That's perfect, I think, and you can even check in the
enrapmde I'm going to this. I didn't clear you the AV and the Cycle engine, so
I'm not going to do it. This time, what I will do, let me show you my friend. This is the main boy. And you can download
it in this video, you can download
it in this video, main buy creation video. I have given the characters. Now, you can download this
character or even you can make this character
using the addon. How do I import this
character into the project? Firstly, copy your location, where did you save
your project and then open the blend file, the room blend file,
and this time file. And first save increment. What is the save increment? A will simply make a copy of this room because this
room is very important, so I'm going to make a copy. What you need to do was
file and save incremental. Now, it made a copy
here and it's room one. So our room file is safe.
Now it's the room one. File append this time, I'm going to characters this is the main boy
characters, appended. Now, you need to choose
the collection here, go to this collection
and this time, choose the collection this time, and I'm going to append it. But here it will be
appended on the room. There are lots of clutters here. Append it. Yes, perfectly
it's appended here. Now let me check
where it entered, and I think it's entered
here, my friend. I think it was selected there. That's why it's entered here. I will not disect it. I'm going to press and
here move to the scene. I'm going to create a new
collection and this is for the main boy. Again,
move it okay. Now it's moved successfully. This is the main boy. Now. But here in the room decor, you get this WGTs as well. This is the WGTs. What I do, I'm going to
undo it B and I'm going to this time select this main sin collection right click, create
a new collection. This is the newly
created collection, and this is the main boy. This is the main boy. Select this main boy
and good file, append. Again, this time, choose the
collection and append it. It will be appended
here. That's perfect. Okay? What is this GTS? What is this GTS? It's looking good. But this is useless
for this time, I simply stores
the data rigging, but I don't need this one,
even you can delete it, but don't delete it. It's good. Looking
pretty perfect. Now, this time, I'm
going to press N and this time go to these items and here it's showing
the rig layers. Items, go to the items, select your character rig. Firstly, select your character
press N to open this one, go to this item panel here. You will get this g
layer. It's missing. In your case, if it is missing, this rig layer is missing, then what you need
to do here go to this scripting, scroll
your mouse here, you will get this scripting
time, go to here, and this time you will get
this main character and simply choose this
main character from here and simply main
character in my case, my friend, if you have
renamed it differently, let me you hide it, hide it, hide it, hide it, hi. This is the main boy,
hid where is it? It's not visible here, so I need to go to this layout again. The name of this
is main character. That's why in the
scripting, it's showing me the main character. Otherwise, it will
show another name. Then choos the main
character and simply press this Run button.
You need to run it. After running, you
will get this one. But in my case, I don't need it because it's already visible. If it is not visual, then
you need to do this step. That's perfect. Our
character is ready to animate. Now I'm
going to show you. Firstly, you need to learn the basics of the
character animation. In the next video,
instead of the importing, I'm going to show you the basics of the
character animation. You need to simply
watch this video. You don't need to do anything. This is only the theory video, this is second video
from the third video, you need to do practical. This is the basics of
the character animation. You need to watch this video. Then jump to the third video because we are going
to animate this. Firstly, we'll set up
this Y on the chair, then we will start
the animation. I'll meet in the next
video in friend.
29. Basis of Camera Animation: So in this video, I'll show you some important
concept of animation. So firstly, it is
the characters. So I'm going to save it again
because I want to create a new file for it because we are just exploring
how we can animate. So it might be possible that
we can make any mistakes. So go to this file and you
need to sage save copy, okay? You can save copy or
you can save edge. So I'm going to save
edge to save it now, I'm going to give name to it. So concept of animation maybe. Okay, concept of animation.
Now I'm going to save it. So select your character rig. Okay? So this is the
character rig this one. Okay, this is the wire, and we will control this
character using this wire. So I'm going to select this and you need to go to
this poge mode, and we can only animate this character only
in the poge mode. So I'm going to select this
and go to this Porge mode. Okay, here in the hot
cut to go through Page mode Control and tab in the Windows and command
and type in the Mac. So I'm going to select this
one and Control and tab. So I'm in now page mode, you can see it is the page mode. Now we can animate it. So I'm going to move his hand. So this is the hand control
as I earlier told you. So this is the hand control, and we will use some sort cuts because we are not going to use this arrow button
most of the time, but we will use this
arrow button as well. So this time, the shortcut
is let me show you the sort cut is G and R, and sometimes we will use S, but the most used
sort cut is G and R, G means grab and we can move, move it using this G
R for the rotation. Okay, R for the rotation.
Let me show you. So this is the hand control, select this one and
press G. Now we can move our character using G. That's perfect.
Okay, this is the G. Now you need to press
lab button to delege it. Okay? So I want to make
my character hand, so I'm going to
press labed button. If you press button, then it will reset to
the original position. Let me show you. If I press left button, now it's finalized. Okay. Undo it by Control JD. Now I'm going to press
G and right click. Now it is reset it to
the original polition. You can press G and
right click to reset it, and G and left click to finalize
it. Now, that's perfect. And here, now one more
thing I want to say, so pay attention here, please. So I want to move my hand again. So prey G. Now you can say that it is showing the
relationship line in my PC. I don't know this is
showing to you or not. This black dot is called
the relationship line. So it is sewing and here it is not moving.
So what is this? This is FK control. FK means the forward
kinematics control. And this is the IK control means the inverse
kinematics control. So inverse kinematics means
if you move this one, then then the Niver
control is also moving. And the FK means
if you move this, then the nyer control
will not be moved. So I'm going to hide
this FK control. So this time, you need to go to these object data properties. You can go in the
pose mode as well. So go to this object data
property and navigate it. There is the FK control. Here is the FC control. You need to navigate
it and you will get arm dotleFK simply hide it. Now I'm going to
search any FK more. So here's the arm dot RFK, so hide it because we don't need any FK control because
IK is sufficient, of FK, because we don't
need any FK control. And that's perfect. Now I'm going to
this finger control, you need to go to
the finger control, and you need to enable the finger details
instead of fingers. Okay? Because fingers
will not work properly. So hide these fingers and
enable these fingers detail. Okay, so this is
the finger detail. You can see it here. Now
I'm going to show you. This is the finger details,
and this is the finger. Hide it. No, that's perfect. Now, this time this relacen
lime is still visible, but we don't need it. So, it's sufficient. I want to reset my hand
to the original position, so you need to press LTR. So I already told you
that R for the rotation and AT plus R is
killer rotation. T means killer R for rotation. So killer rotation. I'm going to praise ltr TR for the killer rotation and Alt
G for the killer location. So lt G to killer location. That's perfect. You
can do it like this. Praise A, or you can praise this You can press
this hand control, go to this page
Kalia transform and here LG LTR and ts
to kill location, LG to kill rotation, LTR and killer scale
ts means I move my handhe if I want
to killers location. So I will press T and
G to kill's location. And if I rotate it by pressing
R, two times R, okay. If I press two times R, I can rotate it freely. Okay. Hi, how are you? See if I rotate my hand hair and I want to
kill its rotation only. So I will press LDR. Now it's killer. If you want to kill rotation
location of whole body, so you need to press A to select all of these,
the sort cat is A. Now go to por killer
transform and then it will reset location rotation
and scale all of this all. So let me show you if I
move my hand hair, R, R rotate and move
this hand here, leg should be hero,
I'm just joking. Now I want to reset the position and the
rotation as well. Press A, go to this post, killer transform
all. That's perfect. Now I'm going to show
you some important. You need to pay attention
here, please again. So this is the timeline. Okay? This is the timeline, and we will use
exon editor most of the time because it will give you some
important settings. And the 95% exon editor and
this timeline is 95% same, but we will use okay,
dopesetEn editor. So as you can see,
Okay, okay, click here. Now, in the animation section, you will get dopest timeline, graph editor, reverse,
and non linear animation. So we will use this Dobset timeline and
NLA, this linear animation. And we are not going to use this graph editor and
driver this time. So what is this
switch to the Dpseet? Now it is Dpseet and
here is the Dpseet. You need to change
it to axon editor. So it is now changed
to the axon editor. Okay. It is the dope seat. Okay, there is two setting. You need to pay attention here. This is the axon editor, and this is the sorry, this is the dope seat and this
is the axon editor. Okay? Now perfect. Now, select
the hand control, and you need to enable
only selected option. This is also the
important setting. You need to enable this
only selected option. Means I disable it, okay? But as you can see
that there is nothing visible in the action dit a dope sheet. There
is nothing visible. I select it, but it is
not swing anything. But why, why? Because I
didn't key frame any of this. Okay? So what we will do, press A to select all of the
rectrols in the pose mode. Okay? So I pressed A. Now I'm going to press I.
So there is two tools. Now I'm going to show
you. There is dynamion. First keyframe, I and the second K. I means this will
insert location, rotation, and scale,
all of these three. K means it will ask you
what do you want to insert? Location, rotation and
what? I'll show you. If I press K, then
it is asking me what do you want to
insert keyframe? If you want to insert
keyframe in location, you can rotation, you can. But I don't use this
most of the time. We will use it, but this time. So if I press A, sorry, A is already pressed, go to this first keyframe, go to this first keyframe and praise A again
that we did it. Now we're going to
praise I follow process, otherwise, you able to make it. So we are in the pose mode. We have praised A.
Now I'm going to praise I while having
on the first keyframe. That's perfect. We
did it. We praised I. Now you can see
it added keyframe in here the Bastyle Bastar root, torso he purchased
so many bones. There are so many bones, and it has added keyframe in all of this because we are
in the first keyframe, that's why it is needed to add keyframe in the first frame. Okay? No, no, no, I'm going to see my hand control. This
is the hand control. Now you can see. It is
showing the hand KL. Okay. Let me expand it. This is the hand ICs, as I told you,
inverse kinematics and L for the left hand. Yes, this is the lab tend, you need to see it
from the backside. So it is the lab tend. This is the lab tend.
This is the right hand. It is if this setting is off, okay, then it will show you all the hand controls
and all the controls. And if you enable
this only selected, then it will show you the
selected controls only. Now, as I praised I, so it has added keyframe in the whole location
rotation and XYZ scale, all of this so this time, we have added keyframe
on the first frame. Now I'm going to this maybe 20 keyframe this time,
because we are learning. So I'm in the 20 keyframe. I have selected this
hand control and praise G and slightly
move it here. Now I'm going to
press R to rotate it. Okay, G and R. What I did, I have pressed G again, G here and G and R. Now I'm
going to press I again. So we have added
I keyframe again. Now let me go to this first
keyframe and play it. But you can play it
by space bar, okay? Press space bar
button and play it. So as you can see, it is
now animated and we did it. This is our first animation. You can say it and
it is saying you. Yes, that's perfect. So this is our animation. If you want to see only this
20 gifm you can press here, Control and P O sorry only
P and select this one. Now play. Okay? Now
that's perfect. Now TP to disect the preview. Okay, P for the preview
and T means simply killer, so lp P to killer. No, no, no, another. So I'm telling you
concept deeply, okay? Here you can see it is the
low line in the bottom three, but there is no any
yellow line here only. Why, why, why? This is
because we didn't scale it. Okay? The scale in the first keyframe and
scale in the 20 keyframe is exactly same because we
rotated it. Okay, okay. Rotated it and we move it. We didn't scale it. Okay. That's why the scale
keyframe is copied here. And it is sewing, okay, it is sewing that this keyframe
is exactly copied from the first frame to
the 20 keyframe. Now I'm going to
scale it in the 40. Okay, press S, and we are
not going to move it. Simply press S to scale it. No, he's looking like
hulk and that's great. I'm going to press I again. Now, you can see it. The scale is now changed because there is no
any yellow line here. You can see. There is
no any yellow line. You can press A to check it. There is no any yellow line, but you can see here
is the yellow line in the location in the rotation because the location and
rotation is not changed. The location and rotation
data is exactly same. So this is the setting num going to kill all of these things. So you need to go to this
page, killer transform. But you need to press A, page, killer transform and. But you can see the
keyframe is still added, so how we can delete
the keyframe. So you need to press A
to select the keyframe, X and delete keyframe. Now you can press A to whole
body, and again, okay, press A in the viewport and press A while hovering in the
timeline and X to delete. Okay. So that's perfect. I think I dived into deep because the deep
concept is also important. So I think I have
explained all the concept. So if you didn't understand, then please revise this video, and I'm very excited because we are going to animate this character from
the next video, so I'll meet in
the next video by.
30. Boy Sitting on the Chair: Now in this video,
I'll character this main character
will sit on the chair. What I will do, I'm going to
do one thing here this time, I'm going to select
my character in the object mode and enable this transform tool
and simply move it, something like this. Move it, something like this and we will place on the chair. And instead of this R light, I'm going to enable
the Blender light so it will valve perfectly. In your PCA, if it is not
running properly smoothly, then you can go to
this material mode. Even you can disable the texture and enable this material
or maybe the random. But this time, I'm
going to do with the materials and this time, I'm going to move here
and this time rotate here, something like this. Now I'm going to move
it in the Y axis. Okay, move it here.
That's perfect. Now I'm going to select my
character, character rig. What you need to do firstly, select your character rig, this is the rig and
go to this poge mode. Enter into the Porge mode. Select your rig and enter into the poge mode Baker
because we need to go to this page mode to
animate this character. This time, I'm going to
this first frame here, this is the timeline. This is the timeline, if it is not visible
in the timeline, this one is not visible. I go to this here and
enable this time line, this one, and you
can even split it, move your mouse here and
right click and choose horizontal split and place
it here and this time, I'm going to change it to the timeline,
something like this. Right click and again joint on because I don't need
because I have already one and this is the reference
image and the camera asull. I don't this one, this one, this time, this one, and
we will use it later. For this time, I'm going to move it here because I
need a big screen. I need big screen. Go
to this first frame, how to go to this first frame, simply press this button here, jump to the endpoint and
you are in the first frame. Now, here you will get
this auto key frame. Enable this auto key frame
and in the settings, you don't need to
enable both of these, simply choose the
add and replace and enable this
one and go through the dit preferences
and here animation, and you need to only select
location, rotation and scale. You don't need to
select anything, simply copy my settings. This time go this file
and save preferences. It's already auto saving is on, but save it because the trust
is so ha select the tor. This is the torso, you
can see the name here. This is the tor. If
I select anything, it will show you the name here. This here, you can
select the same. I'm in the first
frame, first thing. First thing, I'm in the first
frame F F, first frame. Second thing is, I'm
in the pose mode. Third thing, I'm selecting
the torso fourth thing, I'm going to enable
this move tool. Move tool, and then I'll
simply record this one. Enable this move
tool, move it here. Move it here and
again, move it here. You look, the character
animation is very simple. Yes. Move it here. Now, this time, I'm going to slide the legs, this leg, precip
and slap this leg, move it upside, and here. And this time, the chair is
far away from the table. What I will do, I'm going
to select the hand. If you move your hand here, it's looking like not
looking perfect my friend. Right click to
ReligPressN to open this one menu and go to this items panel here
and select your hand. This is a hand dot tR. This is your right hand. K
means the inverse kinematics. I will teach you or explain
you these things very slowly because this is a little bit complex because this is
the character animation. You need to learn this
very essentially, learn this one, again, reus this video and
follow this one. Press to expand this one,
go to this item panel, select shape select this shape. This is the hand tR Nol. And by the way, in
the item panel, if these settings
are not visible, then I explained in
the previous videos, then you need to go
to the scripting. Then here, you need to choose whatever is showing
main character is in my case, choose this one and again, press the run button
to run this script. Here, you will get this
stage simply down it. See this one Kstage down it. Now, you can move it present to hide it presGw
it not stretching. That's perfect. Now I'm going to do the same
thing on the leg. If I do it, it's stretching
so press N, select this leg. Foot dot dot R and
disable this stretching, Disable stretching now
press N to hide it. Now select this one and don't
forget to save a project. Now this time, I'm
going to rotate it, so enable the rotate
and move tool means the transform tool and again rotate it
something like this. It's recording. I'm
in the first frame. Don't move the frame my friend. This is also important. Otherwise, it will be recorded. I'm not moving my frames. Simply, I'm going to do
it something like this. Hand should be on the table and rotate this little
bit, move his hand here. And now I'm going to do
the same thing here. I'm not enabling this X
because I don't like it. Sometimes it will work perfect, but sometimes you don't
why I'm doing it manually, and I think I like
the animation. If you also like the
animation, then it's good. Simply do it something
like this very precisely. Animation is good. You can learn these
things because these are the real are skills, and you should learn
this skill as well. I'm going to move it
a little bit upward. Move it here place his hand on the table,
something like this. Now what I will
do, the next plan is my friend save your project, press control and it
should be a habit. Always press control control after minute after 2
minutes after 3 minutes. Now the next thing
is what I will do, and I will do my friend simply
he will pull the chair. He will pull the chair from
the back, you heard right. So what I will do,
I'm the first frame, select the torso
and check whether it's keyframe in
the first or not. You can go here and here, it's the diamond sign here, it means that it's key framed the torso key framed
in the first frame. This is the sign, tell me, it's keyframe in the 12 frame. No, it's not key frame because there is no
any diamond button, so it's not key framed. I'm going to 24 frame, select my torso and move it. Until here. Maybe until here, but don't move it here,
it's looking very excited. Move it here. Still here. Now, you can see the animation, go to the first frame
and play the animation using this button and
win you space button. That's very slow. I'm
going to make it 18 frame. This is frames, not the seconds, it's the frames and the
24 frames each 1 second. 24 frame each 1 second. Frame per second apps, 24 frame is 1 second. Waiting frame is something
around less than 1 second. I'm going to move it maybe here's the 16 frame
and check the speed. It's perfect. So I'm in
the first frame and this time going to the object
mode because I can't select the chair while
having in the Poche mode. Select your chair,
and this time, I'm going to press I
go Object animation, the st cut insert keyframe I this time, select your table, press I and go to 16 frame because we
are in the 16 frame. Move the chair here.
But it's not go here, you can check the legs and we will also move the
legs as well, okay. Bit tinged, we will
move the legs as well. So move the chair
here. That's perfect. I think, move here. Now, check the animation, go here and check the animation. It's looking pretty perfect. You need to do it first thing. This is your first task. Do it something like
this. One more thing. I'm going to show
you. If I play it, see here, it will show you the
frames. I'm going to play. It's sewing with a 15 frame
here, maybe let me check. This time it's showing
with the 24 frames, but sometimes it show
you the 15 frames. So the ideal frame rate
would be 24 frames. If it is playing the lace, then go dis playback here in the timeline and
on the top side, you need to enable
the frame dropping. What you need to do whether
it is playing eight frame, ten frame per second, it will
remove the rest of things and play it very real time. That's perfect
here. You can see. So what I will do, I'm going to again first frame slide my rig, this rig and go to pose
mode and this time, I'm going to here
16 and this time, I'm going to slide the both of these legs because this time, I'm going to move the legs here. But I should select the both. Slide this one and
press sit and select the both legs and move
here and again move here. Now, let me check the animation. But here, go through 16 again
and this should be here. Yes, that's perfect.
Let me move here. Now. Again, move here. Yes, it's looking perfect. Go here top side.
That's perfect. We did the less than
1 second animation in this video and we will start the main animation
from the next video. My friend, let me show
you the syllabus. The boy is now sitting on
the chair and we will start the main animation
boy three D animation here what's the animation. Go here and check the story, he's standing on the chair, desk alone, study
table, books are open, we need to place the books that are open and he's not a study. The boy looks at
the empty corner. This boy will look
at the empty corner. Firstly, we need to rotate
the heads maybe on this area. Maybe on this area or maybe
on this area as well. We'll do it in the next video. I'll meet in the next audio, my friend, keep
practicing, keep grinding.
31. Boy 3D Animation: So let's start the animation. We left here and
here you can see the key framing is enabled
and I'm in the pose mode. If you are in the object mode, simply select your
character rig. Okay this is the character rig, select your character rig and
enter into the pose mode. But here you can see
this is disturbing me. What is this? This is the light and I think
will I use it or not. I'm going to hide these things because it's disturbing me. You can even hide it
or even you can go to this overlays. This
is the overlays. This time, you will get
so many things here extras and you will
get the tensive lines. But sometimes we will face problem because if we
hide it for a while, I'm going to press H to
hide this line and again, press H to hide it. Now that's perfect.
Press H to hide it. Now it's hidden. That's perfect. Now, select your
character rig and enter into the pose
that's perfect. I'm going to start
the animation. First, let me show you the
animation that we did here. We did till I'm going to
make it down and project. Press Space button to plate. Now we did till here. Now from here, what's the
project and from here, the character will
look at the corner, this corner and then
maybe this corner as well and then he will pick the
pencil and start sketching. Let start till here. In my case, in 16 frame, now set, you can see
in 16 frame is set. Now I'm going to
select his hand this hand if you want
to see everything, you can click here. This time, expand it, and you will get the
hand Case now selected. Here at 16th frame, it is in the still okay. I'm going to 16 frame because we animate it till the 16th
frame here you can see, I have animated the tore
so and why is not visible. Why the hand bone is not
visible here, the keyframe? Because we didn't add
any keyframe here. We didn't add any keyframe the 16 frame for the hand bones. We have added the keyframe for the torso bone that's
why it's not visible. If you want to see the
whole keyframe at a time, then press A while having
the posmod it will show you every keyframe here
you can only four, we have put okay. Now, that's perfect. I'm going to select my hand, both hand and add the 16 frame, I'm going to press I to insert a key frame or simply you can
duplicate this first one. That's perfect. Go to
the 24 maybe this time, I'm going to move
here single hand. Okay, maybe till here and maybe I'm going
to rotate it here, this val also disturbing me. I think I should disable
this val as well. Go room and let me search, this is the val I don't need
here. Now, that's perfect. We will enable it
during the render, but this time, I'm
going to disable it because I'm animating, that's why even you can disable the room decor by
pressing shift, press shift and hide
this room decor. But this time it's needed. I'm going to slide and I'm going to move
this one, this hand. Firstly, make sure that this
is character animation. Make sure that you have added the keyframe here
in the 16th frame. I have added the keyframe
in the 16th frame. If I move my hand here, let me move here
and rotate here. If I move my hand here, what it will do, let
me show you okay. Here is the key frame
in the first frame, here the key frame
in the 16th frame. Here is the key frame
in the 24th frame. How it will animate it will animate from
the last keyframe, from the 16 to 24, it will not animate from the first frame because
there is a keyframe. In your case, if this
keyframe is missing, if this keyframe is missing, then it will animate
from the last keyframe. Last keyframe is in
the first frame. I will animate from the
first frame to 24 frame. Add a keyframe in between them. I will animate
from this to this. That's perfect. Now
let me show you. Both of the hands are in the still position
between this, okay. And this line this
line, let me show you. This line indicates that these keyframes and these
keyframes are exactly the same, so that these lines
are sewing this okay. Now let me play it. The hand is animating 16-24
frames. That frame. I'm explaining it in deep, then I'll speed up my work. Now, this time,
I'm going to move head edge well because the head still here you can see
the head is not moving. I'm going to the first frame and select the head controller. This is the head controller,
let me show you. This one is the head, here
you can see the name. This is the head controller. Select this and enable the rotation tool because
there is no need of movement, only need of rotation and after selecting this head
bone expand this. It's not visual Y. It's not visible here because
we didn't add any keyframe, that's why it's not visible. What you need to do first add a keyframe in the first frame because I want to rotate his
head from the first frame. Select this one, press
I to add a keyframe. Now it's visible. The
head bone is not visible. I'm going to the
randomly sixth frame and rotate his head till here. Again, going to the 12 frame, rotate his head, maybe here. How is it animating
let show you? It's animating something like this and maybe I'm going
to rotate his head. Maybe till here and let me
show you how is it animating. This is the gap is little low. The gap is of six frame
only six frame is I think one fourth of a second.
That's why it's fast. You can even take the gap
of uel frame as well. Let me take off duel frame gap, let me rotate his head. Now let me show you
what is happening here. Okay. So the speed is little
good. The speed is good. Now, this time, only
the head is moving, not the body parts
like this one, this is the chest
bone and from this, you can rotate him,
something like this. You can rotate it like this and you can
rotate it like this. I'm thinking that
alive he's alive. Now I'm going to rotate
this one suppress I in the first frame and going to the 12 and rotate it little bit. Because if he's pushing, then he should be
in the back on I think because he pulling it. Now from here, I'm
going to rotate it here and I'm going to
do something like this. Now let me show you
what is happening. From the first to tel frame, hedge in this direction,
in this direction. Now from the twoel to 24 frame, hedge in this direction. Let me show you play from
the first frame, see. He's just pulling the chair and then again, leaning forward. That's perfect. Now he
is watching the corner. I'm going to select this one, go into the 30 frame. Again, rotate his head. What I'm doing, I'm
replacing this 30th frame, the keyframe I'm replacing it. You need to go on the
30th frame and again, I'm replacing this one,
something like this. He's watching the
corner or maybe this one, let him play it. Now it's looking like
this. You can see. Now, this time, I'm going to animate you can animate
the lips as well. You can animate the
lips because he said, so we need to animate it. We will do it later.
I'm going to play it. It's looking like this.
Now that's perfect. Here let me play it again. That's good. What I will do when I will do the
camera animation, simply, I will sew this one, something like this
that he is watching a corner and we will
take the camera angle from this one that I will sew his face as well and
he's watching something, then he will pick his paper. He will pick his paper. Now this time, he will
pick his paper, okay? So I will hold up while maybe two second or three second
here to show his face that he said side,
side, my friend. What I will do, I only need
to do the head movement. Select the head moment
and I'm going to do simply add the rotation tool and add the rotation and go here at the rotation maybe
something like this. He will be looking like
that he's moving his head. Mm hmm. Now, I'm going
to move it here. From camera, 30th
frame to 80th frame, approximate 50 frame
means the two second, we will just show the
face of this character. Something like this. Again, you can move it here. Let me check. From the 90th. We
will move his hand until 19th. Do
something like this. Now, from the 90th frame, he will pick his paper and
align his paper so that he can draw and I'm going to this video a little bit boring because I'm
taking it very slowly. My friend from the next video
or maybe upcoming videos, I'll do it very fastly
because I'm just telling you how can you do it so that I'm taking my time to
explain these things. From here, from the 19th frame, I'm going to start
the paper adjusting. Okay. So from the
90th to maybe 108, maybe of 18 frame, he will just move his head, this hand so that what I need to do his head will be
in the rest position until from the 20th four frame
to 108 frame or maybe till let me check
the 90th frame. What I will do simply select
the key frame because if I move his hand from here, so it will animate
from the 24 frame, but I want the animation
from the 90th frame. I will duplicate this keyframe, press shift to duplicate here,
you can see the shortcut. Now duplicate it, it will
be the erased position. And from the 90th to 108, he will move his hand, okay. And something like this and rotate it as well.
That's perfect. Now from the 108 to 132, use this transform tool. He will pick this paper here. He will pick his paper
here, something like this. Let me show you, it is the
rest position from the 19th, he will pick the paper
and move it here. So for the peaking paper, I need time to wait here. Okay. So I add a new key frame. So what happening here, what is happening
here, my friend. From the 90th to 108, he's moving the hand
from here to here. And from the 8108211, he just passing the
time in the same place. And from the 111 213 he's moving his hand here to
relocate the paper. So I'm going to show you
something like this. We will start moving
the paper from the 111 frame, 111 to 132. I'm going to the object mode, select the paper 111 to 132. I need to select the
all paper at a time. And 100 1,132. Here one paper lab.
How can I select? If you do something like this, then you need to
select everything. I'm going to select let me choose from the room decor
for size paper here, select from here to here. Pre ship and select everything. First one, precip and
select the last one. Now here from 111, I forgot. I forgot my friend. I'm going to select this
1111 to 132. That's perfect. 111. I'm going to press I to
insert a key frame from 132. I will move this one
here, maybe here. Now let me check. It is
looking something like this. What I need to do, I need
to update the hand algebra. I'm going to slide the rig and I'm going to page
mode and let me check. I need to move my hand
in this direction. What I need to do I
need to do something like this. Now, let me check. Yes, it's perfect.
Here you can see. Yes, it's perfect. I can do using an add on. This is the name of this
add on is dynamic parent. I will give you the add
on in the next video. Here the dynamic parent and I'll use this add on
to create the parent. But I will use this
one for the pencil only because I need to pick the pencil and
hold it in the hand. That's why I'll use the add on. But here you can see,
it's the temporary thing, so that's why I will not use it. Now, let me show
you the complete animation of the hand only, then I'll show you the
animation of the head. Here you can see,
everything is perfect, but finger, this
hump is not perfect. What I need to do, I'm
going to select this one, press Controls to save
and let me zoom it from here and press N to expand this one and go to this item panel and
I'm in the pose mode, this time here you
will get re layers. Expand the re layers. The things are not visual in your pacing then go
to the scripting and run that I've already explained these things
in the previous videos. Okay. Now here, enable
the finger details. These finger details
enable this one, and that's perfect
press to hide this. Finger details are
one, these things. What we need to do,
select this one, and here I will do
from the first frame, what is first frame and just rotate it
something like this. Yes, now that's perfect. Now let me check. And
it's perfect, my friend. And it is good. These things will not
even noticeable in the camera. Now, that's perfect. I'm going to do it for the
head. We need to animate it. The last animation we
here in the 90th frame. What I will do, I'm going
to take from the 96, okay. Rotate but I need to
clear the rotation. So how can you
clear the rotation? Select this one, the head bone, killer transform and choose all. It's killer the transform. The st cut here you can
see LG LTR, and Ls. I'm going to again, I'm not changing the
location here you can see. And this time, I'm going to check whether it
is variable or not. So in my case, it's now visible. That's perfect. Save your work again and let him show you. It's very fast. I
think move it here. How do I move it? Simply
sled this one and move it. The other option is sled this
one, press G to move it. That's perfect.
Here you can see. I'm going to move with the hand asuald head is not moving. I'm going to move the
head, rotate the head, not the move, and I
think it's perfect. We will do the I
animation asual. So that's perfect. Now I'm doing the I and MSN, my friend. Going to the first frame.
What is the eye controller? Which one is eye controller? This is the eye controller. Let me zoom it. Yes. This one is the eye controller,
you can see I common. If you move it,
press G to move it, see the I moving, right
click to release it. I is moving. If you want
to move the single I, then press G, single
I, right click. I will do it from here, press I to add initial
keyframe in the first frame. Now what I will do
going into here, I'm going to move here maybe. You can do like this, but it is not perfect. I'm going to rotate I think
rotation is not working here, only the moving
option is working. Let this one, move it here. Move it here. Move it here. I'm doing it randomly using
just based on my frames. How can you jump
from one keyframe to another keyframe
here the sort cut, jump to previous keyframe, jump to the right keyframe. I'm going to move it downward.
It's looking like this. That's perfect. Okay?
Yes, he's watching. Now, another thing is this hand, this is the left hand, we
animate it till 24 frames. I'm going to animate it here. I will go animation, give it a little bit here in this direction. Let me check. It's very slow. I'm
going to make it fast. H peaking this one, 109th. I want to shift to duplicate this keyframe because
I want to start the animation from
this one till here. I'm going to move it here, maybe here because he
will pick the pencil. That's perfect. Let me check. Now in the next video, my friend, what I will do, I will simply pick this pencil. From this hand, firstly,
what I will do, let me show you, I will pick
this pencil using this hand. Then I will transfer the pencil into this hand move
the pencil into this hand. The next video a little
bit triky you need to ask the next video
very carefully. I'll meet in the next
video, my friend. Save your work and press A
and go to this object mode. Again, disable this photo
keyframe and save your project.
32. Boy Interaction with Pen and Paper: So this video is very important because this character
will pick the pencil here. From this hand, this left hand, then he will transfer the pencil from the left
hand to the right hand. We need add on. The name of this add on is
the dynamic parent addon. I'm in the object mode, and I'm going to give
you the parent add on, you can download from the
resource son of this video. How can you download
let me show you? Firstly, go and
download the add ons. Let me show you the
dynamic parent add on. This one, you will get the link, link to download here.
Simply open this one. And you will get the link. This is the latest
version of 2024. I'm going to show you the
latest version of 2026. Maybe the 2027, simply copy it. Not the tag. Let
me remove the tag. Here the tag, remove it. Yes. You will get this
one only these things. Simply control C to copy it
and paste it in any browser. I'm going to paste it here, Control V. This time, it will open the Github
location and you will get here dynamic
parent religious. You will get here in the right
side religious simply go to the releases and you will get the release
of the latest version. This time, the release updated for the blender
five and I'm using the latest version
of blender five and it was released
in the December. I'm going to simply
click this to download, simply click this and I
have this one is 2.1 0.0. Let me show you 2.0 0.2. This is the older version. I'm going to delete
the older version and download the latest version
here, simply click it. Okay. Now it's downloading,
it's downloading. What you need to
do? It's showing me the two means I have already downloaded it here,
the first one, the second one, I'm downloading
it the third time I think Control C to cop and I'm going
to paste it in my folder. How can you install
it? Simply simply drag it and drag it and drop
it in the blender. Drop it and press
okay to install it. I'm going to do the
thing here, press okay, but I think I need to
remove the older version. Go to this here,
edit preferences. And add ons here search
for the Dunning parent. He the Dan parent and let
me check the virgin is 2.1 0.0 the latest
version. That's perfect. Now, how this addon works. Simply here you can see
allow to create and disable an animated
child of constraint. It is working on the child
of constraint, my friend. You will get the constraant
here and you will get the child of
constant but my friend, using this add on
manual is tough. This addon will do the same
thing for you, easily. This addon will do it for you, easily. How can you do it? Let me show you, okay? I'm the object mode, and you
need to move this pencil. Let me zoom it by pressing
number lead button. You need to move the
pencil, not the pan. I think it's on the
table. How can you do it? Firstly, you need to
move your cursor here, right click and you don't need
to write set your pencil, shift, shift a and you will
get the cursor to selected. Now the cursor has been
successfully moved. Now what you need to do go to SD and this time mate
and single bone. Okay? Oh, the bone
is very large, press S to make it small, even more small I think. Yes. This will not
visible in the renders. The third thing is
firstly what I will do. The firstly what I did, I have moved the cursor
here and secondly, I have added this
amature and thirdly, I'm going to make the parent. Which one is the
parent? This bone is parent and this
pencil is the child. If we move the bone
means the parent, the child will move. Simply sled the pencil
and press shift. And select this
bone at the last. If you select
anything at the last, this will be your active object. Control P and you will get the
bone. Yes, that's perfect. Now if you move your bone, the pencil is moving. What I will do now
that's perfect. Save your project till here and even you can
make a copy of it. Go this file and I'm going
to make it the copy. Here's our room one,
so I'm going to make the room two
because we have animated till here and I
don't get any disturbance. Uh, this time, what I will do, I will simply select
this pencil bones only and then psid and
select this our bone. I'm doing, select the bone, this bone, not the pencil, only bone and select
this character or mature or the rig and
enter into the page mode. That's perfect. Now
in the page mode, we can move this pencil
agile and we can move the hand age
radically to relege. Now, that's perfect, my friend. I'm explaining this
in detail and very, very slow because
these things are a little bit new o that's why I'm going to show
you he's moving his hand. Now, he will think something.
He will think something. I'm taking a break
of maybe 1.5 second of maybe 35 frames 30-45. I'm doing something
here, but not this time, I will take break maybe I'm taking breaking
from 150 frame. From here, he will move
his hand till here, he will not move his hand. I'm going to copy the
last key frame till here, so that is the rest position. Okay. Now, 150 to 170 maybe he will move his hand to the pencil
to bring it, okay? So I'm going to move his hand, and I think he will not
reach to the pencil. Okay. Here we did it, but we didn't enable
the auto key frame. That's why it's not framing it. Now I'm going to move it
little bit to add a keyframe. Now keyframe has been
successfully added. Now, you can see the hand
is not very high lengthy. What I will do, I will simply
rotate the character rig. Let me show you the rigs, how many rigs in the character. Go to this here, object data
properties in this one, go to viewport display and you will get the option
of inferent enable it and you will get so many controllers
here. This is messy. That's why I have disable
this infront option. Now, this one, I think
the bones are hidden. In front disable this infront, press N, and you will
get torso tweak. Torso tweak, enable it, and then infront.
Now let me check. This torso ti is not able,
no need of this time. This one is the blue
one, I don't need one. I will do it using this bone. This is the chest bone
that we were using here. I want the animation from 150. 150, suppress I to
add a keyframe in this chest bone and go to
here 100 maybe 70 and again, move it a little bit forward. And in this direction ge Maybe in this direction is perfect. Let me show you. He
is picking this one. He will pick the pencil? He will pick the pencil. Yes, that's perfect. Now I'm going to slide this hand only. And here you can see it's
passing from this one table. What I will do at the
last final keyframe 170, I'm going to replace
the frame to here maybe to here the here and
I'm going to rotate it. I'm going to rotate it in
this direction as well in the jet direction
and rotate it here. Something like this.
Now, this time is important, my frame. Let me show you what
is happening here. That's perfect animation. He is picking the pencil. I will rotate the
head as this hand as, but not right now, I will do it later because I need to firstly
adjust this hand, then I'll do it later because
this is a little bit messy. Now, here you can
see this is perfect. He will pick the pencil
from here to here. So I need to rotate the
fingers as well, my friend. I need to rotate the fingers. I will rotate the fingers between the traveling
of his hand. What I will do, I'm going
to slit the fingers. He he will pick. Simply he will grab it. I will close the hand. G here. And select the
controllers, press shift. Select the controllers only. Even you can use this one. If this line is not visible, press N and enable the
fingers both of these. This is the fingers, this one, enable both of these and
select all of this and press. But before pressing,
press I to add a keyframe and go here and press
S to scale it down. He will close the finger
Okay, something like this. It's looking that hedge,
picking the pencil. Now, I think I need to rotate. I will look, let me show you. It will look
something like this. Going to the here, I'm going
to slide the hand only and this time going to the
170, rotate hedge hand. Something like this, he
will pick the pencil. Now I'm going to slide
this one this finger and press to open
it. I'm refining it. Slide where the finger. This time, the thumb finger
is not visible, I think, this one is the thumb finger. Yes. Yes. Press. Now, it's looking
like the pencil is now picked. Okay, let me sew. This time, this is the thumb and I'm going to delete
this in between keyframe. It will be the smooth. I'm going to delete
this one as well. Let me see in the inferent and I don't need the infront option because
here it is visible. This time, I'm going
to delete the in between because we are refining this one
and the rest of the things are
perfect. Let me check. This is perfect. Now, this
time, what I will do, I'm going to use this add on, this is the dynamic parent
aidon and select this one. Here you can see
there is noNpram this bone, the pencil bone. I will do, I will simply
select this pencil bone. And press shift and
select this one, this one, this finger rig. What I did, I first select
the bone of the pencil, press shift and select
this bone of this hand, and again, press Create. But where I want
to press create in the 170 keyframe because
here the final animation. Select both of these,
what I will do. What I did, select the
bone of the pencil, then press shift and select this one at
the last, create it. Now it's showing with the error. So it was giving me the
error because my friend, I was using the older version of this dynamic parent, 2.0 0.1. This time, what I
did, let me show you, I'm going to this edit
preferences add on, firstly, install it, and again, install the latest
version of this add on. This time, I'm using 2.1 0.0 for the blender
hive 0.0 0.1, and you can use the
latest version of blender and you can use the latest version of
this dynamic parent. Okay? This one is
the latest version, latest really check it, okay. If you are using the same
blender version that I'm using and you need
to use the same 1.0. I will give you this add on in this video this
resource on this video. Select both of the press create. Now it has created. If I move my hand, let me show you, the
pencil is moving. What I did here, I simply made the parent of this
bone to this rig. If I move this hand ring, this rig is also moving
because this rig is moving, so this bone is also
moving the last question is why didn't attach this
bone to the main hand bone? Why didn't attach. Why I attached to this bone? Because if I move
this bone gull, the pencil is also moving. That's why I have attached this one gull,
something like this. Click. Now again, let this hand. He will pick the pencil here. 170 and he will just
spend three frames maybe. I'm going to move a little bit slightly to add a new
keyframe. Now let me check. Now, add the 192 or 180
maybe spend some time here and move his pencil till here and rotate it
this time I'm going to rotate and more I'm going to move this
hand a little bit up. That's perfect. Now, how is
it working? Let me show you. He will go pick the
pencil, bring it here. What I need to do I need to
move the chest bone as well. I go here. He will
pick it go here. But I think this
is so much lean, so I don't need this lean.
Now, that's perfect. I'm replacing this keyframe
and from here to here, I will simply kill your
transform off this one only, the chest one and a
little bit move it here. That's perfect. Now, let me
show you the chest one, okay. So that's perfect, my friend. Now I'm going to slide the hand because the hand is
not perfect going to this frame because
I want to replace it. I'm going to slide this one. That's perfect. Now, I'm
going to animate this hand. Here he poked it here. I'm going to move it in
this direction as well. But here you can see he will
move the paper here and suddenly he will move his
hand, something like this. So I need some time
to waste here. I'm going to
duplicate this one by ship day plate this one. From here to here, I want my
hand in the rest position, so I'm going to just a
little bit rotate it here. Even you can duplicate this one. Now I'm going to
here and this time, I'm going to move my
hand to pick this pen. Okay. I'm doing it manually. That's why it's taking
the time, my friend. Otherwise, it will not take
time to animate this one. Now, this time, I'm
going to move it here, simply make the position
to grab this pencil. Okay. I'm going to rotate this one as we move it a little bit
in the up direction. Move it a little bit
here, rotate the hand. And we will move
this hand as well. Simply slide this hand and move it a little
bit in this direction. Because he want to
give the pencil so that now select this one, go to the same keyframe and this time select this
pencil from here. You need to invest some time
here for the animation. Get your time and do
it very presently, my friend because animation is for the patient
people, patients people. And if you don't
have any patients, then you can't learn
the animation. No, this time is the
perfect position. What I will do. That's perfect. I'm going to animate
the hands or fingers, select the finger
and the fingers here only four fingers and
the umm the thumb. I have selected the fifth and from here, a
little bit back. I'm going to press I and
going to the here until here, I'm going to press
to scale it down. I don't prefer this
one because here, this doesn't work
perfectly. That's why Now until here, you can see this pinky finger
is not perfect this time. Now, I'm going to move the
hand again, select the hand. I'm replacing this
one. Move my hand. Even you can change it to
the local global from local. What is the difference,
you can see the axis change according
to the movement. But in the global
axis remains same. I'm going to change to
the global and again, I'm going to move it
in this direction. And I'm not able to
see it perfectly. You can see here I need
the rotation as well, and I need rotation here. I'm spending time here, but in the next section
in the park section, I will not spend time
because I will use the AI to do these things. I'm going to pick
here Let me Zoom. If these things are not
visible, go to this poge mode, enable the X ray or maybe the F X ray
is not visible in the. I'm going to this one
here. Let me Zoom it. I'm going to use this one. Go here, press I to
initial keyframe, go here and rotate a little albit select this one, go albit back, press I and go here and rotate it in
this direction as well. Maybe this direction. I think the hand should
be a little bit backward. Slide the hand, move it
little bit backward. Now, I'm going to move this one. Select this one, move
it here, press I, move it here and I'm going
to rotate a little bit so that I will give the
chance slide this one, move here and replace
the previous key frame. Now it's ready to peak. What I will do firstly
slide this one, this bone of this pencil
and press disable button. It's disabled the linking. It's simple it will disable
the linking and from here, 196, one frame, leave one frame. Now, select the
bone of the pencil, press shift and
select the bone of this one here this
bone of this finger, not this bone, I will not select this time time this bone. And let me check
everything perfect. No, I will not select this one. I will select the pencil bone, pre shipped and I will select this bone or maybe you can
select this one as well, this one, pre shipped
and select this one, and this time and create. Now, another linking
has been created. Select this one and move your hand till here and
move it little bit here. But this time it's not working, my friend. Let me check. So here you can see
this bone is not moving and this pencil is
not moving if I press. But if I sled the bone, this finger is moving. What I need to do
slide this one and let firstly this pencil finger. I'm going to delete this
one. Even you can undo it by pressing Control
JD. No, it's undo. What I will do this time, I will select the finger and then precip and select
this bone at the last. I will select this bone
at the last and again, create a new now let it move this hand, it's
perfectly moving. Then it is a little bit triky. Sometimes you need to select this bone first and select
this one at the last. Sometimes you need to slide this one and this
bone at the last. You need to do it.
Hit and try method. Now, let me rotate this one. What I will do my friend here, you can see the pencil, the finger is not perfect. What I will do from here, I'm going to rotate this finger. That's why I didn't
add any keyframe here and I didn't
parent with this one. What I will do, I'm going to select this one, going
into this frame, press I and going to here
and I'm going to rotate this one little bit and
rotate this times here, rotate it here and move this one but this is
not looking perfect. I'm going to undo it and redo it by Control Shift JD and let me do it from this one. Go here, press I go here and rotate it,
something like this. Now it's looking good. Now, let me undo it. Let me clear all the
rotations and let me. Yes, you can rotate
in this direction. It's looking perfect. Okay, you need to check whether in which direction it
is perfect or not. Now, I'm going to slide this
one and rotate this one. Check whether in which
Xs is working perfect. No, it's perfect. You
can't move this one, if you move this one,
hold the pencil will be moved. That's perfect. I'm going to move
this one as well. Go little bit back
and set a key frame by I and then again,
rotate this one. No, that's perfect.
He picked his pencil. Now I'm going to select this
one and move it little bit. Now we can control the
pencil using this bone. Okay? Now, let me check. Now here for the
moment of this hand, I'm going to move it down
he will draw he will draw You can even rotate
this one as well. You can rotate the pencil
using this bone as well. I'm going to rotate this one. How it work? Let me so
everything is working. So I'm going to select
this hand and you can see, I'm going to let in
between keyframe because I need a
smooth animation. That's perfect and this video
is very lengthy, I think. I will place it here and
replace the previous keyframe. I'm going to move this hand in the rest position
because I don't need press CTG and altar to
rotate killer the rotation, and I'm going to
move it downward. And I will also killer the rotation of the
fingers as well, and I'm going to rotate it here. This time so I'm going to
kill the finger rotation. I'm going to select everything. By pressing shift, I will select everything and this
hand. I need to slide. Here is this controller
of this thumb adele. I'm going to little bit back. Here, I'm going to
press I and till here, I'm going to press C killer
transform, it's now flat. Now you can see he will
give the pencil and put his hand on the bench. Now I'm going to rotate it
here and move it on the bench. Something like this. You
can do something like this. Now I'm going to show you
from the very beginning. I'm going to check it
here and at this frame, I need more rotation. I'm animating this
bone, the pencil bone. You can animate this pencil
bona as well, my friend. You can do everything
in the blender. I'm going to do the thing here. Now here, I need to
rotate it a little bit. I video is getting boring
then please forgive me, my friend. Forgive me. I think this is a little bit boring because
this is the animation. This is not the modeling. That's why it's a
little bit boring. I'm going to move it
downward. Mm hmm. And I'm going to move it in this direction. Now,
that's perfect. You can do it.
Everything is perfect. Now he's ready to
draw the sketch, everything is now set. He picked the pencil, gave me
the hand and in this video, we animated from
this one to this one only and it took so
much time to animate. Press A disable auto
frame going object mode. Do it in the next video. I'll do in the next udio
press and to add this one. I think in this sexon
I'm in this sexonF this sexon you should only practice one or
two video in a day. Give time and practice
in a day because it's very complicated
sexonT sexon is complicated for
the beginners, give time to animate it. By MFL, I will meet in the next
33. Boy Sketching his Mom: So in this video, we are going to start the
sketching animation. He will sketch mom. So I think, everything is
good, but let's start. Open the Google Gemini, this is the google
gemini.google.com, and here I gave a prompt
here, you can see, this is the prompt, not
very perfect prompt, but he generated Gemini
generated a good image. Here you can see this image. You can download this image from the resource section
of this video. And we will use all of
this and we will attach this image into let me show you into these papers
into these papers. We will attach the
images into the papers. Let's start, you can download the image and let's start
the animation again. Select the character and again
enter into the page mode, the st cut control and tab
to enter into the page mode, even you can use this one. Now, we will start the
animation. That's perfect. And I think this time the
hands should not be good. I'm going to select
every finger. I'm going to select this one, this one, not this one. This one, one, one, this one, only three fingers
rig going to the hair, going here from the starting, press I to insert a key frame, go here and I'm going to enable one thing enable the oc local and instead of
this median point, I'm going to change
the individual origin, change the individual origin. Now in which direction
should I rotate. Let me show you
this is the X axis. I'm going to rotate
in the X axis. So press R and X to
rotation in the X axis and it's rotating here you
can see it's good. Now, you can see this one. I'm going to refine
this pinky finger, slide this pinky finger
and expand this. But we made a
mistake, my friend. I'm going to undo it all the
things control jet to undo. Control jet to
undo and we didn't enable the auto rotation, select this pinky finger
asual and diselect it. This one nable the auto
rotation and again, rotate it something like
this and diselct everything, slide this one only, move here. This one, move here. Slide this one, move it here
a little bit move it here. Even you can rotate
it. In this direction. Now it's good. I'm going to
select this bone pencil. I'm not able to select this one. What you need to do go to this object mode, select your rig, select the pencil rig and
enter into the poge mode. Now you can select this rig. Going to here, I'm going
to replace this one a little bit in this
direction. That's perfect. This time, I'm going to select this one and this time I'm going to
rotate it a little bit. Maybe I will rotate this one, Sled this one and
go here and rotate it rotate it here and move it here a little bit. I'm just refining it so
that it is taking time. That's perfect, my friend.
Everything is perfect. Now let me show you. Okay.
It's ready to sketch. Okay. And so sled your
hand and he is still here. He will start the
sketching from here. I'm going to change
the end point to the 2000 frames because I
don't need any problem. This time, I'm going
to rotate this one, move it here, rotate this one like he just
sketching something. Move it here, rotate
this one, move it here. Now let me show you how it's
looking something like this. I'm going to select this
one press to duplicate it. Again, shift R to repeat it. Now, I'm going to
move his hand in this direction and
rotate it on the pencil. Again, move it a little bit. I'm doing it roughly,
you can do it also roughly my friend, a little bit. Here I'm going to do it
something like this. Now let me check. Select both of these press
shipped to duplicate and shipped R to repeat. Yes. It's looking
something like this, again shipped R to repeat. That's perfect. Press Controls. If it is not looking
in the perfect, then you can go to this playback and instead of this frame dropping frame change
to the frame dropping. Now it's looking perfect.
Let me increase the time, select everything and go one frame back and
press to scale it. That's perfect. I'm going to
here and I'm going to change the position of the hand and I'm going to
rotate the hand. I'm going to move
and rotate it here. Here, I'm doing it manually. That's why it's taking time. Otherwise, you can use the AI. I'm going to do it here. You don't need to scale
it and move it here. Here, We need to rotate it
not the jom and scale it. Let me check. I'm going
to select both of these. Firstly, let me select this one, press G to move it here. Slide both of these,
press shipped D and shipped R two times. Yeah, it's perfect
here. You can see. Now let's check it from here. I'm in the 217 frame. You need to change
these things here. This distance. I'm going to set. I need to sled this box light, press G to move it here. Pre G to take time. A G to take more time. Yes, she sketching
something like this, Mm. Now that's perfect. What's the time 216 to 332 approx 100 frame
means the four second. That's perfect. Now, this time, I'm going to repeat
the process fully. I'm going to select everything. Precip D to duplicate
it. Now let me check. Press D to give time. We will place our camera here. We will place our camera here. Now, this time, I want
to duplicate this one, pre Chip D. Duplicate this part D. I want
to save my time. That's why otherwise
you can invest your time. Okay. That's perfect. Here the total number of frame 200 to 500 approx 200 frame means the
total of 8 seconds seen. That's perfect, my friend. Then I will take a pouch here and show the black
screen in the editing. Now it's time to show the final part after
a period of interval. What you need to do, you need
to download this image from the resource section
of this video and I'm going to place
the images here. Firstly, go to this page mode, press A and go to this page mode and disable this
auto key framing. Okay. Now select this
one and here you can see that we have added the
keyframes. Okay, my friend. I'm going to press I go here, press I to insert
a keyframe here, go here and move this one. Okay. Move this one and rotate this one as
well. Select this one. But here, you need to enable the auto resat
rotation, I think, Sled this one, move it here, move it here, and rotate this. Slide this one, move it here, rotate this this time, we are moving it here. Select this one and move
it here, rotate this. It's looking like
this. In the final, we will move it here maybe here. And this is the final. This is the final. This
is the final image. Let me show you
how it will look. Because we didn't add any
keyframe in between them, that's why it's
looking like this. What I will do, I'm
going to select the papers and select
the last keyframe, press i D and duplicate it here. Now it will start the animation from
here. That's perfect. What I will do in the camera, I will hide this scene. I will cut the scene
from the 532590532590, we will not record this one. Control us to save. Now I'm
going to place the image. How can you place the image? Simply select this one
is the main plane. This is the main plane, you
can rename by pressing F two. This is the main sketch of
mom now that's perfect. I'm going to select this sketch
and go to the sing type, sating type and press
numbed dot button to Zoom. Numbed numbed delete
button to Zoom it. Who created this image? The man's pretty perfect. I think I'm searching for
the image texture node. Is there any image texture node? No image texture node. I think will I get any
image texture node. Okay. This time,
here the base color. This is the mix, multiply. I think here is the image. Here is the image texture node, you can download this image, all of these are nogs. What I will do, I will
simply replace this image. Here you can see. Here, this paper node
is the image texture. What you need to do simply
press this cross button, and open your image
that you have downloaded. I'm
going to copy it. I'm going to download here, Control C to copy and paste it on your folder, this folder. This is the Skeche Okay. I'm going to copy the
folder and here this time, I'm going to use this
image with the image, it's not visible this time. Here the image, open it. Now, it's attached
in everything. It's attached in everything. This is the main plus point of S. It's attached in everything. That's perfect.
Okay. In your case, if it is not attaching, you can do it manually one by one. Okay. Now here this time, I need to adjust this one. Here it is sewing three,
that's why it's attached. So I'm going to make it
solo press this one, solo, press this one solo.
Now it is solo. Now here you can see the images are not perfectly aligned. I'm going to sled this one, sled this plane and enter into the, I'm going to enter into
the object edit mode. No edit mode, I'm the
object mode again and go to this UV Editing panel that we did earlier.
I'm going to zoom it. At this one Zoom it. Okay. Now I'm going to press
A to select everything. Okay, this is the main image, so press A and this time, press to scale it. But it is scaling in
the three portion, so I need only one. So you need to make
it solo my friend because it is sketching in one, two, three, four, so I
need to make it solo. Here you can see
that if I press, then it is scaling
in everywhere and you can see that here it
is not sewing four, three, any number means it is
duplicated by plus D, not sip D. That's why
it is sewing here. What you need to
do, I'm going to this layout and
select every plane, precip and select every plane, only plane presid
and select plane. W is object relation and single Ujer and two
objectin materials. Now it's singled If I select this one and go to
this UV Editing panel, and select this one, press as now it is scaling only this one that's
perfect, I think. Here it is not showing
the materials, it is showing
something like this, go this material mode here. You can scroll this using your middle button or scroll wheel and I'm
in the edit mode. Press a A and to scale
it even you can disable this one and press S and Y
to scale it in the Y axis, G, S and X. But here we need to
rotate this one. Place R to rotate here
in this direction. I think and press S and X and G for the Y. Now it's looking the perfect, here you can see the
diagram is perfect. So I'm going to this tab
and select this one, press tab to enter, press
A, to scale it down, press G, and attempt one, I'm going to press S
and X to scale it down, press G and press. Firstly, we need to
rotate it, okay. Something like this press
G and move it here, press to scale it and press G and move it
here. That's perfect. I'm going to again, object
mode, select this one, press Intermode by pressing tab and press A to
select everything, A to select everything,
press to scale. Again, I'm not
going to rotate it. You can rotate it as well. Rotate it as well,
something like this, press G and attempt to press
and Y to scale it down, press G to move it here and to scale it press
G to move it here. Now again, object mode, press like this one, addre by pressing tab, press A here, press
A here, press. This time, I'm going to
press G and move it here, press S and X and S and Y to scale it and
press G to place it here, has to escalate, press
G to move it here, and this time, I'm
going to press it a tab to open or go
to the object mode, select this one pres tab to
enter into that it mode, and press A and
to scale it down, G to place it here, S and X and a Y, G here. This is the last one press tab, slide this one to
into that here, press A and X A
and X and press G, and I'm going to place it. Maybe this one as well. I'm going to place it here only. That's perfect. This
is the perfect. I'm going to layout mode again
and you can see the table. It is full of the sketches. That's perfect. This is
the final sketch, I think. I did it and we did the
sketching animation gull. Now in this video, I'm
going to reveal the sketch. I'm going to select the rig
and turn into the poch mode, select the hand and
this time, okay. We start the Nimson
from the 590. I'm going to move my hand here, suppress I to insert a
keyframe and go here, slide into the auto key framing and enable this transform
tool and this time, I'm going to change
it to the local mode and move it here
and rotate it here. I think I'm going to do
the same thing here. I and here, I'm going
to move it here back. I'm going to here, press I and this time
rotate it here a little bit. That's perfect. Here, we will start the
animation from here 590. Maybe select it and move
it here because it's low. That's perfect. Now
in the next video, our character will pick
this sketch and say some dialo Here we have
animated till here. Now By will pick the sketch
and he will say something. We will animate till
here picking the sketch, and then you need to go to this next section and we
will start here maybe the character pogingF
the lip sing and then here we will dialo place and we'll do the rest
of the things here. That's perfect. I will
meet you in the next.
34. Boy Picking the Sketch: So the boy finished his sketch in the last
video and in this video, he will pick up the sketch and
then he will miss his mom. So how will he pick the sketch? Tell me how he will
pick the sketch. Firstly, my friend, I'm going
to show you how he will pick the sketch similarly
like this pencil. What we need to do
first step two, we need to parent a
bone in this sketch. This is the main sketch. So we need to add
bone in this sketch. Then the second step
is we need to put this pencil on the
desk and unparent it, then parent this bone hand bone or finger bone
with this sketch. Then he will pick the
sketch. That's perfect. Then after I will go to
the next section for the Dalot creation
and the Poch creation for the autoepsy.
That's perfect. I'm going to firstly
add a new here. I'm going to move my cursor. Go to this cursor tool here
and move your cursor on here. Make sure that it is on the surface projection
and view here. Even you can move your
cursor by shift and write button of your mouse.
Similarly like this. Now here, you need
to go to add again, Am and add a single one. It's very big in size, press to scale it and scale it till here because
I don't need this. Now select your sketch. This is the sketch
and press shift and select the bone at the last, you need to select this sketch first and press shift and
select the bone at the last. Control P and choose
this bone option. Now it's successfully parental, let me show you
the relacenc line. Here you can see the
relacenc line in the origin. If I move my bone, not my bone, the bone of this sketch, and then the sketch is
moving successfully. What I will do, my friend, I will first select this
bone and press shift and select this one, the rig and enter
into the pose mode. That's perfect. So firstly, what you need to do here, you need to select this hand dR, right hand, and then we will put the pencil
into the desk. We have animated till here. You can see he finished
his sketching. We will not render this person. We will not render this person maybe because this person is not necessary because here this is the background portion. Then after he
finished his sketch, now he will put his
pencil on the desk. I need some hold here. I will enable the auto here, keep framing and
move my timeline here and move the pencil a
little bit in this direction. Then I will go over
here and this time, I will rotate the hand. And move this one here and
he will put the pencil here. Firstly, we need to rotate it, move it upward, and again, rotate it. No, that's perfect. I think let me show you here
he is putting the pencil. But it is slow, so I'm
going to make it fast. It's so fast, I'm going to
make it little but slowly, I'm going to move this one. Now I will move this
one slate this one, go a little back here because more rotating
his hand here. I'm going to here, press I to add a keyframe
in this bone. This is the upper arm IK Dar, go here, and this time, I'm going to rotate
it, rotate it, something like this because he's going to put H
pencil on the desk. That's perfect let show
you the animation. It's looking like this,
this is not very smooth, but it's looking perfect. Let me show Here, it's from the 612 to 630. I need to do the same
here 612 to 630. I'm going to move here.
Now let me check. I think I should move
it back a little bit. I think we need to delete
some key frames here, this one because it
is creating issue or maybe I'm going to create this delete this
keyframe as well, and I'm going to move it here. Now this time, our
animation is 593-622. I'm going to select this 156 33, 633 and 596 maybe
something around it. I need both very fast. So that's good. I'm going to
put the pencil on the desk. Here, what I will do this time we need to
select the pencil as well. This time, I'm going
to the object mode, select the pencil, pencil rig and the main rig and
enter into the pose mode. Now select the pencil rig only the pencil rig and
open the dynamic parent, press N to open it
and search here dynamic parent and press
this disable button. Now it will disable
from here to here. Now it's disabled. You go here
you can see it's disabled. Even you can move this one here, G. Even you can move here. It is moving so I will animate
the pencil. No problem. Now what I will do
here I'm going to rotate this pencil
click here and rotate this and move here and put this pencil on the desk,
something like this. That's perfect. Now let me
show you the animation. The animation is
something like this. But here we need to
move the hand ge slide this hand and this time, I'm going to move the
hand here this time, I'm going to slide this
one and move the hand. Now let me check.
I'm going to undo this keyframe and here
this time I'm going to ca the rotation R and also I'm going to car
the rotation ltr G, not the G, even you cannot alert the rotation because he's
going to pick the drawing. Now here's the global, I'm going to change
it to the local. Even you can change to
the normal as well. What is the normal normally
simply the perpendicular. I'm going to rotate
a little bit and move it here because
he's going to pick drawing or
maybe the sketch. He will pick the sketch. The
position is pretty perfect. Hand position is pretty perfect. What you need to do, firstly, you need to move
your finger here, this finger, and then we need to animate it precisely
something like this. What he will do,
let me show you. I'm going to move the hand
here and route it a little bit and move it here and we will do some
intelligent work here. Okay. Move it here. Now let me show you the
animation, what you need to do. Hide this overlays and play it. Put it pencil. He will
pick the drawing. He will pick the drawing
from here, 3638. Go to this object node
enable this overlays. Save your project and this time we will select the bone of this drawing sketch
and the bone of this character at the
last and go topoge more. Now what I will do simply
select this bone of the sketch, press I to add a keyframe.
What do you need to do? Just press I after finishing
this hand animation. I have finished the hand
animation at 6:38 frame so that I have added the
keyframe in the 638. Now, going to the sum frame back forward and what I will do, I will simply rotate this
sketch and move it here. It will be in the
position of maybe Okay. And the position of peaking up. I'm going to move it up a little bit and move it naturally. Now let me show
you the animation. But here we need to
rotate the hand digeble. Here at the last 648. I'm going to rotate the hand
algeble something like this. Now I will look natural. Show it. Here you can see it's looking
natural, pretty natural. Now, let me go to 648 again. Now, I will open the thumb
as well and grab it. Here, I'm going to zoom it a little bit and going
into the thumb. Not the thumb, this
one, this ring, and go here back, press I to add a keyframe,
initial keyframe, go here, and add this one, press L G and R, but it is not working here, so we need to
rotate it manually. And rotate it in this
direction as well. I will rotate this one as well. Go here one frame back, press, two, three frame
and just rotate it. It is the position of
grabbing the sketch. What I will do,
I'm going to sled this hand and rotate
it a little bit. Now, rotate a little bit, so he will grab the sketch of his mom and again
do it precisely. These things will not
visible in the camera purplely but I'm just explaining
you how can you do it? No, it is the position
I'm grabbing this sketch. Let me play the full animation save your project and
I'm going to play it. Here he put Now hand
is moving very fast. What I will do, I can't
do anything this time. This one is the very fast. You need to refine this one. I'm here. I'm going to slide
both of these, press G, and move it here. But I should I need to
do it here, press shift, and then slide both of these, and then select like this and press G to move it
here. Now let me check. Because here I need to match the time. I think it's perfect. But this time, I need to select only this and pre g
because it's slow. Let me move it here.
Now, that's perfect. Animation may be boring, but it's very interesting. If you like the
animation, my friend, if you like the
animation, then it's very interesting for you. Now what I will
select I will do, I'm going to make it parent at 6:54 frame because here
I have animated it. So here I'm going to 654, select this bone and
press it and select this hand bone
because I'm going to parent it with the hand
and here create it. Now let me check
whether it is Firstly, you need to select the
hand only and prey G. It's not moving it is
parented with these bones. What I will do, I will undo it. Undo it undo it. Frame has been deleted,
what I will do. Select this hand, then pre shift and select this
one at the last. You need to do it, experiment I don't know why and
press create one. Now let me check go here. Now this time
select the hand and prey G, it's linked
with the hand. You need to select sometimes this one first and
sometimes this was first. Now that's perfect here. Let me check. It's
parented here. Now I'm going to
here and this time, I will select this one
and you can now rotate this and you can now rotate this like
this, move it upward. This time, I'm going to choose the global mode because I
need the global rotation. It's looking pretty but it is. What we can do, we can
animate it as well. I'm going to move it here, this hand. It's perfect. Let me check. He's picking the But there you can see the drawing is a
little bit in these direction. I'm going to slide this bone and rotate the drawing as well. Let me check whether the
hand is perfect or not. Make it local so that you can move it in the
perpendicular direction. For the thumb ajual
now I'm going to play the animation and let me
check what is happening here. This is perfect. This is a beauty
of this constrant. Let me show you the constant. Go here and you will get
the bone constant and here this constant has been enabled here and this is the
child of constant. Here the child of constant, you can see the logo here. This is the logo and
this is the log child of constant and here you can
use the constant ajual, but this time you need to add so many key frames
to work properly. That's why this add on
makes our life very easy. Okay. Now let me show you the
animation. That's perfect. Okay. Here, you can say that this is a little bit fast. I'm going
to make it slow. That's perfect. Now, I'm going to animate this hand as well, and at the last we
will animate the head. We didn't animate
this hand till here. I'm going to move it
here in this direction, let me enable the global axis so that I can move
here at new keyframe. This time, I'm going
to move the hand here, rotate the hand.
Now let me check. Move the hand here, and rotate it in this
direction as well. Not the scaling, so you
need to do it precisely, I'm going to move it
here. Now let me check. You need to do it
from the direction. I'm going to move it
here. This is fast. I'm going to move it
in this direction. Here, we need to do the refining because the finger
is going down, so I'm going to move it
here, add a new keyframe in between them. That's perfect. It's good. Now what I will do, I will do the auto
leasing properties. Here the backside is
also visible this time. So what I will do, I need
to hide this backside. How can we hide the
backside, my friend? Here because the photo is also visible from
the backside as well. So we need to do some
intelligent work here. I'm going to disable
this auto key framing and press A and going
into the object mode. Now this time I'm
going to select this painting and enter
into the edit mode. If I slide this one, you can see this is selecting
the front person as well. What I will do slide
the back portion only. You can select like
this, but this person is also selecting press A to select the full and
then we need to extrude it in this direction, which is the direction, I'm going to extrude this
in the local direction. This is the G direction
in the local here. You can see this is the
J direction, suppress E, and it extracting already, you don't need to
press J In my case, I'm going to extrude
it a little bit. Make the very thin,
not very high. Now this time, you can see the sketch is proper
from this direction. In this direction, what I will do, I will
select the full, select this one and press
Control and let me check it's not working. You
need to select it. I'm going to select one by one. You can even press C, C in your keyboard and simply
select something like this. This is the selection. You can select something
like this. And I'm going to. Now you selected right click to disable this one selection and you can see the front
portion is not selected. Go this material properties, add a new material
and assign it. Now, Bag clear. That's perfect. So here you can
see the finger is passing through the drawing, but it is not visible
from the first in front. No problem if it is not
visible from the front, so we don't need to digest it. But this time, I'm
going to digest it. Go to the object mode, press Controllers to save sled this ring and intend
to the pose mode. Now this time, I'm going to the here and this time I'm
going to refine it, sled the handbonT time I'm
going to move it here. Maybe I need to enable
the global axis. You need to switch back from the global to here
again and again. Now that's perfect. Now let
me check. So it's perfect. Here the back side is plain and the front side is the sketch, press A and intend to the object mode and
save your project. Even you can create a new file
from the same incremental. In the next video, I'll
meet in the next section because we will do the
AI lapsing process. I'll meet in the next
35. Installing Ai Addon for Lipsync: So in this video, we are going to
install add on for the auto lip sing,
you had right. We are going to use add
on for auto Liping. Otherwise, if you want
to lapsing manually, then it is very hard work. So we will use add on, and it will save lots of time. And it is very
accurate add on for this lip sing and
dialogue matching. So the name of this add on age, RLPSnT is the sort name, I think, and the name
of this add on age, you can see a reverb lip sing. Okay? This is the add on name. Now I have given these files or add ons in the resource
panel of this video. Simply download it. After downloading, you
need to extract it. Okay? We have used
this dynamic parent. Now you are going to use this rever auto
Liping this time. Now, you need to extract
it after extracting, you will get these four files. You need to open this text file. This is the text file and I have given the link that I have
downloaded from this website. This is the Github website, and this add on is
completely free, I think. Simply copy it. Now I'm going to this Chrome browser
and simply paste it. Control B to paste it, Control C to copy it. This is the add and I think you need to click on this
code and download Okay, you don't need to
download this Jeep. Now you can see the latest
version blender blender 4.3 0.2 this time
it is sewing here. And if I think blender 4.6 or blender 4.7 would
be released maybe. Then you need to go to here. Okay, scroll down and you will
get this sex installation. This is the installation Saxon. So if you're using, if you're
using Windows, I think. But if you're using a Mac
because Mac is also a good PC. So if you are using Mac, then you need to click Mac
and I'm using Windows. I'm going to click here
Windows and simply no need to do anything because now
it is going to download. Now it is downloading,
you can see, and it will take maybe hardly 12 seconds or 10
seconds to download. Now I'm going to wait
for that seven second, and you can see the blender. Okay, this reverb add a
of 1.5 0.3 version, okay. But I was using 1.5 0.2 version, so slightly one
version upgraded. So this is the add
on that is now here, F five to rephrase. Now here, this is the add on. Now I'm going to install
it in this blender. Blender 4.2 0.6. Okay, this is the
blender 4.2 0.6, and you can use
this after 4.2 LTS. Okay? This is the LTS
means long term support. So you can use this version as well because this is a very stable version
of this blender. So go to this edit preference. Now here, you need to go
to the Get extension, dropdown menu here,
and you need to go to this install from
disk and slightly. Okay, locate your add on
here and install from this, and it will take
maybe five second. But here if you are passing any issue of installing
this add on, then directly switch
to this blender 4.3 0.2 or blender 4.2 0.6 LTS. Now it is installed, you
can see. It is installed. Now go to this addon and check whether it is enabled or not. So it is enabled. So click
and save preference, but auto preference is enabled.
I'm not going to do it. Now press to open a side menu
and you will get this RLPS. Okay? This is the add on that we are going to use
for the auto lifting. Now, now, now I'm going to
show you one more thing. If you downloaded
these resources from the resource panel, then you will get this image. This image is very important. So you need to use this image
for the auto lifting and we will pose this one
for only one time, and we need to do
it again and again. We need to do this
poses for one time. Then this add on automatically create the phonetics or
dialogues according to our MP three dialog or
WAV wave dialogues. No need to worry
that. I will clear all the concept and all the
things in the next video. So I'll meet in
the next video by.
36. Making Poses for the main Character: So now in this video, we are going to make poges for
the main character so that we can use in the add
on for the auto leap, you need to go to
these characters. We have three characters.
This is the main y character, this is the second y character and this is the
third y character. We need to open the
third y character. Here, I'm going to show
you in the blender. We were working on
this. I'm going to open this main y character into
the blender to work on Poges. Open it. This is the main and
we were animating this boy. How can you make the pages. Let me show you the images. You can download this
image from this video as well and from the previous video as well in the resource section. This is the image
and we will make A, B, CDEF, only the six
poges not the last three. These six pages are sufficient. If you say M, B and P, your mouth will be closed,
something like this. If you say E, T and C, it will look
something like this. If you say E, it will
look something like this, a little bit different. If you say AI, it will look
something like this, say, O, it will look, Q, it will look
something like this. We need to create
download this image from the resource section and
let's start the working. This time, I need
to divide this one. You can divide this one here
right click and this time, you need to move
your mouse here, right click and vertically
split. Something like this. Even make a copy of it.
You can make a copy, but I don't recommend you. Now this time I'm going
to change this one to the image editor
and this time here you will get the open image and open the image that you
have downloaded one, this image, copy the path
and paste it in this image. Okay. We'll work on this image, my friend. Let me do it here. But here you can see the
phase controllers are hidden. Here the phase primary and
secondary are hidden as well, you can go to this
objective data property after selecting the bone
and you will get this one. In the bone collection,
even you can press N and go to this item panel and here you will get this
phase primary and secondary. We only need the primary,
not the secondary. You can enable disable
from this one as well. Enable this primary
and that's perfect. Now, how can we do it simply select this rig and enter
into the edit mode. Not the edit mode,
we need to enter the page mode and
this time Zoom it. Firstly, make sure that go
to the edit preferences and under the add on search
for the page library. Enable it. Even you can
search in the G extension, the page library
let me search here. Get extension a
little bit slower. I don't know why. Page,
here it is not visable. You need to go to the
Saddon and enable this page library.
That's perfect. Now we are going to
create the pages. How can you see the pages? Let me split this
one right click and horizontally split here
instead of this image, I'm going to enable this asset browser, this asset browser. Under the asset brochure,
you need to change it to the current file. And hide it. Now you can see under
the current file here, I have chosen the current file, it is empty because there is no any current file and
there is no any pages. I will make the pages here. So you can see the
mouth is closed means the age already perfect. I'm going to make
this one little bit up because the mouth
is not fully closed. Now, this is the A, press A
press A to select everything. Now we need to expand
this timeline. And here press N while
horing this mouse, nothing opens. Here go to this. Instead of timeline,
we will go to the dopeset and you can
go to this exon editor. Press N here create pose
asset is now visible. In your case, if it is not
visible, active the addon. If it is not visible, go
to page and you will get here create Paget at the last second
option. Both are same. Press A to select
everything, create Paget. Here, choose the name.
This is the A main boy. And in the library, we will choose the
current file because here the current file is opened and everything is
perfect create. Now the first A Mini
has been created, you can see now similarly, we will create the
BPorg slate this jaw. This is the jaw Master and
we can open the jaw as well. Enable the rotation tool
and this is the global. I'm going to open
this one little bit little close it little bit. So it's looking like this
press A and this time, I'm going to create
from this one. Create pogo set, this is the
B men Boint file create. The B has been created. Similarly, I'm going to
create the C, Open it more. Press A, create
PagSet This time, this is the current
file, create one. Now C has been created. Now, similarly, I'm going
to create the D. Okay and press A and this time even
you can do one more thing, you can enable the move
tool and move this little bit up in this direction. Y direction, press A, create Pj and this time we see the Dat and create this one. Now in the last second, it is the E, how can
we create the E? Simply you can sled this one and move it
in this direction. Sled this one, move
it in this direction. Now he's looking like
he's saying, Oh, we need to close this
mouth variable enable the rotation tool and close
the mouth little bit. Now he's looking
and he's saying, we need to open it a little
bit in this direction. And it's good. Press A to select
everything and this time, this is the E and create this. Now I'm going to
create the last one, this is the F. We
need to move it in this direction in this direction more and do it precisely. You will get the best result. It's not looking perfect, so I'm going to move
it here, move it here. Move it here a little bit. Move it here now press
A, create Pj sets. Even you can close the jaw more, I'm going to close the jaw. Now press A, create Pogo set, and this is the
last create file. Now we have created all
the six Po j sets here. You can see one, two,
three, four, five, six, save your project and
go to this object mode. This character is
successfully perfect. Now we will do the
same thing for the second character
and the third character in the next video. How will we import this pgs into the main scene and the
park scene, I'll show you. But this time, I'm going
to open the second image, second boy character, and we
will do in the next video.
37. Making Poses for 2nd Character: Now in this video,
we are going to create the pages for
the second voice, simply select it and drop it
in the blender and open it. I'm going to do the same
thing here for this voyage, select this page and go to this obliterator property the phase primary. That's perfect. This time we need
to open the image. So instead of this timeliner, I'm going to choose
the image editor and open the image, where the image. This time Control C, and again, open the same image
and open this one, open it and zoom it out. I'm going to do things here. Select the rig and turn to the page mode and make
sure that you have enable library add on
in the add on section. Here's the A has been created
so press A and this time we need to open dost, press N to open the side menu, press A in the page mode. I'm the page mode, press
A to select everything, create pg this is
the A second boy. This is a second Y and
instead of the usual library, we are going to use
the current file. Create this one.
You need to do it precisely my friend that I'm
doing something like this. I'm going to rotate this
little bit for the B. Press A, create posted. This is the B, current
file, create it. Something like this,
I'm going to create the C. And press A, create poses it. This is the C. For the D, I'm going to do the
same thing here, open it more, press A, create poses it, and D. At the E, I'm going to make it. Slate this one,
enable the mob tool, move it, slate this one, enable the mop tool, move it
and rotate it little bit. Press, create possess it, and this is our E.
I'm going to E, and I'm going to create it. Now I'm going to
make this F at the last and it should be a
symmetrical, I think it's good. I'm going to select the jaw line and rotate it a little bit more and it's looking perfect. W. Yes. Press,
create possess it, this is the F. Okay. Now we have created all
the six page assets. If you want to see it first,
go to this object mode, so we don't need any
disturbance and here go to this asset browser and
instead of this all every, I'm going to do
the current file. We have created all the six
assets. That's perfect. Save your project and we will do the same thing for the
third character as well. So I'll meet in the second. Next
38. Making Poses for 3rd Character: So in this video, we
will make the poses for the third character at
the last character, and I'm going to do
the third character, open it and open it in
the blender, open it. And this is the third and good character,
healthy character. So I'm going to open the image here instead
of this outliner, I'm going to choose this
image and this time open it and paste the
path and open it. Okay, now Zoom it out. Zoom out. Now I'm going to
enable the phase primary. Select the rig and going
into this objective property enable the phase primary and
enter into the pose mode. Now press A to
select everything. Now here we will go into this one dopes it and press
to open the side menu. Even you can do it
from here as well, and here you will
get the create pogo set create poses set this time, I'm going to choose
the current file. A, this is the third boy. Okay. Third boy, current
file and create it. Created. Now I'm going
to open the mouth, open the jaw and open
enable this rotation tool, enable it a little bit. Press A, possess it this time, this is the B, third boy, create it now,
rotate the jab more. This is the post, press A, create possess it. This time, this is
the C and create it. Now here, rotate it more. This time, they see
the D, press A, create posted and
this time they see the D and this time I'm going to open
this one slide this one, move it here, slide
this one, move it here. Now he's saying O,
rotate it a little bit. Yes, create possess
it, and this time, I'm going to create this
is the E and create post. Now this time, I'm
going to make the OF. Select the tool, move it here, move here and rotate it. This one, the jaw, rotate. A, press A, and I think
this is not perfect. I'm going to open it a little bit little bit here in
this direction as well, press A, create Pogo set, and this is the last create it. Now let me check whether this is I'm going to change
the current file. Here it is not visual perfectly. What I will do, I'm
going to change the D browser and instead of it, I'm going to change
to the current file. Here all the six are
visual perfectly. Save project and going
to the object more, that's perfect Save project. In the next video, my friend, I will create generate the
dialog from the AI website, even you can use your
dialogs from your recording. That's perfect. I'll
me to the next video.
39. Dialogue Generation using Ai: So in this video,
we are going to generate the dialogues
of the characters. So I have given you the script. This is the story line. And we have not
lots of dialogues. This is the first dialog
from the scene one. Okay? This is the scene
one from the room. Okay, this is the room scene. And we have a single dialogue in the room because a
single boy in the room. That's why there is
a single dialogue. Really miss you my mother. You can even give your
advice to the character. But this time, I'm going to
generate the dialogues from the AI artificial intelligence
text to speech TTS. So firstly, what I will do, you can download this script from the resource section
of this video as well, and you simply need to copy this first dialogue
something like this. I really miss my mother, Control C to copy. Okay, something like this,
control sheet to copy. And even this is
a fight dialogue. And in the second dialogue
in the playground, we will generate the dialogues of the second synagial
in this video. And there are some dialogues, first dialogue from the By one, why is he sitting
alone like that? Okay? And the second
boy, his friend is replying he looks really sad, and again, the first boy, maybe he needs someone to talk. There is the first one. And again, the second
boy, his friend, Hey, maybe he talk and now he is going to ask
him the main boy, Hey, do you want to play with? This is the di last
dialogue of the main boy. Okay? This is the main boy? Yes, I would like
that. Oh, there are total two dialogues
of the main boy. Okay? This is the main boy. And there are two
dialogues of the main boy. And there are two more boys. Okay. Both are friends.
Okay. Both are friends. And we have let me choose
how many dialogues of the So first dialogue,
second dialogue. And total number of
two dialogues of the first boy and here the boy two and the dialogue
of the boy one Edge. Okay, three dialogue up the
boy one because you can see this is the boy boy one, and here's the boy one. Okay. The dialogue up the boy one, one dialogue up the boy, two, and two dialogue up
the boy, mainby. Okay. Let me again,
main boy hedge, two dialogues,
first in the scene one and second dialogue
in the scene two. And the first three dialogs
and the second H one dialogs. So total number of six dialogs. Okay. I will generate it. Let me again count. This is the first
dialog, second dialog, third dialog, four dialog
fifth and sixth, yes. So here I have copied the dialog and I'm going
to open the website. You will get so website for ts, so I'm going to use
this fish dot d. Okay. This is the website
name fish dot audio. You can simply
press and enter it. You will directly land
it into this website. Okay. I'm going to search here. Fish audio. Okay. Let me search here phish audio and you will
get this fish dot audio, enter into this website. Okay. And you will get
this text to speech. So simply press this open app and you will directly landed
into the main interface. So here, firstly, you
need to login into it, and here you will get the free
8,000 credit every month. Okay, here, I have
8,000 credits, so you need to log in it and directly jump into
this text to speech. Okay, text to speech. And here you need to
delete these vices. In my case, it's already selected because you
have used this website. So here you need to select
this speaker and go to this explore and explore
so many speakers. There are so many speakers, so I'm going to
enable the filter here and choose the language
the English language, here the male character
and character, and the voice should
be sopped voice. I need a soft voice. So apply it and you will get
so many voices here. So I like this voice. You know what? Charlie Brown? So the vice. Even you can use your e here
using this voice cloning. Okay, you can clone your vie
into this voice cloning. So I'm going to slides
what I'm healing. Smopy I'm going to
enable this huge, and now it's sewing with a two S one and legacy model stable and with the least emotion variants
emotion supports. So even I'm going to compare
it with the H two vergin and simply paste it here
and generate it. And it's asking me to pay, but I don't want to pay it
because I'm just tasting it. So cross it and I
can generate it. It will take some time according to the I really
miss you, my mother. Okay, here, I'm going
to choose the older 1.6 version and
again, generate it. I really miss you my mother. Here you can increase the
temperature as well here. You can enable the
normalization, but let me enable maybe
use this S one model. I really miss you my mother. Latest version.
We have generated the latest version. Let
me generate it again. I really miss you, my mother. I think this viage is perfect. O version two, okay? Two P. So I'm gonna download
it and her downloaded. I need to arrange this more. Otherwise, we will forget. Okay? So I'm going to
create a new folder. And this is for the voices. And under it, I'm going to
create a new folder again, and this is the main oy. Okay, under it, I'm
going to copy the vice. This is the first up the main y, simply copy it, Control X, cut it, and paste it
under the folder. So I'm going to generate the second main y alog because
the model has selected. Yes, I would like that. I'm going to copy it and simply enter into your
website and paste it here. And again, generate yes. I would like that. Yes, it's perfectly generated. Even you can invest
so many times here, okay, to generate
the best voices. But you can download this voice from the resource
section of this video. Now, I'm gonna again,
the first boy, this is the By zero
and Diallo, okay? Let me show you the dialogues, for the By one. So this is the dialogue
of the By one. Why is he sitting
alone like that? Even you can use your
Vice, my friend, and you can ad it in the ODA
City website Oda software. Okay. So I need a
second Vice model, so I'm going to close
this and add a speaker, and again, let me choose the filter everything
is perfect. I haven't taught the
dutch to call him up. Look at you, pretending
you don't want this. Hey, guys, I just made
my My precious love. I think this one is good. Hey, guys, I just
I'm gonna use it. And you can use
another audio as well, so I'm gonna paste it
here and generate it. Why is he sitting
alone like that? Yes, that's perfect. So
I'm going to download it and copy my website here. This is the first second dialog. I have copied it, so this
is the first dialogue of the first boy. That's perfect. F two to rename and this
is the first dialog, and I'm going to control X
to copy and paste it here. And now I'm going to copy the second dialogue
of the first boy. Okay, this is the Boy one, so I'm going to copy it here, control C, and I'm going to paste it here,
generate it. Okay. Maybe he needs
someone to talk to. I'm going to download
it. And this time download
folder rephrase it. This is the second
dialogue of the first Y. So I'm going to cut
it and paste it here, and this time, I'm going to select another last
dialogue of the first Y. Okay? This is the last
dialogue of the first Y. He's asking with the main Y. Okay. Now I'm going
to paste it here, and this time, I'm
going to generate it. Okay, and this is the last
dialogue want to play with us? Oh, Sop tie. Okay. Is is very soft. I mean, really impressed. So I'm gonna press F two, press three, and this is the last dialogue of the first boy. So I'm going to create
the second dialog. Okay, second boy folder. This is the boy 02, and he had only the
two dialog I think. Let me check. This is the
boy two first dialog. And I think three, four, five, six, only
a single dialog. This is the By two, and
he has a single dialog. Okay. Yeah, he looks really sad. Okay. This is I'm going to
select the speaker, okay? Close it. Again select the speaker and let
me choose the first. I haven't thought the cat. So I'm gonna use this one, okay? And I'm gonna control
A and control V, okay and generate it. Yeah, he looks really sad. I don't like this one, so
I'm gonna use this one. Yeah. He looks really sad. I don't like this vie. I'm gonna search
for another vise. A small sparrow. My
precious Let me jump. Like, does anyone else? If God
made everything beautiful. Here this one, so
I'm gonna use it. Yeah. He looks really sad. So I'm gonna download it, and this is the first
dialogue of the second boy. Control X and here Control
You can download this Dalogs from the
resource section of this video. I'll
upload this one. Okay. So we have
successfully generated all the Talos and you
can also generate. Otherwise, you can
use M Dialog as well. Okay, here are the two Dalos of the mainby and three
Dalogs of by 10, and one DalogO this y two. So total number of C Dialogs. So here you can download. And even you can use this
website to create the dialogs. Okay. Otherwise, you can
use another website. Even you can use 11 labs. Okay, 11 labs to generate visa. The process will be really same. Here is 11 labs. You can login to it and again, use this website as well. So hope you have
generated this audio. Otherwise, you can use from the resource Saxon with
this video, my audio. Okay, so I'll meet
you in the next
40. Dialogue Placement: So in this video,
we are going to put our first dialogue
in the room scene. Okay, this is the room scene, and we have animated till here, and this is the room two, okay? Room two, I have
simply opened it. Simply drag it, and even you can double time press right
click to open this file. Okay, this is the
second room file. And we left here, and this time, we are going to place our
first dialogue in this one. Let me show you the
script again, okay. And here this time,
this is the last here, and this boy will say, I
really miss my mother. Okay, this time, and
simply he closes his eyes, and then we need to
change the scene, Okay, to the scene, too. So this is the last
part, and we need to attach this dialogue
with this boy. So what you need to do
simply open the last. Okay, this one, we have animated till here, let me show you. Okay, this time,
something like this. So here, he will say, I really miss my mother, and here this time,
I'm gonna hear. So what you need to do we have generated the Poges
in the last videos. Let me show you. We have
generated the Poges, okay? We have generated them
here, let me show you. This is the making poges of the main character
under this Saxon, okay? Have generated the
pages and we saved it. So we need to
append these pages. Let me show you the characters, and this is the
main Y characters. So we will append the pages
that we have created. Okay? Let me show you.
Again, we have generated the dialogs pages in this Saxon lip sing and
dialog generation using AI. You need to watch
the second video here and we have
generated the pages. Open the same file location. Okay? This is the same file
location of the main Y. So I'm going to
copy this location. And this time go to this
file append and this time, I'm going to past
the le link Okay Control V. This is the control, and we need to choose the
main y and simply append it. And you need to go to
this axon and the axon, we will copy these six axons. So press A to select everything, and here the settings
are simply append it. After appending,
you need to go to this heret browser and check whether it's
perfectly appended or not. So here, instead
of all libraries, you need to choose this current
file and you will get A, B, C, D, E, and F. Main Y. That's perfect. Then after we
will use the Ruber add on. So press N, and here you
need to go to this RLPS. You will get the
RLPS Rubar addon. And you have installed
this add on in this video, let me show you here again, the same section and AI add on for lips, go
and watch this video. We have installed the add
on for the auto leaps. Okay, install this add on, and if it is not visible here
in the right side panel, go to the added preferences. And under the add on, search for the RLPS Okay, if it not here, search for the rub or add on, okay R H BRB and enable this
one if it is not enabled. Then after we will
start the process. So I'm going to set up the
character with the id on. Because we have added our Poch. Okay, now, what do
you need to do? Firstly, you are in
the object mode. Okay. Make sure that you
are in the object mode. So select your character rig. Okay? This is the character rig, select your character rig
and then open the sidon by pressing No by pressing
N and search here RLPs. In my case, it's visual
here, search here, and then create new and then you need to load
your audio file. So I'm going to copy the
path of this my audio file. So here I have placed my voices. This is the main voice. Okay, this one, I'm going
to copy it Control C, and this time, I'm going to open it and I'm going
to paste it here. This is the first body of file. So one P three, open it. But here is this addon only supports and
most of the addons that automatically lip sing supports waveform or OGG form. I already tested that OGG form works fine
with this add on. I'm going to convert this
one in the OGG file. But before converting here, you can see the location is not perfectly
visible in my case. In my case, it's sewing
with a double slash. In your PC it's
sewing double slash, what you need to do remove this double slice then move your mouse here
and again confirm it. Then press this file button and again Control V and again, load the same audio
file and accept it. Now, it's showing me
the same exact file. Then what you need to do
convert it in the OGG form, you need to do it one by one. Okay. Convert it's
already converted. Now it's converted. Now the third party, you need to place
it in the strip. So what's the strip platinum. So you open it, and instead
of this asset brochure, I'm going to convert it
in the video sequence. Here I'm in the video sequencer. But in the blender hive, in the latest
version of blender, this is the blender hive, there is a new button
of create new, but we will not create a
new scene here because the scene is already created
here, it's the scene. So I'm going to load
the same scene. Okay But if you are using
the older version of Blender or maybe the blender will
update it and it's sewing, something like this,
then select this scene. But if it is sewing
something like this, then select this button
and choose this scene one. Okay? Now, where do you want
to place your okay audio? So let me play the animation. H now here in my case, let me open the
timeline as well, right click horizontally split, and this time, I'm going to
choose o here, the timeline. Okay, now I'm going to make it down because we
don't need this one. Here the timeline. In my case, I need the dialog at 7:14 frame. Okay, 714 frame. So in the 740 frame, it's showing you the
time 29 point 1 second. So I'm going to place a strip. Now it's asking me the
channel and the start frame. So start frame is 714 the
channel M is one here. There are lots of channels, you can place this
audio at any channel. So in my case, I'm going to place it at the first channel, and here all the settings should be enabled. Now, place okay. Now audio has been
successfully placed. Here you can zoom it using
your scroll wall and aviate it using the middle
button of your mouse. Okay? Now I'm going to play. I really miss you, my mother. Okay. I really miss you, my mother. But here you can see he's
not opening his mouth, okay? He's not opening his mouth. Let me convert it in
the material moode. I really miss you, my mother. So what I will do, I'm
gonna hear, and this time, instead of this timeline, I'm going to open the NLA
non linear animation, okay? To this non linear animation. And this time, let me expand
this one, expand this one. And in the LA, we will
select this sew only selected because there are
lots of things it's sewing, so I don't need this one, so I'm going to make it solo. Now I will sew only the selected things.
Now, that's perfect. So here, I'm going to go down
and here at the last Okay, you will get this
capture button. So please press this
capture button. It will capture the
moment of this leap okay. Then go down and here you
will get this RL PSQ mapping, making simply press this in a lag mapping list
and here you will get this A BCD if it is
sewing something like this, then you need to expand it. Expand it, and here
we will match it. So in the A, we will
add A, main Boy, B, we will be main boy and the
C and do it respectively. And here we made it
C. This is the D, this is the E, and
this last one is the F. And rest of the things
are hidden here you can see. But in your case,
if it is visible, then go up and
under the capture, you will get this button
and expand this one and deselect this
huge extended so. Do not enable it. That's perfect, go down here. You need to bake it
perfectly here, A, B, CT, E, and F. That's perfect. So now go down
here is the track. So this is the track
for the leap movement, okay, audio leap movement. Here you need to
create the tracks. But in my case,
there are no tracks under the ALA editor here, you can see this is
the only one track for the full body movement. So we need two tracks
for the leap movement. So here you will
get up this button, simply press this one
to create a track. So here the track has been
successfully created. Now press this one. Another
track has been created. Okay. Here, press this button, bake to LA, okay? And it's already
selected 714 frame. And it is the 768, and this one object to
bake is the active, okay? This one should be the active
and simply bake this one. So it successfully baked.
Now let me play it. I really miss you, my mother. Here, you can see it's playing. Okay, let me save my project. I really miss you, my mother. So what we need to
do one more thing. Here, you will get
this push down button, simply push it down. So here, our animation
will be converted. But here you can see it's
int with the RLPS sex. I don't need this one so
press Control JD to undo it. Okay, and lock both of these. Then again, press it down. Now it's created
with a news lot. So here you can see it's
perfectly he speaking perfectly. I really miss you, my mother. That's perfect. So we
have added the Vice. So you can add the Vice
similarly like this. But every time you don't
need to bao u mapping. You don't need to follow
this step every time. He skip this step because if
you do it for the next time, it will already be set up
for you. So that's perfect. Now in the next video, we will do the animation. Okay. Here we one more animation with the dialo
because here you can see. Saying, but his
hand is not moving. Okay, his head is not moving. So we need to move
his hand and head and eyes also in the
next video Sabi. I really miss you, my mother.
41. Character Animation: So in the previous video, we have set up the audio. In this video, press N, and again, this one because
we don't need this one. And in the sequencer, I don't need the sequencer. So here, I'm going to
open this timeline. Okay, here, because
I need the timeline. And I'm going to do the
character animation because here you can
see we have placed the dialog with
the hand movement and the eye movement
and head moment is not properly animated. Mm. So select your character and directly enter into
the pose mode. Okay, that's perfect.
I'm in the pose mode. Now we can hable this auto
key frame here and this time, make it little bit down. Something like this,
save your project, okay, don't forget to
save your project. And we have added the talo
from the 714 frame, okay? 714 til 765 maybe. So here I'm going to
animate it, okay? So I'm going to
select this hand, and here you can see the photo is properly attached
with this hand. Okay, so what you need to do, you can even Uh, so I'm not going to
animate this hand because this photo is attached
with this hand. So I'm going to animate
this maybe yes, this hand. Okay, so slide this hand or even you can animate
this hand as well. So what you need to do simply
press N and open this one, this add dynamic parent addon because we have used
this add on to parent. Now, what you need to do
simply go to this constraint, and this time, it's not
visual here. Select this one. Okay. Firstly, go to
this object mode, select this bone of this
image and along with this body mature and
enter into the pose mode. Now, select your bone, okay, and you can
simply disable it. But this time, let me choose the frame where we
will disable it, okay? And let me show you this. Okay, it is attached to
this here, constant. So you can even
disable it from here, but I'm going to
use this add on. So let me check here. So we will disable it
from the 714 frame. So here, select this one and
press this disabled button. So it's properly disabled. Now, if you move it, move this hand, so
it's free to move. Okay. Now, before that, I'm going to at 7:13 frame, and I'm going to
move it little bit here because I need
some movement. Okay. And I have enabled the auto key framing and
settings are this one. Okay? Both are disabled, save it and now let me check. So it's very slow, so I'm
going to make it a little. Okay. I'm just refining
the animation. I read. But here you can
see it's acting like this. Okay? Because we
have disabled it. So what you need to do is
select this one and again, select the both of these and press X to disable
the key frame. So it will not disable. So here go to 714
now disable it. So it will update the
location and disable it. Okay. Now here you can see
it's perfectly disabled. So from here, you need to
update this hand eye as well because here you
can see in this hand, I'm going to select this
hand and again move it on the picture. And again, this time, I'm going to use this
low color maybe normal and then perfect
this is perfect. And you should invest time in this character animation. Okay. Invest some time because
it's very interesting. Now that's perfect. Let me
play this animation again. I Really? I Now, this time, I'm going to animate this hand, so select this hand and move it here because the talo has
been started successfully. So move it here, and this time, move it here and I'm going to clear the rotation
by pressing LTA. Now it's looking awkward. So I'm going to move rotate it here and I'm
going to rotate it here and maybe rotate it here and move it a
little bit downward. And here you can see the hands are
crossing the pictures. No, that's perfect. Okay, even you can clear the rotation of the
fingers as well, but this time, I'm
not going to do this. I really Move it
because it's very fast. I really miss you. Move it here, and use this green one in my
case and move it here. And this time, it could
be boring because the animation is not
similarly like the molding, because it's a little
bit different, so I'm trying to
make it fun, okay? Now, here, let me play I
really miss you, my mother. So I'm going to move it
a little bit upside. Move it here. Now,
let me play it. I really miss you, my mother. Now at the last, I even to hold this hand. So select this one and
press CDD and move it here, because I want to
hold this hand. Okay. Now here, I'm going
to move it and rotate it. And here, use this red one
to move it here outside and rotate it. Now, play. Miss you, my mother. So place it here
because it's very fast. Now, everything is perfect here. We have animated the hand. Now let me play it. Yep. I really miss you, my mother. Now, make sure that this photo is not attached with
any hand, okay? It's horing on the air. So if you move this hand, okay, then it will look unnatural. So what you need to do, you can even attach this
hand here, okay? But this time I'm not
moving this hand. Now I'm going to move the head to select this
head and let me check. We have added any rotation. We have added rotation
before 144 frame. So I'm going to here and I'm going to rotate his head. Okay, something like this. Now let me check. He just sketching so I'm
just updating the head. Okay? You can update the head, something like this, so
it will look natural. I'm just doing it randomly. You can do it randomly. Okay? Invest your time
and do it randomly. Maybe you may be perfect. So let me check how it's looking because I'm
doing it randomly. It's looking like this. Okay. So it's perfect. So I'm going to move it here. Now here we will delete
this one during rendering. Here I'm going to
rotate his head. Now, this one is for
the dialog section, so I'm going to match the I
This is three D software, so you need to match
it properly, okay? I re. You need to ignore
these things, okay? Here it is passing the Okay, this is passing the diagram, but here in this side,
it's not visible. Reeling. Miss. Do
you mind? Mother. Slide this one. Yes,
that's perfect. I really miss you, my mother. Everything seems perfect.
Now what you need to do. I'm going to move his
hand a little bit because we need some
camera animation. So move it here. My bit
here. Now, let me check. No, that's perfect. Now
we are going to work on gi because here we
didn't add any I blink. Okay? So what you
need to do here, go to this object data property here in this panel
and I'm going to enable this phase
primary or maybe you can enable this pace let me check. Phase primary. Enable
this phase primary. Now here you will get this
controller for the eye lead. Okay. The name is LID
tar.002 in my case. So go to this first frame
because I want to add the I moment ID close
from the first frame, press N to hide this add on
and select both of these, because at the time, both of
these leads would be closed. And at the first frame, we need to press I to add here, animation or keyframe for the both lead and go
to this five frame. Okay. Go this one, two,
three, four, five, only. Expand this, expand
this and go to the five yes, and close I. Yes. Auto keyframe is working. So go to this again, ten, and simply we will copy this first keyframe and press
id D and paste it here. Now here, look, it's
closing and opening. Yes. That's perfect. So I'm going to copy the
three keyframes, open close, and just press shipped D to
place it randomly, okay? Just randomly, you need
to do it randomly. Otherwise, it will
look not practical. So I'm just pressing ship D
and duplicating it randomly. You can navigate it using the middle button of your mouse. So slide both three of these and place it. No,
that's perfect. Now let me check the
animation firstly. And even you can see
there. So that's perfect. It's working properly. No there. I I really miss you, my mother. Now, if you want to
make him side or laugh, so you need to
create a new track. So I'm going to expand this and expand this NLA data that
we were using this one. Okay, for the key framing. So here you can see here
axon 001 has been created. I don't know why because we
didn't select this axon. That's why he has
created a new axon, and this axon is for let me check why this axon
has been created. Okay. So press A to
select everything. And here this this axon, I think, firstly, make it down and select this one
press tab to open it. Okay, select this one, press
tab to open the key frames. And this time, here
are the key frames. Okay. So the R mature. I don't know what's this,
so let's skip this one, and I'll explain it later
why this one is sewing here. I'm going to undo it
and I'll explain Yes. So now make it down here using this push down strip,
so make it down. Okay, I understood why it's
sewing the armature 001 here, and it's the animation
of this paper. Okay? This is the
animation of this paper. So I'm going to this object mode and only select this armature. Now it's sewing perfectly, okay? Because this is the
animation with this drawing. So I'm going to select the character and you
will get this one. Okay. That's perfect.
We have animated. And from the next video, we will work on the
camera animation or disable this auto key framing and go to this object
property object mode, okay. And in the next video, we will learn the
camera basics, okay. You will learn the
basics of the camera. Then we will do the
camera animation, and I'll show you the
best render setting. Then we will convert this first scene
into the movie clip. Then we will work on the
animation to project. Okay? This is the playing
Park animations by.
42. Camera Animation: So in this video, we'll work on the camera animation,
so what you need to do. Simply move it down, down. And this time, here we were
working something like this. So here, it's
showing the camera. Okay, it's showing
you the camera. But I don't need this
one as a right click and here you need to join apt. And this time, right
click join up. That's perfect. Now it's
looking something weird. So what you need to do again, right click and again, vertically split and open
this three D viewport. Three D view pot.
Or before that, what you need to do is simply
go and save incremental. It will create a new CAPE and the previous one
will be saved for you. Okay, let me show you
the previous this is the room two is saved
with all the animation. This is the room three that
I'm working for the camera. Now we need to add a camera. Here it's showing you
the icon of the camera means the camera is
pergent in the scene. Simply select this
camera and press this button here into
the camera view mode, or even you can press numbered zero to enter
into the camera view mode. Before entering into
the camera view mode, what you need to
do praise lt and H to unhide everything
that is hidden. Alt and now everything
is unhidden. And it's very
necessary, my friend, because if you work without
the things got unhidden, then it will create problem. So press zero to enter
into the camera view mode. Now after unhiding unhidden, you can see the camera is
showing something like this. So here you can press this camera lock button to
lock the camera at in Zoom. Now we are in the camera,
go to this first frame. I'm in the first frame
by pressing this button. Okay, go to this first
frame and on down, I don't need this analysed dita. Now here from the first frame, our character a
moving the chair. So here this time,
I'm going to Zoom it, and I want to show
this person, okay? Because we have
locked the camera so we can frame anything. And even you can see
the actual color. So go to the surrender P mode and enable then
light and see world. So it's looking something
like this, okay? And disable this one. It's looking something like
this with this lighting. So we will work on
the light further. So I'm going to let me check. Okay, it's the IV engine.
That's why it's swing. So go to this material mode again and change to the cycle. And here GPU compute and make it 32 for the viewport
and enable the Denise. Now go to this
render P mode again. Now it's looking awesome, but we need to increase the
lighting because I think, let me choose where
is the window? Uh, the window is not percent. Let me exit from the
camera view mode, okay? Now, let me check the
window is not working. In the render Po mode, okay. So go to this render Pio mode and check whether the
windows are working or not. So windows are not working. Still, it's sewing the images, but the lights are not
entering into the room. So go to here all
the properties and instead of strength is 0.3,
I'm going to make it two. So outside is bright, but the inside room
is not bright. Okay? So I'm going to
make it one again. And what I will do, I'm
going to save my project. And I will okay I have
added this light, so I'm going to make it a
little bit inside the room. I'll make it inside the
room and select this one, move it inside the
room, as well. Now let me enter into the room. So we have a few light, okay? We have fuel light, G and d. But I need a very high light. So what I will do, I will move my cursor on
the top, okay here, choose this cursor button, move it here and go to
the D and her light. And this time we will
use this area light. So I add this area light, and we need to move it
little bit upward to see it. Here the area light, press to scale it to full up this room. Okay. To pull up this room. And this time, I'm
going to make it downward inside the room
and enter into this camera. Now it's a little bit lit. Okay. Now I'm going to slab this area and go to these
light properties, and the power should
be maybe let me check. So here, if I press
the hundred power, it's showing the scene
is fully light up. Okay? But the light is coming
from the up up direction. So that's why the sod
sido will be here, you can see the side
of the things, okay. These books are hoaring
and let me show you the side on the By okay?
Here is the side of. So you can change the direction
of the lights as well. So select your area light
that we have added just now. This one is the area light, and even you can change the direction of the
area light, okay. So pray shift and T to just
reposition your light, shift and and I'm
going to make here. And little bit, we
need to move it downward because it's
changed here you can see, move it little bit downward. And you can add so many
lights here. That's perfect. So I'm going to select
the books and make it on the table, okay? And if you needed,
we will change the lights as well.
So I'm going to here. And this time I'm enter into
the camera V mode and log the camera and again zoom
it for the final preview. So this is the first frame. I'm in the first
frame, and I want to start the animation
from here maybe. And let me check
how it's working. Okay, it's looking
something like this in the first frame. So we can change the color. Okay, we will do it later. So I'm going to the
material PV mode, and this time you can enable the scene light and
invol your lights, okay? So that's perfect. Enable the auto key framing
here for the camera as well. So enable it and this time, select your camera and press I because I want to start the animation from
here first frame, so you need to add
initial key frame. And again, go here. Here you can see a
little bit Zoom it. Okay. So here, auto key
framing is working. So now he's looking
for something. So we will change the camera
here at this position. Let me zoom it. And this time I'm going to
change the camera. Maybe at 33 K frame, I'm going so I'm going to enable this overlays and
select my character because I want to rotate it and I have enabled this setting. Okay, I have enabled
this setting in the navigation object
around Selexon. So if you enable this setting, then you can select any
object and rotate it. Now, select your camera and see the auto key
frame is working. Okay. Now let me play it. But it's very awkward. Okay, here, it's suddenly
changing the okay. Scene. So what you can do, we don't need to add any
gaps, simply move it. Okay, select the
last one only and move it on the 30s your son. You can prey G to move. Now, it will simply
cut the scene, okay? Yeah, something like this. Now, add some okay, Zoom here. Now let me check. It's very fast, I think. So press G to move it here. Now this time, I want to
change the scene as well. So I'm going to 56 and again, add a frame 57, and I want to cut the scene. Okay. So here I'm going to sew
this part maybe this time, I don't want to sew
the poster here. So we will do something. Okay. We will do something
in the poster later because here the drawing
is visible in the poster. So what we will do, how we
will do. Okay, we will do. But here, this time, I'm going to again, go to this camera here
Autoge framing is working. So here we are going to
start the animation. Okay, select your camera
and enable the lock button. And from the first frame,
I want this scene. I want this scene. So
selector camera praise I to add the initial
keyframe here. And this time, I'm
not going to use this automatic keyframe because it's not working properly
with this camera. I don't know why it's
not working with this camera because I'm using the latest version,
maybe it's the bug. So that's why it's not working. Maybe check the global mode. So selector camera and we are not going to use this
auto key frame because this is not working properly in the new virgin of blender. This is I think the bug. So I'm not going to use this auto key frame for the camera. It's perfectly worked
for this character. So and also disable this sniping mode if you are using the latest
virginal blender. So go to this first frame, and I want to hide this pending. So that's why I need to go a little bit up in this direction, let the select the
character. Rotate this one. Maybe we will do
it using the mix or I'm going to hide it
maybe something like this. And even you can use the nodes, I will use the nodes for it. Yes, I want to start from here. Select your camera and press I because the auto
keyframe is not working. So press I to add the keyframes in all the
location rotation in the scale. That's perfect. Now go here. At 22 and add a little bit of here is the
location and rotation. Again, press I to
change the keyframe. Add another key frame. And this time I'm in
the 21 and let me show you the animation. It
is something like this. Now I'm going to change it to 22 and change the frames here. And this time, I'm going
to jom it little bit. Something like this.
Again, select the camera, press I to add keyframes.
Now let me show you. Okay, it's simply
change the camera. Now that's perfect from here. I'm going to zoom
it a little bit more and maybe you can
sew the B ge well, maybe you can saw that
desktop edge full deck setup. So for it, I'm going to sled
the camera and go here. Instead of cutting here, I'm going to this frame
again and we will replace this one
inside the room. And this time, I want to
sew the entire room set up. This is the room setup. And this time again sled the
camera and again prese to replace the previous key
frame. There's this one. From here, I'm going
to zoom it little bit and press I after
selecting the camera. Now at the 64, I'm going to 65, again cut the camera.
Slide anything. Again, I'm going to here again select the
camera and press I, not cut the camera. Now, let me zoom it out and
select the camera press I. So it's looking
something like this. Now, here I want to
change the camera. So here, 173, go one frame back forward
and sled this one. This time, I want
to move it here. Maybe you can choose this one
in this position as well. Okay, and sled the camera,
press I to add keyframe. It looks something like this. Okay, move it a little bit here. Let the camera press high. At 215, we have
added a keyframe, so going to 216 because
I want to change the camera position
because he drawing, so I'm not going to sew
the actual drawing. That's why I will play something like this and
press I to add a keyframe. Drawing, but the drawing is
not visible here because I don't want to sew the drawing because this is the Scrat. And again, let the
camera press I because we have added the
animation here. Okay, let the camera press I. And this time, I want to change the camera position too
little weight here, to the drawing,
something like this, let the camera press
I But this side, the pencil is not
looking perfect here. The thumb is not attached. So what you need
to do, I'm going to the back frame and this time, I'm going to change the scene
to here, maybe this side. Okay, something like this. And I can select the
camera and revise or replace the previous
key frames by pressing I. By the way, if you are pressing
I here in the timeline, then it will show
you all channels, so slide all channels. So we have added
something like this. And slant the camera press I. Now, from here, we need
to cut our scene, okay? So it's perfectly animating. So we will delete
this 15192 596, we will delete this
press I to place it in a single place and from here,
I'm going to change it. F 596, I'm going to
597 and from here, I'm going to place
it here and select the camera press I and move
it simply cut the scene. Now I'm going to change
the camera again. Simply zoom it a little bit. Let the camera press and
go one frame forward, and this time, I'm
going to change it. Something like this to
show the full setup. Even you can saw
something like this. And select the camera
press I to cut the scene. I little bit Zoom before
he's saying something. Select the camera, press
I to add animation. So from here, I'm going to
change the camera position, jump to the frame and
add a single frame. Now I select it move it because he's going
to say something to his mom. So something like this. Now, select the camera
press I to add a keyframe. I really miss you, my mother. That's perfect. So now we
are going to zoom it out. So slide the camera, press I. I really miss you, my mother. Now slight Okay, let me slide
both of this key frame. And press T and make it linea. Okay, T for the tiger. I really miss you, my mother. So press A, right click
and interpolation mode, the shortcut is and press linea. Okay, it will make you the smooth animation for the linear. But this time here at the
last is the 88 frames. I'm going to at the end,
I'm going to press it 888 frames here and we will delete this
one while rendering. But here, I'm going to
change this drawing. Let me exit from
the camera V mode. After unlocking the camera. Now this time, I'm going to sled this one image this image because we need
to make it white. Sled this one go to this sading and where we need to
enable it, let me check. After finishing the drawing, maybe let me check the camera. Yes, we need to
suit from the 400. We will sew it in the
404 frame randomly. I'm going to select it and
turn into the sting mode, and this time there are lots
of nodes here you can see, this is a little bit
confusing for the new guy. What I will do, I'm
going to attach a new image with this ketch PNG. This is the PNG that is
attached with this image. We need to add another image. What I will do simply
add Shift A and go to this texture and enable
this image texture, okay. Place it here. This
is the image texture. Even you can create
a new texture. I'm going to create a new and the colors would be
the white color. Okay, not fully white.
Now that's perfect. And this is the white. Now, new image, okay. A new image had been added here. So if you want to check it, so you need to plug it. But this time, I'm not
going to deplug anything, even CV project because we are doing something
difficult things, okay. So what I will do, I will choose the mixed
color node, okay? So instead of this mixed color, I'm going to choose
the mixed Seder. Okay? So I'm going to move
this image here and pre shift A and search here
and mix Cedar, okay? Mix star add this cedar here, and this is the cedar
that we have added. So firstly, for this
image structure, we need a principle of BSDF so CFTA and search for
the principal BHDF. Okay. This is the principal
BSDF and we will connect this color with
this base color and with this BSDF with
this star one, o. And for this BSDF here, this BHDF at the
last principal BHDF, second star, and
with this cedar, at the final output. Okay? We need to do
it something like this. Here you can see. Okay, what what I did, firstly, I have added this image texture
with the white color and this principal PSD
for this texture and this mixed adder
to mix both cedar, the drawing and the white color. Okay, I have added
the white color in the front and this one
on the second node, and this one would
be the output, okay? Here is a factor. If it is zero, it will show you completely the first cedar. The second cedar is
you can see disabled, and if it is one,
then it will show you the second star.
It is compiling. I will show you
the second cedar. First one is hidden. So I'm going to the first cedar and let me
decrease the roughness, increase the
metallic little bit. Now that's perfect.
What I will do, I'm going to press I
here for the first key. Let me enable this right click horizontally split
and this time through the timeline and here go to this first frame and press I or right click
to insert a keyframe, go to this 404 frame. 404 frame 403, right click insert
keyframe and make it one going into 404 frame. Okay. Here, you
can do from here, actual factor one, right
click inside K frame. So what it will do
what it will do at 404 at hundred 403 at 403, it will be zero and at 405. In my case, it's completely one. I will reveal from
the 403 to 405. The actual keyframe
is not visible here because it will be visible here, maybe in the dope sheet or Okay. It's a little bit complex to see the keyframes here. Okay? So let me change it to the
acenor It's not visible, go to this graph editor, and the graphs, Okay, this keyframe is not visible. Okay? The cedar keyframe here, it's visible paper 007. Yes, you can see this one here. And Even let me choose the
paper is also visible here, but the keyframe is not visible. Go to this graph editor. Maybe here graph editor
to see the key frames. At 403, it's zero and
at 405, it's one. So here it will look
something like this. Go to this layout, and I'm going here enter into the camera
view mode and let me play. Yes. That's perfect. It's
visbG this front here. At this time, it's not visible here. It's completely white. Here you can see it's white. So we wanted
something like this. We did it. Now at the 404 frame, it's completely unhidden.
Here you can see. So that's perfect. We did it. Now it's time to render, so we will render it on
the next video by my
43. Best Render Setting - Cycle: So here we are going to
work on the render setting. Okay. Okay, we have animated the full scene
of the scene one. So go to this here render
properties, and this time, I have chosen this cycle and B, then go to this render remote
after choosing it, okay? And disable this overlays
to see the actual color. And here under it,
you need to enable this scene light and scene
world. Okay, that's perfect. Now go to this at the bottom. You will get this
color management under this setting render properties color management,
expand this one. And in the latest
version of blender, blender has added
two more settings. So I go to the standard,
it will look perfect. But even you can
choose this one, this is the new this is the new. This is the previous versions. So I prefer the standard, look, medium constraint, and even you can increase the exposure. And gamma for the okay, contrast, something like this. Now, even you can enable
the curves, okay? Nab the curves and play with it. And I think you can play
it, something like this. It will work on the
real time. Okay. Something like this.
But I'm not going to do this because I
don't like the curves. Okay. So I hide it because
I don't want to use it, even you can enable
the temperature to increase or decrease
the temperature as well. Okay? And here's the
tint for the color. So if you want to reset it, so how your mouse here and press the backspace
button to reset it. Okay, so color balance, I have enabled this color, even you can use these presets. There are lots of presets. You can use any
of these presets. But I think min one is the
1,500, 5,500. That's perfect. Now, this time, I'm going to this compositing section
and I want to composite it. So here, there is no node set up here you can
see, no results. So you create a new node. And this time it is
not working here, not looking perfect here. So I'm going to layout firstly and go the
surrender properties, and I'm going to show
you the base end. This is a Vb if you
increase the sample, this is only for
the view purpose. This is not for the render. Decrease it as much as possible because this will
save your CPU or GPU. Here the view pot,
this is not necessary, but this render is necessary. Here the noise Tissol noisele is what is the noise
Tisold let me. I had this denis, so these are the noise
these are the Nis. So in the render setting, you need to the noise is 0.01. It's very clear
and full HD image, but it will take lots
of time to render. I'm going to make it ten x. So here the 0.01 means 0.1 only. And if you're using very old
PC and low effort, low GPU, then you can make it
point to actual sample, I prefer 128 because I
want to render it fast. Under the DNI enable U GPU, qualities would be
balanced and this would be fast because I need
the first result. And under the light advance, I don't need this anyone. Under the light paths, I'm going to change it
to the fast global. Okay. Here you can
see the difference. This is the full global This is the limited,
this is the fast. So if you need a
very good result, then you can enable
this full global, you will get this good result, but it will take so much time. We didn't generate any volume, so volume would be zero or one, and the transmission
means the glass glossy. So I'm going to choose
the fast global. Maybe it's perfect.
And this time, enable this one. Okay. And under the performance, you will get compositor
enable the GPU. And here under the memory, you can divide it by four. You will get fast render here. This tilingle it will render tile means
here the full image. It will simply divide
it into the portion. It will render firstly
this part, this part, this, this part, then this
part, this part, this part. And again, it will
render in the parts, so it will save your
time to render. And that's perfect.
Everything is perfect, I think, ready to go. I'm going to render a
single frame, first frame. I'm in the first frame so go
to the solid mode to render and go to surrender and save your project and render image. So it will take some
time to render. By the way, I'm recording, so my rendering speed little bit on down because
of the recordings. So you can see it's
rendering in the parts. Okay, it's rendering
in the parts, and it's collecting the samples. Samples, I have chosen
that 128 samples. Sample simply means
how many samples it will collect to
generate an image. I have chosen 128. If you want a very
high quality renders, then you can choose 512
or 1,000, maybe 2000. So in my PC, it's rendered
in that 32 seconds. And this is the quality
of the renders. It's not very high quality. If you zoom it, you
can see the pixels. So you can decrease, okay, you can decrease the noise
sold. Let me close it. You can decrease this no result, maybe 0.05 or increase
the max simple, so you will get this good
result because I want to save the times that's why I'm not going
to increase it. I'm going to increase it maybe two times 256 and
render it again. But let me go to this rendering
and choose another slot, slot two, and again,
render render image. So it will render into the second slot so we
can compare the quality. So it took same time to render. It took 30 1 second. Previously taken 32 seconds and you can see after
increasing the samples, the result is perfect. Okay? Here, let me show
you the first sample. And if I zoom it, it's
looking something like this, if I choose the second sample, there is very
minimal difference. Now good is compositing, okay? Now here after ending, you will get the image. So press to enable
this one and go to this view and joom
it out a little bit. And here is the presets. If it is not visible here, press this arrow button, and you can apply
the presets as well. Something like this, but
I don't need this preset. I don't need this presets, I'm going to hide it
had this one as well. And this time, I'm going
to press N to hide it and press A search. And this time I'm
going to search for the color balance and simply place it here on the between it and you can change
the color as well. If you want to
increase the scaling, simply press N and Zoom it, now you can change the color. Okay. So you need
to change it very precisely otherwise
it will look Perfect. You need to give
time to just do it. Give your time. Now,
press shift a search, and even you can
choose any of this. There are lots of options,
brightness and contrast, color correction exposure, and there is a glare
option edge well. So this time, I'm going to
choose the color correction, maybe brightness and contrast
and place it in between it. And this time you can increase
the brightness edge well. You can do it
something like this, but 0.2 or three is
perfect, I think, and contrast decrease
the contrast. Last one, I'm going to
increase the saturation, search here saturation
and add it in between it. And now it's looking
something like this. The saturation is Oh, I have added the law wrong. Match it here and
pressf and search for the brightness heir
saturation. He saturation. Okay, this one and add it here, you will get
something like this, oppressive and increase it
little So that's perfect. If you want to check
the before and after, select three of this, press to check the before and after. Press to mute it. But if you're using the
older origin of blender, then your image will
not be visible here. It will look
something like this. Let you disconnect this
wire. It will look black. So what you need to do
add a viewer node and connect the last wire
with the viewer node. Okay, something
like this. Now, do not disconnect this wire. Otherwise, in your render,
it will look black. So again, render
and render image. So we are entering
a single image, but we will render a
full movie at a time. So I'm just saying you how and
you render a single image. Then after 1 minute
or 2 minutes, we will render the
full okay movie. So it's rendering. After
rendering, it will composite. Okay. So composition
or compositing in the last math o, steps. So it's rendering here you can see so it's composite. Okay. This look pretty amazing. Now I'm going to this layout. Here you will get this
output properties, and here you need to
select folder to render. So here you need to render in
the PNGs, one, two, three, that's here you can
see the render 216, 17 is so let me arrange it. Here the one, two, three, four, five, six, you need to
render it in the PNGs. Okay? One, two, eight, eight, eight, 888 frames. Then we will combine all the images in a
single movie, ok? Something like this. So
select a folder to render, and here we will
render in the image. We will not render in the
video he will not render in the video because
there are 888 frames. By the way, if you have rendered 384 frames and blender crashed, then you will lost
all your renders. So you need to select images, and if you render
the full 888 frame, and by the way,
blender will crash, then you can start here, start frame at the 384 frames, and again, re render it without renting
from the beginning. So this is the banning
feed now choose the PNG, even most of the YouTubers
choose the EXR format, but this time it's
visible or not. Here, choose a PNG, it's best for the
setting and decrease the compression for
the good result or maybe your file size
will be increased. And here, the
setting sign disable this overt option.
Okay, that's perfect. No, save your project. And at the last, God is file, and here you will get
this external data. Okay, before it, go to cleaning
and purge unused data. Here, nothing is unused. We have used
everything, delete it. Good file, external
data, pack it. Okay. After packing, save your project again because
if you want to share it, then you can simply Uh,
pick up the blend file. Let me show you the blend file. You can simply pick up the
blend file, this blend file. It is 92 B and share
it without compressing it or without Zipping it share it because
we have packed it. Okay? All the images, Ss are packed perfectly. Here it is swing Room two is 55 MB and after
packing, it's 92 B. So that's perfect, my friend. I'll meet you after render. So here go to surrender
and render animation. Press the enter animation. It will render on the
selected folder one by one. So I will meet you
after entering, I will have 888 frames. So in the next next video, we will convert the Pange to the movie clips along
with the sound. So
44. PNGs to Movie in Blender: So I have rendered
all the frames here. You can see this is the one,
two, three, four, five, and here you will get all
the frames of 888 frames. Okay. I have rendered
all the frames and it of approx two MB all the
images are of two MBs. So what I will do open
the blender and open the same blend file
that you have rendered. This time, I'm going to open the more and search
for the her room, and this is the
Room three scene. Okay. So I'm going
to open this one. And then after what I will do, I'm going to scroll this
one and go to this plus, and this time, you need to
go this video editing on them same blender file that
you have rendered, okay? Keep in mind and go this video
editing and video editing. Okay. Then after you
will get this one, and here choose scene if you're using the latest
version of blender. I don't know blender why this blender is
doing these things. So here you need to go here and praise this sled this scene. Now, that's perfect.
We have the scene. And this time let me here we
are in the video sequencer, you can see, we are in
the video sequencer. And here we have a single audio because in the room scene, we have a single audio of
this boy in this channel one. So what I will do, I will import all the images
in the channel two because the channel one
is full because of the audio. So go to this side and
image sequence this time, and this time, you want to
choose this room three. And here, this is not arranged. So here go and choose this
name arranging, okay. Press A to select everything
after arranging it, make sure that you
have arranged it. Okay, sort it by the name. Now, everything is perfect. Now here the movie strip
is skilled to fit, and everything is perfect, but here it is not
asking me the channels. But in the older
version of blender, it was asking me the strip. So here, I'm going
to add image strip, and it is attached
with the icon. Okay. So I'm going to place
it in the Channel two. That's perfect. So this is now I have placed it
in the Channel two. Now let me expand it and here go to the
render properties here. And this time go down
and here you will get your color management and choose this extendard and here in
the loop choose none option. Okay? And always choose this
one after rendering, okay? Because we are rendering
the rendered frames. Now it is looking like a
movie here, you can see. It is playing 24
frame per second, and it is quite
perfect, I think. And everything seems perfect. Now let me check the audio asual here go and check the audio. I really miss you, my mother. So that's perfect. So what I will do
go to this here, here you will get this render, and this time we will
render the animation. You can even save it.
But before rendering it, to go to the output
perpete and here this time we will choose video file, before rendering,
choose the video file, and here you will get
this current management. We will not do it. PistL
density is perfect encoding. And here you need to
choose the encoding. Okay, here, I'm going
to choose here maybe the lossless and hair
encoding should be good. And even you can
choose the real time. And in the audio, this
is very important. In the audio, you
can choose p three, and everything is perfect. And here the bitter rate,
I'm going to choose 320 bitter rate.
Okay, that's perfect. So this is the setting you
need to choose mp three. Now, what I will do here, here. Thing is perfect. Now
go to surrender. Okay. But before that, you
need to choose a folder. So this time, I'm going to choose a folder to render, okay? And this is the
Room three folder and I'm going to choose
this one, accept it. Now render and render animation. And this time it will
take some time to render because it is
already rendered frames. So it is taking less
time to render, okay? So the rendering has been successfully completed
under two minute. Here is the file. This
is the rendered file. It is of one GB
because I have chosen the loss list quality and let me check whether it is playing
in the VLC player or not. Okay? I have selected
the loss list. That's why here this file
size is very high, one GB. Maybe we can render
it and another is, okay. I think it's perfect. It is playing. No, that's good. You can do something like
this. So I'll meet in the NSS
45. Part - II (Park Scene): So now we are going to work
on the second scene, okay, because we have finished
our first scene, so this is the second scene, an animation on
the playing park. So open the park scene. Okay, I have already
opened my park scene. Let me show you. Okay. This one, this is the park scene, okay? So we have made this park scene. Now, we will import the
characters on the park scene, okay This is the
main boy character, the third boy and the
first uh, second, Y. So how can you
open it? So simply append we will append it simply control C to copy the location and go
to this blender, and this time go Phi append and choose
characters control V. And this time, this is the
main simply append it. Here are the two options
you can even append it using the collection and
append it using the object. Inter in the object, you will get so many objects, but this time it is not working. So go this collection,
and here we will import this collection. Simply we didn't
rename it, I think, so I'm going to append
it and it's appended. Let me check where
it's appended. So this is the WGTs
it's not working. It's for the control rig. Select the main character and here where the
main character here, it's swing here. Okay. Here is the main character. I think this is
the Waldo region. That's why our
character is here. So I'm going to top
view by pressing this Jd button and move
this character here. Okay. Simple move it here. And again, I'm going
to see my character. Okay. It's floating on the air. Here, I'm going to make it here, and I think the character is pretty small according
to our scene. So what I need to do I need to descale maybe the
entire scene maybe. Yes, we need to de
scale the entire scene. So what I will do, I'm
going to hide this WGT. You need to go up and up
and up and hide it and simply pre shift and hide
this entire collection. This is the collection,
pre shift and hide it. Now, press A to select the entire scene and
press to scale it down. Okay, not that scale it down. Press scale it down. And now pre shift and again, hide our character
and move it little bit upward to check whether
now it's perfect or not. Yes, it's perfect this time. Yes. So I'm going to
rotate my character, and this is the main character, so I'm going to place
it on this bench. Okay. Using this blue one, okay, you can move it on the ground if it is in the global mode. Okay, so we will make
him sit on this bench. Now, press Control to
save your project. And even you can go
to the solid mode, because it's a little bit laggy. So here, this is
the main character, so I'm going to change
it to the main. So I'm going to
import another one. So here, go to this file, append and this
is the first one. So go out. This
is the first boy. Means this one is the first boy. So I'm going to rename it later Maybe this is
the second y for the entire Boise somewhere to append it and go to
collection and append it. Now where it's appended. It's appending, I think. So it's taking time or
maybe it's upended. Yes, it's appended on
the same main character. Oh, I don't need this one, so I'm going to undo it
Control JD and hide it. So I'm going to select this
main scene collection. File append collection
and append it. Yes, it's appended here. So hide this DGT and rename
it this is the second boy. Okay. Second boy for
our entire scene, okay? Now, hide it. Nagod
is scene collection. File append. This
is the third boy. I'm going to append
the third boy. This one is the third
boy. So appended, Ngo is collection, and appended.
It's appended, hide it. And this is the third boy
for the entire scene. Actually, it's the
second boy for the conversation. Third boy. Now where the third here, the third boy, select the third boy and
here is our cursor. If not, then move
your cursor here, maybe here or maybe here and select the third
boy, press Control A. Sorry shift and a
and go to this here and selexen two
cursor. Now it's here. Now, select the
second boy rig shift a Selexen two cursor both
the characters are here. So this time, I'm
going to move it here and they will converse, talk to each other,
move it here. And this time, I'm going
to rotate it here. I enable this transform tool. They are flying on
the air so move it on the ground. Move
it on the ground. Okay. That's perfect. Enable this move tool because
we have this blue one. Again, transform tool to rotate. Now here this time, and I'm going to move
it here using this blue one and rotate it
little bit, okay. Even you can use the
sort cuts as well. So I'm going to use the
RNG added to sort cuts. And this, you can use the
sort cut to move as well. Now he is visible perfectly. So I'm going to sled
this fat boy rig and rotate it little bit enable the move to move it here and move it up a little bit upward
to see the lex control. Now, that's perfect. I think, move it here because
the hands are colliding. Yes. That's perfect. We set our three character. And at the last
of the animation, we will set this one edge. This one, and we will rotate in the direction after placing
some characters here. Okay. But this time
not going to do it. At the last, we will do it. So we have imported
all the characters. I'm going to show you
another method to input it. Simply, this is the
first blender file. This is the main blender
file that I'm working. So simply go to the
collect characters and simply press two times here. Okay, let him open this
blend file age well. With the characters and what
I will do simply press A and Control C to copy and paste
it in the main scene. So let me show you here, I'm going to this
layout and hide it hide it and press here. Firstly, let me
choose them here. This is A, press A to select everything and
press Control C to copy. Here it's copied to 44
items has been copied. Now go to this park scene
and simply paste here. After selecting the scene
collection, simply paste here, Control V, and it will paste
your entire data here. What you need to do this
is W GT, simply go down. Okay, maybe there
are lots of WGT. These are the controllers, but
not necessarily this time. So press Shift, and you can even delete it or move
it in the new folder. So I'm going to press, new
collection, rename it. Okay. Dad, not the dad. It's mistakenly press hi the dad and press shift
and hide this dad. So here is the character. Okay, press shift a selection to cursor, here's the character. Okay, so you can import
something like this, but I'm not going to
delete everything. That's perfect. So I
have Sony two method. How can you import?
Simple close it. Now, this time, my friend, I'm going to import
the Pog assets, okay, that we have created
for the auto leap sings. So this time I'm going to pi up and and going into
this main character. This is the main boy append, go to this axon and this time, press A, select everything
and add append it. Now again, go to file append go back and
select the second boy, axon, press A, and append it. Go to file, append
and this time, we are going to
append the third boy, axon, press A, append
it. That's perfect. We did it. Now if you want
to save your project first, save your project and go here, you will get the asset brochure
and here instead of this all libraries to
this current file and you will get all
the assets, okay? Assets for the main Y, second Y, okay, everything.
So that's perfect. We will use it for
the animation. So successfully we have
inputed the characters. Now in the next
video, we will start the animation process. So
46. Basics of Mixamo Ai: So in this video, I'm going to explain you the
basics of the Mixamo. Okay, Mixamo is the AI
website by the Adobe. Adobe means the Adobe provides you the premiere pro
after effect Photoshop. So similarly, Adobe
provides you the Mixamo. So here, this is the
completive free website. And this is also the AI
website for the animation. Okay, premiere animation,
pre built animation. You simply need to re target it. So here search for
the Mixamo, okay? The Mixamo, just enter it, and you will get this
website, ww.mixamo.com. This is the official website, so just open it, and every 24 hour, you
need to log in it. Once you login, there is
no option of always login. So you need to log in it in every 24 hours here you can see. So this time, I'm
going to login. If you are using this
website for the first time, then you need to sign up,
sign up in this website. And you will get all the assays. This is by the ado
this is loading, and I'm the old user. That's why I have login and
here this is showing my name. Now I'm going to show
you something here. This is the character
prebuild character. You can simply download
it and animate it. And here is the prebuild
animation, ready made animation. So let me show you the
characters firstly. There are lots of
characters in the Mixamo. You can use any of this, okay for your animation. So we will place
this character in the park scene for the
background characters. But this time we
need some animation. So let me choose any character. So this time I'm going to
choose this character. This is the EI, and this time, you need to replace the
previous character. So here, use this character. And you can even search here REMI you will get the
same character here. Okay, by the way, you
can choose any of these. So I go to the
animations and here there are thousands
of animation, okay? You can simply click it and this animation will be
loaded on the character. Okay, here you can see
this animation is loaded. So this website is
very powerful website and most of the users, most of the game developers, animators and studios,
use this website because it will give you the free you can
see the animations. You don't need to
invest hours to create this type of
free animations. Okay, smooth animation. So if I search for the talk, let me search for the tog search a talk under the animation, you will get the
talking animation. Okay, something like
this, sitting talking. You can see it's loading. It takes some time to load
because it's completely free. You can see this talking. Can even manipulate
after it in the blender. You can change here
the head movement. You can change the hand igual. But this time, I'm just
showing you how can you do it? Even you can choose this talking iguleT little bit Ego
talking. Here you can see. You can even adjust the
hand here in the hand. This is merging into his pant. So here you will
get this character arm space, simply engrege it, and this hand will get in exit from this pant.
Now that's perfect. Make it M 70 or 72. So you can change it
something like this. You can even override it
override means the speed. If you encourage it, this will increase the speed
of the character. If you degrade it, it will decrease the speed
of the character. Okay, this one, and
this is the style, you can exaggerate
it and you can make it simple,
something like this. So this time, I'm going to
upload my character, okay? And let me choose
another animation. I'm going to choose the
walk animation for here. Okay. Search walking and you
will get the walk animation. You can see this
is the Waka walk. And it's I think when the
people in medical or hospital, this walk is perfect for them. But this time, okay,
one thing more. Here the red, red means for the girls and this blue
means for the boys. Even you can apply the
red on the boy as well, but it will look
something like this, see. It will look like the girl. I think he's not confirmed yet. He's boy or girl. Now in the walking here another
option is in place. In place means he's walking on the road and g covering
some distance. But if you enable
this in place option, it will simply run on the
single place on a single spot, and we will animate
it in the blender. Okay? So in place is very
important for the walking. And we will combine maybe 510
working in a symbol scene. Let me choose the
working for the man, here the blue one for the man, and here let me choose
the in place option, and you can see this
working is perfect. Okay. You can simply use
this walking edge well. And there are lots of enemies, and you can choose this
walking edge well. Okay. Let me choose in place option and you can make it slow little
bit override, Okay, down now it's perfect. Okay. This working is perfect. So this is the website, and here you will get the
upload character option here, the download character option. If you press the download
here, there's some options. Format will be the
bx binary ABX. I don't need to change it because it's perfect
for the blender. Here the skin with skin, we will download with
the skin and without a skin means it will
simply download the bones of the mature not with the skin clots and here,
you can see the mass. So here, this is the frame red, so we will o the 24
frames per second is a smooth animation
and less render time. The key frame reduction none
because it's performed, and you can simply download it. This is perfect for this
video, and in the next video, we will upload our
custom character into the Mixamo and Mixamo
will animate it. That's perfect. I'll
meet on the next
47. Importing Character in Mixamo: In this video, we will
upload our main character, this main character into
the Mixamo, this Mixamo. Share the upload button, but you need to export
it from the blender. Then after we will
import it in the Mixamo. So there are some
rules of exporting. Okay, I'm going to show you. The first rule, the
characters should be in the T poge or the A Poche. So in our case, the
character is in A poge. So that's perfect.
The second rule, the characters should
be in the world origin. The character should be
extending on the world origin. And but this rule is
not following here because the character is
not in the world origin. World origin, let
me I'll show you. So here are the two
rules, let me show you. I'm going to the top by pressing
this JD button. The top. We are in the top mode.
Even you can press seven in the numpad button to
go to the top mode. And this time, press Shift and S just for the menus and choose
cursor to the world origin. It will simply
move the cursor to the world origin
here the cursor. So the world origin in here, you can see this is the
world origin where X, Y, and JD xs meets X, Y, and JD xs meets, this
is the world origin. Okay, this is the X axis, here, this is the Y axis and G axis. All of these three meets here, this is the world origin. So here, in this case,
this is the world origin. So the character should
be world origin or maybe the area should be
in the world origin. So what we will do we will
press A to select everything. Okay, press A, to select
everything in the scene and simply make sure that you
are in the top orthography. Even press the D button
or numbered seven button and simply zoom it and you
can see our character. Here is the character.
So we'll move this character on the world
origin simply roughly, okay. So press G and move it
on the world origin. This world origin will not moved because this is the steel. It will be in the
steel position. So I'm going to move it here. That's perfect. Our cursor
is on this main character. So let me exit from
the camera B mode, select the character,
and you can see, here is the character. But one more problem is, here's the world origin
is floating on the air, and our character is on the
little bit in the Don Dicon. So what we will do, we
will simply make it up. So what we will do, simply press A again and
move it upward. So press G for the moment and JD for the JD axis
and move it here. And you need to do it
very precisely otherwise. It will not be perfect. So for it, I'm going to press this X button here to see it. But in your case,
it is not visib, so Y is not visible. And this time, again, everything is not visible
from the side menu. Okay. So what I need to do I need to do it
very precisely. Okay. So I'm going
to the solid mode. Okay, I'm already
in the solid mode. So go to this
material mode to set. And here, let me check whether the ground
is floating or not. So again, press A and
G and J to move it. Now here you can see the line is disappearing here
in this position. So, we will place it here. You can press it at the last. We can move it slowly. And I'm going to place
yes, that's perfect. It is on the ground. Okay,
I sticking on the ground. Save your project
and everything is fine. No, it's ready to go. So the last S page, although we moved
our characters into the world not the
world origin properly. So what we will do,
select the character, ok this character, and
this is the last process. Select your character,
and this time, I'm going to pray shift and S and this select
send to the cursor. Okay, this time
exon to the cursor because our cursor
is the world origin, and we will move this
exon to the world origin. So here it is moved
slightly. That's perfect. So what we will do
here the character is here loaded in another page. So select your character,
and this time, I'm going to open the axon
editor Dp sheet axon editor, and this time we
will choose A pog maybe A main booyo
here's A main boy. So you t the perfect. Even you can create your own
here ABCD, your own ABCD. But this time, this is
perfect for the export. So what I will do, I will
simply select the rig. Okay. And here we will
search our main character. Set the main character,
select this one, right click and
select hierarchy. Okay? Select the main
character, right click, select the hierarchy.
That's perfect. Now, what I did, let
me show you firstly. I think auto key
frame is enabled. Let enable this one
from here, this one. Now auto keyframe is
not enable although it's showing you the keyframe. I'm going to delete
this keyframe. I don't need this one.
Now, select Okay, right click, select hierarchy. And what I did firstly, I moved my character
on the world origin, the character is in a position, a pose and simply move
your character in the world origin
if you don't want to move the entire scene. But I moved my entire scene
because you will retarget it here and it is a little bit easier for
us. That's perfect. Now I'm going to
file export and this time I'm going to choose this a here and here
are some options. So here we will choose this maze only and selected object. And here, it's asking
me to save here. So ally, create a new
folders for the Mixamo. Okay. And this time, I'm going to say here, this is the main Character. And I'm going to copy
the path of this one. Here the mess selected
object and simply export it. So it's exported. Now
save your project. Firstly. You need to follow
each and every steps. My friend, you can
take your time, maybe six hour one day to do these steps and then do it okay. Now, I'm going to
this Mixamo again. You will get this
upload character, select your character, and we
will choose our character. Here. This is the main
character dot Bx format, because Mixamo supports
the BX O BG and G file. So I'm going to upload it in the IBX format because this
is more suitable for format. Simply open it and it
will open up here. But here, sometimes
Mixamo gave you error that I can't dig your character. This is because of
the bad topology and another option is the character is not on the world origin. Then after this Mixamo will give you the
error at this time, this Mixamo is not giving error, but here is the
error, my friend. We didn't rotate our character. Okay, the character
is in the world or what the character is
not facing minus Axon. So I'm going to show
you what's the problem? Here is the front mode, where the characters would
face facing the front mode. So the front mode is where the minus Y should
be in the front. Okay. So here, this
is the front mode. Okay, you can see this is the front mode for
the blender, minus Y. If you press one here, then you will enter into
the front mode here, the minus Y, and this is
the front orthography. So our characters should be
facing on the front mode. This is a simple rule. Okay? So what you can do, you can even rotate
the entire scene in the front mode or even you can
rotate only the character. So for this time, I'm going
to rotate our character only. Select your character, and
I'm going under the rotation, and we will delete this
rotation to the zero. That's perfect.
Here. Our character perfectly aligned
in the minus Y. Even you can make it zero, zero and one here
this time and it will directly jump into
this world origin. Now, select the full character, right click, select
hierarchy, file, and here export Bx
and we will replace this one by the mess and
selected object, export it. Now a previous one
has been replaced. Can upload character, upload it. There are some rules for
uploading the character, the character would
facing the front racon. This would be the A and T page, and this would be
in the world origin and perfectly aligned
in the world origin. Okay. Now, it's again
processing the character, and it will show you the
character. It's looking. Okay. Our character is
looking perfectly, but there is no any textures. So we don't need any texture, we will add it in the blender. So right click
here, next option, and we need to re it here. This is the reference image. You can place the same color. Here the in, so I'm
going to place it. You can do it randomly. In here the read, I'm going to place the right
reads through the right. Here, this is the right elbow, so I'm going to place it
here. This is the knees. I'm going to place it in here, and this is the growing area. Okay. So I'm going
to place it here. Now you can select here, select ID level of detailing. And here, this is the
extendard skeleton with five fingers. That's why it's the
standard skeleton. And our character
is in the symmetry. So you can enable us symmetry
next and it will take a few minutes to rig it and it will simply rig using the AI, and you can apply of any
meine to your character, and then you can re
target in the blender. So I'm explaining to you the advanced things of the blender, so you need to have
patience and you can follow these steps to get
the exact same result. So I'm waiting for the rigging. So I think it's rigged. That's why it's loading, and our character is
animating perfectly. You can see the clots. So now, next, and again, next to replace the
previous characters here. Now, the character
has been successfully loaded and you can
see ge walking. But we don't need any
wing position here. We need seating and
seat idle, okay? Sit idle position
and search for the seat idle and here you will get this male character
for the seating. This female character
for the seating and he's sitting on the
ground, but we don't need, so I'm going to choose
this seat tidal and let me choose he sitting idly and
he's a little bit side, even you can apply this
one, this seating. And by the way, blender will
maybe remove the animation, then you can choose any
alternative animation. Here you can see.
It's also good, but you need to adjust
something here is the hands, you need to adjust the hands. Okay, because the
hands are not perfect. So if you increase
the arm space, then let me check
what will happen. Although it's not perfect, even you can increase the
posture level and let me not perfect, my friend. Degrade it. Not perfect.
I don't need this one. So I'm going to choose this one, this sitting idle, and I
think this one is perfect. I and that's perfect, so
I'm going to download it. Okay? And let me check
the character Space. You can navigate using the
lab bottom of your mouse and write button to zoom it and middle button
to navigate it. Okay? Here, I'm
going to increase the little bit character
armspace because it's needed while re targeting.
That's perfect. So download it with the screen, 24 frames per second
and download it. And we will save it in
the same folder, okay? And here's the character.
That's perfect. I downloaded setting idle. Now I'm going to choose another seating
position. This one. He is waiting for something. No, I don't need this one.
Let me check this one. Okay, you need to invest
time for the better result. Now I don't need this one. He's searching for
something, I think. No, I don't need. I'm searching for
the good result. Let me choose for
the girls as well. No, I will not add girls because it will
change the Pogiton of the character. He's
sitting on the table. Okay, this is the seated idol on the table, hands
on the table. I don't need this one as well. And let me choose. Go to the second. Go first. And I'm going to delete this
idol and simply search for the We have added this sitting idle. And I think we will
use this one only. We will not retarget
so many accents here because here you can see the position
has been changing. You can see the seating idle, the character edge here, and the seating idle,
the character here. So it will create a problem. So we have downloaded a seating simple seating idle I'm going to download the talk and
image by the seating. Okay, because he will
talk with the bois okay. So here, let me choose
any talk while setting. Okay. Having a meeting, I think ge hand saking.
Okay, let me check. It's taking time. Yes, I think. No, that's not perfect.
Let me choose. Any animus Any sitting
or talking here, this one is for the girls, and I think it's working
properly. Let me check firstly. Okay, and explore these things
because this is literally, you can say this is
a crazy website. Yes, there is full
package of talking here. It's the 1,322 frames. You can see 1,322 frames. You can even divide 1322/24. You will get the exact seconds 13 22 here, 1322/24 frames. So here's the animation
age approx 55 seconds. This is perfect. And we can change the higher
head moment. Don't worry. So here talking, I'm
going to download it with the skin 24 frames
and simply download it. Now, we have downloaded
two animation. First one is the sitting
idle and second one is the seat sitting talking
with this female character, this female character
talking. That's perfect. I'm going to arrange
this one. So here, go to this mix Sao here. And this time, this is
the main character. So I'm going to re target. This is the main okay character. And this is the ABX format. We don't need this
one because in my PC, this ABX is working. In your PC, your characters
ABX will work perfectly. Okay, so here you
don't need this one, so I'll not give this character ABX and the So
character animation in the resource section because
this might not work in your PC because you have
created your character, okay? So you need to follow the steps. Okay? Simply export it
and input it in the mixo then here rig it and then download the
animation, then re target it. You can follow your process. So here, I'm going
to main character. He'll go download, have
both of these Control X, and this time, I'm
going to paste it here. Now, I'm going to search
for the first boy, maybe the name is the second. Boy. For the scene, okay? Not the buy, it's the boy. So you can follow
the same steps. Okay. Even you can use this animation to read re target in the second
y because the second, the height is approxime
let me show you. The second boy and
the third boys height are approximately same, but here they catch the
thickness or the fat. Okay, the body shape
is different, okay? But the height is approxime, but we will do the
same thing here. So what we will you can simply export this character to the Mixamo and download
the animations. Okay. So what we will do, we will firstly retarget
this main character. Then after finishing
all the animation, we will re target the
second boy and re target. Then after re target the third because this is the
step by step process. If we will do it at the same, then it will create maybe the confusion for
the learning purpose. So I have downloaded
now in the next audio, I will explain you how can you download this
Imaging add on? The name is the Roco. So press N and you will get this
Rococo live studio. You can simply install
it from the website. Okay, and you need to log
in it for the first time. So I have logined
it, and here you can see this is showing
me beta version, so I'll explain to
you how can you do?
48. Installation of Rokoko Addon: So in this video I'll
show you how can you install this amazing
add on Rococo? I will help us to just re target the animation
from the Mixamo, from the Mixamo to
this main character. So I'm going to first uninstall it Bica gil so how
can you install it? Here you go to the edit
preferences and add on and you can choose here Rococo, Rococo. And here you will
get this uninstall button press to uninstall it. Here the character
is uninstalled. Now you can go to
this Chrome browser, A browser and this time, you need to search Rococo. I'm going to search
Share Rococo. Even you can choose
this blender plugin because we need the
blender plug in. Choose this Rococo
blender plugin. Now here is the Rococo website. This is official
website ww.rococo.com. You need to choose
this one and here is the Blender plugin. If you didn't get it, then go to this software and you will get the third party integration, just click and you need
to go to this blender. Here's the blender,
learn more and you will go and get this
blender plugin. You need to press
this download button and you can see it's downloading
now, it's downloaded. It is only 96 KB that's why. Now I'm going to this blender
again and you need to go to the edit preferences and you
need to go to this add on, and this time, slide
this one install from disk and you need to
choose the Rococo plug in. Let me search here. This is the Rococo plugin that we
have downloaded today. Okay now install from disk add on is
successfully installed. You can even check whether
it is the up to date. This is our add on. Now you need to sign
it for the first time. What you need to do just go to this website again and
you will get this here account section and you need to log in it using your Google. I have successfully login it. Now I'm going to
the Rococo plugin, press end to open it
and search here Rococo. Just press the signing button
and this will redirect to any default browser. It is now redirected me to this browser successfully and you can see successfully signed. Now, if it will redirect
to you another browser, then you need to change
the default setting, go to this here and choose a default and you need to
change the default settings. Even you can change
default setting using this default type and you can choose your chrome in my case. Now let me search or even you
can choose from this one. Here the Google Chrome and you can change the set default. Now if you will
press here signing, then it will redirect
to you the chrome. Now, everything is set. Now that we have learned
how can we install this imaging add on in the
blender. Now what will we do? We will use only
the retarget option here the re target option. We will not use any of these things because I think these are the
paid. That's why. We will use this one.
This is the target and we will add import our source. Let me show you this is
the source animation. We will import it in the
blender in the next video. I'll meet in the next video by
49. Retargeting the Animations: So I hope that you have
installed this Rococo add on, and if you have installed
it and you log in it, then you are perfect. And if you are getting
any problem in the login because I'm
using the blender 5.0 0.1. If you are getting
Iu while login, then you can go
to the sudaor and ooze any version to update. Okay? Here the latest
version is 1.4 0.3, it's sewing, but I'm using the blender beta
version 1.4 0.4. So even you can use the beta
version, simply press here, install Beta version
and you can install the beta version and here the is some ISOs in the latest
version of blender. That's why I have downloaded
the beta version. So you can install the latest, and if you not login, then again, choose the install
beta version from here, install it and restart the blender and go to
the edit preferences here in add ons and search for
the Rococo, and enable it. By the way, if you not enabled, then again, go to this again here login and login it
and download the resources. Then go to this retarget Okay. And here you will get the
source and target file. I'm going to give you
one more file here. Let me go to this okay add ons, and I'll show you this one. He there is Rococo name
list. I'll show you. I'll give you this file in the resource
section of this video, simply download it
and you will get this Import section here
simply under the targeting, go to this import
and simply copy, let me copy the file location. Control C, and here, Control V. And simply select this one and
import custom here, this scheme, successfully
imported new naming schemes, and it will help you
while retargeting. Okay simply import it and here. Now how we can re target. So simply the character facing should be you can say
minus Y in the front axis, the character should
be facing the minus Y, and you don't need to change the position after
exporting the character. Okay? And here you
can see the object, select the character, go to this object and make sure that it is the zero,
zero, and over. After changing the 001 is the character
changing the position, that means you are not
in the world origin. Okay. Make sure that you are in the world origin and
following each and every steps that I have already
told you. That's perfect. So I'm going to create a new
collection for the Mixamo. Here, the Mixamo will close
this second and third Y. Select the main sin
collection right click here, a new collection,
here the mix Samos. Okay. That's perfect. Here the spelling error. Okay. Now, I'm going to down. Okay, this one, make some more. This is the main character,
so we will simply copy the here path and
simply go to this file, import this time a Bx and
simply choose this one. And this is a seating idle. So firstly, we will
import this one. Import it and it's imported
on the same position. This is the benefit. It's imported on
the same position. And if you are zooming it and it's zooming
very fast and slow, so what you need to do simply after selecting the
character, go to this view, and you will get frame selected, shortcut, numpad dot
and delete button. Now you can joom it perfectly. Okay. And another option g
simply drag it sit in talking. Okay, we have imported
this idle so simply drag it and drop it in the
blender and import it. Okay. So both of these
armatures has been imported. So simply select the second one and press sift and
hide this one. Okay. So this is the okay, here it's sewing
something like this. I'm going to the
solid mode here. Now, it's sewing perfectly.
So hide this one. This is for the talking and
this is the setting idle. Even you can check the
animation as well. Sled the rig and export this one and you can
see the animation. By the way, here
are the key frames are not visible in my case. Okay, so you don't need to worry if the keyframe C is
not visible here. Okay, so you can simply slide this one and go to
this pose mode, press A, and the
keyframes are visible. Again, go to this object mode. Now the keyframes are visible. This is a sitting idle. What we will do, we
will simply re target this animation to
our original file. This is the original file. So simply we will re target it. So how can we re target? There are some rules
of re targeting my friends and you need to
follow each and every rules. Otherwise, your re target
will not look like mine. So what you need to
do select both rig, select this rig of this
Mixamo and press shift and select our Rig fi rig. This one, this is the
main character series. Select both of these at a
time and go to this page mode A and press A to select
everything in the Page mode, go to PogeGila transform. And here make sure that you
are in the first frame. I'm in the first frame, okay? Press this button and
go to the first frame. By the way, if you're
not looking like this, simply press this button
here and simply again, go to his first frame, press
it to select every ring, go to his pose, killer
transform, and all. Now, the character is properly fitted on the main
character, okay? Both characters are
perfectly aligned. So I discovered this
idea, my friend. And here go to this
pose mode again. And this time source source
would be the Mixamo, and the targets would
be our main character. So the source should
be this Mixamo mature, and the targets would
be this main character. Even you can draw from here. Okay, the main character. And here you will get
this build bone list, simply press this one, and make sure that you are saving your project, otherwise, you will loge here, let me expand this. And here you can see uh, in this section, there
is no defamation bone. Okay, deformation bone, DEF. This is not sewing
defamation bone. In your case, if
it is sewing DF, DF, DF, simply here, you will get this
import and import my file that I have given
you in the resource section, this Rococo name list, simply import it here. And again, rebuild bone list. Okay. Again, praise
this rebuild bone list. If it's not working, then again close the blender,
open the blender, and again, do the
same thing here, again, rebuild bone list. And if one or two bone are not working, so
simply match it. Heap with the torso a
spine with the spine FK, a spine with spine FK 001. Simply slide this one and
search PIN E spine FK 001. So it's something
like this, okay. Match it there is
known deformation bone and everything is
ppely aligned. Okay. That's perfect. Here, go
to this auto scaling, we will choose auto
scaling and here choose the current file because I'm
not using the raised file. So here, save your
project before re targeting and again,
retarget animation. And it will take some
time to retarget. Okay? I think it's not praised. Yes, it's working here. Okay? This is not responding. I have praised two times that
why it's not responding. Did see targeting the
animation on the main boy. And here you can
see this animation has been re targeted perfectly, but there is some
error, my friend. I'm going to show you
the errors first let me hide the Mixamo spar shift and hide the MixamoriT is the main character
press N to hide this one. And everything is
working properly, but here you can see the hands and the legs are not working. So I'm going to show you
the okay, solution of it. So simply select your character
and go to this poge mode. Okay? Press A and press
N to open this one in the poge mode and scroll up and go to this item sexon
and you will get this one. This one. And by the way, if it is not looking here, this rig perpetyan rig
layers are not visible here. So simply expand it
and expand it if it is not here visual here. So go to this here crypting. Okay. Let me show here
scroll your scripting. And here you will get this one, go to the main character. Okay, this one, this
is the main character and simply run this script. Run this script pressing
this Run button and hold a while and then if
it run perfectly, then go to this layout
and select your rig in the Poche mode and now select your hand rig only because
this is not working. Here, this is sewing
the IC FK bone. Even if it is not working
after running the scripting, then again, re open your
blender after closing. Now here, I can FK
simply make it FK bone, select this one, make it the FK bone and disable this
IK stretching as well. What is this AK
stretching let saw you? So let me make it
subset firstly. Okay, here this one. Make it FK. And by the way, K stretching means
your hand will be stretched something like
this ghost right click. So I will simply
decrease the ICC stretching and I'm going
to make it FK bones. FK bones, so what
is the FK bone? Simply FKHFward kinematics
and inverse kinematics. You don't need to go
into the dream dip. So simply AI websites uses
FK for the animation. And if you are doing the manual inimation
then you can use IK. This time, I'm going to huge FK, select this leg bone here. This one is the leg
boon. You can see the sap here, fordt kdtL. And by the way, fitting
not visible here. So simply go here and that
is Objata properties, view pot display, and
enable inferent option, so everything will be visible. So this time it's visible. IK stretching should be zero, and IK bone should be one
simply something like this, IK stretching should be zero. And this would be
one, that's perfect. We have retargeted it
perfectly, my friend. Now I'm going to press A and
going to this object mode. And let me play the animation. Press N to hide this one, save your project,
and I can play it. And you can see it's playing 13 frame per second.
This is not real. The ideal frame is
24 frame per second. So that's perfect.
Now we are going to re target the talking
animation, okay? So what you need to do, and if you re target the
talking animation and here, so simply it will
replace this one. So I have opened a dopeset
under it and Editor, and here rename it. This is the sit idle main, boy, copy it and paste it
here on the slot as well. That's perfect. Here enable this fake user means if you
will delete this animation, the animation will be in the blender if you
didn't purge it. Okay, clean up, purge it. If you purge it, then it will simply delete it after
deleting from here. That's perfect, but we will
not do it simply expand it. Okay, right click,
horizontally split. And in this time here, we will choose NLA
non linear animation, expand, expand it, expand. Here, this time going to
choose here only selected. And this time we will
move it down here. Here is a button up pushdown, and here you will get
here push down as well. And then dope and push down. So simply select
this retargeted ones and simply push it down. Now, that's perfect here seat, idle man wise, push here. Now go to this first
frame again because I'm going to re target
it with this one. Sprey shift again and
hide these talking ones. Okay, so select this
one and you can see the talking animation. Go to the first frame, again,
follow the same process, select both rig by pressing Shift and go
to this Porge mode. Okay, press A, PorgeKiller
transform all. The character is
perfectly aligned. Again, go to this object mode, press N, and this time, choose the rococo from
here in the addon. And then the source source
will be R mature 001. And this is in my
case, it's 001. In your case, if you
have imported sequence, firstly idle, then it's perfect. And if you have
imported in the batch, then it may be messed up. So import it one by one. So again, build bone list
because the target is same, and it will take
some time again, and it will not give me that
deformation bone. Okay. There is no any
deformation bone. If there is deformation bone, then again, match it properly. You can see my okay, I'm going to scroll it. You can match it
properly. That's perfect. Here is the current and auto
scaling and re target it. And it will take some
time to retarget. Even it will show
you the percentage on the cursor after some time, and it's re targeting. It's not showing
me the percentage. Yeah, it's swing with
a percentage here. It's 4%, 6%. It's very slow because
the scene is huge. And if you're using
a hashpc spec, then it's very fast in
your piecing it consume, it is consuming the CPU,
along with the CPU. So it depend on a CPU
how your CPU is fast. Okay, I'm going to wait. So the retargeting has
been successfully done, press and to hide it and you
don't need to do it again, F I to FK, you need to do it at a
one in a single scene. So that's perfect.
I'm going to head this mixam and here you
can see the animation. Okay? This is perfectly now
this is the sit and talk. Again control A and C, paste it control V. Again, we will push it down
here in the NLA editor, push it down. That's perfect. So we have the idle scene
and to sin make it here. So you will get this idle scene, but the id scene is not working. So slide this set tog and press in to open the side
menu on the NLA editor. And here you will get the extrapolation hold,
choose hold forward. Ah, it will play
the firstly idle, then it will play the toxin. But it is jumping
here very fast. So we will do this in the
next video, my friend B. Hope you have done it
perfectly till here. So I'll meet you
in the next video and this character will
sit on this bench, and then we will adjust it
50. Cleaning Animation in NLA Editor: So in this video, we are
going to clean up animation because here you can see he's
not sitting on the bench. So what I will do simply go to this front, go to
this first frame. And here you can enable this extend editor another
dopest extend editor, and there is no any slot. You can create a new slot, and even you can't
create a new select. So what I will do, I will
parent this rig with an empty. I think this is the best choice. And even you don't need
to parent it because this character is not moving
simply enable this rotation. Okay, and do it after finishing
the animation, my friend. Enable this transform
tool and move it here. Move it down. Move it here and move
it little bit down. I think let me see whether this is perfectly
attached or not. G and J. Yes, it's
perfectly attached. But here you can see the ICC
is the issue in the leg. So what you can do is
simply we will delete the leg animus and we will place our leg
animation and data. So simply select your rig and
enter into the pose mode. And we will select
this. Okay. This is the leg foot Kotter, suppress N, and we will enable
the press item, go to the stem, and here
huge IK fk, make it zero. Okay, Ik to FK, make it zero because we will use the K animation because the leg animation are not perfect. So select both of these at a time and move it a little bit upward in the X direction
and move it downward. I think the bench is not
perfect for this character. And simple something like this. And even you can sled this only, move it here, simply this one. And if you want to
animate this one, then we need to
create a new slot. Simply slide this one and you need to enable this
rotation tool, move it here, sled this
one, move it here. And I think it's good
that's perfect, my friend. So what you need to
do, I'm going to create a news slot for the legs. This is for the legs and
adjustment, simple adjustment. Create a news lot as well. This is the legs. Okay. Here, that's perfect. Now, I'm going to select
everything along with, okay, the legs and pre
shift select another legs. And this one, this is
the thigh bone and slides presheat and select
all of this only four bones, Okay, because you want to
tweak these four bones. And if you want
to tweak the hand sedge you need to select it, but we will select it later and press I in the first frame. That's perfect. Press e and
it has added the key frames. So controls to
save your project. Now let me play it.
So it is playing perfectly without the legs. Okay? It is playing
without the legs. Okay, that's perfect. No. Okay. Now I'm going to
adjust it a little bit. So select your legs and enable this transform tool
and move it randomly here. Select this one move bit randomly to give
some moment here, my friend because he's
sitting, select both of these. Press I. Now, he will
do some movement. So I'm going to tweak
it a little bit. Even you can enable
this auto key framing, so you don't need to
press I again and again. Okay, simply do it
something like this. And do it something like this. That's perfect. Otherwise,
you can make it still. I'm not going to animate it
because it's taking time. So now, I'm going to changing the hand because the
hand is not on the leg. So what you can do,
slide the bones here. This is the FK bone, we will not change it in the IK boon. Otherwise, the animation
will be deleted. So slide this one, press
and to hide this one because I don't need this
one. You can move it here. Okay, rotate it here, my almine and rotate it here. And what you need to do, firstly, add a initial
keyframe, my friend. Otherwise, it will make problem. Control G to undo it and
there in no keyframe, select this bone and
select another bone. Press I in the first frame, my friend, from the first frame. Press I, selecting
both of the IK bones and go maybe two frames
or three frames here. And I'm going to make it down, select a single
one and rotate it. Don't look the fingers because the fingers are not
properly retargeted. These things will not visible
on the camera properly, but I'm doing it,
so I can sew you. So now that's perfect.
I think this one. Yes. Now let me check. This is moving along with the animation. Okay? This hand is moving
along with the animation. So you have added
the key frames. That's why I think.
Yes, it is perfect. So what you need
to do, my friend here is one thing
you need to do it. Here in the overlapping, it's suddenly changing
the animation. There is no any blending, partially delete hide this one, disable this auto key framing. So what you need to do,
select the upper ones and under the blending in
out, press to open it. This is the in only in. And let me check. So it's okay, doing
it very smoothly. So from here, I'm going
to rotate the head asull. Okay. So what you need
to do, select the head. Okay. Till here, the
head is perfect. Till here, the head is perfect. So from here, it
should be changed. So press because you need to change it here
able to keep priming. And here we will not rotate it. Okay? We will not
rotate the hair. Okay. Because it's perfect. After
placing the keyframe, the head is not rotating. Okay. That's perfect. So we will do it when he will
talk with the characters. Okay? We will animate
it while talking with the characters. Everything
is working fine. So in the next video, we will do the same thing for
these two characters, these two characters.
That's perfect. My friend. So press A, disable this auto keyframe
and going into this object mode and save
your project, my friend. Even you can go to this file and save incremental to make
another copy of it. Next audio and we will retarget both of these characters by
the walking and the talking. Firstly, they will
talk to each other, then they both will work to this character
and again talk. So we need to download
talk animation. Then we need to download
idle animation, idle extending animation, then we need to download
Walk Animation and how we will place in the
analy Editor firstly talk. Both will talk, then both will work and then
both will talk. So we need to arrange
something like this. Next chapter will
be interesting. And this is the
advanced animation, so you need to have patience and invest your time to learn
these things, okay? No, that's perfect. So
I'll meet him the next.
51. Animation of the Second Boy: So I have assigned the animation
to the main character, this main character, and here you can see, I'm
not able to zoom. So what you can
do, select the rig and you can press
numbed delete button. Okay? In the numbered lead
button or the dot button, or even you can go to this
view and frame selected. The short cutting numbered
lead button. Now you can zoom. So we have assigned the key frames and the
animation to this rig now this time we are going
to animate the second Y. This one is the second
Y for the scene, and we are going
to animate this Y. So the process will
be exactly same. Okay, 100% exactly same. I'm going to repeat the process. Here you can see this is
in the A position here, let me show you here I'm going to make the second Y A position. So that's perfect.
Here you can see. So I'm going to export this character for
exporting the rule, the characterh be in
the world origin. So I'm going to select the
rig and pray shift and a. Even you can do the from here. Go to this object
properties from here, object properties, and make
it zero, zero and one. Okay. Drag it simply press one side and drag
it and press zero, drag it praise zero. I think he should be
in the world origin. Yes, he is the world origin. You can see this
is the shortcut. Even if it is not
working in your case, then you can select the rig
and press tens and select this lexion to the cursor because our cursor is
in the world origin. Okay, now, select
this rig and okay, open the second Y, open the second y, second
right click select hierarchy. We will not select WGTs. We will only select
the second rig. And inside this he
has the sug Is, ILSs, everything that why
right click select hierarchy. Now go this file export. And here in the BX format, we will export only in the mess. Ms means the only
we will not export the amateur empty camera will only export the mess
means the Tset body, he, eyes, selected object. I'm going to select the okay, either mix and
here's the second Y. So I'm going to name it
the second Y BX, okay. Second By PX. That's perfect. Export it. Now for this time, I'm going to this first frame. So for it. I mean the NA editor
suppress this time, or even you can
open the timeline. So go to this first frame. That's perfect. Now,
open the Mixamo. Here the mix Samo and
upload the character. Okay. Upload the
character. Let me open it. Here is the Mixamo. Where the folder of the Mixamo. Let me search here the Mixamo. Here is the second IBX open it, and it will take some time. Then we will rig it and we will download
the required animation. So W animation we
need to download. Firstly, we will download the idle animation, idle
standing animation. Secondly, we will download the talking animation
talking with the characters. And thirdly, we will
download the W animation. Okay? So we need only
three animation. The idle page, we will download a single animation
for the talking page, we will download
maybe two animation for the talking for
the variations, and the walking, we will
download a single animation. So total number of
four animations. So right click because the
character is perfect and here, place the chino here and wrist, here and here with the
elbow and this time here is the neige and this time
here is a growing area. Place it something like this, press next and
everything is perfect, and we are uploading the character because of the
body shapes and the height. Otherwise, we can
use any character, any rig, any animation
for retarget. But if you want 95% best result, then you should
follow this process. Otherwise, if you want to
re target any animation, then it will cause
maybe problem or issue. That's why I'm uploading
this character and rigging it because the Mixamo will
capture exact body shape. Okay, so now next and replace
the previous character. That's perfect. So go to this animation section here
and search for the idol. When this idol will be used, when the third character
will say him something, then he will be in the idle
condition. Here you can see. This is the idle condition. Yes, here you can see. So I have uploaded
because of the arm, this is the character
army space. We will encurage it you can choose this one,
breathing idle. Okay. And, you can see, it's looking
something like this. But I think he's breathing natural idle,
he's something like that. It's good. Although you can use this one or this one dual. So
I'm going to use this one. Okay? This is the standard
Poche idle Poche. So I'm going to increase the
character M space by the 62. Okay. And here, the
RM space is perfect. Even you can increase
the more armspace 64 maybe. Yes, that's perfect. Everything is perfect,
so I'm going to download it and here download in
the 24 frame per second, with the skin and Okay, this will be the settings
and download it. Then we will download
the talking position while standing. Okay. I think it's downloading, yes. So I'm going to
download the talking, and it will show you lots
of talking options here, talking with the mobile phones, talking with the
characters here, this one. This is the talking
with the character, this is talking with the
phones or cell phone. So I'm going to increase
the character space. Oh and I'm going to
increase the frames as. Previously, it was
I think 150 frames. Now it has 306 236 frames. So I'm going to
download this one and 24 frames per second
receive the talking first and I will search
for the talking second. Okay? We will download the
two talking animations. Here is another
talking animation. Even you can use these red
ones if you want to use it, but I'm going to use
this one for the male. Okay. I'm going to engage
the character space. Even you can engage the frames, okay? Yes, that's perfect. I'm going to download it. Okay, if you don't
like this one, then you can download this one. One, this one, there
are lots of animation. But this time, I'm
going to download this one and here download. The last thing we will
download the Walk animation. Here it's downloading, I think. Yes. Now I'm going to search
for the Walk animation. Okay, this one, and we will search for the
natural W animation. Okay? The animation
should not be exaggerate. So I'm going to this one.
Even you can use this one. Okay, in place, this
should be in place. Otherwise, it will
create problems. Okay, so I'm going to
increase the great space. And we will decrease
the override 39, and you should
remember the speed. Okay, it's 39. Even you can make it 36 because the
speed is pretty high. Yes, that's perfect. Even you can use another
type of walking, okay? This time, there are
lots of walking. Okay. This is the work with
some brief case, maybe yes. And here should be the happy walk this is the happy walk, you
can use this one. And there are lots of
walking you can scroll down and you will get so many
walking here, start work. Okay. So I'm going to just download the settings
should be here in place. Okay? This one
should be in place, 24 for per second and I'm
going to download it. Okay? And that's perfect. And by the way, we
can use this okay, animations in the fat
boy age well, okay? We can use this animation
to the third as well because the animation
will be same but here, the body set because
the fat boy has the you can say the body fat
or body sap is different. So that's why we
will again upload it here for the best result. Here I'm going to download
folder, this one, and I will copy cut
it and paste it in the Manmon Mixamo
second y character. Okay. And what we will do, we will import it one
by one in the blender. So we will do it in
the next video, so
52. Retargeting the Animations (Second Boy): So in this video,
we are going to re target the animation
in the second y. So for it, firstly, we will re target the
ideal animation. So here, I'm going to import it, drag it and drop
it in the blender. But here you can see
it will be dragged in the second boy this
one collection, so I don't need this one, so
I'm going to paste it here. And I'm going to create
here they mix Sao, okay. And I'm going to delete this to animation because this time, it is not needed because we have retargeted the
animation in the main y. So I'm going to slide
this one, right click and here you will
get delete hiergy. Select this one right
click, delete hake. I don't need this one
and select the Mixamo. Good is file, Import, a Bx. Okay and we will
choose here Mixamo, second Y, and this is
the idle animation. Firstly, we will
import it one by one. Okay, it's imported here. Rename it by pressing
F two at two times. So this is the idle. I'm going to import more. Here is the talking animation, import it here, drag
it and drop it here, and this is the to animation, tok zero now I'm going to import the third
second talking here, drag it and drop it. This is the talk too, we should arrange it one by one. Otherwise, it will
create problem, okay. Last one is that
walking animation, I'm going to paste
it here and here, this is the walk animation. Now what I will do, I will press shift and
hide it one by one. We only need the idle animation. Firstly, we will re
target idle animation, then we will retarget talk talk, and then we will
retarget Walk animation. Okay. There is a sequence. Even you can firstly re target the walk
and you can do it, but we need to arrange
it in the NLA editor. So here what you need to do. Here we have this axon editor, okay, dose on editor here. And in the bottom, we have the Nia animation. Okay? We have splitted it
into the two person. I'm going to make it down. Now, what I will do
for the re targeting, select this mix of character
rig and pre sift and select this rig
here for this one, this rigig by the way, if you are confusing here, so I'm going to hide this
main character, okay? So pre sived and hide
this main character, entire folder, main character by pressing Shift. That's perfect. I'm going to select this
one, presive and select the rig and go to the pose mode, press A to select everything,
pose transform all. You need to follow
this process because I want to align the character. Okay? After aligning,
you can see this one process. I'm
going to object mode. Press N and open the
Rococo addon here. And this time, the source
will be the idle animation. Okay. You can search from here, Agile or even you can cross it and drop it idle animation. And this would not be
the main character. This would be the
second Y character. Okay, second Y character. Now build bone list, and I think you have
imported the name scheme, so it will correctly
recognize the bones, okay? There is no deformation bone. There is no deformed bone. DF deform bone. What
is the deform ball? I'll explain you
let me show you. Go to the bone properties
here, Obi data property, and by the way, we need to select
the character rig, hi rig this rig. And here at the bottom, you will get this DF
deformation bone. So it should not
be selected here. Okay. Now, what you need
to do at the bottom, you can set the
current auto scaling, and the character should
be purpely aligned here. You can see in each direction, the character is
purporly aligned and simply save your project
firstly and re target it. And I'm re targeting the
idle animation here. So it's retargeted properly. I'm going to press
N, and we need to again set the settings here. So sled this second Y character and go to this poge
mole and again, sled the hand rig
and press N and go to this item spinal
here and go to this down. And here we need to make it FK. Okay, by the way, if it is not
visible here in your case, these settings then go
to this scripting here. Scroll will scroll it, go to the scripting
and this time, choose the second Yo and
script. Okay, Run E script. In your case, if you have randomed your
character differently, then you need to slate this
one and run the script. Again, reopen the blender after closing and you will
get the settings. Okay. So slap the hand rig,
make it the FK bone, and disable this IC stretching. Although you can do this, IK stretching should be disabled
and here the FK bone. Again, I'm going to do
the same thing here. IKtretching should be disabled
and here are the FK bones. AI uses the FK bones. And if you do the
manual animation, you need to do it with
the IQ animation. Press go to this object
mode by pressing A, press A everything and go to this object mode so that you
can see the key frames here. Now, I'm going to
this idle animation, and I'm going to play it, okay? So you can see he's perfectly idle in
idle position. Okay? He's perfect in idle position. Okay, so I'm going to
rename it Idle second boy. Okay, I'm going
Control AC, okay, copy and here control V
two paste. That's perfect. Now in that NA editor, you need to enable this setting, only selected an idle
second animation, you need to here push down. Okay. Here, the animation is now pushed down from
the action editor to the linear animation. That's perfect.
Similarly, we are going to anhide the top one
animation by pressing Shift. Okay, pressing
Shift and anhid it. Now, we are going to re
target it similarly, go to this first frame by
pressing this button here. First. By the way, if this
button is not visible, then you can press
here and expand it. Go to this first frame.
And select this rig and press Shift and select
our main character here, second Y character rig
and go to the pg mode, press A to select everything. Go topog killer transform all. Now, here go to this
object mode again, press N and go to this
Rococo this time. And this time,
instead of this idle, we will choose the T animation. Okay, t01. And simply
build bone list and check whether there is
no any DF deformation bone. Okay? And it's building. Yes, there is no any
deformation bone, you can check it.
Okay. That's perfect. My friend and I'm going down and here it should be the current auto scaling and re targeted. Before that, you should
save your project, but I didn't sometimes blender
crest while re targeting, that's why I say you
to save your project. Here, it's re targeting here. It's 25%, 37%. And while re targeting don't click anywhere
in the blender. Otherwise it will show
you the white screen and not responding in the windows. So it's perfectly re targeted, and I'm going to
hide this to zero and Agile and select this one. And here, this would
be the talk animation. T zero, one, second Y. Okay, Control A and C, copy, and paste it here. Control V. No move downward. Okay? Now I'm going
to do this for this here talking another
animation, do the same thing, let them make some more rig and our second Y rig along with the it and go to this
page mode, press A, page, killer transform all, and again, go to the subject mode
and we need to here, talk one cross it
and choose talk 02. Again, build bone list, and this time, I'll
say my project. Okay. It's building this, I'm going to save my project. Now here, go down and check whether there is
any deformation bone. If you are using
my name schemes, then there is a low chance to
get the deformation bones, and I'm using the
latest version, even the beta version. So here, I'm going to re
target this animation as well. And then after at the last, we will retarget
the W animation. Then we will adjust this, okay. But firstly, we will re target
the third age then we will adjust everything because it
could be confusing for us. So firstly, we will re
target both of these, then we will place
the dialogues. Then we will adjust
these things. Okay? Preset and hide
it. Select this one. This is the tok Okay, T zero, two second y Control
A and C, copy, and here paste Control V.
And again, move it down. Yes, here, the second.
Now the last thing is this walk animation, presft and then hide it, select this one and
presft and select this. Our second go to Poe mode, press A, pog killer
transform all. Yes. Go to object mode, and this time we will
select this walk animation. Here you can search here o
asull but it may be confusing. So use this dropper tool, build a bone list, and it
will take some time again. And after re targeting
what you need to do, we will re target the
third boy as well, the P boy and then here
the current auto scaling. And then we will
add the dialogues, maybe three and four dialogues. Then we will use the
path constraint here. No path to move
the character from one place to another praise and then we will
arrange everything. Okay, press it and hide it. And this time, this
is the W second boy W second Control A and
C. And here piste. Now here, move it down. Now, that's we have imported all the four animations
in this character. Now we don't need this mixo
what I will do, right click, delete hike right
click, delete hike, right click, delete Hurkey, right click Delete hikey
we don't need this one. So control has to
save your project. And this time, what I will do, I'm going to press N and make sure that we are
not going to import any of the animation now because I'm going to change the position of this character. So I will not import
any type of animation. That's why I'm
going to change it. So enable this move tool using this blue one,
just move it here. Okay. Just move it here. And we should rotate it. So I'm going to press R and
G. Something like this. Now, in the next video, we will do the same
thing for this. Even you can re target
with the same animation, this animation, you can retarget
with the same animation. But it will give you the
error maybe with the hand. Okay. So what we do we will
first export this character, then we will upload it
in the Mixamo and again, download the animations
and re target it. This is the best
process to do it. Okay? So by Almet in the next.
53. Animation of the Third Boy: So this time, I'm going to do the animation
for the third boy. Okay, this is the third boy, and he is actually
the cute boy, okay? So what I will do here,
select the rig of this boy and choose
this A third boy, okay. Here is the third boy.
I'm not getting this. So here, I'm going
to press third boy. And here is the eight third yes, apply the animation,
and this time, we will go to this here and you can simply make it
zero, zero and one. And even you can
press shift and and choose selection to cursor. And here is zero. Otherwise,
the rotation is not zero, so we will do it manually. So where is the character? Here is the character. So
I'm going to make it zero. That's perfect.
So press Controls to save your project
and this time, I'm going to this
first frame here. I think there is a keyframe
in the first frame, I'm going to delete
this keyframe. Otherwise, it will be deleted automatically, there
is no any need of it. Now, what I will do, I will simply export
this character. Here, this time, I'm going
to add this second character and expand these third
characters like this one, right click and
select hierarchy. And this time you can
select it manually H Well, I'm going to show you
how can you do it? I'm not able to
zoom it perfectly, so I'm going to select it
press number delete water. You can select it
something like this. Select the clause, then
press select the body, and then press sit and select
this sus only this one. You don't need to select
H and everything that eyes and this tooth, you don't need to
select these things. Okay? You can use
this one H well. So I have selected these
three things go to this file, export, BX, and this time,
this is the third boy, so I'm going to rename it
third here, third boy, Bx mas selected object, then export it and go to this mix Samo and
upload your character. Okay. And here third
boy, ABX import it. And your character
in your scene, if you have maybe
ten characters, then you don't need to do
the same process here. You can use the same
animation here. You can use the same
animus and re target it. All these things are perfect. You don't need to do
it again and again. So right click and here you
need to match the chin, okay. There is the wrist bone and
here is the elbow bone. And you don't need to be
perfect for this one, okay? They make someone will recognize it perfectly and match it. Uh, the thing is you don't need to place the growing area here. You need to match the
cemetery, and then press next, and it will recognize the
character body saps and height, and it will simply rig it, okay? And it will do the
weight painting for you. So there is the
help. You need to get the help, of the AIs. And we are covering
these things in the course, okay? It's rigging. And maybe in the future
upcoming course, I'll maybe increase you can see the difficulties
label or the knowledge, and I'll cover more
deep knowledge. Even I'll do the
helicopter animation, firing an MS,
blasting animation, maybe some complex animation. But firstly, learn these things, and then you can join
my another course for the higher animation. Okay, press next, next. And this time, we are going to download
the same animation. Okay? Firstly, I'm going
to search for the work. Okay. It's the work
already placed, so I'm going to simply download. Everything is perfect,
so download it. So firstly, I have
downloaded the W animation. Then I'm searching for the idle animation, under
the animation time. And here, I'm going to
place this animation. Okay. You can use
the same animation, otherwise, you can use
another animation here. So at this time, I'm going
to use this animation. Okay. I'm going to decrease here and
increase the arm space. And here, everything is perfect, even you can decrease
the posture, maybe. This is not perfect. And increase the time
previously it was 134 frames. Now it will increase
the 50 maybe 50 frames. Let me check. It's calculating
and it has lots of frames. So it's perfect for us to delete the
frames in the blender. So here I'm going to download
with the skin 24 frames. And this is the idle animation. Then we will download
the talk animation. Hey, the talk animation. And we will download the Okay, this one is the Girl Talk
Animation. Let me check. No, no, no, no, no, no,
I don't like this one. Maybe let me check this one. Yes, this is perfect. But I think it is
for the arguments. And now, this is not perfect. Let me check this one.
Girls are arguing. No, this is not perfect.
Let me check this one. I think I have used this
one. No, I don't like. I'm going to use
this one firstly and this one that I have
downloaded previously. Okay. So correct Mspace
should be 62 maybe 62 63, and then this is perfect. I'm going to download it 24
frame and here download. 24 frame, if you are
using high spec spec then you can go with the
30 frame, 60 frames. And if you increase the frames, you will get the
smooth animation. Now here talking again, this one, and we will
increase the arrector space. Okay. This one. And again, download it with
the skin 24 frame. I'm not encroaching
the hair frames. It has 118 frames that's perfect for us. So we
have downloaded it. Now I'm going to copy
it in the folder, so I'm going to make
another folder for it. And this is the
third By character. Will not give you the
animations because the animation may be
different for your character, your character's body
shape and everything. So here download and this time going to
control X to copy, and I got to it pasted it here. So the process would be
firstly with idle animation. Here's the idle animation, talking, talking, and
then working animation. So we will rearate
in the next video, my friend. I'll meet in the next
54. Retargeting the Animations (Third Boy): So in this video, we are going to re target the animation, so we'll select this mix sum of folder and we are going
to import it one by one. So firstly, we will
import the idle. Okay. So it should be arranged. That's why I'm importing
it one by one. So there is a vital animation. Okay, idle animation. And then I will import
the talking animation. The talking animation, this is the press two times to name
even you can press F two. Here the talking, and this is the talking to and the last
one is the walking animation. And here you can choose another
walking animation, okay? But we will arrange
it in the blender. Okay. Here we have all
the wax animation here. It has renamed w001 because we have already
a walk animation here. Let me choose. This
is the war animation. Let me choose here, W
That's why it has renamed. So what you need to
do, I'm going to press shift and hide it, okay? And we have the idle animation. Now, select the animation, go to this first frame
and select the ring of the mix I'm press
shift and select our rig, third Brig and go
to this Bog mode, press A and kill transform. Okay. Now, open your
mix Sao while having the object mode even you can
go into the pose mode dual. So here, w and close
both of these. Source would be the idle, and the target would
be the third and save your project and then build your bow list and simply re
target. The simple animation. If you want to do it manually, then it will take
maybe one week to do it because there are lots of animation we
are re targeting. There should be the
current and auto scaling, so I'm going to re
target it here, and it will take some
time to re target because it's matching the bones, and then it's copying
the animation. Okay, it's copying
the animation. That's why it's
taking time here. It's calculating. According
to your CPU performance, it will increase the speed. If you have a good
CPU or processor, then it will do fast in your PC. Okay? But I don't
have very good CPU. That's why it's
taking time, okay? Now, I'm going to wait
for this retargeting. And by the way, if
it is re targeting, don't click on the blender, otherwise it will
show you the rot not responding and you
need to wait it. Okay? Now again,
press shift and hide the idle animation and select your character and go
to this page mode, select the hand rig, and press N and go to this item panel
and here we need to do it. By the way, if it is
not visable again, then you can run the
script of the third Y. Okay. Here, I'm going
to make it zero, one, slot this one, make it zero, one. Okay. And for the legs, we are going to slide
the leg red one, make the tag zero and one, and again, make the
tag zero and here one. That's perfect, my friend. Now I'm going to
the object mode, and here this is
the tal position, tal third control
A and C to copy. And this time, we are
going to paste is here and move it in the NLA iter. Okay. Now I'm going to re target it another animation
is the Rococo. And this time I'm going to
anhide the to animation. And so I click here and source should be
the to animation. But before the bone list, I'm going to select
both of the rig and enter into the pose mode, press A to select
everything and just clear the transform and go to this object mode and again build bone list so that it will
match the things here. And let me check. Yes, it's matched
everything purplely. Now I think the hands, okay? The fingers are not matching. Okay? Because we didn't enable
the finger bones. Okay. That's why it's not matching. Even you can enable the
finger bones here from here. So go to this firstly
select your rig. Okay, third biry, go to
this here, ObiltaPperty, and you will get here fingers,
okay, fingers detailing. You can enable this one as well. Okay, finger detailing
the bone property. Here, you can enable this one search boss
and search her fingers. Okay, fingers and enable
this fingers detailing. Now you can again select both of these and go to this page mode, press A, page killer
transform all. Now the fingers
are also aligned. So go to this object mode, even you can rebuild this one. Okay? There is no
any changes while rebuilding because it will
exactly match everything. Now, save your
project, and again, retarget it with the
current, and auto scaling. So I'm going to retarget it. But before that,
save your project. So it's retargeted perfectly, I'm going to hide
the toque animation. That's perfect. So here, I'm going to renamate
the toque. Third boy. And this is the tok 01. So I'm going to control A and C to copy and paste it here. And this time, I'm
going to select the rig and again, push it down. So this time, I'm
going to enable this took zero second toing and select both rig while having
the it and page mode, press A, Poche killer
transform all. Now I'm going to
this object mode. Again, this time we
are going to choose source with the tog 02, and again, build bone list. And again, we will re target it. And in the upcoming video, we will firstly
add the dialogues, then we will re
arranging the animation. It with the current
and auto scaling and re target it. Okay? And it's retargeting. So the retargeting has
been successfully done. So this is the too. 02 third control and sheet copy and again, paste it in the slot. Oh, in the latest version of Blender Blender has created
the slot issue as well. Sled the rig and move it in the anitor and
hide this tok lastly, we will do the working. So sled both of the rig, again, do the same thing here, go topoge mode, press A, and this would be the cleaned. Okay? To match it. Now again, go to
the object mode. And again, instead of
this to animation, we are going to use this
w animation and again, rebuild your bone list, and this time, I'll
save my project, okay. And it's important
to save my project. Otherwise if it will crash, then I'll lost it and I will create another
scene for it here. It's the Park scene 01, and I will create
another scene, Okay, save copy of it so that my
animation data will be saved. And these are the best practice where it's perfectly aligned. I'm going to retarget it. Okay, save it and re
target the animation. After re targeting, I'll
save another copy of it. So it's retargeted
now, this is the work, and this is the third Control
A and C. And this time, I'm going to V control. Now I'm going to select
the character rig. Okay, this one,
and push it down. Now I'm going to
hide this animation. Okay, that's perfect. We have all the
animations in the NA, idle animation, talk
animation and walk animation. So I'm going to
delete it one by one. Even you can delete
the folder here. Make some right click
and delete hierarchy. This whole things
will be deleted from your scene. So that's perfect. We have retargeted everything. So press N, I'm going to
select this one and move this character to
its position by selecting this blue
one and move it here. And we need to rotate it. So press RNRd. After retargeting,
you need to move it. Before retargeting, you don't
need to do it otherwise. I will create issue while
re targeting, okay? So that's perfect.
I'm going to anhide the main character pre
sit and anhde it. Okay. That's perfect. You need to press shift to hide it and
press shift to unhide it. Oh, it's showing
me the bathroom, along with the room, you can animate the
characters inside here. Okay. Here are the rooms,
kitchens, everything. You can animate the characters. But these are the
advanced things I will cover in the
next course, maybe. So here, everything is ready. Now in the next video,
what I will do, I will place the okay
dialogues. Okay. Firstly, here, we have
completed these two videos. Okay. Now we will firstly place the dialogues of
the both characters, maybe the characters, all
the three characters. And then we will arrange the animation and we will
do the wing animation. Okay? After matching,
arranging all the dynamon. Okay. Then we will do the camera animation
rendering, and again, PN Again, we will combine
all this with the music, sound effects, and
some grading maybe. Then our animation will
be the final animation. I hope you are
following these steps, and if you are getting
any confusion, then rewash these
videos maybe two times, three times and practice it. Okay, regularly practice it. I'll meet in the next video.
55. Arranging Animations in NLA Editor: So in this video, we are going to arranging the animation here. You can see the animation
is not arranged purperly, so we are going to
arrange it here. And I was thinking that I will
do the dialogue part here, but this time, it's better
to arrange the animation, then we will do the
dialogue part here. So what I will do,
how can I arrange? Okay, let me show you
firstly the script. Okay, here is the script
of the character. And here, this is the scene too, and here it is
showing the Boy one. For the dialo it's the By one, and in the scene, it's
the By two, okay. Let me show you here. So this is the By two
according to the scene, okay? But according to Dala,
it is the By one, and this is the By three
according to the scene. But according to Dialo
it's the By two. And there is the main boy, okay. He's the main boy.
He's the main boy. So according to the script, By one will say, Hey, why is he sitting
along like that? Then his friend will say, Yes, he looks really sad. Then again, the
first boy will say, maybe he needs someone to talk. Then they reach to the and ask, Hey, do you want
to play with this? And the main boy will say, Yes, I would like that. So here the dialogues total number of three to
five dialogues, three dialogues up
the second boy, okay? One dialog and one dialogue
for the third boy, and one dialogue
for the main boy. Okay? So what I will do, I will firstly place the sounds. So instead of this
action dope sheet, I'm going to open
the video sequencer, ok This video sequencer,
here, video sequencer. And here under this one, you need to choose your scenes, okay? Now, that's perfect. So for it, I'm going
to enable here files, so I need another
space for the file. So what I will do, I'm
going to change it for the file editor.
File browser here. File browser, change it to the file browser here
in the LA editor, and this time, I'm going to my folder
here, BPA animation. This is the recording,
not the recording. There have voices, and there
is the voice of the By one. So here is the voice. So I will do simply drag
it and drop it here. This is the simplest
method to do it, okay. Even you can change it
something like this. Okay, so here's the clip
one means the first dialog. Let me show you the first dialog here. This one is
the first dilo. Why is he sitting
alone like that? So where do you want to
start the animation? I want I start the animation
from the second two second. Okay? Here's the two second,
I one I start the animation. And you can actually see
the frames, 48 frames. Means 24 frames, is
called two 1 second. So two second is
called to 48 frames. So here you can control
the frames here, go to the outwo perpets and here it is sewing
with the frame rates. So choose 24 frame per second. So in the 2 seconds
maybe three second, I want to place this animation. So place it in the Channel one. Maybe you can place it
in the Channel two. I think this is the channel one. Yes, this is the channel
one. Let me play it. Why is he sitting
alone like that? So he's the first boy. He's asking with this
one. Okay at this boy. Why is he sitting
alone like that? Why is he sitting
alone like that? Now, this boy will reply, so I'm going to hear second boy. And this is only a single say I'm going to place it
in the second channel. This is the boy, Go
for the escaped, okay? And this is the boy. Two times praise two times to rename it. Now
let me play it. Why is he sitting alone like. He looks really sad. Here is some errors.
So here is the issue. Let me show you go
to this playback. And here instead of this
play every framing, you need to choose
sync to audio. Okay? If it is not visible here, you can change it
to the timeline. Okay. Even you can see it in the sequencer if you are
using Latex gona Blender, expand this, and here
you will get playback. And here, choose sync to audio. Then you will get this one. Why is he sitting
alone like that? Yeah. He looks really sad. So that's perfect. It's
real time playing, so I'm going to move it little
bit here because I need some time why is he
sitting alone like that? Yeah. He looks really sad. Now, another dialogue about this boy again. Yeah,
he really said. Maybe he needs someone to talk. So I'm gonna place
it here, okay, here. This 199 second, 12 frames, 228. Here, you can see the
frames are indeed, so you can make it 2000. Okay. Now I'm going to
place here maybe go to this first Y and place
the second dialogue here here. Now, let me play it. That Maybe he needs
someone to talk too. Now they will walk, they will walk and
reach the boy, he will again ask the question. He will again ask take some
time to walk randomly, and we will adjust it and place this one. This is
the third dallo. Hey, do you want
to play with us? So that's perfect.
And this is for the mainby I'm
going to main boy. And we will place the strip here after asking the question. Go here and this is the mainby and here
is the second one. I'm going to place it here. Yes, I would like that. The sound is pretty
high, my friend. So you can't, I think, change the sound here because
there is no option of changing the sound because
this is not the OGG file. This is the MPC file. So if it is the OGG file, let me check. A sound strip. No, there is no control. So I'm going to
press X to delete. So I'll explain to you. So I have placed the
Dalox here. You can see. So there is the question. Why is he sitting
alone like that? He's asking, then he will reply. Yeah. He looks really sad. Then he will say. Maybe he
needs someone to talk to. Then they will walk and
reach to the main boy, and then he will
ask. He will ask. Hey, do you want
to play with us? Then the main boy will reply. Yes. I would like that. So now we are going to adjust the sounds according
to the ALE strip. So here, this time, I'm going
to choose the NLE strip. Okay. Now, this time, I'm going to choose
the character rig and going to this frame. And there should
be the IDL, okay. And here, let me show you. This is the boy, okay?
This is the first boy. Even you can rename
it the second y and third boy because
this is confusion. This is the second boy,
and this is the third boy, the second boy Let
me rename it again. Okay, give you the space. Now, here's the second y and we need to
firstly make it idle. The animation should
be idle here. Then this animation would
be the talking animation, and here this would be
the idle animation. This would be the
talking animation and here is the
working animation. This would be the idle and here should be the
talking animation. This would be the idle
because this is the blank. This is the audio of the third y and this would be the talking and this would be the working animation. We need to arrange it
AL in the NLA editor. So here what I will do
I will select this one, and here you can expand it here. And here, press
to open this one, and in the extrapolation, we will choose hold forward. Sled this one,
choose hold forward. And here we will choose hold forward again,
choose, hold forward. So firstly, we will place
the idle animation, so rest of the things, sled
the box and move it here. And how much we will move
it here a little bit. We will take some time here. For the buffer here, and
we will move till here. Okay. Now you can see he's
in the idle position. You can see we are animating
this boy second boy. He's in the idle position, then he will ask question. Why? But instead of
asking, he's working. So what I will do, I will
select both of these by pressing shift and move it
here till he is talking. He's talking till here, it should be like that. So what he will do, you can say. Firstly, change the hold forward otherwise
it will not work. So here you can see he's in
the walking and he will talk. Why is he sitting
alone like that? So he's asking from
here, you can see. He's in the rest position. He's asking from here. So we need to move here. So firstly, we will split
this one, right click. And here you will get a split Y. So simply slet this one press
Y now press X to cut it. But before that, I
will move my mouse here because I want to start
the animation from here. So X two, and I'm going
to place it here. Now, you can see This is
the idle position here. Why is he sitting
alone like that? Now, that's perfect.
Here the idle animation would be here, here is the idle
animation would be. I'm going to move it
here and this time, what I will do, I
will simply place the idle animation
over here, over here. So for it, I need to
create another slot. What I will do, I
will select this one, right click at
tracks Av selected. So the tracks has been created. Select this one, psid D to
duplicate and place it here. Idle. Here you can
see he's talking. Yeah. He Idle position. No. He looks really sad. He's idle, then he will
say something from here. Okay? So we will add
another talking animation. Slide this one and move
it here a little bit. Move this walk animation here. Maybe he needs someone. You can see. Sad. Maybe he needs
someone to talk to. Now here we need the
walking animation from here because
there is nothing. I'm going to select
this one walk animation here. Now let me play it. Here's another unused data here, NLA track, so click and this
time delete this track. Now I'm going to play Look, this character,
not this character because we are not
arranging this one. We are arranging
this second boy. So select this one and play. Why is he sitting
alone like that? Yeah. He looks really sad. Maybe he needs
someone to talk to. Now, after seeing it,
they are walking. So I need some time
to walk otherwise. So I'm going to take some
time to walk. So here too. Then after they
are walking, okay. So here, I'm going to
take it from here. You. But here you can
see there blending, it's suddenly changing
the animation. So what we will do,
select this one and increase the
blend in option. Sled this one increase
the blend in option, and again, blend in option. And again, for the walking, we will not enable
the blending option right now. Now let me play it. Why is he sitting
alone like that? Yeah. He looks. I'm going to select
this blending and again encourage it more. Yeah. He looks really sad. Maybe he needs
someone to talk to. No, for the walking, we need to duplicate this
walking. So select this work. And here, go to the Saxon clip, and you will get this repeat, maybe repeat it maybe ten times. Now let me try. So
that's perfect. Now I'm going to arrange
this y edge well, sled this Y and here slide this one and here in
the extrapolation, choose hold forward and
choose hold forward. Even you can choose nothing edge but it will not work perfectly, choose the hold forward. Now, save your project
and go here and firstly, we will place the
idle animation from here to this one because
there is a single dialogue. Till here we need to
choose the dal animation. Select the up this
shift press shift and select it and move it here. Maybe here. Now, the
talking animation, so we'll use the
talking animation. Let me check. Move it
here and let me check. Yeah. He looks really sad. Yes, that's perfect. Now, again, we need idle animation. So we will delete this talk animation
because we don't need this one because there is
single dialogue this boy, so we have retargeted wrongly. So I'm going to select
this one and delete the full track. Okay?
That's perfect. Now, we will create a track
for the idle animation, select this track and
right click and a track I have selected and select
this idle animation, press CTT and place it here. Now, let me again watch Idle idle incandescen is he sitting alone like that? Yeah. He looks really sad. Maybe he needs someone to talk. So here walking anim sons
I'm going to place it here. Maybe he needs
someone to talk too. No, he's starting
walking from 283 frame, so we will start walking from here like the rig, 283 again. Yes. Now, select the
delete this unused track, right click and delete this track because this
is the unused. Select this one working and repeat it maybe ten
times, 20 times. We will do it while
doing the animation. Okay? So here is the animation. I'm going to select this one and increase the blending
option, okay? And here's the ideas
the blending option. And we will not increase the blending option for
the walking right now. He's sitting alone like that. Yeah. He looks really sad. Maybe he needs
someone to talk to. Now they both are going
to the characters. Okay. So that's perfect. We have arranged everything,
and now I'm going to here, they are working, and they will say some
things for it, firstly, we need to add the
path constraint, okay? You can add the
path constant here. Otherwise, you cannot use the
Wo follow path constraint. You can do it directly
without adding anything. But this time, I want to
do it professionally. So that's why I will add the path constraant in the
next video, my friend. Do it till Okay, here, I have animated select both
of the rig by pressing it and you will get
this one at a time. Okay? So we have arranged
this one perfectly. You can see we have added the blending option here,
and that's perfect. So in the next video, we will add the follow path constraint and both of these will reach to this Y and
ask the question. And then we will again the copy this one talking animation
here. So I'll met on the next
56. Walk Animation - Follow Path Animations: So in this video,
we are going to do the path animation for it, collapse everything
because I don't need. But here, check, we are going
to work from which frame, I think we are going to walk
from 284 frame in my case. 283, you can consider
283 in my case. In your case, the frame
rate can be different. Okay. So now what I will do, I'm going to create a
new collection here. Select this main
scene collection click and new collection. And here, this is
for the path, paths. Now what I will do simply
go to this firstly, save this project and go to this file and
save incremental. The blender will create
a new copy of it. This is the park scene two.
Now go to this add and curve, you will get this nerve path or maybe path simple,
add this path. The path has been added to
the curve, this world origin. Now what I will do,
select this path, this nerve path and
directly enter into the added mode. That's perfect. Now going to the top mode or
even without going to top. I'm not able to Zoom
it, so I'm going to press number delete
button to Zoom it. Okay. Now what I can do here, you can see it has
five vertices. One vertex, two vertex, vertex, four vertex,
and five vertex. And using this vertex, you can change the sides
direction of this. Okay. But what I will do, I will simply press A to
select all five vertices, press X and delete the vertices while
having the edit mode, make sure delete the vertices. Now don't go to the object mode. Otherwise, you will
lose your nose path. So another thing is go
to this top mode by pressing this jd or maybe
number seven button. Now, what I will
do this character will work from this
to this direction. So we will draw a
path from here, starting from here and in this direction
in this direction. Not in this direction, not in this direction. Okay? Because the character will
follow in this direction, so the normals would be in here. What I will do here
go to this draw tool. Okay, this is the draw tool, simply press the draw tool, and here it's asking you
to surface or the cursor. So I'm going to
here the surface, and here are the tolerance. I'm not going to
change anything. Here, the curfageEven
you can press N and go to this item sexon
or maybe tool sexon. Okay, here you can choose
the surface as well. Okay? So choose the surface
and draw it properly. So I'm drawing for
this character okay. I'm drawing for this
character, let me zoom it. I'm drawing for this
second character. So what I will do, I will simply draw
something like this. You can see something like this. Okay. So you can see my drawing is not very
good, although it's hedge. Oh, I made a mistake. I have chosen the surface, and I have just
drawn over this boy. So this is now coming
from this boy, okay. So what I will do, press
Control jet to undo. And again, seven
to the top mode, and I will choose this
cursor option again. And I'm going to draw
something like this. No, that's perfect. I
think it is on the ground. Okay. And the ground
is not plain. Okay? In my case,
the ground is plain. There is no any up and down. That's why I have
chosen this cursor. Even if you can choose
the surface and don't draw from the cursor, this head of this boy. You can draw from
the left and right, and you can now manipulate it. So how can you manipulate it? Go to this move tool, enable this move tool and choose a
single vertex, this vertex. And now you can using this
blue one, you can adjust. Okay. So I'm going to place it here and I'm going to
rotate it for rotation, you can enable the
rotation tool, and enable this transform tool. That's perfect, my friend. And let me check at the
end. Here is the end. So I'm going to make this
end a little bit here. And we can adjust it after
doing the animation. S here. Okay. So the
character will stand here. So that's why just rotate it little bit in this direction. Now, another character
will stand here. The p by, he will stand here, so we will just duplicate
this curve, okay? Go here if you want to
check the direction, so go to the Edit mode again, press A to select everything, and here you will
get these normals and you can see the
direction of the normals. Even you can flip the normals. So press A. And if you want to start the moment
from here to here, then you can get this segment, and here you will
get switch segment. Okay. But I'm going to
this one. This is perfect. So go to dit object mode. And what I will do, I'm
going to duplicate it. Shift D to duplicate it and
right click to releg it. You can releg it
now move it here. For this guy as well. Now again, select the second
now path and enter into it the edit mode and then select this last vertex and then rotate it a little bit,
something like this. That's perfect. Now go
to this object mode. And then we are going to use
the follow path constraint. Okay. Select the
second character, and I'm going to apply the flow path constraint
to this character firstly. And here a little
bit issue here, we need to start the
movement maybe here. Let me check firstly. Select
this okay, character rig. S project select
this character rig and here this is the second boy. Okay, rename it the
path, second boy path. And this is the third
boy path, okay? Third boy path. So slide this one and now slide this rig and go to
this here constraint. Here you will get
this bone constraint here and choose not
this bone constraant. You need to go to
this constraant and choose here follow path. Okay, this one, choose here follow path, and
here the target, the target should
be the second path, second boy path, and
choose minus Y and G, and here enable all these three. Okay. But here is the catch. I'm going to show you
the catch my friend. The catch is the character would be in the
world origin for it. Okay. So slide the
character and you need to send the character to the world origin
for the animation. Okay, so selet the character, and this time, I'm going to press even you can
go here and make it. Zero, make it zero. Now that's perfect. I can
go to this constraint, and here you can see
this is now perfect. Okay, perfectly aligned. So you can selet the rig
and make it 00 on, okay? And now I go to this constraint, and here you can see,
I have placed minus Y. So that's perfect. And if
we increase the offset, now the character
is moving here, you can see the
character is moving. So here the settings,
even you can play with this forward axis if it is
not working in your case, but most of the cases, it will work in minus
Y and direction. If the location rotation and
zero is zero, zero and one. Okay? So here good constant and press this animated
path button for a while. Now it's path is animated. Save your project and here this time instead
of the sequencer, I'm going to open a timeline. Okay. So right click and
here open this timeline. Okay, here, timeline. And we will start
the animation from the which frame. Let me check. We will start the
animation from 283 frames. Okay. So go to 283 frames. It's 282 frames. So I'm going to add a keyframe. In the right side, it is the dot button,
it is for the keyframe. So here, press this one for
the keyframe but you can see the character little bit
here in this axis here, little bit backward because we have drawn this path a
little bit backward. So delete this and psift
and offset a little bit in this direction.
That's perfect offset. So again, add a
keyframe here and go to the let me check
the audio, okay? Yes, still here. So I'm going to animate it. So go and change the offset factor until
he reached the Okay, but you need to also
change the frames as well. So here we are in the 282. So this time, I'm
going to change it to here before he speaks
something. So change it here. Now, let me zoom it
before he reaching the place still here is perfect. Let me move it little bit
backward by pressing si Yes, that's perfect. So again, add keyframe. Now you can see it will
animate here go this one and let me show you, okay. Zoom it out. Save your
project and play it. Okay, I'm going to play. 02. So now you can see
it is working. Okay. But the animation
walking animation is not perfect in the beginning. It's slow and then it's fast. So what you need to do select both of the keyframe right
click and you will get interpolation modes
St cat T and choose the linear option.
Now, let me play. No, it's perfect, but here
you can see, it's sliding. Sliding means the
okay, speed is low. I'm going to move it little bit here. Now, let me play it. It's wood. Now let me
move it closer more. Now, it's perfect, okay? So he's reaching to the
place till 433 frames. Okay? He is reaching the
frames at 433 frames. So what I will do, I will select both the dialogues in
the video sequencer, in the video sequencer
and move it here. Okay. Now we will do the
same thing in the NLA data. We will move the walking to the 433 to the walking only 433. So we need to delete
the arrest one. Go to this here repeat
cycle and delete it. Okay, now, delete it till here. That's perfect. Now
you can play it. Hey. Hey, do you want
to play with us? No, that's perfect.
Okay, here you can see. Before that, they are in the
need someone to talk to. So now I'm going to do
the same thing here. So start from 282, slide this character rig. Okay and go to this constant and add here
follow path constraant. Okay? And choose minus Y G, apply all of these
three and choose here, third Y and go to this
here object properties, make it zero and make it zero. That's perfect. But
here you can see it's rotated in this
direction, in this direction. So what you can do
here this time, we need to rotate this one. So firstly, we will animate
it, then we will rotate it. Okay? So here go
to this constract. And we will start from the back. The position is pretty perfect. He start from 282, and he will finish the finish
the animation in 432 or 33. I'm going to do the
same thing here. Let me check the offset, increase the offset here. Until he reached
the place, okay? Till he reached the
place, maybe here. And now add a keyframe at 4:30 select both of these
keyframes here, okay? And press T or right click
and T and in linear. Now, that's perfect. Let me
play both of these animation. My friend and L,
how is it looking. So both of the animation
is looking pretty perfect. Okay. Now, that's perfect. So here, what I will do, I'm going to this back
frame little bit here. Okay, here, back. And I'm going
to rotate this character. Okay? Sled this
character and rotate it. Something like this because he's just talking with this guy, rotate it and simply select
this character before this initial frames and rotate this guy as well in
the G direction. And I'm going to move
it little bit here. Now, I will select the
character and press I, and select this
character and press I. Now let me check what happened. Here, you can see
the character is moving in this direction
because of the key frames. So what I will do at 280, we have added these keyframes. Now here before starting here, 282, we will reset the position. Select this one and go
to this here and we have added this one rotation. So what I will do, I will
killer the rotation. Press ILTR to killer
the rotation, and again, press I Okay, replace the previous key frame. Now, look what happened. He's in this position, and here suddenly he's
changing the position. Okay, even you can do
without a single frame gap. Okay, so at I will do, I will make it 281. So I'm going to do the
same thing here, 281. And at 282, I'm
selecting this one and press R to rotate it
and press I to the go. So that's perfect here. Both are talking to each other, and when they are working, okay? They are walking,
something like this. And they will reach
to the position, then we will again
animate it, okay? So go here, go here. And then till here, we will not disturb them. And at 435 or maybe 34, what we will do, we will
slide this one and again, rotate it a little bit
in this direction, so they will make conversation
and press I now slide this one and rotate
it and press I. Now let me check what
is happening here. Okay. So they are
following from this one. They are following
from this one. What we will do we will simply
duplicate the key frames. We will duplicate the key
frames or even you can press here at 433 frames, we will rotate it
and press I again and slur this one at
400 foot here 33, we will rotate it a
little bit and I here. What I did at this position, they are following the curve and at this position they rotated. Okay, now go to this
434, select this one. Okay, this rig of
this boy, okay, third boy and choose the ark
position, and then repeat. So reduce the repeat. And reduce it more pre
sived and reduce it more. Now, that's perfect, my friend. Now, they are saying something. Okay? They are saying something. This boy is saying something. So what we will do, we will
add here talking animation. In the NLA. So here, either talking
animation, we will duplicate it and
paste it over here. Okay. So we will slide this one. Right click add Track
two A selected. Okay? So I'm going to
add a track here, slide this one, presive D, and place it here. Okay, at the finish
of this animation. Hey, do you want
to play with us? No, he's asking. Hey, do you want
to play with us? Yeah. So but I want to start
the animation from here. Okay, so what I will
do, I will press Y to cut it and X to delete it, and I'm going to place it
here. And let me play it. Hey, do you want
to play with us? No, here, we need to
place the idle animation. So I'm going to create a track, but it is already created. So I'm gonna select
this one pres Ship dt and place it here. And now, let me check. Yes. I would look. Now,
that's perfect. So we'll do the same thing
for this character as well. So he's here. I'm going to select
this one right click track to select a track. And this time he should be idle because he's not
saying something, so I'm gonna place
it here, okay. And now, let me play it. Hey, do you want
to play with us? So I'm gonna place it
here, little bit backward. Hey. I'm gonna place
it here a little bit. Okay, you need to adjust it. Hey, do you want
to play with Bus? Yeah. Bs, I would like that. That's perfect. Now, here, I'm going to animate this
character here because he sit and talk and he should be in the idle position
till here, okay? So let me check the
dialogues firstly. S here the dialogue
here for this here. He should start
talking from here, okay? Sit and talk. Otherwise, he should be
in the rest position. So I'm going to place
it here and this idle I'm gonna increase
the strip, okay. Presft and increase
the strip. Okay. Now let me check. Here is the idle position. Play with us? Yes. I would. But here, let me check the
talking animation. Here, I want to start
the animation from here. Okay, select this
one, press Y and X to cut it and move it
here. And let me check. Yes. So I think this one is
pretty perfect here. I'm going to start from here, suppress Y to cut
it and delete it, and I'm going to place it here. And this time, let me play it. Yes. Yes. I would like that. So that's perfect here.
I'm going to press Y again to cut it or
even without cutting, we will put the ideal
animation on the top. So sled this one radically
get selected layer and sled this one and
press D to paste it here. Okay, now, let me play it. But here we need to increase
the blending option, not out here in and
let this one here hold forwards. So
that's perfect. Everything is perfect.
Now we will work on the head movement
and eye movement, okay, because you can see the characters are not
watching each other, okay? And in the conversation, the eye matching
would be perfect, but this time eye
movement is not perfect. So we will do the I animation
and the head animation. But before that,
we need to place the okay auto lip sync because the character is
not speaking anything, although audio is coming
but not speaking. So in the next play, we will
start the talo process.
57. Dialogues Placement - Auto lip-sync: So in this video, we
are going to place our dialogues on okay, lip. Actually, we have
placed the dialogue, but here we are going to place
that dialogue on the lip. So here Joanon, this is
the video sequencer. Okay, and we are going
to place this one. So this is for the first boy means the second boy first
dialogue in this scene. So I'm going to numb
delete button to Zoom it. Now here go to this one,
and here this time, I'm going to okay, this time, I have opened this video
sequencer and linear animation. Okay, so what I will do, I will simply select this
Y and on which frame, I want to start the animation
for the here audio. So audio is here, you can see it 72 frames. Here, you can see
it is 72 frames. The first dialog has
been placed here. The first dialog has been
placed in the 72 frames. So what you need
to do, my friend, press to this one because
this is not needed this time. So press and open
this RLPS addon here, and by the way, if it
is not visible here, go and install the Ruba addon. I'm searching for the RLPS yes, I got this one RLPS. The actual name is Ruber but
it is showing RLPS here. Okay. So this time here you
can see it is 72 frames. So let me So what I will do, I will press like this one and move it a little bit down. Yes. So create new capture after selecting the rig,
create new capture, and we have imported all
the accents that why we don't need to import it again
and again. So open clip. And this time, we
are going to clip the voices and this is
the yo for this audio. And this is the
first Y dialog and it it has three dialogs. I'm going to open
it. And then we will remove the double
slash Opsono here. Double slides, and
again, load the audio. Okay? So we need to I think
copy the path of this audio. So good here animation,
and this time, I'm going to ISS yn and copy the location because we
need to open it two times. I don't know why in my
case or in your quest. So here this time, I'm
going to convert it to OGG, ok. And we will not place At because it is already
placed in the strep, so we will not place it. Now we capture it, okay? After converting in the
OG after capturing, we need to open this Q mapping in slide you need to do it
one in each project file. So A, here we need
to choose A in the second boy because the second boy and B
for the second boy. Okay, here you need to choose B, second boy, here, C second boy. Here C, second boy, and D, second boy, and here the E, second boy, E, second boy, and F, second boy. F, second boy. So we need to do it
something like this, A, B, C, D, E, and F for the second boy. By the way GH N X
is visible here, so you need to go to here and disable this
huge extended set. Now here at the bottom, you need to create the
tracks because there are non tracks for this character. Enable this only selected
and create a track. So the tracks has been
created here on the top side. On the top side, two
tracks has been created, and this track is
not usable here. So right click and Dilute track because this is the
empty, I think, yes. So here, I'm bake to NLA and
it will ask to the frames. This is 722 frames. Here place it 72, and here choose active only. Otherwise, it will bake
in all the characters. So choose active. Okay, so that it will place in the active selected
persons and bake it. No, it is baked here. You can see. Now,
let me play it. Why is he sitting
alone like that? So it is baked. It's baked, but it is
not properly baked, so let me check firstly. So it baked, but here if you play, it will
sound like this. Is he sitting alone like that? Here the jittering. So
what will we do at the last after baking
all the sounds, we will right click and try cording to bottom, it
will work perfect. So this time, I'm going to
bake another dialogue here. This is the second dialogue
and it will start from where it will start
from 227 frames. So go up and close this one
and create new capture, open another dialog here, the two dialog open it and
remove the double slice, and we will open
the again, okay? And again, open it and
control with paste it. It is the second dialog, and here convert it
in the AGG format, and then capture it. And we don't need
to bake it, que it. Okay, it is already done. So here you need to
bake to NLA and it will ask you the frame so
place it 227 frames, active and bake it. So it's baked. Now I'm going to place another
dialogue here, the last dialog
at the last here. It is the third dialog. So here, both are
in this okay here. So I'm going to start with okay, this one is the 433 frames. Okay? 433 frames. So I'm going to create
a new capture for the last and third audio
for this Yo again, the removed double slash option here this is the double
slash and open it. Third. Okay. Now here, OGG. It's very simple. If you
will use it again and again, it will be your habit to use it. Okay? Now capture has been done, you need to I think
I have selected the wrong one because I
okay selected this asset. So what I will do, I
will select this rig. Okay, this rig, create
a new capture, open it. The third dial, okay, this OGG because we have converted it. Now here, it's
loading the sound, remove the double slash
and again load it. Okay. Three OGG and we will not convert it
because it's converted. Previously we have converted it. Now at the baking, we will go down and bake to NLA and this
time we will select 433 frames because it is swing 433 active layer and bake it. That's perfect. We did it. Now we are going to
do it for this Y. Now let me see the audio. Here it has only a
single audio here, This Y has a single audio
here at 142 frames. So let me check. A 142 frames. Yes. Here is the audio. Okay? So what I will do simply, I will closs it and
create it to capture. Okay, open it and here the boy two simple dialogue
single dialog open it and remove the
double slash here, and remove the double slash. In your case, it
is fine. You don't need to do these steps. And here I'm going to place
this dialog again and we will change it to the OGG format
and that's perfect here, capture and disable this
huge extended shape. By the way, it's
already disabled here in a slide mapping. And this time, this
is the third boy, so we will place A and the third boy here
the A, third boy. Here the B, third boy. If you saved like me, then you can search
for the C, third boy. Okay. Here the C.
Third boy. Okay. Okay, it has accent, so we need to search for
the Okay, C Third boy. This one, not the axon, here the D, and this
is the third boy, here the E. He third boy, and here the F, third boy. So we have all the A, B, C, D, E, and last one
the F, third boy. We did it. Now we need to
create the hair strips. Here created new strips
two strips this 1 ft created two strips and
yes, that's perfect. Now I'm going to bake
it. The frame is 142. Share the 142, and it has the
active object and bake it. So now, it's baked two layers. And in this one, it has
baked only one layer. So you don't need
to worry about it. Sometimes it bakes one layer, sometimes it bakes two layer, and both are exactly the same. Okay. Ah, here you can see in the first
layer, there's NNA gap, but here, it's no any gap, and this one has gaps. So that's perfect. Now I'm going to
do for this one. Okay, this character at the last because you can see it has is. This is the main character is. Okay. So I'm going to
select the main character. And zoom it and let me check
from where it is starting. It is just starting
at 495 frame. So I'm going to do for it. Cross it, create new
capture, open the vice, and here is the second vice because we have used the
first vice in the room scene. Okay? Now remove the double
slice here and again, open it and again, paste it. And this time, we have
paste the wrong one. So here's the main voy and to accept it and we will
change it to the OZG, okay? And we will not
placing the strip because we have already placed the strip. That's
why we are not placing. Otherwise, you need to place
it in the strip as well. Okay, done. Now in slice it, and this is the main character. Here press A, and
you will get the A, main boy, B, B, and here you will get the B, main boy, here,
the C, C man Boy, the D man boy and the E Manby F, and this is the main boy. So we have mapped
everything now create the strips because they are
non strips here you can see. So create two strips. Okay. Now here strip
placement back to NLA and it is 685 frames. So here I'm going to press 685. Okay. Now, active and okay. So it has two but here is
the issue you can see. So I'm going to solve
all the issues. Slide from the first, second boy, what we will do, we will select both
of these tracks. So firstly, we need to
move this track, ok? Maybe you can move this track. So sled the RLPS track one, right, click, track
ordering to bottom. Now select this RLPs track two, right click, track
ordering to bottom. Okay, I think I did wrong because last time the track to let me undo
it Control jet to undo. Yes, Track one, track two
each in the top side. Okay. So what I will do, firstly, I will move the
track to the bottom, then track one to the bottom. Okay, right click. Now the
track two i on the top side. Similarly, I will
do for this guy. Okay, third guy, I will
move the track two, okay, right click to bottom, and then sled this one
right click to bottom. So that track two should be on the upside and do the
same thing for this guy. Okay, the main guy, I'm going to slide this
one track two, right click to bottom, thetrak one, right
click to bottom. Now, let me check
the audio. Okay. Let me hide this one and press Control us to save an end to hide this
one and hide this one. Now let me play. Okay,
the audio is not coming. Why? I don't know. I
have deleted it or not. Okay, I have placed
wrong wrong place because we should
place it in here 495. So what I will do, I will
select both of these and press G and move it
here and match it. Pre G. Snapping is not enabled. I think that's why
it is not mapping. So enable the slapping?
Yes, that's map. Now, let him play it.
Yes. I would like that. That's perfect. Now I'm going
to slide this character and here go and let him play it. Do you want to play with us? That's he's saying perfectly. Now I'm going to check
with this character. Okay, this character. And here, let him slide the rig so we can see the, this one. But here, the character
read here yeah. He looks really sad. So that's perfect. We did
the lip sync part as well. Now in the next video,
we will work on the head movement
because the eyes are not matching each other. So in the next video, we will
work on the head movement. My friend, by, I will
meet in the next video.
58. Head movement and Facial Expression: Now we are going to do the head animation part because the eyes are not matching,
so enable this one. Okay? This one overlays
enable this one and save your project even you can create a new copy of it, save incremental, create a
new copy. That's perfect. Now for this, I'm going
to the first frame here, and we need to create a new this sequencer is
not needed this time. So what I will do,
I will change it to the autopst and extended data. Okay. So before starting the head movement,
what you need to do, select the second character, and here you can
see the animation has been applied on this. You need to open the
dopset and acenate it. And here you can see this is the follow path animation
is not pushed down here. So what you need to do, select the second rig and
simply push it down. But it is now in
the second strip. So what you need to do lock the second strip and
again push it down. So that's perfect. And you
don't need to change here. The extrapolation would be hold. So now that's perfect. So we will do it for this character. So sled this one. And this
time it is not visible. So here third Baxen in my case, it is sewing third Byoxin
because in the second one, it was sewing second Boxin. So it should be the
third Boy axon. It is already applied here. So now I will lock this
one and push it down. Okay? Now again,
unlock it, lock it, it is not necessary.
So that's perfect. Both are working. So
here we go to this one, and then we will lock it edge well and create a new
slot, new axon. Okay. Now what I will do go to this first frame and
enter into the page mode. And this time, I'm going to slide the head but
headbons are not visible, so go to this object
data property and choose this inferent option. Slide the headbone here now. And here in the first key
frame or first frame, you need to enable this
auto key framing here. Enable this auto key framing. And this time in
the first frame, they will watch the character. Something like this, they will
watch the character here, maybe till which
frame till here. They will watch here. I'm
going to move it a little bit. And again, zoom it for the precise animation and
do it here and again, rotate it to this boy third boy because he's about to
say something, okay. Something like this. Now, you need to adjust it
again and again, go here and move
it a little bit. Now, rotate it here. And if these things
are not visual, just hide these things,
and hide and hide. Do it again and again. Do it something like this. And again, something like this. No move it here and rotated
his head rotate it. Okay, and rotate it. Now, rotate it here. It's not rotating so
press RNG xs RNA xs. Now, I'm going to do it. Okay, that's perfect.
Okay, they are going. They are leaving the place. So for here, I'm going
to rotate each head. So maybe I'm going to press tar, even you can rotate it
something like this. And rotate it
something like this. Now I'm going to here and
I'm going to rotate it. And here this time, let me zoom it by pressing
numpad delete button. Okay? Now, let me move it here.
Everything is perfect. Now, move it here. Zoom
it. Now, that's perfect. Go here. And this time he's
about to say something. So here, this time, he should watch the character. And then after right here, I need to watch this character. Okay, so rotated
something like this. I have selected the head
movement bone okay. Here you can not see because we have disabled this overlays. That's why it's not visible. Now, that's perfect. Now I'm going to move it Now,
that's perfect, I think. Yes. Now I'm going to do for this third boy,
so enable this one. And again, what I will do here the
accent, this is for the head. And this is head and only not the eyes because we didn't do
the eyes as well. You can do the eye as well, but we will only
do for the head. And again, we will push it down. After locking this
one, lock this and push it down and make it hold. Okay, don't make it anything. Pray say and go to
this object more, sled this boy we pushed it
down. That's why he's moving. Now go to his first frame. Create a new, okay? Everything got its first frame, and this is for the head. Okay, head, third boy. And even about the fakes that's why it mistakenly
will not be deleted. Okay. Now, here, hege watching this
character, that's perfect. So this is the bone head boon, so you need to go
to the booge mode. Select this headbon Hear the headbone and hege
watching the that's perfect. So press I and again, go to here before he is
saying something, okay? So press I and again, go here and he should
watch his friend. Okay. I'm going to rotate it. And rotate it here.
Let me check. Yes, he's watching his
friend, something like this. Now let me revise it. Go here. Go here, press I to repeat the frames. And here he's saying something. I'm going to rotate it.
Auto preming is working. It's work, okay? Now, they are about to go. So what I will do,
press I to copy the frames and press Altar to rotate,
Killer the rotation. Okay, and rotate it,
something like this. And again, move this one, okay. Now, this time, I'm
going to rotate this and rotate with something
like this and go here, make it Zoom bipressing number, delete button, and
again, make it here. Okay? You can take
your time to do these things because
I'm doing it roughly. You can do it roughly
because we will cover it in the camera
animation. Okay. Now, here. That's perfect. Now I'm
going to do these things. NLA perfect thing
for the Blender. I think NLA saves a lot of time. That's perfect. We did it. Now, we are going to do
this character, okay. So slide this character. But before that slide this character and we
need to push it down. Lock it and push it down. He third word, save it. Now go here. And this time, I'm going to slat
this character. Okay, this is the main
character and here, this is showing the leg bone. I think we did it. We did the changes. That's why it's showing me the leg bones. So what I will do, I
will logo and just okay, lock the three bones
and press it here. Now, here you can see,
it's looking like this. So what I will do is
sled this one and create a new slot and new, and this is for the head, not the size head and 001
means the name is repeated. That's why showing the 001. The pose modes like the
headbones if it's not visual enable this
inferentopson. So go to this first frame, and this time, I'm going
to enable this one, auto key frame and move it
downward because he said, No, move it here, here, here, rotate it randomly and rotate it
something like this. I'm just doing it randomly. Now here, I'm going
to move it here. He's asking something, okay? So he's asking something. So before that, I'm going to
press I to repeat this one. And here I'm going to press
Alta to killer the rotation, and here I'm going
to move it here, so he will watch the boy. Now, let me check. Yes, it's but here he should rotate more.
Now, let me check. Hey, do you want to Now, let me move this frame back because the
animation is quite fast. Do you want to
play with us? Yep. Now, here we need
to refine this one. Yeah. Or if I need more. I. Let me check. Yes, that's perfect.
I would like that. No, I'm gonna press I and again, wrote it to this guy as well, because he's also his friend. Now, let me check. Like that. Now, let me do it here. That's perfect, my friend. So lock it and I can lock this leg and
again push it down. This is the headbone, okay. Push it and save it. Now, we will do the facial
expression as well. So what I will do, I will the facial
expression for this guy. Okay? So we can do a start
with this guy as well, because we are in the pose mode. So what I will do, I
will sled this one, okay and create a new axon and this is for the face main boy. Okay. Main boy and create
a new slot as well, and it is showing the F simply. And what I will do Zoom it. Now, we have added keyframes in this one for the auto lip. That's why if you use this one, so you need to create a new
slot for the face movement. So at which frame
he will be happy. So from here and I'm going to okay sled both
of these and press I to add keyframes
and just go here and move it little bit
upward for the HP, okay? And a little bit move
in this direction. So let me go to this material
preview mode and check how he's looking he's
looking something like this. Okay. And I think this
moment is perfect. Enable this infront option and check this one and move
it little bit backward. Slide this one and jump to this keyframe, enable this one, and jump to this
keyframe and slide this one and press
I to add keyframe. Now slide this one, move
to these keyframes. Okay, and now slide this one, add keyframes here, okay? That's perfect. Okay?
No, he will smile. Let me check. Yes. I would like that. So now that's perfect. Here, I'm going to
move it downward, lock this one, move it downward. And these tracks
would be at the last. Okay. Now, let me check. Yes. I would like that. But here it is the issue, so I'm going to make this
track on the top side. Yes. Yes. I would like that. That's perfect, my friend. Now I'm going to
do the things for this guy as well,
slide this one, and this time, I'm going
to create a new slot, okay and move it downward. And this is for the
facial expression. So here the and you can name the facial expression and
enter into the Poche mode. And this time, I'm going
to in front, Okay, hide this one and this time,
go to this first frame. Okay, and zoom it. And let me check. So slide both of
these and press. Maybe you can move it
a little bit downward side because he is the friend,
so that's why he side. No, he's asking something. Like that. Yeah. So he said now he will be happy after asking
this question, okay? So here go to this here, and this is the third dialogue. So now, he will be happy. So before that,
preside to replace the keyframe and go
here and move it up. N, that's perfect.
Now, let me check. Yeah. Do you want
to play with us? That's perfect. So
I'm gonna move it, lock it, and move it downward, and let me move it again to the bottom and let me check whether it's
working fine or not. Do you want to play with us? Yes it should be in
the bottom person. I think that's perfect. Now
the character third character is always be happy.
That's perfect. So we did the animation. Now we will do the
camera animation here. So select this one, and inferent options
would be disabled. Now, that's perfect. We did
the animation, my friend, every animation now is the time to do the camera
animation, okay? Because we did everything. Now camera animation, and
we will render it, okay? Is that a perfect
I'll meet in the next
59. Final Camera Animation: So here we are going to start the camera animation,
but before that, I'm going to right
click to Joan down, and here is the analys I'm going to use the
timeline for that. And this time in the
timeline, that's perfect. So what I will do here in
the material per mood, you can see we are using the Blender lights
here you can see. If we enable our light, the scene is
completely dark means we didn't add any
light till here, and we have animated. So what we will do, and I'm
going to add the light, go to this here evolve
properties and here the color, choose the sky texture. Okay. And you can choose
so many things here. You can choose a single
extra scattering, maybe this one or
maybe this one, which one is perfect for you. So I'm going to choose
this one, and this time, I'm going to the strength
should be one maybe this time. What I will do, I will add a single camera here the
camera has been added. If in your scene, the
camera is not added, so what you can do write
X to press this delete. And this is the
collection of the camera. You can make a separate
collection for the camera and I'm going to add a camera so
good add and camera. Camera has been added
here, you can see. So I want this frame. Okay? So Control LLT zero, raise controlled
AiLT and numbered zero here to frame this camera. Okay. Now for this, I'm going to the
surrender properties and instead of EV I'm going to choose this Cycle engine
and here GPU in MPC. This should be the 32
enable the DNA upsion. It is for the viewport only. And here I'm going to
the render property, render this one. And enable the sunlight
and synto world. So just showing you
the exact render. But here, go to this
output properties and you can disable or maybe disable
the rendering engine. Now here let me disable
this one as well, so cursor and the
light is very harsh. So go to this word properties
and you can now change it. So it will give you
the exact color. So let me check. Then maybe this is the point even you can engage
or decrease the sun size. Increase or decrease
the intensity, maybe. Here is the elevation. You can encourage it. So it's the evening times. I'm going to make it here. That's perfect. Even
you can rotate. It's good, but the
characters are not looking pretty perfect
here, you can see. So maybe we will use our HDRI. So here the strength, let
me increase the strength. And maybe at the last you here, go to the ornder properties, and here in the bottom, you will get the
color management. We will choose the
extendardtndard, and it's okay, the texturing you can see
the lights is not proper. So what I will do, go to
the world properties, and instead of this Ska texture, we will use our texture, okay? Even you can use any of these, but these are not
pretty perfect. You can see these things are not looking perfect
in this case. Here, let me reduce it. And you can adjust it, but I don't like this one, okay? Y. Maybe you can or encourage it. Here you can say I
don't like this one. I will go to this website, and here you will get
HDRI search for the HDRI. Search for the HDRI, you will
get this polyhaven website, enter into this
polyhaven website, and you will get HDRI. I like this HDRI, so I have
downloaded multiple times. I'm going to show you. Here, we will choose the outdoor HDRI. Okay. So here this time, I'm going to choose
HDRI let me show you. Okay. Here, lots of HDRI and
you can use any of this. So I'm going to use this
one because here you can see in the transparent, it's perfect, in the
white, it's perfect, in the metal, it's perfect
and the plastic is perfect. You can even use
this one as well. I'm going to use this one, and here I will download
in two K version, and I have downloaded
it multiple times. Okay, here the second time. Okay. So here, I'm
going to cut it and paste it in your folder so that I can give you in
the resource sexton. Okay. Here you can download this one from
the resource Sexton. Here this time I'm
going to control V, and I have already used it. So here, I'm going to
paste it here, this one. So what I will do, I'm going to copy the path and this time, open the Blender here
instead of this one, I'm going to choose
the environment texture and here open it, and this one choose this one. And I think we need
to decrease it. And I think increase
the lights maybe. No, that's perfect. Even you can change
the lighting, okay. You can change the
lighting as well. Now here go to the render properties and
here under the standard, we will choose the
medium high contrast. And even you can choose maybe here this
time this the new one. Let me choose vie, this one. And I think this is
pretty perfect this one. Okay. Now, how can you change
the lighting direction? Go to the shading here, and
here here in the object, we will choose the
world properties. Okay. And I'm going to press zero for the
camera view mode, and I will enter into
the render preview mode. Now it's asking something it's looking
something like this. So what will we select This is the HDRI suppress Control
T, but before that, go to the edit preferences, addon ons and
search for the node angular node angular enable it. It is not looking here, so you can go to this Get
extension and search for the no rangular,
install it here. Okay. You will get by default, install it, no ngular
and then enable it. Okay? In the addon
section, enable it, this node ngular
then after enabling, sled this one press Control T, and you will get
the mapping nodes. Now you can change the rotation of the sun, something like this. You can rotate it in the
bottom side as well, rotate it in this side. But here, I think
we should rotate. That's good. You can do
something like this, okay? Here is the I think the lights would be in
this direction, maybe. So I'm going to rotate it
more and let me hide it. Now, it's good. Okay.
So I'm going to the layout and let me check
whether it's based or not. Now I'm going to do
the camera animation. So go here, and this time, I'm going to the first
frame, and this time, I'm going to exit from
the camera view mode, and I want to start
the camera from here. Okay, you can see now I want to start the camera from here,
something like here. So what I will do,
press Control Alt and zero to reframe the camera. The camera is visual
something like this. Okay. So sled the camera and go to the camera
properties here, this time, camera
properties here, and here perspective
focal length, I'm going to make it 35 to cover more distance
and lock the camera. And this time, we
are not going to use the autoea because in the latest version
of Blender the auto pram is not working well. So what I will do, I will
selet something like this. And let me check in the render
mode, how it's looking. So it's looking pretty
perfect here, you can see. And here, that's good. So here, I think we should zoom it more on
the main character. Something like this. Something like this. Okay. Now in the first frame, I want to place the camera here, so slide the camera and press I to add initial
keyframe. Now go here. But here we will use
this solid mode, Zoom it out a little bit, press I again, and in
the 20 key frames, I'm going to change
the camera here. So this time, I'm
going to sew it here. And this time, let me
zoom it this time, again, press I to
cut the camera here you can see this
is the animation. So they are watching, so I will just move the camera, something like this, press I, so the camera will
be moving like this. So press everything, press
T, and make it linear. So the camera moments
would build the linear. Now I'm going to 59
to cut the camera. So select this one rotate it. And I'm going to move it
something like this, okay? Okay, something like this. Now even you can do this,
select the camera and go to this camera property here
in the viewport display, you can increase the pass out. Now, that's perfect. So
select the camera press high. Okay. Now you can see the cuts. Why is he sitting
alone like that. Now, I'm going to
jom it a little bit, because they are
talking. Brasi again. Is he sitting alone like that? Yeah. He looks really sad. Now I'm going to cut it. Yeah. So slide this
one and cut it here. And I think I will
zoom it here because the hands are crossing to the characters that I
will not sew the hands. Now, let me see in
the rendering mode. It's looking like this, okay? So I'm going to
this metal pomode. Sled the camera and
little bit zoom it. Press Ina, let me check it. Yeah. He look Los. Now, let me zoom it out. He looks really sad. Now here we will again
zoom it little bit. And press I at 226 frame, we will cut the camera again. Maybe here. Because
I like Zoom effect. Even you can give
the Zoom effect. Let me phil at the
camera and press I now. Dad? Maybe he needs
someone to talk to. Now, they are going, okay? So at 281 frame, I'm going to praise to
the camera and 282, I will just change the camera. Okay? Now I'm going to hear maybe I'm gonna selt the camera and press
I to cut the scene. Now they are going
to the characters, so we will follow it little
bits like this and press I. And again, we will change
the camera at 275, and I will show the entire
scene, not the bathroom here. We will show the entire
park scene, okay, something like this.
And that's perfect. So press I after
selecting the camera and let me check Here, move it here, press I after
selecting the camera. Now he's saying something. So here, I'm going
to press I, okay. And at 235, we will zoom it to the character because
he's saying something. But you can even
consider this way. Now, press I after
selecting the camera. Hey, do you want
to play with us? No. Yeah. And he's
saying something, so let him zoom it
and slide the camera, press and let him play. Yeah. He's saying something, so I will just
change the camera. So go to 505 and let him slide the character
and's move it here. And again, slide the camera and press to cut the scene.
Now, let him play it. Yes. I would like that. Now, let you met a
little bit and press. Like that. I think we should zoom it
out instead of zooming in. So I'm going to play
it here, press, go here, and little zoom
it out, press I that. Now, let me move it here
because it's very fast. So here we will cut
the camera here at 611 or maybe 600 press
612. The end frames. So our animation is 1-600. Total time is 25 second. So now that's perfect
for the rendering. So in the next video, maybe we will render it. Okay, so I'll meet in the next.
60. Best Render Setting and Final Render: So in this video, we are
going to render our scene. Here we have completed the camera animation
and everything. So go to this here
render and you will get the Cycle
engine GPU in your case. I GPU is not swing, you can use the CPU, and this
viewport is not necessary. Under render, you can
increase it by 0.1, and I think 256 is perfect. And I'm just increasing decreasing the render time. That's why I have selected it. Now here, choose balanced, fast, and I have
discussed these things. N light path, we will
choose past global Okay, even you can use
the full global. And under here the performance
compositing enable GPU, and here the tilling
size is divided by four, okay, for the past
rendering speed. Now, everything is perfect. So control has to save it and go to the output
properties a folder, okay, to where do you want to. And I will render it in
the image and PNGs, okay? And even you can save this one
file, cleanup unused data. Okay, it has 62 materials, ems, ten sounds, one camera, and two AMHR that are unused. So delete it and go to external data pack resources and again, controllers
to save it. Go to solid mode, and again, select a folder, go to
surrender and render animation. It will take so
much time to render because it has
standard 12 frames. It will take lots
of time to render. After ending, we will convert all the PNGs into
the video file here, all the PNGs, something
looking like this, so we will convert into the
PNGs in the next video. So I'll meet you in the next
61. PNGs to Movie Clip in Blender: So I have rendered all the
frames here you can see. I have rendered all the
frames in PNG tag of 612 frames. So that's perfect. Now, this time, we are going
to make the movie, okay? So copy the path, maybe controls to copy it. And this time, I'm going
to hear the plus sign, open the same file okay. This is the parks scene three, and I have rendered
the same things, okay. So go here video editing, and this time, we are
going to choose the scene. Perfect. Now, go to this image. No image, add image sequence. And this time, you need
to choose this one. Okay, it's arranged
one, two, three, four. If it is not arranging,
then you can go here, filter and sort by name, okay? Sort it by name. Pre say to select
everything as image strip, and you can place it anywhere. I'm going to place it
here in the Channel four because the first, second or third are
already booked. I'm going to place
it in Channel five for the safe purpose, okay? Now, let me play it.
But before that, you can go to this here,
render properties. And at the bottom, you
will get this one. So I'm going to
choose the standard, and here the medium
should be none. Okay? That's perfect. This is the by default setting, okay? Now, let me play it. And it is playing 13 frame
per second in my PC. Why is he sitting
alone like that? Yeah. He looks really sad. Maybe he needs
someone to talk to. Hey, do you want
to play with us? Yes. I would like that. So that's perfect. Now I'm
going to render it again. So go to Ood purport
select a folder to render. So this time, I will select the same folder here, accept it. And here we will
choose the video file, and this is the
color management, and I'm going to encoding
and here this time, we can choose the low slice, but here it will give you
the very high quality. So here I'm going to choose
this one and here real time. And in the audio encoding, I'm going to choose
MP three format, and here the bit red would be
320 for the better result. So that's perfect, my friend. Now I'm going to save
this file first. And go to surrender and
render the animation. And by the way, we'll
add the sound effect and animation background music
in the next section. Okay, so go to render
rendering animation. But it is broader rendering is not supported
by the sequence. So I think it is because here, go to the output properties and here disable this render
region and maybe let me check, uh, render rendering animation. Now that's perfect. So here are some maybe the issue
in the Blender, that's why it's not rendering. Okay. And you can
even ask these issues in the hGPD he will
give you the solution. Although it's rendering
and after rendering, we will start the
SFX sound effects and the background
music section here. In the last section,
this is the last sexton. Okay, that's perfect, my friend. So it's rendering
and after rendering, I'll show you the result.
That's why I'm waiting. Okay. Now here, it's completed the
rendering, let me show you. This is 58 MB only. No, I think it's good. Need someone to talk to. That's perfect. Do you want to play with us? Yes. I would like that. So that's perfect, my friend. Now in the next section, I'll.
62. Adding Sound effects in Blender Movie: So in this section, we will
combine both the scenes, okay, in a single scene. And then we will
add sound effect, and then background music, and then we will
render it again. So in this video, we are going
to add the sound effect. So for it, you need to open the Blender and open
the new blend file. Okay, firstly, save it and
open the new blend file. And this time, again,
go to here plus sign, video editing, video editing, and choose the scene.
Okay, that's perfect. I don't know why the Blender
has imported this setting. And this time, go to this image, not the image ad, and image sequence or
maybe here this movie. So movie select the movie
and choose the file. Firstly, we will import
the first blend file. Okay, first room scene this one. Import it and place it here
where it is importing, yes. It is giving me the error. Okay, it's building the proxies because the file size
is very, very high. That's why it's
building the proxies. Okay, because I
have rendered it in the loss less ultra
high quality. That's why it's
building the proxies. Now for that, I'm going to place it in the
channel one. Okay? Now, let, firstly, we need
to increase the frame rate. I'm going to make it
the 4,000, by the way, and we will, again,
that's perfect. Now I'm going to
add another one. So go to this add movies. And this time, we are
going to add another one, parks in this one
and import it here. And this is a sort that's
why it's without proxies. It has imported
without a proxies. So I'm going to here
that's perfect. All the scenes have been
imported from the first frame. Go to this first frame
here and you can see everything has
been imported. But here we have decided to delete some frames in
between the first scene. Here, let me show you
which frames we will delete it maybe the 500 frames. Yes, this one. Here, we
need to delete this one. Okay? 520 frame in my case, I'm going to slide
right click and the shortcut K I think to split it, split it and let me go here. Yes, from this scene. Here, I'm going to here. So K again press K
and delete this one. Press X to delete it. Now, you can't select the area. So I'm going to slide both of these and move it to merge it. Now, that's perfect. The entire
scene has been completed. Okay? So saving my project
for the better result, and this is the final movie. Okay. Now let me play it. And here, by the way, go
to the surrender property, and this time we can choose
anything, but here CPU. Instead of GPU, now here go to this color management and
choose Stndard and none, okay? There is no any sound
effects and nothing. And this is the
last time playing. Then after I will add
the sound effects, and here you can see the
background music at the last I really miss you, my mother. Okay, here is the error. So what you can do, go to this playback and
here pray every friend, choose sync to audio, okay? I really miss you, my mother. Why is he sitting
alone like that? Yeah. He looks really sad. Maybe he needs
someone to talk to. Hey, do you want
to play with us? Yes. I would like that. So this is the entire. Now I'm going to
download some SFX. Okay? This is the CC attribute. So here we need the
chair sliding SFX. Okay? So what I will do
save the project and open the Blender and
search for the SFX. Okay, even, you can
choose a sound effect. Sound effects, free
sound effects. And you will get
the website here. This is the Pixabe You can
use the sound effects. They are free and
copyright free. Sound effects, you can
see the royalty free. Okay. So open this
Pixab and this time, I'm going to choose the
sound effects from here, sound effects, and here
choose for the cheer. Moving or maybe sliding here. And let me choose
that's perfect. This one I'm going
to choose this one, even you can download it from the resource section of
this video, my friend. And it's taking time
to download. I don't. I'm going to press it
here. Now it's downloaded. So what I will do simply
drag it and drop it in the Blender or in the
Blender and place it here. Okay, we need to
match the things. I'm going to place it here. And we will use K so many times. Move it here and let me
go to the first frame. Okay. Now press K to cut
it and X to delete it. And here, right click
and you will get the fade and choose fade out. Okay? Now it's fade out. That's perfect. And I think
in the latest version, Blender there in any option. Okay. So I'm not
going to do anything, let me choose another
sound effects. Here the paper sliding, okay. We need the paper sliding. So I'm going to search
for the paper slide. These are the basic
things you can add. I think the second one is good. This one. But it is
not the sliding. Let me choose the paper sliding. Yes, this one, maybe this one. So I'm going to
download this one. Okay, second, and let me, please download my
friend's downloaded. Drag it and drop
it in the Blender. This is the very safest
option. That's perfectly fit. Now, pick up the pencil. So from here, we will
apply the pickup pencil. So I'm going to choose
the pickup something. This one. So I'm
going to download it. And you can invest your time to download the best SFX my friend, and this time, I'm
just using any of this and it's downloaded. So I'm going to the
Blender and paste it here. And this time I'm going
to paste it here. Now, here we need to draw the pencil
sketching. Okay here. So press cut it and to
delete it and here pencil. Yes, this one is
perfect. Download it. Move it a little bit here. Yes, here we need to
stop the sketching, suppress K and delete this one. So here, the audio
is pretty high, so you can go here
on that strip. Here you will get the strip, and you can decrease
the value of it. Okay, let me check. You
can decrease it more. That's perfect, I think. Yes, the Blender has
changed so many things. Okay? Now, what I will do, I'm going to check
anything needed more Okay, put the pencil
here on the bench. Put the pencil. Which
sound effect we can use? Same the sound effect
i dD and paste here. Let me check. Yes,
that's perfect. Pick up the drawing. Okay. Again, I'm going to
download the pickup animation. Pick up maybe paper. Yes, that's perfect. So I'm going to download the first one. It's perfect for this animation. And all of these
are royalty free. You can use it. There
is no any chance of the copywriting, okay? And here, I'm going to
just drag it and drop it. Okay, we need to move
it a little bit here. Save your project because
this is rendering. Here, you can see
it's rendering. I really miss you, my mom. So I'm going to
decrease the sound. I really miss you, my mother. So that's perfect. I'm going
to move it here, dream it. That's good for this
scene. Now I'm going for this scene.
Okay, second scene. Why is he sitting
alone like that? Yeah. He looks red. So I'm going to select it and
make it the more okay, 1.3. Select make it 1.3 A. Oh, he's sad. Maybe he
needs someone to talk to. Now, here, we need here, walking animation,
walking sound here, okay? So here, Save project, and I'm going to search
for the walk on the grass. Walk on the grass here, walk on the grass here, okay? So let me choose the second one. Even you can choose
any of these. Need someone to talk to. I think we need to make it a little bit slow because
it's very fast. Okay. And there is no any
option maybe making it slow. So what we can do, we can
choose another audio for it. So what I will do, I
will just delete it. And let me choose
another audio for it. So let me download
this one and let me check whether it is
fitting to our scene or not. Just it's downloading and let
me put it on the Blender. Someone to talk to. Wait a little bit. Do. Make it a little bit here. Strip and go down
and make it down. Hey. Now, we need to stop it because they
are going to stop here, so press kit and cut it. Hey, do you want
to play with us? No, he's saying something, and the audio is very loud. Here, you can see the red one. Press k and slide this
one and go to the strip, and here you will get the Diselect it and
then select it again. Okay? Dissect it and select
it and make it maybe. Yes. Yes. I would like that. So that's perfect. I have cut it B we need to do it. Okay? Here. Yes. I would. And from here, you can
change the opacity. If you select the audio, you will get this volume, okay? Here. That's perfect. Like that. So now
here, my friend. Everything is now set up. Let me show you the okay audio. I really miss you. Okay, the audio is very high, so I'm going to make
it a little bit down. I really miss you. Make it more down. My mother. Here you can apply the here. Right click here, you will get but here the latest
version has been changed. I don't know why here. In the older version of Blender, you will get here
maybe overlays, or effects to connect
both of these. So here, but this time, it's not showing any
option here, okay? And the Blender always
changes its interface. Why is he sitting
alone like that? Yeah. He looks really sad. Maybe he needs
someone to talk to. So that's perfect. And
now in the next video, we will add the
background music, and our scene is perfect.
63. Adding Background Music using Ai: So in this video,
we are going to add the background
music for this scene. So for it, we are
going to the hat JPT and we will
generate some audio. Okay? Audio means I will
generate some here. So I'm going to ask him
to generate the lyrics. Okay. Generate the Okay, this is the hat JPT and it's 50%
free. You can use it. And you can ask
anything with it. You can go to chatgp.com
and log in it, okay. If you are unaware of
it, generate the lyrics. For the son who is
missing his mom and g sketching his mom I sort. I will urge Sno poor song. Okay. And we will use the Sno website to
generate the sound. That's why I gave the
instruction to the hat GPT, and he is thinking. Yes, he is not
thinking, my friend. You can say the net
Internet is p I think slow, that's why it's taking
time to respond. Okay, it's generated the
sound here you can see. So let me check. I'm going to ask him to
make the lyrics sort. Made the lyrics short. Okay, because the
lyrics are very, you can very long No, I'm going to stop
it. Cancel it, okay? Because here I'm going to type make six line lyric. You can say it at
a starting point. It will just asks you. And also add Mom. He's not adding Mm. Add Mom emotion. Okay. So I'm going to copy it
and paste it on the Sno. So here you can
open the website. This is the snook, the spelling SUNO, you
can open this website, and it will give
you some credit to gender the free sound. Okay, here, the
sno.com, open it. This is the official website. Okay. And it's opening. I don't know why the Internet
speed is this time is low. It's the midnight. That's
why I think it's slow. And we are waiting for it. And for the first time, you need to log in this website and have a private policy.
I'm not going to do it. So why he asking
me this one Bao, let me choose is I'm
going to feel it, okay. So here you need to log in it for the first
time and I log in, you need to go to the
create maybe here. Okay? And you need to choose the lyrics option and you can
place the lyrics as well. Okay? Even you can go to the simple
and sound description. So I'm going to ask the chat Jibe to generate the
sound description, okay? Okay? Only the
sound description. Give me. Okay, Song. Description and he will give
you the sound description. So I just copy it and
paste it on the sono here. And here you need to just
create it and it will create it. And it will take some time. I have generated so many
songs here you can see, I have generated so many songs, and we can use any of these. Okay? There are lots of song. Let me show you anything. Almost always loved
me, no matter what. Almost always loved me. Okay, this one is perfect, so let me check whether
it had generated or not. It's generating the song. And let me check. Kitchen light buzzing low. Coffee gone cold by my head. Empty chair at the table. I still set it out I had again. Little box under my bed. Oh my pencil. That's good. I'm going to
play this one. Mm hmm. Kitchen table. Might. Kitchen table. So you can only download
these two ones, and the rest of these are
the user preview. Bye. Kitchen light buzzing low. Coffee gone cold by my hand. Empty chair at the table. Still set it out of habit again. Little box under my bed. All my pencils warm to dust. I flip through old
photographs afraid of the moon they
won't look like us. So I'm sketching you back
after chasing your smile. Ford slip my man, every shadow. Every curve every This is good. I'm going to listen
this one at the last. Empty chair. Ford slips, M. You can generate more sound. Okay? You can give
the best description. You will get the
best sound. So I'm going to download
this one, okay? This one is perfect, so plate. And here you will get the
download button, maybe. Okay, the download and you can download in the
P three format. Download three. And
here, by the way, he's saying that you will not
get the commercial license. If you want to use it in the commercial you need
to pay the website. Okay? So simply drag
it and drop it. Even you can give the reference. Which type of sound do
you want to generate? Okay. I'm going to move
it here a little bit. Let me play it. The
sound is pretty high, go to this here and strip
and reduce it down. Kitchen lights. Coffee gone cold by my hand. Empty chair at the table. Still set out, and
have it again. Little box under my bed. All my pencils won't really
miss you, my mother. Through old photographs. Afraid of the moon. They won't look like us. Why landscape. So we need to make it the down, so let the BG sound press
k and then reduce it down. It again. Little
box under my bed. All my pencils. So here I think we
should place it here. It again. And I will press K and
read the half percent, and we will match it here, okay? Let him play it again. Still have it again. So Hs No I'm gonna sled this one go to this strip and
increase the sound. Catching you. Okay. So I'm sketching you back
after chasing a smile. I really miss you, my mother. Every So here we will
again press K until here, press K and reduce
the sound maybe 0.1. Chasing a smile. I really miss you, my mother. Every shadow. Every curve every freckle that
you have in fact This time, we need some
background music only. So let me check. Is there
any background music? Yeah. Otherwise, you
will use this one. So I'm going to press K and
delete the rest of this one, and I'm going to press ship to D and copy it and
paste it here. Okay. Every franco. Why? Every. Maybe I'll let me
encourage it little bit. Every franco that you have. I'll let me move it
a little bit here. That you. So after completing the
dialog, I'm gonna delete it. And even you can use the hair, **** this one, go to the strip, and you will get not here. So right click and you will
get the fading and fade out. Frack that you. Why is he si? Otherwise, you can
delete this one. La you. Right, click,
fade and fade out. Why is he sitting
alone like that? Yeah. He looks really sad. Maybe he needs
someone to talk to. Kitchen light buzzing. Presque, and I think I will move it here and
maybe I will duplicate it, separate it, duplicate,
place it here. Kitchen light buzzing. Hey, do you want
to play with us? Yes. I would like that. Coffee gone cool man. So I'm gonna delete it. T. So slide both of these
presque and delete it. Now, that's perfect. This
is the entire scene. Who. Hey, do you want
to play with us? Yes. I would like that. So this is the entire okay, animation. Let me play it. But here, it will end here
in this frame our 14 87. I'm going to play it
at 14 87 at the last. That's perfect. And even
you can use the same frame. So what I will do, you can
add a single frame here, okay, at the last. So I'm going to STD and
move it here, maybe. And this time, so I'm going to delete it and
we will add the image, so add image, and we will
go to this park scene, and we will add the
last frame, okay? Sean a towel frames
only and place it here. Now, we can encreage it. Coffee gone, C. Now, here, I'm going to
select it right, click, fade out, select it right
click and fade out. Ooh. So that's perfect, okay? Now, what I will do, I'm going to hear, firstly,
let me check the rendering. Go to the output properties, and here you need to select
a folder for the rendering. So here I'm going to choose the folder, okay, main folder. And this time we will
render into the video file. And here encoding, we will choose here the loss
less perp this one, and here choose the
real time audio with the audio MP three, and here the bitrat
would be the 320. Now, that's perfect. Okay.
These are the settings. And we have to join the path. So what I will do is simply save this project and render
and render this animation. And it will take some time and int render with the audio file. So I'm going to wait. So the rendering
has been completed. Now, let me show
you in the folder. Okay. So here is the
rendering file, final result. Kitchen light buzzing. Coffee gone cold by my head. Empty chair at the table. Still set it out. I have it again. So I'm sketching you back
line after chasing all smile. I really miss you, my mother. Every shall Every curve, every freckle that you. Why is he sitting
alone like that? Yeah. He looks really sad. Maybe he needs
someone to talk to. Kitchen light buzzing. Hey, do you want
to play with us? Yes. I would like that. Coffee gone coman. So that's perfect. So he made this sort movie in this Blender file or branded
software, my friend. Okay? No. That's perfect. If you have completed till here. So you are brave soldier. Ha ha. That's perfect. So check
out my more courses and create a new project and
create more sort animations. That's perfect, my friend.
Never stop learning. I'll meet you in the
next course. Ah, bye.