The Ultimate Guide To Creating A Successful YouTube Gaming Channel | Jamie Owers | Skillshare
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The Ultimate Guide To Creating A Successful YouTube Gaming Channel

teacher avatar Jamie Owers

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      1:07

    • 2.

      Equipment You Need

      4:26

    • 3.

      Planning Channel

      1:36

    • 4.

      Creating A Channel

      3:24

    • 5.

      Channel Art

      2:03

    • 6.

      The Correct Way To Plan Videos

      2:27

    • 7.

      Keyword Research Part 1

      3:24

    • 8.

      Keyword Research Part 2

      4:22

    • 9.

      Using Keywords As Tags

      1:13

    • 10.

      Video Ideas + Title

      3:24

    • 11.

      Writing Descriptions

      4:13

    • 12.

      Planning Video Structure

      5:55

    • 13.

      Recording

      5:01

    • 14.

      Creating Thumbnails

      11:56

    • 15.

      Editing Videos

      5:27

    • 16.

      Spice Up Your Edit - Part 1 - Music

      4:05

    • 17.

      Spice Up Your Edit - Part 2 - Motion Graphics

      3:41

    • 18.

      Exporting Videos

      1:15

    • 19.

      Bringing It All Together

      2:53

    • 20.

      Publish Video

      3:56

    • 21.

      Sharing Videos

      3:20

    • 22.

      Reading Analytics

      4:03

    • 23.

      Rinse & Repeat

      2:32

    • 24.

      Working Efficiently

      4:22

    • 25.

      YouTube Monetization

      5:52

    • 26.

      FAQ

      9:22

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About This Class

The Ultimate Guide To Creating A Successful YouTube Gaming Channel

In this class, you will learn how to create and manage a successful gaming channel. The class will be taught by a YouTuber with several YouTube channels all varying in size.

Experience

You do not need any previous experience in this area. I'm sure you all know what YouTube is but even if you don't, I will take you through the basics of creating a new YouTube channel, uploading channel art and planning your videos. The course will eventually guide you through more complex topics such as keyword research, editing, and creating thumbnails.

Equipment

You will need equipment. At the very least, you will either need OBS to record games on PC or a capture card to record games on a console, a mic and software such as Movie Maker or Davinci resolve to edit videos, audacity to record your voice, and GIMP to create thumbnails. This is the bare minimum you need to create to create appealing content that entices viewers to click.

Here's everything I use:

Meet Your Teacher

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Jamie Owers

Teacher

Hello, My name is Jamie and I love creating videos!

 

I have created multiple YouTube channels, all of which have successfully achieved monetization in a short period of time. My focus is on gaming, I LOVE PLAYING GAMES! and there's nothing better than monetizing your hobby!

See full profile

Level: Beginner

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Transcripts

1. Introduction: So you want to create your own YouTube gaming channel. Let's be real. Who doesn't? If there was like a dream, being able to play games and make a living from it. But let's not go into be easy is a lot of people trying to achieve this. So there's a lot of competition. In this course. I'll be showing you exactly how I do it step-by-step when creating a channel to actually finally get a monetized Hello. My name is Jamie OS and I'll be taking you step-by-step to build a successful game and channel by myself over the last couple of years, have created a number of gaming channels, and all of them have been able to get partnered within just two to three months. Some of them have been advertised within my own community, but others I've never told anyone about. And still they were able to rank within YouTube search organically. And they were still able to get monetized and just to, to free mumps without me telling all of my original audience about that channel. And I've done this several times. I will be sharing some of my biggest success stories, but more importantly, I'll also be sharing some of the biggest mistakes I've made and how you can avoid them. I have a lot of lessons to share with you. So without any further ado, best gets tired. 2. Equipment You Need: The first thing worth talking about is equipment. You can create your YouTube channel entirely free. Just go to youtube.com. But for you to actually create videos, you're going to need something to record with. This is where equipment comes in. Now, I'll be going through a list of everything that I currently use. This is my whole setup, even include and what I'm currently using to record this course. But it does cost a bit of money. And good thing is that you don't need everything that I currently have with lights and special mix and different mixes and key lights on any of this stuff. Because I will also be sharing exactly what I started with, which is considerably cheaper. What's crazy is that there's more options nowadays plus and Doppler. You can also get an, a lot cheaper to start enough, I use a capture card. This is an Elgato 4K60 Pro capture card, which allows me to record gameplay between my console's be an Xbox. Playstation is cost me 230 pound. The next thing that I have is a mic. This is a road pod Mike and it records my voice. It cost me a 100 pound, but partnered up with it. I also have a mixer called ego XLR, which cost me 350 pattern. That allows me to bring in multiple audio sources which I can control with slight is making it very easy for me to adjust my voice mid recording or even live on stream. Next up I have a camera which is used to record me within videos and also in live streams. The camera that I use is a Sony Z v1, which costs about 600 pounds. When I first order, you do type in Sony's EV-1 in Google, you'll find out that it's specifically designed for creators, that those that go around blogging. So even though I'm using this on a stand right now to record me in my room. It can also be taken off that standard and used to record footage when I go out and about next up, you can't see these, but there's lights on either side of the camera so that it's got a better picture. The light that I use are Elgato key light and they cost a 120 pounds each. Next up we have free software called OBS. Obs allows me to do a load of different things. But for this course we're just going to be looking at the basics, such as using it to record our PC games, or even using it in some cases to set up a whole record and layout where we're able to record gameplay, face cam, audio, whatever it is, it's really good software considering it is free and then have a 10 pound subscription to Epidemic Sounds. This allows me to get copyright-free music, really helps spice up these types of lessons, plus also my videos and then have a 35 pounds subscriptions have vidIQ, which helps me get all my keyword research done with incredible ease. And then finally I have Premier Pro After Effects, Photoshop and Adobe Audition. These are Adobe products and they all come under one subscription of 25 pound per month is allows me to get all my recording done, do motion graphics, and also designed finales. Now this is all the different equipment that I currently use to run all my YouTube channel. But you don't need to be starting out at this level. It can be very expensive and you can gradually build up over time. When I first started, I had a capture card which was still Elgato, but the one that I had was the first one that they ever made, less no longer a product that they still on manufacturing. They don't even sell it on their site. You can still get a capture card for a 100 pounds or less. This is if you're recording gameplay from your console. If not, you can use OBS to record gameplay from your PC. The next thing that you need is a mike doesn't need to be anything fancy edges, nice, and record your voice. The one that I started with was a Blue Snowball USB and it cost me around 60 pound. And then the final thing that you need is software. Software where you can bring it altogether to edit your videos and also design your thumbnails or even record your voice. You don't need the Adobe products which I currently use. You can use Movie Maker to edit videos, Da Vinci resolve to edit videos. You can also use Audacity to record your voice, and you can also use gimp to design your thumbnails. This is entirely free. This is all the equipment that I had when I first started my channel. You don't need to have anything crazy. You don't need fancy lights or fancy mixer or anything like that. You just need equipment to actually get recordings done gradually as time goes on. If you start to do well, any money that you get from your channel, you can reinvest it back into your channel to gradually build it up and improve the quality. This is exactly what I've done and you can do the exact same. 3. Planning Channel: Before you actually create your game and channel, it's worth thinking about what the channels about and who's the audience is going to serve. It's likely that you're going to be creating a channel around a game. And the audience that plays that game is likely going to be the audience that you serve. But the question is, how, how are you going to provide value? Because they're not going to watch you just do in play throughs or walkthroughs. And chances are they've already played the game. They already know the story of the game or understand what it's about. So why will they watch you replay it? Again? It just doesn't make any sense. There are two main ways in which you can provide value, either by entertainment, because if you're funny personality, or it could be through education as you tell people how to do certain things within game or even make them a better player. Me, my personality isn't great, especially when I'm recording myself. It just doesn't come through. So I always resort to do it. It's Oreos. The totals is what I do best. I can show people how to do things within game. And the reason they come to my videos isn't for me. The reason they come to my videos is because they want to see exactly how to do something with in-game. Wherever is unlocking a certain achievement, or even just being able to earn money in the most efficient way possible before I create a new game and channel, the one thing that I always do and I recommend you do the same thing is typed down to questions. Those two questions being, who is the audience and how am I going to provide value? It doesn't need to be crazy and depth. You don't need to write a whole essay on both of these questions. Just simple answers. Who is the audience and how you're going to provide value? Because we will expand upon this later. 4. Creating A Channel: Now it's actually time to create a YouTube account and this couldn't be easier. First off, you need to create a Google accounts where you need your email in his career password and you're pretty much done. A welcome you to Gmail. And at that point, that is when you can type in youtube.com, Let's hop right the screen, you'll have the option which will say create an account or sign in, because click that and it will link it directly to your Google account. So all a sentence that you provide, it predicts list. We'll just come over to YouTube. They'll send you to a page where you need to come up with your channel name. There are some YouTube tutorials out there which tell you you need to have something which is easy to type into a search for people to find your name. It doesn't have to be that many people say that by really doesn't need to be, you're not going to create an account and instantly thousands of people across the world are going to be like, I need to type in his name but don't know how to spell it. It's rare, especially rice or begin in for anyone to type your name into actually find you because they're going to type in how to do something and your video's going to pop up. That's how they're going to find you. So your name can be anything. Once you've decided on a name, well done. That is your YouTube channel fully created. You are now on YouTube. You have your YouTube account. So congratulations, but that we aren't quite done yet with the channel. If you go to the bottom left and your YouTube Studio, you'll see the option of settings. Click that, and there's a few things that we need to change. By default, Google set things up for you, but it may not actually represent you. Here's a few things I have to change every single time. Firstly, go under general and change or currency. This isn't going to be two important at the beginning, but it's worth doing most of the time. It's set to US dollar for me, I need to set up to be the great British pound. And the channel we need to change basic info. This will be the country of residence. Yet again, it will be set to United States. If you don't live in United States, then you should be changing as you also have keywords for channel. We can actually do this later when we do some keyword research under the advanced settings, you want to set your channel. No, set this channel has not made for kids. The rest of the settings here are entirely up to you. You don't want to select Feature eligibility and you want to just have the default settings which will be there by default. But you also want some other settings which you need to verify your phone number very easily. Just click this option and it will ask you for your phone number, you put in your phone number. It will send a text message with a code. You will then input that code into YouTube. And there you go. You have these features are unlocked, and these features are important. They allow you to create videos above 15 minutes, but more importantly, it also allows you to create custom thumbnails, which will be used to grab your audience's attention to you need this. There's also other tabs such as Upload defaults, permissions, community, and agreements. We will need to go into these different areas at different stages of our journey as we are just that then there's no point change in any of these as of right now, the last thing that I do when I create a new channel is subscribed to as many craters that will be similar to what I wanted to create. This could be within the same niche been there creating content for the exact same game that I'll be creating four, or it could be just content that is at a much higher level. And I want to strive for that. This isn't saint, that's going to help you get within YouTube search, but it's always been something that's been motivational for me. It's now just a habit that I do for every single one of my channels that I create. 5. Channel Art: To actually fully complete your channel setup, you will need channel art, a full list. It doesn't need to be anything special. So many people put emphasis on it being a great, spectacular Brandon Wright beginning. But brands change. Brands changed their logo, they change their style. So you can do the same thing. You don't need to be spending money to get software so that you can create this art. And you don't need to be spending money to get it down to a high standard. You can do it yourself and it can be looking kind of shaky. It doesn't need to be perfect. Whenever I start a new channel, I always Dooley Art myself and I will tell you, I'm no artist, I am not good at this. So they end up looking pretty basic. You could do the exact same thing. It doesn't need to be anything special. You can create your own banner and your own profile picture been with your logo. And you really don't want a logo and you want to make life easier for you. Your profile picture could just be a selfie or a picture of you. If you're looking to do this for free, you can go and use GIMP. The sizes for a pigeon needs to be a one-to-one aspect ratio, recommended being a 100 pixels by 800 pixels channel burner. It needs to be by 2560 to one hundred and four hundred and forty. One of the things that I recommend doing is go into Google and type in YouTube banner template is by YouTube actually asking it to be 200,560 by one hundred, ten hundred and four hundred and forty. They don't actually use the full size. It's only a small slip right down the middle. And for you to actually know what sizes and what they're going to cut it to four, the phone, that desktop and for TVs, it's best just to have a template because it lays it all out. You can then drag that into GIMP or Photoshop, whatever software you're using. And you can then design a round. That template makes life incredibly easy. Das done. This is your YouTube channel fully setup. You now have all the correct settings. And on top of that you have your first, initial lots of brand and in place be in your channel Boehner, and on top of that, your profile picture. So congratulations for making it this far. 6. The Correct Way To Plan Videos: Your YouTube channel is now all setup. You've created it, you've adjusted your settings best suited for you. And you've also applied channel art, is should all be looking good now, but this is the fun part. This is where we get to record all the content or your channel. But wait, don't actually just jump straight into recording. There's actually a way in which we do this. So many people believe for YouTube or you do, it is randomly record a video and when you upload it is just based on luck wherever not I guess notice this is not the way we work. We will be striving for success. We do this from the very beginning. It's not about record and whatever video you want, you want to look for what your audience is already searching for and you create content which is best suited for that audience. So instead of just recording a video uploaded and waiting to see whether or not you get lucky and audience actually comes upon that video. We're actually going to do things in a different way. Where do you going to be doing all the research first? So we're going to do keyword research. We're going to use those keywords to backup our tags. These tags will never use within our description, will then create a catchy title around those keywords. And then after that, we can actually start looking at creating a content that way when it actually comes to upload and a video, we bring those tags, that description and the title altogether that out when we release it onto YouTube and make it public, we've actually got a much higher chance of being noticed because our audience is actively searching for that topic. This is the way that I work across all my channels and it leaves no room for guessing or hope when we are creating deliberate content for a specific audience. And hopefully with that, and hopefully we do provide value within that video. Else subscribe, follow us and we'll grow our channel organically with potentially that video, even ranking within YouTube search. One thing that I wish drove to create is evergreen content. Evergreen content is content that will always be in YouTube search. So whenever someone searches for that topic, my video will always be the top. But if no one else is creates in similar videos, I will always be tagged. So therefore, whenever anyone searches that topic and if it is a topic that gets searched all year round, your video will always be getting news. I have quite a few on the channel where it's been years since I initially uploaded them. But to this day, they are still get imbues and you want to be doing the exact same thing. 7. Keyword Research Part 1: Remember earlier rights or beginning of this course, I asked you to write down two questions and answer them. The first question being, who are you going to serve? This is your audience. Second question being, how are you going to provide value? This was extremely basic, but it was needed to initially set of the channel and start thinking. Now we'll actually expand upon this. Easiest way to expand upon this is by doing keyword research and there's loads of different ways you can do this. If you actually type into YouTube keyword research, there'll be people telling you to go onto YouTube and just type in whatever your subject is. In this case, it'll be the game. You will then see a drop-down of loads of different suggestions of what other people have been searching for. This gives you an idea of what your audience's surgery or this is the start of keyword research. Some people will tell you to look at similar videos. This is where subscribing through other channels can come into play, which we did mention earlier. You can actually look at similar creators, what they're creating and not copy, but you can create similar content. You can take their ideas, twist it in a different way so that you can present something entertaining or educational. I've tried both of these ways in the past, that it just doesn't work for me, for the way that I like to work. I like to use different tools, different tools which will give me keywords based on what I'm typing. Then this is too buddy and vidIQ. We've probably been a lot more out there. You can pick either one of these, but for this video, I'll be using vid IQ and no way sponsored with him. It's just a wonder I enjoyed the most. Did IQ is a site as well as a Chrome extension which is there to help you provide a better YouTube videos. They have their own YouTube channel which tells you how to build your channel, how to grow it, how to create better content for the site gives you different breakdowns of keyword research. And we'll also show off some of your analytics as a disclaimer, I do want to highlight that I do have the paid version of vidIQ, but you do not need it. The reason that I have it is because I have multiple channels and it's easier for me to find key words without having to waste so much time. Paltz, when I first created my YouTube channel, I did use the free version for about a year or two, as I did only have one channel. You can still get all the keyword information that you need. You just need to put a little bit more walk in and a little bit more time. Plus perfectly fine because it's free and you just start now. You do not need the paid version. I believe it's also the exact same for Tube Buddy. You can have a paid version, but you can also get it for free. You only difference is that there's limitation within features to start getting ideas from both of these sides. They both have a Keywords tab. And under that tab, you will be able to find a search bar and what you can do. And very easily It's just type the name of your game in. So for me, I will put in Red Dead Redemption 2 or FIFA 22, or just any other game, press enter. And what you'll get is loads of other keywords which are related to that term. So for FIFA 22, you'll get FIFA 20 to gameplay if it's going to do ultimately with if it's 22 Career mode and there'll be a whole list dependent how popular your game is. All depends on how many such times you'll have. And in most cases there's going to be a lot as you're going through the list. There may even be some stuff that you never fought was everything within your game. You may learn something new about the game that you're playing. Or you may just be surprised about the audience. If you're a nerd like me and like breaking down audiences, it's actually pretty cool. 8. Keyword Research Part 2 : Now that we have a full list of loads of different keywords which are audiences searching for, which is related to our chosen game. You could, if you really want to just go down the list and base videos of each one. This is not the most efficient way to do things. So this brings us on to arguably the most important thing of this whole course. So if you do need to watch this a few times, don't worry, just go back to the beginning. Um, watch for aid. You need to pause. Feel free to pause. Because the information that we're going to be covering here is going to be used over the next couple of lessons. And we get this bit wrong, then everything else is completely wrong and your whole video is a complete waste, so no pressure, but we will get this done correctly in vidIQ, there are a few things for you to note down. The first thing is that you have search volume. This is the average number of people who search for this term each month on YouTube. You didn't have competition. This shows the competition for how many channels are competing for this key word. Then finally, we have our overall score. This takes into consideration the search volume and also the competition to give it its own unique score. This is that he provided by BET IQ. The higher the score, the better, lowest score, the worse. If you have a high score, it means you have a higher chance of your video being recognized if you base a video around it, that keyword topic. With all of this information, we can now plan offers. Lots of videos were not just plan on one single video we can actually apply and a whole series of videos just around what we're about to do. This is why we start to get a lot more efficient. And where it goes, we're looking at keywords which we have a higher chance of ranking in. So in vidIQ, you're going to type your game in into the search bar, is going to give you a list of loads of different key words. Now, if your mouse, you're going to click the overall score is will change how each keyword is laid out. Now see keywords at a tub with very low or low competition, but have a relatively good search volume, given it the highest overall score around your topic, whatever the topic keyword is, as long as it's not a YouTuber and it's nothing generic such as XP glitch. You'll go into click that. If your top word is XP, glitter is a YouTuber. Just keep on going down the list until eventually you find a keyword which is actually related to your game does so there's no confusion where you're going to be going through this again, but I'm going to give an example for myself. So I went into vid IQ and I went to the keywords or my typed in FIFA 22. This is going to be my game. This is my chosen subject. This will give me a load of keywords which relates a FIFA 22. I went and hover over the overall score and click it until it displays the overall score, highest or lowest. My top related keyword that wasn't a YouTuber and wasn't generic, was FIFA 20 to trade in. So I clicked the For 2002 trade in. This gave me a whole other list of keywords relating to be for 22 traded from here, I know my best bet of being a FIFO content creator and actually been discovered is by posting videos around the trade and subject. And what I've got here is now a list of all the different keywords which relates a trade-in. And I can base lows of different videos around them. And most of them have a very low, if not low competition with its still haven't search volume BET IQ as now gifted me, loads a different video ideas that I can create. These will be key words that are using a tags, my descriptions, by titles, and I can create a whole video series around them. Whatever game that you've found and whatever subjects that you managed to find within that game which has the overall highest score. You should now have a list of loads of different videos that you can based around that topic. Because your first video that you post a YouTube will probably not get discovered. Your second video will probably be the exact same story. But as you keep on doing this over and over again, making sure thumbnails, titles, descriptions, tags are all included. Gradually, once you post your tenth video, your 20th video, baby will even take you 100 videos over time, you will get discovered. And what we did on vidIQ head is just couple of minutes of research showed us the best place to actually target rather than had been a trial and error. As we keep on trying different subjects within our chosen niche, we now know exactly what we need to focus on. 9. Using Keywords As Tags: We have a whole list of good high-scoring keywords that will give us a good chance of ranking. Now it's time to actually bring it all together so that we can actually start planning our first lots of videos. What I like to do is open up a Google Docs and I put three different things. I put in title, description, and key words under keywords, this is what we're going to be used in as tags later. If you didn't know YouTube has an area called tags. This is where you input all your keyword in a patient that has a maximum of 500 characters. It makes sense for us to get as many keywords into here as possible. Not go above 500 because it won't allow you, but you'll be able to have anywhere between 450 to 500. And that's actually a pretty good area. You've pretty much managed to max it out. So that's exactly what we're going to do. We're going to go down that list on vidIQ of all those related keywords that we found earlier. And we're going to bring some of them over which relate to each other in to our keyword section. And we're going to do this until we get around 490 to 500 characters. This part is incredibly easy because all the work that we've done earlier has set us up very nicely for us to just copy and paste each one into this area. 10. Video Ideas + Title: We've all the keywords that we now have listed on our Google Docs, that's actually plan offers video and then we can actually go from here. I noticed that we have a lot of the key words. There were different variations of snipe and filters in FIFA 20 to snipe and filters best snipe and filters, FIFA 20 to 22 best sniper and filters and loads of different variations, but does base itself around sniping filters. So it only makes sense. I base a video around a sniper filter so I can use those key words. With this. You can probably think of several ideas and this is good because you can plan several videos around it. This is where you'll go up until your title and your Google Docs. And you'll just type in any idea that comes into your head, maybe small and simple. Or it could be something very, very challenging though. No matter what it is, just type it with me, with FIFA 20 to sleep and filters. I came up with a couple of different ideas. I had FIFA 20 to snipe and filters. Easiest fee for twins do stipend filters, the best fee for 22 ultimate team sniping filters by top 10 FIFA 20 to sleep and filters all the ways to make coins with these FIFA 20 to snipe and filters. Some of these are variations of itself, but other titles are completely different. The easiest knife and filter may not be the best sniper filter. So there is two different videos, and even though the easiest and the best are included as two separate videos, it may not be my top 10. And now we're starting to see how we can create loads of different video ideas just from these tags. Remember, these tags, these keywords have got a high overall score with low competition for high search. So as long as we keep on producing videos like this, and eventually we're going to get discovered as long as they are valuable, no matter what the idea you can think of, it could be absolutely anything. Just type as many as you can. And you may actually end up with anywhere between 10 to 20. You may even have more dependent on the topic. There's loads of different ways in which you can reword it and there's loads of different ways that you can get different ideas. If you are struggling to get ideas, you could go and take one of those frequent key words you've managed to have within your tags and actually put it into a headline generator, type into Google headline generator. And there'll be loads of different ones to choose from. You impose your keyword and I'll give you loads of different headlines in, put in what your key word actually is or your chosen topic. A lot of the titles that this generates doesn't actually make sense. They just randomly put your keyword in a random title, but we'll start to get you thinking and can have different ideas and how you can actually make that sentence makes sense. You to actually make a title, but you have a list of loads of different video ideas you're going to go through and you'll go into select the one that sounds the birth just rolls off the tongue best or it sounds the most catchy, whatever it is, you're going to use that as your first videos to base around. This is where your judgment comes in. I can't tell you exactly which one's going to be the best fit you. You just need to use your judgment wherever one sounds best to you overall is the one that you're going to use Azure Video idea is the one that you're going to use as your title for your video. You have a video ideas that you have listed there will eventually be used for videos, but you just need to walk on a title a bit more if it's not the catchy as one, remember, we want to be working with winners here and not something that's going to be mediocre at best. There's select the one that sounds best to you. And we're going to be going forward on that as being our first ever video. 11. Writing Descriptions : Now that you have a list of keywords that you've used, tags, those tags have been used to backup your title and your video idea. Now it's time to actually write out the description. And with this, it's simple for you to explain what your video is going to be a balance, but there is a method for this so that you can maximize your SEO, SEO mean and search engine optimization. Why do is go back to our Google dogs, go all the way down to my keywords and copy every single one of them on and head back up to my description and then just paste them. Now, I'll spend time normally about 4040 minutes dependent on the video. Just type in out sentences using each of those was making sure that I'm explained on a video. Plus it also makes sense if anyone wants to read it. It was a time where people used to just have tags and that was enough to rank with insert, then YouTube change that. And what people did was actually just copy all of the tags and just place them randomly within their description. It wouldn't even make sense. It would just be a list of every single one of those tags, but within their description and it would rank. Youtube has since changed that yet again. So now it needs to actually make sense, but you still need to include those key words. This is by far the best way for you to do it. You're not just randomly placing them. Instead you're trying to make a sentence so that if one of your viewers does go down to the description and they do read, it, can easily make sense that they can understand, but it also still includes key words so that you can rank within YouTube search, you will need to do this manually for every single one of your videos and it can take some time dependant on the video topic. Some key words are harder to defend the senses than others. It's also a good idea to have a good layout within your description. Normally what I have is around three to four lions, Given a brief explanation of what the video is going to be. This will also show up on YouTube search. If you ever searched for any type of video, I'll give you a thumbnail. It will give you the title, but underneath that title, it will give you those free to four lines of that video's description so you guys can actually read. So having something that's quickly sharp and sums up the video is good, especially when it comes to YouTube search. Below this, I will then copy and paste the title above, making sure that every single key word that's in our title is also within the description. Below this, I will then do an in-depth explanation of what the video is about to expand in on what we have above gone much more in depth. This is where the main bulk of all your keywords and your tags will be included, but still make sure that it all makes sense. Hello, this, I will then have general information about the channel. Probably also have a call to action or which is asking people to like subscribe and also turn on notifications if they do read the description down this far. And then finally below this, I will have links to all the socials. This will be links to previous videos, links to other social media accounts, links to any sponsorships or that video, if there was any to be really efficient with your general channel information as well as any links to Media which will be used in every single one of your videos. This is where we can actually go back to YouTube studio, go back into the settings, and there you'll find Upload defaults. Upload the folds will include everything that you put in here. When you upload a video today, you have your title description and tags. But you can do because the title will always be different no matter the video. So will your tags, it just makes sense for certain points of your description to be the same. This will be the general information about the channel that you've included here. And on top of that, any social was because your social links and your platforms aren't gonna be changing on a week-by-week basis. So upload all of that information into there. Way. You don't need to worry about this in the future. You do this once and you never have to do it again. Once this is done. And you've managed to fill out a description using every single one of your key words. Congratulations, you have now done the hard part. You have done all the planning for your video. Now it comes to fumble where you actually get to record that video. I'll be showing you exactly how to do that in the upcoming lessons. 12. Planning Video Structure: This is where you should be planning your video structure. What are you going to say? And when are you going to say? For me, I always have the same layout right at the beginning. I have a promise or a situation. This then leads into a break where I'll go from my socials are shout or sponsorship. I'll have a video intro or I'll even have a call to action telling my viewers to actually subscribe to the channel is we'll then go into a brief explanation of what this video is going to help and how I'm going to solve that situation or deliver on that promise. From here, we'll actually get into the main bulk of video. So for earlier when we researched into that keywords, he came across fee for 22 sniping filters. So if i was based on a video around that, this is the part in which I will show those FIFA 20 to sleep and filters and link to the title. If it was the easiest type of filters, I'll show them who's the best sniping filters. I'll show them if it was my top ten. I'll go through all 10 of them after that and I finished the main bulk. I'll conclude the video by saying, these are the snipe and filters that are my top 10. These are the easiest, these are the best, and they will be able to achieve X amount of coins per month or will allow you to do whatever it is you're trying to solve. And then I'll say thank you very much for watching. I hope you guys did enjoy. If you did enjoy, Don't forget to leave a like and subscribe if a final call to action and then, oh, go into an end screen, then screen where all show other types of videos which are similar, which the viewer can click and watch. This is the same format I've had over the last year and a half, I think. And it's been the same formats on every single one of my game and channels. I wouldn't say that this structure is perfect. It's not for everyone. It works incredibly well for me and the audience I'm delivering to amine being able to present tutorials with the most amount of information. That doesn't mean that it's got the best audience retention. Some videos that I have will be anywhere between 40 to 60, gets around that 50 mark. I know that's unlikely to rank and YouTube search with a 10 minute video, but the length of your video and what you're actually trying to get across to your audience will be completely different from what you're trying to create through what I'm creating. So this is where you do just take some time to actually plow your video, what gets said and when. We should also note down that people do it in different ways, some of you will feel comfortable with scripted out every single one of your words, every word that you say within a video, your script. I no longer work that way. I used to. I don't anymore. It takes a lot of time for you to write out a script. And halfway through that script, I found I went off course anyway, so it didn't even matter. Now do is write down bullet points. Each bullet point will be key information for what I wanted to say. And when I want to set out what parts of the video. Some of you might not even once our bullet point, you might just want to write down what your video idea is going to be. And then it's a situation of whatever happens, happens. A lot of people that do play throughs with their friends isn't enough of that to be their plan. They don't need a script out anything because what would be the fun in that? They just want to have fun with their friends as they record and random things happen so that they get a reaction that works well for them. This is where you do need to make the decision for yourself. Another thing to point out, and I did briefly mentioned it. I like to create 10 minute videos. I won't actually create anything less than ten minutes. And it comes down for a couple of reasons. Firstly, it's a waste of my time. It takes the same amount of efforts and all sort of same amount of money for me to pay my editors to edit a four-minute video as it would to edit a 10 minute video. So it makes sense for me and MyTime and also my finances to make sure that I get a 10 minute video. Second reason is that it's also a waste. My view as time I'm doing a tutorial does four minutes. What actually am I trying to get across to that viewer? Something that they could very easily just type into Google Reader Gaiman article and understand it with no confusion whatsoever. It's likely that it's going to be a short video on the videos take me explain on a subject I need to go in depth because there's more steps to it or it could be slightly more confusing. Does the second reason? The third reason is because they give out more money. Youtube has a thing where if you have an eight minute video, you can actually add more ads. By default, you'll have a pre-roll and post role. This is an ad at the beginning of your video and add at the end of your video. But if you have an eight-minute video in total, you can actually add MIT roles and you can add them wherever you want. This is where your place ads throughout the whole video. If your video is less than eight minutes gone, not allowed to do this. And this doesn't mean that you need to create a ten minute video every single time. And it certainly doesn't mean if you've planned a four minute video that you just stretch out the outro and you just go on a random tangent talking about something rather than that happened in your life. Do not do this. I do ten minute videos because I know I can pack as much information in them as possible and I can give the audience everything that they signed up or when he first click them that video after reading the title and looking at the thumbnail, I really highly recommend his experiments in with your video length. You some videos which are around just a couple minutes, do some videos which are around 15 minutes and and do some videos which is around 810 minutes. And then after that, make a decision of what type of videos work best for you and what type of videos work best for your audience. And then build on it. From there, I came to my conclusion of the video length that I wanted to do after about three years of work and on just one channel, fine to decide what works best and then replicated that. And it took a very long time for me to figure this out. But this is where you plan out your video. This is your video structure. And once that's done, we can actually move to the next step, which is actually recording. 13. Recording: When you were planning the structure of your video in that previous lesson, some of you might have found a challenge in some of you when you did your keyword research at the beginning would have had a topic around the game that you selected that you want to familiar with. That's perfectly fine. This happens to me all the time. In fact, for this lesson as I'm showing footage around FIFA 29th and filters, I wasn't familiar with any fee for 23 sniping filters. This wasn't how I played FIFA 22. So when I was structured in my video, I also had to sit there and play FIFA and actually figure out what snipe and filters I was going to go through, Plan the game, but I was also used in my Elgato to record gameplay that way, if anything did come up, which was surprising, I had recorded footage of it and I can actually use that within my video. That will happen for a lot of you, especially if you take the format and the structure that I have, this is how I do post recording. I will record the gameplay, whether it be on PC or on my console. And then after I will sum up everything that I was able to do, and then I'll add a voice-over again. This is just a way that I do things. It doesn't mean that it's the correct way for you to record your gameplay. This is just a way that I do think I like having everything separate and even though it may take more time, I know that I can pack a lot of information into that video because I've done my research, also known as actually playing games. And then I bring that over, study it, make sure that I fill out my video structure at the exact same time. And then after, I can then use those bullet points to do a voice over and talk about each subject in depth. It can show that I now each bullet point and at the end of it, I will have a 10 minute voiceover. I can then use the gameplay that I recorded to edit to what I was saying within that voice-over. It just works incredibly well for me. Some of you will not like this approach. Some of you, your content will not fit this approach if you were going to do reaction based content, for example, if you was to be playing FIFA 20 to ultimate team and you was going to be doing a pack opening. This would be weird. There'll be weird for you to record the content and then do the voice-over labor because then your fake and reaction, or you're just talking about how he was able to get this amazing pack or how he was able to do this amazing stunt within a certain game, or how he was able to achieve a certain level, or the hardest thing within that game with you doing, it would just be incredibly weird. So instead, you might opt to go for live recording, live recordings where the gameplay and your reaction is recorded at the exact same time, not also run you how to do that. This is where we'll go back over to OBS and we'll begin this course. I told you that OBS is a free software and it can be used and I mainly use it to record PC games. But it can also be used to do various other things. You don't need to just have one source where you have your gameplay. You can have multiple sources. You can input to the game itself. You can then have a camera where you have your face cam and you can put that top right. You can then also include audio as you have a source for your mic. And if you really want to take it to the extreme, there's tools out there where you can actually have overlays and alerts. This is how I actually use it to stream to YouTube or my gaming channels. But we'll have to talk about that another time. As for recording your input the game as a source, your face cam, and you can also put in your mic and you lay it out in a way that you want to. You will then also have to change the settings so that you can have a recording, this one and save it's worth folder of your choice. Once you've planned out your video, however you do want to plan out your video. You can then press record whenever you want to and actually go for it and just start recording and then talk about what you're going to talk about this, we'll now work perfectly if I was going to do a packet and all, if you was going to be planned a multiplayer game with your friends, because it will have in live reaction to something funny does happen. And there's this crazy reaction between you and your friends. Well, you've now been able to record all of it and that will be the entertained and parts of your video? Yes. Again, it does make sense in some types of videos, but doesn't. If you go into do an information pack video based around a tutorial, then you gotta make sure that you're good at rift in without haven't started every couple of seconds or pause in and said, because it gets annoying, ends up working out a lot better if you did a voice-over because then you would be able to cut out all of those different awkward pauses. There is no correct way of structuring your video is just what works best for the video and how your audience is going to be able to react. That is, again, I can't make this choice for you. Your need to see what your aim and destroy four and then make the choice yourself. Believe away. These are two different ways in which you can record. 14. Creating Thumbnails: Once I've finished recording, this is where I'll take the time to actually start figuring out what's I'm going to use as my phone now. Now I will start to get a rough idea of what I'm looking to create when I'm initially planned a video. As soon as I get all those key words as tags, use those tags as the video. I did that title and the description for that time, I'm starting to think of what would be a good fun now, but this is where we actually go into it. The first thing that I'll do is type in my video idea. So for example, for lessons that I've been using, we've been talking about Ethan 22 sniping filters. I will type that into YouTube and see what is the top results. And pretty much whatever they've done, I will do the opposite. If there's loads of people using the color green, I will use the color red just because that's going to be standard out relative to its surrounding. I've always done this well. I'll also get to see the quality. Sometimes there'll be easier to develop a much better fun now compared to what's already there. Whereas other times there may be a lot of competition. There may be designers were involved who are creating very high good look and fanout. So it's just worth to get a rough idea of what other people are creating. I also want to say that no matter what funnel that you create, if it's your first video, you're not going to get it perfect. It normally takes me a couple mumps me to find a good on now which is able to get a click-through rates of anywhere between eight to 10%. Really still trying to push to get higher than that. But for me to achieve those goals, I need to go through iteration and then read data. And we will go and talk about YouTube analytics towards the end of this course. But it means that I'll create a thumbnail, which I think looks good for the chosen subject. I want to impose that as video. And then I'll look at the analytics to see whether or not I've got click-through rates. That's I'm happy with. If it's extremely poor by the time I get to the next video, I'm doing something completely different and I'll keep on changing it up. And so gradually gets around eight or 10 percent. And then it's about making those small changes so that I still keep a good click-through rates. But I'm gradually increase and sometimes ammonia increasing it by a very, very small percentage. But it is a gradually getting better and better to figure out a style that you would like. And then gradually starts to build up over time. And you may need to have loads of different videos. We're talking about hundreds of different videos until you create something that is successfully bringing in a good audience every single time to actually create the phone. Now, there's a few things that you should know. Firstly, you can use software such as Photoshop, which is paid, that's what I use. Or we can go all the way back to GIMP, which is free. Whichever software you use is pretty much exactly the same thing. The only difference is the interface we'll fund now you want to be 1920 by 1080. This means it's going to be 1080 P. This is a good size for you to have a high-quality fun. Now, now this is how I use to create thumbnails, and I haven't done this in a while, so I will be a bit rusty, but it's perfectly fine because even back then when I was creating these, they weren't particularly amazing, but it was getting a job done. Firstly, I would like to find an image that I can base the whole form now around as my main image. I never used to like show my face and it never made sense to me to do so because my face wasn't included within the video. So I will use game characters from right dead online or Red Dead Redemption 2. And our use that as my main image. So I'll go into Google and I'll type in Red Dead Redemption 2, wallpaper or Red Dead Redemption 2, 10 ATP, Red Dead Online and ATP, there's loads of different variations for you to get the whole bunch of different images. I went to go through and I'll decide which one I like as the video topic or which one I like. This. Also making sure that it is a high-quality image being around 1922, 10 ATP being the exact same size as our thumbnail image. I will copy and paste that and move that over to a folder and bring that into my Photoshop software. Once we have the image selected, this is where I go from my process and it's always been the same. I will cut around the character using a pencil, copy them to another layer so it's separate from the background. Add an outer glow to the main character, blur the background, add a PNG version of the Games logo, which I copied from Google images and then use tags to briefly sum up that video. Also use and blending options on that text, so it's not just plain white. I will actually be able to get them look in Lake kits separate from the background. This is where I'll merge all layers and an in Photoshop, there is an option called Camera Raw Filter. This is where you can increase the saturation adjusted blacks, just a wage increase highlights or even increase shadows. It really can make the darks dark and the lights lighter. Do you can really get that from the outer part. I like using this and I'll just did just with AI. There isn't a set thing that I do with every single one of my funnels. I just like I'm using this session just to really make it pop. And then you go down from those done. It now takes me round about 20 to 30 minutes for me to do a fun no, like this. But back in the day, it used to take me one hour to two hours. And it really did a lot of time, especially when I was doing daily videos to get some good fonts. You're not using whatever software you're using and their default tags, you can actually use the font.com as well as there's a few other sites. Breeds a download and you can use them within announce if you really wanted to add some extra effects to your phone. Now you could also go into Google and type in Photoshop. I'm now PAG. And there'll be a list of so many other people have created fun no packs for Photoshop and they're entirely free. Some of them may cost money, but if you have money, that's really not a problem. You really want to go into the specifics and your plan. A game which is somewhat popular, you can actually type in Photoshop thumbnail pack or an insert the game. So photoshop fun, no pack for Call of Duty. And there will be a list of so many different Photoshop Paths or Call of Duty. You're based around bag game. You can actually use these packs and they will add extra effects your funnel that you can use for free? Yes, again, some may require you to pay and adds a little extra help if you're really struggling with design when it comes to thumbnails, you could always just go to YouTube and type in how to create a YouTube from now, it's again, there are loads of people are teach you exactly step-by-step on how to create an IUD catchy fun now, and as an added bonus, they're actually good at Photoshop. So it won't be what you're seeing on screen, which is created by me. Someone does God's next term, little experience with Photoshop, apart from actually creating thumbnails. B row, then not particularly amazing. Now it is clear that I am not an artist and I am definitely not good at creating fun hours. This is where it actually comes into outsourcing. You can just outsource the work and it can be done from relatively cheap, even if you argue that create and fund those at some point with in the future. If your YouTube channel is an enough money, it does make sense for you just to outsource it. It will save you so much time and in that time, you can actually better spend it to open up other revenue streams for your business. So this is always an option in the future, even if you enjoy creating thumbnails, there are a couple of different ways in which you can get someone to create thumbnails for you. But with all of those ways, you do need to follow a few, couple of steps. That one, you do need to actually have an understanding of what you're wanting to create. If you don't have a clue what you'll go into Create, then how are you going to communicate that to your art? It is a good idea of what you want so that later you can tell them. The second thing is that you do want to source the images. You can tell them exactly what you want is your fun now, but they may sit in a different way that you say. So by getting the exact images that you want within the fund now, you can then pointing them lasers and I want this one in that corner. I want that one over there. And I wanted that character cut our silicon layer over top however you want. It is better in, easier for you to communicate. The third thing that you need to do is actually find an artist. And there's a couple of different ways in which you can do this. Firstly, you may be in a point with your YouTube channel where people, some of your fans, some of your viewers are actually asking to create thumbnails for you. This happens a lot. So always be on the lookout and always will place your e-mail within your about section so that people can actually reach out to you. The second way is that you could just go and Fiverr, There's loads of different options. You just type in YouTube from now or YouTube gaming from now. And you've got loads of different options to select from. And then the other way is that you might just stumble across someone. I found plenty of people over and Twitter that creates thumbnails. You can reach out, ask them for their raids and if it's actually a good price, you can actually use that. If not, you can negotiate, but if they still, I wanted to stick their rates, then you just move on to the next person. Once you have all of this in order does when you can actually hire the artists that tell them your phone, no idea, and also share the folders. If you're going to be going from 50, this is incredibly easy. There are options for you to request what you once within textboxes, but you can also send attachment, will just send every single one of those images. If you're going with one of the other two options by going with a fan or you've come across someone on social media which has reached out with you've reached out to them? Well, what I do is upload all my images to a Google Drive and then polite Google Drive folder. I will link it to that artists so that they can then download them. Once they finish, they can also re-upload the thumb. Now, I do want to highlight that if you are outsourcing, do not screw over your artist's, your art is can help you in so many different ways, not just fun now, they can help you with logos, channel banners. And on top of that, they can give you custom art which can be used within your videos. Ask them to do our work, take that artwork without paying them. Make sure that you always pay them. And if you do make mistakes because sometimes I have where I forgot to pay them, I will always apologize and then give them extra so that that trust is still there. There wasn't intentional that I forgot is just I forgot and I made up for it. Also, do not get screwed over yourself. And you'll go into find an artist through social media. And they always ask for you to pay up front. I would say don't go for it. There's a very easy way that both parties can benefit without screwing each other over. You will simply go to the artist, asked them what their rates are and ask if you can have a fun now, if I had demanded money, you'll let them know. Say, Hey, look, you create the formula and you can put a watermark over the whole funnel if you really want to. And that way, if I did use it on YouTube, everyone will see that I've taken out from you without actually paying. That way, they can send a formula across to you for you to review. And the only way that you're going to get that watermark away is if you pay them an, a no sense that I'm now back with outs that watermark. This is a fairway for all parties to actually benefit if they still say that they will not accept that and they want you to pay up front, then that's fine. Don't get mad at them. Don't get angry, don't insult them. Just say, thanks for your help. Sorry for wasting your time. I do not want to do business like this. And then you move on to the next person and find a different artist who is willing to do that. I said, Don't screw him over, but also don't get screwed over. This is about trust. Eventually, once you've found an artist that will be trust between both of you and you're always be able to ask, are always be delivered on time and it'll be done to a high standard and both parties will benefit from it. 15. Editing Videos: Now it's actually time to start editing your video wherever know it you've done post recorded or live recordings. Me and my post recording. I've got a voice-over file, and also I may have loads of other files, which is my gameplay where a big PC or an Xbox or PlayStation through Elgato, either way they're all in pieces and I need to bring them all together. If you've done a live recording, well, you've probably got one file, one file which has your face cam, it has audio, and it has the gameplay. Or either way, you still want to bring that over to your editing software so that you can cut it down to get rid of the boring parts. And you can include all the best and most exciting parts. You can even put emphasis on them with sound effects every similar to what we talked about with the funnel, you could do this all yourself. I use Adobe Premiere Pro, which fits within that Adobe package, which I pay for monthly. You've haven't got the money. Well, you got to Vinci Resolve, which I know a lot of people use. And on top of that, you also have Movie Maker, which not as many people use, but there's still a few people out there with my editing, I keep it simple. I don't do anything fancy. I just do simple cuts were no fancy transitions. I do a lot of cards so that when I go through a tutorial and I'm explaining something, while I'm explaining is they're shown on screen. So we have the audio and the visual. I don't just play random gameplay as I talk about a subject, I will show exactly what I'm on about. So there may be a cut every couple of seconds to show exactly what is going on, but there is no fancy transitions by edits are also fairly easy. I'm not trying to be funny, I'm just trying to get information across. So the gameplay is edited to what's been said within the audio. With a live recording, you will probably be editing to have the most entertaining or even just to tell a story. You'll cut away anything that's boring or adds any type of confusion. And you'll only include the exciting gameplay so that you can provide an entertaining video. The other option instead of creating it yourself is outsourcing. Its again, you may not want to be doing as rice and beginning, especially if you're limited on a budget. But later on, I do highly recommend outsource in your edit. Because even if you do enjoy it, you can save yourself a lot of time. And in my case, I can actually get someone that's going to do it 1000 times better than me for the time that I'm able to save. I can then use that to open up of a revenue stream is by creating other channels or focus in on something completely different, entirely when it comes to outsource and the edit, I've never actually looked onto Fiverr to find someone that I do this all the time for the thumbnail and even recommended it in the lesson before. We'll never, ever do this for the edit, yet. It always fills a lot more personal. So I want someone that can actually understand what the channels of bow, this normally means. Having people reach out to me who's seen my videos or me reaching out to the community. We've getting people to reach out to you. You can't really do this is just a system waiting game, but reaching out to your community, you can put a post on any of your platforms that, and people know that you're looking for an editor for this channel. If they think that they can do it or are willing to do it, let them reach out at your email or your social account. This is how I found all my editors or all my channels. It's always been the same process. And then we'll negotiate. Once they do reach out, we'll talk about the rays per video and what they're willing to do, and also how many videos that they can do per week with my videos, because I know how long it takes me to edit because I used to do it all the time. I expect each video to be edited within two hours, and I will pay anywhere between 15 to 20 pound per hour. So in total, they'll get anywhere between 30 to 40 quid. I also make sure that I don't just have one editor for one channel. Make sure to get multiple editors. And this comes down for a couple of reasons. First reason is that I can push out multiple videos and multiple videos can be in the pipeline for being edited at the exact same time. I can record one video and send it to my first editor, record my second and send it to the second editor or call my third and said it's my third editor. Free videos now walk in on the first day. This puts me a couple days ahead of my video schedule. A second reason is security. If all of a sudden my first editor becomes ill, something happens within their life, whatever it is, mainly just know it takes some time off. Well, I'm now not in a panic state where I tried to find another editor. I have another two already walking away. The third reason is that as cheaper, some editors will negotiate a higher fee. Because of that, I will send them my best videos, the videos that I think are going to get the most clicks now, send it to them. And with that higher fee, I expect it to be perfect every single time. But as some video topics which I know aren't going to get as many clicks just because not as many people are interested as fine. I'll send those videos over to my cheaper editors. Unless there's going to be a lot more of those types of videos. We'll also get a lot more videos that way. And it works out being considerably cheaper for me because I don't need to spend the pound on every single one of them. I've pay a much lower fee. This is not something that will happen overnight. This is something that you'll gradually build towards unless you already have a budget to start out your YouTube channel. 16. Spice Up Your Edit - Part 1 - Music: To make sure the video flows better, It's a good idea for you to use music. You can't just take any song. You can't take your favorite song and place that in a background of your video and upload that YouTube is where music licensing comes into play. You need to hold the rights that video for you to be able to use it. So if you're not the created yourself or you haven't got rides from the producer or record company, then you cannot use it. Otherwise, you'll receive a copyright claim. Or worse, you'll get a copyright strike. Get three of them. You can actually lose your channel. The music you want to use is copyright-free or royalty-free. This means that you are able to use it on your video without getting a copyright claim, because the right holders for that music will not be present any out. And royalty-free means that you can actually use it while still earn money. This helps massively when it comes to YouTube monetization later, how you get this music is actually quite simple. There's loads of different ways that you can do. Three ways that I've done it before is by going to YouTube audio library in your YouTube studio on the left where we saw settings earlier down that same left-hand side, you can also see audio library. Youtube has loads of different tracks which people have uploaded. And you'll also find sound effects which you can use. You could use any of these without getting a copyright claim or a copyright strike. Some of them will require you to credit the original creator to just make sure that you read on that and you do that within your description. This is a free and easy way to do it. Another freeway is that there are certain companies and certain creators who have created their own record labels where they upload loads of music. And this music is free to use for creating. A great example of this is no copyright sounds, also known as MCAS. And also we have stream beds by Harris Heller over these, as well as a hell of a lot more, are free for you to use without you having to pay a thing if you are looking for a paid option, well, I use Epidemic Sound. Epidemic sound. You can link your social media accounts, but it will give you a huge library of different music tracks and sound effects. It does cost me 10 pound per month. And if you do have multiple channels, you do need to set it up to have a high subscription or you need to set up a personal use case. But every single one of your YouTube channels and every single one of them does cost money. But this can start to layer up quite a bit. But if you are going to be using it, then hey, paying money to get an a service out of it. I also want to put out a warning. Be careful if you're going to be used in game and tracks from the game that you're playing. You're playing a game such as GTA. They have their own radio. Radio doesn't play royalty-free or copyright-free music. Take two, also, Rockstar Games have actually bought the rights to use those songs within their games. But just because you're playing that game doesn't mean that you have the rights to actually publish their songs on your YouTube channel. This is where the game itself is bind to play the songs. But the second, you re-upload some of the gameplay footage that you've recorded. Unfortunately, you'll get a copyright strike from the label on a producer of that song that you did include one of the best things that you can do. And I do it with every single one of my games now is that as soon as I get a new game or immediately go into the settings, go into audio, and I'll turn the music down. Some games that have recently been published have actually a copyright-free music system, which is there specifically for creators. That way there's a Music playlists for those that ons creators. And then there's a music play this, which will play copyright free music if you are a creative, but still once in the exact same audio experience, this is still only limited to a few games, and that is only a recent games with all of this haven't music within your videos is a good thing. It helps things flow a lot better, especially if you can get a good track which compliment your voice, or even a situation when it comes to entertainment. 17. Spice Up Your Edit - Part 2 - Motion Graphics: To further improve your videos, you can also add intro social pop-ups, lower thirds, or even an end screen. All of this can be done in a number of different ways, either by doing it yourself, free, doing it yourself by pain, or even looking at outsourcing. Again, these can all be separate files which you place over your video. So it looks like this where you get a suscribe pop up and it tells the viewer to subscribe without you actually haven't affair. Or it reinforces it when you do say it within the video to like and subscribe as it pops up to tell the viewer what to do. It's just an extra quarter action increases engagement and also highly likely bring some more subscribers to your channel. You can do this yourself for free, but this does mean is going to take some time, especially if you don't know the software. It is the exact same software as you edit in your videos that we did mentioned earlier, which is the Vinci Resolve. There's loads of people I use this and there's loads of tutorials out there on how to create different R, which you can then use in videos. Just type in YouTube tutorial Da Vinci resolve, and then include what you want to do. It'll be social pop-up. It can be really anything. You can also still do it yourself. But we've paid services. This is where after-effects comes in. After Effects does fit within that Adobe package I mentioned earlier within this course. It does cost me 25 pound per month, but aftereffects is included in an afternoon. The exact same thing as we did within a free version, where you need to learn how to do it. You could type in aftereffects tutorial on to YouTube and then include what you want, but go in one better. You can go into a site called Video Hive. Video Hive has an option where you can find loads of stock footage, music, even other types of pop-ups you can use within videos. You could, if you really want, select After Effects and then type in Like button, subscribe button, social, pop up, whatever it is you want an end screen. No matter what it is, someone has already created and uploaded a video HIV. For this though, you will need to pay. It varies in price, but you will need to pay an out of it. You'll get an after-effects file, or you can even get some files with some other softwares. You see what is already listed. With that file. You can open it up and then you can edit certain areas of it so that you can customize it for yourself. You can change the text so that says your name, but you can also change the colored. This is like doing it yourself by the exact same time. You're only doing the final 5% of the work. Let someone else do the 95 percent where they set it all up. You had to do nothing special. Just change the text so it's social channel and also change the colors. And then finally, the other way is that you can just outsource it again. This is another thing that I sent over to Fiverr. And if I'm looking for an intro, I type in YouTube intro. If I'm looking at a pop-up, I'll type in pop-ups. If I'm looking for lower thirds, I'll type in lower furs, whatever I'm looking for, a type that into the search bar and had chances are there is someone creates an a. I'll tell them exactly what I'm looking for it and they gig and they'll hopefully, if they have unlimited revisions as well. Now eventually get to what I'm looking for. Might have to have some back and forth, but eventually we will get there. This is exactly how I got my intro for my red Dead channel. It cut straight to my logo at opens up. And towards the end, even though it is only 10 seconds long, it doesn't go straight to gameplay. It actually slowly fades with moving parts and a graduate opens up, has a transparent background so that I can overlay it on other types of gameplay. And a night game play will be behind, works out very, very nicely and you can get the exact same thing. 18. Exporting Videos: We've all formatted, edited together. You've brought in some music and you've also brought in maybe an end screens, lot of efforts and social pop-ups. Now it's time to actually export and this won't take too long. It will be the same across all software. It just may be laid out slightly differently. I always export as 60 frames per second, with it being 10 ADP. With YouTube, it does allow you to go higher resolution, being all the way up to four k. And you cannot do that if you really want to. There's equipment out there for you to record alert level. The editing software's allow you to go out resolution, and YouTube also allows it. But you do need to remember if you're going to record okay. Footage. You need to have that okay. Footage as a folder on your PC. Mean it needs to move that over to your editing software where you need to render. That's going to take quite some time. You need to export it, which is also going to take quite a bit of time. You don't need to upload it with the YuJa video, and that's also going to take some time. And then YouTube also needs to process it. That's also going to take some time. My personal opinion for the time that it takes for a 4k video as this current moment isn't worth the reward that you get at the end. So I opinion is best for you to stay at 10 ADP. 19. Bringing It All Together: Now that you have everything that you need is time for you to bring it all together. Go over to YouTube and sign in if you haven't already popped right, there'll be a Create icon. If you click that, you have two options. First option is livestream. Second option is to upload a video. You'll go into, upload a video, and this will take you into your YouTube studio. This is where you select the video that you've just exported and it will start to upload to YouTube dependent on the video length and your Internet connection is may take some time a plus you also have YouTube processing is perfectly fine. We'll let that do its thing because we've got other things we can do. Go back to your Google Docs that you created earlier, copy the title cognitive description, and copy the tags, come back to the YouTube video and input every single one of them. If you also have your funnel ready, which you either created yourself or you outsource. This is the time in which you bring that and you can upload that to the video as well. It's also worth doing, especially if it's your first time for you to just go through the other video settings and just read was there who after look at paid promotion if there's any sponsorships and there's other sessions that you can change down below. One thing that's definitely worth doing is if you do scroll all the way to the bottom, it will tell you the game tile. It's a good idea for you to include that game just so YouTube has all the information that it needs, be them to actually push it to the correct audience. Once the video has got to a 100 percent and it's uploaded, you can actually go into some other settings. You can include an end screen if you want to. Then screen is where you can place other videos or even a Subscribe button at the end of that video. So when people reached the end, he gets a final reminder to either click on another video when you get extra views, or they'll click that Subscribe button where hopefully there'll be subscribing to your channel for more future content with cards. This was B things top ray o pop up top right to suggest a certain video. It works extremely well if you do something like this in a previous video on this object, we talked about X, Y, and Z. And if you want to see that, you can click top right and it'll take you directly to that video. If you structure this as part of your videos somewhere in the middle, this was perfectly every single time, if you're going to be doing this towards the end of the video, it just works better to have it as an end screen instead. But either way, those are two different options. You can also include this video as possible, a playlist. If you're going to create a series around there, you're doing play throughs with friends and you want to actually list them as you play for a game. You can do part 1, part 2, part 3, and include all of those parts as part of a playlist so that people don't have to constantly search your channel to find part two and then back out to go and find power free. They will just click that playlist and it'll go in the order that you set it to be. Once all of this is done, though now we're ready to publish your video. 20. Publish Video: We've published in, it's tempting just to power as public and then set it free at a random time. But one thing that I always do is schedule it. This could link back especially rice or beginning of your journey to that question that we asked earlier of who's the audience you'll go into serve if you know the audience that you're going to be pushed into, you may also know the best time. And this again, you don't need to go crazy and definitely, you could just assume that the average person wakes up early in the morning. They have a go to school, go to college, or they go to work, and then come back in the afternoon to relax. You just need to understand what country do they belong to and what the time zones are. So for example, for my Red Dead Redemption 2 channel, my audience is mainly out in America, there from the states, so the time zone and needs the best suit them. That means that I'll upload videos slightly later in my country so that better suits that audience. But my FIFO channel, the audience, is here in the UK, so I can actually upload a video which suits me in the afternoon. And it does actually fit towards my audience demographic. So that once they do finish their day, they do go home and they just want to kick back and actually play some FIFA, maybe even learn how to get some more coins. And ultimately, they go and type that into YouTube and bears my channel. The video that I have just uploaded to help serve their needs. At the beginning, you do need to think for yourself. But once you've uploaded multiple YouTube videos, YouTube, or actually provide you with the analytics from your subscribers. It will tell you when your subscribers are the most active. And I just post the video just before that point so that I can reach them most people as possible, as long as I create a good video with a good title and a good fun. Now, once you do publish the video, the only thing that you need to make sure that you're doing is replying to as many comments as possible. I said I schedule my videos to go at a specific time every single time, and normally, I do follow a routine of certain days. Pob, we only run about three days per week, Monday, Wednesday, or Friday, so that I can stick to that schedule. But my audience also knows when those videos are going to go live. When they do go live, I will reply it to as many comments as possible. And it's for two reasons. The first reason is that your fans, your viewers, have managed to click the video the second and went live. They would there for you. Therefore, you should be there for them. The second reason is that it does boost engagement. Youtube takes this into consideration when rank and your video. If there's more engagement on one video than the other, they're likely to pick the one with more engagement because it means that viewers or stand on their platform for the longer Otter.ai engagement is you build a connection and you talking to them. If someone clicks on your video and they say, first, you can say, thank you very much for being here. Hope you enjoyed what did you like about the video, and then they can reply even though they've clicked on it. The first second of video was out, they will still reply to your comment and you can have a conversation which boost engagements. But some creators, especially once they become more prominence within the space, they will be able to understand their analytics. They'll understand that as soon as their video goes live, we'll get about 100 views. And the first 15 minutes, if they're above that, they know they're going to have a very well-performing video here. If they're below that, they know that they're going to have a poor video. This is where they'll make decisions for them to change things, will change the title, change to fund. Now, reward the description baby, try and push it on other social media accounts, they'll take action. But you cannot do this at the beginning because you don't know what you normally get. Once you start getting consistent views, you'll understand that as you build your audience, but you cannot do this until that happens. So for right now, just focus on publishing a video which suit your audience and then reply to the comments that you do have. 21. Sharing Videos: For a lot of creators, part of their process as soon as they publish a video is to share the video. But this is where I highlight. I don't do this. I do have a bit of a following on Twitter, been one hundred, seven hundred. And even though it's not the craziest following ever, I could post my latest videos and maybe one or two people at C, Let's, we will click and convert over. But I just don't do it. I don't post anything on TikTok. I don't do anything on Twitter, don't do anything on any of my social media accounts. Youtube, by itself isn't enough to grow organically, especially if you do everything that we've mentioned within this course. As long as your keyword research is to a good standard and you've managed to build a title description plan, a good video, and do everything else around it. We'll eventually get notice. It's always happened with every single one of the channels that I've put together are used to post on my social media accounts, are used to post on Twitter telling all my followers, Hey, I just uploaded this video, make sure that you go and use this link and head over to YouTube. And not that many people would actually go through. That, would be some loyal fans that would read sweeter. But they're already watching that video because they're low fans. They've already had that notification bell on and they know my upload schedule. So I never just do the generic Hey, look, I uploaded a video, go check it out because it's never had a good conversion rate. If you do decide to do this, the best things that you can do instead of just doing a link is for you to break down your video into smaller form content so that you can upload it elsewhere, that be its own separate video. You can record a video for YouTube where you go through your best snipe and filters, but you can also make that into short form content. That video itself could be a ten minute video with an intro outro. You've got a brief explanation right at beginning, you go in there. If you go through your five at top sniper filters, you do an outro at the end, conclude anything, ask everyone to subscribe, and then you have an end screen. You could do Latin, leave that video for YouTube or Twitter. You can take down five images of those siphon filters and sweet them individually as tweets for your Twitter profile. And if the tiktok, you can quickly go for it. You can do videos of those fives, knife and filters being one each. Or you can even just go include five all into one video and you do it as a click f9 around. You've now created content for free, different platforms without you having to go, Hey, I've uploaded a video on YouTube, go check it out using this link. No one's going to do that. But whilst people are on Twitter, beg go into consume content from Twitter and you've provided content for that without having to do any extra work is also the same for those on tiktok, is there on tiktok they're consuming content from tiktok. They don't want to leave the platform. So you've provided content for that platform. You can now start to grow your following on Twitter or TikTok and YouTube. And if people are interested in senior YouTube videos, well, they can go and move from TikTok to go and see you, or even move to Twitter to see you. This works so much better. So me personally, I don't publish my videos or share links on my videos on other platforms. But if there's room for me to create content, which most of the time there is. I will try to create content around it. 22. Reading Analytics: With the video now live, it's time to go for your analytics. This may take some time to update it, especially if it's a new channel with 0 subs and you've got no follow. And elsewhere may have to wait a couple hours or even a couple of days for you to get your first lot of use which aren't actually from you. This is perfectly fine. It happens with every channel. Gradually over time, this will build. And of course, the main goal that everyone has in their heads is to get the most subs. Subs doesn't mean anything. Subscribers is a good indication of how many people came across your content and did want to see more because they enjoy it. But it doesn't mean that they're going to see anymore. Instead is better to look at new viewers and returning viewers. This will be shown within your YouTube analytics at where you can see for every single video that you upload on a daily basis, how many people are actually returning back to your channel after watching one of your previous videos. This is a good sign. If you can start to bring in and return and audience, you will start to get a loyal fanbase. And as they always click your video, hit that like button and post a comment. This just boost your engagement gradually over time as you build your return and audience, YouTube's go into push your videos to a new audience. So like you can get even more returning viewers. And it just becomes a brilliant snowball faith which doesn't benefit to you. You also want to look at audience retention is good having those people come back to your video to watch a video after video. But how long are they actually watch in LA watching just for the first ten seconds as they hit that like button and post a comment and get your attention? Or are they doing that? Plus watching the whole video all the way through to the end. Knowing your audience retention will help better. You structure your content. You know, certain people fall off and stop watching because you do something within your video. Well, stopped doing it. Do something completely different instead to grab your audience so that they will continue watching from that point when normally they stopped, this may only lead them to sit around and watch for another 30 seconds. But as long as you control those 30 seconds, you can get them to watch a hell of a lot longer. I also look at Click-Through Rate. Click-through rates shows you how many people saw the video as an impression. How many people actually clicked on the video. So as an impression, it will just count as you come up on the homepage. If your video shows up on a homepage for a potential viewer, that counts as an impression. It doesn't mean that they saw the video. It doesn't mean that they did anything. It just means that you showed up on their homepage. If they click that video, then goes through to your click-through rates and you'll get a percentage. There'll be a percentage for how many people saw it as an impression and how many people actually click on a video? Normally, a good click-through rate is anywhere between six all the way up to 12 percent. Obviously, you want to be pushing for that higher percentage because even though it doesn't sound like a crazy difference, is will be a huge difference once your video gets pushed into thousands of other people's homepages, then the other analytic that I always measure, but you won't have it right at the beginning, not until you hit 100 subs and 4 thousand hours watch time where you can apply for the partner program. The partner program allows you to monetize your YouTube content so that you can actually get money for it. And he only started, I really look at is RPM. Rpm stands for revenue per mil. This is how much money you get paid on average per 1000 views. And as long as your click-through rate, your audience retention and your return and viewers are all on an upward trajectory. Well, so as your RPM is just another way for you to overlook all of those previous analytics that we just mentioned. All the other stuff that you have within YouTube is still interested in and it can provide value dependent on the situation, such as knowing your demographics and no one's similar channels that your viewers are watching. But this is not something that I measure on a daily basis for me to see whether or not a video on my channel is going in the right direction. 23. Rinse & Repeat: The next step is to repeat everything that we've just gone through so that you can actually start working on your second, third, fourth, fifth video that went all the way up to like 10, 25, 5100 go into 250, 500, even 1000 videos is the same process every single time. Of course, you don't need to go right to the beginning of this course with the introduction or no and what equipment that you need, knowing what audience that you need to serve, or even how it's created a YouTube channel. You do go back to our keyword research. Now it could be the exact same keywords that we found earlier. I said it was able to create multiple videos from that list. So you can actually go and pick that second video idea that you had listed. And you can go back through this whole process or write in our title or description, plan and video record the video editor, get a file. Now, all of that stuff. Or if you have no more video ideas, you need to go back to the keyword research and you look to go and find another keyword. We have a high score that you can create a video around and you just keep on doing this. But every single time that you go through this process, you've got to do a better know every single video that you upload is going to bang, especially when you have a 0 subscribers. Biggest challenge is getting enough first subscriber and it may take or five videos. It's still takes me the exact same amount of videos. But in every single one of those videos, I'm still looking to improve. It doesn't need to change overnight from being mediocre at best, to be in the best thing ever, you can just gradually improve over time. Let's say you want to get better with editing every single time that you start to edit a video, just look up on a YouTube story about a new editing technique. Religious just needs to be one every single time and I know it doesn't sound like much. But once you've edited a 100 videos for your channel, well, you've now learned a 100 different editing techniques and you won't forget them if you carry on Edison and carry on applying them to every single one of your videos. Videos are now a 100 times better. And you can do this for all areas of this process. You can look at keyword research fund those, even just delegate and as you outsource different work, that's the process that I'm trying to get better at right now as I get other people to work for me. And then I just have the free time to open up other revenue streams or job better manage them. These are small improvements that will make up a massive improvement over time. And hopefully by that time you're creating some amazing videos that people just can't resist. That. Always click in and up, always come in back. 24. Working Efficiently : And you can be more efficient performing one of the tasks that we've talked about within this course, then things will become so much easier for you and me. I learned this the hard way and I used to record videos. I used to start from scratch every single time. This means to plan and record and title description all of our staff, but also the recording side of things, recording gameplay. And sometimes I would record the exact same gameplay that I did record one week earlier. The only difference was without video that I did a week earlier, I deleted all the footage, so I had to go on record it again. It wasn't until I actually got a subscription to Google Drive with two terabytes, where I started to record all the gameplay play for a once, then uploaded every single mission to that Google Drive folder. Whenever I needed that gameplay, I didn't play through the game to go and record the exact same mission again, I just downloaded it, waited a couple minutes and my internet connection and then use that within my editing software. And it's got an even easier later on, once I finally hired my first editor. Once I got my editor, I didn't tell them to record verge for me and I didn't record it myself to send over. I just gave them a link through that Google Drive folder where every single mission belongs, the mass of what mission they're looking for, no matter what part of the game, they can just download it and whatever their Internet is. It'll take a couple minutes and then you can start editing the video around that footage with that exact same Google Drive. You can then include that your thumbnails or any other tasks. And now has multiple folders which control most for YouTube channels of gameplay. On those discord links, Twitter are just absolutely everything. And it makes life so much easier, not just for me, but for other people that are doing. 25. YouTube Monetization : Eventually, if you keep this up and keep delivering valuable content for your audience, you will build a following. You will be able to reach 100 subscribers and 4000 hours watch time, these other magic numbers. Why? Because this is what you need to achieve to enter the partner program. Once you hit one hundred, ten hundred subs and 4000 hours watch time in your YouTube Studio, you'll be able to see monetization. You can click that. There's an agreement that you need to go through. You need to link your YouTube to your AdSense, and then you'll go under manual review. This is someone from YouTube algae looking at your channel, bake, ensure that it takes all the boxes, fits the terms and conditions. They accept you. You'll be accepted into the partner program where you can start earning money off your videos. I'm not going to be going crazy in depth with this because we could honestly talk about YouTube monetization for hours. And already this causes kinda lengthy. But there are some things that I should point out which would better serve you in the long run, making sure that your channel will continue to grow. The first thing, any money that you get from your channel, reinvest it back into your channel. When I say this, so many people hear that and they go, okay, So the paycheck that I get from YouTube, I'm going to go and use to buy a new game, a new PC, get new keyboard again, new mouse so that I can perform better. Oh, look to invest that money to provide a better view experience for your viewers. If you were using a cheap mike, which sounds horrible, but you manage to get, partly because you're providing valuable information. As soon as you get paid, you should go and buy a better like this will sound so much better for your viewer and they'll probably boosts your audience retention by a ton. This also means because they're watching more of your videos. If you'll place a mid roles, they're also watching more of your ads given you more money for that following month, which you guessed it gets reinvested again this time, look to improve light in as the visuals looks better, look to improve the camera, make the visuals look even better. There's so many things that you can improve, which gives the viewer a much better experience. By giving them a much better experience, it will also give you more revenue for your channel, which you can then reinvest. And then eventually you get to a point where you've reinvested everything. That's when you can start looking at, Okay, I need to go and start pen staff. I should be paying people like editors from now, artists or people just to actually help me plan videos. And then that's when it'll save you time as well. And we've mentioned this before about outsourcing. If you pay someone to complete a task for you, it saves you time. That time that you save, you can better spend that creates an other revenue streams. The second thing, just because you're earning money now, doesn't change the process. So many people get distracted as soon as they start earn in a couple of dollars here and there every single day that they think they can post whatever they want without providing value. No, you still need to provide value. Now, audience won't always be there, especially if you provide videos which they don't want to see. If they don't want to see it. Well, you don't get views. Don't get views. They don't watch ads. And if you don't watch ads, well, you don't get paid. You still need to go through the process of sin exactly what your audience wants to see with the keyword research. Or you can do it a different way and you need to provide value to our audience layer will actually see it. And the third thing that you should do is experiment with ad placement. But some, as soon as they get monetized, they throw as many ads as they possibly can within their video from mid role of a people are too scared to do that is because they're worried about what people would think and they'll place nothing experiments to see what works best for you. You want to place a video ads so that you can maximize revenue, but you don't place too many. That affects audience retention to be a perfect middle ground for both. But you maximize the amount of money that you get. But you still want you to video and still will enjoy it without getting annoyed with the amount of ads placed. It can only be done with experiments in, if I tell you exactly what I do for my ads, which I will, I place it every one minute, three minutes, five minutes, seven minutes and nine minutes. And when every two minutes, after all, every free minutes. If it's on the Red Dead channel, this might seem a bit excessive, but that's because I've managed to experiment and I've done this over the last three years, seeing what works well and how many ads like in place until my audience gets annoyed with how many they've had to see. I should also point out that just because I place an ad as a mineral doesn't guarantee that they'll actually watching that. Youtube takes into consideration when a viewer watched an ad and will decide whether or not they'd go into place another. So if they only watched and add a couple minutes ago than not, it's going to play a novel one. They'd go into weight and twin, add opportunity pops up within the future. That might sound a bit confusing, but it means if one of my viewers watched that first ad that I played at the one-minute mark, then not go into watched the third minute. They're not going to watch the fifth minute. And it's likely that they're not going to watch the seven minute, they will probably see the 9th minute. But if someone did click on my video and they didn't see the first minute or the third minute ad. Probably see the fifth or seventh minute somewhere around there. And it'll be different for Egypt viewer. And this is just what works out well for me and I am constantly changing it. You just need to experiment and see what works well for you and your audience. Now, these are only three things about YouTube revenue. As said, we can honestly talk for hours about this. As this is just a course about building a gaming channel and eventually get a monetized without actually maximizing revenue. Well, we're going to leave it at that for today, maybe some point in the future we will go and do a monetization course going through absolutely everything. 26. FAQ : This is pretty much everything that you need to know. The whole process of building a YouTube gaming channel. This is the process that I follow when creating a new channel, but also the process for creating videos every single time. I do this on a daily basis. But with this, I know there's still going to be quite subtle questions. So I've included some frequently asked questions on our answer. Then the first question, do I need to upload daily? The answer is no. I went through this that went through a whole process of me upload and daily when I first started YouTube back in 2012, and I also went from his daily back in 2018 and 2019. The biggest success that I had was not go in daily. Yet again, you will need to experiment with this for yourself. But for me, what I noticed by not going daily is they gave me more time for videos, more times a plan, more times at research, more time to structural or time to record, more times, edit, more time scraped from those, and more time to actually create a catchy title. And this led to all views, better engagement and a much better video overall. There's actually a point in my Red Dead channel where I was going daily stopped. And in a few weeks later, despite that stop, hits in my revenue and hits my views hard. After that, it just shot right up as I produced a very, very good video and have been producing good videos ever since. To know you don't need to go daily. Second question, do I need to show my face? It's again, no, it does depend on what type of continent you are creating, but you don't need to. I don't show my face in my videos. I don't think it's important for me to actually teach my viewer how to go and do saying in game, they don't need to see my face and my face doesn't provide any benefit, especially if I'm doing voiceovers. If you're creating live content as you play for a game live and something crazy happens in game, it does help the viewers. He, your facial reaction, that shock, that horrid, that laughter, that entertain a moment, whatever it is, it just helps the viewer have a better experience if they can see how you reacted to that certain thing that happened in game. So low, you don't need to show your face, but it does depend on your content because it could provide an extra benefit to your content depending on what it is and who you're actually delivering that content to. The next question, do I need a lot of my star? I did highlight this at the beginning, but just in case you forgot somewhere along the way. No, you do not. All of this right here, my whole setup does cause me quite a bit, but I didn't start out this way. I started out not doing too much. We have a capture card, mike, and that's it. Those were my only expenses as I had a free software for arrest. Even the earliest videos that I created that still awful, but some of them we've got a lot of use because it provided value on what's crazy is that those videos were me actually improved and that was halfway through my journey. There's videos that I publish way before. There's on channels which are now deleted. So unfortunately, I can't even show you the videos, but trust me, they were a hell of a lot worse. Next question. Do I need other social media accounts to grow? The answer is no. You follow the keyword research and continuously do this for every single video. Apply that to your description, your tags, and your title. Also creating good finales and good content. And Noah sounds like a lot, but if you keep on doing that, you will grow organically through YouTube search. Most people have issues with growing just on YouTube when they're creating videos with 0 subscribers, no one's following them. And they're trying to rank within a highly searched topic with a lot of competition. You don't need other social media account. But if you do have other social media accounts, it will help build a better interaction between you and your viewers. You will be able to build up more of a brand a lot quicker. And just in case YouTube all of a sudden just dies as a platform. I don't think it well, but just in case does well, you've got a following elsewhere and hopefully you'll be able to make a living from that. Well, there's no harm in you create an other social media accounts where you create content specifically for those platforms, but you don't need them specifically to grow on YouTube. Next question I get a lot is, will I get hate? And the answer, unfortunately is probably yes. You'll get some judgment from your friends right at beginning if you do Tell him, and this does certainly people make jokes have you, they'll tell you that is impossible, that you're going to grow. You're not gonna make it just a waste of your time. They'll tell you absolutely everything. And it does, it does actually feel like hate. Later on once you start to grow, obviously if those opinions change, but also you will get hate from some of your viewers. And the way that you handle it, the way that I handle it will be completely different. Over the years. I got used to it. I used to try and argue and defend myself and it always ended up worse than what it actually started. Now what I do is just play jokes. I understand that if someone posts a comment on my video here and on a video that I can actually still use that as any management. And I know that's a bad way to see things. So if they say something horrible, I'll just reply with call that don't even put much effort, so I don't put any time, don't do anything else, then try and reply to that comment. Engagement again and I'll just do call now, just keep on going, constantly boost engagement, but not waste. And anytime a time that I do have still goes to those that are actually putting time into common valuable comments to the video. And I do want to highlight that there is a difference between Haidt and constructive criticism. That could be someone saying, let flat-out your video is by far the worst that you should never upload it and you should probably die at a hall. Get rid of them, share where I can just write quarter them and then move on. Don't waste your time, don't even think about it. You could ignore it completely on YouTube. You can even report it, and you can even remove it. You can have loads of different options that don't take it too personally. They've never met you IRL, and they probably never well, as other types of comments which will say this part of the video is bad because of this. Try doing this instead and just take that on board. May still hurt your feelings, especially if it's the first I'm guessing there, but if you make that change in the next couple of videos, well, maybe you build up a loyal viewer, and on top of that, hopefully you've improved your videos. You don't need to follow everything that's in the advice of the YouTube because you understand the ins and outs of how you're building your channel. But there is a difference between constructive criticism and you just get hay. So just make sure that you know that. Then finally, the last question I always get often is how many sides you need to make live in? And the answer is none. Really. If you really wanted to create a YouTube channel, you don't need to make monetization options through YouTube, you can look at things such as affiliate marketing, or you can even set up a business outside of YouTube and just advertise it within your YouTube channel. But even with subs, the amount of substance you have, it doesn't actually correlate to how much money you earn. Of course, when we went for you to monetization, you do need 100 subs for you to at least complete one part of the YouTube monetization criteria to get and sort of partner program. You have one beam, 4000 hours watch time. This is the only time that you need subscribers. After that, the amount of subscribers that you have as your number doesn't add to represent how much money you're making is actually comes down to your views and your RPM as channels out there with 10 thousand subscribers or less who are able to make a living out of YouTube because of the monetization options they've selected and how well they've integrated them into their business. Is other people with a 100 thousand plus subscribers, some even a million. And they're unable to bring in any views whatsoever. They're unable to have a return an audience. Therefore, they don't make a living. You mount or substitute you need isn't connected to how much money you earn. So the answers to the question is none. It all depends on how you set things up. Now. Thank you very much for watching. I hope you did enjoy. Thank you for making it all the way to the end. I put a lot of time into this. I did say earlier within this course that for meat supply and YouTube videos, I now just write bullet points. I thought maybe I could do the exact same with this course. I couldn't add a script out every single word. So it took me a long time, especially when actually go into remembering that script, because I haven't had to do that for a very, very long time. So thank you very much for making it to the end and thank you for actually watching all of it. At this point, you should now know how to create a YouTube channel. How does our planet? Now, to start looking at YouTube videos where you actually have a chance to rank in. Let's take it all the way to the end of publishing up video and even get in eventually undersized. If you do have any questions about anything that wasn't within those frequently asked questions and it honestly could be anything. There's no such thing as a stupid question, then just please feel free to reach out to me. I will do my best to get back to you as quickly as I can. I'm also curious if you don't have any questions, you've just gone through this whole process and you managed to find some success with it. And also let me know because I love hearing some success stories. But for now, thank you very much for watching and happy gaming.