Sketchup for Interior design part 1 | Oliver T. | Skillshare
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Sketchup for Interior design part 1

teacher avatar Oliver T.

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      2:19

    • 2.

      Getting started

      2:47

    • 3.

      Importing CAD

      5:20

    • 4.

      Axes

      3:19

    • 5.

      Groups and Components

      4:42

    • 6.

      Modeling Floor and Walls

      9:18

    • 7.

      Modeling Walls and Openings

      11:41

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About This Class

Learn how to utilize sketchup for your interior design projects

If you want to create professionally looking interior visualizations without spending too much time,  then this class is for you!

Oliver has been using Sketchup professionally for more than 10 years, he will show you simple and effective ways to model your space and maximize its potential.  You’ll learn different techniques and methods that you can incorporate for your design projects to come up with 2d or 3d visuals for your presentations.  

As part of a 3 class series, you’ll learn: 

  • Familiarize yourself with the Sketchup interface
  • Importing CAD plans and tracing over your layout
  • Difference between groups and components
  • Proper workflow in creating 3d models in Sketchup 
  • Creating your own components
  • Maximizing scenes to create design options
  • Apply and modify different textures and materials
  • Simulating interior lighting with shadows
  • Styles and exporting to jpg files

At the end of this class you will have basic to intermediate skill level in sketchup. This class is tailored for beginners, so if you are new to Sketchup, you’ll find these simple and effective techniques easy to use and apply to your work!

Meet Your Teacher

Teacher Profile Image

Oliver T.

Teacher

Hello, I'm Oliver.

I am an interior design professional that specializes in visual illustrations.  I personally like to use different mediums and software to create my designs. 

I am also teaching computer modeling and digital rendering at a local institute and I am hopeful that I can share my knowledge to young aspiring designers and influence them in maximizing today's technology for their craft. 

 

See full profile

Related Skills

Design Interior Design
Level: All Levels

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Transcripts

1. Introduction: As an interior designer, it's always been a part of our job to come up with drawings or visuals in order to communicate our design ideas. In. This, of course, is done through hand-drawn sketches. But nowadays, computer softwares are utilized tremendously by designers who work more efficiently. Sketchup is one of the most used 3D modeling software today. Um, other than an IRB SketchUp professionally for more than ten years, let me show you some effective ways to model your space in SketchUp and maximize its potential. Then of this course you should have basic to intermediate scales in SketchUp. You will be able to create three-dimensional spaces from scratch. Personally, I think SketchUp or several advantages over other modeling softwares. I had been using another 3D modeling software such as treemaps. And the ease of which you can use SketchUp is just in comparable. Part of every project is for designers to experiment with design colors, schemes were developing design ideas. Once you've killed him also greeted, you can simply apply different finishes or materials theorem model. You can see each scheme as seen in SketchUp. You can export them and are safe as design options. Oftentimes as senior designers come up with the design base of two-dimensional drawings like plans and elevations. There is nothing wrong with that. I strongly believe that being able to visualize your design in 3D can help me develop design ideas for a makefile better design. You're able to see how each element in your design, from the finishes, the architectural elements like the ceiling or wall features can lend in form one cohesive design. And lastly, we can produce stunning presentations more efficiently. In SketchUp, you can easily create 2D and 3D drawings of your space after you have completed your model less time than in any other software. Sketchup also offer several billion cells that you can choose from. Here is an example of a sentinel perspective done with Section Plane tool. You can add shadows and materials to make neutron is lot more realistic. Or perhaps you want to create and sketch law. These are just some examples of things that you can put those with SketchUp while doing it more efficiently. 2. Getting started: Before we get started, first, let's look at SketchUp interface. There are three areas you will be using quite a lot. We will be going through most of these areas for the duration of this class. The default toolbar at the top of the screen. In here, you will see all of sketch of specific tools. If you notice the icons are similar to the ones at the left. Therefore, he had the option to remove this default toolbar if you wish. The large tool set, which is essentially a more comprehensive list of all the basic tools in SketchUp. Lastly, that default tray on the right, which contains dialog boxes or settings for a material, layers, shadows, and scenes. Go ahead and open your sketch of application. Usually the first time you open SketchUp, it will let you choose from a list of preset templates. Either you work with the English are metric system. They are available as standard templates. Now for our exercise, we will be using the simple template, feet and inches. Once you have SketchUp open, you will notice that a large toolset is missing from the interface. By default is toolbar along the discipline. The openness go to View and tumors. Then click toolbars. In this dialog box, you can see all the tumors that is available in SketchUp. Getting started is a default toolbar at the top. You can close this if you'd like to. The large toolset is what we're looking for. Open it up and you will see the large toolset floating the interface. Another toolbar that you would want to open is the layer closer dialog box. And next thing you want to do is move the toolbar to the left side of your screen, grab it, and drag it all the way to the end of the screen. It will then automatically. Similarly, delta layers toolbar in the top of the screen. If we take a closer look, large toolset, These are all the drawing or modify commands that you will need for modelling in SketchUp. The draw 2D shape commands such as rectangle, pencil, modify, or edit tools, and construction tools, the zoom commands and the camera tools. There are cases where the camera tools may be cut off from the bottom of the screen. To resolve this, what you need to do is go to View Toolbars. Click on the Options tab, and uncheck the large I can. This will convert all the toolbars into smaller icons. 3. Importing CAD: In SketchUp, you can always draw from scratch. However, more often than not, you'll have a CAD file that you will be using as a reference for your 3D models. One of the most important things to make sure that your cat file does not contain any three dimensional elements are objects that are in different elevation that you want to go to view, 3D views, and then select one of the elevations. Here. You can check if there's any floating elements in your CAD file. When you're done checking, go back to the top view and prepare your file for expert. In this plan is I'm working on I will only need to model the middle area where the rooms are laid out. I will suggest that you always remove and delete all the other parts of your drawing that you won't be modeling. This way, you can have a clean model to work with once you import that file into SketchUp. The texts are real names are also elements that you won't mean eating when you model your speech. So go ahead and remove these items from the groin. The next thing you want to do is to clean up or fall kudo file, throwing utilities, and then select perch. Click perch on. And yes. Law, make sure that you keep purging you flowing until you see the perch almost and screen out. The last thing that you want to do is to make sure you going is set coordinates x2, x2. Select the move to select your entire growing. Choose the bottom left corner as obese point. Next, touch x2 comma 0. For the second reference point. The check, we will click on zoom extents tool. You can see how the CSIRO symbols are not aligned to the bottom left corner of the drawing. We can now save our file and import this into sketcher. In the previous lesson, we chose the feet and inches template for our growing. Lets double check the units again prior to importing the file. Go to Window, model info. Select units. Make sure you're using the architectural units. In this exercise, I'll change to precision to 1 eighth of an inch. We cannot import kept drawing. Go to File, Import. And look for the folder where your CAD files safe. Make sure that you select data from the drop-down list. Select your file. And before you click import, select options first, make sure that the unit selected matches with your drawing. You also want to check the preserved or its origin box. Click OK, and then input. You will notice that the location where the catalyst into SketchUp is where it is exactly an author cap. The bottom-left corner located at the access point of sketching. After inserting your cat doing, before you start modelling. Let's try to organize our drawings first. If I click the layers in the default tree, you will see that all your cataloguers were merged into SketchUp when you import that your cat file, clean this up, create a new layer and name it. Can. Then go ahead and select layer by clicking the circle right next to that layer. The layer toolbar on top will also show the current layer select. If you click on another layer, the toolbar on top will effect this change. To delete your unwanted layers first, select your CAD layer. Next, I'm going to click on the layer right above cat, going to hold the Shift key, select the second layer from the top. This will select all the layers except Kan and Li are 0, presses a button to lead this layers. This pop-up is basically asking you where you want contents of these layers to go. First option default layer is a layer 0. Second option current layer is the layer that each screed. You have to make sure that you are on the TED layer. Before you select this. Then press OK. And now only two layers left, the default layer 0 and the catalyst turning on and off layers is done through the layer tree. First, you need to make sure that you select any layer other than the one you want to turn off. Then uncheck the visible box on that fear that you want turned off. If you don't do this, sketch app's going to warn you that you won't be able to turn off the current layer. Now, let's go ahead and create additional layers for our model. Let's add layers. Floor, ceiling, and finally walls. 4. Axes: In SketchUp drain window, there are three different acids that you need to be familiar with. Each of these axis are represented by colors. Red for the X axis, green for the Y axis, and blue for the set axis. Now, when you're doing, you have to pay attention to these colors. Notice when I drag my mouse of the y-axis, green line shows. And if I press shift, the line thickens up. Similarly, if I drag along the y-axis and pressure, the red line becomes thicker. By pressing shift, you are basically putting a constraint. So no matter where you drag your mouse when you are growing, it will stay in that axis. If you are just beginning to learn SketchUp, I encourage you to be mindful of the axis on where you are cooling. Otherwise, you could end up with lines that are all over the place. In comparison, if I draw lines that are within the axis, notice what happens when I make the final connection. It created a closed formula sheet. If I will take my view, you will see why the first sketch did not form any sheep. The lines that I just created did not belong to the same thing. Therefore, SketchUp is unable to recognize the sheep. Sketchup allows us to modify this axis. So if I wanted to choose this plane as a reference for my new x, y set origin. I'll click the axis command and pick two points and this face. Notice how the colored assets is now attached to this face. The blue axis now is facing the horizontal orientation. While the red acids storage the vertical orientation. To revert back to its default location. Select the axis command. Face your mouse. Next to the axis. Right-click your mouse and then click on reset. Other than snapping to the axis, you can also hover your mouse to another object per line while holding shift. This will allow you to draw a line that was snapped or particular point or location with reference to another object. When you start to create more complex shapes in SketchUp, you will notice that there will be some language difference within it. A thick line represents the outline of the object. Thin line, on the other hand, represents edges of closed-loop within that object. This is actually a very useful visual delineation in SketchUp. So if I click on one of these faces, it will show a hatched separate from the rest. This behavior similarity applies to 3D objects. When you draw lines on each face, it will break it up into more faeces. Now, see what happens in vitro and open-ended line inside this cube. The lines the sick. This is sort of an error warning telling me that the closed loop has not yet been formed. 5. Groups and Components: Probably the most important concept that you want to keep in mind in SketchUp is how geometry routes one another. In most cases, you always want to have your objects either grouped or created as a component. Notice what happens when I click this stable trait. It's going to be highlighted in blue. This indicates that it is a grouped object. If I click on the legs, the handle, there will be highlighted as well, but separately. So what's the difference between groups and components? When you start making copies of these objects and make changes to them, they react differently. For group objects. Any changes you make to the copies will not affect the original objects or visa versa. If I make the sinner, the original objects thesis in components, however, are identical copies of the original objects. Any changes that you make to any of the objects will affect all the other copies. So let's say if I decide to make the legs deeper for this table tree, the legs of the original object will also change automatically. Usually you want to create components out of any identical furnitures you have in your model or architectural elements like columns. Now, in cases where you have made copies of your components, but later on decide that you don't want any changes to this copy affect the others. Sketchup allows you to make these components unique. Select your object, and right-click. And select made unique. Now notice if I go into make revisions to this model, it will not affect the geometry of the original objects at all. Basically, I have just created a unique copy of the original component. So if I were to make additional copies of this, they will still behave as components, but independent of the original copy screen. When you create objects in SketchUp, lines and thesis of geometry are always joined together. Notice a thick line here between these two cubes and a thinner line here. That is because I created this cube as a group. And you start moving lines, all the other phases connected to that line will be affected. This is a signature of SketchUp. There times that you may want to create complicated geometries and you can take advantage of this sticky geometry. But more often than not, you don't want this to happen to your model. By creating groups or components. This will allow you to modify each geometry without having to worry about the adjacent objects. You can make any changes to your groups and components whenever you need to modify it without having to worry about affecting the objects attached to it. If we call that an treatable. Because I created the museum groups, I can freely modify each group objects to suit my design, to edit groups, first double-click on the object. This will allow you to modify its contents. Let's say I want to create a t foot profile along the handle and select line and move it. Let's do the same thing on the other side. And I'm just going to extrude the Babbitt and move the tree handle. If I select both objects, right-click and then choose explode. What this does is it removes the object's properties. All these lines and faeces are now connected to each other, making it very difficult to create a beautiful profile without affecting the handle. To recap, in order to keep your drawings organized and easy for you to modify leader on. Make sure you have each element of your clothing or designs are created as a component. 6. Modeling Floor and Walls : Sketchup, six different navigation tools available. The orbitals used to move around your model. The pen tool is similar to orbit, but it's more for two-dimensional navigation. Reinterview horizontally or vertically. The zoom window is used in larger portion of the selected window. The zoom previous two. And assume two. For zooming in and out. You can also use your mouse scroll button. And finally, the zoom extends to show the entire model. When you are in the middle of a command, you can invoke this navigation tools by simply moving your mouse to the specific icon, then right-click to exit and continue with your command. However, a better way would be to use the shortcut keys while in the middle of command. Press shift us. Your middle mouse, pen and control plus middle mass to orbit. Notice that I did not have the right-click the exit command. Alright, let's begin modelling the interior space. First, make sure your translator is floor. There are different techniques on how you can create floor in SketchUp. You can use the pencil command and start to draw the shape of your floor. However, a much faster way that I would suggest is to use the rectangle. Ok man. Pick a corner of your plans at the veto command. Release your mouse and drag it left or right. You can see that it will snap to the x or y axis. Now drag your mouse all the way to the other end of the pen until it snaps to the edge of the wall. Double-click on the rectangle to select the entire shape and select Make group from the list. Next, you want to add this rectangle so that it matches the outline of your plan. Double-click on the sheet to attitude group. Select this edge. Then use the Move tool. Drag this edge all the way up. Move your mouse on the y-axis direction. And press Shift constraint it to that direction. Move it up until it snaps the finish of your floor. We need to get rid of this small corner over here. Cycles, the cantilever, you will realize that we have only created are tangles so far. So what you need to draw another rectangle from this corner to the inner corner of our wall. By doing so, it will split up your sheep and produce two separate phases that we can add. Since we don't need this part. You can select the erase tool or type II and delete this face. To create the walls will be using the same method as for change to layer wall and turn off layer floor. Now, draw using the rectangle tool. You can pick the same starting point, drag your mouse and stuff it to the opposite end of the pen. Double-clicked, converted to a group. Once again, move this edge all the way to the outer exterior wall. In order to build the thickness of the wall, we will be using the offset tool. This lets you offset and make another copy of your sheep easily. Select the icon and over your mouse on one of the edges, click hold, drag mouse. Without exiting the command, you can type in an exact number for your call thickness. In SketchUp. Remember, you can keep typing numbers to change your decide dimension for all tools as long as you don't exit the command. In our case, because we already have the plan, then we can be more precise by using the inner wall as a reference point. Select offset, click, hold a move your mouse until it stops. Is the select button and click on each face to check the shape that we have just created. The next thing we need to do is modify the thickness of the walls to match our cat throwing. Select and move this edge. Clean up this part of the plan. I'm going to move this edge to snap the outer wall. Similarly, as we did for the floor, we will be using rectangle to break apart the Xi for us to edit later phase over this wall. And then this one. If I close the cat layer, you will notice that we need a few more lines in here. In order to close off the sheep. Use the pencil tool and wrote connected lines. For this part, I'll use the rectangle two once again. Now, you can layer to make editing the shapes easier. Double-click on your sheet. Select the Eraser tool and delete the lines that we won't be needing. Notice that when I delete this line, this line becomes thicker. It's giving us a warning that there is an open-ended q0. Through resolve this, use the pencil tool and draw a line perpendicular to the edge, closed the loop. Finally, delete this piece and this line. The push pull tool is probably the most US Callahan in SketchUp. It is used it should faces and create 3D shapes and shaping your model as long as they form closed loop can be extruded. Click hold, drag. Mouse. Sketchup will remember your last exclusion. If you double-click on another sheet, it will create the same extrusion. Push four can also be used to make a reassessing your geometry. But create an outline here. I'm going to type p to open up the command and drag your mouse inside the geometry. After mass, you can type in an excess of exclusion that you need. Again, as long as they don't exit command, you can keep typing to get your desired tab. Press spacebar to exit the command. Okay, let's try and use the push pull to make your wall. Double-click, select the interface and delete. I'll open up my floor. And Catholic. Double-click on the wall. Select push-pull or type P, two extra, typing 11 feet. Now, if you're also looks great out after excluding, select and click on a face, right-click on it and select Reverse phases. This we'll change it to a white color. However, instead of doing this for each individual faces, you can Triple-click, deselect the entire geometry and reverse its phases. We will just need to reverse the phase for this site once again, to keep your files organized, it is advisable, secretes layers, one for the exterior walls and another one for the interior walls. 7. Modeling Walls and Openings: And the third, fifth way to model well, since ketchup is to start with one wall, then continuously build or modify this whole design selector a tangled to keep in mind, you can type in a precise dimension for your wall that C ten feet comma four inches. But since I already have the cat, then I can just trace over this wall. Type P, an extruded at ten feet. Triple-click this a negative group. I will now be modifying this hole to create all the interior partition for all the other offices. Double-click. To build this nipple. I'm going to activate the Move tool and then make a copy of this edge. When you press and release the control button with a command is active, you will see a plus symbol on the icon, which pretty much converted into the copy command. Go ahead and make a copy by dragging the edge and setting it to the thickness of the wall. Then use the select to make sure you have two interfaces. Activated, push, pull command and listening. All the way by placing your mouse to the corner of the wall to snap it to the exterior wall. Next LB making copies of this edge to build the rest of the wall. Double-click to begin editing the group. Select this edge, then activate the move command, press release control. Once you see the plus symbol became copying is the bottom point, Snapping points. Now I can begin excluding this phase just as I did previously. But because there are more walls similar to this, it will be more efficiently making multiple copies of this edge first and then making the extrusion. So go ahead and make copies of this. When you're done at two and check your faces. Then begin extruding. Move your mouse to the exterior walls to snap tech solution to this wall. And if you recall, scatterplot, remember the extrusion that so all you have to do for the next three walls is just double-click on each fees using the push book Man. And there you have it. Your first group. A, continue building up the interior walls. You sing method. I'll use the Rectangle tool. Trace this outline. And extruded. Hmm. I actually created this world in the same group, which is not what I wanted. So I am going to delete the wall as I prefer this one here to be on its own group for editing later on. This time I'll make sure I'm outside the group and I'll recreate the wall. Double-click and make group. Now, I'll begin modifying this whole group. Follow my layout. If there are areas of your plants that is not part of your project, then it's really not necessary for you to model that part. So I'm just going to leave these areas is let's create the door layer. We will be making an opening in this wall around here for the door. Go to View Toolbars, and then turn on sales. These lets you change how you model the low from realistic views to hidden sheeted or y frame. Turn on the sheets view and also turn on the x-ray view. When you have 3D shapes in SketchUp, you create openings on them by first drawing an outline of the opening. By doing so is basically split face. Then you push, pull to the extrude it all the way to the back. Who shed until it says on face, then radiation mouse. And this will delete the face. You can pretty much to differentiate, such as a circular opening. Since you'll be editing the walls, make sure you select the interior wall layer. Now click the pencil tool and hopefully your mouse until it snaps to the door frames. Move your mouse up and make sure you're on the blue axis. Pressured the constraint it. And then type eight feet to be accepted. Next, move the mouse on the x-axis, pressured the constraint it. And over your mass near the opposite origin as a reference point. And then finally close the loop. Part of the concepts and tools in SketchUp is a tape measure to this of course, is used to measure, particularly in Silicon edge. This is starting point. Then drag your mouse to the opposite edge to get your measurements. Sketchup will show you the exact dimension where your mouse is or in the dimension box. This tool can also be used to great reference guides. Second, edge, dragging mastery. You want to go up here and typing your dimension. Guides can be very helpful when you are modelling and schedule. I can now easily draw shapes and snap it to this guy. So let me show you an easier way of greeting the opening outline. I'm going to select a tape measure tool. Click on the edge with my mouse up and type eight feet. And this time, instead of using pencil, I'm going to use the rectangle command. Pick the starting point and snap the opposite current. Now select the Edge and snap it the opposite for gem. Push, pull, and push it all the way to the back. Let's create another door opening here. X-ray view. Increase your opening, then push it to the back. Now sometimes you may end up with situations where you are enabled through your Vo. Notice how this avalanche look thick. Thin lines represents the edge of closed-loop phase. Using the Select tool, you should be able to pick each phase of your object. This will here is only showing one phase. So I'm going to delete the lines and redraw the rectangle. This time making sure that I have two separate phases. Let me just move this edge, snap it to the torture. I'll do the same for this edge. I'm going to try to push it again. And there's our opening. A great, another door here. This time however, I'm just gonna make a random size opening and extrude. Next, we just need to simply push these phases to align to the torture. Fuel, just beginning to learn SketchUp. Keep in mind that it is always easier and faster to model in three dimension. Then edited. Rather than use the 2D shapes, then slowly building up or modifying the model. I use the same method that we just did, create openings here. Again, see how much faster this is compared with the first two method that I showed you earlier. So I went on to create all the openings in my model. Just one last thing to note. Areas of your walls where you may want to clean up and delete some lines. See how I have to face in this wall that I can edit. Well, I don't really need this line, so I'm just going to erase it.