Blender 3D Environment Project: Horse Riding Through a Forest | My 3D Class | Skillshare

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Blender 3D Environment Project: Horse Riding Through a Forest

teacher avatar My 3D Class, 3D Artist & Blender Instructor

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Class Introduction

      1:39

    • 2.

      Forest land Creation

      17:57

    • 3.

      Blenderkit Installation

      5:04

    • 4.

      Adding House

      7:23

    • 5.

      Adding Trees

      3:54

    • 6.

      Adding Sky Light

      5:08

    • 7.

      Biome Reader Installation

      12:07

    • 8.

      Weight Painting and Vertex Group

      3:42

    • 9.

      Scattering Flowers and Grasses

      14:47

    • 10.

      Blender 3D Animation of Horse

      11:45

    • 11.

      Adding Man and Animate

      5:55

    • 12.

      Adding Fog in the Scene

      8:56

    • 13.

      Camera Animation and Render

      15:55

    • 14.

      Final Movie Render

      9:20

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About This Class

Create a Cinematic Forest Animation in Blender

In this class, you'll learn how to create a beautiful cinematic forest environment and animate a horse rider traveling through the scene using Blender.

We will start by building the environment, including the forest ground, house, trees, flowers, and grass. You'll learn how to use BlenderKit assets, Biome Reader, weight painting, and vertex groups to efficiently populate large outdoor scenes.

Next, we'll animate a horse and rider, add atmospheric fog, set up realistic lighting, and create cinematic camera movements to bring the scene to life.

By the end of the class, you'll have completed a fully rendered forest animation while gaining practical experience in environment creation, asset scattering, animation, lighting, and rendering workflows.

What You'll Learn

  • Forest environment creation
  • Using BlenderKit assets
  • Working with Biome Reader
  • Weight painting and vertex groups
  • Scattering flowers and grass
  • Horse and rider animation
  • Atmospheric lighting and fog
  • Camera animation techniques
  • Final rendering workflow

Who This Class Is For

This class is ideal for Blender users who understand the basics of navigation and object manipulation and want to practice creating a complete environment animation project.

Meet Your Teacher

Teacher Profile Image

My 3D Class

3D Artist & Blender Instructor

Teacher

With over 4 years of experience in Blender, I've become an expert 3D modeler, helping numerous companies bring their 3D product visions to life. My journey in 3D modeling has been fueled by a passion for creativity and a commitment to mastering Blender's many intricacies.

Throughout my career, I've had the privilege of teaching over 5000 students through offline courses, guiding them from beginners to proficient 3D artists. My teaching philosophy is all about making complex concepts simple and learning enjoyable. I truly believe that with the right guidance and support, anyone can learn 3D modeling.

Beyond my professional work and teaching, I'm deeply involved in the Blender community. I regularly contribute to forums, share tutorials, and stay on top of ... See full profile

Level: Beginner

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Transcripts

1. Class Introduction: Have you ever wanted to create a beautiful cinematic forest in Blender, complete with a horse animation, realistic vegetation, atmospheric light, and camera movement. In this class, we will build this entire scene from scratch step by step. You will learn how to create a forest environment, add a house and natural elements, work with Blender ket acids. Use biom rudder to scatter flower, grasses, and vegetation efficiently. We will also cover weight painting and vertex group to control where assets appear in the scene, helping you create natural looking landscape without manually placing thousands of objects. After building the environment, we will bring the scene to life by animating a horse and rider. Adding cinematic pg, setting up lighting, and creating a smooth camera animation. Finally, we will render the completed animation and discuss setting that help achieve a polished final result. This class is designed for beginners and also for intermediate users. By the end of this class, you will have created your own cinematic forest scene and gained practical experience with environment creation asset scattering animation, lighting, and rendering work flow. So let's jump into Blender and start building our forest world. 2. Forest land Creation: Hi, welcome to this course, and this is really amazing course. I'll explain you everything in a very, very beginner way. And I'll explain everything. Each and everything, I'll not skip anything, okay? So we are going to create something like this. This is my version, and we will recreate this. Okay. There are some trees, old house, and some plants that scatter on this land, okay? So let me had this land because this is very high, so it will my PC. So I'm going to hide this one. By the way, I'm using this here Biome Reader. You can say go scatter as well, okay? So I'll explain to you how can you install this in your PC. Okay? So I'm going to unhide this grass. This is the final version, and this is the land here you can see, this is not even line this is the uneven land. So we will create this uneven land because this is natural. And if you will use even land means the same depth, then this is unnatural. So firstly, we will create this land, okay. Then here some markers. We will create a road, then a pond very, very small pond, and some flowers are scattering on the banks of this pond. Then we will adjust the lightings. I'm going to create a new project and I'll explain everything. This time, you need to go to file new and general. I'm going to save it because it's already saved this time, I'm using the latest version of Blender, but some of the add ons are not compatible with these versions. That's why I mostly use the LTS version. What is the LTS version? What is the LDS version? LTS means the long term support versions means this is very less buggy Blender. And it will run smooth in your PC. So I'm going to explain how can you install this LTS version. So open any browser. Okay. And this time, Blender, 4.5, and then searchare LT as long term support and then prese Download button. Okay. Download and prese Inter. Okay. So here is the Blender sewing TT ww dot Blender dot g download and this is the official website. So this is the Blender 4.5 really LTS. Okay? So I'm going to open it. Then here you will get this download Blender 4.5 Ts, and again, you need to press download. Okay. And here it is sewing the operating systems. If you're using Linux and I don't think more than one or 2% people are using Linux. So if you're using MacOS with the Intel processor, then you can download this version. If you're using Macs with Apples Elecn means the newer version of Mac, maybe Mac M four, maybe Mac M three, two, one, then you can use this Mac OS Apple silicon. But if you're using the Windows, like me, I'm using the Windows, then you can use this Windows installer. This one is the Windows Installer. No last three.This is the Windows Installer for the Windows, Windows Mac OS for the Apple and Linux for this Linux. I'm going to press this Installer button, and this will be automatically downloaded in your PC and it's asking me to download, but here it is showing two means I have already downloaded it. Okay? Now I'm going to open it. So here is my downloaded Blender 4.5 0.1 you can say Blender 4.5 ts version this one, and I'm going to press two times here to open it or even you can press right click and here open it. Both are same. This time, you need to press next, and here it's asking me to repair. But if you are using this first time you need to press next, next, next, and assign a folder the next, again, and it will be installed in your PC it's very simple. I'm not going to install it because I have already installed it. Now I'm going to open Blender 4.5. At a time, you can use so many blenders virgin. Okay? They're in no heuristic sens. That's why I use Blender 4.2, 4.5, 3.6 and letters virgin Blender as well. So this time for this tutorial, I will use some addons. That's why I'm using this LTS version because this is most stable version and it supports so many addons, okay? And the tools are very, very you can say user friendly and new tools. That's perfect. I'm going to open the Blender. Okay, 4.5 this time, open it after staalling and it will take some time to open. That's perfect. So here I'm going to press this general button, and this time I'm going to show you some settings, go to this edit and preferences, after downloading. And here you will, firstly, go to the systems, and it will show you the graphics card or maybe the integrated graphics or dedicated graphics or maybe no graphics. Okay? In your PC, there may not be any graphics or maybe a graphics. So there are basically two types of graphics in video graphics or AMD graphics, okay? MD graphics. NVDA graphics supports Coda, this Coda, and Optic sex. But MD supports this OpenAI maybe here Apple supports this HIP. What you need to do go to this first inn, then go to this Coda. If anything is sewing, maybe this time it's sewing with the NVDA G four, RTX 50, 60 TI. This is NDA that's why it's sewing with the Coda. And it will sew in the optic sex as well. But if you are using maybe AD, then it will show you in the HIP, I think. Yes, I was wrong. If you are using AMD, then it will show you in the HIP. And if you are using MacBook maybe, then it will show you this open one API. So check any of this. If any of these are sewing, then click it okay. So this time, I'm going to use this and VDI G force ATX this one. And if it is sewing in your PC as well and VD then enable this one. And if it is not sewing anything, then enable your processor, maybe it will sew something like this, then leave it, okay. Now here below it, you will get this memory and limit then make it 200 or maybe 100. I'm using 32 GB RAM. That's why I encourage it to 200. It's basically undo steps. Now, this time, I'm going to the navigation, enable this object around selection, and then go to the input, Enable this emult three button mouse pad. Okay. This one is a very important setting, my friend. And again, go to this Get extension, enable allow online says, and we will install these three addons, in this version of these three addons Biome Reader, BlenderKit, and GScater. Go to this animation and disable this custom property. First, you go to location, Presift and select this rotation Presid select this scale, Okay? This will be the settings, and everything is perfect, I think. Yes, everything is perfect. Now let me explain what this. This means this is the automatic keyframe. If you will use the automatic keyframe, this will add keyframes to the location rotation and scale. Now I'm going to use some add ons, so go to this Get extension here, online as and search for the node angular. Node, and I think it will not be here. So go to this addon and search for the node ngular and enable this one. Node wrangular. This is the important add on, and I think I think it's perfect this time. You can enable these settings here. Now, that's perfect. We did it. Now go to this here and say preferences. And also enable this auto ship preferences. Now, what I'm going to do, even you can navigate it using the scroll wheel of your mouse, just scroll it and you can zoom zoom out, press Alt and you can rotate it. In Windows, it's Alt in MacBook, it's option button. Yes, that's perfect. And ship turn t in Windows, you can navigate it, move it, and in MacBook maybe the ship t option button. Okay, that's perfect. You can use this Gizmo to rotate here, this gizmo this zoom button and move hand a button, o This is the camera by default camera. This is the light, and this is the cube. I'm going to delete this cube by pressing X here with the sort cuts. If I press any button and it will so here at the bottom side, ok? So press X and delete it. And this light press X and delete it, and we will not delete this camera, so I'm going to hide it. Hi this camera here. This is the outliner, by the way. So what I'm going to do is add mass and add a plane. So this is the plane. I have added a plane. The sort cut is Shift A, here, shift A, and good is Ms, add a plane. Both options are actually same. So I'm going to scale it. Select this plane, go to this here object properties, and here you will get the scale option, scaling. I'm going to choose some option, press N, and you will get dimenson N for the next here and you will get the dimenson. It's two meter, two meter. Length and width is two meter, two meter, but height is zero because this is the plane, not the so I'm going to make it maybe the 30 meter 30 meter. Yes, that's good. Now, what I will do after changing the dimensions here you can see in the object properties, the scale X and Y also changes. So what you need to do firstly you need to make it uniform uniform. So for making uniform, you need to go to this object here and go to this apply here. The st cut is Control A, and you need to apply only scale because rotation and location is already uniform, zero, zero, zero. You can only apply this scale even you can choose the transformation, both are same. The sort cut is Control A and apply this transformation. Both are actually same. That's perfect. Now what you need to do select this plane, and I'm going to the edit mode. This time, the object mode. In the object mode, you can only move, rotate and Icale Move, rotate Ecale and you can't do anything. But in the edit mode, select this plane firstly, and go to this edit mode. Now you can perform so many axons. So here you can see this is simple plane with the four vertices. There are a first vertex, second vertex, and here the third vertex and four vertex. Here you can see also the aestics let me enable the static schedule. Go to this overlays and here you will get the statics. Enable this one. And here you can see the vertices are only four. I need much vertices. What I will do, press A to select everything, only press A, right click and you will get this subdivd option just subdivide it and expand this one. By the way, if it is disappeared, then press A again. Here after hovering here, then right click and subdivide it. Again, expand it and make the number maybe higher 50. This time, I'm using 50. And if you are using similar like this, you can use the 50. So here the 50, and you can see the number of cuts. Okay? That's perfect. Now I'm going to object mode, and I'm going to hide this statics because here the ts is now 10,000. There are a very large number of TCs. And if you're using a low spec spec, then make it maybe 25 or 20, because it will consume the GPU and CPAs well. Now, this time I'm going to this modifier panel. Okay Modifier property What is modifier modifier is like the cheat code in the games. It simply helps us to work faster, okay? Overlays and hides statics. Yes. So go to this modifier, add modifier, and go to deform and you will get the displace modifier. By the way, if you are not getting it, then go to this hair search and search for the hair displace displace modifier, enable this one. Okay. Here the modifier has been applied to this plane. Now I'm going to create a new okay new texture, and that's perfect. Now you can press this button here, okay? So texture in texture type, or even you can go to this texture pot party I'm going to press this button in texture type. So I'm in the texture, okay? So here in the image or video, I'm going to choose this cloud option. Oh, boom, it's looking something like this. Okay. Here you can increase or decrease the size. Okay? So I'm going to increase the size and you can even press anything. Okay? The max is two, even you can type anything. I'm using the five and I'm going to increase the depth. It's looking like this. Now, select this one. And you can go to these object properties and see the scale rotation and rotation is pretty perfect. Means the uniform zero, zero, zero and one. If it is not, then go to this object, applies, and again, apply all transformation. Okay. Now go to display texture, and here we have applied these settings, again, go to these modifiers and this time here, either dropdown menu here and this one, apply. Okay. Apply it if you don't want to change it further. If you want to change it, then don't apply it. So I'm going to apply it because I will not use it again. Now, this is the plane. I'm going to for the scale, praise for the scale and G, A and G to make it more even something like this. That's perfect. I go to here. I have decreased the J axis here, SNG, the sort cut is. Let me show you plus G and just move your mouse up and down. Okay. Now, I'm going to make it even because it's uneven. So go object, apply, and this time scale. That's perfect. Now I'm going to explain to some sculpting knowledge as well. So go to object, select this plan firstly, go to object, and this time, I'm going to use this sculpt mode. That's perfect. For the beginners, maybe it could be confusing for you. So rewash this video and follow what I'm doing. Okay? So there are lots of brushes. By the way, brushes are not visual here, maybe like this, it's hidden like this. If it is not visi like this, then you will get this up arrow button here. So just press this up arrow button, you will get this one. And even you can choose the button from this here tools, choose tools. So I'm going to choose this button, Clay strip. This one is a good bus. So I'm going to choose this clay strip. So here is the clay strip I'm going to even you can increase or decrease the strength or maybe the radius, the radius. Even you can use the F tool, press F to increase or decrease the radius of this bus. Okay? Now, even you can make it something like this, the mountain, okay? These are the mountains area. I'm going to make it something like this. Okay. You can press control to make it down, okay? Make it deep to make it deep use control and simple. That's perfect. Now I'm going to make it smooth, so press Shift. Okay. Let me show you. If you simply move your mouse with the left button, it will move upward like this. If you press control, it will move downward like this. And if you press Shift, okay, shift, then it will make smooth. Okay? I'm going to press Shift. Okay, and move it smooth. They are also a smooth tool. So go to this clay strip here and search for the smooth SW. They are smooth tool as a smooth brass. So use this one without pressing ****. Something like this. It will make the plane a little bit smoother. Like this. I'm going to decrease the strength here. Uh huh. So we made our plane. Now I'm going to the object mode and change here. Object properties, this is pretty uniform. So we made it. I'm going to save my project here, go to save, and it's asking me, where do you want to save? So I'm going to save it in this folder, and this is the pretty horse in. Okay? This is the horse in. No, that's perfect. So in the next video, I'll explain to you how can you install this Blender kit addon in your Blender. Okay? This is pretty advanced add on. From this add on, you can download lots of three d assets, okay, and 50% assets are free, and this free addon is pretty perfect to use. There is no need to purchase it, okay? That's perfect. So I'll meet you in the next audio. 3. Blenderkit Installation: Now in this video, I'm going to explain how can you download this Blender kit install and install it in your PC or Blender, maybe without signing. And this is the official version of this Blender. I'm not going to crack it. So firstly, I'm going to uninstall it, and I'll show you how can you uninstall any add ons. So go to this edit preferences, go to the add on sexton and here this is the Blender kit, but from here, you can't uninstall it. So you need to go to this Get extension and remove any searches, expand it. You will get this one and uninstall it. So it's successfully uninstalled. Now I'm going to the browser and this time I'm going to search for the BlenderKit. BlenderKit download. Okay? This one, the BlenderKit download. This is the official website, ww.blenderkit.com. Okay. So I'm going to enter into this website, and this is the version. I'm using this time Blender this one, BlenderKit Version 3.19 0.2 and 2026. So I'm going to and you can use the latest version of this Blender. I compatible with all the blenders versions. Okay. So it's already downloaded. That's why I'm not going to download, but you can download it here. So I'm going to download it and it's downloading and it's already downloaded. So there are lots of options to install any add on in your Blender, firstly, drag and drop method, okay? And it's very easy method. Simply drag it here and drop it in the Blender. Drag it and drop it here and press this Okay button. Okay, I'm going to sew it from the folder as well. So this is let me show you this is the Blender kit. Okay? I have download now, simply drag it and drop it in the Blender. Okay, where you teach and drag it. And sometimes it's not working. I don't know why it's it's because of my PCI thing. Go to edit preferences. Again go to this Git extension or add on maybe. Go to dropdown menu and install from disk, and you need to locate it and locate it and simply install from disk. This is the legacy mode. Hard to install any add ons, go to add on and enable this one. By default, it will be enabled. Now, close it, and here is the add on. Sometimes it will be visual, something like this means the collapse. So simply expand it by pressing this button and expand it. Yes, it's expand. Now I'm going to show you firstly the filter option. Here is the filter option, go to enable this free first because we will use the free only free tools are maybe three ds. I'm going to show you how many uh, maybe here let me show you. Here you can see 61,965 free assets, you will get this amount of assets. Okay? In full plan means if you will purchase it, but this time, there is no need, you will get like 31,000 and more than 100 K models. Okay, but this time I'm going to use the free plans, okay? That's perfect. Here, I'm going to search maybe house. Then it will show you the house. There are lots of house. You can use any of these. Maybe I'm going to search for the car. Firstly, enable this filter option free first. Then you will get so many cars. Okay, if you need any plant, you will get the plant. Okay. And all of these are copyright free, royalty free. You can use it. Okay. And this will not give you any copyright strike, okay? Ah, even you can use the materials here you will get the materials as well. Okay? Here, if you search for the pond material, means the water pond material that we will use, you will get the pond material as well, pond water animated here, S. This is the animated water. Even you can download full scene here, okay. Third one is the scene. You can download this scene and easily use in your PC in animation, okay? And you will get the HDRIs means the lighting. You can use any of these lightings, and you will get the brushes gable, not gable, but mostly we will use the 3d3d objects and then we will use the materials. Mostly, we will use these tools. If you click this and it will by default added in your scene, let me show you this startle. Simply drag it and drop it in where do you want to. Here I'm going to. But I don't prefer this dragon drop because there are some limitations. That's why I simply click it and it will be here, you can see, download it. Okay? So here is our turtle. Okay? Here's the turtle, and it's linked. So I'm going to delete this turtle and this one. Control Jet undo it. Okay, that's perfect. 4. Adding House: Now it's time to add our house in the scene. Firstly, we are going to set up our camera. So here's the camera. By the way, if you have mistakenly deleted this camera, then you need to edit again. How can you add another camera? Simply go to side and you will get here camera. Edit. So it's showing me a camera 001 because already a camera in the scene. So I'm going to delete the new camera, press X delete. Here the camera hide it by pressing this I button. Here the camera. I'm going to firstly, let me divide this screen. Did. So here is the button. You can move your mouse here on this one and right click and here you will get this vertical split, simply split it. Okay? And by the way, don't forget to save your project. Now, here the camera, so I'm going to enter into the camera mode. So how can you enter into the camera mode? The Out cat is zero? If you praise Numpad zero, and I'm going to show you what is the numpad button? In your keyboard, if you are using a physical keyboard, uh, here in the right side, you will get so many buttons with the num lock button. These are the numpad buttons. You can press zero from this, not the upper button. You don't need to press these buttons. You can use this button as the numpad and in your PC, this button is not pergen so you can press this camera button here, camera button to enter into the camera view mode. I mean entering into the camera view board here in the camera view mode means what the camera is capturing? Simple you can see in this view booard the camera is capturing this area, this area. So it is sewing here. Okay. So how can you move the camera? Simply select this camera, enable this move tool, and simply now you can move the camera here, you can see the effect, Okay? I'm just moving the camera here the effect. So what I'm going to do, I'm going to reframe the camera. So shortcut is Control O and zero. Okay? So I'm going to reframe my camera here, something like this. Make the position where do you want to move the camera? I want to move the camera here. So what you need to press Control plus t plus Numpad zero button, my friend Numpad zero button. And in your PC, this numbered zero button is missing means there is no numbed zero button. Then go to this edit references the guess input, maybe input and enable this emulate numpad button if the numpad button is not present in your keyboard then. So I'm going to press Control L and zero. So my camera is here you can see I'm going to exit from this camera mode. Here is the camera. This one is the camera. So it's simply reframe the camera and here is the camera final output. So I'm going to lock this camera, lock this camera. Now you can move the camera from here Agu viewport. Okay. You don't need to move it manually. So again, I'm going to place it here. Unlock it, zoom it, and lock it again. So this is that perfect. We have set up our camera. So here the camera. Okay, had this viewboard I like this. Now, we will place our home or maybe house. So I think we will place our house here. This will be the road and here will be the small pond. Okay? This time, I'm going to create a new collection because I like arranging. Here the scene collection, select this one, right click and you will get this new collection option, simply create the new collection, this one. I'm going to make it scene. Press two times here or you can press F two to rename. F two to rename or maybe two times. Here expand this Blender kit and search for the cottage, maybe, or even you can use the old house or anything, but don't forget to enable this free first option. And if we will not get any cottage here, then we will use this sketch website. So here is not cottage. I'm going to use this house model. Recently, I use the Chinese house. Okay. I'm going to search the Chinese house, this one, the old Chinese Rop house. I use this one. Okay, you can simply search it. The name is Chinese Roop house, simply enter it here and you will get the same result, okay? So how can I import it? Simply press this one. Don't drag it and drop it. Okay? Select this one, simply press this one, and it will be imported in your scene. Hide this one. How can you control this? So this is Blender Keta down, and it's pretty organized. It's pretty organized, my friend. So select this one. This is empty. And this time, I'm going to use this move tool and simply here. Simply, you need to expand it, okay? And select this one, and now you can move it. I'm going to rotate it. And it's pretty big in size. Firstly, what I will do select the scene again this one and search for the man because of the measurement. Here's some of the models. So going to use any of them and models. I'm going to use this spider man, okay? This one is the spider man. Name is a spider man no way home suit. Okay. Hide. So you can see this is the height of the man, and this is the height of this home. I think the height of the home is a little bit high. So what I will do, select this old Chinese rub house and press S to scale it down. Okay? What I will praise is for the scaling, you can see the sort cut on the bottom side, S. And I think it's not perfect for this spider man. You can select this Spiderman and move it here. Now, you can see this is pretty perfect house for this spider man. Okay? Now, I'm going to hide this Spiderman. Even you can leave it as it is, but don't forget to hide it from the ender, okay? You will get this spiderman, press Shift button. Okay, and press this camera button from the left bottom of your mouse. It will hide everything inside this folder. Okay, shift and hide and hide, okay? So it will not visible on the end. It will only visible on the V pot. So that's perfect. We have added our home here, so I'm going to enter into the camera view mode here you can see. So it's looking like this. We can reframe the igual press this log button of the camera and again, you can reframe it. I'm going to show you the camera settings is. Like this camera. Here, this camera, again, enter into this camera data properties, and here, I'm going to change it to the 30 30 MM, means this is the ultra vid length. You can see if you will decrease the MM millimeter, you will cover the large area. Okay? This is something like you can say the ultra vid angle. That's perfect. So unlock it, and again, hide its our camera. Okay? Now, in the next video, we will add some trees here, okay. We will add some trees here. 5. Adding Trees: We are going to add some procedural trees. Procedural trees means it's very lightweight, but it will look something like the trees, actual trees. And it's the bunch of trees. Okay? So select this scene because I want to import the trees on this folder. And if you will select this one, it will be imported under this folder. If you select this one, it will be imported under this one. So I'm going to select this scene because I want to import my trees under this scene. So now, this time, I'm in the okay, Blender kit here, the Blender kit expanded and go to these models and search for the trees. Okay. And you will get the postedural trees as well. If not, then you need to enter the trees for cal treech. So going to search it. So go here. And there are lots of trees, but I'm not going to use one by one. Okay. This one is the pocal teech. But this time, I'm going to use another tree. This one is also the procedural trees. Low poly trees, okay, low poly and high poly means low poly will take less GPU and CPU. So I'm going to use this one because all of these are same, I think. Yes. So use this one. You can search here. The name is here. Low poltre with random seasons by this man. Okay. Thank you, this man. So what I will do select this scene and simply press this button and it will be imported. It's basically of AMB C. It's very lightweight, my friend. Here the low poli tree, simply slide this one, enable this move tool, by the way, hide it. Enable this move tool and just move it backward. That's perfect. It's looking pretty perfect, I think. I'm going to move it here and let me see it from the camera. Okay. No, it's looking great. Just see my main. Okay, don't lock it, okay? See it. It's looking pretty perfect. I have select this low poltree and just move it here. And even you can move it in this direction as well. That's why I'm using the separated. Okay. Here I'm going to move it here. That's perfect. And even you can adjust it, select this one, okay, hold trees from here and go to this modifier panel. Okay. But here, you can press this button, okay? To enter into the particle type, go to this modifier and press this button to enter into these particles, and even you can increase or decrease the numbers, okay? Whether you need only three trees or how many trees, I'm going to press eight trees and there are lots of trees, yes. But all of these are okay. You can increase or decrease the length as well. And this time, I here is the render and you can decrease or increase the scale randomness. Means some of trees are smaller, some of trees are longer, but by default I think good. We will adjust it later not now, so that's perfect. Now I'm using this one is the pot setting means the solid mode. Even you can go to this material mode, this is the render P mode. If I go to this material mode, it will take some time to compile your colors, materials, and everything. So it took some time. Now it's perfectly compiled here you can see, and it's looking like this. That's perfect. And we will add some materials on the ground edible that we have added and we will add some lighting so 6. Adding Sky Light: Now we are going to add our lights. Here you can see there is a light in the scene, but this is the Blender light. This is the Blender by default light. When you will render this scene, you will not get any light. I will render completely black. Let me show you. Here, I'm going to enable my light and my voltage. If you will render this scene, you will get something like this black. Everything is black, so we need to add our light in the scene. So which light will we use? We will use skylight, skylight because this is the pre made light. You don't need to do anything. Okay? So here this time, I'm the material mode here, and I have been seen light and seen world. What is the scene light and seen world? Let me explain to you. Seen light means, is there any light in the scenes? Okay, light means let me go to SD, and here you will get light. There are four types of light. So we have not added any one of these light, okay? If you will add any sunlight, it will react something like this. Okay, I will like something like this. So this is the scene light, but we are not going to use this one select this one, press X to delete, we don't have scene light. But we are going to add our scene world. World means the complete 360 world. So here you will get this world properties. Don't select anything. Okay, I didn't select anything. You can press t A to diselect everything, and here you can go to the world properties and here you will get something like this. Here in the color select this yellow color and you will get here sky texture. Simple, this one now. Boom, you can see our whole world is now lit. Everything is now visible perfectly. We are going to change some settings. Here go to this render property firstly and instead of the CV, we are going to use the cycle. This one is the cycle, and if there is a GPU in your PC, then enable this GPU compute because it's ultra fast. If there is GPU in your PC, then you can go with the CPU. Now, this is the viewport sampling. I'll explain everything, but this is only for the lighting. I'm going to make it 32 and enable this DIs. Okay. Again, go to the old properties and after changing the settings of the render. And here this time, we will get these 31. Okay. But if you are using the newer version of Blender, you will get maybe four or five. So this time, I'm going to check which one is perfect for my scene. So this is the night scene, I think. This is also the night. I'm going to use this one by default, okay? So I'm going to decrease the intensity for now. I'm going to make it maybe 0.4, and we will not change so many things this time because after adding some props here, maybe there should be the grasses, flowers, horse, road, pond, then we will adjust this lighting. Okay, we have added this just to see our scenes. And I have explained you can add scenes something like this. You can also increase the ozone layer to just change the okay color. You can even enable the dust in your scene, and even you can adjust here, okay? You can play with these settings, even you can rotate the sun. Okay. Let me explain you. Just zoom it out and wear the sun this time. So sun is here. Okay. So you can rotate this sun, something like this. Okay. In which angle do you need the sun? I'm going to place in this angle, -12, and this is the elevation. This time, sun is here, okay, parallel to it. So you can even rotate it something like this. This is the minus and here. This is where the sun our Okay, so I'm going to make it by default. Rather, we will change it later. Okay? So hover your mouse here and press backspace button to make it by default, okay? Backspace button here. Now, it's the by default. Okay? Now that's perfect, my friend. We have added our seeing lights and even you can use the Blender light as well. There is some difference. But from now we will use our CN world and seen light. Even you can go to this render P mode if you are using good spec spec, then your light will look something like this. This is render mode. Means this is visual, something like this, then we will render and you will get the same result. It will show you the same result. That's perfect. But it will take so much GPU. That's why I'm going to change to the material mode because I want to save my GPU, hther I'm using the 16 GB graphics card, but Blender. I don't respect any graphics card. So that's perfect. And my friend, save your project, and I'll meet you in the next video. 7. Biome Reader Installation: Now we are going to install our amazing add on. Okay, the name is Geo scatter and even another name is Biome Reader. Okay. I think this is the parent company. Geo scatter is the parent company. This is the Biome Reader. And by this add on, we can scatter our flowers. Okay, let me show you the example. Hey, enable this one by pressing button, but this time it's not visible in you, in your Blender. After installing, it will be visible. So select this biome reader, and here the drop a tool, drop your plane because we want to scatter our flowers here. Here another option is open biomes and now, boom, we can scatter something like this. Okay? There are lots of options to scatter. There are very lots of options. Okay? If you will click this one, it will look something like this, look something like this. And recently, I have used maybe which one? I don't remember. But there are lots of options and everything is perfect. Okay? I think I have used this for 03 or maybe 02. Okay, so I'm going to exit it and explain you how can you install it, okay? So this time, I'm going to open any browser. This time, I'm going to use this browser and search here download Biome Reader. And here, the website is Gumroad, okay? Gum Rod because it provide also the assets. There is a official website of the OSCAa but we are not going to use the GoscaA website because it will give you only the add on, but we need the asset pack as well. Here the Gum Road, so I'm going to open this one bid dot Gum Rod. This is the Biome do. This is the official website. So I'm going to enter into it. And this time here you can see, this is the official website is bid dot gum rod.com slasLASbom RIDA. Now here, it's asking me the price, but here it's $0. I'm going to place a $0 and I'm going to I want this, okay. So here this time, it's send me to email, okay? So I'm going to accept it. Again, press this button and it's asking me to solve it. I'm going to use the bicycles and just verify it. This time, you need to download this Blender Pipe point Pipe 0.2 because this is for the Blender 4.5 virgin, this is for the latest virgin Blender, that is Blender pip 0.1. I'm going to download this one. Press this download button to download and it will ask you to where do you want to save it? I'm going to save it in the tutorial. That's perfect. It's now saving. And now I'm going to go back because I'm going to download the assets back as well, go back and I'm going to this second website. This one is a second website, and here you will get the assets, asL. I think this one is the bid dot camera dot this plant Library. I'll share you the link as well. I'm going to copy Control C and paste it in my notepad, so that I will share you. That's perfect. Now here, I'm going to press again zero and I want this and this is my email here I agree and just process it. Again, it's asking me to solve some nts processing. Basically, this is the full add ons with the asset packs. We don't need first four, we need this SCAT pack. This is very important and we need this one, assets. This asset and the setbacks both are important. This one is important, I think, TCAT package important. What you need to do firstly install this download this SCAT Pack. I'm going to save it. This is the SCAT pack, and I'm going to download this one. This is the RAR file, firstly, you need to open it and it's 722 NB just download it. Now, it's asking me, where do you want to save it? I'm going to save it here. We need to download two things. This one is the ECAT Pack and this one is the plant library. These both things and there is nothing to download because all of this not needed, o now after downloading, you need to open this folder, and this is the Blender add on. And this is here, you can see this is the Blender add on in your case. Okay, let me check. This is the Blender addon and here is the scat pack. It's downloaded and here you can see the asset pack rephrase this page, and this is in our AR format, you need to extract it. This is 720 MB, right click and here you will get the extract all for the assets, only. You don't need to extract the add on. So I'm going to extract it, press this extract button and it's extracting. It's converting itself 721 MB to 1.13 GB. So this is the assets. I'm going to close it because it's extracted here. Okay, it's extracted here. So this is the asset even you can rename it okay. Press F two and press assets of biome. You can just rename something like this because this is the asset pick this is the SCAT pack. I'm going to just move it under this asset pick asual and I'm going to delete this RAR file, delete it, and yes, delete it. I don't need this one. So here, this is the add on, so simply drag it and drop it in the Blender, simply drag it and drop it in the Blender just install it. Press Okay. And another option is go to edit preferences, add ons here, install from disk and choose your Biome Reader and install from disk. Just press install from disk and it will be installed in your PC, something like this. It's already installed. That's why I'm not going to do anything. After installing, just open your again edit preferences, go to this add on and you will expand this one, and search here Biome Reader and expand it. And again, enter into this interface. After entering into this interface, you will get something like this. Okay. So firstly, go to the sets ECAT Pack, ECAT pack, and you will get something like this, expand it. And here is some free SCAT packs. So how can you install it? If you have installed one of these, I'm going to press install this one. Simply select this one and it's asking, so I'm going to open it. And here you need to download it. But this is very lengthy process. I'm going to ECAT Pack. So for this, we are going to install this ECAT pack. So go to the preferences, and here you will get to install a package and go to your tutorial this time my tutorial folder. And this is the assets for Biome Reader enter into it, and you need to install this SCATPaCTECATPack, simply press install ECAT pack, okay. After installing it will take maybe ten second, 22nd. That's perfect. And you have installed successfully, now you need to do one more thing to see these biomes. What you need to do, just press this exit button here, again, go to your folder and make sure that we are going to make the assets. Okay? This is the asset, but I'm going to tell the Blender this is my assets. So I have saved this in my document folder, okay? The biome ada do not delete DND and I have saved my some plant library, this 1.1 and this is SCAT Pack. For it, I have added this file location, this file location because I'm not going to change it. I'm not going to rename it. I'm not going to delete it. That's why I have saved it in the document folder. What I would advise you to just create a new folder Okay, and rename it the Biome Reader DN do not delete and just download copy all the okay assets from it, copy all the assets and paste it on the document. After pasting it, just copy the file location by selecting this one, press Control C to copy and open your Blender. And this time, go to this file path. And here I have added this one, okay? This one Blender assets. Okay. Blender data. What you need to do just press this plus button and just paste here Control V to paste or even you can locate it. Go to document Biome Reader DND and just add asset library. That's perfect. Biome Reader asset library. Here, this time, I think it's added. Now I'm going to close it again, edit. Preferences. Again, go to this file path. It's added. Okay? Now, that's perfect. Now, I'm going to use this add on there is a lengthy process. Let me explain to you. Firstly, I have downloaded the add on. Okay. Secondly, I have downloaded the assets with the SCATPACECAT Pack. Then in the third step, I have installed the add on in the Blender and fourth step, I have installed the SCATPaC in the Blender and the fifth step, and I have added the asset library. Okay? I'm going to press and open the biome reader. By the way, if it is not visible, again, go to the added preferences, add ons and enable the biome reader if it is disabled. Now, I'm going to choose any of the plane. I'm going to add a new plane to just demonstrate you. I'm going to add a plane this time, and the main thing is the plane scales would be in form. Go to this here object properties. Scales would be uniform. So here's the emitter, open biomes, and if you have followed my process, you will get the same result. But the important thing is in my case, there are lots of assets. There are lots of assets, but in your case, it's not visible. What you can do use the asset that's visual in your case and after some time, you need to go to this SCAT pack here and install this one. This plant library, simple click it, and again, download the resource file with the ECAT pack and again, install it the scat pack and again, copy the assets in the document folder. That's perfect. So here, biomes, these things will be visual. I'm going to apply these flowers, maybe wild glass flowers. Maybe this flowerable I'm going to use this one. You can use any alternative with no visual. I'm going to apply this one, simply click it and it will be applied by the way, if it is showing you any error, let's suppose that biomes are not readables then it could be possible exited. It could be possible that in the file path, you didn't add the assets. And another check you didn't install the SCAD pack. So here you can see it's scattered perfectly. In the render premode it will look perfect. So let me show you in the render premode, see how awesome is this. It's looking pretty perfect, my friend. I'm going to delete it by pressing this minus button and I'm going to delete this plain. It's just to demonstrate Okay, so press and the next audio, we will start it again by 8. Weight Painting and Vertex Group: In this video, we are going to add weight painting. Weight painting, what is the role of weight painting? If we will scatter anything, it will be scattered everywhere, but I don't want to scatter everywhere. I want to scatter on this area, maybe this area, I don't want to scatter on the road. So what you need to do, I'm going to firstly use this notate tool and here go to this three cursor and enable the surface. Where do you want to road? I'm going to add my road maybe here, something like this. And something like this, this will be the road. And this time, I will use this one as the pond. Okay. So I noted it and I'm going to this selected box again. So we don't want to scatter anything on this one. Even you can increase, I think the length of this plane, but I'm not going to increase it because it will take so much memory. So slack these trees and let me move it a little bit backward. Okay. That's perfect. So this will be the road, okay? This will be the road. And I'm going to select this plane and make sure they see the scales would be perfect. Okay? If not, then go to this object and apply and apply the scale. Now, I go to this weight pent here. This time we have explored the edit mode as cut tool. Now, this time I'm going to this vertex tool and wet pint. In this time, both are same. So I'm going to weight pent, and here, this is the weight, and this is the radius and strength. So I'm going to change the radius maybe. Yes, this is inside the road, and this is the weight. So I'm going to firstly this one, this is object data properties. Means we will assign these vertices. Let me go to edit mode. There are lots of vertices here. These black dots are vertices. So we will select this vertices and assign to this vertex group. So go to this wet print and this time, I'm going to select something like this, and by default, it's created a group. This is the road. I'm going to enter it. Press F two at two times left button to rename it, and I'm going to add something like this because we don't want to scatter anything inside it, okay? Don't want because this is the road, and roads would be clean and you can even add some soil or the stone here. The black means it's one. Okay? The strength is pretty one, so that's good. And I think I'm going to this is the road. Yes. You can make something like this. Actually, I'm just saving my time. This is the pond, so I don't want to scatter on the pond as well. Yes, that's pretty perfect. Yes. Now this is by default assigned. You don't need to do anything. I'm going to edit mode, select this road and select this one. Here you can see what it says are assigned perfectly. That's perfect. Even now you can remove anything gible, but this time not going to do it. Okay. Now, I go to object mode. Now when we will scatter and we will remove the road, because we don't want to scatter anything on this road. So that's perfect, my friend. This is the basic tutorial. And in the next video, we will scatter our assets. So 9. Scattering Flowers and Grasses: So this time going to scatter our assets. So just press to open side menu and choose this biome reader, and if it is not visible, then go to the dit preferences and enable the add on that I have shown you already, okay. Hide this one and we see the Geo scatter that we have used to just demo purpose, right click and just delete hierarchy. Now, hide everything. Now here go to these objects and select this plane and don't forget to save more project, my friend here, save it. Another thing is save incremental. He incremental means this is the horse sine, and it will make a copy. Simply save incremental, it's horse in one means it made a copy of it. I'm going to choose the open biomes. It's in the biomes and this time I'm going to use the forest. Maybe which forest I think I'm going to use. You can use anything, my friend. This time I'm going to use. There are lots of options. That's why I'm confused. The loptions would be limited, but there are lots of options. So I will use the same thing here, forest 03, maybe forest 02. I'm going to use this forest 02, just scatter it. By the way, you can scatter anything it depend on you and your preference. So it's a scattering. You don't need to press any button this time because it's consuming lots of CPU here and it's sewing with the information. The scattering system is very, very heavy. There are 200 intenss. So hide the scatter system had 90% of the intenss. If you're using a low spec SPC, then please consider this recommendation because it's important. So I'm going to hide everything. Okay, hide it. Now, after hiding, there is a question. How can you see your scattering? So, firstly, save your project, and this time save your project, then this time, I'm going to hide it because MPC is a little bit good. That's why it's able to process this one. There you can see, there are lots of plants everywhere on the road, on the pond, everywhere. There are lots of grasses. Okay, there are lots of grasses. Okay, let me change the lighting, go to the world properties and the sun rotates. Maybe the elevation should be zero or maybe 15 degree. Yes. So here you can see there are lots of plants in it. So what I will do, my friend, I will just remove it. Select this 402, the upt and enable this vertex group by pressing this button and just place here and choose the road, and it will remove the road. If it is not removing, it's just implementing the assets on the road, then you can just use this button reverse. If you will press it, it will reverse it. Okay. So that's perfect. It's looking something like this. Now I'm going to add one more thing, okay? I will scatter one more thing in it. The thing is flowers. So I'm going to hide the entire scatter, okay. And even you can manipulate the scatter, okay? You can hide one thing and you can hide one thing. Let's suppose I don't need this forest dead, okay? I don't need this one, hide it. Okay? It looks something like this, okay. So if you hide it, then you need to hide it from the camera as well. This is the render. You need to hide it. So it's looking something like this. After hiding, it's looking like this. Okay, so I'm not going to hide any of this, but you can hide it. Okay. So I'm going to hide it from the viewport. You don't need to hide it from the camera this time. Hide the camera. That is huge less. Now I'm going to save this project. Again, go to this here solid mode. And again, I'm going to open the biomes, and this time, we are going to scatter the flowers. There are lots of flowers, so this is the wild flowers, my favorite. I'm going to scatter it. So you can scatter so many things at a time, but your pieces would be capable of this, okay? It is scattering. And again, it will show a warning that I would hide the instances. Okay. So firstly, I'll hide, then I'll explain you. So it's simple. This time it's sewing me the warning again, it's 270 more than 270 instances. So hide it completely and exit it because we don't need this time. Okay, so select this wild grass 04. This is the new scattering, and this is the 402 old one. Select this one, enable this vertex group and this time enable this road. That's perfect and save your project because it's important. Even you can save it incrementally. Okay, save your project. And here is the wild grass four, I'm going to and hide it to just show you how it's looking like this. It's looking very, very amazing, my friend. Even you can use only wild grass four, you don't need to add the forest, okay, because this is sufficient. But we will use the flowers only. We will not use the grasses, I think, because we have already grasses. So this time going to add these grasses. This one, you can add something like this. You can hide this wild grass, and it's in my system as well. So I'm going to hid in these wild covers, and I'm going to this as one so it's looking like this, okay? I have hide last force, and I'm not going to hide this red, yellow, and this one is the white, okay? So I'm going to save my project again, and I'm going to anhyd this system as well. Okay? This forest too. And let me check how it's looking. So now, boom, it's looking something like this, my friends, and it's looking very crazy. Okay, it's very crazy. So you can hide everything and just expand this one and hide the last four. Okay. But after hiding, you need to hide it in the render premode as well. Otherwise, it will be visible on the render. Okay. And even there are lots of there are lots of some going to hide this grass because there are lots of grasses. Okay, hide it from this one. And this time, I'm going to hide it. This time, I'm going to hide this one as well because you will place some stones. Okay, well not hide the last one because the last one is crazy. That's perfect, my friend. Okay. You need to hide it from the render P mode because it's important. You need to hide it this render, and I'm going to hide the whole system. Firstly, hide it the whole system. This hides whole system. So this is the settings. I'm going to save now that's perfect. We have scattered our hubs and subs and flowers as well. Now, this time we will add some materials on it, so I'm going to add some materials because this is the white plane. So this time I'm going to expand this one and go to this material pet type, and this is search for the forest and search for the forest line material. This is the material, forest line material, but there is no forest line material, so I'm going to search for the land only, and I'm getting this one, okay? This is the material. And maybe you can use anything. I'm going to swell search for the swell material. And I have the material of the soil as well. I'm going to select this one and use this material. The name is here, you can check the name. The name is here by this man. I'm going to select the plane firstly, select this plane and again, select this material and this material will be applied on it. You don't need to do anything, see the material has been successfully applied, but it's reputating. This is the problem of the software. This is not problem of the one software, this is problem with most of the software. Select this plane and again go to this UV editing panel here UV editing panel. And again, okay, make it something like this. So what you need to do, press A, okay, everything, select everything, and press S and make it a small. Press, make it a small and just see here, you can use the SGlool wheel to just scroll it and then go to this material premode and hide this one. Okay? Now you can see the reputation is now Press is to make it here. Now, that's perfect. After enabling the assets that we have scattered, it will not look something like this. It will look perfect. So I have scattered, something like this. Okay. Now goods layout. We have implemented the material as well. Now we are going to add some stones, okay? So hide it now select this in collection right clicks in new collection. And this time, this is for the stones and you can add rocks. So search for the stone. But here, this is the material type, go to the acids and search for the stones and enable this filter free first. So we need only the free materials, okay. And recently, I used this Stone 03. So just click it and it will be added in your scene. You can add, according to your preference, my friend. Even I have added this one as well on the bottom of the trees and I'm going to you can use anything it's depending you. So I'm going to download anything or not. So I'm going to download this one as well. I have downloaded three assets, three assets. This is the Stone 03, select this one and again using this move tool and just move it. Maybe here, press S and move it on the ground, something like this. Now, this is the outdoor stones, and even you can use this blue ones to just move it here and I'm going to press to scale it and just move it upward a little bit and rotate it. I'm going to rotate it here. And let me move it in the jet direction. Now, it's looking good. Now I'm going to move this bench on this pond. Okay. This one. I'm going to rotate it R and JD, or even you can use this rotation tool. I'm going to place S to scale it's looking good. Now, this time we are going to add water material here, select your plane, okay, and enter into the edit mode. And this time, we need to make deep on it. Okay? So select this one, select some vertices like this and enable this proportional editing. What it does, let me show you. If I use this move tool and move it here, so it's just moving the selected vertices. So undo it Control JD to undo. Enable this proportional ting and just move it downward. It's moving a neighbor what is a azule. You can increase or decrease the strength by the scroll wheel of your mouse. I'm just going to move it a little bit downward. Slide this one, move it here. Use the scroll wheel to just decrease or increase the influence, something like this. I'm going to make it dip according to this circle, Just make it down just making it uneven, it should look uneven, move it down. Now it's great. I think we should move it down as well. Now, that's perfect. Now we are going to add up plane again here. So go add mess and add a plane and move it here using this blue, just move it here, and we will move it on the downside. I'm going to scale it. Press and scale. And scale it in this direction. X x, press and then X to scale it in the X direction. Just move it downward. Nah it's looking pretty perfect. So we are going to add material of the water. So go to this material and search for the pond material, okay. So I'm going to use this pond water material and thanks this man pond water material by the Blender community. So I'm going to just select this plain water plane and just add this material, and it will take some time and it will be added to the plane. After adding, it will animate by its own way. It's looking like this. Don't worry. I'm going to save my project firstly because project is important, and I'm going to this render premode and here you can see, it's looking like this, okay? It's looking like this. It's very small pond. That's why it's like this. I'm going to select my plane. This is the pond. I'm going to rename it pond. Okay, this is the pond material. I'm going to move it a little bit upside and rotate it in the X direction. Yes, it's looking now good. 10. Blender 3D Animation of Horse: Now I'm going to add our horse in this scene. Okay? This time, we have added so many things. Now it's time to add our horse. So here scene collection, right click new collection. And this is for the horse. Okay. And by the way, I have downloaded this horse from the k fab add on. SSC fib, you can explore the website. So here the horse animated. Okay, I will give you this in the resource Sexton. You can download it, okay or the asset sexton. You can download and use it. This is in the GLTF or the GLB format, and it is 42.6 B. So what I will do simply, I'm going to copy the location, Control C, and go this file import GLB or GLTF and just paste the location. This is the animated horse, just import it. Okay? So here is the horse. It's added successfully. Okay, the horse let show you, it's not looking perfect because I'm in the material mode. If I go to this render Pew mode, it will look perfect. Here you can see. Okay, it's look perfect and I'll show you how can you animate this one? Okay. So by the way, I'm going to the material mode again, and you need to select this horse, and just expand it. And this time going to here and go to this dopest and this time go to this exxon ditor and here this one, you need to search for the work. Okay. Oh, I have renamed it. So undo it and expand it and search for here work. Okay. And you will get this slow arc, okay, add it slow arc, boom, our horse is now working. Okay. But it's getting stop by 60 or maybe 70 frames. So how can you expand this reputation? Just go to this non linear animation this time after applying it. And here you will get this horse slow arc, make it down, by pressing this one and select this horse work. And by pressing N, you can expand this and go to this accent clip. And by the way, if you want to learn this animation, the character animation pace animation, hand movement, talking, accent, then you can enroll in my another course on the same platform. I'm going to repeat it by the ten, and I will decrease the scale because it's very slow here you can see. So I'm going to increase the playback, maybe decrease it to increase the speed. If you want to increase the speed of this horse, then you need to decrease the playback speed. Okay, here, that's perfect. I have repeated repeat it ten times. That's perfect. Now again, go to this timeline and move it down because we don't need it and save your project. And here is the SK five model, I have download it from the SK five. Now what you need to do, I'm going to create a path on it. I'm going to this solid mode because it's perfect for this and we will create a path on it to just move the horse. For it, I'm going to again select the horse folder, go to this ad and curve and this time, I'm going to add a path. The path has been added. Now, selecting this path, go to this edit mode, and this is the path. So press A to select all the vertices of the path and press X and delete the vertices. Again, go to this here draw tool, not the note tool, go to this draw tool and enable this surface here surface and just make your position because I'm going to draw it, move it here. You don't need to draw over the stone, draw over the trees, not draw this horse simply make something like this very carefully. It should be on the ground. Just end it here. Okay? So it's not drawn on here, you can see on this plane, that's perfect. Again, I'm going to you need to start it from here and end it here, because I will move my horse here. Let me show you the directions, enable this normal here is the direction. That's perfect. I'm going to hide it. So this time going to enable this select box, and I'm going to select this vertex here. They are not so vertex, select press, select everything and subdivide it. It will just give you more what it says. Means the more control. So I'm going to select it and move it a little bit upside. Okay, by the way, disable this proportionality and move it here a little bit. Yes, that's perfect. I'm going to move it up. You don't need to do it so much. Otherwise, our horse will float on the air. Yes, that's good. I'm going to object mode again and this is the nubs path for the horse. So another step is very important, so you need to check it. Select the horse. You don't need to select the horse body. You need to select the horse this rig, this rig. Again, go to this constraint, and I'm going to add at constant like the modifier. Select the horse ring go to this object property and make sure the locations would be zero, roten would be zero, and scales would be zero. By the way, if it is non zero, then select this one press zero even you can drag it and press zero. Drag it press zero. You don't need to do it because it's already one, leave it. Press one. You need to do it. Again, go to this constraint and again add follow path constraint on the horse rig on the horse rig. The targets would be our added nerves path here, this nerve path. You can sled this nerve path target. Here is the minus Y and Jd xs, where the horse, let me show you. Here the horse, my friend, here you can see now I'm going to change the axis. If it is looking something like this, just expand it. Now you can change the axis to see our horse. I think minus Y and JD is perfect. I'm going to enable all of these three and animate my path. So press animate path after enabling it. After changing the offset, our horse is moving, but there is a problem. Our horse is not straight. Our horse is not straight, my friend. I will make it straight. Firstly, let me check whether it's perfectly moving. Okay. So what I will do, I'm going to this object properties and in the J axis, the rotation, maybe in which axis, it's the Y axis. I'm going to rotate it. Now I'm going to the constant again and change the offset. I will start the animation from here, 0.005, again go to the object properties and make it state something like this. Now I'm going to the constant again and check it. Now, it's looking pretty per pack. Okay? The moment is pretty perfect, my friend. Yes, that's good. So I'm going to this offset factor, and I will start the animation from 0.00 70.07 only, not 007. So let me play it. Okay. You can play it by the space bar button, even place this button. Now it's walking my friend, but the horse is not moving. So what you need to do firstly, save your project, and another step is this process a little bit lengthy but not hard, I think. Here the opposite. So go to this first frame by pressing this button. This is the jump to endpoint. W this first frame and enable this one. This is the key frames. Press this one. Now it's changed the color and go to this last frame by pressing this one, jump to end point, last frame, and just move your horse at the last and just again add keyframes. Now again, go to this first frame and just play it and enjoy your wife. Our horse is now moving. But you can see the speed is pretty high according to the horse. So I'm going to adjust it. So deselect it by pressing TA, by pressing TA, deselect it or even you can press on the empty place. Now select the last keyframe, move it at here let me check the speed. And before that, you need to select both the keyframe and right click and interpolation mode. Just change it to the linear. Now, enjoy the horse riding, my friend. And I think let me check whether the Let me check the horse is sliding or not. Yes, it's sliding very, very slowly. So I'm going to move my last keyframe after deselecting everything, select the last frame, and move it to the 550 maybe and let me check. Yes, it's moving. So I'm going to make it in the 600. It's the heat and trial method. Yes, I'm going to place it in the 650 last. Now it's good. So I'm going to increase the end frame here 650. That's perfect. Even you can make it 600 only remove the first frame as well. So I'm going to make it 50. So the animation will start from the 50 frame to the 600 film. Means the total frame is 500, 50 frames, because the end point is 600, end point is 600 and the starting point is 50. So total frame is 550. 550. You can divide this 550 by 24 frame per second, and I think you will get 22, 22 second. Here is the 22 second. You can enable it, right click and enable this duration here at the bottom, right click in duration mediomryEtens, an update Blender version, and you will get something like this. So we have successfully animated our horse, and in the next vdio we will place a man on the horse because here the horse is perfectly animated. See the direction. I think we need to rotate this horse because it's leaned on this dixon. So I'm going to rotate it. Oh, by default, I need to slide this horse. Yes, I'm going to here. Oh, it's sliding means our animation has been removed or maybe GTN linear animation. And here we need to increase it more. Got repeat and encourage it. Again, go to this timeline. It's perfect. I'm going to the render P mode to see everything, the rods, shadows and everything is pretty perfect. Okay? It's look awesome. So we will animate something like this. That's perfect. Now the next video, we will add our man. That's perfect. I'll meet in the next video, my friend. 11. Adding Man and Animate: Now it's time to add a man on the horse. That's perfect. Okay. It's the horse and simply we will place a simple man over this one. Well not do so much hard work here. So open browser and this time, I'm going to search for the Mixamo. Okay. Here Mixamo and enter it. There is a mixsamo.com, just enter into it. Firstly, you need to sign in on this website to use it and it's from the Addob Addo means the Addo photos of prima Pro after effects. This is by the Adob. I'm going to log in it. First time, if you are using it for the first time you can sign up and if you're using again and again, you can log in it. I'm going to log in it using my email ID. So I have successfully login it here, and this time, there is a tool, this is characters tool, and this is the character animation tools. I'm in the character tool and I'm going to search for a good character. And so we will place our character on the horse. Even you can use this Ninja as well, and there is a limited character, but the animation I think is unlimited. There are lots of animation, even you can use this man as well. So I'm going to use this one because it's perfect. Use this character. And the name is here, you can see check the name and simply enter the name in the search box here, and you will get the same result. And go to this animation. This time after selecting the character, you need to go to this animation and search for the horse and you will get the horse riding, I think, but it's not. So I didn't get any position, so I'm going to search for the seating. Okay. And you need to explore it. So sitting here. And we will use some setting here, maybe I think this setting, this setting. I'm going to use this seating because legs are pretty away from it, and it's looking like the horse riding. So that's perfect. Even you can increase or decrease the arm space of the hand, okay? Firstly, we need to use it, then we will change it, okay. So download it and it's 24 frame per second with the skin, and keyframe reductions would be none. So just download it and we will drag it and drop it in the Blender, okay? And it's asking one to save it male sitting porch and a Bxperiment save I just unload it so simple, drag it and drop it in the Blender. This is the way and another way is go to this file, import a Bx and simply mail sitting page, Import it. This is the long process. So I'm going to the first frame, maybe the 50th frame, and the first frame is here. I'm going to press here first because the animation wa just started from the first frame. And this time here, I'm going to explain you something, my friend firstly. Okay, go to this metal P remote here. This is the body of the character, and this is the g of the character, something like the horse. So we need to select the g of the character, not the body of the character. This is the gob of the character means the bones, and it will not visible on the nda. Okay? So I'm going to use this move tool using these blue ones, I'm going to place it on the horse. Okay, you need to do it manually, and it's a little bit complicated process, I think. I'm going to move it upward. I'm going to use this transform tool because it has the rotate, move and everything. And I think we need to adjust it. Move it a little bit backward and move it here. You need to see it from the all direction, whether it is looking perfect or not. Let me check. And I think it's pretty perfect. Okay? It's perfectly settled. Okay. But here's the issue. If you will move it, the horse is moving, but the man is not moving. So go to this five frame again. And what you need to do it, you need to link it, select the main rig, okay. Select the main rig and select the horse rig. Firstly, select the main rig, then press Shift button and select the horse rig. Okay, let me zoom it to select the horse rig because it's very small in size. Pre shift and select the horse rig. Yes, we have selected. You don't need to select body of the rig, o body of the horse. What I did, let me explain to you, firstly, I have selected the rig of the man, then I have selected the rig of the horse. This is the process. Then press control and pe the windows and command and pin the MacBook and choose this keep transform. After selecting no boom, this man is also moving with the horse. But it's looking still, so you don't need to worry about it because I'm not going to change it because the animation is a little bit complex process, but it will look perfine in the camera. You don't need to do anything. We will use this angle, maybe this angle. So that's perfect. The main question is that how can we add a human so I'm going to the surrender PMO to just check it and hide it. So it's looking something like this. So perfectly, we have added. Now in the next video, we will adjust the lightings. Okay, we will adjust the lighting and we will do something, okay. Maybe fog, we will add fog. So let's I'll meet in the next video. 12. Adding Fog in the Scene: Now we are going to add maybe change the lighting because the light is very harsh and it's not looking perfect. So go through this tool and here maybe delete this annotation because I don't need this one. And again, go to the here world properties and this time going to change the strength and maybe sun intensity, so be 0.5. Okay. I don't know why it's giving me the error. 0.5, maybe 0.4. And I think change the sun position. I want to light from the back side of the trees. Okay. So I'm going to change the rotation. But if you will use the bike lighting, there is a problem, that it will give you the sido everywhere, okay? So I'm going to change the elevation point as well. Something like this. Hide this overlays for a while, and I think it's not looking perfect because it's giving me the black area, okay? So I'm going to change the position. Okay, it's depend on you, how you add your lights. Okay? It's purply depend on you. So I think it's good. But maybe Yes, that's good. Okay. Now, here I'm going to make it space because I want the original, okay, original space to just remove the Here the sun size, even you can increase or decrease the sun size. If you increase the sun size, it will give you a very smooth cado if you decrease the sun size, it will give you the hard sido. So I'm going to maybe I think 0.15 is perfect. Save your project, and I'm going to the surrender properties, my friend and here go down here, you will get the color management, I'm going to change this standard. You will get the very saturated imagen you can use the new option this one, but I'm going to choose and I'm going to decree the exposure. This exposure. And here you can see this is looking something like this. This is not perfect. So how can we handle it? I'm going to add here POG. So go to this here solid mode and save your project because it's important and enable this overlays. So this time, I'm going to choose the scene collection, and go to this add mess and add a cube and increase it. Press S and press 10, ten to encourage it ten times, maybe encourage it more to cover the full area. Okay. I'm going to move it backward and scale it in X xs. Press S and X to increase it in the X xs, move it and scale it down in the JD axis, S and JD, scale it down and move it little bit upward. So now you need to escale it in the Y axis as well, S and Y. Yes. So it's covered everything. That's good. I'm going to select the cube and go to this here object properties, and this time you will get this viewpot display and change it to the bound so we can see it. Now I'm going to add some texture it because without texturing, you will get something like this. Okay? The bond box. So I'm going to select this box. And I'm going to this one, expand it and change it to the Cedar editor and add a new material on it. Slack the cube, add a new material from it, and instead of this principle BSD, we are going to use the principal volume. Select this principle BDF, press X to delete it and presift and A or even you can add and here maybe the cedar, and here you will get the principal volume, add it, and we will match this volume with the volume. Simply, we are going to create a volume. Here you can see the volume has been created, but the intensity is very high. I'm going to make it 0.1. And let me enter into it. It's very harsh. I'm going to make it 0.010 0.01. Now the intensity is good. Here it's looking good. I'm going to change the anostropy means the direction, it's 0.65 is good. But here, this time the sun is in this direction and it's not looking very realistic. So what I will do here I'm going to firstly change the light. This is the color. I'm going to change it maybe in a little bit bluish Okay. I'm going to make it a little bit down. Here the code, let me show you. This is the code interest. Simply, you can enter this code to get the same result. Okay. Now what I will do, simply, I'm going to this solid mode, and I'm going to select this tree and simply I will duplicate this tree over this side as well. Press it and D to duplicate it and D and place it here. Simply place it here. And let me check the result firstly. Again, go to this solid render period mode and let me check. Here are some trees, but it's not looking good. I'm going to move it in this direction. Select this man, press num pad, and delete button to focus it. Okay. And intend to the camera mode, my friend, because we will use this camera mode. So now it's looking perfect. Okay? Because we will use the composition tool, okay compositing to just increase or decrease the saturation level. Or maybe the color level okay and everything is now grade. I'm going to render a single frame, go to the surrender properties. And this time here is the render because the Vput we are watching it at 32 samples. Go to the render properties and this time, I'm going to render it in the maybe 256 sample, and here the DNI, I'm going to use the U GPU, and this time, I'm going to performance composite enable the GPU, DNI node, enable GPU if you are using GPU and memory is perfect, and I think everything is perfect. So save the render, go to this solid mode because we are going to render, so we should have in the solid mode, go to render and render a single image. So it will take some time to render because it's first frame and see it's rendering something like this. So this is the render, and I think it's descent. I'm going to change the lighting because I don't like. So here, this time, again, go to the light properties here, and this time I'm going to rotate the sun. Maybe rotate it in this direction. I'm going to decrease the intensity, maybe 0.2 0.2. And here, go to the surrender properties and increase the exposure level, okay? It's good. Now it's looking like this, okay. It's different from the previous one. Even you can change the rotation. Okay. And if you move your sun on the back side of the trees, it will just scatter, okay, the fog. So it will look something like this. So I think I will place on something like this. Okay. And it depend on you how you place your lighting. Okay. That's perfect. In the next video, we'll animate our camera. That's perfect. Bye. 13. Camera Animation and Render: Now, this time, I'm going to do the camera animation because it's important part because here you can see the camera is still. Go to this timeline and here camera is still, but the horse is moving. Okay, so for this time, I'm going to this 50 frame because this is the initial frame for my scene and select your camera. Okay. And this time, I will do with this Vort I don't need this V port this time, I will just join lapt click and Joan live, and you can fix your camera here this time. I'm going to this material remote to see the materials and fix your camera here, again, log the camera. Again, log the camera after fixing the position, select your camera and again, reframe it where do you want to start the animation. So this time I'm going to enable this overlays because I want to see the overlays as well. Praise numpad and delete button to just focus. Okay? Even. And from where do you want to start the animation. So this time, I want to start the namon from here. But this time I'm going to select the camera, and again, here you will get the millimeter focal length here, the focal length is pair 30. Even you can make it 15 if you need a very wide length camera, wide length camera. But this time I'm going to use the 20 is pretty perfect. Okay? So I'm going to start it from here. Okay, something like this. I started from here. Okay, now, That's good. Okay, now that's perfect. Select the camera. Firstly, go to the object properties, and here I'm going to press I. Okay I means here, let me so you go to this object animation, the shortcut of insert keyframe I here, I, o. So the first step, firstly, go to this 50 frame in my case because this is the initial, so you need to press this button to go. Then you need to set your camera and lock it and lock the position of the camera. Again, select the camera, go to this menu here, object properties and move your mouse here and press I. So the first keyframe has been successfully added here. Here you can see this is the yellow diamond button, keyframe means this has added the keyframe in the location, rotation and scale. So I'm going to the frames maybe here and maybe 140, and I'm going to change the scene a little bit, something like this. And again, praise I here. Press I. After selecting the camera, make sure that you have selected the camera. Otherwise, it will add keyframe in another object. Select our camera and praise I. Now, let me check the animation, go to the first frame and play it. It's looking like this. Okay. That's awesome. Now I'm going to change the camera. Here the last keyframe is 114 mics I'm going to increase it by 141, and I'm going to change the camera. This time, I will maybe, weigh the stone, the stone. Maybe I will sew this stone little bit, something like this. So it will look a little bit cinematic. Okay, here, it will show you the flowers as well. So here, I'm going to select the camera. Okay. Now press I after moving your mouse here. Okay, select I, now in go here and do the animation, something like this. And I'm going to make something like this. Again, select the camera, press I. Now let me play it from the very beginning and just play it from this animation. Camera animation is a little bit triky for the wigeners you need to practice it. And I think, one mistake, suppress select all the keyframes, right click and interpolation mode and switch the linear. Now let me check. That's good. I'm going to change the camera again. So go to this last frame 250 and again, increase it by one, and again, reframe your camera. This time, I'm going to sew the pond because we have a small pond. But don't this area, this area is empty, so I'm not going to sew this area. I'm going to sew it something like this. Maybe low angle sort, or maybe a zoom it a little bit. Again select the camera, press I in the one frame, again go here. Again, little bit zoom it and press I again, press A to select every keyframe. Press A on the timeline, not on this view pot. Press A on the timeline. Okay, right click interpolation mode and linear. Now let me check. That's good. Now I'm going to last frame and again, add a keyframe here, and I think which position we should cover. So I'm going to cover this area as well. But I will hide the legs of this horse because there are some plants, so our camera will not capture this one, maybe. Okay. This is the possibility. So I'm going to select the camera press I and let me move the horse. Okay. And again, I'm going to move the camera as well and rotate the camera a little bit. And again, select the camera, press I, and press A, right click Interpolation mode, linear. Okay. Now at the last I'm going to the last frame and I had a frame here, and again, I'm going to change And if there are a lot of cut, then we will delete some keyframes because I don't like so much cuts. We'll start from here. Something like this. Select the camera again, press I on the viewport and again go here. I can select the camera pres hi and let me check. Good. At the last, I'm going to cover the full area, okay? I'm going to cover the full area, something like this. Now, select the camera, press I, and just make it something like this. Okay. Now again, I'm going to Zoom it, and again, select the camera, Zoom select the camera, press I, no press A on the timeline. Press T or maybe right click or in the place and more linear. Now I'm going to first frame and I'm going to save my project because it's important. Contles to save it, and I'm going to play it, okay. So it's looking something like this, and this is the final render that we are going to do. So that's a good animation. I'm going to add sake on the camera, okay, because the camera is very steel, so go to edit preferences, add on, and here search for the camera sake. Okay. Search for the camera and here camera sake, you will get the camera Sachi hier. Okay? This is a camera Saki fi, just install it. You need Internet connection for it, and it's installed here, go to the addon and enable this camera sacifi it's already enabled. And if you reopen the Blender, you need to enable it again. So after selecting the camera, go to this okay, camera properties. And on this, you will get this camera sacifi just add sake here. But this is very high sac here you can see so what I will do just decrease the influence a little bit. Maybe you can increase the skill. Yes, that's good. Okay. Even there are lots of mode you can explore any of this, but I think it's good. It's good better than nothing. Now, I'm going to render this one. So for it, unlog your camera and go to the output properties, and here I'm going to select a folder to render. This time, I'm going to use the same folder here I'm going to add a new folder and this is the PNGs, PNG because we are going to render it in the PNG, not in the movie, not in the MP four, because there are 600 frames, maybe 550 frames and by the way, Blender will crash after 300 frames, then you will lost your all Tender frames. But in the PNGs, if the Blender will crash after Tender frames, you will have 300 frames. Then you can start from 301 frames. Okay. Here the PNGs and these are the settings. I'm not going to change it. But firstly, I'm going to render a single frame. Okay, I'm going to render a single frame to just color correct it, okay. So I'm going to render this frame, 187 frame in my case. So firstly, first, save it. Okay, this one, and then we will go to the solut mode, and by the way, in the material premode, it takes lots of time to save. But in the solid mode, it takes very less time. So go to render and render a single image. After rendering, we will composite very low compositing. We will not do it very hard way. So we will composite it, and then we will render the full animation. So it's successfully rendered a single frame and it's looking something like this. So just close it and go to this compositing section in the Blender 4.5 enable these huge nodes. Okay. And here, it's added, now you can go to this view and degree the goom label and just press and to hide it. Now I'm going to just make it something like this. Select this one, press G to move it. Now I'm going to press Shift A and you will get this color, adjust brightness, contrast, and so many things A This time, I'm going to add huge saturation value and just increase the saturation value a little bit because I like the saturation value. That's good. Now again, I'm going to add Shift A, and again, I'm going to the color adjust and you will get hue correct, add it. I'm going to increase the greenness slide this green, move it a little bit upward. It will add the green color in your scene. That's good. After that, I'm going to add glare, press Shift A and search here glare. Glare. Just add it here and boom, here you can see this is the glare, but I'm going to choose po glow and this time, I'm going to increase or decrease the strength. I think Okay, you need to adjust it according to it, so I think it's good. Now I'm going to add another node, Shift A and search for the denise. Okay, and just enable it here and it's good. Now I'm going to search for another node that Chip A and search for the camera lens. Maybe lens. Okay, here the lens distort, just make it on the beginning and you can enable a distort value, okay? But it's not look perfect. I'm going to change the radial and make it very low. Otherwise, it will change your scene. I'm going to press backspace and I'm going to press -0.001. That's good. Even enable this Pt option, the press minus 01 -0.01. And I'm going to press M to just check. This after enabling this lens dette and this is the before. I think the value is pretty high. So I'm going to press backspace, and I'm going to press backspace on it, and I'm going to enable 0.0, that's good. Okay? Now, I should check the settings, then select all of this and then press to mute it, and this is the before, and this is the after. So it's a little bit changing. Even you can increase the X value here. Okay to make it a little bit bright. Even you can increase the brightness, shift search for the brightness and contrast and make it anyway. At the last, I'm going to make it. And here you will get this brightness option. And you can increase the contrast as well. No, that's perfect. So these are the settings. Okay, you need to add all of these. And if you're using the very older version of Blender, so you need to enable add this viewer and compose it. By the way, if in the Blender 4.5 it's already added. So these are the settings. Now, again, I'm going to this layout mode, save your project okay. Go to this output properties and choose your folder, and this is the start frame is 50 and end frame is 600. So press this render and render animation. So simply it will start rendering from the 50th frame and render to the 600. It will take so much time. So I will meet you after rendering. Okay, so good is file and rendering animation. 14. Final Movie Render: So I got all the frames from the 50 to 600, let me show you. Okay, this is the PNGs and let me arrange it by the name and okay, I got all these frames. Okay. And it took lots of time to render. Okay? This is the frame, but now we are going to make a movie from these frames, okay? Because these are only a single single frame, so we need to make a movie, something like this, something like this. So we will use the same software that is Blender because Blender is capable to do editing as well. So what do you need to do open the same project. I'm using just open the same project this hot scene one and go to this plus sign here. If it is not visual like this, let me show you if it is not visual like this, then you need to scroll it using your scroll button of your mouse and then go to this plus sign and then go to this video editing and here video editing because Blender can do video editing as well. Now this time I'm going to this first frame. Go to this here, you need to go to add image sequence and I'm going to PNGs and firstly, you need to arrange it like 50, 51, 52 in your case, if it is not sorted, then go to here and sort it by the name. Something like if it is looking like this, then go and sort it by the name. You don't need to do anything, press A and then press add image strip. Okay. Add Image strip. Now it's already here. Okay, it's added. Now going to play. So it's playing here, 18 frame per second. It's quite low. So what you can do here, expand this one, this is the timeline. Okay, it's hidden now in the footer. So what is playback and here frame dropping. Just choose frame dropping from the playback. And if it is not visual, just leave it because it's just for the viewport purpose. Now it's playing 25 frame. And if it is not playing, then it's playing real time. Okay. Look, the movie is quite good, I think. One thing is remaining is the sound. We will add some sound, background music, and the footstep, and everything is perfect, I think. What I'm going to do, let me show you. This time, I'm in the YouTube studio here, my YouTube studio and go to this audio library audio library, YouTube Studio. You will get lots of background music. You can use it. All of these are copyright free material. So I'm going to use this farm country, okay? You can use any of these, all of this, just go and explore this. There are lots of sounds. Okay, search anything if you don't need. Okay, you can use any of this. You can use this one as well. So I have downloaded the background music from the audio library of the YouTube. So now I'm going to add my audio library that I have downloaded. Okay. So go to this ad. Here you will get the sound. And this time, let me exit this is a farm country that I have downloaded and now I'm going to edit It's edit successfully. Now, let me it's utlebt from the first frame. But look, the sound is pretty high. So what I can do, just expand this one. If you are using Blender 4.5, then you can control it using here. Okay, you will get the volume. If you're using Blender 4.5, and if you are using latest version of Blender like 5.15 0.2 pipe, then the sound setting will not get here. Okay, you need to change the settings from here. So that's why I'm using 4.5. So here, volume, I'm going to make it 0.23 maybe because it's background music. It's still high, so I'm going to make wine too. Now, one thing I'm going to add is the footstep of the horse. Okay. So I'm going to cut from here. Select this one, press K A right click here, you will get the k st cut to split, okay? Split it and just press X to delete last, last. That's perfect. Now I'm going to add the footsteps. Open browser, and I'm going to search here footstep. Okay. Here you can search SFX SFX free download. Okay, search it. You will get the Pixabay website, enter into this website and here sound effects. I'm going to search for the horse footstep. Okay? Harts food stab. And you can use it. Most of these are copyright free material. This one, let me check. Okay, I'm going to download it and then I'll place it in the Blender. Okay, I'm going to download it here. This is the horse, and I'm going to just drag it and drop it in the Blender because I'm not going to follow the legacy method. Okay? Just place it here and let me check. So it's not matching, and this one is not looking perfect. Yes, it's not aligning, I think. Let me check first. Let him align it. Okay. So I'm going to align with it here. Okay, it's sticking, so I'm going to disable this sticking. So it's not perfect. I'm going to delete it and open my browser and this time I'm going to use this one. Walking slow, and this is 2.2 minutes. That's perfect. I'm going to download it and then I'll use it. You can use the same or even you can download your sound okay and this time, drag it and drop it in the Blender. Let me check firstly. So music is too high, so I'm going to make it 0.15 and make it maybe two because the sound of this footstep is not audible. That's quite good. Perfect. Now I'm going to render you don't need to cut it here. Go to this here render property and this time color management and check, this would be a standard and this would be standard and n this time going to the output properties here, choose a folder where I do want to render. I want to render in the same folder. But this time, I will choose FM MBG via video, and this time color management should be this encoding should be this. But here the setting is no audio. In the audio section, it's showing no audio, so choose MP three audio, okay. And choose bit rate should be 320 because it's good bit rate. And here even you can choose the encoding speed or output quality. That's perfect. I'm not going to change anything only change audio. That's perfect. I'm going to say my project again and this time I'm going to render and rendering animation, it will take very less time to render because all the frames are already rendered. Here you can see it's rendering very, very fast. This is the final movie that we are going to render. And we will get the good movie. So it successfully rendered. Now let me go to this folder and again check. So this is the movie. It is only 29 MB. So I'm going to open this Nahack. So it's good, my friend, that the project is now completed successfully. And if you're liking this project, okay, if you like this class, then please give five star rating, and then I'll meet you in the next another course in this platform by.