Transcripts
1. Introduction: So you want to create your
own YouTube gaming channel. Let's be real. Who doesn't? If there
was like a dream, being able to play games
and make a living from it. But let's not go into be easy is a lot of people trying
to achieve this. So there's a lot of competition. In this course. I'll be showing you exactly
how I do it step-by-step when creating a channel to actually finally get a monetized Hello. My name is Jamie OS and I'll be taking you step-by-step to build a successful game and channel by myself over the
last couple of years, have created a number
of gaming channels, and all of them have
been able to get partnered within just
two to three months. Some of them have
been advertised within my own community, but others I've never
told anyone about. And still they were able to rank within YouTube
search organically. And they were still able to
get monetized and just to, to free mumps without
me telling all of my original audience
about that channel. And I've done this
several times. I will be sharing some of my biggest success stories,
but more importantly, I'll also be sharing some
of the biggest mistakes I've made and how
you can avoid them. I have a lot of lessons
to share with you. So without any further
ado, best gets tired.
2. Equipment You Need: The first thing worth
talking about is equipment. You can create your YouTube
channel entirely free. Just go to youtube.com. But for you to actually
create videos, you're going to need
something to record with. This is where
equipment comes in. Now, I'll be going
through a list of everything that
I currently use. This is my whole setup, even include and
what I'm currently using to record this course. But it does cost a bit of money. And good thing is that you don't need everything that
I currently have with lights and special mix and different mixes and key
lights on any of this stuff. Because I will also be sharing exactly what I started with, which is considerably cheaper. What's crazy is that there's more options nowadays
plus and Doppler. You can also get an, a lot
cheaper to start enough, I use a capture card. This is an Elgato 4K60
Pro capture card, which allows me to
record gameplay between my console's be an Xbox. Playstation is
cost me 230 pound. The next thing that
I have is a mic. This is a road pod Mike
and it records my voice. It cost me a 100 pound, but partnered up with it. I also have a mixer
called ego XLR, which cost me 350 pattern. That allows me to bring in multiple audio sources which
I can control with slight is making it very easy
for me to adjust my voice mid recording
or even live on stream. Next up I have a camera
which is used to record me within videos and
also in live streams. The camera that I
use is a Sony Z v1, which costs about 600 pounds. When I first order, you do type in Sony's
EV-1 in Google, you'll find out that
it's specifically designed for creators, that those that go
around blogging. So even though I'm using this on a stand right now to
record me in my room. It can also be taken off
that standard and used to record footage when I go
out and about next up, you can't see these, but
there's lights on either side of the camera so that it's
got a better picture. The light that I
use are Elgato key light and they cost
a 120 pounds each. Next up we have free
software called OBS. Obs allows me to do a
load of different things. But for this course we're just going to be looking
at the basics, such as using it to
record our PC games, or even using it in
some cases to set up a whole record and
layout where we're able to record
gameplay, face cam, audio, whatever it is, it's really good software
considering it is free and then have a 10 pound subscription
to Epidemic Sounds. This allows me to get
copyright-free music, really helps spice up
these types of lessons, plus also my videos
and then have a 35 pounds subscriptions
have vidIQ, which helps me get all
my keyword research done with incredible ease. And then finally I have
Premier Pro After Effects, Photoshop and Adobe Audition. These are Adobe
products and they all come under one
subscription of 25 pound per month is allows me to get all
my recording done, do motion graphics, and
also designed finales. Now this is all the
different equipment that I currently use to run
all my YouTube channel. But you don't need to be
starting out at this level. It can be very expensive and you can gradually
build up over time. When I first started, I had a capture card
which was still Elgato, but the one that I had was the first one that
they ever made, less no longer a product that they still on manufacturing. They don't even sell
it on their site. You can still get a capture card for a 100 pounds or less. This is if you're recording
gameplay from your console. If not, you can use OBS to
record gameplay from your PC. The next thing that you need is a mike doesn't need to
be anything fancy edges, nice, and record your voice. The one that I started with was a Blue Snowball USB and it
cost me around 60 pound. And then the final thing
that you need is software. Software where you can bring it altogether to edit your videos and also design your thumbnails or even record your voice. You don't need the Adobe
products which I currently use. You can use Movie
Maker to edit videos, Da Vinci resolve to edit videos. You can also use Audacity
to record your voice, and you can also use gimp
to design your thumbnails. This is entirely free. This is all the
equipment that I had when I first started my channel. You don't need to
have anything crazy. You don't need fancy lights or fancy mixer or
anything like that. You just need equipment
to actually get recordings done gradually
as time goes on. If you start to do well, any money that you get
from your channel, you can reinvest it back
into your channel to gradually build it up
and improve the quality. This is exactly what I've done and you can
do the exact same.
3. Planning Channel: Before you actually create
your game and channel, it's worth thinking
about what the channels about and who's the
audience is going to serve. It's likely that
you're going to be creating a channel
around a game. And the audience
that plays that game is likely going to be the
audience that you serve. But the question is, how, how are you going
to provide value? Because they're not
going to watch you just do in play throughs
or walkthroughs. And chances are they've
already played the game. They already know the story of the game or understand
what it's about. So why will they watch
you replay it? Again? It just doesn't make any sense. There are two main ways in
which you can provide value, either by entertainment, because if you're funny personality, or it could be through
education as you tell people how to do certain
things within game or even make them
a better player. Me, my personality isn't great, especially when I'm
recording myself. It just doesn't come through. So I always resort to
do it. It's Oreos. The totals is what I do best. I can show people how to
do things within game. And the reason they come
to my videos isn't for me. The reason they come to my
videos is because they want to see exactly how to do
something with in-game. Wherever is unlocking
a certain achievement, or even just being
able to earn money in the most efficient way possible before I create
a new game and channel, the one thing that I always
do and I recommend you do the same thing is typed
down to questions. Those two questions being, who is the audience and how
am I going to provide value? It doesn't need to
be crazy and depth. You don't need to
write a whole essay on both of these questions. Just simple answers. Who is the audience and how you're going to provide value? Because we will expand
upon this later.
4. Creating A Channel: Now it's actually time to create a YouTube account and
this couldn't be easier. First off, you need to create a Google accounts where you need your email in his
career password and you're pretty much done. A welcome you to Gmail. And at that point,
that is when you can type in youtube.com, Let's hop right the screen, you'll have the
option which will say create an account or sign in, because click that
and it will link it directly to your Google account. So all a sentence that you
provide, it predicts list. We'll just come over to YouTube. They'll send you to a
page where you need to come up with
your channel name. There are some
YouTube tutorials out there which tell you
you need to have something which is easy to type into a search for people
to find your name. It doesn't have to be that many people say that by
really doesn't need to be, you're not going to
create an account and instantly thousands of people across the world are
going to be like, I need to type in his name but don't know how to spell it. It's rare, especially
rice or begin in for anyone to type your
name into actually find you because they're
going to type in how to do something and your
video's going to pop up. That's how they're
going to find you. So your name can be anything. Once you've decided
on a name, well done. That is your YouTube
channel fully created. You are now on YouTube. You have your YouTube account. So congratulations, but that we aren't quite done yet
with the channel. If you go to the bottom left
and your YouTube Studio, you'll see the
option of settings. Click that, and
there's a few things that we need to change. By default, Google set
things up for you, but it may not actually
represent you. Here's a few things I have
to change every single time. Firstly, go under general
and change or currency. This isn't going to be two
important at the beginning, but it's worth doing
most of the time. It's set to US dollar for me, I need to set up to be
the great British pound. And the channel we need
to change basic info. This will be the
country of residence. Yet again, it will be
set to United States. If you don't live
in United States, then you should be changing as you also have
keywords for channel. We can actually do
this later when we do some keyword research under
the advanced settings, you want to set your channel. No, set this channel
has not made for kids. The rest of the settings
here are entirely up to you. You don't want to select
Feature eligibility and you want to just have
the default settings which will be there by default. But you also want some
other settings which you need to verify your phone
number very easily. Just click this option and it will ask you
for your phone number, you put in your phone number. It will send a text
message with a code. You will then input
that code into YouTube. And there you go. You have these
features are unlocked, and these features
are important. They allow you to
create videos above 15 minutes, but
more importantly, it also allows you to
create custom thumbnails, which will be used to grab your audience's attention
to you need this. There's also other tabs
such as Upload defaults, permissions, community,
and agreements. We will need to go into these different areas at
different stages of our journey as we are just that then there's no point change in any of
these as of right now, the last thing that
I do when I create a new channel is
subscribed to as many craters that will be similar to what I
wanted to create. This could be within the
same niche been there creating content for
the exact same game that I'll be creating four, or it could be just content that is at a
much higher level. And I want to strive for that. This isn't saint,
that's going to help you get within YouTube search, but it's always been something that's been
motivational for me. It's now just a
habit that I do for every single one of my
channels that I create.
5. Channel Art: To actually fully complete
your channel setup, you will need channel
art, a full list. It doesn't need to
be anything special. So many people put emphasis
on it being a great, spectacular Brandon
Wright beginning. But brands change. Brands changed their logo, they change their style. So you can do the same thing. You don't need to be
spending money to get software so that you
can create this art. And you don't need to
be spending money to get it down to a high standard. You can do it yourself and it can be looking kind of shaky. It doesn't need to be perfect. Whenever I start a new channel, I always Dooley Art myself
and I will tell you, I'm no artist, I am
not good at this. So they end up
looking pretty basic. You could do the
exact same thing. It doesn't need to
be anything special. You can create your
own banner and your own profile picture
been with your logo. And you really don't
want a logo and you want to make
life easier for you. Your profile picture could just be a selfie or a picture of you. If you're looking to
do this for free, you can go and use GIMP. The sizes for a pigeon needs to be a one-to-one aspect ratio, recommended being
a 100 pixels by 800 pixels channel burner. It needs to be by 2560 to one hundred and
four hundred and forty. One of the things that
I recommend doing is go into Google and type in YouTube banner template
is by YouTube actually asking it to be 200,560
by one hundred, ten hundred and four
hundred and forty. They don't actually
use the full size. It's only a small slip
right down the middle. And for you to actually
know what sizes and what they're going to
cut it to four, the phone, that desktop and for TVs, it's best just to have a template because
it lays it all out. You can then drag that
into GIMP or Photoshop, whatever software you're using. And you can then design a round. That template makes
life incredibly easy. Das done. This is your YouTube
channel fully setup. You now have all the
correct settings. And on top of that
you have your first, initial lots of brand and in place be in your
channel Boehner, and on top of that,
your profile picture. So congratulations for
making it this far.
6. The Correct Way To Plan Videos: Your YouTube channel
is now all setup. You've created it, you've adjusted your settings
best suited for you. And you've also
applied channel art, is should all be
looking good now, but this is the fun part. This is where we get to record all the content
or your channel. But wait, don't actually just jump straight into recording. There's actually a way
in which we do this. So many people believe
for YouTube or you do, it is randomly record a video and when you
upload it is just based on luck wherever not I guess notice this is not
the way we work. We will be striving for success. We do this from the
very beginning. It's not about record and
whatever video you want, you want to look for what your audience is already
searching for and you create content which is best suited for that audience. So instead of just recording a video uploaded and waiting to see whether or not
you get lucky and audience actually
comes upon that video. We're actually going to do
things in a different way. Where do you going to be
doing all the research first? So we're going to do
keyword research. We're going to use those
keywords to backup our tags. These tags will never use
within our description, will then create a catchy
title around those keywords. And then after that, we can actually start
looking at creating a content that way when it actually comes to
upload and a video, we bring those tags, that description and the
title altogether that out when we release it onto
YouTube and make it public, we've actually got a
much higher chance of being noticed because our audience is actively
searching for that topic. This is the way
that I work across all my channels and it
leaves no room for guessing or hope when we are creating deliberate content for
a specific audience. And hopefully with that, and hopefully we do provide
value within that video. Else subscribe, follow
us and we'll grow our channel organically with
potentially that video, even ranking within
YouTube search. One thing that I wish drove to create is evergreen content. Evergreen content
is content that will always be in
YouTube search. So whenever someone
searches for that topic, my video will always be the top. But if no one else is
creates in similar videos, I will always be tagged. So therefore, whenever anyone
searches that topic and if it is a topic that gets
searched all year round, your video will always
be getting news. I have quite a few
on the channel where it's been years since I
initially uploaded them. But to this day, they are still get imbues and you want to be doing
the exact same thing.
7. Keyword Research Part 1: Remember earlier rights or
beginning of this course, I asked you to write down two
questions and answer them. The first question being, who are you going to serve? This is your audience. Second question being, how are you going
to provide value? This was extremely basic, but it was needed to initially set of the channel
and start thinking. Now we'll actually
expand upon this. Easiest way to expand
upon this is by doing keyword research and there's loads of different
ways you can do this. If you actually type into
YouTube keyword research, there'll be people
telling you to go onto YouTube and just type in
whatever your subject is. In this case, it'll be the game. You will then see a
drop-down of loads of different suggestions of what other people have
been searching for. This gives you an idea of what your audience's surgery or this is the start of
keyword research. Some people will tell you
to look at similar videos. This is where
subscribing through other channels can
come into play, which we did mention earlier. You can actually look
at similar creators, what they're creating
and not copy, but you can create
similar content. You can take their ideas, twist it in a different way
so that you can present something entertaining
or educational. I've tried both of
these ways in the past, that it just doesn't
work for me, for the way that I like to work. I like to use different tools, different tools
which will give me keywords based on
what I'm typing. Then this is too
buddy and vidIQ. We've probably been a
lot more out there. You can pick either one of
these, but for this video, I'll be using vid IQ and
no way sponsored with him. It's just a wonder
I enjoyed the most. Did IQ is a site as well
as a Chrome extension which is there to help you provide a better YouTube videos. They have their own YouTube
channel which tells you how to build your
channel, how to grow it, how to create better content for the site gives you different breakdowns
of keyword research. And we'll also show off some of your analytics as a disclaimer, I do want to highlight that I do have the paid version of vidIQ, but you do not need it. The reason that I
have it is because I have multiple channels
and it's easier for me to find key words without having to
waste so much time. Paltz, when I first created
my YouTube channel, I did use the free version
for about a year or two, as I did only have one channel. You can still get all the keyword information
that you need. You just need to put
a little bit more walk in and a little
bit more time. Plus perfectly fine because it's free and you
just start now. You do not need
the paid version. I believe it's also the
exact same for Tube Buddy. You can have a paid version, but you can also
get it for free. You only difference is that
there's limitation within features to start getting ideas
from both of these sides. They both have a Keywords tab. And under that tab,
you will be able to find a search bar
and what you can do. And very easily It's just type
the name of your game in. So for me, I will put in Red Dead Redemption
2 or FIFA 22, or just any other
game, press enter. And what you'll get is loads of other keywords which are
related to that term. So for FIFA 22, you'll get FIFA 20 to gameplay
if it's going to do ultimately with if it's 22
Career mode and there'll be a whole list dependent
how popular your game is. All depends on how many
such times you'll have. And in most cases
there's going to be a lot as you're
going through the list. There may even be
some stuff that you never fought was everything
within your game. You may learn something new about the game that
you're playing. Or you may just be surprised
about the audience. If you're a nerd like me and like breaking down audiences, it's actually pretty cool.
8. Keyword Research Part 2 : Now that we have a
full list of loads of different keywords which are
audiences searching for, which is related to
our chosen game. You could, if you really
want to just go down the list and base
videos of each one. This is not the most
efficient way to do things. So this brings us on to arguably the most important
thing of this whole course. So if you do need to
watch this a few times, don't worry, just go back to the beginning. Um,
watch for aid. You need to pause.
Feel free to pause. Because the
information that we're going to be covering here is going to be used over
the next couple of lessons. And we get this bit wrong, then everything
else is completely wrong and your whole video
is a complete waste, so no pressure, but we will get this done correctly in vidIQ, there are a few things
for you to note down. The first thing is that
you have search volume. This is the average
number of people who search for this term
each month on YouTube. You didn't have competition. This shows the competition for how many channels are
competing for this key word. Then finally, we have
our overall score. This takes into consideration
the search volume and also the competition to give
it its own unique score. This is that he
provided by BET IQ. The higher the
score, the better, lowest score, the worse. If you have a high
score, it means you have a higher chance of
your video being recognized if you base a video around it, that keyword topic. With all of this information, we can now plan offers. Lots of videos were
not just plan on one single video we
can actually apply and a whole series of videos just around what
we're about to do. This is why we start to
get a lot more efficient. And where it goes, we're
looking at keywords which we have a higher
chance of ranking in. So in vidIQ, you're going to type your game in
into the search bar, is going to give you a list of loads of different key words. Now, if your mouse, you're going to click
the overall score is will change how each
keyword is laid out. Now see keywords at a tub with very low or
low competition, but have a relatively
good search volume, given it the highest overall
score around your topic, whatever the topic keyword is, as long as it's not
a YouTuber and it's nothing generic
such as XP glitch. You'll go into click that. If your top word is XP, glitter is a YouTuber. Just keep on going
down the list until eventually you find
a keyword which is actually related to
your game does so there's no confusion where you're going to be going
through this again, but I'm going to give
an example for myself. So I went into vid IQ and I went to the keywords or
my typed in FIFA 22. This is going to be my game. This is my chosen subject. This will give me a load of keywords which
relates a FIFA 22. I went and hover over the
overall score and click it until it displays the overall
score, highest or lowest. My top related keyword that wasn't a YouTuber
and wasn't generic, was FIFA 20 to trade in. So I clicked the
For 2002 trade in. This gave me a whole
other list of keywords relating to be for
22 traded from here, I know my best bet of being a FIFO content
creator and actually been discovered is by posting videos around the
trade and subject. And what I've got
here is now a list of all the different keywords
which relates a trade-in. And I can base lows of
different videos around them. And most of them
have a very low, if not low competition with its still haven't search volume
BET IQ as now gifted me, loads a different video
ideas that I can create. These will be key words that are using a tags, my descriptions, by titles, and I can create a whole video
series around them. Whatever game that
you've found and whatever subjects
that you managed to find within that game which has the overall highest score. You should now have
a list of loads of different videos that you
can based around that topic. Because your first
video that you post a YouTube will probably
not get discovered. Your second video will probably
be the exact same story. But as you keep on doing
this over and over again, making sure thumbnails, titles, descriptions, tags
are all included. Gradually, once you post your tenth video,
your 20th video, baby will even take you
100 videos over time, you will get discovered. And what we did on vidIQ head is just couple of
minutes of research showed us the best
place to actually target rather than had
been a trial and error. As we keep on trying different subjects
within our chosen niche, we now know exactly what
we need to focus on.
9. Using Keywords As Tags: We have a whole list of
good high-scoring keywords that will give us a
good chance of ranking. Now it's time to actually bring it all together
so that we can actually start planning
our first lots of videos. What I like to do is open up a Google Docs and I put
three different things. I put in title, description, and key words under keywords, this is what we're going to
be used in as tags later. If you didn't know YouTube
has an area called tags. This is where you input
all your keyword in a patient that has a
maximum of 500 characters. It makes sense for us to get as many keywords into
here as possible. Not go above 500 because
it won't allow you, but you'll be able to have
anywhere between 450 to 500. And that's actually
a pretty good area. You've pretty much
managed to max it out. So that's exactly what
we're going to do. We're going to go down
that list on vidIQ of all those related keywords
that we found earlier. And we're going to bring
some of them over which relate to each other in
to our keyword section. And we're going to
do this until we get around 490 to 500 characters. This part is incredibly easy because all the work that
we've done earlier has set us up very nicely
for us to just copy and paste each
one into this area.
10. Video Ideas + Title: We've all the
keywords that we now have listed on our Google Docs, that's actually plan offers video and then we can
actually go from here. I noticed that we have
a lot of the key words. There were different variations
of snipe and filters in FIFA 20 to snipe and filters
best snipe and filters, FIFA 20 to 22 best sniper and filters and loads of
different variations, but does base itself
around sniping filters. So it only makes sense. I base a video around a sniper filter so I can
use those key words. With this. You can
probably think of several ideas and this is good because you can plan
several videos around it. This is where you'll go up until your title and your Google Docs. And you'll just type in any idea that comes
into your head, maybe small and simple. Or it could be something very,
very challenging though. No matter what it is,
just type it with me, with FIFA 20 to
sleep and filters. I came up with a couple
of different ideas. I had FIFA 20 to
snipe and filters. Easiest fee for twins
do stipend filters, the best fee for 22
ultimate team sniping filters by top 10 FIFA 20 to sleep and filters all
the ways to make coins with these FIFA 20 to
snipe and filters. Some of these are
variations of itself, but other titles are
completely different. The easiest knife and filter may not be the best sniper filter. So there is two
different videos, and even though the
easiest and the best are included as two separate videos, it may not be my top 10. And now we're starting to see
how we can create loads of different video ideas
just from these tags. Remember, these tags,
these keywords have got a high overall score with low competition for high search. So as long as we keep on
producing videos like this, and eventually
we're going to get discovered as long as
they are valuable, no matter what the
idea you can think of, it could be absolutely anything. Just type as many as you can. And you may actually end up with anywhere between 10 to 20. You may even have more
dependent on the topic. There's loads of
different ways in which you can reword
it and there's loads of different ways that
you can get different ideas. If you are struggling
to get ideas, you could go and take one of those frequent key words you've managed to have
within your tags and actually put it into
a headline generator, type into Google
headline generator. And there'll be loads of
different ones to choose from. You impose your
keyword and I'll give you loads of different
headlines in, put in what your key word actually is or
your chosen topic. A lot of the titles that this generates doesn't
actually make sense. They just randomly put your
keyword in a random title, but we'll start to get
you thinking and can have different ideas and
how you can actually make that sentence makes sense. You to actually make a title, but you have a list of loads of different video ideas you're
going to go through and you'll go into select
the one that sounds the birth just rolls off the tongue best or it
sounds the most catchy, whatever it is, you're
going to use that as your first videos
to base around. This is where your
judgment comes in. I can't tell you exactly which one's going to
be the best fit you. You just need to use
your judgment wherever one sounds best to
you overall is the one that you're going to use
Azure Video idea is the one that you're going to use as
your title for your video. You have a video ideas
that you have listed there will eventually
be used for videos, but you just need to walk
on a title a bit more if it's not the catchy
as one, remember, we want to be working
with winners here and not something that's going
to be mediocre at best. There's select the one
that sounds best to you. And we're going to be
going forward on that as being our first ever video.
11. Writing Descriptions : Now that you have a list of
keywords that you've used, tags, those tags
have been used to backup your title
and your video idea. Now it's time to actually
write out the description. And with this, it's
simple for you to explain what your video
is going to be a balance, but there is a method for this so that you can
maximize your SEO, SEO mean and search
engine optimization. Why do is go back
to our Google dogs, go all the way down
to my keywords and copy every single one of them on and head back up to my description and
then just paste them. Now, I'll spend time normally about 4040 minutes
dependent on the video. Just type in out sentences using each of those was making sure that I'm
explained on a video. Plus it also makes sense if
anyone wants to read it. It was a time where
people used to just have tags and that was enough
to rank with insert, then YouTube change that. And what people did was
actually just copy all of the tags and just place them randomly within
their description. It wouldn't even make sense. It would just be a list of every single one of those tags, but within their description
and it would rank. Youtube has since
changed that yet again. So now it needs to
actually make sense, but you still need to
include those key words. This is by far the best
way for you to do it. You're not just
randomly placing them. Instead you're trying to make
a sentence so that if one of your viewers does go down to the description
and they do read, it, can easily make sense
that they can understand, but it also still includes
key words so that you can rank within
YouTube search, you will need to do this
manually for every single one of your videos and it can take some time dependant
on the video topic. Some key words are
harder to defend the senses than others. It's also a good idea to have a good layout within
your description. Normally what I have is
around three to four lions, Given a brief explanation of what the video
is going to be. This will also show
up on YouTube search. If you ever searched
for any type of video, I'll give you a thumbnail. It will give you the title, but underneath that title, it will give you those
free to four lines of that video's description so
you guys can actually read. So having something
that's quickly sharp and sums up the video is good, especially when it comes
to YouTube search. Below this, I will then copy
and paste the title above, making sure that every
single key word that's in our title is also
within the description. Below this, I will then do an in-depth explanation
of what the video is about to expand in on what we have above gone
much more in depth. This is where the main bulk of all your keywords and your
tags will be included, but still make sure that
it all makes sense. Hello, this, I will then have general information
about the channel. Probably also have a call to action or which is
asking people to like subscribe and also
turn on notifications if they do read the
description down this far. And then finally below this, I will have links
to all the socials. This will be links
to previous videos, links to other social
media accounts, links to any sponsorships
or that video, if there was any to be really efficient with your general
channel information as well as any links to Media which will be used in every
single one of your videos. This is where we can actually
go back to YouTube studio, go back into the settings, and there you'll find
Upload defaults. Upload the folds will include everything that you put in here. When you upload a video today, you have your title
description and tags. But you can do because the title will always be different
no matter the video. So will your tags, it just makes sense for certain points of your
description to be the same. This will be the
general information about the channel that
you've included here. And on top of that, any social was because
your social links and your platforms aren't gonna be changing on a
week-by-week basis. So upload all of that
information into there. Way. You don't need to worry
about this in the future. You do this once and you
never have to do it again. Once this is done. And you've managed to
fill out a description using every single one
of your key words. Congratulations, you have
now done the hard part. You have done all the
planning for your video. Now it comes to fumble where you actually get to
record that video. I'll be showing you
exactly how to do that in the upcoming lessons.
12. Planning Video Structure: This is where you should be planning your
video structure. What are you going to say? And when are you going to say? For me, I always have the same layout right
at the beginning. I have a promise or a situation. This then leads into
a break where I'll go from my socials are
shout or sponsorship. I'll have a video intro or I'll even have a call to
action telling my viewers to actually subscribe
to the channel is we'll then go into a brief
explanation of what this video is going to
help and how I'm going to solve that situation or
deliver on that promise. From here, we'll
actually get into the main bulk of video. So for earlier when we
researched into that keywords, he came across fee for
22 sniping filters. So if i was based on
a video around that, this is the part in which
I will show those FIFA 20 to sleep and filters
and link to the title. If it was the easiest
type of filters, I'll show them who's the
best sniping filters. I'll show them if
it was my top ten. I'll go through all 10 of them after that and I
finished the main bulk. I'll conclude the
video by saying, these are the snipe and
filters that are my top 10. These are the easiest,
these are the best, and they will be able to
achieve X amount of coins per month or will allow you to do whatever it is you're
trying to solve. And then I'll say thank you
very much for watching. I hope you guys did enjoy. If you did enjoy, Don't
forget to leave a like and subscribe if a final call
to action and then, oh, go into an end screen, then screen where all show other types of videos
which are similar, which the viewer can
click and watch. This is the same format I've had over the last year
and a half, I think. And it's been the
same formats on every single one of
my game and channels. I wouldn't say that this
structure is perfect. It's not for everyone. It works incredibly well for me and the audience I'm
delivering to amine being able to present tutorials with the most amount
of information. That doesn't mean that it's got the best audience retention. Some videos that I have will be anywhere between 40 to 60, gets around that 50 mark. I know that's
unlikely to rank and YouTube search with
a 10 minute video, but the length of your video and what you're actually
trying to get across to your audience will be
completely different from what you're trying to create
through what I'm creating. So this is where
you do just take some time to actually
plow your video, what gets said and when. We should also note down that people do it in different ways, some of you will feel
comfortable with scripted out every single
one of your words, every word that you say
within a video, your script. I no longer work that way. I used to. I don't anymore. It takes a lot of time for
you to write out a script. And halfway through that script, I found I went off
course anyway, so it didn't even matter. Now do is write
down bullet points. Each bullet point will be key information for
what I wanted to say. And when I want to set out
what parts of the video. Some of you might not even
once our bullet point, you might just
want to write down what your video idea
is going to be. And then it's a situation of
whatever happens, happens. A lot of people that
do play throughs with their friends isn't enough
of that to be their plan. They don't need a
script out anything because what would
be the fun in that? They just want to have
fun with their friends as they record and random things happen so that they get a reaction that
works well for them. This is where you
do need to make the decision for yourself. Another thing to
point out, and I did briefly mentioned it. I like to create
10 minute videos. I won't actually create
anything less than ten minutes. And it comes down for
a couple of reasons. Firstly, it's a
waste of my time. It takes the same amount of efforts and all sort of
same amount of money for me to pay my editors to edit a four-minute video as it would to edit a 10 minute video. So it makes sense for
me and MyTime and also my finances to make sure that
I get a 10 minute video. Second reason is that
it's also a waste. My view as time I'm doing a
tutorial does four minutes. What actually am I trying to
get across to that viewer? Something that they could
very easily just type into Google Reader Gaiman article and understand it with no
confusion whatsoever. It's likely that it's
going to be a short video on the videos take me
explain on a subject I need to go in depth because
there's more steps to it or it could be
slightly more confusing. Does the second reason? The third reason is because
they give out more money. Youtube has a thing where if you have an eight minute video, you can actually add more ads. By default, you'll have a
pre-roll and post role. This is an ad at the
beginning of your video and add at the end
of your video. But if you have an
eight-minute video in total, you can actually
add MIT roles and you can add them
wherever you want. This is where your place ads
throughout the whole video. If your video is less
than eight minutes gone, not allowed to do this. And this doesn't mean
that you need to create a ten minute video
every single time. And it certainly
doesn't mean if you've planned a four minute
video that you just stretch out the outro
and you just go on a random tangent talking about something rather than that
happened in your life. Do not do this. I do ten minute videos
because I know I can pack as much
information in them as possible and I can give the audience everything
that they signed up or when he first click
them that video after reading the title and
looking at the thumbnail, I really highly recommend his experiments in with
your video length. You some videos which are
around just a couple minutes, do some videos which are
around 15 minutes and and do some videos which
is around 810 minutes. And then after that,
make a decision of what type of videos work best for you and what type of videos work best
for your audience. And then build on it. From there, I came to my conclusion of the video
length that I wanted to do after about three years of work and on just one channel, fine to decide what works best
and then replicated that. And it took a very long time
for me to figure this out. But this is where you
plan out your video. This is your video structure. And once that's done, we can actually move
to the next step, which is actually recording.
13. Recording: When you were planning
the structure of your video in that
previous lesson, some of you might have found a challenge in some
of you when you did your keyword research at the beginning would
have had a topic around the game
that you selected that you want to familiar with. That's perfectly fine. This happens to me all the time. In fact, for this
lesson as I'm showing footage around FIFA
29th and filters, I wasn't familiar with any
fee for 23 sniping filters. This wasn't how I
played FIFA 22. So when I was
structured in my video, I also had to sit there
and play FIFA and actually figure out what snipe
and filters I was going to go through,
Plan the game, but I was also used in my Elgato to record
gameplay that way, if anything did come up, which was surprising,
I had recorded footage of it and I can actually use that
within my video. That will happen
for a lot of you, especially if you take the format and the
structure that I have, this is how I do post recording. I will record the gameplay, whether it be on PC
or on my console. And then after I will sum up everything that
I was able to do, and then I'll add a
voice-over again. This is just a way
that I do things. It doesn't mean that
it's the correct way for you to record your gameplay. This is just a way that
I do think I like having everything separate and even though it may take more time, I know that I can pack
a lot of information into that video because
I've done my research, also known as actually
playing games. And then I bring
that over, study it, make sure that I fill
out my video structure at the exact same time. And then after, I can then
use those bullet points to do a voice over and talk about
each subject in depth. It can show that I
now each bullet point and at the end of it, I will have a 10
minute voiceover. I can then use the gameplay
that I recorded to edit to what I was saying
within that voice-over. It just works
incredibly well for me. Some of you will not
like this approach. Some of you, your
content will not fit this approach if you were going to do reaction
based content, for example, if you was
to be playing FIFA 20 to ultimate team and you was going to be doing
a pack opening. This would be weird. There'll be weird
for you to record the content and then do the voice-over labor because
then your fake and reaction, or you're just talking about
how he was able to get this amazing pack
or how he was able to do this amazing stunt
within a certain game, or how he was able to
achieve a certain level, or the hardest thing within
that game with you doing, it would just be
incredibly weird. So instead, you might opt
to go for live recording, live recordings where
the gameplay and your reaction is recorded
at the exact same time, not also run you how to do that. This is where we'll
go back over to OBS and we'll begin this course. I told you that OBS is
a free software and it can be used and I mainly
use it to record PC games. But it can also be used to
do various other things. You don't need to just have one source where you
have your gameplay. You can have multiple sources. You can input to
the game itself. You can then have a
camera where you have your face cam and you
can put that top right. You can then also include audio as you have a
source for your mic. And if you really want to
take it to the extreme, there's tools out
there where you can actually have
overlays and alerts. This is how I actually use it to stream to YouTube or
my gaming channels. But we'll have to talk
about that another time. As for recording your input the game as a source,
your face cam, and you can also put in your mic and you lay it out in a
way that you want to. You will then also have
to change the settings so that you can
have a recording, this one and save it's worth
folder of your choice. Once you've planned
out your video, however you do want to
plan out your video. You can then press
record whenever you want to and actually
go for it and just start recording
and then talk about what you're going
to talk about this, we'll now work perfectly if I was going to do a
packet and all, if you was going to be planned a multiplayer game
with your friends, because it will have in live reaction to something
funny does happen. And there's this crazy reaction between you and your friends. Well, you've now been
able to record all of it and that will be the entertained
and parts of your video? Yes. Again, it
does make sense in some types of
videos, but doesn't. If you go into do an information pack video
based around a tutorial, then you gotta make
sure that you're good at rift in without haven't started every couple of seconds or pause in and said, because it gets annoying, ends up working out a lot better if you did a voice-over
because then you would be able to cut out all of those different
awkward pauses. There is no correct way of structuring your
video is just what works best for the video and how your audience is going
to be able to react. That is, again, I can't
make this choice for you. Your need to see what
your aim and destroy four and then make
the choice yourself. Believe away. These
are two different ways in which you can record.
14. Creating Thumbnails: Once I've finished recording, this is where I'll take
the time to actually start figuring out what's I'm going
to use as my phone now. Now I will start to get
a rough idea of what I'm looking to create when I'm
initially planned a video. As soon as I get all
those key words as tags, use those tags as the video. I did that title and the
description for that time, I'm starting to think of what
would be a good fun now, but this is where we
actually go into it. The first thing that I'll do
is type in my video idea. So for example, for lessons
that I've been using, we've been talking about
Ethan 22 sniping filters. I will type that
into YouTube and see what is the top results. And pretty much
whatever they've done, I will do the opposite. If there's loads of people
using the color green, I will use the color
red just because that's going to be standard out
relative to its surrounding. I've always done this well. I'll also get to
see the quality. Sometimes there'll
be easier to develop a much better fun now compared
to what's already there. Whereas other times there
may be a lot of competition. There may be designers
were involved who are creating very high
good look and fanout. So it's just worth to
get a rough idea of what other people are creating. I also want to say
that no matter what funnel that you create, if it's your first video, you're not going
to get it perfect. It normally takes
me a couple mumps me to find a good on now which is able to
get a click-through rates of anywhere
between eight to 10%. Really still trying to push
to get higher than that. But for me to
achieve those goals, I need to go through
iteration and then read data. And we will go and talk about YouTube analytics towards
the end of this course. But it means that I'll
create a thumbnail, which I think looks good
for the chosen subject. I want to impose that as video. And then I'll look at the
analytics to see whether or not I've got click-through
rates. That's I'm happy with. If it's extremely poor by the time I get
to the next video, I'm doing something completely different and I'll keep
on changing it up. And so gradually gets
around eight or 10 percent. And then it's about making
those small changes so that I still keep a good
click-through rates. But I'm gradually
increase and sometimes ammonia increasing it by a
very, very small percentage. But it is a gradually
getting better and better to figure out a
style that you would like. And then gradually starts
to build up over time. And you may need to have
loads of different videos. We're talking about hundreds of different videos until you
create something that is successfully bringing
in a good audience every single time to
actually create the phone. Now, there's a few things
that you should know. Firstly, you can use
software such as Photoshop, which is paid,
that's what I use. Or we can go all the way
back to GIMP, which is free. Whichever software you use is pretty much exactly
the same thing. The only difference is the
interface we'll fund now you want to be 1920 by 1080. This means it's going
to be 1080 P. This is a good size for you to
have a high-quality fun. Now, now this is how I
use to create thumbnails, and I haven't done
this in a while, so I will be a bit rusty, but it's perfectly
fine because even back then when I
was creating these, they weren't
particularly amazing, but it was getting a job done. Firstly, I would like to find
an image that I can base the whole form now
around as my main image. I never used to like show my face and it never
made sense to me to do so because my face wasn't included
within the video. So I will use game characters from right dead online or
Red Dead Redemption 2. And our use that
as my main image. So I'll go into Google and I'll type in Red
Dead Redemption 2, wallpaper or Red
Dead Redemption 2, 10 ATP, Red Dead Online and ATP, there's loads of different
variations for you to get the whole bunch of
different images. I went to go through and
I'll decide which one I like as the video topic
or which one I like. This. Also making sure that it is a high-quality image
being around 1922, 10 ATP being the exact same
size as our thumbnail image. I will copy and paste that
and move that over to a folder and bring that
into my Photoshop software. Once we have the image selected, this is where I go from my process and it's
always been the same. I will cut around the
character using a pencil, copy them to another layer so it's separate
from the background. Add an outer glow to the main character,
blur the background, add a PNG version
of the Games logo, which I copied from
Google images and then use tags to briefly
sum up that video. Also use and blending
options on that text, so it's not just plain white. I will actually be able
to get them look in Lake kits separate
from the background. This is where I'll merge all
layers and an in Photoshop, there is an option called
Camera Raw Filter. This is where you can increase the saturation adjusted blacks, just a wage increase highlights
or even increase shadows. It really can make the darks
dark and the lights lighter. Do you can really get
that from the outer part. I like using this and I'll
just did just with AI. There isn't a set thing that I do with every single
one of my funnels. I just like I'm using this session just to
really make it pop. And then you go down
from those done. It now takes me
round about 20 to 30 minutes for me to do
a fun no, like this. But back in the day, it used to take me one hour to two hours. And it really did a lot of time, especially when I was doing daily videos to get
some good fonts. You're not using
whatever software you're using and
their default tags, you can actually use the font.com as well as
there's a few other sites. Breeds a download and
you can use them within announce if you really wanted to add some extra effects
to your phone. Now you could also
go into Google and type in Photoshop. I'm now PAG. And there'll be a list of so many other
people have created fun no packs for Photoshop
and they're entirely free. Some of them may cost money, but if you have money, that's really not a problem. You really want to go into
the specifics and your plan. A game which is
somewhat popular, you can actually type in Photoshop thumbnail pack
or an insert the game. So photoshop fun, no
pack for Call of Duty. And there will be a list of so many different Photoshop
Paths or Call of Duty. You're based around bag game. You can actually use these
packs and they will add extra effects your funnel
that you can use for free? Yes, again, some may
require you to pay and adds a little extra help
if you're really struggling with design when
it comes to thumbnails, you could always just
go to YouTube and type in how to create a YouTube
from now, it's again, there are loads of people
are teach you exactly step-by-step on how to create
an IUD catchy fun now, and as an added bonus, they're actually
good at Photoshop. So it won't be what
you're seeing on screen, which is created by me. Someone does God's next term, little experience
with Photoshop, apart from actually
creating thumbnails. B row, then not
particularly amazing. Now it is clear that
I am not an artist and I am definitely not
good at creating fun hours. This is where it actually
comes into outsourcing. You can just outsource
the work and it can be done from
relatively cheap, even if you argue
that create and fund those at some point
with in the future. If your YouTube channel
is an enough money, it does make sense for
you just to outsource it. It will save you so much
time and in that time, you can actually better
spend it to open up other revenue streams
for your business. So this is always an
option in the future, even if you enjoy
creating thumbnails, there are a couple of
different ways in which you can get someone to create
thumbnails for you. But with all of those ways, you do need to follow a
few, couple of steps. That one, you do need
to actually have an understanding of what
you're wanting to create. If you don't have a clue
what you'll go into Create, then how are you going to
communicate that to your art? It is a good idea of what you want so that later
you can tell them. The second thing is that you do want to source the images. You can tell them exactly what
you want is your fun now, but they may sit in a
different way that you say. So by getting the exact images that you want within
the fund now, you can then
pointing them lasers and I want this one
in that corner. I want that one over there. And I wanted that character cut our silicon layer over
top however you want. It is better in, easier for you to communicate. The third thing that
you need to do is actually find an artist. And there's a couple
of different ways in which you can do this. Firstly, you may be in a point with your YouTube
channel where people, some of your fans, some
of your viewers are actually asking to create
thumbnails for you. This happens a lot. So always be on the lookout
and always will place your e-mail within
your about section so that people can
actually reach out to you. The second way is that you
could just go and Fiverr, There's loads of
different options. You just type in YouTube from now or YouTube gaming from now. And you've got loads of different
options to select from. And then the other
way is that you might just stumble
across someone. I found plenty of
people over and Twitter that creates thumbnails. You can reach out, ask them for their raids and if it's
actually a good price, you can actually use that. If not, you can negotiate, but if they still, I wanted to stick their rates, then you just move on
to the next person. Once you have all of this
in order does when you can actually hire the artists
that tell them your phone, no idea, and also
share the folders. If you're going to
be going from 50, this is incredibly easy. There are options for you to request what you once
within textboxes, but you can also
send attachment, will just send every single
one of those images. If you're going with one of the other two options
by going with a fan or you've come across
someone on social media which has reached out with
you've reached out to them? Well, what I do is
upload all my images to a Google Drive and then
polite Google Drive folder. I will link it to that artists so that they
can then download them. Once they finish, they can
also re-upload the thumb. Now, I do want to highlight
that if you are outsourcing, do not screw over your artist's, your art is can help you
in so many different ways, not just fun now, they can help you with
logos, channel banners. And on top of that,
they can give you custom art which can be
used within your videos. Ask them to do our work, take that artwork
without paying them. Make sure that you
always pay them. And if you do make
mistakes because sometimes I have where
I forgot to pay them, I will always apologize
and then give them extra so that that
trust is still there. There wasn't intentional
that I forgot is just I forgot and
I made up for it. Also, do not get
screwed over yourself. And you'll go into find an
artist through social media. And they always ask for
you to pay up front. I would say don't go for it. There's a very easy way that both parties can benefit without screwing
each other over. You will simply
go to the artist, asked them what
their rates are and ask if you can have a fun now, if I had demanded money,
you'll let them know. Say, Hey, look, you create
the formula and you can put a watermark over the whole funnel if
you really want to. And that way, if I did
use it on YouTube, everyone will see
that I've taken out from you without
actually paying. That way, they can
send a formula across to you for you to review. And the only way that
you're going to get that watermark away is
if you pay them an, a no sense that I'm now back
with outs that watermark. This is a fairway for all parties to actually
benefit if they still say that they will not
accept that and they want you to pay up
front, then that's fine. Don't get mad at them. Don't get angry,
don't insult them. Just say, thanks for your help. Sorry for wasting your time. I do not want to do
business like this. And then you move on to
the next person and find a different artist who
is willing to do that. I said, Don't screw him over, but also don't get screwed over. This is about trust. Eventually, once you've found an artist that will be trust between both of you and
you're always be able to ask, are always be delivered on
time and it'll be done to a high standard and both
parties will benefit from it.
15. Editing Videos: Now it's actually time to start editing your
video wherever know it you've done post
recorded or live recordings. Me and my post recording. I've got a voice-over file, and also I may have
loads of other files, which is my gameplay
where a big PC or an Xbox or PlayStation
through Elgato, either way they're all in pieces and I need to bring
them all together. If you've done a live recording, well, you've probably
got one file, one file which has
your face cam, it has audio, and it
has the gameplay. Or either way, you still
want to bring that over to your editing software
so that you can cut it down to get rid
of the boring parts. And you can include all the
best and most exciting parts. You can even put emphasis
on them with sound effects every similar to what we
talked about with the funnel, you could do this all yourself. I use Adobe Premiere Pro, which fits within
that Adobe package, which I pay for monthly. You've haven't got the money. Well, you got to Vinci Resolve, which I know a lot
of people use. And on top of that, you
also have Movie Maker, which not as many people use, but there's still
a few people out there with my editing,
I keep it simple. I don't do anything fancy. I just do simple cuts were
no fancy transitions. I do a lot of cards
so that when I go through a tutorial and
I'm explaining something, while I'm explaining is
they're shown on screen. So we have the audio
and the visual. I don't just play
random gameplay as I talk about a subject, I will show exactly
what I'm on about. So there may be a
cut every couple of seconds to show exactly
what is going on, but there is no
fancy transitions by edits are also fairly easy. I'm not trying to be funny, I'm just trying to get
information across. So the gameplay is edited to what's been
said within the audio. With a live recording, you will probably be
editing to have the most entertaining or even
just to tell a story. You'll cut away
anything that's boring or adds any type of confusion. And you'll only include
the exciting gameplay so that you can provide
an entertaining video. The other option
instead of creating it yourself is outsourcing. Its again, you may not want to be doing as
rice and beginning, especially if you're
limited on a budget. But later on, I do highly recommend outsource
in your edit. Because even if you do enjoy it, you can save yourself
a lot of time. And in my case, I can actually get someone
that's going to do it 1000 times better than me for the time that
I'm able to save. I can then use that to open
up of a revenue stream is by creating other channels or focus in on something
completely different, entirely when it comes to
outsource and the edit, I've never actually looked
onto Fiverr to find someone that I do this all the
time for the thumbnail and even recommended it
in the lesson before. We'll never, ever do
this for the edit, yet. It always fills a
lot more personal. So I want someone
that can actually understand what the channels
of bow, this normally means. Having people reach
out to me who's seen my videos or me reaching
out to the community. We've getting people
to reach out to you. You can't really do this is
just a system waiting game, but reaching out
to your community, you can put a post on any
of your platforms that, and people know
that you're looking for an editor for this channel. If they think that they can do it or are willing to do it, let them reach out at your
email or your social account. This is how I found all my
editors or all my channels. It's always been
the same process. And then we'll negotiate. Once they do reach out, we'll talk about the rays per video and what they're
willing to do, and also how many
videos that they can do per week with my videos, because I know how
long it takes me to edit because I used
to do it all the time. I expect each video to be
edited within two hours, and I will pay anywhere between
15 to 20 pound per hour. So in total, they'll get
anywhere between 30 to 40 quid. I also make sure
that I don't just have one editor for one channel. Make sure to get
multiple editors. And this comes down for
a couple of reasons. First reason is that I can
push out multiple videos and multiple videos can
be in the pipeline for being edited at
the exact same time. I can record one video and
send it to my first editor, record my second and send
it to the second editor or call my third and said
it's my third editor. Free videos now walk
in on the first day. This puts me a couple days
ahead of my video schedule. A second reason is security. If all of a sudden my
first editor becomes ill, something happens
within their life, whatever it is, mainly just
know it takes some time off. Well, I'm now not
in a panic state where I tried to
find another editor. I have another two
already walking away. The third reason is
that as cheaper, some editors will
negotiate a higher fee. Because of that, I will
send them my best videos, the videos that I
think are going to get the most clicks now,
send it to them. And with that higher fee, I expect it to be perfect
every single time. But as some video topics which I know aren't going to get as many clicks just because
not as many people are interested as fine. I'll send those videos over
to my cheaper editors. Unless there's going to be a lot more of those types of videos. We'll also get a lot
more videos that way. And it works out
being considerably cheaper for me because I don't need to spend the pound on every
single one of them. I've pay a much lower fee. This is not something that
will happen overnight. This is something
that you'll gradually build towards unless you already have a budget to start
out your YouTube channel.
16. Spice Up Your Edit - Part 1 - Music: To make sure the
video flows better, It's a good idea for
you to use music. You can't just take any song. You can't take your
favorite song and place that in a background
of your video and upload that YouTube is where music licensing
comes into play. You need to hold the rights that video for you to
be able to use it. So if you're not the
created yourself or you haven't got rides from the
producer or record company, then you cannot use it. Otherwise, you'll receive
a copyright claim. Or worse, you'll get
a copyright strike. Get three of them. You can
actually lose your channel. The music you want to use is copyright-free
or royalty-free. This means that you
are able to use it on your video without getting
a copyright claim, because the right holders for that music will not
be present any out. And royalty-free means
that you can actually use it while still earn money. This helps massively
when it comes to YouTube monetization later, how you get this music is
actually quite simple. There's loads of different
ways that you can do. Three ways that I've
done it before is by going to YouTube
audio library in your YouTube studio on
the left where we saw settings earlier down
that same left-hand side, you can also see audio library. Youtube has loads of different tracks which
people have uploaded. And you'll also find sound
effects which you can use. You could use any of
these without getting a copyright claim or
a copyright strike. Some of them will
require you to credit the original creator
to just make sure that you read on that and you do
that within your description. This is a free and
easy way to do it. Another freeway
is that there are certain companies and
certain creators who have created their own record labels where they upload
loads of music. And this music is free
to use for creating. A great example of this
is no copyright sounds, also known as MCAS. And also we have stream beds
by Harris Heller over these, as well as a hell of a lot more, are free for you to use
without you having to pay a thing if you are looking
for a paid option, well, I use Epidemic
Sound. Epidemic sound. You can link your
social media accounts, but it will give you
a huge library of different music tracks
and sound effects. It does cost me 10
pound per month. And if you do have
multiple channels, you do need to set it up to have a high subscription or you need to set up a
personal use case. But every single one of
your YouTube channels and every single one of
them does cost money. But this can start to
layer up quite a bit. But if you are going
to be using it, then hey, paying money to
get an a service out of it. I also want to put
out a warning. Be careful if you're
going to be used in game and tracks from the
game that you're playing. You're playing a
game such as GTA. They have their own radio. Radio doesn't play royalty-free
or copyright-free music. Take two, also,
Rockstar Games have actually bought the rights to use those songs
within their games. But just because you're playing that game doesn't
mean that you have the rights to actually publish their songs on your
YouTube channel. This is where the game itself
is bind to play the songs. But the second,
you re-upload some of the gameplay footage
that you've recorded. Unfortunately, you'll
get a copyright strike from the label on a producer of that song that you did include one of the best
things that you can do. And I do it with every single
one of my games now is that as soon as I get a new game or immediately go
into the settings, go into audio, and I'll
turn the music down. Some games that have
recently been published have actually a copyright-free
music system, which is there
specifically for creators. That way there's
a Music playlists for those that ons creators. And then there's a
music play this, which will play
copyright free music if you are a creative, but still once in the exact
same audio experience, this is still only
limited to a few games, and that is only a
recent games with all of this haven't music within
your videos is a good thing. It helps things
flow a lot better, especially if you
can get a good track which compliment your voice, or even a situation when
it comes to entertainment.
17. Spice Up Your Edit - Part 2 - Motion Graphics: To further improve your videos, you can also add
intro social pop-ups, lower thirds, or
even an end screen. All of this can be done in
a number of different ways, either by doing it yourself, free, doing it yourself by pain, or even looking at outsourcing. Again, these can all be separate files which you
place over your video. So it looks like this where
you get a suscribe pop up and it tells the viewer to subscribe without you
actually haven't affair. Or it reinforces it when you do say it within
the video to like and subscribe as it pops up to tell the
viewer what to do. It's just an extra quarter
action increases engagement and also highly likely bring some more subscribers
to your channel. You can do this
yourself for free, but this does mean is
going to take some time, especially if you don't
know the software. It is the exact same
software as you edit in your videos that
we did mentioned earlier, which is the Vinci Resolve. There's loads of people I use
this and there's loads of tutorials out there on how
to create different R, which you can then
use in videos. Just type in YouTube
tutorial Da Vinci resolve, and then include
what you want to do. It'll be social pop-up. It can be really anything. You can also still
do it yourself. But we've paid services. This is where
after-effects comes in. After Effects does fit within that Adobe package I mentioned earlier
within this course. It does cost me 25
pound per month, but aftereffects is
included in an afternoon. The exact same thing as we
did within a free version, where you need to
learn how to do it. You could type in
aftereffects tutorial on to YouTube and then
include what you want, but go in one better. You can go into a site
called Video Hive. Video Hive has an
option where you can find loads of stock footage, music, even other types of pop-ups you can
use within videos. You could, if you really want, select After Effects and
then type in Like button, subscribe button,
social, pop up, whatever it is you
want an end screen. No matter what it is, someone has already created
and uploaded a video HIV. For this though, you
will need to pay. It varies in price, but you will need to
pay an out of it. You'll get an
after-effects file, or you can even get some files
with some other softwares. You see what is already listed. With that file. You can open it up
and then you can edit certain areas of it so that you can customize
it for yourself. You can change the text
so that says your name, but you can also
change the colored. This is like doing it yourself
by the exact same time. You're only doing the
final 5% of the work. Let someone else
do the 95 percent where they set it all up. You had to do nothing special. Just change the text so it's social channel and also
change the colors. And then finally, the
other way is that you can just outsource it again. This is another thing that
I sent over to Fiverr. And if I'm looking for an intro, I type in YouTube intro. If I'm looking at a pop-up, I'll type in pop-ups. If I'm looking for lower thirds, I'll type in lower furs, whatever I'm looking for, a type that into the
search bar and had chances are there is someone creates an a. I'll tell them exactly
what I'm looking for it and they gig and
they'll hopefully, if they have unlimited
revisions as well. Now eventually get to
what I'm looking for. Might have to have
some back and forth, but eventually we
will get there. This is exactly how I got my intro for my
red Dead channel. It cut straight to
my logo at opens up. And towards the end, even though it is
only 10 seconds long, it doesn't go
straight to gameplay. It actually slowly fades with moving parts and
a graduate opens up, has a transparent
background so that I can overlay it on other
types of gameplay. And a night game
play will be behind, works out very, very nicely and you can get
the exact same thing.
18. Exporting Videos: We've all formatted,
edited together. You've brought in
some music and you've also brought in maybe
an end screens, lot of efforts and
social pop-ups. Now it's time to actually export and this
won't take too long. It will be the same
across all software. It just may be laid out
slightly differently. I always export as 60
frames per second, with it being 10 ADP. With YouTube, it does allow
you to go higher resolution, being all the way up to four k. And you cannot do that
if you really want to. There's equipment out there for you to record alert level. The editing software's allow
you to go out resolution, and YouTube also allows it. But you do need to remember if you're
going to record okay. Footage. You need
to have that okay. Footage as a folder on your PC. Mean it needs to
move that over to your editing software
where you need to render. That's going to take
quite some time. You need to export it, which is also going to
take quite a bit of time. You don't need to upload
it with the YuJa video, and that's also going
to take some time. And then YouTube also
needs to process it. That's also going
to take some time. My personal opinion
for the time that it takes for a 4k video as this current moment isn't worth the reward that
you get at the end. So I opinion is best for
you to stay at 10 ADP.
19. Bringing It All Together: Now that you have
everything that you need is time for you to
bring it all together. Go over to YouTube
and sign in if you haven't already popped right, there'll be a Create icon. If you click that,
you have two options. First option is livestream. Second option is
to upload a video. You'll go into, upload a video, and this will take you
into your YouTube studio. This is where you
select the video that you've just exported
and it will start to upload to YouTube
dependent on the video length and your
Internet connection is may take some time a
plus you also have YouTube processing
is perfectly fine. We'll let that do its thing because we've got other
things we can do. Go back to your Google Docs
that you created earlier, copy the title
cognitive description, and copy the tags, come back to the YouTube video and input
every single one of them. If you also have
your funnel ready, which you either created
yourself or you outsource. This is the time in which
you bring that and you can upload that to
the video as well. It's also worth doing,
especially if it's your first time for
you to just go through the other video
settings and just read was there who after look at paid promotion if there's
any sponsorships and there's other sessions that
you can change down below. One thing that's definitely
worth doing is if you do scroll all the
way to the bottom, it will tell you the game tile. It's a good idea for you
to include that game just so YouTube has all the
information that it needs, be them to actually push it
to the correct audience. Once the video has got to a 100 percent and it's uploaded, you can actually go into
some other settings. You can include an end
screen if you want to. Then screen is
where you can place other videos or even
a Subscribe button at the end of that video. So when people reached the end, he gets a final reminder
to either click on another video when
you get extra views, or they'll click that
Subscribe button where hopefully
there'll be subscribing to your channel for more
future content with cards. This was B things top ray o pop up top right to suggest
a certain video. It works extremely well
if you do something like this in a previous
video on this object, we talked about X, Y, and Z. And if you want to see that, you can click top
right and it'll take you directly to that video. If you structure this as part of your videos somewhere
in the middle, this was perfectly
every single time, if you're going to be doing this towards the end of the video, it just works better to have
it as an end screen instead. But either way, those are
two different options. You can also include this
video as possible, a playlist. If you're going to create
a series around there, you're doing play
throughs with friends and you want to actually list
them as you play for a game. You can do part 1,
part 2, part 3, and include all of
those parts as part of a playlist so that
people don't have to constantly search your
channel to find part two and then back out to
go and find power free. They will just click
that playlist and it'll go in the order that
you set it to be. Once all of this is done, though now we're ready
to publish your video.
20. Publish Video: We've published in, it's
tempting just to power as public and then set it
free at a random time. But one thing that I
always do is schedule it. This could link back
especially rice or beginning of your journey
to that question that we asked earlier of who's the
audience you'll go into serve if you know the audience that you're
going to be pushed into, you may also know the best time. And this again,
you don't need to go crazy and definitely, you could just assume that the average person wakes
up early in the morning. They have a go to
school, go to college, or they go to work, and then come back in
the afternoon to relax. You just need to understand
what country do they belong to and what
the time zones are. So for example, for my Red
Dead Redemption 2 channel, my audience is mainly
out in America, there from the states, so the time zone and
needs the best suit them. That means that I'll upload
videos slightly later in my country so that better
suits that audience. But my FIFO channel, the audience, is here in the UK, so I can actually upload a video which suits
me in the afternoon. And it does actually fit towards
my audience demographic. So that once they do
finish their day, they do go home and
they just want to kick back and actually
play some FIFA, maybe even learn how to
get some more coins. And ultimately, they
go and type that into YouTube and bears my channel. The video that I have just uploaded to help
serve their needs. At the beginning, you do
need to think for yourself. But once you've uploaded multiple YouTube
videos, YouTube, or actually provide you with the analytics from
your subscribers. It will tell you when
your subscribers are the most active. And I just post the
video just before that point so that I can reach them most
people as possible, as long as I create a good video with a good
title and a good fun. Now, once you do
publish the video, the only thing that you need to make sure
that you're doing is replying to as many
comments as possible. I said I schedule
my videos to go at a specific time
every single time, and normally, I do follow
a routine of certain days. Pob, we only run about
three days per week, Monday, Wednesday, or Friday, so that I can stick
to that schedule. But my audience also knows when those videos are
going to go live. When they do go live, I will reply it to as many
comments as possible. And it's for two reasons. The first reason
is that your fans, your viewers, have managed to click the video the
second and went live. They would there for you. Therefore, you should
be there for them. The second reason is that
it does boost engagement. Youtube takes this into consideration when
rank and your video. If there's more engagement
on one video than the other, they're likely to
pick the one with more engagement because
it means that viewers or stand on their platform
for the longer Otter.ai engagement is you build a connection and you
talking to them. If someone clicks on
your video and they say, first, you can say, thank you very much
for being here. Hope you enjoyed what did
you like about the video, and then they can reply even though they've
clicked on it. The first second
of video was out, they will still reply to your
comment and you can have a conversation which
boost engagements. But some creators,
especially once they become more prominence
within the space, they will be able to
understand their analytics. They'll understand that as
soon as their video goes live, we'll get about 100 views. And the first 15 minutes,
if they're above that, they know they're going to have a very well-performing
video here. If they're below that, they know that they're
going to have a poor video. This is where they'll make decisions for them
to change things, will change the title,
change to fund. Now, reward the
description baby, try and push it on other
social media accounts, they'll take action. But you cannot do
this at the beginning because you don't know
what you normally get. Once you start getting
consistent views, you'll understand that as
you build your audience, but you cannot do this
until that happens. So for right now, just focus on publishing a video which suit your audience and then reply to the comments
that you do have.
21. Sharing Videos: For a lot of creators, part of their process
as soon as they publish a video is
to share the video. But this is where I highlight. I don't do this. I do have a bit of a
following on Twitter, been one hundred, seven hundred. And even though it's not the
craziest following ever, I could post my latest videos and maybe one or
two people at C, Let's, we will click
and convert over. But I just don't do it. I don't post anything on TikTok. I don't do anything on Twitter, don't do anything on any of
my social media accounts. Youtube, by itself isn't
enough to grow organically, especially if you do everything that we've mentioned
within this course. As long as your keyword research is to a good standard and you've managed to build a
title description plan, a good video, and do
everything else around it. We'll eventually get notice. It's always happened with every single one of
the channels that I've put together are used to post on my social
media accounts, are used to post on Twitter telling all my followers, Hey, I just uploaded this video, make sure that you go and use this link and head
over to YouTube. And not that many people
would actually go through. That, would be some loyal
fans that would read sweeter. But they're already watching that video because
they're low fans. They've already had
that notification bell on and they know my
upload schedule. So I never just do
the generic Hey, look, I uploaded a video, go check it out because it's never had a good
conversion rate. If you do decide to do this, the best things that you
can do instead of just doing a link is for you to break down your video
into smaller form content so that you can
upload it elsewhere, that be its own separate video. You can record a video
for YouTube where you go through your best
snipe and filters, but you can also make that
into short form content. That video itself could be a ten minute video
with an intro outro. You've got a brief explanation right at beginning,
you go in there. If you go through your five
at top sniper filters, you do an outro at the
end, conclude anything, ask everyone to subscribe, and then you have an end screen. You could do Latin,
leave that video for YouTube or Twitter. You can take down five images of those siphon filters
and sweet them individually as tweets
for your Twitter profile. And if the tiktok, you
can quickly go for it. You can do videos
of those fives, knife and filters
being one each. Or you can even just
go include five all into one video and you
do it as a click f9 around. You've now created
content for free, different platforms without
you having to go, Hey, I've uploaded a
video on YouTube, go check it out using this link. No one's going to do that. But whilst people
are on Twitter, beg go into consume content from Twitter and you've
provided content for that without having to do any extra work is also the
same for those on tiktok, is there on tiktok they're
consuming content from tiktok. They don't want to
leave the platform. So you've provided content
for that platform. You can now start to
grow your following on Twitter or TikTok and YouTube. And if people are interested in senior YouTube videos, well, they can go and move from
TikTok to go and see you, or even move to
Twitter to see you. This works so much better. So me personally,
I don't publish my videos or share links on
my videos on other platforms. But if there's room for
me to create content, which most of the time there is. I will try to create
content around it.
22. Reading Analytics: With the video now live, it's time to go for
your analytics. This may take some
time to update it, especially if it's
a new channel with 0 subs and you've got no follow. And elsewhere may have to wait a couple hours
or even a couple of days for you to get
your first lot of use which aren't
actually from you. This is perfectly fine. It happens with every channel. Gradually over time,
this will build. And of course, the main
goal that everyone has in their heads is to
get the most subs. Subs doesn't mean anything. Subscribers is a good indication of how many people came across your content and did want to see more because
they enjoy it. But it doesn't mean that
they're going to see anymore. Instead is better to look at new viewers and
returning viewers. This will be shown within your YouTube analytics
at where you can see for every
single video that you upload on a daily basis, how many people are
actually returning back to your channel after watching
one of your previous videos. This is a good sign. If you can start to bring
in and return and audience, you will start to
get a loyal fanbase. And as they always
click your video, hit that like button
and post a comment. This just boost your engagement gradually over time as you build your return and audience, YouTube's go into push your
videos to a new audience. So like you can get even
more returning viewers. And it just becomes a
brilliant snowball faith which doesn't benefit to you. You also want to look at
audience retention is good having those people come back to your video to watch
a video after video. But how long are they actually watch in LA watching just for the first ten seconds
as they hit that like button and post a comment
and get your attention? Or are they doing that? Plus watching the whole video all the way through to the end. Knowing your audience
retention will help better. You structure your content. You know, certain people
fall off and stop watching because you do
something within your video. Well, stopped doing it. Do something
completely different instead to grab your audience so that they will
continue watching from that point when
normally they stopped, this may only lead
them to sit around and watch for
another 30 seconds. But as long as you
control those 30 seconds, you can get them to watch
a hell of a lot longer. I also look at
Click-Through Rate. Click-through rates
shows you how many people saw the video
as an impression. How many people actually
clicked on the video. So as an impression, it will just count as you
come up on the homepage. If your video shows up on a homepage for a
potential viewer, that counts as an impression. It doesn't mean that
they saw the video. It doesn't mean that
they did anything. It just means that you
showed up on their homepage. If they click that video, then goes through to
your click-through rates and you'll
get a percentage. There'll be a percentage for
how many people saw it as an impression and
how many people actually click on a video? Normally, a good click-through
rate is anywhere between six all the
way up to 12 percent. Obviously, you want
to be pushing for that higher percentage because even though it doesn't sound
like a crazy difference, is will be a huge difference
once your video gets pushed into thousands of other
people's homepages, then the other analytic
that I always measure, but you won't have it
right at the beginning, not until you hit 100 subs and 4 thousand hours
watch time where you can apply for
the partner program. The partner program
allows you to monetize your YouTube content so that you can actually
get money for it. And he only started, I
really look at is RPM. Rpm stands for revenue per mil. This is how much
money you get paid on average per 1000 views. And as long as your
click-through rate, your audience retention
and your return and viewers are all on an
upward trajectory. Well, so as your RPM is
just another way for you to overlook all of those
previous analytics that we just mentioned. All the other stuff
that you have within YouTube is still interested in and it can provide value
dependent on the situation, such as knowing your
demographics and no one's similar channels that
your viewers are watching. But this is not something
that I measure on a daily basis for me to see whether or not a
video on my channel is going in the right direction.
23. Rinse & Repeat: The next step is to repeat everything that
we've just gone through so that you can actually start working on your
second, third, fourth, fifth video that went all
the way up to like 10, 25, 5100 go into 250, 500, even 1000 videos is the same
process every single time. Of course, you don't
need to go right to the beginning of
this course with the introduction or no and
what equipment that you need, knowing what audience
that you need to serve, or even how it's created
a YouTube channel. You do go back to our
keyword research. Now it could be the
exact same keywords that we found earlier. I said it was able to create multiple videos
from that list. So you can actually go and pick that second video idea
that you had listed. And you can go back
through this whole process or write in our title
or description, plan and video record the
video editor, get a file. Now, all of that stuff. Or if you have no
more video ideas, you need to go back to
the keyword research and you look to go and
find another keyword. We have a high score
that you can create a video around and you
just keep on doing this. But every single time that
you go through this process, you've got to do a better know every single video that you
upload is going to bang, especially when you
have a 0 subscribers. Biggest challenge is getting enough first subscriber and
it may take or five videos. It's still takes me the
exact same amount of videos. But in every single
one of those videos, I'm still looking to improve. It doesn't need to
change overnight from being mediocre at best, to be in the best thing ever, you can just gradually
improve over time. Let's say you want
to get better with editing every single time that
you start to edit a video, just look up on a YouTube story about a
new editing technique. Religious just needs
to be one every single time and I know it
doesn't sound like much. But once you've
edited a 100 videos for your channel, well, you've now learned a 100 different editing
techniques and you won't forget them if you carry
on Edison and carry on applying them to every
single one of your videos. Videos are now a
100 times better. And you can do this for
all areas of this process. You can look at keyword
research fund those, even just delegate and as you
outsource different work, that's the process that I'm
trying to get better at right now as I get other
people to work for me. And then I just have the
free time to open up other revenue streams or
job better manage them. These are small
improvements that will make up a massive
improvement over time. And hopefully by that
time you're creating some amazing videos that
people just can't resist. That. Always click in and up, always come in back.
24. Working Efficiently : And you can be more
efficient performing one of the tasks that we've talked
about within this course, then things will become so
much easier for you and me. I learned this the hard way
and I used to record videos. I used to start from
scratch every single time. This means to plan
and record and title description
all of our staff, but also the recording side of things, recording gameplay. And sometimes I would record the exact same gameplay that I did record one week earlier. The only difference was without video that I did a week earlier, I deleted all the footage, so I had to go on
record it again. It wasn't until I actually got a subscription to Google
Drive with two terabytes, where I started to record all the gameplay
play for a once, then uploaded every
single mission to that Google Drive folder. Whenever I needed that gameplay, I didn't play through
the game to go and record the exact
same mission again, I just downloaded it, waited a couple minutes and
my internet connection and then use that within
my editing software. And it's got an even
easier later on, once I finally hired
my first editor. Once I got my editor, I didn't tell them to record verge for me and I didn't
record it myself to send over. I just gave them a link through that Google Drive folder where every single mission belongs, the mass of what mission
they're looking for, no matter what part of the game, they can just download it and
whatever their Internet is. It'll take a couple minutes and then you can start editing the video around that footage with that exact
same Google Drive. You can then include that your thumbnails or
any other tasks. And now has multiple
folders which control most for YouTube
channels of gameplay. On those discord links, Twitter are just
absolutely everything. And it makes life
so much easier, not just for me, but for
other people that are doing.
25. YouTube Monetization : Eventually, if you
keep this up and keep delivering valuable
content for your audience, you will build a following. You will be able to reach 100 subscribers and
4000 hours watch time, these other magic numbers. Why? Because this
is what you need to achieve to enter the
partner program. Once you hit one hundred,
ten hundred subs and 4000 hours watch time
in your YouTube Studio, you'll be able to
see monetization. You can click that. There's an agreement that
you need to go through. You need to link your
YouTube to your AdSense, and then you'll go
under manual review. This is someone from YouTube algae looking
at your channel, bake, ensure that it
takes all the boxes, fits the terms and conditions. They accept you. You'll be accepted into
the partner program where you can start earning
money off your videos. I'm not going to be going crazy in depth with this because we could honestly talk about
YouTube monetization for hours. And already this
causes kinda lengthy. But there are some
things that I should point out which would better
serve you in the long run, making sure that your channel
will continue to grow. The first thing, any money that you get
from your channel, reinvest it back
into your channel. When I say this, so many
people hear that and they go, okay, So the paycheck
that I get from YouTube, I'm going to go and
use to buy a new game, a new PC, get new
keyboard again, new mouse so that I
can perform better. Oh, look to invest
that money to provide a better view experience
for your viewers. If you were using a cheap
mike, which sounds horrible, but you manage to get, partly because you're providing
valuable information. As soon as you get paid, you should go and buy a better like this will sound
so much better for your viewer and they'll
probably boosts your audience
retention by a ton. This also means because they're watching more of your videos. If you'll place a mid roles, they're also watching
more of your ads given you more money for
that following month, which you guessed it gets
reinvested again this time, look to improve light in as
the visuals looks better, look to improve the camera, make the visuals
look even better. There's so many things
that you can improve, which gives the viewer a
much better experience. By giving them a much
better experience, it will also give you more
revenue for your channel, which you can then reinvest. And then eventually
you get to a point where you've
reinvested everything. That's when you can
start looking at, Okay, I need to go
and start pen staff. I should be paying people
like editors from now, artists or people just to
actually help me plan videos. And then that's when it'll
save you time as well. And we've mentioned this
before about outsourcing. If you pay someone to
complete a task for you, it saves you time. That time that you save, you can better spend that creates an other
revenue streams. The second thing, just because
you're earning money now, doesn't change the process. So many people get distracted as soon as they start
earn in a couple of dollars here and there every single day that they think they can post whatever they want
without providing value. No, you still need
to provide value. Now, audience won't
always be there, especially if you provide videos which they
don't want to see. If they don't want to see it. Well, you don't get
views. Don't get views. They don't watch ads. And if you don't watch ads, well, you don't get paid. You still need to go through
the process of sin exactly what your audience wants to see with the keyword research. Or you can do it a different
way and you need to provide value to our audience
layer will actually see it. And the third thing
that you should do is experiment with ad placement. But some, as soon as
they get monetized, they throw as many
ads as they possibly can within their video
from mid role of a people are too
scared to do that is because they're
worried about what people would think
and they'll place nothing experiments to see
what works best for you. You want to place a video ads so that you can
maximize revenue, but you don't place too many. That affects audience retention to be a perfect middle
ground for both. But you maximize the amount
of money that you get. But you still want you to
video and still will enjoy it without getting annoyed
with the amount of ads placed. It can only be done
with experiments in, if I tell you exactly
what I do for my ads, which I will, I place
it every one minute, three minutes, five minutes, seven minutes and nine minutes. And when every two
minutes, after all, every free minutes. If it's on the Red Dead channel, this might seem a bit excessive, but that's because
I've managed to experiment and I've done this
over the last three years, seeing what works well and
how many ads like in place until my audience gets annoyed with how many
they've had to see. I should also point out that
just because I place an ad as a mineral doesn't guarantee that they'll
actually watching that. Youtube takes into
consideration when a viewer watched an ad and will decide whether or not they'd
go into place another. So if they only watched and add a couple minutes ago than not, it's going to play a novel one. They'd go into weight and twin, add opportunity pops
up within the future. That might sound
a bit confusing, but it means if one
of my viewers watched that first ad that I played
at the one-minute mark, then not go into watched
the third minute. They're not going to
watch the fifth minute. And it's likely that they're not going to watch the seven minute, they will probably
see the 9th minute. But if someone did click on
my video and they didn't see the first minute or
the third minute ad. Probably see the fifth
or seventh minute somewhere around there. And it'll be different
for Egypt viewer. And this is just what
works out well for me and I am constantly
changing it. You just need to
experiment and see what works well for you
and your audience. Now, these are only three
things about YouTube revenue. As said, we can honestly
talk for hours about this. As this is just a course about building a
gaming channel and eventually get a monetized without actually
maximizing revenue. Well, we're going to leave
it at that for today, maybe some point in the
future we will go and do a monetization course going through
absolutely everything.
26. FAQ : This is pretty much everything
that you need to know. The whole process of building
a YouTube gaming channel. This is the process that I follow when creating
a new channel, but also the process for creating videos
every single time. I do this on a daily basis. But with this, I
know there's still going to be quite
subtle questions. So I've included some frequently asked
questions on our answer. Then the first question, do I need to upload daily? The answer is no. I went through this
that went through a whole process of me upload and daily when I first
started YouTube back in 2012, and I also went from his
daily back in 2018 and 2019. The biggest success that I
had was not go in daily. Yet again, you will need to experiment with
this for yourself. But for me, what
I noticed by not going daily is they gave
me more time for videos, more times a plan, more
times at research, more time to
structural or time to record, more times, edit, more time scraped from those, and more time to actually
create a catchy title. And this led to all views, better engagement and a
much better video overall. There's actually a point
in my Red Dead channel where I was going daily stopped. And in a few weeks later, despite that stop, hits in my revenue and hits
my views hard. After that, it just shot right
up as I produced a very, very good video and have been producing good
videos ever since. To know you don't
need to go daily. Second question, do I
need to show my face? It's again, no, it does depend on what type of
continent you are creating, but you don't need to. I don't show my
face in my videos. I don't think it's
important for me to actually teach my viewer how
to go and do saying in game, they don't need to
see my face and my face doesn't
provide any benefit, especially if I'm
doing voiceovers. If you're creating live
content as you play for a game live and something
crazy happens in game, it does help the viewers. He, your facial
reaction, that shock, that horrid, that laughter, that entertain a
moment, whatever it is, it just helps the viewer have a better experience
if they can see how you reacted to that certain thing
that happened in game. So low, you don't need
to show your face, but it does depend on
your content because it could provide an extra benefit to your content
depending on what it is and who you're actually
delivering that content to. The next question, do I
need a lot of my star? I did highlight this
at the beginning, but just in case you forgot
somewhere along the way. No, you do not. All of this right
here, my whole setup does cause me quite a bit, but I didn't start out this way. I started out not
doing too much. We have a capture card, mike, and that's it. Those were my only expenses as I had a free software for arrest. Even the earliest videos that
I created that still awful, but some of them we've
got a lot of use because it provided
value on what's crazy is that those videos were me actually improved and that was halfway through my journey. There's videos that I
publish way before. There's on channels
which are now deleted. So unfortunately, I can't
even show you the videos, but trust me, they were
a hell of a lot worse. Next question. Do I need other social
media accounts to grow? The answer is no. You follow the
keyword research and continuously do this
for every single video. Apply that to your description, your tags, and your title. Also creating good
finales and good content. And Noah sounds
like a lot, but if you keep on doing that, you will grow organically
through YouTube search. Most people have issues
with growing just on YouTube when they're creating
videos with 0 subscribers, no one's following them. And they're trying
to rank within a highly searched topic
with a lot of competition. You don't need other
social media account. But if you do have other
social media accounts, it will help build a better interaction between
you and your viewers. You will be able to build up more of a brand a lot quicker. And just in case YouTube all of a sudden just
dies as a platform. I don't think it well, but
just in case does well, you've got a following
elsewhere and hopefully you'll be able to
make a living from that. Well, there's no
harm in you create an other social media
accounts where you create content specifically
for those platforms, but you don't need them
specifically to grow on YouTube. Next question I get a lot is, will I get hate? And the answer, unfortunately
is probably yes. You'll get some judgment from your friends right at
beginning if you do Tell him, and this does certainly
people make jokes have you, they'll tell you
that is impossible, that you're going to grow. You're not gonna make it
just a waste of your time. They'll tell you
absolutely everything. And it does, it does
actually feel like hate. Later on once you start to grow, obviously if those
opinions change, but also you will get hate
from some of your viewers. And the way that you handle it, the way that I handle it will
be completely different. Over the years. I
got used to it. I used to try and argue
and defend myself and it always ended up worse than
what it actually started. Now what I do is
just play jokes. I understand that
if someone posts a comment on my
video here and on a video that I can actually still use that as
any management. And I know that's a
bad way to see things. So if they say
something horrible, I'll just reply with call that don't even
put much effort, so I don't put any time, don't do anything else, then try and reply
to that comment. Engagement again and
I'll just do call now, just keep on going, constantly boost engagement, but not waste. And anytime a time that I do have still goes to those that are actually putting time into common valuable
comments to the video. And I do want to highlight
that there is a difference between Haidt and
constructive criticism. That could be someone saying, let flat-out your video is
by far the worst that you should never upload it and you should probably
die at a hall. Get rid of them, share
where I can just write quarter them
and then move on. Don't waste your time,
don't even think about it. You could ignore it
completely on YouTube. You can even report it, and you can even remove it. You can have loads
of different options that don't take it
too personally. They've never met you IRL, and they probably never well, as other types of
comments which will say this part of the video
is bad because of this. Try doing this instead and
just take that on board. May still hurt your feelings, especially if it's the
first I'm guessing there, but if you make that change in the next couple
of videos, well, maybe you build up
a loyal viewer, and on top of that, hopefully you've
improved your videos. You don't need to
follow everything that's in the advice
of the YouTube because you understand the ins and outs of how you're
building your channel. But there is a
difference between constructive criticism
and you just get hay. So just make sure
that you know that. Then finally, the last
question I always get often is how many sides
you need to make live in? And the answer is none. Really. If you really wanted to
create a YouTube channel, you don't need to make monetization options
through YouTube, you can look at things such
as affiliate marketing, or you can even set up
a business outside of YouTube and just advertise it within your YouTube channel. But even with subs, the amount of
substance you have, it doesn't actually correlate
to how much money you earn. Of course, when we went
for you to monetization, you do need 100 subs for you
to at least complete one part of the YouTube
monetization criteria to get and sort of
partner program. You have one beam,
4000 hours watch time. This is the only time that
you need subscribers. After that, the amount
of subscribers that you have as your
number doesn't add to represent how much money you're making is actually comes
down to your views and your RPM as channels
out there with 10 thousand subscribers
or less who are able to make a living out
of YouTube because of the monetization options
they've selected and how well they've integrated
them into their business. Is other people with a 100
thousand plus subscribers, some even a million. And they're unable to bring
in any views whatsoever. They're unable to have
a return an audience. Therefore, they
don't make a living. You mount or substitute
you need isn't connected to how
much money you earn. So the answers to the
question is none. It all depends on how
you set things up. Now. Thank you very
much for watching. I hope you did enjoy. Thank you for making it
all the way to the end. I put a lot of time into this. I did say earlier within this course that for meat
supply and YouTube videos, I now just write bullet points. I thought maybe I could do the exact same with this course. I couldn't add a script
out every single word. So it took me a long time, especially when actually go
into remembering that script, because I haven't
had to do that for a very, very long time. So thank you very much
for making it to the end and thank you for actually
watching all of it. At this point, you
should now know how to create a YouTube channel.
How does our planet? Now, to start looking
at YouTube videos where you actually have
a chance to rank in. Let's take it all the way
to the end of publishing up video and even get in
eventually undersized. If you do have any questions about anything
that wasn't within those frequently
asked questions and it honestly could be anything. There's no such thing
as a stupid question, then just please feel
free to reach out to me. I will do my best to get back
to you as quickly as I can. I'm also curious if you
don't have any questions, you've just gone through
this whole process and you managed to find
some success with it. And also let me know because I love hearing some
success stories. But for now, thank you very much for watching and happy gaming.