3D Modeling with Nomad Sculpt v1. 68 | Pumpkin / Halloween Jack o'lantern | Dave Reed | Skillshare
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3D Modeling with Nomad Sculpt v1. 68 | Pumpkin / Halloween Jack o'lantern

teacher avatar Dave Reed, 2D & 3D Illustrator - Brooklyn, NY

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      3D Modeling with Nomad Sculpt: Jack o'lantern / Pumpkin

      2:19

    • 2.

      Class Project

      1:57

    • 3.

      Getting Started

      17:11

    • 4.

      Stalking

      19:36

    • 5.

      Stalking 2

      8:38

    • 6.

      Candle

      10:26

    • 7.

      Candle Holder

      10:01

    • 8.

      Lighting

      25:10

    • 9.

      Skull Cat Friend

      6:57

    • 10.

      Thank You!

      4:28

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About This Class

Hey Guys! In this 3D modeling course using Nomad Sculpt, we'll lean into the Halloween / Autumn season by sculpting a jack o'lantern! We'll make a pumpkin first, so you'll be able to create them in all shapes and sizes as well. We'll also cover some of the new features in Nomad version 1.68 like subsurface scatter, repeaters, lighting environments and rendering. I've included my spooky cat from Halloween cat to put into your scene too! 

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Dave Reed

2D & 3D Illustrator - Brooklyn, NY

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Transcripts

1. 3D Modeling with Nomad Sculpt: Jack o'lantern / Pumpkin: What's up guys drug via a view. Welcome to the 3D modeling with nomad sculpt. Halloween's right around the corner. So we're going to do a 3D pumpkin. Also nomads cop, just updated to 1.68. We're going to work our way through a lot of the new features of nomad scope 1.6. A lot of things are different. Some things are a little more confusing, but we do have some very cool, very new features. They're going to make your work look so much better. So I'm gonna be using nomads coat on the iPad Pro 2021, but no, my scope is also available on Android tablets. Subsurface scattering is something that had been waiting for, for a long time with nomads COPD. So glad that we have and now I'm going to tell you all about it. I'm going to show you how I use it. Now you can take advantage of it or why it's so important and why it will make your work look amazing. I loved if you're brand new to Nomad scoped, I suggest going back and taking my 3D modeling for beginners class here on Skillshare, I'll take you through all of the tools you'll be familiar with nomad. Alright, let's move on to the next video. Class, projects. 2. Class Project: So welcome to the class project. In this class, you have a lot of leeway. There's gonna be a lot of really cool things that you can make, including lots and lots of pumpkins. We're gonna do a jacket lantern, but you can make a bunch of other pumpkins as we move along through the tutorial, justice, decorate. I wish I would've done that more in the video. But I show you how to make one pumpkin. And if you can make one pumpkin, then you can make all different shapes and sizes of pumpkins. So anything that you make or any pumpkin that you make or that you like, just be sure to save it. You can just hide it. You can just hide the mesh, just press the little eyeball and hide it. You might want to use it later. Also, I'm gonna make some leaf vases, vases. So you can make a bunch of those and will scatter those around the scene. Because anything that you can make any shape or any any mesh that you make that you like, that you want to use for later, just save it because you can add it right in the scene. I'm going to include a 3D model of a cat. This is spooky cat. If you did my other 3D class, Halloween cat, then you can use your cat in this class. And you can use this cat to insert it in the scene. And we can light it and make it real fun in real Spooky, real Halloween. Also make sure to download the environment. I usually work in one environment and it's one that I made in Procreate. So I'll just provide that to you. You might already have it if you've taken some of my other 3D classes. So I figured I would include it so that your mesh in your sculpt can look as close to mind as you want. But of course you can use some of the other environments to totally up to you whatever you feel more comfortable with. So of course, after class, I hope you upload your projects to the class project so I can see them. So all the other students can see them. I can't wait to see what you'll do. Let's finally get started with the next video. Getting Started. 3. Getting Started: First things first to make sure that your updated to version 1.68. Alright, so let's start out with our pumpkin. We're going to start from scratch. So I'm going to hide my original pumpkin. I don't want to get rid of it just yet. But we're going to add a new one by going to this menu here. And then we're going to hit Add. And we're going to go to sphere. You can see all the menus and everything is a little bit different and make sure that your uploaded or updated to version 1.68 and nomad sculpt, you might have to go in manually and update your nomad sculpt. So now we just have one sphere and we're going to use radial to make our pumpkin. So we have our sphere. And we're gonna go back to the add, back to the plus sign and then see these sort of pinkish. We're going to tap radial radio will radiate the shape out from the center. And you can see they're connected by this L. So if we go to the radio, makes sure there were tapped on radio. There's an x and then there's the radial y, and then there's radial z. So you can look at your Gizmo. You have red, blue, and green. So you have red, blue, and green. That's how you know what's going to happen. That'll help you with your, they're called repeaters. So all of these are called repeaters. So the colors will help you out to know what's going to happen. So once radial is selected, we can increase the green. So we'll do, let's see, we'll do six at first. And you see this circle in there. That's circle with six points. So that's how you know how it's going to radiate out. So we have six now, but you don't want to do anything here because it won't work if you try to move it or do anything, it won't work. So you have to go back here. And then instead of radial, you have to go to the sphere. So now we're on the sphere. So now let's tilt it down a little bit. So now you can take one of your arrows and you can see that it will pull, it'll pull the sphere out like so. So this is great for a pumpkin. Well, let's say you want more divisions? I think I might have. There we go. So let's say you want more divisions. Go back into here, go back to radio, and you can increase it. So maybe nine for our pumpkin. Okay. So once you're happy with the amount of divisions, so then we can go ahead and validate it. Join children. So now we validated our pumpkin. But if you go if you look here, oh, we did validate it. You know what? So what just happened there is I should have gone back and check to make sure that I was on sphere. Because you can validate the whole radio thing or just the sphere. Then I wanted to validate just the sphere. So I just hit Undo. Because I wanna be, I must have been here. The whole thing got validated. I just want to validate the sphere. So I'm going to tap validate. So now the sphere only is validated. So what that means is now I can tap on one of my sections. You can tap on one of my sections. And if I want to use move, it will move all of them. So depending on what shape I was trying to go for, you know, you can sort of move it around. And you can make like if you wanted to make a really funny shaped pumpkin or like one of those sugar pumpkins or something like that. So you can kind of make a bunch of different shapes like that. So for our pumpkin, I don't really need to do all of that, but I just wanted to show it to you. We'll use the gizmo and we'll just stretch it. Like so. Maybe something like this. I think that looks pretty good. So now I want to validate, but I don't want to validate the whole thing. I just want to validate sphere here. So I'm going to tap validate. The reason why I don't want to validate everything is because once you validate everything it makes it just one shape. I validated the sphere. So essentially this is just one sphere that's making up all of these. So if I tap on it, tap on one sphere. Like this. I can still use the Move tool. And I can still manipulate this. Like if there was another fruit or vegetable or something that I wanted to make or even like a dumpling or something. You know, you can do a lot of really cool shapes. Anytime you get shapes and things that you like, you might as well save them because you can always use them later on. And even though you can make them, It's better to have something that you can just access that you've already made. It'll just save you time. So whenever you can, save shapes and things that you like that you make. Okay, So back to the pumpkin. And then we can go back here, and then we can go to radial and we can validate it. So now it's validated, now it's one piece. Let's go ahead and rename it pumpkin. So just tap the three dots, name and pumpkin. Okay. So it looks pretty good. The only thing is I want to look I want to look at it from the front. So let's get the front. There we go. And you can see I have a line through. And if you want to have that line, all you have to do is go to this, the symmetry button, go down to Advanced and you can show line and show plane. I think I just have show line. That's just to help me know where the center of my Skulpt is. So that's just the line that shows me the center. Okay, so the next thing we wanna do is duplicate this pumpkin and make it smaller. And that's how we'll have our Jacqueline turn be hollow in the middle. So we'll just take this pumpkin here. We'll just tap these and hit Clone. Okay, so now let's just, the pumpkin on the top is going to be our main pumpkin. But for now, let's turn that eyeball off. So we'll turn that off. So now we're on the smaller pumpkin and we'll make it smaller with the gizmo. And we'll just use this orange and we'll just make it smaller like this. So as I bring back the other one, you can see about how much smaller I've made it. So now that we have our two pumpkins, I'm going to select them both by checking the boxes. And then the bottom one, the smaller one, I'm going to turn off the eyeball. Okay. And of course it wants to turn them both off. There we go. So I don't know why that's so hard to do. I don't know why. I just can't select like say if I have the other pumpkin. If I select them both, and then tap the eye, I don't know why they both go off. But you can see that they do. So in order to get just the one Let's see. I think I have to turn it off and then do the check mark. So that's kind of annoying. I don't know why that is. You should be able to just turn that one off. I don't get it, but we're going to keep moving forward. So now that we have the bottom one off the smaller pumpkin, we can just voxel Ramesh them. So we'll just go up here to voxel Ramesh. If you're ever looking for simple, simple, simple mesh, That's join. Now, join is simple mesh. And when you do join, that means the same thing as simple mesh. You can always separate a leader. We don't want that. We want to do a voxel Ramesh because we essentially want to take the smaller pumpkin and extract that whole shape from the inside of this pumpkin. So that's why we check the eyeball. That's how it's called a Boolean operation. So essentially we're taking that whole shape and we're extracting it from a different shape. So let's go back to voxel and then we'll just remember it at 200. So we'll bring this up to 200, like so. And then we'll just have a voxel merge. Okay, so now our pumpkin is voxel merge. It's actually hollow inside. So now what we have to do is carve out the eyes and the mouth and things like that. Okay, so this is one of the reasons why I really like having this line here, because it's easy for me to see when I'm thinking about making the eyes and the mouth and things like that. I just like to be able to see where those, where my central line is. But first, before we do that, we want to protect the backside of our pumpkin, the backside. So let's turn it to the right. And we'll take our will take Select Mask, and then we'll use the rectangle. Let's just protect the back part of our pumpkin. So something like that. So I'll just bring it back to the front. So now that the back part of the pumpkin is protected, we can use the trim tool to just carve out. If we weren't using the trim tool and we carved it, it would go all the way through and it would cut out the front and the back of the pumpkin. We don't want that. So now let's go to our Trim tool. And you can actually do, you can actually trim it however you want. You can use the lasso. And that'll give us something like this. Let's see, trying to remember what I did. Think this looks cool. So you can use the Lasso like that. Or you can just, if you wanted to use a circle. If you wanted to just do circular eyes, you can actually change the setting. I have to change the setting of the circle. Let's see. I don't exactly remember where it is now, but you can change it. So instead of the circle being there, you can pull it, you can make the circle from the middle. Let's see, where is that? It was in the trim tool settings. I should have known that. But in the trim tool settings, shape ellipse, so you can make it as a circle, centered. So now it'll just be a circle. You can also change it to just the circle so that it's not centered, but it is a circle. And you can, without anything then it can be a circle or an ellipse or any sort of shape that you want it to be. But I like using, I usually use a circle. So I'm going to go to centred and circle. If I wanted to make it at home, have two circular eyes like that, which I kinda like. Of course you could also use the polygon. The polygon is, there's also a change in the way that this works. It used to be that you make the dots. Now you can't do the dots anymore. Now you have to sort of drag it to a dot and then let it go. And then where you want to make this the next time, you have to drag it like that and then let it go and then continue to move like that. But I guess. Okay, let's try that again. So we have R. So we can just do it three times, I believe. And then we can add nodes. I think I was doing it the way that you do the like the tube tool. For some reason. You can do something like that and then you can hit green and you have something like that. But somehow I took off the mask. And that's what happens with if you don't protect the back of your of your mesh? Okay. I don't I take off the mask. So we'll just tap mask again. We'll turn it to the right rectangle and will protect the back of our pumpkin. Okay, so let's use the trim tool. I'm just going to go ahead and trim this again using the Lasso k. And now for the mouth, I'm just going to do, I'm going to start here at the line. So we'll do something like that. And of course you can try it a couple of different mouths. Maybe I'll do another one. If you want to do one like and remember, we're just using half of our pumpkin. So if you wanted to just do one like this, Something like that, it's kinda interesting too. But just have fun with it. There's a ton of different ways you can do it. I like to use smooth. Then just smooth out everything. And if you find that it's your meshes too soft, you can just go to the room. You can go back here and go to voxel Ramesh, send them will tap it and just refresh it at 200. And that should make it a little bit more resilient. Still soft, but a little bit more resilient. But you know me, I like to make everything nice and soft. Even the eye socket. I'm smoothing at pretty small. What 135. But it depends on how big you made your initial sphere. So but isn't it to be that big? Okay, So I think that looks pretty good. It looks pretty fun. So we don't really need the mask anymore. So now let's go to Select Mask. Go here and then clear because we don't need the mask anymore. 4. Stalking: Okay, So I usually sculpt in mat cap. So let's just change this to a Mac app. So let's go to C If I guess right, and I think it's this one. Yeah, so let's go to the light menu. And right now it's in LET PBR, let's go to MCAT. I just wanted easy, easier to sculpt and Metcalf. So we're going to do this curly Q on the top. One of my favorite things to do using the tube tool and making pumpkins. I really like making those stocks. So I'm going to try to do it slow because the tube tool can be sort of confusing if you've never used it, but trust me, it's worth it to learn how to use the tube tool. So let's tap the tube tool. We'll go here to path. Okay, so for now, let's just do you have to do it the same way? So I make let me just start again. I don't want to I don't I don't want to confuse you. So I'm going to tap on the screen and drag and we have two dots that appear. So now when I take it off, I'm going to start dragging again. Like that. Drag again, drag again, drag, drag again. And by dragging, I'm just moving it a little bit on the screen like that in there. So now let's hit the green. Now we have something like this. So obviously that's not quite what we want. So we're just going to take this last node and bring it down to the middle. We'll bring it right inside the middle of the pumpkin. Okay, So far, so good. So now we'll take, we'll change the radius here. So essentially, with you change the radius, it changed the width. But you have some options right now. It just changes the whole thing, which is fine, but we'll tap it once. So that's the top of the tube. And the bottom of the tube. Doesn't matter which is the top or the bottom. You can just change the one side and the opposite side. So for the bottom side, going into the pumpkin will make that nice and wide like that. And for this side, we can make it a little bit shorter. So we have something like that Item. Put it need to be that wide. Move this node down. So we want something like that. So now the only thing is we want this to curl. We want this to be like kind of curl. So you just have to sort of take it and add nodes and then slowly curl it. And this might be harder or it might help. But you can do spline. Sometimes I do. I always do spline because it gives it a nice curve. But sometimes spline might be a little bit harder for you too. Move the nodes around. But either way, if you don't use it, you can just, you can just move the nodes like this. And if you use spline, then you just have to, you just sort of stretching them. Okay, so just make it sort of curly. You can add a node if you need to by just touching the line. But we just want to make a little curly cue. That actually looks kinda crazy. I think I want. And if you notice I'm bringing nodes together to delete them because I don't really need that much. That many. So maybe something like this. I made it ungodly big. So now I'm going to just shrink it with the gizmo and just bring it back to the center. Sometimes I do that, I'll tend to like, make things that are the wrong size for some reason. I don't know why. But something like this. So that looks a little bit more believable. So now there's another option with radius. So before we did the front and the bottom. But if you tap, if you type radius again, then you see that each of these nodes gets a little partner node. So what the partner node does is you can actually make it wider. I'll make it wider here to see right at the part where it's going in. I'll make it wider. And it looks way better. Way more natural. If you want it to make it a little bit wider at the end maybe or something like that. But I think I like the way that it looks. So once you have your nice curly Q, the way that you like it, you can go ahead and validate it if you want. We can always come back to it. But you can validate it. I'll validate this one. I think I like it. Okay, so next, let's just make a little bit of a setting. Let's just make a ground and a little backdrop. So what they're really simply. So we have our pumpkin, we have our tube. I'm going to rename the tube to stalk. Okay, so now let's just hit Add and let's hit plane. And this is just a flat plane. So we'll just make it bigger, make it longer. And we're in orthographic. So if we hit front, so we won't actually see it. But that's okay. We can actually, we can actually get out of orthographic right now and just go to perspective. And also, when I go to perspective, it's always on 25. I actually like it more towards ten. So maybe we'll just do like 13 or something. So now we'll just bring this down towards the bottom of our pumpkin. Something like that looks good. Another thing I'd like to do, Let's clone this. So we have our plane here, and I'm gonna go ahead and validate it. And let's clone it. And then let's just bring this one out and tilt it. And it actually doesn't need to be big. Now we have sort of just like a backdrop. Let's meet both of these wider. Or actually before we do that, let's go ahead and take both of these planes and just join them. So now we don't have to do both individually. So we've joined them. That's like simple merge. So we can just stretch like that. So now we have just like a, just like a quick backdrop. We can stretch it this way if we want to. Okay, so now we have a backdrop. Just get it to, get it to a place that you kinda like it. I think this looks pretty good. I can see where the backdrop changes is in the middle of my screen. I'd like to add a view. So we'll go to this little camera view and we'll name this one. Okay? And again that's here in camera and just tap Add view here. Now we have or one. So if I want to accidentally go like that and I wanna get back to where I was. I can just tap one and it goes back to where it was. So let's go ahead and make a candle that will go inside. Let's use the laser tool to make the little cylinder that the candles sits on. So let's do that first. So we'll tap leaf. And actually I'm just gonna go back to orthographic for now. And front. Now we're on the lathe tool. And I think we just want to use curve. You see this line that comes in the middle. So with the layer tool, essentially, if you draw a shape, like if I draw, if I want to draw a base, instead of going like this, like that won't work because then the base will be closed. So if I want to draw a vase with the lieth with the laser tool, I start from the bottom and come up to the lip. And then if it's empty inside, I'm actually just going to make that wall. So I'm going to come down as though I'm making the inside of it. Then I let it go and see now it's open. That's at the wrong spot. So let me move it with the gizmo. Whoops. It over here. And now it's open or hollow, I should say. The only other thing that I should have done is I should have brought this out, like this kind of thing. Just so it has a base, something like that. So it has a base. So since I made this, I'll just validate it. Because why not? I'll keep it. Maybe it'll be part of the decor. So that's how you use the laser tool. But essentially we want to make a plate. So we're gonna do the same thing will go too late. We see there are little line there and we're in curve over here. So we kinda wanna do something similar. So it will just come out like that. We'll do a little bit. So that'll be the base. And then we can come out like that. Maybe this is our plate or this is our little candle holder, something like that. So now let's use the gizmo to just bring it out and let's take a look at what we've made. So I think it looks pretty good. Can make it smaller. So I think that'd be a decent plate. Another son with like a like a little handle. And we can try, Let's try to make one of those just for fun. So we'll bring this up. This is a contender. So that's a contender. Move it. Let's validate it. So now we'll go back to leaf. And the only problem is we would have to if I were to do that, it would be on both sides. But let's, let's just experiment. So I'm going to come out, I'm going to make it a little bit of a thicker plate like this. I'll make a little bit of a thicker plate. I'll bring it straightforward. And what I would do is I probably go like this, just like shrink it or shrink it but like push it so it's narrow. Validate it. And then I would go to up here, add. And I would do either a tourist or a cylinder probably will do with tourists. So we'll bring the tourists up and back. Over here. Let's just hit Snap. So now there's the 90 there. So that way it will go exactly 90 degrees. And there's also snap. Snap is great because it'll snap and it will move in increments. Which is kinda nice. We don't I don't really need to do that, but that's just what Snap is. So now let's bring it down to the middle of this thing. Move it over. Let's, oops. Let's just shrink it with this outer orange. So we'll shrink it down. And maybe do something like that. Again, you have, you have edit here. So there's these tools, like if you want to make it thicker, Let's see how do I do it? I think there's another one. Oh, there it is. It's green. I think this is the eye. This is the one to make it thicker and thinner. So make it a little bit thicker. So I think it would be something like that. Let's take it off snap so I can move it freely. And then I will just take these two. So we have the leaf and the tourists. So the leaf and the tourists, and we'll voxel re-emerge them at 200. And now they're together. And I can just smooth it out. So it's almost like we solder solder them together. Okay. That looks pretty good. Now we have these two plates that we could use for the candle. You can use whichever one we want. Really. I think this one probably is a bit cooler. So let's just get rid of this. And we'll just use, we'll just use this one as the winner. So let's hit front and let's bring it down. I can even see the ground. Okay. So now let's make the candle. Obviously we'll start with a cylinder. So we'll just go to add cylinder. So we'll bring it into our little holder, will make it smaller. Will use this green dot to stretch out the top. Okay, So I think something like this, well, to make the whole thing smaller for sure. But I think something like that works. So I'm gonna go ahead and validate it. So now I think we can sort of make the we can use in Fleet. We can use a mixture of inflate and clay. And let's refresh it. So let's go. Voxel remiss it at 200, just so it's a bit sturdier. Again, smooth out these like little ribs. And after this, I'm going to save and then I'm going to sort of clean up my meshes. I clean up I just mean rename them. So I know what everything is. But it's important to say, make sure you're saving so you don't lose everything. I better hurry up because it'd be terrible. I get a crash right now. After saying that. Okay, so looking good, Let's save. Sure, that's in the middle. And let's just name these. So this cylinder is the candle. This is the candle holder. Okay? This, I think is the vase. Okay. Plane is the ground stock. I'm going to bring stock up over the pumpkin. So we have this candle holder, candle and the plane. Okay? So now we have our tools. 5. Stalking 2: Okay, so be sure to save your pumpkin. I don't actually don't have autosave on, so it's doubly important for me to save. Another tip is you can, if you want to take some time and make like green like vines, like sort of swirly vines. You can do them exactly the same as this. Just make it really, really skinny and just make some curly binds coming off. But you would just use the tube tool. It's so useful. I love it. Okay, so now we have our little stalk. And there is something else that I like to do with this, with this talk is if you notice like on a pumpkin like their sort of their planes, you know, everything is like a, like a plane. And what I mean by plane is it's like there's a sharp edge, there's two sharp edges. So it's not just like round like this. It's actually flat. And then there's a crease and then flat. So something like this. So the way that I pull this off with the pumpkin stock is we'll use crease, but we'll use the opposite. Because if we're using the normal way, it's kinda cut into it like that. Which I mean, it doesn't actually look that bad. But if we do sub increase, it will sort of give us that. It'll give us that plane really, really nicely. And that actually looks really good. So it can be a bit tricky, but you just want to try to do it in one swoop. So like even here, like I'll just draw, I'll just make the crease around and try to bring it all the way to the base. So let's just try one. Something like that. You can always go back over it. If it looks funny or something. You can just go back over it like that. Okay. And also, I'm noticing that it's not as nice as I would like it to look. So it might actually, it'll be better if we voxel Ramesh, the horn or not the horn, the stock. So I'm going to undo that. And we can we can remeshing it at 200. So I'll remember it. You notice that it has all these sections now and we can just go ahead and smooth that out. Okay, So it will smooth it out. And now let's try the crease again. Remember we have sub. So that looks a lot better. So you might, it might take you a couple of tries, but just try to get it as smooth as you can. So I'm going to try it one more time. Keep it in the middle. So something like that is pretty good. So now that I've made that one, I'm going to make another one. Maybe just about here. I'll make another one. I'll come across. Now I sort of lose it up there. So I'm going to just tilt and then I'm going to continue with it. Notice it, notice that I'm not going close to this edge. I'm just trying to keep some distance. Like that. Assembler is trying to keep, keep a distance away from that one. And we'll do the same thing here. And to make it easier, I'm just going to turn it all the way around. And I'll just start here and then bring it down. So we have this. And even though I lose it kind of up here, I'll just sort of bring it down like that. Just kinda try to bring it up underneath. And just try to, try to bring it up. It doesn't have to be perfect. Again, really, really doesn't have to be perfect even here. It's gonna be hard to follow. So I'm just going to put there's a lot of space here. I'm just going to make one just like that. So I just kinda like just faked it. Now that if I turn this way I can actually see where it should go. So I'll just, let's see. So one can go in the middle there. So let's go to the middle. Try to keep it in the middle. There we go. Let's close enough. And there's a lot of space here, so I'm just going to make one in the middle as well. So something like this. Again, I'm just sort of like faking. It doesn't have to be perfect, but it really adds a lot to, to the stock. So now let's take pinch. And sometimes like some of mine are kinda jittery. So I'm just going to take pinch. Just sort of go over them a little bit. Sort of straighten them out. This one looks pretty good, but I'll go over a little bit with pinch. You can see it really helps it in like making them making a straight pinches. Another good tool that I use pretty often. Okay. So hopefully that wasn't too confusing. I think that it adds a lot to the Jacqueline and so I want to just show you how I do things like that. Okay, so now we have our stalk. Everything is looking good. Let's just go to the pumpkin and just smooth it out a little bit. Because I didn't really do that before. I noticed that it's looking a little Ruby. So I just wanted to sort of smooth out my pumpkin. Can't really see there. You can see them. That's what I don't, I don't really want those. I want it to be smooth. Even if I have to smooth everything out and then go back over the crevices. I'm totally okay with that. But I want my pumpkin to be smooth. 6. Candle: Okay, so let's make this candle look a little bit more like a candle. I think inflate tool will be a great tool to sort of bring this out. So we've voxel reinvest it at 200. So it's going to be more sturdy, which is good for adding and sculpting and things like that. So we're gonna be moving around this candle quite a bit. If you notice that you happen to do this a lot and it starts flying around. One thing that you can do is just go here to your meshes and just undo the, just hide the background. So that'll make it a little easier. So we have the inflate tool. Radius is about 60. Now we can just sort of pretend like there's drips. So we have roundtrip and then I'll just make like a tail coming off to the top. So pretty simple. You can also make some bulges at the bottom. Make a lot around the top two. Notice that I just sort of like try to build it up. Build up some along the bottom. So it doesn't have to be extremely crazy. Perfect or anything. You can eat, you can be perfect. So I think something like that looks pretty good. So now let's, you know what, Let's add a little bit more to the top. And then we use clay and subtract. So we'll just use the clay tool, subtract. And then we can sort of just make a little bit of a depression there. And then we'll go to smooth. And we'll just smooth everything out. So we'll make it nice and smooth. You can't tell if I went overboard with my multi multi wax, but that's okay. I still think it looks good. Okay, so once you're happy with your melt the wax. I don't think we need a wick. I think we can just do a candle, so, well, let's just do a sphere. So we'll go here, add sphere. And I'm just gonna go ahead and name this candle or fire. Flame. Name it flame. Okay, so let's find flame. Let's bring it close to our candle here. Whoops. Okay, So this is flame. And move it up, shrink it. Maybe even a little smaller. So I want to directly in the middle. And we'll go ahead and validate that. Now I'll take drag radius about one-twenty. Then I'll just drag this out. I think that looks pretty good. And you might you might be able to flatten it too. If you want to get some. Similar to how we did the stock. But this is just a little bit more of a primitive way to do it. But there's something about making like planes like this that I just think looks really good. And if you want to get crazy, you can take pinch. You can sort of make them look even nicer. Decreases. But we probably won't see it because we're going to add, we're going to double up on this layer and this mesh. And we're going to hear that I did make this kid this candle is is really gone through it. That's okay. That's just gonna be my candle. I guess. It's just gonna be my candle. I really wanted to. I could take crease. I could start going underneath. I still have sub you can excuse me. You can sort of add a little more detail to your, to your candle with the crease tool. Just like the smooth around it, so it looks just more natural. I do really like the crease tool. There's always, there's always more things that you can just give whatever you're doing a little bit more dimension, a little bit more reality. This is another little extra that you don't really have to do, but I don't mind. Just go in that little extra mile. Okay. I think that looks great. This flame is it's kinda fat. Skinny it up a little bit. Oops. Okay. So I think we're good. I think we can bring this inside the inside the pumpkin. So let's bring back our plane. We have the candle and we have the flame. And I think we can actually connect these two together. I'm just going to long press on flame and then wait for that little l. So now they're just connected. So it should be able to just take this and move the whole thing. Nope, Of course. Alright, well, they're connected but I still have to candle flame. Oh, you know what, I have to do the candle holder too. So candle holder, candle and flame. There we go. So now it's altogether, shrink it a little bit. And let's move it inside our pumpkin. Shrink it, push it back there, move it up some. So I wanted to make sure that it looks like it's actually touching the bottom. So I'm going to bring it up and then down. Just with a base is actually touching the bottom. So it's important that actually it's actually a good position. Can see the little flame in there. So that's a good position. Now we'll come back, we will turn on PBR and we can start coloring things. 7. Candle Holder: Alright, so I notice that the vase is floating. The vase is floating. So let's just move it down. Also notice this weird thing with the with the pivot tool. It's so strange sometimes you just have to go to pivot, reset and then pivot again. It's just another extra step. I don't know why it does that. It really bugs me, but we're going to keep moving. Okay, so we'll put that on the ground. Okay, So now we're good. So I'm gonna go back to perspective. Good. I'm gonna go back to Lit. I'm just going to save. I'm gonna say shave. So I'm going to save and then we can start coloring our pumpkin. I really liked the glossy pumpkin. I know that he can't be glossy, but I kinda want them to be glossy. But anyway, so let's, it's actually a decent color. So let's make him Let's make it a little more rough. Not too rough. Like so. For the background. For the background maybe like a light purple might be interesting. So let's make a light purple. For this talk. We won't like a light brown. So maybe maybe something like that. That was my alarm. Alarm because on the 25th I had to I had to get up to catch my plane at 03:30 A.M. in the morning. And I guess I didn't turn my alarm off. I think that's a decent color. Let's take another look at it. It's a decent color for the stock. But I'm noticing that I can see this dark in there. So that's not something I want. So first things first, I'm going to hide the plane so that I can get a good look at it. So this should be fairly easy fix. First thing I'm gonna do is just take the trim tool. Makes her either that I have this talk highlighted. So now I'm going to take the lasso and I'm just going to trim it like this. So let's take a look now. I don't see it, but I want to make sure I didn't cut too much. It looks good. No missing pieces here. And you can't see it on this side. Good. This does look kind of funny. So I can just smooth inside. I don t think I mind the other the other sort of ribs, if I do, I can come in and smooth them out, but I don't really mind them right now. Let's bring back the plane. And so this vase, Let's call it a sort of like the color of the color of eyes would be but like a clay one. So maybe like that color. Brown vase. I want it to be a little bit more red. Okay. So this do we want it to be Gold or Silver? Maybe silver. So let's tap on the circle. Let's tap on this circle. So we have some silver options here. They look pretty good. So let's up the roughness. We want to syllabary, looks quite nice. It's a little too shiny though. So let's solo. It. It looks nice. But there has to be a way to sort of like dumb it down a little bit. So maybe if we take some of the metal this off, Let's see what that looks like. Didn't really do what I want it to do. So I'm thinking maybe, maybe we'll add some sort of like rust to it. So let's add a layer. There's gotta be a way to add it to kinda get it sort of like rusty gold. That actually looks nice. Let's take the metal missed off. And I kinda wanna make it sort of rusty. So let's bring the intensity down. I mean, I don't know what this is going to look like, but I don't know. Let's see. I actually can't see hope somehow. I'm unsmooth was wondering why it wasn't doing anything. So confused. Especially these really glossy parts. Sort of dirty them up because it shouldn't be like a clean, you know what I mean? Like it should be, you know, it's like this is this is not supposed to be like a five-star hotel. Supposed to be kinda dirty. So we just want to weather this a little bit. Let's save. And it'd be kinda interesting if we put a little texture, but we don't need to go that far into it. Let's just Let's make some really dark gray, almost black. Let's take more mental illness out of it. Okay, I think that looks better. So now we'll hit Solo again. And it looks much better. So for this, we'll tap on the candle. And we want to do, I think, traditional sort of whitish candle color. So let's take the metal miss all the way down. Bring it up too. Maybe even just like pure white ink, something like that is good. Doesn't have to be that rough. So maybe something like that. And then we'll tap on the flame and the flame can be, we'll start with like a bright yellow and we'll go from there. Okay. Looking good so far. 8. Lighting: So it's looking really good. I think now it's time to figure out the materials. So let's experiment with the subsurface scatter. So tap on the pumpkin and we'll go here to the materials. We'll do sub-surface, right? So now we can change the color. So when doing sub-surface, this color here is the color of like the insides like so e.g. what subsurface scattering is? Let me turn this light off. So I have a flashlight. And so what you're seeing now, that's subsurface scattering. So that is light underneath the surface of my skin. And an obviously inside of our skin is red, so that's why it's red. So that's all subsurface scattering is. If we had green blood than it would be green inside. So that's what this color is. So maybe we want to make it a little more orange. Okay, so we have subsurface scattering. Little more orange. Looking good so far. Let's do the same thing with the candle inside. So I'll tap it. And we'll go up here and change it to subsurface. So it can good. Now I think we're in a place where we can start lighting it. So first and foremost, let's turn the environment off. Should be all black. Now we'll add a light here. So here's our light. The lights have changed too. So now you have to go to the gizmo. And this is a, this is just a directional light so it doesn't matter where we put it. So I'm just going to put here. And this is actually it looks really good there. But we can change it to wherever you want. That's a big change. But you'll notice that it's changing sort of like oddly. And that's because we're still in snap. So let's take it off of snap. And now it'll just change the way it always changes or moves. This would be the light from the bottom. This is the light from the front again. In actually didn't realize that the subsurface does show from the directional light. So that's actually good to know. I think I want it from the back. I think that looks pretty spooky. It's kinda dark. Let's see if I can adjust this so you can see it. So you'll have to find a spot where you like it. I think I like it this way. So essentially, maybe the top view will help. So I have my light pointing this way. So hopefully that helps. You can already see the beauty of the subsurface shining from the back of the pumpkin. I think that looks really cool. So now let's see if we can add, let's add a light from our candle. Sierra little candle peeking through there. We'll tap on that. And so we have the flame will go ahead and tap the three dots here and we'll clone it. So now that we've cloned it, this flame, Let's change this name to flame add. Because we're gonna make this one an additive. So then we go back up to this circle, which is our materials. And we'll go to additive. Then we'll go to always unlit. We can bring the opacity up a little bit. Okay, so now we have our little flame in there. And you might not be able to see it that well. Sometimes you have to go to post-process in order to really see what it would look like if it was shining sea now you can see it a little bit better. So let's go back to the material and just experiment with the brightness. And this is also a good place to experiment with the color because yellow looks kinda silly. See that looks better. So it's like yellow with a sort of like a halo behind it. I don't think the roughness matters. So now we'll paint it. So I think that's a little bit more believable. So now that we've done that, let's add another light. So we'll go here to the light, will add another light, and that's very bright. We'll do the same thing, will move this out of the way. And we might just change this to a spotlight. So let's change it to a spotlight. So now we've changed it to a spotlight. Let's try to move it. Let's see where we want to move it. Awfully bright. That's very, very bright. So I'm going to tap these three dots here. Just lower the intensity. We might actually not need this because we're gonna, we're gonna see what will make sense once we, once we put a light inside, we might not even need that light, but it's a good spot here. But let's see if we can add another light inside. So let's add a third light. And this light, Let's rename to candle. Candlelight. I'm not 100% sure if this is going to work. But let's, so we have candlelight, Let's tap on the light and let's make it a point light. So right now it's a point light. It's very bright, but that's okay. We'll make it really warm. So let's make it a really warm orange. And then we'll lower the intensity a lot. Okay, so we've lowered the intensity. So now let's see if we can bring it inside. The pumpkin. Looks good. Now it's inside the pumpkin, It's still too bright. So I'm going to tap here and I'm going to lower the intensity some more. And I can probably lower it even more. Okay. I think that looks pretty good. So it's right over the flame. Maybe I wanted a little higher. So I think that looks pretty good. So now let's turn this light off and just kinda see how we're looking. Okay, so let's turn this on. So this is very bright. I'm going to warm this light up. And I think this late will serve us better. Even if it's pointing towards the back. This will lower the intensity even more. Make it really soft. Maybe just lighten up the back. Like this. Okay, so let's turn on the environment. And let's turn the exposure down. Let's go back to our view experiment where we want this light might be better even towards the front. It actually works better towards the front because you see more of it coming out. I think that actually works a little bit better if the light is towards the front of the jacket lantern. Okay. So now I'm gonna go back into post-process and just turn on Global Illumination. It's looking good, I like it. Okay, so we have that light in the back. Okay, Let's use up our last light. Now this, we can just test this light out. See what we get. Actually looks kinda nice even with a lighter background. I feel like this one needs to be darker. Oops. See if we can find that last light. I'm going to name this four so I don't misplace it again. So you can go to four. So for this light, Let's try a warm color. A cool color. Let's make it a spotlight. Sometimes it's nice. All of our colors are very warm. So lower the intensity. Sometimes it's nice to add a warmer color in as well. I think that looks good. Let's lower the it's not the environment. One of these lights is very bright. Oh, it's this light. Let's take light too and just lower it. Lower the intensity. Let's go back into post-process. Make sure everything is turned on. We have ambient occlusion. So you can mess around with that. It'll just add some extra shadows and things. Depth of field. Let's turn that on. And I'm going to take the far blur and turn it up. Bloom looks good. Could even maybe do a little more blue. Since it's a candle. Tone mapping. Not really sure what that does, but it always makes my scene look a tad bit nicer. I think I messed with the saturation and stuff, but it always looks better. Okay. Vignette always looks nice, especially for this type of scene. I think that looks pretty good. I think that's a nice a nice charcoal answer. That'd be kind of a cool. That would be kind of a cool preview. Let's save this and view there if this light was back home. The only problem is this is very bright. It looks very bright. So I'm going to take the color of the pumpkin. And I'm going to make it more rough. Just lower that. I'm going to do the same thing with this because I like the blue, but this is just way too. So I'm going to make it rough. Rough. And I'm actually going to do the same thing with the ground. So I'm gonna grab that purple. I'll turn the roughness up and see if that affects it. Which it does need to be a little bit darker to think that looks better. Darker and just more purple. Let me turn this line off because we're seeing the line down the middle. I think. Yeah, there we go. I think that looks really nice. The only other thing that I would like to see from that angle is maybe maybe I can do something with this light at that angle. So I'll bring it down. Lighting is very, very important. Obviously, I spent a lot of time with lighting. So I just want to use this to sort of add a little more, little more something to him. So that's kinda nice how it sort of just like illuminates the back part. Raise the intensity. Yeah, that's a great, that's a great view. And the background actually looks quite nice. But maybe it can be a little bit darker. I think that looks good to view. And I think that's a pretty good pumpkin is a good use of subsurface scatter. I think it looks good. It looks really nice. It'd be actually be even better if there was like stars and things like that. But we don't, I don't wanna go that crazy. So let's, let me save. And then I'll export this. So I'll just save it. I think that looks great. The only thing is when I do move it around, when I move the pumpkin, I do have to adjust. But even that I think looks pretty good. I'll go through and just see any delights can be turned off. Let's bring this one down a little bit. We'll lower that one. And we'll make a whole environmental little lighter. Want to be able to see it sometimes she now, that looks good. It's a pretty good Jack Leonard. See what this looks like if I click, if I get rid of it. Hoops. So that's just candlelight. That's just what the candlelight, which also looks pretty nice, I think. So as you can see, there's a ton of different ways. Ton different ways to light things. And I always have such a great time doing this kind of thing. And I can sort of keep going on forever. But it has bedtime. So I think that will conclude. We're getting real close. Just get a nice little scene. I think that looks good. We'll save that view. Let's make sure none of these other lights will make it look better. It is nice. It's nice to the blue actually looks nice as well. So I think we'll go with this one. I think this one looks good. One last check on the candlelight levels. And maybe the color. That was good, we're headed. I think that'll be it. Will export this as well. Should have saved before I export it. But that's okay. Going really slow. But that's okay. Sometimes it is. Sometimes it goes slow. There we have our pumpkin. I think it looks good. Owner put the cat in this scene to that definitely has to happen. 9. Skull Cat Friend: So now it's saved. How would I even put the, let me save this. I should make a pumpkin. Frogs. What I should do? Let's open. Hopefully you guys did the cat scene. Let's open him. He's definitely the one. So let's take we don't need the floor. We want all of this eyelids. So that's what we want. So now let's see if we can export this thing. I don't know what normals are, but we're going to try to export them. So this will be skullcap. I'll try to export this save to files. School cat. So now let's open it back up. And let's see if we can insert, add to scene. It's cool cat and that skullcap. She's Louise. Okay. It looks good. But he's inside the pumpkin. Just makes sure that he's sitting as he should. Now, maybe we can add a little more light to our scene. Okay, that looks pretty good. It'd be kinda cool if I actually, you know what, Let's instance this. So let's take this one. The vase. Oh, actually let's do yeah, I think instance will work. I tap instance and then I connect them. Now it'd be nice if I had some different ones, but for now, we just do the same one. Let's instance again. Let's instance again. Okay, that actually looks good too. Like he's hiding behind. I think I want to connect all these thing. It's just a good way to keep everything together. I'm gonna save this view. Now I'm going to bring over one of these because this would actually look better on the other side. So with this little dinky one. So let's go back to the new view. There we go, that's better. That's what I'm looking for. The only thing that I don't like because I wish I could light him up a little bit more behind there. But I think that's I think that's good. Let's move this over a bit. Here we go. That's perfect. Okay, so Save, it's got some new friends exported to four K. Right? And that will complete our little scene. Thank you guys for joining me. I'll see you in the next video, the altro. Until then. 10. Thank You!: Alright guys, thank you so much for joining me. Thank you so much for being on that journey with me making this jacket lantern. A lot of fun. I enjoyed it. I hope you did. I hope you learned a lot. There's a lot there's a, there's a lot of new features with 1.68. So it's just going to take some time for you to play around with it and get used to it. Be sure to check out. I have a bunch of videos on YouTube where I go through a lot of the tools and the new features, I'm learning them as I go. But that might help you to learn them as well. So be sure to check that on, on YouTube. Youtube.com slash drug-free. Dave, Of course, you can follow me on Instagram and TikTok and everywhere else as drug-free day, Facebook as well. But this was a fun class and it was really cool to bring in some old scopes, that old scopes, but to bring in a creepy cat and I prefer to get skullcap from the other scopes. I'm going to start really trying to incorporate things from classes, e.g. we did the 2D Halloween cat, the 3D Halloween cat. And now we're doing the jacket lantern and we're bringing it in, bringing in Halloween cat. There's just so much you can do that. It just made sense to me to sort of incorporate things from other classes in this class. So hopefully you took, you've taken some of those other classes too. I think I'm gonna do another beginners video with version 1.68 because there's so much, there's so many new features and they're kind of confusing even though I'm a bit confused. So I think I'm going to make a new beginners video just for people that are coming, that are just getting started because it is quite different than the previous versions. So I want to make sure that everyone's familiar with that and I just think it's a good class to make, to sort of do a refresh and get to know other than all of the new features. Specifically, I can just focus on each one. So I just have so many ideas that sometimes it's hard to wish I had more hours in a day to do as much as I wanted to. Be sure to rate and review my class and also upload your designs. The project and resources tab. Create Project. All right guys, thanks again. I really appreciate each and every one of you. It means the world to me that you're here taking classes and spending your time with me and learning nomads, Sculpt. If you have any issues or concerns or if something is not clear enough, feel free to reach out. I will do my best to make it clear and to make it work, and to make it worthwhile for you to take my classes and rock with me through our 3D and 2D journey here on Skillshare. Alright, keep drawing, keep sculpting. I'll see you all. Next video. Here.