Transcripts
1. Introduction: Hi everybody. My name is Christian. I'm a civil engineer, team specialists and
it's really de-select. I'm an expert in Vim related softwares and
3D rendering software. So what is forbid? Gravity is building information
modelling software, which helps with architecture, engineering and
construction teams to create high-quality
building and infrastructure. Bill is the foundation of
digital transformation. In Revit, you can create 3D model to use with both
architecture and structure. Who have the data
instead of vectors. Remedy is synchronized. You can detect clashes. And finally, we'll have
the Federated Models. This entire course of Revit Architecture consists
of three sub causes, beginner, intermediate,
and advanced level. This is a beginner level of EBIT course. Brevity
is very end. There. You can design
your model in 3D. And when they threw
other 200 homes, because of this complexity, I have divided rabbit entire
course into beginner, intermediate and
advanced with it. So I welcome you to this
beginner level rugged coast. Let's dive into this course. You will learn the
basic functions of great innovation system families like clothes and families
like DOS, Windows. Further, this course will
address creating ceilings, section, treaty, these
annotations and etc. Finally, this course
will guide you to do a simple house
designed from scratch. So I welcome you to
this rabbit pig. And of course, stay tuned
to the intermediate course. It will be up really soon. Please feel free to contact
me to have any problems.
2. Launch Screen: Hello everybody. I welcome
you to this rabbit course. This is actually the beginning
of course of the robot. Actually there will
be another two. Rabbit causes intermediate
and advanced level. Why I have divided this rabbit
goes into three sections. Because you know, the rabbit
is really big software. I mean, then knowledge
you have to learn in, in, in the rabbit is humongous. So if I do it in one course, it will be really
headache to you as well. I mean, when you are moving into the final section of
the rabbit timing, you might forget the fundamental of their week
because of course contain. So that's why I have divided
into three segments. Intermediate, beginner,
intermediate and advanced level. In this beginner level course will cover lessons more than, I think, approximately
more than 40 lessons. So this will guide you
to intermediate course. Actually, I will
teach you how to do simple house design from
the intermediate course, actually follow the
beginner course and the intermediate course, you will be able to parole
rabbit timing up to intermediate and whichever the industry standard
because you know, following these courses will be, and once you are knowledge
about reveal textually. And gravity is actually
from the Autodesk. You know, I mean, most of the people in
construction industry, they know about Autodesk. Autodesk has hero
product called Auto CAD. Now it's in the
declining process. I mean, it's in the
declining stage. They have introduced rabbit. I mean, they have overcome all the disadvantages
in the, okay. They have introduced
new features in Revit such as 3D designing. And you can save time humongously
if you are using Revit. I mean, if you have use
AutoCad in your life is fill, this course will
be really, I mean, this beginner level courses
really easy to understand. So without telling
about the rabbit tan, those softwares about Autodesk, I will go to the first lesson. This lesson will be
this login screen. Actually. So you have here models. It's called the project area. That means you can
open a new project and you can open a previous project and you can open a new project from here. And here you have
a family's area. Families are the fundamentals are the building
blocks of the rabbit. If you take a walling rabbit, it's a family, it's
a system family. If you take a DAU in, Revit, It's a hosted family. Likewise, they have
loadable families, system families,
hosted families. So such a thing exist in rabbit, and those are the building
blocks of the rabbit. As I mentioned you earlier, because without them, you
cannot work in the web. It you have to use them, you need to use them. And again, these
are the options. You can open a family
from a third party over n from the existing one and you can open
a new one from here. Again, if you go to here, you will be having
Autodesk dogs. I mean, most of the beam. That means building information
modelling software, one of the leading
software in the building information
modeling technology. Now Autodesk, BIM 36360, collaborate, collaborate
Pro and beam 360 bill. Such a things exist
in the market. So one of the online
Cloud bad for me. So today's Docs, you can save your documents here
in our today's cloud. So then one of the people from anywhere else
can open them. If you if you have access the access to the
construction cloud, then he can work
on the same model. So this is enabling, unable. This will enable if you have j. So if you have subscribed
to Autodesk dogs. And here you have another poll. What's new online help community
forum, customer support. Those things I existed. I mean, don't worry about it. This version is ready 2023,
maybe in 202-018-2019. They are, the launch area will be a little bit
different than this one, but, you know, most of the
functions are similar. There are some changes in
2023 version only exist, and there will be
no such a feature exist in the previous version. So don't worry about that. I mean the fundamentals
of the rivet is same. So again, if you
just go to here, you will be having this
model, previous model. I have a bit. So you
can open them here. And if you have worked
with the families, just remember that
you can create a new family inside the website. So if you have created, you can open them from here. And again, here,
if you just go to the main menu or Home
button, you can call it. If we just press this one, this is the rabbit drawing area. As you can see, this
is the ribbon area. In next video we'll address
about the ribbon area. And you can see this top area is that is the quick
access toolbar. And you can change that to here when it plays and not
worry about that one. In next video, we'll
just discuss about the Quick Access Toolbar
and the ribbon toolbar. Here. If you just go to the file here and here you
have some functions. Typically, you will get familiar with these
File menu here. Here you have the project. That means a create
Revit project files. Here you can create
a new family. If you want to create a new
family, you have to go here. And conceptual mass. And conceptual mass
means you can do 3D modeling similar
to the Sketch Up. Here you have the title block. That means you need to have a title block before you are submitting to the
consultant, know the client. So you can edit from titled box. And here you have the
annotation symbols. And not worry about
those things are now. And here you have the open, you can open a Cloud model, you can open Revit
project model, and you can open a family model. And you can open a
rabbit file type here, building component and the IFC means Industry
Foundation Classes. That means if you are familiar
with beam, if you are, if you have worked with beam, you might be able to
know about these IFC. Because IFC is
Autodesk BIM related. Accompany the IFC can
IFC file type can open. Ifc can combine most
of the, you know, if you take like cost X, if you get, if you take Navisworks, if you
take wherever it, if you take AutoCad, such as software, data, you can collect it from
one particular software, maybe beam 360 or
some other softwares. And then you can produce
IFC that containing all the other software
data as well. So this is IFC file type. And here if you just go to here, we have sample files here. And typically you have
saved, save as functions. I'm not talking
about these things. And here you have
the print option. And here you have options. If you just go to
the option here. This notification,
I mean, in general, you have to remember
these things because you don't have an
autosave functioning web it. Maybe if you are, modelling is getting complex, you need to save at least
by 15 or 10 min time. Otherwise, who knows, there
might be a crash because of your performance of your
computer or it might crash. So in order to avoid that, you need to have at least 15, 0, 10 min interval. Do autosave the rabbit model. In next video, we'll just talk about how the ribbon menu works.
3. The Ribbon Menu: In today's video, we'll
talk about the ribbon menu. In order to describe
about the ribbon menu, I'll just start a
new model here. If you just go to the
num here and here, the Imperial means
UK unit system, that means pounds and
you know, Pete, inches. Those things are related
to the UK unit system. If you take metrics system, that means USA's System, America system, you can have
kilometers and kilograms. And those things are related
to the metric system. Usually I'm familiar
with the metric system. It's up to you actually, if you are from the
European countries, you can go with the
imperial template. And since I'm using
lots of metric units, I'll go with the metric unit. Just remember you
have two templates, Architectural Template and
the construction template. Because of this is really
targeted checkers. I'll just take Metric
Architectural Template and I'll just click
this okay button. Once you have selected that one, you will be opening the
rabbit default view. And you can see this is the
drawing area of the rabbit. And here you have
the properties. You have the Project Browser, and here you have
the ribbon menu. Actually ribbon menu is
consisting of three segments. The first segment,
see the menu tabs. If you just go to here, you can see this is,
these are the menu tabs. Steal everything. And if you just again go to the architecture here and
here you have the panels. And these panels
containing tools. So e.g. if you just
go to the wall here, can see these are
the tools, e.g. again, if you just go to here, you have the structural column and the architectural color. So talking about
the ribbon menu, here you have the architectural
ribbon menu here. Can see Waldo, window component, columns, roof, ceiling, floor. These are typical segments if you are familiar with
the construction industry. And here also you have shaft
opening, wall opening, vertical opening and
references planes. And those things. These
reference planes also really important we'll discuss
about in upcoming videos. We just go to the structure
here you have the beam, you have the wall column flow all related to the structural. And here you have the
process basis beam systems as well as foundations and
you can have the green bars. So I'll be having Albi
teach you how to do structural structural
designs using Revit in separate course, not related to the
architectural causes. So again, you have such a things and you have the grids as well. And if you if you just
go to the steel here, you can have the steel bars. That means I section H6 and the contour shorten
how to color. And the balls. And those things will
be existing here. If you just score
the precast here, you have the precast elements are to worry about these things. I'll just go through
this menu tabs. Again, if you just
go to system here, you can have the MEP
related segments. You just go inside here you
have the option to ability to linked with the auto CAD or maybe IFC file,
maybe import PDF. And you can have,
you can link with the topography and you can
have the load families option. These are really important. And if you just go
to annotate here, are related to the
dimension, dimension style. Several dimension
style exist here. And here you can have symbols and you can
tag by categories. Those things will
be x exist in here. And if you just go
to the analyze here, not worry about analyzing
here at this moment. I'll just go the
marching inside. And here you have
the topography, you have another
really good example. I mean, really good option
in varied that you can create 3D objects from
the masking effect. So these are the tools you
can use a place massing. And again, if you just go
to collaborate, I mean, I have told you that beam is really picking up in the
construction industry currently. So Autodesk is one of the leading platforms
in the beam industry. So you have the
ability to collaborate with the cloud models
from the rabbit. So these things are here. If you just click this one, if you haven't been pretty Six-Day account and then you can directly link URL
with model to 360. And likewise, if you
just go the Vive here, you have another
options that means 3D view sections and the callout and you have
elevations as well. We just go to the Manage here. You have material
assigned because if you want to have a 3D
rendering of your model, it's better to have, better to assign
materials to your model. Again, if you just
go add-ins here. So you have the collaboration
with the Navisworks or maybe any other software has
maybe 3D rendering software, satellite motion luteum d Phi. Well, if you have any direct
link with the revenue, you will be displaying
all links from here. Currently I only have the Navisworks connection with
and here you have issues, not worry about that. Now. Here you have the
modified that means similar to the home functioning, the AutoCad, if you are
familiar with I mean, you have all the tools at
your trim, card, copy, move, paint and joint and
those things I exist in here. So again, if you just
go to the architecture here and we have talked
about the ribbon menu here. I'll just briefly talk about the quick access
toolbar here you can see if you just
press this button, you will be having
those icons here if you want to remove that
plan or maybe the print, I'll just pick this
one so you can see the print button has
been banished from here. Again, if you want to add
this one, just print one, or you can customize the Quick
Access Toolbar from here. And here you have another option called the
show below the ribbon. So once you have
clicked this one, this part will be
really free and your Quick Access toolbar
will be available on here. Usually I prefer. At the top, I'll
just add that one. Again. There will be options to minimize the ribbon
bar because you know, it takes some certain amount of spacing the Revit user space. So whatever. So the option is, you can just click this one. Once you have clicked this one, you can only see the
very main branches of the ribbon bar, ribbon menu like this. If you just go to here, you will be having some
sections like this. Again, panels and the tools
will be available like this. And if you want to further minimize the ribbon bar, I mean, if you can just click this
one and you will be having only the menu tabs like a scenario will be
appearing here like this. It's really difficult, but, you know, if you just click
this one, I mean, if you, once you have minimize this one, you will be having lots of
spacing and drawing area. Usually when you
are working with the complex projects who need additional space
in the robbing area. That's why the rabbit
has given this function. Again, if you just
click this one, it will be disappear
again like this. You have to click this one. And it will automatically
appear like this. And once you have
clicked this one, you will back to the normal, the one we have in the previous,
previous, earliest mode. It will, the ribbon menu, whole ribbon menu will
appear like this.
4. The Properties Palette : You have already covered about the ribbon menu and
the launch area. So we'll just move into
the Properties palette. So here you have the
properties palette, e.g. if you want to duck properties, just click this bar area
behind the properties here. If you just click this one, you can see the
properties pallet. There'll be like a
floating window now. You can place it ten, whatever the location you want. Or maybe if you want to place
them in the top of here. You can see once you have placed these properties
palette in the top area, we will be having
this rectangular, very pale color area. That means remedy is ready to
dock properties palette on this area if you just release
your left mouse button now, your Properties palette
will be located on the top, but it's really difficult. So I'll just remove it again. And if you want to place
it on the right side, you just have to left-click and drag
your Properties palette until there will be this
kind of a rectangular shape. Once you have applied
that one, I mean, once you have crop your
Properties palette at that point, your Properties palette will be a dock onto the right side. Usually some people prefer
to do and work like this. But my personal preferences and having Project Browser
and the properties back-to-back coming on top of the properties tab will be the top and the project
browser will be down. It's really easy. I mean, if you are using Revit really, really well, I mean, you might be familiar with
that option and still you have the option to place
it on the top or maybe right or
whatever the location. I'll just click this
one, drag this one. And if you just go to here and you can see you
have another option, you can dock them to
parallel to each other. And now the properties
pallet here, and you have the
project browser here. If you have a second monitor, you can place them. It may be the properties and the project browser on
the second monitor. And you can work on, I mean, you can work entirely on this drawing area
that's really useful. And again, if you
just click this one and I'll just place
this one like this, you will be having similar
minute to like the previous without doing anything I'm in the initial view will just go to the initial
view like this. And I'll just from this arrow, I'll just make it smaller. It's really easy now. So I think the
properties palette, you might know how to
talk properties palette. And if you, if you know about the properties
pallet keyboard, I mean, it's pee, pee in your keyboard. Just press pp in your keyboard to activate
the properties pallet. Or if you want to deviate, e.g. I'll just press now
PPE in my keyboard. Now my property
palette has been gone. So in order to access the
properties palette again, if we just press P, P again, it will be
appear like this. And again, if you have another
option called right-click, and you can have
this properties. If you just press this one, it will be gone again. That means if you want
to appear it again, just click these properties and you will be having
these properties. Again. Again, there's another
option as a third option, if you just delete, I mean, if you just cancel
the property bar here, and if you just go
to the View here, and you have the user interface, you have the project browser. This is tick. That means it's appearing on my drawing area right
beside the growing area. So if you want to do CBA, just click this one
and this will be gone. And just remember the
shortcut key will be the pee, pee in your keyboard. Just press the P button twice. Okay? So talking about the properties
palette, usually e.g. if you just go the
architecture and if I just press this button, you will be having two
parameters in rabbit. The one nice instant parameters, and the second one is the
edit type parameters. And what are the
instant parameters? Instant parameters
or if you just draw, I'll just draw a
small rural area, not worry about that. We'll discuss in detail
about these rural areas. I'll just press
Modify button here. Just remember in rabbit, if you want to
cancel the command, just press Escape or either you have to go to architecture, just press this
Modify button here, then you will be back to the unedited more
than means you are, you will be cancelling
the command that, that has given by the robot. So just remember that one, the Modify and the escape
button in your keyboard. Okay, I'll just press
this button here. Once you have pressed this one, you can have, it
says some details. These are the
instant parameters. If you change anything
related to this panel here, that means some
parameters here it will only affect to the swollen limb. E.g. I'll just make another
volume similar role. So both are same I
mean, same old type. But you know, if you
just press Escape again, if you just press this one, you have some constraint. You have the base constraint, you have the top constraint, you have the height of the wall. So these things are
instant parameters. If we change anything
related to hear, I mean, under this menu, it will only affect to
this this fall on this, specifically this
fall on me. Okay? It will not affect to this one. But the edit type parameters, if you just go the
retail parameters. And here you have some, again, options and some details you need to change. You can change. I mean, if you change
anything related to here, it will affect to the
similar wall type. I mean, our two
words are similar. Since I have changed this
edit type parameters here, it will change to
all the family. I mean, That means
it will change to this wall as
well as the spoon. So once you have editing
type parameters, it will affect to the specific related to the
Emilio that element. But if you change the
instant parameters, it will only affect
the selected, I mean, the ones you
have selected one only. I hope you have found well
in these properties palette. In upcoming videos,
we'll just talk about more related to the
incident parameters, a type parameters. So until then stay tuned.
5. The Project Browser: Talking about the
project browser here. So toggling or you can change the project
browser as a floating, similar to the properties here. Just drag from this
area and you can float your project browser here. And similar to the
properties you can place whatever the location. I mean, as you are preference, you can locate the
project browser, maybe top, maybe
right, maybe left. As per your requirement, you can place it for my I
mean, for my preference, I'll use this area as
craggy little bit. You know, you have two patients. Now, my project
browser is at top. So not to worry
about that from now. So again, if you want, if sometimes, I mean, you might cancel this
close button here. If you have canceled this one, just close this one. I'll just show you. Now only the properties
pallet will be exist. Just right-click one. You have to go to browsers here. And here you have
the project browser. Just click this one and you can see you or predict
browser. We'll be up here. And I'll just put my properties pallet tab because this is the default
view of the rabbit, but I also prefer the
same way actually. And again, there will
be another method. If you just cancel
the project browser, just go to the v. We're here, you have to use user interface. And here you have
the project browser. And you can click
antique that, this one. Just remember that as
well as the properties. The project browser
also really important because the Project Browser
contain all the levels, all the ceiling plans, all the elevations,
and the legends. If you have sheets, if you have families, if you are using 3D views. And those things
will be accessed on the Project Browser menu. We do to that kind
of a real importance of data containing in
the project browser. The Project Browser
is really important. Example, I'll just
show you how to, you know, currently I'm in
the floor plan level one. If you just go to the level two, you can have a level two
if you have produce, if you have done completed
your level two, I mean, you have to go at
level two and you have the separate ceiling
plans, elevations like this. So if you just call
the level one, so if we just zoom out here, this is the north elevation, this is the east elevation, this is the south elevation, and this is the west elevation. Here. It shows really
well if you want to check your model on the East
section. So this is the way. And just remember if you, if you are using sections, if you're using a 3D, this 3D views, those things will be available
on the project browser. So Project Browser
is really important.
6. The Drawing Area: You have actually
covered lots of thing in Revit interface. Now we have covered
the properties and the project browser here. So there's another thing left in the entire area that
is growing area. This is the drawing
area actually, as you can see now
currently I have created a wall to wall sexually. And from the Project Browser
I have selected level one. And if I just click
this level two, you can see there will
be another level two. That means if you want
to switch to level one, just click this one and
level two will be there. Once you have selected from the Project Browser,
it feels creator. A new window here, e.g. for the ceiling plans, I'll just click this
level one here. We can see now the level one ceiling plan
has been created. This is a separate window. Actually. Just remember, destroying
area is really useful because if you just click this one and while you
are click your mouse, left mouse button, you
can drag it like this. And from that one, you can have another view
of you, our model actually, and it's a view specific, calculate the terminal
term of few specific, the definition of
view specific case. If you have done anything, I mean, if you have done e.g. if you apply, some, don't worry about these things. These will be addressed in upcoming videos or
lecture series. So I'll just click this one. I'll just put realistic. And if you just apply
some settings to, maybe if you just apply some, you know, some dimensions that, that will be only exist on this. It will not happy on another
level or another view. That is, you specify. So such a thing
such as scenarios called the view
specific example, if this is a second window. But just remember, if you
have added another ball here. And the interpretability
capability, because of the Revit software, you will be having
it in every project. I mean, every project means
you are specific project. It will be appear.
I mean, if e.g. I'll just I'll just have
another level here. And I'll just make it here. Now just close on, I'll minimize it a
little bit like this. And I'll just zoom in. E.g. I'll just make
another wall here. And you can see it has API on the level to
as fair because, because of the rabbit has a interpretability
capabilities. Because if you have use
these kind of system family, so you are other levels, other views also updated accordingly because
that's really easy. I mean, e.g. if you just
take the auto CAD in, you have to do it manually. You have to create
the level one, level two as well as elevation, which are really difficult
and time-consuming process. But compared to the AutoCad, revit is much easier. I mean, this kind
of 3D capabilities, these kind of
interpretability things really mark the rabbit
has a leadings of time. This BIM, building information, modelling, software,
construction. Okay? So again, if you have, like if we just opened
another yeast view, I just have this one here. And I'll just minimize, I mean, I'll just small small
part of it and like this. So my I have three
windows currently. If you just go to the View here and you have the option
called a tidal waves. We just press this
style the buttons. So once you have
open a new window, I mean the tile
view will not work. You have to make them under one, maybe level two, level one to have to make it to
under the drawing area. Then you can click the
tile area, tile beams. Once you have clicked
the tidal waves, your model will be like you
have open three windows, and now you are
all three windows. It'll be open. E.g. I'll just
open another window here. And if you just press
again the Title VII, you have four leaves. Now, It's really
easy once you are. I mean, if you can
work like this, if we have a second monitor has been connected
to your model, I mean your computer. So you can work like this. You can have the project
browsers, Properties, palettes doing properties pallet to place on the second monitor. And you can have entire screen dedicated to these
leaves. If you want to. Click back to the tab view, I mean the only
one we will exist. If you just press this one, you will have that
this display only.
7. 2D Navigation: Both 2D and 3D navigation
is really useful. Then you are hovering
on your project. So 2D navigation,
we'll discuss in this video and the 3D navigation we'll discuss on the next video. So as you can see in
your drawing area, in your drawing area right side, there's a small menu panel here, and it tastes a 2D. We'll actually, if you
just click this one, can have this kind
of a 2D wheel here. And here it says the pan. And in order to e.g. I'll just go to the level one here and I'll just cancel this. And this is one we have selected from the
option in File menu. In every 15 min, it will appear like this. It will ask whether you
want to save it or not. At the moment, I'll
just cancel this one. Again. I'll just
go to the 2D here. And here. Once you have clicked this one, this 2D navigation or
wheel will be appear here. And if you just
click this pan area, I mean this circular area, that means it's a color area. And you can see now I'm selecting it on my left mouse
button and you can pan it. I mean, you can pan your
model like this, okay? And here you have another
option called Zoom. And if you just press this one, and if you just move your
mouse inside and outside, likewise, it will be
zoom in and zoom out. And you have the keyboard, keyboard shortcut for the zoo. For if you, e.g. if you need to have
in your keyboard, I'll just press a
on your keyboard. The mouse will be
changed to like this. And if you just press
this one and you can have this specific area and
you can zoom like this. And you have another
option zone. That is, is it a, that means Zoom malaria. We just press a button. It will zoom into
the whole area. And again, if I just
press a 2D peel here, you have another
option called revised, similar to the Undo button here. See if you just press this one, you have the old options
you have done until now. So you can scroll through
like this and you can go to the place there,
wherever you want. Then that you have
these Neither button as zooming region, similar, which are similar
thing we have done in a desert from the
keyboard shortcut. If you just press this one and
you can just press Escape. And I'll just press this one. You can see your mouse
pointer has been changed into a zoom lens. And you can click anywhere. And you can zoom in. And
you have a downside button. And it's called the Zoom
out to Zoom To Fit, to mole to fit some sheet size. Likewise. So anything
you can do it from here and here you have
the cancel button here. If you want to cancel it. And again, if you want to
appear on your drawing area, you just have to go to
the View here and here, user interface, it's
called the navigation bar. Just press this one and you are Zoom and truly navigation and above it will
be API on here.
8. 3D Navigation: Previous video we have
talked about 2D navigation. And in this video we'll just
talk about 3D navigation. And currently I'm
in the level one. That means I am in a 2D
graphics graphical area. In order to go to 3D view, you just have to
go to View here. In this menu tabs, you have to go to
the View here and you just have to press
this Home button. It's called the default 3D view. Just press this one and you
can see this is the 3D view, what we have generated
through the review. Here you have now see the difference between
the 2D navigation and the 3D navigation. Here you have a 3D
interface here. And here you have
the home button. If you just go through
in this area, I mean, I haven't just press Shift
button in my keyboard and I just press mouse
button together. So if you just press
those buttons together, you can hover around the drawing area like
this. And you are mouse. Pointer has been changed to the two-sided arrow like this. Okay? Again, if you just go here and if you just press
this button home here, and you can see it will goes
to the default 3D view here. And here you have the view cube. And in this view cube also you can rotate it if you just go to this blue ones who wore
the near this circular area, we can rotate it like this. And you can press this. And again, if you
want to go to the 3D, talk to you, just
press this one. Now, it will be 3D,
not like the 2D. And again, if you want to press the Home button and it will goes to the default
3D view here. Again, you have another angles
as well. Here it's called. You can press this one
and this one is fair. So likewise, you can go
to here and the back, and the right side. And again, if you want to
go back to the default, you just press this Home button here and it will goes back
to the original location. Again, similar to
the 2D navigation, we have a full
navigation wheel here. Just press this button
and you can see you have couple of more options rather than the 2D navigation. Here you have the obit button similar to the 2D navigation. And you can see the
pivot point here. I'll show you how to change
the pivot point in a project. And you have a Zoom button. To the navigation. You have to increase your
mouse up and down like this. And you have the rewind option, and you have the pen option. You have the center button. And you can change
the pivot point as per your requirement. Now I'll just take my pivot
point here and you can OBD. Now, you will be orbiting
around this pivot point. You have the option. In order to demonstrate
Voc option, you have to create a
walk through here. So you can see if we just
go to the 3D view here, you will have a vote
through option. I'll just press this one. From this one, I'll just pick a location from my
project area like this. I'll just point, I'll just focus my camera on this direction. Now I will just press Escape
in my mouse and keyboard. And you can see now in your
project browser it will be created another
walk-through option. I'll just press this
walkthrough option. And you can see, now, if you just increase
the area of the camera, can see this is the
disease, my project area. And from here, I'll just go to the 3D navigation
wheel here. And here. If you just press log button, you can see now you
can walk like this. I'm just pressing my
left mouse button. And if you just move ahead, we can walk through your model. And now I'm inside my project. And I'll just again go to
the 3D default 3D view here. And truly navigation. And the locked means,
it will be locked. And up down means if you
just press this one, you can see you can move
via 3D view like this. And again, similar to
the 2D Zoom sheet size, there will be couple
of options here, zooming region, zoom out. And I hope you find
out really well about this 3D navigation because I'm using Revit will
teach you how do you, how to utilize you
upgrade the navigation.
9. Instance & Type Parameters : Previous video we
have talked about in some parameters and the
edit type parameters, e.g. for this kind of a wall here, you just press this
plus this one. And you can see as
per the you are family type being different from this instant parameters
and the type parameters. Initially in the
Properties menu, you will be having the
name of the family. Here it says the basic wall. Just click this one and you can find many family types here. Exterior, interior and
the generic calls answer and some other curtain
walls as well. So here. Again, if you just
press this one, can see these are the
instant parameters. Here. You can change the
instant parameters by clicking these funds, e.g. it says the top
constraint on connected. I'll just take it, hear
from them the level two. See now my level two, he has been adjusted like this. This is my level two. Again, if you just go to
the 3D view here I can see my this ball type has been
adjusted to the level two. I have changed that from
the instant parameters. Again, if you want
to have a top upset, if you want to have a base offset and the base constraint, those things can be changed
from the instant parameters and there are some
additional information. In upcoming videos we will
discuss about these things. And if you just go to
the Edit Type here, you can see the edit
type parameters. Remember, I have told you about the edit type and the instant
parameters difference. The difference is if you
change the type parameters, it will affect all the element. I mean, if you have
selected the basic wall, all the basic goals in
your model has been changed because of this
edit type parameters. But for that, can you add, you just have to go to
the duplicate here. And I'll just make
it maybe 300 year. I'll just press this one. Okay. It's in use, so I'll
just make it at 150. Okay. So again, for this
edit type parameters, you just have to
go to edit here. And here it says the structure
is 200 millimeter thick. I just have to make it 250 mi. I have changed the name to 150. Now. It has been changed to 150. Don't worry about these things. These are really,
at this moment, you don't need that
kind of a thing. Just remember those things
will exist on the rubric. I'll just hide it and
I'll just make it. Okay. And again, if you want to
call scale fill color, you can have you can
change the color of it. I mean, those things
can be changed here. And I'll just press
this okay button. Now you might see in that
whoever your wall has been more thicker than the
previous one because I have changed to two. Actually, I accidentally
I have changed it 225. It should be 250. Again. If you want to chain
this role-type 225, just drop-down menu, just go to here and 125, it will change. Okay, now can see
the difference. I hope you have seen
the difference. Now it says at 125 generate and several type of 225 v here. Just give a unique
name while when you are changing it to the
edit type parameters. So just remember, by clicking this edit
type and you can duplicate it and you can
create a new family. That's what we have done
in the previous example. We have duplicate it. Duplicate it means they
exist in a family. Dimension will be changed
as per your requirement. That means it's a new
family in varied. So I hope you remember
any type parameters in some parameters and creating
a new family in reading.
10. Revit Families: This video is really
different than the other one. Because in this one
we're not going to talk about rabbit committees because that's so
much important. That's why I'm taking out a separate presentation
on the rabbit panelists. If you just go to that a bit, families, what are
the ready, Emily? Everything we use in
diabetes-related to a family. That means every
element we have used, maybe one or maybe two, or any other light victim. Holdings are related to
the Arabic families. Locked building blocks of
the rabbit is a family. It's really important to learn
about this rabbit family. And also you can
say as a group of elements with a common
set of properties, parameters related to the
graphical presentation. We'll just move on
to the next slide. This rabbit family tree for you can divide
them into three. I'm going to type this type
build the system family. And this isn't task will
be the loadable component. Edwin need in place families. The lower demo
compounds, families. Who needed a system,
families you can subdivided into instant parameters
and the type parameter. So I think we have
already learned about this in some parameters
and the type parameters. Again, we will just go
to the gym families. What are the system family? The basic element that would find on a construction period. So if you just go to a
construction project, this wall, nearly
close pipes, ducts. And those things will
be a basic elements. That means basically
you can find these things and they are predefined components
in the rabbit platform. And the same. This can not be created. All these cannot be deleted using Verbit,
using the purchase. Remember that the system family is a permanent part of private, so you cannot delete
it or you can create system family can be
duplicated and modifying. So I think we have already
covered that section. So you can just go to the Edit Type and you
can create a new or who maybe you can
change the parameters, maybe from instant parameters
and create a new one. Go to the loadable
component families, also known as the standard
compound families. So usually it will
be Dos, Windows, furnitures, water heaters, plumbing, picture, except crop. These Emily's can be
saved as a RFP five, what are the RFP files are
occupied with Tammy parents. So if we are talking
about the first lesson, we have already
talked about how to save rabbit piles
so that you can, you might be able
to remember that we have a rabbit
family saving type. That's fine. If you just go to the
in-place families, those are really unique
based on the project. So it's created based on the specific project
requirements. So almost similar to the component or the
loadable families. And these families
cannot be saved as external RFP files and file dealing with
the complex and the unique design scenarios
we need in place families. You can see these families we are creating for this
specific project. So e.g. we can create a new family. It's a really hard process, but we can still do that
with families can be further subdivided as
annotation families and the hostage
families and butter. The annotation families, support of both system and
loadable families. And it has leveled types, level means, elevation types, and the dimension style
be created or deleted. It's part of private, so you cannot be
created or deleted. And you can save these
files as RFA file. The hostage families, e.g. I'll start with example. A light picture. You can picture on a
wall or maybe ceiling. For a family, you need a host element that
can pick up and hold. Provide structure for
the model elements. Basic example, this
light fixture and the loadable families can be hosted on a system
permanent. Okay. Here we have the
loadable families that mean DOS,
Windows, furniture. You can fix it on
the system family. That means when a flow on a ceiling like we
can hosted them. So these are the
basic knowledge. So it's better to roam
around and lead to more. So just remember that
rapid families are really important and while
you are working with, so just a thorough or turn
it on the rabbit, Emily.
11. Levels: This video, we'll just
talk about how the levels are utilizing your model
and what will be the, the method to change your
level and what is the level? And those things will be
addressing this video. We just go through, I'm currently in the
program level one. We just call the East view here. You can see rabbit has
been given a two levels. Initially, by default they
will give two levels, level one and level two. Here the level two
means or 4,000 mm, that means 4 m height
from the level zero. And here we can
define a new level. So in order to
define a new level, you just have to go
to architecture here. And here you have
the name of lever. And the keyboard
shortcut will be the LL. And again, if you
just press LL here, you can create a new level. Again if you just go to the
architecture and level here, once you have clicked this one, the sketch mode will be appearing like this
and you can see the screen area and you
have the modify, the tools. So that's the indication of private given by that
you are in landscape mode. So if you just go
to your elevation here because you have to place your levels in elevation mode. Otherwise you cannot
enter your levels in 3D mode low anything. So again, if you
just go to here, because now my, they are, they are they are is a
wall that is unconnected, but I want to adjust that unconnected height
as my level three. Once you have clicked
this level button, it will appear this
temporary dimension and the modal lines. And here you call
alignment lines, these blue color dotted
lines called alignment line. Don't worry about
these things or these things will be
addressing upcoming videos. Again, I'll just press
this one and you can see it has given the
part of the liver. And now I'll be
stopping here because, you know, there will be a
dotted dashed line here. That means if I just
press this one and again, it will be aligned to
the previous ones. The advantage of having
aligned to the previous one. Nice. If you just
click this one, and if you just click this
circular button here, and all levels will be adjusted
because it's in a line. You have assigned a new level. I can change it to a new name. From here. I'll
make it roof level. It will give this message. Press yes. Now it
says a row flavor and how to change the
height of the level. Now, currently it says
04,000.808 thousand, that means four
meter and it will depart from the level two, that is 8,000
NetBeans eight meter, four meter apart from the liver. To the one way is if you just go around your liver,
you can see this. Your mouse pointer has been
changed to this icon here. Press this level here. And while you are pressing
left by left mouse button, just move your
cursor up or down. That means it will change
the height of the level. Like this. Again, another method, this, if you just press this one and you can adjust it to 8,000. And it will goes
up to here, okay? And the third base from the instant parameters can
change it to maybe 9,000. This. And it will
change it tonight. I'll make it back to the 8,000 here center and it will
automatically adjust to here. You can see there is, there is another bubble
or Tick button here. That means if you
just press this one, it will appear this
bubble in here as fan. I mean, in a deep by default, it will give only
one bubble here. That means only here. But if you just press
this tick here, it will appear on
this side SVM, okay? And just remember this
circular pattern. If you just press this
one from this one, you can change your
vitamin D level here. And again, you will have, if you just click this
one, there will be. Another trick is that if
you just untick this one, make it to this point, and just untick this one. But think, by now you have a congested or maybe if I
just change the scale tool, maybe one to 200. So now you are all the levels. I'll change it to one to 500. Now you can see all
are jammed and you cannot see the each level. So there will be too much. I'll go to the go
to the 200. Yeah. So there will be a
method that you can identify the level and you
can see if we just zoom in, you can see this button. It says add elbow. If you just press this one, you are level will be
having an elbow like this. And you can click this button
and dragging up or down. You can change it like this. Okay? Here you have the padlock. And if you just click
this one and you will be it will not relate
it to other levels. It will only related
to this one only. And I'll just click this one. This, you can change it to
anywhere, any position. This elbow. This levels will
be really useful. Then you having multiple
number of flows here. I mean, you can have a level up to whatever the
flow numbers you have. Or maybe if you
are plinth level, if you adore level for
your window level, those things, you can
apply the levels.
12. Views & Levels Relationship : Previous video we have
learned about how to assign a new level and how to chain the level and how to change
the height of the level. And we are, we have added
elbows to a specific level. And in this video we'll talk
about how the relationship between the levels and the
flu plans are made of. So again, if you just go to the architecture and the level, or maybe if you can press ALL IN your keyboard,
I'll make this. There's another level from here. And just notice how now you
will assign a new level. It's called label of phi. Notice that once you have
assigned level five, it will automatically display in your Flow Plan as
level of five, right? But you know, I'll
just delete this one. And this some levels. I mean, in previous
videos we have discussed that you don't
need to have a plan view, then you are assigning
a new level for that. If we just click this one, I'll just make it delete. And again, I'll just press
ALL IN your keyboard. Once you have clicked that one, you can see it says
to make a plan view, that means if you
just untick this one, will not get them
plan B for this one. Okay. Now you can see level
Fix has been assigned, but there's no sign-up
level six here. Because we have untick
that plan view here. From this plan view tick, you can assign a liver. It's related, related
to the Pro plan. Okay, remember this short trick? And again, if you just
click this level one here, you can see the
instant parameters. In here. It tastes a story about
the computational height. And we just call
the level one here. You can see the instant
parameters, level one here. And if you just notice here, you have a certain
instant parameters here. If you just scroll down here, you can say is associate level, that means Level one. That means you are level one. That means the elevation is
assigned to the level one. And here you can change
the view range here, just click this one. And now you can see the rabbit has done
to create this level. That means it has cut through your model from in
this level one. That's how they have
generated level one here. Again, increase your score. The level two here, again for the view range. And you can see the associate level will
be the level two. That means every task card
through they will to, to generate two or
level number two. Likewise, that's how the
relationship relationship between the levels and the
floor plans have generated.
13. Reference Planes: Talk about another really important at all
in architecture, ribbon panel that is called
the reference plane. And the keyboard shortcut for the reference plane
will be the RP. If you just press this one, you have two distinct you users for a reference plane in webby. The first one will be the you
can use them the reference, reference plane as a
construction guidelines. I mean, you can basically
use CMS guidelines. And the second one will be the, you can control the
geometry in Ruby, e.g. if you're using a
proof by extrusion, don't worry about the name. It will be a separate
video roof by extrusion. So those things, you will
need this reference plane. Just now, I'll just brief you
about the reference plane. And in, while progressing
towards our course, we will do a practical
example in roof by extrusion. We video. For now, just briefly know about
the reference plane. Now I have created
click reference plane. Just click this one. Now you can see your mouse
has been progressing. And while you're
doing that, you are. Reference plane has
been created for gain. If you want to have
another reference plane, just click this one. Here. You can have
another reference plane. So these things can be really
useful because you know, if you want to have have
them has a guideline. E.g. now you want the wall to create until the
reference plane. So this is the guideline. I mean, usually for an
architect or a draft person. So usually they use guidelines. They are just sketch initially. So just think about that,
the reference plane. So again, talking
about the second use, the most useful one is as full
roof by extrusion method. For I'll just briefly explain you about the what
is roof by extrusion. If you want to have
a curved shape, if you want to have a
different type of a roof, then you have to go with
the roof by extrusion. You have that option. When you are doing
roof by extrusion, it will ask whether so
we just click this one. I mean, you can see
this is a curved roof. So I'll just again go to here. So again, when you
are doing that one, they will last what will
be the starting point? So your reference plane will be the starting point and
you have to give a name. Just remember that one. We just click this one. You can name it from here. I'll just give it start here. And I'll just give it here. So it's better to always have to give the names
to the reference plane. Otherwise, it will
be really, I mean, with the complexity
of the project, it will be more reference
point then you might able not to identify
the reference plane. E.g. if you just go to
roof by extrusion here, I'll just briefly show you the usefulness of
the reference plane. Just click this name here. Now you have the two
reference point. We have a reference
planes we have created. We will start from here. And you can click, Okay, and by that you can progress. You are ruled by extrusion. I will not do the example
at this moment that we'll be addressing the
proof by extrusion video. So that is the usefulness
of the reference plane. Actually, reference
planes help you to set up your design as well
as the geometry. And again, if you just go to the View here and the 3D here, and I'll just go
to the east here. You can see the
reference plane will be showing in these
fields as well. Okay? I hope you find out really well about the reference plane
because in upcoming lessons, when you are doing a
model by yourself, reference plane will
be really useful.
14. Drawings Aids: Sketching your model
in a 2D space, or maybe in 3D elevation. So you just need to
have a drawing aids. And you might ask what
other drawing aids? The first drawing aid will
be the temporary dimension. It will give that to you. And the second drawing it
will be the alignment life. And the third one will
be the objects perhaps. I mean, if you have family
with the auto CAD sketching, you build familiar with
these timber dimensions, alignment lines and
the objects snaps. So I'll just briefly
discuss about the first one that is
called temporary dimension. And I think, I hope now
you have a little bit familiar with the
rabbit drawing area and the families tabs here. And if you just go to here, I just clicked this
wall architecture here and don't worry about that. There will be a separate
section for each families. So now just learn about these things because
these things, I mean, temporary dimension, alignment line, these
are really useful. And if you just click this one, and now you can see while you are progressing
towards downward, you can have a right-side
dimension that feel progress with
fewer wall type and you have the anger. That means those are the
temporal dimensions. I mean, temporal dimension gives you what at what
lens you are going, what angle you are going. Such a thing I'm in,
such a guideline will give you prior to
placing your wall. So you could just go to here. And I'll just press
this one. Again. If I do, if I just
go to window here, I'll just place a window. And you can see there will be two temporary dimension lines. I mean, the one we'll be showing the left side and the one will be the
show in the right side. So your element or
object location, as per the neighboring
element or object, will gives you the
temporal dimension. Those are the definition
of the temporal dimension. It failed with the
neighboring element, it will gives you the length. And likewise now it
has given the length. Just press this one. Now you have placed
to our window here. And if we just again
click this one. So why it's temporary dimension? If you just, just
click this one, it will appear here. And if you just press modify here and it will be disappeared, that means that it
will only gives you a guideline and it will
only be a temporary. Again, it says the 919 1947. So I'll just click
this one and I'll just make it 1940, 1950. Hi guys. So it will reduce some
amount from here as well. And again, if you
want to change, now, you are temporal dimension
has selected from this interior wall
boundary here. In order to chain that
when you just have to click this main witness line. And while you are clicking
this one, you can see, and you might able to see
this dashed dotted line, that means the core of the war. That means center
line of the war. Again, if you just go to
here, it will highlight it. I might, I hope you
can see this one, but I don't think that you
will be able to see that one. And now you can change to here and your dimension will be, temporal dimension
will be changed. Again, if you just click
this one, like this. And there will be
another option call. If you just click this one, can see it will be center. And if you just again select
this one will be sent again. Again, if you just
click this one, you can have a temporal
dimension like this. And if you just click this one, and again click this one, and you will be having the original temporal
dimension like this, okay? And there will be another trick to the temporal
dimension if you want to make a temporal dimension
as a permanent dementia. But you have to do is just
go to here this icon, just click this one. And you are temporarily mentioned will be a
permanent dementia. We just modify this one. So now you can see you are temporary dimension has changed to the permanent dimension. Okay. Again, I'll just click this and I'll just
go to the wall here. I want to show how the
alignment line works. So if you just click this one and while you are progressing towards
down what you can see, there will be a
light-colored dash. Line will appear like this. Means it will be aligned with the left side
mole type here. You just have to press this one because it will
give you a guideline. That is the alignment line here. Again, if you just click this one and if you
are moving towards it, again, it will show the center
line of the wall layer. So likewise, this
alignment line really help you while you are
modelling or sketching. Again, the third
one will be third, drawing a will be
the object snap. So if you're familiar
with the AutoCad, then you know what I'm
going to talk about. So again, right-click. If you just go to the
snap overrides here. And from this, you can select
what you want to snap. You have the
intersection endpoints, midpoints, centers, yes. Quadrant points, whatever
the point is, e.g. if you just call the architecture
here, we'll again see. Now it says to symbols, this is the midpoint by a
triangulate shows a midpoint. And these points are
like nearest point, that means cross symbol. Again from here also. It will show this as midpoint. Okay, if you want
to create this one, and if you want to have this one like this,
you can create it. Those are the snaps. I mean, from the snaps, if you are not selecting
as per the snaps, it will not show. I mean, some people
prefer to have like these snaps as
the end point only. So when you are moving
towards your goal like this, it will only show the
endpoints, not the horizontal. I mean, not the intersection
points are the mid points. It will not show. Again. There will be another minute. Just go to the Manage here. And here. Manage, you will
be having this here snaps. If you just click this one, similar to the auto CAD, you will be having these points. I mean, I have enabled
all the snaps here. If you just click this
midpoints and press, Okay, and now you won't
find the midpoint here. C will not show again if you just call the snaps here,
midpoint and press. Okay. Now you can see the
triangular one will be up here.
15. Grids: Talking about the grids here. If you are familiar
with growing skills, I mean the graph,
drafting skills. You might know that every
project requires a grid line. For Revit. You have architecture. Here, you have grid as
well as the structure. And you have the grid. Don't worry about that.
I mean both are same. The keyboard shortcut
will be the GR, you will be having
the grid line, actually the structural
bridge soda, architectural goods or the
3D planes in our modal verb. And once you have
created a grid line, it failed, not view specific. I mean, it will apply
to the whole model and it will coordinate
with the different views. I mean, you can still
as a reference pain, you can still use them
as a guideline again. And they are automatically coordinated between
other leaves. I'm in the elevations and
the other isn't level one, level two, whether
it's doesn't matter, it will stay coordinated
with each other. So I just go to the
architecture here and either I just click this one or just
press G on your keyboard. I'll just try to make
a grid lines here. You can see now from the starting point I'll
just click this one. And as an endpoint, I'll just click this one. And while I'm going towards the other side,
I'm in the right side. It shows a temporary
dimension here. It said the full meter part. I just press this one. And you can see
now the rabbit has given the name 1.2
automatically. Again, I'll just go the full thousand that means
for me there. Likewise, you can create
mini grids as you want. I mean, as per your requirement. Now, I have created a
seven grid lines here. Now we'll just discuss
about the grid line here. And if you just press this one, you can see it's a
dash, dotted lines. I mean, similar to
the levels. You have. This tick box here. If you just press this one, the bubble, there'll
be a being both side. Again, you have a button
to elbow this lever here. I don't need this one now, but I'll just make
it straight again. So again, you have the option to like these grid lines
are aligned seems one. Now I am doing one grid line. It will affect all
the grid lines. We just parallel this one. It will only affect this
great line, only this one. So again, if you want
to have this one, again, I'll just try
to do another thing. So if you just go to the
grid here and I will just make it another like a
horizontal grid line here. Now for this one, I will give a name, a OK, and see what
for every disease. Again, if you just go to
the grade year, for me, the part where we feel good, some number b
instead of numbers, remedy is giving
the alphabetically. So rabbit understand about these things really
well, really useful. I mean, these are
tips and tricks. I mean by the given by the
rabbit is really useful. I mean, rather than
traditional CAD drawings and those are really difficult, I mean, time-consuming,
but rabbit is really good on that. I think we have changed
the labels here. You just click
Modify button here. You just click this one. Can see from the
instant parameters, it says the name
of the grid line. And you have the school books. Do IFC, you can go to the
type here from the Edit Type. Just remember, the first row you will have to do is
you have to duplicate it. Otherwise, all the
bit will be changed. And you can change the color, you can change the
center segment. You can change the symbol. And what are the older
the n segment pattern, those things can be changed. But currently I'm good with
the default grid system, so I will not change that one. And I'll tell you about
another grid line. We just go to the
architecture here. If you just press
this grid line here, you can see I'll
just grab this one. And this one here. This is the elbow. And just create
another one here. Before moving on to that fun, I'll tell you another thing that is called a multi-segment. If you just press this one, just see how you can do it. Just press this one again, plus this one, plus this one. And have a multi-segment
grid line like this. Just press this one. Now you can see, I'll
just cancel this one. You can see how
your grid line is. Now. Just remember
you can create these kind of grid
lines as well in Revit. So I think I have, I have covered most of
the things in grid lines. Just remember you have to, in architectural 0 or
maybe the structural, either one, you can use them. There's no such a
difference in both terms. Not a small thing is if you just score the
architecture here, you can place column as a structural column and the column architecture
or columns. So if you just press this one, you can see you have
a grid lines now. You can intersect points
as you can identify the column points as the intersection points
in the grid lines. You can place your architecture
columns like this. Don't worry about that. These columns will be
addressing a different video, but I'll just show you how
these things can be done. And again, you, you don't have to always placed all
the columns in a grid. You can place these kind
of a place as well. And if you just go again, architecture and the column, and if we just use
structural columns here, see that there will be additional panel here
that calls a upgrades. That means if you just
press this one and if you just click all the
grid lines here, and if you just
press Finish here, you can see I did a
small mistake anyways. So I'll just undo that one. Again. I'll just go to the column here. And the structure
of a color here. Just press this Hide button. Don't worry about these things. These will be addressed
in upcoming videos. Again, just presses
at grades and select all the grids and just finish it and see
what will happen. Just go to the View. Can
see the intersection points containing all the
structural columns like this you can place. So if you have a good
system properly analyze, then you can place instantly by using at grades for
our structural column. And it will not appear on
the architectural column, it will only appear on
the structural column.
16. Walls: We just talk about
the family's system, families, some of
the hostile families and how to modify them. And those teams will be
addressing this upcoming videos. Initially. If you just go to
the architecture, the main thing you will be
seeing is this wall here. The system, primary system
family created by the system. And you cannot delete it. This one. You can see the
wall architectural, structural and the
wall by phase. And the wall architecturally
is the one we are using world structural steel. You can create a load
bearing walls like a shear walls in a
high-rise building. This wall by face means if
you are using masking effect. So you can use different kind of a curve shaped or maybe if
you are using masking tools, you can apply this wall by paste to a surface
of that Marci. So not to worry about that
upcoming lecture series. We'll address those issues. If we just click this
architecture or button. And now you can see we'll be heading a quick
option menu here. As well as your Properties
palette will be changed as per your wild type. Here it says basic pole. That means a generic poll. And click this one. And you can find
many wild types and in many families
given by the revenue. Okay? Usually for the exterior, it will suggest these
kinda exterior one. And you can have in a
preview will guide you. I mean, what the type of wall you are going to use
in the model, e.g. you could just clean this one. Incident parameters also change. And here in couple of minutes I will address these
quick option menu here. Now, if you just want to
create a wall, I know, I hope you'll know how to do it, but I'll teach you how to do it. Just press this start point anywhere in this drawing area. And you can see the
temporal dimension. Now, I'll just close it
as second point here. Now, actually we
have created it. So again, if you just
zoom it so you don't, you can't see anything. I mean, they inside the
one we have selected, e.g. just click this one. This kind of a T interior
structure will be, you can see why you haven't
changed the visual style. Don't worry about
this detail level. And the visual style, if you just click this one, here means you
have fine details. Just click this one. Now you can see some of
them in black and white. You just go to here and that consistent colors.
Now you can see. So remember these things. I mean, if you are using
a lot of complex project, just use them as maybe shaded one or maybe it's up
to a coarse level. In, if I want to click, if I want to create
another wall here, maybe same type,
Macy pool exterior. Now you can see there will be a quick option toolbar here. That means it says
the location line. What that actually means if
you just click this one, you have the core centerline, finished, finished
phase, exterior, finished phase in
period, copious, exterior, copious in theory. That means if you just click this one, finished
phase, exterior, school year will be point out, point up as a finished
phase exterior. Just again, I'll do it. I'll just press
this button here. And I'll just click
wall centerline. And you can see your mouse pointer will be pointing to a center
line of the wall. Okay. Again, show you
around different part co-pays in period. Now. So I hope you understand
these things. So there is a difference
in dislocation line. And here you have another option that is called the
height and the depth. If you choose step will be, I'll just show you
how do you step. You just click this one and you will getting
a warning like this. That means currently I
am at the level one. If you are creating
wall at level one, but if you choose
to have depth here, it will not show
on your level one because it will create
underneath of level one. Now I'll create one showcase. It will not show like this, but it is always there. We just go to the View
here, 3D view here. You can see I have
chosen, they appear. Now. My water has been created
underneath underground. I'll just delete that path. The level one here. Press height here. And here you have
another option. You can control the
height of the war. Currently it says unconnected. And we have assigned only two levels only
for this project. For the level two, I'll just select the
level two and just create a new level view 3D. Here. You can see this is a level one east here. My second rule has been
created from the level one, it's going to opt
to deliver to this. We have given the
constraint that the height will be
limited to deliver to. So that if you have created
a new world, e.g. this one. So there will be several
methods that you can, that you can change
your wall height. The first one is obviously
from this arrow key. Just crank this one up, but you can see your height has been changed and it will
just grab this down. U of L has been again
chain like this. And the second method will be have to go from the instant
parameters, all this. Remember the instant parameters. You can go, you can
check from here, it says a base
constraint level one. And it will be goes up
to the top country. That means labor to. Or maybe if you just
click on connected, it will go whatever the
distance at that moment. I'll just make it to
the level to again. See. Now it has
been changed again. And here you have
another two option that is called base offset
and the top part set. What that means is if
you have this offset, this offset me in this area, just click here, and
I'll just put -200. Then you can see how it goes
beyond the base constraint. And again, to just go
to here, I'll add 200. That should be plus. I mean, you don't have
to use plus sign. But the base offset, if you need to go
beyond the level one, underneath of level one, we just need to have this
sign convention minus, just remember that part. Now. Have this top box it as a 200. Again, if you just
go to 3D view here. Now we created the default
families given by the ready. But think about this. I mean, if you want to
create a new family type, you will type family type, but you have to do,
I hope you remember. Just click this one, score the type here. Always remember the
golden rule will be that you have to duplicate
it. I'll just duplicate it. And it will
automatically suggests number two, I'll just accept it. And here, the structure you
have to go to edit here. And these are the the wall
which I have selected. Those are the structures
of these will contain e.g. it has a thermal IR layer, membrane layer, substrate
structure, membrane layer. So what I'm gonna
do is we're just going to check 100. Okay? And just always remember. Rebuttal gives you
the exterior side. This is the exterior side. And this is interior side. I mean, from the
exterior to interior. This is the interior finish. And this is the exterior finish. Always check these exterior
and the interior side. And again, I'll just
go to the finish here and I will just
increase the finished size. Maybe one. Yeah, interior to 25. Okay? And just remember if you want to create another layer,
just problem here. You can give it inserted
SLS, you can delete it, and you can change the
hierarchy of this. Just remember, these numbers. These numbers really matters when you're dealing with
the wall structures. I mean, in upcoming lecture
series I will issue, I will talk about these things and just press
this one at this moment. You don't have to
think about it. If I talk about these, I mean, these things will
be really complex. Again, if you want to change
the core scalar fields, color, maybe any color you
want or just accepted. There are some other
elements as well. Again, I'll just click this one. Okay? Now you can see are
just click this one. And the consistent
colors and the school, the pine, the realistic, the bricklayer outside. And I just quoted one here. And you can see it's
thicker than the other, other types because it's the
same type I have created. But just remember, if you
just scroll datatype here, and it could just be duplicating if we just
change all the details, exclude this one called datatype here and
without duplicating it, if you just change
the structures medial all the thing and it will
affect whole the family. Similar family. That means this basic pole exterior that will effect to all the
elements in your project. That is not good. And again, if you just score
the architecture here, just press this
architecture button. You can see now when you're
creating a world type, it will always go in going
clockwise direction, okay? Like this, when you
start direction, you cannot create it from here. You have to go from
here and here. Okay? They are, there'll
be another one. I just have to highlight
that continent as well. If you just click this one. Now you can, you know
that this is actually, this is the exterior is we'll
just check on the 3D view. Yes. In here. This interior side. This is the exterior side. But if you are bound in the all the boundaries
I'm involved typed, it should be it should be the interior side and
it should be there. So how do we change it to
have to pay that manually? Again, no. Just call the level one here. In this one, there's
another symbol, icon here. Just click this one. Now you are war has been automatically
change the direction. Just go to the 3D view here. Now you can see you are
direction has been changed.
17. Wall Opening: In previous videos
have created balls. So think about like this. If you need to have a wall
opening and then you might table to understand why
you need a bowl opening. Because sometimes there will be a utility tunnels
going through your walls. Or maybe if you want to
have some kind of a window, anything but usually if you
just place a window on it, it will automatically,
automatically cut your area. But you know, sometimes
these things can be occurred due to various reasons in the construction industry. So how you can create a wall
opening in webby thing. Now this is a volume wanted
to create a wall opening. If you just go to the
architecture here, you will have option
called wall opening. Just press this one. And initially you just have
to click the, the role. You want. You want
to cut through. Just click this one. And you can see now
it automatically identify as a rectangular area. Just click anywhere here. And now you can see temperature dimension will be happier. And once you have clicked the second clip and you
have wool has been cut. And just remember, you can go
to the node t naught here. And again here you
have the wall. Just click the war and create
the opening here like this. Again. The 2D view as
well as a 3D view. You can do the whole opening, just remember that one. So how to adjust the
dimensions in a bowl opening? The one thing is
similar to the wall. You can adjust it from here, from this arrow keys. The other thing is from
here. You can change it. You can change whatever
the opposite you want. From these things. You can create a wall
opening in revenue.
18. Doors & Windows: Ok, about words, that
is system family. Now we'll talk about the dose. Those are the host and families. Family needed system family
to host the element. E.g. you cannot place for, I'll just click this
one. You cannot place. You are don't empty space. You have to find out the
system family like this, otherwise you cannot place them. So the dose or hosted families. And just remember, once
you have clicked the dose here and it will be automatically enabled it
the tag on placement, that means it will identified
and it will be killed. And number two, a
specific door here. And from the Properties palette, you can choose whatever
the dough types that is currently loaded into the dough type families here. And if you just go to here, we are currently has
different dimensions. I just choose this one. And here you can place your adult in any way
or in a system family. Either side, I mean, in
the interior or exterior, it shows like this and
as well as the dough, you will be getting the temporal
dimension from the blue, the blue lines from here. Now, I'll just press
this dough type here. As you can see, it has identified
number one because we have enabled the tag
go on placement here. And again, if you
just click this one, can have this several
types of icons. What that means is if you just
press this and you can see it will automatically mirrored the mirror to the other side. Again, I'll just press this one. And if we just click this one, it will change the side of it. I mean likewise,
you can change it. If you want to change the orientation, not
the orientation. If you want to chain where
you are though is located, just click from here and
you can drag it from here. And you can change
from your keyboard, arrow keys if we just zoom in. And if you just click this one, you can see really
small gaps between the, I'm just pressing the
upward but buttoning up arrow key in my keyboard can
see very small distance. It will goes up. And if you just press this one and if
you just sue mode, can see Phil B goes
down really well. I mean really passed and as well as it will goes
up really fast. So if you just zoom in very small distance
between the upper, upper arrows, you just go to the architecture
and the dough here. We just place another door. You can see it has
given number two here. And again, if you
just take this one, and if you just press
this one and it will not give us the name. But think like if Paul, do you want the
tag on placement? They would have identified
this house number three and number four. Okay. Again, if you want to
change the numbering here, just press this one. Now, it has gone to the emily type editor or
just click this firm. Yes, no, no, no. Oh, okay. Now I have selected the tag. Can see it says a leader line. That means this one can drag it from here,
the leader line. You can change the horizontal, vertical angle as failed. And it should be a
patch or per year. That means you can, you will see it like this and you can
see the leader line here. So again, similar
to the door types. I mean, placing a
window is similar. I mean, windows also,
hosts and families. If you just go to
the window here, you can place your window here. And you can place
your window here. Just click this one. See the temporal dimensions. And you can see the tagline. And you can see that it has
marked as a number one. That means number one. This is number ten means
the type of the window. This should be marked
as number two. Yes, it's correct. So these are the default window
and dose given by the but if it has a lots of families given the
created by the auto desk, by the mother company. So you have to install it separately for
the older families. And if you want to load them
from the Autodesk library, you just have to
go to Insert here. And here you have the option
called load families. If you just click this one. And I'm just now in the English imperial here you might be able
to find here dose. And if you just click this one, you can find a preview here. Currently, you cannot import this curtain wall
type because we haven't created a curtain wall. Just go to the plush panel here. Or maybe this double glass here. We want to open it. Just open it. And it says what
are the dementia? Or just press all the
dimension because it failed. Now import all the things. How I do is I just click this
initial one and I'll just, by pressing Shift, just
score the down here. And I just pressed
us the final one. Then it will automatically
select all the things. And I'll just press, Okay. What are the dough here? Can find whatever the one I have imported through
the load penalty here. So these are the old
options I have selected. I'll just press this
one and add this one. We just call them view here. And a 3D view can see currently there
are whole opening here or just reduce
it to like this. So this is the wall type we have imported from
the load family. By the default. Private. I mean, there are only very
limited to the family, but you can load them multiple
number of those windows, any other hostage families
from the Revit library? Inches. Click this one. If you want to create a
new family rather than these 72 " by 4 ", you just have to go to Edit type parameter and you
have to duplicate it. That is the number one rule. I'll just duplicate it. Then you can change whatever
the details in here. We can change the BIP, you can change the height, and you can change
the thickness. And those things can be changed. And you can create a
new family type Emily, and just press
Okay, then you are. And all will be changed as
per your specification.
19. Curtain walls: In this video, we'll learn
about a curtain wall. Really important and really
fascinating wall type family. Again, if you just call
the level one here, just click this architecture, wall and the wall architectural. And if you just go to
this drop down here, I can find this codon. Yes, click this one. And I'll just create my couldn't
walk from here to here. Just cancel this one. Just go to the View
here and the 3D view. And you can see now I have
created my curtain wall. So what is a good one? Actually, you have seen these kind of a
thing in real life. Practical life
couldn't will consist of basically glazing
Melians, the curtain grids. So in couple of minutes
time we'll just learn about Mullins
and the curtain grids. And you might table
to find these things. I mean, lots of curtain walls. Sometimes people
call it a facade. So for this one, this is my curtain wall. And I'll just click this one. And again. Now it's a plane glazing wall. So you have to assign a new grid lines for this
specific curtain wall. But you have to do is you have to go to architecture here. And it's called
curtain grids here. Just press this curtain grids. If you just call the
fewer curtain wall, you can see now, similar to the grid lines we
have assigned to our model. You have specific grid lines. Only for the curtain wall. You can divide it like this. Horizontally like this. Okay? Now just press modify here. Now we have assigned
some grid lines to our curtain wall For around it. Now what you can do
is you have to assign Melians for other curtain wall. Just press this button. And once you have
pressed millions, you can see once you are hovering your mouse
around the curtain wall, curtain grids, it will highlight the sudden
curtain grids. Just press this curtain grid. And it will assign a Malian to specific curtain grid like this. And again, for the horizontal, one can assign it. And just the ice. Another option called
all grid lines, to just press this one. And if you just press
this curtain wall, it will automatically assign hold the grid lines
about Melians. Those are really useful when you are dealing
with the curtain walls. So again, this is the
cut I have created. So just remember, if you
just go select here, and if you just go to
the Edit Type here, you can create a
new curtain wall. And you can, you know, you can define the
Melians interior type and you can create
different these kind of, I mean, these are the default
one given by the rabbit. And these are the
vertical millions, these are the horizontal. And you can create, you can chain the
grid type aswell, horizontal grid, vertical grid. And you can create
from a new codon. Well from that one, I have
done it through manually. And so again, think like this. If you want to create a
new couldn't panel here. Now, you are coal curtain wall is consisting with glazing, grid lines as well
as the malleus. Again, if you just go to here, you can select
individual Malin here. Just select this one
and press Delete. Now you can see you are
modeling has been deleted. And again, this is a really
tricky tip, actually. Just moving around
you a curtain grid. Just press Tab button. Select this this
curtain panel here. And if you want to
chain that panel, again, if you just go
to Edit type here. And from here, you can change the material, whatever you want. Maybe if we want to
have IN duck tail, these gestures, small example, just press this one and oh, I have accidentally
not duplicate it. So again, I'll just undo it. Okay. Just again, press tab here. And I'll just go to
the edit tab here and duplicate it and placed here. And I'll just click here and
just click the undock Talia. I'll just press this one. Now you can see you have
created a separate area. Again, I'll just click this one. And while I'm doing it, I'll just click. Just deleted accidentally. Okay? And if you just press this
person tab and not this one, I want to now I have
selected the grid line. Now what I want is I want to select this whole
area as a one area. So here you have another option called
add or remove segments. Just press this one
and click this one. Now you can see I have
created a new panel here. No grid line here. Again, I just want to
just press Escape here. I'll just click delete, delete, delete, delete, and I'll
just press the grid line, add or remove this one. This one as well. Now, take this grid. Hello removed. Okay, hour I have created
a new panel here. Now, this is a really important. Now what you need is
just cool the insert here and the load family. Remember in previous
video I have told you that you cannot
import it because you have to use a curtain panel in order
to import this one. Now it's the time.
Just click this one, and I'll just press Open here. Again. Just select the panel
by using tab key. Now from here, just click this drop-down menu and you are dose should be
appear yes, correct. Door, curtain wall,
double glass. So you can see it
just press this one. Now, it has been
converted into a dough. Just remember, in load family, these three actually
not a family type. I mean, it's only work with the curtain walls and they
doesn't have any dimensions. It will suit whatever the
panel you are choosing, right? Maybe if you want to assign
these to type to here, it's still suit because it will utilize the area as
per this this panel. Now I think you are really familiar with
the curtain worse. So whatever the type I mean, whatever the mean, I have just created only a
single line, e.g. I'll just call the level one. You just go to here. And world couldn't
walk from here. You can create this
curb type thing. And it doesn't matter. You can create whatever
the wall type you want. Again, I'll just show
you another way. You can type on this one. I'll just make the exterior. And again, if you want to, you or curtain wall inside this for architecture
here, couldn't walk. Just initially pushed
the start point here and click this one and
just ignore that message. It will say that you are
pulled has been overlapped. Just go to the View
here. Vd view here. Now you can see you
don't have anything here that because you are couldn't inside your brief fall. So what you can do is just
call the level one here. Just go to the Modify here. You have an option
called CAD geometry. Just click this one
and select this one. And it will select like this. And it will identify
that curtain wall. And just go to the View here. And with the 3D view, you can see you are
cutting has been assigned. Again, if you just go here, maybe I'll just two like
this, just gets better. And I'll assign
some curtain grids. Just randomly doing this. You can do it by Edit Type and you can assign
them in a fixed distance. You can have something
in one direction. Likewise. So you just click architecture
malleolus at all grids. So now I have created
this kind of a bowl here. And again, if you just
call the level one here, I'll just create
another wall here. If you want to assign
another curtain wall here, we just have to go
to Edit Type here. There should be a tick to enable that is called
automatically embedded. Just click this one and
just press this one. Now here, if will
automatically cut. Okay, That's a really
easy way to do to create a curtain more
getting credit score. The view here, you can
see it has been done. Okay.
20. Floors: You've just learned about flow
through pipes and closer, actually a system family. They just go to the
architecture here. You have a tablet
and amino tab here. It's called a flow. And if you just click this one, you will be having architectural,
structural load by. Again, if you're
using masking In, this will be really useful. Again, it goes slab H. And currently in
this lecture series, we'll just learn about
architectural prototypes here. We just click this one. Can see you have different
types of property palettes. Here you have different
types of families. I'll just use this
generate 150 mm. And here under this one, you can change the dtype
parameter, just duplicate it. Number one rule. And you can change the thickness of
this structure like this. At this moment, I
will not do anything. Here you have some other
instant parameters as well. So now come down
with the level one. So now you can see it has
given you a sketch mode. That's why it's
this bluish color, a little bit green color. In this sketch mode. Actually, if you want
to move forward, you just have to create a boundary or you
just have to cancel. Otherwise you cannot move, you cannot use other
things as well. Can see all things are great. That because we are in
the sketch mode, okay? In this sketch more you can find the tool set like
rectangular lines, pitfalls with clients,
these things. Currently, I'm in the flow, plan creation and Sketch mode. In this one, it is already
enabled the peak poor. That means if you just go to, go nearby these walls here, can see it will be
highlighted blue. That means where we can
identify details of wall. And if you just press this one and you just press this one
and this wall is for this, for this for just remember, if you want to
create a flow area, you just have to be
close loop hello area. Otherwise, it will
not try to create it. It will give, gives
you an error message. And I'll just press this
Finish Edit Mode button. And you can see I have
created the flow area. Just go to the View here. And this section. Now you can see I have
created the flow area. I'll just delete it. And I'll just again go
to the level one and the architecture flow,
architecture one. If you just click
this one and here, once you have nearby
the whole area, just press Tab here and rub it will automatically
identify all the boundaries. Just press this one
and just remember, these two arrows will
identify the span direction. If you are using Rabbet
for the structural design, this band eviction
is really useful. Again. I can just
click this one, C, and direction has changed. Now, I'll click this button. Now I will just go to the
View here. And the 3D view. Again, my role has been created. If you just call the level one. I'll just delete this one. Level one and all the
flow architecture. And you have other
methods as well. You want to have rectangular. Then you can do it
like this. This one. And if you just go
to the View here, can you see my rectangular, the flu has been created. Okay. Talking about the PLO types here, can see if you just
go to the floor here, who have generally
cornered 50 millimeter, you have concrete domestic, 125 millimeter
concrete commercial in and blocks and generate, generate 300 millimeter
in-situ concrete. These things, just remember, click either one of them, maybe filled one, and just
go to the edit tab here. Just duplicate it. And from here, you can
create a new flow type here. I'll make it 175 millimeter
and just press Okay. And you can give
the coarse scale in color and solid pattern. Can you are flow will be a BCBA. I just click this one concrete. In school, the level one here. You'll see speak tool button, press tab, and click OK, a 3D view, and scroll
to the course here. And here also the scoring. The wireframe, I guess
it would be like radium be showing like
that, but I don't know. That might be some
immunity option. I have. Not. Just by showing anyways, then this one. If you want to chain
the previous flow area, but you can do is just go to
the level one or either in 3D liver and just click this one and the score
of the level one here, you have the option called
edit boundary here. Just click edit boundary here. Now you are in the
sketch mode again. Now you can change your boundary
as per your requirement. And if I just grabbed this one, can see always remember you upload area
should be close loop. Otherwise, you cannot
create a slow. Yeah. Just create another example. Create a rectangular here. Okay? And I'll just go
to the View here. And 3D close loop theory. I mean, if you are creating a close loop inside
another closed loop, then it will rub it really identify that
as a flu opening. That's what happened here. Maybe it has identified
the tensor flow opening. I mean, you can use them for maybe utility tunnels or maybe staircase or
maybe any sharp. But you know, it's,
it's not wise thing to do this kind of a thing
because you know, e.g. if you have like pin
number of stories in your building and you have to do it manually for each floor. And the options in Revit, you can use architecture and
you have the chart option. You can use them to cut multiple number of
stories in one time. Not like this, but just remember these things also really exist. Just quoted the level one here. Just click this sharp one, and I'll just show you. In this one. I have created a sharp here. Just click this one. You just go to the View here. And 3D view. There will
be another opening. But this is three-dimensional. If you have another floor here, I'll just call the
level one here. And I'll just create
another flow here. Really quickly. I'll just be here. Now you can see I
have created a shaft and that shaft is cut through
my level one and level two. And from that shaft I can create multiple number of
openings like this. And you can click the top
constraint from the shop. You can adjust it from here. Oh, I did this apparel, but you know that the wall
opening I have created, just delete this one. This wall happening only
specifically up to this wall, this flow and it will not
affect to the level two. But the sharp these, you can change up to whatever
the flow numbers you have. And again, if you just
click this shaft here, just edit sketch here. Just remember you have
the symbolic line. What is the symbolic line? That means you have to give the specific
area, I mean, e.g. I think you might
be able to find these symbolic lines in
the construction joints. Usually if you have a
bowl opening like this, you have to mark it like this. Market Control Z. And I'll just press
this symbolic line. Press this button. And in 3D mode, you will be not seeing anything, but if you just call the
level one here, see, this is the symbolic line
means that means it has cut through your flow opening
that should be highlighted. That's how you highlighted
by a symbolic line. If it's a gain, if you just go to
the level two here. And architecture. Architecture and the tab. Then in level tool, so it is highlighted. That is the meaning
of symbolic line. You can highlight
them in each level. You don't have to
go in manually. If you just sit with the
shaft opening it Bill, highlighted through every
row opening in your module.
21. Ceilings: Just talk about another system. It's called ceilings. So you might wonder that when you are creating
a new innovation, you will have a relationship
with the flow paths. And again, with the programs, you have another relationship
called ceiling plans. Similar to the levels. Each level, it will create rebuttal automatically
create another ceiling plan. E.g. if you want to create a ceiling on a particular level, you just have to select this ceiling plan
because you know, this flow plants
is different than the ceiling plan because
floor plan is cut through a different level and the ceiling plan will cut through another
different place. In saving plan, it's still cut almost the upper flow liver. So then you can have an idea. Now, I just want to create
a new ceiling plan here. If you want to credit, just
clicked level one here. Now, if we just go to the
or architecture menu here, and here you have the ceiling tab and
just click this one. And here you might
have automatic city. That means if you just go
inside your selected boundary, I mean a close loop. It will identify that
it is a closed loop. Then it will select the
relevant ceiling area, e.g. I'll just click this one and
I'll just press this one and it will automatically create a ceiling plan like this. So again, if you just go
the view here and go to the 3D view here you can see now the rabbit has
created a ceiling plan here. And that ceiling plan is from the level below the
level to actually e.g. I'll just go to the
level one here and just go to the View
here and here section. Don't worry about
this thing because section we'll be addressing
different video. But here I'll just, I just wanted to show
how the ceiling works. See, now, this is our level one and this is
the ceiling plan. The compounds healing actually. Again, if you just
click this one, you can change up to
a different breed. I'll just sell it
to another group. And now I have selected
a different grid. So again, if I just
score the level, one, can see my grid, grid pattern has been changed. And if you want to change your grid pattern again,
just duplicate it. And here the structure, you can have it in the finished. You just go to here finished. And you can have
different image. I mean, those things, you can change it. Just click Okay here. And again, click Okay. Again. The manual method. We have done the
automatic, been at it. E.g. I'll just undo this one. Okay. Now we're getting now the School of Architecture
ceiling here. The sketch ceiling can
have this kind of a thing. And I'll just click
this big poles here. And I'll just press Tab. And it will automatically identified again and
just be this one. Make it six-by-six grid. Smart Lau I have
assigned my ceiling. But you can see now, if you just zooming, you can see this is our
interior boundary of divorce. It is not aligned with the
other ceiling pattern. In order to show it really well, I'll just make us more. Just create another
camera view here. So now you can see your pattern. You can see my
ceiling pattern does not align with the whole pipes. For that, there's the
option to correct it. Now, this might interior wall phase and this is
the ceiling pattern here. So again, you just have
to go to modify here. And you can find this
option called align here. And if you press a line here and you just have to press the
surface you want to align. And this is the CVC
pattern. You won't do it. Now I think I have corrected it. Again. I see me today. I have to do it for the
other side as well. Now, all things are aligned with my exterior interior wall test. We'll just go to
the 3D view here. And I'll just make it realistic. So yeah, it's better now. Okay. That's how you align
with the world patterns. This heating pattern.
22. Ceiling Fixtures: This video will be extending
from the previous video. In previous video we have a sine and a line of
receiving grades. But now we have to
pay some pictures, especially lighting pictures, or maybe HVAC equipment
like those things. So invested in default, you don't have anything
like pictures or anything. What you have to do is you just have to go to Insert here. You have lowered families. You just have to go
to English in period. And you can go to the
pictures or lighting. Here you have the
lighting option. Let's go to here and
Architectural, internal. And here you have different
types of lightens. Plenty of families here. I'll just pick a rectangular the ceiling
light linear box. And now just click
this open button. And now you cannot find
the light fixtures in any of these menu tab panels. But you have to do is
you just have to go to component and place a component. And in that what you
have loaded from the Arabic families because
it will be appearing there. Just click this one and you have the different
type of lighting here. I have just clicked
click this one. And this is the ceiling. Now I'm with the ceiling, I mean, ceiling plan. I'll just place my
lighting here. Again. Now I have fixed my
lighting on the ceiling. Now I have to align
with my ceiling. Again, just go to
the Modify here, align and you just have to
align with this script. Now it goes live. And I'll just press modify here. Again. If you want to copy that one. Here you have in
the modify panel, you have the option
to call a copy. Just press this one. Once you have pressed this one, you have an option to multiple. If you want to create
only one copy, then just untick this one. If you want to create
multiple copies, just click this one. And then it will ask
whether you want to, from the exact point to copy. I'll just click this one. And you can see a dashed line will be a print like
this, like this one. And again, I'll just
have another one here. And I'll have another one here. Okay. Press Modify button. Now I have a fixed poor
lighting fixtures. Again, I'll just click this one. And by pressing
controlling my keyboard, I'll just press this
feature as well. And this one is key. Now I have selected for a
number of pictures. Again copy. And I'll just have one. Put this here. Can see I have copied it. Now. I'll just go to
the 3D view here. You can see I have
placed pole lights here.
23. Roof by Footprint: Talking about roofing
for a particular module, I mean some structures
using a black robes, some structures using the
concrete slab as a row, and some structures
using gable roof and some structures
using slope a roofs. And there are many plenty of both types are there currently in the
construction industry? But here we'll just
make a small example of gable roof and some slope roof as
well, less flat roof. So in order to get that, you have to go to
architecture here. And here you have the
roof by footprint. Just press this down arrow key and it will
get these tools. It's called the root pi, footprint grew by
extrusion, proof by cases. And these things for
additional to the roof type. And here what you want is just click this
roof by footprint. If you just press this one, it will ask, you have created the roof on
the lowest level. Would you like to
move to level two or whether you have
a separate level? Just click this one from here. I'll just have the level two. Yes. And it will automatically
goes to the sketch mode. Again, similar to the
PLO and the balls. And you have this kind
of a sketch items here, but I'll just pick
this pitfall button. And while I'm going
over the wall types, it will highlight it blue color. And similar to the fluorine. I just press the
Tab and you can see like the old worlds
by one-click. And again, here you have another
option called overhangs. Overhangs means if
you are roof type need some extended
amount from the offset. From this type,
usually you have. So it's better to have overhang. I'll have my overhangs
to maybe 400 mm. Okay. And again here you have
the defined slope. I'll just click this one and untick this one
because I want to create a flat roof first. And you can see a dash, a blue colored dashed dotted
line will be appearing. That is the overhang.
That means you are a roof will be extended
up to that point. And I'll just click
the tab menu. And here, now you can see, now I have created it. You just have to
make it finished. And again, if you just go
to the View here, 3D view. Now you can see I have created a flat roof with the overhand. Again. If you just go to
the level two here, and I'll just click this
roof and I just delete it. And again I'll just go to here. Roof by footprint. Again, I'll just click
this define slope. And with the overhang, maybe two, maybe 700. And I'll just select the poles. And like this, use the tab bar. Lonely create this time. Like this I have taken manually. It all contains some
sloping effects. So you can understand, usually when you are
having a sloping roof to having this kind of
a triangular in each, or maybe in a particular
segment of the roof. Just click this one and we'll see how it ends the
score to view here. 3d view. Now you can see you have
created a slope roof. Really looking nice. But if you want to
have a gable roof, again, if you just
go to the level two or just click this one. And I'll just click this
Edit footprint button. Just click this one. And I'll just make
this as a slope. Again, I'll just press this one. And if you just score the view here and say it's
a gable roof now. Okay. Again, now you have
created a gable roof, but you know, you are wild-type, has been not connected
with the roof type. So how you can connect
them manually? No, it's impossible. Just click this role-type and
here you will be appearing. Another oxygen here that is
called attach to top base. I'll just click this one. And I'll just press the below side of the
roof and click this one. And you can see now
it has been created to really bear when similarly, you can do it to
other worlds as fair. And if you want to detach
it, just click this one. And I'll just click this one and you can go back
to the normal. Okay, I'll just pick this one again through
at that point. And again, if you
just click this one, you can see you can
have a number of roofing types called roof
concrete generate steel bar, joist and the warm pool. And I'll just have
this teal bar joist. So if you just want me here, just scroll to the realistic
contain some steel joist. But you know, I don't need that. I just want to explain to about the facade or maybe
sloped placing, just click this one. You can have a transparent
sloping glazing like this. But usually in
present scenarios, I mean, you don't
have such a thing. You will have a different
kind of sloping glazing.
24. Roof by Extrusion: By extrusion. Second method of proof. In your Revit model. Actually you can use them
roof by exclusion to, uh, you know, understanding about really different kind of roles. If you want to have on your
project and your building, then you have to go with
the roof by extrusion. Usually a curb type or maybe some glazing on
us particular area, then you have to go with
the roof by extrusion. The first method is, I'll just show you how to do a small typo for glazing
or maybe curtain wall, curtain move type of thing. In your gable roof. I'll just go to the View
here and I'll show you how. Just cancel this one. But this is my current role type here. Now. But to have to do
is just go to here. And here you have
the architecture. And here it says the
vertical opening. Just click this vertical opening and then select your
roofing like this. And it will open
the sketch mode. And I'll just have a
small area like this. And I'll just click
this initiated one. I just scored the view here. And now you can see you
have a roof opening here. What you can do is just
call the architecture here woof, woof by extrusion. And here it will ask
the reference plane, I think we have covered
about reference plane, but I hope you remember
about reference plane. Yeah, I'll just click the
play button and click, Okay. And I'll just click
this displaying. And it velocity, rho, reference level and
offset and level two. And here it will last
direction or maybe a line. So I'll just create from
here to here as a line. And I'll just press
Modify button. And again, I'll just click
this Finish edit mode. Now, rarely has created a roof by extrusion
and a different group, a small roof area. And I have to do
is just go to here drop-down menu and just click
this slope placing button. And by, yeah, you can
do it manually or you can do it really well
if you just look into that. Now, this part is glazing. So I hope you'll remember about dealing with
the curtain walls. You have to define
the curtain grid. Secondly, now I am going to define some
curtain grids here. I'll just make it here. And I'll just make
it another one here. I have a sign like
two grids here. Again, if you just go
to the architecture, you have to assign
Mullins, this click, this one, and all grid lines. Okay? Now you can see, now we have created another beautiful at
glazing in our roof. So this is one method you
can use, proof by extrusion. The second method is, I guess T2 or just click
this Modify button. And I'll just click this one and I'll
just delete this one. And this one as well. Click one of k again, go to the liver to here, and just go the roof. Before that, I have to
assign a reference plane. I'll click this reference plane, and I'll just click this one. And similarly I will just
add another reference plane here and click this one. And I'll just name it. Start. Because I hope you
remember that we have to market because otherwise you cannot understand what
is the name of it. I'll make it end here. And again, I'll just go
to the roof by extrusion. And it will last specify
a new work plane. I'll just click Name here. And here, I'll just
make reference, reference plane as a start one. This one, click, Okay. And it will last quarter of view because we have to go
to a certain elevation, then we can have curved type of a roof here and
here, open view. Now just click Okay. Now currently from
this field you cannot see you a
reference plane, so I cancel it. And again, just go to the liver tool and
roof by extrusion. Find the co key and I'll
just go to the south here. In South also you cannot see you can do is you
can go to the level two. I will define another
reference plane like this. Okay? I'll just give it
number one here and two here. Now, again, just go
woof, woof by extrusion. Man. I'm the one. Okay, and it will ask East. Now you can see you
are reference plane. Click here. And now I'm going
to create a new, I'll just change
it to a one row. And I'll just create a
different kind of a roof here. I'll just start from here. And having the roof like this. And here, the kind of a shape here this far. And now you can see they
just go to the View here. Freely view. You have wool has been
created, but you know, you are all has to be
attached to the top best. Now just click this one
and just click this one. And similarly other walls also. Okay. Now it is really good. Now you have created
great proof here. You just call it a level two. Can see your roof area. You want to have any open we'll similarly
you can change it. And again, I'll just
press this one. Here. It will ask a
vertical opening again, or just go to that
level to here. Click this one and I'll
just press vertical. And here, I'll just
have this area, this. And I'll just click this one. Meal. Okay, you just go
to the EU here. 3d view. You can see that part is
cut through this one. Similarly, in other areas, you can remove that
part only then. You will be only containing
where your boundaries are. So just remember, we have to go with the vertical opening. Again. I'll show
you how to do it. The score, the river to here. And here, this one, just click this vertical opening and you just have to
create a boundary here. And likewise, like this, okay? And it will cut through, just call it v and
3D view, okay?
25. Columns: Bring about columns in ready to have two different
types of columns. One is architectural column, and the second one will
be the structural column. If you go to the
architecture on. And here you have the
structural column as well as architectural color. You just press this
architectural column. You can have a
rectangular column. It says 475 by 610 mm. And here you have to, you will be getting
quick access menu here. Remember what this height, and this is the level
of top constraint. You can change it
once you have placed. Don't worry about that. Now I'll just place this column here. And if we're just cool
architecture and the column, again, I'll just press
this structure one. And you can see the I-beam
will be loaded like this. And if you just go
to the View here, 3D view, and you can see the difference
between two columns. This is a structural color, and this is a
architectural column. We just press this one. We will have the instant
parameters here. It says the base level is level one and the top
level is level two. And you have some other details. And once you have gone inside, In a type parameter, you can change the depth. You can change the VIP. Likewise, you can
change those details. And before everything you do, you just remember you
have to duplicate it. That's how you're going to
create another column type. And again, the
difference between the architectural and
structural column is just click this one. And if you just go to here and you can see these are the
structural properties. I mean, this is a
seal steel columns. So you have everything related to steal
the nominal rates, sectional area, and
the torsional modulus. Those things are here. If you are concerning more
about structural design, users have to follow this
structure or column. And here it is, I
shaved wide flange. That means you have to
plan this here, okay? And here you have
the beat heightened, those plans pigments as
well. Just press this one. And how you can change
the height of the column. Similarly, if you
just press this one, if you have the
incident parameters, it is called the
top-level as a level too. If you want to have
unconnected only if you want to have
a separate level, you just have to
assign a new level. And you can place top-level as a level
three or level four, maybe the roof that's up to you. And again, if you
just call the easting and or maybe Saudi, sorry. Loading. Scroll to the vest
here. That's better. Okay. Anyway, just press this one. Again. I'll just go, it's
better to have 3D view. So I'm here. You can change the
depth and the width, that means the
rectangular shapes. And from here, you can
have the base offset, you can have the top pops. It can change the
height of the column and you can assign it
on us particular level. Similarly structural. Also see again, if you just go to
the insert here, you might be able to find other families related
to the column. Just go to the lower
extremity here. And again, just go to the English in period and
go to the columns here. And you can find
these columns here. These are all related to the architectural collapse
and timber columns. And I'll just go back and I'll just go to the
structural column here. We just go to here we will
have separate segments. Concrete, light gauge steel, precast, concrete, steel, wood. I'll just call it
the concrete here. And here you have the
column with the Drop Caps. And here also you
have the column, and here also you have, and you have brown columns, you have square columns. I'll just click this one. And so this one, now I'll just go to the
architecture components. There is a component
discourse structure. Hello. And here you, where you are concrete square
Columbia BIP because you will not get down into the architecture aluminum
because it's a structural one. So here you have several
options, rectangular columns. And I just click this one
and this place, this one. So if I just go, just click this one and
just call datatype here. You can have all the Code types. Yet this is a core type
you're going to have. And here you have the breadth. And likewise, this is
a rectangular column. And again, you can
change the height by from the instant parameters. And if you have
loaded or if you are using structural column or
maybe architectural column, you just have to go to Edit Type and you can
create a duplicate, then you can have a new family. Just remember that Ben. And again, I have already
talked about the when you are placing
architectural column or structural column on and
conveyed in a grid video, we have talked about it. But for this one also, I'll just show you the score
that they will one here. Who have grid types here, I'll just go to architecture,
color, structural columns. And here you have the option
to place at all breeds. Just click this add grid button. And I'll just click
all the grid here. And I'll just press
this finished button. And now you can
see it has already assigned all the
structural columns onto my grid intersections. Yes, For the view here, 3D. Now we can see all law as sign. Okay, I'll just delete this one. And again, if I just
call the level one here, if you want to assign a
architectural column, you have to manually place they mean intersection because there will be no option. E.g. I'll just go to
architectural here. You don't have any
option to place it all by at one time you have
to do it manually. Again. Just see how these columns
has been embedded to. You have wild-type for
shortcuts or just make us, we'll hear how you have wool has been
embedded to the column. Because, but if you just
place an I section, I mean structural
column, maybe like this. It feels not embedded
like this. You know. And you will have to, maybe you have to
click this one modify. And you can have
the cut geometry. Just bless this one and it fill. Nothing will do because
it's a structural column. It will not identified
as embedded one. Just go to the View here. Can see the architectural column has been embedded
to you a warning. Okay.
26. Model Lines & Texts: You've learned about another
really useful function in architecture, MiniTab. So if we just go to here, you can find the model
and the model line. And what are the use of it? Actually, if you play
some model line, it will exist on both 2D
and 3D space as well. If you just place model
texts similar to if you are, if you're familiar
with SketchUp. I mean, you can place a 3D text on a surface.
That's a use of it. I think this figure, a small video clip
is now showing. It says how you can. I mean, it's already placed
a 3D text on a surface. Similarly, you can do it. And how you can place
a model line and the model texts from
the architecture menu, we have to go to set here. Because initially,
before you are placing, you have to set a
plane either in this plane or this plane
or whatever the plane, you have to select that one. Just go here and
set we're playing. Now, it will appear this
kind of a menu here. Just click this plane here, and click Okay here. Now, you can see when you are holding your mouse like this, you can, when you are mouse is highlighting
nearby surface. Then if you currently I want to place my model line and
the model texts on here. So I'll just click this one. Now it has been selected. So I'll just go to
the model line here. I'll just go the
not the East here. That should be hello. I'll just go to the
model line here. And it will ask you to
pick a plane. Click, Okay. And I'll just click this one. Again. If you just call
the rectangular here. Now, I'll place
whatever I want here. I'll just go to the
View here, 3D view. Now you can see
whatever you have put on your surface.
It has been here. So again, if we just
go architecture here, model text here. And then it will ask what is the text you
want to place here? I'll say Good point. Signal that. So now
you can see it fill, drag along with
your mouse point. And remember that we have placed our work
plane as the surface. And remember, these fill only fixed or maybe this will
only fit this surface only. You cannot place. You are texts model tax year
in any other place only. But you have assigned as a
plane. Just click this one. Now it has been assigned here. Now you can see if we
just go to the west here. It is shown in 2D, and it is showing in 3D. Again. Just remember the
instant parameters and edit type parameters. Just click this one. You can see the
instant parameters here and you can change
the depth as well. I'll just make it to 50. Now it has been more
extruded like this. And you can change
the text here. Just click this one
and we can change it. Make it into 0.1 here. And again, if you
just go to edit here, and if you just press
Duplicate the golden rule, then you can change the font, can change the text size. And those things you can change. I hope you find this video well.
27. Components : In component, in Revit
is such an easy way. I mean, we have already done it. But in this video we'll just briefly learn about how
to place component. And here if we just go to
architecture or the structure, you have the ability to place whatever the component here. We also have, and in
architecture also have here. If we just click the
place, a component, that means you can import from the default rabbit
family library and you can place
them on your model. I just go the level one here. And again, I'll just go
the place component. Here. It's already loaded. Some of the elements
I have imported. E.g. I. Will just
import this tree here. You can place a tree. And again, if you just
go to the View here, can see gas being
placed like this. Again, just call the
place component. And you can change each component before you
are placing or after that. Also, you can change your parameters from the instant as well as any type parameters. And if you just call
the insert here, and here you have the option
called load families. I think we have family with this option because we have
imported couple of items. Before. Just click this
load parameter here. Here you have such
a good library. I'm in Timing Library
given by the rabbit here. So what I'm gonna do is I'll just go to
the furniture here. I'll just place this television, or I'll just have this television
production click Open. And now it has been imported
to rabbit working model. But in order to find
that you have to go to the architecture component,
plays a component. It has been the
latest assign model. Since then. It has been loaded to
the modal component. You can displace like this or the score,
the level one here. And again, just scroll
the place component. Here you have the
previous options as well. So I'll just add this one. We won't see it's a
really small one. The School of Architecture modal component plays component. And here you have the
television place forever, the place I want now. So likewise, you can place
it and you can load them. These compounds, any type
of compounds exist on the asset family in
very dipolar we can import and you can pull
the third-party options. I mean, you can
download some families from there are some websites. You can search it
on the Internet. Then you can find it. And again, I'll just call the
place component here. Here you have another option
called the modelling place. But that, that's nice. I mean, the mean is you just have to go
to modelling place. So then it will ask at what type of equipment or object
you want to create. So you have different
kind of option here. You can create a mass or you
can create a pipe fitting. You can create a
pili or anything. But here I'll just click
this Generate model, okay? And I'll just make it, make it as a table. Just click. Okay. Now you can see you
are in a different medium, similar to block editor. This is a family
generic model editor. So here you have
couple of options. Here. You have the extrusion. So I'll just click this one. And again the modified the
sketch menu will appear. So now what I'm gonna do
is I'll just click here. I'll just make a model similar to similar because I want to
make it very random option. Likewise, again, I'll just
press Finish Edit Mode button. Now, if we just go
to the view here, all 3D view, I'll see you
or model has been placed. Now, there are options. Check these arrows. Similar to push or
pull tool in SketchUp. You can push or pull like this. See with geometry from this one, pull like this gain. I'll just finish edit mode. Just cancel this one and I'll
just go to Edit in-place. And I'll just go to
the level one here. Just click this one. And I'll just finish
it like this. Now I'm back at my
original window here. Let's go to the View
here. Really view. Now you have a mass which you have created from
the architecture. Components. Modelling place.
28. Select & Filter: Let's again start
with some basics. I think you are
familiar with this. This, what I'm gonna do today, because I'm going
to select item. I mean, the basic thing you will do in relatives
selecting an item. I think you've already
covered it like many times since the
start of this lesson. There are a couple
of things you have to learn from selecting. I hope you find out
well, in this section. If you are familiar
with this section, just skip it through
to the next lesson. But if you have time, if you want to learn
new something, just stay with this video. So you know now how to
select an item in web it, you just have to go nearby the object and you just have to click from the
left mouse button. Like this, it will appear some temporary dimension,
temporal dimensions, or it is a nearby bit related to the nearby any
object or neighboring location. It gives a dimension like this. So again, if you just
select this one, you can see like
the year as well, and you can select this tree, can select this fall. And likewise, you
can select them. But if you want to
select multiple items, just press Control
key in your keyboard. Now, I'll just select this one. And again, I'll just press
Control on my keyboard. Now you can see there
will be a plus mark API only appear with the
left mouse button. Mouse pointer, just click
this one, like this one. Click, click, click, click, whatever the type you want. The pill tried to select it. Like this. I have
selected many items. That's how you select
multiple items. Again, that's really easy part. So now we'll just go to like
zoom out from our view. I'm in drawing area. Now there's another option call, it's called Tenzing and you can select them all from here. Just click anywhere
outside from the lips, mouth, left mouse button. And you can, there will be a rectangular at the
drawing area and we'd still be enlarge with your
mouse pointer like this. So now what you have created
all the items now you can release your
left mouse button. Then there has been all
selected like this. And just notice
if you just go to the half of the object or maybe one-third or maybe a quarter of your object,
it will not select. You have to go all around it. And that means all
the boundaries should be inside this fencing. That means this
rectangle, otherwise, it will not identify
that has been selected. You have to go all
around your boundary. So I hope you find that well. And again, just, there will be another method to
filter your items. So I'll just select
all the items here and just go to
the filter here. You have the filter option. Once you have selected, it will automatically
appear here. And just click this
filter option here. Now you can see whatever
you have selected. It will all appear
in this small area. Currently in my drawing area, there will be
current and panels. And the curtain wall grades Pi, curtain wall Melians to
tags dose furnitures. Likewise with the count, number of counts, it
will appear like this. So I'll just click Okay here. So now it has been
all selected again. Now I'll just call
the filter again. Now, think like if you want
to select only the furniture, but you can do is just antique. Here you have another
option called Check none. I just click this one
and I'll just click the furniture and I'll
just Apply and Okay. Now you can see the furniture
I have imported from the load component option that has been
selected like this. So that's how you
gonna filter because with the complexity
of your project, it will be really difficult to select whatever the object. I mean, sometimes you
will not able to find it by here and filter, you can filter it up. And there will be another method that's how you're going to. This is the second method. You can kill them once you have selected just call
instant parameters here. Now you can see the instant
parameters has been changed. Now only you can see
here it has a tab menu, just click this arrow, and here you have some options that means similar to filter. All the objects here will be appear and now just
click this dose here and can see now
you have been selected. Remember, sale, you have been
selected all the options. Now you can go here and
just click this one. And whatever the types
you want to select. And you can see the number of the account with the counts. You can see it, but you
cannot select them. I mean, not like
the filter option. I mean, this will gives
us the guidelines, guide, guidance of how many items
will be in selected area. Likewise, you can right-click
and select that item. Just remember that one. Only in the filter option,
you have that plan. But here also it
will gives us now the count of objects currently
in the drawing area.
29. Move Tool: This video onwards,
we'll just learn about some functions in modify. This modified button
is really important in web it because you
have couple of options. I mean, if you are familiar with AutoCad and this will be really easy to you because
there are a couple of options similar to AutoCad, e.g. trimming, extending,
moving, copying, rotating, and lining
and the mirroring. So these things are
really familiar to you. So if you are Mastering Revit, you, you just have to follow
these toolset as well. So from this video onwards, you've just learned
about these things here. The first thing here you
have the Move option. And before that, I'll
just tell you there are a couple of you
can move an item. The first thing is you
go nearby an object. It before you're selecting, it will highlight it as blue. Now you can click your
left mouse button, and now you can see
your mouse pointer has been turned into a
UNO movable pointer. Now you can move like this. And again, the second
method will be you have to click that and
then you have ragged, whatever the place you want. Likewise. So again,
similar to here. And just remember, you can change the location
of those two families, but you have to find a
system family to host them. Likewise. Otherwise you
cannot just click this one. Not move. Currently I'm using
curtain wall, that's why it's Kevin be
changed because it's fixed now. So I'll move this door here. You can see as a third option, you can use this move tool here. Just click this one, and you can drag it like this. Well that first you have
to select this option. And you just have to
click this More button. And it will highlight
some blue colored dashed, dotted line around
your boundary. Now you can click any place you want because rabbit will
highlight any point. So then if we just
to click method, just click this point
as a starting point. Now you can see
the rebuttal gives you the temporary
dimension where you can move your object. And once you click this one, it will appear you object here. But remember, this
is the point we have selected. That means here. And this point, the
second point also, our point there'll
be appear like this. You can see, I hope you
find out that bell. I'll do it. The select this
one and click Move here. And here, click this one. Whatever you selected, the
location of view object. The second click, when you click anywhere in
this drawing area, it will be the
same as its place. Just remember that one. There'll be another method.
There is a fourth method. You can just click this object here from the keyboard
in your computer. You can move, you can use
your up arrow like this. You can move like this
and down like this. And the left and
the right leg this. Similarly, I mean, I have
told you in previous lesson, if you just zoom out here, we just press down
here now you can see a rapid and fast there. You can move your item. But if we just zoom in and
if you just press a button, you know, it's really vary. You will move your
object like this. So from this method you
can place precisely. But you know, there will be
consequences because if you place a component or maybe
a family in a wrong place, that will be good. So you have to find
out, well, I mean, you have to Aemilia with
the oldest method and just do whatever you feel easy. I mean, that's the best way. Again, just click this one. And if you just click
this move here, you can see there will
be two options here. It's called the constraint
and the disjoint. Disjoint. That means, if I
just click this one, now I want to change
this ball here. I just clicked this move here, and I'll just click
this disjoint here. Now what will do is
it will disjoint with this previous wall here. Again, I'll just
press Undo here. Again. Just press this one, button and click this one. It will not affect
because it's just me not connected with
any other element. I'll just click constraint here. You can see it will only moves vertically
and horizontally. You cannot move inside
this, like this. Okay?
30. Copy Tool: I'm going to lock the modify. That will be the
copying an element. So similarly, if we
just click this one, we just press this
Copy button here, or C or in keyboard, just click this one. Similarly in Move button, you will have a close boundary from the dotted, dashed lines. And you can click any
place, the first click. And now I have clicked
the constraint. I'll just click this one. Now you can place them in any base or any
sideways or any place. Just click this one. And you can see there
will be a copy of your original image. Like this. Again, you just click this one and just press Copy constraint. And it will only copy and
vertically and horizontally. We don't have any of these
Join option because it will not affect if you have
a copy of this one. It feel either or it will definitely disjoint
with these elements. So it doesn't matter
any disjoint. And you have another option
called the multiple. Just click this one, copy and click this one. And again, I'll just
click this constraint. I'll just remove this one. And now I place it here. And now I have
selected multiple. Now I can copy
multiple number of elements like this. Really easy.
31. Rotate Tool: Modifying tool is rotate. So how you can rotate
in really simple ways. Just press this one. And from your keyboard, you can press Space. Can see I have press
space in my keyboard. Likewise, you can rotate them. The second way is
just click this one. And the keyboard
shortcut, they'll be R0. And now you can see there will
be a straight black line. And the center point here, that means you will rotate, you object from
this center point. That means this is
the pivot point. From this point, you will
rotate it like this. So the temporary dimension
will give you the anger. If you've only 90 degrees. Now, I'll just press this one. Now it has been actually, I have accidentally
clicked Copy button. So I'll just untick the form. Just remember those
things will be exist in a couple of minutes. I will address those
issues as well. Again, I'll just go to the
copy here, rotate here. And from that firm, just rotate it 90 degrees. Now you have rotate your object. And again, if you just go to
here and from this point, can rotate to a
object like this. And again, if you just
click this one, now, if you want to change your
pivot point or a midpoint, just click this one. And now you can see your
mouse has been changed. So I want to make pivot point. Yeah. Now you can see rebuttal. Identify the location like this. Now, here, I'll just click here. Now you are pivot point
here. Now you are. Object will be rotate like this. It should be the
middle part here. And you are objects,
there'll be moved like this. Okay, I hope you get
it. It's really easy. Again. Just click this one. Click Rotate. Change the
pivot point to here. You can see now we
can move the object. Again. Similarly, just click this one. Rotate and you have an
option called copy. And if you are moving
and I'll just make the center point to a different point because
it's round, circular. You won't see any
difference here. Again, rotate here. Copy, center point will be here. You can see you have copied another element with the
rotate option. Again. If you want to rotate
this wall here, just click this quartet. Just click this
copy button here. And here you have the
option called disjoint. If you just click this one. Now we can see what
will happen here. So you are wall also. This horizontal wall will be also connected because we have Antique the
disjoint button. Again now just press Undo here. Just click Okay here. And I'll just click can do here. And again rotate and disjoint. Now it has been moved to
see it so we can rotate.
32. Mirroring Tool: Modify option. Mirror, pic axis and
the mirror pro Axis. I mean, if you are coming
with the AutoCad knowledge, these are really easy. That's why I say it. If
you are familiar with AutoCad, these are really easy. You can skip them. You can move ahead and you can learn
the other lessons. But if you are not,
just learn from here, here you have called
the mirror pic axis. Now what you have to do
is just click this one. And here you have the option
called mirror pickaxes. I just click here. Now. Again, they will
ask a nearby axis. Now it has been identified. This has been axis. And again, this
has been accessed, or this has been axis, or any place like this. But I use this one. And you know, there will
be a option bar here. It says a copy. Because if you want to copy and mirror them
in this is option. And if you want to delete them, the original object
and mirroring, then you have to
untick this one. I show you how to
do that in a while. I just click this one. Now you can see you have
me read this option. So again, I'll just do a really, you know, these are, these are similarly
both symmetrical. So I'll just go the
architecture here. Plays a component. Sorry, please. Component. We also saying I'll use table or
it's also saying, so I'll just go to the
lower extremity here. I'll just choose
stem not payables. We check. Yes, that's better. Just open it. And now appear. So. Now you have placed and
the place component here. Now again, just go to
the pick axes here. We can see couple of axes here. I'll just click this one. Now you can see you have
created it like this. If I just click this one, delete it, and I'll just
make a simple wall here. Now, I want to mirror this
object inside this area. What I can do is to speak axis. And here you have
couple of axes here. So I'll just choose shaded red and that's what happened. Let's go with a generic yes, that's better. Go to here. Pickaxes. I can see you can
click the center or core. And now you have merit, okay? On delete. This one, delete CO2 here
because x is not copy. Can see your original model,
they will be deleted. Okay, I'll just undo that term. Just click this one.
The second option, mirror, draw axes. Just click this one. You can draw your
axis like this. And you are low element
will be moved like this. Now I have not selected copy. That's why the original
model has been deleted. Again, I'll just click
this one and undo. And here I'll just
pick this one copy. And I'll just create
my axis like this. That's how we are going
to mirror an object. Okay? Just remember, if you're mirroring an object
in a hostage as a family. So these stores are
hosted families. So just click this 1 m pick axes and you can either
select this one. And it will say you are, the elements is overlapping. And I'll just click
Delete instance. What you have to
do is just click this one and just
remember all this. You cannot place
or some family in any other area unless
it is a system family. That's, that's the theory. You have to remember that
one, just click this one. And here you have the option
to go grow axis here. I'll just draw my axes here. Now it has been minimal. So that's how we're gonna
mirror and fostered feminine.
33. Trimming & Extending Tool: Element of the Modify here, that is called trim and extend. Here you have three
options here. This is called trim
mixin to corner. And here you have the true
maximum two single element. And here you have the tree
mics into multiple elements. Okay? Now, we learn about this criminal element to corner
here as the first lesson. Now you have two worlds
intersecting like this. Now what you can do is
just click this one. Now you want to keep this
area, this L-shape area. Now you just have
to click this one. And you just have
to click this area. And it will keep
this area as well. Again, I'll just undo this one. Just click this area. Now I want to keep this area. So I'll just click here. Now it will be API like this. Okay. That's how you're going to
do a trim accent corner. And the second option, premaxilla to single element. I'll just click this one. And now I want to extend
this wall up to here. So now what you can
do is click this one. And once you have gone
to the second object, it will show blue color dashed
dotted line, like this. Now that has been extended. Okay? And again, if you
just make it more, now what you're gonna do
this just with this one. Now I'm going to
trimming this one, and I'll just click this one.
Now it has been trimmed. Okay? The third option is creaming or extended
multiple elements. So now what you can do
is just click this one. I'll just kinda do this one. Here. I'll just click this one. And I'll just click this
one and click this one. Whatever the amount
you will have here. You can click and
extend, or you can trim. Or there will be another method. Just undo this one. Here, just click this one. And initial element,
just click this one. And from the left mouse button, just draw like this and
it will be extracted. So I hope you'll
get it really easy.
34. Split Tool: Lesson in the Modify tab here, it's called the splitting. So how you can split the
wall or any other element. Usually you cannot split table
or maybe hostile family. Those things you cannot split. Most probably you can do it for the world's those
things you can do. So here, how you can do is here you have the option
to split element, and here you have the second
option, split pay gap. So now what you have to do
is just click this one. And again the modifiable will be API here and split element. Now you can see your
mouse pointer has been turned into a little bit
nice kinda pointer here. Just click this one in here. Or maybe here. Yeah, in this point. So as you can see, if you click twice
in the same area, that that section will be gone. That's because we have selected
this delete in a segment. So again, I'll just show
you, I'll just undo. Now, if you just click
this split element here, I have selected under one. I'll just hit Undo here, and I'll just click this one. Script element. Now I have selected this one. So now if we just click Modify, now we can see you have two
more Walt said segments here. This one and this one
because we have splitted. That's how split box. Now what you can do is click
this split element here. Again, if you just
click this one, you can create a gap. Okay? Again, I'll just show you click this area
and this area. Now we can create a gap. I hope you find that
bell otherwise. Because that's because we have selected this
delete segment. So the second option
is split pay gap, and I'll just click this one. Now you can see you will be appearing option
called the joint gap. This is a gap bit. I'll just choose 500 millimeter. That says how the French yes. Game. Because otherwise it
will be a wall opening. Just make it 300. Okay. Now I'll just
click this here. Now we can see we
have created a gap. If you just go to the View
here, pretty view here. So you can see the
gap like this.
35. Elevations: In here. If you just
go to the view here, you have couple of options. Actually, we have talked
about 3D view, default, 3D view, we have talked about, and we have used some
camera and walkthroughs. But here you have another really important aspect in reading that is
called alleviation. I mean, if you're usually, if you have to give a
structure or maybe a building, or maybe a resident's house. So you have to give
them elevations, you have to give
them fluid levels, and you have to give
them across sections. And usually architect or maybe a draft per cent or
maybe a structural engineer, they'll submit those things. But in Revit, you don't
have to do it manually. Once you have built
your model in 3D, you can generate
elevations really easily. That's how we're going
to learn in this lesson. How to assign elevation
and ran the function exist on the elevations
and what can you do from the elevation
options for that? You have to go to the View here. And you have the option
called elevation here. And this framing elevation will not talk about it
right now because it's usually comes with
the structural rabbit or the architecture really. Here you have the option
called elevation. Now you can see you
have and elevation. These are the elevation
in the project browser. So you can see the east, north, south, and west. So in order to understand, I'll just delete it like this. It will give you a
warning message. Now you can see once I
am deleting that one, it will also did it
with the elevation here and only the North remain. I'll just delete it. So I'll just go derivation here. Now, when I go to the elevation, now you can see you have an option with your
mouse pointer. There will be this kind
of a bubble will appear. And there will be a point head that is focusing on which
direction you need. So currently it says is, but I don't need this currently. This area is my notes, so I'll just make it like this. So north and east. Just click is fun. Okay. Now, you can grant them whatever the
place you want here. Now we have placed
for elevation north, east, west, and the south. So if you just go to
the here elevation, you have the elevation. Now. Now we'll just learn
about what are the components in the
elevation function. Just click this one. You can see just
press Escape here. Now, if you just press this one, you can see you or pointed
focus on this direction. That means if you are
looking from this direction, it will see only
on this direction. That's how this elevation
function works. There you have the option to enable your
elevation from here. If you just click
this tick here, you can see there will be another elevation will
be generated here. Because now this elevation
bubble has to point direction, but I don't need that one. I'll just click.
Okay. And likewise, you can create all
four direction from here and you
can rotate them. E.g. if you want to look QR
elevation from this angle, you can rotate them. So you can rotate
them like this. And you have here small space. In the end of this video, you will know what is disease. So again, you can
click either side. Now, getting to just go here, I can see that you appoint head will be focused
on this direction. Just click this one. And tick will be epi on
this direction only. Likewise, that's
how we are going to create an elevation here. And again, they just
go the elevation here and see you can place
them inside your module. I mean, inside you are
in theory as well. So now I want to place them
inside my interior area. I'll just click this one. And after that, I'll
just click this one. And I will enable every
direction like this. Now you can, you have to notice once you are
creating an elevation, it will be, I feel like this. You have to rename it because otherwise it will
be really hinged. You will not able to understand where you are true notice, and where you are east, west, and the southeast. That's how we are
going to name and, you know, what are the functions
of the elevations are. So again, if you
just click this one, you can see this is how we're going to adjust
your elevation tab. Again, I'll just read this one. Okay? Now, if you just move to here, you can see this is
my elevation one. You just go here. This is my elevation to a and this
is my elevation three, you can see it's not up to, uh, you know, up to a
good view range. Again, if you just go over here. Similarly, like this. Again, I'll just go to
the floor plan here. This is how we are
going to just add one. So now if you just
look from this side, this is the view angle B range. Actually, you can create
this view range up to here, up to here, because now
it's currently like this. So you want visible this area because you have
to go Other side. So this area is good. The range. And currently from this one, you will only seeing this area. You should extend up to here. Then you'll be able to
see this area as well. Again, from this bar, this trade by actually
you can change, beat up dB way like this. Okay? And again,
just click this one. Only seeing this
one, not enough, you have to go at
least here, okay? At least here and here
also very small area. Just adjust this one
from here and here. And now you go to, you can see, and here you
can adjust your height. This is your score here. Can I just hide from here? You can see you have
a good options here. Hi Tia and all the ranger here. So only the height. This I good. Just go to the floor plan here. Okay? This one. You can see you have any instant parameters here and just pull really tight here. You have the ability to change your bubble type 12
millimeter circle and the callout head,
those things on me. Other than that, you cannot
change anything here. Think about like this. Usually, you have to
submit one summary sheet. That should be a summary
that should be contained all the elevation that should be contained, all the plans. That should we contain
some sections. And those things
you have to submit. Maybe counsel, you may be relevant government authorities
to get an approval. Usually has inbuilt sheet here. Just score the sheep here, and right-click and just
click new sheet here. It is, cancel this one and it will last what are the size? And if you want to import a
title block, if you have, if you accompany this
exists this title blocks, you can load it from here. Currently, you don't
have just the cocaine. Now, Autodesk default template
has been opened here. Not worry about this
one is titled blocks. Sheep will be addressing
the upcoming courses, not in these courses
because otherwise it will be really jam-packed. Have to know some things
prior to these things. These are additional currently. And I'll just I just
want to show you what is the elevation
bubble details. That's why I'm
going to do is just click this one and I'll
just add two here. And you can see block
has been added. Randomly, place it to
worry about this one then. Now. Now the score,
the floor plan here. If you just swimming. Now, you can see
that paper number. The sheet number,
we have a plan. So if anyone referring this one, the nose this section exist
on the sheet number is 01. That's how gravity is. Interpretability of
rabbit goes like this. Of this sheet number is 101. Okay.
36. Sections: In previous video, how talk about elevations
under the View tab. Here. In this video, we'll briefly explain about what
are the sections, how you can create a section, and what are the
functions of the section. And those things will be
addressing this video. So what is the section in Revit or any
other AutoCad model? So sections are similar to the, you know, when you cut through a model like
a piece of cake. So I mean, you might
be able to know about these sections because if you cut through a piece of cake, in a cake, then you can see
that the inside layers, how the cake structure
will be organized. So similar to that example, if you cut a section
in Revit, e.g. if you cut a section
in this direction, that means horizontal direction. It will show what are the, you know, the section inside it. Likewise. So that is basically the
definition of section. Usually for approval process, you have to give
x or y-direction sections in order
to understand what pays the inside but
inside structure. E.g. for a particular wall type, what is the inner
core will consist of? The interior core as well
as the exterior side contains those things will be
addressing these sections. When you cut out
sections on a rabbit. How you can cut a section. Here you have view and under the View you can just
click this sections here. Once you have clicked section, now you are my mouse
pointer has been changed to these kind of
focus type of a thing. So now this also to
point a process. The first point will be out
just quick this first point. And again, I'll just click here. Now you can see I have
created a section. Once you have created
this section, you just go to the Project
Browser and see this has a new section that
means these calls. It is also called
section, section one. Now, if you just click this one, you can see similar to
the previous elevations. You have a range here. You can adjust it from here. And here you can change
the depth of the section. Currently, this is enough because my structure is only
containing on this area. So these are additional areas. Again, if you just zoom
into the bubble here, you can see there will
be a direction here that is called UR section
will be cut from here. And you are this section
will be the see-through. I mean, you these sections
will be cut through. And you can see you go
to the section one, you can see This section. That means the direction
of the bubble is right. If you again just go
to the level one here, you can see this
is the direction. So how you can change the
direction of the bubble? Just click this one. Now you are. I'll just go
to the section one again. Now you can see, you can
see a different section. Again, if you just go
here, not this one. I'll just make it realistic. Okay? Now just make it pi1. So now you can see these
are the my walls wall type. And my wall type contains brick as my exterior and I
have a membrane cool. And here I have the interior
finishes like this. Currently I have used only a typical generic
150 millimeter flow type. If I have used a
separate one, e.g. I'll just click this one. Now you can see the section cut through all and everything. Now you can see a
lots of details here similar to this one. Now I have cut through a window that's actually a dog chewed. It should be adore.
Yes. Now, that's why it's going to see like this. So these are the typical
functions of the section. It will give the
realistic, I mean, good you to understand about
what is inside our model. Again, I'll just go to
the floor plan here. I just click this one. You can see a similar
lighting kind of symbol here. What these do is
just click this one. And now you can see usually architects and the
professionals in the industry, they don't like, they have to keep you are drawing
very neatly. If you have a section like
middle of your model, it's kind of a not good, I mean, for the cleanliness
of the drawing. So what you can do is just
click this one and you can click this one again,
this little bubble. And now we can see this
bill gives you an idea. This is a section, but in your middle area, there will be no
Any such a thing. Okay. Again, similar to the elevation. If I just call the Sheet here, just delete this one. And I'll just add
my section here. My section here, and I'll
just go to the plan here. Now you can see you are
inside your bubble. That should be
highlighted as a 101. That means it's under
the sheet number a 101. Then you, if you are familiar with these
things, you know, now, you can find out your section is these
things are really useful. And again, if I just go
to the section here, just press this button. And I'll just click here. And you can see how you
can use the range here. Again, here you have an option that is
called split segment. Now, if we just know, just draw a complete
one, that's better. Yes. And you said
this range here. Okay. Now I'll just click this
split segment here. Now, again, similar to the, this split segment, your mouse pointer will
change into the knife. Now, I'll just click here. Now you can see, you
can have this kind of a staggered section
here. Just click here. Now I'll just click around here. Again. You can have, but, you know, now our
view ranges here. Now you have this U or V
ranges split this one. Just my view range, more. Game. I'll just delete it. I will just show you from
the beginning spreader. Again, go to the section here. This split segment,
just kept from. Yeah, likewise, this
is now a new section. Now you are section will show. If I just go and click this one, this is the V area. And it will show this
area only this is where your point is located. And you can see you have kind of a cut through your door and you go
to the new room here. And from the new room you will adjust to the exterior boundary. And again, you can adjust
you a section like this. So again, if you just
call the section two, will have a multiple
option like this. So these things are
really useful when you are learning and
Mastering Revit.
37. 3D view: Now we have to know about these sections,
elevations, those things. So now we'll talk about
some other function. I mean, we'll just talk about 3D view actually
be, have used it. I mean, you know
about these things, but I'll just let you know about these things
because these are really fascinating because 3D view is the most fascinating
thing when you compare riveted the
AutoCad, It's really easy. So now if we just
go to the 3D view, from the view here, you have couple of options here. Default 3D view
camera, walk through. Again. If you just go to
Project Browser here, you have 3D views here. It's called the 3D view. Now, if you just click
this one or you can just call the level one and view
and just press this one. You are default 3D
view will be appear. So from the view cube, you can rotate it like this. I can see the pivot point. And again, from the
this 3D wheel bar, you can change the pivot
point as from the center. If we just click Center from here to our pivot
point will be changed. Now, if you just
rotate it like this, your pivot point will be here. Again. You can rotate from, I'll just press Escape here. And from the shift
on your keyboard and middle part of your
mouse wheel button. And from that you can
rotate it like this. Okay, and talking about
the 3D view here. Now, rabbit has
given you a 3D view. Usually when you
are working with a complex project, you should, or maybe you might have use of 3D views because
you have to use 3D lives. Otherwise. This leaves
our view specific. That means if you apply
some settings here, it will only apply to this. We've only, it will not
affect any other leaves. Again, if you just click here, I just want to rename it because I want to create
another 3D view. That's how you are going
to create another 3D view. Just remember, you
have to create, you have to rename your
existing 3D view here. Just really 3D, I
will rename it. It is 01. I just put 3D 01 here. Okay, Now this is
my 3D view here. Now, again, if you want to
create another 3D angle of V, just call the 3D view here and just click default 3D view. And you can find another
3D view because, because we have renamed
the greedy default view, now wherever it has identified
this new default view, I hope you understand about it. So likewise, you can create multiple number of
3D leaves here. And again, if you want
to make changes to here. And if you just go
to the 3D view here, you can see it will not
affect to other 3D view. It is only view specialty. Now, I have applied
to this one, okay? Again, if you want to have multiple number of
previous test score here, rename it. Number two here. Swimming. Just cool 3D view
via default 3D view. And it will query
another 3D view. Now you are in that one. You can apply this kind of a, not this one wireframe. Now, if you just
go to the 3D one, you have another one. You have another option here, and you have wireframe. So those are specific. Just remember that one. Again. Just, these things
are the typical workflow. The 3D lives. When you are dealing
with lots of projects, I mean, I mean complex project. You can have multiple
number of 3D views. That's really good. I hope you understand
about 3D view. There's not much to
talk about 3D view, but you know, you can
create multiple rules. That's the only thing
you can learn from.
38. Camera View: We have talked about 3D
view here, default 3D view. We'll have another
option when we just go to the 3D view here. It's called a camera option. If you just click camera here, I'll just go to the floor
level, that's better. So again, I'll just go
to the 3D view camera. Just place my camera here. And you can see, you can have
this kind of a focus point. That means bear your
camera will focus on. And I'll just click here. And you can see once you have
clicked the second click, you will be able to
open a new window. It's called the camera view. Usually it will
under the 3D view. Here it's called the 3D V1. Now you can see you have
the inside of your model. So just clicking it and
you have the B range here. You can adjust it from here. Likewise, you can adjust
your camera angle, as well as the camera
height and the base things. So again, if you just
move from the view cube, you can rotate it like this. Now I'm rotating my thing. And if you just this
one from the keyboard, I'm just, I just see
my height like this. I can move like this
from my keyboard. I'm using my right
side button here. Likewise, you can do it. So these are the typical things you have to know about
the camera angle. And you know, when you have e.g. I'll just make it realistic. So it's really easy. Now I'll adjust the camera. So now you can see it's
a really good 3D view. So now if you just placed in
your 2D and now you can have a camera and you can just
see how it works, okay? Again, if if I just
call the P1 year, you can have multiple number
of cameras all around it. E.g. if you want
to have exterior, then you can still do it. If you just go to
the 3D view here. This is the camera
angle you have created. And just remember, if you want to change the camera angle, camera position from
the floor plan, you just have to click this one and you will have to go away. Otherwise you are camera will
not show in the floor plan. Again, I'll just go
to the 3D view here. Just this, my mouse and now
the score, the level one. Now you will not be able
to see your camera here. So that's because you have
to select from the 3D view, this border boundary here. And again, just go to
the floor plan here. Now you can see this
is my range here. Initially I have adjusted
to like this, but you know, I have changed the viewer
in from my 3D view here. That's why it has been changed. So these are the camera, so you can have multiple
number of camera views. That's better.
39. Dimension/Annotations : This course module, this will be the final video annotation or
you can see the dimension. So it's really
important because you have to use this one because
otherwise you are drawing, it will be not complete. So actually we
have learned about the temporal dimensions
in earlier video. But in this video we have
the permanent dimensions. So what you can find in the ribbon menu is you have
to go to the annotate here. Here you have couple
of options for you. Our dimension style. The first one will be
the line one, e.g. I'll just click this one. And if I just press, because currently I have
selected volts and the line. If you want to go
to Wall phases, the rabbit will identify the wall pieces here,
the word paste. And I'll just press
this one and I'll just make two my startup window here. So I'll just click this
one so you can place you are the permanent
dimension here. Oh, I decide of here. So I'll just press
this one and I'll just press Escape
or Modify button. And I hope you remember about the temporal dimension if
I just press this one. So you will be
having this kind of a temporal dimensions
appearing on the drawing area. That means it will
gives us a guideline. They are you are
object is located. I mean, the selected
object has been located on compare with the
neighboring element object. Again, you can change your
temporal dimensions like this. But if you want to convert to a temporal dimension
as a permanent dimension, just press this one and it
will be converted to a, a permanent dimension here. Again, moving on to the linear, linear means, the horizontal
or vertical dimension. That is completely so I have
placed my wall like this. So in order to get my wall
here are just quick here. Press this one. Here. See it will only gives us the horizontal or maybe
the vertical height only. Now I'll just quick here. Again, I'll just click here. I'll make it to here. So you can see it
will only gives the vertical or
horizontal direction on the slant or slope direction
leading, not good, but you can use a line
dimension so you can get sloped dimension as well. If you just call the angular
here, that means, again, you can get from this to
this angle like this. And again, the radio will
be for the arc length. So Andy, I have in here. So you can have this kind
of dimension style here. And again, it will show the
diameter if you just go here. And you can see it will
give us the diameter of the circular wall type. Again, if you just go to
the annotate here you have a couple of other arclength
you can find out plan. And here you have
another important one. It's called a sport elevation. In order to understand
about the sport elevation, your score, the sphere here. So currently we are having
two elevations here, level one and level two. They just this spot
elevation so you can see it will not be normal. The empty areas only works on the levels we have
already designed. So it says like this. So again, you can have
the similar kind of a really smooth dimension
style for the spot elevation. Again, if you just press
this one spot coordinate. So you can see gives
the northing and easting of you are level, level. So again, I'll just
with this one, it will show like this. So I'll just go with it. Annotate here. For this one you have the
spot slope elevation. Again, if you just go here
you can see the elevation. I mean, the slope of the roof. But usually I prefer b, b not the arrow and I prefer with the
triangular like this. So it will gives
us see triangular, that means thousand 4,408. So it still gives
you the guidance of the guidelines of the week. Alleviation of its slope you
have currently be, again, if you just call the level one here for you have, you know, you can place you are aligned dimension as
a string dimension. How we can do is just
delete this one, and I'll just press this
aligned dimension here. Now it has identified
the void spaces. So again, I'll just click here, and I'll just click here. And you can see it will
not stop until you will be press the left mouse button
or maybe the escape here. So again, like this, you can make a string dimension. I have stopped it. Again. Now, if you want to, if you want to delete some areas from your string dimensions, but you have to do is just
press Tab on your keyboard. And like this, you
can press this area. It will be colored blue. And you can press
Delete on your keyboard so it will be deleted from
your string dimension. That's how you can do it. Again, if you want to change it, you can see these
small bubble here. So just press this one
so it will be like this. And again, if you just
press your padlock, so again, it says it's locked. And again, there will be
another method that, you know, sometimes if you want to
offer you a dementia, that's not preferable, but
you sometimes you are, you must have to do that. So just press this bubble area. Now you can see that you
can replace it with text. Just press this one. So I'll put 7,960 instead of 50. And you can see apply and it will say so
voting measured in Maddie invalid
dimension value but are the closest one n
is press, Okay. Rabbit does not gives you to, save it to gender dimension or the length of lungs,
human silicon. Okay, and text field, I'll add 10,980. Here. Again, analogous closest one. You can see you are both dimension will
be appear like this. So I will not choose this method if you want
to change your dimension. So either you have to place your family or any other family, or either you have to make it white because otherwise
you are drawing, there'll be the drawings will be dimension style
will be really wrong. So again, that's how you can use annotation or
dimensioning website. So from this video, we'll be closing up Revit,
beginning crossing. Upcoming video will be addressed about the
assignment you have to do. Because what we have
learned so far, so we can use, you can use
them in the assignment. So I will just
briefly explain you about some theories if you
have forget those things, so and we will use them
in a small example of a single story
house you sign. So after that, we'll move on to the rabbit intermediate
cause any PLB in depth. We'll talk about some, you know, savings we have not talked
about in the beginner lessons. So again, until the assignment, just stay tuned on the SM.
40. Quick Recap-Part 1: Basically in this video, we'll talk about
the videos we have, the lessons we have
gone through so far. For basically this
video will be a recap. What you have learned so
far because you know, we have covered more
than 38 number of video lessons that there'll be a lot for a beginner level. But if you want to move
forward with derive it, so you have to follow
the intermediate course, which will be upcoming in
another three weeks of time, it will be in there. But before that you
need to borrow. You are beginner level causes that phi I have filtered most of the basic stuff for this
beginner level course. And actually the
intermediate course will be, we'll discuss more detail, e.g. for the system family, how you can change them so
you can create families. Those things will be address. I'm currently not to
worry about that, but you know, from the lessons
you have learned so far, so you can do a small 3D design or
small scale household may be of this type of house. So that's what we're
gonna do today. So just remember
these are the recap. So once you follow
this video lesson, you can do your own project, your own upload blank. And you can upload
to the project or you can ask
anything related to the lessons, any problems. And you can start a
fresh discussions in Skillshare so you
can ask me directly. So anything you want, I
will be clarifying to you. So again, remember
this recap video, just go through it if you are familiar with
all the lessons, just, we'll just move on to the intermediate course
in upcoming video. So here we are in
the launch area. I'll just go The new here. And I'll just make the architectural
difference between the metric and imperial. I'll just click Okay here. So now we are in
the drawing area. I'll just close this one. And here you have
the ribbon mean. Here. You have the
Quick Access Toolbar, the properties palette,
and the Project Browser. And you have the view cube, 2D and 3D navigations here. And you have couple
of menu tabs here. And I hope you
remember those things. So in order to build
something you need, initially you need
to have grades, then you need to
have a elevations. Those things will be
addressing the first thing. So again, just remember these things will
be recapped to you. Here. You have the drawing area, you have the elevations
here, north, east, south, and west elevation. It will be demonstrated here. And you have the full plans here under the Project
Browser public taps. And you have the family's sheets and those things in
the project browser. You can plot these
properties palette and the Project Browser, but I prefer to
have this in here. That's why it's here. So in order to
initialize your model, just go to the pre DHEA
it sounded architecture. Just suppress this red here. Now I will define
some grid lines. A couple of great
length, 4 m apart. I hope you'll remember this. You can change into a, so it will be identified
as P onwards. So again, the score that
grid line here, 4 m apart. Press anything, delete this one, and see what are the
tasks identified I have used simple
Lay now it can be identified as B
onwards school year. Either copy grades. You can use this manual method, but I prefer to have
this mental omit that. Again, if you just
press this one so we have a line all the things. Now, if you just click
this bubble and you can drag your grid
lines like this. And again you have the tick
to appear bubble here, just click one and
both sides will be have bubbles and you have
the elbow button here. And just remember, you can have these temporal
dimensions as this. If you just press this one, it will become
permanent dimension. Again, we have defined
our grid lines. So again, I'll just
go the East View. I need to define elevations. So I'll just read
this one. Again. Architecture. Here
you have the levels. So I'll make it 3.3. That will be the 3.2. That is also good. Now, I have made my levels. You can change your
height from here. Either you are from here. Either you can move this line. So these things will be, I hope you remember
those things. And now just click this
one to read. Like this. The project will be
basically level three, that means seven, point to hide. Now, if you just score the level one here you can see you have defined fully a grid and
as well as elevation. So usually when you are
creating something, you can use modal lines here, but I prefer to have walls here and we'll
architecture here. I'll just go with the
basic architecture, basic wall type, the
render break con here. So now I will, I will just
set out my layout here. I'll make a small
L type house here. I think this really simple
and really fast method. So you can see we have
the bubbles here. Now if you just go
to the View here and here you have the
tab called 3D view. Once you have pressed this one, you can see it in 3D. This is the default 3D view. You can rotate from your mouse wheel button and the shift in your
keyboard like this. This is the view cube. And here you have
the home button. Just click this one. And it will be appear
as the default 3D view. And again, if you just click
here and the visual styles, you can see the realistic, these are the realistic view. And here you have the
coarse, medium and fine. The course will be a
really basic level, level of detail,
level of development. You can see here I'll
just make it fine. And you have the hidden
line where you can find all the lines, your model. And you have the shaded
and the consistent color. But, you know, I'll
prefer to have this shaded or hidden lines
that will be really easy. And you're working with
a hidden lines you have, you can find all the lines here, again as the score,
the level one here. So if I just press this one, have the instant
parameters here. Again, you have the type, edit type parameters here. So just remember if we change the edit type parameters,
anything here, it will affect all the
elements of that wall. So maybe any other
elements you have used. Before that, the golden rule will be you have
to duplicate it. And then you can
create the new family. And now you can have is
the function, the scale, pattern, and what are the colors you have to
assign and do things older. It'll be there. And I'll just cancel this one. Now, just remember we have already assigned
the levels here. So what I'm gonna do is
I'll just click controlling my keyboard and I'll just
select hold the balls here. You have another option here. That's how you, now
what I'm gonna do it, I'll just select like a fancy. And here you have the
option called filter. Currently I have only the
walls so we can not, I mean, it will work but you know, if, if you have multiple
number of objects here, that will be really useful. And I'll just press this one. Here. It says the
top constraint, these are the different
parameters here. So now I'm going to limit my top constraint
up to the level three gain if you just
score the view here. See again, I'll just
click this one and I'll just make it
two unconnected. And now it will be limited to the level three or
maybe if you want to level up to liver too. So you can see you
will be having a level two, level three. So likewise, you can control you are a family's just remember
volts, our system families. You can just click this
one and you can add Yes, you are a height from here or either from the
incident parameters. Why they, if you just go to the east and
similar like this, you can adjust from this. Arrow. Again, you can have the offset because
we have assigned to the level three or just score the East uvea and
others press this one, can see we have a sign
up to the level three, but if you want to
have an offset, so I'll just make it to 400 mm. Now you can see from the
level three there will be top offset of 400 mm. Again, I'll just make it zero. I don't need that
kind of a thing. And again, similar to like that. Or you have the bottom,
you don't constrain. That means the base constraint will start on the level one. And as well as you can have an old set similar to
the top constraint. So again, I'll just go to
the View and freebie here. So now we have
assignable walls here. So what we can do is now you just have to go
to floor plans here. Now, we will less
than other system, family calls or flow. Here you have the option to
architectural and structural. Since we are using
architectural close, I'll just press this one. Now. You will be getting
this sketch menu here. And you can have couple
of modify objects. And you have the Finish
Edit Mode button and the cancel button. Now, if you can see
now we have selected automatically by default it
has been selected the pixels. And you can create your flow from the line or any
other these materials. Again, just pick walls here. And if you just go
to near a wall here, you can see it will be
highlighted as blue color. Now if you just press key
and tapping your keyboard, likewise, it will be
highlighted blue, all the area. That means rabbit
has automatically identified all the levels here. Now I'll just press this one and others make it Finish
Edit Mode button. Now, again, if you just
go to View here called the 3D view here you can see we have assigned our flow here. So again, I'll just call
the level one or maybe 3D. These are, I'll just make it to the realistic so
you can understand. So this is flow, we have a sign. So you can change
the flow. From here. You can see now it has more
thick than the previous one, so you can change likewise. So again, now we have Assign
walls and the flows as well. And if you just
scroll through here, I will just assign
some columns here. Here in this column tab
you have two option that is structural column and
the architectural color. So I've just clicked
architectural color. Can see now you have
the option to place your rectangular opposite
to the column here. Just press this
one, so see that it has all ready embedded
pretty flows. So again, I'll just
click this one. You can place your
words like this. Every intersection. So just remember, for
the structural columns, you can place it in the
intersections by one click. But you don't have that option in the architecture or color swatches places one
is or too much, don't worry about that. These are just a
small example here. So remember you have the option called structural
Colombia as well. Now, we have already
lord, you know, universal column size,
that means rectangular. Or maybe you can.
Actually we haven't, I'll select that one, but from the load family, you can load the
particular column may be rectangular column. I'll just show you how the
score load family here. Again, just go to here,
English in period. You can go to the column here, and I'll just go to the
structural column here. Here you have the
structural column, and here you have the concrete. And here you have couple
of family types here. I'll go, go with the
rectangular car. I'll just press this one. And you can have this kind
of a structural columns. And you cannot,
it will not place visible because we have
placed as a depth. But I'll just make it a height. And you can now, you will be shown like this and you
have another option. In one time if you just
press this one and you can click all
the grid lines. You can automatically placed you are structural
columns at once in while it's not showing
at all grades. Okay. Now it has been added. Now
we just go to View here. 3d view can see all the
columns has been added, structural columns and you have the Arctic to
the columns as well. So I just undo this one, delete answer,
contract don't need. I'll just scroll here. I'm going to change
the, you know, the difference between the structural column and
architectural column. In structural column you have all the parameters
related to the structure. E.g. you can have sine material, you have lots of things. These are actually the
architectural column. That's why he doesn't have
any structural details. If you just go to the
concrete structure or column, then you will having compressive strength
and yield strength. Likewise, you will be
getting those things. Again, I'll just click this one. Now you can use your filter option and hit enter and we'll
just check none. I'll just mean the
columns, only. Columns has been selected. And the top level I have
selected the level three. It will goes to the level
three like this. Okay? Now we have talked about, you know, the plausible
than the columns. So we will discuss more about some other hosted
families now, e.g. if you just want to play some subfamilies and
score the level one here. And again, just go to
here you have the doors, windows, those are
hosted families. So just click this door here. And I'll just load another here. Again, if you just score here, these are curtain wall things we will discuss about
in a couple of minutes. So again, now the score,
the residential here. I'll just have this one. I'll just click open. You can select all
the dimension here by shift your keyboard and
the left mouse button. Because you'll be seeing this
kind of a dough type here. I'll just use this one. So I'll just use my dough here to dose
here has the introns. Now if you just go to View here, 3D view, we can see we
have placed our dose here. Again, if you just call
the level one here, similar to that, we'll
play some windows here. I want to have a bigger
window. Click this one. Just duplicate it and
just make it awesome. Hundreds. I'm changing the type parameter. It will change all the
family types here. You can see now we
can place again if we just have the new family, you have created this one and the score to view here
again, the window. This one, I'll just select
my new family here. You can see currently
I'm placing. Remember, you can change
the orientation of the host family from
this arrow here. You can click that like this if you just go to the
view, 3D view here. So you can see now it
has been like this. But these things you should
know how to change this one. Score the view here, 3D view. You can see. Now it has been corrected. Again, if you just call the level one here
for the dough types, you have couple of options. Can chain because currently
these are two dose. But if you have
used single door, you have the option to
change the orientation. Now I'll just like this. Again, if you just go to
the view 3D view here, we can see your door
type like this. This one that's
been mirrored here. Again into the school over here. We have placed doors
and windows here. So now we can have option create a new wild-type
called the codon was. So I'll just create a small
cut moral panel here. I just made now the
score, the wall here. I'll just use the same kind of double type here
and make like this. Again. Just go to the wild-type here you have the option
called the curtain wall. Now currently if we just
go to any type here, it saves automatically embed. I'll have that option here. Otherwise you have
to do it manually. That's really headache. I'll just click
from here to here. You can say, you are, a gold has been
cut out like this. And then I'll just place
from here to here. Now, if we just go to the view, 3D view here you can see has different type of
a curtain wall here. Now what you can do is you
have to go to architecture. You have the option
called the curtain grid. You can define your occurred in. So I'll just make like this. It's one to two to three. Remember? The final element of the list? I'll just speak here as well. Again, go to the architecture. Millions. Here, we will have the option called
oil grid lines. Can apply that to you. Now, you have created a
perfect curtain wall here. With the Melians gain score, the level three here, we just want to create a two-year and we just
wanted to create a roof. And you have two options. One thing is true
by footprint and the second option will be
the roof by the extrusion. Use the rupiah footprint here. I just create new
route type here. We'd like this. And mod here. It will be assigned the
base level as level two. I just made it to the liver three-year shaded mode button. You freely view. So you can see now you
have created a wall here. So we have already covered
about the roof by footprint. In the next video, we'll
just talk about the roof by extrusion and other
methods we have covered.
41. Quick Recap-Part 2: Now we have covered
the roof by footprint. Only thing left for the roof
detailing is by extrusion. I hope you remember how
to the roof by extrusion, you need to have a
reference plane. So to back pan, I'll get level one. And again, I'll just go
the architecture here. Here you have the call
the reference plane. Just click this one. Now, remember, I'll add for reference plane for
this one because it's a complex situation here. You can get the crust area very easily if you use
this kind of permitted. In my videos, I have on the
use to reference plane. So I have used now almost
four reference plane. Again to rename it. I'll make it start. And I'll make this has a Finnish make this
one as number one. So just give two different
kinds of names here. Okay, Now I have poor
reference plane. Now I can do the
roof by extrusion. Extrusion. And here it
will ask the name of it. So here I'll just click a
reference plane number one. That means here. In just a yes. And I'll just show you
elevation East open view. So Gil asked the level
number and I'll just press. Okay, now you can see
it's really difficult. You can find the start point, you can find it. But you know, it's kind of a difficult situation
for that one. I'll just cancel this one, but you can still
draw you a roof here. I'll just please slide this. But I'll show you a very, really good way of doing
that after this one. Now I'll just press this one
now I have created my roof. You hear 3D view. Now you can see I
have created my roof by extrusion like this. But before that, I'll just
delete this one again. And for in order to
have a better view. So what you can do is just
call the alleviation here. So this is elevation
we have created. It's really difficult with
the situation. To that. I'll create an
evaluation for that one. I just have to go
to the View here. Here you have the
elevation option. Just click this one. And you can see you can place
your bubble anywhere. So I'll just place here, delete this previous one, and I'll just make this bubble and we just studied
this one, okay? Now it says you
are viewing angle. It will be like this and
make it a little bit more. So you will have a
reference plane, then you can have an idea. I have now marked like that. So I have created
a new elevation. So if you want to show
and just click this one, you can see this is the
elevation I have created. The height is little
bit less currently. So I'll make it a
little bit more from the crop view by Christ. Now I have, I have
plenty phases here. Again, just score
the level one here. And again, I'll just go
the roof by extrusion. And it will ask to play number and I'll just make
it the plane number one. And here it will last an
evaluation we have created, just make it open view here. And the current
level, level three. So it's really easy now you can see these two reference plane. You can highlight
it really well. So now I'll create this one. I'll make this
kind of proof now. And I'll just click Okay, now you can see just go
to the view, 3D view. So now you have created your
roof, really looking good. Now you can see if
you just their data method that these walls you will have to
attach to the roof. So there's a method
I hope you remember, just click this one here. It will be appear in
this Attach Top beds. Just click this one
and just rotate this one and you can
click your top view here. And the columns will
be overlapping. But we can do that to
the columns as well. This one. Let's click. Okay, now it's quite good. Just press this ball Asbell. Oh, yeah, that's better. Now you can see you have
the curtain wall here, but if we just click, you can click top attachment. But once you, once you
did that derivative gives a warning that you have
the Melians assigned. So he cannot identify that
the Melians and you can, I mean, the rabbit
cannot identify that. Once you have attached
to this curtain wall, you have to delete
these Mullins. It will ask if the warning
message from the rabbit. So better not to do that. So if you are using
curtain walls, better, you place a small area, small space around top of the unicorn to attach
to the wall type. That's really easy method. And I hope you do that. And again, I'm just
going to do that here. Now we can see you Rufus, like here, up to here. But you'll need
to cut this area. So what you can do is just go to the level three here
is our roof here. So here you have the option
called a vertical opening. So I'll just make a
small rectangular. Then it will open it like this, or better to to around here
and just press K. Now, if you just go to the view, 3D view that has been cut. And again, I just need
to go to level three. And I'll cut this area as well. I'll click this area, the vertical rectangular area. A key, I'll just place it. It will say it's quick. It's overlapping
currently, so I'll make a small moon here. This one, okay. Now again, the score of the
view here, 3D view, you can see you have
an opening here. So that area has been open. Now. The bowl has been created so you can do
it to attach bits. Okay, Now the roof, a roof by extrusion and for
lesser route by footprint. We have already
discussed about it. So again, we have talked about
alleviation in this video. So either scored the level one here we want
to have a section. Here you have under the view, you have the section bar here. Just press this one, and you can have this
kind of section here. Now, you might notice that
in New Project Browser, you out, there will be
a separate sections. There'll be having. So again, just press this one, just press this one. So now you can see the
section has been made. But if you Want to get
another section view, just click this one. You know, there's a segment, it's called a split segment. Just click this one. And I'll just press this here. You can see, you can have
this kind of a split segment. And again, you can change the view range
from here as well. Just for the sections here. See now you have a
different section. And just notice you just go to here because notice
how the section has been cut through
and you affection is the direction of the
section is like this, where you are at all
point is headed. Likewise. And again, I hope you remember the 3D view if we want
to have another 3D view. But you'd have to do is
just rename this one, rename 3D space one. Okay, Now, wherever
it is identified, you don't have a
current 3D view. So again, I'll just go here and I'll just read
the rotation here. And I'll just make
it consistent line. And I'll just press
this 3D view and rub it will automatically
create another 3D view. Again, the score here. Two different 3D views. You are heavy. If you just remember the 3D
view, the view specific, that means if you just change
the realistic on the view, the graphic display options, it will only appear
on this window only. Again, you, I hope you remember the tidal waves is kind of a because currently we are
having so much of tiles. Again, if you just want
to have a tab beaks. Likewise. So these
things really useful. And the user interface
you can control the project browser
navigation bar, all those things you have
the navigation cube here. Rotated like this. So again, we just call
the level one here. And you can create a camera
view from the 3D view. Here you have the
option called camera. Just press this one. And you can see now I can select the focus area like this. Now we can see from your mouse wheel button
and the Shift button, you can create your
camera angle like this. If you just click
this one, realistic. So you can walk
through your model like this really useful, right? Again, if you just call
the level one here, we have not assigned
a ceiling here. So what you have to do is just
score the level one here. And I'll just click this one. And now I'm at the ceiling plan. Once you have created any level, just remember you will getting a new ceiling plan as well. In order to do the ceiling, just go to the architecture here you have the
option called Sealy. You have two option, automatic ceiling and the sketch ceiling. I'll just press
automatic sealing. Once you have, like, once you move your
mouse around the walls, it will be highlighted
red like this. So if you just click this one, create your new ceiling. Again, you can use, you can change the
material type, the structure, whatever,
the things from here, and any type parameter. So I'm not going to
touch anything now. You have the, you know, the incident parameters
details here it means height offset from the
level, that means 2,600. Those things are here. So again, just go to the
section we have created. Just zoom in so you can
see these are silly. It's a compound ceiling or you can change it to maybe you know, this grade ceiling type. Now go to the ceiling level. One can see these are the
ceiling pattern we have used. Again. Another useful things that means you can modify
these things. The Modify panel is
really useful if you want to align with your
ceiling and the ceiling grid. So what you can do is just
click this Align button. Now this and this, see it will be a line like this. So that's how you align. Just remember another
useful option. You can move from the swarm. Can move this column to here. And I'll just undo
that pan and you can copy from this tool,
express this one. And it will last like this. You can copy, you can copy
multiple number of columns. And just remember, if you have extended version
not your walls can trim from here and
you can mirror option. If you want to mirror
this one, split this one. This is two options, meter, peak axis and the draw
axes are you screw axis? Just drew a line. Now you can see you have created another column by mirroring. And I beat the
moves of the great, and I'll just press this one. So those are the really
important things. Now, we have covered
a lot something. The final one will
be the dimension, and it is called
annotate as well. I'll just go to
the annotate here. You have couple of options here. Yeah, you, the
widely use a line, linear and the radio
and the diameter. And if you just go
to the align here, I'll just, one can see. Now I just want to know because I have selected
wall central lines. So it will only take as
a world center line. Now, I'll just start here. And I'll just make
this great series of 4 m. Now you can see, you can go further. That's called a
string dimensions. So you can place here. And you know, if you want to
have another one in quick, this one, this one, and click this one. You can go like this. Okay? And if you've wanted
to believe this one, just press Tab, can select
this one and delete. Now you have deleted that fan. Again, the score of
the annotated here, and I'll just call
the elevations here. Now you can see from
the annotate button, you can have the
spot coordinate, can see the northing
and easting. And again, just go to
the annotate here. You can have. Elevation like this. Again, just go to
the outlet here, can check that spot, you know, the the slope or use a triangle. So it will gives you
the triangle like this. The dimension also
view specific. That means now I have
added to these East view. But if you just go to
the north here you can, you will not able to
find this dimension because the dimensions
are VUE specimen. Okay? Now what you can do is
just go to the preview. Again. This is a structure
that you have created, a really simple structure, but you know this elements
we have used sooner roof by extrusion columns
hosting elements. Dosing really useful. So just remember
always you have to do a small example or
maybe a project. Just upload to the Skillshare
for the predicted area. Just send me any other
metals you having because we have to clear all the things related
to the beginner level. But when the intermediate
level appears, it will be really
difficult if you are not familiar with
the beginner level. Things we have discussed. So just remember, please submit any screenshot or maybe the project just
send me anything, just Let me know what
you are problems or maybe the watch you are going
to do with the project, any concept you
want, just do it. And not like this, you can have different
kind of a shape, whatever, maybe whatever
the things you like, those things you can do. So just always remember, just do it by yourself. If you forget the
previous lesson, just go back or maybe problem, this is a quick recap. Just capture whatever you missed and submit
to the Skillshare. Guys. I hope you, I think we have
covered the beginner level of lessons really well. And I hope you and I wish
you all the best for this course and just stay tuned for the intermediate
level course. And it will cover a
wide range of derivate. And after that, I just want to know that there will
be an advanced level course. But maybe if you want to do a good level of
detail per project, you can stop from intermediate
to advanced level is mostly detailing
of the structure. So I hope you'll find
this course well. And thank you very
much for subscribing. Again. Just stay tune and
just follow me on Skillshare. Then you will get the older
updates with related to the intermediate course
and the advanced level and the structures level, because this is only
the architecture level. So again, thank you very
much and have a nice day.