Transcripts
1. Course Introduction Revit Zero to Hero: Hello, and welcome everyone to the grass course
AVT zero to hero. My name is Wasef. I am a senior architect,
parametric designer, and BIM manager
with many years of experience using and teaching three D modeling software
and perimetro tools. I have been using ravt
for more than 18 years, managing big projects in BIM in a streamline strategy and
supporting team members with daily challenges
in addition to combining RVT with other
software such as Rhino, as well as other
parametric tools. My teaching passion found its way first at
the Fable Berlin, as well as other
design companies, institutions, and universities
in Germany and Europe. Participants from all over the world with various
design backgrounds, joined my courses and benefited tremendously
from them and were able to implement
their knowledge in their studies and
professional career. We will first look at avets interface and
all the basic stuff. We will explore how to build most important
raved families, such as floors, walls, doors, stairs, et cetera. You will learn how to make your own customized vet families based on previous ones. We will examine
graptic techniques in ravt and how to
operate view templates in a professional
way in addition to adding new sheets and
customizing title blocks. Rooms, areas, and schedules will be explored in
a comprehensive way, showing you how to manage
them professionally, and you will discover work sharing capability
in Revet and how you can collaborate
on large projects with several team members. A proactive project stretching throughout the course involving short exercises will give you a deeper understanding of most important
techniques in AVT. In just over 8 hours, you will go from
zero to hero and be able to use RVT confidently
and competitively. Whether you are an architect, an engineer from all fields,
a landscape architect, an urban planner or a
student of these fields, Ravt will be an
exceptional addition to your toolbox and will push your BIM skills to
a whole new level. Alright, if you want
to learn how to use this amazing BIM platform and get head start
in just a few hours, get on board and
let's get started. Oh
2. Understanding the Interface and Navigation: All right. So when
you open avet, you get this window. Now, depending on the version
of your vet software, this may be different. I'm using Revet 2025, and I'm going also to share
with you the project files. But if you have a Revet
2024 or older versions, then unfortunately you
will not be able to open those files because Adsk just makes it not
possible to do that. So if you want, say to open a more recent
version than yours, then you'd have to use the more recent version
of the software itself. That's the first thing to know. However, I'm going to
go step by step doing, you know, the steps. And so basically, you will be able to follow
up with me and do the same whether you have the same version of Ravit
or older version of Ravit. So it's back to 2010, 2012 as a version, which is really old by today. But still you can still do most of the things that I'm
going to do. All right. So the first thing, open ravt
and the next thing we want to open or make a
new file, basically. So I'm going to click
here on models new. You can see we have
models and families. I Ravt there are things
called families, which I'm going to
look at later on. But for now, let's
open a new ravt model. File. So I'm going
to click on you. And then you are asked here a new project and you have
to select the template file. From here, we have the
imperial multidiscipline, or the metric multi discipline. I'm going to use the metric. I'm using the metric system
in centimeters and meters. If you're using inches and feet, then you can use the imperial. All right. So it'll
up to you as well. And also can change those
later on inside the project. But this is a big start. We just select this template
file and then click on Okay. And now we're waiting for
AV to load the new file. Again, inside of RV 2025 now, they have the software
developers of this program have already included so many things that are pre done, let's say for you. We have already,
let's say, here, two views, floor plans, we have site plans, we have elevations,
already preset. You can see here it
doesn't start blank. Now, if you are using again, an older version of rivet, then you may see a blank view, totally white view, or only, let's say with one elevation
or something like that. But here you can
see that even they have already included
the scale bar, the North symbol, as
well as some sheets. Now, what I'm saying
here before jumping into this and that
and all of this. So Revt just to let you know, Revt is a complicated software. For sure, it's not a
simple software, okay? But it is I would say, simple to use in a
way that Things are, let's say, clear in
front of you if you know how to use them if you understand what
you are doing. For example, here we start
from the top and we go down. Here we have, of
course, the vet icon, and then you can click on this one to go
back and then open you file or new one or
open an existing one. If I click on back, you can
also open from here or save. This is usually the
normal one now here. We have things
related to vet nos, you want to go to three D view, this one switches
to three D view. This one, it allows you
to make a new section. This one, it allows you to shift between either the
totally thin lines or the actual line thicknesses
here to switch windows. So those are, let's
say, kind of, like, quick steps, quick
tasks that are kind of, like, often to be used. Now here we have here the tabs. Okay. And here we start
with architecture. Now, previously, again,
also to explain about this, previously we had different ravt versions
that are, let's say, vet architecture, vet structure, vet MEP, vet steel, et cetera. But now we have one
holistic vet software that includes all of
those disciplines. You can also from the same avet software without needing to
open another software. You can also from
here, draw structure. So rebar, slabs,
beams, et cetera. Also have the steel as well. So again, because it's 2025, also we have this goes back also to few versions, precast. So for detailed
precast work systems, so ducts, pipes, et cetera plumbing
fixtures, all of those. I you're doing a
mechanical engineering, you can use this, you can go to this tab and you
can use these ones. And then from here onwards, those are more, let's say,
common to all of the works. Now, this course focuses mostly on architectural
discipline. We're going to mostly work under this tab and those steps. Insert, annotate,
analyze, not to analyze, but also this is a
new tab, by the way, that it just vitas
it further step by adding more analytic tools
that you can use as well. Massing and site, collaborate to collaborate with
different either parties, consultants and share your
work or with your colleagues. View, manage. Here we have, let's say, the settings,
the coordinate systems, et cetera, materials,
snappings, the project units, for example, we have
the add ins for any, let's say, installed
add ins to RVT. And modify. This also is used
to most things and rivet. Basically, it's kind of
like clear in front of you. So architecture,
then you can go. Now, because this is
for complete beginners, I would recommend that you slowly look at these and read
them and go through them. And what is interesting is
that when you hover over them, you can get, like, a small
tutorial on how to use them. So if I hover over the
wall, let's say this one. It gives actually
you see WALL wall, and then WA is the shortcut. You can click on WA
on your keyboard to start the wall directly without needing
to click on this one. This one shows you which
shortcut it is for this one, and it says here, explains what it is doing. Creates a non structural
wall in the building model. You have this drop down arrow where you can actually
draw structural walls. Over this one and then it shows
you that you can actually draw as well structural walls. Doors, D R as well,
the shortcut to it. And that's how you
can, you know, explain some of the doors,
windows, component. So components are similar
to other software like blocks or models
where those are not, let's say, necessarily elements that need to be hosted to
let's say walls or floors, but they are let's say chairs. There are different blocks
or family or three the mods, in this case, local
components or families, columns as well. You can build columns, roof. Roof by footprint here
or you can also click on this drop down
arrow and then you can draw roof different ways, ceilings, floors as well. I clicked on floor.
I'm going to click on this X to just get out of it. Curtain systems,
curtain grid et cetera, all of those related
to curtain systems, railings, ramps,
stairs, model text, model line, and model group, those three model types means that those will be seen
in three D and all views. In opposition to
these model elements, we have detail elements. We have also
detailed detail line and those you can find
them from the annotate. We have the text, we have the detail line
and region like fills, et cetera, and
clouds insulation. Those are meant to only be
drawn in specific areas like small detail sections
or detail floor callouts. Also have other annotation. Elements. Now in this course, we're not going to focus
on these specifically, but just generally to draw some dimensions and show
you how these work. Going back to the
lecture tab, also rooms, areas and then those openings that can be applied on
different geometries, either, let's say, opening by face to be applied
on floors or you see, so I don't really have
to memorize anything. I just need to
understand that here, we have all of those functions, and if I want to I'm doubting
which one I want to use, I can hover over these and get a quick explanation about
what each one does. So this one can be applied to
roofs, floors or ceilings. This is a shaft opening, so apply to multiple roofs
or floors or ceilings. This is specifically
specific wall opening and you can see here
now here we have, let's say, a small
video tutorial. You have to select a
wall, for example, and then draw over it, and then it will apply a opening to that wall
based on your drawing. This also helps you understand how things also work dormer, grid, these are
relating work plans, which we're going to
also focus on these. You can see that
basically what I want to achieve
from this course, my goal is I want you to be able to understand
how vet works, to be able to set up a new
project and build elements in it and understand how
those elements are made. And also, if you are looking
at another file, you know, that has already includes already a lot of information
and elements that you can understand
and navigate through it and understand what are those elements you can understand and investigate
how they were done, what are their
properties, et cetera. So the first thing
is, as we saw, this is the top ribbon here
with all of those tabs. Now, on this side, also, this may look different
on your screen. So maybe you have, let's
say, the properties bar or paleturs it could be
looking like this. So it's really a totally
personal preference on how you want to see things. So either you want, let's
say, the project browser to be like this and the
properties like this, and then this is where you see the views
and the drawings, or even sometimes people would like to split
this in half. So let's see if I do this, let's try this out. Yes. So in this case, you can
do this if you want. Let's say you have a small
screen and you don't have enough area on your screen, then you can do this
if you want, as well. Maybe you don't care, let's say, what the projects or too much, then you can do
this if you want. Now, I have a large
screen. For myself. Personally, I prefer to
just split these like that so that I have on one side the properties
and on the other side, you have the project browser. Now, let's look at the project
browser also for a minute. Here we have as a main kind
of category, the views. If I just close this. So if the views, we have
legends, we have schedules, we have sheets, families, groups, and rivet links. Under the views, we have
all of the views that are not or are placed on sheets. Now, also, again, in the
newer avid versions, we have this graphic that shows that if I is
placed on a sheet, it's going to have
this blue fill. If it's not placed on a sheet, it's going to have
this white fill, and sometimes schedules
may be split in two and then in that case, the schedules will have, let's say, half half. So maybe let's say half of the door schedule is
placed on one sheet, then it's going to have half
blue if that is the case. I've also done that previously in my career that I had to split schedules because they were
too long on different sheets. So then if that is the case, then you will have this graphic. Now, I can right click and I can take
this off if I wanted to. This will now it looks like
the older vet version, I think vet 2022 or something like that, is
going to look like this. Maybe starting 2024, then
they have now this option of showing the show
view placement on sheet statcons like that. Under the views, we
have architectural, which is the category
of these ones. We can also specify those
and then floor plans. Floor plans well tural
and then site plan for large scales, ceiling
plans, elevations. Now, again, you may be with your older project vet version,
you may not have these. These may be empty.
We're going to also show you how we
can make new ones. But just to show
you to run through these ones to show you what we have now,
understand what we have. We have elevations sections, and then here you see now this is the
coordination discipline, coordination, floor
plans, three d views. So you can also change
these the way you want. I'm going to see
also later on how we can do that. Electrical. So it's really detailed project that maybe you don't want that. Maybe you don't want
to have, let's say, electrical plans for this
phase of your project. Maybe you do. So it really
depends on your preference, and you can remove
these ones if you want. So let's say I can just click on Delete and I can
delete these floor plans, for example, if I wanted to. Okay. Mechanical as well,
plumbing, structural. Okay. So all of those are the preexisting views
inside of this. Still, we did not do anything. We did not add
anything to this file. And we have all
of this structure detailed structure of the file. So this is from the
project browser, and you can see all
of those views. Okay. Now, legends are what, you know, where you can put your legends when you want
to place them on sheets. So, for example, if I double click on this one, for example, now, you can see it's not
placed on any sheet yet. It's white, and this
includes automatically, they have you know, it's premade by the developers of the software that
you have symbols, all of the symbols of the sections, elevations, et cetera. All of those ones, if you wanted to text and dimensions as well, you have all of those
premade for you. And we can make new legends
by going to view and legends. You can make no legend and
I can now make a new one, set up the scale,
then work with it. I'm going to do this
now, but you tell tuna that you're not really
confined only with these ones. You have schedules as well. So those are also premade. So door schedule now it's empty. You can see the
properties or, you know, all of those columns that would define the
details of the doors, but we still have no door. If you also want to
make new schedules, you can go to the view tab schedules and
schedule quantities. Of course, you have
here, let's say, different types of
schedules like sheet list, material take off
graphical column schedule. Usually, if you want to make a normal schedule of doors of windows of those elements then you can go to
schedule quantities. All right. Also, the
quick rundown over here. And here we have the sheets. And here, let's say, we also have pre made sheet. Let's if I click on this one,
then we click on this one. This is our sheet now like this. This one, sorry, not this one. This is the view of it, the view that is
placed on that sheet, and this is the sheet itself. And we can something also new or 2025 is you can make
now sheet collections. So I can right click on here and I can say
new sheet collection, for example, and I can
rename this, for example, let's say phase
one, for example, and I can drag and
drop this one to that sheet collection
so that now this a one oh one
architectural floor plans is under the phase
one collection. For example, I can also
put this one there. For example, this is
the second sheet, and this is the title
block, of course, I would also show you
later on how we can change this title block the way
we want it to look like. If let's say to
remove these ones, I'm going to click on this one, Control click on this one, then drag over the sheets all to remove them from
the phase one collection. This also something new or it to organize your reself
more if you have, let's say, more complex
project organization. I can write click and
delete it if I wanted to. So those are the
premade sheets as well. In older versions of vt, you may have zero sheets. In the newer versions, we already have
some premade sheets that you can start off with. And this sheet, for example, if I click on this one,
it's like an A zero metric. That's how it's called. So this is an A zero size of the sheet. And premade, like, you know, with this gap and with
this title block, you can right away start and
change those go to close. You can see when I
open new things now, we have those kind of new tabs, and I can close the stub, for example, I can close
this tab this sheet. I can close the door schedule. If I close this one, then
I close the whole project. I don't want to do that now, but you can do this like that. If let's say I open if I go, let's say to the views again, and I open another another
view of this L two floor plan. Okay, I can go to the view, and then here I can change
the way I see things. So either tile views like that. Or tab views or switch windows. I can switch between those, close inactive, et cetera. So this becomes now later on
also personal preference. You want to tie
the views or not. You want to tab
them, it depends. Also, the vas theme, I can click on this
one to make it look like dark or light. It just depends also totally
personal preference. And also, this is something also a new setting that is not available in the
older versions of Revit. If you are using a
newer version of Revit like 2026 and onwards, then you can easily open this
project file and use it. Of course, you're going to
have the upro grade window to upgrade it to
the newer version, but then you are able to upgrade it to the newer version
then use it. All right. From the properties, we
saw this is let's say the viewer where we can see
the model or the drawing or whatever we have active
from the properties. Now if I don't select anything, I can see this is the
property of the view itself. So the scale, the display
mode which is here. Let's say we have the
course medium, fine, this is on the detail level, the normal display mode
here I can change it to halftone or don't
display at all. I have the original parts. We have many different
parameters here. We can also take a look at
them later on while working, how we can affect them,
how we can change them. If we want, let's say, to have an overview of what
we see in three D, because now we have nothing yet. If I click on this house
default three D view icon, I can see this and I can orbit. So if I click on the shift and right click or
Shift and Wheel click, I can orbit like that. If I click on the shift sorry, if I click on the wheel
alone, I can pan. But if I click on the right click alone, it
doesn't do anything. I right click to get
something. Let's see. Left click, I select
things and right click, I can see what I can
do with these things. With the wheel, click, I Pan, with the shift, wheel
button, I orbit. Also we have here
kind of quick views. I can go to top view
in three D. I rotate it west elevation so this
is the south elevation, front elevation, et
cetera in three D. Now, what are these green boxes? Because we did not
really see them. Actually we saw them, but now you can see them
better in the three D. You can see here I'm going
between those views like that. Those are scope boxes. Again, this is something
pre made in avet for you. Um, for me personally,
from my experience, I would say having
scope boxes from the beginning may be
a little too far, especially if you are starting
off with the new project. You don't want, let's say, to start directly with scope boxes. Maybe you wanted to, depends
also how you work with. But I would not start
with scope boxes quickly. Those, let's say,
you can use them to, for example, crop
a certain region and then only work
with that one. Scope boxes are really useful
when you have, let's say, huge projects like
airports, train stations, multi story, huge projects, as well as smaller
ones, but usually it's for bigger projects
where you want, let's say, to focus on specific areas, and then you use the scope
box to do that, basically. And the scope box as
you can see in three D, so you can have, let's
say, different types. Maybe a scope box
is only specifying a certain area that is at the lower level or at a
higher level, depends. And when I click on here now
on the L one archectural. If I look at what we have here, we have here, this
is the scope box. If we look at here, this
is the bottom and this is the last area where I want to also explain to
you what's going on here. So this shows you the
scale of the view, okay? So this affects the view size when it's placed on the sheet. Okay? You can change,
you can click on change. This one, you can even
customize it if you wanted to. This is the detail level. We're going to look at how it makes things different
when we start drawing things. We have the coarse,
medium, and fine. We have here the visual style, either head in line
also by default, you have shaded,
consistent colors, textures, realistic, wire frame and also can
change this as well even further with transparencies
and shadows, et cetera. This is the sun path. We can have a sun path
on and off, actually, and also this depends on the
location of the project. I can click on this one now. Quickly show you what this does. So I don't see it really
now because I'm two D, but if I go to three D
and I click on this one, here it asks us, the sun will not display
because relative to view is selected
in sun settings. What do you like to
do? And if I say, continue without use
any specific location. So this is now the sun path, and sunsettings, and
you can also change it. Then I can see the sun and I can change, I can
move it around. For example, this
is a sound path. You can, of course, go to the Manage tab and go to location and
change the location. This is by default,
how it's given. You can also change
the coordinates of the project and
the position as well. I'm going to turn this
off sun path off. You can turn on the shadows. Now, there's nothing casting any shadow because there's
nothing yet in there. This is the show
rendering dialogue. This is the cropping of
the you can crop it. This is the show
the crop region, so this is the cropping region, and I can crop it or not. Now why I want to
connect this cropping now with the scope
box is that if you have a scope box active, you cannot change the cropping. So you can see this is now, I'm going to also
turn this on off. You can see that the
cropping here is disabled means that you cannot really say don't crop or crop. Why? Because it's
automatically cropping based on the scope
box, this one. And this is applied. So this view has the scope box views
overall applied to it. I can click on this and go
to non, change it to none. And now you can see
this automatically now turned in a way that
I can change it. If I bring this back to
show you the difference. You see this now grade out. But if I change this to none, now this is now not
graded out and I can now either crop it or not, and I can see the crop
visible or not. So What is microbe view?
This is microbe view. You see that? This basically was actually preset to
this scope box. This is called the
views overall. This is it was affecting
this view as a scope box. Now, I said, please, I don't want any scope
box applied so none, and now I can change
the crop view. If I say no crop, yes, I I say don't crop, I can only now see
the crop view, but it will not crop. So this is with a small X. If I say, crop, I change it, it will go as as you can see, it's going to crop,
even the notations. All right, these are
the reference planes that are also pre made in there. Okay. So this is don't
crop and will not show it. This is to temporarily hide or isolate
elements or categories. Now there's nothing
yet selected to isolate or temporarily hide. I can even now reveal, you know, hidden objects if they
are permanently hidden. So you can right click
on objects and hide them and they will not be temporarily hidden but
permanently hidden, but you can also
unhide them later on. To review properties, et cetera, are those
also, let's say, slightly more advanced and also with the
reveal constraints. Now, we'll show you
later on how these work together when we
start to draw elements. Basically, this is what I
wanted to show you now. Of course, what I said here, I'm sure it will not really be so much meaningful to you because we did not yet
work with Raft, right? But once we work with that, I'm going to re iterate some things that I talked about through now it makes
more sense to you. And when you review this
first lecture later on, it's going to make
more sense to you once you understand how vet works. But for now, I just want as a starting point to
explain it briefly what is it about all
of the things that you see in front of
you and we see now, well, although we see things, but we still have nothing, it's still the project is yet, I would say empty code. It's not really
empty because it's filled with information and sheets and drawings
and scope boxes. But for now, it doesn't have any
archectural element, let's. It doesn't have any
wall or floor. Okay. I'm going to as a first step, I don't want to really now
work with scope boxes. I'm going to click
on the So code box and then I'm
going to delete them. If we wanted to make
new scope boxes, we can go to the view and
we can go to Scope box, but you have to be in plan view. If you are in three D
view, it will not work. It's going to be hidden or
let's say, were it out. If you go to the
plan, then scope box, then you can throw a new one
if you wanted to later on. But for now, I'm going to
undo this one or delete it. Let's start now and
see how we can set up levels and draw
geometries and vt.
3. Adding Levels: All right. Now, let's see how we
can set up some levels. Now, you can see that we have this L one architectural plan, and we have the L
two, right? This one. You can see that when we
work, like while working, you often get this window
to remind you to save. So you can either
save the project, save the project and set your mind intervals or
don't save the project. Exactly. I want to
now say cancel. I don't want to save
anything right now. But of course, if
you're working, usually you should do this,
especially if you have, let's say, a big project. Sometimes, sometimes
avet may, let's say, freeze or stop responding if you are working on a big project and you have, let's say, different links to the project, and maybe the project is also shared with other parties or
other colleagues as well. In any case, so I'm going
to go back to this L one. And now, in floor
plan, we see this. So we see these green lines called reference planes,
green dashed lines. We have these elevations. We have this elevation
north archectural. That's how it's called.
When I click on it, I see this elevation line. We have this one. This is the elevation east. When I click on this
one, I can see all of the properties of this element. In this case,
annotation element. It's called elevation
building elevation. This one as well. And this one west, we said that we saw the
scale bar and the North. And you can see
also this red one. This is a section now. It's a section over this call also tells me it's
a view section, Section one. So its name is Section one. This is the view name,
and it's in red. And also, that's because
in this version of Revit, we have, let's say, something
called working views. In this case, it's
working section. So I can change this
if I wanted to. I can go to here and I can change it maybe to
building section, for example. Now it changes how
it looks like. I click and I go to
maybe a wall section. It looks even different,
more different. So it depends on what
type of view you want. Now, let's keep this, for
instance, without changing it. Now, if you want to
look at our levels, we can either go to
one of the elevations. Let's say if I want to
go to this, for example, Southern elevation, I can right click and go to elevation view. Or without doing that, I can go here from
the elevations from the project browser. I don't click on this one. And now I opened this
view elevation view. And here we can see
now the levels. So I have the L one and L two. So this call L one. Now I don't need to I can
change it right. I can say level. I can say around
level, for example. And that's at elevation zero. That's elevated by zero. And L two, I can
change it, let's say, to first floor for example, you can see now the units
are they look like this. So this is zero, but
this is now 3,600. I assume this in millimeters, and you can see here when I
click on this one as well. You can see the
properties of it. It says level, eight
millimeter ahead, so it's describing
this annotation. And this is based on
the project units. If I go to the Manage tab from here and I go to project units, and here I can change now
the units of my project. I said earlier that when
we open the file with a template metric that
we get this by default. We can still change this
one to other units. For example, for the length
because this is now a length, I can change this from millimeter
to meters, for example, click on this one, and I will click here and
change it to meters, but I would like to
have, let's say, three decimal places
after this zero. Okay. Okay. And now you see that now
it changed 3600-3 0.600. And also, this depends
on your preference. Maybe you want, let's say, to show two decimal places
or even no decimal places. It just depends on
what you want to do. Maybe change this to
two, for example, Okay, 3.60, for
example. All right. Now, I want to make more levels. I can either copy this, so I can select this one
and then C O to copy, click and click and
I can keep going, click or Escape to stop. And now let's say, these are, let's say, two new
levels, three, four, and then now when I click on this one, I can also
change this one, let's say, second floor. And this one I can call it, let's say, roof, like that. I can also change
these dimensions. So for example, I can change how far they
are from each other. You can see when I select these, I can see these auto
dimensions showing up. So for example, I can change how far this is from this one by
only clicking on this. So for example, I would
like to make this, let's say, 4 meters. And I would like to
have here, let's say, 3.5 and here 3.5. So without having
to move exactly, I can simply select things
and just look around you. Of course, because you were
really zoomed in here, we did not really
see these ones. Otherwise, you can also click on this one, change
this one from here. I want, let's say, to be 8
meters above ground level, for example, if I knew
exactly how far they are. Another way of doing
that is I can actually click on DI to
activate dimensions. Or I can go to annotate and aligned, for
example, dimension. Click on these ones
like that, for example, when I select, let's say, this first floor
and I want it to be 5 meters, for example. Now you can see this
dimension is in millimeters, this dimension, and I can
change this one as well. Although we changed
the project units, the length of them to meters, but this dimension itself
is showing in millimeters. I can change that how I click
on it and I click here. I would just like to see
what do we have as options. You can see that we
have the linear linear, and then different let's say
fonts or the arc length, but let's keep this one here. I would like to now change
this or maybe make a copy of this and show the units in meters
instead of millimeters. I can click on duplicate. You can see that you will get the same name with
the two at the end, but I will say linear and then I will say
maybe meters like this. I don't want to
say this. I don't really care about
the font for now. I would go here, let's say, open this up and then you see this unit's format and I can
change this one, 2 meters. For example, to match
them with the project. And now these look in meters. I can even say make the
font bigger if I wanted to. So again, go here to the
edit type, and I search. You see, I don't
need to, let's say, memorize everything because
there are so many details, but I just need to
just read around, make sure navigate
and look around. Let's search for
this. You see here text text size with factor, not this one, looks like
the text size, 2.25. I believe that well, actually it was called
2.25 millimeters, meaning that this
is the text height, the text size, I can
maybe rename this, let's say to five. Meters, and then I'll change
the text size to five. The units are in meters. Now the text the dimension changed based on
what I just did. You can see that here we
have this EQ and it has this red line on it saying
it's not going to activate it. You can click on this to just have all the dimensions equal if you wanted
to. I don't want it. I'm going to undo
this Control Z, but in case you wanted to, for some reason,
maybe let's say I wanted to make all of
these equal, but not this. I can do D I click click like that,
and then I can do this. So Cul has only these ones
and not with this one. So you can see that now
the dimensions are using them to affect things
to move things around, but without moving them
around, just let's say, click dimension and then setting up how things I would like to see them change
this to 5 meters. For example, now this is EQ, I can remove it to
just show the text. Of course, I can
go back again here if I want it let's
say to show let's say the units so the
meter so I can go and add dimension
suffix, for example, M. Now it adds the M. Maybe I want it let's say to
have the space before the M and not directly
with the dimension. It depends. You can really customize things how they look like the way you
want them to look. I delete these ones. So I can click here, I
can click on the roof. For example, I can
move it by five, maybe that's how it is
by just clicking on the dimension itself on the roof and then
changing the dimension. Or if I have, let's say the
temporary, I don't have them anymore because I have
the dimensions here given. If not, if these are deleted, I have this temporary
dimension and I can change this one without having
it to become a dimension. If I click on this, you see, on this symbol, it says, make this temporary
dimension permanent, so it becomes a
dimension itself. I can change this one to
this one. If I wanted to. You don't need, let's say
to memorize anything, just read what is now I
have, let's say this lock. It says, create or remove a length or
alignment constraint. I can now constrain
these together. If I want to move this one, it's going to
constrain this level with it because this
dimension is locked. So you can now red customize your
project the way you want. Now, we added levels. We saw the units. We added some dimensions. I'm going to add them again. Maybe here. Change
this one to meters. And again, it has
all the information inside of the type
of this dimension. And an additional
thing that also, you may see, let's say, ask yourself, why did not this dimension use
the project units? Because I already
changed the units. So now I have to do
this again, right? Now, as I said, these
are already preset given, let's
annotation dimensions. But what you can do is that instead of always going
back and forth here, let's say to change this,
when I click on this one, you can see this, you can tick
this use project settings. So instead of let's say
changing this every time, just click on this one once. So if let's say this
is in millimeters, I click on this one once, it changes automatically
to the project settings. Okay, and that's it. Now, of course, this is
not project setting, but the three.00 the meters and with decimal places
are the project settings. So this is how you
can, let's say, quickly change it
to project settings if you didn't want,
let's say, to match it. Maybe the dimension
is actually in centimeters or less
different one, then you can take
this off and they can change this dimension,
how it looks like. So this is just also
like a quick thing. So have different
options that are around just read what you get, always, read the
options that you have, and sure that use them. They say this one
project units like that. So now, for example,
if I change the units from here's see lengths, for example, I change
them, for example, to decimeters of 30. But now you see this is
given manually here. So this should be
now DM decimeter. For example, just as an example. I'm going to undo this, undo that and then go
back to the units. Now it's meters. I just undo
the change back to meters. And this one at the type, it's using you see here
this default parenthesis, meaning that it's
the project units. If not, it's not using the project units,
even though it is, but these are now I'm just specifying
something different, although it's the same, but I did not really take this one. But I can use
something different. All right, so this is something
that just be aware of while working with Revet that sometimes you
may have those, let's say, options or
settings that are slight different than other
orinotations or elements.
4. Adding Grids: All right. Now, let's
make some grid lines. I'm going to the plan view, the one architectural, and I have here the
architecture tab on. Grid lines are supposed to
be annotation elements, and sometimes people confuse
them with the annotated tab, but here we don't have them. We have them under
the architecture, which are here, the datum, then we have here the grid. So you see one hover over this, then you're going to
show me what it does. So I'm going to
click on this one. Now it's also a good time, let's say, to save our project. I'm going to click
on Save Project. And I'm just going to
call it Module one. Now, you can check
out the options, but in this case, now, we're not going to
change anything here. This includes options
regarding work sharing, which involves as well, making central model and
activating worksets, which is something slightly
more advanced in this case. I'm not going to
do anything now. I'm going to now save this file inside of the
folder here, course files. And then you see that now this
will change to Module one. This is now module one dot vt, which is derived file that we
are now working inside of. All right. So we
clicked on grid. Then asked us to save, we saved, and now we are now inside of
the grid drawing mode, okay? This is similar to the drawing
mode of other elements, which going to also do soon. When you start to draw anything, then you're going to have these additional options popping out just to help you
out while drawing. So let's say you
want to move things or mirror or rotate, et cetera. In this case here, for the grid, you only have these
options to draw the grid, either a straight line
or arc or another arc, either center ends arc. You see one a ho this
one, for example, it shows me how it
can draw it for you. So this is also a quick
tutorial about how to draw. In this case, it's drawing
a line like curved line, but it can also be applied to
grids or this one as well. Or pick lines. You have an existing line,
you want to pick it up. Now, let's draw some lines. Now, I not really think
about any design, but you can see when you
move your muscle around, it tries to snap and
give you a guide, an idea of distances
and alignments. Let's do it. Let's say 20 meters and draw another one here. For example, now, you see that when I drew these two ones, now I click on Escape, now I'm out of the drawing
mode of the grid lines. When I click on these ones, I can also change
how they look like. I can, for example, also
click on Tick this one. You can see this is ****, this was not Dicked. If you tick it, you will
get this grid symbol. If I take this one off, then I take it off. So this is how it works. I can do this, for example. So it automatically as
well, gave number one. So I data here when I click on this one name one,
this one name. Of course, you can change
these two different values as well as per your preferences, per your project requirements. I if I want to draw
more grid lines, I could either go again to grid, click again, or I
can click on one of these and I can
click on this one, create similar, this icon. Or I can as well right click and then click
here, create similar. The different ways of also reaching out or
let's say starting a task depends on where you are inside of your project
and what you are doing. In this case, I can
just click here. Click on this one, and
then, for example, now I can draw this
grid line and you see, in this case, so it's taking dimensions
from the central one. Let's say I will
click on Escape. Let's say I want, let's say, to have this one to be 10
meters away from this one. Escape, click, and then ten. Sorry, this gave
it 10 millimeters. 10,000. So that's now 10 meters. You see here when I
click on this one, it gives it this is 1848. This was supposed
to be 18 meters. Now I'm not sure why it gave it this dimension is a millimeters if I
change it exactly. Now it's 10 meters. Again, it may happen that
I did not really pay attention to what this dimension was when I was working with it. Now I can see it was
actually set to millimeters. Right now, again,
why this is 18. If ID, click on the
I, just double check. What is this? Again this is 18. I mean, this is how it is. So that's 18 and that's ten. Then when I gave it 20, it was actually from this
one and not from this one. So even if, let's say you
are knowledgeable and rivet, always make sure
that the dimensions are what you know you want reference to the correct
other reference elements. In this case, this is 20, I will change it to ten. I will change this one to ten. I'm just clicking on the
temporary dimensions, I will remove this one
and also have this 110. Then now if I want to draw,
let's say, another one, what I will do
here in this case, instead of drawing a new
one, I will mirror this one. I will go to here and then check out these modify elements. Here we have the align.
You have offset, and this is the
mirror pick axis. This is the mirror draw axis. I'm going to click
on this one and then pick this axis and now I just
mirror this one over there. Okay? I can click on this one. Click on this one,
and I can move. See when I move this one
and they are both aligned, it's gonna also move the
other one with it. See that. That's the interesting thing in vet that with the
newer versions, always you get these let's say more smart operations. Okay. Now we have these grid lines
that are set like this. If I go to the three D view, click on this default
three D view, we see these grid
lines in three D, and these are hosted
onto the first level. Okay. You can see that
the grid lines are actually planar if
you want in three D. Now, you saw that when
I select these ones, I not only have this tick to, let's activate this symbol, but I also have this small three D. On this
side and this side, all of the grid lines
look like this. What is this three D? This
three D means that this is the extent of the
grid line in three D, meaning that if this
is in three D element, as we saw on the three D view, this is the vertical
plane of the grid line. Now, what if I
click on this one? Because if this becomes like violet one I over over
this one, hover over it. If I click on it, here it says, switch to two D extends. What does that mean? If
I click on this one. Now, what happened is that now, if let's say in my drawing, I want this to extend, let's say, more over there. This means that the D
extension of this one, how it looks like
graphically is this, but the three D extents of this grid line is up
to here, not to there. This is graphical. If I want, let's say, to show
things different That's the only difference. If I go to three D view,
this did not change. If I actually show both views, I'm going to go to
the view and here you can see that I want to
switch to tile views. If I click on this, I can now see this in three D activated. If I click on two D, it will not change because this is going to
bring this back. I have to bring this
back to this point, this thought. Now it's three D. It means it's matching the real extends,
let's say, unquote. If I move this one,
the three D one, you see now it's changing. I'm changing the grid
plane, if you want. If I click on three D
to change it two D, and then I click on
this small dot here, not circle, and I change it, I'm changing the two d extent, which means that three
D will remain as it is. You see, did not change. This is the three d extent, a circle. The dot is the two d extent. You see, now it's not
changing in three D. This is let's say the real
quoted grid dimension, let's say, the size of the
grid plane, if you want. If let's say match it with the three D,
I want, let's say, the graphic to match
the real thing, bring it back here, and
then now it's matching. Now I can move it again. If I click on this and I
change the two d extends, this remains as it is, but I can still change
the three D extends. We see now it's changing. Although the two D is
remaining where it is. I want, let's say,
for some reason in my drawing to have this view, I want the grid to look like
this for any reason, okay. But actually, this will actually be extending
more, right? Then what happens. If I want to bring the reunify
these back again together, and then when I match them, it turns automatically
to three D and then I can bring this
back in again snap this back into this one and I can move both and they
will move both together. Because those are, let's say,
they talk to each other. If let's say I don't want
to move this one with this one for any reason as
well, there is this lock. You see the small lock as well. We saw they have this
small box with the tick, we have the three D and
also have this lock. I can click Unlock, and now this is not anymore
locked with this one. Previously, they were
locked together. Now they're locked
together because when I bring them, like
when you match them, avet thinks, Oh, you
match them together, so there is a reason for that. It's not like by coincidence, I'm going to lock them together
for you automatically. If you say no, I don't
want to do that, you can simply unlock this
one and then move it around. Like that. Now, if you do this
and then it matches, it snaps, it aligns
with this dot, vet locks them together. Then when you do that, then
they lock again together. Those are, let's say,
small nuances in the vet workflow that will help you accelerate the work
process tremendously. It just depends or actually
it's just based on your experience and
daily practice. When you practice more, you're going to get
more experience and then also work much faster. Always as we saw previously when I was
mentioning, let's say, and then it was giving something millimeters
and not in meters, always be careful and be aware
of what are the families. What are the types
that are using? Because it depends
if I say DI now, it starts automatically
with the millimeter one. I have to go there and then dimension with the
meter one, for example. Like that. So now we're
giving the dimensions, right? Click, click. Click. Even if let's say I do this and I want to now add new one, I can click and
you can see that I can now click on this edit. So you see this has, let's say, a different modify options
than the grid itself. If I click on this one,
has different options. Click on the dimension.
There's different things based on the dimension itself. I want to add this one
to look like this one, to also dimension from
here to here to here. So this one I want now
to introduce this one. I don't have to delete
it and do it again. I can go to edit witness lines, and I can click on this
one and click anywhere else now here to add this
one to the dimension. All right. So Di again,
click click click. Here also, of course, we did not really go in depth in
the, but we could, of course, change the
location of the text, the text with dimension. You could of course change
everything about it, like how the line looks like
the small ticks, et cetera. Now, something just to be aware about as well when
we do anything in rave it, all of those elements
have thicknesses. But since this is highlighted
the thin lines highlighted, if I click on this one now, it will now give the actual
thicknesses of the lines. And now when I zoom in more, you will see that now this
actually has a dimension, has a thickness
that it's this one. It will not get smaller and
smaller as you zoom in. If I activate this one, now it's going to always look
like kind of like a vector, you know, drawing where
there are no thicknesses. But if you deactivate this one, then it's going to show
you the actual the real thicknesses based
on the families. So this one, it includes all of those settings and
perimeters here, like the thicknesses, like
this ****, the length of it, the text, size, as
you saw previously, the font of it, et cetera, all of those are here. Now, we're not going to, let's say, spend more time here. You can go again later on on
your own and check those. I'm just telling you,
hinting to you that here exists lot of settings
that you can explore. And play with them and
make new families. So I would just suggest
for you to duplicate, make a new one, name it, give it a name that you
would like to give it, maybe test and
then test with it, play with it, and then play
with these, change these. So tick bark diagonal
1 millimeter. For example, this is
the thickness of it. It could be three meter, could be dot filled so not a tick. These are also,
let's say, pre made families of the stick alone. This small tick actually is
not any tick, it's a family. It has perimeters that are with different
options or none, you don't want to see
any tick or an arrow or 30 degree or whatever. You can play with
these and you can also change them later
on if you want to. The color, et cetera. Every single thing in
vt is parameterized. It has parameters, it has settings that you
can change later on. You can duplicate them and
then you can make your own. I'm going to
activate this again. I want to click on this
one you see now this will now get back to thin. That's a quick intro about and just setting up a few elements, levels, grids, dimensions. Please try on your own now
to set up those steps, do those steps
again on your own, and you can use
the project file, the Module one ravtFle
as a reference. If you don't have this version, but you have an older version, you can go back and just rewatch these small lectures and
follow the steps step by step. There are no big differences
in the vet versions back to, I would say 2012, up to now, not huge differences. Of course, there are
many differences. But regarding those
steps and this workflow of designing and drawing,
not big differences. So I feel, I would say confident
that you can just watch these ones and then apply them inside of your ravt
program on your own. So I would say give yourself, let's say, 20, 30 minutes, just play around, draw grid
lines, dimension them, play with dimensions,
play with levels, make new levels, and later on, we're going to see how
we can then later on, build floor slabs,
walls, doors, et cetera. All right. So please
take 30 minutes, I would say roughly and
make your, let's say, first establish your
first project file, ravt project file. And after that, we can start
to draw actual geometries.
5. Working with Building Floors & Understanding how to make new families: All right. Now, let's
draw some floor slabs. I'm going to go to
the architecture tab and I'm going to
go to the floor. You see, I don't
really need to also memorize where it is, like, read around and look under
this build section here, you have the floor. All right. On hover this one, wait a bit, then it's going to give
you an explanation. I can also look on this drop
down arrow to see what are, let's say, different
types of floors. Now, let's make a floor
architectural slab, right? When I click on this
one, it's going to ask me to save I
did not say yet, I'm going to now
cancel this one. And in order to draw a floor,
you can see here first, we have this modify
create floor boundary, and we see now it's
slightly different than the grid building. In the grid building,
we only had, let's say, four or five options to build
or to draw the grid lines. Here we have more options, because it's also based on this new type of
element inside of vet. I'm going to click on this
line, for example, now. I can either, let's say, draw in three D or in two D plan, I cannot though draw a floor
in elevation or sections, while this being activated. So now in the drawing
mode, if I open, for example, in
elevation, I cannot draw. You can see that now my mouse
doesn't show the draw mode. If I go to the three D and then click with the wheel to activate it with
the wheel button, I click on this
line. I can draw. You see with this cursor, if I click here with the wheel, you see that now it has this saying that it cannot
draw anything in this. So always also make
sure that you are in the correct and the proper view where you
are drawing something. In this case, for floors, you need to be either
in a floor two D view or in three D. If I do it in the L one
articure let's say, so let's draw the first floor. You see here it going to snap
automatically like that, if let's say, draw the floor along the grid lines,
that's one way. And you can see here as well, it started with this family, this floor generic
300 millimeters. This is one of the
families that are also embedded inside of vet
as a starting point. And it's saying here that the level of this floor
is the ground level. So the L one ratio, this
is the ground level. And here we have more options. If I extend this more here. We have the height
offset from level. For example, maybe this
could be an option. I want, let's say, the
floor to be higher or lower depending on
my requirements. Room bounding as well when
I also make some rooms soon and usually
just keep this on. We have different things. Now, for now, I did
not yet finish it. So once I finish it, so I click on this green tick
to say finish edit mode. And then now I have
these dimensions giving me the dimensions,
the perimeter, area, volume, et cetera, elevation on top, elevation
at bottom, thickness. Now, when I draw this floor, you can see here
that I see this. Here at three D, I can
see the floor with the thickness. All right. And here, always when
I change the view, I always click with the wheel, not with the mouse, just in case that
I don't want to say deselect or select,
but with the wheel, you can keep whatever
is selected or not selected as is with
the wheel, right. So while this being activated, if I deselect it, I go back to this normal
nothing happening. If I click on this one,
I have these options. And if I click on that boundary, I go back to the
options of the drawing. You see there are different
options of let's say editing. So before changing how
the floor looks like, I can hear make some changes. I can road it, I can move it. I can apply things to this
floor even at points to give, let's say, different
thicknesses, if I wanted to modify some elements, for
example, this one, and you can see
also it's going to load a small quick tutorial. This would allow you, let's say, to add points and then to
move the points around, let's say you have a
roof in this case, and you want to have
a draining point. So you can also, let's say, change the heights
of those points. But we're not going
to do this right now. So I can click on
Ended Boundary, and then I can work again
with this one here. Go out of it. Now, let's check
out the families. The family on this floor as I started is the floor
generic 300 millimeters. If I click on this
one, drop down, I can see different families
already given inside of vet. Now, where can I see these as
well in a different place? These exist. These exist inside
of the vet model, right? These also can be seen
here on their families. If I now, open the families
here, make this bigger. Okay, like that and go down. And if I go to floors, here, click on this Mall
plus for floor, and then here we
have those families. If I click on the floor
here again or here, and I see the drop down of the current available
options of floors, I can see that
these match these. So these are so let's say this instead of
the project browser, the families are, let's say, all the database that includes everything that are already existing inside of this
this avetPject file. Now, of course, we
can add more things, we can load new things. We can copy elements from other
files inside of this one, and so now we may get the
additional families or we can actually make new
ones from inside of here based on these, okay? So just to let you know
that whatever you do here, even let's say the
grids are part of here. So if I go, let's say to, I'm going to now
decrease this one. The grids are so if I
don't know where they are, so I'm going to search
for them and I say, Okay, generic models are supposed to be the grids here with the G, right, but I cannot
see grids, right? The grids are, as we said, they are annotation elements. If I go with adaptation symbols. Let's try this. Maybe I
don't know where they are. Looks like these
are the families of all of those annotations, maybe this is, let's say, it's grid eight
millimeter bubble. If I still, let's say can't
find it for some reason, and I don't need to exactly
know where they are. I can just search for it. And this is also a
good opportunity for us to see different ways of finding things inside
of the project browser. So let's say type grid. Okay, you can see
here now we have annotation symbols M underscore, grid head, circle, M
underscore, head, no bubble. So it looks like this may be it. So if I click on this one, edit type, All right,
you can see this. Although this is the
family called grid, this is the family instead
of rivet called grid, but the symbol,
how it looks like. So this is actually a
symbol and it's called the underscore grid head
circle. Which is this one. So it's M starting with M and not G. That's why we didn't
really find it quickly. If I and this is under
the annotation symbols. It was under annotation, but we did not catch it quickly, but we found it by using
the search field here, it's under the
annotation and then M. Let's go to M, grid that's it. Head circle. Here, of course, I can write click and I can, let's say, change it
if I wanted to this one. I can click and then click on Edit and then
change this one. I can now click on
this one, for example, a small window and then I
can change the circle size, the font as well, the size of it, the font type. Everything about this grid, how it looks like
the color of it. If it's not circle, it's
a square for some reason. I can just change anything
I want and then reload again to change how this. Actually, let's do this. As a small exercise
as well here, as I just opened this window of families and how they exist inside of the
project browser. If I click on Edit, for example, and here, now I can draw,
I can click on this, I can see this circle
and I would go to Create and I would go to
line, go to square. Let's see, can I
snap and do this? No, but I will do this for now. Escape, I will move
this one here. So this is 6.5, which means gonna be 13. And this one is
well 13. All right. For example, just that my grid are squarish
and not circle. I will then hear once I'm done, I can click load into project and overwrite the
existing version or over this one with
its parameter values, I can click on this one. And now my grid, which is called circular, but now it looks like this. So I change the grid
how they look like. Okay. That's one way. The other way is I can also
duplicate it and change it. The other way for me is when we get more advanced and you
can make copies of these. I can go to where it was here. This is the circle. So I can go to this one here, I can undo click Control
Z, undo my changes, and load again to bring
this where it was, and I can go here. And here I'm going to right
click and I'll click on Edit. But here since there's
no duplication, what I will do is I'm
going to draw the square. So let's say. Like that first, we set 13 and 13 we
remove the circle. And here, what I will do is I will save it as. I'm
going to make a new one. So save as family, and I'm going to call
this one square. So Mm grid head square and safe. And now I made new family and the family files vet
or called dot fA. This is the extension
of the family files. And now I can load this
one inside the project. Now, it's not going to ask me to overwrite because there's nothing there that's called with this name anyway right now. If I click on this,
you can see that now this file is working
inside of the family, but if I click on this tab, I can also flip. I can go back and forth with
the project and the family. You can see here
currently now we don't have anything like
squarish circle circle. I have this family here that we just made
and called it square. I'm going now to
load into project, and this is going to load
into the project that is open next to next to it, right? Which means that you can
only load a family inside of project that is open with inside of
the same vet session. That's the only way to do it. Okay? Or you can
actually bring it, like import it if it's outside,
saved somewhere, okay? Or open it and then
load it again. So let's say this is
now it's open, right? And this project file is there. I'm going to go back to the family and then click
on Load into Project. Now this has been loaded, but nothing changed
regarding these ones. I can click on this one
and I can change this one. It type, I can change
this one here, let's say, to square,
the sample of it. Now this family of grid
changed to square. If I go to the
project browser here, you can see here this is the
new MGrid head square Okay. That's the new one that has been loaded that we just made. So we changed what we had here. We saved as a new family, and we loaded it into
the project file. Of course, there are
many more details regarding this and
different parameters. T say like a perimeter given as a radius to
the previous one. Of course, we can remove
this, we can change this. This is really a
bit more advanced. Level of editing the
parameters of families. We're not going to go
this deep right now, but just to let you
know that there are parameters that can
affect the families. Now, let's keep this as it is. I know it's not, let's say, 100% proper to keep it, right? You should remove it normally, but it's not going to affect
our workflow for now. It's going to stay as it
is. It works fine now. I'm going to close it, and now this is the grid system and we are using as a symbol
the grid head square. That's what you just did. Just for us to make some changes and then understand what's
going on. All right. This is, I think it was a quick small parenthesis regarding changing
annotation families, and also we saw we learned that because this is annotation, it's part of the annotation
symbols under the families. The floor, however,
is not a symbol, but you can see here
we have casework, ceilings, columns, et cetera. All of those families are what constitute the database
of file, the raved file. All right, all of
those. So roofs, stairs, all of those elements. So if I go to the
floors, go to this one. And now let's make a new floor. But you can see here going to see the difference
between making a new floor and making
a new grid symbol. So the symbol we had to go to the inside of a family
and then save as another file name and then load it inside
of the rivet file. For the floor, is
slightly different. I click here and I can first see the options
that we have. We have, let's
say, concrete 150, for example, and now it
looks slightly different. And we can change how it looks like based on
the visual style, hidden line or shaded
or consistent color. So depending on what
you want, let's say, to to use or to show. But let's say we want to
make a floor that is, let's say, I don't know, it's basement floor is like the ground floor and it's
thick, it's 500 millimeters. It's really thick. For
some reason it's thick. This is going to be
based, let's say on the generic 300 millimeters. Here, what I can do is I
can click on Edit Type, and in this case, I will
click on duplicate. This way, we can
duplicate this type. So this is the family floor. Under it, we have these
family types of floors, and I will click on duplicate I'll call this 500 millimeters. Okay. Now, we still want not only to make a new one and then
give it proper name, but we still also want to change the geometry to match
the name, right? So Revit is not going to make this change for us if
we rename it as it is, this is now a new
one, generic 500. We had based on this one, but we also need now to change the default
thickness, this one. We have to go and click on
this edit of the structure. And here we have those, let's see, elements that
constitute this floor family. And I will just now
change the thickness from zero dot three to
zero dot 5 meters, which is 500 millimeters. Now I'm going to click on Okay. And now you can see
this became thicker. If I go to the East elevation, I can see this floor
with the thickness. I can click on D to give the
dimension and double check. This is a 0.5 millimeters
or 500 millimeters. Okay? So this is how we make
usually with let's say, um, represents or
includes floors, walls, all of those elements. Usually you can make new ones by simply using another
one, an older one. You can find another one that suits you that's closest
to what you want, and then you can edit type, click on one, and
then duplicate, give it proper name, and then make the changes that you
want, and then that's it. We don't have to load a family. While here for this one, a slightly different issue. This is a symbol and it's
based on a family as we saw previously and we
need to change it. We need to save it as
with a new name and then make the necessary
changes to the parameters, which we did not do
here as a disclaimer, but usually it's done, so we have to correct the
parameters and then load that one inside of your
raved file and then now your Revet file will have
a new one, as we saw here. If I go to even here now you
see we met the new floor. Now we have this
generic 500 millimeters added to our database. So now it's richer with
our project requirements, as well as if I go to
the annotation symbols, and I go to the M
grid head square. As well, this was not
previously there. It has been added
because we loaded it. We just made a new one and we loaded it into
the project file. All right. So I know we are
spending some time on this, but I think it's
really critical to understand what are the
families, how can change them. This is only regarding floors. Now, let's also, for
example, draw some walls.
6. Adding Walls: All right. Now, let's
draw some walls. I'm going to go to
the plan view, L one, and I'm going to
go to artesure and then wall and you also double check the drop down arrow to see what we have
as also more options. We have wall artistural, we have structural and
we have wall by face. Now, if I click on this one, or if I go back, sorry, or if I
click on this one. So this archictural,
this is the same. Okay. I now also have this
drawing area space that is only four walls. And you can also see there's
small difference between it and the one for the floors and the one
for the grid, et cetera. Every single thing, again, in Rhino has its own
specific way of drawing. Now for the walls here, we can either draw lines or rectangles at polygons,
arcs, et cetera. If I know, for example, some innovate here and
I hover over here now without changing anything here because also here we have also more options like the height, location line, chain offset, radius, joint status,
allow or not. Without changing
anything here as well, you can see here we
have some options when how to draw the wall, although I did not
yet do anything, but I'm going now to start
drawing and I want to now, for example, make a wall
that goes around the floor. If I click there and I start to draw and zoom in
here while drawing. With the wheel and click, I can pan while still drawing. We click. You can see here that the
wall is being drawn with the wall center line being the cursor
location, basically. If I do like with the wheel and then I move
with the pan and then click, then wheel panning down
by clicking, click. Now I'm going to click
on space or Escape. And when I do that, this
will finish the wall. Now, you saw maybe I don't want to draw
the wall like this. Maybe the wall I want it to be the external face of it to be exactly on the
limit of the floor. So I don't have to, let's say, now move
it by clicking on MV. Do this. I don't have
to do this, right? This is not the correct
way of doing it. Of course, it's correct, but it's not let's
say the proper, the efficient way of doing it. So I'm going to undo
what I've done. Control Z to undo my drawing. Going back, I'm going to also maybe make
it slightly smaller. Let's more focus
on the plan view, and I'll type WA or will go
to the rtsure and then wall. Okay. Now, here this will
now make more sense to us. And what was happening is
that the wall was being drawn with what's called location line is set to wall centerline. I can change that. I can change
this to core centerline. Sometimes maybe you
have the wall it has a structural core
and then it has finishes on both side
internal and external sides. Then you would
like to draw along the core center line itself
and not along the whole, the total wall center line. This is the total
wall center line. This is the core center line. This is the finished face
exterior line, location line. This is the finished
face interior. This is the core face exterior
and core face interior, different options of
drawing the wall. And if let's say no, I said, I want to draw with the face finish the
finished face exterior, I can click on this one. Before drawing, let's look
at here, what do we have? If let's say I want the wall
to go from the ground floor, maybe I wanted to
go maybe downwards to below the ground floor by, I don't know, like 1 meter
for some reason, okay? I can give a base
offset by minus one. And click. So now it's going to
draw the wall with a base offset of
minus one meters. The top constraint
here is important. So where is the wall going
to end up in height? Is it going to end up
to a level or it's going to be a free standing
wall that is one meters, 2 meters, whatever
it is, 10 meters. Where is going to end
in terms of height. It's also important to set it up before drawing
the wall itself. So now let's say, planning how the wall
is going to be made. For example, I would like
maybe to say I want to have it go up to the roof
and the same wall, I want it still to go above the roof by
let's say 1 meter. Maybe this is a parapet I
could just be as a parapet, for example, okay we have
here more options as well, but for now, we can
keep this as they are. And also before drawing
the wall itself, I can check out what is
the wall that I'm going to be drawing to be
building, basically. It's going to be here
are all of the options. We have the concrete
walls, foundation walls. We have generic
walls, et cetera. Of course, if I want, let's say, to go below one by 1 meter, maybe it would not be maybe this thin 20
centimeters wall, but something rather
maybe thicker, right? Foundation wall that goes down. But for now, I'm not really designing exactly
precisely a project, but I'm just showing
you how you can build things rather
briefly and quickly. Okay. Also here, for example, like those interior walls
and exterior walls as well, all of those different
and retaining walls and even curtain walls, as well as an option as and
stacked walls, as well. Okay? So all of
those, let's say, families that were being
developed through the time in vet to be more ramified
and more detailed. For example, if, for example, I use, let's say, this exterior CMU
insulated wall here, then maybe the core
center line would make sense because if I want, let's say to see the
core center line, this is the core center line. If I click on this one, and it has different
construction inside of it. So it would then make sense to just align that one where
it should be aligned. I'm going to undo and
we'll click on WA again. I want to go back to the just the generic
20 centimeters wall. These are preset like this, so as we change them lastly, so minus one is a base
offset and then top offset 1 meter above from
ground level to roof level, and then I would like to use to have it as finish face exterior. Now, if I click
here and I do this, now you can see that now it's doing what I'm
expecting it to do. Now, in case you go in this
direction, it will flip. Now, if you click on space,
you can also flip it. So space would allow you
to flip while drawing. Maybe my exterior is from this
side and my space is here, maybe my building
is here, actually, the interior room that the
wall is enclosing is here. I want to draw like this. So I would like the
exterior to be along this line that would
enclose this space. But in this case now, I want to enclose this space here with this line being the
exterior face of the wall. Okay? So I click like this, and look like that, and I want to finish
it like this, or I will undo as well
to show different way. I could also just simply draw a rectangle and double check that these are correctly set. Click and click. And if I now check
this out in red, I can here use this
cube to locate myself, and you can see here this
is going above the floor, the roof level by 1 meter. Now, I don't have
a dimension here, but I can do a DI. Click on DI. Okay, this is the dimension
in three D, correct. It doesn't dimension in three D. I have to
go to, for example, the East elevation Di Okay, so that's now 1 meter. And again, this is
going down by 1 meter. This is the floor that
is 50 centimeters. So I can now check
this is my wall. Okay? And this is
the projection of the other wall that
we are seeing. Okay? I can click on
this and go to Shaded, for example, to see this
in shaded mode. All right. Now, now I did a wall. If I go back to the
won architural, I can now, for example,
draw internal walls. So I can go to wall again, and I can now, for example, now change this to
an interior wall like a partition, for example. And now I would like
this to go up to the first floor only 0-0. Okay? Maybe I can do this. And then also the
wall center line is the location of
the line, okay? I see this I have this
chain that is ticked on. If I don't have it, then it
will not do it in chains. So, for example, I can do
this. Just an example. I'm not really designing
anything right now. I'm just quickly
drawing whatever, you know, randomly. Okay. And you can see that now
the wall is going to attach to the existing
wall that is this one. If I click on medium, you can see now it makes slightly more
sense when we change this view the detail
level of the view. We can shade it, for example, now this is not really what
I wanted to see to hidden. Again, if I go to
the lines here, thin lines, I can see now the thickness of
the lines as well. This is how we can
quickly draw walls. Now, how we can change, let's say, I want
to make a new wall, maybe I want, let's say, for example, to make a wall
that is 50 millimeters. So 25 centimeters and not
20 or 30 centimeters, for some reason
doesn't exist here. And also, of course, I can go to the project
browser here, the families, and then I can go to click on WA to go directly to the
walls and basic wall, and I can also see here
everything I have. I have a foundation 25
centimeters concrete, but I want to have a
generic 25 centimeters. I can simply here. I want to start the wall again. I will type DWA or go to Wall, and I will go so this will be based on the generic
20 centimeters. I will click on Edit Type, and I will just click
here on duplicate. I will change this to
two 50 millimeters, and I will go to
the structure edit. I want now to apply the
change to this one, even though has been renamed, but I still need to make
the change and I can see the total width of the
wall or the thickness. In other words is 20 still. I don't want to change it to 25. I will now click on Okay. No, you can see here
there are more options. There are more, let's
say, advanced options of how the wrapping
works for the walls. In this case, for this
course, are just, let's say, looking at how we can quickly make the wall and change
the wall, click on O. And now we see that the width is 25 centimeters. I'll click on O. And now I want to draw. Now I'm drawing a 25
centimeters wall. Maybe I would like to do it
here and click and escape, and this one will
go up to the roof, but I wanted this to be
without a top offset. So even after drawing it, I will now change how
this is being drawn. So I will change I will just click while it's being selected, I'll change the top
top offset to zero and also the ground level to
zero and enter and enter. You can see now change
in three D when I applied those changes. Okay. So even if you have
drawn something, you can also still change it. Even if you want, let's say, to change the line, we want to flip it, you can
click on this one to flip it as well. Okay. So this is how we can make
a new family of walls, and we can also change the wall after the fact of drawing it by changing
the levels again, even let's say I want to change this one to
go from the round, let's say, to the second
floor, for example, right? Just for example.
Okay? So this is how we can make walls in ravt. Now, we saw that we can change
how we see things in ravt and we can see
thicknesses by clicking on these thin
lines, for example. But how can we actually change those thickness is
based on what we want to see. I'm going to click on this
generic 25 centimeters and let's make this wall first something different
that has more details. Maybe let's try to use this one. Exterior brick on CMU. Of course, this will not
be used in internal wall. Usually, it's this
external wall, but let's just as a case of
an example, see what we have. When I zoom in
here, for example, I can see this is
the external wall, and this is this
one, the exterior. Again, this is supposed
to be exterior again, but just for the
sake of the example, I'm showing you here,
playing with it here. First of all, we can see some interesting details in terms of the layering
of the wall. If I click on the edit type, and you can also see that
here in the icon showing a small glimpse of how this wall looks like or how it's
being structured. So if I click on the Edit
Type and get this window, I have here some parameters
and settings of the wall. If I click on this edit, now you can see we have
here these pre made, let's say, layers of the wall. Here we can see the core
boundary, the structure, and the center, concrete, masonry units, the CMU. We have here what's on one side, exterior side, and
the interior side. You can see so these are
the layers of the wall. Exterior side means
whatever is above the core boundary
layer here structure. We can also have, let's say, more than one structure
layer if you wanted to. But I'm just saying here in
this case, we have this. All of those that are here
are on exterior side. This is also written here in
cavity letters and wherever is below it below the core
boundary whatever is here, sub straight and finish, five or the interior side. Those are layers
that are for walls, as well as floors and roofs. All of those elements
that include in their construction those layers or would be able
to include them, then they will have
those options in vet. Now, I'm not going to
chooe anything here. I'm just taking a look here. I'm just trying to understand
how the wall is being made. So we have the CMU as the
core, 19 centimeters. And then we have here
on the exterior side, we have a membrane
layer, then proofing. We have thermal layer,
rigid insulation, another thermal air layer air, and a finish one. Brick common. And then on the interior side, we have a substrate, metal firing, and we have a
finish two gypsum wallboard. Now, those finish,
you can click, and then you can change them
if you wanted to finish one, finish it based on what
are your preferences. Okay? You can change them. Even I can change this one, say to something else. Okay? You can later on play
with these and change them and also have these
options for the wrapping, which are something
more advanced. But for now, I'm just trying to understand first how
the wall is being made. No, remember, I'm going to click on
Cancer Remember when we were talking about
the location line, and now it has the
finish face exterior. Okay. If I click on this and change this to wall center line, this is going to now take the This point, the location line, the total centerline
of the wall. If I change this to
the core center line, it's going to now
take the center line of the core itself. Maybe that's what you
want to draw with. So the location line is
using the core center line. So this is where it makes
sense now to use this one in case you want to use it in such with such walls
with such elements. So also, I mean, the other ones, the finish face
exterior on this side, and we have the finish face
interior on this side, and we have the core face exterior if I want to
use the core face. So the core exterior and the
core face interior as well. If you want, for any reason, want to draw or you want to snap the wall at certain line, location construction
lines based on those settings or factors. Now, I'm going to bring
it back to center line. So again, just for you to
know as what's going on now. And now, the second
thing I want to talk about is the
graphics of this. So we can see here the
hatchings that are pre made, have a good edit type and edit. And those are based on
the materials given. If I click, for example, on this brick common and click
this small square there. Now I was going to open to
me this material browser, and this will show me, for
example, you can see here, the foreground pattern and then the background pattern and the shading and
the surface pattern, and then the cut pattern, and you can see
the diagonal up or what illustrate how we can
see them like this, right? And we can see this
in innovation view, for example, when we see
the projection of the wall. Okay. So all of those
are, let's say, the details of this
material that is assigned as a finish and
given this thickness here. Okay? If I click, for example, on air, well, air is
usually let's say empty. You don't see anything here. I guess this is the air
here, rigid installation. So this is the cut pattern, we have forgram and Mgram
maybe I want, let's say, a pattern to look like this, which we can see here, but then I want to another
background pattern or background color. Maybe. Let's maybe try to just
give it I don't know, solid fill, and then
the color I don't know, to be cyan for example. Just an example. And
then, okay. Okay. And now you can see this
change applied to the wall. So you can even, let's say,
change the preexisting walls. You're not let's say limited
to those as they are, but you can still change them and you can
duplicate them and then make your own from those
based on those, okay. So going back to this. So what I'm just saying that you can explore the wall
construction layers based on what you read here. We have the function
of it, the material, the thickness, wrapping, all of those
advanced, let's say, further settings
which you can also later on play with
concrete masonry, for example, if you
click on this one, this is the core one, and you can see this foreground cut pattern looks like this, and there's the
foreground, how it looks like the surface pattern. As we did not talk about these, but also they have
let's identity. We have the graphics, we have
the appearance as well for, let's say, when you want
to render it or not. The physical, the thermal, all of those
properties actually, these are used in
Rabbit as information. Let's say if you want
to make analysis model to analyze the carbon footprint of the building, et cetera, all of those are included here and you can extract a precise, let's say, areas and volumes and buildup and even budgeting. You can budget, like
what is the quantity and then what is the price per meter cube or meter square? Then you can base your budget
and pricing based on that. Anyway, you can see there's
a whole new world only from clicking on that
small To small here, there's another world here of settings and
options and details. That are preset here. Of course, we can also import things that are not
including here, included here or you
can simply also here, let's say, right
click and duplicate. We can eve let's say duplicate
materials similarly to duplicating walls and
floors and other elements. You can also duplicate this one and change it based
on your preferences. Okay. Now, going back to this, because this is really, for me, important for you to understand
exactly what's going on, what you can see in front of you and feel comfortable
looking at it, not intimidated, that, Oh,
like, it's too complicated. I don't really understand
what's going on. No, it looks complicated, yes, it looks complex
because it is complex. It's not that simple, but it's not hard
to work with it. Once you just read around, you can navigate edit type. I can go to the structure and edit here and you can go here. We have now these
more details of data. We can click on this one. We can have even
more information. You are getting
more familiarized with avet then whenever you want to do
something advanced, let's say, it will look
something easy actually, just that you know
how to navigate. Now, going back to what I wanted to talk
about with thickness. If I click on this, I
don't want to save now. I see everything as thin lines. If I deactivate this one,
I see this like this. But maybe, for example, I want to change
even these lines. Maybe I want, let's say, the core to look thicker, the thickest, and then the finish to be the
thinnest, right? Maybe I mean, that's usually logically how the wall
would look like, right? So I will click on V
V. If I click on VV, I will get then this
visibility graphic overrides for this plan. Okay, this view, okay? Here, we have model categories. We have annotation categories, we have anethical
model categories, we have import categories,
and we have filters. Okay? So all of those
here are like each one of these include a lot
of things under them, okay? Now, under the model categories, we have all of the let's say, elements that are part of the model that
usually are in three D, you can see them in three D. The annotation categories is regarding all of
the annotations. The grid lines, the callous, areas, all of those,
you can go here. They can change how they
look like their thicknesses, we want to have ton things, want to change their colors,
et cetera from here. But let's first look at here, and here you can see
everything that is inside of what is
possibly you can see. Usually, by default in vet, you have the masses are off. So if you have let's
say a mass made, you will not be able to see
it because they stick off. We have parts of and you
have topography I think. Yes, topography is off. You can turn all of them on. But I can click on all click I turned all of
them on and apply now, I should see everything on. Now, you see here
we have the walls. If I take this one off, apply, the walls will disappear. This does not mean that the
walls are not there anymore. They are there, but they are
not being displayed to me. I click on VV again and I type DWA to go
directly to walls. Click on this, apply I
see the walls again, I can, for example, hear
half tone the walls. For some reason I
want my drawing to have the walls all
the walls half toned. Apply now they're being
half toned, right? So I could have
this as an option, for example, VV
again, go to walls. I will undo this. Take off the half tone. Here you have those options. So for example, I
want you see here, I have the projection surface, all of those that are how you can see the
walls in projection. Or you can see the walls and
cutting in the cut view. So in this case, the plan is
cutting through the walls, slicing through
the walls, right? So for example, I
would like to see all the walls when being cut, for example, in this case, you will look like and
to have the color red. So if you click on red, and click on Okay and
click on O and apply, Okay, all the walls now are
cut with the red color. I will undo this VV wall and we change this
to clear overrides. So this is ok just
changed this to default. Okay. Apply. Okay. Now, here with what we
can see here are only, let's say the walls
and let's say the categories
like hidden lines, common edges, for example, you can see this common edge. If you take a look at this one. This is the common edge between
this wall and this wall. If I remove this, I don't want to see this, apply. You can see now this
has been removed. Actually, it just you
don't see it anymore. This is the option where
if you want to see it, you can make this one on
again and then apply, and you can see this again. Those are, let's say, ways of what or how you
can see the walls, and some, let's say, types of let's say hidden lines, common edges, non core layers, but this does not show us the internal let's say
layers of the wall. So the finish one, finish two structure,
thermal layer, right? So in order to go there
and then to control that, we have to click on
this cut line styles, override host layers
cut line styles, edit. And now we have this
smaller window here. And here you can
see the function. Remember this function that was what we saw inside of
the layer, the edit type, and then we went
to the structure, the, the structure of the wall, and then we had the exterior and then the
core and then interior. And at the very beginning
the first column which was called function and
it had finished, the finish one finished two, the structure,
substrate, et cetera. So here we can now control how
those look like from here. So for example, if
I want, let's say, to see the structure
really thick, maybe I wanted to have
it the number five. I'm going to also show you
what number five means, where we can also control that. But first, let's look at here. The line weight is set to
five for the structure. The substrate, maybe I
would like to set it to three and the thermal
an area or two, and then the finish one, maybe. That's how I wanted to see it. Okay? I will leave these line color and line
pattern as they are, and click on Okay and apply. Okay. And now you can see
that my wall looks like this. Now, the core is the thickest. That is the thickest line. And then we have here
from the exterior now if I click on this and I change this
to finish face exterior, we have now the membrane, the air layer, and
then the masonry here, and from here, we have
the other layers. If I click on this edit
type and go to edit, I can see here what's going on. These are the external ones. Let's say move this one here just to match the
location, right? So external from this side, you have the finish brick, common, we have
then the air gap, then we have rigid insulation. We have the damp
roofing which has zero, this membrane layer
has zero thickness. Then we have the concrete
masonry unit CMU here, and then we have
the metal faring and the gypsum wallboard
from this side. That's how the wall looks like. I will go out, go out of this. Now, for example, I can
connect this one to this one, for example, it's going to connect with it,
for example, right? I can even now
click on this one, and I can go to Edit Type, and I'll just bring this color which looks
a bit weird now. I just showed you how
we can change it. So let's go to
origin insulation. I remember it was this one, yes. And then go to
background pattern. I'll just here click on
non basically on color, I will just glow to white, but none, so no background. Okay. And then o and then okay, and I'll just bring
this wall back without, you know, funky colors there. All right. So that's
how you can now, let's say, control how
a wall looks like. And now for example, let's say I want to turn all of those walls external walls to this family, for
example, right? And all of those, as
we saw, they are set, the location line is set to
finish phase exterior, right? I can click on this and
I can click on tab. So once I click on this and tab, you see that it highlights
things around me. Either the wall or let's
say, the floor under it, and you can see here, here, it's showing me what it's let's see, highlighting
before selecting. If, for example, I hover over this one
and I click on tab. I see right there
at the bottom left, I have the chain of walls. Or lines, tab again, floors, floor generic 500, grid, and click a tab again, Wall basic wall again. So to the single. So if I click on
this and highlight, now I want to select all
the four walls, click Okay. I have here walls four walls. All of those are the
basic wall generic 200, those have the
location line as you said exterior, et cetera, all of those settings,
I can click on here, I can just go where I
wanted to change it. Let's say this brick on CMU. And now all of those have
been changed to this type of wall, you can see that. And I can, for example,
now flip this one. Let's say if let's
say internally, we still have also, let's say, the same wall type
draw built inside, for example, or like that, or I can change even this
one to something else. I don't know. I can go
back to this one interior, let's say, use something
like that, for example. Okay. This is, let's say, partition internal
partition wall Okay. So this is briefly
about how you can, let's say, change those. Of course, if I go to V V again. So first, we have the walls, if you want to see
them or not from here taking them on and off. I said that here you
can go to override host layers and
click on this one. Edit to change how the different
layerings of the walls. And by the way, this also is
applied to floors as well. So let's in section, and if you change the
view of that section, and then you can change
those options there as well, right to match the same thing. Let's even let's say I
can change the color. So let's say all the structure, I wanted to be in blue
for some reason, right? And all of the substrate and red and the thermal and I don't
know, Cyan, for example, the air gap layer, and then all the
finishings would be in, like, green just for
some reason, right? Another maybe, like, pink, like, you know, just
multicolor wall. You can see now it
also changed based on what I just set to it. Okay? I'll click on Cancel
to bring this back. I'll click on VV again. And also, there's
this object styles here under so everything here, we have the object
styles as well here, which where we can also change more
information, let's say, about the model
objects so I can type WA walls and here I can see, let's say, the default wall,
first, the default wall, how it looks like
here, this is again, something more
let's say advanced. But showing you that there
are different places of displaying the graphics
of all the elements, all of them, walls,
floors, et cetera. And here let me also go
back to these numbers. I told you five means thick, but how thick exactly? Because we're architects
and engineers, and we have specific thicknesses of the lines that
we want to use. So it's not to haphazard five or six or three
or one, right? So for this to control this, we can go here to manage additional settings
and then line weights. And here we have a big table of model line weights
with numbers and scales, which means that whatever
number is given, whatever element or line that
is given the number five at 12 tens going to have the
0.9 millimeter thickness. At different scales,
you're going to have different thicknesses, this is logical, at one
to 500, for example, when you have say a
cadastral plan or a site plan, you don't want, let's say, this one
to have exactly the same as the elements
at one to ten, they're going to get smaller. Whatever is has the
0.9 millimeters at one to ten is going to have now 0.25 millimeters at one to 500. Right, et cetera. So you can take a
look at these in vet, we have 16, let's say,
weights of lines. And those you can control
them by the different scales. And you can also add. You can just add the new
scale, let's say, because let's let's say
I have drawings that are set at 1275, for example, I can add that one and
I can start also to control and change
the line thicknesses based on those numbers. Wherever there are no let's say, so if I go back to this
one and I click on VV, and I go here and I say the structure has line
weight of I cannot here say, for example, 0.5 millimeters because it depends on the scale. So 0.5 is always 0.5. If this drawing
here is set here, you can see the scale
at 1101 251210, no. It set this structure will have the line category or
the line level of five, which is going to have different thicknesses
based on different scales. Okay? So this is now, let's say, set at 1200. If I go at 1500, you see now it changes because
this is going to look, let's say, smaller,
much smaller, right? If this let's say one to ten, then it's going to
be much bigger and you can see now more detail. So if I go, let's
say to one to 200, you can see much less detail. Even let's say the
pattern of the brick, in this case, changed, the scale of it changed, the spacing of the
hatches changed. If I go back, let's
say to one to five, you can see now it's
really detailed, it's really fine because
this will be now printed at a much larger size, and even now you can see
the dots of this plaster. Right. And also, what is interesting
is that you can now, for example, you saw that you
can dimension walls, right, you can dimension the big, you know, the thickness, but also I can dimension the internal layers
of the walls. So I can click on Di I
zoom in here, click. And so here, when I
hover only like this, it's going to snap
to the center line. But if I click on tab, you can see here the tab. Remember when we said that if I click on this
and I click on Tab, it's going to give me different
options of selection. Same thing with
the dimensioning. So click on this, and
even here when I say D, you can see here
where it's snapping. So if I click on tab, it's going to snap
to the floor, right? But I want to snap
to the wall itself, not to the floor, which
is right under it, right? The edge of the floor is right under the edge
of the wall itself. So if I click on even the grid, snapping to the
grid at some point, right here, this grid one, which is the dashed line. But I want to snap
first to the wall, wall click and then click on tab now you can see when I click on tab and
it highlights this line, you can see at the
bottom left, again, the wall being
referenced showing me that it's going to
click to the wall, snap to this one,
snap to this one. And you can see that
here, it's like this. I can also even change let's
say the dimension in style. Maybe this is let's say in millimeters or in
meters, it depends. I can even move this around. Let's say if I'm doing
a detailed drawing, for example, Okay. So this is basically Y
and vet when we want, let's say to give let's
say thicknesses we don't have let's say the
actual thickness here, but you have the
numbers which are being controlled by the manage
additional settings by the line weights here, which is another location
where it controls all of those numbers based on the scales and as well giving
according to each scale, based on each scale, the different thicknesses
of the lines. Okay. So I just wanted
to kind of dive slightly deeper here for the walls and explore more things
regarding the scales, regarding how we see things, regarding how we make new walls and their materials and
their crosstruction layers. And actually, this
is I would say, so far in terms of modeling
vet really advanced. Like, it's not at
beginner level, although you just started like few hours ago,
maybe a few minutes ago. But basically, you can see that it's not
super complicated. Once you understand how
you can go around vet, where you can find things and manage and then find the additional settings
here, for example, step by step, maybe
you're going to maybe lose for some
moment where you can go, but you can go here. I mean, this kind of
also includes a brain of all of database inside of
the vet project file, right? Step by step, of course, making mistakes is not bad. It just makes you
learn things that you are going to then
later on forget, right? It's not about taking notes
and about memorizing. This is not the
goal. The goal is to work with it,
practice with it. Sometimes not finding things as good a thing
because it challenges. It kind of pushes you to
really search and try to find. And I would actually recommend
that if, for example, are searching for something
that you don't really find how to control or how
to change how it looks like, or you want to say,
change the hatch of this core for some reason and you couldn't find how to do it. You can just let's
say search online. It's really there's no
shame in that, right? I mean, even myself, I often I want to do
something that is really advanced in scheduling
or something and there's something
really, let's say, blocking and I can't
really figure it out, I can just go online, and I'm sure that my
situation might challenge the problem that I am in someone else has
already faced it, and they have maybe also
posted a solution to it and work around the steps
of reaching it, right? So it's good to try
first on your own, to find, to do it. As you want to do it. And
if you don't find it, then you can search online. I recommend just
searching online quickly, and usually you can find
the solution quickly. All right. So this
is regarding walls.
7. Adding Doors 1: Now, let's add some doors. Now, I know this is not
a design exercise, okay? I'm not building something
that is logical or meaningful, but let's say just draw and add elements and show you how things work
instead of rivet. Okay? So I'm going to go
to the door tab here, click on Katzel for
now and also, again, this is now trying
to draw a door, and I can see here this is a
family that is just chosen, just giving me,
okay, I'm going to draw this door for you, okay? And here we have different
families of doors, and you can see here now
also they look different. So the walls looked only, let's say, single walls. But now here we have let's
say family of the door and then the sub types of
the family itself, different, let's say,
size, widths and heights. Okay. Maybe I let's
say dry draw this one. Okay. And you can
see when I'm here, like my cursor is
somewhere there, I have this symbol, which is it cannot draw it. I have to go over a wall, right, in order to draw a door. And here you can see that
when I move the cursor, let's say to this
side of the wall, it's going to guess, Okay, you want to draw it
there or there, right? So let's go to draw like
this, click and escape. And now I have my door here now. I also change this back again, let's say to 100. Okay. Now, first thing, I don't see that it's
cutting through the door. That's the first observation. Okay? And this is because
inside of this view, this L one view, here, this floor plan. The cut plane looks like it's not cutting
through the door. Okay? We can change that. We can go here to
this can just like, hover here and then check
out what's going on here. And here we have under the
extends this view range. If I click on this edit now, and here we have
this small window showing us what's going on. So at the top, let's say the top range, so
primary ranges, we have the top range 3 meters, cut plane 2.6 meters, looks like this cut plane is
higher than the door itself. And the bottom is set to zero and the view depth
also set to zero. A here, we can, let's say, choose
different floors. Let's say now, if I
keep these as they are, but I only change the cut
plane to, let's say, 1.5, which could be a
standard used or 1.75, maybe the I level, kind of like standardized,
let's say, dimension. I mean, whatever we want to use. But for now, it's just used 1.5, for example, aglcon Okay. And now I have my door cutting through the wall because it's now cutting at
the level of the door, the cut plane of this floor. Okay. You can see that when
I click on it, I can change. Like, in this case,
because it's double door, it doesn't make a difference
if I flip it like this. If this was something else, if I click on DR or door, DR and I choose, let's say, a single pane door
like this and escape, I can now flip it like this
in different directions, as well as this right?
This one as well. And when I click on
this, for example, I also have now these options that are
only related to the doors. We have the level, remember
solid level of the walls. Remember that they
had, like, say, base constraint, base offset, top constraint, top offset. For the doors, we
don't have those, but only have the level
and the sill height. We also have the swing
angle, the masonry inset. So those are the
specific perimeters and settings only for doors. I can, for example, change
this one, let's say, I don't know 230, enter. So now it looks like this. Okay, 90, enter, like that. I can even let's say
make this, let's say, 150, so it just opens more. Just bring it back to 90. If I click on this, and now let's say I
want to change it. So let's say, I click
here, drop down, and I have those let's say
dimensions, those types. I want to make it a 1 meter. I have 75 centimeters
up to 90 in width, and then in height, it's 240. I want it to be let's say a 1 meter width with a
height of 240, right? But I don't have it here. I
can actually make a new one. I can click on Addit type, and you can see here
we have the family. We have the type
of the door here. And we have these as well
the function exterior. I have the panel material.
You can see here. It's different than the wall,
so we don't have let's say, we don't enter into another window when we click
on the structure edit, and then we have all of those layers of the
walls of the wall. In this case, we
have those here, the materials and finishes here, dimensions, et cetera,
more parameters. Now for the dimensions here, I want to change
this to 1 meter. Now of course, I
can change this one because this is
now for this type, I will click and duplicate
to make a new one. Here I will just type 1,000
by 2,400 millimeters, which means 1 meter
by 2.4 meters. Okay. And again,
make sure to change, make the change that
you want to do, the width will be
equal to one meters. The height stays the
same, thickness, the same, et cetera, all of those the
same. Click on Okay. And now you can see
that now it changed, it became wider 1 meter, and now this is now I just added a new type to
this family of doors. Okay? So you can
do this as well. No. If let's say I want
to bring a door that is, let's say, not here, you can see I only
have three types, let's say three families or one, two, three, let's say, four families of doors. And if I go to the project
browser and I go to doors, I can see them here, the
four families of doors. And I click here, I can see
the types of them, right? And you can see this
is the new type that you just made, right? Now, if I want to add more because I just
want in my project, I have, let's say,
20 types of doors, 20 families of doors. Then I have to go and
import a new door, right? So I have to click
on doors here, and then here I can
load family, right? So this will actually load a new family from outside
of the project itself. So those doors are of
the project already, but I want to now add a
new door from outside, so I click on this load family. Here, what I've done is that I have installed the let's
see here where they are. I'm going to change
this to list RVT 2024, Libraries, English, US, yes. And DOR doors, all right? And I changed this view
to thumbnails. Okay? And I can even make
this bigger by clicking on Control
and move the wheel. I can even increase the
size of these doors. Okay. And even let's say I have these and I have
also residential types, click and Wheel and increase. I can even increase this
window bigger, like that. Up Commercial this
rotation revolving door, go up and hardware of the doors that maybe I
want to have these ones. Let's say I want to
go to residential, and I would like,
let's say to use this, let's say, interior
full or let's say, I want to exterior double
full glass wood clad door. Click on this one and click on Open and click on Okay This is now importing the family with all the types that are under the family
and click on Okay. And you see, I
just saw this kind of quick message
telling me that it's upgrading from Rev
2024 to RV 2025 because this library is
based on Rev 2024, okay? I'm going to also show you the link where you can
download those from. So now I have this
activated. I can click. And now I just added I imported a new door from
outside of the project. I click here, and
you can see here it only imported the family
with only one type. It was a mistake and it's
fine to make mistakes. I will undo I will click on
Door again, Load Family. And this is also good
learning opportunity to do this properly again. Click on this one, open, and then make sure
to select all of those highlight them like
this and click on Okay. And you see you have selected
many family types to load, loaded family types that
are not going to be used take an additional
memory and should be avoided. So I'm going to just say, yes. Upgrading from 24
25 and then click. Then if I click on this one now, I can see that I have
all the types that are brought with this family
inside of my project file. Okay. Now, where can I
download those libraries? Because it may be that
when you install EVD, those libraries
come automatically with the installation
of the software. So you will have those already on your
computer. Maybe not. And if you don't have them
or if you can't find them, you can download them from
the Autodesk website. This is the RLS vet content
page from the RS website. This is the link to it. I'm going to also include this one as part of the
course description. And on this page, you can find links to download vet content depending
on your RVd version. For the RV 25 relatest
one as of now, it's available through
your Desk account within the product
update section. And then you have to
filter by libraries. Otherwise, if let's say
you are using R 2025, you can still download any of the older ones and use them. Now, those are the
same except that those are compatible
according to those versions. The Rev 2024 works with
the Rev 2024. Okay? The 23 as well. If you have
let's say the vet 2020, you cannot use the Revit any newer version than this one because it will be it
will not actually open. But if I'm using
let's say Re 24, I can use any of the
older versions and all of the content is the same, except that as I said, it's compatible to work
with that version. But they don't include,
let's say more. Usually, they don't include
more or more advanced or let's say more elements or advanced or
different settings. They should be the
same. But based on those versions, Okay, so this is also if you
didn't find this page, although you should find it, but if for some
reason ARDS changes this link later
on in the future, you can always search online
for ARS Gravitt content, and it should just
take you to where the ARS content page is
from the ARDS website. And now if we try to click
on the RVT 2024 link here, this will take us to
this big page content with different download
links based on languages. Those are the content packs, and you have let's say different languages available
here that want to see the language part of the
family description when you open it in RVT and there
are different languages, and of course, there's English
one if you prefer English, for example, international
English Content Pack. Then you can click on
either one of these links to download them and so on. We also different
languages as well, part of the available links.
8. Adding Doors 2: Now, once having
added few doors, I'm going now to check them out in three D and see
how they look like. I can go to the three D tab. If this was not there, it was lost for any reason or not open. I can simply go to
this icon shortcut, and then I can now
get the three D view. And I can orbit here, so with the wheel button, I can zoom in and out
with the wheel and click. I can pan and with the wheel, click and with the shift I
can orbit around in three D. I can also do the same with the orbiting
with the right click. But if I click like this, it just give me this menu. But with the wheel, I
can also click and pan. All right. So if let's say, we can see now here
what's going on. So here we have three doors. I can, for example, on one and I can even continue
editing this door, for example, Y in three D.
Having selected this one, I can see now the
properties of the door, for example, for some
reason, I can give it, say, a cell of 0.5 meters,
it's one point. For example, could
be something I can undo the cotalZ All right. I can even say move
this one on the screen so I can click on the
front to take me to this fronting view and I can move it around
with the arrows. With the arrows
on your keyboard, you can move it up and down, and you can see that
while doing so, the slight changes
automatically. I can move it to the left
and the right, up and down. But if you try to move
it with your mouse, it doesn't take it up and down, but only right and left. So that's something to point at. Von I'll say bring this back
down and I want to say, make sure that's like
cell height zero. Just click on here, zero, Enter, and give it, bring it back
to the original cell height. And I will over it again. Now, you can see here that when we started
building this project, I did not add more floors, more walls, more doors. And if you want, let's say, to see it slightly better
because I don't see, let's say, the edge of the floor
there, I can click on here. Shaded. Maybe I don't like it. Maybe that's like too dark. I can click again
distant colors. So I was saying that we
did not add more floors. We can do this in
three D or in three D. Let's say I can click
on this one floor, and I can go to front and I
can click on CO, move it up. Like that. Now, this has
been copied from here from this level from the
first floor level from this one ground level. When it was copied, it was given the first floor
level automatically. However, because sometimes
it doesn't work like that, maybe because I
snapped to this one, so it took it into
consideration. If I click on this one again
and click on CO and click again copy up and Escape, it will give me the first floor minus two move it up and down
with the keyboard arrows. If I move this one up and down, you can see this ground floor. See, when it was like
overlapping with this one, I got this error message. You see? I got this error
highlighted floors overlap. Bring this back to zero. I will delete this one. In case this did
not get, let's say, the first floor as
a level given up to it automatically
based on, for example, other raved versions
or settings, then you can simply if let's
say this was ground floor, but then it was, let's say, given 2 meters, for
example, or 3 meters, whatever, offset, then you can change this
to first floor and zero. So you can change all
of you can continue changing and editing the
properties from here. And for example, I don't want, let's say this to
be 50 centimetres thickness or 500 millimeters, but rather to be less. So for example, 150
concrete, for example, in this case, and I will
now it's orbit like that. You can see that I
can see now here. So if I see this in
three D like this, I can see that the
top of this wall is going up to this level. If we go, for example,
a section view. I will go to the floor
view like this and I will, let's say, I don't
have now a section. If I want, let's say,
to make a section view, I will go to view section. Like that, right
click Go to view, and now we can see these
elements in section view. I will change this to medium, and we'll keep this
in hidden lines. Now, I said I was
talking about this wall, and for me, I would like, for example, this to be
connected with this one. So in this case, I
will just do attach top to this one.
This one the same. So those options
here for the walls, I can also detach or detach
the top from this one. And I can, for example, do
this either manually like this depending on
what I'm doing. What is my project. Maybe the wall
doesn't go even up to the ceiling of this
room, for example, but only like this,
a partition that is just free standing
would be the case as well. And then here I can change the top offset.
You can see this. So the base constructed
the ground floor, the top constructed
the first floor with the top offset of minus
at something, right? Or I can say equate
is a ground floor, but with an offset top offset of let's say 400
meters, for example, this could also
be another way of changing this or let's say
using these properties. You can see this is now
snapping and you can see I have now this lock icon, which means that I can lock
this one to the floor, which means that if I now
changes now I move this floor, this is going to also follow it. You see this? This is now getting
an offset from the level where
it was hosted to, and this was attached to it, so it was following
it automatically. But this one not attached. I just, let's say, brought
this arrow to it like this and I clicked on the lock. There are two
different ways also of dealing with these
kind of connections. If I detach this one, Again, click on this
one and detached top. It will bring this back to the original height that it had, which was the first floor,
the top constraint. But this one, it was not
even detached or attached. So I do this, and now I unlocked it lock it again,
move up and down. Now it's following it. Click on this one.
Now it's unlocked. Now I free it from it, it will not follow it anymore. So always when sorry. When I was moving this one, I moved it to the
right and the left. I was going to undo this one, keep it along the vertical. So aligned, this is aligned. Well, not actually aligned. I will undo what I
was doing just too, now it looks like
this is now aligned. So what makes things, let's say, not simpler, but let's say
clearer and easier, let's say, to work with
different elements rivet is that always when there is a possibility of
something to happen, then you get those helpers. Let's get this one,
I want to unlock. Maybe I want to unlock
this one from the floor, but I was thinking on it because I remember that when
I locked it to the floor, I clicked on this one
first to lock it. But now I don't get the
icon again anymore. But if I click on the
floor, I will get it. Icon. Click on this one,
and now I unlocked it. So when I do this, I get
now this lock icon again. So this kind of helps me
with the workflow, right? You don't need
always, let's say, remember, or let's
say to memorize. Oh, you have to click on
there in order to do that. Once you are in the situation
of something that is a potential possibility of making connection,
you can see here. I can even let's say
now I got this option, like this proposal
from Brevit to lock the wall to the grid
to the first floor. Level. There's
also a possibility I can lock it to this
one, for example. Now if let's say I
moved you can see here, when I moved the
level, it locked it. Now, this one, because it was already set to the first floors, it was automatically locked
but with the properties. This one was set to the lun
floor with the top offset, but I locked it
physically with this one. Okay, so different ways of
locking and connecting and attaching elements to
other elements or let's say elements to
drafting elements. So because this is
not a physical thing, this first floor is not a floor. Anyway, I want to bring this back to the zero, zero, zero, and I will attach
this one to this one, in this case, and
this one to this one. I will also attach this
one to the ground floor. So attach top, you
can see that attach either top or base as
well to this one Okay, so here it says joining the highlighted wall with
the highlighted element, moves the walls top
below its bottom. Okay, so here it says, Okay, so in this case, I can say, per se, attach but I have to let's say if I click on this
one, doesn't work. Considering that it's
attaching the top of the wall to it. Okay, so click on this again, click on this and we'll keep
this one as it is. Okay. All right. Now, again, if let's say I want to let's say have so in this case, if, let's say to merge these ones, another way of doing it is to just change the
boundary of the floor. So if I go to, let's
say, now the L two, and I can change
the boundary and I change this boundary there, this so that it's now from the internal
side of the wall, okay. And here once done with
this edit, ask me, would you like the walls
to go up to this floor, top of solids level to
attach to its bottom? I would say attach go
back to this section. All right. And this
is now the wall, and this is the floor. Now, we can try, let's say, to join this one and
this one by doing this, so it's like joining
both together. I can also try to
apply this one to the floor like that and
this one to the floor. So when I wanted, let's say, my intention was to attach this one to the floor,
it doesn't do it. It only attached it up
to the base as the icon. But if I want, let's
say, to attach the wall to the
base, not its top, but its base to another floor which is
sitting or let's say, standing on that one,
I can on the join. So I can now even
unjoin it if I want to unjoin unjoined it
from it or join again. So those are, let's say, kind of like trying to
work with the graphics of what we see and trying to make things look the way
you wanted them to look like. So again, join I have no
this joined together. I not to join these together, this floor and this wall,
this one and this one. Or I can also change
the footprint like this one and change the floor to the inside.
This could also be. So it depends on
the situation on the construction on the
articure of your building. So I actually wanted to show you how we work
with the floor and the walls and attach them
and also make new floors. But also by the
way of doing that, I also was showing you how
we can also work more, let's say in detailed
steps about attaching, detaching, joining, et cetera,
locking things together. I can also do the same on. Let's add now a floor there, for example, I can click on
this one, click on this one. Now, it also, let's say gave this floor automatically
second floor level, not the first floor
automatically. Again, depending on
your avet version, this may not be the case and this may just give it an
offset that you would have to just edit this one to the second level and then
an offset to be zero again. If I go back to the L one, I have now this, I can add more doors,
click on this door. If let's say I want,
let's say to add, let's say, something like this. Now this is selected, I will click on Escape, a teacher, go to door and choose my door
that I want it now to add. Maybe this one and click
just as an example, right? This is not let's
say design per se, but just examples, escape, I can again, change them when I wanted to flip them, et cetera. I can change this one, let's
say, to something else. So. Always, I can go back
to this section view, so let's say even
change this one. I can now see the doors. I can if let's say
this was there, I can now see these doors in projection o? Back
to the review. One last thing regarding
how things look like because remember that when
I was here and I clicked on this one and the
shaded look too hard. The hidden lines look
now it looks fine. I can even, let's
say, click on here and go to graphic
display options, and there are here a lot of additional
options that you can even add that are not
part of these pre given let's say
templates of graphics. So once you click on this one, and you have all
of these options, although these they look not, let's say that advanced, but they are actually advanced. For example, I can
change this to consistent colors and I can
give transparencies, apply, and now you can get this kind of ghosted view where you can see all of the elements
from one angle, like everything in the building, all the floors, all the walls, all the doors, from one without having to do
multiple views, right? So for example, if let's say I want to
let's turn on the shadows, I have first to bring
this transparency back to the zero and I have this one on. If this was given transparency, I cannot really cast shadows. Now, let's cast shadows that. So I can also show
ambient shadows. And here I can, let's say, change the so the sun settings. Do, for example, I can
change these ones. I can change the location,
the date, and the time. You can really play with us or summer solstice,
for example. So really depending on and also here, let's
say, the lighting, so the intensity of the sun, like if there's like
too intense or less, maybe the shadows
are too intense. You see like they're
almost black or let's say, not that intense depending
on what you want to show and how you want things to look like the ambient light as well. So all of those settings, I'm not going to really
dive into all of those, but this looks like really like a not kind of like
a hidden window, a hidden place inside of ravt
where we can really show and get amazing graphics,
visual effects. And enrich your project
presentation skills. And while orbiting, I
see, okay, this wall, for example, again, was
not attached to this one. I can go to this section. I cannot see it here. So this is the wall
right section is here. If I bring it here, go to it. Let's see. Was this one? Was this the wall? Yes. We go to this
section. This is the one. Actually, maybe
it's better to have a section where you're
crossing through the wall. Just make another one. View section, and
then let's go there. Now I'll click on this one
and click on Goog to View. And now you can see this wall, which is not attaching to this floor again so I
can either, let's say, do this and lock it
could be an option, or I can attach it
put this one, right? I can also, let's say join, so click Join, this one, this one, for example. So after attaching, I also joining just
for the graphic sake. Right? So again, you can go crazy with these
and add a lot of settings and
changes and edits and fixings to this one to make it look the way you
want them to look like. Now, let's go back to three
D. Let's, for example, now, looks like, Okay, we saw how we can change these ones, the
coordinates, right? But let's really bring
these back to the circles. I'm going to bring. So
I click on one of them, Edit type bubble,
and I'll change the symbol back to circle. Apply, Okay. All right. Go back to the levels one. So the symbols
they are apparent. Everywhere all the views, the three D and two D use
9. Adding Windows: Now, one important
thing we didn't really talk about
because we went kind of quickly on it is that the
sections here that we added, right when we went to view section just added
new sections, right. Those, you can see, are they appear like this. And if I click on this one, when I click on this one, I can see the properties
of this section. And I can see one of
the important things for me is that you know the
name of it, Section two. If I click on this one,
that's Section three, and I can find them under these sections, so
building sections. Here, Section two and three. And I can either
as I showed you, I can either right click
and go to view like that, or I can double
click on this one. Now, you can see
when I went there, this became in bold, right, indicating to me that
I'm now inside or I'm now seeing this one
or activating this one. Double click on this one to take me to the
Section three, right? And you can see the
difference in these one is that this one looks slightly
more, let's say, detailed. This one less detailed, drafty, and that's
because obviously, from here, this
is set to course, not to medium, while the
other one is set to medium. Right? So depending on how you set these ones,
they will look. So if I change this
to medium now, I will see more details. Change this fine, see
even more details. You can see that the door
handle appeared, right? So the door handle
would actually appear when you have a view
in fine at fine level, medium, no, and then course. And even the hatches of the elements are not
anymore visible. All right. So depending on the
stage of your project, depending on what you
do and your intention, you're going to also see things differently by setting
them up differently. Now, let's add some windows. Okay? We saw how we can add doors, let's add some windows. I'll go to ArtictureTab, and I will go to Window. And again, here, once
I click on the Window, and now I have, let's
say, an activated window ready to be added window. If I click on here, I
will see what I have as preset families or pre integrated families
inside of my avetFle. I can go down here again
to the families section to the windows here and go down here to the
windows, drop down. And here I can see
you have the window, casement, double
hung, and fixed. So I could either use one of
these three pre set windows. I can see here how
they look like, right? Or I can even, let's say, click on Load Family, right, and go to where we
installed the libraries. Right? And I will go
here to Windows and click hold Control button and then move your wheel to
enlarge the thumbnails. And you have a big
section of windows. Nasty families as well
well mount and trim. That's not really
what you want now. Even skylights,
you can see here. We have already also these ones. Those are skylights that can be hosted to
roofs or floors. S for example, I don't
know. Let's use this one. Let's add all of those. Yes, sure. Okay. So it added them and
then upgraded them from 2024 to R 2025. Click. And now I
added this window. And you can see now this is at 90 centimeters
from ground level. And those are also
let's say more options, let's say, more properties. I can click on this one to
flip it to the outside. I can call three D view
to see how it looks like. Looks like this. L on front here to take this two D part of the three D view and I can even now here
let's move it around. You can see that for the doors, I was not able, let's say, to move them up and down with the mouse, but only
right and left. But with the windows, I can move them up and down
and right and left. This will automatically
also update the properties. Here you can also let's
say change, well, how those look like,
maybe not this one here. I can, well, if let's say you want to get more advanced with those and really let's say
change this Window family, let's say to have not three
but four openings or five, then you can click on this
one, go to Edit family, and then you can change that there inside of the
family of the window. But now this will be
much more advanced than what you are now
looking at and learning. But just to say that this is actually possible
that you can actually build new families based on what we have as you have seen
previously with the grids, with the walls with
other families. So anything it, you can
just take it and build upon it and then change it
and develop it further. Okay? Obviously let's move
it there, for example. And let's do it. Let's see. Let's move it there. I
cannot see it anymore, right? So that's normal. To move it down around the range in order
now to see it again. I can click here and I can
also see all of those options. Looks like this will
be wider, so bigger. And also I can change the
family type altogether, not only the sub type. So I can say, click on this one. If let's say I want to if I want to change depending
on what you want to do. Now this now became
something else. Get back to this large one. Okay, so really simple
straightforward. You can add them either in
plan or even in section. So I can also, let's see, click on Window and you
can add it in projection. If I do it like this, click
scape, go to three D view. Now I can see it right
because it's inside, I will use this trick
of using transparency. Okay, so this was added there. So I will click on Tab again
to select this window, which was built in Section two. I'll do this. So I have now split my screen two D section
view and three D, right? So I can see how the
change is happening. And one additional thing, if let's say you want to make a quick change to the family, but without having to
add a major change. So for example, if let's
say I have this one, right, this family, and let's say
I'm using the biggest one. Example, for some reason, I want still to have
three openings, but I want the overall width
to be bigger than this one. So I can go to the added type. And under this eddied type here, I can see the dimensions, the width, height, height, also all of the transom height, rough height and
width, et cetera. I can change the one here. So again, you click, if you look at the family type, the type has the doors and the walls is based
on the dimensions. So this is so 2 meters and 15
centimeters by 1.5 meters, which we can see
here, 215 by 1.5, I can make it, let's
say, let's say, to stretch this, let's say, to 2.5 meters, for some reason. I can duplicate this
one copy of it first, not change it directly and 250. Now, after having done that, I made a new family type, but I had not yet
changed anything to it. Now I can change this to
252.5 and apply Okay. And now we see that this
will now get bigger. Now, of course, this is based on the preset parameters
that dictate or that, let's say, govern how the
window elements work together. Inside of the family
of this window, it could be that we
have, let's say, constraints where let's say there are dimensions and
it would be, let's say, divided by a certain number
of elements, et cetera, that those elements are
connected together or let's say, would stretch and
grow together, right? So this is depending
on the window family. So not always this may work, but most often when
you use vet family, elements like these ones. And this is possible to change. Sometimes this may not be simple to change
or not possible. It's not allowed to change
it like this from here. Sometimes, yes. And
if this is yes, you can try, go
ahead and change it. If let's say change this without the changing type or just
quickly to see what I would get so stretched the window to reach 3
meters in width, right? I'll bring it this back to 2.5 and apply again to just bring it back
to the original. Well, the edited one that
we just made new one. I can also change,
let's say the type. I will actually rename
this to be 2.5 by two. 2,000 millimeters and
will change this now to two and apply Let's see now it's going to stretch this
one in the height direction. You see? I did that. Previously here. Okay, you see, so just made, let's say, a new type 2.5 by two, if let's say this is what
we wanted to do, right? And of course, you can
add more details and change the whole
overall structure of the window by editing
the family later on. So this is how we
can, let's say, use something,
change the elements, the perimeters of it, and making new ones from within, similar to what we have done with doors, walls, et cetera.
10. Adding Roofs: Alright. Now, let's try to draw a roof. I'm going to see where we have the roof level that
we just previously drew, and I would like
to go into there. So okay, so you can see here, we don't have it there, although we have
the level itself. So we do have the level
of the roof, right? And this is called roof, right, and you can see
it here in this section. But we don't have a view for it. As you can see
here, if and I say, open coordination,
electrical, all of those, but we don't have
the roof there. So the way to bring
or to kind of make a new view based on this level
is to go to view simply. And as we did previously
with this section, where we made a new section, although we did not have a
section before and we drew it, we built it, and then we saw
it right like we used it. For the roof plan view, right? We already do have a roof level, right, but we don't have
the floor plan of it. So if I click on Plan Views
and then click on floor plan, I have the option of selecting which levels I would like to have a planned view for, right? And in this case,
here it shows me which ones that we don't have. Select one or more levels for which you want
to create new views. And you can see here we
don't have the other levels. L one, L two, second floor. So here you can see you have
the second floor and roof. Those are the ones that we can make of new floor
plan views, right? L1l2 already we have them, so we don't have them
here under this option. So if I click on this one here, so don't duplicate
existing views, then we get then the first floor and the
ground floor. Okay? But if I say I don't want
to duplicate, right, then it will now only show me the ones
that we don't have. If I would like to duplicate, for some reason, I want
to have, let's say, another ground floor, and I would like to change its
view properties, and I want, for example, to use it
for the permit drawings, for example, for
some reason or for the presentation drawings or
forever drawings and I want, let's say, to
duplicate the views, then I can take this off, and then I can make new views of previously already made views. Now, I will click this
here to just show me what I don't have now and
I'll only select the roof, although I can also get
a new second floor view, but I don't want it now. I want to build the
roof on the roof level. Click on Okay, and now
I get this new view. Again, here in this vet version, it shows us the views that are placed on sheets and those
that are not placed on sheets, and this roof view is
still fresh and new, it is not yet placed on a sheet. That's why it's it
has this small icon here that shows me that
it's not placed on a sheet, it's not filled with blue. All right. Now this is the
roof view, and by default, comes like this, like
one to 100, et cetera, all of those properties
are like this. Now, let's not work on this, but now let's try to
see how we can build a roof and there
are different ways. Now, either you
would like to build a roof like with
the slanted roof, click on this one and roof by footprint or by extrusion
or by face, et cetera. Let's say I would like to
draw a roof like this, right? And now I can let's
say, do this, and those small triangles tell me that these like
this side is slanting. It's going to be
slanting on escape. And now also you can see
here that we already also have pre made roof families here from the drop down
with different thicknesses and even I can choose
a sloped glazing, for example, if I wanted to, I'm going to now maybe use, let's say, I don't
know, like this one. Okay. And I will click
on the stick green one. And because of the view range, now you see this cutting
at that level, right? We can change this
later on, of course, from the view property, view range, we can change this from there now,
let's not do that. Now, we can see the roof from
the three D view like this. And because this is, let's say, more or less
squarish, it shows me like this. If I change the footprint,
let's say, for example, that this roof here, the footprint is more
rectangular and not squarish, a go show me now the
roof like this, right? And here I can in three D
change this height of the roof. From this menu here, I can also have, let's say, access to other
properties as well. It type, and I can
gener the type, and let's say the
structure of it, what's made out of
the finished layer, the substrate,
structure, et cetera, all of those, I can
change them from here. I can click on Edit footprint, and I can say bring
this back to here. And here I can play with
these ones, for example. So let's say here you can
see this slope is empty. Let's try to play with it. 20 degrees. If I say 30, it changes also this slope
angle 40, et cetera. I can change that as well. If this is, let's say, different, rectangular,
let's see what happens. Say, 20 again, you see? So you can so this
changes the height. And then if you go to the slope, let's say 50, changes the
slope angle from here. And let's say the car off. Well, this is, I
would say, car off, like stopping the geometry, but also there is a
car off level as well. So I don't know, let's try to, um, like I would actually have to add a new
level for that to work. Let's quickly do that. If I
go to Section two and I copy. So this should be, let's say, higher than the roof itself, and this gave me L five, okay? And I use this cutoff
level to be L five. It cuts it off like that. So this is like a quick kind of, like, cutting off, like
trimming the roof. Maybe I want this, maybe
I don't want this. Again, really up to me up to you what you'd like to do, right? So now, this is one type, but maybe you are dealing with another building and it has a different type of roofs, right, which may not be slanted, but maybe it's like a multi story building
without a sand roof, right? So it's going to be like a
straight, flat roof, right? So in this case, I'm going to delete this now, and I'll just simply draw a floor because a floor
is actually well, a roof if it has a flat
roof, then it's a floor. So if I do this and
I draw the floor, and here I can change
the floor type. Like, I don't know.
Let's try as well. Wood trust whatever
carpet, this one. Um, top bottom attached, yes. Yes. Okay. No problem. Okay, so now, what's happening here is we have this floor, right, which is the
roof of my building. And this is doing kind
of like a parapet here going up by 1 meter
above the roof level, right, top constraint, top offset over the top
constraint is 1 meter. And let's say to just push
this a little bit further, not in the way of changing the type because
already we know this. So if I go here, I already showed you how we can change the type and we can make a new type
with the wall and the floors and we can
change these as well. So this is fine With me. But I would
like now to talk about something really specific
to roofs that you can do. Also, you can do them with
floors if you'd like, but specifically for roofs, you would like most likely to have drainage points, right? So if I go to the roof you here, and you see here this
option comes up here, not for the walls,
not for doors, but for floors where you can add points and you
can make them slanting. You can see this quick tutorial
when I'm overing over it. It just shows me what I would
like to do now, actually. You see? So just
like they slanted it by -1,000 millimeters, right? So I click on here. And once I click on this
modify sub elements, okay, I get this. So I can from this,
from this state, change these four
corner points if I wanted to in three
D, for example, or in two D. So
this is the height, let's say, 11 meters, right? I can do, I don't know, let's make it exaggerate it like half a meter up,
for example, right? So this could be
something, right? I'm going to undo
this Control Z. If for instance like
you made a lot of changes and you would like to just reset this and
you don't want to undo, you can simply click
on Reset shape. Okay? This will bring this back to this state before
adding the sub elements. We can add points, split lines and support as well. But for now, I'm
going to just show you if I add in central point, let's say, not really central, but let's say like here, for some reason,
we have a shaft, right, we have a central core, and then the shaft
is right there. And from this point, we have a slanting
technology click on Escape. So before that, I'm going
to undo what I did. So we clicked on this one. I clicked on at point. And here I went to the
roof view with the wheel. I'm not clicking
with the left button of the mouse, but with
the wheel button, just to change the view where
I'm working with the wheel, not with the left
button of the mouse. Now, I click with
the left button of the mouse to add the point. Now, I click on now with the wheel, I click
with the wheel. I don't add a new point, but I can pan and
I can move around. But this is always on this operation of adding
the point is always on. I can add another point, let's say there, for
example, with the left. Click of the mouse. But if I click with the wheel, I can pan around. Now I want to click on Escape
one time, not two times. One time means that it
stopped adding the point, but I'm still always within this option of modifying
the sub elements. Now I click with the wheel, let's say here in
the three D view and clicking and with the shift, I'm orbiting and I'm now
with the left mouse button drawing a window just to select this point and I can
click on this front view, for example, just to go flat
and I can, for example, move it a little bit down,
for example, like that. Let's just for the
sake of this example, make this, let's say,
even lower, right? For example, right, that we have two points drainage
point for some reason. We have slanting roof. Now on escape, I go out of it, and now I can see vet
automatically gives me also like this geometric adjust to make it going slanting downwards,
right, like this. Now, this is one way of slanting
the roof quickly, right? Like in a draft way, let's say. You can see that
here when I slanted, like the whole geometry of the roof or the floor went down. The whole thickness went down. But in a more advanced
phase of the project, maybe your floor is actually straight from the bottom side, it's not all the way slanting, but only the top layer
of that floor slanting. For the drainage. It could be the asphalt
or whatever material or the gravel or
whatever you have as the final layer or insulation
also could be also as well, slanting downwards and
not the whole thing, not the whole geometry, right? And how can we do that? This is something also that
this feature that we're going now explain about in the next few seconds is a feature that has
been introduced in the later versions of rivet. The older ones, we did
not have this option, so it was a pain to draw two
roofs and make one slanting, the top one and
the lower one not slanting and making a
work around about that. But now we have this new
option that we can do. So I'm going to change this let. I'm
going to click on this. Now I own I want to edit
these points again, right, to make them not that drastic of a change,
but smaller change. Um, I click here. I currently select them. I have to click on this one first. So now I'm inside of the mode of the modifying
the sub elements, and now I can select this
point, I can move it up. And I also let's say, give it an exact precise
measurement, right? Now, this is 10.8
means that it's -20 centimeters from this level, right of the floor,
which is fine. 20. That's acceptable, L's
say maybe that's the maximum that I'm going to also make
it this one. 20 as well. And as you can see, if I
make a drastic change, you can see, like, the whole
thickness is moving, right? When undo, now, what I will do, I will also for the
sake of this example, I will change I will make a new family
of this floor, right? So I will take on a type. And I would like now to have the top thickness of the top layer thickness to be like thir
dscentimeres, right? That's like full of gravel or whatever insulation
just one layer that is thir dscentimeres, okay? I'm going to just duplicate
this one and I will not really change the name keeping with the two,
right? So space two. Okay. Edit. And you
see this, let's say, this has a carpet, upper, um, layer, it's fine. I'm going to change this to thermal or I can keep
it to finish, whatever. But what is important first, I would like to change
the thickness of this one to be more than 20 centimeters. So when I when I would like, let's say, like the
landing here of the roof, the last layer to be going
down 20 centimeters, it should be at
least 21 ctimeters, maybe 20 but that's
on the limit. Let's say 25 thickness of
this last layer, right? So let's say the lower
5 centimeters are, let's say, the remaining
of this thickness. And I need to activate
this variable. So this variable means
that it's going to now make the variable
thickness of this layer. If I click on Okay, okay, now we see this has
become thicker, and you can see
now what happened. Without really changing, now, I'm going to go there
you see this went down, if I activate these thin lines, this went down 20
centimeters from the level from this level, you have 5 centimeters
left to this layer. Let's see. I will
keep this as it is. If I click here, change
this, I can move it up. You see? Only this layer the
variable thickness layer. So again, click. This may be behind me. I will. So this is because it's
behind this section. That's why it's not really. I can't really
change it from here. I will make it 95. So 5 centimeters. Or 5 millimeters and
this one as well. Okay, so that's 10
meters, 95 centimeters. That's the height of the points. And if I now click
on this one and change it like this, and I can give it, let's say, like ten or eight, right? And so this is now Di click
on Di to make a distance. You can see this from this
level to this here's 25. That's the thickness
of this layer that we just worked on, right? Click on shaded.
That's this thickness. So going back to
this one structure, that's the thickness
of this finish, right, which could be
also thermal, usually, thermal or could be whatever,
like gravel wherever. Now, I did not really
change this material. I'm not really making
it perfect now, but only for the sake of
the example and variable. And now, if I go beyond 25 centimeters,
what happens, right? If let's see, I do
this, click this one. And to this, you see, one is going beyond the 10.75, then it's a slab
shape edit fail. The floor, roof or top of solid is too thin
for its given type. So this is too thin for the amount of thickness I
would like to go for, right? So this is the limit. So 10.75 is actually
the limit, 25, that's making the
thickness here zero, right, and slanting down to this point then going up, right? Beyond that, I cannot do this. I have to make this thicker
if this would be thicker. Like, it would be deeper, right? Logical. So that's how it works. And what is interesting
is that now I have a straight element. I have a straight geometry, straight floor as it's supposed to be in real
life in the building, you know, like when building
this building in real life, and not that the whole floor is slanting with
the point, right? So that's the trick to use
it to make this layer, so edit type, edit, to make this layer variable and also to have
the thickness to be enough for what my needs, right, if it's slanting going, 25 centimeters, I can make this 25 ciimeters and not less, depending on the situation. All right. So that's
quickly about roofs. And of course, as I said, here I using floors, right? So it's not really another
roof family. It's a floor. If I had to use another
roof family per se, then we have these
slanted roofs, right, or by extrusion. But usually for flat
roofs of buildings, then we use floors. Now, one thing regarding grooves and depending also on what you would
like to do with them later on in your project, is that you may not, for example, be able to
use the roof as a floor, but you maybe may have to use a actual roof geometry
and not the floor. Let me explain. For example, and this may not be
the case all the time, but just an example also
to show you that in vet, you also always have
to think ahead and time with experience inside
of Revit, you will get this. You're going to count on
forward the next ten steps, 20 steps and then maybe start from the beginning
with the correct geometry. For example, let's say I have skylights on this building on the roof of the
building, right? I would like to import
skylights and use them here. So I can go to Window. Now, I don't have
a skylight loaded. But remember that
when we were loading the one of the Window families, we saw a skylight example. I go to Load Family, and you can see these ones,
right these skylights. Let's try and know like
this one, as an example. I click on Open to load it. It tells me I have all
of those. Okay, fine. Um, no problem from Uni 45. And I would like now to add a skylight to the
roof of my building. Remember, this is
not an actual roof. It's a floor, right, that we used as a roof, right? Hosted to the roof level. But you can see
that I cannot add the skylight to the
roof because this can only be hosted to roof jar ravet elements
and not floors. Now, maybe later on they would make this
open to all of the, let's say, you know, flat elements and ravet
like also floors. And so in this case, we need to have this as an actual roof, not as a floor, right? So I'm going to click on this and I will
delete this, okay? I'm going to go to a roof and
draw a roof by footprint. I'm going to use roof. Okay. And well, it asked
me which level I would like to draw it at because I was in
the three D view. I'm going to click on X. If I was actually
on the roof view, automatically, it was
not going to ask me this if I click on
roof by footprint. You see now it's already
set to the roof level, and I draw a rectangle
around the boundary, extern boundaries of the
walls, and I say, Okay. Now, I don't want
this to be slanted. So I want my roof
to be a flat roof, like the floor like
flat floor, right? So here just change this
slope to zero degrees and now have a flat roof,
like the floor. Of course, I can change this favity type and I can
go here and change as well. I can duplicate and then
change all of those layers. But the important
thing is that now once having made this
as an actual roof, basic roof and not basic floor, when I go now to the
window and I try now to host to add
this skylight, now this can be added. I can see this in three D
view or in this roof view. I can use, let's say, a
big and with the wheel, I click here or here, click, click, cape scape. And now I have added
two skylights. And so it's important
to understand where your project is going
in order to use the correct, the proper family types
from the beginning. Now, it may be that you
would like to have this. It happened with many projects that I worked on previously that this one should be a floor and not a roof
for some reasons. We don't have skylights there, so it was fine, right? Sometimes, these should be roofs because we need to
have skylights or something. So it really depends on the
situation of the project. You can see here
now have this one and I can click on
this roof again, for example, if I would like
to make it say slanted, let's see if these
get removed or not because it also
could be maybe a possibility that when you have something hosted to
something else like a roof, a skylight hosted to a roof or a window host to a wall
or a door hosted to a wall that host changes
for some reason, you move it or maybe you
change how it looks like. In this case, I'm
going to now make a drastic change
of adding a slope. It could always be sure that you follow up with
what's going on with the changes and
that you don't lose any elements that are hosted
to that original geometry. If let's say change
this now to 20 degrees, for example, give it
the slope. Okay, good. So we did not lose these
ones, but of course, you can see that now
the sollet is kind of like at a weird location. So we can move to correct more proper code location
here or on this one. Here you can see that
it kind of rohedd to be oriented to this new surface
here or there, right. So depending on your project, of course, and let's say
again here rotator RO, click like to rotate
it or maybe on at random orientation as
well, could be possible. All right. So this is
something that with time, and this is not only about this, but about many other things in RevetRgarding orritations,
elements, levels, how to use things that with experience with
practice, with time, you're going to be experienced and have the gut feeling that got knowledge from the beginning that this element should
be done this way, that element should
be done that way. You should be given
those pimeters from the beginning order
to start correctly. At the end with time while you are developing the project, then the project is developed, and you don't have
to, let's say, redo things happen many times that you may
need to do that. I mean, with me personally, with many projects that we reach a point where we
find out that, okay, maybe that element
may have been done in another way with
a different method, it could have been
better, right? And then you gain
this with time. I just wanted to
talk about this, especially these because we saw them while
picking the windows, and of course, now I
cannot add it to a wall. If I click on this
great similar, I can add roof, this roof, but if I am here, it cannot be added to any
floor or wall, right? Obviously, all logically,
and similar to the windows. If I want to add the
window and play similar, but I cannot add the
window to the roof, right? It doesn't get hosted to a roof, but only to walls and not
to floors or roofs, right? So each element has its
own properties and can be hosted to specific
other elements. All right, so that's it.
11. Adding Curtain Walls: All right. Now, let's
make a curtain wall. Before that, I would just
like to rotate this back into its more
orthogonal orientation. You see, when I click on
this and I click on RO, I would like to
rotate it, let's say, from not the center, but from one of the edges. So I can here click on the center and then
move it around. Let's say maybe this one. Now this is the center
of the rotation. So this do that. So now you align this back
again in this direction, not for it to look
kind of weird. Okay, so I said that we are
going to make a curtain wall. Now, I did not talk about this in the beginning
when we talked about walls because curtain
walls are part of walls because it's a bit more
advanced than normal walls. It's kind of like a
different nature of walls. And so here, let's first draw a curtain wall without
changing any of the walls. Just make a new one
outside of the building. So I'll go to architecture, and we don't need to
go there right now. This curtain system button actually makes a
curtain system out of a face face of the mass, either a modeled mass inside of revit or an imported
one from outside of revit. Um, but I'm going to now
show you how we can build a curtain wall from within
vet automatically as a wall. So if I go to wall and
then wall architectural, and then here
remember, so we have these already preset
wall families. And if I go right to the bottom, so here we have curtain wall, three types, and then
stacked wall, three types. So we're going to
use one of these. So not defined means
that it doesn't have a defined curtain
system spacing. Exterior glazing
and store front are pre made in this vet version. Also, this depends on
your vet versions. Maybe you don't have these
or have different settings. If let's say I try to
click on this one, M underscore, exterior glazing, and I click with the wheel on the L one
just to make sure that I'm inside of this view and
then I have these settings. Before drawing the wall, I can see what I have
as the settings. You see, it has the constraints as the normal wall,
base constraint offset. Let's just make it ground
and zero constraint up to the roof with a zero top offset. I'm going to draw a
wall in plan like that, just like a line and then
click escape to get out of it. Now I can see this
in three D. So this is my curtain wall that I
drew, exterior glazing. And we have here
some parameters, and I can also get
into the type. I can see more details. And here I can see, for example, the construction, what is about the function, the grid spacing, the grids so vertical and
horizontal grid spacing, and this defines
these dimensions and the vertical and
horizontal llen. For now, it's given none, I can change this
to something else. And more perimeters. So for example, now, if I click on Cancel
to get out of it, I have this curtain wall that
only has the glass panels. So those ones. This
is a glass panel. If I change maybe the
view to something else, just to see maybe
they put the color. Realistic. So it doesn't
show. It doesn't show. Okay, maybe this one. So now we can see, let's say, more clearly the glass
panels. Let's see. Let's keep it there. All right, so this is a system panel glazed,
okay, by default. And when I hover over this, this is the curtain
wall grid line, vertical one, and this
is the horizontal one. When I click on the tab,
I rotate the selection. So I'm here like this, it's going to select the
whole curtain wall if I'm slightly closer to the line. It's going to select this
one or I can also, say, click on the tab to go
around the selection. So it's going because my
mouse here is at this area, so it's going to ask me, I want to select the whole curtain wall or
this panel or the other one or the whole grid system
or only this grid line. Okay? If I build another
type of walls, if I go to wall, again, and instead of exterior glazing, I go to store front. So here we can see
the difference. CapecapeT comes
already with mullions. So the whole system
plus mullions. All right. When I click on this here, this defines which side is it, which side is going to
be exterior or interior. And this usually is
from the exterior side. If I click on this, I flip it. It's exactly like with the door, for example, the door families. So this always shows me
where is the exterior side. So change walls orientation. Okay. And here I can also go to the type and I
can change the settings. So you can see here
that with this one, we already have the
millions that are preset with this
type of millions. Rectangular Mulion 65 by 120
5 millimeters, rectangular. And you can also go
there and change these. So this is for the
interior type, then border one, border two, and the horizontal ones,
also interior type, border one, and
border two as well. You can play with
these later on. I'm not going to now waste more time on these specifically, but I'm showing you where you
can go and edit and adjust the curtain system based on the situation
of your buildings. And also here, more so
the spacing as well, the vertical grid,
satellite and in the horizontal grid.
And all of that. Now one thing, we can go back
to this one and change it. We are not really forced to have this without
millions, right? So I just showing you
those two preset families. Of course, you can start
with one and then change and build upon it and develop it
based on your project needs. I can show you
here, for example, I can go and edit type and then duplicate and then
make this two right, and then I can now input, let's say, circular
mullions, right? And L corner for the border one and I don't know, V corner. And then let's see what happens. Okay. Okay, so now
it's building them up, and you can see that
now it added them automatically without me
having to add them manually. And these are only for
the vertical ones. If I go again di type, the one that I just
duplicated with two, I can now also add
horizontal ones. Circular, let's say,
quad corner, whatever. Let's try the traquezoid
corner, million, okay. And also add them automatically. Now, it could be that you don't want to do that,
but you want, let's say, to have like, you know, some divisions without
millions, some width, right. So you could either, let's say, undo that and add them
manually one by one, or you can do this, and
then you can remove. So I can click on, for
example, with the tab, I'm now acing this Malin now, this is pinned, so
I cannot remove it. I click until it
doesn't get removed. I unpin it and I remove it. I removed it from
the curtain system. So when I click also on
this curtain grid line, there is vertical line,
you can see that this is based on the system
that is dividing this. So I'm going to just make
this slightly bigger. Dividing this curtain system by 1.8 and the vertical or
horizontal directions. If I click on this one again, go to Edit Type,
and I can see here. Vertical grid 1.8
horizontal grid 3.6. And you could either
make a global change. So if I click on this,
and for example, I make this like two
instead of 1.8 or 2.5, let's make it bigger to
see the difference. Okay, You see it made them
bigger, the distances. And you can even now,
let's say in your project, you have an opening, or let's say you have one
area that is much bigger. I can click on this one, this curtain grid line.
Let's find it this one. You can see you can barely see this dark blue dashed line, this one. This one? Okay. Now, this pin, I can unpin it and I
can move it around. So I'm now making a manual local edit to this
whole curtain system, right? So this is not part of the
preset distances, right? I just made this because
I had to unpin it. The other ones are pinned. So I cannot move I have
to pin them as well. If let's say my whole
system is just not regular, not following any division, then you can also do that. You can unpin them and
you can play with them. Even this one I can open
it and they can move, let's say the whole line up
and down based on my needs. I can give let's say a
precise like this should be, for example, 2.5 from the top. One interesting function with the curtain system wall
is that you can also say locally edit if
let's say there are areas where we don't want
to have any division. Basically, when I
click on this one on this line, again, this one. You can see here that I have now this add remove segments. This will add and
remove segments locally from one curtain grid line. You can see this
is short tutorial, show me how you can
say add or remove. So basically just
showed us what it does, right click and I can
click on this one. Click on this one without
having to unpin them. To add or remove if I
want to have millions. Now, if I want to add a whole new grid
lines, not from here, I go back archecture
curtain grid, and then here I can add
now either all segments, the whole segment or one
segment, you can see here. Local segments or
all except picked. So let's add, let's
say two new segments. For example, as an example, I can go here and add
horizontal direction these ones, right? So you can really manipulate and edit and just do all the work that you
want manually speaking, customize your curtain
wall based on your needs. I can select the whole
thing, let's say, and, for example, don't want
to I mean, this border, I want to just change
it back to edit type and change this corner to whatever rectangular
mollon small one, t 25 M square, also the horizontal ones. Okay. Right, right. So they've got no small
based on those moulins. And of course, you can
change the Mullins families. So if we go back to the
families here. So let's see. Where are the Mallians? There. And I don't find
them for any reason. Yeah, you see here. So
curtain wall Mallians. And then I have those pre given families of Mallians
so circular Mallon, corner that we saw
the quad, et cetera. And you can here
either change them, make new ones or use
those ones and then duplicate them and make new
ones based on our needs, as we have seen with the
other previous families. All right. So I
wanted just to show you this quickly
regarding curtain walls. And of course, here,
let's say you can pick one of the walls
and change them so I can go back to the shaded and
I can click on this wall, for example, and
I can change it. Change this automatically
to a curtain system, let's say, store front, of course, I may
have some issues. I get this error warning
that can keep elements joint joining this wall and
this wall with this wall, which is normal unjoined
element to make it work. And also millions
will be deleted, a problem for now. And now, one thing also, this is something
slightly more advanced, but I want just to let
you know about this from now is that if, let's say you have a
wall that, you know, has the system set and
you want to have doors. We cannot now simply add doors to the curtain system
automatically like this because doors need to be hosted to solid walls,
not glazed panels. Here we saw that this
is a glazed panel. This is a system panel glazed. We can change this one to make it into a wall and then
add a door into it. So I can unpin it. And now I can click
on this to change it. If it was pinned and this may be a mistake that you may do
in the beginning, right? As a beginner, you click, Oh, it doesn't go drop down. I can't see. I can change
it why. Well, it's pinned. You have to unpin it first, and now you can
click on this one to change it to any type of wall. Like, let's do
this, for example. And now I can add a door to this wall that is
well, with this panel, that is the wall, and I
can do this, let's say, minus one because you know, I just wanted to go,
right, minus one. Of course, this is not realistic because we have
also this lab right there. So this doesn't really
make any sense, right? So I have to change
this to zero, and maybe I have to change
the grid line, let's say, unpin it and change
it maybe there. Maybe I want this to
be like that, right? So for example, right? So depending, then Nick and now let's customize
your curtain system. So I just wanted to
show this to you. And of course, there are also other families where
you can, let's say, use the curtain system
glazed as a door, like a rotating
door or something. But this is a bit more advanced. I'm going to show you later on a few websites where
you can download from their nice families
regarding, you know, all things and vet
walls, furniture, doors, utilities,
plumbing fixtures, et cetera, everything
regarding vet. I want to show this
to you later on. But for now, I just
want as a small intro regarding curtain walls
and how to work with them. And yeah, so it's artture, draw the wall from the
curtain wall from here, and then you can also change, you know, edit with
the curtain grid and mullions and adding
mullions et cetera. All right. And also
I want to show you something quickly as
well, really quickly. If we draw like exterior
glazing like this, which comes without any llons, you can quickly also
add millions to it automatically by
going to Mallon, and you can either choose, one of the three options, either all grid lines, click, automatically adds
the millions to it or undo, let's say, whole grid lines like that or let's say local ones. Like that, right? So you can do this quickly based on
your project needs. And, of course, here,
like once adding the Millions. So those ones. Now here, because I
added them locally, I can I have to change
them from here. So those ones, not from
the system, right? So either from
here or from here. But not from here because
I added them locally. If I want to have overall llens given and
controlled from here, then I can do that from here, so I can go there and then
change this one and then these would then
change or you have to change them based on these ones. Okay, so this is also
just to let you know that even if you start with something without
mullions because, you know, there was
something used as a family, you can still add millions to it and remove them
from them, et cetera.
12. Project Assignment - Part 1: Now, based on what we have
learned so far, please, I would like to ask you to now test your skills
and practice and build up on the
first file that you made regarding the first one that you made and
you built in it, the grid system and
you have set it up. Now please add to
it, you know, walls, build a new small building
like this one with adding walls, floors,
doors, windows, and also like curtain walls, skylights with
roofs, for example, if you want, um and
add dimensions, right dimension them, and
try to play with them. And, of course, you're
going to face some issues and errors and always read
the error from the bottom here on the bottom right
side and make sure that you are not missing
anything, right? And, I would think for this
one is to play with it, take between one, 2 hours to practice and try to
build these ones. And then for the next
step, I'm going to show you now how we
can also develop the project more
with adding stairs and furniture and rooms
and drafting, as well. Now let's save this
as Module three. I've saved this one and click on Save to
save this as Module two, this includes all of the
steps up until this stage, this phase of the course. Now we're going to save this as Module three so
that we can start upon the Module three file later on to build
upon it more steps. I'm going to go to
File, Save as project. And here I'm going to so I'm
going to delete this one. I'm going to click
on Module three. Now before saving,
you can see here that for the modules one and two, you can see that here we have
those new files that were automatically made by avet and those files work
as backup files. In case you lost or your file, your ravt crashes
for any reason, you can go back to these
ones that were pre saved automatically
while working. Okay, so that's going to be
a module three, and save.
13. Understanding Stairs: All right. Now,
let's add stairs. And here from the arcture tab, we have the stair button here. If I over over this
one and wait a bit, I can see that this
is what does stairs, doesn't show me a tutorial. I'm going to go first to
LO plan or when split the screen and let's see both
the plan and the three D. Okay, let's say, for example, we would like to
make stairs here. Now, if I click on and have the L one plan
activated, Sir, click. I will not say for now. Okay. So here I get first of all, the family assembled stair. I can choose different families here that are pre
maintenance out of my avetPject and I have
here the parameters, so ground level, let's say, to top level with
offset options as well, based on top
offsets, dimensions. So the number of risers, and this will give
me by calculation, the riser height,
the tread depth, et cetera, and the treadriser
number starting number. If I click edit type, here I have more options and parameters regarding
the construction. So the run type, the
landing type, all of those. So you can really customize your stairs to make it fit with the requirements
of your project. Stringers, if there
are any sort support, you can even say none,
for example, or carriage, and all of those are parametric and like anything in Rabbit can be
changed and edited. One important thing to
also take consideration is the calculation rules
where you can click here, and then you can also set up
your own rules if you want. So either we keep this as it is, or we can change them
the way we want. I'm going to now not
change this one. And obviously, you can spend a lot of time here
on exploring this. I'm not going to do this right now and explore all
of the details, but I'm going to
show you in general, how we can make a
stair or stairs and how we can develop
them a little bit, make them work with our project. So now if we keep this one
from ground level to level and I click one time and I just move my
mouse in one direction, any direction,
then it's going to hear show me the
preview of the stairs. Now, of course, here, I did not change
anything from here. So when I click I
want to make a stair, it first starts with the run. I could also add the landing or support and here there are also, let's say, different
types of stairs. Either let's say straight and if you want to keep
hovering over this one, it shows me what it does, so straight line or spiral, and it has this one. It has a video
tutorial, short one. So click and then make the
radius and then that's it. So, et cetera. So centers, center and spiral, L shape, U shape, et cetera, or sketch. Okay? For really
customized stairs. Now, if I click on
this, you can see here, it's showing me here in
gray the what's going on. So it's telling me, Okay,
I have now 24 risers, 26, five, 26, 27, and with how
many remaining next to them? So if I click on
this one, like that. So I can see now my
stairs this one, my flight in three D. And I'm not done yet. So I did this. I
drew the flight. I can change it. So by default, I have the run width
one point ot meters. Even after that,
I can change it, or I can before that
change this dimension. I can click on this
one to change it. You can see here that
now it's updating actual runwidth and here
from this point here, I can make it less, let's say, and you can see here when I
hover over this one. It's now lower, so
I have to click on this one and bring
this back to here. And I can also, let's say, move this t, right? So I can you can just
play with these. I think it's better
for you to play with these and explore
what's going on, what results you're
going to get. And I click on this Green
tech here to finish it. And now we wait for
it a bit. Okay. Now, one thing I
just want to add something kind of
like here to talk about not relation
to these stairs, but just for us
visually speaking, just to see it in a better way. I'm going to activate
the section box. The section box actually would make would give me a box that is cropping
everything outside of it. And because here, if let's say I did not have
this graphic display, so I did not have, let's
say, any transparency. Example, right? And I have the ears
inside, but I still want to see the s3d, so I can simply
while in three D, click on Section box. Now, of course, here for
the section box to work, you should not have any
scope box activated. Okay? That's the
only thing, none. So this should be set to none. If it was set to something, this would not be
possible because the scope box itself is kind of like a customized section box. Anyway, so if you
click on this one, and I move out here mouth, then I can see this section box. So I can see it. So I just I just gave it like this command to show
me the section box. And now I can crop you
can see here I can crop. And you can see here in plan while working in
the section box, I can see the section
box boundaries. I can even now change
the section box itself in plan view and also
in section view. So in any view, you can just see
the section box. If let's say now I am out of it, and this is my L one, I can go to the three
D view and I can say show section box. It's going to show
me the section box. I go to activate it for me. And then I can do
this, for example. So let's say I want to do this. I want these walls to be outside of the stair so that I
can see it in three D. Alright and I can also, change the heights of it. Alright, so in case I did not I don't want to work
with transparencies, I can use this section box, and I could always turn it off, like, just deactivate it
or activate it again. If I do this, it's going
to reset this one. So I'm going to undo, undo so to bring this back to
the ear. All right. So I have this stair, and you can see once done, I can see now Revet has
given me also railings, and these also are families, Revett families,
and I can change. Let's say, I don't
know, pipe like that. And of course, these
also are editable. You can change them. You can duplicate them and
then make your own. And all of those also, let's say calculations
to, you know, that dictate the rail division. So all of those as well, balster replacement, trail
structure, et cetera. And you can see I changed one, but I can also change
the other one like that and this one pipe as well. You can also see that it has also given me
this annotation, this up arrow, this is also cutting the stare
at the view range height. If I change, for example,
the view range height, let's say something
else like I don't know two. Let's say two. You can see this has changed
as well to cut the stare at the height at 2/meter height. I can change this back to 1.5. Okay, so up joined
away then came back. All right. So also gives me this
dashed lines as well, which I can also change in the view properties
if I wanted to. Now, this is a stair
that goes from the ground level to the
first floor level, right? Now, now, like this
doesn't work, right? So I have to make an opening in this floor level in
the first floor levels. If I go to the L two now here, This floor and I can have to click on Edit Boundary, right? And I can now draw a rectangle. Let's say the opening
is right above, I mean, the whole stair. Like that and keep
them attached. So now, I've got a three D view. Now I just made the opening
in the floor slab, right? Like that. Now,
that's one stair. What if I wanted to make a sir that goes from
the ground floor up to, let's say, the
second floor, right? What about that? So
let's try to do that. I'm going to move the stair, let's say, there, okay? And I will make another one. So stare for now, let's say, well, actually
let's keep it straight, and let's try to
do it like this. It's going to do this, and you can see if I can
let's say I can now click to stop it like that. You can see and I'm now
customizing it like that, something like this
if I wanted to. So this is now only going from
the L one to L two, right? But what if I wanted
to make this to go up to the roof level or let's say
to the second floor level. Let's let's take it to the roof level, even
let's say higher. Here I can click
on connect levels, and this will give me a multi story stair can see
this multi story stairs. So if I can click on
this. In three D, now I can click on this level. And if I click on this like that without
clicking on the Control, holding the control,
we're not going to select both of them together. Glacon Control,
can see now I have the small plus sign
and click on this one, and now it's going to the
second roof levels, Glcono. And wait forever to think. And now it had made for me this tear that goes all
the way up to the roof. Okay, coincidentally, it's
close to the skylight. I'm going to move this
one to the side a bit. Alright, so I have now
this tear doing that. I'm going to move
it a bit away from the opening here of this one. Actually, we just
moved this one. So I'm going to this one there and also I will
adjust this edit boundary. I will just click. So you see you want to hover
for this one with the tab, I select all of them,
and I do this now. I don't want to
be super precise. I can just do more, but
don't just do that. Snap this one, and that's it. Of course, later on
we can change now, I have my stair. I selected it. I can even now plan, move it with the arrows, move it let's say
downwards like that. Let's say this is my stair, it's multi story stair. And instead of now,
this is another method. Instead of making holes
in every single floor, I can make a shaft opening. So this is another way. So I showed you that you
can either, let's say, make a local opening to the floor slab by just
changing its boundary, right? Or we can make
something called shaft. And this is from the architecture
and all the way here. So after the modeling, all of those some model
elements that are actually like drafting,
modeling elements. Rooms, I want to talk about
these later rooms and areas. We have here so this
opening section. So it's by either face
shaft, so multiple. You can see the icon of
showing multiple floors, wall opening, vertical
dormer opening. All of those are possible here. Now we're going to
explore all of them, but in this case, I
want to just show you the shaft opening. If I am in the plan view
here and I click on shaft, you can see here now I have this menu and I have
these drawing options. I can draw those shapes. And this option
here only shows me. It's not a family per se. It is a rivet element, the shaft opening itself. The opening is an element,
although it's a negative, so it's going to show
us something negative. Going to show us that there
is less floor, right? So it's a trimming
box, if you want. Now we are actually
drawing a box, drawing a geometry that is actually going to take
out from the floors. Okay. So here we have
the constraints. So the base constraints
with offsets and top and also offset. So I can, for example, say, I want the shaft obj to
be from ground floor, let's say to let's say minus one to be just under
the ground for a bit, up to the roof. Let's say up to five. So this is the level
that is above the roof. Okay? And here, I don't want now to
really be super precise. I want to just make a box
like a simple box like that. Okay, just like that. I know that this is not
really design, right? Again, I'm not now designing. It's going to take much
more time to design it. But for the sake of the example, I'm going to show you
here what this does. And I click on, Okay. And now you can see there is a blue box, which now is selected. I IDSelected like
that, I click away. I don't see it
anymore. I have to hover next to it to see it. You can see here. So if
I click on this one, I can select it, and
here you can see, I can see the ghost
of it if you want, I click on it and can even now change the constraints
of it in three D. You can see that here it's cutting through the floors
as well as the roof. This is the roof element. It's not your floor, but still the shaft cuts
also through roofs. You can see instead
of doing this step, this opening to
every single floor, we can do it now once to the whole shaft opening
to the whole staircase. All right. So this
is another way of also doing that when we
use multi story stairs. Of course, you can later on
test and try, let's say, do stairs, let's say,
with the spiral, et cetera, or, you know, different types of stairs. Now, be careful stairs, although now we did not, let's say, spend an
hour on them right now, but just intra about
stairs and how they work. They may sometimes become
choky to work with. So we have spent
previously, like, a lot of time to customize this air exactly
how we want them. Sometimes we would make
some workarounds or, you know, depending
on the situation, but sometimes they
become problematic. So just for it, you know,
that these stairs are not, let's say, the easy
spot, let's say, or, like, the most
easy thing in ravage. Unfortunately, it's still, like, sometimes challenging
to work with them. Um, so just for you to
know and also the rails. So you can see that now we
got these rails like that. Of course, we can draw
the rails from zero, like I can go to architure
and I have here the railing. So this is also an option. I can just draw new
rails from scratch. Now, good thing that in Revit, it gives me the rails
automatically with these tears. However, sometimes I want, let's say, rail that doesn't
do this does something else. Let's click on it here and I
can go to modify railings, edit path, and I can change the path of the rail,
depending on what I want. And of course, also the
rail, it has the option, so it's a family and it has the offset from
the path as well. I can change this one and
they can even get more deep with the rails and it type and then change
all of those parameters, the height, et cetera, the type, also head
rail one, two. I mean, there are a lot
of things about rails. But for now, we're going to let's say spend
too much time on them just to let you know
these exist and they are here and you can
change them this way. So from here or if you
want to make new ones or with the pre given
ones, you can do this. Now of course here, you
can see now of course, this is not, let's
say, a realistic. We don't really finish yet this. We can let's say add
later on here, um Landings, right? So it's
part of this here as well. So if let's say the
opening is not I mean, for this for the option
for this example, I'm showing you, it's a
straight opening, but, of course, the opening
should be like, let's say, not have these, you know, like,
empty spots there. So either we can add floor
or we can add landings. Of course, here,
if you add floor, then you have to change
this one, right? The shaft opening. So
depending on the situation, what you are doing, we can
design these accordingly. And here I'll show you quickly, let's say an example
of adding a landing. Let's say, only to
this level here. So you can see that here
we have the shaft opening, which goes all the way
up, right, like that. And you can see here that because the seer is not regular, it's irregular in
its form and plan, that we would like here, let's say, to fill
this with a landing. If I fill this
with a floor slab, it will not be there because the shaft opening will just
kind of cut it off, right? Like you out cutting
through all of those floor and floor
slabs and roof. But if I add a
landing to the stair, then it will not be cut off
by the shaft opening, okay? So I click. So you can see if I only hover over this and
click here like that, I will not be able to edit this like to add something
in it because it's selecting the whole multi
story stairs right like that. But if I hover over the
stair and I click on tab, now I can see that the stair
itself is being selected, and now is being highlighted
before it's being selected. Once I click on it,
now I select it, and now I can click
on Edit stairs. And I go back to this place where I started to draw the run, right?
Remember this one? Now, if I want to draw
a landing, right, I can click on landing, and I can either
click on this one or pick two runs or I can
click on this one. Let's say, Let's now sketch it. I can see here on a
of hover or this. It shows me how I
can, let's say, custom draw the landing to not be always orthogonal,
but can be anything, right? So if I click on
this great sketch, I have all these sketching
tools possibilities, for example, draw a quick
rectangle like that. Now, this is not super
precise. It's okay. And I can see here in
three D that this may not. So this is going to be there, but I want now to let's say
I have this to reach here, I could go to the I was
here in the L one, L two, I don't seem to see the
beginning of the stair for some reason or I can
maybe it's this one. Yeah, it could be this one,
but I'm not really sure. So one way, one method of doing it is I can click
on the pick lines, and I click on this, and this
will pick for me the line. Like that. Now I will
click on TR, trim. But what it can do for me, not only trimming,
but also filleting. Click on this one, this one. I'll click here on this line, add a new line, escape, and then TR again to
fill this one there. I'll add here just to a bit
and then move it there a bit. Let's say this is
our landing, okay. And now we don't have to really be super
precise with this one. Of course, there
is no floor here, overlapping with it, of course. But let's keep
this as let's like a good proportion of a landing. Okay. And I will click on
Okay on this green tick. I can see this landing here now, but this is not done yet, okay? Of course, again,
this floor should not be overlapping with
it again, a disclaimer. But for the sake of the example, now let's do it like this. Let's see what we get from
Revit. I don't want to save. Okay. So this is one
of the things that we may face while working with stairs and railing specifically, which is this that was talking about previously
regarding the challenges. You can see that here it
added this kind of loop, so it closed the railing. Which I don't want it
to be like this, right? I obviously don't want to block the way to
the other stair. And so let's see what we can do. If we try first to
click on the railing, Okay, and plan and
click on Edit path. Let's try to delete this line
because remember this is, well, the railing is based
on the u on the line, right on the path of it. If I click on dit path, let's say if we delete this line that represents or that is
generating this railing there, would it work if I
click on Ed path? And I go here and I select
this one, delete it. With that work, let's
see what happens. If I click on this one, I
get this error message here saying the railing line must be a single connected sketch. If you want separate
pieces of railing, create two or more separate
railings. Okay, interesting. So always, when you
get these messages, please read them,
understand them, and understand what
needs to be done. So it looks like we need to separate the layings to two or more railings
because otherwise, it cannot work like this
as to open disconnected. So it should be one
single connected sketch. I'll say continue. Okay. I will undo this. What I will do, I will try to
think of it in another way. So we have external railing
and internal railing, right? And then we have
this connection. What if, let's say, make this into two railings, one external, one
internal, right? So the external one goes up
from here, goes up there, and then reaches this point, and the internal
one goes from here, goes up like that, and
reaches this point, right? So if I try to test
it for now and I try to remove the internal
lines of the railing, and we keep only
the external ones. I click on this screen tip. Does it work? Okay,
it works, right? So this is just to test it. Sometimes a vet like
you would like to test things before,
let's say doing them. This good test. Okay,
I'm going to undo this. Undo this change, undo. I will now duplicate this. I will clone this in its place. The way to do it is to copy it. So CO, click on CO, click anywhere where you
can snap, let's say, to a corner of
something like a wall, click and then ing
this back again. So without clicking
a second time, bring this back again
to the same point. So zero distance.
Copying zero distance, which means coping in
its place, click again. And now you see we get this error message saying
highlighted lines overlap. Lines may not form closed loop. It's fine. I'm going
to click on Escape. Sometimes you would
like to you can ignore vet error messages. Okay? So it's an error message.
It's something wrong. Like there's a duplicate now. We have two railings
duplicated in their own place. It's okay. We just did this purposefully intentionally
in order to now edit both. We would like to from
one, the first one, remove the internal path of the railing and
from the second one would like to remove
the external one. That's the main idea of it. So we have now two railings
glowed in their own place. I'm going to click
anywhere on one of them. I'll click on Edit path. I will delete what
I've done previously, delete the internal
path and click on. Okay. So now this one here is either the external or the internal or the
one that has both. This one is the second one, I'll click on died path again. Let's see now does it work if
I remove the external path. Let's see. Hopefully it works. Yes, it works. And
you can see here. Now we got rid of this
piece of railing, which was kind of weird. Okay. Of course, this should be treated
correctly later on, can be treated as well
as these connections. But for now, I'm just showing you an int in general way how we can
work with these ones. We saw the first challenge, the first problem is that it
was doing this closed loop. So now we remove this one,
solve the first step. If this does not work
for some reason. It may not work, then we can draw a new
railing from scratch. So here we are just
now editing what Revit gave us when we
built these stairs, also when we added the landing. So it's smart enough to add the landing and connect
the railing to the landing, which is good, right? But not good part, the bad part is that
it lows this way, right to the second stair. So now we solve this,
the first thing. The second step is if this
does not work for some reason, and this one does not work, like you remove some
lines and says, Oh, it doesn't work, then we can
also another way method, we can draw a railing from
scratch or we can go to Artture tab and railing,
click on this one. And first thing, I will just
click on Pick New host. I would like to hear in three D, select this so here, I can hovering over the
steer I selected. And now here with the wheel, I'm clicking with
the wheel to go to the I can go here or
here. I mean, both work. And I just here now
sketch, draw a line. I have the chain on if this
was off, it will do this. Now I'm just throwing a
railing inside of this air. Again, this is not let's say designing but just to
show you an example. If I click like this and I would like now to
continue, it doesn't work. I have to drag in a line, but if I have the chain on, now I can do this, it continues. It continues, it
continues like that. If I say on Okay, green tick, it thinks a bit and
it makes it work. Now it's working.
Obviously, again, this is not how it
should look like, but I'm just drawing another one away from the internal one, but near it, just to show you
how we can do it manually if the other one it was removed or deleted or did not
work while editing it. Okay. Now, you can see here, and this is also another
important thing. This opening that was made
by the shaft opening, okay, this shaft opening, you can see that
the shaft opening is not trimming or
not removing or cropping the landing because the landing itself is
part of the stairs. If we like say, you
thought of, Okay, I'm going to draw
a new floor slab, but not a landing, right? I'm going to just change this a bit like just move it there. Okay. If you would like here, instead of this landing to draw a floor slab,
it will not work. Guaranteed. Why? Because
you have a shaft opening. The shaft opening is
cropping through all of the floor slabs and
roofs. You can see here. This proof concept is also
cropping through the roof. And that's why
let's try it here. I'm going to adhere the arecture and then we'll dry a
floor at level two. So go here to first floor. And I will just do it like this. I know this is not correct, but just I'm going
to do it like this. Okay? You can see here now. It has been cropped. It has been removed
by the shaft opening. Although in plan,
I can see it here. And of course, this is the section box, it's
also cropping it. If I extend it like this, you can see now this is my
floor that I drew, okay? And here even plan view, I cannot see this continuation. If I click on Edit boundary, it should be normally
going right there. Now, it's not going there. Why? Because it's being
trimmed by the shaft opening. That's what I was talking
about regarding experience. Experience is very
important in rivet. And with time, you will understand what
type of geometries, what type of rabbit families work here and don't work there. Like, it could be, for example, for the roof that you needed
to have this made out of a floor slab and not a
roof if it was, let's say, flat and not like slanting like this because of some
reasons in your project that other things
may not work with roof but would work with the floor slab, et
cetera, et cetera. So that's what I was talking
about regarding experience. So if you did not
have experience, you may draw this like landing as a floor
thinking that, hey, I will the stair needs here a landing and
I'm going to draw a floor. But no, no, you should draw a landing type part of the stair and not a floor if you had here a shaft opening
like this one. If this was not a
shaft opening, sure, you can draw here a floor
like maybe to close this gap. And because this was
already like this, so it was like an
added boundary. So I can just change
the boundary like this. And it works because there's no shaft opening there as
we did for the first stair. But for the second one,
we did the shaft opening, and that's why it's
cutting through all of any floor slabs or
roofs in this case. Okay. So that's what I wanted
to kind of also highlight. It's good that we faced this problem when
we did the railing, when we added the landing, and I showed you
how we can fix it. And also understanding that in such specific situations with
time and with experience, we need to draw what is appropriate and what
works and rev it. I'm going to now delete this for that I just drew previously. Okay. So that's it for
adding a landing to this.
14. Adding Ramps: All right. Now, let's see how we can do ramps, how
we can build ramps. I go to rtsre and ramp
right next to this tier. Ram. Click on this one. Here I have a very simple as well drawing, sketching mode. Here I have the run,
boundary, and riser. But what is important here
for me is to set this one up. Let's say I want to make
a ramp that is going 1 meter up from
the ground floor. I'm here in the L one plan view, BseroTp level is ground as well, and to offset 1 meter. Or I can say none and
1 meter also work. And let's make it a simple ramp. You can see here
when I'm doing this, let's say reaching this here. And it says here 9.144 meters. So 9.1 meters made inclined ramp but 1.1 0.82 88 remaining. Okay. So be careful here. So when I drew it,
if I undo this, when I drew it, I thought this would be the
end, this is how it works. And actually, before
continuing on this, I will actually first go to the edit type to show
you what this does. So basically here, I can
see the parameters of it. I went to edit type parameters, and you can see the
ramp max slope, you can change this one. One over X, one
over let's say 212. So for every 1 meter height, it needs to go 12 meters. Okay. And you can change
this also the way you want based on your
ramp requirements. Maximic line length is
this is the length. Okay? So if I click on, Okay, now let's say I want
to make this 20, just to make it a little bit
more and I will keep this. And now I draw the ramp, and now it's reaching
this 1,010.9. And I said, Okay. Let's
see what happens. So I have now the ramp here. Like that? Did it
go up by 1 meter. One quick way of finding that out is by
going to annotate, and we can introduce
a spot elevation. You can see it did
not go up 1 meter, but 0.9 1 meter. And from the calculation rule, we can actually know that if
we want to go up 1 meter, we need to go 12 meters,
there's the elevation. You can see that starting
from zero and going up like that to 0.91, right? Click on selected, edit sketch, and here, although it
says zero remaining, but that's false, I
should go up to 12. So Again, I just clicked on this distance dimension
temporary one to just set it to
12 meters exactly. Although it says 12 client dram created -1 meter remaining, so it should go back 1 meter. I'm going to click on, yes, Green tick And now I go to
annotate spot elevation. Okay, this still
going 91 centimeters. So less than 1 meter. And this is weird. We go here, we go to the dit type. That's weird because the rule
is set to this, so 1/12. If we say change this
to ten, what happens? Edit this still the same. If we change this, let's say, just try this to
ground level with one. Let's see what happens.
Okay, click Edit Sketch. Okay, now it works. That's also something
good to know. With experience also as well, that sometimes the top level, if it was set to none
and top offset is one, you would think, Okay,
although here actually, it's kind of weird, it
should actually worked. I should have actually worked
when you said this to none, like unconnected and
then going up by 1 meter as in top offset
above the ground level. So from zero base offset
from ground level to one, but you should actually set this one to a level not to none. And now it works. Now,
this is 12 meters, and this is saying 12 of inclined ramp created
zero remaining. If I click on the Green tick and now I go to the
spot elevation. Now it's going up to 1 meter. Okay. So from zero
going up to 1 meter. And I'm really glad that this happened with us
right now in this situation because it may be something
that you may not even think of like when you
let's draw again the ramp. So I go to ramp, I draw a ramp. I said, Okay, the first floor, the graph floor is
the graph floor, and the top floor is none. And then you say
to yourself like, This is okay. Like this is fine. Like I should be fine. And then you draw the ramp. And you do this, you reach 10 meters and you say, Okay, that's not correct. Should be like 12 because you
want to go up one meters. And you know that from the type 1/12 takes you up by 1 meter, it should be working
fine and they do this, and you check it and it tate and they go there and
oh, it doesn't work. It's not why it's not what
it should be doing, right? Anything like, Oh,
it should be fine. All of my perimeters are
correct. Well, actually, no. And that's also something
that is that comes with experience that you may
need always when possible, just use the levels, like say don't say none
or don't say unconnected, but try to use the level
itself and then add a top offset over it
or a base offset. Wherever the switching is, it's always better to use
a level than using none. But also, I would say
this may also depend on the situation where you are
and what you are doing. And this small change
in the perimeter from ground level to none would
make this difference. Okay? Anyway, you can
click on this one. You can let's say click, I mean, this is spot elevation
can do this. To that. Now this is giving, let's say 1 meter. It's just giving undertaking. Now this is jumping a bit
regarding annotations. But yeah, you can
do this notate this point on the ramp is 83
centimeters above ground level. Remove these ones. This
is not now the point. The point is we're
going to the ramp. Again, like the stairs, did it added the railings. Automatically, you
could also change these ones based
on what you want. All right? That's
regarding ramps.
15. Placing Furniture: All right. Now, let's add
some furniture pieces, and we don't have a furniture button or place to add them from specific
one for furniture, but you have the
component button. So if I click on
component now let this drop down and place a component. Now, from here, I can
see which components I have already preset pre install
inside of my vet project. This depends mainly on your vet version, which
one you're using. So this includes a lot of mechanical
equipment components. So basically, all of
those elements that are not architectural
elements like walls, doors, floors, but are
rather like pipes, connections, water closets,
chairs, desks, sofas, et cetera, like
cars, people, trees, all of those are under the
component section here. So I can even say
click on search and say type share if I wanted to. Now also this depends on the vet version in
older versions, you may not have
this functionality of searching for a component. If I click on this
one, for example, now, I'm now in the plan view one, and here you can see we have
these constraints given. So which level is
going to be host dt. And if I click on Edit Type, it has more parameters, detail perimeters regarding
only this component, mainly regarding
materiality and finishes. Okay, so I can let's say also click here on space
to rotate oriented. Click, click click, for example, and Escape Escape, that's it. So these are my let's say, three chairs that
I have just added. And also, these exist. So all of the components
that you have seen when I was trying to add and
you can see here, I can even change
the type of it. So since this is a
furniture piece, I can change it to a desk
also. So this is a desk. And this one has a few different sizes that
are pre given as well. Click on dit type here, it has different perimeters
in the share with dimensions. So the width and the height
and the depth, et cetera, as well as the materiality
and functions and finishes. So you can actually
change this one. You can make different
versions of this. And all of those exist under the components
under the families. So if, for example, I am lost. I don't know exactly
where they are, I can click on, let's say here, type share so the
under furniture. Okay. So this one here. And you can see here
under the components, we had many more when we
were trying to add new one. So all of those. And those are have different let's say types. These could be, let's say, mechanical equipment
or let's say lighting fixtures,
pipes, et cetera. So all of those other types
of families instead of Ravid. So this is quickly
about this one. Now what we can do
is we can load more. So the second that I
want to show you is so this is what we have now
instead of vt pre given, and also this depends on the vet version
that you are using. We can also click on place or component
and then load a family. Go to the RVT 2024 libraries, English, US, and I can go, for example, to furniture, and I can click on the Control
and then with the wheel, I can enlarge the thumbnails. I let's say beds, I can load these ones. These were given with
the package seating, all of those share types
and sofas, storage. And tables. If I go back one step, we have the furniture system, which includes hardware
and supports, partitions, like sanding desks,
et cetera storage, work surface or the sale. These, these are let's
say standing desks. What else we have here? Let's say, siticter
site, for example, and this one, let's all of those also are under
components, okay? So those, let's say, park bench, et cetera, trash can. Right? So planting,
these are trees, okay? So all of those are part
of the families that you can actually load inside
of your avid file. And the third part I want to talk about
is where you can get many more furniture models and download them is from
three different websites. The first one is
called bimobject.com. And here you can sign up
here, you become a member. You have a log in profile, and then you can even
here let's say you find out which let's say brands have their products as BIM models
that you can download. So it has, like, furniture, sanitary, doors, lighting,
kitchen, et cetera, all of those categories, plumbing, construction,
HVAC, flooring, et cetera, all of those like, wide array of types of components that you
can download from here. You can hear, let's go to software and search
and you can say sofa, for example, and search. You have a big
selection of sofas, let's say, I can
click on this one, for example, and you can
download it. You can click. Of course, you have to log in, and then you can
download it with under different different models have different let's say
Ravit versions, and the models
already are rich with materiality that when you are
in render modest of ravt, you can see them as
with render material. So anyway, this is the object. The second one is called
library ravet.com, and this is also a rich
website with a lot of avet families and components
that you can download. And also, you can search as well there and maybe drive,
let's say, a car, enter and it's going to show us what car families it has
that you can download from. The last one is
called Ravet City. And by the way, this is the oldest
website that I know of. So this is older
than these two ones, Bim object and library ravet.com. This is
older than those. So really early on, and it
was like I remember around the Ravet version of
2010, 20 even 2009. And it was the very
first two website that was really rich with a lot of components and anything that I
wanted I thought of, I would find here
on this website. I'm not sure how
updated this is so far. The latest news are from
2016, but it's very rich. I think it has more families
here than the other ones. It's really rich,
old bit, but rich. And you can also, here, make a search and so go to
downloads, for example. I remember that my
very first projects I made a rabbit were full of components that I brought from this
website, Rabbit City. Of course, always remember
that when you want to download new components
that you would find, let's say, a few
different variations. I would recommend from personal experience that you download the ones that are the smaller in size because when you fill your project with a lot of components
that are heavy in size, you may turn your project. It will actually going to slow down your project
and your workflow. So it's better to download
the smaller size version. And here, let's say you
can choose, let's say, which let's say type
and then as well here. And, you can just like you
will search like car as well and hunter and see what
type of cars this includes. All right. So yeah, that's it. These are the three
ones recommended. There are more
websites where you can find more raved components, but those are the three
websites that I have used previously and are reliable and accurate
I could recommend. One more thing I
would like to talk about regarding
furniture is that furniture have a
special functionality that only is applied to them. And this is regarding the movement of geometries
around them, let's say wall. So for example, I'm going to move this
furniture now there. You can see it has this
moves with nearby elements, which means that if I
move now this element, it's going to follow it, right? This is what it does.
Now, this is turned off. So if I move the wall, let's say, in this direction, it doesn't do anything, right? This stays where it is. But if I click on this one and I activate this one,
now watch this. When I move the wall, it's
going to move with it. It's going to follow it, which
is really handy in case, let's say you want to, you know, make some editings to your
plan, to the building, and then you don't
want, let's say, to move the furniture again
when moving or you want, let's say, to select
all of them, no, make sure that has
this one activated, it moves with nearby elements, and then you only need to
just move the walls around, and then these will follow. Now, this doesn't
have this activated. That's what it did
not move with it. I can also apply even without
having let's say to move it too much nearby it. But
now this should work. If I move now the wall,
it's in this direction. Okay, you see, now
this also follows it. Of course, I can move
this one around as well. Not a problem. All right. So this one I just wanted
to add regarding furniture. Make sure that you have this
on when you require this, and this will save
you a lot of time.
16. Adding Lines: All right. Now, after
seeing how we can add furniture and
furniture elements, let's see if we want, let's say, to draw lines, and this
also will take us from this model space to the
so called draft space. So if you want, let's say to draw something
like lines without having, let's say, physical
three D furniture, you can also do that. Can sketch that if you want. And from the
architecture type here, where we can draw
the walls, doors, all of those elements, the
three D elements, stairs, we have this model area there where it says it has three
things like model text, model line, and model group. We can draw model text. We're not going to
do that for now. You can do it later on. This will just show
you how you can, let's say, draw in three D text. The model line actually
allows you to draw lines that are visible in all views as if those lines are
three D elements, although they are not
three d elements, but being model lines
means that these lines are visible anywhere where you are able to see
them, basically. Of course, if the view
graphics settings allow you to see
lines basically. It says here when it
drops down the menu. The model line, LI for
shortcut when you want to type it on the keyboard and then
directly start the drawing, creates a line that exists in three D space and it is visible in all
views of a project. So if I click on this now, and I draw something I want to just draw
something outside so that you can see it
in the three D space, three D view, let's say,
and you can see here, we have all of those, let's see, options of drawing the lines. And here we have the line style. And of course, here we
have also more options. Let's say this line
style, graphics lines. So here are the lines
beyond center line demolished you have
different line types, and also you can use those ones to build up on to make
new lines if you want. Now, if I draw a line like that you see it looks like
it has the green color. Like that, and that's it. Now I'm going to
click on scape twice. If I go to three D view, you can see that now the line, I can see it this rectangle, I can select it and I can see it in three D in all
views basically. If let's say I'm in
the L two level, you can see this one
to the lower level. Of course, you can just
de view range settings to be able if you want to
edit it if you wanted to. But I can still see it in
this view, for example, if it allows me to look to the bottom to the L
one level, all right? And this is basically
regarding model lines. Now there are also something
called detail lines. So this is the difference. The detail lines of good to
annotate an annotation tab. All of those annotations, dimensioning detail
area here, the text, you can see, remember
we had model text, and we also have something
called text, not model text. All of these here
are annotations, and this means that those are visible only specifically in the views that you draw them. Of course, if you
draw a detail line, the DL, click on this one. You can see that now it
has the black color. If I click like that and I do TR to fill it this one
with the trim command. Now, if I go to the three
D view, I can't see it. I can see that. A
two, I can see it. Three D, I can't see it, but Alana can see it because this is a detail line that has been drawn specifically
inside of this view. And so the idea of this is that you want to
add more details. You want to add,
let's say, so also, when I hovered over this one, it shows us option one example
of drawing detail lines. For example, you want to
draw some connection details between the wall and the
footing and the slab, this is not supposed to be shown in any other view
except for this view, then you can draw detail line. Maybe this is to be drawn at a bigger scale for detail views. This where you can
draw for example, because I said regarding
the spot elevation, if I draw a spot elevation
here, let's say on this one. Remember this will give me the spot elevation
at the point on this ramp like that, escape escape for three
D view, I cannot see it. This is because the details this spot elevation
is detail element. If I was in the L
one, I can see it. But if I was in the three
D, I cannot see it. If I try to draw something
here annotate elevation, I have to draw it
here, for example, on the three D view, and I want to be able to see
this one in the L one. I move to this one,
let's say there. So each one has its
own detail elements that are associated
with the view itself. Okay, L two as well. I can't see any of those
because those were drawn in L one and in three D. Alright. So that's basically regarding the model
lines and detail lines, and also we try
to use elevation, the spot elevation
in order to see that element from here
cannot be seen another view, except for the view that has been drawn inside of that one. So this one, for example,
out of this view. All right. So this is
basically regarding this. Now, of course,
make sure that in your view properties that you have those lines
that are turned on, if those were turned off, you will not be able to see them even if you draw them in. So for example, if I click on VV to go to the view template, and I go down here to the lines. Okay, I have all of
those line families. Okay. If this line
is off, click Okay. So all of those lines
are turned off. I go back to the VV again lines, you can see here if
I expand this a bit. You have all of those lines
there that are now turned on. If let's say I turn off only
the lines like this one, the type of that line, I cannot see it anymore, even if the whole line
family category is on, but only that line type is off. If I go back to VV again, two lines, I have to
make sure that the line type as well that
I wanted to see is on. If it was off, it will
not show it to me. So for click on this
one again and okay, and then I can see it again. Now, this is a detailed line, and the line style, you can see here that
you can choose from the same line types as this one. So also those ones, you can see the same ones. So beyond center line, demolished hid
lines, lines, right? And this one is made
like a thin line, but it also I can
also choose lines. Let's see if I choose lines,
what does it show me? How does it work? Okay,
it looks like the same, exactly the same thing,
but this is a detail line. So it might be tricky. Maybe you would like
to make, let's say, new line types that are only for detail lines to differentiate
them because otherwise, if you now, this
is a detail line. I cannot see it in three D view. I can only see this one, this rectangle, but
not this rectangle. I can see the difference here. This is detail line. It only
has the graphics line style, and I can change
this one from here. If I click on these ones, it has more information. It has the work plane because it's a three
dimensional element. That's why it has more things that has phasing and
dimension et cetera. But this one has
dimensions and graphics. While this one has graphics, dimensions, plus constraints
and phasing, all right? And so although now those
look exactly the same, but now as of right now, you know, as a avet user, and I would say as a avet becoming an expert
in avet because this may be confusing to some
really advanced avet users. Is that this and this, although they look exactly the same, but they are different. And so not if two things
look the same in vet, that means that they
are exactly the same. And even if let's
say there are lines, but this means that
they may be different based on how they were drawn
on their let's say nature. Again, so this is a detail line. And this is a model line, and this has an edit work plane. This one doesn't
have one because this is a three
dimensional one now. We can change this into a
model line if you wanted to and we can change the model line into
ditaline if we wanted to. That's by clicking on the
convert lines button, this one. This will convert
selected model lines to Detaines et cetera, and this goes vice versa. This is a model line. I click on this one, I change now this to ditaline although nothing changed
graphically speaking. If I go to three D
view, for example, now, I can't see it anymore because that line there
became a detail line. I can I can see it only in this view because it
was drawn in this view. L two, for example, I
cannot see this one and also the other rectangle. If I sag this rectangle and click on this one.
This is a detail line. If I change this to model
line, click on this one, now it has now the new parameters added
to it and I can see it in three D view while that's still being a detail
line in the L one, which I cannot see
except in L one, or that line here. You can also go back and forth. It could be that
in your workflow, you drew something like a detail line, but
you thought, Okay, maybe it would be better that I can see this detail like this, that what you drew
in all of the views for some reason, then
you can change that. Or you drew something model line that you can see in all views,
but you think, oh, wait, maybe I would like to see what
I drew only in that view, specifically not
everywhere else, then you can turn those
ones into detail lines. Okay. And so go back
to V V to lines. And this is where we can
see the line category and all of the possible current
line types that we have. And we can also change that. So if I click on line
like this now apply, I cannot see them anymore because I turned
all of them into lines. Okay, I I bring this back to this was drawn as a
thin lines, I think. And so if I go back
actually to annotate, I click on detail line and try, so start with the thin
lines as a starting point. Let's say, a circle. All right. And if I go to V V, and let's turn this
one into line. And she didn't line also
has a new line style, this line style was
headline new graphics. But this is what it is. We know it's a model line
because it has the constraints. So now, also, as
of now right now, as a Rivet, I would say more or less becoming an
expert rivet user. If you select a line
and you find out that this group of lines
or one line or whatever, it has constraints in
terms of level work plane. This means automatically to
you this is a mole line. So this can be seen
here anywhere. And if this line, this circle, does not have this, that means it is a
detail line which can be seen only in the view
that has been drawn into. Right? Now we're learning something new and more about those things. If I go to VV again and now I can also let's go
to lines and again, I can let's say control which
types of line I would like. Maybe I don't want
to see hidden lines like any hidden lines. So I can go to the
hidden lines and I can click on Apply and I
will not see that line, that rectangle for some reason. It could be that
in your project, you want to set the view without any hidden lines for any
reason, then you can do that. Although here, I can still see it because this is a model line. Only that view I change that. But in this view,
if I click on VV, it does not have this
what I did this change, I can still see the
hidden lines, depending. I can also say turn this one off here and I cannot see
it again as well, go back to this
one, apply, right? Well, click on VV again to
turn this back on again. Lines, hidden lines. Okay. Now, if I wanted to change the level at
which these lines, for example, this rectangle, if I also add to it. This one because I cannot
I was not able to change this one with the
whole rectangle because it was not a model line, but now it became,
again, a model line. If I want to change this
rectangle to a mother level, I can simply go to Edit work
plane, edit work plane. And from here, I can
choose another one. Let's say, first
level. First floor. Okay. I can't see anymore. I have to go there
to the first floor. Now I can see it
there. Although I can always see it
in three D view. But now the work plane of
it, it's level change. It's like the big
constraints of the wall or of a floor. The same thing. Click here, and for some reason, this is turned off. You cannot change it from here, I have to go to Edit work plane. And ground floor, bring this back to the
ground floor. All right. So that's how you can now change the work plane or the level
at which this line resides. Of course, there are
no offsets for that. So for an offset, you have to make a new
work plane or a new plane. Let's say, if it was, let's say, at 1 meter height from the L
one from the ground floor, then you have to make
a new work plane at 1 meter height and then change this to this new work plane if
you want to do that. Otherwise, it doesn't have more detailed perimeters
of base offsets. Now, what if I wanted to change the line type itself,
how it looks like? Maybe I want to make a new one based on this one, for example, and maybe give it the color of, let's say, blue instead
of green color, right? Or I want to change this screen
color to something else, or black or, you know, and similar to where we did
this with the, let's say, duplicate edit type, you know, for the walls, for example, in the floor, et cetera. So I would go to
select the wall, edit type, and then from here, I can see this is
the type and I can duplicate it right with
the new family name, and I can make my
changes, et cetera. This is slightly
different with the lines. I cannot do that. I
cannot edit type per se. This is a different, let's say, type of rivet elements, and for that, we need
to go somewhere else. We need to go to the manage tab here, not rtecture manage. And from under manage, here we have to go to
the additional settings. And here we have many places where we can affect annotation elements
like line styles. This is the way we want to go, weights, patterns, et cetera. So all of those materials, all of those here, we can change them from
the additional settings. So if I go to Line styles, I have now this new window
called Line styles, and I go drop down. And I have now all of those. So those are all the
lines that are now existing inside of my
avet project file here. And this is so this rectangle was made
under the lines. All right. And this was made under
the hidden lines. And you can see that both
have the green color while this one has the
dash 3 millimeters, and this also takes
us to the idea, Okay, can I change this one? How can I change it and
where can I change it? So you can read it
from here, right? So for example, now I can see the lines the
styles, their names. I can see their weights. Right? Line weight projection. I can see the colors
and the patterns. So all of those settings, right? So, for example,
I said I want to make something blue, right? Now, I can see there's the
axis of rotation, right? But this is too thick, and I want to keep it for now. I will make a new line
by clicking here on new, and I will just
call it line Blue, for example, for example. I will change the color to blue. I can sloblue Let's
say I can input here the RGB or the hue
values and I can say, now I can go to the line pattern
and I can either keep it at solid or I can also change
this one to something else. If I keep it too solid
right now and I say, okay. And now I can either change
this one to line blue. You can see this one is now new. I just added it, or I can draw another new one. I can undo this one. So it depends on
what you want to do. New model line line blue, and right, right that. For example, there's a hexagon, and that's my new, let's say, shape or line, right? Now, I go back to e
digional settings, line styles, and
for some reason, I want to make a
new hidden lines. You can see this
actually we have hidden and hidden lines. Hidden has the black color
hidden 3 millimeters. This is hidden lines
3 millimeters. They're different. We
can also make new ones. I want to make a new, let's say hidden red for example,
let's say, okay. Change the color to red, and I, for example, here, dash 2.5
millimeters, say, Okay, and I will now draw a
new line, rectangle, and before that, escape, choose head in red. Like that. So that's now drawn
with the new line. Of course, when you go there, you can see now that those
are added after those. So those are, let's say, the system lines that
come pre made with vet, and the new ones don't
have these brackets, and those are the
ones that are added. Now, the MEP hidden was actually was starting with the project and let's
say pre made into it, but it was not a system
line, let's say, go to manage additional
settings, line styles, lines. And you can see here like that. Now, Of course, if I
want to add something, let's say, I want
to just test it. I want to let's say add, let's say this symbol. Let's I want to
call it, let's say, red lines and close it, okay? I cannot do that. So this is something we cannot actually input
this into the name. But you can only add those ones without
the symbols, right? And those are pre
made inside of vet. What if I want to make a new
type of dashed line that is not inside of my rabbit file and I will make something
new, totally new. Again, I could go to the manage additional settings and then instead of going to line styles, I have to go to line patterns. And here you can see now the patterns of the lines
graphically with their names. So this is what I
was trying to choose from the drop down list from the line styles when I was
trying to make a new line, and I was trying to
apply the pattern to it. So I said either solid or any of these and these are pre
made in out of vet, okay? And if let's say I want to
make something totally new, I can make a new one, right? So for instance, I can now check out how these look like.
I mean, the settings. I can click on this
one, for example, aligning line 3
millimeters. I edit. And you have now
this new window, and then under here, you can add the type, so dash, space, and the
values you can even, let's say now edit it. I want to add something new, so dash or dot cancel here. So dash space, dash space, for example, So's
different patterns. You can go here and you
can make a new one. You can call it. You
can give it a name. Or you can edit one of these, or rename them or delete
them up to you, right? So dash let's say at one point. Millimeters dish space,
et cetera. All right? So this is where you can control the line
patterns, right? Not from the line styles. Although here you can see them. So the line pattern,
we can choose, we can apply the
pattern to the lines. Here, we can change them as
well. Can change this one. But I want to make if I want to edit
the line pattern itself, I want to have to go to the additional settings
and line patterns. Okay. And this is similar where we actually
previously went to the line of weights and we
saw the weights based on the scale, right? And so this is similar, but you have to go to
the line patterns. One more thing regarding
the line styles, the system ones is that not only do these ones have they look like
this with the brackets, but you cannot delete them. So those are undeletb
instead of fat. You can see I click
on any of these I delete is just grade out. Can delete the
ones that I added. Yes, I can rename them, but those ones cannot be
deleted and cannot be renamed. Those are, let's say, fixed, stuck in your avet project, whatever you do, they will remain there as
they are like this. You can change them,
you can edit them, but you cannot remove
them from your rabbit. Let's say you don't want
to use any of these, you can you are welcome to make new line styles from here, making new ones, and giving the name and the weight,
color, and pattern. But those from here until there cannot be
deleted or renamed. Just for your information.
17. Adding Rooms: All right. Now, let's see
how we can add rooms. Rooms are rivet elements
that are in between, let's say, rotation
and model elements, and those would
allow us to define, let's say, describe the
project in more details, add areas, make schedules
of areas and spaces, et cetera, and program. And for me to add a room, I have to go to the
architecture tab. And here we have this room
and area section here, where we can add
rooms and areas. All right? Now, if I want
to add the room, okay. By default, you can
see here if I'm there, let's say outside, it's
trying to add the room now. But you can see that
it's just like this, kind of like a locked
small rectangle with a room name tag. You can see here I have
the tag on placement. I can also turn this off
I want it if I wanted to, or I can turn this
onto, let's say, tag automatically
while adding the room, and here you can see that now when I
hover over, let's say, the areas that have the inside of the
building with the walls, I can see that now I can add
rooms inside of, you know, let's say adding a room here, for example, like
this, like that. I will click on escape now, and this is possible because those walls have
the room bounding, let's say, parameter turned on. If those were turned off, then those will not be, let's say, constraining
or they will not, let's say, enclose a room. Okay? Now, I can change that by simply changing
this parameter. I have this now wall turned on, I have two rooms here. If I click on this one, now I have a problem because now both rooms will be
merged and I get this message saying
multiple rooms are in the same enclosed region. The correct area and perimeter will be assigned to one room and the others will display
redundant room. You should separate the regions, delete the extra rooms or move them into
different regions. I can either delete rooms
or say, if I click on, I don't want to delete
anything because I don't want Revit to delete something for me without me knowing which one
is being deleted. I'll click on Okay for now. Now I have if I click on
this one and this one, you can see it now I have
the extents of this one. So this is the room 100. And this one, if I hover,
you can see, Okay, so now I can see even
you can click on the tab to shuffle, let's say, between
how you can see it. This room is there, it's
inside of another room. This is the main room that is now occupying
this space here, this region because
we just changed this wall from room bounding
to not room bounding, Because we can do
that and this is now we know where we
can do this from. And because of doing that,
the second room now is just sitting there like that. I have to move it to
another room or delete it. Right? I can do this. Of course, now you can see
the tag did not move with it. I have to undo and I select
both the tag and the room, and now I can move this
one to, let's say, another space where
it will now sit. It would just occupy this space that didn't
have a room before, right? So that's regarding
adding rooms. And I can see when I
click on this one, I can see this redline
outlining the room for me. Click on this one, the tab, click on the tab button now to shuffle to
this room itself. You see, we have the room, and this is be careful here. We have the room itself, which you don't
really move the room, but you move the center
point of the room, but this is where you
can select it from. If I'm there, you see
when hover over here, I can select the room I
can move it from here, I can move it to somewhere
else or I can delete it, but this is how you can select
it or from the room tag. If you do not have a room tag, so if I delete this one, I deleted the room tag, so the room tag was deleted, but the corresponding
room still exists. Important. So if you
don't see the room tag, the room still exists, right? You can place another
tag for the room using the room tag tool or select
the room and delete it. So over over here, I can select the room. I can add the new tag, Room tag. I can here to add, let's say, tag room or tag all not tagged. I will now click
on only tag here. I tagged this room. Okay. And I can click on the tag here with the tab button to
shuffle to the room itself. If I cannot find it, I cannot
set it for any reason, or I can set it from here. If you hover over
the crossing lines of the room itself, this cross. That is. If I'm here, I cannot if I'm hovering here, I cannot see I cannot, let's say, select the room, then I have to go and this
one I say the tag is there, I can go here over the tag
and with the tab button, I can now Shuffle
right between both. And I can see, Okay, this is the center line of
the room. Okay? Now, additionally to this
that walls are room bounding. Lines can be also room bounding, and that's by just
drawing room separators from here from the same section here of the room separator. Maybe you have a big
room, let's say, big space and you
want to divide it into subspaces
maybe in sub rooms. But they're known let's
say physical division, but based on your program, you want to do that. You don't have a
physical wall division, but you have different
areas that you want to define as rooms, and
you can do that. Basically, you can
use the room tool, not specifically
to assign rooms, but to assign areas.
You can do that. I can draw a room
separator line. This is a line, when you click
on this one, it's a line. But a new room separation
line, this is important. I cannot if I click on escape, I cannot do it cannot draw
it from the model line. I don't have here a
room separation line. I have to go to the
room separator tool, this button here
and now I click, for example, I click
on here, I do this. Escape scape. Now,
this is a line. It's a room separation line, and it doesn't have more options to change how it looks like. I have to go to the
other settings, other place to change that. But now I added this line. Now you can see
that now my room, it's bounded by these walls and this line also bounding it. And now this space here
it doesn't have any room. Okay? So that's now my room which
has now different new, let's say boundaries,
different area. You can see here when
you click on the room, you have the constraints, you cannot edit the
type of the room. The room stays room, but now it has the dimensions. Let's say the area, perimeter, unbounded height,
volume, et cetera. And you can hear, let's say, change the limit offset. So either, let's say
from ground floor, it can give it a height or a
base offset as well. Okay. Now, I added the line, and this is a room
separation line. I can go to V V, and I go to lines here. And here, you have
this room separation. Now, this is a line,
let's say, type, but it's not existing under the lines type when you
draw a line, but only here. And so this is a line type
that is room separation line. I can take it off
if I wanted to. I don't want to see, let's say, but this is still
bounding the room, but I cannot see it, but it is still there, okay? If I want to draw a line, or not say for now, I cannot draw a room
separation line like that because it doesn't
exist as a line style, but it's a line type. Okay? So I know it's
slightly confusing that it is there and you
can see it and here, and it has these
brackets, meaning that This cannot be deleted, right? But it is there you can see, also, we have the
space separation. We have insulation
batting lines. We have area based
load boundary. All of those access,
we have seen it. But area boundary, area
based load boundary, insulation batting lines, path of travel lines, room separation,
space separation, all of those would not
see them while drawing the model lines or the
detail lines, right? As part of the line
styles were not able to find them, right? Path of travel
lines, we have it. But other ones regarding the area and the
roof separation, we did not see it because
it's not like say like a line style that you can draw
with or click on VV again. Go to Lines LI and now I have
this group separation on. I can turn it back on. And ok. And now I can see
that it is like this. Now, I want to now change how this line looks like
because for some reason, I don't want to, let's say, see the line as, let's say, big dashed. Maybe this is like
an orange cutter, but I wanted to see it in
a different way, right? So I go to manage additional settings,
line styles, underlines. Now I can see I have
the room separation. So now you can see that with time, while learning about this, we are more getting
more and more aware and getting more experience about what we can see in front of us. We did not really give a lot
of let's say attention to those because we did not really read of them and check them. But now we can see,
Oh, wait a minute. We did not have this
as a lintyle but it is there and we were able to draw it
as a line separator. And it looks like this dashed and there's color orange
and looks like it's thick. I can change this from here. I cannot delete it or
rename it for sure, okay? Because it's a system line. I can change the color of it. Maybe I want to
change the color. I don't know, to
red, for example, and I want it to be
let's say solid, not dashed, for example, and I want not to
be too heavy, okay. And now I just changed
the system line, how it looks like the
room separator line, which is affecting
now this room. Okay. Like this, from the
additional settings. Okay? Not so here, from the room separator,
you cannot change it like the type of it and
stuff, not from here. You have to go again to the
manage additional settings, line styles, lines. And from here room separation. Now you can find it and you
can change how it looks like. Now, where are my rooms? Why I cannot, let's
say, for example, I wanted to see the colors of my rooms and how
they look like. I don't want to always, hover and it's kind of like
guessing where are my rooms? I want to just see
them in front of me as kind of like color
fills or hatches. And so here there are different
ways of seeing the rooms. I can click on VV, Okay, go to the
graphics override, and I try to type
room Okay, so roads, roofs, and rooms looks
like we have rooms, and they're sticked on, but I cannot see the
rooms themselves. If I click on this drop down,
you have the color fill. Okay, it's on, but I
cannot see anything. If I try, just to test
it, just play with it. Turn on the interior
fill. Apply. Okay, now I can see that the rooms are given
this interior fill. That's it kind of like
a standard color. Reference, what does it do? Now I can see the
reference of the room. So the cross, let's say, big X that is, you know, going across the room. So I can do that, go back to VV. Maybe I don't want to
see the reference, but only the film could be, or I want to see the
reference itself, because I'm working
the work in progress, and I want to change
things continuously, and I want to quickly find
the reference and change, et cetera, back to VV and rooms. And I turn on back
the reference. So this is the
reference of the rooms. Now, what if I want to add let's say more detail or let's say more developed view of this. Maybe I want let's
eventually there will be, let's say, different types or categories,
departments of rooms. But for now, I want only to
base this one on the number. Let's say each number because now we see that this is a tag of the room,
I click on this one. It has the identity data here, number 100, this is appearing
here on the room tag. This one, the tag itself, I cannot see this information because I'm selecting the tag. I have to select
the room itself. The number of it is
101 name room name. This is name room name
as well the same. What if I want to now add, let's say, more colors,
how can I do that? Where can I do that? It's
actually under this. So when I ask myself this
question while using vet, you have to think also with vet, where you would
expect Revit to have this setting or
formation placed. Basically, when you say,
Okay, in this view, I want to see the rooms
in a different way, it means that it should be logically part of
the view settings. And now, you don't know this, but I'm telling you, it's
under the color scheme. If I click on this one, I have here schemes, category spaces or
rooms or HVAC zones. If I go to rooms,
now it's a tonne, which means that it's not
showing me any color scheme. If I click on name, now it's categorizing
for me, let's say, adding colors based on the name, but since both rooms
have the same name, so it's the same name, so
room name and then a color. If I click on Department, there is nothing because there is no department, let's set. If I click on number, now we see, we have number 100, 101, both are given
different numbers, so it's giving automatically
now different colors. If I see on o, now I
can see that my rooms, I can see them without having to hover over
them like this, right, from the color
scheme, using color scheme. I can go back to here
and can change this, let's say, to, like, I
don't know, green, okay. And this one to magenta, okay like that could be, right? Go back to color scheme, and I can change this as
well how it looks like. I mean, the pattern. So
this is also the rooms themselves have also fill pattern settings and the color settings
and the visibility. If maybe in this scheme, I don't want to show the
room 100 for some reason, it will not be shown like this. Now, this is still, let's say, showing me the fill. I go back to the V V. Remember this one rooms, and I, let's say, turn off the interior fill ply, S that now I cannot
see it anymore. But I can still see
the reference of it. I also have to turn off the
reference for all rooms. For example, just could be that this is what I
want to do, right? I have the tag, but I
cannot see the room itself. I can also delete the tag
itself if I wanted to. I still have the
room. I cannot see it because I just set this
one to look like this. I will undo the
removing of the tag, and I go back to
the color scheme, and I will then say, no, I want to see this. And go back to here
again, and I will now, for example, change the fill
pattern to something else. I don't know, maybe cross hatch, and I can see here
the preview of it. Brickwork, all of those
material, filled pattern, diagonal down, diagonal, up. So. And now I have this filled pattern for the
room number 100 being green, diagonal lines, and this
one is a fill magenta, it depends on how you want
to set up your project as. I can go back to the name, for example, instead of
the number, but I want to, let's say, show the room
based on their names, I say, click on this one. Let's say, I will can
Now, this is room name. I cannot change
the name from here because it doesn't
allow me to do that, but I can change the names of the rooms from the
project itself. So once I do this and say, Okay, both are given the same name, if let's say I name this, let's say the room,
click on the room, room name, let's say one, Enter. You see that
automatically now it added a new color automatically. And if I make a new
room, let's say, a new room here, Room name. Okay, I want to add a new name, change the name of it. Tab two. Again, it adds so it adds as I add new rooms
based on their names. And because the color
scheme here is set to name, that it's just adding a new color as it
goes automatically. I can, of course,
go back to here. I can change those colors. I can here's how the full
pattern looks like, et cetera. Okay, I can click
on again, new room. Maybe here adding
before clicking, I can also set the name, maybe room name three, right? And now click on
the wheel, right? So it's now going to be
the preview of the room, you can see the tag of
it is room name three. Click and automatically
now RVD gives me as well a new color that is I can find this color
under the color scheme. Here. This is based on the name. If let's is based
on the numbers, it's different, of course. So those were
already, let's say, pre I just edited them, so it did not change, but 102, 103, it also added
them automatically. So now this is, let's say, a color scheme based
on the room number. Bring this back to name. So I have also, let's
say, different options. I can here, let's say also add I can either duplicate or rename or
just add another one. Let's say name two, and I can change this. So this is still
based on the names. I'm not limited to let's say
one scheme, color scheme. Have let's say name two, and I can now change the colors of the rooms
based on something else, based on new preference
of mine, right? I can also rename this. Maybe like name, yes.
Okay, I give it. But then I'll say, okay, name, let's say name. Function for some reason, and then those rooms, I'll just give them
different colors based on their functions
for some reason. I do this, and then
I change that one. I can see here, the color scheme is applied based on
the name function. If I want to change
this back and I'll just take it
out, just glow here, none, I don't give any
colors again to the rooms. Rooms, name function,
and for some reason, I do this, let's say, red, and I make it spawn like
that and do the red, and then we'll select
I'll copy this. Let's see if I do this. Paste.
Paste. Let's say quickly, instead of, let's say
clicking on the drop down, then finding it, I can select Control A and then Control C to copy the full pattern name. And then I can click
here and then paste. So you can also do that. And then for example,
two and three, I will give them, let's
say, the colors green. Green, yeah. So something like this, for example, right,
could be for any reason. Allr. And again, if let's
say it not separate, I want to subdivide this room
the three into two spaces. I can add the room separator and I can add a new room here, and I will before
clicking to add it, I will change this to four with the wheel
click here to change, and then I click and
automatically avet adds a new color to
this based on this one. I'll also change this.
Copy selected copy and then click
Control V to paste, and I, for example, give it a color orange, for example, and that
would be it, for example. If I don't want to see the room separator
lines, no problem, go to VV lines because this is a line and
room separation, turn it off. It's still exists there, but I cannot see it because I just said this not
to be visible. And now, for example,
this could be, let's say, my plan for some reason
for phase of the project, be it for permits or blueprints or phase of design that you want to show rooms like
this, for example. Now, let's try to
rename the rooms. I can either, let's say,
click on the room itself. Like, where is the reference. Okay, here. And I can
change the from here. That's one way or automatically
from the room tag. So click, double click, and then I would say
Room one and click here. Room two. Of course, there will not be like
say, room name, et cetera. And then room three,
for example, right? Click, this is the room three. You can see. So I
gave, let's say, the same room name
to both rooms, and you can see that
now the color scheme is giving now the same color. It could be that you are giving, let's say you have,
let's say, I don't know. In your building,
you want to give the same color for
all the shafts, for example, so you can
say, let's say shaft, you can call it
shaft or let's say, I don't know, like
whatever it is, you can just give the
same name, basically, or not let's say limit it
only one room by name. And this is, let's say now for, for example, go back
to the name function, I can still back here, I can change how these one
look like name function. You can see because
I changed these, I did not remove these, just added these new ones. I can always, let's say here, let's say, change them for
one or two back to this. Okay. Click on the room
and I can see here. I can add new one
if I wanted to. Of course, not here
because I already have a room here, but somewhere else. Now if, let's say you want to tag all the rooms automatically
quickly, right? Because you remember when
I click on this tag room, it had this tag all not tagged. Right now I have
tagged all of them. I will click ckly now draw room separation
lines. I don't see them. I have to go to VV to
lines room separation, and I'll click here
make rooms like that. And I will here now add rooms. So place I will actually now say place rooms
automatically and tag them. You see the six rooms
created automatically, that's one way with tags. If those were not tagged,
I will undo this. I would say room
places automatically. It's going to now find
out where there are, let's say, room enclosures, also let's say with walls, but without this being
on and I click on this, it added those rooms, but without adding tags, and I go to tag room and I
can now tag all not tagged. I see all objects, and I'll just here
because I have many let's say types to be tagged, but I will not tag all
of those elements. I will try to find
the rooms room tags. And okay, I added the tags
automatically for me, right? So either you add rooms automatically if they were not added previously
with this on, if for some reason they
were added but not tagged, you go back to the tag
room tag all not tagged, and you can here
select the room tags. So our room. So this room tags on, and then you can say, of course, here we have
let's say different option of this is a bit advanced, but just to show you
where you can do this. And now I tagged all
the untagged rooms. Of course, now, those have the same name room
number four, right? I can change them later on. But just to show
you as an example, how you can do this quickly, either adding rooms like
filling in the rooms, automatically all of
the unmade rooms yet, it will just automatically
understand where there are, let's say, possibilities
of having rooms. And you can have the tag on if you want to tag them
directly right away. If not, and you want to tag rooms that are
present already, you can tag all not tagged and then have
them in one click.
18. Adding Areas: Now, what if I
want to add areas, and areas are more used to specify bigger
areas than rooms. Also, let's say for site plans or let's say for top view plans, let's say you want
to define big areas. And so, so areas on a
half of this says area, creates an area defined by
walls and boundary lines, open area plan view and click in the view
to place the area. So here, if I want, let's say, place an area like
similar to the rooms. If I click on the room and
I can select place a room. But if I click on area, I have to make an area plan
before adding the areas, this area bound
around is grade out. Now, if let's say
for some reason you're stuck and
you were not able, let's say, you did
not know that, you just did not know that
you want to add area plan, and here it says, area boundary. I'm reading now here. So defines boundaries for areas
open and area plan view. So I have to have
an area plan view. So this view now is
not an area plan. It's a normal plan view. You have to make a
new area plan now. In case you did not know
that, and this is great out. You don't want to say,
Okay, I want to add an area boundary because
I want to add an area, but it's great out. So what to do, right? So, also, I want to talk
here about something really important in RVT that
whatever your level is in vt, how much expert you are, you may find yourself
sometimes, let's say, needing help from outside, and the best way is
to use Google to search for your problem
that you are facing. And in this case,
this is grade out. I want to take this now
opportunity to talk about this quickly here to
show you as an example. And I made a quick search about the vet area
boundary, grade out. So this is the area boundary. So I click on RevetF. I just type Revet
which is the software, right, and then area
boundary grade out. And I just saw the results
from the first one, say, solved area boundary grade out from OD website,
I click on this one. And it is around 2016 when
a colo backs from 60, so it's quite old. Anyway, I click on this one, and here it says, the area boundary button is my stro type is read out and
I don't know how to fix it. I try to try to closing and
re opening vet. Please help. So there's a reply from
RodgoEza for example, here, saying you cannot do you
mean like the image below? One. And this is from
an older vet version. I looked like this previously. And you see this is the area
boundary also grade out. So you cannot create an area or create edit an area boundary
in regular floor plan. First, you need to create
an area plan view, right? So we kind of read something about this when we
were trying to add an area. And here, it also has
a snapshot with this. So with the area, you have
to first make an area plan, a new plan view and
add areas there. So it should be
like an area plan, specifically area
plan view type. So I just want to take this opportunity to talk about this because
it's important. Again, don't feel shy to just ask questions
online, right? Try to first solve
it by yourself. If you find yourself
stuck and you cannot find the
answer, the solution, just tap your problem, your issue online, try
search for it online. And I am sure that a lot of people before you have
faced the same problem, and they have asked about this problem and they
found the answers as well. So this is one way of doing it. Okay, so this is one example. I'll minimize this one, so I have to make an area plan. So also when I hover
this previously, if let's say you're really
quick and you do not really read all of the
details because, you know, the workflow is really
fast these days, and there's no time said to read every
single description, and for some reason,
you skip this, right? So you don't know this, and then you search online to
find distribution. Now, you have to
make an area plan, click on this drop down arrow and then click
on the area plan. I will not save again, and I will let's say here base
this on the ground level, and this is type rentable
for gross building. Let's say, gross building, and this is the type, and I will see here, let's say, ground level, associate
create area boundary lines, automatically create
boundary lines associated with external walls and
gross building area. I will say yes just to
see what they have. I have now this new area plan and this is not under
the floor plans, but under area plants. Okay. So just made this new view type that is
not regular floor, but it's area plan. And here now I have the
area boundary turned on. Now I can add new boundaries. And this is let's say, you can see that it added
automatically when I told it to automatically the area lines. This is the area boundary
based on the external walls. Okay. And I can go to V V lines. Area boundary it's turned on. I can go to modify, sorry to manage
additional settings, line styles, and I can see that the color of the
area boundary is purple. Okay. I can turn off the thin lines
to see this more clearly. So this is thick, it's six. And now if I want, let's say, to go with the archicture
tab and to add an area, this is now because we
are in the area plan, I can either add a new area if I wanted to or add an area. And now you can see
that it automatic now showing me that it
will add this area, right? And so the difference
with rooms is that it's bound or it's not constrained by walls or room separation lines, but by area boundary lines only. Okay? And that's why
it drew these lines. Because otherwise,
if I don't have this line, I delete it. And you can see
here now, it says, area is not in a properly
enclosed region. I already added the
area which is there. So it added the area
and the boundary lines. Areas are not affected by walls but by the
area boundary lines. If I move this, so this is
now constrained to the wall. And if I delete it, and if I click on this one
and make a new one ret similar Let's say here, for instance like
that, and I'll say DR to fill it this
one and this one, this one, and this one. And now my area now
is extended to that. So all of this is my area. Okay. I don't see it.
I want to see it. I go to the color scheme
area, gross building. Let's see. So this
is okay now I can see it like the room
like the rooms. Like here, we have
the color scheme for the name function
of the rooms. I have no the gross
building area. That's the color scheme
regarding areas. Okay. And because I only have now one area and it's
called name area, right? I can say new areas
for some reason. I can just now draw, let's say, new areas like that and area
with tagging on placement, and I will change this, let's
say to area two, enter, and this will be Area one, let's go to the color scheme again and see what's going on W's affecting the area. And now I will say the color is based
not on the area type, but the name. Okay. And now it's adding the color
is based on the area name, similar to the
different room names or room function, whatever. So this is now the color is based on the name
and not the area itself or the area,
the area type. I have all of those
numbers as well, right? If let's say name
area one area two. And as you let's say add more
areas based on their names, then we're going
to get new colors. Okay? So areas are
different than rooms in a way that are constrained only by the
area boundary lines, while rooms are constrained by other walls that have the room bounding on or by
room separator lines. If I want, let's say
now to really see the area reference lines, this X, I have to go to
the VV, similar the rooms. I have the areas here, second one, and I can
turn on the reference. Now I can also see
the reference, I can quickly move
the areas around, select them, check them out, check the properties, et cetera. I can also go to VV. Maybe I don't want to see
them at all, turn them off. Okay. Right? I don't want
to see the area lines. Again, VV lines. I will keep everything
on except for the area boundary. Okay. I am in the area plan right now. This is the area
plan ground level, but I'm not seeing the
areas that are there. I cannot see them because
I turned them off, go back to VV, turn
them back on lines, turn the area boundary on. Regarding the areas,
I can see this. I also have the
interior if I wanted to it will show me this, and if there is no
color scheme applied, let's say none, I will see the interior
fill like in yellow, either in yellow, it's
applying this yellow to all of the areas because
I have the interior fill on. If I have this off, it will not show it to me. And if I have now the
color scheme applied, it will show it to
me, not the yellow, but the colors because I
have the color fill on. If the color fell off, it will not show
it to me, even if the color scheme
is applied, right? So again, this is where I tell
my students that there are always a lot of places
where you can affect the visibility of things
in rabbits in the setting. So either you have the
VV this area is on, but the color fill is off. You cannot see it, even if
the color scheme is applied. And if I go to VV and
I turn this on, right? I can see it. If this is not
applied, I will not see it. None, I will not see the
colors. I have to be careful. Have this on and everything
is turned tweaked, let's say, correctly tweaked,
properly tweaked, that you can see things the
way you want to see them. This is quickly about areas and rooms and the
difference between. And one last thing
regarding errors, not to be confused
that even if you are, let's say in another area plan
and you have the areas on, you will not see them
because it's not area plan. Even if you have all
of those turned on, you will not see any areas. Simply not see them.
They are invisible here. You cannot affect them, you
can change them from here. Because you're not
in the area plan. An area plan which has this
icon looks like this small L, this is an area plan where
we can see the areas. And from there you
can hide them if you wanted to, you can go to VV, and you can turn them off, and you can hide them or
you can turn them on. But it is from this type of view that where we can see the areas, we can change them. If you are another view and you still have the areas on and
you have the color scheme, for example, applied
to the areas as well. Let's say spaces, or let's say, actually you cannot
actually hear. You cannot choose the
areas to see them, to affect the scheme because actually this is not
an area plan, right? So you have to be
in the area plan, and now here you can change
the scheme to areas. And you only have
here the areas to change to choose from
to change, right? So that's also
another difference that from here,
you cannot anyway, change the color
scheme to areas and affect them because anyway
you cannot see them, but only rooms and spaces
like this category. But here, you can only change the areas because otherwise,
this is the area I plan. You cannot see any
rooms, but only areas, and vice versa with the
normal floor plans.
19. Understanding View Templates: Now after seeing all of those
elements and rivet areas, rooms and levels, and the area plan and the
normal view plan, I would like you to talk
about the view templates. Now we have seen that we
went many times to the VV, which click on VV to go
to the visibility and graphic overrides for
this view, right? And we have all of
those visibility, the elements that you can
affect the visibility of. You have the annotation
category as well. Nthicalport categories
and filters, all of those this you can see
the filter is already let's say preset by
default, rivet here. Maybe in your vet, you
may not have this. But anyway, just to say
that I did not do this and it was already pre made
preset and ravt anyway. What if we want to change those to different
views or we want to let's apply the same settings
to different views based on different
let's say view plants, based on what I see here,
for example, right? Like, I want to see this
like that or I want, let's say to hide
all the let's say, room separated lines,
but all of the views, let's all of the floor
plans, for example, and here comes the time to
talk about view templates. And the view template
is similar to this VV. When I click on VV, and I see
this, all of those options, but it has this and much more that are kind of
saved under templates. And so basically, you will
save yourself time to, let's say, just
choose the templates. Now, of course, ravt you will find yourself
spending a lot of time on managing how things
look like and turning on and off things and
managing the view templates. This will become part
of the daily work and vet because as you
see, as you have seen, there are so many
things that you can affect how things are shown, where they are shown from the color scheme or
from here, et cetera. No. Let's say, as an example, I am happy with this view
the LON ground floor, and I would like to make
a view template out of this so that I can apply to view template,
other views, right? So I can go to view and so here, if I click on this
one, the VG or VV, it will open to me this that
we used to go here, right? From the view template, though, I click on this. If I click on this as it
is right now, this here, I have to either apply template properties
to current view or create template from current view or manage
view templates. Now, I want to use
this as a template. I want to make a
template out of this. Now before that, let's go to the manage view template
to see what we have. And this is a long list
of view templates. So if I expand this a bit, we have analytical model with local coordinate
system display, et cetera, rtectural elevation
plan presentation three D. All of those are
preset templates, electrical export to civil
engineering, for example, mechanical, all of those
actually are preset in previous versions
of RVT before 2025. You would only have, let's say, a couple of view templates, not this long elaborated
list of view templates. Okay? So with time, rivety is being developed
in a way that you already have preset view
templates, actually, and I would actually
find this to be logical and wise because you will find yourself in your
project life adding more and more view templates as you go as you
develop the project, maybe for permit drawings, and then for
structural drawings, for export, let's say, sometimes I had to
make, let's say, specific view templates
for only exporting, let's say to other programs. In this case, you have this example to civil
engineering or let's say rendering or to any other party or any other let's
say discipline that you want to
export to anyway. Let's say working plans, all of those are preset here. Of course, you can change them. If I go to So if I click
on Cancel and I see what does this have does this view have any
template apply to it? No. View template here
you can see it is none, doesn't have anything
applied to it. And if it had something
applied to it, we were not able to
change the graphics. If I click on VV now, I can change these from here, so basically because there is no view template applied to it, if this had a view
template applied to it, I cannot change this VV because the template
will be overriding it. I have to change the
view template itself. Two, then change. So the VV will be applied
to the V template, but not to the view itself. In other words, this has
nothing applied to it. If now I want to apply, I said in the beginning,
I want to use this as a template. I will go back to
here and I will click on Create template
from current view. For example, I would say view, template one, like this. And just I made a
viewtem plate one, and you can see here now it added this viewtem plate based on what I have
here now visible, what or the settings
of the view. And you can see here that we
previously had a long list, and that list
regarded all views, but now it's filtering based on floor structural area plans, not renderings, not schedules, not ceiling plans, not
three views, right? I can also turn this to all to see all of the current view
templates in the project, or I can just filter out to
only see what concerns floor, structural area plans, right? So those view templates
affect only the plants. In this type of views, right? I made a view template
called View Template one, and I click on Okay. Now I have this saved. If I change this for any
reason to another template, I can go back to
template that I saved. Now, if I click on, you can see here now
the view template, I made a template out of it, but I did not I don't have
the template applied to it. So this is weird, Okay, I made a template, should
be now the template. No, you made a template. I made the template here based on this view, view template one. But I have to make
sure that this is not applied to it, right? So it's applied to this one. So if I click click
on this one and okay now I have this view template one
applied to this view, which means that if I want to change something
at the view template, I cannot change it from
the V. Click on VV, I have all of those grade out. I cannot change them. This is all I cannot change it. Why? Because it is based
on the view template, which is governing this. It's affecting this view. If I want to change
something here, I'll have to change the template or I have to release
it from the template. So I have to go to
the view templates, manage view templates. And from here, I go
to view template one and overrides and
now I can change things. So, for instance, I want to, let's say, I don't want to
see the room separator lines. So view templates, manage
root template one, here, and then lines, and room separation turn
this off. Okay, okay. And now these are turned off. But I cannot click on
VV and change that. Or I click on here and
automatically takes me there. So either way. So either from the
view, et cetera, or quickly, you have
this, you can see, oh, it's applied the view
temperature. Click on this one. It takes you directly to it, it selects it for you, and then you click on this
and you change, right? So it's shorter by two clicks. If you're let's say
somewhere there, you have to click on the View, click, second click, third, click, fourth click
to select it, and then you are there and then you can click on here
to change, right? If you are in the view
itself, so I change the view. Nothing here is applied. Now I come to here,
template is applied. I want to che
something in there. I want to bring the room
separation lines back on. Click here. It takes automatically
to the template model. So the off of the models, this is the annotation category, et cetera model lines. Click Ali to just take quickly there and then turn back
on the room separation on, and I can see them back again. Okay? No if for any reason, you click on VV or VG to change something and this
grade out, automatically, you now as a vet, I would say expert, you know that there is a
template applied to this view, that's why you cannot change it automatically from
here directly. You have to go to the template itself and change
the template itself. If for some reason, you don't want to change
the template, but only this view,
just release it, give it a non, don't
give any template. Now, there's nothing applied. I can on VV again or VG and now I can
change things again. Or I can go back to the template that I saved based on the view. Or now I can change the
template itself altogether. I will go and let's
try them out. Let's see ritural plan. Okay. All right, so
things change, right? So maybe you see
now it's scores, and you can also
see here these are going to change
them because those are affected by the template. So the template does not only include this but also the scale, the display model, the normal half tone or don't
display the detail level. So the course or medium or fine, parts, visibility et cetera, all of those are governed
by the template. And you can actually
now hear also as a further detailed step to say this template
does not affect, for example, the
overrides of the model. For example, if I do
this and I click Okay, there's a template
applied to this view, but you can still change this let's say locally by view because the
template does not, let's say, include
this under it. All right. So under
the template, you say includes all of those except for
this, for example, or say no, I want to
actually add this one, and the scale will be let's say, I don't want to apply the scale. So I will change now, I
can click on the scale. I can change the
scale one to 200, for example, for example, right? The second view will have,
let's say, 100, whatever, but everything else otherwise is governed by the
view template. You can also tell the templates, what parameters you
want to change. The parameter and
the value includes stress, this is important. As well, this is let's say a more advanced step into understanding how
you can affect things, how things look like a rivet, how you can see them graphically and where you can change them. Even here, I told
you before now, yes, you can change
this from here. Because this template
is applied to it. But if you have this not
included in the template, but still there is a
template applied to it. As a rivet excret now, you say, Okay, wait a minute, this is on. I can see this
template here applied, but can still change this? Yes, you can do that because the view template does not
include this as part of it. Notations is included,
so it's grade out. You cannot change these ones. Right? But you can change. It's not great out because it's not included
in the template. If you want to include
it, you go back here. You click on this
one, you include it. You make sure that this
includes like this has all of the settings that you want to
have them applied and say, Okay, Okay then you
apply this one. I want to change this
to another template. Again, so electrical
lighting plan, for example, say, Okay. And you can see that
now it also moved this plan view to
the electrical plan. Floor plans. This one. Okay. I bring this back
to architectural plan. I moved this back again to this. A is the category of this view is also defined
or governed by the template. It does it for you, okay? So this is basically
about view templates. It's a big, another window avet let's say different window avet where you can affect those. And you can, of
course, make new ones. So either I want to duplicate. So I want to make
a copy of this, but I want to do
something small in it. I want to just base
most of it 90% on this, but I want to change the scale, let's say, all of the
scale to be different, then I can do that.
I can rename it. I can also, let's say, show views if I wanted to. So the view itself, I can see the properties of the views. Right from here. So one, so this view. But since now there's a tablet applied to it, I
cannot change it. I have to release from it, so I click on Cancel. I click here. I say none and I
click here again. I click here again
and I show the views, and I can see it
and I can change it because there's nothing applied as a view tale to
the view itself. I can change the view properties of the view, right from here. But we like that because there's no
template applied to it. Or no show but only the
view template, right? Depend on what you want to do. And if there is a
template applied to it, then I will not be able
to change this from here because it's just
governed by the template. So go back to this
one, and I'll choose now the view template one, apply to it, and bring this back to where it
was, how it looked like.
20. Project Assignment - Part 2: Now as the next
exercise or practical, let's say, skills and practice, please try to add
stairs, furnitures, lines, model lines
and detail lines, play with them, try
to test with them, add rooms, and tag them and try to play with the
color schemes of the rooms, as well as the view templates and try to make
a view template out of your template that
you are working on let's say on what the settings
that you are working on, you can see here that
this is grade out. I cannot, let's say, change it because this is
governed by the view template. So now we should know
about this by now. I can either release this one
for the template, the view, and to change this or I can change this one from
the template itself. So go to the template, and I go to the color scheme, and I can change this from
the template itself, right? Again, so areas if
you want to add, make a new area plan and add um, areas, et cetera, and tag them. So try, please to develop
your project further with those next steps and try to test your
skills and practice. It's really important
to practice and vt, and it's really normal
to face issues, to face problems, that's really fine and
it's part of the journey, part of the workflow rabbit. Always try to read what you get *** error messages if you face, let's say some things
are let's say blocked or grade out and you can't find an answer to why that's what's happening and you
cannot go let's say further, then please go to the Internet and search
online for the issue. I'm sure that many more people have already faced the
same issue and have posted about their issues
online and they have answers as well given
to their problems, and it should also, let's
say, help you with that. All right? For
this, I would say, take between 30
minutes to an hour to practice and see you
in the next session.
21. Exploring Annotations: All right, so now we're
starting Module four. This is from Module three. I'm going out to save this
file as to keep this at Module three before and the new changes to
the Model four file. So I'm going to go to File, Save As project, and then we'll rename
this to Module four. Save. Wait, David. Okay. Now in this module, we're going to learn
more about now how we want to
present the project. It's going to be
about annotation, scheduling, sheets,
and exporting. The first part is
about annotation. We've seen previously a
bit about dimensioning. We're going to cover those. I think it's good for this
level to it's already covered. Now, if we go to the
annotate tab here, see a lot of different things. We're not going to cover
all of those because it's a lot and it'll take hours
to cover all of those. But I'm going to
choose a few that I think are important and can be easily used by you at the very beginning of
any project, basically. So the first one is text. So if you want to,
let's say, add a note, you want to tag something
without, let's say, having an actual tag, we have seen how
we can tag rooms. I mean that was also part
of the annotation code. Field or section, this was already covered
in the room section. But here the text, you can add any text
the way you want, you can just click and
then you can say text, and that's it and click outside. This is a text. It's a text. You can give it arrows. You can go here, you can see, you can give the
later from this side or this side and different
shapes of liters. If I hover over this
and wait a bit, it shows you how this would look like if you over
this wait a bit. It will look like this. Also you can also adjust the leader, how it looks like
and all of those. All of those are, let's say, edit tools for the text. I can do this. I can, for example, do something
like that. Whatever it is. You can update the
text if you want. And also the text is a family. So you can also go
to the edit type. If you want to change
it for some reason, you can make the background to be opaque and give it the color, et cetera, or show the border. I can do this. Now I have say like a text
note with a border, for example, or not, you can go back just do
all of those things. Even let's say the arrow shape, like the arrow is a 30 degrees, or you want it to be, let's say, 90 degrees or
whatever, like this. Maybe this is what you
would like to look like. You can change all
of those from here. Right? So all of
basically these are text. So it's not narrow. It's a text. But under the text type, you have those options when there's an
arrow that is added, a leader has been
added to the text, how this arrow looks like. As well, of course, the
font size, et cetera. So this is quickly briefly about adding text
notes, let's say. The other thing is about adding, for example, region,
something called regions, or if let's say you're familiar with CAD or AutoCAD or other
software like hatches, in Rivet, those hatches
are called regions. If I click on this, I have filled region or masking region. If I now click on the
normal filled region, so once I click on it, then activates, and then
I can now draw lines which are now will be the
boundaries of the region. So, for example, click draw a rectangle and
do this and tick. Then I have this field region which is having the
diagonal crosshatch. I can click here,
I can change this. Those are the present, the existing ones inside
of the project file. I can change those. I can make new ones
based on those. So edit type and I can
duplicate from here. With something else, right? And so those are, let's say, the field
pattern already present. And now we should be able to know where we can find these
and we can change them. Now, from here, we can
change them, by the way. From here, you can see here, this is the edit fill. So this pen means editing. This one means new
fill pattern or delete fill pattern or
duplicate a field pattern. So for example, I
can make a new one, and you can either, let's say, make it based on a certain type and
with those settings, that is the standard words, or you can also, let's
say, click custom, and you can bring in
images that will be used as the pattern
as well. All right. If we were not here and we
would like to check this out, we can go to the manage and then additional
settings and then here with the line
styles and weights, we have the filled
patterns as well. So those are the
same field patterns. Drafting or model. Drafting and model
also this reminds us of the model lines
and the detail lines. Drafting means that
this field region is only visible on that specific
view that I drew it on. If it was a model, then it
will be shown everywhere. That's the difference
between both. This is a detail item. If I click again on the
annotate and region, for example, if I choose
from the line style, for example, let's
see, invisible lines. This was a way we would like, let's say, to draw
a field region, but we didn't want to have
the boundary showing, and that was one of the trick basically just draw it
with invisible lines. So we had a type
and you can change here all of those different. Well, not too many,
but you can change the colors of the fill as
well as the background. Let's say, you know,
the background fill, the base pattern if there
is a pattern and a color, et cetera, as well as
the foreground one. And you can play with these
letter on on your own, but just for you
just to show you or to let you know about
those settings existing. Okay? So this is briefly
about adding text notes, similar to tags, but not tags. We have seen previously,
we can tag rooms. And actually, let
me show you now. We can even, let's say,
tag other elements, let's say, for example, doors. So if I go, let's say,
to tag by category, and for example, I
hover over the door. So here, you see, as I hover over the elements, now it's showing me the proof of the tag without tagging it. Just showing me, would
you like to tag it here, this wall or the
door or let's say, this other wall, right? There, for example, you see you can just go around
and this window, exactly. This is a window, the tag of the window
looks like this, but the tag of the
door looks like this, with a rectangle that has
fileted corners or elongated, let's say, oval or circle and this one with a
diamond shape tag. Those are different tags
and you can just do it. You can see you can
either let's say tag all tag all or cgree. Okay, here, if you click on Tag, all you can choose which you
want to tag all the doors, door tags, and then boom, you have all of those doors
tagged automatically. All right. Similar to
the tagging the rooms. Remember, we did
that with the rooms, and we had, let's say, the tag rooms and tag, not tagged rooms, right? And we had that as an option. We're also tagging other
elements as well from the annotate tag A and then you can choose
which ones we can also, let's say tag all and I
can say walls, wall tags. Then all the walls are tagged. Of course, I can go
there. I can change them. I can move them
around, et cetera. So this is, let's say, quickly about let's say tagging. So this is so the wall
the tag of the wall and the tag of the
door were clashing. You can see here that the
tags came in without leaders. We can quickly add leaders automatically by just
clicking on this icon. So I can click on this and
now have the leader of it showing I can click on
this to hide leaders, so click on to show
it or hide it. This one as well
this one as well. All of those already
when tagging them. They come without leaders, but I can add them automatically. A question would you raise
that What if we wanted to add all the tags already
have leaders already given, let's see how we can do that. I will now choose
leaders of the doors by clicking on one of
them and then select all instances and
then visible in view, and now it selects all of the
door tags and deletes them. I'll go back again to tag all good door tags
and then right here, you can activate this
leader on and then say, Okay, of course, you can change these as if you want
to change them. But let's keep this as it
is, and then click on Okay, and now it gives leaders
automatically to the tags given.
22. Understanding Schedules: Now, let's say that
you have already made a lot of progress and
development on the project, and we added all of the
doors and all of the tags, et cetera, and you want it
now to make a door schedule, right, or schedule of doors. How can we do that? Now,
depending on your D version, it may be that you don't have any schedule already
give made in my case, I have already pre
made schedules. If I go to the schedules here, so you can see here,
we have the views, we have legends, schedules, sheets, families,
groups, ravtinks. Under the schedules, if
I click on this one, and I have now two
types of schedules. I have the typical, and I have the working. Let's say for, let's say,
work in progress, et cetera. Here it seems that I
already have door schedule, electrical, analytical,
bus schedule, load, whatever, all of
those, let's say, for me, not really
now interesting, but what is important to me is now to look at the door
and the room schedule, room finish schedule, so I'm
not reven room schedule. A sheet index, space outdoor
schedule, window schedule. So all of those are pre
made inside of Revet 2025. Depending on your
version, maybe you don't have those made, but I'm going to show
you how these are made. And also, you can see that one, this one, this one, and
this one have this icon, which means that they already
are placed on sheets, while those that
have the white fill, this means that those are
not placed on sheets. I double click on the door schedule. Just
to see what I have. I have door schedule looks
like it's already detailed. This is the mark, maybe similar to let's
say a door number, if you want, or door ID,
whatever you want to call it. It's a mark. We have the size
with high thickness. We have material,
finish, undercut. All of those let's
say more details that are pre given
with from room number. Let's say from room, which room from which room, the doors are,
let's say, opening. And now, I can use this one as it is,
or I can make a new one. I can go to the fields, and I can hear, see what. So those are the fields. So those are, let's say, the fields that we're talking about the mark with all of those are the fields that I wanted to show inside
of the door schedule. Of course, I have
many more right? All of those parameters of the doors that I can
add to the schedule. If let's say I wanted to make a new door schedule
from scratch, I don't want to see what
Revit is giving me, but I want to make
a new door schedule that is my own, right? So I can go to view. And under the views here, you can see that some
of those are grade out. This kind of, like, makes us
think, Oh, what's going on? What's happening? Actually, this under schedules basically here. If I move, let's say to
another viewers to see things, let's say more comfortably. Okay? So view, and then
I go to schedules, schedule quantities, and here
I can choose the category. I want to to have a doors schedule not going
to be door Schedule two. We already because
we already have a door schedule that
already is there. Okay. And here we can now choose
which fields we want to have. So for example, the count the number of the
doors of that type, for example, that are built. I want also the height, for example, the sell
height or whatever, those thickness, the type width. So just like choosing
here like few, but not all of them mark. Maybe the mark also maybe added to the top so this
will be let's say the starting field count
and then height thickness or let's say
maybe height and width. And thickness, maybe
the type as well. I don't know, es put it there. We can also rage that tetern. So here's the
filtering filter by certain like fields
that are already, let's say, given, we
can sort things out, we can format things. We can change the appearance of the things inside
the schedule. For now, let's make one
that is basic and simple. I will say now, Okay. So now I have the
type of the door. Now, if let's say to show more, let's say, the
family, let's say, if I go to the edit type
of the schedule, right? So, not this one. I go to the fields here. And let's see, family and type. And I'm just here, let's say, trying those steps as if
I did not know anything. And this is important
to me to show you that you don't need
to do anything anyway. So for you, it's kind
of like a discovery, but with known steps,
with confident steps. So even if, let's say, you say, Oh, I wanted to see the type, but it's showing with
the sizes, like, you know, the type, which means the size, but I want to see actually
the name of it. Try out other famil and type, not only type. See what happens. Okay, now you can see
this is so this is, I say, the door pass. This now the name of
the door, double flush. It's a single flush. It's more descriptive
about the door, not only the sizes, but the family and type. Okay. So you can go here. So this is always, you don't always have to
memorize by heart, what you need to do, but
you just rather need to know where you
can find things, and then you can search. Okay? That's it, basically. So even a perimeter
name to search for, let's say to search for things. Okay, so all of those
options let's say may not be existing in other
previous vid versions. So maybe you don't you cannot maybe see this if you're
using older versions, so just FYI for that. So yeah, so maybe
I can see let's say family alone without
the family end type. We can see where it was,
let's say somewhere else. Let's see what we can see. So we can build schedule by just looking around
and see what's going on. Okay, maybe I won't
have to this, but without this, and so
the type will be separate. Not family and type,
but only family. Fine. I can go back to the fields and I will
delete this one. Take this out, bring
this back to the left. So now you can see that
you are going back and forth to the fields here to just build and make sure that the schedule looks the way we want
it to look like. Okay. So I will close the older
one, the preexisting one. So this is now our schedule, and it looks like this for now. We can change this
how it looks like. We can sort things, we can group, let's
say grouping things. Let's say, here, you
can see that this one, all of those doors, are the same, are the same
family with the family type. We can also group them together
so that in the schedule, it will say from this door, we have this number,
of doors, right? So let's see how we can do this. All right. So now, what you can do here first is to go to the
sorting grouping. We have this special
section there, the special place where we
can do all of the sorting and grouping of in this
case, the doors. Now, if I c on the edit, you can see here we can
also go to the fields. So the fields filter, all of those can be
accessed also from here. All right. Formatting
appearance. Now, from here as
a starting point, we have no, let's say, sorting happening, and we have the itemize
every instance. Okay, that's very important. The itemize every instance
means that it's going to show every single
instance in the schedule. It will not group them. Now we want to
group them, right? So just to try out, you know, see how things work, if I take this off and I say, Okay, all of them together automatically without
sorting by anything. If I go back to the
sorting grouping and I itemize every
instance and I say, Okay, it brings it
back to this view. So for instance, if it ever happens that you see
the schedule like this, like, Oh, where are my doors? I know that I have doors,
but I cannot see any door. Well, you have to check your sorting grouping section and itemize every instance may be ticked off,
maybe activated. You have to activate
this one to see everything before starting
to sort anything. Now, Sort by, here
we have the sorting and you have let's say many
steps, sort by something, then by something,
then by something, which instance you can
also have, let's say, different options of let's say adding headers,
footers, et cetera. So if let's say
now, for example, I want to sort by family first. So if I click here, from this dropdown, is
going to show me all of the fields with
which I can sort with. So for example, I choose family, and I don't do anything yet. So because let's now
see this together. If I choose family and I don't activate any of those, nothing. I keep all of this like this. Okay. It sorts them, it kind of re
arranges them, right? But I still have the itemized like they're all there, right? If I go back to the
sorting grouping and I check these out let's
say header, okay? All right when it's giving it's organizing my schedule
more clearly. So let's say this family
from which I have one door, from this family, I have
this door and from this one, I have all of those doors
of different types. I go back to here, and I try to, Okay, what does footer mean? If header means
that, then footer? Okay. See, when I
activate this one, then I have these options. So title, count and totals or
title and totals or count. So it depends. You
know, it gives you different let's say options. Also you can choose the
blank line if you want to have this one or not
ascending, descending. I mean there are
different options. So it adds another one and it looks like here
tells me we have one. Here we have nine, so it
also gives me the totals, because this is what is
part of the footer, right? Or I can say totals only
or titles in total, counts in total, et cetera, I can try to add the blank line. So like a blank line between each family, go back to here. Now, let's say I want to also, let's say then by type so
now, arrange rearrange it. Do you see that this flipped? If I bring this back
and I say, here, none. It starts like this. So it's not really
they aren't really organized from let's say the smallest to the
largest, you see. But if I go to the sorting
group and say, Okay, then by type, and now check this out
here where it happens. In shuffles them to organize them based on the
type from smallest to largest. You see that 750
by 2,900 by 2000, then 1,000 by 2,400, right? And I go back here. Now you can see, for example, all of those doors are
it's the same type, right, and it's giving me each one of these and the different options, right, and the marks of them. And here it's telling me
you have nine because you have activated the
footer with this option. If I now deactivate itemize
every instance, what happens? It groups. The ones that
have the same type. Meaning here that
now the count makes more sense because previously
we had the count one, one, one, one, the mark varies because each door
has a different mark. Maybe I don't want
to show the mark anyway, go back to the fields. I go to the mark, take this out. And now I have the count
column which shows me how many doors I have of that
family of this type, right? Of this family of this type, I have one door of this
family of this type. So this one, this family, and then this type, I have one. From this type, I have seven. From this type, I have one. Right? So then in grand total of this family that includes the three
types, I have nine. Okay? From this one, I have
only one type, and one. From this family, one
type, one, right? So it's really important here to kind of tweak the
the inputs here, the options, maybe you want
also to have a heading. Let's say, let's try this out. It adds more details. This depends on your needs, on your requirements,
what you would like the schedule to
look like, et cetera. So it really it gives you
a lot of options that you can customize the schedule
based on your preferences, based on your project
requirements, et cetera. A grand totals, let's say, This is kind of an
additional option outside of those then buy, then buy then buy
then grand totals, and you have on it adds this grand total
of all the doors. We have 11 doors. For example, maybe you
want to have this kind of at the bottom for the
whole schedule, right? Maybe not. Maybe depends. Maybe I'll just take this out. I only want to see each
one, and that's it. I don't want to calculate now the grand total
of all the doors. Maybe that's what I
want to do, right? Maybe that's what
I want to have. Right? So that's now, of course, we have the formatting
and appearance, which are slightly
more advanced. We're going to cover this here because it's going to
take much more time. But just to let you
know that you can also go further with the customization
of the schedules in vt by formatting,
conditional formatting. I often use this one as well. You can choose by
field, which one, then format each field and
the appearance as well here. You can just also here
choose, you know, how the schedule looks like with the graphics
and with the text, you know, the fonts, et cetera. All right. So that's briefly. This is really brief actually
about schedule schedules. It's a big window and rivet. It's a big field, and I've spent a lot of hours on preparing schedules
for different projects, schedules of walls, of doors, even a fuse, let's say, um, and for each project, for each phase of the project, we may have different
requirements, different preferences,
how we want to show the schedules to communicate the schedule with the clients, with the other
consultants, et cetera. So although it looks kind of
more or less simple, right? But have many, many options. Even from here, I
actually not really discuss some of those,
but you can also, I mean, you have more options on
how to control and how to adjust and customize your
schedules by, you know, adding the column, I mean,
manipulating columns, rows, tiles, and headers, et cetera, freezing
them or not, et cetera. So different options, I'd
invite you to later on, try to play with
these, I would say. I, you know, try to no, familiarize yourself with this. And with time, you're going
to find yourself becoming more an expert and knowledgeable about schedules and avet. So that's briefly about
schedules and avet.
23. Adding Views: All right. This is a wrap up regarding making
new views of it, including plan views,
section views, elevation views,
and three D views. If we want to make
new plan views, and let's say I'm on
this tab checture, so I go to the View tab, and here I have to go to
plan views, floor plan, and then select one of
the existing levels that I want to make
plan views out of. This means that if, for example, I want to make a new plan
view of a new level, I cannot do this right away. I have to make the new level, and then I can make a new plan
view based on that level. So I have to go to one of the elevation views
or section views, and then I can, let's say, make a new level, copy this one. Maybe. So this is now called
automatically L six. And then after that, I can make a new plan
view based on this L six. I can go back to the
view tab, plan views, floor plan or also the other
type of planned views, rected ceiling, structural plan, area plan, any of those ones, but any plan view needs
to be based on a level. Floor plan, and then now I have the L six now here present, and then I can click Okay, and then I get now
this new LSIxPlanVew. So this is how we
make plan views. First, a level and
then a plan view. Now, if we want to make
new section views, we don't need to make new levels for those or new
planes for those. We can automatically go to view section and then start drawing the
section like that. And then you can see now
we got the new one here. If I undo it, and let's keep our eyes here, section, click. Once done, then have this one
popping out, Section four. If I go back to the
plan and I select it, I can see that it has the
view name section four. I can change this one as well. I can give it any view
template I want it. And, this now we can
make now a section like that by drawing it and the same way also
with the elevation. Elevation if let's say to
do an elevation like that, you can see that now I got
this one new one here, I can also change this one and, you know, play with it the
way I wanted to write. So elevation is well from here. Three D views, also
from the view tab, I have this three D view. I can click on the
default three D view. So this is one way. So already you have
the default view, which is here, and I can
make a copy of this one. So let's make a new another one, let's say, I want
to I don't know, I want to make this
three D section, all view like this, and I want
to keep this one as it is, and I want to make another one, then I can right click on
this one and then duplicate, duplicate or duplicate detailing and then I can just
have another one, and then I can change
this one maybe without this section so
that section box, for example, without
cutting anything, for example, depending
on what I wanted to do. Now, you can see here we
have the camera and walk through the walk
through the animation. A camera is a perspectival view. So you can see that
the three D view is orthogonal view, right? It's not perspectival view. If I want to make a perspectival
view with, you know, looking like a human eye, let's say, a view, then I can go to one of
the let's say plan views, for example, and I
click here camera, click one time, and
then I can hear orient my view and then
click second time. Then now I have a new
three D perspectival view. Of course, here, I can with
the shift and wheel orbit, with the wheel button
alone, I can just pan, but I'm not let's say
panning within the view, but only panning
the viewport here. So the shift and the wheel
I can orbit like that. And the way if let's say want to let's say move to the side, I can just let's say
extend the view like that. So this is how I can see
more things, let's say. Okay. And of course, I
can change all of the other different
perimeters and settings for this one
from here, right? So the view name
so the D view one, I can give it a camera name, whatever, where I can orbit around here
within the camera. Like that. So depending on
what I want to do, of course, if let's say you find
yourself, let's say, not satisfied with this one, exactly, they can go back to the plan view and
then make a new one. Now, if let's say I want to see the three D view
itself, for example, let's say this one.
This one here. I am in Plan V, let's say, specifically move the
section box in Plan view, let's say, to a certain place. I can do that from
here. And this is now not selected, let's say, I'm working here and
this is not selected, I can right click on this one, and then click on
Show Section box. And this way now I can
control the section box. Now, remember this one, the three D copy one, we remove the section box. We said we don't
want a section box, this one, we remove this one. If I am in plan view, I can do that because it doesn't have a show camera but I don't think we can see it. We can see the camera for three D perspectiva view,
but not for this one. In this case, since
this three D view here, copy one, it doesn't
have a section box. Actually, I'm going
to just recall it. So rename it three D. No, Section box. Like that. Okay, I'll just
also take this one because those were
given by default, but then when I
want to rename it, I cannot keep them. Alright, so three D nosection
box, right, like that. This one, I have to go there, and then I have to orbit and adjust it from
the view itself here. I cannot, let's say,
reference it from a plan view or another view because it doesn't have any boundaries, let's
say, boundaries. But because this three D view
and actually going to also call this 13d section box, since this has a section box, it has boundaries, right? This bounding box
that is cutting everything that is outside
of this box, right, and showing me what is
inside of this box, since those boundaries are known to vet and they
are physical, right? Then in plan view, I
can right click and I can click on Show Section Books and can find it right away from the plan where it is exactly. If let's say I have a
big plan and it's like a big project and I have
several views, right, this becomes really
handy to find the views, to find myself, to find where this view is
focusing on, right. And for this three D view one, I'm going to also call
this one, let's say, three D or I want just call it. Camera one, right? This is here, right? So if I'm on the plan view here, I can right click and
then let's show camera. And then now I can change this perspective view from the plan view if I
wanted to, right? So those points, let's say, this is the drag and
then this is as well, the depth of the view, the extent of the view, right? And I can change
the camera itself, the position of it. I can do all of
those changes here. I can check these out here. I can also, let's say, split
my screen, um let's say, I want to tie the views
here and like that. I can now see what's
going on here. I can change the height here. Maybe I can also
do that the height in the elevation view, for example, So it could be
like that and back again, right click Show camera. I can see that the
camera is showing now in all of the views, be it plan or elevation, even another three
D view itself, the three D section box, for example, I can also
see the camera there of this view, this
one, the camera one. And again, also do
that if I wanted to, have some flexibility in here
with editing the camera. So in brief, this is basically
how we can add plan views, two dew or plans elevation sections as
well as three defuse. Again, quickly, why those are here and why
this one is here. That's because when I
made the new camera, it came automatically under
the architectural discipline while those were based on the
coordination, three D view. I can of course
change, for example, these ones to architectural
and vice versa. I can change these
ones, I bring them back under the
architual discipline. I can also change the camera one under any other
discipline as well. So you can always change
the organization, the placement of
those views here, under the discipline
here, discipline option. Just not to be confused about why some views
were not together, let's say, that's the
only clarification.
24. Establishing Sheets and Adding Drawings: Now, let's look at how
we can make sheets. Now, instead of this project, we can see that under the
project browser here, under the views, and legends,
schedules and sheets. We have already
preset sheets that were made already
inside of Ravit. So with Revet 2025, you would have pre
made sheets and also with some views already
placed on those sheets. I'm going to show
you now how we can make sheets from scratch, from total scratch and how
we can do that on our own. Before that, just remember
that also in Rat 2025, we have this symbol of the fuse telling us that if a view is placed on a sheet
or not by this blue fill. Sometimes it may be half
blue fill if it was, let's say, placed
on several sheets, and this mainly is
regarding schedules. It could be that a schedule
is too long and it's like, divided onto several sheets. Now, let's focus on
the views for now. And here, I can see here that already we have this sheet and we have this
view placed on this sheet. If I double click on this one, I can see this is
the sheet, okay? And this is the view. All right. And this is the L
one architectural. Okay? If I deselect it, then I go back to
the sheet settings. This is the view that
was placed on that. If I close it, and if I let's open another
view, let's say, roof and I close also the sheet, so I have now this review, and I want to know this view
on which sheet is placed. I can right click on it. I can click on open Sheet. It will open for me the sheet that this
view is placed on, also this depends on
the raved version. In the older versions, this was not available as an
option. Now it is available. And basically, if I slide down, I can see that the
one that is in bold, this one is the sheet, right? So if let's say I want
to I want to, let's say, open the sheet at
the door schedule, this one is placed on and I
can see that this is placed on a sheet because it
has the blue fill on it. Right click and I click on Open Sheet and you
can see now it opened the sheet for me and
also I can see that now it highlighted this one or
just made the name in bold, click on plus, and
I can see that we have three schedules
placed on this sheet, the door, the room finish, and the window schedules. And I can check this out, right? If I go back to this one, so this is the sheet. And as you can see here, the title block itself is
just standard like Alas, you can of course
change this one. And you can just, you know, input information. You can also change
it, as I said, so you can make it
the way you want, customize it the way you want, based on your preferences and
your project preferences. Now, if I want to
make a new sheet, I go to the View tab, and I have here the sheet. I can click on this one, and
here I have ac title block. Basically, each sheet is
based on a title block. Here I have, in this case
here, in my raved version, a zerometric, a
zerometric cover, a one metric and none. If, let's say, I want
to make a sheet that is A three size or
let's say a two size, for example, a two size,
and I don't have it here. I can use one of these to
make an A 21 from them. I will click on A one
metric and click on Okay. And then now I have
this sheet and sheet. You can see I have it here, a one oh three unnamed. And if I click on it, I can see that the title block already is a family, right? And if I click here, I say, I have a zero, I can
change that as well. A zero, a zero metric and cover. If I click on this one, a
zero, it becomes bigger. Normally, a one
metric comes smaller. You can see that the point
that's not changing. The base point is this corner. If I just investigate a
little bit the families, so the family is here. So if let's say I
was looking for the title block
and it looks like I cannot find the title
block for some reason, if I know that this sheet, for example, is
called A one metric, click on Type A one and you can see under the families and rotation symbols, A one metric. So if I close this one, it's under annotation
symbols, a one metric. And so those are the sheets,
are the title blocks, basically, on which the sheet
sites are based on, right? I can open these ones
individually if I wanted to. I can duplicate them. So for example, I can,
let's say, open this one. Not like this like this. Edit. And from here, now I'm
inside of the family. So here I can change
you can see that when I select now this
line or this line, I can change these individually. While when I was
in the sheet view, I can only select
the whole sheet, but I cannot edit these.
I cannot change them. So I have to either click on Edit family or just from here and then
right click and edit, right? The same
thing, basically. And here now, I know that, for example, if I click on DI, I can measure the
sheet 840 centimeters. Sorry, millimeters,
84 centimeters and 59.4 centimeters
is the height. And I can now also trail this
one, let's say to A one. So you know that, you know, sorry to A two. So this is an A one, right? And then A one means that
if I want to draw now, let's say, lines, rectangle. So Okay, so this is
the middle point. So this is an A two size, right? So A two A twos make
one A one, right? And so basically, if I now, rotate this like this. Sorry, not like that. If I copy this first like that, and I make another
line like this, and I rotate this one here, RO 90 enter 02 or MV, let's say, to move it there
and what I can do now, right as a sketch. I'm going to delete
these ones now. I can you can see that here, like all of those let's say this is an image, rester image. You can also put, let's
say, your own companies or office logo here as an
image. This is a text. All of those are,
let's say, text here. You can, add them. This is a schedule graphic you can also add
inside of this one, let's say, the um, let's say the issue
dates with indices, index numbers,
description, and date. You can also have, let's say, let's say lines and then it depends on the project,
how you want to do it. All of those are lines
and text, et cetera, the scale. In any case. I can, for example,
now, do this, deselect this one,
and let's see if I do this V and I move
these ones like that. You said that some class
year is happening. I will just delete
this for now only for the sake of just simple clarity of course, we have to also, let's say, re configure the title block here to
make it work and clean V. I know that now we have
duplicate lines there. Okay. So now, this
is a two size with a width or a length of 15.4 and with the height
of 42 centimeters. So this is an 82. And of course, an A three then becomes
as well, half of it. Two portrait A three
make one landscape, A two, two portrait A
twos make one landscape, A one, as we did here
in this case now, and I can now, for example, save this one as family tight locks. I'll call it A two. Well, actually, you can see that here already have an A two, but that's good exercise too. Just make our own. I would say a two metric. New save. And then now I can
load into project. Now, I'm not gonna
click anywhere here, but you can see that now once
after and now it's loaded. So if I'm, let's
say, on this sheet, I'm gonna maybe just collapse those and open
the sheets. Click. A two metric new. Now this is our sheet that
is the size of a two metric. We just did a new sheet from from scratch or
actually based on one of the previously made sheets and we saved it as the new name. And we loaded it into the project in case you
did not have that, right? So that's a quick example to show you that you can just
take one, and of course, you can let's say
scratch from total, scratch from sheet and then
none, nothing is in there. And let's say no type block, and you can just make
whatever you want to make out of this one if
you wanted to, right? And click here on Title block to just add a new
one and you can select from one of the present loaded title block families,
let's say, right? I'm going to close this one.
I want to delete this one. Now, this has the Tatal block, but it doesn't have any view
added to this sheet, right? So I can either click on this, place view, and I can
select one of the views. Let's say, the section box, for example, So it's big here. If I change the scale,
let's see what happens. Like that. This is the title. And if I click on tab and click, so now I can just minimize
the length of the title line, I can, of course, so from here, so you can see that every
single thing almost in Revit is a family that you can actually
change the parameters of. So this view, right,
this view itself, it's a viewpoard and you can either have it with no
title if I wanted to, like, nothing given to it. Maybe I want that or title only. Or title with line. And this number one means that this is
the first view added, so you can also
number the views. So for example, I can
add several views. So I can go back to here, place view, let's
say, the camera one. Maybe I will also make
this, let's say, smaller. Maybe not that small, maybe maybe that small. I don't know. Depends
on my preferences. So, you see, when I
click on this view, let's say, I don't, for example, I will first align
this with this like that. I will click on tab and
click to change the line, for example, like that, right? Now, I don't want to see
this frame around it. I will click and I will
here, just look around. I mean, even if I don't know what I should do,
just try that out. So if it doesn't work,
then you can just redo. I mean, undo the change
and then try again, So, I know that obviously, this one, but if you don't
know, just try it out. So hover over this
and then it's going to explain to you what
it is, what it does. Select the crop region and
use the grips to resize it or use the tools on
the modified tab to edit, reset or resize the crop region. So crop region visible, right? If I click on this one. It
will hide the crop region. Click on this. Again,
maybe I wanted them. Maybe I want to have a nicely
tiled, sheet with views. What could be that I
wanted that, maybe not. So it depends on my preferences. I will now take this off. Okay. I will actually edit this view from
here from the sheet. So based on what I look here, what I see on the sheet as
an organization as a layout, maybe I would like to change
the view from here within, double click on this one,
now inside the view. Like that. For example,
right? Double click. For example. So now I
just made the change. Maybe I want, let's say, tomove the crop again, I will make it visible. I will do it like that. For example, and again, I will without click, I mean, still activated, I will click on this one
again to hide it. Double click outside. I went
out of the view, right? So you can also, let's say, make some edits of the view. And, of course, for
other, you know, more serious quote and
code views like plants, sections, elevations, of course, it would be better to
work on the view itself, like on the view itself and
not from the sheet, right? Just to focus more on it, but you are really free to do whatever you want
to do with it, right. And yeah, so we just
made the new sheet. We placed some, you know, here, three D views. If, for example, I
make a new sheet, a one metric, okay. And I would like here, for example, to place the roof. So instead of also here, I can just drag and
drop like that. So there's another
way of adding a view. So either drag dropping, and you can see
that now this one got the blue fill next to it, meaning that this is
placed on a sheet, right? If I make another sheet, again, and I want to also place the same that is already
placed on a sheet. It doesn't work. So
this view is already placed on sheet.
This is the sheet. To place a similar
view on a sheet, you can use the duplicate
view or duplicate with detailing command
to create a copied view. You can also use
the duplicate as a dependent. So this
is really important. Duplicate as a
dependent command to create a new view that is
tied to the original view, allowing you to split and crop those dependent views
across multiple sheets. And this is really important if let's say you have
a big project, a huge project that you cannot, let's say, fit the whole plan on one sheet for some reason. Let's say you have a requirement to use the scale one to 100, but the plan size is much
bigger than the sheet size. So you can maybe then split, the plan view on several sheets, and you can use the
duplicate as dependent, meaning that you're
going to duplicate. So whatever you change to
the main one is going to apply to the other ones,
other dependent ones. That's what this means. And
this is where it's useful. So I can add this one. I will right click and
duplicate a dependent. This will duplicate
as dependent. And this now, you can see
that it's not anymore, like, you know, the
same hierarchy, but now we have
this one under it, and I will close this one, and now I will bring
this one here, and now I can put this on. Now, of course, in this case, now, I don't need, let's say, to do that because already this views the main one
fits on this sheet. This is actually a
clone of this one. So whatever I change here, it's going to be
applied to this one. But for a more
useful, let's say, purpose, we may use, you know, dependent duplication when
it's like a really big plan, and then you want to, you know, just take small windows, small sections of that plan and then put them on several sheets. But of course, also, this is
another trick, let's want, let's say, to copy clone, so let's say live copy. So whatever change here. Even with the templates
is going to be applied or whatever you change, this one is going to be applied
to those and vice versa. I actually an image of this view basically
is the same thing, basically, a
duplication of this. Or you can make a duplicate
with detailing or duplicate. With detailing means
that whatever you have added to that view in terms
of drafting, detailing. So detail lines, drafting, all of those view dependent elements are going to be copied to the
new view or duplicate, but without detailing, normal duplicate then it's
going to duplicate, but without all
of those drafting elements that you did already. So it's going to
duplicate clean without any dimensions and
detail lines, et cetera. So it depends on
what you want to do. What is the purpose. I often have used the duplicate alone. In other cases, I've used
duplicate with deep tailing, and in some instances, I've used duplicate
as dependent. So it really depends on what
you want to do with it. What is your purpose? And,
you know, what is the goal? What is the purpose
of the new seed that Lona use and the view
itself? All right. Now, if I want let's say to fill in the information,
the title block, and you can see that now let's it's not really filled in,
but we have some text. The first thing I can see
as a first time, let's say, taking a look at the sheet
and it's weird to me that how did it know that
from Title block itself, because I did not really write this one manually the A 106. How did it know this? This
is something weird to me. Well, good news. Many text fields
from the inside of the title lock
family already are parametrized to capture
this information from vt. Which means that
the client name, project name, unnamed,
all of this information, the scale itself capture this so that you don't
have to fill these ones manually and also maybe have a risk to make
mistakes. Okay? So if let's say
now I change this, so you see A one oh
five includes the roof, but the A one oh six includes the dependent view of the roof. I will now rename this
right click and rename, or if I click here to click
and will open to rename. So I mean, alternative methods or here on the sheet itself, I
have the sheet name. I can rename it
from here as well. It's freezing a bit. Okay,
we're going back like this. So let's rename this one. And you can see here
now it's unnamed. If I, let's say,
rename this to roof D P dot for dependent, and I say, Okay. It will then rename this
automatically. You can see this. So this Tight block family
itself that was pre made for me from inside of Revit already includes this
information that is smart, I would say that knows this. And let's say show you, if I change the scale of
this view, let's say, 1-100 to one to 200 without having me to
touch anything manually here, if I change the scale now, let's say one to 200, click, it will automatically
also adapt to this one. Of course, if, let's say,
different let's say, various or multiple views
with different scales, then this shows us varies. So we have to maybe either
enter this one menu later on or specify
different scales. But if let's have
multiple views that have the same scale or only one
view that has a scale, then this scale
will be shown here. Okay? And that's part
of the title block. I'm going to undo this one bring this one back to one to 100. And so it's interesting, right? So let's see what
we can do here. If I edit family,
click on this one. And if I make I want to keep the original
as it is untouched, but I want to make a new one. So save as, and then
I'll work on that one. A zerometric customized Okay, I'm not sure if this is
like this or it's fine. And I will then now load this one to the
project to load it. I can't create this kind of element in the view in the
current mode, it's fine. If I go here and I change this click on this one
urometric customized. Okay. So it looks still the same because I did not
make any big changes. But now here, so aziometrc customized this new
family Title Block family, I will now make some
changes to this one. First, you can see here that
we have project number, date drawn by checked
by.This is the sheet number. Let's try to make this slightly smaller so click on
the text table or make this let's say 5 millimeters
and I will move it just with the arrow
downwards like this. You can see when I click on
this one, this is a label. So if I click on this
one, Edit label, and now I'll see
that this label is extracting from the
project parameters, the category parameters, the
sheet number and adding it. This is a sample view as an example view here in the family because
this family is alone, not connected to any project, but when loaded the project, then it will capture that sheet number from
within the project. Okay, so I'm going to click
on load into projects. So before doing that,
if I see look here, this is still on this one. This is still a
zerometric customized. I will close the other
ones as to not, let's say, be confused and only have
this one open. Okay. So I was now editing it here, and I can see nothing changed because I did
not really load it yet. I will now have to load it, so I will click Load
into project override. So exam and its
parameter values, yes. You can see that now it changes. Now this text size changed to the new size
to the smaller size. Um before going and
making more changes, if I first look at this
and see what's going on. So we have the client
name, project name, the sheet name, title, project number, date, drawn by, checked by, and the sheet
number and scale, right? If I try first without
adding anything, if I try to change some
things here, let's say, check by checker, checked
by checker, it's there. If I say, I don't know,
check by check one, Enter. Okay, you see that
now this changes, it changes to this one. And you see that here also, it updates the date
with the time. If I say, let's here approved
I don't see it here, but it's a parameter Approve one date as well. Issue date. And we have the drawn by as
well and the checked by. Now, the client project
name and issue date, all of those you can find from the manage and project
information here. So the client name,
you can see here, so I can say client one
so this is another, let's say, place where we can add parameters
to the overall, those are, let's say, project
formation parameters. So issue date let's say
XXX, for example, whatever, or XX dot xx dot 2000 and XX, for example, like that as
an example, and say, Okay, if I have this, then
it will show up here. Okay? So it's automatically
now capturing, it's automatically
extracting those parameters and adding them to
the title block. All right. Project
number as well. So we have the project
number here as well. So project number XX, whatever, as an example, right? You can see, so now it
changes. The other as well. So all of those, you can, like, put them here. You can, like,
fill them up here. Now if I want, let's say, to add more parameters. For example, I have the
designed by which is not there, and I have the approved
by, which is not there, for example, and I want to
add them or I want to have those ones part of
the title block. I go back to the
family, all right. And here you can see
that those are labels. You call labels, I can
create a new label. If I click on this one, it's it, I can edit it. So from one hand, I can edit what the label is capturing from the project parameters
and from other hand, I can change the tag. So this is a label tag, like the size of the
text, et cetera. I can change this one. I'll keep now the
text this as it is, and you can see that
now this text date, it's only a text.
It's not a label. It's not like say
extracting anything. So just saying date from here.
And the label from here. So this is kind of slightly, I would say confusing as the
first time seeing this one, you would think that this is
one text, but this is not. So if I click on this and I move this one there
and click on this one, move this one there,
now it's more separate. It's more it's clearer
to me what's going on. So this is a text.
It's not a label, but this is a label. It's capturing something
from the project, okay? And we said that and
we'll go back here. We said that we want to add approved by and designed
by as an example. Okay? There are different ways. Either, I would, for example, I'd say here also change
this solicited label. So we'll do this. We'll do this first
with all the labels and the text as well, just to just to make
things clearer. Okay. I will click and click. So control. So click
select this one, Control, click to add
this to the selection, and this one to the selection
and then CO to copy, click and click like that. You can see that
now it's becoming slightly narrow if let's say so we wanted to add
approved by and designed by. So I will here change
the text to approved by. And this label now,
I want to change it. I copied this one to here, but I want to change this one to designed by or approved by. So here, I will search
for approved by, add this one and
take this one out. So now approve it by, right? If I now load into
project with parameters, you can see that now
this changed a bit. Since I made this
slightly narrower that the text here was
long, so it did this. I've just rectified
this one a bit, maybe like this, load again. Okay, now also this one
approved by as well. Looks like it's too short
to it for it. Okay. Now, approved by now one, you can see approver now approver one is now
showing up here. Okay? So this is for the
approved by, okay? Now, this is becoming
slightly narrow. So what I can do as an
alternative is I can merge all of those
under one label. So I can do this. I will copy all of those also with the lines just to keep
a reference CO first. I'll just copy them on the
side first as a reference. I would don't want to
remove them all the way. I will click on this and
edit label, and then here. I will add each
one of the labels. So it's one label including
multiple parameters. So project number. The next one is issue date. So it's the project
issue date and add it, then the drawn by D
drawn by and added, then checked by edit
and approved by edit. Remember that also
wanted to add designed by, designed by dt. Maybe I would maybe
move on this one, so approved I will have designed by first
and checked and approved. Drawn by designed by
checked and approved. I will then say, okay. And then we get this result. Now you can see that these are, let's say, merged together. I mean, I can do
this, but it kind of kind of messes up the
order. What can we do? We can just go back to Edit label and check out what
we have as options here. And it looks like here, we have something called break. So if we try this out and add a break at the end of
each one of these, except of course for the
last one because we'll have another one after the last one and we say, Okay, all right. So automatically now we get
this clean result. Like this. Now, I told you before that I copied these here to the side to just in case
something wrong happens. Now it's good. I'm going
to delete these ones. And I'll bring these ones here. And here, let's
just here as well, adjust say the spacing.
Let's say, like this. If I click on this one, if I give it let's say
ten and this 110, Ar. Um, Well, if I move this one, I leave it upwards like that. And if I copy this one by this distance
and this distance, so it looks like
it's not let's say, having a equal separation. So I will also copy this
one down like that. Now what we can do
is the following, we can select let's say just move these ones like this manually
speaking like this. And I know that the
spacing is not the same. And so what we can do
here as a workaround is that we can make a dimension
between all of those. And I know that the dimension between some of
these is not equal, and click to finish it. And then I can click. I'm not sure if you can see it, but I can click on
this EQ that now it has this red
diagonal line on it. If I click on it, it's going to make all of the distances between all of
these to be equal. So that's kind of
like justifying or aligning the distances, the matching the distances
between the lines. So that's another use
of the dimension tool, the dimension method without really needing to
dimension anything, but just to equalize
the distances. And then again
delete these ones. So this is one workaround. However, regarding this
text from this side here, it might be a little
bit more challenging to do the spacing according or
actually matching this one, except if, let's say we
have the same text size. So this is 5 millimeters and this is 3
millimeters, right? So I'm going to show you if
we keep this 3 millimeters. And for some reason, I try to merge all those all of this text under or inside of one text box. So I click on this one that
we click project number, then date, then drawn, by, then designed by checked by and finally approved by like that. And I did these ones. One of the old new issues
in avet that have not really been addressed
still so far in more depth is the text tool. So for example, in this case, we don't have the
spacing option. We cannot, let's say, add
specific spacing to the lines. See. If you look at this
to decrease indent or just adding indent and then adding the
bullets and numbers, et cetera, but we don't have
more additional options. We don't have this, and this
is still, I think, for me, based on my experience
a RVT a little bit poor and I often had this issue of working with text and then adjusting alignment and
spacing between text lines. And it has been an
old issue really, and so far it has not
still been resolved. So keep this in mind that it's not RVT might be a little bit, let's say, problematic
or challenging when it comes to editing. Text. Okay? So it's not really
like a graphical, it's not, you know, a software that is
focused on this. It's really powerful other
things architectural and, you know, building
for machine modeling, but not in text. So yeah, if we have this, we cannot I cannot
now, let's say, tell this text box, you know, a certain parameter
or from somewhere else that I need to add spacing to match
this text, right? So another way is I
could let's just change those so I can change
this to 5 millimeters. And now it should also
this doesn't match. So this one does not. Well, actually, we don't have we do have the same,
well, one, two, three, four, five, six, one, two, three, four,
five, six, seven. Okay, so there's something project
number, yes, like this. Okay, so now it's almost
matching like this. Now, we have the
background here. If I the book look
on this and I say, show order, no, show
opaq background already. Okay, if I go to Edit Type, and here I want to just say, Well, tell the background
to be not opaque. So transparent and
then say, Okay, Ar. So now I don't have this now affecting the lines like this. So now it works. So we should match the um, on the font size of the text. If we want, let's say, to
have the same alignment, otherwise, it will not work. So it's not really that
flexible in this term. So for you as a heads
up, keep this in mind. We don't have detailed
text editing rivet. All right. So this
is it basically. So we just made our
own, let's say, customized information here,
corner on the title block. Now, one other thing
I want to talk about. Of course, all of
the other ones are also related to
other parameters, so you can go to Edit label, and then you can also
connect those ones. You can see this is already connected to the project name, for example, this could be the client name, sheet
name, et cetera. One other thing I
want to talk about, which is, I think, for me, really important
because, you know, you can track the sheet. You can track the
project progress from the sheets
with the indices. And usually it's being done
here through this table. And this is a revision schedule that's showing the
revisions of the sheet. Now, from my experience
using my experience, we had we have been
working with, let's say, index number and then description of that index
and then the issue date. So similar to this one,
we're not, let's say, calling them as
revision revisions, but as like issues. So issue, A, issue, B, issues. It really depends
on where you're working in which country, under which, you know,
guidelines, et cetera. But it's really similar, right? So issue date, you know, the revision, issue, et cetera. And this can be
controlled from here. And I'm going to show
you here what this does. So if we go to the
first before that, I'm going to just here
now load this into the project and I
overwrite this, and then I'm going
to save it for now. You can see that it's also
showing me this on the side. Okay? So I'm going to
go back to this here. And since now I'm happy
with what I did here, I will lead these and I
will load this one again. All right. So now it's a clean area here showing all of
those parameters, and also we added our
own parameters as well. Now, I wanted to
talk about this one, and now this is empty. And what is interesting in
Revt is that also, again, you don't need to fill
this one manually, but you can prepare it, you can program
it inside of RVT. And let's check this
out and what it does. So this is the
revision table, right? And how we get things to get, let's say, labeled here, to have text added. And this is based
on the revisions that we apply inside
of the project. Other words, when we do make a revision and
we did not do this yet, but if I wanted to
make a revision, I would have to go to annotate and click on the revision
Cloud, this one. I made cloud around
a certain area, you can see this is
a quick tutorial showing us how we can do it. I click on this one, and
before doing anything, I can see that here we
have this identity data, and here we have revision saying sequence one revision one. This is by default
preset like this, and I can draw a cloud. I can, for example, choose a rectangle
and I can click and click once I'm done, I have a revision
now added here. And when I take a look
now at the table, now I can see this added. This is now added on
the table. All right? If I remove this one and remember I'm now working
on the sheet itself. If I work inside of the drawing, so now I'm inside
of the drawing. I make a revision
cloud I get out of it. Click, I will click out. You can see that also it tracks the revisions
associated to the drawing. Actually, this is
actually the correct way. I wouldn't actually make the revision on the sheet itself, but on the drawing itself. If this is the roof
dependent one, if I go to this one, you can see that revision
that I drew on this view itself is visible there, right? Although we can see
from the sheet because the sheet is displaying
for us the drawing, but it's on the drawing. It's inside of the drawing. Okay? Now, what does this mean? Where does this come from? Where can we actually edit this? We can go to the Manage tab, additional settings
and sheet issues Revisions. We can
click on this one. And here we can manage the revisions of the
project overall, right? So for here, for
example, we have a sequence one,
revision number one. So all of this information
regarding the first sequence, again, depending on the
guidelines you are following, this may be also
called as index. Index one, index two, or index A, BC, et cetera. You can just change
this the way you want. Numbering, et cetera, date,
issue date description, issued yes or not, issued two, et cetera, you can change this. And this here is called here show Cloud and tag,
and we can change this. We can change it even to none. So if I click on
none and click Okay. Suddenly the revision
cloud disappears. If I go to the view itself, we don't see it,
although it is there, it is there, and the sheet showing is telling us that it is there because
it's reading it. It's understanding it, so it's giving us this information. So if for any reason,
in the future, it happens with you that you
have a revision applied, and you know it is
there because it is visible on the revision
table, but you cannot see it. One of the reasons, one of the reasons,
not the only reason, but it could be one of the reasons why you
can't see it is that it is set as such
that you cannot see it. You have to go to the sheet
issues and revisions, and then you have to make this as Cloud and tag or tag, right? So if I do this now, I
can see it back again. Anyway, but what if, let's say we want
to make revisions, so let's say you have many
different changes happening, not only one change, and we don't want to add
the cloud as I did here, and I don't want to add any
cloud because if I remove it, I mean, for example, if I remove this one and
I don't see any cloud, and I say, Okay,
this now the only revision. And I see it. But if I want to
remove the cloud, I don't want, let's say, to draw a cloud and I will
have to hide it every time. Does that how it
works? Well, no. Another workaround
is, I will go here. I change this to that, so I can see it.
I will delete it. And now from the sheet,
I cannot see it, T. But I can add
new revisions in terms of data without
adding a cloud that by going to the
sheet here on this side, revisions on Sheet,
click on Edit, and here I can say show
in revision schedule. Now I can get this
information added without having me to draw
manually the cloud. That's the workaround. So if I shown in revision schedule, this is the first sequence,
either yes or no. So that's the work round. So I have to go to
the sheet itself. It's part of these
sheet settings, the sheet parameters,
and you have to do it. He I go to the
additional settings again for the manage tab, and there I can add another one, third, right, all of those. And I keep them as they
are right now, and I say, Okay, now here on the sheet, I can also add these ones. I can
25. Understanding Worksharing: And now I would like to talk
about work sharing and RVT. ReVt is a really part
of the program and is known to be used by
large teams of users, and you would be working
with your colleagues on one project at the same time, and you actually working on the same file at the same time. Now, how can we do
that? Basically, we need to make something
called a central model. Would have to establish
the center model and then no one
would actually have to open that central model
specifically itself, but rather the center
model should be, let's say, accessible
to all of the users, and then each user
would have to make a local copy of the center
model and then work on their local machine on
their local PC and then sync their changes to that
central model and vice versa. So they would actually send the changes to
that central model, and also they would
get the changes that have been done by the
other colleagues as well. To that central model to
their local model. All right? So it sounds a little
bit complicated, but it's actually really simple. So it's going to be one file that should not be
opened by anyone, and then each user should then
from their local machine, have access to that file. So for example, this file
is on a server, right, and the team has access to
that server to that folder, to that file inside
of that folder, and then each person
would have to open a local copy of that central model and not
that central model itself. All right let me show
you what I mean. If I go to File and I say, click on here on
Save As project. Okay. And here, now
you can see all of those pre saved files that
we had previously 11, two, three, four, et cetera. Also with those
backup files as well. So if I open options here, and here now I can click on
Well, this now grid out. But I have the opportunity
to click on Make this a central model
after safe, right? This is a possibility.
Now, we don't have this open because reasons, I'm going to show you soon. I'm going to click on
Cancel. Cancel. Now the way to start to establish that. I'm not sure if you're
going to be doing that yourself or maybe the BIM manager or the BIM
coordinator in your team, but it should be done at the beginning of
the project only one time. And then after that,
you have to always open local copies and
work with those ones. So I click on this worksets
and this workset here, what this means is that you are about to enable
work sharing. Okay? So note sharing a project requires careful
planning and management. Click Okay to enable
Work sharing or Cancel to return to your project
without enabling work sharing, which means that before that, when you were working
on this file, before clicking on the worksets to enable the worksets
and enable work sharing, that file that you were working on was only accessible
by you only. Only you can work on this
file and only at one time. So, of course, another
person can open that file if they
have a copy of it, but you cannot, let's say, work together on one file at the same time simultaneously. So once we do that
and then here, we have these move levels and grids to workset shared
levels and grids, this will be done automatically, and then move remaining elements to workset to workset one. This is also so this is
done by default and I click now on Okay,
we wait a bit. Now it's establishing the
central model. All right. Now we get this window where we see the worksets,
okay, active worksets. And then we have both worksets. We can add new worksets. I'm not going to
do that right now. This is a bit more
advanced, but just to tell you to inform
you about this, a worksetculy it's like
a layer, basically. Usually, we would make worksets
let's say for the site, let's say, or landscaping, maybe the building
elements on their own. Maybe also depending
on the project phase, maybe sometimes, let's say, different sections
of the building. So it depends on the
track of the project. But a workset more or less
similar to a layer, basically. So I'm not going to now any new worksets or did worksets or name anything just to let you know that these are
now our workset. I'm going to click on, Okay,
we get this by default, and now you can see we have this active workset workset one. So whenever I start
to draw, let's say, to build a new wall, door, anything, and we have
this workset activated. This means that each new element is going to have this is going to be assigned
to that workset. And if you have another
workset so if I have now this, I have the shared levels
and grids activated. Whatever I add
orever I build new, then it's going to
have this workset. If I go to one of
the, let's say, these drawings and
I click on say, the shaft opening, even the shaft has the
workset workset one given. Let's say the stairs, as well. Now you can see that the
workset is now given, and I can change this
one from here, actually. So either from here,
or I can go there. I have now this activated. I can bring this back to
this being activated, means that this is
the current workset, whatever I add is going to
be assigned to that workset, and I can change the workset
of the elements from here. So basically, now we can
see this previously. If you would see the
previous sessions, we did not have this option
to actually click and change this because
we did not have any worksets anyway
set up anyway. Now, if I go to File
and I click on Save As, and I click on Project, and now I click on Options. You can see this is now the
Worshs already enabled. It's already with
already ticked. This already has become
a central model. Okay? Click Okay, and then I'm going to
now rename this as Module four and then
central model like that. And then I will say
click here on save. Okay, so now we have this file
module for Central Model. After saving, I have
to close this and then open in a
local copy of that, even though I have
the central file on my computer right now, but it's always better to open a local copy of
that work with it, and then sync, so
upload or let's say, send my changes to
that central file. I'm going to close everything. I have to close
the central model. I will not save this
because it is loaded, not save it anywhere
somewhere else. It's fine. Okay, I will
click on open and you can see here that we have also this central
module backup folder. Now, I will click on this one, and here I will have
this option here. So create new local. This
is really important. I will not say detach from Central because if I
click on this one, it means that it's
going to, let's say, open this and make a
new local copy of it, but without communicating
with that central model. So this is really important. If I want to do that, let's say, want to test out something with the project and I don't want to have this test to affect any of the project central model,
then I can do this. I can do Detach. I've numerously
done this previously. So I can do this detach
from Central Model, and then I can safely
work on this new one, et cetera, and then
rename it, et cetera. But now I have to click
on Create New local. This is really important.
Once having this activated. Then I click on Open, and now it's going to make a new local copy and
then it's going. So here you can see that it
made local with my name, the username dot RVT. And this is now this is my new local copy
that I'm working on, and I can sync it with
the central file. And syncing is, well, I have to go to collaborate and here I have to click on
synchronize with Central. So reload datas means that I will just so
these icons will say, show us what they do. So let's say, for example, I worked for half
an hour on this. I click on synchronize
with Central, which means that
it's going to send the central my changes going to also give me from the central the changes done by other users. Reload dates, which means
it's going to just send me the latest changes applied to the central model
from other users. Relinquish all mine means that when this is like
it happens that if, let's say, I worked
on I don't do this, I don't click on
this when I'm asked to relinquish means that
whatever I make changes of, let's say, things, walls, doors, and I do that,
I don't do that. I don't relinquish
anyone that would like to edit those walls and doors
will not be able to do it. So it's always good when work sharing when
collaborating to relinquish all mine so everything
that you did is also editable by
the other users. Now, I'm really going to
now here in this course, specifically work too
much in depth about this, about the work sharing because this is the next
step of, let's say, working with different
users and then having them to
sync and you sync, and then you will work collaboratively on the
file on the project. But this is just an explanation, a brief explanation about work sharing as an
instruction work sharing. And, of course, I'm
sure that when you work in an office with a
team with your colleagues, then you're going to learn much more about this while doing it. So while you know, working, then some of your colleagues are going
to ask you, please, can you sink with the Central or please relinquish
all yours, all mine, basically so that, you know, they would need to be able to edit some elements
that you worked on, but you did not yet sink. And so they would not be
able to say to touch them because if they do touch them
and would try to edit them, then they wouldn't be able to. So relinquish Amine, whatever
you make changes of, then you kind of
give them access or permission to edit
these elements. Now I know there are many, many other things here like editing requests,
collaborate in Cloud. Like this is, let's
say, in the Cloud and not through a local server. And many, many other things
are really more advanced. But this is a quick
introduction again, about this topic about this
notion of work sharing. And RVT is known as among the really few programs that
allow for that work sharing. And that's why that's one
of the reasons why or how actually big huge projects
be worked on, let's say, one file or several files,
most often as well, several vet files that can be worked on
simultaneously by many, many people around the world simultaneously with big teams. So that's what allows
that to happen. This work sharing notion and, you know, working
with central models. And one thing just
to not confuse you with regarding the local
copy is that it's going to be automatically
be made to your or actually be established or you will have
a new local file, local copy inside of
your documents folder, not inside of the
other project folder. So you're going to find
this new local file with your username extension
as a suffix to the central model file name inside of the documents folder. And every time you open a new local file from
the Centura model, then that file will
be then overwritten.
26. Exporting Possibilities: And following up on the
work sharing notion, you can also share the project with other
consultants and designers, not only by, let's say, sending them the RVT files
if they don't have EVT, but you can also export the
file itself to other formats. You can go to File, Export, and then you have all
of those formats. So CAD formats,
usually, that's what we but I usually, let's say,
most often used DWG format, you have, let's say PDFs, IFC IFC is another let's
say BIM format where if, let's say you have
other consultants and colleagues working with you, and they don't have Ravt, but they have other
software that are also BIM building
information modeling. Um, then you can export IFC and also it includes a lot of settings that
you have to tweak, and then they can
also open the file with also existing
parameters inside, um, DWF, et cetera. So all of those other, you know, um, formats you
can also export with. Usually CAT formats EWG is one of the ones that I
usually used also STEP, and ACIS is AT as well. We're also usually used to
explore three D geometry and, manipulate that or let's say, work on that in other three D modeling software such as Rhino and
other software.
27. Project Assignment - Part 3: And as the last
practical exercise, I please ask you to now make a new sheet and drop
onto that sheet, let's say, one or two drawings, maybe one plan view and one
sectional view or 13d view, and just tweak them and
make them, you know, fit well, play with the scale to make
them also work well. And as well as the sheet itself, try to make a new title block
that is customized by you. Your own, let's say, logo image on there and then tweak all of the information regarding let's say the design check by all of those things
that we saw previously, and also play with the revisions and try to add your own
revisions as examples. And this will be
your last exercise, and I hope that you
enjoyed the course. This was an introduction about Travt, there are
many more things to explore and to work
on instead of ravt. However, this course
would put you on track to start working
in ravt confidently, to start working also with
teams, with work sharing, and learning by doing, learning by practicing is the
way to go with AVT always, if you face any
issues or problems, try to check online
about those problems. There are many more
other users that have already faced those problems and have posted
about them online. You can search online about
those issues and you can find um, answers to
your questions and also talk with your
colleagues if you are, let's say, working in a team. Usually, people who are
using Revet usually work with teams and they
work with central files, and, you know, they work through work sharing
and collaboration. So also try to ask if let's
say you face any issues, try to make sure that you're
doing the correct things. Before starting, let's say, with the project, try to
make sure that you are using the correct
Central file and making a local copy out of it on
your local PC and then always sync and communicate
with your team members and make sure that you're all on the same page when
working in Ravt. It's always Ravt includes
a really important, let's say, space or really
important part of it, which is communicating with your team members
and making sure that everyone is doing
the proper things correctly and you are syncing. And you are relinquishing
your steps, your things that you did in RVT, and everyone has access to all of the
information in there.