Advanced photo manipulation | Ocean Monster | Adobe photoshop | Nour Art | Skillshare

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Advanced photo manipulation | Ocean Monster | Adobe photoshop

teacher avatar Nour Art, Digital artist, Youtuber

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      1 Intro

      0:54

    • 2.

      2 Blending the sky & Background sea

      9:33

    • 3.

      3 Blending the left waves

      6:06

    • 4.

      4 Adjusting the composition & blending the Monster

      5:27

    • 5.

      5 Blending the Ship

      5:07

    • 6.

      6 Putting the foreground waves

      1:38

    • 7.

      7 Drawing lightning lights & shadows

      9:26

    • 8.

      8 Adding the fires effects

      8:30

    • 9.

      9 Final Touches & color grading

      6:56

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About This Class

I'm a digital artist, instructor, and a YouTuber. I'll guide you through his class on creating an engaging photo manipulation design using Adobe Photoshop. In this course, I'll be sharing many useful techniques and best practices I have been using in my own work. This workshop is a very effective way to improve your Photo manipulation skills with an emphasis on working with type.

Here are the steps that we will follow:
1- Putting images together

2- Correcting the values

3- Matching the Saturation

4- Matching colors

5- Adding haze effect

6- Adding Light and shadows

7- Final look & color grading

For this class, basic familiarity with Adobe Adobe Photoshop is recommended.

And here are the files that we will use in this class:

https://drive.google.com/drive/folders/1Kqj2QiHxrFASiCHT2IO4DqB8nDX6P2d7?usp=sharing

Meet Your Teacher

Teacher Profile Image

Nour Art

Digital artist, Youtuber

Teacher

Hi, I'm Nour. a passionate digital artist who cares most about creating awesome and epic visuals. I've also built my business around my YouTube channel "Nour Design" as an Instructor for advertising and social media designs. I'm also a dad to an awesome daughter. I've 7 years of experience in the field working with various clients and brands.

 


See full profile

Level: Intermediate

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Transcripts

1. 1 Intro: Welcome to the masterclass in photo manipulation. In this class, we will learn how to create this artwork using advanced photo manipulation techniques. So this class will go beyond the basics. We will learn how to cut images and put them together properly. How to adjust the light values to create depth. Also how to correct the color and the saturation of each element to blend the image together, we will learn also how to draw light and shadow and how to distribute light from the light source into all the elements into our artwork. Finally, how to put the final look and final grading into the image who was inspired by Pacific Rim movie? I was fascinated by the visual effects into this movie ends the story. It was really unique and eye-catching. So I decided to make this visual about it without wasting any more time. Let's dig into business. 2. 2 Blending the sky & Background sea: Alright guys, firstly, I will start by 1920 by 1080 db Canvas and then press Create. This is the full HD size. I love to start with the sky image because it's the main source of light and it gives the whole image their mood and the color tune that we want. So I will put this here and let's make it bigger. As you can see, when we make it bigger, the scaling is not adjusted properly. You can see the scale of the clouds very big. So we need to make it smaller like this, and then we can duplicate it that will make the sky bigger. So I will create a mass. And then with the soft round brush, we can erase the edges like so. Let's increase the flow a little bit. And let's erase the edges. Let's make it bigger. Select the two layers, and let's make it bigger than press. Okay, here we need to open up the shadows that black parts. So let's firstly merge those two layers by pressing Control E. And then let's create a curves adjustment layer. And let's open up the shadows a little bit. Change the blending mode into luminosity because we want to affect only the lightness of the Slayer. Then I will press Control I, to invert the mask. And let's draw in these dark parts. Like so. Make the brush bigger. And let's draw in these parts. Let's select these two layers and press Control E to merge them. And now I will create a mask to fade the edges a little bit from here using the soft turn the brush and I will just erase this part. Now we need to change the shape of the clouds a little bit to make it dynamic. So I press Control T, and then with the help of the warp tool, we can change the shape of the skylight. So because we want it to look somehow dynamic like this, maybe like this. Okay? This gives the clouds some motion. And then let's make it a bit bigger. Now let's create a group to keep everything organized by pressing Control G, and then let's name it sky. Next we will get this, see an image like so. I want, I don't want to make it bigger like this because we will lose the scaling, as you can see. So if I want the texture of the waves to be small, then I will not make it as this. I will just make it very small. And that's the same thing we did in the sky. And let's duplicate it. Put it here, and let's press Control T, right-click, Flip Horizontal. And let's stretch it a little bit like this. Perfect. And using mask, we can erase these edges, make the brush smaller, and we can erase this edges. Very good. Now, let's merge these two layers by pressing Control E. And let's create a new mask and erase this white part with the soft rounded brush. I will erase this part from here. And we didn't make it sharp because we will have hazing layer that will hide this intersection between the sky and the waves. So I will just use a soft turn that purse and erase this part. Very good. Now I want to illustrate some constant. If we want to create depth in our designs, we need to understand that. We need to create three layers of lightness. The close element like this part should be dark and contrasty. The four elements like this should be faded. And the middle ground elements should be our focal point. So we need to understand this concept because we will use it here. This will prevent us from making flat visual. So firstly, our press Control T, and let's change the shape of the waves. These waves will be in the background, so I will just change it with Warp tool. And I want to make it somehow dynamic. Let's put a point here, press Control, and put a point, and let's change the wave's direction. This will give us more movement into our Visual. Now there is another thing I want to talk about. I wanted to create a Golden Ratio Spiral composition, as you know the golden ratio composition rule when you apply it in your visuals, this gives you a decent look in your visual. And also I wanted to use the rule of third in our composition. And as you can see here, focal elements are in the points in the rule of third rule, though these are helpful composition tabs that you need to be aware of. All right, now let's change the colors, a little bit of the sky and of the waves. So firstly, I will use a color balance adjustment layer to change the colors of the sky a little bit in the mid tones, I will increase blues, maybe subtle effect and the science, the shadows. I will also increase the blues and the hands. And in the highlights, I will increase the science and the blue also, as you can see here, here is before and after, before and after. Let's change the colors of the waves also. So I'll press Control G to put it in the group to keep everything organized. And let's name it background C. And let's create a color balance adjustment layer. And let's change the colors to match the colors of the sky. So I'll of course, create a clipping mask. And let's increase the blues and the mid tones and thus ions also, the in the shadows increase. The blues and the sands and the highlights will do the same thing. Those n sounds very cool. Maybe we can increase the magenta a little bit. And the shadows. We can also increases the magenta because we want to decrease the greens. And this is good. Here is before and here is after. Now I think we can make the sky brighter by using curves adjustment layer. Let's brighten up the sky a little bit, not so much. And let's create clipping mask because we want only to affect the sky. And let's change the blending mode of the curves tool luminosity, because we want to change only the lightness value, as you can see here is before and here's after the sky is a little bit brighter. Next, I will fix the values of the waves layer, so I will just brighten everything up. Let's create a clipping mask. And then I will darken it a little bit because I want it to be less contrasty than the near elements. Like so. And let's change the blending mode into them. And Ostia also, because I don't want to affect the color. Here's before and here's after. Very good. Now we need to lend this intersection between the sky and the waves. So I will do this by creating atmospheric perspective hazy layer, by creating a solid color adjustment layer. And let's chain choose a bluish color and let's press Okay, maybe we can choose a color from the waves layer or the sky. This color, I guess. This is good. Let's press Okay. And then press Control I to invert the mask. And with the soft round brush we can draw here. Don't forget to lower the flow of the brush. And let's draw some hazing effect. This is the atmospheric perspective effect bigger. They think the colors needs to be edited. It's very desaturated and dark, so let's brighten it up and let's make it this color, I guess. Then press Okay, maybe we can decrease it. Very cool. Now as you can see, everything is blended and we are ready to the next step. 3. 3 Blending the left waves: Next I will bring this waves layer and then right-click, Flip Horizontal and press. Okay. And now we need to select the waves. We'll do this by creating a mask. And with the brush, we can erase these parts easily. I will erase this part with the hard brush. We can erase this part like so. And we then we can refine the waves part easily. So I will just erase this part. And let's go to the mask and the properties of the mass from here, press Select and Mask, and then we can define it using the Refine Edge tool. We can refine the sports of the waves. This will give us the transparency of the edges of the waves. Very good, simple and easy. Then press OK, and we're good to go. Now let's choose the possession of the waves to match what we are expecting. So I will firstly right-click and convert to smart object to the layer. And now let's put the waves layer behind them, the monster, and we can hide the monster layer. And then let's change the rotation and the possession of the waves. It's about a t here, make it a little bit smaller, like this, and then press work from here. And let's press Control and put some points to change that rotation in the direction of the waves. So I will put a point and then drag it and change that possession like so. Let's rotate this point. And let's drag this point here. And drag this point here. Also, maybe we can extend this part like this. Very cool. We get, we will refine this part of the C later because it lost the details. But now we are focusing only to get the best shape of the waves. Very good. Let's stretch this part and then press Okay. Now the shape is good to go. Let's make it a little bigger and let's tweak that orientation like this. And now we're good to go. Now let's fix the lightness of the waves by creating curves adjustment layer, and let's decrease the lightness a little bit. And let's create a color balance adjustment layer from here. And let's change the colors. So I will just add blues and science. And in the shadows will do the same thing. Maybe a little bit of green or magenta. Yes, I guess a little bit of magenta in the highlights will do the same. Ads, ions and loose. Very cool. Maybe we can bring up the lightness a little bit like this and make it darker. And let's get rid of this point. We'll just make it darker from here. Now we need to fix this part because it's stretch it out and it's not looking proper. So we need to put some waves details here. We will just duplicate this part and then put it here as a clipping mask and we'll remove some edges. So I will just select these layers and duplicate them by pressing Control J and put them here. And let's change the lightness of this layer because it should be a little bit darker. Base layer because it will be in the foreground. So it should be contrasty and darker. So I will, using the curves, I will just make it darker from here. And maybe like this. Very good. Now, let's merge everything by selecting them and right-click Convert to Smart Object. And let's create a clipping mask, and let's choose a proper possession and then Control T to change its possession. Maybe you can warp it a little bit. So using the warp, plot a point here, and change that possession like this. Very good. Now we can use the mask tool, erase some parts. So with a soft turn the brush, I will just erase these parts like so because I want to show the details and the waves, these white waves. So just bring back these parts. This part also make sure to give attention to details because that's what gives the whole scene. It's Look. We need to change the colors of the waves a little bit because it's somehow needs some blue. So I will get to color balance and adjust it a little bit more. So I will add some cyan ones from here, maybe some blue. And we're good to go. Very good. 4. 4 Adjusting the composition & blending the Monster: Okay, the next step, I will bring this monster image. I will just make it a little bit smaller and then press Okay, and let's select it using the object selection tool. I will just select it like this and it will automatically selected. And then we can create a mask and we can refine the mask as we want. So here are some parts that needs to be erased using the brush. We can edit them and we can also delete this part. Let's increase it flow a little bit, and let's delete these portals. Very good. Now let's put the monster here. And now we want to adjust the composition, the arrangement of the elements into our scene. So I will firstly create rule of third grid by pressing View and New Guide Layout and make it three columns by three rows. This will just divide our canvas into three columns and three rows. And from this point we can define the focal points possession. So here is our main focal points in which we need to put our main elements. So I will just put the monster here. Let's press Control T. Let's change his possession a little bit because I want the monster to be looking at the ship. So I will rotate it a little bit and make it smaller and put his face into our focal point. Very good. Let's put it into a separate group and let's name it monster. Now let's get back our monster and let's put it in a proper possession. I want to put him here. And let's duplicate this waves part by selecting the whole layers and press Alt and drag. I will create a copy of all these layers. And then let's make it smaller and let's change its shape like this. Maybe somehow bigger because we want the monster to look like that. It's coming out of these waves. So this intersection between the monster and the waves should be epic and has a lot of splashes. So I will just merge everything by pressing Control E. And now let's refine the Monster part selection. So I'll just using the software in that parish. But firstly, I will right-click and convert the layer into a smart object because we don't want to lose our selection. So using the software and I will try to blend this intersection between the monster and the waves because I want the monster to look like it's coming out of these Waves. Very good. And maybe we can erase the sports. We only want this part of intersection, only just this part of the waves. We don't want the other parts. Now, let's change the possession of the monster with the waves. Let's put it here, change it, and let's choose a proper possession. And let's erase this part. Maybe we can get this part back on the waves. Let's get it back. And let's now just trying to blend everything better. So everything that is annoying to your eye, you need to just erase it and try to make something that looks good to your eye. The intersection should make sense. Now let's fix the colors and the lightness of the monster. I'll do this by the same way. So I'm just creating curves adjustment layer and let's decrease the lightness. Never forget to create clipping mask. And let's open up the shadows a little bit, decrease the lightness of the monster. And then let's go to color balance to change the colors. But firstly, I want to create a hue saturation adjustment layer because the monster has a lot of magenta color. So I will just decrease the saturation of the colors. To make it easy to add some blue color using color balance, I will just add blue and cyan. And maybe in the shadows, I will also increase the blues and say, and maybe some magenta in the highlights or increase also cyans and blues. Very good. Maybe we can adjust the curves a little bit so I will open up the highlights like so maybe and the shadows. Let's open up the shadows. Very good. 5. 5 Blending the Ship: Now let's duplicate the whole waves part from the left. That's firstly put it into a group and let's name it waves. And then let's press Alt and drag to duplicate it. Control T and then flip horizontal to put it into the other direction. So I will use the same waves part to put it here. Let's change its possession. Like so. Very good. Maybe we can bring the whole scene a little bit higher or so. And let's rotate the whole elements a little bit to the right. Like so. Very good. Because we want the monster to be like a giant monster and the ship should be very tiny. These contrast in the sizes make it more interesting. Let's name this group as waves, right? And now we can rotate it a little bit. Like so. Very good. Now let's get to the chip part. I will open it into a separate project. And the easiest way to select these white background is by the color range. So I'll press Select, and let's choose the white color from here and then press Okay, create a mask and then invert the mask by pressing Control. I. Very good. There are some parts here that are selected, so we need to get them back with the mask. I'll just draw like this to get the sports back because they were very private, very good. Now let's convert it. Smart Object because we don't want it to lose details and let's drag it and put it into our project. Press Control T, flip horizontal for it here and make it very small because we want this contrast between sizes in our C. Now we want to choose a specific possession for the ship. I guess here is good, and the intersection is good this point. And let's create a mask. And with the hard edges pressure, we can erase this part following the waves. Lines. Like so. Very good. It's now like it's immerse it into waves and the blending will not complete until I give it some splashes in front of the ship. So I will just duplicate the whole part of these waves. Drag it, press Alt and drag it. And let's press Control T and let's make it very small like so. And now let's press Control E to merge the layers. And using the mask, we can erase the edges to blend it better. So using the software on the brush, I will just erase the sports until I get good results. So this part, let's increase the flowlet, the bed, and let's erase the sports from here. And here. Very good. Keeping an eye to detail is always a good thing. Very good. Now, let's create a group for the ship part, and let's name it chip. And now let's fix the colors and the values of the ship. So firstly, I will create a curves adjustment layer. And let's drag the lightness down. Like so. Maybe we can open up the shadows that vet. And that's okay. Let's also create a color balance to correct the colors, I will add some blue color. Don't forget to create a clipping mask. Add some blue, add some cyan. In the same way. We will add in the highlights and blue and in the shadows will do the same thing. Very good. I guess, a little bit. Very good. Now let's open up the shadows a little bit to match our scene. Okay, I guess we need also a hue saturation layer because we want to get rid of this yellow color in the shadow. So I will just decrease the saturation. And that's it. Very cool. 6. 6 Putting the foreground waves: Now it's time for making the foreground part. I will just duplicate the background C and put it here. And let's get rid of this hazing layer. And let's increase the contrast and the lightness of the foreground part. Because as I've told you, it should be contrasty and dark. And maybe we can increase the colors a little bit. And now let's change its possession and direction to fit our scene. So I will just press Control T or rotate it a little bit. And using the Warp tool, I will just make the waves to have the same flow of the other waves. Like so. Change it like this. Maybe you can put some point to change the orientation of these waves. And also this part, also the right part, also here. Point. And let's rotate it like so. Very good. Now let's create a mask. And with the software in the trash, we can erase the sports until we are satisfying with the blending. So I'm now trying to blend them together here and here. Very cool. 7. 7 Drawing lightning lights & shadows: Now we have everything in possession and the colors are already matched. Now it's time to put the light effects and the fires and the reins, everything that spice or seen up. So let's start by creating a vignetting effect. We'll do this by creating a curves adjustment layer until the sky. Let's make it darker. And let's press Control I to invert the mask and we can put it above the background C. And let's draw some vignetting effect, make the brush bigger and with the white color. Let's draw the effect here. Very good. This part and this part. And maybe this part. And let's change the blending mode into luminosity because we don't want to affect the colors. So I'm Joel, some parts here. Very good. Now we need to make the light source in the sky. So I will bring this lightening overlay and let's make it bigger. Put it here, right-click Flip Horizontal, put it here, and press Enter and then change the blending mode to screen. And maybe we can press Control U to change its color, I guess into some more cyan color like so. Decrease the saturation a little bit and maybe decrease the lightness. Like so. Press Okay, and then let's press Control L to erase these edges. So I will just adjust these sliders like so. And then press, Okay, Let's create a mask and let's erase some parts. This part needs to be erased, and also these lower parts. And as you can see here, the lightning port is so clear, so we need to make it a little bit blurry. So I'll do this by going to Filter blur and Gaussian blur. So let's make it a little bit higher, and that's okay. Next, I will create a curves adjustment layer to create a glow that is coming out of the lightning. So I will open up the curves like so and then change the blending mode into luminosity and press Control I to invert the mask or a mask where they end with a soft turn the brush. I will just draw some lights glowing out of the lightning. So maybe we can change the brush to use this brush, decrease the flow. And let's draw some lights that are coming from this lightening and falling into the sea. Erase some parts. Very good. Now we should reflect the lightning lights into the monster. So I'll go to the monster group. I'll create a solid color adjustment layer, and let's choose a bluish color, very bright bluish color, and then change the blending mode to screen, create a clipping mask. And also we can add blend F effect. So I'll double-click into the layer and let's erase some parts from the shadows. I will press Alt to split the coarser, like so, and then press Okay, press Control I to invert the mask. And with hard edges, I will draw the lights. So I will just make the flow one or 2%. And then I will draw their reflected here in this part. And also in his eyebrow. I guess. You can follow the form or the shape of the monster and try to draw lights on the facing parts. The light, as you can see here, these parts of his teeth will face the lights. So we need to have some lights here. And this part, maybe of course, his tongue. It's a sum now toggling between the white and black color to draw into the mask and then erase the edges. Let's make the brush smaller, and let's draw in this part, anything that is facing the light should have some reflected light. This part here. Here also is apps. Of course, in his hands, the outer edges of his hands. Here. Try to follow the shape of his body. And try not to create flat lighting. Because I see a lot of beginners doing this. It's part also. And maybe Reese part. Cool. Now let's draw some lights into his head. And of course into his traps and shoulders should have some reflected light I'm just drawing and then erasing the edge. That's it. Needs a lot of practice, but you can nail it. And it's really fun. Okay, Let's duplicate this solid color layer and put it into the shape group. Let's create a clipping mask and then let's get rid of all these parts. Then press Control I and now we can paint the light into the ship. So I will also follow the shape of these parts, then erase it from some parts. You know, you need to practice it more. If you don't know how to draw lightings, you can firstly, practice drawing it into simple shapes like a slender, like a cube, and then you will nail it, I guess this part. And then you can increase the hardness like painting light into some complex organic shapes like these monster and they ship and other stuff. Very good. Now let's draw some soft light reflected on the waves. I'll do this by creating a Curves Adjustment Layer Amir. And let's make it very bright, like so. And let's change the blending mode into luminosity and put it into the waves group. So create clipping mask and then press Control I to invert the mask. And now I can draw some soft light in the sweeps using the soft turn the trash, I will just draw some soft light that's increases the flow a little better. Let's draw some lights here and there. This part. Maybe of course in this part. We will also do the same thing, duplicating this curves layer. And let's do the same thing in the waves into the left. Now it's time to create some shadows because of course, if you have light, then you should have some shadows. So I will create a curves adjustment layer and lower the brightness and change the blending mode into luminosity because I want some color into the shadows. And let's plot this layer above everything. Then let's press Control I to invert the mask. And let's draw some shadows into the left because the light is coming from the right. So the shadows should be coming from the left. This part here. Very good. And this part. Okay. 8. 8 Adding the fires effects: So now we get everything in possession and the lightning lights are good, but it's still missing some colors because it's now just mono color. It's, the whole scene have this bluish color. So we need to add some orangey color to create contrast and to make the scene more interests. So I will start doing this by creating a hue saturation layer and colorize and create a clipping mask increase the saturation, increases the brightness, and then double-click into the layer. And using blend F, I will just get rid of this very dark parts, like so. And then press Okay, then press Control I to invert the mask and now it's time to draw the red light coming out of his stomach. So let's increase the flow and let's paint this part using the pressure, the pressure sensitivity of the graphic tablet. I will draw this part and draw these veins coming out of his atomic like so. So like this. Using the pressure sensitivity, I can control the thickness of the brush. So pressing more means thicker lines and pressing lighter means thinner lines. Very good. Maybe we can increase the feather from here. And the properties of the mask, we can increase the feather. Very good. Now let's create another layer of lightness by creating solid color adjustment layer and choose bright orangey saturated color and change the blending mode into screen. Create a clipping mask and then press Control I to invert the mask. Press Control I. And then let's draw some light here. This should be glowy lights like so. And erase some parts. Very good. Now it's time to use exposure layer to make a third layer of lightning. This should be the brightest layer of the lights. So I'll press Control I, and let's paint the brightest part of this orangey, glowy colors here. Very good. Now we are talking. Alright, we need to add some overlays to this part. So I will just bring this ray is part and change its shape like so. And put it here. And change the blending mode to screen and press Control U to colorize it with the orangey color. Let's make this saturation high, and let's change the hue into orange and let's decrease the lightness a little bit. Then let's press Control L to adjust the levels and then press Okay, now we need to create a mask to erase some parts. Firstly, let's change the shape of these trays. I will just use the warp tool to change the rays shape. Then let's create a mask and let's erase some parts. This part and this part. Very cool. Here. We want the effect to be subtle. Like so. Erase this part. Here. I guess this is way better. Now let's spice things up again by using this sparks layer. Flip it, make it smaller, chains that possession. And let's put it right here. Change the blending mode to screen. And let's put it right here. Very good. And let's create a mask and let's erase the edges. Now the scene is looking more dynamic and it's kinda looking as a movie, not a picture, still picture. Next, I guess we need to create some shadows into the monster. So I will create a curves adjustment layer is the same way, change the blending mode into luminosity, and then press Control I to invert the mask and using the software on it. I will just draw some shadows here because these parts should not be bright. So I'll just draw some shadows here and there. Very good. We need to create some balance into the color. So I will bring these fires overlay to put it into the shape. So I'll just choose one of these. I think this is good. So using the Lasso tool, I will just select it, press Control C Control V to put it into a separate layer. And now let's change the blending mode into screen. And maybe we can decrease the saturation a little bit. Press Control U and decrease the saturation to match or a scene. And press Okay, and let's make it smaller and put it into the shape. Like so. Very good at swore bit, change its position. Like so. Because we want the fires to look like there are some fires. Let's make it smaller and very good. Now we can create a mask and erase some parts from the edge. Good, Let's duplicate this. Fires layer. Press Alt and drag it into here. And let's change its shape a little bit because we don't want it to be like identical, so I will just change its shape like so and then press. Okay. Very good. Now we need to create some color glowing from these fires. So I will create a hue saturation adjustment layer. Bring up the saturation, bring up the lightness, and then create a clipping mask into the shape press Control I. And let's change the blending mode screen and let's draw the fire glowing effect. Very good. Here. Maybe that's good enough. Now we can duplicate this particles layer. I will just duplicate it and put it into the ship. Group. Rotate it, make it smaller and put it right here. Very good. Let's erase some parts. From here. It's erase some parts. Very good. Now I guess we need some shadow for the ship. So I will do the same thing we did in the monster Curves Adjustment Layer, press Control I, and then draw some shadows here. Simple as that. 9. 9 Final Touches & color grading: Next I will bring this range overlay and also I will not make it bigger because I want to keep the scale of the rains. So put it here and let's put it above everything. And then let's duplicate it, press Alt and drag. Posit here. We'll select both and duplicate them. And then let's select all these layers and duplicate them, put them here, and let's select all of them and put them here. Very good. Now let's select everything and merge it into one layer and then press Control T to change its position. What I've done now is that I tried to keep the reins particles very small also to maintain the scaling. So now let's press warp. And let's change the direction of the strains to match the perspective and to be more interesting. So I want the reins to be like coming from the left to the right and also in the left part to be coming from the right and going to the left. So it will look like it's making a circle around our main objects. Very cool. I'm doing this because I don't want it to be boring. So now let's change the blending mode to screen and we are good to go. Maybe we can refine it a little bit. Press Control L to bring the levels. And we can choose the intensity however we want. Maybe this is good. And then press Okay, very good. Now it's time to the final adjustments with the Camera Raw Filter. I'll do this by creating a new layer and then press Alt Control Shift E to merge all the visible layers into one layer. And then right-click Convert to Smart Object. And let's go to the Filter, Camera Roll Filter. Here we will change every slider we can to match the colors and to capture the mood that we want. So firstly, I will increase the blue color alphabet. And let's go to the calibration. I will change the slider a little bit and increase the saturation also in the oranges. What's back to the basics? Maybe we can decrease exposure, no. Contrast, decrease it alphabet, the highlights. Maybe decrease it. Opened up the shadows a little bit and the whites, maybe we can decrease it or increase it to this point, decrease the texture, and increase the clarity. Maybe also increase the vibrance. Let's go to the color grading and let's add some bluish color into the shadows. Like so. We want the saturation do not exceed 10%. And then let's make it darker. And we will also choose some light blue color in the highlights. And let's bring the highlights up. So very good. Now we can go to the Color Mixer and let's increase the saturation of the reds and oranges. A little bit more like so. And maybe we can change the balanced the hue a little bit. Very good. Maybe change the balance of the blues. Feel free to take your time to play with every slider you can until you get satisfying look, let's add some gradients and add some vignetting effect. Maybe we can increase the feather. So that's very good. Then press Okay, very good. Now we forgot something. We forgot to create the light of the eye. So we will do this quickly by a hue saturation adjustment layer. And let's press colorize and let's choose some light bluish color like this. And let's change the blending mode to screen. And maybe we can increase the lightness and saturation with, and then press Control I to invert the mask. And let's draw the lightness into the eye. Like so. This is the first layer. We will duplicate the layer pressing Control J. And now let's draw the glow effect around the eye socket. Be like so. And of course we will not keep it as it is. I will erase some parts from here. And from here also we can use smudge tool to adjust the shape of these blue vibes that are coming out of his eyes. Very cool. Adjusted a little bit from here and feel free to tweak it. Maybe we can duplicate this layer also. And let's draw some lights into his nose. They should be reflected out of his eyes. And here and these parts, and in this part's very good. Now I think everything is good. So feel free to apply everything you've learned today into your vegetables and try to use some new elements into your Visual. Don't stick with the images that I've used because this enhance your query devotee and this will make you a better problem solver. Okay guys, thanks for watching. I hope you benefited and most importantly, have fun. Thank you guys and see you in next classes. Piece.