Playful Shapes: Crafting Fun Everyday Objects in Adobe Illustrator | Kirk Wallace | Skillshare

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Playful Shapes: Crafting Fun Everyday Objects in Adobe Illustrator

teacher avatar Kirk Wallace, Freelance Art Director & Illustrator

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      1:46

    • 2.

      About the Project

      1:04

    • 3.

      Writing Tip: Too Many Heroes

      2:09

    • 4.

      Writing Task

      3:11

    • 5.

      Sketching Tip: Repeat

      1:35

    • 6.

      Sketching Task

      9:54

    • 7.

      Quick Tip: Sketch Cleanup

      1:51

    • 8.

      Illustrator: Intro

      3:40

    • 9.

      Illustrator: Vectoring

      15:55

    • 10.

      Illustrator: Composition

      3:09

    • 11.

      Illustrator: Color

      8:36

    • 12.

      Illustrator: Details

      4:58

    • 13.

      Exporting to PS

      8:27

    • 14.

      Textures in Photoshop

      11:59

    • 15.

      Sharing to Social

      2:33

    • 16.

      Final/Outro

      0:46

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About This Class

Illustrator feel stiff and boring for you? Well it's not just for logos, grids, and typography! I use illustrator to make all of my playful, silly, vibrant illustrations. I'm here to share my workflow from idea to final result in this project.

In this course, we'll make an "Essentials of" poster. It'll be made up of a bunch of smaller ordinary drawings of your favorite hobby, but drawn in an exciting, stylized way!

This class is about making exciting shapes in Adobe Illustrator and finding ways to have fun in the software.

By the end, you should feel like illustrator is a sandbox to experiment in.

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What You Will Learn

  • All of this course will be a good mix of both philosophy and ideas, along with technical tips.
  • Ideas - drawing the obvious is boring, I want to show you how to dig a bit deeper on our ideas,
  • Sketching - We'll cover my 'draw things a thousand times until it feels unique technique
  • Illustrator - this is a big chunk of the course, from basic vectoring to coloring and shadowy details, l'm excited to show you every tip and trick that's relevant
  • Photoshop - My texturing workflow is really fun and simple and versatile. I'm excited to share this with you.
  • Exporting and sharing

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Why You Should Take This Class

I know illustrator can suck to use at first. It feels counterintuitive to drawing, but once it clicks, it's like a magical playground! Think of it like cut pieces of paper you can rearrange, resize, and recolor!

I've had the chance to work with brands and products over the last 10 years as a full time artist. I've taught at universities, guest spoken at conferences, led workshops, you name it. l've got a good balance of ideas and concepts to share as well as technical tidbits.

Using vector based software is helpful for revisions with clients, creating artwork that animates easily, etc.

This is the workflow I use for almost every illustration project I've had from working with Google to Welch's Fruit Snacks. Billboards to animation. I know it can be useful to a lot of people just getting into the digital art world.

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Who This Class is For

The course is ideal for beginner to novice digital artists and designers. As long as you have a decent grasp on digital tools, I'll definitely be able to turbocharge your workflow and hopefully your brain!

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Materials/Resources

I'II be providing my source vector files, some color palettes, and photoshop brushes for you to experiment with.

The Abode suite will be required for the course, and some general knowledge of them and computers ahead of time. This isn't a step by step basics tutorial, it's more about showing my workflow and sharing every detail around it to get these fun results.

Meet Your Teacher

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Kirk Wallace

Freelance Art Director & Illustrator

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Transcripts

1. Introduction: My name is Kirk Wallace and I'm a full time professional artist here in Boston. I work with brands like Adobe, Apple, Facebook and Google to create animations, illustrations that focus on fun, playful worlds. My work has been used for advertising campaigns, brand experiences, product designs, packaging be name, and it's been used for it. One of the questions I get asked the most is, what software do you use to make your illustrations? And people are often really surprised when I say it's Adobe Illustrator. People think illustrators for grids, topography, and logos. It's not sure, wacky, fun, playful illustrations. But I'm here to kind of tell one they're wrong about that. In fact, illustrator is where most of my illustrations come to life. You can see my sketches, they're fine. But if you look at the actual final results, there's such a big difference in a lot of that's happening again. Adobe Illustrator, I've got a solid workflow from beginning to end, from Ideas to Sketch Illustrator to Photoshop. And I'm going to teach you throughout this entire course. Specifically, we're going to be creating essentials of poster. So that's going to be whatever your favorite thing is right now. It could be skateboarding, could be cooking your favorite recipe, maybe a movie that you're into, or a video game. The point is, is we're going to create a bunch of small little illustrations that are going to add up big composition of whatever your favorite hobby is. Right now, this class is geared toward people that want to learn Adobe Illustrator. We'll go through the process really slowly. At first, show you how to use chap line color texture and then we're going to ramp up and you'll be able to run on your own even if you're not the best of the drawing, it's okay. We're going to teach you how to go through step by step if you don't use digital tools and you're a traditional artist, that's fine too. I'm going to be teaching a lot of theory and ideas throughout this that hopefully will be valuable as well. In the next video, we're going to go through an overview of the entire process. That way you know what's up ahead. And then we're also going to break down a couple of examples of posters that I've made in the past so you can see how I made them in my thinking as I was approaching them. Let's go start to the next video and we'll see you over there. 2. About the Project: Welcome to the overview. We're going to be creating a census of poster that's going to have ten, maybe 20 elements that are really small. Some elements can just be a little shape or a little swirl. And we're also going to have larger elements like Super Maria. We'll start with our ideas. I'll show you how I come up with my ideas. We're going to write down lists and group them into different priorities and groups. And then once we have all of our ideas laid out, we'll start sketching. We can do our sketching anywhere it can be on paper. Procreate Photoshop, doesn't really matter. What we'll end up doing is bring those sketches into Adobe Illustrator. And that's where I'm going to show you how I lock down my artwork, Lower the opacity, trace over all the shapes, bring in color detail, some line, resize things, and build up that composition a bit. And then once we have an Illustrator file that we're really happy with, we'll export it over to Photoshop for some final details like texturing and a little bit of roughed edges and things like that. So hopefully that feels good for you and exciting if it does, let's keep moving on to the next one where we're going to come up with our ideas and concepts and we'll have a whole video on that. So let's get going. 3. Writing Tip: Too Many Heroes: Something I think that's important to teach. Before we get into our ideas completely. Basically we're going to come up with a list of things. Let's take Maria for instance. I'll be writing down ideas like all Super Mario, these different outfits that I mean to all of these different little upgrades and superpowers that you can have. But I don't want to have too many heroes. If you have too many heroes both in physical size but also in emotional weight, then kind of everything dies down and nothing is special. Background elements are going to be the textural element that can kind of pattern throughout and fill in some of the gaps. That way we don't have too many superheroes all basically colliding at once and you don't really know what to look at. So we want a little bit of visual break as well. So you can see here on my screen, I've categorized all of my examples into large, down to extra small for the animals we have large which is, you know, the deer medium might be something smaller like the tree. It's not really nearly as much of a hero. And then I have small elements like this little ant and then I have extra small, which just raindrops or little lines. The eyeballs, your really small things, don't need to be that descriptive. They're just kind of helping out of context. You might not know what the shape is, but in context, when it's around all these animals and stuff, you assume, okay, it must just be a plant or something like that. So for Mario, I would call large, you know, the van, obviously some of the Mario characters. But my mediums might be the Bogost or the ma small, probably the Yoshi and the coin, maybe even something that the fire flower would be considered small. And then the extra small things would be just these little doodly lines. Some of the clouds, the platforms that Mario jumps on. Even these little dirt mounds. Those are the elements that we can sprinkle in, in between that'll tie everything together. To put in one more time, let's make our list of all the things that you want to communicate. In your poster, I would say go way over to start. You might put down 50 or 100 elements to start. And then you can categorize them into large, all the way down to extra small. And then we can start sketching in the next phase. 4. Writing Task: So here we're coming up with our ideas. For the sake of example, I'm going to go with the Mario movie that I'm really into right now. A couple tips that I want you to do is try to come up with as many ideas as you can. You might only want to put 20 in the illustration or even ten. But if you can come up with 100 ideas, it's going to force your brain to go a little bit beyond what you would typically think and come up with some of the weird ideas, some of the more obscure things. If you're thinking about Mario, for instance. Yeah, of course you have Mario, Luigi, Princess Beach, all that stuff. But maybe if you keep going, you start thinking about, well, what about like, oh Dr. Mario. That was a cool game that I didn't think of. And maybe all of his little pills, that could be one of those extra small elements that we were talking about. Let me pull my ipad up. I'm just writing notes. You can do that with a piece of paper and pencil. I'm just doing the pace. It's a little bit more quiet, but I'm going to start by just writing out Mario. And for me, the thing I'm really excited about drawing and putting into this piece is all of this costumes. So I'll put that out and I'm just going to write some of them out. Like the raccoon suit is really cool. This cape I always liked, He's got that stone outfits, cool. He's got those like boot that he jumps in, I forget what it's even for. It's got like a little thing on it, we'll get reference later. But speaking of that, we do have power ups, like one up mushroom. Well you have the star. Got me thinking for some reason or another about Yoshi and his wings. He had these little wings around him. He has the egg that he comes in. Bower makes me think of the enemies. And I don't want to have too many heroes. And when I say hero, I just mean like large items that are taking up a lot of space or telling a lot of story. To me, a bower might be a little bit overkill to have with Mario and Luigi. But some of the enemies could be some of those mediums or smalls that we've been talking about. Soper enemies might be like the bullet bill. What I'm kind of starting to do is like maybe this is my large group, maybe I've got some medium here. I need some that might be things like the Pow box, coins, the smash blocks, I forget what they're even called, but blocks that they smash. So starting to think of these like this might be my small group. I got my large, I got small mediums. These could be kind of like mediums too. Oh, one thing I really want to make sure I add in is that van, I love their like plumbing van that's a large to me, like this is this needs a star. I want to make sure I get that in there. So anyway, you can see the process is like really rudimentary and I think you can get through it very quickly. But my main lesson would be write down a lot of ideas. Maybe go for 50 to 100 of them. And then start grouping them and categorizing them. Bold the ones that you really like. And then from there, in the next lesson, I'll show you how I kind of, you know, scrap some references and start doodling a little bit. So I'll show you how I sketch and show you that it's really nothing that crazy. Let's keep going and have fun come up with lots of ideas, go wide and far. Try to get as weird as you can. I'm keeping it a little bit basic just for the sake of the example, but my lesson you would be go far and wide. Make a big list, then we can call it out later. So see in the next video. 5. Sketching Tip: Repeat: Before we get into the actual sketching, which I'll show you the whole process of, I want to just go through a couple of quick lessons. There's some theory that I have with these sketches and the whole course is meant to be really simple. Let's not get bent out of shape of how perfect we are at drawing, let's just focus on basic shapes and a little bit of detail you want to give a viewer as little as you can for them to figure it out. I think about it in terms of storytelling with movies or TV shows when there's a twist, you want the viewer guessing maybe what's going to happen. And then when they figure it out, you want them to think, oh, I, you know, I could have figured that out, but it wasn't like there's no way I would have ever guessed that that was happening. Similarly with illustration, for me, my preference is I want them to look at something like maybe an alligator or crocodile. I don't want to, if I'm going to give them the shape of the crocodile with kind of the bumpy back and the sharp teeth. I don't want to also give them all the scales and all of the texture. I want to just give as much as I can and leave as much out as possible so the viewer is always kind of wondering and to look a little bit more intentionally with that and your practice when you're sketching, let's try to keep things a little bit ambiguous, like don't worry too much if it looks exactly like a crocodile or an alligator. We just focus on those basic things. Make sure it has a long snout, make sure it's green, make sure it's got the bumpy back. Ambiguity is good. Simple is good. And let's focus on the shapes of things and not worry too much about, you know, how every strand of hair falls on somebody's head. You just put some squirrels up there and call it hair. 6. Sketching Task: Welcome to the sketching lesson. We're going to take all of our lists that we just wrote out. We're gonna pull in a couple of references, pretty basic. And then I'm going to be in Photoshop sketching a little bit just with one brush. Nothing crazy if you want to use procreate, if you want to use markers, pencils, paper, it doesn't really matter. What we're focusing mostly is on shape and line. For this, I really like flattening things out, really trying to get down to the essence of what we're drawing. I like drawing things multiple times. As many times as I can, as best. So if I'm drawing, let's say one of Mario's little Mushrooms, the first time I draw them in, draw a really close to reference. So I'm gonna stick to whatever reference I have for the video game or a movie or something like that. Second time I'm going to, you know, kind of base it off my first sketch and keep evolving from there and eventually hide that reference material altogether. And the more I draw it, the more confident I am in taking a little bit of liberties and stretching some proportions and squashing it around. It just lets me own it more. That's a quick tip. Otherwise, I'll hop in on my screen and we'll sketch and follow along. And fully you're gonna be sketching too. This should be nothing new for you at this point. Should be familiar. I've added a couple extra things. I've color coded a little bit and what I'd like to do is I bring this into Photoshop. More importantly, I like just having it around. So if you want to have it on a piece of paper next to you on your desk while you're drawing, that's great too. I just like having everything in one spot. And then I pulled in a bunch of references. Again, we want to be changing these so much and making them our own that it's really just to get ideas and colors and stuff like that. I might even start by just drawing Mario himself first. You know, maybe this reference here I like. So I might even just draw him really close to the reference just so I can see. So you know, he's got this goofy hat and the hat's kind of got thing with his M. I'm just figuring this out. It's like oh like he's got these side burns are important. His head is like this, kind of round and chubby. One thing I really like about him is his big nose. Maybe his heads a little too big here, so I can just keep messing around. And the main thing is just keep drawing and don't overthink it. His mustache is very important eyeballs. I'm not in love with these proportions right now at all, but I can fix all that later. I'm just going to move this down a little bit. I might even just pull my reference down here just so I have more space to draw. This one is terrible and I'm going to keep doing more something. I would really want to make sure. I'm just drawing also everything on a new layer which is just down here in the bottom right corner. And I'm just using one brush, which of the shortcut is the tool? Every once in a while I'm moving it around with the tool which is just this select tool. But this one I want to squash down and do command, just squish them, I want to be a little bit shorter and pgi, my new layer. It's a good idea always to group and name your layers a little bit. Down here in the lower right corner, you can see him doing that. So let's go bigger with the head. I think, yeah, he can use these big ears. Big nose. Something I really think is very identifiable by Mario. And that's what we're going to be trying to do is finding the essence of these shapes and characters and stuff. Is he's got this big mustache and big eyes and always the M in the middle. It'll depend the canvas that I'm using. I think it's just like 3,000 by 3,000 pixels and I'm drawing at 72 DPI. But again, this is just the sketch. So it's really not too important yet because we're just going to be using all of this data that we're creating for ourselves to be able to go into Illustrator later. Right now, one thing that I'm noticing is he's a little bit more Luigi than he is Mario. And I think part of that is his head needs to be bigger, and that's already helping him quite a bit. The ears and liking, that's definitely something I'm enjoying that feels very Mario big nose. And his nose is round and circular. His mustache is very important. Him learning his hat wants to be these three bumps that giving the shape that I'm liking. And his advisor now for his eyes, I'm going to take some liberties and have them a little bit more shifty just because that's how I like to try. Eyes, eyebrows. Yeah, I'm feeling more comfortable here because again, I started here normal little less. Now I'm getting a little more confident. Sometimes what I'll do is just grab a different color, make a new layer. Just give myself a quick skeleton of like, okay, he needs a plump body. The idea of having a short pump body with those little legs, I'm drawing a little bit more freely here. Arm's going to be sticking out to the side. He's got his overalls. It's good. And I'll just lower the opacity here. Drop that down and go back to my other layer and draw on that. So switch back to black and get this round body going. This is more fun. Again to me, more the essence of Mario, which is really important to grab. I'm not going for accuracy, precision really. I'm just going for what I think quickly looks like Mario to me and what I know Mario to be. And he's the stodgy funny characters. Overconfident. He's, he's big fists. He's ready to use. And I can always use the lasso tool and just do command X to delete certain parts that I don't want. Command X is just cut. So basically this is feeling better, starting to like this and I can do command and you start fixing certain shapes a little bit. You make us like smaller. Yeah. Now he's getting the Mario that I identify with undershirts important and I'll just color certain things and just to denote that they're different colors. Yeah, I'm liking this. That might be good for now. Often what I'll do is draw something a little B. It less intimidating too if I start feeling weird at all. How about we do a bomb? Bombs are fun. I don't have a reference, so let me grab one real quick, Grab this reference. I might just grab this one for reference, copy and paste it in and draw right next to it, which I like, draw my circles a little bit wide, especially with this. He's cut that piece and then that, and then he walks funny, one boot, the other boot and it's got these eyeballs I'm going to do real big. He's got this cool like prank, which I think is one of the most important parts about him. And then a spark show that he's going, I'm going to draw it again just to see what I can improve on. I want to be a little bit more square with him. Maybe that's fun because you're going to know what's the bomb once you see like this thread. So you don't need to really have it be perfectly circular. That's fun. Maybe smaller eyes. I want to put the eyes a little bit further on one side. And I'm just going to redraw this so that it's going more this way, so it shows a little bit more traveling motion and might even do its proper, so draw one line. Okay, cool. I like this one more than the first one. So again, that's my point, is each time you draw it, it's going to get better. It's going to be more fun. So I'm going to fast forward and just show you what I ended up coming up with. Again, I don't want to bore you with this sketching for too long, so fast forward. I'm just going to entertain and kind of show you what some of the decisions were. Hopefully that'll help you with it. Hop over. Okay. You can see I drew a couple more of everything here. The frog, I kept drawing a little bit more, but what I liked was I liked the spiky feet that I had going on in the front here. And I just I added those to here because I think it made him feel more froggy and I just tightened up. It just basically drew it a little bit better and made it a little more cute, not a whole lot there. In process, I ended up drawing Mario a little bit more too, which was helpful. I was practicing drawing his little feet and I was liking this idea of him having one fist kind of like in a ball and one held out in hand. Because I wanted to draw like some flames around it for when he's like firepower mode. What I want you to do is take your list that you have. They should basically be from your large down to your extra small. Start drawing them. Remember to draw multiple times for each one. Focus on the shapes, focus on what makes the characters unique and what tells that story. Don't worry too, too much about the details just yet. We're going to get to that a little bit later in illustrator, at least for this process obviously. If you feel really comfortable sketching more tightly, by all means. And again, don't focus too much on a composition yet because we're going to kind of do that in Illustrator as well. I want you to have drawn at least three or four versions of everything in your list. Even if we don't know if we're going to use them in the final, it's still worth having. Just drawing by nature is really helpful. So grab your references, pull them in, doodle, play, have fun. And in the next video, quickly, I'm just going to show you how we prep this sketch and get it over into Adobe Illustrator and set up that file so we can get started an Illustrator. And that's where the fund's really going to begin. See you next one. 7. Quick Tip: Sketch Cleanup: In the event that you decided to sketch with pencils or anything on paper, I just want to show you a quick little tip on how I make my sketches look real nice. What you first need to do, of course, is either scan in your sketch or take a photo of it with your iphone, air drop into your computer, or e mail it however you can get my nice clean, well lit photo of it onto your computer like this. This is just a random sketch that I had from a while ago open to her in Photoshop. And I'm going to do a couple things with it. Our goal is basically to make the blacks as black as possible and the whites as white as possible. So I start with an exposure. I will bring up the exposure a little bit, basically, until I start losing the image. So right around there is good. And then the other thing I'll do is levels. And just bring up all of our darks to be darker and pull our lights down a little bit, and even get this middle out a little bit. Maybe right around there. If this were not up to your liking, what you could always do is highlight all of these, right? Click them and just say merge layers. And then make a new layer on top. Maybe lower the opacity of this one. Make a solid layer which would just be a white background this. Bring it down to the bottom. And then maybe I'll just draw on top of this altogether. Of course, I won't do a great job. But just to show you, because then when I had the sketch, we'll have a nice really clean sketch that we can then bring into Illustrator and work on. And this is only as necessary as you need to be. The goal is basically to have all the information that you need to be able to make decisions in Illustrator. So if you feel like you can kind of read your junky sketch, that's a little bit blurry, by all means, it's totally fine. I like having cleaner sketches in there. Whatever is good for you. You'll see in the next step what we're going to be doing. So if you need to go back a little bit and clean up you sketch, you can always use this tip. In the meantime, we'll see you in the next one where we're going to get into Illustrator and start tracing some of our sketch and bringing it to life with lots of ships. 8. Illustrator: Intro: I'm going to do Adobe Illustrator. I'm going to take the sketch that we have that's in Photoshop for you. It might be a Jpeg that you already have or it may be in procreate, whatever. I'm going to show you how I set up my Adobe Illustrator files here. I'm still in Photoshop, so consider this your sketch image for me. I bring in kind of a mess. But all of the sketches are nice and clean. It gives me all the data that I need. There's a couple ways you can do this for me. I'm sometimes I'm lazy and I just say command, which is select all you can go to select all. And then I just do edit, copy merged, which will copy a merged version of all of the layers together. And then I go into Illustrator and I say new file, new in Illustrator. There's a lot of things that don't really matter. We're going to be doing this for screen, so I'm going to stick with RGB. If you were going to do it for print, you might want to do it with CMYK, But I'm going to stay with 72 DPI and RGB color. I'm going to start with 2000 by 2000 pixels. Illustrator is a vector based program, so it uses math to draw everything so it doesn't really matter too much what your size is. And I'm going to say creates. What that's going to do is it's going to give us an artboard that's 2000 by 2000. And what I can now do is, because we copied earlier, we can do paste, which would just be edit, paste. And now we have our sketch in Illustrator. What you could also do, of course, is in Photoshop, go up here, it's a file, Save as, save it as a J peg. Put that on your desktop and then click and drag it into Illustrator. It doesn't matter. Either way, you can resize this a little bit. I'm holding down Shift while resizing so that it can strains proportions. If I didn't do that, it would stretch it out. What I'm going to do is I'm going to double click this layer. This is my layer panel. If you don't have it, it would be under window layers. And I'm just going to double click it and say Source, which is just, it's our source, that's where we're going to be drawing from. And if I double click over here, I can also change it to a template which is going to dim the image 50% It's also going to lock the layer that way I'm not grabbing it when I'm using anything. So if it wasn't that and I went to go, you know, drag something, I'd move the whole image. I don't want to move it right now. So I'm again up a click, a template. I'm locked in. I'll make one new layer. And I can just call this like line work for me. I don't pay a whole lot of attention to layers or layer names in Adobe Illustrator, but I do use a lot of As groups and we'll get into that later. But now we're ready, like we're basically just going to be coming in here. I'll go over this later, but, you know, we use the pen tool and we're going to be tracing all of our shapes like this. We're going to use some shape tool, some squares and rectangles and stars and stuff like that. Most of what we're going to be doing though is going to be using the Pen tool as well as some of the drawing tools. Another important thing is I'm going to try not to use keyboard shortcuts as much as I can, especially at the beginning, so that you can follow along. I'll do my best, basically just to stay over here and click on everything and tell you what tools I'm using when I use them, especially the first time I'm using them. But what I do do is I put all of my shortcuts on this side of the keyboard. That way I can basically keep my hand over here and stay over here. That way I'm not reaching all the way over here to get it or so I would advise you, you know, if you start getting comfortable in any program to kind of you can always rebind your keyboard shortcuts and I can show you really quick where that is. And it's under Edit Keyboard shortcuts. And you can change any of your keys to whatever you want, what feels comfortable for you otherwise. That's the quick overview of Illustrator and now in next lesson, we're going to get into actually tracing our artwork and bringing it to life. 9. Illustrator: Vectoring: We are going to start tracing some of our sketch and illustrator. A couple of things I want to stress as we go. The main goal is we're creating shapes. We're not worried about color just yet. We're going to be using the pen tool quite a bit. We'll be going over things like cutting and pasting our shapes, moving them around, rotating them, resizing them. Pretty basic stuff. If you need a really fundamental illustrator lesson, there are plenty of beginner, you know how to use this. Again is more of showing you might work flow. But I'll try my best to start slow so that we can ramp up. So this is going to be the slowest of the videos. Once you get the basics of it, then we'll start going a little bit quicker so you can bear with me if you already know all this stuff. But hopefully there's going to be tips along the way. So let's jump onto my screen and as we know we've talked about this a couple times. We have our new layer here, the source source layer, and we're going to be tracing on top of this. What I'm actually going to do is double click this source and bring the dim images down to actually 30% times a little bit later. In fact, 20% First thing I'm going to do, start with the pen tool here. I think it's by default, basically what you can do with the pen tool is you can either click a bunch, make shapes like this, or you can click and drag and get like this. Of course, the pen tool takes a lot of time to master, but once you get the hang of it, it can be really helpful. One overall, just huge benefit to illustrators that you can manipulate your shapes forever. With that pen tool, I'm going to start by tracing out this fun little guy. I've got all the data that I need, so I'm going to click and drag here. Here and here. You always want to try to use as few vector points as possible. That way it's easier to modify. For instance, if I had my pen tool up and I made my shape like this for some reason. And I wanted just to modify and make this tail bigger like that and have to click all of these and drag them all out. It's just annoying. We can always add points later if we want to make a little more perky. But for now, let's just start with the most basic shapes we can. I'm also not going for perfection. I don't want to feel like something that's made an illustrator. I wanted to feel like a logo or anything too amazing. I'm not using a grid, nothing like that. I'm just playing around. And you'll see I'm going to go off script a lot from my sketch. I'm going to have more fun here. Another thing that I do is I like to draw through my shapes using the pen tool. Because I know you're not going to see this is going to be behind him, but this is going to be his arm. And then I might draw his hand here like this. It's well, I'm holding down Alt to break this handle so that I can come back like that. Start drawing out his hand. And I'll maybe draw his fingers individually as well like this. Because once again, I can move them later, which will be really helpful once we start coloring it in, you'll see. But I always try to draw through my shapes as best I can. Sometimes I'm highlighting multiple objects and moving them all together, this is feeling good. I can highlight all of these and go up to object group that way. The next time I can just grab the whole thing together and I can always double click into that group and move individual bits. And this one, I probably won't draw separate fingers because I wanted to look a little bit childlike and a little bit less perfect. You'll see I'm just using the direct select tool here. The white arrow, the black arrow grabs the whole object. The white arrow lets me grab each point of the object. I'm often switching between those two. I have them set to V and A. I think that also might be default, but the direct select the white arrow also let me grab the bezier points which are the little handles that manipulate the curves of the line. Also, I'm just sticking to the black line for now. If I needed to, I can make all these a little bit thicker and put my stroke up maybe to two just so I could see it a little bit better. Or if the black wasn't vibrant enough for me, I can always come down here, double click the stroke and maybe make it like a green so I could see it easier. Now, black is working really well for me, so that's good. You may have some annoying things on such as view snap to grid snap to pixel snap to point any of those. I like turning them off because what they do when they're on is they just kind of control what I'm trying to draw. And sometimes it's handy when I'm lining things up, But often it's not going to draw this eyeball like this. And a lot of this specifics that I'm doing is just personal preference. I've just developed a style over the course of years, so I have a certain way that I like to draw everything. I want you to be exploring. You want to stick to your sketch. You might want to stick even closer. To what you have as your underlying sketch. I'm not sure. Point is that we're just making shapes that we can kind of play around with and slide around. One basic thing about Illustrator is you can have you have a shape. You can have it have a stroke, which is the outline. You can have it have a fill, which you can see down here in the lower left. This has a black fill with no stroke. This one has a black stroke with no fill. Or you can have it have both where it has a black stroke but also, you know, a red fill. So there's a three kind of basics. What I do is I just start with a black stroke with no fill. That way I can still see underneath. I can see what I'm doing, highlight all of this. Go up to object and group that way later. When I'm moving this, I can move the whole thing together. And if I double click in, I still have that hand group. And then everything else. This individual, you can always group if you don't want it. One thing I'd like to do next is add a white fill to all of this. Basically go here, double click, and grab a white fill. That way I don't see through the shapes anymore. Maybe just for the sake of example, I'll make it a little bit more gray so you can see what's happening. I want to start arranging these shapes forward and backward, like they're layers of pieces of paper or something. Obviously, this arm needs to go behind the body, things need to change around a little bit. What I can do is double click into my group. Grab this whole hand. And this is a cool little trick. If I do command x or cut, which is up here, it cut, I can highlight anything and then do edit, paste in back. What that does is it pastes it behind whatever I have selected. I can also cut, select something and paste in front with command or edit, Paste in front. And that'll put things in front. If I have, let me just hop over here real quick. Three different shapes. Highlight something, cut it, command or control x, whatever you are of your own windows. And highlight something, push command B or highlight something command, it's going to put it in front, turn back, whatever that shape is. Very quickly you can arrange things in front and in back of all these different shapes. So now we have our Bola bill outlined. That's the goal of this lesson. Basically just go through and we're going to do that for all of the different things that we want to draw. I'll do one more. Kind of slow, a little bit faster so you can keep up. And then I'll do a time lapse, me going through a bunch more. I'm going to go with this Mario, and I'll try to go a little bit faster here. Sticking with the pentool. I've got the head start and I've got my shape. I can see here pretty well because we put that gray or white fill in. I don't want that. So I'm going to click on the fill and just push this and get rid of it. I just want to be working with a black outline and I'm going to draw a hat to make sure I get his M. And here's a new tool. What I might use is what's called the pencil tool, which will be here. The pencil tool basically, just even with your mouse. And again, I'm using a tablet, but it's only just because it's a little more quiet than clicking on you. But this one just lets me draw a little bit and if I'm using my mouse, I can do the same thing. I'm just going to do that just make a quick simple M. It's one thing I can do is I can use the smooth tool just to smooth out, I just scribble on the top. What I'll do is kind of get rid of any extra points. I just don't like to have too many extras, and sometimes the pencil tool will create extras. The nose mustache is gonna be fun, so go, oh, here, here. I can't quite see my sketch too well. And that's okay, because I know where I want to be. Hopefully your sketch is more clean if you need it to be, but I'm modifying as I go. Again, that's where I'm having fun. Like I'm just playing around and seeing what looks cool and I think it's working. I think I'll go smaller here, bigger as we go out wider, go real wide here, That's cool eyeballs, I'm going to start with a sharp shape and then go up in the middle. Sharp. I'm not clicking and dragging. When I get to the corners of the eyes that way I get those nice sharp moments. Just keep moving things around. Think about like cut paper. Just cutting paper and moving it around. You notice when I drew the head, I didn't draw the head and the neck altogether. That's because I want to draw the neck on its own shape like this. Because it might be helpful if I want to move just the head, but not the neck. I can slide it all together, move things around. I'm not going to draw the legs as a part of the shape because same reason I just said legs, I might even do in two pieces. I might round them out a little bit here. It's always nice to round my joints. And I might do his lower leg and his upper leg as two different pieces that way later. I can rotate them if he wants to bend his knees again for animation. Another cool idea I can do is I can highlight both of these, copy them, and then paste them. And I can do the reflect tool over here, I can see it and reflect it so that it's basically mirroring it over. I can go here and then I can modify it a little bit so that it doesn't look like it's been flipped to reflect it, but it saves me a little bit of time. Another cool trick is I don't want to draw both sides of this arm. What I can do is I can draw a stroke here. And I can just make the stroke really fat like that, maybe 30 something. Then I have the perfect outline and I can go to object, expand and expand the fill and the stroke. And what I get is a black fill with no outline. And I can just switch those to have my outline. And then I have the shape already ran for me. It's a little bit easier, simpler, but I can also draw it this way if I wanted to as well. Either way, point is we're working chat. We're not getting hung up in too much detail yet. Here's one more cold tip, basically with the eyeballs. I, I'm going to drag a copy over here so you can see what I'm doing. So what I end up wanting to do is having basically something to fill in the eye like this, but I want it to be fit exactly in here. What I can do is draw a shape larger than it, and this is where that pathfinder comes in handy. I can take this shape and this shape, go to my pathfinder and click this third one. And what that's going to do is going to take the intersection of the two shapes like a N diagram. That great problem is I lost my original shape. So what we do is we copy and paste this one. Copy paste in front. What happens is it actually pastes it right on top of it, so there's two copies of it. So I'll do it again. Edit, copy, edit, Paste in front. Now there's two versions. We can take this top one and then this shape and do that. We still have that old one left behind. So now we have the perfect situation. I'll be doing that a lot as we go through. As I do copy paste in front, grab that Pathfinder. Same thing here, make this shape too big. Copy paste in front. Pathfinder Snap, fast forward a little bit and I'm going to show you how I have all these different things, vector and they're always going to be a nice black outline with a white fill. One more thing real quick. What we'll do is before we finish, I usually will highlight all of the stuff like I did before. Give it a white shill. I'll do a little bit off just so you can see. And we'll see we got issues, we got things in front of things that shouldn't be. So this is kind of like a fine clean up time. Take this neck cut, command X, highlight all of this head. I wanted to go behind all of this, Highlight it all. Command B or edit, Paste, and back. And now we'll go behind same thing, mustache needs to go behind the nose. Last thing I do really quick is I will often go through and just get black. Fills with no outlines on anything that I know. It is going to be kind of darker, like his mustache, things like that. Maybe a shirt. Just so I can separate the two different things and see how he's starting to look and see, okay, he's looking funny, he's looking good. I'm enjoying them. You know, if we wanted to highlight this whole head and maybe rotated a little bit so he's looking up or looking down, maybe make his head a little bit larger. Can play around with his arm, you know, move things around. Maybe his legs want to be smaller. So that's the benefit that we have with Illustrator. All right, before finishing this lesson, I want to show you where I got to and just chat through a couple of my decisions. So I stuck to all of my sketches. All these were based on a sketch. And what I would do is when I finish them, I would, you know, highlight them, group them, and just drag them over so I could work them a little bit cleaner. And most of these are pretty straightforward. You can see there's some evolution that has taken place and that's just me like working. You want to kind of this low poly style of his buttons for his overall. So I made that decision in the moment, but for the most part, I haven't gotten into the details yet. We're going to do details next and a little bit of color next. But for now, this is like a good base structure that we can even start, maybe playing around the composition a little bit and go from there. So by the end, you should have a lot of your shapes figured out like this. No color, just a fill. One thing, I'll note that some of your lines don't want to have fills in them like this. So I want to make sure I go here and turn them off. I'll move this whole thing just because I want this line just to be an outline. So I don't want to have that fill in. You'll also notice maybe on some of like if this Smiley had to fill it would screw things up. So I just go here and get rid of that fill so that it's just the line without the fill. Yeah, once you're at this, they should all be grouped as well. You want to group them all. And then we'll start building a composition and go into Photoshop and tell you that, but that's all the way later. Tuned. Next, start playing with a little bit of color. See over there. 10. Illustrator: Composition: Okay, so if you'll remember, we've gone through our writing stage, we've sketched everything out, we've started tracing, we've got our base traces in Illustrator. And now it's time to start building out a little bit of a composition. We've got all these different elements, and maybe you've already started doing your composition. Maybe you even had it when you were sketching, but for me, I don't. And so it's time to start figuring out categorizing my hero, my big, medium, small, extra small items, and start playing around a little bit. Here I go into my screen. Pretty much where we left off. Right? I've got all of my shapes from my sketch. We might not even use all these elements. So let's first get them into a composition and see if we like it. Before we start committing to working out all the colors. I've grouped everything into my primary, secondary, tertiary. And I'm just going to start grabbing things and what I can do is select the group, because again, I group the object and I can hold down Alt and drag it that way I don't lose that version. And this, I think is going to be my center piece. I really like the way it came out. I didn't know I was going to love it when I first did it, but I'm really enjoying this car. It feels like the centerpiece of the film and all that. Luigi and hopes I'm going to make sure I make a duplicate of it. Mario going in here, sees already like things are starting to fit together a little bit. It's kind of exciting, Start doing that. I know I want my frog in here. I just toss them up there. Quick time lapse through this as I just playing around, figuring it out, trying to balance the composition again with large shapes, small shapes, and really just dragging things around and seeing what works and keeping a squinted eye at it all the time. These tertiary elements were meant to be like fire for the flames. Maybe they can just pop in here and take up some room. Maybe even like two of them rotate it so it feels unique piece switch. What do I want this? So you see, I'll jump ahead a little bit and finalize this composition. But you can already see like it's truly starting to develop out with very little work. And you could make 20 different versions of this composition if you wanted to. Very easily, I'm sure by the end of this basically, I want you to have something similar to this. It's not worry about color just yet. And try to have a healthy balance of our large, medium, small, and extra small elements. And toward the end, we start taking some of these extra smalls and just like put them anywhere to fill in space. And they're going to work really well, these little mounds. But we're another one here just sort of sprinkling these. The clouds are also really helpful. Take some of these, plop them in different areas. So at this point, you should have, let's call it an 80% good enough composition. We don't want to go too far down on your rabbit holes because we're not super sure. Once we bring in color, that's when we can really start locking things in. Yeah, get an 80% composition and then hop over to the next video reducing color. See over there. 11. Illustrator: Color: Time to color. I've got a couple quick tips on coloring. Before we get into it, I'll try to shine some light on how I can with my color palettes. I am going to include a AI file, an Adobe Illustrator file, with a couple of different palettes that you can play around with. And basically the goal is start really simple. I always start with like four or five colors, usually a couple neutrals and then some bright colors. Sometimes I'll do a shade up and a shade down of my base color palette. And what I kind of do is I treat this like Microsoft Paint. If you ever remember being young and you just clicked in all the different colors and started guessing, that's usually what I'll do. So let's jump into my screen is the color palette that I came up with. And again, there's 1 million ways you can come up with ballots. But the goal for me was keep it simple. I knew I needed a red for Mario, I knew I wanted a green for Luigi, and white was going to be helpful, basically a black. And then, you know, I just started to think of like what's here? What do I need, like the vans going to be yellow probably because of the movie. The main tools we're going to be using here is I'm selecting and dragging things around. As always, I'm in groups and I'm going to be double clicking into groups sometimes to get into specifics. If I have a shape selected and I eyedropper anything, it'll grab the whole appearance. What the appearance means is the stroke and the fill, and the opacity and blending mode. But not super important here. But basically if there was a shape here, whoops. A shape that had a bright purple fill with a lime green stroke. And the stroke also five point, I had this and I did that eyedropper to this. It's going to grab everything about it. What I can also do is if I do the same thing, but instead of clicking it all together, I hold down shift, it'll grab just the color. If I'm over here and I'm on the fill of this and I shift click that, I'm going to get blue. If I shift click this, I get the green. If I shift click any of this, I'm getting just the color again. Whereas if I don't shift click and I just click it, I get the whole appearance. Last thing about the Dropper tool is I can also, if I have this yellow for instance, and I'm selected, I can hit Alter Option and then click and it'll cast that appearance onto another shape. So I can say make that yellow, make that yellow, yellow, yellow, yellow, yellow. I'm basically going to be pushing and pulling color and pushing and pulling appearances throughout this. I'm going to make it small a it as a group so I can drag it around easily. I basically carry it around like a little tool for myself with some of the most obvious things. Mostly I want a background that's a little bit darker. I'm going to grab a big rectangle which is just the rectangle tool over here in the tool bar. You'll notice it when on top of everything, what I can do is I can cut this with it. I'm going to make a new layer over here and just call it BG. And I'm going to drag it underneath actually everything. And then I'll do edit, Paste in front, because remember I just grab it and that layer, now I have this and I'm going to make it this color. Sort of a nice neutral. I can bring lights off of it for brighter colors, and I can also bring dark colors to it. And I know I want a yellow car, so this band is going to be yellow, so it might be like entirely yellow. I'm just going to like eye drop colors. I know I probably want the windows to be kind of, this one's going to be see through. I have all my shape tray, so this window might be, will be dark. I know Mario's hat is going to be red and his eyes will be white. Now again, it's funny, the flesh tone which I will probably have to make one. So I'll just add a color here and grab that color again. Now I have this color selected and I'm just going to cast it, so to speak, with the alts. I know I want his flesh to be that color on all of its flesh color. At the rate I know that all the Mario flesh is going to be the same color. So I can just go through and paint by number with all of these. There's not a whole lot to share here. I've just sped it up to a time lapse and you can sit back and relax. I'm not really talking about anything useful down in the quarter there. This is just the voice over. Okay. So you can see here that I've got most of my color pretty much blocked out. It's feeling okay. There's still a lot of work to do. That'll be the next video of details, But a few things I want to stop on. Don't forget, you can always do just an outline. So kind of like, you know, if you have five colors in your palette or six or whatever, don't forget that you also kind of have all of these colors. That can be an outline version of them. That can be really powerful as well. For instance, some of these clouds might be taking up a little bit too much visual weight. I can switch them over and maybe I'll make all of my outline things. Two point outline versions like I think that maybe that one and similarly maybe her crown, a little too intense can make it just an outline. You're going to start finding that there's opportunities to twist things around and play. I'm going to get rid of the fills on these, of course. Ready. Click on the fill and push that X. And then because I have this black stroke, no fill, I can hold Alt with that eyedropper tool and just click it onto that. And that I still got some work to do on some of these decisions, but for the most part that's done. One more really important tip is sometimes I want to change a bunch of one color, especially from my old junkie black. I want to make that into my dark purple. So what I can do is I can select all of the dark black and switch it over to a color. Let me show you how I do that. For instance, I have this really dark black that I was using just as a temporary color when we were back at this phase. And what I may want to do is say change all of this color black to this nice color black that we have here. What I can do is click on one black that has the black fill. Go up to select and say same appearance. What it does is it selects anything that has that black fill with no stroke in it. The problem is selected it everywhere. And maybe I don't necessarily want to do that. What I can do first is take all of this artwork, group it together with command G, then double click in. Now grab that black and say select Same appearance. And now it's only going to select inside of that group because we're inside of it now. I can go ahead and grab that purple and you can see it changes all of that. I'm just undoing and redoing to show you a or all of those blacks are now purples. Similarly, all of these strokes I can do select same cooke color, grab all of those dark blacks and change them over. But now what I'm going to want to do is I'm going to want to hold shift down with my eye dropper tool and grab that purple. And I want to make sure that I'm on the stroke here. Click that purple and you'll see changes all this dark black into dark purple. What you should have at this point is a pretty damn solid composition and a pretty solid color palette. We're always going to be rearranging and rotating, and just shifting things ever so slightly. That's the beauty of Illustrator. But we want to be kind of locked in at this point because we should know which elements we want to have. What are our heroes, what are our background a little bit, what are our textural patterns? And now we're ready to dial in on detail. That's going to be the next lesson. It's going to be a lot of fun shadows, little quirkiness to the shapes. Just adding extra story gave me the next video, Get into detail. 12. Illustrator: Details: Here's my personal favorite part and that is the details. To me, this is where storytelling really comes to life. It's where we can add a little tires on the characters fabric. It can be where you add sparks to maybe a lighter that you have. Really just where we show like an extra bit of love that can always add up to a story. So illustrator is great for details. I'm going to dig into the characters and push a little bit of detail into a few things, show you examples, and then expect you to run with it from there. This is where we were last time. This is where I ended up with the colors pretty much the same. I just got a little more picky. One thing is shadows, so I don't like to use a whole lot of outline with my work, You know. Again, kind of the way that I was showing you was basically flat colors and a little bit of line, but not complete outline like some comic styles and stuff like that. So what I often rely on like here, it feels a little flat. What I want to do is show a little bit of depth on his hood. So what I can do is basically draw that extra shape, like we've talked about, purple shape here. Then I want to kind of be inside this hood. And we could do that a few ways. Like we could draw a shape like this, but it's going to be hard to line it up. So what I like to do, remember my trick from earlier is draw the shape that we want. You can draw it outside of it. And then take this shape, copy and paste in front right, we're making a duplicate of it. Then grabbing this and going back to our Pathfinder trick saying take the intersection of it. And then I'm going to command X cut. And then click on the Shape I want to put it in front Command put it in front. And now he has this cool shadow going over him. He also needs a little bit more distinction. We were talking about him having just needs like some line here to separate his ear from his hand. And I'm just going to take that outline style with my eyedropper and just get rid of the fill. Just use that. I might even give him a little bit of a chin here. It's looking good. Maybe he can have like a belly line separate that a little bit. He needs his other knee. I also think he could benefit from some finger things and maybe even here too. Now I'm going back to that pencil tool drawing in some more lying detail. Lastly, again, I want these to feel kind of voluminous. I'm just adding in that stroke. One important tip is like, I'm always keeping my stroke weight the same. So I'm using a two point stroke with rounded ends. So you can see the end of the stroke settings here in the appearance panel, I have the rounded. Whereas if they were here, they'd be flat if I went up or down. But it's important to have consistency in this kind of style. I think his chin, what he could do is he could get a shadow. So I can take a nice shape here, chart in, then. This is the beauty of having those shapes separated earlier. Take this neck, copy paste in front, grab this shape pathfinder. And now I have a cut out. And what I can do is I can cut it, grab this shape, paste it behind. So now I have face shadow. Neck has three different shapes. I think it's panic, a little dull, maybe just giving him some lines here to show that there's a little bit of depth to what he's got going on. Also, his wrist could use a cool shadow. So this is just like, you know, little tidbits of stuff that I like to add. One other idea is some of these sheeps feel a little too big and flat. So what I was thinking to do was take a little stroke like this and just paint inside here and give like that castle brick texture. And I'm just using the wind tool here and just making line segments all over it. What it's going to do is it buries it into the background, gives a little texture, makes it a little more visually interesting. I think this needs a big shadow. I can do that. Like that. Purple. Yeah, that helps. I also think we need a little bit of a line here. Seeing opportunities all over the place for little details. Little shadows. My favorite. So there, there we have it. We have our final composition. Lots of detail. There's always more detail that we could put in, but I'll leave that to you. We have our annotated version, right? We have all of our medium, small, and big, which was really important to think about earlier. And again, let's not forget our other examples we have. And we have our whole process, We're feeling good. The last step is going to be showing you how to export this out of Illustrator. Bring it into Photoshop, and do a little bit of texturing. Be really simple and easy. So we'll do that in Photoshop, the next step and then we'll be close to wrapping up and you can share all your work, see there. 13. Exporting to PS: We're getting close to the end here. The next step we're going to be doing is taking our artwork from Illustrator and bringing it into Photoshop. There's a couple of things that I like to do to the artwork, the Vectors and Illustrator. Before moving it over to Photoshop, I'm going to walk through those and then we're going to open up Photoshop, show you how to start a new document there and just run through a couple of those quick basics. Get the artwork into Photoshop and save that. And then in the following video we can get to actually texturing. So here I am again on my screen. Select all the artwork and then I'll hold Shift and click the background layer just so they don't have that. And then I'll do command G or control G to group. So now all of this is one group. Usually this is a little trick that I like to do is I will go up to effect distort and transform and roughen. And you can see what that does here. I'll zoom in before I do it effect roughen. And you can see if you bring the size up and you bring the detail up, it does all these different things. What I'll often do is set it down to the one and with a high frequency or high detail and you get a nice little rippled edge to all of the artwork. Just adds a little bit of extra texture. If it's maybe even too heavy, I might set this back. You can select that group again. And then over here in your appearance panel, it'll show you any effect that's on here. And you can turn it on off of the eyeball. And you can also click it and modify it. Now you can make it 0.7 or maybe 0.6 and what that's going to do is make the size of that ripple a little bit smaller. So now we open Photoshop and we're just in a regular document, so we'll do, you know, command end and make a new one. And for the sake of this I'm going to do 3,000 by 3,000 I don't really have any idea of what I'm going to be using this for other than Web, so I'll keep to 72 DPI. If you're going to be printing this, I would jump up to 300 and I would deal in inches. Maybe you want to do an A 12 by 12 print or something. Just do whatever we need. Similarly, I'm going to stick with argue becaus, I'm going to stay on a screen now. I've got my square. I'm going to click on the lock here and just make a new solid color set of white for now. And just get rid of this one. Now I'm hopping. You'll see me all tabbing often between Photoshop and Illustrator. I'll try to keep you informa where I'm at, but I'm going to go into Illustrator and I can grab this whole group now that I would be grabbed. And if we want, maybe we can even cut this group, make a new layer and paste it in front and just call it artwork. Again, I don't really use the layers too much an illustrator but can hurt to do. I go up here, say edit copy. Now come over to the Photoshop at it Paste. And we want to paste it as a smart object. And what I also want to do is change my background to this purple. If I double click on this background layer that we made, remember we made a new solid color. If I double click in here, I can change the color of the background and I can just eye drop and I want to grab that purple that I had before. The reason why I didn't bring the purple in with it is because I'm going to be using clipping masks and I want to be able to select just the R work. If I brought it all in as a square, it's just going to look like one massive square and it's going to be hard to tell the difference. Having it on a separate layer is going to be helpful. Again, I can name this artwork. So that's the first method of how you can bring all of your artwork in in one shape or one layer rather, if you wanted to. You can also just copy and paste as smart objects, each individual element, and keep copying and pasting those. But you will have to arrange them and resize them as they come in. So a couple of tricks that you could do would be keep this one giant paste in turn the fill down a bit, and then bring these in, resize them, and line it all up. The reason why this might be helpful is now you can have each of these. Maybe you want to move them later down the line, but again, I don't do that a whole lot. We're going to stick with this method for now. The nice thing about having this be a smart object is one, you can size it up and down as much as you want and won't lose any equality. The other nice thing is if I ever want to change some of this vector artwork, I can double click the thumbnail and what it does, and you can show the final name. It opens it up as like a temporary item, but it opens it up. And then you can modify something like, let's say maybe we want to make Mario's pupil bigger here. We'll just do this for the sake of silliness. Then if I save it, file save command, and then once I tab back over to Photoshop, you can see if I undo and redo that modification is made in the artwork. It's really great for revisions and things like that. You hop between and keep modifying. Now, I can basically paint on top of anything like maybe I want this rake texture on this ghost with maybe this yellow as like a shadow. What I can do is I can right click. Let me just call this texture, I might call this like boo texture. Because this is the boo ghost. And I can write click it and say create clipping mask. And what's going to happen here is it's going to create a clipping mask of whatever artwork is underneath it. So it's clipping into all of my artwork, which is really helpful sometimes What I'd like to do is, because I have a really limited color palette, is I will use my magic wands and I will select, I'll come up here and I will turn this off to make sure that it's grabbing every instance of a color. And I'm going to grab all of my whites. And then I'm going to make a new mask. And so what that does is I'll call this white mask. I'll show you now if I make a new layer here and call it texture test whites. Let's just say I grab a black and I scribble it all over the place. If I drag it into this folder, it's going to only exist on the white because I basically made a mask of all of the white parts of the artwork. That's going to be handy later. And what I can do is do that for all of my colors because we have a simple color palette. Grab all my greens, make a new folder, and then click here, Make a new mask. Call that green mask. Do the same for red. And now just repeating the process for every color, a new group, and then a new mask with this purple layer or with the purple color, I want to make sure that I turn off this purple layer first. So that I can grab all of my purple without grabbing background as well. And same thing, purple, turn my background back on. Now I can pretty much make a new layer in any of my color. And that if I say pink, new layer inside and I grab my brush, it'll come up on the pink here. And lastly, I can also just make a layer on the weight top and call that all I can Alt and click on the thumbnail of my artwork itself. Or rather command click or control click and then do that. And now this one, if I make a new layer inside, it'll stay inside of any of the artwork but still stay away from the background. So that should be good for now. As far as setting up the file are basically just gonna be using a couple simple brushes. I'm going to include the ones that I made and can share with you, Otherwise I'll send links to free ones that you can get through Adobe. But we're not doing a ton of different brushes here. We'll probably use one for lying detail texture brush to do some shadowing. And then also kind of a specky flicker brush at the end. And it'll all make sense to the next video. But by now, you should have all of your artwork imported from Adobe Illustrator into Photoshop. And I want it all to be a smart object so that you can resize it or you can modify it if you need to. And we'll probably do a little bit of modifying as we go and I'll show you that. So in the meantime, set your file up, get ready, and then we'll see you in the next video. We're gonna start painting, texturing, and doing a little bit of color correction in Photoshop. And then finally, we'll be able to export your image and share it on line. See over there. 14. Textures in Photoshop: We're going to start texturing. We're in Photoshop, we're ready to go, we got our file all set up. I'm going to introduce you to a couple of the brushes that we use and we'll start painting a little bit again. I'm going to be using a Wacom tablet as a little bit more quiet than clicking the mouse, but you can do this with a mouse or a track pad. It's really not a huge deal. Let's hop over to Photoshop and see what we got. As a reminder, we have all of our folders set up for different masks if we want to draw inside of a certain color. And we also have this all that will help us color instead of everything. And the other thing we can do is we can make a new layer on top of our artwork. One right click it and say create clipping mask. And that will also allow us to paint inside of our objects. So basically what I do now is again, I'm going to stick with all of our base colors still. So I'm going to be using the Eyedropper tool, which when you have the brush tool out with B, if you hold down Alt, it will turn into the Eyedropper tool. I'm over here and I draw on here and I can do anything. I want to add a little bit of a shadow under his neck, maybe with my rake brush. And I think I'm going to have it this purple color. If I am in the clipping mask and I draw, I'm, I'm running into shoot already. So what I can do is go up to my green mask and make a new layer in there. And that will give me the ability to draw a nice little texture shadow under his neck, and I'll only go in the green. I also might add a little bit of texture here overall. That should be plenty. Another thing I like to do is sometimes put a new layer behind my artwork and call it, I just call it opaque because it's not going to be transparent at all. And I might grab my outlining brush, size it up a little bit. I'm using the brackets, right bracket and left bracket to change the size of my brush. You can also just go up here to your brush panels. If you don't have any of those, they'll all be under window brushes. I also have layers on properties and tool presets. I may just draw a little bit of extra wavy, bumpy outline to some of these shapes. And again, use an eyedropper tool with Alt to grab just to give it a little bit more of an organic feel. I might even have parts go outside the lines just as a way I'm basically just decorating on top of my flat vector image. I may also grab some black and just fill in some of these gaps that happened. This was a result of that rough in effect. One more thing I want to do real quick is these outlines still feel a little bit too vector. I'm going to make a new one and call it boots line. And I'm going to also make this a clipping mask to grab this black color. And I'm going to draw over it, I can't really see what I'm doing, and I also don't want it to be a clipping mask. So I'm just going to move this boot line all the way up to the top. That way I can draw outside if I want, and I'm going to draw on top of it, but I can't really see what I'm doing. Before that I can come back. This is where our smart objects are going to be really handy. I double click on the artwork. Now I'm in this temporary file and I can come into the boot, double click into the group and I can select same stroke color. Grab all of those black strokes. I can lower the stroke weight down to like 0.5, Save it. Hop back over to Photoshop, It'll update like that. Now I can go back up to my boot line and I can draw over it nicer and overwrite it all. Get my line back here, get my nice nose line here. But this just, again, gives it a little bit more of an organic feel. And it's also just fun to paint some of the lines yourself. Maybe even a little bit more black line right here to his hats. This again where you just play a little bit, now you can see the difference between something like the Raccoon Mario over here. This Mario, it's just got a better quality to, it feels a little bit more handmade. I would basically just go ahead and do that for every element, So we just did Mario. Now let's do Luigi real quick. And you can start grouping some of these if they start getting cumbersome, so it'll slick both of these. Go down here and click Group Call Luigi. Now inside there have all of the Luigi's textures. Get back to Luigi line and eyedropper, I'm going to grab my line, brush size it up a little bit, test it out, and do that same trick. I'm going to go down to my Vector smart object here, the artwork. One double click the thumbnail. Go over to Luigi. Double click in and then double click on. Remember we made each thing its own group too, so I can double click again. Now, same thing. Go to all my lines and say select same stroke color. And I'm just going to set that down to 0.5 or so. It's almost invisible. Save it with command S or control, say yes. Hop back over to Photoshop, And now they're nice and small. And I can go to my Luigi line and just draw over them and just get a cool, nice shape that feels a little bit more organic than illustrator did. This is the most fun part for me is just. Pretending like I'm drawing more than I am. I'm really just tracing. But I'm tracing my own artwork so it doesn't feel as guilty. One other thing I want to do is go to my group, make a new layer inside, and call it Luigi. Pardon, any spelling. It doesn't matter too much. And now I can draw inside of all of the pink inside Luigi. So I'm going to get my grain brush or my rake. Let's do grain. And just give his face a little bit of a shadow like that. Maybe his hand can have a little bit of a shadow under his cuff. Same with this one. And add a little bit of yellow to show like there's some flame emitting, some yellow and red with my grain. That so it shows he's got some texture on him. So those are sort of the painting components of it. The last step I want to show you is how I add some general texture over the whole thing. So I'll show you how you can grab some textures. I'll also leave a link to some really nice ones that you can buy, and I'll provide some that I've made on my own that you can apply as well. We're basically going to just overlay a texture over the whole thing, so I'm going to make a new texture at the top, up here, make a group and just call it general texture. Make a layer inside and put it in there. I have 1 million textures and all that, but I'll provide the ones that I can that I've made myself, but I'm also just going to use a couple. I have these from retrosupply, which are really nice. They're just these kind of half tone textures. These hardware textures are really nice. I can just kind of speckle them all over and what I usually do is I do white and just click a couple times, go to the next one, click a couple more times. Of course, everything that I'm doing, you can do in a much more methodical and intense way. I'm just trying to show you one idea, but I'll grab some of these textures and just put them all over even if I go a little heavy. What I also can do is set the blend mode up here down to something like overlay and lower the opacity considerably. What happens is you get a nice subtle texture to the whole thing, and I can call that my overlay. I can make a new one called multiply or color burn. And I sometimes I like to use the lasso tool here, let's say right around here, I want to add some specks of white like his teeth are sort of spitting out. I'll just do that because the nice thing is if I draw over anywhere else, they don't pop up just inside the marching ants. So a couple of those and then maybe same here at this Mario flame. I'll do some specks just like yellow and some red. Maybe I want to add some yellow specks inside of the frog suit. Very subtle. I'll try to be a little less subtle for the sake of example, just do a couple way too many. And if they're going on top and I don't want them to, maybe I just want them to go on the purple. I can make a new speck line way at the bottom here called specs back and put those way back here. And they won't appear on top of any of my artwork. They'll just go behind everything. One more quick thing we can do is we can always look for textures. And of course, you got to make sure you're paying attention to ownership. But for the sake of education, I can just send you like paper texture overlay images. Just for the sake of example, let just grab like a crumbled piece of paper or something. And we won't spend too much time fussing. This probably won't be big enough. But again, I'll send some links to some really good ones. But let's just say this were like a high resolution, we could grab this and then come down here and set it to something like color burn or overlay Screen is always nice too. Let's do color dodge and just lower the opacity a bunch. And you can see if I turn it on and off, you get this nice paper texture over the whole thing. If you do that with some really good resources, you can get a very, very cool result and that just adds an overall nice warmth. And I'll make one more and call this CC or color correction. Inside this layer, I'll come here and grab these adjustment layers. And sometimes I'll do like a color balance here up in your properties. You can change your midtones, your shadows and your highlights. And just starting with the mid tones, we can do something like if we crank all the reds up or bring the scans down, we can start getting some interesting colors. So like out of the gate, if we push the sense play around with us a little bit. And I'm not, I'm not never very methodical with this, but I'm particularly not going to be very methodical with it right now. But I'm just playing with different colors and I can turn it on and off really easily. Like, okay, maybe that's an improvement to me. I like it. And the thing is I can also come into, I can turn it on and off, but I can also lower the opacity. So maybe it's just a little bit of a change, maybe like 25% and just unifies things a little bit. We got all the way through this process, we realize like actually we want to make this coin, maybe we want to make our star a little bit smaller. It's actually touching here a little bit of a tangent. I don't like that. Come down to my artwork. Vector layer, double click it, move over to it. Double click in. Grab our group, just going to size it down a little bit. Go up the file, save, say yes, and then tab back over and you can see updated. All of our textures are still there, nothing has changed in that regard. I always do this process with all of my illustrations. For the most part, I'll show you a couple before and after. I think the texture brings a lot of life and quality into it. Obviously, our goal is to get our vectors in the illustrator as plentiful and fun as possible. But there's always an extra quality that can be achieved with reps or graphics, so there's no shame in that, and you should have fun in that process as well. And finally, at the end where we're going to export this J Peg, make sure that it's super high quality so that it looks really good on social media or your portfolio or anything you're going to do like that. So we'll see in the next video, we'll wrap all that up and we'll be on our way, see. 15. Sharing to Social: We're at the end, we're finally ready to export our image, so we can share it on line. Show friends, show clients. I'm going to show you the way that I like to export my images for a balance of quality but also file size is really important, especially when you're hosting images on the Internet. A few rules of thumb. We don't want our files to be too big because when we're loading them on the website or the Internet overall, we want them to load quickly. But obviously, we don't want to sacrifice quality when we're working with, let's say, an image with very few colors, like a flat vector icon or something. If we were exploiting just this ghost over here, this is only three colors, we might want to use a NG file format. Png allows for alpha channels, which is really helpful as in transparent backgrounds, but it also is very efficient for file sizes when it comes to flat things, because we added texture to a lot of our images. We're going to want to use a Jpeg for this one. So what I would do is come up here, fill with exports. And this is going to bring up a screen that lets us, if we wanted multiple file formats, we can. But what we want to do is basically, so we want to Jpeg, we might not need a 3,000 wide. It's good to have if we are printing or something, but for the web be able to get away with something like 2,400 wide or even 2000 wide. So I'm going to drop that to 2000 here and we're down to 1.2 Meg, which is much better. Our quality is at seven. The nice thing is, and you can read about the Jpeg compression algorithm and all that, but we might be able to get away with something like a five, which brings us down to 600 kilobytes. And the quality is probably going to be pretty good. It looks perfect to me, especially because our image is already textured. Anyway, so we don't mind a little bit of artifacts. So let's go with that and just export it. Just put it on the desktop or whatever for now. Here and now I come into my finder, or maybe you'll be somewhere else in Windows, but ultimately we'll be right here. I'm previewing the file. I can even double click it and open it and show you. I found a lot of success in sharing my work on line. I love showing process. That's why I always try to show you, you know, make it duplicative of everything and always keep working on new versions. That way you can show people all the process that you went through. Because I think it's really valuable for people to understand that we're not just making art out of thin air with a magic wand. It takes lots of iterations and it takes lots of times. Yeah, again, I'm going to wrap up video next, but cool. We're done. We exported, we did it, and we killed it. So thank you. 16. Final/Outro: So you finished your project, we made it through. And I really appreciate you being here. I'd love to see whatever project work, so please feel free to submit projects in the project tab. If you want to share any of it online, I'd love to see it. You can tag me on Instagram or Twitter or wherever. And I'll be sure to reshare all of my students work. And if you want another course, I've got a character design class that is also here on skill share. It's a little bit more theoretical, so a little less technical. And there's a lot of really great ideas in it, so feel free to check that course out as well. Lastly, I'm making content on all the social media stuff. I recently started doing Youtube more, so if you want to go subscribe, were there any of those things will be very appreciated, hopefully, always valuable to you. And yeah, you can message me any time or send me an e mail, let me know how I can help and let me be a resource to you. So thanks again for being here. Hope you had fun and see soon.