D5 Render 2. 5 and beyond-Architectural Visualization | Krishan Pathirana | Skillshare

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D5 Render 2. 5 and beyond-Architectural Visualization

teacher avatar Krishan Pathirana, Civil Engineer, 3D Designer

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Intro

      1:57

    • 2.

      Chapter 1-Introduction to D5

      8:55

    • 3.

      Chapter 2-Material Museum

      17:16

    • 4.

      Chapter 3-User Interface(UI)

      17:13

    • 5.

      Chapter 4-Part 1-Scene Control, Environment Side bar

      15:19

    • 6.

      Chapter 4-Part 2- Side bar-Effects

      7:10

    • 7.

      Chapter 4-Part 3-Navigation Bar

      14:22

    • 8.

      Chapter 5-Materials

      8:49

    • 9.

      Chapter 6-Part 1-D5 Assets-Nature

      10:00

    • 10.

      Chapter 6-Part 2-Other D5 Assets

      10:01

    • 11.

      Chapter 7-3rd Party Assets

      11:35

    • 12.

      Chapter 8-HDRI sky

      10:32

    • 13.

      Chapter 9-Human Assets

      9:51

    • 14.

      Chapter 10-Decals & Interior Parallax

      10:33

    • 15.

      Chapter 11-Render Settings

      10:33

    • 16.

      Chapter 12-Video Renderings

      8:53

    • 17.

      Chapter 13-Tips & Tricks-Caustics

      14:00

    • 18.

      Chapter 13-Part 2-Tips & Tricks-Animated Files

      13:23

    • 19.

      Chapter 14-D5 Render 2.6

      13:43

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About This Class

D5 Render 2.5 and Beyond: Mastering Photorealistic Textures and Techniques

Calling all D5 Render enthusiasts! Do you crave stunning photorealistic renders in your 3D creations? This course, crafted by yours truly, Krishan Pathirana, is your key to unlocking the full potential of D5 Render 2.5 and beyond.

 

Forget hand-drawn textures in Illustrator! We're diving deep into the world of D5 Render, where pixels dance to bring your visions to life in breathtaking detail.

 

Here's what awaits you:

 

  • Conquer the Basics: Master the essential functions of D5 Render, from scene setup to material creation, like a seasoned pro.
  • Textures that Captivate: Explore the art of applying textures, manipulating their properties, and crafting surfaces that sing with realism.
  • Photorealism Unchained: Learn the secrets of achieving hyper-realistic renders, from lighting and shadows to advanced post-processing techniques.
  • D5 Render 2.5 and Beyond: Dive into the exciting new features of D5 Render 2.5 and beyond, pushing the boundaries of your creative expression.

No prior experience? No worries! This course is designed to be accessible and engaging for artists of all levels. You'll progress from foundational concepts to advanced techniques at your own pace, with clear explanations and practical exercises to guide you every step of the way.

 

By the end of this course, you'll be:

 

  • A confident D5 Render user, wielding its tools with precision and artistry.
  • A master of textures, breathing life into your renders with stunning detail.
  • A photorealism alchemist, transforming your 3D scenes into captivating masterpieces.
  • Ready to tackle any project with the power of D5 Render 2.5 and beyond at your fingertips.

So, ditch the hand-drawn textures and embrace the limitless possibilities of D5 Render! in this comprehensive course today and unlock your path to creating breathtakingly photorealistic 3D art.

Meet Your Teacher

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Krishan Pathirana

Civil Engineer, 3D Designer

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Hello, I'm Krishan



.

 

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Level: Beginner

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Transcripts

1. Intro: Welcome aspiring treating design enthusiasts to the groundbreaking defender mastery course. Get ready to embark on a transformative journey into the pile of Fa wind will unlock the full potential of your creativity. In this exciting course, we'll delve deep into the DefaI, unraveling its powerful features that were three, design process, seamless and natural. Dive into the Fa Material Museum, where innovation meets creativity. Learn how to weld materials like an expert crafting scenes that captivate and inspire. Ever wondered how to breathe life into your creations. We've got you covered. Discover the art of texturing as we explore techniques that will elevate your designs to the next level. But that's not all. Navigate the vast defer at library with ease. Unleash the full potential of embracement of assets at your fingertips. Propelling our designs into new dimensions. Lights, camera action. We'll explore the details of lighting in definder, transforming your scenes into the visual and stunning masterpieces. Fitness and magic of phoralytic rendering tools elevate your projects with the realism that not only impressed but also tells visual story. Finally, that's not all. Brace yourself for the future. Fell unveil the last AI tools that redefine the way you approach three D designs. This course is tailor made for enthusiasts like you, ready to master, Defi, render, architects, designers, and anyone with the passion for creativity. Join me in this course. Let's shape your dream into reality. Don't miss out the Fi render 2.5 and beyond. Together, let's bring your designs to life. 2. Chapter 1-Introduction to D5: Hello everybody. I welcome you to the new Fair Render course. If you have subscriber or if you have watched my previous Deferenda courses, you can just keep these part. But maybe you'll find new things because the defender has updated since my previous course. Currently it's on the Defender 2.5 Hope you'll find new things in this course. I mean the people who come to the course as a newcomers, you can start from the beginning. The rest you can start from the middle section in the description. Also I'll mention about they are the new parts And there's a lot of updates in defend the previous versions, I, a lot of updates with related to the rendering, image rendering, video rendering, and overall I, as well as some settings as well for the newcomers. I welcome you to the new course. Currently I'm weaving as a Defender.com That is if you just Google it from the Defender, because I want to show this because there's a couple of questions about the version you need to download and what are the prices of this defender. Currently, I'm weaving in the Defender.com If you just go to this website, you can see all the capabilities, all the things you can do it in Defender is demonstrating. Here you can have the live sync workflow, several other major soft like sketch up three dice mats, Rhino and some other blender. Likewise, again, if you just move on to the other parts, you can have this path tool that means you can drag some of the objects in the Fi assets library or any other objects. You can use the path tool to create them in a line. And you can use the brush tool that you can paint like this again for the entire area. Specifically for the grass types you can fill it. And with the new defer vender you have the section that means you can cut through some of the sections and you can waive it in three D. These are the things actually, and these are the new capabilities. And don't worry about this because these are the things you can demonstrate. In the Defer Ender 2.5 you can see the weather conditions, snow precipitation and the fog and the cloud. You can do it again if we just move on. There are a couple of things you need to mention here, animation and some of the BR functions now you are capable of doing in defender basically. There's another thing called the four teams. Definitely this is not for the individual person. If you have organization more than two person the Fi team has suggesting the D four teams. I'll go to the couple of tabs here and you'll know about these things. Then again, now the people asking about what is this free version and the free download version, yes, you can utilize defender free of charge, but there's a catch actually. If you take here you can see the act in Fi assets. There are photorealistic objects, these vegetations or some of the other objects, humans, vehicles and a lot of things. You can use them if you have Fi vendor Pro, but if you're using it, the free download, there are a few models they have allowed for the free version because vendor is actually basically for the I mean it contains with the DFI assets library. Because if you don't have the asset library or if you don't have access, I mean, I'm not recommending to use Deferena because the asset library is the one you should choose Deferena because there are a lot of objects. I mean, you don't have to go through the Internet and you don't have to find these objects because DFI has all it. So don't worry about it in upcoming video as well, Just address those issues as well. Moving on to the workflow, you can see these are the sketch, a private blender, Archicad. There are the softwares you can use. I'm not going through that one. And you have the resource blog and the Express. Because in Express you can download some of the community has done existing models free of charge thing. These are the free samples. If you just go here, actually there are a lot of good models here. You can download them and you can utilize them in your Finder. These are the Express. If you have Fcunt, you can download them. They said, I'm not going through that one now. I'll just go back to here. This is a community and I'll just go to the pricing here. These are the pricing defect community that is free of charge one. You cannot use the asset library, but if you take the defect, currently I'm having the perpetual license. As I remember, it ended in 2021. But now it has the subscription model that is $30 per month. If you are taking it annually, it will be cost around 30, but if you're taking monthly it will be cost around 38. The more it's better to understand about the consequences of this defender pro I mean if you are a user that he's always using a defender, the wise decision is going to the annual, then your monthly charge will be around $30 But if you need it by maybe a one month or two month better to go with the $38 month price. This is the new one. It's called the Fat team. As mentioned, it suggested for the team consisted with two or more members. You can choose it wisely, same thing you can use. There are a lot of similar things in between the Fap and the Defi teams. But better to understand about the capacity and the requirement of Defy software and choose wisely. So these are the things I mean you need to understand about. Again, there's another thing that is called the Defi education you can apply from here. Maybe there will be some slightly delays from the Defi teams who apply this education license. But they will reply eventually. If you are a person with the education or maybe undergraduate or postgraduate, you can apply this one. Try this as well. I hope you understand about these plans and defender, so this is the product actually and if you just go to what's new here, it will give you the new releases of the defender currently has the 2.5 0.2 The hot fix has released, all the things has been updated, all the things they have modified under the 2.5 since 2.4 to 2.5 there's drastic changes happened. I hope you'll catch up. If you are using a previous version, better to update the newest version, that's better because there's always hot fix, because the team is always active on the discord as well. If you want to reach them, you can use the e mail and the discord as well. There are a lot of things you can do with five render. Stay tuned. There will be a lot of good softail lessons if you are coming with this course. 3. Chapter 2-Material Museum : Once you have downloaded Def Vendor to your computer, you can place an icon shortcut inside your desktop and you can double quick and open Once you have opened, this is a new interface here. You can see from here the first step, you can keep the glimpse of seen per the new things what has been updated in the Deferender, for example, the new global plans has been updated. It will demonstrate here here some other important information about the Deferender things in the Deferenda. Here you have the couple of Democenes here to talk about the Democenes. These are the things. You can download it free of charge and you can utilize them in your project. There will be seen, list, images, all the video renderings. You just have to download it and open it and it will appear in your viewport. Now, before that, for the newcomers, I want to express when you are selecting and some settings of the materials you need to download the museum of material. It's a new come to the defend in previous version, you don't have this museum of material. What this does is actually it will give you about the lot of things about material settings. I have downloaded this one. You just have to double click open This Material museum will be the basic guideline book for the defender material settings. I mean, in a minute I will show you how you can choose different materials and how the properties has been you can change upon your request. And this Museum of material will guide you through that. We'll wait a couple of minutes until it will be loaded. It's like a museum that you can walk through and you can learn a lot of things. I will guide you through that as well. Okay. This is the material museum. If you just walk through from the button inside your keyboard, don't worry about that one. And the navigation panel and those things will be addressing in upcoming videos, but for now you can use D, like when you are using games, when you're playing games inside the computer. C. Welcome to Defy material, museum materials. And you can identify those materials and the settings. These things will be here. If you just move on, I'll just go to the next section. Now if you just move on, it will say the Select Material. Either you can click button in your keyboard. Now I'm just now you can see my mouse has been changed to this selection button. But I'll just press here. From here also you can press this material. T just click this one. Now you can see, again, my mouse has been changed. My mouse point has been changed. These are the materials. Now, we'll just go to the next section here. Here, if you just click this one, you can see the menu has been changed. Why? Because there's a lot of material settings here you can adjust as your request. Now you can see from here the base color or any other. If you just click this one, can see I can change different color. Now the color has been changed, okay. Again, you can adjust this color as well. Now this is the meaning of a base color. It will give you the RGB HSV and the HX settings to change your color. It's up to you, actually. If you just click this one, you can select the RGB. No, change the RGB color here. If you use the X can change this color asphew. We'll just move on to the next, that's called the Base color map. Again, I'll press in keyboard, now if you just press this one. This material here, okay? Now, here you have the option called the Base color map. Now if you just click this one. Can see if you just click this one and you can adjust some colors here. Now I can see that my color has been changed. That is how you can change the base color map here. Click this one again here. If you just press this one, can choose lines, our GP can see what happened here. Okay, now moving on, further editing on the textures, the similar things which I have told you here, there are two or three options here, saturation and the brightness here. That is why it has been mentioned as what you can do is just click this one, click, this one can change the color from here, and you can change the saturation here and you can increase the brightness from that is basically the base color map. Okay, moving on. Okay, This is interesting actually. If you are choosing material in Fand for example. There are a lot of things you can use as a template. In materials in, and for example, if you just press this wall here. Now here it cool the material template. I mean under the material template, there are a couple of templates here. You can choose custom, you can choose subsurface scattering, transparent water, carpet, displacement, cloth, custom alpha, video foliage, and the grass. If I just zoom this one, it's say the custom Alpha. That means, for example, if you want to use some material as a fence, this alpha material that you can use because it has some voids and like this, you can use them as a mesh. And the hollow material, again, you can apply some video material onto a surface if you just press this one, and I'll just click here, Video now, you can add your custom video from your computer and you can use them here. That's how you're going to use this material as a video material. Again, the next material will be the foliage. That means if you're using some third party plants or any other material for this kind of a thing, sun voice hits your surface, there will be some transparent inside your plant. I usually it's not happening. A lot of the Renin doesn't have that support here. Defi has that kind of a support here. If you just click the A leaf material, leaf material as a foliage, then you will be able to apply this kind of a thing. The next template is the crash material. You can just click some horizontal surface and you can change it to the grass material from here. This is the grass material moving on the subsurface scattering this a glass or maybe a crystal or maybe a waxed skin material. You can use surface scattering I, it will be really nice from the other side if there's a light object, the light rays will be come through this per surface and it will reflect or maybe it will glow like this. Again, the transparent material you can use. The similar glass material, if you just click this, one can just click the transparent here. Now you can see this cap effect here, some flowing liquid. It can adjust from here for the carpaint, you can adjust from the carpaint and the displacement and the cloak material. Without further ado, I'll just move on to the next section. If it just close here, closely monitor here, it's in the transparent material. For example, if I just press here in my keyboard. Now if I just click this surface area, now you can see it's a transparent material. And the settings will be like this. Normal specular refraction and the roughness can see same settings applying here. Now it will give you the certain guidelines, for example, this one. The specular, how the specular work. If you increase in specular can see what will be happen here. For here, you can change the color from here, this map here. You can choose color here. And I get the transparency. How the transparency works. If you are increasing transparency, this is how it works. I hope you understand about it, do it yourself, and get to know about this. Moving on to another glass material settings. Here there are two types of glass material and you have the surface modeling here. You have the solid modeling here. You don't have thickness for this a glass here. But if you just go in front of the glass, you can see what is happening. This is a statue behind it. It will be enlarged from the surface modeling thickness of option. Now if you just move closely and look this up, it will be apps normal here. What you can do is just press this area, surface area. Just click the thickness on. Now you can see it will be apps normal. Usually you should remember this one. If you have solid modeling that has this thickness here, you can see the thickness here. This is the thickness here, so you don't need to have the thickness on. Okay, Just remember that. Moving on. These are the material types in the defer render for the glass materials. You can have a lot of glass materials. You can customize these things. Moving on when you have how the light will go through this. A glass here so you can see your shadow will be, appear like this from the behind. Okay, moving on another one that's called the water materials. We just first this one here. It says the water material, you have a couple of options here. You can see the normal specular refraction flow, the depth. Now this area demonstrate the depth area. You can see it says 0.1 That is here, 0.30 0.5 and how the depth will be looked like this from the water itself. So if you go to the 0.9 the water area is not a bit transparent. That is how the water material depth option colon. And this is a normal setting here. If you just click this one, you can see this is that is zero. We just click this one. You can see closely it is 0.3 There's a bit of flow here. Now go to 1.0 this flow will be appear like this. Hope you remember when you are using water materials. Moving on the grass materials, there are a lot of grass examples here. You can see the 012 and these are the types of grass here can choose here, okay? You can see three types of grass here. This is one type. Here. You have the one type and the type. If you just click this one, these are the type and the type C. And you can change a lot of things in this grass here. If you just click, you can appear some logo from here. Again, if you just move here. This is the option Trim option. You can see the difference between the trim, 0.2 0.6 here. This is a trim here. Trim option, you can click and the Trim. Okay. Hope you can catch these up. Moving on to the video material. Just click the area. Just click this area and you can import and a video from your computer. This is a displacement or you can say height maps. Now this option is displacement of. This is displacement from the far side. I mean, you won't see any difference. But if you move closely, you can see this has a lot of difference because this has a height. But here you don't have height, it's just a plain surface. But here you have this kind of effect, okay. Again, moving on. These are the lot of maps move closely. Again, I'll just click this one. You can see the difference. You can see the difference. It's surface now, it has some hikes. Okay. That's everybody that is the media museum from the D five render, so hope you'll learn about these things. 4. Chapter 3-User Interface(UI): Again. Hello everybody. Welcome back to another lesson. If you are going through my previous course, so you don't have to follow it, because this video is all about the user interface or UI. Prior to that, just remember, this is the menu, double click can open. This is the way you can have the menu. You can see the new if you want to have a new one, If you have a D five file. So you can open it from here. And this is the file you can just click. And recent files, the things you have done in previously, it is here and here. Another important one that is called the workflow where you have such add ons or you can say plug ins related to the sketch up trades, Max Bit, Rhino, and the Archicad. Most of them are supported with the live sync option. You can either download it from here or you can go to Bit or any other files. Or maybe you can visit the Find.com and you can find these plug ins as well. And here you have the Explorer that you see this current, the menu here. And I have gone through this one and you can see that we have already talked about the Museum of materials. These are the things from the D file vendor. You can download it and you can learn it as a tutorials. You can use them. Again, this is my license. If you have a license, it will be appear as a pro lisin version here, the option called the updates. I mean, if you have got any update it will be automatically appear. Sometimes you have to go it manually. From here you can do it. This is the forum which I've shown you in the Finder.com This is the forum and help center. You can open a help center either you can get any support from the Fi team. That is how we are going to get. Fine, these are something if you have encountered a problem previously, may be sometimes a previous forum, the solution will be there, so we can find it from here. But now without further ado, we'll just score the new here. Once you click the new, it will be loaded like this. And this is a interface, or user interface or UI. So you can see my Clouds is moving in the viewport. This is my viewport, the area where you have to work on. And there are left side menu and the right side menu. Basically, left side menu manage all the assets. And the right side menu will be responsible for the certain effects, environmental or either you can see image or video rendering like this. Hope you are familiar with this one. I mean, if you are new to the Defer render, this is the menu. Here you have a menu Options, New projects reasons. Import render, and here you have the Edit button. Either you can use the keyboard command control for the undo and the radio control shift. And you can duplicate, unlock, hide, flip, align, coordin. Likewise, there are a couple of options. Once we are working on a certain model, we'll go through a lot of these things. Again, the view, all the things in here shows light sources. If you don't want to see a light source, just untick this one. And assets also again, the perspective, two point perspective. It will be appearing in here as well. We'll give a couple of seconds. We'll come back to this session as well and insert that. Means same as like this. If you want to insert a point light or spotlight strip light, or rectangular or stage projector, you can go here either. You can just click this one and you can get an option like this, okay? Now, again, go back to here, window here if you want to hide a left side bar or if you have a dual monitor set up. I mean, you can place one, a menu, a side bar to another or maybe to get large viewpoint to a con, again, that's how we're going to do it. And here the health center, the beginners guide the system information all about de render, the just click preference. And here you can see the interface language. Here in F you are able to do the auto save now currently it is default as 10 minutes. I mean you can adjust it as you want. The asset storage. There are a lot of assets in the Def assets library. You have to I mean if you are selecting specific current location because if you are downloading from the Internet for the D five assets, I mean it will be very difficult because these models are very realistic and they are going to fill a lot of space in your hard disk, Better to have a separate hard disk for your assets. So that's why I have keep a separate area for these kind of assets. Again, the proxy system CPS, and that's not very relevant. Again, shortcuts, these are the shortcuts for the old things. I, if you want to go forward and backward is typical software. I mean gaming if you have done any gaming console. So these things are very easy and you can see, but better do have an idea, S DQ is forward, back, left, right, up and down. If you want to speed up, just press Shift button in your keyboard and press any of these buttons in the camera. Movement will be very speed up. Again, if you want to slow down just space and this one, okay. Again, Display, you have a couple of shortcut keys. Display on light, and those things are up to you. I cameras, you have the camera option, but I'm also using this camera, not from here. But better remember the shortcut keys and the tools. You have this tool set for the brush. And likewise, I'm not going to go through all this because you can go through this one. The widget is important. This is the advanced camera tool Beta. You know, you can have the customer aspect ratio. These things are beta from the render Pro version, so you are able to do that. You can add these wigits, I'll just add. Now you can see a new pattern has been enabled here. Again, I'll add it here. And the section two, it's currently available with the Finder 2.5 Now we can see the tool bar has been added. Currently we are beta. And these things are image rendering, advanced video rendering. Likewise, this is the merge project. I mean you can merge 25 projects from here. And the adaptive system scaling, it's real time window. If you want to have this kind of a rendering better to have it, but for me I'll just disable it and the level of detail better enable it here the call distance. This can be optimized when you have a lot of the grass or vegetation. These other preferences, it's up to you system preferences, whether you are a disabling. The effects. Again, we'll just move here and this is the assets. I mean similar to this here. Dls, super resolution. I mean if you just disable it, I mean your view port will be optimized for your current system preferences, better to have it enabled. But if you are model very large and a huge number of assets are present, better untick this one and this is my account. If you want to go back to the welcome, just click this one. And I'll just say one, and this is welcome back again, I'll just click New One. Again, this is a quid pattern. This is basically it. And here you have the option called import, I mean you can import a lot of files here, especially Archicad sketch up at three D max files from here. Just click this one and just open from your hard and this is St library. It's a separate video but I'll just show you. And there are three type, you know, online assets here. The first one is a model. There are a huge number of models. More than 10,000 assets here. And here you have the material, and you can see more than 2000 material presents very hyper realistic material and this is the particle. I mean, if you want to have some snow effect rainfall, you know this kind of a firework or any other fireworks things and the leaves pooling effects. So these are the things I can hear from here, you can adjust as icon size. If I just press this one, you can see a lot of things can be done here. And again, you can pin your asset library to hear side menus. But for me, I prefer to have unpin. If you just press this one, it will be enlarged to here. Okay. The other acid type is local acts. From local assets. I mean, if you have import any file from the third party apps, you can save these assets as a local. So either you can use it in another project, or again, similarly from your online asset. So you can save that asset as a local and you can get it very instantly. So again, this is the asset types here. This is the Defi studio. Currently, I don't have any access to the Defipace, but it's a separate function we'll discuss in couple of upcoming videos about this. Again, you have the scene list. Scene list is where you can see, I'll place some assets here. I just want to show. Okay. I'll just place my favorites here. I just want to have an idea about. Okay, Click this one. Okay, now what the scene list is. Okay. I'll just click here. Now click here. If you just press this one, it will create an area again. Now I'll enable the fly moon, because don't worry about that. Will come up in a second about these options. Now I want to have an camerangle like this. So now we can see I have two scenes, you can say two camerangles. What you can do is just click this one. It will automatically come to here. And again, just remember you can have customized settings for this one, only for this scene. Again, I'll show you now. Okay, Now this is the current scene list. Now if you just press this one, you can see the weather or the time will be different to unique. Likewise, you can have unlimited number of scene last. Okay. Now this is another important one. It's called the layers. If you are dealing with a lot of assets, I better to have layers. Because if you want to have a separate vegetation layer now I'll show you how to add layer. What I'm going to do is I'll just rename this one vegetation. Okay. Now I'm going to click this one. Now we can see my asset has a default layer. Now what I'm going to do is I'll just put this one and I'll just put this tree under the vegetation. Now say that you have a lot of assets now. You want to have your models, you know, bit stuck. So what you can do is just press this one. Now we can see your layer has been gone. Okay. If you are familiar with the Autocad or rabbit or not in the rabbit, only the Autocad, you know what is layers. So likewise it will be appear under this. Likewise, you can have a number of layers as per your requirement. Again, all the imported objects, whether it's online, no assets or maybe a third party assets, it will, you can see all the details from here. Again, if you just press this one, you can see this is my assets. You can either click this one or you can just click back the logo to appeal it again. And if you just press this lock button, so you know that you cannot, you know, move that file so it will be fixed. So it's better to have this kind of understanding about these things. And here all the imported objects like Thredsmx, Arch can sketch a file, be appearing here. Okay, I hope you're understanding about this side menu here. And here you have another option called move rotate and the scale. So again, if you notice if you just press this asset, there will be X, Y three axis, and the rotation also. So again, from here you can move from the x axis and is it axis or y axis? Likewise again, you have the option called the scale. Now you can see axis has been changed. If you just press this one and drag here, you can see my y increase. But again you see all things will increase. You have the option, untick this one and you can see on the hype be increased here from the width only will be increased here. Again, this side width will be increased because it is depending upon this tool here. We just again press this one and press any of this item here. It will be sized accordingly, right? You can size the object from here as well. Again, if you just press the move, and just similar to this one, you can see the location. You can either from change from here as well, just press this left button and move like this, okay? And the rotation, So if you want to have rotation, similarly rotation and the scale, you have the option to scale down a rotate location from this side menu as well. I will be coming back in another video about this side bar here now. Until then, goodbye. 5. Chapter 4-Part 1-Scene Control, Environment Side bar: Prior to going up the menu. Decide here. Here you have another option called the Material Picker. Either you can press eye button in your keyboard. Now I have, now I'll press here. You can choose Material here. If you just press this one, you can see a new menu has been appear above all the material, all stuff here. That is how you're going to click here. You have another option called the camera. Now a very important tool here. If you just press this one, I'll always have the auto exposure here. If you just press this one, you can either manually adjust this exposure here, but better to have the auto exposure here, okay? So here you have the field of view here. Now we can see how you want to see this one, okay? Here, this is another field of view, either you want this one, okay? Okay, Likewise, camera has all this is how your section will be cut, but this is a different one, but this is how your camera will be cut through this section now. Likewise, okay, hope you will get that one again. Another important one, depth of feel. If you just enable this one and set and focus for example, okay, my camera angle. Okay, I'll just press this one here. I'll just set this one now. I'll just increase. You can see these things will be blood. Okay. These things will be focused, all the other area has been blood out. What I'm going to do is I'll just defaulted. I'll just square here. You have two option perspective and the two point perspective. The perspective here, like this, you can either have similar things, but if you just press this one, it will be 90 degrees angle, okay? Every time at any moment it will be 90 degrees. But this is the perspective. For better view, it's better to have the perspective. And here you have a couple of options like in rebitoyather, some of the soft. As you have the top menu, front, the left, the bottom pack, and right. And if you want to go back, just press the perspective. Okay, hope you get that. Here you have another option called the display. Here. You can choose the light source and the acts and the part. If you just press this one, I mean, you just can't place these assets from here, okay. Now, again you have cameras. You have the sections here. So, likewise here, as you can see, the Gratia, I don't want the Gratia Here you have the mode, the first one and the wire frame. This is the normal one. If you want to claim model, just click this one and you can see the dynamic where you have important animation. If it's not animated, just press this one. It will be animated like this. Again, I'll just go back to the normal one. Here you have the two real time quality here. The precise one I always and has given the precise one always the smooth one. You can see it is smooth but it will be optimized. Your graphic card, I mean if you are seen is pretty large, it's better to have this preview. If you want to have a preview render preview, just click this one. Now we can see this is how we're going to appear in the end. Okay, I'll just go the precise and it is always like this. Here you have another option called navigation. And if you just press orbit here, only the mouse can be accessible for your viewport. Okay? But if you want to have your keyboard like WS keys, just press the fly button here and here you have the speed of the fly button. If you increase it, can see now I'm going pretty fast. If you just decrease it, you can see I'm now going with a very slow rate. Okay. This is the height of the camera angle. I mean, if you decrease it, you can see as a normal human being, it is like 1.8 or maybe 1.6 between so well and here you have another angle that is, you know, you can rotate to a camera. I mean, it's pretty handy if you are doing some video rendering and have this kind of a video angle as well. Now, I'll be quick one. We'll go back to here. The other side of the sidebar. The top you will see this is the virtual reality. If you have one, just connect it to a computer and you can access from here. But currently I don't have one, so I'll cancel it. And here you have the image rendering. Video rendering. And the render que me, you don't have to go one by one if you want to render it, you can this scene to the render que if you just go to another scene and add that one. Likewise, it will automatically render upon your request. At the end, you have the ability to close, defer render automatically once you are already completed all the renderings, those kind of options there. But when we are doing some kind of rendering, we'll test that as well. Again, moving back to the environment and the effect. Most importantly, if you just press the environment, you have the skylight here. Under the skylight, there are two options and the sky, currently I am geo hamming sky. You can see this is the current time of my model. Again, you can use the north offset. That means you are sun area. You can see my sin is now moving. Likewise again, if you just press this reader button, you can see this, all the cloud details. If you just press this one, the cloud will be disappearing again. The cloud amount, the thickness of the cloud, the density of the cloud, you can see the height of the cloud and the speed of the cloud moving. Those things you can do. And here you have the option called the fog, if you just enable it, if you just increase the fog now you can see there are a lot of fog here. I hope you can see this is the clear image now. This is a lot of fog here. Okay. And the fog height also, you can adjust from here. The fall, if you increase, can see the falloff, how it will be appearing, and the star distance, okay? This is another option called the volume lighting. If we just have a point lo here, I'll just make it environment too dark to okay, I'll just go the point light here. I'll just enable it. Can see there's a effect, that lighting effect will be appearing for this thing again, if you just increase it, you can increase the scattering here. I'll just increase the intensity here. Now you can see it's a fog. Okay? Can see, I'll just environment here. Very dark now. See, I hope you will see. Just go back to here and decrease the lighting effect. Now. Again, we'll go back and the volumetric lighting now. I hope you can see you. Just press one. It's just a light. Okay. Just press this one. It is volumetric lighting. Hope you understand about it. Okay, so better have this one and having this kind of effect, maybe you can click this one. Okay, I've this one. Okay. Fine. Good. Okay. Now I'll just enable it. This is how we're going to the night scene again. The wind option, we'll wind option will work here if you just cool the assets here. If you have vegetation, you can see this is the tree. It has this effect. That means logo here that it does have the animation for the wind effect. We increase the wind here. Volumetric lighting. Okay? We'll just dip the fog now you can see this is the wind defect, okay? Just decrease it, you know, this is how we're going to do, okay. Hope you're clear about that. And the next option, precipitation. So again, if you want to have rain now, you can see it will be going to the snow area if you want to have the rain here. So now the rain will be up here. So if it just close, okay, still rain. Okay. Again, I hope you can see now the rain has been, you know, appearing in here. Okay. And the puddle? The puddle means, you know, when the rain hit the ground, you know, some kind of a pond defect will be up here. That is the puddle. And I will increase the strength of the rain now. I hope you will see the rain. Okay. You can see some bloody effect. I mean, if you have a, you know, closed or exterior and ring, I mean exterior scene, it will be up pretty nicely. Okay. I hope you will go through the old table. Another thing, the second option of the skylight is HDRI. If you just press this one. So now what has happened to here? The old sky has been gone, the cloud defect has been gone. This, you know, HDR skies given by the Fa team. Let me just press this one. You can have a couple of HDR effects. You can see a very pre realistic sky types here. Now if you want to have midday here, now I will be, click this one. I'll be clicking this one and it will be appearing here. Okay. We'll wait a couple of seconds. Okay, Now we can see again there are a couple of options for the TRS sky. You can select the lighting, this is the lighting effect. And you can rotate it. That is how we're going to do it. And you can adjust the color temperature as well. Again, if you want to have warmer, then you can. Again, if you want to appear the sun, just click this one. Sun will be appearing. Just remember, when you are rotating, your sun will be rotating the sky, the sunlight intensity and the sunlight Varius also appear. You know, you can check whether I mean this button to follow HDRI, because if you click this one, your Sun will be following your HDRI. But if you just click the custom, it will not follow the HGRI, for example. Now see my son. I will check the Sun. Yeah. Okay. Now here the Sun. Okay. Now hear the sun. Now if you just rotate it, okay, It will be happing. But if you click this one and rotate it, okay, It's not the sun, okay? Better to have another HGRI to get an idea, okay? Okay, better. Okay, now you can see this sun here. Now follow HGRI means if you just rotate, this one sun will be gol. But if you choose the custom now you can see sun will be moving, but sun rises, rays are coming from here. Because it's pretty unrealistic for scene. I mean, you can have that kind of effect but usually it's not like that. I mean you should be used to follow HTR button. Okay. I hope you'll remember. And other things are same again. Another thing is if you just press this one, there are a couple of things. If you just press this one custom, because the TRRkyes are imported by myself, you can either import it from the Fi or either import it from your computer. Okay, now if you just press this one, now you can see a pretty realistic sky. Okay, this is the sound effect again. If you just roll it, can see sun will be moving. But if you just click this, can see sun rays are coming from here. But your sun is move. Okay, that's pretty much it. About the environment. In the upcoming video, we'll just talk about the effect. 6. Chapter 4-Part 2- Side bar-Effects : In the fact tab here, you have the first option called LUT. That means look up the table. What does that mean? Actually, it means it's a predefined settings for you, a image renderings. I mean in Fi there are a couple of LUTs given by the Fi team. And you can either choose a customized LUT. You can see now if I just apply this one, it will change a codling. Likewise, you have this kind of LUT. It's better to have that kind of LUT effect. Usually, you can increase or decrease your intensity from here. These are the options for the post processing, I mean for the exposure again from camera. Also you have the exposure, You can either click exposure from here and it will be come back to the normal again here. You can either increase or decrease the exposure again. You have the contrast, you can see. You can increase or decrease the contrast better to have zero and you have the highlight here and the shadow can see and the slope and the white balance. And to get warmer environment. These are the effects and the tint effects. You can see the tint effect. Okay? And the Bloom, I mean, Bloom is responsible, when you have sun, it usually sometimes have a lot of lighting area. The bloom will be lit up the old area like this. I mean, if you increase it and I hope you can see my sun effect with the bloom effect, it will increase the overall area. I mean volumetric area of this area if you have a lighting effect. So, I'll just I hope it will not show because my environment is quite large here, but I'll try to effect it. I'll chose it or it will not show according to that one. But anyway, that's the Bloom effect does. And you have the lens flare, You can see this is the lens flare from the sun rays. It will be a kind of a lens flare. I mean, usually when you are taking a photograph, lens flare will be appearing if you want to have that kind of effect. This is the effect you want to be effect, that is where the edges will be a little bit dark and give you a realistic camera kind of image from Gard effect, okay? And the chromatic abbreviation, you can see, you know, some dissortion about these areas that these things are usually done with you all the cameras. So usually these things are given, okay, I'll just secure and the saturation here, you can see the saturation does, okay? I'll just go to zero here, you have the style here, you have the O here. You know what happen is, you can see, I don't need that one. And the depth, these are camera and the post processing options. And the outline mode. And it will give you the outline mode for everything for this kind of a thing. And you can decrese like a artwork. Okay, I donate it, outline it, and the color grading. You have a lot of options here for the colgradingI. In upcoming videos, we'll just go some colgrading also can have this effect here if you want to have the shadows effect here. If you want to have the mid tones here so it can create these things. Okay, highlight again, this kind of thing. You have the RGBHSV, These colors you can change codingly. Likewise, you can do it, that's the effect and this is the inspector mean. If you just click this object here, the options will be appearing. We have talked about this one, the location, rotation and the size. Here, this is the layers, and here you have the option called the duplicate. If you just click this one, you can duplicate the object here. If you want to flip that object, you have the option from here. If you want to focus on, I mean, if you are far away from any object, if you just press this one, it will be appear like this. Or if you can press button in the keyboard and just se it, okay? And I'll just go here and I'll just press this perspective. Okay. I'll just add to here. And here you have another option called the add to locals where I have told you about, you know, I can add these things to the local and this is the local library. Okay? And this is the reset button. If you just press and it will be come to the default location, and here you have some other options called the replace from this asset. If you just press this one, you can either change this object from the asset library, it will be changed, okay, I don't need that one. And you have the replace from the local folder. If you want to replace this object with the local objects, you can choose this buttoning up here. If you want to export this object to a different fa thing, I mean the file type, you can either open it to another computer and import it from here, okay? And here it will be, make unique here. And not much about talk about this one. So that is what you're going to do. Again, I want to highlight about these things here. Also, you have these objects. Just right click this one. You have this kind of options similar to this one. Duplicate, make unique on vertically. These are P we'll discuss about in upcoming videos. Others will be similar. If you want to delete this one, just press this one. Okay. I hope you are clear about this one. Again, we have to talk about this menu as well, but we'll discuss it in the next video. 7. Chapter 4-Part 3-Navigation Bar : To show about the top menu here. Now I have just opened the sample file given by the defer render. Now I'm using my keyboard. I'll just go inside this area. I'll just click this one here. It's called Add light. You can add the point light here. Now you can see my point light here. It will be point to a certain area from here. If you just click this light here, you have the intensity. You can increase the brightness of it. And the actuation radius is this is the radius. That means you can increase it. The intensity will be growth like this. Okay? And the light source radius, I'll just increase it. And the light source itself, size and light shape, yeah, now you can increase it. Now you can see light source radius disable in elections. And better to have that form and the temperature and the color if you want to have warmer now we can see my warmer colors here. And you can choose the color from here itself, the caustics. Usually, it's a separate video about the water and some other effects. It will be appearing here, but I'll just disable it. I'll just keep it in a separate video. Okay, I'll just delete this one. I'll just go with the spot light here. Now you can see my light is being spot and this is the point light. It has all the directions. Okay. Spotlight will be on spot area, similar. Other lighting, all things will be similar. Okay. Chest, see the effects of here. Now, if you just press this one, the light source will be not appearing, but if you just press this one, it will be appearing like this. Now I'm going to delete this one. I'll just add the strip light. You can see similar light, only a strip. And from here you can change the bond angle. You can see what happened here. The length also you can see the length and other things are similar. Close this one. And the rectangular light, you can see light will be a rectangular here. You have the ability to change the sizes here, can increase the size of the rectangle. I'll just dilate this one. The stage light can see this light. This one can see this is a stage light. These are some light types here. You can see you can use this, a light effect here. Either use this thing, okay? You can use a customized Google here, okay? The other things are similar. Just click this one into the city. I can see the size can rotate it, you can have the haze. Also delete this one and the project. If you just place the project here and rotate, just remember you can upload any, a video here and play from this project. A pretty good right? Okay, this is the project effect. So I'll delete this one and I'll just go the path tool. In the asset library, you have the characters, and the vehicles, and the animals. I mean, if you want to walk them in a particular a line or any other direction, this is the way you can do it. I'll just cancel this one and you can just press this one. I have to click on. I'll make it a working person in the downloaded work. Okay. I'll just add this one. I'll just press this one. You can see it gives you a certain direction accordingly, the objects will be moving. Okay, See. Okay. Now what I'm going to do is I'll just click this one and you can add certain models from here. Okay? If you just add this one in a time, you will see that it's moving. So now what I'm going to do is, okay, that you can see the option. When you choose dynamic, it will be apparent like this. But if you choose to close this one or better, we'll go outside and do it because it's really easy, okay? Effect this person and this person. You can have a bend linear. Also, if you just place the curve, you can see you can curve very nicely from here. Okay, so again, if you just press okay, and you can either place them in the default layer or any other layers, you can add people from here. Okay, I'll just add another working person. Okay, this guy here, envelope I have added. If you just go the display here and the dynamic now, now I'll just remove this person from here, minus button. You can just click this one and remove this. Now we can see my people are working. And here you can choose the locations of each care. If you just press this one are what we call the path here. You have the ability to change the path here. If you just press the edit button, you can see my path here. Now you can add another part. From here, you can see likewise, okay, again, press Do here. This is the density, the speed of these objects moving, you can increase or decrease it. Now you can see the width of the, now we can see path has been increased. Now I'll decrease it. This is the direction, if we just press the direction, they will move to other side. This is the drop, but I'm not using Drop button because it will be this effect. Now you got clear about this one, I'll just press this one. You have a couple of options. You can either this one and create the likewise. Similarly, you can use the vehicle as well and the animal. This is the tool, you can use, the moving effect here. Now, call the tools here. If you have a brush tool, especially for the nature, this is the nature brush tool. I mean, if you want to paint it, for example now. Okay, I'll have a free download. I'll just download this one to show you how this tool works. Okay, now I'm going to press this one. I'll just go here and I'll just paint it. Now you can see I can paint wherever I can from here. If you just enlarge it, you can see the increase the radius. Now radius has been increased. Can see, okay. And you can size of the tree. You can click this one and place. Now you can see small trees, the random size. Then it will appear random size. You can see a small trees and large trees. Also here you can click the Align to Terrain. That means will align automatically this kind of a terrain or any surface. Okay? If you want to place it in, you know, the vertical area, it will align to that as well. Okay. And the density also, I mean, the trees, how you're going to place and how dense it should be, it will be up here here. Similarly, you have the tool called the erase. I mean, the things you have painted, you can erase. This is a tool. Now, I'm going to delete all the things. What I'm going to it, okay. I hope you are clear about this one. Again, I'll just move to here. It is called the Align Tool for the vegetation here. Now see what you can do from here. You can place them in a certain path, a pretty good right, Similar to this kind of path tool here. I mean, you can place either the objects from the acid library and you can do the alignment. Can fix alignment and spacing. You can manage the spacing as well. You can direction, random direction, all things you can manage here. Okay, you're clear about that one. Now I'm going to discuss about this tool, the scatter tool. For example, if you just click this one and scatter, that means the radius up to the full, then it will automatically enable the scatter tool, for example, if you just press this one and I'll just increase the density because it will fill a lot of trees in my area, the size and the density. Now you can see my mouse has been changed to this kind of a tool here. Now if you just press this one, you can see my whole area filled with the trees. Okay. This is pretty easy. There's two way to, you can enable this one from here or either if you just press this one and you can press the radius button to the full. Okay. Now, the final one, it's called the part we have already talked about it. Now we'll go to the particles. There are particles. I mean, if you're going through the asset library, these are the particles, you can use them. These particles, for example, I'll just show this particle here. I'm pretty hard anyway. Until then, I'll just go to the new section called the add camera options. Camera options, you can see like the V ray. This is the tool, you can have this kind of effect. Because it's better to have this kind of a camera effect because either you don't have to worry about the second screen. So this is the second screen you need, okay? You can place them in another monitor, it's better. Okay, I'll just delete this one. And you can have the current camera in a separate, in a small one. Okay? This is until beta. Okay. I'll just delete this one. Okay? Okay, now this is the section two. Now I'll add the section plane here. You can see how the section plane works. It will cut through my plane here. Okay? So you can change the altitude here. I'll just decrease it now. Article now, you can go from here. You can see it will cut through here. Okay, got it. Delete, I'll just delete this one and back to normal and the section, if you just place this one and you can increase the size of the cube, I'll grease to 5,000 to show. Okay, now it has been filled. This is a new from the D52 0.5 comes here. I'm going to delete it. I hope you learned about this top menu. It's quite important you can use a lot of utilized useful tools from here. 8. Chapter 5-Materials: Okay everybody, let's start with the initial part that is called the material. Now I'm going to apply some materials, just remember these things. You know, I was placed according to my specification. But you can customize as you want because, you know, there's no, this is the exact order you need to follow. But you know it's better to have an order and at the end also you can customize your project as your requirement. Now what I'm going to do is initially I'll just go to the materials here and I'll just apply some materials for my model. The first thing is first, so I'll just use this concrete pole here. So if you just move closely, you can see this is my material. But if you want to have a stretch, these are some settings where you can apply like this. I mean you can stretch your UV and texture. And here from here you can get some offset. And if you want to rotate your material now you can see my model has been rotated. Now what I'm going to do is I'll just click 90 here, so it will rotate my texture like this. I have applied this wall material, concrete wall type material here. Now what I'm going to do is I'll just apply this black metal to the malians in order to get some rich look. Now I'm going to go to the glass here. I'll just go to the normal glass. I'm just going to apply this normal glass to here. And you can see there are some other, the frame as well now. I'll just apply my metal color to that as well. Again, this is my do I will apply to this as well. So moving on. Okay. I'll just apply to this as well. Okay. Now, if you just go to the glass here, now I'll just go to the normal glass. Okay. I can see normal glass. Yeah. Now I have applied normal. You can see these are the settings for the glass. So we have talked about these things in the museum library, but, you know, I'll just have some thickness in order to get, you know, a proper look. Now what I'm going to do is here I'll just make a little bit less transparency here. Okay, now I have applied that as well for this actually, I want to make this project as an art gallery in order to get some art gallery. So I need to have, you know, picturistic or maybe art, you know, feeling, artistic feeling. So now I'm going to click here and I'll type brick here. Okay. Now I'll just apply this brick here. Okay, I'll just close this one. I'll just make here. Okay. Now I'm going to stretch this out to get a bigger this kind of feeling. Yes, that's good for me. Now you can see another big advantages. If you want to copy material properties to another area, what you can do is just click this one. If you just go here, you will be seeing Duplicate button. Now what I'm going to do is I'm just going to duplicate it. Now you can see my model has been duplicated. This is the basic structure of my model here. Again, for this one, this is nice board something. The entrance for that one, I'll apply this brick type here. Again, I'll just click here. I'll just. Okay, Just close here. Yeah, I'll just make it a larger one. Okay. Learn this. Okay, that's good for me. Again, another important thing you need to here apply. That's how you're going to get some access from your keyboard. Now I'm using my keyboard here for this kind of a roof. I need to have a roof material here. I'll just type roof material here. Okay, You have a couple of options for this one. I'll okay this one again, this is quite big. Now what I'm going to do is I'll just click scape and I'll just. Okay, that's good for me. Okay, now we can see I have missed here for this one. I'll let this count for a break here. Okay, That's pretty good. Okay, Now if you just close here to get an idea, you can see you have a good area at this moment. Okay? That's pretty much it. Just go to the sky, You can see how the things has been changed. Here again, just remember if you have input for example, I'll just click this one. These are the specular in order to get a shiny. I'll just close this up. This is my material. Here you can see some height maps has been applied, just increase the specular. You'll be seeing some reflective thing. But here the roughness is already high and just increase the metallic you can see it will be, goes like this. But for me I don't need it. This is the height map. You can see how it will change accordingly. When you change the height. Here you have the base color, but if you want to import some colors from outside, you can import that as well for me. Now, I'm just going to go the linear color. You can see how the things has been changed, how you can change the brick color. Likewise for me, I'll just go to the control Z. Okay, that's how we're going to change it. Now what I'm going to do is I'll apply some textures to my surface here. Okay. What I'm going to do is I'll just go to the ground here, not the ground here, natural. I'll just, okay, I'll just close this feelings pattern here. I'll just choose, okay, this dry grass effect for me. Now if you just zooming, you can see it has been, the stretch is not up to good standards. So what I'm going to do is I'll just stretch it. Okay. So that's better for me now at this moment. Okay, now we have already added some, you know, this kind of materials here. In the next video, we'll add some default assets. I mean, the default assets from the asset library. So stay tuned. 9. Chapter 6-Part 1-D5 Assets-Nature: Okay, now you have added all the materials to your model. Now what I'm going to do is I'll just use some file assets. But the nature assets, if you just go here, you can see a lot of assets are there. I mean, more than 10,000 assets is currently present in the Defi library. But for this video, I'll use the natural grass trees for photo realism. Okay, for myself what I'm going to do is initially I'll just fill this area, I mean this covered grass area from defy asset grass type. So just go to the ornamental grass. I mean if you just go there, I mean you can see t the grass types, lot of vegetation you can see this is the well famous grass cluster. But for me, by my experience, I usually prefer to have, you know, just go to the down here, I'll just make it larger. So this is the perfect glass. I mean, I mean, if you just combine this Gruss type with this kind of grass around there, it is, can see, okay. This cluster, I mean, you will get a pretty realistic view. Now what you can do is you have the brush option. What this brush option will do, if you just click this brush option, you can add some material, one or more materials. You can paint from a radius circle. You can paint all the area you want. Now, there are a couple of options. The first one is the radius. If I make it smaller, and you can see this is my brush circle radius. You just, I'll, for example, I'll just make some grass here, okay? I'll click this one. Now if you just go, you can see how it will create a grass type, okay? So it's pretty much easier rather than placing one by one and likewise, but you have that kind of option here. Another option is the density. I see if you just increase the density and if you just place it, I mean all over the circle. I mean, if you just increase your radius size, you can see if you just press one button, you can see the circle area is fully filled with the density. I mean, if you just decrease it, I mean, you will see this kind of effect, okay? It's less density, less grass type, okay? And the size will be depend on this kind of a material or vegetation. If you just increase the material again, if you just place some material, you can see my grass has been increased the size. This is another option called the random size. I mean, if you're just placing all over the surface like this. I mean, if you just increase it, I mean, Defi will automatically select some random size grasses. Now I have a P. This is another handy option that is called the Align To Terrain Here. If you just press this one, it will only align to a certain terrain. Just cancel this button. I still you are paint or maybe the brush option will be there is shift button in the keyboard, you just place your material, You can see the black border. That means I have already selected surface as this one. Now I'm pressing my shift button in keyboard. And if you just go to any other places, I mean it will say, I mean from the mouse itself, it will convert to me like a no entry. Or you cannot do this brush in here because I already selected this kind of a thing. Again, if you just move closely, I mean the option called Align to Terrain. This is my terrain. Actually it's horizontal. I mean, if you just go here, you can see the vertical surface. This button is disabled. It will be pretty difficult to place the terrain here, but you can see which I have placed. It is not perfectly vertical. It will be horizontally parallel to the surface. If you click this one, if you place this one, you can see it fell a line to my terrain. That's the difference between the line to terrain on and off, that's a quite, very useful button. Again, Similarly brush, you can delete the print brush and everything. Now I'm going to delete this one. Okay, now I'll just increase my radius here. Now I'm going to delete all the things again. Remember again, I'll just paint something because I want to show some really useful things. Okay, click now it has been appeared, if I just close this one and I'll cape. Here you. Yeah. Okay. Now what you can do is just click this button and you can see these are the brush records. I mean, the Defi will crack all the things you have done previously, especially with regard to the brush. Now, it will highlight the areas you have done through this kind of a brush here. And it will give you the further ability to extend your area. Or maybe if you want to deleted one of the important thing you can turn off that a layers here. You can create an layer, for example, vegetation. I'll just click this one and I'll just add this brush to the vegetation and once you have currently currently the older model has been transferred to the vegetation but Okay. I'll just do another thing to show this is and the type here. I'll show you the difference pen now. This is I have selected the vegetation as my current layer now that has been added to the vegetation here now. Okay. I'll just go the bit file here. I'll just select it. I'll make it a default. Now, default is enable. Now, what you can do is if you just move closely here, if you just turn off the vegetation, you can see only the model. I mean, the things I have selected under the vegetation has been gone here. Again, if you have pretty much large number of assets under the vegetation, it's better to turn off the brush type. Now, you don't have to turn off the vegetation. You only can do the brush history hide from that. You can hide it if you are models too large. I mean, it's pretty much easy to use this kind of a material and you can turn off as your requirement in order to get some optimize free you are a memory especially the graphical memory. I mean it's better to turn off it, that's handy now. Again, what I'm going to do is I'll just delete this as well because I will do with the model now. Okay, now I'll just click my assets here. Now another option is if you just increase your radius type to the end of this bar here. I mean, you can see it will light up as the blue color here. That means I just select a material here. Okay, I'll just select the material here. If you just go to the down, if you just tear, I'll just make it a little bit less dense. And the size will be decrease like this. The random size also decreases. Now you can see my mouse has been converted to the pain painter. 10. Chapter 6-Part 2-Other D5 Assets: Now what you can do is if you just click here, if you just zoom here, now you will see my whole, the surface has been transferred to this material here. If you just increase the density, you can see. And again I'll just increase the random size in order to get some realism. Okay, now you'll see these are my two assets type here. Now I'll just increase the density a bit. Likewise, you can fill it, but there's a catch here because if your surface is too large, I'm not suggesting to do it because, I mean it will eat your graphic card alive in order to understand it. So I'll just choose the area I'm going to use it. I'll just increase the radius similar to like this. I have deleted it again. I'll just go here and I'll just decrease the paint brush size. Now what I'm going to do is I'll just increase a bit of size here. Okay. And I'll just paint it as my requirement. I'll just press shift here and I'll just increase the density because I feel the density is too low here. Okay. We can see I'm pretty much painting it. Likewise, you can paint as your requirement. Because if I do it like the previous, the activity, it will eat my graphic card alive. It will use a lot of graphic memory to gain this realism into five model. What I'm going to do is you can see I'll just use the area which I'm going to use it as my picture in the video rendering again, you can see I'll just there use some of the a close area like this. I'm pressing my Chip button here now. I'll just use this area as well. Okay, We'll do some other things. Again, I feel much, pretty much a bad feeling about the texture I have used. What I'm going to do is I'll just click it. I'll just go to the nature and I'll use this kind of gravel. I feel it's a graft here, but for me, okay now it's a better for me, so it has been covered with the grass here. Okay? So I can see pretty much it. Now what I'm going to do is I'll use some assets here. These are my favorite assets at this moment. So use this kind of a type here. Now you can see it's a small tree, but usually it's not a small tree because of this option we have Nable. So what I'm going to do is I'll increase the size here a bit. And I'll just press this pattern again. Now you can see a pretty much large tree. Now I'll just place this tree here. And I'll use another tree type. Okay, this one. Just remember why I'm placing this tree types here. Because I want to have a scene. Or you can say, I want to have an image from this angle, so I need to have this kind of a leaves effect that is covering my image. That is where I have placed this kind of a thing. I mean as your requirement, you can do it. So what I'm going to do is I'll just create a in because it gives you whether you are in any other angles. So if you just press this one, it will go to the automatically to your default on again, I'll just place this flower material here, okay. That's pretty much it. I'll use some of the. So I'll use my local assets now. Okay? I have you save Defy default assets to my local library, because otherwise I have to find it from the Defi library. But it will give you some kind of a headache because there are a lot of materials. In order to avoid that, I just save my assets to the local. Now what I'm going to do is I'll just place here like this. Okay? I'm going to do, I'll just cover this area with some of the tree effect. Now what I'm going to do is I'll just click this swan. And this is another handy tool. I'm going to click this swan, it will give you the trees. Now what I'm going to do is I'll just place my trees here. I'll just click here. Now I'll just increase the number. You can see I have increased my number here. Random spacing and the random direction, that's important. And most importantly, random. Most, this is how you're going to create it again if you just click this one and random size as well. Because otherwise it will be pretty unrealistic again. Similarly, what you can do is you can click this one and you can add some other materials as well. What I'm going to do is I'll just click this one and I'll just make combination of crease here. I'll just go this side. Okay. Okay, done. I'll just increase the number and the random, like this and the random size. Okay, I'll just make it a bit smaller and the random direction, okay, If I just go here, I know that it will not cover, but it will, gives you a certain P. But still you can see some of the areas are not covered. So what you can do is here under the landscape, you will be finding the backdrop plane. Now what I'm going to do is I'll just plate place my backdrop here so you can see it's the photo usually. I'll just click this one in here and I'll rotate it. Okay. And I'll just make it a bit. And I'll just duplicate it to here again. I'll just copy that one to this side as well. Now if you just go here, can see it will be filled like this. You can see it has been filled. Now what I'm going to do is I'll just fill this area as well. Okay, I'll just short ate it. Make it a little bit because from the reflection it will see a lot of trees like this. Okay, now I hope. Good to go. Okay, now in this video, we have talked about how you can play some assets, especially from the nature assets in the fire vendor. In next video, we'll just talk about some of the other elements like HDRI skies, statue. 11. Chapter 7-3rd Party Assets: Hello. In this video we'll just learn about the third party assets, especially from trades max. Or maybe you can say could sell mega scans. Plus I will talk about the HDRI sky, I mean, how you can download them in the DRI heaven. But before that I'll just teach you a small trick in order to optimize, in order to differentiate your image and video rendering. Currently you can see the main tree from here and as well as here it's gone because I have disabled from my object in this property here. If I just click this one, you can see it will be appear again. Now again, I'll just click this one for my scene. I have refresh it because I have updated my scene. From my skin scene, it has been gone. Now what you can do is just click another Dz in here. Now if you just go here, can see similar to my scene one, it has been already hidden all those trees. Now what you can do is just unhide these objects. Now again, if you just click the update button, now you can see it has been appear. Now what you have to, what the benefit you are getting from this camper effect is if you just go to the scene here, you can see my two tree has been gone. If you just go to the scene two here now you can see the model has been updated according to my these objects. It's a beneficial for you. Now again, let me just post about these things. And now what you can do is I'll just go the quick megalcans if you're familiar with it. Ire using twin motion for your rendering. I mean, it's a biggest thing in the, I mean importing a material because Quick Mega Scan already incorporated in the Twin Motion license. It's better and it's very easy. But for you, I mean, this is if you're using defer window, I mean, it's pretty much handy. And again, you don't have to do it because I already signed in from my account. And what you can do is here in Quicksell magazine. If you just go to the home here in Quicksell, you have material caictures, you have three D objects and hyper realistic. For example, if you just take a plant, I use reality scans for that model. And they have imported to the Quicksell. And they have uploaded this kind of realistic objects to the Quick Sil magazine and you can utilize them inside your project. These are some three D surfaces you can hyper realistic, and these are some three D objects. You can say it's free plants. Now again, what I'm going to do is I'll just click this is the metahuman. Use metahumans for the Unreal engine. They have this scan object as well for the collection. Now I'm going to just go the environment. And here you have the natural for me, the forest underneath. You can use them. You can just click this one for me, at least four. And the two K resolution is enough. And some of the objects have up to eight K and the 16 K. Again, this kind of a surface, you can use it. Just download it. And what you can do, I'll just press eye button here. Okay. You can import the normal map, you can import this pecular, you can import the roughness map, and you can import the height or the displacement map because and the albedo map for this can here for the base color map, you can import the albedo map as well. Because once you have downloaded the quick mega scans, it will show as albedo. That means you are base color map. Okay, I hope you can do it. I'll show you how to do that as well. Again, now if we just go here now what I'm going to do is I'll just download some of the pretty objects. I just this rock type here. This one again, I'll just reduce it because I don't need that kind of re effect now. I'll just download it. Okay. Now you can see it. My download has been initiated. If we just go here and here you have the option called import. Now what I'm going to do is I'll just import here. These are some of the assets I have downloaded from the quick sale. Now what I'm going to do is I'll just click this button here and I'll just import it again. Now we can see my model has been imported to my scene here. Now what I'm going to do is I'll just add my scene here. Okay, this is my N, it's pretty much larger. Now, I'll just decrease the size here. Now you can see there's no texture at all, so don't worry about it now. I'll just go here. I'll just click eye button and I'll just place my paint mouse button here. Now you can see I don't have any base color here. What you can do is I'll just click here. I'll just have to go to the base color map. This is the albedo map. I'll just import it now. You can see if I just move closely, it does have pretty much all of the colors but cannot change the normal map. What you can do is just click this one. Here you have the normal map. Here you have the rough yes, roughness map or a displacement map. The specular map usually contains the black and white colors. If you have the specula, you can see some glass reflection. If it better to have this increase the roughness here, this is pretty much it if you just increase, but it gives you a certain idea. Again, I'll just press Scape here. And I'll just click here. And I'll just reduce my object size because I need to show this a beautiful backdrop here from the flowers itself. Okay, if you just go the scene two here. Okay, now you can see. Likewise, you can import any of the three D objects because currently I have done the quick see mega scans, but you can do it for any other sites as well. Again, if I just go the assets here, now I have been save my some of the assets. Again, this is pretty much a three DS max file. But prior to that I'll just move on to the scene one here. Now what I'm going to do is I'll have this three D max file here because I have imported it from the three DS max. It's a pretty much hyper realistic tree. If you want it, I'll show you that as well. So what I'm going to do is I'll just place my tree here and I'll just rotate it. Okay. Okay. I'll just choose another tree because it does not have much, you know, a free variety in order to covered inside my image. So I need to have a pretty large here. Okay, that's better here now. I'll just this model here. Okay. Now I'll just go move up a little bit. Okay, I'll just place here. Okay. Okay. Okay, that's good. And I'll just make it a bit downward. Okay, Like this. Okay, that's pretty much good. Okay, Again, press and click this back here. Now you can see I need to reduce my specula, and I need to increase the roughness, because specula is not good for this kind of material here. Similarly, I'm going to reduce it and I'll just increase it. Okay, Specula. Okay. It does not justify from my viewpoint, but if you are closely monitoring these things, I mean, it's pretty much hyper realistic. I mean, if you have that kind for now, If you just click this scene one here, okay. And there's another thing you need to know about it. If you just press here and if I just move here very closely and select my leaves here, you can see it has already selected as foliage. Because if you have a custom material, I mean, it's not cut out from this kind of tree and it's not realistic. In order to cut out from the, from this opacity, you need to change it to the foliage and it will cut. It will give you a realistic view. So if you just go to the scene one here, now we can see this is my scene one, escape here. If you just go to the scene two, again from the scene two, what you have to do is you just have to deactivate this one. Just disable these 23 types here and press it. Now if you just go to the scene two, you can see this is my tree type. If you just go to the scene two, this is Def. Okay, I hope you are clear about it. In next video, we'll learn about the DRS Skies. 12. Chapter 8-HDRI sky: Okay, in this video we'll talk about how you can control your environment. I mean, in a defer wender you have two options called the an sky and the second option is HDRI. We just switched to Janky. I can control my weather from here and you can control the nth of set. From here you can see my son has been setting up according to my mouse movement and here you have the cloud movement as well. If you just enable it, you can see the amount, how you can enable it and thickness, the density of the cloud by just moving a little bit. Up here, you can see my cloud has been like this. If you just thicken it, you can see the thickness of the cloud, the amount of cloud, you can have a null. And you can have a cloud like this and change the height of the cloud here like this. And you can increase the speed and the direction, can see how your cloud will move. Okay. So basically this is the you know, and sky. Now what I'm going to do is I'll just go to the here and you can see it will be light lit up according to my here. But in this video we'll learn about the HGRI. If you just move on to the HGRI, you can see there are the default o HTR skies they have given they have early morning, they have sunrise and likewise they have pretty much a lot of cloud here. I mean GR skies here, if you just select HGRI sky, you will be seeing now in a minute, okay? Now if you decrease the light here, you can see this is my HTR sky. If you just rotate it now you can see, you will be able to see. Now, these are some of the options for the HDRSkyow. This is still intensity. If you just increase the skylight, you will be seeing this effect, a pretty good effect. If you increase the background here, you can see all the area will be very light up. If you just decrease it, you'll be seeing a good color again. You have the option to rotate it. I mean you will be not seeing, you just move here. Now, this is my HGRSky here. If you rotate it can see likewise. Okay. Again, I'll just increase the background. You can see the color will be lit up. But I don't need it. I'll just decrease it. And this is the area and the old environment style light will be color, but I don't need that much of you can see. And all this area, once you have increased it and you will decrease it. Okay. Now I'll just move back to my original position and Okay. I'll just go quick Coke. Now again, just remember if you have a pretty much good HDRI, I mean, it will give you a hyper realistic view. I mean, if you're using a pretty basic, for example, I do not recommend to use two HGRI skis from third parties. I usually use four K or maybe eight K. For better picture quality or image rendering, you better use a 16 K. I know that it's heavy to your model, but it will give you a very pretty realistic view again. Now I'll just create another scene for my HDRIka'jt. A little bit here. I'll make my camera settings as the perspective now I'll just reload, update it again. I'll just increase the skylight here in order to have some you can see now my scene has been lit up because of that. Again, just remember you have the option called the sun. If you just click it, it will give you the sunrise. But just remember there's a two option. If you want to follow the same HDR by rotation with the Sun, you just better to follow this one. If you don't need to follow your sun and you need to place a particular location, just click this custom button. According to that, you can change the altitude of the sun. Now you can see you are changing the altitude of your sun. You can change like this as you are project located. I mean, you can pretty much use it according to your requirement. Again, for the background I need to have a little bit, a less background color or not that much and I'll just rotate it. Okay. So now you have a pretty good and I'll just increase it a bit. So this is pretty much the TRYkies for me, I'm not using this kind of default HDRI from the Fi because there are a lot of good HDR skies, but usually I'm using a third party custom skies. You can see these are the custom skies I have already imported. For example, if you just just closely said, if you just go to the this HRI heaven can see. I'll just reload it. It's 100% free. Actually, you can download it as per your requirement. There are outdoor skies, indoor studio, sunrise, night, and the nature example. If you just click this old warehouse and there are options, you can either download eight K or 16, or maybe 44. It's up to you. Actually, I'll just go back here again. There are pretty much good selection of the outdoor. If you just go to here, this HDRI sky is pretty good and you can download it. Once you have download it, just go to the per vendor here. Just click the customized HTRN. From here you can import it. Now this one, I have already imported one and it's pretty hyper realistic. Now you can see now what I'm going to do is I'll make this one smaller. I'll just decrease my skylight color here. Okay? And I'll just make it rotate. And you can see my mountains. And I'll just increase the background as well. Okay. And okay, this does have some, you know, sky effect. So now what I'm going to do is I'll just make the custom now. It's pretty much good now. You can see now I'll just click this one. Okay and Okay. No, I'll just use. Okay. I'll just use the two, I'll just use the one with my realistic three D objects. Now what I'm going to do is I'll just call H TRI custom. I'll just select this one. Okay. I'll I hope you are clear about it. I have done here because from the Defi I said this one and with the sky and again, I need to rotate it. Yes. I forget that one. I I'll use the sun intensity is okay. And I'll just increase the background until I see the scars, cloud scars. And I'll rotate it. Okay. That's pretty much it. I'll just update my screen here now I can see you. I'll just decrease my effect a little bit to show these shadows. It's clear. I hope you're clear about the skies will give you hyper realism to your model. Now I'll just okay to clear this one. And I'll just decrease skylight a little bit to have a pretty realistic view. That's how we are going to deal with the Acherkies. 13. Chapter 9-Human Assets: Hello again. So now we have already talked about the materials, deferred assets, third party assets, and the HDRSkies. This video we'll give or else I can say I'll add some colors to my images and videos because until the human part, human contribution for this kind of a three D model requires, until then it's not quite up to standard. And I have changed about these Sturesf previous video as per your requirement, you can do it. The important part is the filling the gaps or maybe the filling the blanks. And we'll add some humans in order to fill out our image. We'll just go there, sits here. And I'll just click the model here and the character in file. You have a couple of options for adding humans. The first option is you can add animated options. Animated humans. The second option is you can add still three D humans. And the third option is you can add two D cutouts. Once you have placed the two D cutout, it will follow the camera angle. I'll show you in a while how you can react that one in here, for example. For this environment, just remember, always you have to have an idea. If you're building an important project or anything, just remember or maybe just Google it. How the people, the clothing pattern and what kind of a people is living around your model project area. Those things you have to keep in mind because otherwise if you place for this kind of art gallery, maybe a business person, I mean, it will not suit it better to have an idea, Understand about the situation for this here. I'll just go to the costume part. We'll have a look, not this one, for this project. Initially I'll place some two D people because two D people will take a bit less graphic card memory. Because for example, now I'll this here. Now for example, now I'm currently facing this angle. But if you wrote your angle, you can see two D cut out people will face my camera angle. It will follow the camera angle. Better to remember about it, we have to do it manually. Again, I'll just go the favorites and I'll place them because I have some favorite characters. Okay, this part, I will place them inside. Okay, here and create the same pat room not to use it. Okay, so anyways, we'll just go to the two D people again and um okay part, same here. So I'll just choose a better option from here. Okay, I will place them and I can place this person A nearby and these two people talking here. Okay. So I have click Okay. This person, he's taking a photograph here and I think that's all good to go, but I'll place another one near the other three DS. Max tree is two people close to this string because if you are filling these gaps from the assets, it will give you a unique form that might be feeling, a real feeling. If you just go over the picture here, you can see my whole area has been lit up because of this people. The crowd is there. You can add some animals to here or maybe any other places, and that will give you a realistic and real feeling. So that's how you can add humans. If you just go to here, you have the option called slightly moving. Some people are there, they have this very slightly movements here. And just remember these are the range you can have and the speed of the animation. I just go here and I'll just press this one now we can see my model is low. Okay, This is the animation. You can reduce the speed as well, the animation speed and the range can decrease it. You can see that the range has been decreased. I will change color to here. These things you can do, again, only on the revinedl can do the animation part, but for now I'll just hanging onto this here again. Similarly you can do the character animations. You can create a path from here. For example the creating part, you have the option called the straight linear and the curve. Now for the curve one, I'll use the curve one. And you can see how this can be using a turn and I'll make a linear one into the correctly here. Now just press scape or done here. And here you have a couple of options. You can add these animated people, Better to have animated and the working people here. If you want to filter that one, you have the dynamic option. Once you have clicked the dynamic option and only the animated ones will be appear, right, I'll have some other people, for example, sport and fitness, there are a lot of animated people. This one I'll add here. Okay. We can see it has been added here. I'll add this person as well. Okay, I'll just click this one. I'll again add this. I'll click this one. I'll add this person. You can see the density. It can increase the occupancy of my path. It will increase and you can increase the width, what you have defended. Now, currently I'm going to now you can see a lot of people are moving. And this is the width. You can decrease the width size and this is the direction in this is the things you can do. Okay, I hope you are clear about that one, about the humans and how you can get colors and lit up your model. 14. Chapter 10-Decals & Interior Parallax : Okay, in this video we'll learn about how you can adjust your settings for images and the video rendering. For example, if you just click here, just click this environment and the effect, because we have already talked about the environment. We'll just go the effect here. And you can see my exposure and all the things are said to the automatic. But here I'll just turn off it. And from here I'm just going to adjust my exposure here. Now you can say immediately does have some really realistic effect here. Okay. And I'll just a little bit make it more colorful or maybe less. Okay, Phil gives you a very good looking here and highlight. I don't need that one highlight. I'll just reduce the highlight the shadow to better have a bit more shadow here. The slope, you can see it has more vibrant colors in this as well. And the white balance, I'll make it a little bit warmer. Temperature here from here change a little bit. Again, You'll have to have lens flare because if you're facing your camera or the image towards the sun, it will have the bloom, the lens flare effect. The Bloom means if you have it, will show it like a bloom. For example, this is the sun, can see my bloom has been increased. Always remember, you have to press this update button because in order to update the scene. Because for example, currently I'm here. If you just press this one without updating, I mean it will go back to the previous settings of yours. Now I'm here, I'll make it here. Okay. Better camera perspective. Always have the perspective effect again. I'll just increase the vineyard effect, will, gives you a very dark shadowing effect from these corners. And the chromatic abroationI'k saturation. I don't need it. These things are not needed for me at this moment. I mean, you can see these things this, but outline more. I don't need it at this moment. If you need a color grading, you can do it from here. Can see how the effect has been affected the viewport. Now I'll just have this effect here again. There's another option called LUT. If you just apply this effect for the vibrance, I'll just reduce it as much. It will pop up the colors so those things can be done. Now you can see it is quite realistic rather than the previous version. If I just render it, render the image, you have this. A new panel will be appearing. Just remember, you can turn off some of the assets from here as well. Again, you can only apply your settings to a certain or specific picture from here as well. Again, this is the image. You can do the panel Roma as well, and this is the four horizontal. If you just reduce it, you can see it will go back to here. But this is enough. I'll just update it and the focal length and you can see how you can zoom it, but I don't need it at this moment. This is the aspect ratio. Whichever you want, you can do it. Currently, I'm moving as original. The preside, you can do the 24616 K. At this moment it's enough for me as the four. And again, you can do the customized settings here as well if you want the channels. For example, if you need the mass O material ID, the reflection transparent, and the Z De, if you need this format you can just click this one. Because I mean, I hope you're familiar with that, with that as well. Because once you have rendered with this channel effect, I mean all the maps and all the things will be happier Again, I don't need. Then I'll select it and the format will be the PNG. You can have this type of other types as well. Again, this is the render option if you just click this one and it will last the destination and it will save to the destination, but there's another one called the render que me. If you have multiple number of renders to render up, it's better to have render queue because once you have clicked this one, you can see automatically this icon will be pop up with the blue tick. That means inside you you can queue up all the things and you can do it at, at the same time. And again you have the option, if you just click this one, you can see this is the location. And you have the option called auto close, defer after rendering finish. If you take this one, once the render finished, it will automatically close the defender. It's quite handy. I mean, if you have a long day and you have done a lot of renderings and once this rendering has been completed, you can automatically close the defender. Now what I'm going to do is I'll just render this one. I'll just save it. You can see the time bar here and it will give you the estimated time as well. Okay, Now it has been completed. If you just go here, you can see the total time is 8 minutes. So that much actually this scene is actually, if you just go to the open folder here, I'll show you the settings and you can see it's quite pretty realistic grass shadow and this sky effect and these things. If you just go back here, you can see without the settings. Now you can see even though you have a lot of this kind of assets, you can have a lot of HDRIs, but without the settings, it will be nothing. I mean, setting, this is without setting, and this is the width setting. Now you can see clearly how the difference is. I hope you will learn about these things. I just always remember in order to get a photorealistic rendering, you need to have proper materials. You need to have rich fi assets, as well as rich third party assets. Especially if you have hyperrealistic treatise from the match free or maybe they have motion, it will be added advantage as well. If you have a proper CRIky and you can rotate them and you can adjust colors according to your requirement, then it will be hyper realistic as well as you need to have the humans decals. I mean, if it's a residential or any other project, it's better to have interior parallax. And ultimately you have to always remember these settings. You need to practice these settings because even though I'm teaching you how to adjust these settings, I mean it will change as per your project. I mean, you need to understand about the project itself. I mean, if it's like maybe in a coal country, I mean, these settings can be adjusted. For example, you need to have a very gloomy sky for that kind of project. As well as the grass will not match because they might have a dry grass type or any other. Again, you need to study first about you need to research the area and all the people, people wearing. Those things still matters. Likewise, you need to analyze it. Analyze it. Once you are analyzed, you need to have all the important items. Materials, assets, RR, sky, third party assets, humans, decals, interior parallax, and the render settings. Once you have all things come to do together, you will get a realistic image again. I hope you will. You have learned at a, from this video, and I wish you to do your project as well and to get outstanding winds after that. You can just do that and you can practice by yourself. 15. Chapter 11-Render Settings: Okay, in this video we'll learn about how you can adjust your settings for images and the video rendering. For example, if you just click here, if you just click this environment and the effect, because we have already talked about the environment, we'll just go over the effect here and you can see my exposure and all the things are said to the automatic. But here I'll just turn off it from here, I'm just going to adjust my exposure here. Now you can say immediately does have some realistic effect here. Okay, I'll just a little bit make it more colorful or maybe less. Okay, Phil gives you a very good looking here. Highlight. I don't need that one highlight. I'll just reduce the desk. No highlight and the shadow to better have a little bit more shadow here. The slope, you can see it has more vibrant colors in this as well. And the white balance, I'll make it a little bit, a warmer temperature here. From here, he, a little bit again, you'll have to have lens flare because if you're facing your camera or the image towards the sun, it will have the lens flare effect. The Bloom means you have sun. It will show it like a bloom, for example. This is the sun, can see my bloom has been increased. Always remember, you have to press this update button because in order to update the scene. Because for example, currently I'm here. If you just press this one without updating, it will go back to the previous settings of yours. Now I'm here, I'll make it here. Okay, Better perspective. Always have the perspective effect again. I'll just increase the vineyard effect, will, gives you a very dark shadowing effect from these corners. And the chromatic aberationI', saturation, I don't need it and things are not needed for me at this moment. I can see these things outline more I don't need at this moment. If you need a color grading, you can do it from here. Can see how the effect has been affected the viewport. Now I'll just have this effect here again. There's another option called LUT. If you just apply this effect for the vibrance, I'll just reuse it as much. It will pop up the colors so those things can be done. Now you can see it is quite realistic rather than the previous version. If I just, uh, render it, render the image, you have a new panel will be appearing. Just remember, you can turn off some of the assets from here as well. Again, you can only apply your settings to a certain or specific picture from here as well. Again, this is the image. You can do the panel Roma as well. This is the horizontal. I mean, if you just reduce it, you can see it will go back to here. But for me, this is enough. I'll just update it and the focal length and you can see how you can zoom it, but I don't need it at this moment. This is the aspect ratio. Whichever you want, you can do it. Currently, I'm moving as original. And the preset you can do the 2,468.16 K, because at this moment it's enough for me as the four Gary again, you can do the customized settings here as well if you want the channels. For example, if you need the mass material ID, the reflection transparent, and the Z depth. So if you need this format, you can just click this one. Because I hope you're familiar with that, with that as well. Because once you have rendered with this channel effect, I mean all the maps and you know, things will be happier again, I don't need. Then I'll deselect it and the format will be the PNG. You can have this kind of type of other types as well. Again, this is the render option. I mean, if you just click this one and it will last the destination and it will save to the destination. But there's another one called the render que me. If you have multiple number of renders to, you know, render up, it's better to render queue because once you have clicked this one, you can see automatically this icon will be pop up with the blue tick. That means inside you you can queue up all the things and you can do it at the same time. And again, you have the option, if you just click this one, you can see this is the location. And you have the option called auto close, defer after finish. If you take this one, once the render finished, it will automatically close the defers. Quite handy if you have a long day and you have done a lot of renderings. And once this rendering has been completed, you can automatically close the find. Now what I'm going to do is I'll just render this one. I'll just see it. You can see the time bar here. And it will give you the estimated time as well. Pokoindi, Pokindi, Pokindi, Pokindi, Pokin, Pokin, Pokin. Okay. Now it has been completed. If you just go to here, I mean, you can see the total time is 8 minutes. So that much he actually seen is actually, if you just go to the open folder here, I'll show you the settings rendering. And you can see it's quite pretty realistic. I mean, this grass effect, this shadow and this sky effect and these things. If you just go back here, you can see without the settings. Now you can see even though you have this kind of assets, you can have a lot of HDRIs, but without the settings, it will be nothing I set. This is without setting, and this is the width setting. Now you can see clearly how the difference is. I hope you will learn about these things. Just always remember, in order to get a photorealistic rendering, you need to have proper materials. You need to have rich fi assets as well as rich third party assets. Especially if you have a hyperrealistic treats from the mat tree or maybe they were motion, it will be added advantage as if you have a proper CRIky and you can rotate them and you can adjust the colors according to your requirement, then it will be hyperrealistic as well as you need to have the humans decals. I mean, if it's residential or any other project, better to have interior parallax. And ultimately you have to always remember these settings. You need to practice these settings because even though I'm teaching you how to adjust these settings, I mean it will change as per your project. I mean, you need to understand about the project itself. I mean, if it's like maybe in a coal country, I mean, these settings can not be adjusted. For example, you need to have a very gloomy sky for that kind of project. As well as the grass will not match because they might have a dry grass type or any other. Again, you need to study first about you need to research the area and all the people people wearing. Those things still matters. Likewise, you need to analyze it, analyze it. Once you analyzed, you need to have all the important items. Materials, assets, star Gis, third party assets, humans, decals, interior parallax, and the render settings. Once you have all things come together, you will get this a realistic image. So again, I hope you will learn about, you have learned about a lot from this video and I wish sure to do your project as well and to get outstanding winds after that, you can just do that and you can practice by yourself. Podido pod pod, pokin pod pod, pokin pod. Pokin. Pokin, pokin. 16. Chapter 12-Video Renderings: When it comes to the video rendering. Similar to image rendering, you have the scenes here. I mean, you have the complete scene list here. Actually, this is image rendering and this is a video rendering. You can see there's a new panel rather than the previous image rendering panel. You can see it's Eclipse. That means you can add a several number of clips here. This is the where you are going to need if you ever work with the Ad Premier Pro. I mean it's similar to here, your timeline. You are time slots as well as camera will be present this area. And here you have the player post us forward and key preanalysis options. Here you have the options whether you want to change the resolution, whether you want to change the frame rate, if it's a sequence. These things are here. Before anything, we'll just add a new clip here. Now, currently this is my new clip here. So I'll just go to the scene number seven. And I'll just press this camera view here. Now you can see once I have picked that one, I mean, my first frame has been fixed. Now if you just play here, you can see it will be still. Just stand still. And just ignore this bird because you know, I have added this bird for a purpose. In a while, I'll tell you why. Now I'll just go back here. Now what I need here, I'll just move my view part here and I'll just create a frame. Okay, if you just play this one, you can see my animation has been moving like this. But you can see my body's substantial, but it's animated again. If you just go here, I have created a sequence. And here you can change the time duration for this one at 5 seconds. Again, as I mentioned you earlier, we can change your resolution here if I just put ADP and this is the frame rate. Currently only two frames rate are available with the Fern at this moment. That is 30 frames per seconds and 60 frames per second. If you need to have channels like the image rendering, just stick this one. And the older channels will be saved as per your resolution type. Okay, I don't need this one at this moment. Again, these are some of the elements you need to play with your clip here. Now before that, I'll just go here and I'll just click this Create Shot and the current them. Once I have clicked that one. Actually these are two videos, two separate videos. So this is the first one and this is the second one. Now I'll just go to another location and I'll just refreshing. Okay. Now again, I'll just move my camera here and I'll just add another frame. If you just go to the beginning here and if you just play this one, you can see my video has been playing. This is my second video. Again, just remember if you just go here and you can see the camera, is that means you have a couple of options here, the linear, the easy and is out. And the easy, net out example. If I just click this one again, I don't believe that you will see a bit difference here, but you know there's a difference. But again, if I just go here, I'll just make it a linear one. You can see there's a very fraction of thing you will understand about this thing. But these are things when you have a lot of turns, a lot of upside downs. So if you have that kind of clip with you, so this easiness will be there. Again, the view interval will be custom. You can customize because like this, again you are weaving angle will be. And the interval will be there. But again, for me now, it's enough. But again, there's another very important thing with the video rendering that is called the key frame analysis of key frame sequences. What is a key frame actually, when it's come to the rendering or video edited software, Basically a key frame is if you want to start an animation, you have to define a specific key or a specific start point. Again, you need to have a specific endpoint. That is the second key point. It will you highlighted where it should be, start and where it should be. Again, we understand by the rendering or video editing software, that is basically it for the key frame. Now if I just go here from the start point, now what I'm going to do is I'll just click this Perd here. And I'll just click the rate matching, because it will match the rate video will be moving. Now what I'm going to do is I'll just press this one and it will add a new keyframe here. Again, you can see a small, a blue dot has been appeared. And what I'm going to do is at the end of this clip here, I'll just move my bird to a different location like this. And I'll just add my second key frame. Now you can see the start point of the key and the end point of the key. If you just play this one, you can see your bird has been move. Without that, it is like a very stands still bird like only the animation will be there. But if you just add these key frames, it will be like this. Okay? Like its movie. That, that is the key frame matters again, my bird. All movement and all things will be matched as per the frame rate here. But if it's 60 frames per second, it will automatically adjust related to the frame rate because I have enabled my keyframe here. Again, similar to this one, you can add many key frames as you want. It's up to you totally. Likewise, you can have multiple number of clips here if you need this as a one clip and if you need more clips, you can add create clip here. And again, you can create another sequence of clips. So that is basically it. Again, you have to do it by yourself to understand about the key frame and the video editing You currently, you might see this viewport a bit different because I have applied some of the LUTs from my own and it has been changed the viewpoint, that's the main reasons it has been more realistic. Now again, those things are very important. I mean, if you're doing a proper image rendering, a proper video rendering where you have some lutes, because it will be very easy to apply this one. Win, win, win, win, win, win, win, win, win, win, win, win, win win. 17. Chapter 13-Tips & Tricks-Caustics : Hello everybody. Welcome back to another video. In this video, we'll talk about the tips and tricks. Basically what you need to learn about five vendor tricks and some shortcuts where you can apply in your project for you are a better photo realistic. The first tip I'm going to talk about is talking about the water materials For that, I'm just going to now import pol. This is a sketch up file. Now we can see I have imported a sketch up file here. If you just move here and just press eye button in keyboard, you can see this material has been identified as the water material. Again, the water material, there are some map types here in order to understand about these maps. Usually the base color will be whether you can change color. If you different color, color will be changed. Now we can see it has been changed here again, if you change it to another color, it will change again. The base color will decide the type of your map type. Here again. Here also. I'll just make another map that is normal map. It will control the height of the water. If you just increase the water, you will see that only the surface will be increased. The height of the surface will be increase in here. Again, you have the refraction here. The refraction means index of refraction of the water surface. If you just decrease so you can see how it's becoming more calm here. If you increase it, you can see the refraction here. Again you have the flu velocity. That means the rate of water animation. If you just increase it, you can see it will be much faster than the previous on here. For this type of water material. I mean, basically you need to have below 0.3 here again, the UV map here. The UV map decide stretch of your map. If you just decrease it, you can see it will decrease or increase your water. Want to show this as a large area of potter to increase the stretch share. You can differentiate the offset and you can rotate the water as well. Here you have another option called the depth here. From the depth, you can see how it has been changed. If I just move a little bit further, if I just increase, you can see the overall depth has been increased because of this map here. If you just decrease, better to have water material here in just cool here. And type water material because this water material, I can apply here. If I just again press here. If I just increase the depth here, you can see now I can see the below surface. But if you increase the depth, it will be very difficult to see this water material. Similar to other maps, you can change the color of the water. You can see now clearly it has been changed now. Again, I'll just see water type now. You can see it has been the height of the water. We move it a little bit closer, you can see how the hip will be changed. Okay, then talking about another very important aspects since the 2.5 update that if A has released the costi, the co six means usually light ray. When you have a surface like water, the outer surface light rays will be transferred through the water surface after it has been transferred. Usually it will go like a straight array. It will bend as per the surface type. It will reflect different a shadow type, very different thing because that is actually the caustics it is happening with the water material. And the class material as well. Again, for that I'll just make the environment a bit here. Now, I'll apply some light materials for this kind of a thing. I'll apply some strip materials. I can say this is my strip material. I'll just turn on here. For this one I'll just increase intensity. Okay, this is my light material here. Now, in order to have at what you need is basically two things. The first thing, you need to turn on the caustics in the light source here. Now I'll turn on the caustics here again. I'll press here, I'll make the water surface as caustic here. Now I'll just apply. I'll make the intensity a bit. Light here and the barn door. And go, and now I'll make this water refraction a bit. And Pollo Seaway. I can see what has happened is actually my water surface Low, low cities, little bit high polity can see because of my water surface. The light, original light source rates has been distracted from the surface. That's why it has happened like this. For better meaning purpose, I'll make the flow low city a little bit less again. So this is actual caustics. You can do it with the glass surface also. It will bend the original light rays as well, not only the water surface. This is actually the 2.5 You can use this light surface when you have a pool or maybe when you're creating a ocean type project. You can utilize them for the cats, for better photorealism. Similarly, when you have co sticks, when you are light source inside the pool I inside the water and you have a surface like a wall or anything like this, this surface will be also reflected by the light rays. Usually, this is my light source I have previously used. What I'm going to do is I'll just make it inside the pool. I'll turn this like this, it's inside the pool. And I'll turn it now. We can see my because of my light source and the water surface, it has been reflected. This surface has been reflected. These things. If I just turn off the caustics here, you can see there's nothing in here. If I just turn on here, you can see these are the caustics because of this light. I hope you are clear about that. I mean, you can use the caustics in three ways in water surface. You can use it on top of the water surface again. You have the caustics underneath your pool. Or maybe if you are light source inside the pool. Or you have this a wall here. If you need to have a weird reflection because of this water surface, then better to your light source inside the pool and turn on the costics here when you have the glass material. Or if you have a glass bottle or a glass cup, again, you can use acoustics. U. A better way. Again, there's another very important tip or trick about how to align light, choosing a wire frame. Again, what I'm going to do is I'll just make turn on here. Again, say that you have a light source here. I'll make this one my light source here. But okay, now it's very small. Now I'll make it a larger. Similarly, you have this type of light source here. Now you have a sign, some point light here. But when you are placing a light inside the Fa, you will not see a perfect location for that. You need to have a wire frame here. If you just so the wire frame here. Now you can see from the wire frame you will be seeing exact location and the light source is actually where you are. Light source should be placed this cube. Again, just press in my keyboard, that is F or maybe button. When you press button, that means means top and the F means front. You can place them very nicely if you just move your light here. Now you will be seeing. You can perfectly align your light here if you just press button here. Now this is the light source, you can place them again. Similarly, you can copy them from your shipped. A button in your keyboard and I'll press my ship button again. If you just press a button here, it will be a perspective view. Now you can see my light has been placed perfectly again, go here and go to this button. Now you can see my light suss and the light bulb has been placed perfectly. So this is another trick, You can use them in project two other tips and a trick. I mean, if you have any object, you know a gizmo on the navigation in Defi is pretty easy. In order to scale up or down or maybe move any object, you just have to press here. From here you can go to the scale here. Or from the arrows you can move your object. Again, if you need to change it to a scale, just press in your keyboard. If I just press here, you can see my gizmo has been changed to the scale. From here, you can increase it in order to a particular, or specific, or same number of scale. 18. Chapter 13-Part 2-Tips & Tricks-Animated Files : The x, y, z. In order to stop that, you just have to click here, and from here you can make your own size, right? So this is a pretty impressive and pretty easy hack. Just press here again, it will change to the moving gizmo here. Again, there's another trick that is called if I just press in the keyboard here under the base color map. If I just press this button here, you can see it has been the space transfer function as SRGB. In order to change your color, you have to adjust these colors here. But photorealistic rendering, there's another very important thing. If you can enhance the surface a contrast, that will be a huge advantage. Actually, if I just press here and here, you have the option to enhance this brightness or a contrast from the material and it feel a glow up a little bit. For example, if I just press this one and go to the base color map here, you can see now it has been a more darker. Likewise, you can enhance color. Contrast it again if you have a very complex object. I usually when you have apply some material surfaces or a texture, I sometimes say that it has a very good curvature. But when you are applying material from third party from your library, you will have a lot of problems. But if you just press here, I just go here, there will be a trip. Just turn on this option. It will automatically, will automatically try to correct you TriplanV from this option. Usually it will blend with the current surface here, but it will work and sometimes it has been not working. I hope I will work on that aspect again, there's another very important thing is if I just press here, you have the option called the round corners here. If I just enable this one. And if I move closely now we can see before applying this tool here, it has been no round corners, it has been very sharp corners. If I just turn on the round corner and you can see it has been how the effect will be working. I mean, it's better to have usually in our life or in our real life. I mean, there's no such a thing as, you know, very sharp corners. But because of this option, you can apply this one. Another trick is, I mean you can import ABC animated file to the Fi render. I mean, I have a separate course for that as well. I mean, I have imported from some files from the blender and I can use these dote BC files. That means animated files inside the default render in order to create. If you need to create a story line, you can use sketch fab basets. You can use Aqui, you can use Admix Mo, and you can use the blender. And you can utilize them all the dote BC files inside the default render to create a perfect story or a movie or maybe any story line. I'll just show you a very sample file. I mean you can check out my other course that is five vendor for the advance rigging, you have to import it as a BC file if I just click import here. Now these are some of the files I have already imported. Now I'll make top downloaded. Now you can see it has been uploaded to the five vendor. Now I'll double click here. Now this is my file. Actually it's too small. What I'm going to do is I'll scale up here. Now you can see this is the total ABC file with some animations. This is actually the Spider Man here. Now I'll press here and I have to apply texture separately. I'll just go the base color map here. I'll apply some base color map. Now we can see it has been applied similarly. You can have other adopt ABC files as well. Again, I'll just press here base color map. You can see you can create a story line like this if you have the animation usually narrow mixamo or the Ac will give you a large number of animations for your model. From the Acc you can create your character. Also you can check out my other course with related to that. Similarly, you can have multiple number of BC files to create a perfect story. You don't have to depend on the Fi assets. Usually for example, if you just go to the human site, the animations are not nearly perfect, but you can use character from your own or sketch fab your fan favorite character, and you can download them and you can utilize them in. And for the final tip, I need to talk about one last scene. I have not used precipitation in my lessons, I have not covered much. But this is actually a sample project from the finder. I need to have some precipitation here if I just call the environment here and you have the option called the precipitation. If I just enable this one, you will see this is actually in, this is actually the snow from the rain. Your mouse going to the left side, you will have the rain effects. You can increase the strength, and you can see all the rain type will be here. Here you have a very important option that is called pudding. If I just move closely, I'll just disable the depth of field here. If I just increase the puddle now you can see the surface has been because of the in here. If I move it here, you can see there's a lot of partly if I just increase it will have a lot of part. If you just decrease it, it will be less puddle. Now, I'll have this one. This is actually the precipitation in effect. If I just press this precipitation into the white side here, it will be snow. Yeah. When you are dealing with snow types, I mean, it's better to have some third party assets, especially like from the Quicksall. You can download them. I mean, for example, I have already downloaded some of the assets here. So if I just press this one, you can see now I'm going to apply some snow pile here. Better to have this kind of a realistic three objects which I have downloaded from the Quicksall mega scans. And better, just always remember, you need to change sky as you are a snowing type. I usually you don't have very clear sky when you have a rainy effect. And again, when you consider about the tree types, better to use leafless trees, better to use some dead trees like this. Because when snow thing happen, I mean usually you don't have leads left in the tree. Again, if they're using some humans or a threat persons, I bet to have this rain coat better to use jacket humans with some jackets because it will be more realistic then. Because as I told you earlier, in order to have a better realism inside your project, your environment, you people tread objects. All things matter, especially the HDR skies matter. Again, you can use some of the textures as well. Again, I'll use some object for this area. I can see it has been piled up like this. It's quite pretty realistic when you're using this kind of snow effect. I mean, look alike some snow pile contained in front of this wall, type here. Again, better to apply some textures texturing for the snow here. What I'm going to do is I'll just press here and I'll just apply some other materials. Okay, score here. I'll just go to the quick Ya'll use the albedo map for the base map. Okay, Now you can see it has been changed to the surface. Again, you can use the roughness and the normal map and the D map as well. Similarly, better surfaces, it will reflect your snow project as a more realistic way. Again, I hope you have learned a lot of things related to the Fa render from this course. If you are subscriber to the previous course of mine, there are some tricks, you can learn very new things to the Nd 2.5 and some of the things I have not talked about in my previous course. You can use them for the newcomers. It's a whole new journey. I hope you will master Fand because it's a very handy, very realism is a very good software. Very soon it will update to the 2.6 I mean, there are, you know, speculations about new camera tools and new objects. Likewise, in the fan camera tools, again, there will be much more. I mean, they usually update the asset library every day and they are committed if you have a problem with to the different you can reach them as well to resolve that. Again again, they are using a lot of new technologies in their new updates. I hope you will learn about it. I mean, it's better to have spare some time for learn this kind of a new software rather than using any other software. The Defi is a very handy tool because a lot of live sync options are available with the sketch a private Likewise, there's main software. Again, thank you very much for subscribing my course this time. Also, I hope you will learn if you have any questions, you can reach out to me and goodbye. 19. Chapter 14-D5 Render 2.6: Hello everyone. This video is quite special because, you know, it's not related to the previous session. In this video, it's purely based on the newest Find update that is Find 2.6 update very recently released to all the public. Now in today's video, I'll try to justify the all of the features that has been released to 2.6 since my previous videos has done through a 22.5 version. Since 22.6 version release, I thought of having ideas to do a video. That's why I'm doing a special video with related to the 2.6 update. The interface, if you're familiar with the interface. If you have followed all the previous videos, you can see there are a couple of changes to the interface as well. The AI has been introduced to the render engine one by one. We'll try to talk about these things. First thing, this is actually the sample model. If I just click eye button in my keyboard and if I just press this button, you will see a very new option that is called the randomizer. What actually this is when you apply some textures to some surfaces, usually from the finder, you will get a very similar pattern when you are enlarging, when you are stretching from this stretch also. But since the Nib update randomizer has been introduced, I differences are like if you see there, all the pattern will be randomized. I mean these patterns are quite similar to the one pattern and it will duplicate it, that is the randomizer before. But with the U randomizer, all the textures has been randomized. Randomized. You can see it's quite handy feature when you are applying to a very large area. It's better and it will meet you for example. You can apply this effect to the water as well, water material as well. So then you are waves are the old water surface will be changed according to the randomized. That's quite a new option. You can see randomly remote rotate and blend texture void repetition on the surface sets a very big achievement. Thank you. Dfi team. Another good feature is I mean AI engine. If I just click this one and this is actually the final image similar to this we put my final vendor will be like this. But since the newest update, if I just call the environment here, you can see there's a new option called the atmosphere match. That means similar to when you're applying some LUT for your model. It's rather hept in the previous versions but with the newest version with the I introduced to the vendor. I'll show you how you can do it. Just click this one here you will ask to upload a reference image. For example, I have uploaded this one according to this, the HDR K and the old, the settings, the exposure will be adapted according to your uploaded image. That's a really good thing done by the defer render because usually if you are doing something like that, I mean you have to change the environment, you have to change the effect, and a lot of time will be wasted because of this. But with this option now I'll show you how you can up some images I have downloaded from the Internet. Now you can see I have applied this swan and you can see it will ask to snap current. I'll just press this swan and I'll just generate it. Now it is being generated within less than a minute time. It will generate my atmosphere according to my upload image. That's the magic of D AI technology. It's a very, very good thing. We'll wait a couple of minutes to apply these settings. Once this has been done, you will ask to apply your settings. We'll see the changes in a while. Okay, It is almost completed now. I'll apply it now. You will see it has now been applying. Now you will see some changes to the material. Now you can see photo realistic setting has been applied because of my model. So it will match all things. I see the difference. I mean, there's a lot of difference between the things or each has been applied in the previous one, right? Similarly, you can do multiple number of AI images to here and you can change your environment according to this. Again, new function if you just call the effects here. Now in previously you have only the option called exposure, but with the 2.6 update, you will have the highlight local exposure and the shadow local exposure. You have some two additional exposure types here. If I just decrease it, you can see how it has affected my area. And all exposure, the highlighted area, the local exposure will be changed again. If you change the shadow, you can see the shadow exposure has been now, it has been really nice because rather than changing the whole environmental exposure, you can change the highlights and the shadow zone. Okay. Again, if you just assets here, you can see the particles. There's a new particle type that is called future particles. If I just click this one, okay, now you can see it has been applied. The things you can apply with the different 2.6 you have a lot of options here. Again, if you just go inside and I need to show you a very cool feature that is called the multimedia material transparency. For that I'll just go to the model here and I will go the other here. And I will apply a plane here, okay? I'll make my plane a very small, okay? Make it read better. I'll it Now what I'm going to do is I'll just apply some multimedia material here. Okay? If I just go here and here, you have the option called the multimedia. Now you can see from the multimedia itself, you can apply a video or an image. Now in, previously you have only option that is video. Here you have the transparency. So what I'm going to do is going to apply a video here. This is my video here. Click this one and I'll make my transparency. Now you can see my multimedia matter. Transparency has been changed. And you can see the, you know, ability to increase the intensity and the decrease it. And you can adjust your color, temperature and very nice features. I think about it, I mean, you can apply these things to various materials, for example, you can apply this material to the ocean type things. Or maybe if you go, maybe you can fire those things. You can apply. So this is a very cool new feature. Again, if I just go the view here with a new option call, I'll just go here. Clip three here you have a new template that's giving us a different type of camera movements. For example, if I just apply this one, you can see I'll just play. These things are pre installed templates for the video. You can very easily apply these things again. If you just go edit here, you can change your part as it will open camera angle because I have another camera angles wise, it will give you very handy movements. Camera movements. Likewise, you can customize it. If I just this one you can see my camera, how it has been moving. Again, a very good movement. Again, I'll just press this one here. And if I just go here and you have a new option called the walk here. If I just press Walk here now, you can see from the Ok, I'll just crazy. It is the walk mode actually. Now we can say this is actually my walk mode. This is a very handy function also, Again, I'll just press this one. I'll just go the assets here. I need to show a very cool functions. I need to go to the model here. Just here, Okay. Now, I'm just going to the Y. And here, Okay, you have the procedural generated Y. And I mean, it's a pretty cool function because if you are applying Ys in previous versions, it's a very heptic process. I mean, you have to select the surface, you have to align it. But even though it's very difficult, but with this function, it's very easy. I'll show you how to do that. I'll just click this one. Now I'm going to turn my pole here. Now I can see my pole here. What I'm going to do is I'll just make it okay. This is my wine area. Just remember, you have to appear this leaf type here, otherwise it will not appear again. Now what you can do is just call generate here. Now you can see it has been generated very accurately. They have identified old areas like this and it can lower that as well. But because we have applied this one again, if you just press this one, you have a new thing that is called random winds and you can scale up, you can change the let density random mangles and the length also can change. So it's a very good function, good feature which has been introduced again. Another very good function is if you just go the environment here. If you are applying GM sky in previously, you don't have a custom sun but you have it now. I mean, you can change custom sun setting from the GM sky rather than the HDRI. Again, a very cool function. That is HDRI function. I mean they have introduced a lot of a good quality HDRIs to defer render. That's a pretty good when you are doing some photo realistic renderings. Again, you might have learned a lot of things about Va Render 2.6 It's a cool function, just update it and you can walk through all the stuff with things again. Thank you very much for involved in this course. I hope you will learn a lot about these things. And again, I will try to update my course accordingly when the new update has been released again. Thank you very much.