D5 Render-3d rendering and Architectural Visualization Software | Krishan Pathirana | Skillshare

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D5 Render-3d rendering and Architectural Visualization Software

teacher avatar Krishan Pathirana, Civil Engineer, 3D Designer

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Welcome to D5 Render course

      1:55

    • 2.

      Introduction to D5 Render and How to Download

      5:56

    • 3.

      D5 Welcome Screen

      1:57

    • 4.

      Viewport

      1:34

    • 5.

      Selection Tool

      1:59

    • 6.

      Top Menu

      9:38

    • 7.

      Navigational Panel

      5:56

    • 8.

      Right Side Menu

      6:22

    • 9.

      Left Side Menu

      8:41

    • 10.

      Asset Library

      6:09

    • 11.

      Texture Settings

      6:49

    • 12.

      Rendering Introduction

      2:09

    • 13.

      Applying Textures to a Surface

      7:21

    • 14.

      Vegetation

      15:12

    • 15.

      3d Assets and Path Tool Animation

      8:21

    • 16.

      Environment and Effect

      6:26

    • 17.

      Image Rendering

      5:33

    • 18.

      Video Rendering

      4:26

    • 19.

      Video and Other Settings

      6:27

    • 20.

      D5 2.2 update-Special Features

      9:48

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About This Class

D5 Render allows you to transform your 3D models into impressive video animations and images. It is a powerful real-time ray tracing technology software that tests and plays on the new real-time rendering engine. It helps you create beautiful 3D Rendering, images, and 360 presentations with ultra-fast rendering. excellent quality, and more realistic than ever. If you have any 3D model design, you can set up your layout with different materials, interiors, exteriors, and additionally set the impact of lighting fixtures and shadow. The software includes many tools for designing objects and thousands of tools from design to model.

Import models, and enjoy an instant sense of reality throughout the creating process. Outdated rendering tricks are now replaced by common sense. A gentle learning curve and effortless reach for assets, with D5, it's never been easier or more intuitive to visualize a story.

Meet Your Teacher

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Krishan Pathirana

Civil Engineer, 3D Designer

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Hello, I'm Krishan



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Level: Beginner

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Transcripts

1. Welcome to D5 Render course : Hello everyone. I welcome you to this d5 render crash course. D5 render is designed to be a fully immersive and intuitive tool to elevate rendering performance across architecture, interior design, landscape, and other 3D renderings. My name is Christian path or Ana. I'm a civil engineer in 3D designer and I'm the founder of creation renders. I have done more than 60 architectural and structural projects, including expertise on virtual reality, 360 views, etc. By subscribing to this course, you will be able to learn photorealistic renderings and D5 render. And you will be able to advance your knowledge as a beginner to advanced more than two hours of lessons, import models it, and enjoy an instance sense of reality throughout the creating process, outdated rendering tricks are now replaced by common sense, a gentle learning curve and effortless reach for assets. With D5. It's never been easier or more intuitive to visualize a story. D5 render allows you to transform your 3D models into impressive video animations and images. It is a powerful real-time ray tracing technology software that test and plays on the new real-time rendering engine. It helps you create beautiful 3D rendering images and 360 presentations with ultra fast rendering, excellent quality, and more realistic than ever. If you have any 3D model design, you can set up your layout with different materials, interiors, exteriors, and additionally set the impact of lighting fixtures and shadow. The software includes many tools for designing objects and thousands of tools from design to model. We can use animated 3D models, animated vegetations, lightings, and animated vehicle movements. I welcome you to this d5 render course. It will be amazed at how quickly you can learn from this course. I guarantee you, you will not disappoint at all. 2. Introduction to D5 Render and How to Download : Hello everyone. Now we're gonna talk about the final render salt damp. Before we are trying to explain about how to download and what is the free version and what is the paid version? Pricing and all these things. I'll just explain to you about some basic features in the fiber and then what is the different software? Actually the fiber bundles initially launched in June 2020. But before that they also like a testing a demo version in as a free version. After the June. Those are due. Andy David released officially and they were offering at that time, they were offering a perpetual license which was which ended in last year because India releasing the if I render to plain old, they have ended perpetual license and now they're offering pro version. I will explain it in little bit time. So different render is a brand new product, a brand new software. Compared with the lumen and clean motion. You know that NVIDIA RTX technology, Monaco, most cutting edge technology given by the immediate graphic cards they are using it. I mean, the DeFi render is using immediate BLS technology and our DXE technology. And this d Phi Windows software is self-developed, high precision, the global illumination and the de-noise technology to maximize UR and video graphic card. Actually, I'm not saying that this V Pi release smoke bugging with the DMD graphic card. It's working but some functions like the less things are not following the AMD graphic cut at the moment. I hope they will upgrading, they will create more features to AMD cards. Actually, for D priorities of really easy flow to workbook. And you can create architectural, interior, landscape, exterior, and bring you a model to live. Actually. Now I will just explain to you about the fire wind and how to download it. If you just Google it, if I render, this is the home videotaping and here you have the different and hear the latest version 2.1. Some renders, some people have done and the special, special features about DeFi render. Here, I will explain to you about the pricing plan here you have a free download in the pricing, I just clicked pricing. And here you can see the community license is free actually. From this community license, you can get video and image rendering has failed, but just remember that it's a low-quality not you cannot do pull KO2 carrier solution in free version. What the biggest drawback is the acid library, because without a doubt, this acid library is the key or maybe highlighted, most highlighted item in a pro version. That means currently they have annual license and a monthly license before they have the appropriate to adolescent. Now they have indeed been developed to 0 release. So here you have the asset library and without a doubt, it's most useful and most high-quality library I have ever seen in a 3D architectural rendering, salt damp. When we are using it, you will understand it. You can initially you can try this free version and if you are satisfied with the results, I know you are definitely going to satisfy with the results. After that, you can go to subscribe, I'll maybe you can have them monthly or annual plan. Here. You can go through D5 verbs. Actually. You can have this d Phi. These are the assets collection, the dynamic assets, the characters, the furniture's, the P high college BBR material and the vegetation libraries. Huge quality vegetation library staff. And likewise, you have partners aches. Why is it CISG render people? And the max tree and the human are models built into this leaf I were in the pool. You can directly download d pi render from the software. You can install it. It's a very simple process like this. And here you have the gallery. Some people have done very hyper-realistic friend bearings form the D5 render. Actually the process is really easy. I will explain it to in future videos. I hope you can have an idea about what is deeper and, and how to download it. It's a really powerful 3D architectural rendering software in the market. 3. D5 Welcome Screen: Okay, now we have downloaded and installed the ED50 into software. Now we are on the welcome screen enough DeFi software. Here you have a left panel, top-left panel, and a bottom left panel. And here you have some demos scenes here. So here you have new. That means if you want to have a new scene, just click here. If you want to open your file, just click Open here. And you can find your previous work from reason tab. And here if you click that flow, you can find the plugins for this SketchUp release max where I know Revit AKI kids Cinema 4D and blend it. So some of them have live link actually, I have installed him some in SketchUp treaties, max m, some other software so you can do it by yourself if you have, if you are using these kinds of software, just download and install them. Here you have most important thing, that means the license you are having. Currently I'm having a Pro license. That means a perpetual license. Lifetime free upgrades. And here you have updates for them and use the manual. And this is actually the the bill country. And here you have another examples given by the d Phi teams disease, an interior pile. And this is an exterior CT model. And here you have another file that between that means its charge on the boat. Actually, you can download these files and you can have a look on them because they are already modeled. I mean, all the assets placed and up to your preference, you can do it by yourself. If you want to have an idea about different than just download and look through it. 4. Viewport: We'll just click this New button here. This is the new viewport of the DPI render software. Once you have opened the default render interface, and you will be having a beginner's guide. Let's just start it. And as you can see, they will give us the d Phi render team has given us the manual types. Here you have selection tools, and here you have some other functions. Don't worry about this because I will explain you to in next videos about these details. And here you have camera button, Display button, and a navigational button here. And you have this type of manual here that can export image and video. So I hope you, you will get an idea, a brief idea about these manuals here. And here you have the orbit mode and the mode that means that moments of the phi renders software. Here you can click your right mouse button. You can all be like this. And here you have the ability to use these keys in your keyboard to go and move around the your project. Likewise, you can scroll to sue. Here you have some asset window. Don't worry about this again, because I will explain it to you in a couple of videos about these things. Just click Next and you're done. So this is the main view port. 5. Selection Tool: Now let's find about these selection tool here. If you just click here, you have move and rotate. You have scale UN material picker here. In order to understand about this function, I will just import asset from the DeFi library. Here. I'm just gonna click this tree here. Don't worry about these asset library that we'll be having a separate video about this asset library here. Once you have imported this object from the acid library or any third-party software, you can just click here. Here you will be applying these three arrows. That means XY is it. And here you will be having some other rotational functions like this. Here when you are clicking in move and rotate function, you will be having this kind of error. That means you can either move these objects like this in any direction you want. If you want to rotate this like this, or maybe if you want to rotate this like this, still you can be able to do this. So here you have scale. That means these arrows will be changed into like a rectangular type, square type. That means you can change the size of this object like this. Here you have a material picker. That means if you just click a surface from this material picker, that means you can apply a texture from the DeFi, texture library. You can change the surface of this surface of the object. So you will be understanding and near future about these bacterial picker and everything. I'm just having a small example about this. 6. Top Menu: In order to discuss this top menu here, I have imported model from SketchUp. I surely there are two textures here. This white color in this pinkish color here. Here you have a light. Here, you have pot and vegetation and the particle functions here. As you can see, if you just click this light button, you have for an additional one type of light type here. These are the main light tabs, point light, spotlight, strip light, and the rectangular light. And the middle version 2.1, you will be getting a stage light. For that. I will just click this point. I will just add that spotlight here. Just add a strip light here. And I've just added a rectangular light here. I will just make the the whole environment a little bit darker. You can see this is d point light, spotlight. This is the strip light, and this is the rectangular light. As you can see, there are many differences among them. If you want to have a point light like this, you can have point light. You can have the spotlight here for a specific spot. You can have the spotlight or maybe you can have the rectangular. Maybe you can have the script light like this. You can change the size of trip. Or maybe you can have a 100 like this. Here you have a different type of right-side manual. I will explain it to next videos in it's called inspector. When you click these assets, I mean these lights. So any of the objects you will be having this kind of familial here right side. You can change the settings, the rotation, the location, the size, and the intensity of the light, and the bond angles. For example, for this point light. Here, you have been having a 20 intensity. You can just increase it like this. You'll be getting a higher intensity like this, this radius. See what happened like this. Here. You have this control the visibility of light source reflection. And you can change the blend amount. That is a really good example when you're using a global illumination GI effect. If you want, you can enable it. If you don't want it, just disable it and you can change the color of the light here. Here if I want orange type of a color, you can change the color like this. As you can see, this is the spotlight. And you can change the angle of the spotlight like this. You can have a support for a specific sport like this. You can change the radius and you can change the light source radius. Like this. You can change the angles of light, this anything you prefer, you can do it. If you want to move it like this. Here. If you want to increase the size again for 1000, like this. So you can see this is the light source. There's this yellow color thing. And here also, this is light source. If you wanted to change it, or maybe 10 thousand maybe like this can have it and you can change the color. Likewise. Now we will go back to data in, and we will just go for the next option, this path tool. Actually, this part to Lee's, is basically if you want to animate a character, 3D human or vehicle, you can have this one because when I am doing a rendering or when I'm doing an example, I will just use these character and vehicle movements. Just remember that if you want to animate humans and vehicles like moving, you have to use this function. And we will move onto the vegetation here you have three options. The first one is brush and the second one is scattered, and the third one is spot the brush. What will be it is doing? And as you can see, when you click brush, you will be having a green color. A circle like this, if you want to increase the radius of the screen color, just increase this one. Here are actually the DeFi team has given these pro acids. Don't worry about this. I will do a separate video about these assets just I just want to show how these vegetation punches working. So that's why I'm using these functions. In order to do brush settings, I will just click here, and it will take here. And I will just click and paint like this. Just remember that if you want to delete it, you can delete it like this, increase the radius. And like this. We will move on to the scatter function. Again. Just remember the Scatter works on a specific surfaces like this. There are two texture type, that means two surfaces. For this one I'm just adding this type of tree, the Citrus Limon, like this. For other service, I will just add this one. We can see you can do these two. You are terrain. Don't worry about that. I will explain it to you in example, when we are doing an example, the final one is the path function. That means if you want to have your trays or vegetation, so maybe if you want to have any other objects in a path, just click like this, left-click like this, or maybe like this, like this, like this, like this. And just press Escape if you want to escape from the path. And again, just remember that if you want to add more trees or different types of trees, you can just click these other options as well. Just remember that. Also if you want to increase the amount of trees or many other objects in your part, you can have it from this right side, may know, you just have to press escape and just click this path. And you can increase the number of number of objects like this. So I hope you will have in an idea about how these functions are working. If you want to increase the number of items, just click here. And here you have, here you have number of items. If we wanted to increase it, just increase, increasing. Like this. If you want to have them in a random direction, like this. Random spacing, like this random offset. That means bigger your path. The size of the trees. If you want to add more items to your object, I mean the part just click here and add this one as well. And click here as well. Now you are added another tree to your bot. Finally is the ad particle option. Just click here. Here you have a dedicated particle assets in a DeFi library. You have leaves, you will have fired, you have smoke, you have motor fluids and leaves. Many objects. You are water dropping in small. You can try this by yourself. And for example, I will just show this pilot here. As you can see, like this. Hope you have understandable this top menu here. It's a very important, mainly in d Pi. 8. Right Side Menu: Let's talk about this sidebar here. Actually you can find the two important aspects here, environment and effect, which you can directly affect your image or video rendering, maybe your project. And sometimes you may be seen that there will be another penalty. And the inspector, that means you can click this object and you can change the size, you can rotate them, and you can change the location of the object. Likewise, for at the moment, I'll just click another place. And here in environment you are, you have GUN sky and HGRI skies. That means here, you can apply your third-party or maybe a d Phi Winder HDRI is for your projects. But we'll go with the GUN sky initially. Here you have a panel that can change your time. You are the modal time according to your preference. Here you have the nighttime. Now here is a morning or maybe in the 12 o'clock or whatever you want. You can change it really easily and you can change the oxidation of NADH. That means that the sky, the sun location like this. Just lower it. Now I can see the sun here. Here you have another three dot panel. That means you can change the longitude and the latitude according to your location, the project location, for example, if your project is located on a Europe and you can change the month of the day, month and the day of your project you want to add. And you can change the longitude, latitude, and the sunlight intensity likewise, just from them that I'll just click this button. And here you have a better panel. And that means you can chain, as you can see now, there are clouds. I'll just click here. Just click this real-time. Now you can see these clouds moving. What you can do is hear from this panel, you can change the amount of clouds here like this and the speed of the cloud like this really fast. And the direction of the cloud like this. Here you can apply some better effect like fog and thin. As you can see, if I increase the fall, there will be a white fog around here. I don't need at the moment, just remember that you can add these different kinds of effects to your model. Or maybe if you want to image or video specifically, you can add them separate as well. And just remember that from fog, you can apply volumetric lighting effects. And you can have been defect and separately if you are modelling enabling because in leaf I render they have given us some assets that is compatible with the wind. That means that you are leaves and flowers and moving with the wind. That is a really realistic effect. Or maybe if you want to add some volumetric lighting, you can still do it by while you are doing, while you're working in the model. Just remember that there's another part that means the HDRI skies. Here you have a separate deep I render a default sky. You can change this by Hera, sunrise, maybe like cloud. I'll just apply this party Cloud as you can see, really high-quality STRS guy. So maybe you can add some customized HDR from your own. If you have downloaded from our internet or any other places, you can apply them. And still also you can apply some wind effect. We will move on to the effect function. Here. You have initially you have LUT, that means you can apply your own lots. For example, I will just applied a one Latium, that means desert. I don't need that. I'll go with them is modern action. And I will just increase or decrease the intensity like this. If you want more like this, can change how the interface will different with the biggest of these intensity. And here you have some post-processing felt, that means exposure like this. Here you have a toggle that can enable auto. I will just press Auto and it will dramatically affect my current model. And here you have Contrast tab can change the contrast. And you can change the highlight. Just reduce the contrast like descended exposure little less than this. The shadows, the slope, the white balance. Or if you need a little bit temperature related to your model like this, or maybe blue method. That means that sunlight, cloud areas. You will see a bloom like pink and you can have lens effect, lens flare effect. I will just show Joe's chi. It will just lens flare as you can see, some decent other lens flares from directly from Sun like this. And you can change the saturation. I'll just prefer 0 saturation like this. And you can have some color grading options that's up to you. You can change these patterns like these are easily post shadows. Maybe a global, that means point in time model. For the mid tones and for the highlights, you can change this. And so it's a really good functioning and surely they have newly introduced this function. 9. Left Side Menu: Before moving on to this, render, options, will discuss about this ellipse. Decide minimum, top tier, a middle tier, and a bottom tier here. Top tier is basically the every soft tasks like file edit, BUN dosing there, and there's a special button here important. That means you can import SketchUp already to any other projects from this button. And the third tab, this asymptote, that means the most important have been DPI retina. Here you have a Create seen. That means you can add your camera angles as images, then you can render it. Imager image rendering or maybe video rendering options. Likewise, here bottom, you may have this important, important items and the object list. You can identify which items you have important which items are the assets types. Likewise, we'll discuss about this. Here. You have File, Edit, View, Insert tool, window help and prevalence and some other options. Here, the pile is really typical. That means save, save as important a random button. Just remember that you can have two buttons for importing assets. Important 3D objects from a to D. If I render here is one and here there is another one that call import. And when you go to the Edit, before we are going to edit, some of the objects will adjust. Click here. I'll just go to edit here and here you have some typical functions. That means undo, redo, duplicate. It means you can duplicate another one like this. Lock and hide or maybe flip like this. There's other one that is called focus on. That means if you viewport is too far and you want to focus on object or asset, just click this button or just click on your keyboard like this, it will zoom in to your model. And here's another fungi that means group. If you want to group it, just click Control in your keyboard and just click others. This. And I'll just go to edit, can group it. Now you can move this group like this. Some other functions lead and replace from a local folder or replaced from assets like this. You can replace this tree to a different tree like this. Or maybe if you want to replace it, can still do it. Here you have beam. That means all sources slide servers, same as we have talked about these functions in display. Same thing, repeating here as well. And the perspective 2 perspective orthographically you light them Wireframe. We have already talked about it. And here you have another one that means insert a point light, that means light teen types like this one, this add light. And here you have tool that means similar to this tool that means sizing, scaling and the moment rotation. Likewise, they'll go to the window and here you can hide your left side, right side menu bars and like this. And here you have preferences. There you can have, you can change your language. And here you can save your timer, autosave timer, that's a really important function. And the acid storage where you are, you want to store USAID's from the d Phi online liability or maybe important items from your own library. Likewise, here and there's another function called widget, which will, this was really new release with the 2.1. Actually, in advanced image rendering, you will get more formats like JPEG, PNG, et cetera, and here. And once video rendering you will get more resolution types and the VRE, so I'm the beta now is still here. And some stage light, we have talked about it and color grading also. We have talked about it. This is a widget panel. You can enable low disabled it. I prefer these two are really unnecessary currently. We are as beta, so it's up to you to decide and stage light. Or maybe if you want to, want to change your color grading settings, click here. And we'll talk about assets in a different video because it's a humongous asset library, one of the most advanced, most realistic library in any other software. Here There's another option called NVDA or DLS S on that means, as I informed you in the course overview video, DLS is. A function given by RTS graph graphic cards. If you just click off, as you can see what happened, the global elimination and everything will be changed like this, for example, I will just enable it again. As you can see, the detailing will appear because DLS is really high-tech technology. And here you have your license and you want to go back to welcome string Just quick here. Likewise, I think we have to talk about these functional and now we'll talk about this create new scene. That means middle. Here you have what you can do is just click here and it will add a camera angle like this. For example, if you like this, if we want to previous angle, you can just click here. And it will go back to your scene. Or maybe if you want to have a different scene like this, just click this button at seen. And we'll just go from here to here. Just remember that in every scene you can customize UI environment. We factor those things hand. If you customize it, is belonged to the sales, not every other things. Just remember that if you changing environment like this, maybe not like this. If you just refresh it, updated the scene from here, it will stay like that. And if you want to go back, just click here. Now as you can see your previous where the condition is appeared as well as effect and all other things are specifically for the same. Just remember that it's a really important thing. You can have many as seen as you want. And this is the object and the important item when you have imported 3D models from other software will be appear here. And if you have used some assets here, I mean, for example, these trees or any other lighting or any other assets equal be displaying here and you can unhide it or you can hide it like this. Or maybe if you want to lock the item, then you cannot change it. You can still do it, at least. Now you cannot click and until you unlock it like this. So just remember that these left side menu is really important because you need to have scenes, venue or image or video rendering. Just remember again, each have a specific environmental effects settings sets up to you can change it upon your request. And here you have a violin. Typical functions like other soft tasks. In next video we will talk about these assets function. 10. Asset Library: Now we will talk about these assets punchline here. I'm just clicking here. Here you have three different types of assets. The first one is material and the second man is model, and the third one is particle. You have to remember that these assets, I mean these PBR textures or in model you have 3D models. All these modal and PBR textures are online. That means you require proper Internet connection to access it because it's having a relationship with you or license. If you're free version or if you are having a pro version. That depends upon your license. I'm in these oldies. Bro assets are depending on depending on utilizing. And just remember that in material you will be having a ceramic fabric, glass, plastic, stone wall and roof. Here also, you can have subcategories like this. In each category you have subcategories like this. For example, this PL2 had ceramic tile and the boot flow. I'll just apply this would flow to the surface and I will just show you how to do it. If you want to apply any surface, any PBL architecture, you have to just click here. And it will appear paint like a paint brush like a thing here. And you can now apply it. As you can see now I have applied it. So don't worry about these inspector manual year, this right side minima. I will explain it to about this in next video. Here we will only talk about these assets. Library. I said library. Here you have a pair. And the reason button, that means I have used this reason button so you can access it. And likewise, you can explore by your own self about these PBR textures. And I will want to have search item just click here and you can search in the mass when we are on the model, let me 3D. All your 3D assets are here. Actually. Asset 3D designer, whichever you require, that means vegetation, human speakers, interior, exterior objects, decoration, CPE, buildings, any, anything you require on these pro, asset library contains actually one of them. That reason many people are using different leaves because of this pro library they have, I mean, they have given to their customers. Here, for example, if you go to nature, you have Clinton deal. Trees, flowering shrub that grass, winds hedge, whichever you require using this pooled library ritually. That is why the main difference between a free version and the promotion easiest library. It has humongous of high-resolution objects. Just remember again, these are all online library. If you do not have an Internet connection, you don't have an excess to use these models in your model and just go through these models you have stored in character or an email for example, I will just go to character here. You have business model. Just remember it will take a small amount of time to appear these 3D assets, because these are from online, from the asset, Let's write. As we can see it, there are plenty of assets here. For example, if you want to have a 2D people, if you want to have animals, if we want to have furnitures, if you want to have begun at all these items are included. This asset library, if you wanted to have the linked list. For example, if you wanted to have residential building, it will be appear these are residential item there they have provided us. I will just use this item because I have downloaded this. You can see it's a high resolution model. 3d model. It you can use in your project wisely. And you have public buildings, road, for example, you have traffic signs, street, landscape, like the outdoor furniture, landscape light and etc. You'll have plenty of items for me here. And now we will move on to the particles. That means you have a water effects, falling leaves and many other items. You will be fine. The tier. Snow and rain effects. You will be fine these effects as well. So just remember now every item in this online categories from their servers and you have to access Internet. And here, I have already did these things. Can have a fire wonder fireflies, you can have the mass fail. Here you have another object that means a local. That means you can import item and you can save it in this local library as well. For example, I have imported these items and I have included in my local libraries. So if they never born these local lab items, I will just use them and just remember that you cannot estimate these objects because these are from third-party softwares. 11. Texture Settings: Now let's talk about this Inspector tab. Here. You have to go to material picker and you just have to click here. And automatically you will be getting this inspector panel here. Actually. You'll be having a different kind of maps here. Normal specular roughness, metal thickness, and the ambient accumulation. Likewise, you have here it means you and you can change the texture, stretch or saved and you can rotate the texture like this, PBR materials like this. And you can have tried planner here. I like to try plan to do is it will just correct you are surface for example, like this for the complex services, MPLS automatically. Correct the texture type like this. Just remember that. And I'll just explained you about these maps types. The normal map. Normal map is a bump map at the need to create an illusion of depth on the object or surface of suggests, like in our Any others hope tab. Usually you can understand this because, because of this blue and purple color, for example, you can just import a third part D. Normal, lowest peculiar, or any other maps. Refer here from you are on a map like this, you just have to click here. And here you have some other full type of thing here. This material and here this is normal that because it can be identifying these is in blue or purple color. Here you have a speculum. Usually a specular means how black and white image in none PBR materials that determines the shine tender reflectivity of the surface. Just increase it so you can see more reflectivity. And if you just decrease it less reflectivity, we'll just keep it as 0. Here you have roughness, which can give you an idea about smoothness and the roughness of the surface. If I just increase it, they will automatically be rough surface slightly each we just reduce it here. I'll just increase the specular. Then you can have an idea about roughness like this. This is the rough and it is really smooth. Ok, now you will understand the mental. Mentally means at greatest scale map. It's a great scale map. They are white represent the fully metal sickness, and the black represent the non-metal likeness. Okay, if you just increase it, we can see what will happen. Here. You have nonmetal, here you have metal thickness. These ill. That means ambient accumulation is a grayscale map which contains lighting data. If you want to have, just increase it and you can have the difference between a 0, maybe one. Here you have another option. That means, that means if you just enable it, will be, your service will be at potential light source of thing. Just increase it to be like this as you can see, the light source thing. So I don't need that one and you can change the temperature, you can change the colors and all these things. I don't need that at the moment. And here you have UV and here you'll have an option to stretch it. Right. Increasing. You are stretch from right side to the left means scaling up your texture like this. I'm just clicking my leftmost button, then I'm just going to let side. As you can see, us, scale is increasing. If you want to decrease it, you just have to go right side. Here. You have upset. If you want to increase it like this, what will happen? You can rotate it like this. Just remember that in each normal specular roughness map, you can change the settings in here also, you can change the inverted button like this, and you can have individual UV, that means you are normal pair. This kind of a setting. That means you can add your spreadsheet or safety. This is a really advanced settings in a, these pictures, just remember that you can have your own thing. And here you have another thing that means our material template. For example, now I'm in a custom material that, which means I have applied a BBR texture form d Phi render acid library. But here you have another option. Here it means strands beta. For example, if I just click here, it will be transparent like this. Just make it water. It will be like this. Material will be bored. You can have the fluid velocity like this and you can have the depth, can increase the depth like this, and have the specular like this can change it. You can change the scale. That's okay. And here you have copy and maybe if we wanted to have displacement, you have clothes and the customer of a viewer to have a video surfaces. You can have. You are, for example, for televisions or any other screens. You can apply these settings and you can apply your own video to play on it. Likewise and foliage, that means make plants true to life. That means you can apply these to our third-party widget days as we were having boarded. And you can make the grass okay. Like this. The whole surfaces grass. You can change the color to maybe green. Like this. That is up to you actually. I hope you will understandable these inspector panel try to do some more examples by yourself, then you will get understandable these right sides inspect them in. 12. Rendering Introduction: New lesson, everybody. So today we are going to learn about image, video and Panorama rendering. In order to do that, I will just important model from SketchUp. Actually this model is from 3D hardware. You can download it freely. Oh, if you are modelling, revit to any other brick work or any other software, you can live Xin De Pi render. But here I'm going to, I'm just going to import it from the SketchUp. This is the model I'm just going to import, correct one. And once you have imported it automatically, the scene will not be a new viewport. It will be on this menu here. And it says my module aim. What you have to do is you just have to click this one. And the model will be automatically load like this and you can place NCBI and your viewport. I'm just going to place here. It doesn't matter if you just place here. So as you can see, you can still rotate the model or you can change the height, or maybe you can scale it up. You can do any type of thing. Just remember that you have imported that. We have to follow. Our procedure will proceed is first we have to add some, create new scenes that bill and save your camera angle. Then you have to add textures to your model. So after applying textures from the asset library, what you can do is you can apply some vegetation from the asset library on the DeFi library. And you can add some 3D models like humans and some furniture, etc. Finally, you can use some part tool to animate some humans or maybe vehicles. Up to that, we can go through the image and video and reign. In the next video, we're going to apply some textures to this model. 13. Applying Textures to a Surface: Okay guys, now we will do the texturing. I just want to change this surface. What I can do is you go to the Assets here. Here you have plenty of assets like high-quality PBR materials like vise. You have a ceramide fabric, glass, plastic, stone. And each, each of these menus, you have subdivided some other menus like for example, ceramic, you will have polished ceramics and the ceramic. Likewise, here, I have click this pin button and here you have wall paintings like concrete surfaces or maybe, or any other surfaces like this. I have downloaded these materials at the moment, so I will just apply this material to the surface. What you can do is just click this button. I mean, click this material and the material picker icon will be appear on your surface and you can apply like this. You have categorize these materials in SketchUp or any other materials. So deeper render we'll pick up the surface and some different materials. I'll just apply this now. As you can see, if you move closer and you can have a good look on the material. I'll just close this one and I'll just click this button and I will just have the material pico, either you can click a button on your keyboard and material picker will be happier. I'll just click here and you will have a side menu like this. And here you have a trip planner. If you just click here, you will see the service will automatically adjust. Why? Because this trip planner will adjust. You applied pictures according to your surface. Just remember that if you have service, just click describe plan a button if you need, it will automatically try to adjust. I'm I mean, it's not a 100% perfect, but it will try to adjust. More realistic. You have normal specular and the roughness metallic and the AON MSU. That means I could just click here and it will dancer light source thing. If we just increase the intensity like this, see, it will replace the light and Netflix Tesla and source. So I don't have, I don't need it. I'll just click this button. And here you have stretch on offset and rotate button. We'll talk about these things. If you need to change the color a little bit, you can change this as well. Just click this pattern and I want to make it more darker, so I will do like this. Likewise, you can adjust your material. Just remember that the Pi delivers plenty of options to change your material type. And likewise, here I will apply another tile type of thing, maybe a stone. Stone. I will go with the flow. You will have others. I will go with this thing. As well. As you can see it's a little bit because at the moment, so I will just reduce the size of it. Likewise. Now it's okay. You have different types of materials in here. For example. I will give you this Buton service. Little bit darker thing like this. It's pretty cool, right? Yeah. So again, just remember that How to change materials. I mean surfaces if you need because adding these DPI materials will give more realistic a look rather than typical surfaces just apply wherever you, wherever you can and wherever possible. And I will add flow, flow type to this surface as well. I will just remember to have you select the proper surfaces or otherwise you will add another one. I will just increase the stretch. That is too much, that is good. And I will add some metallic polished metal onto the surface as well. This one. That's good. I think we have covered. So the texturing process, I will go with the expected. Like this. I'm a small look. Now it's almost good-looking. But I think having this ball will be a little bit dull at this moment. So I will add a little bit dark of all to that one as well. And so we'll go with the paint. Paint. Yes. We will add some this. We will change the color of it. We will change it to a little bit darker now. Now it's all good, I think by next video we will be going to add some vegetations and some 3D models. As a final video, we will let some moving cars and we will add path tool to use some vehicles and humans. 14. Vegetation: Okay, let's just have some vegetation through our model. Here you have plenty of models from the DeFi assets library. Here you have hard button, that means you can add this to your favorite type. If you just click here, it will automatically to pay for it and you don't need to go and find your asset in this manner. You can find it under the favorite tab. Just click here. And I will be adding some vegetations here. You have plenty of options to add vegetations if you want to add, like this slide individually, can do it as well. Low, maybe you can add bulk. Like this. Can have a small radius like this, and like this, you can have it. There's another option as well. That means Align button. That means from this line you can have vegetations or any other asset like this. Now, I'll just go with the grass types. That means ornamental grass. I will add some grass on the sound areas to get more realism. Realism. I will just go with this. And actually if you just click here, you can add 10 more than one asset to your model. I will let this as well. I will let this as well, and the size will be reduced to here. And the radius will be a little bit more. If you just press this button, it will only aligned to the terrain. And if you just press on, press keyboard button shift, then it will identify the disease as only the surface. They will identify the DeFi team like please. Now you can see this black color boundary. That means I'm applying to this one. So my grants effect will not apply you into any other objects like any other surfaces like this, ball here. This maybe destroy, do anything only applying to the surface like this. Now, as you can see, other model leaves a little bit heavier. So you can use this because if you have a proper, I mean, high-end graphics card, you can still use this, but I will just delete those things because meantime you are properly card will be stuck. The D piping. Again, I'll just go with this. I will reduce the density like this. I will just remove this one. I'll add randomly because it's better. Just proved the density here. And I will just press Shift button again to add. I'll just reduce my radius here again. Increase the density like this. I'm going to do this. The boundary will identify by dd phi team. I mean, this there will be no grass effect on the pavement surface only on the surface. So I will go and add to the side as well. Remember that you don't need to fill your grass or any other vegetation all around your model because it will be then trying to lag you on software because too many heavy objects. If you have a camera angle, that is why I said to add a camera angle earlier because if you have a camera angle, then you can identify the boundary of that camera angle and just apply those vegetation only to that camera angle area. Likewise, I'll be adding some grass effects on here as well. Because my camera angle will be on this. Let's press Shift button. Now we will add some labyrinth and some flavors like this. I'll try to increase the randomness because then you are, sizes will be different. Sometimes there's disadvantages, truth like this and very small. I'll just download this effect and I will just go to the board leads. We can apply some more vegetation behind the model because otherwise you will fill a void there. Quick here. Just increase the size. The randomness of these trees. Because the new increase this random size, it will automatically generate a different type of random trees. This will always go to your scene and try to look from the sea. Now you can see some void spaces here. So you have to avoid that. When you have a proper image or video, the scene will be, should be perfect. Because otherwise people think that these are very cheap legos, something because when you are giving a client or maybe in UOP perspective, when you are making 3D model, the model have to be perfect. But it's, should be perfect on the image or video, but the inside like the backend should be like very messy. It's something like but you should have a proper scene like this. Now we'll go back to the thin man. Now, quite. But still we have to, we have to do very small type of tree like this. Always just remember that if used any model, the other reason that, that you can reuse it from the reason tab. I have used this last this, so I'm just going to reuse it, just reduce it down. While I have added plenty of vegetations to my model. As you can see, I have added some clobbering wind, flowering shrubs and lots of trees, and I have deleted some of the trees I have added earlier. You can do it by yourself actually. So by doing that, you will be able to learn how to use these vegetation, how to use these and the radius, density size, and how to delete your models and how to assign your model in inline like bison, you will be able to understand the asset library and variable possibility. Just add this button and then you can add your models to your favorite tab, like fights. I hope you'll do it by yourself. This is the final scene. After you have added many things, just update your scenes like this. Now let's go with the next video that is like adding some 3D models from the asset library and somebody. Finally, we led some moving object like vehicles and humans to our model. 15. 3d Assets and Path Tool Animation: Okay, let's add some 3D models. That means humans to our model. And here you can apply some 3D models from the DeFi wonder default library because its container humongous number of 3D assets. Here you have character, that means humans. Just go to this menu. I will add some 3D models to my SketchUp model. I will just click this dynamic only then only appear animated objects in my menu. Like this, I will just add here. Just rotate it. Again. I will add some vehicles to my parking slot here. You can see the other piles on moving that because because other model is animated model. So you can use it to pay cable apart. I think we have added some of the models here. So what I'm gonna do is now I'll just gonna add a character movement from this minimum. Just click here. As you can see now, my viewport will be appear like gray color circular thing. That means I can add human walking model. I will add this model here, and I will define my pop as. From here. This area will be highlighted on our gray color. And as you can see, once you have 1 here, your model will be more from to here. And I will just extend my path like this. Remember that once you have added, just click this path again and you can, you can edit your path from here. You can add more models from here and you can change the density. Density means how often your model will appear on your part. Just reduce it. If you have one more than one models, you can use your density here. And I'll just decrease the width here. If you want to add more points to other existing path, just click this button, then you can edit you apart again. And here you can duplicate your model. You can have multiple path of this human movements. Now, I will add another part that means a vehicle path. Here you have like, I'll just click this model here. This model here. I will just add my path like this. As we can see now. I will just click again to edit this. My path like this. I will reduce the density and I will make it a single lane width. I will just produce it little bit more. And here you can change the direction of fewer. Awaken, let me be a trend or right hand is up to your preference and just produce a speed dance at 30. Now we will see, okay, now, to add more vehicles to you are vehicular path. Just click here and just click here as well. And likewise, our model will be appear again. And just click here. I'll add this model as well. Just increase the density. Otherwise it will be a little bit duller. My model. And I will just duplicate my regular moments from here to there. But I have done this, I have clicked, I will click this duplicate button from here, like this. And I will make it different models. I will just the path and click Properties. I will add this car. Again, I have to click this. Remove this. I will add this. I will just reduce a bit of that and I will change the direction. Now it's like two lane. Reduce the speed of this from another angle of camera. Gets smaller. I had to change my points because now it's okay. They can be some mistakes like that. So don't worry about that. You can make everything correct by learning from these kind of software. There are plenty of thing you have to learn. Now I think this module is going on the answer. Another option that we have to change before to do image and video and read. That means a environment in effect. By next video I will do it. Hope you have understand about this path tool and this 3D assets. Using these 3D assets in your model. 16. Environment and Effect: As you can see, after the previous video, I have added some 3D models. These are 2D model sexually. And I have some use some of the animated animals in different asset library, that means butterfly and this rabbit here. And these are like 2D models I have used. Because now you are modeled, feels a little bit term reality because of these using, having these models in this interface. And today we'll talk about this environment and the effects panel here. From here, you can change your daytime like this. And here you can change the offset like this. You can see instantly, you will get a more realistic view from you interface like this. I will just reduce it to have more sunshine to model. And you can use because the default, by default d Phi having diva is having these clouds here. And you can change the amount of clouds and speed direction from here. I don't need fog at the moment, but I will add this when defect here. Because of this wind effect. The models who are capable of having this wind animation, it will animate because of this window effect. Now, I will just go to here. Now, as you can remember, I have told you earlier that if you haven't update the model, I didn't have an update the scene one, scene two, the which you have change already. It will not affect the whole interface. It will effect, it will go back to your scene one settings, what you have to do is you just have to change your settings like this. Like this. I will have been defect and I will just refresh it. Now, you are seeing while seen, one will be ready for you. Our settings like this. Change the offset. Little bit ten. By clicking this button, you can change the sunlight in intensity. I will just reduce it like this. If you want to have separate sky, this is defined sky. They won't have HDRI skies. There are plenty of options here. You have early morning sunrise. For example, if you are having this one, it will automatically change your model into something different. And if you want to have like sunset, it will change again the whole model. Because having this HDRI skies in your model, it will affect all this all model. Without a doubt, it will give more realism, but it's up to you and evening glow. Now see what happened. Your model will be changed like not like previous one. And here if you have clear skies also. But at the moment I will go with the cheap GUN sky effect. Here you have another panel that means effect. That means you can change your model settings like contrast, brightness, the slope, likewise, and the white balance and those things. And at the moment these all settings are by default, it's generated as auto settings, but I'm going to change the exposure like this. See the effect will, this effect will change your model. Now it is almost change and gain, I will shame. Cloud amount. Html, sorry, Effect. Go back to the effect. And I will increase the slope little bit and I don't need to change the contrast and everything. Now it's looks good. Actual end. If you want to have some LUTs, you can just apply it from here. Here you have sample modern thing, modern dystopian action. Better to have like this. Now you will have a look on how these settings work because you have to work by yourself to understand about these settings. For example, if you need to have color grading, you can have color graded also. For example, you can have a little bit thing or maybe if you want a natural like this, that's up to you. You can have many options here, also. Some mid tones and some highlights. You can change it because I don't need to change because by default device giving a precise color grading like this. So now we will, in an image rendering at the moment, I have two scenes here and they are actually from here, we can generate an image rendering. By next video, we will understand about how this image rendering will work. And we will, from that video, we will move on to the video rendering as fair. 17. Image Rendering: Now we are all set to do some rendering. Here. Here you have a couple of buttons, that means image, video and the panorama, and the system VR button. So we will start with the image rendering. Now we have two scenes. For example, this is the first scene. This is the second scene. So we have not added any settings to see number two. So what I'm gonna do is I'm just gonna click this scene one and right-click here and copy parameters. I will just click again the s2 and I'll just paste parameters now. Now all the settings we have applied in Cn-1 will be applied to s2 as well. Only thing is I will just change the offset here. I will just reduce the sunlight intensity like this, and I will just click here. I think we will go back to seeing one here. Here. If you want to render an image, just click this button and they answer, small window will appear again. As you can see, these are the scenes we have added already. From that scene. Also, we can change the settings from here like environmental and effect thing. We can change that as well. Here you have a couple of farm settings as well. If you want to have an image, just click Image. And this is a field of field. That means if you just click 100, it will like this because from this, you can zoom in or zoom out your model. But I will stick with the 90-degree button, but depending upon your aspect ratio and the preset size, size, you have to change the field of view. So I'll just stick with the window. Otherwise, if we want to have aspect ratio in 16 by nine, you can change that as well. Here, the preset size, I will. 18. Video Rendering: Let's talk about video and drink. For video rendering the innate these scenes one, twins two, or maybe any other camera angles CPU have, because it's better to have some camera angle and some settings saved to these scenes. Just click this video rendering and another window will appear like this. I'll use this scene as my first frame. I'll just click this add camera button. As you can see, this camera angle is saved as my starting point of video. So I will just move my camera like this. I will just click this add camera button. And here you have the the duration button. You can change it to eight seconds or anything you prefer. I'll just press eight seconds now with my duration has been changed. And here you'll have the refresh button. And here you can delete your camera angle like this. Here you have another may know that means the right-side Meno. Here you have the video type, that means the MP4 AVI. That's up to you. You can decide, I'll usually go with the MP4. You can have the resolution like this, seven hundred twenty eight and eighty two K-OPT, okay? Up to here you have sequence so you can import the channels as well like before. I don't need that at the moment. So here you can have some setting. That means Easy Ease. Then that means from one frame tool, moving on one frame to another frame, you can have this easing or ease in button. If you are, video is like linear. Go with the linear. And if you want to slow and ease out like this, just look at your camera angles you set as well. Here you have like if you have key frame intervals, just click Custom button. So I will add some keyframe animation and for this model as well. So basically if we just play here, these either, these are my models currently. Currently our model is already animated because of the Santa vehicular moments and the pedestrian moments. So here I'm just going to go this button. I just wanted to show you how this key frame works. That's why. For example, I will just reset this keyframe button. What you can do is you can move this animated asset from here to anywhere on this model. That's not up to this model. You can have like animated models from this, because you cannot use this as a custom path. It's really difficult. It's better to have a key frame animation. What you can do with just click this button, add key frame button, and go to the next camera angle. Just place it anywhere you want and refresh it. Now we just played, as you can see it now you can see this, this bird is flying from here to here like this. That is your key frame animation. And other than that, you can have model like making a scale from from small scale to large scale. You can still change from this keyframe analysis animations. If you want to have this key frame animation rate matching, that is from here. Now it will be a little bit slower, like this. As you can see, our frame rate is 30 frames per seconds or maybe 60 frames per second that will match. If you want to rotate the object, like likewise. Still you can do that as well. We will render this animation. It will take a little bit time. Just save it, and video will be in progress. 19. Video and Other Settings: Let's talk about some other details about this key frame animation. Just importer SketchUp model to demonstrate how these animations perk. For that. I'm just importing this box model. It's just a box. Just keep it here. As you can see, it's quite large box currently. So we will move on to the video here and form the starting image. That means for the video camera anchor, I will just click this box, and I will just click this key frame animation button. I just created it. So what I need is I need to make it smaller in my next angle. From here, I will just do like this. I will just make it maybe a 100. That means a very smallest size. I will just refresh my frame. And this is the key frame we have. From the starting point. We are starting the animation from here to here. But I need to make it like from six to 7 second time. I need to finish it like this. So I'll just drag my keyframe from here to here. I will just refresh it again. I'll just play. As you can see now with the moving my camera, my model will get smaller, and by the time of 6107 seconds, it will complete the animation. Likewise, if you want to rotate it, if you want to change the location, you can do it by here, by the keyframe animation. Another trick, I'm gonna talk about these first frame to have the sunset. But I need to change the, my time of rendering to a different time depth. I'll just go to the second frame. I just go to the environment and I will just make it a little bit. Here. I will make it a little bit darker like bison. I will just refresh it. Now let's build play the animation. You can see with the time, the dawn, I mean that the environment is getting darker will happen. That is the beauty of this DeFi render video animation. And of course, other than that, we have this Render Queue button. That means if you have multiple things like I have seen one and s2 at the moment, but you need to render it liked at one time. So this is the one you should use for that when the cube here and here they are. So it says that no project. So what you can do is go to the image and just click image one. And here you have a button called Add to Render Queue that's added. And it will tick mark here. And for the scene to you will, you can add this pattern as well. Now, there are two image rendering waiting in your indicate. What you can do is now we'll just click this render queue and click All button and render. Then you are images will be saved into one file, separate two files into one forward. That is the thing. Again, there's another function that is called a panorama. For that simple as that image rendering, you can click here imagery or Panorama. And you can change the preset size for Kd K or 16 K and just click if you need channels, It's up to you or maybe changed the format, just hit the Render button and you will get a 360 view panorama from these DeFi render. I think we have talked about most of the function Mean TFI render. Now, it's up to you to do a small example or maybe if you just send me a message through any of the platform. So I can provide you this file if you need need this file to get the knowledge because I have image and video Randy reduced files already built into the system. I mean, built-in to the different file. If you need them. Don't copy. Just try to be yourself. Just try to add more and more objects like 3D animations, path animation. So likewise, and do it by yourself and modify this model to a more realistic way. Whatever you like. That will enhance your knowledge about DeFi render because it's a really good software currently at the 2.1 version. But you know, this d Phi team has really responsive and they are quite updating the software very frequently also. So they have a roadmap. You can check that roadmap also. Then they have plenty of new options to come through the roadmap. I hope they will improve this one as well, because with the time, this interior, exterior and these image and video renderings are quite easy. But with the design team, it's more easy than others octets. So I hope that you will get more knowledge about the software within this time. If you need, need to have any of the is just let me know. And I hope you get what you need from this course and thank you very much. 20. D5 2.2 update-Special Features: Hello everyone. So we are back at the new with the full render tutorial. This is, this is, this video is about DeFi render to point to update. There are a couple of special features like snow and rain, layer management decals and the projector. Like why it's so I'll just explain to you briefly about these features. Here you have precipitation button. What you can do is just click this precipitation button and you will be having a rain and snow effect. Now currently you'll be having these rain effect very accurately and you can see some fondling effects that you can control here by responding here. If you just increase his bonding effect, you will get more heavy ponding and here you can change rain and snow. If we just scroll this button, this tab to or left to right, you will get snore, likewise and you will, you can change the intensity of these snore or even by increasing this trend button here, like this. So this spot in this precipitation button, you will be fined in environmental tab here. And it's a really handy must need special feature in default render. So I'll just disable it for the next event, next few Wendy's decals. If you go to assets, if you go to model, here, you will be having this new details. You will be getting 154 decals. For example, if we just click this detail DRL like three tabs, fraud, science damage, falls damage payment, drainage facilities indicators and waters frames for us. Likewise. So I have downloaded this file. If you want to place it, just place it like this. And just remember that you can change the opacity, that means the transparency and you can change the sizes of it. Likewise, you can change the location and everything you can change from this account. That is a really handy function and must need. Because having a realistic rendering you must need, you must, you have to have this decals presidency in your model. It's a really good function. Then the third option is, I'm just gonna talk about this layer management. Here you will be having a new tab like a layer, that is means default layer, the current older objects and materials that are present in this default layer. In order to add some new layer, just click here, add new layer and you can rename it. I'll just rename it as vegetation. I will just add this tree to this layer two. That means we can just click here and just click this tree here, and just click vegetation from here. And then automatically you are layer. This tree layer will be changed to the vegetation. If you want to hide this layer, just click here and the layer will be gone and the tree will be gone. This layer management is must need if you are having a heavy like complex model. So it's really easy if you are having some scenes and you don't need some trees or vegetation, you can just hide it from this layer. That is really good option. From this update on murder you are getting on. The third one is a global illumination. So as you can see, if you are comparing with due to bind one or 2.2, you'll be having more global elimination with these threes and you will be having a good rendering quality rather than the 2.1 version. You'll be having more material assets. Like for example, you will be having a more characters and some vegetations as well with this new update. These are really new characters and you will be having animated one. I'll just click this dynamic on the button. You will be having the motion. These things are so you can see. I'll just delete it down. Again. The one of the new function needs of this layer management. That means if you want to have just clicked nature here, the new function is about the Brush History. What is brushes for means? For example, if you are using brushes, if you're using some nature. Objects like trees, plants, grasses like these things. If you're using some this brush function so you can optimize it or you can manage this brush option really. I just show you how to do that. I'll just click this one and I will just click this brush button. And here this is my radius of this brush button. I will just apply this grass things and you can do is just click this ground area from the mouse and here it calls combine high highway. And as you can see from when you just click this combine highway in this left side menu, you'll be having a separate new Meno call a brush records. That means on this surface I have applied three brush events, that means three grass types and those things. If we just click here and you will get in this brush history, that is this one. If you just click here, you will be having this. What are the brushes I have using this option and you can hide it. You can change the type of if you want to add other trees, just click this as sweat and put this like this. And you can see more management with these brushes and those things. So if you want to delete it, you can play eraser rather than click and delete it. Like in previous version. It's a really handy one. Good one actually. So the next one is the follow the focus on depth of field. It means, for example, just go to the Camera button. Just enable this depth of field OF and just focus on this person. Just increase the focus to blur the background. As you can see in previous version, if you just move your camera movements, yeah, you will get your depth of field will be disoriented. But with these updates, you can focus on specific option and you can have your camera movement, whatever, whichever you want like this. So you can see your camera will be like focus only on this object and others will be getting blurred and everything. Good job, good new function. Here also. In effect, there's a new Fontan school tint and whatnot it. Here you will get in some tint effects if you want to add some of these tint effect on tour images and hear us speak netted. That means like a camera. If you want to have like these edges will be getting a little bit darker like this. So there's another optional, a projector. If you need to add these options, you have to go to Preferences. Here you have each edge and I have enabled the projector. Usually you don't get predict unable. What is a project? That means you can have animated project so that you can play some videos on a surface. It's a really good one. Actually, I can just click here and the project will be unable. Just go to this light and you'll be having a project like this. What you can do is just go to it and you can add a video from your computer and have played on this surface like this. These are the functions which are defined team has brought to from this object. As I told you in our lectures also. So d phi team will be like they'll bring more updates, like more assets to DeFi render software. With this in coming future. We'll be in touch so I will be updated every uneven update with these courses. So thank you very much again.