Learn 3D Character Animation in Blender from Scratch - Zero to Hero | My 3D Class | Skillshare

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Learn 3D Character Animation in Blender from Scratch - Zero to Hero

teacher avatar My 3D Class, 3D Artist & Blender Instructor

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Class Introduction

      2:31

    • 2.

      Short Movie Story Explanation

      6:29

    • 3.

      Arranging the Viewport

      12:18

    • 4.

      Outlining of the Room

      14:41

    • 5.

      3D Modeling of Chair

      11:08

    • 6.

      3D Modeling of Table

      5:59

    • 7.

      3D Modeling of Bed

      5:56

    • 8.

      3D Modeling of Book

      4:46

    • 9.

      3D Modeling of Pencil

      8:56

    • 10.

      3D Modeling of StudyLamp

      8:46

    • 11.

      3D Modeling of Clock

      6:36

    • 12.

      Basics of Materials

      12:33

    • 13.

      Basics of Texturing

      7:59

    • 14.

      Adding Texture on Chair and Table

      9:06

    • 15.

      Adding Texture on Bed and Book

      14:21

    • 16.

      Adding Texture on Clock, Lamp, Pen and Pencil

      10:52

    • 17.

      Arranging Models in the Room

      9:47

    • 18.

      Installation of BlenderKit Addon

      4:26

    • 19.

      Importing 3D Models in the Room

      15:02

    • 20.

      Applying Materials on the Walls

      6:31

    • 21.

      Adding Lights and HDRIs

      23:44

    • 22.

      Adding Park Scene

      36:21

    • 23.

      Installing Addon for Characters

      9:28

    • 24.

      Explaining Character Creation

      10:10

    • 25.

      Main Boy Creation

      16:54

    • 26.

      Second Boy Creation

      11:20

    • 27.

      Third Boy Creation

      8:39

    • 28.

      Part - I (Room Scene)

      6:57

    • 29.

      Basis of Camera Animation

      14:26

    • 30.

      Boy Sitting on the Chair

      12:10

    • 31.

      Boy 3D Animation

      22:23

    • 32.

      Boy Interaction with Pen and Paper

      33:17

    • 33.

      Boy Sketching his Mom

      20:30

    • 34.

      Boy Picking the Sketch

      20:19

    • 35.

      Installing Ai Addon for Lipsync

      4:17

    • 36.

      Making Poses for the main Character

      8:12

    • 37.

      Making Poses for 2nd Character

      3:08

    • 38.

      Making Poses for 3rd Character

      3:25

    • 39.

      Dialogue Generation using Ai

      11:27

    • 40.

      Dialogue Placement

      11:31

    • 41.

      Character Animation

      15:19

    • 42.

      Camera Animation

      25:32

    • 43.

      Best Render Setting - Cycle

      12:34

    • 44.

      PNGs to Movie in Blender

      4:44

    • 45.

      Part - II (Park Scene)

      9:39

    • 46.

      Basics of Mixamo Ai

      6:08

    • 47.

      Importing Character in Mixamo

      18:06

    • 48.

      Installation of Rokoko Addon

      3:22

    • 49.

      Retargeting the Animations

      15:21

    • 50.

      Cleaning Animation in NLA Editor

      8:15

    • 51.

      Animation of the Second Boy

      9:42

    • 52.

      Retargeting the Animations (Second Boy)

      11:41

    • 53.

      Animation of the Third Boy

      6:45

    • 54.

      Retargeting the Animations (Third Boy)

      9:57

    • 55.

      Arranging Animations in NLA Editor

      16:03

    • 56.

      Walk Animation - Follow Path Animations

      21:38

    • 57.

      Dialogues Placement - Auto lip-sync

      14:13

    • 58.

      Head movement and Facial Expression

      15:15

    • 59.

      Final Camera Animation

      15:13

    • 60.

      Best Render Setting and Final Render

      1:39

    • 61.

      PNGs to Movie Clip in Blender

      3:46

    • 62.

      Adding Sound effects in Blender Movie

      17:10

    • 63.

      Adding Background Music using Ai

      16:19

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About This Class

Complete Blender 3D Animation Course: Create Your Own Short Film

This course is designed to take you from a complete beginner to a confident 3D animator by guiding you through the full process of creating a cinematic short film in Blender.

Instead of learning isolated tools, you will follow a practical, project-based workflow used in real animation production.

What You Will Learn

  • 3D modeling fundamentals to create environments and props

  • Character creation and scene setup in Blender

  • Character animation techniques including posing and expressions

  • Lip sync and dialogue animation

  • Using AI tools for dialogue generation and animation support

  • Camera animation and cinematic shot composition

  • Lighting, HDRI setup, and rendering for high-quality output

  • Compositing and final video export

Course Structure

  • Step-by-step lessons designed for beginners

  • Hands-on project: create a complete animated short film

  • Practical demonstrations instead of theory-heavy lectures

  • Clear workflow from start to final render

Who This Course Is For

  • Beginners with no prior experience in Blender or animation

  • Students who want to create their own animated stories

  • Content creators, YouTubers, and aspiring 3D artists

  • Anyone interested in learning modern animation with AI tools

By the end of this course, you will have the skills and confidence to create your own animated short films and continue advancing in 3D animation.

Meet Your Teacher

Teacher Profile Image

My 3D Class

3D Artist & Blender Instructor

Teacher

With over 4 years of experience in Blender, I've become an expert 3D modeler, helping numerous companies bring their 3D product visions to life. My journey in 3D modeling has been fueled by a passion for creativity and a commitment to mastering Blender's many intricacies.

Throughout my career, I've had the privilege of teaching over 5000 students through offline courses, guiding them from beginners to proficient 3D artists. My teaching philosophy is all about making complex concepts simple and learning enjoyable. I truly believe that with the right guidance and support, anyone can learn 3D modeling.

Beyond my professional work and teaching, I'm deeply involved in the Blender community. I regularly contribute to forums, share tutorials, and stay on top of ... See full profile

Level: All Levels

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Transcripts

1. Class Introduction: So I'm sketching you back. Glad after chasing your smile. I really miss you, my mother. Every shadow. Every curve. Have you ever wanted to create your own animated sort movie, but didn't know where to start? This course is your complete roadmap to mastering character animation in Blender, from absolute beginner to creating full animated sort movie. In this course, you will not just learn theory. You will actually build a complete animated sort movie step by step. You will start from the basics, molding a complete room environment. Then we will create the characters. Then we will set our professional scene. Then you will dive into the real character animation posing, expression, lip sing, and storytelling. You will also learn how to use AI tools for DaloGeneration, lip sync, and also for the animation as well. Combine it with manual animation to get the best result. On top of that, we will cover camera animation, cinematic sort, lighting, HDRIs and fast rendering techniques. And finally, we will bring everything together with sound effect and final output, just like a real animated film production. This course is perfect for beginners A intermediate, and also for anyone who wants to create professional label sort film or animation using blender. So if you are serious about learning animation and blender and want to create something amazing, I will see you inside the course. Kitchen light buzzing. Coffee gone cold by my fan. Empty chair at the table. Still set it out. I have it again. So I'm sketching you back clin after chasing all smile. I really miss you, my mother. M every shall. Every curve, every freckle that you. Why is he sitting alone like that? Yeah. He looks really sad. Maybe he needs someone to talk to. Kitchen light buzzing. Hey, do you want to play with us? Yes. I would like that. Coffee gone cool by my 2. Short Movie Story Explanation: So my friend in this video, I'm going to explain you the story, what we will animate in this entire course. This story is very important because our course is designed according to this story. I'm going to start it. Firstly, we have two scenes. First scene is inside the room and the second scene is the playground or maybe the park. Okay. And I splitted this course into the two scenes because in the first in the room scene, we will model design lights and we will do everything from the scratch. We will learn three D molding while creating this room. We will create the table chair, bed, maybe the alarm clock, the table lamp, pen and pencil. We will create the book and so many things using this one, we will learn the three D molding. That's why I have added this room, the room scene. And in this room scene, we will learn the manual animation. What is the manual animation? Manual animation means we will do animation using the controllers. We will not use the AI. We will not use AI to create the scene. We will not use AI to create the scene and we will not use AI to animate it for this scene only. But in the next scene, this is the playground or maybe the park scene. In the next scene, we will use AI for the scene and for the animation. Okay. In this course, we will learn the manual and manual things or the basic fundamental things and also the AI things. AI artificial intelligence. I'm going to explain you the story, the first scene is the name, the title is the place of missing a room quiet and emotional, very quiet room, a single boy room, and the age of this boy is something around 12 years. Small room, evening lights, a boy sits on a chair at his study table. Books are open, but he is not studying. He's sitting on the chair and on the study table, but book are open, but he's not studying. That's perfect. Means he's thinking or missing something. By looks at the empty corner. He will look on the corner, his eyes slowly, he will pick pencil and blank paper. We will place these things on the desk and he starts drawing. Time passes. Maybe the 10 minutes, 20 minutes, 1 hour, Thekeg is finished. A simple drawing of a mother face. That's perfect. We will learn here shading edge well. Now he looks at it for a long moment. After the finishing the sketch, he looks g sketch dialog one. M friend, this is very important. I have placed a dialogue as well, only one dialog. During this dialogue placement, what we will learn, we will learn two things. Firstly, we will learn the auto ip sing. We will use the auto ipsing autopsy addon and then we will learn how to generate this vice using the AI okay. And the first scene is not completely manual things. We will do the 80% things manual and the rest of the 20% AI. But in the second things, we will do the 80% using the AI and the 20% using ourself. Here, the first dialogue is, I really miss you my mother. Even you can use your voice as well, my friend. I really miss you my mother. He closes his eyes, holding the paper close to his chest. We will do the animation, something like this. Now in the second scene, daytime playground, kids are laughing and playing in the playground. The boy sits alone on a bench holding the folded sketch. Means the boy is still missing his mom in the playground and the boy sits alone on a bench holding his folded sketch. That's perfect. Now, his head is down, means he side, he looks lost. A group of boys playing nearby noticed he means that boys are very kindly nature. Dialogue two of the boy one. This is the boy one. Why is he sitting alone like that? Means they are conversating each other. The second boy dial he looks really sad. The third dialogue of the first boy second dialogue of the first boy, maybe he needs someone to talk to. They stop playing and walk toward him. They stops. Again, going to the main character. One boy smiles gently and dialogue three of the boy one. There are only two boys. The boys. First boy, the main character, okay? The second boy and third boy. They are the playgrounds, boy. The second boy means, and this is the third boy. You can consider first and second for the playground This is the main character. First, second, first, first. Hey, do you want to play with this? The boy looks surprised. He hesitate for a second, then slowly nodes. Allow for a small smile. Yes, I would like that. This is the main boy main boy. The boy smiles back, they run toward the playground together. The boy leaves the skate safely on the bench. For the first time, he looks lighter means the depression goes. That's perfect, my friend. At the lane ending person, we will give this message. Sometimes healing begins with a simple invitations. That's perfect. This is the story we are going to animate and in this story, we will learn so many things for the story creation or the sorts film creation. We will learn animation using the manual and AI both and then we will learn how character will speak. This is the story and I have generated this story using my mind and the hatPTs well. I have used both of these. By my friend, I'll 3. Arranging the Viewport: So we are going to start the modeling section. This is the modeling of the room under this section, we are going to firstly outline the room, then model the chair and the table and the bed, books, pencil, study lamps, and then after modeling, we will give the materials and texturing. Okay? And I'll teach you how to add materials, how to give the texture fully. Then we will jump to the playing park scene creation. We will create the scene. Then in the third section, we will create the characters. We need at least four main characters or three main characters, then we will download some background characters. Then after the fourth section, we will start the animation. Okay, I put this sexton in the fourth position because the animation is a little bit complex and the modeling section is a little bit edgy. Firstly, we will model then texture and then we will step up one by one. In this video, we are going to outline our room. For outlining, I'm going to download some reference image. For you, you need to open the browser. This time I'm using this Chrome browser and this time, I'm going to search the room okay. The room of boy. Even you can generate the images from the Gemini or chat GPT. But this time I'm going to choose a simple room. By study room. Here, this is the study desk room. In this course, I'll teach you everything in very detail and raw manner. I'm not going to edit very much. Here I think this type of room is perfect for this animation or even this type of room is also good. Even, I need a desk room. A simple desk room. I think this one is also perfect. Let me open this here you can see this is the boy and books pencil and some posters and a book rack. We will dean something like this. A laptop, we are not going to deign this one and a table simple table. I'm going to copy these images or save these images, right click here and save these images and save it anywhere. This time, I'm going to save it on my folder. Here, this is my folder later so you Okay. So here, this is in the WEBP file. This time, I'm going to choose all file and change it to reference dot PNG or JPG. And then I'm going to save it. Now it's saved properly saved, open your Blender I'm using the latest version of Blender and you can use the latest version of Blender, this course. Even this time, I'm using Blender 5.0 0.1 because the latest version, this time is 5.0 0.1. You can use the same version for this course. Either you can use the newer version. Okay. Now, this time, I need to put my reference me somewhere here. I have created my custom, something like this, my custom, second custom, something like this. You can create your customs for the modeling for the animation. This time, I'm going to show you how can you create your customs? Firstly, let me show you how can you divide these things? These are very flexible. You can divide according to your preference. This time here, this is your mouse cursor and here you can put it on the corner. If you put it on the corner, it changes its shape. Something like this. Put it here and press the left bottom of a mouse and just uh go here. If you go here middle mid person, then it will show something like this. If you go here, then it will show something like this. I'm going to press the right button to relay it and going to show you another option. So put your mouse here or maybe here, not on the corner. Put your mouse here, something like this. Now it is changing the shape. Then right click here and you need to choose the vertical split or the horizontal split. This time, I'm going to choose the vertical split, then put it here, something like this because we are going to design the room. And this time, I'm going to again divide this one, right click here. Again, this time, I'm going to choose the horizontal speed and put it here. This time, I'm going to use this screen for the reference image, this screen for the camera. What's the camera sewing. This is the camera. This is the camera and here you can see the camera is showing this person. By mistake, I have selected the camera again. The camera is capturing this area. If I enter the camera, let me show you how can you enter into the camera mode. The short code of entering into the camera mode is to press the numpad zero button. In your keyboard, you can see the numb button, let me show you what's the number button. Okay. Let me open the keyboard here because in each each lecture, I saw the num lock buttons. Here you can see this is the keyboard and let me open this image in the big screen and it's opening. Okay. Here you can see here in this keyboard, there are lots of buttons, but in this section where it is open or not, yes. Here, this is the num block button here this is one, two, three, four, five, six, seven, eight, nine, total nine buttons, nine num block buttons here, this is one, two, three, four, five. But in the Blender, these buttons are not useful like this one. Here you can see, these buttons are the num locks buttons. Numlock or num pad button. Numbered button. If you press number zero, then you will enter into the camera mode. Camera mode CM then one, three, seven are the useful, one, three, seven are useful, plus and minus f plus and minus, here you can see the dot and delete button. This is the dot button, or this is the delete button. This is very helpful. This is the dot and delete button is very helpful. This is the slash button here you can see, this is the slash button, something like looking like this. These are some useful buttons here. This is zero. One, three, and seven plus and minus slash, and this is the todd button. These buttons are very useful. In your keyboard, these buttons are available, then you are good to go. But if in your keyboard, these buttons are not available, then my recommendation is you need to purchase a new keyboard and external mouse for your Blender. Because this keyboard is very useful, you can use any type of keyboard. This time, I'm using the deal keyboard. This is the Jabronic keyboard, but I'm using the deal keyboard. You can use the num pad on this type of keyboard. But this time, if this keyboard is not available, and if you want to work in the Blender, then I'm going to show you the solution. Firstly, you need to go to the edit preferences, then you need to go to this input, okay. So enable this setting if you are using a keyboard without num lock button or numpad button that I was sewing. Here you need to go to this input and here you will get this emulate numpad button. Enable this one if there is no numpad button in your keyboard. Okay. Enable this one. Now, what will happen? Your top one, two, three buttons will be converted into the numpad button. But I think this will not work properly effective, something like that I was doing. I'm not going to enable this one because I'm using a keyboard with this numpad button. That's perfect. Here, if I press the numbered zero button, I'm entering into the camera mode. You can see that transition. Even if you're using a keyboard without a numbered button, then you can press this camera can hear, then you will enter into the number and camera okay. Here, this time, I'm going to press this camera button here in this screen to enter into the camera view mode. Now, these are the tools. As you know, these are the tools, the tools. The first litter of tools is press the T button to hide it. Although you can see the my sort cuts on the bottom side. If I press the then it's showing the You can see something like this. I'm going to hide this one, press T to hide. Now, these are the Gizmos and these gizmos are useful to rotate our scene. You can hide this gizmo by pressing this button. This is so gizmo. It's something looking like a bow and the arrow. I'm going to hide this one here, you can scroll it using the scroll button of your mouse. Okay. Now I'm going to hide this one, Zoom it's showing the camera. If you move the camera, if I select the camera and press G, G to move, this one to move, press G, here you can see on the screen, the camera is moving. The camera is showing this person, this person. This is the working. If I move the camera, the camera, what's the camera is capturing is also moving. Now here this time in this screen, I'm going to add the reference image that I have downloaded. Here this time, it's the three D viewport. You can click this one and you will get this image editor. This time, I'm going to open this one. Previously, it was the three D viewport. I don't need the three D viewport. This time, I need this image editor and under the image editor, you will get this one, scroll this and you will get this open, open it. Where I have downloaded, so I have downloaded in my folder, let me enter into the MFolder. This is the reference image, so I'm going to open it okay. No it's perfectly opened. Now, by the way, if this is not opening in your PC, what you can do, you can take the screen sort of this one and then open because previously it was the W something other format, but I have converted it in JPG format. That's set. We set our scene. Now, I think in the next video, we will start outlining our room. This time, I don't need this camera and this light because this is disturbing us. What you can do, press edge the shortcut age edge to hide anything and do. Plus H to hide anything. I'm going to firstly hide erase everything, and I'm going to saw another option, press H to hide and touch to hide here, you can see the soft cut touch. Here you can press this I button to hide as well. I button to hide, slave this one, I button to hide and again and hide to just press this e button again. This is a little bit easy. That's perfect, my friend. I'll meet in the next video and we will continue this lecture. 4. Outlining of the Room: So in this video, we are going to outline our room. For it, here the reference image. This is the three D viewport. This is the outliner and the properties. This is the outliner, and as you know, this is the properties. Let's start. Firstly, I'm going to delete this cube because don't this one. Even you can convert this cube into the room, but this time, I'm going to show you another option. Select this cube and press X to delete in your keyboard, this X button and just press this delete. This time, I'm going to add a simple plane this plane. Now this plane has been added successfully. Here you can see this camera is also capturing the outside portion. I don't need this outside person. I'm going to select this camera, this camera and go to this camera properties here. After selecting this camera, go to this camera properties and here you will get this background here. Viewport display this viewport display and just make this pass out 100. 100 means one, this pass out 100. Now this is completely black. Unnecessary things completely black. That's perpet. I'm going to create a little big room, something like 15 feet by 15 feet. Here I need to convert this one into the feed because if I press N to open the side menu, press N, this N, and this time, I'm going to here in the item son, this item sexon here you will get the dimensions of this plane, this plane is X in X axis. This is the di di axxiss two meter Y, this is the greenish Y axis here you can see in the GigmGreens Y axis is two meter, two into two meter. I need feet in the feet. How can I convert this meter into the feet? You need to go to the sine properties here. This is the scene properties. You will get this unit here. And under the metric, I'm going to convert into the imperil option. After converting in the Imperl this length is converted into the feet. If you are comfortable in the matrix then you can go with this metric and the length each meters. But I'm comfortable in the feet. That's perfect. So I need here 15 by 15. I'm going to select this plane and just press 15. It will automatically detect the feet, and this is the Y is the 15 as well. I need quite big room because we will move our camera as well. That's why. This cube is now 15 by 15 feet. This is the J JD means the thickness of this plane. You can't increase the thickness of the plane, my friend. Here, if I increase this one, it convert zero automatically. You can press anything and it will convert it into the zero because you can't add thickness to the plane. We will use modifier to give the thickness, but this time, I did something like this. But if you want to see in the meters, I'm going to change it to the metric to see it's exactly 4.57 meters. If you are comfortable in the meters, you can press 4.57. Now, it will be converted into the feet as well. No, this is 15 feet. That's perfect. So I need the valves as well, so how can you create the valves? The first option is you can add another plane. Then you can adjust it. I'm going to show you this option as well. How can you do it? Then I'll show you another option as well. You should know so many options to do a single task. I'm going to add a plane. Another plane has been added here successfully. Now here, this is the plane. Both are colliding. That's why it's looking something like so I'm going to rotate this one. This is the Y axis. In my direction, this is the Y. In your direction, it could be the x axis. How can you just move your mouse here, something like this? Here you can see I'm in this x axis gizmo front in my portion. You can press Alt button to just rotate it and just move your hair in the X axis. I'm going to show you what is the front mode, what is the right mode, and what is the top mode. I'm going to show you the front mode, we mode, and the top mode. The shortcut of the front mode is numpad one button. The shortcut of the right going to right view is three and the top view is seven. Okay. If you press numbered one, I'm going to press the numbered one. I'm in the front orthography. Here you can see this is the front orthographic. Means it will show you the front portion and the front portion is minus Y. If I pressed three means dX, this is the right orthographic. Here is the right orthographic. It's the two D dimensions. If I press G, here, the G or the seven, it will show you the top orthographic top person. Let me show you again. If I press one or the minus Y button here minus Y, then it will show you the front orthographic, if I press three or X, then it will show you the right orthography, if I praise G or the seven, it will show you the top orthographic. By the way, if you are not comfortable with this one, three, and seven and it's a little bit complex for you, then I'll explain you later, these things. I was in the right orthographic. You can be in the front orthographic asle. This is the minus Y, the front orthographic. But I'm going to design my room from the right orthographic. The shortcut is three, you can check and this is the X axis in the front. Let me delete this one. Okay. Now I'm going to select the plane, this plane. By the way, you can select the plane from here from the right outline. This time, I need to rotate. This is sewing the Y axis, press R to rotate and then Y. What you need to press R plus Y to rotate, and I want to rotate in the 90 degree. Okay? So R Y plus 90. You need to press R then Y to rotate in the Y direction and the 90 to rotate in the 90 degree. That's perfect. What I did R Y and 90 in the numbered, simply press it, you can rotate your plane in the 90 degree. Another shortcut is select this plane and under this properties, you need to go to the object properties, and you can under the rotation, simply type here 90. It will rotate the 90 dig let mando it, press Control G to undo. Yes, select your plane from here and just under the wide rotation here, I'm going to press this nineive. That's perfect. I'm going to move it in the X axis, press G and X to move here. This is the X axis is not changing. Now I need to filly delete this one because I undo it. Yes. Now, I'm going to write view. What I need to press this X button or the three button, the numbered. Here you can see this plane, this suggesting plane is not visible here. Here this plane edge is scaled 2.2 times 2.2 times y22 0.2 times Because earlier, let me convert this one into the meters. Okay. Later, when I have added it from here, it was two meter. But I have increased it 4.5 meter. Blender calculated how many times I have increased, it's swing 2.286 times. I'm going to select this scale and copy it Control C to copy and select the newer plane, this plane. And in the Y and X, I'm going to just press. This time, I'm going to select all the three. How can you select all the threes here? Just drag your mouse from the up and down and just press Control V. It's duplicated in this one. Here you can see the length is perfectly fitted. You can do it manually. This is 4.57 meter, select this one and press here 4.57 meter. I'm going to show you this option as well. Don't be confused. Select this plane. This is the ground, so I'm going to rename it. Right side here, press two times here or press F two, and this is the ground. And this is the all side this one, this is the val. Select the ground and this is the 4.57 meter. Slide this one and just press here, 4.57, then press here, 4.57. Now, that's perfect. For this time, we will decrease this one. Slide this one, slide this one and move it a little bit upward. That's perfect. But here you can see the height is also 15 meters. I don't 15 feet, so I don't need this height. The height is pretty high, so I'm going to reduce the height. So for a height, you can do one more thing, you can push it little bit down to reduce the height, and even you can press NGD button because this is the JD SNG to reduce the height. Another option is you can simply reduce it from here, Xx reduce the X by I think it's ten feet in meter, I'm going to search ten feet in the meter, 3.04 meters. I'm going to press 3.08 meters. This is exactly ten feet height. I'm going to paste it here. That's perfect. So I'm changing the X axis. Now, I need to duplicate this val everywhere. What I will do to duplicate it, if you go to the tov view and if you select this v for going to top view, you can press seven or you can press here G button. You can press this G button here. You will now in the top view. Press Shift D. The sort cut is shift button, along with the D to duplicate. I'm going to select this val and press Shift D, let me show you from this perspective, press ship D and just duplicate it. Something like this. Then again, select this one, press C D to duplicate it this time we need to rotate it in this direction. Slide this one and go to this rotation from here, object properties and clear this rotation by zero. It's rotated this way, but we need to rotate in X axis this time. I'm going to rotate it in X axis. I think we need to rotate in the Y axis edge well. We should not remove this one. I'm going to move it here in this back direction. And this one as well. Now I'm going to duplicate it in the YX u so press shipped D and then press Y to move in the Y shipped D, and then Y. Now this is the four vs. We need to adjust this val I know. Now I'm going to create the top view, so we will select this bottom and press shipped D, and this up axis is Gx, press shipped D and press G to move it in the Gx. Now we have created the outline. Select this v. This is the valve first val. I'm going to move it here to adjust this valve, okay. This is the all. We will just move it here and this is the wall. I'm going to move it a little bit here. You need to adjust this wall as well, and that's perfect. Now, I think it's perfect from all angles. Later, we can change it. So that's perfect. Now I'm going to save this project because this project is very, very important. Now, I'm explaining in very detail and very slow. So you can learn these things. If you are learning very fast, then I'll speed up my work. This is the room. I'm going to save it by the room. That's perfect. So met in the next video and we will start the modeling. For this time here, you can see, these are the walls. There are total one, two, three, and four walls and two grounds. This is the upper ground, I think, this is the top side. I'm going to just move these things in a single folder, single collection. Select this ground. Press shift shift butter. And here you can see the shift and select one by one, something like this. Press, for the move, and then create a new collection. And this collection is the room collection and create it. Now, these things are moved into the room collection, hide it. Collapse it. That's perfect. My friend I'll meet in the next video. 5. 3D Modeling of Chair: So in this video, we are going to start the modeling section. Firstly, we will model the chair. Let me show you the okay syllabus, this is the chair. Firstly, we will model the chair, then the table then bed, then books. Modeling of the chair is a little bit easy. That's why I choose this one. For this time, I'm going to hide the complete room so you can press this room collection to hide this complete room because it will just work. Press Controls to save your project again and again because this is the good habit. And this time, I'm going to create a new collection. Select this main scene collection. This is the main scene collexion then in the empty area, you can encourage or decrease it rightly and create a new collection. This is the collection three because this is the collexion one, two, and this is the three. Press F two or you can two times here, press two times here and change it to the assets, you can see the room assets. This is the room assets. That's perfect. And I'm modeling it. I'm not downloading it from the websites, another assets provider websites because I want to teach you the modeling as well because this is the fundamental of the Blender firstly, you need to learn how to model anything. It's looking something like this. A child is learning alphabets firstly. Then he will learn the words, then he will learn to create a passage or the sentence. Let's start. Firstly, we need to model this table. For it, we need a simple cube again that we have deleted. Yes. Go to this ad mess and this time, add a cube, that's perfect the height of the cubes very big according to our scene. What I will do, I'm going to select this cube and I'm going to press S, you can make it a little bit smaller because let me press N and it's the two meter, and it's really very big. But I'm not going to scale it down because I'll do it when I will put this chair into the room, and then I will scale it down. Okay? So for it, I'm going to enter into the edit mode. My friend, this is the object mode that I have told in the basics concept. This is object mode. In the object mode, you can perform only three axon. You can move this cube, you can rotate this cube, and you can scale this cube by pressing move for the G, R and S. But in the edit mode, you can perform so many axons. Let me select this cube and just enter into the edit mode by pressing this button. Even you can press Tab button tab enter into the edit mode and you can expand it something like this. Now here you can see in the addit mode, you can move rotate and scale and then here leave these things. You can extrude, insert, bewel loop cut, knife and another so many options. I'm going to show you here the extrude region, the sort cutage E. Here you can see, it's showing the E. The first litter I, the sort cutage I insert. This is the B, the sort cutage B, but with the control button, Control B, the sort cut is not the L, this is the control R. This is the sort cut K, okay? And rest of the theme will not be used. This knife HK, I and insert extrude is the E, I, K, but both are the difference. This is the Control B for the bibl control for the loop cuts. You can write these shortcuts, but I'll teach you again and again, then you will remember these things while practicing. What I need to do to convert this one into the chair. This is the vertices mode. What is the vertices mode? Let me show you why ration or even. So this is the single dot, single dot is the vertex. Here I have drawn the two verte vertices, not a vertex. This is the two vertices. And if I want to make them edge, single edge, so I need to join them. This is the edge. Now if I want to make it to the face, so I need to at least three vertices or maybe four vertices. For the three vertices, we can make a triangle, but with the four vertices, we can make a tangle or a square. So this area is the face. This is the vertex. This is the edge and this is the pace. This is the hexagon and the pentagon, you can draw the pentagon with the five edges. These are the faces. This is the pace pace, pace, this is the edge, and this is the vertex. Let me show you here. This is the single vertex. These are the single vertex. This complete line is the edge. Is the line is the edge and this area is the pace. Okay. So here, I'm in the vertex mode. So let me press here. Empty You can press your left button in the empty area to deselect it. Now, if I select this vertex, single vertex. You can select a single vertex with the vertice mode. You can select any vertex here. This time I'm selecting any of this. But I want to select two vertices at a time. How can I do it? Simply, you can press Shift button, then you can select two vertices at a time or three vertices or the four vertices. So I'm going to show you the option. If I select a single vertex, it's the vertex, then if I select two vertices, then it's called the edge because it's joining the line. If I select four vertices here, in this case, now it's the pace. The complete phase. Now, this time, I need to choose the phase. The longer option is, select the four vertices to select the pace but Blender has an option, you can just go to this phase Lexend, no select your face with a single prese. This time, I'm going to sled this upper face and move it down. For moving it down, what I need to press, you can press G for the moment and again, G for the moment, G and G, or J, G and G G button to move it here. You can see the sorted here, G and JD, okay? But I'm going to show you here the move tools enable these move tools, the top face, and just move it a little bit downward. I think the thickness of this table is perfect, or the chair is perfect. Now what I will do, I'm going to press A to select everything, move it upward. A, select. Now this time, this is the chair, what I need to do, I'm going to explain the extrude region as well. This time, I'm going to slide this pace, move it little bit in the Yaxs because I don't need too much thickness because he is a small Y I'm going to extrude region. Explain the stru region. Slide this pace and press E to extrude E for the extrusion. Press E to strud something like this. By the way, in my case, if I select this phase and press E, then it's automatically selected this axis. But by the way, if it is not selecting the axis, then you can see this is the Y axis, green line Y axis. You can press E and if it is not selecting, then you can press Y axis to extrude in the Y extrude, something like this. Now select this phase upper phase because we are going to extrude it in the Gx asule. Press E and then G extruded it's automatically selected the G, so that's why. Yes. Now it's looking like a chair. This time we need to attach the legs of this chair as well. But I think the width is too much high. What do you need to do, select this one, pre shift, select this one, this one. Select the 31 and just move it here to reduce the thickness or the width. That's perfect, I think. I'm going to add the legs here. You can use the loop cut option or the knife option, firstly cut it, then extrude it. How can I do it? I need to just go here in this person in the down portion, something like this, and then I'm going to cut this one. So you can use this loop cut opson control R to cut this one, even you can use the knife option. A knife option is very much flexible. You can cut it anywhere. Something like the knife. If I press K to select the knife, this one is the knife, and now it is attaching with the vertex. If I want to cut this one, press lab button, draw a line. Press left button again and press select here, press left button, and you need to press Inter to finalize. Press Inter to finalize. Something it's cutted, press K select this one. Press loud button, select this one, press the lab and again, enter the finalize. Now, select the face, this one with the face, press ship, and this is the pace. Both are not equal, I know. Here this time, I need to extrude this one. I'm going to select this one gib because it's cut it. Press ship and select this one gible. Now I'm going to extrude it in the Gxs. Press E, nights automatically selected the GX, so I'm not going to press now it's looking like a simple Jia. The thickness is not perfect, I know. I'm going to slide this one because I want to reduce the thickness and move it in the X axis. Now, that's perfect. The chair is good and it's perfect for the setting here. You can see it's looking something like this. By the way we can manipulate it after placing the objects as well. Go to this object mode again and press Control as to save your entire project. That perfect, my friend. We modeled a simple chair in this video. In the next video, I will do, I will model a table for this chair where we will place our books and pencils and the ketch H well. I'll meet in the next video. 6. 3D Modeling of Table: So in this video, I'm going to model a table. Here, this is the chair, but swing the cube because we manipulated the cube. Select this cube and press F two to rename it here or you can press two times here and make it the chair. I'm going to model the table, so I'm going to add this one, this table chair. That's perfect. Now we need again, cube, so add a simple cube and enter into the edit mode. Now, select the upper face, go to this phase mode and select the upper face and move it a little bit downward. And I think the thickness is perfect. Now we need to scale this one in all four direction. Firstly, press A and move it a little bit upward on the ground. That's perfect, a little bit upward. Press A to select everything and press to scale it. Now, it's scaled in all axes. We like a tangle, scale it in the X axis in this case. I'm in the front mode here, this is Y minus Y swing. This means I'm in the front mode. So press S and X, little bit to scale in the X axis. Now it's looking perfect. Sled the upper face and a little bit move it downward because I don't need too much thick. That's perfect. I need to create the legs, but this time I'm going to use the loop cut option, not the knife option because the knife is good, but we need to draw it very precisely. This time, I'm going to use this loop cut option because I want to explain each and every settings here. For the loop cut, the sort cut is control and R here, you can see it swing, control, and R, the sort cut. What I need to do, put your viewport in the top, something like this. And I want to cut it. Something like this, it's already visible. We need to cut it in the four portion, something like this. Press Control R for the sort cut and you need to move your mouse here in the middle portion. If you want to cut this one, then move your mouse in the middle. If you want to cut here, then move your mouse cursor here. I want to cut this area, so move my mouse here, praise the lab button at once, and just drag it where you want to cut. I want to cut here, then press lab button again. Then I'm going to repeat this process, press Control R, move your mouse here in the middle portion, left button, and again, move it here and again, left button to finalize. I'm going to repeat it two times more to cut this area as well. Press controlR, move my mouse in the middle portion. Yes, this is the middle portion not this one is the middle or this one is the middle. At the end left button and again, put it here randomly, you can do it. Again, controller left button, put it here and again, left button. That's perfect. We cut it into the four portions. What I will do, I'll select this one from the bottom area, this area. Let me choose this phase selection mode. Select this one. This is the last area. This is the last area. Pre shipped, select this one, pre shipped, select this one and this one as well. This is the last four corners. Now, I'm going to extrude it in the GXS. If I press E, then it's automatically selected the Gx I'm not going to press G again. That's perfect. I think we modeled a simple table, and it's very tough, I think it will not break easily. I'm entering into the object mode and again, I'm going to rename it. This is that table. What I have explained till here, I have explained to you. Let me enter into the edit mode. I have explained you the extrudesion, press E. I have explained to you the loop cut controller, knife K, and I didn't explain you the insert and the bible. This time, Okay. I'm going to show you the Bible as well. This one is the Bible, the shortcut is control and B. What is the Bible? Here you can see. Let me go to this Sexion for the Bible. If I select this edge, you can see this edge is very sharp, very sharp. I can affect any child. I want to make it smooth, something like this, smooth, corner smooth. So there is a modifier, but this time, I want to explain this Bbel tool. I need to select this edge. Then you can press Control and B. Let me press Control and B. You can see it's making it smooth. What I need to do, it's cutting it let me in this direction. Control B, let me jom it. Control B and just move it here. Now it's making smooth, the corner is smooth. But if you scroll your mouse wheel here, something like this, it will cut into the so many portion. Scroll wheel or scroll wheel or mouse, it will cut something like this. Then if I praise the left button, it will finalize and if I praise the button, it will reset the left button to finalize. Yes. The table is round. Let me go to the object mode. Now here you can see this table is a little bit round so this is the tool Bel tool, but this time I'm not going to do it Control G two, go to the subject mode. That's perfect. My friend, I'm going to hide it and then in the next video, we will model the bed. I'll met in the next video. 7. 3D Modeling of Bed: Soma friend in this video, I'm going to model the bed. You can place your bed in the room, ther you cannot place it depend on you. But I think you should learn how to model. I'm going to hide these things because you have learned these things. For this, I'm going to create a simple bed, not very hi fi bed. For it, I'm going to again add up cube this time a cube and enter into the edit mode. For entering, see select this edit mode. Then you can select your model, this is the cube and press Type button to intern edit mode type this time. That's perfect. For it, I'm going to slide this pace mode, slide upper face enable the move tool and just move it downward. Press A, select everything and press to scale it and I want to scale it in the X axis because I'm in the front mode because minus Y here in this direction. Press for the scale and X for the X axis, and X. Something like this. I'm making it randomly. That's perfect. L table, I'm going to do the same thing here. We need to cut it into the four persons and you can do one more thing, you can add a cube and just attach. But I think we need to cut it. I'm going to press Controller here to add a loop cut and move my mouse into the middle portion. Here you can move here. Left button and again, move it here and left button to finalize. Again, I'm going to cut it, Control left button, and again here, move it here. Left button. Now, that's perfect. I'm not going to cut here in this taxon as well. Go to this phase mode, slide this phase, and press it and slack this both phase, and we need to extrude it in the GXS here, supress E and JD. It's automatically selected the Jxx I'm not going to press JD again, xs. Yes. This is a simple bed and I need the cana well. What I will do, I'm going to select this face, press shift the three faces, the top faces. This time, you can do things, let me show you. I'm going to extrude this one, press E to stroud it in the upside, something like this, and then you can press to scale. Something like this. Now it's scaled, but you can see the sharpness. How can we make it smooth? Select everything. It's already selected. Then press Control and B to make it smooth. Now it's smoothing. Let me show you right click to release Control B to make it smooth, something like this. But in your case, it could be showing that only two edges. You can scroll your wheel to make it so many smoothness. Okay. Now, you can see it's overlapping. Don't release your mouse and press C, C to clamp. Now, it will clamp at the end. If you don't press C, then it will make something like this. Press C to clamp and then left button to finalize. Now, it's looking like this. What I did, let me see, I press Control and B to bawl, and then C to clamp at the ending position, something like this. That's perfect, my friend. We made the simple Okay. Bed, I'm going to slide this one and little bit extrude it on the top. Little bit extrude, little bit and press S to scale it down. That's the simple bed. Go to object mode, and now it's looking pretty perfect. Now, we can play some pillow here in this area. But we are learning the simple things because firstly, we should learn the simple things. If you know these things, then you can download from the Blender kit or Sketch five if you are already knowing these things. And you can jump directly into the animation section. But I think you should go one by one. If you are knowing these things, then play this video in two x and simply watch it. If you're knowing these things, then watch it, it will revise your concept and maybe you will learn new things maybe, something like this C, you can press Control B and C for the climb. Then this is new things for some experienced guy. This is not a cube, this is the bed. I'm going to double quiz here and this is the bed. This time, I'm going to hide. Okay. So save your project and in the next video, we will make a book and this is a little bit perfect video. For book here, you can see all the books are closed in the reference image. Let me expand this one. Now I'm going to show you one more thing. If you want to expand a single viewport in screen, then you can press Control along with the space bar button. If I move my cursor here and press Control and space bar, it will zoom it the whole. Again, you can press it back to previous or you can press Control and Spacebar. You can do meet this area, this area, this area, this area. That's perfect. Here in the next video, we model this books. My friend, I'll meet in the next vdio 8. 3D Modeling of Book: So my friend in this video, I'm going to model my book. This is the simple book, so you know what I will do. Yes. Which model I will add? Go to side mess and which model or which mess is needed for the book. Simply, it's cube. I'm going to add a cube because this cube is very effective, I think we can model each and everything with this. We can model a full character with UBS. You are not believing us, but we can model this character using this cube as Uh huh. I'm going to enter into the edit mode and here this time, I'm going to select this pace, slide this pace and you can enable this move tool and move it downward, but I'm going to show you the shortcut. You can press G for the moment and again G Jd xs. I'm going to press G. Let me move G and for the axis and press A to select everything and to scale it down and move it upward, G and on this person. I'm going to delete this one. Yes. This is looking like a book, but this is in the squared shape, but I need spartangle or shape. What I will do, let me go into the front mode. This minus Y is the front mode. I'm in the front mode. I need to you can go here minus Y, so be here to be in the front mode. I need to scale it down in the X press A and press A to select everything, press to scale it and X to scale it down. That's perfect. S and X. What I have praised is for the scale and X for the XX. That's perfect. Now it's looking like a book, but I need pages as well. What I will do, my friend, you need to follow it very precisely. Because I'm going to create the pages. Tu something like this. It's very flexible. What I need to do I need to cut this one into too many cuts. Yes. What I'm going to press control are to add a cut here. Here, here, not here, just here because I'm going to create the pages here, move your mouse here in the middle portion of this loop or this age. Then scroll your mouse wheel just too many times, then it will increase the numbers. I'm going to make it randomly and press left button to finalize. Again, it's asking for the poison or left button anywhere finalize. Now, don't click anywhere and this is the option, expand this one and we cut it 22 times. You can make it anywhere. Okay, make it roundness of 20. Just don't click my friend because this is important. Now, you can see everything selected, but I don't need this area as well. How can I diselect only this area? Because this is the back face back area. You can simply press control and dislct this one Press control and dislct something like this. Okay. Now we have three phases selected and press E to extrude it. Do it very precisely my friend because on extrude it very low, something like this. Yes. Now, it's looking like a book here. You can see the pages are out and it's looking like a book. I'm going to the object mode to see it, it's looking like a book with the pages. And we can add the colors as well, we can add the poster side as well. But in this video, I'm not going to cover it because I will cover it in the materials or the texturing area in the textures book. But this time, I'm not going to cover it. This is the book, so I'm going to rename it the book. So here in this video, you have learned, how can we cut it so many portions or so many cuts, and then how can we extrude it? You are learning the new things in each video. My friend keep watching, keep practicing, keep learning. I'll meet in the next video by hide 9. 3D Modeling of Pencil: So my friend in this video, I'm going to model the pencil and the pen. Here you can see the pens, but I need a pencil as well because we need to create a sketch. I'm going to add a simple simply hide your book, and gods add mass, and what we need to add. For making a pencil or pen. We need a simple slander, this depend a cube. Even you can add a cube and you can model a pencil. But in this video, we are going to use this slander. Simply edit what I need to do is scale it because this is very high. I think the thickness is very high. That's perfect. After scaling, just enter into the edit mode by pressing tab and select this face mode and select this pace and we need to extrude it little bit upside. I'm going to press E to extrude it. And again, I need to slide the bottom face and extrude it till here. I think that's perfect. Extrude it more till here only. You can see that distance between the last loop and this newly created loop. What you need to do, select the bottom face only and press S to scale it down, something like this. Scale it down till here. Now I'm going to one more thing do it, Control G and do if I select this one and move my mouse here a little bit distance, move my mouse here, then press to scale it. If I move my mouse here and then press, then it's looking like a game move your cursor away from this area and press to just move it very perfectly, scale it down. Then press E stud and press to scale it down. My friend, I know you are learning. E along with S, very powerful. Yes, you had w. E, along with the S is very powerful, my friend, E for the stron and S for the scaling, you will model a montana as well. Here we modeled a simple pencil. I think we need to expand it from the front mode. I'm going to press E to expand. Because I need a little longer pencil, something like this. Again, press extrude. And scale it strude and then T scale or down scale, maybe something like this. A simple pencil. I'm going to in the object mode. It's the simple pencil. Now I'm going to make this pain as well. What I will do simply press ship D to duplicate it, ship D to duplicate and right click to relege on the same position. This time, I'm going to select the pencil the slender is the pencil, just enable the move tool and move it in the X axis, and I'm going to rename it the pencil. For the pen, we need to create a cap for it. Here, you can see this is the cap. How can we create the cap? Let me show you slab this slender one or we are going to make this pen and just intern the added mode, my friend. This time, how can we model the cap? Set very precisely, my friend. For the cap, we need to hide this area, this area. For it, I'm in the phase lexer mode. If you select a pace, let me jom it very precisely. Yes, I'm selecting this phase, but I want to select the whole loop, this whole circular loop, then how can I select the whole circular loop? Simply you need to praise two times here. In this line, this loop, you can praise two times here in this black loop to select this one. This loop. I'm the phase mode, select one and just move your mouse here and press two times here to select the whole loop. And if you're using the older version or Blender and if this double click option is not working, my friend, then what you can do, simply press ld button, this ld button, and then select a loop, ge loop, this a loop, then it will select everything. But this time it's not working in my new version. If I press two times in this corner, it will select the whole loop. Then what I will do, I will simply duplicate it. Press hit D to duplicate it and right click to relege it. That's perfect, my friend. And then I'm going to extrude it. If I press E, then it will extrude something like this. Right click to relege and undo it do Control G to undo. And what I need to do, press L and D to you will get so many options here. This time, I'm going to choose this option, extrude faces along normals. Normals are the perpendicular, 90 degrees perpendicular and we were using this E, but this time I'm going to use these extrude faces along normals. Press this one and move your mouse little bit. Thickness. Now we got some thickness here you can see. Now this time, let me zoom it. This time, I'm going to select these faces. Then we will extrude it. For it, you can press this one. You can select this one and just press here in the loop to select the whole loop. Then we are going to press E to stroud. I think it will cover the area. Yes. Jom it and what I need to do, I want to fill the inner portion. This time, I need to enter into the age mode and diselect everything by pressing L A or you can press anywhere in the empty portion. I want to select this inner loop, how can we do it? My friend teach me or how can I select the inner portion? Simply, you can select a simple edge loop and just press two times A to select the whole loop. I want to fill it. I want to fill it the shortcut of the filling it F, press F to fill it. Now, that's perfect. Now I'm going to create this one. This is simply select the selection mode. I want to select a single phase, and I'm going to extrude it and press G G to move it here. Just move it here randomly. And if you are not able to move, just enable this move tool and move it in the GX something like this. Move it a little bit more. Now you can see the sharpness. This is very sharp from the end. What you can do, select this one. Not good is edge loop or geon mode, slide this edge and press Control B to Bb and you can increase the loops as well. I'm going to increase it little bit using my scroll wheel. That's perfect. Go to the object mode. This is your pen, my friend. Slide this one and rename it the pen. I'm going to hide the pencil and the pen as well and save your project. Because in the next video, I'm going to create the steady lamp. Let me know we need study lamps or not. We don't need we need a clock. We can design a clock as well. I'm not going to create that we can create the study lamp and this clock as well. I will create the both thing, study lamp and the next vdio I will create the clock as well off clock because we will learn so many things while modeling this clock as well, so we need this one. I will meet in the next do, my 10. 3D Modeling of StudyLamp: So my friend in this video, I'm going to model I model the study lamp. This is here, I missed the previous video. This is the study lamp. I'm going to model for I don't need any reference image. For it, I'm going to start with what I'm going to start with the base. So for base, I need a UVS pair. Simply add a UVSpare for the base, and this time I'm entering the edit mode, simply enter into the edit mode. And I need to delete the half person. If you select a half person, something like this, while having the edge lobe or edge mode or the face mode, then it will select only with the visib one. The back person are not selected. How can you do it? Simply praise this minus Y button or press the num pad one button to enter into the front orthographic front mode. Simply Zoom it here in the Blender, we have XR mode edge well, something like this. This is the X ray mode, the St cat and Jad. If I enable this XR mode, now you can see the back and front in a single time. It will simply show you each and everything inside this spare. I'm going to this paselec mode here, this is the paselect mode and I want to select the half completely half phase. You can just select something like this, halfas not the tophace. Let this one edge only and press X to delete the whole faces. That's perfect, my friend. Now disable this Xray mode and where is this one here. Now let me choose this selection mode. Select a single edge, and I want to select the whole loop. What I can do if I select a single edge and press two times here, it will select the whole loop and I want to fill it. Press F to fill it, it's the simple work. Now for it, I'm going to I'm going to here in the object mode, you can add things, you can add things in the edit mode edge well. You can go add and you will get some options of adding, not the lots of options here. We can add things here, but let me show you the concept. If you add things or messages while having the edit mode, then it will automatically join with the base mess. If I add any cylinder, then it will automatically be joined or added with the spare. It will not create a separate object. Okay. If you want to create the separate object, then you can add objects in the object mode, but I'm going to add it while having the edit mode. The edit mode, go to add and this time, I'm going to add slender. This time, I'm going to press S to scale it down, something like this. I know this is not visible, so move it a little bit upward. By the way, if you have deselected something like this, how can you select it? There is no any option of selecting it. There is the concept of L. This is the link. I move my cursor here and press L, then it will select the link one. If I deselect it here by pressing left button here and press L, then it will select this one. If I accidentally diselect it, press L to select it, then enable the move to move it. I need to scale it upward. I think I need to scale it a little bit down. Move it here, now it's successfully fitted and you can extrude it as well. There are lots of options of creating a single things. Good phasxmde like this phase. By the way, I'm not going to extrude it. I'm going to move it. Simply enable this mode tool and go to the front mode. Front mode minus Y is the front mode. I praise this minus Y. Simple move it here. And I need this round. Let me draw it by the notation. I need this roundness, while having the front mode, I draw, draw it. For it sled this upper face and you will get an option here. This is the spin therein any sort cat. I think there is shortcut, but I'm not going to use it. Simply enable this spin tool which directon we are going to rotate, I need to rotate in minus Y dixon huge Y direxon and here it's sewing the controllers here. Here you can rotate it right clctor release. By mistakenly, I pressed left button. Control G two and I want to control this one from here. It is simply control with the cursor, three D cursor. You can change the position of the cursor by pressing shipped button, shipped button along with the right button of your mouse. Shipped button along with the right button of your mouse. This is the spin shipped and along with the button to change the position. I want to place it here maybe. Here or something like here. Yes. Because it will create a circle here you can see. Select this plus something like this. Yes, my friend. This is a little bit triky but I'm explaining you in deep. What you need to do change this position anywhere. If I move it here and extrude it, then it will reflect from here. If I move it here, then it will reflect from here. You need to change it. Now previously revash this video again from the previous 1 minute, I think. That's perfect. Now I need this roundness dual again. What I will do simply go to this select box and I want to select this area. Press L to select this one and press D ship D to duplicate and move it here. And again, rotate it little bit press G to rotate it. Yes. Now, let me show you it's looking like Wow, means I need to select this face and press to scale it down. Yes, that's perfect. This is simple, you can say, now what I'm going to do, I'm going to this edge mode, sled this simple edge, let me zoom. Sled this simple edge, press two times to select the whole loop and press Control B to bow a little bit and decrease the numbers. By two, decrease the numbers by two only. This is the two left button to finalize. Then I'm going to select the phase mode select this whole loop. Press here mouse and select the whole loop and press LTE and then select along with normals. Something like this. This is a little bit designing here. You can see this is the desint. Save it. That's perfect. Even you can make this area a little bit thicker. Select this one, press to scale it. No, that's perfect. My friend, we created this study lamp. I'm going to rename it this is the lamp. Not the Lampo. Now we need to create alarm clock and this is the very EG option. For it, you need to change this cursor to this world origin. This is the three D cursor, my friend. This is the three D cursor and this area, this one is the world origin. This is the world origin. We need to change this three cursor to the world origin. Press shipped and a shift along with a button here shipped and you will get so many options. The cursor to the world origin is the best option. The cursory is the world origin. That's perfect. Save your project and limit in the next 11. 3D Modeling of Clock: So in this video, I'm going to create this alarm glock. For it, what should I add? Here, you can see the alarm clock. What should I add? Let me show you the options. There are lots of options, which message perfect to create this alarm clock and I'm going to show you this is this linda. I'm going to add a linda and we need to rotate it because here this pace is showing here. I'm going to have the front mode firstly. This is the front mode minus Y. I need to rotate in the Y axis. I'm going to hear in the object mode. So you can rotation 90. You can press simply at 90 or you can press ry90 90. Both are same. Scale it in the X axis, S and X to scale it in the X axis. The thickness of the alarm clock is perfect here. The thickness is 2.02. Five, one, five. You can simply enter this amount the data to get the same result. Now this time I'm entering to the edit mode, this time I'm going to create the x for the x, you need to go to phase mode, select this phase down phase, and collect this phase not this face. This phase, one, two, three, four, and this phase. You need to leave four faces and then select the fifth one. Leave the four faces between and select the 21. Again, I'm going to extrude it. You can simply press E or extrude it. E or extrude it and S to scale. Now here you can see this is not flat. This is not flat. So how can we make it flat? If I scale it in the G JD is, you can press S Jad. You can move it. Now it's looking like a flat. A Jad and press zero. No, it's flat. S and JD and zero. That's opposite icon. Now, I'm going to create the inner face. Slide this phase. Now, this is the best time to teach you the insert phases. We learned extrude bewel, loop cut, knife, spin, but we didn't learn the insert. If I press E, then it will extrude it outside. If I press I, then select this space. I I press I, then it will insert downward, something like this, simply press I to insert and E to extrude If I press E, then extrude it little bit here. Something like this. Now, what I need to create here, this time you can create this one as well. Here this is I think the stopper. For it, let me choose or add any selected things or best suitable things. I think the UV pare and you can add the cone. I'm going to add the UV spare, add a U spare, press to scale it down and move it upside. Move it here and scale it. I'm going to enter into the front mode, but the front mode here in this direction. We need to enter into the which mode is place your he and press this one minus X in my case because this is the front mode for this here minus X. In my case, in your case, it may be different. Press R to rotate this one, press G to move it here and I'm going to enable the Xm mode because we need to delete the bottom of things. Enable this XR mode, now you can see the faces. I'm going to select this one but here you can see, I'm not able to select only the UVs spare, how can we do it? It's a little bit tricky. I'm not going to delete these things, I think, because this is a little bit complex, let me, both are selected. Perfect. Minus X to enter, press L to select this one and press C to D and place it here. Again, press R to rotate it. G to move it here. Press L and G. Diselect everything. Press L and press G here. Now, it's looking like a Dimon. Yes. Now this time, I'm going to create this upper one. I'm going to add a simple slender. Add a simple slender, press to scale it and move it upside, press to scale it, to scale it more. Move it here. I'm going to extrude the upper face, select the upper face, and just move it a little bit. And then press E to extrude to scale, E to extrude, again, E to extrude and to scale. Simply something like this. Now go to this object mode and save it. What? This is the alarm clock clock. That's perfect. We have created each and everything, I think we need to rotate in the front mode. This is the minus front, rotate R Jaxs. This is the -92 naught, this is the -90. That's perfect. H this alarm clock or clock, hide this one as well, not pull hide, press this one or press T to hide and anhid. Now in the next videos, we are going to start with the materials and the texturing and these are a little bit complex for the newers or beg iners. That's why I want to teach you at the last of the sections. This is the material and texturing. Then I will add materials or the textures for the eight models. Then we will start creating the park scene. I'll meet in the next video, my 12. Basics of Materials: So now this time is to learn about the materials and the texturing. This video is all about the basics of material and the texturing because we have modeled all the required like bed, books, chair, and till table. In this video, we need to learn the materials and texturing. I'm seeing materials and texturing. What are the difference between the materials and the texturing? Both are two different things materials and texturing. Materials simply add colors and change the materials like the cotton materials, like the plastic material, like the glass material. These are things are the materials, change the roughness. These are the materials. But the texture texturing, like the wooden texture, like the marble texture, like the concrete texture. These are the textures. Okay. Both are different. These are simply colors, including the roughness and you can say the plastic glass, these things. Texturing means simply add an image, add an image. Add an image of the wood of the concrete, something like this. So firstly, I'm going to add a cube here. I'm going to add a simple cube to explain everything. I'm in the solid mode. Here the solid mode, this is the solid mode, this is the material mode, and this is the final random mode. To see its material, you need to go to this material mode. I'm going to this material mode. After clicking to this material, you can see this cube is now white in color. In each direction and each faces are white. Okay, these are a little bit darker because of the sido and you can say this is completely white. In Blender, everything is white, so you need to give color. So it's white, how can you give the color? Firstly select this cube and here expand this menu. This is the properties menu, just expand it and here you can see this is the property menu at the bottom side you will get this material properties. You can see. Let me down. And you can see this is the material properties. From here, you can get the materials. Select your cube, go to this material properties and here you will get this new icon. New icon means here you can see if I over here, it's showing add a new material. I want to add a new material, so I'm going to praise here new and you can see the new material has been successfully added. Now it's only the material, not the texturing. Texturing means adding the wood materials or wood texture, marble texturing. These are simply materials. Don't be confused. And here it's showing the base color. Base color is white. By default, base color is white, you can change the color. I'm going to create here, click here and you can change any color this line. Here in the Blender, Blender five something changed. You can simply rotate the wheel to change it. You will get this hue button, even you can change it, but you need to give some value. Firstly, increase the saturation. Now you can rotate the wheel from the hue. I'm going to give any color, something like this lo this low something like this. If you want to decrease here the darkness, then you will get this button here, simply drag it and here you can see this value is changing. You can change the darkness from this value as well. Now, I want to make it something like this. Okay now you learned how to add materials in a cube or in any type of object. If you add any type of mess, you can give material similar to it. Now I'm going to show you how can you adjust these settings? Select your cube. Because if you dis select your cube, sometimes it will disappear. Select your cube and here you can pin it. If you don't want to disappear, then you can pin it. I will show you the same material again and again. But I don't want to pin it because it will create a tissue. Slide your cube and here it's doing the metallic. Metallic means simply if you make it here right side, it will change itself like a metal. Here you can see it's looking like a metal, iron metal or maybe steel metal. It's looking like a metal. I'm going to paste maybe 0.6 is perfect. Now it's roughness value. If you make it zero, then it will be very smoothly where you can see it's very reflective surface because the roughness is pretty low. If you make it roughness one, then you can say the very rough object, there is no sign. I'm going to make it 0.2. Okay. Just you can enter the value as well. Press one time and 0.2. Yes. Now here's the IR value. IR means the internal reflection. It's the reflexion value. If you make it one, then it's less reflective. If you increase the value, it will very reflective. Here you can see, it's very reflective. This is the reflective value and the Alpha is the transparency. If you make it maybe half, then it's transparent from the inside. Here you can see it transparency value. I'm going to revise you again. Base color, what is the base cross? Simply, you can change the color from the base color. Metallic, you can make it metallic and the roughness, you can increase or decrease the roughness value. IR means the reflection value, you can increase or decrease the reflection value. Alpha means the transparency, you can increase or decrease the transparency value. Now here the normalcy is not necessary for this time, so I'm not going to explain it. Now here, you need to learn the emisson you will get this emison expanded, and here it's showing the strength value. If you increase the emission, means it will be luminous. Means it will something act like a light. If I increase it, it will act like a light light source. You can change the color, but I want to place the same color simply press your mouse once drag it and drop it here. Okay. Now, it's looking very similar. But due to the emission, it's producing these lights, and that's why it's looking like something white. So I'm going to make it the value before zero. So move your mouse here and press backspace button. And here, press backspace button to releg it. Here, nothing to show you. This is the material. Now I'm going to delete this material because we have changed so many settings. Even you can see the preview here. It's showing the preview in the cube. It's showing the final ender preview. It will show you the final Render preview. I don't need this preview. I'm going to delete this material. You can press this minus button and this material will be deleted here. This material is deleted. Now I'm going to create a new material because I want to teach you something new. Select this cube, and I'm going to create a new material and new material. This material has been successfully assigned to it. Okay? This is the material 02 because previously it was the material one, it was the material one. That's why it's renamed it material 002. Now here the same settings are displaying. But these times if you change the base color, if you change the base color, it's changing from each faces. It changes each pass, but I want to change one by one. I want to put the red color on the top, black color on the side, and the green color on this side, something like this. How can you add so many materials on a single mess? This is a single mess cube is a single mess the it's not splitted on so many pass. It is a single joint mess. How can you add so many materials on a single mess? This is a little bit tricky, you need to learn it, select your cube, and for this, how can you select these faces? You need to go to the edit mode to select these faces. I don't know this panel. You need to go to this edit mode to select the faces. I'm going to this edit mode, select this cube and go to this edit mode to select the faces. Which phase do you want to select? I want to keep the black color on the top, so I'm going to select this top color. I'm in the phase select mode. That's why I'm able to select this top side. I'm going to this lagged box and go to the paselexonTp pace here you need to create a new material lot for this phase. In the edit mode, you can create so many materials in a single maze and you can assign them but in the object mode, there is no any option of assigning. You need to go to this edit mode, select the upper phase and create a new material and then assign this. Then again, create a new material. Now, you can keep the name here black top. This is the black top and give the color of the black, simply drag it. This is black color. Similarly, you can select this pace and create a new material and again assign it, again, create new material, and this is the red which side I don't know the side, so I'm not going to give the side. This time, I'm going to make it red. Similarly, you can select this one, create a new material, assign it, and again, create a new materials here, and this time, I'm going to make it the green color and I'm going to make it the green color. Similarly, you can make for the all pass. But here I want to explain you these things. That's why I added this video. This is the basics of material in a single material in the single mess, this is the cube, this is the single cube, and you can add so many materials in a single cube after adding this lot. This is the slot. This is the lot. This is this lot, and this is the material. You can add so many slot in a single mess. Now that's perfect for this video, I think rewash this video because this is the learning page and you should learn these things again because this is a little bit confusing for the beginners because you are the object mode and there is no new button of assign. But when you enter into the dit mode while selecting this cube, there is a button of assign, creating a new slot, new material and assign it. That's perfect. I'm going to show you how can you deassign it. Here is a button of assign, how can you dessign it? So if you want to change the color here, this is the black color and if you select anything, it will show you the slots. This is the black color, but I want to assign it to the green color. Simply select this green color and assign it. It will be assigned in the green and de assigned from the black top. I'm going to undo it. So you can do something like this. If you want to know where the blacktop select the blacktop, and you will get this buttons like this, it will show you this is the selected pace. I'm going to this object model and this is the basics of material. Now you can increase the metallic, decrease the roughness. You can change the setting now well. That's perfect. Now I'll meet in the next. 13. Basics of Texturing: Now in this video, I'm going to explain you the basics of texturing. In the previous video, we learned the basic of material, but in this video, I'm going to show you the basics of texturing. I'm going to delete this cube because I don't need this and I'm going to again add a new cube, the new cube has been added. This time, I want to add the wooden texture. Because if you give the wood color, then it will simply the brown color. But I want to give the texture. For it, you need to download an image of the wood. I'm going to this browser and search for the wood texture. Search here wood or wooden texture. It's showing me the wooden texture because I already search it. Search the wooden texture and you will get so many images here and you can use any of these images because all of these are similar. There is no any option of copyright claims. But here is the option of polyhn. This is the website from this website, you can download the so many texture freely. This is the polyhven another website this is a pre peak. You can download some images free and some are the paid. Here another website is text.com. You can download the texture from this website as well. There are lots of websites, some are paid, some are free, you can use it. But this time, I'm going to this image simple image. Which image I place on the cube. I'm going to place this image, and this is from the Peri peak. Here I'm going to press this varied button to it. And it's showing me so many images at a time. Some are the paid and some are free. You can see this is the King button. Here it's showing me the king. That's why it's paid. This is the paid, this is premium, that's why it's paid. I'm going to download this one. You can download this image from the resource section of this video. You can press here this dot and here I'm going to download it large, not the original large. If you press the download button, it will downloaded from the G file, so I don't want to download from the G file. I already downloaded. That's why it's swing with one here. I'm going to minimize it and select this cube, select this cube, and here this time for the material, you can adjust the material from this panel. But for the image texture, for the texturing, you need to go to this another panel. You can do the same thing here, but it's a little bit complicated. You need to go to another panel. This is called the shading panel here, okay. This is the shading panel here. It's not visable. If it is not vis in PC, then you simply scroll your middle mouse here and you can scroll it. I'm going to this sading panel. No, it's showing me another panel. This panel is only the texturing or the material purpose. It will be used only for the texturing and the material purpose. Here I'm going to show you the material. Both are same, exactly both are same. Here if you praise the new, it will create new material. If you praise new, it will create a new material. I'm going to create a new here both side created a new material, okay. This is a little bit complex, please watch this video very carefully and patentily I will teach you each and everything. Now, it has created a material. This principle BSDF, the settings are exactly same that we watched. Both are exactly same. What is this and what is this? This is the node, NOD, this is node. Let me show this is node, you can see, this is the node. And here, this is left node, this is the final output node. How it works, it works from the left to right. It works from the left to right. It takes input from the lab again, passes to this one. This input will be passed on here, then here and the last there will be a final output. It works from the left to right. This is the final and this is the material principle BSDF. Now, I'm going to show you how can you add an image. From this base color, from this base colo you can simply change the color of it. Simply change the color of it. But I don't want to change the color. I want to add an image. How can you do it? Simply prey Shift A here, Shift A and search here. Search here, or even you can go to the ad texture and you will get image texture. Okay. Image texture, simply add it. Even you can press A and search image texture image texture or the third option, first option is simply add, go to this texture and search the image texture. Second option, press sit A, search here. And third option, if it is working in your PC, I don't know, press F three. F three, it will simply open the search box. F three, you can use it anywhere. You can use it anywhere. I'm going to press here and image search here and add it now, where do you need to plug this image texture. Here it's showing me the ocular here is the ocular. Simply place this wire to this socket. No, it's turned into the black black means it's showing me that there is no any image loaded on this node. You need to open an image on this node. Simply press this open button and load the downloaded image. It's on the downloaded folder and I have this image. I'm going to open it. Now here successfully, we have loaded this image on this cube. This is the basic of texturing. Now, if you want to add another image on this side on this side, so you need to create a new slot. This is sewing with a slot. You can create from here as well, and you can create from here under the material section. You can create a new slot here, new slot, but you need to go to this edit mode. And select any phase from this phase select mode and select this nicleit creator slot, assign it and create a new material. Now both are same. Again, add image texture here, a search image texture. Again, put this color into the base color, open this one and add image. I'm going to add this image. Okay. An image, it's died, but the size is pretty high. In this video, I'm not going to explain you how can you adjust this sige. I will explain you in another videos maybe. This is simply about how can you add the textures. Both are same, but little bit complex, I'm going to this layout more. The little bit complex is that these lots, how can you make this lots? How can you assign the faces on these lots? This is a little bit triky. So that's perfect. Please practice this one maybe two times, three times, four times because this is a little bit complex, creating a slot assigning it in the edit mode. You need to keep in mind that you can assign it only having in the edit mode. That's perfect for the texturing. Now I'll meet in the next video and from the next video, we will start texturing our models. That's perfect. 14. Adding Texture on Chair and Table: So in this video, I'm going to add the texture on the table. For this, I'm going to delete this cube because I don't need. Here on the left side on the outliner, you need to expand this asset and enable the chair. It's hidden. That's why I hide it. Now, select your chair and simply we add an image texture of the wood. We are not going to do anything because we have downloaded this wooden texture, you can download it from the resource section, okay. Of this video asull or download it from the Internet. I'm going to add this one. Select your hair and you can do it from here asual but I'm going to this Sadara. Good Sadara, create a new material after selecting this hair, and here we need to add an image texture. Shift A search image texture. And open the image of this one and simply open it and match this color to the base color. It's successfully added. You don't need to do anything, but is the problem. I think in this video, we need to solve it. The problem is this is stretching and why it's stretching. My friend, it's stretching because we have extruded it. This is not the normal piece. We have extruded it while we were developing this tea. Simply we selected it press E to extrude, that's why it's stretched. How can you solve it? So you need to after adding materials or texture, you need to go to this UV editing panel here. This time, it's showing me the UV editing panels. Even you can solve here edge well, I'm going to edit mode to solve it. Select this chair, go to edit mode while having the ding Adell. Go to edit mode, press A to select all the faces. I'm in the phase mode. That's why I'm saying all the faces and you can press or here, you need to go to UV editing. The st cut is But Blender often changes this one, often changes this one. Previously it was simply unwrapped, but here this time Blender is sewing unwrap angle based. Both of the settings are completely same, but the name may be changed. This time, I'm going to unwrap angle based. It's unwrapped, but you can see the stretching is not perfect. So press A this time I'm going to choose this smart UV project and unwrap it. Now it's smartly and wrapped it perfectly. But in this video, I'm not going to deep. What is the unwrapping? Simply, you can understand that if you're in a gift box, you unwrap it with the plastic. That's why it's an image and unwrapping wrapping, we are wrapping this chair with this image. That's why you need to unwrap it. You need to unwrap it and it will smartly unwrap it. Simply you can understand something like this. I'm going to layout and we have added the texture to this tier. If you want to make it a little bit shiny, then you need to reduce the roughness, the roughness. But this time you can't change the base color because we have added the base color with the image texture. You can change the image texture from here as well, but I'm not going to do it. Simply decrease the roughness, maybe here and it's looking something like this, very reflective surface. Maybe make it 0.2, that's perfect. Okay. Now here, the surface is very sharp from the end. You can add the subdivision surface modifier to make the smooth. I'm going to this object mode. Select the modifier here, go to this modifier panel, add modifiers, even you can search, you can generate you will get the subdivision surface modifier. Here from the logo, you can see it will make the square to the circle means simply it's the best solution for the very sharp surface. Applied now it has changed the surface completely. Here you can see. You can increase or decrease it and here you can see it's looking something like this. You don't need to increase it very high because it's taking the GP or CPU memory, so I don't need this one, okay? For this this year and you need to go to this edit mode to retain the shape. The edit mode, it's showing with the shape here, but it is now changed because of this modifier. Press A to select all the faces. I'm in the face select mode. Press N to open this, go to this item panel here on the top side, and here you will get this mean increase, press shift and simply drag it on the right side. And I think it's perfect. Here, it's 0.5 is perfect. Now, press to hide this one and go to this object mode again. Now it's a little bit perfect. We made it. That's good. Now I'm going to do the same thing on the table as well. Here the table, I'm going to sled this table and move it on this X axis after enabling this move tool. And if you want to copy the same material on the table, how can you copy the same material? There are two options. Firstly, link the material, link the material, the sort cut ing, control, plus L. Control plus is the L, and another option is going to the material section and I'm going to show you. Firstly, let me delete it. Yes. Going to the material sector section after selecting this table, go to this material section, and here you don't need to create a new material. Simply if you have created, then don't delete it. Simply press this one and you will get so many materials that we have created. Which material is applied on this chair, simply select this chair and rename this materials the chair material. Chair wood material that's renamed. Select your table, go to this here and search for the chair rod. This is the had the same material has been applied Okay. Same material has been applied on it. You don't need to go to reading Eater again and select this table and again, add the image texture. You don't need to do it because you have linked it. How do you know how many times it is linked? Here you can see it's sewing with a number. This wooden material, a wood material is linked with two objects. It's sewing the two. Okay if you change the value, it will affect both of these. It will affect both of these. If you do not want to affect both of these, then you need to press the two. Press these two to make it solo. It's now the changed. Now you can change it. Uh Okay. That's perfect. But here you can see this is the stretching issue. How can you solve it? Go to this edit mode, press A to select everything and UV and this time Asmat V project and unwrap it solved now, how can you solve this very sharp sharpness? Simply add modifier, add modifier, but I think you can't add modifier while having the edit mode. Maybe you can add, but you can't delete it, generate and subdivision surface applied, make it to now press N, I increase the mean increase. Maybe this time, it's perfect 0.6. Let me go to this object mode to see it. It's good looking perfect. Yes. Now, this time, I'm going to enable this bed and this table, move in the X, X G and X. And this time, I'm going to slide this bed and it's a single object. Which materials would I add on the bed? I don't know. I'm going to add the simple color, you can add the simple color or maybe the materials to it. I will do it in the next video because I need to think it. 15. Adding Texture on Bed and Book: So it's time to give the material to this bed or maybe texturing to this bed. Let's start and I'm going to dip down into this materialing that I have explained to you in the previous videos that we need to create the slots to add one or more material, more than one material in a single mess. This is a single mess. This is not a separated mess, so we need to create so many slots. So I'm going to start and this time, I'm not going to add any texture this time, I will add one texture to explain. But this time, I will add materials to it. Sled this bed and enter into the edit mode by pressing Tab. You can press Tab button, even you can go to this edit mode here. Okay. So this time, I'm going to do one thing. I'm going to create the material. So go to this material here, on the bottom side, you will get this material section and create a new material for the full bed. This is material for the full bed and I'm going to this is all material or complete material, all. I'm going to rename it all. I'm going to create another material slot this material slot create a new material and this material salt is for the side bed This is for the side and bed. We will select some faces and assign to it. Now, slat this pace, press shift to select more faces. Select this phase shift, sled this pace. Space, this space, ship this space. Again, this space and this space. I have selected this amount of faces. Now I'm going to assign these faces on the side bed. Assign this. Now this time it's assigned, so I'm going to change the color. Maybe I need some darker color, dark brown color, maybe okay. Here I'm going to make it a little dark, something like this. That's perfect. Now I'm going to create a new material slot. I get new material, and this time, I'm going to select this one, pre shift select this one, this one, this time, I will select the side sides pre shift and select this one, pre shift and select all of this. That's perfect. I have selected all of this. Now going into this one and assign it. This is the top side. Maybe you can say this is the top and bottom top side. I'm giving the name randomly. Now, this may be the random color you can give the random color. Okay. It's a little bit different from the bottom one. I'm going to select this one again and change the color maybe this one. That's perfect. Now I'm going to change the color for the top side, select the top side. This is the top. Select the top side and this time, I'm going to change the color. For it, I'm going to create a new slot, again, new slot and assign it. This is the top side. This is the top. That's perfect. Now I'm going to change the color of this top, maybe something like this and deep maybe deep. I'm going, this is the basic color. Even you can change the top color. It's not perfect, I think. Now that I think it's good. Now, that's perfect. Even you can add textures to it. This is the side bed, so you can give the texture instead of this material. I'm using the material, but you can give the texture to it, this side. How can you do it? At the side bed and you need to assign the same material of the ha, ha assign the same material, it's looking something like this. You can assign from here at that share this side. But it's stretched. What you can do I'm in the edit mode, suppress A to select everything this told this UV unwrap unwrap it a smart UV. A smart UV project and unwrap it. Now it's looking pretty perfect. Now it's looking like a bed. I'm going to the object mode and make it side because I'm going to give the materials. These things will not visible on the camera. This is the background models. I'm going to give the texturing to this book, select this book and you need to go to this view and here you will get the frame selected. The shortcut is numbed delete button. Numbered dot button, even you can say the dot button or the delete button in the numbered sexon numbered sexon beside the inter button, just press the dot button. Even you can use this one, it's focused. Okay. Now I'm going to give the material to it. It's not looking perfect here, go to the solid mode and check where the pages. This side is the pages. This is the top side and this is the bottom side. I will attach an image to it. So for it, I need to download an image, but I have already downloaded the image. So let me show you. I'm going to show you the downloaded image. I have downloaded image then the download folder. I have used this image in the previous projects. You can see our book will look something like this, something like this. Here is the image. Let me search for the image. This is the image. I'm going to use. You can use any image. You can use any image. That's perfect. For it, I'm going to download so how can you download. Here in the Internet, you can search book cover. And go to the CMS section here and you will get so many books cover. You can assign one, this one, this one. Any of this here I'm going to make the book cover of novel and you will get so many novels. I have downloaded from this image, I downloaded this image. Simply open any of this, select this one. Right click and you will get an option here, image, save image edge, and simply save it. This time, I'm not going to save it again because I have downloaded this image. I'm going to cut it and pitched it here because I will give you this image in the resource section of this video. Simply download it. Okay. Now open your book and go to select your book and go edit mode. This time, I'm in the edit mode, so select your book and go to this material and create a new material, new material. That's perfect. This is the base main material, so I'm not going to disturb this material. I'm going to create a new slot. New and this time, I want to assign this top side. Select the top side, then select the newly created material slot and assign it. This is the top side. Top side of the book. Now, what you need to do, you need to assign an image to it. You need to assign an image. For it, I'm going to the Cedar editor because I need these nodes and zoom this book by pressing numbed delete button. This time I need an image texture, press shot A and search for the image texture. And again, connect to it. That's why I have explained these things in the previous videos. Now, this time I'm going to open this image. Download it from the resource section with this video. But here you can see, my friend, this is a little bit not fair because our book image is not purplely attached. It's attached, but you can see the scaling is not perfect. What you can do, I'm going to sled the upper face UV and I'm going to smartly unwrap it and check whether it will sign or not. It's assigned but not perfect. What I will do, you go to UV and wrap angle waste, so you can see it's purply assigned. But in your case, if it is not assigned, what you can do, I'm going to UV Editing panel. This is a little bit tricky and this is a little bit advanced, so you need to see it carefully. So here I have attached this image to the penciple BHDF and then select the upper face and unwrap it by angle based by smart UV project, and you can unwrap it by the cue projection edge well and check whether it is sewing perfectly or not. In my case, it's not sewing perfectly. So what I will do here, let me check project from view edge well. I'm going to the Tv View mode by pressing this JD button here. Press the JD button, going in the tov view, this time, let the upper face go to UV and select project film view. It's not working, my friend. If it is not working in 99.9% times it will not work. Go to this UV Editing panel. What is UV Editing panel? I will explain to you. Go to the UV Editing panel and this time and this is the book, but this is showing me in the solid view. I need to go to this material mode here. So now it's sewing perfectly. Here in the left panel, it's the two D. Let me explain you these things. This is the two D, and this is our three D viewport. This viewport is three D. What you need to do we simply unwrapped. This is the unwrapping. This is the three D, unwrapping in the two D figure. Firstly, press this button. Because it is showing all the sides. Simply press this button here. It will only show the selected things. If you selet these things, it will show you these things as well. Slat the front face and this will show you this image. If this image is not visual here, then scroll your mouse on the top side here and go to this image. Here and select your image. This is the 11 dot JPG. Select this one and select this upper face, it's swing. What you need to do here again, scroll this and this is the vertex t mode, this is the a select mode, and this is the phase Lt mode. You need to select a vertex. Select this vertex, press G and match it. On the corner slide this one press G, match it on the corner, again, pre Z and match it on this corner and this time side corner and prey Z and match it. Simply, you can see I have covered the full image. That's why it's sewing me here. This is a little bit tricky. That's why you need to learn these things because this is the UV editing and you can join another course full complete course for the UV Editing I have launched. You can join that course as well. Now in the bottom side, I'm going to assign another image, go to the siding tab and this time go to this bottom side. Okay. But I need to go to this edit mode, select this phase, lower phase. This time, I'm going to create a new newslot and this is new, and this is for the bottom. And assign it. My friend, this is a little bit tricky, so please rewash this video if it a little bit disturbing for you. That's perfect. I'm going to assign this bottom with the image texture, so presi A, search for the image texture and match it with it, and I'm going to search for an image. So I'm going to assign this wooden texture on the bottom side that you have used. That's perfect. It's perfectly attached. But you can even unwrap it ra go to UV and wrap and unwrap angle based, so it unwrap. So our book is looking perfect. Even you can give color to the side as well. I'm going to give the brown color. For this, I'm going to select this one. Simply select something like this. All of these are selected check now I'm going to create a new slot, again, new and assign it. This is for the sides. Now here, I'm going to this surface and make it the brown color. Okay. Make it the brown or maybe black. Now it's looking like a book. Now, I'm going to the layout panel. It's not visual because I'm in the solid mode, go to this material mode. You have made a book, something like this. What you need to do if these things are not clear, then please first reverse this video. Revise this video. And secondly, again, revise this revise this video, again, revise this and make a new project from here, save this project firstly and create a new project and again, make one or two maybe three books and assign so many front images and the back images, then you will learn these things. This is the very easy things, but you need to practice. That's perfect. We made this book as well, so I'm going to the object more this time, slot this book and press to scale it little bit, and then I'm going to make this book here. In the next video, what I will do in the next audio, I will give the material texturing to these things, clock, lamp, pen, pencil. I'll meet in the next video, 16. Adding Texture on Clock, Lamp, Pen and Pencil: So this time, I'm going to give the material or texture to this clock that we model this clock. Firstly, what I will do, let me go to the solid mode, yes. And firstly here from the side, it will look perfect. I will attach an image of the clock. I'm not going to make a real clock, attach an image here, this side and we will add the materials to the side panel. That's perfect. I'm not going to do so many things here. What I will do, select this clock and enter into the edit more. And create a new material firstly, go to this material slot, create a new material. This is the main material. Again, create a new slot and this is the clock image. Now I need to download an image of this clock. Search here. Clock and simply you can assign any type of image here. This time, I'm going to attach maybe this image. Not the fully, only the clock. I'm going to slide this one and only we will use this image image inside one. Right clicks, image edge, and this time, I'm going to download. It is the JPG file. Make sure that it is the JPE or PNG file, save it. Now this time, I'm going to move it on this folder. Okay. This folder and arm crop you can download this from the resource section of this video. Now this time I'm going to open the Blender and this time, I'm going to select this phase and this time we will assign this phase on this clock image, assign it that's assigned perfectly. Now go to this siding tab and assign here it is showing me clock image. I'm going to add here image texture. I'm repeating this process. That's perfect. Good is here, open your image and assign it. It's assigned, but it's not visible. Why? I think the image is not supporting what's the problem here? Why? This one is not visible. I think let me open it again. It's not supporting my friend. You can click this folder and then rename it. This is the clock. It's gone. It's gone, my friend. I think I need to download and another image. Let me check here. It's corrupted file. I'm going to download another image. This time, I'm going to use this one, right click Save Image edge. It's the WEBP file, so I'm not going to use. This time, I'm going to slate this one and this time I'm going to save Image edge. It's the JPG file that's perfect, I think. Download it. This time, I will copy it from the download folder simply copy it and paste it here and this time rename it. Clock. Now I'm going to huge, click this folder and this time I'm going to open it. Yes, it's assigned. You need to simply unwrap it. I'm going to UV unwrap and this time a smart UV project and unwrap it. It's unwrapped perfectly, but you need to make it little Zoom. You need to go to the UV Editing panel, and this time, I mean isme you can see this is the metal primde and it's off. Check whether it's off, it should be disable. Press A to select the full ring and press to scale it. Press G to move it. And this timela you make it on the front side. Again, make it precisely press and G, and I think it's attached. Yes, it's looking perfect. Now What I will do, I'm going to this layout mode again and again going to this edit mode and material mode. That's perfect. Now I'm going to create another materials for the side ones. Go is create a new material new and this is for the side. Okay. Is 001 because we have created materials for the side age well previously. How can you slat this whole ring? How can you slat this whole ring at a time. My friend, how can you do it? Simply, you need to go to this phase mode or maybe edge mode, anything, and you need to click on this line. This edge, you need to click on this edge because I want to select this ring. Simply select this phase and press two times on this edge. Now, press two times means the double times, okay. Button two times, then you can sled the whole ring. It's selected. Now this time I'm going to side. Even you can slate this one as well. Press shift and on this edge, press two times. But make sure that you have pressed the shift. Go to side, assign it. Now I'm going to change the color of it. Maybe a little dark blue. Yes. It's looking great. Now I'm going to select this ring press shipped without ship and two times on this ring this edge, create a new material, new assign it, and then change the color of it, maybe the Alvis color. Now it's looking perfect. Even you can change the color of it as well, but here is the trick. How can you select this one? How can you select this one at a time? You can press L. You can press L to select the link portion because it's the link portion. Press L, now you can select press L, but make sure that you hover your mouse on the top side. If you hover a moss here and press L, then it will select this one. Select this one, create a new slot, new assign it, and this time, I'm going to make it maybe the blue, dark blue color. Now it's looking like a simple clock. That's perfect. But here, the main person is this clock is not start. I think the battery is low, that's why it's not running. We made this lock. Now this time, I'm going to sled this lock and move it here. The main purpose to make this clock is to explain you the image texture, how can we ate the image texture? Okay. Now this time going to enable this lamp. Look the size of this lamp. Sled the lamp, press to scale it down. This time we will learn the emission node. That's why I have added this lamp emission node. Sled the lamp, go to this edit mode and create a new main material. Again, create a new slot. This time, firstly, I'm going to give the material to this phase. It will emit the light. S this one, the created material, assign it. After assigning, go down and here you will get the emission. Simply increase the emission. It will emit the light. You can change the emission color. Let me make it a little bit yellowish color. Make it 25, 30 maybe is perfect. Now I see meeting the light here you can see, now I'm going to slat the bottom, press L to slat the bottom and again, create a new material slot for the bottom, assign it and change the color of it. Okay. Now this time, I'm going to slate this ring, press L to sled this ring, create this one new material, and assign it and change the color of it, make it little down. The last thing, I'm going to set this one over your Massia, press L to sled this one. I think it's selected the whole. Let me press G. Yes, it selected the whole. I need to dissect the inner person. How can you do it? Press control and simply drag it. It will dissect the inner portion, create a new material, new, assign it and this time, I'm going to change it to maybe green, make it so this is a simple. Even you can change the green color. I'm not liking it. This one looks perfect. I'm going to this object mode and move this one in the side. Now, I'm going to enable this pen look the size of this pen. Press to make it small or a scale. Simply you can give the color to this pain as well. So I'm going to create a new material and I'm going to give the simple color. That's perfect. Even you can make the gap darker. I'm going to create a new slout new, but you can't assign it, so you need to go to this edit mode, and this time, press L to select this linked person and assign it and this time you need to change the color. Any color edge you need. This is the pain, and I'm going to do the same thing on the pencil as well. Save project now this time, I'm going to enable this pencil. Look the size of the pencil this one press S to scale it down. I know this is video a little bit faster because I have explained all the things previously. That's why. I'm going to select this pencil. This pencil is important because we will pick this pencil and draw something on the paper. That's why this pencil is important, my friend. Create new material. At this time, I'm going to give the brown color. Simple brown color, I will not do anything. Simply slide this one radical sad smooth to make it the smooth. Even you can give another color to this tip, but I'm not going to do it. That's perfect. We made our assets. I think if you are following my away and if you properly watched all the videos till here, then you also made these models. That's perfect, my friend. We have all assets, let me count how many assets we have. You can see this is swing one, two, three, four, five, six, seven, eight. We have total number of eight models. Now, firstly, we will unhide our room and then we will arrange these things on the room in the next video. Save your project and I'll meet you in the next video. 17. Arranging Models in the Room: So in this video, we are going to arrange our three D models in the room that we have created earlier. I'm going to select this room and press CIT and press this button to unhide it. Even you can press D and H to hide all the hidden things. But I don't need this camera this time, press H to select this camera. After selecting this slide, press H to hide it. Here, look the size of the room and the size of the three D models. It's not matching, what do you need to do? I'm going to scale it down all the models. Firstly, I will place this table, select this table. And this time in which axis I'm working, minus Y is in my front axis. You can check minus Y, press this minus Y. This is showing me the front orthographic. I will place the table. I will place the table, something like this, something like this on this side. Okay, so you need to firstly check whether you are working in the minus Y direction. Select this one and slat this table, simply move it here after enabling this mob tool and press to scale it down. Again move it here and press to scale it down and simply I'm going to enter into the room. Jomi if you are not able to Zoom it, then you can press number delete button. Even and you can go to view and here frame selected. Now Zumd now you need to move it upward. Move it upward, something like this, press to scale down, move it here. I'm in the minus my front direction. Simply enable this rotation tool and rotate this 90 degrees maybe again move this. Again, I'm going to just place it on the on this. I'm going to move it downward. Move it here on this v. Perfect. I'm explaining these things, my friend. First, let me select this all side and press H to hide it. I'm explaining these things because I want to clear all your concepts because you have learned the model modeling and you have learned so many things. That's why this is the basic fundamental. That's why you should learn these things. Select your chair and this time we're going to move here, move on this YXs I'm in the minus YX. Press, move it upward. Now rotate Okay, something like this, 90 degrees maybe. Yes. Again, I'm going to hide the upside agile press edge to hide it. And this time, select your chair, move it here. Move it here. I think it's perfect. The size is perfect. Press e to make it a small. Move it down a little bit. Yes, I think it's perfect. If you do not work then then we will again adjust it. Now, select your table lamp, move it in the X axis. Lo the size, press edge to scale it. Move it upward, and I'm going to place it on the table, something like this. And you can go to the top mode. Press here, JD to go to the top mode and just move it here. If it is not visible, then you need to hide the top side and move it down. I think we should scale it. I think this one or maybe this is perfect. Now, you need to rotate it, okay? Now, that's good. Now, this time, I'm going to slide this clock and I'm going to show you the sort cut. How can you do it? Okay? Select your clock, make sure that you have selected, and this is the cursor. Sled this cursor and enable this surface projection, and this time, okay simply move your cursor here on this side. And select your clock, okay? Now, press zipped and a shipped and a and this time selection to cursor. That's our clock is here, press to scale it down, press to scale it down and simply adjust it. Rotate it. I'm going to enable this transform tool, make it on the wall. Simply place it here because I don't want to sew this in the camera. Now it's done for the booklet book. Again, our cursor is on the table. That's why I'm not going to do the same thing. Set your book and press Shift and S, and again, selexon cursor. Now I'm going to press to scale it down and I think it's perfect to rotate it. Rotate it more and place it anywhere. You can duplicate the book and change the front image. How can you do it? Let me saw you. Simply duplicate it sort cut shipped plus D for the duplicate. Shipped plus D for the duplicate. What you need to do simply select this one and press shipped D and move it in the X axis or maybe Y axis. Ship D and press Y to duplicate it. Or move it in the access. Now, how can you change this image? Simply go to this reading type after selecting the newly created book. Let me go Zoom it by pressing numb delete button and simply slide the stop and change the image. Change the image, then it will simply app it's applying on the both. What you can do make it solo. If you slide this one and here on the material side, it's swing two, here it's also showing two. How can I do it? Firstly press Control undo, then do it. Make it two, now you can change it okay. It's changed here you can see. You can use any image. I'm not going to download a new image from here, simply make it solo, then you can use it. Now, this time, what should I praise? I'm going to place this bed. I'm going to move my cursor, the shortcut of the moving the cursor, press shift and right click of your mouse. Pre shift and right click of your mouse. Even you can use this shortcut. Now, select your both bed and press shift and selection to cursor what I did. Pressed and selection to cursor. Now, do it. Press to make it a small, move it on the top side, and this time, I'm going to move it here. This time, I'm going to move it on the wall. That's perfect. Now this is the pain. I'm going to move it on the table. Press shipped and right click of your mouse. Even you can use this sort cut as well. Select your pain and presided selexen to cursor and press to scale it down. And I think move it upward. Press to scale it down because it's pins so the heights would not be very high. This time I'm I'm not able to jom it properly. What you can do, press Numped delete button on numpDt button. I'm going to rotate it. Again, enable the transform tool to move it on the desk. Place it anywhere. Now I'm going to slide the pencil here, presi s and simply slxent cursor and scale it down and again rotate it and this time again, rotate it more and move it on the top side. Again, move it anywhere. That's perfect. We have arranged the whole thing. Here you can see, we have arranged total number of one, two, three, four, five, six, seven, and we have what we have left. We are in the table, pencil, pen, lamp, clock, chair, book, both books and beds. That's perfect. We have arranged these things. Now look at the room, it's very clean, you need to add some models on the wall and on this wall. We will do these things in the next video. Watch and download this Amaging addon on. Firstly, it may collapse it. Watch the next audio and download this maging addon on. This is the Blender kit. From here, you can download so many free models. Watch the next video and download it, then I will download some models and place it here after the next video. I'll meet you in the next audio 18. Installation of BlenderKit Addon: So it's time to download the imaging addon on, okay? And this is the imaging order and from this addon on, you can import any type of assets like the car, bike, glasses, and any type of assets like chair table, environment, trees, and you can download the materials as well. So this is very important addon and you must have to install this addon in your Blender. And this is 50% free addon on, you don't need to pay this addon on. Okay? So for it, you need to open any browser, and this time, I'm going to using the Chrome browser, okay, and search here Blender kit. Okay? The name is Blender. And if you are already installed it, then you can skip this video and go to this next video. Okay. Now here, this is the Blender kit. This is official website, simply enter into this website, and the process is pretty simple to install the add on, open this website. So now you need to press here all, and it's the cookies. And here in the top side, you will get this download Blender kit, simply press this download BlenderKit, and it's showing me the Blender version. Okay, this BlenderKit version, simply press this, okay, download. And here it's showing you how can you install it? Here you go to this latest version, download the BlenderKit, and dragon simply drop it in the Blender. Okay, simply simple like this. That's perfect it's downloaded. Now I'm going to open the Blender, and I'm going to show you the long process to install it. You need to go to the edit preferences. Then you need to go to this addon on here, this addon and this time you need to go to the install from disk and you need to locate your disco. So this time, here is the Blender kit. So you need to press simply install from disk and it will be installed in your Blender. That's perfect. It's simple. And here you can see it's enabled on the top. By the way, if it is not enabled, to go to the preferences again and go to the addon and search for the Blender. Okay. Blender, and you will get this Blender ket on simply bid If it is disabled, simply enable it after disabling this one and simply enable this one. You will get this side down. Okay, that's perfect. Now we have installed this addon on. And if you search here maybe table. Okay, let me search. And table and hide this. And you will get so many tables. And here, this is the log button means it's paid, and here it is not locked, means it's free. Okay, you can use the free virgins, and it's copyright free, and you can use it anywhere. You will not get any copyright after using these free models. And even you will get this filter, you can enable this free first, and you will get only the free tables these times. Okay? Now I'm going to show you how many free models are inside this Blender kit. Okay, so you will get maybe let me go to this homepage of this Blender kit, and it will show you how much models are free. So here you will get 59,350 free assets. So you can enjoy these sets, and if you need full plan, then you can go with you can go and purchase it. But I don't recommend you to purchase this Blender kit at this time because you are learning phase, so you only need the free plan. Free plan is enough. That's perfect. So enjoy this 60,000 models. And by the way, if I like this table, then if I press this one, it will simply be imported in my scene. Here you can see it's unpacking file, and it will be here, let me delete this cube select this cube and hide it. Now, you can see. And it's pperly arranged. You can use it. Go to this metal premode and this time it let me hide this. And here, it's compiling. That's why it's taking time, okay? And after it, you will get this table. So that's perfect. Now, you can use this table because this is coffee at free in your animation. And even you can move it and rotate it, scale it, it's completely free. So enjoy this imaging class, and I'll meet in the next video, my friend. 19. Importing 3D Models in the Room: So I hope that you have installed this mazing add on. This is the blender kit. You have installed this add on, and another one is Skee five press to open this side menu and you will get this sketch five. But this time Sketch five is not getting login. I don't know why because of the Epic Games, you can't login in the epic games. Means this sketch five. And if you able to log in this one, then it's okay. And if you are not login here, if you are not able to log in here and if it is saying the password is wrong or email is wrong, then you don't need to log in this case fib add on this time. Because we will directly import our three t models. But this time you can install this imaging, this is the blender kit and lots of assets are free. Let me show you how many assets are free. Here, I'm going to this blender kit. Okay. And here you will get this blender kit, and you can download the blender kit from here and drag it and drop it on the blender as well. But here, let me show you here free plans, you will get 57,300 total free assets, and these assets are increasing day by day. That's perfect. Here this time. In this video, I'm going to import some models and place it on the walls and maybe on the tables. Okay. So let's start. We will decorate our room. So for it, I'm going to create a new collection this side, new folder maybe because I want to place it in range order. Select this main seal collection, main scene collection and right click and you will get this new collection created. This is the new collection and I'm going to make it the room Decor. This is the room decor. I'm searching here from decor. It will show you the room decorative items here, you can see, these are the room decorative items. But this time it is showing with the lock lock lock, some are freeze, these are freeze and some are paid. I want to only see the free model here go to this filter and search here free first. Okay, you will get only the free models here. You can see these are the free and these are free, these are free. This hair is free. I'm going to download some models. Make sure that your three cursor is on the right place because it will imported only on the three Dcursor. My three cursor here, I'm going to import some books. This book maybe simply press it and it will be downloaded here. What you need to do Firstly, first thing is First thing you need to select this folder or this collection. Second thing is your cursor should be on the right position and the third thing is you only need to click here. You only need to click here and it will be imported on the three D cursor on the folder that you have selected. This is the order. Now I'm going to move here. How can you move it? Simply? If it is not extended form, simply extend this room decor. Again extend this. You will get this shape this is the triangular shape or maybe you can say it is looking something like Y. This is looking like Y. Simply select it because it is parented with an empty. This is the sign of this empty. Now I'm going to move it simply move it and place it anywhere. That's perfect. This time, I'm going to again slight this room decor and again, add some books here. I'm going to add this book and it's downloaded again this stacked set of books and again move it here. And move it in the Y axis. That's looking perfect. I'm going to search for the more models. Firstly, slide this room decor and I'm going to search for the models. You can even place this one, maybe this clock, maybe this book as well. But this time I'm going to place this one. It's very big in size. What you need to do slide this room decor atendingmn and press to scale it down. Again to scale it down and again move it in the Y axis. Move it in this Y axis. And I think he should be lean on the wall. I'm going to back and lean on the wall. Yes, it's looking perfect. Let me tilt it. That's good. I'm going to search. I can slide this room decor. I'm going to search for the models. Here it is showing me the graphics tablet, but I'm not going to import it. There are lots of things you can import, but this time I'm going to import the only good things. Here is the ghost actual. There are lots of model age I have shown you there are at least 57,000 free models. I want to change my three D cursor select this three cursor and I want to place here because I want to place this flower pot or maybe decorative ate. I'm going to click here. It will be downloaded here. It's perfectly downloaded, and it's not on the okay. You need to select this one and move it downward. Make sure that you're saving your project otherwise, you will lost your project and move it here. Again, rotate it, I think you rotate it. That's perfect. Again, press Controls to save your project, and this time, I'm going to here here and you will get so many things to decorate your walls maybe here you can see this is the fire place room. There are lots of things. Explore these things. I think you should create a new project from here, but save your project and again explore these things. This is the now this time, I have installed this add on for the photo frames. I want to place the photoframs on the wall of his mom. I'm going to search for a photo frame and make sure that you are on the first tray or slot. This is for the models, this is for the materials, this is for the scenes, this is for the lights, this is for the brushes, this is for the nodes. There are lots of things. Now we have the frames and you can place any type of frames. Even you can place these frames as well. But this time, which frames would I place? So I'm going to place this one, but make sure that your cursor is on the wall. Control jet to undo and change your cursor. The shortcut is shift and right click of your mouse shift and right click of your mouse. It's stuck or stick on the val. Again press this eye button to an hide and select your room decor and again add this one. It's added but here you can see the rotation. Go here and select the photoframe set again this time, I'm going to rotate it. Okay. And we need to rotate it in the directs and actual. Even you can rotate it in very precise manner. What you need to do select your photo frames and go to these object properties, and you will get the rotation. It's the -90, 180.2, a little bit different. You have prese -90, prese minus 180, slightly change, press here 90. No it's perfect. What you need to do enable this move tool and move it in the xs, it stick on the wall as well. Now it's looking crazy. We are decorating our rooms. Now this time we are going to decorate this side Spress and right bottom of your mouse, your cursor will stick here. If it is not sticking here, then you need to go through this cursor and simply place it here. In it is not sticking, select your room decor, expand it, and this time going to import this photo. Maybe this photo. There are lots of photos you can use. Okay and even you can place this one, this one, this one. This time, I'm going to place this one room decor, this time, I'm going to slot this one and rotate this. You can even rotate here from here. Go to this object properties and this is the rotation in the X, let me rotate. Here, you should press 90 and this time, I think it's perfect. Yes, you can see the writing. It's perfect drawing. You don't need to rotate it. Let me check whether it is on the wall or not. It's perfectly on the wall. That's great. Now, you can play so many things like this, but this time, I'm going to place a carpet. Search here carpet. But make sure that you have selected your desired folder. Otherwise, it will be moved on any of these. I'm going to place a simple carpet. You can even see who has created this. This man. Thanks, this man. But this time, which carpet suit I use, I'm going to use this one. Yeah. Or maybe I'm going to use this one. But here, see that your cursor is not in the right position. What you need to do, move your cursor here and this time, I'm not going to import it again. I'm going to select this one and press Shift Ci and ST time choose axon to cursor. It will be moved on the cursor here. I'm going to move it upward. Yes, it's here. This time, I'm going to press S to scale it and move it here. That's perfect, I think. Now this time you can import so many things. I'm going to delete it and you can see it will show you so many free models, you can even place the mirror and lots of things you can use on the wall on the ground. You can place this, but this is not the room. You can place this crocoda as well. You can arrange your room better, but don't place so many models in a room because it will make your file very heavy to render. Okay. Last time, I'm going to input a page for the drawing. My friend, I'm going to move my cursor here. Shift and right click will also work. Now, this time, I'm going to search for the page page. Simple page and you will get the page, maybe let me check. Will I get any page or I need to make it by myself. Okay? I'm searching for the page, but I didn't get it. I'm going to search for the pages and it is not sewing with the pages. I'm searching for the A four. Let me search what it will sew this time it's sewing with perfect. Not the page, you need to search for the paper. I think search for the paper and you will get the paper. This paper and maybe let me search so I want to use the last paper, so I'm going to search for A for paper. A for paper. This time, I'm going to use this paper because this is perfect, I think. Slight your room decor and place it here on the top of this table. Now slide this one and I think we should rotate this one. Yes, it's looking perfect, but I think we need to stick table. Now you can select one by one. I'm selecting the empty, but even you can select the pages as well. This page the pages 1 by one. What you need to do, I'm going to unparent it. How can you do it? Simply select the empty. Even you can press after selecting the empty right bottom of your mouse and select hierarchy. Select hierarchy bottom, select hierarchy. It will select all the separated parts. Then press L P L t P, the sort cut, and P. And you can killer and keep transform. It will kill the parenting. Simply you can see it kill the parent and empty is not operative. Press X to delete. Now you can separate the pages 1 by one, something like this and place R and G to rotate in the Gxs simply place it here. Even you can move it with this blue icon. Sled blue icon move it here, sled this blue icon, move it here, and I think sled this one, move it here. Maybe move it here. We will again arrange it and select it and move it here. Now I'm going to rotate this one, something like this. You can arrange something like this, but I think we will do it after the sketching. We will do it after the sketching. Press Control and go to undo it. Okay, but we will not undo it more to return back to the empty. I don't need this empty again. Here, move it here, and this time, what I need to do, that's perfect. Everything is perfect. In this next video, we will give material or text into the walls or the floor. I'll meet in the next video, my friend. 20. Applying Materials on the Walls: In this video, I'll apply the material on the wall, not create the material by very scratch. Firstly, let me collapse it. This time, I'm going to select my first floor. Select your floor. This is the floor you can see, press to move and radically to clear the moment. This time, I'm going to this material. This is the material, second one. Here you can go here in the material section, this material is empty. What you need to do search for the marble texture or maybe the material, the floor. I'm searching for the floor or even you can search for the Marvel as well and it will show you the floors. You can apply any of these in the floor. Maybe. If you want to apply this one, first thing is you need to select your desired plane. I have selected the plane and simply you need to just click on this one and what you like, click on this one and it will apply. Simply you don't need to do anything. I'm going to apply this one and it will take some time to download and it will simply apply it. It's applied but not visual because it's compiling it will take some time to compile as well because this is the cedar, Blender needs time to compile it. Now it's compiled perfectly here, you can see it's looking perfect. I think I don't need to unwrap it. Let me show you you can see. In the object properties, the scale is not uniform, even if it unwrapped it perfectly, and we didn't unwrap it in the dit mold. That's perfect. Looking perfect in the floor, even you can apply the marble texture. This tiling, maybe let me search for the marble. Okay. And you can apply any of this apply this one. If you want to replace this one, then simply set this one and replace this one by click this marble, maybe this one and it will simply replace the previous one and apply the new ones. But I don't need to apply this one, so I will undo it after the compiling. It is looking crazy as well, but I think the previous one is looking perfect for me. Now, this time, I'm going to give the material to this al this frontal. I'm in the minus Y axis and search for the concrete. Okay. So here, I'm going to press the concrete model. You will get so many concrete model and you can apply any of these, which is suitable for your vals. If you want to apply this one, simply click this one and it will simply apply on the. It's looking crazy here. You can see. It's looking crazy, my friend and even you can apply on this side as well. But you need to select this one and choose another, maybe you can apply this one as well. Let me check whether it's looking perfect or not. It's looking perfect, my friend. This time, I'm going to apply on this side as well. Slide this one, I'm going to apply the same ones because both are suit same. Now, this time, I'm going to press and H to hide all the valves or even you can hide it from here. You will get this room folder or collection, simply an hide these things and you will get this one as well. I'm going to apply this to this one. On the top, you can apply any of this because it's not visible on the camera. Now let me enter into the room and our room is looking and it's looking pretty perfect. Okay here you can see this is the bed. This is our setup. I think this is good setup for the boys or for the mans because this is enough for us. Even we need some electronic equipment like our gaming PC or the dual setup monitor and the RGB keyboard, and we are ready to spend our whole life here. That's perfect because we are technology lover. That's why we love these things. Even I'm going to give you homework create a new project, my friend, create a new project and then build your room. You Dad room in the Blender. Even you can go to this model and search for the PC CPU and you can build your Dad model here. You will get this CPU. This is very old CPU. And you will get you can see this PC input this on your table. You can import the monitor agile you can see and check the graphic card as well. Is the graphic card perfect or not? You can use this gaming desktop agile. Do do something crazy, you will get the monitor as well. Even you can use the very high priced GPU all in the Blender because these things are virtual. My friend, this homework is for you decorate your room with the gaming PCs setup. That's perfect, my friend. Even you can place some photos of his mom on this photo section, but I think it's perfect because it's already here. There are some photos of the human, not the cartoons. What I will do, firstly, I will create my character. I will create the character. Then I will replace it anyway. We can replace it before rendering till the last moment. Let's suppose that you have animated it fully. Then what you can do, you can replace all of these things, all of these things, all of these things are replaceable at last moment until the last moment, my friend. That's perfect. We gave the texture or color. What you need to do save your project and again hide this one, again, hide this one of the top side because we will animate our character. So even if your system is lagging, then what you need to do go to solid mode. Now it's free and you can click on this icon and you will get this texture icon. Simply press this texture icon and you will get the rough texture of all your three D models, all your characters, and it's looking perfect. In this next video, what I will do, I will add lightings. So 21. Adding Lights and HDRIs: So my friend in this video, I'll work on the lights because here, I'm going to this metal period and here you can see that our scene is very bright light. But here you can see this light is not our light. This light is by the Blender. Blender gives this light to use and this will not visible on the end, my friend. Even you can go to this icon after going to this material period, go to this icon and you need to enable this light and SN world because this scene world is not for us. This is only to just see. You hear in the background, reach the black. Even you can expand this one and this blindness decrease this blindness, and this is not visible this time, I think you need to go to this compositing sexton, then it will visible, okay. So how can you see it? You need to go to this compositing section. Even you can change the HDRI, let me go to this compositing or sting time. Let me go to the sting time. Now in the environment, go to the hair and degree the blur. Now, you can see complete this is the complete environment. And our room is floating on the air, our room is floating on the air and the light is impacting according to this environment. The light is impacting according to this environment. There is a place of light source there. That's why here it's emitting the light. Now, here is the light source. Here is the light source. That's why light is coming from in this direction. But we can't render this one, you need to add your lights. How can you add your lights, my friend? Firstly, click this icon and enable yours in light and yours involved. Enable both of these by your and go through this con layout and enable here as well. Here you can see after enabling, you can see that there is no any light in R scene, my friend. There is no any light this study lamp is not working properly because I didn't add analyze to it. What I will do, firstly, I'm going to add light on this study, my friend. What I need to do simply move my cursor here, this cursor. Even you can use this one, the shortcut or simple shift and we button of your mouse. This time, I'm going to explain it some lights so you need to see it. This time I'm going to select this scene collection right click and create a new collection and this time this is for the lights. Okay, rename it by pressing two times or by pressing F two. Now this time, I'm going to add lights and you will get the four lights. Fifth one is not visible in your PC because this is the addon on and I'll explain you maybe. The first light is point light. Simply it will give you light at one place, something like the LED bulbs. This is the sunlight, the real sunlight. If I add the sunlight, it will purplely cast the side of and everything, but it will not visible inside the room because we modeled four walls and we covered full room, there is no any window, no any ventilator. Now, this is the spotlight. In podium, you see that main character is getting lights. This is the spotlight and this is the area. It is rectangular or square in shape and it cast lights in all directions. I'm going to use the point light here. I have added the point light and here you can see it's added and it's very big in size, I think where the point light, it's added on the cursor. Even you can enable this move tool and you can move it here. See the point light. See the shape of this point light, it's looking very small, but it's casting light. Okay. I'm going to place it here because I want to cast this light from here. Now, this time, go to slide this point light and go to this here at the bottom, you will get the settings and it's emitting the ten watt. I'm going to decrease the warts, simply dry it and decrease the at even you can decrease the radius igual, you can increase the radius, but you can't decrease it. Increase the radius a little bit. I think we should increase the power agile. A little bit increase more power. Now, it's looking perfect. Here you can see the reflexion. Because this table is very reflective. My friend, I think we made it reflective. That's why it's reflecting. Even you can decrease the reflection of this table as well. Select your table and go to the material properties here and in the roughness, you can increase the roughness asu roughness, go on. But I think I need some roughness, maybe something like this. This is realistic. Now we set our first light. This is the point light and you can change your light after placing it. Let me show you select your light again, point light, go to the light properties, even you can change it to the sun to the spotlight, looking something like this. This is the area light, something looking like this. But this point light is perfect for me this time. This time, I'm going to import some more lights, but let me search on the Blender kit for the lights. Save your project. I'm continuously saving my project, my friend. Expand this Blender kit and go to the three models and search for the lights. Enable it and I need some lights. I can simply jump to the animation section, but I think you should develop your fundamental my friends because fundamental is very important and you should develop these things because if I skip these ones, then you will face problem in the future. Yes, it's arrived. Even you can place this light this light in the room as well. But I think a simple lights. This is a square a spotlight. But I think I need the light which covers the full room. You can place any of this. Simply let me choose any of this because I want to explain you. Now I'm going to sled this ceiling light this ceiling light or maybe a square a spotlight. This is a spotlight. Maybe you can apply this spotlight as well. I'm going to slide this one and it will be imported on the three de cursor and it's casting light on this side, what I'm moving. Firstly, slide the square spotlight and I can move it. I think we need to rotate it. Let me check the direction firstly. Yes. It's on this direction. I think rotate in the Y axis. Enable this one and rotate it in the Y axis 90 degree or 180 degree. Okay. No, it's looking something like this. If you want to make something very dark scene, then you can use this light. Use this light and place it on the ceiling. Fall ceiling, place it on here, maybe xis and it will look something like this and it's very sharp on the edges. You can even increase or decrease the sharpness, but you need to sled lights. Sled your light, this light. This is here on this dish this Blender kit. Here you can see this line this line is the light, select here from the bottom not here, otherwise you will select the empty. Sled this light. Anyway even if you want to slide the light from here, simply expand this one and you will get a spotlight one, a spotlight two. Sled any of this spotlight and you will get this spotlight and you will get a soft fallback. You can crease or decrease something like this. You can make it a smooth, something like this and even you can change the power of it. Okay. But I think that by default is perfect for me and even you can increase or decrease the exposure, my friend. I look something like this. But I don't need this one because I'm going to use the HDRI and what is the HDRI let me so you? Even you can explore these things in the YouTube as well. But I think if you practice these things, you will get this. Now I'm going to explain you what was this Let dis both of these. What is this environment each called HDRI. This called HDRI, you can say HDRIs. This is the H direction where Egypt, this is the Earth. This is the red Earth and you can import your HDRI from any website and place it here and it will look something like this in the environment and it will cast light. But I think in our room, it will not work because our room is fully covered from the odd directions. All the direction it's covered here from the walls. The first option is make your as transparent. Full not transparent, maybe translucent, maybe 50% or 30% visibility or even you can create some windows here, but I'm not going to do it. Let me I add my HDRI. God world properties and from here, you can add HDRI to this color. Let me enable this color without the HDRI. If I enable this one, it will look something like this let me enable that. While asual it will look perfect. You can see. Without the HDRI, it will not cast any sido. This is a side effect if you increase this one. But instead of this, I want to use my HDRI, I want to use my HDRI, my friend. I'm going to backspace. Your mouse here on the top side and press backspace. It's in the previous ones. I'm going to make it by default. I think it was there. Now, this time, I'm going to import HDRI, there are a lot of website to import, even you can import it from the blend racket. Expand this one and you will get this sexton HDRI at the fourth number and you will get so many HDRIs here, you can use any of these, but this time, I'm going to use maybe simple HDRI, you can use this one. If you use this one, it will make your skin blues and it is asking me full HD, HD or four K, 20, two k perfect. Let me import this one and you can see it's reacting on this room. You can import this one agile. It's looking something like this. But I don't like this HDRIs. Blender kits, HDRIs are wasted. Hide this HDRI, and I'm going to remove this one. You can press this blue yellow button here on the HDRI section. This time, remove it. Just my friend, remove it and make sure that you are in the material mode and you have enabled this both setting, both setting. Then my friend save your project because our project is very important, go to this browser and search for the polyhaven polyhaven.com. You will get this polyhaven.com simply go inter into this website and you will get so many things, HDRIs, textures, models, but this time I need textures. Sorry, HDRIs. And this time you can use any of these HDRIs. You will get these four balls to play. But these balls are not to play, my friend. Yes, What is these balls? Here it's showing in the transparent, it will look something like this, in the white, it will look something like this. In the mirror or or maybe in the metal, it will look something like this. My most favorite HDRIs is Sunny Rose Garden. Even you can search here in the search box, Sunny Roge Sunny oge and you will get this Sunny oge. Where is my HDRI I lost my This one is the Sunny Road garden, you can use this one because this is perfect here. You can see it's perfectly reacting with transparent with the white and with the metals and with the plastic. If you are using very high spec species, then use the four k or eight K. But if you are using the mid range species, use two and if you are using very low range species, use the one K version. If you increase these things and it will I'm not impact your scene very largely, but it's good. I'm going to download two k, and I have downloaded it already. That's why it will making the pile two. That's perfect. Now I'm going to firstly move with this one into the folder so that I can give you and I want to place it here. Now, I will use this HDRI. How can you do it? Copy your path and this time, open the Blender again. Okay. This time, go to this HDRI world properties and on the color purple was this one. This is a little bit complex, not that tough. Under the color, you will get this low can click here and you will get environment texture. This environment texture. At the environment texture, it's looking pink. It's looking perfect for the girls. No, my friend, this pink means this texture or HDRI is missing. Something is missing. That's why it's showing you the pink. Here this time it's open, and I'm going to open this HDRI. You will get this a DRE on the resource section of this video as well, my friend. Now check the room is perfect, I think. This room is perfect, perfectly light up. But if you want to give you the proper lighting and best lighting, what you need to do, you will get the strength, you can decrease or increase the strength. I think it's perfect. Now I'm going to show you how it will look. Here you can see the HDRIs. Okay this is the flower garden HDRI. I think you should explore these things. Use another HDRI, again, if you want to use another HR, what you need to do, simply select this folder icon and load your another HDRI. You can even use this image as well. Use any of this. This is a 360 image. No other than this. Now, I think it's perfect little bit, you need to add some contrast according to your preference. But for me, it's good. And you can even use HDRI from the Blender kit as well. Now this time I'm going to enable my camera. Where is my camera? Here's my camera and it's disabled. I'm going to delete this light because I don't need this press X to delete it. Now select a camera, enable this one and I want to see where my camera save your project and to enter into the camera mode, you need to press zero in the numpad button. In the numpad press zero, you will enter into the camera mode. I'm going to press zero. Even you can press this button at well. My camera is showing this one. But I want to locate my camera here. Okay. Inter the camera mode by pressing this button, exit from this button ajual. I want to locate my camera, something like this. This one, this should be the frame. What should I do? The simple shortcut in the Windows is Control plus Alt plus zero. Control Alt, zero. In the Windows, you can press command instead of control option instead of this lt and 00 in the numbered button, my friend. I'm going to press Control Alt and zero. My camera is here, you can see it sing with a camera and exit from the camera mode, you can see my camera has been moved here the camera slat this camera. Okay, this wall is disturbing me. I'll hide it. So here you can see this camera. I'm going to hide this wall and this upside wall as well. You can see. If I hide the upper wall, it is just acting the light, see the reflection of the lights. You can create some windows here, a window here. Creating window is not so much difficult, but I'm not going to do it, my friend. Oh. Because I'm going to do it. How can you do it? Select your this val? Because I want to place my windows here, you can place anywhere. The process will be exactly the same. The first thing is select your assets because I want to place it under the assets folder. This one, assets and here search for the window and search window. I'm going to show you the very easy method to do it. That's why it's searching, I think the Blender Blender kit problem because my Internet speed is more than 300 MBPS, even it's lagging here, you can see. I think we should place it on the assets or the room decor folder. I'm going to place it on the room decor folder. Select your room decor and you can place any type of window, but I'm going to search for the good window. Can place this one as well, and you can place this modern window as well. It depends on you, my friend, the process will be completely same. This time, I'm going to use this window because I don't want to sew the things. I'm going to use this one. You can see the name of this window. You will get the name. You can simply search here, here, you will get the same window. This time I'm going to simply move my cursor here. This one, sit right bottom of your mouse and simply press this one. It will be imported here, but we need to adjust it. Sled the room decor and you will get this window, and I'm going to I'm not able to zoom it here. You can see what you need to do. Firstly, hide this one. I'm not able to zoom it, my friend. Firstly, go to this view and you will get this frame selected. The shortcut is num pad, delete button or you can say the dot button. And I think this numpad is very important in the Blender, my friend. Use the external keyboard. Here, I'm going to press this numpad. Now I'm able to zoom it. I'm going to rotate it. Maybe in which direction it 90 degree. I'll adjust it I'll adjust it in the setting my friend. Enable this one and move it here, and I think this side is perfect. Yes. I'm going to adjust it, expand this one, go to this object copert after selecting this empty and this is the 90 degree. This is the zero degree, this is a -90 degree, it's perfectly straight. I'm going to move it here. I'm going to this camera is disturbing me so hide it. Now I'm going to sled this empty. Move it here. I want to place the window here, simply move it here. I think I'm placing it in the right direction or not little bit confusing. I'm going to place it on the valve because I'm going to crop this valve. Simply place it something like this and save your project. Place it something like this, where do you want to place it and select the val where you have placed your windows. Select this val and just simply enter into the edit mode. Simply enter into the edit mode and just go here. Where all your GGmos are straight, something like this, and you need to use the knife tool here the knife tool. You will get the press K to enable the knife tool. This is the knife tool, the shortcut is K simply press K, but please follow the process. I have selected the val where this window is placed and after selecting the val, I'm in the edit mode. After Edit mode, I'm going to press K for the knife. Press K, you will get this knife and simply mark inside the window, something like this, something like this because I want to crop this section. And then press Inter, my friend Inter it will crop this area. Now go to this phaset mode, select this pace, only this pace, not this phase, not this phase, only this phase, and press X until this phase. Now, that's perfect. We have placed our window and you can see, it's showing me this area as well. That's perfect. Now I'm going to again, but you can see this is not casting the lights, but it's looking good. It's looking good. Now let me see whether this will be vis on I think it's good. I'm not going to do anything. If you needed, then I'll do it later. What I will need simply go to the object mode, light the windows and we can go to this material mode and we can simply adjust the transparency, maybe have the transparent node each added here. So we need to adjust the factors. Maybe I will do it later, not this time. Simply I have explained to you how can you add your Windows? In the next video, I'll model or maybe import the parks park Because after any meeting here, we need to send our character to the park for the interaction of these three or maybe two child, he's maybe new friend. I'll meet in the next video, my friend. 22. Adding Park Scene: So welcome to the new sexan my friend. And in this sexan, I'm going to explain to you how can you import your park scene. So my friend, I'm not going to create my scene from very basics of cries VC I explained you these things, and there are two options for you. The first option is create your park scene create your park scene from scratch, by adding 30 models, by adding lights. By modeling your three D models. The second option is simply import simply import the full model from any websites. Import the full models or the scene from the website and which website first website is sketch five Sketch five. Second website is five.com. Third website is Cgrader Cg trader. This website are providing the free scenes. When you can download from the Blender Kitle I'm going to explain all these four websites and where will I get the parking. Make sure that I have opened this project because I want to share these things. This room, means this blend file name is room dot blend and where I saved it, let me show you I have saved it here. Room Blend means this room file. And I'm going to create a new blend file for the park as well. You need to save these two files in a single folder, my friend and save all your assets in a single folder in the arrange manner. Because if you delete any of these sets, then it will so pink in your Blender. Pink for the girls in the Blender. So it's very frustrating annoying. That's why I have created a new folder and I have placed all my recording assets, images, blend file, everything in a single folder because I don't want to delete this folder. Create a new folder and move but this time you don't need to move it. If you are moving this into a folder now, so what you need to do, let me show you first go file, go to this cleanup and purge unused data. Means it will delete the things that we didn't use it. Simply delete then go file external data and this pack resources. It will pack all your resources in a blend file. Now you can move this blend file. Previously, is 27 B now this time it's 52 B. Means it's packed all these resources, all these resources. These images, this IC datas. Now you can move this one anywhere. Now you can move these assets in a single folder. Now this time, I'm going to create a new file here. New blend files create file new and gender. No, it's ten, it's created. Save this one, press Controls to save and save in the same folder. Now this is the park scene. Park scene I'm saving the park scene and save this blend file. Now you have two blend file, first one for the room and we will start the animation from this room. Then after the animation, manual animation, we will jump into the park scene and we will do the AI animation. Okay, AI animation to this park scene. That's why both of these blend file is very important to place in a single folder. That's perfect. Now we have created this one. Now I'm going to delete this cube and delete this light and hide this camera and save your project controls and hide this one. I'm going to show you how can you import the three D model? How can you import the three D model or three D scenes, not the three D model because you know how to import the three D models. Expand this Blender kit and go to the third one. Puns first one, you will get three D models, second one, you will get the material. You will get the so many materials and at the third, you will get the scene. I'm searching for the park scene. Here you will get the very high realistic, very heavy project. That's why I don't use this BlenderKit for the scene and I'm getting this one, these things. Even you can use this one, but this is locked, so I can't use it. There are lots of scenes, it's displaying me. This is the park you can use this one as well. This is Park, let me enable the filter. I will get the so many free models, enable the filter as the free first and you can see this is the park scene and this is sing with a parking lot as well. You will get so many things as well. This is also the nature valley because it will take so much time to create my friend, that's why I'll import this one from any website. I need a simple park scene where the voice will start conversation. So we don't have lots of options here. This is the first option, right click and see the size of my friend, it's the 507 to two B, and I think it's very heavy. It's very heavy. It be under the hundred MB, 200 MB. But if you are using very high spec special then you can use this PACsll my friend. Firstly, let me I have saved this project. Now I'm going to input it. Sled this scene collection, right click and new collection, and this is for the scene. Okay. Now, that's perfect. My friend save your project again, Controls, then press this one and it's asking me switch to the scene after download Append. Append means it's the blend file and it will simply copy all the models and these things lights in the M scene, my blend file. So I'm going to press okay and let me check the size. You're checking the size. It's downloading very fast. Even my Internet speed is 3/second, and I think it will give you minimum of 20 MB 30 MB. But you can see the speed means the file is more than I'm going to show you. If it is showing 572 MB, it doesn't mean that it's actual 572 MB. After downloading, it will compress the file. It may be around 200 MB or 300 MB. Let me check after downloading my friend. Let me cross this. I think my Blender got sucked. That's why I'll use another pas in my friend because I like this one, that's why I need to check whether it's looking perfect or not. It's important. That's why it's hanged Let me cross this one. My Pakage fully imported and let me check my if it is perfect, then I'll use this one. It's not laggy. It's perfect, my friend. It's perfect. It's looking pretty perfect. Now, had the blend. Okay, let me show you the name of this park. Even you can search the same one, you will get this park. The name of this page here simply you can enter this name here in the scene section at the third, you will get the same park and simply create a new folder and simply import this one. Lots of things has been imported here. You can see my scene is full stack here lots of trees and let me press zero and it's showing me the camera as well. I'm going to add these things because all of these are separated. Let me hide all of these things. Yes. I hide these ones. Now I'm going to switch back into the material Pimode and see whether it's looking perfect for the animation or not or not because if I will use the very high scene, then it will not perfect for the animation because animation will be very high. That's why we need a simple scene, you can see it's not acting. If I press the metal mode, it's taking time to load. I'll not use maybe this one. It's taking time. If you're using the low spec spec, it will not run it will not run in your PC. That's why I'm going to search in the sketch five. It will provide with low polymodel low poly scenes because this scene is very high. You can see it's taking time. What I will do, let me check pH'm liking this one. And it's stuck. I'm going to exit from the camera view mode by pressing this button. Now I'll look at this park. It's perfect, but it's perfect for the men who have a good PC. What I will do simply, I'm going to close the Blender and open this file again or even you can open Okay, go to this open recent and open in the same file here. I'm working on those parks in open the same file and this time, don't select it. Don't save it. This is the file. Now I have so new how can you download the scene from the Blender kit as well. But this is very heavy. You can use it in the next project if you're using a high spec spec. My friend, I'm going to open the browser and search for the five. Cfb.com, you will get this one, maybe let me. This is cfb.com, simply enter into it and fab.com, fab is purchased About this C five. Now I'm going to search for the park here. And you need to press this download able button to download it and you will get the scenes. But this time I'm going to use this scene. This is a very user friendly scene. Also the PC friendly scene, my friend. This one, you can even add so many models here. I'm going to click here, and this time you can download the same scene from the resource section of this video. You can download the same scene, and I think I have downloaded it. Last time I have downloaded it, you can see it's not visual here. I'm going to download it again. Go to the download three D model and my friend, one of my friend was living on the Singapore and he said, in your country, it's showing Download three D model. But in my country, this option is not available. If this option is not available, then you can download it from the resource section of this video in the UD. Simply press the download three d model and you will get the option and say, Okay, this time, I'm going to use the BX model, BX and even you can download it from the GLTF because I'm going to use it in the Blender, which model would I use? Let me choose a Bx model, and if it is not perfect, then I'll use the GLTF. Sometimes a BX under the BX some materials or textures are missing, so it's downloaded. Open it download folder open the download folder. In my case, right click and you need to extract it extract all in the Windows, extract. And it's perfectly extract my friend and you will get the textures. You will get the source and under the source, you will get again teller Park. What is this? Again, right click and extract allol cross this under the Tella Park and the Tella Park, you will get the models. Under the tea pack you will get the Bx model. This one, you need to simply drag it and drop it in the Blender. It's dropping or not. So it's not working, let me do it again, simply drag it and drop it in the Blender this time. Yes, it's a paired Import ABX. The full scene has been applied and it's very lightweight, it's like the butter. In your scene, it's like the butter, then you can it's rotated or not. Let me go into the material per the textures are missing my friend. Here I'm going to this again, open, open the same file layer and don't select. This time, I'm going to download it in the GLTF format because I need the textures. That's why I'm explaining these things, my friend. Go into this one download folder again, go into this download folder and you will get this newly downloaded. This is, I think, let me delete the previous one. This is the GLTF format, right click and this time again, extract all extract and this time, I'm going to enable under it, you will get this scene GLTF. You need to simply drag it and drop it on the Blender and input this one. Now it's taking time or otherwise, I didn't click it. It's important, my friend. Now, let me first check. Yes, everything is perfectly loaded. Yes, everything is loaded, my friend and it's very user friendly and PC friendly but because all of these things are images. Now, how can you import from here? File, Import, GLTF and going into the download folder and choose the recently downloaded, which one you need to search it firstly. Some check the name is the tailor park. First let me arrange it here and this time modified it, you will get the stellar park simply import it. This is the long process, but I want to follow the sort process. Now it's showing me the very relenshp line. How can I first let me uh remove this relationship lines. Press A to select everything and press L and P and kill here and Q transform. Yes, I will remove you can say the parenting and all of these are separated. Here you can see two K models inside it. That's perfect. Save your project now because we are going to work here. Our boys will play here. It will look something like this. Our boys will play here. And I'm going to improve these things. Now you can improve select this tree and using the blue ones, here you will get this blue. If you're not able to zoom, then press numbed led won, and I'm going to place it here. Even there are clothes. Okay. I'm going to place it here, press shift and select and move it here on the blue, move it here. And it's not looking perfect press X to delete it. Now I think I'm going to slide this one, this one, this one, and using these blue ones, I'm going to move it here, slide this one, move it here. Now, which placeh I choose for the play? This time, I'm going to choose this place, my friend. I'm going to select the clots. These clots are simply PNGs photos with no background. My friend, I'm going to select all of this by pressing and you can even move it or delete it. What should I do? I'm going to delete it, press X to delete it. I'm going to delete this one, press X to delete. El Exle. I need a simple scene which is perfect for everyone's PC. Now, this time, I'm going to copy this tree. This tree, press shift D dison this is the Y disonEnable the mob tool, and this is the Y disonhi D and then press Y. Again, I'm going to move it here and where should I place it here. Even then there is a window, I see. Who made this one? I love the cater, who made this one. Now, everything will look perfect. Now I'm going to add some benches here. I'm going to add some benches on this side. I'm going to create a new collection. Select the sin collection new sling collection and this is for the assets. This time, I'm going to move my cursor here by shift and right click of my mouse. Let me check its stick search for the bench and you will get the bench in the Blender kit, go these models then it will now and I'm going to enable the free first. This time, I'm going to search for the bench. The role of this bench is very important because our character will sit here, so I need a simple bench, my friend. I need this bench because there is no hand wrist. I'm going to press this one and it will be imported here. I'm going to adjust it here. This video is a little bit, you can say, the long. I'm going to place it here. Now I'm going to duplicate it. If you press ship D, it will only duplicate the empty. I'm going to undo it. How can you do it? Simply sled the bench folder here, right click and this time select objects, here, and press Ship D and this is the Xaxis or maybe the Y xs ship D to duplicate and press Y to duplicate in the YXs. And that's perfect. This time, I'm going to place it here, shipped D and X axis and rotate it in 180 degree, R jd 180 in the numbered. Even you can rotate it from this gizmo as well. Again shipped D Y, that's perfect. Now here, I'm going to add some playing assets here. Again, select your assets folder and for the Inter play and let me see what I will display here. It's not ground playground. I'm not deleting any portion of my video, I want to show you everything. That's why I don't want to delete anything, my friend. I'm going to place it here, but my three D cars are showed here. This time, I'm going to place it here. It's perfectly apared now I'm going to search more. You can place here, these things, let your asset folder move your cursor three D cursor here, and this time, I'm going to place it here. Yes. Now, select your assets again, but make sure that you are in this solid mode and enable the textures. Yes, because this is more PC friendly. Now this time, I'm going to enable maybe this one as well. So move my three D cursor here and enable this one and we will arrange it later. Now at the last, I'm going to place it here, select your asset folder, and move your cursor and place it here. Now let me check. Is there anything required more? There are more swings, but I'm not going to use it. I'm not getting anything more, my friend. So here, I'm going to search for the ground only. And let me check. I'm getting only ground. Let him search for the play only again. Let me search will I get anything useful or not. You need to invest some time for finding the props, if you spend some time for finding the props, it's good habit. If these props are not visible here and what you can do save your project firstly, go to this material mode and let me agest it firstly because you can't adjust it in the solid mode. Here you can see it's horing on the air. What's this? Let me slide this one. This is the old playground. Here simply move this here inside the that's perfect. Maybe move it upward a little bit. That's perfect. Now, let me slide this one. This is which one? I think this is the thing. I'm going to rotate this one. Maybe place it here. Now it's perfectly placed, so I'm not going to disturb it. Now, I'm going to search in the Ice five and I'll explain you how can you import model from theca five. Go to this Ice five again because previously I was using the addon on, but this time it is not supporting the addon This time you can import this one as well. Okay. But this time, I'm going to search for the If you search park here and it will show you some models here. You can import these models. You can import this fully parked model and place it in your scene. You can make your park according to your desire. So I'm searching for a simple statue, waterfall. I'm going to select here and search for the waterfall. But this time, I'm going to use you will get the waterfall inside the Blender tajual but this time I'm going to use the five. Because I want to show you how can you download? Search for the waterfall. Okay. I will show you the waterfall, but I need the thing which can I place on the this time you can place the waterfall, but this is very large in shape. I'm going to place the statue. Let me search ideal statue. You can place this one, but this will not sit in my scene. I'm searching for the best. There is venom ajual let me search the statue Even you can place this one. But I think I need a role model. You can place this one as well. We let me search an ideal statue, my friend. There are lots of statue. There are lots of options. That's why I'm confusing. If there are two or three options, then it will not confuse me. It's good, but here you can see it's spayed, item the dollar sign, and even you can enable the downloadable options, so it will filter the rest of the things. Now, invest some time to search. So I'm going to download this one. This is the Statue girl. You can download it from the resource son of this video as well, and look, it's looking perfect. I'm going to download three d model and this time, I'm going to download in the GLTF format. Simply download it and it's only two MB See the compression. It's only the two Mbits downloaded. Now I'm going to the download folder again and it's the statue girl right click and this time I'm going to extract it under the instruction, you will get the DTF simply drag it and this time slowly drop it on the Blender. We did it perfectly, but it's not sewing me. What I need to do, I'm going to do it again, simply drag it and drop it here. Even fitting note I'm going to copy the file here and this time file, import GLT NoFspyFleFle, import GLTF and this time page the file path and simply import it. I think it's imported, but it's not visible here. It's imported. What you need to do Diselect everything and select here is as fire model, right click, select hierarchy, enable the move tool, and move it here on the ground. You need to move it upward. Move it here. Look the size of this statue, my friend. The size of this statue is not perfect so press has to scale it. I want to scale it from the cursor. Firstly, make it on the ground, move it on the ground, touch it. Yes, it's touching. Now here, instead of this median point, change it to the three D cursor, changed, press, now scale it down. But we made a mistake. We didn't measure the height of this building because if we place the character, it will not react perfectly. Move it downward, still here. I think we should scale the character more. I'm going to again change it to the median point, again scale it and move it upward. We should I place this statue? Rotate it rotate it in the t axis. The GXS. This time, I'm going to move it here. Maybe here is the best position to move. This time, I'm going to place it here. This video is quite long, so I think you need to have patience to follow this video. Now, what you need to do, you can place some grasses here, grasses or maybe the statue. Let me search here. You know how to import the sketch model. Now you can input anything. Now search for the statue. Okay. We will get the statues from the Blender kit as well. These are the pre arranged statues and high quality statues. That's why I love the Blender kit. I'm going to search for the podiums. Search for the podium. Let me search here. I I get anything, I'm not getting anything. I'm going to search for the stage. I'm not going to anything, so I'm going to search for the circle. Let me search will I get anything where I can place my statue. If not, then I What I will do simply move my 30 cursor here and press Shift A and under here, I'm going to enable which one the slender, This time, I'm going to move the slender here, here, and press to scale and scale in the JDxis and JD and move it upward. Now, select your five right click, select hierarchy, and move it on the top side. Now, slight this slender and go to the Blender gate on the materials, and search for the rock. And you will get the rock mandria as well. I'm going to apply on this cube or cylinder. It's perfectly applied. You can see. It's looking perfect here. I think it's perfect. Now, you can add the subdivision surface modifier, but it will not perfect. What I will do, firstly, let me measure the height of this building, it should not greater than ten feet or in the meter. Let me calculate the ten feet in meter. Okay. I'll show you. Firstly, let me measure. I'm going to this measure tool and simply measure it. It's ten meter and the height is pretty high. I got this outward properties, not the outwod got the sin properties units instead of material, I'm going to change the imperil and it's very high, it's 30 1 ft and it's not greater than the ten feet. The ideal height is ten feet. What you need to do and the height of this statue height of this bench, let me calculate the height of this bench as well. Let me hide. It's 16 feet, very high. Our character will max of four feet. What I will do, I'll simply add a base reference character. This time, I'm going to hide this one. Select the main scene collection and search for the boy and the model. Go to this model and search for the Bi. And this time you will get the BY this boy. I'm going to import this Y and search the same name here, you will get the same model. Here, this time, I'm going to import this boy and it's imported here where the boy. I think it's the it's imported, but it's not visible here. I'm going to undo it again, set the scene collection or maybe I'm going to create a new collection, select the syn collection new collection and select this collection. Again, I'm going to import this boy. It's of the 342 MB, so I'm not going to do it. I'm going to do it. This one. It's imported. See the height of this boy, will I sit? Not this boy will sit. I think the height is pretty perfect, my friend. Why is this swing the 30 1 ft? The height is pretty perfect. Let me import another model. Another boy model. All of these are paid. I'm going to import. Let me press N and here you can select the rig. This is the rig. This is the rig and it's showing me the wrong height. Let me import. These things are not perfect, so I'm going to do it the old and traditional method. I'm going to delete this model. Maybe let it here. I'm going to move my three cursor here and the traditional method is, let me show you add a cube, simply add a cube. And move it on the ground and you can see it's swing two feet in the Ja axis. I'm going to make it the four feet because our character is of four feet. Now you can see the character is perfect for this banch as well. Make sure that cube and go to this object property, there is no any rotation. Here's the four feet and it's perfect size. In your case, if you enter the four feet and it's looking something like this uneven, then you need to scale the full scene. How can you do it? Simply I'll show you. The character is pretty perfect. The size of But in your case, the scene is very high, how can you do it? Press A, everything, A, and then press to scale it down. You can scale it down. That's perfect. But this time, I'm not going to do it because my character is perfect this time. Press to hide this one and this time I'm going to delete the whole collection right click and delete hierarchy. It's deleted. My friend, our next park scene is ready to animate. This time, this is the park scene. I'm going to show you on my folder, this is the park scene, it is a 54. What I will do, I'm going to this file cleanup person use data, delete. Again, file external data, pack resources. Now file has been packed. Save your file and here, let me show you again. Is a park scene, it's 54 B and it's 52 MB. We have modeled or designed everything. We have designed the park, we have designed our room. Now in the next section, we will start the character curation using the addon. Firstly, we will install the addon. Then we will learn the basic up character creation. Then we will create these three characters. First one is the main character that we will animate in the room and the park both and this second character and third character will only be animated in the park with this main character. That's perfect. And then we will start the animation. Okay. So firstly create this one, these characters and save in this file this folder. Save the characters in this folder. I'm going to right click and create a new folder for the characters. Characters. We will place all the characters inside this folder, my friend. By my friend, I'll meet in the next 23. Installing Addon for Characters: Hi. In this video, we are going to install a free and open source add on for creation of our character. And from this add on, we can create lots of character edge we want. So the name of the add on is make human. Okay, so this is the official website, ww.mahumancommunity.org. So I'm going to open it. After opening it is saying that Make Human download has moved to the new website. So we need to click the new reelig pages. Now this is the new website of this Make Human. Okay? This is the Trusted round and Trusted website. Although this is the free and open source like the blender. So the new website, Linkage Static dot mahumanommunity dot RG. Now after this, you need to open this MPFB. Now we need to click on this MPFB downloads. Okay. Now it is telling us to download the main primary add on. And I have given the download link of this add on along with its asset, or so many assets. You can download these three things from the resource panel of this video. Simply download it, no need to download it from the website. And if you want to download the latest version of this add on, then you can follow the process as I'm telling now. Okay, although you can use this asset or add on because I have used this in the course. Now, after going to this MPFB download page, you need to go to this primary mirror, miss the Link one, and the secondary mirror means the link number two. And in my country, secondary mirror is working well. And you need to check whether primary mirror or secondary mirror, which gives you better download speed. Sometimes secondary mirror will give you best download speed and sometime primary mirror will give you best downloadsput, and both consist of the same things. I'm going to use secondary mirror. Now I'm going to click on this release build directory. Now the latest version of this, okay, meta human is this PB 2.0 0.6 c dot p, and it was released on 2024. Now it is going to March 2025. Okay, I'm recording this video in March 2025. So if the latest version is released in maybe December 25 25 or 2026, so you can use the latest version. Now I'm going to click on this for downloading, but I have downloaded it, so I'm not going to download it. So this is the okay add on main add on. This is the add on, and this is the asset pack. So firstly, we will install this add on in the blender. Then after we will install this asset into this add on. So I'll show you all the process so you don't need to worry. So if you want to use the later version, so click on this and download it. After you return back to it, now in the same MPFB download page, you will get this asset pack on the top of this website, what should you download? Here, you will get asset pack. So simply click it Okay, now you need to go to the available asset packs on the asset pack. Now, you need to download this make human system asset. And I have downloaded it and I have given the link or the asset in the resource panels. You simply download it. Now I'm going to click this M Human system assets. Now here so many assays like here, eyes, here, here, here, and eyebrows and too many things. Okay? So here also the clothes and so many clothes along with the sge skin texture. Okay, so many texture, ACEN Casian now here the sug. I'm going to click on this mirror number two because it gives lots of speed and it gives higher speed than this mirror one. So I have downloaded it. It is of 267 MB. Now let me show you. This is of 267 MB here. So I've downloaded it. Now this time, I'm going to install it in the blender. This time I'm using Blender 4.4. You can use Blender 4.3, 4.2, LTS or four point maybe five if it will release. So I'm going to this edit, then preferences. And here, go to this add on, this add on. Now go to this here, dropdown menu, install from disk, and you need to locate your installed folder or file. So this time, I'm going to copy the folder path by Control C. Now I'm going to paste it by Control V and enter. Now this is the main add on, MPFB 2.0 0.6 RC because it is the latest version, so that's why I'm installing it. Now I'm going to install from disc and hardly it will take maybe 10 seconds or 22nd to install it. And according to the CPP performance, now I'm going to wait because it is taking time so now it's installed here, MPFB. It is installed. Now we need to install its library. Mints asset file. Okay? Now you can click on this three dot and save preferences. That's fine. Now I'm going to press N. Okay N for the next. Now it is open the side menu, and here you will get MPFB version 2.0 0.6 here. You need to click it. Now go to this apply asset. And here you can see there is nothing in this asset file because we need to install it. Apply asset. Now open this library setting under the apply asset. Okay, open it. Now you need to here load back from G file. So we need to load this file, 267 MB this asset file. Okay, we need to load it. So I've copied the path of this file. Now I'm going to load back from Gfle. Okay? Now I'm going to paste the path. Now this is the asset pack, Okay, 267 MB. Now I'm going to press this load from G file. Now it will take something around maybe Okay. It's now installed. Very hurry. That's fast add on. Here it is skin library, and here are so many skins of Cosian and Asian Asian male, female, and Asian Cosian female and tune African. You get these things now I'm going to show you the tongue, ILSs, I library. This is the high poly, this is the low poly. Now I'm going to show you the cloths. These are the cloths. These are the heads, cloths. These are the by default cloths. Now I'm going to show you one more thing. Here you can install lots of asset packs. In the M Human website, you will get so many asset spikes. Okay. Is the by default asset pack that you must have to install it. Okay. Here, let me show you. This is the Bdault asset pack that you must have to install it. Now this is the second cloths asset. This is the here asset. Now you can download the head asset, here from body parts, underwear, even underwear. Lots of assets and arm checks, okay? Now, no skins, body part, here, heads. Now I downloaded the most important asset in the asset make human. Okay? You need to download it from the resource panel of this video, okay? Now here lots of skins. Poges we don't need Poch. I'm going to delete it. Okay. We don't need poses because we will add Poch from the mix sam or we can add it by manually. Glasses, okay, cheek, body part, and suits. Okay, these are the important unit. You can install it. Suits. Okay, here are the skins. Pants, mince the jeans. So these are the important. So you can simply install it. Let me show you. Open the blender. Now go to this load pack, enter into the asset, make human. Now simply select tubs. Let select these glasses. Glasses, part two. This one to install it. Now, you need to go to here under the cloth library, and here you will get this glass pack. These are the glass packs. So you can install the library like this. So we have installed this add on, successfully MPB, you can open it by pressing a you go to the edit preferences. Now go to this Get extension and allow it. Allow online aces. Okay, this is a blender trusted website, so you not need to worry. Give Internet access to it. So this is enough for this video, and we will start preparing our character from the next video. Okay, so I'll meet in the next video by 24. Explaining Character Creation: In this video, I'll show you how we can create a character using the add on that we have installed in the previous videos. This is the theory based class so you don't need to practice it simply listen it what I'm going to create. And from the next video, I will start the main project. So let's start. So you need to press N to open, that MPF B means the meta, not the meta, make human. So press A to select all of these things in the viewport. Now press X to delete all of these things because we don't need any of these because we are creating our o character. Now here in the outline, there is nothing. Now you need to open it by pressing N. Now go to this new human because we are creating a new human. Now go to this from scratch, because we are going to create it from very, very scratch. Now here is the gender. So what gender you want to create? Here is the three gender that is called neutral, male and female. So let's suppose that I want to create a male character. So you need to select this male. Now it is asking you the age. Here are the four age old age means 50 age 50 above and maybe a 25 approx. Child maybe ten year or 15 year approx, and maybe maybe three years or four year approx. So this time going to create maybe okay, let me create a child character. It is asking you to muscle. So I need average muscle, weight would be average, heights would be average. Even you can make a tall young boy or sort or average young boy. Okay? Now per poisons, and here is the race universal. Which type of character do you want? African, Asian or Cosian? Maybe I'm going to sleight this Casian. Okay, you can select any of these Asian African or universal, okay? Now I don't need a breast in male character, so I'm going to disable this one and make it smaller. Now, everything seems good, so I'm going to create human. Okay, first human. Now I have created it. Now you need to make it focus so you can zoom it or you can go to this view. Now here, frame selected. Okay? Now, it is on focus. So this is our first character, and we teach not a baby, but it teach child, not young boy, not old man, so it teach a child and it is looking like a child. Now, it has not any material, and we are in solid mode. So we need to go to this material preview mode. So you can press JD to go to this metal prep mode, or you can choose this preview mode button. Okay. Here you can see that there is nothing. Okay, there is no any material because it is showing white color. And in the material properties here, in the material properties, there is nothing material. So we are going to firstly create H material. Okay? Means skin texture. So you need to select this, go to this apply assay and firstly, go to this hair in the skin layer, skin Library. And you have lots of skin texture, African female, African male, Asian female male. So which type up. So I'm going to choose this Cassian male. You need to select the character and you need to press this load button. So here the material is applied to it. Now it is looking like this. Okay. It is looking like this. We will tweak stomach, he cheek and lots of things, so you need to wait or you can apply any of this texture. Okay? Lots of texture are there. So you can apply any of this texture. So this time I'm going to hide the texture, let me show you one more thing. After applying texture, we need to apply the rigging first. Okay? So I'm going to this rigging panel. Okay, hide all of this thing and expand this rigging. Now, you need to choose this ad rig. So I'm going to choose this add hi rig because I need a hi rig. Okay, because it will work fine. So under the rigging add rig, choose this add gif high rig. So here it is showing that, okay, see, the gi hi addon is not enabled. You need to enable it under preference. So it is a add on, so we need to enable it. So let me show you. Go to this add armature and there is no any high add on. So go to this dit preferences. So go to this add on and set the same add on here. Okay, now it is visible and it is a pre installed addon, so you need to simply enable it only. Enable it by clicking this check button. Now it will take some time. Yes, it's now enabled. So close it. Now go to this add amature now it is visible here. I'm going to choose this add hi rig again. Now it has added. Now we have added our IFI rig to it. Now I'm going to add gig. So we are just making it for the knowledge, and from the next video, we will make our character. So this time, hide this rigging and open this, apply a set, then go to the H Library and load our IH. Okay. So our g is now loaded. So I'm going to load his teeth. So you have lots of these here, you can use any of these. So I'm going to use this teeth. Okay, select this. Now I'm going to use or add tongue, select this, add a tongue. Now tongue has added, but it is not viiable you need to select this body and press H to hide it. Now here, it is the tongue. Okay? This is the mouth. Okay, and this is the H here. Okay. This is the Now press T and H two and hide it. T plus H two and hide it. Now, that's fine. So this time going to tweak the character's body. So hide all of these things because we don't need. Now go to this model. Firstly, click this body and go to this model. And under model, you can tweak all of these things. Firstly, check out this box, check it left right symmetry because we want symmetry. Now go to this, maybe let me check the maybe yes or you can hear what should I check I'm going to check here. Now Jumit now you can even tweak it cheek. Now you can see. But firstly, enable the symmetry, then do it. Okay. You can customize your character. What type of character do you need? Here, I have created this character. Okay. I'm creating it to teach you how you can create it from the next audio, we will create a proper character. Now you can even okay in customize your chin, something like this or this. Okay. You can create any type of character edge you want. Then after I'm going to tweak stomach. So under here, you will get a stomach expanded. Now you can tweak hi stomach edge well. Okay? So this time here, you need to tweak it o, like this. What type of stomach do you need? Okay? This is the he's looking like a pregnant boy. So I don't like it. So here, this much is natural. Now, you can customize so many things like the nose. You can customize his nose as well. Now I'm going to customize his nose. Okay, W type of nose do you need? No, I'm going to make it. Firstly, customize his body, then we will apply cloths. This is the simple rule. Firstly, customize his body, then we will apply cloth. Now apply a set. Here in the library setting, you will get so many settings. First one is here fit to body. Means the cloth will be fitted in his body. You need to customize his body firstly, then apply the cloths. I had the library setting firstly. Now go to this cloth setting, cloth library. Now I'm going to apply any of these cloths. Let me choose this cloth. I have applied the cloth here, you can see it is perfectly fitted to his body. Okay? It is perfectly fitted to his body. Now I'm going to hide the cloth and see what will happen. Select the cloth and press No boom. There is nothing behind the cloths because the cloth is perfectly fitted to his bore body and press Alt and edge to hide it. Okay, H for hide and t plus H for and hide, t plus you can see here. Now, why it happens, why there is nothing behind these cloths Because in animation, we don't add the things which is not visible to the camera. We add things which are visible to camera only. Okay, because it will create problem while animation. Okay? There are lots of things that are the weight paintings and so many things. That's why we added the things which are visible in the camera. This video is only for the theoretical purpose because I want to clear the main concept, how we can create our character using this simple addon and very, very useful add on. From the next video, we will create our character and we will animate it. So it is very interesting course. You need to practice it because I'm going to teach you the latest things. I will use AI in this course, so get ready to learn and from the next video, I'll start the project. 25. Main Boy Creation: So we are in this section creation of the character, and we are going to create the characters using the Amaging addon make Human here we are in the third video, the main Y creation. In this video, we are going to create the main boy and then we will create the second and the third boy in the upcoming videos. Hope you have installed this Amaging addon. Ma human in the Blender and also install the resource pike and also learned how to create the basic human basics of creator creation. This video is all about the creation of main characters. For it, I'm going to select everything and press X to delete it to select everything, press A and X to delete it. Now this time, I'm going to the front mode and front mode is minus Y in the front is the front mode. Even you can check press minus Y here and you are in the front mode. This is the front mode. I'm in the front mode and press N to expand this one N and this time, I'm going to search for the make human in this side. This is the MPF B. This is the make human, MPF B is the make human and this time, Uh, if it is not vigil or PC, then go to the added preferences and add ons and then search for the make human. Okay. It's not searching here MB. What's the name MP. This is the MP FB. This is the MPAB. I don't know why this aided changes its name. It's the make human and it's the sort cutage MPFB. I don't know why it's happening. Here is the MPB. If it is disabled currently enable it, then it will appear on the side menu. Okay. And here in the sign menu, create, we are going to create a character from the various scratch. Go to this in human from scratch. This time, it's asking me phenotypes, I'm going to choose the male character and he will be a uncharacter, not the child, not the baby, and the weight should be average, muscleh average, height would be average, even you can choose the height and probson should be average and the race should be average and even you can change to the cosian and everything. It's depend on you. You can change it. You can change everything, it's depending on you because we will animate and animation is 100% same. Even you can generate your desired character. I add phenotypes, I'm going to enable this one and the brace, I don't need the bad size. This time it's braced firm, I don't need any firm, this is a Bs target, I don't need because this is boy influence, I don't need it, create here, it's asking me the vertex group, it's creating in the meter, so that's perfect here this is pre select group is body. This time, I'm going to praise this create human and it will create a simple human and you can see the height of this man, this is not a boy. What I will do simply hide this one. This time go to this model and here you will get this phonot that we have enabled. We have enabled these phonotype, that's why here it's swing here in the models. Firstly, in the model sexton expand this after selecting this character, select this character and then expand this model and here you need to enable lab we symmetry because it's important. Uh, we need the left right symmetry should be equal if you are creating something like the creature that is not practical or not natural, then you can disable this right symmetrical. Now, this time going to again, the phonotypes now you can change the gender, even you can make him or her female, but I'm going to make it male even you can change half, so it will create the transgender. The age. If you have a mass here, then it will show you. Zero is the baby 0.18. Here you can see, it's not saying, let me wait. If you have your mouse here, then it will show you the thing here you can see zero is for the baby child 0.18 younger 0.5. I'm going to decrease the amount from 0.5 because I need a boy. I think this is perfect and this is a single don from here, you can create a baby edge something like this, you can create a baby, you can animate this baby as well. In the next video, in the next course, I'll make the baby animation gull from the AI, something like this, I'm going to I need a 12 boy. I'm going to press here 12. Maybe let me also check the height, my friend, press N. It's then and go to the item panel this time and here you will get the height. This is 1.23 meter. In the feet, it will approx near about four feet. I think, it's about the four feet, so it's perfect. Again, go to this make human. I'm in the model and even you can change the muscle type and will depend on the baby and I'm not going to make any changes rather than the age. Here you can change everything African, Asian and Cassian. I depend on you, my friend, you can change it. But make sure that it's the Cusian zero. This time, I'm going to hide these phenotypes and even you can change so many things from here. You can change the arm size, but make sure that you have enabled the left right symmetry. You can change the arm size, something like this. He's a gym guy. You can even change something like this, but I'm not going to do it. You can change each and everything. Even you can change the I even you can change the I sge well. I'm going to encourage it little bit because he's in side moment and I'm going to change maybe heap let me check it is needed or not. It's not needed, but encourage it something like this. You can increase the mouth well, I'm going to encourage or decrease the mouth. Now, you can do something like this. If you want to see it from the left and right, you will get the result? No, that's perfect. And you can make something like this, because if you see the lip, you can recognize the man because we can identify any man because of each lip. The lip is important, I think. The main part of the body to recognize any person. I need a boy the hips would be perfect. Okay, I'm not going to change it. And let me rotate Now, there are lots of setting. I can't do each and every settings in a single video. In here, you can make something like this, it's swing me. You should not do it. That's perfect. Now this time, I'm going to hide this one. And this time, select your Ba and again enable the rigging. Because you need to go to this one by one. First, go to this human karatf from the scratch then go to this model and adjust it, then go to this rigging and then here you need to go to this a rig and here you can add the gifHi rig because we need a regi Hi rig and what is the gifHi? I'm going to show you what is the gift. You need to firstly if this option is not visible in your PC and maybe it will not be visible because you need to go to the addit and preferences again and here you need to search the Higgii and must enable it. If it is not visible here, then go to this Get extension and enable this. Okay, Invalid, then it will be visual here and if it is visual, then perfect. Firstly, for the first of sonage you need to add gifyRgfyy then we will convert it. Firstly, add the gifyri then we will add the eyes, the teeth, tongue, hair, claws, everything. Add this reifying. Don't add that rig that standard, don't add it. This is a simple refiring. Now I'm going to hide it and hide it as well. Sell at your rig and go to this apply asset. Firstly, if you didn't install the assets in this one, then you need to go to the library settings. Under the apply set to go to the library settings and install the packs if you didn't install it. Install it, then you need to go to this. You will get the topology as well, but I'm not going to do it. I'm going to firstly load the clots. Where the clause in the bottom side, you will get the clause. Even you can install this clause from the website, make humanatic website. Okay, I need a simple cloth, simple cloth for this boy, and I think this one, let me check. Even you can go to this material preview first save your project, my friend here. I'm going to save my project in my folder that I created. Here's the character folder that I have created in the previous secton I think Okay, this one, the name is the main and this is the boy. This is the main boy, save it. No, that's perfect. Free. Okay. This will not be deleted. Even you can use this cloth, this cloth along with the pants. This time I'm going to add a sge for this boy, so I need a simple soge and this sug is perfect for the genes. That's perfect. Now, this time I need the eyes, so I'm going to hide it go up up up using a scroll wheel and this time, I have lots of absets. Firstly, I start firstly, I need a eyes. Firstly, you need a skin. Go to the skin library and go down and you will get the boy friendly skin, I think, let me search, which is boy friendly. So I'm going to apply any of this, maybe this one, middle age Cassian and let me enable it's looking something like this. I'll overwrite it. If I will get any another skin, otherwise, I'll digest it. Okay? Let me enable. I'm not getting any of these Any of this is not perfect. You can even try an error. If anything will perfect, then you can settle it. Even if you can check your preference, which one is perfect for you. I don't need this one. I think this is perfect. The name you can see here, this is the name Togo, light skin female bronze. You can download the skin from the website, make human Now that's perfect. We can adjust this skin agile how can you adjust the cedars, go up and again collapse it. Again collapse it. Now this time, you need to go to the eyes and simply add this e, go to the eyebrow, enable any of this eyebrow. I'm going to enable this eyebrow and not this is not perfect. I think. This one, this one. This is the bro ten, I'm going to load this one and here this time ILS you can choose any of these, my friend. It's depend on you. ILSs one and here here is a little bit complicated. Even you can add the female hair as well. But this time, I'm searching for a good here. This is the sort 02 here and this is perfect here, I think. Or maybe you can add any of this. Here you can add this one as well, let me check and now it's not perfect. This one is good. Now, hid it and you can enable this teeth and I'm going to add the second first teeth s p, it's added, let me check. Yes. Now here this time, I'm going to add the tongue. There no variation in the tongues. Why? I need varien what you need, what you need variation in the tongue. There is no need of varien. I think I have loaded each and everything that are needed a boy. Save your project again, select the rig and go to this rigging this time because firstly, you need to add each and everything. Then at the last, we will convert this rig into the gi. Go to convert to regi hi. And there this is the gi hiring, but this is the meta meta rig. The firstly, you can see the first one is the meta rig, then you need to convert this rig to regi hire rig. Then after doing each and everything, I'm going to this add rig and this time, we need to add a rig of this regi hiring. I'm going to enable this delete meta I don't need. The name of this character is the main okay. Act. Now that's perfect and you need to do it at the last because I'm not going to add anything because this Y is fully completed. The eyes, the teeth, tongue, and everything I have loaded then you need to add this rig. Press this generator. Now here the rig has been successfully generated. Now press and to add this one. You can see there are lots of controller hi rig. Slide your rig and go to this objata property. Here you will get the viewpod display and disable in front because it's make it very messy. We have created the main character and what you need to do, firstly, save your project and save this character because this character is very, very important character and we will animate this character and the character of the name of this character is the main character. Okay. And it's under the collection. We will import or appendit in the main scene that we have created the room scene. That's perfect. Now in the new project, save it here, new project, we will create a second y. Here, we will create the second and the third well. I'll meet in the next audio, my 26. Second Boy Creation: So in this video, I'm going to create new and the second character for it, I'm going to create a new project firstly and save this project the second. This is the second boy, not the, it's boy. Yes. I'm going to save it and firstly, let me press A to select everything X and delete it. Then open the MPFB and again start from the scratch. I need and everything perfect. And this time, I need character, but I need a child character. Enable this know any bras target, and I'm not going to change anything. This time at the last creator boy we have created the boy and let me check the height of this boy, press N and item, it's the 1.3 1 meter. It's the perfect size. Again, go to this make human and disable this one and go this rigging and add rig and we need to add gii rig, okay? We need to repeat the same process that we did it. Again, hide this hide this, go to the supply assets and go to maybe the apply asset under the skin. I'm going to search for the skin, but go to this material Privmo to see the skin and it's not the female character. I need a male character, but I need a simple character. It's perfect. The Tito will be hidden here. The title will not be visible. This is perfect, I think. Yes. Even you can change it, it's not very it's good. I'm going to do it. This time, I'm going to hide it again, go into this eye library at the eyes and go to the at the ILSs at the ILSs at the higher library, I'm going to add a simple here. This is the simple here. You can load any type of hairs in the clots, I need a clot. I'm going to load the pen the pent has been loaded. I need a simple but it's not perfect, undo it, Control JD to undo and this time going to search for a T shirt. Yes, you got a T set that's perfect. I'll solve this problem, my friend. Okay, I'll solve this problem. But here, look, it's perfect. Now I need a sug. I'm going to add a soge. That's perfect. We made a character. So this time, everything was loaded. Okay? Now, save your project again, light your rig and go to upside, upside, upside. And I can hide it, hide it, go to this rigging, add rig and name it. This is the second boy and delete Magari and that's perfect. Again go to this Obi data property of the bones and go to this viewport display, hide it. Now, S project. Now what we will do, we will solve this problem. Okay. Slide the T set because the test is not perfect. But here you can see my friend. There is one more problem that the body is not hidden. Here you can see the body is not hidden under the cloths. The body should be hidden. The body should be hidden. What you need to do first select a close and this time going to this scalped mode, scalped mode, press to hide this one. And this time, this is the scalp mode after selecting the T set after selecting the thet, going to the scalp mode, and here you will get this draw bruss. Instead of the draw brus I'm going to choose this elastic grab brush maybe grab brush, simply grab brush the salt cuttageGEnable this grab brush and you can increase or decrease the size from here strength from here. Simply drag it a little bit in this direction. Drag it in this direction. And this will be sobbed. We will also delete the body part asule. Simply what I'm doing, using lapto my mouse, um, grab it and pull it. Because the cloths, it's not perfect for this boy do it something like this, take your time and do it, I'm doing it roughly. Take your time and do it, my friend. What is this, my friend. Now, everything is perfect. Now I'm going to do it. I'm going to smooth it press shift, and then press left button. But this strength is very high, decrease the press shift. What you need to do here, I'm decreasing strength, but it's strength of this grab brush. It is not decreasing strength of the smooth brush. What you need to do simply search here smooth, if it is available here, then perfect. Otherwise you go to this you need to go to this grab brush and you need to search for the smooth. Then if it is here, then it's here the last, it's a smooth brush and decrease the strength. No, that's perfect, I think. Yes, we are pro in the blender Mf we're doing something like this, it's perfect, I think. It's smoothing the say. That's why. Simply smooth it. Take your time and do it. It's not a very hurry undo it. Now, I think the brush G for the grab and grab it. I think S for the smooth, for the smooth verus and G for the grabs. In my blender five, it's working like this. If you're using the newer origin of blender, I think it will be changed or not be changed. Now I'm going to choose this inflate. This one inflate, even you can choose the inflate from here. Now I'm going to do something like this. In the future, it will not disturb me. Inflate it something like this. You can check my size and the strength as well. I doing something like this. Now, I think it's perfect and ready to go. If any problem will occur, then I'll do it. Now I'm going to sled the skin and enter I'm going to enter into the edit mode. Maybe I should not delete it. What I'm going to do, I'm going to this modifier and enable the mask modifier. And here go to this modifier. Mafe, you can see there are lots of t. Go to add modifier, search mask and enable this one. Here, the last, it's the mask, but it's asking me the vertex groups, select your body and enter into the edit mode, press one to select, go to this front mode, even you can press minus Y, and this time, I'm going to select, press left button for a while and you will get the select less Okay, press left button, do not, then again, move more square. Again diselect everything by pressing Alt or by pressing here and again select something like this because I want to delete this person, press ship and select this. You can enable this X ray, so you can able to see what is selected. If it is difficult for you, then I can show you the simplest method as well because this is difficult for something some peoples. I'm going to select box again. Pray C, but make sure that you are in the front mode by pressing this minus Y and you are in the viewport with the desired body. This body should be visual, something like this. What you need to do, press C only, C for the cat, again, you can increase or decrease using the scroll wheel of your mouse and simply select it. I'm selecting my car, it's mistakenly I've selected this one supress sip and again, di select it, I need to do it precisely. I should not sing. Delete this area because this is not important, it's creating press and dislect this one. Now, what I will do, press right bottom of mouse again, tum it out. Again, I'm going to select this area. Press C again. Again, I'm selecting this area because I don't need this. My friend, right click. And I think I don't this one because here the suds press C, again, cover the full area because here the suds I don't need it, right click and everything is perfect. I'm going to this vertex group here, objetive properties. If it is not visible here, something like this, then you can scroll your mouse here and choose this one. Now here go to this vertex group and this time, I'm going to create a new vertex. This is the group, so this is the mask. Mask, no need. No need. I don't need. You need to assign it. Assign it, then deselect it, and again select it. Yes, it's assigned. That's why sewing me. Now going into this object mode, save your project, and again, good modifier and at the mask, I'm going to choose the mask, no need, this one. What I did, I need to delete this area, not the important area. You need to revert it here, my friend, press this one and invert it. Now, everything is perfect and ready to go. The whole thing is now deleted. Here you can see the selected thing is not visable here. That's perfect for this boy and you have learned that how can you delete using this majing mask modifier. Even you can delete this one in the edit mode. Now, my friend, I'll meet in the next video and I'll create a new character. For it, I think we should use this character. I'll create a new character. 27. Third Boy Creation: So my friend, in this video, I'm going to create a new and the third character and the last character. I'm going to create a new praise A X, and delete, now save your project, and this is the third boy, third BY, boys. I think you should learn with the entertainment. Don't know why, but we should be funny because we should not take depresson my friend. We should always be funny go to this make human MPFB it's looking like a music. Good is again, new human from scratch and everything, I'm not going to change anything. This time I'm going to change the only to the child again and go to this here last child and it will the same child. We need to again go to this model again left right symmetry and parent Sap keys, maybe shape keys have tie data. You it asset to the basement I'm going to change it. Okay? The age is 0.9, so I'm going to change the muscle type, o weight and the height. And the proportion, you can change the proportion as well. And this sge. You should change this character, and that's perfect. I'm going to change the cheek size precip and again, change this one as well presi change this one. He's a fat boy. Yes. I think the fat boys are very kind hearted person. I don't know why. My friends are very kind hearted who hide the fat body. Very kind hearted. If I need any help, then they will help me instantly. Change something like this, change the value of each and every settings. Now, I'm going to change the edge well. Now, I'm going to change the eyes. Precip and change it a little bit. I'm not going to change each and every settings because there are lots of settings. These are the usual. That's perfect here go up up up and there are lots of up. I think there should be a shortcut to go up. Eyes and this time, everything is perfect. When you can change the mouth, heat the happy character. Yes. I think he's the depression free character. Now I'm going to this rigging, add rig, add rig fig, this time again, go to the apply assets and this time going to apply for the skin. I'm searching for the skin. I'm going in this material mode and I think I need a good skin wifi and you guys he is the happy character. I need what is this I'm going to use Win perfect. Not to give you time to load your image, ok? I think we should adjust we will adjust our skin, okay? Don't worry. We will adjust our skin. I think this one is perfect. And I'm going to George. This one is perfect. We will agest it. The name is here you can see, this is the light skin female bronze. I'm going to the up again, and I need one year more to go to the up after one year, here. I'm going to this eye Library, fit this eyes because hi polyis and this eyebrow, I need this eyebrow, here library, I'm searching for the here. What is this I have a good hair, yes. And this time I'm going to teeth, this teeth. I'm going to the tongue, this tongue, and the cloths I need the cloths for this boy, I'm searching for the cloth and I think which cloth is perfect for this boy. Let me search. I think not this one. Because I have used this one, my friend. I'm going to use this one maybe it's looking perfect. I'm going to use the sug and that's perfect. I think this clothes for the female. I think I'm not able to Oh, I need one more year again to go up because I'm scrolling my mouse and my mouse is telling me, stop my friend, stop this one. Now, everything is set up, so I'm going to select my rig. Again, go to the side rig using this rigging tool. Again, this is the third boy. Okay, and delete the What is the metaic? This is the metaicT line, so I don't need after generating the fi. Now again, save your project and slide the rig and again go to the objata properties again put display in front. Now, let me check the body. Yeah, this time body is masked. Sled your body and go to this modifier and here I think the mask modifier has been enabled. Here's the mask modifier. You can see what it is subdivision or mask, I don't know. Let me check this mask. Yes, this is the mask modifier and it's applied. I think that's perfect. We have created the character. Now I'm going to show you how can you change the skin. Select the skin of the character and disable this overlays, you can see the character. Select the skin and press into hide it, go to this material, expand it and you will get the roughness here. It's looking like the plastic and very rough surface. I'm going to make it little sine. Something like this, you can increase or decrease the metallic and it's looking like the robots, I'm not going to do it. AR, I need the good IR, it's perfect. I think you can increase or decrease the Sina as well. It's simply the reflection, you can check. It's outline, you can see that you should not enable it more. Perfect. I'm going to use the subsurface division. I'm making it smooth. I'm working more in this character. I think we should also work on the main character as well. I'll do it. I'll do it. Yes, that's perfect. Increase or decrease the settings and you will get the good result. I think this is 27 is pretty high. Yes, it's perfect. Now, right click and you can even sad it is smooth. The character has been generator and control to save. Now here we have the third character and we saved it. Now in the next secton we will start our main intent animation. My friend, I'm going to show you. Here I have the main boy, third boy, and second, in a single folder. This is the character folder. Arrange your characters and then I'll meet in the next 28. Part - I (Room Scene): So my friend, welcome to the main animation part of this course. We are going to start this section. This is the animation sexion y animation in the room, and this is the scene one. Let me show you the story. This is the story. This is the scene one, and we are going to animate this one page video and read it, okay. And you will get a small room evening light, a boy sits alone on a chair at his studying table. Books are open, but he is not studying. The boy looks at empty corner for the room. We are going to start animation like this. But firstly, we need a boy in the room. We modeled our room that's in this section. We model our room and we learned how to modeling. Now in this video first video, we will import our main boy in the room. Let's start. This is the third boy. I'm going to save it and open the first room. This is the room. I'm going to open it. This is the room that we have designed and we have modeled 80% of thing by ourself. Now, that's looking pretty perfect, I think. Now, go to this material primo to check whether each and everything is perfect or not. Here you can enable the sea light and world to see your lightings. I think I need a dam room, my friend according to the story. What I'll do, I'm going to this world properties here, and this time I'm going to reduce the strength, maybe 0.5 or maybe 0.3. And I'll reduce it more. This is the HDRI that we are using it. That's perfect, I think, and you can even check in the enrapmde I'm going to this. I didn't clear you the AV and the Cycle engine, so I'm not going to do it. This time, what I will do, let me show you my friend. This is the main boy. And you can download it in this video, you can download it in this video, main buy creation video. I have given the characters. Now, you can download this character or even you can make this character using the addon. How do I import this character into the project? Firstly, copy your location, where did you save your project and then open the blend file, the room blend file, and this time file. And first save increment. What is the save increment? A will simply make a copy of this room because this room is very important, so I'm going to make a copy. What you need to do was file and save incremental. Now, it made a copy here and it's room one. So our room file is safe. Now it's the room one. File append this time, I'm going to characters this is the main boy characters, appended. Now, you need to choose the collection here, go to this collection and this time, choose the collection this time, and I'm going to append it. But here it will be appended on the room. There are lots of clutters here. Append it. Yes, perfectly it's appended here. Now let me check where it entered, and I think it's entered here, my friend. I think it was selected there. That's why it's entered here. I will not disect it. I'm going to press and here move to the scene. I'm going to create a new collection and this is for the main boy. Again, move it okay. Now it's moved successfully. This is the main boy. Now. But here in the room decor, you get this WGTs as well. This is the WGTs. What I do, I'm going to undo it B and I'm going to this time select this main sin collection right click, create a new collection. This is the newly created collection, and this is the main boy. This is the main boy. Select this main boy and good file, append. Again, this time, choose the collection and append it. It will be appended here. That's perfect. Okay? What is this GTS? What is this GTS? It's looking good. But this is useless for this time, I simply stores the data rigging, but I don't need this one, even you can delete it, but don't delete it. It's good. Looking pretty perfect. Now, this time, I'm going to press N and this time go to these items and here it's showing the rig layers. Items, go to the items, select your character rig. Firstly, select your character press N to open this one, go to this item panel here. You will get this g layer. It's missing. In your case, if it is missing, this rig layer is missing, then what you need to do here go to this scripting, scroll your mouse here, you will get this scripting time, go to here, and this time you will get this main character and simply choose this main character from here and simply main character in my case, my friend, if you have renamed it differently, let me you hide it, hide it, hide it, hide it, hi. This is the main boy, hid where is it? It's not visible here, so I need to go to this layout again. The name of this is main character. That's why in the scripting, it's showing me the main character. Otherwise, it will show another name. Then choos the main character and simply press this Run button. You need to run it. After running, you will get this one. But in my case, I don't need it because it's already visible. If it is not visual, then you need to do this step. That's perfect. Our character is ready to animate. Now I'm going to show you. Firstly, you need to learn the basics of the character animation. In the next video, instead of the importing, I'm going to show you the basics of the character animation. You need to simply watch this video. You don't need to do anything. This is only the theory video, this is second video from the third video, you need to do practical. This is the basics of the character animation. You need to watch this video. Then jump to the third video because we are going to animate this. Firstly, we'll set up this Y on the chair, then we will start the animation. I'll meet in the next video in friend. 29. Basis of Camera Animation: So in this video, I'll show you some important concept of animation. So firstly, it is the characters. So I'm going to save it again because I want to create a new file for it because we are just exploring how we can animate. So it might be possible that we can make any mistakes. So go to this file and you need to sage save copy, okay? You can save copy or you can save edge. So I'm going to save edge to save it now, I'm going to give name to it. So concept of animation maybe. Okay, concept of animation. Now I'm going to save it. So select your character rig. Okay? So this is the character rig this one. Okay, this is the wire, and we will control this character using this wire. So I'm going to select this and you need to go to this poge mode, and we can only animate this character only in the poge mode. So I'm going to select this and go to this Porge mode. Okay, here in the hot cut to go through Page mode Control and tab in the Windows and command and type in the Mac. So I'm going to select this one and Control and tab. So I'm in now page mode, you can see it is the page mode. Now we can animate it. So I'm going to move his hand. So this is the hand control as I earlier told you. So this is the hand control, and we will use some sort cuts because we are not going to use this arrow button most of the time, but we will use this arrow button as well. So this time, the shortcut is let me show you the sort cut is G and R, and sometimes we will use S, but the most used sort cut is G and R, G means grab and we can move, move it using this G R for the rotation. Okay, R for the rotation. Let me show you. So this is the hand control, select this one and press G. Now we can move our character using G. That's perfect. Okay, this is the G. Now you need to press lab button to delege it. Okay? So I want to make my character hand, so I'm going to press labed button. If you press button, then it will reset to the original position. Let me show you. If I press left button, now it's finalized. Okay. Undo it by Control JD. Now I'm going to press G and right click. Now it is reset it to the original polition. You can press G and right click to reset it, and G and left click to finalize it. Now, that's perfect. And here, now one more thing I want to say, so pay attention here, please. So I want to move my hand again. So prey G. Now you can say that it is showing the relationship line in my PC. I don't know this is showing to you or not. This black dot is called the relationship line. So it is sewing and here it is not moving. So what is this? This is FK control. FK means the forward kinematics control. And this is the IK control means the inverse kinematics control. So inverse kinematics means if you move this one, then then the Niver control is also moving. And the FK means if you move this, then the nyer control will not be moved. So I'm going to hide this FK control. So this time, you need to go to these object data properties. You can go in the pose mode as well. So go to this object data property and navigate it. There is the FK control. Here is the FC control. You need to navigate it and you will get arm dotleFK simply hide it. Now I'm going to search any FK more. So here's the arm dot RFK, so hide it because we don't need any FK control because IK is sufficient, of FK, because we don't need any FK control. And that's perfect. Now I'm going to this finger control, you need to go to the finger control, and you need to enable the finger details instead of fingers. Okay? Because fingers will not work properly. So hide these fingers and enable these fingers detail. Okay, so this is the finger detail. You can see it here. Now I'm going to show you. This is the finger details, and this is the finger. Hide it. No, that's perfect. Now, this time this relacen lime is still visible, but we don't need it. So, it's sufficient. I want to reset my hand to the original position, so you need to press LTR. So I already told you that R for the rotation and AT plus R is killer rotation. T means killer R for rotation. So killer rotation. I'm going to praise ltr TR for the killer rotation and Alt G for the killer location. So lt G to killer location. That's perfect. You can do it like this. Praise A, or you can praise this You can press this hand control, go to this page Kalia transform and here LG LTR and ts to kill location, LG to kill rotation, LTR and killer scale ts means I move my handhe if I want to killers location. So I will press T and G to kill's location. And if I rotate it by pressing R, two times R, okay. If I press two times R, I can rotate it freely. Okay. Hi, how are you? See if I rotate my hand hair and I want to kill its rotation only. So I will press LDR. Now it's killer. If you want to kill rotation location of whole body, so you need to press A to select all of these, the sort cat is A. Now go to por killer transform and then it will reset location rotation and scale all of this all. So let me show you if I move my hand hair, R, R rotate and move this hand here, leg should be hero, I'm just joking. Now I want to reset the position and the rotation as well. Press A, go to this post, killer transform all. That's perfect. Now I'm going to show you some important. You need to pay attention here, please again. So this is the timeline. Okay? This is the timeline, and we will use exon editor most of the time because it will give you some important settings. And the 95% exon editor and this timeline is 95% same, but we will use okay, dopesetEn editor. So as you can see, Okay, okay, click here. Now, in the animation section, you will get dopest timeline, graph editor, reverse, and non linear animation. So we will use this Dobset timeline and NLA, this linear animation. And we are not going to use this graph editor and driver this time. So what is this switch to the Dpseet? Now it is Dpseet and here is the Dpseet. You need to change it to axon editor. So it is now changed to the axon editor. Okay. It is the dope seat. Okay, there is two setting. You need to pay attention here. This is the axon editor, and this is the sorry, this is the dope seat and this is the axon editor. Okay? Now perfect. Now, select the hand control, and you need to enable only selected option. This is also the important setting. You need to enable this only selected option. Means I disable it, okay? But as you can see that there is nothing visible in the action dit a dope sheet. There is nothing visible. I select it, but it is not swing anything. But why, why? Because I didn't key frame any of this. Okay? So what we will do, press A to select all of the rectrols in the pose mode. Okay? So I pressed A. Now I'm going to press I. So there is two tools. Now I'm going to show you. There is dynamion. First keyframe, I and the second K. I means this will insert location, rotation, and scale, all of these three. K means it will ask you what do you want to insert? Location, rotation and what? I'll show you. If I press K, then it is asking me what do you want to insert keyframe? If you want to insert keyframe in location, you can rotation, you can. But I don't use this most of the time. We will use it, but this time. So if I press A, sorry, A is already pressed, go to this first keyframe, go to this first keyframe and praise A again that we did it. Now we're going to praise I follow process, otherwise, you able to make it. So we are in the pose mode. We have praised A. Now I'm going to praise I while having on the first keyframe. That's perfect. We did it. We praised I. Now you can see it added keyframe in here the Bastyle Bastar root, torso he purchased so many bones. There are so many bones, and it has added keyframe in all of this because we are in the first keyframe, that's why it is needed to add keyframe in the first frame. Okay? No, no, no, I'm going to see my hand control. This is the hand control. Now you can see. It is showing the hand KL. Okay. Let me expand it. This is the hand ICs, as I told you, inverse kinematics and L for the left hand. Yes, this is the lab tend, you need to see it from the backside. So it is the lab tend. This is the lab tend. This is the right hand. It is if this setting is off, okay, then it will show you all the hand controls and all the controls. And if you enable this only selected, then it will show you the selected controls only. Now, as I praised I, so it has added keyframe in the whole location rotation and XYZ scale, all of this so this time, we have added keyframe on the first frame. Now I'm going to this maybe 20 keyframe this time, because we are learning. So I'm in the 20 keyframe. I have selected this hand control and praise G and slightly move it here. Now I'm going to press R to rotate it. Okay, G and R. What I did, I have pressed G again, G here and G and R. Now I'm going to press I again. So we have added I keyframe again. Now let me go to this first keyframe and play it. But you can play it by space bar, okay? Press space bar button and play it. So as you can see, it is now animated and we did it. This is our first animation. You can say it and it is saying you. Yes, that's perfect. So this is our animation. If you want to see only this 20 gifm you can press here, Control and P O sorry only P and select this one. Now play. Okay? Now that's perfect. Now TP to disect the preview. Okay, P for the preview and T means simply killer, so lp P to killer. No, no, no, another. So I'm telling you concept deeply, okay? Here you can see it is the low line in the bottom three, but there is no any yellow line here only. Why, why, why? This is because we didn't scale it. Okay? The scale in the first keyframe and scale in the 20 keyframe is exactly same because we rotated it. Okay, okay. Rotated it and we move it. We didn't scale it. Okay. That's why the scale keyframe is copied here. And it is sewing, okay, it is sewing that this keyframe is exactly copied from the first frame to the 20 keyframe. Now I'm going to scale it in the 40. Okay, press S, and we are not going to move it. Simply press S to scale it. No, he's looking like hulk and that's great. I'm going to press I again. Now, you can see it. The scale is now changed because there is no any yellow line here. You can see. There is no any yellow line. You can press A to check it. There is no any yellow line, but you can see here is the yellow line in the location in the rotation because the location and rotation is not changed. The location and rotation data is exactly same. So this is the setting num going to kill all of these things. So you need to go to this page, killer transform. But you need to press A, page, killer transform and. But you can see the keyframe is still added, so how we can delete the keyframe. So you need to press A to select the keyframe, X and delete keyframe. Now you can press A to whole body, and again, okay, press A in the viewport and press A while hovering in the timeline and X to delete. Okay. So that's perfect. I think I dived into deep because the deep concept is also important. So I think I have explained all the concept. So if you didn't understand, then please revise this video, and I'm very excited because we are going to animate this character from the next video, so I'll meet in the next video by. 30. Boy Sitting on the Chair: Now in this video, I'll character this main character will sit on the chair. What I will do, I'm going to do one thing here this time, I'm going to select my character in the object mode and enable this transform tool and simply move it, something like this. Move it, something like this and we will place on the chair. And instead of this R light, I'm going to enable the Blender light so it will valve perfectly. In your PCA, if it is not running properly smoothly, then you can go to this material mode. Even you can disable the texture and enable this material or maybe the random. But this time, I'm going to do with the materials and this time, I'm going to move here and this time rotate here, something like this. Now I'm going to move it in the Y axis. Okay, move it here. That's perfect. Now I'm going to select my character, character rig. What you need to do firstly, select your character rig, this is the rig and go to this poge mode. Enter into the Porge mode. Select your rig and enter into the poge mode Baker because we need to go to this page mode to animate this character. This time, I'm going to this first frame here, this is the timeline. This is the timeline, if it is not visible in the timeline, this one is not visible. I go to this here and enable this time line, this one, and you can even split it, move your mouse here and right click and choose horizontal split and place it here and this time, I'm going to change it to the timeline, something like this. Right click and again joint on because I don't need because I have already one and this is the reference image and the camera asull. I don't this one, this one, this time, this one, and we will use it later. For this time, I'm going to move it here because I need a big screen. I need big screen. Go to this first frame, how to go to this first frame, simply press this button here, jump to the endpoint and you are in the first frame. Now, here you will get this auto key frame. Enable this auto key frame and in the settings, you don't need to enable both of these, simply choose the add and replace and enable this one and go through the dit preferences and here animation, and you need to only select location, rotation and scale. You don't need to select anything, simply copy my settings. This time go this file and save preferences. It's already auto saving is on, but save it because the trust is so ha select the tor. This is the torso, you can see the name here. This is the tor. If I select anything, it will show you the name here. This here, you can select the same. I'm in the first frame, first thing. First thing, I'm in the first frame F F, first frame. Second thing is, I'm in the pose mode. Third thing, I'm selecting the torso fourth thing, I'm going to enable this move tool. Move tool, and then I'll simply record this one. Enable this move tool, move it here. Move it here and again, move it here. You look, the character animation is very simple. Yes. Move it here. Now, this time, I'm going to slide the legs, this leg, precip and slap this leg, move it upside, and here. And this time, the chair is far away from the table. What I will do, I'm going to select the hand. If you move your hand here, it's looking like not looking perfect my friend. Right click to ReligPressN to open this one menu and go to this items panel here and select your hand. This is a hand dot tR. This is your right hand. K means the inverse kinematics. I will teach you or explain you these things very slowly because this is a little bit complex because this is the character animation. You need to learn this very essentially, learn this one, again, reus this video and follow this one. Press to expand this one, go to this item panel, select shape select this shape. This is the hand tR Nol. And by the way, in the item panel, if these settings are not visible, then I explained in the previous videos, then you need to go to the scripting. Then here, you need to choose whatever is showing main character is in my case, choose this one and again, press the run button to run this script. Here, you will get this stage simply down it. See this one Kstage down it. Now, you can move it present to hide it presGw it not stretching. That's perfect. Now I'm going to do the same thing on the leg. If I do it, it's stretching so press N, select this leg. Foot dot dot R and disable this stretching, Disable stretching now press N to hide it. Now select this one and don't forget to save a project. Now this time, I'm going to rotate it, so enable the rotate and move tool means the transform tool and again rotate it something like this. It's recording. I'm in the first frame. Don't move the frame my friend. This is also important. Otherwise, it will be recorded. I'm not moving my frames. Simply, I'm going to do it something like this. Hand should be on the table and rotate this little bit, move his hand here. And now I'm going to do the same thing here. I'm not enabling this X because I don't like it. Sometimes it will work perfect, but sometimes you don't why I'm doing it manually, and I think I like the animation. If you also like the animation, then it's good. Simply do it something like this very precisely. Animation is good. You can learn these things because these are the real are skills, and you should learn this skill as well. I'm going to move it a little bit upward. Move it here place his hand on the table, something like this. Now what I will do, the next plan is my friend save your project, press control and it should be a habit. Always press control control after minute after 2 minutes after 3 minutes. Now the next thing is what I will do, and I will do my friend simply he will pull the chair. He will pull the chair from the back, you heard right. So what I will do, I'm the first frame, select the torso and check whether it's keyframe in the first or not. You can go here and here, it's the diamond sign here, it means that it's key framed the torso key framed in the first frame. This is the sign, tell me, it's keyframe in the 12 frame. No, it's not key frame because there is no any diamond button, so it's not key framed. I'm going to 24 frame, select my torso and move it. Until here. Maybe until here, but don't move it here, it's looking very excited. Move it here. Still here. Now, you can see the animation, go to the first frame and play the animation using this button and win you space button. That's very slow. I'm going to make it 18 frame. This is frames, not the seconds, it's the frames and the 24 frames each 1 second. 24 frame each 1 second. Frame per second apps, 24 frame is 1 second. Waiting frame is something around less than 1 second. I'm going to move it maybe here's the 16 frame and check the speed. It's perfect. So I'm in the first frame and this time going to the object mode because I can't select the chair while having in the Poche mode. Select your chair, and this time, I'm going to press I go Object animation, the st cut insert keyframe I this time, select your table, press I and go to 16 frame because we are in the 16 frame. Move the chair here. But it's not go here, you can check the legs and we will also move the legs as well, okay. Bit tinged, we will move the legs as well. So move the chair here. That's perfect. I think, move here. Now, check the animation, go here and check the animation. It's looking pretty perfect. You need to do it first thing. This is your first task. Do it something like this. One more thing. I'm going to show you. If I play it, see here, it will show you the frames. I'm going to play. It's sewing with a 15 frame here, maybe let me check. This time it's showing with the 24 frames, but sometimes it show you the 15 frames. So the ideal frame rate would be 24 frames. If it is playing the lace, then go dis playback here in the timeline and on the top side, you need to enable the frame dropping. What you need to do whether it is playing eight frame, ten frame per second, it will remove the rest of things and play it very real time. That's perfect here. You can see. So what I will do, I'm going to again first frame slide my rig, this rig and go to pose mode and this time, I'm going to here 16 and this time, I'm going to slide the both of these legs because this time, I'm going to move the legs here. But I should select the both. Slide this one and press sit and select the both legs and move here and again move here. Now, let me check the animation. But here, go through 16 again and this should be here. Yes, that's perfect. Let me move here. Now. Again, move here. Yes, it's looking perfect. Go here top side. That's perfect. We did the less than 1 second animation in this video and we will start the main animation from the next video. My friend, let me show you the syllabus. The boy is now sitting on the chair and we will start the main animation boy three D animation here what's the animation. Go here and check the story, he's standing on the chair, desk alone, study table, books are open, we need to place the books that are open and he's not a study. The boy looks at the empty corner. This boy will look at the empty corner. Firstly, we need to rotate the heads maybe on this area. Maybe on this area or maybe on this area as well. We'll do it in the next video. I'll meet in the next audio, my friend, keep practicing, keep grinding. 31. Boy 3D Animation: So let's start the animation. We left here and here you can see the key framing is enabled and I'm in the pose mode. If you are in the object mode, simply select your character rig. Okay this is the character rig, select your character rig and enter into the pose mode. But here you can see this is disturbing me. What is this? This is the light and I think will I use it or not. I'm going to hide these things because it's disturbing me. You can even hide it or even you can go to this overlays. This is the overlays. This time, you will get so many things here extras and you will get the tensive lines. But sometimes we will face problem because if we hide it for a while, I'm going to press H to hide this line and again, press H to hide it. Now that's perfect. Press H to hide it. Now it's hidden. That's perfect. Now, select your character rig and enter into the pose that's perfect. I'm going to start the animation. First, let me show you the animation that we did here. We did till I'm going to make it down and project. Press Space button to plate. Now we did till here. Now from here, what's the project and from here, the character will look at the corner, this corner and then maybe this corner as well and then he will pick the pencil and start sketching. Let start till here. In my case, in 16 frame, now set, you can see in 16 frame is set. Now I'm going to select his hand this hand if you want to see everything, you can click here. This time, expand it, and you will get the hand Case now selected. Here at 16th frame, it is in the still okay. I'm going to 16 frame because we animate it till the 16th frame here you can see, I have animated the tore so and why is not visible. Why the hand bone is not visible here, the keyframe? Because we didn't add any keyframe here. We didn't add any keyframe the 16 frame for the hand bones. We have added the keyframe for the torso bone that's why it's not visible. If you want to see the whole keyframe at a time, then press A while having the posmod it will show you every keyframe here you can only four, we have put okay. Now, that's perfect. I'm going to select my hand, both hand and add the 16 frame, I'm going to press I to insert a key frame or simply you can duplicate this first one. That's perfect. Go to the 24 maybe this time, I'm going to move here single hand. Okay, maybe till here and maybe I'm going to rotate it here, this val also disturbing me. I think I should disable this val as well. Go room and let me search, this is the val I don't need here. Now, that's perfect. We will enable it during the render, but this time, I'm going to disable it because I'm animating, that's why even you can disable the room decor by pressing shift, press shift and hide this room decor. But this time it's needed. I'm going to slide and I'm going to move this one, this hand. Firstly, make sure that this is character animation. Make sure that you have added the keyframe here in the 16th frame. I have added the keyframe in the 16th frame. If I move my hand here, let me move here and rotate here. If I move my hand here, what it will do, let me show you okay. Here is the key frame in the first frame, here the key frame in the 16th frame. Here is the key frame in the 24th frame. How it will animate it will animate from the last keyframe, from the 16 to 24, it will not animate from the first frame because there is a keyframe. In your case, if this keyframe is missing, if this keyframe is missing, then it will animate from the last keyframe. Last keyframe is in the first frame. I will animate from the first frame to 24 frame. Add a keyframe in between them. I will animate from this to this. That's perfect. Now let me show you. Both of the hands are in the still position between this, okay. And this line this line, let me show you. This line indicates that these keyframes and these keyframes are exactly the same, so that these lines are sewing this okay. Now let me play it. The hand is animating 16-24 frames. That frame. I'm explaining it in deep, then I'll speed up my work. Now, this time, I'm going to move head edge well because the head still here you can see the head is not moving. I'm going to the first frame and select the head controller. This is the head controller, let me show you. This one is the head, here you can see the name. This is the head controller. Select this and enable the rotation tool because there is no need of movement, only need of rotation and after selecting this head bone expand this. It's not visual Y. It's not visible here because we didn't add any keyframe, that's why it's not visible. What you need to do first add a keyframe in the first frame because I want to rotate his head from the first frame. Select this one, press I to add a keyframe. Now it's visible. The head bone is not visible. I'm going to the randomly sixth frame and rotate his head till here. Again, going to the 12 frame, rotate his head, maybe here. How is it animating let show you? It's animating something like this and maybe I'm going to rotate his head. Maybe till here and let me show you how is it animating. This is the gap is little low. The gap is of six frame only six frame is I think one fourth of a second. That's why it's fast. You can even take the gap of uel frame as well. Let me take off duel frame gap, let me rotate his head. Now let me show you what is happening here. Okay. So the speed is little good. The speed is good. Now, this time, only the head is moving, not the body parts like this one, this is the chest bone and from this, you can rotate him, something like this. You can rotate it like this and you can rotate it like this. I'm thinking that alive he's alive. Now I'm going to rotate this one suppress I in the first frame and going to the 12 and rotate it little bit. Because if he's pushing, then he should be in the back on I think because he pulling it. Now from here, I'm going to rotate it here and I'm going to do something like this. Now let me show you what is happening. From the first to tel frame, hedge in this direction, in this direction. Now from the twoel to 24 frame, hedge in this direction. Let me show you play from the first frame, see. He's just pulling the chair and then again, leaning forward. That's perfect. Now he is watching the corner. I'm going to select this one, go into the 30 frame. Again, rotate his head. What I'm doing, I'm replacing this 30th frame, the keyframe I'm replacing it. You need to go on the 30th frame and again, I'm replacing this one, something like this. He's watching the corner or maybe this one, let him play it. Now it's looking like this. You can see. Now, this time, I'm going to animate you can animate the lips as well. You can animate the lips because he said, so we need to animate it. We will do it later. I'm going to play it. It's looking like this. Now that's perfect. Here let me play it again. That's good. What I will do when I will do the camera animation, simply, I will sew this one, something like this that he is watching a corner and we will take the camera angle from this one that I will sew his face as well and he's watching something, then he will pick his paper. He will pick his paper. Now this time, he will pick his paper, okay? So I will hold up while maybe two second or three second here to show his face that he said side, side, my friend. What I will do, I only need to do the head movement. Select the head moment and I'm going to do simply add the rotation tool and add the rotation and go here at the rotation maybe something like this. He will be looking like that he's moving his head. Mm hmm. Now, I'm going to move it here. From camera, 30th frame to 80th frame, approximate 50 frame means the two second, we will just show the face of this character. Something like this. Again, you can move it here. Let me check. From the 90th. We will move his hand until 19th. Do something like this. Now, from the 90th frame, he will pick his paper and align his paper so that he can draw and I'm going to this video a little bit boring because I'm taking it very slowly. My friend from the next video or maybe upcoming videos, I'll do it very fastly because I'm just telling you how can you do it so that I'm taking my time to explain these things. From here, from the 19th frame, I'm going to start the paper adjusting. Okay. So from the 90th to maybe 108, maybe of 18 frame, he will just move his head, this hand so that what I need to do his head will be in the rest position until from the 20th four frame to 108 frame or maybe till let me check the 90th frame. What I will do simply select the key frame because if I move his hand from here, so it will animate from the 24 frame, but I want the animation from the 90th frame. I will duplicate this keyframe, press shift to duplicate here, you can see the shortcut. Now duplicate it, it will be the erased position. And from the 90th to 108, he will move his hand, okay. And something like this and rotate it as well. That's perfect. Now from the 108 to 132, use this transform tool. He will pick this paper here. He will pick his paper here, something like this. Let me show you, it is the rest position from the 19th, he will pick the paper and move it here. So for the peaking paper, I need time to wait here. Okay. So I add a new key frame. So what happening here, what is happening here, my friend. From the 90th to 108, he's moving the hand from here to here. And from the 8108211, he just passing the time in the same place. And from the 111 213 he's moving his hand here to relocate the paper. So I'm going to show you something like this. We will start moving the paper from the 111 frame, 111 to 132. I'm going to the object mode, select the paper 111 to 132. I need to select the all paper at a time. And 100 1,132. Here one paper lab. How can I select? If you do something like this, then you need to select everything. I'm going to select let me choose from the room decor for size paper here, select from here to here. Pre ship and select everything. First one, precip and select the last one. Now here from 111, I forgot. I forgot my friend. I'm going to select this 1111 to 132. That's perfect. 111. I'm going to press I to insert a key frame from 132. I will move this one here, maybe here. Now let me check. It is looking something like this. What I need to do, I need to update the hand algebra. I'm going to slide the rig and I'm going to page mode and let me check. I need to move my hand in this direction. What I need to do I need to do something like this. Now, let me check. Yes, it's perfect. Here you can see. Yes, it's perfect. I can do using an add on. This is the name of this add on is dynamic parent. I will give you the add on in the next video. Here the dynamic parent and I'll use this add on to create the parent. But I will use this one for the pencil only because I need to pick the pencil and hold it in the hand. That's why I'll use the add on. But here you can see, it's the temporary thing, so that's why I will not use it. Now, let me show you the complete animation of the hand only, then I'll show you the animation of the head. Here you can see, everything is perfect, but finger, this hump is not perfect. What I need to do, I'm going to select this one, press Controls to save and let me zoom it from here and press N to expand this one and go to this item panel and I'm in the pose mode, this time here you will get re layers. Expand the re layers. The things are not visual in your pacing then go to the scripting and run that I've already explained these things in the previous videos. Okay. Now here, enable the finger details. These finger details enable this one, and that's perfect press to hide this. Finger details are one, these things. What we need to do, select this one, and here I will do from the first frame, what is first frame and just rotate it something like this. Yes, now that's perfect. Now let me check. And it's perfect, my friend. And it is good. These things will not even noticeable in the camera. Now, that's perfect. I'm going to do it for the head. We need to animate it. The last animation we here in the 90th frame. What I will do, I'm going to take from the 96, okay. Rotate but I need to clear the rotation. So how can you clear the rotation? Select this one, the head bone, killer transform and choose all. It's killer the transform. The st cut here you can see LG LTR, and Ls. I'm going to again, I'm not changing the location here you can see. And this time, I'm going to check whether it is variable or not. So in my case, it's now visible. That's perfect. Save your work again and let him show you. It's very fast. I think move it here. How do I move it? Simply sled this one and move it. The other option is sled this one, press G to move it. That's perfect. Here you can see. I'm going to move with the hand asuald head is not moving. I'm going to move the head, rotate the head, not the move, and I think it's perfect. We will do the I animation asual. So that's perfect. Now I'm doing the I and MSN, my friend. Going to the first frame. What is the eye controller? Which one is eye controller? This is the eye controller. Let me zoom it. Yes. This one is the eye controller, you can see I common. If you move it, press G to move it, see the I moving, right click to release it. I is moving. If you want to move the single I, then press G, single I, right click. I will do it from here, press I to add initial keyframe in the first frame. Now what I will do going into here, I'm going to move here maybe. You can do like this, but it is not perfect. I'm going to rotate I think rotation is not working here, only the moving option is working. Let this one, move it here. Move it here. Move it here. I'm doing it randomly using just based on my frames. How can you jump from one keyframe to another keyframe here the sort cut, jump to previous keyframe, jump to the right keyframe. I'm going to move it downward. It's looking like this. That's perfect. Okay? Yes, he's watching. Now, another thing is this hand, this is the left hand, we animate it till 24 frames. I'm going to animate it here. I will go animation, give it a little bit here in this direction. Let me check. It's very slow. I'm going to make it fast. H peaking this one, 109th. I want to shift to duplicate this keyframe because I want to start the animation from this one till here. I'm going to move it here, maybe here because he will pick the pencil. That's perfect. Let me check. Now in the next video, my friend, what I will do, I will simply pick this pencil. From this hand, firstly, what I will do, let me show you, I will pick this pencil using this hand. Then I will transfer the pencil into this hand move the pencil into this hand. The next video a little bit triky you need to ask the next video very carefully. I'll meet in the next video, my friend. Save your work and press A and go to this object mode. Again, disable this photo keyframe and save your project. 32. Boy Interaction with Pen and Paper: So this video is very important because this character will pick the pencil here. From this hand, this left hand, then he will transfer the pencil from the left hand to the right hand. We need add on. The name of this add on is the dynamic parent addon. I'm in the object mode, and I'm going to give you the parent add on, you can download from the resource son of this video. How can you download let me show you? Firstly, go and download the add ons. Let me show you the dynamic parent add on. This one, you will get the link, link to download here. Simply open this one. And you will get the link. This is the latest version of 2024. I'm going to show you the latest version of 2026. Maybe the 2027, simply copy it. Not the tag. Let me remove the tag. Here the tag, remove it. Yes. You will get this one only these things. Simply control C to copy it and paste it in any browser. I'm going to paste it here, Control V. This time, it will open the Github location and you will get here dynamic parent religious. You will get here in the right side religious simply go to the releases and you will get the release of the latest version. This time, the release updated for the blender five and I'm using the latest version of blender five and it was released in the December. I'm going to simply click this to download, simply click this and I have this one is 2.1 0.0. Let me show you 2.0 0.2. This is the older version. I'm going to delete the older version and download the latest version here, simply click it. Okay. Now it's downloading, it's downloading. What you need to do? It's showing me the two means I have already downloaded it here, the first one, the second one, I'm downloading it the third time I think Control C to cop and I'm going to paste it in my folder. How can you install it? Simply simply drag it and drag it and drop it in the blender. Drop it and press okay to install it. I'm going to do the thing here, press okay, but I think I need to remove the older version. Go to this here, edit preferences. And add ons here search for the Dunning parent. He the Dan parent and let me check the virgin is 2.1 0.0 the latest version. That's perfect. Now, how this addon works. Simply here you can see allow to create and disable an animated child of constraint. It is working on the child of constraint, my friend. You will get the constraant here and you will get the child of constant but my friend, using this add on manual is tough. This addon will do the same thing for you, easily. This addon will do it for you, easily. How can you do it? Let me show you, okay? I'm the object mode, and you need to move this pencil. Let me zoom it by pressing number lead button. You need to move the pencil, not the pan. I think it's on the table. How can you do it? Firstly, you need to move your cursor here, right click and you don't need to write set your pencil, shift, shift a and you will get the cursor to selected. Now the cursor has been successfully moved. Now what you need to do go to SD and this time mate and single bone. Okay? Oh, the bone is very large, press S to make it small, even more small I think. Yes. This will not visible in the renders. The third thing is firstly what I will do. The firstly what I did, I have moved the cursor here and secondly, I have added this amature and thirdly, I'm going to make the parent. Which one is the parent? This bone is parent and this pencil is the child. If we move the bone means the parent, the child will move. Simply sled the pencil and press shift. And select this bone at the last. If you select anything at the last, this will be your active object. Control P and you will get the bone. Yes, that's perfect. Now if you move your bone, the pencil is moving. What I will do now that's perfect. Save your project till here and even you can make a copy of it. Go this file and I'm going to make it the copy. Here's our room one, so I'm going to make the room two because we have animated till here and I don't get any disturbance. Uh, this time, what I will do, I will simply select this pencil bones only and then psid and select this our bone. I'm doing, select the bone, this bone, not the pencil, only bone and select this character or mature or the rig and enter into the page mode. That's perfect. Now in the page mode, we can move this pencil agile and we can move the hand age radically to relege. Now, that's perfect, my friend. I'm explaining this in detail and very, very slow because these things are a little bit new o that's why I'm going to show you he's moving his hand. Now, he will think something. He will think something. I'm taking a break of maybe 1.5 second of maybe 35 frames 30-45. I'm doing something here, but not this time, I will take break maybe I'm taking breaking from 150 frame. From here, he will move his hand till here, he will not move his hand. I'm going to copy the last key frame till here, so that is the rest position. Okay. Now, 150 to 170 maybe he will move his hand to the pencil to bring it, okay? So I'm going to move his hand, and I think he will not reach to the pencil. Okay. Here we did it, but we didn't enable the auto key frame. That's why it's not framing it. Now I'm going to move it little bit to add a keyframe. Now keyframe has been successfully added. Now, you can see the hand is not very high lengthy. What I will do, I will simply rotate the character rig. Let me show you the rigs, how many rigs in the character. Go to this here, object data properties in this one, go to viewport display and you will get the option of inferent enable it and you will get so many controllers here. This is messy. That's why I have disable this infront option. Now, this one, I think the bones are hidden. In front disable this infront, press N, and you will get torso tweak. Torso tweak, enable it, and then infront. Now let me check. This torso ti is not able, no need of this time. This one is the blue one, I don't need one. I will do it using this bone. This is the chest bone that we were using here. I want the animation from 150. 150, suppress I to add a keyframe in this chest bone and go to here 100 maybe 70 and again, move it a little bit forward. And in this direction ge Maybe in this direction is perfect. Let me show you. He is picking this one. He will pick the pencil? He will pick the pencil. Yes, that's perfect. Now I'm going to slide this hand only. And here you can see it's passing from this one table. What I will do at the last final keyframe 170, I'm going to replace the frame to here maybe to here the here and I'm going to rotate it. I'm going to rotate it in this direction as well in the jet direction and rotate it here. Something like this. Now, this time is important, my frame. Let me show you what is happening here. That's perfect animation. He is picking the pencil. I will rotate the head as this hand as, but not right now, I will do it later because I need to firstly adjust this hand, then I'll do it later because this is a little bit messy. Now, here you can see this is perfect. He will pick the pencil from here to here. So I need to rotate the fingers as well, my friend. I need to rotate the fingers. I will rotate the fingers between the traveling of his hand. What I will do, I'm going to slit the fingers. He he will pick. Simply he will grab it. I will close the hand. G here. And select the controllers, press shift. Select the controllers only. Even you can use this one. If this line is not visible, press N and enable the fingers both of these. This is the fingers, this one, enable both of these and select all of this and press. But before pressing, press I to add a keyframe and go here and press S to scale it down. He will close the finger Okay, something like this. It's looking that hedge, picking the pencil. Now, I think I need to rotate. I will look, let me show you. It will look something like this. Going to the here, I'm going to slide the hand only and this time going to the 170, rotate hedge hand. Something like this, he will pick the pencil. Now I'm going to slide this one this finger and press to open it. I'm refining it. Slide where the finger. This time, the thumb finger is not visible, I think, this one is the thumb finger. Yes. Yes. Press. Now, it's looking like the pencil is now picked. Okay, let me sew. This time, this is the thumb and I'm going to delete this in between keyframe. It will be the smooth. I'm going to delete this one as well. Let me see in the inferent and I don't need the infront option because here it is visible. This time, I'm going to delete the in between because we are refining this one and the rest of the things are perfect. Let me check. This is perfect. Now, this time, what I will do, I'm going to use this add on, this is the dynamic parent aidon and select this one. Here you can see there is noNpram this bone, the pencil bone. I will do, I will simply select this pencil bone. And press shift and select this one, this one, this finger rig. What I did, I first select the bone of the pencil, press shift and select this bone of this hand, and again, press Create. But where I want to press create in the 170 keyframe because here the final animation. Select both of these, what I will do. What I did, select the bone of the pencil, then press shift and select this one at the last, create it. Now it's showing with the error. So it was giving me the error because my friend, I was using the older version of this dynamic parent, 2.0 0.1. This time, what I did, let me show you, I'm going to this edit preferences add on, firstly, install it, and again, install the latest version of this add on. This time, I'm using 2.1 0.0 for the blender hive 0.0 0.1, and you can use the latest version of blender and you can use the latest version of this dynamic parent. Okay? This one is the latest version, latest really check it, okay. If you are using the same blender version that I'm using and you need to use the same 1.0. I will give you this add on in this video this resource on this video. Select both of the press create. Now it has created. If I move my hand, let me show you, the pencil is moving. What I did here, I simply made the parent of this bone to this rig. If I move this hand ring, this rig is also moving because this rig is moving, so this bone is also moving the last question is why didn't attach this bone to the main hand bone? Why didn't attach. Why I attached to this bone? Because if I move this bone gull, the pencil is also moving. That's why I have attached this one gull, something like this. Click. Now again, let this hand. He will pick the pencil here. 170 and he will just spend three frames maybe. I'm going to move a little bit slightly to add a new keyframe. Now let me check. Now, add the 192 or 180 maybe spend some time here and move his pencil till here and rotate it this time I'm going to rotate and more I'm going to move this hand a little bit up. That's perfect. Now, how is it working? Let me show you. He will go pick the pencil, bring it here. What I need to do I need to move the chest bone as well. I go here. He will pick it go here. But I think this is so much lean, so I don't need this lean. Now, that's perfect. I'm replacing this keyframe and from here to here, I will simply kill your transform off this one only, the chest one and a little bit move it here. That's perfect. Now, let me show you the chest one, okay. So that's perfect, my friend. Now I'm going to slide the hand because the hand is not perfect going to this frame because I want to replace it. I'm going to slide this one. That's perfect. Now, I'm going to animate this hand. Here he poked it here. I'm going to move it in this direction as well. But here you can see he will move the paper here and suddenly he will move his hand, something like this. So I need some time to waste here. I'm going to duplicate this one by ship day plate this one. From here to here, I want my hand in the rest position, so I'm going to just a little bit rotate it here. Even you can duplicate this one. Now I'm going to here and this time, I'm going to move my hand to pick this pen. Okay. I'm doing it manually. That's why it's taking the time, my friend. Otherwise, it will not take time to animate this one. Now, this time, I'm going to move it here, simply make the position to grab this pencil. Okay. I'm going to rotate this one as we move it a little bit in the up direction. Move it a little bit here, rotate the hand. And we will move this hand as well. Simply slide this hand and move it a little bit in this direction. Because he want to give the pencil so that now select this one, go to the same keyframe and this time select this pencil from here. You need to invest some time here for the animation. Get your time and do it very presently, my friend because animation is for the patient people, patients people. And if you don't have any patients, then you can't learn the animation. No, this time is the perfect position. What I will do. That's perfect. I'm going to animate the hands or fingers, select the finger and the fingers here only four fingers and the umm the thumb. I have selected the fifth and from here, a little bit back. I'm going to press I and going to the here until here, I'm going to press to scale it down. I don't prefer this one because here, this doesn't work perfectly. That's why Now until here, you can see this pinky finger is not perfect this time. Now, I'm going to move the hand again, select the hand. I'm replacing this one. Move my hand. Even you can change it to the local global from local. What is the difference, you can see the axis change according to the movement. But in the global axis remains same. I'm going to change to the global and again, I'm going to move it in this direction. And I'm not able to see it perfectly. You can see here I need the rotation as well, and I need rotation here. I'm spending time here, but in the next section in the park section, I will not spend time because I will use the AI to do these things. I'm going to pick here Let me Zoom. If these things are not visible, go to this poge mode, enable the X ray or maybe the F X ray is not visible in the. I'm going to this one here. Let me Zoom it. I'm going to use this one. Go here, press I to initial keyframe, go here and rotate a little albit select this one, go albit back, press I and go here and rotate it in this direction as well. Maybe this direction. I think the hand should be a little bit backward. Slide the hand, move it little bit backward. Now, I'm going to move this one. Select this one, move it here, press I, move it here and I'm going to rotate a little bit so that I will give the chance slide this one, move here and replace the previous key frame. Now it's ready to peak. What I will do firstly slide this one, this bone of this pencil and press disable button. It's disabled the linking. It's simple it will disable the linking and from here, 196, one frame, leave one frame. Now, select the bone of the pencil, press shift and select the bone of this one here this bone of this finger, not this bone, I will not select this time time this bone. And let me check everything perfect. No, I will not select this one. I will select the pencil bone, pre shipped and I will select this bone or maybe you can select this one as well, this one, pre shipped and select this one, and this time and create. Now, another linking has been created. Select this one and move your hand till here and move it little bit here. But this time it's not working, my friend. Let me check. So here you can see this bone is not moving and this pencil is not moving if I press. But if I sled the bone, this finger is moving. What I need to do slide this one and let firstly this pencil finger. I'm going to delete this one. Even you can undo it by pressing Control JD. No, it's undo. What I will do this time, I will select the finger and then precip and select this bone at the last. I will select this bone at the last and again, create a new now let it move this hand, it's perfectly moving. Then it is a little bit triky. Sometimes you need to select this bone first and select this one at the last. Sometimes you need to slide this one and this bone at the last. You need to do it. Hit and try method. Now, let me rotate this one. What I will do my friend here, you can see the pencil, the finger is not perfect. What I will do from here, I'm going to rotate this finger. That's why I didn't add any keyframe here and I didn't parent with this one. What I will do, I'm going to select this one, going into this frame, press I and going to here and I'm going to rotate this one little bit and rotate this times here, rotate it here and move this one but this is not looking perfect. I'm going to undo it and redo it by Control Shift JD and let me do it from this one. Go here, press I go here and rotate it, something like this. Now it's looking good. Now, let me undo it. Let me clear all the rotations and let me. Yes, you can rotate in this direction. It's looking perfect. Okay, you need to check whether in which direction it is perfect or not. Now, I'm going to slide this one and rotate this one. Check whether in which Xs is working perfect. No, it's perfect. You can't move this one, if you move this one, hold the pencil will be moved. That's perfect. I'm going to move this one as well. Go little bit back and set a key frame by I and then again, rotate this one. No, that's perfect. He picked his pencil. Now I'm going to select this one and move it little bit. Now we can control the pencil using this bone. Okay? Now, let me check. Now here for the moment of this hand, I'm going to move it down he will draw he will draw You can even rotate this one as well. You can rotate the pencil using this bone as well. I'm going to rotate this one. How it work? Let me so everything is working. So I'm going to select this hand and you can see, I'm going to let in between keyframe because I need a smooth animation. That's perfect and this video is very lengthy, I think. I will place it here and replace the previous keyframe. I'm going to move this hand in the rest position because I don't need press CTG and altar to rotate killer the rotation, and I'm going to move it downward. And I will also killer the rotation of the fingers as well, and I'm going to rotate it here. This time so I'm going to kill the finger rotation. I'm going to select everything. By pressing shift, I will select everything and this hand. I need to slide. Here is this controller of this thumb adele. I'm going to little bit back. Here, I'm going to press I and till here, I'm going to press C killer transform, it's now flat. Now you can see he will give the pencil and put his hand on the bench. Now I'm going to rotate it here and move it on the bench. Something like this. You can do something like this. Now I'm going to show you from the very beginning. I'm going to check it here and at this frame, I need more rotation. I'm animating this bone, the pencil bone. You can animate this pencil bona as well, my friend. You can do everything in the blender. I'm going to do the thing here. Now here, I need to rotate it a little bit. I video is getting boring then please forgive me, my friend. Forgive me. I think this is a little bit boring because this is the animation. This is not the modeling. That's why it's a little bit boring. I'm going to move it downward. Mm hmm. And I'm going to move it in this direction. Now, that's perfect. You can do it. Everything is perfect. Now he's ready to draw the sketch, everything is now set. He picked the pencil, gave me the hand and in this video, we animated from this one to this one only and it took so much time to animate. Press A disable auto frame going object mode. Do it in the next video. I'll do in the next udio press and to add this one. I think in this sexon I'm in this sexonF this sexon you should only practice one or two video in a day. Give time and practice in a day because it's very complicated sexonT sexon is complicated for the beginners, give time to animate it. By MFL, I will meet in the next 33. Boy Sketching his Mom: So in this video, we are going to start the sketching animation. He will sketch mom. So I think, everything is good, but let's start. Open the Google Gemini, this is the google gemini.google.com, and here I gave a prompt here, you can see, this is the prompt, not very perfect prompt, but he generated Gemini generated a good image. Here you can see this image. You can download this image from the resource section of this video. And we will use all of this and we will attach this image into let me show you into these papers into these papers. We will attach the images into the papers. Let's start, you can download the image and let's start the animation again. Select the character and again enter into the page mode, the st cut control and tab to enter into the page mode, even you can use this one. Now, we will start the animation. That's perfect. And I think this time the hands should not be good. I'm going to select every finger. I'm going to select this one, this one, not this one. This one, one, one, this one, only three fingers rig going to the hair, going here from the starting, press I to insert a key frame, go here and I'm going to enable one thing enable the oc local and instead of this median point, I'm going to change the individual origin, change the individual origin. Now in which direction should I rotate. Let me show you this is the X axis. I'm going to rotate in the X axis. So press R and X to rotation in the X axis and it's rotating here you can see it's good. Now, you can see this one. I'm going to refine this pinky finger, slide this pinky finger and expand this. But we made a mistake, my friend. I'm going to undo it all the things control jet to undo. Control jet to undo and we didn't enable the auto rotation, select this pinky finger asual and diselect it. This one nable the auto rotation and again, rotate it something like this and diselct everything, slide this one only, move here. This one, move here. Slide this one, move it here a little bit move it here. Even you can rotate it. In this direction. Now it's good. I'm going to select this bone pencil. I'm not able to select this one. What you need to do go to this object mode, select your rig, select the pencil rig and enter into the poge mode. Now you can select this rig. Going to here, I'm going to replace this one a little bit in this direction. That's perfect. This time, I'm going to select this one and this time I'm going to rotate it a little bit. Maybe I will rotate this one, Sled this one and go here and rotate it rotate it here and move it here a little bit. I'm just refining it so that it is taking time. That's perfect, my friend. Everything is perfect. Now let me show you. Okay. It's ready to sketch. Okay. And so sled your hand and he is still here. He will start the sketching from here. I'm going to change the end point to the 2000 frames because I don't need any problem. This time, I'm going to rotate this one, move it here, rotate this one like he just sketching something. Move it here, rotate this one, move it here. Now let me show you how it's looking something like this. I'm going to select this one press to duplicate it. Again, shift R to repeat it. Now, I'm going to move his hand in this direction and rotate it on the pencil. Again, move it a little bit. I'm doing it roughly, you can do it also roughly my friend, a little bit. Here I'm going to do it something like this. Now let me check. Select both of these press shipped to duplicate and shipped R to repeat. Yes. It's looking something like this, again shipped R to repeat. That's perfect. Press Controls. If it is not looking in the perfect, then you can go to this playback and instead of this frame dropping frame change to the frame dropping. Now it's looking perfect. Let me increase the time, select everything and go one frame back and press to scale it. That's perfect. I'm going to here and I'm going to change the position of the hand and I'm going to rotate the hand. I'm going to move and rotate it here. Here, I'm doing it manually. That's why it's taking time. Otherwise, you can use the AI. I'm going to do it here. You don't need to scale it and move it here. Here, We need to rotate it not the jom and scale it. Let me check. I'm going to select both of these. Firstly, let me select this one, press G to move it here. Slide both of these, press shipped D and shipped R two times. Yeah, it's perfect here. You can see. Now let's check it from here. I'm in the 217 frame. You need to change these things here. This distance. I'm going to set. I need to sled this box light, press G to move it here. Pre G to take time. A G to take more time. Yes, she sketching something like this, Mm. Now that's perfect. What's the time 216 to 332 approx 100 frame means the four second. That's perfect. Now, this time, I'm going to repeat the process fully. I'm going to select everything. Precip D to duplicate it. Now let me check. Press D to give time. We will place our camera here. We will place our camera here. Now, this time, I want to duplicate this one, pre Chip D. Duplicate this part D. I want to save my time. That's why otherwise you can invest your time. Okay. That's perfect. Here the total number of frame 200 to 500 approx 200 frame means the total of 8 seconds seen. That's perfect, my friend. Then I will take a pouch here and show the black screen in the editing. Now it's time to show the final part after a period of interval. What you need to do, you need to download this image from the resource section of this video and I'm going to place the images here. Firstly, go to this page mode, press A and go to this page mode and disable this auto key framing. Okay. Now select this one and here you can see that we have added the keyframes. Okay, my friend. I'm going to press I go here, press I to insert a keyframe here, go here and move this one. Okay. Move this one and rotate this one as well. Select this one. But here, you need to enable the auto resat rotation, I think, Sled this one, move it here, move it here, and rotate this. Slide this one, move it here, rotate this this time, we are moving it here. Select this one and move it here, rotate this. It's looking like this. In the final, we will move it here maybe here. And this is the final. This is the final. This is the final image. Let me show you how it will look. Because we didn't add any keyframe in between them, that's why it's looking like this. What I will do, I'm going to select the papers and select the last keyframe, press i D and duplicate it here. Now it will start the animation from here. That's perfect. What I will do in the camera, I will hide this scene. I will cut the scene from the 532590532590, we will not record this one. Control us to save. Now I'm going to place the image. How can you place the image? Simply select this one is the main plane. This is the main plane, you can rename by pressing F two. This is the main sketch of mom now that's perfect. I'm going to select this sketch and go to the sing type, sating type and press numbed dot button to Zoom. Numbed numbed delete button to Zoom it. Who created this image? The man's pretty perfect. I think I'm searching for the image texture node. Is there any image texture node? No image texture node. I think will I get any image texture node. Okay. This time, here the base color. This is the mix, multiply. I think here is the image. Here is the image texture node, you can download this image, all of these are nogs. What I will do, I will simply replace this image. Here you can see. Here, this paper node is the image texture. What you need to do simply press this cross button, and open your image that you have downloaded. I'm going to copy it. I'm going to download here, Control C to copy and paste it on your folder, this folder. This is the Skeche Okay. I'm going to copy the folder and here this time, I'm going to use this image with the image, it's not visible this time. Here the image, open it. Now, it's attached in everything. It's attached in everything. This is the main plus point of S. It's attached in everything. That's perfect. Okay. In your case, if it is not attaching, you can do it manually one by one. Okay. Now here this time, I need to adjust this one. Here it is sewing three, that's why it's attached. So I'm going to make it solo press this one, solo, press this one solo. Now it is solo. Now here you can see the images are not perfectly aligned. I'm going to sled this one, sled this plane and enter into the, I'm going to enter into the object edit mode. No edit mode, I'm the object mode again and go to this UV Editing panel that we did earlier. I'm going to zoom it. At this one Zoom it. Okay. Now I'm going to press A to select everything. Okay, this is the main image, so press A and this time, press to scale it. But it is scaling in the three portion, so I need only one. So you need to make it solo my friend because it is sketching in one, two, three, four, so I need to make it solo. Here you can see that if I press, then it is scaling in everywhere and you can see that here it is not sewing four, three, any number means it is duplicated by plus D, not sip D. That's why it is sewing here. What you need to do, I'm going to this layout and select every plane, precip and select every plane, only plane presid and select plane. W is object relation and single Ujer and two objectin materials. Now it's singled If I select this one and go to this UV Editing panel, and select this one, press as now it is scaling only this one that's perfect, I think. Here it is not showing the materials, it is showing something like this, go this material mode here. You can scroll this using your middle button or scroll wheel and I'm in the edit mode. Press a A and to scale it even you can disable this one and press S and Y to scale it in the Y axis, G, S and X. But here we need to rotate this one. Place R to rotate here in this direction. I think and press S and X and G for the Y. Now it's looking the perfect, here you can see the diagram is perfect. So I'm going to this tab and select this one, press tab to enter, press A, to scale it down, press G, and attempt one, I'm going to press S and X to scale it down, press G and press. Firstly, we need to rotate it, okay. Something like this press G and move it here, press to scale it and press G and move it here. That's perfect. I'm going to again, object mode, select this one, press Intermode by pressing tab and press A to select everything, A to select everything, press to scale. Again, I'm not going to rotate it. You can rotate it as well. Rotate it as well, something like this, press G and attempt to press and Y to scale it down, press G to move it here and to scale it press G to move it here. Now again, object mode, press like this one, addre by pressing tab, press A here, press A here, press. This time, I'm going to press G and move it here, press S and X and S and Y to scale it and press G to place it here, has to escalate, press G to move it here, and this time, I'm going to press it a tab to open or go to the object mode, select this one pres tab to enter into that it mode, and press A and to scale it down, G to place it here, S and X and a Y, G here. This is the last one press tab, slide this one to into that here, press A and X A and X and press G, and I'm going to place it. Maybe this one as well. I'm going to place it here only. That's perfect. This is the perfect. I'm going to layout mode again and you can see the table. It is full of the sketches. That's perfect. This is the final sketch, I think. I did it and we did the sketching animation gull. Now in this video, I'm going to reveal the sketch. I'm going to select the rig and turn into the poch mode, select the hand and this time, okay. We start the Nimson from the 590. I'm going to move my hand here, suppress I to insert a keyframe and go here, slide into the auto key framing and enable this transform tool and this time, I'm going to change it to the local mode and move it here and rotate it here. I think I'm going to do the same thing here. I and here, I'm going to move it here back. I'm going to here, press I and this time rotate it here a little bit. That's perfect. Here, we will start the animation from here 590. Maybe select it and move it here because it's low. That's perfect. Now in the next video, our character will pick this sketch and say some dialo Here we have animated till here. Now By will pick the sketch and he will say something. We will animate till here picking the sketch, and then you need to go to this next section and we will start here maybe the character pogingF the lip sing and then here we will dialo place and we'll do the rest of the things here. That's perfect. I will meet you in the next. 34. Boy Picking the Sketch: So the boy finished his sketch in the last video and in this video, he will pick up the sketch and then he will miss his mom. So how will he pick the sketch? Tell me how he will pick the sketch. Firstly, my friend, I'm going to show you how he will pick the sketch similarly like this pencil. What we need to do first step two, we need to parent a bone in this sketch. This is the main sketch. So we need to add bone in this sketch. Then the second step is we need to put this pencil on the desk and unparent it, then parent this bone hand bone or finger bone with this sketch. Then he will pick the sketch. That's perfect. Then after I will go to the next section for the Dalot creation and the Poch creation for the autoepsy. That's perfect. I'm going to firstly add a new here. I'm going to move my cursor. Go to this cursor tool here and move your cursor on here. Make sure that it is on the surface projection and view here. Even you can move your cursor by shift and write button of your mouse. Similarly like this. Now here, you need to go to add again, Am and add a single one. It's very big in size, press to scale it and scale it till here because I don't need this. Now select your sketch. This is the sketch and press shift and select the bone at the last, you need to select this sketch first and press shift and select the bone at the last. Control P and choose this bone option. Now it's successfully parental, let me show you the relacenc line. Here you can see the relacenc line in the origin. If I move my bone, not my bone, the bone of this sketch, and then the sketch is moving successfully. What I will do, my friend, I will first select this bone and press shift and select this one, the rig and enter into the pose mode. That's perfect. So firstly, what you need to do here, you need to select this hand dR, right hand, and then we will put the pencil into the desk. We have animated till here. You can see he finished his sketching. We will not render this person. We will not render this person maybe because this person is not necessary because here this is the background portion. Then after he finished his sketch, now he will put his pencil on the desk. I need some hold here. I will enable the auto here, keep framing and move my timeline here and move the pencil a little bit in this direction. Then I will go over here and this time, I will rotate the hand. And move this one here and he will put the pencil here. Firstly, we need to rotate it, move it upward, and again, rotate it. No, that's perfect. I think let me show you here he is putting the pencil. But it is slow, so I'm going to make it fast. It's so fast, I'm going to make it little but slowly, I'm going to move this one. Now I will move this one slate this one, go a little back here because more rotating his hand here. I'm going to here, press I to add a keyframe in this bone. This is the upper arm IK Dar, go here, and this time, I'm going to rotate it, rotate it, something like this because he's going to put H pencil on the desk. That's perfect let show you the animation. It's looking like this, this is not very smooth, but it's looking perfect. Let me show Here, it's from the 612 to 630. I need to do the same here 612 to 630. I'm going to move here. Now let me check. I think I should move it back a little bit. I think we need to delete some key frames here, this one because it is creating issue or maybe I'm going to create this delete this keyframe as well, and I'm going to move it here. Now this time, our animation is 593-622. I'm going to select this 156 33, 633 and 596 maybe something around it. I need both very fast. So that's good. I'm going to put the pencil on the desk. Here, what I will do this time we need to select the pencil as well. This time, I'm going to the object mode, select the pencil, pencil rig and the main rig and enter into the pose mode. Now select the pencil rig only the pencil rig and open the dynamic parent, press N to open it and search here dynamic parent and press this disable button. Now it will disable from here to here. Now it's disabled. You go here you can see it's disabled. Even you can move this one here, G. Even you can move here. It is moving so I will animate the pencil. No problem. Now what I will do here I'm going to rotate this pencil click here and rotate this and move here and put this pencil on the desk, something like this. That's perfect. Now let me show you the animation. The animation is something like this. But here we need to move the hand ge slide this hand and this time, I'm going to move the hand here this time, I'm going to slide this one and move the hand. Now let me check. I'm going to undo this keyframe and here this time I'm going to ca the rotation R and also I'm going to car the rotation ltr G, not the G, even you cannot alert the rotation because he's going to pick the drawing. Now here's the global, I'm going to change it to the local. Even you can change to the normal as well. What is the normal normally simply the perpendicular. I'm going to rotate a little bit and move it here because he's going to pick drawing or maybe the sketch. He will pick the sketch. The position is pretty perfect. Hand position is pretty perfect. What you need to do, firstly, you need to move your finger here, this finger, and then we need to animate it precisely something like this. What he will do, let me show you. I'm going to move the hand here and route it a little bit and move it here and we will do some intelligent work here. Okay. Move it here. Now let me show you the animation, what you need to do. Hide this overlays and play it. Put it pencil. He will pick the drawing. He will pick the drawing from here, 3638. Go to this object node enable this overlays. Save your project and this time we will select the bone of this drawing sketch and the bone of this character at the last and go topoge more. Now what I will do simply select this bone of the sketch, press I to add a keyframe. What do you need to do? Just press I after finishing this hand animation. I have finished the hand animation at 6:38 frame so that I have added the keyframe in the 638. Now, going to the sum frame back forward and what I will do, I will simply rotate this sketch and move it here. It will be in the position of maybe Okay. And the position of peaking up. I'm going to move it up a little bit and move it naturally. Now let me show you the animation. But here we need to rotate the hand digeble. Here at the last 648. I'm going to rotate the hand algeble something like this. Now I will look natural. Show it. Here you can see it's looking natural, pretty natural. Now, let me go to 648 again. Now, I will open the thumb as well and grab it. Here, I'm going to zoom it a little bit and going into the thumb. Not the thumb, this one, this ring, and go here back, press I to add a keyframe, initial keyframe, go here, and add this one, press L G and R, but it is not working here, so we need to rotate it manually. And rotate it in this direction as well. I will rotate this one as well. Go here one frame back, press, two, three frame and just rotate it. It is the position of grabbing the sketch. What I will do, I'm going to sled this hand and rotate it a little bit. Now, rotate a little bit, so he will grab the sketch of his mom and again do it precisely. These things will not visible in the camera purplely but I'm just explaining you how can you do it? No, it is the position I'm grabbing this sketch. Let me play the full animation save your project and I'm going to play it. Here he put Now hand is moving very fast. What I will do, I can't do anything this time. This one is the very fast. You need to refine this one. I'm here. I'm going to slide both of these, press G, and move it here. But I should I need to do it here, press shift, and then slide both of these, and then select like this and press G to move it here. Now let me check. Because here I need to match the time. I think it's perfect. But this time, I need to select only this and pre g because it's slow. Let me move it here. Now, that's perfect. Animation may be boring, but it's very interesting. If you like the animation, my friend, if you like the animation, then it's very interesting for you. Now what I will select I will do, I'm going to make it parent at 6:54 frame because here I have animated it. So here I'm going to 654, select this bone and press it and select this hand bone because I'm going to parent it with the hand and here create it. Now let me check whether it is Firstly, you need to select the hand only and prey G. It's not moving it is parented with these bones. What I will do, I will undo it. Undo it undo it. Frame has been deleted, what I will do. Select this hand, then pre shift and select this one at the last. You need to do it, experiment I don't know why and press create one. Now let me check go here. Now this time select the hand and prey G, it's linked with the hand. You need to select sometimes this one first and sometimes this was first. Now that's perfect here. Let me check. It's parented here. Now I'm going to here and this time, I will select this one and you can now rotate this and you can now rotate this like this, move it upward. This time, I'm going to choose the global mode because I need the global rotation. It's looking pretty but it is. What we can do, we can animate it as well. I'm going to move it here, this hand. It's perfect. Let me check. He's picking the But there you can see the drawing is a little bit in these direction. I'm going to slide this bone and rotate the drawing as well. Let me check whether the hand is perfect or not. Make it local so that you can move it in the perpendicular direction. For the thumb ajual now I'm going to play the animation and let me check what is happening here. This is perfect. This is a beauty of this constrant. Let me show you the constant. Go here and you will get the bone constant and here this constant has been enabled here and this is the child of constant. Here the child of constant, you can see the logo here. This is the logo and this is the log child of constant and here you can use the constant ajual, but this time you need to add so many key frames to work properly. That's why this add on makes our life very easy. Okay. Now let me show you the animation. That's perfect. Okay. Here, you can say that this is a little bit fast. I'm going to make it slow. That's perfect. Now, I'm going to animate this hand as well, and at the last we will animate the head. We didn't animate this hand till here. I'm going to move it here in this direction, let me enable the global axis so that I can move here at new keyframe. This time, I'm going to move the hand here, rotate the hand. Now let me check. Move the hand here, and rotate it in this direction as well. Not the scaling, so you need to do it precisely, I'm going to move it here. Now let me check. You need to do it from the direction. I'm going to move it here. This is fast. I'm going to move it in this direction. Here, we need to do the refining because the finger is going down, so I'm going to move it here, add a new keyframe in between them. That's perfect. It's good. Now what I will do, I will do the auto leasing properties. Here the backside is also visible this time. So what I will do, I need to hide this backside. How can we hide the backside, my friend? Here because the photo is also visible from the backside as well. So we need to do some intelligent work here. I'm going to disable this auto key framing and press A and going into the object mode. Now this time I'm going to select this painting and enter into the edit mode. If I slide this one, you can see this is selecting the front person as well. What I will do slide the back portion only. You can select like this, but this person is also selecting press A to select the full and then we need to extrude it in this direction, which is the direction, I'm going to extrude this in the local direction. This is the G direction in the local here. You can see this is the J direction, suppress E, and it extracting already, you don't need to press J In my case, I'm going to extrude it a little bit. Make the very thin, not very high. Now this time, you can see the sketch is proper from this direction. In this direction, what I will do, I will select the full, select this one and press Control and let me check it's not working. You need to select it. I'm going to select one by one. You can even press C, C in your keyboard and simply select something like this. This is the selection. You can select something like this. And I'm going to. Now you selected right click to disable this one selection and you can see the front portion is not selected. Go this material properties, add a new material and assign it. Now, Bag clear. That's perfect. So here you can see the finger is passing through the drawing, but it is not visible from the first in front. No problem if it is not visible from the front, so we don't need to digest it. But this time, I'm going to digest it. Go to the object mode, press Controllers to save sled this ring and intend to the pose mode. Now this time, I'm going to the here and this time I'm going to refine it, sled the handbonT time I'm going to move it here. Maybe I need to enable the global axis. You need to switch back from the global to here again and again. Now that's perfect. Now let me check. So it's perfect. Here the back side is plain and the front side is the sketch, press A and intend to the object mode and save your project. Even you can create a new file from the same incremental. In the next video, I'll meet in the next section because we will do the AI lapsing process. I'll meet in the next 35. Installing Ai Addon for Lipsync: So in this video, we are going to install add on for the auto lip sing, you had right. We are going to use add on for auto Liping. Otherwise, if you want to lapsing manually, then it is very hard work. So we will use add on, and it will save lots of time. And it is very accurate add on for this lip sing and dialogue matching. So the name of this add on age, RLPSnT is the sort name, I think, and the name of this add on age, you can see a reverb lip sing. Okay? This is the add on name. Now I have given these files or add ons in the resource panel of this video. Simply download it. After downloading, you need to extract it. Okay? We have used this dynamic parent. Now you are going to use this rever auto Liping this time. Now, you need to extract it after extracting, you will get these four files. You need to open this text file. This is the text file and I have given the link that I have downloaded from this website. This is the Github website, and this add on is completely free, I think. Simply copy it. Now I'm going to this Chrome browser and simply paste it. Control B to paste it, Control C to copy it. This is the add and I think you need to click on this code and download Okay, you don't need to download this Jeep. Now you can see the latest version blender blender 4.3 0.2 this time it is sewing here. And if I think blender 4.6 or blender 4.7 would be released maybe. Then you need to go to here. Okay, scroll down and you will get this sex installation. This is the installation Saxon. So if you're using, if you're using Windows, I think. But if you're using a Mac because Mac is also a good PC. So if you are using Mac, then you need to click Mac and I'm using Windows. I'm going to click here Windows and simply no need to do anything because now it is going to download. Now it is downloading, you can see, and it will take maybe hardly 12 seconds or 10 seconds to download. Now I'm going to wait for that seven second, and you can see the blender. Okay, this reverb add a of 1.5 0.3 version, okay. But I was using 1.5 0.2 version, so slightly one version upgraded. So this is the add on that is now here, F five to rephrase. Now here, this is the add on. Now I'm going to install it in this blender. Blender 4.2 0.6. Okay, this is the blender 4.2 0.6, and you can use this after 4.2 LTS. Okay? This is the LTS means long term support. So you can use this version as well because this is a very stable version of this blender. So go to this edit preference. Now here, you need to go to the Get extension, dropdown menu here, and you need to go to this install from disk and slightly. Okay, locate your add on here and install from this, and it will take maybe five second. But here if you are passing any issue of installing this add on, then directly switch to this blender 4.3 0.2 or blender 4.2 0.6 LTS. Now it is installed, you can see. It is installed. Now go to this addon and check whether it is enabled or not. So it is enabled. So click and save preference, but auto preference is enabled. I'm not going to do it. Now press to open a side menu and you will get this RLPS. Okay? This is the add on that we are going to use for the auto lifting. Now, now, now I'm going to show you one more thing. If you downloaded these resources from the resource panel, then you will get this image. This image is very important. So you need to use this image for the auto lifting and we will pose this one for only one time, and we need to do it again and again. We need to do this poses for one time. Then this add on automatically create the phonetics or dialogues according to our MP three dialog or WAV wave dialogues. No need to worry that. I will clear all the concept and all the things in the next video. So I'll meet in the next video by. 36. Making Poses for the main Character: So now in this video, we are going to make poges for the main character so that we can use in the add on for the auto leap, you need to go to these characters. We have three characters. This is the main y character, this is the second y character and this is the third y character. We need to open the third y character. Here, I'm going to show you in the blender. We were working on this. I'm going to open this main y character into the blender to work on Poges. Open it. This is the main and we were animating this boy. How can you make the pages. Let me show you the images. You can download this image from this video as well and from the previous video as well in the resource section. This is the image and we will make A, B, CDEF, only the six poges not the last three. These six pages are sufficient. If you say M, B and P, your mouth will be closed, something like this. If you say E, T and C, it will look something like this. If you say E, it will look something like this, a little bit different. If you say AI, it will look something like this, say, O, it will look, Q, it will look something like this. We need to create download this image from the resource section and let's start the working. This time, I need to divide this one. You can divide this one here right click and this time, you need to move your mouse here, right click and vertically split. Something like this. Even make a copy of it. You can make a copy, but I don't recommend you. Now this time I'm going to change this one to the image editor and this time here you will get the open image and open the image that you have downloaded one, this image, copy the path and paste it in this image. Okay. We'll work on this image, my friend. Let me do it here. But here you can see the phase controllers are hidden. Here the phase primary and secondary are hidden as well, you can go to this objective data property after selecting the bone and you will get this one. In the bone collection, even you can press N and go to this item panel and here you will get this phase primary and secondary. We only need the primary, not the secondary. You can enable disable from this one as well. Enable this primary and that's perfect. Now, how can we do it simply select this rig and enter into the edit mode. Not the edit mode, we need to enter the page mode and this time Zoom it. Firstly, make sure that go to the edit preferences and under the add on search for the page library. Enable it. Even you can search in the G extension, the page library let me search here. Get extension a little bit slower. I don't know why. Page, here it is not visable. You need to go to the Saddon and enable this page library. That's perfect. Now we are going to create the pages. How can you see the pages? Let me split this one right click and horizontally split here instead of this image, I'm going to enable this asset browser, this asset browser. Under the asset brochure, you need to change it to the current file. And hide it. Now you can see under the current file here, I have chosen the current file, it is empty because there is no any current file and there is no any pages. I will make the pages here. So you can see the mouth is closed means the age already perfect. I'm going to make this one little bit up because the mouth is not fully closed. Now, this is the A, press A press A to select everything. Now we need to expand this timeline. And here press N while horing this mouse, nothing opens. Here go to this. Instead of timeline, we will go to the dopeset and you can go to this exon editor. Press N here create pose asset is now visible. In your case, if it is not visible, active the addon. If it is not visible, go to page and you will get here create Paget at the last second option. Both are same. Press A to select everything, create Paget. Here, choose the name. This is the A main boy. And in the library, we will choose the current file because here the current file is opened and everything is perfect create. Now the first A Mini has been created, you can see now similarly, we will create the BPorg slate this jaw. This is the jaw Master and we can open the jaw as well. Enable the rotation tool and this is the global. I'm going to open this one little bit little close it little bit. So it's looking like this press A and this time, I'm going to create from this one. Create pogo set, this is the B men Boint file create. The B has been created. Similarly, I'm going to create the C, Open it more. Press A, create PagSet This time, this is the current file, create one. Now C has been created. Now, similarly, I'm going to create the D. Okay and press A and this time even you can do one more thing, you can enable the move tool and move this little bit up in this direction. Y direction, press A, create Pj and this time we see the Dat and create this one. Now in the last second, it is the E, how can we create the E? Simply you can sled this one and move it in this direction. Sled this one, move it in this direction. Now he's looking like he's saying, Oh, we need to close this mouth variable enable the rotation tool and close the mouth little bit. Now he's looking and he's saying, we need to open it a little bit in this direction. And it's good. Press A to select everything and this time, this is the E and create this. Now I'm going to create the last one, this is the F. We need to move it in this direction in this direction more and do it precisely. You will get the best result. It's not looking perfect, so I'm going to move it here, move it here. Move it here a little bit. Move it here now press A, create Pj sets. Even you can close the jaw more, I'm going to close the jaw. Now press A, create Pogo set, and this is the last create file. Now we have created all the six Po j sets here. You can see one, two, three, four, five, six, save your project and go to this object mode. This character is successfully perfect. Now we will do the same thing for the second character and the third character in the next video. How will we import this pgs into the main scene and the park scene, I'll show you. But this time, I'm going to open the second image, second boy character, and we will do in the next video. 37. Making Poses for 2nd Character: Now in this video, we are going to create the pages for the second voice, simply select it and drop it in the blender and open it. I'm going to do the same thing here for this voyage, select this page and go to this obliterator property the phase primary. That's perfect. This time we need to open the image. So instead of this timeliner, I'm going to choose the image editor and open the image, where the image. This time Control C, and again, open the same image and open this one, open it and zoom it out. I'm going to do things here. Select the rig and turn to the page mode and make sure that you have enable library add on in the add on section. Here's the A has been created so press A and this time we need to open dost, press N to open the side menu, press A in the page mode. I'm the page mode, press A to select everything, create pg this is the A second boy. This is a second Y and instead of the usual library, we are going to use the current file. Create this one. You need to do it precisely my friend that I'm doing something like this. I'm going to rotate this little bit for the B. Press A, create posted. This is the B, current file, create it. Something like this, I'm going to create the C. And press A, create poses it. This is the C. For the D, I'm going to do the same thing here, open it more, press A, create poses it, and D. At the E, I'm going to make it. Slate this one, enable the mob tool, move it, slate this one, enable the mop tool, move it and rotate it little bit. Press, create possess it, and this is our E. I'm going to E, and I'm going to create it. Now I'm going to make this F at the last and it should be a symmetrical, I think it's good. I'm going to select the jaw line and rotate it a little bit more and it's looking perfect. W. Yes. Press, create possess it, this is the F. Okay. Now we have created all the six page assets. If you want to see it first, go to this object mode, so we don't need any disturbance and here go to this asset browser and instead of this all every, I'm going to do the current file. We have created all the six assets. That's perfect. Save your project and we will do the same thing for the third character as well. So I'll meet in the second. Next 38. Making Poses for 3rd Character: So in this video, we will make the poses for the third character at the last character, and I'm going to do the third character, open it and open it in the blender, open it. And this is the third and good character, healthy character. So I'm going to open the image here instead of this outliner, I'm going to choose this image and this time open it and paste the path and open it. Okay, now Zoom it out. Zoom out. Now I'm going to enable the phase primary. Select the rig and going into this objective property enable the phase primary and enter into the pose mode. Now press A to select everything. Now here we will go into this one dopes it and press to open the side menu. Even you can do it from here as well, and here you will get the create pogo set create poses set this time, I'm going to choose the current file. A, this is the third boy. Okay. Third boy, current file and create it. Created. Now I'm going to open the mouth, open the jaw and open enable this rotation tool, enable it a little bit. Press A, possess it this time, this is the B, third boy, create it now, rotate the jab more. This is the post, press A, create possess it. This time, this is the C and create it. Now here, rotate it more. This time, they see the D, press A, create posted and this time they see the D and this time I'm going to open this one slide this one, move it here, slide this one, move it here. Now he's saying O, rotate it a little bit. Yes, create possess it, and this time, I'm going to create this is the E and create post. Now this time, I'm going to make the OF. Select the tool, move it here, move here and rotate it. This one, the jaw, rotate. A, press A, and I think this is not perfect. I'm going to open it a little bit little bit here in this direction as well, press A, create Pogo set, and this is the last create it. Now let me check whether this is I'm going to change the current file. Here it is not visual perfectly. What I will do, I'm going to change the D browser and instead of it, I'm going to change to the current file. Here all the six are visual perfectly. Save project and going to the object more, that's perfect Save project. In the next video, my friend, I will create generate the dialog from the AI website, even you can use your dialogs from your recording. That's perfect. I'll me to the next video. 39. Dialogue Generation using Ai: So in this video, we are going to generate the dialogues of the characters. So I have given you the script. This is the story line. And we have not lots of dialogues. This is the first dialog from the scene one. Okay? This is the scene one from the room. Okay, this is the room scene. And we have a single dialogue in the room because a single boy in the room. That's why there is a single dialogue. Really miss you my mother. You can even give your advice to the character. But this time, I'm going to generate the dialogues from the AI artificial intelligence text to speech TTS. So firstly, what I will do, you can download this script from the resource section of this video as well, and you simply need to copy this first dialogue something like this. I really miss my mother, Control C to copy. Okay, something like this, control sheet to copy. And even this is a fight dialogue. And in the second dialogue in the playground, we will generate the dialogues of the second synagial in this video. And there are some dialogues, first dialogue from the By one, why is he sitting alone like that? Okay? And the second boy, his friend is replying he looks really sad, and again, the first boy, maybe he needs someone to talk. There is the first one. And again, the second boy, his friend, Hey, maybe he talk and now he is going to ask him the main boy, Hey, do you want to play with? This is the di last dialogue of the main boy. Okay? This is the main boy? Yes, I would like that. Oh, there are total two dialogues of the main boy. Okay? This is the main boy. And there are two dialogues of the main boy. And there are two more boys. Okay. Both are friends. Okay. Both are friends. And we have let me choose how many dialogues of the So first dialogue, second dialogue. And total number of two dialogues of the first boy and here the boy two and the dialogue of the boy one Edge. Okay, three dialogue up the boy one because you can see this is the boy boy one, and here's the boy one. Okay. The dialogue up the boy one, one dialogue up the boy, two, and two dialogue up the boy, mainby. Okay. Let me again, main boy hedge, two dialogues, first in the scene one and second dialogue in the scene two. And the first three dialogs and the second H one dialogs. So total number of six dialogs. Okay. I will generate it. Let me again count. This is the first dialog, second dialog, third dialog, four dialog fifth and sixth, yes. So here I have copied the dialog and I'm going to open the website. You will get so website for ts, so I'm going to use this fish dot d. Okay. This is the website name fish dot audio. You can simply press and enter it. You will directly land it into this website. Okay. I'm going to search here. Fish audio. Okay. Let me search here phish audio and you will get this fish dot audio, enter into this website. Okay. And you will get this text to speech. So simply press this open app and you will directly landed into the main interface. So here, firstly, you need to login into it, and here you will get the free 8,000 credit every month. Okay, here, I have 8,000 credits, so you need to log in it and directly jump into this text to speech. Okay, text to speech. And here you need to delete these vices. In my case, it's already selected because you have used this website. So here you need to select this speaker and go to this explore and explore so many speakers. There are so many speakers, so I'm going to enable the filter here and choose the language the English language, here the male character and character, and the voice should be sopped voice. I need a soft voice. So apply it and you will get so many voices here. So I like this voice. You know what? Charlie Brown? So the vice. Even you can use your e here using this voice cloning. Okay, you can clone your vie into this voice cloning. So I'm going to slides what I'm healing. Smopy I'm going to enable this huge, and now it's sewing with a two S one and legacy model stable and with the least emotion variants emotion supports. So even I'm going to compare it with the H two vergin and simply paste it here and generate it. And it's asking me to pay, but I don't want to pay it because I'm just tasting it. So cross it and I can generate it. It will take some time according to the I really miss you, my mother. Okay, here, I'm going to choose the older 1.6 version and again, generate it. I really miss you my mother. Here you can increase the temperature as well here. You can enable the normalization, but let me enable maybe use this S one model. I really miss you my mother. Latest version. We have generated the latest version. Let me generate it again. I really miss you, my mother. I think this viage is perfect. O version two, okay? Two P. So I'm gonna download it and her downloaded. I need to arrange this more. Otherwise, we will forget. Okay? So I'm going to create a new folder. And this is for the voices. And under it, I'm going to create a new folder again, and this is the main oy. Okay, under it, I'm going to copy the vice. This is the first up the main y, simply copy it, Control X, cut it, and paste it under the folder. So I'm going to generate the second main y alog because the model has selected. Yes, I would like that. I'm going to copy it and simply enter into your website and paste it here. And again, generate yes. I would like that. Yes, it's perfectly generated. Even you can invest so many times here, okay, to generate the best voices. But you can download this voice from the resource section of this video. Now, I'm gonna again, the first boy, this is the By zero and Diallo, okay? Let me show you the dialogues, for the By one. So this is the dialogue of the By one. Why is he sitting alone like that? Even you can use your Vice, my friend, and you can ad it in the ODA City website Oda software. Okay. So I need a second Vice model, so I'm going to close this and add a speaker, and again, let me choose the filter everything is perfect. I haven't taught the dutch to call him up. Look at you, pretending you don't want this. Hey, guys, I just made my My precious love. I think this one is good. Hey, guys, I just I'm gonna use it. And you can use another audio as well, so I'm gonna paste it here and generate it. Why is he sitting alone like that? Yes, that's perfect. So I'm going to download it and copy my website here. This is the first second dialog. I have copied it, so this is the first dialogue of the first boy. That's perfect. F two to rename and this is the first dialog, and I'm going to control X to copy and paste it here. And now I'm going to copy the second dialogue of the first boy. Okay, this is the Boy one, so I'm going to copy it here, control C, and I'm going to paste it here, generate it. Okay. Maybe he needs someone to talk to. I'm going to download it. And this time download folder rephrase it. This is the second dialogue of the first Y. So I'm going to cut it and paste it here, and this time, I'm going to select another last dialogue of the first Y. Okay? This is the last dialogue of the first Y. He's asking with the main Y. Okay. Now I'm going to paste it here, and this time, I'm going to generate it. Okay, and this is the last dialogue want to play with us? Oh, Sop tie. Okay. Is is very soft. I mean, really impressed. So I'm gonna press F two, press three, and this is the last dialogue of the first boy. So I'm going to create the second dialog. Okay, second boy folder. This is the boy 02, and he had only the two dialog I think. Let me check. This is the boy two first dialog. And I think three, four, five, six, only a single dialog. This is the By two, and he has a single dialog. Okay. Yeah, he looks really sad. Okay. This is I'm going to select the speaker, okay? Close it. Again select the speaker and let me choose the first. I haven't thought the cat. So I'm gonna use this one, okay? And I'm gonna control A and control V, okay and generate it. Yeah, he looks really sad. I don't like this one, so I'm gonna use this one. Yeah. He looks really sad. I don't like this vie. I'm gonna search for another vise. A small sparrow. My precious Let me jump. Like, does anyone else? If God made everything beautiful. Here this one, so I'm gonna use it. Yeah. He looks really sad. So I'm gonna download it, and this is the first dialogue of the second boy. Control X and here Control You can download this Dalogs from the resource section of this video. I'll upload this one. Okay. So we have successfully generated all the Talos and you can also generate. Otherwise, you can use M Dialog as well. Okay, here are the two Dalos of the mainby and three Dalogs of by 10, and one DalogO this y two. So total number of C Dialogs. So here you can download. And even you can use this website to create the dialogs. Okay. Otherwise, you can use another website. Even you can use 11 labs. Okay, 11 labs to generate visa. The process will be really same. Here is 11 labs. You can login to it and again, use this website as well. So hope you have generated this audio. Otherwise, you can use from the resource Saxon with this video, my audio. Okay, so I'll meet you in the next 40. Dialogue Placement: So in this video, we are going to put our first dialogue in the room scene. Okay, this is the room scene, and we have animated till here, and this is the room two, okay? Room two, I have simply opened it. Simply drag it, and even you can double time press right click to open this file. Okay, this is the second room file. And we left here, and this time, we are going to place our first dialogue in this one. Let me show you the script again, okay. And here this time, this is the last here, and this boy will say, I really miss my mother. Okay, this time, and simply he closes his eyes, and then we need to change the scene, Okay, to the scene, too. So this is the last part, and we need to attach this dialogue with this boy. So what you need to do simply open the last. Okay, this one, we have animated till here, let me show you. Okay, this time, something like this. So here, he will say, I really miss my mother, and here this time, I'm gonna hear. So what you need to do we have generated the Poges in the last videos. Let me show you. We have generated the Poges, okay? We have generated them here, let me show you. This is the making poges of the main character under this Saxon, okay? Have generated the pages and we saved it. So we need to append these pages. Let me show you the characters, and this is the main Y characters. So we will append the pages that we have created. Okay? Let me show you. Again, we have generated the dialogs pages in this Saxon lip sing and dialog generation using AI. You need to watch the second video here and we have generated the pages. Open the same file location. Okay? This is the same file location of the main Y. So I'm going to copy this location. And this time go to this file append and this time, I'm going to past the le link Okay Control V. This is the control, and we need to choose the main y and simply append it. And you need to go to this axon and the axon, we will copy these six axons. So press A to select everything, and here the settings are simply append it. After appending, you need to go to this heret browser and check whether it's perfectly appended or not. So here, instead of all libraries, you need to choose this current file and you will get A, B, C, D, E, and F. Main Y. That's perfect. Then after we will use the Ruber add on. So press N, and here you need to go to this RLPS. You will get the RLPS Rubar addon. And you have installed this add on in this video, let me show you here again, the same section and AI add on for lips, go and watch this video. We have installed the add on for the auto leaps. Okay, install this add on, and if it is not visible here in the right side panel, go to the added preferences. And under the add on, search for the RLPS Okay, if it not here, search for the rub or add on, okay R H BRB and enable this one if it is not enabled. Then after we will start the process. So I'm going to set up the character with the id on. Because we have added our Poch. Okay, now, what do you need to do? Firstly, you are in the object mode. Okay. Make sure that you are in the object mode. So select your character rig. Okay? This is the character rig, select your character rig and then open the sidon by pressing No by pressing N and search here RLPs. In my case, it's visual here, search here, and then create new and then you need to load your audio file. So I'm going to copy the path of this my audio file. So here I have placed my voices. This is the main voice. Okay, this one, I'm going to copy it Control C, and this time, I'm going to open it and I'm going to paste it here. This is the first body of file. So one P three, open it. But here is this addon only supports and most of the addons that automatically lip sing supports waveform or OGG form. I already tested that OGG form works fine with this add on. I'm going to convert this one in the OGG file. But before converting here, you can see the location is not perfectly visible in my case. In my case, it's sewing with a double slash. In your PC it's sewing double slash, what you need to do remove this double slice then move your mouse here and again confirm it. Then press this file button and again Control V and again, load the same audio file and accept it. Now, it's showing me the same exact file. Then what you need to do convert it in the OGG form, you need to do it one by one. Okay. Convert it's already converted. Now it's converted. Now the third party, you need to place it in the strip. So what's the strip platinum. So you open it, and instead of this asset brochure, I'm going to convert it in the video sequence. Here I'm in the video sequencer. But in the blender hive, in the latest version of blender, this is the blender hive, there is a new button of create new, but we will not create a new scene here because the scene is already created here, it's the scene. So I'm going to load the same scene. Okay But if you are using the older version of Blender or maybe the blender will update it and it's sewing, something like this, then select this scene. But if it is sewing something like this, then select this button and choose this scene one. Okay? Now, where do you want to place your okay audio? So let me play the animation. H now here in my case, let me open the timeline as well, right click horizontally split, and this time, I'm going to choose o here, the timeline. Okay, now I'm going to make it down because we don't need this one. Here the timeline. In my case, I need the dialog at 7:14 frame. Okay, 714 frame. So in the 740 frame, it's showing you the time 29 point 1 second. So I'm going to place a strip. Now it's asking me the channel and the start frame. So start frame is 714 the channel M is one here. There are lots of channels, you can place this audio at any channel. So in my case, I'm going to place it at the first channel, and here all the settings should be enabled. Now, place okay. Now audio has been successfully placed. Here you can zoom it using your scroll wall and aviate it using the middle button of your mouse. Okay? Now I'm going to play. I really miss you, my mother. Okay. I really miss you, my mother. But here you can see he's not opening his mouth, okay? He's not opening his mouth. Let me convert it in the material moode. I really miss you, my mother. So what I will do, I'm gonna hear, and this time, instead of this timeline, I'm going to open the NLA non linear animation, okay? To this non linear animation. And this time, let me expand this one, expand this one. And in the LA, we will select this sew only selected because there are lots of things it's sewing, so I don't need this one, so I'm going to make it solo. Now I will sew only the selected things. Now, that's perfect. So here, I'm going to go down and here at the last Okay, you will get this capture button. So please press this capture button. It will capture the moment of this leap okay. Then go down and here you will get this RL PSQ mapping, making simply press this in a lag mapping list and here you will get this A BCD if it is sewing something like this, then you need to expand it. Expand it, and here we will match it. So in the A, we will add A, main Boy, B, we will be main boy and the C and do it respectively. And here we made it C. This is the D, this is the E, and this last one is the F. And rest of the things are hidden here you can see. But in your case, if it is visible, then go up and under the capture, you will get this button and expand this one and deselect this huge extended so. Do not enable it. That's perfect, go down here. You need to bake it perfectly here, A, B, CT, E, and F. That's perfect. So now go down here is the track. So this is the track for the leap movement, okay, audio leap movement. Here you need to create the tracks. But in my case, there are no tracks under the ALA editor here, you can see this is the only one track for the full body movement. So we need two tracks for the leap movement. So here you will get up this button, simply press this one to create a track. So here the track has been successfully created. Now press this one. Another track has been created. Okay. Here, press this button, bake to LA, okay? And it's already selected 714 frame. And it is the 768, and this one object to bake is the active, okay? This one should be the active and simply bake this one. So it successfully baked. Now let me play it. I really miss you, my mother. Here, you can see it's playing. Okay, let me save my project. I really miss you, my mother. So what we need to do one more thing. Here, you will get this push down button, simply push it down. So here, our animation will be converted. But here you can see it's int with the RLPS sex. I don't need this one so press Control JD to undo it. Okay, and lock both of these. Then again, press it down. Now it's created with a news lot. So here you can see it's perfectly he speaking perfectly. I really miss you, my mother. That's perfect. So we have added the Vice. So you can add the Vice similarly like this. But every time you don't need to bao u mapping. You don't need to follow this step every time. He skip this step because if you do it for the next time, it will already be set up for you. So that's perfect. Now in the next video, we will do the animation. Okay. Here we one more animation with the dialo because here you can see. Saying, but his hand is not moving. Okay, his head is not moving. So we need to move his hand and head and eyes also in the next video Sabi. I really miss you, my mother. 41. Character Animation: So in the previous video, we have set up the audio. In this video, press N, and again, this one because we don't need this one. And in the sequencer, I don't need the sequencer. So here, I'm going to open this timeline. Okay, here, because I need the timeline. And I'm going to do the character animation because here you can see we have placed the dialog with the hand movement and the eye movement and head moment is not properly animated. Mm. So select your character and directly enter into the pose mode. Okay, that's perfect. I'm in the pose mode. Now we can hable this auto key frame here and this time, make it little bit down. Something like this, save your project, okay, don't forget to save your project. And we have added the talo from the 714 frame, okay? 714 til 765 maybe. So here I'm going to animate it, okay? So I'm going to select this hand, and here you can see the photo is properly attached with this hand. Okay, so what you need to do, you can even Uh, so I'm not going to animate this hand because this photo is attached with this hand. So I'm going to animate this maybe yes, this hand. Okay, so slide this hand or even you can animate this hand as well. So what you need to do simply press N and open this one, this add dynamic parent addon because we have used this add on to parent. Now, what you need to do simply go to this constraint, and this time, it's not visual here. Select this one. Okay. Firstly, go to this object mode, select this bone of this image and along with this body mature and enter into the pose mode. Now, select your bone, okay, and you can simply disable it. But this time, let me choose the frame where we will disable it, okay? And let me show you this. Okay, it is attached to this here, constant. So you can even disable it from here, but I'm going to use this add on. So let me check here. So we will disable it from the 714 frame. So here, select this one and press this disabled button. So it's properly disabled. Now, if you move it, move this hand, so it's free to move. Okay. Now, before that, I'm going to at 7:13 frame, and I'm going to move it little bit here because I need some movement. Okay. And I have enabled the auto key framing and settings are this one. Okay? Both are disabled, save it and now let me check. So it's very slow, so I'm going to make it a little. Okay. I'm just refining the animation. I read. But here you can see it's acting like this. Okay? Because we have disabled it. So what you need to do is select this one and again, select the both of these and press X to disable the key frame. So it will not disable. So here go to 714 now disable it. So it will update the location and disable it. Okay. Now here you can see it's perfectly disabled. So from here, you need to update this hand eye as well because here you can see in this hand, I'm going to select this hand and again move it on the picture. And again, this time, I'm going to use this low color maybe normal and then perfect this is perfect. And you should invest time in this character animation. Okay. Invest some time because it's very interesting. Now that's perfect. Let me play this animation again. I Really? I Now, this time, I'm going to animate this hand, so select this hand and move it here because the talo has been started successfully. So move it here, and this time, move it here and I'm going to clear the rotation by pressing LTA. Now it's looking awkward. So I'm going to move rotate it here and I'm going to rotate it here and maybe rotate it here and move it a little bit downward. And here you can see the hands are crossing the pictures. No, that's perfect. Okay, even you can clear the rotation of the fingers as well, but this time, I'm not going to do this. I really Move it because it's very fast. I really miss you. Move it here, and use this green one in my case and move it here. And this time, it could be boring because the animation is not similarly like the molding, because it's a little bit different, so I'm trying to make it fun, okay? Now, here, let me play I really miss you, my mother. So I'm going to move it a little bit upside. Move it here. Now, let me play it. I really miss you, my mother. Now at the last, I even to hold this hand. So select this one and press CDD and move it here, because I want to hold this hand. Okay. Now here, I'm going to move it and rotate it. And here, use this red one to move it here outside and rotate it. Now, play. Miss you, my mother. So place it here because it's very fast. Now, everything is perfect here. We have animated the hand. Now let me play it. Yep. I really miss you, my mother. Now, make sure that this photo is not attached with any hand, okay? It's horing on the air. So if you move this hand, okay, then it will look unnatural. So what you need to do, you can even attach this hand here, okay? But this time I'm not moving this hand. Now I'm going to move the head to select this head and let me check. We have added any rotation. We have added rotation before 144 frame. So I'm going to here and I'm going to rotate his head. Okay, something like this. Now let me check. He just sketching so I'm just updating the head. Okay? You can update the head, something like this, so it will look natural. I'm just doing it randomly. You can do it randomly. Okay? Invest your time and do it randomly. Maybe you may be perfect. So let me check how it's looking because I'm doing it randomly. It's looking like this. Okay. So it's perfect. So I'm going to move it here. Now here we will delete this one during rendering. Here I'm going to rotate his head. Now, this one is for the dialog section, so I'm going to match the I This is three D software, so you need to match it properly, okay? I re. You need to ignore these things, okay? Here it is passing the Okay, this is passing the diagram, but here in this side, it's not visible. Reeling. Miss. Do you mind? Mother. Slide this one. Yes, that's perfect. I really miss you, my mother. Everything seems perfect. Now what you need to do. I'm going to move his hand a little bit because we need some camera animation. So move it here. My bit here. Now, let me check. No, that's perfect. Now we are going to work on gi because here we didn't add any I blink. Okay? So what you need to do here, go to this object data property here in this panel and I'm going to enable this phase primary or maybe you can enable this pace let me check. Phase primary. Enable this phase primary. Now here you will get this controller for the eye lead. Okay. The name is LID tar.002 in my case. So go to this first frame because I want to add the I moment ID close from the first frame, press N to hide this add on and select both of these, because at the time, both of these leads would be closed. And at the first frame, we need to press I to add here, animation or keyframe for the both lead and go to this five frame. Okay. Go this one, two, three, four, five, only. Expand this, expand this and go to the five yes, and close I. Yes. Auto keyframe is working. So go to this again, ten, and simply we will copy this first keyframe and press id D and paste it here. Now here, look, it's closing and opening. Yes. That's perfect. So I'm going to copy the three keyframes, open close, and just press shipped D to place it randomly, okay? Just randomly, you need to do it randomly. Otherwise, it will look not practical. So I'm just pressing ship D and duplicating it randomly. You can navigate it using the middle button of your mouse. So slide both three of these and place it. No, that's perfect. Now let me check the animation firstly. And even you can see there. So that's perfect. It's working properly. No there. I I really miss you, my mother. Now, if you want to make him side or laugh, so you need to create a new track. So I'm going to expand this and expand this NLA data that we were using this one. Okay, for the key framing. So here you can see here axon 001 has been created. I don't know why because we didn't select this axon. That's why he has created a new axon, and this axon is for let me check why this axon has been created. Okay. So press A to select everything. And here this this axon, I think, firstly, make it down and select this one press tab to open it. Okay, select this one, press tab to open the key frames. And this time, here are the key frames. Okay. So the R mature. I don't know what's this, so let's skip this one, and I'll explain it later why this one is sewing here. I'm going to undo it and I'll explain Yes. So now make it down here using this push down strip, so make it down. Okay, I understood why it's sewing the armature 001 here, and it's the animation of this paper. Okay? This is the animation of this paper. So I'm going to this object mode and only select this armature. Now it's sewing perfectly, okay? Because this is the animation with this drawing. So I'm going to select the character and you will get this one. Okay. That's perfect. We have animated. And from the next video, we will work on the camera animation or disable this auto key framing and go to this object property object mode, okay. And in the next video, we will learn the camera basics, okay. You will learn the basics of the camera. Then we will do the camera animation, and I'll show you the best render setting. Then we will convert this first scene into the movie clip. Then we will work on the animation to project. Okay? This is the playing Park animations by. 42. Camera Animation: So in this video, we'll work on the camera animation, so what you need to do. Simply move it down, down. And this time, here we were working something like this. So here, it's showing the camera. Okay, it's showing you the camera. But I don't need this one as a right click and here you need to join apt. And this time, right click join up. That's perfect. Now it's looking something weird. So what you need to do again, right click and again, vertically split and open this three D viewport. Three D view pot. Or before that, what you need to do is simply go and save incremental. It will create a new CAPE and the previous one will be saved for you. Okay, let me show you the previous this is the room two is saved with all the animation. This is the room three that I'm working for the camera. Now we need to add a camera. Here it's showing you the icon of the camera means the camera is pergent in the scene. Simply select this camera and press this button here into the camera view mode, or even you can press numbered zero to enter into the camera view mode. Before entering into the camera view mode, what you need to do praise lt and H to unhide everything that is hidden. Alt and now everything is unhidden. And it's very necessary, my friend, because if you work without the things got unhidden, then it will create problem. So press zero to enter into the camera view mode. Now after unhiding unhidden, you can see the camera is showing something like this. So here you can press this camera lock button to lock the camera at in Zoom. Now we are in the camera, go to this first frame. I'm in the first frame by pressing this button. Okay, go to this first frame and on down, I don't need this analysed dita. Now here from the first frame, our character a moving the chair. So here this time, I'm going to Zoom it, and I want to show this person, okay? Because we have locked the camera so we can frame anything. And even you can see the actual color. So go to the surrender P mode and enable then light and see world. So it's looking something like this, okay? And disable this one. It's looking something like this with this lighting. So we will work on the light further. So I'm going to let me check. Okay, it's the IV engine. That's why it's swing. So go to this material mode again and change to the cycle. And here GPU compute and make it 32 for the viewport and enable the Denise. Now go to this render P mode again. Now it's looking awesome, but we need to increase the lighting because I think, let me choose where is the window? Uh, the window is not percent. Let me exit from the camera view mode, okay? Now, let me check the window is not working. In the render Po mode, okay. So go to this render Pio mode and check whether the windows are working or not. So windows are not working. Still, it's sewing the images, but the lights are not entering into the room. So go to here all the properties and instead of strength is 0.3, I'm going to make it two. So outside is bright, but the inside room is not bright. Okay? So I'm going to make it one again. And what I will do, I'm going to save my project. And I will okay I have added this light, so I'm going to make it a little bit inside the room. I'll make it inside the room and select this one, move it inside the room, as well. Now let me enter into the room. So we have a few light, okay? We have fuel light, G and d. But I need a very high light. So what I will do, I will move my cursor on the top, okay here, choose this cursor button, move it here and go to the D and her light. And this time we will use this area light. So I add this area light, and we need to move it little bit upward to see it. Here the area light, press to scale it to full up this room. Okay. To pull up this room. And this time, I'm going to make it downward inside the room and enter into this camera. Now it's a little bit lit. Okay. Now I'm going to slab this area and go to these light properties, and the power should be maybe let me check. So here, if I press the hundred power, it's showing the scene is fully light up. Okay? But the light is coming from the up up direction. So that's why the sod sido will be here, you can see the side of the things, okay. These books are hoaring and let me show you the side on the By okay? Here is the side of. So you can change the direction of the lights as well. So select your area light that we have added just now. This one is the area light, and even you can change the direction of the area light, okay. So pray shift and T to just reposition your light, shift and and I'm going to make here. And little bit, we need to move it downward because it's changed here you can see, move it little bit downward. And you can add so many lights here. That's perfect. So I'm going to select the books and make it on the table, okay? And if you needed, we will change the lights as well. So I'm going to here. And this time I'm enter into the camera V mode and log the camera and again zoom it for the final preview. So this is the first frame. I'm in the first frame, and I want to start the animation from here maybe. And let me check how it's working. Okay, it's looking something like this in the first frame. So we can change the color. Okay, we will do it later. So I'm going to the material PV mode, and this time you can enable the scene light and invol your lights, okay? So that's perfect. Enable the auto key framing here for the camera as well. So enable it and this time, select your camera and press I because I want to start the animation from here first frame, so you need to add initial key frame. And again, go here. Here you can see a little bit Zoom it. Okay. So here, auto key framing is working. So now he's looking for something. So we will change the camera here at this position. Let me zoom it. And this time I'm going to change the camera. Maybe at 33 K frame, I'm going so I'm going to enable this overlays and select my character because I want to rotate it and I have enabled this setting. Okay, I have enabled this setting in the navigation object around Selexon. So if you enable this setting, then you can select any object and rotate it. Now, select your camera and see the auto key frame is working. Okay. Now let me play it. But it's very awkward. Okay, here, it's suddenly changing the okay. Scene. So what you can do, we don't need to add any gaps, simply move it. Okay, select the last one only and move it on the 30s your son. You can prey G to move. Now, it will simply cut the scene, okay? Yeah, something like this. Now, add some okay, Zoom here. Now let me check. It's very fast, I think. So press G to move it here. Now this time, I want to change the scene as well. So I'm going to 56 and again, add a frame 57, and I want to cut the scene. Okay. So here I'm going to sew this part maybe this time, I don't want to sew the poster here. So we will do something. Okay. We will do something in the poster later because here the drawing is visible in the poster. So what we will do, how we will do. Okay, we will do. But here, this time, I'm going to again, go to this camera here Autoge framing is working. So here we are going to start the animation. Okay, select your camera and enable the lock button. And from the first frame, I want this scene. I want this scene. So selector camera praise I to add the initial keyframe here. And this time, I'm not going to use this automatic keyframe because it's not working properly with this camera. I don't know why it's not working with this camera because I'm using the latest version, maybe it's the bug. So that's why it's not working. Maybe check the global mode. So selector camera and we are not going to use this auto key frame because this is not working properly in the new virgin of blender. This is I think the bug. So I'm not going to use this auto key frame for the camera. It's perfectly worked for this character. So and also disable this sniping mode if you are using the latest virginal blender. So go to this first frame, and I want to hide this pending. So that's why I need to go a little bit up in this direction, let the select the character. Rotate this one. Maybe we will do it using the mix or I'm going to hide it maybe something like this. And even you can use the nodes, I will use the nodes for it. Yes, I want to start from here. Select your camera and press I because the auto keyframe is not working. So press I to add the keyframes in all the location rotation in the scale. That's perfect. Now go here. At 22 and add a little bit of here is the location and rotation. Again, press I to change the keyframe. Add another key frame. And this time I'm in the 21 and let me show you the animation. It is something like this. Now I'm going to change it to 22 and change the frames here. And this time, I'm going to jom it little bit. Something like this. Again, select the camera, press I to add keyframes. Now let me show you. Okay, it's simply change the camera. Now that's perfect from here. I'm going to zoom it a little bit more and maybe you can sew the B ge well, maybe you can saw that desktop edge full deck setup. So for it, I'm going to sled the camera and go here. Instead of cutting here, I'm going to this frame again and we will replace this one inside the room. And this time, I want to sew the entire room set up. This is the room setup. And this time again sled the camera and again prese to replace the previous key frame. There's this one. From here, I'm going to zoom it little bit and press I after selecting the camera. Now at the 64, I'm going to 65, again cut the camera. Slide anything. Again, I'm going to here again select the camera and press I, not cut the camera. Now, let me zoom it out and select the camera press I. So it's looking something like this. Now, here I want to change the camera. So here, 173, go one frame back forward and sled this one. This time, I want to move it here. Maybe you can choose this one in this position as well. Okay, and sled the camera, press I to add keyframe. It looks something like this. Okay, move it a little bit here. Let the camera press high. At 215, we have added a keyframe, so going to 216 because I want to change the camera position because he drawing, so I'm not going to sew the actual drawing. That's why I will play something like this and press I to add a keyframe. Drawing, but the drawing is not visible here because I don't want to sew the drawing because this is the Scrat. And again, let the camera press I because we have added the animation here. Okay, let the camera press I. And this time, I want to change the camera position too little weight here, to the drawing, something like this, let the camera press I But this side, the pencil is not looking perfect here. The thumb is not attached. So what you need to do, I'm going to the back frame and this time, I'm going to change the scene to here, maybe this side. Okay, something like this. And I can select the camera and revise or replace the previous key frames by pressing I. By the way, if you are pressing I here in the timeline, then it will show you all channels, so slide all channels. So we have added something like this. And slant the camera press I. Now, from here, we need to cut our scene, okay? So it's perfectly animating. So we will delete this 15192 596, we will delete this press I to place it in a single place and from here, I'm going to change it. F 596, I'm going to 597 and from here, I'm going to place it here and select the camera press I and move it simply cut the scene. Now I'm going to change the camera again. Simply zoom it a little bit. Let the camera press and go one frame forward, and this time, I'm going to change it. Something like this to show the full setup. Even you can saw something like this. And select the camera press I to cut the scene. I little bit Zoom before he's saying something. Select the camera, press I to add animation. So from here, I'm going to change the camera position, jump to the frame and add a single frame. Now I select it move it because he's going to say something to his mom. So something like this. Now, select the camera press I to add a keyframe. I really miss you, my mother. That's perfect. So now we are going to zoom it out. So slide the camera, press I. I really miss you, my mother. Now slight Okay, let me slide both of this key frame. And press T and make it linea. Okay, T for the tiger. I really miss you, my mother. So press A, right click and interpolation mode, the shortcut is and press linea. Okay, it will make you the smooth animation for the linear. But this time here at the last is the 88 frames. I'm going to at the end, I'm going to press it 888 frames here and we will delete this one while rendering. But here, I'm going to change this drawing. Let me exit from the camera V mode. After unlocking the camera. Now this time, I'm going to sled this one image this image because we need to make it white. Sled this one go to this sading and where we need to enable it, let me check. After finishing the drawing, maybe let me check the camera. Yes, we need to suit from the 400. We will sew it in the 404 frame randomly. I'm going to select it and turn into the sting mode, and this time there are lots of nodes here you can see, this is a little bit confusing for the new guy. What I will do, I'm going to attach a new image with this ketch PNG. This is the PNG that is attached with this image. We need to add another image. What I will do simply add Shift A and go to this texture and enable this image texture, okay. Place it here. This is the image texture. Even you can create a new texture. I'm going to create a new and the colors would be the white color. Okay, not fully white. Now that's perfect. And this is the white. Now, new image, okay. A new image had been added here. So if you want to check it, so you need to plug it. But this time, I'm not going to deplug anything, even CV project because we are doing something difficult things, okay. So what I will do, I will choose the mixed color node, okay? So instead of this mixed color, I'm going to choose the mixed Seder. Okay? So I'm going to move this image here and pre shift A and search here and mix Cedar, okay? Mix star add this cedar here, and this is the cedar that we have added. So firstly, for this image structure, we need a principle of BSDF so CFTA and search for the principal BHDF. Okay. This is the principal BSDF and we will connect this color with this base color and with this BSDF with this star one, o. And for this BSDF here, this BHDF at the last principal BHDF, second star, and with this cedar, at the final output. Okay? We need to do it something like this. Here you can see. Okay, what what I did, firstly, I have added this image texture with the white color and this principal PSD for this texture and this mixed adder to mix both cedar, the drawing and the white color. Okay, I have added the white color in the front and this one on the second node, and this one would be the output, okay? Here is a factor. If it is zero, it will show you completely the first cedar. The second cedar is you can see disabled, and if it is one, then it will show you the second star. It is compiling. I will show you the second cedar. First one is hidden. So I'm going to the first cedar and let me decrease the roughness, increase the metallic little bit. Now that's perfect. What I will do, I'm going to press I here for the first key. Let me enable this right click horizontally split and this time through the timeline and here go to this first frame and press I or right click to insert a keyframe, go to this 404 frame. 404 frame 403, right click insert keyframe and make it one going into 404 frame. Okay. Here, you can do from here, actual factor one, right click inside K frame. So what it will do what it will do at 404 at hundred 403 at 403, it will be zero and at 405. In my case, it's completely one. I will reveal from the 403 to 405. The actual keyframe is not visible here because it will be visible here, maybe in the dope sheet or Okay. It's a little bit complex to see the keyframes here. Okay? So let me change it to the acenor It's not visible, go to this graph editor, and the graphs, Okay, this keyframe is not visible. Okay? The cedar keyframe here, it's visible paper 007. Yes, you can see this one here. And Even let me choose the paper is also visible here, but the keyframe is not visible. Go to this graph editor. Maybe here graph editor to see the key frames. At 403, it's zero and at 405, it's one. So here it will look something like this. Go to this layout, and I'm going here enter into the camera view mode and let me play. Yes. That's perfect. It's visbG this front here. At this time, it's not visible here. It's completely white. Here you can see it's white. So we wanted something like this. We did it. Now at the 404 frame, it's completely unhidden. Here you can see. So that's perfect. We did it. Now it's time to render, so we will render it on the next video by my 43. Best Render Setting - Cycle: So here we are going to work on the render setting. Okay. Okay, we have animated the full scene of the scene one. So go to this here render properties, and this time, I have chosen this cycle and B, then go to this render remote after choosing it, okay? And disable this overlays to see the actual color. And here under it, you need to enable this scene light and scene world. Okay, that's perfect. Now go to this at the bottom. You will get this color management under this setting render properties color management, expand this one. And in the latest version of blender, blender has added two more settings. So I go to the standard, it will look perfect. But even you can choose this one, this is the new this is the new. This is the previous versions. So I prefer the standard, look, medium constraint, and even you can increase the exposure. And gamma for the okay, contrast, something like this. Now, even you can enable the curves, okay? Nab the curves and play with it. And I think you can play it, something like this. It will work on the real time. Okay. Something like this. But I'm not going to do this because I don't like the curves. Okay. So I hide it because I don't want to use it, even you can enable the temperature to increase or decrease the temperature as well. Okay? And here's the tint for the color. So if you want to reset it, so how your mouse here and press the backspace button to reset it. Okay, so color balance, I have enabled this color, even you can use these presets. There are lots of presets. You can use any of these presets. But I think min one is the 1,500, 5,500. That's perfect. Now, this time, I'm going to this compositing section and I want to composite it. So here, there is no node set up here you can see, no results. So you create a new node. And this time it is not working here, not looking perfect here. So I'm going to layout firstly and go the surrender properties, and I'm going to show you the base end. This is a Vb if you increase the sample, this is only for the view purpose. This is not for the render. Decrease it as much as possible because this will save your CPU or GPU. Here the view pot, this is not necessary, but this render is necessary. Here the noise Tissol noisele is what is the noise Tisold let me. I had this denis, so these are the noise these are the Nis. So in the render setting, you need to the noise is 0.01. It's very clear and full HD image, but it will take lots of time to render. I'm going to make it ten x. So here the 0.01 means 0.1 only. And if you're using very old PC and low effort, low GPU, then you can make it point to actual sample, I prefer 128 because I want to render it fast. Under the DNI enable U GPU, qualities would be balanced and this would be fast because I need the first result. And under the light advance, I don't need this anyone. Under the light paths, I'm going to change it to the fast global. Okay. Here you can see the difference. This is the full global This is the limited, this is the fast. So if you need a very good result, then you can enable this full global, you will get this good result, but it will take so much time. We didn't generate any volume, so volume would be zero or one, and the transmission means the glass glossy. So I'm going to choose the fast global. Maybe it's perfect. And this time, enable this one. Okay. And under the performance, you will get compositor enable the GPU. And here under the memory, you can divide it by four. You will get fast render here. This tilingle it will render tile means here the full image. It will simply divide it into the portion. It will render firstly this part, this part, this, this part, then this part, this part, this part. And again, it will render in the parts, so it will save your time to render. And that's perfect. Everything is perfect, I think, ready to go. I'm going to render a single frame, first frame. I'm in the first frame so go to the solid mode to render and go to surrender and save your project and render image. So it will take some time to render. By the way, I'm recording, so my rendering speed little bit on down because of the recordings. So you can see it's rendering in the parts. Okay, it's rendering in the parts, and it's collecting the samples. Samples, I have chosen that 128 samples. Sample simply means how many samples it will collect to generate an image. I have chosen 128. If you want a very high quality renders, then you can choose 512 or 1,000, maybe 2000. So in my PC, it's rendered in that 32 seconds. And this is the quality of the renders. It's not very high quality. If you zoom it, you can see the pixels. So you can decrease, okay, you can decrease the noise sold. Let me close it. You can decrease this no result, maybe 0.05 or increase the max simple, so you will get this good result because I want to save the times that's why I'm not going to increase it. I'm going to increase it maybe two times 256 and render it again. But let me go to this rendering and choose another slot, slot two, and again, render render image. So it will render into the second slot so we can compare the quality. So it took same time to render. It took 30 1 second. Previously taken 32 seconds and you can see after increasing the samples, the result is perfect. Okay? Here, let me show you the first sample. And if I zoom it, it's looking something like this, if I choose the second sample, there is very minimal difference. Now good is compositing, okay? Now here after ending, you will get the image. So press to enable this one and go to this view and joom it out a little bit. And here is the presets. If it is not visible here, press this arrow button, and you can apply the presets as well. Something like this, but I don't need this preset. I don't need this presets, I'm going to hide it had this one as well. And this time, I'm going to press N to hide it and press A search. And this time I'm going to search for the color balance and simply place it here on the between it and you can change the color as well. If you want to increase the scaling, simply press N and Zoom it, now you can change the color. Okay. So you need to change it very precisely otherwise it will look Perfect. You need to give time to just do it. Give your time. Now, press shift a search, and even you can choose any of this. There are lots of options, brightness and contrast, color correction exposure, and there is a glare option edge well. So this time, I'm going to choose the color correction, maybe brightness and contrast and place it in between it. And this time you can increase the brightness edge well. You can do it something like this, but 0.2 or three is perfect, I think, and contrast decrease the contrast. Last one, I'm going to increase the saturation, search here saturation and add it in between it. And now it's looking something like this. The saturation is Oh, I have added the law wrong. Match it here and pressf and search for the brightness heir saturation. He saturation. Okay, this one and add it here, you will get something like this, oppressive and increase it little So that's perfect. If you want to check the before and after, select three of this, press to check the before and after. Press to mute it. But if you're using the older origin of blender, then your image will not be visible here. It will look something like this. Let you disconnect this wire. It will look black. So what you need to do add a viewer node and connect the last wire with the viewer node. Okay, something like this. Now, do not disconnect this wire. Otherwise, in your render, it will look black. So again, render and render image. So we are entering a single image, but we will render a full movie at a time. So I'm just saying you how and you render a single image. Then after 1 minute or 2 minutes, we will render the full okay movie. So it's rendering. After rendering, it will composite. Okay. So composition or compositing in the last math o, steps. So it's rendering here you can see so it's composite. Okay. This look pretty amazing. Now I'm going to this layout. Here you will get this output properties, and here you need to select folder to render. So here you need to render in the PNGs, one, two, three, that's here you can see the render 216, 17 is so let me arrange it. Here the one, two, three, four, five, six, you need to render it in the PNGs. Okay? One, two, eight, eight, eight, 888 frames. Then we will combine all the images in a single movie, ok? Something like this. So select a folder to render, and here we will render in the image. We will not render in the video he will not render in the video because there are 888 frames. By the way, if you have rendered 384 frames and blender crashed, then you will lost all your renders. So you need to select images, and if you render the full 888 frame, and by the way, blender will crash, then you can start here, start frame at the 384 frames, and again, re render it without renting from the beginning. So this is the banning feed now choose the PNG, even most of the YouTubers choose the EXR format, but this time it's visible or not. Here, choose a PNG, it's best for the setting and decrease the compression for the good result or maybe your file size will be increased. And here, the setting sign disable this overt option. Okay, that's perfect. No, save your project. And at the last, God is file, and here you will get this external data. Okay, before it, go to cleaning and purge unused data. Here, nothing is unused. We have used everything, delete it. Good file, external data, pack it. Okay. After packing, save your project again because if you want to share it, then you can simply Uh, pick up the blend file. Let me show you the blend file. You can simply pick up the blend file, this blend file. It is 92 B and share it without compressing it or without Zipping it share it because we have packed it. Okay? All the images, Ss are packed perfectly. Here it is swing Room two is 55 MB and after packing, it's 92 B. So that's perfect, my friend. I'll meet you after render. So here go to surrender and render animation. Press the enter animation. It will render on the selected folder one by one. So I will meet you after entering, I will have 888 frames. So in the next next video, we will convert the Pange to the movie clips along with the sound. So 44. PNGs to Movie in Blender: So I have rendered all the frames here. You can see this is the one, two, three, four, five, and here you will get all the frames of 888 frames. Okay. I have rendered all the frames and it of approx two MB all the images are of two MBs. So what I will do open the blender and open the same blend file that you have rendered. This time, I'm going to open the more and search for the her room, and this is the Room three scene. Okay. So I'm going to open this one. And then after what I will do, I'm going to scroll this one and go to this plus, and this time, you need to go this video editing on them same blender file that you have rendered, okay? Keep in mind and go this video editing and video editing. Okay. Then after you will get this one, and here choose scene if you're using the latest version of blender. I don't know blender why this blender is doing these things. So here you need to go here and praise this sled this scene. Now, that's perfect. We have the scene. And this time let me here we are in the video sequencer, you can see, we are in the video sequencer. And here we have a single audio because in the room scene, we have a single audio of this boy in this channel one. So what I will do, I will import all the images in the channel two because the channel one is full because of the audio. So go to this side and image sequence this time, and this time, you want to choose this room three. And here, this is not arranged. So here go and choose this name arranging, okay. Press A to select everything after arranging it, make sure that you have arranged it. Okay, sort it by the name. Now, everything is perfect. Now here the movie strip is skilled to fit, and everything is perfect, but here it is not asking me the channels. But in the older version of blender, it was asking me the strip. So here, I'm going to add image strip, and it is attached with the icon. Okay. So I'm going to place it in the Channel two. That's perfect. So this is now I have placed it in the Channel two. Now let me expand it and here go to the render properties here. And this time go down and here you will get your color management and choose this extendard and here in the loop choose none option. Okay? And always choose this one after rendering, okay? Because we are rendering the rendered frames. Now it is looking like a movie here, you can see. It is playing 24 frame per second, and it is quite perfect, I think. And everything seems perfect. Now let me check the audio asual here go and check the audio. I really miss you, my mother. So that's perfect. So what I will do go to this here, here you will get this render, and this time we will render the animation. You can even save it. But before rendering it, to go to the output perpete and here this time we will choose video file, before rendering, choose the video file, and here you will get this current management. We will not do it. PistL density is perfect encoding. And here you need to choose the encoding. Okay, here, I'm going to choose here maybe the lossless and hair encoding should be good. And even you can choose the real time. And in the audio, this is very important. In the audio, you can choose p three, and everything is perfect. And here the bitter rate, I'm going to choose 320 bitter rate. Okay, that's perfect. So this is the setting you need to choose mp three. Now, what I will do here, here. Thing is perfect. Now go to surrender. Okay. But before that, you need to choose a folder. So this time, I'm going to choose a folder to render, okay? And this is the Room three folder and I'm going to choose this one, accept it. Now render and render animation. And this time it will take some time to render because it is already rendered frames. So it is taking less time to render, okay? So the rendering has been successfully completed under two minute. Here is the file. This is the rendered file. It is of one GB because I have chosen the loss list quality and let me check whether it is playing in the VLC player or not. Okay? I have selected the loss list. That's why here this file size is very high, one GB. Maybe we can render it and another is, okay. I think it's perfect. It is playing. No, that's good. You can do something like this. So I'll meet in the NSS 45. Part - II (Park Scene): So now we are going to work on the second scene, okay, because we have finished our first scene, so this is the second scene, an animation on the playing park. So open the park scene. Okay, I have already opened my park scene. Let me show you. Okay. This one, this is the park scene, okay? So we have made this park scene. Now, we will import the characters on the park scene, okay This is the main boy character, the third boy and the first uh, second, Y. So how can you open it? So simply append we will append it simply control C to copy the location and go to this blender, and this time go Phi append and choose characters control V. And this time, this is the main simply append it. Here are the two options you can even append it using the collection and append it using the object. Inter in the object, you will get so many objects, but this time it is not working. So go this collection, and here we will import this collection. Simply we didn't rename it, I think, so I'm going to append it and it's appended. Let me check where it's appended. So this is the WGTs it's not working. It's for the control rig. Select the main character and here where the main character here, it's swing here. Okay. Here is the main character. I think this is the Waldo region. That's why our character is here. So I'm going to top view by pressing this Jd button and move this character here. Okay. Simple move it here. And again, I'm going to see my character. Okay. It's floating on the air. Here, I'm going to make it here, and I think the character is pretty small according to our scene. So what I need to do I need to descale maybe the entire scene maybe. Yes, we need to de scale the entire scene. So what I will do, I'm going to hide this WGT. You need to go up and up and up and hide it and simply pre shift and hide this entire collection. This is the collection, pre shift and hide it. Now, press A to select the entire scene and press to scale it down. Okay, not that scale it down. Press scale it down. And now pre shift and again, hide our character and move it little bit upward to check whether now it's perfect or not. Yes, it's perfect this time. Yes. So I'm going to rotate my character, and this is the main character, so I'm going to place it on this bench. Okay. Using this blue one, okay, you can move it on the ground if it is in the global mode. Okay, so we will make him sit on this bench. Now, press Control to save your project. And even you can go to the solid mode, because it's a little bit laggy. So here, this is the main character, so I'm going to change it to the main. So I'm going to import another one. So here, go to this file, append and this is the first one. So go out. This is the first boy. Means this one is the first boy. So I'm going to rename it later Maybe this is the second y for the entire Boise somewhere to append it and go to collection and append it. Now where it's appended. It's appending, I think. So it's taking time or maybe it's upended. Yes, it's appended on the same main character. Oh, I don't need this one, so I'm going to undo it Control JD and hide it. So I'm going to select this main scene collection. File append collection and append it. Yes, it's appended here. So hide this DGT and rename it this is the second boy. Okay. Second boy for our entire scene, okay? Now, hide it. Nagod is scene collection. File append. This is the third boy. I'm going to append the third boy. This one is the third boy. So appended, Ngo is collection, and appended. It's appended, hide it. And this is the third boy for the entire scene. Actually, it's the second boy for the conversation. Third boy. Now where the third here, the third boy, select the third boy and here is our cursor. If not, then move your cursor here, maybe here or maybe here and select the third boy, press Control A. Sorry shift and a and go to this here and selexen two cursor. Now it's here. Now, select the second boy rig shift a Selexen two cursor both the characters are here. So this time, I'm going to move it here and they will converse, talk to each other, move it here. And this time, I'm going to rotate it here. I enable this transform tool. They are flying on the air so move it on the ground. Move it on the ground. Okay. That's perfect. Enable this move tool because we have this blue one. Again, transform tool to rotate. Now here this time, and I'm going to move it here using this blue one and rotate it little bit, okay. Even you can use the sort cuts as well. So I'm going to use the RNG added to sort cuts. And this, you can use the sort cut to move as well. Now he is visible perfectly. So I'm going to sled this fat boy rig and rotate it little bit enable the move to move it here and move it up a little bit upward to see the lex control. Now, that's perfect. I think, move it here because the hands are colliding. Yes. That's perfect. We set our three character. And at the last of the animation, we will set this one edge. This one, and we will rotate in the direction after placing some characters here. Okay. But this time not going to do it. At the last, we will do it. So we have imported all the characters. I'm going to show you another method to input it. Simply, this is the first blender file. This is the main blender file that I'm working. So simply go to the collect characters and simply press two times here. Okay, let him open this blend file age well. With the characters and what I will do simply press A and Control C to copy and paste it in the main scene. So let me show you here, I'm going to this layout and hide it hide it and press here. Firstly, let me choose them here. This is A, press A to select everything and press Control C to copy. Here it's copied to 44 items has been copied. Now go to this park scene and simply paste here. After selecting the scene collection, simply paste here, Control V, and it will paste your entire data here. What you need to do this is W GT, simply go down. Okay, maybe there are lots of WGT. These are the controllers, but not necessarily this time. So press Shift, and you can even delete it or move it in the new folder. So I'm going to press, new collection, rename it. Okay. Dad, not the dad. It's mistakenly press hi the dad and press shift and hide this dad. So here is the character. Okay, press shift a selection to cursor, here's the character. Okay, so you can import something like this, but I'm not going to delete everything. That's perfect. So I have Sony two method. How can you import? Simple close it. Now, this time, my friend, I'm going to import the Pog assets, okay, that we have created for the auto leap sings. So this time I'm going to pi up and and going into this main character. This is the main boy append, go to this axon and this time, press A, select everything and add append it. Now again, go to file append go back and select the second boy, axon, press A, and append it. Go to file, append and this time, we are going to append the third boy, axon, press A, append it. That's perfect. We did it. Now if you want to save your project first, save your project and go here, you will get the asset brochure and here instead of this all libraries to this current file and you will get all the assets, okay? Assets for the main Y, second Y, okay, everything. So that's perfect. We will use it for the animation. So successfully we have inputed the characters. Now in the next video, we will start the animation process. So 46. Basics of Mixamo Ai: So in this video, I'm going to explain you the basics of the Mixamo. Okay, Mixamo is the AI website by the Adobe. Adobe means the Adobe provides you the premiere pro after effect Photoshop. So similarly, Adobe provides you the Mixamo. So here, this is the completive free website. And this is also the AI website for the animation. Okay, premiere animation, pre built animation. You simply need to re target it. So here search for the Mixamo, okay? The Mixamo, just enter it, and you will get this website, ww.mixamo.com. This is the official website, so just open it, and every 24 hour, you need to log in it. Once you login, there is no option of always login. So you need to log in it in every 24 hours here you can see. So this time, I'm going to login. If you are using this website for the first time, then you need to sign up, sign up in this website. And you will get all the assays. This is by the ado this is loading, and I'm the old user. That's why I have login and here this is showing my name. Now I'm going to show you something here. This is the character prebuild character. You can simply download it and animate it. And here is the prebuild animation, ready made animation. So let me show you the characters firstly. There are lots of characters in the Mixamo. You can use any of this, okay for your animation. So we will place this character in the park scene for the background characters. But this time we need some animation. So let me choose any character. So this time I'm going to choose this character. This is the EI, and this time, you need to replace the previous character. So here, use this character. And you can even search here REMI you will get the same character here. Okay, by the way, you can choose any of these. So I go to the animations and here there are thousands of animation, okay? You can simply click it and this animation will be loaded on the character. Okay, here you can see this animation is loaded. So this website is very powerful website and most of the users, most of the game developers, animators and studios, use this website because it will give you the free you can see the animations. You don't need to invest hours to create this type of free animations. Okay, smooth animation. So if I search for the talk, let me search for the tog search a talk under the animation, you will get the talking animation. Okay, something like this, sitting talking. You can see it's loading. It takes some time to load because it's completely free. You can see this talking. Can even manipulate after it in the blender. You can change here the head movement. You can change the hand igual. But this time, I'm just showing you how can you do it? Even you can choose this talking iguleT little bit Ego talking. Here you can see. You can even adjust the hand here in the hand. This is merging into his pant. So here you will get this character arm space, simply engrege it, and this hand will get in exit from this pant. Now that's perfect. Make it M 70 or 72. So you can change it something like this. You can even override it override means the speed. If you encourage it, this will increase the speed of the character. If you degrade it, it will decrease the speed of the character. Okay, this one, and this is the style, you can exaggerate it and you can make it simple, something like this. So this time, I'm going to upload my character, okay? And let me choose another animation. I'm going to choose the walk animation for here. Okay. Search walking and you will get the walk animation. You can see this is the Waka walk. And it's I think when the people in medical or hospital, this walk is perfect for them. But this time, okay, one thing more. Here the red, red means for the girls and this blue means for the boys. Even you can apply the red on the boy as well, but it will look something like this, see. It will look like the girl. I think he's not confirmed yet. He's boy or girl. Now in the walking here another option is in place. In place means he's walking on the road and g covering some distance. But if you enable this in place option, it will simply run on the single place on a single spot, and we will animate it in the blender. Okay? So in place is very important for the walking. And we will combine maybe 510 working in a symbol scene. Let me choose the working for the man, here the blue one for the man, and here let me choose the in place option, and you can see this working is perfect. Okay. You can simply use this walking edge well. And there are lots of enemies, and you can choose this walking edge well. Okay. Let me choose in place option and you can make it slow little bit override, Okay, down now it's perfect. Okay. This working is perfect. So this is the website, and here you will get the upload character option here, the download character option. If you press the download here, there's some options. Format will be the bx binary ABX. I don't need to change it because it's perfect for the blender. Here the skin with skin, we will download with the skin and without a skin means it will simply download the bones of the mature not with the skin clots and here, you can see the mass. So here, this is the frame red, so we will o the 24 frames per second is a smooth animation and less render time. The key frame reduction none because it's performed, and you can simply download it. This is perfect for this video, and in the next video, we will upload our custom character into the Mixamo and Mixamo will animate it. That's perfect. I'll meet on the next 47. Importing Character in Mixamo: In this video, we will upload our main character, this main character into the Mixamo, this Mixamo. Share the upload button, but you need to export it from the blender. Then after we will import it in the Mixamo. So there are some rules of exporting. Okay, I'm going to show you. The first rule, the characters should be in the T poge or the A Poche. So in our case, the character is in A poge. So that's perfect. The second rule, the characters should be in the world origin. The character should be extending on the world origin. And but this rule is not following here because the character is not in the world origin. World origin, let me I'll show you. So here are the two rules, let me show you. I'm going to the top by pressing this JD button. The top. We are in the top mode. Even you can press seven in the numpad button to go to the top mode. And this time, press Shift and S just for the menus and choose cursor to the world origin. It will simply move the cursor to the world origin here the cursor. So the world origin in here, you can see this is the world origin where X, Y, and JD xs meets X, Y, and JD xs meets, this is the world origin. Okay, this is the X axis, here, this is the Y axis and G axis. All of these three meets here, this is the world origin. So here, in this case, this is the world origin. So the character should be world origin or maybe the area should be in the world origin. So what we will do we will press A to select everything. Okay, press A, to select everything in the scene and simply make sure that you are in the top orthography. Even press the D button or numbered seven button and simply zoom it and you can see our character. Here is the character. So we'll move this character on the world origin simply roughly, okay. So press G and move it on the world origin. This world origin will not moved because this is the steel. It will be in the steel position. So I'm going to move it here. That's perfect. Our cursor is on this main character. So let me exit from the camera B mode, select the character, and you can see, here is the character. But one more problem is, here's the world origin is floating on the air, and our character is on the little bit in the Don Dicon. So what we will do, we will simply make it up. So what we will do, simply press A again and move it upward. So press G for the moment and JD for the JD axis and move it here. And you need to do it very precisely otherwise. It will not be perfect. So for it, I'm going to press this X button here to see it. But in your case, it is not visib, so Y is not visible. And this time, again, everything is not visible from the side menu. Okay. So what I need to do I need to do it very precisely. Okay. So I'm going to the solid mode. Okay, I'm already in the solid mode. So go to this material mode to set. And here, let me check whether the ground is floating or not. So again, press A and G and J to move it. Now here you can see the line is disappearing here in this position. So, we will place it here. You can press it at the last. We can move it slowly. And I'm going to place yes, that's perfect. It is on the ground. Okay, I sticking on the ground. Save your project and everything is fine. No, it's ready to go. So the last S page, although we moved our characters into the world not the world origin properly. So what we will do, select the character, ok this character, and this is the last process. Select your character, and this time, I'm going to pray shift and S and this select send to the cursor. Okay, this time exon to the cursor because our cursor is the world origin, and we will move this exon to the world origin. So here it is moved slightly. That's perfect. So what we will do here the character is here loaded in another page. So select your character, and this time, I'm going to open the axon editor Dp sheet axon editor, and this time we will choose A pog maybe A main booyo here's A main boy. So you t the perfect. Even you can create your own here ABCD, your own ABCD. But this time, this is perfect for the export. So what I will do, I will simply select the rig. Okay. And here we will search our main character. Set the main character, select this one, right click and select hierarchy. Okay? Select the main character, right click, select the hierarchy. That's perfect. Now, what I did, let me show you firstly. I think auto key frame is enabled. Let enable this one from here, this one. Now auto keyframe is not enable although it's showing you the keyframe. I'm going to delete this keyframe. I don't need this one. Now, select Okay, right click, select hierarchy. And what I did firstly, I moved my character on the world origin, the character is in a position, a pose and simply move your character in the world origin if you don't want to move the entire scene. But I moved my entire scene because you will retarget it here and it is a little bit easier for us. That's perfect. Now I'm going to file export and this time I'm going to choose this a here and here are some options. So here we will choose this maze only and selected object. And here, it's asking me to save here. So ally, create a new folders for the Mixamo. Okay. And this time, I'm going to say here, this is the main Character. And I'm going to copy the path of this one. Here the mess selected object and simply export it. So it's exported. Now save your project. Firstly. You need to follow each and every steps. My friend, you can take your time, maybe six hour one day to do these steps and then do it okay. Now, I'm going to this Mixamo again. You will get this upload character, select your character, and we will choose our character. Here. This is the main character dot Bx format, because Mixamo supports the BX O BG and G file. So I'm going to upload it in the IBX format because this is more suitable for format. Simply open it and it will open up here. But here, sometimes Mixamo gave you error that I can't dig your character. This is because of the bad topology and another option is the character is not on the world origin. Then after this Mixamo will give you the error at this time, this Mixamo is not giving error, but here is the error, my friend. We didn't rotate our character. Okay, the character is in the world or what the character is not facing minus Axon. So I'm going to show you what's the problem? Here is the front mode, where the characters would face facing the front mode. So the front mode is where the minus Y should be in the front. Okay. So here, this is the front mode. Okay, you can see this is the front mode for the blender, minus Y. If you press one here, then you will enter into the front mode here, the minus Y, and this is the front orthography. So our characters should be facing on the front mode. This is a simple rule. Okay? So what you can do, you can even rotate the entire scene in the front mode or even you can rotate only the character. So for this time, I'm going to rotate our character only. Select your character, and I'm going under the rotation, and we will delete this rotation to the zero. That's perfect. Here. Our character perfectly aligned in the minus Y. Even you can make it zero, zero and one here this time and it will directly jump into this world origin. Now, select the full character, right click, select hierarchy, file, and here export Bx and we will replace this one by the mess and selected object, export it. Now a previous one has been replaced. Can upload character, upload it. There are some rules for uploading the character, the character would facing the front racon. This would be the A and T page, and this would be in the world origin and perfectly aligned in the world origin. Okay. Now, it's again processing the character, and it will show you the character. It's looking. Okay. Our character is looking perfectly, but there is no any textures. So we don't need any texture, we will add it in the blender. So right click here, next option, and we need to re it here. This is the reference image. You can place the same color. Here the in, so I'm going to place it. You can do it randomly. In here the read, I'm going to place the right reads through the right. Here, this is the right elbow, so I'm going to place it here. This is the knees. I'm going to place it in here, and this is the growing area. Okay. So I'm going to place it here. Now you can select here, select ID level of detailing. And here, this is the extendard skeleton with five fingers. That's why it's the standard skeleton. And our character is in the symmetry. So you can enable us symmetry next and it will take a few minutes to rig it and it will simply rig using the AI, and you can apply of any meine to your character, and then you can re target in the blender. So I'm explaining to you the advanced things of the blender, so you need to have patience and you can follow these steps to get the exact same result. So I'm waiting for the rigging. So I think it's rigged. That's why it's loading, and our character is animating perfectly. You can see the clots. So now, next, and again, next to replace the previous characters here. Now, the character has been successfully loaded and you can see ge walking. But we don't need any wing position here. We need seating and seat idle, okay? Sit idle position and search for the seat idle and here you will get this male character for the seating. This female character for the seating and he's sitting on the ground, but we don't need, so I'm going to choose this seat tidal and let me choose he sitting idly and he's a little bit side, even you can apply this one, this seating. And by the way, blender will maybe remove the animation, then you can choose any alternative animation. Here you can see. It's also good, but you need to adjust something here is the hands, you need to adjust the hands. Okay, because the hands are not perfect. So if you increase the arm space, then let me check what will happen. Although it's not perfect, even you can increase the posture level and let me not perfect, my friend. Degrade it. Not perfect. I don't need this one. So I'm going to choose this one, this sitting idle, and I think this one is perfect. I and that's perfect, so I'm going to download it. Okay? And let me check the character Space. You can navigate using the lab bottom of your mouse and write button to zoom it and middle button to navigate it. Okay? Here, I'm going to increase the little bit character armspace because it's needed while re targeting. That's perfect. So download it with the screen, 24 frames per second and download it. And we will save it in the same folder, okay? And here's the character. That's perfect. I downloaded setting idle. Now I'm going to choose another seating position. This one. He is waiting for something. No, I don't need this one. Let me check this one. Okay, you need to invest time for the better result. Now I don't need this one. He's searching for something, I think. No, I don't need. I'm searching for the good result. Let me choose for the girls as well. No, I will not add girls because it will change the Pogiton of the character. He's sitting on the table. Okay, this is the seated idol on the table, hands on the table. I don't need this one as well. And let me choose. Go to the second. Go first. And I'm going to delete this idol and simply search for the We have added this sitting idle. And I think we will use this one only. We will not retarget so many accents here because here you can see the position has been changing. You can see the seating idle, the character edge here, and the seating idle, the character here. So it will create a problem. So we have downloaded a seating simple seating idle I'm going to download the talk and image by the seating. Okay, because he will talk with the bois okay. So here, let me choose any talk while setting. Okay. Having a meeting, I think ge hand saking. Okay, let me check. It's taking time. Yes, I think. No, that's not perfect. Let me choose. Any animus Any sitting or talking here, this one is for the girls, and I think it's working properly. Let me check firstly. Okay, and explore these things because this is literally, you can say this is a crazy website. Yes, there is full package of talking here. It's the 1,322 frames. You can see 1,322 frames. You can even divide 1322/24. You will get the exact seconds 13 22 here, 1322/24 frames. So here's the animation age approx 55 seconds. This is perfect. And we can change the higher head moment. Don't worry. So here talking, I'm going to download it with the skin 24 frames and simply download it. Now, we have downloaded two animation. First one is the sitting idle and second one is the seat sitting talking with this female character, this female character talking. That's perfect. I'm going to arrange this one. So here, go to this mix Sao here. And this time, this is the main character. So I'm going to re target. This is the main okay character. And this is the ABX format. We don't need this one because in my PC, this ABX is working. In your PC, your characters ABX will work perfectly. Okay, so here you don't need this one, so I'll not give this character ABX and the So character animation in the resource section because this might not work in your PC because you have created your character, okay? So you need to follow the steps. Okay? Simply export it and input it in the mixo then here rig it and then download the animation, then re target it. You can follow your process. So here, I'm going to main character. He'll go download, have both of these Control X, and this time, I'm going to paste it here. Now, I'm going to search for the first boy, maybe the name is the second. Boy. For the scene, okay? Not the buy, it's the boy. So you can follow the same steps. Okay. Even you can use this animation to read re target in the second y because the second, the height is approxime let me show you. The second boy and the third boys height are approximately same, but here they catch the thickness or the fat. Okay, the body shape is different, okay? But the height is approxime, but we will do the same thing here. So what we will you can simply export this character to the Mixamo and download the animations. Okay. So what we will do, we will firstly retarget this main character. Then after finishing all the animation, we will re target the second boy and re target. Then after re target the third because this is the step by step process. If we will do it at the same, then it will create maybe the confusion for the learning purpose. So I have downloaded now in the next audio, I will explain you how can you download this Imaging add on? The name is the Roco. So press N and you will get this Rococo live studio. You can simply install it from the website. Okay, and you need to log in it for the first time. So I have logined it, and here you can see this is showing me beta version, so I'll explain to you how can you do? 48. Installation of Rokoko Addon: So in this video I'll show you how can you install this amazing add on Rococo? I will help us to just re target the animation from the Mixamo, from the Mixamo to this main character. So I'm going to first uninstall it Bica gil so how can you install it? Here you go to the edit preferences and add on and you can choose here Rococo, Rococo. And here you will get this uninstall button press to uninstall it. Here the character is uninstalled. Now you can go to this Chrome browser, A browser and this time, you need to search Rococo. I'm going to search Share Rococo. Even you can choose this blender plugin because we need the blender plug in. Choose this Rococo blender plugin. Now here is the Rococo website. This is official website ww.rococo.com. You need to choose this one and here is the Blender plugin. If you didn't get it, then go to this software and you will get the third party integration, just click and you need to go to this blender. Here's the blender, learn more and you will go and get this blender plugin. You need to press this download button and you can see it's downloading now, it's downloaded. It is only 96 KB that's why. Now I'm going to this blender again and you need to go to the edit preferences and you need to go to this add on, and this time, slide this one install from disk and you need to choose the Rococo plug in. Let me search here. This is the Rococo plugin that we have downloaded today. Okay now install from disk add on is successfully installed. You can even check whether it is the up to date. This is our add on. Now you need to sign it for the first time. What you need to do just go to this website again and you will get this here account section and you need to log in it using your Google. I have successfully login it. Now I'm going to the Rococo plugin, press end to open it and search here Rococo. Just press the signing button and this will redirect to any default browser. It is now redirected me to this browser successfully and you can see successfully signed. Now, if it will redirect to you another browser, then you need to change the default setting, go to this here and choose a default and you need to change the default settings. Even you can change default setting using this default type and you can choose your chrome in my case. Now let me search or even you can choose from this one. Here the Google Chrome and you can change the set default. Now if you will press here signing, then it will redirect to you the chrome. Now, everything is set. Now that we have learned how can we install this imaging add on in the blender. Now what will we do? We will use only the retarget option here the re target option. We will not use any of these things because I think these are the paid. That's why. We will use this one. This is the target and we will add import our source. Let me show you this is the source animation. We will import it in the blender in the next video. I'll meet in the next video by 49. Retargeting the Animations: So I hope that you have installed this Rococo add on, and if you have installed it and you log in it, then you are perfect. And if you are getting any problem in the login because I'm using the blender 5.0 0.1. If you are getting Iu while login, then you can go to the sudaor and ooze any version to update. Okay? Here the latest version is 1.4 0.3, it's sewing, but I'm using the blender beta version 1.4 0.4. So even you can use the beta version, simply press here, install Beta version and you can install the beta version and here the is some ISOs in the latest version of blender. That's why I have downloaded the beta version. So you can install the latest, and if you not login, then again, choose the install beta version from here, install it and restart the blender and go to the edit preferences here in add ons and search for the Rococo, and enable it. By the way, if you not enabled, then again, go to this again here login and login it and download the resources. Then go to this retarget Okay. And here you will get the source and target file. I'm going to give you one more file here. Let me go to this okay add ons, and I'll show you this one. He there is Rococo name list. I'll show you. I'll give you this file in the resource section of this video, simply download it and you will get this Import section here simply under the targeting, go to this import and simply copy, let me copy the file location. Control C, and here, Control V. And simply select this one and import custom here, this scheme, successfully imported new naming schemes, and it will help you while retargeting. Okay simply import it and here. Now how we can re target. So simply the character facing should be you can say minus Y in the front axis, the character should be facing the minus Y, and you don't need to change the position after exporting the character. Okay? And here you can see the object, select the character, go to this object and make sure that it is the zero, zero, and over. After changing the 001 is the character changing the position, that means you are not in the world origin. Okay. Make sure that you are in the world origin and following each and every steps that I have already told you. That's perfect. So I'm going to create a new collection for the Mixamo. Here, the Mixamo will close this second and third Y. Select the main sin collection right click here, a new collection, here the mix Samos. Okay. That's perfect. Here the spelling error. Okay. Now, I'm going to down. Okay, this one, make some more. This is the main character, so we will simply copy the here path and simply go to this file, import this time a Bx and simply choose this one. And this is a seating idle. So firstly, we will import this one. Import it and it's imported on the same position. This is the benefit. It's imported on the same position. And if you are zooming it and it's zooming very fast and slow, so what you need to do simply after selecting the character, go to this view, and you will get frame selected, shortcut, numpad dot and delete button. Now you can joom it perfectly. Okay. And another option g simply drag it sit in talking. Okay, we have imported this idle so simply drag it and drop it in the blender and import it. Okay. So both of these armatures has been imported. So simply select the second one and press sift and hide this one. Okay. So this is the okay, here it's sewing something like this. I'm going to the solid mode here. Now, it's sewing perfectly. So hide this one. This is for the talking and this is the setting idle. Even you can check the animation as well. Sled the rig and export this one and you can see the animation. By the way, here are the key frames are not visible in my case. Okay, so you don't need to worry if the keyframe C is not visible here. Okay, so you can simply slide this one and go to this pose mode, press A, and the keyframes are visible. Again, go to this object mode. Now the keyframes are visible. This is a sitting idle. What we will do, we will simply re target this animation to our original file. This is the original file. So simply we will re target it. So how can we re target? There are some rules of re targeting my friends and you need to follow each and every rules. Otherwise, your re target will not look like mine. So what you need to do select both rig, select this rig of this Mixamo and press shift and select our Rig fi rig. This one, this is the main character series. Select both of these at a time and go to this page mode A and press A to select everything in the Page mode, go to PogeGila transform. And here make sure that you are in the first frame. I'm in the first frame, okay? Press this button and go to the first frame. By the way, if you're not looking like this, simply press this button here and simply again, go to his first frame, press it to select every ring, go to his pose, killer transform, and all. Now, the character is properly fitted on the main character, okay? Both characters are perfectly aligned. So I discovered this idea, my friend. And here go to this pose mode again. And this time source source would be the Mixamo, and the targets would be our main character. So the source should be this Mixamo mature, and the targets would be this main character. Even you can draw from here. Okay, the main character. And here you will get this build bone list, simply press this one, and make sure that you are saving your project, otherwise, you will loge here, let me expand this. And here you can see uh, in this section, there is no defamation bone. Okay, deformation bone, DEF. This is not sewing defamation bone. In your case, if it is sewing DF, DF, DF, simply here, you will get this import and import my file that I have given you in the resource section, this Rococo name list, simply import it here. And again, rebuild bone list. Okay. Again, praise this rebuild bone list. If it's not working, then again close the blender, open the blender, and again, do the same thing here, again, rebuild bone list. And if one or two bone are not working, so simply match it. Heap with the torso a spine with the spine FK, a spine with spine FK 001. Simply slide this one and search PIN E spine FK 001. So it's something like this, okay. Match it there is known deformation bone and everything is ppely aligned. Okay. That's perfect. Here, go to this auto scaling, we will choose auto scaling and here choose the current file because I'm not using the raised file. So here, save your project before re targeting and again, retarget animation. And it will take some time to retarget. Okay? I think it's not praised. Yes, it's working here. Okay? This is not responding. I have praised two times that why it's not responding. Did see targeting the animation on the main boy. And here you can see this animation has been re targeted perfectly, but there is some error, my friend. I'm going to show you the errors first let me hide the Mixamo spar shift and hide the MixamoriT is the main character press N to hide this one. And everything is working properly, but here you can see the hands and the legs are not working. So I'm going to show you the okay, solution of it. So simply select your character and go to this poge mode. Okay? Press A and press N to open this one in the poge mode and scroll up and go to this item sexon and you will get this one. This one. And by the way, if it is not looking here, this rig perpetyan rig layers are not visible here. So simply expand it and expand it if it is not here visual here. So go to this here crypting. Okay. Let me show here scroll your scripting. And here you will get this one, go to the main character. Okay, this one, this is the main character and simply run this script. Run this script pressing this Run button and hold a while and then if it run perfectly, then go to this layout and select your rig in the Poche mode and now select your hand rig only because this is not working. Here, this is sewing the IC FK bone. Even if it is not working after running the scripting, then again, re open your blender after closing. Now here, I can FK simply make it FK bone, select this one, make it the FK bone and disable this IK stretching as well. What is this AK stretching let saw you? So let me make it subset firstly. Okay, here this one. Make it FK. And by the way, K stretching means your hand will be stretched something like this ghost right click. So I will simply decrease the ICC stretching and I'm going to make it FK bones. FK bones, so what is the FK bone? Simply FKHFward kinematics and inverse kinematics. You don't need to go into the dream dip. So simply AI websites uses FK for the animation. And if you are doing the manual inimation then you can use IK. This time, I'm going to huge FK, select this leg bone here. This one is the leg boon. You can see the sap here, fordt kdtL. And by the way, fitting not visible here. So simply go here and that is Objata properties, view pot display, and enable inferent option, so everything will be visible. So this time it's visible. IK stretching should be zero, and IK bone should be one simply something like this, IK stretching should be zero. And this would be one, that's perfect. We have retargeted it perfectly, my friend. Now I'm going to press A and going to this object mode. And let me play the animation. Press N to hide this one, save your project, and I can play it. And you can see it's playing 13 frame per second. This is not real. The ideal frame is 24 frame per second. So that's perfect. Now we are going to re target the talking animation, okay? So what you need to do, and if you re target the talking animation and here, so simply it will replace this one. So I have opened a dopeset under it and Editor, and here rename it. This is the sit idle main, boy, copy it and paste it here on the slot as well. That's perfect. Here enable this fake user means if you will delete this animation, the animation will be in the blender if you didn't purge it. Okay, clean up, purge it. If you purge it, then it will simply delete it after deleting from here. That's perfect, but we will not do it simply expand it. Okay, right click, horizontally split. And in this time here, we will choose NLA non linear animation, expand, expand it, expand. Here, this time going to choose here only selected. And this time we will move it down here. Here is a button up pushdown, and here you will get here push down as well. And then dope and push down. So simply select this retargeted ones and simply push it down. Now, that's perfect here seat, idle man wise, push here. Now go to this first frame again because I'm going to re target it with this one. Sprey shift again and hide these talking ones. Okay, so select this one and you can see the talking animation. Go to the first frame, again, follow the same process, select both rig by pressing Shift and go to this Porge mode. Okay, press A, PorgeKiller transform all. The character is perfectly aligned. Again, go to this object mode, press N, and this time, choose the rococo from here in the addon. And then the source source will be R mature 001. And this is in my case, it's 001. In your case, if you have imported sequence, firstly idle, then it's perfect. And if you have imported in the batch, then it may be messed up. So import it one by one. So again, build bone list because the target is same, and it will take some time again, and it will not give me that deformation bone. Okay. There is no any deformation bone. If there is deformation bone, then again, match it properly. You can see my okay, I'm going to scroll it. You can match it properly. That's perfect. Here is the current and auto scaling and re target it. And it will take some time to retarget. Even it will show you the percentage on the cursor after some time, and it's re targeting. It's not showing me the percentage. Yeah, it's swing with a percentage here. It's 4%, 6%. It's very slow because the scene is huge. And if you're using a hashpc spec, then it's very fast in your piecing it consume, it is consuming the CPU, along with the CPU. So it depend on a CPU how your CPU is fast. Okay, I'm going to wait. So the retargeting has been successfully done, press and to hide it and you don't need to do it again, F I to FK, you need to do it at a one in a single scene. So that's perfect. I'm going to head this mixam and here you can see the animation. Okay? This is perfectly now this is the sit and talk. Again control A and C, paste it control V. Again, we will push it down here in the NLA editor, push it down. That's perfect. So we have the idle scene and to sin make it here. So you will get this idle scene, but the id scene is not working. So slide this set tog and press in to open the side menu on the NLA editor. And here you will get the extrapolation hold, choose hold forward. Ah, it will play the firstly idle, then it will play the toxin. But it is jumping here very fast. So we will do this in the next video, my friend B. Hope you have done it perfectly till here. So I'll meet you in the next video and this character will sit on this bench, and then we will adjust it 50. Cleaning Animation in NLA Editor: So in this video, we are going to clean up animation because here you can see he's not sitting on the bench. So what I will do simply go to this front, go to this first frame. And here you can enable this extend editor another dopest extend editor, and there is no any slot. You can create a new slot, and even you can't create a new select. So what I will do, I will parent this rig with an empty. I think this is the best choice. And even you don't need to parent it because this character is not moving simply enable this rotation. Okay, and do it after finishing the animation, my friend. Enable this transform tool and move it here. Move it down. Move it here and move it little bit down. I think let me see whether this is perfectly attached or not. G and J. Yes, it's perfectly attached. But here you can see the ICC is the issue in the leg. So what you can do is simply we will delete the leg animus and we will place our leg animation and data. So simply select your rig and enter into the pose mode. And we will select this. Okay. This is the leg foot Kotter, suppress N, and we will enable the press item, go to the stem, and here huge IK fk, make it zero. Okay, Ik to FK, make it zero because we will use the K animation because the leg animation are not perfect. So select both of these at a time and move it a little bit upward in the X direction and move it downward. I think the bench is not perfect for this character. And simple something like this. And even you can sled this only, move it here, simply this one. And if you want to animate this one, then we need to create a new slot. Simply slide this one and you need to enable this rotation tool, move it here, sled this one, move it here. And I think it's good that's perfect, my friend. So what you need to do, I'm going to create a news slot for the legs. This is for the legs and adjustment, simple adjustment. Create a news lot as well. This is the legs. Okay. Here, that's perfect. Now, I'm going to select everything along with, okay, the legs and pre shift select another legs. And this one, this is the thigh bone and slides presheat and select all of this only four bones, Okay, because you want to tweak these four bones. And if you want to tweak the hand sedge you need to select it, but we will select it later and press I in the first frame. That's perfect. Press e and it has added the key frames. So controls to save your project. Now let me play it. So it is playing perfectly without the legs. Okay? It is playing without the legs. Okay, that's perfect. No. Okay. Now I'm going to adjust it a little bit. So select your legs and enable this transform tool and move it randomly here. Select this one move bit randomly to give some moment here, my friend because he's sitting, select both of these. Press I. Now, he will do some movement. So I'm going to tweak it a little bit. Even you can enable this auto key framing, so you don't need to press I again and again. Okay, simply do it something like this. And do it something like this. That's perfect. Otherwise, you can make it still. I'm not going to animate it because it's taking time. So now, I'm going to changing the hand because the hand is not on the leg. So what you can do, slide the bones here. This is the FK bone, we will not change it in the IK boon. Otherwise, the animation will be deleted. So slide this one, press and to hide this one because I don't need this one. You can move it here. Okay, rotate it here, my almine and rotate it here. And what you need to do, firstly, add a initial keyframe, my friend. Otherwise, it will make problem. Control G to undo it and there in no keyframe, select this bone and select another bone. Press I in the first frame, my friend, from the first frame. Press I, selecting both of the IK bones and go maybe two frames or three frames here. And I'm going to make it down, select a single one and rotate it. Don't look the fingers because the fingers are not properly retargeted. These things will not visible on the camera properly, but I'm doing it, so I can sew you. So now that's perfect. I think this one. Yes. Now let me check. This is moving along with the animation. Okay? This hand is moving along with the animation. So you have added the key frames. That's why I think. Yes, it is perfect. So what you need to do, my friend here is one thing you need to do it. Here in the overlapping, it's suddenly changing the animation. There is no any blending, partially delete hide this one, disable this auto key framing. So what you need to do, select the upper ones and under the blending in out, press to open it. This is the in only in. And let me check. So it's okay, doing it very smoothly. So from here, I'm going to rotate the head asull. Okay. So what you need to do, select the head. Okay. Till here, the head is perfect. Till here, the head is perfect. So from here, it should be changed. So press because you need to change it here able to keep priming. And here we will not rotate it. Okay? We will not rotate the hair. Okay. Because it's perfect. After placing the keyframe, the head is not rotating. Okay. That's perfect. So we will do it when he will talk with the characters. Okay? We will animate it while talking with the characters. Everything is working fine. So in the next video, we will do the same thing for these two characters, these two characters. That's perfect. My friend. So press A, disable this auto keyframe and going into this object mode and save your project, my friend. Even you can go to this file and save incremental to make another copy of it. Next audio and we will retarget both of these characters by the walking and the talking. Firstly, they will talk to each other, then they both will work to this character and again talk. So we need to download talk animation. Then we need to download idle animation, idle extending animation, then we need to download Walk Animation and how we will place in the analy Editor firstly talk. Both will talk, then both will work and then both will talk. So we need to arrange something like this. Next chapter will be interesting. And this is the advanced animation, so you need to have patience and invest your time to learn these things, okay? No, that's perfect. So I'll meet him the next. 51. Animation of the Second Boy: So I have assigned the animation to the main character, this main character, and here you can see, I'm not able to zoom. So what you can do, select the rig and you can press numbed delete button. Okay? In the numbered lead button or the dot button, or even you can go to this view and frame selected. The short cutting numbered lead button. Now you can zoom. So we have assigned the key frames and the animation to this rig now this time we are going to animate the second Y. This one is the second Y for the scene, and we are going to animate this Y. So the process will be exactly same. Okay, 100% exactly same. I'm going to repeat the process. Here you can see this is in the A position here, let me show you here I'm going to make the second Y A position. So that's perfect. Here you can see. So I'm going to export this character for exporting the rule, the characterh be in the world origin. So I'm going to select the rig and pray shift and a. Even you can do the from here. Go to this object properties from here, object properties, and make it zero, zero and one. Okay. Drag it simply press one side and drag it and press zero, drag it praise zero. I think he should be in the world origin. Yes, he is the world origin. You can see this is the shortcut. Even if it is not working in your case, then you can select the rig and press tens and select this lexion to the cursor because our cursor is in the world origin. Okay, now, select this rig and okay, open the second Y, open the second y, second right click select hierarchy. We will not select WGTs. We will only select the second rig. And inside this he has the sug Is, ILSs, everything that why right click select hierarchy. Now go this file export. And here in the BX format, we will export only in the mess. Ms means the only we will not export the amateur empty camera will only export the mess means the Tset body, he, eyes, selected object. I'm going to select the okay, either mix and here's the second Y. So I'm going to name it the second Y BX, okay. Second By PX. That's perfect. Export it. Now for this time, I'm going to this first frame. So for it. I mean the NA editor suppress this time, or even you can open the timeline. So go to this first frame. That's perfect. Now, open the Mixamo. Here the mix Samo and upload the character. Okay. Upload the character. Let me open it. Here is the Mixamo. Where the folder of the Mixamo. Let me search here the Mixamo. Here is the second IBX open it, and it will take some time. Then we will rig it and we will download the required animation. So W animation we need to download. Firstly, we will download the idle animation, idle standing animation. Secondly, we will download the talking animation talking with the characters. And thirdly, we will download the W animation. Okay? So we need only three animation. The idle page, we will download a single animation for the talking page, we will download maybe two animation for the talking for the variations, and the walking, we will download a single animation. So total number of four animations. So right click because the character is perfect and here, place the chino here and wrist, here and here with the elbow and this time here is the neige and this time here is a growing area. Place it something like this, press next and everything is perfect, and we are uploading the character because of the body shapes and the height. Otherwise, we can use any character, any rig, any animation for retarget. But if you want 95% best result, then you should follow this process. Otherwise, if you want to re target any animation, then it will cause maybe problem or issue. That's why I'm uploading this character and rigging it because the Mixamo will capture exact body shape. Okay, so now next and replace the previous character. That's perfect. So go to this animation section here and search for the idol. When this idol will be used, when the third character will say him something, then he will be in the idle condition. Here you can see. This is the idle condition. Yes, here you can see. So I have uploaded because of the arm, this is the character army space. We will encurage it you can choose this one, breathing idle. Okay. And, you can see, it's looking something like this. But I think he's breathing natural idle, he's something like that. It's good. Although you can use this one or this one dual. So I'm going to use this one. Okay? This is the standard Poche idle Poche. So I'm going to increase the character M space by the 62. Okay. And here, the RM space is perfect. Even you can increase the more armspace 64 maybe. Yes, that's perfect. Everything is perfect, so I'm going to download it and here download in the 24 frame per second, with the skin and Okay, this will be the settings and download it. Then we will download the talking position while standing. Okay. I think it's downloading, yes. So I'm going to download the talking, and it will show you lots of talking options here, talking with the mobile phones, talking with the characters here, this one. This is the talking with the character, this is talking with the phones or cell phone. So I'm going to increase the character space. Oh and I'm going to increase the frames as. Previously, it was I think 150 frames. Now it has 306 236 frames. So I'm going to download this one and 24 frames per second receive the talking first and I will search for the talking second. Okay? We will download the two talking animations. Here is another talking animation. Even you can use these red ones if you want to use it, but I'm going to use this one for the male. Okay. I'm going to engage the character space. Even you can engage the frames, okay? Yes, that's perfect. I'm going to download it. Okay, if you don't like this one, then you can download this one. One, this one, there are lots of animation. But this time, I'm going to download this one and here download. The last thing we will download the Walk animation. Here it's downloading, I think. Yes. Now I'm going to search for the Walk animation. Okay, this one, and we will search for the natural W animation. Okay? The animation should not be exaggerate. So I'm going to this one. Even you can use this one. Okay, in place, this should be in place. Otherwise, it will create problems. Okay, so I'm going to increase the great space. And we will decrease the override 39, and you should remember the speed. Okay, it's 39. Even you can make it 36 because the speed is pretty high. Yes, that's perfect. Even you can use another type of walking, okay? This time, there are lots of walking. Okay. This is the work with some brief case, maybe yes. And here should be the happy walk this is the happy walk, you can use this one. And there are lots of walking you can scroll down and you will get so many walking here, start work. Okay. So I'm going to just download the settings should be here in place. Okay? This one should be in place, 24 for per second and I'm going to download it. Okay? And that's perfect. And by the way, we can use this okay, animations in the fat boy age well, okay? We can use this animation to the third as well because the animation will be same but here, the body set because the fat boy has the you can say the body fat or body sap is different. So that's why we will again upload it here for the best result. Here I'm going to download folder, this one, and I will copy cut it and paste it in the Manmon Mixamo second y character. Okay. And what we will do, we will import it one by one in the blender. So we will do it in the next video, so 52. Retargeting the Animations (Second Boy): So in this video, we are going to re target the animation in the second y. So for it, firstly, we will re target the ideal animation. So here, I'm going to import it, drag it and drop it in the blender. But here you can see it will be dragged in the second boy this one collection, so I don't need this one, so I'm going to paste it here. And I'm going to create here they mix Sao, okay. And I'm going to delete this to animation because this time, it is not needed because we have retargeted the animation in the main y. So I'm going to slide this one, right click and here you will get delete hiergy. Select this one right click, delete hake. I don't need this one and select the Mixamo. Good is file, Import, a Bx. Okay and we will choose here Mixamo, second Y, and this is the idle animation. Firstly, we will import it one by one. Okay, it's imported here. Rename it by pressing F two at two times. So this is the idle. I'm going to import more. Here is the talking animation, import it here, drag it and drop it here, and this is the to animation, tok zero now I'm going to import the third second talking here, drag it and drop it. This is the talk too, we should arrange it one by one. Otherwise, it will create problem, okay. Last one is that walking animation, I'm going to paste it here and here, this is the walk animation. Now what I will do, I will press shift and hide it one by one. We only need the idle animation. Firstly, we will re target idle animation, then we will retarget talk talk, and then we will retarget Walk animation. Okay. There is a sequence. Even you can firstly re target the walk and you can do it, but we need to arrange it in the NLA editor. So here what you need to do. Here we have this axon editor, okay, dose on editor here. And in the bottom, we have the Nia animation. Okay? We have splitted it into the two person. I'm going to make it down. Now, what I will do for the re targeting, select this mix of character rig and pre sift and select this rig here for this one, this rigig by the way, if you are confusing here, so I'm going to hide this main character, okay? So pre sived and hide this main character, entire folder, main character by pressing Shift. That's perfect. I'm going to select this one, presive and select the rig and go to the pose mode, press A to select everything, pose transform all. You need to follow this process because I want to align the character. Okay? After aligning, you can see this one process. I'm going to object mode. Press N and open the Rococo addon here. And this time, the source will be the idle animation. Okay. You can search from here, Agile or even you can cross it and drop it idle animation. And this would not be the main character. This would be the second Y character. Okay, second Y character. Now build bone list, and I think you have imported the name scheme, so it will correctly recognize the bones, okay? There is no deformation bone. There is no deformed bone. DF deform bone. What is the deform ball? I'll explain you let me show you. Go to the bone properties here, Obi data property, and by the way, we need to select the character rig, hi rig this rig. And here at the bottom, you will get this DF deformation bone. So it should not be selected here. Okay. Now, what you need to do at the bottom, you can set the current auto scaling, and the character should be purpely aligned here. You can see in each direction, the character is purporly aligned and simply save your project firstly and re target it. And I'm re targeting the idle animation here. So it's retargeted properly. I'm going to press N, and we need to again set the settings here. So sled this second Y character and go to this poge mole and again, sled the hand rig and press N and go to this item spinal here and go to this down. And here we need to make it FK. Okay, by the way, if it is not visible here in your case, these settings then go to this scripting here. Scroll will scroll it, go to the scripting and this time, choose the second Yo and script. Okay, Run E script. In your case, if you have randomed your character differently, then you need to slate this one and run the script. Again, reopen the blender after closing and you will get the settings. Okay. So slap the hand rig, make it the FK bone, and disable this IC stretching. Although you can do this, IK stretching should be disabled and here the FK bone. Again, I'm going to do the same thing here. IKtretching should be disabled and here are the FK bones. AI uses the FK bones. And if you do the manual animation, you need to do it with the IQ animation. Press go to this object mode by pressing A, press A everything and go to this object mode so that you can see the key frames here. Now, I'm going to this idle animation, and I'm going to play it, okay? So you can see he's perfectly idle in idle position. Okay? He's perfect in idle position. Okay, so I'm going to rename it Idle second boy. Okay, I'm going Control AC, okay, copy and here control V two paste. That's perfect. Now in that NA editor, you need to enable this setting, only selected an idle second animation, you need to here push down. Okay. Here, the animation is now pushed down from the action editor to the linear animation. That's perfect. Similarly, we are going to anhide the top one animation by pressing Shift. Okay, pressing Shift and anhid it. Now, we are going to re target it similarly, go to this first frame by pressing this button here. First. By the way, if this button is not visible, then you can press here and expand it. Go to this first frame. And select this rig and press Shift and select our main character here, second Y character rig and go to the pg mode, press A to select everything. Go topog killer transform all. Now, here go to this object mode again, press N and go to this Rococo this time. And this time, instead of this idle, we will choose the T animation. Okay, t01. And simply build bone list and check whether there is no any DF deformation bone. Okay? And it's building. Yes, there is no any deformation bone, you can check it. Okay. That's perfect. My friend and I'm going down and here it should be the current auto scaling and re targeted. Before that, you should save your project, but I didn't sometimes blender crest while re targeting, that's why I say you to save your project. Here, it's re targeting here. It's 25%, 37%. And while re targeting don't click anywhere in the blender. Otherwise it will show you the white screen and not responding in the windows. So it's perfectly re targeted, and I'm going to hide this to zero and Agile and select this one. And here, this would be the talk animation. T zero, one, second Y. Okay, Control A and C, copy, and paste it here. Control V. No move downward. Okay? Now I'm going to do this for this here talking another animation, do the same thing, let them make some more rig and our second Y rig along with the it and go to this page mode, press A, page, killer transform all, and again, go to the subject mode and we need to here, talk one cross it and choose talk 02. Again, build bone list, and this time, I'll say my project. Okay. It's building this, I'm going to save my project. Now here, go down and check whether there is any deformation bone. If you are using my name schemes, then there is a low chance to get the deformation bones, and I'm using the latest version, even the beta version. So here, I'm going to re target this animation as well. And then after at the last, we will retarget the W animation. Then we will adjust this, okay. But firstly, we will re target the third age then we will adjust everything because it could be confusing for us. So firstly, we will re target both of these, then we will place the dialogues. Then we will adjust these things. Okay? Preset and hide it. Select this one. This is the tok Okay, T zero, two second y Control A and C, copy, and here paste Control V. And again, move it down. Yes, here, the second. Now the last thing is this walk animation, presft and then hide it, select this one and presft and select this. Our second go to Poe mode, press A, pog killer transform all. Yes. Go to object mode, and this time we will select this walk animation. Here you can search here o asull but it may be confusing. So use this dropper tool, build a bone list, and it will take some time again. And after re targeting what you need to do, we will re target the third boy as well, the P boy and then here the current auto scaling. And then we will add the dialogues, maybe three and four dialogues. Then we will use the path constraint here. No path to move the character from one place to another praise and then we will arrange everything. Okay, press it and hide it. And this time, this is the W second boy W second Control A and C. And here piste. Now here, move it down. Now, that's we have imported all the four animations in this character. Now we don't need this mixo what I will do, right click, delete hike right click, delete hike, right click, delete Hurkey, right click Delete hikey we don't need this one. So control has to save your project. And this time, what I will do, I'm going to press N and make sure that we are not going to import any of the animation now because I'm going to change the position of this character. So I will not import any type of animation. That's why I'm going to change it. So enable this move tool using this blue one, just move it here. Okay. Just move it here. And we should rotate it. So I'm going to press R and G. Something like this. Now, in the next video, we will do the same thing for this. Even you can re target with the same animation, this animation, you can retarget with the same animation. But it will give you the error maybe with the hand. Okay. So what we do we will first export this character, then we will upload it in the Mixamo and again, download the animations and re target it. This is the best process to do it. Okay? So by Almet in the next. 53. Animation of the Third Boy: So this time, I'm going to do the animation for the third boy. Okay, this is the third boy, and he is actually the cute boy, okay? So what I will do here, select the rig of this boy and choose this A third boy, okay. Here is the third boy. I'm not getting this. So here, I'm going to press third boy. And here is the eight third yes, apply the animation, and this time, we will go to this here and you can simply make it zero, zero and one. And even you can press shift and and choose selection to cursor. And here is zero. Otherwise, the rotation is not zero, so we will do it manually. So where is the character? Here is the character. So I'm going to make it zero. That's perfect. So press Controls to save your project and this time, I'm going to this first frame here. I think there is a keyframe in the first frame, I'm going to delete this keyframe. Otherwise, it will be deleted automatically, there is no any need of it. Now, what I will do, I will simply export this character. Here, this time, I'm going to add this second character and expand these third characters like this one, right click and select hierarchy. And this time you can select it manually H Well, I'm going to show you how can you do it? I'm not able to zoom it perfectly, so I'm going to select it press number delete water. You can select it something like this. Select the clause, then press select the body, and then press sit and select this sus only this one. You don't need to select H and everything that eyes and this tooth, you don't need to select these things. Okay? You can use this one H well. So I have selected these three things go to this file, export, BX, and this time, this is the third boy, so I'm going to rename it third here, third boy, Bx mas selected object, then export it and go to this mix Samo and upload your character. Okay. And here third boy, ABX import it. And your character in your scene, if you have maybe ten characters, then you don't need to do the same process here. You can use the same animation here. You can use the same animus and re target it. All these things are perfect. You don't need to do it again and again. So right click and here you need to match the chin, okay. There is the wrist bone and here is the elbow bone. And you don't need to be perfect for this one, okay? They make someone will recognize it perfectly and match it. Uh, the thing is you don't need to place the growing area here. You need to match the cemetery, and then press next, and it will recognize the character body saps and height, and it will simply rig it, okay? And it will do the weight painting for you. So there is the help. You need to get the help, of the AIs. And we are covering these things in the course, okay? It's rigging. And maybe in the future upcoming course, I'll maybe increase you can see the difficulties label or the knowledge, and I'll cover more deep knowledge. Even I'll do the helicopter animation, firing an MS, blasting animation, maybe some complex animation. But firstly, learn these things, and then you can join my another course for the higher animation. Okay, press next, next. And this time, we are going to download the same animation. Okay? Firstly, I'm going to search for the work. Okay. It's the work already placed, so I'm going to simply download. Everything is perfect, so download it. So firstly, I have downloaded the W animation. Then I'm searching for the idle animation, under the animation time. And here, I'm going to place this animation. Okay. You can use the same animation, otherwise, you can use another animation here. So at this time, I'm going to use this animation. Okay. I'm going to decrease here and increase the arm space. And here, everything is perfect, even you can decrease the posture, maybe. This is not perfect. And increase the time previously it was 134 frames. Now it will increase the 50 maybe 50 frames. Let me check. It's calculating and it has lots of frames. So it's perfect for us to delete the frames in the blender. So here I'm going to download with the skin 24 frames. And this is the idle animation. Then we will download the talk animation. Hey, the talk animation. And we will download the Okay, this one is the Girl Talk Animation. Let me check. No, no, no, no, no, no, I don't like this one. Maybe let me check this one. Yes, this is perfect. But I think it is for the arguments. And now, this is not perfect. Let me check this one. Girls are arguing. No, this is not perfect. Let me check this one. I think I have used this one. No, I don't like. I'm going to use this one firstly and this one that I have downloaded previously. Okay. So correct Mspace should be 62 maybe 62 63, and then this is perfect. I'm going to download it 24 frame and here download. 24 frame, if you are using high spec spec then you can go with the 30 frame, 60 frames. And if you increase the frames, you will get the smooth animation. Now here talking again, this one, and we will increase the arrector space. Okay. This one. And again, download it with the skin 24 frame. I'm not encroaching the hair frames. It has 118 frames that's perfect for us. So we have downloaded it. Now I'm going to copy it in the folder, so I'm going to make another folder for it. And this is the third By character. Will not give you the animations because the animation may be different for your character, your character's body shape and everything. So here download and this time going to control X to copy, and I got to it pasted it here. So the process would be firstly with idle animation. Here's the idle animation, talking, talking, and then working animation. So we will rearate in the next video, my friend. I'll meet in the next 54. Retargeting the Animations (Third Boy): So in this video, we are going to re target the animation, so we'll select this mix sum of folder and we are going to import it one by one. So firstly, we will import the idle. Okay. So it should be arranged. That's why I'm importing it one by one. So there is a vital animation. Okay, idle animation. And then I will import the talking animation. The talking animation, this is the press two times to name even you can press F two. Here the talking, and this is the talking to and the last one is the walking animation. And here you can choose another walking animation, okay? But we will arrange it in the blender. Okay. Here we have all the wax animation here. It has renamed w001 because we have already a walk animation here. Let me choose. This is the war animation. Let me choose here, W That's why it has renamed. So what you need to do, I'm going to press shift and hide it, okay? And we have the idle animation. Now, select the animation, go to this first frame and select the ring of the mix I'm press shift and select our rig, third Brig and go to this Bog mode, press A and kill transform. Okay. Now, open your mix Sao while having the object mode even you can go into the pose mode dual. So here, w and close both of these. Source would be the idle, and the target would be the third and save your project and then build your bow list and simply re target. The simple animation. If you want to do it manually, then it will take maybe one week to do it because there are lots of animation we are re targeting. There should be the current and auto scaling, so I'm going to re target it here, and it will take some time to re target because it's matching the bones, and then it's copying the animation. Okay, it's copying the animation. That's why it's taking time here. It's calculating. According to your CPU performance, it will increase the speed. If you have a good CPU or processor, then it will do fast in your PC. Okay? But I don't have very good CPU. That's why it's taking time, okay? Now, I'm going to wait for this retargeting. And by the way, if it is re targeting, don't click on the blender, otherwise it will show you the rot not responding and you need to wait it. Okay? Now again, press shift and hide the idle animation and select your character and go to this page mode, select the hand rig, and press N and go to this item panel and here we need to do it. By the way, if it is not visable again, then you can run the script of the third Y. Okay. Here, I'm going to make it zero, one, slot this one, make it zero, one. Okay. And for the legs, we are going to slide the leg red one, make the tag zero and one, and again, make the tag zero and here one. That's perfect, my friend. Now I'm going to the object mode, and here this is the tal position, tal third control A and C to copy. And this time, we are going to paste is here and move it in the NLA iter. Okay. Now I'm going to re target it another animation is the Rococo. And this time I'm going to anhide the to animation. And so I click here and source should be the to animation. But before the bone list, I'm going to select both of the rig and enter into the pose mode, press A to select everything and just clear the transform and go to this object mode and again build bone list so that it will match the things here. And let me check. Yes, it's matched everything purplely. Now I think the hands, okay? The fingers are not matching. Okay? Because we didn't enable the finger bones. Okay. That's why it's not matching. Even you can enable the finger bones here from here. So go to this firstly select your rig. Okay, third biry, go to this here, ObiltaPperty, and you will get here fingers, okay, fingers detailing. You can enable this one as well. Okay, finger detailing the bone property. Here, you can enable this one search boss and search her fingers. Okay, fingers and enable this fingers detailing. Now you can again select both of these and go to this page mode, press A, page killer transform all. Now the fingers are also aligned. So go to this object mode, even you can rebuild this one. Okay? There is no any changes while rebuilding because it will exactly match everything. Now, save your project, and again, retarget it with the current, and auto scaling. So I'm going to retarget it. But before that, save your project. So it's retargeted perfectly, I'm going to hide the toque animation. That's perfect. So here, I'm going to renamate the toque. Third boy. And this is the tok 01. So I'm going to control A and C to copy and paste it here. And this time, I'm going to select the rig and again, push it down. So this time, I'm going to enable this took zero second toing and select both rig while having the it and page mode, press A, Poche killer transform all. Now I'm going to this object mode. Again, this time we are going to choose source with the tog 02, and again, build bone list. And again, we will re target it. And in the upcoming video, we will firstly add the dialogues, then we will re arranging the animation. It with the current and auto scaling and re target it. Okay? And it's retargeting. So the retargeting has been successfully done. So this is the too. 02 third control and sheet copy and again, paste it in the slot. Oh, in the latest version of Blender Blender has created the slot issue as well. Sled the rig and move it in the anitor and hide this tok lastly, we will do the working. So sled both of the rig, again, do the same thing here, go topoge mode, press A, and this would be the cleaned. Okay? To match it. Now again, go to the object mode. And again, instead of this to animation, we are going to use this w animation and again, rebuild your bone list, and this time, I'll save my project, okay. And it's important to save my project. Otherwise if it will crash, then I'll lost it and I will create another scene for it here. It's the Park scene 01, and I will create another scene, Okay, save copy of it so that my animation data will be saved. And these are the best practice where it's perfectly aligned. I'm going to retarget it. Okay, save it and re target the animation. After re targeting, I'll save another copy of it. So it's retargeted now, this is the work, and this is the third Control A and C. And this time, I'm going to V control. Now I'm going to select the character rig. Okay, this one, and push it down. Now I'm going to hide this animation. Okay, that's perfect. We have all the animations in the NA, idle animation, talk animation and walk animation. So I'm going to delete it one by one. Even you can delete the folder here. Make some right click and delete hierarchy. This whole things will be deleted from your scene. So that's perfect. We have retargeted everything. So press N, I'm going to select this one and move this character to its position by selecting this blue one and move it here. And we need to rotate it. So press RNRd. After retargeting, you need to move it. Before retargeting, you don't need to do it otherwise. I will create issue while re targeting, okay? So that's perfect. I'm going to anhide the main character pre sit and anhde it. Okay. That's perfect. You need to press shift to hide it and press shift to unhide it. Oh, it's showing me the bathroom, along with the room, you can animate the characters inside here. Okay. Here are the rooms, kitchens, everything. You can animate the characters. But these are the advanced things I will cover in the next course, maybe. So here, everything is ready. Now in the next video, what I will do, I will place the okay dialogues. Okay. Firstly, here, we have completed these two videos. Okay. Now we will firstly place the dialogues of the both characters, maybe the characters, all the three characters. And then we will arrange the animation and we will do the wing animation. Okay? After matching, arranging all the dynamon. Okay. Then we will do the camera animation rendering, and again, PN Again, we will combine all this with the music, sound effects, and some grading maybe. Then our animation will be the final animation. I hope you are following these steps, and if you are getting any confusion, then rewash these videos maybe two times, three times and practice it. Okay, regularly practice it. I'll meet in the next video. 55. Arranging Animations in NLA Editor: So in this video, we are going to arranging the animation here. You can see the animation is not arranged purperly, so we are going to arrange it here. And I was thinking that I will do the dialogue part here, but this time, it's better to arrange the animation, then we will do the dialogue part here. So what I will do, how can I arrange? Okay, let me show you firstly the script. Okay, here is the script of the character. And here, this is the scene too, and here it is showing the Boy one. For the dialo it's the By one, and in the scene, it's the By two, okay. Let me show you here. So this is the By two according to the scene, okay? But according to Dala, it is the By one, and this is the By three according to the scene. But according to Dialo it's the By two. And there is the main boy, okay. He's the main boy. He's the main boy. So according to the script, By one will say, Hey, why is he sitting along like that? Then his friend will say, Yes, he looks really sad. Then again, the first boy will say, maybe he needs someone to talk. Then they reach to the and ask, Hey, do you want to play with this? And the main boy will say, Yes, I would like that. So here the dialogues total number of three to five dialogues, three dialogues up the second boy, okay? One dialog and one dialogue for the third boy, and one dialogue for the main boy. Okay? So what I will do, I will firstly place the sounds. So instead of this action dope sheet, I'm going to open the video sequencer, ok This video sequencer, here, video sequencer. And here under this one, you need to choose your scenes, okay? Now, that's perfect. So for it, I'm going to enable here files, so I need another space for the file. So what I will do, I'm going to change it for the file editor. File browser here. File browser, change it to the file browser here in the LA editor, and this time, I'm going to my folder here, BPA animation. This is the recording, not the recording. There have voices, and there is the voice of the By one. So here is the voice. So I will do simply drag it and drop it here. This is the simplest method to do it, okay. Even you can change it something like this. Okay, so here's the clip one means the first dialog. Let me show you the first dialog here. This one is the first dilo. Why is he sitting alone like that? So where do you want to start the animation? I want I start the animation from the second two second. Okay? Here's the two second, I one I start the animation. And you can actually see the frames, 48 frames. Means 24 frames, is called two 1 second. So two second is called to 48 frames. So here you can control the frames here, go to the outwo perpets and here it is sewing with the frame rates. So choose 24 frame per second. So in the 2 seconds maybe three second, I want to place this animation. So place it in the Channel one. Maybe you can place it in the Channel two. I think this is the channel one. Yes, this is the channel one. Let me play it. Why is he sitting alone like that? So he's the first boy. He's asking with this one. Okay at this boy. Why is he sitting alone like that? Why is he sitting alone like that? Now, this boy will reply, so I'm going to hear second boy. And this is only a single say I'm going to place it in the second channel. This is the boy, Go for the escaped, okay? And this is the boy. Two times praise two times to rename it. Now let me play it. Why is he sitting alone like. He looks really sad. Here is some errors. So here is the issue. Let me show you go to this playback. And here instead of this play every framing, you need to choose sync to audio. Okay? If it is not visible here, you can change it to the timeline. Okay. Even you can see it in the sequencer if you are using Latex gona Blender, expand this, and here you will get playback. And here, choose sync to audio. Then you will get this one. Why is he sitting alone like that? Yeah. He looks really sad. So that's perfect. It's real time playing, so I'm going to move it little bit here because I need some time why is he sitting alone like that? Yeah. He looks really sad. Now, another dialogue about this boy again. Yeah, he really said. Maybe he needs someone to talk. So I'm gonna place it here, okay, here. This 199 second, 12 frames, 228. Here, you can see the frames are indeed, so you can make it 2000. Okay. Now I'm going to place here maybe go to this first Y and place the second dialogue here here. Now, let me play it. That Maybe he needs someone to talk too. Now they will walk, they will walk and reach the boy, he will again ask the question. He will again ask take some time to walk randomly, and we will adjust it and place this one. This is the third dallo. Hey, do you want to play with us? So that's perfect. And this is for the mainby I'm going to main boy. And we will place the strip here after asking the question. Go here and this is the mainby and here is the second one. I'm going to place it here. Yes, I would like that. The sound is pretty high, my friend. So you can't, I think, change the sound here because there is no option of changing the sound because this is not the OGG file. This is the MPC file. So if it is the OGG file, let me check. A sound strip. No, there is no control. So I'm going to press X to delete. So I'll explain to you. So I have placed the Dalox here. You can see. So there is the question. Why is he sitting alone like that? He's asking, then he will reply. Yeah. He looks really sad. Then he will say. Maybe he needs someone to talk to. Then they will walk and reach to the main boy, and then he will ask. He will ask. Hey, do you want to play with us? Then the main boy will reply. Yes. I would like that. So now we are going to adjust the sounds according to the ALE strip. So here, this time, I'm going to choose the NLE strip. Okay. Now, this time, I'm going to choose the character rig and going to this frame. And there should be the IDL, okay. And here, let me show you. This is the boy, okay? This is the first boy. Even you can rename it the second y and third boy because this is confusion. This is the second boy, and this is the third boy, the second boy Let me rename it again. Okay, give you the space. Now, here's the second y and we need to firstly make it idle. The animation should be idle here. Then this animation would be the talking animation, and here this would be the idle animation. This would be the talking animation and here is the working animation. This would be the idle and here should be the talking animation. This would be the idle because this is the blank. This is the audio of the third y and this would be the talking and this would be the working animation. We need to arrange it AL in the NLA editor. So here what I will do I will select this one, and here you can expand it here. And here, press to open this one, and in the extrapolation, we will choose hold forward. Sled this one, choose hold forward. And here we will choose hold forward again, choose, hold forward. So firstly, we will place the idle animation, so rest of the things, sled the box and move it here. And how much we will move it here a little bit. We will take some time here. For the buffer here, and we will move till here. Okay. Now you can see he's in the idle position. You can see we are animating this boy second boy. He's in the idle position, then he will ask question. Why? But instead of asking, he's working. So what I will do, I will select both of these by pressing shift and move it here till he is talking. He's talking till here, it should be like that. So what he will do, you can say. Firstly, change the hold forward otherwise it will not work. So here you can see he's in the walking and he will talk. Why is he sitting alone like that? So he's asking from here, you can see. He's in the rest position. He's asking from here. So we need to move here. So firstly, we will split this one, right click. And here you will get a split Y. So simply slet this one press Y now press X to cut it. But before that, I will move my mouse here because I want to start the animation from here. So X two, and I'm going to place it here. Now, you can see This is the idle position here. Why is he sitting alone like that? Now, that's perfect. Here the idle animation would be here, here is the idle animation would be. I'm going to move it here and this time, what I will do, I will simply place the idle animation over here, over here. So for it, I need to create another slot. What I will do, I will select this one, right click at tracks Av selected. So the tracks has been created. Select this one, psid D to duplicate and place it here. Idle. Here you can see he's talking. Yeah. He Idle position. No. He looks really sad. He's idle, then he will say something from here. Okay? So we will add another talking animation. Slide this one and move it here a little bit. Move this walk animation here. Maybe he needs someone. You can see. Sad. Maybe he needs someone to talk to. Now here we need the walking animation from here because there is nothing. I'm going to select this one walk animation here. Now let me play it. Here's another unused data here, NLA track, so click and this time delete this track. Now I'm going to play Look, this character, not this character because we are not arranging this one. We are arranging this second boy. So select this one and play. Why is he sitting alone like that? Yeah. He looks really sad. Maybe he needs someone to talk to. Now, after seeing it, they are walking. So I need some time to walk otherwise. So I'm going to take some time to walk. So here too. Then after they are walking, okay. So here, I'm going to take it from here. You. But here you can see there blending, it's suddenly changing the animation. So what we will do, select this one and increase the blend in option. Sled this one increase the blend in option, and again, blend in option. And again, for the walking, we will not enable the blending option right now. Now let me play it. Why is he sitting alone like that? Yeah. He looks. I'm going to select this blending and again encourage it more. Yeah. He looks really sad. Maybe he needs someone to talk to. No, for the walking, we need to duplicate this walking. So select this work. And here, go to the Saxon clip, and you will get this repeat, maybe repeat it maybe ten times. Now let me try. So that's perfect. Now I'm going to arrange this y edge well, sled this Y and here slide this one and here in the extrapolation, choose hold forward and choose hold forward. Even you can choose nothing edge but it will not work perfectly, choose the hold forward. Now, save your project and go here and firstly, we will place the idle animation from here to this one because there is a single dialogue. Till here we need to choose the dal animation. Select the up this shift press shift and select it and move it here. Maybe here. Now, the talking animation, so we'll use the talking animation. Let me check. Move it here and let me check. Yeah. He looks really sad. Yes, that's perfect. Now, again, we need idle animation. So we will delete this talk animation because we don't need this one because there is single dialogue this boy, so we have retargeted wrongly. So I'm going to select this one and delete the full track. Okay? That's perfect. Now, we will create a track for the idle animation, select this track and right click and a track I have selected and select this idle animation, press CTT and place it here. Now, let me again watch Idle idle incandescen is he sitting alone like that? Yeah. He looks really sad. Maybe he needs someone to talk. So here walking anim sons I'm going to place it here. Maybe he needs someone to talk too. No, he's starting walking from 283 frame, so we will start walking from here like the rig, 283 again. Yes. Now, select the delete this unused track, right click and delete this track because this is the unused. Select this one working and repeat it maybe ten times, 20 times. We will do it while doing the animation. Okay? So here is the animation. I'm going to select this one and increase the blending option, okay? And here's the ideas the blending option. And we will not increase the blending option for the walking right now. He's sitting alone like that. Yeah. He looks really sad. Maybe he needs someone to talk to. Now they both are going to the characters. Okay. So that's perfect. We have arranged everything, and now I'm going to here, they are working, and they will say some things for it, firstly, we need to add the path constraint, okay? You can add the path constant here. Otherwise, you cannot use the Wo follow path constraint. You can do it directly without adding anything. But this time, I want to do it professionally. So that's why I will add the path constraant in the next video, my friend. Do it till Okay, here, I have animated select both of the rig by pressing it and you will get this one at a time. Okay? So we have arranged this one perfectly. You can see we have added the blending option here, and that's perfect. So in the next video, we will add the follow path constraint and both of these will reach to this Y and ask the question. And then we will again the copy this one talking animation here. So I'll met on the next 56. Walk Animation - Follow Path Animations: So in this video, we are going to do the path animation for it, collapse everything because I don't need. But here, check, we are going to work from which frame, I think we are going to walk from 284 frame in my case. 283, you can consider 283 in my case. In your case, the frame rate can be different. Okay. So now what I will do, I'm going to create a new collection here. Select this main scene collection click and new collection. And here, this is for the path, paths. Now what I will do simply go to this firstly, save this project and go to this file and save incremental. The blender will create a new copy of it. This is the park scene two. Now go to this add and curve, you will get this nerve path or maybe path simple, add this path. The path has been added to the curve, this world origin. Now what I will do, select this path, this nerve path and directly enter into the added mode. That's perfect. Now going to the top mode or even without going to top. I'm not able to Zoom it, so I'm going to press number delete button to Zoom it. Okay. Now what I can do here, you can see it has five vertices. One vertex, two vertex, vertex, four vertex, and five vertex. And using this vertex, you can change the sides direction of this. Okay. But what I will do, I will simply press A to select all five vertices, press X and delete the vertices while having the edit mode, make sure delete the vertices. Now don't go to the object mode. Otherwise, you will lose your nose path. So another thing is go to this top mode by pressing this jd or maybe number seven button. Now, what I will do this character will work from this to this direction. So we will draw a path from here, starting from here and in this direction in this direction. Not in this direction, not in this direction. Okay? Because the character will follow in this direction, so the normals would be in here. What I will do here go to this draw tool. Okay, this is the draw tool, simply press the draw tool, and here it's asking you to surface or the cursor. So I'm going to here the surface, and here are the tolerance. I'm not going to change anything. Here, the curfageEven you can press N and go to this item sexon or maybe tool sexon. Okay, here you can choose the surface as well. Okay? So choose the surface and draw it properly. So I'm drawing for this character okay. I'm drawing for this character, let me zoom it. I'm drawing for this second character. So what I will do, I will simply draw something like this. You can see something like this. Okay. So you can see my drawing is not very good, although it's hedge. Oh, I made a mistake. I have chosen the surface, and I have just drawn over this boy. So this is now coming from this boy, okay. So what I will do, press Control jet to undo. And again, seven to the top mode, and I will choose this cursor option again. And I'm going to draw something like this. No, that's perfect. I think it is on the ground. Okay. And the ground is not plain. Okay? In my case, the ground is plain. There is no any up and down. That's why I have chosen this cursor. Even if you can choose the surface and don't draw from the cursor, this head of this boy. You can draw from the left and right, and you can now manipulate it. So how can you manipulate it? Go to this move tool, enable this move tool and choose a single vertex, this vertex. And now you can using this blue one, you can adjust. Okay. So I'm going to place it here and I'm going to rotate it for rotation, you can enable the rotation tool, and enable this transform tool. That's perfect, my friend. And let me check at the end. Here is the end. So I'm going to make this end a little bit here. And we can adjust it after doing the animation. S here. Okay. So the character will stand here. So that's why just rotate it little bit in this direction. Now, another character will stand here. The p by, he will stand here, so we will just duplicate this curve, okay? Go here if you want to check the direction, so go to the Edit mode again, press A to select everything, and here you will get these normals and you can see the direction of the normals. Even you can flip the normals. So press A. And if you want to start the moment from here to here, then you can get this segment, and here you will get switch segment. Okay. But I'm going to this one. This is perfect. So go to dit object mode. And what I will do, I'm going to duplicate it. Shift D to duplicate it and right click to releg it. You can releg it now move it here. For this guy as well. Now again, select the second now path and enter into it the edit mode and then select this last vertex and then rotate it a little bit, something like this. That's perfect. Now go to this object mode. And then we are going to use the follow path constraint. Okay. Select the second character, and I'm going to apply the flow path constraint to this character firstly. And here a little bit issue here, we need to start the movement maybe here. Let me check firstly. Select this okay, character rig. S project select this character rig and here this is the second boy. Okay, rename it the path, second boy path. And this is the third boy path, okay? Third boy path. So slide this one and now slide this rig and go to this here constraint. Here you will get this bone constraint here and choose not this bone constraant. You need to go to this constraant and choose here follow path. Okay, this one, choose here follow path, and here the target, the target should be the second path, second boy path, and choose minus Y and G, and here enable all these three. Okay. But here is the catch. I'm going to show you the catch my friend. The catch is the character would be in the world origin for it. Okay. So slide the character and you need to send the character to the world origin for the animation. Okay, so selet the character, and this time, I'm going to press even you can go here and make it. Zero, make it zero. Now that's perfect. I can go to this constraint, and here you can see this is now perfect. Okay, perfectly aligned. So you can selet the rig and make it 00 on, okay? And now I go to this constraint, and here you can see, I have placed minus Y. So that's perfect. And if we increase the offset, now the character is moving here, you can see the character is moving. So here the settings, even you can play with this forward axis if it is not working in your case, but most of the cases, it will work in minus Y and direction. If the location rotation and zero is zero, zero and one. Okay? So here good constant and press this animated path button for a while. Now it's path is animated. Save your project and here this time instead of the sequencer, I'm going to open a timeline. Okay. So right click and here open this timeline. Okay, here, timeline. And we will start the animation from the which frame. Let me check. We will start the animation from 283 frames. Okay. So go to 283 frames. It's 282 frames. So I'm going to add a keyframe. In the right side, it is the dot button, it is for the keyframe. So here, press this one for the keyframe but you can see the character little bit here in this axis here, little bit backward because we have drawn this path a little bit backward. So delete this and psift and offset a little bit in this direction. That's perfect offset. So again, add a keyframe here and go to the let me check the audio, okay? Yes, still here. So I'm going to animate it. So go and change the offset factor until he reached the Okay, but you need to also change the frames as well. So here we are in the 282. So this time, I'm going to change it to here before he speaks something. So change it here. Now, let me zoom it before he reaching the place still here is perfect. Let me move it little bit backward by pressing si Yes, that's perfect. So again, add keyframe. Now you can see it will animate here go this one and let me show you, okay. Zoom it out. Save your project and play it. Okay, I'm going to play. 02. So now you can see it is working. Okay. But the animation walking animation is not perfect in the beginning. It's slow and then it's fast. So what you need to do select both of the keyframe right click and you will get interpolation modes St cat T and choose the linear option. Now, let me play. No, it's perfect, but here you can see, it's sliding. Sliding means the okay, speed is low. I'm going to move it little bit here. Now, let me play it. It's wood. Now let me move it closer more. Now, it's perfect, okay? So he's reaching to the place till 433 frames. Okay? He is reaching the frames at 433 frames. So what I will do, I will select both the dialogues in the video sequencer, in the video sequencer and move it here. Okay. Now we will do the same thing in the NLA data. We will move the walking to the 433 to the walking only 433. So we need to delete the arrest one. Go to this here repeat cycle and delete it. Okay, now, delete it till here. That's perfect. Now you can play it. Hey. Hey, do you want to play with us? No, that's perfect. Okay, here you can see. Before that, they are in the need someone to talk to. So now I'm going to do the same thing here. So start from 282, slide this character rig. Okay and go to this constant and add here follow path constraant. Okay? And choose minus Y G, apply all of these three and choose here, third Y and go to this here object properties, make it zero and make it zero. That's perfect. But here you can see it's rotated in this direction, in this direction. So what you can do here this time, we need to rotate this one. So firstly, we will animate it, then we will rotate it. Okay? So here go to this constract. And we will start from the back. The position is pretty perfect. He start from 282, and he will finish the finish the animation in 432 or 33. I'm going to do the same thing here. Let me check the offset, increase the offset here. Until he reached the place, okay? Till he reached the place, maybe here. And now add a keyframe at 4:30 select both of these keyframes here, okay? And press T or right click and T and in linear. Now, that's perfect. Let me play both of these animation. My friend and L, how is it looking. So both of the animation is looking pretty perfect. Okay. Now, that's perfect. So here, what I will do, I'm going to this back frame little bit here. Okay, here, back. And I'm going to rotate this character. Okay? Sled this character and rotate it. Something like this because he's just talking with this guy, rotate it and simply select this character before this initial frames and rotate this guy as well in the G direction. And I'm going to move it little bit here. Now, I will select the character and press I, and select this character and press I. Now let me check what happened. Here, you can see the character is moving in this direction because of the key frames. So what I will do at 280, we have added these keyframes. Now here before starting here, 282, we will reset the position. Select this one and go to this here and we have added this one rotation. So what I will do, I will killer the rotation. Press ILTR to killer the rotation, and again, press I Okay, replace the previous key frame. Now, look what happened. He's in this position, and here suddenly he's changing the position. Okay, even you can do without a single frame gap. Okay, so at I will do, I will make it 281. So I'm going to do the same thing here, 281. And at 282, I'm selecting this one and press R to rotate it and press I to the go. So that's perfect here. Both are talking to each other, and when they are working, okay? They are walking, something like this. And they will reach to the position, then we will again animate it, okay? So go here, go here. And then till here, we will not disturb them. And at 435 or maybe 34, what we will do, we will slide this one and again, rotate it a little bit in this direction, so they will make conversation and press I now slide this one and rotate it and press I. Now let me check what is happening here. Okay. So they are following from this one. They are following from this one. What we will do we will simply duplicate the key frames. We will duplicate the key frames or even you can press here at 433 frames, we will rotate it and press I again and slur this one at 400 foot here 33, we will rotate it a little bit and I here. What I did at this position, they are following the curve and at this position they rotated. Okay, now go to this 434, select this one. Okay, this rig of this boy, okay, third boy and choose the ark position, and then repeat. So reduce the repeat. And reduce it more pre sived and reduce it more. Now, that's perfect, my friend. Now, they are saying something. Okay? They are saying something. This boy is saying something. So what we will do, we will add here talking animation. In the NLA. So here, either talking animation, we will duplicate it and paste it over here. Okay. So we will slide this one. Right click add Track two A selected. Okay? So I'm going to add a track here, slide this one, presive D, and place it here. Okay, at the finish of this animation. Hey, do you want to play with us? No, he's asking. Hey, do you want to play with us? Yeah. So but I want to start the animation from here. Okay, so what I will do, I will press Y to cut it and X to delete it, and I'm going to place it here. And let me play it. Hey, do you want to play with us? No, here, we need to place the idle animation. So I'm going to create a track, but it is already created. So I'm gonna select this one pres Ship dt and place it here. And now, let me check. Yes. I would look. Now, that's perfect. So we'll do the same thing for this character as well. So he's here. I'm going to select this one right click track to select a track. And this time he should be idle because he's not saying something, so I'm gonna place it here, okay. And now, let me play it. Hey, do you want to play with us? So I'm gonna place it here, little bit backward. Hey. I'm gonna place it here a little bit. Okay, you need to adjust it. Hey, do you want to play with Bus? Yeah. Bs, I would like that. That's perfect. Now, here, I'm going to animate this character here because he sit and talk and he should be in the idle position till here, okay? So let me check the dialogues firstly. S here the dialogue here for this here. He should start talking from here, okay? Sit and talk. Otherwise, he should be in the rest position. So I'm going to place it here and this idle I'm gonna increase the strip, okay. Presft and increase the strip. Okay. Now let me check. Here is the idle position. Play with us? Yes. I would. But here, let me check the talking animation. Here, I want to start the animation from here. Okay, select this one, press Y and X to cut it and move it here. And let me check. Yes. So I think this one is pretty perfect here. I'm going to start from here, suppress Y to cut it and delete it, and I'm going to place it here. And this time, let me play it. Yes. Yes. I would like that. So that's perfect here. I'm going to press Y again to cut it or even without cutting, we will put the ideal animation on the top. So sled this one radically get selected layer and sled this one and press D to paste it here. Okay, now, let me play it. But here we need to increase the blending option, not out here in and let this one here hold forwards. So that's perfect. Everything is perfect. Now we will work on the head movement and eye movement, okay, because you can see the characters are not watching each other, okay? And in the conversation, the eye matching would be perfect, but this time eye movement is not perfect. So we will do the I animation and the head animation. But before that, we need to place the okay auto lip sync because the character is not speaking anything, although audio is coming but not speaking. So in the next play, we will start the talo process. 57. Dialogues Placement - Auto lip-sync: So in this video, we are going to place our dialogues on okay, lip. Actually, we have placed the dialogue, but here we are going to place that dialogue on the lip. So here Joanon, this is the video sequencer. Okay, and we are going to place this one. So this is for the first boy means the second boy first dialogue in this scene. So I'm going to numb delete button to Zoom it. Now here go to this one, and here this time, I'm going to okay, this time, I have opened this video sequencer and linear animation. Okay, so what I will do, I will simply select this Y and on which frame, I want to start the animation for the here audio. So audio is here, you can see it 72 frames. Here, you can see it is 72 frames. The first dialog has been placed here. The first dialog has been placed in the 72 frames. So what you need to do, my friend, press to this one because this is not needed this time. So press and open this RLPS addon here, and by the way, if it is not visible here, go and install the Ruba addon. I'm searching for the RLPS yes, I got this one RLPS. The actual name is Ruber but it is showing RLPS here. Okay. So this time here you can see it is 72 frames. So let me So what I will do, I will press like this one and move it a little bit down. Yes. So create new capture after selecting the rig, create new capture, and we have imported all the accents that why we don't need to import it again and again. So open clip. And this time, we are going to clip the voices and this is the yo for this audio. And this is the first Y dialog and it it has three dialogs. I'm going to open it. And then we will remove the double slash Opsono here. Double slides, and again, load the audio. Okay? So we need to I think copy the path of this audio. So good here animation, and this time, I'm going to ISS yn and copy the location because we need to open it two times. I don't know why in my case or in your quest. So here this time, I'm going to convert it to OGG, ok. And we will not place At because it is already placed in the strep, so we will not place it. Now we capture it, okay? After converting in the OG after capturing, we need to open this Q mapping in slide you need to do it one in each project file. So A, here we need to choose A in the second boy because the second boy and B for the second boy. Okay, here you need to choose B, second boy, here, C second boy. Here C, second boy, and D, second boy, and here the E, second boy, E, second boy, and F, second boy. F, second boy. So we need to do it something like this, A, B, C, D, E, and F for the second boy. By the way GH N X is visible here, so you need to go to here and disable this huge extended set. Now here at the bottom, you need to create the tracks because there are non tracks for this character. Enable this only selected and create a track. So the tracks has been created here on the top side. On the top side, two tracks has been created, and this track is not usable here. So right click and Dilute track because this is the empty, I think, yes. So here, I'm bake to NLA and it will ask to the frames. This is 722 frames. Here place it 72, and here choose active only. Otherwise, it will bake in all the characters. So choose active. Okay, so that it will place in the active selected persons and bake it. No, it is baked here. You can see. Now, let me play it. Why is he sitting alone like that? So it is baked. It's baked, but it is not properly baked, so let me check firstly. So it baked, but here if you play, it will sound like this. Is he sitting alone like that? Here the jittering. So what will we do at the last after baking all the sounds, we will right click and try cording to bottom, it will work perfect. So this time, I'm going to bake another dialogue here. This is the second dialogue and it will start from where it will start from 227 frames. So go up and close this one and create new capture, open another dialog here, the two dialog open it and remove the double slice, and we will open the again, okay? And again, open it and control with paste it. It is the second dialog, and here convert it in the AGG format, and then capture it. And we don't need to bake it, que it. Okay, it is already done. So here you need to bake to NLA and it will ask you the frame so place it 227 frames, active and bake it. So it's baked. Now I'm going to place another dialogue here, the last dialog at the last here. It is the third dialog. So here, both are in this okay here. So I'm going to start with okay, this one is the 433 frames. Okay? 433 frames. So I'm going to create a new capture for the last and third audio for this Yo again, the removed double slash option here this is the double slash and open it. Third. Okay. Now here, OGG. It's very simple. If you will use it again and again, it will be your habit to use it. Okay? Now capture has been done, you need to I think I have selected the wrong one because I okay selected this asset. So what I will do, I will select this rig. Okay, this rig, create a new capture, open it. The third dial, okay, this OGG because we have converted it. Now here, it's loading the sound, remove the double slash and again load it. Okay. Three OGG and we will not convert it because it's converted. Previously we have converted it. Now at the baking, we will go down and bake to NLA and this time we will select 433 frames because it is swing 433 active layer and bake it. That's perfect. We did it. Now we are going to do it for this Y. Now let me see the audio. Here it has only a single audio here, This Y has a single audio here at 142 frames. So let me check. A 142 frames. Yes. Here is the audio. Okay? So what I will do simply, I will closs it and create it to capture. Okay, open it and here the boy two simple dialogue single dialog open it and remove the double slash here, and remove the double slash. In your case, it is fine. You don't need to do these steps. And here I'm going to place this dialog again and we will change it to the OGG format and that's perfect here, capture and disable this huge extended shape. By the way, it's already disabled here in a slide mapping. And this time, this is the third boy, so we will place A and the third boy here the A, third boy. Here the B, third boy. If you saved like me, then you can search for the C, third boy. Okay. Here the C. Third boy. Okay. Okay, it has accent, so we need to search for the Okay, C Third boy. This one, not the axon, here the D, and this is the third boy, here the E. He third boy, and here the F, third boy. So we have all the A, B, C, D, E, and last one the F, third boy. We did it. Now we need to create the hair strips. Here created new strips two strips this 1 ft created two strips and yes, that's perfect. Now I'm going to bake it. The frame is 142. Share the 142, and it has the active object and bake it. So now, it's baked two layers. And in this one, it has baked only one layer. So you don't need to worry about it. Sometimes it bakes one layer, sometimes it bakes two layer, and both are exactly the same. Okay. Ah, here you can see in the first layer, there's NNA gap, but here, it's no any gap, and this one has gaps. So that's perfect. Now I'm going to do for this one. Okay, this character at the last because you can see it has is. This is the main character is. Okay. So I'm going to select the main character. And zoom it and let me check from where it is starting. It is just starting at 495 frame. So I'm going to do for it. Cross it, create new capture, open the vice, and here is the second vice because we have used the first vice in the room scene. Okay? Now remove the double slice here and again, open it and again, paste it. And this time, we have paste the wrong one. So here's the main voy and to accept it and we will change it to the OZG, okay? And we will not placing the strip because we have already placed the strip. That's why we are not placing. Otherwise, you need to place it in the strip as well. Okay, done. Now in slice it, and this is the main character. Here press A, and you will get the A, main boy, B, B, and here you will get the B, main boy, here, the C, C man Boy, the D man boy and the E Manby F, and this is the main boy. So we have mapped everything now create the strips because they are non strips here you can see. So create two strips. Okay. Now here strip placement back to NLA and it is 685 frames. So here I'm going to press 685. Okay. Now, active and okay. So it has two but here is the issue you can see. So I'm going to solve all the issues. Slide from the first, second boy, what we will do, we will select both of these tracks. So firstly, we need to move this track, ok? Maybe you can move this track. So sled the RLPS track one, right, click, track ordering to bottom. Now select this RLPs track two, right click, track ordering to bottom. Okay, I think I did wrong because last time the track to let me undo it Control jet to undo. Yes, Track one, track two each in the top side. Okay. So what I will do, firstly, I will move the track to the bottom, then track one to the bottom. Okay, right click. Now the track two i on the top side. Similarly, I will do for this guy. Okay, third guy, I will move the track two, okay, right click to bottom, and then sled this one right click to bottom. So that track two should be on the upside and do the same thing for this guy. Okay, the main guy, I'm going to slide this one track two, right click to bottom, thetrak one, right click to bottom. Now, let me check the audio. Okay. Let me hide this one and press Control us to save an end to hide this one and hide this one. Now let me play. Okay, the audio is not coming. Why? I don't know. I have deleted it or not. Okay, I have placed wrong wrong place because we should place it in here 495. So what I will do, I will select both of these and press G and move it here and match it. Pre G. Snapping is not enabled. I think that's why it is not mapping. So enable the slapping? Yes, that's map. Now, let him play it. Yes. I would like that. That's perfect. Now I'm going to slide this character and here go and let him play it. Do you want to play with us? That's he's saying perfectly. Now I'm going to check with this character. Okay, this character. And here, let him slide the rig so we can see the, this one. But here, the character read here yeah. He looks really sad. So that's perfect. We did the lip sync part as well. Now in the next video, we will work on the head movement because the eyes are not matching each other. So in the next video, we will work on the head movement. My friend, by, I will meet in the next video. 58. Head movement and Facial Expression: Now we are going to do the head animation part because the eyes are not matching, so enable this one. Okay? This one overlays enable this one and save your project even you can create a new copy of it, save incremental, create a new copy. That's perfect. Now for this, I'm going to the first frame here, and we need to create a new this sequencer is not needed this time. So what I will do, I will change it to the autopst and extended data. Okay. So before starting the head movement, what you need to do, select the second character, and here you can see the animation has been applied on this. You need to open the dopset and acenate it. And here you can see this is the follow path animation is not pushed down here. So what you need to do, select the second rig and simply push it down. But it is now in the second strip. So what you need to do lock the second strip and again push it down. So that's perfect. And you don't need to change here. The extrapolation would be hold. So now that's perfect. So we will do it for this character. So sled this one. And this time it is not visible. So here third Baxen in my case, it is sewing third Byoxin because in the second one, it was sewing second Boxin. So it should be the third Boy axon. It is already applied here. So now I will lock this one and push it down. Okay? Now again, unlock it, lock it, it is not necessary. So that's perfect. Both are working. So here we go to this one, and then we will lock it edge well and create a new slot, new axon. Okay. Now what I will do go to this first frame and enter into the page mode. And this time, I'm going to slide the head but headbons are not visible, so go to this object data property and choose this inferent option. Slide the headbone here now. And here in the first key frame or first frame, you need to enable this auto key framing here. Enable this auto key framing. And this time in the first frame, they will watch the character. Something like this, they will watch the character here, maybe till which frame till here. They will watch here. I'm going to move it a little bit. And again, zoom it for the precise animation and do it here and again, rotate it to this boy third boy because he's about to say something, okay. Something like this. Now, you need to adjust it again and again, go here and move it a little bit. Now, rotate it here. And if these things are not visual, just hide these things, and hide and hide. Do it again and again. Do it something like this. And again, something like this. No move it here and rotated his head rotate it. Okay, and rotate it. Now, rotate it here. It's not rotating so press RNG xs RNA xs. Now, I'm going to do it. Okay, that's perfect. Okay, they are going. They are leaving the place. So for here, I'm going to rotate each head. So maybe I'm going to press tar, even you can rotate it something like this. And rotate it something like this. Now I'm going to here and I'm going to rotate it. And here this time, let me zoom it by pressing numpad delete button. Okay? Now, let me move it here. Everything is perfect. Now, move it here. Zoom it. Now, that's perfect. Go here. And this time he's about to say something. So here, this time, he should watch the character. And then after right here, I need to watch this character. Okay, so rotated something like this. I have selected the head movement bone okay. Here you can not see because we have disabled this overlays. That's why it's not visible. Now, that's perfect. Now I'm going to move it Now, that's perfect, I think. Yes. Now I'm going to do for this third boy, so enable this one. And again, what I will do here the accent, this is for the head. And this is head and only not the eyes because we didn't do the eyes as well. You can do the eye as well, but we will only do for the head. And again, we will push it down. After locking this one, lock this and push it down and make it hold. Okay, don't make it anything. Pray say and go to this object more, sled this boy we pushed it down. That's why he's moving. Now go to his first frame. Create a new, okay? Everything got its first frame, and this is for the head. Okay, head, third boy. And even about the fakes that's why it mistakenly will not be deleted. Okay. Now, here, hege watching this character, that's perfect. So this is the bone head boon, so you need to go to the booge mode. Select this headbon Hear the headbone and hege watching the that's perfect. So press I and again, go to here before he is saying something, okay? So press I and again, go here and he should watch his friend. Okay. I'm going to rotate it. And rotate it here. Let me check. Yes, he's watching his friend, something like this. Now let me revise it. Go here. Go here, press I to repeat the frames. And here he's saying something. I'm going to rotate it. Auto preming is working. It's work, okay? Now, they are about to go. So what I will do, press I to copy the frames and press Altar to rotate, Killer the rotation. Okay, and rotate it, something like this. And again, move this one, okay. Now, this time, I'm going to rotate this and rotate with something like this and go here, make it Zoom bipressing number, delete button, and again, make it here. Okay? You can take your time to do these things because I'm doing it roughly. You can do it roughly because we will cover it in the camera animation. Okay. Now, here. That's perfect. Now I'm going to do these things. NLA perfect thing for the Blender. I think NLA saves a lot of time. That's perfect. We did it. Now, we are going to do this character, okay. So slide this character. But before that slide this character and we need to push it down. Lock it and push it down. He third word, save it. Now go here. And this time, I'm going to slat this character. Okay, this is the main character and here, this is showing the leg bone. I think we did it. We did the changes. That's why it's showing me the leg bones. So what I will do, I will logo and just okay, lock the three bones and press it here. Now, here you can see, it's looking like this. So what I will do is sled this one and create a new slot and new, and this is for the head, not the size head and 001 means the name is repeated. That's why showing the 001. The pose modes like the headbones if it's not visual enable this inferentopson. So go to this first frame, and this time, I'm going to enable this one, auto key frame and move it downward because he said, No, move it here, here, here, rotate it randomly and rotate it something like this. I'm just doing it randomly. Now here, I'm going to move it here. He's asking something, okay? So he's asking something. So before that, I'm going to press I to repeat this one. And here I'm going to press Alta to killer the rotation, and here I'm going to move it here, so he will watch the boy. Now, let me check. Yes, it's but here he should rotate more. Now, let me check. Hey, do you want to Now, let me move this frame back because the animation is quite fast. Do you want to play with us? Yep. Now, here we need to refine this one. Yeah. Or if I need more. I. Let me check. Yes, that's perfect. I would like that. No, I'm gonna press I and again, wrote it to this guy as well, because he's also his friend. Now, let me check. Like that. Now, let me do it here. That's perfect, my friend. So lock it and I can lock this leg and again push it down. This is the headbone, okay. Push it and save it. Now, we will do the facial expression as well. So what I will do, I will the facial expression for this guy. Okay? So we can do a start with this guy as well, because we are in the pose mode. So what I will do, I will sled this one, okay and create a new axon and this is for the face main boy. Okay. Main boy and create a new slot as well, and it is showing the F simply. And what I will do Zoom it. Now, we have added keyframes in this one for the auto lip. That's why if you use this one, so you need to create a new slot for the face movement. So at which frame he will be happy. So from here and I'm going to okay sled both of these and press I to add keyframes and just go here and move it little bit upward for the HP, okay? And a little bit move in this direction. So let me go to this material preview mode and check how he's looking he's looking something like this. Okay. And I think this moment is perfect. Enable this infront option and check this one and move it little bit backward. Slide this one and jump to this keyframe, enable this one, and jump to this keyframe and slide this one and press I to add keyframe. Now slide this one, move to these keyframes. Okay, and now slide this one, add keyframes here, okay? That's perfect. Okay? No, he will smile. Let me check. Yes. I would like that. So now that's perfect. Here, I'm going to move it downward, lock this one, move it downward. And these tracks would be at the last. Okay. Now, let me check. Yes. I would like that. But here it is the issue, so I'm going to make this track on the top side. Yes. Yes. I would like that. That's perfect, my friend. Now I'm going to do the things for this guy as well, slide this one, and this time, I'm going to create a new slot, okay and move it downward. And this is for the facial expression. So here the and you can name the facial expression and enter into the Poche mode. And this time, I'm going to in front, Okay, hide this one and this time, go to this first frame. Okay, and zoom it. And let me check. So slide both of these and press. Maybe you can move it a little bit downward side because he is the friend, so that's why he side. No, he's asking something. Like that. Yeah. So he said now he will be happy after asking this question, okay? So here go to this here, and this is the third dialogue. So now, he will be happy. So before that, preside to replace the keyframe and go here and move it up. N, that's perfect. Now, let me check. Yeah. Do you want to play with us? That's perfect. So I'm gonna move it, lock it, and move it downward, and let me move it again to the bottom and let me check whether it's working fine or not. Do you want to play with us? Yes it should be in the bottom person. I think that's perfect. Now the character third character is always be happy. That's perfect. So we did the animation. Now we will do the camera animation here. So select this one, and inferent options would be disabled. Now, that's perfect. We did the animation, my friend, every animation now is the time to do the camera animation, okay? Because we did everything. Now camera animation, and we will render it, okay? Is that a perfect I'll meet in the next 59. Final Camera Animation: So here we are going to start the camera animation, but before that, I'm going to right click to Joan down, and here is the analys I'm going to use the timeline for that. And this time in the timeline, that's perfect. So what I will do here in the material per mood, you can see we are using the Blender lights here you can see. If we enable our light, the scene is completely dark means we didn't add any light till here, and we have animated. So what we will do, and I'm going to add the light, go to this here evolve properties and here the color, choose the sky texture. Okay. And you can choose so many things here. You can choose a single extra scattering, maybe this one or maybe this one, which one is perfect for you. So I'm going to choose this one, and this time, I'm going to the strength should be one maybe this time. What I will do, I will add a single camera here the camera has been added. If in your scene, the camera is not added, so what you can do write X to press this delete. And this is the collection of the camera. You can make a separate collection for the camera and I'm going to add a camera so good add and camera. Camera has been added here, you can see. So I want this frame. Okay? So Control LLT zero, raise controlled AiLT and numbered zero here to frame this camera. Okay. Now for this, I'm going to the surrender properties and instead of EV I'm going to choose this Cycle engine and here GPU in MPC. This should be the 32 enable the DNA upsion. It is for the viewport only. And here I'm going to the render property, render this one. And enable the sunlight and synto world. So just showing you the exact render. But here, go to this output properties and you can disable or maybe disable the rendering engine. Now here let me disable this one as well, so cursor and the light is very harsh. So go to this word properties and you can now change it. So it will give you the exact color. So let me check. Then maybe this is the point even you can engage or decrease the sun size. Increase or decrease the intensity, maybe. Here is the elevation. You can encourage it. So it's the evening times. I'm going to make it here. That's perfect. Even you can rotate. It's good, but the characters are not looking pretty perfect here, you can see. So maybe we will use our HDRI. So here the strength, let me increase the strength. And maybe at the last you here, go to the ornder properties, and here in the bottom, you will get the color management. We will choose the extendardtndard, and it's okay, the texturing you can see the lights is not proper. So what I will do, go to the world properties, and instead of this Ska texture, we will use our texture, okay? Even you can use any of these, but these are not pretty perfect. You can see these things are not looking perfect in this case. Here, let me reduce it. And you can adjust it, but I don't like this one, okay? Y. Maybe you can or encourage it. Here you can say I don't like this one. I will go to this website, and here you will get HDRI search for the HDRI. Search for the HDRI, you will get this polyhaven website, enter into this polyhaven website, and you will get HDRI. I like this HDRI, so I have downloaded multiple times. I'm going to show you. Here, we will choose the outdoor HDRI. Okay. So here this time, I'm going to choose HDRI let me show you. Okay. Here, lots of HDRI and you can use any of this. So I'm going to use this one because here you can see in the transparent, it's perfect, in the white, it's perfect, in the metal, it's perfect and the plastic is perfect. You can even use this one as well. I'm going to use this one, and here I will download in two K version, and I have downloaded it multiple times. Okay, here the second time. Okay. So here, I'm going to cut it and paste it in your folder so that I can give you in the resource sexton. Okay. Here you can download this one from the resource Sexton. Here this time I'm going to control V, and I have already used it. So here, I'm going to paste it here, this one. So what I will do, I'm going to copy the path and this time, open the Blender here instead of this one, I'm going to choose the environment texture and here open it, and this one choose this one. And I think we need to decrease it. And I think increase the lights maybe. No, that's perfect. Even you can change the lighting, okay. You can change the lighting as well. Now here go to the render properties and here under the standard, we will choose the medium high contrast. And even you can choose maybe here this time this the new one. Let me choose vie, this one. And I think this is pretty perfect this one. Okay. Now, how can you change the lighting direction? Go to the shading here, and here here in the object, we will choose the world properties. Okay. And I'm going to press zero for the camera view mode, and I will enter into the render preview mode. Now it's asking something it's looking something like this. So what will we select This is the HDRI suppress Control T, but before that, go to the edit preferences, addon ons and search for the node angular node angular enable it. It is not looking here, so you can go to this Get extension and search for the no rangular, install it here. Okay. You will get by default, install it, no ngular and then enable it. Okay? In the addon section, enable it, this node ngular then after enabling, sled this one press Control T, and you will get the mapping nodes. Now you can change the rotation of the sun, something like this. You can rotate it in the bottom side as well, rotate it in this side. But here, I think we should rotate. That's good. You can do something like this, okay? Here is the I think the lights would be in this direction, maybe. So I'm going to rotate it more and let me hide it. Now, it's good. Okay. So I'm going to the layout and let me check whether it's based or not. Now I'm going to do the camera animation. So go here, and this time, I'm going to the first frame, and this time, I'm going to exit from the camera view mode, and I want to start the camera from here. Okay, you can see now I want to start the camera from here, something like here. So what I will do, press Control Alt and zero to reframe the camera. The camera is visual something like this. Okay. So sled the camera and go to the camera properties here, this time, camera properties here, and here perspective focal length, I'm going to make it 35 to cover more distance and lock the camera. And this time, we are not going to use the autoea because in the latest version of Blender the auto pram is not working well. So what I will do, I will selet something like this. And let me check in the render mode, how it's looking. So it's looking pretty perfect here, you can see. And here, that's good. So here, I think we should zoom it more on the main character. Something like this. Something like this. Okay. Now in the first frame, I want to place the camera here, so slide the camera and press I to add initial keyframe. Now go here. But here we will use this solid mode, Zoom it out a little bit, press I again, and in the 20 key frames, I'm going to change the camera here. So this time, I'm going to sew it here. And this time, let me zoom it this time, again, press I to cut the camera here you can see this is the animation. So they are watching, so I will just move the camera, something like this, press I, so the camera will be moving like this. So press everything, press T, and make it linear. So the camera moments would build the linear. Now I'm going to 59 to cut the camera. So select this one rotate it. And I'm going to move it something like this, okay? Okay, something like this. Now even you can do this, select the camera and go to this camera property here in the viewport display, you can increase the pass out. Now, that's perfect. So select the camera press high. Okay. Now you can see the cuts. Why is he sitting alone like that. Now, I'm going to jom it a little bit, because they are talking. Brasi again. Is he sitting alone like that? Yeah. He looks really sad. Now I'm going to cut it. Yeah. So slide this one and cut it here. And I think I will zoom it here because the hands are crossing to the characters that I will not sew the hands. Now, let me see in the rendering mode. It's looking like this, okay? So I'm going to this metal pomode. Sled the camera and little bit zoom it. Press Ina, let me check it. Yeah. He look Los. Now, let me zoom it out. He looks really sad. Now here we will again zoom it little bit. And press I at 226 frame, we will cut the camera again. Maybe here. Because I like Zoom effect. Even you can give the Zoom effect. Let me phil at the camera and press I now. Dad? Maybe he needs someone to talk to. Now, they are going, okay? So at 281 frame, I'm going to praise to the camera and 282, I will just change the camera. Okay? Now I'm going to hear maybe I'm gonna selt the camera and press I to cut the scene. Now they are going to the characters, so we will follow it little bits like this and press I. And again, we will change the camera at 275, and I will show the entire scene, not the bathroom here. We will show the entire park scene, okay, something like this. And that's perfect. So press I after selecting the camera and let me check Here, move it here, press I after selecting the camera. Now he's saying something. So here, I'm going to press I, okay. And at 235, we will zoom it to the character because he's saying something. But you can even consider this way. Now, press I after selecting the camera. Hey, do you want to play with us? No. Yeah. And he's saying something, so let him zoom it and slide the camera, press and let him play. Yeah. He's saying something, so I will just change the camera. So go to 505 and let him slide the character and's move it here. And again, slide the camera and press to cut the scene. Now, let him play it. Yes. I would like that. Now, let you met a little bit and press. Like that. I think we should zoom it out instead of zooming in. So I'm going to play it here, press, go here, and little zoom it out, press I that. Now, let me move it here because it's very fast. So here we will cut the camera here at 611 or maybe 600 press 612. The end frames. So our animation is 1-600. Total time is 25 second. So now that's perfect for the rendering. So in the next video, maybe we will render it. Okay, so I'll meet in the next. 60. Best Render Setting and Final Render: So in this video, we are going to render our scene. Here we have completed the camera animation and everything. So go to this here render and you will get the Cycle engine GPU in your case. I GPU is not swing, you can use the CPU, and this viewport is not necessary. Under render, you can increase it by 0.1, and I think 256 is perfect. And I'm just increasing decreasing the render time. That's why I have selected it. Now here, choose balanced, fast, and I have discussed these things. N light path, we will choose past global Okay, even you can use the full global. And under here the performance compositing enable GPU, and here the tilling size is divided by four, okay, for the past rendering speed. Now, everything is perfect. So control has to save it and go to the output properties a folder, okay, to where do you want to. And I will render it in the image and PNGs, okay? And even you can save this one file, cleanup unused data. Okay, it has 62 materials, ems, ten sounds, one camera, and two AMHR that are unused. So delete it and go to external data pack resources and again, controllers to save it. Go to solid mode, and again, select a folder, go to surrender and render animation. It will take so much time to render because it has standard 12 frames. It will take lots of time to render. After ending, we will convert all the PNGs into the video file here, all the PNGs, something looking like this, so we will convert into the PNGs in the next video. So I'll meet you in the next 61. PNGs to Movie Clip in Blender: So I have rendered all the frames here you can see. I have rendered all the frames in PNG tag of 612 frames. So that's perfect. Now, this time, we are going to make the movie, okay? So copy the path, maybe controls to copy it. And this time, I'm going to hear the plus sign, open the same file okay. This is the parks scene three, and I have rendered the same things, okay. So go here video editing, and this time, we are going to choose the scene. Perfect. Now, go to this image. No image, add image sequence. And this time, you need to choose this one. Okay, it's arranged one, two, three, four. If it is not arranging, then you can go here, filter and sort by name, okay? Sort it by name. Pre say to select everything as image strip, and you can place it anywhere. I'm going to place it here in the Channel four because the first, second or third are already booked. I'm going to place it in Channel five for the safe purpose, okay? Now, let me play it. But before that, you can go to this here, render properties. And at the bottom, you will get this one. So I'm going to choose the standard, and here the medium should be none. Okay? That's perfect. This is the by default setting, okay? Now, let me play it. And it is playing 13 frame per second in my PC. Why is he sitting alone like that? Yeah. He looks really sad. Maybe he needs someone to talk to. Hey, do you want to play with us? Yes. I would like that. So that's perfect. Now I'm going to render it again. So go to Ood purport select a folder to render. So this time, I will select the same folder here, accept it. And here we will choose the video file, and this is the color management, and I'm going to encoding and here this time, we can choose the low slice, but here it will give you the very high quality. So here I'm going to choose this one and here real time. And in the audio encoding, I'm going to choose MP three format, and here the bit red would be 320 for the better result. So that's perfect, my friend. Now I'm going to save this file first. And go to surrender and render the animation. And by the way, we'll add the sound effect and animation background music in the next section. Okay, so go to render rendering animation. But it is broader rendering is not supported by the sequence. So I think it is because here, go to the output properties and here disable this render region and maybe let me check, uh, render rendering animation. Now that's perfect. So here are some maybe the issue in the Blender, that's why it's not rendering. Okay. And you can even ask these issues in the hGPD he will give you the solution. Although it's rendering and after rendering, we will start the SFX sound effects and the background music section here. In the last section, this is the last sexton. Okay, that's perfect, my friend. So it's rendering and after rendering, I'll show you the result. That's why I'm waiting. Okay. Now here, it's completed the rendering, let me show you. This is 58 MB only. No, I think it's good. Need someone to talk to. That's perfect. Do you want to play with us? Yes. I would like that. So that's perfect, my friend. Now in the next section, I'll. 62. Adding Sound effects in Blender Movie: So in this section, we will combine both the scenes, okay, in a single scene. And then we will add sound effect, and then background music, and then we will render it again. So in this video, we are going to add the sound effect. So for it, you need to open the Blender and open the new blend file. Okay, firstly, save it and open the new blend file. And this time, again, go to here plus sign, video editing, video editing, and choose the scene. Okay, that's perfect. I don't know why the Blender has imported this setting. And this time, go to this image, not the image ad, and image sequence or maybe here this movie. So movie select the movie and choose the file. Firstly, we will import the first blend file. Okay, first room scene this one. Import it and place it here where it is importing, yes. It is giving me the error. Okay, it's building the proxies because the file size is very, very high. That's why it's building the proxies. Okay, because I have rendered it in the loss less ultra high quality. That's why it's building the proxies. Now for that, I'm going to place it in the channel one. Okay? Now, let, firstly, we need to increase the frame rate. I'm going to make it the 4,000, by the way, and we will, again, that's perfect. Now I'm going to add another one. So go to this add movies. And this time, we are going to add another one, parks in this one and import it here. And this is a sort that's why it's without proxies. It has imported without a proxies. So I'm going to here that's perfect. All the scenes have been imported from the first frame. Go to this first frame here and you can see everything has been imported. But here we have decided to delete some frames in between the first scene. Here, let me show you which frames we will delete it maybe the 500 frames. Yes, this one. Here, we need to delete this one. Okay? 520 frame in my case, I'm going to slide right click and the shortcut K I think to split it, split it and let me go here. Yes, from this scene. Here, I'm going to here. So K again press K and delete this one. Press X to delete it. Now, you can't select the area. So I'm going to slide both of these and move it to merge it. Now, that's perfect. The entire scene has been completed. Okay? So saving my project for the better result, and this is the final movie. Okay. Now let me play it. And here, by the way, go to the surrender property, and this time we can choose anything, but here CPU. Instead of GPU, now here go to this color management and choose Stndard and none, okay? There is no any sound effects and nothing. And this is the last time playing. Then after I will add the sound effects, and here you can see the background music at the last I really miss you, my mother. Okay, here is the error. So what you can do, go to this playback and here pray every friend, choose sync to audio, okay? I really miss you, my mother. Why is he sitting alone like that? Yeah. He looks really sad. Maybe he needs someone to talk to. Hey, do you want to play with us? Yes. I would like that. So this is the entire. Now I'm going to download some SFX. Okay? This is the CC attribute. So here we need the chair sliding SFX. Okay? So what I will do save the project and open the Blender and search for the SFX. Okay, even, you can choose a sound effect. Sound effects, free sound effects. And you will get the website here. This is the Pixabe You can use the sound effects. They are free and copyright free. Sound effects, you can see the royalty free. Okay. So open this Pixab and this time, I'm going to choose the sound effects from here, sound effects, and here choose for the cheer. Moving or maybe sliding here. And let me choose that's perfect. This one I'm going to choose this one, even you can download it from the resource section of this video, my friend. And it's taking time to download. I don't. I'm going to press it here. Now it's downloaded. So what I will do simply drag it and drop it in the Blender or in the Blender and place it here. Okay, we need to match the things. I'm going to place it here. And we will use K so many times. Move it here and let me go to the first frame. Okay. Now press K to cut it and X to delete it. And here, right click and you will get the fade and choose fade out. Okay? Now it's fade out. That's perfect. And I think in the latest version, Blender there in any option. Okay. So I'm not going to do anything, let me choose another sound effects. Here the paper sliding, okay. We need the paper sliding. So I'm going to search for the paper slide. These are the basic things you can add. I think the second one is good. This one. But it is not the sliding. Let me choose the paper sliding. Yes, this one, maybe this one. So I'm going to download this one. Okay, second, and let me, please download my friend's downloaded. Drag it and drop it in the Blender. This is the very safest option. That's perfectly fit. Now, pick up the pencil. So from here, we will apply the pickup pencil. So I'm going to choose the pickup something. This one. So I'm going to download it. And you can invest your time to download the best SFX my friend, and this time, I'm just using any of this and it's downloaded. So I'm going to the Blender and paste it here. And this time I'm going to paste it here. Now, here we need to draw the pencil sketching. Okay here. So press cut it and to delete it and here pencil. Yes, this one is perfect. Download it. Move it a little bit here. Yes, here we need to stop the sketching, suppress K and delete this one. So here, the audio is pretty high, so you can go here on that strip. Here you will get the strip, and you can decrease the value of it. Okay, let me check. You can decrease it more. That's perfect, I think. Yes, the Blender has changed so many things. Okay? Now, what I will do, I'm going to check anything needed more Okay, put the pencil here on the bench. Put the pencil. Which sound effect we can use? Same the sound effect i dD and paste here. Let me check. Yes, that's perfect. Pick up the drawing. Okay. Again, I'm going to download the pickup animation. Pick up maybe paper. Yes, that's perfect. So I'm going to download the first one. It's perfect for this animation. And all of these are royalty free. You can use it. There is no any chance of the copywriting, okay? And here, I'm going to just drag it and drop it. Okay, we need to move it a little bit here. Save your project because this is rendering. Here, you can see it's rendering. I really miss you, my mom. So I'm going to decrease the sound. I really miss you, my mother. So that's perfect. I'm going to move it here, dream it. That's good for this scene. Now I'm going for this scene. Okay, second scene. Why is he sitting alone like that? Yeah. He looks red. So I'm going to select it and make it the more okay, 1.3. Select make it 1.3 A. Oh, he's sad. Maybe he needs someone to talk to. Now, here, we need here, walking animation, walking sound here, okay? So here, Save project, and I'm going to search for the walk on the grass. Walk on the grass here, walk on the grass here, okay? So let me choose the second one. Even you can choose any of these. Need someone to talk to. I think we need to make it a little bit slow because it's very fast. Okay. And there is no any option maybe making it slow. So what we can do, we can choose another audio for it. So what I will do, I will just delete it. And let me choose another audio for it. So let me download this one and let me check whether it is fitting to our scene or not. Just it's downloading and let me put it on the Blender. Someone to talk to. Wait a little bit. Do. Make it a little bit here. Strip and go down and make it down. Hey. Now, we need to stop it because they are going to stop here, so press kit and cut it. Hey, do you want to play with us? No, he's saying something, and the audio is very loud. Here, you can see the red one. Press k and slide this one and go to the strip, and here you will get the Diselect it and then select it again. Okay? Dissect it and select it and make it maybe. Yes. Yes. I would like that. So that's perfect. I have cut it B we need to do it. Okay? Here. Yes. I would. And from here, you can change the opacity. If you select the audio, you will get this volume, okay? Here. That's perfect. Like that. So now here, my friend. Everything is now set up. Let me show you the okay audio. I really miss you. Okay, the audio is very high, so I'm going to make it a little bit down. I really miss you. Make it more down. My mother. Here you can apply the here. Right click here, you will get but here the latest version has been changed. I don't know why here. In the older version of Blender, you will get here maybe overlays, or effects to connect both of these. So here, but this time, it's not showing any option here, okay? And the Blender always changes its interface. Why is he sitting alone like that? Yeah. He looks really sad. Maybe he needs someone to talk to. So that's perfect. And now in the next video, we will add the background music, and our scene is perfect. 63. Adding Background Music using Ai: So in this video, we are going to add the background music for this scene. So for it, we are going to the hat JPT and we will generate some audio. Okay? Audio means I will generate some here. So I'm going to ask him to generate the lyrics. Okay. Generate the Okay, this is the hat JPT and it's 50% free. You can use it. And you can ask anything with it. You can go to chatgp.com and log in it, okay. If you are unaware of it, generate the lyrics. For the son who is missing his mom and g sketching his mom I sort. I will urge Sno poor song. Okay. And we will use the Sno website to generate the sound. That's why I gave the instruction to the hat GPT, and he is thinking. Yes, he is not thinking, my friend. You can say the net Internet is p I think slow, that's why it's taking time to respond. Okay, it's generated the sound here you can see. So let me check. I'm going to ask him to make the lyrics sort. Made the lyrics short. Okay, because the lyrics are very, you can very long No, I'm going to stop it. Cancel it, okay? Because here I'm going to type make six line lyric. You can say it at a starting point. It will just asks you. And also add Mom. He's not adding Mm. Add Mom emotion. Okay. So I'm going to copy it and paste it on the Sno. So here you can open the website. This is the snook, the spelling SUNO, you can open this website, and it will give you some credit to gender the free sound. Okay, here, the sno.com, open it. This is the official website. Okay. And it's opening. I don't know why the Internet speed is this time is low. It's the midnight. That's why I think it's slow. And we are waiting for it. And for the first time, you need to log in this website and have a private policy. I'm not going to do it. So why he asking me this one Bao, let me choose is I'm going to feel it, okay. So here you need to log in it for the first time and I log in, you need to go to the create maybe here. Okay? And you need to choose the lyrics option and you can place the lyrics as well. Okay? Even you can go to the simple and sound description. So I'm going to ask the chat Jibe to generate the sound description, okay? Okay? Only the sound description. Give me. Okay, Song. Description and he will give you the sound description. So I just copy it and paste it on the sono here. And here you need to just create it and it will create it. And it will take some time. I have generated so many songs here you can see, I have generated so many songs, and we can use any of these. Okay? There are lots of song. Let me show you anything. Almost always loved me, no matter what. Almost always loved me. Okay, this one is perfect, so let me check whether it had generated or not. It's generating the song. And let me check. Kitchen light buzzing low. Coffee gone cold by my head. Empty chair at the table. I still set it out I had again. Little box under my bed. Oh my pencil. That's good. I'm going to play this one. Mm hmm. Kitchen table. Might. Kitchen table. So you can only download these two ones, and the rest of these are the user preview. Bye. Kitchen light buzzing low. Coffee gone cold by my hand. Empty chair at the table. Still set it out of habit again. Little box under my bed. All my pencils warm to dust. I flip through old photographs afraid of the moon they won't look like us. So I'm sketching you back after chasing your smile. Ford slip my man, every shadow. Every curve every This is good. I'm going to listen this one at the last. Empty chair. Ford slips, M. You can generate more sound. Okay? You can give the best description. You will get the best sound. So I'm going to download this one, okay? This one is perfect, so plate. And here you will get the download button, maybe. Okay, the download and you can download in the P three format. Download three. And here, by the way, he's saying that you will not get the commercial license. If you want to use it in the commercial you need to pay the website. Okay? So simply drag it and drop it. Even you can give the reference. Which type of sound do you want to generate? Okay. I'm going to move it here a little bit. Let me play it. The sound is pretty high, go to this here and strip and reduce it down. Kitchen lights. Coffee gone cold by my hand. Empty chair at the table. Still set out, and have it again. Little box under my bed. All my pencils won't really miss you, my mother. Through old photographs. Afraid of the moon. They won't look like us. Why landscape. So we need to make it the down, so let the BG sound press k and then reduce it down. It again. Little box under my bed. All my pencils. So here I think we should place it here. It again. And I will press K and read the half percent, and we will match it here, okay? Let him play it again. Still have it again. So Hs No I'm gonna sled this one go to this strip and increase the sound. Catching you. Okay. So I'm sketching you back after chasing a smile. I really miss you, my mother. Every So here we will again press K until here, press K and reduce the sound maybe 0.1. Chasing a smile. I really miss you, my mother. Every shadow. Every curve every freckle that you have in fact This time, we need some background music only. So let me check. Is there any background music? Yeah. Otherwise, you will use this one. So I'm going to press K and delete the rest of this one, and I'm going to press ship to D and copy it and paste it here. Okay. Every franco. Why? Every. Maybe I'll let me encourage it little bit. Every franco that you have. I'll let me move it a little bit here. That you. So after completing the dialog, I'm gonna delete it. And even you can use the hair, **** this one, go to the strip, and you will get not here. So right click and you will get the fading and fade out. Frack that you. Why is he si? Otherwise, you can delete this one. La you. Right, click, fade and fade out. Why is he sitting alone like that? Yeah. He looks really sad. Maybe he needs someone to talk to. Kitchen light buzzing. Presque, and I think I will move it here and maybe I will duplicate it, separate it, duplicate, place it here. Kitchen light buzzing. Hey, do you want to play with us? Yes. I would like that. Coffee gone cool man. So I'm gonna delete it. T. So slide both of these presque and delete it. Now, that's perfect. This is the entire scene. Who. Hey, do you want to play with us? Yes. I would like that. So this is the entire okay, animation. Let me play it. But here, it will end here in this frame our 14 87. I'm going to play it at 14 87 at the last. That's perfect. And even you can use the same frame. So what I will do, you can add a single frame here, okay, at the last. So I'm going to STD and move it here, maybe. And this time, so I'm going to delete it and we will add the image, so add image, and we will go to this park scene, and we will add the last frame, okay? Sean a towel frames only and place it here. Now, we can encreage it. Coffee gone, C. Now, here, I'm going to select it right, click, fade out, select it right click and fade out. Ooh. So that's perfect, okay? Now, what I will do, I'm going to hear, firstly, let me check the rendering. Go to the output properties, and here you need to select a folder for the rendering. So here I'm going to choose the folder, okay, main folder. And this time we will render into the video file. And here encoding, we will choose here the loss less perp this one, and here choose the real time audio with the audio MP three, and here the bitrat would be the 320. Now, that's perfect. Okay. These are the settings. And we have to join the path. So what I will do is simply save this project and render and render this animation. And it will take some time and int render with the audio file. So I'm going to wait. So the rendering has been completed. Now, let me show you in the folder. Okay. So here is the rendering file, final result. Kitchen light buzzing. Coffee gone cold by my head. Empty chair at the table. Still set it out. I have it again. So I'm sketching you back line after chasing all smile. I really miss you, my mother. Every shall Every curve, every freckle that you. Why is he sitting alone like that? Yeah. He looks really sad. Maybe he needs someone to talk to. Kitchen light buzzing. Hey, do you want to play with us? Yes. I would like that. Coffee gone coman. So that's perfect. So he made this sort movie in this Blender file or branded software, my friend. Okay? No. That's perfect. If you have completed till here. So you are brave soldier. Ha ha. That's perfect. So check out my more courses and create a new project and create more sort animations. That's perfect, my friend. Never stop learning. I'll meet you in the next course. Ah, bye.