THE ULTIMATE SKETCHUP COURSE - FOR INTERIOR DESIGNERS & STUDENTS | Anna Rangel | Skillshare

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THE ULTIMATE SKETCHUP COURSE - FOR INTERIOR DESIGNERS & STUDENTS

teacher avatar Anna Rangel, Instructor & Interior Designer

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      ✨ ✨ INTRODUCTION ✨ ✨

      2:49

    • 2.

      PLEASE WATCH BEFORE STARTING MY COURSE

      1:37

    • 3.

      Downloading SketchUp Software - Updated - 2026

      2:57

    • 4.

      How to set up Sketchup - Updated 2026

      5:08

    • 5.

      Moving around SketchUp

      2:58

    • 6.

      SketchUp Files & Backup

      1:50

    • 7.

      Adjusting the Units

      1:55

    • 8.

      Bonus Video - Length Snapping

      3:27

    • 9.

      ✨ ✨ MODULE 1 (2D Floor Plan)✨ ✨

      0:23

    • 10.

      The purpose of a 2D Plan

      2:58

    • 11.

      Fundamentals of surfaces & edges

      10:32

    • 12.

      Create Groups & Move 2D Objects

      6:13

    • 13.

      Creating a 2D Plan (Situation 1 Sketched Floorplan)

      8:47

    • 14.

      Creating a 2D Plan (Situation 2 Digital Floorplan)

      11:31

    • 15.

      Creating a 2D Plan (Situation 3 Importing a DWG File)

      7:56

    • 16.

      Introduction (Eden Springs Floorplan)

      3:31

    • 17.

      Creating the Floorplan (Eden Springs)

      12:27

    • 18.

      ✨ ✨ MODULE 2 (2D Spatial Plan) ✨ ✨

      0:25

    • 19.

      Introduction to Spatial Planning (Eden Springs)

      5:47

    • 20.

      Working with tags & 2D objects - Updated 2026

      19:53

    • 21.

      Working with tags & 2D objects

      11:59

    • 22.

      Entryway Spatial Planning

      8:24

    • 23.

      Office Spatial Planning

      5:16

    • 24.

      Bedroom & Closet Spatial Planning

      8:16

    • 25.

      Bathroom & Powder Room Spatial Planning

      9:26

    • 26.

      Laundry Room Spatial Planning

      6:22

    • 27.

      Dining, Living & Kitchen Spatial Planning

      10:03

    • 28.

      Bonus Video - 2D Phase Gallatin Gateway Project

      12:56

    • 29.

      ✨ ✨ MODULE 3 (3D Framework) ✨ ✨

      0:15

    • 30.

      Fundamentals of surfaces & edges (3D)

      7:20

    • 31.

      Differences between Groups & Components

      7:33

    • 32.

      Creating Walls & Cut Outs

      13:18

    • 33.

      Creating Arched Openings

      6:17

    • 34.

      Creating Windows & Applying Material

      12:57

    • 35.

      Full Video Creating Windows

      14:52

    • 36.

      Creating Internal Doors

      8:24

    • 37.

      Using SketchUp Warehouse Doors

      7:44

    • 38.

      Creating The Eden Springs Door

      8:58

    • 39.

      Upload Files to the SketchUp Warehouse

      3:12

    • 40.

      IMPORTANT UPDATE 2026

      1:37

    • 41.

      ✨ ✨ MODULE 4 (Materials & Textures) ✨ ✨

      0:16

    • 42.

      ✨ ✨ MODULE 5 (3D FURNISHING) ✨ ✨

      0:24

    • 43.

      ✨ ✨ MODULE 7 (3D BATHROOM DESIGN) ✨ ✨

      0:37

    • 44.

      ✨ ✨ MODULE 8 (3D LAUNDRY DESIGN) ✨ ✨

      0:16

    • 45.

      ✨ ✨ MODULE 9 (3D KITCHEN DESIGN) ✨ ✨

      0:28

    • 46.

      ✨ MODULE 10 (STYLES, SCENES & VIDEO PRESENTATION) ✨

      0:28

    • 47.

      ✨ MODULE 11 (DOCUMENTATIONS WITH LAYOUT)✨

      0:23

    • 48.

      ✨ MODULE 12 (INTERIOR LIGHTING)✨

      0:35

    • 49.

      BONUS New approach on working with tags!

      3:53

    • 50.

      BONUS SketchUP 2024 - Ambient Occlusion Style

      4:32

    • 51.

      BONUS SketchUP 2024 - Create a sharable link

      4:47

    • 52.

      BONUS Boost your SketchUp Performance

      11:24

    • 53.

      BONUS How to fix broken materials

      3:46

    • 54.

      BONUS Why are my tags (layers) are jumping up?

      0:53

    • 55.

      BONUS Create seamless texture from any image

      6:01

    • 56.

      BONUS Scaling with SketchUp

      5:13

    • 57.

      BONUS Preventing Furniture Distortion

      5:35

    • 58.

      BONUS Create 3D Panels around curved structures

      10:20

    • 59.

      BONUS How to fix blurry imports

      1:30

    • 60.

      ✨ ✨ FINAL WORDS ✨ ✨

      0:50

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About This Class

Welcome to the Ultimate SketchUp Course for Interior Designers, students, and anyone who would love to learn how to use SketchUp for interior design! This class is your gateway to mastering SketchUp and LayOut, empowering you to create beautiful 3D designs and precise 2D drawings.

Please note: Three full modules remain available on Skillshare so you can explore the course and get a clear feel for my teaching style. The complete course is now available through my website.

Whether you're an absolute beginner or already have some SketchUp experience, you can tailor your learning to your level. Join me as we construct a complete home and explore spaces from the hallway to the kitchen, bedroom, and bathroom. Beyond technical skills, this course also introduces effective interior design principles, helping you use the software with confidence and stay current within the industry.

Gain hands-on experience, insight into my design techniques, and the skills needed to bring your own projects to life. Let’s build together and unlock the full potential of SketchUp for your interior design work.


Class Overview:

MODULE 1: 2D Floor Plan 
MODULE 2: 2D Spatial Plan
MODULE 3: 3D Framework
---------
MODULE 4: Materials & Textures (MY WEBSITE ONLY)
MODULE 5: 3D Furnishing (MY WEBSITE ONLY)
MODULE 6: Build your own furniture (MY WEBSITE ONLY)
MODULE 7: 3D Bathroom Design (MY WEBSITE ONLY)
MODULE 8: 3D Laundry Design (MY WEBSITE ONLY)
MODULE 9: 3D Kitchen Design (MY WEBSITE ONLY)
MODULE 10: Styles, Scenes & Video Presentation (MY WEBSITE ONLY)
MODULE 11: Documentations with Layout (MY WEBSITE ONLY)
MODULE 12: Interior Lighting, Terms & Lumen Calculations (MY WEBSITE ONLY)
BONUS MODULE: Full Gallatin Gateway Project NEW 2026 (MY WEBSITE ONLY)
 
What do you need for this class?

Meet Your Teacher

Teacher Profile Image

Anna Rangel

Instructor & Interior Designer

Teacher

Get access to my FULL SKETCHUP COURSE CONTENT HERE: www.balikahomes.com

As the founder and instructor at Balika Homes, I bring together my background as an Interior Designer with my passion for crafting and DIY. My mission is to share knowledge in a way that feels approachable, inspiring, and practical -- whether you're learning how to design interiors in SketchUp or creating something beautiful with your own hands.

My teaching philosophy is simple: I believe in efficiency and fast results without sacrificing depth. I combine professional interior design expertise with clear, step-by-step guidance so that learning feels enjoyable and achievable.

I still remember my own early challenges with SketchUp -- it felt overwhelming at first! But after countless hours of exp... See full profile

Level: Beginner

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Transcripts

1. ✨ ✨ INTRODUCTION ✨ ✨: Hi, I'm Anna, founder of BilkaHmes. As a virtual interior designer, I use sketch up and layout every day to create professional presentations, technical drawings, and realistic interior design concepts for real client projects. Over the years, I have developed a workflow that completely changed the way I design and present my projects. But getting here wasn't easy. First started learning sketch myself, I spent hours watching random tutorials online, trying to piece everything together. But still, I felt unsure about my workflow and whether it was even doing things correctly. And honestly, that is exactly why I created this course. So let me show you what you will learn inside my sketch upp and layout course. This is a complete beginner course. So even if you have zero experience with sketch up, you will be able to follow long step by step. We basically begin by creating a floor plan using three different methods before moving into spatial planning, which lays the foundation for both the interior design process and for our future three D model. From there, we gradually build the entire project together, starting with walls, windows and doors before moving into furnishing and designing each space from simpler rooms to more detailed areas. Throughout the course, you will essentially recreate this complete house project alongside me, although many students also choose to create their own versions, which can become a great addition to their portfolio. Once the three D model is complete, I will teach you how to create scenes, refessional presentations, different visual styles, and walk through animations before moving into the technical documentation stage where we create elevation drawings, lighting plans, and electrical layouts using sketcher layout. And because I'm teaching from a real and tereer design perspective, I also share my design knowledge, workflows and professional templates throughout the course so you can apply them to your own future projects. But more importantly, you will learn how to build a clean and efficient workflow that helps you work more confidently as a designer. So if you're ready to finally learn sketch up in a more structured and professional way, I'd love to welcome you inside my course. O. 3. Downloading SketchUp Software - Updated - 2026: It Hi, guys. Let's get you started on SketchUp. In this lesson, I will show you on how you can get SketchUp software onto your computer. If you have already purchased the SketchUp PRO license or signed up for the 30 Day trial version, you must have received multiple emails directly from Trimble. For instance, that you have created a Trimble identity account. If you haven't created one, just head to sketchup.com, click on the sign in CN and create a Trimble ID. Just make sure to use the same email address which your license was added to once you purchased it. Now that you have signed in, please click on the little icon in the bottom right corner and select My Apps. From here, you can view all included applications in your Pro license. You can download the sketchupP and choose the Mac or the PC version. After downloading, you simply install your program as you would install any other programs within your Mac or PC version. After installation, just go to your application folder, and from here you can find your SketchUp icon. After starting the SketchUp software, another window will appear wanting you to sign in into your Trimble account. Don't get confused here, since it forwards you to the Trimble website. Just sign in again as you have done before. And once you see the window that says you are all signed into SketchUp, head back to your SketchUp software. It will then automatically update your log in and show you the welcome screen. Don't worry if after some weeks, you may suddenly are locked out from SketchUp. Just repeat the log in through the Trimble account, in case SketchUp asks you to. I guess it's just for security reasons. The next video, we will start on how to set up SketchUp correctly. See you there. 4. How to set up Sketchup - Updated 2026: Great. Let's get started with SketchUp. When you open the program for the first time, you'll be greeted with a welcome screen. To get started, you need to sign in into your Trimble account at the top right corner. This will activate your license and ensure you have full access to all of SketchUp features. At the bottom of the screen, you will see a list of recent files. As a beginner, this area may be empty, but don't worry. We will get you started on your first project in no time. On the top area, you see the templates. The default template and SketchUp is very simple, but there are many other templates available to choose from. Simply click on more templates in the top right corner to explore your options. At this point, I need you to decide if you would like to work with millimeters or inches. So just so you know, in the following videos, I will use millimeters, but I will provide you with the imperial measures wherever it's needed so you can follow along. For now, I would recommend selecting the interior's template in millimeters or in inches. This will give your project a more professional look with thinner lines and the light gray background, which I like because it makes it just easier to work with. I also recommend clicking on the hard icon to make this your default template for future projects. So let's go ahead and choose Interior's template. Once you have selected your template, you will have a working window that you can resize as needed. If you work on Windows, you may see your screen as a full screen. If you are on a Mac, you have this extruded window, basically. So when you double click on it on the top of the window, it will expand to the full length. You may also notice some open windows, such as the instructor, or if you work with windows, the default tray. You can keep them open or close them as you wish. We will open them when we need them anyways. On the top, you see your settings menu. You can just click around to explore a bit. To make sure you have a straight view of your three D model, please go to camera and choose perspective. You may also want to adjust your tool palettes by going to view and selecting tool palettes and large toolset. This will provide you with another tab that open up on the left side. Now let's go ahead and customize your top tool bar by clicking on View and select Customize toolbar. You now see all of the tools SketchUp has to offer. And as you can see in the top tool bar and compare it with the large tool set on the left, you have many duplicates. So we don't really need duplicates, so you can just remove them by dragging them out. Please bring the standard views, styles and undo redo back into the bar. You may want to adjust your tool bar with your learning progress and add more tools when needed. Finally, it's always a good idea to save your model early and often. So here's the first shortcut I would like you to learn. Command S on Mac or Control S on Windows to save your file, or you can access file and save through the upper menu. Please give your file a name and save it to your desired location. And speaking of shortcuts, don't forget to check out the Crick fen sheet for a list of helpful shortcuts. It doesn't contain all the shortcuts, though, what you will learn the others from me. I really love shortcuts, as you will see during the duration of the course, they are a timesaver. So I encourage you to learn them. They will really make your life easier. Alright, let's move on to the next chapter. 5. Moving around SketchUp: Some of the essential tools in sketch up are the Orbit the Pen, and the Select Tool. In this lesson, you will learn how to use these. Let's have a look at the Select Tool. You can find the Select tool by clicking space bar on your keyboard or selected from the bar on the left. The Select tool is used to select entities in your models, such as lines, surfaces, and grouped objects. I'll explain more about groups and even components later on this course. When we start with Three D modeling for now, you can click on the entity you want to select. Or you can also create an invisible box that's going to select whatever is inside that box by holding your mouse key and just hovering over whatever you want to select. The orbit tool. The orbit tool allows you to change the view of your model by rotating it in three D space. To use this tool, you can press the O on your keyboard or you find it also on the left side on your toolbar. To use this tool, you have to click and hold the left mouse button and then rotate around. Next up is the pen tool. The pen tool allows you to move your view of the model without changing the orientation. Select the pen tool from the toolbar or press H, H for hand. Basically, on your keyboard, you click and hold the left mouse button and move your mouse in the decided direction. Now what I like to do is when I use the orbit mode, or I am in the orbit mode, I like to switch between orbit and Pen. Instead of clicking O and H, and again O, I just stay in the O the orbit mode. I use the shift button that temporarily is going to activate the pen tool. By that it's just going to make it easier to move around. Please go ahead and try these tools to get a better feeling of how to use them and see you in the next lesson. 6. SketchUp Files & Backup: Hi guys. Once you have saved your file a couple of times, you will notice that there is a copy of your file with this wavy symbol that was created automatically. Let me explain. In Sketch Up, when you save a project, it creates two main types of files. The sketch up model file and a backup file. The file with a small wavy symbol is a backup file and it has the same name as your original sketch up model. The backup file is essentially a copy of your sketch up model saved at the point in time when you last saved your project. It serves as a safety net in case your original model file becomes corrupted or if you need to recover an earlier version of your work. If sketch up crashes, there's an unexpected issue. You can use the backup file to restore your project to the last saved state. If you wish to keep copies of certain steps in your project, you can save and move the backup to another folder so it doesn't override it. Once you save it again, it will generate another back up and so on. Since occasionally sketch up crashes, I usually move my back up file in the evening to a daily folder. And once I continue with my project the next day and my file crashes or breaks for some reason, I still have my backup from previous day. It's a good practice to regularly save your work and keep both the main sketch up model file and its corresponding backup file in a safe location. Now let's move on to the next lesson. 7. Adjusting the Units: Hi and welcome in this quick lesson, let's talk about units. Depending on your country of residence, you may need to adjust your unit settings. To change or adjust your units, you need to go into the settings. You can find it under Window, model info, and navigate to unit. For most countries, you will be using millimeters, which is automatically said when you choose your interior template in millimeters. What I would actually just do here is to set the precision to zero, there's no need to showcase any digits or anything smaller than 1 millimeter or 0 millimeters. If you are from the US, you may want to adjust your settings in fractional, if you prefer to work infractions. But just note in this course, I will continue providing you with decimal inches since it's the fastest to type in for me. Just to continue this course, please use that unit and select 0.00 " for precision. This will give you two digits after the comm. Later, when you start working on your projects, I would suggest you use a unit that you are comfortable with working. Even though we have selected a template in millimeters or inches, we can always change the unit. We want to work in anytime at any stage. Whenever you feel you need to switch, you can just suggest the unit and continue working from there. Okay guys, see in the next video. M. 8. Bonus Video - Length Snapping: Actually something else that I still want to show you real quick is that when you are basically selecting your units, there is a checkbox that says enable length snapping. Make sure that that one is actually not checked on unless you really want to have length snapping. So let me show you what that basically means. So let me start first with the millimeters. Let's say I choose my millimeters and I enable length snapping and I place here 5 millimeters. As my setting. And here, for example, when I use the tape measure, which you will learn in the course, but just for you to see, basically it's steps 5 millimeters, and that's basically not what I want because of course, millimeters you want to work very exact, so you want to disable that. So this way, you can really go millimeter by millimeter. Yeah. At the same goes for inches. This can be useful, however, if you work for example with fractionals and you choose, let's say, a display of 116. You could, however, have that exact same length snapping that way your model or when you start building, basically, you are not building smaller than 116 or when you start drawing anything, if that makes sense to you. So basically, it's now it's stepping in, in 116 of precision or well, depending on the precision that you select here and also enable the length snapping. So that is your personal reference. If you need it. I recommend to not use it for millimeters. However, a, for inches, this might be useful, but I would probably use a little smaller fraction to showcase. All right. That's something that I forgot to mention in my last video, so just wanted to include that. 9. ✨ ✨ MODULE 1 (2D Floor Plan)✨ ✨ : Hi guys, welcome to module one. Now that we have set up sketch up, it's time to investigate more about how to create two D floor plans. So, over the next couple of videos, I will show you three different ways on how to do that. And by the end of this module, we will start creating our two D floor plan for our Eden Springs house. Let's get started. 10. The purpose of a 2D Plan: Hi everyone. In today's class, we will be diving into the world of floor plans, a crucial component of interior design. Before we embark on the journey of creating a floor plan, spatial plan, or three D designs, it is essential to grasp the purpose of a floor plan and why it is indispensable. What exactly is a floor plan? A floor plan serves as a two dimensional representation of an interior space or building, typically depicted from a top down perspective on a flat surface, such as paper or a computer screen. It offers a simplified layout of the space encompassing all the rooms, windows, walls, and fixed features like fireplaces. Architects, designers and builders frequently utilize two D floor plans during the planning and construction phase of a project to provide an accurate portrayal of space and identify potential issues that require attention before constructing commences. As interior designers, we can create a simplified version of these building plans to establish a foundation for our work to build upon. Subsequently, we employ spatial planning, also known as space planning. Spatial planning specifically refers to the process of organizing and arranging the physical space of a room or building and fill it with furniture, display bathrooms, or kitchen designs. It entails determining the most effective and efficient use of the available space, taking into account factors such as traffic flow, accessibility, and the intended purpose of the space. After finalizing our floor plan and spatial plan, we can then determine the products we need to purchase and at the same time start building our Three D design. Using the drawn walls from our floor plan, you can see that a detailed floor and spatial plan is key to a clean and good workflow. In the upcoming lessons, we will dive first into the fundamentals of surfaces, edges, and groups. Following that, we will explore realized scenarios on how to create two D floor plans using sketch up. By the end of module one, you will be able to create our Eden Springs floor and let's get started. 11. Fundamentals of surfaces & edges: Hey guys, before we dive in into the various methods of creating floor plans, is crucial to understand some fundamentals about surfaces and edges. Let's have a look first at the axis that you see here. The blue axis indicates up and down. The green axis shows forward and backwards. The red axis is to move left and right. In Sketch Up, we have ten different tools on how to create two D surfaces, depending on what shape you are looking for to create. Let's start with the line tool. You can find it on the left tool bar or by clicking L on your keyboard. By clicking once and releasing you create a dot which then is attached to a rubber band effect. The rubber band shows you the direction in which you will continue your line. You can use now the arrow keys to fixate it in a different axis direction. The up arrow will let your line go up and down. The left arrow will move forward and backwards. The right arrow will let you move left and right. You don't have to fixate your direction, but sometimes it's very useful as you will see over the next lessons. Now I want to draw in the right direction, so I can simply move my mouse, or I lock the direction by clicking on the right arrow. If you click the right arrow again, the lock will be released. You see on the right bottom corner that sketch up calculates the distance of that line for you. You now have two options. You can move your mouse along the axis until you have your desired measure, or you can simply type in the measure you need. Let's stride is out with 500 millimeters which equals 19.7 ". I will also show you on how to do that in inches template. In just a moment, we click and release the mouse. Then we type 500 and enter. Now our line is 500 millimeters long. Let's try this with inches, you click and release and type 19.7 " and Enter. If you prefer to work with fractions, you can always change your unit preferences by going to Window Model Info and Unit. You can choose the format and also your precision. I will continue providing you the measures for inches, since it's the fastest to type in, you can obviously change the precision for the metrical version two. Let's continue drawing a rectangle. Now, when you forgot what you measure was on the bottom of your line, you can use the inferencing snapping option by simply hover over the point and slowly move up. You see that sketch up creates a dotted line which indicates you're drawing straight in the same line as your bottom dot. This is very helpful as sometimes you don't always see the lines that car and this will make sure that your lines are straight. Once you close your rectangle in Sketch up, it creates a surface in the middle of your rectangle. Now this is very important to understand that in order to have a surface, your loop of edges or lines need to close. Very often I read commands by users not knowing why their wall disappeared or why they can't fill in their surface is really just somewhere, the loop is not closed, that's really it. Always make sure your loop is closed in order to have your surface. Thankfully, we don't have to draw all our lines with the line tool. There are other tools on your tool bar that create predefined shapes. Let's have a look at the rectangle tool. You can click R or see it on your tool bar. Once you click and release, Sketch up already shows you all four corners. At the bottom right you see two measures, one is the width which indicates also the direction of the red axis. The second one is the length, which indicates the direction of the green axis. Let's say we want to create a 500 millimeters wide and 200 millimeters long shape. We do this by separating those two measures. With a comma, we type in 500, 200 and enter the coma in between is very important. Otherwise sketch up doesn't know what to do with it now, inches, you would type in 19.7 ", 7.8 ", and Enter. It's easy. You just need to remember how to type this in. Next, have a look at the circle tool by clicking C, or you can find it also on the left tool bar. Once you click and release, it provides you the radius of your circle. If I want to create a coffee table, let's say that is 600 diameters, which has obviously radius of 300 millimeters. You could simply type in 300 and enter. If you wish to re check your measurements, you can use the tape measure by pressing or selected from your tool bar on the left. There's one important thing I want to mention here. When you select the circle tool, it shows you a number on the bottom before even clicking. As you see here, 24 means that your circle will be made of 24 segments. If you create small circles, this might work just fine. But if you do create big circles like we just did, you literally see the corners. To avoid this, you have to tell sketch up how many segments you want your circle to be. Let's try this with 60 instead of 24, and you will see the difference. Now I type in 60 and enter and start my circle. Do you see the difference? This is super important, Many don't know this and wonder why their circles look so undefined. Now the next tool I use is the two point arc. Click A or find it else on the toolbar. Here we have the same option about choosing our segments. Let's increase it and say we want 25 segments. Then I click and select my first point, and click to find the second point. Now I just move my mouse and see it does create an arc for me. This is useful when creating arch doors. For instance, if you want to exit an active drawing tool, you can use the escape key or the space button. What you may have noticed now is once the shapes overlap and sketch up, it automatically divides the surfaces. When you select the surfaces or the edges, you can use your shift key to select multiple If you remove a line by selecting it and then use your backspace key or the erased tool on the left side of your tool bar, the surface is going to disappear. Which now, in conclusion, is important to understand, that we really need to have a closed loop in order to create a surface. Now that we know how to use the line tool, the rectangle tool circle, and the two point tool, let's just quickly jump to the other tools. To be honest, some of them I never used for my projects, but maybe you might find some use of them. Now that you know how to draw shapes and sketch up, please go ahead and try all of the ten tools. See you in the next lesson. 12. Create Groups & Move 2D Objects: Hi guys. In this lesson, we will talk about how to move shapes, meaning lines and surfaces. And how to copy, group, rotate, and scale them. For this lesson, I have created some basic shapes for you. Now, when I select my move tool from my toolbar, or clicking M on my keyboard and start moving a line, for instance, you will notice that the line is sticky to the whole rest of the shape. If I click on the surface, I can then move it. It helps to use your arrow keys to fixate an axis direction. I could also select the parts I want to move. Only when it comes to selecting. You will see that there's a difference when I start selecting from left to right and from right to left. Left to right only selects everything that is within the selection rectangle. If you go from right to left, it selects everything that the select tool touches. If I want to move my circle, now I have to press Escape or click outside my selection. Let's now say I want to make a copy of this rectangle. I select my whole shape, then I use my move tool by pressing my option or control key. You see a little plus sign appearing underneath my tool symbol. This indicates that I create a copy of exactly what I have selected. Now if I want to make another copy, I have to press my option or control key again. I could also decide to copy this shape and move it to a certain distance. It always calculates from the dot you were selecting. Let's talk about groups now and why they are so important right now. You see that once lines and faces overlap, they merge together since they're sticky. Let's see how the same process would look if we would have grouped our lines and surfaces into one contained group. Let me now select the rectangle again by clicking command G or control. You see that now I have gotten a contained group. If I start copying my group now twice like we just did on top of each other, you will see that now they won't interfere with each other and they are not sticky anymore. There are two separate contained groups. I can always ungroup my groups by clicking right. Explode. This way they're an open source. Again, let's have a look now at this room with those two windows. Let's say I want to copy this window to the right. I could either select all surfaces and use my shift button to add more surfaces and then move and copy it. Just be careful to move it within the correct line, since right now you know nothing is grouped. It means if you move it by accident, here your plan starts to divide. It helps to group your windows before moving them. This way you can freely move them around. Now if you haven't created any groups yet, you do that while the windows are combined with the walls, you will see that the area underneath it will be cut out. If you don't want this to happen, you could start creating your walls first, group them, and create your windows and group them. But sometimes it might be useful to do the other way around and only group the windows after they are already drawn together within your walls. You will find more about this in the next lessons. When we start building our main floor plan. I could now copy my window to the other wall and use my move tool to rotate by hovering over until I see the dotted red line. I can also use the rotate tool for that, even though I think it's a redundant, since we have this tool already integrated in the move tool. If I was to make this window bigger, I have to go inside my group by double clicking. You can see the dotted line around indicating you are currently inside your group. Now my lines and surfaces are sticky again. I could then select the surface and move it further away to make my window bigger with escape. You can leave your group and you are back to the normal level. The last thing I would like to show you is the scale tool. Now when I select my group, I can see eight green dots around my group showing me which direction I could scale my objects to. It's easy to scale rectangle shapes, just be careful when scaling round shapes as they start to distort. We will discuss the scale tool further once we start working with furniture later in discourse. Please go ahead, try out what we have just learned. And I will see you in the next lesson. 13. Creating a 2D Plan (Situation 1 Sketched Floorplan): As an interior designer, you may come across different situations when it comes to creating a two D plan. Now that you have learned on how to draw surfaces and edges and sketch up, it's time to have a look at those real life situations. Let's talk about the first one. Imagine you have a friend or a client who has asked you to redesign a kitchen for him or her. For the purpose of this discussion, I will refer to your friend as a client as it's essential to maintain a professional approach even when working with family or friends. Suppose your client does not have any plans from an architect or a builder, in that case, you would go and visit your client and you would start by sketching the rooms on the piece of paper or maybe your iPad. Maybe your client doesn't live close by. In that case, he or she may provide you with a sketch that they already created. In either case, you would end up with something that may look like this. Obviously, you can also mark electrical sockets, water outlets, sewage pipes, et cetera. For this purpose of understanding the approach, mainly, I only drew doors, windows, and walls. You can find the PDF document in the download section. Now, this is obviously not a scaled plan, so it doesn't make sense to import this into SketchUp. Instead, we use guides to build our plan. We have two approaches here. As I mentioned, we start with creating guides by pressing the key or you find the tape measure on the left tool bar. It doesn't matter where we start drawing since SketchUp has the infinity ground, but it makes sense to draw close to the axis, since we can use those as our anchor points. We know the measurements of our kitchen. You can always have a look at the PDF that is provided in the download section, as I mentioned. Now we know our kitchen has a width of 3,690 millimeters. We snap to the green axis and we type in the measure. This will create our first guide. Now, we snap to the red axis and we type 6,930. Now that we have our guides, we can use the rectangle tool to simply create the inner rectangle of this kitchen. Now we also need the outside walls. Let's say this wall is 150 millimeters thick, which equals 5.9 ". We again use our tape measure to create outside guides, and then we can create the other rectangle. We now have the frame for our walls. You can remove the guides by selecting them one by one and use the backspace key to remove them. Or you can remove them all at once by clicking Edit, delete guides. Let's have a look at how else you could create this. We select the rectangle tool, but this time, we don't create guides. We simply click with the rectangle tool once and we type in 3,000 696,930 or the inches measurement, and we enter. Now we already have the rectangle. So instead of creating another rectangle, there is another tool I want to show you, which is really amazing. It's called the offset tool. You can find it by clicking F or you select it from your left tool bar. Now we click on the surface that we want to offset, but we don't release the mouse. We simply keep the mouse on and hover until we find the measure that we need, and then we release. Sometimes, as you can see, it's not that easy to find exactly the measure we need. So as I said before, as long as you don't move your mouse again, you can always type in the measure and SketchUp is going to fix it. Let's type in 150 or 5.9 " and then we click Enter. Since we did create already the inner rectangle of the kitchen, we actually need the outside walls. Let's go back by pressing Command Z or Control Z on PC, or you can use the undo and redo on top of your toolbar. Let's now select the offset tool again by clicking F. This time we move to the outside of the rectangle. We offset the surface outside of this rectangle. And here we go again, type in the measure we need, we enter, and we can use the tape to recheck the measurements. You will see that you may use a combination of those ways to create your lines and surfaces. It doesn't really matter which way you choose. You prefer to work with guides or use the rectangle or the line tool right aways, it's just a matter of your preference. When it comes to showcasing windows, I usually measure a 50 millimeter or a two inch frame to create a simple line. I can also duplicate a line that already exists by selecting it and using the M tool, you can also find it on your left tool bar, and I can duplicate this line. Once I select the line and I'm within my MOV tool, I can press Option when using a MAC or Control when using a PC. Now you see that there is a little plus sign showing up. This indicates that you're copying the line. Here we can also type in the measure we want to move the line to. Then I would need a middle glass panel for my window, so I snap into the midpoint of my line and use the line tool to create it. When we advance a little further in the course, I will show you on how to find pre made two D symbols like doors and windows and how to adjust them. For now I would recommend you learn to draw them from scratch to understand how they work. Be careful when you move lines or surfaces, since right now they are not grouped, meaning they are sticky. So if you move a line or surface, it can mess up your drawing. So in case you move somewhere where you don't want to be, you can always use your escape button. When it comes to creating the door, I usually use the Pi tool. So I click on one point, then to the other, and I open the door 45 degrees. Okay, guys, we're done for now. This lesson was to only showcase how you start with creating the really basics and drawing based on a sketch layout. Feel free to recreate this if you are a complete beginner in SketchUp you move on if you already know how to create this. The next lesson, we will dive in into situation number two, which is on how to import digital plans like JPEGs, PNGs, PDFs, and how to scale them up to have a base that we can use to create our floorplan. 14. Creating a 2D Plan (Situation 2 Digital Floorplan): In the previous lesson, we have seen how we draw floor plans only with creating guides and reading our measurements from a piece of paper or a scan sketched floor plan that your client has sent you. Now let's have a look at situation number two. As an interior designer, you will often receive digital floor plans created by architects or even some that may be very basic. These plants may come in different file formats such as Jpegs, PNGs, or PDFs. The quality of the measurements can also greatly vary. Some may be very detailed, while others may have a few measurements only. Although it is ideal to receive building plans directly from an architect, this is not always possible to effectively work with these digital files and sketch up. It is important to know how to import them and how to scale them to the correct measurements. Be informed that we need at least one measurement on the plan to be able to scale them up. Let's see now how to import these files into a sketch up and how to scale them to the correct measurement. Let's start by importing a very basic layout, which has just a few measurements available. I deleted the previous drawing from situation number one. To make room for this file, you can do so too. Or you can create a new file by clicking file New. This will open the default template that you chose as your favorite. Just so you're informed, you won't have to withdraw this example, since you will definitely get a chance in the next lessons to create the actual house plans. What is more important here is for you to at least see and maybe try out how to import a file and how to scale it up. Also, I want to show you a couple more things before we dive in into the actual project. You decide whether you want to recreate this plan for another practice or you feel already fit to draw plans. So you can just watch and make your notes. Okay, we start by clicking file Import. Now you see all the supported files Sketch up can import for you. You choose your file and import. Now the plan is floating over the working space and we need to ground it to the bottom. We can do so by selecting the midpoint of the axis and move the mouse and click another time to fixate the plan. When I use my tape measurement tool now and recheck the length of the measure, you will see that it's not big enough. We need to scale it While we have the plan selected, I'm going to use the tape measure again. I fixate the measure with a tape measure by clicking once at the beginning and clicking another time until the end, until we see the measure appearing on the right bottom corner. Now we simply type in the number we need. We enter. As you see now we have a pop up that appears that is asking us if we want to resize the plan. Here we just click Yes. Sketch up is scaling up the plan in the correct measure that you selected. You can recheck the measurements also, again, just to make sure before I start drawing, I want to show you some predefined view sketch up offers on the tool bar that we have adjusted previously. This you can select and it's going to automatically orbit to the predefined view, the O view that is showing the three axis. Then you have the top view, you have front view and all the side views of your project. It's going to save you time to, instead of orbiting there, we select the top view to make sure Sketch up draws our reliance on the ground and not underneath or above it. Then you see another blue icon which is called x ray. This is a very nice preview as it lets you see your project in an X ray version where you are able to make the surface invisible, or let's say less visible. This way you can see underneath the imported file and you can draw your lines on top of it. In the next few minutes, I will use the tools that I have already shown you in the previous lessons to create my walls, and we will come back for the doors again. Let's have a quick look into what grouping is within Sketch Up. In simple words, it's like sketch up is hugging your lines and surfaces and doesn't let go of them until you explode them. Meaning whatever you select and group, you can move as a combined object while it's not sticky anymore. For this example, I will start grouping my walls and the surfaces by clicking twice. You see it does select certain surfaces and its edges that surrounds it. By clicking three times, it selects all surfaces and edges that are connected. This is what we want. We click three times. Now let's say I want to group these into one group. I click command G or control for PC. Now it's a contained group that we can move as we want. If we want to make changes inside this group, we need to double click. And you can see that the preview slightly changes and that is indicating that you are inside the group. By clicking Escape, you can go back or outside the group again to your main level. Let's now create the windows and group them. Since I have this window below as well, I can simply copy my group with the move tool and move it to the spot I want it to be. I can also do the same for the doors in case I have doors that have the same size. Now if one of the doors have a different size, you can either create it from scratch, like created in the beginning, or you can copy the door that you have and adjust it accordingly. I will copy this door now and move it to the spot where I need it here. I can use the move tool to it using the four red crosses that appear. Then I can click right and flip it along the axis I need. Then I go inside my door group. Since the lines and the edges within my groups are still sticky, I can simply select the surface and then move it. And with that, I automatically adjust the door with if at this point when selecting the door, trying to flip the object, you don't see the option flip when clicking right. It means you are already working with a sketch up 2023 version. When I recorded the first part of this video, I have used a 2022 version. And they got rid of this function in the 2023 version and replaced it with this flipping tool. Let's see how it works. I have to select the object I want to flip. Once selecting the flip tool from the left tool bar, you can see it has created three axes. Note that these axes are not the same axis as globally, meaning the object has been assigned to its own axis. In this case, the red axis will flip the object vertically from left to right, and the green axis horizontally from top to bottom. You can also use your left or right arrow key to navigate. Don't mind the blue axis for now. It will concern us later when we start using three D. In two D we don't need it since it will flip the symbol upside down and we don't want that. If I want to open my groups, I can click right and say Explode. Now you don't have a group anymore and you're having an open source. Again, where the lines and the surfaces are sticky. I do find it easier to start working with groups as soon as you can in your model to keep it clean and also organized and to not mess up your lines and your walls. As you will see in the next lessons, it makes things very easy to work with groups. Feel free to import this J pec file into your class project and scale it up, just so you have done it once. At least. You can also practice creating the groups as seen in this video. The next lesson we will have a look at situation number three where we will import a DWG file before starting our final project. 15. Creating a 2D Plan (Situation 3 Importing a DWG File): In the more rare case, when you do receive a Cat file or so called DWG file from the builder or the architect of your current project. You may be able to use this file to save yourself some time when it comes to building the floor plan. I don't really come across of those files that often, since many are subjected to copyrights and the builders or architects, they are not so willing to always share them. But if you do come across one, I still want to make sure you know what to do with them. The same way as we import J packs or PDFs, you can click File Import. Here, you select DWG from the list. But before importing your file, have a quick look into the settings. I don't want to go too deep into this. What you need to know is that you can leave out the preserve settings as you want your DWG file to be positioned close to the axis. Then the geometry. You can select all three options. When it comes to unit, I always select model units, since many times I don't know what the original size was when the architect created the file. This way, sketch up automatically detects it and scales it up. It works in most of the cases. Sometimes I do have to resize the model, but I will talk about this in just a second. Now, after importing, which may take some time, depending on how big the cat file is and how much detail there is in the file, it will be placed like this, Very close to the axis, I have to say. Unfortunately, there are many cat files that are not very nicely prepared, which may lead to unfinished and broken lines when you import them, some have suddenly some three D objects in them or they just look messy. What do I use those DWG files for? Usually, I like to draw my plan from scratch to be in full control of the measurements. But what can be important are, for example, the window heights in case you are provided with a Cat file only. This is the only way you may be able to see how much space you have underneath or above windows. Sometimes I use the frame of the walls. If they are clean, just expect that with those cat files, you may have to clean them up first before being able to actually use them. One of the first thing I do is I check my scale and see for instance, if my ceiling height is correct or any other measure that you may have to be able to scale a cat file, you need to go inside the cat file, inside the group that was created. The difference with having to scale a J Pac file in comparison with a cat file is that you need to literally go inside the group to scale it up. Let's go inside the group. Let's say I know my ceiling height is 2,700 millimeters or 106.3 ". Now I can see it is not up to scale. For some reason I can use the exact same technique that I actually used when scaling up a Jpec file or PDF. Only with the difference that now I have lines, meaning that my tape measurement automatically wants to create guides. I need to click the option or the Alt key while selecting the tape measurement to remove the little ruler that appears under my symbol. Now it won't create the guides, it will simply measure. Then I click on the bottom, and on the top and type my ceiling height in and then enter this will then scale my plan to the correct measurement. Don't be scared if you have imported a cat file and suddenly it's too small or too big. Just make sure to check with any reference measure that you have, like a ceiling or a door with, or can be anything that you have. In most cases, the files come without the surface, meaning you only have lines to work with. The next I recommend is to your file by clicking right Explode so you can access your lines better. Some groups may still exist for some objects like the chairs or the tables or whatever is drawn on your files. That's okay, we can keep this grouped. Then I delete unnecessary lines and objects and basically clean up my file so I can work with it. Now to build up walls in the later stage, I do need a surface, meaning I need to get somehow my white surface back. I can use the line tool, I can draw over existing lines. I can try the rectangle tool. Sometimes it's a mix of both. Really, there's no exact way of how to get the surfaces back since files can be very complicated once they are produced. With time, you get a better understanding if it's worth to use the Cat file or if it doesn't make any sense and just to create the floor plan by hand. Now you can see that some of the surfaces turned blue. This means that Sketch up for some reason, decided to use the back side of the surface. You just have to click on the surface and right click and then say reverse. Then you have the white front side again of the face. Since most Cat files are subjected to copyrights, I cannot directly share a file with you that you can import. But believe me, if you want to exercise this and have a look at some files, simply Google free DWG files, and you will find multiple websites that provide those for educational purposes. Always check the license usage when you download a cat file. As you have seen now while I was talking, I was able to create some walls which I could potentially use to build up my walls later on. Let's keep this lesson short. If you want to try importing a cat file, please go ahead and find one of the multiple that are available. I just wanted to show you that it is possible to import those files and that you need to know that they may come with certain problems and adjustments. We are finally going to start building our house project in the next lesson. I'm so excited. I hope you are to see you there. 16. Introduction (Eden Springs Floorplan): Hi everyone. I'm thrilled to share with you the floor plan that we will build together, the Eden Springs Project. I have a fondness for giving projects unique names. As interior designers, our task goes beyond creating aesthetic pleasing spaces. We strive to evoke emotions and sensations through our design, making sure that every corner of the project reflect the intended atmosphere. With the Eden Springs, I aim to create a tranquil and serene environment that provides a resort like feeling. I firmly believe that the name of a project can set the tone for the design direction. And help to inspire not only our clients, but first us as designers, since we need to come up with a design, but we will talk more about designing later on. For now, let's focus on the Eden Springs floor plan. Upon downloading the module one zip file from the download section, you will find a variety of useful documents in here. Included are two sketch up files, one in millimeters and one in inches. This is like your master plan or backup floor plan. Let's say you can open it and have a look at how I created my groups for doors, windows, and walls so you can recreate it. Additionally, the folder contains PDF files with a complete floor plan and all the necessary measurements in the folder. Import J Pac. I have included two images as J Pac files for you to import into your sketch up file when rebuilding your floor plan. For this plan, it doesn't make sense to use technique number one, meaning building your plan solely by creating guides. As this house is too big and has too many measurements, you would have to look up. We do have a digital plan, let's make use of it. Technique number two involves importing the floor plan as an image, scaling it up, and drawing the elements. Please be informed that I recommend always uploading a Jpa file or PNG file instead of a PDF. The problem is that sketch up does not do well with PDFs. You can certainly increase the quality for import in the settings, but in my experience, that is still not enough to be able to see the measurements that well. I always make a screenshot from my floor plan in case I get PDFs. If you feel confident in your ability to create the outer walls, the doors, and the windows without additional practice, you can simply use the master file I provided and continue with those for the next video. Ultimately, the choice is yours if you want to practice more floor plan building or skip this part and work with the master file. The next video, I will draw the floor plan by importing the JP file one last time. It's still worth to watch the video since I want to show you a couple more things there. All right, see you in the next chapter. 17. Creating the Floorplan (Eden Springs): Let's begin by creating a new file. Now if you have chosen the default template with the hard icon in the template section, it will automatically open once you click file new. If you haven't done so, I would like to open another template, Then you can click on file new template. Once the file is open, please save it. It is important to save your work as often as you can to avoid losing any progress. In case of a sketch up crash, Next, import the ji pec file and scale it up. Now select the x ray mode and you can start creating lines and surfaces. As we have learned in the previous lessons, I start with creating all walls first. Now this is how your walls should look like. Have a look specifically at the surfaces of the floor, the walls, the windows and the door area, and how they separate from each other. This is super important once we start building our walls up to be able to separate those surfaces from another. A good base will save you time in the end. Make it a habit to create detailed floor plans from the beginning, especially if you're going to use this one and build up your three D from it. Now I create my windows, you may be able to copy some and adjust them to save yourself time. You may notice that the window representation differs slightly from those in previous videos. Some windows have three lines, while others have five. I chose this display to represent whether my windows extend from floor to ceiling or have walls underneath them. This visual cue will help during spatial planning, reminding me which windows are full height and which are not. Let's now adjust those windows which are full height, and simply keep three lines only instead of five. Now I start grouping my windows by selecting the surfaces and click kanji. Once we have finished grouping our windows, I would like to demonstrate what will occur underneath the windows. This area is essentially cut out from our floor plan. This step will prove beneficial when we begin constructing our walls. Trust me, and follow this workflow. It will all become clear in the end. Next, we need to group our walls and floors before proceeding to create doors. Otherwise, the same effect will occur where this area will be cut out from our floor plan. However, in this case, we will want to preserve the surface for our floor. To accomplish this, select all surfaces and exclude the windows by holding shift and clicking on them. Since they are already grouped. Now we can group everything else that is remain. Now we can proceed with creating the doors and make copies since they are all the same with you can obviously decide on how you want to represent your windows. That makes the most sense to you and your client. There are various ways to depict two windows, depending on the specific type of window you want to showcase. You can search the Web for examples of how to display fixed windows, sliding windows, and other variations to create them accurately. Now, in this case, in our Eden Springs floor plan, I have incorporated fixed windows with additional divisions. This means that some windows have an extra vertical frame within them to indicate multiple divisions. Then I also have incorporated letters for my windows. This is because I want to provide you with more details about the divisions and wall heights that may be underneath the windows. You can have a look at how I displayed that within the PDF plan. Or you can also see it here. Since we imported the first page of the PDF, we're going to need those informations once we start building our three D walls up to create letters or words in general, you can click on three D text there, You can type in your text or letter. You can choose your alignment, your fongs, and its size. If you click Fill, your letter will be filled with the surface. Otherwise it only lines. You can leave the extruded part out. Since this will create a three D text, we don't want that in this case. Please note that sketch up usually inverts the text. For some reason you may need to reverse the faces. You can do so by going inside the letter word with a double click. Then you click command A and select all. Then you click right to reverse the faces. I have also incorporated sky lights and arch door openings, which I usually display with dotted lines within Sketch Up. Unfortunately, there is no current tool which automatically creates dotted lines. I hope Sketch Up will incorporate this in the future. You have the option in sketch up layer though, but in this case I want to showcase them within my floor plan. Let me show you now quickly how I would create this sky light. I start by creating guides to set my middle point for my circle. Then I know that my skylight is 800 millimeters in diameter, or 31.5 ". I create my outer circle, then I use my offset tool to create another line in between. The middle part would be my frame. You can use the standard frame size we have used for the windows of 50 millimeters or 1.97 ", or you choose another thickness. Then I click on the explode curve for both circles and remove the lines in between. Then I also group both lines to be able to copy this Sky light to another place for lines is very similar, only that you need to click Write and say Divide. By moving your mouse up and down, you see that it shows a previous of how many faces you want to divide it into. Let's say I choose 16 to be able to achieve a similar look like the circle version. Then I also just remove the lines in between on top of my floor plan. You will see that I have copied all my doors, windows, and openings. This way I could potentially save time for future projects and just copy this box from one file to another. I may need to adjust the size of my windows depending on the project obviously, but I will definitely save time by this. You could also build a completely separate sketch up file to collect all your two D symbols to be able to use them later on. It could be like a master file for your two D symbols. Just so you know, since you bought discourse with me, you are free to use all my symbols and all my furniture and even textures I have built for all your projects. Don't need to worry, please go ahead. If you want to practice this, you can recreate the whole floor plan just the way I showed you in this video. If you already know or feel comfortable doing this, you can use my master file. In the next video, I will show you how we do the spatial planning for each room. 18. ✨ ✨ MODULE 2 (2D Spatial Plan) ✨ ✨ : Hi guys, welcome to module two. This module is all about spatial planning. I will show you how to create a two D spatial plan. How to make use of two D symbols from the sketch up warehouse. How to create your own symbols. And how to depict certain rooms, showcasing wardrobes, bathrooms, kitchens and more. So let's get started. 19. Introduction to Spatial Planning (Eden Springs): In this lesson, I would like to provide you with a brief introduction to spatial planning and explain why it is crucial to engage in it before commencing any three D design. Let's begin by answering the question, what is the spatial plan? In simple terms, as interior designers, we determine the specific types and sizes of furniture pieces required for particular areas. Additionally, we must consider situations where existing furniture pieces are to be incorporated and combined with new ones. Now, why is spatial planning so important and why I typically undertake it soon after drawing the floor plan? Reason number one, determination of furniture types. By engaging in spatial planning, we gain a clear understanding of the furniture pieces needed, which greatly assists in sourcing the appropriate products. For example, when considering the entryway, I would know that I require a custom made or ready to purchase closet. Along with these, I need a bench, a mirror, a console table, and perhaps an excellent chair with a small coffee table on the site. This enables me to determine exactly what needs to be sourced for this room. Reason number two, determination of furniture sizes. With a correctly drawn floor plan, we can measure the walls and spaces where the furniture will be placed, allowing us to define the maximum size of each piece. This narrows down our search, ensuring that we only consider furniture pieces that will fit within the designated space. For instance, we can determine that a bench in the entry area can only be of this certain size based on the measurements we have obtained and so on. Reason number three, estimation of furniture and accessory quantities. Special planning helps us estimate the number of furniture pieces and accessories required, providing an understanding of the time investment needed for sourcing these items for specific rooms. For instance, let's say we determine that we need approximately ten pieces for the entryway, excluding light fixtures. Now we can estimate how much time we need to spend sourcing all these items. The time required for sourcing each piece varies dependently on the country and availability of options. You can conduct a time trial exercise by attending to source specific styled furniture, pieces and accessories for this house. Noting the duration it takes to find all pieces in a suitable size. And then divide the total number of minutes by the amount of products you searched. Then you have your approximate estimate for one piece. This is just an example of how I usually provide this to my clients when it comes to estimation. As you can see, incorporating spatial planning before diving into three D offers significant advantages. Therefore, I highly encourage you to include this step in your process. It's important to know that you have the flexibility to decide what elements you want to showcase within your spatial plan. You can choose to incorporate carpets, light fixtures, and other details as well. However, for the sake of simplicity in this house, I have focused on the core elements to avoid overcomplicating things for you. In the upcoming lessons, we will discuss each area and how I have represented them. I personally have created all these symbols, but I will show you on how to find more to these symbols within the sketch up warehouse. Depending on your experience in spatial planning, you may want to build further knowledge within this topic as each room has its own challenge. Obviously, designing bathrooms, laundry rooms, or kitchens need more in depth knowledge than designing an entry, for instance. But with each project, you will gain more knowledge and you will feel more comfortable speaking of knowledge by enrolling in this video course. You have also gained access to my epoch bathroom measurements cheat sheet. This resource provides you with standard measurements for designing bathrooms. Rest assured, more books will follow as I understand the challenges faced by new designers. When I began my journey in special planning, one technique greatly helped me was literally stocking large furniture stores and meticulously examining their products. I would study sofa sizes, coffee tables, consoles, and more. Taking notes along the way. Since humans are generally proportionally similar globally, you can determine standard sizes based on what you need. I also have always a small measuring tape with me. Wherever I go, I just measure anything that I found especially good or even not so well executed. And just keep taking my notes. Remember, learning spatial planning takes time and practice. It won't happen overnight. Be patient with yourself. Embrace the learning journey, and gradually build your expertise with each product you're working on. The next lesson, we will have a look at my two symbols I place within this plan and how to find more for you to use. We will also learn to work with tags, or so called layers, and discuss how to display custom made furniture. See you there. 20. Working with tags & 2D objects - Updated 2026: Hi, everyone. Now, if you have created the floor plan, your file should look like this. I would like you to open the master file provided within the Module one zip folder. Let's begin by talking about tags, also known as layers. In all the versions of SketchUp, they will refer to as layers, which actually makes more sense. However, they are now called tags. To view tags, please click on Window and select tags. So what exactly are tags? In SketchUp, you can assign objects such as geometry, groups or components to a specific tag. Each tag can be toggled on or off, allowing you to control the visibility of objects in your model. This feature becomes particularly useful when working on large projects with multiple areas, since it can lower your loading time when you only turn on one particular layer at a time. By assigning objects to a different tag, you can easily show or hide them, making it easier to focus on specific parts of your model or temporarily hide elements. For instance, you can assign all your furniture and accessory objects to a Spatial Planning tag. Then you can easily turn it off or on to show or hide these objects. In the videos, I may refer to tags as layers, so just so you know what I mean when I mention layers. The untagged layer is always present and cannot be deleted. It acts as the bottom layer. You can create new layers by clicking on the plus sign. If you have drawn your floor plan yourself, at this point, you can create a new layer and name it Spatial Planning, for instance. Another useful feature is the ability to copy objects from one file to another. So let's open the master file. Turn on the Spatial Planning layer that I have created, and you will see that I have placed all the furniture on the new tag. To copy these objects into your floor plan, you can simply select the upper part, copying it by using Command C or Control C, and paste it into your current file using Command or Control V. You will notice that SketchUp recognizes the layer I created for these objects in the original file and automatically generates them in your new file. Additionally, you also have the option to paste the object in the exact spot from the original file by clicking, edit, and selecting Paste and place. This can be quite useful at times. Creating a separate layer for Spatial Planning can be very useful, especially if you plan to use your floor plan with layout. In SketchUp layout, you can easily hide layers, making it convenient to display your floor plan on one page and your floor plan with Spatial plan on another page. That is why I always create a layer for Spatial Planning objects or even for my electrical plans. Now that we have a Spatial Planning tag, we can start creating our Spatial plan. You can decide whether you would like to copy the symbols from my legend into the Spatial plan or be super creative and create your own design for our Eden Springs home. So what options do you have when it comes to two D symbols? Well, the easiest way is to search for two D symbols within the SketchUp Warehouse. For that, I like to actually open a new file so I don't start importing all the layers and unnecessary materials into my own project. Now, the SketchUp Warehouse can be found on the left to bar. Another window will appear. And this is the SketchUp Warehouse, and it's packed with furniture, accessories, materials. They have been uploaded by people who wish to share their models. It's the only way we can all benefit from each other by sharing our objects into this warehouse. You will learn later on how to share your own objects within the warehouse as well. You can use these objects in your projects. Just don't start sharing them yourself with others or start selling any objects. That's the reason why I had to create all my furniture, all my materials, and all my symbols for this course in order to share them with you. But since you have enrolled in this course, you are free to use them as you wish. For all your projects, there's no need to worry about it. We can now type in to these symbols and enter. Just click through all four categories. They may not all be super organized, and sometimes it takes a minute to find what you're looking for. Let's say I have found a collection of two the symbols. We can download the file to our computer, open it, and copy the symbol from here. Or we load it directly into our current file. Place it with one click and start using the symbols from here. Keep in mind that these objects you downloaded have been produced by different people. So the files can be messy at times, can be unscaled or just weirdly produced. Make sure to check the size of the symbol you want to use if it has the correct scale of your future furniture piece. If I were to use this chair in my special plan, I can toggle inside the whole group if it has any, check the measurement and scale it in case I need to. Sometimes the object can be grouped. Sometimes they have a surface and sometimes they simply don't can try to fix symbols that don't have a surface by toggling inside the group and just draw a line over the existing line using your line tool, and it will be filled. I also make sure that the symbol I'm going to copy is a group, or basically a clean symbol. I also delete all the layers in this file, so I don't start accidentally copying layers into my new file. Now that I have prepared this symbol ready to copy with Command or Control C, I can move back to my project and paste it with Command or Control V. From here on, we can move it to where we want to. If you need to draw symbols or areas to display, such as custom wardrobes, kitchen or laundry rooms, most likely, you won't find those symbols in the SketchUp Warehouse. It's they're very specific to your project. You may want to use the line tool and the rectangle tool to display those areas. Now let us talk about what the tagging tool does. Let's say we create a rectangle somewhere with a crossed line inside to represent a wardrobe. Don't forget to group the lines and surfaces by tricky clicking, by triple clicking and then grouping it. I just want to mention something here. This pencil should always stay where it is on the untagged layer. If in the future videos, you see me actually moving it to a specific tag, just ignore it. Back when I created the video, I didn't know it was actually better to just leave the pencil on the untagged layer. That means that all lines and all surfaces remain on the untagged layer. Then basically define on which tag we want this object to be placed, for example, by using the tagging tool. So this is where you can find the tagging tool. Right now, when I toggle that tag off, it doesn't disappear, but in order for it to be actually on that tag, it should disappear. So this way I can decide if I want to display this specific tag or not. So it means it still is on the untag layer. In order to tag this object, we use the tagging tool by simply selecting the object you want to tag. Then you highlight the tag you want that object to be placed on. Then you use the tagging tool and basically click over the object. That means that SketchUp now has the information that the group itself is going to be displayed on the Spatial Planning tag. And as you can see now, when I talk in it on or off, it disappears or appears. That means that it is now on the correct tag. So sometimes it can happen that by accident, maybe you click outside of that grouped object, and by accident, maybe tag another object that is below or next to it to the Spatial Planning tag. So it can easily happen, but in order to avoid this, I actually like to use Aecond method on how you can place object on a specific tag is basically using the entity in four. You can find the entity info tray to going under Windows entity in four. Using a Windows computer, it should be already on the right hand side under your default trace. So basically now I can select my object and choose from the dropdown menu on which specific tag I just wanted to be. Or you can simply typing in the tag, and it appears if you, for instance, have many tags. So again, sometimes this can be very useful by using the entity in four Window, especially if you have multiple objects that you wish to place on one certain tag. For that, let me actually show you one of my current projects, working on the Gallatin Gateway project. So you better understand what I mean and how to better organize it. So as mentioned, this is my Gallatin Gateway project that I'm currently working on. It does look very complex. Yeah, at the same time as the Eden Springs project, I'm actually going to show you the Gallatin Gateway project. So you have another yeah, view on some other project. So in that case, yeah, you can see that I have created many tags in order to display certain things. So, for example, I actually want to have a floor plan tag. And right now you can see that I have some for examples. These are showcasing the beams. I actually want to place the beams on a separate tag. As right now they are on the floor plan tag. What else do we have? These are actually lighting symbols that I later use for layout, just some crosses so I can actually want to place them also on the lighting symbol tag. So right now they are not correctly tagged. So that's what we're going to basically do. So this one, I can see that this one is correctly tagged. It is on my floor plan tag. Then what else? My Spatial Planning tag, my Spatial Planning tag does look correct at this point. But, for example, this one are actually for my floor plan. So this should actually be on my floor plan. So I just select multiple of them. I can just over over them like both, or I can use my shift button to select multiple ones. This one, as well. This is supposed to be, there's supposed to be a door opening or basically an yeah, an entrance opening. So it actually should be on my floor plan. So I simply select my floor plan. I could use the tagging tool, as I have shown you before, but I don't like to do that. I actually like to just use the entity info. So I have a bit more control of what goes into which tags. Right now it's untagged. It's on the untagged layer, so I simply choose my floor plan by typing it in and enter. Now you see that disappeared because simply because I have not toggled it on and off, but now they are correctly placed. So yeah, this is how it should be. So let me see what else I have on my Spatial Planning tag. This looks all correct. This seems to be. This one actually, this works. This is the bookshelves. Yeah, the bookshelves should be on my Spatial Planning tag. I mean, there is no right or wrong on how you create your tags. I actually like to use one tag or a floor plan to display basically my walls. I like to use Spatial Planning tag where I simply just all my basically my spatial plan in it. You could also make another one to showcase plumbing, and I don't find it yeah, really useful. So I'm pretty fine with just the basic plans, the basic tags. Sorry. So in that case, the Spatial Planning tag just shows me everything. So why do I place Spatial Planning on a different tag simply because later in layout, which I'm going to also show is that you can just toggle all those tags, you can toggle them off in layout. So whenever you want to display something specific, for example, like a spatial plan or like a floor plan, I recommend to place the floor plan on one tag than the Spatial Planning symbols on one tag. And then maybe you have lighting symbols that you don't want necessarily on all of your previews. I like to actually place them on, lighting symbols tag. What else? Maybe some beams because beams can be a little distracting. In that case, you can just make two different views later and layout, one that shows this room without the beams, one with the beams. So in order to disable them, you can just toggle them off on and off. So yeah, that's the idea behind it. So let me actually see what else we have here. For example, this one, let me actually group them. They're not really grouped. So this one should be on the lighting symbols. And then what else? These guys, this is a beams. Definitely should be on the beams tags. Here we have more lighting symbols. Placed here, and I like to toggle them off in order for me to see if they actually disappear. If they disappear, that means they have been tagged correctly. There's more lighting symbols. Just use the shift to add them all in one. And then lighting symbol. This one, too, so actually open sewer still. I'm just going to group them. So this and this and this. And that's why I mean that sometimes it's easier to just use the entity in four because otherwise, I start using that tagging tool and just maybe by accident, tag the floor plan or something. I don't want that. So this really helps to have it very clean. And then let's see what we have here. This looks already pretty clean. Yeah, this looks good. I have my lighting symbols on one tag. Then yeah, what else? Actually, doors. I like to place doors also. On one tag, you see here, this one is actually still on the floor plan, so it should be on doors. I mean, I specifically let this be very messy just for you to see and how you can fix it. So let me just select all the doors and then place them correctly. These are all the doors. Here's another. This, this one more here. There's one more. And these just enter. One more time, so you can see if they disappear. Yeah. So now, basically, let me check if we have toggled all doors, tagged all doors, sorry. This should look good. Yeah. So my doors are fine. How about my beams? Looks good in here. There's one beam here. Were there. This looks correct, as well. And then my floor plans actually easier to view to view it like this. So this basically should be all on the floor plan. So now there's nothing. Well, we have the floor plan. We have the spatial plan or actually next would be the doors. Then we have you could also do windows, but I don't think that's really necessary. So I don't usually place windows on a different tack. Then I have my beams, so I could make one view later to showcase my floor plan with all the doors, all the walls, all the windows, and maybe the beams and make some dimensions in here, and then later turn it off and maybe showcase the Spatial Planning. So that you will definitely learn in the layout module where I'm planning on also creating videos for the Gallatin project, so you can see this project also and how I utilize the floor plan and the tags later on. And this layout the lighting symbols. So for now, I can just to them off, Sir used later. So, yeah, now we are basically have a clean file and I simply wanted to show you how to correctly. Yeah, use the entity info instead of the tagging tool. Some people like to use the tagging tool, but yeah, I just simply wanted to show you both options. I prefer to use the entity info, as I have more control over it. Lastly, another tip. If you just can't seem to find a specific to D object from the warehouse and you need to create it yourself, what usually helps is to find a JPEC file, import a file as an image, scale it to the correct measurement. Use the X ray mode, and just trace over it to create the specific symbol that you need. From there on, you can just copy this symbol into your project. Okay, guys, I would recommend you pay a visit to the SketchUp Warehouse, try to find some symbols, and use them for the spatial plan. You are free to use my symbols as well. And if you're up for a challenge, try to create some symbols yourself. Over the next videos, we will go room by room and see how I displayed certain areas. See you there. 21. Working with tags & 2D objects: Hi everyone. Now, if you have created the floor plan, your file should look like this. I would like you to open the master file provided within the module one sub folder. Let's begin by talking about tags, also known as layers. In all the versions of sketch, they were referred to as layers, which actually makes more sense. However, they are now called to view tags. Please click on Window and select Tags. What exactly are tags in Sketch up, you can assign objects such as geometry, groups or components to a specific tag. Each tag can be toggled on or off, allowing you to control the visibility of objects in your model. This feature becomes particularly useful when working on large projects with multiple areas since it can lower your loading time when you only turn on one particular layer at the time. By assigning objects to a different tag, you can easily show or hide them. Making it easier to focus on specific parts of your model or temporarily hide elements. For instance, you can assign all your furniture and accessory objects to a spatial planning tag, then you can easily turn it off or on to show or hide these objects. In the videos, I may refer to tax as layers. Just so you know what I mean when I mentioned layers. The untagged layer is always present and cannot be deleted. It acts as the bottom layer. You can create new layers by clicking on the plus sign. If you have drawn your floor plan yourself, at this point, you can create a new layer and name it Spatial planning, for instance. Another useful feature is the ability to copy objects from one file to another. Let's open the master file. Turn on the spatial planning layer that I have created, and you will see that I have placed all the furniture on the new tag. To copy these objects into your floor plan, you can simply select the upper part. Copy it by using command C or control C and paste it into your current file using command or control V. You will notice that Sketch Up recognizes the layer I created for these objects in the original file and automatically generates them in your new file. Additionally, you also have the option to paste the object in the exact spot from the original file by clicking Edit and selecting, Paste, and Place. This can be quite useful at times. Creating a separate layer for spatial planning can be very useful, especially if you plan to use your floor plan with layout In sketch up layout, you can easily hide layers. Making it convenient to display your floor plan on one page and your floor plan with spatial plan on another page. That is why I always create a layer for spatial planning objects or even former electrical plans. Now that we have a spatial planning tag, we can start creating our spatial plan. You can decide whether you would like to copy the symbols from my legend into the spatial plan, or be super creative and create your own design for our Eden Springs home. What options do we have when it comes to two symbols? Well, the easiest way is to search for two D symbols within the sketch up warehouse. For that, I like to actually open a new file so I don't start importing all the layers and unnecessary materials into my own project. Now, the sketch up warehouse can be found on the left to bar, another window will appear. This is the sketch up warehouse and it's packed with furniture, accessories, materials. They have been uploaded by people who wish to share their models. That's the only way we can all benefit from each other by sharing our objects into the warehouse. You will learn later on how to share your own objects within the warehouse as well. You can use these objects in your projects. Just don't start sharing them yourself with others or start selling any objects. That's the reason why I had to create all my furniture, all my materials, and all my symbols for this course in order to share them with you. But since you have enrolled in discourse, you are free to use them as you wish for all your projects. There's no need to worry about it. We can now type in to these symbols and enter, just click through all four categories. They may not all be super organized and sometimes it takes a minute to find what you're looking for. Let's say I have found a collection of two these symbols. We can download the file to our computer, open it, and copy the symbol from here. Or we load it directly into our current file, place it with one click, and start using the symbols from here. Keep in mind that these objects you downloaded have been produced by different people. The files can be messy at times, Can be unscaled or just weirdly produced. Make sure to check the size of the symbol you want to use if it has the correct scale of your furniture piece. If I were to use this chair in my spatial plan, I can toggle inside the whole group if it has any, check the measurement and scale it in case I need to. Sometimes the object can be grouped, Sometimes they have a surface, and sometimes they simply don't. You can try to fix symbols that don't have a surface by toggling inside a group and just draw a line over the existing line using your line tool and it will be filled. I also make sure that the symbol I'm going to copy is a group, basically a clean symbol. I also delete all the layers in this file so I don't start accidentally copying layers into my new file. Now that I have prepared this symbol ready to copy with command or control C, I can move back to my project, select my spaceship lining tag, and paste it with command or control V. From here on we can move it to where we want to. If you need to draw symbols or areas to display, such as custom wardrobes, kitchen or laundry rooms, most likely you won't find those symbols in the sketch up warehouse is they're very specific to your project. You may want to use the line tool and the rectangle tool to display those areas. Make sure your pencil is on the correct tag before starting to draw. And always work with groups so you can move your two D symbol freely around. It can easily happen that you start creating a symbol and for cut to be on the correct tag. In case that happens, we can start tagging our symbols. Let's talk about tagging, which basically means that we move objects, surfaces to another layer, or tag if you wish to move certain objects to another tag simply because you forgot to draw on the correct layer, or you have suddenly a weird tag in your file that you basically copied from another file. You can use the tagging tool, which is located in the right upper corner, to move your object to the correct tack. It doesn't matter where the pencil is located. If you use the tool, you could leave it at the tag layer. But what is important is to select the correct layer before assigning objects to a new tack. If I were to select our two symbol that currently is on the untagged layer, while having our spatial planning tag selected, you will notice a violet bounding box. Once you start clicking with the tool onto the symbol, everything that is within this group you click on will be moved to the layer you had selected. Be careful with the tagging tool as you can sometimes by accident, move or group objects onto other layers. Now, if for some reason the tagging tool didn't work, meaning some lines or surfaces still appear to be on a different layer, you have to investigate deeper by opening window entity info. This window will showcase on which layer your group currently is on. If you toggle deeper inside a group, it can even show you where single surfaces and edges are located. It can happen that a group is on a different layer while one of its single lines or surfaces is on a completely different tag. Whenever you encounter suddenly that a line still remains on another tack. Let's go deeper to investigate if this specific group has a specific line that may be still on another tack. You can just reassign it by selecting all objects within your group and using the tagging tool or selected from the Entity Info option here. Lastly, another tip. If you just can't seem to find a specific to the object from the warehouse and you need to create it yourself. What usually helps us to find a Jpa file, import a file as an image, scale it to the correct measurement, use the X ray mode and just trace over it to create the specific symbol that you need. From there on, you can just copy this symbol into your project. Okay guys, I would recommend you pay a visit to the sketch up warehouse. Try to find some symbols and use them for the spatial plan. You're free to use my symbols as well, and if you're up for a challenge, try to create some symbols yourself. Over the next videos, we will go room by room and see how I displayed certain areas. See you there. 22. Entryway Spatial Planning: Hello everyone. In the upcoming lessons, we will dive deeper into spatial planning for each room. If you're already an experienced interior designer and feel confident in your ability to handle spatial planning and effectively present your spaces and sketch up, feel free to proceed to module three in case you are short on time. However, please keep in mind that my intention is to provide all of my students, regardless of their experience level, with not only sketch up knowledge, but more in depth information on interior design and spatial planning. I want to help you grasp the connection between sketch up and interior design and learn how to seamlessly integrate these two worlds. When it comes to spatial planning, creating a road map is essential. By this I mean generating ideas on how to design each area within the room the best way to spark those ideas. You guessed it. Inspirational images start by collecting images or creating multiple pinterusboards for each room and fill them with ideas that align with your vision for the space. At this stage, the ideas don't necessarily have to conform to the same interior style. Instead, focus on the technical aspects. For instance, you can admire the placement of a table in the middle of an entryway from one image. Or appreciate the concept of a console table with two stools underneath from another image. Some areas may also be influenced by your client's specific needs and preferences. In such cases, incorporate the ideas and seek inspirational images to assist you in the design process. The objective is to create a digital map that effectively displays your idea within the spatial plan. This allows you to communicate your concept more clearly to your client. By doing so, you give your client an opportunity to provide feedback on the overall floor and design before investing too much time in the three D visualization. It avoids situations where the client might later say, I never wanted an ax and share here I prefer a bookcase. Instead, by presenting a comprehensive spatial plan, you can address potential changes and modifications earlier in the design process. This way, if significant revisions are needed, you can communicate to the client that additional charges may apply since they have already approved the initial two spatial plan. Let's say I have gathered all the ideas for the entryway, including a bench with a large mirror, a custom made wardrobe, a console table with artwork, and an excellent chair with a small side table. I would then start creating my two D symbols and simply try to visualize the ideas that I have gathered in my Pinter S board. Within my spatial plan, I could draw my own symbols or find some to use within the sketch up warehouse. It does make sense to use pre made symbols from the warehouse, as it will save you time. But make sure they have a correct scale. Meaning you would need to know about what standard sizes are for certain furniture pieces. Otherwise, you may end up placing a chair which hasn't been correctly produced by the person that has uploaded the file. Now the chair is suddenly 1,200 millimeters wide. If you are unsure about the width of standard and shares or any other furniture pieces, you can look up measurements from various online stores to get a better understanding and take your notes. If you were to adjust the size of the symbol you have created or gotten from the warehouse and wanting to make this bench, for instance, a little deeper, be aware of some scaling issues that may occur if some cures are involved in your drawing, you will see that you may start distorting your symbol when scaling them to a different size. To avoid this, you have to sometimes move lines instead of simply scaling them. It works great with scare or rectangle shapes, Not so much with rounded shapes, then you need to move the lines instead. Now let's take a closer look at how I presented my custom made wardrobe. You might wonder why I have provided such detailed information. Well, I have experience in designing custom made furniture and I know how I want to display them on my spatial plan, so they can be helpful when transitioning to the three D design phase. You will have to find your own workflow or just adapt mine if it works for you. There's not a specific rule on how to display your spatial plan. Make it in a way you can communicate it best possible to your client. Now, if you're not familiar with standard measurements for custom wardrobes, I recommend spending some time researching different stores and examining how they construct their products. Specifically, pay attention to the number of boxes they use, the thickness of the fillers, and how wide each box can be without bending Ikea packs, for example, has been a valuable resource for understanding good measurements. With their years of expertise, they have honed their designs to work effectively. In the wardrobe drawing, you can see that I have positioned a custom made water consisting of two boxes each metering 1,000 millimeters, or 39.37 ". And additionally, I have included the door which has a thickness of 20 millimeters, or 0.79 ". To indicate the door opening direction, I utilized the Pytol. The lines across symbolize that the wardrobe is tall or full height. Furthermore, there are side panels, or fillers, as I like to call them. In the adjacent more detailed view, I have showcased the inside frame with dash lines. This level of detail is not mandatory, but I have included it to help you understand how the wardrobe will be constructed in the three D model. If you lack experience a custom made furniture design, or struggle to grasp the concept because you are new to three D design, you can simply place a basic rectangle with a crossed line to indicate the presence of a wardrobe. As you gain experience and delve into three D creation, you will become more familiar at effectively displaying custom made furniture within your spatial plans. As you start designing them in your head, don't stress it if you can't create them like I did at this point. After the full course and having to recreate this in three D, you will exactly understand the process and why I have displayed them the way I did. Lastly, you have the option to display artwork or mirrors by using basic rectangle shapes. If you want to take a step further, you can even indicate the placement of panels. Okay guys, let's wrap it up for now. Feel free to take notes and explore these symbols by entering the group to see how I created them. If you're up for a challenge, you can certainly recreate some or all of them, but it's not necessarily, since I have provided the master file for you to continue following along. I'll see you in the next lesson. 23. Office Spatial Planning: Hi everyone. In this video, let's shift our focus to the office area and take a quick look at what I have planned for this space. As you enter the room, you will notice a long shelf positioned on the right side. Currently, I haven't finalized the detailed design of the shelf yet. Depending on the width limitations imposed by the carpenter, I may need to split it into multiple shelves to ensure it won't bend. My client, who is an interior designer herself, requires this space to display her interior design samples. In that case, this shelf will serve that purpose. Across from the shelf, there's a large window where I intend to place two accent chairs and a small table and a big house plant. This arrangement will provide a comfortable area for my client to host her own clients and engage in discussions to optimize the workspace. It's always a good idea to position the desk vertical to the window. This way the sunlight won't interfere with looking at the screen. And my client can still enjoy a pleasant view while looking outside the big window if she wants to behind the desk. I plan to install consoles along the way. They won't be too tall, and I vision a wall panel behind them. Currently, the console is attached to the wall, and the wall panels start from the top of the consoles. I have represented this in the detailed view to provide better clarity. That's why they are placed on top of the console. There's a filler piece that is needed to be able to open my doors more easily. Followed by two boxes with the front, an open small box with shelves, another wider box with open shelves as well. Then we have the same set up on the other side. What is important to consider replacing furniture, I need to ensure that there's enough walking space in general. And sufficient room behind the desk is crucial to become familiar with the amount of space required for comfortable movement within the room. Usually 750 millimeters to 1,000 millimeters, or 29 to 40 " for walking distance is sufficient. Opt for more, if possible, behind the desk. Leave at least 1,000 millimeters or 40 " of space. Now what you can also see is that I have included some detailed view of the carpentry from the top view to provide my carpenter with a better understanding of the design. This is the reason why I create all my drawings for custom designs, so detailed in my spatial plan, as I use the exact same file to create my top elevations and layout, I will obviously create more elevation views from the front and the side of the cabinetry. Once I have designed it in three D, it's important to know that it's common that during the design process, you may need to adjust your spatial drawing a little bit. If you notice that your design may not work as planned or your client, ask you for some changes. At this stage of the design process, the primary focus is on presenting your initial ideas and getting your client excited by showcasing the overall design and flow of the space. Now let me quickly show you another way on how you could create dashed lines to showcase an inside frame. For instance, in the past video we have divided the lines and removed the lines in between. There's another way on how you can do it. First, let's create another layer and call it dashed lines. Now I can simply create my inner frame using the offset tool and move the line here to the front, since I won't have any frame in here. Then I select my three lines with the shift key and use the tagging tool while having my dash line tag active until I see the violet box appearing. I recheck if the lines have been moved to the tag, then I simply use the dashed function within the tags and select the dash line I would like to use. As you can see, this is another way of how you could create dash lines by using a separate layer. Just remember that whatever you will place on this new layer will be automatically dashed. Okay guys, let's move on to the next lesson, where we will discuss the bedroom and closet area. 24. Bedroom & Closet Spatial Planning: Hi everyone. Now let's take a closer look at the bedroom area. The bed typically serves as the focal point of a room. It is often placed parallel to the window, which works well in most cases. When considering the size of the bed, it's important to ensure a minimum of 750 millimeters, or 29 ", of walking space to the left and to the right side. I have also worked with bedroom spaces where 600 millimeters or 24 " of walking space was possible, but I wouldn't recommend it as it can feel quite tight. As you can see here, I have nearly twice the size of the recommended walking space for the walkways. I suggest having a minimum of 1,200 millimeters, or 47, ", to allow two people to pass comfortably. In addition to the bed, you might have another desk, or a makeup table, or an accent chair with a small bookcase. In my design, I have chosen to incorporate a bench as well. While I could place it in front of my bed, I decided to utilize the space by the window for the bench. Then I might consider placing two artwork pieces in front of the bed, or I could also choose a big mirror instead. I'm still open to the possibility of change at this point. Moving on to the bed area, we have the wall panels, some artwork, and a king size bed. Now let's see how we could adjust the bed size. In case you have a project where a king size won't fit. Suppose I wanted to make the bed 1,600 millimeters, or 63 " wide. I can create a guide using the tape measurement tool and input the desired measurement. Please note that I select the outer line from which I want to measure. If I were to use the scale tool, you will notice that the bad side tables are still grouped within the bad group. To ungroup them, I need to explode first the group. By clicking right Explode, you will notice that some groups may still be there. You will come across this quite often when maybe downloading symbols from the two de warehouse. Just remember that you can have multiple groups inside one main group. And you will need to explode them individually if you want to go back to your open source. And then you can group them as you prefer to have only the bed in one single group. I select all the lines and surfaces by triple click, ensuring they're all connected. And then I create another group with command or control G shortcut. Now I have each product in its own group. If I were to use the scale tool, now it would work. But what I don't like is that the bed frame thickness changes on some sides. To avoid this, I can hold down the shift key while using the scale tool. However, this will also make everything else smaller. Let's create another guide first to mark the total length, since that length usually don't change much. With the guide in place, I can use the scale tool. Again, scale it in the width using my shift button. Then I go inside my group and select all vertical lines at the bottom that need to be moved. Then I move them back to its original length. Another approach is to skip using the scale tool altogether. I could simply go inside the group, select the outside lines if cures are involved, I recommend selecting the line along with its corners. When you want to move it, then I simply move them to my guide, I have the perfect width. I could then adjust the pillows slightly doing the same. That's it. As you can see, both methods work. It's just a matter of personal preference and how the two D symbol is constructed. Sometimes it works, We're scaling it with a scale tool. Sometimes you need to move lines instead, or even a combination of both. It's always helpful to have your master file where you can save multiple bed sizes and then simply reuse them with every different project. You won't have to scale them again. Now let's shift our focus to the closet area. It's important to note that not everyone has the luxury of a walking closet. However, if you or your client has one, it's crucial to ensure sufficient walking space. Particularly, if you plan to place two wardrobes across from each other, aim for a minimum of 1,200 millimeters, or 47 ", of walking space, and if possible, consider opting for even more room. In this particular design, we have approximately 1,335 millimeters, or 52.2 ", of walking space available. When determining the depth of a wardrobe, it's helpful to have a look at ready made wardrobes available from different online stores just to see which depth they use. Typically a depth of 550 to 600 millimeters, or 23 to 24 ", is great. When it comes to the width of each box, they can vary 500-1 thousand millimeters, which equals 1732 to 39.73 ". I have used two boxes with a wardrobe door, then another open box with shelves which will be used for shoes and backs. Additionally, I have included some filler pieces on each end to be able to open the door more conveniently, especially if you plan to use handles that kind of stick out. It is necessarily to incorporate filler pieces. They might not be necessary if you have open shelves, boxes like on this side. But since I used it on the left side of my cabinet, I included them here as well to make the look complete. What really helped me understanding how to design custom made furniture is by literally scanning inspirational images in a very technical way. I had a look at how they used filler pieces, how they combined boxes, if they have used kickboards. With time you will gain experience. We will definitely talk more about designing them once we start building in three D for the spatial planning, it's more important now that you get familiar with standard width and depth of wardrobes in general. That's all for now guys, feel free to recreate these symbols. But at least I would really encourage you to try to experiment with rescaling the bad. For instance, using the scaling and line adjustment methods to gain a better understanding of the process. I will see you in the next lesson. 25. Bathroom & Powder Room Spatial Planning: Hello everyone. We have covered a lot of ground when it comes to spatial planning, but now we are diving into more challenging areas. Let's talk about bathrooms. Designing bathrooms can be quite a task, which is why I have created an E book just for you. You can find it in the download section in the module two file. The bathroom measurements chi cheat is a valuable resource packed with important measurements. It covers so many topics, from needy sizes to standard shower dimensions, space needed for toilet areas, and much more. It's a comprehensive guide that you can refer to whenever you need it. I'll be creating more E books in the future, especially focused on the more complex areas, since it's impossible to cover this vast topic. In just one video, we will focus on how I designed the bathroom and powder room within the ten springs floor plan. I recommend that whenever you have time, get familiar with important measurements reading my E book to build up your knowledge, let's begin talking about the Powder Room. A smaller but important space in our design to create a visually peering entrance. I have placed the wall hang toilet out of sight. It's always more pleasant to be greeted by a beautifully designed vanity rather than a toilet when entering the space. However, keep in mind that the placement of both fixtures can depend on your project's plumbing situation and the location of the pipes and water supply. Obviously, for comfortable usage, toilet areas typically require a minimum clearance of 900 millimeters, or 35.5 ", if possible, it's advisable to opt for more space to enhance comfort and accessibility. In this design, the toilet roll holder is positioned 700 millimeters, or 27.5 ", from the back wall, providing convenient access to maximize storage and functionality. I'm planning to create a custom made vanity for my client. It will feature a divided design with the main area equipped with drawers for storing various items. On the right side of the vanity, I will incorporate open shelves in my vanity, specifically designed for storing fresh gas towels. I did keep the drawing here more simple. Since I found this is sufficient to show it to my client. I could, of course, add more written information within my PDF spatial plan for the client or the builder to understand the layer better. I have also included an integrated shelf in the design, which will be built as an addition to the main wall. When considering wall mounted spouts and mixers for your projects is crucial to recheck if they are compatible with your specific requirements. Factors such as the existing plumbing system, the wall structure, and thickness, water pressure can all influence whether concealed options are even possible. It's advisable to have discussed with a professional to determine which type of tab ware, toilet, and other fixtures can be installed in your bathroom. These considerations should be made before embarking on spatial planning or creating any three D designs, as they can significantly impact the final design outcome. Okay, then I will consider placing a mirror on the shelf or potentially hang it, although I haven't made a final decision yet. Additionally, I will incorporate a towel holder above the vanity for convenience. Another important aspect to note is the thin lines I have created throughout the bathroom representing the tiles and the tile glue. In the showcase design, the tile thickness, including the glue or else so called water, is 12 millimeters or 0.47 ". This can obviously depend on the product you choose. Typically, you can add three to 6 millimeters, or 0.12 to 0.24 ", to the tile thickness for the tile glue. However, it's essential to remember that the actual thickness may vary depending on various factors such as type, tile size, brand, and the specific adhesive being used. It's always advisable to consult with the manufacturer's instruction or the Tyler for this precise products you're working with. To display my wall tiles, I have copied my floor to not mess up the original floor surface. Then I left my group and I placed it on the same spot. Then I use my offset tool to define my 12 millimeters, or 0.47 ". I remove the unnecessary surface in the middle to not get confused later with my floor surface. Lastly, I placed it on the correct layer in my design, I have maintained a consistent tile thickness throughout the house for simplicity. While it's not necessary to showcase the tiles in your spatial plan, I personally find it helpful to visualize the areas where tiles will be installed. Additionally, when discussing the kitchen later on, it assists in understanding how the tile placement may impact the width of the bench top in this powder room. The thickness of the tiles will indeed have an impact on the dimensions of the custom made vanity. Therefore, I may need to delay ordering the vanity until after the powder room has been tiled or make sure I get decent expected information about the total installment thickness from the tiler. Being aware of the potential impact of the tile installment thickness on the design, we can ensure that the vanity and other elements are properly accommodated within the space. Now let's proceed to the bathroom area. As we enter the arched entrance, we will be greeted with a stunning long vanity and a freestanding bathtub positioned on the right side by the wick window. The vanity follows a similar layout to the powder room, but with slightly different dimensions adjacent to the vanity. The freestanding bathtub features concealed and wall mounted spout and a separate mixer. Additionally, there is a hand shower with its own mixer for added convenience. The window design showcases a half had window where the walls are positioned below the window frame. A separate space is allocated for the toilet, providing privacy and keeping out of direct sight. Continuing further, we have a walk in shower with a beautiful skylight above. This inclusion enhances the ambience and creates a beautiful spa like atmosphere. To ensure a comfortable shower experience, I have placed the mixer for the rain shower head on the left hand side rather than directly beneath the shower head. This allows the client to turn on the shower and wait for the water to warm up, avoiding the initial burst of cold water. Moreover, I have incorporated an integrated niche within the shower, providing a convenient storage space for toiletries. Again, if the existing walls of your project meet the necessary thickness requirement and condition, this niche can also be installed seamlessly within the existing walls. All right. Everyone, feel free to get familiar with the comprehensive bathroom measurement guide provided in my E book. You can either read it now or refer to it once we start designing the bathroom in three D. Throughout my experience, I have found it a bit challenging to find high quality two D bathroom symbols within the sketch up warehouse. That is why I took the initiative to create the most important bathroom symbols. Just for you. You can find the bonus sketch up file with the symbols also within the module two zip file. It is called two D bathroom symbols in both millimeters and inches. Feel free to use them in any of your future projects. Okay guys, we're done for now. See you on the next lesson. 26. Laundry Room Spatial Planning: Everyone, In this video, we will discuss some important considerations for designing a laundry room. Firstly, it's crucial to determine the purpose of the laundry room. Will you need to incorporate additional functions such as a pantry, ironing station, mud room, or any other feature? Secondly, it's essential to identify the position of your plumbing and electrical connections to plan the layout effectively. For instance, in this project, the water supply for the washing machine is located in this area, while the water supply and sewage for the sink are situated here. These aspects are vital to consider early on as relocating plumbing can be costly or impractical. Additionally, my client requested an open pantry, and I found a perfect wall to separate it from the laundry area. Now I have created a U shaped layout combining both the laundry area and the pantry. It's important to know that you should allocate a minimum of 900 millimeters, or 35.5 ", of working space between the cabinet front, the washing machine front, and the wall, or any other carbonetry directly across from each other. This ensures convenient access and comfortable movement within the laundry space. Once I have defined the placement of the washing machine and dryer, I typically start designing the rest of the room around these places. It's important to leave a minimum of 25 millimeters, or 0.98 ", gap between and around these appliances to ensure there is enough room behind them. Approximately 50 millimeters or 1.97 ". Next, I add a bench top above this area. I would like to include a hanging rod. This allows for convenient hanging of clothes that can't be dried in the dryer and should air dry instead. Since the hanging rod provides better support when attached between carbonets, I will position a spacious broom closet on one side and two tall cabinets on the other side. In the corner, I will incorporate open shelves for additional storage above the sink area. I will install closed cabinets, again for a need to look and more storage options. Let's talk about the bottom cabinetry If you're having difficulties understanding of how wide you should design your cabinet doors, your drawer fronts, or width of cabinet boxes, I couldn't recommend visiting a kitchen design showroom. Designing laundry rooms is very similar to designing kitchens when it comes to their cabinetry. So have a look at real life dimensions of cabinet fronts to get an idea of how wide they can be. I'm definitely going to create a laundry room design cheat sheet in the future, or by that time you will see this video, it might be out already. In this design, I decided to create a big broom crosset with 1,000 millimeters, or 39.37 ", of width. That provides sufficient space to store an iron board, rooms, and cleaning supplies. When it comes to the bottom carbonetry, you can see that I kept them quite slim. I also tried to use the same width of cabinet fronts, if possible, to ensure a unified look. Here I'm showcasing the difference between a single cabinet box and a double cabinet box as demonstrated underneath the sink. Given the size of the sink, it's evident that I need a double front cabinet box in this case to accommodate it properly. Designing corners can be a bit tricky, especially when aiming for a clean and modern look, without using outdated sideways or corner fronts. In such cases, filler pieces come in handy. If you have drawers, it's crucial to incorporate a filler piece that is at least as wide as the adjoining cabinet front and handle depth, just a little bit of extra. This ensures that the drawers or doors don't collide with the other cabinet door or drawers when opened. In this particular design, I won't be using handles and instead I'm going to opt for a shark H opening. But I still need some space to open the cabinets conveniently. That is why I have included the filler piece in here. As you can see, I have used a 1,000 millimeter, or 39.37 " wide box to access the corner storage by opening this cabinet front. I have employed a similar approach in the other corner, which will be combined with a cabinetry from the open pantry. If you're a beginner, this might all seem a bit confusing to follow completely, but don't worry. Once we start building the design in three D, it will all make sense. And you will also understand why I have provided such detailed drawing in the first place. Having this two D road map saves me time during the actual three D modeling process. Okay everyone, the next video we will discuss the final area, the open space, living, dining, and the kitchen, before we dive into the three D stage. See you there. 27. Dining, Living & Kitchen Spatial Planning: Hey everyone, Welcome to the final episode of this module. I sincerely hope that the information I have shared so far has given you valuable insights into special planning for each room. While some may not find special planning particularly exciting, I personally consider it an absolute must. It has proven to be immensely helpful when sourcing products, presenting my ideas to clients, and offering numerous other benefits. We have just one more lesson on spatial planning before we dive into more exciting aspects. Just bear with me a little longer and we will kick start your sketch up knowledge in module three. Let's talk about the dining area now. I did keep this area really basic, since the table is surrounded by a big window front. I have kept about 1,000 millimeters, or 39.37 ", of space from the table to any wall or windows. This works for those three chairs. But if you want to create a bigger table with more people sitting in this area, I would definitely make sure I have a minimum of 1,200 millimeters, or 47.25 ", of space from the table edge to the window or wall. People can get up and walk in comfort if there's no chair on one end. Those 900 millimeters or 35.4 " are sufficient. I could consider now planning a bigger dining table than this one. Let's try to make it bigger by moving my lines instead of just scaling it. When it comes to comfort, you can say that every person needs about 750 millimeters, or 29.5 ", of space. I could potentially place two more chairs on each side to extend my table for another 1,500 millimeters, or 59 " in length. Let me show you now a little copying trick here for the chairs. When selecting the midpoint of my chair, I could start moving it to the next midpoint, which would be 750 millimeters or 29.5 ". Do not have to copy this chair another time. What I could have done in the first place is once I start copying the chair, and I still see the measurement at the bottom right, I simply put in a little star. Depending on where your little star is on your keyboard, you may need to press Shift to get it. Then I need to decide how many more chairs I would need, including the one that I'm currently trying to copy. In this case, it would be two. I type in star two and enter. This trick is quite handy. Let's do it on the other side as well. I select my chair, use the copy function and type in 750 Enter. And without moving or clicking anything, I simply press my shift to create my star and place the number two behind. Now I have created the bigger table and incorporated four more chairs. Let's transition to the living area. When choosing a sofa, it's essential to consider the number of people it needs to accommodate and familiarize yourself with standard sofa sizes and shapes. You can explore additional to these symbols in the warehouse, ensuring that you have the correct measurement. If not, you can easily scale it or adjust the lines to create the desired size you need. Determining the optimal distance between the sofa and the TV is another important consideration. It's helpful to search the Internet for recommended viewing distances based on the size of the TV. In my case, I have a TV that is 1,350 millimeters, or 53.15 " wide, which correspondence to a 60 inch TV. It's important to note that the main number for TV's usually represent the diagonal measurement. Therefore, when a client has mentioned the 60 inch TV, it's actually refers to a width of 1,350 millimeters of 53.15 ". Checking the dimensions in the product information can provide for the clarity. After researching, I found that for a 60 inch TV, a minimum recommended viewing distance is about 2.5 meters, which equals 98.5 ". Since I have an additional arm chair in the living area that reaches that limit, I choose to move my sofa slightly further away. This adjustment is perfectly acceptable considering the substantial size of the TV. When it comes to choosing the right dimension of the coffee table, there are some rules involved. I will definitely create a cheat sheet for that in the future, since even that can be a little tricky. It depends on the shape of your sofa and the shape of your coffee table. Obviously, you can start investigating on that further using Pinterest. For instance, make sure you have about 300 millimeters or 12 ", of leg room, which helps identify if your table is too big or too small as well. Generally, coffee tables come in ranges 600-1 thousand millimeters, or 23.5 to 39.5 ". Then I also incorporated a console table behind the sofa where the client could place some books or decoration. Here we will install a fireplace, which will be completely tiled. Now let's proceed to the kitchen area. The layout follows a galley style design, featuring a substantial island that can comfortably accommodate four chairs, with the possibility of adding additional chairs around the rounded edge. There's a pillar strategically placed underneath the island for support within the space. I have incorporated both a dishwasher and a double sink. Additionally to provide clarity, I have indicated the opening direction for any fronts that are not drawers. As you can observe, I have intentionally created 130 millimeters, or 5.12 inch of air gap between the back of the cabinet and the front panels beneath the bench top to allow for pipes and connections. Typically, it is recommended to have approximately 300 millimeters, or 11.81 ", of space for comfortably leg room. This ensures that individuals have ample space to move their legs and sit comfortably while using the countertop. I highly recommend leaving a walking space of 1,200 millimeters, or 47.2 ", between the different areas. This provides a comfortable and spacious environment. However, if you have limited space, a minimum of 1,000 millimeters, or 39.37 ", can still work. On the opposite side, I have designed a pantry storage area with numerous tall cabinets offering both functionality and a delightful view of the garden. On the master file, you will find three different ways how I showcase the kitchen. These range from a basic representation to a more detailed depiction where you can even see the inside frames of the cabinets. The level of detail you choose to include in your spatial plan depends on the time you can dedicate to creating this and the level of precision you require. I recommend opting for a layout that allows you to at least visualize the number of cabinet boxes you will need. This will greatly assist you in designing the kitchen more effectively. Okay guys, if you're filling up for a challenge, you can try to recreate this kitchen using only the PDF measurements provided. However, don't feel obligated to do so. You are also welcome to create your own unique kitchen design within the space if you're feeling inspired. Alternatively, you can simply continue watching the videos and follow along. Congratulations on completing this module. In the next module, we will dive into constructing walls, floors, windows, and truly begin working with the exciting realm of three D. Looking forward to seeing you there. 28. Bonus Video - 2D Phase Gallatin Gateway Project: Hi, guys, before we start actually the three D phase, I want to take this opportunity and to just create another quick video, showcasing you again the two D spatial plan for my Gallatin Gateway project. So just to summarize basically what you have learned, in Module one and Module two. So initially, I used, yeah, basically an image or a floor plan that my client provided me and this house is actually not built yet, so that this actually is the plan that the architect provided. It's very simple at this point. And yeah, my client basically wanted me to recreate it to see if there's any layout, maybe improvements that I would suggest because what I experience is that oftentimes architects use standard dimensions for spaces. And yeah, when you actually start to do spatial planning, you then realize that yeah, some walls can be moved or some areas are too big or maybe too small, and that is something that you notice once you do a really good and planned spatial plan. So this is basically what I did here, as you can see here when I turn on my remote, is that the original floor plan that was by the architect, there are some areas that I have adjusted just based on the design. Like for instance, here, making the pantry a little bigger, as this I felt was kind of unused space. So you can better use the pantry here. Or just this whole entire living room dining room, kitchen situation was a tiny bit too short. Once I started doing the spatial planning, I noticed that. So those are things that you notice when you do a spatial plan, and especially if it's a new build, that's wonderful if you have the opportunity to do a spatial plan before, they actually start building because this way, really you can create a design for your client that has everything the client needs, everything the client wants, and you actually are able to also place the electrical sockets. That's another topic because oftentimes yeah, sockets are just weirdly randomly placed, and then you have to basically design around the sockets. So in this situation, I have a new build of my client and everything is still open. There's still time. So that's the perfect situation that you can basically have. So, yeah, that's for the information when it comes to the spatial plan. So in the same way as we did in Module one, I imported the PDF plan in here. Unfortunately, I didn't have any dimensions on this plan. What I did have was I asked the architect to give me at least one wall dimension. So that way I could basically scale it up and then later, of course, create a detailed floor plan of this with dimensions that I can go back and basically give the architect either the plan, the sketchup plan, exporting it or just, yeah, basically, create a PDF plan with dimensions, so the architect can continue from there. So yeah. So I have created my walls first. So let me just remove this together so you can see a little better. So in the same way, as we have done in Module one, you start by creating guides. You know how thick your walls have to be, things like that, and you create a very clean and detailed floor plan with walls. So I did use some texture here. You can see if you're going to learn how to apply materials in the next module, just for now, know that this one was white before, and I just gave it another color. Don't want to mess with that right now, ignore it. What I want you to see here is a clean separation between the walls and the windows at this point, and also my surfaces. So this will help me a lot when I start doing my three D phase. If I have those areas separated from each other, actually, I forgot here because this is opening just to separate this area as well and here too. Mingle from here. Yeah. So now I'm inside my group. I group the entire walls and the windows and basically where the doors are going. This is, this is basically where the doors will be, or this is yeah, an opening. What else? The staircase is here as well. So this is inside my group is all open source. And at this point, you could I have shown you this in the video, you could group your windows, but it is not necessary. You can just also leave everything just open source within one main group, one big group, just to save your time. Because in that case, I can also move windows by selecting this area and move them somewhere else if I have to. So it's not really necessary to group them. It's just an option. And for the windows, I did actually sorry for the doors, I did actually create my doors on a separate tack because I don't want them to interfere with my floor plan. Because if I had, for instance, created my doors in here and started doing my frame, so just do it like randomly so you can just see what I mean and then start doing this. That would happen because I'm basically inside my open source main group of my walls and windows. If I start placing my doors inside here, it will cut out my floor. And once we start building the three D, this will become a problem because I actually want to use this clean surface and maybe apply a different material on it, and this is going to be done in the way. So yeah, I recommend to not do that to just simply have only the walls and the windows. Inside this group and then go on and create your doors outside of this group, then group them separately and place them yeah, on a different tack like here. So this is just a freely movable, yeah, to the symbol of a door. And what I also want to mention here as you can see, again, this is how I like to work. I like to showcase the five lines. If I have, for instance, a window that is not full height that has a wall underneath and if I have a floor to ceiling window, I just like to leave out these lines. That's just my personal preference to showcase. This way, I know for sure. Okay, these are full height windows, full height. This is a bathroom. This has a wall underneath. So I'm actually yeah, be able to I don't know, place something on the wall if I wanted to have wall fixtures. That case, I don't have wall fixtures. But yeah, it helps me in the spatial planning a lot to remind me which of the windows was yeah, has some space underneath it. And then what else would I wanted to show you for the floor plan? Yeah, that's it. Basically, I just create my lines and surfaces with the tools that I've mentioned the ten drawing tools. But really mainly I'm just using the rectangle, the line tool, maybe sometimes to the arc two point arc tool to maybe just create some arched or some rounded openings. Let's say that. What I want to show you next is the spatial planning that I did after that. It means that once I have finished my floor plan, I want to I created a new tag, call it spatial planning tag, and started placing all my two D symbols from here. So you can use the symbols I have already shared with you. Again, you can search the warehouse for more symbols. You can create your own symbols. And yeah, basically have my Pinterest collection for each space and then display my symbols in here to showcase my client later on what I'm planning to do here. So here we have, for instance, just a carpet. Carpets are not necessary to showcase. You can do it. However, I did it in here, just to remind me of the size of the carpet that I'm going to need to source for the client. And then we have a bench in here. Then, actually, I will have an opening inside under the staircase that leads towards the mudroom, which is going to be here. You also have an entrance from the outside to go inside a mudroom here, and we have a small water closet. Then here is a small another closet that she can use for her for more storage, maybe some shoes, for coats. And then here is the laundry room where I basically displayed my single boxes that help me later to or already here define how many fille pieces I'm going to need. And this certainly depends very much on the design. I'm planning on showing you also the actual three D. Design of this entire project might take a while before I can upload them, but I recommend you always come back and check again if I have added some more videos, and you will see them that I'm actually going to display on how to create this treaty, and we will go more into detail there as well. And then here we have the office number one, which is going to be her office. She's going to use that. Here, I'm planning to have all like, yeah, open glass front in here with a glass door as well. And deer is leading towards the open space, living, dining and kitchen situation. Here, I actually want to create another coffee bar and maybe with some wine coolers, wine fridge in here as well. And they also have a small little pantry. And here we have a cinema room with even more cabinetry. So that's a big project. And yeah, there's going to be a lot of Tree D, a lot of custom cabinetry involved, and I'm happy to share all of this once it gets finalized. And then here we have basically the guest bedroom. And there's another office in here. And here's the guest bathroom, another powder room. So yeah, this is a big project. And to finalize this, they also have their private gym, which I'm very excited to design as well, and even a spa with their own sauna and yeah, the bathroom, a shower and even a coffee bar in here as well. And then on the second floor, which is just consisting of basically the master, I did place it towards the big window where they have a nice balcony as well. And that's just the main feature of this bedroom and as well, yeah, maybe a makeup table or they can even use it as some study nuke or just if they prefer to work from here, they also going to have a small coffee bar area on this side. I did place a TV that will be suspended from the ceiling. And here's the big walk in closet, which they have and a big bathroom with a separate toilet area, a shower where you can look outside to the garden. So yeah, this is a very nice and exciting project. And yeah, I just wanted to let you know that I do find that spatial planning is very important. The beginning of the three D phase because I noticed that many interior designers like to actually just go ahead, jump right into three D and then realize, Oh, what sizes do I need actually? And this can greatly save you time if you do a proper spatial plan before even starting your three D design. So you are already prepared and know, Okay, the sizes I'm going to need for my cabinetry boxes, or this is the size of the sofa that can fit in this space. So you already know what to source for, and those things are very important. I highly recommend to do a special plan the beginning of the Tree D process, and you're good to go. So yeah, excited for this project. And yeah, feel free to send me a message if you have any question about this. I'm happy to share even this file if you want to. Yeah, just send me an email. And, in the next module, you will actually start learning three D, and I will see you there. 29. ✨ ✨ MODULE 3 (3D Framework) ✨ ✨ : Hi guys and welcome to module three. In this module, we will finally start with our three D framework. Building our walls, arched openings, windows and doors. Let's get started. 30. Fundamentals of surfaces & edges (3D): Hi guys, Welcome to module three where we will finally delve into the world of three D modeling. In module one we have covered the basics of flat surfaces and edges. Now let's talk about how Sketch Up handles the surfaces and edges. To begin with, I will demonstrate by drawing a simple rectangle shape. To understand the construction process, I will start by creating lines that extend along the blue axis. To lock my direction, I simply click the up arrow, and then I can put any desired value. Next, I can lock the line on the red axis by using the right arrow key. I hover over the bottom point to match the length of the bottom line. Once I close the loop, we have another vertically placed to the surface. We repeat the process for the remaining surfaces and combine them all. Alternatively, we can also use the rectangle tool to achieve the same result. When the last surface is combined, sketch up automatically generates the top surface for us. In total, we now have a three D box composed of six phases and they're connecting lines. Removing a line would also delete the surface that depend on it. Similarly, deleting a surface would create a three D shape with a missing face. Fortunately, we don't have to manually draw all the lines and surfaces, because Sketch Up offers a powerful tool called push, you can find it on the left tool bar or by pressing P on your keyboard. Let's go back to our flat rectangle. Select the push pull tool and simply hover over and select the surface we want to extrude. By moving our mouse up and down. Sketch up automatically generates all necessary surfaces and lines. We can enter the desired hate and press Enter. Additionally, we can push pull from the sides to further extent or retract our object to gain insight and to the internal structure of our three D object. We can activate the x ray review which allows us to see through the object. Doing so reveals that the object is completely hollow on the inside. X ray review can be helpful when examining an object's construction. I could now divide each surfaces using lines or create further flat shapes on the surface and move them in or out. Now let's remove one line as it could happen by accident to anyone and see how to fix it. Once removed, you can see inside the three D object, but my surface is missing. How do we get it back? In order to create a surface, you need to see if one line is somewhere missing. In this case, this straight line that combines the whole structure in order to create your surfaces is missing. Let's put it back. What it also does now is creating a new surface on the area where I had my window. And now it's suddenly merged with the whole wall. It happens as Sketch Up likes to create ingenuously surfaces, even though we might not want them in order to fix this. Now I have to tell Sketch up, please divide this area again. By doing so, we can redraw the window using the rectangle tool and simply remove the face. What is important to mention is that if you create multiple objects that you would like to move freely around, I recommend creating groups whenever you feel the object needs to be separated from the rest. If I was to move this object now selecting its five surfaces and start moving it, it might work if you are on the same height, but if I was to move it up or down, you can see that the bottom lines are attached to the top surface. To avoid this, I should have grouped my whole object before creating another rectangle, which I also group. Then I can move it freely around. If I was to change something within my group object, I have to double click to go inside my group. With escape, you can leave the group again. Always ensure that you're working within the correct group. It's worth noting that drawing a line outside the group won't have any effect on the selected object. If you want to make changes to a grouped object, you need to go inside the group and start making your changes. Lastly, I would like to mention that you will come across objects that have multiple groups within one main group. This is usually the case when downloading three D furniture from the sketch up warehouse. In order to be able to manipulate those objects, you need to go inside the main group to see if it consists of further groups. This way you can go deeper and deeper into the levels. Grouping is crucial, and in the upcoming videos we will explore when it makes sense to group objects. And we will definitely see groups within groups when we start building our custom made wardrobes. Al, right now it's your turn to experiment with a push pull tool. Creating shapes, removing lines, and fixing missing surfaces. You can also start creating some three D groups which can be moved freely. See you in the next lesson. 31. Differences between Groups & Components: Hi guys. In our previous lesson we have explored different techniques for organizing geometry and sketch up. We have discussed the importance of using groups as a way to keep things organized. However, there's another option we haven't explored yet, and that is using components. Today, we will compare all three options, open source groups and components. To help us understand the differences. I have created three rectangles using the open source method. Now let's move on to creating a stair shape using the push pull too. Once we have our first stair, we select the whole object and then we can make copies using the move and copy function. Remember, you can also use the shortcut. We have learned earlier by typing in the star and the number of stairs you need and pressing Enter to create your copies. Now we have an open source staircase where each step sticks together. There are some limitations to working with open source geometry. If we want to make changes to just one step, it affects the connecting lines and surfaces as well. This lack of flexibility can be a bit challenging. That's where groups come in. Let's build the same staircase, but this time we will group the stairs before making copies. After creating our first stair, we can select it and create multiple copies. Again, this will give us a group staircase where each stair can be moved independently. Although we could group all the stairs into one main group by selecting them all, let's leave them ungrouped for now. Lastly, let's create another stair and selecting the entire shape. Instead of grouping it, we will write Click and choose Make Component. We will give our component a name such as Stair and Skip the other options for now, these additional options are more relevant when sharing files through the sketch up warehouse or providing additional information. Now let's compare the open source geometry, grouped objects and component objects with the open source geometry, everything is interconnected and sticky. Modifying one part can affect the connecting lines and surfaces, making it challenging to make individual changes. In contrast, the grouped stairs provide more flexibility. Each stair is contained with its own group, allowing modifications to be made independently without affecting the others. Lastly, let's have a look at the component object. Components act as clones of the original object. When changes are made to one component, all its clones automatically update. This means that modifying one component stair will result in changes being applied to all the clone stairs. To summarize, open source objects are sticky and not very flexible. When it comes to changes, groups maintain individuality within their respective groups, while components act as interconnected clones. When to use group and components, groups are very often and commonly used and it's a great way to be able to separate different objects or areas from each other's components can be useful when creating multiple identical objects that require simultaneously modifications such as windows, doors, or stairs. I usually use it for doors or a staircase, like in this example. In the case that for some reason you need to isolate a component from its clones, you can select that particular component and choose unique Changes made to this specific component will only affect itself. But when we copy this unique individual component again, you create another clone and it retains its association with the original unique component it was created for. Hope. That makes sense to you personally, I tend to avoid working extensively with components because sometimes I may forget to make them unique before altering a window to a different size. This oversight results in unintended changes to all the windows. However, if you find a use for components, feel free to incorporate them into your workflow. Sketch up models can become heavy when they contain numerous unique geometry instances. By using components, you could potentially reduce your file size as instances of the same components are stored only once. This optimization helps maintain better performance, especially when working with large and complex models. To view all the components in your model, you can click on Window and select Components. Here you can find our stair and the newly created one when we clicked on Make Unique, as it creates a new component from it. We will come back to this window at some point again, just so you already know where to find your components. Remember, while components may offer many advantages, it's essential to use them appropriately. They can be ideal for objects that have repeating or modular characteristics required frequent editing. By understanding these distinctions, you can choose the most suitable option for your project. Now it's your turn to experiment and create a staircase with multiple stairs using open source stairs, group stairs, and component stairs. You can also try making one of the stairs unique and see how they behave once to make changes to it. See you in the next video. 32. Creating Walls & Cut Outs: Hi guys. Now that we have a good understanding of how sketch up constructs its three D models using surfaces and edges, let's move on to building the three D walls based on our created floor plan. In this process, I usually prefer to work with a separate file for the three D visualization, keeping it separate from my two D spatial plan. The easiest way is to simply copy the two D file and rename it into three D visualization. However, this approach is entirely up to you and your personal preference. I find by keeping the floor plan and the two D model separate, I can maintain a cleaner and more organized workflow. Since I may want to include additional scenes or layers for certain purposes that might interfere. We will talk about scenes later close to the end of the course. For now, if you feel like just go ahead and make a copy of your two D floor plan that you have already drawn and rename it. Or just use the three D framework file, which is included in the module three Sip folder. As you can see here, I have built up two different frameworks. They look the same at the first glance, but they have a difference. Let's turn off the spatial planning layer for now as we don't need it for some time. In the past videos, you have basically seen two different approaches, framework. One should be the result that you have gotten. Meaning you have created walls and windows together, and then you started grouping the windows. The space underneath will be cut out from the floor and wall surface. This is usually the way I built up spatial plants and use them later for three D. Now what I also see many times from other designers is they create the walls first and then they group them and then they create the windows And group them. You may be more flexible in moving around windows, but other than that, I don't see the benefit from doing it this way. Let's start building our walls from this drawn floor plan and see the benefits and disadvantages. Before we start building our walls, I want you to open the PDF plans from the module one zip file. We can see that our internal ceiling height is 2,700 millimeters, or 106.3 ". Let's go back to the framework file. Since this file is a copy of my special plan, I can now simply use this framework I have created to build up my walls. Let's go inside my walls and floor group that we have created and double click to go inside. Then I simply select the wall surface and press P for the push pull tool. We know our ceiling hat and simply type in the hat we need and enter. We can then double click on the remaining walls as sketch up saves the last hat that we have used when using the push pull tool. If it doesn't work for some reason, just type it in again or use the walls that you have already built as a guide by hovering over the endpoint. Sometimes they might occur some straight lines like this. Depending on if you have used lines or rectangle tools, when you build this structure, we can just delete the lines to keep it clean. We now have our wall frame by escape. We can leave the group just to see the difference. We will do the same for framework to, you can immediately see the difference in the build. We don't have any door or window cutouts in framework two. Let's build a cut out for a full height window and one which has a wall beneath to see how we would approach this. I chose window and window J for this example. Let's start with window. Depending on if your window goes literally to the edge of the ceiling, or if it has some wall above, you can either keep it open like this if it goes full ceiling height. Or in this case, you can see that we only have a window height of 2,500 millimeters or 98.43 ". We can now use guides to mark this, or we simply copy the bottom line with a locked blue axis and place it as its height. I usually copy the lines as I won't need to draw a line when using guides, but both approaches work, then you simply the wall and use the interferencing endpoint like this. If the lines bother you, you can just remove them. Let's do the same for framework number two. If we want, we could turn on x ray mode to see better where our window is placed. We could now create guides for our cut out and then use the rectangle tool. Now we can push out the newly created cut out and hover over an endpoint. Again, It can happen that by accident maybe you go a little too far and then your wall is extruded. This case, just go back and try it again until you selected the correct endpoint and you can see through your wall. I find it easier to work with frame work number one, as I already have my cutouts and I just need to add the walls I need above or below the window. But you can do it both ways. Creating window J is very similar. Let's check the measurements. Height under the window is 1,090 millimeters, or 42.92 ". Window height is 500 millimeters. Height above the window is 1,110 millimeters, or 43.69 ". Rechecking. Then I just push, pull out the walls and that's done. Let's do it for the other window in framework number two. Now you can see, I forgot to do it within the same group. It can happen, sometimes if you see that nothing is happening, you cannot pull out or in that wall, it means that you are not in the group. I simply now can triple click on all my surfaces and edges that I created and then press command X or control X to cut it out. Then obviously I go inside my group and use it based in place. Now I can just push, pull it out. Again, both approaches work. But I do prefer to work in framework one, since I already see where my window is. This way I don't forget a window or cut out. That's it. It's really that simple. This way you can pull out in and in whatever you need. Okay guys, now it's your turn to finish this framework and create all cut outs for the windows and doors. It doesn't matter if you prefer to work with framework one or framework two. See on the next video. 33. Creating Arched Openings: Hey everyone. Now that you have completed your framework, let's focus on creating the arched openings. To begin with, you can consider placing your three D walls on a new layer named three D walls. If you're working on the same file as your two D spatial plan. This allows you to easily turn off the three D walls layer if you need it. However, keep in mind that working with too many layers can sometimes lead to confusion. Remember that even a single line can end up on a different layer if you forget to click on the pencil when making changes within the layer causing you to draw on a separate layer. In such cases, you will have to reassign the line or use the Entity Info option. Overall, I recommend avoiding overcomplicating things with layers unless you are working on a large file with multiple floors. Ultimately, it's your decision what you choose to place on different layers. Now let's move on to creating the arched openings based on our ten springs floor plan. I prefer starting outside the wall group to maintain flexibility and moving the arch. As you know within my group, everything will stick together. We have previously set the openings for the doors at the height of 2,200 millimeters or 86.61 ". Let's create a guide for this. I will then select the two point Arc tool and increase the number of sites. Remember the more sites you have, the rounder your arch will be. However, avoid going overboard as more sides result in increased information that sketch up needs to process, potentially impacting your performance. Let's choose 40. In our example, I'll click on the left and right points. Then I move my mouse along the locked blue axis upwards. Here I will choose the bulge value, which represents the distance from the bottom to the top of the arch. I can now freely move this line to the desired hate, aligning it with our guide. Remember to lock the axis with the up arrow key to ensure the line moves down correctly and doesn't shift to the side or to the end. Once the height is set, I will complete the upper surface by adding a rectangle shape around it. Be careful to select the correct end points. Afterwards, I can remove the bottom line. I only have the upper surface. This is what I need to finalize my arch. I triple click to select all connected surfaces and edges of the shape, and press command or control X to cut it out. Then I click inside my wall group and paste it in place. The only thing that's left to do is out my surface and remove any excessive lines. Note that the bottom line should not be removed as it holds the arch together. If you find the bottom line distracting, you can click right on it and select height, Should you want to view the line again, you can go to Edit Unhide. All you need to be inside the group to use this function as if you try to unhide it outside the group. Nothing happens as this information is stored inside the group. Finally, let's move on to the other arched opening. This opening is wider than the previous one. The same bulge value may not yield the desired results. You may need to increase the bulge slightly. Just make sure you stay within the opening and don't extend beyond it. Repeat the same steps as before. Create a rectangle. Remove the bottom line, triple click to select all connecting surfaces and edges. Cut it out and paste it inside the wall group. Finally, use the push pull tool to extrude the shape and clean up any excessive lines for a neat appearance. There are multiple ways to create an arch, or any shape that you want. This is just my preferred method for achieving clean and round arches. Feel free to experiment with sketch up drawing tools to create the surface you want and just pull it out. Now it's your turn to create those arched openings within your framework. File. See you in the next lesson. 34. Creating Windows & Applying Material: Hi guys. In this video, we will be diving into the process of building windows and applying textures to the glass pane. We will focus on window G for now. To maintain consistency throughout the project, I have chosen a frame thickness of 50 millimeters, or 1.97 ". However, feel free to adjust this measurement according to your preferences. Keep in mind that when it comes to representing windows in general sense, exact measurements aren't always necessary. As long as the overal appearance conveyed the presence of a window, you can stick with your standard measurements. Let's get started by constructing the outside frame before moving on to the rest of the window. We could potentially use the suprase we got from the two D special plan, but this is not 100% necessary. You could simply suggest use this as your reference and create another rectangle outside of the group. In this example, I will use the existing surface we have from this symbol, we double click into the group and select the outside frame surface. Then we use our push pull tool and hover over the endpoint and release. Then I select my left window frame from left to right, as this will only select everything that is included in my selection. If I select from right to left, it also selects the bottom lines, which I don't want. Then I group this part and copy this object to the right side as it is identical. I could use my flip tool to flip it, or if you work on older sketch of versions, you can use the right click and flip it in the correct axis. Then I copy this frame again, move it to the middle. And use my move rotation function to move it horizontally. I place one corner next to the left frame. And since it's a rectangle shape, I can easily use my scale tool to make it shorter. Make sure to select the middle point so it doesn't scale it midpoint. And use again the snapping function to one of the corners. Lastly, I copy this again to the top and do it the same way. Note that we are still working in the window G group that we have created back when we created the spatial plan. Now let's have a look at some more details about this window. It is horizontally divided with one plane fixed window and one louver window. It has a horizontal division. Let's see where it is. The plane window without the frame is 1,750 millimeters, or 68.91 " high. Let's place the guide There is always make it a habit to lock your axis as it can easily happen that you will create a guide somewhere else. Then I select the bottom left point of my frame and copy it to the end of the line. I reject the remaining height, It's 600 millimeters or 23.61 ", so that's correct. What I also could have done is selecting the bottom left corner and move it up. But I would have to do some math here and add my frame height, it is 1,800 millimeters. I like to trust the guides as some mistakes can easily happen there. Now that I have my frame, let's create a basic glass pane by using the rectangle shape. Since I group my frame, I don't have any issues with this surface sticking to the frame. Now comes the fun part. We click B for bucket or select the bucket tool from the left tool bar. You can see that immediately another window appears. Or if you work on the windows, it automatically opens up. This window will always appear if you click on the B shortcut, which is very useful anytime you close the window. Don't worry, it will, can easily come back. Once you click B, you can also find it on Windows. Materials, Colors, or materials is literally the same thing. It might look different if you work on a PC, but still your window will open automatically. You have some options to choose from. For now, click on the right brick or select it from your selection. If you work on Windows, this will open your texture palettes. There are many materials to choose from. For now, I don't want to overcomplicate things for you as we will discuss materials in full detail in some other videos. Now just select glass and mirrors and choose the translucent glass gray. You can see that it's selected as it will appear on the bottom left corner. Go back to your window and simply click on the surface. Let's triple click now and create a group. Let's go back inside the glass group. Remember we are now inside a group of a group. If you can select a single surface, it means you are in the correct group. We select at the panel, push, pull it out. Let's say we make the glass 5 millimeters thick or any decided glass thickness that you would prefer. Then I leave my glass group. I'm back to my general window group. Now I realized that my tint is a little too dark, since now two translucent fronts merge together. Optically, I use my B for bucket. I can just change the opacity of the glass material. Now when I try to add the material to my glass panel, you see that nothing happens as I really need to go inside my group again until I can select my surface instead of having to colerate each surface by itself. There's an easy trick. If you press the shift key, you can see three little squares appearing. This means that Sketch Up will apply the whole material on all surfaces within this group. We can then leave the group and copy this panel again. If we would like to have a double glass window front. You don't have to work with two panels. If you just need one panel, that's fine too. It's up to you on how you construct your windows. I choose this only for you to see some more features. I didn't specify the lure panel had. But let's say it's 100 millimeters or 3.94 " high. I could create it from scratch using my rectangle tool in the same way. But let's copy the panel we already have as we won't need to pull it out and then apply the same material again, we just need to adjust its head. We could use the scale tool to move it down a bit and use a guide to tell us where our 100 millimeters, or 3.9 ", is. Then we push, pull it down. Now as we have a repeating panel here, we could make use of components. Let's make a component out of this panel and call it lure panel, window G. There's one important thing to mention here. If we start making clones from it and start rotating its opening, you will see that it only applies to this specific geometry. While it works, changing the surface rotation doesn't work, it's merely because Sketchup need to know the direction that is applied to it within its component. Right now you rotate the outside shape. In order to be able to rotate all clones simultaneously, you need to create something that sketch up can work with. Before we copy those component panels, we have to go inside our component, create a group within its environment, leave the component and then start copying the panels. Now, if I want to rotate my component, I have to go inside my component. Since it's a group, nothing sticks together here. As otherwise, all the components will be lined up together and they merge together. We have to group them this way. We can just use the rotation tool, All of my clones simultaneously move. You could obviously work with grouped objects merely and rotate them one by one. But again, it's the flexibility that components give you in case you need to change something and also the storage, as this panel is only saved once, which will improve my sketch up performance. Okay guys, feel free to watch the next full video where I create all of the remaining windows step by step, you can practice creating as many windows as you like until you feel confident. If you need to reject something, you can always have the option to open the completed frame work file. Okay guys, see you. 35. Full Video Creating Windows: Hi guys. On this video, I'm basically going to show you a quick time lapse video of how I created all the windows in the Eaton Springs house. Yeah. The first thing I did is copied the window here. You can basically move the outside frame and start adjusting single groups or single frames that you can use based to the specific size. You can also adjust the upper and lower window frame to make it fit to the actual measurements. Whatever you can copy, try to copy to save yourself time. Now what's left to do is to adjust the bottom size. Copy it to the top. Here we have the adjusted frame already. Now we can just adjust the panel sizes. Since this one are components from the previous video, we need to make them unique in order to adjust them. As otherwise we would be also adjusting window G. I'm just going to rename it this, copy it to the bottom. Remove the other panels and then adjust my size. And now we can use the multiple copy function with the star. Here. We have the adjusted window. Just move it back here in the front. Now let's create window H. This is split. We have a door on the left and a window panel on the right side. I'm going to leave out the door for now and just create window H, create a frame. Copy the frame to the side. So whatever you can make use of, just try to copy. And it's always important to lock the axis to help you with the location. Be careful when scaling always scale from the middle point. Now let me group the frames toggle inside. Now we can create our window panel. And then we can fill the panel with the transparent gray extruded a bit and group it. Now make use of the interferencing tool, basically snapping onto the point that you have close by. Okay, now window should be fairly easy. Can just copy parts of another window. Place it with control here. The same again. Now, window is a little special because it is basically one big window, but it has a division in the middle. That's why I define the midpoint and place the middle panel Yeah. In the middle area, to be able to create one single window which has two panels, obviously, you have to define or decide yourself if it's going to be faster to make use of the windows that you have or create the window from scratch. But in most cases, it's better to copy what you have already and just adjust it. Now the same again, we need to make this panel unique as otherwise we would be adjusting the other window from which we have copied it, just a property name. If for some reason you are not so sure if you have basically adjusted that panel, you can always open the entity in full where you can see under the definition which kind of component that is. Then, you know, okay, we need to delete those. Just make copies of this panel. Let me turn on X ray to see if there are any hidden. Then just select the panels and it just decides now we can copy everything but the middle part and the outside. And copy it again. That's it. If we want to change the direction of the openings, we can do so by just selecting one of the component panels. And since they are all copied, we can simultaneously open the window if we want to. Let's copy this window to window. Since very similar, I don't have to adjust much there as you can see. Basically it's always the same process. If by now you know how to create those windows, just feel free to skip. One additional point I'd like to emphasize is that you're not limited to working exclusively with components. It's entirely feasible to construct these windows using straightforward groups. My intention was simply to illustrate the purpose of components and highlight instances where they prove beneficial. Now I will just continue creating the windows, the process remains the same. You're welcome to stay along or start practicing creating your own windows. See you in the next class. 36. Creating Internal Doors: Hi guys. In today's class, we will create the internal doors for our Eden Springs project. To start with, let's create the outside frame for our doors by creating a rectangle over the empty space. And use our offset tool to offset our frame by 50 millimeters, or 1.97 ". Then we move the bottom line down as we won't need it. We remove the inside of our frame. We pull out the frame to the correct thickness. Usually frame stick to out a bit, therefore we need to push, pull it out to your desired measure. In this example, I choose 25 millimeters, or about 1 ", but the other side as well. Then I select everything by triple clicking and create a group. As you can see, I have selected all surfaces and edges, and nothing is left behind. Let's now create the door. We are drawing another rectangle and push, pulling it to a thickness of about 40 millimeters, or 1.57 ", but it's up to you if you prefer a thicker door, then I group my door and I can move it more inside as well. To create my door handle, I measure a hat that is about 1,080 millimeters, or 42.52 ", which is usually the standard had in which door handles are placed. You can obviously adjust that as you prefer. Then the midpoint of my handle is located approximately 80 millimeters, or 3.15 ", from the edge of my door. Let's create the handle now. You don't have to use the same measurement. Feel free to adjust it or find some door handles within sketch up warehouse to download and place inside. You can see that I always try to group the objects separately from each other. This way I can be flexible in moving them around. It helps to lock the axis when moving too. Make it a habit to toggle between groups by clicking inside and using the escape key to leave the group. You can be very creative when it comes to creating shapes. Finally, we can group our handle to be able to move all three objects to the other side of the door. Use the flip tool to flip it correctly. It may take some adjustments until you have the selected correct flip axis. Always use endpoints as your reference. Now we can group the whole door. Remember, you now have groups within groups. We could also open up our door. Finally, we create another main group and create a component. Since the new component is saved within our file, we can easily click on it and use it for the rest of our doors as they have the same size. This is what I meant in the previous videos. That sketch up now only has to save one component for the doors instead of three identical geometries. Now that they are components, I can easily adjust all doors at the same time. How about we change the color of our handles into black? Don't forget to go inside each single group and by escape, you leave the group. Again, let's toggle inside the group. Each part I want to colerate, leave the group, and so on. As you can see, all handles have been adjusted. This can save time. If you prefer to work with tags, feel free to create the necessary layers and use the tagging tool to place them on the correct layer. You can always turn the layers off for easier workflow. Okay guys, p, f to recreate this internal door, create a component and place them three times within our house. In the next video, I will show you on how you can work with doors from the warehouse and make them work for you. See you. 37. Using SketchUp Warehouse Doors: Hi guys. Before I show you on how to make use of the sketch up warehouse, let's create a frame for the front door in the same way we have done for our internal doors. Again, I always like to choose the consistent frame thickness, as usually doors are only for visual purposes. If you need to create a custom made door, which will be produced by the carpenter later on, obviously you need to adjust the frame thickness regarding to the standards of your carpenter. Okay, let's now copy the finished frame with command C format or control C for PC. I have already created another window. As you know, I like to use another file to not mess up with my original file when working with the sketch up warehouse. You can also see that I already downloaded a couple of doors to choose from and placed them in a row. Then I paste my copied frame with command V or control V. Let's use the first door and have a look at how this was constructed by toggling inside the groups. It obviously is a component. As you can see, it appears under components. Usually, I never use the frame of the files I get from the warehouse as again, I like to use a consistent frame size to make things easier. You could use command or control X to cut it out or just copy it. Once pasted, I can combine it with my door frame and use the scale tool to adjust its width and height. If you don't mind the distortion here, that's fine, as doors are just a visual add on and usually don't have to be exact. I would like to show you on how to select a foreign material when opening my colors using my B for bucket. There is a little pad below. If you select this pad, it selects all colors you can see within your monitor. But this is not what we want. We want to select the material by simply holding down command. Using your bucket tool, you can see that a slight different result will appear. You now chose the material and not the pixel color, even though it's also a p pat, it's still a different selection. We can now select our frame and colorate it with the chosen texture. What's important to mention is if you open your components list, you can find all components that you have downloaded from the warehouse in this file. Here's the thing. If you remove the object, the component still remains within your file, which can really slow down your performance. Therefore, we could use the button perch unused, then it will be gone forever. Now you know why I would like to work in a separate file. Imagine all the amount of components you may save in your file, and every time you try out another three D file, you would have to always click purge unused. That can be a little annoying. Okay, now my door was originally copied from a component, right? It still has the connection to the original component as it's a clone. To remove this connection, if you would like to, you simply click right Explode. Then we need to also remove the original old component. Let's see if it worked. By removing unused components, it's still there. We might have to do it again somehow. There's still a connection. Now, I do have an open source for my door, but that's okay. I can just regroup it again by triple click. Let's see if it works now. Or control it still has some connection. Let's remove the whole component altogether. As long as your object doesn't disappear, it means that the connection is gone. Now what's left to do is adjusting the backside of the door as it doesn't have the handle or the same profile is the front. I could copy the door and place it behind. If it's just to visualize the door, that's fine. We could, of course, also adjust its thickness and combine them together. Then we can copy the handle with a locked axis to the other side. We group the whole thing and combine it with a frame to practice another time. Let's create a unique component from this door. We then copy it and paste it into our three D file. As you can see now it appears as a new component. We could now change the color again. Sometimes it may not colerate all surfaces for some reason. Always recheck if you have colerated all the surfaces. Okay guys, this is how you could use objects from the warehouse and make them work for you to save some time. You're always free to create your own objects. Everything that is within sketch up warehouse can be used for any projects. As long as you don't share the files with anyone else because I can't share this door with you. Feel free to use another door from the warehouse or watch the next video where we will create our own Eden Springs front door. See you there. 38. Creating The Eden Springs Door: Hi everyone. Let's create our ten Spring store together. We will begin by creating a new file. I have already designed my frame and applied the color of my choice to it. If you prefer, you can create the frame in your main file and then copy it into the new one, or simply work in your existing file. The choice is to start, let's create a rectangle and pull it out to approximately 100 millimeters, or about 4 ". This will be your door thickness. However, feel free to select a different door thickness that suits your preference. Once you have created the door, make sure all surfaces and edges are selected within the grouping. If there's any issues, don't worry, you can undo with command or control and try it again. Next, let's go inside the group and copy the color from the frame by holding down the command. Alternatively, you can select a different color from the color charts or use the spectrum of colors available adjusting their darkness as desired. Now let's add the vertical stripes resembling VJ panels. You can choose the number of stripes you would like. For this example, I made ten vertical stripes. Now let's do some quick math. If my door is 820 millimeters, which equals 32.28 " wide, each slim break between two panels is 10 millimeters, 0.39 " wide. With nine breaks total, the deduction would be 90 millimeters, or 3.51 ". This leaves me with 730 millimeters, or 28.77 ", which I then divide by the number of panels I would like to have in this example, Ten, Each panel would be approximately 73 millimeters, or 2.88 " wide. Now let's create the panels, copy the line, and move it to the calculated distance. Duplicate the line to mark the slim lines in between. After that, we select the surface and copy it multiple times. Please consider the panels with and the slim line with when moving it. If you prefer, use guides to assist you in the process. Select the vertical panel surfaces by holding down the shift button and copy them to the back side of the door. You may need to reverse the faces if necessary. Now the limb lines to give them a more three D shape. In this example them for about 10 millimeters which equals 0.39 ". This should be efficient by double clicking. You can apply the same setting to the rest of this side and the other side as well. Congratulations, you have created a unique door. Let's move on to designing the half moon door handle. This handle is quite large, measuring 300 millimeters, which equals 11.8 ". It's helpful to start building from the ground up and visualize ultra transition from two D to three D. Start by creating a circle with the radius half, the decided handle size. Divide the circle in half using the line tool and remove the unnecessary half. Now pull it to the thickness you prefer. I chose 25 millimeters or 0.98 ". Create another line with the same thickness inside the circle, ensuring it divides the surfaces correctly. Then push, pull this part out by let's say 25 millimeters or 0.98 " as well. Finally, group the entire handle, rotate it to the correct position and place it on top of the door. For accurate placement, Consider that the center of the door handles is usually positioned about 1,080 millimeters, or 42.52 ", from the ground. Create a guide at this height, then select the midpoint of the handle and move it up. When it comes to the distance from the edge, a position of approximately 45 millimeters, or 1.77 ", Should work fine for this example door. Now let's create the handwritten letters to make it super fancy and insta worthy. But of course, I want to show you how to create extruded text mainly. Click on the Text tool and open the funk section. We will need it in just a second. Choose how wide you want your text to stick out then. I'm not sure if this is a sketch up 2023 bog. But for some reason, right and center alignment are exchanged. I write my text, choose my fong hate and then you need to press Enter in order for it to apply. After that I can select the fong of my choice. Then we place the text on our door. As you can see, text always comes as a component. If you don't want that, simply explode the file, remove unused components, and regroup it again. There you have it. A fancy extruded text on your door, looking great. Finally, let's group all the objects that belong to the door together and place it inside the door frame. If you forgot the handle on the back side, no worries. Just click inside the group and copy it to the other side. Be sure to use your arrows to lock the axis for precise movement. Feel free to group objects or areas separately to avoid interference. As you find useful, we could make a component from the store if we wanted. For instance, we would like to share this file with others in the sketch up warehouse. We could include our names or our website. I will cover this in the next video. I hope you enjoyed this tutorial on creating your own unique door. You can either create the Eden Springs store, as we did in this video, or challenge yourself by finding an inspirational image and recreating it using all the tools we have covered so far. See you in the next video. 39. Upload Files to the SketchUp Warehouse: Hi guys. In the previous lesson, we successfully created our Eden Spring Store. Now I would like to show you a quick and easy way to upload any files you created to the sketch up warehouse. This will allow you to share your work with other designers and contribute to the growth of the sketch up community. To begin, it's a good practice to create a clean new file and include only the object you want to share. This ensures that when others download your file, they won't receive any unnecessary baggage. To upload your object, simply write click on it and select Three D Warehouse. Then click on Share Component. This action will automatically open the sketch up warehouse. Here you can fill in details such as the title, A Description, and you can choose a category that fits best to your object. There are several categories to choose from. Just browse through to find the most suitable one. For this example, I choose interior design and residential. If you want your model to remain private, only accessible to you, you can enable the private mode before uploading. This way, the file will be saved in the warehouse and you will have access to it, freeing up space on your computer. Once you're ready to launch, simply click Upload. The rendering process may take a few minutes, but once it's done, you will see a preview of your model. And it will be available on your public page under Models. To find your uploaded file, return to the main page of the sketch up warehouse and use the search function. For example, type in Eden Springs or Valica Homes. And then click under Models. Here you can find all the files I have uploaded so far. You can now download them directly into your project. Keep in mind that the file format, millimeters or inches, doesn't matter when downloading from the sketch up warehouse as sketch up will automatically adjust the file to your chosen template. Sharing your creations is essential for supporting and enhancing the sketch up experience for everyone. By contributing unique objects, textures, or other resources. We can all benefit from each other's work and foster a sense of cooperation within the community. Let's continue embracing the spirit of sharing and make the most of the sketch up platform together. Okay guys, see on the next video. 41. ✨ ✨ MODULE 4 (Materials & Textures) ✨ ✨ : Hi guys, welcome to module four. In this module, we will learn how to make use of textures, how to apply textures, how to adjust them, and how to create your own seamless textures. So let's have a look. 42. ✨ ✨ MODULE 5 (3D FURNISHING) ✨ ✨ : Hi guys, and welcome to module five. This module is all about furniture, equipment, and fixtures. You will learn how to create baseboards, crown molding, or wainscoting, how to apply wallpaper or a paint color to our walls, And how to furnish the entire Eden Springs home. So let's get started. 43. ✨ ✨ MODULE 7 (3D BATHROOM DESIGN) ✨ ✨ : Hi guys and welcome to module seven. In this module, we will learn how to create a bathroom in sketch Up. If you are a complete beginner when it comes to bathroom design, I would recommend you start reading my book that was in the download folder to gain knowledge about standard measurements when it comes to bathroom designs. And please take your time, as it's not so easy to grasp all the information at once. If you are ready, let's get started on our bathroom designs. 44. ✨ ✨ MODULE 8 (3D LAUNDRY DESIGN) ✨ ✨ : Hi, guys. Here we are, Module eight. Module eight is all about laundry rooms. So if you would like to see how I created our Eden Springs laundry room, please visit this module. Let's get started. 45. ✨ ✨ MODULE 9 (3D KITCHEN DESIGN) ✨ ✨ : Hi guys and welcome to module nine. This module is all about designing a kitchen in sketch up. I will share with you standard kitchen layouts. We will talk about key measurements and important considerations when it comes to joinery. By the end of this module, you will see a full time lapse video of the creation of our Eden Springs project. You get inspired for your own kitchen design. Let's get started. 46. ✨ MODULE 10 (STYLES, SCENES & VIDEO PRESENTATION) ✨ : Hi and welcome to module ten. Now that we have finalized our three D designs, it's time to showcase our designs to our clients. So we will learn how to use scenes, styles and shadows. And how to create creative elevation images. And by the end of this module, you will also learn how to create a beautiful video presentation to truly impress our clients. Let's get started. 47. ✨ MODULE 11 (DOCUMENTATIONS WITH LAYOUT)✨: Welcome to Module 11. This module is completely dedicated to sketch up layout. You will learn how to create beautiful design documentation, creative elevation drawings, and scaled floor and spatial plans, as well as electrical plans and GPO plans. Let's get started. 48. ✨ MODULE 12 (INTERIOR LIGHTING)✨: Hi, guys, and welcome to Module 12. In this module, we will talk about interior lighting. Discuss common terms such as lumen and looks levels, called the temperature. And we will also make some calculations for you to know how to calculate the required lumen in order to define how many light fixtures you need per room. We will also discuss some frequently asked questions about why it is beneficial to create a lighting plan like this. Let's get started. 49. BONUS New approach on working with tags!: Hi, Rowan. Welcome back. Today I'm sharing a quick video about text and Sketchop. One of my students kindly shared their file with me, which helped me understand a common issue that many of you may face. Lines or surfaces disappearing or not being assigned to the intended tag. I want to share a more effective way to handle this issue. What is the problem? It's easy to forget to work on the correct tag, which can result in lines, surfaces, or even parts of your sketchup file being assigned to the wrong tag. Sketchus tag structure can be quite complex. Lines surfaces, groups and components can have multiple connections. Assigning an object to a specific tag doesn't automatically ensure that all the lines surfaces inside that object are on the same tag as well. Parts of the surfaces might end up on a different tag, and when you turn this tag off, this can cause unexpected disappearing of lines and surfaces. What is the solution to this? If you are tired of constantly switching the pencil between tags, the simple rule is this always leave your pencil on the untag layer. Never ever move it to any other tag. Keeping the pencil on the untag layer ensures that everything you create remains on this specific layer. Instead of tagging individual lines or surfaces and just making all a mess focus on just taking the outside group or component as a whole. This way, the internal aligns and surfaces stay on the antag layer while the shell or the shell of the group or component is assigned to the appropriate tag. If you're working with an existing file, ensure every object has its own shell. If you have some open source object, make sure to group them first so they can be assigned to a different tag later on. Once everything is contained in groups or components, delete the existing tags to place all internal lines and surfaces back on the tag layer. Then start creating the tags you need like walls, for instance, and assign the outside group to these specific tags you using the tagging tool. By following this approach, you can avoid issues with lines or surfaces being misplaced or disappearing when toggling tags. At the same time, you will remain the ability to hide specific objects when needed. If I have previously suggested a different method, feel free to disregard it. This new approach is far more efficient and eliminates the common problems associated with tags. I hope you find this video helpful. If you have any further questions or run into challenges, let me know. I'd happy to create another video for you. Have a great day and see you soon. 50. BONUS SketchUP 2024 - Ambient Occlusion Style: Hi guys. So we're so excited to see the news that Sketchup has just released their 2024 version a couple of hours ago, and I wanted to immediately try it out and of course give you some feedback about it. In this video, I will talk about two new implementations they have added. We'll talk about the new graphics engine and about the new ambient occlusion styles. The first and I guess best implementation, they have upgraded to a new graphics engine that is supposed to provide faster navigation and responsive. While I opened this big file with multiple texts on, I did notice some orbiting improvements already. However, let me quickly go to my settings. Under the graphic settings, we can now choose between the new graphics engine and the classic graphics engine. I suppose they kept the old one too in case some older computers may not handle it that well. As I mentioned before, I could already feel an improvement in orbiting. But once I turned off the use maximum texture size, it was way, way better. I did notice a huge performance improvement compared to the 2023 version. It took maybe one or 2 minutes to be applied, but definitely they have done something wonderful here. I don't have those bounding boxes when orbiting around as before. So I wanted to check the new speed for the sketch up warehouse. As I remembered, it got slow in 2023. Even that has improved and now it's faster than before to get models into already big files. Anyway, for those of you who know me from my course, I usually tend to download furniture in a separate file. But you could see importing from the warehouse directly is faster already. Now we can also switch between scenes in almost light speed, even clicking on layers become faster. Well guys, there's nothing left to say get the 2024 version, Speed has increased. That's great. Now let's have a look at another fun update. They have incorporated the ambient occlusion style. For those of you who are not familiar with styles in general, usually when selecting a template and sketch up, it automatically has assigned a specific styles to your file, but you can always adjust the style afterwards. Open the styles in your Mac or on the Windows you have fit already with the rest of your windows. On the side you can see that I have the default template activated, which is under default interior. Now this tap here is new and it's called ambient occlusion. I guess they want to try to make the views more realistic by adding shadows. I have tried out those styles, Most of them wouldn't be something I would particularly use, but I had a closer look to the interior specific and the exterior specific style. They definitely look more realistic in general compared to the standard style. However, you need to reduce the shadow transparency and update it temporary. Now to make it look even more realistic, we can turn on our sun. Change the sun direction. Now I noticed my lines seem a little glory. I can adjust my edge setting color maybe to something darker. Now let's compare both styles. I found this great. This adds so much dimension and shadows to the overlook and pretty much looks like a rendering. So yeah, this is something I would definitely use for my project, especially after making those small adjustments by decreasing the shadows turning on my sun. And yeah, this combination works great. Now I think those two new improvements make it already worth it to download and install the new thousand 24 sketch up version. Maybe in the next couple of days I will create some more videos talking about further implementations. Hope you like this video and can't wait to try out the new version. Have a wonderful day. 51. BONUS SketchUP 2024 - Create a sharable link: Hi, guys, as promised, I'm back with another video showcasing the exciting Sketch up 2024 update. This time, I want to highlight this seamless process of sharing your sketchu projects with your client. A now you can effortlessly generate a viewable link that your clients can open and any browser to explore the project in more detail. So let's get started. Here, have one of my kitchen projects, my Santa Monica project that I want to share with my client. And as you can see, I have multiple scenes in here as well. I obviously used the new ambient occlusion for my scenes to make it look more realistic. Now, let's have a look at how I can share this file with my client. First, select file, Trimble Connect, share a link. A new pop up will appear, saying that you need to actually save this file first to Trimble Connect in order to share it. So let's save it to Trimble Connect. Usually, this should be P if you're just starting to save anything in your Trimble account. I have previously tested this, so I have another project in here. I'm just going to save it inside this one, just as a test. It doesn't matter that much right now. I just want to show you quickly how it's done. So I double click inside the project and save my file. Notice the right symbol on here. Before it was a document symbol, meaning I had it saved on my desktop. Now it will change to a cloud. Be aware that once you do that, your file will not be updated on your desktop any longer if you click on safe. It will be now saved in the Trimble Connect Cloud. But you can always log in back into your Trimble Connect to download the file if you wish to have it saved on your computer as well. Okay, now that my file is saved in Trimble Connect. Another window automatically opened up here where I can simply click on Create a sharable link. Now I can just copy this link, send it to my client, and he can easily view the kitchen project in his or her browser. This is the file opened in a simple browser. It took a bit of time to load, but once it did, this is exactly what you will get. Let's have a quick look what options we have. We have a select tool. Then this is nice. The client can actually use the tape measurement tool to reject some measurements in here as well. Then we have the hand tool, and orbit tool, and some Zoom options, and of course, the camera position tool. You can see it's a view only version of this file, so your client can't really move or break anything in here. On the right side under entity info, you could let the animation of your scenes play here, even though it is a bit slow for me. I could try another browser maybe that will speed it up, but just so you know. You can actually choose different scenes under my scenes. Certainly, if your client is not so computer handy, maybe just stick to a top down perspective where he can just use the orbit tool and move around. I'm sure he will be already impressed. You could even display tags if you have some and some more information about your model. Now, let me actually remove the table with the chairs in my sketch up model. Save it and see what happens. Okay. So after making some adjustments and saving my file, moving back to my browser and refreshing the link. You can see it does update new changes you have made previously. So for instance, if your client ask you to adjust something in the project, you can now easily make the changes, save the file, and since it's saved and Trimble Connect, it will be reflected for your client using the same link. Okay, guys, I hope you like this quick video and can't wait to share your projects. Now, super easy with a sharable link. See you soon, have a wonderful day. 52. BONUS Boost your SketchUp Performance: Hi guys. Have you ever felt that using sketch up gets slow with time? Some people face this challenge, especially if they're new to sketch up. There's some reasons your sketch up model can become slow. In this video, we will talk about what is causing the slowdown and how to improve your overall performance and workflow. This is the house I'm teaching in my ultimate sketch up course and it's a great example as it is a big file with multiple rooms, furniture, and materials. In my course, I basically teach you from the beginning on how to create and maintain a clean file. First of all, let me show you the computer I'm working with. I'm working with an Imac from 2020 with a 3.36 score. I five processor. Not the newest, but still works Great. My graphic card is an AMD Radion Pro 5,300 with four gigabyte. Those are pretty standard for this type of Imac. Now in 2024, I'm sure you even get better computers. Tip number one, increased memory, Ram. If you have the budget, I recommend to upgrade your Ram memory. I think my Mac came with four or eight gigabyte, I can't remember. But I was able to upgrade my Mac with a total of 48 gigabyte Ram. It was truly a game changer and helped me in handling huge sketch up files without this constant loading symbol. My next tip, number two, work with tags or layers. I see some people like to create tags or so called layers for everything, for doors, for windows, for floors. That is very excessive and won't help you with your workflow. If you're taking my course, you will see that I create certain layers that make sense to me. For instance, I create tags for single rooms. I place all my furniture on this single tag. When I'm done working with one specific room, I turn off my tag, then start creating a new tag for the next room, and so on. You don't have to follow exactly this workflow. You can define your own tags. What I mean is to make it in a way you can turn them off when not needed. As the more furniture and accessories sketch up needs to load every time you orbit around, the slower your file can get. Tip number three, perch unused while working or before saving your file. At the end of the day, take a moment to navigate to window model info, choose statistics and hit Perch unused. If you are doing this on an older file and have never cleared unused components, materials, styles, and tags, the process might take some time, especially if you have directly loaded furniture and materials into your working file. In such cases, it's best to let it run and complete the cleaner process. So do not run into this issue. I recommend tip number four. Don't load furniture and accessories directly into your file. As I mentioned earlier, the temptation to directly grab furniture from the sketch up warehouse and insert it into your ongoing design project can be strong. However, there's a significant drawback to this approach. Those files come from various creators and they might be quite messy. When you load a furniture piece, you are bringing in not just the item but also its styles, tags, materials, and components. For beginners who might not be familiar with regularly perching unused elements, this can lead to a great deal slowdown of your project file. Here's the helpful practice I follow. Instead of directly placing furniture into my main project, I open a separate file alongside my project. In this separate file, I load all the furniture and accessories, giving me a chance to tidy up the file by removing unnecessary tags and perching unused elements. Only after this cleanup, I do copy and place the refined furniture into my actual design project. It's crucial to note that if you decide to remove a piece from your project after placing it, the materials and components from that piece might still linger in your project. That's where a regular use of the perch unused function becomes essential to both your sketch up warehouse importing file and your current design project. If you notice that loading some furniture pieces from the warehouse becomes slow. In general, consider downloading it to your desktop and import it from there instead of placing it directly from the warehouse. Tip number five, anti allized texture in the window Model Info section under the rendering tab, you will find a small checkbox related to using anti allaized textures. This option is designed to enhance the visual quality of textures by smoothing their edges, reducing the jacked or pixilated appearance. Here's a practical tip. When actively working on your files and smooth texture previews are not a priority, you can uncheck this option. This can help speed up your workflow and preserve system performance. However, when it comes time to create video presentations or showcase your file to a client, it's a good practice to turn on anti ellized textures. This setting ensures a more polished and refined look. Smoothing out texture edges for visually appealing results. Just remember, toggling this option based on your current task can contribute to an optimized performance experience. Take a screenshot, so you don't forget about this setting. Next tip, number six, Open GL settings. Now the next setting you can adjust is under Sketch Up Preferences. You can find it under open GL or Graphics, depending on the sketch up version you're using. Be careful, this setting is going to be set for all future sketch up projects you will open as this is a general setting not related to one specific model. These two check boxes can slow down your performance, especially the used maximum texture size. If you have a normal sized model, you can consider keeping it on, but if you're working with huge files, you can turn it off. During your time of your design process, you will notice that images or materials may be lowered in quality, which will help during your modeling process. Again, if you need to showcase your file to your client, just click it back on. Take a screenshot so you don't forget about this setting as well. Lastly, tip number seven, adjust the current style depending on the template selected. When creating your model initially a specific style becomes activated on sketch up to check the active style. Navigate to window styles and select in model. If you're working on the windows, you find the window within your other windows. On the right side here, you will find the current active style. In my case, I have my own styles active, which I also share in my course with you. They have been adjusted to look more crisp and clean. However, you might have chosen an interior template or another version. Locate the surface icon, which is the second one typically shaded with textures is active. If you are not currently working with textures and are focusing solely on modeling for building, consider switching to just shaded. This turns off the materials and you can always switch back to shaded with textures when needed. This adjustment can strongly contribute to better performance, especially when handling large files. Another significant factor in the style setting is the setting for edges represented by the first icon, while edges enhance the visual appeal. They can slow down your model when there are too many edges that sketch up needs to render. Therefore, you can turn off this setting while actively working and switch it back on before presenting your project. Now let's take a look at the notable improvement in my performance while orbiting. I'm working with an increased Ram memory with nearly all tax active, I'm confident that selectively enabling only the tax relevant to the rooms I'm working on will further enhance the speed after perching unused entities. Turning off the antialyzed unchecking, the use maximum texture size and adjusting my style, particularly the edges. I can already witness a significant boost in the fluidity of orbiting within my file. Okay guys, feel free to share your thoughts. I believe this insight can immensely be beneficial, especially if you're facing speed challenges. And sketch up for me, maintaining a clean file is the top priority for a truly enjoyable design creation experience. Wishing you all a wonderful day. 53. BONUS How to fix broken materials: Hi, guys. So today's video, I would like to address something I'm sure you have all come across with. Let's say I wanted to apply this texture to my blanket. Once I import my material into my colors in model section and apply it, it becomes distorted and broken. When I started using sketch up, it was so frustrating and I was in fact impressed how easy I can actually fix this problem. So let's have a look how. The key lies in creating a similar size rectangle and place it to the next object. It has to be somewhat in similar perspective and size. So in this case, it's top down. Then I apply my material to this rectangle and here comes the trick. We select the surface, click, right, texture, and choose protected. Now, we select the bucket tool and use its integrated sampling function by holding down the command key on a mac or the t key on the winners computer to sample this new projected material. Now we can go back inside our blanket group and apply the seamless material that is now projected. T, we got rid of those broken pieces. I could now change the scale of this material by editing this material in size. Now, let's have a look at how I would do that for a throw pillow. The problem in most cases is that we don't have a singulars texture, especially if we need to showcase the specific pillow that we want to purchase later on. So we need to create a screenshot or cut the image in a way that it only has the material visible, not a white background or other backgrounds. Then I import this screenshot again and create another rectangle or square that has a similar size and place it next to my pillow. Then I apply material again, and of course, change it into a projected material. Now, you can see it's not a seamless material, so we might see the corners, and we need to position it in a way that it will be projected on our left pillow correctly. This maybe moving the rectangle to to the right to the top or sometimes scaling it a tiny bit bigger. Somehow sketch up is saving those information and the placement. As I said, it's only needed when not using seamless materials, and we only have a certain size that we need to project. It's visible once I start applying my material to the other pillow, you see it's saved the position of the previous seamless texture. But you can certainly just copy this ready one. But of course, just for you to understand how to fix the problem by simply moving the square a little bit to the sides or scaling it up a bit until you get the projection of your materials that you're happy with. Alright, guys. I hope this trick served as an epiphany moment for you all. Catch you my next videos. 54. BONUS Why are my tags (layers) are jumping up?: Hi, this is Anna. Today's class, we will have a quick look at why your texts, or so called layers, are jumping when you toggle them on and off in sketch up. Let's have a look if you have encountered the issue of tags, formerly known as layers, jumping to the top of your list when turning them off, there's an easy fix. During your modeling process, you might have accidentally clicked on the small top left corner causing Sketch up to sort your tags by visibility. This way once you turn them off, they jump to the top. To fix this issue, simply click once on the tag name until you see a little arrow appearing. This action will sort your tags by names. Eliminating this problem. See you soon. 55. BONUS Create seamless texture from any image: Hi guys, it's Anna from Bilikahams Design Academy. In this class, I'm going to reveal how to create seamless textures and sketch up using an image of your choice. For those who don't know the difference, basically a seamless texture that you can use and sketch up can be applied horizontally or vergically in an endless loop while looking clean. The problem in sketch up is that if you simply import an image as a texture that wasn't prepared in a way that the edges align well on each side, you end up with something that looks like this. You can see that the pattern here is not aligned and we have the small border on the side from the image. That's because Sketch Up is mapping this image multiple times in a row and above. How do we create something that looks like this texture and make use of the image that we found? Let's have a look. The very first thing you would want to do is to import your image using a mag. You can simply track and drop it inside the window. It's best to know the actual size of the tile in order to scale it up to its correct size and sketch up, you can use the tape measurement tool for this. My single tiles are all 77 millimeters by 77 millimeters, or three by 3 ". I'm going to switch to the top view by clicking right Explode. The image becomes automatically a texture and can be now found in the colors in model section. Now we can select the surfaces. Let's create a rectangle over the correct size of one of the tiles and move it to the side. I will actually add the grout thickness in here by moving my lines. Obviously, it depends how thick you want your grout to be. This can range, In this example, I choose 3 millimeters or one of an eight inch. I'm also using the scaling tools to make my material look a bit more straight. Now that it looks clean, we can do the same for the wide tile. After that, we can copy both to the top and to the side. Now let me pause here for a second. What you need to understand with seamless textures is that the corners will be mapped by sketch up and repeated on the other end. Keep that in mind. When creating seamless textures with a C tangle of square shape, this is very easy, but if you have a more complex shape, you need to think how the edges will be repeated or mapped on the other side. Have a look at this herring wound shape. You can see that I have placed the piece that is cut on one end and placed it on the other side. The same for the top and the bottom. This way it aligns sketch up, can handle this kind of texture and will map it automatically in a row. Back to our checkered tiles. I select all surfaces and edges. If I click right, I need to find the option that says combined textures. If it is not visible, it means Sketch up can't merge the faces together. We need to make them unique by clicking right, Make Unique Texture. Now once we select all surfaces and edges, we can click right again, And now it appears and we can select Combined textures. Click Yes, and now we have a seamless texture, just as a comparison with the image that we previously had. You can see that it's not mapped correctly, and our seamless texture now can basically map the image in any size we want. We can now select the material with our color picker using the old key on a Mac or control key on the windows, and apply this material to our wall surface. Now there's another way if you wish to change the grout color, for instance, you need to copy the squares and don't move your lines for the grout, simply leave a gap and then you can create a rectangle over it. Since it's going to be mapped, I only need the grout on two edges as otherwise they will be duplicated. I removed there in the lines if there are any, and since it's a surface I can choose any groat color I like. Now as this is a texture and the color surface sketch up can handle those better. And immediately shows us the option to combine textures. I have to say it does look a bit flatter than the left one, but if you need your grout to have a specific color or you have an image that doesn't have a grout at all. This is the way to go. Make sure to visit my sketch up warehouse by typing in Palica Homes. Move over to the collection folder, and here you can find multiple furniture and accessory pieces and also seamless textures that you can use freely for your projects. See you soon. 56. BONUS Scaling with SketchUp: Hi guys. Today I'm going to show you a quick and handy trick and sketch up. I literally use this all the time. Let's imagine the following. I saw this kitchen on social media somewhere and I was wondering how wide are the cabinets, especially for the upper part. Maybe you're new to design, and wondering how other designers have constructed their kitchens, their cabinetry. But you don't have access to their plans. So let's say we want to know the width of this upper cabinetry and also how much backsplash this designer used. This example is not the previous kitchen. I know I had to use some royalty free images, but anyway, it's enough to showcase how it works. Also know that you need to have somewhat a frontal perspective of the image, unless you are a genius at math, which I'm not. So I use sketch up to help me. The first thing is to import this image you found into sketch up. Now find any reference that is pretty standard. Obviously, this is a standard oven and I believe most of the countries, they use an oven which is about 600 millimeters or 23.4 ", for sure. This is a great reference, we can use sometimes. It can also be a door height, but this is more different at times. An oven in this example is the perfect reference to use. How do I scale my image? Show this oven is 600 millimeters. First I click on my image, then I select my tape measurement tool and start clicking on the very left edge of my oven. And click another time on the very right of my oven. Obviously, it is not up to scale right now. While I don't move my mouse, after I have done my two clicks, I can simply type in the correct measurement of, in this example, 600 millimeters or the inches. If you're watching from the US Now, Sketch up understands you wish to scale this image. You click yes. Now we have our image scaled. We can recheck the measurement by creating guides. Anything that falls along this perspective line allows us to examine the measurements in more detail. We can now create some guides with the tape measurement tool to check our upper cabinet width. As we see most likely, the designer has used the upper cabinets in 500 millimeters or 90.7 ". The back splash height is about 770 millimeters, or 30.3 ", which makes sense since this is a gas cook top. How about the drawers? I'm curious to know the height. The kickboard is 17 millimeters. Okay. Next they use a drawer of maybe 300 or 305. Then some space in between For the shark he pole of 30 millimeters and so on. Now let's have a look at how high they actually hung those island pendants. As this is not the same perspective line anymore, it's more to the front. We have to have a new reference in order to scale it up. Again, we actually know that standard kitchens have a standard benchtop height, 880-930 millimeters. Let's see what I got in here, 915. This makes sense, as the countertop is super slim, that must be about 50 millimeters. We can now use this reference to rescale our image as islands usually have the same height as the rest of the kitchen benchtop. I can delete my guides and start scaling the image the same way we just did creating guides again. And now we can see they have used the space of about 760 millimeters between the bench top height and the bottom of the pendant. What do you guys think? Scaling images in Sketch Up is a powerful tool to extracting measurements from inspirational images. It's a great help for planning and designing, especially if you're new to interior design. I hope you find the step useful in your projects. If you have any questions, feel free to ask. Have a wonderful day. 57. BONUS Preventing Furniture Distortion: Distorting furniture while scaling and sketch up is a common issue. This lesson will guide you through the steps to avoid such distortions and ensure more accurate adjustments for your furniture pieces. Here I have a boucle bench I created myself. You can find this bench and other furniture and accessory pieces in my warehouse. Simply search for Alka homes, head over to my profile and find the piece under the collection folders, important. Always check the scale first when downloading from the sketch up warehouse. Since some creators start building pieces without actually building it based on real furniture measurements, they can end up being huge or tiny. The challenge lies in navigating in the three D space with a sketch up where objects can appear normal sized, no matter if you zoom in or out. Therefore, it becomes crucial to employ guides and precise measurements. If you are very unexperienced in understanding standard dimensions for certain furniture pieces, I would recommend to search for examples of certain pieces, like a bench, a bed, and investigate standard dimensions for those furnitures. To address this, I initiate the creation of guides and sketch up using the tape measurement tool, by holding down my arrow keys, I can meticulously establish the furniture width, length, and height of the objects. Now imagine a scenario where a piece of furniture appears either too large or too small upon retrieval from the warehouse. Though such issues won't happen if you download some of my pieces, but occasionally you will meet those oversized dinosaurs in the warehouse. So let's say this bench came out to huge from the warehouse. I can now scale it down to a standard bench height of 450 millimeters or 70.7 ". Have my future guides in place. And I uniformly scale it by holding down the control key on Windows or the option key on a Mac until it is properly sized. When it comes to its height. Now that it's somewhat realistically sized, I can start adjusting it when it comes to its length. I would like to make this bench longer to match my future measurements length. Let's say this bench is going to be 1,800 millimeters long. I'm sure the first thing you will want to try to do is to apply the scale tool on the whole group. Sometimes it can work for certain furniture pieces. I don't say, don't use it. The problem of that is, once you start to use the scale tool on the whole group, the material starts to look distorted and also the bottom feet start to get wider. You know what I mean? What can you do instead? Start investigating how the component or group that you have retrieved was actually built. Meaning, click your way through the groups or the component and investigate if there are more groups or if the whole group or component is an open source. If it contains multiple groups and signed the main group on component, that's great. As you can start moving those single objects like the feet to another spot without sacrificing them to get to wide. Then you can even go deeper inside one of the single group, like the middle part here, until you can select the surfaces and edges, ensure precise selection by choosing the correct sections of the surfaces and edges while excluding the upper surfaces. In some instances, moving the lines along the edges can automatically move the surfaces with them. If materials are already applied to the surface, they will remain in place and sketch up will seamlessly continue within the existing texture. Remember, always begin by examining the overall measurements of the piece obtained from the warehouse. If adjustments are required, consider scaling uniformly up or down. Keeping an eye out for the possibility that the item may already be in its original size. In such cases, tweaking the width or length alone might be sufficient. Instead of relying solely on the scale tool for the entire group, delve into understanding how the furniture piece is constructed. Experiment with moving individual objects or lines and surfaces. Sometimes it's a matter of strategic combinations of those. My experience, the aesthetics of furniture often better preserved this way instead of scaling the entire group as a whole. Hope this little tip will help you in rethinking your process when it comes to adjusting furniture to a different size. See you soon. 58. BONUS Create 3D Panels around curved structures: Hi, everyone. Welcome back to another video tutorial. Have you ever wondered how to create fluted panels around a circular structure or a kitchen island? Well, in this video, I'm going to show you exactly how to do that. Let's get started. Here's the kitchen island I have built, and we will be placing fluted panels all around it. We will also create a round pillar to support the island benchtop. I have already duplicated the kitchen island to the left side to give myself some more room to work. Step one, outline the area for the panels. The first step is to create and outline where the panels will be placed. I'm basically copying the existing circular shape, pasting it in place and moving it to the side to use as a future guide. Next, we will draw a straight line and copy it next to our circular guide. Then we also need a line for the side, where the panels will be wrapped around. You can either draw this line from scratch or copy it from existing geometry. That's totally up to you. The goal is to create a guide, so SketchUp knows where to place the panels later on. Right now, these lines are separated. So let's select them all. Then we click right and choose weld edges. This will connect them into one continuous line. Now when we select or click on the line, it's all interconnected. Step number two, let's measure the total length of the future shape. The next step is to open the entity info panel, where we can check the total length of the welded line we have just created. In this example, it's 4,166.7 millimeters. Now we select the line tool and create a straight line with this exact length. Essentially, if you were to extend the curved guided line we have just created into a straight one, it would measure the exact same length. I will now group this straight line, as you know, lines are sticky, and I don't want it to stick to my panel. We can always ungroup it in future steps. Step three, create the panel shape. Now let's design our panel shape. I'm going with a 35 millimeter wide and 20 millimeter deep panel. You can use guides to help you draw the shape. Whether you want a rounded, a square triangle panel, it's entirely up to you. Use sketch, drawing shapes, and line tool to create a flat two D representation of your future panel design. Mine is going to be rounded. Once you have created the shape, select it along with its edges and generate a component. Then use the star symbol option to create multiple copies of this component along the length of the straight line we have just created earlier. Select all the components, but deselect the guided line and group the two D panel components together. We now have a group of components. Now we can the line we have just previously grouped by it. Step four, push pull the panels to their full height. Next, we will use the push pull tool to give the panels their full future height. In this example, the panel will be 900 millimeters tall. Just below the benchtop, since the panels are components, they will all be pushed out at the same time. And Step five. Use the shape vendor extension. At this point, we will use an amazing and free extension called Shape vendor by Chris Fullmer. You can download it from the extension warehouse. Just search for Shape vendor and install it. Let's see how to use it. The first thing to do is select the group of panel components. Then we start the shape vendor extension tool. You will notice a little line on your selection tool. However, over the straight line we have created earlier, and click once. It worked. Once you see the end text appear and a wavy symbol on your select tool. With this ave symbol active, click on the curved line. Don't move your mouse. Wait for a few seconds as sketch up needs to generate the panels. Once you see the panels appear in green, press enter, and there will be created. And here we have our finished panels. Isn't this easy? Just follow the steps and you can create fluted panels around any round edge. Now let's move these panels and place them around the kitchen island. I took me actually a while to figure all this out, but I'm so happy to got to know this little secret that now I can share with you all. As I remember before, it took me forever to move one panel one by one and rotate it manually. This is so much easier. Now, since our island is floating, we will actually need to add a round pillar. We will follow the same process. I'm creating a circle with 160 millimeter radius and remove the face inside. Quick note. Shape bender doesn't seem to work with closed shapes as far as I have tried, so we need to break the circle by exploding the curve. I will then draw a tiny small line to break the circle by removing a piece from it, creating or generating a tiny gap basically, which won't be noticeable later on, but just so the tool can work with this line. After breaking the circle, we need to melt the edges again to form a continuous line. Now we do or repeat the same steps as before. We generate a straight line of the same length as the curve. We copy an existing panel shape or create a new one as we have done in the beginning. Generate components. Group the components and use the push pool to extend the panels to its correct height. Then we select the grouped components. Use the shape bander tool, click again on the guided line. Then onto the curved line and wait a bit. Now, what we see here is that our panels are actually facing inwards. If this happens, just press escape, ate the panels just to the other side of the guided line, and repeat the steps again. This time, they should have bent correctly outwards. And here we have our rounded pillar. May not be perfect, but I think it gets the job done, especially for presenting your idea to a client or a builder. For the final touch, let's move the pillar and place it under the kitchen island. And there you have it. In just under 10 minutes, we have created fluted panels around the curved structure. If you want to see the full video on how I built this entire kitchen in just 1 hour, be sure to sign up for my interior hub through my website, where I share not only more sketch of tutorials, but also all my furniture and material files with you. I hope you enjoyed this tutorial, and I'll see you in the next one. 59. BONUS How to fix blurry imports: Hi, everyone. I'm back with a really quick video. One of my students lately mentioned when she is importing a JPEG or PNG file into sketch, she always ends up having a really bad display quality that makes it impossible to read the dimensions. Well, guys, there's a very easy fix to that. By default, some of the sketcher versions tend to have one setting unchecked. Let's fix that. Simply go to your sketch references head over to graphics on the left section. And simply check on the use maximum texture size. This will immediately increase your disp quality. However, another tip I want to mention, if you were to work with PDF files instead of JPEG or PNG files, by importing this with the checkbox on, you won't gain the same results as sketch up tend to work better with image files instead of PDFs. Those cases, I would strongly recommend just taking a screenshot or saving your PDF file as a JPEG or PNG file, and import that instead. You will definitely see better results and now you're able to create this floor plan and sketch up with clear measurements. I hope you find this quick video useful. Se and the next one, 60. ✨ ✨ FINAL WORDS ✨ ✨ : Congratulations on completing the ultimate sketch up course for interior designers and students. Throughout the course, you have mastered sketch up and layout. And I'm sure with this new set of skills, you will not only elevate your interior design projects, but also impress your clients with beautiful designs. I would love to see your new projects, so feel free to tag me in one of your new creations. Boy, share your file with me for a personalized feedback. Don't forget to follow me on Instagram, Facebook, Youtube, and subscribe to my channels. Thank you for being part of this learning experience. May your creativity shine through all your interior design projects.