Transcripts
1. Class Introduction: Have you ever wanted to create a beautiful cinematic
forest in Blender, complete with a horse animation, realistic vegetation, atmospheric light,
and camera movement. In this class, we will build this entire scene from
scratch step by step. You will learn how to create
a forest environment, add a house and
natural elements, work with Blender ket acids. Use biom rudder to
scatter flower, grasses, and vegetation
efficiently. We will also cover
weight painting and vertex group to control where
assets appear in the scene, helping you create
natural looking landscape without manually placing
thousands of objects. After building the environment, we will bring the scene to life by animating a horse and rider. Adding cinematic pg,
setting up lighting, and creating a smooth
camera animation. Finally, we will render the
completed animation and discuss setting that help achieve a polished final result. This class is designed for beginners and also for
intermediate users. By the end of this class, you will have created your own
cinematic forest scene and gained practical experience with environment creation asset
scattering animation, lighting, and
rendering work flow. So let's jump into Blender and start building
our forest world.
2. Forest land Creation: Hi, welcome to this course, and this is really
amazing course. I'll explain you everything
in a very, very beginner way. And I'll explain everything. Each and everything, I'll
not skip anything, okay? So we are going to create
something like this. This is my version, and we will recreate this. Okay. There are some
trees, old house, and some plants that
scatter on this land, okay? So let me had this land
because this is very high, so it will my PC. So I'm going to hide this one. By the way, I'm using
this here Biome Reader. You can say go scatter
as well, okay? So I'll explain to
you how can you install this in your PC. Okay? So I'm going to
unhide this grass. This is the final version, and this is the land
here you can see, this is not even line
this is the uneven land. So we will create
this uneven land because this is natural. And if you will use even
land means the same depth, then this is unnatural. So firstly, we will
create this land, okay. Then here some markers. We will create a road, then a pond very, very small pond, and
some flowers are scattering on the
banks of this pond. Then we will adjust
the lightings. I'm going to create
a new project and I'll explain everything. This time, you need to go
to file new and general. I'm going to save
it because it's already saved this time, I'm using the latest
version of Blender, but some of the add ons are not compatible with these versions. That's why I mostly
use the LTS version. What is the LTS version? What is the LDS version? LTS means the long
term support versions means this is very
less buggy Blender. And it will run
smooth in your PC. So I'm going to
explain how can you install this LTS version. So open any browser. Okay. And this time, Blender, 4.5, and then searchare LT as long term support and
then prese Download button. Okay. Download and prese Inter. Okay. So here is the Blender sewing TT ww
dot Blender dot g download and this is the
official website. So this is the Blender
4.5 really LTS. Okay? So I'm going to
open it. Then here you will get this
download Blender 4.5 Ts, and again, you need
to press download. Okay. And here it is sewing
the operating systems. If you're using
Linux and I don't think more than one or 2%
people are using Linux. So if you're using MacOS
with the Intel processor, then you can download
this version. If you're using Macs with Apples Elecn means the
newer version of Mac, maybe Mac M four,
maybe Mac M three, two, one, then you can use
this Mac OS Apple silicon. But if you're using
the Windows, like me, I'm using the Windows, then you can use this
Windows installer. This one is the
Windows Installer. No last three.This is the Windows Installer
for the Windows, Windows Mac OS for the Apple
and Linux for this Linux. I'm going to press
this Installer button, and this will be automatically
downloaded in your PC and it's asking me to download, but here it is showing two means I have already downloaded it. Okay? Now I'm going to open it. So here is my
downloaded Blender 4.5 0.1 you can say Blender
4.5 ts version this one, and I'm going to press
two times here to open it or even you can press right
click and here open it. Both are same. This time, you need to press next, and here it's asking me to repair. But if you are using this first time you need
to press next, next, next, and assign a folder
the next, again, and it will be installed in
your PC it's very simple. I'm not going to install it because I have
already installed it. Now I'm going to
open Blender 4.5. At a time, you can use
so many blenders virgin. Okay? They're in
no heuristic sens. That's why I use Blender 4.2, 4.5, 3.6 and letters
virgin Blender as well. So this time for this tutorial, I will use some addons. That's why I'm using this
LTS version because this is most stable version and it
supports so many addons, okay? And the tools are very, very you can say user friendly and new
tools. That's perfect. I'm going to open the Blender. Okay, 4.5 this time, open it after staalling and it will take some time to
open. That's perfect. So here I'm going to press
this general button, and this time I'm going to
show you some settings, go to this edit and
preferences, after downloading. And here you will, firstly,
go to the systems, and it will show you
the graphics card or maybe the integrated graphics or dedicated graphics or
maybe no graphics. Okay? In your PC, there may not be any graphics
or maybe a graphics. So there are basically two types of graphics in video graphics or AMD graphics,
okay? MD graphics. NVDA graphics supports Coda, this Coda, and Optic sex. But MD supports this OpenAI maybe here Apple
supports this HIP. What you need to do
go to this first inn, then go to this Coda. If anything is sewing, maybe this time it's sewing
with the NVDA G four, RTX 50, 60 TI. This is NDA that's why
it's sewing with the Coda. And it will sew in the
optic sex as well. But if you are using maybe AD, then it will show you
in the HIP, I think. Yes, I was wrong. If
you are using AMD, then it will show
you in the HIP. And if you are using
MacBook maybe, then it will show you
this open one API. So check any of this. If any of these are sewing, then click it okay. So this time, I'm
going to use this and VDI G force ATX this one. And if it is sewing in your PC as well and VD
then enable this one. And if it is not
sewing anything, then enable your processor, maybe it will sew
something like this, then leave it, okay. Now here below it, you will get this
memory and limit then make it 200 or maybe 100. I'm using 32 GB RAM. That's why I
encourage it to 200. It's basically undo steps. Now, this time, I'm
going to the navigation, enable this object
around selection, and then go to the input, Enable this emult three
button mouse pad. Okay. This one is a very
important setting, my friend. And again, go to
this Get extension, enable allow online says, and we will install
these three addons, in this version of
these three addons Biome Reader,
BlenderKit, and GScater. Go to this animation and
disable this custom property. First, you go to location, Presift and select this rotation Presid select this scale, Okay? This will be the settings, and everything is
perfect, I think. Yes, everything is perfect. Now let me explain what this. This means this is the
automatic keyframe. If you will use the
automatic keyframe, this will add keyframes to the location
rotation and scale. Now I'm going to
use some add ons, so go to this Get
extension here, online as and search
for the node angular. Node, and I think it
will not be here. So go to this addon and
search for the node ngular and enable this
one. Node wrangular. This is the important add on, and I think I think
it's perfect this time. You can enable these
settings here. Now, that's perfect. We did it. Now go to this here
and say preferences. And also enable this
auto ship preferences. Now, what I'm going to do, even you can navigate it using the scroll
wheel of your mouse, just scroll it and you
can zoom zoom out, press Alt and you can rotate it. In Windows, it's Alt in MacBook, it's option button.
Yes, that's perfect. And ship turn t in Windows,
you can navigate it, move it, and in MacBook maybe
the ship t option button. Okay, that's perfect. You can use this Gizmo to rotate here, this gizmo this zoom button
and move hand a button, o This is the camera
by default camera. This is the light,
and this is the cube. I'm going to delete this cube by pressing X here
with the sort cuts. If I press any button and it will so here at the
bottom side, ok? So press X and delete it. And this light press
X and delete it, and we will not
delete this camera, so I'm going to hide it. Hi this camera here. This is
the outliner, by the way. So what I'm going to do is
add mass and add a plane. So this is the plane.
I have added a plane. The sort cut is Shift A, here, shift A, and good
is Ms, add a plane. Both options are actually same. So I'm going to scale
it. Select this plane, go to this here
object properties, and here you will get the
scale option, scaling. I'm going to choose
some option, press N, and you will get dimenson N for the next here and you
will get the dimenson. It's two meter, two meter. Length and width is two meter, two meter, but height is zero
because this is the plane, not the so I'm going
to make it maybe the 30 meter 30 meter.
Yes, that's good. Now, what I will
do after changing the dimensions here you can
see in the object properties, the scale X and Y also changes. So what you need to do firstly you need to make
it uniform uniform. So for making uniform, you need to go to this object here and go to this apply here. The st cut is Control A, and you need to apply
only scale because rotation and location is already uniform,
zero, zero, zero. You can only apply
this scale even you can choose the transformation,
both are same. The sort cut is Control A and
apply this transformation. Both are actually
same. That's perfect. Now what you need to
do select this plane, and I'm going to the edit mode. This time, the object mode. In the object mode,
you can only move, rotate and Icale Move, rotate Ecale and you
can't do anything. But in the edit mode, select this plane firstly, and go to this edit mode. Now you can perform
so many axons. So here you can see this is simple plane with
the four vertices. There are a first
vertex, second vertex, and here the third
vertex and four vertex. Here you can see also the aestics let me enable
the static schedule. Go to this overlays
and here you will get the statics.
Enable this one. And here you can see the
vertices are only four. I need much vertices. What I will do, press A to select everything, only press A, right click and you will get this subdivd option just subdivide it and
expand this one. By the way, if it is
disappeared, then press A again. Here after hovering here, then right click
and subdivide it. Again, expand it and make
the number maybe higher 50. This time, I'm using 50. And if you are using similar like this, you can use the 50. So here the 50, and you can
see the number of cuts. Okay? That's perfect. Now I'm going to object mode, and I'm going to
hide this statics because here the
ts is now 10,000. There are a very
large number of TCs. And if you're using
a low spec spec, then make it maybe 25 or 20, because it will consume
the GPU and CPAs well. Now, this time I'm going
to this modifier panel. Okay Modifier property What is modifier modifier is like
the cheat code in the games. It simply helps us to
work faster, okay? Overlays and hides statics. Yes. So go to this modifier, add modifier, and go to deform and you will get
the displace modifier. By the way, if you
are not getting it, then go to this hair
search and search for the hair displace
displace modifier, enable this one. Okay. Here the modifier has been
applied to this plane. Now I'm going to
create a new okay new texture, and that's perfect. Now you can press this
button here, okay? So texture in texture type, or even you can go to this texture pot party I'm going to press this button
in texture type. So I'm in the texture, okay? So here in the image or video, I'm going to choose
this cloud option. Oh, boom, it's looking
something like this. Okay. Here you can increase
or decrease the size. Okay? So I'm going to
increase the size and you can even press anything. Okay? The max is two, even you can type anything. I'm using the five and I'm
going to increase the depth. It's looking like this.
Now, select this one. And you can go to these
object properties and see the scale rotation and
rotation is pretty perfect. Means the uniform zero,
zero, zero and one. If it is not, then go to
this object, applies, and again, apply all
transformation. Okay. Now go to display texture, and here we have
applied these settings, again, go to these modifiers
and this time here, either dropdown menu here
and this one, apply. Okay. Apply it if you don't
want to change it further. If you want to change
it, then don't apply it. So I'm going to apply it because
I will not use it again. Now, this is the plane. I'm going to for the scale, praise for the scale and G, A and G to make it more
even something like this. That's perfect. I go to here. I have decreased
the J axis here, SNG, the sort cut is. Let me show you plus G and just move your
mouse up and down. Okay. Now, I'm going to make
it even because it's uneven. So go object, apply, and this time scale. That's perfect. Now I'm going to explain to some sculpting
knowledge as well. So go to object, select
this plan firstly, go to object, and this time, I'm going to use
this sculpt mode. That's perfect.
For the beginners, maybe it could be
confusing for you. So rewash this video and
follow what I'm doing. Okay? So there are
lots of brushes. By the way, brushes
are not visual here, maybe like this, it's
hidden like this. If it is not visi like this, then you will get this
up arrow button here. So just press this
up arrow button, you will get this one. And even you can
choose the button from this here
tools, choose tools. So I'm going to choose
this button, Clay strip. This one is a good bus. So I'm going to choose
this clay strip. So here is the clay
strip I'm going to even you can
increase or decrease the strength or maybe
the radius, the radius. Even you can use the F tool, press F to increase or decrease
the radius of this bus. Okay? Now, even you can make it something like
this, the mountain, okay? These are the mountains area. I'm going to make it
something like this. Okay. You can press control
to make it down, okay? Make it deep to make it deep
use control and simple. That's perfect. Now I'm going to make it smooth, so press Shift. Okay. Let me show you. If you simply move your
mouse with the left button, it will move upward like this. If you press control, it will
move downward like this. And if you press Shift, okay, shift, then it will make smooth. Okay? I'm going to press Shift. Okay, and move it smooth. They are also a smooth tool. So go to this clay strip here and search
for the smooth SW. They are smooth tool
as a smooth brass. So use this one without pressing ****. Something like this. It will make the plane a little
bit smoother. Like this. I'm going to decrease the
strength here. Uh huh. So we made our plane. Now I'm going to the object
mode and change here. Object properties, this
is pretty uniform. So we made it. I'm going
to save my project here, go to save, and it's asking me, where
do you want to save? So I'm going to save
it in this folder, and this is the pretty horse in. Okay? This is the horse in. No, that's perfect.
So in the next video, I'll explain to you
how can you install this Blender kit addon
in your Blender. Okay? This is pretty
advanced add on. From this add on,
you can download lots of three d assets, okay, and 50% assets are free, and this free addon is
pretty perfect to use. There is no need to
purchase it, okay? That's perfect. So I'll
meet you in the next audio.
3. Blenderkit Installation: Now in this video,
I'm going to explain how can you download
this Blender kit install and install it in your PC or Blender,
maybe without signing. And this is the official
version of this Blender. I'm not going to crack it. So firstly, I'm going
to uninstall it, and I'll show you how can
you uninstall any add ons. So go to this edit preferences, go to the add on sexton and
here this is the Blender kit, but from here, you
can't uninstall it. So you need to go to
this Get extension and remove any
searches, expand it. You will get this one
and uninstall it. So it's successfully
uninstalled. Now I'm going to the browser and this time I'm going to
search for the BlenderKit. BlenderKit download. Okay? This one, the
BlenderKit download. This is the official
website, ww.blenderkit.com. Okay. So I'm going to
enter into this website, and this is the version. I'm using this time
Blender this one, BlenderKit Version
3.19 0.2 and 2026. So I'm going to and you can use the latest
version of this Blender. I compatible with all
the blenders versions. Okay. So it's
already downloaded. That's why I'm not
going to download, but you can download it here. So I'm going to
download it and it's downloading and it's
already downloaded. So there are lots of options to install any add on
in your Blender, firstly, drag and
drop method, okay? And it's very easy method. Simply drag it here and
drop it in the Blender. Drag it and drop it here
and press this Okay button. Okay, I'm going to sew it
from the folder as well. So this is let me show you
this is the Blender kit. Okay? I have download now, simply drag it and drop
it in the Blender. Okay, where you
teach and drag it. And sometimes it's not working. I don't know why it's it's
because of my PCI thing. Go to edit preferences. Again go to this Git
extension or add on maybe. Go to dropdown menu
and install from disk, and you need to locate it and locate it and simply
install from disk. This is the legacy mode. Hard to install any add ons, go to add on and
enable this one. By default, it will be enabled. Now, close it, and
here is the add on. Sometimes it will be visual, something like this
means the collapse. So simply expand it by
pressing this button and expand it. Yes, it's expand. Now I'm going to show you
firstly the filter option. Here is the filter option, go to enable this free
first because we will use the free only free
tools are maybe three ds. I'm going to show
you how many uh, maybe here let me show you. Here you can see
61,965 free assets, you will get this
amount of assets. Okay? In full plan means if you will purchase
it, but this time, there is no need,
you will get like 31,000 and more
than 100 K models. Okay, but this time I'm going to use the free plans, okay? That's perfect. Here, I'm
going to search maybe house. Then it will show you the house. There are lots of house.
You can use any of these. Maybe I'm going to
search for the car. Firstly, enable this
filter option free first. Then you will get so many cars. Okay, if you need any plant, you will get the plant. Okay. And all of these are
copyright free, royalty free. You can use it. Okay. And this will not give you any
copyright strike, okay? Ah, even you can use the materials here you will
get the materials as well. Okay? Here, if you search
for the pond material, means the water pond
material that we will use, you will get the pond
material as well, pond water animated here, S. This is the animated water. Even you can download
full scene here, okay. Third one is the scene. You can download this
scene and easily use in your PC in animation, okay? And you will get the
HDRIs means the lighting. You can use any of
these lightings, and you will get the
brushes gable, not gable, but mostly we will use the 3d3d objects and then
we will use the materials. Mostly, we will use these tools. If you click this and it will by default
added in your scene, let me show you this startle. Simply drag it and drop it in where do you want
to. Here I'm going to. But I don't prefer
this dragon drop because there are
some limitations. That's why I simply click
it and it will be here, you can see, download it. Okay? So here is our turtle. Okay? Here's the turtle,
and it's linked. So I'm going to delete
this turtle and this one. Control Jet undo it.
Okay, that's perfect.
4. Adding House: Now it's time to add
our house in the scene. Firstly, we are going to set up our camera. So
here's the camera. By the way, if you have
mistakenly deleted this camera, then you need to edit again. How can you add another camera? Simply go to side and you
will get here camera. Edit. So it's showing me a camera 001 because already
a camera in the scene. So I'm going to delete the
new camera, press X delete. Here the camera hide it by
pressing this I button. Here the camera. I'm
going to firstly, let me divide this screen. Did. So here is the button. You can move your
mouse here on this one and right click and
here you will get this vertical split,
simply split it. Okay? And by the way, don't forget to
save your project. Now, here the camera, so I'm going to enter into
the camera mode. So how can you enter
into the camera mode? The Out cat is zero? If you praise Numpad zero, and I'm going to show you
what is the numpad button? In your keyboard, if you are using a physical
keyboard, uh, here in the right side, you will get so many buttons
with the num lock button. These are the numpad buttons. You can press zero from this, not the upper button. You don't need to
press these buttons. You can use this button as
the numpad and in your PC, this button is not pergen so you can press this
camera button here, camera button to enter
into the camera view mode. I mean entering into the
camera view board here in the camera view mode means what the camera is capturing? Simple you can see
in this view booard the camera is capturing
this area, this area. So it is sewing here. Okay. So how can you move the camera? Simply select this camera,
enable this move tool, and simply now you can
move the camera here, you can see the effect, Okay? I'm just moving the
camera here the effect. So what I'm going to do, I'm going to reframe the camera. So shortcut is
Control O and zero. Okay? So I'm going to reframe my camera here,
something like this. Make the position where do
you want to move the camera? I want to move the camera here. So what you need
to press Control plus t plus Numpad zero button, my friend Numpad zero button. And in your PC, this
numbered zero button is missing means there is
no numbed zero button. Then go to this edit
references the guess input, maybe input and enable
this emulate numpad button if the numpad button is not present in your
keyboard then. So I'm going to press
Control L and zero. So my camera is here you can see I'm going to exit from
this camera mode. Here is the camera.
This one is the camera. So it's simply reframe the camera and here is
the camera final output. So I'm going to lock this
camera, lock this camera. Now you can move the camera
from here Agu viewport. Okay. You don't need to
move it manually. So again, I'm going
to place it here. Unlock it, zoom it,
and lock it again. So this is that perfect. We have set up our camera. So here the camera. Okay, had
this viewboard I like this. Now, we will place our
home or maybe house. So I think we will
place our house here. This will be the road and
here will be the small pond. Okay? This time, I'm going to create
a new collection because I like arranging. Here the scene collection,
select this one, right click and you will get
this new collection option, simply create the new
collection, this one. I'm going to make it scene. Press two times here or you
can press F two to rename. F two to rename or
maybe two times. Here expand this Blender kit
and search for the cottage, maybe, or even you can use
the old house or anything, but don't forget to enable
this free first option. And if we will not
get any cottage here, then we will use
this sketch website. So here is not cottage. I'm going to use
this house model. Recently, I use
the Chinese house. Okay. I'm going to search
the Chinese house, this one, the old Chinese Rop
house. I use this one. Okay, you can simply search it. The name is Chinese Roop house, simply enter it here and you will get the
same result, okay? So how can I import it? Simply press this one. Don't
drag it and drop it. Okay? Select this one,
simply press this one, and it will be imported
in your scene. Hide this one. How
can you control this? So this is Blender Keta down, and it's pretty organized. It's pretty
organized, my friend. So select this one.
This is empty. And this time, I'm going to use this move tool and simply here. Simply, you need to
expand it, okay? And select this one, and
now you can move it. I'm going to rotate it. And it's pretty big in size. Firstly, what I will
do select the scene again this one and search for the man because
of the measurement. Here's some of the models. So going to use any
of them and models. I'm going to use this
spider man, okay? This one is the spider man. Name is a spider man
no way home suit. Okay. Hide. So you can see this is
the height of the man, and this is the
height of this home. I think the height of the
home is a little bit high. So what I will do, select this old Chinese rub house
and press S to scale it down. Okay? What I will praise
is for the scaling, you can see the sort
cut on the bottom side, S. And I think it's not
perfect for this spider man. You can select this
Spiderman and move it here. Now, you can see this is pretty perfect house
for this spider man. Okay? Now, I'm going to
hide this Spiderman. Even you can leave it as it is, but don't forget to hide
it from the ender, okay? You will get this spiderman,
press Shift button. Okay, and press
this camera button from the left bottom
of your mouse. It will hide everything
inside this folder. Okay, shift and hide
and hide, okay? So it will not
visible on the end. It will only visible on the
V pot. So that's perfect. We have added our home here, so I'm going to enter into the camera view mode
here you can see. So it's looking like this. We can reframe the
igual press this log button of the camera and
again, you can reframe it. I'm going to show you
the camera settings is. Like this camera. Here, this camera, again, enter into this camera
data properties, and here, I'm going to change
it to the 30 30 MM, means this is the
ultra vid length. You can see if you will
decrease the MM millimeter, you will cover the large area. Okay? This is something like you can say the ultra vid angle. That's perfect. So
unlock it, and again, hide its our camera. Okay? Now, in the next video, we will add some
trees here, okay. We will add some trees here.
5. Adding Trees: We are going to add
some procedural trees. Procedural trees means
it's very lightweight, but it will look something
like the trees, actual trees. And it's the bunch of trees. Okay? So select this
scene because I want to import the trees
on this folder. And if you will select this one, it will be imported
under this folder. If you select this one, it will be imported under this one. So I'm going to select
this scene because I want to import my trees
under this scene. So now, this time,
I'm in the okay, Blender kit here, the
Blender kit expanded and go to these models and
search for the trees. Okay. And you will get the
postedural trees as well. If not, then you need to enter
the trees for cal treech. So going to search
it. So go here. And there are lots of trees, but I'm not going
to use one by one. Okay. This one is
the pocal teech. But this time, I'm going
to use another tree. This one is also the
procedural trees. Low poly trees, okay, low poly and high
poly means low poly will take less GPU and CPU. So I'm going to use
this one because all of these are same, I think. Yes. So use this one. You can search here. The name is here. Low poltre with random seasons by this man. Okay. Thank you, this man. So what I will do select
this scene and simply press this button and
it will be imported. It's basically of AMB C. It's very lightweight,
my friend. Here the low poli tree, simply slide this one, enable this move tool, by
the way, hide it. Enable this move tool and
just move it backward. That's perfect. It's looking
pretty perfect, I think. I'm going to move it here and let me see it
from the camera. Okay. No, it's looking great. Just see my main. Okay,
don't lock it, okay? See it. It's looking
pretty perfect. I have select this low poltree
and just move it here. And even you can move it
in this direction as well. That's why I'm using
the separated. Okay. Here I'm going to move
it here. That's perfect. And even you can adjust
it, select this one, okay, hold trees from here and go
to this modifier panel. Okay. But here, you can press
this button, okay? To enter into the particle type, go to this modifier and
press this button to enter into these particles, and even you can increase or
decrease the numbers, okay? Whether you need only three
trees or how many trees, I'm going to press eight trees and there are lots
of trees, yes. But all of these are okay. You can increase or decrease
the length as well. And this time, I here is the render and you can decrease or increase
the scale randomness. Means some of trees are smaller, some of trees are longer, but by default I think good. We will adjust it later not
now, so that's perfect. Now I'm using this one is the pot setting
means the solid mode. Even you can go to
this material mode, this is the render P mode. If I go to this material mode, it will take some time to compile your colors,
materials, and everything. So it took some time. Now it's perfectly
compiled here you can see, and it's looking like this. That's perfect. And we
will add some materials on the ground edible that we have added and we will
add some lighting so
6. Adding Sky Light: Now we are going
to add our lights. Here you can see there
is a light in the scene, but this is the Blender light. This is the Blender
by default light. When you will render this scene, you will not get any light. I will render completely
black. Let me show you. Here, I'm going to enable
my light and my voltage. If you will render this scene, you will get something
like this black. Everything is black, so we need to add our
light in the scene. So which light will we use? We will use skylight, skylight because this
is the pre made light. You don't need to do anything. Okay? So here this time, I'm the material mode here, and I have been seen
light and seen world. What is the scene light and seen world? Let me
explain to you. Seen light means, is there
any light in the scenes? Okay, light means
let me go to SD, and here you will get light. There are four types of light. So we have not added any
one of these light, okay? If you will add any sunlight, it will react
something like this. Okay, I will like
something like this. So this is the scene light, but we are not going to use
this one select this one, press X to delete, we
don't have scene light. But we are going to
add our scene world. World means the
complete 360 world. So here you will get
this world properties. Don't select anything. Okay, I didn't select anything. You can press t A to
diselect everything, and here you can go to the world properties and here you will get
something like this. Here in the color select this yellow color and you
will get here sky texture. Simple, this one now. Boom, you can see our
whole world is now lit. Everything is now
visible perfectly. We are going to
change some settings. Here go to this render property firstly and instead of the CV, we are going to use the cycle. This one is the cycle, and if
there is a GPU in your PC, then enable this GPU compute
because it's ultra fast. If there is GPU in your PC, then you can go with the CPU. Now, this is the
viewport sampling. I'll explain everything, but this is only for the lighting. I'm going to make it 32
and enable this DIs. Okay. Again, go to the old properties and after changing the
settings of the render. And here this time,
we will get these 31. Okay. But if you are using
the newer version of Blender, you will get maybe four or five. So this time, I'm going to check which one is perfect
for my scene. So this is the night
scene, I think. This is also the night. I'm going to use this
one by default, okay? So I'm going to decrease
the intensity for now. I'm going to make it maybe 0.4, and we will not change
so many things this time because after
adding some props here, maybe there should
be the grasses, flowers, horse, road, pond, then we will adjust
this lighting. Okay, we have added this
just to see our scenes. And I have explained you can add scenes
something like this. You can also increase the ozone layer to just
change the okay color. You can even enable the
dust in your scene, and even you can
adjust here, okay? You can play with
these settings, even you can rotate the sun. Okay. Let me explain you. Just zoom it out and wear the sun this time.
So sun is here. Okay. So you can rotate this
sun, something like this. Okay. In which angle
do you need the sun? I'm going to place
in this angle, -12, and this is the elevation. This time, sun is here, okay, parallel to it. So you can even rotate
it something like this. This is the minus and here. This is where the sun our Okay, so I'm going to
make it by default. Rather, we will change it later. Okay? So hover your
mouse here and press backspace button to
make it by default, okay? Backspace button here.
Now, it's the by default. Okay? Now that's
perfect, my friend. We have added our
seeing lights and even you can use the
Blender light as well. There is some difference. But from now we will use our
CN world and seen light. Even you can go to this render P mode if you are
using good spec spec, then your light will look
something like this. This is render mode. Means this is visual,
something like this, then we will render and you
will get the same result. It will show you
the same result. That's perfect. But it
will take so much GPU. That's why I'm
going to change to the material mode because
I want to save my GPU, hther I'm using the 16 GB
graphics card, but Blender. I don't respect
any graphics card. So that's perfect.
And my friend, save your project, and I'll
meet you in the next video.
7. Biome Reader Installation: Now we are going to install
our amazing add on. Okay, the name is Geo scatter and even another name
is Biome Reader. Okay. I think this is
the parent company. Geo scatter is the
parent company. This is the Biome Reader. And by this add on, we
can scatter our flowers. Okay, let me show
you the example. Hey, enable this one
by pressing button, but this time it's not visible
in you, in your Blender. After installing,
it will be visible. So select this biome reader, and here the drop a tool, drop your plane
because we want to scatter our flowers here. Here another option is
open biomes and now, boom, we can scatter
something like this. Okay? There are lots
of options to scatter. There are very lots of options. Okay? If you will
click this one, it will look something like this, look
something like this. And recently, I have
used maybe which one? I don't remember. But there are lots of options and
everything is perfect. Okay? I think I have used
this for 03 or maybe 02. Okay, so I'm going to exit it and explain you how can
you install it, okay? So this time, I'm going
to open any browser. This time, I'm going to use
this browser and search here download Biome Reader. And here, the website
is Gumroad, okay? Gum Rod because it
provide also the assets. There is a official website
of the OSCAa but we are not going to use the GoscaA website because it will give
you only the add on, but we need the
asset pack as well. Here the Gum Road,
so I'm going to open this one bid dot Gum Rod. This is the Biome do. This is the official website. So I'm going to enter into it. And this time here you can see, this is the official
website is bid dot gum rod.com slasLASbom RIDA. Now here, it's
asking me the price, but here it's $0. I'm going to place a $0 and I'm going to
I want this, okay. So here this time, it's
send me to email, okay? So I'm going to accept it. Again, press this button and
it's asking me to solve it. I'm going to use the
bicycles and just verify it. This time, you need to download this Blender Pipe point Pipe 0.2 because this is for the
Blender 4.5 virgin, this is for the latest
virgin Blender, that is Blender pip 0.1. I'm going to download this one. Press this download
button to download and it will ask you to where
do you want to save it? I'm going to save
it in the tutorial. That's perfect. It's now saving. And now I'm going to go back because I'm going to download the
assets back as well, go back and I'm going
to this second website. This one is a second website, and here you will
get the assets, asL. I think this one is
the bid dot camera dot this plant Library. I'll share you the link as well. I'm going to copy Control C
and paste it in my notepad, so that I will share you. That's perfect. Now here, I'm going to press again zero
and I want this and this is my email here I agree
and just process it. Again, it's asking me to
solve some nts processing. Basically, this is the full
add ons with the asset packs. We don't need first four, we need this SCAT pack. This is very important and
we need this one, assets. This asset and the setbacks
both are important. This one is important, I
think, TCAT package important. What you need to do firstly
install this download this SCAT Pack. I'm
going to save it. This is the SCAT pack, and I'm going to download this one. This is the RAR file, firstly, you need to open it and it's
722 NB just download it. Now, it's asking
me, where do you want to save it? I'm
going to save it here. We need to download two things. This one is the ECAT Pack and this one is
the plant library. These both things and
there is nothing to download because all
of this not needed, o now after downloading, you need to open this folder, and this is the Blender add on. And this is here, you can see this is the
Blender add on in your case. Okay, let me check. This is the Blender addon
and here is the scat pack. It's downloaded and here you can see the asset pack
rephrase this page, and this is in our AR format, you need to extract it. This is 720 MB, right click and
here you will get the extract all for
the assets, only. You don't need to
extract the add on. So I'm going to extract it, press this extract button
and it's extracting. It's converting itself
721 MB to 1.13 GB. So this is the assets. I'm going to close it
because it's extracted here. Okay, it's extracted here. So this is the asset even
you can rename it okay. Press F two and press
assets of biome. You can just rename something like this
because this is the asset pick this
is the SCAT pack. I'm going to just move it under this asset pick asual and I'm going to delete
this RAR file, delete it, and yes, delete it. I don't need this one. So
here, this is the add on, so simply drag it and
drop it in the Blender, simply drag it and drop it in the Blender
just install it. Press Okay. And another option
is go to edit preferences, add ons here, install from disk and choose your Biome
Reader and install from disk. Just press install from disk and it will be installed in your
PC, something like this. It's already installed. That's why I'm not
going to do anything. After installing, just open
your again edit preferences, go to this add on and you
will expand this one, and search here Biome
Reader and expand it. And again, enter
into this interface. After entering into
this interface, you will get
something like this. Okay. So firstly, go
to the sets ECAT Pack, ECAT pack, and you will get something like this, expand it. And here is some
free SCAT packs. So how can you install it? If you have installed
one of these, I'm going to press
install this one. Simply select this
one and it's asking, so I'm going to open it. And here you need
to download it. But this is very
lengthy process. I'm going to ECAT
Pack. So for this, we are going to install
this ECAT pack. So go to the preferences, and here you will get
to install a package and go to your tutorial this
time my tutorial folder. And this is the assets for
Biome Reader enter into it, and you need to install
this SCATPaCTECATPack, simply press install
ECAT pack, okay. After installing it
will take maybe ten second, 22nd. That's perfect. And you have installed
successfully, now you need to do one more
thing to see these biomes. What you need to do, just press this exit button here, again, go to your folder and make sure that we are going
to make the assets. Okay? This is the asset, but I'm going to tell the
Blender this is my assets. So I have saved this in
my document folder, okay? The biome ada do not delete DND and I have saved my
some plant library, this 1.1 and this is SCAT Pack. For it, I have added
this file location, this file location because
I'm not going to change it. I'm not going to rename it. I'm not going to delete it. That's why I have saved it
in the document folder. What I would advise you to
just create a new folder Okay, and rename it the Biome
Reader DN do not delete and just download copy all
the okay assets from it, copy all the assets and
paste it on the document. After pasting it, just copy the file location by
selecting this one, press Control C to copy
and open your Blender. And this time, go
to this file path. And here I have added
this one, okay? This one Blender assets. Okay. Blender data. What you need to do just
press this plus button and just paste here Control V to paste or even
you can locate it. Go to document Biome Reader DND and just add asset library. That's perfect. Biome
Reader asset library. Here, this time, I
think it's added. Now I'm going to close it
again, edit. Preferences. Again, go to this file path. It's added. Okay?
Now, that's perfect. Now, I'm going to use
this add on there is a lengthy process. Let
me explain to you. Firstly, I have
downloaded the add on. Okay. Secondly, I
have downloaded the assets with the
SCATPACECAT Pack. Then in the third step, I have installed the add on in the Blender and fourth step, I have installed the SCATPaC in the Blender and
the fifth step, and I have added
the asset library. Okay? I'm going to press
and open the biome reader. By the way, if it
is not visible, again, go to the
added preferences, add ons and enable the biome
reader if it is disabled. Now, I'm going to choose
any of the plane. I'm going to add a new plane
to just demonstrate you. I'm going to add a
plane this time, and the main thing is the
plane scales would be in form. Go to this here
object properties. Scales would be uniform. So here's the
emitter, open biomes, and if you have
followed my process, you will get the same result. But the important
thing is in my case, there are lots of assets. There are lots of assets, but in your case,
it's not visible. What you can do use the asset that's visual in your
case and after some time, you need to go to this SCAT pack here and install this one. This plant library, simple
click it, and again, download the resource file
with the ECAT pack and again, install it the scat
pack and again, copy the assets in
the document folder. That's perfect. So here, biomes, these things
will be visual. I'm going to apply
these flowers, maybe wild glass flowers. Maybe this flowerable I'm
going to use this one. You can use any alternative
with no visual. I'm going to apply this one, simply click it and it will
be applied by the way, if it is showing you any error, let's suppose that
biomes are not readables then it could be
possible exited. It could be possible
that in the file path, you didn't add the assets. And another check you didn't
install the SCAD pack. So here you can see it's
scattered perfectly. In the render premode
it will look perfect. So let me show you in
the render premode, see how awesome is this. It's looking pretty
perfect, my friend. I'm going to delete
it by pressing this minus button and I'm
going to delete this plain. It's just to demonstrate Okay, so press and the next audio, we will start it again by
8. Weight Painting and Vertex Group: In this video, we are going
to add weight painting. Weight painting, what is the
role of weight painting? If we will scatter anything, it will be scattered everywhere, but I don't want to
scatter everywhere. I want to scatter on this area, maybe this area, I don't
want to scatter on the road. So what you need to do, I'm going to firstly
use this notate tool and here go to this three
cursor and enable the surface. Where do you want to road? I'm going to add my road maybe
here, something like this. And something like this,
this will be the road. And this time, I will use
this one as the pond. Okay. So I noted it and I'm going
to this selected box again. So we don't want to scatter
anything on this one. Even you can increase, I think the length
of this plane, but I'm not going to increase it because it will take
so much memory. So slack these trees and let me move it a
little bit backward. Okay. That's perfect. So this will be the road, okay? This will be the road. And I'm going to select this plane and make sure they see the scales
would be perfect. Okay? If not, then go to this object and apply and apply the scale. Now, I go to this
weight pent here. This time we have explored
the edit mode as cut tool. Now, this time I'm going
to this vertex tool and wet pint. In this time, both are same. So I'm going to weight
pent, and here, this is the weight, and this
is the radius and strength. So I'm going to change
the radius maybe. Yes, this is inside the road,
and this is the weight. So I'm going to
firstly this one, this is object data properties. Means we will assign
these vertices. Let me go to edit mode. There are lots of vertices here. These black dots are vertices. So we will select this vertices and assign to this vertex group. So go to this wet
print and this time, I'm going to select
something like this, and by default, it's
created a group. This is the road. I'm
going to enter it. Press F two at two times
left button to rename it, and I'm going to add
something like this because we don't want to scatter anything
inside it, okay? Don't want because
this is the road, and roads would be clean
and you can even add some soil or the stone here. The black means it's one. Okay? The strength is
pretty one, so that's good. And I think I'm going
to this is the road. Yes. You can make
something like this. Actually, I'm just
saving my time. This is the pond, so I don't want to scatter on
the pond as well. Yes, that's pretty perfect. Yes. Now this is by
default assigned. You don't need to do anything. I'm going to edit mode, select this road and
select this one. Here you can see what it
says are assigned perfectly. That's perfect. Even now you
can remove anything gible, but this time not
going to do it. Okay. Now, I go to object mode. Now when we will scatter and
we will remove the road, because we don't want to
scatter anything on this road. So that's perfect, my friend. This is the basic tutorial. And in the next video, we
will scatter our assets. So
9. Scattering Flowers and Grasses: So this time going to
scatter our assets. So just press to open side menu and choose
this biome reader, and if it is not visible, then go to the dit preferences and enable the add on that I have shown
you already, okay. Hide this one and we see the Geo scatter that we have
used to just demo purpose, right click and just
delete hierarchy. Now, hide everything. Now here go to these
objects and select this plane and don't forget to save more project, my
friend here, save it. Another thing is
save incremental. He incremental means
this is the horse sine, and it will make a copy. Simply save incremental,
it's horse in one means it made a copy of it. I'm going to choose
the open biomes. It's in the biomes and this time I'm going
to use the forest. Maybe which forest I
think I'm going to use. You can use anything, my friend. This time I'm going to use. There are lots of options. That's why I'm confused. The loptions would be limited, but there are lots of options. So I will use the
same thing here, forest 03, maybe forest 02. I'm going to use this
forest 02, just scatter it. By the way, you can scatter
anything it depend on you and your preference.
So it's a scattering. You don't need to press any
button this time because it's consuming lots of CPU here and it's sewing
with the information. The scattering system
is very, very heavy. There are 200 intenss. So hide the scatter system
had 90% of the intenss. If you're using a low spec SPC, then please consider this recommendation
because it's important. So I'm going to hide
everything. Okay, hide it. Now, after hiding,
there is a question. How can you see your scattering? So, firstly, save your project, and this time save your project, then this time, I'm
going to hide it because MPC is a
little bit good. That's why it's able
to process this one. There you can see,
there are lots of plants everywhere
on the road, on the pond, everywhere. There are lots of grasses. Okay, there are lots of grasses. Okay, let me change
the lighting, go to the world properties
and the sun rotates. Maybe the elevation should
be zero or maybe 15 degree. Yes. So here you can see there
are lots of plants in it. So what I will do, my friend, I will just remove it. Select this 402,
the upt and enable this vertex group by pressing this button and just place
here and choose the road, and it will remove the road. If it is not removing, it's just implementing
the assets on the road, then you can just use
this button reverse. If you will press it,
it will reverse it. Okay. So that's perfect. It's looking
something like this. Now I'm going to add
one more thing, okay? I will scatter one
more thing in it. The thing is flowers. So I'm going to hide the
entire scatter, okay. And even you can manipulate
the scatter, okay? You can hide one thing and
you can hide one thing. Let's suppose I don't need
this forest dead, okay? I don't need this one, hide it. Okay? It looks something
like this, okay. So if you hide it, then you need to hide it
from the camera as well. This is the render.
You need to hide it. So it's looking
something like this. After hiding, it's
looking like this. Okay, so I'm not going to hide any of this, but
you can hide it. Okay. So I'm going to hide
it from the viewport. You don't need to hide it
from the camera this time. Hide the camera.
That is huge less. Now I'm going to
save this project. Again, go to this
here solid mode. And again, I'm going to open
the biomes, and this time, we are going to
scatter the flowers. There are lots of flowers, so this is the wild
flowers, my favorite. I'm going to scatter it. So you can scatter so
many things at a time, but your pieces would be
capable of this, okay? It is scattering. And again, it will show a warning that
I would hide the instances. Okay. So firstly, I'll hide, then I'll explain
you. So it's simple. This time it's sewing
me the warning again, it's 270 more than
270 instances. So hide it completely and exit it because we don't
need this time. Okay, so select
this wild grass 04. This is the new scattering, and this is the 402 old one. Select this one, enable this vertex group and this
time enable this road. That's perfect and save your project because it's important. Even you can save
it incrementally. Okay, save your project. And here is the wild grass four, I'm going to and hide it to just show you how
it's looking like this. It's looking very, very
amazing, my friend. Even you can use only
wild grass four, you don't need to
add the forest, okay, because this
is sufficient. But we will use
the flowers only. We will not use the grasses, I think, because we
have already grasses. So this time going to
add these grasses. This one, you can add
something like this. You can hide this wild grass, and it's in my system as well. So I'm going to hid
in these wild covers, and I'm going to this as one so it's looking
like this, okay? I have hide last force, and I'm not going
to hide this red, yellow, and this one
is the white, okay? So I'm going to save
my project again, and I'm going to anhyd
this system as well. Okay? This forest too. And let me check
how it's looking. So now, boom, it's looking
something like this, my friends, and it's
looking very crazy. Okay, it's very crazy. So you can hide everything and just expand this one
and hide the last four. Okay. But after hiding, you need to hide it in the
render premode as well. Otherwise, it will be
visible on the render. Okay. And even there
are lots of there are lots of some going to hide this grass because
there are lots of grasses. Okay, hide it from this one. And this time, I'm
going to hide it. This time, I'm going
to hide this one as well because you will
place some stones. Okay, well not hide the last one because the last one is crazy. That's perfect, my friend. Okay. You need to hide it from the render P mode
because it's important. You need to hide it this render, and I'm going to hide
the whole system. Firstly, hide it
the whole system. This hides whole system. So this is the settings. I'm going to save
now that's perfect. We have scattered our hubs
and subs and flowers as well. Now, this time we will
add some materials on it, so I'm going to
add some materials because this is the white plane. So this time I'm going
to expand this one and go to this
material pet type, and this is search for the forest and search for
the forest line material. This is the material,
forest line material, but there is no
forest line material, so I'm going to search
for the land only, and I'm getting this one, okay? This is the material. And
maybe you can use anything. I'm going to swell search
for the swell material. And I have the material
of the soil as well. I'm going to select this
one and use this material. The name is here, you
can check the name. The name is here by this man. I'm going to select
the plane firstly, select this plane and again, select this material and this material will
be applied on it. You don't need to do anything, see the material has
been successfully applied, but it's reputating. This is the problem
of the software. This is not problem
of the one software, this is problem with
most of the software. Select this plane
and again go to this UV editing panel
here UV editing panel. And again, okay, make
it something like this. So what you need to do,
press A, okay, everything, select everything, and press
S and make it a small. Press, make it a small
and just see here, you can use the SGlool
wheel to just scroll it and then go to this material premode
and hide this one. Okay? Now you can see
the reputation is now Press is to make it here. Now, that's perfect. After enabling the assets
that we have scattered, it will not look
something like this. It will look perfect. So I have scattered,
something like this. Okay. Now goods layout. We have implemented
the material as well. Now we are going to
add some stones, okay? So hide it now select this in collection right clicks
in new collection. And this time, this is for the stones and you
can add rocks. So search for the stone. But here, this is
the material type, go to the acids and search for the stones and
enable this filter free first. So we need only the
free materials, okay. And recently, I
used this Stone 03. So just click it and it will
be added in your scene. You can add, according to
your preference, my friend. Even I have added this one
as well on the bottom of the trees and I'm going to you can use anything
it's depending you. So I'm going to download
anything or not. So I'm going to download
this one as well. I have downloaded three
assets, three assets. This is the Stone 03, select this one and again using this move tool and just move it. Maybe here, press S and move it on the ground,
something like this. Now, this is the outdoor stones, and even you can use this blue ones to just
move it here and I'm going to press to scale it and just move it upward
a little bit and rotate it. I'm going to rotate it here. And let me move it in
the jet direction. Now, it's looking good. Now I'm going to move
this bench on this pond. Okay. This one. I'm going to rotate it R and JD, or even you can use
this rotation tool. I'm going to place S to
scale it's looking good. Now, this time we are going
to add water material here, select your plane, okay, and enter into the edit mode. And this time, we need
to make deep on it. Okay? So select this one, select some vertices like this and enable this
proportional editing. What it does, let me show you. If I use this move
tool and move it here, so it's just moving
the selected vertices. So undo it Control JD to undo. Enable this proportional ting
and just move it downward. It's moving a neighbor
what is a azule. You can increase or decrease the strength by the scroll
wheel of your mouse. I'm just going to move it
a little bit downward. Slide this one, move it here. Use the scroll wheel to just decrease or increase the
influence, something like this. I'm going to make it dip
according to this circle, Just make it down just
making it uneven, it should look
uneven, move it down. Now it's great. I think we
should move it down as well. Now, that's perfect.
Now we are going to add up plane again here. So go add mess and add a plane and move it
here using this blue, just move it here, and we
will move it on the downside. I'm going to scale
it. Press and scale. And scale it in this direction. X x, press and then X to
scale it in the X direction. Just move it downward. Nah it's looking pretty perfect. So we are going to add
material of the water. So go to this material
and search for the pond material, okay. So I'm going to use this pond
water material and thanks this man pond water material
by the Blender community. So I'm going to just select this plain water plane and
just add this material, and it will take
some time and it will be added to the plane. After adding, it will
animate by its own way. It's looking like
this. Don't worry. I'm going to save my project firstly because
project is important, and I'm going to this render premode
and here you can see, it's looking like this, okay? It's looking like this.
It's very small pond. That's why it's like this. I'm going to select my plane. This is the pond. I'm
going to rename it pond. Okay, this is the pond material. I'm going to move
it a little bit upside and rotate it
in the X direction. Yes, it's looking now good.
10. Blender 3D Animation of Horse: Now I'm going to add our
horse in this scene. Okay? This time, we have
added so many things. Now it's time to add our horse. So here scene collection, right click new collection. And this is for the horse. Okay. And by the way, I have downloaded this horse
from the k fab add on. SSC fib, you can
explore the website. So here the horse animated. Okay, I will give you this
in the resource Sexton. You can download it, okay
or the asset sexton. You can download and use it. This is in the GLTF
or the GLB format, and it is 42.6 B. So what I will do simply, I'm going to copy the
location, Control C, and go this file import GLB or GLTF and just
paste the location. This is the animated
horse, just import it. Okay? So here is the horse. It's added successfully. Okay, the horse let show you, it's not looking perfect because I'm in the
material mode. If I go to this render Pew
mode, it will look perfect. Here you can see.
Okay, it's look perfect and I'll show you how
can you animate this one? Okay. So by the way, I'm going to the
material mode again, and you need to select this
horse, and just expand it. And this time going
to here and go to this dopest and this time go to this exxon ditor
and here this one, you need to search for the work. Okay. Oh, I have renamed it. So undo it and expand it and
search for here work. Okay. And you will get
this slow arc, okay, add it slow arc, boom, our horse is now working. Okay. But it's getting stop
by 60 or maybe 70 frames. So how can you expand
this reputation? Just go to this non
linear animation this time after applying it. And here you will get
this horse slow arc, make it down, by pressing this one and select
this horse work. And by pressing N, you can expand this and
go to this accent clip. And by the way, if you want
to learn this animation, the character animation
pace animation, hand movement, talking, accent, then you can enroll in my another course on
the same platform. I'm going to repeat
it by the ten, and I will decrease the scale because it's very
slow here you can see. So I'm going to
increase the playback, maybe decrease it to
increase the speed. If you want to increase
the speed of this horse, then you need to decrease
the playback speed. Okay, here, that's perfect. I have repeated repeat it
ten times. That's perfect. Now again, go to this
timeline and move it down because we don't need
it and save your project. And here is the SK five model, I have download it
from the SK five. Now what you need to do, I'm going to create a path on it. I'm going to this solid mode because it's perfect
for this and we will create a path on
it to just move the horse. For it, I'm going to again
select the horse folder, go to this ad and
curve and this time, I'm going to add a path. The path has been added. Now, selecting this path, go to this edit mode,
and this is the path. So press A to select
all the vertices of the path and press X and
delete the vertices. Again, go to this here draw
tool, not the note tool, go to this draw tool and
enable this surface here surface and just make your position because I'm going
to draw it, move it here. You don't need to draw over the stone, draw
over the trees, not draw this horse simply make something
like this very carefully. It should be on the ground. Just end it here. Okay? So it's not drawn on here, you can see on this
plane, that's perfect. Again, I'm going to you need to start it from here
and end it here, because I will move
my horse here. Let me show you the directions, enable this normal
here is the direction. That's perfect. I'm
going to hide it. So this time going to
enable this select box, and I'm going to select
this vertex here. They are not so vertex, select press, select
everything and subdivide it. It will just give you
more what it says. Means the more control. So I'm going to select it and move it a little bit upside. Okay, by the way, disable this proportionality and
move it here a little bit. Yes, that's perfect. I'm going to move it up. You don't need to do it so much. Otherwise, our
horse will float on the air. Yes, that's good. I'm going to object mode again and this is the nubs
path for the horse. So another step is
very important, so you need to check it. Select the horse. You don't need to select the horse body. You need to select the
horse this rig, this rig. Again, go to this constraint, and I'm going to add at
constant like the modifier. Select the horse ring go to this object property and make sure the locations
would be zero, roten would be zero, and
scales would be zero. By the way, if it is non zero, then select this one press zero even you can drag
it and press zero. Drag it press zero. You don't need to do it because it's already one, leave it. Press one. You need to do it. Again, go to this
constraint and again add follow path constraint on the
horse rig on the horse rig. The targets would be our added nerves path here,
this nerve path. You can sled this
nerve path target. Here is the minus Y and Jd xs, where the horse,
let me show you. Here the horse, my friend, here you can see now I'm
going to change the axis. If it is looking something
like this, just expand it. Now you can change the
axis to see our horse. I think minus Y
and JD is perfect. I'm going to enable all of these three and animate my path. So press animate path
after enabling it. After changing the offset, our horse is moving,
but there is a problem. Our horse is not straight. Our horse is not
straight, my friend. I will make it straight. Firstly, let me check whether
it's perfectly moving. Okay. So what I will do, I'm going to this object
properties and in the J axis, the rotation, maybe in which
axis, it's the Y axis. I'm going to rotate it. Now I'm going to the constant again and change the offset. I will start the animation
from here, 0.005, again go to the
object properties and make it state
something like this. Now I'm going to the
constant again and check it. Now, it's looking
pretty per pack. Okay? The moment
is pretty perfect, my friend. Yes, that's good. So I'm going to
this offset factor, and I will start
the animation from 0.00 70.07 only, not 007. So let me play it. Okay. You can play it by the space bar button, even place this button. Now it's walking my friend, but the horse is not moving. So what you need to do
firstly, save your project, and another step is
this process a little bit lengthy but
not hard, I think. Here the opposite. So go to this first frame by
pressing this button. This is the jump to endpoint. W this first frame
and enable this one. This is the key frames.
Press this one. Now it's changed
the color and go to this last frame by pressing
this one, jump to end point, last frame, and just move your horse at the last and
just again add keyframes. Now again, go to
this first frame and just play it and
enjoy your wife. Our horse is now moving. But you can see the speed is pretty high according
to the horse. So I'm going to adjust it. So deselect it by pressing TA, by pressing TA, deselect it or even you can press
on the empty place. Now select the last keyframe, move it at here let
me check the speed. And before that,
you need to select both the keyframe and right
click and interpolation mode. Just change it to the linear. Now, enjoy the horse
riding, my friend. And I think let me check whether the Let me check the
horse is sliding or not. Yes, it's sliding
very, very slowly. So I'm going to move
my last keyframe after deselecting everything, select the last frame,
and move it to the 550 maybe and let me check. Yes, it's moving. So I'm
going to make it in the 600. It's the heat and trial method. Yes, I'm going to
place it in the 650 last. Now it's good. So I'm going to
increase the end frame here 650. That's perfect. Even you can make it 600 only remove the
first frame as well. So I'm going to make it 50. So the animation will start from the 50 frame to the 600 film. Means the total frame
is 500, 50 frames, because the end point is 600, end point is 600 and the
starting point is 50. So total frame is 550. 550. You can divide this
550 by 24 frame per second, and I think you will
get 22, 22 second. Here is the 22 second. You can enable it,
right click and enable this duration
here at the bottom, right click in duration
mediomryEtens, an update Blender version, and you will get
something like this. So we have successfully
animated our horse, and in the next vdio
we will place a man on the horse because here the
horse is perfectly animated. See the direction. I think we need to rotate this horse because it's
leaned on this dixon. So I'm going to rotate it. Oh, by default, I need
to slide this horse. Yes, I'm going to here. Oh, it's sliding means
our animation has been removed or maybe
GTN linear animation. And here we need to
increase it more. Got repeat and encourage it. Again, go to this
timeline. It's perfect. I'm going to the render P
mode to see everything, the rods, shadows and
everything is pretty perfect. Okay? It's look awesome. So we will animate something
like this. That's perfect. Now the next video,
we will add our man. That's perfect. I'll meet in
the next video, my friend.
11. Adding Man and Animate: Now it's time to add
a man on the horse. That's perfect. Okay. It's the horse and simply we will place a simple
man over this one. Well not do so much
hard work here. So open browser and this time, I'm going to search
for the Mixamo. Okay. Here Mixamo and enter it. There is a mixsamo.com,
just enter into it. Firstly, you need to sign in on this website to use
it and it's from the Addob Addo means the Addo photos of prima
Pro after effects. This is by the Adob.
I'm going to log in it. First time, if you are using it for the first
time you can sign up and if you're using again and again,
you can log in it. I'm going to log in
it using my email ID. So I have successfully login
it here, and this time, there is a tool, this is characters tool, and this is the character
animation tools. I'm in the character
tool and I'm going to search for
a good character. And so we will place our
character on the horse. Even you can use
this Ninja as well, and there is a
limited character, but the animation I
think is unlimited. There are lots of animation, even you can use
this man as well. So I'm going to use
this one because it's perfect. Use
this character. And the name is here, you can see check the name and simply enter the name
in the search box here, and you will get
the same result. And go to this animation. This time after
selecting the character, you need to go to this
animation and search for the horse and you will
get the horse riding, I think, but it's not. So I didn't get any position, so I'm going to search
for the seating. Okay. And you need to
explore it. So sitting here. And we will use
some setting here, maybe I think this
setting, this setting. I'm going to use this seating because legs are
pretty away from it, and it's looking like
the horse riding. So that's perfect. Even you can
increase or decrease the arm space of the hand, okay? Firstly, we need to use it, then we will change it, okay. So download it and it's 24 frame per second
with the skin, and keyframe reductions
would be none. So just download it and we will drag it and drop it
in the Blender, okay? And it's asking one to save
it male sitting porch and a Bxperiment save I just
unload it so simple, drag it and drop
it in the Blender. This is the way and another
way is go to this file, import a Bx and simply mail
sitting page, Import it. This is the long process. So I'm going to the first frame, maybe the 50th frame, and the first frame is here. I'm going to press
here first because the animation wa just started
from the first frame. And this time here, I'm going to explain you
something, my friend firstly. Okay, go to this
metal P remote here. This is the body
of the character, and this is the g of the character, something
like the horse. So we need to select
the g of the character, not the body of the character. This is the gob of the
character means the bones, and it will not
visible on the nda. Okay? So I'm going to use this move tool
using these blue ones, I'm going to place
it on the horse. Okay, you need to
do it manually, and it's a little bit
complicated process, I think. I'm going to move it upward. I'm going to use
this transform tool because it has the rotate,
move and everything. And I think we
need to adjust it. Move it a little bit
backward and move it here. You need to see it from
the all direction, whether it is looking
perfect or not. Let me check. And I think
it's pretty perfect. Okay? It's perfectly settled. Okay. But here's the issue. If you will move it,
the horse is moving, but the man is not moving. So go to this five frame again. And what you need to do it, you need to link it, select the main rig, okay. Select the main rig and
select the horse rig. Firstly, select the main rig, then press Shift button
and select the horse rig. Okay, let me zoom it to select the horse rig because
it's very small in size. Pre shift and select
the horse rig. Yes, we have selected. You don't need to
select body of the rig, o body of the horse. What I did, let me
explain to you, firstly, I have selected the
rig of the man, then I have selected the rig of the horse. This
is the process. Then press control and
pe the windows and command and pin the MacBook and choose this keep transform. After selecting no boom, this man is also
moving with the horse. But it's looking still, so you don't need to
worry about it because I'm not going to change it because the animation is a
little bit complex process, but it will look
perfine in the camera. You don't need to do anything. We will use this angle, maybe this angle.
So that's perfect. The main question is
that how can we add a human so I'm going
to the surrender PMO to just check
it and hide it. So it's looking
something like this. So perfectly, we have added. Now in the next video, we will adjust the lightings. Okay, we will adjust
the lighting and we will do something, okay. Maybe fog, we will add fog. So let's I'll meet
in the next video.
12. Adding Fog in the Scene: Now we are going to
add maybe change the lighting because
the light is very harsh and it's
not looking perfect. So go through this tool and here maybe delete this annotation because I don't need this one. And again, go to the here world properties
and this time going to change the strength and maybe sun intensity, so be 0.5. Okay. I don't know why
it's giving me the error. 0.5, maybe 0.4. And I think change
the sun position. I want to light from the
back side of the trees. Okay. So I'm going to
change the rotation. But if you will use
the bike lighting, there is a problem, that it will give you the sido
everywhere, okay? So I'm going to change the
elevation point as well. Something like this. Hide
this overlays for a while, and I think it's not
looking perfect because it's giving me the
black area, okay? So I'm going to
change the position. Okay, it's depend on you, how you add your lights. Okay? It's purply depend on you. So I think it's good. But maybe Yes, that's good. Okay. Now, here I'm going to make it space because I
want the original, okay, original space to just remove
the Here the sun size, even you can increase or
decrease the sun size. If you increase the sun size, it will give you a
very smooth cado if you decrease the sun size, it will give you the hard sido. So I'm going to maybe I
think 0.15 is perfect. Save your project, and I'm going to the
surrender properties, my friend and here go down here, you will get the
color management, I'm going to change
this standard. You will get the very
saturated imagen you can use the new
option this one, but I'm going to choose and I'm going to decree
the exposure. This exposure. And here you can see this is looking
something like this. This is not perfect. So
how can we handle it? I'm going to add here POG. So go to this here
solid mode and save your project because
it's important and enable this overlays. So this time, I'm going to
choose the scene collection, and go to this add mess and
add a cube and increase it. Press S and press 10, ten to encourage it ten times, maybe encourage it more
to cover the full area. Okay. I'm going to move it
backward and scale it in X xs. Press S and X to
increase it in the X xs, move it and scale it
down in the JD axis, S and JD, scale it down and
move it little bit upward. So now you need to escale it in the Y
axis as well, S and Y. Yes. So it's covered everything. That's good. I'm going to select the cube and go to this
here object properties, and this time you will
get this viewpot display and change it to the
bound so we can see it. Now I'm going to add some texture it because
without texturing, you will get
something like this. Okay? The bond box. So I'm going to select this box. And I'm going to this one, expand it and change it to the Cedar editor and add
a new material on it. Slack the cube, add a
new material from it, and instead of this
principle BSD, we are going to use
the principal volume. Select this principle BDF, press X to delete it
and presift and A or even you can add and
here maybe the cedar, and here you will get
the principal volume, add it, and we will match
this volume with the volume. Simply, we are going
to create a volume. Here you can see the
volume has been created, but the intensity is very high. I'm going to make it 0.1. And let me enter into
it. It's very harsh. I'm going to make it 0.010 0.01. Now the intensity is good. Here it's looking
good. I'm going to change the anostropy
means the direction, it's 0.65 is good. But here, this time the
sun is in this direction and it's not looking
very realistic. So what I will do here I'm going to firstly
change the light. This is the color. I'm
going to change it maybe in a little bit bluish Okay. I'm going to make it
a little bit down. Here the code, let me show you. This is the code interest. Simply, you can enter this
code to get the same result. Okay. Now what I will do, simply, I'm going
to this solid mode, and I'm going to
select this tree and simply I will duplicate this tree over
this side as well. Press it and D to
duplicate it and D and place it here.
Simply place it here. And let me check
the result firstly. Again, go to this solid render period mode
and let me check. Here are some trees, but it's not looking good. I'm going to move it
in this direction. Select this man, press num pad, and delete button to focus it. Okay. And intend to
the camera mode, my friend, because we will
use this camera mode. So now it's looking perfect. Okay? Because we will use
the composition tool, okay compositing to just increase or decrease
the saturation level. Or maybe the color level okay and everything
is now grade. I'm going to render
a single frame, go to the surrender properties. And this time here is
the render because the Vput we are watching
it at 32 samples. Go to the render
properties and this time, I'm going to render it
in the maybe 256 sample, and here the DNI, I'm
going to use the U GPU, and this time, I'm going to performance composite
enable the GPU, DNI node, enable GPU if you are using GPU and memory is perfect, and I think everything
is perfect. So save the render, go to this solid mode because
we are going to render, so we should have
in the solid mode, go to render and
render a single image. So it will take some time
to render because it's first frame and see it's
rendering something like this. So this is the render, and I think it's descent. I'm going to change the
lighting because I don't like. So here, this time, again, go to the light properties here, and this time I'm going
to rotate the sun. Maybe rotate it in
this direction. I'm going to decrease the
intensity, maybe 0.2 0.2. And here, go to the
surrender properties and increase the
exposure level, okay? It's good. Now it's
looking like this, okay. It's different from
the previous one. Even you can change
the rotation. Okay. And if you move your sun on the
back side of the trees, it will just scatter,
okay, the fog. So it will look
something like this. So I think I will place
on something like this. Okay. And it depend on you
how you place your lighting. Okay. That's perfect.
In the next video, we'll animate our camera.
That's perfect. Bye.
13. Camera Animation and Render: Now, this time, I'm going to do the camera animation because it's important part because here you can see the
camera is still. Go to this timeline and
here camera is still, but the horse is moving. Okay, so for this time, I'm going to this 50
frame because this is the initial frame for my
scene and select your camera. Okay. And this time, I will do with this Vort I don't need this
V port this time, I will just join lapt
click and Joan live, and you can fix your
camera here this time. I'm going to this
material remote to see the materials and fix
your camera here, again, log the camera. Again, log the camera
after fixing the position, select your camera and again, reframe it where do you want
to start the animation. So this time I'm going to enable this overlays because I want
to see the overlays as well. Praise numpad and delete
button to just focus. Okay? Even. And from where do you
want to start the animation. So this time, I want to
start the namon from here. But this time I'm going to
select the camera, and again, here you will get the
millimeter focal length here, the focal length is pair 30. Even you can make
it 15 if you need a very wide length camera,
wide length camera. But this time I'm going to
use the 20 is pretty perfect. Okay? So I'm going to
start it from here. Okay, something like this. I started from here. Okay, now, That's good. Okay, now that's perfect.
Select the camera. Firstly, go to the
object properties, and here I'm going to press I. Okay I means here, let me so you go to
this object animation, the shortcut of insert
keyframe I here, I, o. So the first step, firstly, go to this 50 frame in my case because this
is the initial, so you need to press
this button to go. Then you need to set
your camera and lock it and lock the
position of the camera. Again, select the camera, go to this menu here, object properties and move
your mouse here and press I. So the first keyframe has
been successfully added here. Here you can see this is
the yellow diamond button, keyframe means this has added the keyframe in the
location, rotation and scale. So I'm going to the frames
maybe here and maybe 140, and I'm going to
change the scene a little bit, something like this. And again, praise
I here. Press I. After selecting the camera, make sure that you have
selected the camera. Otherwise, it will add
keyframe in another object. Select our camera and praise I. Now, let me check the animation, go to the first
frame and play it. It's looking like this. Okay. That's awesome. Now I'm going to
change the camera. Here the last keyframe is 114 mics I'm going to
increase it by 141, and I'm going to
change the camera. This time, I will maybe, weigh the stone, the stone. Maybe I will sew this stone little bit,
something like this. So it will look a
little bit cinematic. Okay, here, it will show
you the flowers as well. So here, I'm going to
select the camera. Okay. Now press I after
moving your mouse here. Okay, select I, now in go here and do the animation,
something like this. And I'm going to make
something like this. Again, select the
camera, press I. Now let me play it from
the very beginning and just play it
from this animation. Camera animation is a
little bit triky for the wigeners you
need to practice it. And I think, one mistake, suppress select
all the keyframes, right click and interpolation
mode and switch the linear. Now let me check. That's good. I'm going to change
the camera again. So go to this last
frame 250 and again, increase it by one, and
again, reframe your camera. This time, I'm going to sew the pond because we
have a small pond. But don't this area, this area is empty, so I'm
not going to sew this area. I'm going to sew it
something like this. Maybe low angle sort, or maybe a zoom it a little bit. Again select the camera, press I in the one frame,
again go here. Again, little bit zoom
it and press I again, press A to select
every keyframe. Press A on the timeline, not on this view pot. Press A on the timeline. Okay, right click
interpolation mode and linear. Now let me check. That's good. Now I'm going to last
frame and again, add a keyframe here, and I think which
position we should cover. So I'm going to cover
this area as well. But I will hide the legs of this horse because
there are some plants, so our camera will not
capture this one, maybe. Okay. This is the possibility. So I'm going to select
the camera press I and let me move the horse. Okay. And again,
I'm going to move the camera as well and rotate
the camera a little bit. And again, select
the camera, press I, and press A, right click Interpolation
mode, linear. Okay. Now at the last I'm going to the last frame and I had
a frame here, and again, I'm going to change And if
there are a lot of cut, then we will delete some
keyframes because I don't like so much cuts. We'll start from here.
Something like this. Select the camera
again, press I on the viewport and again go here. I can select the camera
pres hi and let me check. Good. At the last, I'm going to cover the full area, okay? I'm going to cover the full
area, something like this. Now, select the camera, press I, and just make it something
like this. Okay. Now again, I'm going
to Zoom it, and again, select the camera, Zoom
select the camera, press I, no press
A on the timeline. Press T or maybe right click or in the place
and more linear. Now I'm going to first frame and I'm going to save my project
because it's important. Contles to save it, and I'm
going to play it, okay. So it's looking
something like this, and this is the final render
that we are going to do. So that's a good animation. I'm going to add
sake on the camera, okay, because the
camera is very steel, so go to edit preferences, add on, and here search
for the camera sake. Okay. Search for the camera
and here camera sake, you will get the camera
Sachi hier. Okay? This is a camera Saki
fi, just install it. You need Internet
connection for it, and it's installed here, go to the addon and enable this camera sacifi
it's already enabled. And if you reopen the Blender, you need to enable it again. So after selecting the camera, go to this okay,
camera properties. And on this, you will
get this camera sacifi just add sake here. But this is very high
sac here you can see so what I will do just decrease the
influence a little bit. Maybe you can
increase the skill. Yes, that's good. Okay. Even
there are lots of mode you can explore any of this,
but I think it's good. It's good better than nothing. Now, I'm going to
render this one. So for it, unlog your camera and go to
the output properties, and here I'm going to
select a folder to render. This time, I'm going to use
the same folder here I'm going to add a new folder
and this is the PNGs, PNG because we are going
to render it in the PNG, not in the movie,
not in the MP four, because there are 600 frames, maybe 550 frames and by the way, Blender will crash
after 300 frames, then you will lost your
all Tender frames. But in the PNGs, if the Blender will crash after Tender frames, you will have 300 frames. Then you can start
from 301 frames. Okay. Here the PNGs and
these are the settings. I'm not going to change
it. But firstly, I'm going to render
a single frame. Okay, I'm going to render a single frame to just
color correct it, okay. So I'm going to
render this frame, 187 frame in my case. So firstly, first, save it. Okay, this one, and then we
will go to the solut mode, and by the way, in
the material premode, it takes lots of time to save. But in the solid mode, it takes very less time. So go to render and
render a single image. After rendering, we will
composite very low compositing. We will not do it very hard way. So we will composite it, and then we will render
the full animation. So it's successfully rendered a single frame and it's
looking something like this. So just close it and go to
this compositing section in the Blender 4.5 enable
these huge nodes. Okay. And here, it's added, now you can go to
this view and degree the goom label and just
press and to hide it. Now I'm going to just make
it something like this. Select this one,
press G to move it. Now I'm going to press Shift A and you will get this color, adjust brightness, contrast, and so many things A This time, I'm going to add huge saturation
value and just increase the saturation
value a little bit because I like the
saturation value. That's good. Now again, I'm going to add
Shift A, and again, I'm going to the color adjust and you will get
hue correct, add it. I'm going to increase the
greenness slide this green, move it a little bit upward. It will add the green
color in your scene. That's good. After that, I'm going to add glare, press Shift A and
search here glare. Glare. Just add
it here and boom, here you can see
this is the glare, but I'm going to choose
po glow and this time, I'm going to increase or
decrease the strength. I think Okay, you need to adjust it according to it, so I think it's good. Now I'm going to
add another node, Shift A and search
for the denise. Okay, and just enable
it here and it's good. Now I'm going to search for another node that Chip A and
search for the camera lens. Maybe lens. Okay, here
the lens distort, just make it on the
beginning and you can enable a distort
value, okay? But it's not look perfect. I'm going to change the
radial and make it very low. Otherwise, it will
change your scene. I'm going to press backspace and I'm going to press -0.001. That's good. Even
enable this Pt option, the press minus 01 -0.01. And I'm going to press
M to just check. This after enabling
this lens dette and this is the before. I think the value
is pretty high. So I'm going to press backspace, and I'm going to press
backspace on it, and I'm going to enable
0.0, that's good. Okay? Now, I should
check the settings, then select all of this
and then press to mute it, and this is the before, and this is the after. So it's a little bit changing. Even you can increase
the X value here. Okay to make it a
little bit bright. Even you can increase
the brightness, shift search for the brightness and contrast and make it anyway. At the last, I'm
going to make it. And here you will get
this brightness option. And you can increase
the contrast as well. No, that's perfect. So these are the settings. Okay, you need to
add all of these. And if you're using the very
older version of Blender, so you need to enable add
this viewer and compose it. By the way, if in the Blender
4.5 it's already added. So these are the
settings. Now, again, I'm going to this layout mode, save your project okay. Go to this output properties
and choose your folder, and this is the start frame
is 50 and end frame is 600. So press this render
and render animation. So simply it will
start rendering from the 50th frame and
render to the 600. It will take so much time. So I will meet you
after rendering. Okay, so good is file
and rendering animation.
14. Final Movie Render: So I got all the frames from the 50 to 600,
let me show you. Okay, this is the PNGs and let me arrange it by
the name and okay, I got all these frames. Okay. And it took lots
of time to render. Okay? This is the frame, but now we are going to make a movie from
these frames, okay? Because these are only
a single single frame, so we need to make a movie, something like this,
something like this. So we will use the same
software that is Blender because Blender is capable
to do editing as well. So what do you need to do
open the same project. I'm using just open the same project this hot scene one and go to this
plus sign here. If it is not visual like this, let me show you if it is
not visual like this, then you need to scroll it using your scroll button of your
mouse and then go to this plus sign and then go to
this video editing and here video editing because Blender can do video
editing as well. Now this time I'm going
to this first frame. Go to this here, you need to go to add image sequence and I'm
going to PNGs and firstly, you need to arrange
it like 50, 51, 52 in your case, if
it is not sorted, then go to here and
sort it by the name. Something like if it
is looking like this, then go and sort it by the name. You don't need to do anything, press A and then press
add image strip. Okay. Add Image strip. Now it's already here. Okay, it's added.
Now going to play. So it's playing here,
18 frame per second. It's quite low. So
what you can do here, expand this one, this
is the timeline. Okay, it's hidden
now in the footer. So what is playback and
here frame dropping. Just choose frame dropping
from the playback. And if it is not visual, just leave it because it's
just for the viewport purpose. Now it's playing 25 frame. And if it is not playing, then it's playing
real time. Okay. Look, the movie is
quite good, I think. One thing is remaining
is the sound. We will add some sound,
background music, and the footstep, and
everything is perfect, I think. What I'm going to
do, let me show you. This time, I'm in the
YouTube studio here, my YouTube studio and go to this audio library audio
library, YouTube Studio. You will get lots of
background music. You can use it. All of these
are copyright free material. So I'm going to use this
farm country, okay? You can use any of these, all of this, just go
and explore this. There are lots of sounds. Okay, search anything
if you don't need. Okay, you can use any of this. You can use this one as well. So I have downloaded the background music from the audio library of the YouTube. So now I'm going to add my audio library that
I have downloaded. Okay. So go to this ad. Here you will get the sound. And this time, let me exit
this is a farm country that I have downloaded and
now I'm going to edit It's edit successfully. Now, let me it's utlebt
from the first frame. But look, the sound
is pretty high. So what I can do, just expand this one. If you are using Blender 4.5, then you can control
it using here. Okay, you will get the volume. If you're using Blender 4.5, and if you are using
latest version of Blender like 5.15 0.2 pipe, then the sound setting
will not get here. Okay, you need to change
the settings from here. So that's why I'm using 4.5. So here, volume, I'm
going to make it 0.23 maybe because
it's background music. It's still high, so I'm
going to make wine too. Now, one thing I'm
going to add is the footstep of the horse. Okay. So I'm going
to cut from here. Select this one, press
K A right click here, you will get the k st
cut to split, okay? Split it and just press
X to delete last, last. That's perfect. Now I'm
going to add the footsteps. Open browser, and I'm going
to search here footstep. Okay. Here you can search
SFX SFX free download. Okay, search it. You will
get the Pixabay website, enter into this website
and here sound effects. I'm going to search for
the horse footstep. Okay? Harts food stab.
And you can use it. Most of these are
copyright free material. This one, let me check. Okay, I'm going to
download it and then I'll place it
in the Blender. Okay, I'm going to
download it here. This is the horse, and I'm
going to just drag it and drop it in the Blender
because I'm not going to follow the legacy method. Okay? Just place it
here and let me check. So it's not matching, and this one is not
looking perfect. Yes, it's not aligning, I think. Let me check first.
Let him align it. Okay. So I'm going to
align with it here. Okay, it's sticking,
so I'm going to disable this sticking. So it's not perfect. I'm
going to delete it and open my browser and this time
I'm going to use this one. Walking slow, and
this is 2.2 minutes. That's perfect. I'm going to download it and
then I'll use it. You can use the same
or even you can download your sound
okay and this time, drag it and drop
it in the Blender. Let me check firstly. So music is too high, so I'm going to make it
0.15 and make it maybe two because the sound of this
footstep is not audible. That's quite good. Perfect. Now I'm going to render you
don't need to cut it here. Go to this here render property and this time color
management and check, this would be a standard and
this would be standard and n this time going to the
output properties here, choose a folder where
I do want to render. I want to render in
the same folder. But this time, I will
choose FM MBG via video, and this time color management should be this encoding
should be this. But here the setting
is no audio. In the audio section,
it's showing no audio, so choose MP three audio, okay. And choose bit rate should be 320 because it's good bit rate. And here even you can choose the encoding speed
or output quality. That's perfect. I'm
not going to change anything only change audio. That's perfect. I'm going
to say my project again and this time I'm going to render and rendering animation, it will take very
less time to render because all the frames
are already rendered. Here you can see it's
rendering very, very fast. This is the final movie that
we are going to render. And we will get the good movie. So it successfully rendered. Now let me go to this
folder and again check. So this is the movie.
It is only 29 MB. So I'm going to
open this Nahack. So it's good, my friend, that the project is now
completed successfully. And if you're liking
this project, okay, if you like this class, then please give
five star rating, and then I'll meet you in the next another course
in this platform by.