Vizcom AI Fundamentals - Developing High Quality Design Ideas With AI | Theo Tucker | Skillshare

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Vizcom AI Fundamentals - Developing High Quality Design Ideas With AI

teacher avatar Theo Tucker, Designer - CGI Artist

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      0:28

    • 2.

      Studio Mode

      5:43

    • 3.

      Workbench Mode

      3:03

    • 4.

      Rendering Sketches

      2:22

    • 5.

      Developing Your Idea

      2:34

    • 6.

      Using the 'Variate Form' Tool

      1:58

    • 7.

      Exploring Colour, Material & Finish

      3:58

    • 8.

      Generating New Views

      1:19

    • 9.

      Incorporating People

      3:49

    • 10.

      Changing Expressions

      1:02

    • 11.

      Rendering In Environments

      2:34

    • 12.

      Troubleshooting Render Issues

      5:13

    • 13.

      Image Adjustments

      1:03

    • 14.

      Extracting From Images

      4:52

    • 15.

      The 'Smart Dropper' Tool

      2:26

    • 16.

      Progress Review

      2:06

    • 17.

      My Process

      2:27

    • 18.

      Bonus: Exploded Views

      1:20

    • 19.

      Projects

      1:17

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About This Class

Accelerate your industrial design workflow and bring your concept sketches to life using Vizcom, the leading AI-powered rendering tool for designers. Get ahead of the competition and gain confidence in using AI tools to enhance and develop your design ideas.

In this class, you will master the fundamentals of turning loose sketches into photorealistic, high-fidelity renders in seconds while maintaining strict control over your idea and vision. Whether you want to explore rapid styling variations or elevate your final presentation renders, you’ll learn the exact techniques needed to seamlessly integrate generative AI into a professional design pipeline.

What You Will Learn:

  • Navigating the UI
  • Importing sketches & references
  • Understanding the different generative tools
  • Creating animations from images and prompts
  • Exploring colour, material and finish options
  • Blending AI elements with photographs
  • Generating 3D models from images
  • Creating renders with human models

Who This Class Is For:

This class is ideal for industrial designers, transportation/automotive designers, concept artists, and students who want to supercharge their ideation phase. Some experience with basic perspective sketching or digital drawing software is helpful, but no prior experience with AI tools is required.

Materials Needed:

  • A computer with internet access.

  • A digital drawing tablet (optional, but helpful for the sketching phase).

  • A standard Vizcom account.

Meet Your Teacher

Teacher Profile Image

Theo Tucker

Designer - CGI Artist

Teacher

Hello, I'm Theo and I am a art and tech enthusiast. I work with Minecraft mod developers to create beautiful textures for their mods and also sell textures online.

My courses are designed to quickly get you to a stage where you feel confident designing and allow you to take control of where you want to take your new skills. I believe anyone can sit down and follow one of my courses with no art experience or software experience and create an amazing piece of art!

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Level: Beginner

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Transcripts

1. Introduction: Hi, I'm Theo. Welcome to the Vizcom Fundamentals, a short course designed to help you quickly become confident in using Vizcom to generate new ideas as part of your design workflow. We will start by looking at all the tools available in Vizcom. I will also show you how to solve some of the common issues faced with using Vizcom and how to export your ideas once you're finished. Let's get started with navigating the UI. 2. Studio Mode: When you first log into Vizcom, you'll arrive in the file management page. This is where all your files are stored and where you can create new files. You can create a new file by clicking Create New File in the top right corner. You'll see that there are two options start in studio and start in Workbench. The studio is quite like Photoshop. It's a canvas that you can draw on, generate on, and work within a very familiar way. Workbench, on the other hand, is more like a virtual whiteboard, and it's designed for iterating over multiple different images. We're going to start off in studio and make our way to Workbench later. When you arrive in studio, you will notice that the main part of your screen is taken up by the canvas. This canvas, just like any other software is where you can sketch your ideas. On the left side, you can see the layer management. This is where we can create new layers, rearrange them, change the aspect ratio of the canvas, and also change the background color. Next to layers, you'll see the assets tab. Assets are things like images, colour palettes and prompts that you want to save to reuse again and again. Up at the top, you can see all the main tools that we use to interact with studio mode. The first one is insert. This is where you can upload images, three D models, and Brown's preset three D models that we can bring into our Canvas. Next, you have the selection tools. The little drop down shows you that you can swap between transform and warp. The brush, just like any other software, is how you sketch. Make sure you're on a sketch layer and not a model layer, and you can sketch directly onto the canvas. Next to it is the eraser. There are two erasers inside the studio mode, the normal eraser, and the magic eraser, which tries to use the context of what's around the thing you're erasing to fill it in. Next, you have the colors. And this is how you choose what color your sketching with. We also have presets for rectangles, ellipses, and lines that we can draw directly onto the canvas. There are multiple different selection modes available in studio, including the asso, rectangle, brush, Bezier, and auto selection. These allow you to select different parts of the canvas. And after selected, you can adjust with the offset tool. There is also a symmetry mode. This will be graded out unless you're in the brush mode, and when you click it, provides you the ability to draw symmetrical clean shapes. The workbench button allows us to swap between studio and Workbench mode whenever we want. You'll notice you've got a floating render window. When we actually go and use the AI tools inside Fiscal, this is where the options that are generated will appear. It's here, you can select which one you want to view, and whichever one you want to choose, you can click Apply. Over on the right, you can see we have the modifier tab. This is where we can put text based prompts into Vizcom to change what we've drawn on our Canvas. We have some presets available. And if you were to click change, it would look at what's on your screen and give you suggestions of things you might want to change. We also have the ability to use instant render, new view, and variate form and color. And we're going to cover these in more detail later. On the side tab, you'll see that there are a couple more options for various AI tools. Variation gives you this two axis graph where you can change between different attributes to manipulate what's on screen. The colour palette detects what colors are on screen and allows you to swap them out. Make three D allows you to give the AI whatever is on your screen and ask it to create a three D model from it. You can choose between low poly balanced and highest detail, and you can also generate standard and HD textures as well. At the bottom above the generate button, it will give you an estimated time depending on what you've asked from it. Advanced options like part separation, give the AI the opportunity to split the model up into different parts based on material or based on them actually being connected. The create tool is a legacy tool, so you're not going to cover it as it's been replaced with more competent tools. Finally, we have the adjust panel, which has some AI tools like enhance and remove background, but also more standard image editing tools like exposure or Hue. 3. Workbench Mode: Let's have a look around the UI workbench mode and see how we navigate it. In the top left, we have the Vizcom button, which allows us to go back to our project menu, and also gives us various options that are very familiar from other pieces of software, such as creating a new file, undoing and redoing, zooming in and out, and also changing from light to dark mode. In the top at the center, you can see, just like in studio mode, we have all the options for how we're interacting with our images. Insert gives us the opportunity to insert images, both from our computer and from our phone. And to insert from your phone, you simply scan the QR code with your phone and upload your images there. All of these options are different nodes that allow you to modify and iterate on your ideas. And we're going to go through each of these in detail. Your asset library, just like in studio mode, can be accessed here. And the next set of tools are all to do with how you organize and lay out your workspace. As I said, it can get very easy for this to become crowded and a bit overwhelming. So it's really important to stay on top of the layout. The text mode, as you'd expect, allows you to add a text in this makes it really easy to see where you were doing different things and how the design has progressed over time. Sticky notes I often use for feedback and suggestions, such as saying that this needs more shape. Sections allow you to break up this large canvas into smaller areas, and you can drag various elements into those sections to create subgroups. This again, makes it easy to group together different stages of the process. So when you're going through it at the end or midway through and you want to review your ideas, you can see where different ideas are grouped together. The Smart Dropper is a really powerful tool, and we're actually going to look at this in its own video. Effectively, it allows you to take style, color, and environment assets from a specific image and apply them to another one. You also have undo and redo buttons on this top tab. Over on the right, you can see we have our option to Zoom, the ability to export various images. And the ability to share the file with other people. You also have access to your account settings up in the top right. In the bottom right, you'll see the question mark, and by clicking on it, you can see various locations that you can access different documentation, tutorials and support. 4. Rendering Sketches: As you can see, I've imported a sketch of a mocha part, and I want to start exploring different surface treatments and colors. We're going to go up to the top and we're going to click Workbench. As you can see, it's taken us out into this infin Canvas. If you've ever used a node based piece of software like the shader or geometry nodes in Blender, this is going to feel very familiar. You have the input, which is your sketch or image, and you're able to drag out the side of it and choose from the various nodes available. Modify is the same as we were looking at in studio mode, and allows you to Instant render, generate new views, variate form and color. But we also have a couple of extra options like change expression and extract. We're going to start with Instant render. And as I said before, the target fidelity, you can control what kind of level of realism you're going for. So for now, I'm just going to go with color blocking, and I haven't got a reference I'd like, so I'm going to leave it empty. I'm going to click on the one and I'm going to change it to generate four images at a time, and I'm going to hit Render. As you can see, Vizcom has generated four images based on my initial sketch with just a very basic amount of colour. Now, something I overlooked was that the colour of the background of my sketch paper isn't actually white. And therefore, on three of these generations, it's kept that difference between the canvas and the sketch. As you can see, it's generated some sketches with the color, very basic color, and a little bit of variation based on where it can imagine light and shadow to fall. At the moment, because it's the only one that hasn't got this variation between the sketch and the canvas, I'm going to go with this final one over here. Now, what I like to do when I'm editing and generating a Vizcom is copy the one that I want to use down a layer so I can keep the outputs next to where they were generated. And this just gives me a bit more flow. Some people like to drag directly out of that final image, but I feel like that gets very confusing very quickly. 5. Developing Your Idea: We've got this mockup here with a very small amount of shape to it, and I'm starting to think about how we can actually change the design. Traditionally, mocha parts use straight edges, and I'm thinking it'd be quite interesting to see what it looked like if it has a more rounded form. So I'm going to click on the image, drag out of it, and click on what are you creating. This opens the main text based modification tool where you can actually just describe in plain English what you'd like to change. So I'm going to say, make the mockup more curvy. In the bottom of this area, you can see there are options for actually improving the prompt or for transcribing it with voice. If I was to click Improve prompt, it's going to read what I've put and try and make it so Vizcom adheres to it more carefully. So it's going to say, make the mocker pot in at one, I this image, more curvy with rounded edges and a softer silhouette. I can then choose to keep or dismiss this. Just like in studio mode, you have presets of what you'd like to change, and by clicking on them, you'll see the suggestions it makes. You also have the option to change the aspect ratio of the image. By default, it will render the new images in the same aspect ratio as the input, but you can change it to various presets or to a custom aspect ratio. Finally, you have the mode for standard or P. I'm going to leave it on standard, and I'm going to click four times to generate four new ideas. Anytime stuff is being generated outside of your viewpot, it's going to let you know at the bottom. As you can see, it started taking what I've put in that text prompt, taking the initial image, and trying to combine them together in various degrees. So the first one, it softened the lines, not necessarily made them rounder, but given it a little bit more curviness and a bit more shape. It goes all the way up to the extreme over here where it really, really accentuates the curves and actually gets rid of some of the stronger lines that were on there. This is more of a middle ground as it keeps those lines, but also takes some of that curvy shape and makes it a lot more organic. 6. Using the 'Variate Form' Tool: Another way we could approach this is by using the Variate tool. So I'm going to click and drag out of this initial image as well, and I'm going to click Variate. Now, I know that these presets may work brilliantly for what I'd like to achieve, but I actually want to use the custom option because I want to control whether the surfaces or the lines are curvy. So I'm going to click on the top example one, and I'm going to type in curved lines. As the opposite option, I'm going to choose straight lines. And then for example three and four, I'm going to swap them out but for surfaces. So I'm going to do flat surfaces and curved surfaces. Now, I'd like to see what this looks like to various degrees. So I'm going to go for curved lines and curved surfaces. Straight lines and curved surfaces, straight lines and flat surfaces, and flat surfaces and curved lines to see all four extremes. Now, it may be that I actually prefer the options that are up here, but it's always helpful to see how different tools inside Vizcom approach the same task. As you can see, these two are visually quite similar. But even though this was my favorite up here, I actually think this one looks a lot nicer. Now, sometimes it's going to generate images that are quite similar to your input image. And that's just the nature of working with AI. It can be a bit unpredictable. This one here I really like, as I think it's a perfect combination of curvy yet still structured, and it feels feasible like it could actually exist. So I'm going to copy this one, and I'm going to paste it down below just to keep my file nice and neat. 7. Exploring Colour, Material & Finish: Now, I want to start having a look at the colors because at the moment, it's all silver, and I'm not really sure that's what I'd like. So what I'm going to do is I'm going to actually open this in studio, and I'm going to paint in where I'd like some different colour. So I'm going to go up into the top left and I'm going to take a new layer, and I'm going to go and select a middle gray. To click off this. I'm just going to very quickly paint in where I'd like slightly different colour. I'm going to flood fill in the center as a very easy way of filling all of that in. It doesn't have to be perfect. Vizcom going to fill in the gaps for us. I'd also like this area to be a slightly different colour. And if we're getting rid of detail by painting over it, we can always combine those images back together anyway. For this centre bit, I'd quite like it to be a glossy chrome colour. So I'm going to do it in white for now. Now, I'm holding down shift to draw straight lines just to make my life a bit easier at the moment because it doesn't need to be perfect. And I'm going to flood fill that as well. Now, that's roughly the colour breakup I'm looking for. So I'm going to go back out into workbench. I'm going to drag out. And again, we're going to try this in two different ways. Firstly, I'm going to try it in a text based way. And secondly, I'm going to use the Variate color tool. So with the text based prompt, I'm going to click on, What are you creating. And in my describe my changes area, I'm going to actually just outline which colour I'd like to change and to what. So I'm going to say, make the gray areas silver metal. The black areas black plastic and the white areas Chrome. And again, I'm going to click on the Improve prompt tool and see what it suggests. It's going to suggest make the gray areas brush silver, metal with a subtle sheen, the black areas matt black plastic with a soft touch finish, and the white areas polished chrome with a mirror like reflectivity. This is giving Vizcom a lot more information to work with. So I'm going to accept this. I'm then going to generate four images just like I did before. As you can see, it's now gone and generated these ideas, and it's stuck really closely to what I've been saying in the text area and with my initial image. You can see this one didn't respect that I wanted the spout to be the black plastic, but the rest of it looks really good. And if I wanted to move forward with this one, I could always go into a new prompt and tell it to make the spout the same black plastic as the handle. The second image is a lot closer and actually adhered perfectly to what I asked of it, as did the third one, but the third one still has some sketch artifacts, and they decided to put the release valve for the pressure in gold, which is a bit weird. The final one is still a bit sketchy, and while I like it, it wasn't exactly what I was going for. Remember, if you generate all these images and there aren't actually any you'd like, you can either go back and edit your prompt, or you can just generate some more and just wait for it to give you an option that you like. But for me, I really like this option. So I'm going to copy it and I'm going to paste it below. 8. Generating New Views: Now, I want to see this object from a couple of new viewpoints, and that's really easy. I'm going to click and drag out from the plus button, and I'm going to click on Modify. This again gives me the option for new view. Now, from here, I can select one of the many different preset views or the ones from the back, I can click Select a view to see the rear views and the bottom views. I'm going to say, I'd like to see it from the top, and I'm going to generate a couple of images. And then I'm also going to see it from a front left three quarter view. Now, new view can be a little bit tricky to get working properly, and sometimes it's important to take a couple of different views and combine them together. However, you can see that the top view has worked quite well, giving us a good understanding of what it looks like from the top. Actually, all of them have worked quite well, and these are great views, even though the black plastic area around the spot has disappeared again. But as I mentioned, you can normally go back and make that back to how you want quite easily with just a simple text prompt. But these different views are really good because they give us good foundations for when we want to animate later on. 9. Incorporating People: Now, I'm quite happy with how this looks for now. So we're going to have a look at how we generate images with people in and also some concept renders. Putting people in a scene really give a sense of scale and give a sense of and where the product is used. So I'm going to take this and I'm going to place it down here again, and I'm going to click the plus and drag it off. I'm going to click the Try on button. And this, even though it sounds like it's designed for clothes, also works really well for products. Now, as you can see, you can add eight different items into this, but we only actually need the one, and it's already been filled in for us. If we have a specific model we'd like to use, you can add them in here, but you don't actually need to. In the pose, it gives you a couple of presets for what kind of pose the person is going to be in. But custom is always the one I use, as it actually allows you to dictate a bit more about the model that's being used, just like if you had an image. So here is where you could insert whether you'd like a man or a woman to be holding it, whether you what you'd like them to be wearing, what kind of pose you'd like them to be in, and really kind of spell out exactly what you'd like. So I'm going to say I'd like a man holding the coffee pot. White studio. And just spell out exactly what I'd like from the image. I'm going to generate four. You may notice that I pretty much always generate four images, and that's because I never like to just generate one. I like to see a couple of different variations of how Vizcom approaches the project. And four normally gives me enough variation and one that I really, really like. As you can see, it's generated four images here of people holding the coffee pot in different posers and different outfits. However, if you think that any of these are really good but need some minor tweaking, you can obviously take the one that you like, paste it down here again, and then apply a text base prompt. So I'm going to say make the coffee pot smaller. As you can see, it's generated some options, and it's actually in some ways kept the pose exactly the same, which can lead to it looking a little bit weird. But that does look a bit closer to the scale that we'd be looking for. So I'd probably be asking it to regenerate these images with the hand attached to the bottom. But that's how you actually generate things with people in. You can also inhere, instead of asking to make the coffee pot smaller, you can ask to change the appearance of the person or the environment they're in. 10. Changing Expressions: Now if you wanted to control the expression of the person in the photo, we have a specific tool for that as well. So I'm going to take the original image, and I'm going to drag it out. And in modify, I'm going to click Change expression. Now, even though it would be quite weird to have a specific expression of a studio model holding a coffee pot, just for reference, I'll show the kind of variation. So we're going to go and we're going to generate an image that's sad and maybe an image that's angry, just to see how Vizcom approaches that and how it changes the models expression. There we go. So depending on what expression you'd like the model to have, the change Expression tool is a brilliant alternative to typing it out yourself, and it gives you that wide variety and that ability to really, really control how you want the image to look, how you want the model to look, and how you want that product to be shown. 11. Rendering In Environments: So let's have a look at generating some renders in environments. There are two main ways to approach this, either using the text based prompt to tell it what kind of environment you like, or to use a photograph of an environment as a reference. And when you're using a photograph of an environment, there are again two ways of doing that, either by inputting it as a reference image or by using the Smart Dropper. So I found this image that I'm going to paste in of a kitchen on Pinterest, and I really like the aesthetic of it. So we're going to try incorporating the mocha pot into this environment. So I'm going to go back up to here and take the image of the product on its own and I'm going to paste it down next to this image. Now to work with multiple images in the text based prompt section, it's really easy. All you need to do is drag and select over both of them, drag out of the plus. And when you click on the text Base prompt, you'll see both of them are in here and they've both been assigned a number. This is how you can tell Vizcom specifically what you want to do with each image. Take a coffee part from at two. As you can see, when you click space, the at two goes blue, and that means it's recognized you're talking about this image and place it in the environment from at one. Now, again, I'm going to click the Improved prompt tool and see what it suggests. So it's being more specific that it's taking the brushed stainless steel mocker pop and placing it on the wooden countertop in the environment from one with herbs and lemons visible in the foreground. I don't want to make it visible in the foreground, so I'm going to get rid of that last book. I'm then going to change the aspect ratio, and I'm going to change it to square. And we're going to generate four images like usual. As you can see, it's generated four images, and there's actually only one here at the moment that's any good. This one, the fourth one looks really badly photoshopped on, and one and three haven't actually respected the chrome element or the shape. The only one that's got close is the second one. But again, it's got rid of the chrome band, and it's got rid of the black plastic spout. So what I'm going to do is I'm going to try and combine these two images. 12. Troubleshooting Render Issues: So I'm going to take the one that I like, and I'm going to place it next to the reference image. I'm going to drag out. And I'm going to say, make the mocker part into look like the mocker part in at one. Now, it may suggest that I actually don't want to use that language. And it's actually suggested there to say octagonal base, fluted body, and black handle n. I'm going to also add in spout so it specifically relates to that spout. I'm also going to go in. I'm going to add in that I also wanted to use the Chrome band. And we're going to generate some images. Hopefully, this will get us a little bit closer to what we're looking for. And the thing with Vizcom is, you're not going for massive changes in one step. It's all about small refinements at this stage. As you can see, it's having some trouble keeping to what we've asked. So I'm going to try different prompt here. I'm going to say replace the maker in two with the maker one. I'm just going to see what it generates. And again, we're looking for small changes and just refining at this stage. Now, again, this hasn't generated what we'd like. So I'm going to do is I'm going to choose the one that is the closest. And all of these seem to be fairly similar, so I'm just going to take the first one, paste it over here, and I'm going to go in and do a prompt. I'm going to say, make the center band on the moker part reflective, polished chrome. And I'm going to ask it for a suggestion again. I'm going to accept it and generate four images. Okay. Actually can see what it started doing is actually making all of it reflective, and it's only the centre bit I want reflective. So I'm actually going to go and I'm going to see if I can mask out a specific area in studio and bring it back in. So I'm going to take this image, I'm going to paste it down here again, and I'm going to go into the studio mode. I want to start telling it specifically where to apply chrome and specifically where to apply black. So I'm going to add a new layer. I'm going to choose a bright red. I'm going to change it to the brush mode. I'm now going to actually paint on specifically where I'd like the chrome and fill in the center. I'm I'm going to change the colour to a different bright colour like bright green. Actually, no, not bright green because it's right next to this green. I'm gonna go blue. I'm going to go into brush mode and paint over and then fill in the center. What I'm doing here is I'm spelling out specifically to sc on where I want to make those changes. I'm going to go back out to the workbench, and I'm going to go into the prompt section, I'm going to say, make the red band polished chrome and the blue spout. Black plaster. Again, I'm going to ask it for its suggestion, just to see whether it suggests anything. And I'm going to accept that. I'm going to see whether this works. Sometimes you actually need to bring in this image, as well, so it knows what it looks like before, but sometimes it can figure it out like it out on its own. And there we go. This final image here is actually started to respect what we were asking for. It's given us chrome on the band. It's given us black on the spout, but it's kept the other areas this brushed metal finish. And that's what you're really aiming for. You're aiming to get marginal returns each time and slowly get towards what you're looking for. 13. Image Adjustments: Okay. I'm now going to take this image, and I'm going to go and edit it in studio mode. I'm going to click Edit. I'd like to just make this section a bit darker. So I'm going to go and I'm going to choose the auto selection. I'm going to wait a second for it to load. I'm going to click to select that top section there. What I'm going to do is I'm going to copy selection to layer, so it's created a new layer with just that area on it. And that means I can now apply these settings specifically to this area. And all I'd like to do is just darken it down a little bit, just to make it fit a little bit better. That's all I really wanted to change with that image, just to make that look like it's made of the same material as these other areas. But this is the kind of render that you can use to show off what your product is going to look like in situ, and it can be really helpful in terms of creating that look and feel and selling the idea. 14. Extracting From Images: Now, it may be that you have an image with some colour that you like that you'd like to apply to your design, and it's really easy to do that. I'm going to paste in an image I found on Pinterest of these ceramic marks, and they use four really nice colour. There are two ways you can easily apply the colour. The first one is to select both and go into the modified. When you describe your changes, you can specifically ask for the colors from two to be applied to one. However, another way of approaching this is to use the Smart Dropper. So if you go up to the top, you'll see that you have the Smart Dropper tool and you can click the drop down to choose what you'd like to analyze. If you're analyzing style, that means it's the kind of image, whether it's a photograph, a marker, render, a sketch. Whatever you select with that will be applied to your image. Color is taking the colors of the product or the image and applying them to yours. And the environment is taking the environment, whether it's in a kitchen, whether it's in a field, whether it's on a countertop. And you can apply that to your product as well. We're going to choose color, and I'm going to sample the colour from this image. It'll take a second to load, but once it does, you can see it selected those four colors out of there as being the most important. Now I can go over to the image of my product and it'll say apply color. When I click, a new image is going to generate, and this image is going to try and take the colors from here and apply them here. As you can see, what it's done is it's tried to combine some of the colour from here with here, and it's chosen to take this brown effect and put that on the brushed metal and take this green and put it on the pressure valve and this little hinge here. Now, obviously, it's really easy to variate a lot of options with this, and you can take this and apply it as many times as you'd like. This time, you can see that it's applied the green to the spout instead. And it may be that you don't actually like the output here, but with enough different generations, you should be able to get something that applies in the way that you're expecting. If you're not doing, you can always revert back to just selecting both and spelling out that you'd like to use the green and the blue instead of the chrome and the silver. As you can see, it's not actually copied the blue very well at all. So we may want to try again by just seeing what it has to say. I'm going to change the prompt ever so slightly. As you can see, the suggestion here has kept it quite close. It's not exact, but it's quite close, and it gives us another idea. What we can do is we can take this and we can go back to our environment here, and we can actually swap the colour out on here so we can say in the create so in the modified tool, we can replace the maker part in one with the maker part two, improve the prompt. And collect generate. And as you can see, it started generating the same image, but with a new product in it. And this makes it really easy to stack the images next to each other and show the different colour variations that you're experimenting with. 15. The 'Smart Dropper' Tool: Let's try using a different aspect of the Smart Dropper. Can use the style tool instead. So I found this render on Pinterest that I really like of this marker render of a watch. And what I'm going to do is I'm going to select the Smart Dropper and choose style. And it's going to absorb the style of this image, and you can then apply that onto your own product, and it's going to generate a new image. As you can see, it's generated an image of our product, but using the style as a reference from this image. And this is great if you want to come up with some concept ideas and things you're going to go and take forward into Photoshop later. The final thing that we want to look at with the Smart Dropper is taking the environment. So we were looking before at how we took this environment that we found a photo of on Pinterest and combined it together with a mocha pop to create a concept render. Now, if we don't want to necessarily use this exact view, but we just want to take the environment, this inspiration, we can do that using this tool. So I'm going to click on the Smart Dropper and I'm going to click on Environment. I'm going to go up to this original image that we found, and I'm going to click Absorb Environment. I'm then going to go down, and I'm going to click on this image and see what we generate. It's going to generate the new image over here. Drag it down out the way. Now, what happens when the Smart Dropper, I'll often not keep the same perspective as the original image, and it will just use the data as more of a general suggestion of what kind of environment to place it in. As you can see, it's taken that environment in a very loose sense and applied it to the image to create a completely different kind of image. As with all AI, every time you generate this, it's going to give you something slightly different. So if this isn't exactly what you're looking for, by all means, just run it a couple of times and see if it gives you something closer to what you're looking for. But that's the Smart drop it all in a nutshell. 16. Progress Review: Let's have a look at this process overall, then and see how we've developed. We're going to scroll all the way back up to the top to this initial sketch that we started with and adding a small amount of color and form to it. You can then see how we use the modify and the variation tools to go about changing the style of the design to see whether we could get it closer to what we imagined. Then you can see how we went into studio mode and blocked out a specific area so the AI had a better idea of where we wanted it to apply changes. Then we had to look at some new views to try and get it in more different perspectives to get a better idea of the overall design. Then we had to look at how we could put people into photos and generate ideas of in context renders and to see what the product would look like actually in use. Then you can see how we try to modify that to make it closer to what we were expecting and look at changing the expression of the person to fit the context of whatever the scenario is. Then we had a look at importing in image and combining it with our product to get different outputs in terms of in context renders. You can then see how we tried to spell out to the AI specifically what we want to take from each image and how it can sometimes take a couple of different approaches to get it to do exactly what you'd like to do. But eventually, over here, we got an image that looks really convincing and shows the marker part in context, and it gives a really clear idea of our expectations for the product. We can then see how we took the colour and materials from a reference image and use them to generate new ideas. We also then looked at how you could apply different styles and different environments using the Smart Dropper. And after we generated these blue ceramic ideas, going back to our original image that we generated and swapping it out for our new product. This is how we create a nice suite of ideas and a suite of concept imaging that all feels visually related to one another. 17. My Process: Over here, you can see when I was initially experimenting with this mocha pot idea before recording this course. I just want to show you how it worked there as well because I want to give you a better idea of how repeatable this process is. So I've split it up into sections over here. And as you can see, I took this initial sketch, and I gave it a reference image of this piece of industrial design concept to generate this idea. I then used the variation tool and looked at swapping out the colors for something slightly different. As you can see, I took the pressure valve from the front and asked for it to be moved to the side instead. Then I started looking at the variation again in terms of form, and again, use the curved and straight lines, flat and curved surfaces to create some different ideas of how our surfaces actually function. You can see here how I was experimenting with different colour, material and finish, and it's really easy to combine different ideas together. So I really liked this dark navy, and I really liked how this had gone a nice reflective gold. So I asked it to combine the blue elements of the first image and the gold elements of the second image to generate this final idea. From this piece of concept here, I went and instant rendered it to create a more realistic image. This realistic image, I input it with an environment I liked and a perspective that I liked to see whether I could generate an image that was similar to both of these. I got some different outputs that were different blends of these different images. As well as this, I experimented with how we could use an image of an existing product similar to our own to actually generate new images for us. So because this mockup is sat on the Hb, it makes it really easy for the AI to understand the perspective. So I asked it to fix the perspective, and it took the image of our mocker pot on the hub and did change the perspective to make it look more realistic. I then wanted to experiment with seeing the product somewhat in use, so I asked it to add some steam coming out of the spout to make it look a bit more realistic. As you can see, we ended up generating a really realistic piece of concept art for the product, as well as a nice, more open contextual render. 18. Bonus: Exploded Views: Now, I just wanted to cover a little added bonus, which is the ability to create exploded views, such as the one here. Now, how I did this was actually using a preset prompt that is delivered directly in Vizcom and it can be found in the Assets panel. If you click on VSCO, it will give you a load of options that are pre shipped with Vizcom, one of them being a set of prompts. All of these prompts you can click on and you can actually copy them to use directly in your modified in this case, I've chosen the exploded view prompt and put it in alongside a preset image that is delivered with Vizcom for training purposes. As you can see, they're a little bit hit and miss. But this one here actually looks really good. And if you're looking for tools like this, there are a lot of preset prompts available inside Vizcom for things like flash photos, putting it in a concrete room or creating a mood board. Make sure to have a look at the presets Vizcom offers as they may solve some issues you're trying to figure out on your own. 19. Projects: Now that we've been through all the content, I wanted to give you the opportunity to try out everything you've learned with some specific examples. On the screen, you can see three objects, a set of headphones, water bottle, and a more miscellaneous rectangular shape. Based on everything that we've been through, have a go at putting all three of these images through the process of trying to develop them into a fully rounded product idea. It might be for the headphones, for example, you end up removing the cables, changing parts of the headband, or completely rethinking how it actually goes on your head. For the water bottle, it may be more of an exploration of color and material. For the third one, I'm leaving it open to you to work out what objects you actually want to make this. It could be an alarm clock, it could be a camera or a door sensor. There's really no limit to what it could be. So have a go at putting it through the process and seeing what you can come up with. Make sure to upload all of these to the learning area so we all get to see what you've created.