Beginner's Guide To What Is A Fashion Design Tech Pack, How To Use It, Advantages & Why? | Stella Chang | Skillshare

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Beginner's Guide To What Is A Fashion Design Tech Pack, How To Use It, Advantages & Why?

teacher avatar Stella Chang, Retired Handbag Design Director

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Intro

      0:45

    • 2.

      What Is A Fashion Design Tech Pack

      4:21

    • 3.

      Good Tech Pack VS. Bad Tech Pack

      5:32

    • 4.

      Summary & Advantages Of Using A Good Tech Pack

      13:02

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About This Class

In this class, you will learn about what is a fashion product design tech pack, really!

Why do we use it?

How do we use it?

What's in it & Why? (BOM, Labor Cost, First Cost Overview)

Good Tech Pack VS. Bag Tech Pack 

Additional Resources: 

Pre-made full sized templates with lots of design assets you can incorporate

My Fashion Credential

Meet Your Teacher

Teacher Profile Image

Stella Chang

Retired Handbag Design Director

Teacher

I'm a retired fashion handbags & accessories design director with 20 years of experience. I designed for Coach, Kate Spade, Rag & Bone, BCBG, Kohl's, just to name a few and retired in 2021. Since then, I've been dedicating myself fully to fashion coaching, education, and art. Why Skillshare: The purpose of my Skillshare classes is to teach and share all the TECHNICAL CREATIVE SKILLS needed in the fashion world... See full profile

Level: Beginner

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Transcripts

1. Intro : Hello everybody is Stella here. Welcome back to my class. Today we're going to talk about something very important, which is, what is a design tech pack? Who uses it? Why do we use it? How do we use it? Most importantly, what is a good tip pack versus a bad one? If you've never seen a tap had before, go to my other class where I teach you how to draw a full size tub pack for simple tote that will be mass producible by any qualify factory in the world. Alright, let's get started. 2. What Is A Fashion Design Tech Pack: So what is the tip pack? Essentially, it's a design blueprint for mass production. In life. As we all know, when we want to build anything such as a house, we need a architectural blueprint that tells the architect and the contractors how to build it. When you try to cook anything, you need to have a recipe unless you memorize. That tells you what ingredients to use and how much to use a four. And then, let's say creating this amazing gourmet soup. So essentially a tech pack is that it's an architectural blueprint that we use in the fashion world to create and produce handbags, shoes, jewelries, anything pretty much at this point under the sun. So right in front of you is a diagram that shows the thought and creative process. We start with some kind of inspiration. It can literally be a flash of lightning you had yesterday when you were dreaming. Or it can also be, you will inspire by somebody else's design but you decide, uh, you know what, I wanted to take a further, please don't ever copy people. Make it your own. Okay, that's the mark of a good designer. Now from this point forward, what do we do as a creative person? We pick up a pencil and paper, we start drawing it out, sketching it out. Most of us can do both hand sketches and cat. In case you don't know. Cat means computer assisted design is the industry standard to do it in Illustrator. At this point, some companies, they do ask their designer to do it in Photoshop. But I will say 80% of the company expect you to learn how to do this in Illustrator. In later classes, I will teach you specifically how to do this in Illustrator if you don't know how to do it. Alright, coming back to this. So you had an inspiration. You put it down. Let's say this is a sketch that you're very confident about. You are willing to stand behind it. You show it to the rest of the team. They love it. They're ready to rock and roll. Now what can you just send this cat to them? I expect him to figure out how to build it, how to cost it, how to produce it, mass-producing. We're not talking about ten pieces. We're talking about 300, 505,000 pieces. No, not enough. You had to break every single element that you see that makes up this one is Sasha multi push it. You had to break it down into digestible modules like this. And this is your tech pack. We sometimes call it specking or spec, which literally means specification. In a tub pack, you need to show people all the different views of the same product so that the factory can figure out how to create patterns, how to sew it together, how to construct it together. You need to show all the hardware pieces that either your company needs to spend money to tour for nothing or they can buy from the market. You also need to show the measurements, which is so important and how big is this bag going to be? Don't be surprised, a lot of designers measurements are always wrong. And after all of that, you had to make sure you draw this, especially for handbags. You draw this to scale. So if the bag is nine by 12 inch, you need to draw a nine by 12 inch. That's how big your file is gonna be, because it will be a lot easier and 100% accurate for the factory to combat was costing for the factory to combat with accurate sample That's like 90% finished. You just had to make little tweaks to make it perfect. You're in luck. Today's class actually comes with a digital downloadable PDF of this presentation I'm currently presenting to you. So feel free to download it and study it while listening to my little lecture. Alright, let's move on to the next part. 3. Good Tech Pack VS. Bad Tech Pack: Now you know what a tech pack is. I would like to begin with showing you what a bad hip pack really looks like. If you look at the sketch on top, literally, don't be surprised. We still get tub pack like this by professional designers where the zero information listed to communicate the below to the factories such as the size that it was sizes, I have absolutely no idea. What is the material, what is the color? What are the hardware pieces I'm supposed to purchase or, or create voting for? And how do I even constructors like I see a circle. But my sewing this inside out? Or am I using web search? What is it? I cannot tell. Honestly, this type of sketch is neither unqualified to be called a tap pat is just illegible sketch, if I may be perfectly honest. In reality, this is what we expect at the bottom, you show the concept cat. On page one, you show it to the factory. Then starting with page two, you break everything down into individual modules. The top handle, the front view, the backfill, the side view. These are the perforation, the little p hose where the factory can do with stitching because we notice they are which stitching is over. This is the actual law right over here and the cross body strap, the bottom view, etc. So essentially the problem with a bath tub pack is that it creates design inefficiencies, which basically equates too expensive chaos. I cannot stress this enough. What you are seeing in front of you or to actual hand-drawn type packs. Nothing wrong was hand-drawn type acts being submitted for final production or actually naive. And they didn't even go that far for sampling almost right off the bag sizes. Proportions were huge problems. When you draw by hand, you had to really train yourself to draw everything proportional. You can see this three-quarter view is already skewed. You can also see the top handles are way too skinny compared to the rest of the bag. And when you have sizing and proportional issues, you basically are forcing the factory to create many, many, many rounds of samples to get it right around cost you money, like we're talking about lots of money. Labor costs, material costs, and shipping costs. Don't forget, most of the factories are not located in the United States anymore. The strap, beautiful, fancy design with a whole range followed by a buckle. Perfect. It tells me the factory needs to cut the leather at 1 " in width. Okay, fine. It's telling me this oval circle, we need to source something that's inches, three eighths by three-quarter right off the back. I can tell you a lot of times either we don't find the exact size, so we had to change the width of the strap or the strap with the not take into account how sick the leather is to begin with. So even if 1 " is less than one and three-eighths, if we enter using less, let's say a cow high, it might still be a bit too thick to go through. You see how tiny the inner width of this Oval ring is. This hardware sits directly on top of the two pieces I'll straps, and it is the same width at the strap. Over here it shows you it is not the same width. Right off the back. You are forcing a factory to figure out what do you want me to find this law that's exactly the same size as the strap? Or do you actually want me to find a lot of slightly smaller than the stroke width right on the back. That's a huge problem. At this point. You are basically providing either the wrong information or incomplete or very hard to reconstruction details. You are creating communication issues with the factory. And at this point, again, factories 80, 90% of them having overseas for the last 30 years, English is not their first language. And with a tech pack like this, they will really struggled to understand what is it that you want. And next thing you know, you end up losing time, having to go back and forth needlessly to figure out, well, is this what you want for us? This is how you want versus is this what you want on and on and on. And the worst thing is what I've experienced, very well experienced factory and pattern make. And when they see a step back like this, they know you don t know what you're doing. They just know when that happens. Many of them, in order to save time and money on their par, they will start calling the shots. They will interpret your tip back. However, they want, completely disregarding the EU, the designer, your vision and whatever it is that you're trying to convey through this. Again, I'm showing you a tip packs of two different bags, but this is the same thought process going through all the factories producing for jewelry, for, producing for shoes, producing for anything under the sun. 4. Summary & Advantages Of Using A Good Tech Pack: Now you have seen what a bathtub hat looks like and the chaos it can create. Let's talk about the advantages of creating a good tip hack. These three images are screenshots from Tampa. I did myself of a mini chain cross body or super cute with a good tip path. The first thing you need to see right off the back, especially for handbags, is smaller. The goods that is drawn full-sized, I'm talking about one-to-one ratio. If this bag is, let's say 6 " in height by 10 " in width. That's exactly how big I need to draw it. Think about this wheezy week. If nobody ever heard of this term, it basically means what you see is what you get when you draw exactly the size you need, what the pattern maker will do on a factory site. They will print it out exactly the size it is. I have seen them do this. They will literally grab their own drafting paper, put it on top of your Top Hat, trace out the shape and start creating pieces. I'll paper patterns, fun There. It is such an accurate process. It saves them all the time and energy and guess what? Essentially saving you on labor cost. So right off the back, drawing this one-to-one ratio is very important. And just to clarify, why do I keep saying it's especially important for handbags and smaller as it goes to be drawn full size. In case you haven't notice bags, a small leather goods. They don't come with standard sizes. Literally. Like the sun, the moon is the limit. I mean, think about Lee's, those tiny little mini bad that's like the size of her palm, is. Think about the ginormous Balenciaga shopping bag. As long as we can put us through the sewing machine size is in your imagination. As a result, we don't have a size guideline for handbags. We can have a range of sizes we tried to stick to. It is not standardized. Unlike footwear. Footwear has completely standardized. Apparel is standardized. We know life was size six versus a, how much we need to give and take. Same thing with shoes, but now for bags and not for small leather goods, even jewelry pieces. We know. Okay. If it's going to come down the neck, that's about 12 inch versus nine inch. If it's a choker, it's even shorter. Yada, yada, yada, you get a point. Now the second most important feature you need to see in a tech pack is actually what I call the color chart that showcases your concept cat. For most MIT tier, like contemporary mid tier two luxury brands, they do expect designers to create concept cat at its full size value, sometimes single crunch time. We don't have time to do that, but for the most part, we are expected to do that just because when you go through rounds and rounds a meeting with a merchandise and Tina Production team, we literally print the concept cat a full-size so everybody can stitch together, look at the size from a sharpest point of view from a store display for now for you to decide, does that even make sense? So, yes, you will have a color chart and usually personally, I like to put it on page one because this is when a pattern maker will refer back to, okay, So the finished look is supposed to look like this. Then he or she will go to page two when everything is broken down into modules or individual views and constructions. Now the third most important part, elements that should be included in any good ToolPak is BOM. If you've never heard of it, it literally means bills of materials. This is where you need to list out everything, every single raw material you need to create this back. I'm talking about leather, the body material. Are we using leather? I will use a nylon. What are we using? We even write down the materials article number assigned by the raw material factory or supplier. What about the interior? Are we using lining or not aligning our using all trusts way? Are we using All microfiber? You had to list everything down and the type of hardware like the twist chain. But a little, I don't know if you can see this. Pink starts the big, I think that's around magnet. I can't remember what I assign it. Yeah. Everything. Yes. It wasn't magnet and the D-ring on the side hooking up to the twisted che. Every single hardware pieces needed to meet this bag. What it is needs to be listed. What about the stitching? What about the edge paint? Everything needs to be listed b0m. And I usually separate out the hardware key because in case you don't know, handbags is probably the only non jewelry category are products that use excessive, at least in my opinion, excessive amount of hardware. So usually the BOM gets so long, I separate out the hardware by itself and I create something called the hardware key. In the next class, I'm actually going to go into detail about how to create a hardware key, the BLM, the color chart, and put it on your Illustrator file. But this is only for you to know. The elements needed, the features needed on a good Tap pack. So the point of doing the BOM, the hierarchy, even the color chart to show the faculty to finish work really is to help the factory to calculate what we call the first cost, your cost of goods, how much it would cost you to create this bag without having to make a sample. Let me just repeat that because it's so important. When you're tapped pack is so detailed. Showing you all the informations from color, chalk, concept cat to your bill of materials, to your heart where key, and it is drawn up to scale. You are literally giving every single information you can think of to the factory for them to estimate. Very accurate first cost or your cost of goods of how much it will cause you to make this one single product without having to make a sample. So if handbag design is brand new to you, or even footwear design, we usually don't receive the first cost until after we received our first sample. The running joke has always been, I fall in love with addressed. I cannot afford. So now imagine we're making a bag that we don't even know how much it will cost us until we receive the first sample just to learn that we cannot afford anything. And it happened way too often simply because these type of bad tech packs were being sent to the factory over and over and over again. It got to a point where they just overestimate everything in events to cover for all the mistakes that they know the factory knows what happened because the tap X is so inaccurately done with a very good tip pack because everything is so accurately create a for them. When a good factory receive it, they really can give you accurate first cost without even having to make a sample. I myself have worked with at least five factories who have done it. And it's saved as so much time and energy. I remember sending this tap back over and literally the pattern maker will sell out. You might think, I have too many rivets on the side. So they literally told me to can you just take our four take off or it's going to make a cost difference. I I take it off and I redesigned, realigned or remaining pyramid rivets along the side, coming down the side of the bag. And I think that saved me. But pretty capacity at least. So that was great. Now, let's talk about material detail. When you do something, when you draw something so accurate, you show them exactly what a POC is. You show them the spinal curvature of the flap over here. You show them where you're going to put the hot wire, what type of fellows to include and where fillers are those materials. So you don't see on the outside of the bag, it is literally so in-between two layers of letters. So you will never see it, but you will feel it. You know how bad? It just has such a good health field. I really plush, very soulful, very hard. Basically, that's the type of filler that we add inside the leather behind a linings. So you will never see a filler materials costs money. When you do something very accurately. Obviously, this is a structure bear the factory right on back. Well, no. Okay. Well, this will require filling material to prop it up so it's structure, so it's hard, it's not soft, it doesn't collapse onto itself. And it will also, the factor will be able to give you an estimate before you commit to a sample that up. Now, the next important thing is when you draw anything full-size, like I said before, they're able to literally print it out. And the pattern maker will be able to create the paper patterns based on your full-size drawing. It will also be able to calculate your material consumption based on for size, measurements and total hardware use. Again, this is coming back to the cause. A good tip pack is going to give you a really accurate as many cars yes. Plus or minus, there's always gonna be certain degree of inaccuracy just because raw material prices change every six months now. But that's not because of what you did wrong or what the factory to run. That's simply the raw material market and how they work, fluctuating prices, how to deal with, but at least on you and you cover your part, you give them very accurate measurements was something is literally spelled out like this for the factory, your labor costs can be calculated much, much more accurately. Remember, you pay not just for the cost of goods, you also have to pay for the labor that it would take a factory worker to create your products. So they will evaluate the complexity or the simplicity of your construction based on the detail you provide in your tech pack. And then they will estimate how much time for one single worker to cut and sew your bag. They will break down everything into individual steps that a factory worker will have to go through to actually complete one single back, let's say per hour, 30 min per day post three days. And that is the labor costs. That's how they calculate the labor costs. How many steps, how much time would it take one single factory worker to complete this one single design? I will go into more detail explaining this whole production process when we get into the production class in the future. So stay tuned. Now, last but not least, a good tip pack you can actually sell on paper. What do I mean by that? So remember, I keep harping about some companies. Actually, a lot of companies nowadays require you to do the concept cat, a full-size value. Why do they do that? Because they actually start the selling process just by showing people this piece of paper. They might print it on better fine art paper stock. They print it out as false as value. They cut it like almost a piece of cardboard. They show it to the buyers, say, Hey, these are the styles that we want to commit to for next season. What do you think? Do you like it in silver, patent leather or shall we change it to blue? And I have seen many bias literally sit there flipping through these paper cutout bags or shoes or whatever and say, oh, maybe I'll take this versus that, not even making this up. So essentially a streamline, the communication between design, merchandising, sales and production team and on the snow, I had to say your tap PAP has a life of its own once it gets out of your hand when you finished a tech pack, you not only issue it to your factory, most of the time you issue to your merchandising team, your production team than one of them will issue a to the factory on your behalf because they had to review this with your first before the factory get to see it because they may even ask you, take out the rivers that just too many or we don't like this linked chain. Can you change it to something else, et cetera, et cetera? And I found there they issue it to the factory and then they also issue it to the sale. So this one single piece of document needs to contain as much information as possible for the rest of the teams. The design merchandises, sales production into factory to make it happen in real life.