3D Breakfast For Beginners! A Nomad Sculpt Crash Course | Dave Reed | Skillshare
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3D Breakfast For Beginners! A Nomad Sculpt Crash Course

teacher avatar Dave Reed, 2D & 3D Illustrator - Brooklyn, NY

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      3D Breakfast for Beginners!

      1:17

    • 2.

      Class Project

      1:08

    • 3.

      Getting Started (Table)

      7:53

    • 4.

      Lathe Tool

      8:34

    • 5.

      Hot Cakes

      18:14

    • 6.

      Easy Bacon

      4:38

    • 7.

      Juice Jar

      11:01

    • 8.

      Breakfast Colors

      11:47

    • 9.

      Lighting

      15:43

    • 10.

      Result!

      2:30

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About This Class

Welcome to 3D Breakfast for Beginners, a Nomad Sculpt Crash Course! 

This beginner course is a great introduction to Nomad Sculpt; An application quickly rising in popularity that has become an everyday staple for 3D artists like me. It's ease of use is unmatched when it comes to 3D programs, and I'll show you how to become comfortable and familiar making 3D art on your iPad or Android Tablet. 

In today's class we'll create a super simple breakfast setup with Nomad Sculpt:

Simple Table - (Box, smooth shading off)

Plate / Jar / Mug - (Lathe Tool, Tube tool)

Pancakes - (Cylinders, simple syrup mask)

Sunny side up eggs - (spheres, move tool)

Bacon (or bacon substitute - (tube tool profile)

Liquid - (Spheres / Boolean cuts)

Lighting

Coloring

Post Process / Export

There's no better time to start learning 3D than right now - I look forward to seeing you in class!

Meet Your Teacher

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Dave Reed

2D & 3D Illustrator - Brooklyn, NY

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Level: Beginner

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Transcripts

1. 3D Breakfast for Beginners! : Welcome to three D breakfast for beginners, a KMT Sculpt crash course. I'm Drug Tre Dave, a digital artist and content creator living in Brooklyn, New York. I'll be your breakfast Yoda today, and you guys can all be my little baby Yodais. In this course, you'll be introduced to MAD sculpt. A three D sculpting application quickly rising in popularity that has become an everyday staple with three D artists like me. It's ease of use is unmatched when it comes to three D programs. And I'll show you how to become comfortable and more familiar with creating three D art on your iPad or Android tablet. There's no better time to start learning three D than right now with me. Drug Free Dave. Let's turn your anxiety into eggs and your procrastination into pancakes. I look forward to seeing you in class. Sometimes I try to make I try to end the video with as cheesy a sentence as I can get. I think that one was pretty good. 2. Class Project: So, in today's course, we're going to create some really simple breakfast foods? I personally love breakfast foods, but I also wanted to cater to some people that might want to model foods and just very practical things like that. So we're going to cover pancakes, eggs, some jars. So we're going to be using the lathe tool, the tube tool, different things like that that are going to be useful for making other three D scalps. We'll start with a brief breakdown of where everything is in nomad, and then we'll just jump right into it. So, what I'd really like to see from you is to put yourself into your project. Are there are certain things that you eat? Are there certain things that you drink? There are certain plates that you have? Just be really creative. You can go through the course, but it's always nice to go back and add new things and just try out new things and experiment. That's what I really love to see for my class projects. I'm also including all of the extras that I made. I made, like, a fork a knife, some napkins, a little booth, things like that. So I'm going to add those into the class just so you can play around with them. I didn't want the class to go to too long, so I didn't go over making all of those utensils and things like that. But they are included, so make sure that you download everything from projects and resources. 3. Getting Started (Table): All right. So here's our default sphere. The first thing I want to do is delete this sphere and just add a new one because this one is the number is very high and it's very dense, and we don't need such a dense sphere. Tap here. This is the scene menu, and here we have the sphere that we're seeing here. Let's just delete it and let's add a new sphere. That's how you add shapes to the scene you just hit add, and then you have all your primitives here. Now that we've added a new sphere, you'll notice that there's a menu here and let's just hit validate. So now we have a sphere and it's validated. All validated means is that we can now use all the other tools that we may want to use. And just to show you if it's not validated, you can use a few of the tools, but you can't use everything. So let's also go up to this option here, this little camera. Let's make sure that we're in orthographic. One thing that I like to do when I'm sculpting is change this to a Mt cap. We'll hit this little sun right here in the shading and we'll change from lit PBR to Mt. That just makes it easier for me to see when I'm sculpting. White is a little bit difficult to see. I'm using PXG clay. If yours is something different, say if yours is something random, tap the image and then find PXG clay. I think it's right here. And then you're good to go. Let's start out with making a table. I'm just summing out a little bit so I have some more room. This is a snap cube, and this is an easy way that you can tap to the front of your project. Let's hide the sphere, and let's add a box that we can use for our table. We'll tap the scene menu. We have our sphere here, we'll tap the little. Now the sphere is invisible. We don't have any other three D meshes in the scene. Let's add a box. We have our little box here. Let's tap these three little dots. I think I want the box to have a softer edge. Let's take post subdivision and turn that up to two, and then we'll take the division x and just scroll that down a bit. Let's bring the subdivision to four. That seems pretty good. Your box should be 2402. I think that looks pretty good. We can go ahead and validate this, and then we're going to move it with our gzmo. The Gzmo is a controller. We're going to use that a lot. If your tools are on the side like this, you can press them like this. Here's the gzmo yours might be in a different spot. But the gzmo is just our controller. We have the larger orange ring bigger and smaller. Those little spherical nodes, they stretch it, and then they have these rings which turn it. There's one other quick thing I want to note. Just in case yours looks different than mine, There's a thing called smooth shading, which I have on automatically. I think you can change it in your settings to make auto keep it on or auto keep it off. So mine is on, but let me show you what I mean in case yours looks different than mine. Okay, we're in the material box right here. Smooth shading. You see it has a line underneath on. That means my auto has smooth shading on. If your smooth shading is off, you'll notice it looks like this. This is what it actually looks like. It's just not using the smooth shading. If you ever have a shape and it looks like this and you don't know why, it might just be smooth shading on, then it looks smooth. It can look a bit different for each shape, but hopefully you can recognize that when you can see pixels or it's very blocky, it might be smooth shading. For our table, We have a box. Let's tap these three little dots and we'll just clone it, and we'll call this one leg. Just tap the three dots again, name, leg. This can be table. Okay. Let's hide leg, so we'll just hit the little eye. We'll bring up. We'll use this little green node to bring it down like this. Maybe we'll bring it to maybe about there. And then we'll put the little legs underneath. If we scroll down, you can see you can change the shape if you want, if you want to make it a bit of a thin table. You can go like that. We'll hit front. So now we have our table. Let's make the regular leg visible again, and we'll shrink that. I was on the table. Got to be careful. Make sure we're on the leg. Let's shrink it. So if you want to make a kind of like a fancy table, you can do it where it has the legs kind of like this. Make it a little shorter. You can you can have a table like this if you want to get fancy with it or you can just have regular legs. T I'll just do regular legs. So we'll put one here. Make it a little bit smaller. Something like that so the top is going right at the edge. I think that looks good. Now we'll just take this leg and clone it. You can move it here. Now let's join these two legs. We'll join these two, we'll select them both and then just hit join. Then we can that and we'll just bring them over here. Okay, I'll make them for a little bit more even. Maybe something like that. I think that's a pretty cute little table. Now let's take both of these legs and join them, and let's select the table and let's move everything down to this little red line. I'll just move it right down to that red line because that'll be our horizon line, so that's the floor. Let's take this grid and turn it off because we don't need it anymore. Let's make a little area underneath the table, and we'll just use the tabletop. We'll go here, and we'll move that down. And we'll use this orange ring to make it bigger, and then we can make it flatter like this and we'll move it right up to the edge. So now we have a little area for our table. 4. Lathe Tool: So now let's use the lathe tool to make a plate. And we can probably also make a jar or a glass or something like that with the lathe tool as well. So if we look over here in our options, just find the lathe tool. I'm not even sure where mine is. There we go. Here's the late tool and you see this line. And here are my settings for the late tool just in case yours doesn't match. So what you need to do is anything that you were going to make, if it was going to be a bowl or a mug, you just want to make the inside of it as well. Then it just forms like this. Let's make a plate. So plate is mostly flat, and there might be a little lip. Okay. Like that. I think that looks good. There's other little options you can do here if you want to make it a harder edge. You can tap on these nodes, and then the edge gets a bit harder. If you tap on again, then it's more of a soft plate or not soft but a round edge. You can also make it thinner here by pulling these nodes in. It's it's all about this profile and what you see here. We don't really need this many, so let's drag them into each other. There we go. These as well, was kind of drag them into each other. Okay, I think that's a pretty good plate. Make a little bit more of a pudgy plate. Okay, I think that looks pretty good. Once you have your plate, how you like it, we can go ahead and hit validate, and now we have our plate. So for now, let's put our plate directly in the middle of the scene. As you can see, it might not be at the center. For example, if I hit the grid again, you can see it's not really at the center. I should be looking at the front. Let's just tap on the plate, go to our tools, we'll go to the Gizmo, and we'll go to the Gizmo options up here and just put move origin. Now it's in the very center of the scene, and we can just use our Gizmo. We'll use the green arrow and we'll just bring it up. Maybe we want to shrink it, so it's not so huge. Then we can just make sure it's just at the level of the table. Feel free to use the lathe tool to make some other things. I want to use curve again. Maybe we'll make some sort of like a picture. So I'll go straight and maybe something like this. Okay. And if you have something like this, that just means that it's showing the backside of the model. Let's see, how can we fix this here. Here we go. Sometimes the lines can get a bit messed up, but be able to work it out if you just There we go. What happened was once I made it, if this part comes out, then you see the inside of the model. So you just want to make sure that your paths are just normal. If they get all messed up, then you might just have to straighten them out. It can be a little confusing, or you can just try it again. I don't think I've ever really had it get that messed up. I'm not sure what I did wrong, but it happens. I'm just making the inside a bit cleaner. I think I like that, and don't forget to experiment with for example, this little neck here. You can bring that up. You can tap these. I'll go straight, so you can make some really interesting fun shapes with the lath tool. Also, I don't know if I mentioned you can add nose just by tapping on the. Okay. Sometimes it's really hard for me to just make something just regular. I always get a little too crazy with it. The only thing I want to do is make this inside a little bit thinner. Yeah, I think something like that looks pretty good. Once you have something that you like, you can just hit validate. We'll go here and we'll look at our tools, we'll go to Gizmo and do the same thing. We'll go to the Gizmo settings and move origin. That way, it's just at the very front of the scene, and we can move it up and move it over. Let's take the ng ring and just shrink it a bit. Okay. That's nice. Maybe we'll make a bow as well. So use lathe curve. We'll make a cute little bowl. Looks good, and we'll validate it. Let's take the Gizmo. We'll go to the move origin, and now it's in the middle and we can just move it with our table. The nice thing about doing these shapes with the lath tool is that the pivot point is on the bottom. The pivot point is just the middle of this gizmo, that's the pivot point. If we were to rotate it, notice that the pivot point stays where it is. That's good because if we have these on the table and let's say we want it really small, it's going to stay on the edge of the table. As long as it's directly on the edge, then it'll stay there. I think that looks pretty nice. Feel free to make other shapes with the lay tool once you know how to use it, you know how to use it. You might have auto save on. I don't keep it on, so I have to save every so often. Make sure you save after every, every video, even during the lessons, save often. Just tap the folder here. Save this is going to be S k breakfast. And next we'll do pancakes. 5. Hot Cakes: All right, so let's make the little hot cakes. My favorite thing to make you know that if you've seen some of my other videos. So we'll just use cylinders for that. So let's tap the scene. Add cylinder When you add a cylinder, you have these nodes here. We haven't validated it yet. You have a lot of options here if you wanted to do things like this, like make a cone, or if you want to make a hole in it, things like that. You can make a lot of interesting shapes just from the cylinder. I'm just going to two fingertap to undo. There's a little hidden gizmo here, so I'm going to use that. With this, I'm just going to shrink it. Bring it up. Make it smaller. Maybe a little thicker, I like souffle pancakes. I want the edges to be round. So we're going to use that same method we did for the table. We'll just tap here. We'll put the post subdivision up to two, and then we'll bring the division x down. Maybe we'll keep it at 17:30. I think that looks pretty good. We'll make it a little smaller, but I think that looks nice. Let's validate it. We'll use our gizmo and now we just bring it down to the plate Okay. When it touches the surface, I think that's good. And we'll add three for now, but I think later we'll delete them because once we paint it, we'll just paint one and then we'll clone it. That'll be easier. But just for optics, let's change the name of this to I'm going to call it a hot cake. Then we'll tap the three, move it up. And then we'll take this and clone it and we'll move it up. Now we have our little hot cakes. To keep things organized, we can long press, and then we can nestle these in the little hierarchy like that. Now they're all together. Let's take a moment to go ahead and label all of these. This is the table top. This is the floor. The lath is the plate. This is the bowl. And the other one is the jar jug. Let's go ahead and save, we tap on the folder and save. Now we'll make this isn't straight. Let's work on the egg now. Maybe we'll do the syrup as well. Let's hide the pancakes. Tap on one of the pancakes, go into the scene menu, and we'll just hit this little e and then it's hidden. What we want to do is let's tap on the plate. We're going to use the mask tool to make the eggs. There's lots of different ways that you can make them. So we'll tap on our tools here, we have the mask, if you look at the plate because we're going to make it, we're going to extract it from the plate. I know it sounds weird. If you scribble on it, it'll show up something like that. Let's undo. Let's turn off symmetry because we don't want it symmetrical, we'll do it right around here. But there's a tricky thing when you're using masks, and this will help you moving forward with anything you do with masks and painting and things like that. If you paint on this, you have to make sure that the underside isn't getting painted as well. I'm going to hit solo so we just see the plate. See how it paints the underside as well. We don't want that. I'm going to undo. And here's what you can do. We can go into the mask settings, and let's see where is it at? Oh, there we go. You have mass settings here, and this will be I'll usually look like a little paint brush. You want to go there, and then you want to go to filter. Filter. Just to do that again. We're using the mask tool and you want to hit right next to the mask and you want to use filter. Then just hit front facing vertex only. That just means that whatever side is showing to us, that's the side that it'll paint on. If we hit this and we paint here, shouldn't go through to the bottom. Let's slow this. We'll do. For the eggs, we'll just make a sphere around here. That looks good. We'll make it a little bit. Just give it a something else, maybe a little bit over here. Maybe it's going over the edge of the plate a little bit. Okay, so we have a little shadow on the plate like that. So now we just need to extract it. So again, here, we're going to go into the mask settings and you have all these confusing looking settings here, which is fine. The first thing you want to do is tap this until it's just a plus. Okay. So when that's just a plus for smoothness, I have it at four. This I have all The height, the height is very important. The plus just means that it's going to extract adding over the surface. If we were to do if we were to do do minus, then it would go the opposite way. If we were to do both, then it would both come up and go the opposite way. We just want it to be above the plate. We just want the plus. This is a new feature. Now when we adjust this, we can see the height. There you can see the height of whatever the shape is. Here you can see the smoothness. I think that looks pretty good. I'll move it to six. You can experiment with all these other things. But once you have it pretty much where you like it, let's just hit extract, just so you can see these options here, I'm using shell, so I extract, and then we have our shape there. Okay. So I'm going to hit clear. That's going to clear the mask from the plate. So clear all let's label this eggs. So we go to the scene and we'll label this eggs, and let's voxll remesh it. VoxalRmshing, see how this shape doesn't really look that clean. When you voxalRmsh it's going to recalculate the vertices, I can all be really confusing. But this is how you do it. So we go up here, Vox mesh let's put it at 1:50. Here's the resolution is one 50. Now, if I do this more often, I usually go down here and I swipe up. It's just a shortcut, but it's the same thing. We'll put it back to one 50 or so. Then once you hit remesh, you'll see that this will change a little bit. You can see it got a little weird. But that's okay. Let's just smooth it out. We go to the smooth option and we can smooth out the egg. Then it's the nice and smooth. Okay, now let's take the move tool. And we can just move around our egg. So if we tap on the egg, we can move around the egg just to make it look a little bit more eggy. So I'm just pushing it down with the move tool. And you can also spread it like this. I'm just making sure that it's nice and close to the plate. You can make the move tool a little bit bigger. Of course, there's other ways that you can make this kind of thing. You could do it with spheres and move them around. There's lots of different ways, but I like using the mask tool, and also when we do the syrup, we can do it a very similar way. I think that looks pretty good. So I'm going to smooth it out. I also want to make it a little smoother. So you can also ox remesh down. If you slide your oxalRmsh to one 15, I'll show you what it's like up here, VoxleRmsh. If you bring it down to one 15 or so and then hit remesh, when you smooth it, it'll be a little bit softer because we're making it less dense when we Voxmhw then it starts to look really nice. Okay. Okay. And this is a little too high for me. So I'm just going to pull this part down. Okay. I might just pull up a little bit in the middle. I just want the end to go over the plate. Make sure the rest of it's down where these edges are, I'm just going to pull up a little bit. I might go ahead and box remesh it again and then just smooth it again. That's pretty much how you can make the shape of an egg. Feel free to adjust it, feel free to take move and give it a little bit more shape if you want. But I think that looks good. Now we'll just add a really simple sphere to the egg. Let's add sphere. It's going to be a big sphere. Let's use our gizmo and we'll move it up and shrink it and we'll move it over. Let's shrink it again. Shrink and shrink it. We want to place it in the middle of our egg. In the middle. Because that would be the very middle. That's a spherical. So we'll just use that node and we'll make it more of a yoke shape, and then we can just rotate it a bit. And you can adjust the size and things like that as you desire. I think that looks pretty good. Now let's do the same exact thing. We can validate the yoke and let's make sure that we label it just so we don't get lost. Okay. And we'll save. Let's do the same thing with the top pancake. So what we can do is just add Let's bring the pancakes back and we'll touch the top pancake. All we need to do is use the mask tool again, remember this is going to be on symmetry, so we'll turn symmetry off. You use the mask tools make a nice circle and then we'll have maybe some parts that come off like this. Now we can go into the circle of the mask tool options, plus. You can do height, maybe a little less. You can also adjust the smoothness and all that stuff. I think that looks good. Also, if you want to be more specific with the shape, you can always hit unmasked, make this really small and you can try to get a little more shape. And we'll hit unmask again to add a little bit more. Okay. It's pretty good. And we'll put a little bit over the edges too. Something like that, and then just go ahead and go here plus, and then you can set the thickness. Then we'll hit extract. Looks cute, we'll hit clear all, clears the mask. One thing I'd like to do is use the Gizmo and bring it down a little bit into whatever it's supposed to be on top of smooth it. Just be careful because it's still very soft, so you can see it smooths out a lot. I'm actually going to undo this box will remesh it. So maybe 1205 or so. Remeshing the syrup that way, I can smooth it and it's not going to lose I'll lose a little less shape. Again, don't forget you can just use move to make the shapes a little more. Cute. Push this over the edge. Anytime there's an edge, I always like to use the move tool and just make sure that it's hugging the edge a little bit better. This might be cute actually smaller. I guess I like that. Here's another side, another little extra thing you can do. You can add let's say we add a sphere. Okay. We'll move it up. You can add other shapes to it, kind of like this. Things like that. If you want to bring those together, so it's nice and smooth, you just tap on the scene. We have our sphere here that we just added, and then we have where is this? Okay. Let's go ahead and label this syrup. That's why it's important to label things because it's easy to get lost. We have these two spheres, and now we'll box remesh, but we'll box remesh both of them together. We'll do 1205. Now you see that they're both together. And what is smooth. Okay. Trying to keep everything nice and round, if you're wondering why I keep going over this 1 million times. I want to keep everything nice and round. I don't want any points. Okay, that's good. I also want to make sure that it's fairly even full length. That's what happens when you have loud neighbors. Also, one more little extra thing is you can always rotate the syrup as well, since the pancake is pretty much circular, so you can just rotate that. Once you have everything, how you like it, you can go ahead and save. It's all on top of each other for now, but we'll move it a little bit later. 6. Easy Bacon: Okay. So now let's add some easy bacon to our plate. So for this, we'll use the tube tool. Here we have the tube tool. Let's use path and make sure we have snap on. So for the path tool now, we'll place our stylus or apple pencil where we want it to start and then drag where we want it to end. Something like that. We want to give it a nice little wave. So I'll add a node here in the middle. And here. This goes down, this will go up a little bit, and this one can go down again. Something like that. Oh good. It's still there. I accidentally hit something over here. Then we just hit this green little dot, and we have our nice tube. Let's turn this into bacon. I don't know where this middle one attached. That's a bit strange. Let's move that down. Move that down. There we go. Now we just need to make it in more of a shape of some pudgy bacon or bacon substitute for some of you, and we'll hit profile. That gives us a nice square like that. Let's hit this profile option, and right now we're seeing the square. We want it to be a little bit more rectangular. I'll just drag this up, so it's a little bit more of a rectangle. Something like that, easy So now we just need to stretch it a little bit. So let's use our Gizmo. And it wouldn't be that easy to stretch it here. Let's move this pivot point to the middle. So we hit pivot center pivot. So that'll make it a little bit easier to kind of stretch out. I think I'm going to use this little red one here. So we'll just kind of stretch it out a bit like that. I think that's good. Now we'll press these three dots since we haven't validated it. And I'm going to put the subdivision up to two and then turn the division down to ten. You can also twist if you need a little bit more control. You can hit twist. You can hit a little line here if you don't see your little nodes. Just hit the little line there, and you can twist it we'll go left handed. I think this might be a first, so we'll twist that although it made it a little funny. Let's twist it first. Then I'll go to the gizmo, the little hidden gizmo there. Pivot center pivot. Now let's try to stretch it. We want to stretch it this way. Here's another little quick tip that you can do. You can change the pivot. We tap pivot when it's like a light color like this, then you can just adjust it. That makes it really easy. Now I've adjusted it so that red arrow is facing the way that we want to stretch it. We hit pivot again to lock it in, and then we can easily stretch it like that. I'm going to go back here and just loosen up this curve a little bit. It's a little too curvy, a little too windy. I think that's good. Now I will hit Oh, let's see. Two, ten, boom, and now hit validate. That looks much better. Now I'm just going to go to smooth and just maybe smooth off the ends a little bit. I think it looks pretty good. I do want to clone it. So I'm going to hit pivot center pivot I want to let's name this bacon. Okay. And I'll clone it for now. But I want to move it. Let's change the pivot. So we tap pivot and then we rotate it like this, but pivot again. So now the clone will just move straight out that way. Maybe we'll just move it a little bit like this. All right. Let's save. 7. Juice Jar: All right. Now let's put some liquid in this jar. Let's change we go to the little sun and change from MCP to lit PBR just so we can actually see what we're doing. I'm going to add a sphere, and we're pretty much just going to add it inside the glass. Let's tap on the glass, and let's change the material from opaque to additive. Also, I want to change the color. We'll tap the little sphere down here, and's probably white and we'll just change that to black. And we'll hit pain all. Now you can see through the glass. Let's go ahead and add sphere, and we'll just rename it liquid, we'll rename it, we'll rename it liquid. We can go ahead and validate it. Now we'll take our gizmo and we'll move the liquid to the glass, shrink so we'll just line it up. Looks good. Okay, so it's pretty much lined up, so we want to use the move tool and let's use symmetry to help us. Instead of moving one side, we can move both. The reason why symmetry isn't working there is because if you look in symmetry, it's still on the world. Let's see, what's the easiest way to explain this? Right now, the world symmetry is the center of the image. So it's like the grid. This is the world symmetry. But we want the symmetry of the sphere. We'll go here and change it to local. Now it's on the sphere. If we want to see the symmetry line, we'll go here and then just hit show line. Now we can see. If we're going to stretch this up, It would be easier to use this symmetry and also this symmetry. We want a blue line going across this way, then it's lifting up four points at once instead of two. For example, right now, it's two, so I can lift it and I can fill it. But let's go ahead and go to symmetry. Let's see. Z is the one we want. We're on local. Now when we use the move tool and we lift up, it's going to lift up the middle together. Everything that we do is going to happen on more than one side. That'll just make it easier for us. Just move the liquid until we want it right on the edge of the middle of the jar. That's what we're going to aim for. We'll hit front. I'll make move a little bit smaller, even these little sides and you can use the Gizmo two to move it so it's directly in the middle. Because that'll just make it easier on the left side too. That looks pretty good. Basically just fill the middle of the container with the sphere. Even these bottom parts, just drag down until it just nicely fills up everything. Okay. I think that's pretty good. The next thing we want to do is you can see where you can see where it's actually touching the glass on the outside. Just use smooth. Let me see if I change the color, if that will help. Yeah, I'll make it orange. Let's make it a nice Tropicana orange color. So we'll paint that. Now you can see where it actually looks like it's inside the glass, but we don't want it outside the glass. Just take smooth and just smooth it so that it's all inside the glass. Okay, that's a little bit better. Now we don't see any of that texture outside of the glass. Once you've done that, we'll go back up to here. We have our liquid inside the glass. We have our jar. Let's select them both. We'll take the jar and clone it. So we have jar one and liquid. Let's take jar and liquid. Okay. And let's go ahead and hit the little eye on Jar one. Again, we have the regular jar, we have jar one and then we have liquid. Jar one, we hit the eyeball and then we hit Boolean. We tap Boolean and then we tap. I actually worked, but I want to show you what happened in that situation. It was actually right, so we have Jar Jar one, and liquid. The thing is jar one is an additive. The liquid is opaque. The liquid Okay. There are two different materials. That's what happened. When we take jar one and we hide it and we have liquid, it doesn't matter about the other jar, you can hide it as long as you have these two selected and you have jar one with the eye closed. Then we have Boolean. And it gives us this weird thing. I confused me at first, but then I remembered we booleand with a mesh that was an additive, so it probably just turned this into an additive. So just turn it into opaque. Then you can just go back to the color, hit the color, and just hit paint all, and then we have our liquid. Let's use the scene and let's bring back the regular jar. Let's rename this to liquid. Okay. Let's use trim. And let's see. Let's just use rectangle. So we're using trim and rectangle and you just make a box and whatever's in the white, we'll just get cut. So make sure you're on the liquid. There you go. That looks good. I'm going to go ahead and box remesh it, maybe like one 50. Okay. And that'll clean up that edge on top. You can probably smooth it a little bit, but you want to be careful that it doesn't alter the shape too much. This jar looks pretty good. I mean, it's see through Nomet isn't the greatest of doing glass, but let's try refraction that might look better. If we change the material from additive to refraction, remember we set it to black, Let's see what happens. If we go here and we set it to white. I think that looks pretty good. I think it looks better. We'll hit pain. Of course, you can adjust the roughness, If you want, but I think that looks pretty good it's glass. The only problem now is the orange juice, it doesn't look like the glass is thick enough. It makes it you're on the jar. Let's go to the material settings and let's bring the index of refraction down. Maybe something like that. I think works. 1.076. I think that looks nice. Okay, so maybe you want to add some berries or something in the bowl. You can be creative here and just add something random. I think I'm going to make a sphere. I don't know if I was eating breakfast, this breakfast seems like it could use some grits or something, maybe some oatmeal with berries might be nice. So I'll probably just start with some sort of base. And by base, I just mean like, you know, something that kind of fills the bowl a little bit. Okay. Maybe something like that. You can flatten it out as you need. Actually, I like how it was before. I like this a little bit better, a little bit deeper into the bowl. You can clone this little sphere and you can make other little spheres. You can tle in there, can validate ce Okay. Yeah, you can you can put some things in a bowl. I think that will look cute. Also, if you want to give the bowl a little texture, you can do something like clay. You can just use the clay brush, maybe you want to's validate it. Forgot to validate that sphere. Once you validate it, then you can give it some texture. Maybe smooth it out a little bit. Okay, I think it looks really good. The next thing that we'll do is just give everything some nice soft color, and then we can light it and we can turn on post process. Let's make sure to save. Okay. Okay. 8. Breakfast Colors: Oh. So you can go ahead and color this anything you like. I'm just going to do a quick little color job. Not sure what I want to make anything. So the floor, I think I'll do a beige. I'll add a little roughness to it. Table I don't want to be too close to the pancakes. So maybe just a brown will work. We'll do brown for the table and the legs. You just tap on the mesh, and you can tap the color and just hit paint all. The bowl I actually like the color it is. I like white, but we'll make it like a light pink and maybe glossy. We turn the roughness all the way down for glossy and then we have paint. The plate, I think I like white. But maybe we'll give it a little bit of color. We'll keep it glossy. Okay. The bacon will make a lighter bacony red color. Okay. I can't think of what color bacon should be. Is it more of a fuchia now, maybe it's more of a red. I think we'll land on something around there. Still want it bright. Definitely want to add some roughness. And we can adjust these colors later. So we'll tag the second one. Color that the same. The eggs keep that white, but I think I might want to add just a of color. But I don't want it the same as the plate. So obviously, it can be a little tricky for picking out colors, but it's very important. It's very important to spend time and pick out the right colors. This will make this rough. That looks good. Okay. Okay. And for these guys, I guess we can discolor them separately. First, let's turn the roughness up. Maybe about a half roughness and we'll do something light. We'll do a light color. Actually, I think it'll be easier to just color one. Let's take the hot cakes and just long press them, and let's just separate them. This is the syrup. We'll bring that up. So we'll separate all of them. This is the syrup or syrup, as I used to say. Here's the hot cakes. Let's just delete the two bottom ones. This one will make We want nice and golden on the top. We get a nice golden color, we use paint, and we can use symmetry. I want to be able to see the symmetry. So there's a symmetry line. We use a nice brown on top. Oops. Sometimes I get a little overzealous. Actually, I have made these as well. We have a nice brown on top and you can take the smooth tool and turn the intensity all the way down, you can use that to smooth out the color a bit. Let's do the same thing on the bottom. You can hit so low. So you just see the bottom. Then we use smooth with zero intensity to smooth it out. That looks good and play around with your colors until you get them how you want them. Once you're happy with the color, we can go ahead and clone these again. C we use gizmo and just move it down. And then we c again. That looks great. Now that we have everything pretty much colored in. Obviously, we can adjust these once we light the scene. But we can actually move them around. Let's take the hot cakes, and let's just join them together. Forgot the syrup. Let's take the syrup two, we'll select both of those, and then we'll just move them over a bit. Maybe right around there. You can always adjust up and down to if you need. Then we'll take the egg and the yoke. And these we pretty much can't move too much, but we can take move, and if you're on the egg, you can take move and then just adjust it a bit. Just remember to keep it nice and flat on the plate. Okay. Smooth it out a little bit too. Again, I'm not really going for realism. I wanted to be able to read what it is, but I'm not going for super realism. Also, you can probably copy these. You can take both of these, clone them, and then you can use your gizmo and if you want, you can add a second egg. You'll just have to adjust it and play around with it until until it looks good. Until it looks believable, I should say. Let's take the yolk. And I'll probably just move it a little bit. Just give it a little bit of adjustments, so it's kind of around the pancakes. Okay. And then just adjust the yolk as well. And then adjust the bacon until you have it pretty much where you want it, as well. So let's add a little detail to the bacon. Just tap on the bacon. Let's voxllRmsh around one 50. That's okay. Then let's take the inflate tool and go to your color, grab the little eye dropper and pick up the color of the bacon. Now, let's make it like a lighter pink and let's make it a little more of a orange color, maybe something like this. So now we're going to use inflate. Doesn't need to be too big. Radius is maybe about 33 or so. Let's just make some little marks on the bacon. And the reason why we had to voxoRmesh is because if we try to do it without, you see it doesn't look as clean. So we'll do the same thing with this one, we'll Voxomesh around one 50. And then we'll take the inflate tool and we can use the same color. And we'll just add some detail to the bacon. Let's make this a make it like a nice at mealy color. We can take these little spheres. How about let's join them all up? We'll just join them and maybe we'll color them a nice blue. Blueberries are a bit darker, but that's okay. We'll keep them a bit lighter here. All right. 9. Lighting: Okay. Okay, so let's go ahead and light the scene. After we light the scene, we'll do the yup. So we're already in it PBR. The first thing we want to do is turn our environment off. We go here to the shading tab, go all the way down to environment, and just tap this environment. Then we can add our first light. Looks pretty good. One thing we want to do is let's turn on post processing. That way we can get a better idea of what the scene actually looks like. Just go to the next one over, and let's just hit post process. And I have my own personal settings that I always use. So I'll just tap on DFD two, and I'll just show you what I have checked off. Now, you can put this all the way up to have full resolution, but I'm just going to leave it down to 1.5 for now. I have reflections on. Global illumination is at ten, ambient occlusion. I don't have depth of field. I do have bloom, and then I have some tone mapping, and you can play around with it, but you really don't have to at this point in time, just play around with it if you want. It looks pretty good, actually. It looks really nice. I think that's all I have on for, I have these two. Those might be on by default. So let's go back to the lighting. So this is our first light. I'll press the gizmo and move it over this way. And you'll notice I have it slanted. And whenever you set the first light, however your scene is, it's going to be different depending on how your scene is. So I kind of like the way it looks here, kind of slant it forward. So that's why I added the light while it was already. Already tilted. This white arrow is where the light is actually shining. If I was to go like this, you'll see that the light actually changes direction. I'm just going to undo. This is a sunlight. It doesn't really matter where the light is. All that matters is how it's rotated and where this white arrow is going. Let's put this number to two. Okay. Looks good. We'll go back to our lights. Let's just rename this key. This is our key light. We can go ahead and here. We'll go ahead and clone this light and we'll name this one rim light or edge light. This is going to be the edge light. Let's move this light over here. And down. Let's make sure I'm on the right, correct light. Oh, t's also turn on the light icon so you can see all your little light icons. Now, just take this arrow and point it so it's coming from back here, pointed towards us. We tilt it that way, but we also have to tilt it up. Okay. If you find a view you like, you can just save it. You can just press the camera. For example, that's a nice view. That's a nice view. I'm going to update this one. I'm going to move it down and tilt it a little bit like this. Then I'll go back here, then I'll go back here, and then I'll just update this by pressing this arrow and hitting yes. Now one will be that. Let's take this light, and we want to see it on the edge over here. There we go. Maybe we want tilt a little bit more. So maybe something like that, I think I like? I do like it pointed down a little bit. I just want to see I want it to shine nicely over on this edge. I like it hitting these pancakes a little bit. I like that. We can turn the intensity up on that. Maybe about eight or so, and let's make it nice and warm. Let's tap that white color and just make it nice and warm. Everything looks good. Let's go back to our lights and let's this one, let's name this one R two for it's going to be a light on the right side. Let's move it back over here. Now this one point it this way. It's hitting the side. Not exactly the same as the rim, but just but also hitting the side. My maybe around here, maybe point it down a little bit more, something like that. Looks nice. But I think I might want to make this blue. I'll tap the color and make it blue. Let's see how that looks interesting. Okay. It's interesting to have the two colors. It might be nice to actually switch them as well. Let's try it out. We'll make this one warm, can probably turn this down some. Let's try making the other one cool. Okay. Okay. That looks nice. Turn it down a little bit. Now for the last light, let's add a light on top. So we'll go to our lights. We'll add another light. This will be TD for top down. And for this light, let's switch it. If we tap sun, we have some other options. Let's change it to spot. Let's make this small. We'll move this up and over, and then we'll use the blue ring to point it right at our breakfast. Something like this. Let's go back to our view. So we can make sure it looks okay. Want it off to the side and coming from an angle. I think I like that. Let's go back to our view. Everything is looking very nice. So I'm going to do a quick save. Okay. The only thing I see is these eggs look a little bit too rough. They look kind cute, but I think I might want to make them a little bit glossier. So I'll just turn the roughness down on those a little bit. Paint, and then I'll tap the other one. Sometimes you have to tap something else and then go to There we go. Color that a little glossier as well. Now let's do the syrup really quick. I think we want to go to the materials and do refraction. Let's change the color to something a little more syrupy. That actually looks quite nice. This color. We do have it rough, but we can make it a little glossier, if we bring that down. You can also up let's paint all. And while we're here, let's go into the Okay. The syrup in the jar. There we go, and we'll paint that the same and we'll make that a refraction. Actually, we might just leave that Because if we make it a refraction, I don't know if we'll be able to see a refraction through a refraction. I'll I'll make it a refraction now, but I'll double check on that. This syrup actually looks decent. Let's go into the materials tab and let's see if we want it glossy or not. Surface glossiness Let me make sure I'm on the right. Oh, I wasn't Okay. I want to go back to syrup and just adjust the surface glossiness. We have index of refraction. There's also some other things down here that you can play around with Inverse culling. No, we don't want that. Asi think absorption looks pretty good. We can adjust this color here as well, bring it down to something like this. It might actually look nice with some interior roughness. Then you can adjust the index of refraction as well. Find what looks best. I think that looks pretty good. Now this orange juice in the glass, I notice is another issue that hopefully we can figure out here. Is this mesh the juice? So let's change the name of this to juice. Let's go into the colors and see if we can find a better color for it. So it's really about seeing through this glass. Let's click on the glass, see if we can find some way A shows There we go. Cash shadows is what was making it darker. If we have it on auto, it's on. But I think I'm just going to leave it off because now at least we can we can see the liquid, although it looks a bit funny. Let's see if we go to the juice, we might just be able to smooth it a bit. If we smooth it a bit, it pushes it away from the very edge. That makes it look a lot. Okay. Okay. Also, we have the syrup. Okay, so I'm not sure if we do absorption and change this kind like we did the other one, it actually looks okay. Index refraction, that makes it look a bit more like syrup. Can turn up the reflectance. And I think I like it glossy, maybe a little bit of interior roughness. To side edge. No, we need that on. Cast shadows. Doesn't look like it makes a difference. Okay. But I think it looks pretty good. Let's go back to our scene. Last but not least, let's go ahead and turn back on the environment. It's going to be very bright, so just turn it down a little bit, if you want. You can change the color of the background too. We just tap this little thing here and then we can adjust the color of the background, make it a little bit lighter and a little bit more breakfast. Feel like blue seems to go well with breakfast. You see these eggs and the pancakes and things. There's these shadows and they're very dark. They're black shadows and usually black shadows don't look that realistic because usually shadows actually have color in them. Or at least the bottom reflections and things have color. So what I like to do is let's say for the eggs, go here and change the two subsurface. Now you can adjust the depth, Change this one too. But what I really like about subsurface is it really gets rid of that really dark shadow and makes them look more realistic. So you can try that with the pancakes as well. We change it to subsurface. I'm going to move the depth down so it's not so see through maybe something like that. But now the shadows are a little more orange. We can try the bacon as well. Let's just make sure we turn it down so it's not to see through. We'll do this piece as well. So that will make things a little more realistic. And you can actually do it with things like this as well. So another tip and really making things look a little bit more not realistic realistic but fun realistic. Once you're ready to export your scene, just make sure that you have post processing on and that your quality is all the way up and just make sure all your settings are correct. Then go over to this little folder. I like to save before I export, just do a quick save. Just in case you get any crashes, you won't lose your work. It then screw all the way down to render, and you have all your options here. If you'd want a transparent background, you can just tap here. I'm just going to do ten 80 P. So you just hit Export PNG. And this will go to as many samples as you have set and the sample these samples are the samples in post process. Max frame sampling, you can set this to whatever you want. I usually do around two 50. And then once you have exported and it shows you the image, then you can just hit the little share button, and then you can save or send to other software. So there's tons of other things you can do to this. Please experiment. I've included all these extras as files so you can play around with them and adjust them, and I really can't wait to see what you do. Please add what you eat, what you like to eat. You can make muffins, cinnamon rolls. There's lots of other breakfast things that you can make French toast. Just have fun and experiment. Uh, All right. So I will see you in the next video. Maybe I'll show you this I'll show you the render. I'll probably work a little bit longer on this. I'll show you the render, and then maybe I'll show you the render if I bring it over into blender. All right. See the next video. 10. Result! : So, welcome back. I hope you really enjoyed the class, and I hope you learned a lot. Again, I really look forward to seeing what you add to the scene. I hope that you experiment and have fun. There's lots of different ways to make certain things in no Med sculpt. So as you gain more experience, as you work more in the application, you'll just become more and more efficient, and it'll just be more and more fun. And of course, then you'll start doing more and more complex sculpts. There is an extra for this class. So it's going to be on YouTube. It's going to be called a companion course. And essentially, I'm just going to upload all of the things that were the time lapse of me making the fork, the knife, the spoon, some other elements of the scene. So I'm going to put all of that on YouTube in real time. So if you want to watch that, then you can watch that. I didn't want to add it in class because it just took me way too long to do. But if you are interested in that, just head over to YouTube, and it will be available there. Of course, I'm also on TikTok, Instagram, Facebook. All of that is Drug Free Dave. I think Facebook, I'm just Dave Red. But if you make some cool art and you tag me, I love sharing my students work on my stories. Also, be sure to rate and review this class. It really helps me out, and I appreciate the support. I appreciate you hanging with me. Also, be sure to upload your projects. Even if it's just what you finished in class, if you experiment and make some weird stuff, I love to see that too. So don't feel weird about posting it or other people seeing it. We're all in this together. We're all learning together, and I can't wait to see what you do. Alright, so I think that's about it. I'm going to let you go, continue to work, continue to have fun, continue to explore and continue to experiment, because that's the best and easiest way to learn. Keep drawing, keep sculpting. I'll see you all in the next video.