Revit 2025 for Complete Beginners ZERO TO HERO | Wassef Dabboussi | Skillshare

Playback Speed


1.0x


  • 0.5x
  • 0.75x
  • 1x (Normal)
  • 1.25x
  • 1.5x
  • 1.75x
  • 2x

Revit 2025 for Complete Beginners ZERO TO HERO

teacher avatar Wassef Dabboussi

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Course Introduction Revit Zero to Hero

      2:14

    • 2.

      Understanding the Interface and Navigation

      34:42

    • 3.

      Adding Levels

      17:06

    • 4.

      Adding Grids

      21:48

    • 5.

      Working with Building Floors & Understanding how to make new families

      23:38

    • 6.

      Adding Walls

      49:49

    • 7.

      Adding Doors 1

      15:16

    • 8.

      Adding Doors 2

      24:29

    • 9.

      Adding Windows

      13:20

    • 10.

      Adding Roofs

      32:51

    • 11.

      Adding Curtain Walls

      20:26

    • 12.

      Project Assignment - Part 1

      2:36

    • 13.

      Understanding Stairs

      37:11

    • 14.

      Adding Ramps

      8:37

    • 15.

      Placing Furniture

      12:11

    • 16.

      Adding Lines

      28:44

    • 17.

      Adding Rooms

      31:53

    • 18.

      Adding Areas

      16:05

    • 19.

      Understanding View Templates

      17:16

    • 20.

      Project Assignment - Part 2

      2:26

    • 21.

      Exploring Annotations

      11:40

    • 22.

      Understanding Schedules

      19:13

    • 23.

      Adding Views

      11:25

    • 24.

      Establishing Sheets and Adding Drawings

      57:08

    • 25.

      Understanding Worksharing

      13:19

    • 26.

      Exporting Possibilities

      1:38

    • 27.

      Project Assignment - Part 3

      2:54

  • --
  • Beginner level
  • Intermediate level
  • Advanced level
  • All levels

Community Generated

The level is determined by a majority opinion of students who have reviewed this class. The teacher's recommendation is shown until at least 5 student responses are collected.

241

Students

--

Projects

About This Class

Do you want to learn Revit in less than a day? Do you have a new project coming up in a few days? Or you may have just started your semester and need a powerful BIM tool in your hands?

Are you ready to learn a very exciting and powerful tool that will take your ideas and concepts to a whole new level?

This Revit Crash Course will take you from ZERO to HERO in just about 8 hours!

Meet Your Teacher

Level: Beginner

Class Ratings

Expectations Met?
    Exceeded!
  • 0%
  • Yes
  • 0%
  • Somewhat
  • 0%
  • Not really
  • 0%

Why Join Skillshare?

Take award-winning Skillshare Original Classes

Each class has short lessons, hands-on projects

Your membership supports Skillshare teachers

Learn From Anywhere

Take classes on the go with the Skillshare app. Stream or download to watch on the plane, the subway, or wherever you learn best.

Transcripts

1. Course Introduction Revit Zero to Hero: Hello, and welcome everyone to the grass course AVT zero to hero. My name is Wasef. I am a senior architect, parametric designer, and BIM manager with many years of experience using and teaching three D modeling software and perimetro tools. I have been using ravt for more than 18 years, managing big projects in BIM in a streamline strategy and supporting team members with daily challenges in addition to combining RVT with other software such as Rhino, as well as other parametric tools. My teaching passion found its way first at the Fable Berlin, as well as other design companies, institutions, and universities in Germany and Europe. Participants from all over the world with various design backgrounds, joined my courses and benefited tremendously from them and were able to implement their knowledge in their studies and professional career. We will first look at avets interface and all the basic stuff. We will explore how to build most important raved families, such as floors, walls, doors, stairs, et cetera. You will learn how to make your own customized vet families based on previous ones. We will examine graptic techniques in ravt and how to operate view templates in a professional way in addition to adding new sheets and customizing title blocks. Rooms, areas, and schedules will be explored in a comprehensive way, showing you how to manage them professionally, and you will discover work sharing capability in Revet and how you can collaborate on large projects with several team members. A proactive project stretching throughout the course involving short exercises will give you a deeper understanding of most important techniques in AVT. In just over 8 hours, you will go from zero to hero and be able to use RVT confidently and competitively. Whether you are an architect, an engineer from all fields, a landscape architect, an urban planner or a student of these fields, Ravt will be an exceptional addition to your toolbox and will push your BIM skills to a whole new level. Alright, if you want to learn how to use this amazing BIM platform and get head start in just a few hours, get on board and let's get started. Oh 2. Understanding the Interface and Navigation: All right. So when you open avet, you get this window. Now, depending on the version of your vet software, this may be different. I'm using Revet 2025, and I'm going also to share with you the project files. But if you have a Revet 2024 or older versions, then unfortunately you will not be able to open those files because Adsk just makes it not possible to do that. So if you want, say to open a more recent version than yours, then you'd have to use the more recent version of the software itself. That's the first thing to know. However, I'm going to go step by step doing, you know, the steps. And so basically, you will be able to follow up with me and do the same whether you have the same version of Ravit or older version of Ravit. So it's back to 2010, 2012 as a version, which is really old by today. But still you can still do most of the things that I'm going to do. All right. So the first thing, open ravt and the next thing we want to open or make a new file, basically. So I'm going to click here on models new. You can see we have models and families. I Ravt there are things called families, which I'm going to look at later on. But for now, let's open a new ravt model. File. So I'm going to click on you. And then you are asked here a new project and you have to select the template file. From here, we have the imperial multidiscipline, or the metric multi discipline. I'm going to use the metric. I'm using the metric system in centimeters and meters. If you're using inches and feet, then you can use the imperial. All right. So it'll up to you as well. And also can change those later on inside the project. But this is a big start. We just select this template file and then click on Okay. And now we're waiting for AV to load the new file. Again, inside of RV 2025 now, they have the software developers of this program have already included so many things that are pre done, let's say for you. We have already, let's say, here, two views, floor plans, we have site plans, we have elevations, already preset. You can see here it doesn't start blank. Now, if you are using again, an older version of rivet, then you may see a blank view, totally white view, or only, let's say with one elevation or something like that. But here you can see that even they have already included the scale bar, the North symbol, as well as some sheets. Now, what I'm saying here before jumping into this and that and all of this. So Revt just to let you know, Revt is a complicated software. For sure, it's not a simple software, okay? But it is I would say, simple to use in a way that Things are, let's say, clear in front of you if you know how to use them if you understand what you are doing. For example, here we start from the top and we go down. Here we have, of course, the vet icon, and then you can click on this one to go back and then open you file or new one or open an existing one. If I click on back, you can also open from here or save. This is usually the normal one now here. We have things related to vet nos, you want to go to three D view, this one switches to three D view. This one, it allows you to make a new section. This one, it allows you to shift between either the totally thin lines or the actual line thicknesses here to switch windows. So those are, let's say, kind of, like, quick steps, quick tasks that are kind of, like, often to be used. Now here we have here the tabs. Okay. And here we start with architecture. Now, previously, again, also to explain about this, previously we had different ravt versions that are, let's say, vet architecture, vet structure, vet MEP, vet steel, et cetera. But now we have one holistic vet software that includes all of those disciplines. You can also from the same avet software without needing to open another software. You can also from here, draw structure. So rebar, slabs, beams, et cetera. Also have the steel as well. So again, because it's 2025, also we have this goes back also to few versions, precast. So for detailed precast work systems, so ducts, pipes, et cetera plumbing fixtures, all of those. I you're doing a mechanical engineering, you can use this, you can go to this tab and you can use these ones. And then from here onwards, those are more, let's say, common to all of the works. Now, this course focuses mostly on architectural discipline. We're going to mostly work under this tab and those steps. Insert, annotate, analyze, not to analyze, but also this is a new tab, by the way, that it just vitas it further step by adding more analytic tools that you can use as well. Massing and site, collaborate to collaborate with different either parties, consultants and share your work or with your colleagues. View, manage. Here we have, let's say, the settings, the coordinate systems, et cetera, materials, snappings, the project units, for example, we have the add ins for any, let's say, installed add ins to RVT. And modify. This also is used to most things and rivet. Basically, it's kind of like clear in front of you. So architecture, then you can go. Now, because this is for complete beginners, I would recommend that you slowly look at these and read them and go through them. And what is interesting is that when you hover over them, you can get, like, a small tutorial on how to use them. So if I hover over the wall, let's say this one. It gives actually you see WALL wall, and then WA is the shortcut. You can click on WA on your keyboard to start the wall directly without needing to click on this one. This one shows you which shortcut it is for this one, and it says here, explains what it is doing. Creates a non structural wall in the building model. You have this drop down arrow where you can actually draw structural walls. Over this one and then it shows you that you can actually draw as well structural walls. Doors, D R as well, the shortcut to it. And that's how you can, you know, explain some of the doors, windows, component. So components are similar to other software like blocks or models where those are not, let's say, necessarily elements that need to be hosted to let's say walls or floors, but they are let's say chairs. There are different blocks or family or three the mods, in this case, local components or families, columns as well. You can build columns, roof. Roof by footprint here or you can also click on this drop down arrow and then you can draw roof different ways, ceilings, floors as well. I clicked on floor. I'm going to click on this X to just get out of it. Curtain systems, curtain grid et cetera, all of those related to curtain systems, railings, ramps, stairs, model text, model line, and model group, those three model types means that those will be seen in three D and all views. In opposition to these model elements, we have detail elements. We have also detailed detail line and those you can find them from the annotate. We have the text, we have the detail line and region like fills, et cetera, and clouds insulation. Those are meant to only be drawn in specific areas like small detail sections or detail floor callouts. Also have other annotation. Elements. Now in this course, we're not going to focus on these specifically, but just generally to draw some dimensions and show you how these work. Going back to the lecture tab, also rooms, areas and then those openings that can be applied on different geometries, either, let's say, opening by face to be applied on floors or you see, so I don't really have to memorize anything. I just need to understand that here, we have all of those functions, and if I want to I'm doubting which one I want to use, I can hover over these and get a quick explanation about what each one does. So this one can be applied to roofs, floors or ceilings. This is a shaft opening, so apply to multiple roofs or floors or ceilings. This is specifically specific wall opening and you can see here now here we have, let's say, a small video tutorial. You have to select a wall, for example, and then draw over it, and then it will apply a opening to that wall based on your drawing. This also helps you understand how things also work dormer, grid, these are relating work plans, which we're going to also focus on these. You can see that basically what I want to achieve from this course, my goal is I want you to be able to understand how vet works, to be able to set up a new project and build elements in it and understand how those elements are made. And also, if you are looking at another file, you know, that has already includes already a lot of information and elements that you can understand and navigate through it and understand what are those elements you can understand and investigate how they were done, what are their properties, et cetera. So the first thing is, as we saw, this is the top ribbon here with all of those tabs. Now, on this side, also, this may look different on your screen. So maybe you have, let's say, the properties bar or paleturs it could be looking like this. So it's really a totally personal preference on how you want to see things. So either you want, let's say, the project browser to be like this and the properties like this, and then this is where you see the views and the drawings, or even sometimes people would like to split this in half. So let's see if I do this, let's try this out. Yes. So in this case, you can do this if you want. Let's say you have a small screen and you don't have enough area on your screen, then you can do this if you want, as well. Maybe you don't care, let's say, what the projects or too much, then you can do this if you want. Now, I have a large screen. For myself. Personally, I prefer to just split these like that so that I have on one side the properties and on the other side, you have the project browser. Now, let's look at the project browser also for a minute. Here we have as a main kind of category, the views. If I just close this. So if the views, we have legends, we have schedules, we have sheets, families, groups, and rivet links. Under the views, we have all of the views that are not or are placed on sheets. Now, also, again, in the newer avid versions, we have this graphic that shows that if I is placed on a sheet, it's going to have this blue fill. If it's not placed on a sheet, it's going to have this white fill, and sometimes schedules may be split in two and then in that case, the schedules will have, let's say, half half. So maybe let's say half of the door schedule is placed on one sheet, then it's going to have half blue if that is the case. I've also done that previously in my career that I had to split schedules because they were too long on different sheets. So then if that is the case, then you will have this graphic. Now, I can right click and I can take this off if I wanted to. This will now it looks like the older vet version, I think vet 2022 or something like that, is going to look like this. Maybe starting 2024, then they have now this option of showing the show view placement on sheet statcons like that. Under the views, we have architectural, which is the category of these ones. We can also specify those and then floor plans. Floor plans well tural and then site plan for large scales, ceiling plans, elevations. Now, again, you may be with your older project vet version, you may not have these. These may be empty. We're going to also show you how we can make new ones. But just to show you to run through these ones to show you what we have now, understand what we have. We have elevations sections, and then here you see now this is the coordination discipline, coordination, floor plans, three d views. So you can also change these the way you want. I'm going to see also later on how we can do that. Electrical. So it's really detailed project that maybe you don't want that. Maybe you don't want to have, let's say, electrical plans for this phase of your project. Maybe you do. So it really depends on your preference, and you can remove these ones if you want. So let's say I can just click on Delete and I can delete these floor plans, for example, if I wanted to. Okay. Mechanical as well, plumbing, structural. Okay. So all of those are the preexisting views inside of this. Still, we did not do anything. We did not add anything to this file. And we have all of this structure detailed structure of the file. So this is from the project browser, and you can see all of those views. Okay. Now, legends are what, you know, where you can put your legends when you want to place them on sheets. So, for example, if I double click on this one, for example, now, you can see it's not placed on any sheet yet. It's white, and this includes automatically, they have you know, it's premade by the developers of the software that you have symbols, all of the symbols of the sections, elevations, et cetera. All of those ones, if you wanted to text and dimensions as well, you have all of those premade for you. And we can make new legends by going to view and legends. You can make no legend and I can now make a new one, set up the scale, then work with it. I'm going to do this now, but you tell tuna that you're not really confined only with these ones. You have schedules as well. So those are also premade. So door schedule now it's empty. You can see the properties or, you know, all of those columns that would define the details of the doors, but we still have no door. If you also want to make new schedules, you can go to the view tab schedules and schedule quantities. Of course, you have here, let's say, different types of schedules like sheet list, material take off graphical column schedule. Usually, if you want to make a normal schedule of doors of windows of those elements then you can go to schedule quantities. All right. Also, the quick rundown over here. And here we have the sheets. And here, let's say, we also have pre made sheet. Let's if I click on this one, then we click on this one. This is our sheet now like this. This one, sorry, not this one. This is the view of it, the view that is placed on that sheet, and this is the sheet itself. And we can something also new or 2025 is you can make now sheet collections. So I can right click on here and I can say new sheet collection, for example, and I can rename this, for example, let's say phase one, for example, and I can drag and drop this one to that sheet collection so that now this a one oh one architectural floor plans is under the phase one collection. For example, I can also put this one there. For example, this is the second sheet, and this is the title block, of course, I would also show you later on how we can change this title block the way we want it to look like. If let's say to remove these ones, I'm going to click on this one, Control click on this one, then drag over the sheets all to remove them from the phase one collection. This also something new or it to organize your reself more if you have, let's say, more complex project organization. I can write click and delete it if I wanted to. So those are the premade sheets as well. In older versions of vt, you may have zero sheets. In the newer versions, we already have some premade sheets that you can start off with. And this sheet, for example, if I click on this one, it's like an A zero metric. That's how it's called. So this is an A zero size of the sheet. And premade, like, you know, with this gap and with this title block, you can right away start and change those go to close. You can see when I open new things now, we have those kind of new tabs, and I can close the stub, for example, I can close this tab this sheet. I can close the door schedule. If I close this one, then I close the whole project. I don't want to do that now, but you can do this like that. If let's say I open if I go, let's say to the views again, and I open another another view of this L two floor plan. Okay, I can go to the view, and then here I can change the way I see things. So either tile views like that. Or tab views or switch windows. I can switch between those, close inactive, et cetera. So this becomes now later on also personal preference. You want to tie the views or not. You want to tab them, it depends. Also, the vas theme, I can click on this one to make it look like dark or light. It just depends also totally personal preference. And also, this is something also a new setting that is not available in the older versions of Revit. If you are using a newer version of Revit like 2026 and onwards, then you can easily open this project file and use it. Of course, you're going to have the upro grade window to upgrade it to the newer version, but then you are able to upgrade it to the newer version then use it. All right. From the properties, we saw this is let's say the viewer where we can see the model or the drawing or whatever we have active from the properties. Now if I don't select anything, I can see this is the property of the view itself. So the scale, the display mode which is here. Let's say we have the course medium, fine, this is on the detail level, the normal display mode here I can change it to halftone or don't display at all. I have the original parts. We have many different parameters here. We can also take a look at them later on while working, how we can affect them, how we can change them. If we want, let's say, to have an overview of what we see in three D, because now we have nothing yet. If I click on this house default three D view icon, I can see this and I can orbit. So if I click on the shift and right click or Shift and Wheel click, I can orbit like that. If I click on the shift sorry, if I click on the wheel alone, I can pan. But if I click on the right click alone, it doesn't do anything. I right click to get something. Let's see. Left click, I select things and right click, I can see what I can do with these things. With the wheel, click, I Pan, with the shift, wheel button, I orbit. Also we have here kind of quick views. I can go to top view in three D. I rotate it west elevation so this is the south elevation, front elevation, et cetera in three D. Now, what are these green boxes? Because we did not really see them. Actually we saw them, but now you can see them better in the three D. You can see here I'm going between those views like that. Those are scope boxes. Again, this is something pre made in avet for you. Um, for me personally, from my experience, I would say having scope boxes from the beginning may be a little too far, especially if you are starting off with the new project. You don't want, let's say, to start directly with scope boxes. Maybe you wanted to, depends also how you work with. But I would not start with scope boxes quickly. Those, let's say, you can use them to, for example, crop a certain region and then only work with that one. Scope boxes are really useful when you have, let's say, huge projects like airports, train stations, multi story, huge projects, as well as smaller ones, but usually it's for bigger projects where you want, let's say, to focus on specific areas, and then you use the scope box to do that, basically. And the scope box as you can see in three D, so you can have, let's say, different types. Maybe a scope box is only specifying a certain area that is at the lower level or at a higher level, depends. And when I click on here now on the L one archectural. If I look at what we have here, we have here, this is the scope box. If we look at here, this is the bottom and this is the last area where I want to also explain to you what's going on here. So this shows you the scale of the view, okay? So this affects the view size when it's placed on the sheet. Okay? You can change, you can click on change. This one, you can even customize it if you wanted to. This is the detail level. We're going to look at how it makes things different when we start drawing things. We have the coarse, medium, and fine. We have here the visual style, either head in line also by default, you have shaded, consistent colors, textures, realistic, wire frame and also can change this as well even further with transparencies and shadows, et cetera. This is the sun path. We can have a sun path on and off, actually, and also this depends on the location of the project. I can click on this one now. Quickly show you what this does. So I don't see it really now because I'm two D, but if I go to three D and I click on this one, here it asks us, the sun will not display because relative to view is selected in sun settings. What do you like to do? And if I say, continue without use any specific location. So this is now the sun path, and sunsettings, and you can also change it. Then I can see the sun and I can change, I can move it around. For example, this is a sound path. You can, of course, go to the Manage tab and go to location and change the location. This is by default, how it's given. You can also change the coordinates of the project and the position as well. I'm going to turn this off sun path off. You can turn on the shadows. Now, there's nothing casting any shadow because there's nothing yet in there. This is the show rendering dialogue. This is the cropping of the you can crop it. This is the show the crop region, so this is the cropping region, and I can crop it or not. Now why I want to connect this cropping now with the scope box is that if you have a scope box active, you cannot change the cropping. So you can see this is now, I'm going to also turn this on off. You can see that the cropping here is disabled means that you cannot really say don't crop or crop. Why? Because it's automatically cropping based on the scope box, this one. And this is applied. So this view has the scope box views overall applied to it. I can click on this and go to non, change it to none. And now you can see this automatically now turned in a way that I can change it. If I bring this back to show you the difference. You see this now grade out. But if I change this to none, now this is now not graded out and I can now either crop it or not, and I can see the crop visible or not. So What is microbe view? This is microbe view. You see that? This basically was actually preset to this scope box. This is called the views overall. This is it was affecting this view as a scope box. Now, I said, please, I don't want any scope box applied so none, and now I can change the crop view. If I say no crop, yes, I I say don't crop, I can only now see the crop view, but it will not crop. So this is with a small X. If I say, crop, I change it, it will go as as you can see, it's going to crop, even the notations. All right, these are the reference planes that are also pre made in there. Okay. So this is don't crop and will not show it. This is to temporarily hide or isolate elements or categories. Now there's nothing yet selected to isolate or temporarily hide. I can even now reveal, you know, hidden objects if they are permanently hidden. So you can right click on objects and hide them and they will not be temporarily hidden but permanently hidden, but you can also unhide them later on. To review properties, et cetera, are those also, let's say, slightly more advanced and also with the reveal constraints. Now, we'll show you later on how these work together when we start to draw elements. Basically, this is what I wanted to show you now. Of course, what I said here, I'm sure it will not really be so much meaningful to you because we did not yet work with Raft, right? But once we work with that, I'm going to re iterate some things that I talked about through now it makes more sense to you. And when you review this first lecture later on, it's going to make more sense to you once you understand how vet works. But for now, I just want as a starting point to explain it briefly what is it about all of the things that you see in front of you and we see now, well, although we see things, but we still have nothing, it's still the project is yet, I would say empty code. It's not really empty because it's filled with information and sheets and drawings and scope boxes. But for now, it doesn't have any archectural element, let's. It doesn't have any wall or floor. Okay. I'm going to as a first step, I don't want to really now work with scope boxes. I'm going to click on the So code box and then I'm going to delete them. If we wanted to make new scope boxes, we can go to the view and we can go to Scope box, but you have to be in plan view. If you are in three D view, it will not work. It's going to be hidden or let's say, were it out. If you go to the plan, then scope box, then you can throw a new one if you wanted to later on. But for now, I'm going to undo this one or delete it. Let's start now and see how we can set up levels and draw geometries and vt. 3. Adding Levels: All right. Now, let's see how we can set up some levels. Now, you can see that we have this L one architectural plan, and we have the L two, right? This one. You can see that when we work, like while working, you often get this window to remind you to save. So you can either save the project, save the project and set your mind intervals or don't save the project. Exactly. I want to now say cancel. I don't want to save anything right now. But of course, if you're working, usually you should do this, especially if you have, let's say, a big project. Sometimes, sometimes avet may, let's say, freeze or stop responding if you are working on a big project and you have, let's say, different links to the project, and maybe the project is also shared with other parties or other colleagues as well. In any case, so I'm going to go back to this L one. And now, in floor plan, we see this. So we see these green lines called reference planes, green dashed lines. We have these elevations. We have this elevation north archectural. That's how it's called. When I click on it, I see this elevation line. We have this one. This is the elevation east. When I click on this one, I can see all of the properties of this element. In this case, annotation element. It's called elevation building elevation. This one as well. And this one west, we said that we saw the scale bar and the North. And you can see also this red one. This is a section now. It's a section over this call also tells me it's a view section, Section one. So its name is Section one. This is the view name, and it's in red. And also, that's because in this version of Revit, we have, let's say, something called working views. In this case, it's working section. So I can change this if I wanted to. I can go to here and I can change it maybe to building section, for example. Now it changes how it looks like. I click and I go to maybe a wall section. It looks even different, more different. So it depends on what type of view you want. Now, let's keep this, for instance, without changing it. Now, if you want to look at our levels, we can either go to one of the elevations. Let's say if I want to go to this, for example, Southern elevation, I can right click and go to elevation view. Or without doing that, I can go here from the elevations from the project browser. I don't click on this one. And now I opened this view elevation view. And here we can see now the levels. So I have the L one and L two. So this call L one. Now I don't need to I can change it right. I can say level. I can say around level, for example. And that's at elevation zero. That's elevated by zero. And L two, I can change it, let's say, to first floor for example, you can see now the units are they look like this. So this is zero, but this is now 3,600. I assume this in millimeters, and you can see here when I click on this one as well. You can see the properties of it. It says level, eight millimeter ahead, so it's describing this annotation. And this is based on the project units. If I go to the Manage tab from here and I go to project units, and here I can change now the units of my project. I said earlier that when we open the file with a template metric that we get this by default. We can still change this one to other units. For example, for the length because this is now a length, I can change this from millimeter to meters, for example, click on this one, and I will click here and change it to meters, but I would like to have, let's say, three decimal places after this zero. Okay. Okay. And now you see that now it changed 3600-3 0.600. And also, this depends on your preference. Maybe you want, let's say, to show two decimal places or even no decimal places. It just depends on what you want to do. Maybe change this to two, for example, Okay, 3.60, for example. All right. Now, I want to make more levels. I can either copy this, so I can select this one and then C O to copy, click and click and I can keep going, click or Escape to stop. And now let's say, these are, let's say, two new levels, three, four, and then now when I click on this one, I can also change this one, let's say, second floor. And this one I can call it, let's say, roof, like that. I can also change these dimensions. So for example, I can change how far they are from each other. You can see when I select these, I can see these auto dimensions showing up. So for example, I can change how far this is from this one by only clicking on this. So for example, I would like to make this, let's say, 4 meters. And I would like to have here, let's say, 3.5 and here 3.5. So without having to move exactly, I can simply select things and just look around you. Of course, because you were really zoomed in here, we did not really see these ones. Otherwise, you can also click on this one, change this one from here. I want, let's say, to be 8 meters above ground level, for example, if I knew exactly how far they are. Another way of doing that is I can actually click on DI to activate dimensions. Or I can go to annotate and aligned, for example, dimension. Click on these ones like that, for example, when I select, let's say, this first floor and I want it to be 5 meters, for example. Now you can see this dimension is in millimeters, this dimension, and I can change this one as well. Although we changed the project units, the length of them to meters, but this dimension itself is showing in millimeters. I can change that how I click on it and I click here. I would just like to see what do we have as options. You can see that we have the linear linear, and then different let's say fonts or the arc length, but let's keep this one here. I would like to now change this or maybe make a copy of this and show the units in meters instead of millimeters. I can click on duplicate. You can see that you will get the same name with the two at the end, but I will say linear and then I will say maybe meters like this. I don't want to say this. I don't really care about the font for now. I would go here, let's say, open this up and then you see this unit's format and I can change this one, 2 meters. For example, to match them with the project. And now these look in meters. I can even say make the font bigger if I wanted to. So again, go here to the edit type, and I search. You see, I don't need to, let's say, memorize everything because there are so many details, but I just need to just read around, make sure navigate and look around. Let's search for this. You see here text text size with factor, not this one, looks like the text size, 2.25. I believe that well, actually it was called 2.25 millimeters, meaning that this is the text height, the text size, I can maybe rename this, let's say to five. Meters, and then I'll change the text size to five. The units are in meters. Now the text the dimension changed based on what I just did. You can see that here we have this EQ and it has this red line on it saying it's not going to activate it. You can click on this to just have all the dimensions equal if you wanted to. I don't want it. I'm going to undo this Control Z, but in case you wanted to, for some reason, maybe let's say I wanted to make all of these equal, but not this. I can do D I click click like that, and then I can do this. So Cul has only these ones and not with this one. So you can see that now the dimensions are using them to affect things to move things around, but without moving them around, just let's say, click dimension and then setting up how things I would like to see them change this to 5 meters. For example, now this is EQ, I can remove it to just show the text. Of course, I can go back again here if I want it let's say to show let's say the units so the meter so I can go and add dimension suffix, for example, M. Now it adds the M. Maybe I want it let's say to have the space before the M and not directly with the dimension. It depends. You can really customize things how they look like the way you want them to look. I delete these ones. So I can click here, I can click on the roof. For example, I can move it by five, maybe that's how it is by just clicking on the dimension itself on the roof and then changing the dimension. Or if I have, let's say the temporary, I don't have them anymore because I have the dimensions here given. If not, if these are deleted, I have this temporary dimension and I can change this one without having it to become a dimension. If I click on this, you see, on this symbol, it says, make this temporary dimension permanent, so it becomes a dimension itself. I can change this one to this one. If I wanted to. You don't need, let's say to memorize anything, just read what is now I have, let's say this lock. It says, create or remove a length or alignment constraint. I can now constrain these together. If I want to move this one, it's going to constrain this level with it because this dimension is locked. So you can now red customize your project the way you want. Now, we added levels. We saw the units. We added some dimensions. I'm going to add them again. Maybe here. Change this one to meters. And again, it has all the information inside of the type of this dimension. And an additional thing that also, you may see, let's say, ask yourself, why did not this dimension use the project units? Because I already changed the units. So now I have to do this again, right? Now, as I said, these are already preset given, let's annotation dimensions. But what you can do is that instead of always going back and forth here, let's say to change this, when I click on this one, you can see this, you can tick this use project settings. So instead of let's say changing this every time, just click on this one once. So if let's say this is in millimeters, I click on this one once, it changes automatically to the project settings. Okay, and that's it. Now, of course, this is not project setting, but the three.00 the meters and with decimal places are the project settings. So this is how you can, let's say, quickly change it to project settings if you didn't want, let's say, to match it. Maybe the dimension is actually in centimeters or less different one, then you can take this off and they can change this dimension, how it looks like. So this is just also like a quick thing. So have different options that are around just read what you get, always, read the options that you have, and sure that use them. They say this one project units like that. So now, for example, if I change the units from here's see lengths, for example, I change them, for example, to decimeters of 30. But now you see this is given manually here. So this should be now DM decimeter. For example, just as an example. I'm going to undo this, undo that and then go back to the units. Now it's meters. I just undo the change back to meters. And this one at the type, it's using you see here this default parenthesis, meaning that it's the project units. If not, it's not using the project units, even though it is, but these are now I'm just specifying something different, although it's the same, but I did not really take this one. But I can use something different. All right, so this is something that just be aware of while working with Revet that sometimes you may have those, let's say, options or settings that are slight different than other orinotations or elements. 4. Adding Grids: All right. Now, let's make some grid lines. I'm going to the plan view, the one architectural, and I have here the architecture tab on. Grid lines are supposed to be annotation elements, and sometimes people confuse them with the annotated tab, but here we don't have them. We have them under the architecture, which are here, the datum, then we have here the grid. So you see one hover over this, then you're going to show me what it does. So I'm going to click on this one. Now it's also a good time, let's say, to save our project. I'm going to click on Save Project. And I'm just going to call it Module one. Now, you can check out the options, but in this case, now, we're not going to change anything here. This includes options regarding work sharing, which involves as well, making central model and activating worksets, which is something slightly more advanced in this case. I'm not going to do anything now. I'm going to now save this file inside of the folder here, course files. And then you see that now this will change to Module one. This is now module one dot vt, which is derived file that we are now working inside of. All right. So we clicked on grid. Then asked us to save, we saved, and now we are now inside of the grid drawing mode, okay? This is similar to the drawing mode of other elements, which going to also do soon. When you start to draw anything, then you're going to have these additional options popping out just to help you out while drawing. So let's say you want to move things or mirror or rotate, et cetera. In this case here, for the grid, you only have these options to draw the grid, either a straight line or arc or another arc, either center ends arc. You see one a ho this one, for example, it shows me how it can draw it for you. So this is also a quick tutorial about how to draw. In this case, it's drawing a line like curved line, but it can also be applied to grids or this one as well. Or pick lines. You have an existing line, you want to pick it up. Now, let's draw some lines. Now, I not really think about any design, but you can see when you move your muscle around, it tries to snap and give you a guide, an idea of distances and alignments. Let's do it. Let's say 20 meters and draw another one here. For example, now, you see that when I drew these two ones, now I click on Escape, now I'm out of the drawing mode of the grid lines. When I click on these ones, I can also change how they look like. I can, for example, also click on Tick this one. You can see this is ****, this was not Dicked. If you tick it, you will get this grid symbol. If I take this one off, then I take it off. So this is how it works. I can do this, for example. So it automatically as well, gave number one. So I data here when I click on this one name one, this one name. Of course, you can change these two different values as well as per your preferences, per your project requirements. I if I want to draw more grid lines, I could either go again to grid, click again, or I can click on one of these and I can click on this one, create similar, this icon. Or I can as well right click and then click here, create similar. The different ways of also reaching out or let's say starting a task depends on where you are inside of your project and what you are doing. In this case, I can just click here. Click on this one, and then, for example, now I can draw this grid line and you see, in this case, so it's taking dimensions from the central one. Let's say I will click on Escape. Let's say I want, let's say, to have this one to be 10 meters away from this one. Escape, click, and then ten. Sorry, this gave it 10 millimeters. 10,000. So that's now 10 meters. You see here when I click on this one, it gives it this is 1848. This was supposed to be 18 meters. Now I'm not sure why it gave it this dimension is a millimeters if I change it exactly. Now it's 10 meters. Again, it may happen that I did not really pay attention to what this dimension was when I was working with it. Now I can see it was actually set to millimeters. Right now, again, why this is 18. If ID, click on the I, just double check. What is this? Again this is 18. I mean, this is how it is. So that's 18 and that's ten. Then when I gave it 20, it was actually from this one and not from this one. So even if, let's say you are knowledgeable and rivet, always make sure that the dimensions are what you know you want reference to the correct other reference elements. In this case, this is 20, I will change it to ten. I will change this one to ten. I'm just clicking on the temporary dimensions, I will remove this one and also have this 110. Then now if I want to draw, let's say, another one, what I will do here in this case, instead of drawing a new one, I will mirror this one. I will go to here and then check out these modify elements. Here we have the align. You have offset, and this is the mirror pick axis. This is the mirror draw axis. I'm going to click on this one and then pick this axis and now I just mirror this one over there. Okay? I can click on this one. Click on this one, and I can move. See when I move this one and they are both aligned, it's gonna also move the other one with it. See that. That's the interesting thing in vet that with the newer versions, always you get these let's say more smart operations. Okay. Now we have these grid lines that are set like this. If I go to the three D view, click on this default three D view, we see these grid lines in three D, and these are hosted onto the first level. Okay. You can see that the grid lines are actually planar if you want in three D. Now, you saw that when I select these ones, I not only have this tick to, let's activate this symbol, but I also have this small three D. On this side and this side, all of the grid lines look like this. What is this three D? This three D means that this is the extent of the grid line in three D, meaning that if this is in three D element, as we saw on the three D view, this is the vertical plane of the grid line. Now, what if I click on this one? Because if this becomes like violet one I over over this one, hover over it. If I click on it, here it says, switch to two D extends. What does that mean? If I click on this one. Now, what happened is that now, if let's say in my drawing, I want this to extend, let's say, more over there. This means that the D extension of this one, how it looks like graphically is this, but the three D extents of this grid line is up to here, not to there. This is graphical. If I want, let's say, to show things different That's the only difference. If I go to three D view, this did not change. If I actually show both views, I'm going to go to the view and here you can see that I want to switch to tile views. If I click on this, I can now see this in three D activated. If I click on two D, it will not change because this is going to bring this back. I have to bring this back to this point, this thought. Now it's three D. It means it's matching the real extends, let's say, unquote. If I move this one, the three D one, you see now it's changing. I'm changing the grid plane, if you want. If I click on three D to change it two D, and then I click on this small dot here, not circle, and I change it, I'm changing the two d extent, which means that three D will remain as it is. You see, did not change. This is the three d extent, a circle. The dot is the two d extent. You see, now it's not changing in three D. This is let's say the real quoted grid dimension, let's say, the size of the grid plane, if you want. If let's say match it with the three D, I want, let's say, the graphic to match the real thing, bring it back here, and then now it's matching. Now I can move it again. If I click on this and I change the two d extends, this remains as it is, but I can still change the three D extends. We see now it's changing. Although the two D is remaining where it is. I want, let's say, for some reason in my drawing to have this view, I want the grid to look like this for any reason, okay. But actually, this will actually be extending more, right? Then what happens. If I want to bring the reunify these back again together, and then when I match them, it turns automatically to three D and then I can bring this back in again snap this back into this one and I can move both and they will move both together. Because those are, let's say, they talk to each other. If let's say I don't want to move this one with this one for any reason as well, there is this lock. You see the small lock as well. We saw they have this small box with the tick, we have the three D and also have this lock. I can click Unlock, and now this is not anymore locked with this one. Previously, they were locked together. Now they're locked together because when I bring them, like when you match them, avet thinks, Oh, you match them together, so there is a reason for that. It's not like by coincidence, I'm going to lock them together for you automatically. If you say no, I don't want to do that, you can simply unlock this one and then move it around. Like that. Now, if you do this and then it matches, it snaps, it aligns with this dot, vet locks them together. Then when you do that, then they lock again together. Those are, let's say, small nuances in the vet workflow that will help you accelerate the work process tremendously. It just depends or actually it's just based on your experience and daily practice. When you practice more, you're going to get more experience and then also work much faster. Always as we saw previously when I was mentioning, let's say, and then it was giving something millimeters and not in meters, always be careful and be aware of what are the families. What are the types that are using? Because it depends if I say DI now, it starts automatically with the millimeter one. I have to go there and then dimension with the meter one, for example. Like that. So now we're giving the dimensions, right? Click, click. Click. Even if let's say I do this and I want to now add new one, I can click and you can see that I can now click on this edit. So you see this has, let's say, a different modify options than the grid itself. If I click on this one, has different options. Click on the dimension. There's different things based on the dimension itself. I want to add this one to look like this one, to also dimension from here to here to here. So this one I want now to introduce this one. I don't have to delete it and do it again. I can go to edit witness lines, and I can click on this one and click anywhere else now here to add this one to the dimension. All right. So Di again, click click click. Here also, of course, we did not really go in depth in the, but we could, of course, change the location of the text, the text with dimension. You could of course change everything about it, like how the line looks like the small ticks, et cetera. Now, something just to be aware about as well when we do anything in rave it, all of those elements have thicknesses. But since this is highlighted the thin lines highlighted, if I click on this one now, it will now give the actual thicknesses of the lines. And now when I zoom in more, you will see that now this actually has a dimension, has a thickness that it's this one. It will not get smaller and smaller as you zoom in. If I activate this one, now it's going to always look like kind of like a vector, you know, drawing where there are no thicknesses. But if you deactivate this one, then it's going to show you the actual the real thicknesses based on the families. So this one, it includes all of those settings and perimeters here, like the thicknesses, like this ****, the length of it, the text, size, as you saw previously, the font of it, et cetera, all of those are here. Now, we're not going to, let's say, spend more time here. You can go again later on on your own and check those. I'm just telling you, hinting to you that here exists lot of settings that you can explore. And play with them and make new families. So I would just suggest for you to duplicate, make a new one, name it, give it a name that you would like to give it, maybe test and then test with it, play with it, and then play with these, change these. So tick bark diagonal 1 millimeter. For example, this is the thickness of it. It could be three meter, could be dot filled so not a tick. These are also, let's say, pre made families of the stick alone. This small tick actually is not any tick, it's a family. It has perimeters that are with different options or none, you don't want to see any tick or an arrow or 30 degree or whatever. You can play with these and you can also change them later on if you want to. The color, et cetera. Every single thing in vt is parameterized. It has parameters, it has settings that you can change later on. You can duplicate them and then you can make your own. I'm going to activate this again. I want to click on this one you see now this will now get back to thin. That's a quick intro about and just setting up a few elements, levels, grids, dimensions. Please try on your own now to set up those steps, do those steps again on your own, and you can use the project file, the Module one ravtFle as a reference. If you don't have this version, but you have an older version, you can go back and just rewatch these small lectures and follow the steps step by step. There are no big differences in the vet versions back to, I would say 2012, up to now, not huge differences. Of course, there are many differences. But regarding those steps and this workflow of designing and drawing, not big differences. So I feel, I would say confident that you can just watch these ones and then apply them inside of your ravt program on your own. So I would say give yourself, let's say, 20, 30 minutes, just play around, draw grid lines, dimension them, play with dimensions, play with levels, make new levels, and later on, we're going to see how we can then later on, build floor slabs, walls, doors, et cetera. All right. So please take 30 minutes, I would say roughly and make your, let's say, first establish your first project file, ravt project file. And after that, we can start to draw actual geometries. 5. Working with Building Floors & Understanding how to make new families: All right. Now, let's draw some floor slabs. I'm going to go to the architecture tab and I'm going to go to the floor. You see, I don't really need to also memorize where it is, like, read around and look under this build section here, you have the floor. All right. On hover this one, wait a bit, then it's going to give you an explanation. I can also look on this drop down arrow to see what are, let's say, different types of floors. Now, let's make a floor architectural slab, right? When I click on this one, it's going to ask me to save I did not say yet, I'm going to now cancel this one. And in order to draw a floor, you can see here first, we have this modify create floor boundary, and we see now it's slightly different than the grid building. In the grid building, we only had, let's say, four or five options to build or to draw the grid lines. Here we have more options, because it's also based on this new type of element inside of vet. I'm going to click on this line, for example, now. I can either, let's say, draw in three D or in two D plan, I cannot though draw a floor in elevation or sections, while this being activated. So now in the drawing mode, if I open, for example, in elevation, I cannot draw. You can see that now my mouse doesn't show the draw mode. If I go to the three D and then click with the wheel to activate it with the wheel button, I click on this line. I can draw. You see with this cursor, if I click here with the wheel, you see that now it has this saying that it cannot draw anything in this. So always also make sure that you are in the correct and the proper view where you are drawing something. In this case, for floors, you need to be either in a floor two D view or in three D. If I do it in the L one articure let's say, so let's draw the first floor. You see here it going to snap automatically like that, if let's say, draw the floor along the grid lines, that's one way. And you can see here as well, it started with this family, this floor generic 300 millimeters. This is one of the families that are also embedded inside of vet as a starting point. And it's saying here that the level of this floor is the ground level. So the L one ratio, this is the ground level. And here we have more options. If I extend this more here. We have the height offset from level. For example, maybe this could be an option. I want, let's say, the floor to be higher or lower depending on my requirements. Room bounding as well when I also make some rooms soon and usually just keep this on. We have different things. Now, for now, I did not yet finish it. So once I finish it, so I click on this green tick to say finish edit mode. And then now I have these dimensions giving me the dimensions, the perimeter, area, volume, et cetera, elevation on top, elevation at bottom, thickness. Now, when I draw this floor, you can see here that I see this. Here at three D, I can see the floor with the thickness. All right. And here, always when I change the view, I always click with the wheel, not with the mouse, just in case that I don't want to say deselect or select, but with the wheel, you can keep whatever is selected or not selected as is with the wheel, right. So while this being activated, if I deselect it, I go back to this normal nothing happening. If I click on this one, I have these options. And if I click on that boundary, I go back to the options of the drawing. You see there are different options of let's say editing. So before changing how the floor looks like, I can hear make some changes. I can road it, I can move it. I can apply things to this floor even at points to give, let's say, different thicknesses, if I wanted to modify some elements, for example, this one, and you can see also it's going to load a small quick tutorial. This would allow you, let's say, to add points and then to move the points around, let's say you have a roof in this case, and you want to have a draining point. So you can also, let's say, change the heights of those points. But we're not going to do this right now. So I can click on Ended Boundary, and then I can work again with this one here. Go out of it. Now, let's check out the families. The family on this floor as I started is the floor generic 300 millimeters. If I click on this one, drop down, I can see different families already given inside of vet. Now, where can I see these as well in a different place? These exist. These exist inside of the vet model, right? These also can be seen here on their families. If I now, open the families here, make this bigger. Okay, like that and go down. And if I go to floors, here, click on this Mall plus for floor, and then here we have those families. If I click on the floor here again or here, and I see the drop down of the current available options of floors, I can see that these match these. So these are so let's say this instead of the project browser, the families are, let's say, all the database that includes everything that are already existing inside of this this avetPject file. Now, of course, we can add more things, we can load new things. We can copy elements from other files inside of this one, and so now we may get the additional families or we can actually make new ones from inside of here based on these, okay? So just to let you know that whatever you do here, even let's say the grids are part of here. So if I go, let's say to, I'm going to now decrease this one. The grids are so if I don't know where they are, so I'm going to search for them and I say, Okay, generic models are supposed to be the grids here with the G, right, but I cannot see grids, right? The grids are, as we said, they are annotation elements. If I go with adaptation symbols. Let's try this. Maybe I don't know where they are. Looks like these are the families of all of those annotations, maybe this is, let's say, it's grid eight millimeter bubble. If I still, let's say can't find it for some reason, and I don't need to exactly know where they are. I can just search for it. And this is also a good opportunity for us to see different ways of finding things inside of the project browser. So let's say type grid. Okay, you can see here now we have annotation symbols M underscore, grid head, circle, M underscore, head, no bubble. So it looks like this may be it. So if I click on this one, edit type, All right, you can see this. Although this is the family called grid, this is the family instead of rivet called grid, but the symbol, how it looks like. So this is actually a symbol and it's called the underscore grid head circle. Which is this one. So it's M starting with M and not G. That's why we didn't really find it quickly. If I and this is under the annotation symbols. It was under annotation, but we did not catch it quickly, but we found it by using the search field here, it's under the annotation and then M. Let's go to M, grid that's it. Head circle. Here, of course, I can write click and I can, let's say, change it if I wanted to this one. I can click and then click on Edit and then change this one. I can now click on this one, for example, a small window and then I can change the circle size, the font as well, the size of it, the font type. Everything about this grid, how it looks like the color of it. If it's not circle, it's a square for some reason. I can just change anything I want and then reload again to change how this. Actually, let's do this. As a small exercise as well here, as I just opened this window of families and how they exist inside of the project browser. If I click on Edit, for example, and here, now I can draw, I can click on this, I can see this circle and I would go to Create and I would go to line, go to square. Let's see, can I snap and do this? No, but I will do this for now. Escape, I will move this one here. So this is 6.5, which means gonna be 13. And this one is well 13. All right. For example, just that my grid are squarish and not circle. I will then hear once I'm done, I can click load into project and overwrite the existing version or over this one with its parameter values, I can click on this one. And now my grid, which is called circular, but now it looks like this. So I change the grid how they look like. Okay. That's one way. The other way is I can also duplicate it and change it. The other way for me is when we get more advanced and you can make copies of these. I can go to where it was here. This is the circle. So I can go to this one here, I can undo click Control Z, undo my changes, and load again to bring this where it was, and I can go here. And here I'm going to right click and I'll click on Edit. But here since there's no duplication, what I will do is I'm going to draw the square. So let's say. Like that first, we set 13 and 13 we remove the circle. And here, what I will do is I will save it as. I'm going to make a new one. So save as family, and I'm going to call this one square. So Mm grid head square and safe. And now I made new family and the family files vet or called dot fA. This is the extension of the family files. And now I can load this one inside the project. Now, it's not going to ask me to overwrite because there's nothing there that's called with this name anyway right now. If I click on this, you can see that now this file is working inside of the family, but if I click on this tab, I can also flip. I can go back and forth with the project and the family. You can see here currently now we don't have anything like squarish circle circle. I have this family here that we just made and called it square. I'm going now to load into project, and this is going to load into the project that is open next to next to it, right? Which means that you can only load a family inside of project that is open with inside of the same vet session. That's the only way to do it. Okay? Or you can actually bring it, like import it if it's outside, saved somewhere, okay? Or open it and then load it again. So let's say this is now it's open, right? And this project file is there. I'm going to go back to the family and then click on Load into Project. Now this has been loaded, but nothing changed regarding these ones. I can click on this one and I can change this one. It type, I can change this one here, let's say, to square, the sample of it. Now this family of grid changed to square. If I go to the project browser here, you can see here this is the new MGrid head square Okay. That's the new one that has been loaded that we just made. So we changed what we had here. We saved as a new family, and we loaded it into the project file. Of course, there are many more details regarding this and different parameters. T say like a perimeter given as a radius to the previous one. Of course, we can remove this, we can change this. This is really a bit more advanced. Level of editing the parameters of families. We're not going to go this deep right now, but just to let you know that there are parameters that can affect the families. Now, let's keep this as it is. I know it's not, let's say, 100% proper to keep it, right? You should remove it normally, but it's not going to affect our workflow for now. It's going to stay as it is. It works fine now. I'm going to close it, and now this is the grid system and we are using as a symbol the grid head square. That's what you just did. Just for us to make some changes and then understand what's going on. All right. This is, I think it was a quick small parenthesis regarding changing annotation families, and also we saw we learned that because this is annotation, it's part of the annotation symbols under the families. The floor, however, is not a symbol, but you can see here we have casework, ceilings, columns, et cetera. All of those families are what constitute the database of file, the raved file. All right, all of those. So roofs, stairs, all of those elements. So if I go to the floors, go to this one. And now let's make a new floor. But you can see here going to see the difference between making a new floor and making a new grid symbol. So the symbol we had to go to the inside of a family and then save as another file name and then load it inside of the rivet file. For the floor, is slightly different. I click here and I can first see the options that we have. We have, let's say, concrete 150, for example, and now it looks slightly different. And we can change how it looks like based on the visual style, hidden line or shaded or consistent color. So depending on what you want, let's say, to to use or to show. But let's say we want to make a floor that is, let's say, I don't know, it's basement floor is like the ground floor and it's thick, it's 500 millimeters. It's really thick. For some reason it's thick. This is going to be based, let's say on the generic 300 millimeters. Here, what I can do is I can click on Edit Type, and in this case, I will click on duplicate. This way, we can duplicate this type. So this is the family floor. Under it, we have these family types of floors, and I will click on duplicate I'll call this 500 millimeters. Okay. Now, we still want not only to make a new one and then give it proper name, but we still also want to change the geometry to match the name, right? So Revit is not going to make this change for us if we rename it as it is, this is now a new one, generic 500. We had based on this one, but we also need now to change the default thickness, this one. We have to go and click on this edit of the structure. And here we have those, let's see, elements that constitute this floor family. And I will just now change the thickness from zero dot three to zero dot 5 meters, which is 500 millimeters. Now I'm going to click on Okay. And now you can see this became thicker. If I go to the East elevation, I can see this floor with the thickness. I can click on D to give the dimension and double check. This is a 0.5 millimeters or 500 millimeters. Okay? So this is how we make usually with let's say, um, represents or includes floors, walls, all of those elements. Usually you can make new ones by simply using another one, an older one. You can find another one that suits you that's closest to what you want, and then you can edit type, click on one, and then duplicate, give it proper name, and then make the changes that you want, and then that's it. We don't have to load a family. While here for this one, a slightly different issue. This is a symbol and it's based on a family as we saw previously and we need to change it. We need to save it as with a new name and then make the necessary changes to the parameters, which we did not do here as a disclaimer, but usually it's done, so we have to correct the parameters and then load that one inside of your raved file and then now your Revet file will have a new one, as we saw here. If I go to even here now you see we met the new floor. Now we have this generic 500 millimeters added to our database. So now it's richer with our project requirements, as well as if I go to the annotation symbols, and I go to the M grid head square. As well, this was not previously there. It has been added because we loaded it. We just made a new one and we loaded it into the project file. All right. So I know we are spending some time on this, but I think it's really critical to understand what are the families, how can change them. This is only regarding floors. Now, let's also, for example, draw some walls. 6. Adding Walls: All right. Now, let's draw some walls. I'm going to go to the plan view, L one, and I'm going to go to artesure and then wall and you also double check the drop down arrow to see what we have as also more options. We have wall artistural, we have structural and we have wall by face. Now, if I click on this one, or if I go back, sorry, or if I click on this one. So this archictural, this is the same. Okay. I now also have this drawing area space that is only four walls. And you can also see there's small difference between it and the one for the floors and the one for the grid, et cetera. Every single thing, again, in Rhino has its own specific way of drawing. Now for the walls here, we can either draw lines or rectangles at polygons, arcs, et cetera. If I know, for example, some innovate here and I hover over here now without changing anything here because also here we have also more options like the height, location line, chain offset, radius, joint status, allow or not. Without changing anything here as well, you can see here we have some options when how to draw the wall, although I did not yet do anything, but I'm going now to start drawing and I want to now, for example, make a wall that goes around the floor. If I click there and I start to draw and zoom in here while drawing. With the wheel and click, I can pan while still drawing. We click. You can see here that the wall is being drawn with the wall center line being the cursor location, basically. If I do like with the wheel and then I move with the pan and then click, then wheel panning down by clicking, click. Now I'm going to click on space or Escape. And when I do that, this will finish the wall. Now, you saw maybe I don't want to draw the wall like this. Maybe the wall I want it to be the external face of it to be exactly on the limit of the floor. So I don't have to, let's say, now move it by clicking on MV. Do this. I don't have to do this, right? This is not the correct way of doing it. Of course, it's correct, but it's not let's say the proper, the efficient way of doing it. So I'm going to undo what I've done. Control Z to undo my drawing. Going back, I'm going to also maybe make it slightly smaller. Let's more focus on the plan view, and I'll type WA or will go to the rtsure and then wall. Okay. Now, here this will now make more sense to us. And what was happening is that the wall was being drawn with what's called location line is set to wall centerline. I can change that. I can change this to core centerline. Sometimes maybe you have the wall it has a structural core and then it has finishes on both side internal and external sides. Then you would like to draw along the core center line itself and not along the whole, the total wall center line. This is the total wall center line. This is the core center line. This is the finished face exterior line, location line. This is the finished face interior. This is the core face exterior and core face interior, different options of drawing the wall. And if let's say no, I said, I want to draw with the face finish the finished face exterior, I can click on this one. Before drawing, let's look at here, what do we have? If let's say I want the wall to go from the ground floor, maybe I wanted to go maybe downwards to below the ground floor by, I don't know, like 1 meter for some reason, okay? I can give a base offset by minus one. And click. So now it's going to draw the wall with a base offset of minus one meters. The top constraint here is important. So where is the wall going to end up in height? Is it going to end up to a level or it's going to be a free standing wall that is one meters, 2 meters, whatever it is, 10 meters. Where is going to end in terms of height. It's also important to set it up before drawing the wall itself. So now let's say, planning how the wall is going to be made. For example, I would like maybe to say I want to have it go up to the roof and the same wall, I want it still to go above the roof by let's say 1 meter. Maybe this is a parapet I could just be as a parapet, for example, okay we have here more options as well, but for now, we can keep this as they are. And also before drawing the wall itself, I can check out what is the wall that I'm going to be drawing to be building, basically. It's going to be here are all of the options. We have the concrete walls, foundation walls. We have generic walls, et cetera. Of course, if I want, let's say, to go below one by 1 meter, maybe it would not be maybe this thin 20 centimeters wall, but something rather maybe thicker, right? Foundation wall that goes down. But for now, I'm not really designing exactly precisely a project, but I'm just showing you how you can build things rather briefly and quickly. Okay. Also here, for example, like those interior walls and exterior walls as well, all of those different and retaining walls and even curtain walls, as well as an option as and stacked walls, as well. Okay? So all of those, let's say, families that were being developed through the time in vet to be more ramified and more detailed. For example, if, for example, I use, let's say, this exterior CMU insulated wall here, then maybe the core center line would make sense because if I want, let's say to see the core center line, this is the core center line. If I click on this one, and it has different construction inside of it. So it would then make sense to just align that one where it should be aligned. I'm going to undo and we'll click on WA again. I want to go back to the just the generic 20 centimeters wall. These are preset like this, so as we change them lastly, so minus one is a base offset and then top offset 1 meter above from ground level to roof level, and then I would like to use to have it as finish face exterior. Now, if I click here and I do this, now you can see that now it's doing what I'm expecting it to do. Now, in case you go in this direction, it will flip. Now, if you click on space, you can also flip it. So space would allow you to flip while drawing. Maybe my exterior is from this side and my space is here, maybe my building is here, actually, the interior room that the wall is enclosing is here. I want to draw like this. So I would like the exterior to be along this line that would enclose this space. But in this case now, I want to enclose this space here with this line being the exterior face of the wall. Okay? So I click like this, and look like that, and I want to finish it like this, or I will undo as well to show different way. I could also just simply draw a rectangle and double check that these are correctly set. Click and click. And if I now check this out in red, I can here use this cube to locate myself, and you can see here this is going above the floor, the roof level by 1 meter. Now, I don't have a dimension here, but I can do a DI. Click on DI. Okay, this is the dimension in three D, correct. It doesn't dimension in three D. I have to go to, for example, the East elevation Di Okay, so that's now 1 meter. And again, this is going down by 1 meter. This is the floor that is 50 centimeters. So I can now check this is my wall. Okay? And this is the projection of the other wall that we are seeing. Okay? I can click on this and go to Shaded, for example, to see this in shaded mode. All right. Now, now I did a wall. If I go back to the won architural, I can now, for example, draw internal walls. So I can go to wall again, and I can now, for example, now change this to an interior wall like a partition, for example. And now I would like this to go up to the first floor only 0-0. Okay? Maybe I can do this. And then also the wall center line is the location of the line, okay? I see this I have this chain that is ticked on. If I don't have it, then it will not do it in chains. So, for example, I can do this. Just an example. I'm not really designing anything right now. I'm just quickly drawing whatever, you know, randomly. Okay. And you can see that now the wall is going to attach to the existing wall that is this one. If I click on medium, you can see now it makes slightly more sense when we change this view the detail level of the view. We can shade it, for example, now this is not really what I wanted to see to hidden. Again, if I go to the lines here, thin lines, I can see now the thickness of the lines as well. This is how we can quickly draw walls. Now, how we can change, let's say, I want to make a new wall, maybe I want, let's say, for example, to make a wall that is 50 millimeters. So 25 centimeters and not 20 or 30 centimeters, for some reason doesn't exist here. And also, of course, I can go to the project browser here, the families, and then I can go to click on WA to go directly to the walls and basic wall, and I can also see here everything I have. I have a foundation 25 centimeters concrete, but I want to have a generic 25 centimeters. I can simply here. I want to start the wall again. I will type DWA or go to Wall, and I will go so this will be based on the generic 20 centimeters. I will click on Edit Type, and I will just click here on duplicate. I will change this to two 50 millimeters, and I will go to the structure edit. I want now to apply the change to this one, even though has been renamed, but I still need to make the change and I can see the total width of the wall or the thickness. In other words is 20 still. I don't want to change it to 25. I will now click on Okay. No, you can see here there are more options. There are more, let's say, advanced options of how the wrapping works for the walls. In this case, for this course, are just, let's say, looking at how we can quickly make the wall and change the wall, click on O. And now we see that the width is 25 centimeters. I'll click on O. And now I want to draw. Now I'm drawing a 25 centimeters wall. Maybe I would like to do it here and click and escape, and this one will go up to the roof, but I wanted this to be without a top offset. So even after drawing it, I will now change how this is being drawn. So I will change I will just click while it's being selected, I'll change the top top offset to zero and also the ground level to zero and enter and enter. You can see now change in three D when I applied those changes. Okay. So even if you have drawn something, you can also still change it. Even if you want, let's say, to change the line, we want to flip it, you can click on this one to flip it as well. Okay. So this is how we can make a new family of walls, and we can also change the wall after the fact of drawing it by changing the levels again, even let's say I want to change this one to go from the round, let's say, to the second floor, for example, right? Just for example. Okay? So this is how we can make walls in ravt. Now, we saw that we can change how we see things in ravt and we can see thicknesses by clicking on these thin lines, for example. But how can we actually change those thickness is based on what we want to see. I'm going to click on this generic 25 centimeters and let's make this wall first something different that has more details. Maybe let's try to use this one. Exterior brick on CMU. Of course, this will not be used in internal wall. Usually, it's this external wall, but let's just as a case of an example, see what we have. When I zoom in here, for example, I can see this is the external wall, and this is this one, the exterior. Again, this is supposed to be exterior again, but just for the sake of the example, I'm showing you here, playing with it here. First of all, we can see some interesting details in terms of the layering of the wall. If I click on the edit type, and you can also see that here in the icon showing a small glimpse of how this wall looks like or how it's being structured. So if I click on the Edit Type and get this window, I have here some parameters and settings of the wall. If I click on this edit, now you can see we have here these pre made, let's say, layers of the wall. Here we can see the core boundary, the structure, and the center, concrete, masonry units, the CMU. We have here what's on one side, exterior side, and the interior side. You can see so these are the layers of the wall. Exterior side means whatever is above the core boundary layer here structure. We can also have, let's say, more than one structure layer if you wanted to. But I'm just saying here in this case, we have this. All of those that are here are on exterior side. This is also written here in cavity letters and wherever is below it below the core boundary whatever is here, sub straight and finish, five or the interior side. Those are layers that are for walls, as well as floors and roofs. All of those elements that include in their construction those layers or would be able to include them, then they will have those options in vet. Now, I'm not going to chooe anything here. I'm just taking a look here. I'm just trying to understand how the wall is being made. So we have the CMU as the core, 19 centimeters. And then we have here on the exterior side, we have a membrane layer, then proofing. We have thermal layer, rigid insulation, another thermal air layer air, and a finish one. Brick common. And then on the interior side, we have a substrate, metal firing, and we have a finish two gypsum wallboard. Now, those finish, you can click, and then you can change them if you wanted to finish one, finish it based on what are your preferences. Okay? You can change them. Even I can change this one, say to something else. Okay? You can later on play with these and change them and also have these options for the wrapping, which are something more advanced. But for now, I'm just trying to understand first how the wall is being made. No, remember, I'm going to click on Cancer Remember when we were talking about the location line, and now it has the finish face exterior. Okay. If I click on this and change this to wall center line, this is going to now take the This point, the location line, the total centerline of the wall. If I change this to the core center line, it's going to now take the center line of the core itself. Maybe that's what you want to draw with. So the location line is using the core center line. So this is where it makes sense now to use this one in case you want to use it in such with such walls with such elements. So also, I mean, the other ones, the finish face exterior on this side, and we have the finish face interior on this side, and we have the core face exterior if I want to use the core face. So the core exterior and the core face interior as well. If you want, for any reason, want to draw or you want to snap the wall at certain line, location construction lines based on those settings or factors. Now, I'm going to bring it back to center line. So again, just for you to know as what's going on now. And now, the second thing I want to talk about is the graphics of this. So we can see here the hatchings that are pre made, have a good edit type and edit. And those are based on the materials given. If I click, for example, on this brick common and click this small square there. Now I was going to open to me this material browser, and this will show me, for example, you can see here, the foreground pattern and then the background pattern and the shading and the surface pattern, and then the cut pattern, and you can see the diagonal up or what illustrate how we can see them like this, right? And we can see this in innovation view, for example, when we see the projection of the wall. Okay. So all of those are, let's say, the details of this material that is assigned as a finish and given this thickness here. Okay? If I click, for example, on air, well, air is usually let's say empty. You don't see anything here. I guess this is the air here, rigid installation. So this is the cut pattern, we have forgram and Mgram maybe I want, let's say, a pattern to look like this, which we can see here, but then I want to another background pattern or background color. Maybe. Let's maybe try to just give it I don't know, solid fill, and then the color I don't know, to be cyan for example. Just an example. And then, okay. Okay. And now you can see this change applied to the wall. So you can even, let's say, change the preexisting walls. You're not let's say limited to those as they are, but you can still change them and you can duplicate them and then make your own from those based on those, okay. So going back to this. So what I'm just saying that you can explore the wall construction layers based on what you read here. We have the function of it, the material, the thickness, wrapping, all of those advanced, let's say, further settings which you can also later on play with concrete masonry, for example, if you click on this one, this is the core one, and you can see this foreground cut pattern looks like this, and there's the foreground, how it looks like the surface pattern. As we did not talk about these, but also they have let's identity. We have the graphics, we have the appearance as well for, let's say, when you want to render it or not. The physical, the thermal, all of those properties actually, these are used in Rabbit as information. Let's say if you want to make analysis model to analyze the carbon footprint of the building, et cetera, all of those are included here and you can extract a precise, let's say, areas and volumes and buildup and even budgeting. You can budget, like what is the quantity and then what is the price per meter cube or meter square? Then you can base your budget and pricing based on that. Anyway, you can see there's a whole new world only from clicking on that small To small here, there's another world here of settings and options and details. That are preset here. Of course, we can also import things that are not including here, included here or you can simply also here, let's say, right click and duplicate. We can eve let's say duplicate materials similarly to duplicating walls and floors and other elements. You can also duplicate this one and change it based on your preferences. Okay. Now, going back to this, because this is really, for me, important for you to understand exactly what's going on, what you can see in front of you and feel comfortable looking at it, not intimidated, that, Oh, like, it's too complicated. I don't really understand what's going on. No, it looks complicated, yes, it looks complex because it is complex. It's not that simple, but it's not hard to work with it. Once you just read around, you can navigate edit type. I can go to the structure and edit here and you can go here. We have now these more details of data. We can click on this one. We can have even more information. You are getting more familiarized with avet then whenever you want to do something advanced, let's say, it will look something easy actually, just that you know how to navigate. Now, going back to what I wanted to talk about with thickness. If I click on this, I don't want to save now. I see everything as thin lines. If I deactivate this one, I see this like this. But maybe, for example, I want to change even these lines. Maybe I want, let's say, the core to look thicker, the thickest, and then the finish to be the thinnest, right? Maybe I mean, that's usually logically how the wall would look like, right? So I will click on V V. If I click on VV, I will get then this visibility graphic overrides for this plan. Okay, this view, okay? Here, we have model categories. We have annotation categories, we have anethical model categories, we have import categories, and we have filters. Okay? So all of those here are like each one of these include a lot of things under them, okay? Now, under the model categories, we have all of the let's say, elements that are part of the model that usually are in three D, you can see them in three D. The annotation categories is regarding all of the annotations. The grid lines, the callous, areas, all of those, you can go here. They can change how they look like their thicknesses, we want to have ton things, want to change their colors, et cetera from here. But let's first look at here, and here you can see everything that is inside of what is possibly you can see. Usually, by default in vet, you have the masses are off. So if you have let's say a mass made, you will not be able to see it because they stick off. We have parts of and you have topography I think. Yes, topography is off. You can turn all of them on. But I can click on all click I turned all of them on and apply now, I should see everything on. Now, you see here we have the walls. If I take this one off, apply, the walls will disappear. This does not mean that the walls are not there anymore. They are there, but they are not being displayed to me. I click on VV again and I type DWA to go directly to walls. Click on this, apply I see the walls again, I can, for example, hear half tone the walls. For some reason I want my drawing to have the walls all the walls half toned. Apply now they're being half toned, right? So I could have this as an option, for example, VV again, go to walls. I will undo this. Take off the half tone. Here you have those options. So for example, I want you see here, I have the projection surface, all of those that are how you can see the walls in projection. Or you can see the walls and cutting in the cut view. So in this case, the plan is cutting through the walls, slicing through the walls, right? So for example, I would like to see all the walls when being cut, for example, in this case, you will look like and to have the color red. So if you click on red, and click on Okay and click on O and apply, Okay, all the walls now are cut with the red color. I will undo this VV wall and we change this to clear overrides. So this is ok just changed this to default. Okay. Apply. Okay. Now, here with what we can see here are only, let's say the walls and let's say the categories like hidden lines, common edges, for example, you can see this common edge. If you take a look at this one. This is the common edge between this wall and this wall. If I remove this, I don't want to see this, apply. You can see now this has been removed. Actually, it just you don't see it anymore. This is the option where if you want to see it, you can make this one on again and then apply, and you can see this again. Those are, let's say, ways of what or how you can see the walls, and some, let's say, types of let's say hidden lines, common edges, non core layers, but this does not show us the internal let's say layers of the wall. So the finish one, finish two structure, thermal layer, right? So in order to go there and then to control that, we have to click on this cut line styles, override host layers cut line styles, edit. And now we have this smaller window here. And here you can see the function. Remember this function that was what we saw inside of the layer, the edit type, and then we went to the structure, the, the structure of the wall, and then we had the exterior and then the core and then interior. And at the very beginning the first column which was called function and it had finished, the finish one finished two, the structure, substrate, et cetera. So here we can now control how those look like from here. So for example, if I want, let's say, to see the structure really thick, maybe I wanted to have it the number five. I'm going to also show you what number five means, where we can also control that. But first, let's look at here. The line weight is set to five for the structure. The substrate, maybe I would like to set it to three and the thermal an area or two, and then the finish one, maybe. That's how I wanted to see it. Okay? I will leave these line color and line pattern as they are, and click on Okay and apply. Okay. And now you can see that my wall looks like this. Now, the core is the thickest. That is the thickest line. And then we have here from the exterior now if I click on this and I change this to finish face exterior, we have now the membrane, the air layer, and then the masonry here, and from here, we have the other layers. If I click on this edit type and go to edit, I can see here what's going on. These are the external ones. Let's say move this one here just to match the location, right? So external from this side, you have the finish brick, common, we have then the air gap, then we have rigid insulation. We have the damp roofing which has zero, this membrane layer has zero thickness. Then we have the concrete masonry unit CMU here, and then we have the metal faring and the gypsum wallboard from this side. That's how the wall looks like. I will go out, go out of this. Now, for example, I can connect this one to this one, for example, it's going to connect with it, for example, right? I can even now click on this one, and I can go to Edit Type, and I'll just bring this color which looks a bit weird now. I just showed you how we can change it. So let's go to origin insulation. I remember it was this one, yes. And then go to background pattern. I'll just here click on non basically on color, I will just glow to white, but none, so no background. Okay. And then o and then okay, and I'll just bring this wall back without, you know, funky colors there. All right. So that's how you can now, let's say, control how a wall looks like. And now for example, let's say I want to turn all of those walls external walls to this family, for example, right? And all of those, as we saw, they are set, the location line is set to finish phase exterior, right? I can click on this and I can click on tab. So once I click on this and tab, you see that it highlights things around me. Either the wall or let's say, the floor under it, and you can see here, here, it's showing me what it's let's see, highlighting before selecting. If, for example, I hover over this one and I click on tab. I see right there at the bottom left, I have the chain of walls. Or lines, tab again, floors, floor generic 500, grid, and click a tab again, Wall basic wall again. So to the single. So if I click on this and highlight, now I want to select all the four walls, click Okay. I have here walls four walls. All of those are the basic wall generic 200, those have the location line as you said exterior, et cetera, all of those settings, I can click on here, I can just go where I wanted to change it. Let's say this brick on CMU. And now all of those have been changed to this type of wall, you can see that. And I can, for example, now flip this one. Let's say if let's say internally, we still have also, let's say, the same wall type draw built inside, for example, or like that, or I can change even this one to something else. I don't know. I can go back to this one interior, let's say, use something like that, for example. Okay. This is, let's say, partition internal partition wall Okay. So this is briefly about how you can, let's say, change those. Of course, if I go to V V again. So first, we have the walls, if you want to see them or not from here taking them on and off. I said that here you can go to override host layers and click on this one. Edit to change how the different layerings of the walls. And by the way, this also is applied to floors as well. So let's in section, and if you change the view of that section, and then you can change those options there as well, right to match the same thing. Let's even let's say I can change the color. So let's say all the structure, I wanted to be in blue for some reason, right? And all of the substrate and red and the thermal and I don't know, Cyan, for example, the air gap layer, and then all the finishings would be in, like, green just for some reason, right? Another maybe, like, pink, like, you know, just multicolor wall. You can see now it also changed based on what I just set to it. Okay? I'll click on Cancel to bring this back. I'll click on VV again. And also, there's this object styles here under so everything here, we have the object styles as well here, which where we can also change more information, let's say, about the model objects so I can type WA walls and here I can see, let's say, the default wall, first, the default wall, how it looks like here, this is again, something more let's say advanced. But showing you that there are different places of displaying the graphics of all the elements, all of them, walls, floors, et cetera. And here let me also go back to these numbers. I told you five means thick, but how thick exactly? Because we're architects and engineers, and we have specific thicknesses of the lines that we want to use. So it's not to haphazard five or six or three or one, right? So for this to control this, we can go here to manage additional settings and then line weights. And here we have a big table of model line weights with numbers and scales, which means that whatever number is given, whatever element or line that is given the number five at 12 tens going to have the 0.9 millimeter thickness. At different scales, you're going to have different thicknesses, this is logical, at one to 500, for example, when you have say a cadastral plan or a site plan, you don't want, let's say, this one to have exactly the same as the elements at one to ten, they're going to get smaller. Whatever is has the 0.9 millimeters at one to ten is going to have now 0.25 millimeters at one to 500. Right, et cetera. So you can take a look at these in vet, we have 16, let's say, weights of lines. And those you can control them by the different scales. And you can also add. You can just add the new scale, let's say, because let's let's say I have drawings that are set at 1275, for example, I can add that one and I can start also to control and change the line thicknesses based on those numbers. Wherever there are no let's say, so if I go back to this one and I click on VV, and I go here and I say the structure has line weight of I cannot here say, for example, 0.5 millimeters because it depends on the scale. So 0.5 is always 0.5. If this drawing here is set here, you can see the scale at 1101 251210, no. It set this structure will have the line category or the line level of five, which is going to have different thicknesses based on different scales. Okay? So this is now, let's say, set at 1200. If I go at 1500, you see now it changes because this is going to look, let's say, smaller, much smaller, right? If this let's say one to ten, then it's going to be much bigger and you can see now more detail. So if I go, let's say to one to 200, you can see much less detail. Even let's say the pattern of the brick, in this case, changed, the scale of it changed, the spacing of the hatches changed. If I go back, let's say to one to five, you can see now it's really detailed, it's really fine because this will be now printed at a much larger size, and even now you can see the dots of this plaster. Right. And also, what is interesting is that you can now, for example, you saw that you can dimension walls, right, you can dimension the big, you know, the thickness, but also I can dimension the internal layers of the walls. So I can click on Di I zoom in here, click. And so here, when I hover only like this, it's going to snap to the center line. But if I click on tab, you can see here the tab. Remember when we said that if I click on this and I click on Tab, it's going to give me different options of selection. Same thing with the dimensioning. So click on this, and even here when I say D, you can see here where it's snapping. So if I click on tab, it's going to snap to the floor, right? But I want to snap to the wall itself, not to the floor, which is right under it, right? The edge of the floor is right under the edge of the wall itself. So if I click on even the grid, snapping to the grid at some point, right here, this grid one, which is the dashed line. But I want to snap first to the wall, wall click and then click on tab now you can see when I click on tab and it highlights this line, you can see at the bottom left, again, the wall being referenced showing me that it's going to click to the wall, snap to this one, snap to this one. And you can see that here, it's like this. I can also even change let's say the dimension in style. Maybe this is let's say in millimeters or in meters, it depends. I can even move this around. Let's say if I'm doing a detailed drawing, for example, Okay. So this is basically Y and vet when we want, let's say to give let's say thicknesses we don't have let's say the actual thickness here, but you have the numbers which are being controlled by the manage additional settings by the line weights here, which is another location where it controls all of those numbers based on the scales and as well giving according to each scale, based on each scale, the different thicknesses of the lines. Okay. So I just wanted to kind of dive slightly deeper here for the walls and explore more things regarding the scales, regarding how we see things, regarding how we make new walls and their materials and their crosstruction layers. And actually, this is I would say, so far in terms of modeling vet really advanced. Like, it's not at beginner level, although you just started like few hours ago, maybe a few minutes ago. But basically, you can see that it's not super complicated. Once you understand how you can go around vet, where you can find things and manage and then find the additional settings here, for example, step by step, maybe you're going to maybe lose for some moment where you can go, but you can go here. I mean, this kind of also includes a brain of all of database inside of the vet project file, right? Step by step, of course, making mistakes is not bad. It just makes you learn things that you are going to then later on forget, right? It's not about taking notes and about memorizing. This is not the goal. The goal is to work with it, practice with it. Sometimes not finding things as good a thing because it challenges. It kind of pushes you to really search and try to find. And I would actually recommend that if, for example, are searching for something that you don't really find how to control or how to change how it looks like, or you want to say, change the hatch of this core for some reason and you couldn't find how to do it. You can just let's say search online. It's really there's no shame in that, right? I mean, even myself, I often I want to do something that is really advanced in scheduling or something and there's something really, let's say, blocking and I can't really figure it out, I can just go online, and I'm sure that my situation might challenge the problem that I am in someone else has already faced it, and they have maybe also posted a solution to it and work around the steps of reaching it, right? So it's good to try first on your own, to find, to do it. As you want to do it. And if you don't find it, then you can search online. I recommend just searching online quickly, and usually you can find the solution quickly. All right. So this is regarding walls. 7. Adding Doors 1: Now, let's add some doors. Now, I know this is not a design exercise, okay? I'm not building something that is logical or meaningful, but let's say just draw and add elements and show you how things work instead of rivet. Okay? So I'm going to go to the door tab here, click on Katzel for now and also, again, this is now trying to draw a door, and I can see here this is a family that is just chosen, just giving me, okay, I'm going to draw this door for you, okay? And here we have different families of doors, and you can see here now also they look different. So the walls looked only, let's say, single walls. But now here we have let's say family of the door and then the sub types of the family itself, different, let's say, size, widths and heights. Okay. Maybe I let's say dry draw this one. Okay. And you can see when I'm here, like my cursor is somewhere there, I have this symbol, which is it cannot draw it. I have to go over a wall, right, in order to draw a door. And here you can see that when I move the cursor, let's say to this side of the wall, it's going to guess, Okay, you want to draw it there or there, right? So let's go to draw like this, click and escape. And now I have my door here now. I also change this back again, let's say to 100. Okay. Now, first thing, I don't see that it's cutting through the door. That's the first observation. Okay? And this is because inside of this view, this L one view, here, this floor plan. The cut plane looks like it's not cutting through the door. Okay? We can change that. We can go here to this can just like, hover here and then check out what's going on here. And here we have under the extends this view range. If I click on this edit now, and here we have this small window showing us what's going on. So at the top, let's say the top range, so primary ranges, we have the top range 3 meters, cut plane 2.6 meters, looks like this cut plane is higher than the door itself. And the bottom is set to zero and the view depth also set to zero. A here, we can, let's say, choose different floors. Let's say now, if I keep these as they are, but I only change the cut plane to, let's say, 1.5, which could be a standard used or 1.75, maybe the I level, kind of like standardized, let's say, dimension. I mean, whatever we want to use. But for now, it's just used 1.5, for example, aglcon Okay. And now I have my door cutting through the wall because it's now cutting at the level of the door, the cut plane of this floor. Okay. You can see that when I click on it, I can change. Like, in this case, because it's double door, it doesn't make a difference if I flip it like this. If this was something else, if I click on DR or door, DR and I choose, let's say, a single pane door like this and escape, I can now flip it like this in different directions, as well as this right? This one as well. And when I click on this, for example, I also have now these options that are only related to the doors. We have the level, remember solid level of the walls. Remember that they had, like, say, base constraint, base offset, top constraint, top offset. For the doors, we don't have those, but only have the level and the sill height. We also have the swing angle, the masonry inset. So those are the specific perimeters and settings only for doors. I can, for example, change this one, let's say, I don't know 230, enter. So now it looks like this. Okay, 90, enter, like that. I can even let's say make this, let's say, 150, so it just opens more. Just bring it back to 90. If I click on this, and now let's say I want to change it. So let's say, I click here, drop down, and I have those let's say dimensions, those types. I want to make it a 1 meter. I have 75 centimeters up to 90 in width, and then in height, it's 240. I want it to be let's say a 1 meter width with a height of 240, right? But I don't have it here. I can actually make a new one. I can click on Addit type, and you can see here we have the family. We have the type of the door here. And we have these as well the function exterior. I have the panel material. You can see here. It's different than the wall, so we don't have let's say, we don't enter into another window when we click on the structure edit, and then we have all of those layers of the walls of the wall. In this case, we have those here, the materials and finishes here, dimensions, et cetera, more parameters. Now for the dimensions here, I want to change this to 1 meter. Now of course, I can change this one because this is now for this type, I will click and duplicate to make a new one. Here I will just type 1,000 by 2,400 millimeters, which means 1 meter by 2.4 meters. Okay. And again, make sure to change, make the change that you want to do, the width will be equal to one meters. The height stays the same, thickness, the same, et cetera, all of those the same. Click on Okay. And now you can see that now it changed, it became wider 1 meter, and now this is now I just added a new type to this family of doors. Okay? So you can do this as well. No. If let's say I want to bring a door that is, let's say, not here, you can see I only have three types, let's say three families or one, two, three, let's say, four families of doors. And if I go to the project browser and I go to doors, I can see them here, the four families of doors. And I click here, I can see the types of them, right? And you can see this is the new type that you just made, right? Now, if I want to add more because I just want in my project, I have, let's say, 20 types of doors, 20 families of doors. Then I have to go and import a new door, right? So I have to click on doors here, and then here I can load family, right? So this will actually load a new family from outside of the project itself. So those doors are of the project already, but I want to now add a new door from outside, so I click on this load family. Here, what I've done is that I have installed the let's see here where they are. I'm going to change this to list RVT 2024, Libraries, English, US, yes. And DOR doors, all right? And I changed this view to thumbnails. Okay? And I can even make this bigger by clicking on Control and move the wheel. I can even increase the size of these doors. Okay. And even let's say I have these and I have also residential types, click and Wheel and increase. I can even increase this window bigger, like that. Up Commercial this rotation revolving door, go up and hardware of the doors that maybe I want to have these ones. Let's say I want to go to residential, and I would like, let's say to use this, let's say, interior full or let's say, I want to exterior double full glass wood clad door. Click on this one and click on Open and click on Okay This is now importing the family with all the types that are under the family and click on Okay. And you see, I just saw this kind of quick message telling me that it's upgrading from Rev 2024 to RV 2025 because this library is based on Rev 2024, okay? I'm going to also show you the link where you can download those from. So now I have this activated. I can click. And now I just added I imported a new door from outside of the project. I click here, and you can see here it only imported the family with only one type. It was a mistake and it's fine to make mistakes. I will undo I will click on Door again, Load Family. And this is also good learning opportunity to do this properly again. Click on this one, open, and then make sure to select all of those highlight them like this and click on Okay. And you see you have selected many family types to load, loaded family types that are not going to be used take an additional memory and should be avoided. So I'm going to just say, yes. Upgrading from 24 25 and then click. Then if I click on this one now, I can see that I have all the types that are brought with this family inside of my project file. Okay. Now, where can I download those libraries? Because it may be that when you install EVD, those libraries come automatically with the installation of the software. So you will have those already on your computer. Maybe not. And if you don't have them or if you can't find them, you can download them from the Autodesk website. This is the RLS vet content page from the RS website. This is the link to it. I'm going to also include this one as part of the course description. And on this page, you can find links to download vet content depending on your RVd version. For the RV 25 relatest one as of now, it's available through your Desk account within the product update section. And then you have to filter by libraries. Otherwise, if let's say you are using R 2025, you can still download any of the older ones and use them. Now, those are the same except that those are compatible according to those versions. The Rev 2024 works with the Rev 2024. Okay? The 23 as well. If you have let's say the vet 2020, you cannot use the Revit any newer version than this one because it will be it will not actually open. But if I'm using let's say Re 24, I can use any of the older versions and all of the content is the same, except that as I said, it's compatible to work with that version. But they don't include, let's say more. Usually, they don't include more or more advanced or let's say more elements or advanced or different settings. They should be the same. But based on those versions, Okay, so this is also if you didn't find this page, although you should find it, but if for some reason ARDS changes this link later on in the future, you can always search online for ARS Gravitt content, and it should just take you to where the ARS content page is from the ARDS website. And now if we try to click on the RVT 2024 link here, this will take us to this big page content with different download links based on languages. Those are the content packs, and you have let's say different languages available here that want to see the language part of the family description when you open it in RVT and there are different languages, and of course, there's English one if you prefer English, for example, international English Content Pack. Then you can click on either one of these links to download them and so on. We also different languages as well, part of the available links. 8. Adding Doors 2: Now, once having added few doors, I'm going now to check them out in three D and see how they look like. I can go to the three D tab. If this was not there, it was lost for any reason or not open. I can simply go to this icon shortcut, and then I can now get the three D view. And I can orbit here, so with the wheel button, I can zoom in and out with the wheel and click. I can pan and with the wheel, click and with the shift I can orbit around in three D. I can also do the same with the orbiting with the right click. But if I click like this, it just give me this menu. But with the wheel, I can also click and pan. All right. So if let's say, we can see now here what's going on. So here we have three doors. I can, for example, on one and I can even continue editing this door, for example, Y in three D. Having selected this one, I can see now the properties of the door, for example, for some reason, I can give it, say, a cell of 0.5 meters, it's one point. For example, could be something I can undo the cotalZ All right. I can even say move this one on the screen so I can click on the front to take me to this fronting view and I can move it around with the arrows. With the arrows on your keyboard, you can move it up and down, and you can see that while doing so, the slight changes automatically. I can move it to the left and the right, up and down. But if you try to move it with your mouse, it doesn't take it up and down, but only right and left. So that's something to point at. Von I'll say bring this back down and I want to say, make sure that's like cell height zero. Just click on here, zero, Enter, and give it, bring it back to the original cell height. And I will over it again. Now, you can see here that when we started building this project, I did not add more floors, more walls, more doors. And if you want, let's say, to see it slightly better because I don't see, let's say, the edge of the floor there, I can click on here. Shaded. Maybe I don't like it. Maybe that's like too dark. I can click again distant colors. So I was saying that we did not add more floors. We can do this in three D or in three D. Let's say I can click on this one floor, and I can go to front and I can click on CO, move it up. Like that. Now, this has been copied from here from this level from the first floor level from this one ground level. When it was copied, it was given the first floor level automatically. However, because sometimes it doesn't work like that, maybe because I snapped to this one, so it took it into consideration. If I click on this one again and click on CO and click again copy up and Escape, it will give me the first floor minus two move it up and down with the keyboard arrows. If I move this one up and down, you can see this ground floor. See, when it was like overlapping with this one, I got this error message. You see? I got this error highlighted floors overlap. Bring this back to zero. I will delete this one. In case this did not get, let's say, the first floor as a level given up to it automatically based on, for example, other raved versions or settings, then you can simply if let's say this was ground floor, but then it was, let's say, given 2 meters, for example, or 3 meters, whatever, offset, then you can change this to first floor and zero. So you can change all of you can continue changing and editing the properties from here. And for example, I don't want, let's say this to be 50 centimetres thickness or 500 millimeters, but rather to be less. So for example, 150 concrete, for example, in this case, and I will now it's orbit like that. You can see that I can see now here. So if I see this in three D like this, I can see that the top of this wall is going up to this level. If we go, for example, a section view. I will go to the floor view like this and I will, let's say, I don't have now a section. If I want, let's say, to make a section view, I will go to view section. Like that, right click Go to view, and now we can see these elements in section view. I will change this to medium, and we'll keep this in hidden lines. Now, I said I was talking about this wall, and for me, I would like, for example, this to be connected with this one. So in this case, I will just do attach top to this one. This one the same. So those options here for the walls, I can also detach or detach the top from this one. And I can, for example, do this either manually like this depending on what I'm doing. What is my project. Maybe the wall doesn't go even up to the ceiling of this room, for example, but only like this, a partition that is just free standing would be the case as well. And then here I can change the top offset. You can see this. So the base constructed the ground floor, the top constructed the first floor with the top offset of minus at something, right? Or I can say equate is a ground floor, but with an offset top offset of let's say 400 meters, for example, this could also be another way of changing this or let's say using these properties. You can see this is now snapping and you can see I have now this lock icon, which means that I can lock this one to the floor, which means that if I now changes now I move this floor, this is going to also follow it. You see this? This is now getting an offset from the level where it was hosted to, and this was attached to it, so it was following it automatically. But this one not attached. I just, let's say, brought this arrow to it like this and I clicked on the lock. There are two different ways also of dealing with these kind of connections. If I detach this one, Again, click on this one and detached top. It will bring this back to the original height that it had, which was the first floor, the top constraint. But this one, it was not even detached or attached. So I do this, and now I unlocked it lock it again, move up and down. Now it's following it. Click on this one. Now it's unlocked. Now I free it from it, it will not follow it anymore. So always when sorry. When I was moving this one, I moved it to the right and the left. I was going to undo this one, keep it along the vertical. So aligned, this is aligned. Well, not actually aligned. I will undo what I was doing just too, now it looks like this is now aligned. So what makes things, let's say, not simpler, but let's say clearer and easier, let's say, to work with different elements rivet is that always when there is a possibility of something to happen, then you get those helpers. Let's get this one, I want to unlock. Maybe I want to unlock this one from the floor, but I was thinking on it because I remember that when I locked it to the floor, I clicked on this one first to lock it. But now I don't get the icon again anymore. But if I click on the floor, I will get it. Icon. Click on this one, and now I unlocked it. So when I do this, I get now this lock icon again. So this kind of helps me with the workflow, right? You don't need always, let's say, remember, or let's say to memorize. Oh, you have to click on there in order to do that. Once you are in the situation of something that is a potential possibility of making connection, you can see here. I can even let's say now I got this option, like this proposal from Brevit to lock the wall to the grid to the first floor. Level. There's also a possibility I can lock it to this one, for example. Now if let's say I moved you can see here, when I moved the level, it locked it. Now, this one, because it was already set to the first floors, it was automatically locked but with the properties. This one was set to the lun floor with the top offset, but I locked it physically with this one. Okay, so different ways of locking and connecting and attaching elements to other elements or let's say elements to drafting elements. So because this is not a physical thing, this first floor is not a floor. Anyway, I want to bring this back to the zero, zero, zero, and I will attach this one to this one, in this case, and this one to this one. I will also attach this one to the ground floor. So attach top, you can see that attach either top or base as well to this one Okay, so here it says joining the highlighted wall with the highlighted element, moves the walls top below its bottom. Okay, so here it says, Okay, so in this case, I can say, per se, attach but I have to let's say if I click on this one, doesn't work. Considering that it's attaching the top of the wall to it. Okay, so click on this again, click on this and we'll keep this one as it is. Okay. All right. Now, again, if let's say I want to let's say have so in this case, if, let's say to merge these ones, another way of doing it is to just change the boundary of the floor. So if I go to, let's say, now the L two, and I can change the boundary and I change this boundary there, this so that it's now from the internal side of the wall, okay. And here once done with this edit, ask me, would you like the walls to go up to this floor, top of solids level to attach to its bottom? I would say attach go back to this section. All right. And this is now the wall, and this is the floor. Now, we can try, let's say, to join this one and this one by doing this, so it's like joining both together. I can also try to apply this one to the floor like that and this one to the floor. So when I wanted, let's say, my intention was to attach this one to the floor, it doesn't do it. It only attached it up to the base as the icon. But if I want, let's say, to attach the wall to the base, not its top, but its base to another floor which is sitting or let's say, standing on that one, I can on the join. So I can now even unjoin it if I want to unjoin unjoined it from it or join again. So those are, let's say, kind of like trying to work with the graphics of what we see and trying to make things look the way you wanted them to look like. So again, join I have no this joined together. I not to join these together, this floor and this wall, this one and this one. Or I can also change the footprint like this one and change the floor to the inside. This could also be. So it depends on the situation on the construction on the articure of your building. So I actually wanted to show you how we work with the floor and the walls and attach them and also make new floors. But also by the way of doing that, I also was showing you how we can also work more, let's say in detailed steps about attaching, detaching, joining, et cetera, locking things together. I can also do the same on. Let's add now a floor there, for example, I can click on this one, click on this one. Now, it also, let's say gave this floor automatically second floor level, not the first floor automatically. Again, depending on your avet version, this may not be the case and this may just give it an offset that you would have to just edit this one to the second level and then an offset to be zero again. If I go back to the L one, I have now this, I can add more doors, click on this door. If let's say I want, let's say to add, let's say, something like this. Now this is selected, I will click on Escape, a teacher, go to door and choose my door that I want it now to add. Maybe this one and click just as an example, right? This is not let's say design per se, but just examples, escape, I can again, change them when I wanted to flip them, et cetera. I can change this one, let's say, to something else. So. Always, I can go back to this section view, so let's say even change this one. I can now see the doors. I can if let's say this was there, I can now see these doors in projection o? Back to the review. One last thing regarding how things look like because remember that when I was here and I clicked on this one and the shaded look too hard. The hidden lines look now it looks fine. I can even, let's say, click on here and go to graphic display options, and there are here a lot of additional options that you can even add that are not part of these pre given let's say templates of graphics. So once you click on this one, and you have all of these options, although these they look not, let's say that advanced, but they are actually advanced. For example, I can change this to consistent colors and I can give transparencies, apply, and now you can get this kind of ghosted view where you can see all of the elements from one angle, like everything in the building, all the floors, all the walls, all the doors, from one without having to do multiple views, right? So for example, if let's say I want to let's turn on the shadows, I have first to bring this transparency back to the zero and I have this one on. If this was given transparency, I cannot really cast shadows. Now, let's cast shadows that. So I can also show ambient shadows. And here I can, let's say, change the so the sun settings. Do, for example, I can change these ones. I can change the location, the date, and the time. You can really play with us or summer solstice, for example. So really depending on and also here, let's say, the lighting, so the intensity of the sun, like if there's like too intense or less, maybe the shadows are too intense. You see like they're almost black or let's say, not that intense depending on what you want to show and how you want things to look like the ambient light as well. So all of those settings, I'm not going to really dive into all of those, but this looks like really like a not kind of like a hidden window, a hidden place inside of ravt where we can really show and get amazing graphics, visual effects. And enrich your project presentation skills. And while orbiting, I see, okay, this wall, for example, again, was not attached to this one. I can go to this section. I cannot see it here. So this is the wall right section is here. If I bring it here, go to it. Let's see. Was this one? Was this the wall? Yes. We go to this section. This is the one. Actually, maybe it's better to have a section where you're crossing through the wall. Just make another one. View section, and then let's go there. Now I'll click on this one and click on Goog to View. And now you can see this wall, which is not attaching to this floor again so I can either, let's say, do this and lock it could be an option, or I can attach it put this one, right? I can also, let's say join, so click Join, this one, this one, for example. So after attaching, I also joining just for the graphic sake. Right? So again, you can go crazy with these and add a lot of settings and changes and edits and fixings to this one to make it look the way you want them to look like. Now, let's go back to three D. Let's, for example, now, looks like, Okay, we saw how we can change these ones, the coordinates, right? But let's really bring these back to the circles. I'm going to bring. So I click on one of them, Edit type bubble, and I'll change the symbol back to circle. Apply, Okay. All right. Go back to the levels one. So the symbols they are apparent. Everywhere all the views, the three D and two D use 9. Adding Windows: Now, one important thing we didn't really talk about because we went kind of quickly on it is that the sections here that we added, right when we went to view section just added new sections, right. Those, you can see, are they appear like this. And if I click on this one, when I click on this one, I can see the properties of this section. And I can see one of the important things for me is that you know the name of it, Section two. If I click on this one, that's Section three, and I can find them under these sections, so building sections. Here, Section two and three. And I can either as I showed you, I can either right click and go to view like that, or I can double click on this one. Now, you can see when I went there, this became in bold, right, indicating to me that I'm now inside or I'm now seeing this one or activating this one. Double click on this one to take me to the Section three, right? And you can see the difference in these one is that this one looks slightly more, let's say, detailed. This one less detailed, drafty, and that's because obviously, from here, this is set to course, not to medium, while the other one is set to medium. Right? So depending on how you set these ones, they will look. So if I change this to medium now, I will see more details. Change this fine, see even more details. You can see that the door handle appeared, right? So the door handle would actually appear when you have a view in fine at fine level, medium, no, and then course. And even the hatches of the elements are not anymore visible. All right. So depending on the stage of your project, depending on what you do and your intention, you're going to also see things differently by setting them up differently. Now, let's add some windows. Okay? We saw how we can add doors, let's add some windows. I'll go to ArtictureTab, and I will go to Window. And again, here, once I click on the Window, and now I have, let's say, an activated window ready to be added window. If I click on here, I will see what I have as preset families or pre integrated families inside of my avetFle. I can go down here again to the families section to the windows here and go down here to the windows, drop down. And here I can see you have the window, casement, double hung, and fixed. So I could either use one of these three pre set windows. I can see here how they look like, right? Or I can even, let's say, click on Load Family, right, and go to where we installed the libraries. Right? And I will go here to Windows and click hold Control button and then move your wheel to enlarge the thumbnails. And you have a big section of windows. Nasty families as well well mount and trim. That's not really what you want now. Even skylights, you can see here. We have already also these ones. Those are skylights that can be hosted to roofs or floors. S for example, I don't know. Let's use this one. Let's add all of those. Yes, sure. Okay. So it added them and then upgraded them from 2024 to R 2025. Click. And now I added this window. And you can see now this is at 90 centimeters from ground level. And those are also let's say more options, let's say, more properties. I can click on this one to flip it to the outside. I can call three D view to see how it looks like. Looks like this. L on front here to take this two D part of the three D view and I can even now here let's move it around. You can see that for the doors, I was not able, let's say, to move them up and down with the mouse, but only right and left. But with the windows, I can move them up and down and right and left. This will automatically also update the properties. Here you can also let's say change, well, how those look like, maybe not this one here. I can, well, if let's say you want to get more advanced with those and really let's say change this Window family, let's say to have not three but four openings or five, then you can click on this one, go to Edit family, and then you can change that there inside of the family of the window. But now this will be much more advanced than what you are now looking at and learning. But just to say that this is actually possible that you can actually build new families based on what we have as you have seen previously with the grids, with the walls with other families. So anything it, you can just take it and build upon it and then change it and develop it further. Okay? Obviously let's move it there, for example. And let's do it. Let's see. Let's move it there. I cannot see it anymore, right? So that's normal. To move it down around the range in order now to see it again. I can click here and I can also see all of those options. Looks like this will be wider, so bigger. And also I can change the family type altogether, not only the sub type. So I can say, click on this one. If let's say I want to if I want to change depending on what you want to do. Now this now became something else. Get back to this large one. Okay, so really simple straightforward. You can add them either in plan or even in section. So I can also, let's see, click on Window and you can add it in projection. If I do it like this, click scape, go to three D view. Now I can see it right because it's inside, I will use this trick of using transparency. Okay, so this was added there. So I will click on Tab again to select this window, which was built in Section two. I'll do this. So I have now split my screen two D section view and three D, right? So I can see how the change is happening. And one additional thing, if let's say you want to make a quick change to the family, but without having to add a major change. So for example, if let's say I have this one, right, this family, and let's say I'm using the biggest one. Example, for some reason, I want still to have three openings, but I want the overall width to be bigger than this one. So I can go to the added type. And under this eddied type here, I can see the dimensions, the width, height, height, also all of the transom height, rough height and width, et cetera. I can change the one here. So again, you click, if you look at the family type, the type has the doors and the walls is based on the dimensions. So this is so 2 meters and 15 centimeters by 1.5 meters, which we can see here, 215 by 1.5, I can make it, let's say, let's say, to stretch this, let's say, to 2.5 meters, for some reason. I can duplicate this one copy of it first, not change it directly and 250. Now, after having done that, I made a new family type, but I had not yet changed anything to it. Now I can change this to 252.5 and apply Okay. And now we see that this will now get bigger. Now, of course, this is based on the preset parameters that dictate or that, let's say, govern how the window elements work together. Inside of the family of this window, it could be that we have, let's say, constraints where let's say there are dimensions and it would be, let's say, divided by a certain number of elements, et cetera, that those elements are connected together or let's say, would stretch and grow together, right? So this is depending on the window family. So not always this may work, but most often when you use vet family, elements like these ones. And this is possible to change. Sometimes this may not be simple to change or not possible. It's not allowed to change it like this from here. Sometimes, yes. And if this is yes, you can try, go ahead and change it. If let's say change this without the changing type or just quickly to see what I would get so stretched the window to reach 3 meters in width, right? I'll bring it this back to 2.5 and apply again to just bring it back to the original. Well, the edited one that we just made new one. I can also change, let's say the type. I will actually rename this to be 2.5 by two. 2,000 millimeters and will change this now to two and apply Let's see now it's going to stretch this one in the height direction. You see? I did that. Previously here. Okay, you see, so just made, let's say, a new type 2.5 by two, if let's say this is what we wanted to do, right? And of course, you can add more details and change the whole overall structure of the window by editing the family later on. So this is how we can, let's say, use something, change the elements, the perimeters of it, and making new ones from within, similar to what we have done with doors, walls, et cetera. 10. Adding Roofs: Alright. Now, let's try to draw a roof. I'm going to see where we have the roof level that we just previously drew, and I would like to go into there. So okay, so you can see here, we don't have it there, although we have the level itself. So we do have the level of the roof, right? And this is called roof, right, and you can see it here in this section. But we don't have a view for it. As you can see here, if and I say, open coordination, electrical, all of those, but we don't have the roof there. So the way to bring or to kind of make a new view based on this level is to go to view simply. And as we did previously with this section, where we made a new section, although we did not have a section before and we drew it, we built it, and then we saw it right like we used it. For the roof plan view, right? We already do have a roof level, right, but we don't have the floor plan of it. So if I click on Plan Views and then click on floor plan, I have the option of selecting which levels I would like to have a planned view for, right? And in this case, here it shows me which ones that we don't have. Select one or more levels for which you want to create new views. And you can see here we don't have the other levels. L one, L two, second floor. So here you can see you have the second floor and roof. Those are the ones that we can make of new floor plan views, right? L1l2 already we have them, so we don't have them here under this option. So if I click on this one here, so don't duplicate existing views, then we get then the first floor and the ground floor. Okay? But if I say I don't want to duplicate, right, then it will now only show me the ones that we don't have. If I would like to duplicate, for some reason, I want to have, let's say, another ground floor, and I would like to change its view properties, and I want, for example, to use it for the permit drawings, for example, for some reason or for the presentation drawings or forever drawings and I want, let's say, to duplicate the views, then I can take this off, and then I can make new views of previously already made views. Now, I will click this here to just show me what I don't have now and I'll only select the roof, although I can also get a new second floor view, but I don't want it now. I want to build the roof on the roof level. Click on Okay, and now I get this new view. Again, here in this vet version, it shows us the views that are placed on sheets and those that are not placed on sheets, and this roof view is still fresh and new, it is not yet placed on a sheet. That's why it's it has this small icon here that shows me that it's not placed on a sheet, it's not filled with blue. All right. Now this is the roof view, and by default, comes like this, like one to 100, et cetera, all of those properties are like this. Now, let's not work on this, but now let's try to see how we can build a roof and there are different ways. Now, either you would like to build a roof like with the slanted roof, click on this one and roof by footprint or by extrusion or by face, et cetera. Let's say I would like to draw a roof like this, right? And now I can let's say, do this, and those small triangles tell me that these like this side is slanting. It's going to be slanting on escape. And now also you can see here that we already also have pre made roof families here from the drop down with different thicknesses and even I can choose a sloped glazing, for example, if I wanted to, I'm going to now maybe use, let's say, I don't know, like this one. Okay. And I will click on the stick green one. And because of the view range, now you see this cutting at that level, right? We can change this later on, of course, from the view property, view range, we can change this from there now, let's not do that. Now, we can see the roof from the three D view like this. And because this is, let's say, more or less squarish, it shows me like this. If I change the footprint, let's say, for example, that this roof here, the footprint is more rectangular and not squarish, a go show me now the roof like this, right? And here I can in three D change this height of the roof. From this menu here, I can also have, let's say, access to other properties as well. It type, and I can gener the type, and let's say the structure of it, what's made out of the finished layer, the substrate, structure, et cetera, all of those, I can change them from here. I can click on Edit footprint, and I can say bring this back to here. And here I can play with these ones, for example. So let's say here you can see this slope is empty. Let's try to play with it. 20 degrees. If I say 30, it changes also this slope angle 40, et cetera. I can change that as well. If this is, let's say, different, rectangular, let's see what happens. Say, 20 again, you see? So you can so this changes the height. And then if you go to the slope, let's say 50, changes the slope angle from here. And let's say the car off. Well, this is, I would say, car off, like stopping the geometry, but also there is a car off level as well. So I don't know, let's try to, um, like I would actually have to add a new level for that to work. Let's quickly do that. If I go to Section two and I copy. So this should be, let's say, higher than the roof itself, and this gave me L five, okay? And I use this cutoff level to be L five. It cuts it off like that. So this is like a quick kind of, like, cutting off, like trimming the roof. Maybe I want this, maybe I don't want this. Again, really up to me up to you what you'd like to do, right? So now, this is one type, but maybe you are dealing with another building and it has a different type of roofs, right, which may not be slanted, but maybe it's like a multi story building without a sand roof, right? So it's going to be like a straight, flat roof, right? So in this case, I'm going to delete this now, and I'll just simply draw a floor because a floor is actually well, a roof if it has a flat roof, then it's a floor. So if I do this and I draw the floor, and here I can change the floor type. Like, I don't know. Let's try as well. Wood trust whatever carpet, this one. Um, top bottom attached, yes. Yes. Okay. No problem. Okay, so now, what's happening here is we have this floor, right, which is the roof of my building. And this is doing kind of like a parapet here going up by 1 meter above the roof level, right, top constraint, top offset over the top constraint is 1 meter. And let's say to just push this a little bit further, not in the way of changing the type because already we know this. So if I go here, I already showed you how we can change the type and we can make a new type with the wall and the floors and we can change these as well. So this is fine With me. But I would like now to talk about something really specific to roofs that you can do. Also, you can do them with floors if you'd like, but specifically for roofs, you would like most likely to have drainage points, right? So if I go to the roof you here, and you see here this option comes up here, not for the walls, not for doors, but for floors where you can add points and you can make them slanting. You can see this quick tutorial when I'm overing over it. It just shows me what I would like to do now, actually. You see? So just like they slanted it by -1,000 millimeters, right? So I click on here. And once I click on this modify sub elements, okay, I get this. So I can from this, from this state, change these four corner points if I wanted to in three D, for example, or in two D. So this is the height, let's say, 11 meters, right? I can do, I don't know, let's make it exaggerate it like half a meter up, for example, right? So this could be something, right? I'm going to undo this Control Z. If for instance like you made a lot of changes and you would like to just reset this and you don't want to undo, you can simply click on Reset shape. Okay? This will bring this back to this state before adding the sub elements. We can add points, split lines and support as well. But for now, I'm going to just show you if I add in central point, let's say, not really central, but let's say like here, for some reason, we have a shaft, right, we have a central core, and then the shaft is right there. And from this point, we have a slanting technology click on Escape. So before that, I'm going to undo what I did. So we clicked on this one. I clicked on at point. And here I went to the roof view with the wheel. I'm not clicking with the left button of the mouse, but with the wheel button, just to change the view where I'm working with the wheel, not with the left button of the mouse. Now, I click with the left button of the mouse to add the point. Now, I click on now with the wheel, I click with the wheel. I don't add a new point, but I can pan and I can move around. But this is always on this operation of adding the point is always on. I can add another point, let's say there, for example, with the left. Click of the mouse. But if I click with the wheel, I can pan around. Now I want to click on Escape one time, not two times. One time means that it stopped adding the point, but I'm still always within this option of modifying the sub elements. Now I click with the wheel, let's say here in the three D view and clicking and with the shift, I'm orbiting and I'm now with the left mouse button drawing a window just to select this point and I can click on this front view, for example, just to go flat and I can, for example, move it a little bit down, for example, like that. Let's just for the sake of this example, make this, let's say, even lower, right? For example, right, that we have two points drainage point for some reason. We have slanting roof. Now on escape, I go out of it, and now I can see vet automatically gives me also like this geometric adjust to make it going slanting downwards, right, like this. Now, this is one way of slanting the roof quickly, right? Like in a draft way, let's say. You can see that here when I slanted, like the whole geometry of the roof or the floor went down. The whole thickness went down. But in a more advanced phase of the project, maybe your floor is actually straight from the bottom side, it's not all the way slanting, but only the top layer of that floor slanting. For the drainage. It could be the asphalt or whatever material or the gravel or whatever you have as the final layer or insulation also could be also as well, slanting downwards and not the whole thing, not the whole geometry, right? And how can we do that? This is something also that this feature that we're going now explain about in the next few seconds is a feature that has been introduced in the later versions of rivet. The older ones, we did not have this option, so it was a pain to draw two roofs and make one slanting, the top one and the lower one not slanting and making a work around about that. But now we have this new option that we can do. So I'm going to change this let. I'm going to click on this. Now I own I want to edit these points again, right, to make them not that drastic of a change, but smaller change. Um, I click here. I currently select them. I have to click on this one first. So now I'm inside of the mode of the modifying the sub elements, and now I can select this point, I can move it up. And I also let's say, give it an exact precise measurement, right? Now, this is 10.8 means that it's -20 centimeters from this level, right of the floor, which is fine. 20. That's acceptable, L's say maybe that's the maximum that I'm going to also make it this one. 20 as well. And as you can see, if I make a drastic change, you can see, like, the whole thickness is moving, right? When undo, now, what I will do, I will also for the sake of this example, I will change I will make a new family of this floor, right? So I will take on a type. And I would like now to have the top thickness of the top layer thickness to be like thir dscentimeres, right? That's like full of gravel or whatever insulation just one layer that is thir dscentimeres, okay? I'm going to just duplicate this one and I will not really change the name keeping with the two, right? So space two. Okay. Edit. And you see this, let's say, this has a carpet, upper, um, layer, it's fine. I'm going to change this to thermal or I can keep it to finish, whatever. But what is important first, I would like to change the thickness of this one to be more than 20 centimeters. So when I when I would like, let's say, like the landing here of the roof, the last layer to be going down 20 centimeters, it should be at least 21 ctimeters, maybe 20 but that's on the limit. Let's say 25 thickness of this last layer, right? So let's say the lower 5 centimeters are, let's say, the remaining of this thickness. And I need to activate this variable. So this variable means that it's going to now make the variable thickness of this layer. If I click on Okay, okay, now we see this has become thicker, and you can see now what happened. Without really changing, now, I'm going to go there you see this went down, if I activate these thin lines, this went down 20 centimeters from the level from this level, you have 5 centimeters left to this layer. Let's see. I will keep this as it is. If I click here, change this, I can move it up. You see? Only this layer the variable thickness layer. So again, click. This may be behind me. I will. So this is because it's behind this section. That's why it's not really. I can't really change it from here. I will make it 95. So 5 centimeters. Or 5 millimeters and this one as well. Okay, so that's 10 meters, 95 centimeters. That's the height of the points. And if I now click on this one and change it like this, and I can give it, let's say, like ten or eight, right? And so this is now Di click on Di to make a distance. You can see this from this level to this here's 25. That's the thickness of this layer that we just worked on, right? Click on shaded. That's this thickness. So going back to this one structure, that's the thickness of this finish, right, which could be also thermal, usually, thermal or could be whatever, like gravel wherever. Now, I did not really change this material. I'm not really making it perfect now, but only for the sake of the example and variable. And now, if I go beyond 25 centimeters, what happens, right? If let's see, I do this, click this one. And to this, you see, one is going beyond the 10.75, then it's a slab shape edit fail. The floor, roof or top of solid is too thin for its given type. So this is too thin for the amount of thickness I would like to go for, right? So this is the limit. So 10.75 is actually the limit, 25, that's making the thickness here zero, right, and slanting down to this point then going up, right? Beyond that, I cannot do this. I have to make this thicker if this would be thicker. Like, it would be deeper, right? Logical. So that's how it works. And what is interesting is that now I have a straight element. I have a straight geometry, straight floor as it's supposed to be in real life in the building, you know, like when building this building in real life, and not that the whole floor is slanting with the point, right? So that's the trick to use it to make this layer, so edit type, edit, to make this layer variable and also to have the thickness to be enough for what my needs, right, if it's slanting going, 25 centimeters, I can make this 25 ciimeters and not less, depending on the situation. All right. So that's quickly about roofs. And of course, as I said, here I using floors, right? So it's not really another roof family. It's a floor. If I had to use another roof family per se, then we have these slanted roofs, right, or by extrusion. But usually for flat roofs of buildings, then we use floors. Now, one thing regarding grooves and depending also on what you would like to do with them later on in your project, is that you may not, for example, be able to use the roof as a floor, but you maybe may have to use a actual roof geometry and not the floor. Let me explain. For example, and this may not be the case all the time, but just an example also to show you that in vet, you also always have to think ahead and time with experience inside of Revit, you will get this. You're going to count on forward the next ten steps, 20 steps and then maybe start from the beginning with the correct geometry. For example, let's say I have skylights on this building on the roof of the building, right? I would like to import skylights and use them here. So I can go to Window. Now, I don't have a skylight loaded. But remember that when we were loading the one of the Window families, we saw a skylight example. I go to Load Family, and you can see these ones, right these skylights. Let's try and know like this one, as an example. I click on Open to load it. It tells me I have all of those. Okay, fine. Um, no problem from Uni 45. And I would like now to add a skylight to the roof of my building. Remember, this is not an actual roof. It's a floor, right, that we used as a roof, right? Hosted to the roof level. But you can see that I cannot add the skylight to the roof because this can only be hosted to roof jar ravet elements and not floors. Now, maybe later on they would make this open to all of the, let's say, you know, flat elements and ravet like also floors. And so in this case, we need to have this as an actual roof, not as a floor, right? So I'm going to click on this and I will delete this, okay? I'm going to go to a roof and draw a roof by footprint. I'm going to use roof. Okay. And well, it asked me which level I would like to draw it at because I was in the three D view. I'm going to click on X. If I was actually on the roof view, automatically, it was not going to ask me this if I click on roof by footprint. You see now it's already set to the roof level, and I draw a rectangle around the boundary, extern boundaries of the walls, and I say, Okay. Now, I don't want this to be slanted. So I want my roof to be a flat roof, like the floor like flat floor, right? So here just change this slope to zero degrees and now have a flat roof, like the floor. Of course, I can change this favity type and I can go here and change as well. I can duplicate and then change all of those layers. But the important thing is that now once having made this as an actual roof, basic roof and not basic floor, when I go now to the window and I try now to host to add this skylight, now this can be added. I can see this in three D view or in this roof view. I can use, let's say, a big and with the wheel, I click here or here, click, click, cape scape. And now I have added two skylights. And so it's important to understand where your project is going in order to use the correct, the proper family types from the beginning. Now, it may be that you would like to have this. It happened with many projects that I worked on previously that this one should be a floor and not a roof for some reasons. We don't have skylights there, so it was fine, right? Sometimes, these should be roofs because we need to have skylights or something. So it really depends on the situation of the project. You can see here now have this one and I can click on this roof again, for example, if I would like to make it say slanted, let's see if these get removed or not because it also could be maybe a possibility that when you have something hosted to something else like a roof, a skylight hosted to a roof or a window host to a wall or a door hosted to a wall that host changes for some reason, you move it or maybe you change how it looks like. In this case, I'm going to now make a drastic change of adding a slope. It could always be sure that you follow up with what's going on with the changes and that you don't lose any elements that are hosted to that original geometry. If let's say change this now to 20 degrees, for example, give it the slope. Okay, good. So we did not lose these ones, but of course, you can see that now the sollet is kind of like at a weird location. So we can move to correct more proper code location here or on this one. Here you can see that it kind of rohedd to be oriented to this new surface here or there, right. So depending on your project, of course, and let's say again here rotator RO, click like to rotate it or maybe on at random orientation as well, could be possible. All right. So this is something that with time, and this is not only about this, but about many other things in RevetRgarding orritations, elements, levels, how to use things that with experience with practice, with time, you're going to be experienced and have the gut feeling that got knowledge from the beginning that this element should be done this way, that element should be done that way. You should be given those pimeters from the beginning order to start correctly. At the end with time while you are developing the project, then the project is developed, and you don't have to, let's say, redo things happen many times that you may need to do that. I mean, with me personally, with many projects that we reach a point where we find out that, okay, maybe that element may have been done in another way with a different method, it could have been better, right? And then you gain this with time. I just wanted to talk about this, especially these because we saw them while picking the windows, and of course, now I cannot add it to a wall. If I click on this great similar, I can add roof, this roof, but if I am here, it cannot be added to any floor or wall, right? Obviously, all logically, and similar to the windows. If I want to add the window and play similar, but I cannot add the window to the roof, right? It doesn't get hosted to a roof, but only to walls and not to floors or roofs, right? So each element has its own properties and can be hosted to specific other elements. All right, so that's it. 11. Adding Curtain Walls: All right. Now, let's make a curtain wall. Before that, I would just like to rotate this back into its more orthogonal orientation. You see, when I click on this and I click on RO, I would like to rotate it, let's say, from not the center, but from one of the edges. So I can here click on the center and then move it around. Let's say maybe this one. Now this is the center of the rotation. So this do that. So now you align this back again in this direction, not for it to look kind of weird. Okay, so I said that we are going to make a curtain wall. Now, I did not talk about this in the beginning when we talked about walls because curtain walls are part of walls because it's a bit more advanced than normal walls. It's kind of like a different nature of walls. And so here, let's first draw a curtain wall without changing any of the walls. Just make a new one outside of the building. So I'll go to architecture, and we don't need to go there right now. This curtain system button actually makes a curtain system out of a face face of the mass, either a modeled mass inside of revit or an imported one from outside of revit. Um, but I'm going to now show you how we can build a curtain wall from within vet automatically as a wall. So if I go to wall and then wall architectural, and then here remember, so we have these already preset wall families. And if I go right to the bottom, so here we have curtain wall, three types, and then stacked wall, three types. So we're going to use one of these. So not defined means that it doesn't have a defined curtain system spacing. Exterior glazing and store front are pre made in this vet version. Also, this depends on your vet versions. Maybe you don't have these or have different settings. If let's say I try to click on this one, M underscore, exterior glazing, and I click with the wheel on the L one just to make sure that I'm inside of this view and then I have these settings. Before drawing the wall, I can see what I have as the settings. You see, it has the constraints as the normal wall, base constraint offset. Let's just make it ground and zero constraint up to the roof with a zero top offset. I'm going to draw a wall in plan like that, just like a line and then click escape to get out of it. Now I can see this in three D. So this is my curtain wall that I drew, exterior glazing. And we have here some parameters, and I can also get into the type. I can see more details. And here I can see, for example, the construction, what is about the function, the grid spacing, the grids so vertical and horizontal grid spacing, and this defines these dimensions and the vertical and horizontal llen. For now, it's given none, I can change this to something else. And more perimeters. So for example, now, if I click on Cancel to get out of it, I have this curtain wall that only has the glass panels. So those ones. This is a glass panel. If I change maybe the view to something else, just to see maybe they put the color. Realistic. So it doesn't show. It doesn't show. Okay, maybe this one. So now we can see, let's say, more clearly the glass panels. Let's see. Let's keep it there. All right, so this is a system panel glazed, okay, by default. And when I hover over this, this is the curtain wall grid line, vertical one, and this is the horizontal one. When I click on the tab, I rotate the selection. So I'm here like this, it's going to select the whole curtain wall if I'm slightly closer to the line. It's going to select this one or I can also, say, click on the tab to go around the selection. So it's going because my mouse here is at this area, so it's going to ask me, I want to select the whole curtain wall or this panel or the other one or the whole grid system or only this grid line. Okay? If I build another type of walls, if I go to wall, again, and instead of exterior glazing, I go to store front. So here we can see the difference. CapecapeT comes already with mullions. So the whole system plus mullions. All right. When I click on this here, this defines which side is it, which side is going to be exterior or interior. And this usually is from the exterior side. If I click on this, I flip it. It's exactly like with the door, for example, the door families. So this always shows me where is the exterior side. So change walls orientation. Okay. And here I can also go to the type and I can change the settings. So you can see here that with this one, we already have the millions that are preset with this type of millions. Rectangular Mulion 65 by 120 5 millimeters, rectangular. And you can also go there and change these. So this is for the interior type, then border one, border two, and the horizontal ones, also interior type, border one, and border two as well. You can play with these later on. I'm not going to now waste more time on these specifically, but I'm showing you where you can go and edit and adjust the curtain system based on the situation of your buildings. And also here, more so the spacing as well, the vertical grid, satellite and in the horizontal grid. And all of that. Now one thing, we can go back to this one and change it. We are not really forced to have this without millions, right? So I just showing you those two preset families. Of course, you can start with one and then change and build upon it and develop it based on your project needs. I can show you here, for example, I can go and edit type and then duplicate and then make this two right, and then I can now input, let's say, circular mullions, right? And L corner for the border one and I don't know, V corner. And then let's see what happens. Okay. Okay, so now it's building them up, and you can see that now it added them automatically without me having to add them manually. And these are only for the vertical ones. If I go again di type, the one that I just duplicated with two, I can now also add horizontal ones. Circular, let's say, quad corner, whatever. Let's try the traquezoid corner, million, okay. And also add them automatically. Now, it could be that you don't want to do that, but you want, let's say, to have like, you know, some divisions without millions, some width, right. So you could either, let's say, undo that and add them manually one by one, or you can do this, and then you can remove. So I can click on, for example, with the tab, I'm now acing this Malin now, this is pinned, so I cannot remove it. I click until it doesn't get removed. I unpin it and I remove it. I removed it from the curtain system. So when I click also on this curtain grid line, there is vertical line, you can see that this is based on the system that is dividing this. So I'm going to just make this slightly bigger. Dividing this curtain system by 1.8 and the vertical or horizontal directions. If I click on this one again, go to Edit Type, and I can see here. Vertical grid 1.8 horizontal grid 3.6. And you could either make a global change. So if I click on this, and for example, I make this like two instead of 1.8 or 2.5, let's make it bigger to see the difference. Okay, You see it made them bigger, the distances. And you can even now, let's say in your project, you have an opening, or let's say you have one area that is much bigger. I can click on this one, this curtain grid line. Let's find it this one. You can see you can barely see this dark blue dashed line, this one. This one? Okay. Now, this pin, I can unpin it and I can move it around. So I'm now making a manual local edit to this whole curtain system, right? So this is not part of the preset distances, right? I just made this because I had to unpin it. The other ones are pinned. So I cannot move I have to pin them as well. If let's say my whole system is just not regular, not following any division, then you can also do that. You can unpin them and you can play with them. Even this one I can open it and they can move, let's say the whole line up and down based on my needs. I can give let's say a precise like this should be, for example, 2.5 from the top. One interesting function with the curtain system wall is that you can also say locally edit if let's say there are areas where we don't want to have any division. Basically, when I click on this one on this line, again, this one. You can see here that I have now this add remove segments. This will add and remove segments locally from one curtain grid line. You can see this is short tutorial, show me how you can say add or remove. So basically just showed us what it does, right click and I can click on this one. Click on this one without having to unpin them. To add or remove if I want to have millions. Now, if I want to add a whole new grid lines, not from here, I go back archecture curtain grid, and then here I can add now either all segments, the whole segment or one segment, you can see here. Local segments or all except picked. So let's add, let's say two new segments. For example, as an example, I can go here and add horizontal direction these ones, right? So you can really manipulate and edit and just do all the work that you want manually speaking, customize your curtain wall based on your needs. I can select the whole thing, let's say, and, for example, don't want to I mean, this border, I want to just change it back to edit type and change this corner to whatever rectangular mollon small one, t 25 M square, also the horizontal ones. Okay. Right, right. So they've got no small based on those moulins. And of course, you can change the Mullins families. So if we go back to the families here. So let's see. Where are the Mallians? There. And I don't find them for any reason. Yeah, you see here. So curtain wall Mallians. And then I have those pre given families of Mallians so circular Mallon, corner that we saw the quad, et cetera. And you can here either change them, make new ones or use those ones and then duplicate them and make new ones based on our needs, as we have seen with the other previous families. All right. So I wanted just to show you this quickly regarding curtain walls. And of course, here, let's say you can pick one of the walls and change them so I can go back to the shaded and I can click on this wall, for example, and I can change it. Change this automatically to a curtain system, let's say, store front, of course, I may have some issues. I get this error warning that can keep elements joint joining this wall and this wall with this wall, which is normal unjoined element to make it work. And also millions will be deleted, a problem for now. And now, one thing also, this is something slightly more advanced, but I want just to let you know about this from now is that if, let's say you have a wall that, you know, has the system set and you want to have doors. We cannot now simply add doors to the curtain system automatically like this because doors need to be hosted to solid walls, not glazed panels. Here we saw that this is a glazed panel. This is a system panel glazed. We can change this one to make it into a wall and then add a door into it. So I can unpin it. And now I can click on this to change it. If it was pinned and this may be a mistake that you may do in the beginning, right? As a beginner, you click, Oh, it doesn't go drop down. I can't see. I can change it why. Well, it's pinned. You have to unpin it first, and now you can click on this one to change it to any type of wall. Like, let's do this, for example. And now I can add a door to this wall that is well, with this panel, that is the wall, and I can do this, let's say, minus one because you know, I just wanted to go, right, minus one. Of course, this is not realistic because we have also this lab right there. So this doesn't really make any sense, right? So I have to change this to zero, and maybe I have to change the grid line, let's say, unpin it and change it maybe there. Maybe I want this to be like that, right? So for example, right? So depending, then Nick and now let's customize your curtain system. So I just wanted to show this to you. And of course, there are also other families where you can, let's say, use the curtain system glazed as a door, like a rotating door or something. But this is a bit more advanced. I'm going to show you later on a few websites where you can download from their nice families regarding, you know, all things and vet walls, furniture, doors, utilities, plumbing fixtures, et cetera, everything regarding vet. I want to show this to you later on. But for now, I just want as a small intro regarding curtain walls and how to work with them. And yeah, so it's artture, draw the wall from the curtain wall from here, and then you can also change, you know, edit with the curtain grid and mullions and adding mullions et cetera. All right. And also I want to show you something quickly as well, really quickly. If we draw like exterior glazing like this, which comes without any llons, you can quickly also add millions to it automatically by going to Mallon, and you can either choose, one of the three options, either all grid lines, click, automatically adds the millions to it or undo, let's say, whole grid lines like that or let's say local ones. Like that, right? So you can do this quickly based on your project needs. And, of course, here, like once adding the Millions. So those ones. Now here, because I added them locally, I can I have to change them from here. So those ones, not from the system, right? So either from here or from here. But not from here because I added them locally. If I want to have overall llens given and controlled from here, then I can do that from here, so I can go there and then change this one and then these would then change or you have to change them based on these ones. Okay, so this is also just to let you know that even if you start with something without mullions because, you know, there was something used as a family, you can still add millions to it and remove them from them, et cetera. 12. Project Assignment - Part 1: Now, based on what we have learned so far, please, I would like to ask you to now test your skills and practice and build up on the first file that you made regarding the first one that you made and you built in it, the grid system and you have set it up. Now please add to it, you know, walls, build a new small building like this one with adding walls, floors, doors, windows, and also like curtain walls, skylights with roofs, for example, if you want, um and add dimensions, right dimension them, and try to play with them. And, of course, you're going to face some issues and errors and always read the error from the bottom here on the bottom right side and make sure that you are not missing anything, right? And, I would think for this one is to play with it, take between one, 2 hours to practice and try to build these ones. And then for the next step, I'm going to show you now how we can also develop the project more with adding stairs and furniture and rooms and drafting, as well. Now let's save this as Module three. I've saved this one and click on Save to save this as Module two, this includes all of the steps up until this stage, this phase of the course. Now we're going to save this as Module three so that we can start upon the Module three file later on to build upon it more steps. I'm going to go to File, Save as project. And here I'm going to so I'm going to delete this one. I'm going to click on Module three. Now before saving, you can see here that for the modules one and two, you can see that here we have those new files that were automatically made by avet and those files work as backup files. In case you lost or your file, your ravt crashes for any reason, you can go back to these ones that were pre saved automatically while working. Okay, so that's going to be a module three, and save. 13. Understanding Stairs: All right. Now, let's add stairs. And here from the arcture tab, we have the stair button here. If I over over this one and wait a bit, I can see that this is what does stairs, doesn't show me a tutorial. I'm going to go first to LO plan or when split the screen and let's see both the plan and the three D. Okay, let's say, for example, we would like to make stairs here. Now, if I click on and have the L one plan activated, Sir, click. I will not say for now. Okay. So here I get first of all, the family assembled stair. I can choose different families here that are pre maintenance out of my avetPject and I have here the parameters, so ground level, let's say, to top level with offset options as well, based on top offsets, dimensions. So the number of risers, and this will give me by calculation, the riser height, the tread depth, et cetera, and the treadriser number starting number. If I click edit type, here I have more options and parameters regarding the construction. So the run type, the landing type, all of those. So you can really customize your stairs to make it fit with the requirements of your project. Stringers, if there are any sort support, you can even say none, for example, or carriage, and all of those are parametric and like anything in Rabbit can be changed and edited. One important thing to also take consideration is the calculation rules where you can click here, and then you can also set up your own rules if you want. So either we keep this as it is, or we can change them the way we want. I'm going to now not change this one. And obviously, you can spend a lot of time here on exploring this. I'm not going to do this right now and explore all of the details, but I'm going to show you in general, how we can make a stair or stairs and how we can develop them a little bit, make them work with our project. So now if we keep this one from ground level to level and I click one time and I just move my mouse in one direction, any direction, then it's going to hear show me the preview of the stairs. Now, of course, here, I did not change anything from here. So when I click I want to make a stair, it first starts with the run. I could also add the landing or support and here there are also, let's say, different types of stairs. Either let's say straight and if you want to keep hovering over this one, it shows me what it does, so straight line or spiral, and it has this one. It has a video tutorial, short one. So click and then make the radius and then that's it. So, et cetera. So centers, center and spiral, L shape, U shape, et cetera, or sketch. Okay? For really customized stairs. Now, if I click on this, you can see here, it's showing me here in gray the what's going on. So it's telling me, Okay, I have now 24 risers, 26, five, 26, 27, and with how many remaining next to them? So if I click on this one, like that. So I can see now my stairs this one, my flight in three D. And I'm not done yet. So I did this. I drew the flight. I can change it. So by default, I have the run width one point ot meters. Even after that, I can change it, or I can before that change this dimension. I can click on this one to change it. You can see here that now it's updating actual runwidth and here from this point here, I can make it less, let's say, and you can see here when I hover over this one. It's now lower, so I have to click on this one and bring this back to here. And I can also, let's say, move this t, right? So I can you can just play with these. I think it's better for you to play with these and explore what's going on, what results you're going to get. And I click on this Green tech here to finish it. And now we wait for it a bit. Okay. Now, one thing I just want to add something kind of like here to talk about not relation to these stairs, but just for us visually speaking, just to see it in a better way. I'm going to activate the section box. The section box actually would make would give me a box that is cropping everything outside of it. And because here, if let's say I did not have this graphic display, so I did not have, let's say, any transparency. Example, right? And I have the ears inside, but I still want to see the s3d, so I can simply while in three D, click on Section box. Now, of course, here for the section box to work, you should not have any scope box activated. Okay? That's the only thing, none. So this should be set to none. If it was set to something, this would not be possible because the scope box itself is kind of like a customized section box. Anyway, so if you click on this one, and I move out here mouth, then I can see this section box. So I can see it. So I just I just gave it like this command to show me the section box. And now I can crop you can see here I can crop. And you can see here in plan while working in the section box, I can see the section box boundaries. I can even now change the section box itself in plan view and also in section view. So in any view, you can just see the section box. If let's say now I am out of it, and this is my L one, I can go to the three D view and I can say show section box. It's going to show me the section box. I go to activate it for me. And then I can do this, for example. So let's say I want to do this. I want these walls to be outside of the stair so that I can see it in three D. Alright and I can also, change the heights of it. Alright, so in case I did not I don't want to work with transparencies, I can use this section box, and I could always turn it off, like, just deactivate it or activate it again. If I do this, it's going to reset this one. So I'm going to undo, undo so to bring this back to the ear. All right. So I have this stair, and you can see once done, I can see now Revet has given me also railings, and these also are families, Revett families, and I can change. Let's say, I don't know, pipe like that. And of course, these also are editable. You can change them. You can duplicate them and then make your own. And all of those also, let's say calculations to, you know, that dictate the rail division. So all of those as well, balster replacement, trail structure, et cetera. And you can see I changed one, but I can also change the other one like that and this one pipe as well. You can also see that it has also given me this annotation, this up arrow, this is also cutting the stare at the view range height. If I change, for example, the view range height, let's say something else like I don't know two. Let's say two. You can see this has changed as well to cut the stare at the height at 2/meter height. I can change this back to 1.5. Okay, so up joined away then came back. All right. So also gives me this dashed lines as well, which I can also change in the view properties if I wanted to. Now, this is a stair that goes from the ground level to the first floor level, right? Now, now, like this doesn't work, right? So I have to make an opening in this floor level in the first floor levels. If I go to the L two now here, This floor and I can have to click on Edit Boundary, right? And I can now draw a rectangle. Let's say the opening is right above, I mean, the whole stair. Like that and keep them attached. So now, I've got a three D view. Now I just made the opening in the floor slab, right? Like that. Now, that's one stair. What if I wanted to make a sir that goes from the ground floor up to, let's say, the second floor, right? What about that? So let's try to do that. I'm going to move the stair, let's say, there, okay? And I will make another one. So stare for now, let's say, well, actually let's keep it straight, and let's try to do it like this. It's going to do this, and you can see if I can let's say I can now click to stop it like that. You can see and I'm now customizing it like that, something like this if I wanted to. So this is now only going from the L one to L two, right? But what if I wanted to make this to go up to the roof level or let's say to the second floor level. Let's let's take it to the roof level, even let's say higher. Here I can click on connect levels, and this will give me a multi story stair can see this multi story stairs. So if I can click on this. In three D, now I can click on this level. And if I click on this like that without clicking on the Control, holding the control, we're not going to select both of them together. Glacon Control, can see now I have the small plus sign and click on this one, and now it's going to the second roof levels, Glcono. And wait forever to think. And now it had made for me this tear that goes all the way up to the roof. Okay, coincidentally, it's close to the skylight. I'm going to move this one to the side a bit. Alright, so I have now this tear doing that. I'm going to move it a bit away from the opening here of this one. Actually, we just moved this one. So I'm going to this one there and also I will adjust this edit boundary. I will just click. So you see you want to hover for this one with the tab, I select all of them, and I do this now. I don't want to be super precise. I can just do more, but don't just do that. Snap this one, and that's it. Of course, later on we can change now, I have my stair. I selected it. I can even now plan, move it with the arrows, move it let's say downwards like that. Let's say this is my stair, it's multi story stair. And instead of now, this is another method. Instead of making holes in every single floor, I can make a shaft opening. So this is another way. So I showed you that you can either, let's say, make a local opening to the floor slab by just changing its boundary, right? Or we can make something called shaft. And this is from the architecture and all the way here. So after the modeling, all of those some model elements that are actually like drafting, modeling elements. Rooms, I want to talk about these later rooms and areas. We have here so this opening section. So it's by either face shaft, so multiple. You can see the icon of showing multiple floors, wall opening, vertical dormer opening. All of those are possible here. Now we're going to explore all of them, but in this case, I want to just show you the shaft opening. If I am in the plan view here and I click on shaft, you can see here now I have this menu and I have these drawing options. I can draw those shapes. And this option here only shows me. It's not a family per se. It is a rivet element, the shaft opening itself. The opening is an element, although it's a negative, so it's going to show us something negative. Going to show us that there is less floor, right? So it's a trimming box, if you want. Now we are actually drawing a box, drawing a geometry that is actually going to take out from the floors. Okay. So here we have the constraints. So the base constraints with offsets and top and also offset. So I can, for example, say, I want the shaft obj to be from ground floor, let's say to let's say minus one to be just under the ground for a bit, up to the roof. Let's say up to five. So this is the level that is above the roof. Okay? And here, I don't want now to really be super precise. I want to just make a box like a simple box like that. Okay, just like that. I know that this is not really design, right? Again, I'm not now designing. It's going to take much more time to design it. But for the sake of the example, I'm going to show you here what this does. And I click on, Okay. And now you can see there is a blue box, which now is selected. I IDSelected like that, I click away. I don't see it anymore. I have to hover next to it to see it. You can see here. So if I click on this one, I can select it, and here you can see, I can see the ghost of it if you want, I click on it and can even now change the constraints of it in three D. You can see that here it's cutting through the floors as well as the roof. This is the roof element. It's not your floor, but still the shaft cuts also through roofs. You can see instead of doing this step, this opening to every single floor, we can do it now once to the whole shaft opening to the whole staircase. All right. So this is another way of also doing that when we use multi story stairs. Of course, you can later on test and try, let's say, do stairs, let's say, with the spiral, et cetera, or, you know, different types of stairs. Now, be careful stairs, although now we did not, let's say, spend an hour on them right now, but just intra about stairs and how they work. They may sometimes become choky to work with. So we have spent previously, like, a lot of time to customize this air exactly how we want them. Sometimes we would make some workarounds or, you know, depending on the situation, but sometimes they become problematic. So just for it, you know, that these stairs are not, let's say, the easy spot, let's say, or, like, the most easy thing in ravage. Unfortunately, it's still, like, sometimes challenging to work with them. Um, so just for you to know and also the rails. So you can see that now we got these rails like that. Of course, we can draw the rails from zero, like I can go to architure and I have here the railing. So this is also an option. I can just draw new rails from scratch. Now, good thing that in Revit, it gives me the rails automatically with these tears. However, sometimes I want, let's say, rail that doesn't do this does something else. Let's click on it here and I can go to modify railings, edit path, and I can change the path of the rail, depending on what I want. And of course, also the rail, it has the option, so it's a family and it has the offset from the path as well. I can change this one and they can even get more deep with the rails and it type and then change all of those parameters, the height, et cetera, the type, also head rail one, two. I mean, there are a lot of things about rails. But for now, we're going to let's say spend too much time on them just to let you know these exist and they are here and you can change them this way. So from here or if you want to make new ones or with the pre given ones, you can do this. Now of course here, you can see now of course, this is not, let's say, a realistic. We don't really finish yet this. We can let's say add later on here, um Landings, right? So it's part of this here as well. So if let's say the opening is not I mean, for this for the option for this example, I'm showing you, it's a straight opening, but, of course, the opening should be like, let's say, not have these, you know, like, empty spots there. So either we can add floor or we can add landings. Of course, here, if you add floor, then you have to change this one, right? The shaft opening. So depending on the situation, what you are doing, we can design these accordingly. And here I'll show you quickly, let's say an example of adding a landing. Let's say, only to this level here. So you can see that here we have the shaft opening, which goes all the way up, right, like that. And you can see here that because the seer is not regular, it's irregular in its form and plan, that we would like here, let's say, to fill this with a landing. If I fill this with a floor slab, it will not be there because the shaft opening will just kind of cut it off, right? Like you out cutting through all of those floor and floor slabs and roof. But if I add a landing to the stair, then it will not be cut off by the shaft opening, okay? So I click. So you can see if I only hover over this and click here like that, I will not be able to edit this like to add something in it because it's selecting the whole multi story stairs right like that. But if I hover over the stair and I click on tab, now I can see that the stair itself is being selected, and now is being highlighted before it's being selected. Once I click on it, now I select it, and now I can click on Edit stairs. And I go back to this place where I started to draw the run, right? Remember this one? Now, if I want to draw a landing, right, I can click on landing, and I can either click on this one or pick two runs or I can click on this one. Let's say, Let's now sketch it. I can see here on a of hover or this. It shows me how I can, let's say, custom draw the landing to not be always orthogonal, but can be anything, right? So if I click on this great sketch, I have all these sketching tools possibilities, for example, draw a quick rectangle like that. Now, this is not super precise. It's okay. And I can see here in three D that this may not. So this is going to be there, but I want now to let's say I have this to reach here, I could go to the I was here in the L one, L two, I don't seem to see the beginning of the stair for some reason or I can maybe it's this one. Yeah, it could be this one, but I'm not really sure. So one way, one method of doing it is I can click on the pick lines, and I click on this, and this will pick for me the line. Like that. Now I will click on TR, trim. But what it can do for me, not only trimming, but also filleting. Click on this one, this one. I'll click here on this line, add a new line, escape, and then TR again to fill this one there. I'll add here just to a bit and then move it there a bit. Let's say this is our landing, okay. And now we don't have to really be super precise with this one. Of course, there is no floor here, overlapping with it, of course. But let's keep this as let's like a good proportion of a landing. Okay. And I will click on Okay on this green tick. I can see this landing here now, but this is not done yet, okay? Of course, again, this floor should not be overlapping with it again, a disclaimer. But for the sake of the example, now let's do it like this. Let's see what we get from Revit. I don't want to save. Okay. So this is one of the things that we may face while working with stairs and railing specifically, which is this that was talking about previously regarding the challenges. You can see that here it added this kind of loop, so it closed the railing. Which I don't want it to be like this, right? I obviously don't want to block the way to the other stair. And so let's see what we can do. If we try first to click on the railing, Okay, and plan and click on Edit path. Let's try to delete this line because remember this is, well, the railing is based on the u on the line, right on the path of it. If I click on dit path, let's say if we delete this line that represents or that is generating this railing there, would it work if I click on Ed path? And I go here and I select this one, delete it. With that work, let's see what happens. If I click on this one, I get this error message here saying the railing line must be a single connected sketch. If you want separate pieces of railing, create two or more separate railings. Okay, interesting. So always, when you get these messages, please read them, understand them, and understand what needs to be done. So it looks like we need to separate the layings to two or more railings because otherwise, it cannot work like this as to open disconnected. So it should be one single connected sketch. I'll say continue. Okay. I will undo this. What I will do, I will try to think of it in another way. So we have external railing and internal railing, right? And then we have this connection. What if, let's say, make this into two railings, one external, one internal, right? So the external one goes up from here, goes up there, and then reaches this point, and the internal one goes from here, goes up like that, and reaches this point, right? So if I try to test it for now and I try to remove the internal lines of the railing, and we keep only the external ones. I click on this screen tip. Does it work? Okay, it works, right? So this is just to test it. Sometimes a vet like you would like to test things before, let's say doing them. This good test. Okay, I'm going to undo this. Undo this change, undo. I will now duplicate this. I will clone this in its place. The way to do it is to copy it. So CO, click on CO, click anywhere where you can snap, let's say, to a corner of something like a wall, click and then ing this back again. So without clicking a second time, bring this back again to the same point. So zero distance. Copying zero distance, which means coping in its place, click again. And now you see we get this error message saying highlighted lines overlap. Lines may not form closed loop. It's fine. I'm going to click on Escape. Sometimes you would like to you can ignore vet error messages. Okay? So it's an error message. It's something wrong. Like there's a duplicate now. We have two railings duplicated in their own place. It's okay. We just did this purposefully intentionally in order to now edit both. We would like to from one, the first one, remove the internal path of the railing and from the second one would like to remove the external one. That's the main idea of it. So we have now two railings glowed in their own place. I'm going to click anywhere on one of them. I'll click on Edit path. I will delete what I've done previously, delete the internal path and click on. Okay. So now this one here is either the external or the internal or the one that has both. This one is the second one, I'll click on died path again. Let's see now does it work if I remove the external path. Let's see. Hopefully it works. Yes, it works. And you can see here. Now we got rid of this piece of railing, which was kind of weird. Okay. Of course, this should be treated correctly later on, can be treated as well as these connections. But for now, I'm just showing you an int in general way how we can work with these ones. We saw the first challenge, the first problem is that it was doing this closed loop. So now we remove this one, solve the first step. If this does not work for some reason. It may not work, then we can draw a new railing from scratch. So here we are just now editing what Revit gave us when we built these stairs, also when we added the landing. So it's smart enough to add the landing and connect the railing to the landing, which is good, right? But not good part, the bad part is that it lows this way, right to the second stair. So now we solve this, the first thing. The second step is if this does not work for some reason, and this one does not work, like you remove some lines and says, Oh, it doesn't work, then we can also another way method, we can draw a railing from scratch or we can go to Artture tab and railing, click on this one. And first thing, I will just click on Pick New host. I would like to hear in three D, select this so here, I can hovering over the steer I selected. And now here with the wheel, I'm clicking with the wheel to go to the I can go here or here. I mean, both work. And I just here now sketch, draw a line. I have the chain on if this was off, it will do this. Now I'm just throwing a railing inside of this air. Again, this is not let's say designing but just to show you an example. If I click like this and I would like now to continue, it doesn't work. I have to drag in a line, but if I have the chain on, now I can do this, it continues. It continues, it continues like that. If I say on Okay, green tick, it thinks a bit and it makes it work. Now it's working. Obviously, again, this is not how it should look like, but I'm just drawing another one away from the internal one, but near it, just to show you how we can do it manually if the other one it was removed or deleted or did not work while editing it. Okay. Now, you can see here, and this is also another important thing. This opening that was made by the shaft opening, okay, this shaft opening, you can see that the shaft opening is not trimming or not removing or cropping the landing because the landing itself is part of the stairs. If we like say, you thought of, Okay, I'm going to draw a new floor slab, but not a landing, right? I'm going to just change this a bit like just move it there. Okay. If you would like here, instead of this landing to draw a floor slab, it will not work. Guaranteed. Why? Because you have a shaft opening. The shaft opening is cropping through all of the floor slabs and roofs. You can see here. This proof concept is also cropping through the roof. And that's why let's try it here. I'm going to adhere the arecture and then we'll dry a floor at level two. So go here to first floor. And I will just do it like this. I know this is not correct, but just I'm going to do it like this. Okay? You can see here now. It has been cropped. It has been removed by the shaft opening. Although in plan, I can see it here. And of course, this is the section box, it's also cropping it. If I extend it like this, you can see now this is my floor that I drew, okay? And here even plan view, I cannot see this continuation. If I click on Edit boundary, it should be normally going right there. Now, it's not going there. Why? Because it's being trimmed by the shaft opening. That's what I was talking about regarding experience. Experience is very important in rivet. And with time, you will understand what type of geometries, what type of rabbit families work here and don't work there. Like, it could be, for example, for the roof that you needed to have this made out of a floor slab and not a roof if it was, let's say, flat and not like slanting like this because of some reasons in your project that other things may not work with roof but would work with the floor slab, et cetera, et cetera. So that's what I was talking about regarding experience. So if you did not have experience, you may draw this like landing as a floor thinking that, hey, I will the stair needs here a landing and I'm going to draw a floor. But no, no, you should draw a landing type part of the stair and not a floor if you had here a shaft opening like this one. If this was not a shaft opening, sure, you can draw here a floor like maybe to close this gap. And because this was already like this, so it was like an added boundary. So I can just change the boundary like this. And it works because there's no shaft opening there as we did for the first stair. But for the second one, we did the shaft opening, and that's why it's cutting through all of any floor slabs or roofs in this case. Okay. So that's what I wanted to kind of also highlight. It's good that we faced this problem when we did the railing, when we added the landing, and I showed you how we can fix it. And also understanding that in such specific situations with time and with experience, we need to draw what is appropriate and what works and rev it. I'm going to now delete this for that I just drew previously. Okay. So that's it for adding a landing to this. 14. Adding Ramps: All right. Now, let's see how we can do ramps, how we can build ramps. I go to rtsre and ramp right next to this tier. Ram. Click on this one. Here I have a very simple as well drawing, sketching mode. Here I have the run, boundary, and riser. But what is important here for me is to set this one up. Let's say I want to make a ramp that is going 1 meter up from the ground floor. I'm here in the L one plan view, BseroTp level is ground as well, and to offset 1 meter. Or I can say none and 1 meter also work. And let's make it a simple ramp. You can see here when I'm doing this, let's say reaching this here. And it says here 9.144 meters. So 9.1 meters made inclined ramp but 1.1 0.82 88 remaining. Okay. So be careful here. So when I drew it, if I undo this, when I drew it, I thought this would be the end, this is how it works. And actually, before continuing on this, I will actually first go to the edit type to show you what this does. So basically here, I can see the parameters of it. I went to edit type parameters, and you can see the ramp max slope, you can change this one. One over X, one over let's say 212. So for every 1 meter height, it needs to go 12 meters. Okay. And you can change this also the way you want based on your ramp requirements. Maximic line length is this is the length. Okay? So if I click on, Okay, now let's say I want to make this 20, just to make it a little bit more and I will keep this. And now I draw the ramp, and now it's reaching this 1,010.9. And I said, Okay. Let's see what happens. So I have now the ramp here. Like that? Did it go up by 1 meter. One quick way of finding that out is by going to annotate, and we can introduce a spot elevation. You can see it did not go up 1 meter, but 0.9 1 meter. And from the calculation rule, we can actually know that if we want to go up 1 meter, we need to go 12 meters, there's the elevation. You can see that starting from zero and going up like that to 0.91, right? Click on selected, edit sketch, and here, although it says zero remaining, but that's false, I should go up to 12. So Again, I just clicked on this distance dimension temporary one to just set it to 12 meters exactly. Although it says 12 client dram created -1 meter remaining, so it should go back 1 meter. I'm going to click on, yes, Green tick And now I go to annotate spot elevation. Okay, this still going 91 centimeters. So less than 1 meter. And this is weird. We go here, we go to the dit type. That's weird because the rule is set to this, so 1/12. If we say change this to ten, what happens? Edit this still the same. If we change this, let's say, just try this to ground level with one. Let's see what happens. Okay, click Edit Sketch. Okay, now it works. That's also something good to know. With experience also as well, that sometimes the top level, if it was set to none and top offset is one, you would think, Okay, although here actually, it's kind of weird, it should actually worked. I should have actually worked when you said this to none, like unconnected and then going up by 1 meter as in top offset above the ground level. So from zero base offset from ground level to one, but you should actually set this one to a level not to none. And now it works. Now, this is 12 meters, and this is saying 12 of inclined ramp created zero remaining. If I click on the Green tick and now I go to the spot elevation. Now it's going up to 1 meter. Okay. So from zero going up to 1 meter. And I'm really glad that this happened with us right now in this situation because it may be something that you may not even think of like when you let's draw again the ramp. So I go to ramp, I draw a ramp. I said, Okay, the first floor, the graph floor is the graph floor, and the top floor is none. And then you say to yourself like, This is okay. Like this is fine. Like I should be fine. And then you draw the ramp. And you do this, you reach 10 meters and you say, Okay, that's not correct. Should be like 12 because you want to go up one meters. And you know that from the type 1/12 takes you up by 1 meter, it should be working fine and they do this, and you check it and it tate and they go there and oh, it doesn't work. It's not why it's not what it should be doing, right? Anything like, Oh, it should be fine. All of my perimeters are correct. Well, actually, no. And that's also something that is that comes with experience that you may need always when possible, just use the levels, like say don't say none or don't say unconnected, but try to use the level itself and then add a top offset over it or a base offset. Wherever the switching is, it's always better to use a level than using none. But also, I would say this may also depend on the situation where you are and what you are doing. And this small change in the perimeter from ground level to none would make this difference. Okay? Anyway, you can click on this one. You can let's say click, I mean, this is spot elevation can do this. To that. Now this is giving, let's say 1 meter. It's just giving undertaking. Now this is jumping a bit regarding annotations. But yeah, you can do this notate this point on the ramp is 83 centimeters above ground level. Remove these ones. This is not now the point. The point is we're going to the ramp. Again, like the stairs, did it added the railings. Automatically, you could also change these ones based on what you want. All right? That's regarding ramps. 15. Placing Furniture: All right. Now, let's add some furniture pieces, and we don't have a furniture button or place to add them from specific one for furniture, but you have the component button. So if I click on component now let this drop down and place a component. Now, from here, I can see which components I have already preset pre install inside of my vet project. This depends mainly on your vet version, which one you're using. So this includes a lot of mechanical equipment components. So basically, all of those elements that are not architectural elements like walls, doors, floors, but are rather like pipes, connections, water closets, chairs, desks, sofas, et cetera, like cars, people, trees, all of those are under the component section here. So I can even say click on search and say type share if I wanted to. Now also this depends on the vet version in older versions, you may not have this functionality of searching for a component. If I click on this one, for example, now, I'm now in the plan view one, and here you can see we have these constraints given. So which level is going to be host dt. And if I click on Edit Type, it has more parameters, detail perimeters regarding only this component, mainly regarding materiality and finishes. Okay, so I can let's say also click here on space to rotate oriented. Click, click click, for example, and Escape Escape, that's it. So these are my let's say, three chairs that I have just added. And also, these exist. So all of the components that you have seen when I was trying to add and you can see here, I can even change the type of it. So since this is a furniture piece, I can change it to a desk also. So this is a desk. And this one has a few different sizes that are pre given as well. Click on dit type here, it has different perimeters in the share with dimensions. So the width and the height and the depth, et cetera, as well as the materiality and functions and finishes. So you can actually change this one. You can make different versions of this. And all of those exist under the components under the families. So if, for example, I am lost. I don't know exactly where they are, I can click on, let's say here, type share so the under furniture. Okay. So this one here. And you can see here under the components, we had many more when we were trying to add new one. So all of those. And those are have different let's say types. These could be, let's say, mechanical equipment or let's say lighting fixtures, pipes, et cetera. So all of those other types of families instead of Ravid. So this is quickly about this one. Now what we can do is we can load more. So the second that I want to show you is so this is what we have now instead of vt pre given, and also this depends on the vet version that you are using. We can also click on place or component and then load a family. Go to the RVT 2024 libraries, English, US, and I can go, for example, to furniture, and I can click on the Control and then with the wheel, I can enlarge the thumbnails. I let's say beds, I can load these ones. These were given with the package seating, all of those share types and sofas, storage. And tables. If I go back one step, we have the furniture system, which includes hardware and supports, partitions, like sanding desks, et cetera storage, work surface or the sale. These, these are let's say standing desks. What else we have here? Let's say, siticter site, for example, and this one, let's all of those also are under components, okay? So those, let's say, park bench, et cetera, trash can. Right? So planting, these are trees, okay? So all of those are part of the families that you can actually load inside of your avid file. And the third part I want to talk about is where you can get many more furniture models and download them is from three different websites. The first one is called bimobject.com. And here you can sign up here, you become a member. You have a log in profile, and then you can even here let's say you find out which let's say brands have their products as BIM models that you can download. So it has, like, furniture, sanitary, doors, lighting, kitchen, et cetera, all of those categories, plumbing, construction, HVAC, flooring, et cetera, all of those like, wide array of types of components that you can download from here. You can hear, let's go to software and search and you can say sofa, for example, and search. You have a big selection of sofas, let's say, I can click on this one, for example, and you can download it. You can click. Of course, you have to log in, and then you can download it with under different different models have different let's say Ravit versions, and the models already are rich with materiality that when you are in render modest of ravt, you can see them as with render material. So anyway, this is the object. The second one is called library ravet.com, and this is also a rich website with a lot of avet families and components that you can download. And also, you can search as well there and maybe drive, let's say, a car, enter and it's going to show us what car families it has that you can download from. The last one is called Ravet City. And by the way, this is the oldest website that I know of. So this is older than these two ones, Bim object and library ravet.com. This is older than those. So really early on, and it was like I remember around the Ravet version of 2010, 20 even 2009. And it was the very first two website that was really rich with a lot of components and anything that I wanted I thought of, I would find here on this website. I'm not sure how updated this is so far. The latest news are from 2016, but it's very rich. I think it has more families here than the other ones. It's really rich, old bit, but rich. And you can also, here, make a search and so go to downloads, for example. I remember that my very first projects I made a rabbit were full of components that I brought from this website, Rabbit City. Of course, always remember that when you want to download new components that you would find, let's say, a few different variations. I would recommend from personal experience that you download the ones that are the smaller in size because when you fill your project with a lot of components that are heavy in size, you may turn your project. It will actually going to slow down your project and your workflow. So it's better to download the smaller size version. And here, let's say you can choose, let's say, which let's say type and then as well here. And, you can just like you will search like car as well and hunter and see what type of cars this includes. All right. So yeah, that's it. These are the three ones recommended. There are more websites where you can find more raved components, but those are the three websites that I have used previously and are reliable and accurate I could recommend. One more thing I would like to talk about regarding furniture is that furniture have a special functionality that only is applied to them. And this is regarding the movement of geometries around them, let's say wall. So for example, I'm going to move this furniture now there. You can see it has this moves with nearby elements, which means that if I move now this element, it's going to follow it, right? This is what it does. Now, this is turned off. So if I move the wall, let's say, in this direction, it doesn't do anything, right? This stays where it is. But if I click on this one and I activate this one, now watch this. When I move the wall, it's going to move with it. It's going to follow it, which is really handy in case, let's say you want to, you know, make some editings to your plan, to the building, and then you don't want, let's say, to move the furniture again when moving or you want, let's say, to select all of them, no, make sure that has this one activated, it moves with nearby elements, and then you only need to just move the walls around, and then these will follow. Now, this doesn't have this activated. That's what it did not move with it. I can also apply even without having let's say to move it too much nearby it. But now this should work. If I move now the wall, it's in this direction. Okay, you see, now this also follows it. Of course, I can move this one around as well. Not a problem. All right. So this one I just wanted to add regarding furniture. Make sure that you have this on when you require this, and this will save you a lot of time. 16. Adding Lines: All right. Now, after seeing how we can add furniture and furniture elements, let's see if we want, let's say, to draw lines, and this also will take us from this model space to the so called draft space. So if you want, let's say to draw something like lines without having, let's say, physical three D furniture, you can also do that. Can sketch that if you want. And from the architecture type here, where we can draw the walls, doors, all of those elements, the three D elements, stairs, we have this model area there where it says it has three things like model text, model line, and model group. We can draw model text. We're not going to do that for now. You can do it later on. This will just show you how you can, let's say, draw in three D text. The model line actually allows you to draw lines that are visible in all views as if those lines are three D elements, although they are not three d elements, but being model lines means that these lines are visible anywhere where you are able to see them, basically. Of course, if the view graphics settings allow you to see lines basically. It says here when it drops down the menu. The model line, LI for shortcut when you want to type it on the keyboard and then directly start the drawing, creates a line that exists in three D space and it is visible in all views of a project. So if I click on this now, and I draw something I want to just draw something outside so that you can see it in the three D space, three D view, let's say, and you can see here, we have all of those, let's see, options of drawing the lines. And here we have the line style. And of course, here we have also more options. Let's say this line style, graphics lines. So here are the lines beyond center line demolished you have different line types, and also you can use those ones to build up on to make new lines if you want. Now, if I draw a line like that you see it looks like it has the green color. Like that, and that's it. Now I'm going to click on scape twice. If I go to three D view, you can see that now the line, I can see it this rectangle, I can select it and I can see it in three D in all views basically. If let's say I'm in the L two level, you can see this one to the lower level. Of course, you can just de view range settings to be able if you want to edit it if you wanted to. But I can still see it in this view, for example, if it allows me to look to the bottom to the L one level, all right? And this is basically regarding model lines. Now there are also something called detail lines. So this is the difference. The detail lines of good to annotate an annotation tab. All of those annotations, dimensioning detail area here, the text, you can see, remember we had model text, and we also have something called text, not model text. All of these here are annotations, and this means that those are visible only specifically in the views that you draw them. Of course, if you draw a detail line, the DL, click on this one. You can see that now it has the black color. If I click like that and I do TR to fill it this one with the trim command. Now, if I go to the three D view, I can't see it. I can see that. A two, I can see it. Three D, I can't see it, but Alana can see it because this is a detail line that has been drawn specifically inside of this view. And so the idea of this is that you want to add more details. You want to add, let's say, so also, when I hovered over this one, it shows us option one example of drawing detail lines. For example, you want to draw some connection details between the wall and the footing and the slab, this is not supposed to be shown in any other view except for this view, then you can draw detail line. Maybe this is to be drawn at a bigger scale for detail views. This where you can draw for example, because I said regarding the spot elevation, if I draw a spot elevation here, let's say on this one. Remember this will give me the spot elevation at the point on this ramp like that, escape escape for three D view, I cannot see it. This is because the details this spot elevation is detail element. If I was in the L one, I can see it. But if I was in the three D, I cannot see it. If I try to draw something here annotate elevation, I have to draw it here, for example, on the three D view, and I want to be able to see this one in the L one. I move to this one, let's say there. So each one has its own detail elements that are associated with the view itself. Okay, L two as well. I can't see any of those because those were drawn in L one and in three D. Alright. So that's basically regarding the model lines and detail lines, and also we try to use elevation, the spot elevation in order to see that element from here cannot be seen another view, except for the view that has been drawn inside of that one. So this one, for example, out of this view. All right. So this is basically regarding this. Now, of course, make sure that in your view properties that you have those lines that are turned on, if those were turned off, you will not be able to see them even if you draw them in. So for example, if I click on VV to go to the view template, and I go down here to the lines. Okay, I have all of those line families. Okay. If this line is off, click Okay. So all of those lines are turned off. I go back to the VV again lines, you can see here if I expand this a bit. You have all of those lines there that are now turned on. If let's say I turn off only the lines like this one, the type of that line, I cannot see it anymore, even if the whole line family category is on, but only that line type is off. If I go back to VV again, two lines, I have to make sure that the line type as well that I wanted to see is on. If it was off, it will not show it to me. So for click on this one again and okay, and then I can see it again. Now, this is a detailed line, and the line style, you can see here that you can choose from the same line types as this one. So also those ones, you can see the same ones. So beyond center line, demolished hid lines, lines, right? And this one is made like a thin line, but it also I can also choose lines. Let's see if I choose lines, what does it show me? How does it work? Okay, it looks like the same, exactly the same thing, but this is a detail line. So it might be tricky. Maybe you would like to make, let's say, new line types that are only for detail lines to differentiate them because otherwise, if you now, this is a detail line. I cannot see it in three D view. I can only see this one, this rectangle, but not this rectangle. I can see the difference here. This is detail line. It only has the graphics line style, and I can change this one from here. If I click on these ones, it has more information. It has the work plane because it's a three dimensional element. That's why it has more things that has phasing and dimension et cetera. But this one has dimensions and graphics. While this one has graphics, dimensions, plus constraints and phasing, all right? And so although now those look exactly the same, but now as of right now, you know, as a avet user, and I would say as a avet becoming an expert in avet because this may be confusing to some really advanced avet users. Is that this and this, although they look exactly the same, but they are different. And so not if two things look the same in vet, that means that they are exactly the same. And even if let's say there are lines, but this means that they may be different based on how they were drawn on their let's say nature. Again, so this is a detail line. And this is a model line, and this has an edit work plane. This one doesn't have one because this is a three dimensional one now. We can change this into a model line if you wanted to and we can change the model line into ditaline if we wanted to. That's by clicking on the convert lines button, this one. This will convert selected model lines to Detaines et cetera, and this goes vice versa. This is a model line. I click on this one, I change now this to ditaline although nothing changed graphically speaking. If I go to three D view, for example, now, I can't see it anymore because that line there became a detail line. I can I can see it only in this view because it was drawn in this view. L two, for example, I cannot see this one and also the other rectangle. If I sag this rectangle and click on this one. This is a detail line. If I change this to model line, click on this one, now it has now the new parameters added to it and I can see it in three D view while that's still being a detail line in the L one, which I cannot see except in L one, or that line here. You can also go back and forth. It could be that in your workflow, you drew something like a detail line, but you thought, Okay, maybe it would be better that I can see this detail like this, that what you drew in all of the views for some reason, then you can change that. Or you drew something model line that you can see in all views, but you think, oh, wait, maybe I would like to see what I drew only in that view, specifically not everywhere else, then you can turn those ones into detail lines. Okay. And so go back to V V to lines. And this is where we can see the line category and all of the possible current line types that we have. And we can also change that. So if I click on line like this now apply, I cannot see them anymore because I turned all of them into lines. Okay, I I bring this back to this was drawn as a thin lines, I think. And so if I go back actually to annotate, I click on detail line and try, so start with the thin lines as a starting point. Let's say, a circle. All right. And if I go to V V, and let's turn this one into line. And she didn't line also has a new line style, this line style was headline new graphics. But this is what it is. We know it's a model line because it has the constraints. So now, also, as of now right now, as a Rivet, I would say more or less becoming an expert rivet user. If you select a line and you find out that this group of lines or one line or whatever, it has constraints in terms of level work plane. This means automatically to you this is a mole line. So this can be seen here anywhere. And if this line, this circle, does not have this, that means it is a detail line which can be seen only in the view that has been drawn into. Right? Now we're learning something new and more about those things. If I go to VV again and now I can also let's go to lines and again, I can let's say control which types of line I would like. Maybe I don't want to see hidden lines like any hidden lines. So I can go to the hidden lines and I can click on Apply and I will not see that line, that rectangle for some reason. It could be that in your project, you want to set the view without any hidden lines for any reason, then you can do that. Although here, I can still see it because this is a model line. Only that view I change that. But in this view, if I click on VV, it does not have this what I did this change, I can still see the hidden lines, depending. I can also say turn this one off here and I cannot see it again as well, go back to this one, apply, right? Well, click on VV again to turn this back on again. Lines, hidden lines. Okay. Now, if I wanted to change the level at which these lines, for example, this rectangle, if I also add to it. This one because I cannot I was not able to change this one with the whole rectangle because it was not a model line, but now it became, again, a model line. If I want to change this rectangle to a mother level, I can simply go to Edit work plane, edit work plane. And from here, I can choose another one. Let's say, first level. First floor. Okay. I can't see anymore. I have to go there to the first floor. Now I can see it there. Although I can always see it in three D view. But now the work plane of it, it's level change. It's like the big constraints of the wall or of a floor. The same thing. Click here, and for some reason, this is turned off. You cannot change it from here, I have to go to Edit work plane. And ground floor, bring this back to the ground floor. All right. So that's how you can now change the work plane or the level at which this line resides. Of course, there are no offsets for that. So for an offset, you have to make a new work plane or a new plane. Let's say, if it was, let's say, at 1 meter height from the L one from the ground floor, then you have to make a new work plane at 1 meter height and then change this to this new work plane if you want to do that. Otherwise, it doesn't have more detailed perimeters of base offsets. Now, what if I wanted to change the line type itself, how it looks like? Maybe I want to make a new one based on this one, for example, and maybe give it the color of, let's say, blue instead of green color, right? Or I want to change this screen color to something else, or black or, you know, and similar to where we did this with the, let's say, duplicate edit type, you know, for the walls, for example, in the floor, et cetera. So I would go to select the wall, edit type, and then from here, I can see this is the type and I can duplicate it right with the new family name, and I can make my changes, et cetera. This is slightly different with the lines. I cannot do that. I cannot edit type per se. This is a different, let's say, type of rivet elements, and for that, we need to go somewhere else. We need to go to the manage tab here, not rtecture manage. And from under manage, here we have to go to the additional settings. And here we have many places where we can affect annotation elements like line styles. This is the way we want to go, weights, patterns, et cetera. So all of those materials, all of those here, we can change them from the additional settings. So if I go to Line styles, I have now this new window called Line styles, and I go drop down. And I have now all of those. So those are all the lines that are now existing inside of my avet project file here. And this is so this rectangle was made under the lines. All right. And this was made under the hidden lines. And you can see that both have the green color while this one has the dash 3 millimeters, and this also takes us to the idea, Okay, can I change this one? How can I change it and where can I change it? So you can read it from here, right? So for example, now I can see the lines the styles, their names. I can see their weights. Right? Line weight projection. I can see the colors and the patterns. So all of those settings, right? So, for example, I said I want to make something blue, right? Now, I can see there's the axis of rotation, right? But this is too thick, and I want to keep it for now. I will make a new line by clicking here on new, and I will just call it line Blue, for example, for example. I will change the color to blue. I can sloblue Let's say I can input here the RGB or the hue values and I can say, now I can go to the line pattern and I can either keep it at solid or I can also change this one to something else. If I keep it too solid right now and I say, okay. And now I can either change this one to line blue. You can see this one is now new. I just added it, or I can draw another new one. I can undo this one. So it depends on what you want to do. New model line line blue, and right, right that. For example, there's a hexagon, and that's my new, let's say, shape or line, right? Now, I go back to e digional settings, line styles, and for some reason, I want to make a new hidden lines. You can see this actually we have hidden and hidden lines. Hidden has the black color hidden 3 millimeters. This is hidden lines 3 millimeters. They're different. We can also make new ones. I want to make a new, let's say hidden red for example, let's say, okay. Change the color to red, and I, for example, here, dash 2.5 millimeters, say, Okay, and I will now draw a new line, rectangle, and before that, escape, choose head in red. Like that. So that's now drawn with the new line. Of course, when you go there, you can see now that those are added after those. So those are, let's say, the system lines that come pre made with vet, and the new ones don't have these brackets, and those are the ones that are added. Now, the MEP hidden was actually was starting with the project and let's say pre made into it, but it was not a system line, let's say, go to manage additional settings, line styles, lines. And you can see here like that. Now, Of course, if I want to add something, let's say, I want to just test it. I want to let's say add, let's say this symbol. Let's I want to call it, let's say, red lines and close it, okay? I cannot do that. So this is something we cannot actually input this into the name. But you can only add those ones without the symbols, right? And those are pre made inside of vet. What if I want to make a new type of dashed line that is not inside of my rabbit file and I will make something new, totally new. Again, I could go to the manage additional settings and then instead of going to line styles, I have to go to line patterns. And here you can see now the patterns of the lines graphically with their names. So this is what I was trying to choose from the drop down list from the line styles when I was trying to make a new line, and I was trying to apply the pattern to it. So I said either solid or any of these and these are pre made in out of vet, okay? And if let's say I want to make something totally new, I can make a new one, right? So for instance, I can now check out how these look like. I mean, the settings. I can click on this one, for example, aligning line 3 millimeters. I edit. And you have now this new window, and then under here, you can add the type, so dash, space, and the values you can even, let's say now edit it. I want to add something new, so dash or dot cancel here. So dash space, dash space, for example, So's different patterns. You can go here and you can make a new one. You can call it. You can give it a name. Or you can edit one of these, or rename them or delete them up to you, right? So dash let's say at one point. Millimeters dish space, et cetera. All right? So this is where you can control the line patterns, right? Not from the line styles. Although here you can see them. So the line pattern, we can choose, we can apply the pattern to the lines. Here, we can change them as well. Can change this one. But I want to make if I want to edit the line pattern itself, I want to have to go to the additional settings and line patterns. Okay. And this is similar where we actually previously went to the line of weights and we saw the weights based on the scale, right? And so this is similar, but you have to go to the line patterns. One more thing regarding the line styles, the system ones is that not only do these ones have they look like this with the brackets, but you cannot delete them. So those are undeletb instead of fat. You can see I click on any of these I delete is just grade out. Can delete the ones that I added. Yes, I can rename them, but those ones cannot be deleted and cannot be renamed. Those are, let's say, fixed, stuck in your avet project, whatever you do, they will remain there as they are like this. You can change them, you can edit them, but you cannot remove them from your rabbit. Let's say you don't want to use any of these, you can you are welcome to make new line styles from here, making new ones, and giving the name and the weight, color, and pattern. But those from here until there cannot be deleted or renamed. Just for your information. 17. Adding Rooms: All right. Now, let's see how we can add rooms. Rooms are rivet elements that are in between, let's say, rotation and model elements, and those would allow us to define, let's say, describe the project in more details, add areas, make schedules of areas and spaces, et cetera, and program. And for me to add a room, I have to go to the architecture tab. And here we have this room and area section here, where we can add rooms and areas. All right? Now, if I want to add the room, okay. By default, you can see here if I'm there, let's say outside, it's trying to add the room now. But you can see that it's just like this, kind of like a locked small rectangle with a room name tag. You can see here I have the tag on placement. I can also turn this off I want it if I wanted to, or I can turn this onto, let's say, tag automatically while adding the room, and here you can see that now when I hover over, let's say, the areas that have the inside of the building with the walls, I can see that now I can add rooms inside of, you know, let's say adding a room here, for example, like this, like that. I will click on escape now, and this is possible because those walls have the room bounding, let's say, parameter turned on. If those were turned off, then those will not be, let's say, constraining or they will not, let's say, enclose a room. Okay? Now, I can change that by simply changing this parameter. I have this now wall turned on, I have two rooms here. If I click on this one, now I have a problem because now both rooms will be merged and I get this message saying multiple rooms are in the same enclosed region. The correct area and perimeter will be assigned to one room and the others will display redundant room. You should separate the regions, delete the extra rooms or move them into different regions. I can either delete rooms or say, if I click on, I don't want to delete anything because I don't want Revit to delete something for me without me knowing which one is being deleted. I'll click on Okay for now. Now I have if I click on this one and this one, you can see it now I have the extents of this one. So this is the room 100. And this one, if I hover, you can see, Okay, so now I can see even you can click on the tab to shuffle, let's say, between how you can see it. This room is there, it's inside of another room. This is the main room that is now occupying this space here, this region because we just changed this wall from room bounding to not room bounding, Because we can do that and this is now we know where we can do this from. And because of doing that, the second room now is just sitting there like that. I have to move it to another room or delete it. Right? I can do this. Of course, now you can see the tag did not move with it. I have to undo and I select both the tag and the room, and now I can move this one to, let's say, another space where it will now sit. It would just occupy this space that didn't have a room before, right? So that's regarding adding rooms. And I can see when I click on this one, I can see this redline outlining the room for me. Click on this one, the tab, click on the tab button now to shuffle to this room itself. You see, we have the room, and this is be careful here. We have the room itself, which you don't really move the room, but you move the center point of the room, but this is where you can select it from. If I'm there, you see when hover over here, I can select the room I can move it from here, I can move it to somewhere else or I can delete it, but this is how you can select it or from the room tag. If you do not have a room tag, so if I delete this one, I deleted the room tag, so the room tag was deleted, but the corresponding room still exists. Important. So if you don't see the room tag, the room still exists, right? You can place another tag for the room using the room tag tool or select the room and delete it. So over over here, I can select the room. I can add the new tag, Room tag. I can here to add, let's say, tag room or tag all not tagged. I will now click on only tag here. I tagged this room. Okay. And I can click on the tag here with the tab button to shuffle to the room itself. If I cannot find it, I cannot set it for any reason, or I can set it from here. If you hover over the crossing lines of the room itself, this cross. That is. If I'm here, I cannot if I'm hovering here, I cannot see I cannot, let's say, select the room, then I have to go and this one I say the tag is there, I can go here over the tag and with the tab button, I can now Shuffle right between both. And I can see, Okay, this is the center line of the room. Okay? Now, additionally to this that walls are room bounding. Lines can be also room bounding, and that's by just drawing room separators from here from the same section here of the room separator. Maybe you have a big room, let's say, big space and you want to divide it into subspaces maybe in sub rooms. But they're known let's say physical division, but based on your program, you want to do that. You don't have a physical wall division, but you have different areas that you want to define as rooms, and you can do that. Basically, you can use the room tool, not specifically to assign rooms, but to assign areas. You can do that. I can draw a room separator line. This is a line, when you click on this one, it's a line. But a new room separation line, this is important. I cannot if I click on escape, I cannot do it cannot draw it from the model line. I don't have here a room separation line. I have to go to the room separator tool, this button here and now I click, for example, I click on here, I do this. Escape scape. Now, this is a line. It's a room separation line, and it doesn't have more options to change how it looks like. I have to go to the other settings, other place to change that. But now I added this line. Now you can see that now my room, it's bounded by these walls and this line also bounding it. And now this space here it doesn't have any room. Okay? So that's now my room which has now different new, let's say boundaries, different area. You can see here when you click on the room, you have the constraints, you cannot edit the type of the room. The room stays room, but now it has the dimensions. Let's say the area, perimeter, unbounded height, volume, et cetera. And you can hear, let's say, change the limit offset. So either, let's say from ground floor, it can give it a height or a base offset as well. Okay. Now, I added the line, and this is a room separation line. I can go to V V, and I go to lines here. And here, you have this room separation. Now, this is a line, let's say, type, but it's not existing under the lines type when you draw a line, but only here. And so this is a line type that is room separation line. I can take it off if I wanted to. I don't want to see, let's say, but this is still bounding the room, but I cannot see it, but it is still there, okay? If I want to draw a line, or not say for now, I cannot draw a room separation line like that because it doesn't exist as a line style, but it's a line type. Okay? So I know it's slightly confusing that it is there and you can see it and here, and it has these brackets, meaning that This cannot be deleted, right? But it is there you can see, also, we have the space separation. We have insulation batting lines. We have area based load boundary. All of those access, we have seen it. But area boundary, area based load boundary, insulation batting lines, path of travel lines, room separation, space separation, all of those would not see them while drawing the model lines or the detail lines, right? As part of the line styles were not able to find them, right? Path of travel lines, we have it. But other ones regarding the area and the roof separation, we did not see it because it's not like say like a line style that you can draw with or click on VV again. Go to Lines LI and now I have this group separation on. I can turn it back on. And ok. And now I can see that it is like this. Now, I want to now change how this line looks like because for some reason, I don't want to, let's say, see the line as, let's say, big dashed. Maybe this is like an orange cutter, but I wanted to see it in a different way, right? So I go to manage additional settings, line styles, underlines. Now I can see I have the room separation. So now you can see that with time, while learning about this, we are more getting more and more aware and getting more experience about what we can see in front of us. We did not really give a lot of let's say attention to those because we did not really read of them and check them. But now we can see, Oh, wait a minute. We did not have this as a lintyle but it is there and we were able to draw it as a line separator. And it looks like this dashed and there's color orange and looks like it's thick. I can change this from here. I cannot delete it or rename it for sure, okay? Because it's a system line. I can change the color of it. Maybe I want to change the color. I don't know, to red, for example, and I want it to be let's say solid, not dashed, for example, and I want not to be too heavy, okay. And now I just changed the system line, how it looks like the room separator line, which is affecting now this room. Okay. Like this, from the additional settings. Okay? Not so here, from the room separator, you cannot change it like the type of it and stuff, not from here. You have to go again to the manage additional settings, line styles, lines. And from here room separation. Now you can find it and you can change how it looks like. Now, where are my rooms? Why I cannot, let's say, for example, I wanted to see the colors of my rooms and how they look like. I don't want to always, hover and it's kind of like guessing where are my rooms? I want to just see them in front of me as kind of like color fills or hatches. And so here there are different ways of seeing the rooms. I can click on VV, Okay, go to the graphics override, and I try to type room Okay, so roads, roofs, and rooms looks like we have rooms, and they're sticked on, but I cannot see the rooms themselves. If I click on this drop down, you have the color fill. Okay, it's on, but I cannot see anything. If I try, just to test it, just play with it. Turn on the interior fill. Apply. Okay, now I can see that the rooms are given this interior fill. That's it kind of like a standard color. Reference, what does it do? Now I can see the reference of the room. So the cross, let's say, big X that is, you know, going across the room. So I can do that, go back to VV. Maybe I don't want to see the reference, but only the film could be, or I want to see the reference itself, because I'm working the work in progress, and I want to change things continuously, and I want to quickly find the reference and change, et cetera, back to VV and rooms. And I turn on back the reference. So this is the reference of the rooms. Now, what if I want to add let's say more detail or let's say more developed view of this. Maybe I want let's eventually there will be, let's say, different types or categories, departments of rooms. But for now, I want only to base this one on the number. Let's say each number because now we see that this is a tag of the room, I click on this one. It has the identity data here, number 100, this is appearing here on the room tag. This one, the tag itself, I cannot see this information because I'm selecting the tag. I have to select the room itself. The number of it is 101 name room name. This is name room name as well the same. What if I want to now add, let's say, more colors, how can I do that? Where can I do that? It's actually under this. So when I ask myself this question while using vet, you have to think also with vet, where you would expect Revit to have this setting or formation placed. Basically, when you say, Okay, in this view, I want to see the rooms in a different way, it means that it should be logically part of the view settings. And now, you don't know this, but I'm telling you, it's under the color scheme. If I click on this one, I have here schemes, category spaces or rooms or HVAC zones. If I go to rooms, now it's a tonne, which means that it's not showing me any color scheme. If I click on name, now it's categorizing for me, let's say, adding colors based on the name, but since both rooms have the same name, so it's the same name, so room name and then a color. If I click on Department, there is nothing because there is no department, let's set. If I click on number, now we see, we have number 100, 101, both are given different numbers, so it's giving automatically now different colors. If I see on o, now I can see that my rooms, I can see them without having to hover over them like this, right, from the color scheme, using color scheme. I can go back to here and can change this, let's say, to, like, I don't know, green, okay. And this one to magenta, okay like that could be, right? Go back to color scheme, and I can change this as well how it looks like. I mean, the pattern. So this is also the rooms themselves have also fill pattern settings and the color settings and the visibility. If maybe in this scheme, I don't want to show the room 100 for some reason, it will not be shown like this. Now, this is still, let's say, showing me the fill. I go back to the V V. Remember this one rooms, and I, let's say, turn off the interior fill ply, S that now I cannot see it anymore. But I can still see the reference of it. I also have to turn off the reference for all rooms. For example, just could be that this is what I want to do, right? I have the tag, but I cannot see the room itself. I can also delete the tag itself if I wanted to. I still have the room. I cannot see it because I just set this one to look like this. I will undo the removing of the tag, and I go back to the color scheme, and I will then say, no, I want to see this. And go back to here again, and I will now, for example, change the fill pattern to something else. I don't know, maybe cross hatch, and I can see here the preview of it. Brickwork, all of those material, filled pattern, diagonal down, diagonal, up. So. And now I have this filled pattern for the room number 100 being green, diagonal lines, and this one is a fill magenta, it depends on how you want to set up your project as. I can go back to the name, for example, instead of the number, but I want to, let's say, show the room based on their names, I say, click on this one. Let's say, I will can Now, this is room name. I cannot change the name from here because it doesn't allow me to do that, but I can change the names of the rooms from the project itself. So once I do this and say, Okay, both are given the same name, if let's say I name this, let's say the room, click on the room, room name, let's say one, Enter. You see that automatically now it added a new color automatically. And if I make a new room, let's say, a new room here, Room name. Okay, I want to add a new name, change the name of it. Tab two. Again, it adds so it adds as I add new rooms based on their names. And because the color scheme here is set to name, that it's just adding a new color as it goes automatically. I can, of course, go back to here. I can change those colors. I can here's how the full pattern looks like, et cetera. Okay, I can click on again, new room. Maybe here adding before clicking, I can also set the name, maybe room name three, right? And now click on the wheel, right? So it's now going to be the preview of the room, you can see the tag of it is room name three. Click and automatically now RVD gives me as well a new color that is I can find this color under the color scheme. Here. This is based on the name. If let's is based on the numbers, it's different, of course. So those were already, let's say, pre I just edited them, so it did not change, but 102, 103, it also added them automatically. So now this is, let's say, a color scheme based on the room number. Bring this back to name. So I have also, let's say, different options. I can here, let's say also add I can either duplicate or rename or just add another one. Let's say name two, and I can change this. So this is still based on the names. I'm not limited to let's say one scheme, color scheme. Have let's say name two, and I can now change the colors of the rooms based on something else, based on new preference of mine, right? I can also rename this. Maybe like name, yes. Okay, I give it. But then I'll say, okay, name, let's say name. Function for some reason, and then those rooms, I'll just give them different colors based on their functions for some reason. I do this, and then I change that one. I can see here, the color scheme is applied based on the name function. If I want to change this back and I'll just take it out, just glow here, none, I don't give any colors again to the rooms. Rooms, name function, and for some reason, I do this, let's say, red, and I make it spawn like that and do the red, and then we'll select I'll copy this. Let's see if I do this. Paste. Paste. Let's say quickly, instead of, let's say clicking on the drop down, then finding it, I can select Control A and then Control C to copy the full pattern name. And then I can click here and then paste. So you can also do that. And then for example, two and three, I will give them, let's say, the colors green. Green, yeah. So something like this, for example, right, could be for any reason. Allr. And again, if let's say it not separate, I want to subdivide this room the three into two spaces. I can add the room separator and I can add a new room here, and I will before clicking to add it, I will change this to four with the wheel click here to change, and then I click and automatically avet adds a new color to this based on this one. I'll also change this. Copy selected copy and then click Control V to paste, and I, for example, give it a color orange, for example, and that would be it, for example. If I don't want to see the room separator lines, no problem, go to VV lines because this is a line and room separation, turn it off. It's still exists there, but I cannot see it because I just said this not to be visible. And now, for example, this could be, let's say, my plan for some reason for phase of the project, be it for permits or blueprints or phase of design that you want to show rooms like this, for example. Now, let's try to rename the rooms. I can either, let's say, click on the room itself. Like, where is the reference. Okay, here. And I can change the from here. That's one way or automatically from the room tag. So click, double click, and then I would say Room one and click here. Room two. Of course, there will not be like say, room name, et cetera. And then room three, for example, right? Click, this is the room three. You can see. So I gave, let's say, the same room name to both rooms, and you can see that now the color scheme is giving now the same color. It could be that you are giving, let's say you have, let's say, I don't know. In your building, you want to give the same color for all the shafts, for example, so you can say, let's say shaft, you can call it shaft or let's say, I don't know, like whatever it is, you can just give the same name, basically, or not let's say limit it only one room by name. And this is, let's say now for, for example, go back to the name function, I can still back here, I can change how these one look like name function. You can see because I changed these, I did not remove these, just added these new ones. I can always, let's say here, let's say, change them for one or two back to this. Okay. Click on the room and I can see here. I can add new one if I wanted to. Of course, not here because I already have a room here, but somewhere else. Now if, let's say you want to tag all the rooms automatically quickly, right? Because you remember when I click on this tag room, it had this tag all not tagged. Right now I have tagged all of them. I will click ckly now draw room separation lines. I don't see them. I have to go to VV to lines room separation, and I'll click here make rooms like that. And I will here now add rooms. So place I will actually now say place rooms automatically and tag them. You see the six rooms created automatically, that's one way with tags. If those were not tagged, I will undo this. I would say room places automatically. It's going to now find out where there are, let's say, room enclosures, also let's say with walls, but without this being on and I click on this, it added those rooms, but without adding tags, and I go to tag room and I can now tag all not tagged. I see all objects, and I'll just here because I have many let's say types to be tagged, but I will not tag all of those elements. I will try to find the rooms room tags. And okay, I added the tags automatically for me, right? So either you add rooms automatically if they were not added previously with this on, if for some reason they were added but not tagged, you go back to the tag room tag all not tagged, and you can here select the room tags. So our room. So this room tags on, and then you can say, of course, here we have let's say different option of this is a bit advanced, but just to show you where you can do this. And now I tagged all the untagged rooms. Of course, now, those have the same name room number four, right? I can change them later on. But just to show you as an example, how you can do this quickly, either adding rooms like filling in the rooms, automatically all of the unmade rooms yet, it will just automatically understand where there are, let's say, possibilities of having rooms. And you can have the tag on if you want to tag them directly right away. If not, and you want to tag rooms that are present already, you can tag all not tagged and then have them in one click. 18. Adding Areas: Now, what if I want to add areas, and areas are more used to specify bigger areas than rooms. Also, let's say for site plans or let's say for top view plans, let's say you want to define big areas. And so, so areas on a half of this says area, creates an area defined by walls and boundary lines, open area plan view and click in the view to place the area. So here, if I want, let's say, place an area like similar to the rooms. If I click on the room and I can select place a room. But if I click on area, I have to make an area plan before adding the areas, this area bound around is grade out. Now, if let's say for some reason you're stuck and you were not able, let's say, you did not know that, you just did not know that you want to add area plan, and here it says, area boundary. I'm reading now here. So defines boundaries for areas open and area plan view. So I have to have an area plan view. So this view now is not an area plan. It's a normal plan view. You have to make a new area plan now. In case you did not know that, and this is great out. You don't want to say, Okay, I want to add an area boundary because I want to add an area, but it's great out. So what to do, right? So, also, I want to talk here about something really important in RVT that whatever your level is in vt, how much expert you are, you may find yourself sometimes, let's say, needing help from outside, and the best way is to use Google to search for your problem that you are facing. And in this case, this is grade out. I want to take this now opportunity to talk about this quickly here to show you as an example. And I made a quick search about the vet area boundary, grade out. So this is the area boundary. So I click on RevetF. I just type Revet which is the software, right, and then area boundary grade out. And I just saw the results from the first one, say, solved area boundary grade out from OD website, I click on this one. And it is around 2016 when a colo backs from 60, so it's quite old. Anyway, I click on this one, and here it says, the area boundary button is my stro type is read out and I don't know how to fix it. I try to try to closing and re opening vet. Please help. So there's a reply from RodgoEza for example, here, saying you cannot do you mean like the image below? One. And this is from an older vet version. I looked like this previously. And you see this is the area boundary also grade out. So you cannot create an area or create edit an area boundary in regular floor plan. First, you need to create an area plan view, right? So we kind of read something about this when we were trying to add an area. And here, it also has a snapshot with this. So with the area, you have to first make an area plan, a new plan view and add areas there. So it should be like an area plan, specifically area plan view type. So I just want to take this opportunity to talk about this because it's important. Again, don't feel shy to just ask questions online, right? Try to first solve it by yourself. If you find yourself stuck and you cannot find the answer, the solution, just tap your problem, your issue online, try search for it online. And I am sure that a lot of people before you have faced the same problem, and they have asked about this problem and they found the answers as well. So this is one way of doing it. Okay, so this is one example. I'll minimize this one, so I have to make an area plan. So also when I hover this previously, if let's say you're really quick and you do not really read all of the details because, you know, the workflow is really fast these days, and there's no time said to read every single description, and for some reason, you skip this, right? So you don't know this, and then you search online to find distribution. Now, you have to make an area plan, click on this drop down arrow and then click on the area plan. I will not save again, and I will let's say here base this on the ground level, and this is type rentable for gross building. Let's say, gross building, and this is the type, and I will see here, let's say, ground level, associate create area boundary lines, automatically create boundary lines associated with external walls and gross building area. I will say yes just to see what they have. I have now this new area plan and this is not under the floor plans, but under area plants. Okay. So just made this new view type that is not regular floor, but it's area plan. And here now I have the area boundary turned on. Now I can add new boundaries. And this is let's say, you can see that it added automatically when I told it to automatically the area lines. This is the area boundary based on the external walls. Okay. And I can go to V V lines. Area boundary it's turned on. I can go to modify, sorry to manage additional settings, line styles, and I can see that the color of the area boundary is purple. Okay. I can turn off the thin lines to see this more clearly. So this is thick, it's six. And now if I want, let's say, to go with the archicture tab and to add an area, this is now because we are in the area plan, I can either add a new area if I wanted to or add an area. And now you can see that it automatic now showing me that it will add this area, right? And so the difference with rooms is that it's bound or it's not constrained by walls or room separation lines, but by area boundary lines only. Okay? And that's why it drew these lines. Because otherwise, if I don't have this line, I delete it. And you can see here now, it says, area is not in a properly enclosed region. I already added the area which is there. So it added the area and the boundary lines. Areas are not affected by walls but by the area boundary lines. If I move this, so this is now constrained to the wall. And if I delete it, and if I click on this one and make a new one ret similar Let's say here, for instance like that, and I'll say DR to fill it this one and this one, this one, and this one. And now my area now is extended to that. So all of this is my area. Okay. I don't see it. I want to see it. I go to the color scheme area, gross building. Let's see. So this is okay now I can see it like the room like the rooms. Like here, we have the color scheme for the name function of the rooms. I have no the gross building area. That's the color scheme regarding areas. Okay. And because I only have now one area and it's called name area, right? I can say new areas for some reason. I can just now draw, let's say, new areas like that and area with tagging on placement, and I will change this, let's say to area two, enter, and this will be Area one, let's go to the color scheme again and see what's going on W's affecting the area. And now I will say the color is based not on the area type, but the name. Okay. And now it's adding the color is based on the area name, similar to the different room names or room function, whatever. So this is now the color is based on the name and not the area itself or the area, the area type. I have all of those numbers as well, right? If let's say name area one area two. And as you let's say add more areas based on their names, then we're going to get new colors. Okay? So areas are different than rooms in a way that are constrained only by the area boundary lines, while rooms are constrained by other walls that have the room bounding on or by room separator lines. If I want, let's say now to really see the area reference lines, this X, I have to go to the VV, similar the rooms. I have the areas here, second one, and I can turn on the reference. Now I can also see the reference, I can quickly move the areas around, select them, check them out, check the properties, et cetera. I can also go to VV. Maybe I don't want to see them at all, turn them off. Okay. Right? I don't want to see the area lines. Again, VV lines. I will keep everything on except for the area boundary. Okay. I am in the area plan right now. This is the area plan ground level, but I'm not seeing the areas that are there. I cannot see them because I turned them off, go back to VV, turn them back on lines, turn the area boundary on. Regarding the areas, I can see this. I also have the interior if I wanted to it will show me this, and if there is no color scheme applied, let's say none, I will see the interior fill like in yellow, either in yellow, it's applying this yellow to all of the areas because I have the interior fill on. If I have this off, it will not show it to me. And if I have now the color scheme applied, it will show it to me, not the yellow, but the colors because I have the color fill on. If the color fell off, it will not show it to me, even if the color scheme is applied, right? So again, this is where I tell my students that there are always a lot of places where you can affect the visibility of things in rabbits in the setting. So either you have the VV this area is on, but the color fill is off. You cannot see it, even if the color scheme is applied. And if I go to VV and I turn this on, right? I can see it. If this is not applied, I will not see it. None, I will not see the colors. I have to be careful. Have this on and everything is turned tweaked, let's say, correctly tweaked, properly tweaked, that you can see things the way you want to see them. This is quickly about areas and rooms and the difference between. And one last thing regarding errors, not to be confused that even if you are, let's say in another area plan and you have the areas on, you will not see them because it's not area plan. Even if you have all of those turned on, you will not see any areas. Simply not see them. They are invisible here. You cannot affect them, you can change them from here. Because you're not in the area plan. An area plan which has this icon looks like this small L, this is an area plan where we can see the areas. And from there you can hide them if you wanted to, you can go to VV, and you can turn them off, and you can hide them or you can turn them on. But it is from this type of view that where we can see the areas, we can change them. If you are another view and you still have the areas on and you have the color scheme, for example, applied to the areas as well. Let's say spaces, or let's say, actually you cannot actually hear. You cannot choose the areas to see them, to affect the scheme because actually this is not an area plan, right? So you have to be in the area plan, and now here you can change the scheme to areas. And you only have here the areas to change to choose from to change, right? So that's also another difference that from here, you cannot anyway, change the color scheme to areas and affect them because anyway you cannot see them, but only rooms and spaces like this category. But here, you can only change the areas because otherwise, this is the area I plan. You cannot see any rooms, but only areas, and vice versa with the normal floor plans. 19. Understanding View Templates: Now after seeing all of those elements and rivet areas, rooms and levels, and the area plan and the normal view plan, I would like you to talk about the view templates. Now we have seen that we went many times to the VV, which click on VV to go to the visibility and graphic overrides for this view, right? And we have all of those visibility, the elements that you can affect the visibility of. You have the annotation category as well. Nthicalport categories and filters, all of those this you can see the filter is already let's say preset by default, rivet here. Maybe in your vet, you may not have this. But anyway, just to say that I did not do this and it was already pre made preset and ravt anyway. What if we want to change those to different views or we want to let's apply the same settings to different views based on different let's say view plants, based on what I see here, for example, right? Like, I want to see this like that or I want, let's say to hide all the let's say, room separated lines, but all of the views, let's all of the floor plans, for example, and here comes the time to talk about view templates. And the view template is similar to this VV. When I click on VV, and I see this, all of those options, but it has this and much more that are kind of saved under templates. And so basically, you will save yourself time to, let's say, just choose the templates. Now, of course, ravt you will find yourself spending a lot of time on managing how things look like and turning on and off things and managing the view templates. This will become part of the daily work and vet because as you see, as you have seen, there are so many things that you can affect how things are shown, where they are shown from the color scheme or from here, et cetera. No. Let's say, as an example, I am happy with this view the LON ground floor, and I would like to make a view template out of this so that I can apply to view template, other views, right? So I can go to view and so here, if I click on this one, the VG or VV, it will open to me this that we used to go here, right? From the view template, though, I click on this. If I click on this as it is right now, this here, I have to either apply template properties to current view or create template from current view or manage view templates. Now, I want to use this as a template. I want to make a template out of this. Now before that, let's go to the manage view template to see what we have. And this is a long list of view templates. So if I expand this a bit, we have analytical model with local coordinate system display, et cetera, rtectural elevation plan presentation three D. All of those are preset templates, electrical export to civil engineering, for example, mechanical, all of those actually are preset in previous versions of RVT before 2025. You would only have, let's say, a couple of view templates, not this long elaborated list of view templates. Okay? So with time, rivety is being developed in a way that you already have preset view templates, actually, and I would actually find this to be logical and wise because you will find yourself in your project life adding more and more view templates as you go as you develop the project, maybe for permit drawings, and then for structural drawings, for export, let's say, sometimes I had to make, let's say, specific view templates for only exporting, let's say to other programs. In this case, you have this example to civil engineering or let's say rendering or to any other party or any other let's say discipline that you want to export to anyway. Let's say working plans, all of those are preset here. Of course, you can change them. If I go to So if I click on Cancel and I see what does this have does this view have any template apply to it? No. View template here you can see it is none, doesn't have anything applied to it. And if it had something applied to it, we were not able to change the graphics. If I click on VV now, I can change these from here, so basically because there is no view template applied to it, if this had a view template applied to it, I cannot change this VV because the template will be overriding it. I have to change the view template itself. Two, then change. So the VV will be applied to the V template, but not to the view itself. In other words, this has nothing applied to it. If now I want to apply, I said in the beginning, I want to use this as a template. I will go back to here and I will click on Create template from current view. For example, I would say view, template one, like this. And just I made a viewtem plate one, and you can see here now it added this viewtem plate based on what I have here now visible, what or the settings of the view. And you can see here that we previously had a long list, and that list regarded all views, but now it's filtering based on floor structural area plans, not renderings, not schedules, not ceiling plans, not three views, right? I can also turn this to all to see all of the current view templates in the project, or I can just filter out to only see what concerns floor, structural area plans, right? So those view templates affect only the plants. In this type of views, right? I made a view template called View Template one, and I click on Okay. Now I have this saved. If I change this for any reason to another template, I can go back to template that I saved. Now, if I click on, you can see here now the view template, I made a template out of it, but I did not I don't have the template applied to it. So this is weird, Okay, I made a template, should be now the template. No, you made a template. I made the template here based on this view, view template one. But I have to make sure that this is not applied to it, right? So it's applied to this one. So if I click click on this one and okay now I have this view template one applied to this view, which means that if I want to change something at the view template, I cannot change it from the V. Click on VV, I have all of those grade out. I cannot change them. This is all I cannot change it. Why? Because it is based on the view template, which is governing this. It's affecting this view. If I want to change something here, I'll have to change the template or I have to release it from the template. So I have to go to the view templates, manage view templates. And from here, I go to view template one and overrides and now I can change things. So, for instance, I want to, let's say, I don't want to see the room separator lines. So view templates, manage root template one, here, and then lines, and room separation turn this off. Okay, okay. And now these are turned off. But I cannot click on VV and change that. Or I click on here and automatically takes me there. So either way. So either from the view, et cetera, or quickly, you have this, you can see, oh, it's applied the view temperature. Click on this one. It takes you directly to it, it selects it for you, and then you click on this and you change, right? So it's shorter by two clicks. If you're let's say somewhere there, you have to click on the View, click, second click, third, click, fourth click to select it, and then you are there and then you can click on here to change, right? If you are in the view itself, so I change the view. Nothing here is applied. Now I come to here, template is applied. I want to che something in there. I want to bring the room separation lines back on. Click here. It takes automatically to the template model. So the off of the models, this is the annotation category, et cetera model lines. Click Ali to just take quickly there and then turn back on the room separation on, and I can see them back again. Okay? No if for any reason, you click on VV or VG to change something and this grade out, automatically, you now as a vet, I would say expert, you know that there is a template applied to this view, that's why you cannot change it automatically from here directly. You have to go to the template itself and change the template itself. If for some reason, you don't want to change the template, but only this view, just release it, give it a non, don't give any template. Now, there's nothing applied. I can on VV again or VG and now I can change things again. Or I can go back to the template that I saved based on the view. Or now I can change the template itself altogether. I will go and let's try them out. Let's see ritural plan. Okay. All right, so things change, right? So maybe you see now it's scores, and you can also see here these are going to change them because those are affected by the template. So the template does not only include this but also the scale, the display model, the normal half tone or don't display the detail level. So the course or medium or fine, parts, visibility et cetera, all of those are governed by the template. And you can actually now hear also as a further detailed step to say this template does not affect, for example, the overrides of the model. For example, if I do this and I click Okay, there's a template applied to this view, but you can still change this let's say locally by view because the template does not, let's say, include this under it. All right. So under the template, you say includes all of those except for this, for example, or say no, I want to actually add this one, and the scale will be let's say, I don't want to apply the scale. So I will change now, I can click on the scale. I can change the scale one to 200, for example, for example, right? The second view will have, let's say, 100, whatever, but everything else otherwise is governed by the view template. You can also tell the templates, what parameters you want to change. The parameter and the value includes stress, this is important. As well, this is let's say a more advanced step into understanding how you can affect things, how things look like a rivet, how you can see them graphically and where you can change them. Even here, I told you before now, yes, you can change this from here. Because this template is applied to it. But if you have this not included in the template, but still there is a template applied to it. As a rivet excret now, you say, Okay, wait a minute, this is on. I can see this template here applied, but can still change this? Yes, you can do that because the view template does not include this as part of it. Notations is included, so it's grade out. You cannot change these ones. Right? But you can change. It's not great out because it's not included in the template. If you want to include it, you go back here. You click on this one, you include it. You make sure that this includes like this has all of the settings that you want to have them applied and say, Okay, Okay then you apply this one. I want to change this to another template. Again, so electrical lighting plan, for example, say, Okay. And you can see that now it also moved this plan view to the electrical plan. Floor plans. This one. Okay. I bring this back to architectural plan. I moved this back again to this. A is the category of this view is also defined or governed by the template. It does it for you, okay? So this is basically about view templates. It's a big, another window avet let's say different window avet where you can affect those. And you can, of course, make new ones. So either I want to duplicate. So I want to make a copy of this, but I want to do something small in it. I want to just base most of it 90% on this, but I want to change the scale, let's say, all of the scale to be different, then I can do that. I can rename it. I can also, let's say, show views if I wanted to. So the view itself, I can see the properties of the views. Right from here. So one, so this view. But since now there's a tablet applied to it, I cannot change it. I have to release from it, so I click on Cancel. I click here. I say none and I click here again. I click here again and I show the views, and I can see it and I can change it because there's nothing applied as a view tale to the view itself. I can change the view properties of the view, right from here. But we like that because there's no template applied to it. Or no show but only the view template, right? Depend on what you want to do. And if there is a template applied to it, then I will not be able to change this from here because it's just governed by the template. So go back to this one, and I'll choose now the view template one, apply to it, and bring this back to where it was, how it looked like. 20. Project Assignment - Part 2: Now as the next exercise or practical, let's say, skills and practice, please try to add stairs, furnitures, lines, model lines and detail lines, play with them, try to test with them, add rooms, and tag them and try to play with the color schemes of the rooms, as well as the view templates and try to make a view template out of your template that you are working on let's say on what the settings that you are working on, you can see here that this is grade out. I cannot, let's say, change it because this is governed by the view template. So now we should know about this by now. I can either release this one for the template, the view, and to change this or I can change this one from the template itself. So go to the template, and I go to the color scheme, and I can change this from the template itself, right? Again, so areas if you want to add, make a new area plan and add um, areas, et cetera, and tag them. So try, please to develop your project further with those next steps and try to test your skills and practice. It's really important to practice and vt, and it's really normal to face issues, to face problems, that's really fine and it's part of the journey, part of the workflow rabbit. Always try to read what you get *** error messages if you face, let's say some things are let's say blocked or grade out and you can't find an answer to why that's what's happening and you cannot go let's say further, then please go to the Internet and search online for the issue. I'm sure that many more people have already faced the same issue and have posted about their issues online and they have answers as well given to their problems, and it should also, let's say, help you with that. All right? For this, I would say, take between 30 minutes to an hour to practice and see you in the next session. 21. Exploring Annotations: All right, so now we're starting Module four. This is from Module three. I'm going out to save this file as to keep this at Module three before and the new changes to the Model four file. So I'm going to go to File, Save As project, and then we'll rename this to Module four. Save. Wait, David. Okay. Now in this module, we're going to learn more about now how we want to present the project. It's going to be about annotation, scheduling, sheets, and exporting. The first part is about annotation. We've seen previously a bit about dimensioning. We're going to cover those. I think it's good for this level to it's already covered. Now, if we go to the annotate tab here, see a lot of different things. We're not going to cover all of those because it's a lot and it'll take hours to cover all of those. But I'm going to choose a few that I think are important and can be easily used by you at the very beginning of any project, basically. So the first one is text. So if you want to, let's say, add a note, you want to tag something without, let's say, having an actual tag, we have seen how we can tag rooms. I mean that was also part of the annotation code. Field or section, this was already covered in the room section. But here the text, you can add any text the way you want, you can just click and then you can say text, and that's it and click outside. This is a text. It's a text. You can give it arrows. You can go here, you can see, you can give the later from this side or this side and different shapes of liters. If I hover over this and wait a bit, it shows you how this would look like if you over this wait a bit. It will look like this. Also you can also adjust the leader, how it looks like and all of those. All of those are, let's say, edit tools for the text. I can do this. I can, for example, do something like that. Whatever it is. You can update the text if you want. And also the text is a family. So you can also go to the edit type. If you want to change it for some reason, you can make the background to be opaque and give it the color, et cetera, or show the border. I can do this. Now I have say like a text note with a border, for example, or not, you can go back just do all of those things. Even let's say the arrow shape, like the arrow is a 30 degrees, or you want it to be, let's say, 90 degrees or whatever, like this. Maybe this is what you would like to look like. You can change all of those from here. Right? So all of basically these are text. So it's not narrow. It's a text. But under the text type, you have those options when there's an arrow that is added, a leader has been added to the text, how this arrow looks like. As well, of course, the font size, et cetera. So this is quickly briefly about adding text notes, let's say. The other thing is about adding, for example, region, something called regions, or if let's say you're familiar with CAD or AutoCAD or other software like hatches, in Rivet, those hatches are called regions. If I click on this, I have filled region or masking region. If I now click on the normal filled region, so once I click on it, then activates, and then I can now draw lines which are now will be the boundaries of the region. So, for example, click draw a rectangle and do this and tick. Then I have this field region which is having the diagonal crosshatch. I can click here, I can change this. Those are the present, the existing ones inside of the project file. I can change those. I can make new ones based on those. So edit type and I can duplicate from here. With something else, right? And so those are, let's say, the field pattern already present. And now we should be able to know where we can find these and we can change them. Now, from here, we can change them, by the way. From here, you can see here, this is the edit fill. So this pen means editing. This one means new fill pattern or delete fill pattern or duplicate a field pattern. So for example, I can make a new one, and you can either, let's say, make it based on a certain type and with those settings, that is the standard words, or you can also, let's say, click custom, and you can bring in images that will be used as the pattern as well. All right. If we were not here and we would like to check this out, we can go to the manage and then additional settings and then here with the line styles and weights, we have the filled patterns as well. So those are the same field patterns. Drafting or model. Drafting and model also this reminds us of the model lines and the detail lines. Drafting means that this field region is only visible on that specific view that I drew it on. If it was a model, then it will be shown everywhere. That's the difference between both. This is a detail item. If I click again on the annotate and region, for example, if I choose from the line style, for example, let's see, invisible lines. This was a way we would like, let's say, to draw a field region, but we didn't want to have the boundary showing, and that was one of the trick basically just draw it with invisible lines. So we had a type and you can change here all of those different. Well, not too many, but you can change the colors of the fill as well as the background. Let's say, you know, the background fill, the base pattern if there is a pattern and a color, et cetera, as well as the foreground one. And you can play with these letter on on your own, but just for you just to show you or to let you know about those settings existing. Okay? So this is briefly about adding text notes, similar to tags, but not tags. We have seen previously, we can tag rooms. And actually, let me show you now. We can even, let's say, tag other elements, let's say, for example, doors. So if I go, let's say, to tag by category, and for example, I hover over the door. So here, you see, as I hover over the elements, now it's showing me the proof of the tag without tagging it. Just showing me, would you like to tag it here, this wall or the door or let's say, this other wall, right? There, for example, you see you can just go around and this window, exactly. This is a window, the tag of the window looks like this, but the tag of the door looks like this, with a rectangle that has fileted corners or elongated, let's say, oval or circle and this one with a diamond shape tag. Those are different tags and you can just do it. You can see you can either let's say tag all tag all or cgree. Okay, here, if you click on Tag, all you can choose which you want to tag all the doors, door tags, and then boom, you have all of those doors tagged automatically. All right. Similar to the tagging the rooms. Remember, we did that with the rooms, and we had, let's say, the tag rooms and tag, not tagged rooms, right? And we had that as an option. We're also tagging other elements as well from the annotate tag A and then you can choose which ones we can also, let's say tag all and I can say walls, wall tags. Then all the walls are tagged. Of course, I can go there. I can change them. I can move them around, et cetera. So this is, let's say, quickly about let's say tagging. So this is so the wall the tag of the wall and the tag of the door were clashing. You can see here that the tags came in without leaders. We can quickly add leaders automatically by just clicking on this icon. So I can click on this and now have the leader of it showing I can click on this to hide leaders, so click on to show it or hide it. This one as well this one as well. All of those already when tagging them. They come without leaders, but I can add them automatically. A question would you raise that What if we wanted to add all the tags already have leaders already given, let's see how we can do that. I will now choose leaders of the doors by clicking on one of them and then select all instances and then visible in view, and now it selects all of the door tags and deletes them. I'll go back again to tag all good door tags and then right here, you can activate this leader on and then say, Okay, of course, you can change these as if you want to change them. But let's keep this as it is, and then click on Okay, and now it gives leaders automatically to the tags given. 22. Understanding Schedules: Now, let's say that you have already made a lot of progress and development on the project, and we added all of the doors and all of the tags, et cetera, and you want it now to make a door schedule, right, or schedule of doors. How can we do that? Now, depending on your D version, it may be that you don't have any schedule already give made in my case, I have already pre made schedules. If I go to the schedules here, so you can see here, we have the views, we have legends, schedules, sheets, families, groups, ravtinks. Under the schedules, if I click on this one, and I have now two types of schedules. I have the typical, and I have the working. Let's say for, let's say, work in progress, et cetera. Here it seems that I already have door schedule, electrical, analytical, bus schedule, load, whatever, all of those, let's say, for me, not really now interesting, but what is important to me is now to look at the door and the room schedule, room finish schedule, so I'm not reven room schedule. A sheet index, space outdoor schedule, window schedule. So all of those are pre made inside of Revet 2025. Depending on your version, maybe you don't have those made, but I'm going to show you how these are made. And also, you can see that one, this one, this one, and this one have this icon, which means that they already are placed on sheets, while those that have the white fill, this means that those are not placed on sheets. I double click on the door schedule. Just to see what I have. I have door schedule looks like it's already detailed. This is the mark, maybe similar to let's say a door number, if you want, or door ID, whatever you want to call it. It's a mark. We have the size with high thickness. We have material, finish, undercut. All of those let's say more details that are pre given with from room number. Let's say from room, which room from which room, the doors are, let's say, opening. And now, I can use this one as it is, or I can make a new one. I can go to the fields, and I can hear, see what. So those are the fields. So those are, let's say, the fields that we're talking about the mark with all of those are the fields that I wanted to show inside of the door schedule. Of course, I have many more right? All of those parameters of the doors that I can add to the schedule. If let's say I wanted to make a new door schedule from scratch, I don't want to see what Revit is giving me, but I want to make a new door schedule that is my own, right? So I can go to view. And under the views here, you can see that some of those are grade out. This kind of, like, makes us think, Oh, what's going on? What's happening? Actually, this under schedules basically here. If I move, let's say to another viewers to see things, let's say more comfortably. Okay? So view, and then I go to schedules, schedule quantities, and here I can choose the category. I want to to have a doors schedule not going to be door Schedule two. We already because we already have a door schedule that already is there. Okay. And here we can now choose which fields we want to have. So for example, the count the number of the doors of that type, for example, that are built. I want also the height, for example, the sell height or whatever, those thickness, the type width. So just like choosing here like few, but not all of them mark. Maybe the mark also maybe added to the top so this will be let's say the starting field count and then height thickness or let's say maybe height and width. And thickness, maybe the type as well. I don't know, es put it there. We can also rage that tetern. So here's the filtering filter by certain like fields that are already, let's say, given, we can sort things out, we can format things. We can change the appearance of the things inside the schedule. For now, let's make one that is basic and simple. I will say now, Okay. So now I have the type of the door. Now, if let's say to show more, let's say, the family, let's say, if I go to the edit type of the schedule, right? So, not this one. I go to the fields here. And let's see, family and type. And I'm just here, let's say, trying those steps as if I did not know anything. And this is important to me to show you that you don't need to do anything anyway. So for you, it's kind of like a discovery, but with known steps, with confident steps. So even if, let's say, you say, Oh, I wanted to see the type, but it's showing with the sizes, like, you know, the type, which means the size, but I want to see actually the name of it. Try out other famil and type, not only type. See what happens. Okay, now you can see this is so this is, I say, the door pass. This now the name of the door, double flush. It's a single flush. It's more descriptive about the door, not only the sizes, but the family and type. Okay. So you can go here. So this is always, you don't always have to memorize by heart, what you need to do, but you just rather need to know where you can find things, and then you can search. Okay? That's it, basically. So even a perimeter name to search for, let's say to search for things. Okay, so all of those options let's say may not be existing in other previous vid versions. So maybe you don't you cannot maybe see this if you're using older versions, so just FYI for that. So yeah, so maybe I can see let's say family alone without the family end type. We can see where it was, let's say somewhere else. Let's see what we can see. So we can build schedule by just looking around and see what's going on. Okay, maybe I won't have to this, but without this, and so the type will be separate. Not family and type, but only family. Fine. I can go back to the fields and I will delete this one. Take this out, bring this back to the left. So now you can see that you are going back and forth to the fields here to just build and make sure that the schedule looks the way we want it to look like. Okay. So I will close the older one, the preexisting one. So this is now our schedule, and it looks like this for now. We can change this how it looks like. We can sort things, we can group, let's say grouping things. Let's say, here, you can see that this one, all of those doors, are the same, are the same family with the family type. We can also group them together so that in the schedule, it will say from this door, we have this number, of doors, right? So let's see how we can do this. All right. So now, what you can do here first is to go to the sorting grouping. We have this special section there, the special place where we can do all of the sorting and grouping of in this case, the doors. Now, if I c on the edit, you can see here we can also go to the fields. So the fields filter, all of those can be accessed also from here. All right. Formatting appearance. Now, from here as a starting point, we have no, let's say, sorting happening, and we have the itemize every instance. Okay, that's very important. The itemize every instance means that it's going to show every single instance in the schedule. It will not group them. Now we want to group them, right? So just to try out, you know, see how things work, if I take this off and I say, Okay, all of them together automatically without sorting by anything. If I go back to the sorting grouping and I itemize every instance and I say, Okay, it brings it back to this view. So for instance, if it ever happens that you see the schedule like this, like, Oh, where are my doors? I know that I have doors, but I cannot see any door. Well, you have to check your sorting grouping section and itemize every instance may be ticked off, maybe activated. You have to activate this one to see everything before starting to sort anything. Now, Sort by, here we have the sorting and you have let's say many steps, sort by something, then by something, then by something, which instance you can also have, let's say, different options of let's say adding headers, footers, et cetera. So if let's say now, for example, I want to sort by family first. So if I click here, from this dropdown, is going to show me all of the fields with which I can sort with. So for example, I choose family, and I don't do anything yet. So because let's now see this together. If I choose family and I don't activate any of those, nothing. I keep all of this like this. Okay. It sorts them, it kind of re arranges them, right? But I still have the itemized like they're all there, right? If I go back to the sorting grouping and I check these out let's say header, okay? All right when it's giving it's organizing my schedule more clearly. So let's say this family from which I have one door, from this family, I have this door and from this one, I have all of those doors of different types. I go back to here, and I try to, Okay, what does footer mean? If header means that, then footer? Okay. See, when I activate this one, then I have these options. So title, count and totals or title and totals or count. So it depends. You know, it gives you different let's say options. Also you can choose the blank line if you want to have this one or not ascending, descending. I mean there are different options. So it adds another one and it looks like here tells me we have one. Here we have nine, so it also gives me the totals, because this is what is part of the footer, right? Or I can say totals only or titles in total, counts in total, et cetera, I can try to add the blank line. So like a blank line between each family, go back to here. Now, let's say I want to also, let's say then by type so now, arrange rearrange it. Do you see that this flipped? If I bring this back and I say, here, none. It starts like this. So it's not really they aren't really organized from let's say the smallest to the largest, you see. But if I go to the sorting group and say, Okay, then by type, and now check this out here where it happens. In shuffles them to organize them based on the type from smallest to largest. You see that 750 by 2,900 by 2000, then 1,000 by 2,400, right? And I go back here. Now you can see, for example, all of those doors are it's the same type, right, and it's giving me each one of these and the different options, right, and the marks of them. And here it's telling me you have nine because you have activated the footer with this option. If I now deactivate itemize every instance, what happens? It groups. The ones that have the same type. Meaning here that now the count makes more sense because previously we had the count one, one, one, one, the mark varies because each door has a different mark. Maybe I don't want to show the mark anyway, go back to the fields. I go to the mark, take this out. And now I have the count column which shows me how many doors I have of that family of this type, right? Of this family of this type, I have one door of this family of this type. So this one, this family, and then this type, I have one. From this type, I have seven. From this type, I have one. Right? So then in grand total of this family that includes the three types, I have nine. Okay? From this one, I have only one type, and one. From this family, one type, one, right? So it's really important here to kind of tweak the the inputs here, the options, maybe you want also to have a heading. Let's say, let's try this out. It adds more details. This depends on your needs, on your requirements, what you would like the schedule to look like, et cetera. So it really it gives you a lot of options that you can customize the schedule based on your preferences, based on your project requirements, et cetera. A grand totals, let's say, This is kind of an additional option outside of those then buy, then buy then buy then grand totals, and you have on it adds this grand total of all the doors. We have 11 doors. For example, maybe you want to have this kind of at the bottom for the whole schedule, right? Maybe not. Maybe depends. Maybe I'll just take this out. I only want to see each one, and that's it. I don't want to calculate now the grand total of all the doors. Maybe that's what I want to do, right? Maybe that's what I want to have. Right? So that's now, of course, we have the formatting and appearance, which are slightly more advanced. We're going to cover this here because it's going to take much more time. But just to let you know that you can also go further with the customization of the schedules in vt by formatting, conditional formatting. I often use this one as well. You can choose by field, which one, then format each field and the appearance as well here. You can just also here choose, you know, how the schedule looks like with the graphics and with the text, you know, the fonts, et cetera. All right. So that's briefly. This is really brief actually about schedule schedules. It's a big window and rivet. It's a big field, and I've spent a lot of hours on preparing schedules for different projects, schedules of walls, of doors, even a fuse, let's say, um, and for each project, for each phase of the project, we may have different requirements, different preferences, how we want to show the schedules to communicate the schedule with the clients, with the other consultants, et cetera. So although it looks kind of more or less simple, right? But have many, many options. Even from here, I actually not really discuss some of those, but you can also, I mean, you have more options on how to control and how to adjust and customize your schedules by, you know, adding the column, I mean, manipulating columns, rows, tiles, and headers, et cetera, freezing them or not, et cetera. So different options, I'd invite you to later on, try to play with these, I would say. I, you know, try to no, familiarize yourself with this. And with time, you're going to find yourself becoming more an expert and knowledgeable about schedules and avet. So that's briefly about schedules and avet. 23. Adding Views: All right. This is a wrap up regarding making new views of it, including plan views, section views, elevation views, and three D views. If we want to make new plan views, and let's say I'm on this tab checture, so I go to the View tab, and here I have to go to plan views, floor plan, and then select one of the existing levels that I want to make plan views out of. This means that if, for example, I want to make a new plan view of a new level, I cannot do this right away. I have to make the new level, and then I can make a new plan view based on that level. So I have to go to one of the elevation views or section views, and then I can, let's say, make a new level, copy this one. Maybe. So this is now called automatically L six. And then after that, I can make a new plan view based on this L six. I can go back to the view tab, plan views, floor plan or also the other type of planned views, rected ceiling, structural plan, area plan, any of those ones, but any plan view needs to be based on a level. Floor plan, and then now I have the L six now here present, and then I can click Okay, and then I get now this new LSIxPlanVew. So this is how we make plan views. First, a level and then a plan view. Now, if we want to make new section views, we don't need to make new levels for those or new planes for those. We can automatically go to view section and then start drawing the section like that. And then you can see now we got the new one here. If I undo it, and let's keep our eyes here, section, click. Once done, then have this one popping out, Section four. If I go back to the plan and I select it, I can see that it has the view name section four. I can change this one as well. I can give it any view template I want it. And, this now we can make now a section like that by drawing it and the same way also with the elevation. Elevation if let's say to do an elevation like that, you can see that now I got this one new one here, I can also change this one and, you know, play with it the way I wanted to write. So elevation is well from here. Three D views, also from the view tab, I have this three D view. I can click on the default three D view. So this is one way. So already you have the default view, which is here, and I can make a copy of this one. So let's make a new another one, let's say, I want to I don't know, I want to make this three D section, all view like this, and I want to keep this one as it is, and I want to make another one, then I can right click on this one and then duplicate, duplicate or duplicate detailing and then I can just have another one, and then I can change this one maybe without this section so that section box, for example, without cutting anything, for example, depending on what I wanted to do. Now, you can see here we have the camera and walk through the walk through the animation. A camera is a perspectival view. So you can see that the three D view is orthogonal view, right? It's not perspectival view. If I want to make a perspectival view with, you know, looking like a human eye, let's say, a view, then I can go to one of the let's say plan views, for example, and I click here camera, click one time, and then I can hear orient my view and then click second time. Then now I have a new three D perspectival view. Of course, here, I can with the shift and wheel orbit, with the wheel button alone, I can just pan, but I'm not let's say panning within the view, but only panning the viewport here. So the shift and the wheel I can orbit like that. And the way if let's say want to let's say move to the side, I can just let's say extend the view like that. So this is how I can see more things, let's say. Okay. And of course, I can change all of the other different perimeters and settings for this one from here, right? So the view name so the D view one, I can give it a camera name, whatever, where I can orbit around here within the camera. Like that. So depending on what I want to do, of course, if let's say you find yourself, let's say, not satisfied with this one, exactly, they can go back to the plan view and then make a new one. Now, if let's say I want to see the three D view itself, for example, let's say this one. This one here. I am in Plan V, let's say, specifically move the section box in Plan view, let's say, to a certain place. I can do that from here. And this is now not selected, let's say, I'm working here and this is not selected, I can right click on this one, and then click on Show Section box. And this way now I can control the section box. Now, remember this one, the three D copy one, we remove the section box. We said we don't want a section box, this one, we remove this one. If I am in plan view, I can do that because it doesn't have a show camera but I don't think we can see it. We can see the camera for three D perspectiva view, but not for this one. In this case, since this three D view here, copy one, it doesn't have a section box. Actually, I'm going to just recall it. So rename it three D. No, Section box. Like that. Okay, I'll just also take this one because those were given by default, but then when I want to rename it, I cannot keep them. Alright, so three D nosection box, right, like that. This one, I have to go there, and then I have to orbit and adjust it from the view itself here. I cannot, let's say, reference it from a plan view or another view because it doesn't have any boundaries, let's say, boundaries. But because this three D view and actually going to also call this 13d section box, since this has a section box, it has boundaries, right? This bounding box that is cutting everything that is outside of this box, right, and showing me what is inside of this box, since those boundaries are known to vet and they are physical, right? Then in plan view, I can right click and I can click on Show Section Books and can find it right away from the plan where it is exactly. If let's say I have a big plan and it's like a big project and I have several views, right, this becomes really handy to find the views, to find myself, to find where this view is focusing on, right. And for this three D view one, I'm going to also call this one, let's say, three D or I want just call it. Camera one, right? This is here, right? So if I'm on the plan view here, I can right click and then let's show camera. And then now I can change this perspective view from the plan view if I wanted to, right? So those points, let's say, this is the drag and then this is as well, the depth of the view, the extent of the view, right? And I can change the camera itself, the position of it. I can do all of those changes here. I can check these out here. I can also, let's say, split my screen, um let's say, I want to tie the views here and like that. I can now see what's going on here. I can change the height here. Maybe I can also do that the height in the elevation view, for example, So it could be like that and back again, right click Show camera. I can see that the camera is showing now in all of the views, be it plan or elevation, even another three D view itself, the three D section box, for example, I can also see the camera there of this view, this one, the camera one. And again, also do that if I wanted to, have some flexibility in here with editing the camera. So in brief, this is basically how we can add plan views, two dew or plans elevation sections as well as three defuse. Again, quickly, why those are here and why this one is here. That's because when I made the new camera, it came automatically under the architectural discipline while those were based on the coordination, three D view. I can of course change, for example, these ones to architectural and vice versa. I can change these ones, I bring them back under the architual discipline. I can also change the camera one under any other discipline as well. So you can always change the organization, the placement of those views here, under the discipline here, discipline option. Just not to be confused about why some views were not together, let's say, that's the only clarification. 24. Establishing Sheets and Adding Drawings: Now, let's look at how we can make sheets. Now, instead of this project, we can see that under the project browser here, under the views, and legends, schedules and sheets. We have already preset sheets that were made already inside of Ravit. So with Revet 2025, you would have pre made sheets and also with some views already placed on those sheets. I'm going to show you now how we can make sheets from scratch, from total scratch and how we can do that on our own. Before that, just remember that also in Rat 2025, we have this symbol of the fuse telling us that if a view is placed on a sheet or not by this blue fill. Sometimes it may be half blue fill if it was, let's say, placed on several sheets, and this mainly is regarding schedules. It could be that a schedule is too long and it's like, divided onto several sheets. Now, let's focus on the views for now. And here, I can see here that already we have this sheet and we have this view placed on this sheet. If I double click on this one, I can see this is the sheet, okay? And this is the view. All right. And this is the L one architectural. Okay? If I deselect it, then I go back to the sheet settings. This is the view that was placed on that. If I close it, and if I let's open another view, let's say, roof and I close also the sheet, so I have now this review, and I want to know this view on which sheet is placed. I can right click on it. I can click on open Sheet. It will open for me the sheet that this view is placed on, also this depends on the raved version. In the older versions, this was not available as an option. Now it is available. And basically, if I slide down, I can see that the one that is in bold, this one is the sheet, right? So if let's say I want to I want to, let's say, open the sheet at the door schedule, this one is placed on and I can see that this is placed on a sheet because it has the blue fill on it. Right click and I click on Open Sheet and you can see now it opened the sheet for me and also I can see that now it highlighted this one or just made the name in bold, click on plus, and I can see that we have three schedules placed on this sheet, the door, the room finish, and the window schedules. And I can check this out, right? If I go back to this one, so this is the sheet. And as you can see here, the title block itself is just standard like Alas, you can of course change this one. And you can just, you know, input information. You can also change it, as I said, so you can make it the way you want, customize it the way you want, based on your preferences and your project preferences. Now, if I want to make a new sheet, I go to the View tab, and I have here the sheet. I can click on this one, and here I have ac title block. Basically, each sheet is based on a title block. Here I have, in this case here, in my raved version, a zerometric, a zerometric cover, a one metric and none. If, let's say, I want to make a sheet that is A three size or let's say a two size, for example, a two size, and I don't have it here. I can use one of these to make an A 21 from them. I will click on A one metric and click on Okay. And then now I have this sheet and sheet. You can see I have it here, a one oh three unnamed. And if I click on it, I can see that the title block already is a family, right? And if I click here, I say, I have a zero, I can change that as well. A zero, a zero metric and cover. If I click on this one, a zero, it becomes bigger. Normally, a one metric comes smaller. You can see that the point that's not changing. The base point is this corner. If I just investigate a little bit the families, so the family is here. So if let's say I was looking for the title block and it looks like I cannot find the title block for some reason, if I know that this sheet, for example, is called A one metric, click on Type A one and you can see under the families and rotation symbols, A one metric. So if I close this one, it's under annotation symbols, a one metric. And so those are the sheets, are the title blocks, basically, on which the sheet sites are based on, right? I can open these ones individually if I wanted to. I can duplicate them. So for example, I can, let's say, open this one. Not like this like this. Edit. And from here, now I'm inside of the family. So here I can change you can see that when I select now this line or this line, I can change these individually. While when I was in the sheet view, I can only select the whole sheet, but I cannot edit these. I cannot change them. So I have to either click on Edit family or just from here and then right click and edit, right? The same thing, basically. And here now, I know that, for example, if I click on DI, I can measure the sheet 840 centimeters. Sorry, millimeters, 84 centimeters and 59.4 centimeters is the height. And I can now also trail this one, let's say to A one. So you know that, you know, sorry to A two. So this is an A one, right? And then A one means that if I want to draw now, let's say, lines, rectangle. So Okay, so this is the middle point. So this is an A two size, right? So A two A twos make one A one, right? And so basically, if I now, rotate this like this. Sorry, not like that. If I copy this first like that, and I make another line like this, and I rotate this one here, RO 90 enter 02 or MV, let's say, to move it there and what I can do now, right as a sketch. I'm going to delete these ones now. I can you can see that here, like all of those let's say this is an image, rester image. You can also put, let's say, your own companies or office logo here as an image. This is a text. All of those are, let's say, text here. You can, add them. This is a schedule graphic you can also add inside of this one, let's say, the um, let's say the issue dates with indices, index numbers, description, and date. You can also have, let's say, let's say lines and then it depends on the project, how you want to do it. All of those are lines and text, et cetera, the scale. In any case. I can, for example, now, do this, deselect this one, and let's see if I do this V and I move these ones like that. You said that some class year is happening. I will just delete this for now only for the sake of just simple clarity of course, we have to also, let's say, re configure the title block here to make it work and clean V. I know that now we have duplicate lines there. Okay. So now, this is a two size with a width or a length of 15.4 and with the height of 42 centimeters. So this is an 82. And of course, an A three then becomes as well, half of it. Two portrait A three make one landscape, A two, two portrait A twos make one landscape, A one, as we did here in this case now, and I can now, for example, save this one as family tight locks. I'll call it A two. Well, actually, you can see that here already have an A two, but that's good exercise too. Just make our own. I would say a two metric. New save. And then now I can load into project. Now, I'm not gonna click anywhere here, but you can see that now once after and now it's loaded. So if I'm, let's say, on this sheet, I'm gonna maybe just collapse those and open the sheets. Click. A two metric new. Now this is our sheet that is the size of a two metric. We just did a new sheet from from scratch or actually based on one of the previously made sheets and we saved it as the new name. And we loaded it into the project in case you did not have that, right? So that's a quick example to show you that you can just take one, and of course, you can let's say scratch from total, scratch from sheet and then none, nothing is in there. And let's say no type block, and you can just make whatever you want to make out of this one if you wanted to, right? And click here on Title block to just add a new one and you can select from one of the present loaded title block families, let's say, right? I'm going to close this one. I want to delete this one. Now, this has the Tatal block, but it doesn't have any view added to this sheet, right? So I can either click on this, place view, and I can select one of the views. Let's say, the section box, for example, So it's big here. If I change the scale, let's see what happens. Like that. This is the title. And if I click on tab and click, so now I can just minimize the length of the title line, I can, of course, so from here, so you can see that every single thing almost in Revit is a family that you can actually change the parameters of. So this view, right, this view itself, it's a viewpoard and you can either have it with no title if I wanted to, like, nothing given to it. Maybe I want that or title only. Or title with line. And this number one means that this is the first view added, so you can also number the views. So for example, I can add several views. So I can go back to here, place view, let's say, the camera one. Maybe I will also make this, let's say, smaller. Maybe not that small, maybe maybe that small. I don't know. Depends on my preferences. So, you see, when I click on this view, let's say, I don't, for example, I will first align this with this like that. I will click on tab and click to change the line, for example, like that, right? Now, I don't want to see this frame around it. I will click and I will here, just look around. I mean, even if I don't know what I should do, just try that out. So if it doesn't work, then you can just redo. I mean, undo the change and then try again, So, I know that obviously, this one, but if you don't know, just try it out. So hover over this and then it's going to explain to you what it is, what it does. Select the crop region and use the grips to resize it or use the tools on the modified tab to edit, reset or resize the crop region. So crop region visible, right? If I click on this one. It will hide the crop region. Click on this. Again, maybe I wanted them. Maybe I want to have a nicely tiled, sheet with views. What could be that I wanted that, maybe not. So it depends on my preferences. I will now take this off. Okay. I will actually edit this view from here from the sheet. So based on what I look here, what I see on the sheet as an organization as a layout, maybe I would like to change the view from here within, double click on this one, now inside the view. Like that. For example, right? Double click. For example. So now I just made the change. Maybe I want, let's say, tomove the crop again, I will make it visible. I will do it like that. For example, and again, I will without click, I mean, still activated, I will click on this one again to hide it. Double click outside. I went out of the view, right? So you can also, let's say, make some edits of the view. And, of course, for other, you know, more serious quote and code views like plants, sections, elevations, of course, it would be better to work on the view itself, like on the view itself and not from the sheet, right? Just to focus more on it, but you are really free to do whatever you want to do with it, right. And yeah, so we just made the new sheet. We placed some, you know, here, three D views. If, for example, I make a new sheet, a one metric, okay. And I would like here, for example, to place the roof. So instead of also here, I can just drag and drop like that. So there's another way of adding a view. So either drag dropping, and you can see that now this one got the blue fill next to it, meaning that this is placed on a sheet, right? If I make another sheet, again, and I want to also place the same that is already placed on a sheet. It doesn't work. So this view is already placed on sheet. This is the sheet. To place a similar view on a sheet, you can use the duplicate view or duplicate with detailing command to create a copied view. You can also use the duplicate as a dependent. So this is really important. Duplicate as a dependent command to create a new view that is tied to the original view, allowing you to split and crop those dependent views across multiple sheets. And this is really important if let's say you have a big project, a huge project that you cannot, let's say, fit the whole plan on one sheet for some reason. Let's say you have a requirement to use the scale one to 100, but the plan size is much bigger than the sheet size. So you can maybe then split, the plan view on several sheets, and you can use the duplicate as dependent, meaning that you're going to duplicate. So whatever you change to the main one is going to apply to the other ones, other dependent ones. That's what this means. And this is where it's useful. So I can add this one. I will right click and duplicate a dependent. This will duplicate as dependent. And this now, you can see that it's not anymore, like, you know, the same hierarchy, but now we have this one under it, and I will close this one, and now I will bring this one here, and now I can put this on. Now, of course, in this case, now, I don't need, let's say, to do that because already this views the main one fits on this sheet. This is actually a clone of this one. So whatever I change here, it's going to be applied to this one. But for a more useful, let's say, purpose, we may use, you know, dependent duplication when it's like a really big plan, and then you want to, you know, just take small windows, small sections of that plan and then put them on several sheets. But of course, also, this is another trick, let's want, let's say, to copy clone, so let's say live copy. So whatever change here. Even with the templates is going to be applied or whatever you change, this one is going to be applied to those and vice versa. I actually an image of this view basically is the same thing, basically, a duplication of this. Or you can make a duplicate with detailing or duplicate. With detailing means that whatever you have added to that view in terms of drafting, detailing. So detail lines, drafting, all of those view dependent elements are going to be copied to the new view or duplicate, but without detailing, normal duplicate then it's going to duplicate, but without all of those drafting elements that you did already. So it's going to duplicate clean without any dimensions and detail lines, et cetera. So it depends on what you want to do. What is the purpose. I often have used the duplicate alone. In other cases, I've used duplicate with deep tailing, and in some instances, I've used duplicate as dependent. So it really depends on what you want to do with it. What is your purpose? And, you know, what is the goal? What is the purpose of the new seed that Lona use and the view itself? All right. Now, if I want let's say to fill in the information, the title block, and you can see that now let's it's not really filled in, but we have some text. The first thing I can see as a first time, let's say, taking a look at the sheet and it's weird to me that how did it know that from Title block itself, because I did not really write this one manually the A 106. How did it know this? This is something weird to me. Well, good news. Many text fields from the inside of the title lock family already are parametrized to capture this information from vt. Which means that the client name, project name, unnamed, all of this information, the scale itself capture this so that you don't have to fill these ones manually and also maybe have a risk to make mistakes. Okay? So if let's say now I change this, so you see A one oh five includes the roof, but the A one oh six includes the dependent view of the roof. I will now rename this right click and rename, or if I click here to click and will open to rename. So I mean, alternative methods or here on the sheet itself, I have the sheet name. I can rename it from here as well. It's freezing a bit. Okay, we're going back like this. So let's rename this one. And you can see here now it's unnamed. If I, let's say, rename this to roof D P dot for dependent, and I say, Okay. It will then rename this automatically. You can see this. So this Tight block family itself that was pre made for me from inside of Revit already includes this information that is smart, I would say that knows this. And let's say show you, if I change the scale of this view, let's say, 1-100 to one to 200 without having me to touch anything manually here, if I change the scale now, let's say one to 200, click, it will automatically also adapt to this one. Of course, if, let's say, different let's say, various or multiple views with different scales, then this shows us varies. So we have to maybe either enter this one menu later on or specify different scales. But if let's have multiple views that have the same scale or only one view that has a scale, then this scale will be shown here. Okay? And that's part of the title block. I'm going to undo this one bring this one back to one to 100. And so it's interesting, right? So let's see what we can do here. If I edit family, click on this one. And if I make I want to keep the original as it is untouched, but I want to make a new one. So save as, and then I'll work on that one. A zerometric customized Okay, I'm not sure if this is like this or it's fine. And I will then now load this one to the project to load it. I can't create this kind of element in the view in the current mode, it's fine. If I go here and I change this click on this one urometric customized. Okay. So it looks still the same because I did not make any big changes. But now here, so aziometrc customized this new family Title Block family, I will now make some changes to this one. First, you can see here that we have project number, date drawn by checked by.This is the sheet number. Let's try to make this slightly smaller so click on the text table or make this let's say 5 millimeters and I will move it just with the arrow downwards like this. You can see when I click on this one, this is a label. So if I click on this one, Edit label, and now I'll see that this label is extracting from the project parameters, the category parameters, the sheet number and adding it. This is a sample view as an example view here in the family because this family is alone, not connected to any project, but when loaded the project, then it will capture that sheet number from within the project. Okay, so I'm going to click on load into projects. So before doing that, if I see look here, this is still on this one. This is still a zerometric customized. I will close the other ones as to not, let's say, be confused and only have this one open. Okay. So I was now editing it here, and I can see nothing changed because I did not really load it yet. I will now have to load it, so I will click Load into project override. So exam and its parameter values, yes. You can see that now it changes. Now this text size changed to the new size to the smaller size. Um before going and making more changes, if I first look at this and see what's going on. So we have the client name, project name, the sheet name, title, project number, date, drawn by, checked by, and the sheet number and scale, right? If I try first without adding anything, if I try to change some things here, let's say, check by checker, checked by checker, it's there. If I say, I don't know, check by check one, Enter. Okay, you see that now this changes, it changes to this one. And you see that here also, it updates the date with the time. If I say, let's here approved I don't see it here, but it's a parameter Approve one date as well. Issue date. And we have the drawn by as well and the checked by. Now, the client project name and issue date, all of those you can find from the manage and project information here. So the client name, you can see here, so I can say client one so this is another, let's say, place where we can add parameters to the overall, those are, let's say, project formation parameters. So issue date let's say XXX, for example, whatever, or XX dot xx dot 2000 and XX, for example, like that as an example, and say, Okay, if I have this, then it will show up here. Okay? So it's automatically now capturing, it's automatically extracting those parameters and adding them to the title block. All right. Project number as well. So we have the project number here as well. So project number XX, whatever, as an example, right? You can see, so now it changes. The other as well. So all of those, you can, like, put them here. You can, like, fill them up here. Now if I want, let's say, to add more parameters. For example, I have the designed by which is not there, and I have the approved by, which is not there, for example, and I want to add them or I want to have those ones part of the title block. I go back to the family, all right. And here you can see that those are labels. You call labels, I can create a new label. If I click on this one, it's it, I can edit it. So from one hand, I can edit what the label is capturing from the project parameters and from other hand, I can change the tag. So this is a label tag, like the size of the text, et cetera. I can change this one. I'll keep now the text this as it is, and you can see that now this text date, it's only a text. It's not a label. It's not like say extracting anything. So just saying date from here. And the label from here. So this is kind of slightly, I would say confusing as the first time seeing this one, you would think that this is one text, but this is not. So if I click on this and I move this one there and click on this one, move this one there, now it's more separate. It's more it's clearer to me what's going on. So this is a text. It's not a label, but this is a label. It's capturing something from the project, okay? And we said that and we'll go back here. We said that we want to add approved by and designed by as an example. Okay? There are different ways. Either, I would, for example, I'd say here also change this solicited label. So we'll do this. We'll do this first with all the labels and the text as well, just to just to make things clearer. Okay. I will click and click. So control. So click select this one, Control, click to add this to the selection, and this one to the selection and then CO to copy, click and click like that. You can see that now it's becoming slightly narrow if let's say so we wanted to add approved by and designed by. So I will here change the text to approved by. And this label now, I want to change it. I copied this one to here, but I want to change this one to designed by or approved by. So here, I will search for approved by, add this one and take this one out. So now approve it by, right? If I now load into project with parameters, you can see that now this changed a bit. Since I made this slightly narrower that the text here was long, so it did this. I've just rectified this one a bit, maybe like this, load again. Okay, now also this one approved by as well. Looks like it's too short to it for it. Okay. Now, approved by now one, you can see approver now approver one is now showing up here. Okay? So this is for the approved by, okay? Now, this is becoming slightly narrow. So what I can do as an alternative is I can merge all of those under one label. So I can do this. I will copy all of those also with the lines just to keep a reference CO first. I'll just copy them on the side first as a reference. I would don't want to remove them all the way. I will click on this and edit label, and then here. I will add each one of the labels. So it's one label including multiple parameters. So project number. The next one is issue date. So it's the project issue date and add it, then the drawn by D drawn by and added, then checked by edit and approved by edit. Remember that also wanted to add designed by, designed by dt. Maybe I would maybe move on this one, so approved I will have designed by first and checked and approved. Drawn by designed by checked and approved. I will then say, okay. And then we get this result. Now you can see that these are, let's say, merged together. I mean, I can do this, but it kind of kind of messes up the order. What can we do? We can just go back to Edit label and check out what we have as options here. And it looks like here, we have something called break. So if we try this out and add a break at the end of each one of these, except of course for the last one because we'll have another one after the last one and we say, Okay, all right. So automatically now we get this clean result. Like this. Now, I told you before that I copied these here to the side to just in case something wrong happens. Now it's good. I'm going to delete these ones. And I'll bring these ones here. And here, let's just here as well, adjust say the spacing. Let's say, like this. If I click on this one, if I give it let's say ten and this 110, Ar. Um, Well, if I move this one, I leave it upwards like that. And if I copy this one by this distance and this distance, so it looks like it's not let's say, having a equal separation. So I will also copy this one down like that. Now what we can do is the following, we can select let's say just move these ones like this manually speaking like this. And I know that the spacing is not the same. And so what we can do here as a workaround is that we can make a dimension between all of those. And I know that the dimension between some of these is not equal, and click to finish it. And then I can click. I'm not sure if you can see it, but I can click on this EQ that now it has this red diagonal line on it. If I click on it, it's going to make all of the distances between all of these to be equal. So that's kind of like justifying or aligning the distances, the matching the distances between the lines. So that's another use of the dimension tool, the dimension method without really needing to dimension anything, but just to equalize the distances. And then again delete these ones. So this is one workaround. However, regarding this text from this side here, it might be a little bit more challenging to do the spacing according or actually matching this one, except if, let's say we have the same text size. So this is 5 millimeters and this is 3 millimeters, right? So I'm going to show you if we keep this 3 millimeters. And for some reason, I try to merge all those all of this text under or inside of one text box. So I click on this one that we click project number, then date, then drawn, by, then designed by checked by and finally approved by like that. And I did these ones. One of the old new issues in avet that have not really been addressed still so far in more depth is the text tool. So for example, in this case, we don't have the spacing option. We cannot, let's say, add specific spacing to the lines. See. If you look at this to decrease indent or just adding indent and then adding the bullets and numbers, et cetera, but we don't have more additional options. We don't have this, and this is still, I think, for me, based on my experience a RVT a little bit poor and I often had this issue of working with text and then adjusting alignment and spacing between text lines. And it has been an old issue really, and so far it has not still been resolved. So keep this in mind that it's not RVT might be a little bit, let's say, problematic or challenging when it comes to editing. Text. Okay? So it's not really like a graphical, it's not, you know, a software that is focused on this. It's really powerful other things architectural and, you know, building for machine modeling, but not in text. So yeah, if we have this, we cannot I cannot now, let's say, tell this text box, you know, a certain parameter or from somewhere else that I need to add spacing to match this text, right? So another way is I could let's just change those so I can change this to 5 millimeters. And now it should also this doesn't match. So this one does not. Well, actually, we don't have we do have the same, well, one, two, three, four, five, six, one, two, three, four, five, six, seven. Okay, so there's something project number, yes, like this. Okay, so now it's almost matching like this. Now, we have the background here. If I the book look on this and I say, show order, no, show opaq background already. Okay, if I go to Edit Type, and here I want to just say, Well, tell the background to be not opaque. So transparent and then say, Okay, Ar. So now I don't have this now affecting the lines like this. So now it works. So we should match the um, on the font size of the text. If we want, let's say, to have the same alignment, otherwise, it will not work. So it's not really that flexible in this term. So for you as a heads up, keep this in mind. We don't have detailed text editing rivet. All right. So this is it basically. So we just made our own, let's say, customized information here, corner on the title block. Now, one other thing I want to talk about. Of course, all of the other ones are also related to other parameters, so you can go to Edit label, and then you can also connect those ones. You can see this is already connected to the project name, for example, this could be the client name, sheet name, et cetera. One other thing I want to talk about, which is, I think, for me, really important because, you know, you can track the sheet. You can track the project progress from the sheets with the indices. And usually it's being done here through this table. And this is a revision schedule that's showing the revisions of the sheet. Now, from my experience using my experience, we had we have been working with, let's say, index number and then description of that index and then the issue date. So similar to this one, we're not, let's say, calling them as revision revisions, but as like issues. So issue, A, issue, B, issues. It really depends on where you're working in which country, under which, you know, guidelines, et cetera. But it's really similar, right? So issue date, you know, the revision, issue, et cetera. And this can be controlled from here. And I'm going to show you here what this does. So if we go to the first before that, I'm going to just here now load this into the project and I overwrite this, and then I'm going to save it for now. You can see that it's also showing me this on the side. Okay? So I'm going to go back to this here. And since now I'm happy with what I did here, I will lead these and I will load this one again. All right. So now it's a clean area here showing all of those parameters, and also we added our own parameters as well. Now, I wanted to talk about this one, and now this is empty. And what is interesting in Revt is that also, again, you don't need to fill this one manually, but you can prepare it, you can program it inside of RVT. And let's check this out and what it does. So this is the revision table, right? And how we get things to get, let's say, labeled here, to have text added. And this is based on the revisions that we apply inside of the project. Other words, when we do make a revision and we did not do this yet, but if I wanted to make a revision, I would have to go to annotate and click on the revision Cloud, this one. I made cloud around a certain area, you can see this is a quick tutorial showing us how we can do it. I click on this one, and before doing anything, I can see that here we have this identity data, and here we have revision saying sequence one revision one. This is by default preset like this, and I can draw a cloud. I can, for example, choose a rectangle and I can click and click once I'm done, I have a revision now added here. And when I take a look now at the table, now I can see this added. This is now added on the table. All right? If I remove this one and remember I'm now working on the sheet itself. If I work inside of the drawing, so now I'm inside of the drawing. I make a revision cloud I get out of it. Click, I will click out. You can see that also it tracks the revisions associated to the drawing. Actually, this is actually the correct way. I wouldn't actually make the revision on the sheet itself, but on the drawing itself. If this is the roof dependent one, if I go to this one, you can see that revision that I drew on this view itself is visible there, right? Although we can see from the sheet because the sheet is displaying for us the drawing, but it's on the drawing. It's inside of the drawing. Okay? Now, what does this mean? Where does this come from? Where can we actually edit this? We can go to the Manage tab, additional settings and sheet issues Revisions. We can click on this one. And here we can manage the revisions of the project overall, right? So for here, for example, we have a sequence one, revision number one. So all of this information regarding the first sequence, again, depending on the guidelines you are following, this may be also called as index. Index one, index two, or index A, BC, et cetera. You can just change this the way you want. Numbering, et cetera, date, issue date description, issued yes or not, issued two, et cetera, you can change this. And this here is called here show Cloud and tag, and we can change this. We can change it even to none. So if I click on none and click Okay. Suddenly the revision cloud disappears. If I go to the view itself, we don't see it, although it is there, it is there, and the sheet showing is telling us that it is there because it's reading it. It's understanding it, so it's giving us this information. So if for any reason, in the future, it happens with you that you have a revision applied, and you know it is there because it is visible on the revision table, but you cannot see it. One of the reasons, one of the reasons, not the only reason, but it could be one of the reasons why you can't see it is that it is set as such that you cannot see it. You have to go to the sheet issues and revisions, and then you have to make this as Cloud and tag or tag, right? So if I do this now, I can see it back again. Anyway, but what if, let's say we want to make revisions, so let's say you have many different changes happening, not only one change, and we don't want to add the cloud as I did here, and I don't want to add any cloud because if I remove it, I mean, for example, if I remove this one and I don't see any cloud, and I say, Okay, this now the only revision. And I see it. But if I want to remove the cloud, I don't want, let's say, to draw a cloud and I will have to hide it every time. Does that how it works? Well, no. Another workaround is, I will go here. I change this to that, so I can see it. I will delete it. And now from the sheet, I cannot see it, T. But I can add new revisions in terms of data without adding a cloud that by going to the sheet here on this side, revisions on Sheet, click on Edit, and here I can say show in revision schedule. Now I can get this information added without having me to draw manually the cloud. That's the workaround. So if I shown in revision schedule, this is the first sequence, either yes or no. So that's the work round. So I have to go to the sheet itself. It's part of these sheet settings, the sheet parameters, and you have to do it. He I go to the additional settings again for the manage tab, and there I can add another one, third, right, all of those. And I keep them as they are right now, and I say, Okay, now here on the sheet, I can also add these ones. I can 25. Understanding Worksharing: And now I would like to talk about work sharing and RVT. ReVt is a really part of the program and is known to be used by large teams of users, and you would be working with your colleagues on one project at the same time, and you actually working on the same file at the same time. Now, how can we do that? Basically, we need to make something called a central model. Would have to establish the center model and then no one would actually have to open that central model specifically itself, but rather the center model should be, let's say, accessible to all of the users, and then each user would have to make a local copy of the center model and then work on their local machine on their local PC and then sync their changes to that central model and vice versa. So they would actually send the changes to that central model, and also they would get the changes that have been done by the other colleagues as well. To that central model to their local model. All right? So it sounds a little bit complicated, but it's actually really simple. So it's going to be one file that should not be opened by anyone, and then each user should then from their local machine, have access to that file. So for example, this file is on a server, right, and the team has access to that server to that folder, to that file inside of that folder, and then each person would have to open a local copy of that central model and not that central model itself. All right let me show you what I mean. If I go to File and I say, click on here on Save As project. Okay. And here, now you can see all of those pre saved files that we had previously 11, two, three, four, et cetera. Also with those backup files as well. So if I open options here, and here now I can click on Well, this now grid out. But I have the opportunity to click on Make this a central model after safe, right? This is a possibility. Now, we don't have this open because reasons, I'm going to show you soon. I'm going to click on Cancel. Cancel. Now the way to start to establish that. I'm not sure if you're going to be doing that yourself or maybe the BIM manager or the BIM coordinator in your team, but it should be done at the beginning of the project only one time. And then after that, you have to always open local copies and work with those ones. So I click on this worksets and this workset here, what this means is that you are about to enable work sharing. Okay? So note sharing a project requires careful planning and management. Click Okay to enable Work sharing or Cancel to return to your project without enabling work sharing, which means that before that, when you were working on this file, before clicking on the worksets to enable the worksets and enable work sharing, that file that you were working on was only accessible by you only. Only you can work on this file and only at one time. So, of course, another person can open that file if they have a copy of it, but you cannot, let's say, work together on one file at the same time simultaneously. So once we do that and then here, we have these move levels and grids to workset shared levels and grids, this will be done automatically, and then move remaining elements to workset to workset one. This is also so this is done by default and I click now on Okay, we wait a bit. Now it's establishing the central model. All right. Now we get this window where we see the worksets, okay, active worksets. And then we have both worksets. We can add new worksets. I'm not going to do that right now. This is a bit more advanced, but just to tell you to inform you about this, a worksetculy it's like a layer, basically. Usually, we would make worksets let's say for the site, let's say, or landscaping, maybe the building elements on their own. Maybe also depending on the project phase, maybe sometimes, let's say, different sections of the building. So it depends on the track of the project. But a workset more or less similar to a layer, basically. So I'm not going to now any new worksets or did worksets or name anything just to let you know that these are now our workset. I'm going to click on, Okay, we get this by default, and now you can see we have this active workset workset one. So whenever I start to draw, let's say, to build a new wall, door, anything, and we have this workset activated. This means that each new element is going to have this is going to be assigned to that workset. And if you have another workset so if I have now this, I have the shared levels and grids activated. Whatever I add orever I build new, then it's going to have this workset. If I go to one of the, let's say, these drawings and I click on say, the shaft opening, even the shaft has the workset workset one given. Let's say the stairs, as well. Now you can see that the workset is now given, and I can change this one from here, actually. So either from here, or I can go there. I have now this activated. I can bring this back to this being activated, means that this is the current workset, whatever I add is going to be assigned to that workset, and I can change the workset of the elements from here. So basically, now we can see this previously. If you would see the previous sessions, we did not have this option to actually click and change this because we did not have any worksets anyway set up anyway. Now, if I go to File and I click on Save As, and I click on Project, and now I click on Options. You can see this is now the Worshs already enabled. It's already with already ticked. This already has become a central model. Okay? Click Okay, and then I'm going to now rename this as Module four and then central model like that. And then I will say click here on save. Okay, so now we have this file module for Central Model. After saving, I have to close this and then open in a local copy of that, even though I have the central file on my computer right now, but it's always better to open a local copy of that work with it, and then sync, so upload or let's say, send my changes to that central file. I'm going to close everything. I have to close the central model. I will not save this because it is loaded, not save it anywhere somewhere else. It's fine. Okay, I will click on open and you can see here that we have also this central module backup folder. Now, I will click on this one, and here I will have this option here. So create new local. This is really important. I will not say detach from Central because if I click on this one, it means that it's going to, let's say, open this and make a new local copy of it, but without communicating with that central model. So this is really important. If I want to do that, let's say, want to test out something with the project and I don't want to have this test to affect any of the project central model, then I can do this. I can do Detach. I've numerously done this previously. So I can do this detach from Central Model, and then I can safely work on this new one, et cetera, and then rename it, et cetera. But now I have to click on Create New local. This is really important. Once having this activated. Then I click on Open, and now it's going to make a new local copy and then it's going. So here you can see that it made local with my name, the username dot RVT. And this is now this is my new local copy that I'm working on, and I can sync it with the central file. And syncing is, well, I have to go to collaborate and here I have to click on synchronize with Central. So reload datas means that I will just so these icons will say, show us what they do. So let's say, for example, I worked for half an hour on this. I click on synchronize with Central, which means that it's going to send the central my changes going to also give me from the central the changes done by other users. Reload dates, which means it's going to just send me the latest changes applied to the central model from other users. Relinquish all mine means that when this is like it happens that if, let's say, I worked on I don't do this, I don't click on this when I'm asked to relinquish means that whatever I make changes of, let's say, things, walls, doors, and I do that, I don't do that. I don't relinquish anyone that would like to edit those walls and doors will not be able to do it. So it's always good when work sharing when collaborating to relinquish all mine so everything that you did is also editable by the other users. Now, I'm really going to now here in this course, specifically work too much in depth about this, about the work sharing because this is the next step of, let's say, working with different users and then having them to sync and you sync, and then you will work collaboratively on the file on the project. But this is just an explanation, a brief explanation about work sharing as an instruction work sharing. And, of course, I'm sure that when you work in an office with a team with your colleagues, then you're going to learn much more about this while doing it. So while you know, working, then some of your colleagues are going to ask you, please, can you sink with the Central or please relinquish all yours, all mine, basically so that, you know, they would need to be able to edit some elements that you worked on, but you did not yet sink. And so they would not be able to say to touch them because if they do touch them and would try to edit them, then they wouldn't be able to. So relinquish Amine, whatever you make changes of, then you kind of give them access or permission to edit these elements. Now I know there are many, many other things here like editing requests, collaborate in Cloud. Like this is, let's say, in the Cloud and not through a local server. And many, many other things are really more advanced. But this is a quick introduction again, about this topic about this notion of work sharing. And RVT is known as among the really few programs that allow for that work sharing. And that's why that's one of the reasons why or how actually big huge projects be worked on, let's say, one file or several files, most often as well, several vet files that can be worked on simultaneously by many, many people around the world simultaneously with big teams. So that's what allows that to happen. This work sharing notion and, you know, working with central models. And one thing just to not confuse you with regarding the local copy is that it's going to be automatically be made to your or actually be established or you will have a new local file, local copy inside of your documents folder, not inside of the other project folder. So you're going to find this new local file with your username extension as a suffix to the central model file name inside of the documents folder. And every time you open a new local file from the Centura model, then that file will be then overwritten. 26. Exporting Possibilities: And following up on the work sharing notion, you can also share the project with other consultants and designers, not only by, let's say, sending them the RVT files if they don't have EVT, but you can also export the file itself to other formats. You can go to File, Export, and then you have all of those formats. So CAD formats, usually, that's what we but I usually, let's say, most often used DWG format, you have, let's say PDFs, IFC IFC is another let's say BIM format where if, let's say you have other consultants and colleagues working with you, and they don't have Ravt, but they have other software that are also BIM building information modeling. Um, then you can export IFC and also it includes a lot of settings that you have to tweak, and then they can also open the file with also existing parameters inside, um, DWF, et cetera. So all of those other, you know, um, formats you can also export with. Usually CAT formats EWG is one of the ones that I usually used also STEP, and ACIS is AT as well. We're also usually used to explore three D geometry and, manipulate that or let's say, work on that in other three D modeling software such as Rhino and other software. 27. Project Assignment - Part 3: And as the last practical exercise, I please ask you to now make a new sheet and drop onto that sheet, let's say, one or two drawings, maybe one plan view and one sectional view or 13d view, and just tweak them and make them, you know, fit well, play with the scale to make them also work well. And as well as the sheet itself, try to make a new title block that is customized by you. Your own, let's say, logo image on there and then tweak all of the information regarding let's say the design check by all of those things that we saw previously, and also play with the revisions and try to add your own revisions as examples. And this will be your last exercise, and I hope that you enjoyed the course. This was an introduction about Travt, there are many more things to explore and to work on instead of ravt. However, this course would put you on track to start working in ravt confidently, to start working also with teams, with work sharing, and learning by doing, learning by practicing is the way to go with AVT always, if you face any issues or problems, try to check online about those problems. There are many more other users that have already faced those problems and have posted about them online. You can search online about those issues and you can find um, answers to your questions and also talk with your colleagues if you are, let's say, working in a team. Usually, people who are using Revet usually work with teams and they work with central files, and, you know, they work through work sharing and collaboration. So also try to ask if let's say you face any issues, try to make sure that you're doing the correct things. Before starting, let's say, with the project, try to make sure that you are using the correct Central file and making a local copy out of it on your local PC and then always sync and communicate with your team members and make sure that you're all on the same page when working in Ravt. It's always Ravt includes a really important, let's say, space or really important part of it, which is communicating with your team members and making sure that everyone is doing the proper things correctly and you are syncing. And you are relinquishing your steps, your things that you did in RVT, and everyone has access to all of the information in there.