Understand your users needs: An Actionable Alternative to Personas | Jacob Magnell | Skillshare
Search

Playback Speed


1.0x


  • 0.5x
  • 0.75x
  • 1x (Normal)
  • 1.25x
  • 1.5x
  • 1.75x
  • 2x

Understand your users needs: An Actionable Alternative to Personas

teacher avatar Jacob Magnell, Service Designer, Innovation Strategist

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Personas are Overrated: A Practical Way to Understanding your Audience

      1:37

    • 2.

      Course overview

      1:46

    • 3.

      Class project: Describe your project

      3:03

    • 4.

      The problem with personas

      3:04

    • 5.

      A needs based approach

      5:21

    • 6.

      Class project: Your assumptions, and get feedback

      1:53

    • 7.

      The value of a work in progress

      0:35

    • 8.

      Give me feedback on my assumptions

      0:44

    • 9.

      Its ok to be wrong – and learn

      0:53

    • 10.

      Class summary

      2:39

    • 11.

      Outro

      1:13

  • --
  • Beginner level
  • Intermediate level
  • Advanced level
  • All levels

Community Generated

The level is determined by a majority opinion of students who have reviewed this class. The teacher's recommendation is shown until at least 5 student responses are collected.

57

Students

--

Projects

About This Class

About This Class

My name is Jacob Magnell. I am a Service Designer and Product Owner with years of experience in big tech companies like Apple, the millennial-focused car brand Lynk & Co, and most recently SKF, where I’m part of a world-class digital design team. Throughout my career, I’ve focused on understanding customer needs and creating products and services that genuinely add value. In this course, I’ll share my approach to understanding user needs—techniques that work just as effectively for creators and entrepreneurs looking to align their work with their audience’s expectations.

This class breaks down the process into three practical steps to help you understand your audience’s needs:

Section 1 - Understanding User Needs

We start by diving into the concept of user needs and why they matter more than demographics or generalized personas. I’ll show you how understanding your audience’s needs can lead to stronger connections and more impactful work. This section provides foundational insights into how to identify what really matters to your users, with examples and exercises to help you get started.

Section 2 - Gathering Insights

In this section, you’ll learn methods for gathering meaningful insights about your audience. I’ll walk you through the techniques I’ve used in my career, from working with globally recognized tech companies to niche brands. You’ll learn practical approaches to collecting feedback and observations in efficient and effective ways.  By the end of this section, you’ll have a toolkit of methods you can use to gather the right information for your creative projects.

Section 3 - Testing and Refining

Once you have a set of initial insights, it’s time to test and refine them. Here, I’ll guide you through testing your assumptions and refining your understanding based on real feedback. I’ll share strategies I’ve developed through years of product and service design experience, helping you narrow down your audience’s needs and strengthen your creative ideas. This process will allow you to iterate effectively and make your projects truly resonate with your intended audience.

Who am I?

I’m Jacob Magnell, a Service Designer and Product Owner with experience at top tech companies and a passion for helping creators understand their audiences. My career journey has taken me from Apple to Lynk & Co and finally to SKF, where I bring my expertise to a digital design team in the industrial sector. I’ve seen firsthand how understanding user needs can transform projects, and I’m excited to share these insights with you.

Connect with me or explore my work further:

Website: magnell.co

LinkedIn: linkedin.com/in/jacob-magnell-99894663

YouTube: youtube.com/@jacobmagnell

Podcast: Designing the Robot Revolution

Meet Your Teacher

Teacher Profile Image

Jacob Magnell

Service Designer, Innovation Strategist

Teacher

Welcome! I'm Jacob Magnell, Leading service Innovation innitaitves at SKF. Ex Apple. In my work I combine design with practical management skills to foster environments where creativity and productivity thrive. I have a long experience in hiring designers for various positions, including UX, business and Service design. I share my insights and experiences through various mediums, including courses on Skillshare, in-depth discussions on my YouTube channel, and conversations on the AI, design podcast 'Designing the Robot Revolution.

See full profile

Level: All Levels

Class Ratings

Expectations Met?
    Exceeded!
  • 0%
  • Yes
  • 0%
  • Somewhat
  • 0%
  • Not really
  • 0%

Why Join Skillshare?

Take award-winning Skillshare Original Classes

Each class has short lessons, hands-on projects

Your membership supports Skillshare teachers

Learn From Anywhere

Take classes on the go with the Skillshare app. Stream or download to watch on the plane, the subway, or wherever you learn best.

Transcripts

1. Personas are Overrated: A Practical Way to Understanding your Audience: Hi, I'm Jacob Magnll. I'm a product owner, a service designer. Podcast told us stand today. I'm your teacher. I want to talk about a topic that can be super frustrating for people, and that is personas. Specifically, I want to go into when personas work. They really don't and what the alternatives are and how you can create something that is better than a persona. If you have ever created a persona to understand who your target audience is, what you can do to create better products or services, could be YouTube, video, or anything like that, you might think that, Oh, this was really complicated or even is really useful? The short answer is no. If you're someone that wants to create something, again, a product or a service, Art or YouTube videos or something that you want to provide to an audience. Personas aren't really made for that. Personas are made for marketing and telling stories. And they've sort of been co opted into becoming this design free for all thing that you should be doing, but I'm here to tell you that there are better ways. Personas, because they come from marketing, often include a lot of details that you just don't want to bother with when you're designing a service or a product or an offering of some sort. They often fail to provide the insights that you need in order to develop the thing in the first place. We still need to do something to communicate and visualize the needs of our users, but there are much better ways than personas. This course is created to tell you how. 2. Course overview: To I will walk you through a more practical and a better way of visualizing and talking about user needs that will work for you when you're doing the creative work that you want to do. I've put together pieces from different approaches and combine that with the experiences that I've had when creating products over many years. So I'll take what I have learned works in the real world, and I'll come dance that down and give that to you in this course. The goal here is to focus on what really matters and skip all the details that don't really provide any useful information for you at the stage where you are in your creative work right now. If you want to dive deeper into it, I'll add some resources, books and articles that I've found to be useful when thinking about personas and other methods of understanding user needs. I want to keep this course fairly quick. I want you to be able to just get this over with and start working on this on your own. What we will do is we will go through the basics of what a persona is when and when you should use the persona, and then we'll look at what I think is a much better, more needs based version of a persona to just help you get started. We will, of course, practice what we've learned by creating our own hypothesis based user description. Then I'll talk about how you can develop that further as you learn more about your actual users. I would be really happy if you wanted to share anything that you do in connection to this course, any description of users or their needs that you create in the class project section. If you like this course after you're done with it, please leave a review. I hope you enjoy this course. Let's dial right in. 3. Class project: Describe your project: For your class project, I want to start up with some reflection. Think about what's your niche and what is the general outline of what you're trying to achieve. Write down the niche that you're trying to fit into, whether it's art, whether you're trying to create a new mobility app, or you want to create something that no one has ever heard of. I don't know. If you are a nuclear fusion expert and you want to create a control room, this approach will help you, as well. You can create the control room for that using the needs based personas that I'm going to teach you in this course. Just write down a sentence or two about what you're trying to create. I have a tendency to expand my projects as I go along. And then it can be really good to loop back to that first initial product description or service description of what you're trying to achieve. It might be art, it might be nature photography. You still need to understand who your viewers are and which are your users. And I think just being able to go back and look at that first statement is fantastic. Sometimes you need to update the statement because while exploring the target audience through this course, you might find that the people that I have in mind and that I understand here, they're not really connecting with the topic of what I'm trying to do. Well, then it might be that you need to focus the topic a little bit. It's a little bit of a back and forth. They are informing each other. Your understanding of the users and your understanding of the product. Sometimes you will update the user description to fit with the product. You might lose some users or add some other users. That's fine. Sometimes you need to fix your product description or your service description, and that's fine, too. At any rate, just having that description is a way of focusing your work and getting back to some more a little bit more focused when it comes to what you're creating. If you feel like you're spiraling out of control and you're creating something that you didn't think you were, maybe you should go back and cut some of your ideas to just make it more focused and better fit that first description. Next is an exercise for anyone that has already thought about personas previously. I want to know your experience. How has it been working for you to work on personas? Personally, I find it very difficult sometimes to do that, especially if I'm early in a project and I don't know much about my users. I might go out and introdew some people, but then when I sit down and I look at personas, can be a little bit tough to fit that into something that feels useful. That's why I'm creative in this course. If you love personas, please write that in the description or in the class project, and we can have a look at that and we can talk about it. So write that down on a piece of paper or on a Miro board, on a whiteboard, and then we can use that as a starting point for this project. And as we go through the class, you can just add more information into that. It's just a good starting point to have a little bit of a scope defined for what you're trying to. 4. The problem with personas: So now we've talked about personas, the classic persona, and I haven't really given you a description of what it is. Personas were originally for marketing. They're used as a way to describe who you're targeting with ads. It's a really good tool for selling something to a group of people in a corporation, for example, if you're going to present something to a management group, someone that needs to make a decision on what are we doing here? You might be a shoe designer, and you have sneakers that you want to sell to the management group so that they will make a decision on whether they should market this shoe and produce so what you do then is you describe high level a person, a specific person made up most of the time, but that has some use of your product. Maybe you have a walking shoe and you're targeting, I don't know, dog owners. So you add things like their age, their hobbies, their lifestyle preferences, and just to create this rich description of a human being that might be using a product. And you use that as essentially a storytelling device for selling something to someone. Someone that needs to make a decision, and you might even go further. You might add a story about the typical day in the life of someone that is using the product. So, for example, the dog owner needs to take on the shoes, and it's really frustrating, but then they buy the new shoes, and it's so much easier and better. That's a way of communicating the value of something to someone, but it's not really great for creating the value in the first place because you have to have such detailed understanding of the usage that it becomes a little bit unwieldy and hard to use and hard to create. It's much easier if you already have something valuable to make a description of someone that wants to use it. So it's a little bit backwards for creating content or products or services. When you've added all these things together, you've filed a detailed picture of a supposed typical user. That can be great. But there's a problem with this. It might be great for telling a story, maybe even as part of a book, but the person doesn't exist in the real world, and you shouldn't create products for such a specific subset of people. If you're designing a service or a product, especially in the beginning, your focus will be too narrow. It's going to be super hard for you to expand that out to something that is useful for you when you're doing your creative work. If you want to emotionally connect with your audience and you want to really sell something that you have a good understanding for, and you just need them to understand what the value is, then a persona is perfect. Then you can take that very detailed character that you can show that, Oh, my app is fantastic for this person. And therefore, it's fantastic. For many people, that's a little bit of the logic on how to do it, but it's more of a marketing tool than it is a creative help. 5. A needs based approach: So here's what I propose. Let's cut away all the fluff and then we go for a needs based description of your users. Instead of getting caught up in the details and the nitty gritty of a character, focus on what the problem they have is and what that translates to in terms of needs. So instead of creating elaborate backstory and understanding everything about the characters, family situation, instead just focus on the specific need that they're trying to solve that you think you can meet with your creative work. A need is a specific problem that your users are going to want to solve, a specific thing that they want happen when using your service or product or creative work. For example, if you're creating an application for helping people manage their time when they're on the go, you don't really need to know that they're dog owners or their work history. You just need to know that they're looking for a way to organize their hectic schedule while they're on the go. That is their need. It's a simple description of their needs, and you might need to develop that further, but for a first draft, that might actually be okay. The important thing here is that we write it down and can come back to it to see what we're doing. So let me give you an example, and I'm going to base it on this course. That means that I'm going to try to describe the needs of my audience. It might not fit you personally, but I'm hoping that it will be an okay representation of why people come to this course to look at this content and what I can do to give them value. So I have a set of three assumptions, and I'm just going to read them for you. Assumption one, my students are here because they want to learn how to describe user needs in a way that's practical for creating something, whether that's a product, a service, or a piece of content. Assumption two, they're interested in what someone with professional experience has to say about simplifying the process of creating personas. So I'm assuming that some of you, at least, will have tried out personas and thought that, Oh, this is quite hard. This one, I feel like I've done the most research before. I've actually asked around a little bit, Okay, if I did a persona course or a user needs description course, what would be the thing that you were looking for, and that one is based off of. It's okay that these are assumptions now. We will later go back and verify that, Okay, this is still working, we can expand on that and make it so that it has more resolution and it is more accurate. The third assumption is they want concise and actionable information. I believe you're not here to learn everything I have to say about service design. I think you are here in order to get short and concise information about personas, why they don't work. And then what can you do that I think is better? Let's try that out and continue with the course and see where we end up. And then I would be super excited if you wanted to go into the description and tell me that, Okay, yeah, one and two really fit me, but number three was not for me at all. Or, oh, actually, I came to this course because I'm bored and I just want to look at someone talk for 25 minutes. Either of those are fine. What that will do is it will help me give more data that I can base an update of my assumption on. It's of course, possible for me to go back and fix this course, but what it will mainly do is it will help me create another course that will fit you guys better. I want to highlight something that I've sort of touched on before that all of these hypotheses are very wide and very general. What that means is that it might not be very specific to my target audience. At some point, I might want to narrow it down. The way I do that is by iterating this by going back, looking at my assumptions, talking to you guys, getting more information, asking you to write in the comments, whether the hypotheses work for you or if you have another reason to come here. Then I can update that. That's the main takeaway. If you leave now and you don't want to have any more specific tips on how to do things, what I want to leave you with is create a hypothesis, and then regularly, like, often update that and look at it, make sure that you understand and think that this is still accurate. That's the most powerful thing you can do to understand your users over the long term, and you have to look at this as a longer term project, but you can start acting on an early idea. You can create some content or a product, application. And then as you update that you show what you've done to people, you can update your hypothesis, as well, and then you can change the app, but you can go out again. So it's a work that takes a little while, but it will steer you in the right direction, which is the whole purpose of this exercise. And it might look a little bit underwhelming, but the beauty of this is that you're not losing anything when you update this. If you have a beautiful persona with images and background information, you might feel like, Oh, I need to take care of this and cherish it. This, you can just update, and that's how you get further, faster when you're doing your project. 6. Class project: Your assumptions, and get feedback: So here's what I want you to do for your project. I want you to write down three assumptions about your users. You can look at my examples of viewers of this course, and then you can modify that and make some for your own project or your own business. When you've done that, we get into the really cool part. This is when I want you to go out and talk to a couple of people. It doesn't have to be perfect. It doesn't have to be real users of your product because you might not have anything yet. But you can just go to people that you think would fit roughly into this category of people and just ask them if you can't find someone that fits into your user description, can go to just about anyone that you trust and can have a dialogue with and just bounce around ideas. Okay, so I have this idea for a project. You go back to the project description, and then you look at your hypothesis. Do you think that this works? Is it reasonable for me to think that this hypothesis will work for this project? It's all about getting us or feedback in one way or another. When you have more, it's going to be easier because you can show your artifacts to people and have them bounce around ideas on your assumptions. But you can start already now by just talking and discussing with friends or colleagues or family just to see if you have a rough trajectory that works. Just checking with some people if your assumptions are sound goes a really long way. Then you can start to work on a project, check whether people like it, and if they don't, you can talk about what did you like? What did you not like? How is this making you feel? Do you feel like this song's your issue, stuff like that? And then you can update your assumption based on that. So just below your initial assumption, now that you've spoken to one or two people and had a chance to mull things over. I want you to go in and under your previous assumptions, update your assumptions or just move them down because, yeah, you still think that these are valid. 7. The value of a work in progress: It's really important here that we understand one thing, and that is that we are not done. It's not about validating these assumptions. It's about questioning them and updating them. It's not about making sure that we've come up with the best set of assumptions to describe our users. No, it's about making sure that we can update it quickly, and we can do quick iterations to make fast progress towards doing something that is great. Either way, by doing this, already here, you've come a long way to understanding your users and their needs. 8. Give me feedback on my assumptions: I would like to have some feedback from my course. If you can go back and look at my assumptions and answer the questions that I ask, like, does this fit for you? Did you have any other reason for coming into this course and looking? Again, you might be bored, and that's the reason why you're here. That's fine. I just want to know. So if you can do that, promise you that in a couple of weeks when I've received some feedback on my assumptions, I'm going to make a follow up video that I'm going to attach to the end of this course and just make sure that I update you on, okay these are my new assumptions based on the feedback I got from you. And you can see how that works. I'm really looking forward to that. That's going to be a really fun project for me, and you'll learn something on the way 9. Its ok to be wrong – and learn: And I just want to go back because this is a really important point to make. It's okay to be wrong here. One of the things I have a problem with personas, especially early in the development process is that when you create a persona and craft this very well, like, intense story about someone and you add images, and you make sure that it looks great. It becomes hard to update it, your understanding of your users should be constantly evolving. Not only is your understanding evolving, but your users might be evolving. You need to keep checking in to see whether you're still on the right track. For me, that the secret to doing anything in this space really well. Like any creative work, you need to look at your users and see, Okay, do I still understand them? Do I know what's happening here? Make user needs description that is very rough, but that is easy to update. 10. Class summary: Here's a quick summary of the key steps. Focus on needs, not on personal descriptions. Forget about the backstory, additional facts, hair color. Just focus on what are they trying to achieve. Why are they here? What are they trying to do? Write down your assumptions. If you don't have stuff written down like this, it's really hard to keep yourself accountable. Make sure that you have a good place where you revisit this often throughout your project. And then check it out to see whether your assumptions will change. Have regular meetings. If you are separate people in the project, make sure you talk about this stuff because it's really important. Number three, test and gather feedback without talking to your users or presumptive users, it's going to be really hard to update your assumptions. So make sure that you get out there and you test your hypothesis by showing things and talking about things and exploring how you can meet their needs. That's the key step in this process. Then you can iterate and refine. Once you have the better understanding, you can refine it, you can make it more detail. Maybe your needs descriptions become longer because you want them to be more specific. That's fantastic. They still need to be updateable. You can't fall in love with them too much because then they lose their purpose, but as long as you feel okay with changing it, it's okay to go into more detail. So again, the main thing that I want you to take away from this course is that be okay with iterating, be okay with updating. Your latest understanding of your users won't be your last understanding of your users. Bring in that information to your next project or update your existing project with that new information. It's going to help you get a long way towards providing real value to your users. This approach is all about not getting stuck into details, and then making sure that you create a process that will grow with your product and project rather than something you need to wedge into your project at weird times. I think that's going to help you. When you've created your project and when you're done with it, by all means, do create a persona that is fantastic, that is beautiful, that have all the sort of artifacts. You have a story, a backstory. You have a picture. You might even do some illustrations. You take a photo of a house that you think this person could live in. Add that to the persona description. If the purpose is marketing and telling a story, a persona is great. I use it all the time for that, but not for developing things. It's too slow and too rigid. 11. Outro: Hope that you find this approach as useful as I find it. I love looking into user needs and understanding who I'm creating products for. Letting go of personas can be a little bit scary because it's such a staple of design. People know about personas and they want you to create one. I want you to challenge that and try to just describe the user needs and go from there. I think it's a much more productive way of using your time. Get started. I want to see your projects. I want to make sure that I understand what your users are after. Therefore, create your description of your project object and then come with the first hypothesis, go out and talk to some people, and then update your hypothesis. That's all you need to do, and it's really effective. If you can give me some feedback on this course. If you liked it, I would love having reviews. That really helps me get out here on the platform to share everything that I want to share with everyone. Thank you for joining me in this course. I'm excited to see how you do. Let me know any feedback, any discussion that you want to write it here on the platform, and I'm super happy to engage with you. Have a great day. My name is Jacob Magnol. Bye.