Storytelling Through Details! Building a Stylized Character in Adobe Illustrator | Kirk Wallace | Skillshare

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Storytelling Through Details! Building a Stylized Character in Adobe Illustrator

teacher avatar Kirk Wallace, Freelance Art Director & Illustrator

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Course & Teacher Introduction

      1:54

    • 2.

      Resources & Downloads

      0:44

    • 3.

      Lesson 1 - Writing about Ourselves

      4:23

    • 4.

      – Writing Tip - Draw the Flaws

      1:24

    • 5.

      – Writing Tip - Reference Real Life

      0:58

    • 6.

      – Writing Task

      0:35

    • 7.

      Lesson 2 Finding References

      3:52

    • 8.

      – References Task

      0:16

    • 9.

      Lesson 3 - Creating a Base Body

      6:34

    • 10.

      – Body Tip - Stiff Poses

      0:49

    • 11.

      – Body Task

      0:31

    • 12.

      Lesson 4 - Sketching

      11:41

    • 13.

      – Sketching Tip - Abstracting Complex Objects

      1:04

    • 14.

      – Sketching Task

      0:49

    • 15.

      Lesson 5 - Drawing the Tiny Details

      4:09

    • 16.

      – Drawing Task

      0:29

    • 17.

      Lesson 6 - Finalizing Shapes in Illustrator

      4:31

    • 18.

      – Vector Tip - Grouping Objects

      4:39

    • 19.

      Lesson 7 - Coloring our Character

      8:15

    • 20.

      Lesson 8 - Importing into Photoshop for Textures

      1:52

    • 21.

      Lesson 9 - Texturing & Painting in Photoshop

      7:15

    • 22.

      Exporting & Sharing on Social Media

      1:38

    • 23.

      Thank You!

      1:04

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About This Class

Sick of boring characters with straight blue pants and a white shirt with some dumb haircut? A character is all about the details! You don’t need to be a master (or really even that great) at drawing to create a believable, lovable character.

I’ve been making characters as a full time illustrator for the last 10+ years for clients like Google, Facebook, Welch’s, Mailchimp, etc. We’ll go through the full process together of creating a character, from ideas to final execution.

We’ll focus on what makes you, YOU; the special way you fold your hat twice, the way you layer your shirts in the winter, untied boots, purple hair, etc. These decisions we make each day are what help us communicate our uniqueness to the world. All of this will be made through a simple, stylized way of drawing.

Once you’ve laid out your unique details, we’ll learn to simplify objects and stylize them and then add them to our character with a tight sketch. 

And lastly bring it into Adobe Illustrator to finalize our shapes, add color, and export the final illustration to share on social media or use as an avatar!

Difficulty

This is a beginner class that focuses mostly on ideas more than execution, so it can be completed with a pencil and paper as well as Adobe Illustrator and Photoshop. You don’t need much experience with drawing. Honestly I’m not even that great at drawing!

For software

This course really focuses on the ideation of what makes a character special so it isn't too dependent on specific software. I’ll be using Adobe Photoshop and Illustrator to create the character, but it can be done with a wide range of software, or even pencils and paper.

I’ll be providing some Photoshop brushes you can download for texture, the source files to the illustration, some color palettes, and a “toolbox” for creating a base character with a bunch of heads, bodies, legs, and hands.

Additionally, I use Astute Graphics plugins for some of my workflow. All of this can be done in the native Adobe Illustrator program, but if you're curious, you can try the plugins here - Astute Graphics illustrator plug-ins Free Trial

This class will teach you how to create a fun, personal self portrait character using digital or analogue tools, and you’ll learn how to:

  • Write out ideas for a unique character
  • Learn what makes a character unique and interesting
  • Use references and details to tell a story
  • Draw a basic body that we will “decorate” with details
  • Merge in the details to the character (clothing, accessories, etc)
  • Finalize the character in Adobe Illustrator
  • Add texture and warmth in Adobe Photoshop
  • Export the illustration to share on social media or an avatar

Meet Your Teacher

Teacher Profile Image

Kirk Wallace

Freelance Art Director & Illustrator

Teacher
Level: Beginner

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Transcripts

1. Course & Teacher Introduction: [MUSIC] Hey, my name is Kirk. I'm in illustration studio here called Bonehaus. I spend most my time working on commercial projects for my clients. You can see that I put a ton of detail into these characters. Everything I do pretty much always has a character involved, whether it be a little stapler or a human that seems like someone down the street from you. We're going to end up making a self portrait of ourselves with at least five details. Think about when you were a kid, all the characters that you loved in the cartoons and movies and stuff like that. For me, I think about Ninja Turtles and all the different sketches they had on their shelves, or the cool masks that they wore, the weapons that they carried. Those are the things that made me remember which character was which, and just make me remember the story overall. We're going to start with an ideation phase where we're just writing down ideas, talking about the things that make us unique, talking about maybe our childhood. We're going to bring in some references once we find out what's a certain starter jacket that I want to make sure my character has. We'll move into the sketching phase where we'll build our character thinking like Mr. Potato Head or paper dolls. Moving into the details, we'll go into Adobe Illustrator, figure out how to make our flat shapes a little bit of line in detail, and then we'll move over to Photoshop, where we're going to do texturing and lighting final details. In the end like I said, we'll have our little self portrait with 5, 10, 20, however many details you want to pack into your character. Then from there you'll be able to use those same steps throughout the entire course to make your full character. This is a class for beginners and novice. You should be able to get away with any digital tools, as long as you're familiar with computer, you'll be able to keep up. My hope also is that, well, for me, I love seeing other people's process. I like seeing a peek behind the curtain. Even if you feel like you've been in the game for awhile and you want to just level things up or try a new trick, new tool, that'll be in this as well. [MUSIC] 2. Resources & Downloads: Down below there's a download link that's going to have a toolkit for you. This class isn't about figuring out color palette. It's not really about how to draw poses like I've said. I'm adding a lot of that into this folder. I've got a couple of different color palettes for you to use. Of course, you're free to use whatever you want and go off script. But these are just starting point because I don't want us to having stuck on those parts. It's got a couple of different hands, couple of different legs, bodies, and those things which will make more sense in the later videos I'll referenced them, but feel free to download that. It's got a couple of brushes as well and as well as Photoshop files and AI files of the characters for you to dig around and play with. It will all make sense when it gets referenced in the later videos. [MUSIC] 3. Lesson 1 - Writing about Ourselves: [MUSIC] This chapter is going to be all about writing. We're going to get all the details that we need about our character. Whether it'd be tiny little things, like our jackets and hats and hair color, all the way to deeper things, if that's interesting to you. For your own self, whatever you feel like is an important detail to get out, write that down. It doesn't mean that maybe we're going to draw that exact emotion or that purpose that they have, but it might just mean that they wear baggy clothes or they might wear their hair a little bit messy. Sometimes what I'll do is I'll write what I'm not or what a character wouldn't be because I get so stuck on thinking of things that I should be writing or drawing that I end up having to write what I don't think the character is. I'm going to share my screen in a moment, but what I really want you just to do is go really wide on this and just write a bunch of stuff. This is a very familiar process, I'm sure to most of you, I'm doing on the computer. Grab a piece of paper and pencil, it doesn't matter. What's important is just start writing down the most obvious stuff first. Where I've got my name, for purple hair, tall, lanky, skateboarding, something that I really love. So I'm going to make sure I put that down. I don't know how that's going to manifest in a character yet. I just know that it's important to me and so that might mean the most obvious thing if the character is holding a skateboard, but it also might mean that there's a hole in their shoe because a lot of skateboarders get holes in their choose from the rough grip tape. Moving over, I'm from New England, so a lot of layers for clothing are important in the winter. I think it's turned into an aesthetic choice for me. I like to have lots of layers going on, especially in my torso. Then I think about New England and I think about how I take the dogs out in the cold, we walk around in the woods, I'm vegetarian for the last 10 years or so. Super-important to me. I started thinking about animal rights. Following this all down, I go to music, punk music, bring me to hardcore music, which I got with some tattoos on this character. Patches could be a cool way to do. Growing up in the punk scene, I was always making my own clothes, sewing stuff, that's how I learned how to sew. You might want to doodle a little bit, just I got these gloves. Again, going off this New England theme. I got these Patagonia, a little mittens that I want to draw. They got a cool like their fingerless, but they can fold over to be a full glove mitten too. I'm not going to draw that exactly when I'm doing the character, but I just want to have these little notes to myself. I think of this process a lot like paper dolls. You've got the base character that's boring in the underwear. Then you're piling on all of these different accessories and things like that that make it interesting. There's these Flatbush Zombie shirts that I've been really into. It's a hip hop group that I love. I'm not going to be drawing a Flatbush zombies shirt, but I will probably be borrowing from the busyness of those shirts, try to bring that in. When I was really young, actually, until I was like the age of 28, I only wore Sushi pants, like the Adidas, running track pants. I might have the character, have some Sushi pants on, maybe what they're holding over here. I've got accessories. I grew up loving Legos because I loved that they could all have different helmets, interchangeable parts and they would have swords and shields and all that stuff. For me, I'm thinking I've got a really nice custom rope leash that I got for the dogs, for walking the dogs. I loved the colors that I chose for it and all that. So maybe my character will be having a leash. I went running through all of it because it gets boring, but this is your time to do this for you. For me it took an hour, for you, it might take five, or you might get it done in 20 minutes. The most important part of this is just to again, really just spread your wings and write down a bunch of stuff. It can be the tiniest silliest little things like beard or hat, and it can be more philosophical things about the character and maybe that they're single child of a split home or something like that, whatever you want to do. That's the process here. Think about all the different details that make you special and you can mix old with new. Think about jackets that you're into right now, sneakers that you might be into, put it all down, and then we'll sift through, we'll organize it and we'll figure out the things that we do want, we don't want. Maybe get a good diverse list of from head to toe so that not all of our details just in the face or all of our detail are in the shoes. They can choose a couple of different ones and then we'll bring them into the next step. [MUSIC] 4. – Writing Tip - Draw the Flaws: [MUSIC] Here's a helpful tip. I think when talking about character design, draw the flaws. If you think about any good Pixar film or even cartoons when we were little, always the most interesting parts of a character were their flaws. I think about Chucky Finster from Rugrats and he had the big glasses and he was a little bit goofy, but that was what made us love Chucky and the crazy messy red hair. Charlie Brown had his anxiety, the Ninja Turtles had the chips and scars all over their shells. A perfect character is boring. A white t-shirt and blue pants, normal, perfect, super handsome all that stuff is not endearing. We don't want to follow the story of that type of a character. Doesn't mean that we're drawing ourselves in some negative light. It just means, for me, I skateboard a lot, so my shoes have holes in them almost all the time from the grip tape on the top of the skateboard, scratching through my shoes. I'm going to probably dial into that or maybe a character was one of many kids, so they had lots of hand me downs, so maybe some of the clothes aren't fitting perfectly. There's so many different stories that you can pack into those little things and if a character is super perfect, super clean, and really just no flaws, it's boring. Make sure you link to those things, any of those peculiarities that you have, make sure you write them down. 5. – Writing Tip - Reference Real Life: [MUSIC] One more tip I've got is to draw from real life experiences. The other day I was pumping gas for my car and I saw somebody walking out with a ball like lava on their face like a snow ski mask and they had it rolled up over their head and I just thought it was so cool. I put that in my back pocket and thought that might be fun for later. I may end up drawing that on my character today just because I think it's cool. I'm always trying to observe the world and look at people. Because you forget, when you're looking on the Internet, you're just always seeing white T-shirt, blue pants like Homer Simpson. But the reality is people who are wearing suspenders, they're wearing two or three belts. They are wearing their hair all crazy. They've got a sweater around their neck. There's so many different interesting details that people have when you're looking around on the street. Those are the things that help a story be believable. Make sure that you're drawing from real life. Thinking about those things, put them in your big list. [MUSIC] 6. – Writing Task: [MUSIC] Now, your task with this lesson is to come up with a big list. However you want to do it, you might want to mimic me if you've got no starting point, but if you've done this a million times, trust your own process. The idea is to write down 20, 30, a 100 different little details out because what happens is when you start going off some crazy little tangent, you might find something really interesting way over there. Right, get a big list together, maybe a little bit of doodles and in the next section we'll go over grabbing some references, and inspiration, and all that stuff. 7. Lesson 2 Finding References: [MUSIC] References. This is a super important part to the process. Like every step is I'm trying to be as brief as I can. Everything I'm teaching you hopefully is really important but references are the crux to me of what makes these types of characters special. We have our big list that you just made in the previous lesson. Hopefully you've written down some specific things like for me I wrote down I think Adidas three stripes squishy pants. Start googling all these things on Pinterest, arena, Instagram, whatever. Just get all of my reference in the same location. Let me hop over to my screen and show you what I mean. We can remember that we've got this here. We were talking about these squishy pants that I like, this jacket, these gloves, this was the dog leash that I had spoken about. Time to start pulling in some specific references. I already got started here but you don't have to watch me do every single one. What I started with was a couple that were just pictures of me because I was stuck. Whenever I get stuck I go with the obvious, the easy route. We're not focusing on the perfect bone structure of yourself. For me I'm going to do a basic job of the way that I look. But when I have somebody look at the image I want them to say, hey, that character or that's Kirk because the jacket that he's got on, or the way that he's wearing the hat, all the extra strings on his sweatshirt, stuff like that. Pull that in, holding some other stuff that I've been talking about. I think most specifically just some models and stuff that I like fashion that I'm into. This was the dog leash that I had spoken about, that I chose all the colors of want to make sure that my character is not only carrying a dog leash but carrying this specific dog leash in rare form I don't have my watch on today but usually I'm always having a black watch on. It's a Nixon time teller. Again, you can print these out. You can put them into Pinterest. For me I'm just dropping them into Photoshop, resize them, and plop them around. I just want to be surrounded by my reference so that when I start drawing I can look. I don't have to go searching and all that stuff. this shirt I love. I've been really into this hip hop group called Flatbush zombies lately. They've got these really cool limited edition artists run shirts that I just love. But with this shirt in specific, I'm going to pull it in. I do like the design but more importantly it's less about it saying Flatbush zombies, a glorious dead on it. It's more important that it's got stuff on the arms. It's got a busy big graphic on the chest and that's really what I'm going to be pulling from. Again, I don't draw super well, I don't feel really confident in my drawing ability but I know that I can pack in all these little details. This shirt might just end up being like a normal black shirt with a bunch of scribbles all over it. That to me will indicate the story that I'm trying to tell with the character. What else? This is that Bodega jacket that I had been talking about that I loved somewhere here, new jacket that I got for Christmas. Love this one. I know the name of it. Again, I might not draw it specifically or exactly. I'm not really super concerned with the right pose of the jacket or anything. I just want to see, it's got the green on the bottom, it's white on the top and it's got these cool squares on the chest. That's more than enough for me. I'm going to take it, bend it with my imagination and make it my own. These were the pants that I always wore when I was young all the way up until I was 20 I only wore these. This will work. Just again, what's important to me about this is the stripes and stuff but I love the way it tapers in like this at the bottom. You get a smaller brush. This to me is really important. I'm just going to have this here and I'll probably put a pair of pants on that's like that. Just to reiterate, basically what you're doing is taking that big writing list that you've put out and grabbing as many references as you can for it. [MUSIC] 8. – References Task: Getting mood board together, however you want to do it. That'll be the task for this chapter. Don't worry if the references are perfect. We're just getting little chunks and pieces and we're going to mash them all together and make something super specific and unique for our character. 9. Lesson 3 - Creating a Base Body: [MUSIC] Time to finally start drawing. We've done a lot of work upfront, gathering all the references, and writing out all the details about our character, but now we're finally ready to start drawing. With this lesson, we're going to make the, I'm calling it the paper doll version of our body that we will then, in the next step, decorate. I've put in the files for you down below a toolkit. I get intimidated with drawing. I don't always start brand new and fresh, so sometimes I'll take an old file and plop it in and then sketch over that just to get the basic proportions of the character. If you want, you can download that file, open it up, it's both PDF and then there's also an Illustrator file, and assemble your own body if you want, and then draw on top of that and make it your own. This is the file that I've given you. I've got all sorts of hands in here, heads, bodies, you get it. What I'm going to do is I basically assemble the character by grabbing the head, I'm going to make a copy of it by holding down Alt, grab my head. A body that I think is going to be good for my character might be something simple. I like a low torso or a short torso, maybe this one will work. It's funny. Then long legs for me like that. I'm trying to put a decent mix of curvy and then lanky, all different shapes and sizes, feminine, more masculine, but again, these are just starting points and then you're going to draw over it and make it more of your own. I just put what I could. Again, I'm in Illustrator here. I'm just going to resize some things to make it feel a little bit better. Maybe I'm going to get rid of this and bring it down. That might work. Resize some stuff. This was another one that I made that I liked as well. I might even hop over to this one, but hopefully, you see the same point. I like the wider shoulders of this one, which I think was this body, so maybe that was the better choice. But yeah, maybe I'll work off for this one. I'll put this head on this body because I like the narrow head. I've got a pretty rectangular head and I'm just going to put that here, even make the neck a little longer, I've got a longer neck, and maybe a little wider. Again, this isn't the most important part. If you don't have Illustrator, that's okay. You have many other means with Procreate and stuff like that to assemble these, but this is good enough for now. What I'm just going to do is copy this, go back into Photoshop. This is my file that I had with all of the references, and I'm going to paste this in, size it up a bit. I'm going to lower the opacity of it, so 25% or something like that, and make a new layer on top and just grab a painting brush or a sketching brush. This is just a really simple base. I'm not even drawing the clothing yet, I'm not getting too fussed about that stuff, I'm just drawing a body that I can then put on the clothes on in the next step. I'm just going to draw myself a little bit. We've got some hair here. I'm just going to redraw the whole head just so that you feel like you've got more going on, put some ears on. This is the hair. My hair is parted to one side. Get some eyeballs in there, a little bit of a nose. I'm going to give it L-nose, eyes. Again, we can fix all this up as we go. But what is important is getting the structure of the body, so wide shoulders I like. I know that I'm probably going to have long sleeves in most of mine because again, going back to that New England layers cold, especially right now it's January while I'm filming this, so I'm thinking long sleeves. But again, just not to be confused, I'm not worried about what shirt I've got on yet, I'm just looking for basically a skeleton. As far as the silhouette goes, I might go a little bit wider on the pants and my head, I've got those sushi pants on. But we're going to change all that as we go, so not super important. I'm mainly just drawing so that I don't feel like I just traced that thing entirely. It just helps me get my hand warmed up for when we do a little bit more of the intense drawing down the line. I'm going to go grab some hands. Because I don't like drawing hands, so let's just grab. I'll just grab simple ones for now, grab this one, make it a little smaller, lower that opacity. Just draw on top of it. I like the idea of my wrist coming out a little bit, maybe a bony wrist and then just some fingers. It doesn't need to be perfect yet. That's the nice thing about the way that I like to draw is I can just keep making it better over time. That's the knuckles. I might just go ahead and copy that, rotate it over, and just pop it in here. What I'll do is I'll just move it over so we can see where we were and where we're at. Another thing I might do often is just start a new layer, use some red or something, and just draw out the basic like this is my torso shape, shoulders are going to be like this. This will help me like if I'm going to roll up the sleeves or something, if I know where my elbows are, helps me figure out where I'm going to roll sleeves up to. This feels like it's got pretty good proportions. I'm going to move that over and see. Yeah, that looks like a cool, funny character. I'm into it. This is just our base. We're going to put everything on top of that. That's going to be the fun part coming up next. In the next lesson, we're going to start packing on all of this detail that we see around the character and under the character. See you over there. 10. – Body Tip - Stiff Poses: [MUSIC] Another tip is that during this phase, you'll notice that I'm drawing my character very stiff and just standing down. You'll notice that in a lot of concept art in things like Pixar movies, when they're coming up with character designs, they're not really fussed about the poses that they're standing in. The story is more about in the choices that they make of the clothing that they wear, the way their hair is, the shapes and sizes of the bodies, and proportions, and stuff like that. We can pose the character down the line once we've developed the character, but when we're creating the spirit, and the soul, and the ideas, and the details of the character, we're going to keep it really simple. That's a great way to eliminate some of the more complex things of, now you don't have to worry about what this fancy jacket looks like when they're twisted around like this. Just draw it straight first , deal with the rest later. [MUSIC] 11. – Body Task: [MUSIC] Go ahead and get started and dig through that file that I've attached to this lesson, if you want. You're going to assemble the character, again, like a Lego piece, and then lower that opacity or print it out, whatever you prefer, and then draw over it, make your own character. Remember, it's just a base template that we're going to start putting all of our details; earrings, purses, pants, jackets, accessories, helmets, whatever, on top of. [MUSIC] 12. Lesson 4 - Sketching: This step is going to be all about getting those details that we've been talking about forever now. We've got our paper doll, it's called a base or paper doll, or skeleton or body, whatever. We've got that sketch out pretty well. Now this is going to be all about charring that chest bag that I've been really into or those squishy Adidas pants I've been really into and I'll probably draw a couple of different copies of each of them and start dragging them over my character and seeing how they look, and later, we'll draw the whole thing all in one shot at the end. But for now, we're just going to test a bunch of stuff out. Hop over to my screen and show you what I got going on. I was drawing some of those masks that I was talking about here. Again, just for reference. This is my body, my paper doll. Pretty basic. Nothing I could switch to show it very easily if I wanted to. The first thing I'm going to draw is I get the chest bag that I brought in here. I know that this is not the exact bag that I really want, but we see that the bag is basically just like this trapezoid shape. It's got the zipper. I think the detail, it's a little thing. I love the way Herschel has their little white emblem. But I've seen some other ones to have cool like plastic straps or plastic buckles and stuff that I'd like to get like that. Then maybe they even have another buckle on top of it. Ideally, if you're not able to find every detail that you want, just go grab more references of different bags and smash them all together and make it perfect one. I also have this one. Let me just bring this over here. I've got her bag that I really like. I really like that triangle. I love this little purple bit. I'm going to make sure that I get a little purple where the zipper slides into so that it covers up that new I can steal from it. I'll just make a new layer and start again. You may wonder like, why draw so many different versions of things if you're not really even going to use them, but it really goes a long way to draw these things a couple of times. Now I've got that purple bit here. I like her triangular badge, but I'm still going to make sure it's white like Herschel one. Then of course our triangle for the zipper. What I might do now is just bring this over to our character. That test them on. I actually think I like the first one more. Let's bring that on, size it down a little bit, maybe even just warp it. Again if you want to be using procreate, this isn't really a technical course on how I draw. You can just be doing this with a pencil on paper too, tracing paper and put it on top. That's feeling cool to me. That might be how I come across doing at the bag. Let's do another one. Let's do this fast. This first I really like. I'm going to start a new layer. I'm just going to bulk out the shape for my own sake. Bring that over here and size down. The reason why I trace once for the obvious way is just to get that basic shape. But the reason why I pull it off and then trace it again or rather start drawing from the references, I think the disconnection of what I think it looks like versus what it actually looks like is what makes it unique. What again, the things that really matter to me at these details, I love this pocket with the rain camo, just alluding to things for now. I'm not getting super perfect. I'm just giving myself mental notes of what I think is important. Pink. I'll remember that. I like that it's split in half here. I like this actually, I do think it needs to go out wider. Give it at that. I like that it splits across the middle here. It's got these two pockets. I think I'm just going to add some other little badge there would be cool, the zipper. Another thing I really like, I want to do is like a pink piping around it. This is always been my favorite part of drawing is that you get to make the things that you've always wanted in life that other people aren't making as much as I love this new balance jacket, I think it would be that much color of hot pink piping and I can't make close this nice, but I can draw them. It gives me a chance to be a fashion designer. When I'm going to be a fashion designer, a weapon designer when I want to draw weapons for maybe a night or something like that. Just bring it over here at this point, I'm going to grab this layer and lower the opacity, so I can see a little bit better. I might not end up having the bag and the vest, but I might make another version where I've got a more plain shirts. I'm just going to pop this off for now and get this Vasco a little bit more. Now again, same thing and the lower the opacity and draw on top of it. I might just use different color for a moment so I can see. I'm going to draw it to fit the character a little bit better. I'm going to tuck it in under the arms. A little dent there. Nods to that. Rain camo. I love the shoulder with the rain camo. Give myself visual notes. That's all. That's looking good. Let's do another one. See these pants. I liked this amalgamation of these sporty pants. But I liked the patchiness of these pants, I had this idea. I liked her boxing is going on, so I'm going to make some pants, make a new layer. I might actually start with bringing my character. I'm going to make a copy of them. Bring them over here just so I can see. It's going to be a little bit messy now, we're just doodling and we're going to summarize it all into one proper sketch at the end. But we're just doodling so as messier, as clean as you want to do yours, I like them to go a little bit wide then tapering. Remember what I was saying about this situation. I like the way the cuff gets tight. I'm going to make sure I get that tight cuff there and then go baggy, widen them out. Make sure you're doing exactly what you like. Whatever types of pants that you think are cool if they haven't been made yet, now you're a fashion designer. I always loved that these fish pants had just the laces for belt. I'm just going to draw some of those for now. It's looking good. I'm also going to incorporate a little bit of this I think having these knee pads would be cool. Maybe their patches that maybe even there's another tone to them, like cut in this way, like this. Let's grab that. Pretty good over here. I'm just going to bring it back to my base one. That's working. I'll do one more with you. I'm probably going to bash this shirt and this shirt and this shirt all together. Again, the main thing is, I don't care that this is discipline and punish or whatever it says. What I care about is I like that it's got cool rectangle going on here. I like that it got scribbles down the arm, I like that it's got words here, so let's do that. I'm going to make a duplicate of this character over here. I'm going to move some of these things. I always love the waste hips taper in. You know what, maybe this sleeve will be like bunched up a little bit like this. I like it. I like the scribbles down the arms. I like the big square. Maybe just start with what they've got. Maybe some lettering here. But I also like that this one has more stuff all over the place. It's got logos down here. It's got this circle. I like the weird shapes so maybe it's got another circle here, maybe a box here with some writing in it. It's got maybe three images going down a sleeve, maybe this one has gotten more scribbly stuff going down the sleeve. That's looking cool. I like this shirt. This is fun for me now. I might even add a second shirt underneath the layering that I was talking about from the New England situation and put the little hem tag on that I love. I think we can get away with putting this on top of it because I have no issue with deleting that part of the shirt or that. I'm okay with this graphic getting covered up because the graphics not really super sacred to me. It's more just the busyness in the noise of it. Maybe I even bring these pants over and see how that looks. Now I have all these different variations of the character that I can start playing with, maybe I don't love these pants with this top and I can switch and swap around. I might do a more tight slim pant, but I might also do a more wide pant and do a couple of different variations. We've talked a lot about accessories. I think I wanted to just do one of those so that you can get a sense of that as well. I'm going to do that stuff that I was talking about. Donatello has this. You've all probably seen it in just a stick that he carries to battle bad guys with, and that has lots of cool tape on it that I always thought was so cool. I loved it when I played the street hockey, I always asked my dad to tape up like I was talking. I really like picking up trash when I'm out on a walk with the dogs. What I might do is make a little DIY thing with some tape and then a little bit of like a pokey spear thing with a ball of trash on the end. Maybe it's like my superhero thing where I go around poking and stabbing trash and putting it into a bag. I think it's probably a little bit big. Let's just drop the opacity again, start clearing some of this stuff up. It's going to be hiding some of these other layers so we can make sense of what we're doing. I think I'm going to go the opposite way. I got the chest by going this way, I'm going to go with the sphere. My spirit stick invention tape, of course, very important. Tape all of it. Then my little pokey. There might be a cool way to do this pokey tool, but for now, I'm just going to go with that. It's going to go down and then going to be taped on. Then again, we'll put a soda cannot. It's more obvious that it's trash. Send it a thousand times I'll say it again. We're going to do a better drawing of all of this. This is just to get all of our ideas out there. Big hide this one. We're feeling pretty represented. But I got lots of stuff going on and should work out. Actually, here's a picture of me picking up trash. [LAUGHTER] 13. – Sketching Tip - Abstracting Complex Objects: When we're drawing all these details, let's say the sling bag for instance, it's important to remember what really actually makes the object. For me, it's not about saying Herschel Supply Company on the bag. I want to try to abstract this as much as I can while still letting the viewer know what it is immediately. For something like a sling bag, it's really more about the placement across the chest. Basically, if you just put a square across someone's chest going diagonally, it's probably going to look like a sling bag. You've got the extra benefit of maybe making sure that they know that there's a zipper on it. That means you need one extra line. Maybe you got some stuff pouring out of it to show what they're carrying. One more example would be those t-shirts that I really like that are really busy. It's not about what it says on the shirt for me, maybe even this Bodega shirt. I don't care that this is a Bodega, but I like the purple on it and I like the fact that the hood is different color from the body. To me, that's the abstraction level that I need to make sure that it's this unique sweatshirt. It doesn't need to actually say the company on it. 14. – Sketching Task: [MUSIC] Here's your task. By the end of this, you should have your dummy now with some outfit choices, whatever it is. I don't want you to feel like you got to be anything even close to mine. Yours could be a knight in shining armor, or it could be a ballerina, or anything in between. You should have a sketch that looks like this. I finished up and added a beanie to this one, I ended up doing the different pants to the rope leash. Added a couple extra details, and I'm feeling pretty good to bring these into the next step. You should have one, if not, maybe multiple characters or the same character with different variations and different detail. In the next step we're going to drop the opacity one more time, give it one more solid draw through, and then we'll start finishing up. [MUSIC] 15. Lesson 5 - Drawing the Tiny Details: [MUSIC] This is the meditation part, I think. We've got our base character, we've got the clothing and details. Now what we're going to do is flatten it all down one more time and make some final sketches that we can then bring to color and finalize. Let's hop to my screen. Here's where I ended up. I've got my three base models here. Because I think I'm going to do three different variations because I can't quite decide between these pants that are like a cargo but athletic. Then I got these that are a little bit more of a slim fit, blocked, maybe twill pants. Ended up adding a little bit of a mustache to one of my characters because I forgot them growing this sweet mustache. I've made things read just to help me visualize them, but I might start dragging. Some of these elements maybe this character has the beanie, just roughly placing things. This can be the character also with these pants. I like the busy shirts for this one. You could have that. I'll just make it red as well. Some hue that. This one should have the watch too, make a copy of it. We're just holding down Alt to make a copy of it. I drew some shoes. These are those patchy ones. Put those on there and I'll just duplicate that shoe and flip it. This character feels outfitted. I'm going to do another character with the vest. I was playing around with this one that has like a hood underneath the vest, which I really like. The way I would do that is let's just bring the vest over on top. Roughly speaking anyway. Maybe this one ends up having the, I don't know, these pants just say, experimenting. I want one of them to have our stuff for sure. I'm thinking I like it being on this one because you've got the cross one way and then the other way. I like that. I think that's cool. Let's go with that for now. Maybe this character can have that walking leash. I'll draw a dog later inside the walking leash. They're not just walking around with them. Now I have all three of my characters. I'm almost really not even concerned with any of this stuff anymore. I'm going to draw them proper one more time. Then we start doing the coloring stuff. We're almost there. Now I'm just really focusing on getting clean shapes that will be easier to trace in Illustrator in the next step. You can see I'm repeating myself a lot throughout this process. But if nothing else, it helps you get better at drawing. This hand really had to get a lot of details figured out because it was a little muddy the way I sketched it the first time. But this is my chance to really solidify those shapes and get a clean image of what I'm trying to draw. You'll notice this hand that I'm going to draw is still a little muddy. But I can always draw it again at an even bigger size if I need to. Wrapping up the feet on this one, that'll be perfectly detailed enough for me. Remember for you, you're going to [MUSIC] crush down all of your layers. You can lower the opacity and draw one final pass at your character. I'll move on to the next section. 16. – Drawing Task: [MUSIC] At this point, you should have gone through this whole process, created your dummy paper doll, and decided on a bunch of different references, details, and drawn them. Now we should have some really tight or relatively tight sketches of your layout of characters. We'll choose one of these, and we'll bring it to final color. That'll finish off the course. [MUSIC] 17. Lesson 6 - Finalizing Shapes in Illustrator: [MUSIC] Here we are on the homestretch. We're ready to color our character. I'm going to use Adobe Illustrator like I had mentioned. You can use anything that you want of course. The most important thing here is we're just basically making shapes, flat shapes, flat color. I've included a color palette for you to borrow if you'd like. It's got a couple of different palettes in there that you can play with. Because this isn't a color course, I don't want to get too hung up on explaining my color choices and stuff like that. That's a different course that I can teach another time. The most important part of this lesson is just that we've got our detailed sketch, now we're going to build up all of our layers and shape. I'm just going to do an outline in black and white first, and then I'll drop some color into it. I don't want working in Illustrator to be intimidating for anybody. If you want to use again, Procreate or Photoshop, or even just colored pencils, then by all means, stay along with this lesson. I am going to go grab my characters here and just copy them, [NOISE] paste them over here. For the sake of this demo, I'm just going to focus on one. I think I'll start with this one. It'll probably end up being this one with maybe this one's face, but for the most part, we'll stay with that. I'm going to once again, I'm going to cut this with Command X, make a new layer, paste it, and I'm going to double-click the layer and just say template so that it drops it down and I'll opacity and it also makes it so I can't select it. I'm going to be using the pen tool a bunch to basically just knock out my shapes. I'll probably end up time elapsing over this and just talking through it. I'm just going to basically make a new layer on top. I'm going to make sure that I have a black stroke with no fill. I don't know, I didn't choose black. Here we go. I'm just going to block out my shapes like this. I've got his neck and I'm very fast with the pen tool I realize. Again, I don't want anyone to get intimidated by this part of the process. I just so happen to have been doing this for a long time. Draw the speed run, and I'll make sure I talk over any parts that are necessary. I try to use as few points as possible whenever I'm doing any vector work. That way it makes it a little bit easier for me to modify the shapes and lines later. I'm also breaking as many of the shapes or of the body parts up into as many layers as I can. You're seeing that I'm drawing the arms and the body all separately, which will be easy for me to pose things later on. Mainly just using the pen tool and I'm getting a little bit of the pencil tool as well. Like for the detail on that left arm, we just use the pencil tool and did a little swirl. Also just basically blocking things out to start and then later I can zoom in and finesse any little quirks or details that I want to include in the shape itself. But to start, I start wide and big first and then narrow details later. [MUSIC] This is where I start nudging things a little bit and getting a little obsessive. The hair, I realize I'm probably going to handle in Photoshop later with a paintbrush or something so I don't spend too much time on it. [MUSIC] Zooming in a ton to get the details of that rope belt that we talked about that I really like. A little bit of clipping masks there and a little bit of the pathfinder I'm using as well. Again, you may be doing this in Procreate or just with a pencil on paper. Tools are all very basic. I'm just using a couple of little tools here and there that are illustrators specific, but you can achieve the same with any program. [MUSIC] Whether it be black micron pen or a black stroke in an illustrator, go ahead and dial in this final shapes and we'll get rid of the color in the next lesson. [MUSIC] 18. – Vector Tip - Grouping Objects: [MUSIC] Here's a couple of tips. Now once I'm finished with all of my outlines like I've got here, what I will often do is, as I work on different shapes like maybe I finish this whole hand, I'll do Command G to group it. You get the same thing in any other program, but I just know that I might end up moving the whole hand altogether every once in a while. What I might end up doing as soon as I do this as I go, I just group similar objects, that way it's easier to select them later. I go through and I prove everything. Then what I'm going to do is, I may hide that layer, I don't need it right now, I highlight all of this and I make sure that it has its black stroke and I add a white fill. That helps me be able to arrange the shapes forward and backward a little bit, because I do design so two-dimensionally, that way I can basically take shapes, Command X or cut, and then highlight a shape I want to go behind, just like basically all of these, because I want this shape to come back, and then go Edit, paste and back. I just drop it in back there. What I'll end up doing is basically just going through, now I'm cleaning up the file by just selecting pieces, cutting them, and putting them in front or in back of things that I need them to go in front or in back of. I will time-lapse through this once again to show you a bit of that process. I'm also drawing through my shapes very frequently, you'll notice, things like this arm I drew all the way through, that way I can just cut it and put it in back of various things. It will make life easier, especially when sometimes I'll end up animating my illustrations, it just helps. I'll also end up making any shapes that I now urgently typically black and each shape is going to be typically white, so dealing with that now, this is where I also modify a lot of stuff. I feel like maybe this stuff is a little bit thick so I'll thin it up a little bit. Put the soda cane behind the spear. I'll add my tape later. This part of the hat needs to go behind. This part of hat, and it all just depends on which order I drew it in. Now all of that's going to be together. What I'll do is take this whole hat, just group it because that way you can just move it as one object later. I take this whole head, group it, cut it and then put it on top, paste in front of the body. This whole object will become one big group. Group it. Then I can double-click into the group and arrange all these letters here. That's going to behind that, this goes on top of that. Basically just again, think about cut paper. I'm just moving things forward and backward. Again, I'm sure I've said it 1,000 times, but nothing super fancy going on. I'm just basically making anything black that I think is going to be a generally dark color just so that I can see where the values of the colors are going to be and where the eye are going to go. You'll also see I'm modifying a ton of stuff during this part. For me, it's the part of noodling with clay and massaging it to become the perfect shape. I love doing it this way, but again, depending on what programs you're using, there's all different types of ways to keep modifying the work and make sure it's perfect, even if that's just erasing apart and going back and drawing it again. That hair's probably going to get taken care of in Photoshop, I said that. Adding in a couple of details and lines that I literally forgot about. In here, I just brought in another variation of the character that I had worked on a little bit, and you can see the color version on the left there. It's a bit of a preview of what the next section is going to be, I'm building up the color palette, which I'll make sure I provide to you, and see you in the next lesson. [MUSIC] 19. Lesson 7 - Coloring our Character: [MUSIC] Now we're going to color this thing. I use the ink dropper or eyedropper and illustrator a lot. It's plop colors in however you feel best is totally cool. Like I said, I put a color palette in there for you to use, use it as a base. I put a couple in there so you can try to play around with different flesh tones and different basic pallets. But general rule of thumb is keep it super simple. Start with as few colors as possible see what you can get away with, and then just bring in color as you need. In general, this is the palette that I ended up with here. It's not perfect, but it'll get us started. I'm just going to give us a little bit of a gray. What I end up doing is I just start blocking this character and loosely. You could do a million different things. You could bring it into Photoshop, do a rough painting first, any of which. But I know the general colors that I'm going for. I know it want like a earthy green for the pants, probably a white shirt with a bright purple graphic or black graphic on it and the bag will probably be black. I'm inspired by that baseball hat earlier, if you remember that had the orange brim. I brought in a couple of colors. I'm also because I want a white shirt I'm going to give myself a background. I'm just going to use this pink because I know that it works. My color palette over here and I'm just going to start with the colors that I really know. I know like the flesh color is going to be through all this. I'm just using, like I said, the eyedropper or ink dropper tool and I'm just taking that color and I'm splashing in anywhere I know, there's going to be flesh and that might be good for now. I think I have a darker flesh color as well. I will throw into certain parts like the back of the hand and all of these little shapes and I will do that I've got shirt and I'm going to make white. Just dropping in color. They got some shadows here. I want to make sure that this color is dark. I've really mapped this out already in my brain. If it seems a little bit confusing as to how I'm coming up with all of these answers so quickly, that's pretty understandable. Like I said, I'm not really treating this as a color or an illustrator course. I will be doing one later. I will be a little bit more direct. But the point is, we're just bonus round coloring at this point. We're making our decisions based on all that reference that we got. All the things that excited us, like this orange hat that has the stitching through the brim, which I'm going to make black. That hat going it's going to black. With that orange logo on it which again, it doesn't matter what it says a real Orioles, but that doesn't matter. It's more about it just being that one hat. Back when my hair was more purple and now it's faded because I've taken so **** long. I'm just going through dropping in all my colors. I think I'm going to make the logo. I'm going to try purple to start on the shirt but we'll see where we go. You'll probably remember the reference of that shirt, but maybe I can jump over here, inspired by this, just loosely anyway. I have a fear this purple is going to be overbearing and I'm going to make it black but we'll see. I'm going to make it brown for the staff. I still going to add that tape that I've been talking about. Nice thing about working in illustrator or digital tools in general is you can edit so much on the way. These pants really makes sense to just jump into the main colors first before you get to hunkered in all the details. But I think I'm going to make all these purples black which it's just a little bit overkill the way it is. I like this a lot more already. This bag is also going to be black, which may prove to be an issue. What I might do is reverse this to be more of an outline. I might actually go back to my purple who knows? I'm going to have this be an outline. It should be a fill maybe. This is an undershirt that he's wearing. Here's the undershirt and this shadow that goes. The green camo I grouped together so I can just grab all of them and say, I added these little ties. They just love. They like tighten the pants to the bottom. Again, if I haven't said it enough to you, just a little details that matter. This is that rope belt that I love. There's a really specific. It's got this cool winding of pair cord the ends, purple and black. I want to make sure that I get those. I'll grab my purple. I'll grab my black. In fact, I think I might actually do orange and purple, it'd be more fun. Then I'm just going to make it a little bit of detail line inside of it and use a clipping mask. Then what I can do is I can just lower the opacity of this way like that and then do the same thing here. Quick way to do it. Get those little hem tag that I like. It's got the brand on the shirt, little logo. These finger marks are going to be that color. I'm just going to use this orange or maybe this red. But again, I'm trying not to create any new colors where possible. Less is better. I can always add if I really have to, but I'd rather start with as few as I need. Let's see if maybe even this can be blond. I like the idea of the blond hair with the purple just makes it look better. One thing I would also do toward the end of all of this would be start making some shadows so I might take this whole shape and then use the path finder to just merge it in to one shape. Just put it behind and set it to multiply, opacity, multiply, and I just creates the shadow version of it and maybe just lower the opacity to 60 percent or something like that. That just helps give a little bit more dimension to everything we're doing here. Sometimes I also happen to outline mode, which is view outline, just to see if there's anything I'm missing or a line that I didn't color in. It looks like I got everything. But I just do some quick tape real quick. What I would just do is make a shape bigger than it and use the path finder to cut it out like that and then maybe make it a couple of lines, shorten them to fit in the tape a little bit. Then same I might do up here. Cool. I'll look fast forward a little bit to the final piece and give closing remarks and tips and things like that. [MUSIC] 20. Lesson 8 - Importing into Photoshop for Textures: We're so close to finished. I'm going to show you now how I take the illustration in character from Adobe Illustrator and bring it into Adobe Photoshop. Then from there, we can do a little bit of texturing in that next video. Again, we're in Adobe Illustrator right now and I've grouped my character like we've talked about with command G. I don't want to grab the background with it, I just want the character. Usually what I will do before I bring the file from Illustrator into Photoshop, is I will take this whole group and go up to effect, distort, transform, roughen. As you see, the bigger and smaller, you can make this interesting roughen effect. But what you can do, is if you set it to something really low, like 0.5 and you bring up the detailed bunch, you zoom in, you get this nice textured edge on the whole file. I can turn it on and off, so you can see. I usually do that just to get a basic rough feeling to the whole illustration before I bring it in. Now what I can do is grab this group, Edit, Copy. Go over to my Photoshop document which we just have a 2000 by 2000 pixel size document, RGB and I'll go to Edit, Paste. This is going to pop up and I want to paste it as a smart object. That way I can size it up and down as much as I want in Photoshop and I won't lose neither quality. Let me bring it up to a boat size. Now I have and I can rename it, I'll just call it Kirk. Now I have this layer and again, we're in Photoshop. Now what we can start doing is giving a little bit of paint and texturing on top of that, which we're going to do in the next video. 21. Lesson 9 - Texturing & Painting in Photoshop: [MUSIC] Time to texture. This is probably one of my favorite parts of the process. I love them all so much but this is going to just be a really quick overview on how to take that flat shape and bring a little bit of earthiness and the warmness to it with a couple of brushes that I've provided down in the link below. We hop over to our screen here. I've loaded in the brushes that again will be down in the description, the download section. It's got five brushes here. Again, we're in Photoshop, so I'm going to make a new layer so I can show you. I've got this line brush that is good for patching up over some of the lines that we've done in Illustrator, because Illustrator starts feeling a little bit computery. These brushes can help us break up some of that. We also have a rake brush, which would be really nice for things like shadows maybe and we'll do a better job in a second, but I can picture a shadow on his neck here could be cool or maybe some shadowing on the side of him to show that there's lighting here on a certain direction. We also have this grain brush, which is super basic but good for shadows as well. Then we get these big subtle texture brushes, just basically scanned in some dirt and dust on our scanner until we got that and then we've got this one as well. I'll show you how to use them all in a second. We have our Kirk character. I'm going to create a new layer above it. I'm going to use our line brush. I think I'm going to start with filling in some of this hair because again, I got a little bit lazy when I was dealing with the hair. I'm just going to use this brush to brush on a couple of purple strokes, use some of the blond as well and just give myself a little bit more of a natural hair. Maybe even these, I can go over them just to beat that edge up a little bit more and make it feel a little more organic. Maybe what I'll do is create a new layer again. What I can do is right-click it and say Create Clipping Mask. Now it's clipped to the Kirk layer. Now anything that I draw will go inside the layer below it. What could be handy for that is maybe I'll use the eyedropper to grab this brown from our stick weapon that we made and just get a darker shade. I might just draw some wood grain like this. Obviously, you all can do a better job than I am right now as I demo. That's another way to do it. This line brush can be really handy for those reasons. Say Create Clipping Mask again, because I also wanted to go inside and I'm going to use this rake. In my head I got this idea of I'm going to make this neck shadow a little bit more beat up. What I can do is I can also use my lasso tool and just isolate some part. That's still going to be the clipping mask from the layer situation but I'm also using another parameter with the lasso. I'm going to size this brush down a bit. I just want to just simply add a little bit of texture to the neck like that, makes it feel a little more painterly, a little bit more organic, a little bit less of the computer. Even maybe this purple, you just add a couple of specs like this really lightly. You can honestly even do this with a mouse too, it'll work. You can just be more gentle with it. Now, the third brush, this is grain brush, so I'll make a new layer again. This one's like this. Sometimes this one can be really handy if I take this dark black and I want to put it another clipping mask. Right-click. I can just paint in this nice grain shadow where the shadow would be, and it doesn't have to be a dark black either, it could be a red. Paint that in. Then what we can do is on this, I'm going to call this grain because that's the brush I'm using with it. The grain one, we can change this blending mode to snowy multiply color burn, and bring the opacity down a bunch. You can see we get just a really subtle shadow. Maybe on the wooden stick, just adding a little bit of texture in certain areas. It give a little shadow like it's behind him. There's that one. That's fine. Break and grain. For the last two that we have, I'm going to put a new layer at the way top and just call it subtle. These ones are just a bunch of scanned papers and stuff like that over the years that I've had. What you can do is just click and add a little bit of texture. Go up to Filter, Sharpen, Unsharp Mask. Again, it's going to be really subtle I think through the video where you'll see you can sharpen it up a bit. Then I can just set it to something like overlay. Again, super subtle. Maybe turn it on and off, you'll see just giving a little bit of a nice fuzzy paperiness to it. You grab this Texture 2, maybe I'll just make my brush white so I can get this speckly white like this. It gives a little of that vintage look. I want to again say that's nearly overlay. Bring the opacity down a bit. I'll zoom in so you can see, on off. Lastly, I've got these paper textures that I'm going to include, just scanned paper that I've scanned in. This is all it is. I brought it in, setting it to multiply, bringing the opacity down a bunch. Now lastly, there's the color correction that I do. I just use these adjustment layers down here on the bottom and I create a new one. Usually color balance is what I use often. I will just pull some of these colors around like this. Just a little tiny bit or is pointed in the extreme so you can see sometimes it unlocks these new color palettes that you weren't even really aware of. Crank this way up, in this way down, you get a cooler but if I crank that way up in the opposite, you get these superior vintage looks. I'm going to share my file with you so you can play around this PSD file in Photoshop. Tinker with it and turn layers on and off and drag them around and just scribble all over it and just have fun. Truly you would if you're a kid. Hopefully you learned something from it and then make sure you texture yours. I want to see you play with all of these brushes, I want to see you add a little bit of that extra detail. Maybe some wood grain and a shovel that you're holding or something like that. Use this to that advantage and move on to the next lesson. [MUSIC] 22. Exporting & Sharing on Social Media: [MUSIC] Now we're going to do a self-portrait so we can share it online. Going to hop over my screen, show you how to export this file so that you can share it on Instagram or whatever platform you want. I've got my document set at 2,000 pixels. That's usually a pretty good website. You can always go up and go down if you want. You go to File. Again, this isn't Photoshop, and you go to export as. Then you're going to get this modal pop-up. Usually, when you have lot of texture, you want to stick with jpeg rather than PNG quality. I usually want to bring it down until I'm starting to see it's really bad. We stay at 100 percent here and see. If I bring it down to five. If you bring it down to one, you see it's getting really junky. I'm going to stick with five because it's still looks very good to me. But I'm going to probably save some file size and everything else I can just keep default and export, and you can just save that to your desktop or your documents or whatever, hop into the file that you saved it in and then that'll be your file there. I want to see what you made. I'm dying to see these characters. I'm hoping that you can show me the sketches, the lists, all that stuff. But this final image will be the best thing to share. You can share it on social media. Send it to me. I'd love to see it, definitely post it in the Skillshare project, all that stuff. Yeah. I'm really excited to see what you have to make. [MUSIC] 23. Thank You!: [MUSIC] We did it. We're done. I can't believe it. You made it through the whole class [LAUGHTER]. I hope it was really exciting. I hope that you can share everything that you've made with me. I want you to take everything that you've done from the writing to the references, sketches to the final output, all together in a project down below in the Skillshare course and share it online as well. Share it on social media, make sure to tag me. All that information is going to be down below. This is my first course on Skillshare and I'm really grateful that you've made it this far and I really hope that you got as much out of it as I got putting into it. It's just been really fun learning about my process again and actually recording it and all that stuff, it's just super special to me. So I appreciate you being here, tell your friends, and keep up with me on social media because I'm going to try to do more classes and hopefully quicker than ever. Thank you.