Transcripts
1. Introduction: Greetings everyone. I welcome you here to
this twin motion course. Twin motion is one of the most powerful 3D software out in the market for
architectural visualization powered by Unreal Engine. This course covers version
2022.2 Preview one. My name is Chris on path or Ana. I'm a civil engineer in 3D designer and I'm the
founder of creation renders. I have done more than 65 architectural and
structural projects, including expertise on building
information modelling, virtual reality, 360 views, etc. By subscribing to this course, you will learn all
the functions within twin motion and you
will be able to advance your knowledge from beginner
to intermediate level within this 2.5 hours
of lesson time. During this course time, you will be able to learn
about twin motion interface, navigation, all the
menus and functions, path tracer function, sky domes, 3D assets, vegetation,
lightings, quick cell mega skins, image, video
rendering to emotion cloud present or an image
and video import functions. So I welcome you to this
twin motion course. You will be amazed
at how quickly you can learn from this course. I guarantee you will not
disappointed at all. For phase two of this
tutorial session, I will do twin motion advanced
level tutorials where you can get help to generate more photorealistic rendering, advanced level
animations, 3D asset importation and
post-production using Photoshop your twin
motion output. So stay tuned. I hope you will enjoy and
learn from this course.
2. How to download : Hello everybody. We are going to start
about our twin motion. Listen to emotion is one of the best architectural
3D rendering software. In current market. You will be able to
find d Phi render. Lumiere won, and we re
corona render likewise. But doing motion is a
bit different because it's a part of Epic Games that
belongs to Unreal Engine. So you will be getting these, the y buffer Unreal Engine because margin is getting
their seat elites improving. Since 2019. Last quarter between motion is
owned by Epic Games. So Epic Games has
done a marvelous job. Until now. They are developing it as a highly powerful ray tracing software
like Unreal Engine. So we'll just wait to
have at this moment also. So they are having a
superb quality renderings. So they are still improving your features like path
tracing and all those stuff. So in this video, I'll just explain to you
about how to download twin motion as well as
Epic Games launcher. Because Epic Games
launches a must need tool for twin motion because you are twin motion will be launched
through Epic Games launches. So just type Epic Games launcher in whatever the
browser you have. And in here, just click here. You'll be able to find these pop-up menu and just download these
epic Games launcher. In order to having access or
fewer Epic Games launcher, you need to have to sign-in
for the Epic Games, just sign in through Google
or whatever email you have. There are plenty of
options like Facebook also have just sign in through Epic Games
after you have sign-in. So you'll be able to
find this epic Games launching new arm desktop
menu as I can, just click it. And you will be
having this kind of a menu, software menu. Here you'll be able to find this tool library
and Unreal Engine. Just click Unreal Engine here. And here you'll be able to find clean motion in the corner. So by here you can install twin motion from like through Epic Games
launcher or otherwise. You can downloaded through this Google just type
twin motion 2022. Currently twin motion is having 20.2122 version
or reason update. So you can just click here
and you can download and try. You can go through, you go through this website does fail and what are
the features available? They'll just
unexplained you through these videos and all things. Otherwise, you will be having this download
thin motion button here. Here you will be
able to find them. All the lies in details. So currently there are
three lies in versions. The first one needs
like free version, free version, you cannot use it. Use it for commercial purposes, only for your personal use. Then there's another one lies, and that is called an
education license. And in education lesson, you'll be able to use it in your campus or a college work. These the license versions or details about these license,
just go through it. So again, you have to request it through
your campus or college. And the third one is
a commercial license. There is a 379 US dollars. And you can use unlimited number of twin motion materials, assets and those things. So just remember, these
three license are currently exist on
that when motion. So you can use either either of these slides and if
you want to try, just use it tests with pretrial. If you are a student, you can use it as
an education lies. And then if you are using
for commercial purposes, like any architectural
or 3D rendering works, just use commercial license. So these are the three
lies and versions you are currently exist
on twin motion. I hope you will understand about these allies and version
and how to download it. So in Epic Games, launcher, once you have clicked
this twin motion button, you will be having a
Install button here. Whichever update
you'll get through. Epic Games launcher, you will be having this Install button
here instead of lunch. So just click Install and it will be
automatically install it. And after that you will be
having a launch button, just click Launch button and motion will
automatically launch. This is 20.222. Version. One.
3. Navigational panel: Hello everyone. Welcome back to another
twin motions lesson. Today we'll learn about these
navigational panel as well as this some items
in between motion. Top menu where you can
use a camera speed, camera angles, flipping pains, time of the day likewise. So here, basically, you will get to know about
these navigational, how to navigate through twin motion by this
navigation panel, you can see if you want to obit, can use your left mouse button. And here you can use some n. That means I'm using pen and
you can see the movements. Calendly, I'll add some three. Don't worry about these assets. In coming up videos, you will learn
about these things. Now I just have some of these assets because I want to show how these
navigational bar will perk. Here You can all be
by left mouse button. And here you can use the pan. See, I'll pan works. Here you have a
right mouse button. That means you can
look around like this. And here you can
use your keyboard. W is the same, like when you are gaming. And also you can use a queue
and lifo the up and down. And you can change the speed of your camera movements by one. By clicking one you
will getting on low speed and clicking six will getting
you a higher speed. And here you can have some settings that you
can use your presets, admin navigation,
appraise it similar to if you're familiar
with Unreal editor. If you're familiar with, if
your family with SketchUp, Blender, 3D Max,
any kind of thing. So twin motion can adopt
these settings as well. Just remember that when
you have a keyboard, pad or touch, that is up
to you, you can choose. What is your availability on
these items like right here, there's another function
that is pushed to cloud that moves
between motion Cloud, still in early access, but you can use most of them where you can send
your model to a client. Will learn about
a separate video about this push to cloud and some other options where you can have your model to view, walk through by a client. Okay, So walking around, Twin motion and just we'll
move on to this one. You can have this I-bar me
or you can have a chain. You can change the
time of the day. Likewise, here you can have the speed of
your camera angle. Currently I'm using
Scotland cycle speed. If you want a higher speed, you can have this
splice be number six, similar to this one to six. Just have this one,
see the difference. And I'll just click this one. And what speed CVD
primes up to you. Again, this is a screenshot
button where you can have a screenshot
on your viewport. And not only final render,
only the viewport. Again here you will have the
pedestrian mall if we just click here and go
to Paris train, this is a pedestrian, that means a working height. And again, you can
use VR headset, it using the yards
and you just press this one and you can have
VR headset walk through. And here you have a view that
means similar to AutoCad. Sections like top menu, side menu, backside
men, white men. Back here, the top panel, because I'm the perspective, we'll likewise here you
have a clipping plane. If you have a model, you can have this
clipping plane. Actually. Nothing to worry
about these things. And here you have the
navigation where you can hide these navigational panel or if you want to appear
it again, just cool. Go to here and press
this navigation. It's a short video about this navigation panel
and some other settings. You can have your moments
in in-between motion.
4. Top menu : In this video, we'll just talk
about this file editor and help function that means
its top bar in here. As a typical software, you will get file and here
you will get new scene, open, open reason demo scene. And what is this demos actually twin motion team has provided you some demo scene.
You can work out. You can move around and looking at what are the features are available,
what are the materials? What are the objects having? For example, at the
material rooms is a little bit or the new
one is lake house retreat. If you just click Layer Comps, read it. I'll just say, No. We'll be having
this our new scene. And you can go through
this scene and find out what are the
assets you will get. Basically what other materials, how the environment,
how the sun, sunlight will be affected by us, seen those things
you can understand, you can have an understanding about these things
because that's why emotion team has
provided you the scene. Just go through it in materials library and
this lake house retreat. This is the scene for the lake. Refer to it. As you can see. This was provided by the motion
team and as you can see, the older voters,
all the decals, all the Quicksilver
omega scan assets. Don't worry about these things. I will just explain to you in, in coming up videos. And so just have an idea
about these sample things. Just go to a new scene. I'll just quit. Okay, we are back at the file. So the demo things we have discussed and the
save, save as button. And if you want to
import when motion file, this is the tab you
want to highlight, and this is a merge file. That means you can combine
one or more to emotion files. Here you have export
all libraries. That means you can
export the library from, from the previous
versions and all things. And here you have the sign in as like for mine,
this is my account. You can have your own account. And this is quite button. And again, we'll just talk about edit the
typical functions, undo, redo, copy, paste, delete. The resource collective
means that if you want to open these twin motion violinists
in a separate computer, this resource collected means
if you just click here, you just have to collect all the resources from my file and just
put into one file. And if you just
press compress file and it will be attached
to a one file, so the other, the
second computer can put open from this folder. That is the purpose of
this resource collector. Again, if you're
having a missing file, like if you are the
second computer that wants to open
and twin motion file, you just have to
click missing files and find out the goats, the resources who have collected through
the first computer. Likewise, these four things, you don't have to do
anything because these are the preferences given by the twin motion team do
not change anything. Here. This is a really
important function that means preferences. They just click here. In Settings. You will be having
this unit system. That means you the
measurements centimeter, meters, inches or foot,
whatever you like, and the timestamp at these
24 hours and 12 hours, that means you can
change the way the time of your environment. That is the purpose
of this one and the graphical hardware
support that means directrix. And the path tracer. Just don't worry
about path tracer. That means a ray tracing method in twin motion and
Unreal Engine. Just look on this path, press a button and
we will discuss more about these factors
in coming up videos. And the probe resolution
means reflection probes. So just keep it as it is. And here the sky
dome or solution because currently to
emotion has plenty of sky domes with the new
updates and they have provided you a real
life sky domes. So the quality of sky dome
in you can change it to low, medium and high and the
export quality also, I'll just put high
and the viewport, I'll just put medium
and the grounds fading. That means if you are having lots of grass
or vegetations. So in order to optimize your graphic card and
in order to reduce the heavy burden on your graphic card
that when motion has provided these
cross fading option, that means if you are
moving towards graphy, the grass area, the grass
will be API on your viewport. Otherwise, the grass
will be theta j. That means you are graphic, graphic card moment
there'll be a really less and then you can work on your
or complex scene as well. Here you have custom path, that means where you use
a library makers can library and the twin motion
Cloud Library to be saved. That's up to you can
choose wherever you want. And talking about angles
snap, not much important. About this function. Basically what this means
is if you're moving to a, rotating through her towards a 3D object and it means
you are camera angle will be having a high degree
of angle intervals. That is the meaning of this one. So you don't need to
change this angle. Snap talking about
the save function. Motion has provider
autofill function. Either you can have
this tick, tick off. Because otherwise, when motion will always trying to
save your project, if you are modelling
is too complex, that will be a really
headache because that will be taking a
longer time to save. So better to have this auto save function if you are
working with us. Small scale, medium
scale project. If you're working with a large
scale fire, still unique. You need this and autosave well, because sometimes your
client may do collapse or close due to some
technical issues like GPU or when eating or
something because this is a really good
function and this is the part where you can have these backups that is up to you. You can change and
you can have like 30 minutes or you can have
like ten minutes time also. So that's up to you. Then the Export button. Like what are the things that you need to when
you are exporting? That means update reflections, warming up and the smoke, smoke and the haze
quality we need actually talking about VC and this is a GPU related issue. So better not to activate because otherwise there will be some lagging and those events, so we'll keep it as it is. This point cloud is a really handy special
feature in between motion. That means that you can use any application
with lidar scanner. That means point cloud
as a position on your smartphone that
that can make an x, y, z, dou, E 57 fires times whichever file
type you can have, you can import it to. For example, rocky can
then you can combine them and you can import
it to the twin motion. Likewise, you can
import these extra present and the T7 file tabs. And so really handy
function that we will do on some small example
on that as well. This is the VR technology. That means a dominant hand. That means whatever the
hand you need in your VR, right or left that up to you. But just click these things and I'll just go to
the quality tab here. This is really important because in order to reduce the burden of
your graphic card, you can have like shadows
to ultra high medium. So if you are working
with a complex scene, you just have to reduce your quality like
in your viewpoint. Because otherwise
you are computer or otherwise you are at when Motion software will
be trying to lag. So in order to
reduce those things, you have to address
these things. That's up to you. And here also you can chain the
VR option as well. Or you can choose this
right side, left side menu. That means if you put medium, all the settings
will be on medium. If you put out where
all the the tabs will be on our trial, that means high-end 3D things. And here you have appearance,
that means language. Whichever language, language
you want, you can have it. And the color interface
currently we haven't dark. This footstep means
that if you are like twin motion per
cent OVR section, if you are moving towards, you will be hearing
some sound effects. Then then that sound effects, maybe you are working. You're walking on a
carpet like a thing. That's why you can change
like concrete surface, then the sound will be on your rocking on a concrete
service like this. So that's not a big deal. I just don't consider these
things as a high calling up. I options to understand. Just remember these settings
and these things are good. And now we'll move on
to our next video. Here also you have like
website documentation for YouTube channel shortcuts and about twin motion
and those things. So those things
are you can click, if you just click here, you will be having
a separate website, will be open like this. So don't worry about that. And also this help menu and
you'll be having this site when motion website documentation
for YouTube channel, this will redirect true to
motion website as well. And here you have some
shortcuts and about twin motion will be having some information about
twin motion like this. It's up to you actually. I hope you'll get an
idea about twin motion. This top menu, that means
file edit and help. So we'll be coming
up a new video with the right side menu and this left side menu and the right side
going in, coming up.
5. Bottom docket: Okay, welcome back everyone. Now we'll just talk about
this bottom dog here. Actually we have covered about these important functions
are geometric and directly. You will have another
two option that is polar landscape and the
point cloud in landscape. We just click here. You can have the formats you
can import to do in motion, especially height max,
pooling max and the measures. Actually from the
internet you can download free of charge some
of the height maps. And if you want to make it in Photoshop and
you can still make it in Photoshop for a
specific landscape. So I hope you understand about this landscape by where you
can have your own terrain. Or maybe if you want to
have a rough terrain, you can import it from
wherever you like. And here you have point cloud. That means that you can
import lighter scan, 3D scan objects to two in motion and you can
further enhance these are objects from
green motion picture like me for example, you can have x, y, z, and e 57 file type
as well as Lidar. Scan the file type
to at-will motion. So we'll just move into
this next step here in contexts that you can
have part vegetation, vegetation strata, and urban. Here this function is like if
you want to animate people, like walking or running
or whatever position, you can have this
character path. And here you can have, if you want to have
like regular movements. So you can have this Vega
men in both direction. We can have, you can have the term even have
the slope as well. And here you have the same
option like for the bicycles. Here you have the custom path. For the third party objects
you will have imported. You can put it under this first and then you can
animate them as well. Here you have the Settings tab. Do not worry about that
one now because while we are doing at doing example. So we will be covering all the Render lighting
location within the camera settings because Lighting window and the way the settings are
really important. Here you have the media file. That means you can have
these, for example, images. You can store your
images and you can edit. Once you have done in viewport. And here you have the
panorama and the PDO facing. Some time to come. Roma said, in final w have the Export button where
you can have this image, our video, any other phasing objects stored under these
media, you can import them. You can export them
under this trial one. You just have to click from
this one and mineral VPN. Then you can add
those advisors to this one and you can
start exporting. And do not worry about these
three things will be covered under sample when
we are doing it. Again, there will be another
button doc options here you have another really
important option, twin motion that is
called path tracer. Actually part of
the XR accelerated, basically accumulated
professor rendering mode. It is also having Unreal Engine that can be enabled without requiring
any additional health. So for example, I
will just show you, I'll just add this three
and I'll just zoom here. Now the viewport is
quite realistic, but once you have
clicked this one, you can see the realism
will be uglier. So this bounce rates
of function will be utilizing more GPU via just remember that once you
have a neighborly, you will be your computer, your viewport will be running high on GPU power
under CPU power. So I guess your number that you can have these
portraits function in your image and the
video as well. And just remember
currently doing motion. This will support
pathways on details, even though you have
applied some of the details from the library
to any of the surfaces. Once you click this
part, press a button, the final output neuron, you will not have these details. Just remember that
it's a quick tip. Just to have one and
6. Import and right side menu: And we'll learn about
this important, but as well as its right
side menu, this menu. In order to do that, I will just import
one pile from gravy. So this is a sample
rabbit pile driven by the rapid Autodesk team. So in order to import
these two twin motion and you can hand the
synchronization link between those two terms. You have to install
this data's make tire from between motion,
our website. And you can type data Smith
auto plug-in, full, frame it. And you can download that file
and you can install them. Once you have installed, you will be having this kind of a different tab in data Smith. And this is common for the Unreal Engine and between
motion, both actually. So if we just open
this on Reddit, so what you can do is just click this
synchronization button. Once you have done that, you have to go back
to the motion. And here you will be
having important button. Just click this plus button. And here you have
separate foldings, geometric, direct link,
landscape and the point cloud. This geometry will be used
like FBX or SketchUp files. So you can use this
geometric filing, those tests as well. And also you can, once you have go to
wherever you can, import this module to
as FBX file Nashville. So once you have done that, you can import that
FBX file as well from this geometry in here you have a different term that
is called directly. Now, if you go to direct link, you will be having this arm
RAC basic sample project. That means this
project. This project. So the direct link
has already linked up with the twin motion. Here you have two different
categories, actually, three. Nice keep hierarchy collapse by material and collapse or so. To get an idea about
these options, I'll just click this
collapse by material here. And this is actually no need
to think about material. You can have max uv position
or neighbors substitutions. This, just click
this Import button. And here you will
be you as a model, they will be linked here. So as you can see, once you have imported
this fire from the orbit, you will be having
this right side menu. And here you have
all the material touches objects in
this right side. Here. If you just click
here and you can, ah, produced the hierarchy
by clicking this button. Once we click this one and you can have the middle pivot here, we can weigh subject
because now it's in a little bit
underground like this. So here to understand about these key hierarchy
and collapse by material, if you just click here, you'll be having a
center pivot like this. The old object. The pure point B will be here. If you want to move that, it will be a little
bit difficult. So for example, just click another one here,
this one as well. So the pivot point will be
this middle pivot point. And they just go to here
and just, just for you. So now we'll just again
import same model. But here I will just keep hierarchy and I'll
just import as well. Now again, that same
model will be at the end. Just click here and
just drag it to here. Are just click here. Just take this one. Like this. So if we just go to any object, it'll be having a
separate pivot, 0.4, separate timing and
specific object like this. So nothing to worry about
this because if you want to have that kind of a pivot point, you can have the key hierarchy
or collapse by Monday. I hope you understand
about that. So again, to understand
about this right side menu, here, you have plenty
of firearm files. That means if you
just go to here and just click this button and
you'll be having a separate A drop-down menu here. And here you have a create
sub container moved to a new container and
set active container. That means if you want
to have a new create, subcontract container, you'll
be having this container. But once you have of important
objects to this viewport, you are object will be
under this container. This is actually
similar to the layers. Okay, I hope you
understand about that. Now, we'll go to the
mall to new content. You can existing objects, you can move to the containers. And here you have another one called Set active container. Once you have clicked this one, once you have add objects
to your viewport, automatically that
you are selected. Active container will be the one who's having those objects. Okay? And again, you have a
Cut Copy button and copy you have a
different option. If you just click here
and you can control C from your keyboard like this, and you can have controlled
p. And here you have insulin, the copy, the difference between these two is just canceled it. And if you just
click Shift and just click Control V by Shift, and just click this
horizontal, vertical button. Again, it will be having a
separate menu called instant. And then what you can
do is you can increase the number of units and
you can have the spacing, maybe like two meters. If we just click here. And you'll be
having this kind of a copy in standard effect. That is the difference
between coffee and insulin. You can buy copy, you can copy this
chair and Control V, and you can have this
button only one copy. By instant. You can have many more objects or pure have
understand about that. Again, if you just
go to here and here you have another one
that is called break-ins, ten new instance groups and
then select all instances. That means is, if you just
click here and click this, not this furniture
and we'll just go to, it will just go to this. So far. Here. Once you click this one, you can have break-ins. And what that means
is I'll just go to materials and I will just apply these
materials as you can see now, all the instance, all the
objects that is having this texture will be
applied same texture. But if you want to
break that link, but you can do is you can just have the break-ins then once you have clicked that
and you can apply separate texture into us, this kind of object. So it will break the link
that is the meaning of this break instance or
pure understand that one. And you can have the
new instance group and this, for example, if you just click here, you can have select
all the instance. So now you can get an idea about the older textures
as same as this. Material will be
highlighted like this. And again you will
have rename, delete. And there's another button
called isolate or not. That means if you
just click the pan. So you are viewport
only these plans, you are model which
you have selected. Here. Again, if you
just click this one, you are model will be happier. It is really good,
beneficial for, for the loans once you can
apply some grass effects. So all the corners, you can have a good
quality corner and grass effects by using
these isolate on-off. Here you have another button
called zoom to selection. For example, if you just
click this toddler or tree, and you can click here, and you can click this zoom
to selection automatically. You are viewport, there'll
be zoom into your object. And you can have, is it button. For example. If you
want to have this one. And you can click the Send
button on your keyboard. And automatically,
I'm your object. There'll be, for
example, this one. I'll just click Exit button, and now it's already zoomed. So for example, I'll just go in and I'll just click this one. I'll just click the zoom
to selection or by that, and you can zoom
that part as well. So here you have another option called and
to use the libraries, you can have these objects
into your user libraries. You have a User Library. Pro, currently I have
a SketchUp model. So you can have all
different kinds of folders and you can add these objects
into these user library. So once again, you
have using one, once you are using when
motion in a different file. So you can use these, use a library files
without you don't have to import from this button as well. Here you have
another one that is called replace oblique objects. You can click this
one and you can go to free and have this one, and just click here
and transform on and start replacing
automatically you are object, there'll be changed to
the tree like this. So again, you have
collapse hierarchy. That means that if you want
to have more like here, let's click this one, the hierarchy will be
collapsed like this. So again, you have unlinked, that means you are modelled
will be isolated from the other model which you
have imported or exported. And again, you have categorize
sort by alphabetically, sorted by category like this. So I hope you understand this, right tegmental
that scene graph. And you have here
another button that, that is called all here. If you want to feel
that you are objects. For example, if you want
to fill the vehicles, you can just click vehicles. If we want to filter light, can have that as well. Here you can search the model
and you can filter as well. Okay, I hope you
understand about that. So don't worry about these
statistics and these are some other information we'll
talk in coming videos.
7. Left side menu Asset library part 1: Hello and welcome back to
another twin motion lesson. Today we are going to learn
about this debt side menu. That means the motion
asset library. You might have seen materials,
vegetation, object, lights, Dome, which
told me that scans, characters, vehicles,
tools, and use a liability. So this will be a couple of videos because this
asset libraries, huge library which contains a realistic assets like
Quicksort manga scans. There will be a separate
video for this. Quick filming and scans. And vegetation will be another video and the light
will be another video. And also sky dome and some
other special effects like tools will
be another video. So I'll just briefly
explain to you about these materials here. If we just click materials here, it will be able to
find glass, metal, concrete, wood, stone, break
those kinds of material. In order to show I have just
created some primitives. Don't worry about that. So we'll create primitives
income in upcoming videos. So here, if you want to add this glass texture
onto a surface, you need to just click here
and just drag it into here. You can see it's a
transparent banana. Once you have applied
to the surface, it will be having
these more time doc. Two settings for
these textures like color opacity with
the two sides. Don't worry about that. There'll be another video how
to adjust these settings. Just now. These things like bytes class, here you have metal, different types of
aluminium, bronze, kind of a metal by price. So here you have plenty
of options. Concrete. I'll just apply some
concrete surfaces. You can see you have some
concrete settlers as well. So likewise, you will
be having a lots of texture in these materials. Hyperlink just go through it. This transplant
material, so important. So you can have some
translucency and the brightness, you can adjust some looming in luminous colors
type things twice. So I hope you'll go through
this material assets. So we'll just go to now objects. There you have
plenty of objects. For example, you have Home,
City, Remedios decals, particle sport and sounds, and those just go to
Home and you'll be fine. Some interior models, good
quality models like this, this share, and we'll be able to find electronic
equipment, lamps. Likewise, here you
have kitchen items and you have plenty of options
for your interior models. You can use them
into your model. And here you have
some city objects. That means you what
a typical city, obviously we'll be finding
a city like benches, bola, fountains, planters,
trash cans, signs. Likewise. Here you have another
option called primitives. That means, for example, think that you have important model from
a Roboto SketchUp. Once you have imported or
you can do live thing. But as a second option, if you want to have a fence or you want to have some object, you can have this
box here and you can change accordingly if you want to have like background, just use this as a texture. Because in these primitive, you can apply some
textures onto it, like by, so you can change the size
of this perimeter here. Likewise, you want to
make some payment. If you want to make some wall, if you want to make some pens, you can do it by your self from me or you can
just turn them. Hi price. So it's better to have
this primitive type of thing because either
you have to go to a SketchUp or Revit or maybe you want to
live sync or if you, if you are not using
lives and you have to re-import it again. So it's better to have this
primitive type of thing. Again, this is a decaf, What is a detail that
means you can apply this decals on to
a surface to get more realistic rendering into
your final output sample. I'll just put here, put this one here. So you can see you can
apply these things. Maybe if you want to apply this. Can change, applied
that time. And again. Change the eyes of it. Don't worry about these things. We're going to apply this to any surface that
you have imported. So here you have some particles. That means you have pyre, Pogue, waterfall,
kind of effect. The scroll through it.
Here you have water, that means bought a cube, you can adjust accordingly. I mean, if you want
to add a small scale, we can address it as well. Here you have some sounds. Towns means. You can use
these sound effects, which is provided
about emotion library. So you can use it in your model. For example, if you are
having a 3D model of street. So you can use these
people's voice and vehicular moments. And people are shouting people voting sounds on this model. And you can import, once you have imported your videos or your
sounds will be there. Just remember that. So you can have
that kind of effect from motion engine.
Just remember that. And here you have I'm
dose, rotating glucose. Those are animated dose. If we just go nearby that dough, the dough will be
automatically open. So these are like density
and you are more camera. Or if we just move
through your keyboard, this will be automatically open. So that is what it says enable don't worry
about this again, I will explain to you
in a couple of videos. Here. You can change the size of it. Everything, you have plenty
of dose and objects. By class you will be scored
through these objects. And finally, I'm gonna
just kinda talk about this characters and vehicles. Here you have five different
types of characters, animated humans, groups, policy, my cutouts and animals. Humans, you can have
like this person and you can click this person and
you can change his pose. What is, is he's going to stand up or walking those
kind of thing. You can change accordingly. You can use plenty
of objects and you can change this color
of clauses as well. Again, here you have groups. Here you have paused humans, that means whichever
the occasion now, shopping children
wherever possible. And here you have some cutouts. That means 2D cutouts. If you are a camera, move this side, automatically
case your camera, that is the main
objective of this cutout. And here you have some
animal object as well. Religious go through vehicles. Here you have 67 items
of vehicle types, cars, buses, boats, aircraft, likewise, you can use them. And don't worry about now of animating these
cars and humans. I will explain to you in coming up videos
about these things. Just go through,
we'll just go through these these assets first. Then we'll talk about emanating. There are some pretty good
construction machines here. Likewise, I hope you
understand about this asset liability
we'll talk about in other assets in next videos.
8. Left side menu Asset library part 2: The vegetation and landscape. Here you have this vegetation
and landscape tab. Just click here. Here you have
seven number of tabs here, landscaped trees, bushes,
grass and flowers, detailed browsers and rocks, as well as misc. Here, what is this
landscape mean? It means a terrain build alike. Similar to Lumia. You can build your own
terrain if you want to have a specific type of
pattern here you have plat, just click here and click here and drag
it to the viewport. Again. Now you can see the
whole trading rules are built by this flat terrain. And here you have two options. That means calc, terrain
and the terrain. If you just go to sculpturing, you will be having
some menus here. The other small, the diameter of a circular
thing with your, combined with your mouse, you can see as well
here like this. So if you want to
increase this diameter, let's increase it by here. And you can change
the intensity. Intensity. Intensity means if you just apply these effects, these are some rays dig smooth, flattened noise and erode
and the platinum options. So you can use these options
to build your own terrain. For example, if you
want like a sharp rise, just increase the intensity
and do like this. If you want to decrease
it a little bit down, and it will be C. Now, some really small
and slow effect SLS here you can dig as well, you can smooth this as well. You can like noise. Some rough terrains
can build from here. And as well as if you want to
erode something like this. And you can flat like this, can do this as well. And you can chain these circular mouse to a
different kind of things, smooth circle or box, those frames you can do as well. We just go to the painter
and what that means is, um, you can have different
type of ground covers with this paint option. For example, if you need this graphic ground,
just click here. And here you'd be appear
some pain symbol here. And you can change the diameter and change the scale of it. You can change the opacity of, you can again change
the shape of it. For example, I'll just
apply these things. So now you can see now our terrain services has
been a change like this. We want to mossy rock. You can change this as well. So we'll just stick to these things because it's a really important
thing. See some things. Don't worry about
these things because these things are basically, this means pivot point, P1 point means a
center of your model. If you have imported a
model from any other software's automatically it will appear on your pivot point. That means a saint
of your model. You can change this
pivot point accordingly. Want to place this
pivot point here. There are other models
when you are importing from other soft tells you our
model will be appear here. So you can apply any kind of paint from these assets library. To worry about that,
just go through one by if you want to
add some snow effect, you can add to those
things as well. Now, I think we have covered
with this landscape, one will go to the trees here you have plenty of options for a really good quality phrase provided by twin motion team. Just click here and put here. Just click here and it's pretty
anything you can as well. Don't worry about
painting all the colors. I mean, painting all the
trees from the any surface. Just briefly understand
about these assets will explain to you in next
videos about how to do that. You'll have plenty
of options here you have pushes as well. Here you have grass and flowers. You can apply these graphs. You can see it's really difficult to apply
these graphs things because it will be API
as singular objects. So there are couple
of options provided by these twin motion team
to apply this asset. You can just paint it
through your surface and you can cover hold the
terrain by one-click. Like with this graph
is it's really a pansy n really quick
options to model. And some models and some
detailed graphs as well. And some rocks. And he has some misc
objects like fallen trees, leaves, some hedges, some
tree stamp likewise. So I hope you understand about this vegetation
and landscape. Don't worry about these
vegetation and landscape. Once you have clicked, there are plenty of options to change. These. The branch color, the tree color, and the
growth, and the wind. But those things will be
covered in coming videos.
9. Left side menu Asset library part 3: Okay, We'll talk
about lights here. If you just click lines here, there'll be seeing
a kind of a light. For example, only directional light, spotlight, neon light, area like and some
other lights as well. There are plenty of light type. For example, I'll just put this omnidirectional
light here. So you can see this only directional
light means it's going everywhere in every direction
by just increasing. And here you will be
having another mineral. That means bottom menu for each and every light tab you will
get similar kind of a thing. And as you can see, if we just increase
the intensity, will be having seen like
omni directional lights. If you put a wall here, you will be having that
kind of a spotlight there. Here you have another line
like that means spotlight. This is the spotlight. And here you have neon light intensity of it. And here you have area light. See the difference between
neon light, an area light. I hope you understand what are the lights types here and here there are
plenty of light types. You can use them in your model. But that is according to
your preference away, according to you,
our specification. Now what you need to enhance, you are just knock this one as well as this one to get a
little bit darker here. So to Isabel, this
type of light here, that's another
type. Another type. I hope you can see the difference
between each IES type. Once you click here,
you'll be able to have the different
settings here. Here it says that light on. That means if you go to mall, you have the IES type. Here, you have the intensity, that means the intensity
of your light. If we just increase
it, you will have more intensity like this. And he could go two more here. You'll be having dusk to dawn. That means if you are time period is between
around six or seven, then that means that when
motion engine light and dark, that means a nighttime and it will automatically enabled here. Now, the time is now is a 29. If you just go to
in increase it, you will see
automatically you are light will be turned
off like this. And you can have the
reflection of it. So I'll just put a
little bit darker here. If you just go back here and you will be
having some color, that means you can
change the color of your light if you
want to have red. We won't have a green color just having this kind
of a light color. Go back. And here you
have the angle of it. Just check the, how this
angle will be changed. I hope you will
understand this one. Then here you have
at your nation. That means how much further you are likely to
be go to your service. I mean the ground.
If you are having a little bit higher elevation, so you better have more
than ten or 20 meters here. I'll have like
almost four meters. So that's why here you can
enable your shadows as well. I hope you will learn to see the difference between
these shadows. We go two more. You can have
volumetric shadows as well. And here you have hazy effect. That means if I just turn a little bit more and
which is cool to hear. Now, see the difference
between now and then. C is means there's haze
type of a wind effect. Not like this. The difference between
is and this one. And you can chain the
haze intensity like this. And you can change the speed
and the tiling as well. I hope you understand about
these slides effects, plenty of lights option. You can try it by yourself
and identify what are the best for your case. If you want to have like a specific one for you or preference like you
are choosing this one, just put this hot button. Then. Your lights where you live, wherever you use can
have them easily in your library so you can use
it really easily because you have identified them
as your light band. That's why I hope
you understand it. In next video, we're gonna talk about Quicksilver
manga scans. I hope you will do examples. I mean, you do your
work homework in order to understand about
these light effects.
10. Left side menu Asset library part 4: Now we'll talk about
QuickSort omega scams. But it's quick filmmakers can, it was a third party
company earlier, but Epic Games has acquired
quicksort omega's gains now, they have integrate quicksort omega's can
in-between motion. Actually, you can use these Quicksort omega scan in your Andrea library as well. So bringing books
omega scan between motion is a huge leap forward. Compare it to other
3D platforms like Lumia now d Phi render
or other platforms. Here you have 3D asset, 3D plants, surfaces, and decals. If you go to 3D assets, you will have plenty of
options like building food, historical, industrial, likewise, interior
models as well. We just call the buildings here. You will be having some, I'll just go to
the combine here. You will be having lots of 3D scanned objects from real life. Because Quicksilver
mega scan team, they have scanned using a Point Cloud or any other
lighter software they're using it or get an
accurate 3D LIDAR. Because objects like this, he just plays it is one of the goods. So omega scan and
said Here it to have a combine more
than three objects. You can use them into your own, a building or any
kind of a structure. Because they have given
us a humungous number of 3D assets from these
quick seven mega scans. These are pretty high
resolution 3D objects. You have plenty of objects here. You can use them in
your model as well. And here you have
plenty of things. For example, I'll just
go to war as well. Here you have plenty
of all types. Just put it here. Pretty high realistic 3D assets. So I'll just go back. And here you have plenty
of other options as well. For example, I just
go to nature here. Here you have like
embankment, mushroom, seabed, trees, snow effects
and those things I fell. And here you have
interior model. For example, decorations, candles handler
supports everything. That is in quicksand
megawatts can end day by day. They are improving it. So every month, according
to the In Motion team, they are updating
this library as well. So you will get a new
objects every month. And also with the new
updates they are, they're going to bring
lots of materials, lots of 3D objects
to these quick. So omega scans, you have props, hooks, any kind of a thing. So if I just go back here, you have 3D plants. Here you have some garden
plant, for example, bushes. If you have just
downloaded these push-ups, just click here and you'll be having some variations here. If you just click this one, can have this here. The difference
between these things. These are the variation
of each plant. For example, just add
this variation here. Here you have different
types of variation. Likewise, you'll be
having a lots of objects. And the plan's
realistic. Plants. Really pretty good. Right? Okay. Now we will go back to
quicksort omega scans. So here you have surfaces. Here you have surfaces. That means that that shares
a hyper-realistic textures. I think, more quality
than the BBR assets. For example, here you
have metal, bare metal. We just click here, you can apply this
metal to here. Likewise. I hope you might be able
to see the quality of these textures can have some raster effect and the
carotid type of effect. For example, if you
just go to here you can have some corroded rusty metal. Just I'll just download it and I just applied
to the surface The rarely good effects. And earlier in twin
motion last year, actually they have not
integrated that quick, so omega scan at that time. So we have to import
downloaded quick. So omega scan website and
we have to import it. Those textures and
all the 3D assets by it's a really hard process, but now they have
integrated it really easy. Now. There are plenty of
things in like these surfaces. You can have wood, log, paraquat, can have these things. For example, just
download this one. Now we'll just apply to the surface quality
of textures. Okay? Now I'm going back and you can have plenty
of textures here. And here you have
decals as well. So what are these
T accounts for? Mood board. You can have this one. See the decals. This one as well. We want to have decals. Decals will be available in both twin motion default Asset Library and quick
filmmakers can library as well. So both really a
hyper-realistic, so you can use either of them. Metal, everything
you'll be there. So I hope you understand about these metrics and manga scans. So in next video we're gonna
talk about these tools. Use a library and
sky dome as well.
11. Material,Texture settings: We have already talk
about our asset library. That means this left side menu. Then we'll talk about materials, Quicksilver, manga
scans and all things. But we haven't talk about material and texture
properties will settings. That means if you just go
to here material and if you just apply this would
type onto this surface. So there are in this motor Meno, there will be some
settings appearing once you have applied
to these textures. And we'll just talk
about those things. First thing is you
have an AT tab. Cool. That means if
you just want to apply or if you just want
to replace material, you have two objects here. Just put it under
the Apply object. That means you can
apply these surfaces. This replace material
means whether you have like a same deposed
material in two objects, but if you want to only add
your texture to one object, so you need these
replaced materials. So otherwise if you just
have play automatically, if we just apply one texture
to default material, all the default materials
in your model will be corrected as
these new materials. So in order to avoid that they will be this
replacement area. Here. There's another
function that means whenever objects
you are applying, that means texture you
are applying to a object. So there will be
a tab cool here, that means a cubicle, UVs, cylindrical, UVs spherical. You eat from
objective is so here, what this mean is, here, this is, this
is a cube, cube one. So once you have
applied this one, so as you can see, all the lines will be
according to US cube. So there will be a special
menu like Cubic, Cubic UVs. So once you have just
click and just apply. So this has identified as a cube from between
emotional engine. If you don't have, like if you are fin motion
doesn't recognize this as a cube or sphere or cylinder
type of thing you are. Uv mapping will be like
unrealistic and messy. So in order to our dead, so you have an option, you can either click this cylindrical UV or spherical UV or
problem object to be. So I'll just show you how to how this function is working. Don't worry about these things. This menu will be talking
in upcoming videos. Now, as you can see here, you have a light here. Now I'm going to apply this
texture to this my object. And I'm just playing as a cubic QB and see
what will be happen. See, there will be a messy, messy UVs type of thing. I hope you can see this. So what I'm gonna do is I'm
just gonna go cylindrical UVs and I'll just
apply this texture. Now. They're pretty realistic and
textures is now circular. And once you go to
the spherical UVs, you can see a
smooth surface like this one as you go to
the object two V's, that when motion
engine identified your object as a
spherical or cubic, it will automatically edges
because now they have identified this as a
cylinder, spherical one. So you can use that one as well. So I hope you understand
that this tab, what this object UV. Uv tab this in your
twin motion engine. And here you have a
material per acre. That means if you want to have like put some like apply some
textures on the surface, you just have to click this
material picker or either T. Just click here and
your mouth will be this kind of a
paint brush thing. So I'm just going
to click this one. Now where you can see you are, you are default material
will be appearing here. You can have like
click this one. You can drag this one as well. And if we want to change again, you can either click
this one or just pick material picker p, this one. You will be having
the stretcher. Likewise. Hope you understand
those things. So we'll just move
to this bottom dock. That means settings of these
textures and materials. So here you have color. That means you can change your color according
to your preference. Here you have automatically twin motion games us this color. So if you want to dock it. See, now the color is changing. When you are changing,
want to have another different
color can change like this if you want to
store them, that color, just store them and once you have applied that
one and stored it, you can use it in your
future projects as well. Just canceling. Here. If we just
go two more here, you'll be having another menu. That means texture opacity, mask, luminosity,
grunge and the sounds. So what does this means is you can have a texture
map, that means colormap. You can import it from manually. You have like
Quicksilver mangoes can, as I said earlier, earlier, in earlier
versions of twin motion, they didn't have any option to integrate twin
motion directly, so we have to manually do it. So if you download some textures from the
Quicksilver MUGA scan, so we have to import our
colormap through here. Still there, this option
is there so you can have your own color maps. So pleasantly mask is when you
do have a mixing textures, any other textures you have, for example, if you are having some grass textures
type of thing, so you can mix with these
ground and those graphs of x. So finally, you can have some realistic views
from In Twin motion. So if you want to
have that money, you can either on or off. So here you have luminosity. That means if you
just increase it, your color will be
rising up like this. That is aluminum city. And here you have some grunge. That means if we
just increase it, you'll be having some grunge
effect on these surface. Here like this. And here this is not
really important ones. You have important these
two per cent or VR option. So if you just lay, if we just apply these
textures onto a surface, when you're using VR, people, you will hear some noise when you're moving towards
your texture. So it will get, it
will have this mood. Do any other sound effect that's up to you that is
not really important here. If you just go to a
recollection here, reflection means
whenever you are, light, rays will apply
touchdown your surface. It will reflect how much? So we just increase
the reflection. It will have smooth and
pretty realistic view. So here also you
have more button and you can import that
reflection text as well. You have scale, that means
you have a pattern here. And you can increase this
scale by buying this. And also you have more. And here you have, if
you want to rotate to a pattern like this, for example, you
can just type it, just stop at 90 degrees. And here you can
change the axis also. You can stretch it on x-axis, so you can stretch on y-axis. You can move your
pattern like this, can have multiple things
from this scale option. Here also speed. See how the speed will, because we don't need that one. We have we want steel. So that's up to you. So we'll just go back to here. And here you have
with the option that means when you are applying some weather
effects for example, and I'll just go to the other effect now just
apply some small effect. So you will be having some
snow on top of the surface. But if you just unable yet, if you just disable you, a better option on the surface. This texture snow will
not apply on this thing. For example, like this. I hope you understand that and here you have settings button. So here you have
another option that means bump. Bump means here. If you want to have,
like before moving on, I'll just apply some bricklayers to get more idea about bump. So here you have some bumps. Effect automatically. Can see some 3D alleviated thing happened on these bricks. So if you want to have
more kind of thing, actually bump is a 100%. You just decrease it. We will see some decreasing
of these 3D effect. Better to have this bump. And here you have
this parallax effect. That means same 3D effect. You have more, you can import these parallax
map paths bill. Remember in bumpy, it's
called normal map. Once you have downloaded, you will have colormap nope,
normal displacement map. Sometimes these
things, you have to import it through
here from here. And you can import
from here from open. And you have another
option here, It's glow. If we just increase your
glow to one person. So you'll see more maybe. Five per cent newsy, a white or lighter for effect. And you can go to more and you can import
the texture as well. And you can have this
luminance filter. That means you can have a green, any other color you want. And you can have the
temperature as well, can change the temperature. And this does two down
Don't means whether you are this glow option will be
only unable once you have entered your weather
effect to maybe nighttime. Hope you understand for
the metal Let's effects. So I don't need this
to be a metal type of a thing because I
will just make it 0 because it's not
a metal surface. Once you have metal
surface or maybe this one, just click this one. You have metal on us. See the difference between
middle and so Midlands off. You can import the
texture as well here. So and here you have another
option called two-sided. That means whether you
have applied or not, there will be two surfaces on top surface and
the bottom surface. If you just enable it, you will be having these
textures on both direction. I'm in the top and the bottom. That is the meaning of this. Here you have another
really important function that means x-ray function. But does that means
is, for example, I'll just use this as
my extra material. I just make it turn on. So as you can see, this extra material
means once you have applied to these extra
material on the surface, you can see through any, anywhere from any direction. So it's like an X-ray
machine and x-ray version. So you will be having to
see these things inside. So for example, like MEP works, so plumping or any other work. So you can use these x-ray
function really well so you don't have to go move your camera to the
MEP all plumbing work so you can just make
them as extra material. Here you have another
More button there. You can have the opacity, decrease it or increase it, or you have the
falloff like this, you can change the
color as well. So in order to show your project to a client
that will be really useful, I hope you can understand
about these settings. I have covered all of the
settings and here you have another one that means if
we just apply a texture, the texture will be
appearing like this. Here you have
another three dots, that means material menu. Just click it here. You can rename it or
you can delete it, or you get add to use a library, that means my private
own user library. We have discuss it. So we can add these
textures as well. And here you have
another one that means that they just click here, these are the materials I
have used in this model, so you can choose from it and you can apply to any
surface like this. One's. Just click back again. Now your material will be there. I hope you understand about
these materials settings. It's a really good handy one. So okay, we'll meet
on the next video. That means that we are talking
about vegetation settings. Until then, have a nice day.
12. Vegetation settings: Now we will talk about this vegetation and
landscapes settings as well. We have talked about
materials settings. Now. We are talking about vegetation
and landscape settings. If you just go inside and now
just apply some trees here. For example, if I
just click this tree, you'll be having a
separate bottom dock here. It says age, Hide, row, live streams
and those things. So what this means is basically the twin motion team
has provided you some leaf all trees. You can change these trees size without affecting the
scale of your tree. Not like in other 3D
rendering softwares. We have an H button here. So this H button
will do is increase it according to their
original default. Age, according to accordingly, it will change the
size and the type of leaves and all the
bark and those things. That is a really realistic so I hope you
understand about this. So here you have
a growth button, one leaves this button disease
if you just turn it on. So you can have some videos
from like 80 to age, maybe a 100, how the
tree will be changed. For example, I will just
show you how to do that. Here. Just go to the video. Don't think about now about
these creative video, those things, those will be
addressing coming up videos. At the moment. I'll just, I just want to show you how this growth
martin works. So here I just create a meal. One again, here I'll
add another clip here. So here I'll just go to more and better and
the growth will be 0. Maybe you'll like this. And now just go to here. And I'll just put
my goal passes. So if we just play you a video, now you can see how this
growth pattern works. It will grow in the tree while you are
moving your cameras. So it's really good function. I'll just go quick mode. So here you have, like if you want to
chain the leaves paint. So let's, you can change
any color you want. If you want to change
the bark of tint, here, you can change it as well. Here you have another
option that means season. If you want to have like autumn, winter, that's up to you. And you can chain
these things by similitude did in video. You can change the seasons
so you are trivial, change according to your season. So here main button means
now if you just move closer, you will see some
leaves moment that, that's because of when, if we just turn off, we will be having
a still leaves. So likewise, so these are
the vegetation settings, but in order to address hold
the vegetation setting, so we have to talk about some other settings as well in here contexts Menu
in Bhutan doc, it'll be having
another two option. That means vegetation paint
and the vegetation scatter. What this vegetation paint
means if you just go here, if there will be
drop down menu here, so you can add some
models and you can use this paint option and you can paint all over your
surface like this. For example, I'll just
add some trees here. Just drag and drop here. This just click with the Control button
on your keyboard and you will be selecting
all the things. You can change the density. Where before we are doing that, I'll just go this process
vegetation pain button. And you will be
having this diameter, spherical thing so can
increase the diameter. So likewise, you can paint
accordingly like this. So it's really easy. Once you have done that, you can just press it and you
can increase the density. Again, like this. You can go to settings
and you can chain the age of the trees, trees. And again, same thing you
can change as previous. So I hope you understand
about this vegetation pencil. Really good punch in. And here you have eraser. So once you click it, you can erase them as well. Erase them as well. So I hope you understand
about these vegetation pain. So I'll just go back and there's another function that is
called vegetation scatter. That means if you want to add some trees or plants or bushes, all these graphs types. So you can apply
these graphs tied to a specific surface by clicking
this scatter ed there, for example, I'll
just add this tree, these squares here, long grass. Now just press my Control
button in keyboard, and I just press this
Plus button scatter ed. And I will just go to
a specific service. I will just go inside
this thing here. Now you can see on there I
have click this surface or is it will automatically add
your vegetation scatter. Just press more if you want
to add more grass things. Again, you can add
some others as well. Like this. So again, if you
want to delete it, just erase it like this. Or if you want to be crazy
with this, press Undo button. If you want to be crazy, you can press a DNN. You can have like minimize, minimize vegetation
scatter as well. And again, if you
just click here, you can go to settings and
you can change the sizes of these graphs type like this. And you can chain
the dryness stripes and again window and
window of, okay, So you can add any kind
of these things in vegetation and landscape
3D models by this. Now I hope you understand about these vegetations cat
and these settings. So in communist periods, we'll be talking more about
some other effects like animators and those
things. Stay tuned.
13. Image rendering: Now we'll get an idea about some of the functions
we have not talked about. For example, like
these settings, these media and they export important model
and do an example. While we're doing that, you will get to understand about these functions
really well. For this, I have downloaded a model
from the 3D warehouse. It's a free training Modular
Analysis of free options. So you can download
much as you can. I'll just import my
model from SketchUp. This is a diamond Kevin. Now I'm just going
to import them. Once you have your model will be appear on
the pivot point. That means zero-zero point. Now my model is positive. This is the model I have
imported from the 3D warehouse. But as you can see, it's quite underground with my current
art when motion 00 level. So what you can do is
just this one and this is the pivot point.
Just raise it up. So this is a model
I have imported. So initially what I'm gonna do is I'm just going to have
a proper camera angle. By one or two will be enough. Now, I'll prefer this. And so you'll have to go to media image and just click
this gray intimate partner. This is the first image. And for the second image, I'll just go a
little bit closer, and I will just click
another image as well. Okay? Now if you want to go back to
your previous camera angle, Let's look here.
Maybe just click. Okay. Now here you have another mode. This is a media mode. Actually, while you are doing
everything on media mode, it will only appear
on your camera and your specific camera angle. Let's quit it. And now if you are
doing any settings, ONE, I'm applying texture, so I playing some models. And it will be respectively, it will be again both these options like camera
angles plus remember that? Okay, Now this is the
camera angle rate. So initially what you
will have to do it, you have to apply some
textures to your module. See this is the ground cover
from the SketchUp model. Now what I'm gonna do is I'm
just going to go too big. So manga scans and
just go to Services where you might be able
to find some ground area. Biologists have not
the ground area in August go to grass. Maybe a loan. Yeah. I'll just apply to this one. As you can see, it's
quite a good picture. I'll just increase
the scale of this. Surely you can go
to Settings and go to more and the parallax effect, no pain, some more 3D effect. And I'll just go
to mow and I guess increase the intensity as well. Again, I'll just go
to here, follow. Increase the scale to have more realism to mortgage. Here. This go to your module. Just quoting load. I am now pretend this one. Because I played two. That's better. Surface finish. That'll be due. Just increase the scale of
the change the color as well. But Tyler need to
change the color. Changes some frames as well. Okay, the next thing
we're gonna do is add some vegetations. That means trees, grass
and everything went on. Some vegetation. From vx, please. Your speed will invest. Or do you want? This is really slow. When vegetation,
what you can do is go here and reputation paint. And I just have transformed
education's here. Literally spinning
patients often. I'll have some athletes
in the house because the reflection of the window will pop up once we
have done some win-win. So it's better to have
some face in front of the model last year.
You have done it. Just click this green and
can increase the density. Will have plenty of foods. Again, if you want to add some more twist gesture.
I have had that. I'll I'll add some grass. Grass, on the other hand, some lawn grass. And a little bit as well. And boom, now I have some
Inspire glass as well. Some of us do this. I just click this surface. I guess isolate them
because it's really easy. Back to lineages. Now you might not be
able to since I'm on the right grass
because you know, you have activated
the distance pain because it will be less
utilizing your graphical. Otherwise you will be having
my head HR records value or having these kind
of across that big because it's a heavy vegetation. So as you can see, how our chest, who just believes the density of
this 2% will be Elizabeth. Time to reduce the
cost because you are, bradycardia is
utilizing heavily. And again, some grasses, those who ate personal tastes that you might not
be able to see. This one says, please wait, working has been progress here. You can change the settings, the size of the glass as well. I won't read some amnesic
effect to splint here. Just focus on this plane. Now, pretty good. So now
let's Shinzen spider arms. You have Lemkin sky domes. Let me just go. Yeah. By this one, you'll just have to drag and
drop your module. And here once you haven't tried, can drop, will be
getting the sky dome. Here. Here, you can change
the intensity. That means we can change the high-intensity,
not the environment. Just remember that. That pretty good if you have a low intensity because
it will be highlighting, you can lower your intensity. If you just increase your
intensity like this, it will be like there are
not realistic at all. It's better to
have around three. And here you have
another option at Sun. So it's bare. Your twin motion time. We'll be unable to
our sky dome here, which will just rotate here. Just click this button
and once I have that, we will just talk about the
backspace options as well. Now when you might be
able to see a little bit darker on my model, don't worry about that. It'll just just just do some settings and we'll
just make things right. Now. Here you have
three options call low, medium and high. In here. Squid medium mode. Just go to Window. Here you have the choice
of button on and off. Here you have brown
elimination better, UM, because it's really eliminate and it will have
in hands you are rendering. This is the effect on who can see the
difference between them. And you can have the
shadow around here. Because otherwise
your camera angle, camera shadow will be appearing. So here if we just
click on Path, press on, it'll be having
some settings here. It's called samples per pixel. That means your quality
of your eraser, where you have low quality, that means sample of
samples per pixel is less. If you go too high, it
will be having 256. Here you have a maximum bounces. That means a maximum amount of bounces to use path Fraser. If you just increase, it, will be having a heavy
paths tracer option and you are G2 will be heavy, but the technical term to ten. This and here you
have a denoising. If you just turn
off that module, we will be having some
are de-noise effect. You answer chances
and dogs will be appearing later to
have denoise it on. Here. You have a pilot
flying brightness. That means it had to have the firefly brightness
because as you can see, the color in those
area will be less, a little bit darker. See I will have maximum
is five Cloud rightness. And here you have Amnesty on. That means it will just
tremendous disabled. Just apply some textures
onto these surfaces. You have materials. I'll just go through neon, just apply to this one. So now we just press
Refresh button. Because of the MSU on button, you'll be having
this kind of effect. You just turn it off. It will be having no global
illumination on the surface. It will be very dull. So this is a really
hyper-realistic one. License row. So not like if you
just increase it, you will be having a blurry
effect that you know, the ones you have. This says there's a
lysine boundaries or higher values
makes the results, but blurry lower
the values makes it sharper. I'll just keep it. You might be able to see the image correctly
because it will be getting a little
bit on the tree, like the default settings. So I think that's all for
the passphrase a button. Let's go to Settings. I'm
going to disable the pathways. This go to image. This one for settings of the image by saying you have to do
to change the format. Usually I'm going with
the full fledged. You are ultra high definition. That means for K. For this one I use UHD, that means for K resolution. Here you have
lighting because we have already talked
about we're in Rome. In lighting. This is the function
that you can chain the atmosphere like
the old viewpoint, colors, things and all things. You have to change
this from here, can change the exposure. By this. Now you are getting
a little bit. And really good look because of these expos I have
already changed. Here you have another
option that is stridor. We have already talked about it. Sky dome and other environmental
atmosphere settings will be goals similarly
simultaneously, then change the white
balance as well. We'll see I'll have this
kind of effect bit. And you can change
the sun intensity. I'll just click one
and see what happen. See pretty realistic and we
chain the moon intensity. You have no options as well. You can control the sound
reflections on size as well. Same as a moon intensity and
you can change the ambient. This. So I'll just go
with this kind of benefit because it
is really realistic. Rather than changing
the sky dome intensity, you have to chain
the ambient and the exposure by these effects, you can change the image
quality really well. Okay, I hope you understand, just practice it
from your model. So we'll just go back to
light in here location. The time of the day will
not recognize by between motion because we have
already used sky dome effect. If you're not using sky don't
fit this bill this month. And the north of all the
backgrounds can be applied. Here. You have background. That means in here, you might be able to use some of the backgrounds from
clean motion default. Viewport can change
that from here. Nothing here. So again, just go to weather. Again. You or whether we
will not affect much because we have already
use Python function. Here you have option, that means the growth. The growth means
the three score. And see the effect really well. Here you have another effect. That means mean
speed, direction, smoke, the ocean,
things you can control. I'll have wind
speed a little bit more because now we're
just rendering animated. But if you're using
a video rendering, this effect will
be really useful. Just go back to here, and here you'd have
some other effects. This is the FOB, that means the angle. You know, how much
I prefer, 90 again. Again here, depth of field, we want to focus on one object. You can use this as well. For example, I just click
this one and just click more. And I'll just point
this one to here. And I'll just focus
it and I'll have it. I'm done. A few too few. Fungi don't need TO
depth of field DOF. So I will just make
it turn it off. Can have like a specific
objects to focus on. Here you have parallelism, that means 90 degree angle. It's better to have
that kind of a bit. And here you have
igniting their names. Who are edges will be
a little bit darker, similar to like a photograph. See lens flare. Player effects on the lens, and some visual effects as well. Then change the color
gradient of the darker. This one, saturation.
And the fetal tests, you can have plenty of filters, but I don't usually
use that term. Re-render and the reflection because we're currently we
are using five trading, so the reflection will not draw. Again since it
means that finally, we'll talk about that
one because it's kind of a building information
modelling that you can have. This seems straight
from here as well, variable that we'll
talk about it. So once you have done on
your image, refresh it. And what you can do is
you just have to go to Export where you have image. Just click here and the
two images you have already taken, just click here. If we want to import
or export this image to specific folder and you can do it Just
press Start export. Your image will be exported
to a specific folder. I hope you understand that
both these in Edge rendering. In the next video, we will
have some video rendering. There's nothing much
more to learn about. Urinate only the settings. Again, how to make
a video sequence. So don't worry about that. Then the next lesson.
14. Video rendering and panaroma: This is the image we
have already rendered. And actually having Lanza
little bit about this, I have added some characters
and I have increased the reflection by
reflection probe. I will teach you how to do that. Because in previous video
we have not done that, but yeah, just delete it. The reflection probe into sexually in your default twin
motion library and tools, I just go to a flexion Pro. And here you might
be able to find a sphere and the box Reflection, usually using a spear
reflection probe. Yeah, once you have
applied that finance, you can see a little bit of
flexion over they appear. So you can increase
the brightness of the reflection probe and we can increase
the size of it. Just increased the size of it. And I'll just click Update and
I'll just go to the image. Who as you can see now the reflection is
really realistic. So you can render your image. So it's not about the reflection per we're going to talk
about in this video. We'll just go to media. We'll just do some
video rendering. Here. You just click this video and here will be again
plus a video button. Just click this one and
you are first frame will be appearing
in your sequence. So what you have
to do is just move your model using your keyboard. Do any other moments
and navigational power. Just click here and here again, what you can do is just
click plus button. And now you are already made. So here you have
the play button. Just have a look how
the video will be. In final mode is just a video. It's actually a 10-second
here you can show in the duration if you
want to have more, if you have less, maybe I'll have seven seconds. Now your video do a
little bit faster. So again, you can change the video settings so if
you want to have a pathway, so onto these video, just click here and
just click this button. Already automatically
added that one. If you do not need
just click here, then you apart first will
be gone from your video. And here you have another
option that is called settings. Just go to settings. The similar settings we have done in earlier image rendering, you can change the video
settings in here as well. Again, if you just go to media
and video where you have more and this is output,
you're gonna get it. This is actually for k. And here, currently we don't
have any phasing groups. So just keep it as none. If you do not need
any other resolution, just change it from here. You can have it as here. I'll just again click
here and here also, you can rename, delete or
duplicate this click here. And from here. From end of this video, I'll have another
sequence like this. From here you can click
this new video part, and I'll just click this one. And I just assume
it always will be from this video
and just have it. So now the two
video sequence is, they are just click anywhere middle part
of this and just click this collapsing
span parts. So now my two videos is
collapsed by their sequence. So what I can do is you
can change the sequence. Going to have first things. First day is like moving
around like this. So if you want to
have like this one, you're going to
have this video on. Second part of can
change accordingly. Okay, I hope you understand
about these video settings. So nothing to worry,
oh, nothing new. Rather than using mutual anyway. So after that you have done all these things you
can have explored. Here you have another
option called video. In video, you'd have
no other options, like go to more. And here you might be able to find some other
settings as well. Because here you can have
the format mp4, ENG, whatever you need, and
some motion blur effects. That means if you have
like regular movements, so we can have motion blur,
motion blur automatically. So there's nothing any
other like these pods. We can connect these
parts as well, but I don't need
that one format. Okay, We're solution
is already set. And the refinement also at the max lighting and have it on is it will be a nurse you are rendering but not significantly. Again, what you can do
is just click this one and start exporting when you are empty for
will be readying. Mean it's okay. I hope you understand about
this video and write. Same as the panorama. So you can have here, go to panel Romer. Here. I already added the panorama. So here you can have
any panorama like this. And you can render, you can export it. Now, you have already talk about image and
aroma and the video, the three settings will
be almost similar. Like in video only you
can capture videos, but these tools or these
two are really similar. So by next video, we'll talk about phasing tools
and the presentation tool. And some states as well. I hope you enjoy this
video and image rendering.
15. Pedastrian and vehicular path: We will learn about
some animation options. That means if you
go to this context, you might be having
this path tab here. In this part, what you can do is you can animate character path, path, bicycle path, and the custom part in
character path. If we just go inside here, you might be having this
character path pen. Just click here. And it will be having
this yellow color sphere around your viewport. Just click 1 and
click another point. And a little bit from here. And again, I'm clicking here. So these are the
character animations. So you can choose from different
types of options here. Well, I'm multi type. You can fill the African, asian, and any other ways. That is having a twin motion. Here you have the clothing
type of beach type, or maybe office time. Here you have the, you
can chain with picked off the animation part and the
density of the animation path. And here you can
have the reverse. That means both of the people are going in
different directions. And here you can have
work or you can have steel that still going on that people are
looking around here. So these are the character
functions, animations. So just remember that if you just press portrays your
moment, there'll be stove. That is because
currently motion is on the development of these paths. Razor we are, we can
use these animations, especially like character
and the vehicle. And animations currently doesn't have any particular option to walking and vehicle movement animation
to use Partridge. So similarly, they also another one that is
called vehicle part. Here you can draw
down your path. I'll just drop
from here to here. And from this one you
can have lane count, can have the two lanes, you can have the density. I'll just increase the density. So we can have some
molecular movements. Again, if we just press, your image will be stopped. So here you can have the
traffic rule where you can have right hand
side, click here. This vesicle and you can have
the speed of the vehicle, the density reverse on-off. Likewise. So just remember if
you want to edit this character and the week you will apart,
just click here. Or either you can find it
under this context menu here, and just click here and the
character palette here. You can undo or you
can delete as well. So I hope you understand
about these regular path. And similarly, bicycle path will be similar to
the vertical part. Here. In custom path, you can add some objects at that
party objects we have. You can move from here to
here or any other place. Just remember that using this character and the
vehicle animations doesn't work with the motion
medial pathways option because currently they
are under development. I hope you understand about these custom path
and the vehicle, the path and the
radius shrink part.
16. Phasing option: Hello guys. In order to understand
about beam, that means building
information modeling for the technology. We can use this technology
don't wave motion in 2022. Like we can use
all the technology that norms are
three-dimensional and plus. So we will do some small example to get
an idea about the sound, the M phase into h, We have a motion 2022. So I have created a small
sample and read it. So we've just synchronize
it with that emotion. Just click this button here. You will be seeing your projects and I will just click Import. Now, young model will
be viewport long piece. So just click this button. Here. It'll be seen different objects, for example, roof frame, Daniel, Glass, and the torso. So here you will be having
some online information. Here you will be mentioned
about seeing students. We just go to here, you
just click this one. You will be seeing some
bland skills here. So lots you can do
is you can adjust these elements and just press Shift on your
keyboard and you just click now this n. You can
unhide all of this. I'll just hide except this. So here you will be having
the ceilings to it. Just understand that
you need to add these scenes states
to regenerate some teasing team related vdu and as the
output of your file. So here you have a plus button. That means you can add this
scene state, just adhere. And for example,
this first state, you will be having this. But I will add some
options as well. For example, we can
use construction. I'll add sign. More months of this. Or like this. That means initial
stage of your house. Some of us will be
working on this. So just click, you will
just update this one. So as a first step, you'll be having
these empty surface, that means the ground
surface on the cytoskeleton. The next state, I
will just click here. And I will be adding some concrete in place
here and some glue. Some Transflo swept
down as well. And again, I will
be just unhide. This was created because at
the time of this concretely, us calorimeter will be go Oh, yeah, I will be at some. That goes. I'll just press this one and refresh it like this. As opposed to shape will be having we have to unhide because I have added these
truckload afterwards. So you have to just
unhide, just refresh it. As a first step, you will
be having this S character. The second state, you will be
having this backhoe loader. You are ground level as well. Or the third state. I just want to add. I'm just going to hide
this fact loader. Like some default boy like this. It just press this module. First state, second state, and the third story, unfolded. State. That means both state rules. Likewise, you can do all
these things like victorian, what you need, just
press this button. Finally state. The class Di Salvo States we have defined initial one plus 1. Fourth, 1, fifth, 1. Other model is
currently complete it. So after you have added this penicillin state,
you have to go to. And you have to go to
phasing group here. And we have to just press this state for initial state and then create facing group. You are initial phase will be automatically
generated like this. So here you can see on the timeline according
to our requirement, one year to year for at
least six years old, maybe you don't go
with the days as well. Just means this case one. Or the second stage, just click straight
one or two here. On again, press Create fails and you are second phase
will be added like this. Tried to have this
second case on a track to produce some time. So likewise, you can
add all the state, or this state, just
the base is three. Likewise, you can continue all these into your requirement. So I'll just quickly
add these states here. So now I have added this over online and just pulling
the timeline like this. Straight on. Let's say the constructions
you can slowing this. After you have added these
are Bayesian groups. We can go back to New. We're going to go to the
plus sign here, plus button. Again, this is angle. You can have your ceiling state that you have to go through. We want to go to camera. And here you have seen states, just press whatever the
coelom initially created. Here we have created these
numbers straight here. Just add this one. Again, go back to use a
different angle if you want. I mean, when you see me and
let this one go to here, seems to run too soon. Now I want to change
the camera angle will be what one mole wants to. Go back to. Just played. This. Note, names are getting information modelling
tool worked it. You are in motion. So here from this
example you can now understandable we said
sample and two more properly, because I had some
vegetations is vegetation is plenty have done like the growth
option you can use. And some girls who came
from 3D realistically fits into lipid effects. You can use any type
of these scenes, but we need to understand about these states just
through an example. So we'll be getting
an idea about.
17. Statistics, bim info and transform: Hello guys, welcome back to
another twin motionless. So we have learned about
these scenes stage. That means our right
side, bottom menu here. And there's a couple
of other things you need to know about these things. Here. The first thing is inflammation. If you have used CAD model
and those Advocate Model, if you are a model, for example, if you are present as special family in your
information will be available. Here. They are the manufacturer. Who is the manufacturer? What type of material
it has used. Those kind of
detail API on here. It will just press on a
particular object, okay? And here you have another button that is called transform. If you just go to there. This model represent
where you can have your navigation of objects, an object navigational panel. That means you can
use what date you can scale down or up those settings. You can change it from here. This is the current
position open here. You can see in the XYZ do
then rotate the object. But sample I'll have ten
major already rotated. And you can have the
scale up or down, and it can change
the size as well. Okay? So the final one is statistics. That means the
frames per second. That means we are, you can, you are computer is using this much of
power for twin motion. It will be shown
here. For example. Now currently my GPA
is using a 100%, almost 99 to seven, as well as CPU is only using 9%. So if you have a complex model, then your GPU as well as CPU and the file loading
time will be more. Just remember that once
your model is complex and your brain rate will be
increased and these terms are, will be going down
as a thumbs down. I hope you understand
about these, are these small things because these are small
things really required. If you are permanently
learning designers.
18. Twinmotion cloud and presenter: Let's talk about some other building
information modelling. That means beam aspects
in between motion. One of the key aspect
is this push to cloud and this presentation
that means placenta. The similarity between these emotional cloud
and the presentation, that means per cent of pilots. Or you can give you a model
to review by your client. That means client can
go through, the client, can walk through
your yeast model and find out what are the areas and what are the good
things about your model. And you can ask more
reviews or you can accept your model as it is. So that is the basic
similarity between these two emotion cloud-like
the presentation. So it's been motion Cloud. Currently. Still they are doing
that Beta stage. That means at really
early stages, but you can go through
your model and almost all the function of t is currently available for
this push to cloud, that means doing motion
Cloud and the presentation. You can have a separate
file and in your hard disk, and you can give
those presenter file to a client and the client can view and walk
through a model without having to
emotion in his computer. So just remember the importance
of these two functions. So initially we'll go through this push to cloud in new
and navigational panel. You might be having
this push to cloud button or otherwise
you will have to go. And you have to go navigation
and show navigation. And just once a navigation
has appeared on, you'll be told just this. Just click this push
to cloud like this. And it will be saying that token to serve and the
transferring all the data. And once they have completed
all the transitory. So you can now export
was successful. So after that you can click
this open to emotional cloud. Currently I have opened
these twin motion project, and this is a project that I have created
through big motion. Now, these almost viewable
to treat motion Cloud. It is said that this
is early access, so you can send this link. You can copy and save the
link to a client when, if you don't want to
have some privacy. So if we want to
add some prizes, you can generate a
password and save them. Once you have. Flip this link or
just click this one, I have already opened
this twin motion cloud. Here, the file I have created. So you can see you
can walk through from your mouse and all. Other than your mouse, you can use your
keyboard as well. To walk through your model. You just remember that
if your model is like a big complex textures
and the models out there, there might be a certain
length for your model. Here you have the
network connection now that means my
connection and then presentation full screen and the open preferences like time, you can change these as well, the speed of your camera
movement and the rendering mode. Metal plaster, for example, I will just click this one
and see what happened. Click to default, and you
can have the resolution now, I have ten ADP and
rendering quality. Likewise, those things are
here as well as now this one. You can play like this. So I don't have currently
any video mode, just only this image I have
imported through Cloud. So I hope you understand
about these two in motion Cloud real handy function. Because in recent
times they will, I mean that when motion
team will develop this as a fully developed
online AR or VR system. Then the client can we
read through the VRIO, use theses, use these models
to review their models well. So we'll just go back
to the 3D motion. I think you understand about
these two in motion cloud. Here you have a presentation
that I'll just click here. And here you can add some
Create presentation. Just click here. While you add in that ear, you might be having clicky Add Media button,
just click here. Those are the images
I have already added to image in this media. And as well as I have created
a video in same media. So you can add those images, panorama or maybe images
to use for sample file. Here. I'll just drop here. Again, I'll just
scroll through here. And I'll add some images
I have already created. Once I have already created. So you can chain the, whether they are perhaps tray, so not by going into media
and the image settings. And once you have created
your presenter file, you have to go to Export. And here you might be
seeing this presentation. Just click here and add this
one and start exporting. Actually, I have already
created the file. This is my personal file. Usually you will get
a file like this. It will be contained
lots of data. So that's why it's almost two GB without having a complex two
textures or any vegetation. So any 3D models, you just have to go inside
and here you will be having these different
type motion I can, so you can
double-click that one. So here it says 3D
motion presenter file. So just remember
that if you just give this file to a
person or client, that person doesn't need any twin motion and
software to run this one. So here you have Play button, just click Play button. Accordingly, we have
created in-between motion. This whole presentation
will go like that because I have ordered initially I have added the video file, then I have added these images. So as you can see, it's
like a placenta file, it will be gone like this. And just remember, in motion, there is option for
the presentation file. You have a camera movement
to free, ride or lock. That means you can change
the weather from here. I have already created a free, that means while I'm
having my presentation, so you can walk through
your model like this. But here it will
just locked here. Or if you just click right here, the scenarios will be different. If you locked here, you
might not be able to. I mean, the client will not be able to walk around the site, only the videos and the
images the client can view. And you can have a
media framing on our C, this is media framing. So it's up to you and
you can design it. So I hope you understand
about this presenter, phi lambda emotion cloud. Just remember that these will be developed in near future. So once they have
fully developed, clean motion will be
a really powerful.
19. Rendering tips: Now this video lesson will be a little bit different than the
previous transfer equals. Now, I'm going to bring about some realistic
when growing tips. In order to get
photo-realistic librarians. I just have this slideshow and byline to end
this slideshow, I will show some
tips and tricks. You can use them in your
model to get photo-realistic. So moving on the key features, the first stimulus
explore the concept. The second one we said keep certain materials
which are 3D assets, using our sky dome and the parts razor as well
as image settings. So moving on. So disease, which we
have done very recently, using a path for us and a
different kind of sky domes. So why I'm saying about
it's plough the scene. Let me know. If you are entering an image. Don't make your image so dull. I mean, use most of the, I said use some vegetations. If you're using classic fits, some other plants as well on
top of that grass like this, you might be able to
see these sunflowers. I have news and some deep
breaths I have used. Using these things will
enhance your image quality as well as it will reduce the dominance of
your image overall. And again, you just to name
a few, your background. Just put or just add some trees, vegetation in order to cover some other areas because the
disease to emotion default. You will interface. So I have used my 3D model and I have covered
from some vegetations, but no one can see
what's behind. So just always
remember that as well. Okay, moving on. And the material lab, that is a really important
concept because very recently, when motion has either
these Quicksilver MUGA scan material library too. Motion earlier we can import this works omega
scans by manually, but now the ability to
use fixed Omega scan through in motion
libraries are very useful than the rendering
quality enhancement. Nice, highly appreciation,
appreciate Rebel. So here you can see the default material
library where I have used this fluorine as between
motion library material type. And here I have used split
zone of that scanner material because you can find
plenty of materials. And those materials
not photo-realistic. These strange is a corroded effects are
really photorealistic. Better use, good sermon
that Stan material library in order to
enhance your photos. Okay, moving on. And the next one is
we've sell 3D assets. So you can see here I have used some 3D assets from the
Quicksilver library, these plants, these are some of the deep
breaths I have used. Again, you can find some
Bill Lyn like a column beam. Some artifacts are those things we can find on
blood cell methods can 3D assets and
so better use them, because those are hyper
photorealistic assets. So high-quality assets. So use them wisely when you're using this to get ten photo
realism, realistic rendering. And just remember that
if you're using no, and that might be a
burden to you or GPU. And just remember that as well. Okay. The next one is
using the sky dome. Actually, you can see
the difference between I'll just go to the
skip to the next slide. So these are two sky domes. You can see the
difference between them. These are a low sun, that means sunset,
almost answered. Here you can have different
lighting settings. And here you will have a
different lighting settings and the background is really
colorful and really cherish because I have used
the sky domes better than your sky domes where you
can enhance your niche. And the next one is
IP packet tracer, that this image is taken from the pulse
tracer on function, we talk about the path
tracing settings as well. Here. Just, I just want to highlight the tracer on and off to
France as you can moving on, this is the path triazole, so you can see the
quality difference between the pathways. So it's a really compare to raise over factors
only hyper-realistic. So all the major saw really
quality images you will get and the more reality will be enhanced
from the population. Okay, so that's all I want
to share about this motion, realistic to Android gifts. I hope you understand
just practicing by yourself every time
pathways are on and off. Using a sky domes
and we're using good soil textures
and 3D assets. Yes, remember, all those things. Do not do. Double images like this. I have told you earlier, use some characters or maybe the hackers in order to
get more fullness to UNH, okay, but always to
have a higher format. Currently I'm using
outrageously and you can customize your resolution. Here. You might be able
to find a vendor. That means these
pups resorption and the lighting and where
you can have settings in sky domes as well as
your overall view port. Again, location and
bidder will not happen because we
are using passphrase and the sky domes and go
to camera and you might be having these
settings as well. We have talked about
these scenes states and the visual we
have talked about, or almost everything
about these settings. Just remember, just practice it. You are self to get
more. Practice. Practice on twin
motion to emotion is a good software
that you can use in almost like Unreal Engine
in a couple of months almost it will be look like Unreal Engine goes
up the updates. So stay tuned.