Create Cinematics Scene in Blender for Beginners | My 3D Class | Skillshare

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Create Cinematics Scene in Blender for Beginners

teacher avatar My 3D Class, 3D Artist & Blender Instructor

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Class Introduction

      2:22

    • 2.

      Downloading & Installing Blender

      7:57

    • 3.

      Basics of Blender

      26:55

    • 4.

      Creating Landscape in Blender

      13:31

    • 5.

      Scene and Camera Setup

      11:52

    • 6.

      Installation of BlenderKit Addon

      4:26

    • 7.

      Environment in Blender

      14:23

    • 8.

      Boat and Tree Trunk

      8:38

    • 9.

      Particle Distribution of leaves

      7:56

    • 10.

      Sky light and water material

      10:25

    • 11.

      Trees on Mountain

      11:53

    • 12.

      Animate the Stylish Tree

      13:14

    • 13.

      Placing Background Trees

      12:15

    • 14.

      Installation of GeoScatter Addon

      9:01

    • 15.

      Basics of Scattering

      2:44

    • 16.

      Scattering of Grasses and Flowers on Mountain

      6:08

    • 17.

      Cinematic Scene Art

      9:06

    • 18.

      Adding Fog in the Scene

      10:34

    • 19.

      Camera Animation

      5:14

    • 20.

      Water Animation

      5:04

    • 21.

      Compositing in Blender

      8:10

    • 22.

      Final Render of the Scene

      4:35

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About This Class

Have you ever wanted to create cinematic 3D environments like those seen in movies and animations?
This course will guide you step-by-step through the entire process — from a blank scene to a beautiful cinematic shot rendered in Blender.

Perfect for beginners, this course focuses on simplicity, creativity, and real-world cinematic techniques — no prior experience required!

What You’ll Learn:

  • How to set up your cinematic environment from scratch in Blender

  • Understanding lighting, mood, and atmosphere for cinematic realism

  • How to use HDRI and volumetric lighting to enhance your scene

  • Creating realistic terrain, water, and vegetation easily

  • Placing camera angles and animation for cinematic storytelling

  • Applying composition rules to make your scene look professional

  • Using depth of field and color grading for dramatic visuals

  • Rendering your final cinematic shot in Cycles

Course Features:

  • Step-by-step project-based learning

  • Beginner-friendly workflow explained clearly

  • Covers lighting, composition, materials, and rendering

  • Includes nature assets and camera animation tips

  • Learn cinematic camera movement and focus techniques

  • Practice with real scene creation (like the island project)

  • Blender version: Works perfectly with Blender 4.0 and above

Who This Course Is For:

  • Beginners who want to learn cinematic scene creation in Blender

  • 3D artists who want to improve their lighting and composition skills

  • Filmmakers or YouTubers who want to create CGI cinematic shots

  • Anyone who loves 3D environments and storytelling through visuals

By the end of this course:

You’ll be able to create your own cinematic 3D scene, set up lighting, animate cameras, and render like a pro — all inside Blender!

Meet Your Teacher

Teacher Profile Image

My 3D Class

3D Artist & Blender Instructor

Teacher

With over 4 years of experience in Blender, I've become an expert 3D modeler, helping numerous companies bring their 3D product visions to life. My journey in 3D modeling has been fueled by a passion for creativity and a commitment to mastering Blender's many intricacies.

Throughout my career, I've had the privilege of teaching over 5000 students through offline courses, guiding them from beginners to proficient 3D artists. My teaching philosophy is all about making complex concepts simple and learning enjoyable. I truly believe that with the right guidance and support, anyone can learn 3D modeling.

Beyond my professional work and teaching, I'm deeply involved in the Blender community. I regularly contribute to forums, share tutorials, and stay on top of ... See full profile

Level: Beginner

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Transcripts

1. Class Introduction: Do you want to create stunning cinematic scenes like this all inside blender? Well, in this course, I'll show you exactly how to do this step by step. Firstly, we will start with the blender basics. Even if you are a complete beginner, don't worry. You will learn how to navigate, set up your scene, and prepare your workspace for cinematic creation. Then we will move on creating a beautiful landscape and setting up our camera for cinematic composition. You will learn how to design your elastic environment that tells a story. Next, we will add stones, a boat and distribute leaves naturally ging blender particle system. This will help you bring your scene to life with realistic details. Then comes one of the most important parts lighting. You will learn how to create dramatic and realistic lighting that set the perfect mood for your scene. After that, we will add trees across the mountain landscape and even a stylist with falling leaps animation and make the scene more alive and dynamic. We will also scatter trees, add volometric hog, and create a cinematic depth that look like a real movie short. Then we will enhance the scene by adding grasses and flowers to make the win look more natural and detail. You will also learn how to animate the camera for a smooth cinematic movement and create a realistic water animation that reacts beautifully to light. Finally, we will do compositing inside blender to polish the look, adjusting color, contrast and glow effect. And then set up the best render setting for personal quality cinematic sorts. Everything you see in this scene was made using free tools and assets and you don't need any prior experience to start this course. By the end of this course, you will have the skills and confidence to create your own cinematic three D vals in blender, even if you are just starting your three D journey. 2. Downloading & Installing Blender: In this video, I'm going to explain how can you download the latest version of Blender. Blender is officially free and open source. Okay, so let's start open and brojer and this time, I'm using the Chrome projec. So here, search here blender, okay. Such Share blender and three D and you will get this official website. This is ww blender dot Rg. You need to enter into this website and then this time the latest version of blender is blender 5.1. In your case, it might be different. In your case, it may be 5.2, 5.3, and maybe six. You need to download the same blender version. Okay or you can even download the latest version of blender. This course is capable of all the versions. So here, I'm going to press the blender 5.1. And in this video, Alex also explain you how can you download the older version of blender, you can match with this course. This time, I'm going to download this blender 5.1. Simply press this download button, and it's already detected that I'm the Windows user. So if you are using the Mc, it will be detected in your browser. So this time it's downloading. So let me finish it. Now let me back one step back and show you. This is already selected as Windows and installer pack, okay? That's perfect. And it's showing me that you are looking for the LTS release or previous version. So I'll explain to you how can you download the LTS release. LTS release means long term support means the blender will give you the support for a very long time. And previous version, as you know, this is a 5.1, so you can download the 4.2 LTS 4.5 LTS. So these are the stable version, but the latest version of blender, uh, it is not very stable. It's downloaded or what you need to do. You can go to this download folder or even you can press here this one. I'm going to the download folder for this time. Here it's here. You can right click and here, press this open button, and it will open sometime. It's now running. So press this next. Okay, and it's asking you for the folder, leave it by default, press the next. Okay. It's very simple process to download and install this blender because it will not ask you for EML ID, not sign up, not sign in because it's completely free forever. Now, you need to press this install button here and now it's installing it will take some time to install. It's not very heavy software. It's very lightweight software. But if you uh, design something if you make the environment, if you make the animation, then it will be heavy according to your UGS. Now press this button again. Okay? You need to press only SNS and it will be installed in your PC. Here, the blender is completely installed here. I'm not going to learn how to support blender and just finish it. Now let me show you this is the blender 5.1 here, you can simply right click and open this blender, okay? And it will be opened perfectly. Now I'm going to show you how can you install the older version of blender, go to the same website, blender and just press the download any version of blender and go to this LTS release firstly, go to this LTS release, and you will get the LTS reels missed long term support. This time it is showing the blender 4.2 LTS and 4.5 LTS. You can download any of these. This time, I recommend you to download the blender 4.5 LTS press this read more, and go to this here and press this download button. Now, it will ask you in which format do you want to download? For Windows, you need to download Windows Installer pack. I have downloaded the Windows Installer pack, this one. Windows Installer pack. If you are using the Mac OS, then you can download this Mac Intall maybe Mac Apple silicon according to your Mac. If you are your Linux user, you can download this one. Most of the users are Windows, you can use this Windows installer. Simply press this Windows Installer and it will be downloaded and the process will be exactly the same presnet next and it will be installed in your PCs. I'm not going to install it because I have already installed it. Going to show you how can you download the older version of blender. Again, return back to this one and press the previous versions. After the previous version, you can press here, download any blender and it will show you all the blender version release it's showing you the blender 1.0 well, let's see the date. It age of 22,003. The blender 1.73 was released. But this time, I'm going to show you if you want to download the blender, 4.2 version, let's suppose here you can see this is a blender 4.2 version. Just enter into it, or even you can download the blender 4.4 version, just enter into it. I'm going to download the blender 4.4 virgin. So I'm going to enter into it. Okay. Now I will show you all the mini versions of blender 4.4. Let's suppose I'm going to download blend 4.4 0.2. I want to download the blender 4.4 0.2 virgin. Here it is the blender 4.4 0.2, 4.4 0.1, 4.4 0.3. So under 4.4 0.2, there are lots of virgins, for the Windows, for the Mac and for the Linux as well. If you are a Windows seizure, which version is for you. For the Windows version, you can download the Windows 4.4 0.2 Windows X 64 SI. The extension would be MSI and X 64. This one, you can download this one for the Windows. If you want to download 4.4 0.3, good is 4.453 64 dot MSI, this one, Xi MSI in any versions. For the Mac user, you can you can taste. Okay, there are two versions. You can download this one DMG or this one maybe. I think 64 should be perfect for you for the Muser and for the Linux user, you can download this one, the process will be exactly the same place next and next and the blender will be installed in your PC. Rightly can open this and wait for the opening. Here, the blender 5.1 has been opened and it's showing me the splash screen and here is a button of import blender 5.0 preferences. It means I have already installed the previous version, Blender 50 and I have set up all the preferences. If I click there, so it will imported all the preferences, all the adds, all the settings in this new version of Blender. This is very helpful for me because I don't need to install again and again. I have pressed this one and I'm waiting to installed all the addons in this latest version of blender. Now this new version of Blender has been successfully opened here you can see, and all the add ons has been successfully installed here you can see. In this course, I have shown you how can you install this blender kit? And how can you set up all the settings here? All the settings I have explained to you. Okay, you can go here and check. How can you set up all these settings? Okay, so I'll meet you in the next audio, my friend. 3. Basics of Blender: So in this video, I'm going to cover some important settings of blender. So you should this video completely so that your blender will work fast. So this is called the splash screen, so you need to choose general. Okay, this is a cube, this is a camera, and this is the light, as you can see in the outliner type. Okay. If you want to know the name, then you need to press this button, and here it is sewing outliner. You need to place this one. It is sewing pperties. And here it is three D view board, and at the bottom side, it is timeline. Okay, so I'll discuss all the things later so you need to go to this edit, then go to the preferences. Okay, the st cut is Control and this comma button in the windows. And then after you need to go to this interface, o interface. Then here we don't need to alter any changes. Then you go to this viewport, and here we will not change anything, go to this light. Editing animation. Okay. First four, we will not change anything. So in the animation type, what will we do? We will select only location, rotation and scale. So what will we do? Select this location and then pre hit and select this rotation, then press **** and select this scale only, and disable all of these things. And you can enable this soaring. Okay. This is the important setting. So I'm going to this get extension. And here I have installed some extensions. This is the blender kit, bull tool, and loop tool, modified tools, and tre Lights. These are important, so I'll explain how can you enable this one. This is the add ons. Okay? This is the gate extension. Both are very, very similar. Go to these themes. We will not change anything. Here is the input. Here we will change. Okay, I will use this setting. Okay? Emulate three butter moss. Okay? What it will do, I'll show you. But in this time, okay? Emulate three butter moss. And if you are using a keyboard with no numpad button, let me show you. Okay. So as you can see, it is a keyboard, and here, this button is called numpad button, because it consists of numb lock button. So this is number one, number two, number three. Okay, this is numbered one, number three, number seven, numbered zero. These are the hot keys that I will use again and again. So if in your keyboard, this numbered button are missing, and you need to enable this setting. Then after if I will say praise numbered zero, then you can press this button. And if I will say numbered one, then you can praise this one, this one, this one. So which setting suit you on? Let me go to this preference again in the input tab, you will need to enable this setting. Okay, emulate numbed. So what it will do simply you need to press the upside button, okay, this button. Need to press this button for number one, number three, numbered seven, and number zero. So you need to enable this setting only if you are using a keyboard with no numbed button, then enable that setting. So I'm going to here. I I I have a laptop with numpad button, so I'm not going to enable this. Go to this navigation, but before that enable this emulate three button mouse, go to this navigation, and here you need to enable this object around Selexon. I will show you what it will do. Okay, let me it is enabled, so let me show you minimize it. Now I have selected this cube, and if I press and rotate it, now you can see in this the blender consider this cube as a origin point and it's rotate around it. If I select this light, then it will consider light aza origin point. If I select this camera, then it will select this camera aj origin point. Okay. So this is the concept of object around Selexon, okay? If I disable it now let me show you. If I rotate it while selecting this cube and light, it doesn't care. I enable this one because it is essential for me and this perspective should be enable go to this system. The most important setting is this system setting. If it is selected like this, then go to this Coda, optics, HIP, and this one. If it is sewing like this because I'm not using a MAC that's why it is sewing like this. This is I'm not using AMD graphics card. That's why it is showing like this. So I have NVD graphic card, that's why it is showing this one Coda and Optics. If you are using NVDagraphic card, then these two settings will be essential for you. These two settings. And if you are using MD means zonGraphics card or AMD graphics, then HIP is essential for you. And if you're using a MAC, then this setting is useful for you. Go to this CUDA if you are using NVDA and enable both of these optics enable both of these, and I'm using NVDA, so I'm going to the optics and enable both of these. Okay. Now rest of these things are same, so I'm going to revise you, go to this animation, make these settings, go to this input, enable this emult three button mouse. And if you are using a keyword with no number button, then enable it. Go to this navigation, enable this object around selection along with perspective. Now, go to the system. If you are using NVDA then go to the optics and enable both of these AMD for HIP and Apple for open one API. That, select this button and here save preference. So it's saved. Now it's time to work. So if you want to rotate this cube, what do you need to do? Press Alt and simply rotate it. This alte button, let me show you. This is the alte button. Okay. This is the alte button, this is the Control button, this is the zipped button. These are the important here are also Alt Control Zied and alte button. Okay. So if you praise held, then you can rotate. If you praise shipped along with Held, then you can navigate, okay, shipped and held for navigation or movement or El for the rotation. So that's perfect. So I'll meet in the next video. So in this video, I'll explain you some basic concept of this blender, basic su blender. So whenever you open the blender for the first time, it will look like this. So this is called the splash screen, okay? Splash screen. Here, your recent file will be visval here. Okay, even you can donate it you can open your saved file from here, and you can directly jump into the today amazon cptingGeneral, VFX and video editing. But most of the time we will choose this or you can say 100 times we choose this general. I'm going to choose this general and don't save because it's already. This is the first visual of this blender. Okay? It has a cube. Okay, this is the cube. This is the camera, and this is the light, as you can see, this cube, camera, and the light. Okay. Now here the name is here, camera. Cube and light. This is called the outliner means all your three D props, lights, and anything which are in the three D viewport. Okay? This is the three D viewport. This entire screen is three D viewport. This is the outliner, and this is the property. You can even check the name from here, property, outliner. Okay. This is the DV pot, and this is timeline. That's perfect. These are some tools. You can even check the names by expanding it and collapsing it like this. This is the move tool, rotate tool and scale tool. So I'll explain you it. Now, here it is called the Gizmo. Okay? This is Gizmo. Even you can rotate it using this Gizmo. Okay? Even you can rotate it. You can zoom it using this Jumat and Jomin button. You can navigate it, like this from this button gebllZm navigation, rotation. Okay. This is camera view mode. Now let me show you. You can see this is the camera and yes, here. This camera is now capturing this person. Okay, this person. So if I press this camera button, then you will enter into the camera view mode, as you can see. I'm entering into the camera view mode. Means what the camera is capturing is now visual here, okay? So after pressing this camera view mode, another lock icon is now visible, but I will explain it later. So this is called you can say the orthographic projection or perspective projection. If you praise this, then it will look like two D and everything is now missed. I'm going to disable it. So now that's perfect. Okay. So let me revise you. This is outliner, this is property, this is three D viewport. This is animation type, and this is tools. Okay? So this is enough for the video. I'll explain you remaining things in the next video by in this video, I'll explain you how you can manipulate your objects. It is called simply maze, cube is maze. You need to go to this ad and here you will get this maze option. In the maze option, it is sewing something. You will get plain under maaze cube, circle, Uspaiqspare, slender, cone and Taurus in this maze folder. Means all of these are maze. This cube is also a maze. Me simply means you can manipulate it. If you want to move it, then how can you do? So let me enable the JD Axis edge. Here, this is the viewport overlays. Here is the JDAxis. Now let me show you this Xs, red line denotes X axis. This green line dendes which exist, Y axis this blue line dendes which exist, Jdaxiseven you can see it in the Gizmo. This red line denodes here Xs, green line denodes Y axis, this blue line dendes here, Jadaxs. This is very important, okay. This and these are not going to change. If you want to move this cube, then you need to enable this move tool. You can simply collapse it or expand it, simply select this move tool, and here it move tool is now enabled. Even you can select any of these to move. I'm going to select this cube and then after I will move it in the X axis, as you can see it in moving in the X axis, you can move it in the JD axis asL. You can move it in the Y axis all. This is the basic concept of moving. Okay? How can you rotate it? Simply enable this rotation tool and simply you can rotate it in the Xs in the YXs in the JDAxis. This blue line denotes J axis, this red line denotes X axis, this green line dendes Y axis, you need to remember it. This is one time process. Trust me. So I'm going to scale it. Scale means simply changing the chip. This is scaling in the jet direction only, as you can see, it is scaling in the X direction only. This is scaling in the Y direction. As you can see, it is scaled. My God, how can we undo it? Praise Control and jet to undo it in the windows and command in JD in the MacBook. That's perfect. We have rotated it, we have scaled it and we have changed its position. Now this time go to this object. Killer and killer rotation, Sotkat LTG, LR, and LTS. I'm going to praise LTG to killer this position. Here you can see TR for killer it's rotation, t to Kias scale. Now, this is the object properties. Here you can also move in the X axis by changing this value, Yaxs by changing this value, Jadexs by changing this value as well. You can even scale it in the X axis by changing this value, rotate it in the X axis. So you can even change the values from this setting as well from these object properties. Now, here you can see while having in the object mode. So what is the object mode? So you hear the move tool. If you want to move the light, you can move it. The process is exactly the same. You can move the camera. What is the object mode? Select your cue and here the setting of object mode. This is the setting of object mode. Object mode has only move, rotate and scale tool. Move, rotate and scale. What is the transform? Transform consists of move, rotate and scale all of this. Even you can move it, you can scale it, you can rotate. So this is the combination of all of these three. In the object mode, we can only move, rotate E scale. But in the addit mode, we can do lots of things, lots of things. Even you can move rotate and E scale in the addit mode, but you can extrude it, insert it, bevel it, loop it, knife tool, polyhel spin, and lots of settings. The most important settings, let me show you this one, then this one and I think for the ceria it's sufficient. So I will sew you. Now we can even manipulate it what is a slow, let me saw you. I have deselected it by pressing. You can press A to select all of this, A for all of this and t to deselect all of this. You can praise A and praise anywhere in the viewport to deselect it. Okay. Here you can see it is vertex exon mode. This is a exon mode. This is pas exon mode. What are the differences? This is a vertex exon mode. Means you can select this vertex only this vertex. You can select this vertex. You can select this vertex. If you want to select more than one vertex at the time, then select this one. Pre ship and select this one. Press ship and select this one, ship and select this one. Set this one. So if you want to manipulate a single vertex, enable this move tool and select this vertex, now you can move this cube. Wow. That's too funny. I think even I can move it in J direction, you can move it in the X directon then Y directon then J directon. Now we are manipulating it in this. Now I'm going to undo it because it's not looking good. Now I'm going to choose this exon mode. After selecting this sexo mode, you can even move the whole edges. If you combine two vertex, then it will give you one edge. Let me show you this vertex and this vertex combines edge. Here the exo mode, you can select this edge. Now you can move it in the Y direction in the J direction. What is phase exo mode? The four vertex combines means a single phase or the four edges means the single phase. If I select go to this phase selection mode and select this phase, now you can manipulate it. Move it. Rotate it in the J direction. That's perfect. I think. Now it's time to insert and extrude. For the insert and extrude, we will use the sort cut because these are complex. For the insert son, the st cute I extrude, the st cuttaE means the first letter. Extrude the first letter E to the scat E. The first letter of insert is I so the Scutgi If I select this phase exon mode, it will basically work in the pas exon mode, both of these. Select the space and then press I to insert it like this. Then if you want to extrude it, then praise E to extrude it. What I did, let me show you again. Praise to insert it, then praise left button of your mouse to finalize your insertion. If you praise right button, then it will revert back like this. Praise I and then praise left button of your mouse. Then it's finalize the position. I'm going to praise E to extrude it in which direction, it will select automatically like this. That's perfect. Son. You can even extrude it inside. Let me show you undo it. If I want to extrude it inside, then you need to move it backward like this. I made something like this, what is this? I don't know. That's perfect. I can select this one and press I to insert it. You can insert this one. You can insert this one. You can insert any of these things and you can make some weird things. That's perfect. I'm going to reveal some more sort cuts because blender is all about stcuts. Here for the move, you need to press G. Okay, rotate the first letter R, R scale the first letter Hs for a extrude the first letter EE, E, then insert the first letter H, I, these are the same. But here, G means the grab grab. That's where the grab means to hold something so you need to press this G button. GRS for the movement, rotation and scale, E for extrude and I for insert. Now, go to this object mode, now it is looking something like this because we have manipulated it while having the dit model. Now I'm going to add something else. Select this one, move it in the X direction. Go to this add, the st cut is hipped and A. This add, the st cut is hipped A. If you praise hip a, then you will get something like this. Go to the add mad maze. Then this time, I'm going to import a UV sphere. This is also a maze. While having the object mode, we can only move, rotate and scale. The shortcut of move G rotation for R and S f is scale. While having in the object mode, we can only perform these three accents. But when we enter into the addit mode, we can do lots of things. If I enable this te selexon mode, you can even manipulate a single vertex, set a single vertex. Now you can manipulate a single vertex. If I enter into the lexion mode, I can manipulate a single edge. This is phase exon mode, so I can select this phase and move it if you want to select more than one pass or more than one butts, you need to simply press **** like this and you can now do something like this, what I'm making, I don't know. But I want to clear your concept, so that's perfect. I'm going to the object mode, it is looking something like this. I don't know what it is. So I have explained firstly, how can you rotate it, move it and scale it. Then in the edit mode, can you insert it and extrude it. These five concepts are important. Then in the next video, I'll show you what is solid mode, what is material primi mode, and what is rendered mode. If you want to disable this JD axis simply go to this overlay and disable this jet now it's not visible. I'll meet in the next video by. So in this video, I'll show you what is here, the solid mode, material mode, and here render pre mode. I'm currently in the solid mode. Solid mode consumes less GPU means less graphics card, less CPU and less dam. And if you are working in a very uh detailed modeling and very detailed seal karen and detailed animation, then you need to have in the solid mode. And what is the material mode? Material mode simply shows the textures, colors of the object. I'm in the material mode, and as you can see it tea of white color, that's why it is showing the white color. Now let me move it here, G and X, G and X to move it in the X direction. Even you can use this move tool to move it in N direction, or you can use the sort cut. If you want to move it in the Y direction, G along with Y to move it in the direction, G along with X to move it in the X dicon. If you want to rotate it in the X direction, then R for rotation, X for the X dicon R and JD for the rotation in the J dicon here, something like this R and X to rotate in the X dicon R and Y to rotate in the Y dicon so G and Y to move in the Y dixon G and J to move in the J dicton. These are some settings. If you want to scale it, then press along with X to scale it in the X dicon, S and Y to scale it in the Y direction and X S and J to scale it in the J dicon. These are the settings or the shortcuts. Now, this time, I'm going to import a model. Let me import a Giro so that I can show you what is the here. It's downloading. The chair is not downloaded. As you can see, it is of golden color mixed with some pink and reddish color. Because it is showing the color. That's why we are now able to see it. But whenever I will go, I'm going to this solid mode and you can see there is no any color visible here. Solid mode simply show you the shape and size, but it will not show you the color. If you want to see the color, then you need to go to this metal priv mode here, then it will show you the color. What is the work of this render preview mode? Material premium mode simply show you the color exact color. But the render prime mode show you how your image will look like when you want to share it in the Instagram, when you want to share it to your client, how it will look like. You can see it is looking like this because of the lights in our scene, we have only one by default light. This is a one by default light. That's why it is looking like this. If you increase the number of lights, then it will look perfect. Let me show you. So I want to duplicate this light to here as well. The salt cutup duplicate it. The first letter duplicate is D, sort cut is shipped and D, shipped D, move it here. So that's perfect. You can see I change the light, it is looking like this. I want to move the light maybe here, let me show you. If you move your light here, then it will visual like this. It is all about the light. In the render pero mode, it will look how your render image will look like. Simply, I will explain all of these things in the projects, but I want to clear these things because if you see these things, then you will familiar with it. I'm going to this solid mode again. Now another two mode here, you can see this is the wire frame mode. If you enable this wireframe mode, then it will show the exact wiring of all of those things. You can see it like a wire. Even you can manipulate a single things in very detailed. But while having the solid mode, go to this X ray mode. This X ray mode along with the solid mode, then it will show you the X ray means it will make the message transparent. You can see behind it because we are in the X ray mode. XR mode simply make it transparent and wireframe mode, so the wires, simply wires, converted into this material mode, so the color. I will simply sow the exact color. But if you want to check whether how it will look when you render, let me show you. If I press zero or you can press this button this button. Now it is looking like this in the render P mode and it is looking like this in the material preview if you render, then it will look like this. What is rending? Let me show you? Go to render and here you will get this render image. Press F while you go to this here. The shortcut is F. As you can see, it's rendered and it took 22 seconds to render and you can see the lightings. It is exactly similar to the render P mode, as you can see, similar to the render P mode. We need to adjust our lightings to render it. That's why it is showing the material p mode is looking like this. I have explained everything. I'll meet you in the next video. 4. Creating Landscape in Blender: So in this video, I'll show you how can we create this mountain or you can say this landscape, how can we create this landscape in the blender? I'll show you basically two methods. First one, you can say we will use the proportional heating and we will change that plane and we will change the plane to make this. Second one is very easy. Then we will use a premde this shape of the blender so let's start. Firstly, you need to open the blender. Let will minimize it. Open blender, then create a new file from here, firstly, we will delete all of these things because we don't need. If we need it, then we will import it. Press A to select all and press X to delete it. Now. Our collection is fully empty. That's perfect. I'm going to add a plane, go to this ad maze and here you will get a plane, just add it and we need to increase its Cscaleo press to scale it, or even you can go this one object properties after selecting this plane, and you will get this scale in X axis scale Y axis and scaling Jad axis. JD axis will not work because it's plain. It's plane, it doesn't hide any thickness. So we need to scale it in the X and Y axis only. If you engreage it in the daxs it won't work. This time, I'm going to scale it X and Y by 50 times, something like this. I have increased it 50 times. That's perfect. Let's do it only ten or 12 times ten times or 12 times because our CNA very large and we will add our water to it. We don't need this amount of scale. So this time, I'm going to edit mode. I'm in the object mode. So in the object mode, you can only scale, move, rotate or scale. But in the edit mode, select this plane and go to the edit mode. In the edit mode, you can do so many things. You can move, rotate, and scale. And you can also extrude it, insert it bevel it loop, and even you can cut it. Lots of options. Now, this time, I'm in the vertex vertex mode. Let me show you what is vertex on what is edge and what is pass. Vertex simply, it's a point. It's a point it is called vertex. If you will add minimum two vertex and connect them, then you can say it's edges. And if you connect four vertices. If you connect four vertices, then you can say it's, it's phase. Simply it's a single vertex. It's a single vertex. It's also single vertex. But if you can connect them, then you can say it's edges. That's perfect. This time, I'm in the verte selection board, press A to select all of these, and then you need to right click and you will get this subdivide option. Okay. You need to go to this edge and you will get this subdivide option. Right click, subdivide and don't click anywhere because this option is important. Expand it and make it here maybe 40 times or 50 times. Now, it's divided in 50 times. That's perfect. Now this time, I'm going to use this proportional editing. What is this proportional editing? Let me show you. If I select any of these vertices, this vertex and press G to move, then it only moves the only one vertex. That's the selected vertex. Let me undo it. If I enable this proportional editing, Okay. I I enable this proportional editing, and if I select any vertex and press G to move now here, it's called the circle of influence. It's called the circle of influence, this one, the circle of influence. You can increase the influence or decrease the influence using the scroll wheel of your mouse. Let me scroll it. Now, you can even increase or decrease the influence. No, it's looking like a very mountain. Do it. Now let undo it and do it purplely. Select any of this PG and reduce the influence. Make it something like this, PG and something like this. I'm doing it roughly you don't need to do it perfectly because we are just learning Pre G and do it something like this. Now, we will place our home or house here, select this one and press G, movie and pre G movie tear. Even you can make something like this or you can use the pre made landscape in the blender, I'll show you the way. Firstly, do it menial so that you can understand the fundamentals of the blender. Press G and just move it. Now, we made something like this. I know this is not looking perfect. So you can even adjust it later. So press G and move it here. Now press G and move it here. Now it's looking like this. It's not looking perfect, but you can even adjust it. Now I'm going to this object mode, it's looking like this. This one right you can see it smooth. We made something like this and even you can place your house here, we can place our house here so that it will look something like this. Here you can see it has the structure of something like this one, and here it has also the structure of something like this one. So that's perfect. Now I'm going to show you the EG method. Firstly select this one and move this in the X axis. So press G and H to move it in the X axis. Now, you need to go to this edit preferences, and here you need to go to this Gate extension and here search for the ndscape that I have already installed it. Now search for the here landscape. This one, this is the ANT landscape. You need to install this one. I have already installed it. That's why it's showing the option of uninstall. You will get this uninstall option. Simply install it. After installing, go to this addon section and again, enable this landscape, enable it. If enable, then it will show you the landscape. Just enable it and go to here and save preference. Although the autos preference is enabled. Now, you need to go to add mass and you will get this landscape option. Simply add it just zoom it our landscape has been successfully added. If you are not able to zoom it properly, like me, I'm not able to zoom it, then the shortcut is numpad delete button. You need to press Numpad delete button. Here you can go to this view and here you frame selected, the sort cut is nump delete button, select this one. Now you can zoom it. This is a pre made landscape, we can use it. Firstly, let me scale it by the ten time. Okay ten. Here it will work in the JD Axis as well. Pre train in the JD as well. This is the pre made landscape and this is the landscape that we have made. You can use any of these both will look perfect in our scene. This time, I'll use this landscape because this is the pre made, but you can even digest it using the proportional rating, enter into the dit mode. The shortcut is tab. Press tab to in turn to edit more and take inspiration from this mountain and just adjust your mountain, something like this so that it will work properly. Just reduce the circle influence and make a good mountain. It's dependent. You can make something like this. Uh, it's also looking perfect. Now again, go to the edit mode. Now, I'm going to show you one more thing. What is front orthographic? What is back orthographic? What is right orthographic, lab orthographic? Let me show you. Here this is the Gizmo. The name is Gizmo even you can enable it to disable it from this icon. You can enable it disable it. Press this one and you can enable and disable it, okay. Now this is overlays. If you will disable it, then it will disable all you can say the ground and axis. These two are important. If you press this minus one, the sort cut is numbered one, then you will enter into the front orthography here. This is the front orthographic. Minus one minus one, not minus Y or numbered one, it's called front orthographic. Okay. Number three is called to right orthographic, numbered seven is called to top orthographic. This is a shortcut. Now, let me press number three. This means you can even press X. This is the right orthographic. Number seven means the JD. If you press X, then you will enter into the right orthographic. If you press this JD, then you will enter into the top orthographic. That's You know how to navigate it using the held button in the Windows or Option button in the MacBook and shipped and held to move and held to rotate. Now, if I select any of these, then it is rotating something like this. If I diselect anything, it's rotating perfect. You need to go to the added preferences again and you will enter into the navigation here it's showing the object around selection in my system. What is object around Selexin? If I disable it now let me minimize it. If I select any of these things, let me first add something more. I'm going to add this monkey, press G and X. If I select this monkey, now I can rotate something like this. Something like this. Now after enabling this object around selection, let me enable it. If I select this monkey, it's rotating something like this. Means you can consider it this is circle and this is the origin point. You can consider it origin point and now it rotates in the same distance, something like this. It's very useful when you create the landscape to overview from the direction. If you will disable it, if you will disable it, now you Okay. You can't see it properly from the direction, something like this. It's better to enable this object around Selexon and also don't disable this perspective ups. Otherwise you will face much problem enable it. This will be the setting and just say preferences. That's perfect. Now this mountain is a little bit too height. Select this mountain and go to these object properties and this time we will use seven is perfect. Now this time I'm going to delete this mountain. Even you can use this mountain, it's not so much bad. Select this one, press X to delete it. We are going to delete this Sujan as well. Now, this is the front orthographic minus Y, so we need to rotate this one. R, and this is the J direction. Let me first enable it. On the overlays, you can enable the JD axis. This is the JD axis. This blue line denotes the J axis R and Jad rotate it in the 90 degree -90 degrees. Here you can see this is the jd -90.60 degrees, make it -90 degrees. That's perfect. This is the scene. Now I'm going to disable the Jad axis. Now In the next video, we will just adjust our water. We will add plane for the water and we will first set our camera angle and then we will work according to our camera angle because this is very important. I'll meet in the next. 5. Scene and Camera Setup: Now in this video, we will set our water plane and we will set our camera, create a new collection firstly. Select the main collection. This is the main scene collection. You can see this is the sub collection and this is the object or message. Select this main collection and right click and create a new collection and rename it scene because this is the scene. Ah, that's perfect. This time I'm going to add a plane, go to this maze and a plane. It's added. Here it's plane. Now go to the object properties and change the plane to 50, something like this. Now, we will increase the skill maybe 70. Let me change. Now, that's perfect. Here it's the shading issue because it's collapsing, but we don't need this one. Select the water or you can rename it water firstly. Go to this collection double click and the sort cut is F two and praise water. This is the water and this is the landscape. That's perfect. Select the water and just enter into the dit mode. Firstly, we will divide it. I we divide because we can use the proportional iting Without dividing, you can't use the proportional iting. Press A to select full all tics, then right click and subdivide even you can go to this edge and you will get this subdivide this setting is important, expand it and make it maybe 80. Yes, it is perfect. If you are using a low specPC then you can use the 40 or 30 number cords. Again, go to this object mode. Now this time going to use, firstly, it's saying me to save the project and it's important. So I'm going to save it landscape. Just press save blend file. Now I've saved it perfectly. I have divided it. Let me enter into the edit more by pressing t. I have divided it. Now you can see in the object properties, the scale is not uniform, means the 70 70 and last one is one. We need to make it uniform. How can we make it? Just press Control A in the windows or command in the MacBook and you will get the setting and just press this scale button. Okay. Now here, the scale is purplely uniform. You need to go to this object and here apply and you can apply the scale. Now that's perfect. I'm going to apply a modifier Modifier simply saves our time and effort. Simply slide this aba and go to this modifier panel and you will get add modifier and simply we will add a deform modifier. Here is the displacement modifier, go to this deform and apply the displacement. Then you can search here displacement, DSP displacement, modified, this is the displace. Add it. Now after adding, you can expand it. After adding, you can create a new texture, simply create it. After creating, here is the sort cattle show you this is the button. Are same. If you will click this button, you will be redirected into it. This time, I'm going to create this button and here it's showing image or video image or movie. Instead of image or video, we will use our clouds enter into the clouds. Now here the size, you can increase or decrease the size. It simply changes it, something like this. But it's very important to subdivide this plane, otherwise it won't work. The size, you can even decrease or crease. So I'm going to increase it by two that is perfect. It's 0.10 is perfect. Now again, go to this modifier panel after changing the settings. This is the settings. You need to change it to the cloud and the size depth and this one. If it is not working like this, if it is not acting like this, delete this plane and again, add a new plane, firstly, subdivide it, then apply scale by pressing controle, apply the scale, then apply this modifier. If it is not working in PC, now here you can change the strength level. You can make something like this. I'm going to change it w two. It's perfect, even you can change this one, but this one is perfect. Now it changes. Select this water and right click and you will get the option of sad smooth, just smooth it. Now you will get the texture of it. It's looking like a wave waveness. Okay now even you can increase or decrease the waveness but pretty good. We have created this water. Now this is the landscape. The landscape is colliding with this water. What will do, we will select this landscape and you can even enable the mob tool or you can use the sort cut and just make it something like this. Now this is under the water. Now, it's looking pretty good. Because in the scene, you can see it's submerged into the water. It is submerged into the water. That's perfect. It's looking good. Here you will get water here edge well, so it's not any problem. That's perfect. Now I'm going to set our camera angle. Here the camera edge, something like this. I'm in the front orthographic. This is the minus Y, press minus Y to enter into the front orthography and check everything is perfect or not, it's perfect this time. I'm going to add a camera. This is the collexion select this collexion now go to this ad and you will get here camera. Simply press this camera. Now the camera is successfully added here, you can see later you. This is the camera, it's not visible this time. But this time, I'm going to show you a shortcut to just set our camera. Select the camera and you need to press Control. Lt and zero number at Go button to just frame our camera. Press Control Alt and zero. Now our camera is here, it changes. Let me exit from the camera view mode. Now here is the camera. It changes its location. Let me firstly adjust the camera. Go to the object properties and you can even change the location rotation and scale, but scale is not necessary location and rotation of the camera. Select this camera and change the location of the Gdexis simply make it low angle so. This one and rotate it. This is the X axis, rotate it in the X axis, something like this. Make it a little bit J in Jxs Now, rotate it in the JD axis as well, something like this. Now this time, rotation in the X axis as well. This is the basics. Then we will refine it again, but you can see the demonstration purpose. We will make our scene something like this. This is our scene. We will work on this. We will add some stones here, then we will add a boat and we will add a tree trunk, some leaves over here, then we will add trees, background trees, and some foreground trees and a home here. This is basically our frames, et show you first minimize it because this is the reference image. This will look something like this. Now, minimize it because we need to first this is the YXs change the location in the YXs or something like this is perfect. Now this time, I made this one, this is the water and I have inputed this camera. Now I'm going to divide my viewport. Divide my viewport because I will work according to my camera. Select this one. You need to right click and you will get this vertical split simply split it. Now we have divided our viewport into two persons. This is basically for the camera and we will import our reference image here. Press D to hide this one. Press T tiger and hide this one. Now even you can hide this Gizmo. Let me hide this one by pressing this button. Now, that's perfect. Now I'm going to divide it again. Slide this one, this one, right click and horizontal split, something like this. This one. By mistakly you have deleted this Vapot B mistaally if you have deleted this pot, let me if you have deleted something like this, something like this and you if you by mistakenly, if you have deleted your viewpad, then you can again import it. Slide this one, right click, horizontal split, just split it, make it here, and change it to this is the viewport, you will get the three D viewport, change it three D viewport. Now this is the top orthographic. So this is the three D viewport. Again, right click and vertical split this time, and this time we will enter into the camera view more press number at zero or even you can press this camera button. Now, you can adjust something like this. Let me show you. This is the outliner in the data. This is the properties in the data. This is the timeline in the animation, and this is the viewport from the general. Okay Now this time again, select this one, right click horizontal split and this time we will use the image dita. This is the image data and we will use the same reference image that I'm just showing you. We will use this reference image, we will input it here. You can download this reference image in this video as well, and I have given it in the previous videos. So let me minimize it. You will get this option of here open. This time going to open this reference image, this reference image. Copy location. And this time I'm going to paste the location and this time reference image just open it. We will work on the reference image. That's why I have divided this screen into the two portions. This is the camera and let me zoom it firstly. You don't need to lock it otherwise, the camera will not move. Now, let me hide the layouts. Just hide it something like this. Now save your project because our project is important. Now press and hide it. Now we will work on the three D environment means we will import our scene, Mint stone, we will import our boat and trunks in the next video. I'll meet you in the next 6. Installation of BlenderKit Addon: So it's time to download the imaging add on, okay? And this is the imaging order and from this add on, you can import any type of assets like the car, bike, glasses, and any type of assets like chair table, environment, trees, and you can download the materials as well. So this is very important add on, and you must have to install this add on in your blender. And this is 50% free add on, you don't need to pay this add on. Okay? So for it, you need to open any browser, and this time, I'm going to using the Chrome browser, okay, and search here blender kit. Okay? The name is Blender. And if you are already installed it, then you can skip this video and go to this next video. Okay. Now here, this is the blender kit. This is official website, simply enter into this website, and the process is pretty simple to install the add on, open this website. So now you need to press here all, and it's the cookies. And here in the top side, you will get this download blender kit, simply press this download blunder kit, and it's showing me the blender version. Okay, this blender kit version, simply press this, okay, download. And here it's showing you how can you install it? Here you go to this latest version, download the blender kit, and dragon simply drop it in the blender, okay? Simply simple like this. That's perfect it's downloaded. Now I'm going to open the blender and I'm going to show you the long process to install it. You need to go to the edit preferences. Then you need to go to this add on here, this add on, and this time you need to go to the install from disk and you need to locate your disco. So this time, here is the blender kit. So you need to press simply install from disk and it will be installed in your blender. That's perfect. It's simple. And here you can see it's enabled on the top. By the way, if it is not enabled, to go to the preferences again and go to the addon and search for the blender. Okay. Blender, and you will get this blender ket on simply bid If it is disabled, simply enable it after disabling this one and simply enable this one. You will get this side down. Okay, that's perfect. Now we have installed this add on. And if you search here maybe table. Okay, let me search. And table and hide this. And you will get so many tables. And here, this is the log button means it's paid, and here it is not locked, means it's free. Okay, you can use the free virgins, and it's copyright free, and you can use it anywhere. You will not get any copyright after using these free models. And even you will get this filter, you can enable this free first, and you will get only the free tables these times. Okay? Now I'm going to show you how many free models are inside this blender kit. Okay, so you will get maybe let me go to this homepage of this blender kit, and it will show you how much models are free. So here you will get 59,350 free assets. So you can enjoy these sets, and if you need full plan, then you can go with you can go and purchase it. But I don't recommend you to purchase this blender kit at this time because you are learning phase, so you only need the free plan. Free plan is enough. That's perfect. So enjoy this 60,000 models. And by the way, if I like this table, then if I press this one, it will simply be imported in my scene. Here you can see it's unpacking file, and it will be here, let me delete this cube select this cube and hide it. Now, you can see. And it's pperly arranged. You can use it. Go to this metal premode and this time it let me hide this. And here, it's compiling. That's why it's taking time, okay? And after it, you will get this table. So that's perfect. Now, you can use this table because this is coffee at free in your animation. And even you can move it and rotate it, scale it, it's completely free. So enjoy this imaging class, and I'll meet in the next video, my friend. 7. Environment in Blender: So now in this video, we are going to import our stones and boat that's necessary and we will place our stones and boat. According to our camera, we will place our stone here and boat here maybe and tree trunks here. Let's start. This time, I'm going to show you how can you import or download the stones? This is the blender kit. This is the blender kit, let me firstly. Expand this one. This is the blender kit, even you can go to the added preferences and here add ons, if you have installed it and search a blender kit, you will get blender kit just enable it. If not enabled, then it will not visible here. Now praise stone here in the find models. This is the find models. Praise these stones and you will get so many stones, but you need to go to this filter and enable this free first. But you will get a large stones here, so we need some small stones. We will use this see five. If you need a large stone, then you can import from here. Let me show you. I have placed some large stones here, here, you can download it from the blender market. Blender kit. But this time I'm going to use cache five. Okay, just zoom it out. You go to this website and we will search here is cache five, skfb.com. This is the official website. Let me here. This is five.com, enter into the Skee five and this time going to search here Stone. I have used it from here stones and enable this downloadable option. Okay, this is the downloadable option. Now here you will get so many stone, some are paid and some are free. This is the dollar sign means it's 100% paid. You need to download the free version or free ones. You will not get any copyright, so you can use it freely. Even you can use this River stones and we will place it in the C as well. So that's perfect. And you need to invest time and you need to explore it. Let me search. You can use this stone as well. This is the stone, beach and stones. Even you can search simply beach and Stone, you will get this one. Okay, this is the stone, you need to explore it basically. This time I'm going to use this stone pile. Simply search here stone pile, you will get this option. Select this one and I have shown you how can you install the Sketchfab add on. It will simply help us to download the probes. This is the photo scan, so it's very low in I think the sides. It's perfect for our scene. Now, here, let me show you this is a copyright free creative common, you can use it now even you can download three D models in the GLTF format. Then you can extract it, then import it in the blender. I'm going to show you how can you do it? Then I'll show you the shortcut method because this is also important to know how can you import it. This is the GLTF but in your case, if the GLTF not visible, then you can use the GLB then after if both are not visible, then you can use this Bx method. But why I'm saying you to use this GLTF because blender supports it perfectly. You will get the texture as well. Don't need to map it manually. This time going to download the GLTF format, this one. Now it's downloading. It's downloading. Then we will open our downloaded folder. Open it. Now this is the stone pile, so I'm going to cut it and paste it in my main folder. This one, this is the stone pile right click and you will get the extract all simply extract it in PC. Now it's extracted successfully. This is the SN GLTFGLTF file, not scene bean. Simply sled the Zen GLTF drag it and drop it in the blender. This is the shortcut method. And simply the long cut method is Control C, the path and simply go to this here. Let me you file import and you will get this GLTF option here and simply paste the file. This is the sen GLTFimport it, and now it's imported here. It's very big in size, so we need to make it small. Now, select this Ksfa model because it's imported here and right click, you will get the select higher key. This one, then press S and scale it. And scale it according to the scene. Press to scale it. Simply it's scaling X Y and J after pressing a and we will place it near the camera. Again, press to scale it. C I'm not able to joom it, go to this frame view and frame selected. This one. The st cut is number lead button. Move it in the Y axis and we will place something here. Not just copying this reference image. I made this. I didn't download it from the Internet. I made this one. I'm not going to copy it. I'll just change something. Move it here and press to scale it this time I'm going to just move it in the JD Axis age well. I move it in JDExis so that it summer into the water so it will look natural. Let me scale it. Okay, down. Now that's perfect. It's looking good and I'm going to use another assets. But this time I'll use the see five models. This is the Skeche five. Let me show you this is the press end to open the side menu, but make sure that you have installed thee five add on, go to the dit preferences and search Skee five here, this five plugin and you need to enable this one in the add on section. I have enabled this one. Then you need to go to this Skee five and press activate add on, but you need to make an account. Cross. Go to this cache five and go to the top. Firstly, go to the top and you need to make count. Enter into the homepage. This is the homepage and you need to make unt. Then you can use the count. This time, I have searched the stone, enable the downloadable option and this time I'm going to use another assets in my pack, let me search. This time I'm going to download this Riverstone. Search Riverstone and you will get it. Slide this one. So I have provided my blender file. I have provided my blender file if you need any assets. So just select this one if you need this X asset and search where is this asset in the collection. You can press Numbe delete button to just search. So this is here this asset, this asset is under the Skee five model. What you need to do just rightly and select hierarchy and press Control C if you need this asset and open another blender file that you are working on it. Then press Control V on it and you will get this one, okay? So if you need this one, then I'm just showing you how can you just copy it from the My Blenders file. That's perfect. This is the stones. This is also the photo scan let me check first. I think this is also the photo scan. That's perfect for us. Now, you can press the download three D model, and again, you can import it, something like this, import the GLT format and press the download and input it. But I'm going to download it so that I will give you. Now you can even use it. But this time, I'm going to use this one. Select the link of this model, this stone. And simply firstly enable this case fab add on by pressing N, go to this activate add on. Firstly, you need to enter your login ID. I've entered my login, so that's why it's simple for me. Firstly, log in it, then go to import from URL and just paste the URL, but it will not work in the scene because we are using the IV engine. Don't press this import model. Otherwise, it will give you the Python error. Go to this here, render properties and I'm using the IV engine, change it to the cycle engine because it will only work in the cycle engine. After importing, you can change it to the engine as well. But in SN I'm going to use the cycle engine because it's perfect devise, I'm going to change the GPU because I'm using my GPU in MPC. Max simple is 32 perfect for MPC and Max simple render is 128 is perfect and that's perfect. Now press Import model, then it will import our stones. Uh, so it's added. It will add all the things in the world origin. So it's added here, just move it in this all of this thing. Again select this csfare model and right click Select hike and move it according to our scene. This one here. Now press numbed delete button to focus or even you can go to this view and frame selected. If you are not viging keyboard with the number delete button. So it's very important to use a keyboard, drag it here press to hide it and to scale it. Now let me move it here and to scale it a little bit more. Now, let me move it here. I'm working according to my camera. I'm working according to my camera and this is the reference image. I will not copy my reference image 100%. I'm taking just inspiration from my reference image. Now, if you diselected it, so again, go to here, right click select hierky and this time, I will just move it here, something like this and move it in the success edge well. Now, we need to add our light. I'll add it in the next secon. Now I'm going to rename it. This is the River Stones. Now this time we can use so many stones here, this time I'm going to use my blender kit select the collection. We should select this collection as well. I'm going to click select Hike. After selecting it, move it in this scene, something like this. Right click, select hike and move it into the scene. Select the scene and search for the stone in the blender kit and this time, disable this eye button and enable the free first in the filter this time I'm going to import some stones here. This time going to import this stone, press this one, it's downloading. It will be downloaded in this one. This is the world origin, so it will be downloaded in the world origin. Select this stone, this stone not. This is the downloaded stone Stone 03, in my case. The name is Stone 03. You can simply search Stone 03 here and you will get the same model here. If Blender kit will remove it, then you can use another model. This time Stone 03, now we will move it here. Move it here. Again, number delete button to just focus number delete button. I have selected the empty. You can control any objects with the empty. This empty, I'll show you how it works. Simply press to scale it and rotate it in the Jaxs something like this. Again, press. This is the biggest stone, and we will place our boat here. I'm going to place it here as well. Now move it into the water so it will look perfect. Natural press and we will rotate in the X axis, R index, something like this. That's perfect. Even you can import another model here. You will get so many stones here. Even you can use this stone, this stone. Let me download some stones here. Okay. This is the stone, select this scene, so it will be downloaded here this time I'm going to change my Tre D cursor. It only works for the blender kit, not for the sketch five. Press shift and write bottom of your mouse and you can even change the Tre cursor. I have placed it here and select this stone. Now it's downloading. It's downloaded here, stone press to scale it. Now move it into the water so it will look perfect. Now we need to move it here. We will place it here and press to scale it. Now move it here in the water. Now it's looking perfect. Even you can add so many things here, you can add so many stones and so many river acids. Even you can add this one, this one, it's depend on you. You can add so many things, you can even add this one, let me show you. But no, I'm not going to add this one, but leave space for the boat because we will add our boat here, leave space for the boat In the next video, we import our boat here and we will import our te trunk here. This is the te trunk and boat in the next video, we add 8. Boat and Tree Trunk: So it's time to add our boat and it's time to add you can say the tree trunks, this one tree trunks. Let's start. This time, I'm going to sled this scene and disable this one. Now, I'm going to search your boat in the blender kit boat. And make sure that you have enable this free fast option and you can use any boat because it's a C. But this time going to use another boat. Previously, I have used this boat here, this is the keg. You can even search this boat. The name of this boat is here and it's exactly the same that I have used it. Even you can use the Skee five model, let me show you. I'm going to the sketch five and this time you can search here boat and you can download it and make sure that you have enabled this downloadable option and you can even use this boat and any of these it's depend on you, but it's paid here at the dollar sign, it's paid and some of these are free. I think most of these are free. You can use this boat and this boat it depend on you. But this time I'm going to use the blender kit model. Uh Okay, you can use any of the boat. I think you should make the scene according to your preference. Now I'm going to use this boat. Even you can search this name in the blender kit and you will get the same model here if Blender will not remove it. Select this one here the scene selected. This is the scene is selected. This is the select this one and place it according to the scene. Move it here and rotate in the Jad axis. Even you can rotate RN JD or you can go here. This is object properties and this is the rotation Jad axis rotate, something like this. But I think we need to scale it down and suppress. It's Hing, move it under the water. Now, move it here. Let me check. It's under the water perfect. I'm going to place it here and this is let me show you. I have enabled this move tool. That's why it's sewing something. It's sewing the blue one and this is a green one. If you select this blue one, then it will just move on the surface. I'm moving in the blue one. I'm going to place it something here this time here. Even you can refine it, I'll refine it later as well. So I'm going to place it here. You can see in the camera Preview mode. This is the boat and stones. That's perfect. Let's move it under the water as well. We need to rotate it, I think in the X well, rotate it in the X axis. It's not rotating perfectly in the Y axis and move it under the water. No, it's perfect this time, yes. Now this time, let me first, something like this. Now I'm going to change my water according to the boat. Select the water. This is the water, select the water and firstly this blender kit and enter into the edit mode. Now I'm going to edit it. Firstly, enable this one. This is the proportional iingEnable it, and this is the vertex lexe mode, select any of this vertex and just move it press G and move it upward. Press G, move it upward, G, move it upward so that it will submerge into the water. Now it's looking perfect. It's not divided properly. That's why we don't have here, here, what text, here, text. Even you can divide it. You can select this for what it says and right click and even subdivide it. Then after you can manipulate this one. G and decrease the circle of influence. Now it's looking perfect this time, I think. Now again, go to this object mode and we have added it perfectly. Now it's time to add our T trunks here. I'm going to change my three Dcursor Base the three decursor. Now, this time I'm going to search for the tree trunk, select the scene because I want to input it here and here in this one, this is the three decursor. Search here tree trunk. Okay. And you will get so many models here and disable this eye button. Here you can use any of this, this one, this one as well. This is the Porto scant. It's perfect for our scene. You can use this one old dry tree trunk. I'm going to firstly use this one, even you can use the sketch five, let me copy and paste it in the sketch five. Okay and you will get so many models here. This is the paid, so we are not going to use it. This time, you can use this one, but dry one is the best. You can use this one and so many models are here, you need to invest your time. Use this one but delete the base plane after using it. Now, this is the paid, use this one, this is the tree trunks, that's perfect. Here lots of low polytT one. Low poly is perfect for the blender because this is not the main object. You can even use this one as well. I'm going to use this one and this one, not from the blender kit because I'm going to use this cache five. This one is perfect, I think, this one, this is the low poly. Use this one, this is the tree trunk and this is just select this one. I'm going to download it in the GLTA format for you. You can use it. But this time I'm going to use the link. Press Control C to open copy. Then I'm going to open my blender and just hide this one and select the screen and press N to enable the CC fab add on. Enable the Cc fab login it and import from the URL, paste another URL and press this input model. It will be imported in the world origin, not in the three d cursor because this is e not the blender kits, but we will adjust it later because it's downloading. Imported supress N to hide this one. This is the side menu and this time right click and select hier key again and we are going to move it in the Yaxs the size is pretty big supress to scale it down and then place it here anywhere. Okay. And we will refine it according to the scene. Firstly, we need to add our lights, so we will add it in the next section. I'm just placing it, then we will refine it. Rotate the Jadexs R and Jd Even you can use this one. This is the object properties and rotate it in the JDExis as well. But I prefer this one. This is the sort cut and this is submerged into the water and move it in the X axis, and again, press a little bit to scale it so that it will look perfect. Now, move it here a little bit. Now, that's perfect. Even you can play so many things here, but this time, I think it's pretty good. It will look like this. Now, we have added so many things here and select this one and rename it the tree trunk rename it. We have added so many things here in our scene. In the next video, we will add our leaps here in the water. It's not properly visible, but I have added so many leaps here. You can see here. We will distribute our leaps in water in the next vdio. In the next audio, we will learn the effect of the particle system. Select the water and you will get the particle properties. We will understand the working of this particle property in the next video, so it's beneficial for us. I'll meet in the next. 9. Particle Distribution of leaves: So in this video, we will distribute our laps here only this person, we will distribute our laps here only. So let's start firstly, we need a leaf, create a new collexi, select this main scene collection right click, create a new collexon and this is this one. This is the leaf, you can renamed particles. This is the leaf particles. We need a leaf, a single leaf, then we will distribute it. Firstly, I'm searching in the blender kit. If I will get it, then, this is the atom leaf atlas, I'm going to download it and we will use a single leaf from here. Simply press this one and it's downloaded here the lott um leaf. Now, move it in the a axis. Okay, Zoom it. Now this time going to use a single one, select all of this. Precip and select all of this. Firstly, we don't need to select this one. This is the empty. We don't need to select this one. Select all of this without selecting the empty. Okay. It one and press X to delete one. We only need a single one. Slide this one and press LTP because it's parented. Sort cut is TP to car the parent and choose this killer and keep transform. That it's now slide this empty, press X and delete this empty. This is the leaf 006, remove the 006 because it's the first leaf. I'm going to distribute this leaf in the whole scene, first let me scale it. I'm going to show you some concept of it. Now, let me sled this leaf. This is the main leaf, sled this leaf and enter into the object properties and here scale is not uniform and rotation is not uniform. We need to make it uniform, press Control A, make the scale uniform, Control A, make the rotation uniform. And you can even make A and make the location in form. But after doing it, the origin point changes. Select the leaf right click and set origin origin to geometry. Even you will get the option here, object set origin, and you will get the origin at two geometry here. That's perfect. Now this time uh, this is the water. This is the water it's uniformed. It's important that all of these things are pretty uniform because it will only work when all of these are uniform. Now this time, select this water, but make sure that you are saving your project after saving, let me show you firstly, press Controls to save it. Then go to this file and you will get the save incremental in the latest Valindo versions. Press it and it will simply make a copy of it, Landscape one. It makes a copy. Now go to particle properties after selecting the water Let water go to this particle property. And we want to distribute the leaf, here is the leaf. We want to distribute these leaves all over here only. We need to select the s of it, but we will do it later. Go to these particles after selecting this water, create a new particle system here. Now, this time going to use the here because it's proper and good. Go to this advance, enable this advance option, so you will get the rotation option. This is the rotation option. So enable this advance as well. And for this time, I'm going to use the hundred because blender may crash. Now this time, I'm going to the render properties. This is the render properties and here it's in the path and it's emitting the he, but this time I want my object, so this is the object. And this time, this is the instance objects pick this marker and choose the leaf. Now, it's distributed. It's not properly visible, but it's distributed. Increase firstly, let me scale it. Make the scale a little bit higher. Now as you can see it's distributed. But I think the rotation is not good. It's rotated badly. I'm going to rotate it here. Good is enable the rotation, expand this one and choose this non option. Now, it's rotated perfectly here. This non option, but make sure that you have done all the things that I have already shown you here. Firstly, let me choose this is the main leaf, go to the object properties and the scale is proper uniform. Rotation is uniform. And firstly, location is uniform, but I have changed the world origin. This I have changed the origin to geometry. That's why it's working properly. Side this one, it's properly attached to the ground or not. I think it's properly attached to the ground. Yes, it's looking perfect. Now I'm going to decrease the scale size, go to these particles and I'm going to make it 0.5. Let me check. Yes, 0.5 is pretty good, but it's distributed all over the water and I don't need this one. Here you will get let me choose This is the vertex group. We'll assign our vertex group in the deinity density. Firstly, we need to create this is the vertex group. Select water and enter into the edit mode so we can select our vertices. Now, where do you want to scatter your leaf? I want to scatter my leaves only this person. Select this one and go to this vertex object data properties to it a vertex group. Here's the vertex group. Cita vertex group and don't forget to assign this one. After assigning this will work. Assign this knots assigned, let me deselect it, and again, select this one it's perpely working. Rename it the leaf vertex group. That's perfect. Go to the object mode, select your water and enter into the property spinal and you will get a vertex group. In the density, we will choose the leaf. Now the leaf is scattered here. Now, this time going to decrease the size of the leaf. Scale under the render scale wouldul be 0.1 or two, I think. 0.2 is perfect. It's not realistic, but I want to see my leaps in the camera, so it's visible. Now in the numbers, I will choose the 200 is perfect for this time. If you have done all the steps that I have shown, then you will get the same region real here, okay. Now, everything is perfect. Even you can play with this and this class is important and it's not for the complete beginner, but I think you should know this one because you will use our add ons to do the same work and addons will do it properly. Firstly, we need to understand the basics. Then we will use the same settings here to create our grasses using the add ons. This grasses using the add ons. So it's important to know how particle system works. That's perfect. We did it properly. Now it's scattering here. Now in the next section, firstly, we will keep the lighting to it because it's looking very raw and very wide, we'll give the SCR texture to it. Then in the next sexton algebll we will add the water material to it. That's perfect. I'll it in the next section. Keep learning, keep 10. Sky light and water material: So now in this section, we will work on the texturing and lighting, it's not so much longer videos. This time we didn't add any lights to our scene. That's why it's looking like this. I'm going to add environment light. Firstly, you need to go to this, let me show you. This one, this is the render setting. Firstly, go to the render properties and make sure that you enable the cycle engine along with the GPU if you have GPU in your PC. And viewport is 32 and the render is 128 in my case. I'm just jumping into the render P mode and it's very heavy. It's loading and you can see there is no any lighting in our scene. That's why it's looking very black. I'm going to add a light. For adding light, you can use this world properties. You can go to the world properties. Here you can use external HDRI. But I have created this scene using this skylight. So here is the world properties and you will get this color. Under the color, you can choose the sky texture. This is the sky texture and it's pre made by the blender. Use this scat texture. It gives the light and it's you can say the sap. This time, this is a leaf or what? Okay. This time, I'm going to use the sun size should be one. You can explore this one. Sun intensity should 0.2 because it's very sharp Sun elevation you can change it. The 45, I think, 45 or 40 is perfect. Sun rotation, let me rotate it. I want the rotation from this side. Here, let me check the si dose. Here the sis, in this direction. I'm going to change it here even you can change the altitude, okay? I think it's perfect. Now strength strength should 0.2 or 0.3 is perfect in my case. Now, I have added the lights and I have added the sidos. Even you can use these settings if you have created your scene in the front orthographic, let me praise one and as you can see, I'm in the front orthographic here it's visual the front orthographic. If you press number one and your scene is looking something like this, the mountain is looking like this and this is the boat you can use the same settings here and even you can adjust your settings according to your reference. Now here we need to refine our boat because the edge is not perfectly touching to it. Let me rotate it. You can even rotate it. I'll do it later while we will refining it. Okay? Now, I think that's good. It's time to add our firstly water, then we will again define it, save your project, and we will use this one. This is the camera view mode, so enable you can navigate it using your scroll wheel of your mouse and just jump into the render properties and here and go here, this is the output properties and enable this render region. So it will simply crop the unwanted portions. I will look perfect. Now here it look cinematic in my case. I hope that it's looking perfect in your case as well. I'm going to select my water and this time it's very important, you need to see it, expand this one, something like this. I'm going to create this water, you need to have patients to learn it because I'm just doing it very detail. Select this one. This is the water material, and I'm going to use the blender kit because the blender kit is perfect for the material. This time, this is the blender kit. Even you can press N and search here blender kit. You will dra kit here as well. Here's the models materials, you can import scenes, HDRI, brushes, and so many things. Here's the material, the logo here. Even you can select this one, the material and press in and search here water. This is the water and we will use the procedural water. Here are lots of water, lots of water material. This time, I'm going to search for the procedural water. Even you can search here. Okay this is the procedural water and I'm very thankful to this creator. This is the creator. I'm very thankful to it. I'm going to use this procedural water because this is perfect for our scene because I have used this water material in this scene. Select the one, make sure that you have selected the water material. Let me show you under the scene here the water is selected. Then after select this one, it will simply imported here. Now, water material is successfully applied to it. Water material is applied to it. I'm going to refine it. Select your water material and make hide it. Right click and say it is smooth firstly. Now I'm going to refine it. Here in the timeline, we use the Cedar edit and it works to add material and texture. Press N to hide this one, select this one, press G to move it here, g and jom it jom it. Let me expand this one because I want to sew it here. Firstly, let me firstly sew it here. It's better to sew here. Because I'm teaching. This is render P mode. Now, the water is looking something like this. Make sure that you have enabled this enlight and world under this setting, it's looking like this. Now this time here the scale if you will decrease the scale means it will increase in the blender scene. This is the water and you can see it's looking sharp from here, so here. Slat your water and just enter into the modifier panel and exterens should be one. If you have applied this displacement modifier, then you can do one more thing. Select your water and press S and JD to scale it in the JD axis. Let me enter into the solid move press S and JD just make it something like this. If you have applied this modifier then you need to do it. But I didn't apply it. Going to make it 1.1. Now save your project because it's important. Let me enter into this is the render Pero mode. Now it's looking crazy here. The scale is one and wins. If you need a wins, then you can adjust it. But I think 0.02 is perfect. And even you can explore this one. This is the pre made nodes and the scale if you will increase the scale simply it will decrease it in the scene. So it's better to make one, so it's perfect here. Now let be enter into the camera view mode and it's looking like this here in the camera. Firstly, we need to add the texture in the mountain as well. We will add trees, background trees, and image, then it will just show you the reflection, then it will look perfect here. Let me okay. Make it downward. Make it here. After reflexion, it will look something like this, you don't need to panic. Now this time going to select this one, this is the mountain. I've selected this mountain and search here material, ground or mud or even land material. I'm going to use any of this material because it is not visual in the scene here, it's visual, something like this. This time I'm going to use this material. Select a mountain and I'm using this ground material and this is the greater thanks to it. I'm going to select it. It's copyright free material, you can even use it and hide this one. Now after adding here, you can see this is the reflection into the water, it's realistic. After adding trees and background trees and here the sunset, it will reflect properly, you don't need to panic. Select a mountain and go to this object property, the scale is not proper. Rotation is not proper. Press Control, apply the scale, Control, apply the rotation. Now here it's good, but here you can see it's repetitive. It's repetitive. How can you solve it, select your mountain, and Firstly, let me enter into the addit mode. Edit mode and press A to select all what it says U, a smart EV project. If it's not sewing, just go to this UV a smart EV project such anywhere Smart project. Now again, wrap it. Now let me go to this object mode. Now it's looking pretty perfect for this time. Save your project. Now we have added our lights and everything. Now this time going to firstly manipulate our object because this is the boat and it's not properly attached to the water. So this time, I'm going to this solid view mode. Exit from the camera view mode and select the water and in turn to edit mode by pressing tab and this time, I'm going to manipulate this one. Press Napa delete button to Zoom. Then we need to refine this one. Press G to move it a little bit upward. In this one, this is the, okay proportional itingEnable this one, move it here in this side. I think it's perfect. Let me enable disable this one in the edit mode and go to this object mode and enable render properties. Render pode. Now it's looking perfect. In the next secton we will add our trees to it. I'll meet you in the next 11. Trees on Mountain: Now it's time to add our trees and this house. Here is a little house. We will add this little house and we will use our trees. Let's do it. But here, I think that this tree trunk is taking so much memory of my PCs. I'm going to delete this tree trunk. Okay. Let me show you here this is the task manager here it's taking very much GPU memory. If I press shift and disable it in the viewport, now let me show you. Here you can see. It's taking lots of memory, it's better to delete this tree trunk, right click and here you will get the delete high key and just press Delete high key button. Now, here you can see, it's dropped. No, that's perfect, now it's better. We will use another tree trunk here. This time going to sew you. Again, create a new collecxion. Select this main collection, right click sin collecxi. This is the trees and house. Okay. This is the trees and house, collapse all of these things, select the trees and house and press shipped and C. This is the three D cursor, press shipped and C here, shipped and C, it changes to the world origin. Select your mountain, press number Dili button. Even you can do it manually, shipped and right click to change the three D cursor position. Now this time, select this one and search for the old house. This is the old house in the blender kit and search This is the material panel, that's why it's showing the material. I'm going to this one, this is the models and it's showing so many old house models even you can use. This is the old Chinese rub house. Now I'm going to explore something. Even you can use any models. You can use this one as well. Now, I'm going to explore it. I think that I have imported it from the SCH five, but let me search it. Lots of models are now I'm going to search it in the Skee five. Okay, so just copy it and paste it in the SkagFb. This is the old house, and make sure that you have enabled this downloadable Option, and this time, I'm going to use this one. Okay? This is the old house. Let me saw you in the blender. Okay? This is the blender. This is the old house. Okay? This is the old house. It's very similar. I'm going to select this one. And even you can download it, then import it, but this time I'm going to use even you can download it in the GLTF format. I'm going to copy it so that I'm going to use my add on and this time hide it okay. Now press in to enable this sche fab add on. Here is a sacheFb add on, simply paste it. Now let me change it to the solid Mu. Now press Import models. It will take some time to download. Now the house is successfully imported. At the house, again, right clicks light hi key because this is the best practice. Press to scale it and make sure that it's visible on the camera as well move it here and move it on the top and let me move it here. I'm just customizing it. Press s to scale it a little bit. Now, I think we should scale our mountain as well, press to scale our mountain. Something like this. Then again, select a house, right click, let hike and we need to adjust it press and to hide it firstly. Now I'm going to adjust it here. You need to just see in the camera view mode as well. Now, this time, I'm going to make it a little bit here. Now here. It's not submerged into the mountain. Make it down. Let me move it here. I'm going to adjust my mountain for the home, select your mountain or landscape, enter into the edit mode, and enable this proportional editing that I have shown you and select any vertex and press G and expand the circle of influence. Now press G, move it downward. And press G, move it downward. Again, G. I think G is very helpful in the blend. Now, even you can use another house model, it's not necessary to use the same model. You are learning how to create the landscape so you can create something like this. Now, it's attached. Think it's attached Prey G movie tear, G movie tear. No, it's perfect. I think now. Yes. Now this time going to place my trees because the house has been imported successfully. Now, this is the trees and house and this is the house model rename it house. I select your trees and this is the house and this time, I'm going to use this cache five model because I love it. Even you can import from the blender kit as well, but I think the five models are pretty good then the blender kits. Blender age is good for the material, but even you can import it from here, let me show you what is tree. Okay? Now, let me show you. It has lots of tree. Even you can use, this one, this one. But I think we should add a low poly tree because we need to scatter it. So it's better to add low poly so that our scene will be optimized. Hide it and this time Impely save your scene and go to this case fab and this time, I'm going to import a tree, let me show you which tree I will use. Okay. This is the maple tree, even you can use this one, this is the free. I think I love it, but I'm not going to do it. It's good, but it's paid. You need to invest time here because you are learning to create. This is the animated tree, so I'm not going to use it. I need low poly tree. Even you can use the pine tree so this time I'm going to use this tree. This is the low tree. This is the low poly treef and this is the mountain tree when you can use this one as well. This time, search low poly tree, you will get this one. Now, it's downloadable. It's downloadable in my country. I'm going to download it, so I will give you and just extract it and import it in the blender. But even you can use this one, I'm going to copy the link, and this time, I'm going to open my sketch five, add on, and just Okay. Here log in it and import it. Now, the tree has been successfully imported here, so press N and firstly di select all of these trees and right click and again, select it because it's good practice. Again, make it scale according to the scene. You need to consider your scene as well because I'm just making my scene. I'm going to place it here. You can see the reference image as well. I'm going to place it here. Now I'm going to move it here. I'm going to do it one by one because it's parented, so you can move it one by one as well. Select and press G, you can see, this is the pole, do it okay. Firstly, I'm going to make a parent of it. Select this one and disable this move tool. Select this one and press P and select the trunk. Even you can firstly select the trunk and press the SP press Control P and keep transform. If you move the tree the trunk edge we move, select firstly the trunk. Let me select the trunk. Then press C and select the leaps, Control P, keep transform and do the same thing here, select the trunk and this one tree leaps and Control P and keep transform. All of these are successfully. Now, let me do one more thing. Select this one, something like this, all of these. Now we can place it one by one. Enable this move tool again and you can even place it here and nigered to rotate it, now move it here. Now, place it here. Now it's not on the ground, so you need to place it here in the ground. Move it here and move it upward. Now let's move it upward. Now, select this one and we are going to place it here behind this one. This is the house. Move it here again. It's depend on you. How will you place it? Now, move it upward a little bit. Now, select the last tree and place it here. Move it here and this time, I'm going to place it here. And move it upward a little bit. And I'm going to add another tree as well. In the blender kit, I'm going to search a tree because we need a high poly tree of one tree only. We will use one tree, disable this eye button and you will get so tree. Firstly, let me see the color. Just go and save your project and then enable this ender PV mode and see what's looking, see the reflection in the water and it's looking pretty good and that's perfect. We will composite our scene so that it will look something like this. Now this time, I'm going to import another tree. In the scene here you can see this is the main tree. This is the main tree. I'm going to import a tree, something like this. I think I have used this tree. This is the pine tree. Search in the blender key, you will get this pine tree. Select your tree and house and then select print pine tree. It's imported here. Select this one and we'll move it upward. I think you need to scale it and we would add variesens. We should add variescen and it's good. Now we have successfully added our trees and even you can add so many trees. This is another color tree, you can even add it, but I don't recommend you to add this tree because it's not matching to the scene. This time, we need to move it here as well. Now in the next audio, we will add our atys tree here. Here, you will get a stylised tree. It's animated tree. This is the tree. This is the animated tree. The leaves are falling here. We will add this tree and we will animate this tree in the next video. 12. Animate the Stylish Tree: So in this video I'm going to add this StylistreT is the sllistre. It's looking like a real tree, but it's the atylis tree. Now let me show you the project file. This is the project file of the statis tree. Let me go to this front. Here you can jump to the front or you can jump to the first frame it is of 250 frame, it is tameline even you can expand it and collapse it, it's tamline it is of 250 frames and 24 frame it cut to 1 second, it's ten second and ten frame timeline. Let me play it. Even you can play it using your space button of your keyboard or this button. Here you can see the leaps are falling. We will use this tree and we can customize it. Here are lots of setting here in the modifier section. He's lots of setting, we will customize it. What you need to do is just download this project file. This is the blender project file. You can download it and also how can you use it. This is the blender project have downloaded it let me show you the add ons and stylized tree. So I'm going to give you the link. This is the Gamo link. Simply copy this link if you want to download it from the original resource, and paste it on the browser. This is of stylistr. It's free of cost. You need to select this generation version 1.1, then again, praise zero and tip zero and again purchase it. I have purchased that's why it's doing the purchase again. Even you can download it from the resource section of this video, I have given the link. You can simply download it from the resource section of this video and you don't need to download it from the Gumroad or this website. Yes. Now I'm going to download it and now copy the path where do you have downloaded. Now I'm going to show you two options. Simply, I have opened two blender at a time here two blender. This one is the tree, simply select this tree. Firstly, let me enable this one. This is the Okay, Gizmo, and this is the overlays. Here in the outliner, disable these lights, disable the lights, and this is the camera, disable the camera by pressing means hide. Now select your trees, press Control C, and simply paste it in this one, okay. Now here's paste Control V, it's successfully imported. This is the one option. Now, another option is let me create a new collection. Select the main collection, right click No collection, and this is the tree stylish tree. Press tree Now go to this file append and you need to just paste stuff. This is the tree append and you need to go to this collection and here we will import this extra and only we don't need this light, append it. The tree has been successfully appended. Are added in our scene. I have shown you the two options first option is easy, simply copy it and paste it. Without closing the blender, paste it here, you will get the tree. Now, move it here, but good practice. Right click the whole collection selected objects, and again, move it here in the scene, and I think we need to scale it. I'm going to move it upward. Press to scale it, something like this. Now, move it here in this direction. Now I'm going to move it here. As you can see, it's hovering in the air, we need to adjust this one, this one and press R and X to rotate it. Even you can use modifier that's called the synap modifier, and X to scale it in the X axis. Now move it here. It's the ground. Here you can see it's the ground. Now I'm going to move a little bit upward. And this is the Y axis, R and Y, I think it's good. Even you can adjust it from the dit mode, let me do it. Firstly, select this one. This is the ground, select the ground and enter into the edit mode and select what it says and do it manually one by one after enabling this one, is proportional editing, after enabling the proportional editing, just move it on the ground. You can do it something like this. If you don't want to use the ring wrap modifier and this one I think this is not the professional method, so I'm going to use even you can do it something like this, but I'm going to the object mode, select your ground and this time, I'm going to use the modifier, but make sure that it has enough subdivisions. If not, then create it and enable, apply the subdivisions and here you go to generate and you will get the sring graph modifier. If it is not visible, then search here SringGrap. This is the spring crap modifier, just enable it and the targets would be this mountain, this landscape. Now it's perfectly stick. We don't need to do it manually. It's perfectly attached. This is the power. Now I'm going to change the offset, press shift and do it manually. Okay. After selecting sip, it will just deform it properly. Now, I think that's perfect. Apply this one. Now, this is the rocks. I'm going to again, use the Okay, apply this one. And again, add modifier, deform, and you will get the synrab modifier and choose the landscape. Now, you need to change the offset of it. But on surface, you can choose the outside option. Okay? Now, change the upset. Even you can choose this one and this one outside is good for this. Now that's perfect. Now, this time, I'm going to animate it. Let me first play it. This is the cadeaor I'm going to change it to the timeline and go to this first frame. You by pressing this button, save your project, and let me play it. Okay. Now here, you can see it's playing perfectly. But in my PC's playing ten frame per second. Heres is very low. The ideal FPS is frame per second, APS is 24 frame per second. Here you go to playback in the timeline and here you will get the frame dropping. I'm using the timeline in the animation, change the timeline and here playback, you need to choose the frame dropping. It will just play real time. Okay. The leaves are falling, the tree fast, I think, the tree is fast. I'm going to select the tree and here after selecting this tree, let me show you. I've selected this tree. After selecting this tree, you need to go to this modifier panel, you will get so many option here. Everything is perfect, even you can play with it. Okay. Here you will get the branches length. Even you can change the color. I'm going to change the color because I have changed the color here to green. So firstly, let me so I'm going to this surrender PV mode. Now here, it's pink in color. So the reflexion is also the pink. So I don't need, so I'm going to change the leaves color and choose the drop down menu, and even you can choose any color. So this color. Now this is green. Now here select this one and move it little bit upward. So this is the light green. I think the light green would be good. Now, this one. Even you can copy this hex code here. This is the Pi 47 A, one, B, and FF. This is the hex codes, you will get the same. Now, this is the leaps density. If you make it one, it's very, it has no any leaps, so it's better to make it 300. Even you can change the scale of the leaves, everything. But I think 0.15 is perfect, and the seed means the variesence now this is the important wind speed, make it 0.5. Now let me first enable this solid mode. Now let me play it. Now it's good, but I think 0.3 is perfect. Yes, this is perfect. Now, you will get the falling leap settings, falling leap settings, density is perfect. I think the leaps are perfect. Now distance, I want to cover larger distance. I have enable the 20, so it will cover the full distance. I think we should do it 50. Now let me play it. Okay. It's playing from the 80 frame, so we will change the settings. Now, it's covering the distance. Yes. End point should be 500. Now let me play from the 160 frame. No, that's perfect. Here you can see it covering the larger distance. It's covering the larger distance, that's perfect. Spread 0.6, it's spreading purplely. That's perfect. Even you can change the rotesentbulins, and every so many things here. I think it's good. You can change the wine speed long here you can see how long this wine can hang here. This one. Even you can change the wine here minus two, let me check. No, minus two not minus three is perfect for this time. Now, let me play it. Yes, that's perfect. It's starting from something around 80 or 90 frames. I'm going to change the starting frames would be 90 at end frames would be maybe 400 or 300. It's up 12 seconds. 12 second animation is good, 90 to 400. You will get 311 frames something around. Okay. If you need a exact twoel second timeline, so you can multiply 24 into two elve you will get the same 288 frames, 282 88 frames. So 90 plus 288. 90 plus 288, you will get the 378. The last frames would be 378. You will get the exact ofel frame, 377. Let me show you. Here the duration is 12 seconds. Right click here in the bottom pooter line and you will get the scene duration enable it here 12 second frame 12 second timeline. Let me play it. Now it's playing perfectly now enable the surrender PMO to see it. How is it looking? Now it's looking pretty good here, the leaves are falling, we will adjust our lights, don't worry, and I think we need to just add our light. Go to the world properties and here you will get the sun intensity, make it 0.3, or here, strength is 0.4. Even you can adjust it later. Now, this time you can increase the ozone or do Now here the sun rotation also even you can change the sun rotation and elevation. So now that's perfect. We have added our falling lips animation here. Now, we will add this image in the background so that it will perfectly reflect with our scene. That's perfect. Now in the next video, we will add our background trees here. We will add our background trees here in the back portion. I'll meet in the next video. 13. Placing Background Trees: So it's time to add our background trees. I'm going to use this pine tree you can use this one. I have searched in the sketch five trees low poly. I got this one. Even you can use this tree as well, I think it's also good. Trees low poly. Even you can use this one to scatter and let me check my scene. This is the scene. Even you can use any of these, not change to the solid mode. I'm going to the sketch five and I'm confused between them. So I'm going to use this tree, it will look perfect. I'm going to download it in the GLT format so I can give you. The name is Pine Tree Low Poly. I'm going to partly copy the path URL and press N to enable the side menu and disable this one. This time, again, create a new collection by selecting this main collection and BG tree. Okay? It's very busy. Now press N. Again, enable this is C fab addon and again, login it. Press Control, we import for URL and just press the import model. It will take some time to import. Now it's imported, I think, let me check the size of it. It's only 1,600 abites it's very small size. Right click, let hike again and press to scale it. It's I think large according to our scene. So I think it should be like this. Now I'm going to do one more thing, move it outside the scene because we are going to use again the particles effect here, particle system. For it, I'm going to show you it's not separated, it's collected. That's perfect. It's only a one tree. Rename it double click and rename it the BG tree. It's on the dating, I think. It's the tree and firstly, let me show you. After selecting that tree, you need to go to the object properties and here the scale is not proper, rotation is not proper. Press Control A and this time, I'm going to choose the all transformation. Now, everything is proper. Now select the tree again, right click, set origin, origin geometry. Origin is here, here, you can see the origin is in the middle portion of this tree, but it should be the origin should be in this person. What you can do, I'll show you what is the side effect of this origin as press and to hide it. Now this time we need to scatter it on the background. We need to scatter it here. Let me show you. We will scatter it here. Think what you need to do it for scattering. So we can do one more thing. We can simply select the ices and scatter it here and we can do one more thing. We can import a new plane to customize it. I think we should import a new plane. Select the Bgi tree and again, import a plane here. I have imported a plane and scale it scale it. Scale it and scale it in the X axis, S and X and X to cover this distance. Only this distance, the camera is not going to see everything this distance, move it here and I'm going to scale it in the Y axis, S and Y. Even you can do it from this property panels here. Object properties panel, you can do it. Now this time, press Control A and choose the scale option and Control A, choose the rotation option, not the scale optonOwise it will change the origin point, submerge into the water. Now after doing this, you need to do one more thing. This is the plane, name it Bite again. Big plane is perfect for this. Now, you need to do one more thing, hide this plane disable this one in the render so that it will not visible in the render. Otherwise it will not look perfect. Now save your blender project and make incremental of it. God is file and save incremental because it's important. Now I'm going to show you one more thing. Who is file, clean up and purge unused data. It will delete the unused message from your blender scene, and I think it will also delete this image, delete it. Now it's not deleted. But in your case, if it is deleted, simply again, open the same image. After opening enable this fake user. This is the fake user enable this one, so it will not delete it. After deleting. Now I'm going to select this plane, enter into the edit mode, select what you say erat subdivide, and again, give the sufficient subdivision. I think 808050 is perfect for this. Otherwise, blender will grass, I think. This time, I'm going to use the particle systems to select the BG plane. After selecting this plane, go to the particle properties and create a new particle system, go to this here, create advance for the rotation. And this time, I'm going to choose the object, only a single object, and what do you want to scatter? Here, I'm going to choose the instance object, this one, this is the bigettree again, enable this rotation and choose the known option. I think it's perfect. It's perfect. Now we need to scale it and I think the numbers are pretty high. Now, that's good. Now here, the scale, you will get this scale in the render. Now I scale it. Now here you can see because of the origin point, it's submerged into the water. What you can do just enter into the front mode by pressing minus Y or even you can press the numbered one button. Now I'm going to change the origin point. Selective tree, the origin point is here, but I already told you the origin points should be here. How can we change the origin point? There are lots of options, but I'm going to show you the EG option. Go to this tool, this tool and lock this origin and enable this move tool after locking it. Now just move it downward. Oh my God, my trees are dancing. Now, move it here. That's perfect. I think. Again, disable it don't forget to disable it. Now again, select your pane. This one, budget tree plane. Again, I'm going to check. Here, all of these are not scattered properly. Here, even you can change the intensity radius and so many things, but it will not affect. Go to this particle step and the number would be 50 good, I think. And you can customize so many things here. Now, this time, I'm going to the magic scale would be 0.5 or 0.4 or 0.3 is perfect for this time. And here disable emeter in the render it will not show you the em in the render. It scattered. Now let me enable this render removed. But before that, save your project, it's looking like this. I think it's not looking good because we have chosen the bad tree, I think. This time I'm going to delete this tree because I don't like this one. The color of this tree is not perfect. Select this tree, press X and delete this one. Now what we will do, select this tree because I'm going to use this tree because this time it's perfect. Select this tree that we have used earlier this time, go to the object properties and here this time, everything is perfect, but rotation is not perfect, control and apply the rotation. Now this time, I'm going to the particle stip. Slide this plane and go to this particle type. Even you can customize it after applying all the things. Here in the render, you will get this sstans object. Simply slide this one. Now here, you need to do one more thing here. Let me again, choose this one, this tree and here you need to go here this time, I'm going to just press Control A and apply all transformation. After applying all transformation, right click and you get the origin point. Here you can see it's not working properly because we have parented the tree. We didn't join them because the trunk and the leaves are different and separated. I'm going to join them. Select the leaves and after selecting the leaves, press shift and select the trunk. Okay. This one and press Control J to join them. Here Control J. Now it's disappeared, select the plane and again, go to this instant object and select this one, this tree. This time, select this tree, place Control A all transformation, right click again sent origin origin to geometry. Now this time here, it's perfectly arranged. You need to face each and every thing because it's blender, you need to adjust it according to your preference. I think I have cleared it in very deep. It's not perfect because we have separated these tree. If you are using the particles system, you need to change each and every settings. Now here this time going to the tools here and affect only origins and make it downwards till here. That's perfect. I think. Press one for the numbered one to go to this front orthographic. Now this I'm going to scale it disable this origin and go to the particle systems, let this plane, and even you can increase the hair length to increase the size of this tree, but I'm going to press shift and scale it. Now, I think it's good. The length is pretty good. Yes, that's good. Now I'm going to decrease the numbers. Numbers would be 30 or 40 perfect. Now, move this collection here. Check the good reflexion on the water. Check the reference image and check the reflexion of the water. Both are looking good. Now go to the surrender properties and enable this DNgoption. It's looking great. Now that we have set our trees on the background as well, it's looking great. Here the two trees, so it will interact with the backgrounds that we will add in the next section. Now it's time to add here, you can see the grasses and flowers. We will do it using the Geo Scatter add on that we will learn in the next section. So that's perfect if you are facing any problem in this particle system, you need to do one thing, simply just join all of these things by pressing Control J. It should be a single object after joining, make sure that the scale rotation is perfect. Then right click Set origin and you need to set it using these tools. Now you can again, go to this plane and these particles and okay these particles and in the render, you will get this instance object just select this tree. That's perfect. Next audio, will use imaging add on to scatter the grass I'll meet in the Nasa 14. Installation of GeoScatter Addon: In this video, we are going to install this imaging add on that's called the Boom reader and using this add on, we can create so many things, let me show you. You can download it from the resource section of this video as well, but I think you should download it from the official website and you can download the content pack from the resource section of this video, but you should download the latest version of the addons only, but the content pack will be the same. The content pack will be the same, but download the latest version of the addons only, not the content pack. Here the link, I have given the link to download. This is the main add on, so just copy it and paste it in the browser. This is the GO scatter website. Even you can search. Let me search here, GO Scatter. Only Scatter and this is the official website, w doscater.com, here and here you will get the add on. Here the add on. This is the Imagine website and you can download the add on. After downloading, you can scatter something like this. Here download this biome but where the download link. Discover these biomes and this is the biomes. I think I need the add on. Here's the download button. So this is the Geo scatter, Geo scatter. This is the biome reader is absolutely free. You don't need to pay it, but this is the Geoscater and ioScater is paid $99, I think. Free is enough. You don't need to buy anything, and we are pro, we can do it in the free version as well. Good is Bom reader, another name of geo scattered biome reader, don't be confused. This is the Bom reader and enter your name, professional, you don't need to say through things. Your name professional and even you can use the TIM Mail and email address and just send this link. Then it will send you the latest version link in your Gmail. Even you can use the temporary email, then open your email and download the latest version of this addon. Don't you only need the add on and everything is you don't need to download the content pack every time because you have given in the resource sexton. I have copied the link, let me show you. I've copied the link from the text. This is the text. Now I'm going to paste it here. I will redirect directly to here. Simply give your name professional email and download the latest version of this add on. I'm going to show you how can you download the content pack. Again, open this one, text value, and this is the plant library. It is here in the gum Road. I copy this one and even you can search a set pack of plant library or biome reader in the gum Rod. Paste it here. And you need to create an account in the gum road. It's absolutely free. You don't need to pay anything. It's $0 Gum Road. It's the Brant library. After downloading this add on, you can create something like this. It's crazy add on, I think it's very useful. Here, these are the free. I have already purchased, that's why it's swing the purchase again. Give a fair price of zero or even if you want to give donation then you can press any amount, two, three, 500, anything. But this time going to press zero and again, purchase it after purchasing, you will get so many things here. After purchasing, you will get this GSCatterPlant library. It's I think 700 MB. You will get the setbacks. You will only get this setback and this one, this plant library and the add ons that is downloaded from the email. Download the content pack from this link, download the pack from this link if you want to download the latest version. After downloading, you will get this Scatter Plant Library and after extracting it's 1.13 GB. But before extracting, it will be, I think, 700 MB and you will get the setbacks. It's also important. But I have given the link of all of these things in the resource panel. Now, you only need a latest version of this add on only. Now let's start the process of installing it, copy the now I'm going to show you one thing. In the document of my PC, I have created the GOS scattered DND means do not delete because you don't need to delete it, rename it because it's important. You don't delete it. Create any file in your D drive or E drive and rename it Scattered DND because you don't need to rename it to delete it after installing this add on. Open the blender. So this time I'm going to open blender and go to this edit preferences, get extension. Install from disc and then look at your path. This is the addon. This is the add on, let me show you, this is the addon. You need to install it. Even you can drag it and drop it in the blender as well and just install from disk. It will take some time and then it will be installed in your PC. I successful here. It's successfully installed. Now go to this add on sexton and here you will get this biome reader. The name is biome reader. Simply enable this one. If it is not enabled, then here go and save references. Now the main thing. Now this time, I'm going to this one. This one it's the timeline, in the timeline, go to this asset projec and here you are getting only these assets. But this time I'm able to see the assets because I have added this one. Now I'm going to show you how can you add these assets. Okay? So for this, you need to go to the edit preferences again and you need to go to the file and paths, and I have added this one. This one I have added these things. How can you add this, create a new here, create a plus, create a new and you need to locate your files that I have saved it in the documents folder. This is a Geo scatter DND. Add asset library. Firstly, you need to copy it in a safe place. You need to copy it in the safe place. Then after add asset library, and you need to just copy all the assets in the folder and press this add asset library. After pressing it, it will be just added here GS scatter DND and just go and save preferences. After saving, just minimize it and go ahead Scatter DND and you will get all the assets here. Here the GS cutter DND it's swing it because I have copied all the assets pack. This is the asset peg, 1.13 GB. This is the spring grass and this is the one only 63 and 63 B. So you need to copy these things in the DND file. Now I'm going to again open my blender. This is the blender. Now this time, delete this cube and add a plane. This is the plane. Now press N and go here, choose the biome reader. Search for the biome reader, it's biome den you need to press N. Here the emitter, choose the emeter. Now here you will get the open biomes and select this one. Now my PC sewing the biomes. But in your PC, if not sewing the biomes, then go to the setbacks and here you need to just install this one. This is a free library. This is the three D grass. If it did not install, let's install it and even you can do one more thing. If it is not visible in the biomes, then you go to this file and file install a package. Choose one, go to your download document folder that you have this one, I install the setbacks. Install a setback then again open go this file, install a package. Again, go to this document panel. And again, choose this again another setback install it. After installing, you will get this one, this one, all of this. That's perfect. Exact it and again close this. We have successfully installed this biome reader and I think it's very amazing add on. We will understand the basic scattering in the next video because we need to understand some things. I'll meet you in the next 15. Basics of Scattering: So now I'm going to show you the basic of scattering of the biome readers only because we have understand the particle system, so it works on the particle system. That's why I have explained the basics of particle system in the previous videos. So I'm going to create a new new file and press A and delete because I love deleting. Now this time I'm going to add a plane and scale it something like this. Okay, I have scaled, go to the object, I have scaled three times. Let's make it three. Now after skiing, you need to do one thing, what you apply the scale. My friend, press Control A and apply the scale, it is uniform. Now, that's perfect. Again, press N and go to your biome reader. This is the biome reader and emterEmter means simply the plane, where do you want to scatter your objects. Simply select the emeter and this one. Now, you need to open the biomes and simply select what you want to in. Okay. So if you want to import, I love this one wild grass 04. If you want to import this one, simply select this one and it's importing here. Okay? It's planting the flower and grasses, everything. And it's the free version of the addon and it's sufficient after press exit and again close it. If it is not looking like this, then you need to enable this one. This one in the view pod button. You need to enable it. If it is looking something like this, then you can enable one by one, this one, it's very heavy. You can say the addon because it scattered lots of things here, you can see one, two, three, seven assets. It has imported seven assets. That's why it's very heavy addon. But it will give you a perfect result the rogs and everything. I think we will use it in the main sing. Now let me go to the surrender property, but before that we need to enable the cycle engine. It's opening. It's opened in the IV engine, so I'm going to open in the cycle engine. Go to the solid mode and here in the render properties, you will get the cycle engine and GPU and again change to the 32, I think in my PC perfect. Enable the DNI again go to this cycle engine and no lights. I'm going to use the Blender lights go to this here and enable disable this light and seen world because it's the Blender light. Now, see it's looking the cray now we will use the settings to create something in our scene. That's perfect. Now I'll meet in the next 16. Scattering of Grasses and Flowers on Mountain: So now it's time to apply the theory in the practical. I mean, we are going to scatter the grasses on the mountains. This is the mountain, so I'm going to scatter it here. Let me frame it firstly. Yes. This time I'm going to select this mountain or landscape and make sure that you are saving your project because this is the heavy add on and I think our PC will not handle it if you are not using a high spec pC. Select this one. This addon is pretty I think clever. I will digest our scene according to the PC. Select this one and now go to this object properties and scale is not uniform. What will we do? I'm going to uniform the scale. Contol and transformation, it's a simple way because it is on the world origin, that's why I have chosen this setting. Now, that's great. Okay. After choosing this, now, I'm going to do one more thing. Press and open the biome reader. This is the Bom reader. If it is not visible this one, then go to the edit preferences and add ons and enable this biome reader, not the blender kit. This is the biome reader. Enable this one. If it is not visible in the addons section, then please install it after watching the previous video that I have shown, how can you install it? So here are the emitter, what will we do? Just drop this choose the landscape. Now after choosing the emitter, now it's very congested. Now here, you will get the open biomes. Click this one. Now, you can explore. If you have a good PC, then you can explore. But this time I'm going to use this one, go to this spring grasses. It is not visible, then you need to just copy this in this one. This is the spring grasses and this is the setbacks. You need to simply copy this spring grass that I have given the links in the resource section of the previous videos that I have shown you, how can you install this one? Then install the setbacks. Then you will get this spring grasstT time, which grass would I use. You can use this grass and even you can use any of these grasses. Okay. Explore it. It depends on you. You don't need to follow me. But previously, I have used this grass six so I'm going to use this simply select it. Now it's importing and it will take some time to import, and it will customize this one according to your preference or your PC and it's not disabling anything in my PC because I think it's capable to handle this scene. Now if it is disabled in the view pod then you don't need to enable it or otherwise, blender will crash. Here it's showing the security warning means it's giving me warning hide hide all the things. Press okay. Now cross this one. No, nothing is visible. You don't need to be panic here because it's hidden. Enable this one after saving your project, here it's the scattering. It's the scattering and see the flower, firstly, let me press N because I will use this one to hide everything. This is the Geo scatter collection. Press end to hide this side menu, press control to save your project because it's important. It's scattered properly, let me see. If not, then we will scatter it more. I think it's scattered properly. Now let me enable the render. This is the render PD mode. Let me enabl it and see whether it's looking perfect or not. I think it's looking perfect, but I think we should scatter more. What will we do? I'm going to again open this one, press end to open the biome reader, and this time, I'm going to select the grasses three d grass and just move it down and you will get the density. I'm going to make it 120 and you need to wait scattered now select another one. Now again, choose 350. I'm just increasing the number so that it will scatter more. Now, this one, I'm going to choose 350 again. Now, it's scattering. Even you can increase the scale size. I'm going to select this one. This second one grass meat and scale should be 1.5. Make sure that you are saving your project. Now, it's perfect, I think. Now this time, I'm going to increase the flowers height. Okay? This is the flower. This is the pink flower, so I'm going to select it, and density should be 215 in my case because I like flowers. Now, this time, it's perfect. The scales would be 1.5. It depends on you, how you optimize or how you design your scenes. 1.5 is pretty high, so 1.3 is perfect. Yes, it's good. Press N and save your project. Now that we have scattered everything and it's looking pretty amaging. It's looking amaging see the reflection in the water, it's looking great. In the next section, we will customize our scene, we will composite our scene and add pg camera animation and also this one, see the sunset animation here in the background. We will add this one in the next video. I'll meet in the next video, but. 17. Cinematic Scene Art: So it's time to finally add this image to our scene so it will look cinematics and you will get the reflection in the three D view port here, water, you will get the reflection in the water of this image. And I think this is the sunset or sunrise. I've downloaded it from the Internet and I've used this one in the reference image to create this cinematic portraits and I have used this for the reflexion and background. Now, this time I'm going to you can download the same image in the reference resource section of this video. So I'm going to download it. So here you can use any of this. I have search Sunrise image. Then you need to go to this image section and you can use any of this. Any of this. But make sure that it's perfect. I think it's good. You can use this one. You can use this one, but don't use this grass one because it will not perfect for our scene. You can use use this. That's perfect. Now, I'm going to use this one, this one, download it from the resource section of this video. The name is BG image. I'm going to copy the path. This is the BG image. Now this time, I go to this solid mode because the scene is laggy little bit. Now save your project. Now I'm going to show you one thing. How can you import that image in your blender? If you are using a PC with older blender versin, then you need to follow one thing. If you are using a blender version before than 4.0, 4.2, I think, then you need to go to edit preferences. And exit it, go to the add ons or get extension and search for image plane. Image a plane. But it will not appear in the latest version of blender. Images planes, input it. After that, I'm going to just down it had this e Scatter. It's laggy. Hide it in the viewport. Hide this geo scatter only in the viewpot, not in the render me mode. Now, it's pre. I'm going to add image as plane. Save your project again, select the scene collection and Ship A. After Ship A, you will get this image mesh plane. If it is not visible, then you are using oldest version of blender and use the latest version or even you can enable the add on that I have shown Ms plane and you can use the image. Let me choose the image. This one, this is the BG image. Input plane, it's inputed. So press to scale it. To scale it more, it will cover the whole area. Our scene I think is big. Now scale it more, scale. Now we will customize it according to our scene. Firstly, scale it. Press S and X to scale it in the X x even you can use this p parterty panel here. I've scaled 132 times in my PC and I have rotated it. Now, I think let me enable the render PMO to see it in the render. Now it's not looking great, so I'm going to scale it down you can move it a little bit upward. Now press to scale it down a little bit, move it downward. I think perfect. But here, this scene is not looking like this scene because we need to adjust our lightings. We are going to add emission to it. This is the plane and it's not a plane. You can say that it's an image. I'm going to change it to the Cedar editor instead of timeline and select your image BG image and this is the BG image. Here you can see in the image editor. This is the material output, and this is simply the node setup and it works from the lab to write. Firstly, this data sent to this and this data sent to this output. You don't need to understand so many things here. You need to understand only one thing. Let me show you here in the emission section. If you increase the strength by one or two, it will simply give you the white. Because we didn't add the color option, it's simply emitting the white light. Simply drag a wire from the color and join it to this color. Now it's looking perfect here, make it to not to 1.5 perfect this time. Now here, I'm going to customize it more because you need to select this one and choose the reference image. This is the reference image. Here it's a little bit good. What I'm going to do, I'm going to do here, this line, this setup, we will add something here. Press ship A or even you can go to add. You ship and here you can search. Add here, you need to do color and you will get the hue saturation and brightness and contrast. I'm going to add a hue saturation and add on the top. Now here saturation, make it 1.4 or 1.2, let me choose and let me change the hue value. I will simply change the color, and I think zero and by default is good 0.5 feet by default. Now let me add again, you can search here, go to this color and I'm going to use this brightness and contrast. Again, place it on the top, not on the bottom. It has connected on the wrong. We need to connect here. Alpha with this alpha and drag it here. Remove this wire and drag it on the top side. This one. Now this is the brightness and contrast brightness and increase the contrast by one, I think, let me check and increase the brightness, reduce the brightness by 0.5. No, it's good. Now we will work on the lightings. That's perfect, we have added it. This time, I'm going to fix the lightings. Good is world properties and here you can see in the rocks and the lights are from in this direction in this direction. The lights should be in this direction. In the world properties, I'm going to change the rotation maybe to fix the lighting. So here, I have changed the sun rotation to 118 degrees, okay? Now the lighting, see the lighting, save your project and see the lighting. Lightings are in this direction, in this direction, this is the lighting. Okay. Now I'm going to change the intensity to 0.2, and here is trenth 2.4. That's perfect. Look, the reflexion is pretty good, but we will composite it so that it will look something like this. Now this time, I'm going to change the location of the stones. This is the stone, so I'm going to change the location first, let me choose. Here's the river stone, how I located it. Select it and praise numbed delete button in the collection. Even you can select any of these of one part of the stones and even you can praise Sp and G, Sheep and G and choose the collection. It will simply select the whole collection, but it will select the whole collection. Select this one and praise number delibtan. This is the river stones and I'm going to move it here and I'm going to move it in the Y axis and move it here, move it in the Y axis. No, that's perfect. Now in the next video, we will add fog here in the reference image, you can see the fog. I add this fog in the next video, it will look perfect. When you will render it, it will look amazing because it's the preview mode and it's simply showing the one fifth or one sixth of the end. I'll meet in the next video and we will work on the fog. 18. Adding Fog in the Scene: So now it's time to add our fog in the scene, so it will look cinematic. Enter into the solid mode because it's very heavy. Now for creating fog, we need a cube, and we will simply hide all of these things using the cube. Select this Imagis plane and move it a little bit backward. Even you can move it here in the Y axis. Now, I'm going to select the scene collection. This time, I'm going to import a cube, import a cube and press to scale the cube so that it will cover the all background tree. Praise to scale it more and scale it in the X axis. Now, I think it's pretty good. I want to cover only the background images of background trees, not the images. Scale it down in the YX where I don't want to cover the image as well. So only the background. Even you can do it, just in turn into the edit mode, go to the space selection mode. Now select this backface. Now enable this move tool and just move it little bit inside. No, I think that's perfect. Now, I'm going to select this space and make it here. I think the proportional editing is enabled of it. Now, this time, I'm going to move it here. Till here. Now again, go to this object mode and select this one and press Control A and all transformation. Now select this one right click and set origin origin to geometry and don't forget to save your project. Here I'm going to select this one because nothing is visual here. Here select this cube and rename it fog F two and fog. We can easily search it here. Okay. Hide anyone. This is the fog. Now this time going to this, this is the object properties and here you need to go to this viewport display disable this one. You need to go to this viewpot display and here display edge. You can even check it a bound so everything is visible this time. Now here, I'm going to create a pg, for it, you need to expand this one. Expand more. Let me expand move it a little bit upward. Move it here. It's a little bit tricky, but when you practice a lot, it's like a game for you. Select your fog and here I'm in the Cedar editor. You need to consider in mind that I'm in the Sedita and we will add some nodes and Blamey nodes are easy for you because I'm going to show you the easy process of adding it. Select your fog even you can add materials from here material properties. Create a new material because it has not any materials, it will look white in your skin. When you will render it, it will look very, very white. So save your project firstly and create a new material. By default material is principal BSDF and output material means you can simply change the colors. You can't add any fog because it is connected to the surface here in the surface, not to the volume. Means if you want a volume, volume is what? Fog if you want a volume, then you need to add another principal volume node. This is a node. Principle BSDF means you can change the color roughness and so many things. Select this one, press X to do it. Now, press Shift A and go to the Cedar and you need to search principled volume because we need a volume select this one and apply it here and how will you connect this volume with the surface? No, because we are using the volume nodes. We need to connect this volume with the volume, this is the simple nodes. You don't need to do so many things. Go to this here, render properties, and it's looking white because I have shown you. Now here in the density panel, you need to make it as low as possible, 0.02. Okay. Now looks, it has citd the fog. It's very simple, my friend. Disable this fog, this is the previous enable this fog, this is the after. This is the previous and this is the after. I think we need to scale it in the X axis. S and X. I will cover this tree as well. Now, even you can scale it more to cover this front trees. This is the Y axis. I'm going to change it from the properties, object properties and scale it in the Y axis 1.1 and 1.25 is perfect, I think, and move it in the Y axis. Now here, very dense folk, even you can reduce the number by increasing the number by 0.3, even 0.01 is perfect, I think, or 0.015 is perfect. Okay, that's good. Now time to render a single frame to see how our scene is looking. Even you can decrease the number even you can change the color of the fog. Here's a fog color, even you can change it. So increase the saturation value a little bit and change the hue. Okay, something like this. Blush, if you want to give you want to give you blues or yellow tone, okay? Here, you can copy the hex code here, BCA and EEF simply. Now, I'm going to render single frame. Firstly, go to this uh solid mode and here you need to go to the surrender properties cycle GPU engine, 32, I'm just testing as render. Denise enable U GPU. Now here this time under the performance, compositor enable the GPU and here memory tiling. Under the performance, you will get that memory here performance memory. And reduce it, divide it by two, if you are using a low spec PC and if you're using high specs, then you should also reduce the styling because it will increase you can say the speed of render. I can go to this render PV mode because I'm going to change the color. Here you will get the color management and this time I'm going to use the filmic because it will give you the film look and even you can change the medium high contract contrast. Even you can change the high contrast. So the medium high contrast is perfect. Even you can change the gamma and exposure. I'll do it later. Firstly, let me render. Now, use solid mode while rendering because it will increase your render speed. Good is render and render image. Render image simply means it will give you the image, how it will look Look, the scene is looking pretty good. I like the scene, but background trees are not visible. I think this scene is looking imaging without the background trees. I like this scene. But I'm going to show you why the background trees are not visible. First, let me close this one here, BG tree. This is the big tree and here it disabled in the render. Enable this in the render. And after selecting this busy tree plane, if you want to hide the plane, you need to go to these particles, and here in the render section, you need to just hide this semter. Even you can go to this viewport. Let me choose the viewport here. Here is the viewpot display and disable this so emeter it will not show the so emeter in the viewport and not the emitter in the render asull. Now if you render, then it will show you the background images along with the fog. Firstly, let me save it. Now I'm going to the render view render firstly, This is the previously rendered image. Now here the slot. I'm going to choose the second slot, it will save the surrender into the second slot. Okay. So this time going to render and render image, it's rendering the image in the second slot, not on the first slot. So we can compare easily how it is looking without the tree and how it's looking with the tree. We can compare it. Now it's rendering. I think both are looking perfect, but it depends on us. So it's looking something like this with the tree and let me show you without a tree. Go to the first lot. This is without a tree. I really like without a tree, and this is with the tree. I think both are good. This is looking like you can say the island, and this is looking like a good. I'm going to save both. If you want to disl the background tree, then you can actually depend on you. Go to this image and save and you can save it anywhere. This is under two Okay. And go to this slot first. This is the render one. This is the render one. Even we will composite it, so it will look perfect. Save it. Close this one. Now in this next video, we didn't animate our camera till now. In the next audio, we will animate our camera. Next video is very interesting. I'll meet in the next vdio my friend. 19. Camera Animation: So then this video is very, very interesting because I'm going to show you the camera animation in this video. We have a camera. This is the camera. If not visible, then go to the search camera. Hub blender is very soft and it provides lots of options here. Select this camera and I'm going to do it. Firstly, we need to open a timeline. Instead of this aerator, just go and enable this timeline and have reset it to start frame 90 and frame is three, seven, seven and exact second. Right click and here integration enable this integration. And go to the output properties and it's showing the 24 frame per second. Is the filmy rendered setting. I think you should use the 24 frame per second. But even if you have a high spec spec, you can use that 60 frame and 12 frame as well. 24 is perfect for me. According to 24, I need something around, let me choose 24 multiplied by 12 second, 24 multiplied by 12 second approx 288 frames. If you will choose a 60 frame per second, then for the 12 second, you need approx uh, seven, 20 frames. So you can adjust it according to your preference here and it will show you the duration if you change the frame rate. If I change it to the 12 frame per second, the duration is 24 24 seconds. If I change the frame rate 60, then it's sewing the four second. So 24 frames per second is perfect. Now why have I started the animation from the 19th frame Because I want this leaf animation, this leaf animation here and it will not so the leaf from the system frame. That's why. Let me play it. Firstly, you need to save your project because this is a pretty heavy scene. No, see the leaf animation. It's playing laggy because it's playing one frame per second at a time, it's very low. Here go to this playback and enable the frame dropping option here. Okay. Now good is first frame and I'm going to use a single camera animation and very smooth camera animation. I don't need you can see the complex camera animation this time. God is camera and where the camera, let me choose This is the camera. Now, this time, here you go to this object and you will get the animation here the shortcut is K and I. But if you are using blender burgeon, the scenting wage different that time. So you need to press I each time. It will insert the keyframe in let me it will insert the keyframe in the location rotation in scale if you will press I. I want to start the camera animation from here. From here, here you can see. Just press the camera and select the camera and I'm in the very beginning means of my beginning 99 frame and press I here in the CD view If you press I in the uh, timeline, then it will show you all channels, select all channels. Now go to this last frame because I'm going to do the very basic animation of the camera. If you want to learn the complex animation three D Nim and character animation, then you can join my another course because I have created so many courses on the animation side as well. Now, this time, I'm in the last here. This time, I simply this is the YX. I will enable the move tools to check the YXs. I'm going to simply change the Okay. Something like this, press I and even you can rotate it in the Jadexs little bit minus five. Presst to do it very smoothly. You can do it like this. I don't want to change any settings more. Select the camera and press I now go to this first frame and check here. The first frame means the 19th frame in my case. Now here you can see this is a camera and DT will start moving. If I press this space button in my keyboard, even you can press this play animation. It's playing okay, but here is the catch. I will start slowly and end fastly because we have chosen the Bzia curve. This time going to select all of these keyframes. This is the key frames. Right click, even you can press and you will get the interpolation mode and choose the linear. This is the settings. You can select both of these press T and you will get this linear option. That's perfect. My frame, camera animation is simple edge that. That's perfect. How this time in the next video, we will do compositing. I'll meet in the next video, next video is also important. 20. Water Animation: So now in this video, we are going to add animation to the water because this water is very, very still like this boat and this stone and this mountain, and only the tree is animating and it's falling its leaves. So it's looking very unnatural. So this time, I'm going to add animation to this water. So select the water, okay, that I have already selected. This is the water plane. And this time we can give animation. It's not so much difficult, but I'm going to give the animation using the materials. So here, this is the timeline, so I'm going to create a new horizontal split, but this time, I'm going to first change it to the Sadaror. Just expand it. Now this is the shader or. Now it has the material of water. Now this time, again, here, go to this line and right click and this is the horizontal split, just split it and this time, change it to the timeline because I'm going to add animation. So it's important to now this time, go to the very beginning and in my case, beginning is 90 frames and it's 377 frame with the last. I'm in the beginning, now, just move it downward, expand it. Now this is our scene. Now, if you want to give animation, so this is the waviness. I'm in the 90th frame here, you can see, let here is the 19th frame is 90 frame, current frame is 90. Here's the wanes, right click and you will get insert key frame, the sot cut I often. Even you can do something like this. Or your mouse here and just press I. It will add you can see the key frame to it so that it changes its color here, let me go to the timeline here. Now go to this last frame, and this time, I'm going to change it to the 0.4 or five. 0.4 and again, press I or even right click to insert a keyframe. I'm showing you how can you change the materials with the animation value. Now let me play it firstly. It will not show you the thing live because the PC is not able to handle my project. Now we have animated the waviness. Now this time going to animate the skill. So go to this again, 90 frame or V winging in your case. And this time scale each one, so right click and insert keyframe and go to the last, this is the 377 and make it 1.2 is enough. 20%. And again, add a keyframe. Don't forget to add key frames. Now both are overlapping. So here you will get the option to expand it. Now this one. Even you can expand this one, this is the cedar node. This is the waviness and this is the scale. Expand this and you will get the key frames. Now let me check. Firstly, it's animating or not. We need to see whether it's animating or not. Otherwise, you need to do it manually. I think it's animating. Yes, it's animating this time. Yes. What will we do? We need to first change to select all of this, right click, or even preset into place and and linear. Now, I will just move in the same speed. Here you can see. This time it's perfect. Now this time I'm going to change the settings of these leaves because the leaves are falling very unnatural. So select the leaves here where the tree here the tree. So the leaves falling very, very unnatural. So I'm going to firstly check. So go to this modifier panel and I'm going to decree the density. Even you can degree the density of the leaves. So here go and you will get the wind speed. So wind speed is 0.4 0.5 is perfect, and density should be one is good. Now distance distance is good and spread when three or four is good because you need to firstly explore these things, then you will understand why I'm changing this one because I have already rendered this scene, and I thought that I need to update this one because it's not looking perfect here. So now let me go and play it from the very beginning and let me firstly check whether it's perfect or not. So I think now it's good. Okay. Now, I'm going to save it now it. Okay. That's perfect. So everything is now perfect now. Now I'll meet in the next video. 21. Compositing in Blender: So in this video, I'm going to do the compositing after compositing our scene will be looking something like this, something like this. We did the camera animation, and for the compositing unit to render a single frame at least, go to the surrender and render a single image. Firstly, go to surrender and go to this view render and if it is looking something like this means it is sewing image. I'm going to render this image. I'm going to composite this image. If it is looking something like this, then you don't need to render because we have already rendered it in the previous videos, I think, so you don't need to render. But if it here, render, if it is not looking like this, then you need to go to surrender and render an image. After rendering a single frame, it is very important. You need to render a single frame at least. Then you need to go to this compositing and here we will use use nodes. Enable these use nodes. Here is the use nodes. Enable this one and it's sewing this image and go to this node node view and just press. Even you can press and now here you can see it's showing me this image in your case, it's sewing the previous image render, it's showing you this image, then you need to first change the slot and again close it. Then it will simply show you this image. If it is not showing this image, simply press this button. Render active scenes. You can press this button here, then it will simply render an image for you. Now this time we will add some nodes here and trust me, it's very easy. Press G to move it here. If you are using older version of blender, then it will show you these two nodes, these two nodes. Simply press P A and search here viewer node, and place it here and connect this wire with the viewer node. Simply, it will show you this image. Now this time, I'm going to add a SPA search and search for the DNH firstly. So it will simply denoise it. D here, you don't need to do anything. Even you can press M to see the effect. M means muting. Now this time the most important is glare Search CiptA and search glare, it's very important glare simply filter and glare and enable this one. After I place this one, it will change everything. It's looking great. But this time I'm not going to use this streak. I'm going to use this bloom option. Now this time, the strength is pretty high. A little bit reduce the strength and even highlight, you can decrease the highlight, 0.5, and even you can increase through smooth and clamp, you can even increase or decrease the clamp value. I'm going to make it point I think 0.5 is perfect this time, or even 0.4 is perfect. So this is the settings, even you can use the high settings, you will get the ultra high realistic image. Here, this is not affecting too much. Now another node A and got is color, and we will use the color correction adjust and you need to color correction. This is the color correction. I'm going to use it now this time go to master, even you can increase the saturation value, 0.1 0.1 is perfect this time here. Yes. Even you can increase or decrease the contrast value and gamma, so many things, but this time, I'm not going to change anything because I want to make it very simple. Now press Cipte and this time go to this color again, adjust and we will use a color balance this time. This is the last one, use the color balance and we will change the gamma settings only. Here's the gamma settings, let this gain even you can change the colors, increase the saturation value a little bit. Now here, you can choose any settings. Even you can make it green, make it this one. Even you can change the whole theme of this image. This time, I'm going to use. It's depend on you. Let me reduce the saturation value. I think you should invest some time here because you are learning so many things at a time. I taught so many things in the course, so you need to invest some time. I think the gain is not perfect. I'm going to change the hue value. This is the bluish tone. So this is the lost low little bit. Now, I'm going to increase the exposure value. I think we should add another last node. This is the color basic and you will get the exposure you can get the brightness and contrast. So I'm going to use the color correction we have already the color correction. I'm going to use the exposure value. Let me place it. Exposure should be 0.1. Yes, 0.1 is perfect or even you can use the 0.2. Now, that's perfect. I have used the nodes and see how it's connected is connected to image to image, image to image, image to image, and here image to image and image to image. You need to connect all of these in the sequence, and I already told you it works from the left to right. It first send data to it, then it data to it, then it will send data to it and make sure that this is connected to the compositor as well. So when you will render, you will get this image. Select all of this, don't select this first and last one, select this one, this four and press to see the effect after compositing. It is looking something like this after compositing. It's crazy. Even you can increase the saturation value 1.12. Now, that's perfect. Now, I'm going to again layout mode and don't forget to save your project, my friend because it's very heavy and we are at the last n this time, it's the reference image and this time I'm going to use, let me open the here, I'm going to open the image editor again. This is the image editor, and this time, I'm going to use the render. Search render result. If you're using the older version of blender, then you can use the render image. I think this is not the composite one. Let me check the render and view render. And with the rendered image, render and render, it's not sewing here because we have opened it, change it to the TD view port and render and view render that's on the image. Okay. When you will render it at the highest quality, it will give you this effect. This one. I think it's before the compositing. After compositing, this render result will be changed perfectly. That's perfect. Limit in the next video so that in the next video, I'll show you the render setting. 22. Final Render of the Scene: So now this is the final video where we will learn final rendering techniques. So here you need to go to the surrender properties and I'm using the cycle engine for the photo realistic output. This is the GPU compute and here, this viewport is not matter. The max sample is I'm going to use 258-25-8256. And the noise Tisold if you're using a high spec SPC, then you don't need to care about this noi threshold. But if your PC is not very much passed, then you can increase at 0.1. But don't encourage it too much. Otherwise it will give you bad image. Here the 0.01 is good for my case. This time every setting is perfect and here you will get the light path here this time, we have used the fog, so I'm going to increase it to by ten, so it will give you the effect of it. The transmission glossy means the reflexion, so I'm going to use the ten and ten. It will increase the render timing, but it will give you the best output. This time, everything is perfect, I think. Now this time, go to this film, expand this compositor, use GPU and use telling 1024 and this time escalator and you can use this one. But even you can use this persistent data, but we have animated the camera, so it will increase the render time, so I'm not going to use this one. Now, here the color management, I have used the film and medium high contrast. Let me on check my image, save the project and go to this final render. If you want to see the compositing as well, so go to here and choose the compositor to camera here. I will show you the image after compositing. Now even you can increase the exposure or everything. I'm going to increase 0.1 0.21 it's very high. 0.1 is perfect for this time. Now here this time, I'm going to decrease the gamma by 0.95. Okay. That's perfect. Exposure means it will simply brighten your scene and gamma you can simply consider as a contrast value. I think this is the rendered output and it's good. You can change the gain to change the color and I have given the lowish color to it. Now this time change to the solid mode and we are ready to go. Now here you need to go to the output properties and this time a start frame and the frame is perfect 24 frame per second. If you want a four k image, just in case this percentage by 200%, it will give you the four k image, but it will take a double time to render 100% is perfect. Now here output folder. I'm going to choose a folder to give my output. This is the previous project that I have worked in the character animation. I'm going to choose a folder, so I have choose a folder. So here are the lots of method to rendered. Most primers are good method is PNG format or EXR format. But this time, you can use the PNG format. But you think why don't you use the FFM PG video directly video format because it's approx 200 or something frame. Blender maybe crash at 100 frame or 150 frame, then you will lost or your renders. But if you will render in the PNG sequence, all the PNG formats, something like this, let me show you. If you render something like this in the PNG formats, then if blender crashes at the 54 frame, then you can again start renting from the 55th frame. This is the plus points. I'm going to render it in the PNG. And everything is perfect. You don't need to overwrite it. That's perfect. Now, simply go to surrender, firstly save your project, and I can make a copy of it. Okay. Again, go to surrender and this time choose render animation. But before that, you can render a single image to check it, then press this surrender animation and it will start animation in my case from the 90th frame because starting frame is 19 and it will render until it will reach to the 377 frames. I'm going to render it so Almi to after entering and in the next final video, we will make a movie clip using the PNG sequence. Almi to after