Animation in Adobe After Effects: Levitating Telekinesis VFX | M Jake | Skillshare

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Animation in Adobe After Effects: Levitating Telekinesis VFX

teacher avatar M Jake, Lets Create VFX & Cool Stuff Together

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      1:17

    • 2.

      Importing GLB

      3:18

    • 3.

      Creating GLB

      17:11

    • 4.

      Movement

      15:31

    • 5.

      Color and Blur

      11:15

    • 6.

      3D Text

      11:24

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About This Class

In this Animation in Adobe After Effects: Levitating Telekinesis Time Stop Freeze Magic VFX for Beginners for your Social Media Animation class we are going to learn how to create Animation in Adobe After Effects: Levitating Telekinesis Time Stop Freeze Magic VFX for Beginners.This class is great for Beginner level as well as experienced motion designers. This is a great way to introduce yourself to Adobe After Effects, and also learn few skills if you already familiar with this software.

What we are going to learn:

  • Basics of animation
  • 3D Model Creation using AI (free versions)
  • Basics of Compositing
  • Complex Animation
  • No Plugins Required

Meet Your Teacher

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M Jake

Lets Create VFX & Cool Stuff Together

Teacher

Hi, I'm Jake! I like to recreate popular VFX and create professional animation in Adobe After Effects. It's the best way to learn this software while creating something for fun!

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Transcripts

1. Introduction: You want to be big? You need to lift Bk. I wouldn't understand. Hi, I'm Jake. And this class will teach you how to create a Telekinesis effect for your social media using Adobe After Effects, and without using any plugins, I'll share with you a few free AI and non AI tools for creating three D models, and we will compare them so you can choose which tool you would want to use in the future. You don't need any experience working with Adobe After Effects. You can even download the free trial version to learn this effect, and it will work fine. You can always write your questions in discussion section under any of my classes to get help from me while creating cool effects. I think it's the best way to learn the software while creating interesting effects for fun. And to complete this class, our goal is to create the school dumbbell levitating effect for your social media using Adobe After Effects. I'll be happy to see it in my class as also your result after following all the steps. So let's get started. 2. Importing GLB: So you need a Dobaor effects, even free trial version will work fine. Let's open it, and then let's go to File Import File. This video will be available in resource step to this class, so you can just go to Resource tap and download it and then click Import. Then we can just leftmost click and hold. So let's drop it on this little icon or here on timeline. Now it created a new composition, as you can see here. This is our video, and this is our composition. And we can left most double click, and it will open this composition. It has exactly the same dimensions as the original video, and here we can just check if everything works fine. And as you can guess, it's the edited video which I've used for my video for social media. So in our case, we are going to take a look at this part because here we are going to add our dumbbell. As you can see here we have it and here you can guess we don't have anything, and we can just act like dumbbell is flying towards our face. Also, as a bonus, I'm going to show you how to add a text behind this dumbbell, as you can see in the preview. It will be tracked to our camera in case if you would want to know how I did the text, exactly the same way I did it here. So it's the same technique. But let's start interesting part from this part with this dumbbell. So to get the three D model of Dumble I basically had a photo which I've used, so we can just left most double click here to import footage or just go to File Import File. In resource step to this class, I also will add this GLB file which I've made using AI. In the next video, I'm going to show you my process of searching the best tool to get this task completed. This GLB file will be available for you to download. Let's select it and click Import. As you can see, it created a folder and dropped our GLB file. Once you try to leftmost click and drag it into our composition, just leftmost lick and drag it just on top. It will give you an warning. It will change the composition settings to support three D object. In our case, as you can see, it's dot GLB. So let's click Okay. Here we don't need to change anything. We can just click Okay. And now as you can see we already have our file here, and we can also select it and press A on keyboard to see the anchor point, and we can move it this second value to -275, so it would be around in the center of our dumbbell. Also, we can press R on keyboard and rotate it to see how it looks. As you can see, it's pretty cool model, which is really close to my original real Dumbll which I've used for this video. The real weight of this dumbbell is 26 kilograms or 57 pounds, so it's not that heavy, but I decided to make this video anyway. Okay, so in the next video, I'm going to show you which tools I've tried to get this three D model, and you can choose for yourself which you think would work the best for you. See you in the next video. 3. Creating GLB: Okay, so we've inputed our GLB file, and now we can just go to File and save our project. So after effects can crash from time to time. So it's a good idea to save it. Go to file, save us or save and select where you want to save it on your computer. I'm going to call it class and click Save. So here I already have a five tabs open to show you which tools I've tried and on which tool I've landed to create this model. So first tool which I've tried is this hyper three D AI, it works by paid subscription, but I've tried to make this class without spending any money. So basically, I'm going to show you all free options which I found. It can be used for free, but you will have very limited tries. So first thing which you would want to do is to login. You can see I've logged in here, and then I just click on This plus sign to add my image. So this image which I've used for my three D generations, I also will provide a resource step to this class for you to check out or use it for yourself to try on these sites. So I'm going to open it to show you how I made a photo basically, I just tried to make a good perspective on the dumbbell so it could be visible for tools to see that it has dimension. It has this bar, and it has gz details. And I was impressed that I just selected this one dumbbell, just one photo, clicked open, and as you can see, your image is currently being processed. So then once it's uploaded, I just clicked Generate and gave me some promo that we can just close and wait for this generation to complete. These parts, I'm going to cut out from the class, so we would not waste any time about a minute later, I've got my rough model. As you can see, this time, I got not that great because here we have some weird line. This time, when I've generated this model, I was a bit more lucky because it kind of looks pretty good. So let's see what we also have here. We have pretty good details on this part. And as you can see, this part didn't generate any details. Same issue I had with this model. So this is something to keep in mind that you don't want to over rotate your model if you have some imperfections. So next thing which I did is I wanted to add a material generation. So I just confirm. As you can see, we have five credits for free. And now let's spend another 0.5 my credits. So basically, you have ten tries on your model, and then you'll have to pay if you like the service. I'm not affiliated with any of these tools, so it's up to you which one you would want to choose. I'm just showing you a free options which worked for me. Okay, so now let's click and generate one more time here and let's see what we got. Okay, so this generation took me 2 minutes, 2 minutes to create a model, and 2 minutes to create this material. And as you can see, it's pretty good. Maybe in some parts, it's even better that I had here, but I'm happy with this result, as well. I just like that here we have more rough material, which represents my dumbbell even better. But this part is not that great, but maybe you'll be a bit lucky on your model. Or you can regenerate a few times because as you know, we have ik ten twice before it becomes paid. So then what I did, I just use GLB because GLB file has a texture and three D model, big ten in one file, which is pretty convenient. And then just click Download if you would want to download. As you can see, it's also asked me to confirm the material to save it. Then it will take another generation. You can see it's much faster this time and then just choose the options which is available in our case is two K, and here is two types of GBs and you can also import both types into after effects and choose what you like the best. Then click Download and it will pack. It will take just a few seconds. And in my case, I've used PBR because it looked better, but you can import shaded and PBR version and see what you like the best. And basically, you can get these versions. In my case, I'm not going to save it because we already have the results from the site. And if I'm going to click here on mine, you're going to see my previous generation, which we are using in this video. So you can see it also has a representation and cool lighting, which looks great. So if you will import some HGRI maps or in your three day software, you can get really nice results. As you can see, this is our three D model which we are going to use in this class. Okay, so this is hyper three D AI. Let me copy this link. And here in resource step to this class, you'll find this text file, which I'm going to create right now links to AI. So let me paste first one, and then let's check our next version which I've used. So next site which I've used is this site called mesh AI. I also logged in with my Google account, and it also gave me a few credits for free. So I've tried and basically, I also used a feature image to three D, select it, select my model and click Open, and I didn't really pay attention. And I've used this meshy five model, which is the top of the line model, and it created a really nice job. As you can see, here textures even looks more realistic, which I was really impressed and it figured out that it should have these details from other side. So I was really impressed with this model. I would love to use it, but it will not allow me to download. If I'm going to press on Download, as you can see, it prompts me to purchase. In our case, we want to use it for free and free version to download, it will be this Mesh four version of this model. If I'm going to click here to generate, it will generate, it will take, as you can see, ten credits, we will not wait for it to finish because I've got really not that great models. They look good but some of the details looked off for me. A stage when it should create a material, it created these really not great materials. I wasn't impressed with this model, which is meshy four, so I decided not to use the site, but I want to show you in case if you are willing to pay $10 a month, you can get this option. Once again, I'm not affiliated with any of these sites, so I've continued my journey on finding the free options, which you can find on the web. So next really popular option is to use Polycam. They have application, I believe, on Android, as well as on IOS. I've tried it, and I just uploaded a video. So let me show you the video which I've used. So this is how looked the video. I asked me to record the video up to 3 minutes to capture all details. As you can see, it's not that great video. I have a lot of shakiness, and the floor is not that easy to track. Also, you can see a lot of reflections, which also may result in back tracking. But basically, Polygam usually gives you nice results. I just try to record really beginner friendly video without any professional moves to see if with this pretty bad video, it will get a good results. Then I just uploaded this really amateur video, which is really not the perfect kind of video to use for the software. And it did mess up because my video was really bad. As you could see, I had a lot of shakiness, and I didn't really try to make it good. But in case, if you are interested in the software, I can try for the future classes to make it a lot better and to get the maximum results from this software because as you can see, here we have really nice textures, and if I would pay attention more, probably I would get even better results. By the way, my phone doesn't have dar sensor. So basically, it's just a result from simple camera from any phone. And what is cool about this that it's completely free. So this is something that you can keep in mind for really nice textures because I know that people can professionally make really powerful results with the software. And let me know if you're interested, so we will dive in and create a much better results for our next classes. And final thing which I found is this hugging face Trellis model, which is really cool. You need to log in with your Google count. Have the ability to try it out. Basically, from my experience on Hugin face, you can find really cool AI tools, which you can install on your computer and use on the resources from your computer to create images, videos, whichever tools you're going to find on the Hugin face website. Let's try this site as well. So here we have two mode single image, multiple images. So let's try with the single image leftmost lick, select our image and click Open. As you can see it automatically removed the background. And next which I've pressed is generate and extract GLB. So as you can see, we have GPU, which allows us to create this generation. You'll not get too many tries for free, but what is cool about this service that you can every day have refresh your toe and try once again. As you can see, we got not bad thing again, as for free model, but we don't have any depth to our edge here, so it's not perfect, but it's also free. What is cool about this that you can install it on your computer. I'm going to go to this site. Let me also copy this site as well to our text file, which will be available in resource step to this class, then this one as well, which is Polycam. They also have a tutorials on YouTube on how to use it. And also I'm going to give you this website. And here will be another website on GitHub. So I'm going to place it here because basically it's Github page for this software. So you can basically install on your computer and use all the resources of your computer, which means that you're going to get unlimited tries and create unlimited models from the images. So what you want to do is to follow this link and then find the newest version. So last month is pretty new. Can see it's version 40 at the time of this class will be uploaded, maybe they will come up with new versions. Basically just find the newest version which you can have and load on the ZFle anything which is above 40 will be a newer version. 45, 50, 55, et cetera. I just left most so once you download it, you going to unzip the file, just write most click and choose Zip and you'll get this folder. You can just double click on it. And by the way, just make sure that you need to have NVDA GPU, at least these ones are newer to be able to run it. And once you download this and unzip it, you're going to open your folder and find these run files which are listed here. I have eight gigabyte VM on my video card on my laptop, so I'm going to run this run gradioFP 16, which you can find here. So let me let most double click on it. Will run the model. For first time, it will take 15, maybe even 20 minutes to download all the models which it requires and all the resources for this software to install. And basically, it will take up. So you'll need at least nine gigabyte of memory just to have this on your computer. And now we need to wait for this server to start. If you will have a better GPU with more you can run the simple runbdFle as you can see here. Installation will get you 15 to 20 minutes depending on your computer, but the running of the software itself will take you about 2 minutes. As you can see, we are waiting. Finally, it provided this site, which you need to copy, select it and press Control C to copy, then open your browser and just Control Vito paste and it will run the software. Basically, it really resembles this one site which we had here. But now it works only from your computer. So now I'm going to show you how it works here. I can just drop my image. It removed our background and click Generate. So first thing, it will generate the three D asset itself, and then we will be able to extract the GLB file. In my experience, it could crash from time to time. So maybe after 15 tries, I had to just lose it and open it again. I worked good once again. Now as you can see, we have our rough preview, and then we need to click on Extract GLB, and it will start processing. So our preview looks pretty good. It's really similar to this preview, almost the same as on the website itself, but we even got more details, which is pretty cool because here we have only two plates, and actual image is three plates and here is also three plates. So let's see the extracted file as you can see, it did really good job. We even have a bit of dimension here. But keep in mind that the software when we will download the digalBFle let me download it to our resource tab. I'm going to call it PC generated. You'll be able to also test it, left most double click here and import here. First thing you're going to see it really lets click key. It is darker than this previous one. This is just something to keep in mind that you'll need to have a light ambient light click k and press T and increase the brightness. But all in all, it's really powerful result for something that you can generate on your computer for free. But in my example, I've used this one, which I've generated for free using AI from the first site. So I'm going to delete this PC generated. I just wanted to show you the last tool which I've used to try to create my three D models. I'm pretty happy with this because I can at any moment, try to generate a bunch of models just from my computer with unlimited trie. And finally, for this video, I want to show you the multiple images version. So I have here my Dumble from a bunch of perspectives like here. And I'm going to click Open. And what I've noticed that sometimes it just remove my bar, which is not that great. So let's try to generate. So from my experience, some models were generated a lot better just from one image. So this is something that you can keep in mind that multiple version is more like a test version. It can mess up the result. But as for a free tool, it's really cool tool, which I like, and I think that I'm going to use it in the future. So as you can see now we've generated from a bunch of images of the dumbbell let's also click on the extract GLB to see the GLB file itself. But we can already see that we lost some details and the bar itself is black. So it knew it's a dumbbell, but because it removed background with the line itself, I thought that this line is black. So my advice will be to just try this single image version, take a picture of your object from different kind of perspective, and you'll get different results. So as you can see this is not usable because it doesn't reassemble regional Dumble which I have in real life. Okay, so next video, we are going to use this Dumble which I've created from first website, which is this one. See you in the next video? 4. Movement: So now you know all the AI tools which I've used to create this three D model. Now let me delete this slide. Once again, to import this model, you just need to open this project panel, leftmost double click here and just use this basic PBR GLB file. Then you can just drag and drop into our composition to have it here. Then we can just press A to see our anchor point and moved our anchor point to the center just by choosing -275. Now we have our three model. What we want to do is start working on this shot right here. I'm going to use this preview panel. If you cannot see this preview panel, you can just go to Window and enable it from here. Let's go to the preview and enable it. Basically, I want to find this moment where we have our dumbbell and next frame, we don't have it. Then we can just cut to this moment using this handle, just left mostly and drag it to this point in time, so we will pre render this part of the video. If we will press Zero numbed, it will be previewing only this part. I'm going to shut off the sound because we don't need to use it and I'm going to change it to auto so it will render a bit faster. Now we have this part of this video, and now we just need to place our Dumble on our skateboard. So for this, we can just use a size tool or position tool. Let's try to use a size. So I'm going to press SSO keyboard and reduce the size, and then we can just move it using these arrows. So the easiest way to match with our original to have a reference. So what I can do, I can just find the moment which I like, and then just press this button right here to click a snapshot. I'm going to go to this frame and press a five on keyboard to see the snapshot. This really helpful because now I can select my model, press on keyboard and just rotate it, not on Z axis, let's rotate it on X axis, as well as on Y, roughly, we want to match the look of our snapshot. So to see our snapshot, we can also click here or press a five on keyboard to see the snapshot. We see that our dumbll needs to be smaller and we can just see here as well. Something like this, maybe like 19, 20, 21, let's say, it's 20. Now I'm just going to place it here on my skateboard just so it would look believable. Then I can just press peon keyboard and move it over. In my case, I just want to move it further, just a tiny bit. And at this point, I don't want to repeat the same placement. I just want to look in this frame, more or less believable. So I can press Control Shift As you can see, I'm pressing Control Shift H and it will remove all of the outlines, so it would be easier to see the dumbbell itself. And for final move is to select our model, press keyboard, and just rotate it once again if you would want to make perspective even better. In my case, I like how it looks here. Next step will be the movement. So what we can do is to cut this dumbbell to this moment, so it will not be visible here. Then it will be visible here. The movement will be the most difficult part. Let's press P on keyboard, and we need to create our first keyframe just about at the moment where it needs to start moving. Here it's still, and next frame, you can click here in this preview panel right here and find the moment where we don't have any blur this is exactly the moment where we want to create our first keyframe. So skate is blurred here and here, the best point to create a keyframe. Select our three D model, press peon keyboard to see the position and left mostly on the stopwatch. Now as you can see, we've created our first keyframe. So what is keyframe? Keyframe is basically a point in time, which remembers the value of certain property. So in our case, this keyframe remembers these values of the property position. Basically, what it means that we can just move it over RR keys, it should move really fast to our face. So let's just move it up by changing the second value to the right, so it almost will kick our face just like this. And as you can see, it already created another keyframe. So what after effects will do, it will remember this position of the Dumble and this position of the Dumble can see everything before it, it remembers this first position. Then it will go from this position to this position in time, just like this. As you can see, it moves from this position to this position. To get the movement right, we need to play around with the speed because as you can see, our board starts slow and then fast and the same motion we need to repeat with our dumbbell. The easiest way to do this is to select this keyframe and press F nine. Basically, it will do exactly this. It will start slow movement and then faster and faster. You'll need more precision, you can just go to this graph editor and left mostly on this icon. I will open this kind of graph. If you cannot see this graph exactly as I'm seeing on my screen, you just need to change from edit value graph to edit speed graph, so you'll get this kind of arc. Then if you will Zeman Blick here, you can see that we can influence our motion. Basically, this means that it will start slow and then fast. So if I'm going to want to make it even slower, I can just drag it to the right. As you can see now Dumble really starts slow and then fast. In our case, I'm going to press Control Z because my movement looks pretty good. As you can see, it looks pretty good. On your footage, you might going to need to jack these handles to get the movement right. Let's go out from this graph editor and let's see how it looks. A this moment in time, Okay, so here it clearly hit my head. And this is not exactly what I want. So to fix this issue, first of all, I would want to check how it looks in real time. So for this, what we can do is to zoom out a bit by clicking here to see this endpoint, and maybe let's cut it to this moment, so we will go to preview only this part. So now we can just press zero on numped and it will start previewing. So now we can see our motion in real time. So as you can see the speed of dumbbell is pretty good because it's pretty fast. Believable, but my reaction is way too slow to fix this issue in my original video, I just at this moment where my skateboard already got up, then I selected my video and just went to edit split layer. What I want to accomplish, I want to see where my reaction starts, it's about here. Now I can just set my time cursor at this moment and go to edit split layer. Now I can just speed up this video. I can just write mouse click on it and go to time time stretch. Instead of stretching, I can just reduce the stretch factor to lick 20 and then click Okay. So now you can see, I really stretch this part, and now I can just drag it to this moment, and if I'm going to press Shift and hold, it will snap to the keyframe as well as to this edge, which is perfect for us. So now we can see that my reaction is a lot faster, which is great because now the dumbbell itself will not hit my face. So now we can just press zero amped to see how it looks. You can see now my reaction is way too fast, it doesn't look normal. So what we can do is to go to time, time stretch, let's try something like 55 and click Okay. This way, you can just manipulate your footage to get the timing right. When you're going to act in your video, just make sure to react a lot faster if you're going to make some movement like this. Let's press on numpd and now as you can see myFa reaction doesn't look that bad. It looks a bit more believable. Now when we got this reaction, we have our main motion. We can just start creating the second motion where I throw our double into the camera. What we can do, we can just simply create another keyframe just like here, and then with the acting skills. Now let's just find the moment where I throw in the Dumbel and just let's move in this space. Basically, I'm holding shift to make it faster, set the second value -1,200 and let's move it lower. And just my idea here is to move it towards the camera. Also, I want to hold Shift and press Ron keyboard to see the rotation, and I'm going to create a keyframes for all of these rotations for all axes. Then I'm going to move it over here. Basically, I want to save the original position, so here it will stay the same. A here, I can just try to rotate to see what kind of rotation I like. I would rotate a bit like this and then maybe let's try this kind of rotation. And this rotation we don't really need, or maybe let's try it just to get a bit of lighting animation. As you can see, now we have this really cool animation. Next thing which you can do is just simply adjust the position itself. With these three values, we can just move it further, and as you can see here, it starts to clip. So maybe just find how you want this dumbl to fly. Something like this should work fine. Now we can also select all of these keyframes and press F nine on keyboard, so the movement will start slow and then faster and faster and faster. Let's press zero naped to see how it looks. Now as you can see we have this motion where it stopped and then flight towards the camera. This second motion, you can always tweak and see what you like the best. To add a bit of randomness, I like to add slower animation from one of the rotations. For example, for this one, I can also select it and press F nine, some of the rotation will go faster and some of them slower to add a variation. Also, I would want to select this Z rotation and go to Graph Editor and make sure that this rotation, which you can see here will not start that fast, so we can just track it like this. It's almost not rotating and then rotating a lot faster and here even faster. So something like this looks pretty good. So let's close it and let's close this graph editor. So let's press your numpt. And as you can see, as I've told you, the movement itself is pretty complicated because we have a clear part which looks pretty weird. It's this part right here. And to cover this part right here, I've come up with this idea to get the first movement like we did in this video and make secondary motion by selecting our animation, this GLB file and go into layer precompose. And we can call it color correction and click Okay. So now we have all of our animation baked in to this composition. And in the next video, we are going to color correct it. So it would look closer to this original dumbbell in terms of lighting and the look itself. Now, if you were going to press Peon keyboard, you can see that we don't have any keyframes, which is exactly what we want because in this case, we can still have this really fast motion. Here at the beginning and this really smooth at the end. If I would try to create some motion in between, it will be really hard to create on one layer. Secondary motion, I like to have it on this composition which we just created. Let's press P on keyboard, right here, a bit later, let's just move it where we want to have it in our shot, just maybe like here. We have extra motion from this moment to this moment. And as you can see we have this secondary motion, and to make it even more interesting, we can just select it and go to Graph Editor and here let's play around with these curves. Let's drag it by these handles, just like this. Let's spread even this keyframe apart, just like this and here as well. Basically, what we want to have is smooth transition between the first motion and this secondary motion. Once again, what you need to do is just to move around these keyframes in time just like this and play around with this curve so it will blend with this first motion. Let's press zero numpt to see how it looks. Now as you can see, we already added this secondary motion. Once you're happy with overall movement, you can just go out from this graph editor and finally, maybe just tweak the position of itself, maybe move it here, so it will not hit our face let's once again press zero numped as you can see, now we have this transition between these motions. Final thing which we need to address is that we moved our composition, and now as you can see it cut off here. So what we can do is just to write most click on it and make sure that your time cursor is around here where we have no problem and then go to transform fit to comp. In this way, it will stay exactly as it was before. Go to graph editor. We need to play around with these keyframes so this movement will not look weird. Just make sure that this little motion will look good with your video. Just spend more time to get the movement right. Now as you can see it looks pretty good, and I don't want to waste too much time on this part because in the next video, we are going to color correct our dumbbell, so it will match better with our scene and add a bit of lighting. I will also match the lighting as well. See it in the next video. 5. Color and Blur: So now we have our movement, so now we need to add a bit of magic of compositing, so it would look even better. First thing which I want to add is to add a bit of lighting which matches the sliding here. Basically, we need just a bit of light which will hit from the side, so it will look a bit better. Let's open this color question. Position as maybe Zoom en, and let's go to layer new light. Let's change the ambient light to point light, and let's click Okay. What we need to do is to find the position of our dumbbell, which just press peon keyboard and we can see this position. We can just select it and press Control C to copy, then select our light and press Control V to paste. Make sure that you are copying the position while your time cursor is exactly here. You can also select your light, press peon keyboard to see the position and delete all of these keyframes because we don't need it. You can just simply copy each of these coordinates each of these values to the values of the slides. Now we have our light in the same spot as our dumbl as you can see, and now I'm going to move it a bit, move it to the left, and move it with these two values, you can just copy, which is basically 155, maybe let's move. Even further, just like this. So here I basically just by eye trying to replicate that edge light which we had here in our conversation, as you can see here. Simply just by memory, I want to have this kind of light. Then second thing which I want to do is to add layer new light, and let's go with the ambient light and click Okay. Now we have our ambient light. We can just press T on keyboard and reduce it a bit. Let's close this light. And this light, what I like to do is to select these both lights and disable it and enable it. As you can see it looks a bit closer to our original lighting. So let's go to color correction. And here I would want to use my point light, press Ton keyboard, and increase the opacity. So we would have really nice lighting. Second thing can also do is to select our footage here and our main composition. We can also write mostly here and change composition settings and let's call it main comp. Click and I want to select our video, press Control C to copy and go to color correction, press Control V to paste and place it under, and let's just find the moment with our original dumbbell. We would have something as a reference. And let's press T on keyboard and light our dumbbell as close as we can. Basically, in my case, ambient light, I've set to 90, just select your ambient light, press T on keyboard and set to 90, and point light, I've set 250. Which is close enough. We can work with this as our reference point. Now what I want to do is to delete my video, and here where my dumbbell will going to fly, I need just to check if it looks right in my main composition. As you can see, here, our lights doesn't follow our dumbbell, so it doesn't look really realistic. The easiest method to fix this, I found is just to simply switch off the lights in the moment of this first movement. Here. So in the middle of this movement, I just select both of these layers of the light ambient light and point light and just cut it just like this. So basically, it will just return back to these kinds of default lights, which looks a lot better, as you can see here. So I would like to use them instead of these lights which we just created. So let's go to our main composition and see how it looks. Now as you can see, it looks a lot closer to our Dumble rate here, and we will add additional details a bit later. But for now, it looks really similar. And now when this really fast movement will happen, we can even switch off in this moment in time because it's the peak fast movement like here. Let's make sure that we will switch off just in this moment. A here, let's cut it off. So now it will switch off in this really fast movement. And here we will use these lights because it looks pretty good. So next thing which we would want to do is to make sure that this dumbel would look even closer to our Dumble. And what I like to use is to go to ex and precess panel. So we can just go to Window and enable it from here. Effect and press panel, wait for it to load up. And let's type here curves and select it and drag and drop onto our color correction layer. So let's make it a bit brighter and maybe here even drag by this point a bit up. So it would resemble our original with the light. So something like this. Now you can see it resembles even more. And here we can clearly see that it has a bit of bluish tint and our Dumble is more like a grayish. So this we need to fix. Basically, we can even add another curves and go to blue color and just add a bit of blue, just a tiny bit. Now we've added a bit of blue color, and now inol it looks pretty similar. Now, as you can see, it's really perfect looking, and here we have a lot of noise. Let's add some noise here on the noise and gray. Let's choose this noise and drop it onto our color correction composition and introduce some noise and make sure to not use color noise. Just uncheck this box. Maybe let's increase it to nine and also let's go to effects and presets and type here Gasimblur. So I'm going to move this a bit. So maybe I'm going to change to standard layout. So we have a bit more room on our effects and presets panel. So now I'm going to type here gasimblur, select it and dragon job onto our color correction. So we've added our noise, and now we can just blur it a bit and blur the image itself and maybe reduce the noise a tiny bit, so it resemble our footage. So next thing which helps to blend our three model and this wishing point where we have this kind of lighting and then totally different kind of lighting like here is to add some motion blur. So for this, we're going to need to go to effects and presets and type here horse motion blur. Selected and jag and drop on this color correction. And now, as you can see, we've added our motion blur. And with these motion blur samples, we can increase amount of samples to not get too many lines. So something like 12 or 15 could work really well. As you can see, 12 already works well. And 15 works perfectly. But make sure to not use too much because it will really slow down the render. 15 could be a good solution for you. To control the motion blur itself, you can just change this value as high as you will go, the more motion blower you'll get. In our case, this looks pretty good. Let's press zero nupt to see how it looks in motion. Now as you can see it will take a bit more time to render. Just make sure to change here to auto or maybe even to lower resolution. You render will be faster. In my case, I can see on my hands a lot more motion blur than on my dumbbell. To fix this, we can just simply pick the moment in time and try to match this kind of blur on our dumbbell. So let's set to 250 to make it even more. So now it looks more closer to our hands, and maybe 300 could work even better. One thing we should notice that here where we don't have any motion, it completely disappear because as you can remember, we have here motion and it completely stopped. So let's go to main composition and see if we can fix this issue in this composition. What we can do, we can enable here motion blower as well and enable on this layer also. Let's see if it transitions well here. Here we have our motion blur and here it stops pretty abruptly. Didn't really help. What we can do is just simply shut it off, select our CC force motion blur and press Control X to cut it. Then just select our color correction and go to layer, precompose, and let's call it motion blur and click all attributes. Basically color correction will go inside of this composition with our secondary motion. This is important because now our motion blur will be calculated with two movements which we've created. Let's click Okay, and now we can just press Consul V to paste our CC motion blur and now it will create a motion blur here as we did and also on this little motion as well. Now it will look even better. By the way, you can always go to the new adjustment layer and cut just about here where it hits the camera and basically add a effect here and effects and presets type here transform. Select it and drop it onto our adjustment layer. You can press Enter to rename it. Let's call it camera shake. What we can do is to hold Alt key on keyboard, as you can see I'm holding Alt and leftmost ly on the position keyframe. It will allow us to type expression. We can just type here wiggle, open square bracket, type five, its frequency, how often it will wiggle and we can set second value to 55, its amplitude, how much it will wiggle and now have this wiggle. As you can see, we have edges which we don't want to see. In these cases, we want to add a motion tile effect and drag it just before this transform effect. Then click on mirror edges and increase this output height and output width to 200. This will mirror the edges. This is how you can add this camera shake at the end. In the next video, I'm going to show you how you can stick your text onto the couch just like this, add some shadows and a little stylizing. Our text will match our camera movement, as well as we will have it behind our dumbbell. See you next video. 6. 3D Text: So now let's add this really nice text behind our dumbbell, and it will match our camera movement. Okay, so let's find this moment where we have our dumbbells. So this movement, let's go to Edit, split layer. Let's go further. So here we need to split to this moment of next video. Let's go to Edit split layer. And now let's work with this video. We can also go to file and save, and in effects and presets, let's type here camera and select this camera tracker, three D camera tracker, select it and drag and drop onto our video. It will automatically try to analyze our video, and the best footage to track our camera movement will be the footage which I've provided in research at this class. Basically, what you need to keep in mind, you don't want to have a moving objects in your scene. You don't want to have a reflective objects in your scene, and you don't want to have a lot of motion blurr, so it will be easier for camera tracker to track the footage which you have here. The progress you're going to see here, as you can see, it's already at 90%. Then it will start to solve the camera. If you will follow all of the tips which I've mentioned, you'll get a good video just like this one, and as you can see, we have no problem with the tracking. If you have some problems, you can also go to Advanced and click here on Detail Analysis. Sometimes it may help with your footage. What I want to do, I want to drag my cursor on top of these points. If you cannot see your points, you just need to select your video and select the camera checker and you should be able to see it also make sure that you're going to press Control Shift H to make sure that you have the view when you can see your points. And you can also change the point size if your points is too small, just like here. What I want to do is to find a surface which really represents the surface of my couch. In my case, this one is really good. I'm going to left most l in it, and then we most l in it and create text and camera. Now as you can see my text placed exactly at this point in my video. Now I'm going to drag and drop so it will look nicely here and cut it here as well. Then I want to press RN keyboard, and I don't want to have any rotations, so I'm going to set these values to zero because I see that it already looks pretty good. Then I can press S on keyboard and change the size to bigger one. Also, I can find the character panel. You can go to Window and enable it from here character panel and just make it scale this a lot bigger and move it over. So let's just say that you would want to have your text right here. So maybe let's type something. Big like I did in my original video. You can use any font which you like and make adjustments to your liking as well. So I'm going to make it even bigger and just use this selection tool to move it just like this. Make sure to move only by these arrows because if you will move just by text, it will mess up the tracking. So use only these arrows to make sure that you are moving in correct dimensions. Avoid moving in this space. Move in this Y space and X space, just horizontal and vertical. If you need, you can press R on keyboard. And rotate it a bit. In my case, I'm going to move maybe rotate just a tiny bit, so it will fit a bit better. So my case, I'm going to set to 0.2. It looks for me a bit better. As you can see here, I would want to have this dumbll and this part of the dumbll on top of my text or if I would move my text to the right right here. And move it lower, I would want to have this part of the Dumble on top of my text. This is really easy process. You can just simply select your video, press Control D to duplicate, move it on top. We can just select our three D camera tracker and delete it. Make sure to save your project because art effects can crash from time to time and then just select this video which we've placed on top and press Enter and keyboard. Let's call it MT because we will use this layer as a mask. Let's let most double click on it. It will open the layer mode, and in this mode, we can select this Rota brush tool. Basically what we want to do is to tell the software that we want to have this part on top of our text. Just draw over it. If you don't want to include some of the parts, you can just hold old Keon keyboard and it will turn to red and you can just dissect some of the parts, just like this. I'm going to press Control Z because it's fine for me here and then we can just go to Preview panel and just scrub through and see if it tracked nicely. I tracked good here. You go back here. So let's jack it here, and now we want to include this part of this dumbbell as well. So let's make sure that we are tracking as well. So just adding frame by frame, then it remembers and starts to track this part of the Dubell as well. And now we can just scrub through and make sure that we would want to include this part of dumbbell as well. Also, we can just step by step track frame by frame, B clicking here in the preview panel and looks pretty good. Can just scrub through. And as you can see this process is pretty fast. And once we get this all green line under our part, you can just simply click on the freeze because only this button will actually save our progress. And only after this freezing process, you can go to file and save your project, and it will remember our progress. In other case, if you will close the after effects, it will not remember this tracking. So make sure to freeze your process if you would want to save this data. So now we can just save our project, go to composition in composition here as well, and we can just close here and we can already see that we have our Dumble on top of our text here and here, which looks pretty cool. Next thing we can do is to make sure that these edges looks a bit smoother because now it's pretty rough. You can just increase the feather, just a tiny bit, maybe up to 20. Let's check it here as well. It looks pretty good. You can just play around with this feather to make sure that your edges looks clean. Next thing which we can do is to select the text itself and to add a bit of textures to it, so it would look much more interesting. So what we can do is to go to effects and presets and type here ramp and add a gradient ramp. As you can see, we have this kind of warning, which means that we need to click a K and select our composition and go to composition settings. It doesn't allow us to use grader ramp because we need to change the three D render to classic three D, just like this. Then click. Now we can just select our text, maybe change the position of it a bit and now we can just select this granit ramp and drag and drop onto our text. Then I would want to use a radial ramp, which basically means that it will start from this point and go in radio fashion, and then we can just swap the colors. We would have this highlight somewhere here and this dark spot right here. Second color, I would want to have something like light gray. Second thing which I would want to do is to add some drop shadow effect. But before it, we can also add a CC light sweep to add a bit of edge onto our text. Let's drop it above of our drop shadow. Let's make sure that we can see our light sweep and let's angle it right way, just like this, just to see this kind of edge which is glowing. So to see our edge, we can just adjust the thickness increase it a bunch to see the edge, and let's sweep intensity set to zero. So we will see only the edges on which we are working. And we can just simply go around and just like this place it where we want to have it. Then I want to change the width. So I want to have this really large of edge and the thickness, we can reduce it now to really small value. We would have this really nice edge light, which gives a bit more dimension. You can just play around and see how much of this edge light you would want to add. Then with this drop shadow effect, we can just increase the softness, a tiny bit, then select your drop shadow effect. Maybe let's angle it. We would have shadows to the side from this light side to the side. You can also change the distance tiny bit, we'd have bit more shadow to the left. Then you can just select your drop shadow effect and press Control D to duplicate and with the second copier, we can even increase the distance a bit more and spread the softness even more to get even more shadow. Now it would look like it's sitting on our bed and we can just move it over. As we like, just remember that you need to move only by these two arrows, so it will not mess up the tracking. Now when this camera flies by, we have this really nice and big text. Let's take a look going to cut to this moment, so we will preview only this part and press Z lumped to see how it looks. Maybe I'm going to go to full screen, fit up to 100%, and below escape button, you can find Tilda button which will open on the entire screen and press your numpad to see how it looks and maybe let's make it a bit darker so it would look more cool. This is how you can add this really nice text which is embedded to your video. Sure to follow me here on Skillshare. I have a lot of classes on VFX. Using Adobot effects, you can just click here on CMR to see even more effects, which I post pretty much every week. Here is a new classes section. Here is logo animation. You can always click here on CMR to see even more classes, text animation fundamentals of Edoatr effects, complex VFX, free AI tools, the Venture resolve classes, and even more. Thank you for taking time watching my classes. Feel free to share your class project, and I'll give you my feedback if you want. Follow me here on Skillshare, and I'll be happy to see you in my next class. Thank you for watching.