Animation for Beginners in Procreate Dreams: Bring Your Illustrations to Life! | Silvia Ospina | Skillshare

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Animation for Beginners in Procreate Dreams: Bring Your Illustrations to Life!

teacher avatar Silvia Ospina, Artist and Graphic Designer

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      2:29

    • 2.

      Your Class Project

      3:15

    • 3.

      Interface Tour Settings

      4:32

    • 4.

      Stage & Timeline

      8:13

    • 5.

      Navigating Spaces with Finger Gestures

      3:30

    • 6.

      From Procreate into Procreate Dreams

      6:44

    • 7.

      Navigating the Draw & Paint Mode

      7:04

    • 8.

      Draw & Paint: Customizing Your Butterfly

      4:54

    • 9.

      Duplicating Layers & Troubleshooting

      2:28

    • 10.

      Butterfly: Move & Scale Keyframes

      5:13

    • 11.

      Butterfly: Advanced Keyframes

      3:19

    • 12.

      Second Wing: Duplicating Content

      3:12

    • 13.

      Easing Explained

      6:22

    • 14.

      Performing the Butterfly

      4:56

    • 15.

      Superposing Performing: Filters & Scaling

      3:43

    • 16.

      Export & Share Your Project

      2:07

    • 17.

      Landscape: Day to Night Transition

      11:28

    • 18.

      Shooting Star: Frame by Frame Animation

      7:47

    • 19.

      Landscape: Clouds & Mountains

      3:50

    • 20.

      Landscape: Wrap & Distort Keyframes

      10:10

    • 21.

      Blinking Bird: Blinking Bird: Frame-by-Frame Animation

      4:43

    • 22.

      Sleeping Bird: Push & Pull Content

      1:59

    • 23.

      Head & Body: Group Rotations

      6:53

    • 24.

      Final Scene: Bird & Night Interaction

      5:47

    • 25.

      Final Scene: Performing the Butterfly

      3:27

    • 26.

      Final Scene: Bird & Butterfly Interaction

      2:59

    • 27.

      Adding Sound to Your Animation

      1:25

    • 28.

      Upload Your Project

      1:33

    • 29.

      Final Thoughts

      1:46

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About This Class

Are you excited to breathe life into your illustrations in the most enchanting way possible? With Procreate Dreams, you'll dive into the animation world in a fun and easy way!

In this beginner's guide to animation, you'll discover everything you need to bring your illustrations to life, even if moving image is entirely new to you. We'll start from scratch, familiarizing ourselves with the interface and mastering essential animation techniques as we progress.

Whilst animating 3 illustrations that I'll provide (feel free to bring your own), you'll get used to navigating the interface using finger gestures, prepare and import your Procreate files, and master the three animation methods in Procreate Dreams: Keyframes, Frame-by-frame, and Performing!


DOWNLOAD YOUR CLASS RESOURCES!

WHAT YOU'LL LEARN IN THIS CLASS

Throughout the course, you'll animate three short scenes: a flying butterfly, a day and night landscape, and a charming little bird. Along the way, you'll learn:

  • Navigating the interface and finger gestures
  • Preparing and importing Procreate illustrations into Procreate Dreams
  • Customizing each scene using the Draw & Paint mode
  • Utilizing Keyframes to manipulate and color illustrations
  • Frame-by-frame animation for dynamic effects
  • Group animation for character movement (like our adorable bird)
  • Employing clipping masks and blending modes
  • Overcoming challenges when duplicating content across the timeline
  • Adding sound to your animations
  • Saving and converting images into GIFs for sharing in the project gallery, and much more!

By the end of the class, you'll know how to create a scene full of animation! 

NO DRAWING SKILLS REQUIRED FOR THIS CLASS!
If you're not confident in your drawing skills, that's okay! I've prepared project files for you to use, allowing you to focus on animation without worrying about creating perfect illustrations. Plus, you can personalize each scene to make it uniquely yours using Procreate Dream's Draw & Paint tools!!

Just look how I've transformed my items into new ones in the scene below! And the best part? Onlu using Procreate Dream's drawing and painting tools! 

DOWNLOAD YOUR CLASS RESOURCES!

NOW, WHY SHOULD I TAKE THIS CLASS?

Whether you dream of creating looping animations for social media, e-cards, GIFs, or anything in between, this class has got you covered.

Nowadays, Video and Moving Images rule the world. So, working on those animation skills can help you elevate your game when it comes to creating short stories, engaging social media posts, and upskilling your visual game. 

The best part? Procreate Dreams has made animation so accessible and enjoyable that bringing static illustrations to life has never been easier!!

WHO IS THIS CLASS FOR?

While this class is designed with absolute beginners in mind, it's open to anyone eager to explore a new approach to animation or dive into the class project. Whether you're an experienced animator or a complete newbie, the step-by-step approach will make learning enjoyable and fun!

WHAT YOU'LL NEED FOR THIS CLASS

See you inside!


HEY, LETS CONNECT!

Let's be friends on Instagram. Follow me at: https://www.instagram.com/silviaospina.art/

SUBSCRIBE TO MY YOUTUBE CHANNEL FOR MORE TUTORIALS!
Creating classes can be quite a journey, and that's why I also enjoy sharing quick tutorials on my YouTube channel. I'd be thrilled to have you join me there as well!

JOIN MY NEWSLETTER AND STAY IN THE LOOP!
Once a month I like to send a newsletter to my followers sharing exciting news, things that inspire me and announcing new classes and giveaways.

Meet Your Teacher

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Silvia Ospina

Artist and Graphic Designer

Top Teacher

A multidisciplinary artist, designer, and educator with a love for creative exploration and sharing what I learn along the way.

I'm originally from Colombia, born into a family of artists, and I've been painting for as long as I can remember. My creative journey began with a background in textiles and led me to London, where I lived and worked for seven years as a freelance designer and artist. During that time, I collaborated with brands like Zara, Mango, Zara Home and others, creating illustrations and patterns that blended hand-drawn charm with digital polish.

Now based in Barcelona, I've expanded my practice to include mural painting, and I continue to explore creativity through sketchbooking, digital design, and mixed media. I'm passionate about combining anal... See full profile

Level: Beginner

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Transcripts

1. Introduction: Have you ever looked at your illustrations and thought? Hm. Wouldn't it be amazing to see them come to life? Well, let me introduce you to procreate dreams. This game changing up that is perfect for anyone looking to work with animation in a fun and easy way. I've always loved watching animations, but the learning curve always seemed too steep to start making my own. Now, thanks to procreate dreams, I'm creating animations that I never dreamed of making and that both I and my fathers in social media love. Hi, there. I'm Sylvia Spina, and I'm a mult disciplinary artist and designer living in the sunny City of Parcell. I have been working with Procrit for many years. And my illustrations have been used as repeating patterns for fabrics, digital designs and even giant murals on buildings. And now with Procrit dreams, I'm being able to reuse all of this work to create amazing animations. In this class, we'll animate three simple mini projects to gradually grow your competence. Moving through each one, you will get to learn the three ways of animating in Procreate dreams. Key framing, frame by frame animation, and performing. This last one is just so much fun. In performing mode, you can just move your paint around your canvas and procreate dreams records everything that you do. Towards the end of the class, we will combine all these three animations, allowing each element to interact with each other and create a complex project that will make you feel like a master emotion graphics. I will provide all the illustrations for this class so that you can jump straight into learning animation. But just in case you want to personalize this, I will also show you around the draw paint mode. Oh, hello. I thought you were going to come a bit later. All right. You were too excited to wait. Yeah, me too. This class is open to absolute beginners, as well as those curious to explore a new approach to animation. All you need to embark on this admission journey is an iPad, an apple pencil or your finger if you prefer and procreate dreams installed. So if you're ready to bring life into your static illustrations and learn the full potential of procreate dreams, join me in the next lesson, where we're going to talk about your project for this class. Okay. 2. Your Class Project: Now, let's talk about your project for this class. Throughout this class, you will be completing a series of simple animation gradually learning the various ways of animating in Procreate dreams. To complete the project exercises, you will need to download the illustrations that I provided in the project section of this class. I'm going to prompt you to customize each scene and make it yours. After all, Procreate dreams shares procreate drawing and painting tools, so why not use them. Just in case you want to bring your own, I will dedicate a full lesson to show you how to organize your procreate files and import them into procreate dreams making them animation friendly. Now, let's talk about the scenes that you're going to need to animate to complete your class project. After introducing you to the interface and how to import procreate files into procreate dreams, we'll kick things off by animating a butterfly. We'll focus on using keyframes and you'll be amazed at how easy it can be to bring life into a static illustration. The second scene is going to be animating a landscape. You're going to keep on learning how to use keyframes to change color, use layers on blending modes, and I'm going to introduce you to the frame by frame animation to animate a shooting star. The third scene is going to be a bird animation and you'll learn how to break up and build animation using groups. Once more, I will prompt you to personalize your cute bird to make it yours. Throughout the process, I will encourage you to export your animations and share them in the project and resources stab of this class as gifs. And as you know, you can start sharing these animations straightaway into social media. Now, if you do, please tag me at Sylvia's Pina Art. I can't wait to see what you create. And that way, I can share what you're making with my followers as well. Once every element is animated, the real magic will happen. Towards the end of the class, I will show you how to combine all these scenes together to create a mesmerizing animated landscape full of life where all of the elements will be interacting with each other. This way of working will elevate your final animation to a cohesive scene. And during the process, you will master the timeline and understand how to manage complex files in an approachable way. I have a favor to ask you. If after watching the class, you've enjoyed it and learned something new. Please review this class. Your feedback is very important for me as a teacher. It helps me understand what I'm doing well, what can be improved. And also, I get to know who my students are. So please if you enjoy this class, review it. Now, if you love this class and want to be the first one to hear about my upcoming classes, or you just want to stay in touch. Don't forget to hit that follow button that appears on my profile, and I think below this screen. The next lesson, I'm going to show you around the interface so that you start feeling at home as soon as possible. 3. Interface Tour Settings: Let me give you a quick introduction to the Procreate reams interface so that you fell in control from the very beginning. When you open Procreate, you will find a window called the theater where all of your files will be stored. Each of these thumbnails or files is an animation itself, and we're going to call them movies. You can hold your pen down on a movie to access this menu where you can rename, duplicate, share copy to Cloud, or delete your file. If you tap on this icon on the top left of your screen by the Procreate dreams word, you will see two locations. You can store your files on the iCloud drive or on your iPad. I usually store my files on my iPad. However, if you have two iPads, you can share files across the two by saving them on the cloud, which is pretty cool. For now, let's tap on my iPad and close this menu by tapping back on the icon. On the right side of your screen, you have this select button, which allows you to select various movies simultaneously and put them inside a folder, delete them or duplicate them. You can exit this mode by tapping on the x up here. Let's create a new movie by tapping on the plus icon. When doing so, you will find a few templates that come by the fault. Let's scroll down until you find the square template as this is the size that we'll use for our first animation. If you tap on the four k, you can select a different resolution, and for all of the exercises in this class, we're going to be using the HT one 80 per one 80 pixels. If you tap on these three dots up here, you can personalize the frames per second and duration. When I tap on the frames per second, Procreate gives me different options suited for different various animation styles. All the animations that we'll create in this class are going to be in 12 frames per second. Go ahead and select that option, and we're going to make this first movie 6 seconds long. You can change all of these things once you're inside, and I'm going to show you how to do this in a second. Let's go ahead and tap on empty. Welcome to the movie where you will create your beautiful animations. Before I introduce you to the interface, I want to go through the settings and preferences with you. If you tap on the file name in this case, dream 13 here on the middle bar, you will access this window. Under properties, you will be able to change the frames per second duration, width, and height of your movie. If you tap on the timeline tab, you will be able to decide how your movie is going to be played. Loop means that every time that movie ends, it will start again from the beginning. Ping Pong will reverse your movie once it ends, and one shot means that your movie will play just once. I like considering these options whilst making my animations as they can influence the way I think about my movie. We'll see the shared tab when it comes to exporting our movies. For now, let's stop on preferences as there are a few things that I want you to check. Under gestures, it is better to turn off the option to enable painting with your finger. Unless you don't have an apple pencil and wish to paint with it. Procreate dreams involves a lot of finger gestures. And turning this option off will prevent you from making accidental marks with your finger. Accidental marks, even if they're tiny, will affect the way in which you can animate your assets, so it's better to keep it off. Under history, you have the rapid undue delay, which is usually set to around 30%, but I like to increase it to around the middle 50% or above. There are various gestures that involve two fingers, like rotating your paper and zooming in and out. By increasing the bar, you will prevent rapid undo when you till and meant to. Under stored undo steps, you can increase the number of stored und steps to have more and do. One cool thing about procreate dreams is that even if you close a movie, you can enter it and access your undo steps, which is awesome. In the next lesson, I will show you around the main movie spaces, stage, tool bar and timeline. 4. Stage & Timeline: So there are three main parts in Procreate reams interface. The stage where you draw paint, and perform. In the middle area, you'll find this tool bar. And then in the bottom, there is a timeline where you can compose keyframe and edit content. To exit a movie and go back to the theater, you have to tap on this multi squared icon in here. We're going to leave the file that we have just created for a second, and I'm going to open one of the files that come by default with Procrit just to show you properly how these spaces work. I'm going to open the Spark beautiful animation, but I want to duplicate the file first just in case I make any accidental changes. I know that the original animation is saved on my theater. I'm going to long hold on the movie and tap on duplicate. I'm going to open on the Spark one file as I know that that is the copy. Let's take a moment to admire this absolutely stunning animation full of patterns, bright colors, textures, and different animations. I love seeing these animations that come by default as they serve as an example of what this incredible program can do. It's amazing the potential that it has. Okay. Let's start by exploring this stage which is up here. Here's where you'll get to play back your animations as you edit and create them in the time line. It is also the canvas where you'll get to sketch, draw and paint whilst being in the drawn paint mode and move and scale the content in your time line. Now, the white rectangle is called the stage and everything else that surrounds it is called the backstage. Un Procreate where everything that's moved outside of the canvas gets scropped off and discarded. In Procreate dreams, you can paint and animate outside of the stage, which is awesome. Let me show you what I mean. If I tap on the squiggle icon and enter the drawn paint mode, you can see this huge start that surpasses the canvas. When I exit this mode by tapping on the squiggle icon again, you can see that Watson stage is fully opaque, and then the rest is very dark but still visible. This is great because you have a lot of extra space to hold animations and graphics. If you enter full screen mode, which you do by tapping four fingers on your Canvas, you will only see Watson stage. When exporting your animation, only the animation on stage will be saved. Everything else will be discarded. You can act this mode by tapping four fingers on your screen again. If you tap on the timeline, these numbers here on the bottom left of your stage, you will display the stage options. We will explore the show onion skin and edit onion skins options later. But for now, you should know that you can change the background color in here or even make it transparent. In this case, we can't see your screen because there are so many graphics covering it, but you will see how this works in a few lessons. To close this stuff tap anywhere else in your screen. Let's move on to the middle toolbar. This multi squared icon will return you to the theater as we already saw. By tapping on the file name, you'll access the properties and settings which we already saw. Let's move to the right hand side of this toolbar. If you hit play, you will start your animation, and then if you hit pos, you will stop it. It's important to know that only the timeline which appears on your screen will be played in loop. This can be great when you're working on a specific part of your animation. You can see this little line going in loop to the start and only these patterns are being displayed. If I pinch my fingers to zoom out, then I can play my whole movie. The circle icon is called the perform button, and when this option is on, Procreate dreams records everything that you do on your stage, which is just fantastic. Whenever this mode is on, the word ready appears on the top left of your screen, which means that you can start performing whenever you want, and when you want to stop this mode, you just have to tap on the stop button. You will see this button in action when it comes to animating a butterfly in the following lessons. These two overlapping rectangles allow you to edit your timeline. When doing so, you will see the words timeline edit on the top left hand corner of the stage, and on the right, you can change these options. This is set to content by default, but you can also switch to selecting tracks. Let's leave this on content for now. Now, let me show you how this works. When this option is on, if I pass my pen on top of my tracks, this shiny line appear and the tracks will appear highlighted in red when selected. You can circle or draw lines on top of the tracks to select them and draw again to dis select them. You can also tap on the clear word up here to discard the selection. It is important to exit this mode by tapping on the icon again. I can't tell you the number of times that I have tried modifying things on my timeline with no success because this mode was on. Always after editing your timeline, remember to exit the timeline edit mode by tapping on the overlapping squares icon again. Then there is the draw and paint mode, which turns the stage into a canvas for sketching, drawing and painting. When this mode is on the words draw and paint appears in the top left hand corner of the stage. These top side menus contain the drawing and painting tools, and they work very similarly to Procreate and I'll dedicate one full lesson to explain how they work. If you have never used procreate, don't worry, as I will teach you how to draw paint with these tools to customize your scenes. Lastly, you have the Add button which is used to create new tracks, and add videos, photos, text, or files to your timeline. Then there is this ruler dividing the toolbar and the timeline. It displays the time information and how long your movie is. Now let's move on to the timeline. Down here is the timeline which contains the tracks. There are all these lines that you can see in here. Some of these tracks are holding videos, illustrations, texts or groups, and we're going to call them content tracks. You can move these tracks along your timeline and you can make them visible and invisible with this little checkbox located on the side of the name. The same way we have the stage and the backstage. There's also content that can be within the duration of your movie or outside of it. You have your timeline length visible under this ruler, and only what's on that part of the timeline can be played or exported. But the content of your tracks can surpass the limit both at the start and at the end. Whenever you start creating an animation, you will see a thinner line appear below your content track, and that one, we're going to call the keyframe track. I will explain this in depth in the following lessons. This bright pink icon with a needle is the playhead and you can navigate the timeline with it. You can slide it left and right, or you can tap on the area that you want to focus on. If you double tap on it, you will zoom on your timeline. And here is a fan trick. If you quickly flick the playhead to the left, your movie will play from the start. In the next lesson, we'll uncover the finger gestures that you will need to navigate each of these spaces. 5. Navigating Spaces with Finger Gestures: In this lesson, I'm going to show you how to use finger gestures to navigate each space for what I'm going to open another file of mind for now. There are some basic gestures that work throughout the entire up while some of them are unique to the timeline and the stage. Let's start with the gestures that you can use across the whole interface. If you tap and hold two fingers and sli them on all directions, you can see that this works both on the timeline and the stage. On the timeline, you can also pan with just a single finger. If you pinch two fingers, you can zoom in and out of the stage and the timeline. You should bring your fingers together to zoom in and move them apart to zoom out. On the canvas, you can also rotate your hand to rotate the canvas as you zoom. If you quick pinch your fingers, you will fit all of the content of the timeline or the stage on the screen. Now let's see how to redo and undo. To do the previous actions, you can tap the screen with two fingers on the timeline or on the stage. A notification will appear at the top of the stage, letting you know which action was undone. If you hold two fingers down on your screen, you will do a series of actions sequentially. To stop it, you have to lift your fingers off the screen. Now, to redo an action, you need to tap your screen with three fingers. And if you tap and hold three fingers down, you will rapidly redo a series of actions. To stop it, lift your fingers off the screen. Something which is really cool is that procreate retains your undue history, even if you close your files or the up. Unlike Procreate, where every time that you close the up, all your undue history is gone. Now, let's see the gestures which are unique to the stage. You can quickly preview your movie in full screen mode by tapping anywhere on the stage with four fingers. When you're in this mode, you can use the video controls to play your movie, or you can use a single finger to play your movie from side to side. You can tap four fingers on your screen to exit this mode. Now let's see the gestures which are unique to the timeline. I already show you that you can quick flick the playhead towards the left of the timeline to play your movie from the start. If you slide three fingers up and down, you can expand the vertical scale of your content and keyframes on the timeline. If you slide up, you will increase the scale, and if you slide down, you will decrease it. And if you slide your fingers to the left and right, you can decide how much time the timeline shows on the screen. If you slide to the right, you're going to zoom on your timeline, and if you slide to the left, you will compact it. As you already know, only the portion of the timeline that appears on screen will be played. These are the main finger gestures that you need to know for now. As the class moves along, we'll probably find new ones. But for now, this is absolutely fine. For this class, I have left a few procreate files in the project and resources gallery of the class that you should download. 6. From Procreate into Procreate Dreams: Okay. Before we start, let me just check that you downloaded the files for this class. They're under the project and resources gallery of the class. So if you haven't done so, please stop this video and download them now. These are the files that we will use throughout the class, and of course, you can make your own if you prefer. Whilst Procreate dreams shares a similar drawing interface with Procreate, it does miss out on some key features like smart shapes, Alpha log, selection tools, c and paste, and layer adjustments, not to mention the brush studio. And even though I'm finding myself using procreate dreams more and more to fine tune my drawings, I still prefer procreate drawing on painting tools to create my initial illustrations. What I usually do is create my artworks in procreate and then seamlessly import them into procreate dreams to breathe life into them. Before I dive into showing you how to import a file, let me walk you through a few key considerations that you should have in mind when it comes to saving your files for animation. I'm going to open Procreate and I'm going to open the part of fly file. First of all, it's crucial to have the elements you want to animate in separate layers. Unlike Procreate, there's no crop copy or paste feature in Procreate dreams. That's why each of the wings need to be on a separate layer from the body. Let's open another file. If I open this bird illustration and pull the layers, you will notice that all the body parts are neatly separated in layers. I want to have the possibility of animating the head, maybe make the bird look to the other side. Maybe it can stand up a little bit or move its wing and all those things. I'm going to return to the gallery and show you another thing. If you find yourself with a bunch of textured layers scattered around in your file, it's a good idea to merge them into the main items. Your file will be much more organized and easy to animate. But before you start merging layers, it's good to go back to the gallery and duplicate the file. This way, you have already animation file and one containing all the separate layers. To be able to open your file in Procreate dreams and convert all the layers into tracks, you have to tap on the range icon and save these files in apcriate format. You can save it somewhere on your iPad and then open it from Procreate dreams. Just tap on safety files, make a folder for this class and start saving your illustrations in there. Okay, I'm going to go back to Procreate dreams and open the squared file that we created a few lessons ago. Now let's see how to import a Procreate file into Procreate dreams. To do this, you have to tap on the plus icon located on the toolbar and tap on files and search for the Sylviapena Procreate dreams class. The first animation that we're going to create is the butterfly. Select that file tap on open, and la your creation is now on Procreate dreams. Butterfly now appears on my timeline as a flat image. But if I tap on the squiggle icon to enter the draw and paint mode, and tap on the layers icon up in here, you can see that all the layers have been imported. But what we really need is to have them into individual tracks on the timeline so that we can animate each part separately. Thankfully, it's easy pas. Long press on your track, at convert layers to tracks. And where are the layers? Well, you can't see them because your flat track has been converted into a group. If I expand my group and up on this arrow in here, I can see that not only my layers have been converted into tracks, but they have preserved their names. You can really take your time organizing your files in Procreate and you'll know that that time will be valued in procreate dreams. Now let's see how to import brushes and color palettes. In Procreate dreams, you can find all of the brushes that you can find by default in Procreate. But what happens with all those brushes that you have bought from the Internet or made yourself. Well, we're going to seamlessly import them from one app to the other. First of all, we need to split our screen between the two apps. You can do this by tapping on those three dots up at the top, tap on split view and then select procreate, or the way I prefer to do it, which is simply sliding your finger up from the bottom of your screen and hover the procreate up onto the other side. Let's open the brush library in Procreate and import one of these brushes into Procreate dreams. I have been working on a set of acrylic brushes, so I'm going to go ahead and import one of these ones into Procreate dreams. I'm going to tap and hold on this soft round hole and slide it into Procreate dreams. Now, if I tap on the brush icon and scroll down on the brush libraries, I can see this new collection called imported. When I tap on it, I can see my new brush has been imported in here. All the individual brushes that you import will always be stored in this library. You can also import a whole set of brushes, and I would advise you to organize the brushes that you want to animate with in a new library and then just like slide that library from procreate Itoprocrate dreams, and you will see it appear in here under imported. It is super easy. Now let's see how to import those beautiful color palettes that you have in procreate into procreate dreams. Basically, you have to follow the same process. You can tap on the active color, tap on the palettes icon down here, and drag the palette that you want to import from one side to the other. If I tap on the active color and procreate dreams and go to palettes, scroll down the library. Now my palette appears in here. There might be times when you want to import a single layer into Procreate, either because you created a perfect circle or because you forgot to pass one or an item that you want to animate. This is, again, as simple as importing brushes and color palettes you just have to tap on the layer that you want to import and drag it onto procrd dreams. V, you've got yourself an instant individual track ready for animation. In the next lesson, we're going to start exploring fully the draw and paint mode incre dreams. 7. Navigating the Draw & Paint Mode: I know that many of you are probably already familiar with procreate. But just in case there's anyone here that has no idea on how the drawing and painting tools work, I'm going to give you a full introduction. Whilst the class is centered on learning the three ways of animating, I also want you to feel comfortable using the draw and paint mode. I'm going to prompt you to customize the illustrations that I have provided. They're super simple, so adding details, changing their colors, adding textures is all going to be super easy. Starting on a blank canvas can be dating, so I wanted to provide a starting point. Let's center the draw on paint mode by tapping on the squiggle icon. If you want to make this area larger, you can tap on this middle line and slide it down. You will see the flip book box below, which is used on the frame by frame animation. We will cover this in the following lessons. To exit the draw on paint mode, you have to tap on top of the flip book box and tap on this x icon in here. See how you've returned to the movie. Let's move this box aside as we're not going to be using it right now. As we saw in the previous lessons, if you tap on the timeline, you will be able to change the background color in here. Let's stop on the brush icon to display the brush library. You can change the brush size by moving up and down the bar on the side, and the bottom bar is to change the brush opacity. These bars also affect this match and the eraser tool. If you slide your pen on the left, you'll be able to explore different libraries and on the right, you can select the brushes. Something that I find very useful is having this recent collection of brushes here at the top. When I work on a project, I usually end up using the same brushes all over again. Instead of having to search for them every time on the different collections, I know that they will be saved under this recent tap, which is very useful and it saves me a lot of time. Then you have this match tool, which is used to smear pigment around your canvas and with the eraser, you can remove things from your canvas. If when creating your animations, you want to erase with the same brush that you're using. All you have to do is long hold on the eraser and you see this erase with current brush message appear up here. This means that you're era with the same brush. Erasing with the same brush that you're painting with will help you maintain a cohesive style throughout your whole illustration. Now, let's open the layer panel. Using the plus icon, you can create as many layers as you want. And if you want to remove them, you just have to slide them to the left and tap on delete. You can also duplicate a layer using this menu. Now let's see how to turn a layer into a mask. I'm going to create a new layer on top and quickly paint some texture on top to show you how this works. If I tap on my layer, I can select clipping mask. Now the top content is only visible where there is an object on the layer below. This, as you can see, is great for creating textures, shadows and lights, and I'll use this in the next lesson when it comes to customizing my butterfly. If you tap on the N layer, you can lower the layer's opacity, and you can also select the blending mode which determines how the layer on top affects the one below. Okay. Feel free to experiment with these options as the class progresses, as you might find some really cool ways to decorate each scene. Now let's stop on the active color to display the color panel. This panel is exactly the same as procreate. You can long hold on it to detach it from the top bar. And you can tap on the x on the side to close it. The first option down here is the disc mode where you can select your colors using the outer ring and how light saturated or dark you want your color to be in the inner circle. If you want to select a pure tone, you just have to double tap on the circle and you'll see how you can select a pure white, a pure color, or a pure black. You have the classic mode of selecting colors, and this might be a little bit easier to select pure tones. These other options I barely use, and lastly, you have the palettes icon. To create a new color palette, you have to tap on this plus icon in here, if you go back to the disc mode or the classic mode, you will see the empty palette at the bottom of this panel. Whenever you want to save a color, you just have to select it and tap on any of these empty squares to save your colors. If you want to delete these colors, you have to tap and hold on top of them and tap on delete. You can reorganize them by holding down and moving them around your palette. If you want to select an exact color from the canvas, this purple, for example, you have to tap and hold your finger down to display the color picker. Then you can hover your finger over the colors that you want to select. The last thing I want to show you is the color drop, which you can use to fill up shapes quickly. Now, let's see how this works. I'm going to create a new layer and select the clipping mask option. I'll open the library and select a textured brush and draw a circle. To fill it up with a solid color, I can just drag the active color into the center of the shape. Now, this is not looking very neat. As you can see this white line in between the filling color and the line has been left out. This is because all these little pixels that you can see at the border of the line form a gradient of lighter tones that are not exactly white, so they're not included in the selection where I dropped my color. I'm going to zoom out and under this step. Now, if I drop the color, keep my pen down and start moving it to the right. You can see this color threshold bar appearing here with a percentage on the side. This is basically telling me the percentage of tones that can be included in the area which is being filled with a new color. If I move my pen to the left, only the pure white pixels will be included, and if I move my pen to the right, then it also includes the variations of the textured tones on the area which is being filled. Let's see how this would work on the butterfly. I'm going to tap on the active color and use the color drop to recolor my butterfly. See how the threshold affects the two wings or just one. When moving my pen to the left and the right to decide how many colors are included in the selection, I have reached my limit, and I haven't been able to feel the threshold all the way through, mainly because there's no more space where I can just keep moving my pen to the right. To fix this, I can just go back and the threshold will start where I left it and I will be able to reach the limit all the way to the right. In the next lesson, I'm going to show you how I customize my butterfly and put all these concepts into practice. 8. Draw & Paint: Customizing Your Butterfly: Now, I'm going to take some time enjoying customizing this butterfly only using procreate dreams drawing on painting tools. You're welcome to follow along and customize it your way. But if you can't wait to start animating, you can also skip the lesson and move ahead where we'll start animating this butterfly. It's your choice. I'm going to start by highlighting this group with a color. To do so, you have to long hold on your track, tap on highlight, and choose a color for this group. I'm going to use a pink color because I want my butterfly to be pink. Highlighting groups can be very useful, especially when you have loads of tracks on your timeline. You will get to see this a little bit later. I'm going to tap on the butterfly group, open it, find the layer which contains the top wing and enter the drawn paint mode by tapping on the squiggle chen. I'm also going to make more space by tapping on the middle bar and sliding it down. I'm going to put this flip book apart for now, and remember that if you want to close this draw paint mode, you'll have to tap on the x on the side of the flip book. If I open my layer panel, I can see my wing in here. I'm going to select a pink color for the top wing adjust the threshold, and select a bright orange for the bottom wing. If I make this layer invisible, I can see the purple behind. This is because the below track contains the exact copy of this wink and it's visible. So that is why. I'm going to go ahead and enter this mode again, tap on the layer panel, and I'm going to create a new layer to start decorating my butterfly in there. I'm going to pick a brush from the library. I love the dry ink pen from the inking collection. You can follow with this one or use a different one. Using the color picker, I'm going to select this exact pink. Go to the classic mode and make it lighter. You can decorate this butterfly however you want. You can keep it simple or spend some time and enjoy getting creative. I'm going to speed up my video. Otherwise, this would last like 40 minutes long. Yes, that's how long more or less it took me to decorate my butterfly. But since I love this process, then time has flown by. If you're new to painting in Procreate, you will see how by customizing this part of life, you'll get to practice and internalize all the tools that I have shown you in the previous lesson. I'm going to be writing down all the brushes that I'm using as I go along, just in case you want to explore them and slowing down the video and describing what I'm doing when I'm putting a concept into action. The benefit of using layers is that if I don't like this decoration, I can just make my layer invisible and try a new one without damaging the main shapes. Now I'm going to use a mask to give a bit of shadow to this wing. I'm going to create a new layer and put it right at the top of the wing as I want the texture to be applied to this layer. Using the vine charcoal brush from the charcoals collection, selecting a slightly darker tone of this pink and making my brush larger, I will paint some shadows towards the outer part of the butterfly. I'll tap and hold my pen on my layer and select clipping mask from the menu. Now, this layer is taking in account the content of the layer below to the limitate its visibility. By tapping on the end letter, I can explore different blending modes. I'm going to leave it in dark and color and add some light areas to a new layer. If you want to learn how to use these tools in depth, I have an amazing class for beginners called beginners guide to Master in Procreate. I highly recommend it for those of you who are just starting with Procreate. I'm going to go ahead and decorate the body of my butterfly. So I'm going to go back to my movie, select the layer which contains the body and enter the drawn paint mode again to decorate it. I'm going to prompt you to decorate each scene before animating it. This way, you will have your own illustrations animated when finishing the class. Nice. I hope that you've enjoyed decorating your butterfly. 9. Duplicating Layers & Troubleshooting: Now I'm going to show you how to duplicate layers within groups, and we will solve a challenge that you might encounter when doing so. I'm going to close this mode by tapping on the flip book mode, X and weight. I still have another wing to customize. Well, that would be quite consuming, and it wouldn't make much sense. So I'll just make a copy of this one. I'm going to delete the purple wing first by long holding the pen on my layer and tapping on delete content. Only the content track was erased, but not the track itself. I don't like having unnecessary track lying around, so I'll remove it by leaving my pen down on top of it and selecting delete track. Now I'm going to long hold my pen on the wing layer and tap on duplicate. Hang on, where's my layer. I did see something moved, but I can't see it anywhere. I'm going to slide three fingers down and to the left to compress my timeline, and I still can see it anywhere. All these layers are placed within a group. I'm going to pull the length of my group and expand it to one side by tapping on the side until the edge appears highlighted in red, and then expand it to the right. There it is. Let's see what happened. When you duplicate a layer in here, the copy is placed on the side. Since these layers are within a group and the group has a certain length, the copy was hidden, so I couldn't see it. I had to expand my group to reach the copy. This might be a challenge that you find while animating elements in your timeline when they're grouped. Whenever this happens, remember this moment and expand your group to find solutions. I could just move this layer on top, but I want to show you how to duplicate layers on top and not on the side. I'm going to delete this, push my group back to what it was. This time, I'm going to long hold on the top wing and instead of tapping on duplicate in here, I'm going to go to track options and tap on duplicate in here. Now, the layer has been duplicated on top. So remember, when you want to duplicate a layer on the side, you have to tap on duplicate in here, and when you want it to appear on top, you have to go to track options and then do it in here. In the next lesson, we're going to start animating this butterfly by scaling its wings. 10. Butterfly: Move & Scale Keyframes: There are three ways to animate in procreate dreams. You can use keyframes performing and the frame by frame animation. In this lesson, we're going to start exploring keyframe animation and bring this butterfly to life. Let's begin by expanding this group, tapping on the on the side, and re arranging the layers. I want the top wing to be above the body, so I'll tap and hold on this layer and slide it to the top. When I move this layer, this empty track was left, so I'm going to tap on it and select delete track. I like to make an effort to keep my timeline organized. Whether you customize your butterfly or not, you should have three layers, the body and two wings. We're going to start by animating the top wing. For what I'll make the bottom one invisible as it might get confusing having it active. See how when I tap on it, this bounding box appears surrounding the wing. I can tap and hold one of the corners to make it smaller. If I tap on one of the corners, this little round line appears, and by tapping on it, I can rotate it, and by tapping on the edges, I can scale my element vertically and horizontally. Making sure that the playhead is at the beginning of my timeline and placed on top of the wing track. I'm going to tap on it. Tap on move and select move and scale. See that when selecting this option, this new thinner track appear below my drawing, and the playhead change into a keyframe that shows a move and scale icon. The top track contains my illustration, and I'm going to call it the content track, and the bottom one is the keyframe track which contains my animation. See that when I change the playhead from track to track, the icon changes. If I place it on the content track, I can tap on it again and select a different options. For example, under filter, you have the options to modify the color, opacity, and other properties that we'll see later on. If I move the playhead to the keyframe track, it highlights my move and scale keyframe in white. Let's move the playhead to 1 second and tap on it. See how now it appears white, which means that I have created a new move and scale keyframe. I want my animation to be 1 second long and to be exact. Once it's finished, I'll be able to duplicate it six times until I feel the whole duration of my movie. Now, we're not going to move the butterfly. Instead, we're going to scale its wings vertically so that when they go up and down, it looks like the butterfly is flying. I'm going to tap on the edge of the bounding box and bring it down. See how if I bring my play head to the beginning and tap on the play button, it moves, but not as I wanted. Let's raise this animation and start over again. To erase a keyframe, you have to long hold on it and tap on delete keyframe. If I would have a lot of keyframes here, erasing each of them would be quite time consuming. When I have loads of keyframes and want to get rid of all of the keyframe track, I have to tap in between two keyframes and select delete move and scale. Let's just erase the keyframe. Before animating my wing, I'm actually going to think about how I want the animation to look like. I want this wing to animate in loop so that every time that it goes down, it goes back exactly to the same place. That is why I'm going to create a keyframe below the 1 second mark on the ruler. Halfway through, I'm going to create another key frame where the wing will scale down. This way, when the animation reach then, the wing will go back up. The other thing is that I want this wing to scale from the bottom, not from the middle. If I tap on these three dots that appear on the top right side of my bounding box and tap on Edit Anchor Point, my bounding box will turn into a solid line with a little cross in the middle. This cross marks the point where my object will be rotated or scale. Let's place it on the bottom and tap on done up here to exit this mode. Now I'm going to create my animation again. Making sure that my playhead is in the middle of the two keyframes. If I tap on the top edge of my wing and bring it down, now it's killing from the bottom. See how if I move it up and down, it already looks like the refla is lying. I do this a lot before making an animation. This way, I can imagine how it would look just by moving the item. This helps me decide if I want, for example, in this case, the wing to go halfway through or if I want it to surpass the body and go all the way down, which in this case, I prefer. I'm going to leave it there. This animation is only a second long, but you can play it on loop by making sure that the first keyframe is placed at the left edge of your screen and that the third one is touching the right side. Let's stop and play. Beautiful. In the next lesson, I'm going to show you how to control your animation further by modifying the information contained in each of these keyframes. 11. Butterfly: Advanced Keyframes: In this lesson, we're going to make this wing move a bit faster, and you're going to learn how to move keyframes and how to access and modify the information that each of them holds. So I'm going to create this up and down animation two times within my second and see how it looks. I'm going to start by moving my key frames. You do this by holding your pen down on them until they turn white, and then you can move them. I'm going to move this one to around 25%. Now, long hold on the third one and move it halfway through the 1 second. I want this wing to scale down twice, up, down, up, it should go down in here, and then go up in here. I will start by creating the last keyframe to ensure that the wing comes up to the same place when it's up. Now, all I have to do is create a fourth keyframe and bring the wing down by changing the vertical scale again. Let's stop on the play button. Cool. I definitely like it with the wing moving faster. I'm going to show you how to control your animation further by modifying the information contained in each of these keyframes. Now, the same way that the wing returns to the same place when it's up, I wanted to go down to the same place when it's down. I could start doing this by e y, and I'm sure it would work fine, but let me show you how to do this so that it comes to the exact same position. When I tap on an individual keyframe, I can display all this information with all the properties, and I can modify them individually. X and y show where the object is moving across the screen. Scale x and y show us the scaling transformation and then the rotation. We have only modified the vertical y scale, so let's focus on that number. See how if I tap on the two keyframes, this number is different. If I tap on this box individually, I can write exactly the same number and make the transformation look exactly the same on the two keyframes. If your number is negative, you have to put the minus at the end. Now that we're talking about this, let's address a problem that you might have when animating loads of keyframes. Let's say that you have moved this wing by mistake, and rotated as well, and that you want to go back to the start. You could just start opening this menu and copying all these numbers here, but that would be so time consuming. And when you have loads of keyframes, that might not even be possible. If I long hold any of these keyframes, I can tap on expand, move, and scale. This will open up an individual track for each of those properties, and I can modify any of these keyframes individually by tapping on them. I can also erase the properties which I don't want to use. And in this case, I'm only interested in transforming the vertical scale, so I can hold my pen down in all the other tracks to erase the properties that I didn't intend to modify or that I'm not happy with. To collapse this menu, you can tap and hold on any of these keyframes and tap on collapse move and scale. In the next lesson, we're going to see how to duplicate this track to create the second wing. 12. Second Wing: Duplicating Content: I want to show you how to duplicate tracks within a group. I can go ahead and animate the bottom wing, but instead, I'm going to create an exact copy of the top one and then modify it a little bit. I will start by erasing the bottom wing by long holding its track and tapping on delete content. When doing this, an empty dark gray track has been left at the bottom. I like to keep my time line organized, so I'm going to erase it. Now, let's duplicate the top wing. Remember that when you want to duplicate content on the side, you have to tap on duplicate in here. But if you want the content to be duplicate on top of what you already have, you have to long hold on it, go to track options, and tap on duplicate in here. Now my wing has been duplicated on top. I'm going to move this wing to the bottom of the body so that it looks like it is at the back. I'm going to zoom in on my timeline to play this animation in loop. When I play the animation, I can't really see the difference between the top and the bottom wing because they're exactly the same. I will have to change the bottom one a little bit. I will start by modifying the scale when the wing is down. I'm going to tap on the second frame and modify the vertical scale until I like how it looks. I can slowly play the animation by moving my playhead through the timeline with my pen. I think I like it in here. Now, instead of moving the fourth keyframe by i, I'm going to tap and hold on the second one, memorize the number that appears on the y scale and copy it on the fourth keyframe. Now, let's see how this looks. Beautiful. When I zoom out on my timeline and play my animation, I can see that the wing goes down twice and then it stops. As you can imagine repeating the process that we've just done and creating all these key frames throughout the whole timeline would be incredibly time consuming. Instead, we're going to cut this group and duplicate it six times. I'm going to place my playhead under 1 second and making sure that it is placed on top of the group, which holds the two wings and the body. I'm going to tap and hold on it and select edit. I'm going to tap on split, and you can see that now my group has been split into two parts. I'm not interested in the part which has no animation, so I'm going to tap on holding it and select delete content. I'm going to collapse my group and zoom out and start duplicating this group. This time, I want to duplicate my group on the side, so I'm going to tap and hold on it and duplicate up here. I'm going to repeat this process until I feel the whole timeline and tap on play. Great. My butterfly is now flying all the way through the timeline, and I love how it looks. In the next lesson, I'm going to show you how to move the butterfly from one side to the other of the canvas, and we're going to explore an animation principle called easing. 13. Easing Explained: Now we're going to give a bit of context to this butterfly and make it fly from one side to another of the screen. We're going to start by moving the butterfly using keyframes and exploring an animation concept called easing, which alters the loc and feel of an animation by affecting its speed and timing. Let's start by duplicating this file just in case anything goes wrong, we have the original static butterfly. I'm going to return to the theater, tap and hold on the butterfly thumbnail and tap on duplicate. I'm going to name one of my files butterfly moving and the other one butterfly static. This way, I will know which is which. Let's open one of the butterflies and start changing the ratio of the movie to make it rectangular. Remember that we can change the movie properties by tapping on the title. Under properties, you can change the size. I will tap on width and change the number to 1920. I'm going to tap on done, and now my movie is rectangular. Until now my butterfly looks like it's flying because its wings are moving up and down. But I want it to move from one side to the other of the screen. The first thing I have to do is put all of these groups within another group, so I can apply another animation to the whole butterfly. I'm going to tap on the two overlapping squares to enter the timeline it. Draw a line over the six groups, hold my pin down on any of the groups and tap on group. Now, if I tap on the group, I can change the scale and position of my butterfly without affecting the wings animation. Let's make the butterfly smaller. Okay. Now, let's create a sky for this butterfly to give it some context. To begin, I will change my background color of the movie. By tapping on the timeline, I will select a light blue background color. Let's create a new track and paint some clouds on the sky. I'm going to tap on the plus icon and tap on track. I'm going to tap and hold on this track and move it below the butterfly group, which, by the way, I'm going to name butterfly. I'm simply going to tap and hold on my group, tap on rename, write down butterfly and highlight it in a pink color. Making sure that my playhead is on the empty track. Now I'm going to tap on this squiggle icon to enter the draw and paint mode. I'm going to open the library and select a textured brush. I'm going to go to the artistic library and select the Tarach brush. You can select any other brush, by the way. Using a white color. I'm going to start painting some clouds here and there with this brush, which is very organic. I'm also going to create some clouds on the backstage, which is everything outside of the stage. Okay, this looks lovely, so I'm going to exit the drum paint mode by tapping on the squiggle en again. You can see that one single frame has been created on my timeline, containing the clouds. If I move my playhead out of it, the clouds disappear. We need these frames to be seconds long. You can zoom on your timeline and tap on each side of the frame to start pulling it and making it longer on both sides, or you can go the short way, which is to place the frame at the beginning of your timeline, long holding on it. And selecting field duration from the drop down menu. By doing so, my frame is now feeling the whole duration of the movie. Now, let's go back to the butterfly track by moving the playhead above. See that when I tap on my timeline, the bounding box appears and I can move or transform my object before even animating it. Let's move the butterfly out of the backstage to the left side of the screen. I'm going to tap on the playhead and create a new move and scale frame. Then I'm going to move the play head to the end of the timeline and create another key frame. I'm going to move my butterfly to the backstage towards the right and tap on play. Now you can see that there are two animations going on, the wings which are going up and down, and then the other animation that affects the group as a whole. Now let's stop the animation for a moment as I'm going to show you the concept called easing. If I tap in the middle of two keyframes, I can see this set all easings menu. Let's stop on it and start with ease. If I tap on is in and tap on play, you can see that this type of easing makes my butterfly go very slow at the beginning and then end up the animation much faster. Now what happens with is out? If I tap on play, my butterfly starts very fast and then slows down. Let's see what happens with is in and out. With this type of animation, my object starts very slow, then it accelerates and then it slows down again. I like to play with these options organically. Sometimes this effect can give a more natural and organic movement to my animations and although I tend to use it quite a lot in some cases like this butterfly, it might not always work. Knowing that this exists, though, I advise you to try it out when creating your animations to see if you like it. This butterfly animation is looking amazing, but it could definitely improve and look much more natural. In the next lesson, we're going to create the animation by hand using the performing mode. 14. Performing the Butterfly: In this lesson, we're going to start exploring the performing mode, and I can be more excited. When using performing, you can record keyframes in real time using just your fingers or your pen, and any action that you perform in between two points in your timeline will be recorded and will appear underneath your content track. You can perform an object and move it from one side to the other of the screen. You can change its colors, and you can even suppose effects. So first of all, I'm going to get rid of the keyframe track by tapping in between two keyframes and tapping on delete move and scale. Making sure that my playhead is at the beginning of my timeline, I'm going to tap on the performing button, which is the circled icon in here. See that when I tap on it, the word ready appears at the top left of my screen. This means that procreate rems is ready when I'm ready. I'm going to start moving my butterfly from left to right and up and down in an organic move. If I lift my pen, it stops, and if I continue to move my pen, then it starts again. See how the playhead is moving on its own whilst I've moved my pen. As you can see, a new keyframe track has been created below my content track with lots of keyframes. To be honest, I like this type of animation, much more on this butterfly. This probably wouldn't be the same case if I was animating a car or a plane which moves much more smoothly in one direction. But in this case, I think this works so much better. Whilst my animation is playing, I want to show you something. See that when I'm on performing mode, this menu appears on the top right. If I top on modify, I can access this motion filtering bar. When moving the bar to the left, loads of keyframes appear below my keyframe truck. This means that the movement that I made when moving my pen will be more exact. That's why more keyframes are created. If I move the bar to the right, the movement is going to be smoothened and the number of keyframes reduced. In this case, I really like the movement of my butterfly to be very organic, so I'll leave the bar to the left. It's worth noticing that you can only modify this bar before exiting this mode. If I tap on done and then go back into recording mode and try moving the motion filtering bar, then nothing happens. Remember that you can only access this straight after creating your animation. When doing the performing mode, it is very likely that you'll have to create your animations more than one time. Have fun and give it a go as many times as needed until you like it. Now let's animate the clouds. I will start by placing my playhead at the start of my movie and top on the circle. I'm going to move the clouds very slightly from right to left in the opposite direction from where the butterfly is flying. Now, when I animated my butterfly, I left the motion filtering bar it quite low and and it has been left like that. This is making my clouds look a bit chunky. So if I increase the bar all the way to the right, the movement is going to smoothen a lot, which in this case of the clouds works so much better. I still think they're moving too fast. So I'm going to do this animation and give it a go one more time. This time, I'm going to try to have a steady, very slow movement. Let's play it again. Now, it is also worth checking that the easing effect is on linear. Yeah, much better. Now, if I'd like to make this animation even smoother and softer, I think I would use keyframes to animate it. I'm going to erase the performing track and tap on move and then create a move and scale keyframe. Since the clouds are very far, the movement is almost imperceptible. I'll create another keyframe at the end and move the clouds until I'm happy with how they look. This movement looks softer and, in my opinion, much more natural. As you can see, sometimes performing works better, and sometimes creating the keyframes one by one helps you to have more control over your animation. As you move forward in your animation journey, I'm sure that you will find which one to use and when. And when in doubt, try both and see what looks better. 15. Superposing Performing: Filters & Scaling: In procreate dreams, you can perform more than one action over a single piece of content. In this lesson, we'll try performing a scale action over the one that we already made. I'm also going to show you how to animate with filters and you'll see how cool this can be. Let's move the play head to the beginning and tap on performing mode again. This time, we're going to scale the butterfly up and down while it moves from left to right. So I'm going to start by tapping on one side of the bounding box and start moving my pen up and down to make my butterfly bigger and smaller once it moves from left to right. This could make the butterfly look like it's getting nearer and further from the camera. Let's stop on play and see how it looks. This butterfly is not scaling as expected, and that's because the motion filtering bar is at its maximum. By sliding the bar to the left, the animation movement will closely match the original motion which I created in the first place. If you encounter this issue, remember to adjust the motion filtering bar before exiting the performing mode. Now, let's try using a filter. As you saw, when you create a movement or scale your items, you don't necessarily need to create a keyframe track previously. But when you want to use a filter, you do. Making sure that the playhead is over the content track, tap on it, tap on filters, and let's select the HSB option. These bars allow you to change the color saturation, and brightness of your objects. Tap on the performing button and start moving the hue bar to the left and to the right and see how the color changes. If I tap on the play button, I can see that Procreate Dreams has recorded my actions, which is just amazing. Let's try using another filter. This time, I'm going to tap on the Gaussian blur, which will make my butterfly look blurry when I move the bar to the right. I'm going to tap and hold the bar and start moving it to the right once in a while. Have in mind that you can also use the motion filtering bar in these cases. I don't really like how this filter looks, so I'm going to tap on the blue effect keyframe track and tap on delete blue amount. I'm also going to get rid of the hue bar. I also want to get rid of the scale effect. Now, erasing the scale effect is a little bit more tricky. When creating this animation, there was no keyframe track for this action. Because remember that each of these move scale keyframes has a lot of information. If I tap on one of them, you can see all of these numbers in here. If I tap and hold the keyframe down, I can expand the move and scale keyframes. This allows me to erase the vertical and horizontal scale tracks. And if I want to try and create the movement again, I can tap on the performing button and start recording my actions again. In the next esson, I'm going to show you how to export your animation and turn it into a gift so that you can start sharing your animations in the project and resources gallery of this class. 16. Export & Share Your Project: Now I'm going to show you how to export this video and turn it into a gift so that you can share it into this class gallery. And if you're excited to share your animations over social media, please I would appreciate if you can tag me at Sylvipind Art so that I can see your progress and share it with my followers as well. You can also tag Skillshare and procreate dreams as well. I can't wait to see what you create. Tap on the name of your file. Go to share. And in here, you can just tap on video to start exporting. Tap save video, and it will be saved into your gallery. Now we're going to turn this video into a gift. Sharing videos in the Skillshare gallery is not yet possible, so we're going to turn this into a gift first. Return to the home page of your iPad, slide a finger down anywhere on your screen, and this box will appear. Tap the word shortcuts. And tap on this icon when you see it. Now go to the search bar and tap on gift. You will see this make gift shortcut appear. Tap on it. Select your video. And tap on D. Now, if you go back to the gallery of your iPad, a new video in much smaller resolution will appear in here. It's going to be a little bit blurry, but it doesn't matter. I'm very interested to see what you did when creating your animation and how you customize your bad off. This will give me an idea of what you've achieved. Towards the end of the class, I have dedicated a full lesson called upload your project to show you how to add gifts to your project for this class. If when uploading your gifts, you experience any problems or your videos upload as images instead of videos, I advise you to go and check that lesson as I have found a trick to upload my videos successfully. In the next lesson, we're going to start our landscape animation. 17. Landscape: Day to Night Transition: In this lesson, we're going to animate a landscape using key frames, and we're going to keep exploing the possibilities that this type of animation can bring. Tap on the plus icon and go to the social template. Just so you know, this template has a measurement of one 80 per 1920, so it's perfect to create Instagram stories, or reels. This option should be in HD and not in K. Put it on HD. Tap on empty. Tap on the files name, Go properties and make sure that this movie is 12 frames per second and 12 seconds long. Then tap on done. Tap on the plus icon, go files, and this time, we're going to import the landscape scene. I will select it and tap on open. You might want to adjust your landscape if you see that it is smaller. If you open the drawn paint mode and go two layers, you can see that there are lots of layers in here. We're going to convert them into tracks. Remember that you do this by tapping and holding on your track and convert layer into tracks. My track has now been converted into a group, and now I can see all the layers in here. I'm going to start by renaming this group. Tap and hold, rename, and I'm going to write landscape. I'm also going to highlight this group in green. This will remind me that this is the landscape. If I expand this landscape and contract my tracks, You can see that now I can recognize this group because it appears as a green line. This is very useful when you have loads of groups lying around because you're able to recognize which ones are grouped. Then if you remember the colors, for example, pink for butterfly, green for landscape, then that's even better. As you can see, we're going to be managing a higher number of tracks in this lesson. This is great for you to keep getting used to not just the finger gestures, but how to manage your tracks when you have many of them. The first layers are a branch and two leaves, and since they're part of the same structure, I might want to animate them later on together. So I'm going to put them inside a group. To do this, you'll have to tap on these two overlapping rectangles and draw a line on top of the three layers. Long hold your pen on top of them and tap on group. You can see that this has left a couple of empty tracks lying around. So I'm going to long hold on each of these tracks and tap on delete track, straightaway to keep my timeline organized. I'm also going to rename this group to branch and highlight it on an orange color. Now you can see that if I compress my layers by sliding three fingers down, I can recognize that this is a full group, and this is the branch group. I'm going to move my tree to the side a little bit and the branch as well. Remember that you can customize any of these individual objects. If you want to do so though, I advise you to do it before you start animating your items. Since this class is focused on animation, I'm going to leave my landscape as it is. If you go down your track stack, you should find a layer called shooting star. Make it invisible for now as we're going to use it in the next lesson. Let's start with the moon and sun layer. Make sure that the full length of your timeline is displayed on your screen. I want the moon and the sun to rotate and simulate the day and night. The sun comes first. Then the moon, and then I want the sun to appear again in loop, just as in real life. This means that everything that is at the beginning of my timeline has to be repeated exactly the same at the end. I'm going to place my playhead at the beginning of my moon and sun track, tap on it, and create a move and scale frame. This time we're going to rotate this element. I'll create a new keyframe at the end and another one in the middle at around 6 seconds. In this middle keyframe, tap on one of the corners, and then this curvy line will appear. I'm going to rotate this so that the moon appears. I'm going to make this branch layer invisible for now to see the moon and sun clearly. I'm going to play this and see how it looks. As you can see, now, it's going backwards when really, I want it to rotate all the way through. The problem at the moment is a third keyframe, so I will select it, tap on the corner, and then rotate it 360 degrees. Let's see how it looks. By the way, I'm accelerating this part of the video so that this lesson goes a little bit faster. Nice. Now we're going to make the sky go darker at night and lighter throughout the day using filter keyframes. Making sure that I am on the sky layer, I'm going to tap at the beginning of my timeline and tap on filter. This time, I'm going to tap on the HSB. I'm going to create a new keyframe at the end and one in the middle. In this middle one, I'm going to move all the bars until I achieve a Navy blue. It is looking very nice, but I want to see how these keyframe tracks looks if I use easing. I'm going to tap on both layers and select ease in and out. I'm going to tap on play and I feel that this looks a little bit softer and I like it more. Now, I would like the night to be a bit longer and the transitioning between the sun and the moon faster. I want the day and night to last for at least 2 seconds, and then the rest to be the transition. I'm going to move the middle key frame of the moon and sun to around 5 seconds, and then I'm going to tap another one at 7 seconds. I'm going to expand these keyframes and make sure that both of them are at one 80 minus. Notice that I have taped this minus at the end. If you tap it at the beginning, it's not going to work and this number has to be negative. Let's see how this looks. Great. Now my night lasts for 2 seconds. I'm going to collapse the move and scale keyframe and move the keyframes on each side, 1 second in so that the day also for 2 seconds. The es is also giving me a bit more of time in the day and the night and it's making the rotation faster which I prefer. Now I'm going to move to the color keyframes and place the middle ones under the top ones. I'm going to move one to 5 seconds and create another one at seven. Now, this time, I want the color to be exact. I need to tap on the keyframe and almost memorize these numbers. One, 87, 82, and 17. I will tap on the other keyframe and tap these exact numbers. And lastly, I'm going to move the keyframes on the side 1 second in. Let's see how this looks. Beautiful. I really love this. It would be very nice if this moon has some stars lying around. I'm going to select the track which contains the moon and the sun. Place my playhead when the moon is up. Enter the drawing and painting mode, open the layer panel, create a new layer, and draw some stars. You can use any brush that you want and any color. I'm going to select the ink bleed brush from the inking collection, lower the size, and draw a few dots here and there. Don't draw on any of these space as we're going to animate a shooting star in there using the frame by frame animation. Love it. Lastly, I'm going to show you another way of using filter keyframes. I'm going to add a layer on top, which is going to darken the whole scene when the night comes. You can decide if leaving this effect or not, but I want to show you how this works. I'm going to collapse my landscape and create a track on top. I'm going to tap on the plus icon and select new track. I will enter the drawn paint mode, select a Navy blue and use the color drop to fill the stage with this solid color. You can see that this has been only added in one frame and I needed to fill the whole time line. Let's exit the draw and paint mode, and I'm going to long hold on this frame and tap on field duration from the menu. Now it's covering the whole timeline, except from the beginning, so I can just pull this side of the track until it snaps to the start. I'm going to make this rectangle transparent by tapping on the playhead. Tap on filter and tap on opacity. Here I can lower this part to see the landscape below. You can see the effect of this basically darkening the whole scene. For some reason, there's another keyframe here, which is completely opaque, so I can just get rid of it so that the whole timeline has the same opacity all the way through. Before I animate this track, I'm going to alter the blending mode. If I long hold on it, I can tap on blend mode and go up and down these options on this menu to see different effects. Some of them are pretty cool. I quite like the hard light because it darkens the whole thing, but it maintains the saturation. Finally, we're going to animate this layer. At the beginning, I want the opacity to be zero. Then at 5 seconds. I wanted to go darker, so I'm going to move this keyframe. I can actually tap on the keyframe and write 50 so that the number is exact. Then I'm going to create another keyframe at 7 seconds and write 50 as well, and then one at the end that goes back to zero. I'll move the keyframe on the side 1 second in and set the easing to in and out so that it matches the animation of the other tracks. I'm going to enter the full screen mode and play the animation with my finger so that it goes faster. Cool. I love it. In the next lesson, we're going to animate a shooting star and learn how to animate using the frame by frame animation. Okay. 18. Shooting Star: Frame by Frame Animation: In this lesson, we're going to explore the frame by frame animation by animating a shooting star that will go in here. I'm going to start by making this top layer invisible as I won't need it for the moment, and I want to see what I'm drawing properly. Let's expand this group, pan two fingers down to scroll to the bottom, make the clouds layer invisible. And the shooting star layer visible. I feel that this star could be a bit lower, so I'm going to Zoom on my stage and place it a little bit lower. Now, this layer is going to serve me as a template so that I know where to draw all the frames when animating the shooting star. I don't want it to be visible, so I'll tap on my playhead, tap on filter, tap on Opacity, and lower the bar enough so that I can see it, but it's not too visible. To create the animation, I have to create a new track on top of the template one. I'm going to select the shooting star track, see how it appears highlighted in red, tap on the plus icon and tap on track. See how this empty track has been created on top. If when creating a track, you can't see it, it might be because no layer was selected in the first place. I'm going to select the group and repeat this action, where is my track? Like I saw something moved, but I can't see it. If I compress my tracks, I can see it up here. It appears as a dark thick layer on top of my group. So I'm going to delete this, select my shooting star layer and add a track so that it appears on top. I'm going to move my playhead to around 5 seconds as I want the shooting star to appear at night. The night is around 2 seconds and a bit long. I think that making the shooting star last for 1 second will look great. I'm going to zoom on my timeline until I display 1 second 5-6. I'm going to put my playhead at the beginning of my empty track. And enter the drawing paint mode. I'll grab the middle bar and slide it down to display the flip book. This flip book will allow us to create our frame by frame animation. Each of these squares is one frame so we can draw something different on each one. I'm going to zoom on my shooting start template to see it clearly. I will be drawing different marks across this template until my shooting start ends. I will use a white color and select the Inca brush from the brush library. You can use whichever brush that you want. I'm going to adjust the size and see if I like it. The idea here is to start drawing little lines on top of this template, one on each frame. This way, when we play it through, it looks like the star is moving. Before we start, let's stop on the timeline to display the stage options. For this lesson, you should make sure that the option hide onion skin appears highlighted in red. Now tap on edit onion skin. Since our background is navy blue, we want to select a color that creates some contrast. Tap on backwards, select an orange or yellow color and increase the opacity. I'm going to draw a first line and see how this onion skin looks. When I move to the second frame, this yellow line has appeared. Procyms is showing me the drawing which is on the frame before. The effect is drawing on top of tracing paper. Knowing this, you can go back and edit the onion skin. If you cannot see this mark is because probably the color is way too similar to the background. I'm going to choose a yellow so that is very visible and you can choose how opaque you want your mark to be. You can also choose how many frames you want to see moving backwards and moving forwards. I'm going to select another color in the steps forward, red, for example, so that I can see the difference and see what happens when I start flipping this book. I'm going to draw the second line before the first one ends so that they look connected. Now, look what happens if I go back one frame. I'm now able to see the previous frame in yellow, and the one ahead in red. If I move to the third frame, I'm able to see the three frames below, and you can change these two. If I set it to one, then I will only see one, two, or three. I'll keep on moving through my frames, making the lines longer as I move to the top. I am also counting the frames as I want this to last for around 1 second. One, two, three, four, five, and I can keep on moving. And in this last one, I'm going to start making this star expand from a dot to a whole star, starting it very small and making it larger as it lens. And then maybe some lines. I'll make one shorter, then just a dot, and that's it. This lasts for about 12 frames, which will make a second. Remember that we have 12 frames per second in this movie. I'm going to make the template layer invisible, Zoom on my stage, and I'm going to zoom on my timeline so that I have a few seconds before and some after. Let's enter the full screen mode and see this shooting star within the context of the day and the night. Now I want to show you a trick to pull and push frames around your timelines so that you can expand them, contract them and move them altogether easily. When you want to make these frames longer, instead of doing it one by one, which would take edges, you can pull them all at the same time. You do this by selecting them all and while being on the timeline edit mode, you have to hold your pen down on the side of either of these frames, tap the screen with a finger from your other hand, and then pull the frame. See that now I can make all of them longer at the same time. Now, let's say that I only want to make this middle frame longer. If I try pulling it, I can't. But if I tap and hold my pen on its side and touch the screen with a finger from my other hand, then I can elongate this one and the other ones will follow as well as if they had a magnet. See that they stay together when I pull and when I push my frame. If I don't touch the screen with a finger from my other hand, then this doesn't happen. It's a really good trick to have when it comes to pulling and pushing frames that you want to elongate or shorten. To keep this organized, I'm going to tap on the two overlapping squares to enter the time line edit mode, draw a line on top of all of these keyframes to select them, tap and hold on one of the key frames, and tap on group. I'm going to exit this mode. Tap and hold on my group, rename it to shooting star, and highlight it straightaway with a gray color. Now, if I collapse all my layers, I can recognize where the shooting star is. In the next lesson, we're going to keep bringing this landscape to life by moving the clouds and the mountains. 19. Landscape: Clouds & Mountains: Open the group and make the clouds layer visible. Now the idea is to use key frames to animate the mountains and the clouds so that they move out of the frame when the shooting star appears at night. Let's start by experimenting with different lengths and scale of the mountains to see if they could look better. You can try this as well. I'll begin by tapping these three dots here and selecting edit anchor. Since I want them to scale from the bottom, I'll put this cross at the bottom of the stage and tap on. Then I will scale them vertically from the bottom and adjust the scale to see how this looks. I only want to animate them subtly. Let's make the clouds invisible for a moment to focus on the mountains. I think it's really good transforming the elements before animating them to take decisions. I want the mountains to start higher and go lower at night. I'll move my playhead to the beginning and adjust the scale to make it a little bit higher. I will create a move and scale frame at the beginning and one on the end of the timeline so that the animation can work in a loop. I'll move the playhead to the middle and lower my mountains a little bit. Let's see how this looks. Yep, I quite like it. Now let's move on to animating the clouds. I want them to exit the frame and shrink as the shooting star appears. I quite like this look at the start. I'm going to create a move and scale keyframe, then one at the end so that it ends in the same place and then one in the middle. I'm going to take the cloud out of frame and make it a bit smaller. Love it. Now the other cloud. One frame at the start, another one at the end, and the one in the middle where I'll move the cloud aside and make it smaller. Next, I want to change the color of the clouds when the moon appears. I'm going to group them first to modify them at the same time. I'm going to enter timeline edit, highlight both layers. And tap on group. I'm going to have to tap on the overlapping squares again to exit, and then I can highlight my group on a purple color, and I'm going to rename it to Clouds. Straightaway, I'm going to get rid of the top and the bottom tracks which were left empty. Making sure that my playhead is on the clouds group, I'm going to create an HSB filter. Same as the start and at the end, and towards the middle, I'll start modifying the color and brightness and see how this looks. Love it. I will do the same for the mountains, adjusting the color to complement the sky. Since I already have a keyframe track in here, I have to make sure that my playhead is on the content track to be able to create a new filter track. I'll tap on HSB and after creating a filter at the start. At the end, I'll modify the color in the middle. See how now if I contract my layers, it is starting to be very easy to see where each element or group is. All the groups are highlighted in colors, which I can remember, so it's great. In the next lesson, I'm going to show you how to import PNG images with a transparent background to start decorating your landscape. 20. Landscape: Wrap & Distort Keyframes: In this lesson, we're going to explore the distort and wrap keyframes, which allow us to have more control over how we transform or deform our acids. We're going to use a few extra images that I have left for you in the folder that you downloaded for this class. There's simple PNG images with transparent backgrounds. This means that if you want to bring your own illustrations to decorate these scenes even better. In simple acts with transparent backgrounds can easily be imported into procreate dreams. We're going to start by creating a track outside of the group. You can create it within, but since we're going to perform some of these images, I'd rather do this outside of the group to avoid modifying it. Tap on the plus icon, go to files and open the folder that says extra images and import the grass. I'm going to place it on the bottom edge of the scene, make it smaller, and make sure that the track covers the whole length of my movie. You can compose this grass however you want, by the way. The first thing I'm going to do is place the anchor point on the bottom, as that is where I want the grass to deform. This time, we're going to perform another moving keyframe, which is called rap. I'm going to place my playhead at the beginning of the track, tap on it, and move, I'm going to select the rap option. This option displayed this grite where you can move all of these points individually. This gives you a lot of control over how you deform your assets, and it is always a good idea to play a bit with it before creating the animation. This top third point, for example, looks good because it follows the direction of the illustration. But if I pull the second one, it doesn't look that good. I'm going to move the third one. Since I want this graph to start in the same place and play on loop, I'm going to create another keyframe at the end of the track so that the starting and ending point are identical. In between, I can play. I'm going to tough on the performing button and start pulling these points a little bit. I am keeping an eye on the playhead whilst it's moving through the timeline, and I'm going to make sure to stop before it reaches the end. This way, you will ensure that it comes to the same point. Remember that you can modify the motion filtering bar to smoothing the movement if you prefer. And remember also that you have to do this before exiting the performing mode or repeating another action. I'm going to leave it in here. Now, the cool thing about this grid is that you can perform various actions pulling different points each time. I'm going to grab this lower one this time and make sure that I stop before reaching the end. Now, let's see how it looks. That's really cool. It moves very naturally. Now, let's go ahead and superpose a filter to this animation so that the grass gets darker as the night comes. As always, I will create the same keyframe at the start and at the end. I will tap on perform and start moving the brightness a little bit to make the grass darker when the night comes and make it lighter as the sun comes up. Remembering to stop before the playhead reaches the end of my timeline. I'm going to modify the motion filtering bar, and you can also start checking how it looks and modify the frames individually. If you want, you can import another grass and practice this again, changing it a bit. You can even flip it to the other side and modify its color and scale to make it a bit different. Let's import the branch image. I'm going to place it up here, making sure that it doesn't cover the moon and the sun when they come up and pulling the content track so that it covers the full length of my timeline. Now, I want to go to preferences and show you something which is happening. Every time that I want to create a keyframe of any type, there's one keyframe which is appearing at the beginning of my time line. And if I modify something towards the middle, I'm already creating an animation. See how it changes. This is because there is an option which is active within my preferences. If you tap on the title of your file and go to timeline, there is this tagle to add a keyframe at the start every time that you want to create an animation. It could be useful in some cases, but at this point in my project, it's starting to bother me, so I'm going to switch it off. Now, if I delete the hue and saturation and create it again, no keyframe is created at the beginning, which means that I can modify the color without creating an animation. I'm going to make this branch look a bit greener. You can choose any color that you want. Let's explore the distort keyframes. You can modify these four corners separately, which gives you more control over how you deform your assets. It doesn't give you as much freedom as the one that you have when you use the wrap tool, but this is still great. I'm going to create a distort keyframe this time and make sure that I also create this keyframe at the end of the timeline. This way, my branch will come exactly to the same point. I'm going to tap on the performing button and start moving one of the corners very slightly, always observing the playhead. I need to make sure that I release it before it reaches the end so that it comes to the same place. Once you finish, you can check the move motion filtering bar to smoothen the animation if you want. I'm also going to make the branch darker towards the night using an HSB filter. I forgot to create a keyframe towards the end. To rectify this, I'm going to access this menu, check these numbers, and copy them into the last keyframe. 1105050. This will make the animation look seamless when it's played in a loop. Cool. Let's continue having fun and enhancing our animation. Let's make a new track and import the flower image. Yours is going to be much smaller, by the way. You can place your flower wherever you want. For example, here in the grass or on the tree. Let's zoom in to focus on this area of the animation for now. I want the flower to scale from zero to its current size and then go back to zero towards the end of the timeline. I'll start by creating a move and scale keyframe somewhere around here where I want my flower to be as big as it is right now. Then I'll move the keyframe to the back and shrink it to zero. Next, I'll move my playhead towards the end of the timeline. Create a keyframe at 100% of its size, and then shrink it back to zero. Let's see how this looks. Nice. Now, I want to create another flower up here. We're going to address a problem that you might encounter when creating animations and wanting to move them. I'll start by duplicating my flower and remember to do this under track options to duplicate it on top. Now let's see what happens if I want to move this flower up here. Nope, it's not allowing me. Is it because I have the playhead on the content track? Maybe. Let's see what happens if I move my playhead to the keyframe track. Now I can, but wait. I have created a weird animation where my flower is moving from one point to another when really, I just wanted to scale up and down. Now, let's see what happened. All these keyframes hold information and probably because I moved the flower when importing it, it has registered the x and y coordinates within the stage. Since I'm only interested in keeping the scaling effects, I can get rid of the x y and even rotation keyframe tracks. Now I can move my flower up here and the scaling effect will be maintained. I can even rotate it a little bit to create some variety. I'm going to collapse this movement scale and show you something else. I want this flower to start a bit later than the first one. So instead of creating the animation again, I can just move the track outside of my timeline. At the start, it works, but towards the end, the flower is disappearing because it's going from all to nothing. To fix this, I can split this track into two parts and move what's been left outside to the start. It is important to check that the track is reaching the end and that the other is starting at the very beginning. You can always move these keyframes a bit to adjust when it starts. Now, even if you split this group, if you expand it, you will see that the keyframes have been kept. So when splitting, it's more like you've created a copy of the track. Every time you split an animation is almost like creating a copy. I'm going to group these two flowers and create a filter to make them darker when the night comes. You can do this by using keyframes or by performing the color animation. Now you can keep decorating this scene by duplicating these flowers. Maybe you can put them on the grass or even on this side along a copy of the branch so that the flowers don't start at the same time, you can use the trick of splitting and moving these tracks outside of the timeline. Since they're within a group, you will have to pull the group first to be able to see them. Close the group and now you have more variety because all of your flowers are starting at different points. Feel free to export your landscape, converted into a gift and upload your animation to the gallery of this class. Now, if you find any difficulties along the way, please go to the Upload your project lesson where I provide a workaround to help you successfully upload your animations. 21. Blinking Bird: Blinking Bird: Frame-by-Frame Animation: In this new segment of the class, we're going to bring this key little bird to life using frame by frame and key frames. You're going to learn and see the benefits of grouping certain parts of the body to make the animation more manageable and enjoyable. To begin, open a new squared file, ensuring it is set to HD and has 12 frames per second and is 12 seconds long. Tap on empty. Import the bird file by tapping on the plus icon, navigating to the files, and selecting the bird file. Remember, you can customize this scene by changing the bird's characteristics, colors, adding textures, or altering the eyes. If you want to give it a try though, I advise you to do it before we start animating each part of the bird. Once again, we're going to convert all these layers from the drawn paint mode into tracks. Tap and hold the track, then select convert layers into tracks. Now your layers should have been converted into all these tracks. To keep things organized, let's go ahead and name this group with bird or whatever you want, and I'm going to highlight it using a yellow color. We'll kick things off by animating this bird, making it blink, which will give it a more lively appearance. To do this, we're going to create a new track on top of the eye and use a frame by frame animation to close its eyelid. This type of animation would be pretty difficult with keyframes. Switching to the frame by frame animation makes more sense. Let's see different approach that you could have to making this eye blink. One option would be to enter the flip book mode and start tracing the eye to animated. The challenge here is that you cannot create smart shapes in procreate dreams. You can't just draw a circle and use a trick of touching the screen with a finger from your other hand to make it perfect. Another option would be to just start painting the eyelid using the same purple color. I can paint half of the eye on one frame and then pass over to the next one and paint it all. Although it works, let me show you the third and better option. I'm going to tap the bottom track and split one frame that I'll then copy onto the layer on top. I have to hold my playhead down, tap on edit, and split one frame. I need to move my playhead until it allows me to split the timeline again. I'm going to long hold this frame tap on copy and pasted on the layer on top. If I compress my timeline, you can see that this is a single frame that has been copied on the layer on top, and I can use it as a starting point to create my frame by frame animation. Now I'm going to enter the drawn paint mode to access the flip book. I'm going to duplicate this frame by long pressing on it. See that you can copy, duplicate cut and clearer frame using this menu. I'm going to tap on duplicate and then start closing it halfway. You can see the onion skin in blue in here. In this case, we don't really need the onion skin because we're duplicating each frame. We're not tracing anything. We're just modifying an existing frame, which is another way to animate frame by frame. Once I'm done, I'm going to copy the second frame after the eye is closed. Lastly, make a copy of the open eye towards the end. Let's see how this looks. I think it looks great. Super easy to do, and it has brought a lot of life to this bird. I'm going to enter the timeline edit tool and put all of these frames into a group. Then exit the timeline edit mode and highlight and name your group. I'm going to highlight my group on a purple color and name it blink. Now, let's see the benefit of making the eye blink by creating the frames on a layer on top and putting them within a group. By doing so, I have the freedom to just duplicate the blink on top as many times as I want. I can move these groups where the eye blinks and even discard them. When it comes to placing the bird within the landscape, this will be very useful as the bird will blink and go to sleep in the different times of the day. In the next lesson, we're going to practice pushing and pulling frames within a group and make this cute bird go to sleep. 22. Sleeping Bird: Push & Pull Content: In this lesson, we're going to make this bird go to sleep by pulling and pushing frames. I'm going to enter the draw and paint mode and select all my frames. I'm going to make these frames longer so that the eye takes longer to blink. Remember that you pull the frames by tapping on the side of either of them, and then when you enter the edit mode, you touch the screen with a finger from your other hand and pull. Now, these frames are within a group, so they've been left outside. Let me pull the group so we can all see them. Okay, so the blink is now slower, but it is not really falling asleep and it's not what I'm looking for. I'm going to go back. I only want the frame which contains the eye close to be longer. This will give the impression that the bird is sleeping, and the rest can stay as it is. I'm going to start by pulling the group to the side. This middle frame where the eye is close is going to remain visible for a bit. I'm going to select it, enter the draw and paint mode and draw a little shadow towards the bottom of the eye so that it has more volume. Since I want the eye to remain closed for a while, I'm going to expand this group quite a bit. Now to expand only one frame, you have to tap and hold your pen on that frame on its side, and when you enter the edit mode, which you will recognize because a vertical line appears on the side, you can tap your screen with a finger from your other hand and then pull it as much as you want. We're not going to create lots of blinks or make them too perfect. We're going to refine when the eye closes, once we pass this burden to the landscapes and the bird is going to fall asleep during the night and blink a few times during the day. Okay. 23. Head & Body: Group Rotations: Now that a bird is sleeping, we're going to start rotating his head so that he can look any way that you want him to look. Now let's see the logic behind animating the bird's head and body. I tested this animation before and encounter a challenge that you might have depending on the size and capacity of your yepad. There is a limited number of groups that you can hold within a group, and I only discovered this while testing this animation. I started by grouping the blinking eye and eye together. Then I grouped the eye and beq together as that felt natural and would give me some extra rotation. Then I grouped the eye and be with the head as this would give me head rotation. And then when I tried grouping the wings head and body together to move the bird up and down, I got a warning message up here saying maximum number of subgroups exceed it. This is something basically important to have in mind. It's good to not exaggerate with how many groups you create and being mindful when creating them. I'm not sure how many groups each iPad can hold. But if you ever experienced this problem, know that it's normal and see which items you can engroup. Okay. Having said this, we're going to try to restrain the number of groups that we create. Let's start by grouping the beak and head together. They're part of the same block, so we will move them as a whole. Enter the timeline edit mode. Trow align on top of these layers and tap on group. Now, remember to exit this mode straightaway to be able to rename your group to head, and I'm going to highlight it on an orange color. I'm also going to get rid of all these empty tracks that have been left when grouping my layers. Before animating this group, it's important to check where the anchor point is located. I'm going to tap on the three dots and edit the anchor point so that it starts where the neck is. I'm going to tap done and collapse my group to start animating it. I'm going to create a new move and scale frame at the beginning, since I want this bird to animate on loop, I'm going to create a new keyframe towards the end of the track. This way, I will make sure that the head comes back to the same place. From there, I can just create as many key frames as I want and start rotating the head up and down. See that even after editing the angorpoint, I still have to reposition the head a little bit, but that's fine. So cute. It is really cool to bring this bird to life in such an easy and enjoyable way. Now we're going to make this little birdie look to the other side. You might think that the best way of doing this is by creating keyframes and flipping the head around either manually or by tapping the three dots and flipping horizontal in here. Have in mind that you can only use the flip horizontal option in here when you have created a keyframe previously. Let's see how this looks. Terrible. Now let's see the proper way of doing this. The best way to do this is actually by splitting this group into three parts and flip the head in the middle one. First of all, to avoid having any problems, I'm going to get rid of the keyframe track. And then split my group into three parts. By maintaining the first and the third group, the same, the bird animation will look seamless when played in a loop. In the middle part, I can just tap on these three dots and tap on flip horizontal. Since birds move their head quite quickly, this movement looks very natural. Now I can go ahead and create a keyframe track below each group. To make sure that the movie works well in a loop, I'll make a keyframe at the start of the first group and one at the end of the third group that I am not going to move. This way, the bird will look good when it's played in a loop. Then from there, I can just start creating more keyframes and having fun animating the bird's head. Now I don't want to put a lot of effort into creating a final animation because I want this bird to interact with the butterfly once I pass it into the landscape scene. For now, I'm just going to leave it like this. Now, see how by creating the keyframe at the start and at the end of the track, my bird works perfectly well when played in a loop, which is awesome. Now, let's see how to animate the body. The same way in which we grouped the eye, head, and beak together, it makes sense to group the head, wings, and body together. This way we have even more rotation and the bird can go up and down. Let's start by tapping the overlapping squares and drawing a circle over all these tracks. See how I'm leaving the feet and legs outside. I'm going to tap on hold and then tap on group. As always, I'm going to exit this mode, rename it to body, highlighted in orange and erase all the tracks that were left empty. I'm going to start by making this bird stand up. I'll create a move and scale keyframe at the beginning and at the end of the timeline, and then I'll have fun adding keyframes in the middle and moving the bird around. Once more, I don't want to create a polished animation of this bird. I want him to interact with the butterfly once it's on the landscape scene, so I'm going to leave it like this. Now it's time to export your bird, turn it into a gift and share it on the project and resources gallery of this class. If you want to add some context to your bird illustration before exporting it, it's super fun and easy. Let me walk you through the steps I took to do this. I started by entering the draw and paint mode and draw a branch on a new track using the Inca brash. Then on a track below, I painted some bushes using the dry ink brush on a large scale, adding some lights and shadows as needed. Now, towards the end, I decided to tweak the movie ratio and reposition the bushes, and that's it. If you're eager to learn how to upload your gifts to the gallery of this class, head over to the upload your project lesson towards the end of the class, I can't wait to see what you create. In the next lesson, we're going to bring all these animations together. 24. Final Scene: Bird & Night Interaction: Okay, so up until now, we have created three scenes, and it's time to bring them all together. We're going to go ahead and bring the butterfly and bird to this landscape scene. Let's start by importing the butterfly moving. I'm going to open this file. Long hold on top of the butterfly track. Select copy from the top menu, and then I'm going to return to the landscape scene, move the playhead to the start, create a track on top of everything. Long hold on it and tap on paste. I'm going to bring it to the start and snap it to the beginning of the timeline. Now, this animation is only 6 seconds long, and I need it to cover the whole length of my movie. I'm going to start by erasing the move and scale keyframe track. I'm going to duplicate the group so that the animation goes through all of the timeline. Then I can ngroup the two groups and make sure that the butterflies reach the end of the timeline. Now I'm going to group all of these 12 groups together. With the timeline it, I'm going to draw a line on top of them and on group. Now I can adjust the size of my butterfly and place it somewhere else in the scene. I'm going to rename this group to Pterfly I'm also going to highlight it in pink straightaway. Now that I have a higher number of layers, it's important to keep renaming and highlighting my tracks. This will make the whole timeline easier to navigate. Now let's import the bird. Tap hold the group. Tap. Go back to the landscape, create a new track on top. Long hold your track and tap on paste. Now, make sure to snap the bird to the beginning of the track. I will erase this empty track, which was left in here and check that it covers the whole time line. Now, I can see that for some reason, the bird doesn't really covers the whole length of my timeline. I'm going to have to expand the groups and start pulling all the tracks until they reach the end. Okay, now that we have all the elements in this scene, we're going to start timing the animation with the moon and the sun. I want my bird to be asleep during the night and awaken during the day. It makes more sense that when it sleeps, it looks to the trunk and then when it's awake is facing the opener. I'm going to flip my bird by tapping on these three dots and tapping on flip horizontal. I'm going to position my bird and I'm going to go to the properties, go to timeline and check that this option of having a keyframe at the start is switched off. I also want to make sure that the loop option is selected under the playback mode. We're going to develop this animation step by step, and I'm going to start by timing the blink with the night. To be able to focus on the bird, I'm going to make the butterfly layer invisible and position the bird to where I want it to be. Since I'm going to focus on the bird, I'm going to expand this group to get rid of the animation that I created previously, both on the body and the head groups. I want to have the freedom to do this differently, making the bird interact with the butterfly. First, I'm going to focus on the bird going to sleep while the night comes, which happens in this middle group where the bird is looking to the other side. At the moment, the bird is sleeping for a bit, but I want this to last longer. I'm going to start by pulling the group to the side to gain more space. Now, for some reason, I have this empty space, so I'll adjust it, and now I'm going to pull this frame to the side. Remember that you do this by holding your pen down on the side of one of these frames, touching your screen with a finger from your other hand and pulling it. Let's see how this looks. Cute. Now I want this bird to sleep for longer. I'm going to contract this group and expand this one to have more space to expand the sleeping eye. Now, the bird is sleeping all the way through the night. Lovely. It could be also nice to make it blink a few times before and after sleeping so that it looks like he's getting sleepy and struggling to wake up. I'm going to expand the first group and grab one of these blinking groups and pass it to the other group right before the eye goes to sleep. The benefits of having these blinks in small groups is that I can move them easily without affecting the eye. Since they're all within the head group, you can move the whole bird and the blinking eye will stay in the same place in relation to the eye. Now, I notice something odd when looping my animation and is that the bird head is moving a tiny bit. I could fix this by eye, but since I haven't animated anything in this group, it makes more sense to erase the third group and copy the first one again at the end. Cool. Now the end and the start are identical. In the next lesson, we're going to animate the butterfly using the performing mode. 25. Final Scene: Performing the Butterfly: Okay, so until now, the bird is interacting with the night and I'm going to leave it aside. I'm going to make the butterfly group visible and leave the bird aside for a moment. You can practice your animation before even creating it. I want this butterfly to start out of the scene towards the bottom left of the stage. Then it is going to rest on this leaf whilst the night passes. Then it's going to start moving again towards the top right of the stage until it gets out of frame. Okay. Since I'm going to start and end this animation in different places, it doesn't matter if the start and ending point are different. Making sure that my playhead is in the beginning of the track, I'm going to tap on the perform button and always keeping an eye on the playhead, I'm going to start moving this butterfly around. After moving my butterfly, I'm losing all the organic movement that I did. It's because the motion filtering bar is way too high. Before I perform any other action or exit this mode, I can modify it to bring the keyframes back. Then I'm going to leave the butterfly on the leaf and move my play head to where the moon starts rotating. Then I can start performing my butterfly again. Now let's see how this looks. So it enters, stops, and then it keeps on. Now, I also want the butterfly to interact with the night and day. Butterflies need to rest. I'm going to exit the performing mode and zoom on the butterfly when it stops in the leaf. I'm going to expand this group and make the wings slow or stop when the moon is up. You remember that I created four or five key frames where the wings go up and down. So I'm going to start by raising the fourth and fifth keyframes on both wings and repositioning the other two so that the wings move slower. On the middle group. I'm also going to erase the fourth and fifth key frame, and it is important to make sure that the key frames are aligned on both wings. Now on this middle one, I'm going to reduce the wing movement in the middle keyframe. I still want it to move but not that noticeable. Now, I'm going to adjust the key frames of the third group and see how this looks in the context of the day and the night. You know what, I actually want the butterfly to stop completely and slow down on the sides. I'll keep adjusting the key frames until I'm happy. Cute. Now I can contract these groups. I think that it would be so nice if this butterfly changes its color at night, like a magic butterfly. I'm going to create a filter, so I want it to start and end in pink. Then in the middle adjust the color so that it changes. I can adjust these numbers and even create a variation towards the middle, and then it should return to the pink color faster. I love it. Finally, in the next lesson, we're going to make the butterfly interact with the bird and the night. 26. Final Scene: Bird & Butterfly Interaction: And now we're going to focus on the bird again and make it interact with the butterfly. So we're going to start by moving the bird's head. See how useful it is to have this in groups. We have the body, the bird, and the head, which is divided into three parts. Now I want this bird to come back to exactly the same place. I'm going to start by creating a move and scale keyframe at the start and one at the end to ensure that the head comes to the same place. Then I can do whatever I want in the middle. When the butterfly comes into the scene, I want the bird's head to rotate and start looking at it. I'd rather create this animation with keyframes as it gives me more control. I'm also going to create a move and scale keyframe here and at the end of this group. Now on the second group, I'm going to create a keyframe where the head is going to rotate and get under the wing. Then in here, when the butterfly goes up, I'm going to make this bird's head follow the butterfly until it leaves the stage. The head goes down. It follows the butterfly and then it stops. I feel like the head is rotating too quickly, so I'm going to adjust the keyframes and groups so that the head flips a second later. Then it comes back and looks at the butterfly again. This bird is looking so cute, but wait until we move the body and it's going to get even cut. I'm going to start by positioning the bird's body. I want it to be resting. Then I can create the move and scale keyframes, one at the start and one at the end. Now, when the butterfly appears, I want him to rise up a little and rotate. Let's see how this looks. Then I'm going to start playing with the bird going up and down to make him look more relaxed or more awake. During the night, I want it to be resting. Then when the sun comes up, it awakens and then rotates to start at the butterfly as it moves out of the scene. Oh, my God, so got. Look how many elements we have in the scenes which are moving. From here, you can start polishing your animation even more by creating more tracks and importing more images. You can import your own procreate images or import these ones that I have left for you. Be playful and use your creativity. Now we're going to add music to this animation and make it even better. 27. Adding Sound to Your Animation: Adding music to animation can be awesome because it brings the whole thing to life even more. Music also has the power to set a mood for your movie. So an animation can feel epic, emotional, funny, or sad, depending on the tune. Plus, adding sound can make the whole thing much more engaging and enjoyable to watch. I have left for you a 12 second audio in the folder that you downloaded for this class. I've created this audio myself. To add music to your scene, you have to first create a new track. We're going to place this track towards the bottom of the timeline to keep it organized. Place your playhead towards the beginning of your timeline, tap on the plus icon, tap on files, go to the folder that you downloaded for this class and open the bird song that appears in there. Just like that your animation now has a soundtrack. Music can give a lot to your animations, and there's a lot of copyright free music on the Internet now and days. If you share this video on social media, you'll find a lot of nice songs that can go along with this animation. If you export this video, go to your gallery and open it, you will see that the animation has been exported with music. 28. Upload Your Project: Let me show you how to upload your project for this class. Under the project and resources tab, you have to tap on the submit project. Here's a trick to AA cover image. Open any of your animations and enter the full screen mode. Make a screenshot by pressing the lateral buttons simultaneously, the button to block the screen and to turn the volume up. I like to go to my gallery and edit the screenshot so that the ratio is correct. It is super easy to do so. Tap on edit, tap on the crop button in here, and then on this multi squared icon. Select the 19 nine from this bottom menu and tap on done. Now you can return to your project and add the cover image. Add a title, and then tap on image and start selecting the gifts from your photo gallery to upload. This process might take a while just so you know. And if it doesn't work, I have a hack for you. I have had some difficulties uploading my gifts, but I have found a way around it. I have sent the gifts to my computer using my e mail or using arrop. Now, it might seem a bit weird, but by changing the word gift in capital letters. To give in a lower case, I have been able to upload my videos into my project from my computer. Hopefully, this works for you because I can't wait to see what you create. In the next lesson, I'm going to share some final thoughts and say goodbye to you. 29. Final Thoughts: So thank you so much to all of you who made it until this point. Learning a new program requires time and commitment, so well done forgetting this part. I hope that you have enjoyed the journey of learning procreate dreams, and I hope that you keep exploring animation beyond this class. I am genuinely excited to see what you all create and what you're going to use procreate dreams for. I have a favor to ask you. Please review this class. Your feedback is very important for me as a teacher. It helps me understand what I'm doing well, what can be improved. And also, I get to know who my students are. So please, if you enjoy this class, review it. Now, if you love this class and want to be the first one to hear about my upcoming classes, or you just want to stay in touch. Don't forget to hit that flow button that appears on my profile, and I think below this screen. I like to get in touch with my followers once in a while to announce a skill share membership, giveaway, share exciting news, new classes I'm working on. I'm just like say hi to my followers. So if you don't want to miss out, just hit that follow button. You can also find me on Instagram at Sylvia spina Art. I like to share short tutorials behind the scenes, other projects I'm working on, C videos, and all those things. So if you want to connect with me, there you go, follow me at Sylvia spina Art. Thank you once again for joining me on this journey. I hope that you keep exploring animation beyond this last, and I hope to see you again soon. Bye.