Advanced photo manipulation | The Chines Secrets | Adobe photoshop | Nour Art | Skillshare

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Advanced photo manipulation | The Chines Secrets | Adobe photoshop

teacher avatar Nour Art, Digital artist, Youtuber

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      1 intro

      0:50

    • 2.

      1 Putting images together and adjusting the Composition

      31:13

    • 3.

      2 Adjusting the lightness values

      11:36

    • 4.

      3 Matching the Saturation

      9:05

    • 5.

      4 Matching the Colors

      13:46

    • 6.

      5 Drawing the moon lights & shadows

      21:34

    • 7.

      6 Adding the foggy hazing effect

      10:19

    • 8.

      7 Drawing the orange lights

      21:54

    • 9.

      8 Final color gradding

      9:07

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About This Class

I'm a digital artist, instructor, and a YouTuber. I'll guide you through his class on creating an engaging photo manipulation design using Adobe Photoshop. In this course, I'll be sharing many useful techniques and best practices I have been using in my own work. This workshop is a very effective way to improve your Photo manipulation skills with an emphasis on working with type.

Here are the steps that we will follow:
1- Putting images together

2- Correcting the values

3- Matching the Saturation

4- Matching colors

5- Adding haze effect

6- Adding Light and shadows

7- Final look & color grading

For this class, basic familiarity with Adobe Adobe Photoshop is recommended.

And here are the files that we will use in this class:

https://drive.google.com/drive/folders/1Gb5_7AN3i8PkAUvtMUmKHiDUk0H-LQCu?usp=sharing

Meet Your Teacher

Teacher Profile Image

Nour Art

Digital artist, Youtuber

Teacher

Hi, I'm Nour. a passionate digital artist who cares most about creating awesome and epic visuals. I've also built my business around my YouTube channel "Nour Design" as an Instructor for advertising and social media designs. I'm also a dad to an awesome daughter. I've 7 years of experience in the field working with various clients and brands.

 


See full profile

Level: Intermediate

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Transcripts

1. 1 intro: Hello guys, welcome to the masterclass in advanced photo manipulation techniques. In this class, we will go beyond the basics of Photoshop. After finishing this class, you will learn the whole process behind creating this scene. We will learn how to put images together to create a decent composition. This will be the main structure and the organization of each element into the seat. Then we will learn how to correct the lightness values to create depth into our Visual. Then we will learn how to correct the saturation and the color, each element into our visual to create a cohesive design. And next, we will learn how to draw light and shadow. And finally, we will put the final effects and the color grading using the Camera Raw Filter. I'm so excited to start with you guys. So lead the firm big gains. 2. 1 Putting images together and adjusting the Composition: Alright guys, I encourage you to follow up with me step-by-step to make the best use of this class, you will find all the stock images and the PSD file in the description. Let's go. This visual is inspired by the Chinese colored chart. So when I finished this visual, I wanted to create several versions of it. And each version was with different color grading, which tells a different story. So here is a neutral grading, as you can see, and this one is more warm grading and it's talking about something, let's say in the past or some memories, something more. But this version is more futuristic, more dreamy, and it looks like fancy. And let's talk about the inspiration from where I got the inspiration for this visual. I have browsed art station. I like it a lot and I found several art pieces like this. As you can see here, I love this foggy effect. So I decided to create this concept, as you can see here is these grounds. It's the first inspiration. And secondly, I love this color grading the gray tunes with a little bit of blue, I love it. And the contrast between it and the fires color, the orange color is really good. So I wanted to create it, as you can see here. So this is not the first result. I'm now showing you. First art piece, which is not art piece at all. It's not good at all. I like to start through images everywhere because I believe that artists think with their eyes. So if you have an idea in your mind, you can just execute it quickly as you can see here, I put everything here and there quickly to adjust the composition and to validate the idea itself if it's going to work or not. We have already talked a lot. So let's jump straight into Photoshop. I always start with 1920 by 1080 be canvas. And this is the full HD size. And let's press Create. Now, let's start with this image. This will be the image of the rocky land or the rocky surface in which I will put the buildings. So let's make it bigger, like so I only wanted this part. So let's make it a whole lot bigger like this. And now let's cut it and let's select this rocky part with the pen tool. I will speed some parts in this tutorial, assuming that you know the basics of Photoshop, of course, you know how to cut images using pen tool. So assuming that I will escape some parts. And of course, if there are some tricks, I will of course, explain it for you. But the easy and the basic stuff, I will skip it. So let's just put some points here using the pen tool. And let's, I know you're already know how to cut images. Let's just keep this part. Alright guys, here is our rocky surface after selecting. And it's all just basic selection. But this part, I selected it and refine it by using a grass brush like this. And let's make it a little bit bigger, like so I'm just showing you how did I adjusted and refine the edges of the grass because it should have some texture. So I'll just make it small and with the grass brush you can find it in Prussia easy. I will just to refine these edges. Simple as that. That's it. That's what, that's how I have created this selection. So, and then creating this transition, because selection is all about details. If you want your selection to be, to look professional, you need to pay attention to details. Very cool. Now let's make it, let's put it into a group pressing Control G, and let's press Control D to make it bigger. So I'll put it here and start to make it bigger. Very good. Now let's get this image of the building. I will put it above the rocky surface, so all the images will be in the description. And I encourage you to follow up with me step-by-step. So now I'll use the pen tool to cut this building. And it's very basic and straightforward. It's just time-consuming. And I know that you know the basics, so I'll just speed up this process of cutting this building and get back to you in a moment. Alright guys, here is our building after selection, and I've selected it using the pen tool and of course, I have refined these edges using the grass brush the same way we did before. Like this will make it smaller. And just rotate it and increase the flow. And they just refine these parts. As you can see here. Because of grass pushes should not be very sharp. Okay, now let's make it a bit smaller. Put it above, right above the rocky surface. We will worry about the composition later, but now we will just put the basic elements into our vaginal. So let's put a t, Let's refine the transition between the rocky surface and the building. So I will just erase this using the hard edges. Erase this part. And now let's start to enhance the sport. Let's get back some parts here. And this transition, I don't like it. So let's use the grass brush too. Make it a little bit more realistic. Like so. It's like some pushes are growing around these surfaces. So I'll leave this Tears part and this is good. Okay, now let's get to the next element, which is the rocky part in the foreground. As you know, of course, if you want to create some depth into your visuals, you need to put some elements into the foreground like this rock, like this shrug and like this rock with the man, these are the foreground elements and also this building, the mid ground elements, or these parts here in the middle. The background elements are like the sky and the mountains and every layer. These should have specific level of brightness. So the very four parts should be bought contrasty at all and should be live, or the lightness value should be high. The middle ones should be in-between and the front or the foreground ports should be highest contrasty and with the highest value of darkness or the lowest value of brightness. So let's get back to our visual. Now let's select this rocky part. Let's first be organized. I will put each element into a group. Let's name it, because we will have a lot of groups and layers. We don't want to miss this. So let's name this building one and let's put this building inside it. And let's name this the foreground. Very good. Now let's select the rocky part. And as you have gas, we will use the pen tool course. I will select it fastly and get back to you. Alright guys, here's our rocky part. I will just make it a little bit bigger. So very good. Now it's time to try to adjust the composition. So let's make this building part a little bit bigger because it's a focal point into our design. And let's, and let's create another copy from this layer. Let's rotate it a little bit and let's see how or where can we put it, I guess behind this one. And let's erase some parts from this rock. So I'll just restore the Pexels that was deleted from the mask. And let's erase these parts because I wanted the rocky part to be a little bit extended to the left. So let's erase, get back this one, and let's erase it. Erase it properly. Giving attention to details is what makes your visual professional and looks cool. Alright, racist part. Very good. Now let's get our man image. Let's put it here and let's flip it horizontally. And I will put this man or this person below. But let's firstly select it with the Pen Tool, select it and get back to you. Okay, here is our guy after selection. Let's choose a specific place for him to be n gas. This is not so-called. So let's put it here. Let's put this a little bit up, scale it down. I'm trying now to find a proper place for this person's image. I guess this is good. I guess we need to create another layer of rocks. So let's just, but before that, I guess we need to erase these rocky part because we cannot see the man or the person properly is hidden behind this rock. So let's get rid of this one bracing and let's move this guy a little bit to the left or layer. Now, this is a proper possession, I guess. Very cool. Now it's time to create a rule of thirds composition. I will do this by pressing View and then press into new guide layout. And by creating three columns by three rows, this will create this grid. This grid will represent the rule of thirds. So we need to put our focal points into these points, this one and this one, this one and this one. These are the four focal points in which we should put our main parts of our visual. This will guide our eyes or the viewer's eye to the main important things into the visual. So according to that, I will just move this guy alphabet to the left, move the building to the right, and now we're good to go. Now I'm trying to build the composition, which is a very important thing because it's like the foundation. It's the solid thing upon which we will depend into delivering the mass. Let's move it and put a t. Let's make it a bit bigger. No, I guess we will lose the scaling. I don't like it, so it's okay to put it not exactly into the focal point right here. Maybe we can create another layer for rocks. I guess. I'm trying now to find the proper place near the focal point of the rural third, and also a proper place to be around the surrounding rocks. So I guess we need to create an another layer of rocks. I'll just duplicate this layer, put it behind everything. Now let's put it here. Very cool. I guess. Let's erase the other ports. I only want the sport. I want to just Iraq for the guy to set simple as that. And I guess that's cool. And maybe we can erase some parts from this rock. And now we're good to go. Maybe we can just put these portals little bit to the right. And let's make the rocky surface bigger. Now we are good to go. We are now applying the rule of third of in our composition, which that ensures a good composition, as you can see. Alright, now let's build the other parts of the composition. I could have just duplicated this part, right-click, Flip Horizontal, and that's it. But I don't like it. This will be so repetitive and it will not be good for your eye, of course. And you can see a lot of buildings with the same exact identical. This is not good at all. So I tried to find some new buildings which have the same vibes but new ones. So it's this image. I found this image, which is pretty cool, puts some variations. So I will just flip it horizontally and put it right here. Of course, I will firstly select these balding and get back to you. By the way, I will select this by hand tool as you have already guessed. So I will select it quickly and get back to you. Alright guys, here is the building. After selection. I will put it right here. It took a lot of time to select this stuff, but it's okay. So I will just erase these parts. Let's use the software on the brush to erase these bottom parts. Like so. Select this brush. I will just faded from here. This will enhance the intersection between the rocky parts and the Bolding. Very cool. Now, let's duplicate this building. The whole group we call analysts because we will create another one, but let's put it behind everything. Let's name it building three and put it here. Of course, I will make it a little bit smaller because everything gets smaller when it's far away. And destiny, Very good. Now let's these parts. I don't like it. Of course, this part will be shown, so we need to redefine selection of this part. We will do this, but after selecting our building, we will get this new building to put it here. Because as I've already told you, I don't like to create identical Belding's. This will be like so repetitive. I will select this one using the pen tool and get back to you. Sue. There we go. Here is our building. Now let's try to fade the intersection between the rocky part and the building. Let's put it here and with the software and I will just erase these parts from here. Very good. These parts also here and here. This part. Cool. And let's make the brush bigger and let's fade these parts. Very cool. Now it's time to refine these sports. I will get back some of these Plants or bushes or trees. And I will just erase it sharply and creates a specific shape for the plants. And then I will restore them back by using the grass brush, which will give me some texture in the edges. You can see, right? Well exists. As I've already told you. That's how I select that plants part. Let's, It's also follow the shape of the plants. Because even though if you create a perfect selection, but the shape doesn't look normal, is will not look cool at all. So it's time to put some elements into the mid ground. Oh, let's get this image of the Great Wall of China to put it here. And let's create a new group pressing Control G, and let's name it the mid ground. This part will be the place between the foreground and the background elements. So I will just make it a little bit smaller. And as you can see, this image is very good because it's already having this depth and this hazing effect embedded into the image itself or we don't need to create it. And that's very good. So now let's select this part by using the Pen tool. I will use it quickly and I'll, I'll not speed this part because it's very easy. Selection, just selected quickly as this, you can select it using select sky option, but it's okay to be faded and we will not see it. So I will create a selection, right-click make selection and press Okay, and then create new mask, press Control I to invert the mask. And let's put this midground group behind everything. Very good. Now let's hear, I guess, maybe right here. Maybe we need to change the building three possession, put a T here. And let's erase these parts from the bottom here. I'll just erase them with a soft turn that pressure and this intersection will be blended better after adding colors and herbs and other stuff, so it will not be visible like this. Now, we just want to lend the image is smart, the colors or the lightness. Now we are trying to blend the shape and the form of the images with each other. And then we will care about matching the colors and the values. The other stuff, they'll just blend this part. Very cool. Alright, now it's time to add this image. It's also a midground part, positive here. It has a hazing effect also. So let's put it right here, and let's put it behind the Great Wall of China here. Let's put it here. And let's fade this intersection between two layers using the software on that brush, I will erase this part from here. You're also course. Very good, very, very good. Okay, now it's time to fade or to erase this part from the sky. Let's increase the flow. And let's erase this part because we don't need it. We only just want these health Very good. Now it's time to add the mountains. Picture, drag it and drop it here. Let's put it right here. I guess we need to open it into a new project. So let's firstly create a new group and name it mountain. And let's open it into a new project because we want to see our selection here. I will just select this by the Pen tool quickly, like so. I'm just selecting it quickly with the pen tool and then right-click, Make selection, press. Okay, then create a new mask. And let's create a solid color with a black color because I want to see the background. And now what are you wanted to refine the edges? I want to select also these clouds that are around the mountains. So I will do this by pressing into the mask and from the Properties panel, I will press Select and Mask. And with the Refine Edge tool. I will refine these ports. Let's start with these cloud. The part from here. I will just Restore some transparent clouds that are around our mountain. Like so. And here also these particles. Very good. Let's get back to this part again. And if I don't like some parts, I will just press Alt and restore it back. Story this part, maybe I'll just press Alt and get it back to its first selection. And this part also. Okay, feel free to take your time. I'll just do this quick. Okay. That's it. I'll just press. Okay, and let's get our image to our project part here. Press Okay, and it's change possession. Let's make it smaller first and let's put it right here. Very good. I guess we need to erase some parts from here. Maybe very good. Now let's press Alt and drag it and create a new one. Put it here. I guess, let's choose this. I guess, very good. Now let's erase this part using the hard edge brush and let's erase this part. Feel free to take all the time in the world to create perfect selection. Very cool. I guess we need to erase this part from the mountains and also from the hills. The mid grounds part also. Now let's erase this part from the midground ports. Okay, Next I will bring this image to use the sky. It's a dramatic one, which I like. So I will put it behind everything. I'll create a new group and let's name it's caught. Now let's erase this part from the midground because it's, doesn't look nice. So let's fade it and erase it. Very good. And let's get back some parts from the mountain. The sports, Let's erase it. Now I think we need to adjust the composition a little bit. So let's make this part bigger. Let's put it right here. Now we're good to go. We're adjusting everything in the goal. So don't expect that this is the final version of the composition. Of course, we will change things later, but this is the first step. So we may need to adjust some parts here and there, even after finishing the whole visual. So it's okay. Feel free to always look at the picture was a fresh eye and edit whatever you like. So next we will add some other foreground elements. I will use this rocky image to create some foreground elements like this rock and the foreground. These are just framing or visual and giving you some context about the composition. So there are some elements in the near part and the foreground, some other elements in the background. So I will duplicate it also on put this right here. Maybe this will create a frame or a visual like so. Then let's erase this rocky part with the brush or edges. And let's erase it. Like so. Very good. Very good. Now it's time to add the bridge image. So let's grab this image and put it here and right-click, Flip Horizontal, smaller and right-click and then flip horizontal. And then let's make it a little bit smaller, like so. Here is where it will be. Now it's time to select it. And it will take a **** lot of time to select it, because as you can see, there are a lot of details. So I will just select, as you can see, this part, what I'm showing you now, this is the only part I will select using the pen tool. That's it. But a tool take a lot of tie. Of course, because these parts inside. And let's go. Alright guys, here is the bridge after selection. As you can see, I've separated everything from the background using the pen tool. And of course, these grassy part, I've already used the grass brush to select it. Let's make the brush smaller. Like so. This is the same way we select grass every where in our visual. Ok, and now it's time to refine this part. And to add some legs for our bridge. So let's select this part using the Polygonal Lasso tool. And then let's press Alt Control, Shift and press into the mask. This will select the intersection between the mask and the selection we're doing now. So we're now just selecting this part. And then let's press Control J to create new layer with the leg or a sport. Just put it here. So now let's erase this part using the eraser. I'll just erase this part. Maybe the software and the brush to fade it out. That's good. Very good. Now let's extend the legs. So I will just like this and press Control C and then Control Shift V. This will create a duplicate in the same place. And then let's press Control T to extend this part. Like so. Very good. And maybe we need to erase some parts from here. Let's press Control E to merge these two layers. And let's erase some parts. And then let's press Alt and drag it and put it right here. I just wanted to expand this leg. And now we need to duplicate these two layers. Put them behind the bridge. And this will be the four legs, as you can see here. Simple as that. We'll just bring everything into a new group and then let's drag it and put it into our main visual. Now let's make it smaller, and I will just put it right here. Very good. Let's put it behind the foreground, and let's name the group bridge. Very cool, Very cool. Now let's change the possession. I guess this is a good possession. Maybe we need to refine the edges to blend it better with the rocks. So I will just create another layer of these frogs or change its possession and put it right here. This is another layer of the rocks to blend the bridge better. Very good. Let's put it here and let's erase some parts. Erase this part. And this part needs to be erased here. And here. Very good. This part also. Now it's time to bring the moon image and put it right here. I'll just put it right here, exactly in the middle. And let's select it using the select object tool. But let's firstly the product into the sky group. And using the select object tool, I will just select it. Boom, Easy, BZ. Then let's create a mask and that's it. This part, I guess needs to be edited and building three. So I will just restore some parts like this. Very good. 3. 2 Adjusting the lightness values: Now it's time to fix everything, because as you can see now, there are a bunch of images, but they are not blended at all. So we need to correct everything and match everything together. So how can we do this? We will do this in steps. The first step we will correct the lightness values. That image should have some parts that have higher lightened his values and some parts that are lower in the lightnings value, we will define these parts and we will correct it together. The second step, we will correct the saturation because as you can see here, there are some parts has a lot of color like this part, and there are other ports that has a very low saturated color like this port and also the part of the mountain. So we need to unify the saturation. And the last part, we will unify or correct the colors because as you can see here, this image was talking at the noon. So the colors are a little bit towards the yellows. So we need to correct this according to the mode. We want, the force step, we will draw the light and shadows and distribute it to each element into our Visual. And then finally, we will put some effects like some lightness and some final color grading. So I can't wait to do this with you guys. So let's start. Firstly, we'll correct the lightest values. I will create a new black and white adjustment layer. This will show me only the values of the lightness. So now I'm not thinking about color, I'm not thinking about saturation of all. My only concern is how light elements are. So let's start element by element. I will start with the sky, and I will use curves mainly to correct the values. Let's create a clipping mask, and let's make this a little bit darker. And let's open up the shadows. Like so, because shouldn't be the contrast to be faded. We may create an S curve. This will add a little bit of contrast, but not so much Very good. This is the first element. I guess we need to make it a little bit brighter in the shadows. Very good. Now let's go to the mountain. I will select. Start with this one. Let's create a curves adjustment layer, and let's create a clipping mask. And let's open up these dark parts. And it's darken up the highlights. Like so. It will darken the highlights and open up the shadows. This will decrease the contrast, and that's what I wanted. All these parts are very far away, very good. And let's duplicate this layer and put it into the other mountain. Very cool. As you can see here, it's kind of blending with this cost. So let's get back to the moon because I want to correct everything step-by-step going from the far objects into the near objects. So let's correct the lightness of the moon. I'll do this by double-click into the layer. And let's create an outer glow. Let's choose the right color, like so, and then press Okay, this will be outer glow and the inner glow will be of course, another color. We will adjust this later on just now, trying to get the values right. And also let's add some color overlay. Let's choose some desaturated blue, then press Okay, and let's decrease the opacity. And then the moon is blended in a good way. We'll get back to this next. Let's go to the building. This building. We will correct the lightness of the building and the rocky serve. So I will just open the shadows a lot and let's create clipping mask. And I'm trying now to match it with the midground, the other midground part. Let's make it a bit darker. Like so. Maybe we can open up the shadows a little bit more. And let's duplicate this curves layer. And let's adjust it. According to the surrounding parts. Decrease the lightness and. Let's increase the darkness of the shadows a little bit. Now it's kind of blended better. You can think about this like you are increasing the contrast gradually. So the lowest contrast will be in the sky. The mountains will be more contrasty. And this building will be like third grade contrasty. And then this is the fourth grade. This part will be the fifth grade, and this part will be the very contrasty part. Can think about, about it, like grades. Very good. Now let's create the midground part. I will create the curves, and let's decrease the lightness. Let's open up the shadows and let's see if they are blended together properly. I guess we need to decrease the shadows and highlights. I guess now they are blended in a good way. Very good. Now let's get to the other foreground element. I will just duplicate this curves layer and we'll enhance it. So let's focus in the part, in this part and the right and the left. And that's all what I wanted. Very good. This part, maybe we need to open up the shadows a little bit. We will get back to this part later. For now. It's pretty good. It's pretty good to go. Make the highlights a little bit darker and very cool. Alright, Next, let's correct the values of these building, building number to this one. So let's go to the group building number to handle. Let's create a curves adjustment layer. I will just open up the shadows a little bit. Let's not forget to create a clipping mask now, it's not too much. I will open the shadows, but not too much. And I will also decrease the price. Very good. Now let's do the same thing into the building, opened the shadows a little bit, not so much, and let's darken everything very good continuously. Try to zoom in and zoom out to see the full picture up in the yellow highlights a little bit, I guess, because I want this part too be more contrasty than the background elements. Very good. Now it's time to work on building number one. So there are a lot of blacks into the shadows. So the first thing I will start to decrease the lightness, end up in the shadows, a little dust, a tiny bit. And let's fix this point. And let's open these shadows a little bit and let's apply it in. I'm now trying to decrease the lightness of this middle part and try to maintain the details into the shadows because what I don't want to low lose all the details now it's time to do that same thing into their rocky surface here. So just create a curves adjustment layer, open it a little bit, create a clipping mask. Now let's talk a little bit in the mid tones and let's darken the shadows. This is curve will add some contrast. Very cool. Now it's time to do the same thing into the bridge. But here, let's firstly, bright in the highlights a little bit more because it looks dark. Now let's go to the bridge. I will use the curves. Of course, let's merge everything by selecting them. Right-click Convert to Smart Object. And now let's create a curves adjustment layer and create a clipping mask. And now let's darken this, bridge this up in the shadows a little bit. Not so much like this. Maybe we can put it here. Very good. And let's open up the highlights and the mid tones, and let's darken it a little bit to this. We'll add a little bit of contrast. Of course, maybe we need to decrease the shadows a little bit. Very good. Now it's time to the foreground elements. Let's start by the rocks. So let's start with this rock and I write the top. Let's create a curves clipping mask. And let's just increase the contrast like this. That's it. Lab do a lot of fork here and also do the same thing until this layer to the left will just increase the contrast a little bit. And we'll do the same thing into this layer and the mid tones and dark in some mid-tones. This will create some contrast also. Maybe we can hear, decrease the lightness a little bit. Very good. Okay, Now this guy image needs a lot of work because the black of the man is not totally black. So we need to darken it to make it black, not faded black. And let's increase the contrast also. I guess this is good. Very cool. Now let's do the same thing into the other rocks. Do the same stuff for each element. Curves, dark and the other curve. Let's create curves and darken. Very good. Now we're good to go. We have already corrected. But when we remove the black and white layer, you will see that we are missing a lot of things that needs to be corrected. But for now, the lightens values are good to go. 4. 3 Matching the Saturation: So we need to correct the saturation of each element. Because as you can see here, some parts are having a lot of color are like this building have a lot of yellow. The other building has a lot of fuel. They jacket over the man has a lot of yellow, some greens in the mid ground. So I'll correct desaturation of each element. Try to blend everything together. This will be made by the Hue Saturation Adjustment layer. So let's start with the sky. This is the first layer. I will create a hue saturation adjustment layer and create a clipping mask. And then let's press into this finger pattern. And let's choose specific color and drag to the left. As you can see here. When I choose science, you can see here, here is science. And now I'm decreasing the saturation because I wanted to create a dramatic sky with low saturation, low blue, saturated color. So next I will correct the colors of the moon. So let's decrease the saturation of this blue color that we have pot to the moon. And we will do the same into the inner and the outer glow variable. Then press Okay, now this moon part needs to be edited. So I will just create a group for the moon and create a mask. And in this group, I will just erase some parts. I don't like how complete it is. So I will use the software and brush and using the mask. And let's erase some parts like so. So we'll make the moon like it's fading through the clouds. I guess this is cool. This is also in a shell thoughts, maybe I will change it later, but for now, it's cool. Next we will correct the saturation of the mountains. I guess the mountains are good to go. We don't have a lot of colors there, so the saturation is pretty good. So let's go straight to the mid ground section. This section, we will decrease the greens of the plant. So I will create a hue saturation person to this pattern and let just press and drag to the left. Simple as that. As you can see here, when we choose specific color like this one and decreasing the saturation, it blends in a better way with the surrounding ports. Very cool. It's decrees these ions and now we're good to go. Okay, now let's create a new application from this hue saturation. And let's plot it. Press Alt and drag, and let's put it into the other horizon layer. And it's good. It's not that much effect, so it's okay. So next, let's go to building number three. We lose a theme. Seeing into the building. I'll create a hue saturation adjustment layer, create a clipping mask, and let's press and drag to the left. Now, decreasing the greens, maybe I will choose another spot to decrease the yellows. Yeah. I've chosen another spot now, decreasing the yellows because as you know, the plants has three colors, has yellow, has green and has some cyan color. So now, when I have chosen this yellowish, greenish color, just selecting the greens, but we need also to select the yellows and to decrease its saturation. Maybe they're cyan salts. Very cool. I guess we need to adjust this part little bit more. Let's get back to the curves to adjust the lightness of the bone. That's what I was talking about. You will always go back and forth, adjust the curves, adjust the saturation. It will not be final. And that's totally okay. Now it's time to add the hue saturation for these rocky surface. So just create a hue saturation. And we'll do the same thing. Select these yellows and drag saturation down. Very good. I guess this part needs to be edited. Great Wall of China. So let's get back to the mid ground section. Let's go to hue saturation or forgotten to create a clipping mask. So let's create it and let's decrease the saturation of these reds or yellows. The reds. That's better. Now let's go to the building number two, we have a lot of yellow color here. There is a vivid colors in this image. So I will start with these yellows. I'll decrease the saturation and maybe the reds also, I guess. Yeah, let's just decrease the saturation of the reds and these greens and some Sans, I will get back some colors because I don't want it to be like totally missing the colors. Just to get back to this part and decrease the saturation over these blues. And we're good to go. And let's do the same thing until the rocky surface, Hue, Saturation, drag and drag to the left, I guess it's already desaturated, so it's okay. Let's go straight to belting number one, our hero. Create a hue saturation. We need a lot of adjustments here. So let's decrease the reds and the yellows, and also the cyan or the greens. And also the science. So we have decreased the saturation of almost a whole colors. We'll do the same thing into the Rockies serves the Hue Saturation. Create a clipping mask and put it above the layer and create a clipping mask. And let's choose the greens and science. Yes. Maybe as a ellos, yeah, this part. Now it's time to go to the bridge. Let's go to the bridge using the hue saturation. And let's decrease the saturation of this part. This is some yellows, there are some greens, you know what? I'll just go to the master. And it will decrease the saturation of the whole image because it doesn't have a lot of colors. Very cool. Now it's time to work on the foreground elements. I'll start with the guy. I will create a new group. And let's name it, man, because I don't want to miss it again between layers. And now let's create a hue saturation clipping mask. And let's decrease the saturation of this image. This is the first one at the top, right. Let's decrease the saturation. I will just duplicate this one. Duplicate it. Put it here. And let's see, this is the left bottom one. And let's go to this one. Will decrease the saturation, not so much. We need to maintain some colors. And let's go to this one. Also decrease the saturation and the final one. Now it's time to work on the saturation of demand. So let's go to the group, the man. Now let's create a hue saturation adjustment layer. And let's go to the yellows. Mainly, the yellows needs adjustments because it's very saturated. Now the image looks way more blended and unify, but it's a lot vague. It's not contrast, it doesn't have any colors. So that's what we will do next. 5. 4 Matching the Colors : So I'll do this by creating a color balance adjustment layers. This is the easiest way to add color or its create a clipping mask. And let's start with the shadow will add some sand and some not so much because I wanted to be less contrasty, low contrast. And that's it for this guy. Yeah, I guess this is the main color that we want in our visual. Now let's work on the moon because I don't like it actually. So let's start with adding some highlights or the moon like so. Maybe you can get rid of this Group. I will ungroup this layer, and I will just copy the effects that I've already made. Right-click in the effects and Copy Layer Style and then I will delete it or clear the effects. Next I will create smart object from this layer, and then I will paste the Layer Style. By this, I can apply a mask and maintain the effect also, because I want to go back and force erase some parts and get them back again until I'm satisfied. And this will not be possible if I'm working on the original mass. So I'm now trying to erase some parts, and at the same time I have some effects like the outer glow, the Inner Glow. This now duplicated the layer. And let's go to filter blur and Gaussian blur. By doing this, I'm just creating a glow and then I will go to the, gets rid of these styles. I'll clear layer style of the blurred layer. And then let's go to the blending options and let's choose screen. This is only for creating this glow effect, as you can see here is before and here's after. Very good. Now, let's erase sports. Tell them. Totally satisfied. Very cool. Now it's time to go to the mountains to correct the color. I'll add a color balance adjustment layer and let's add some blues in the mid-tones. Never, never forget to create a clipping mask tool. I'm working on the wrong layer, so let's just correct the colors. Add sands and blue, and that's it. Here's before and here's after. Duplicate this color balance and put it here. Now the colors are corrected and as you can see, before, after, before, after. Very good. Now let's work on the mid ground section. So I will start with this layer, great color balance adjustment layer. And let's just start with the shadows will add, I'll add some blues into the shadows. Some science here is the effect, as you can see. But I don't want to add a lot of color because I want it to be a desaturated one. Let's go to these great China wall and we will use the color balance adjustment layer. The mid tones, add some blues. Never forget to create a clipping mask at some sands. Maybe this is the tricky tried to unify everything, work on the shadows at sands. Blues. Maybe some measurement or no, I guess I guess this is good to saturate. It needs some work. Maybe the highlights, I don't like it actually. So let's try to do it again. So let's add some tiny amount of cyan and the mid tones. I will not cut this part because I wanted to show you that it's normal to not get it from the first time. You can try correcting the colors. And it's sometimes, it can be tricky. So it's okay, take your time and notice the differences and the colors and add some colors. But little by little, you will correct and the blend damage. Let's work on the shadows at some, some blues like so. And maybe some greens. I guess, I guess this is better. Now let's do the highlights. Maybe add some sense, no. And some loose tiny bit of blue. Very good. This is working better. I guess we need to feed this part properly. This is not faded properly. This is good. This part also we need to erase this part and fade it properly. Okay. Maybe we can correct the Curves. Open the shadows a little bit. Yeah. I guess so. That is way better. Now this part needs to be edited. I don't like this part, so let's erase it. X0 to fade it better. Okay, let's start working onto the building. I will start with the ground or the rocky surface. And using the color balance, adding some blues in the mid tones and some sand and maybe some greens also. The shadows, tiny bit of blue, tiny bit of sands. Not so much, and some magenta, I guess. And in the highlights will add some yellows, I guess, and some say ions. Feel free to try everything you can until you blend all the images together. And remember that the source image you are correcting its color is not the same in the whole scene. So for example, this picture was not the same as this picture. I mean, the source image were not the same colors. So now we are trying to get them to the zero-point. Never forget about that. So now I'm trying to correct colors of the building. Add some sand, maybe some magenta and the mid tones, and the shadows. At some blues and some SAS, maybe some greens, I guess, maybe very good and the highlights, some loose, I guess, little bit, not so much. So let's keep the stool minus five and we're good to go. I guess this is not bad. I'm not totally satisfied with this part. I guess it needs to be edited, needs some shadows. So let's create a curves adjustment layer here. And let's darken this part like this. And now let's draw some shadows in this part. Faded a little bit like this. Very good. And now let's present to the Mask and press Control I to invert the mask and using the hard edges. Whereas the software and that pressure will draw some shadows right here. And we'll select the hard edges, brush and create a hard shadow because our source of light is the moon. And it will cast a hard shadow because it's a small surface and it's very far away from the Earth. So this is how it should look like. Very good. And you can notice the shadows of the moon in the movies. It's very sharp. Very good. That's better. I guess. Maybe we can fade the sports little bit. And now we're good to go. Let's go to building number two. And let's add color, balance. Some sands in the mid tones. Let's go to the shadows, add some blues and some sands. Maybe some greens. Yes, and in the highlights, maybe add sands and some magenta and some very good. We'll do the same thing into the Rockies serves using the color balance. Create a clipping mask, maybe some magenta and add some loose. This is very good. So go to the shadows at some blues and some sands and we're good to go. Now let's go to belting number one, our hero. Let's go to building number one and let's create Karla are balanced, adding some blues. Never forget to create a clipping mask and adding some science in the shadows. Do the same thing, blue and cyan, until I'm satisfied with the result. Maybe some greens and I guess plus two is good. And then the highlights, maybe adding some yellows and adding some science. Maybe you can add some blues. There it goes. Go to the rocky surface. Of course, you have already guessed. Using color balance, I guess. I guess we can use the same one as we have already used into the building. Let's go to the bridge. It's copy this color balance and put it right straight into it. I will not edit this color balance part. Maybe we can increase or decrease the blue's a little bit and let's go to the shadows. Just increase the blues and the shadows. And I guess we're good to go. Now it's time to work on to the foreground parts. You can see how when we are organized, everything is easier. But you can imagine if we're not organizing everything into groups, it will be a total mess. You would never find the layers that you want it. So let's start with this rocky surface, adding sand and lows into the mid tones, the same thing into the shadows. I will make this Edits quickly. Lay with the greens. Let's go to the highlights at some blues and some sense. Very good. I guess we can duplicate this sport because it's the same source layer. As you can see here. That's very good. It's just tweak some things. Decrease the blue's a little bit. And that's good. Let's duplicate it and put it here to this surface. And we can also put it into the man's group. And let's put it into the rocky surface here and the other rocks here. I guess we need to get back to the man image and edit it a little bit. But now let's edit this part of the rocks at some blues. And maybe the sport also needs to be adjusted. I guess we need to make it a little bit brighter because it's, the shadows are very dark. The rocks, the foreground parts. Let's get back to this port, opened up the shadows a little bit and that's what I was talking about. You will always get back to some elements and re-edit the values. Saturation. It's threats are, so it's totally normal. I'll just edit the lightness of this part, the rocky surface here, and it's time to correct the colors of the man. So let's create a color balance adjustment layer, and let's add cyan. Never forget to create a clipping mask and add some blues. This will be in the mid tones, maybe some greens in the shadows, add blues, sands. Some greens and in the highlights also will add the same thing. Now as you can see, now, everything is kinda corrected. You can look at the image and notice that everything is not looking horrible. It's not bad. The colors are matching, the saturations are good, the values are not bad. You can feel the depths into the design. But we need to color everything again because we lost a lot of colors here. 6. 5 Drawing the moon lights & shadows: Let's start with drawing the lights. Because we have now the first source of light, which is the moon. And we need to distribute and draw the light resulting from it into each element in our visual. And then draw the shadows resulting from the slides. I'll do this by starting with the building number one. And I will create exposure adjustment layer, create a clipping mask. And let's increase the exposure like so. But as you can see here, when I'm increasing the exposure, the color is now more saturated, which I don't like. So I will just change the blending mode. It took them a nasty, this will change only their luminosity and it will not affect the colors or the saturation. Then let's press Control I to invert the mask and using the brush, I will draw the lights. But as you can see here, maybe we need to adjust the values of the light. Because as you can see here, this part has more light than the moon itself. So this doesn't make sense at all. So I will just decrease the exposure until I get decent results. Now let's draw some lights using the hard edges. I'm now using the hard edges brush because the moon will generate sharp lights and this will create sharp shadows. So I'm now using the sharp edges brush and I guess we need to use a sharp edges. Here. Let's decrease the flow, the brush until 4%, and then let's draw lights like this. And next, I'll make the brush smaller and erase the sports, which will be like shadows, but let's increase the flow. And let's erase this board. We want sharp shadows here. We don't want small swans because this is, would be much more realistic. Let's erase these parts, I guess, I guess is now good. The shape of their light should be like this. Yeah, it's better. Maybe we can feed it a little bit. Not so much. Very good. Now let's decrease the lightness a little bit. Let's draw some lights here. The software on the brush. Here. In this part, this part. Make it a brush better. Draw some lights here. It's very soft light effect. And let's erase it. Zoom in and zoom out until you are or you are seeing the full picture. And this draw some lights here, this part and erase some parts to create some shadows. It's drew some lines here and then erase most of it. Very good. Here's before and the year is after. Okay. Maybe we can erase and drove some lights here. Cool. Now it's time to draw some shadows which are resulting from the source of light. I'll do this by creating curves, decrease the values, change the blending mode into living nasty to preserve the colors. And then press Control I and with the software and blood pressure, I will just draw some shadows. Let's change the flow, decreases the Florida alphabet and let's draw some shadows into these parts, which should not have light. But be careful because we don't want to lose all these details into the shadows. To make it a little bit subtle, maybe we can change the brush orientation. And let's draw some contact shadow here and there. This is a different layer. I have already created a duplication of this layer. And now I'm starting to draw some shadows and decrease saturation and maybe increase it so to that degree. And let's remove the clipping mask from this layer. I guess from now, we can create some contexts yet I guess we can get rid of all this part and let's draw it again. So let's be careful here. Draw some contact shadow here. And this part will not have any light. And this part also will not have any light. Very good. Take all the time in the world. W are satisfied. Maybe you can put this behind, but I guess it's okay. This part draw some shadows here and there. And let's make the brush bigger. And was the software on that brush very small flow. And just draw some shadows in these areas. To blend the shadows better. Very cool. As you can see here. Let's see, Here's before. The, here is after the light and shadow. Here's before and after the sharp decrease the opacity. And that's good. Now it's time to start working until the bridge. The bridge will need some work until the light and shadow. So let's firstly find a proper possession because I don't like its possession right now. Yes. I guess this is good. And also, let's create a mask and let's refine these intersection between the row, the rocky surface and the bridge itself. So I will just erase this part, make the brush smaller, and erase all these dark part. Very well. I guess this is better. It's now intersecting. Now what I'm going to do is create a solid color adjustment layer because I wanted here to create a shadow that will affect all this part. So I will create, Let's choose this dark blue color and press Okay, press Control. I and I will not create a clipping mask because I want the effect to affect on the, both the rocky surface and the bridge. So let's decrease the flow of the brush and with the white color, I will just draw here. So as you can see now, I'm now blending the two parts with each other. I've changed the color because it's very dark. Now it's girth. Let's blend these Bartlett's make it darker. And now, as you can see, this is looking way better. It's blended in a better way. Maybe you can add color to this part. I guess this part needs to be edited. But let's let's move some rocks from the upside. This part, It's I think it needs to be uplifted. Bit higher. I guess this is good. Maybe like this. This is good. Maybe now we can delete these parts using the brush and the mask. Here. Let's erase these parts and let's blend them together properly. Year. Very cool. Now let's get back to the bridge layer, a shadow layer. Now trying to blend the shadows into this part. Not so much. And here we go. Here's before, and here is after. It's now blended better and it makes more sense. Very good. Maybe we can decrease or erase this part. Beautiful. Now it's time to add some shadows. I'll do this by creating curves adjustment layer, though Curves Adjustment Layer. And let's make everything darker. And let's change the blending mode into luminosity. And let's create a clipping mask. And oops, we're working on to the wrong group. So I will just put this curve into the bridge group and let's press Control I to invert the mask and using the hard edges brush, I will just draw some shadows resulting from this bridge part. So because the lights are coming from the top left, the shadows will be in the bottom right, like so. This is, I'm now looking at that source of light and concluding the shape of the shadows. And let's change the size of the brush That's decrease it. And let's draw some shadows here. And maybe even this horizontal bar should cast some shadows to the root and the other four here also. And this stick, this one. Very good. This is better, I guess, as you can see before, after. Very cool. Now let's work on the rocks. Surfaces, I'll do the same thing, luminosity. This will create dark shadows for the rocky part. And then let's duplicate this one and put it into the other rock part. Maybe we can erase some parts using the soft rounded brush. I will erase some parts. This will represent the light and shadow. Drag the same layer and put it into the other rock here. And let's draw some lights here. The soft round brush here and there on terror we are fully satisfied. Guess this is good. It's copied and put it here. Also. Create a clipping mask and erase everything. And then let's draw some lights right here. Very good. The same thing will do for the last rocky part at the top right? And I'll just draw some lights right here. Very cool. Now it's time to draw some lights into the Belding's. So let's start with building lumber to Curves Adjustment Layer, and decrease the brightness. Create a clipping mask and change the blending mode into luminosity. And now we will start to draw the shadows. So press into the hard edges, brush and erase some parts from here. Let's make this darker, like so. And then let's draw some lights or erase some parts from the shadows. Like this. Very good. This should be sharp shadows was as I've already told you, the moon lights are sharp lights and it will create sharp shadows. Very cool. Then let's create exposure layer to create the highlights. Press Control I. And start to draw here. This part. This part. And this part here. Well, I guess we need to lower the intensity a little bit. But it's okay here. And here. Very good. Go back and forth until you're satisfied. I guess. You can see here is before and here is after. Very cool. Let's erase some shadow boards from here. It's very dark. Very good for and Daft. Alright, now it's time to add the light and shadows for the Great Wall of China. So let's go to the midground group. And in this layer, I will create a curves adjustment layer, the same way we did before. And let's change the blending mode into luminosity to preserve everything other than the lightness values with the hard brush. I'll just draw the shadows here, as you can see right here. And as I've already told you, I will use sharp shadows because the moon will create sharp lights. And then we can feed it a little bit. Basically, I don't want the shadows to look soft. Very cool here. And this part will not have some lights. And then we can soften the edges using the soft round brush tool. Here, this part. And there you go. Take all the time in the world to get the attention for details. For me. That's enough, I guess, because we will add hazing layers. Later. Very cool. Now it's time to add the lightened shadow for the building. Number three. You already know what I'm doing right now. Curves luminosity and then create a clipping mask because the same process. And then invert the mask using the hard edges brush tool. And it's important here to define the form of the building. So as you can see here, there are some planes facing the lights, and others are not facing the lights. And the transitions between these planes should be sharp, as I've already told you, because this is the moonlight, it's sharp, light. Very cool. Now let's create exposure layer. Open up the lights like this, create a Clipping Mask and press Control I to invert the mask. And then let's draw some lights here. This part will be far away. So it's okay for me not giving a lot of details right here. Let's make the curves, the shadows needs to be adjusted a little bit. I think doesn't look nice. So let's soften the edges a little bit. This will also break the rule, but it's okay. Alright, next, we will go for the mountains. There was a theme seeing what here we will not have a lot of work. We'll just create a curves adjustment layer up and the lights a little bit. Press Control I to invert the mask and just hit some soft lights around the edges of the mountain. This should not be very highlights here in this part. And this part. Perfect. Maybe the sports, the clouds. And I guess that's it. Very cool. Let's duplicate this part. And let's work on the other mountain. This part using the brush, draw some lights. Now it's time to add some lights to the moon. Let's get back to the sky group. Let's add some hazy lights. We will do this by creating curves adjustment layer, and let's bump up the lights like this. And now let's press Control I to invert the mask. And let's draw some lights around the moon. So this will give it extra layer of low, of course, will change the blending mode into luminosity. And that's cool. Very good. Next, I will create reflected light in the Cloud. So I will duplicate this curves adjustment layer, press Control a to remove everything and then press Control I to invert the mask. Then I will use blend F by double-clicking into the curves layer and up in this window. And then, and from the blend if slider, from here, I will remove some parts from the shadows, like so press Alt to split the cursor. And I will just limit these effect to the highlights. And then press Control I and with the soft rounded brush, let's make the flow higher. With the soft turn the brush. I will try to draw some lights that will be reflected from the moon lights. You will notice this everywhere. Around the moon. If there is a cloudy day, you will have the moon. You will notice that the clouds will be lit by the moon's light. So that's what I'm trying to do. Of course, it should not be very high. Like this. Should be subtle. So let's draw some lines here and there. Very cool. Yeah, Perfect. Okay. Next we will go to the man. We will. Joel's a light, the moonlight. So let's go to the foreground, and let's go to the Man Group. Now let's create a curves or exposure, and it gets exposure. And then create a clipping mask, press Control I to invert the mask. You already know the process. Now we are drawing the lights according to our imagination. So as you can see, the light is coming from the top, the top. So the top parts of the man, of course, we need to change the blending mode to the monastic. The top parts of the man should be led by the slides. So draw some lines here. That's very cool. 7. 6 Adding the foggy hazing effect: Now it's time to add the hazing effect there, foggy effect that we needed. So how can we do this? We will bring this layer, this image of fog. This is an ordinary stock photo. So I will take this layer for it here to our design and press Enter and change the blending mode to screen. And then we will change its color, pressing Control U. And then press colorize and choose like this blue and desaturate it. And maybe we can make it a little bit less brighter like this. And then press Okay, this layer we will use to create all the clouds or the foggy ports for our c. So I will pick this layer, put it here. I wanted here to explain the places in which the foggy part should appear. The foggy part or the fog should appear at the bottom of each element. For example, in this area, here should have some Fogg's, this area should have some fog. And of course in this area behind the man should have some fog. And this area should have some fog. Because the fog and the clouds should be surrounding the lower part of each element, we will duplicate or pot this foggy layer here, create a duplication. And let's put it in front of the mountain group here. And this part, maybe you can make it bigger. Like this. Very good school. And let's create a mask and erase some edges from this layer. These hard edges should be erased. And the lower parts, and let's duplicate it and put it right here. Very cool. Now it's time to take this layer and put it into the top of the mountains because there are some clouds around the mountain, the source image itself. So we need to emphasize this. Now we need to duplicate this layer. I guess we need to change its possession and duplicate it and put it at the bottom right here. And there is good. Now we need to duplicate this foggy part and put it in the mid ground. This part will have a lot of fog. So let's make it bigger like this, and let's duplicate it and put it here. Maybe we can make it smaller. And put it here. Very good. Let's decrease the opacity because the effect is too high. And let's duplicate it and put it here on a lot of folk in this mid ground. And my design, I didn't like this part, the left jaw, I just choose to neglect doing it in front of the camera. So I'm not doing it in our design and that's okay. So next we will plot the fog effect in the building three group. Let's put it here. Very good. Maybe you can make it smaller. Let's control TIM potted, try tier. Very good. Maybe you can put it above criteria, increase the opacity, and change the possession until you are satisfied. Maybe we can mask it a little bit better. Like this. Very good. I'm now going back and forth until I'm satisfied and everything's blended in a good way. Very cool. Now let's duplicate this foggy layer to the building number two, let's put it here, increase the opacity, and let's put it right here. And I guess that's it. It doesn't need a lot of work. Maybe you can make it bigger and put it here. Very cool. Maybe we can increase the saturation. I guess. That's a good, very good press. Okay. Now it's time to add some fog for this part. I believe that this midground section is not looking cool. So let's get back to the mid ground section and let's create a solid color adjustment layer. This is a new way to create hazing effect. And I will choose this color and then press Okay, and press Control I to invert the mask and do the soft round brush. I will just draw some hazing effect here. And this is in effect, will emphasize the fog effect and it will blend it in a better way. Let's try it. Let's change the color. And let's try. I guess let's make it brighter. And as you can see here, when we change it and when we draw these hazing effects now kind of blend it better. Let's duplicate this layer and put it behind building number three. Press Control, Alt Backspace, and then draw in this part again. This, this is the fog effect. I guess this is cool. Maybe you can make it brighter. And I guess this is better because you cannot see the whole elements clearly. And that is what fog effect does. This part and here and there, we're now trying to fade it a little bit because this should be very far away. Maybe you can change the color until we get a decent color. And let's saturate the color alphabet. And now there's this. Good, Very cool. Maybe you can edit it later. But for now, I guess this is good. Change opacity, lower the opacity. And now it's good to go. It's duplicate this fog effect, the solid color layer, and press Control. A. Don't forget to be on the mask and then erase everything. And now let's draw some fog effect. The building number two and this bottom parts, the parts that are a little bit far, but we will not make the effect. Hi, very good. I guess we need to desaturate this part. Very good. Now it's time to draw some fog effect into the bridge. Let's duplicate this layer, press Alt and drag and drop it, and then press Control a Alt Backspace. And now let's draw some fog effect in this bottom part. Here, the soft rounded pressure and decrease the flow. And as you can see here, this is the shape of the fog effect. And let's duplicate this foggy layer that we have already used in the other ports. And now as you can see, this is looking fantastic. Let's erase these parts, the edges. And then we can duplicate the foggy layer and make it smaller. Because I want the full gear to intersect with the bridge itself. You know, there should be some fog intersecting the bridge itself that way. So let's erase these sharp edges. And now here's the before and here's after. I guess this is better. Very cool. Now it's time to add some vignetting effect. I will create a curves adjustment layer here, but it will be behind the belting. Number one, let's decrease the brightness and press Control I to invert the mask and we will darken the edges. Because I think needs to be darkened. This will frame our visual. So you know, these parts, Let's change the blending mode until luminosity. Maybe some parts from here, not so much. But as you can see your before and after this vignetting effect, maybe make it a bit higher. And then let's erase some parts from here. That's good. Very cool. This is better. 8. 7 Drawing the orange lights: Now it's time to draw the main lights, the lie the orange lights that will be in the building number one. But as you can see here, there are some black parts in the building. This part is totally black and it will not look good when we draw the lights, the orange lights on it. So what we're going to do now is that I will select this part from the window and go to the building itself and the building group here and press Control J to duplicate it and create a clipping mask. And then I will put this part here and this black section because I want some texture into the lights. After drawing the lights, there should be some texture. But if we are drawing lights in front of black color, there will not be any texture and it will not look cool. So now I'm trying to erase some parts. This part with the eraser. Let's make the eraser smaller. Erase this one. And this one. Very good. Let's duplicate this one and put it here. And this black part, I guess we need to recopy it. So select it and then press Control J to create a clipping mask. And let's move it and put it right here. Press Control T. And let's extend it. Very good. Now it's time to draw some lights. The easiest and the better way to draw lights for me is by using the hue saturation. So I will create a hue saturation clipping mask, colorize, and choose specific orangey color. And let's open up the lightness and increase the saturation. And this is good. Let's change the blending mode into maybe Color Dodge or screen. Linear Dodge. I guess Linear Dodge is good and screen is good. Awesome. So let's get back to screen. Screen is press Control. I. Maybe we can increase the saturation lightness because we want to have vivid orangey color. Press Control. I invert the mask. And let's draw the lights with that rounded hard edges pressure. We can draw the lights here like this. Press Shift to draw lines, and then draw like this. Here and here, there, we can use also the selection. This will be easier because the rectangle selection, yeah, let's select this bar, press Shift and select this part. And also they swim though. The bottom bar. Of course. This is much more easier. And these part also this one. And this one. Go up this window. And this one, this one. And this one. Maybe above here, this window. And this one. Maybe this one. And then press Alt, Backspace, boom, everything is late. But this, I don't like this section, so I will erase it, I'll select it and erase it. Spark needs to be edited also. So I will just select it and press Alt Backspace to fill it again. And it looks cool. I guess maybe we can fade the selection a little bit by pressing onto the mask and then increase the feather and boom. There you go. Now it's time to refine the lights a little bit. This part. And this part. Very cool. Now let's duplicate this hue saturation layer. And let's create a clipping mask, of course, erase everything from the layer, press Control a and then backspace. And now let's draw some. Of course I will increase the saturation. And then with the soft round brush. Let's change the blending mode into color. Or Linear Dodge, I guess is good. And then press Control. I endorse the software under pressure. I will draw the glow effect. So you can see just tiny subtle effect. Glow, not so much. Don't overdo this. It will not look good. Let's make the brush smaller and just tiny touches. Really cool. As you can see here. Here is a glow effect. Very good. Now it's time to reflect the slides into some parts of the building. So for example, here in these plants, I will just draw some plots here. Not so much, not so detailed. Just draw some through some lights here and there to give context to the direction of light. So there are some lights coming from the right, then these bushes should have, should be let and this part also should be late. And maybe in the ground this section. And let's erase some of these sports that will not have lights in this part, of course, this stairs. That's it. Very good. Maybe some lights here. This bar. That's very good. Very nice. Now it's time to reflect some lights into the bridge. Some rim lights into the bridge will add realism. So I will duplicate this saturation layer and erase everything from it. And press Control I to invert the mask. And let's draw some small rim lights here. Tiny bites. This will be subtle effect, of course. Heroes. Very good. Now it's time to create the other source of light, which will be in the caves and the right. So I will create a hue saturation layer into this rocky part. Shows this rocky part, I guess. This one? No. This one. Yeah. So here we will create a hue saturation adjustment layer and draw the source of light, mainly the source of light, and then distribute the light. So our key it Hue Saturation, do the same thing, increase the lightness, increases the saturation and change the blending mode to screen. Press Control I to invert the mask. Let's draw the source of light with the lasso tool. Let's bring the Lasso tool and let's draw the source of light should be coming out of this cave. That's how I have imagined. So this is the source flat will be coming like this. And let's choose some foggy brush. All the brushes used are from brushes. Now, okay. This will give texture to the light. I didn't use the software and pressure because it will be sorted that flat. But this will give some texture to the light. As you can see. It needs some work. Maybe we can decrease or increase the lightness and saturation. Maybe. Yeah. Very cool. Now it's time to duplicate, or let's erase first parts to give it some texture like this. This is good, and let's duplicate this effect. Press Control I to invert the mask. And then let's erase some parts because there is the core of light should have the most lightness. And then let's increase the saturation. Maybe decrease the lightness. Because decreasing the lightness, we'll make the color more vivid. Very good, Very good. Alright, now it's time to draw the lights into the rocks themselves. So we need to duplicate this hue saturation layer and create a clipping mask. And let's erase. Let's erase the mask. And let's double-click into the layer to use the blend if sliders to limit the effect into the mid tones, I don't. B equals this will give me some texture. And then press Control I. And now let's draw the lights according to our understanding and our analysis of the shape of the rocks. So as you can see here, the light will hit this part and this part also. Maybe let's erase these parts. Again. This needs some practice. So take your time and practice in simple shapes at the beginning. Until you, are you master this skill. This is drawing, this basically drawing. So ana analyze what you see and then drove some brush and blend the edges. This part, and this part will be lit by the light source. Of course, the further we go, the lower the intensity of light should be. This slide should have subtle lights. You can see. Now there are a balance between the lift orange and the right orange color. And then let's distribute the light into the bridge, create a hue saturation adjustment layer. Maybe let's decrease the brightness a little bit of this bridge because I guess it needs to be a little bit more darker. The shadows also. Yeah. Now we can draw the lights on it. Some subtle lights. So let's create a hue saturation adjustment layer. Do the same thing we did before. Clipping mask and then change the hue, saturation, lightness, press Control I to invert the mask. And let's draw some subtle lights here. Change the blending mode to screen, and just draw some lights. This part. And this part, this is bare result before, after. Very cool. Alright. Now let's get, let's get to the man's layer and let's create a hue saturation adjustment layer. We need to duplicate this one and then press Control. I. Of course we create a clipping mask. And now Let's follow the form of the guy. And let's draw the lights. This part here, here is leg. You need to follow the form, how the shape change its orientations. This, this is what gives your lighting realism. And draw, then erase. Very cool. It's changed a brush and to the hard edges brush. And let's change the flow into two per cent. This is I, I like this brush. Let's increase the flow. Yeah, we need to change the brush to the real hard, just Prussia that said, let's decrease the floor up to 2%. And now let's draw a lights. I like this brush because it gives me some texture. It's not faded. And soft on the edges, sharper and gives me some texture while drawing. Good. This part. So this part here and here. This should not be like hyper realistic. This is just for giving context for the viewer. Because when you see lights drawn like this, you understand that there's a source of light that is coming from the right. That's what do we need to unlock? Of course, be hyper-realistic and the lights will not be 100% rightly rendered. Just for giving some context about the light direction. Very cool. And of course, if you mastered drawing these slides, so that would be great. But it will take you a lot of time, Hill, lot of time. And I guess that's enough. Very cool. Here. And now we are talking. Let's draw some lights into these rocks. Course. Erase them. And now it's good sign to draw some satellites into the rocks in the foreground. So let's do this. Let's which one? I guess. This one. Yeah. This one is good. Yeah, this one. Let's create a hue saturation. Let's just duplicate this one. This hue saturation layer, duplicate it and create a clipping mask and press Control a, remove everything per sculptural I same process and draw some reflected light should be very subtle. And let's duplicate this layer and put it into this part. And let's draw some other lights. Do the same thing. Here. This part of the rocks should be hidden By the lights. That's why I'm drawing lights right here. And it should be very subtle. Yeah, there we go. Very good. We're close now. Maybe we can decrease decrease the lightness of the guy. Make him a little bit darker. Like so. Yeah. Because I don't like when he was very bright. Now, it looks good. Now adjust the lightness, solve them better. And now we're good to go. Very good. This part, I will just duplicate this hue saturation adjustment layer and put it into the building number two group. And it will not take a lot of time. I will not, because this is will not be clear. So let's just draw some bytes here. Don't give it so much details. We need to remove the clipping mask, I guess. Yeah, because these parts are ready selected, so we need to remove this clipping mask. And now let's draw some lights here. And I guess this isn't a math looking good. Now we need to make it random. Windows should not have lights into a whole Windows. So let's distribute it randomly like this. In this one and this one also. Maybe this one, yeah. And it's double-click increase the feather a little bit. I guess this is, this part needs to be erased. The edges like so. Let's erase it at all. Next, this, duplicate it. And let's increase the feather from the properties of the mask and increase the saturation, decrease the lightness. I'm now trying to see if it's going to look good or not. Decreased capacity? No, I guess is this is this is decent. It's not the best of us. This is decent, but you've got the idea. Okay, next we'll do the same thing into this body. The same process, Hue Saturation, colorize, increase the saturation, increase the brightness. And choose orange color, change the blending mode into screen. Or maybe a Linear Dodge. Yeah, this is better. Then press Control. I on Joel some windows. I believe the S1 would take a lot of time because take your time until you get the best results. This one needs to be adjusted here. And lights here else. I guess it's we need to erase this part. The tricky part here is the bolting itself has bright windows. That's why the light is not good, looking good. So let's duplicate this layer or maybe we can duplicate it and increase the feather of the duplicated layer. See if it's good or not. Maybe you can decrease the opacity to 40 per cent. Maybe that's not bad. You can take all the time the world until you are satisfied. What I've already told you that technique. 9. 8 Final color gradding: Now I guess we already finished. So what we're going to do now is to color graded. And we will do this by creating a new layer and press Alt Control Shift E to merge all the layers into a new layer. And then right-click Convert to Smart Object and now go to Filter, camera raw filter. And this filter, we will enhance colors and change the grading. The first thing, we're going to increase the temperature or decrease the temperature and increase the magentas. Let's go to the calibration. Let's change these little Brian Murray hue and saturation. Horizontal. You're satisfied. Maybe the oranges, let's, let's keep it as it is. Let's go to the Color Mixer and the saturation. We will decrease the greens because we have a lot of greens which is not good. Yeah, decrease their saturation. And maybe decrease them a little bit more. Maybe the yellows increase the yellows and reds, oranges. Here the before-after. This is a very subtle effect. And then let's go to the basics. So firstly, it's change up and up the shadows, shadow parts, and then let's increase the contrast a little bit. Exposure, I guess It's leave it as it is. Highlights, increases them a little bit. And let's go to the texture and carries the textures a little bit. And the haze, maybe again, the haze, it maybe increase the contrast and decrease exposure. And let's go to the Effects, adding the vignetting effect. But it's not good because it's also affecting the rocky part which is already dark. So I don't like it. We can create it manually later. So let's get this back to 0. So let's go to the color grading. Let's increase the saturation there. Why parents first? And let's go to the details, increase the details. Next, we will go to a color grading. This part I will give some color to the shadows and give specific color to the highlights. And this will unify and blend or image better as you can see. Now. Now the shadows as some bluish color. Let's make it a little bit darker, like so. And let's make the highlights a little bit orangey. And let's open them up like this, or darken that down. Very good. Maybe you can increase the saturation and the oranges. Now we're good to go, I guess. I guess that's enough. Maybe you can add some greens then press Okay, very good. Here's before and here is after. Next, let's create a curves adjustment layer. This using luminosity, I would create the vignetting effect, but it will only affect the parts that I want. Press Control I into the mask and make the brush bigger. And let's draw. Darken the edges like so. This will frame our composition and will make us focus mainly into our focal points. Next to it can create a gradient from the adjustments. Here, gradient. Let's choose specific, some bluish color, this one, or maybe they saturated one. Press into the radial, radial gradient and inverse it. And let's put the center into the moon part and then change the blending mode into, let's say soft light, I guess, maybe decrease, that fell. So seven per cent. Maybe we can change this color into the saturated one. Yeah, this one will be better. Very cool. Before, after. It's a very subtle effect. Now and next, let's add some glow effect. We can do this by creating a solid color adjustment layer and using the color dodge. This will create glow effects. So let's choose an orangey saturated color and this one change the Blending Mode to Color Dodge. And its press Control I to invert the mask. Let's decrease the flow of the brush. And let's draw some glow around these orange parts here. Some very subtle glow, very subtle. Like this. This is very subtle, but it gives a visual some tone, some color tune. Before, here is after, this is cool, maybe you can create a new solid car. Duplicating this layer and change the color and to bluish color like this one. This one dark one. Press Okay. And then press Control I. And let's draw some bluish color into the dark parts and also into some of the light parts. Here. Here. Here. This color grading step is something you can do according to your test. So this is subjective. Something that you, this is this is how you think, how you think and how you want That designed to look like. Your opinion. And each color grading will deliver a specific message. So here I'm now using the tones of the blue and the orangey, the hazy, dreamy want. So here is design. Here's before called grading and who you are is after Color Grading. Very cool. And that's it. Here is the final product. After tweaking a lot of things, as you can see here, I took my time to create two versions. This Virgin was warm and the highlights was having some green tint and some yellow tint. And as you can see, I took my time and this one was like dreamy and fancy. And of course this one that details in the visual is better than we have already made. Because I took my time to edit every tiny detail. This took me about eight hours of working. So we cannot we cannot make or tutorial like eight hours. This will be very long. I've tried to teach you the basic stuff and how did they do things. And you can adjust every tiny detail according to how can you see it and the time you have. So that was it, guys. Thank you and see you guys. Thanks for watching. I hope you benefited and most importantly, have fun. See you soon in the next two classes. Piece.