Advanced photo manipulation | The great deer | Adobe photoshop | Nour Art | Skillshare
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Advanced photo manipulation | The great deer | Adobe photoshop

teacher avatar Nour Art, Digital artist, Youtuber

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      0 Intro

      0:44

    • 2.

      1 Blending sky and ground

      5:05

    • 3.

      2 Blending the woods

      8:41

    • 4.

      3 Blending the right tree

      11:35

    • 5.

      4 Blending the left tree

      4:44

    • 6.

      5 Putting the midground

      6:44

    • 7.

      6 Manipulating the man images

      13:00

    • 8.

      7 Matching the color and the lightness of the midground

      8:32

    • 9.

      8 Drawing the flame light

      7:19

    • 10.

      9 Drawing the Sky light on every element

      20:43

    • 11.

      10 Drawing the Deer lights (eyes & corn)

      6:24

    • 12.

      11 Final touches and color gradding

      5:16

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About This Class

I'm a digital artist, instructor, and a YouTuber. I'll guide you through his class on creating an engaging photo manipulation design using Adobe Photoshop. In this course, I'll be sharing many useful techniques and best practices I have been using in my own work. This workshop is a very effective way to improve your Photo manipulation skills with an emphasis on working with type.

Here are the steps that we will follow:
1- Putting images together

2- Correcting the values

3- Matching the Saturation

4- Matching colors

5- Adding haze effect

6- Adding Light and shadows

7- Final look & color grading

For this class, basic familiarity with Adobe Adobe Photoshop is recommended.

And here are the files that we will use in this class:
https://drive.google.com/drive/folders/1N9JAV1Z3sQ5zobhQ6fY8UH3FkqF3jLrG?usp=sharing

Meet Your Teacher

Teacher Profile Image

Nour Art

Digital artist, Youtuber

Teacher

Hi, I'm Nour. a passionate digital artist who cares most about creating awesome and epic visuals. I've also built my business around my YouTube channel "Nour Design" as an Instructor for advertising and social media designs. I'm also a dad to an awesome daughter. I've 7 years of experience in the field working with various clients and brands.

 


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Level: Intermediate

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Transcripts

1. 0 Intro: Welcome to the masterclass in photo manipulation. In this class, we will learn how to create this artwork using advanced photo manipulation techniques. So this class will go beyond the basics. We will learn how to cut images and put them together properly. How to adjust the light values to create depth. Also how to correct the color and the saturation of each element to blend the image together, we will learn also how to draw light and shadow and how to distribute light from the light source into all the elements, into our artwork. And finally, how to put the final look and final grading into the image. I'm so excited to start with you guys. So let the fun begins. 2. 1 Blending sky and ground: Alright guys, firstly, I encourage you to follow up with me step-by-step to make the best use of this tutorial, you will find all the images along with the PSD file in the description. Alright guys, let's start by creating a new canvas with full HD size, 1920 by 1080. And then press Create from here. I love to start with the sky image because it's semi-open source of light for the whole visual. So I will start by using this image. It's somehow dramatic sky and have the look and feel that we want. So I will start by making it a little bit bigger, like so, and put it above like this and then press, Okay, I'll start by creating a new group by pressing Control G on the keyboard. The first thing, I will create a curves adjustment layer from here. And let's make the sky a little bit darker from here and just drag it to this point. Because we want the sky to be a little bit darker and then we will create a source of light. Later. Next, I will create a color balance adjustment layer to shift the tones and the color of the sky into cyan bluish color. Because I want it to be more towards the green and cyan in the mid tones. I will just move this slider, but not so much because we don't want this guy saturation to be so high. So I will do the same thing in the shadows. I will increase the science, the greens and the yellows. I guess Here's before and here's after. I guess this is cool. Next, I will add the ground layer. This layer, I will just need it to make some sort of surface and the ground. So I will put the image here, rotate it a little bit, and then I will put it into a separate group by pressing Control G. And let's name it ground. Alright, let's create a mask down here, and let's erase these ports. Only what I need is a ground. Erase this part. Perfect. Now what I'm going to do is to correct the lightness values and the colors. So firstly, I will use curves, adjustment layer like so, and let's decrease it a little bit. We need to create a clipping mask, soil burst, this pattern to create a clipping mask for that, they affect only affects on the ground. So I'll make it, make it a little bit darker. I will create a black and white adjustment layer so that I exclude the color form our equation. So now what we're seeing is only lightens values. This will help us to make the lightness values better. So let's make it a little bit darker. I guess this is cool. So now let's correct the colors by a color balance adjustment layer. And let's add the cyan and green and yellow, or I guess yellow little bit of cyan in the mid tones and shadows also will do the same thing. I will just increase the cyan, but not too much. Increase the greens and increase the, I guess we need to increase the yellows or the blues. It only depends on the main image. So I will just try to tweak the sliders so that I get to the point in which both images are matching together. Alright, I guess this is looking cool. Now the two images are matching. So I think we can create hazing layer here to blend the two images better. So I will just create a new layer and let's pick some color from here where the brush and just draw this and then bring the opacity down. This is creating a hazing layer which blends elements together in a better way. As you can see here. This is looking so nice. 3. 2 Blending the woods: Now let's bring the woods and this image is already having the depth that we wanted. As you can see here, the hazing effect is affecting on the trees. So what do we will need is just erasing some parts from the background. So I put it here and try to match the colors and the lightness values with the background. But firstly, we will need to get rid of these background of the words. So how can I get rid of it? We can do this by double-clicking into the layer and using the blend F slider, then we can erase the white parts in the background as you can see here. If I move this slider, you can see the white or the bright pixels will not be visible. So I will also refine this selection by pressing Alt on the keyboard and try to split the cursor to make the selection smoother, like so. Perfect. And then press Okay, by removing the pixels with blend F, we're just making a style into the layer does not completely deleted these pixels, as you can see here, it's showing this icon of a style into a layer. So if we want to add any effect, so for example, if I double-click into the layer and add the color overlay, you can see here the effect is affecting the whole layer, not only the visible pixels. So how can we fix this is simply by creating a smart object. So press right-click and then convert to smart object. This will make pixels not visible anymore. And then I will create a group. And let's name it woods. And now we can start correcting the lightness valleys, and the colors. So the first thing I will start with is the saturation because as you can see here, we have a lot of green color. So I will create a hue saturation adjustment layer. And let's create a clipping mask. And let's press on this little icon. And let's choose or pick specific color and try to move the cursor to the left, like so Pickett and try to move it to the left. This will decrease the saturation of a specific color. Now we are targeting the reds and the yellows. So the image saturation is now a little bit lower. Next, we need to correct the values, but let's first erase this part by creating a mask and putting the image right here. And let's erase this part by the soft round is self soft round brush. Like so. And let's put it a little bit lower. Next, we will correct the light by creating curves, adjustment layer, and create a clipping mask. Press Alt and press between the two layers. And let's turn on the black and white layer to see the values of these woods better. So what I'm going to do now is try to match the lightness values by opening up the darks, like so. When you open up the darks more and let's decrease the lightness of the light parts like so. And then we will create color balance adjustment layer to correct the colors. So I will add cyan and magenta, some yellows or some blues and the shadows. I will do the same thing. We try here to match everything together. This will be done with your eyes. It has no rules. You just need to match the image color with the background. So if your image has a lot of Fred, then let's add. Some cyan to match it with the background. I will just create a clipping mask. And perfect. Now I guess needs some matching. The colors now are pretty good, but I'm not fully satisfied with it. So what I'm going to do next is to create a solid color adjustment layer to match the colors better. And let's choose this color. Create Clipping Mask and then press Control I to invert the mask. It's press Control I. And then let's draw some colors into our woods. This will match the colors in a better way. Like so, let's draw some colors here. Perfect. Now I guess we're matching it in a better way. Let's erase it from some parts. And that's very good. Okay, Let's get back to the sky to add a source of light, a main source of light, by creating a solid color adjustment layer. And let's choose some cyan ish lights and is color like so. I guess this is good. And we tend to go to the less saturated colors here. And then press, Okay, Let's change the blending mode to screen. And let's press Control I into the mask to invert the mask and decrease the flow to 2%, I guess. And let's draw the main source of light to be here. Like so. Joe, It should be some kind of sunlight, but it should be very soft because we have a lot of clouds. Let's make the color a little bit less saturated. And let's draw it like so. Perfect. Next, I guess we need to darken the edges of the woods. So I will create soccer adjustment layer and let's decrease the darkness like this cyan color. And then let's press Control I and drove into the edges like so. Let's increase Flow and let's draw in the edges. Calls. It shouldn't have so much light. I guess we can also add some lights with this color. And let's break, Create, Create Clipping Mask, and press Control I to invert the mask. And let's add some colors into this part. Because it should diffuse color from the main source of light, which is the sky. Perfect. 4. 3 Blending the right tree: Now we need to add depth into our design. We need to know that if you want to create depth in your photo manipulations, you need to create three layers of brightness. So the foreground, the parts should be a very dark and very contrasty. The midground ports should have a little bit less a lightness. And Let's contrast. And the background should have very low contrast and it should be very bright. So what we're going to start with here is the foreground parts. So I will start with the three parts. I will start by picking this tree image and put it here. And let's just get rid of all the elements. Control T, right-click and flip horizontal. And let's make it bigger. Put it here, make it a little bit more bigger. And that's a good, let's just stretch it like this and let's warp their parts to match. We only need the trunk. So we will get rid of these upper elements like so. I will just press Control and put a point and tweak it to match what I want. Now we need to get rid of the background, so I will just use the object selection tool from here. And let's select the trunk. Perfect. And we will add this grass part also. I guess they didn't give us a great job, so we will fix this later. So after selecting it, I will create a mask. And we have some parts here. We need to erase them with the brush. So I will just use the brush with the black color. And let's erase it. And let's get back some of these grass parts with a grass brush. Can find a lot of brushes in brush easy.com. This is grass brush. I will just draw here to restore some of the grass. Very good. Now let's correct the colors and match the lightness values. So I'm going to activate this black and white layer. And then let's create a curves adjustment layer. To start fixing the lightness values, we need to make it a lot darker because this is a foreground element. As I've already told you, the foreground elements should be darker and more contrasty. So I will create an gentle S curve, will increase the contrast and we'll make it darker. Perfect. Now, let's hide this black and white here we have a lot of yellow color and the trunk. So we need to get rid of this by creating a hue saturation adjustment layer from here. And let's create a clipping mask and let's decrease the saturation. I will just pick this tool and pick this yellow color and just decrease saturation like so. And also the yellows. And let's choose also by reds. And let's decrease the saturation of the reds. Like so. Very good. Next, we will create a color balance adjustment layer. And you know, the process, we will try to match it, the trunk to the other elements. Let's not forget creating clipping mask. And let's increase the greens and the yellows and the shadows. We will increase the cyan so a little bit. And let's just increase the greens and blues also. And in the highlights, I will increase the moles. Very good. Feel free to tweak the sliders to match the images better. Next, I will bring these plants layer and put it right here. And let's make it a little bit smaller and put it here. Perfect. So I will firstly create a curves adjustment layer to correct the values of light. And let's create clipping mask. Here. As you can see, the layer itself has a lot of contrast. The plants has a lot of contrast between the bright pixels and the dark pixels. So we need to lower it a little bit like so. And let's make the shadows a little bit brighter and darkening the pride pixels. Like so, I guess we need to darken the shadows also. Maybe we can make it darker like this. Very good. Now let's create a hue saturation adjustment layer and lower the saturation of the layer. Don't forget to create a clipping mask. Let's put it behind the curves. And now let's decrease the saturation of the plants because it has a lot of greens. So we need to get rid of this. And next I will use the color balance to change the colors, add some cyan, and add some green and maybe some blues in the shadows. I will add also some cyan ish color. Maybe also some blue and some magenta or green, I guess. Some magenta like so. And this is very good. Now, let's add another layer of plants. I will bring this into a new project because I will want to select these plants from the background using the channels. So I'm going to the Channels Panel and toggle between the channels to see which channel has the best contrast or has the highest contrast between the private and the bright pixels and the dark pixels. So as you can see here, the blue channel has the highest contrast. So I will duplicate it by pressing right-click and press Duplicate. Let's hide the original one and let's work until the scope, press Control L to bring the levels. And here I will try to make the plants pixels as black as possible. And the background to be as bright as possible was levels. Then press Okay, and then press Control and press into the channel itself and then create a mask. Then you can press Control I to invert the mask and right-click and to the layer Convert to Smart Object because we don't want to lose the quality and let's bring it into our main project. It's part here, secluded from the clipping mask. And let's put it here. As you can see here, we have a problem. We have these white borders around the plants pixels. We need to get rid of this. We will go back to the plants project and let's refine this selection. I will press Alt and press into the mask to show the mask. And then I will bring the brush. And let's make the blending mode of the brush overlay. And let's draw with white. Because we, we made the blending mode of the brush as overlay. Then when we paint with the black, it will only affect these gray pixels. So what we're doing now is making the pixels brighter and making the dark pixels darker. This will get rid of the outer white edges. So let's paint it here with the black brush and with the overlay blending mode. So let's paint here. As you can see, the edges are now refined here. And let's make this for the whole image. I will make the brush bigger and it will not affect the bright pixels or the white pixels. Very good. Now our selection is refined. So I'll right-click Convert to Smart Object and get a layer to our main project. Let's make it a little bit smaller. I guess we still have some white edges, but it will not be visible when we make it smaller, like this. Very good. Okay, Now I will edit the shape of the plants, but from the Edit menu I will use the Puppet Warp. I plot some points and I will just change the plants shape. I want it to look somehow dynamic. So let's plot this point here. And this point, and let's create another point here. Put it lower. And that's it. Very good. Now we want to correct the colors and values. What I'm going to do now is just copy the curves and the hue saturation and the color balance of the other plants layer. I will just select these layers and press Alt and drag it to put into the new plants later. It's Create Clipping Mask, press Alt and press between the two layers. And there we go. We don't have to do a lot of fork. We just need to correct the values by the curves. I will darkening this part. And there we go. Very good. 5. 4 Blending the left tree: Next we'll do the same thing into the left trunk. I will bring this tree image and put it here. Let's make it bigger because we only want the trunk, we don't want the leaves. I will select the trunk by using the object selection tool. So I'll go to Object Selection tool and just select it like so. And that's it. Then let's invert the mask by pressing Shift Control I and then Alt Backspace to erase it. I think the mask needs to be refined. There are some edges here. Let's paint over it with the black into the mask and the sports paint here. And here. Keeping an eye to details should be a habit for you if you're working into digital art. So I'm going to correct the lightness values. I will just create a curves adjustment layer, make it a little bit darker. And of course, don't forget to create clipping mask. I will create a color balance adjustment layer. And, and let's tweak the sliders and the mid-tones. I will add some cyan and some greens, some yellows, I guess. Maybe, maybe I should add some blue and add some green. And cyan. The shadows. I'll add some blue and some magenta, know, some green I guess, and some cyan color. It's very good. Next, I will just duplicate these plants layer with all the adjustments we did. So I will select these plants with all the adjustments and just press Alt and drag it to put into the left tree group. That's it. Maybe we can flip it Control T flip horizontal because we don't want to make it identical. And let's rotate it a little bit on. That's it. Very good. Let's create some shadows for the plants because there should be some shadows here. Do this by creating a Curves Adjustment Layer, and let's darkening the pixels. And then let's create clipping mask. And let's change the blending mode into the velocity because we want the shadow to have some color. And it will just keep the color of the background, which is the trunk, the left trunk, we need to keep its color. And then press Control I to invert the mask. Press Control I. And with their soft rounded brush, I'll bring the software on that brush and draw some shadows here, of course, with white or erase some parts because we want it to be smooth. And there were maybe we can make it a little bit darker. I guess here is before and here is after. Very good. We'll do the same thing into the right tree. So I will just duplicate the curves layer and put it into the right trunk. And let's get rid of these pixels. And let's paint it the shadow over with the white color. I will paint some shadows here. Very good. I guess the colors of the trunk needs to be a little bit adjusted. So let's adjust firstly, the values. We can get rid of these two points. And let's make it a little bit darker. I guess. This is something very normal. When you proceed into your visual, you will notice some parts that needs editing and that's totally normal. It's okay. 6. 5 Putting the midground: Next I will add the midground ports, which will contain the deer and these rocks that will firstly bring these trucks and put it into a new project because we want to select it in a good way. And I will use channels the same way we did before for plants. I will see which channel has a lot of contrast, I guess the blue one, duplicate it, and then press Control L. And let's try to make this part as black as possible. Exon, but then press okay. And we will use the same technique we used before making the blend mode of the brush as overlay and with the white color, I will just draw around the subject. This will get rid of the fringes and the white edges and then press Control and press into the layer and then create a mask Control I to invert the mask. Let's convert to smart object and put it into our main project. It's put it here, and let's make it smaller. Press Control T here. Maybe we can flip it horizontally to match the same direction of the lighting of our scene. And let's rotate it a little bit. Very good. Now we can create a group and let's name it midground. And what rocks are layered into it. And let's bring it down behind the trees. Very good. What I'm going to do now is that I'm going to bring all the elements of the midground. And then I will fix the values, the colors that saturation for them at what's. Next, I will bring the deer image and put it here, and let's select it by the object selection tool. Let's select the deer part. So I will create a mask and with the brush, I will just draw in. These ports will not be visible. So it's okay to miss some parts into our selection in the legs. And I guess this is good. Now we have here a problem. The edges of the deer is not refined well, so I will use the grasp rush. This grass brush, you can download it from Brush easy or any grass brush or four brush. And I will start to paint into the edges like so. Let's increase the flow. And let's paint into the edges using the left and right arrows into your keyboard. You can change the direction of the brush. I'll paint here. This will give me texture of the floor. Here. This part. It's rotate the brush and paint here. Maybe I can speed the process. You got the point. You will just use this brush to refine all the edges of the deer. Alright, here is our dear after selection and after tweaking. Some parts, here is our selection. As you can see, it's very defined and very accurate selection. Very good. Let's make a little bit smaller and put it here. And there we go. Let's put it behind the rocks. Let's name it in parlor. And put it behind the rocks layer. Very good. I guess this part of the plant needs to be erased. So using a mask, I will erase this part. And this part also. Very good. It's a change, the d or possession. And now I'm trying to tweak the possession of each element to create a very good looking composition. Next, I will bring these rocks apart. I'll put it here and let's flip it horizontally. But here make it smaller. And it's plotted here. Create a new group, name it route, then press Control T and try to rotate it, make it a bit smaller. I'm now trying to make a good composition. Let's make it the very small, very good, make it change its shape. Perspective. You know, matching perspective is the hardest thing in photo manipulation, I guess. So you need to make it good because it looks very bad. If you cannot adjust the perspective. Well. It's here. Let's create another version of the rocks by pressing into the layer, press Alt and drag it. And I'll just need these rocks apart into the left. So I will create a mask and with the brush, I'll just delete these parts. Very good. We can tweak it later. But for now it's it's okay. 7. 6 Manipulating the man images: Next we will go for the man layer. So I will bring this image, as you can see here, we need to get rid of a lot of stuff. So firstly, I will use the object selection tool and I will select the man, as you can see here, and then create a mask. And of course, the mask needs to be refined. So I will firstly refine the hair by pressing the Properties panel and select and mask with the Refine tool. I will just to refine these parts of the hair. And also the beard part needs to be refined. Also this part. Let's press Okay. And then I will delete some parts from here with the mask, that black brush. Let's erase this part. And this part. Here. You go. You need to be precise here, or you can make it with the pen tool. Of course. This part. Very good. Of course this part needs to be redrawn. So we need to firstly draw this part like this. This will be the shirt with his shirt or jacket. And Let's get this, the pixels back. And then I will draw with some colors. I will pick this color into the layer itself. I will draw these parts. Let's turn off the pressure sensitivity and make the flow 17%. And I will draw with some colors of the jacket, the shadows. So let's make the flow like to present. And let's draw and drop some brushes to make some texture. Here. Here that's big. Cholera, it gets for percentage good. Now we can draw some lights and some shadows. Molar this part also. Try to blend it. Well. Here. And here. I'm trying to blend it now with the main jacket. And of course it will be very small. The man will be small, so these details will not be shown. Let's get this pixel is back. Very good. Erase some parts. And you know, knowing some digital painting will help you in these situations. Very good. Next I will create solid color in the background because I want to see the edges, the white edges. So I will paint over it to get rid of it. Paint over these white pixels. Here, this part. And here, take your time. Process. Takes time, but it's really fun. These parts. These parts in his pants. Married, Good, Very good. I'll right-click convert the layer into a Smart Object. And from edit menu, I will use Puppet Warp because I want to change the possession or the pose of these men. So I will put some points into hip hinge joints here and here, here. And this hand. Let's change shape into the leg we want because we want to fix it. And his hands should be like so maybe you can press Alt and rotate these points like this because we want to make him holding the fire. So let's make it a bit lower. This point. Add some points here and there to adjust the shape of his body. Very good. Then let's just move this a little bit to the right. And this part for his leg that's open them up because we want him to have a square stand, shoulders down. I guess. This is good. Then press OK. And now we're good to go. Now we have to draw the fire stick that he should be holding. So I will just draw it using, create a new layer and using the brush, I will draw the stick itself. Using some brownish, dark color. You can, you can search for the stick or a chunk. We're a tree trunk. But now I can just to draw it, there'll be very small and the details are not very important in this part. So I'll just put some highlights here and put some shadows there. And it's create darker one. And paint over this part. And that's it. We can now erase these parts. 100% flow and erase the sports. We want the edges to be somehow. Jackie, edge is not smooth ones. So myths make the edges like this. Year. Very good. I'll put it behind the man and let's rotate it. I will double-click into the Puppet Warp, and let's warp it around the stick. Like this. We will also paint some pixels for the hand. Let's firstly make it smaller and put it here. And now, rotated a little bit right here. Good. Let's paint some shadows behind his hand. This gives some real realism. And I guess we're good to go. We need, we need to paint some pixels. So I will create a new layer. And let's paint some pixels. Here. Let's make the flow 100 per cent and lets, his hands should be like this. It's just paint his hand like this. And that's it. That's it, I guess. Now, obviously the man needs some legs. So I will bring these legs from another image. I will make this image bigger. But firstly, let's select the man was the object selection tool. And let's create a mask. And we can get his, his legs back with a brush because we have, we don't have a lot of contrast here. We can just paint his leg simple as that. You can also use the pen tool if you want, but I think it is much easier. Very good. Let's make the man bigger. I'll make him bigger. And let's try to find the best, the best part to match the two images. I guess we can put the same waste for both men, put them above each other, and then let's erase this part. Now, we need to match the legs part. I'll just use the Puppet Warp, put some points and adjust the leg possession. Like so. Point here and here. Very good. Another one here. Another one here. So what we need to do now, we need to erase some parts and also to match the colors. So I will create a mask and with a soft turn that brush, I will erase all this part because what we need is only the legs or the feet. Now we need to match the colors and the lightness, both. So I will, from the image adjustments and press onto the color balance, I will change the colors. I will add some yellow and add some green. And that's it, I guess. Very good. Also, we can press Control M and start to darkening these pixels and increase the bright pixels. Very good. Here we need to create a curves adjustment layer and make it a bit darker. And let's create a clipping mask. And now we can draw some dark parts here. This will make them matching better. Very good. I guess that's enough for the man. Also ready to talk a lot of time. So next I will select all these layers and press Control G and right-click Convert to Smart Object. And then praying the man into our sea of Donald. Lot of work here. But two, we have done this because we don't have the images that we want. I put it into a group and let's make him very small. I want to make him very small. Because we want to make the deer look giant, are very big. And it's good. 8. 7 Matching the color and the lightness of the midground: Okay, now all the elements are in its place. So what we're going to do next is that we are going to correct everything as we did before. We will correct the values. We will correct the colors and the saturation. So we will start with the lightness values. So I will create a curves adjustment layer for the rocks layer. And let's create a clipping mask. And let's darken it a little bit. It shouldn't be dark as the trees, but it should be darker than the background. So it should be something in the middle. That's good. Okay, Next we will correct the saturation because we have a lot of color here. So I'll just create a hue saturation and just decrease the overall saturation of the layer. And then I will go for the color balance to adjust the colors. Adding cyan, Let's create a clipping mask, adding and adding some greens, some yellows, and gas. And let's do the same in the shadows, adding some blue or yellow, I guess some blue and some greens and some say cyan colors. And then the highlights, Let's add some blue, some yellow in the highlights, and some san decreases the yellows. I guess we need to add blue. Yeah, we added some blue and some sad. Very good. Now let's match it with our scene. Let's go to the Impala or the deer. I will start with the lightness values. I assume you already know the process. So we are now adjusting the brightness values, opening up the shadows a little bit like so. And I guess that's it. For the saturation. I guess we need to decrease the saturation because it has a lot of color. Let's create a clipping mask and let's decrease the saturation of the deer because it has a lot of red color. And then adding color balance and create clipping mask, adding cyan, adding some green and some yellow and the shadows. Let's add some blues, some cyan and magenta know, I guess we need to add some green row, leave it as it is. Try to fix this. And in the highlights, Let's add some blue. Add some cyan. Maybe in the mid tones, we need to fix this. You need to fix this and add some cyan and the mid tones. I guess it's now pretty match it. Now we'll go for the root and the man. So I will start with the rocks. That's correct. Let's merge these two layers, convert to smart object and then create a curves adjustment layer and try to adjust it accordingly. Need it to be a little bit darker. And not so much contrast here, but a little bit more contrasty than that deer Group. And demand, of course, needs to be darker like so. Because as you can see here, we have like four layers of lightness values. The darkest part will be there, both trees, the right and the left. Number two in the darkness should be the man and the root. Number three in the darkness should be the deer and the rocks. Number for the background. I'm now trying to make them in a little bit darker, like so. And open the shadows a little bit. Very good. There we go. I need to correct the colors and the saturation. So let's start with the color balance. For the route. Add some cyan and create clipping mask. Always forget this. Add cyan, green and maybe you can add some yellow. I guess. And then the shadows, Let's add some blue and add some green, add some cyan color. It's already looking nice. Let's go to the highlights. Add some yellows. I guess the highlights are not affected that much. So let's just try to add some cyan magenta. And that's it. I guess. I guess it's now already somehow match it, but it needs to be corrected in terms of the values. I guess it needs to be a little bit darker, maybe. And let's make the trees darker. Very good. Let's go to the man. It start with the color balance, create clipping mask. And let's add some cyan to the man. Some green. Add some blue and the red tones and shadows. Let's add some yellows, I guess, some cyan and maybe some green. I guess this is good. The highlights adding maybe blues and some red. I guess. I'm now just tweaking the sliders and see if this is matching with my c. That's it. Alright? Now I guess everything is matching because it's not 100% match it. But it's a good point for us to start painting light and other stuff affects. My guess is that man should be a little bit more darker. It's also the midground needs to be fixed. Those a bit, add some cyan. And maybe you can make it a little bit darker. It's very faded. Maybe that's good. Very good, as you can see here is before and here is after all. So these plants needs to be fixed. So in this part, I'm trying to fix everything. Trying to look to our visual into a fresh, with a fresh eye, and trying to edit everything. Here. The plants, the colors are not matched. So I'm now adding some cyan because it has a lot of threads. And also here until the other plants the shadows, Let's try to add some green. Maybe it's now match better. 9. 8 Drawing the flame light: Alright, now we will start to add the flame, the fire in his hands. So I will bring this overlay layer and put it here. Let's try to warp it and shape it to match our vision. Like so. Let's try to make it have the same shape of this thick. Very good. Create. And change the blending mode to screen. And we're good to go. We need to fix these edges around. So I'll press Control L and try to increase the contrast. And that's it. This is the flame itself. It needs to have some glow around it. So I will create a new layer with screen blending mode. And with a soft rounded brush, I will just create this glow around it. So I will create this glow. It's changed. Choose some dark orange color like phase one, and then put it like this. Very good, and it's looking fake. So I'll use the smudge tool to shape it properly to make it look somehow real. Because the glow will be somehow random, will not be so accurate. Like tools, I guess it's something like this. Now we need to start drawing the lights of the flame into our guy. So I'll do this by creating hue saturation adjustment layer from here, and Create Clipping Mask and press colorize, choose orangey color and open up the lightness and saturation and change the blending mode into screen. Now press Control I to invert the mask with our hard edges brush, I will decrease the flow, the brush flow to 1% or 2%. 2%, I guess, or for something very low. And I will start to draw the lights with hard edges pressure, not the software. Because the hard edges one gives me some texture into painting, which is a very good looking, I think. Very good. I'm now trying to follow the form of the man. So I'm trying to follow the jacket shape and his handshape and blend the edges. It's drew lights here. In this part. I guess that's it. The intensity of the color should be very high in parts that are near to the flame and very low end parts that are far away from the flea. So we can also, with the soft brush, increase the flow and we can just put a touch of light like this. This is just like a touch flight. Very good. You need to zoom out and zoom in more to see the big picture. Now we need to create shadow because we have a source of light, then we should have a shadow. So I'll create a curves adjustment layer and change the blending mode into luminosity and press Control I to invert the mask. And let's try to draw the shadow. Should be something like this. Not something big. It should be something very subtle. Let's increase the flow of the brush. Use the hard edge brush and then we can erase from it. So I will draw light like this and like this. Because here we have two sources of light. We have that skylight and we have the flame lay. Just erase these parts. Let's decrease the flow and erase these sharp edges. And we can edit the shadows later if we don't like it. But for now I guess we're good to go. Alright, let's try to draw some reflected light from the dust around demand because as you can see here, we are in a foggy seen. So we should have some fog around demand and this fog should reflect some of the flame lights. So we will create a new layer. And with the soft round brush, change the blending mode to screen, and let's choose a Fargate brush. This one, you can Find all the brushes into brush easy.com. So this is a good one. I will increase the flow with a bit like so. As you can see, it's a very good price. So I will just draw some light. This is very intense, I know, but we will edit this. Of course. I'll create a new mask, decrease the flow of the brush, and try to erase most of it. This part, this part. And this part. Maybe it's very high, so we need to decrease it. Erase this part. And I guess that's it. Maybe you can decrease the opacity. Yeah. I know it's very subtle, but it adds realism into our design. 10. 9 Drawing the Sky light on every element: Now we will start to make the main source of light, which is the sky. Here I wanted to make a new one. I wanted to make a new color for the sky. It will be some bright yellow color. Let's create solid color adjustment layer. And let's choose some very bright yellow color like this one, I guess. And then press Okay, change the blending mode into screen, I guess where it needs to be adjusted, make it more yellow. Then press Control I and let's start the lights. I will use the soft round brush and this should be the main point of lights here. So I will just, this should be the sun, but it's not clear because we have here a hazy weather. So I will use this foggy brush and let's try some for gear lights into the woods like so this, all these are behind the words. The words will not be affected. So what I'm trying to do now is replicating the effect of the light reflecting into the dust or the fog into the atmosphere. And then try to add some parts, erase some parts until you are satisfied. Very good. Now let's duplicate this layer, press Alt and drag it above the woods layer here, and let's erase everything. Press Control a and Alt Backspace or Control Backspace. And then let's add the light's color diffusing through the woods. So the woods are now affected like this. So what we have done is creating two layers of light. One behind the woods and the other is in front of the woods. This will create some depth into the lighting. Now I can bring this light's rays and let's put it here. This will add a very good effect. And to our lighting. It's make it bigger and put it here. Change the blending mode to screen. And of course we will change its color. Press Control U, and let's colorize and choose some color like this. Let's make it more yellowish and then press Okay. I guess it's so intense. So we need first to edit the color, make it a bit to the yellow, and maybe we can decrease the saturation. I guess that's good. Let's create a mask and let's erase the edges. This part and this part. I guess the shape needs to be edited to press Control T and start to edit the shape of the arrays. Like this. To be in a good rhythm. I guess it says Good. Yeah, so intense. So let's erase some parts from here. And this part also needs to be raised. Okay? Now we need to add these slides reflecting into the deer. So I'm going to bring this solid color adjustment layer. I'm going to duplicate it and put it into the deer. And now let's double-click into the layer to apply blend F effect because we want, we want the colors not affecting. Shadows. This will make the lighting more professional and more accurate. Very good. Then press OK and press Control. I and let's start painting the light. I will start painting the lights into two layers. The first layer, which I'm now painting on, will be just the soft lights. Like this. Just soft lights reflected maybe in this part. And his legs. And the front legs, of course. You need to follow the form and the shape of the deer. While drawing and knowing some painting, digital painting basics will be very helpful if you are working on photo manipulations. So in this part, and the ears, at the edges of the ears here also, of course, here. And this part. Very good. These are the soft lights, the main soft lights. I guess it's very strong. So we need to change the saturation to lower it a little bit and then press Okay, and let's decrease the opacity. This is the first layer of the lighting. We will do the same thing, but with another layer and it will be intense. We, we will duplicate the layer and erase everything. And now we will draw with the brush because we want to give the lighting some texture. So we will bring this for price that we already used in selection. We will use it. Let's edit it a little bit. The dynamics is pacing, and let's draw the lights according to the shape of the deer, the form. So let's start drawing like this. The effect should be very intense. Let's increase the opacity. And let's draw in the four. I guess we need to decrease the spacing a little bit. And let's increase the scattering. This is better. So let's start drawing this part. As you can see here. Because I'm drawing with the four brush, giving it some texture. And there was a lighting which make our lighting dynamic and not flat lighting. Maybe in this part, I am now changing the brush shape by pressing the left and right arrow keys here in this direction. And this direction also, of course, you need to follow the shape here and here. And as you know, the deer is a focal point into our visual, so it needs more and intention than anything else. This part. Also the nose. This one. Ears. Very good. Very good. So this is before and this is after. This is better. Maybe we can decrease the opacity a little bit. Yeah. Very good. Now we need to apply the VCE lighting into the rock. So I will duplicate the same layer and remove everything from it. And now I will draw some soft lights into the rocks. I will follow the shape of the rocks. So let's see which plan is facing the lights. So as you can see here, this plane is facing the light. And some plants. This part and maybe this part of the rock. But let's be careful. Decrease the flow. And let's draw some lights here and erase some parts, replicating the shadows of the plant. Like so. You're also very good to erase it from here and add some soft lights in this part. Very subtle. Very good particles. Great. Decrease the opacity a little bit. And here we go. Here's before and here's after. Four and after. Now we need to add the lighting into the rocks or the root. So I will duplicate the same layer. I'm doing the same stuff, but drawing in each element. So I'm now drawing into the rocks. This part. Let's choose a softer rounded brush, increase the flow and opacity. And let's draw here some soft lights. I guess we need to change the blend F because in this layer we have a lot of dark pixels. So we need to change the blend if sliders. And now we're good to go. Adding some soft light here and there. Maybe in this part also, but not so much. Very good year. And here, let's erase it from this part. And let's add some lights here. Okay, Now let's duplicate the same layer and put it into the man and lead to draw some lights into the man's shoulder. Of course. He will have some lights from the Sun. So I will just choose the hard edges brush. And with one per cent flow or maybe 2%, 1 percent is good, maybe two per cent. Yeah, I will just draw some lights reflected into his jacket, into his shoulders. Let's erase some parts. Draw some parts. Very good. Should be very subtle. Mao, okay. Draw it here. This part. Sometimes you need to just try to make it look good. Not so realistic, but just looks good. That's enough. Maybe we should decrease the blend if sliders this. And I guess Here's a before. Here's after. I guess we're good to go. Very good. Now we need to add some of these sun rays into the trees, the right and left trees. Because it will have a very soft subtle lights. So I will duplicate the same layer and put it into the rocks, grew into the trees group. And let's erase some parts, press Control, idle, and let's draw some, some lights. Here. I want to draw not continuous lights. I will just draw some rays of light like this. Some breeze, Soft trays or flight. Because of course, these are the jungles. And it should have a lot of plants here and there. Light should, will not be continuous. There, there should be some spots, flights and some spots, some spots of shadow. So I will do the same thing into the other tree and to the right tree, do the same thing, and also into the plants. So let's draw some soft light to the plants. Increase. The opacity shouldn't be very subtle. And let's duplicate the same layer and put it into the left tree. And it's Create Clipping Mask, erase everything from the layer. And let's draw some soft spots of lights. Soft edge, brush like so that's what I'm talking about. Here we go. Ready looking very nice. And of course we need to follow the shape of the tree. So this part needs to be erased. And here also. So the parts that are facing lights should reflect light and the other parts should be in the shadows. So I guess this is good and decreasing the opacity, this will give us the effect that we like. Very good. Now we will add some fog effect into the rocks part and into demands part. So I will bring this fog layer and let's put it into the mid ground. Because we have a lot of groups here. We should be organized. Let's change the blending mode to screen and press Control you colorize to change the color. And let's choose some cyan color and decrease its lightness and then press Okay, maybe we can decrease the saturation. Them press, pause it here. Press Control T change its shape, make it a lot bigger. This were a bit, little bit because now it's very defined. We need to change its shape. Okay? Uh, there. And decrease the opacity. Very good. Let's make it up there. Maybe we can create a mask and start to paint some parts. Start to remove some parts with the folk price. Yeah, that's looking better. So next, we will add some colors into the eyes, because as you can see here in the man's port, we have some orange color and the visual is not balanced. It, we need to add some orange color into the left side. This is a composition of tip. So firstly, I want to create some vignetting effect because the edges of the woods needs to be edited. I don't like it as it is. So I will start creating maybe a Curves Adjustment Layer and decrease the darkness. And this curves adjustment layer should be behind the trees. We wanted the effect to not affecting the trees. So I will decrease the lightness like this and then press Control I. And let's start to paint around the edges. A soft turn that brush. I will start to paint around the edges. Like so. This part, I guess this is better. It's giving some contrast. And it's looking better. I guess. Let's erase it from the sports. You know, maybe we can duplicate this race effect and put it in front of the Dear. Put it here. Yeah, this is better because now we have some rays reflected or interfering into the deer. That's better, erase some parts and that's better, I guess. 11. 10 Drawing the Deer lights (eyes & corn): Now we will start to add some lights into the ear, into the eyes of the deer. Because it's, it's the main focal point and it should grab our attention. So I will create a hue saturation adjustment layer and press colorize, increase the saturation, increase the brightness. And let's choose some orange color and press Control I. And let's start painting some lights into the eyes. Here and here. I guess we need to change the blending mode to screen. Let's draw some lights here. Maybe we can make the lightness high like this and to increase the saturation. And let's change the shape. Let's erase some parts. The eyes to be sharp here. So let's draw it from the beginning. I guess that's better. All right. It's drop the opacity or I guess let's leave it as it is. Now let's duplicate this hue saturation layer and press Control a, and then remove everything from the hue saturation. And with the soft rounded brush, I will just draw some glow effect around this. I like this. Very cool. I'll do the same thing into the corns. So I'll draw in the hue saturation layer. I will do draw some glow effect like this. And with the smudge tool, let's define the shape more. Let's increase this trends. Now. I will try to define the shape or XOR. It should be something random, not something specific. Make the brush bigger. And this is, this is something our test stick. This has no rules, so feel free to make it as you want. And let's increase the saturation. Maybe we can decrease the lightness of it. Yeah, that's very good. I think we can create some glow effect around the deer. So I will just duplicate this hue saturation layer and remove everything from it. And let's change the color into some more yellowish color. And with the soft, rounded brush, Let's paint, decrease the flow and let's paint around the body. This is curating some glow effect around the deer, which will grab our attention into the main focal point to achieve the deer. So this is very good. I guess the main lighting needs to be edited, so let's get a color and let's erase some parts. Let's erase some parts took to make the colors more dynamic. So I will just use the hard edges brush and I will erase Sports. Race, this draw here. Trying to be more accurate here with the lights. I guess that's better, That's way better. Next, I will bring these particles overlay and put it here. And let's change the blending mode to screen. And of course, we will change the lights by pressing Control U to open the Hue and Saturation press Control U. And let's change the color plus press colorize and choose some yellow color saturated, like this. And then press Okay, and let's put the particles here, for example. And I guess we can increase the intensity by the levels, press Control L to change the intensity of these particles. So I guess this is good. Press. Okay, and then let's put it here, create a mask and let's press Control I and let's paint some parts particles back. And this part, maybe we can increase the flow to 100%. And let's draw some particles. This is some thing very subtle. And it adds more to or visual. So I'll duplicate this layer and try to decrease the intensity of it. So and then control and then erase some parts. So maybe we can duplicate it and put some parts here, here and there. You can just follow some breadth them and see what is working and what's not. I'm now adding some particles until the lights the light parts. And I guess that's that's enough. I guess. 12. 11 Final touches and color gradding: Okay, next I will create a new layer to add the final grading. I'll create a new layer and press Alt Control Shift E to merge all the visible layers into one layer. And right-click Convert to Smart Object. And from Filter, go to Camera Raw Filter, and start to change every slider you could until you get the best results. So firstly, I will increase the temperature a little bit. I want it to be a little bit more warm. And maybe we can change that tent. Magenta. Decrease the contrast, decrease the highlights, which causes very high, and open up the shadows a little bit. Maybe we can increase the blacks and whites. Maybe we can decrease it. Yeah. Texture. Decreasing the texture. I want it to look hazy. And the hazing. Maybe we can leave it as it is. And in the vibrance, maybe we can just add some color, the curves. Let's add split tone, adding some yellowish color into the highlights and blue color into the shadows there. And let's go to the details, adding some sharpening. And maybe in the Color Mixer we can change some colors. Yeah. Yes, we need to change the acquis, this and the greens. Maybe it should be towards the yellow, The Blues. And that's it. Let's go to the color grading. I will add some some blue into the shadows and some orangey color into the lights. Let's increase the intensity a little bit and let's go to the Effects. Adding some grain to your new phi everything and adding some vignetting effect around the whole scene. And maybe we can play around with these sliders. Calibration. Maybe we can increase the vibrance a little bit more. And let's go to the masking. I will mask the outer edges like these parts. And I will make, make it more bluish. Because I want the shadows to have some bluish tint and the highlights to have some warm. So I will just increase the blue, the blue nucleus, the temperature here, here and there, these parts, this is, so, this is too much. So I will erase it from some parts. Let's erase it from here. And there. Very good. Okay. I guess that's good enough. So I guess that's it. As you can see here. Maybe we can edit some parts here later or tweak it a little bit. But overall, that say tears before camera roll and here's after I'm done, know which is better. Tell me in the comments. And feel free to apply the project with your imagination and with your own colors. You should not stick to the colors in the tutorial. Make your best. And that's it. Thanks guys. See you guys. Thanks for watching. I hope you benefited. And most importantly, have fun. I encourage you to apply all what you have learned into a new art work with your vision and show us in the comments, your amazing artworks. Thank you guys and see you in next classes. Piece.