Transcripts
1. About this course: Have you ever want to create your own manga? But when you were just about to depart on that exciting journey, you moderation suddenly vanished. Or are you in the middle of a project and trying to rekindle that spark that had brought us so far in the first place. Then this course is for you. My name is ago guys key from studio autograph. I have published manga professionally and I have been in love with Manga for many, many years. In this course, I wanted to teach you my techniques. I will try to help you find that spark of motivation that will help you in your manga journey. I can very well empathize with what you're going through. I have dealt with it many times. Drawing manga is not a sprint. It's a marathon. As much as one would wish unless you're doing a young comma. It's one of those four panel comics. I, you will not be able to draw a full monger in one sitting, which is why finding and maintaining your motivation is so crucial, whether it is your first time creating a manga, or whether you have done manga before, but they're currently stuck with an art block. I hope that this course will give you the push to get your project over the finish line. And it can be hard, especially during challenging times. At the best of times, life is full of distractions and surprises. So where to find the motivation and how to maintain it.
2. What is motivation?: What is motivation? Motivation, our
needs, desires and wants that push you
towards achieving a goal. It can be intrinsic, comic from inside yourself, where you are doing
something because you are genuinely enjoy the activity. Or it can be extrinsic, coming from the
outside where you are pursuing an external reward. In terms of manga creation, intrinsic motivation can mean that you are drawing among, uh, because you are
genuinely enjoyed drawing and enjoy
telling a story. While extrinsic motivation can be singular story published, having fans earning
money from it, giving autographs, sessions
and things like that. It is often said that intrinsic motivation is better than the
extrinsic motivation, which would be drawing a mango for the sake
of drawing a manga. But people drawing
manga often run into the problem that when they
are actively doing that, particularly under
deadline pressure, beat for publisher or due
to weapons shadow link, they discovered that
the activity fills a lot less fun and the
intrinsic motivation gets lost. Or maybe you like the
idea of drawing a manga, but the reality
of actually doing it is crushing your motivation. And now you wonder
what happened. There are many reasons
why one suddenly can face a lack of motivation when
working on a long-term project, and it is perfectly normal. So why does something that we chose for ourselves
becomes sour? Why do we burn to start
a project one day? But after trying, it
can become a chore. In an ideal world, you can work on a
manga from start to finish and be super motivated. But the reality is different. I'm assuming that they are
struggling with motivation, which is why you
chose this class out of the thousands of
other classes here. I hope that by the end of
the class you can overcome whatever issues troubling
you so that you can continue or start
to pursue your dreams. So let's begin.
3. How does motivation work?: Let's first look at the three principles that
drive the mind and behavior. They are called
social incentives, immediate rewards, and
progress monitoring. Let's look closer
at each 1. First. Social incentives. We see what other
people are doing and we want to do the same
and do it better. In the context of manga, we see other people creating manga and we want
to do the same. Maybe they're from
the same age group, same country, or even the
same social surplus you, what I mean is that they are not some unreachable professionals with decades of experience. They are people just like
you publishing their manga, selling merch,
giving interviews, going to conventions,
living your dream. If they can do it, you can do it or
do it even better. Sometimes surrounding yourselves with inspirational sources can trigger the social incentives and motivate you to
pursue your goals. Too. Immediate rewards. But just by watching other
people do awesome stuff is often not enough to
motivate us to pull through. The problem is that we
value rewards that we can get now more than the rewards that we
can get in the future. It's called a temporal gap, or brain craves
immediate rewards. It is so easy to
get distracted by something that this
inner, immediate grasp. Given the choice between a long-term goal and
an immediate reward, the brain will choose the immediate reward if it's
left to its own devices. And it makes sense in a way, by choosing the
immediate reward, you are choosing
something that I'm sure a goal that
is in the future, like writing Amanda
is more unsure. Even a short Mang of 20 pages
can take months to create, particularly when
it's a first one. So when you have worked and overwork yourself for
days and maybe weeks, it is easy to do
something that feels more fun at that exact moment. But you can trick your
brain by combining immediate rewards with things that will benefit
you in the future, figuring out what you like
and use it while you're working on your manga or in the breaks between
drawing sessions. In my case, I like to
watch dramas or anime, and I will play my favorite
ones while working in a manga or in-between
working on manga pages. I reward myself with it. This also combines
the act of working on a manga with immediate
rewards for my brain. That way, you can bridge
the temporal gap and do things now that will
benefit you in the future. Three, progress
monitoring, this is one of the most motivating steps in the long-term success of
making your goal a reality. It's about tracking the
progress that you have made in your manga project
and celebrating it. For me, it is quite
satisfactory to reach milestones and tick
things off my to-do list. But the important thing is, do not torture yourself. If you did not reach
all the milestones that you have set for
yourself fast enough. We tend to expect too much
from our self and new way. Be happy that you made progress
and forget perfectionism. Getting something done is more important that it being perfect, perfectionist leg the horizon. The more you move towards it, the more it distances itself. You can control how you
feel about your work. Instead of putting
pressure on yourself, you can choose to appreciate it. Let you work, take
you where it does. If you remove the pressure
from yourself to constantly improve and just enjoy
the creation process, chances are that you
will improve through the experience from having
fun with your work. Having a feeling of control of your own work is
unimportant motivator. Fear induces inaction, while the thrill of the
gain induces action.
4. Hurdles: Social reality. I know it's not something
that people often talk about, but don't tell people about the project
you're working on. Or if you tell, tell a few select ones. Thing is telling somebody your goal makes it
less likely to happen. When you tell somebody your goal and their
compliment you on it. The mind is tricked into feeling that the work has
already been done. It's called the social reality because you
felt that satisfaction, you are less likely to do
the actual work involved. I have been part of many manga related groups
on Facebook for years. And I have seen people announcement at times
that they are starting to work on a project and deaths ultimately did
not go over from there. What can you do about it? You could delay
gratification that social acknowledgment brings by telling people later about it. And you can be aware that your mind plays tricks
on you and mistakes. Talking for doing. This is also a reason why are thieves are taking pictures. They did not draw and
prevent it as their own. The positive attention
that get leads to the release of happy
hormones to the brain. It doesn't matter whether
it's real or fake. Praise feels good. That is, until the reality catches up with
them and they get exposed in their costal of
lies, crumbles to dust. Also remember that by telling
others about your goals, it could place additional
pressure on yourself, which could lead to an OD block. By delaying the announcement, it's more likely that
we get the things done. And if you absolutely
have to share your goal, shared with a small group of
people who will support you. I get it. Drawing manga can be
quite solitary work, even more so when you're
working for a publisher, then you are contractually
obligated to avoid talking about your project and
public until it's announced. The work that you do
is kept a secret. So it helps to have
some trust that friend that you can
talk to about to work. When I was working
for publishers, I would have a few friends who were also drawing
manga as a job. We often would help each other through deadlines,
buys, cupping, while working on
our own project, and sharing tips and provide to each other from falling asleep. Productive procrastination. There's a thing called
productive procrastination. For instance, you could spend years doing world-building for your manga or creating
designs and never get anywhere or forever collect materials that you
will never use. Instead, concentrate on
certain scenes and chapters. Like what characters will
appear in that chapter or seen? What will they be wearing? What time of year or is it? Will there be other characters? Crowds? What types of backgrounds
will be necessary? A town, a square, a field, a house, or room. Both. A bill, vehicles, will there be flowers? Will there be assess? We are. Concentrate on what you need at that exact moment
in your project. Planning is great,
but don't forget to move from thinking to
doing as soon as possible. It helps to jump
start the process by drawing scenes that are
already fleshed out.
5. 11 Tips on how to stay motivated: Abandoned perfectionism,
finished, not perfect. Remember, when you
start a drawing and you would become happy when
something turned out well, you were proud of it. You would see the good
points in new art. But the better you got, the more you would
concentrate on the mistakes and ignored
the good points. If it's not perfect, it's not worth it,
right? Forget it. Perfectionist, an illusion. If you search for perfection, you will never be satisfied. Chasing perfection will
unnecessarily slow you down and prevent you from achieving your goals and
give you an art block. Do you know that Leonardo
da Vinci had completed our relatively small number of paintings in his
considerably long life. He lived 67 years, but only 25 painting
CEF survived. He was a perfectionist. And because of that, he had a terrible
business record. When he was
commissioned to paint. More often than not, he would not deliver
the painting. Mona Lisa, his most
famous painting was also a commission. Instead the finishing it and
passing it onto the client, he would keep the paintings in, continue working on them
until the end of his life. Either that or his
commissions would be abandoned for one
reason or the other. It went so far that is
exasperated father, who was a lawyer, gotten involved and tried
to set up a contract in a way that his son would
finish his commission, but he did not succeed. On the other hand, his private notebooks where
he kept his studies and drawings and compost
30 thousand pages. And at the end of his life, he was so fed up
with painting that he couldn't stand the
sight of a brush. But fortunately for him, his patron at that time, Francis the first, who
was the king of France, was so very fond of him that he would let him
pursue any interests that he wanted of which had many and supported
him financially. So what does it have
to do with Manga? A lot, actually, there isn't really a place for perfection
when creating a manga. You need good enough drawings
that can bring the story across instead of
trying to create a masterpiece out of every page, settle for quality that
you can hold on for a 160 or 200 pages
or for mango volume, or 20 or 50 pages
of a short story. So instead of creating
25 perfect paintings, creates 30 thousand manga
pages that are okay. If you try for
perfection on one page, you will have to do it for all pages or there will
be a drop in quality. Readers will accept a
good enough style that is consistent but will be put
off by a quality drop. So give yourself a break
and aim for good enough. It's that of perfect. Chances are, the reason you get an art block is
because you are afraid of not meeting the standards of perfection that you
imposed on yourself. Avoid feeling overwhelmed
by starting out. Small. Changes are when it first started thinking
about making a manga. You've inspired by one
of those long-running Japanese manga with
dozens of volumes. And to aim for doing the same, I get the appeal. When you have a lot of
space to tell you a story, you have a lot of space
for character development. But attempting to do
such a project in the beginning will likely
result in it being dropped. It takes quite a long time to
draw even a short project. It takes time to gain
experience and to develop a drawing speed
that will allow you to produce a project
more quickly. And when you are still in the process of
developing your style, your writing and drawing
skills, and your workflow. Doing a long project
is not a good idea. You will get overwhelmed easily, get tangled up in plot lines, and it is likely that
you will want to redraw the pages that
you already did. Because we have grown and
developed so much per page 100, let's face it, the
Manga who published long projects did not do
that as their first project. Before that, they did
short projects in form of Georgia
and chin one-shot. It's likely that the projects
that inspire you was there fifth or tenth
project or even later. So you can also do it like that. Start out small, the
projects of about 20 pages and then move up
to 40 to 50 pages. And from there 260 or 200 pages are short project of 20 pages, quite doable even as your
first project and you want feel overwhelmed as you
would with a long project. You will learn a lot from that project in the fact
that you have completed it. Motivate you when you will be
working on longer projects. Because the feeling
of having completed the manga is absolutely
exhilarating. Break big tasks into small, doable milestones and
follow them step-by-step. Creating among assemble.
Not saying that, that this easy, but deep down, it is a rather
straightforward process. You write a story, you draw
the character and background, the signs, you make, the soundness of the pages. You draw the pages and
pencil than inkjet. Then you screen tons
and then at lettering. After that, you either
uploaded to the internet, send it to the publisher, or send it to the printing
company for self-publishing, it's a series of milestones that can be followed step-by-step. When you feel overwhelmed for
that task, break it down. I know the feeling of being overwhelmed when
creating a manga. The idea for manga might
sound good and you head, but how to get it out of
your head and on paper, you know where you
are and you almost get envision the
finished product. But just what steps to take to get there among a project can be broken down into the following
steps like preparation. There's the project information. For example, what is the
genre of your manga? How long is it going to be? What audience are you targeting? Where do you want to publish
it and in what form? Like print or online or both. What medium will you use? Like traditional or
digital or both? Or what production specifics
in terms of page size, resolution, delivery
format will be there, or which publishers for your approach and switch
research you have to do and in which languages you want to publish,
stuff like that. And after you're done with
that, there's the planning. After you have figured out the project information and before you have started writing, it is important to
figure out the timeline of your story and the social
map of your characters. Then comes the writing. You develop, the
character biographies, write the story summary, then the story outline, and then the script. What does the difference between the summer with the
outline and the script? Well, the story summary basically tells us what
the story is about. It should not be
longer than one page. The outline is more
detailed description of the scenes in your story, but without the dialogue. And the script is a detailed
page by page descriptions was panel for panel description and which also
includes the dialogue. The script is a detailed
page by page and panel by panel description
of what happens in your manga,
including the dialogue. And after you're done with that, then there's a design like here, is where you give the
visuals for your story. It's where you create
the character sheets, which is your characters
depicted from the front, the side, the bag. When you create expression
sheets for this characters, as well as the fashion sheets of the clothing that they
are going to bear. And if there are
certain assessors like armor or weapons, it has also, when you create those, you can also include
color charts for future illustrations
for each character. It is also here where
you design locations and collect references
for the things that you're going to need. If you want to have a
better preparation. You can also do storyboards
for your manga and create drawings of important scenes
that will be used later on. You can even create 3D
models of your character and backgrounds by using
programs like Blender, viroid, or SketchUp, you can
even start designing merge. And that is the preparation. I know it's a lot.
Then comes the monger. It, the part where you actually
begin with your manga. I know oftentimes you
just want to jump into this and start directly
withdrawing of manga pages. But I really would recommend
to do the preparation first. That way, you don't
have to abandon your project midway
because you got lost. The creation of
manga pages can be broken down into the
following steps. Page some nails with
panels and speech bubbles that fit the description and
dialogue or in your script. Then come the clean pencil
drawings of your pages. And then the effects
and sound towards. And then come the
inking of your pages, erasing and clean up
of the ink mistakes, then screen tones,
if applicable, coloring if applicable,
and lettering. And after you're done with that, which will take a lot of time, you can do the business package. Because even after
your pages are done. That does not mean that you will have all you need
for your project. When you want to
publish your project, there are a few other
things that you will need. For example, the
logo of your title, the cover for your project, the illustrations
of your characters, cutouts of your characters
that can be used for merge and promotional materials than the promotional
materials themselves. Like banners, flyers,
social media posts. It is also good to have
a merchandise concept. What type of merchandise
to you want to produce? Where can you produce it and how can you market it
to your readers? And when you're done with that, then comes the publishing. Their different steps that might be necessary for that depending on which route you will
take here to name a few. For example, researching
the publishers and websites where
you can upload. If you go the publishing route, we have to create a pitch
deck for publishers than you have to contact them
and to follow up with them. If you go the online
publishing way, you have to upload your work
to websites that you chose. Or if you want to self-publish, you have to research and
use crowdfunding sites. You have also to create
a pitch deck for crowdfunding and set up
the crowdfunding campaign. These are all the
milestones that you have to do when you want
to publish a manga. But there are other
tricks that you can use. For example, utilizing project
management techniques, but planning ahead and
tracking your progress. For more information,
you can check out my class on project management, but I will adapt files that
sums up all the milestones. You will find it in
the attachments. Find your own
motivational sources like motivation MAP,
message to yourself. Bribing. Bribing works really well with tasks where there's a simple set of rules and a clear goal where the task is
more mechanical. So this type of
motivation can be applied at certain
stages of the project. But you have to
function instead of think rewards narrow or focus, but they also help
concentrate demand on a goal. It's an extrinsic
type of motivation, but having a reward
helps perform a repeated function for
many hours at a time. For instance, during
such stages of projects, I would figure out
what I wanted. A book are certain
gadget or closes. There will not allow myself to buy it until the tasks
have been completed. You can also create
motivational maps. Dream big dreams. Do you want to achieve? Write it down on a big sheet of paper and place it
where you can see it. And if you feel your
motivation slipping away, look at that poster. It can also create a sort of talisman or a
message to yourself. For instance, when Dan Brown, the crater of Da Vinci Code, was working on one of his books. He created a fake dusk jacket of the book and put
it on another book. He would keep it close
to him while he worked, trying to take the pressure
away from his mind. Thinking that the book
was actually done. He had only to write it down. He also created a copy of The New York Times
bestseller list and put his book on
the first place. I know it's silly, but
for him it worked. Maybe it will work
for you as well. Find your own routine only you know how
you can work best. Sometimes you have
to try things out in order to figure out
how it can work best. For instance, some people like producing
manga page by page, other's work best when they utilize an assembly
line type of routine. In my case, I best use the
assembly line routine. For instance, I will not
do any inking until I have drawn all the pages
from a chapter and pencil. This has also the advantage that should they want to make
a last minute change, I want to have to
redo full pages, but especially
with inking at 10, two separate tasks in
order to work faster. For instance, I will ink only faces for a whole
chapter than only hair, than only the bodies,
than the backgrounds. And then the effects. That way I can concentrate
better on the task. And they also tend to work
faster compared to going through all the steps for
one page, repeatedly. Sleep, exercise,
listen to your body. I cannot stress this enough. How important this
almost everybody that then now who
has been doing manga for a long time has developed some kind of health
issue because of that. Muscle cramps and chronic
back paints are common. I was in my mid-twenties
when suddenly ahead issues, straightening my bag of the
spending hours drawing. What helped me was to start training my muscles and not to work without clip for
30 to 50 or more hours. If you want to be able to
draw manga four years, then you have to take
care of your body. Allowed to enjoy yourself, churn plane to research. When you're working
on a project. Don't forbid
yourself having fun. Sometimes doing fun activities
can be the key to solving plot holes and getting
inspiration and motivation. You can turn play into research, whether it is manga or
anemia or movies or games. It deals with characters,
story's plot, designs, cliff hangers, and other things that can inspire
and motivate you. So allow yourself to
occasionally have fun doing other things and use them as your research for
your own project. It can also be other
sinks then media. For example, if
your project deals with something that has
to do with your town, go outside and make photos, research the history
of the town. Look for funny anecdotes
about the town. Talk to tour guides, get information from
the tourism office. Maybe take a guided tour. Or if you're interested
in a story about skiing or diving or
other activities, you could try to do these things yourself if possible, of course. Or you can watch
documentaries or read biographies of people who are professionals in that field. There are many things that
you can do that don't directly have to do with
the creation of manga, but still can benefit you
in making your manga. Here are some techniques
that I utilize, like using a stopwatch, using checklists, counting back. I often use these techniques when faced with the deadline, but they also work for
me during normal times. Here, some of them stopwatch or timer when
you don't have much time, but still have a
lot of work to do. It is good to figure out just how much time you
actually have for that. You divide the amount of
hours that you have until the deadline by the amount of pages that you
still have to do. Maybe subtract a few are so that we have a bit of our
time buffer at the end. Then you use a stopwatch
while working on that page. If you're faster
than the stopwatch, you can rest the
remaining amount of time or do something fun. If you're slower than the stopwatch in
the Times runs out, it cuts into the time of the next page when
there is no time limit, you can leisure really
work on your project. But faced with a deadline, you can work more quickly. This stopwatch technique
forces you to concentrate on the most important
aspects and not to waste time on less
important things. And it's not like
the readers can tell the difference when seeing
the finished results. However, this is not a
technique that they will use long-term as it would
be too stressful. Use it in short bursts when
it is absolutely necessary. Checklist. I often use checklists when
working on projects. That way, I don't have to remember all the steps
that I need to complete, but I just can consult
the checklist. It is also very satisfying. The check tasks of the list
after completing them. They even do checklists for daily tasks because
writing something down and having it on the list
makes it more likely that I will actually do the
thing on the list. Counting back. This is a technique similar to a stopwatch in the checklist, basically in it and make a tally of the sink
that they have to do. Let's say the manga chapter I'm working on has a 112 panels. So I take a piece of paper
and write a 112 on it. With every panel that I
draw a count backwards. If the number of the whole chapters too
intimidating as it can be. I can also use the
number of pages that I have decided to
work on that day. I usually work
with double pages. Let's say it's two double pages, so it's four pages. There are 24 panels. Then I take a piece of
paper and put 24 on it. I can also add a bit of
time pressure by using a timer and giving myself
certain minutes to draw it. So all in all, it would take 12 hours
to draw all the panels under these circumstances
cause not counting the brakes. However, you don't have to go over burden of
a work yourself. See what fits you your
schedule and lifestyle best. Maybe you will develop your own techniques
that will work for you. Forgive yourself. There's no point in giving
yourself a hard time. It's not like it will
make yourself more productive or have
better results. You can drive yourself into
the ground for your yesterday or you can raise yourself up to meet your tomorrow
if your choice. Imposter syndrome. I think that it is important
to address this issue since so many people suffer from this and creatives
in particular, the imposter syndrome
means adopting your own skills and accomplishments even when
there's no recent too. I think artists is
has to do with that. Damn perfectionism. Does, no matter how good
the pictures in your head, you can't get it to look
exactly like that on paper, which is why we are rarely
satisfied with what we create. And it drains on motivation, even being consciously aware of it and actively
fighting against it. It's still creeps up on you. I think that creating among
can increase the feeling of imposter syndrome even more because so many
disciplines are involved. And there are so many
areas where you can't be perfect and you give
yourself health or it, even when you're
really don't need to. There's also a thing that a lot of manga
artists experience, which can be described as
mental drain or mental fatigue. Which means the longer you
have spent with our project, the less you can judge
how good it actually is. The more tired you are, the more sleep deprived you are, the less good of a judge you
are to your own creations. It is easier with illustrations. But when you are creating
among you not only have to think about how
the reader reads it, how you set up the atmosphere, how you portray the feelings, what composition you choose, what your character say, what nonverbal cues and hence
you give to the reader. There are so many things. I know a lot of artists who are trying to create a manga but ended up not progressing because they are
constantly reversing it. But page certainly they
don't like the beginning, so they scrap everything and redraw it only to have the
same experience again. Thus, this vicious cycle continues and nothing
gets finished. Throwback to awhile ago
after finished doing the paneling for short
story of 42 pages, I was so mentally exhausted that they
questioned the whole thing. Does the story makes sense that the characters
behave consistently? Is that even interesting? Like what am I even do? Things like what the I then
realized what was going on. It's the imposter syndrome. I then looked outside. It was already 20 AM in the
morning and I saw the stars. I spent half an hour lying
on the bench near my house, staring at the stars
and decompressing. I also saw a few shooting stars. After that I went
straight to bed. I did have a few weird dreams, but whenever cup I woke up refreshed and with a
different perspective. I think because of
the imposter syndrome and the mental drain that are manga artists can
experience during a project, it is good to have all
your planning done before you start working on
your manga pages. Do the planning while you still fresh for that it can lay there, just concentrate on the
purely mechanical execution. It certainly helped me. When you're exhausted,
you just have to trust your judgment from
the time that you are still sane enough
to plan ahead. Give you tired self, our blueprint that it can
follow and be kind to yourself. Take breaks, stretcher
regularly, sleep, find your own way
of decompressing, and trust yourself
that you knew what you were doing when you started
the whole adventure. And remember that perfection
is like the horizon. No matter how much
you walk towards it, you will never reach it. And good enough is good enough.
6. Class Project: For the class project, I want you to think about what motivates you. Write it down. You can even create a
mind map that you can attach above your drawing space so that you can look at it. When you need a
boost of maturation. You can even make a collage. I remember working on a particularly stressful
but lucrative project. So in order to motivate
myself and made a collage of the things that they
wanted to get with the money I would earn
from the project. And they put this
collage above my desk. It certainly did help
me to stay on track and during the hardest
time of the project. But they also want
you to look at your situation and your needs. Are you getting enough sleep? I read, eating well, how do you feel? There's not much point
about trying to find motivation when
you are running on fumes and are close to burn out. If you can take some time off unless you have a
subcontract, manga can wait. Worry first about
your well-being. Even with a contract, it is generally
possible to negotiate deadline extensions
when you need them, things happen and good clients and publishers tend to take unexpected events into account when they calculate
the deadlines. So there's often a
Tom buffer available. So before you collapse
from overwork, ask for an extension. I also want you to think
about enjoyable activities that you can reward yourself when you finish a
certain milestone. It is better for your body and psyche to work in short
bursts and getting some movement in between
than being glued to your desk for days or
weeks or months or years. Do not forget to get some
movement, stretch, rest. The way to be able to create manga long-term is to learn
how to take care of yourself. Sure, there will be
moments when you will have to soldiers through in
order to finish a project, but do take at
least small breaks. Recently when I
suddenly feel tired, I will set a timer for 10 minutes and take a
short nap and have to say, it is quite refreshing. It's short but effective
and afterwards or produce much better results than when I was trying to work
through exhaustion.
7. Conclusion: There's quite a lengthy
quote that always puts me at peace in this pirates me and
that I wanted to start with. Many people feel small
because the universe is big. But I feel big because
my atoms came from. So stars, there is a level of connectivity that is really
what you want in life. You want to feel connected, want to feel relevant. Want to feel like you
are a participant in goings of activities
and events around you. That's precisely what we
are just by being alive. And I don't know about you, but this always
resonates with me. According to
scientists, your odds of being born at
the moment in time you were born to the
parents that your burn too with the DNA
structure that you have, is one in 400 trillion. How amazing is that? On top of that, you have the skills
to create manga, to tell a story that
only you can tell, that can touch the
lives of other people, might even change the
lives of other people. If you have that
passion burning and you remember that feeling, conjure it when you need it. When self-doubts creep up on
you, screws the self-doubts. You have already won the
lottery of existence. So what are the few
challenges along the way to achieve the goal that you really truly
want to achieve. So what's stopping
you from doing it? Fear of failure. Seek success instead of
trying to avoid failure. Successes often built on
a mountain of failure. But instead of failure, call it experience. Call it progress. With every morsel
of skill you pick up that every word
that you ride with, every line of drawing
that you make, you are getting closer
to reaching your goal. You can do it. You will succeed. Reach for your dreams.