Transcripts
1. ✨ ✨ INTRODUCTION ✨ ✨: Hi, I'm Anna, founder
of BilkaHmes. As a virtual interior designer, I use sketch up and layout every day to create professional
presentations, technical drawings, and realistic interior
design concepts for real client projects. Over the years, I have
developed a workflow that completely changed the way I design and present my projects. But getting here wasn't easy. First started learning
sketch myself, I spent hours watching
random tutorials online, trying to piece
everything together. But still, I felt unsure about my workflow and whether it was even doing
things correctly. And honestly, that is exactly
why I created this course. So let me show you what you will learn inside my sketch
upp and layout course. This is a complete
beginner course. So even if you have zero
experience with sketch up, you will be able to
follow long step by step. We basically begin by
creating a floor plan using three different methods before moving into spatial planning, which lays the foundation for both the interior design process and for our future
three D model. From there, we gradually build the entire project together,
starting with walls, windows and doors before
moving into furnishing and designing each space from simpler rooms to
more detailed areas. Throughout the course,
you will essentially recreate this complete
house project alongside me, although many students also choose to create
their own versions, which can become a great
addition to their portfolio. Once the three D
model is complete, I will teach you how
to create scenes, refessional presentations,
different visual styles, and walk through animations
before moving into the technical
documentation stage where we create
elevation drawings, lighting plans, and electrical layouts using sketcher layout. And because I'm teaching from a real and tereer
design perspective, I also share my
design knowledge, workflows and professional
templates throughout the course so you can apply them to your own
future projects. But more importantly, you
will learn how to build a clean and efficient
workflow that helps you work more
confidently as a designer. So if you're ready
to finally learn sketch up in a more structured
and professional way, I'd love to welcome you inside my course. O.
2. Downloading SketchUp Software - Updated 2026: Hi, guys. Let's get you
started on SketchUp. In this lesson, I will
show you on how you can get SketchUp software
onto your computer. If you have already purchased the SketchUp PRO license or signed up for the 30
Day Trial version, you must have received multiple emails directly from Trimble. For instance, that you have created a Trimble
identity account. If you haven't created one, just head to sketchup.com, click on the sign in icon
and create a Trimble ID. Just make sure to use
the same email address which your license was added
to once you purchased it. Now that you have signed in, please click on
the little icon in the bottom right corner
and select My Apps. From here, you can view all included applications
in your Pro license. You can download the sketchupP and choose the Mac
or the PC version. After downloading, you simply install your program
as you would install any other programs
within your Mac or PC version. After installation, just go
to your application folder, and from here you can
find your SketchUp icon. After starting the
SketchUp software, another window will appear wanting you to sign in
into your Trimble account. Don't get confused here, since it forwards you to
the Trimble website. Just sign in again as
you have done before. And once you see the window that says you're all
signed into SketchUp, head back to your
SketchUp software. It will then
automatically update your log in and show
you the welcome screen. Don't worry if after some weeks, you may suddenly are
locked out from SketchUp. Just repeat the log in
through the Trimble account, in case SketchUp asks you to. I guess it's just for
security reasons. The next video, we
will start on how to set up SketchUp
correctly. See you there.
3. How to set up Sketchup - Updated 2026: Great. Let's get
started with SketchUp. When you open the program
for the first time, you'll be greeted with
a welcome screen. To get started, you
need to sign in into your Trimble account
at the top right corner. This will activate
your license and ensure you have full access
to all of SketchUp features. At the bottom of the screen, you will see a list
of recent files. As a beginner, this area may
be empty, but don't worry. We will get you started on
your first project in no time. On the top area, you
see the templates. The default template and
SketchUp is very simple, but there are many
other templates available to choose from. Simply click on more templates in the top right corner
to explore your options. At this point, I need
you to decide if you would like to work with
millimeters or inches. So just so you know, in
the following videos, I will use millimeters, but I will provide you
with the imperial measures wherever it's needed so
you can follow along. For now, I would
recommend selecting the interior's template in
millimeters or in inches. This will give your project
a more professional look with thinner lines and the
light gray background, which I like because it makes it just
easier to work with. I also recommend clicking on the hard icon to make this your default template
for future projects. So let's go ahead and
choose Interior's template. Once you have selected
your template, you will have a working window that you can resize as needed. If you work on Windows, you may see your screen
as a full screen. If you are on a Mac, you have this extruded window, basically. So when you double click on
it on the top of the window, it will expand to
the full length. You may also notice
some open windows, such as the instructor, or if you work with
windows, the default tray. You can keep them open or
close them as you wish. We will open them when
we need them anyways. On the top, you see
your settings menu. You can just click
around to explore a bit. To make sure you
have a straight view of your three D model, please go to camera and
choose perspective. You may also want to adjust your tool palettes by going to view and selecting tool
palettes and large toolset. This will provide
you with another tab that open up on the left side. Now let's go ahead and
customize your top tool bar by clicking on View and
select Customize toolbar. You now see all of the tools
SketchUp has to offer. And as you can see in the top tool bar and compare it with the
large tool set on the left, you have many duplicates. So we don't really
need duplicates, so you can just remove
them by dragging them out. Please bring the standard views, styles and undo redo
back into the bar. You may want to adjust
your tool bar with your learning progress and
add more tools when needed. Finally, it's always
a good idea to save your model early and often. So here's the first shortcut
I would like you to learn. Command S on Mac or Control S on Windows
to save your file, or you can access file and
save through the upper menu. Please give your file a name and save it to your
desired location. And speaking of shortcuts, don't forget to check
out the Crick fen sheet for a list of helpful shortcuts. It doesn't contain
all the shortcuts, though, what you will
learn the others from me. I really love shortcuts, as you will see during the
duration of the course, they are a timesaver. So I encourage you
to learn them. They will really make
your life easier. Alright, let's move on
to the next chapter.
4. Moving around SketchUp: Some of the essential
tools in sketch up are the Orbit the Pen,
and the Select Tool. In this lesson, you will
learn how to use these. Let's have a look
at the Select Tool. You can find the Select
tool by clicking space bar on your keyboard or selected from the
bar on the left. The Select tool is used to select entities
in your models, such as lines, surfaces,
and grouped objects. I'll explain more
about groups and even components later
on this course. When we start with Three
D modeling for now, you can click on the
entity you want to select. Or you can also create an invisible box that's
going to select whatever is inside that box by holding your mouse key and just hovering over whatever
you want to select. The orbit tool. The
orbit tool allows you to change the view of your model by rotating
it in three D space. To use this tool, you
can press the O on your keyboard or you find it also on the left side
on your toolbar. To use this tool, you
have to click and hold the left mouse button
and then rotate around. Next up is the pen tool. The pen tool allows you to move your view of the model without
changing the orientation. Select the pen tool
from the toolbar or press H, H for hand. Basically, on your keyboard, you click and hold the left mouse button and move your mouse in the
decided direction. Now what I like to do is
when I use the orbit mode, or I am in the orbit mode, I like to switch
between orbit and Pen. Instead of clicking O and H, and again O, I just stay
in the O the orbit mode. I use the shift button that temporarily is going
to activate the pen tool. By that it's just going to
make it easier to move around. Please go ahead and
try these tools to get a better feeling of how to use them and see you in
the next lesson.
5. SketchUp Files & Backup: Hi guys. Once you have saved
your file a couple of times, you will notice that there
is a copy of your file with this wavy symbol that
was created automatically. Let me explain. In Sketch Up, when you save a project, it creates two main
types of files. The sketch up model
file and a backup file. The file with a
small wavy symbol is a backup file and it has the same name as your
original sketch up model. The backup file is
essentially a copy of your sketch up model saved at the point in time when you
last saved your project. It serves as a safety net in case your original model file becomes corrupted or if you need to recover an earlier
version of your work. If sketch up crashes, there's an unexpected issue. You can use the backup
file to restore your project to the
last saved state. If you wish to keep copies of certain steps
in your project, you can save and move the backup to another folder so it
doesn't override it. Once you save it again, it will generate another
back up and so on. Since occasionally
sketch up crashes, I usually move my back up file in the evening to
a daily folder. And once I continue
with my project the next day and my file crashes or breaks
for some reason, I still have my backup
from previous day. It's a good practice to regularly
save your work and keep both the main sketch
up model file and its corresponding backup
file in a safe location. Now let's move on
to the next lesson.
6. Adjusting the Units: Hi and welcome in
this quick lesson, let's talk about units. Depending on your
country of residence, you may need to adjust
your unit settings. To change or adjust your units, you need to go
into the settings. You can find it under Window, model info, and
navigate to unit. For most countries, you
will be using millimeters, which is automatically
said when you choose your interior
template in millimeters. What I would actually just do here is to set the
precision to zero, there's no need to showcase
any digits or anything smaller than 1 millimeter
or 0 millimeters. If you are from the US, you may want to adjust your
settings in fractional, if you prefer to
work infractions. But just note in this course, I will continue
providing you with decimal inches since it's the
fastest to type in for me. Just to continue this course, please use that unit and
select 0.00 " for precision. This will give you two
digits after the comm. Later, when you start
working on your projects, I would suggest you
use a unit that you are comfortable with working. Even though we have selected a template in
millimeters or inches, we can always change the unit. We want to work in
anytime at any stage. Whenever you feel
you need to switch, you can just suggest the unit and continue working from there. Okay guys, see in the next video. M.
7. Bonus Video - Length Snapping: Actually something else that I still want to show you real quick is that when you are basically
selecting your units, there is a checkbox that
says enable length snapping. Make sure that that
one is actually not checked on unless you really want to have length snapping. So let me show you what
that basically means. So let me start first
with the millimeters. Let's say I choose my
millimeters and I enable length snapping and I
place here 5 millimeters. As my setting. And here, for example, when I
use the tape measure, which you will learn
in the course, but just for you to see, basically it's steps
5 millimeters, and that's basically not what
I want because of course, millimeters you want
to work very exact, so you want to disable that. So this way, you can really
go millimeter by millimeter. Yeah. At the same
goes for inches. This can be useful, however, if you work for example with
fractionals and you choose, let's say, a display of 116. You could, however, have that exact same length snapping that way your model or
when you start building, basically, you are not
building smaller than 116 or when you start
drawing anything, if that makes sense to you. So basically, it's
now it's stepping in, in 116 of precision or well, depending on the
precision that you select here and also enable
the length snapping. So that is your
personal reference. If you need it. I recommend to not use it for millimeters. However, a, for inches, this might be useful, but I would probably use a little smaller
fraction to showcase. All right. That's something that I forgot to mention
in my last video, so just wanted to include that.
8. ✨ ✨ MODULE 1 (2D Floor Plan)✨ ✨ : Hi guys, welcome to module one. Now that we have
set up sketch up, it's time to investigate more about how to create
two D floor plans. So, over the next
couple of videos, I will show you three different
ways on how to do that. And by the end of this module, we will start creating our two D floor plan for our Eden Springs house.
Let's get started.
9. The purpose of a 2D Plan: Hi everyone. In today's class, we will be diving into
the world of floor plans, a crucial component
of interior design. Before we embark
on the journey of creating a floor
plan, spatial plan, or three D designs, it is essential to
grasp the purpose of a floor plan and why
it is indispensable. What exactly is a floor plan? A floor plan serves as a two dimensional representation of an interior
space or building, typically depicted from
a top down perspective on a flat surface, such as paper or a
computer screen. It offers a simplified layout of the space encompassing
all the rooms, windows, walls, and fixed
features like fireplaces. Architects, designers and
builders frequently utilize two D floor plans during the planning and
construction phase of a project to provide an
accurate portrayal of space and identify potential
issues that require attention before
constructing commences. As interior designers, we can create a simplified version of these building
plans to establish a foundation for our
work to build upon. Subsequently, we employ
spatial planning, also known as space planning. Spatial planning
specifically refers to the process of organizing and arranging the
physical space of a room or building and
fill it with furniture, display bathrooms,
or kitchen designs. It entails determining the most effective
and efficient use of the available space, taking into account factors
such as traffic flow, accessibility, and the
intended purpose of the space. After finalizing our floor
plan and spatial plan, we can then determine
the products we need to purchase and at the same time start building our
Three D design. Using the drawn walls
from our floor plan, you can see that a
detailed floor and spatial plan is key to a
clean and good workflow. In the upcoming lessons, we will dive first into the fundamentals of
surfaces, edges, and groups. Following that, we will explore realized scenarios on how to create two D floor
plans using sketch up. By the end of module one, you will be able to create
our Eden Springs floor and let's get started.
10. Fundamentals of surfaces & edges: Hey guys, before we dive in into the various methods
of creating floor plans, is crucial to understand some fundamentals about
surfaces and edges. Let's have a look first at
the axis that you see here. The blue axis
indicates up and down. The green axis shows
forward and backwards. The red axis is to
move left and right. In Sketch Up, we have ten different tools on how
to create two D surfaces, depending on what shape you
are looking for to create. Let's start with the line tool. You can find it on
the left tool bar or by clicking L
on your keyboard. By clicking once and
releasing you create a dot which then is attached
to a rubber band effect. The rubber band shows you the direction in which you
will continue your line. You can use now
the arrow keys to fixate it in a different
axis direction. The up arrow will let
your line go up and down. The left arrow will move
forward and backwards. The right arrow will let
you move left and right. You don't have to
fixate your direction, but sometimes it's very useful as you will see over
the next lessons. Now I want to draw in
the right direction, so I can simply move my mouse, or I lock the direction by
clicking on the right arrow. If you click the
right arrow again, the lock will be released. You see on the right
bottom corner that sketch up calculates the
distance of that line for you. You now have two options. You can move your mouse along the axis until you have
your desired measure, or you can simply type
in the measure you need. Let's stride is out
with 500 millimeters which equals 19.7 ". I will also show
you on how to do that in inches template. In just a moment, we click
and release the mouse. Then we type 500 and enter. Now our line is 500
millimeters long. Let's try this with inches, you click and release and
type 19.7 " and Enter. If you prefer to
work with fractions, you can always change
your unit preferences by going to Window
Model Info and Unit. You can choose the format
and also your precision. I will continue providing
you the measures for inches, since it's the
fastest to type in, you can obviously change the precision for the
metrical version two. Let's continue
drawing a rectangle. Now, when you forgot what you measure was on the
bottom of your line, you can use the inferencing
snapping option by simply hover over the
point and slowly move up. You see that sketch up
creates a dotted line which indicates you're
drawing straight in the same line as
your bottom dot. This is very helpful as
sometimes you don't always see the lines that car and this will make sure that
your lines are straight. Once you close your
rectangle in Sketch up, it creates a surface in the
middle of your rectangle. Now this is very important to understand that in order
to have a surface, your loop of edges or
lines need to close. Very often I read commands by users not knowing why their wall disappeared or why
they can't fill in their surface is
really just somewhere, the loop is not closed,
that's really it. Always make sure your loop is closed in order to
have your surface. Thankfully, we
don't have to draw all our lines with
the line tool. There are other tools on your tool bar that create
predefined shapes. Let's have a look at
the rectangle tool. You can click R or see
it on your tool bar. Once you click and release, Sketch up already shows
you all four corners. At the bottom right
you see two measures, one is the width which indicates also the
direction of the red axis. The second one is the length, which indicates the
direction of the green axis. Let's say we want to
create a 500 millimeters wide and 200
millimeters long shape. We do this by separating
those two measures. With a comma, we type in 500, 200 and enter the coma in
between is very important. Otherwise sketch up
doesn't know what to do with it now, inches, you would type in 19.7 ", 7.8 ", and Enter. It's easy. You just need to
remember how to type this in. Next, have a look at the
circle tool by clicking C, or you can find it also
on the left tool bar. Once you click and release, it provides you the
radius of your circle. If I want to create
a coffee table, let's say that is 600 diameters, which has obviously radius
of 300 millimeters. You could simply type
in 300 and enter. If you wish to re check
your measurements, you can use the tape measure by pressing or selected from
your tool bar on the left. There's one important thing
I want to mention here. When you select the circle tool, it shows you a number on the
bottom before even clicking. As you see here, 24 means that your circle will be
made of 24 segments. If you create small circles, this might work just fine. But if you do create big
circles like we just did, you literally see the corners. To avoid this, you
have to tell sketch up how many segments you
want your circle to be. Let's try this with
60 instead of 24, and you will see the difference. Now I type in 60 and enter
and start my circle. Do you see the difference? This is super important, Many don't know this and wonder why their circles
look so undefined. Now the next tool I use
is the two point arc. Click A or find it
else on the toolbar. Here we have the same option
about choosing our segments. Let's increase it and
say we want 25 segments. Then I click and
select my first point, and click to find
the second point. Now I just move my mouse and see it does
create an arc for me. This is useful when
creating arch doors. For instance, if you want to
exit an active drawing tool, you can use the escape
key or the space button. What you may have noticed now is once the shapes
overlap and sketch up, it automatically
divides the surfaces. When you select the
surfaces or the edges, you can use your shift
key to select multiple If you remove a line by selecting it and then
use your backspace key or the erased tool on the
left side of your tool bar, the surface is
going to disappear. Which now, in conclusion, is important to understand, that we really need to have a closed loop in order
to create a surface. Now that we know how
to use the line tool, the rectangle tool circle, and the two point tool, let's just quickly jump
to the other tools. To be honest, some of them I
never used for my projects, but maybe you might
find some use of them. Now that you know how to
draw shapes and sketch up, please go ahead and try
all of the ten tools. See you in the next lesson.
11. Create Groups & Move 2D Objects: Hi guys. In this lesson, we will talk about
how to move shapes, meaning lines and surfaces. And how to copy, group, rotate, and scale them. For this lesson, I have created some basic
shapes for you. Now, when I select my move
tool from my toolbar, or clicking M on my keyboard
and start moving a line, for instance, you
will notice that the line is sticky to the
whole rest of the shape. If I click on the surface,
I can then move it. It helps to use your arrow keys to fixate an axis direction. I could also select the
parts I want to move. Only when it comes to selecting. You will see that there's
a difference when I start selecting from left to right
and from right to left. Left to right only selects everything that is within
the selection rectangle. If you go from right to left, it selects everything that
the select tool touches. If I want to move my circle, now I have to press Escape or
click outside my selection. Let's now say I want to make
a copy of this rectangle. I select my whole shape, then I use my move tool by pressing my option
or control key. You see a little plus sign appearing underneath
my tool symbol. This indicates that I create a copy of exactly
what I have selected. Now if I want to
make another copy, I have to press my option
or control key again. I could also decide to copy this shape and move it
to a certain distance. It always calculates from
the dot you were selecting. Let's talk about groups
now and why they are so important right now. You see that once lines
and faces overlap, they merge together
since they're sticky. Let's see how the same process
would look if we would have grouped our lines and surfaces into one
contained group. Let me now select the rectangle again by clicking
command G or control. You see that now I have
gotten a contained group. If I start copying my group now twice like we just did
on top of each other, you will see that now they won't interfere with each other and they are not sticky anymore. There are two separate
contained groups. I can always ungroup my
groups by clicking right. Explode. This way
they're an open source. Again, let's have a look now at this room with
those two windows. Let's say I want to copy
this window to the right. I could either select
all surfaces and use my shift button to add more surfaces and then
move and copy it. Just be careful to move it
within the correct line, since right now you know
nothing is grouped. It means if you move
it by accident, here your plan starts to divide. It helps to group your
windows before moving them. This way you can freely
move them around. Now if you haven't
created any groups yet, you do that while the windows are combined with the walls, you will see that the area
underneath it will be cut out. If you don't want
this to happen, you could start creating
your walls first, group them, and create your
windows and group them. But sometimes it
might be useful to do the other way around and only group the windows after they are already drawn together
within your walls. You will find more about
this in the next lessons. When we start building
our main floor plan. I could now copy my window
to the other wall and use my move tool to rotate by hovering over until I
see the dotted red line. I can also use the
rotate tool for that, even though I think
it's a redundant, since we have this tool already integrated
in the move tool. If I was to make
this window bigger, I have to go inside my
group by double clicking. You can see the
dotted line around indicating you are currently
inside your group. Now my lines and surfaces
are sticky again. I could then select the
surface and move it further away to make my window
bigger with escape. You can leave your group and you are back to
the normal level. The last thing I
would like to show you is the scale tool. Now when I select my group, I can see eight
green dots around my group showing me which direction I could
scale my objects to. It's easy to scale
rectangle shapes, just be careful when scaling round shapes as they
start to distort. We will discuss the
scale tool further once we start working with
furniture later in discourse. Please go ahead, try out
what we have just learned. And I will see you
in the next lesson.
12. Creating a 2D Plan (Situation 1 Sketched Floorplan): As an interior designer, you may come across
different situations when it comes to
creating a two D plan. Now that you have
learned on how to draw surfaces and
edges and sketch up, it's time to have a look at
those real life situations. Let's talk about the first one. Imagine you have a friend or a client who has asked you to redesign a kitchen
for him or her. For the purpose of
this discussion, I will refer to your friend as a client as it's essential to maintain a professional approach even when working with
family or friends. Suppose your client does
not have any plans from an architect or a
builder, in that case, you would go and visit your
client and you would start by sketching the rooms
on the piece of paper or maybe your iPad. Maybe your client
doesn't live close by. In that case, he or she may provide you with a sketch
that they already created. In either case, you would end up with something that
may look like this. Obviously, you can also
mark electrical sockets, water outlets, sewage
pipes, et cetera. For this purpose of
understanding the approach, mainly, I only drew doors,
windows, and walls. You can find the PDF document
in the download section. Now, this is obviously
not a scaled plan, so it doesn't make sense to
import this into SketchUp. Instead, we use guides
to build our plan. We have two approaches here. As I mentioned, we start with
creating guides by pressing the key or you find the tape measure
on the left tool bar. It doesn't matter where we start drawing since SketchUp
has the infinity ground, but it makes sense to
draw close to the axis, since we can use those
as our anchor points. We know the measurements
of our kitchen. You can always have
a look at the PDF that is provided in the download
section, as I mentioned. Now we know our kitchen has a
width of 3,690 millimeters. We snap to the green axis
and we type in the measure. This will create
our first guide. Now, we snap to the red
axis and we type 6,930. Now that we have our guides, we can use the rectangle tool to simply create the inner
rectangle of this kitchen. Now we also need
the outside walls. Let's say this wall is
150 millimeters thick, which equals 5.9 ". We again use our tape measure
to create outside guides, and then we can create
the other rectangle. We now have the
frame for our walls. You can remove the guides
by selecting them one by one and use the backspace
key to remove them. Or you can remove them all at once by clicking
Edit, delete guides. Let's have a look at how
else you could create this. We select the rectangle tool, but this time, we
don't create guides. We simply click with
the rectangle tool once and we type in 3,000 696,930 or the inches
measurement, and we enter. Now we already have
the rectangle. So instead of creating
another rectangle, there is another tool
I want to show you, which is really amazing. It's called the offset tool. You can find it by clicking F or you select it from
your left tool bar. Now we click on the surface
that we want to offset, but we don't release the mouse. We simply keep the mouse
on and hover until we find the measure that we
need, and then we release. Sometimes, as you can
see, it's not that easy to find exactly
the measure we need. So as I said before, as long as you don't
move your mouse again, you can always type in the measure and SketchUp
is going to fix it. Let's type in 150 or 5.9 "
and then we click Enter. Since we did create already the inner rectangle
of the kitchen, we actually need
the outside walls. Let's go back by pressing
Command Z or Control Z on PC, or you can use the undo and
redo on top of your toolbar. Let's now select the offset
tool again by clicking F. This time we move to the
outside of the rectangle. We offset the surface
outside of this rectangle. And here we go again, type
in the measure we need, we enter, and we can use the tape to recheck
the measurements. You will see that you
may use a combination of those ways to create
your lines and surfaces. It doesn't really matter
which way you choose. You prefer to work
with guides or use the rectangle or the
line tool right aways, it's just a matter
of your preference. When it comes to
showcasing windows, I usually measure
a 50 millimeter or a two inch frame to
create a simple line. I can also duplicate
a line that already exists by selecting it
and using the M tool, you can also find it
on your left tool bar, and I can duplicate this line. Once I select the line and
I'm within my MOV tool, I can press Option when using a MAC or Control
when using a PC. Now you see that there is a
little plus sign showing up. This indicates that
you're copying the line. Here we can also type in the measure we want
to move the line to. Then I would need a middle
glass panel for my window, so I snap into the midpoint of my line and use the
line tool to create it. When we advance a little
further in the course, I will show you on
how to find pre made two D symbols like doors and windows and how to adjust them. For now I would recommend
you learn to draw them from scratch to
understand how they work. Be careful when you
move lines or surfaces, since right now they are not grouped, meaning
they are sticky. So if you move a
line or surface, it can mess up your drawing. So in case you move somewhere
where you don't want to be, you can always use
your escape button. When it comes to
creating the door, I usually use the Pi tool. So I click on one point, then to the other, and I
open the door 45 degrees. Okay, guys, we're done for now. This lesson was to only
showcase how you start with creating the really basics and drawing based on
a sketch layout. Feel free to recreate this if you are a
complete beginner in SketchUp you move on if you already know
how to create this. The next lesson, we will dive in into
situation number two, which is on how to import digital plans like
JPEGs, PNGs, PDFs, and how to scale them up to have a base that we can use
to create our floorplan.
13. Creating a 2D Plan (Situation 2 Digital Floorplan): In the previous lesson, we have seen how we
draw floor plans only with creating
guides and reading our measurements from
a piece of paper or a scan sketched floor plan
that your client has sent you. Now let's have a look at
situation number two. As an interior designer, you will often receive
digital floor plans created by architects or even some
that may be very basic. These plants may come in
different file formats such as Jpegs, PNGs, or PDFs. The quality of the measurements
can also greatly vary. Some may be very detailed, while others may have a
few measurements only. Although it is ideal to receive building plans directly
from an architect, this is not always possible to effectively work with these
digital files and sketch up. It is important to
know how to import them and how to scale them
to the correct measurements. Be informed that we need
at least one measurement on the plan to be able
to scale them up. Let's see now how to
import these files into a sketch up and how to scale them to the
correct measurement. Let's start by importing
a very basic layout, which has just a few
measurements available. I deleted the previous drawing
from situation number one. To make room for this
file, you can do so too. Or you can create a new
file by clicking file New. This will open the
default template that you chose as your favorite. Just so you're
informed, you won't have to withdraw this example, since you will definitely
get a chance in the next lessons to create
the actual house plans. What is more important
here is for you to at least see and maybe try out how to import a file and
how to scale it up. Also, I want to show you
a couple more things before we dive in into
the actual project. You decide whether you want
to recreate this plan for another practice or you feel
already fit to draw plans. So you can just watch
and make your notes. Okay, we start by
clicking file Import. Now you see all the
supported files Sketch up can import for you. You choose your file and import. Now the plan is floating over the working space and we need
to ground it to the bottom. We can do so by selecting
the midpoint of the axis and move the mouse and click another time
to fixate the plan. When I use my tape
measurement tool now and recheck the
length of the measure, you will see that
it's not big enough. We need to scale it While
we have the plan selected, I'm going to use the
tape measure again. I fixate the measure
with a tape measure by clicking once at the beginning and clicking another
time until the end, until we see the measure appearing on the
right bottom corner. Now we simply type in the
number we need. We enter. As you see now we
have a pop up that appears that is asking us if
we want to resize the plan. Here we just click Yes. Sketch up is scaling up the plan in the correct
measure that you selected. You can recheck the
measurements also, again, just to make sure
before I start drawing, I want to show you some
predefined view sketch up offers on the tool bar that
we have adjusted previously. This you can select and it's going to automatically
orbit to the predefined view, the O view that is
showing the three axis. Then you have the top view, you have front view and all the side views
of your project. It's going to save you time to, instead of orbiting there, we select the top view to
make sure Sketch up draws our reliance on the ground and not underneath or above it. Then you see another blue
icon which is called x ray. This is a very nice
preview as it lets you see your project in an X ray version where you are able to make the
surface invisible, or let's say less visible. This way you can see underneath the imported file and you can draw your
lines on top of it. In the next few minutes, I will use the tools
that I have already shown you in the previous
lessons to create my walls, and we will come back
for the doors again. Let's have a quick look into what grouping is
within Sketch Up. In simple words, it's like sketch up is hugging
your lines and surfaces and doesn't let go of them until
you explode them. Meaning whatever you
select and group, you can move as a
combined object while it's not sticky anymore. For this example, I will
start grouping my walls and the surfaces
by clicking twice. You see it does select certain surfaces and its
edges that surrounds it. By clicking three times, it selects all surfaces and edges that are connected.
This is what we want. We click three times. Now let's say I want to
group these into one group. I click command G
or control for PC. Now it's a contained group
that we can move as we want. If we want to make changes
inside this group, we need to double click. And you can see that
the preview slightly changes and that is indicating that you
are inside the group. By clicking Escape, you can go back or outside the group
again to your main level. Let's now create the
windows and group them. Since I have this
window below as well, I can simply copy my group with the move tool and move it to
the spot I want it to be. I can also do the same for the doors in case I have doors
that have the same size. Now if one of the doors
have a different size, you can either create
it from scratch, like created in the beginning, or you can copy
the door that you have and adjust it accordingly. I will copy this
door now and move it to the spot where
I need it here. I can use the move tool to it using the four red
crosses that appear. Then I can click right and
flip it along the axis I need. Then I go inside my door group. Since the lines and the edges within my groups
are still sticky, I can simply select the
surface and then move it. And with that, I
automatically adjust the door with if at this point
when selecting the door, trying to flip the object, you don't see the option
flip when clicking right. It means you are
already working with a sketch up 2023 version. When I recorded the first
part of this video, I have used a 2022 version. And they got rid of
this function in the 2023 version and replaced
it with this flipping tool. Let's see how it works. I have to select the
object I want to flip. Once selecting the flip tool
from the left tool bar, you can see it has
created three axes. Note that these axes are not
the same axis as globally, meaning the object has been
assigned to its own axis. In this case, the red axis will flip the object vertically
from left to right, and the green axis horizontally
from top to bottom. You can also use your left or right arrow key to navigate. Don't mind the
blue axis for now. It will concern us later when
we start using three D. In two D we don't need
it since it will flip the symbol upside down
and we don't want that. If I want to open my groups, I can click right
and say Explode. Now you don't have
a group anymore and you're having
an open source. Again, where the lines and
the surfaces are sticky. I do find it easier to start working with groups
as soon as you can in your model to keep
it clean and also organized and to not mess up
your lines and your walls. As you will see in
the next lessons, it makes things very easy
to work with groups. Feel free to import this J pec file into your
class project and scale it up, just so you have done
it once. At least. You can also practice creating the groups as
seen in this video. The next lesson we
will have a look at situation number
three where we will import a DWG file before
starting our final project.
14. Creating a 2D Plan (Situation 3 Importing a DWG File): In the more rare case, when you do receive a
Cat file or so called DWG file from the builder or the architect of
your current project. You may be able to
use this file to save yourself some time when it comes to
building the floor plan. I don't really come across
of those files that often, since many are subjected to copyrights and the
builders or architects, they are not so willing
to always share them. But if you do come across one, I still want to make sure you
know what to do with them. The same way as we
import J packs or PDFs, you can click File Import. Here, you select
DWG from the list. But before importing your file, have a quick look
into the settings. I don't want to go
too deep into this. What you need to know
is that you can leave out the preserve settings as you want your DWG file to be positioned
close to the axis. Then the geometry. You can select all
three options. When it comes to unit, I always select model units, since many times
I don't know what the original size was when the architect created the file. This way, sketch
up automatically detects it and scales it up. It works in most of the cases. Sometimes I do have
to resize the model, but I will talk about
this in just a second. Now, after importing,
which may take some time, depending on how
big the cat file is and how much detail
there is in the file, it will be placed like this, Very close to the
axis, I have to say. Unfortunately, there
are many cat files that are not very
nicely prepared, which may lead to unfinished and broken lines when
you import them, some have suddenly
some three D objects in them or they just look messy. What do I use those
DWG files for? Usually, I like to
draw my plan from scratch to be in full
control of the measurements. But what can be important
are, for example, the window heights in case you are provided
with a Cat file only. This is the only way
you may be able to see how much space you have
underneath or above windows. Sometimes I use the
frame of the walls. If they are clean, just expect
that with those cat files, you may have to
clean them up first before being able to
actually use them. One of the first
thing I do is I check my scale and see for instance, if my ceiling height is correct or any other
measure that you may have to be able
to scale a cat file, you need to go
inside the cat file, inside the group
that was created. The difference with having to scale a J Pac
file in comparison with a cat file is that
you need to literally go inside the group
to scale it up. Let's go inside the
group. Let's say I know my ceiling height is 2,700 millimeters or 106.3 ". Now I can see it is
not up to scale. For some reason I can use the exact same technique that I actually used when scaling
up a Jpec file or PDF. Only with the difference
that now I have lines, meaning that my tape measurement automatically wants
to create guides. I need to click the option or
the Alt key while selecting the tape measurement to remove the little ruler that
appears under my symbol. Now it won't create the guides, it will simply measure. Then I click on the bottom, and on the top and type
my ceiling height in and then enter this will then scale my plan to the
correct measurement. Don't be scared if
you have imported a cat file and suddenly
it's too small or too big. Just make sure to check with any reference
measure that you have, like a ceiling or a door with, or can be anything
that you have. In most cases, the files
come without the surface, meaning you only have
lines to work with. The next I recommend
is to your file by clicking right Explode so you can access
your lines better. Some groups may still
exist for some objects like the chairs or the tables or whatever is drawn
on your files. That's okay, we can
keep this grouped. Then I delete unnecessary
lines and objects and basically clean up my file
so I can work with it. Now to build up walls
in the later stage, I do need a surface, meaning I need to get somehow
my white surface back. I can use the line tool, I can draw over existing lines. I can try the rectangle tool. Sometimes it's a mix of both. Really, there's no exact way of how to get the surfaces back since files can be
very complicated once they are produced. With time, you get a
better understanding if it's worth to use the Cat file or if it doesn't make any sense and just to
create the floor plan by hand. Now you can see that some of
the surfaces turned blue. This means that Sketch
up for some reason, decided to use the back
side of the surface. You just have to click on the surface and right click
and then say reverse. Then you have the white front
side again of the face. Since most Cat files are
subjected to copyrights, I cannot directly share a file with you that
you can import. But believe me, if you want to exercise this and have
a look at some files, simply Google free DWG files, and you will find
multiple websites that provide those for
educational purposes. Always check the license usage when you download a cat file. As you have seen now
while I was talking, I was able to create
some walls which I could potentially use to
build up my walls later on. Let's keep this lesson short. If you want to try
importing a cat file, please go ahead and find one of the multiple that are available. I just wanted to
show you that it is possible to
import those files and that you need to
know that they may come with certain
problems and adjustments. We are finally going
to start building our house project
in the next lesson. I'm so excited. I hope
you are to see you there.
15. Introduction (Eden Springs Floorplan): Hi everyone. I'm
thrilled to share with you the floor plan that
we will build together, the Eden Springs Project. I have a fondness for giving
projects unique names. As interior designers, our task goes beyond creating
aesthetic pleasing spaces. We strive to evoke emotions and sensations
through our design, making sure that every corner of the project reflect the
intended atmosphere. With the Eden Springs, I aim to create a tranquil and
serene environment that provides a
resort like feeling. I firmly believe
that the name of a project can set the tone
for the design direction. And help to inspire
not only our clients, but first us as designers, since we need to come
up with a design, but we will talk more
about designing later on. For now, let's focus on the
Eden Springs floor plan. Upon downloading the module one zip file from the
download section, you will find a variety of
useful documents in here. Included are two
sketch up files, one in millimeters
and one in inches. This is like your master
plan or backup floor plan. Let's say you can
open it and have a look at how I created
my groups for doors, windows, and walls so
you can recreate it. Additionally, the folder
contains PDF files with a complete floor plan and all the necessary
measurements in the folder. Import J Pac. I have
included two images as J Pac files for
you to import into your sketch up file when
rebuilding your floor plan. For this plan, it doesn't make sense to use
technique number one, meaning building your plan
solely by creating guides. As this house is too big and
has too many measurements, you would have to look up. We do have a digital plan,
let's make use of it. Technique number two involves importing the floor
plan as an image, scaling it up, and
drawing the elements. Please be informed that I
recommend always uploading a Jpa file or PNG file
instead of a PDF. The problem is that sketch up
does not do well with PDFs. You can certainly increase the quality for import
in the settings, but in my experience, that is still not enough to be able to see the
measurements that well. I always make a screenshot from my floor plan in
case I get PDFs. If you feel confident in your ability to create the
outer walls, the doors, and the windows without
additional practice, you can simply use
the master file I provided and continue with
those for the next video. Ultimately, the choice is
yours if you want to practice more floor plan building or skip this part and work
with the master file. The next video, I will
draw the floor plan by importing the JP
file one last time. It's still worth to watch the video since I want to show you a couple
more things there. All right, see you
in the next chapter.
16. Creating the Floorplan (Eden Springs): Let's begin by
creating a new file. Now if you have chosen the default template with the hard icon in the
template section, it will automatically open
once you click file new. If you haven't done so, I would like to open another template, Then you can click on
file new template. Once the file is
open, please save it. It is important to
save your work as often as you can to avoid
losing any progress. In case of a sketch up crash, Next, import the ji pec
file and scale it up. Now select the x ray mode and you can start creating
lines and surfaces. As we have learned in
the previous lessons, I start with creating
all walls first. Now this is how your
walls should look like. Have a look specifically at
the surfaces of the floor, the walls, the windows
and the door area, and how they separate
from each other. This is super important once
we start building our walls up to be able to separate
those surfaces from another. A good base will save
you time in the end. Make it a habit to create detailed floor plans
from the beginning, especially if you're
going to use this one and build up your
three D from it. Now I create my windows, you may be able to copy some and adjust them to
save yourself time. You may notice that the
window representation differs slightly from
those in previous videos. Some windows have three lines, while others have five. I chose this display
to represent whether my windows extend from floor to ceiling or have walls
underneath them. This visual cue will help
during spatial planning, reminding me which windows are full height
and which are not. Let's now adjust those windows
which are full height, and simply keep three lines
only instead of five. Now I start grouping
my windows by selecting the surfaces
and click kanji. Once we have finished
grouping our windows, I would like to demonstrate what will occur underneath
the windows. This area is essentially cut
out from our floor plan. This step will prove beneficial when we begin
constructing our walls. Trust me, and follow
this workflow. It will all become
clear in the end. Next, we need to
group our walls and floors before proceeding
to create doors. Otherwise, the same
effect will occur where this area will be cut
out from our floor plan. However, in this case, we will want to preserve
the surface for our floor. To accomplish this,
select all surfaces and exclude the windows by holding shift and
clicking on them. Since they are already grouped. Now we can group everything
else that is remain. Now we can proceed with
creating the doors and make copies since they
are all the same with you can obviously decide on how you want to
represent your windows. That makes the most sense
to you and your client. There are various ways
to depict two windows, depending on the specific type of window you want to showcase. You can search the Web for examples of how to
display fixed windows, sliding windows, and
other variations to create them accurately. Now, in this case, in our
Eden Springs floor plan, I have incorporated fixed windows with
additional divisions. This means that
some windows have an extra vertical frame within them to indicate
multiple divisions. Then I also have incorporated
letters for my windows. This is because I want to
provide you with more details about the divisions and wall heights that may be
underneath the windows. You can have a look at how I displayed that
within the PDF plan. Or you can also see it here. Since we imported the
first page of the PDF, we're going to need
those informations once we start building
our three D walls up to create letters
or words in general, you can click on
three D text there, You can type in your
text or letter. You can choose your alignment, your fongs, and its size. If you click Fill, your letter will be
filled with the surface. Otherwise it only lines. You can leave the
extruded part out. Since this will create
a three D text, we don't want that in this case. Please note that sketch up
usually inverts the text. For some reason you may
need to reverse the faces. You can do so by going inside the letter word with
a double click. Then you click command
A and select all. Then you click right
to reverse the faces. I have also incorporated sky lights and arch
door openings, which I usually display with dotted lines
within Sketch Up. Unfortunately, there
is no current tool which automatically
creates dotted lines. I hope Sketch Up will
incorporate this in the future. You have the option in
sketch up layer though, but in this case I want to showcase them
within my floor plan. Let me show you now quickly how I would create
this sky light. I start by creating guides to set my middle
point for my circle. Then I know that my skylight is 800 millimeters in
diameter, or 31.5 ". I create my outer circle, then I use my offset tool to create another
line in between. The middle part
would be my frame. You can use the standard
frame size we have used for the windows of 50
millimeters or 1.97 ", or you choose another thickness. Then I click on the
explode curve for both circles and remove
the lines in between. Then I also group both lines to be able to copy
this Sky light to another place for lines is very similar, only that you need to click
Write and say Divide. By moving your
mouse up and down, you see that it shows a previous of how many faces you
want to divide it into. Let's say I choose
16 to be able to achieve a similar look
like the circle version. Then I also just
remove the lines in between on top of my floor plan. You will see that I have copied all my doors, windows,
and openings. This way I could
potentially save time for future projects and just copy this box from one
file to another. I may need to adjust the size of my windows depending on
the project obviously, but I will definitely
save time by this. You could also build a completely separate
sketch up file to collect all your two D symbols to be able to use them later on. It could be like a master
file for your two D symbols. Just so you know, since you
bought discourse with me, you are free to use
all my symbols and all my furniture
and even textures I have built for all
your projects. Don't need to worry,
please go ahead. If you want to practice this, you can recreate the whole floor plan just the way I
showed you in this video. If you already know or feel
comfortable doing this, you can use my master file. In the next video,
I will show you how we do the spatial
planning for each room.
17. ✨ ✨ MODULE 2 (2D Spatial Plan) ✨ ✨ : Hi guys, welcome to module two. This module is all
about spatial planning. I will show you how to
create a two D spatial plan. How to make use of two D symbols from the
sketch up warehouse. How to create your own symbols. And how to depict certain rooms, showcasing wardrobes,
bathrooms, kitchens and more. So let's get started.
18. Introduction to Spatial Planning (Eden Springs): In this lesson, I would like to provide you with a
brief introduction to spatial planning and
explain why it is crucial to engage in it before commencing
any three D design. Let's begin by
answering the question, what is the spatial plan? In simple terms, as
interior designers, we determine the specific
types and sizes of furniture pieces required
for particular areas. Additionally, we must
consider situations where existing furniture
pieces are to be incorporated and
combined with new ones. Now, why is spatial
planning so important and why I typically undertake it soon after drawing
the floor plan? Reason number one, determination
of furniture types. By engaging in spatial planning, we gain a clear understanding of the furniture pieces needed, which greatly assists in sourcing the
appropriate products. For example, when
considering the entryway, I would know that I require a custom made or ready
to purchase closet. Along with these, I
need a bench, a mirror, a console table, and perhaps an excellent chair with a small coffee
table on the site. This enables me to determine exactly what needs to be
sourced for this room. Reason number two, determination
of furniture sizes. With a correctly
drawn floor plan, we can measure the walls and spaces where the
furniture will be placed, allowing us to define the
maximum size of each piece. This narrows down our search, ensuring that we only
consider furniture pieces that will fit within
the designated space. For instance, we
can determine that a bench in the
entry area can only be of this certain size based on the measurements
we have obtained and so on. Reason number three, estimation of furniture and
accessory quantities. Special planning
helps us estimate the number of furniture pieces
and accessories required, providing an understanding
of the time investment needed for sourcing these
items for specific rooms. For instance, let's say
we determine that we need approximately ten pieces for the entryway, excluding
light fixtures. Now we can estimate how much time we need to spend
sourcing all these items. The time required for
sourcing each piece varies dependently
on the country and availability of options. You can conduct a
time trial exercise by attending to source
specific styled furniture, pieces and accessories
for this house. Noting the duration
it takes to find all pieces in a suitable size. And then divide the
total number of minutes by the amount of
products you searched. Then you have your approximate
estimate for one piece. This is just an example
of how I usually provide this to my clients
when it comes to estimation. As you can see, incorporating spatial planning
before diving into three D offers
significant advantages. Therefore, I highly encourage you to include this
step in your process. It's important to know that
you have the flexibility to decide what elements you want to showcase within
your spatial plan. You can choose to
incorporate carpets, light fixtures, and
other details as well. However, for the sake of
simplicity in this house, I have focused on
the core elements to avoid overcomplicating
things for you. In the upcoming lessons, we will discuss each area and how I have represented them. I personally have created
all these symbols, but I will show you on
how to find more to these symbols within the
sketch up warehouse. Depending on your experience
in spatial planning, you may want to build
further knowledge within this topic as each room
has its own challenge. Obviously, designing
bathrooms, laundry rooms, or kitchens need more in depth knowledge than designing
an entry, for instance. But with each project, you will gain more knowledge
and you will feel more comfortable speaking
of knowledge by enrolling in
this video course. You have also gained access to my epoch bathroom
measurements cheat sheet. This resource provides you with standard measurements
for designing bathrooms. Rest assured, more
books will follow as I understand the challenges
faced by new designers. When I began my journey
in special planning, one technique greatly helped
me was literally stocking large furniture stores and meticulously examining
their products. I would study sofa sizes, coffee tables,
consoles, and more. Taking notes along the way. Since humans are generally proportionally similar globally, you can determine standard
sizes based on what you need. I also have always a small
measuring tape with me. Wherever I go, I just
measure anything that I found especially good or
even not so well executed. And just keep taking my notes. Remember, learning
spatial planning takes time and practice. It won't happen overnight. Be patient with yourself. Embrace the learning journey, and gradually build
your expertise with each product
you're working on. The next lesson, we will have
a look at my two symbols I place within this plan and how to find more
for you to use. We will also learn
to work with tags, or so called layers, and discuss how to display
custom made furniture. See you there.
19. Working with tags & 2D objects - Updated 2026: Hi, everyone. Now, if you
have created the floor plan, your file should look like this. I would like you to
open the master file provided within the
Module one zip folder. Let's begin by
talking about tags, also known as layers. In all the versions of SketchUp, they will refer to as layers, which actually makes more sense. However, they are
now called tags. To view tags, please click
on Window and select tags. So what exactly are tags? In SketchUp, you can assign
objects such as geometry, groups or components
to a specific tag. Each tag can be
toggled on or off, allowing you to
control the visibility of objects in your model. This feature becomes
particularly useful when working on large projects
with multiple areas, since it can lower your
loading time when you only turn on one particular
layer at a time. By assigning objects
to a different tag, you can easily
show or hide them, making it easier to focus
on specific parts of your model or temporarily
hide elements. For instance, you
can assign all your furniture and accessory objects to a Spatial Planning tag. Then you can easily turn it off or on to show or
hide these objects. In the videos, I may
refer to tags as layers, so just so you know what I
mean when I mention layers. The untagged layer is always present and
cannot be deleted. It acts as the bottom layer. You can create new layers by
clicking on the plus sign. If you have drawn
your floor plan yourself, at this point, you can create a new layer and name it Spatial
Planning, for instance. Another useful feature is the ability to copy objects
from one file to another. So let's open the master file. Turn on the Spatial Planning
layer that I have created, and you will see
that I have placed all the furniture
on the new tag. To copy these objects
into your floor plan, you can simply select
the upper part, copying it by using
Command C or Control C, and paste it into your
current file using Command or Control V. You will notice that SketchUp recognizes the
layer I created for these objects in
the original file and automatically generates
them in your new file. Additionally, you also
have the option to paste the object in the exact spot from the original
file by clicking, edit, and selecting
Paste and place. This can be quite
useful at times. Creating a separate layer for Spatial Planning
can be very useful, especially if you plan to use your floor plan with layout. In SketchUp layout, you
can easily hide layers, making it convenient to
display your floor plan on one page and your floor plan with Spatial plan
on another page. That is why I always
create a layer for Spatial Planning objects or
even for my electrical plans. Now that we have a
Spatial Planning tag, we can start creating
our Spatial plan. You can decide whether
you would like to copy the symbols
from my legend into the Spatial plan or be super creative and create
your own design for our Eden Springs home. So what options do you have when it comes to two D symbols? Well, the easiest
way is to search for two D symbols within
the SketchUp Warehouse. For that, I like to actually open a new file so I don't start importing all the layers and unnecessary materials
into my own project. Now, the SketchUp
Warehouse can be found on the left to bar. Another window will appear. And this is the
SketchUp Warehouse, and it's packed with furniture,
accessories, materials. They have been uploaded by people who wish to
share their models. It's the only way we can
all benefit from each other by sharing our objects
into this warehouse. You will learn later
on how to share your own objects within
the warehouse as well. You can use these objects
in your projects. Just don't start
sharing them yourself with others or start
selling any objects. That's the reason why I had
to create all my furniture, all my materials, and
all my symbols for this course in order to
share them with you. But since you have
enrolled in this course, you are free to use
them as you wish. For all your projects, there's
no need to worry about it. We can now type in to
these symbols and enter. Just click through
all four categories. They may not all be
super organized, and sometimes it takes a minute to find what
you're looking for. Let's say I have found a
collection of two the symbols. We can download the
file to our computer, open it, and copy the
symbol from here. Or we load it directly
into our current file. Place it with one click and start using
the symbols from here. Keep in mind that
these objects you downloaded have been produced
by different people. So the files can
be messy at times, can be unscaled or
just weirdly produced. Make sure to check the size
of the symbol you want to use if it has the correct scale of your future furniture piece. If I were to use this
chair in my special plan, I can toggle inside the
whole group if it has any, check the measurement and
scale it in case I need to. Sometimes the object
can be grouped. Sometimes they
have a surface and sometimes they simply
don't can try to fix symbols that don't have a surface by toggling
inside the group and just draw a line over the existing line using your line tool, and
it will be filled. I also make sure that the symbol I'm going
to copy is a group, or basically a clean symbol. I also delete all the
layers in this file, so I don't start accidentally copying layers into my new file. Now that I have
prepared this symbol ready to copy with
Command or Control C, I can move back to my
project and paste it with Command or Control
V. From here on, we can move it to
where we want to. If you need to draw symbols
or areas to display, such as custom wardrobes, kitchen or laundry rooms, most likely, you won't find those symbols in the
SketchUp Warehouse. It's they're very
specific to your project. You may want to use
the line tool and the rectangle tool to
display those areas. Now let us talk about what
the tagging tool does. Let's say we create a
rectangle somewhere with a crossed line inside
to represent a wardrobe. Don't forget to group the lines and surfaces by tricky clicking, by triple clicking
and then grouping it. I just want to mention
something here. This pencil should always stay where it is on
the untagged layer. If in the future videos, you see me actually moving it to a specific tag, just ignore it. Back when I created the video, I didn't know it was
actually better to just leave the pencil
on the untagged layer. That means that all lines and all surfaces remain on
the untagged layer. Then basically define on which tag we want this
object to be placed, for example, by using
the tagging tool. So this is where you can
find the tagging tool. Right now, when I
toggle that tag off, it doesn't disappear,
but in order for it to be actually on that
tag, it should disappear. So this way I can decide if I want to display this
specific tag or not. So it means it still
is on the untag layer. In order to tag this object, we use the tagging
tool by simply selecting the object
you want to tag. Then you highlight the tag you want that object
to be placed on. Then you use the tagging tool and basically click
over the object. That means that SketchUp now has the information
that the group itself is going to be displayed on the
Spatial Planning tag. And as you can see now, when
I talk in it on or off, it disappears or appears. That means that it is
now on the correct tag. So sometimes it can
happen that by accident, maybe you click outside
of that grouped object, and by accident, maybe tag
another object that is below or next to it to the
Spatial Planning tag. So it can easily happen, but in order to avoid this, I actually like to use Aecond method on how
you can place object on a specific tag is basically
using the entity in four. You can find the
entity info tray to going under Windows
entity in four. Using a Windows computer, it should be already on the right hand side under
your default trace. So basically now I can select
my object and choose from the dropdown menu on which specific tag I
just wanted to be. Or you can simply
typing in the tag, and it appears if you, for instance, have many tags. So again, sometimes
this can be very useful by using the
entity in four Window, especially if you
have multiple objects that you wish to place
on one certain tag. For that, let me actually show you one of my current projects, working on the Gallatin
Gateway project. So you better understand what I mean and how to
better organize it. So as mentioned, this is my Gallatin Gateway project that I'm currently working on. It does look very complex. Yeah, at the same time as
the Eden Springs project, I'm actually going to show you the Gallatin Gateway project. So you have another yeah, view on some other project. So in that case, yeah, you can see that I have created many tags in order to
display certain things. So, for example, I actually want to have
a floor plan tag. And right now you can see that
I have some for examples. These are showcasing the beams. I actually want to place the
beams on a separate tag. As right now they are
on the floor plan tag. What else do we have?
These are actually lighting symbols that I
later use for layout, just some crosses
so I can actually want to place them also on
the lighting symbol tag. So right now they are
not correctly tagged. So that's what we're
going to basically do. So this one, I can see that
this one is correctly tagged. It is on my floor plan tag. Then what else? My Spatial Planning tag, my Spatial Planning tag does
look correct at this point. But, for example, this one are actually for my floor plan. So this should actually
be on my floor plan. So I just select
multiple of them. I can just over over
them like both, or I can use my shift button to select multiple ones.
This one, as well. This is supposed to be, there's supposed to
be a door opening or basically an yeah,
an entrance opening. So it actually should
be on my floor plan. So I simply select
my floor plan. I could use the tagging tool, as I have shown you before,
but I don't like to do that. I actually like to just
use the entity info. So I have a bit more control of what goes into which tags.
Right now it's untagged. It's on the untagged layer, so I simply choose my floor plan by typing
it in and enter. Now you see that
disappeared because simply because I have not
toggled it on and off, but now they are
correctly placed. So yeah, this is
how it should be. So let me see what else I have on my Spatial Planning tag. This looks all correct.
This seems to be. This one actually, this works. This is the bookshelves. Yeah, the bookshelves should be on my Spatial Planning tag. I mean, there is
no right or wrong on how you create your tags. I actually like
to use one tag or a floor plan to display
basically my walls. I like to use Spatial
Planning tag where I simply just all my basically
my spatial plan in it. You could also make another
one to showcase plumbing, and I don't find it
yeah, really useful. So I'm pretty fine with just the basic plans,
the basic tags. Sorry. So in that case, the Spatial Planning tag
just shows me everything. So why do I place
Spatial Planning on a different tag simply
because later in layout, which I'm going to
also show is that you can just toggle all those tags, you can toggle them
off in layout. So whenever you want to display something specific, for example, like a spatial plan
or like a floor plan, I recommend to place
the floor plan on one tag than the Spatial
Planning symbols on one tag. And then maybe you have
lighting symbols that you don't want necessarily
on all of your previews. I like to actually place them
on, lighting symbols tag. What else? Maybe some beams because beams can be
a little distracting. In that case, you can just make two different views
later and layout, one that shows this room without the beams,
one with the beams. So in order to disable them, you can just toggle
them off on and off. So yeah, that's the
idea behind it. So let me actually see
what else we have here. For example, this one, let
me actually group them. They're not really
grouped. So this one should be on the
lighting symbols. And then what else? These guys, this is a beams. Definitely should be
on the beams tags. Here we have more
lighting symbols. Placed here, and I like to toggle them off in order for me to see if they
actually disappear. If they disappear, that means they have been tagged correctly. There's more lighting symbols. Just use the shift to
add them all in one. And then lighting symbol. This one, too, so actually
open sewer still. I'm just going to group them. So this and this and this. And that's why I mean
that sometimes it's easier to just use the entity
in four because otherwise, I start using that tagging tool and just maybe by accident, tag the floor plan or something. I don't want that.
So this really helps to have it very clean. And then let's see
what we have here. This looks already pretty clean. Yeah, this looks good. I have my lighting
symbols on one tag. Then yeah, what else? Actually, doors. I like
to place doors also. On one tag, you see here, this one is actually still on the floor plan, so it
should be on doors. I mean, I specifically let this be very messy just for you to see and
how you can fix it. So let me just
select all the doors and then place them correctly. These are all the
doors. Here's another. This, this one more here. There's one more. And
these just enter. One more time, so you can
see if they disappear. Yeah. So now, basically, let me check if we have
toggled all doors, tagged all doors, sorry. This should look good. Yeah. So my doors are fine. How about my beams?
Looks good in here. There's one beam here. Were there. This looks
correct, as well. And then my floor plans actually easier to view to
view it like this. So this basically should
be all on the floor plan. So now there's nothing. Well, we have the floor plan. We have the spatial plan or actually next would
be the doors. Then we have you could
also do windows, but I don't think that's
really necessary. So I don't usually place
windows on a different tack. Then I have my beams, so
I could make one view later to showcase my floor plan with all the doors,
all the walls, all the windows, and maybe the beams and make
some dimensions in here, and then later turn it off and maybe showcase
the Spatial Planning. So that you will
definitely learn in the layout module where I'm planning on also creating videos for the Gallatin project, so you can see this
project also and how I utilize the floor plan
and the tags later on. And this layout the
lighting symbols. So for now, I can just to
them off, Sir used later. So, yeah, now we
are basically have a clean file and I simply wanted to show
you how to correctly. Yeah, use the entity info
instead of the tagging tool. Some people like to
use the tagging tool, but yeah, I just simply wanted
to show you both options. I prefer to use the entity info, as I have more control over it. Lastly, another tip. If you just can't seem
to find a specific to D object from the warehouse and you need to
create it yourself, what usually helps is
to find a JPEC file, import a file as an image, scale it to the
correct measurement. Use the X ray mode, and just trace over it to create the specific
symbol that you need. From there on, you can just copy this symbol
into your project. Okay, guys, I would recommend you pay a visit
to the SketchUp Warehouse, try to find some symbols, and use them for
the spatial plan. You are free to use
my symbols as well. And if you're up
for a challenge, try to create some
symbols yourself. Over the next videos, we
will go room by room and see how I displayed certain
areas. See you there.
20. Working with tags & 2D objects: Hi everyone. Now, if you
have created the floor plan, your file should look like this. I would like you to
open the master file provided within the
module one sub folder. Let's begin by
talking about tags, also known as layers. In all the versions of sketch, they were referred to as layers, which actually makes more sense. However, they are now
called to view tags. Please click on Window
and select Tags. What exactly are
tags in Sketch up, you can assign objects
such as geometry, groups or components
to a specific tag. Each tag can be
toggled on or off, allowing you to
control the visibility of objects in your model. This feature becomes
particularly useful when working on
large projects with multiple areas
since it can lower your loading time
when you only turn on one particular
layer at the time. By assigning objects
to a different tag, you can easily
show or hide them. Making it easier to focus
on specific parts of your model or temporarily
hide elements. For instance, you
can assign all your furniture and accessory objects to a spatial planning tag, then you can easily turn it off or on to show or
hide these objects. In the videos, I may
refer to tax as layers. Just so you know what I mean
when I mentioned layers. The untagged layer is always present and
cannot be deleted. It acts as the bottom layer. You can create new layers by
clicking on the plus sign. If you have drawn
your floor plan yourself, at this point, you can create a new layer and name it Spatial
planning, for instance. Another useful feature is the ability to copy objects
from one file to another. Let's open the master file. Turn on the spatial planning
layer that I have created, and you will see
that I have placed all the furniture
on the new tag. To copy these objects
into your floor plan, you can simply select
the upper part. Copy it by using command C or control C and paste it into your current
file using command or control V. You will notice that Sketch
Up recognizes the layer I created for these objects in the original file and automatically generates
them in your new file. Additionally, you also
have the option to paste the object in
the exact spot from the original file by clicking Edit and selecting,
Paste, and Place. This can be quite
useful at times. Creating a separate layer for spatial planning
can be very useful, especially if you plan
to use your floor plan with layout In sketch up layout, you can easily hide layers. Making it convenient to
display your floor plan on one page and your floor plan with spatial plan
on another page. That is why I always
create a layer for spatial planning objects or
even former electrical plans. Now that we have a
spatial planning tag, we can start creating
our spatial plan. You can decide whether
you would like to copy the symbols from my legend
into the spatial plan, or be super creative and create your own design for
our Eden Springs home. What options do we have when
it comes to two symbols? Well, the easiest
way is to search for two D symbols within the
sketch up warehouse. For that, I like to actually open a new file so I don't start importing all the layers and unnecessary materials
into my own project. Now, the sketch up warehouse can be found on the left to bar, another window will appear. This is the sketch up
warehouse and it's packed with furniture,
accessories, materials. They have been
uploaded by people who wish to share their models. That's the only way we
can all benefit from each other by sharing our
objects into the warehouse. You will learn later
on how to share your own objects within
the warehouse as well. You can use these objects
in your projects. Just don't start
sharing them yourself with others or start
selling any objects. That's the reason why I had
to create all my furniture, all my materials, and
all my symbols for this course in order to
share them with you. But since you have
enrolled in discourse, you are free to use them as you wish for
all your projects. There's no need to
worry about it. We can now type in to
these symbols and enter, just click through
all four categories. They may not all be
super organized and sometimes it takes a minute to find what you're looking for. Let's say I have found a
collection of two these symbols. We can download the
file to our computer, open it, and copy the
symbol from here. Or we load it directly
into our current file, place it with one click, and start using the
symbols from here. Keep in mind that
these objects you downloaded have been produced
by different people. The files can be messy at times, Can be unscaled or
just weirdly produced. Make sure to check the size
of the symbol you want to use if it has the correct
scale of your furniture piece. If I were to use this
chair in my spatial plan, I can toggle inside the
whole group if it has any, check the measurement and
scale it in case I need to. Sometimes the object
can be grouped, Sometimes they have a surface, and sometimes they simply don't. You can try to fix
symbols that don't have a surface by toggling
inside a group and just draw a line over the existing line using your line tool and
it will be filled. I also make sure that the symbol I'm going
to copy is a group, basically a clean symbol. I also delete all the
layers in this file so I don't start accidentally copying
layers into my new file. Now that I have
prepared this symbol ready to copy with
command or control C, I can move back to my project, select my spaceship lining tag, and paste it with
command or control V. From here on we can move
it to where we want to. If you need to draw symbols
or areas to display, such as custom wardrobes, kitchen or laundry rooms, most likely you won't
find those symbols in the sketch up warehouse is they're very specific
to your project. You may want to use
the line tool and the rectangle tool to
display those areas. Make sure your pencil is on the correct tag before
starting to draw. And always work with groups so you can move your two D
symbol freely around. It can easily happen
that you start creating a symbol and for cut to
be on the correct tag. In case that happens, we can
start tagging our symbols. Let's talk about tagging, which basically means
that we move objects, surfaces to another layer, or tag if you wish to move certain objects to
another tag simply because you forgot to draw
on the correct layer, or you have suddenly
a weird tag in your file that you basically
copied from another file. You can use the tagging tool, which is located in the
right upper corner, to move your object
to the correct tack. It doesn't matter where
the pencil is located. If you use the tool, you could
leave it at the tag layer. But what is important
is to select the correct layer before
assigning objects to a new tack. If I were to select our two symbol that currently
is on the untagged layer, while having our spatial
planning tag selected, you will notice a
violet bounding box. Once you start clicking with
the tool onto the symbol, everything that is within
this group you click on will be moved to the
layer you had selected. Be careful with the tagging tool as you can sometimes
by accident, move or group objects
onto other layers. Now, if for some reason the
tagging tool didn't work, meaning some lines or surfaces still appear to
be on a different layer, you have to
investigate deeper by opening window entity info. This window will showcase on which layer your group
currently is on. If you toggle deeper
inside a group, it can even show you where single surfaces and
edges are located. It can happen that a group is
on a different layer while one of its single lines or surfaces is on a
completely different tag. Whenever you encounter
suddenly that a line still remains
on another tack. Let's go deeper
to investigate if this specific group has a specific line that may
be still on another tack. You can just reassign it by
selecting all objects within your group and using the tagging tool or selected from the Entity
Info option here. Lastly, another tip. If you just can't seem
to find a specific to the object from the warehouse and you need to
create it yourself. What usually helps us
to find a Jpa file, import a file as an image, scale it to the
correct measurement, use the X ray mode and just trace over it to create the specific
symbol that you need. From there on, you can just copy this symbol
into your project. Okay guys, I would recommend you pay a visit to the
sketch up warehouse. Try to find some symbols and use them for
the spatial plan. You're free to use
my symbols as well, and if you're up
for a challenge, try to create some
symbols yourself. Over the next videos, we will go room by
room and see how I displayed certain
areas. See you there.
21. Entryway Spatial Planning: Hello everyone. In
the upcoming lessons, we will dive deeper into
spatial planning for each room. If you're already an
experienced interior designer and feel confident
in your ability to handle spatial planning and effectively present your
spaces and sketch up, feel free to proceed to module three in case you
are short on time. However, please
keep in mind that my intention is to provide
all of my students, regardless of their
experience level, with not only sketch
up knowledge, but more in depth information on interior design
and spatial planning. I want to help you grasp the
connection between sketch up and interior design
and learn how to seamlessly integrate
these two worlds. When it comes to
spatial planning, creating a road
map is essential. By this I mean generating
ideas on how to design each area within the room the best way to
spark those ideas. You guessed it.
Inspirational images start by collecting
images or creating multiple pinterusboards
for each room and fill them with ideas that align with your
vision for the space. At this stage, the ideas don't necessarily have to conform
to the same interior style. Instead, focus on the
technical aspects. For instance, you can admire the placement of a table in the middle of an
entryway from one image. Or appreciate the concept of a console table with two stools underneath
from another image. Some areas may also be influenced by your client's specific needs and preferences. In such cases, incorporate
the ideas and seek inspirational images to assist
you in the design process. The objective is to
create a digital map that effectively displays your idea within
the spatial plan. This allows you to communicate your concept more
clearly to your client. By doing so, you
give your client an opportunity to
provide feedback on the overall floor and design before investing too much time in the three D visualization. It avoids situations where
the client might later say, I never wanted an ax and share
here I prefer a bookcase. Instead, by presenting a
comprehensive spatial plan, you can address
potential changes and modifications earlier
in the design process. This way, if significant
revisions are needed, you can communicate to the client that
additional charges may apply since they have already approved the initial
two spatial plan. Let's say I have gathered all
the ideas for the entryway, including a bench
with a large mirror, a custom made wardrobe, a console table with artwork, and an excellent chair
with a small side table. I would then start creating my two D symbols and simply try to visualize the ideas that I have gathered
in my Pinter S board. Within my spatial plan, I could draw my own symbols or find some to use within
the sketch up warehouse. It does make sense to use pre made symbols
from the warehouse, as it will save you time. But make sure they
have a correct scale. Meaning you would
need to know about what standard sizes are for
certain furniture pieces. Otherwise, you may end up placing a chair
which hasn't been correctly produced by the person that has uploaded the file. Now the chair is suddenly
1,200 millimeters wide. If you are unsure
about the width of standard and shares or any
other furniture pieces, you can look up
measurements from various online stores to get a better understanding
and take your notes. If you were to adjust the
size of the symbol you have created or gotten from the warehouse and wanting
to make this bench, for instance, a little deeper, be aware of some
scaling issues that may occur if some cures are
involved in your drawing, you will see that you
may start distorting your symbol when scaling
them to a different size. To avoid this, you
have to sometimes move lines instead of
simply scaling them. It works great with scare
or rectangle shapes, Not so much with rounded shapes, then you need to move
the lines instead. Now let's take a
closer look at how I presented my custom
made wardrobe. You might wonder why I have provided such
detailed information. Well, I have experience
in designing custom made furniture and I know how I want to display them
on my spatial plan, so they can be helpful when transitioning to the
three D design phase. You will have to find
your own workflow or just adapt mine
if it works for you. There's not a specific rule on how to display
your spatial plan. Make it in a way you can communicate it best
possible to your client. Now, if you're not familiar with standard measurements
for custom wardrobes, I recommend spending some time researching
different stores and examining how they
construct their products. Specifically, pay attention to the number of boxes they use, the thickness of the fillers, and how wide each box can be
without bending Ikea packs, for example, has been a valuable resource for
understanding good measurements. With their years of expertise, they have honed their
designs to work effectively. In the wardrobe drawing, you can see that
I have positioned a custom made water
consisting of two boxes each metering 1,000
millimeters, or 39.37 ". And additionally, I
have included the door which has a thickness of
20 millimeters, or 0.79 ". To indicate the door
opening direction, I utilized the Pytol. The lines across symbolize that the wardrobe is
tall or full height. Furthermore, there
are side panels, or fillers, as I
like to call them. In the adjacent
more detailed view, I have showcased the inside
frame with dash lines. This level of detail
is not mandatory, but I have included it to
help you understand how the wardrobe will be constructed
in the three D model. If you lack experience a
custom made furniture design, or struggle to grasp the concept because you
are new to three D design, you can simply place a
basic rectangle with a crossed line to indicate
the presence of a wardrobe. As you gain experience and
delve into three D creation, you will become more
familiar at effectively displaying custom made furniture within your spatial plans. As you start designing
them in your head, don't stress it if you can't create them like I
did at this point. After the full course and having to recreate
this in three D, you will exactly understand the process and why I have
displayed them the way I did. Lastly, you have the
option to display artwork or mirrors by using
basic rectangle shapes. If you want to take
a step further, you can even indicate
the placement of panels. Okay guys, let's
wrap it up for now. Feel free to take
notes and explore these symbols by entering the group to see
how I created them. If you're up for a challenge, you can certainly recreate
some or all of them, but it's not necessarily, since I have provided the master file for you to
continue following along. I'll see you in the next lesson.
22. Office Spatial Planning: Hi everyone. In this video, let's shift our focus
to the office area and take a quick look at what I have planned
for this space. As you enter the room, you will notice a long shelf positioned on the right side. Currently, I haven't finalized the detailed design
of the shelf yet. Depending on the
width limitations imposed by the carpenter, I may need to split it into multiple shelves to
ensure it won't bend. My client, who is an
interior designer herself, requires this space to display her interior
design samples. In that case, this shelf
will serve that purpose. Across from the shelf, there's a large window
where I intend to place two accent chairs and a small table and
a big house plant. This arrangement will provide a comfortable area
for my client to host her own clients and engage in discussions to optimize
the workspace. It's always a good idea to position the desk
vertical to the window. This way the sunlight won't interfere with looking
at the screen. And my client can still enjoy a pleasant view while
looking outside the big window if she
wants to behind the desk. I plan to install
consoles along the way. They won't be too tall, and I vision a wall
panel behind them. Currently, the console
is attached to the wall, and the wall panels start
from the top of the consoles. I have represented this in the detailed view to
provide better clarity. That's why they are placed
on top of the console. There's a filler piece that is needed to be able to open
my doors more easily. Followed by two boxes
with the front, an open small box with shelves, another wider box with
open shelves as well. Then we have the same set
up on the other side. What is important to consider
replacing furniture, I need to ensure that there's enough walking space in general. And sufficient room behind
the desk is crucial to become familiar with the
amount of space required for comfortable
movement within the room. Usually 750 millimeters
to 1,000 millimeters, or 29 to 40 " for walking
distance is sufficient. Opt for more, if possible,
behind the desk. Leave at least 1,000
millimeters or 40 " of space. Now what you can
also see is that I have included some
detailed view of the carpentry from
the top view to provide my carpenter with a better understanding
of the design. This is the reason why I create all my drawings for
custom designs, so detailed in my spatial plan, as I use the exact same file to create my top
elevations and layout, I will obviously create more elevation views from the front and the side
of the cabinetry. Once I have designed
it in three D, it's important to know that it's common that during
the design process, you may need to adjust your
spatial drawing a little bit. If you notice that your design may not work as planned
or your client, ask you for some changes. At this stage of
the design process, the primary focus is on
presenting your initial ideas and getting your client excited by showcasing the overall design
and flow of the space. Now let me quickly show you
another way on how you could create dashed lines to
showcase an inside frame. For instance, in the
past video we have divided the lines and removed
the lines in between. There's another way
on how you can do it. First, let's create
another layer and call it dashed lines. Now I can simply create
my inner frame using the offset tool and move
the line here to the front, since I won't have
any frame in here. Then I select my three lines
with the shift key and use the tagging tool while having my dash line tag active until I see the
violet box appearing. I recheck if the lines have
been moved to the tag, then I simply use the
dashed function within the tags and select the dash
line I would like to use. As you can see, this is
another way of how you could create dash lines by
using a separate layer. Just remember that
whatever you will place on this new layer will
be automatically dashed. Okay guys, let's move
on to the next lesson, where we will discuss the
bedroom and closet area.
23. Bedroom & Closet Spatial Planning: Hi everyone. Now let's take a closer look
at the bedroom area. The bed typically serves as
the focal point of a room. It is often placed
parallel to the window, which works well in most cases. When considering the
size of the bed, it's important to ensure a
minimum of 750 millimeters, or 29 ", of walking space to the left
and to the right side. I have also worked with
bedroom spaces where 600 millimeters or 24 " of
walking space was possible, but I wouldn't recommend it
as it can feel quite tight. As you can see here, I have
nearly twice the size of the recommended walking
space for the walkways. I suggest having a minimum
of 1,200 millimeters, or 47, ", to allow two
people to pass comfortably. In addition to the bed, you might have another desk, or a makeup table, or an accent chair with
a small bookcase. In my design, I have chosen to incorporate
a bench as well. While I could place it
in front of my bed, I decided to utilize the space by the
window for the bench. Then I might consider placing two artwork pieces
in front of the bed, or I could also choose
a big mirror instead. I'm still open to
the possibility of change at this point. Moving on to the bed area, we have the wall panels, some artwork, and
a king size bed. Now let's see how we could
adjust the bed size. In case you have a project
where a king size won't fit. Suppose I wanted to make
the bed 1,600 millimeters, or 63 " wide. I can create a guide using the tape measurement tool and input the
desired measurement. Please note that I select the outer line from
which I want to measure. If I were to use the scale tool, you will notice that the bad side tables are still grouped within
the bad group. To ungroup them, I need to
explode first the group. By clicking right Explode, you will notice that some
groups may still be there. You will come across
this quite often when maybe downloading symbols
from the two de warehouse. Just remember that you can have multiple groups inside
one main group. And you will need
to explode them individually if you want to
go back to your open source. And then you can
group them as you prefer to have only the
bed in one single group. I select all the lines and
surfaces by triple click, ensuring they're all connected. And then I create another group with command or
control G shortcut. Now I have each product
in its own group. If I were to use the scale tool, now it would work. But what I don't
like is that the bed frame thickness
changes on some sides. To avoid this, I can hold down the shift key while
using the scale tool. However, this will also make
everything else smaller. Let's create another guide first to mark the total length, since that length usually
don't change much. With the guide in place, I can use the scale tool. Again, scale it in the width
using my shift button. Then I go inside my
group and select all vertical lines at the
bottom that need to be moved. Then I move them back
to its original length. Another approach is to skip using the scale
tool altogether. I could simply go
inside the group, select the outside lines
if cures are involved, I recommend selecting the
line along with its corners. When you want to move it, then I simply move them to my guide, I have the perfect width. I could then adjust
the pillows slightly doing the same. That's it. As you can see,
both methods work. It's just a matter of
personal preference and how the two D
symbol is constructed. Sometimes it works, We're
scaling it with a scale tool. Sometimes you need to
move lines instead, or even a combination of both. It's always helpful to have your master file
where you can save multiple bed sizes and then simply reuse them with
every different project. You won't have to
scale them again. Now let's shift our focus
to the closet area. It's important to note that not everyone has the luxury
of a walking closet. However, if you or
your client has one, it's crucial to ensure
sufficient walking space. Particularly, if you plan to place two wardrobes
across from each other, aim for a minimum of
1,200 millimeters, or 47 ", of walking space, and if possible, consider
opting for even more room. In this particular design, we have approximately
1,335 millimeters, or 52.2 ", of walking
space available. When determining the
depth of a wardrobe, it's helpful to have a look at ready made wardrobes
available from different online stores just
to see which depth they use. Typically a depth of
550 to 600 millimeters, or 23 to 24 ", is great. When it comes to the
width of each box, they can vary 500-1
thousand millimeters, which equals 1732 to 39.73 ". I have used two boxes
with a wardrobe door, then another open box with shelves which will be
used for shoes and backs. Additionally, I have included
some filler pieces on each end to be able to open
the door more conveniently, especially if you plan to use handles that kind of stick out. It is necessarily to
incorporate filler pieces. They might not be necessary
if you have open shelves, boxes like on this side. But since I used it on the
left side of my cabinet, I included them here as well
to make the look complete. What really helped me
understanding how to design custom made furniture is by literally scanning
inspirational images in a very technical way. I had a look at how they
used filler pieces, how they combined boxes, if they have used kickboards. With time you will
gain experience. We will definitely talk more
about designing them once we start building in three
D for the spatial planning, it's more important now
that you get familiar with standard width and depth
of wardrobes in general. That's all for now guys, feel free to recreate
these symbols. But at least I would
really encourage you to try to experiment with
rescaling the bad. For instance, using the scaling and line
adjustment methods to gain a better
understanding of the process. I will see you in
the next lesson.
24. Bathroom & Powder Room Spatial Planning: Hello everyone. We have covered a lot of ground when it
comes to spatial planning, but now we are diving into
more challenging areas. Let's talk about bathrooms. Designing bathrooms
can be quite a task, which is why I have created
an E book just for you. You can find it in
the download section in the module two file. The bathroom measurements
chi cheat is a valuable resource packed
with important measurements. It covers so many topics, from needy sizes to
standard shower dimensions, space needed for toilet
areas, and much more. It's a comprehensive guide that you can refer to
whenever you need it. I'll be creating more
E books in the future, especially focused on
the more complex areas, since it's impossible to
cover this vast topic. In just one video, we will focus on how I designed the bathroom and powder room within the ten
springs floor plan. I recommend that
whenever you have time, get familiar with
important measurements reading my E book to
build up your knowledge, let's begin talking
about the Powder Room. A smaller but important space in our design to create a
visually peering entrance. I have placed the wall
hang toilet out of sight. It's always more pleasant
to be greeted by a beautifully designed vanity rather than a toilet
when entering the space. However, keep in mind that the placement of
both fixtures can depend on your project's
plumbing situation and the location of the
pipes and water supply. Obviously, for
comfortable usage, toilet areas typically require a minimum clearance
of 900 millimeters, or 35.5 ", if possible, it's advisable to opt for more space to enhance
comfort and accessibility. In this design, the
toilet roll holder is positioned 700 millimeters, or 27.5 ", from the back wall, providing convenient access to maximize storage
and functionality. I'm planning to create a custom made vanity
for my client. It will feature a
divided design with the main area equipped with drawers for storing
various items. On the right side of the vanity, I will incorporate open
shelves in my vanity, specifically designed for
storing fresh gas towels. I did keep the drawing
here more simple. Since I found this is sufficient
to show it to my client. I could, of course, add more
written information within my PDF spatial plan
for the client or the builder to understand
the layer better. I have also included an
integrated shelf in the design, which will be built as an
addition to the main wall. When considering wall mounted
spouts and mixers for your projects is crucial
to recheck if they are compatible with your
specific requirements. Factors such as the existing plumbing
system, the wall structure, and thickness, water
pressure can all influence whether concealed
options are even possible. It's advisable to
have discussed with a professional to determine
which type of tab ware, toilet, and other fixtures can be installed
in your bathroom. These considerations
should be made before embarking on spatial planning or creating any three D designs, as they can significantly impact the final design outcome. Okay, then I will consider placing a mirror on the shelf
or potentially hang it, although I haven't made
a final decision yet. Additionally, I will incorporate a towel holder above the
vanity for convenience. Another important aspect to
note is the thin lines I have created throughout the bathroom representing the tiles
and the tile glue. In the showcase design,
the tile thickness, including the glue or
else so called water, is 12 millimeters or 0.47 ". This can obviously depend
on the product you choose. Typically, you can add
three to 6 millimeters, or 0.12 to 0.24 ", to the tile thickness
for the tile glue. However, it's essential to remember that the
actual thickness may vary depending on various
factors such as type, tile size, brand, and the
specific adhesive being used. It's always advisable
to consult with the manufacturer's
instruction or the Tyler for this precise
products you're working with. To display my wall tiles, I have copied my floor to not mess up the
original floor surface. Then I left my group and I
placed it on the same spot. Then I use my offset tool to define my 12
millimeters, or 0.47 ". I remove the
unnecessary surface in the middle to not get confused later with
my floor surface. Lastly, I placed it on the
correct layer in my design, I have maintained a
consistent tile thickness throughout the house
for simplicity. While it's not necessary to showcase the tiles in
your spatial plan, I personally find it helpful to visualize the areas where
tiles will be installed. Additionally, when discussing
the kitchen later on, it assists in understanding how the tile placement may
impact the width of the bench top in
this powder room. The thickness of the
tiles will indeed have an impact on the dimensions
of the custom made vanity. Therefore, I may need
to delay ordering the vanity until after
the powder room has been tiled or make sure I get
decent expected information about the total installment
thickness from the tiler. Being aware of the
potential impact of the tile installment
thickness on the design, we can ensure that
the vanity and other elements are properly accommodated within the space. Now let's proceed to
the bathroom area. As we enter the arched entrance, we will be greeted with a
stunning long vanity and a freestanding
bathtub positioned on the right side
by the wick window. The vanity follows a similar
layout to the powder room, but with slightly
different dimensions adjacent to the vanity. The freestanding bathtub
features concealed and wall mounted spout
and a separate mixer. Additionally, there
is a hand shower with its own mixer for
added convenience. The window design
showcases a half had window where the walls are positioned below
the window frame. A separate space is
allocated for the toilet, providing privacy and
keeping out of direct sight. Continuing further,
we have a walk in shower with a
beautiful skylight above. This inclusion
enhances the ambience and creates a beautiful
spa like atmosphere. To ensure a comfortable
shower experience, I have placed the mixer for
the rain shower head on the left hand side rather than directly beneath
the shower head. This allows the
client to turn on the shower and wait for
the water to warm up, avoiding the initial
burst of cold water. Moreover, I have incorporated an integrated niche
within the shower, providing a convenient
storage space for toiletries. Again, if the existing
walls of your project meet the necessary thickness
requirement and condition, this niche can also be installed seamlessly within
the existing walls. All right. Everyone, feel
free to get familiar with the comprehensive bathroom
measurement guide provided in my E book. You can either read it now or refer to it once
we start designing the bathroom in three D.
Throughout my experience, I have found it a bit
challenging to find high quality two D
bathroom symbols within the sketch up warehouse. That is why I took
the initiative to create the most important
bathroom symbols. Just for you. You
can find the bonus sketch up file with the symbols also within
the module two zip file. It is called two D
bathroom symbols in both millimeters and inches. Feel free to use them in any
of your future projects. Okay guys, we're done for now. See you on the next lesson.
25. Laundry Room Spatial Planning: Everyone, In this video, we will discuss some
important considerations for designing a laundry room. Firstly, it's crucial to determine the purpose
of the laundry room. Will you need to incorporate additional functions
such as a pantry, ironing station, mud room, or any other feature? Secondly, it's essential to
identify the position of your plumbing and
electrical connections to plan the layout effectively. For instance, in this project, the water supply for the washing machine is
located in this area, while the water
supply and sewage for the sink are situated here. These aspects are vital
to consider early on as relocating plumbing can
be costly or impractical. Additionally, my client
requested an open pantry, and I found a perfect wall to separate it from
the laundry area. Now I have created
a U shaped layout combining both the laundry
area and the pantry. It's important to know
that you should allocate a minimum of 900
millimeters, or 35.5 ", of working space between
the cabinet front, the washing machine
front, and the wall, or any other carbonetry directly
across from each other. This ensures
convenient access and comfortable movement
within the laundry space. Once I have defined
the placement of the washing
machine and dryer, I typically start designing the rest of the room
around these places. It's important to
leave a minimum of 25 millimeters, or 0.98 ", gap between and around these appliances to ensure there is enough
room behind them. Approximately 50
millimeters or 1.97 ". Next, I add a bench
top above this area. I would like to
include a hanging rod. This allows for convenient
hanging of clothes that can't be dried in the dryer
and should air dry instead. Since the hanging rod provides better support when
attached between carbonets, I will position a
spacious broom closet on one side and two tall
cabinets on the other side. In the corner, I will
incorporate open shelves for additional storage
above the sink area. I will install closed cabinets, again for a need to look
and more storage options. Let's talk about the bottom
cabinetry If you're having difficulties
understanding of how wide you should design
your cabinet doors, your drawer fronts, or
width of cabinet boxes, I couldn't recommend visiting
a kitchen design showroom. Designing laundry
rooms is very similar to designing kitchens when
it comes to their cabinetry. So have a look at real
life dimensions of cabinet fronts to get an idea
of how wide they can be. I'm definitely going to create a laundry room design
cheat sheet in the future, or by that time you
will see this video, it might be out already. In this design, I
decided to create a big broom crosset
with 1,000 millimeters, or 39.37 ", of width. That provides sufficient
space to store an iron board, rooms, and cleaning supplies. When it comes to the
bottom carbonetry, you can see that I
kept them quite slim. I also tried to use the same
width of cabinet fronts, if possible, to ensure
a unified look. Here I'm showcasing
the difference between a single cabinet box and a double cabinet box as
demonstrated underneath the sink. Given the size of the sink, it's evident that I need a double front cabinet box in this case to
accommodate it properly. Designing corners
can be a bit tricky, especially when aiming for
a clean and modern look, without using outdated
sideways or corner fronts. In such cases, filler
pieces come in handy. If you have drawers, it's crucial to incorporate
a filler piece that is at least as wide as the adjoining cabinet
front and handle depth, just a little bit of extra. This ensures that the
drawers or doors don't collide with the
other cabinet door or drawers when opened. In this particular design, I won't be using
handles and instead I'm going to opt for
a shark H opening. But I still need some space to open the cabinets conveniently. That is why I have included
the filler piece in here. As you can see, I have
used a 1,000 millimeter, or 39.37 " wide box to access the corner storage by opening this cabinet front. I have employed a similar
approach in the other corner, which will be combined with a cabinetry from
the open pantry. If you're a beginner,
this might all seem a bit confusing to follow
completely, but don't worry. Once we start building
the design in three D, it will all make sense. And you will also
understand why I have provided such detailed
drawing in the first place. Having this two D
road map saves me time during the actual
three D modeling process. Okay everyone, the next video we will discuss the final
area, the open space, living, dining, and the kitchen, before we dive into the three
D stage. See you there.
26. Dining, Living & Kitchen Spatial Planning: Hey everyone, Welcome to the final episode
of this module. I sincerely hope that the information I
have shared so far has given you valuable insights into special planning
for each room. While some may not find special planning
particularly exciting, I personally consider
it an absolute must. It has proven to be immensely helpful when sourcing products, presenting my ideas to clients, and offering numerous
other benefits. We have just one more lesson on spatial planning before we dive into more exciting aspects. Just bear with me a
little longer and we will kick start your sketch up
knowledge in module three. Let's talk about the
dining area now. I did keep this
area really basic, since the table is surrounded
by a big window front. I have kept about
1,000 millimeters, or 39.37 ", of space from the table to
any wall or windows. This works for
those three chairs. But if you want to create a bigger table with more
people sitting in this area, I would definitely
make sure I have a minimum of 1,200 millimeters, or 47.25 ", of space from the table edge
to the window or wall. People can get up and walk in comfort if there's
no chair on one end. Those 900 millimeters or
35.4 " are sufficient. I could consider now planning a bigger dining
table than this one. Let's try to make it bigger by moving my lines instead
of just scaling it. When it comes to comfort, you can say that every person needs about 750 millimeters, or 29.5 ", of space. I could potentially place two more chairs on
each side to extend my table for another
1,500 millimeters, or 59 " in length. Let me show you now a little copying trick here
for the chairs. When selecting the
midpoint of my chair, I could start moving it
to the next midpoint, which would be 750
millimeters or 29.5 ". Do not have to copy this
chair another time. What I could have done in
the first place is once I start copying the chair, and I still see the measurement
at the bottom right, I simply put in a little star. Depending on where your little
star is on your keyboard, you may need to press
Shift to get it. Then I need to decide how many
more chairs I would need, including the one that I'm
currently trying to copy. In this case, it would be two. I type in star two and enter. This trick is quite handy. Let's do it on the
other side as well. I select my chair, use the copy function
and type in 750 Enter. And without moving or
clicking anything, I simply press my
shift to create my star and place the
number two behind. Now I have created
the bigger table and incorporated
four more chairs. Let's transition to
the living area. When choosing a sofa, it's essential to consider the number of people it needs to accommodate and
familiarize yourself with standard sofa
sizes and shapes. You can explore additional to these symbols in the warehouse, ensuring that you have
the correct measurement. If not, you can
easily scale it or adjust the lines to create
the desired size you need. Determining the optimal
distance between the sofa and the TV is another
important consideration. It's helpful to search
the Internet for recommended viewing
distances based on the size of the TV. In my case, I have a TV
that is 1,350 millimeters, or 53.15 " wide, which correspondence
to a 60 inch TV. It's important to note
that the main number for TV's usually represent
the diagonal measurement. Therefore, when a client has
mentioned the 60 inch TV, it's actually refers
to a width of 1,350 millimeters of 53.15 ". Checking the dimensions in the product information can
provide for the clarity. After researching, I found
that for a 60 inch TV, a minimum recommended
viewing distance is about 2.5 meters, which equals 98.5 ". Since I have an
additional arm chair in the living area that
reaches that limit, I choose to move my sofa
slightly further away. This adjustment is perfectly acceptable considering the
substantial size of the TV. When it comes to choosing the right dimension
of the coffee table, there are some rules involved. I will definitely create a cheat sheet for
that in the future, since even that can
be a little tricky. It depends on the shape of your sofa and the shape
of your coffee table. Obviously, you can start investigating on that
further using Pinterest. For instance, make sure you have about 300
millimeters or 12 ", of leg room, which
helps identify if your table is too big
or too small as well. Generally, coffee tables come in ranges 600-1 thousand
millimeters, or 23.5 to 39.5 ". Then I also incorporated
a console table behind the sofa where the client could place some
books or decoration. Here we will install
a fireplace, which will be completely tiled. Now let's proceed to
the kitchen area. The layout follows a
galley style design, featuring a substantial island that can comfortably
accommodate four chairs, with the possibility of adding additional chairs around
the rounded edge. There's a pillar strategically
placed underneath the island for support
within the space. I have incorporated both a
dishwasher and a double sink. Additionally to provide clarity, I have indicated the
opening direction for any fronts that
are not drawers. As you can observe, I have intentionally created
130 millimeters, or 5.12 inch of air gap
between the back of the cabinet and the front panels beneath the bench top to allow
for pipes and connections. Typically, it is recommended to have approximately
300 millimeters, or 11.81 ", of space for
comfortably leg room. This ensures that individuals
have ample space to move their legs and sit comfortably while
using the countertop. I highly recommend leaving a walking space of
1,200 millimeters, or 47.2 ", between
the different areas. This provides a comfortable
and spacious environment. However, if you
have limited space, a minimum of 1,000 millimeters, or 39.37 ", can still work. On the opposite side, I have designed a pantry
storage area with numerous tall cabinets offering both functionality and a
delightful view of the garden. On the master file,
you will find three different ways how
I showcase the kitchen. These range from a
basic representation to a more detailed
depiction where you can even see the inside
frames of the cabinets. The level of detail
you choose to include in your spatial
plan depends on the time you can
dedicate to creating this and the level of
precision you require. I recommend opting for a
layout that allows you to at least visualize the number of cabinet boxes you will need. This will greatly assist you in designing the kitchen
more effectively. Okay guys, if you're
filling up for a challenge, you can try to recreate this kitchen using only the
PDF measurements provided. However, don't feel
obligated to do so. You are also welcome to create your own unique kitchen design within the space if
you're feeling inspired. Alternatively, you can simply continue watching the
videos and follow along. Congratulations on
completing this module. In the next module, we will dive into
constructing walls, floors, windows, and truly
begin working with the exciting realm of three D. Looking forward
to seeing you there.
27. Bonus Video - 2D Phase Gallatin Gateway Project: Hi, guys, before we start
actually the three D phase, I want to take this
opportunity and to just create
another quick video, showcasing you again
the two D spatial plan for my Gallatin Gateway project. So just to summarize basically
what you have learned, in Module one and Module two. So initially, I used, yeah, basically an image or a
floor plan that my client provided me and this house
is actually not built yet, so that this actually is the plan that the
architect provided. It's very simple at this point. And yeah, my client
basically wanted me to recreate it to see if
there's any layout, maybe improvements that I
would suggest because what I experience is that oftentimes architects use standard
dimensions for spaces. And yeah, when you actually
start to do spatial planning, you then realize that yeah, some walls can be moved or some areas are too
big or maybe too small, and that is something
that you notice once you do a really good and
planned spatial plan. So this is basically
what I did here, as you can see here when
I turn on my remote, is that the original floor plan that was by the architect, there are some areas that I have adjusted just based
on the design. Like for instance, here, making the pantry a little bigger, as this I felt was
kind of unused space. So you can better
use the pantry here. Or just this whole entire
living room dining room, kitchen situation was
a tiny bit too short. Once I started doing the spatial planning,
I noticed that. So those are things that you notice when you
do a spatial plan, and especially if
it's a new build, that's wonderful if you
have the opportunity to do a spatial plan before, they actually start
building because this way, really you can
create a design for your client that has
everything the client needs, everything the client wants,
and you actually are able to also place the
electrical sockets. That's another topic
because oftentimes yeah, sockets are just weirdly
randomly placed, and then you have to basically
design around the sockets. So in this situation, I have a new build of my client and everything
is still open. There's still time. So that's the perfect situation that
you can basically have. So, yeah, that's for the information when it
comes to the spatial plan. So in the same way as
we did in Module one, I imported the PDF plan in here. Unfortunately, I didn't have
any dimensions on this plan. What I did have was I asked the architect to give me at
least one wall dimension. So that way I could basically scale it up and then
later, of course, create a detailed floor plan of this with dimensions that I can go back and basically give the architect
either the plan, the sketchup plan,
exporting it or just, yeah, basically, create a
PDF plan with dimensions, so the architect can
continue from there. So yeah. So I have
created my walls first. So let me just remove this together so you can
see a little better. So in the same way, as we
have done in Module one, you start by creating guides. You know how thick your walls have to
be, things like that, and you create a very clean and detailed floor plan with walls. So I did use some texture here. You can see if you're going to learn how to apply materials
in the next module, just for now, know that
this one was white before, and I just gave
it another color. Don't want to mess with
that right now, ignore it. What I want you to see here is a clean separation between the walls and the
windows at this point, and also my surfaces. So this will help me a lot when I start doing
my three D phase. If I have those areas separated from each
other, actually, I forgot here because
this is opening just to separate this area
as well and here too. Mingle from here. Yeah. So now I'm
inside my group. I group the entire walls and the windows and basically
where the doors are going. This is, this is basically
where the doors will be, or this is yeah, an opening. What else? The staircase
is here as well. So this is inside my
group is all open source. And at this point, you could I have shown you
this in the video, you could group your windows, but it is not necessary. You can just also
leave everything just open source
within one main group, one big group, just
to save your time. Because in that case,
I can also move windows by selecting this area and move them somewhere
else if I have to. So it's not really
necessary to group them. It's just an option.
And for the windows, I did actually sorry
for the doors, I did actually create my
doors on a separate tack because I don't want them to interfere with my floor plan. Because if I had, for instance, created my doors in here
and started doing my frame, so just do it like
randomly so you can just see what I mean
and then start doing this. That would happen because
I'm basically inside my open source main group
of my walls and windows. If I start placing my
doors inside here, it will cut out my floor. And once we start
building the three D, this will become a problem
because I actually want to use this clean surface and maybe apply a different
material on it, and this is going to
be done in the way. So yeah, I recommend
to not do that to just simply have only the
walls and the windows. Inside this group
and then go on and create your doors
outside of this group, then group them separately
and place them yeah, on a different tack like here. So this is just a
freely movable, yeah, to the symbol of a door. And what I also want to
mention here as you can see, again, this is how
I like to work. I like to showcase
the five lines. If I have, for instance, a window that is not
full height that has a wall underneath and if I have a floor
to ceiling window, I just like to leave
out these lines. That's just my personal
preference to showcase. This way, I know for
sure. Okay, these are full height windows, full height. This is a bathroom. This has a wall underneath. So I'm actually yeah, be able to I don't know, place something on the wall if I wanted to have wall fixtures. That case, I don't
have wall fixtures. But yeah, it helps me
in the spatial planning a lot to remind me which
of the windows was yeah, has some space underneath it. And then what else would
I wanted to show you for the floor plan? Yeah, that's it. Basically, I just
create my lines and surfaces with the tools that I've mentioned
the ten drawing tools. But really mainly I'm just using the rectangle,
the line tool, maybe sometimes to the
arc two point arc tool to maybe just create some arched
or some rounded openings. Let's say that. What I
want to show you next is the spatial planning
that I did after that. It means that once I have
finished my floor plan, I want to I created a new tag, call it spatial planning tag, and started placing all my
two D symbols from here. So you can use the symbols I have already shared with you. Again, you can search the
warehouse for more symbols. You can create your own symbols. And yeah, basically have my
Pinterest collection for each space and then
display my symbols in here to showcase my client later on what I'm
planning to do here. So here we have, for
instance, just a carpet. Carpets are not necessary
to showcase. You can do it. However, I did it in here, just to remind me of the size of the carpet that
I'm going to need to source for the client. And then we have
a bench in here. Then, actually, I
will have an opening inside under the staircase that leads towards the mudroom, which is going to be here. You also have an entrance from the outside to go
inside a mudroom here, and we have a small
water closet. Then here is a small
another closet that she can use for
her for more storage, maybe some shoes, for coats. And then here is the laundry room where
I basically displayed my single boxes that
help me later to or already here define how many fille pieces
I'm going to need. And this certainly depends
very much on the design. I'm planning on showing you also the actual three D. Design of this entire
project might take a while before I
can upload them, but I recommend you
always come back and check again if I have
added some more videos, and you will see them that I'm actually going to display on
how to create this treaty, and we will go more into
detail there as well. And then here we have
the office number one, which is going to be her office.
She's going to use that. Here, I'm planning to
have all like, yeah, open glass front in here
with a glass door as well. And deer is leading
towards the open space, living, dining and
kitchen situation. Here, I actually want to create another coffee bar and maybe
with some wine coolers, wine fridge in here as well. And they also have a
small little pantry. And here we have a cinema room
with even more cabinetry. So that's a big project. And yeah, there's going
to be a lot of Tree D, a lot of custom
cabinetry involved, and I'm happy to
share all of this once it gets finalized. And then here we have
basically the guest bedroom. And there's another
office in here. And here's the guest bathroom,
another powder room. So yeah, this is a big project. And to finalize this, they also have
their private gym, which I'm very excited
to design as well, and even a spa with their
own sauna and yeah, the bathroom, a shower and even a coffee
bar in here as well. And then on the second floor, which is just consisting
of basically the master, I did place it towards the big window where they
have a nice balcony as well. And that's just the main feature of this bedroom
and as well, yeah, maybe a makeup table or
they can even use it as some study nuke or just if
they prefer to work from here, they also going to have a small coffee bar
area on this side. I did place a TV that will be
suspended from the ceiling. And here's the big
walk in closet, which they have and a big bathroom with a
separate toilet area, a shower where you can look
outside to the garden. So yeah, this is a very
nice and exciting project. And yeah, I just wanted
to let you know that I do find that spatial
planning is very important. The beginning of the
three D phase because I noticed that many
interior designers like to actually just go ahead, jump right into three
D and then realize, Oh, what sizes do
I need actually? And this can greatly
save you time if you do a proper spatial plan before even starting
your three D design. So you are already
prepared and know, Okay, the sizes I'm going to need
for my cabinetry boxes, or this is the size of the sofa that can
fit in this space. So you already know
what to source for, and those things
are very important. I highly recommend to do a special plan the beginning
of the Tree D process, and you're good to go. So yeah, excited
for this project. And yeah, feel free to send me a message if you have
any question about this. I'm happy to share even
this file if you want to. Yeah, just send me an email. And, in the next module, you will actually start learning three D, and I will
see you there.
28. ✨ ✨ MODULE 3 (3D Framework) ✨ ✨ : Hi guys and welcome
to module three. In this module, we will finally start with our
three D framework. Building our walls,
arched openings, windows and doors.
Let's get started.
29. Fundamentals of surfaces & edges (3D): Hi guys, Welcome to module three where we will finally delve into the world of
three D modeling. In module one we have covered the basics of flat
surfaces and edges. Now let's talk
about how Sketch Up handles the surfaces and edges. To begin with, I will demonstrate by drawing a
simple rectangle shape. To understand the
construction process, I will start by creating lines that extend along the blue axis. To lock my direction, I simply click the up arrow, and then I can put
any desired value. Next, I can lock the line on the red axis by using
the right arrow key. I hover over the bottom point to match the length
of the bottom line. Once I close the loop, we have another vertically
placed to the surface. We repeat the process for the remaining surfaces
and combine them all. Alternatively, we can also use the rectangle tool to
achieve the same result. When the last
surface is combined, sketch up automatically generates
the top surface for us. In total, we now
have a three D box composed of six phases and
they're connecting lines. Removing a line would also delete the surface
that depend on it. Similarly, deleting a surface would create a three D
shape with a missing face. Fortunately, we don't have to manually draw all the
lines and surfaces, because Sketch Up offers a
powerful tool called push, you can find it on
the left tool bar or by pressing P
on your keyboard. Let's go back to
our flat rectangle. Select the push pull
tool and simply hover over and select the
surface we want to extrude. By moving our mouse up and down. Sketch up automatically
generates all necessary
surfaces and lines. We can enter the desired
hate and press Enter. Additionally, we can push pull from the sides to further
extent or retract our object to gain insight and to the
internal structure of our three D object. We can activate the x ray review which allows us to see
through the object. Doing so reveals that the object is completely
hollow on the inside. X ray review can be helpful when examining an
object's construction. I could now divide each
surfaces using lines or create further flat shapes on the surface and move
them in or out. Now let's remove one
line as it could happen by accident to anyone
and see how to fix it. Once removed, you can see
inside the three D object, but my surface is missing. How do we get it back? In order to create a surface, you need to see if one
line is somewhere missing. In this case, this straight line that combines the
whole structure in order to create
your surfaces is missing. Let's put it back. What it also does
now is creating a new surface on the area
where I had my window. And now it's suddenly
merged with the whole wall. It happens as Sketch Up likes to create ingenuously surfaces, even though we might not want
them in order to fix this. Now I have to tell Sketch up, please divide this area again. By doing so, we can redraw the window using
the rectangle tool and simply remove the face. What is important to mention
is that if you create multiple objects that you would like to move
freely around, I recommend creating
groups whenever you feel the object needs to be
separated from the rest. If I was to move this object now selecting its five
surfaces and start moving it, it might work if you
are on the same height, but if I was to
move it up or down, you can see that
the bottom lines are attached to the top surface. To avoid this, I
should have grouped my whole object before
creating another rectangle, which I also group. Then I can move
it freely around. If I was to change something
within my group object, I have to double click
to go inside my group. With escape, you can
leave the group again. Always ensure that you're working within the
correct group. It's worth noting that
drawing a line outside the group won't have any
effect on the selected object. If you want to make changes
to a grouped object, you need to go inside the group and start
making your changes. Lastly, I would like to mention
that you will come across objects that have multiple
groups within one main group. This is usually the
case when downloading three D furniture from
the sketch up warehouse. In order to be able to
manipulate those objects, you need to go inside
the main group to see if it consists
of further groups. This way you can go deeper
and deeper into the levels. Grouping is crucial, and in the upcoming videos we will explore when it makes
sense to group objects. And we will definitely
see groups within groups when we start building
our custom made wardrobes. Al, right now it's your turn to experiment with
a push pull tool. Creating shapes, removing lines, and fixing missing surfaces. You can also start creating some three D groups which
can be moved freely. See you in the next lesson.
30. Differences between Groups & Components: Hi guys. In our
previous lesson we have explored different
techniques for organizing geometry
and sketch up. We have discussed
the importance of using groups as a way to
keep things organized. However, there's another option
we haven't explored yet, and that is using components. Today, we will compare
all three options, open source groups
and components. To help us understand
the differences. I have created three rectangles using the open source method. Now let's move on to creating a stair shape using
the push pull too. Once we have our first stair, we select the whole
object and then we can make copies using the
move and copy function. Remember, you can also
use the shortcut. We have learned
earlier by typing in the star and the number of stairs you need and pressing Enter to
create your copies. Now we have an open
source staircase where each step sticks together. There are some limitations to working with open
source geometry. If we want to make
changes to just one step, it affects the connecting
lines and surfaces as well. This lack of flexibility
can be a bit challenging. That's where groups come in. Let's build the same staircase, but this time we will group the stairs before making copies. After creating our first stair, we can select it and
create multiple copies. Again, this will give us a group staircase where each stair can be
moved independently. Although we could
group all the stairs into one main group by
selecting them all, let's leave them
ungrouped for now. Lastly, let's create
another stair and selecting the entire shape. Instead of grouping it, we will write Click and
choose Make Component. We will give our
component a name such as Stair and Skip the
other options for now, these additional options are
more relevant when sharing files through the
sketch up warehouse or providing additional
information. Now let's compare the
open source geometry, grouped objects and component objects with the open
source geometry, everything is
interconnected and sticky. Modifying one part can affect the connecting
lines and surfaces, making it challenging to
make individual changes. In contrast, the grouped stairs
provide more flexibility. Each stair is contained
with its own group, allowing modifications
to be made independently without
affecting the others. Lastly, let's have a look
at the component object. Components act as clones
of the original object. When changes are made
to one component, all its clones
automatically update. This means that modifying
one component stair will result in changes being applied
to all the clone stairs. To summarize, open
source objects are sticky and not
very flexible. When it comes to changes, groups maintain individuality within
their respective groups, while components act as
interconnected clones. When to use group
and components, groups are very often and commonly used and it's a
great way to be able to separate different
objects or areas from each other's components can
be useful when creating multiple identical
objects that require simultaneously
modifications such as windows, doors, or stairs. I usually use it for doors or a staircase,
like in this example. In the case that for
some reason you need to isolate a component
from its clones, you can select that particular
component and choose unique Changes made to this specific component
will only affect itself. But when we copy this unique
individual component again, you create another
clone and it retains its association with the original unique component
it was created for. Hope. That makes sense
to you personally, I tend to avoid working extensively with
components because sometimes I may forget
to make them unique before altering a window
to a different size. This oversight results in unintended changes
to all the windows. However, if you find
a use for components, feel free to incorporate
them into your workflow. Sketch up models
can become heavy when they contain numerous
unique geometry instances. By using components, you
could potentially reduce your file size as instances of the same components
are stored only once. This optimization helps
maintain better performance, especially when working with
large and complex models. To view all the
components in your model, you can click on Window
and select Components. Here you can find our stair and the newly created one when
we clicked on Make Unique, as it creates a new
component from it. We will come back to this
window at some point again, just so you already know where
to find your components. Remember, while components
may offer many advantages, it's essential to use
them appropriately. They can be ideal for
objects that have repeating or modular characteristics
required frequent editing. By understanding
these distinctions, you can choose the most suitable
option for your project. Now it's your turn to
experiment and create a staircase with multiple stairs using open source stairs, group stairs, and
component stairs. You can also try making
one of the stairs unique and see how they behave once to
make changes to it. See you in the next video.
31. Creating Walls & Cut Outs: Hi guys. Now that we have a
good understanding of how sketch up constructs
its three D models using surfaces and edges, let's move on to building the three D walls based on
our created floor plan. In this process, I
usually prefer to work with a separate file for
the three D visualization, keeping it separate from
my two D spatial plan. The easiest way
is to simply copy the two D file and rename it
into three D visualization. However, this approach is entirely up to you and
your personal preference. I find by keeping
the floor plan and the two D model separate, I can maintain a cleaner and
more organized workflow. Since I may want to include
additional scenes or layers for certain purposes
that might interfere. We will talk about scenes later close to the
end of the course. For now, if you feel like just go ahead and make a copy of your two D floor
plan that you have already drawn and rename it. Or just use the three
D framework file, which is included in the
module three Sip folder. As you can see here, I have built up two
different frameworks. They look the same
at the first glance, but they have a difference. Let's turn off the
spatial planning layer for now as we don't
need it for some time. In the past videos, you have basically seen two different
approaches, framework. One should be the result
that you have gotten. Meaning you have created
walls and windows together, and then you started
grouping the windows. The space underneath will be cut out from the floor
and wall surface. This is usually
the way I built up spatial plants and use
them later for three D. Now what I also see many times from other designers
is they create the walls first and
then they group them and then they create
the windows And group them. You may be more flexible
in moving around windows, but other than that, I don't see the benefit
from doing it this way. Let's start building
our walls from this drawn floor plan and see the benefits
and disadvantages. Before we start
building our walls, I want you to open the PDF plans from the
module one zip file. We can see that our
internal ceiling height is 2,700 millimeters, or 106.3 ". Let's go back to
the framework file. Since this file is a
copy of my special plan, I can now simply use this framework I have created
to build up my walls. Let's go inside my walls
and floor group that we have created and double
click to go inside. Then I simply select the wall surface and press
P for the push pull tool. We know our ceiling hat and simply type in the
hat we need and enter. We can then double click on the remaining
walls as sketch up saves the last hat that we have used when using
the push pull tool. If it doesn't work
for some reason, just type it in again or
use the walls that you have already built as a guide by
hovering over the endpoint. Sometimes they might occur
some straight lines like this. Depending on if you have used
lines or rectangle tools, when you build this structure, we can just delete the
lines to keep it clean. We now have our wall
frame by escape. We can leave the group just
to see the difference. We will do the same
for framework to, you can immediately see the
difference in the build. We don't have any door or window cutouts in framework two. Let's build a cut out
for a full height window and one which has a wall beneath to see how we
would approach this. I chose window and window J for this example.
Let's start with window. Depending on if your window goes literally to the
edge of the ceiling, or if it has some wall above, you can either keep it open like this if it goes full
ceiling height. Or in this case, you can
see that we only have a window height of 2,500
millimeters or 98.43 ". We can now use
guides to mark this, or we simply copy
the bottom line with a locked blue axis and
place it as its height. I usually copy the
lines as I won't need to draw a line
when using guides, but both approaches work, then you simply the wall and use the interferencing
endpoint like this. If the lines bother you, you can just remove them. Let's do the same for
framework number two. If we want, we could turn on x ray mode to see better
where our window is placed. We could now create guides for our cut out and then
use the rectangle tool. Now we can push out
the newly created cut out and hover over an endpoint. Again, It can happen that
by accident maybe you go a little too far and
then your wall is extruded. This case, just go back
and try it again until you selected the correct endpoint and you can see
through your wall. I find it easier to work
with frame work number one, as I already have my
cutouts and I just need to add the walls I need
above or below the window. But you can do it both ways. Creating window J
is very similar. Let's check the measurements. Height under the window is
1,090 millimeters, or 42.92 ". Window height is
500 millimeters. Height above the window is
1,110 millimeters, or 43.69 ". Rechecking. Then I just push, pull out the walls
and that's done. Let's do it for the other
window in framework number two. Now you can see, I forgot to
do it within the same group. It can happen, sometimes if you see that
nothing is happening, you cannot pull out
or in that wall, it means that you are
not in the group. I simply now can triple click on all my surfaces
and edges that I created and then press command X or control X to cut it out. Then obviously I
go inside my group and use it based in place. Now I can just
push, pull it out. Again, both approaches work. But I do prefer to
work in framework one, since I already see
where my window is. This way I don't forget
a window or cut out. That's it. It's
really that simple. This way you can pull out in
and in whatever you need. Okay guys, now it's
your turn to finish this framework and create all cut outs for the
windows and doors. It doesn't matter
if you prefer to work with framework
one or framework two. See on the next video.
32. Creating Arched Openings: Hey everyone. Now that you
have completed your framework, let's focus on creating
the arched openings. To begin with, you
can consider placing your three D walls on a new
layer named three D walls. If you're working
on the same file as your two D spatial plan. This allows you to easily turn off the three D walls
layer if you need it. However, keep in mind
that working with too many layers can
sometimes lead to confusion. Remember that even a
single line can end up on a different layer if
you forget to click on the pencil when
making changes within the layer causing you to
draw on a separate layer. In such cases, you will have to reassign the line or use
the Entity Info option. Overall, I recommend avoiding overcomplicating
things with layers unless you are working on a large file with
multiple floors. Ultimately, it's
your decision what you choose to place
on different layers. Now let's move on to creating the arched openings based on
our ten springs floor plan. I prefer starting outside the wall group to maintain flexibility
and moving the arch. As you know within my group, everything will stick together. We have previously set the
openings for the doors at the height of 2,200
millimeters or 86.61 ". Let's create a guide for this. I will then select the two point Arc tool and
increase the number of sites. Remember the more
sites you have, the rounder your arch will be. However, avoid
going overboard as more sides result in increased information that
sketch up needs to process, potentially impacting
your performance. Let's choose 40. In our example, I'll click on the left
and right points. Then I move my mouse along
the locked blue axis upwards. Here I will choose
the bulge value, which represents the distance from the bottom to
the top of the arch. I can now freely move this
line to the desired hate, aligning it with our guide. Remember to lock the axis
with the up arrow key to ensure the line moves down correctly and doesn't shift
to the side or to the end. Once the height is set, I will complete
the upper surface by adding a rectangle
shape around it. Be careful to select
the correct end points. Afterwards, I can
remove the bottom line. I only have the upper surface. This is what I need
to finalize my arch. I triple click to select all connected surfaces
and edges of the shape, and press command or
control X to cut it out. Then I click inside my wall
group and paste it in place. The only thing
that's left to do is out my surface and remove
any excessive lines. Note that the bottom
line should not be removed as it holds
the arch together. If you find the bottom
line distracting, you can click right on
it and select height, Should you want to
view the line again, you can go to Edit Unhide. All you need to be inside the group to use this function as if you try to unhide
it outside the group. Nothing happens as
this information is stored inside the group. Finally, let's move on to
the other arched opening. This opening is wider
than the previous one. The same bulge value may not
yield the desired results. You may need to increase
the bulge slightly. Just make sure you stay within the opening and don't
extend beyond it. Repeat the same steps as before. Create a rectangle. Remove the bottom line, triple click to select all
connecting surfaces and edges. Cut it out and paste it
inside the wall group. Finally, use the push
pull tool to extrude the shape and clean up any excessive lines
for a neat appearance. There are multiple ways
to create an arch, or any shape that you want. This is just my preferred method for achieving clean
and round arches. Feel free to experiment
with sketch up drawing tools to create the surface you want
and just pull it out. Now it's your turn to create those arched openings
within your framework. File. See you in
the next lesson.
33. Creating Windows & Applying Material: Hi guys. In this video, we will be diving into
the process of building windows and applying
textures to the glass pane. We will focus on
window G for now. To maintain consistency
throughout the project, I have chosen a
frame thickness of 50 millimeters, or 1.97 ". However, feel free to adjust this measurement according
to your preferences. Keep in mind that
when it comes to representing windows
in general sense, exact measurements
aren't always necessary. As long as the overal appearance conveyed the presence
of a window, you can stick with your
standard measurements. Let's get started
by constructing the outside frame before moving on to the
rest of the window. We could potentially use the suprase we got from
the two D special plan, but this is not 100% necessary. You could simply
suggest use this as your reference and create another rectangle
outside of the group. In this example, I will use the existing surface we
have from this symbol, we double click into the group and select the outside
frame surface. Then we use our
push pull tool and hover over the
endpoint and release. Then I select my left window
frame from left to right, as this will only select everything that is
included in my selection. If I select from right to left, it also selects the bottom
lines, which I don't want. Then I group this part and copy this object to the right
side as it is identical. I could use my flip
tool to flip it, or if you work on older
sketch of versions, you can use the right click and flip it in the correct axis. Then I copy this frame again,
move it to the middle. And use my move
rotation function to move it horizontally. I place one corner next
to the left frame. And since it's a
rectangle shape, I can easily use my scale
tool to make it shorter. Make sure to select
the middle point so it doesn't scale it midpoint. And use again the
snapping function to one of the corners. Lastly, I copy this again to the top and
do it the same way. Note that we are
still working in the window G group that we have created back when we
created the spatial plan. Now let's have a look at some more details
about this window. It is horizontally divided with one plane fixed window
and one louver window. It has a horizontal division.
Let's see where it is. The plane window without the
frame is 1,750 millimeters, or 68.91 " high. Let's place the guide There is always make it
a habit to lock your axis as it can easily happen that you will create
a guide somewhere else. Then I select the
bottom left point of my frame and copy it to
the end of the line. I reject the remaining height, It's 600 millimeters or
23.61 ", so that's correct. What I also could have done is selecting the bottom left
corner and move it up. But I would have to do some math here and
add my frame height, it is 1,800 millimeters. I like to trust the guides as some mistakes can
easily happen there. Now that I have my frame, let's create a basic glass pane by using the rectangle shape. Since I group my frame, I don't have any issues with this surface
sticking to the frame. Now comes the fun part. We click B for bucket or select the bucket
tool from the left tool bar. You can see that immediately
another window appears. Or if you work on the windows, it automatically opens up. This window will always appear if you click
on the B shortcut, which is very useful anytime
you close the window. Don't worry, it will, can easily come back. Once you click B, you can
also find it on Windows. Materials, Colors, or materials is literally
the same thing. It might look different
if you work on a PC, but still your window
will open automatically. You have some options
to choose from. For now, click on the right brick or select
it from your selection. If you work on Windows, this will open your
texture palettes. There are many materials
to choose from. For now, I don't want to overcomplicate
things for you as we will discuss materials in full detail in
some other videos. Now just select glass and mirrors and choose the
translucent glass gray. You can see that it's selected as it will appear on
the bottom left corner. Go back to your window and
simply click on the surface. Let's triple click now
and create a group. Let's go back inside
the glass group. Remember we are now inside
a group of a group. If you can select
a single surface, it means you are in
the correct group. We select at the panel,
push, pull it out. Let's say we make the
glass 5 millimeters thick or any decided glass thickness that
you would prefer. Then I leave my glass group. I'm back to my
general window group. Now I realized that my
tint is a little too dark, since now two translucent
fronts merge together. Optically, I use
my B for bucket. I can just change the opacity
of the glass material. Now when I try to add the
material to my glass panel, you see that nothing
happens as I really need to go inside
my group again until I can select my surface instead of having to colerate
each surface by itself. There's an easy trick. If you press the shift key, you can see three little
squares appearing. This means that
Sketch Up will apply the whole material on all
surfaces within this group. We can then leave the group
and copy this panel again. If we would like to have a
double glass window front. You don't have to
work with two panels. If you just need one
panel, that's fine too. It's up to you on how you
construct your windows. I choose this only for you
to see some more features. I didn't specify
the lure panel had. But let's say it's 100
millimeters or 3.94 " high. I could create it from scratch using my rectangle
tool in the same way. But let's copy the panel
we already have as we won't need to pull it out and then apply the
same material again, we just need to adjust its head. We could use the scale
tool to move it down a bit and use a guide to tell
us where our 100 millimeters, or 3.9 ", is. Then we push, pull it down. Now as we have a
repeating panel here, we could make use of components. Let's make a component
out of this panel and call it lure panel, window G. There's one important
thing to mention here. If we start making clones from it and start rotating
its opening, you will see that it only applies to this
specific geometry. While it works, changing the surface rotation
doesn't work, it's merely because
Sketchup need to know the direction that is applied
to it within its component. Right now you rotate
the outside shape. In order to be able to rotate
all clones simultaneously, you need to create something that sketch up can work with. Before we copy those
component panels, we have to go inside
our component, create a group within
its environment, leave the component and then
start copying the panels. Now, if I want to
rotate my component, I have to go inside
my component. Since it's a group, nothing sticks together here. As otherwise, all
the components will be lined up together and
they merge together. We have to group them this way. We can just use
the rotation tool, All of my clones
simultaneously move. You could obviously work
with grouped objects merely and rotate
them one by one. But again, it's the flexibility
that components give you in case you need to change something and also the storage, as this panel is
only saved once, which will improve my
sketch up performance. Okay guys, feel free to watch the next full video where I create all of the remaining
windows step by step, you can practice creating as many windows as you like
until you feel confident. If you need to reject something, you can always have the option to open the completed
frame work file. Okay guys, see you.
34. Full Video Creating Windows: Hi guys. On this video, I'm basically going to show
you a quick time lapse video of how I created all the windows in the
Eaton Springs house. Yeah. The first thing I did
is copied the window here. You can basically move the
outside frame and start adjusting single groups or single frames that you can use based to
the specific size. You can also adjust the
upper and lower window frame to make it fit to the
actual measurements. Whatever you can copy, try to copy to save
yourself time. Now what's left to do is
to adjust the bottom size. Copy it to the top. Here we have the
adjusted frame already. Now we can just adjust
the panel sizes. Since this one are components
from the previous video, we need to make them unique
in order to adjust them. As otherwise we would
be also adjusting window G. I'm just
going to rename it this, copy it to the bottom. Remove the other panels
and then adjust my size. And now we can use the multiple copy
function with the star. Here. We have the
adjusted window. Just move it back
here in the front. Now let's create window H. This is split. We have a door on the left and a window panel
on the right side. I'm going to leave out the
door for now and just create window H, create a frame. Copy the frame to the side. So whatever you can make
use of, just try to copy. And it's always
important to lock the axis to help you
with the location. Be careful when scaling always scale from
the middle point. Now let me group the
frames toggle inside. Now we can create
our window panel. And then we can
fill the panel with the transparent gray
extruded a bit and group it. Now make use of the
interferencing tool, basically snapping onto the
point that you have close by. Okay, now window
should be fairly easy. Can just copy parts
of another window. Place it with control here. The same again. Now, window is a little special because it is basically
one big window, but it has a division
in the middle. That's why I define the midpoint and place the middle panel Yeah. In the middle area,
to be able to create one single window
which has two panels, obviously, you have to define or decide yourself
if it's going to be faster to make use of
the windows that you have or create the
window from scratch. But in most cases, it's better to copy what you have already
and just adjust it. Now the same again,
we need to make this panel unique as
otherwise we would be adjusting the other
window from which we have copied it, just a property name. If for some reason
you are not so sure if you have basically
adjusted that panel, you can always open the entity in full where you can see under the definition which kind
of component that is. Then, you know, okay, we
need to delete those. Just make copies of this panel. Let me turn on X ray to see
if there are any hidden. Then just select the
panels and it just decides now we can copy everything but the
middle part and the outside. And copy it again. That's it. If we want to change the
direction of the openings, we can do so by just selecting one of the
component panels. And since they are all copied, we can simultaneously open
the window if we want to. Let's copy this
window to window. Since very similar, I
don't have to adjust much there as you can see. Basically it's always
the same process. If by now you know how
to create those windows, just feel free to skip. One additional point I'd like
to emphasize is that you're not limited to working
exclusively with components. It's entirely feasible to construct these windows using
straightforward groups. My intention was simply to
illustrate the purpose of components and
highlight instances where they prove beneficial. Now I will just continue
creating the windows, the process remains the same. You're welcome to stay along or start practicing creating
your own windows. See you in the next class.
35. Creating Internal Doors: Hi guys. In today's class, we will create the
internal doors for our Eden Springs project. To start with, let's create
the outside frame for our doors by creating a
rectangle over the empty space. And use our offset
tool to offset our frame by 50
millimeters, or 1.97 ". Then we move the bottom line
down as we won't need it. We remove the inside
of our frame. We pull out the frame to
the correct thickness. Usually frame stick
to out a bit, therefore we need to push, pull it out to your
desired measure. In this example, I
choose 25 millimeters, or about 1 ", but the
other side as well. Then I select everything by triple clicking and
create a group. As you can see, I have selected
all surfaces and edges, and nothing is left behind. Let's now create the door. We are drawing another
rectangle and push, pulling it to a thickness of about 40 millimeters, or 1.57 ", but it's up to you if you
prefer a thicker door, then I group my door and I can move it more inside as well. To create my door handle, I measure a hat that is
about 1,080 millimeters, or 42.52 ", which is usually the standard had in which door
handles are placed. You can obviously adjust
that as you prefer. Then the midpoint of my handle is located approximately
80 millimeters, or 3.15 ", from the
edge of my door. Let's create the handle now. You don't have to use
the same measurement. Feel free to adjust it or find some door handles
within sketch up warehouse to download
and place inside. You can see that I always try to group the objects
separately from each other. This way I can be flexible
in moving them around. It helps to lock the
axis when moving too. Make it a habit to
toggle between groups by clicking inside and using the escape key to
leave the group. You can be very creative when it comes to
creating shapes. Finally, we can group
our handle to be able to move all three objects to the other side of the door. Use the flip tool to
flip it correctly. It may take some
adjustments until you have the selected correct flip axis. Always use endpoints
as your reference. Now we can group the whole door. Remember, you now have
groups within groups. We could also open up our door. Finally, we create
another main group and create a component. Since the new component
is saved within our file, we can easily click
on it and use it for the rest of our doors as
they have the same size. This is what I meant in
the previous videos. That sketch up now
only has to save one component for the doors instead of three
identical geometries. Now that they are components, I can easily adjust all
doors at the same time. How about we change the color
of our handles into black? Don't forget to go inside each single group and by
escape, you leave the group. Again, let's toggle
inside the group. Each part I want to colerate, leave the group, and so on. As you can see, all handles have been adjusted. This
can save time. If you prefer to work with tags, feel free to create
the necessary layers and use the tagging tool to place them on
the correct layer. You can always turn the layers
off for easier workflow. Okay guys, p, f to recreate
this internal door, create a component and place them three times
within our house. In the next video,
I will show you on how you can work
with doors from the warehouse and make them
work for you. See you.
36. Using SketchUp Warehouse Doors: Hi guys. Before I show you on how to make use of
the sketch up warehouse, let's create a frame
for the front door in the same way we have done
for our internal doors. Again, I always like to choose the consistent
frame thickness, as usually doors are only
for visual purposes. If you need to create
a custom made door, which will be produced by
the carpenter later on, obviously you need
to adjust the frame thickness regarding to the
standards of your carpenter. Okay, let's now copy
the finished frame with command C format or
control C for PC. I have already created
another window. As you know, I like to
use another file to not mess up with my original file when working with the
sketch up warehouse. You can also see that
I already downloaded a couple of doors to choose from and placed them in a row. Then I paste my
copied frame with command V or control
V. Let's use the first door and
have a look at how this was constructed by
toggling inside the groups. It obviously is a component. As you can see, it
appears under components. Usually, I never
use the frame of the files I get from
the warehouse as again, I like to use a consistent frame size to make
things easier. You could use
command or control X to cut it out or just copy it. Once pasted, I can
combine it with my door frame and use the scale tool to adjust
its width and height. If you don't mind the
distortion here, that's fine, as doors are just a visual add on and usually don't
have to be exact. I would like to show
you on how to select a foreign material when opening my colors
using my B for bucket. There is a little pad below. If you select this pad, it selects all colors you
can see within your monitor. But this is not what we want. We want to select the material by simply
holding down command. Using your bucket tool, you can see that a slight
different result will appear. You now chose the material
and not the pixel color, even though it's also a p pat, it's still a
different selection. We can now select our frame and colorate it
with the chosen texture. What's important to mention is if you open your
components list, you can find all
components that you have downloaded from the
warehouse in this file. Here's the thing. If
you remove the object, the component still
remains within your file, which can really slow
down your performance. Therefore, we could use
the button perch unused, then it will be gone forever. Now you know why I would like
to work in a separate file. Imagine all the amount of components you may
save in your file, and every time you try
out another three D file, you would have to always
click purge unused. That can be a little annoying. Okay, now my door was originally copied from
a component, right? It still has the connection to the original component
as it's a clone. To remove this connection, if you would like to, you
simply click right Explode. Then we need to also remove
the original old component. Let's see if it worked. By removing unused
components, it's still there. We might have to do
it again somehow. There's still a connection. Now, I do have an open source for my door, but that's okay. I can just regroup it
again by triple click. Let's see if it works now. Or control it still
has some connection. Let's remove the whole
component altogether. As long as your object
doesn't disappear, it means that the
connection is gone. Now what's left to do is
adjusting the backside of the door as it doesn't have the handle or the same
profile is the front. I could copy the door
and place it behind. If it's just to visualize
the door, that's fine. We could, of course, also adjust its thickness and
combine them together. Then we can copy the handle with a locked
axis to the other side. We group the whole thing
and combine it with a frame to practice another time. Let's create a unique
component from this door. We then copy it and paste
it into our three D file. As you can see now it
appears as a new component. We could now change
the color again. Sometimes it may not colerate all surfaces
for some reason. Always recheck if you have
colerated all the surfaces. Okay guys, this is how you
could use objects from the warehouse and make them work for you to save some time. You're always free to
create your own objects. Everything that is within sketch up warehouse can
be used for any projects. As long as you don't share
the files with anyone else because I can't
share this door with you. Feel free to use another door
from the warehouse or watch the next video where
we will create our own Eden Springs front
door. See you there.
37. Creating The Eden Springs Door: Hi everyone. Let's create our
ten Spring store together. We will begin by
creating a new file. I have already designed my frame and applied the
color of my choice to it. If you prefer, you can
create the frame in your main file and then
copy it into the new one, or simply work in
your existing file. The choice is to start, let's create a rectangle
and pull it out to approximately 100
millimeters, or about 4 ". This will be your
door thickness. However, feel free to select a different door thickness
that suits your preference. Once you have created the door, make sure all surfaces and edges are selected
within the grouping. If there's any
issues, don't worry, you can undo with command or
control and try it again. Next, let's go inside
the group and copy the color from the frame by
holding down the command. Alternatively, you can select a different color
from the color charts or use the spectrum of colors available adjusting their
darkness as desired. Now let's add the vertical
stripes resembling VJ panels. You can choose the number
of stripes you would like. For this example, I made
ten vertical stripes. Now let's do some quick math. If my door is 820 millimeters, which equals 32.28 " wide, each slim break
between two panels is 10 millimeters, 0.39 " wide. With nine breaks total, the deduction would be 90
millimeters, or 3.51 ". This leaves me with 730
millimeters, or 28.77 ", which I then divide
by the number of panels I would like to
have in this example, Ten, Each panel would be
approximately 73 millimeters, or 2.88 " wide. Now let's create the panels, copy the line, and move it
to the calculated distance. Duplicate the line to mark
the slim lines in between. After that, we select the surface and copy
it multiple times. Please consider the
panels with and the slim line with
when moving it. If you prefer, use guides to
assist you in the process. Select the vertical panel
surfaces by holding down the shift button and copy them to the
back side of the door. You may need to reverse
the faces if necessary. Now the limb lines to give
them a more three D shape. In this example them for about 10 millimeters
which equals 0.39 ". This should be efficient
by double clicking. You can apply the
same setting to the rest of this side and
the other side as well. Congratulations, you have
created a unique door. Let's move on to designing
the half moon door handle. This handle is quite large, measuring 300 millimeters,
which equals 11.8 ". It's helpful to start
building from the ground up and visualize
ultra transition from two D to three D. Start by creating a circle
with the radius half, the decided handle size. Divide the circle in half using the line tool and remove
the unnecessary half. Now pull it to the
thickness you prefer. I chose 25 millimeters
or 0.98 ". Create another line with the same thickness
inside the circle, ensuring it divides the
surfaces correctly. Then push, pull this
part out by let's say 25 millimeters or
0.98 " as well. Finally, group the
entire handle, rotate it to the
correct position and place it on top of the door. For accurate placement,
Consider that the center of the door handles is usually positioned about
1,080 millimeters, or 42.52 ", from the ground. Create a guide at this height, then select the midpoint of
the handle and move it up. When it comes to the
distance from the edge, a position of approximately
45 millimeters, or 1.77 ", Should work fine
for this example door. Now let's create the
handwritten letters to make it super fancy
and insta worthy. But of course, I want to show you how to create
extruded text mainly. Click on the Text tool and
open the funk section. We will need it
in just a second. Choose how wide you want
your text to stick out then. I'm not sure if this is
a sketch up 2023 bog. But for some reason, right and center
alignment are exchanged. I write my text, choose my fong hate and then you need to press Enter
in order for it to apply. After that I can select
the fong of my choice. Then we place the
text on our door. As you can see, text always
comes as a component. If you don't want that,
simply explode the file, remove unused components, and regroup it again.
There you have it. A fancy extruded text on
your door, looking great. Finally, let's group all
the objects that belong to the door together and place
it inside the door frame. If you forgot the handle on
the back side, no worries. Just click inside the group and copy it to the other side. Be sure to use your arrows to lock the axis for
precise movement. Feel free to group
objects or areas separately to avoid
interference. As you find useful, we could make a component
from the store if we wanted. For instance, we
would like to share this file with others in
the sketch up warehouse. We could include our
names or our website. I will cover this
in the next video. I hope you enjoyed this tutorial on creating your
own unique door. You can either create
the Eden Springs store, as we did in this video, or challenge yourself by finding an inspirational image and recreating it using all the
tools we have covered so far. See you in the next video.
38. Upload Files to the SketchUp Warehouse: Hi guys. In the previous lesson, we successfully created
our Eden Spring Store. Now I would like to show
you a quick and easy way to upload any files you created
to the sketch up warehouse. This will allow you to
share your work with other designers and contribute to the growth of the
sketch up community. To begin, it's a good
practice to create a clean new file and include only the object
you want to share. This ensures that when
others download your file, they won't receive any
unnecessary baggage. To upload your object, simply write click on it and
select Three D Warehouse. Then click on Share Component. This action will automatically open the sketch up warehouse. Here you can fill in
details such as the title, A Description, and
you can choose a category that fits
best to your object. There are several
categories to choose from. Just browse through to find
the most suitable one. For this example, I choose interior design and residential. If you want your model
to remain private, only accessible to you, you can enable the private
mode before uploading. This way, the file will
be saved in the warehouse and you will have access to it, freeing up space
on your computer. Once you're ready to launch,
simply click Upload. The rendering process
may take a few minutes, but once it's done, you will see a preview
of your model. And it will be available on your public page under Models. To find your uploaded file, return to the main page of the sketch up warehouse and
use the search function. For example, type in Eden
Springs or Valica Homes. And then click under Models. Here you can find all the
files I have uploaded so far. You can now download them
directly into your project. Keep in mind that the file
format, millimeters or inches, doesn't matter when downloading from the sketch up warehouse as sketch up will automatically adjust the file to
your chosen template. Sharing your creations
is essential for supporting and enhancing the sketch up experience
for everyone. By contributing unique objects, textures, or other resources. We can all benefit from each
other's work and foster a sense of cooperation
within the community. Let's continue embracing
the spirit of sharing and make the most of the
sketch up platform together. Okay guys, see on
the next video.
39. ✨ ✨ MODULE 4 (Materials & Textures) ✨ ✨ : Hi guys, welcome to module four. In this module, we will learn how to make use of textures, how to apply textures, how to adjust them, and how to create your own
seamless textures. So let's have a look.
40. Applying Materials correctly & keeping a clean File: Hi everyone. Acquiring
the knowledge of effectively
implementing materials and textures is
essential for giving your sketch up model a vibrant
and realistic appearance. In this video, we will explore
the process of applying textures from the built in material library of sketch
up into your model. I will show you
how you can purge unused colors to keep a
good file performance. The first thing I
would like to mention is that you always have to make sure to apply your material or texture inside of the object. Let's quickly see
what I mean by that. I have placed three
bookshelves in here. The first is a basic group, the second is a component, and the third is just a
copy of this component. Now if I click on my
paint bucket using my B, the colors will open. In the previous model, we have started to talk about materials and how to apply them. I mentioned that
it's always best to toggle inside the groups
to apply textures. If you have a grouped object and simply want to colerate
all surfaces and edges, you actually don't have
to go inside the group. It could work without going or toggling inside
the group as well. Let's choose a wooden texture
from the library and apply it to my group bookcase
without actually going inside. You see that works too. It's a little different if
you work with a component. If I was to colerate my
whole component bookcase, you will notice that if I
don't go inside my component, the texture will only apply to this specific outside group. It behaves quite similar. If you remember the
Windows video we have seen when we did the panels, you actually have to go inside the component in order for it to apply certain changes
to its clones as well. Now if I toggle inside my
component and hold down the shift key in order to apply my texture
to all materials, you can see the difference. This is important to know that in case you work
with components. And sometimes it's not
always immediately clear. If I download three D models from the sketch up warehouse, if it's just a group
or a component, I usually make it a habit
to always go inside my object no matter
if it's a group or a component to
colerate it this way, I make sure in case
I have copies of a component that they have
been colerated as well. Now let's talk about
performance real quick. Every time you apply a
texture to your object, it will be automatically
saved within your model. You can view those
saved materials and textures that are in your model By selecting colors
in model on the windows, you can simply select
it from the top. On a Mac, you have to click on the Little House icon
in order to get there. Now you will find also the materials we have
applied to our bookcase. Most of the others
are from Heather, The figure that appears once you create a new
file and sketch up. If I remove Heather, you see that the
colors still remain. Sometimes too many colors that are saved can slow down
your model as well. You may want to clean
that up once in a while. Similar to the component, you can purge unused materials only that is not accessible
within the window. You have to toggle and click on Window Model Info and
select Statistics There. You can see that your materials
are listed here as well. If you click on Perch Unused, you see that the
colors that have been saved for Heather
are gone as well. It also cleans the
unused components. At this point, I recommend doing that before you stop working
on your project. As a habit as the more you collect of unnecessary
components and materials, the slower your file
will get with time. If you haven't done
the cleaning in some weeks and you try
to clean your sketch up, it might crash depending on the performance
of your computer. Just make it a habit and
do it once before you stop working on your project
just to have a clean end. The next video, I
will show you how you can scale materials.
See you there.
41. Scale & edit materials: In the previous video, we have used some wooden texture from the sketch up
built in materials. I also mentioned that
once you apply material, it will be saved under the
colors and model section. Now if you have many colors in one file and have a hard time finding it as the colors and textures are appearing
within this window. You can always use your
eye dropper function when using your bucket tool. This way you can select
the material you want to edit and it will appear
selected within this window. Remember, it's not the same
pad as in the color window. You can observe how the
material selection changes as I use the Pet tool. Now let's modify
the gray material in this wooden texture. On a Mac, you will
need to double click on the icon to open
the added options. While on the Mac there is an additional tub
labeled Added Accessing. The added mode allows you to
adjust the scale appearance. I always keep the chain active to prevent
texture distortion. Let's reduce its
size now by entering a lower value and
pressing Enter. We will also adjust
the other materials in the same manner to
exit the edit mode. Simply close the tab. Now let's explore other
options in the added mode. For instance, if we are
working with Shear curtains, changing the opacity could prove useful by clicking
on the color wheel. While still in added mode, we can modify the color while
preserving the texture. Additionally, we can find
tune the darkness using the color sliders to
revert to original color. Let's reset it and opt
for the HSB slider. Adjusting the
saturation slightly ml, yield a smoother color effect. Similarly like the color wheel, the HSB slider allows for supple adjustments
to the U as well. The added mode offers extensive
opportunities to tailor the material properties
according to your preferences while
retaining the actual texture. This versatility adds a wonderful dimension
to the design process. What is essential to note
here is that when you modify the properties of a texture
within this specific model, it only applies to that
particular instance. If you revert to the built
in materials from sketch up and reselect
the same material we have chosen at the beginning, you will find that it retains
its original properties. This approach allows
you to have a backup of the main texture and
it's advisable to primarily change
the texture under the in model section to avoid altering the
original textures. Let's explore further
possibilities. If you wish to
change the position of a texture on a
specific surface, you can navigate inside the group until you can
select the surface itself. Then click right until you see the texture position option. If the option is not visible, try selecting the material
from the colors in modal section and use
the bucket tool again. To apply it to the surface. Press the space part to
activate the select tool, and then right click again. The option should appear. Now this might be a possible
bock and sketch up. Now you will notice
four different icons. The red one is primarily used to position specific visible
areas on the surface. Here, it doesn't matter
whether you click on the red icon or anywhere else and try to move the
position of your surface. The green icon is for adjusting the scale of this particular
surface texture only. It's a little different
from changing the scale globally
in the edit mode, as this scale will only apply to this specific chosen
texture or surface. The blue and yellow icons are
for distorting the texture, which I don't often use, but they might be helpful for your specific needs for
rotating a texture, it's safer to write, click and use the
rotate function rather than using
the green icon as it may unintentionally
change the scale as well to revert to
the previous state, right click and choose reset. Or if you're happy with your
changes, simply click Done. Now if you have two
edges that merge together in one and you want your grain to go all
over the object, there's a simple trick. Simply select the
adjusted texture we just position using the bucket, then you just colerate
the entire object. This way the grain will
flow consistently around the object without the need to adjust each surface separately. Keep in mind that if you make global changes to the scale, after adjusting your pattern, the scale will change again. Once you make subsequent
modifications, It is advisable to first choose the textures scale and then adjust the position of
the texture if necessary. In the next video, we
will explore how to find more textures from the sketch of warehouse.
See you there.
42. Using Materials from the SketchUp Warehouse: In today's class,
we will explore how to obtain textures from
the sketch up warehouse. The first method I would like to demonstrate is quite simple. Let's begin by retrieving a
model from the warehouse. Remember to keep
your file clean. It's advisable to download
any content into a new file. This way you can avoid
unnecessary colors and components being saved in your current model,
which you don't need. When you access the warehouse, you can search for any
specific texture by name. By the way, I just
noticed that sketch up has updated the
three D warehouse. Making the model preview
looks much better. For example, let's search
for birch plywood. Once you find a texture a model or a texture watch
that you would like, download it into your new file. Notice that all the
new materials from this model will now
appear in your workspace. In this case, we have
two different textures, one for the site and
another for the top. Now let's use the classic trick involving the paint bucket
and the piped function. We will sample the main material until it appears in
our color window. Then we will switch to our original file and easily apply the new
material to the bookshelf. The new material is now automatically added into
your model as well. From here, we can
adjust the scale or fine tune the textures as demonstrated in my
previous videos. Let's also sample the sides of the bookshelf and apply the
texture to these surfaces. If the texture
looks a bit small, we can increase its scale. Additionally, we can create lines between the surfaces
to separate them, then we can rotate the texture vertically
on one of the sites. We will then sample that modified texture and
apply it to the other side. This method illustrates how to obtain a texture from
the warehouse and apply it to your three D models by sampling a material
from any object. Now let's quickly reset the model to show you
a different approach. Returning to the previously
downloaded model, suppose you want to extract just the material without downloading the entire
three D object. Click on the actual model, not the download button, and you will find a wealth of information including
the material count. From there, you can
directly download any material you
desire in your file. It will immediately become available as a new
texture in your model. Once you apply it this way, you can use this
material without actually having to download the entire model for sampling. With the vast area of models
available in the warehouse, you will surely find suitable
materials to work with. If you're not satisfied with how particular material
looks in your three D model, feel free to replace it with another material
from the warehouse. Now it's your turn to
try out both methods. Selecting a material or
object from the warehouse and downloading the
material straight without having to actually
download the three D model.
43. Learn and use seamless materials in SketchUp: In this video, I'll
show you how to import external materials or so
called seamless texture. But before we actually start, you need to understand what
I mean if I say seamless. Here's an example of a
texture that is not seamless. One that actually is a texture that is not seamless will
most likely look like this. You can see that the pattern
doesn't repeat properly. The reason for this is that this material has
not been correctly produced or cropped in a way that the edges
repeat seamlessly. Now let's view the
seamless texture. You can see that once
I expand my rectangle, it automatically
adds the material in a super seamless way. How is that possible? Let's have a look
at the J Pac file. This texture originates
from imagine a seamless texture consists
of this one cropped view, which then will be
repeated on all sides. Meaning this specific image
will be placed on top, on the left, on the
right, and on the bottom. Now you see that the
bottom planks are cut in half is because it will be placed by sketch up at the top. It combines into one full plank. The sides are cut in a way
that they will complete the plank once the other side
has been placed as well. This is how seamless
textures work. If you notice your
material or textures you got from the sketch up warehouse is not looking correctly, Most likely it has not
been a seamless texture. Someone may have
used an image of a material and cut it in a way it doesn't
complete the planks. Obviously, different
shaded areas can also have an impact to
the outcome of a texture. That is why usually
seamless textures have a very similar brightness overall and you
usually don't have strong contrasting
areas like in here. Let's have a look
at some websites where you could get
seamless textures. There are plenty more
to find for sure. Please note that not all
websites may be free or not all textures can actually be used for
commercial purposes. Make sure to always check the license agreement before using any texture or material. What helps is to
look out for PD, public domain licenses or CCO, Creative Commons CCO
license materials. All textures. I'm not doing any advertising for
showing these websites. I simply provide you
with some resources. It is your responsibility to check the license agreements. I would never
recommend to just use an image from Google and try to create a
texture from that. As usually those
images are not free to use or have some
copyright obligations. I would rather stick to paid off resources that are actually
marked as public or as a CCO. Let's try now to download a seamless texture
from Poly Haven, which I know has a CCO license, and let's import it
into a sketch up. Let's find a suitable
seamless floor material. You can download
the four K version. This is more than enough
when it comes to quality. Once downloaded, usually it comes with different
other files as well. You won't need all of them. In fact, for all purpose, we only need the
J pac or PNG file that showcase my material. The other files might be for
further rendering programs. Let's go back to sketch up
and create a new C angle. To bring the downloaded
texture into my model, I select my surface
and click file Import. This preview might look slightly different
on the windows, but make sure to select
all supported textures and select the option that
you want to import this file as a texture
and not as an image. Once it's loaded, the material will hover over your surface. You can select the end point
and move your mouse up. You will notice that you can
type in a value if you know the actual size of the material or just place it in
a way it looks good. You can always adjust
the scale afterwards. What you can see as well
is that the material is now already created in
my in model section. Sketch up has automatically mapped this one
surface seamlessly. If you wish, you can modify this texture in a way
that suits best for you. As we have seen in
the previous videos. You could create a component
from this material, upload it to the
sketch up warehouse, and save it within your private mode just to make sure that you are
the only one using it, as you may be able to use it, but may be restricted in
actually sharing it this way. You can have this
texture correctly scaled within your
sketch up warehouse, and you can just extract the material from
the warehouse for your next project instead of having to save this
material on a computer. Okay guys, materials
and textures can have a big difference when it comes to the quality
of your projects. I recommend always opting for good quality
materials in order to achieve a professional look
within your sketch up model. See on the next video.
44. How to create a seamless texture with Canva: Hi guys, Now let's
create our own textures. If you can't find a specific
texture from the sketch of warehouse or any of the free websites that
offer seamless textures, you may sometimes need to
create your own textures. This is also usually the
case if you would like to showcase a very specific
tile within your project. Let's say for my project, my client chose a tile from Ti. Cloud officially said you can contact Ti Cloud
and ask if you can use their image and
for your project in order to show your clients
how the tile will look. Usually, this shouldn't
be a problem and most companies are happy if
you work with their tiles, as most likely it generates
an order from that. Okay, so let's say I got the permission to use this
image from my project. If you don't have much
experience in Photoshop, a good alternative is creating
a texture using Canva. Canva must be known by most
designers at this point. If you haven't heard from it, please visit their website. As it's amazing and
really worth every penny. My client chose a tile that is 600 millimeters by 600
millimeters in inches. This would be around
2032 by 23.5 ". I create a new design
with this custom size. What I can do now is simply load my image into this square. For this example, I
would just choose a free image that
I got from splash. I position it in a way that
works for me and looks good. This is a 600 by 600
millimeter tile. If I would upload
this in sketch up, I would be missing the grout. Obviously, that is why I create a texture using Canva where
can create my grout in here. Let's choose the
rectangle and remove the inside color to only
have a border color, increase the border thickness. But remember that in sketch up this texture will be mad
or placed on all sides. Again, the thicker border is it will double in thickness later as
it will be placed. Again, let's try it
with a very thin grout. I can create a grout
color of my choice. Depending on the
tile I'm placing, I can have a white grout
or some darker one. I'm happy with this one now. Then I can export my
tile as a J Pac file. Once downloaded, I
create a rectangle in sketch up that has the
exact size of my tile. Then I can just import
my tile with a measure. I already know see how quickly we created a seamless texture for a
specific tile I wanted. Now what I want to
mention here is that you can see that I only have
one variation of tile. If you don't mind the repetition of the texture, then this works. If you would like to
go a step further, you could create a
seamless texture with different
variations in tiles. For this, I would need to create a few more variations in Canva, let's say I can retate
my image a little bit, increase or decrease its size. You get the idea just to make them look a
little different. Then I download all of them. So you could have three or
four different variations. Now I need to
import each of them into one square of my
correct measurement. Then I placed them together
as one bigger square. Now they are all four
separate materials. In order to create one
seamless texture from those, I simply select all of
them by clicking right. Connect Surfaces. I'm being asked if
I want to delete the interior edges. I click yes. Here we have a seamless texture made from four
different variations, which I can now create again as a component and upload into my warehouse to use
for further projects. It can be very creative when it comes to working with Canva. Canva Pro has many graphics and images which you can use
and create tiles from. Just don't forget to
use the tile ground, as otherwise you will end up not being able to see the tiles
separated in Sketch up. Okay guys, see you
in the next video.
45. How to create a seamless texture using SketchUp: We have talked about where
to get seamless textures. How to create some basic
seamless textures using Canva. What is missing is
on how to create actual seamless texture
merely using sketch up. Now this technique is for some more difficult tile
patterns or wooden textures. But once you understand
how this works, you can adopt this
method to create great, seamless textures
of materials that have a more difficult shape
than just a rectangle. Let me show you how
to create a wooden, seamless texture like this. Let's say you need to use a very specific flooring type
for your project and you can't find a similar
seamless texture in the warehouse or on
any other websites. We can create our own seamless
texture from any image. First, let's import
any wooden texture as an image which
is not seamless. In order for us to
work with this, we need to explode the image
by right click explode. Now it's already visible as a texture in our model section, but obviously when we start
to expand this texture, you will see it is not seamless. I start by creating a
bunch of single plants. First, let's start with one
single plank that is not cut. I use the rectangle tool. Then I copy this plank, selecting its
surface to the side. We need to create
five more planks in order to create
a seamless texture. I copy this plank
five more times. Now let's make them all look different by moving its
texture within sketch up. Maybe you need to reposition or even scale them a little bit, just make sure they look complete and are not
cut on any sides. Okay, I have my five
different planks, but right now they are all using the same image
texture that we have. We need to make each
of them individual in order to combine them later
as one seamless texture. I go ahead and click right to
make them a unique texture. As you can see, what it does
at this point is it creates this single plank and it's also being saved
in model section. Now we start to select the first three planks we want
to lay next to each other. I would choose some that don't look too close
to each other. To give this a nice a
character to not get confused, which one I already picked, I start moving three
of them to the sides. Now let's line them up. I start placing a copy of
them next to each other. We are still working
with an open source, so no groups or anything. So be careful when you play
them as they are sticky. The next row needs to be placed, shifted as this is
usually the case, how wooden floor is
sitting, being laid. Let's grab one of the planks I haven't used and grab it by the midpoint to then copy it to the endpoint
of my right plank. Then I need to take the exact
same plank and place it on the left side as remember
we want a seamless texture. This plank will be completed
on the other side later. Then I feel the inside with the last two planks
I haven't used. The next row could be any of the planks,
it doesn't matter. What is more
important is that for row number two and
row number four, you use the same planks on the left and on
the right side. As these are the one
that we cut in half. You could go on and create
more rows if you wish, but four are enough. As I find to finish
this seamless texture, we need to create a line that cuts the planks that
are sticking out. Then we delete the
sticking out planks and start selecting all of the lines and surfaces
that are left. Now comes the magic. We click right and choose
combined textures. Here we have a seamless texture that appears in our
in model section, which we can then upload to our private texture
selection to use. Later you see how I
expand my floor texture, it doesn't have these cut edges. Now you understand how
seamless textures work and you could adapt this method to any texture you
need to create. It can get sometimes a little tricky to see how
you have to build up the seamless
texture you want to start with actually trying
to find a similar pattern. If that works to
showcase to your client. I rarely have to create
my own seamless texture. As usually, I find
what I need using the sketch up
warehouse or one of the websites that offer
free sinless textures. But still, I didn't want to miss out on showing you
this extended method. The next videos, we
will start applying floor texture to our Eden
Springs house. See you there.
46. Projecting Materials (Fix distorted material): Hi everyone. In this video
I would like to show you a little trick when
it comes to applying materials on rounded surfaces. I have built this three D bench. If you'd like to
see how I build it, check out module six Time Labs, furniture and accessory built
to see how I created it. What I would like to show
you in this video is more about how to fix
distorted material. Let's import a
seamless book texture I created from the warehouse. Now my material
is saved in my in modal section and I can apply
it straight to my surface. The problem now is that I have parts where the texture looks distorted is because Sketchup not always knows where to
apply the material correctly. If you don't mind this
slight distortion, you could keep it as it is, but if you would like to fix
those areas a little bit, there's a trick of projecting materials on a specific surface. Let's see how that works. First, I need a flat surface, like a square or rectangle, and apply the material
I need to project. Now I need to move
this flat shape in the same direction as the
surface that I want to fix. In this case, it's going to be aligned with the green axis. Let's explode the square so I
can access my material ser, then I select my surface. Click right texture,
Add on Projected. We now told Sketch up that this texture is a
projected texture. Let's sample it. There must be some background information that Sketch up now stores
with this new sampling, we apply the new
projected material on the surface that
doesn't look correct. Tara, here we have the
fixed material sketch up, mapped this surface
now correctly. Sometimes it's just
a try out reapply and see how sketch up is
mapping it onto the surface. In the final step,
we could adjust the scale a little bit to
make it slightly smaller. Now let's compare it with a version that was
not projected, where I simply applied
my material to it. Do you see the
quality difference? This really can improve your
three D design outcome. Whenever you download
something from the warehouse, just place the material
on a flat surface. Move it to the correct side so it aligns with the surface. You want to adjust and start projecting it
into the surface. I hope you enjoyed
this video and find this tip useful. See
in the next video.
47. Applying a floor texture to the Eden Springs Home: Since now you know how to find and create your own
seamless textures. Let's use the seamless
textures that I created for our
Eden Springs home. We open our framework
three D file from module three or your own file that you have created
until this point. We will start by
applying floor material. First, let's move any
two D symbols that we might still have to
the spatial planning tag. I select my taking tool and
click on the correct layer. And start carefully taking
those two D symbols. Just make sure to click
on the correct object. As you may start moving
objects that you don't want, you can always use command
or control to go back. Since I use another
file for my three D, I don't mind moving my two
D symbols to another layer. I don't want to delete
this layer yet, as I will use some of my
two D symbols to build up in three D. Just
hide the layer for now. In the end, make sure all
symbols have been moved. Now it's a clean three
D framework file. We can start preparing the areas to which we will apply
our floor material. Let's hide the door and windows to only see
our walls and floors. In this instance, I chose to not display the floor thickness. My floor is a flat surface
and has no thickness. It depends how detailed
you need your design to be or if you're working
with a new build or a home that
already has a floor, you may need to adjust this regarding to your project needs. For our Eton Springs home, I don't want to display the floor thickness,
We keep it flat. Now, I need to
decide from where to where I would like
my floor to be laid. We make sure we work
on the correct layer. I could create another layer and place the floor
surface to it, but it's easier for me to
just continue applying my floor texture within this
layer it is currently on. You can always rename it too, just see what works for you. I personally don't
like to work with too many layers as it can get
super confusing with time. And it happens very
fast that you start placing furniture or
materials to a wrong layer. I placed my pencil
on this layer. The material I would download will be placed inside this tag. Let's toggle within
the floor group until I can select my
surface in the office. My client would like to
have a bubble carpet. I need to decide where
it will be late. Let's say I want
it only to be late until the beginning of the door. So I create a line to separate. If there was no line, I could create one. Let's supply the
first floor material. You can choose any
material you like from the warehouse or use the carpet
material I have created. You can find it by
typing in beach carpet. Eden Springs within
the warehouse. Do not download the whole
file as you will literally get a rectangle flat
surface with a texture. You would then have
to sample the texture using the pipette better. Just click on the
checkered symbol which will only download
the texture itself. This texture will then be placed under the in
model materials. Now what's left to do is just applying the material
to the floor surface, You could adjust the
optics to your preference, as we have learned in
the previous videos, changing the color,
size, and so on. In the hallway, I
would like to apply a nice checkered tile that I
have created myself as well. Let's define the area. I will place my
floor surface as, right now the whole
floor is connected. Then I would like to create
another inlay border, which will go around the area. I use the offset tool and create a border of about
150 millimeters, or 5.9 ", and adjust
the lines as needed. Let's supply a terrazzo, seamless texture from
the warehouse by searching terrazzo
white Eden Springs. This will be an inlay
border without grout. For the middle section, I'm going to apply
a checkered floor. You can find it by searching checkered
floor, Eden Springs. I apply it and I
move my tiles a bit. When I created this tile, I made sure I created the
tile in the final size. You could always create some guides to help you
placing the correct size in case you downloaded a material and don't know its
original size. Again, you don't have
to use my textures. You can get creative
and create your own, or choose any from
the warehouse. I'm leaving out the
bathrooms for now, as we will finish those
in another video. For the main living, kitchen and laundry room, I'm choosing a concrete floor. You will find it by searching
concrete, eaten springs for the bedroom and
the closet area. I'm going to choose
my checkered floor. Again, in certain instances, sketch up will
automatically enclose an open area when it
senses collected lines. Should this occur,
you can easily revert that process by deleting
the generated surface. To validate the accuracy
of your adjustments, turn on all necessary layers
like the windows and doors. Now it's your turn to apply
material to those areas. In the upcoming video, we will delve into crafting
baseboards. See you there.
48. ✨ ✨ MODULE 5 (3D FURNISHING) ✨ ✨ : Hi guys, and welcome
to module five. This module is all about furniture, equipment,
and fixtures. You will learn how to
create baseboards, crown molding, or wainscoting, how to apply wallpaper or a
paint color to our walls, And how to furnish the
entire Eden Springs home. So let's get started.
49. Introduction to FF&E: When working for a client, it can happen that
you are not only responsible for choosing
their furniture, it can also include choosing
fixtures and equipment. You may or may not
have heard of an F and E. This is a short form for furniture, fixtures,
and equipment. It's basically a list which
designers prepare within a specific management
program or just using Excel sheets
or even Canva. Some also like to display the options using
a sample board. This is especially useful for
displaying the furniture. Some like to prepare the F and E during
the design process. Some do it before or even after. It's totally up to you
and your design process. What does this include? Obviously, a list or a sample board of the
furniture it helps to have our two D spatial
plan we created to see which size of furniture
you can pick for each room. Remember when I told you that
creating a spatial plan is super useful based on
this two D spatial plan, I could create
those sample boards displaying my furniture
I'm going to place without even starting my three D. Rather than randomly
searching for furniture, I like to find a
real products first, which can be actually bought and create my three D
design based on that. Then you can also see that
I have displayed some of my fit and finishes in
this sample board as well. In this example, only the floors just to see how they will
harmonize with my furniture. If for your project, you also need to pick the
fixtures and equipment. You could create
a list like this. It includes trim and moldings. Claddings or wall
panels, paint colors. The flooring fixtures
for the kitchen, laundry room and bathrooms. It can also include you
having to choose lighting. Those lists can get super long and detailed depending
on the project. Are very helpful to really think of each room and
which furniture, fixtures, and equipment
you need to organize. The next videos, I will show
you some specific fixtures and equipment and how to apply
them. Let's get started.
50. Creating Baseboards, Crown Molding & Wainscoting: We already know how to
apply flooring material. Let's now get to know how
we can create baseboards, ground molding and wainscoting. Let's start with the EC
one, the baseboards. In order to create
a baseboard using a special tool called
follow me tool, we need to have a
two D profile and a line that the follow tool
uses to create the baseboard. First, we create a new
layer for our baseboards. We turn on our
window and door tags to see better where our
baseboard needs to go. Now we draw basic lines on
the bottom of the floor. Make sure you have your
correct layer selected. You can click once, click again, and press Escape in case the baseboard is
interrupted by a door. If you need to toggle
with the orbit mode, just go ahead and click
and back to click L. This way it's disconnected
to the last line and escape to leave the tool. Let's turn out our wall
layer windows and doors. Now you can see the lines here. This is where our baseboard
will be placed along. As I mentioned in the beginning, we need a two D profile in
order to create baseboards. We could create our own
shape in the size we need. Group it and rotate
it so it stands up. Then we move the left
bottom corner to the line. Since the line breaks
where the window is, I need to copy this shape
to the other line as well. Then we click right Explode. All lines are interconnected.
Now comes the magic. We select the lines first, then you can find the follow me tool on
the left tool bar. Once we click on the surface, it creates our baseboard. Let's not forget to group it. If you need a fancier shape, you can search the
sketch up warehouse. Just type in baseboard, you will find plenty. We're looking for a
two D flat shape. If you can't find it, you could also download the
three D file and just copy the surface again. I like to use the new file
to download anything from the warehouse to not mess
up with my original file. Let's now see how
this shape will look. Let's copy this surface and move to our original
file to place it. Don't forget to group it after you have placed it
inside your file. As we need to rotate it bottom left corner
again to the line, copy it to the other
side and explode. You could also click on
the surface first and start holding down
your mouse key and move along that line. I find it easier by
selecting my lines first, but it's up to you
how you do it. This is how you
create baseboards. Let's create the crown
molding in the exact same way we define the area
by creating lines around turning off the
walls and windows. Let's search for a nice profile. We copy the two D surface place and group it so we
can move it freely. Remember the crown molding
will go below the ceiling, so make sure to
place it correctly. Once placed, we explode
the two D symbol. Select the lines and
use the follow me tool for the wins coding. It's the exact same process, only that you apply
it horizontally. There might be even ready
made profiles that you can download and adjust the size
or create your own profiles. Best is to try out and
do not forget to re, check the scale of your profile if you download something
from the warehouse. Okay. That's just
the combination of lines and a two D flat surface in order to create a
three D shape from it. Using the follow me tool, I'm going to finish my
model creating baseboards. I'm not going to use crown
molding or wainscoting, as this does not go with my
specific style in this case. But feel free to
create or at least try it out once, just
so you have done it. See you in the next class.
51. Creating 3D Wall Panels: In this video, we
will have a look at how to create or find
three D wall panels. Some suppliers offer
free DWG files. Let's have a look at Arac
Decor, for instance. Check out their range. They have profiles for crown molding, baseboards, and
three D wall panels. You may find the technical
drawing section here. You can download the DWG file, which obviously you can
open and sketch up. Depending on the supplier, you may only get a two D
surface, Which is fine. You can just pull this one out. Or in this case, the Cat file we got is already
a three D file. We just need to adjust it. Scholar, We could now
rotate our wall panel, duplicate it, and group the single panels
into one whole group. Sometimes we may need
to cut a piece off. Just bear in mind that
some may be a component. We would need to make it unique first before cutting
the edges off. We can also create our
own panels as close to the original piece we got from the supplier. You get the idea. We basically build up our wall panels from
a two D surface or we use ready made
three D objects we get from the supplier
or from the warehouse. I have created a couple of
two D profiles for you. You can find them by searching two D wall panel, Eden Springs. Just choose one of
the three available. I'm going for the
standard bar panel. Just rotate it and duplicate the profile
as often as needed. You may need to
cut the edges off. Just remember it's a component. Make the last one unique to not start cutting all the
profiles at the same time. Then we just push,
pull them out. Since those are clones from
the original component, they will follow along. The last panel needs to be pulled manually as we
made it unique before. So it's not a clone any longer. Here we have our finished
wall panel wall. I would like you to apply any of my profiles to this
wall in the office, to those walls in the entryway and the big
wall in the bedroom. You don't have to start
from scratch each time. You can just copy the pulled
versions of the components. I hope you enjoyed
this quick video. I think now it's clear to you how three D wall panels
can be built up. Just imagine them as a flat version and you could
even create your very own. See you in the next video.
52. Applying a Paint Color or Wallpaper: Applying paint color, or
wallpaper, is super easy. Let's say you have the RGB or the hex code for a
specific paint color. Looks, for instance, provide those in their specifications. You can copy or
write down the code. And once you switch
back to the sketch up, press B for the bucket and switch to the
caller slider section. Here you choose RGB slider, and then you enter
the RGB number or the hex color code
and press Enter. Now we can just apply the
paint color to our walls, Make sure you have
the correct layer selected when applying. You can also use the color
picker from this window. Remember, it's not the color
picker we use for sampling. This one will choose a pixel
color from the monitor. Just move your mouse
to the Swatch and it will sample the
color from the monitor. Okay, now we want to
apply some wallpaper. As I have shown you
in module three, you can create your
own seamless textures using canva finding materials in the warehouse or from any websites
that I have provided. There are plenty of
wallpaper textures. If downloading the texture from the warehouse
as a material, it will be loaded in the in model section and you
can apply them directly. If you have an external file, you can import that
file as a texture. It will also appear in
your model section, then you apply it as well. Just adjust the scale is needed. See, it's super easy for
our Eden Springs project. I'm not going to paint, I'm also not going to
use any wallpaper. But now you know how
you could apply this. If you need a specific paint or a wallpaper for your project, feel free to try that out using a color hex code to any wall or search for wallpaper materials and
apply that as well, see on the next video.
53. Introduction to realistic furniture : We have to find our floor, baseboards and other finishes
like three D wall panels, paint colors, or wallpapers. Now it's time to
furnish our rooms. As I mentioned before, I like to create
my three D designs based on real products. Usually, after I have
completed a spatial plan, I create a shopping list
or a sample board with all the products and
accessories that I'm planning to purchase
for the specific room. This way, I can already imagine if the furniture I picked
looks great together. It gives me a direction, or let's say a guide
for my three D design. Now comes the more
challenging part. I need to find
similar furniture in the sketch up
warehouse that I can use or I can create
my own furniture. Obviously, if you have a very common style like
coastal or Japandi, most likely you will find something similar
within the warehouse. Do you know that certain
styles usually have a certain type and certain
shapes of furniture? You get lucky most of the
times finding something that almost matches your
products from the shopping list. A nice tip is to
search for Ikea names. There are so many
people building IQR furniture and upload them to the warehouse
for everyone to use. You will be impressed by
how many IQR products you will find within
the warehouse. When searching for
a specific product. I'm trying to not focus
too much on the material, I rather focus on the
shape of the product. As the material is easily
adjustable afterwards, while changing the shape
or the style requires a bit more visual imagination and some more sketch
up experience. If you are a beginner
and sketch up, your end results may not get 100% accurate as
your real products. As you may not be
able to adjust to furniture yet since you lack experience in three D
design and lack experience in adjusting furniture
in their single groups, but don't get stressed with
more time and try and arrow, You will be able to
adjust to furniture from the warehouse and even create your own
furniture and point. I have created the furniture for the Eden Springs project
completely from scratch. As a beginner, I
recommend that you start with what's available
in the sketch up warehouse. I have uploaded the
entire furniture for the Eden Springs
home there as well. You are absolutely
welcome to use them for this project or any of
your future projects. Once you search for Baka homes, you can visit my main
page under collections. You have different
categories under which you will find certain furniture
types and pieces. You obviously then have
to use my furniture. You can also create a
completely different style Eden Springs home if you
wish, that's your choice. Just keep watching the
videos on how I furnish the rooms and start building
the custom made carbone. Try as well see in
the next class.
54. Furnish (Entryway): Let's start to
create a new layer dedicated for all my
furniture and accessories. Now let's download some
furniture for the entryway. As I turn on my
spatial planning tag, we can see what I have
planned for this space. You can turn it off and
on whenever you need it. Right when you
enter the entryway, we will have a custom
made wardrobe, which we will build in
the upcoming video. Let's start with the furniture
that will be purchased. So here I have a bench planned
with this huge mirrow. I will start searching
for benches and see what looks similar
to my original piece. In this case, I have
built my own furniture. So I'm going to
download a bench from my collection folder
benches and place it here I can start rotating it and move
it to the spot I like. I could use my scale tool
and change its size. Just remember that
it may distort. If you going to use the scale tool on the
whole group or component, sometimes it's
worth investigating on how the group or
component is built. Meaning, does it have
multiple groups inside the main component that I can move instead of
distorting my whole piece? There's no right or wrong on how you build your
furniture or adjust it. As long as you're happy
with the outcome. Many clients also
don't seek perfection. When it comes to
the three D design, it's more about a
general understanding of how the space
will come together. I'm not saying to do less
quality in your three D, it's more about finding
the right balance of your time investment and
general design outcome. Sometimes something basic
will work just as fine. Now let's download the X Elmo, the pillows, and the plans in this corner. A nice
statement armchair and a side table for this area. I was planning to get a beautiful console
table, a table lamp, and some accessories
like this book, a vase, and a big shell ball. All of those products you find
in my collection folders. Now let's place a beautiful
artwork piece on this wall. I would like to give a huge
thank you to Adele Nido, an Australian artist,
for allowing me to showcase her artwork in
our Eden Springs project. Her artwork pieces
happen to enrich the whole design and just match perfectly the
vibe I was going for. In this project,
you can download an empty shadow line frame
from my collection and place the artwork of your choice
inside the white area. Just import the art
image as a texture. Place it and adjust
the scale if needed. Looking good already, what's
missing is a wardrobe. I'm sure if you search for
some Ikea wardrobe names, you'll find plenty of red made boxes that you could adjust to
your desired look. But for this project, I would like you to practice to create a custom made wardrobe. You can see how we built this
wardrobe in the next video. For now, feel free to furnish
our Eden Springs entry way using the same
furniture or search for other furniture pieces within the sketch up warehouse. See in the next glass.
55. Create Custom Cabinetry (Entryway Wardrobe): Let's open the PDF plan, which includes measurements for all custom cabinetry for
our Eden Springs project. Let's have a look at cabinetry D one, our entryway wardrobe. If you work with inches, just use the inches PDF I
provided. This is the top you. It consists of two
separate boxes. I will also include
two side panels to frame both boxes
into one main wardrobe. I tried to showcase this using an inspirational image
on my sample board. Now you need to decide if you want to only
build the shell, the outside box,
or if you want to showcase the interior of
the wardrobe as well. This will take some more time, but may be required at times. If you don't need to
showcase the interior, just save yourself time and build only the exterior
of the wardrobe. I use my spatial planning
layer as a guide. Now you know why I have created such a detailed spatial plan as this will save
me time right now. We could also use the
measurements provided in the PDF. If you were to build something based on a plan or
measurements that you have, I do want to show
you the real deal. Let's not just
create simple boxes, let's create the whole
wardrobe as this will give you a better understanding of building custom made cabinetry. Let's start with the
base or kickboard. Let's make it 100 millimeters, or 3.94 " high. We create a rectangle and pull
the surface, the group it. Next we need our frame. It's indicated in the
PDF that the frame is 20 millimeters
or 0.79 " thick. We need three of them. I create a rectangle
and pull it up a bit. I group each of them separately. At this point, I could decide the total hate and
mark it with a guard. I would like the
carpenter to build this wardrobe in 2,400
millimeters hat, which is also about 94.49 ". I create the top base and move my top
corner to this guide. Then I simply select all of the three side panels and use my scale tool to
move them up as well. It's a rectangle, that's
why scaling works great. Let's create our
outside frame panel and this one up as well. Let's now do the interior. We can create a shelf, group it and copy
it multiple times. We can always move
them later as well. Since they are group, this will be one box
that I may reuse. Again, Let's group it or create
a component if you wish. I go back inside the group or component to continue
working on it. Let's define the
midpoint with a guide. Now we need doors. I want the lower door to be
1,700 millimeters, or 66.93 " high. The upper door is going
to be 600 millimeters, or 23.62 " high. I use the same thickness as for the frame and
push, pull them out. Don't forget to group
each part separately. This will help in case you need to make adjustments instead of having all lines interconnected as it makes it harder to
adjust it afterwards. Now let's create the handles. I'm using the same thickness
as for our side panels. Push, pull this one out
30 millimeters or 1.18 ". It can help to build
upside down sometimes. Let's copy the outside line. Push, pull this one up 20
millimeters or 0.79 ". Then I group my handle rotate to place copy to the bottom and use the scale tool
to adjust its length. Select one handle
and door and group them together the
same for the bottom. Let's use the x ray and
adjust the inside shelves. What we haven't adjusted yet are the gaps between
the cabinet fronts. You don't have to create a gap, but if you do want to be
really, really exact, you could create a gap of
about two to 4 millimeters, or about 0.079 "
between the doors. But this is for people
with OCD, like me. Obviously if you let this
cabinet built by the carpenter, he will know how much of a gap to leave
between the fronts, then we can copy it
to the other side. Now if this is a component and I would like to
change the interior, we would need to make it unique. If it's just a
group, we could go inside the group and
just adjust the shelves. Instead of the shelves, I could create a hanging
rod, for instance. I could open the doors to see inside and even fill the wardrobe with clothes
from the warehouse. And here we have our
finished wardrobe. Feel free to recreate
this wardrobe, download it from the
warehouse if you don't need to practice or create even your own custom
wardrobe based on any inspirational image
you found on Pinterest. See in the next video.
56. Furnish (Office & Bedroom Closet): Hi everyone. In this video, we will start furnishing
the ten spring home office. But before we dive into that, I would like to
share a couple of valuable tips to optimize your
performance and sketch up. You will quickly
notice that the more furniture you add
to your project, the slower it may become. This slowdown can
happen rapidly, depending on your
computer performance. To address this issue,
what you could do is, instead of designing
an entire house within one single file, consider creating
separate files for each room and representing them individually
to your clients. If you do prefer a
single file approach, like our Eden Springs project, you can improve performance by organizing your furniture
on two separate tags. Just as I have done here, I have simply renamed
the previous tag, Furniture and Accessories,
Two furniture entryway. Then I turned it off and created additional tag for the
office and other rooms. Any layers you are not currently using should be turned off
to optimize performance. Sketch up continuously
processes all the lines and edges within your file which constrain your
computer's resources. Loading items from the warehouse can also be time consuming. Here's a useful trick. Download the furniture to your desktop instead of
directly into your file. After selecting the appropriate
layer and sketch up, import the downloaded sketch
up forniture into it. This method is typically faster than loading directly
from the warehouse. If there are no layers
within the forniture file, it will automatically be placed on the correct
office furniture Ta. You can find a file in
the download section that includes all the
furniture pieces from our Eden Springs project. This saves you from searching the warehouse
for individual items. If you're dealing
with large files, consider upgrading your Ram for smoother
performance as well. Also, don't forget
to periodically perch unused objects
and materials. It may take some time. If you haven't done
it in a while, just grab a coffee and let
it run for some minutes. Now, moving on to our
Eden Springs office, I have already furnished, as I mentioned earlier, all furniture pieces are available in the download
section or in the warehouse. Let's take a closer look
at this custom built low board and see how
I have constructed it. It's essentially
a combination of rectangles that I pulled out
and placed them together. They're new cures in Wolf, this is pretty much
easy to rebuild. If you're up for a challenge, you can try to recreate it or
design your unique version. I had to adjust my
wall panels because they were initially
positioned all the way down. When creating custom cabinetry, consider adding wall panels after placing the
furniture piece, allowing your cabinetry to
be flush with the wall. I made these panels unique since I copied and used them
in the hallway as well. Otherwise, they would have been cut at the bottom there as well. Then I added a stunning
oversized artwork piece by Adel Naidu. Using fewer but larger
furniture pieces in your design can create a clean look and you get this well factor when
people enter the room. Now let's explore the custom
shelf system I designed. Remember, my client is an
interior designer herself. She requested custom made shelves to showcase her samples. I created a system
where the shelves can be hung on the wall
attached to a single bar, providing flexibility
in movement. Isn't this an excellent
way to manage your favorite materials
and sketch up as well? You can create swatches and use this shelf to organize
your material collection, just like you would
in real life. Then place the shelf in your new project and easily
reuse your textures. Next, I added a desk with an
armchair and a sitting area. You might wonder why I haven't added wall or
ceiling lights yet. Don't worry, I'll have a dedicated module for
lighting later in my course. We cover that in doing time. Let's move on to furnishing
the bedroom here. I used furniture for my
collection portals as well. I did make a change
in this corner. Initially, I planned
to place the plant, but during the design process, I realized it might be a
bit too crowded in here. I removed it and repositioned
the bed more centrally. This showcases the importance
of a three D design. It allows you to
spot issues that might not be evident in
a two D spatial plan. You can place real size products and see how they
will fit together. Additionally, I felt something was missing above the desk area, which I haven't thought of. While a mirror or
artwork could work, I decided that wall panels and a wall lamp later on
would be the best choice. To avoid overcrowding the
space for the closet area, I decided to use the
same wardrobe boxes, while I could copy those boxes from the entryway and start tagging and moving all lines and edges to my bedroom
furniture layer. Sometimes this can
take some time. As you need to
move all lines and all surfaces to another layer, I prefer to just download the piece to my desktop
and report it again. The untagged layer in the original file will
let me easily place it into my new layer without having to tag or
move lines or edges. Just keep that in mind
In the empty space, I would like some open shelves which we can quickly assemble. Finally, we can
group all the boxes, copy them to the other side, and flip them for
symmetry. That's all for. Now, it's your turn to
personalize the office, the bedroom and the closet
area to your liking. If you'd like more practice
with custom cabinetry, feel free to recreate the
office storage wall and the wardrobe or design your own from scratch using
inspirational images, see on the next class.
57. Furnish (Living & Dining Area): Hi guys. So I have already furnished the
living room area. Feel free to use my furniture, all completely different
pieces from the warehouse. In module six, you will find a video on how I
created the TV wall, which is basically using
the same boxes from the entryway and office and
just adjusting its size. I'm quickly going to apply
some wall panels in here too, just by copying them from the office as they
have the same hat. Okay, let's finish
the TV wall with a 60 inch TV and another race. Now let's quickly play some
pieces in the dining area. When importing chairs, there's a little trick to
fill the gap between two chairs using the forward and the total amount of chairs
in between as the number. When copying the chair to
the end side of the table, simply type in the forward two, it will automatically fill the area with the
missing chairs. Then I actually felt the
floor was a bit too plain. This area, the dining area, needed to look more defined. I just went ahead and
adjusted my flooring. Make sure to always work on the correct layer to
not mess up your file. Okay, let's finish the dining
area with some curtains. You can use mine or download any other
from the warehouse. When toggling through
the component, you can adjust the length
by moving the end piece and just scaling the rod by using the middle point
on the right side. You can also adjust the
length and width of the curtain and duplicate
it if necessary. I did use a simple gray tone for the curtains with
a transparency of 79% Then I can copy it to
the other windows if I wish. And make them unique
to adjust its size. Sometimes it is required to make two internal groups unique. If you notice that they might be still connected to the
original component. Okay, curtains are done. Let's actually create
the fireplace. I'm just adjusting the name of my tag to include the
wall tiles as well. Usually I create a rectangle
of the area I would like to fill the tiles with instead
of working on my wall tag, as this gives me
more flexibility to adjust them afterwards, the thickness depend
on your tile and glue. For this project, I set the
thickness to 12 millimeters, or 0.47 ", for all tiles. Then we just need to copy the tiles to these sides
and adjust them as well. I actually decided that
the front tile will overlap the side tiles as
this will look better. Once done, we toggle inside the tile group and mark the measurements
for our fireplace. Usually I place the
internal measurements, so basically the cut out
for the fireplace tube, not the oval size. Then I cut it through my tiles and do the
same for my wall. Please don't forget
to switch tags. Once that is done, we
apply our preferred tile. I created the kit cat tile, which I'm using also in the
kitchen and the bathroom. Later you can find
a video on how I created this seamless
texture in module six as well, but we actually covered that part with the seamless
textures in model four. Anyway, you can also use the tile from the
warehouse up to you. Finally, we import our fireplace and slide it through the cavity. That's it guys. We finished
the living and dining area. It's your turn to
furnish your file and have a look at
the time lapse videos of how I actually
created some of the furniture pieces for some inspiration.
And module six. As I said before, if
you're a beginner, I would stick to what's available within the
sketcher warehouse. With time you will learn how to adjust the furniture and
maybe even create your own.
58. ✨ ✨ MODULE 7 (3D BATHROOM DESIGN) ✨ ✨ : Hi guys and welcome
to module seven. In this module,
we will learn how to create a bathroom
in sketch Up. If you are a complete
beginner when it comes to bathroom design, I would recommend you start
reading my book that was in the download folder to gain knowledge about
standard measurements when it comes to
bathroom designs. And please take your time, as it's not so easy to grasp
all the information at once. If you are ready, let's get started on our bathroom designs.
59. Introduction to Bathroom Design: Hi everyone. Congratulations,
you have made it this far. Now we will dive into the more challenging design
areas like bathrooms. If you're an experienced
interior designer, you must have a lot of
knowledge already and only need the practical part of how to design a bathroom within sketch. On the other hand, if you're just starting in
your design career, you need to make yourself familiar with standard
bathroom measurements. I hope you've had a
chance to refer back to my bathroom measurements
sheet for module two. It serves as a
valuable reference for the typical placements
of fixtures like bands, toilets, shower hats, and so on. Just keep in mind that
adjustments may be necessary based on your
project's unique requirements. Before we dive into
the design process, it's crucial to establish
a clear direction. This involves
gathering inspiration from your client
in form of images. Additionally, you should
have selected the tiles, preferably a seamless texture from a sketch up warehouse or one you have created using tools like Canva or directly
within Sketch Up, make sure it has the
original size of your future tile to create a
more realistic experience. Once the tiles are selected, it's time to dive into the specifics of
fixtures and plumbing. The exact placement of plumbing
dictates where toilets, sinks, showers, and
other fixtures will go. Ensuring precise
measurements and markings can help you avoid
unnecessary costs later. Ideally, you should address this in the two D design phase to define exact locations
beyond placement. You must also decide on the types of fixtures
to incorporate. There are various options and you should familiarize
yourself with them. For instance, let's
discuss toilets. Consider whether a wall hung toilet with a concealed
cistern is feasible, or if the plumbing necessitates
a floor standing toilet. Similarly, think about tubware. Can it be concealed
within the walls or should it be placed on the
vanity? How about the basin? Does your client need more
storage within the vanity? Then a bench mounted
basin is the best choice. If your client wants
the area to be cleaned easier than an under mount basin might be the better choice. As for bathtubs, can you opt for a free standing design
or does it need to be connected to a wall?
How about a shower? Can you implement a
walk in design which requires a sloped floor
for proper drainage? In older buildings, a shower
tray may be necessary, but that depends on
the budget as well. The world of
fixtures is vast and it's essential to get
familiar with these details. It's just impossible for me to cover all that in this course, especially as this is
a sketch up course and we focus on how to
design a sketch up, I would highly
recommend visiting a showroom where you can
engage with the stuff. You will likely learn a
great deal about which fixtures work best for
different bathroom scenarios. Embarking on your
first bathroom project can indeed be daunting, But it's important to recognize that you are not
on your own in this journey. As an interior designer, you don't have to possess
expert crazy level of plumbing or tiling experience
as their specialists. Dedicated to those aspects, your primary role is to offer guidance throughout the
design process and oversee the project execution to ensure your design choices are
implemented seamlessly. New bills often provide
more flexibility, while older homes may
limit your options. Bathrooms are spaces that
often require early planning, so prioritize them
in your project. Lastly, I understand
that finding quality and organized
fixtures in the sketch up warehouse
can be challenging. I'm glad to tell you that with your enrollment
in discourse, you have gained exclusive access to my private bathroom fixtures collection containing over
50 53d files of sinks, shower heads, tabs,
toilets, bath and more. I'm constantly expanding
this collection, so make sure to download
the module seven file before your subscription
expires one more time. I'm confident that using my bathroom fixtures will speed up your bathroom
design process. Since showcasing
bathroom fixtures can have a degree of generality, they don't need to be an
exact match to the originals. Your client are unlikely to
see the difference anyway. You can just reuse
those fixtures for each new project
while saving yourself countless hours that
might have been spent sourcing the sketch of warehouse
for bathroom fixtures. The next video, we will kick
off the design process for our Eden Springs bathroom
and powder room there.
60. Tiling Bathroom: Hi guys. As I mentioned before, the first thing I'd
like to do is to tile the bathroom before
placing the fixtures. I will quickly create
some swatches to show you which materials I will be using in the bathroom
and powder room. Now you can download
any material from the sketch up
warehouse or import a JP file of a tile
you have created yourself or downloaded
from an external website. I choose to download
my material from the sketch up warehouse
within my collection folder. I'm going to download the
gray terrasal texture I created and place
it into my Swatch. Now if you have downloaded
another material, make sure it is
correctly scaled. This means that it should be approximately the size of
your future tile as well. You can create guides to check the scale and if necessary, adjust it within
the added function, or simply by increasing the
scale using the green symbol. Then I would like to use the kilt tiles I have also
used for the fireplace. I just sample them from there and place it
in my rectangle. They are already correctly
scaled as I have made sure to create them in the
original size of my tiles. You can check out the video
in module six on how I created those seamless ****
tiles using sketch up. Only I have defined my final tiles and
scaled them correctly. Now it's time to
apply them first, the flooring material as I have applied my previous floor
within the wall tags, I'm going to make sure I
have the right tag selected. Then I toggle
inside my group and apply my texture straight
to my flat surface. I mentioned before that I chose
to display my floor flat, meaning that the surface here is already
finished four level. If you need to
display the thickness of the floor or the tile, including the glue, just push, pull the floor out
as much as needed. What I would like to
mention here is that the layout you choose
is not defined as, this should be clear to
your client as well. The layout of the
tiles can change. Meaning the Tyler or the contractor
basically has to decide how thick the grout
would have to be and where to cut
the tiles exactly, so it does look good. The tile layout are
approximate placements. Make sure to discuss
this with the Tyler, and he will point out if the layout won't work
for some reason. As we turn on our
spatial planning layer, you can see that I have
included additional walls. We could have created
those from the beginning, but maybe the project already had fixed walls and you need to add them later on in order to place wall mounted fixtures. Let me quickly create
those walls and make them 1,188 millimeters, or about 46.77 " high. Why 1,188 millimeters?
Well, initially, I want the wall to be
1,200 millimeters high. I deducted 12 millimeters
of my tile thickness, as when placing the tile on top, it will reach the total height. Keep that in mind, but also your Tyler and contractor
will know the exact details. This is just me and my OCD which makes me display all
those so detailed, maybe you don't even have
to do that in your project. The same goes for the
thickness of the wall. Currently, it's 102
millimeters thick, which in this case includes
the tile thickness as well. I simply push my wall
back 12 millimeters, they're 90 millimeters thick, or about 3.54 ". But that obviously also
depends on your country and their availability when it comes to frames
for gypsum walls, this is just an example. Let's copy the wall to
the other side as well, and adjust its length. Now let's create the wall
tiles for the shower area. In the same way we have created the tiles for our fireplace. I would like to display the
thickness here as well. You could also apply the
material straight to your walls if you don't want
to display the thickness. This wall will have the
kid El tiles as well. All the way to the ceiling. I create my rectangle
in the size I needed and pull it out 12
millimeters or 0.47 ", well the decided thickness,
including the glue. Then I triple click to group it. Now I can already apply
my material there for this wall where my
shower will be located. I'm creating a tile for the top part of the wall and
push, pull it out as well. Then the lower part, both will be tiled
using my great raso. The upper wall
will be kit again, this continues all the way for the right wall and
along the vanity area. Let me speed it up a
little bit for you. If you do want to
have more space on the shelf behind the
vanity or within a shower, consider thicker walls
to make sure to have about 150 to 200 millimeters, or 6-8 " depth. This provides ample space
for storing shower gels, shampoos, and other
grooming products. I chose 90 millimeters
for this project. You can just tell
your contractor what your desired space will be after tiling and they will
adjust the wall thickness, grout, et cetera, accordingly. Let me quickly finish
the other walls using a combination
of those two tiles. Again, some designers also like to incorporate
waterproof wallpaper, wall panels, or simply leave some walls only painted with
bathroom paint coatings. That's up to your project
and client's budget, as well as tiling
can become costly. Consider leaving
some walls empty if they don't necessarily
have to be tiled. Okay guys, that's it. When it comes to tiling, I'm sure you may be faster applying the texture
straight to your walls. But keep in mind
that making changes to an open source group
may become tricky. And that is the reason
why I do prefer to keep my wall tiles separate
from the walls in the end. Also check if the tiles aligned and adjust
them if necessary. In the upcoming video, you will start placing our
fixtures. See you there.
61. Placing Fixtures (Toilet Area): Now that we have successfully
tiled our bathroom, you will notice that
I have incorporated both wall panels and a
stunning wallpaper pattern. If you opt for wallpaper,
ensure it's waterproof. Before diving into the
details of the toilet area, let me provide a
brief introduction to section cuts or
section planes. Although we will have
a dedicated video on this topic when we create
elevations later on, I'd like to demonstrate
how to use them right now. In certain instances
during the design process, it can be challenging to work solely from
a top down view. In our case, the toilet
area is quite compact, making it beneficial to create a section cut of the house
for improved disability. You can locate section planes
in the main tool bar or by navigating to tools and
selecting section plane. Once you click on it, a plane
will appear automatically, displaying the various axes where you can position
your section cut. To lock the axis, you
can use your arrow keys or you simply move the plane
to your desired location. Click once to assign a name. For now, the symbol
isn't crucial, we will use it later when we
are dealing with elevations. You can just leave it as
number one and click Okay. As you can see, the
number one appears in the symbol indicating your
section plane is active. There are three
concepts to grasp here, Section, plane,
section, and section. Phil, if you click
on the view option, you will likely find
these three elements visible, Section, plane. This is essentially the
rectangular shape that you see here rendered in a slightly
transparent gray tone. Clicking it off hides the plane. But the section cut
remains active. To bring it back, simply
make it visible again. The section cut basically represents the cut
through the house. It allows you to see the section plane while
concealing the actual cut. To re, enable it, go to View
and then select Section Cut. Or alternatively
click right under selection plane and choose
Active Cut Section Fill. This feature is quite useful. When activated, it
automatically fills the walls provided
they are closed. You may notice that
in my project, the walls are only
partially closed. As when you look
under the project, the inside of the walls doesn't
seem to have a surface. Usually it's not a problem as we don't need the surface
inside our walls. But in this case, if I would like sketch up to automatically
fill this area, we need to make sure
we have a surface. This can easily be
adjusted by selecting the appropriate tag for the walls toggling
inside the group, and using the line tool on
top of another existing line. This will automatically
create a surface. Now it's also visible
in the section fill. For now, let's reposition the section plane using the move tool to obtain a
better view of our toilet area. Now let's determine the best
placements for our fixtures. I have my bathroom
measurements cheat sheet ready so we can cross reference the
measurements there as well. Please refer to the section
on toilet placement. To begin, it's
crucial to determine the type of toilet
suitable for your project. If your plumbing is floor based, you will likely need
a floor standing toilet unless you're open
to relocate your pipes. Now, our Eaton Springs project, we will opt for a
wall hung toilet. I will indicate the
precise location for the midpoint of the toilet. Referring to my cheat sheet, you will notice that
a standard toilet typically requires
about 900 millimeters, or 35.5 ", of space. While it's possible to
allocate less space, it may not be very comfortable. Fortunately, we have ample
space available here. Now I will create a new tag
for our bathroom fixtures. We could search
for toilets within the sketch up warehouse or
you can use the toilets from my three D
bathroom fixtures collection provided in the
module seven zip folder. Simply import the toilet
file you would like to use. The top part of the
toilet usually sits around 435 millimeters
or 17.1 ". But if your client is taller, you may need to place the
toilet higher as well. When it comes to the
toilet paper holder, it can either sit
next to my toilet about 450 millimeters or 70.7 ", or if you have an
adjoining wall, place it about 700
millimeters or 27.5 " from the back wall. I usually place
toilet paper holders in a height of 650 millimeters, or 25.6 ", from
finished floor level. The toilet push plate usually is located around
1,000 millimeters, or 39.5 ", from
finished floor lever. If the pipes are
hidden in the walls, we could now import
some accessories like a toilet brush
shoulder, some artwork. Since I will place
some lights later on, I will keep my walls empty. For now, let's not forget to
unhide our section plane. We could move it to the side or just deactivate our section cut and hide our section
planes whenever we need them. We can just turn them back. On the upcoming video, we will focus on the
bathtop area here, there.
62. Placing Fixtures (Bathtub Area): Hi guys. In the previous video, we already created
a section plane for the water closed area. Let's create another
one for this wall. Again, using my
section plane and lock the axis or simply
hover over my wall. I give it a name if
I would like to. I'm just going to leave
my symbol at number two. Now you can see
that it does make an active cut on my
new section plane. Automatically, we can hide the section cut to only
see the section planes. Now we see all planes
we have created so far. Whenever you want to know how many section planes
you have created, simply make them all visible
within the view section. This way we can select
them individually and make an active cut on the wall you would like to cut our house. Let me activate the
wall looking into our bathtop area by telling Sketchup this wall will
be the active cut. I have already opened my bathroom measurements
cheat sheet. Let's turn our attention to the section concerning bathtubs. The choice of bathtub type largely depend on your
client's preferences. Freestanding bath are
particularly popular. Of course, if your client prefers to have
an inset bathtub, you may need to create
a wall around it. There are other options as well, such as bathtubs connected
to one or two walls, which can be practical
because they eliminate the need to
clean behind the bathtub. In our Eden Springs project, I have decided to place a freestanding bathtub to create the ultimate
spa experience. When installing a
freestanding bathtub, I typically leave a gap
of 80 to 90 millimeters, approximately 3.2 to 3.54 ", between the tiled wall and
the edge of the bathtub. I can cross reference my two D spatial plan to
confirm the correct placement, aligning it with plumbing
and water connections. I do prefer wall mounted tapware and mixers along
with a hand shower. Let me place them real quick In the current configuration, each fixture is spaced 150
millimeters, or 5.9 ", from center to center, and approximately
800 millimeters, 31.5 ", from the
finished floor level. I strongly recommend including a hand shower for convenience
and ease of cleaning, as well as for hair washing. You can also consider a
floor standing filler spout from my
fixtures collections. As an alternative
to a wall spout, it's crucial to check
the spout length to ensure the water flows
correctly into the bathtub. Finally, for this wall, I'm going to position
a towel holder at the height of about
1,050 millimeters, or 41.3 " from the
finished floor level. By the way, I have included
various fabric options for repainting the towel and
additional metal colors. In case you need to alter the metal type to
adjust the material, simply sample it and toggle within the groups until you
can select the surface. Use the shift key to colerate all surfaces with
this area complete. Let's now transition
to the shower, see on the next video.
63. Placing Fixtures (Shower Area): Hi everyone. In this video we will talk about
the shower area. We first start
placing my fixtures which already have placed
the side of the house. Let us activate the
previous section plane re have an active cut
within this wall. What I can do is I
can just reverse the direction to be able to have the cut
on the other side. Then I can start
placing my fixtures. All measurements can be re, checked within my
bathroom measurements E, designing a shower can
be quite challenging, given the multitude of
factors to consider. Single showers, for instance, generally require
space measuring about 900 by 900 millimeters, or approximately 35.5 by 35.5 ". However, if your
project permits, please opt for more, especially if you're planning
a walking shower. If the showers open, like in our Eden
Springs project, the water can splash out and leave areas
wet and slippery. So make sure to incorporate as much walking
space as possible. One important consideration
is the location of your existing water
outlets and plumbing. This factor
significantly influences the choice of your shower
head type and placement. For instance, you might want to incorporate a ceiling
mounted shower head, but this choice hinges
on the feasibility of routing water pipes
within the ceiling. In cases where you are dealing
with all the buildings, you may be constrained to
work with a shower rail, typically consisting
of a shower head, a hand shower, and an integrated mixer for
water temperature control. While these set ups might
seem somewhat outdated, they could be the most
pragmatic choice of installing new plumbing if it isn't within your or
your client's budget. I do recommend considering a
combination of a ceiling or wall mounted single shower
had a separate hand shower, and individual mixers for both. This set up allows you
the flexibility to position the shower mixer at
the entrance of the shower, preventing your clients
from experience a sudden cold water shock
when they turn the shower on. You can cross reference all the necessary measurements in my bathroom measurements. Chee Cheat, which provides information on
integrated shelves, niches, overhead, or
real shower placements, and hand shower placements. Another crucial element to take into account is the drain, also referred to as waste. In case of a walk in shower, the drain typically resides
just beneath the shower area. Such showers require
a slight slope, though I usually don't showcase the slope
within sketchup. Your contractor will be
well worsed in determining the precise degree of slope required When
designing a bathroom. It's prudent to consult
with your contractor about the feasibility and
potential extra cost of implementing a
walk in shower. If a slope isn't feasible, it to cost more
technical challenges, a shower train may be suitable. I have placed the wall
mounted single shower head. The mixers will be located at the entrance for
more convenience. Then I also placed
the hand shower with its own mixer here as well. I like the idea to have towel
hooks within the shower. The placement locations I also indicated with my
pertomsments checheet, usually they're position 400
millimeters or 15.7 " apart. If you would like to hang a large towel or
even a bathrobe, consider placing
them at a height of 1,800 millimeters or 71 ". Lastly, let me import a
shower screen in here. Since my shower screen
is 800 millimeters, or 31.5 " wide, I need to adjust it. I decided to have half a wall and half screen
within this project. Let's toggle inside
my screen group. Select the edge which is not arched as this one
is easier to push, pull and move it 400
millimeters or 15.75 " inside. Then I move my hinges
to the spot as well. Sometimes it's
better to push pull instead of scaling objects
as they start to distort. Okay guys, now it's your turn to look up
the measurements, place the fixtures
for the shower area, and I will see you
in the next lesson.
64. Placing Fixtures (Vanity Area): Hi, guys. Let's talk
about vanities today. There's so many information
when it comes to deciding which vanity
type to choose, what fixtures to place, and where to place them as well. Luckily, I have a lot of
information that cover this topic within my bathroom
measurements cheat sheet. I won't go through all of the information
within this video. That's just impossible. But please go ahead and
make yourself familiar with all necessary information
when it comes to vanity design first
and for Morse, you need to identify the kind of fixtures
that can be installed. Can you conceal wall mounted spouts with mixers
within the walls? If not, you might opt
for a single spout or a spout with integrated
mixers on top of the vanity. Once that's clear,
consider whether your client prefers a basin
that sits atop the vanity, a semi set basin that
partially protrudes, or an undermound basin
beneath the bench top. These factors determine
the ideal height for placing your vanity. There are plenty of examples to check on that within my book. Depending on the choice
of your fixtures. Well then of course, you need to know if your
vanity will be custom made or if you need to find a ready to purchase
vanity for your client. In that case, I recommend to
check the measurements of the vanity and try to rebuild it within sketch up
as close as possible. The design of the vanity can really change the overall
look of your bathroom. I can only advise to
replicate the original piece. In our Eden Springs project, I constructed a
custom made vanity that harmonizes with the rest
of the cabinetry design, opting for a floor
standing model, especially when dealing with real stone bench
tops in that size. Consult the carpenter
about the wall hung vanity's weight
bearing capacity. Also, if you plan for a flush
vanity between two walls, sure to account for the tight thickness while
taking accurate measurements. Before commissioning
the carpenter, you will find this
specific vanity in my three D
fixtures collections. Feel free to open the file
and examine its measurements. If you're feeling adventurous, go ahead and craft your own vanity design with
in our Eden Springs project. I'm looking forward to
seeing your creative ideas. In this instance, I started by determining the basin's height, which was 110
millimeters, or 4.3 ". Subtracting this from the recommended total
height of 900 millimeters, or 35.5 ", yields a vanity height of 790
millimeters, or 31.2 ". You find detailed information
about this in my epoch, including recommended basin
placements within the vanity. Furthermore, I positioned
a wall mounted spout with a single hop mixer on the wall paired with the
bench top mounted basin. You're designing
your own vanity. Ensure that your
pipes won't collide with any internal walls
within the cabinetry. Depending on your vanity design, you may need to adjust the
basin placement accordingly. Regarding mirror
placement, it's crucial to position the mirror at high
level height of your clients. To complete the bathroom, I added some accessories. We will discuss incorporating light fixtures and
a dedicated module. I hope you find this module insightful for your upcoming
bathroom design projects. In the next session, I will provide a quick time lapse video of our powder room design which follows a
similar procedure. Basically, I can copy most of my fixtures from my
bathroom and I just need to adjust my any size Module eight is all
about laundry rooms. Can't wait to design our Eden Springs laundry
room with You. See you soon.
65. ✨ ✨ MODULE 8 (3D LAUNDRY DESIGN) ✨ ✨ : Hi, guys. Here we
are, Module eight. Module eight is all
about laundry rooms. So if you would
like to see how I created our Eden
Springs laundry room, please visit this module.
Let's get started.
66. Introduction to Laundry Room Design: Hi everyone. Congratulations
on making it this far. When it comes to
designing laundry rooms, there are several key
factors to consider. Let's dive into these
essentials real quick. Initially, I designed
the layout of this laundry room during
the two D design phase. Strategically placing
symbols to mark the locations of the
washing machine and sink. This foundation enabled
me to construct the rest of the room around
these pivotal elements. It's crucial to ponder the intended functions
of the laundry room. Will it encompass a pantry
or an ironing station? Industria vision
involve incorporating a broom closet hanging rod, or delicate closing or any other specific
requests from your client. Additionally, the choice between
custom built or ready to purchase cabinetry modules can significantly shape
the design direction. Consider the option of ordering kitchen cabinets to establish a cohesive look within
the entire house. Especially if the client desires a multi functional space that doubles as a pantry or
a second kitchen area. Ensure a seamless flow
within the space. Envisioning the entry points and intended usage to optimize
the rooms layout. When incorporating a
closet next to a wall, integrate filler pieces to facilitate smoother
door operation. Storage is an important
factor to be able to use the space as a pantry or hide washing and
cleaning products. Hoover, ironing, boards,
brooms, et cetera. In here we have this
big broom closet, some open shelves on
top of the hanging rod, and in the corner
some upper cabinets, lower cabinets where we can even use the corner
for storage as well, and a big pantry area for
sufficient food storage. Select waterproof materials
that can withstand the humidity generated by
washing machines and dryers. If natural ventilation
is limited, prioritize the
installation of a vent or exhaust fan to
prevent mold build up, factor in the necessary
electrical sockets, ensuring that specific outlets have ground fault
circled interrupter, also called FCI protection, in the event of a ground fault. When it comes to measurements
within the laundry room. I'm currently developing a laundry room
measurements cheat sheet, but it may take
some time before I can upload this to the module. In the meantime, I will include the most crucial measurements
in the upcoming videos. For your convenience,
if you're designing something in particular like a Pollard hamper or
an ironing station, it helps to look for
those products online to investigate standard
measurements of iron boards, broom heads, cleaning
products you name it is to understand
the dimensions better. Okay, now let's dive into designing our Eden Springs
laundry room Within sketch up while I share important measurements for the countertop
heights and depth, cabinet heights and depths, hanging rod placements, much
more. See in the next video.
67. Laundry Room Design Part 1: Hi guys. Okay, so
we have to find the placement of washing
machine, dryer and sink. Let's import the three
D washing machine and dryer file from the
module eight zip file. I will turn on the section
cut to see better. Then I'll quickly exchange the placement of the
washing machines. I would like to have
it on the right side, placing it 25 millimeters
or 0.98 " from each other. I'm also leaving
a 15 millimeter, or 1.97 inch of a gap behind
them and 25 millimeters, or 0.98 ", on the sides. This might need to be adjusted according to your
specific model. Once that is placed, let's create the broom
closet as seen here. I start placing a kickboard. In this instance, it's 100
millimeters or 3.94 " high. Then I start building
the sides of my closet. The total height is 2,600
millimeters, or 102.36 ". Obviously, this is up
to your design needs. And the ceiling
height, of course, I usually leave an air gap on the top which can be closed off with a
bulk head later on, or you can just leave it open. I start to create my doors. In this case, I chose a
height of 1,530 millimeters, or about 60.24 ", but this depends on your design. Then I create an inset of 50
millimeters or 0.59 " them, 5 millimeters or 0.2 " inside. Let's finish the
upper door fronts. We could also include some
shelves inside if you wish to showcase the
inside of the closet. Lastly, I would like to
group all necessary elements into one group to be able to move the round in
case I need to. Okay, let's create
some side panels for the washing machine and dryer a head of 900 millimeters, or 35.43 " underneath
the bench top is a good size considering that the appliances also need a
ventilation gap on the top. The bench top will be 30
millimeters or 1.18 " thick. This also depends on the
product you're using. I actually forgot to place
some handles for my closet, so let's quickly do that. Typically, I place
the handles at 1,050 millimeters or 41.34 "
from finished floor level. You can use the leather handles
from the three D file I provide or simply search for handles within the
sketch up warehouse. In this instance I placed
them about 25 millimeters or 0.98 " from the internal
profile, but that's up to you. Let's not forget to group
them with the cabinet doors. I incorporated a 100 millimeters
or 3.94 " filler piece, so the client can open
the doors easier. Let's move on to create
the bottom cabinets. The width strongly depend on the general design
outcome in laundry rooms, you can opt for slimmer
cabinets than for kitchens Like in this example, the front width is 425
millimeters, or 16.73 ". The total height,
including the kickboard, is 900 millimeters, or 35.43 ". When it comes to cabinet fronts, there are many designs. If you don't want to handle
for the bottom carbonets, you could create a
shark nose edge finish. I'm not going to place
any drawers in here. These are just simple doors. Make sure to leave some space between the bench
top and the edge so your fingers can
actually pull the front out to cover the gap. I'm creating a piece of 50
millimeters by 20 millimeters, or 1.97 " by 0.79 ". This also depend on your design. Obviously, usually
the cabinet maker will adjust that
for you as well. Maybe your design doesn't
have to be as detailed, but if you do want to create elevations from this design
three D design drawing, it may need to be
built exact in order to get correct measurements
in your elevation. Now that we have
finished one cabinet, let's create one for the
corner in the exact same way. You will notice
that I tried to use the same width of the doors in order to
keep a consistent design. Corner pieces are not
so easy to design. You may need to search for
some inspiration or simply visit Ikea or any other stores and see how corner pieces
are actually built. Some have a corner resell site, some are just plain
with shelves. Just make sure to include
some filler pieces, especially when dealing with drawers and doors that
need to be opened. I'm going to copy this
single cabinet now and just adjust the size to
create a double cabinet with two doors for our
sink. Quick and easy. Don't you think I left
an air gap behind the corner cabinet as my water pipes will
actually run behind them? Here we have another corner
cabinet just a bit shorter, and finally I can adjust
the size of my countertop. We will continue in the
next video, see there.
68. Laundry Room Design Part 2: Hi everyone. Welcome to part two of our laundry room design. Since we have finished
the bottom part, let's move on to create
the upper cabinets. The height of the cabinets
will depend on how high your ceiling is and how much backsplash
you're going to leave. I have created 970 millimeters, or 38.19 " high cabinets. But first, let's create the back profile
for our backsplash. I chose 180 millimeters
or 7.09 " of height. You can copy the line within the benchtop group and move
it to the desired thickness. Then we just push, pull it out. The same for the other
side, for laundry rooms, I recommend a back
splash height of 700 millimeters or 27.56 ", but you can certainly
do less here too. We have high ceilings, so this works great. Let's mark the spot where our
upper cabinets will start. Now let's have a look at our spatial plan to create the correct
size of our cabinets. 425 millimeters
width or 60.73 ", and 330 millimeters depth, which is 13 inch. This is without the door front. Then we can use our guide to place it
on its correct height. The next steps,
you know, already creating the outside frame, the top, and maybe
some inner shelves. As I mentioned before, the total height will be
970 millimeters or 38.19 ". And can differ depending on
the height of your ceiling in your project and how much bed splash you
would want to leave. Now we just need to finish the cabinet with a
door and the handle. I'm using the same profile as we have used for
our broom closet. We can now copy this cabinet as we need it
on the other side as well. Time to create the
apple shelves. The top of the highest shelf
is placed 1,388 millimeters, or 54.33 ", from the bench top. The bottom shelf top sits at 1,060 millimeters, or 41.73 ". But you can just open
the cabinetry file to measure or just have a
look at the elevations. I have already finished the
backsplash for my tiles. You can also do that at the end, as you usually don't place shelves or cabinets
on top of the tile, you place them directly to the wall and then
you add the tiles. Now we can finish up with our shelves as we
have already marked the top heights. Okay. So where should you
place your hanging rod? Well, approximately 290
millimeters or 11.42 " from your tile surface and leave about 85 millimeters or 3.35
" from the top of the shelf. Using my circle tool, I'm creating a 50 millimeter or 0.59 inch radius hanging rod. Then we can just
add some hangers here from my three D
collection as well. All right, let me now
just finish the corner. Shelves, I'd like to place shelves in the
corner instead of having all the cabinetry closed as this will provide
an airy feel. Let us now prepare the
cut out for our sink. The placement can also be
checked on the PDF plan. I'm placing the sink
16 millimeters, or 2.36 " from the front edge, but this depends on the
depth of your sink. Of course, just make sure to account for some backsplash
tiles as they will reduce the total depth of your countertop toggling
inside the countertop group. I'm creating a rectangle and
just push, pull that out. Okay, now we can
import the sink. I'm using the 370 by
490 millimeter sink. This is a great size. We can now mark the
midpoint for our faucet, placing the center
also 60 millimeters, or 2.36 " from the edge. I'm going to use a simple faucet with a separate hop mixer. But you can find more
options in the bathroom fixtures collection
from module six. Now that this is placed, we can use the same material for our countertop as I have
used in the office. I will just sample that one and apply it to my countertop. Sometimes you may
need to include some additional separations in order to your texture.
It does look better. Okay, this looks good to me. Now, I'm just going to finish
up with some accessories. What's left to do in the
is the pantry carbonetry. This is fairly easy.
You can recheck all measurements
within the elevations in case you would
like to rebuild this. If you're up for a challenge, why don't you just
go ahead and design the laundry room completely
different than I have? I would love to see what your
ideas are for this space. See you in the next sessions.
69. Laundry Room Design Part 3: Hi guys. In this last video, I will speed up the
process a little bit. As by now you should
be familiar with building simple cabinetry boxes. Reading cabinetry designs
can take up a lot of time. Make sure you charge your
clients by the hour. As you can see
here in my design, I usually construct the
cabinetry with single groups. This way I can out
shelves or cabinet walls easier instead of having surfaces and edges
all within one group. If you need to watch this
video in slow motion, simply select a lower speed in the video settings and
turn off the sound. As otherwise, I may
sound very funny, but that way you could truly see every
click I did in here, if that is even necessary. I have just included this
video as a bonus content. I'm sure you can already create something
like this by now. When it comes to pantries, like in this example, I would recommend to opt
for a good shelf height. I have chosen 395 millimeters, or 5,015.5 " of height. This works great
for most products you would want to
store in pantry areas. There's no specific rule on
how to design your pantry. Just get inspired
by searching for examples on Pinterest
or on other sides. Obviously, this pantry
is a custom made pantry, and the design can
be really flexible, as it will be built
by a carpenter. Not all clients will
have the money for that. But certainly you can
still get creative with more affordable IQR modules and combine them as you
prefer to save some money. Okay guys, I will just wrap this video up with
the last adjustments. Feel free to stay along or start recreating
this laundry room. If you're up for a challenge, why don't you just go ahead and create your very own
laundry room design? I would love to see how you would have
planned this space. See you in the next model, guys. Thank you for being here.
70. ✨ ✨ MODULE 9 (3D KITCHEN DESIGN) ✨ ✨ : Hi guys and welcome
to module nine. This module is all about designing a kitchen
in sketch up. I will share with you
standard kitchen layouts. We will talk about
key measurements and important considerations
when it comes to joinery. By the end of this module, you will see a full
time lapse video of the creation of our
Eden Springs project. You get inspired for your own kitchen design.
Let's get started.
71. Introduction to Kitchen Design: Hi guys, Welcome to the
most challenging part. As I found when I started with
interior design kitchens, I have to say it's
not an easy task. And if you're a beginner, you will most likely make some mistakes when it comes
to designing kitchens, but with the help of
a carbonate maker, or working with a
kitchen design company, I'm sure you will gain
more experience with time when it comes to sketch up. It's actually fairly easy, very similar to building
a laundry room. Basically you're building separate cabinetry
modules that you can then duplicate or adjust
to your specific needs. What is more
challenging is to know all the measurements and deciding on the overall
design of the kitchen. The first question you need to clarify is if this
kitchen will be ordered with a kitchen
design company or if it will be custom made
with a carbonate maker. If you're working with a
kitchen design company, there's no point in creating a three D design in most
kitchen design companies. They will already create
a three D design for you based on some inspirational
images in some countries, even for free as part
of their service. If you live in the
US, for instance, most likely you will build your kitchen with
a cabinet maker. In this case, you need to create a design in three D,
including elevations. This is exactly what
we will do in here. We will build a
custom made kitchen. Later in future modules, we will create elevations
based on our three D design. Make yourself familiar with standard kitchen cabinet width, Ka method, or in some
countries it's called section. It can give you a good
starting point to understand standard kitchen
cabinet measurements. As those modular boxes
can be combined, decide on the appliances very early in the
process as you need to know if you need to incorporate a very wide cabinet for
your sink or your cook top. I'm also trying to use the same with cabinets within the
kitchen, if that is possible. I basically start
my design in two D by defining where I have
my electrical sockets, water outlets, and
plumbing for my sink. Then I can create my
cabinet modules and decide where I would want to have
upper cabinets or shelves, if that is within
your imagination. If you're not
experienced yet and you have a hard
time imagining how this two D layout
will look in three D. You can start by creating
your models for the sink, the oven, and the fridge first, then you place them on the correct location and
design the rest around them. In the future, I will also create a kitchen
measurements cheat sheet, but again, I only have
so much time in the day. Meanwhile, I will include some common measurements
and the following videos. Please be informed that
I can't possibly provide all measurements there are as designing kitchens
can be very complex. If you're designing a
kitchen for the first time, make sure to get help from a carpenter or let them
see your design before showing it to your clients
to make sure you can identify possible problems
when it comes to your design. Okay, enough talk.
Let's start with creating our Eden Springs
kitchen and sketch up.
72. Kitchen Layout: Greetings everyone.
When designing your or your client's
new kitchen, it's natural to want to
skip straight to selecting your color scheme,
finishes, and appliances. I know it's tempting,
but first things first, let's explore some
standard kitchen layouts. Which layout will work
for your project? Will depend on various
factors, for once, the general size of the kitchen space
available, and of course, your access points like
fresh water supply, plumbing, and
electrical sockets. There are some standard
kitchen layouts you can get familiar with if you are just starting out on
designing kitchens. Firstly, we have the one
wall kitchen design, ideal for small spaces. To provide enough
benchtop space, I recommend to have
a minimum length of 3,000 millimeters or 118 ". Another popular option
is the L shaped kitchen. Great at maximizing space with two adjoining walls
for larger areas. Consider the incorporation
of an island kitchen, a galley kitchen, or even
a U shaped kitchen design. It's crucial to
commence by identifying the most suitable layout for your kitchen space for
your client's needs. Keep in mind that the placement
of electrical sockets, water outlets, and plumbing significantly influences
the feasible layout. Budget constraints may limit the flexibility to
relocate these elements. Especially in the case
of island kitchens, where fresh water supply and plumbing must be situated
within the floor, assess the potential to move these utilities and consider
the associated costs. While some clients may express
their layout preferences, it's essential to
ensure these align with the spaces limitations
and crucial factors. When I start designing kitchens, I'm trying to give each area a purpose and I'm also
envisioning the overal floor, how would I use the space? And I'm literally trying
to imagine how I walk through the galleys and
operate certain appliances. Aim for an optimal
walking space of 1,200 millimeters or 47.24 ". Insufficient clearance can
lead to issues such as simultaneous use of an
oven and a cabinet door, or congestion with two
people in the walkway. Tailoring your design
to specific needs is important for short
term rental spaces. The emphasis might be on
aesthetics and an airy feel prompting considerations
of more open shelves instead of conventional
upper cabinetry. On the other hand, kitchen
designed for larger families, prioritize functionality
and storage where you may need to
incorporate lots of upper cabinetry in order to get more storage in our
springs design. I have seamlessly integrated a two wall kitchen with an expansive island layout,
perfect for entertaining. As highlighted in
my previous video, understanding the precise
locations of plumbing, freshwater supply,
electrical sockets, and the role of appliances is pivotal to crafting an
efficient kitchen layout. You need to consider
the working triangle. If you haven't
heard of it before, I will quickly
explain it to you. The kitchen working
triangle principle is an effective guide for
positioning the key work zones, the fridge, cook
top, and the sink. It works on theory that
these key areas should be located in close proximity
to form a triangle shape. Each angle of the triangle
should ideally be located 1,000, 202,800,
millimeters apart. Any longer reduces efficiency while any loss can result
in a congested workspace. When designing a new project, make sure to keep the
working triangle in mind and choosing your
over layout wisely. Stay tuned for the upcoming
video where we dive into the different types
of appliances at what it means for our
three D design and sketch up. For now, simply continue
watching the videos, take notes, and by the
end of this module, you can decide whether you would like to recreate our
Eden Springs kitchen for practice or
embark on designing your unique kitchen
masterpiece. See you there.
73. Appliances Fridge & Oven: Hi everyone. Let's dive into the world of
kitchen appliances and explore how to seamlessly integrate them into
your sketch up designs. For those new to
kitchen designs, it's essential to
acquaint yourself with the various types
of appliances available. While some may be standard
within your country, understanding these
norms is crucial. Now let's focus on our first
appliance, refrigerators. If a free standing
fridge is preferred, Sketchup S warehouse
offers numerous options. Ensure proper sizing by scaling the model to match the
dimensions of the actual fridge. Remember to leave at
least 50 millimeters or 2 " of space behind the
fridge for ventilation. If incorporating cabinetry,
maintain a minimum of 25 millimeters or 1
" of space around it, please re check with the
specific fridge model. Some may even need
more ventilation gaps. Integrated fridges within
high cabinets are common, often with an
integrated freezer. Communicate with carpenters
and if necessary, send a fridge on site for
precise carbinetry fitting. These fridges typically fit
within a 600 millimeters, or 23.62 " wide cabinet, with the front starting
around the benchtop height, or sometimes lower about
the bottom of the drawer. But again, this
strongly depends on the specific design of the fridge and if it
includes a freezer, if you're not sure in which height to place
the fridge front, you can place it somewhere lower above the bottom of
the drawer line. Then you can place a note inside your kitchen elevations that the height needs to be
adjusted by the carpenter. Regarding to the fridge model, I don't really
showcase the inside of this high cabinet with
integrated fridge, but I do make notes on my plans for our In
Springs project. De Cline prefers an integrated
fridge that sits in a standard 600
millimeter wide cabinet with shark nose edge fronts. Detailed cabinet redesign will be covered in the future video. Now let's shift our
focus to ovens. When placing the oven
beneath the **** top, it typically fits within a
600 millimeter cabinetry. Consider the overall width and height of the oven in
relation to your cabinetry. If the total height allows, you can include blenders, filler pieces, or even a drawer at the bottom for
added convenience. I can't possibly specify
anything standard here, as this depends on the
design of your cabinetry. Try to follow lines
within design. Meaning if a close by
drawer bottom line is here, try to place the oven
at the same line. Well, alternatively, you can place the oven within
a high cabinet, if it's the sole appliance. Align the bottom with a bench
top or a little lower for integrated microwaves
above position the oven at the bottom
of the drawer line. Both can be better accessible as otherwise the microwave
will be quite high to reach. Searching for ovens in the sketch up warehouse
yields plenty of options. You can also use the one provided in the
module nine zip file. While it's only the oven front, it's sufficient for displaying its location and the design as some three D files may have the whole depth visible that
I find a little unnecessary. Stay tuned for the next video. I will dive into cooktops
and rants until then.
74. Appliances Cooktop & Rangehood: In this video, we will talk about cook tops and range shots. When selecting a cook top, the first decision lies in the type electric
gas or injunction. Depending on your country, certain options may be limited. Standard cook tops
typically range 600-900 millimeters and width. Your choice should align with the available space and
desired number of burners. Electric or induction cook tops are often integrated
into the bench top. Sometimes combined
with an oven beneath ensure the drawer or oven
beneath matches in width. For a harmonious design, gas cooktops can be integrated
into the benchtop as well, or in most cases, they are standalone paired with an oven for freestanding
set ups, as I mentioned. Lastly, check the
manufacturer's recommendations for the required ventilation
gap behind and on the sides. Typically, it is around
75 millimeters or 3. ". Consider that in your
cabinet tree design. Now moving on to range hoods. There is a variety of options
visible hidden behind the cabinetry or custom hoods like the one featured in
our Eden Springs project. Determining the ideal
backsplash space between the cook top and the bottom of the
range hood depends on the type of cook top
and ceiling height. For electric or
induction cooktops aim for 550 to 700 millimeters. Gas cooktops may
require more commonly, 650-700 millimeters doing
to higher heat output. While there is no strict
rule on range hood width, ideally it should be
equal or slightly larger than the cook top width for effective
fume extraction. For a standard hood, consider recreating it or searching for similar models Within the sketch up warehouse. Modern kitchen often integrate range hoods within
the upper cabinets available in various sizes. And if you would like to give your client a more
unique experience, you can create a custom
made frame like we did here with curved edges or
any other preferred style. This frame is 350 millimeters deep and
1,000 millimeters wide. But certainly this strongly depends on the range hood
you're planning to use. Also, I can't specify a standard measurement
how much space to leave on the sides, as this will depend on the
material used to construct it, as different materials
have different strengths. I would recommend discussing
this with the carpenter. In the case of our
Springs Kitchen, a custom made range hood and induction cooktop
were created. The range hood's
outer frame is 200 millimeters wider than
the bottom cabinet, allowing for a broader
integrated range hood. Consider the sides of
the frame as they will take away space and you end up having a too small
extraction area. Finally, if opting for a cook top with an integrated
ventilation system, please note that
the extractor pipes need to be concealed
within the cabinetry, potentially limiting
storage space. This design looks sleek, but requires careful planning. Consider placing the cooktop
near an outside wall to minimize the distance the extractor pipes
need to run through. Both the three D, ring, shoot and cooktop provided
here eliminate the need for extra cutouts in the bench top
or ringshoud and sketchup. In the sketch up warehouse, you might encounter
models requiring cutouts. Choose accordingly and what's
more convenient for you. Join me in the next video
as we explore microwaves, sinks, and dishwashers.
See you there.
75. Appliances Microwave, Sink & Dishwasher: Hi guys. In this video, we will talk about microwaves,
things and dishes. Microwaves can be simply
placed within a pantry area, bench top, but often take
away a lot of space. I recommend
integrating it within a high cabinet or than
a kitchen island. If your client doesn't
have the budget for an integrated microwave and you need to incorporate a
simple freestanding model, you can at least try to create a cavity space where you
could place it inside. Since microwaves
can get hot times, they need ventilation
on the sides, the top and behind them allow 100 millimeters or 4 " of
air space at the back, 50 millimeters or
2 " on the sides, and 150 millimeters
or 6 " on the top. I do strongly advised
to check with the manufacturer as from model
to model this can differ. Integrated microwaves are more
costly but look fabulous. They can be stacked on top of the oven or installed
below the benchtop. Integrated models are
designed to fit within a 600 millimeters or 23.6
inch wide cabinetry. And their height varies, but generally
350-500 millimeters. For our springs project, I have placed the
microwave above the oven. You may be able to place
them flush with the oven, or sometimes you need to incorporate some fill
pieces in between. Depending on the optical lines
of your cabinetry design, this is not really fixed. But I did place my oven lower. As I mentioned in
my previous videos, the microwave is
more accessible. Let's move on to things. There are so many design
options for things. The size really can
range from small to big, single or double things. Some are top mound with
a sloping drain board. Some can be under mound or even designed from the same
material as your bench top. Which sink to choose depend on your or your client's personal
preference and budget. The sink cabinetry will
need to be slightly wider than the sink to
allow for installation. Often you see double
door cabinetry beneath to fit the
bin and the pipes. The distance between the front of your bench top and the front of your sink should ideally
be 60-80 millimeters. To achieve this, you will usually have to bring your
sink as far forward as possible within the
cavity of the joinery below a think pole that is
about 200 Imre deep is ideal. A free standing
dishwasher will fit into a standard cavity
that's approximately 700 millimeters wide and 700 millimeters deep and
820 millimeters high. Although model
specifications can vary, with some x tall models being
870 millimeters or higher, we need to consider to provide
about 50 millimeters or 2 " of space behind your dishwasher for the
water and drainage holes, and for the sides between
25, 50 millimeters. Make sure to recheck that with
the manufacturer as well. Ideally, you position the
dishwasher beside the sink for more convenience if you're planning on using a
built in dishwasher. Those usually sit within the joinery with a kickboard
that lines up with the cabinetry of the rest Built in dishwashers
can also be semi integrated or fully
integrated with front panels that conceal the
appliance behind joinery. Ensure any handle used has enough grip to allow you to open the dishwasher comfortably. If you would like to incorporate further appliances such as
a minibar, wine cooler, make sure to have their
specifications and required ventilation scaps so you can design the cabinetry or
the cavity for them. Now that we have talked
about appliances, let's move on to standard
benchtop heights. And with.
76. Benchtop Height & Depths: Hi everyone. In this video, we will discuss bench
top heights and depths. Typical heights for bench tops, factoring in their thickness,
range 850-950 millimeters. Which size to choose mostly
depend on user's height. If your clients
tend to be taller, it's worth designing
a higher benchtop. My experience, a height of 930 millimeters tends to be
suitable for most clients. Once you have determined the
desired benchtop height, subtract the benchtop thickness to define the height of
your bottom cabinetry. The benchtop thickness varies based on the chosen material. Benchtop materials are
generally available in slabs ranging from 12 millimeters
to 20 to 40 millimeters. Which can either be used as is or fabricated to create
a thicker appearance. The thickness you opt for is influenced by your
kitchen design style. And budget thinner materials like porcelain that
is 12 millimeters, offer the flexibility to
achieve various thicknesses. Metering and gluing together
three or four pieces of a 45 degree can create the illusion of
a thicker benchtop. Laminating materials
together is another option. It's crucial to
note that changing your benchtop height
during process is tricky, as it will impact the
appearance of your appliances and the design of your
overall cabinetry, fronts and drawers. You may need to incorporate
fillers to address any gaps. I recommend deciding
on that very early on. When incorporating
appliances, check their specifications to ensure they will actually fit
within the cabinetry. For example, a 100 millimeter
thick bench top from thinner porcelain material
that was glued together may limit integrated
dishwasher options due to the space deduction. Adjusting the benchtop height
slightly is an option, but be cautious about
exceeding 950 millimeters, as this might feel
uncomfortably high, especially for
shorter individuals. Now let's dive into
bench top depths. For those including
a cook top or sink, the standard benchtop
depth is 600 millimeters, but factor in the thickness of the backsplash tiles or a bench top profile like in our even springs project here. And consider making
your benchtop 630, 650 millimeters to allow
space for profiles, as those will limit your space. In the next video, we will talk about kitchen
islands, see there.
77. Kitchen Island: Hi everyone. In this video, let's dive into
some specifications when it comes to designing
kitchen islands. I have used the same
bench top height as the rest of the kitchen. As the same rule applies here, you can incorporate a sink, a dishwasher, or instead using the kitchen island for cooking and install a cook top here. If you are about to design
a kitchen with an island, make sure the water pipes, plumbing, and
electrical sockets are available depending on what you choose to install in here. Talking about general
kitchen island dimensions, if you're planning on
incorporating three island chairs, a total length
2000-2200 millimeters is ideal if you need to
accommodate four bar stools. 2,400 to 2,600 millimeters is a great size for larger
homes and kitchens. A longer three to
4 millimeters or even more island bench
creates a fabulous feature. Just be aware that you will
generally need to join two pieces of stone if your bench top is longer
than a single slab. Length joints work best when they are
centered on the sink, mixer, or cook top as this
minimizes their visibility. Engineered stone
slabs are generally 3,050 by 1,440 millimeters wide, with some jumbo slabs measuring 3,200 by 1,600 millimeters. So keep that in mind when
designing your kitchen island. The ideal depth of an
island will depend on whether you're planning to incorporate a breakfast
bar with set. If you are going to install
a sink or a cooktop in here for a kitchen
island with seating, the recommended minimum debt is generally 900 millimeters, accounting for a 300
millimeter benchtop overhang. However, if your
island design includes a sink and space permits, please opt for a debt
1050-1200 millimeters. This expanded depth allows
to place the cabinet module, some air space for the pipes of about 130 to 150 millimeters. Some three D panels or tiles and the overhang for our both tools to be able to seat comfort. If you have the
opportunity to design an even wider island of
about 1,200 millimeters, you can maximize the
additional space in the base cupboards
by integrating concealed 300 millimeter
deep cupboards that are accessible from
behind the breakfast bar. Adapting a push and
open front mechanism, as illustrated in this example. If you're fortunate and
your client has the budget for a custom made kitchen constructed by a
skilled carpenter, the possibilities for creative
designs are extensive. Some designers have explored
innovative elements, such as incorporating corner
storage along the side of the island or incorporating a substantial round
pillar beneath. I strongly recommend
consulting with the carpenter about your design before presenting
it to your client, especially if you
are uncertain about its ability to bear weight and address
engineering considerations. Finally, let's
quickly talk about the kitchen overhang
I mentioned earlier. An overhang of 300 millimeters is a good standard
In most cases. Benchtop materials can
effectively suspend this overhang size without the need for additional
reinforcement, creating a visually
appealing floating effect that allows for
comfortable seating space. However, if you intend to
have a larger overhang, it's advisable to
consider a substrate for bracing and reinforcement
to ensure stability. The last thing I would like to mention is the height
of bar stools. Don't make the
mistake in ordering stools and realizing
they are too high. Please note that you
need some leg room. I recommend to have
250-300 millimeters of leg room between the top of the seat and the
underside of the counter. In our Eden Springs project, we have a space of 900
millimeter under the bench top, deducting the necessary leg room of let's say 250 millimeters. I need to consider
basto of a height of maximum 650 millimeters
and sitting height. Okay guys, let's sit for now. In the next video,
we will discuss kitchen joinery in more
detail. See you there.
78. Kitchen Joinery: Hide. Welcome to
this lesson where we will dive into the world
of kitchen joinery. When crafting your joinery, maximize the vertical
space in your kitchen for added storage by incorporating
full height joinery. If budget constraints apply, consider a standard
kitchen height ranging 2285-2440 millimeters. And complement it with
a bulk head above, creating the illusion
of a floor to ceiling. Design bulkheads
typically measure 3-600 millimeters in height. Only introduce bulkheads if your ceilings are 2,700
millimeters or higher. As bulkheads may visually
reduce the ceiling height. When opting floor to
ceiling cabinets, explore the option
of incorporating a 16 to 22 millimeter
shadow line or frame atop your cabinetry. This involves
leaving a slight gap between the cabinetry and the ceiling with fill pieces
or a frame enhancing depth, creating an optical lightness and dimension effect
In the kitchen, specify the material thickness, generally 16-22 millimeters. As I mentioned earlier
with your carpenter, when defining the outside frame, this is crucial to avoid
design conflicts later on. Or ending up adjusting
your Three D design. In our Eaton Springs project, a consistent use of 20 millimeter material
thickness was maintained. But it's essential
to accommodate the preferences and standards of different materials
and carpenters. Now let's discuss
kickboard heights. A kickboard, commonly
known as a kick, conceals the recess at the
base of floor mounted joinery, hiding the air gap
and cabinet lags. When determining kick heights
factor in integrated or freestanding appliances as they may influence the
ideal kick height. Kick boards are available in
various heights ranging from ultra slim options to those as high as 150 or
even 200 millimeters. Standard kicks typically measure about 100 millimeters in height. The standard kick pot
depth measured from the front of the cabinet
carcass excluding the door, is about 50 millimeters. In our ten springs project, no depth was left, creating a recess of 20 millimeters with
only the front door. But that's just
the design choice. You could have constructed this cabinet module by creating a carcass like this and creating a recess for the kickboard
of 50 millimeters. Having covered
appliance placement and considering all
information about standard measurements
and heights, it's time to define the design of our cabinet
fronts or drawers. I'm sure your client
has provided you with inspirational images of how he or she would like
the kitchen to look. By. Now you need to understand whether your client
prefers drawers, simple cabinet fronts, or
even the combination of both. You need to define also whether your client
would like to have handles or a front that can be opened using a
push open mechanism. Or some designs that
offer the ability to pull the front or the
drawers with your fingers. When planning drawers,
consider the quantity, whether two or three
are preferred. Taking into account a
design using handles, push open or pull out styles. Design details like
the shark nose edge, pull out fronts require
thoughtful planning. Including a visible
filler piece of about 25 millimeters or 1
" visible from the front, and about 50 millimeters
or 2 " inside to make space for your fingers to actually pull the drawer out. If you're using handles
or a push open mechanism, you don't have to include
these filler pieces as they usually are stacked
on top of each other. In reality, those fronts also have a tiny
gap between them. But I do not showcase
that within sketch up as this would just
take too much time. In general, the cabinet
maker will adjust those little details for you when actually building
the kitchen cabinets. What's more important
here is to give the cabinet maker
an overall design, meaning creating some
standard cabinet width so he knows what to work with when designing kitchens. I'm also trying to
keep optical lines, if that is possible for
our overhead cabinetry. I would also like to share a couple of
information with you. Kitchen overhead carbo doors are most practical when
they're not too wide. They don't really
have to align with your bottom cabinetry
when it comes to therewith a width
300-425 millimeters per door works well. I personally do not
recommend to go wider than that as they can really
get uncomfortable to open. Talking about the depth, a dept 3-400
millimeter is ideal to avoid knocking your head and provide enough depth
for practical storage. 350 millimeters, including
the kitchen front, is my go to depth when
designing overheads. A nice tip I can give If
you would like to use very basic kitchen fronts and do not want any handles
or push up mechanism, consider a five millimeter
front door overhang creating a finger
pool right there. It's a very affordable
alternative and it's functional. Lastly, I'm not sure if I have actually
mentioned that before, but ventilation is also an important factor that need to be considered in
your joinery design. Appliances can produce a lot of heat and the air needs
to be released somehow. I recommend to talk to your carpenter where he can
incorporate vans for you. You can include those
within the kickboard, the side of the cabinet tree, or even on top
within the bulkhead. Just choose a spot that aligns with your design
and doesn't border. Okay guys, I understand that the previous videos
were quite technical, but grasping kitchen
measurements is crucial for accurate design And sketch up to enhance your
understanding, I recommend exploring
inspirational images and closely examine
cabinet structures. This hands on approach will help you gain valuable insights into design principles and hone your ability to
estimate measurements. In the upcoming videos, I will showcase a time lapse of the kitchen
construction process. If you have specific questions about building
particular elements, please do not hesitate
to reach out to me. I'm Morton willing
to assist with your designs while you
have the option to replicate the springs
kitchen using the provided measurements or examining the three
D file I provided, I encourage you to unleash
your creativity and design your own unique kitchen for the ultimate
personal experience. I'm excited to see
what you come up with, looking forward to connecting with you in the next module.
79. SketchUp Kitchen Design Part 1: Hi guys, and welcome to the last two videos
of this module, where you will see
how I have built the complete kitchen for our Eden Springs
home in Sketcher. I speeded up the process again. If you wish to see this
video in slow motion, simply adjust the speeds and the settings and
turn off the audio. So as you can see here, I have turned on my
spatial planning tab in order to see my
initial two D design, which is really helpful
now as I can just draw my cabinetry over it
and use it as my guide. I always construct cabinets
with a base first. Then I create the
sides, the back, and define my drawers
or kitchen fronts. This example, I chose
shark nose edges, how they like to call them. And I always make sure to group my single pieces in order
to be able to adjust them. Later on, we can then just copy the same
module and adjust its size. I would not suggest to use the scale tool on the
whole cabinet box, whether it can just push, pull single surfaces out. As otherwise you will
also change the scale of the material thickness
if you start creating elevation drawings later on
based on this three D design, your measurements
have to be exact. You want to recheck
any measurements. You can always refer to
my PDF plans or open the kitchen cabinet file which was included in
this module package. I pay close attention to
the cabinet placement and ensure there's ample
storage for kitchen essentials. This includes optimizing
cabinet heights and depths to make the most
of the available space. Now let's talk about aesthetics. The overall design
needs to reflect the client's style
while maintaining a balance between
form and function. In this kitchen, I played with a modern yet
timeless design incorporating sleek clients and neutral color palette for
a clean and inviting look here, venturing into the
realm of kitchen design, it's crucial to grasp the concept of integrating
filler pieces, Much like the example
I'm showing here with my bottom cabinet and high cabinet filler
pieces play a dual role. Sometimes they are
deliberate design choice, adding a touch of finesse, while other times they serve the practical purpose
of filling gaps. Imagine you have aligned multiple cabinetry boxes and suddenly end up with a three
or four centimeter gap. That's where Philip
pieces come into play, seamlessly, merging
functionality with aesthetics. There might be the unsung heroes you spot above an
oven or a dishwasher. The key is to approach their
incorporation meticulously. Take the time to visually explore inspirational
kitchen images. Observe how season designers have artfully integrated
filler pieces. By doing so, you not only
enhance your design knowledge, but also ensure that
these pieces become strategic elements
seamlessly moving into your overall
kitchen aesthetics. When it comes to appliances, I consider their placement
and integration. The goal is to seamlessly incorporate appliances
in the Arial design, while ensuring they are easily accessible and at the
kitchen visual appeal. Throughout the
process, I constantly refer back to the
client's preferences. Communication is key to
understanding their needs, whether it's a preference for a specific countertop material, cabinet style, or
choice of hardware. Of course, sketch
up is my code to tool for bringing
these ideas to life. It's versatility allows me to create detailed
three D models, enabling both myself and the client to visualize
the final result. As you watch this
time lapse video, pay attention to the details, the placement of each element, and the layout behind
the design choices, and how it all comes together in a harmonious and
functional kitchen space. You will notice that building the east kitchen
wall H S faster, as we basically can copy
most of the cabinet boxes. I have already created a
quick tip from my side. Start collecting your
kitchen cabinet modules and a separate sketch
up file so you can re, use them for other
kitchen designs. Obviously, you can create modules that have three drawers, two drawers, or simple
different styles. When searching the
sketch up warehouse, I'm sure you will also find plenty of ready made
modules that you can use. Just make sure they align with your standard kitchen cabinetry sizes you typically
use in your country. In Germany, we usually have 60 centimeter kitchen models.
Those are very common. But I know that in
Australia, for instance, they like to use much
wider kitchen models, so always the size when downloading something from
the sketch up warehouse. And also check the
material thickness so you don't run into issues later once you start creating detailed drawings
from those cabinets. Okay guys, I'll just
wrap this video up. Continue watching or skip to the next one. The
choice is yours. See you soon.
80. SketchUp Kitchen Design Part 2: Hi guys. In this video, I will quickly create the kitchen island for
our Eden Springs home. We have already talked about all the necessary measurements
in the past videos. Let's focus on what's
important and sketch up. You will notice I have simply
used my models that I have already built and adjusted my model front where
it was needed, like for the dishwasher here. Obviously, if you want to create a kitchen island like this one, make sure it's
possible to relocate your plumbing or
electrical sockets that usually come
through the floor. Also, make sure to leave
some air gap behind your cabinets to be able to install some pipes, et cetera. As you will notice
here in this design, from my sink I have used the wider cabinet as I like
to include the double sink. In general, if you don't know how to construct
the kitchen island, when it comes to the
engineering questions like will my cabinets actually
hold a real stone top, et cetera, you can always
present your kitchen design to a cabinet maker
and they can tell you if your design is
actually feasible. Talking about
kitchen countertops, we have discussed in the
previous videos how important it is to investigate standard
slab sizes in your country. Make sure to recheck
the standard sizes on where you will order
the kitchen slab so you don't run into the
issue of having a too short kitchen slab
or a weird cut somewhere. I make it a practice to consistently incorporate
the thickness of my tiles and sketch up this approach adds a layer
of realism to the design. While some may opt to
simply apply tiles directly onto walls without
push pulling them out, especially in
straightforward designs, I find that pushing
and pulling to represent the actual tile
thickness is invaluable. Particular in intricate designs where every millimeter
is crucial. By representing the tile
thickness accurately, it serves as a
proactive measure. It allows for more detailed
evaluation of the design, enabling me to detect potential issues that might
otherwise go unnoticed. This meticulous approach ensures a more comprehensive
understanding of the spatial dynamics
and contributes to a more precise and
effective design process. Okay guys, that's it from me. You can continue watching
the video if you feel like, or jump into the creation of your own kitchen design
for our Eden Springs home. See you in the next module. I, I.
81. ✨ MODULE 10 (STYLES, SCENES & VIDEO PRESENTATION) ✨ : Hi and welcome to module ten. Now that we have finalized
our three D designs, it's time to showcase our
designs to our clients. So we will learn how to use
scenes, styles and shadows. And how to create creative
elevation images. And by the end of this module, you will also learn
how to create a beautiful video
presentation to truly impress our clients.
Let's get started.
82. Camera Positioning: Welcome to module ten, where I will guide you through the process of employing
various styles and sketcher to create and capture compelling visuals for your
client's presentation. Our focus today
is on positioning the camera effectively for showcasing your three D designs. To start, let's address the importance of
camera placement. Notice the ceiling
I have incorporated into the model to eliminate
the distraction of the sky. I simply created the
surface of the whole floor, pulled it out, and placed
it on a separate layer. For now, you will skip
the implementation of lighting saving that
for a dedicated module. Imagine our project is complete and we are
eager to present the three D designs to our clients to
position your camera, utilize the orbit tool to find an angle that
suits your vision. You can also use the two
zoom symbols as well. To further adjust. If you're lost and you don't
know where you are, you can click on the
zoom extent tool. It will take you out
of your three D file. This symbol takes you back
to the last previous. For smoother movements,
employ the walk symbol by holding and moving your mouse upward until you reach
the desired perspective. The look around tool allows you to pivot around
a fixed point, mimicking a natural
head movement. The field of view feature
is invaluable for adjusting the preview to capture more in
one single glance. You can adjust it by choosing
a higher or lower number. Just be cautious when
altering the degree as a low number may distort the whole preview once
you start orbiting out. Again, if you do so, I do recommend reverting
the number back to about 30 degrees in case you have used
a different degree. Echo this number creates the
standard orbit preview mode. But of course it's up to you and your
personal preference. But sometimes if you set your camera position
at a certain spot, you may want to adjust the
field of view to capture more, so it's a very useful tip. Another tool is the
camera setting tool. While I don't frequently use
the camera setting tool, it allows you to set the camera to specific
eye level height. And position it by choosing the desired eye
level height through the bottom right box.
Those are the tools. Now let's find an
optimal position to capture our kitchen. I will use the orbit mode and experiment with the field of view option to identify
the most appealing angle. You can use the
tools you prefer. Okay, now I'm happy
with this position. The next video we will talk
about styles and sketch. Up later I will also show you how you can
create a scene of this current preview
to always be able to go back to it
in the next sessions.
83. Styles: In this class, we go further and explore the diverse styles
available in Sketch Up. If you are on a window system, you will find the style tray already positioned on the side. For Mac users simply navigate to window styles similar
to materials. There's an array of
styles to choose from and you can easily navigate through them within
a single click. Every general template comes
with a pre selected style. Remember, right in
the first module, we choose the interior
design template. This is the one we
have currently. And the styles selected, just click your way
through the navigation. Try out different styles,
sketch up offers. You will quickly notice that some may not be that optimal. We will learn how to
customize them shortly. Let's say we opt for the gray pen style within
the sketchy edges styles. As an example, just
like with materials, whenever you click on a style, it will be saved locally
within your model. You can navigate to the in model section to find
all the styles you have selected so
far can get messy. Pretty quick, perch
the unused ones to retain the currently
active style. Keep in mind that only one
style can be active at a time, but you can maintain
different styles within this section temporarily
if you don't perch them. Also be aware that
when selecting a new style and perching
the unused ones, it resets the collection and you are left with the style
you have currently active. If you haven't done
any adjustments to the current
style, that's okay. As you can reload the original style from
the dropdown menu. Now let me show you how
you can adjust a style. We have our pen style active
in the in model section. Basically, I will adjust
this gray pen, temporary. As I mentioned, nothing
happens to the original style. Then we navigate
to the added tab. Here we see all the
settings available. Let's have a look
at the settings for edges, face background, watermark, and
modeling experiment with different options until you find what suits
your preference. For instance, I may
click on the depth cue, increase my extension lines
to make it look more sketchy, and remove the halo. You could also alter the
line colors if you wish. Right now it's a gray, which makes sense, as this is supposed to
look like a sketch. Moving on to the face section. Remember when we talked
about that each model has a front and the back
color front is white. Blue is back. If you don't want that, simply make the back color
white as well. If for some reason you have
a model that shows the back, it will now appear in a white, then we can decide
on the face style. Click your way through
to see the differences. I like this last one as it
gives a bit more depth, but it's still
black and white and sketchy within the
background sections. I don't need to adjust anything as my background is not visible. But if it is visible
from a window, you could make some changes. Here a noteworthy feature
is adding a watermark, perhaps your company logo. Import the file using
the little plus sign. It can be a simple J pack or a PNG with a transparent
or white background logo. Name it and click
Overlay. Create Mask. Removes the white
background if you have one and inverts the text. If you would like
to have your text black without a background, I would recommend to
create a PNG file without a background
or invert your file. Meaning your lobo
text would need to be white and a black background. In the bottom. We can
choose the blending, basically the transparency
within the next page. You can choose the location. The logo can be stretched over, the entire window can be tiled or positioned
in a single window. Let's choose the
right bottom corner, for instance, and
adjust the scale. If you're happy with
it, click on Finish. Now we have a
watermark in our file. If we start orbiting around, it simply stays where it is. Lastly, let's have a look
at the model section Here, you can define the colors for displaying certain settings. This part here will make more sense once we start
creating elevations. You can basically define
the section fill colors, the line width, and so on. We can also define whether to display axis section
planes or guides. Once you will select this style, they will either be
displayed or disabled. You can obviously manually
turn them on and off anytime, but this is just the
standard of what you want sketch up to showcase when
activating a certain style. Now, you may have noticed
that an arrow symbol appears, letting you know that
the style you have selected originally
has been adjusted. If you update the style, it only applies to the style
under the in modal section. That's it for the
editing section. In the mix section, you could experiment
with combining styles by selecting the
arrow key up here. Choose from the bottom
and drag it up to apply specific edge or face settings to
the current style. Just be careful the
return button won't work. Don't start mixing styles
right after you have finished adjusting one
specific style you like. I rarely mix styles, but if you have time to
play around, go for it. I have my standard styles
that I'm usually working with and I don't really need
further styles that often. Now let's go back to
Select Style section. I can now rename my
Temporary Style. If you wish, you can create a new collection and save
it under your favorites. You can add it to your desktop, for instance, then select
it from the drop down menu. At this point, it should be empty as this is
a new collection. Using the arrow
button again opens the bottom section where we can choose our In Model section. Then simply drag and drop our newly created
style in here. Now it's saved and once
you start perching unused, it won't disappear as it was saved on a collection
on your desktop. You will also notice
that in your folder, a file was created
to save you time. I'm sharing my Go
to Styles with you. Download the folder
from model ten file, save the folder on your
desktop or somewhere safe, then go back to Sketch Up. Now instead of selecting
a new collection, we choose open an existing
collection to access my styles the same way as you
created a new collection. My master collection will now appear in the drop
top menu as well. Here you will also find
the gray pen I just created and some
more other styles which we will use in
the upcoming videos. For training purposes,
I do recommend to do each step seen in this video and make your
notes if necessary, so you understand how
to choose a style, how to adjust the style, and understand where your
adjusted style has been saved. Then of course, how to
create a new collection, how to add styles to your new collection
that will be saved on your desktop once you start a new project on how to import an existing
collection to it. You can also use my
master styles collection and build it up with
more styles if you wish. Because it is saved
on your desktop, you can easily load it
into your new project. Lastly, let me show
you how you can export this preview as an image to
present it to your clients. First, define your view
and the window frame. Then simply choose File
Export to graphic. You can select a common
file like a J pack, tiff, PNG, et cetera. Please open the option settings. Now here you can choose
the current view size, but the quality might
not be that high. You need a higher resolution. Remove this check mark. Click on the chain to
keep the current ratio of the window and increase
the pixel amount. You can also define
centimeters or inches. This could make a nice art to frame for your future clients
as well. Don't you think? Anyway, Choose your desired size and increase the
quality. And click okay. It might take a few
seconds to process, then you can export and have a look at the
output quality. Doesn't this look great? I love those clean, fine lines. Please recheck as well. The file size you have created, usually black and white, won't have many information. The file size won't
be that high. You could send it
to your clients by E mail without a problem. Just recheck that after your export in the
case it's too high, lower the amount of pixels. Okay guys, these were a lot of information and maybe you need
to watch this video twice. Don't forget to purge unused styles to keep your
file clean and organized. In the upcoming video, I will guide you on
creating scenes and saving them as a video
presentation. See you there.
84. Scenes for Video Presentation (Video): Hello and welcome to this
class where we will explore the creation of a
video presentation using sketch up scenes. Let's begin by
understanding how to capture a specific
position and style for future reference or seamless transition
between multiple scenes to access scenes on a Windows computer located among the tags on
the right side, for Mac users choose
Windows scenes. Currently this area is empty as we haven't
created any scenes yet. Now let's create our first
scene with the current view. In the bottom section, you can define what sketch up should save for this
specific scene. I recommend unchecking
the include an animation box if you
don't want it in your video. Don't worry this will become
more clear very soon. Use the plus sign to create the scene and
consider renaming it. If necessary, you can turn off the thumbnails to
optimize your performance. Notice the new tab on the top of your sketch
up file as well. Now let's orbit around and create another scene
of the kitchen view. Now when we switch between the
scenes within this window, nothing happens to
the model preview, but within this window you could make adjustments to
the general settings. If we do select the tabs
in the window themselves, you will see that sketch
up starts moving. This way you can switch
between both scenes back and forth to create or adjust
transitions between scenes, please open View
Animation Settings. Here you have the option
if you would like a transition time between
the scenes or not. We will have a more
detailed look at these settings once we create
more scenes for our video. Let us now adjust
the current scene. Two, I would like my video presentation and three D color, not
black and white. I will choose a different style. Let's say I use the
three D standard color from my master collection. This one I would want to
include my video presentation. I do check this box. Then we need to update our scene to overwrite
the last settings. Let's create our first video. First, we need to have an idea of how you want the
camera to move. Let me orbit out
the position a bit. This would be a good
starting point. I will update my scene again. By the way, if you don't like the axis to be visible
in your video, like in this current preview, you may have to turn it
off under view axis. It's a setting you
can define within the style section as I do
want them to be displayed. In general using
the three D mode, I have it active in this
specific style setting. But for the video,
I will just turn the axis off manually
and update my scene. Again, a dialogue asking you that you have made changes
to your current style. That's because we disabled
the axis view just now, we can update the
selected style. You will notice that the errors in your style
tab will disappear. Now this style is locally saved, so no overwriting of
your original style. Let's click Generate Scene. Depending on how
big your file is, this can take a
few more seconds. It does help to remove
the thumbnails, believe me, it's going to be way faster. Just let it process. And don't move your mouth
or anything to give Sketch up enough time to
finish the next scene. Keep going with your scenes with the idea of where your camera will move around just now, the further your stops
are away from each other, the faster your
camera will move, the shorter away you
set your scenes, the smoother the video will get. But please don't make too many. Just try it out and find a good balance of how
many scenes you need. What is the scene exactly? Basically, it's a
fixed camera Point to where you can switch back
to within a few seconds. Let's say I use the zoom ten
tool to get out of my model. Once I click on my
scene here on the top, it will bring me back immediately to my
saved scene preview. This way you can set
yourself multiple views to show it to your client instead of orbiting
within your model. Now that we have defined
a couple of scenes, let's go back to the
animation scene settings. Right now I disabled
the transition, but let me check that back on. Define the seconds for
your transition time. The higher the number, the slower it will transition. Let us start the animation
preview by choosing View Animation Play Sketch up will start playing
your scenes one by one. Of course only the ones that you have that check mark on within the scene settings by defining how long
the transition time should be between two scenes, you make your transition
faster or slower. One is super fast, I find three somewhat suitable. Then you could decide if
you would like sketch up to make a stop between scene
points and hold there. I don't really
like that setting, but if you prefer that you could decide how many seconds
it should stop. I usually keep it
as zero as I like a smooth flow, but
that's your choice. You can always stop the
animation by clicking on one current scene if you feel you need
to make changes to it. For example, in some scenes
you can see the laundry room. I do like to turn on
the laundry room tag to be able to see the laundry
room in this specific view. I select the scenes
where it is visible. Then I activate the
laundry room tag and simply update my scene. Now when I start my animation again on this specific scene, it will turn on my
laundry room Ta. As you can see, it saves many
settings within one scene. When working with scenes, try to be focused on
what you would like to display and be careful to
which scene you are updating. With the arrow keys, you could change the order of
scenes if necessary. Maybe you would like to include an additional scene afterwards. This way you can
change the order. Now that we have
our scenes ready, let's create a video by
selecting File Export Animation. Select your desktop or somewhere
you want it to be safe to choose MP four video and
please open the options. If you would like a
good quality movie, I recommend following settings. You could certainly
change your aspect ratio, but personally, I like the video settings
to be 16 to nine. Please note that this can
take up to 30 minutes or even more depending
on the amount of scenes, But it's worth it. I wish we could choose
60 frames per second, but sketch up isn't
that far yet. 38 is I export. And I will get back to
you once that is done. Here's the final results. Do you see how smooth it is? That's because I haven't
included the stops. A couple more recommendations. Instead of creating
a huge video file with hundreds of scenes
for all rooms at once, think about creating videos
of each room separately. Meaning use the
checkbox for animation and activate the scenes you
want to create a video from. Deactivate the others before
exporting, and so on. You basically create single
videos for each room later. You can combine them into one video presentation using Canva or another video
editing program. If you have started to have single rooms as sketch up files. Even better, you will only have a few scenes for each
room within one file. Usually, I don't really keep all my scenes
after I finished the video and I
start deleting them as I don't like to have too
many scenes in one file. But it's up to you. Just
note that the last scene you delete will activate
the latest style that was selected in it. If you have a specific black and white scene or something, you may need to select your
standard three D style again to go back to your
standard working mode. For that purpose, you
can keep the scene too and just rename it to working mode or
something like that. You can always go back
to the okay guys. Now it's your turn to create your first video using scenes. You really have to
try it out yourself. If you have any problems, you can always get
back to me anytime. See you in the next
video where we will use scenes to create section
cut views. See there.
85. Shadows (Sun) Settings: Hi guys, I'm sorry. Before we actually continue
with the section cut views, there's one thing I wanted to show you before we continue. In the past video,
we have created the video presentation
using scenes. I would like to actually
show you how you can create shadows within sketch up using the solar north
extension and the sun settings. Just be informed that this
can take time to figure out the correct settings and depending on your
computer performance, your sketch up might
be very slow in handing shadows preferably save any progress before you
start using shadows. As it can happen, that sketch
up might crash in between. Also, I recommend not using shadows on a huge file
with multiple layers on. Make sure to turn off all
the unnecessary layers you may not need for
this specific view. First, let us make
sure you install a free extension
called Solar North. You can open up
extension warehouse just like the sketch
up warehouse. This is a warehouse specifically for extensions or plug ins. There are many extensions out there you can install and
try it out in the future. If you're a beginner, maybe
you can focus on getting more confident with sketch up before trying out a
lot of extensions. But the Solar North
is a useful tool. Simply search for it and
install the pluck in. You will know that it is
installed by viewing extensions. It should be there. Then
move on to Windows Shadows. To open your settings for
the Windows computer, you should have this
tab on the right side. Lastly, we start
our Shadow Preview Under View Shadows
just like Axis, you can simply turn the shadow settings
on and off any time. Once they're on, sketch up
needs to render a lot of information so it can get
really slow sometimes. When do I use shadows? Usually only to
create a JP view of a specific room for the client and to create some
nice atmosphere. Now let's move on
to the settings. First, let us use
the Solar North tool to set our sun direction. You basically tell
sketcher where north is and depending on
the UTC you choose, the sun will be north or south. Toggle to extension Solar North. Set North, click once
and start moving your mouth around the compass until you see the shadows
on your surfaces. Click twice to set your Sun, Reject the shadow
settings as seen. And here you could choose
your country, UTC time. But personally, I didn't find
that helpful at most times. Other than that, I
just like to give my three D view a
nice atmosphere. I don't pay that much
attention to the UDC. I'd rather choose any UTC that
will work within my file. I recommend trying to setting
it at 11:30 for the hours, for the time of the day,
somewhere around noon. You can also see the
different month settings. You really have
to try it out and see what looks best
in your opinion. Sometimes you may need to set your Solar North again
until you see the shadows. Lastly, you can fine tune with the light and
dark settings. We could export this view, save another scene
specifically for that, or even create a whole video presentation using the shadows. That is totally up to you and of course, your computer
performance. Okay guys, now it's time to try it out and see
how it works for you. If you need further help, you can always get
back to me anytime. Don't forget to turn off
the shadows whenever you don't need them. See
in the next class.
86. Scenes for Top Views (Image): Everyone, in this video, I will demonstrate how I created this top view using
scenes and styles. Before we start, let's
make sure to create a scene to which we
can go back later on. Basically a back up setting
view of this current state. If you have seen the
previous videos, you know what I'm talking about. Basically your working mode, the standard three D
I use for water link. If you haven't created a
scene within your file yet, make sure to set a
scene and rename it. Let us review our current section planes
within the model. Currently, we have
only one or two saved, depending on how many you
have previously produced. In the bathroom design videos, we have created a couple of
section planes to cut through the house in order to be able
to access smaller areas. You can keep them or
delete them as you wish. I'm going to delete them as I would want to have
a clean start here. Let us create another
section plane. This time we don't cut through
the side of the house, we basically create a cart from the top using
the blue axis. I'm going to name my
section cart, top view. If you have a ceiling
activated or are working with a two
floor story house, you can now cut through it. And using this section cut
to define your position. If you don't have
a second floor, you can certainly as
well just turn off your ceiling tag and
use the top view. But let me show you how we use the section plane
in this manner. We select our blue
axis section plane, click right and
choose a line view. We then click on our zoom
extend tool and zoom a little bit back in so we can preview our plan through
the hall window. Now turn off the section
planes and activate more layers for a comprehensive review
of the complete floor. I'm trying to not orbit any longer as your top
view will be lost. Just choose the layers
you want to display. Now, if you haven't changed the camera options since
back from module one, you should still have camera
perspective activated. Now comes the magic. If we change to camera
parallel projection, you will quickly
notice the difference. It becomes essentially flat. That's what we need
for this purpose. I can now modify the
style if needed and choose the two D elevation color from my master collection, because we want this view
to be used in the future. I will create a scene
for this and name it floor plan, top view color. For instance, I'm still not orbiting this specific view or scene has saved
all the settings. Now if you need to make
changes to it, you can do so. Just remember to always update the scene as we switch back
and forth between scenes. You will really appreciate
the variety of settings sketch up actually saves within one scene.
It's just amazing. Let us select the floor plan, top view color, and
create another scene. I'm changing the style for this one using the
two D elevation, black and white style and
update my newly scene. Rename it again, obviously
to identify it later on. Here we have two floor
plan top views that we can export as a J park as
seen in the previous videos. Using the file export
to degraphic option, please be informed that this
is not a scaled plan export. This file is mostly used to just showcase
the floor plan of your client as a preview or for a real estate project
or something like that. If you need a scaled file, we need to send this
file later to sketch up layout and generate a
scaled drawing from it. We will cover this in Module 11. At this point, you
will notice that you could create your entire
project in three D first, and then generate a two
D spatial plan from it. We did create a custom spatial
plan from the beginning, as I find them crucial before starting any
three D design. But it is totally up to you and your personal preference
at which point of your process you want to
create the spatial plan. One more thing to mention, if I have a top view scene
selected and start orbiting, you will notice that the
whole file looks strange. That is, because in
this scene we have activated the parallel
projection camera setting. That's why I created
the first scene in the beginning to go back to my original three
D working mode, do not have to constantly
switch camera settings. I will also not delete those new scenes as we will use them later and
sketch up layout. Okay guys, now you
know how you can use scenes to create a top view
image or a spatial plan. After you have finished
your three D modeling. I recommend watching
the previous videos twice if you need more practice. It's really fundamental that you understand how to work
with styles, scenes, and section cuts or
planes to be able to start using those views
later in sketchup layout. The next video, we will use
the same technique to create unscaled elevation views for presentation purposes.
See you there.
87. Scenes for Elevation Views (Image): Hi guys. In today's class, we will create unscaled two D elevation views
of our kitchen. By now, you must be familiar with creating section planes and cuts scenes and working
with different styles. For this example, I will
create two elevation views, one for the north wall and
another for the east wall. Let me start with
the north wall. First we view our
section planes. As this section plane is used
for two of my other scenes. I have to keep it
and can't delete it. Let's create a new
section plane on the northern kitchen wall and give it a name
you will remember. I'm using keEN for
kitchen elevation North. I move it somewhere
where my island won't be visible
and align the view. Now we turn off
the section planes and select zoom extent. Obviously, we keep
the cart and the fill activated as my laundry room and entry way is also visible. I can turn those
texts on as well. Then we select camera
parallel projection. You will notice that
you can also view the inside of the cabinets
from the east kitchen wall. If this is important for you to display in your elevations, you may need to design the interior of your
three D cabinets as well. For this example
is not necessary, as my carpenter will design the interior of the
kitchen cabinets himself. But you could certainly
be very exact here and design the
cabinetry interior shelves. But that depends on how
much time you can put into your project and whether
it is even necessary. Let us adjust the style and use the two D elevation color
to get a white background. Remember when I told you
that we will go back to the style modeling
sections settings. Let us quickly have a look now for this specific
style I have created or basically changed
the section fill color. You can certainly adjust this in here and choose a darker
or lighter color. I do not recommend
to choose white, as otherwise you can't really distinguish
where the cut is. Now you can clearly see
where your wall and your ceilings are and the
cut with a new cabinetry. You could also adjust
the line weight and make it a little thicker. I think the standard is
usually set at three. I do prefer thin lines, that's why the standard for
this style is set at one. Notice that it shows that you have made changes to your style, but as I mentioned in
the previous videos, if you update the style, it will be only
temporarily saved and won't overwrite the
original master styles. Just play around
with the settings in case you want to adjust something or simply use the
two D elevation styles as R, you can try the black and
white settings as well. I personally like
the style in color. This way you are able to
view the materials as well. Choose or adjust the
style as you prefer. Then we create a new scene for this specific
north elevation view. I will call it Keen for kitchen
elevation north as well. For training purposes,
let me quickly create another scene
for the east wall. This time I'm simply
orbiting around and copying the current keen
section and use my move tool. For Windows, you have to
press control for Mac. I press the option button until I can see the
little plus sign appearing with my rotation tool. I can also rotate it to any
degree I wish this way. You could also create a cut
through a house like this, but I want it to be aligned
frontal to my east wall. Since it's a copy, it does
copy the name as well. To rename a copied
section plane, you have to use right click entity info there you can rename your
section plane. Now what's left to do
is to align the view, hide the section planes, and click Zoom Extent. Now we can create
another scene for this elevation view called
KeEE Kitchen Elevation East. Since my living
room, laundry room, and office is visible here, I would need to
turn the text on. See how fast we can
switch now between elevations for every elevation. I need to create
separate scenes. Later in Module 11, I will show you how you can use those specific
scenes that you have created in sketch up
and use them in layout. We will also learn how to display only parts
of an elevation, like the kitchen only. But for now, let's
keep it simple. At this point, we could
explore those elevation views as a J pack as we have learned
in the previous videos. But remember, they will be unscaled only for simple
preview purposes. Another important
thing to mention here, if I were to go back to my
working mode or any other of the scenes that I have created and start
moving objects. For this instance, I'm going to move the
vase a little bit. If I switch back to any of my elevations where
the vase is visible, you can see that the
alignment of the vase, or basically the placement of the vase, has been adjusted. That's because it does save certain information
within the scene. But it doesn't save, basically it preserves the
three D design itself, which is good because imagine
you would have to make all adjustment for all
scenes moving the vase. If I were to adjust
my kitchen cabinets and the three D working mode, it will also be updated in my elevation views as this is actually the
three D file itself, no matter if you
adjust it within the working mode and the spatial plant elevation
or any other scenes, but using the
parallel projection and the scenes just
make them look flat. Okay guys, but now you should be familiar on how to
set your camera, how to work with styles, how to create scenes and use scenes and styles to
create a video presentation, a top view, or an
elevation view. Basically, you are
ready to start creating beautiful drawings from
your three D designs using sketch up layout. I hope you enjoyed my course
so far and if you feel that you are missing out on anything when it
comes to sketch up, feel free to get back
to me and I will do my best to help you see
on the next module.
88. ✨ MODULE 11 (DOCUMENTATIONS WITH LAYOUT)✨: Welcome to Module 11. This module is completely
dedicated to sketch up layout. You will learn how to create beautiful design documentation, creative elevation drawings, and scaled floor
and spatial plans, as well as electrical plans and GPO plans. Let's get started.
89. How to set up LayOut: Welcome. In this video, I will show you on how to set
up layout if you're using a sketch up Pro license layout should be already installed
on your computer. Navigate to your
application folder and inside your sketch up folder you will find the layout icon. Once started, you will be
greeted with a welcome screen. In some cases, Mike, ask you to login into your
sketch up subscription plan, but you have already
done that before. So you know the process. In the same way as sketch up layout has its own templates. Under more templates
you can see them all. You can navigate to title
block, for instance. There are plenty to choose
from depending on if you prefer your title block to be on the bottom or on the side. Usually, you will create the design documentations
in three or one, depending on how
big you need it. Decide wisely as later if
you wish to change the size. It's a bit more tricky since I would like to show
you everything from scratch. I will just open a
plain paper page three. A new window has been opened. I would recommend to create
a folder on your desktop where you can place
all the documents you will need for
this documentation. To keep them all in one place, it will be the
layout file itself, the three D sketch up file
you have created either single or if you have created multiple
files for each room. All the separate files and maybe the spatial plan we
have created the module two, as I like to keep them
separate from each other, the two D and the three D file. Anyway, I'm placing them
in a separate folder and call it KP
documents, for instance. Now back to layout. The first thing
you will try to do is most likely use
your orbit key. That won't work as
the navigation and layout is a little different,
it feels different. Simply press H for hand. This will be much easier
to navigate within the page space key
to select objects. Basically, you use space
and H to navigate and the mouse to scroll in
and out on the side, you will see that your
tabs has been opened. If not, you can turn them on. Under window, on the top
of your main window, you will find multiple tools, some of which look similar to the ones you
find in Sketch up, but we will go through
them in the next video. Let us have a look
first at some settings. Open Layout Settings
Applications lets you choose a
program you want to be used to adjust certain files. You can leave that open. Backup settings, I keep it
as is to under folders, you will find where templates, scrapbooks, and pattern
fill images are stored. Nothing to adjust here. Under general, only the mouse scroll speed
might be interesting. If you feel your
mouse moves too fast, you could decrease the speed
here the presentation, I also don't make any
changes under the scales. You will find multiple
standard scales. If you need a very specific
scale for your project, you can include it in here. Sometimes I like a scale
that is in between two of the current standard scales to make it fit
better on my page. Yeah, if you feel you need another scale, just add it here. Under the shortcuts, you can assign and view the
current shortcuts. Under start up, you can define whether it should start
with a welcome screen, open a blank document, or choose a very
specific template. We will talk about this later. For now, we can
close the window. Let's navigate to file
documents set up. What is interesting
here is maybe the grid, if you would like
to display one, it can help later with
placements of objects, but that is totally
up to you personally. For me, it distracts me, so I don't like to
use it under paper. You can adjust the, the size of your document at a
margin if you wish. I keep it as a three
without a margin. Well, in the rendering settings, I would like you to
edit the resolution for viewports and
images and choose high. This way your images will be displayed in good resolution. If you feel that your computer
can't handle it that well, you can always adjust it to a lower resolution under its please choose
your preferred mat. Lastly, I would like to show you how you can
adjust your tool bar. Navigate to customized
tool bar with time. You may want to
include more tools. Up here, I'd like to
add the hand tool, the undo redo tool, the bring to front, bring forward, send to back, and send backwards tool. The zoom extends both flipping
tools, color and fronts. At the bottom, I
choose icon and text. The instructor on
the right side helps you understand tools as
well. Once selected. Okay, now that we
have set up layout, we will have a look
specifically at the tools and the tabs in the next
video. See you there.
90. LayOut Tools & Tabs: Hi guys. Let me quickly start by showing you a couple of the
tools layout has to offer. First of all, the line tool, just like in Sketch up. You can create a straight or a free hand line on your
paper with the space key. You can then select
it, move it around. You can also scale it up. If you want it to
be scale uniformly, press the shift key. I will move it on top
of my other shape. And you will notice that it has been filled with
a white surface. Open the shape options to view the settings you can
make within this object. Right now it has a fill, you can turn that off or
even change the color. You can fill it with
a pattern using the pattern fill tab to choose from the standard
options available. The stroke basically
is the line itself. We can make it super thin. While 0.5 works best, as printers only can print
a certain thickness. Just know that you can change the stroke thickness in here. I could even decide if my
line will be dashed in here. If I have a straight line, I can create a start and an end arrow and define the size of the
arrow with this number. Once you click away, you will notice that the settings will also
go back to standard. If you wish to keep the same
settings for certain tools, you have to adjust the settings before creating a new
line or a free hand line. This way it will
always be remembered. The Arc tools work the
same as in Sketch Up. The two point arc creates
an arc between two dots. The pi creates an
arc with a fill. Just like Sketch Up layout has snapping points which
make your life easier. Then we also have
further shapes like rectangles, circles,
and polygons. The offset tool lets you offset an object in the same
way as in sketch up. If you would like to
use the text tool, I recommend to open the
fong settings as well. Before I create a text box, I set my fun to keep
it as a standard. For example, using
Areal standard size 12. There is a difference
in simply this. Clicking once with a text tool, it will create
automatically the size of your text field based on how
much text you have ridden. Or you start by creating a text box and then
start typing inside. With space, you get
out of the text box. Within one click, you can move the text box with
a double click, you can go inside the text box and adjust
your text itself. The label tool lets
you create labels. Here you can set your
standard form as well. Also use the shaped style to
choose the errors you wish. Please note that whenever
you create a label, it will snap to the
point you have selected. That means once you start
moving your object, your label tool will also move. We will skip the
measurements for now as we will
create them later. The table tool lets
you create a table. You can choose the
columns and the rows. If you click another time,
you can choose the width. With a double click,
you are able to adjust the text inside the table
with the select tool. You can also scale
the table bigger, while it keeps the text size. With a race tool, you
raise objects or lines. The style tool lets you copy certain style settings such
as the fong and the size, while you can easily apply
it to another text box. The split tool lets you cut a line into half and remove
the part you don't want. I have never used it before. The join brings
them back together. This is also a tool, I find a little redundant. The pen tool we already know as well as
the undo and redo. Just like any other
layout tools, you can define which object should overlap or be
behind an object. Here you can choose the order. It works like layers or tags, but within one page, zoom extends brings you back to a wider preview in case
you zoom in to close. Well, the flipping
tool is quite obvious. Lets you flip text or objects. Let's move on to the
tabs we talked about, shape style, pattern
style, and instructor. Let's open pages. Right now, we only have one page. We could duplicate it, add a new page, and of
course de letter page. You can choose if
you would like to see thumbnails or a list. If you open layers, you will see a default page. And on every page layer, if we select on
every page layer, we can place objects in here, which should appear
on every single page. For instance, let me
create two rectangles. Since I have placed them
on every page layer, they will now appear
on every page. I usually don't
create more layers as I'm totally fine with
working with those two. If something has to
be on every page, I adjust the objects in here, Otherwise I use the
default on every page. Also, once you are done with
the objects for every page, I recommend to lock this layer so you don't start adding
objects or texts by accident. Lastly, the scrapbook lets you include symbols
such as people, or cars or trees, or even elevation symbols, which we'll be using
in the later videos. We will talk about
dimension styles in feature videos as well as the sketch up model when we start working
with viewports. Over the next videos, I will show you how
to work with text, lines, and labels before we start creating
detailed drawings. For now, you can open
a blank three page and start trying out the tools and tabs we have
seen in this video. See you in the next class.
91. Working with LayOut Templates: Hi guys. Before we dive
into the specifics of working with
lines, text, labels, images, and viewports,
I'd like to provide you with two templates that will be featured in
the upcoming videos. Feel free to use
these templates for your projects and modify them
according to your needs. Up and downloading the
Module 11 Sip file, you will find a folder
containing layout templates. Open the millimeter or inches templates based on
your requirements. In the following videos, you will witness an example of this document template filled
with images and texts. In future sessions,
we will utilize the drawing template to craft detailed spatial
plans and elevations. These files can be retained
for future projects, serving as a foundation
to build upon. Once you comprehend
how layout works, you can customize
them to align with your specific needs and save them as your own
personal template. By selecting file
save as template, when you initiate a new project, it will appear in your
template section. Basically, any
layout file you have created can be designated
as a template. I recommend adding
your logo and editing your website details before saving it as your
personal template. All right, let's kick it
off in the next video. See.
92. Working with Text, Lines & Labels: Hi everyone. Before we dive into creating floor plans and
elevations and sketch up, I would like you to grasp
the basics of working with text images and clipping masks over the next videos
to guide you, I have put together some pages showcasing a design
documentation approach. I typically create my
design documentations in another layout
program like Nba, because it's a bit more user friendly with layers
and image placements. However, when it comes to
scale drawings and elevations, I rely on sketch up layout. We will create detailed drawings by the end of this module. It's up to you if
you actually want to create your whole
documentation using sketch up layout or later
create a combination of both using sketch up
layout and maybe Canva. Let's start by focusing
on working with text. Now, when dealing
with tabs on a Mac, they can get messy. You can simply click on window arranged panels and it
will tidy up your windows. We have opened a
blank three page. Make sure to check
your document settings as mentioned in the previous
video to ensure you have the right unit and perhaps increase the image
preview to high quality. Navigating is easy using the handhole and
the space button. You just have to get used to it, especially if you start working and sketch
up first and then switch to layout under pages. You can see that I have
created eight pages. For this example, it's up to you if you want to work
with additional layers. Generally, I don't work
with them that much. Usually I keep two or maybe
three layers for instance. You can decide that some
objects can be placed on every page layer that is automatically generated
by sketch up layout. The rest you can place on
the fault or any new layer, you can distinguish
if an object is on every page layer by seeing
the object with a red border. First of all, make sure you
are on the correct layer. If by accident you have created an object or text
on the wrong layer, you can write, click and move
it to the correct layer. I'm going to lock my
on every page layer. So I only open it when I wish to create an object that will
be placed on every page. This could be a logo or something similar
is in this example. As I mentioned in
the previous videos, you can create a simple text
box with the defined size. Or you click once to start
writing and let layout. Create the text box based on how much text
you have written. Under fonts, you can adjust the type size and the
color of the text. For some reason you can
see red error on the side. It just means that your text needs more space within its box. Just expand it. A useful tip is to arrange the
text horizontally or vertically on the page if you
wish to have it centered. Also work with the alignments
within the fork settings. Sometimes you want your
text to be aligned left and another time on
the right or in the center. If you're working
a lot with Nba, you may want to start
scaling your text in here. But that won't
work as you define the total area in which your text can be placed
within this box. If you wish for a
bigger size text, use the fork size settings in the same way as a sketch up. You can group multiple objects or texts together
and ungroup them. If you have a group,
you basically also toggle within the group to reach the object
you wish to adjust. You can also create
copies of a text using your option key on a Mac or
control key on a Windows. Now, using lines in your documentation can
be helpful as well. You can define the endpoints and its size or the general
thickness of the line. Sometimes you may wish
to create a line with a bow like this using
the two point arc tool, defining the end points. And if you wish, you can
even create dotted lines. Another useful tip is to create rectangles or rounded shapes and define whether there
will be filled with a certain color or only
create a border around. Next are labels. Labels are a combination
of text lines. You don't have to
create them separately. Make sure to set your settings first before starting a label, especially if you want to
create multiple labels, as otherwise you need to
adjust them one by one. Set your settings if you
are happy with them, you can start creating
labels by only using clicks. You get straight
labels like these. If you wish an arc, simply click once before
clicking the second time. Move your mouse up or
down to set the bow, then type your texts and click on the Select
tool to fix the label. Please be informed that once you start
moving your object, your label will move too. It's better to create labels at the very last step on your page after you have
already placed the images. Speaking of images,
let's have a look at how to work with them in the
next video. See you there.
93. Working with Logos, Images & Shadows: Let's talk about how to
use images and logos and sketch up layout and how
to create a clipping mask. First up logos for those running an interior
design business heading. Your unique logo is a must, whether it's a Jpa or PNG file, with or without a
transparent background sketch up layout handles
them differently. I have organized my
project folder with additional folders or
better file management. Importing a logo with
a white background or PNG file without one
is straightforward. Just drag it into the
file or use file insert. Remember to use
the shift key when scaling to avoid distorting
your logo or image. Now, importing a PNG file with
a transparent background, unlike Canva Sketch Up, doesn't offer a one
click background removal prep your files beforehand. Pec files are always flat
lacking transparency, but PNG files can be prepared to have a
transparent background. You can use online services
such as Remove Dog or Canva to remove backgrounds
and export the file as a PNG. With transparency, every
image or file imported into layout is linked to its origin Under File
Document Settings. In the references folder, you can see all imported images. Keep an eye on red indications. If an image has been
moved or deleted from its original folder,
it needs relinking. Also, if you have
imported a logo or image, but later decide to not use it, it's still saved locally. You can perch unused images
to improve your performance. Ensure a references
are up to date. Moving an image
requires re linking. Keep that in mind please. You will notice I have
used many images, but how did I manage to create creative shapes
around these images? Those have been created with
the usage of clipping masks. For a clipping mask layout requires you to
create a shape first. The easiest way is to create
the shape of your choice, such as a circle
or rounded shape. Then fill the shape with a transferent gray
without a border. Then you import the image you want to place
inside the shape. Place the image
behind the shape. Scale it and since the top
shape has a transparent fill, you can easily see through it to be able to place
your image better. Once you're happy
with its location, select both click right and
create a clipping mask. Imagine it as a group, only that the shape
defines the outer frame. We can always double
click inside, start moving our image again. Once we click outside the
clipping mask of the shape, it will be applied again. You could also remove the image and then place another
image in the same way. Again, let's have a look at the examples from
this documentation. See all those are shapes
and define a clipping mask. Even the color samples I
have used dulux images. If for the color samples you
don't wish to use images, you can use the pixel
sample pad to choose a color or just type in the color code
within the RGB sliders. Let me move to the
shopping list in order for those products to be placed behind or on
top of each other. Those are all PNG files with
the transparent background, usually when you use the
images from a store. You mostly get a J Pac, they have automatically a
white or certain background. If you wish to create a
collection like this, you need to prepare
your files and create PNG files with a
transparent background. As I mentioned before, you can use Canva or a
simpler service such as remove BG and download
them as a PNG file. Then we can move those
PNG files into layout and start moving them on top of each other To create this collection. You can certainly save yourself
the time and simply place them next to each other using the original
white background. In general, not all
interior designers create a shopping
list board like this. Some may use management
programs such as my Doma to generate shopping lists with
products and links. Since everyone has
their own preferences, you have to decide what makes sense to you and your
design business. I simply wanted to show you
what you can do with layout. By the way, if you're
working with Kena a lot, you know that you can add
a link behind an image. When exporting the PDF, you basically create a
clickable shopping list. Please note that
unfortunately in layout you can't place
links behind an image, but you can use the PDF editor afterwards if you need to include links on
certain products. Lastly, let me quickly
show you how I created this material board with
the use of shadows. If you're familiar with Nba, you will know that you can
attach a shadow behind an object if you
wish to do the same. And layout, it's not as simple. But there's a little trick. Let me ungroup this sample to
show you how you can do it. You will notice that I have the general clipping
mask for my material. Then there's a PNG shadow file I have created previous in Nba. I simply placed it
behind my sample. I can then just change
the scale here. It doesn't matter if it starts distorting, you won't notice it. Then I just move it to its location and group both objects and
we are good to go. It's a bit more work,
but it's possible. When it comes to
textile samples, I have designed a
clipping shape that mimics the typical
appearance of these samples. You have the option to draw a free hand or utilize
the line and Arc tools. Once you have
outlined the shape, use the joint tool to connect all lines and create
the desired form. As a convenience, I will be providing you with this
template allowing you to easily copy this shape from this file to
your own project. Now you are equipped to
handle images and layout, understand transparency, importance, create
clipping masks, and even incorporate shadows. The next video, we
will tackle ports and leveraging scenes from your sketch up files,
Catch you there.
94. Working with Viewports (Spatial Plan Drawing & Key): Hi everyone. In this lesson we will talk about viewports
and sketch up layout. Viewports are windows
or frames that display different scenes or perspectives from your sketch up model. They allow you to
organize and present various views of
your three D model on the single page
within your document. How do you create a viewport? Let's say we want to create
a scaled drawing from our two D spatial plan we have created on module two
using a sketch up file. You will notice I have
created this page, Don't worry, I will share
this template with you. Once we are in layout, we simply drag and drop
the sketch up file inside, or we use file insert. Now what we see here
is called a Viewport. It's essentially a sketch
up file within layout. If we double click and click, right, we can choose
some options here. For instance, we can start
orbiting within this file. Now the problem is that it
previews the last saved view. Certainly we can start to choose a top view and change
the style in here. But it can happen that the
next time you save the file, it goes back to the
last safe preview. We better make sure we
have a saved scene in our sketch up file that we
can then choose in here. Let me open the spatial
plan and sketch up. You can do so by clicking
right and open and sketch up, or select the file
from your folders. If you wish, you can
create a scene of this, calling it working mode. Then we choose the top view. Maybe zoom in a little bit and adjust the style
using my two D, black and white from my
master's collection. Then we create another scene. This time I will
call it Top View. If you haven't watched
the previous modules and don't know how
to create a scene, I would recommend to
visit module ten. What's left to do
is to save my file. Moving back to layout, it may happen that it
was already updated. If not, click right and choose
Update Model Reference. Now we can finally talk about this tab called Sketch Up Model. You can see multiple settings. Just relapse and see
what you can choose. First of all, we select
a scene like magic. Our scenes appear in here now. Now another important setting is to choose not
raster, but hybrid. This will make your
drawing clear. Another very important
setting is the line scale. Maybe some of you have used layout before and were a little upset that the lines appear very thick even
after setting hybrid. Now it's because your line scale settings
might be too thick, just decrease the line
thickness and you will be impressed by how detailed and clean your drawings will be. I would recommend to try out what works best
for your printer. If 0.3 is too thin, choose a thicker line
scale, and so on. In the camera settings, we could use a standard
view such as tough view, but in this case,
we have already saved our view within our scene. No need to adjust anything. Here you will notice that currently the
file is not scaled. Meaning you can just use the window frame and scale
it smaller or bigger. If we select ortho and choose
a very specific scale, let's say one to 100 millimeters
now, it will be fixed. Once we start scaling it, it only moves the outside frame. This way, we can just
adjust the outside frame to make the general file appear
a little smaller here. By the way, you can also choose the scale
by clicking right. As I mentioned in the How
to set up layout video, you can include more scales
under layout preferences, scales under the style settings. We already applied a
specific style setting within the sketch up scene on
no need to choose another. Once you open the tags, you will be impressed
that even here, you can turn on and off different layers or tags
from your sketch up file. Since we can define that
also within the scene, I don't really need to turn off and off any
additional layer, but just now it's possible. Now look at this beauty
of possibilities. We have three page with a scaled one to 100
millimeters spatial plan. Drawing the beauty of
layout and view ports is that now if for some
reason I need to make changes to my original
spatial plan in sketch up, let's say I moved the entry arm chair a little
bit and save the file again. One sum back in layout, it will be
automatically updated. And that is the
beauty of viewports. We can utilize different scenes
we have created in sketch up and move them into layout to create skilled
drawings From those, I will show you how to create measurements in the
upcoming video. For now, let me create a
key area similar to this, but maybe not as detailed with all the window measurements to define the area of
the outside frame. I will start first by copying this scale
drawing to the side. Start adjusting my
window frame or just use a clipping shape to create a clipping mask to
create those windows. I will speed that up for you, and here we have our scaled
spatial plan with the key. It's up to you what you wish
to display within the key. In the upcoming
video, I will guide you how to create
detailed measurements, how to export the whole
drawing. See you there.
95. Adding Dimension & Multiple Viewports: Hi guys. Before we start
creating our dimensions, I would like to show you a couple more tricks
for your pages. Let me only view what is currently on the every
page layer and unlock it. I recommend to add the most important information
in this template, so it will be applied to all
foer pages for instance. And scale your company logo. Edit your website information and adjust the drawn by section. Give the project a name and add the client
information as well. Now let's talk about some
automated options here. For instance, the date. How do I add an automated date
or an automated page name? There's some automated options under text, Customize auto text. For instance, current date. You can copy this text. Close this window
once you create a new text box P in
this specific text box, once you click outside,
it will automate. And you don't need
to edit the date each time you revisit
your layout file. The same goes for the page name. The page name relates to the
page name you have created. Just try it out and make use of auto text to save
yourself some time. Okay, now that we have added the most
important information, let me turn my
default layer back on and lock my on
every page layer. I left the drawing on the default layer as
this is something that changes with
the pages here. And in the little
drawing information box, I will adjust it too. I would like to actually
start with the floor plan, not with my spatial plan. Let me turn off my spatial
plan tag and this report. Now let's get started
with our measurements. If you wish to have
your measurements on a separate layer, you can do so simply create a new tag and
call it measurements. I recommend to do that, as sometimes it helps to turn this specific layer off if I need to make
adjustments to my viewpoint. As otherwise it might
be difficult to select your viewpoint if your
measurements sit on top of it. Okay, to create measurements,
open the shape, style, dimension,
style, and the fonks. You can select the linear
tool from the top. First, we define a line scale. I will try with 0.3 I like my measurements to be in color to distinguish them
better from the rest. For the start and finish arrow, I can choose my
preferred symbol. Let me start with the
first measurement and see how it looks. Once I click on the measurement, I can further define. If I want my measurement
to be on the top, the middle, or below the line, I can define the alignment. And also, if I wish to display millimeters or just the
measure by itself in general, choose your unit here as well. In the bottom, you can
define whether you wish a gap between the
start point or not. Okay, Now let me remove
this measurement again and see if I need to make changes to the
standard setting. As I mentioned before, your settings will
be lost if you apply any changes to one
specific measurement only. So make sure to
have your settings ready and then start creating
all your measurements. Now, if you have never
created a floor plan before, there's a guideline when it comes to where to place
your measurements. It's not mandatory to follow this guide always,
but some recommended. Sometimes you may have many
viewports within one page and can't always allow
the full space of those guidelines suggested. Make it depending on how much space you
have on your page. Those guidelines I'm
providing are for three page. The first measurements are the overall exterior dimensions. It's recommended to
place it 35 millimeters, or 1.38 ", from
the outside wall. The second row could be the room dimensions and the
outside wall thickness. Make sure to snap the correct points as
they are important in case you make changes in your sketch up file is they will be adjusted
automatically. In here, this row is usually
offset by 25 millimeters, or about 1 " from
the outside wall. Again, it depends on how
much space you have. And of course, you can
adjust the placement of some measurements a little
bit for better visibility. Lastly, we have another row
for the windows, doors, and some specific
walls that we need measurements to understand
how much space we have. If we want to place a
wardrobe or something else, this row sits about
15 millimeters, or 0.6 ", from the outside wall. If for some reason
you need to make style changes to
all measurements, such as adjusting the text size, simply turn off the
other layers in order to be able to only
select the measurements. This way, you can adjust
them all at the same time. What else did I want to
share with you? Ah, yes. When you open the PDF containing the drawings
from module one, you will observe
additional viewports. I have incorporated These
showcase detailed measurements from a top view perspective, highlighting custom
cavenetry bathrooms, the laundry room
and the kitchen. Essentially, these view
ports are interconnected, they all use the
same sketch up file. I can afford to duplicate
the same viewport, adjust the scale
perhaps one to 32, to present it more
prominently on my page. And finally, apply
a clipping mask with the thin border
over the drawing. By fine tuning my line scale, I can determine the level of detail needed for this drawing. The use of thinly scaled lines helps in precisely snapping
the measurements as well. Now the rationale
behind creating such detailed to special
plans becomes evident. I'm leveraging this
sketch up file in multiple view ports to generate those intricate
and detailed drawings. Just imagine the following. If I need to create detailed measurements
for my carpenter from a top view perspective, I can't possibly have shown
them all on the same page as my floor plan or my special plan have
measurements themselves. Therefore, logically, I need
to create further views and bigger views of a
specific room or a custom cabinetry and
showcase them individually. Another important
consideration we need to make so many drawings from
a top view perspective. Really consider to
have a separate file, one for the two D floor or special plan to create
those specific top views. Another is the three D file. To create elevations,
layout can become slow the more big viewports
you incorporate and the more details it needs
to load, keep that in mind. Lastly, dark symbols you see here serve to identify
on the spatial plan, the page where you can find
this specific drawing. The symbol is from my
master elevation scrapbook. In the next video, I will demonstrate how to
import the scrapbook. We will also commence
the process of creating elevations from our three
D file. See you there.
96. Elevation Drawings & Scrapbooks: Hello everyone. In this
class we will apply our previous knowledge to create those detailed scaled
elevation drawings. In module ten, we have
learned how to create scenes and apply certain
styles to our scenes as well. I have shown you
how you can create unscaled elevation J files. But for layout, we don't
just want to import J files. We need scaled elevation
drawings from our three D model. That will also update automatically if we make
any changes to the design. Now the same way as we have used scenes for our top few drawings, we can leverage scenes from
an elevation perspective to create those drawings and
layout at dimensions or labels. I made sure to include
many elevations in the sketch up file
to show you how to organize elevations for
your real projects. If you have to work with
single files, that's fine. You will only have the
few scenes per file. But if you work with one single files for
the whole house, you need to make sure
to keep an eye on the created scenes
and not only that, the big amount of section planes you will have in your file, it tip is to place the
elevation planes on a separate layer in case
you need to adjust them. You can find them easier by turning off and
on certain tacks, you could do that per
room or multiple rooms. I have created a couple of
tacks for my section planes. As you can see,
you need to define how many elevation
drawings you will need and create a numbered
plan like we did in here. You don't have to
create this overview, but it certainly helps to
understand which walls or custom furniture pieces
will get an elevation drawing. I have in total 19 elevations, as you can see in
my sketch up file. To distinguish
them, I have named my scenes and the section plane itself with the same name. Let's have a closer look. Our first elevation one is for our entryway
custom wardrobe. I have made sure to turn off all unnecessary
layers in my scene. This step is important
as otherwise you will slow down
layout unnecessarily. Turn only the tags
on you really need. If you have skipped
previous modules and don't know how to create those
scenes in your sketch up file, I recommend to visit module ten. I wrote down my order of
elevations I need and kept creating scenes and sketch up in the same order as I
will do so on my plan, if you're starting to
create those scenes, make sure you're well rested
as it may take some focus. Once you're done
with your scenes, save your file one last
time, keep it open. Most likely you have
forgotten to turn on or off a tag or might need to update
the scenes once in a while. Therefore, might need to switch between layout
and sketch up. I have layout already open. I used my drawing
template and placed my two D spatial plan
for module two in here to create this overview
plan of elevations. To add those symbols, you can open your scrapbook
tab and use some that are provided from sketch up or you can import my
master scrapbook, which was included in
the Module 11 file. Simply open the file and layout, you will notice it's essentially just the layout file
with multiple pages. Basically you could add
onto this file with more symbols you may need and then save it as a scrapbook. It will now appear in
your drop down menu. With the added option, you can open the file
and as I mentioned, could add more pages
or more symbols. And it will be saved
under this location. Now is C. Go to the
elevation page, click on the symbol and drag it. Drop it inside your page. You can adjust the
elevation number and the page later on. Then you can add the elevation
line and change the size. Let us have a look at
some elevation drawings. I already prepared this
upper symbol and text, you will also find in
the master scrapbook. Basically, I just
drop my sketch up, file in here, choose
my scene and my scale. Depending on how big you
need to place the elevation, you may want to choose
a scale of about 01:32 for an three page, or 116. If you want only
one elevation per page for kitchens
and laundry rooms, you may need to
place it bigger 116, like in this laundry
room example. As you need to add more
dimensions for other elevations, the one to 32 should
be sufficient. If I do reject this
elevation size using a line, it's about 140 millimeters
or 5.5 " in real size. Based on an three total size, you decide if that is
big enough for you. If not, you can place just two
or one elevation per page. On some pages, you will notice this round detail
I have created. While I could certainly just use a screenshot or image
from this area, I did want to create
scaled measurements. That is only possible
with a viewport. I simply copied this
viewport, adjusted the scale. You may need one
that is one to one, or one to five, or maybe one to ten in order to view it bigger. Then I added a round shape to create a clipping mask
with a thin border. Once you start, dimensions
sketch up will be able to snap onto those little
points as it's a report. Another important
aspect to consider is selecting the
render mode as hybrid. But exercise caution
as this might take some time to render depending on your computer's performance. Afterwards, define
your line scale to ensure the creation of
clean and crisp drawings. My preferred workflow involves creating the initial viewport, configuring the
necessary settings, and then duplicating
this viewport. Choose my next scene and just adjust my window
frame accordingly. Once you have completed
your elevations, the next step is to
export them as a PDF. Simply navigate to file
and choose export. Okay guys, I hope you
enjoyed this module and feel inspired to create
beautiful scaled drawings. As I mentioned before, I usually create my design
documentations using Canva, but I really do
depend on sketch up layout to create those
detailed scaled drawings. Find the combination
that works best for you. Now, enjoy a quick time
lapse to see how I created the elevation drawings from our Eden Springs Kitchen. See you in the next module.
97. Hiding Objects in Elevation Scenes: Hi guys. In this video, I'd like to address something I overlooked when discussing
scene creation. Occasionally, you
might encounter the need to create a scene where certain elements are partially obstructed
or cut through, such as furniture
or accessories, or you simply don't
want them to be shown. How can we conceal or disable them for this specific
elevation views? Let's take a closer look at example three from our office. Suppose we prefer not to display the open door and the
table lamp in this view. How can we present
this elevation view in layout without including
the door and table lamp? Let's head over to our
sketch up file to find out. Fortunately, sketch up allows
us to hide objects easily. First, select the elevation
view you wish to modify, then identify the object
you want to hide, whether furniture
or accessories. Right click and choose Hide. After updating our scene, saving the file and
returning to layout, these elements should disappear back and sketch up. If you wish to reveal
hidden objects, you can find them under
view, hidden objects. From there you can click right
again and say unhide them. And from there, updating your scene if you wish
to hide them again. Remember, hiding
objects is specific to each view and won't
affect your working mode, so there's no need to worry. We can apply the same technique now to our two elevation view. Perhaps we would
prefer not to show the desk and chair
finding them distracting. Instead, we want to focus solely on the showing
the cabinetry. Of course, I could have created my elevation view sitting somewhere past the
desk and chair. But, you know, sometimes
it's not always possible. It's just an example
to show you how you can hide elements
in one specific view. Now let's hide our
desk and chair for it to update our scene. Saving our file and moving back to layout, they disappeared. This quick tip saves
you from having to meticulously
having to position scenes behind objects or placing objects on
a different layer in case that has
crossed your mind. Okay, that's all for this
video. See in the next one.
98. Lighting Plan: Greetings everyone. I wanted to update you on my ongoing
work in Module 12, where I will dive
into the world of lighting design within
sketch up and layout. The upcoming module will cover specific aspects such as
light types and placements, lumen calculations, and more detailed
explanations on craft, a comprehensive lighting
plan like this one. If you have reached this video before module twelve's release, I still wanted to offer a quick tutorial on
creating a lighting plan. I will showcase how to use
my master scrapbook symbols, and lighting and electrical plan template
for this purpose. Important note, I am not an electrician and the
plan I demonstrate is not a substitute for an official electrical plan produced by a
licensed electrician. This plan serves the
purpose of guiding clients who may feel overwhelmed when
deciding on lighting types, fixtures, or electrical socket placements in a new build up. And downloading the
Module 11 file, you can find the
lighting plan template. It is your logo and all the other necessary
information like your website, and save it as your template. If desired, ensure you have followed previous videos on opening and saving
the master scrapbook. You should be able
to choose it from the dropdown menu along with the lighting and
electrical symbol section. Feel free to add symbols to the master scrapbook
using the added function. You can simply add
another row if necessary, and create symbols using
layouts. Drawing tools, remember to close the master
template file that we have just opened to avoid
accidental overrides. When opening a new file
with the template, you can then adjust the
specific project detail, such as the name of the project. In this newly opened template, I will import a two D spatial
plan from module two, scale it using a 1275
or one to 100 scale. Place it to a good
location on my page. By clicking right, I can lock
this viewport so it won't move around to
enhance my symbols. I will create a
transparent rectangle over my plan with a wide
and transparent fill, I can lock this layer as well. Now, my master template already comes with lighting and
electrical symbols. If you are using
another template that you have created yourself, you can use my
master's scrapbook and navigate to the
lighting symbol page or the electrical page. Here you can find
the key symbols that you can easily drag
and drop into your page. Next, I ungroup the
lighting legend key that is already placed on my page to
access the symbols easier. Starting with light fixtures. For the entryway, I place
symbols such as the table lamp, a walls, cone, and
a track light. If you prefer a more
accurate placement for your light fixtures, you can open your two D
spatial plan at the same time. Create the guides and save
the file within the guides. Once you move back to layout, it will update your file
and you'll be able to see the guides in layout to place
your symbols correctly. Please don't start measuring
the layout as this is the scaled plan and it will take you a long
time to calculate. Just use the guides
in the file as they will be automatically
saved later. You can just delete the guides. After you have defined all
light fixtures in your room, decide from which spots you
wish to turn them on and off. Again, this is not
an electrical plan. I only showcase from
which locations it will be best to use
the light fixtures. If you haven't done any
projects on site yet. You might not be familiar with the terminology of
certain switches. Just know that the
three way switch is to turn off the light fixtures
from two locations. The four way switch is to turn the light fixtures on and off from three or
more locations. If I was to turn this
track light on from, let's say the entrance
from the console area, and maybe from the
end of the hallway. I can use the four way switches and place them accordingly. Now to indicate
which light fixtures will be used with which switch, simply use an arc with a dash line between the
switch and the light fixture. Now it should be clear
to the electrician, therefore, he can create an electrical plan
based on that. For my wall fixture, I'm choosing a simple
switch from one location. The table lamp doesn't
need a switch, it needs a GPO outlet. Have a look at the
next page I created, placing all my GPO outlets and other symbols you
might find useful as well. Generally, GPO's can be
placed in different heights. Some are close to the floor, some may be over the benchtop. These details you can include
within the elevation view, you could use a
three D socket from the sketch up warehouse and place it on the correct
spot in your file. Once updated, it
will be visible in your elevation view where you can of course,
include the measurements. Be informed that
certain rooms need certain GPOs and
building codes apply. Make sure to investigate within your country
building code, how far away your electrical
socket needs to be from a water source for washing
machines and dryers. Your country may
require a FCI socket. If you are having doubts
about the feasibility of your lighting and
general power outlet plan, I strongly advise presenting your finalized plan to an architect, builder,
or electrician. They can provide valuable
insight into whether the proposed placements are viable or neat adjustments.
All right everyone. I will expedit the completion
of the next module to provide more in depth
insights into lighting design. In the meantime, I trust this brief video will
assist you in creating your lighting plan and
you can take advantage of the provided template and
symbols. See you soon.
99. ✨ MODULE 12 (INTERIOR LIGHTING)✨: Hi, guys, and welcome
to Module 12. In this module, we will talk
about interior lighting. Discuss common terms such as lumen and looks levels,
called the temperature. And we will also make some calculations for
you to know how to calculate the required
lumen in order to define how many light
fixtures you need per room. We will also discuss some frequently asked
questions about why it is beneficial to create
a lighting plan like this. Let's get started.
100. Types of Lighting: Welcome. In this video, we will dive into the crucial
role that lighting plays in shaping the ambience and functionality of
interior spaces, and we will discuss
different types of lighting. Understanding how to
harness the power of light is a key skill for
any interior designer. So why lighting matters? First of all, many of your clients may not know
or haven't realized, but lighting hugely impacts someone's well being,
and overall mood. We all get this awkward feeling when entering a dark
and poor lighted room, and on the other hand, experience pure joy when entering a naturally
lighted space. Obviously, the interior has a huge impact on how the
light will appear as well. So all need to be in balance. Too create this balance, there are some important
considerations. First, we need to understand the different types of lighting. Let's start with natural light. Obviously, the sun provides
the best light there is, and depending on your
country of residence, you will have more
or less of it. Ever it's possible, try to incorporate as much
of it as you can. But be careful when living in warmer countries as the sun has a big impact on
heating up rooms. That is why in
Germany, for instance, we usually keep our bedrooms in the northern
area of the house. As in summers, the room can heat up quickly
when facing South. Natural light can
somewhat be controlled. You can use shades to
soften strong sun light, and you can also play
with the natural light by incorporating certain
architectural elements to create interesting shades. Day, I actually
saw something very interesting on the AVI
interiors channel, a house from aval architects, where they have just made use of skylights to get more
light in general, the entryway and
in the bathrooms. They also used some
interesting shades that I haven't seen before
to create privacy, and I'm sure they will create beautiful shades on a sunny day. Those small incorporations
just make a place really. Wherever you can play
with natural light, and especially consider
the sun's movement to fully take advantage of it. Once the sun goes down, or maybe we have rooms
that in general, facing the opposite
direction of the sun, and therefore, don't get
much light during the day. We need to think
of incorporating artificial types of lighting. There are three different
types of artificial lighting. We have the general lighting, the task lighting, and the
accent or mood lighting. General lighting can be achieved
by incorporating ceiling mounted fixtures or spot lights or some pendants
in certain areas. In modern homes, you can
incorporate track light as well. Usually, they consist
of multiple spotlights. Nowadays, it's harder to find lights that still use bulbs, so most new designs will
have LED lamps in already. The next type of lighting
is the task lighting. It is used to enhance
functionality on specific work areas such as a kitchen island or at
a home office desk. This could be achieved by using specific wall mounted
down lights that only shine out a specific area or simple table lamp to improve the visibility
within a small area. LAD stripes can also
be used for task lighting beneath a kitchen or a laundry room upper cabinet. Lastly, we can incorporate
accent lighting. It is used to highlight a particular element or feature to add
drama and interest. This could be achieved by
using wall lamps or washers. Even down or up lights from the ceiling floor can be
considered as accent lighting, if they are
strategically placed to highlight an artwork piece
or a statement wall. I have mentioned LED
stripes earlier. Well, they can also be
used as Axen lighting, if they are more subtle, not so bright, often incorporated around the ceiling to provide a nice ambient. Light fixtures can serve multiple purposes
within a space, functioning as general
lighting, task lighting, or accent lighting, depending
on how you use them, it's essential to incorporate all three types of lighting for a well
balanced atmosphere. For instance,
surface mounted down lights aren't limited to
just general lighting. They can also serve as task
lighting or accent lighting. The key lies in integrating
different types of fixtures and deciding on their brightness and
color temperature. So in summary, you
have to get familiar with the types of light
fixtures they are. Visit online stores
and investigate what types of artificial lighting fixtures
you can purchase. You can then continue
watching the videos to understand the technical
aspects of them, like how much lumen meaning brightness
do I need per space? What color temperature
should I use? You can then define
specific light fixtures and assign them to one of the three lighting
types we talked about. So let's continue in
the next video where we talk about lighting
color temperatures. See there.
101. Lighting Terms: Hi, v. Now that we have discussed the three
lighting types, let's shed some light onto the topics of Calvin,
Lumen and Los. Let's talk about the first one. Calvin. You may or may not
be familiar with Kalvin. Calvin measures basically
the color temperature. The Kelvin scale ranges from
warm tones to cool tones. What are warm tomes? Warm toes typically range 2700-3 thousand Kalvin that create a cosy and
inviting atmosphere akin to candle light or sunrise. It's a favorite in residential
spaces like bedrooms, living rooms, and dining areas, fostering relaxation
and intimacy. The most commonly used
colder temperature in those areas is usually
around 3,000 Kalvin. Neutral tones, neutral light, ranging from 3,500 Kalvin
to 4,100 Kalvin, closely, miming the day light, providing a balanced
illumination ideal for task oriented areas, such as kitchens,
offices, and bathrooms. It enhances clarity
and visibility, making it perfect for task
requiring concentration, and attention to detail. The most commonly used
color temperature in those spaces is
about 4,000 Kalvin. And then, of course,
we have cool light beginning around 5,000
Kelvin and above, and mimics the natural sunlight, offering a bright white
light with a hint of blue. While it ensures excellent
visibility and clarity, it tends to be too intense for most residential interiors. However, it serves well in specific applications like
reading lamps, task lighting, and environments such as
garages or workshops, where ample illumination is essential for
focused activities. Now, every light source type, be it light bulbs, halogen, flourescent, or LEDs, each have varying color temperatures
measured in Calvin. When purchasing light fixtures, it's crucial to consider these variations,
LEDs, for instance, are increasingly dominating the market d2d flexibility with many capable of adjusting their color temperature with
a simple click of a remote. Selecting the appropriate
color temperature for different rooms or areas is influenced not only by typical color temperatures
suited for specific spaces, but also by the personal
preference of clients. Some may prefer cooler
color temperatures while others may lean
towards warmer tones. Moving on, let's introduce
two more crucial terms. Lumen and looks. Lumen, Lumen quantifies
the total visible allight, emitted by light source
in all directions, essentially measuring
the brightness of the light source itself. The higher the lumen output, the brighter the emitted light. It's a standard unit
used to describe light output across
various light sources. Looks, on the other hand, measures the illuminance of
light falling on a surface, indicating the
intensity of light perceived by the human
eye on a given surface. It considers factors such
as the distance from the light source to
the surface being illuminated and the
angle of incidence. In essence, Lumen measures, total light output, looks, gog, light, intensity
on a specific surface, and Kalvin is basically
the light temperature. While residential
alighting doesn't have formal requirements for
minimum los levels, the are guidelines to follow when it comes to look levels. I typically consider two
types of lighting in here, the general light
and the task light. I don't really factor in Axen lighting in
my calculations. I view Axen lighting more as an embellishment
intended to highlight specific areas
rather than serve as the primary source of elimination for space,
if you can follow. So for kitchens, the
general light should be around 150 to 200 looks. But for task light like cooking or
chopping on cardi tops, you're going to need
more light around 250 to 400 looks extra. On the other hand, hallways
don't need as much light. About 50 to 100 looks is
enough for walking through. Hallways are just for passing through so you don't
need bright lights, for doing task in there. While it might appear a
little complicated initially, the concept will become
clearer once we dive into calculating the required looks and lumen for our
Eden Springs home. In this video, I simply
aim to introduce you with the terms of
Calvin Lumen and Los. Next, we will dive into the math behind understanding this
table better and how I approach lighting
considerations for residential spaces. See
you in the next video.
102. Lighting Calculation (Entryway): Hi, guys. On this video, we will do some math quickly to understand the three lighting
terms we talked about. Now we will do the
calculation for our entryway. We need to involve
five steps basically, and I always do
that room by room. Keep in mind that
I do not take into account axin lighting here. This type of lighting is always an extra to highlight
certain areas. So looking at my finished
lighting plan from Module 11, we can see that I
have incorporated a track light,
which is dimmable. Then I also have
two axin lightings, the table lamp and
the wall scone. For step number one,
the first step is to identify the level of looks generally
required for entryways. Checking on my list here, it says it's 50-100 looks. Now you can certainly decide
to do something in between, but for this example, I'm going to just calculate the minimum and the
maximum level required. I did not include task lighting for this room is I don't have any specific area in the entryway that actually
need task lighting. For step number two, we need to define the area we
are working with. I already opened my
sketch two D plan from module one and two. I divided my floor surface in order to get the
specific area here. And in the entity in four, we see that we are working
with 14.43 square meters. If you are working with
square feet, which is 155.34, you need to multiply
that number by 0.0 929 to get the lower
number in order to follow me. Now that we have
defined the area, we can calculate the lumen required as seen as Step three. We simply multiply the minimum and the maximum
looks with the area. I chose 15 to simplify that. For that area, a minimum of
750 lumen will be required. You can go up as high
as one than 500 lumen. Something in between can
obviously work as well. Now, in step four, we need to take into account
the ceiling height. In my last video, I mentioned
that the lumen amount is being influenced by how far the light has to
travel to the surface. Obviously, if you
have high ceilings, you need more lumen in order
to light out the floor area. Then if the ceilings were lower. Now, there are some
standard units you take into account
as seen here. For our in springs house, we have a ceiling
height of 2.7 meters. So we need to multiply our
lumen by the number 0.8. These are the final
numen now required. The minimum would be 600 lumen
to lighten the whole area, and the maximum is 1,200 lumen. Let's have a look at
the light fixture I'm planning on using
in Step number five. I wanted to incorporate
a track light, and I have found two
track lights here. Now, where's the
difference between both? Well, one has a
maximum of 11 watts. The other can take
up to 40 watts. Well, which one should I pick? Let's have a look at
the bulb they're using. In that case, it's not an LED, meaning the light source is not incorporated in
the light fixtures, and this track light is
using G U ten bulbs. So G U ten bulbs usually come in different
wattage amounts. First of all, we can choose
the light temperature. Warm white, which
is 3,000 Kalvin, and cool white, which
is 4,000 Kalvin. Which one you pick truly
is a personal preference. Since my client doesn't really like cool light in the entryway, she wants something warmer, I'm going to go for
the 3,000 Kalvin. Now, talk about the wattage. Going back to my track light, I can see that it's
using three spots. For the one, which can
only handle 11 watts, therefore, I can only
purchase the 3.4 watts. Each spot provides 315 lumen. Multiplying that by three
gives us a total of 945 lumen. That could work as
it's somewhere between the minimum and the maximum that we calculated in step four. If I were to use the
other track light, which can handle up to 40 watts, I can easily use the stronger
wat valves of six watts. Each would deliver 600 lumen, so that would give us a
total of 1,800 lumen. Now, something important. Since I'm planning on
using dimmable switches, and after I have rechecked the 3.4 watts or the first
tracklide that I chose, these are not dimmable. In that case, I cannot
really use them. And yeah, I'm going to use
the other track light, which with the six wat bulbs
as those can be dimmed. In that case, yeah, I do have a lot more
lumen than required. But since I'm using dimmers, I can just dim it down. It's better to have the option to have a bit more
light just in case. If I didn't have the
dimmable option, I think I would stick to
the other track light. Is my opinion, that would be sufficient with the 945 lumen. I do have another xN light, a was cone I'm planning
to use for this space. So if I need more light
in the worst cases, I can always turn on the was cone that has an integrated
LED light source, which will provide
additional 180 lumen. So those 945 plus the 180
could be sufficient, you know. But since I'm using
the dimmable, I have to use the second option. Hope you guys can follow me. Now, before we continue
with the next video, I would actually like
you to try and do this example our
home office area. Please calculate the
required lumen for the general lighting the
minimum and the maximum, and also for the task lighting, the minimum and the maximum. And in the next video, we
can compare it together. Okay, guys, see you soon.
103. Lighting Calculations (Home Office): Hi, everyone. I
hope you managed to calculate the required
lumen for our home office. If not, that's okay. We will
go through it now quickly. The required looks
levels for a home office are about 200 to 400 los
for general lighting, and three to 500 los
for the task lighting. So I already wrote
that down here. The area we are working
with is 16 square meters. Now, let's do step three for the minimum and maximum
levels for the general light, and the same for the task light. Simply multiplying the amount
with the 16 square meters, to make sure I'm using
a calculator. Okay. Now in step four, I will
just copy that part and use the ceiling factor of 0.8 to
have my final requirements. Moving now to sketch up, I already defined which sizes
I approximately want to use for my light fixtures that helps me to understand
the measurements better. So my was cones need to be around 250 millimeters in width. And for my pendant, I think I'm going to go for
600 millimeters in width. So I actually found this
Nordic pendant light, which is almost 60
centimeters in width. So that works well and goes
also well with my style. The bulb this lamp
is using is an E 27, and we can use LED or standard
bulbs, as we can see here. I will go for an LED, and I found this bulb actually from ICA,
which is dimmable. In that case, it's important for our project as we use
dimmable switches here. I think I'm going to go
for the warm white and that bulb actually has an
output of 1520 1 lumen, which is quite high. C hecking up on my
required general light. Actually, I would
not be sufficient if I only placed this lamb. So in that case, I have included two more
walscones, as you can see here. So I would use my wal scones
not as x and lighting. In that case, I define that
this lambs are going to be increasing the level
for the general light. I chose round walls cones, which have the size I need, and they actually
deliver each 900 lumen. So all three light
fixtures together will provide me with 3,320 1 lumen. That is somewhere right in the middle between the
minimum and maximum. Now, the task lighting
is a different story. Just keep in mind that
those are general rules, and they don't always apply, and you don't have
to necessarily use the whole required amount
for task lighting. You have to be a
bit flexible here, and it's just an suggestion. So the suggestion
says it's 3-6 then. That's quite a
significant amount, especially considering
we haven't allocated that much for
our general lighting. But anyway, it's
just a suggestion. So I have opted
for a table lamp. This table line is
using GE bulbs, and I have chosen the GE
bulb with a seven watts, which actually
delivers us 900 lumen. However, going through
this calculation has highlighted that
we could actually incorporate more task
lighting for our home office. For example, I haven't placed any light fixtures next
to the seating area. Considering my client's role
as an interior designer. She'd likely want to showcase some of her samples
to her clients. Therefore, it might be
wise to think about adding another wall
lamp with an arm, perhaps with a
neutral white light, like 6,000 or 4,000 Kalvin. This would be ideal
for examining tile samples or
similar materials. Unfortunately, the
current information doesn't specify how many
lumen this lamp provides, but I could always reach out to the manufacturer to inquire. And if I still feel, there is a lack of
sufficient task lighting. I could even consider
adding more of these arms lamps to the wall
near the sample display. Well, the point I'm
thriving at here is the importance of making
these calculations to actually start thinking about
lighting in greater detail and gaining a better
understanding of the required for each area. Now that we have covered
how to calculate the required lumens and choose suitable light
fixtures for those two rooms, let's dive into finding
light fixtures and explore some key placement
measurements in the next video. See you there.
104. Light Fixtures in SketchUp: Hi, guys. So on this video, we will quickly have a
look at how I approach finding light fixtures in
the Sketch up warehouse. By now you should
know, I'd like to open a separate file when downloading something from the
Sketch up warehouse. Now, let's see if I can find a similar pendent light than the one I was planning
on purchasing. So you can see that there are tons of light fixtures in here, and sometimes it can take a
while to find what you need. But there's a little trick
that sometimes helps. You can import the
screenshot or JPEG file of your fixture and search optically within the
sketch up warehouse. That also works for
furniture, by the way. Sometimes you get
good results really. Basically, look for
something that looks similar to your light
fixture that you can use. I always try to find something that can help
me speed up my process. Otherwise, creating it
from scratch might take some time depending on the complexity of
the light fixture. Now, let me use actually
this pendent here. Since it's quite big, I will adjust a de size a little bit and just use my scale
tool to make it smaller. Actually, sometimes
it helps to switch to parallel projection in order to get a correct size and three D, it's not always that visible
if you get what I mean. I create some guides, use my scale tool to
simply adjust it in a way that it will look
similar to my pendent in here. For me, personally, it's
not that crazy important if light fixtures
don't 100% match. Most client won't even notice. The point is in getting
something similar. Let's finally adjust the colors and maybe get a bulb from the sketch up
warehouse as well. Finally, maybe change the color of the shade, and that's it. This works for me now. Here's how it looks
in the office. Totally matches the wipe
I'm going for here. Now we need to figure
out our walls cones. Let's see what we can find. I tried sing for
wall or wall lamp. There's so many, I can't really
seem to find what I need. D. Searching by image also didn't quite got me the lampshade as many
mirrors appeared. Actually, this scone is
super easy to recreate. I simply create a circle,
push pull it out, half the thickness and create an inner circle
and push it out. Now, just need some
white wood to finish, and that is done. When it comes to placement, there are no
specific rules here, but I tried to place it
in 500-1800 millimeters. You have to see what
looks best together with the wall art you have or
other design elements. Just going to create some guides to help me place my fixture. Now I actually wanted to show you a little trick
on how you can create or simulate
light within sketch up. I like to use Canva to
create a yellow shine. Basically, a PNG file with a transparent background that I can then import into sketch. It will de the transparency, and I can just place it behind my walls and adjust
the size of necessary. If you feel it is
too strong in color, simply explode the file, so it becomes a
texture, not an image. Then you can adjust the transparency and
hide the outside lines. Yeah, well, this is how you could view light
within sketch up. You could even adjust the color temperature if you wanted to, but I'm just going to move it
back to its original state. Okay, guys, now it's your turn, feel free to finish the rest
of the calculations for the whole Eaton Springs
House rooms and use the light fixtures provided
in the Module 12 file. You can certainly
also search for some light fixtures in
the Sketch up warehouse. The next video, we
will talk about some frequently
asked questions such as when to create
a lighting plan in layout and when
not. See you there.
105. FAQ´s (Lighting Plan): Hi, everyone. In this video, we will continue
from where we left off in the last
video of Module 11, where he should
you how to create a lighting plan or GPO
plan using layout. Now that you know how to
calculate the requiredens for each room and determine how
many light fixtures you need, you can certainly
create a lighting plan like this for any of
your future projects. I take this
opportunity to quickly address some common
questions from my students. So the first questions is, do I need to create this lighting plan in
layout for my clients? It's not mandatory to
create a lighting plan as architects often provide
them in certain situations. However, there are
instances where a lighting plan like
this can be very useful. For example, if you or your client are planning
to build a new house, but feel overwhelmed
about where to place switches and GPO sockets, a lighting plan can help had a client who
was planning her house a year in advance and provided me with a basic floor
plan from the architect. It lacked detailed spatial
planning obviously with only standard amounts
of sockets and electrical outlets and
no wall outlets at all. So I created a spatial plan, calculated the required lumen and placed potential
light fixtures, switches, and GPO sockets, just like we did
in using layout. Then created the entire house in three D before it
was even built. This way, I was able to see potential issues
like we found in the previous video
where I could have actually planned another
wall fixture in the office. It's always nice to have your three D design before a
project is built or started. Using all my documents, including the spatial plan, the lighting, and GPO plan, and also the elevation drawings. I was able to coordinate
with the architect. This allowed him to create
an official electrical plan, incorporating all my ideas. In summary, while it's not necessary to create a lighting
overview plan like this, it certainly can
be very helpful, especially for new
builds or projects where electrical locations
can be adjusted. The next question, at what stage should you
create a lighting plan? The timing depends on the overall timeline
of your project. If your project
hasn't started yet, and you have the time to create a three D design of
the house first, it's best to define the
lighting plan at the very end. This way, you can better
visualize where you need light fixtures and see
potential improvements. Your project is on
a tight schedule and the house is
already being built, you may have to create the special plan and lighting
plan in two D first, and afterwards, start building
or three D around it. The downside is that you will be constrained by
existing locations. That would also be
the case if you have a project where you can't
move any electrical outlets. The next question, Is a lighting plan like this
sufficient for the builder? An overview plan like
this can definitely help communicate your ideas to the electrician,
architect, or builder. But depending on
your building codes, official plans may be required. Additionally, this plan is not sufficient for
precise placements. For instance, this plan
doesn't include measurements. You will need to add precise measurements to show the distance or your sockets, and especially their heights
within an elevation drawing. Or include a note for
the electrician or builder to understand
your exact locations. But even if you can't change the locations of
the light outputs. Having a lighting plan is still helpful in
my point of view. It can be helpful, for instance, for you as a designer to remember which light
fixture types to source. This way, you can have a
look at the plan and know, okay, for the office, I need to source to wall scones, a wall lamp, and a
pendent light, and so on. So if you have the
time, I certainly encourage you to create
a plan like this, it surely will be very
beneficial to you. Okay, guys, I hope you found this module on
L lighting helpful. I will continue working
on another course or model for you in the
future, so stay tuned. Let me know if there's
anything else I can help you with in the
meantime. See you soon.
106. BONUS New approach on working with tags!: Hi, Rowan. Welcome back. Today I'm sharing a quick
video about text and Sketchop. One of my students kindly
shared their file with me, which helped me understand a common issue that
many of you may face. Lines or surfaces disappearing or not being assigned
to the intended tag. I want to share a more
effective way to handle this issue. What is the problem? It's easy to forget to
work on the correct tag, which can result in
lines, surfaces, or even parts of your sketchup file being
assigned to the wrong tag. Sketchus tag structure
can be quite complex. Lines surfaces, groups and components can
have multiple connections. Assigning an object to a specific tag doesn't
automatically ensure that all the lines surfaces inside that object are
on the same tag as well. Parts of the surfaces might
end up on a different tag, and when you turn this tag off, this can cause
unexpected disappearing of lines and surfaces. What is the solution to this? If you are tired of constantly switching the pencil
between tags, the simple rule is this always leave your pencil
on the untag layer. Never ever move it
to any other tag. Keeping the pencil on the
untag layer ensures that everything you create remains
on this specific layer. Instead of tagging
individual lines or surfaces and
just making all a mess focus on just taking the outside group or
component as a whole. This way, the internal aligns and surfaces stay
on the antag layer while the shell or the shell of the group or component is assigned to the appropriate tag. If you're working with
an existing file, ensure every object
has its own shell. If you have some
open source object, make sure to group them first so they can be assigned to a
different tag later on. Once everything is contained
in groups or components, delete the existing
tags to place all internal lines and surfaces
back on the tag layer. Then start creating the tags you need like walls,
for instance, and assign the outside group to these specific tags you
using the tagging tool. By following this approach, you can avoid issues
with lines or surfaces being misplaced or disappearing when toggling tags. At the same time,
you will remain the ability to hide specific
objects when needed. If I have previously
suggested a different method, feel free to disregard it. This new approach is
far more efficient and eliminates the common problems
associated with tags. I hope you find
this video helpful. If you have any
further questions or run into challenges,
let me know. I'd happy to create
another video for you. Have a great day
and see you soon.
107. BONUS SketchUP 2024 - Ambient Occlusion Style: Hi guys. So we're so excited to see the
news that Sketchup has just released
their 2024 version a couple of hours ago, and I wanted to
immediately try it out and of course give you
some feedback about it. In this video, I will talk about two new implementations
they have added. We'll talk about the
new graphics engine and about the new ambient
occlusion styles. The first and I guess
best implementation, they have upgraded to a new graphics engine
that is supposed to provide faster
navigation and responsive. While I opened this big file
with multiple texts on, I did notice some orbiting
improvements already. However, let me quickly
go to my settings. Under the graphic settings, we can now choose between the new graphics engine and
the classic graphics engine. I suppose they kept
the old one too in case some older computers
may not handle it that well. As I mentioned before, I could already feel an
improvement in orbiting. But once I turned off the
use maximum texture size, it was way, way better. I did notice a huge
performance improvement compared to the 2023 version. It took maybe one or 2
minutes to be applied, but definitely they have done
something wonderful here. I don't have those
bounding boxes when orbiting around as before. So I wanted to
check the new speed for the sketch up warehouse. As I remembered, it
got slow in 2023. Even that has improved
and now it's faster than before to get models
into already big files. Anyway, for those of you
who know me from my course, I usually tend to download
furniture in a separate file. But you could see importing from the warehouse directly
is faster already. Now we can also switch between scenes in almost light speed, even clicking on
layers become faster. Well guys, there's
nothing left to say get the 2024 version,
Speed has increased. That's great. Now let's have a look at another fun update. They have incorporated the
ambient occlusion style. For those of you who are not familiar with styles in general, usually when selecting a
template and sketch up, it automatically has assigned a specific styles to your file, but you can always adjust
the style afterwards. Open the styles in your Mac or on the Windows you have fit already with the rest
of your windows. On the side you can see that I have the default
template activated, which is under default interior. Now this tap here is new and it's called
ambient occlusion. I guess they want to try to make the views more realistic
by adding shadows. I have tried out those styles, Most of them wouldn't be something I would
particularly use, but I had a closer look to the interior specific and
the exterior specific style. They definitely look
more realistic in general compared to
the standard style. However, you need to reduce the shadow transparency
and update it temporary. Now to make it look
even more realistic, we can turn on our sun. Change the sun direction. Now I noticed my lines
seem a little glory. I can adjust my edge setting color maybe to something darker. Now let's compare both styles. I found this great. This adds so much
dimension and shadows to the overlook and pretty much
looks like a rendering. So yeah, this is something I would definitely
use for my project, especially after making
those small adjustments by decreasing the shadows
turning on my sun. And yeah, this
combination works great. Now I think those two new
improvements make it already worth it to download
and install the new thousand 24
sketch up version. Maybe in the next couple
of days I will create some more videos talking about
further implementations. Hope you like this
video and can't wait to try out the new version.
Have a wonderful day.
108. BONUS SketchUP 2024 - Create a sharable link: Hi, guys, as promised, I'm back with another
video showcasing the exciting Sketch
up 2024 update. This time, I want to highlight this seamless process of sharing your sketchu projects
with your client. A now you can effortlessly generate a viewable
link that your clients can open and any browser to explore the project
in more detail. So let's get started. Here, have one of my
kitchen projects, my Santa Monica project that I want to share
with my client. And as you can see, I have multiple scenes in here as well. I obviously used the
new ambient occlusion for my scenes to make
it look more realistic. Now, let's have a look at how I can share this file
with my client. First, select file, Trimble
Connect, share a link. A new pop up will appear, saying that you need to
actually save this file first to Trimble Connect
in order to share it. So let's save it to
Trimble Connect. Usually, this should
be P if you're just starting to save anything
in your Trimble account. I have previously tested this, so I have another
project in here. I'm just going to save it inside this one, just as a test. It doesn't matter
that much right now. I just want to show you
quickly how it's done. So I double click inside the
project and save my file. Notice the right symbol on here. Before it was a document symbol, meaning I had it
saved on my desktop. Now it will change to a cloud. Be aware that once you do that, your file will not be updated on your desktop any longer
if you click on safe. It will be now saved in
the Trimble Connect Cloud. But you can always
log in back into your Trimble Connect to download the file if you wish to have it saved on your
computer as well. Okay, now that my file is
saved in Trimble Connect. Another window automatically
opened up here where I can simply click
on Create a sharable link. Now I can just copy this
link, send it to my client, and he can easily view the kitchen project in
his or her browser. This is the file opened
in a simple browser. It took a bit of time to load, but once it did, this is
exactly what you will get. Let's have a quick look
what options we have. We have a select tool. Then this is nice. The
client can actually use the tape measurement tool to reject some measurements
in here as well. Then we have the hand
tool, and orbit tool, and some Zoom options, and of course, the
camera position tool. You can see it's a view
only version of this file, so your client can't really move or break
anything in here. On the right side
under entity info, you could let the animation
of your scenes play here, even though it is
a bit slow for me. I could try another browser
maybe that will speed it up, but just so you know. You can actually choose different
scenes under my scenes. Certainly, if your client
is not so computer handy, maybe just stick to a
top down perspective where he can just use the
orbit tool and move around. I'm sure he will be
already impressed. You could even display
tags if you have some and some more
information about your model. Now, let me actually remove the table with the chairs
in my sketch up model. Save it and see what happens. Okay. So after making some adjustments
and saving my file, moving back to my browser
and refreshing the link. You can see it does update new changes you have
made previously. So for instance,
if your client ask you to adjust something
in the project, you can now easily
make the changes, save the file, and since it's
saved and Trimble Connect, it will be reflected for your
client using the same link. Okay, guys, I hope you like this quick video and can't
wait to share your projects. Now, super easy with
a sharable link. See you soon, have
a wonderful day.
109. BONUS Boost your SketchUp Performance: Hi guys. Have you ever felt that using sketch up
gets slow with time? Some people face this challenge, especially if they're
new to sketch up. There's some reasons your sketch up model can become slow. In this video, we will
talk about what is causing the slowdown and how to improve your overall
performance and workflow. This is the house
I'm teaching in my ultimate sketch up
course and it's a great example as it is a big file with multiple rooms,
furniture, and materials. In my course, I
basically teach you from the beginning on how to create
and maintain a clean file. First of all, let me show you the computer
I'm working with. I'm working with an Imac
from 2020 with a 3.36 score. I five processor. Not the newest, but
still works Great. My graphic card is an AMD Radion Pro 5,300
with four gigabyte. Those are pretty standard
for this type of Imac. Now in 2024, I'm sure you
even get better computers. Tip number one,
increased memory, Ram. If you have the budget, I recommend to upgrade
your Ram memory. I think my Mac came with four or eight gigabyte,
I can't remember. But I was able to upgrade my Mac with a total of 48 gigabyte Ram. It was truly a game
changer and helped me in handling huge sketch up files without this constant
loading symbol. My next tip, number two, work with tags or layers. I see some people like to create tags or so called
layers for everything, for doors, for
windows, for floors. That is very excessive and won't help you
with your workflow. If you're taking my course, you will see that I create certain layers that
make sense to me. For instance, I create
tags for single rooms. I place all my furniture
on this single tag. When I'm done working
with one specific room, I turn off my tag, then start creating a new tag for the next room, and so on. You don't have to follow
exactly this workflow. You can define your own tags. What I mean is to make it in a way you can turn them
off when not needed. As the more furniture
and accessories sketch up needs to load every
time you orbit around, the slower your file can get. Tip number three, perch unused while working or
before saving your file. At the end of the
day, take a moment to navigate to
window model info, choose statistics and
hit Perch unused. If you are doing this on
an older file and have never cleared unused
components, materials, styles, and tags, the process
might take some time, especially if you
have directly loaded furniture and materials
into your working file. In such cases, it's best to let it run and complete
the cleaner process. So do not run into this issue. I recommend tip number four. Don't load furniture and accessories directly
into your file. As I mentioned earlier, the temptation to directly
grab furniture from the sketch up warehouse
and insert it into your ongoing design
project can be strong. However, there's a significant
drawback to this approach. Those files come from various creators and they
might be quite messy. When you load a furniture piece, you are bringing in
not just the item but also its styles, tags, materials, and components. For beginners who
might not be familiar with regularly perching
unused elements, this can lead to a
great deal slowdown of your project file. Here's the helpful
practice I follow. Instead of directly placing furniture into my main project, I open a separate file
alongside my project. In this separate file, I load all the furniture
and accessories, giving me a chance to
tidy up the file by removing unnecessary tags and
perching unused elements. Only after this cleanup, I do copy and place the refined furniture into
my actual design project. It's crucial to note
that if you decide to remove a piece from your
project after placing it, the materials and
components from that piece might still
linger in your project. That's where a regular use of the perch unused function
becomes essential to both your sketch up
warehouse importing file and your current
design project. If you notice that loading some furniture pieces from
the warehouse becomes slow. In general, consider
downloading it to your desktop and import it from there instead of placing it
directly from the warehouse. Tip number five, anti allized texture in the window
Model Info section under the rendering tab, you will find a small
checkbox related to using anti allaized textures. This option is
designed to enhance the visual quality of textures
by smoothing their edges, reducing the jacked or
pixilated appearance. Here's a practical tip. When actively working
on your files and smooth texture previews
are not a priority, you can uncheck this option. This can help speed up your workflow and preserve
system performance. However, when it
comes time to create video presentations or showcase
your file to a client, it's a good practice to turn
on anti ellized textures. This setting ensures a more
polished and refined look. Smoothing out texture edges for visually appealing results. Just remember, toggling
this option based on your current task can contribute to an optimized
performance experience. Take a screenshot, so you don't forget about this setting. Next tip, number six,
Open GL settings. Now the next setting
you can adjust is under Sketch Up Preferences. You can find it under
open GL or Graphics, depending on the sketch
up version you're using. Be careful, this
setting is going to be set for all future
sketch up projects you will open as this is a general setting not related
to one specific model. These two check boxes can
slow down your performance, especially the used
maximum texture size. If you have a
normal sized model, you can consider keeping it on, but if you're working
with huge files, you can turn it off. During your time of
your design process, you will notice that images or materials may be
lowered in quality, which will help during
your modeling process. Again, if you need to showcase your file to your client,
just click it back on. Take a screenshot so you don't forget about this
setting as well. Lastly, tip number seven, adjust the current style depending on the
template selected. When creating your
model initially a specific style
becomes activated on sketch up to check
the active style. Navigate to window styles
and select in model. If you're working
on the windows, you find the window within
your other windows. On the right side here, you will find the
current active style. In my case, I have my
own styles active, which I also share in
my course with you. They have been adjusted to
look more crisp and clean. However, you might have chosen an interior template
or another version. Locate the surface icon, which is the second one typically shaded with
textures is active. If you are not currently
working with textures and are focusing solely on
modeling for building, consider switching
to just shaded. This turns off the
materials and you can always switch back to shaded
with textures when needed. This adjustment can strongly contribute to
better performance, especially when
handling large files. Another significant factor
in the style setting is the setting for edges
represented by the first icon, while edges enhance
the visual appeal. They can slow down your
model when there are too many edges that sketch
up needs to render. Therefore, you can turn
off this setting while actively working and switch it back on before
presenting your project. Now let's take a look at the notable improvement in my
performance while orbiting. I'm working with an
increased Ram memory with nearly all tax active, I'm confident that selectively enabling only the tax relevant
to the rooms I'm working on will further enhance the speed after perching
unused entities. Turning off the
antialyzed unchecking, the use maximum texture size and adjusting my style,
particularly the edges. I can already witness a significant boost in the fluidity of orbiting
within my file. Okay guys, feel free to
share your thoughts. I believe this insight can
immensely be beneficial, especially if you're
facing speed challenges. And sketch up for me, maintaining a clean file
is the top priority for a truly enjoyable
design creation experience. Wishing you all a wonderful day.
110. BONUS How to fix broken materials: Hi, guys. So today's video, I would like to
address something I'm sure you have all
come across with. Let's say I wanted to apply
this texture to my blanket. Once I import my material into my colors in model
section and apply it, it becomes distorted and broken. When I started using sketch up, it was so frustrating
and I was in fact impressed how easy I can
actually fix this problem. So let's have a look how. The key lies in creating a similar size rectangle and
place it to the next object. It has to be somewhat in
similar perspective and size. So in this case, it's top down. Then I apply my material to this rectangle and
here comes the trick. We select the surface, click, right, texture, and
choose protected. Now, we select the
bucket tool and use its integrated sampling
function by holding down the command key on a
mac or the t key on the winners computer to sample this new
projected material. Now we can go back inside
our blanket group and apply the seamless material
that is now projected. T, we got rid of
those broken pieces. I could now change the scale of this material by editing
this material in size. Now, let's have a look at how I would do that for
a throw pillow. The problem in most cases is that we don't have a
singulars texture, especially if we
need to showcase the specific pillow that we
want to purchase later on. So we need to create
a screenshot or cut the image in a way that it
only has the material visible, not a white background
or other backgrounds. Then I import this
screenshot again and create another rectangle or square that has a similar size and place
it next to my pillow. Then I apply material again, and of course, change it
into a projected material. Now, you can see it's
not a seamless material, so we might see the corners, and we need to position
it in a way that it will be projected on
our left pillow correctly. This maybe moving
the rectangle to to the right to the top or sometimes scaling it
a tiny bit bigger. Somehow sketch up is saving those information
and the placement. As I said, it's only needed when not using
seamless materials, and we only have a certain
size that we need to project. It's visible once I start applying my material
to the other pillow, you see it's saved the position of the
previous seamless texture. But you can certainly
just copy this ready one. But of course, just for
you to understand how to fix the problem by simply moving the square a little bit to
the sides or scaling it up a bit until you get the projection of your materials that
you're happy with. Alright, guys. I hope this trick served as an epiphany
moment for you all. Catch you my next videos.
111. BONUS Why are my tags (layers) are jumping up?: Hi, this is Anna. Today's class, we will have a quick
look at why your texts, or so called layers, are jumping when you toggle
them on and off in sketch up. Let's have a look if you have encountered
the issue of tags, formerly known as layers, jumping to the top of your
list when turning them off, there's an easy fix. During your modeling process, you might have
accidentally clicked on the small top left
corner causing Sketch up to sort your
tags by visibility. This way once you turn them off, they jump to the top. To fix this issue,
simply click once on the tag name until you see
a little arrow appearing. This action will sort
your tags by names. Eliminating this
problem. See you soon.
112. BONUS Create seamless texture from any image: Hi guys, it's Anna from
Bilikahams Design Academy. In this class, I'm going
to reveal how to create seamless textures and sketch up using an image
of your choice. For those who don't
know the difference, basically a seamless texture that you can use and
sketch up can be applied horizontally
or vergically in an endless loop
while looking clean. The problem in
sketch up is that if you simply import an image as a texture that
wasn't prepared in a way that the edges
align well on each side, you end up with something
that looks like this. You can see that the
pattern here is not aligned and we have the small border on the
side from the image. That's because
Sketch Up is mapping this image multiple times
in a row and above. How do we create
something that looks like this texture and make use
of the image that we found? Let's have a look.
The very first thing you would want to do is to
import your image using a mag. You can simply track and
drop it inside the window. It's best to know the actual
size of the tile in order to scale it up to its
correct size and sketch up, you can use the tape
measurement tool for this. My single tiles are all 77
millimeters by 77 millimeters, or three by 3 ". I'm going to switch to the top view by
clicking right Explode. The image becomes
automatically a texture and can be now found in the
colors in model section. Now we can select the surfaces. Let's create a rectangle
over the correct size of one of the tiles and
move it to the side. I will actually add
the grout thickness in here by moving my lines. Obviously, it depends how thick you want your grout to be. This can range, In this example, I choose 3 millimeters
or one of an eight inch. I'm also using the
scaling tools to make my material look
a bit more straight. Now that it looks clean, we can do the same
for the wide tile. After that, we can copy both
to the top and to the side. Now let me pause
here for a second. What you need to understand with seamless textures is
that the corners will be mapped by sketch up and repeated on the other end.
Keep that in mind. When creating seamless textures with a C tangle of square
shape, this is very easy, but if you have a
more complex shape, you need to think how the edges will be repeated or
mapped on the other side. Have a look at this
herring wound shape. You can see that I have
placed the piece that is cut on one end and placed
it on the other side. The same for the
top and the bottom. This way it aligns sketch up, can handle this
kind of texture and will map it
automatically in a row. Back to our checkered tiles. I select all surfaces and edges. If I click right, I need to find the option that says
combined textures. If it is not visible, it means Sketch up can't
merge the faces together. We need to make them unique by clicking right, Make
Unique Texture. Now once we select all
surfaces and edges, we can click right again, And now it appears and we can
select Combined textures. Click Yes, and now we
have a seamless texture, just as a comparison with the image that we
previously had. You can see that it's
not mapped correctly, and our seamless texture now can basically map the
image in any size we want. We can now select
the material with our color picker using the old key on a Mac or
control key on the windows, and apply this material
to our wall surface. Now there's another
way if you wish to change the grout
color, for instance, you need to copy the squares and don't move your
lines for the grout, simply leave a gap and then you can create
a rectangle over it. Since it's going to be mapped, I only need the grout on two edges as otherwise
they will be duplicated. I removed there in the
lines if there are any, and since it's a surface I can choose any
groat color I like. Now as this is a texture and the color surface sketch up
can handle those better. And immediately shows us the
option to combine textures. I have to say it does look a bit flatter than the left one, but if you need
your grout to have a specific color or you have an image that doesn't
have a grout at all. This is the way to
go. Make sure to visit my sketch up warehouse
by typing in Palica Homes. Move over to the
collection folder, and here you can find multiple furniture and
accessory pieces and also seamless textures
that you can use freely for your
projects. See you soon.
113. BONUS Scaling with SketchUp: Hi guys. Today I'm going to show you a quick and handy
trick and sketch up. I literally use
this all the time. Let's imagine the following. I saw this kitchen on
social media somewhere and I was wondering how
wide are the cabinets, especially for the upper part. Maybe you're new to design, and wondering how
other designers have constructed their
kitchens, their cabinetry. But you don't have
access to their plans. So let's say we want
to know the width of this upper cabinetry and also how much backsplash
this designer used. This example is not
the previous kitchen. I know I had to use some
royalty free images, but anyway, it's enough
to showcase how it works. Also know that you need to have somewhat a frontal
perspective of the image, unless you are a genius
at math, which I'm not. So I use sketch up to help me. The first thing is to import this image you found
into sketch up. Now find any reference
that is pretty standard. Obviously, this is a standard oven and I believe
most of the countries, they use an oven which is about 600 millimeters
or 23.4 ", for sure. This is a great reference, we can use sometimes. It can also be a door height, but this is more
different at times. An oven in this example is
the perfect reference to use. How do I scale my image? Show this oven is
600 millimeters. First I click on my image, then I select my tape
measurement tool and start clicking on the
very left edge of my oven. And click another time on
the very right of my oven. Obviously, it is not
up to scale right now. While I don't move my mouse, after I have done my two clicks, I can simply type in the
correct measurement of, in this example, 600
millimeters or the inches. If you're watching
from the US Now, Sketch up understands
you wish to scale this image. You click yes. Now we have our image scaled. We can recheck the measurement
by creating guides. Anything that falls along this perspective line allows us to examine the
measurements in more detail. We can now create
some guides with the tape measurement tool to check our upper cabinet width. As we see most likely, the designer has used
the upper cabinets in 500 millimeters or 90.7 ". The back splash height is
about 770 millimeters, or 30.3 ", which makes sense since this
is a gas cook top. How about the drawers? I'm
curious to know the height. The kickboard is 17 millimeters. Okay. Next they use a
drawer of maybe 300 or 305. Then some space in
between For the shark he pole of 30
millimeters and so on. Now let's have a look
at how high they actually hung those
island pendants. As this is not the same
perspective line anymore, it's more to the front. We have to have a new reference
in order to scale it up. Again, we actually know
that standard kitchens have a standard benchtop height,
880-930 millimeters. Let's see what I
got in here, 915. This makes sense, as the
countertop is super slim, that must be about
50 millimeters. We can now use this reference
to rescale our image as islands usually have the same height as the rest
of the kitchen benchtop. I can delete my guides and start scaling the image the
same way we just did creating guides again. And now we can see they
have used the space of about 760 millimeters between the bench top height and
the bottom of the pendant. What do you guys think?
Scaling images in Sketch Up is a powerful tool to extracting measurements from
inspirational images. It's a great help for
planning and designing, especially if you're
new to interior design. I hope you find the step
useful in your projects. If you have any questions, feel free to ask.
Have a wonderful day.
114. BONUS Preventing Furniture Distortion: Distorting furniture
while scaling and sketch up is a common issue. This lesson will guide you
through the steps to avoid such distortions and ensure more accurate adjustments
for your furniture pieces. Here I have a boucle
bench I created myself. You can find this bench
and other furniture and accessory pieces
in my warehouse. Simply search for Alka homes, head over to my profile
and find the piece under the collection
folders, important. Always check the scale first when downloading from
the sketch up warehouse. Since some creators
start building pieces without actually building it based on real furniture
measurements, they can end up
being huge or tiny. The challenge lies in navigating in the
three D space with a sketch up where objects
can appear normal sized, no matter if you zoom in or out. Therefore, it becomes crucial to employ guides and
precise measurements. If you are very unexperienced
in understanding standard dimensions for
certain furniture pieces, I would recommend to search for examples of certain
pieces, like a bench, a bed, and investigate standard dimensions
for those furnitures. To address this, I initiate
the creation of guides and sketch up using the
tape measurement tool, by holding down my arrow keys, I can meticulously establish
the furniture width, length, and height
of the objects. Now imagine a scenario where
a piece of furniture appears either too large or too small upon retrieval
from the warehouse. Though such issues won't happen if you download
some of my pieces, but occasionally you will meet those oversized dinosaurs
in the warehouse. So let's say this bench came out to huge
from the warehouse. I can now scale it down to a standard bench height of
450 millimeters or 70.7 ". Have my future guides in place. And I uniformly scale it by
holding down the control key on Windows or the option key on a Mac until it is
properly sized. When it comes to its height. Now that it's somewhat
realistically sized, I can start adjusting it
when it comes to its length. I would like to make this bench longer to match my future
measurements length. Let's say this bench is going to be 1,800 millimeters long. I'm sure the first thing
you will want to try to do is to apply the scale
tool on the whole group. Sometimes it can work for
certain furniture pieces. I don't say, don't use it. The problem of that is, once you start to use the
scale tool on the whole group, the material starts to look distorted and also the bottom
feet start to get wider. You know what I mean?
What can you do instead? Start investigating
how the component or group that you have retrieved
was actually built. Meaning, click your way through the groups or the component and investigate if there are more groups or if the whole group or component
is an open source. If it contains
multiple groups and signed the main group on
component, that's great. As you can start moving
those single objects like the feet to another spot without sacrificing
them to get to wide. Then you can even go deeper inside one of the single group, like the middle part here, until you can select
the surfaces and edges, ensure precise selection by
choosing the correct sections of the surfaces and edges while excluding the
upper surfaces. In some instances,
moving the lines along the edges can automatically
move the surfaces with them. If materials are already
applied to the surface, they will remain in
place and sketch up will seamlessly continue within
the existing texture. Remember, always
begin by examining the overall measurements of the piece obtained
from the warehouse. If adjustments are required, consider scaling
uniformly up or down. Keeping an eye out for
the possibility that the item may already be
in its original size. In such cases,
tweaking the width or length alone
might be sufficient. Instead of relying solely on the scale tool for
the entire group, delve into understanding how the furniture piece
is constructed. Experiment with moving
individual objects or lines and surfaces. Sometimes it's a matter of strategic combinations of those. My experience, the aesthetics
of furniture often better preserved this way instead of scaling the entire
group as a whole. Hope this little tip will help you in rethinking
your process when it comes to adjusting furniture to a different size. See you soon.
115. BONUS Create 3D Panels around curved structures: Hi, everyone. Welcome back
to another video tutorial. Have you ever wondered
how to create fluted panels around
a circular structure or a kitchen island? Well, in this video, I'm going to show
you exactly how to do that. Let's get started. Here's the kitchen
island I have built, and we will be placing
fluted panels all around it. We will also create
a round pillar to support the island benchtop. I have already duplicated
the kitchen island to the left side to give myself
some more room to work. Step one, outline the
area for the panels. The first step is to create and outline where the
panels will be placed. I'm basically copying the
existing circular shape, pasting it in place and moving it to the side to use
as a future guide. Next, we will draw
a straight line and copy it next to
our circular guide. Then we also need a
line for the side, where the panels will
be wrapped around. You can either draw
this line from scratch or copy it from
existing geometry. That's totally up to you. The goal is to create a guide, so SketchUp knows where to
place the panels later on. Right now, these
lines are separated. So let's select them all. Then we click right
and choose weld edges. This will connect them
into one continuous line. Now when we select or click on the line, it's
all interconnected. Step number two, let's measure the total length
of the future shape. The next step is to open
the entity info panel, where we can check
the total length of the welded line we
have just created. In this example, it's
4,166.7 millimeters. Now we select the line tool and create a straight line
with this exact length. Essentially, if
you were to extend the curved guided line we have just created into
a straight one, it would measure the
exact same length. I will now group this
straight line, as you know, lines are sticky, and I don't want it to
stick to my panel. We can always ungroup
it in future steps. Step three, create
the panel shape. Now let's design
our panel shape. I'm going with a 35 millimeter wide and 20
millimeter deep panel. You can use guides to
help you draw the shape. Whether you want a rounded, a square triangle panel, it's entirely up to you. Use sketch, drawing shapes, and line tool to create a flat two D representation
of your future panel design. Mine is going to be rounded. Once you have created the shape, select it along with its edges
and generate a component. Then use the star symbol option
to create multiple copies of this component along the length of the straight line we have just created earlier. Select all the components, but deselect the guided line and group the two D panel
components together. We now have a group
of components. Now we can the line we have just previously grouped by it. Step four, push pull the
panels to their full height. Next, we will use
the push pull tool to give the panels their
full future height. In this example, the panel
will be 900 millimeters tall. Just below the benchtop, since the panels are components, they will all be pushed
out at the same time. And Step five. Use the
shape vendor extension. At this point, we will use an amazing and free extension called Shape vendor
by Chris Fullmer. You can download it from
the extension warehouse. Just search for Shape
vendor and install it. Let's see how to use it. The first thing to do is select the group of
panel components. Then we start the shape
vendor extension tool. You will notice a little
line on your selection tool. However, over the straight
line we have created earlier, and click once. It worked. Once you see the end text appear and a wavy symbol
on your select tool. With this ave symbol active, click on the curved line. Don't move your mouse. Wait for a few seconds as sketch up needs to
generate the panels. Once you see the panels
appear in green, press enter, and there
will be created. And here we have our finished
panels. Isn't this easy? Just follow the steps
and you can create fluted panels around
any round edge. Now let's move these panels and place them around
the kitchen island. I took me actually a while
to figure all this out, but I'm so happy to got to know this little secret that now
I can share with you all. As I remember before, it took me forever to move one panel one by one
and rotate it manually. This is so much easier. Now, since our
island is floating, we will actually need
to add a round pillar. We will follow the same process. I'm creating a circle with 160 millimeter radius and remove the face
inside. Quick note. Shape bender doesn't
seem to work with closed shapes as
far as I have tried, so we need to break the circle
by exploding the curve. I will then draw
a tiny small line to break the circle by
removing a piece from it, creating or generating
a tiny gap basically, which won't be
noticeable later on, but just so the tool can
work with this line. After breaking the circle, we need to melt the edges again to form a continuous line. Now we do or repeat the
same steps as before. We generate a straight line of the same length as the curve. We copy an existing panel shape or create a new one as we
have done in the beginning. Generate components. Group the components and use the push pool to extend the
panels to its correct height. Then we select the
grouped components. Use the shape bander tool, click again on the guided line. Then onto the curved
line and wait a bit. Now, what we see here is that our panels are actually
facing inwards. If this happens,
just press escape, ate the panels just to the
other side of the guided line, and repeat the steps again. This time, they should have
bent correctly outwards. And here we have
our rounded pillar. May not be perfect, but I
think it gets the job done, especially for
presenting your idea to a client or a builder. For the final touch,
let's move the pillar and place it under the kitchen
island. And there you have it. In just under 10 minutes, we have created fluted panels around the curved structure. If you want to see the
full video on how I built this entire
kitchen in just 1 hour, be sure to sign up for my interior hub
through my website, where I share not only
more sketch of tutorials, but also all my furniture
and material files with you. I hope you enjoyed
this tutorial, and I'll see you
in the next one.
116. BONUS How to fix blurry imports: Hi, everyone. I'm back
with a really quick video. One of my students lately
mentioned when she is importing a JPEG or
PNG file into sketch, she always ends up having a really bad display
quality that makes it impossible to
read the dimensions. Well, guys, there's a
very easy fix to that. By default, some of the sketcher versions tend to
have one setting unchecked. Let's fix that. Simply go to your sketch references head over to graphics on
the left section. And simply check on the
use maximum texture size. This will immediately
increase your disp quality. However, another tip
I want to mention, if you were to work with PDF files instead of
JPEG or PNG files, by importing this
with the checkbox on, you won't gain the same
results as sketch up tend to work better with
image files instead of PDFs. Those cases, I would strongly
recommend just taking a screenshot or saving your PDF file as a
JPEG or PNG file, and import that instead. You will definitely see
better results and now you're able to create this floor plan and sketch up with
clear measurements. I hope you find this quick video useful. Se and the next one,
117. ✨ ✨ FINAL WORDS ✨ ✨ : Congratulations on
completing the ultimate sketch up course for interior
designers and students. Throughout the course, you have mastered sketch up and layout. And I'm sure with this
new set of skills, you will not only elevate your
interior design projects, but also impress your clients
with beautiful designs. I would love to see
your new projects, so feel free to tag me in
one of your new creations. Boy, share your file with me
for a personalized feedback. Don't forget to follow
me on Instagram, Facebook, Youtube, and
subscribe to my channels. Thank you for being part of
this learning experience. May your creativity shine through all your interior
design projects.