Realistic Portraiture for All Levels: How To Draw Eyes, Noses, Lips and Faces From Photos | Wiktoria Miko | Skillshare
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Realistic Portraiture for All Levels: How To Draw Eyes, Noses, Lips and Faces From Photos

teacher avatar Wiktoria Miko, Professional portrait artist

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Welcome!

      1:27

    • 2.

      Recommended Materials

      7:14

    • 3.

      Basics of Drawing

      13:47

    • 4.

      The Ear

      24:56

    • 5.

      The Nose

      19:41

    • 6.

      The Mouth

      18:19

    • 7.

      The Eye

      30:27

    • 8.

      Full Portrait: Outlines

      4:48

    • 9.

      Full Portrait: The Eyes

      9:03

    • 10.

      Full Portrait: The Nose

      5:04

    • 11.

      Full Portrait: The Lips

      8:27

    • 12.

      Full Portrait: Skin, Neck & Ears

      14:17

    • 13.

      Full Portrait: Hair

      13:00

    • 14.

      Final Project & Thank You

      1:13

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About This Class

Realistic Portraiture for All Levels: How To Draw Eyes, Noses, Lips and Faces From Photos 

Learn how to draw realistic art! Learn step by step how to create realistic eyes, noses, lips, and full face portraits.

Master drawing the source of light, shadowing and learn to look at the world like an artist!

Why you should take this class: 

  • This comprehensive class will teach you all you need to know about realistic portraits.
  • The class is divided into simplified short lessons so you can best absorb the material. 
  • The class is taught in a very engaging way, so you will enjoy the process. 

Suitable for ALL LEVELS

Materials:

  • Pencil
  • Paper
  • Erasers (I use a kneaded eraser and a precision eraser)
  • Blending tools (e.g. blending stumps, q-tips, tissue)

HAPPY SKETCHING! Can’t wait to see what you create! 

Meet Your Teacher

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Wiktoria Miko

Professional portrait artist

Teacher
Level: All Levels

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Transcripts

1. Welcome!: Hi students. My name is Victoria Mico, and I am a professional portrait artist. I love drawing everything from human faces to animals, and even landscapes. What I do with my art knowledge is teach. And in this course, I would love to share the drawing process with you as well. Drawing may seem overwhelming at first, but when you break it down into the three steps of creating the outlines, then the base layer, and then the details, then creating realistic art becomes much more doable. In lesson one, we talk about the necessary materials. So most of these you will already have at home, but the lesson is definitely worth watching because I have found some unique tools that you might not have tried out before. Second lesson, we will try out all the basic techniques on a simple sphere. This will prepare you to layer and blend before we move on to shading the more complicated facial features. In lesson three to six, we will complete each facial feature. We will begin with the ears, then the nose, the mouth, and finally the eyes. Again, for each of these, we will begin with the base layer, then add our details and finish off with the highlights. The final part of our drawing class, we will put all of our knowledge together and create a full face portrait. Here we will begin by completing the outlines first, then the eyes, the nose, lips, skin, and finally the hair. This course is laid out just as it would be with my art students. So I've been through the structure many times, and I assure you that it works. This class covers everything from the beginner to advanced concept, so I encourage artists at all levels to join me. I am super excited to present this class to you, so grab your pencils and let's make some realistic art. 2. Recommended Materials: Students. So in this first lesson, I would really love to show you all the materials that I use. So the paper that I recommend is definitely smooth drawing paper. So I definitely don't recommend using things like mixed media paper because they tend to be more textured. So if you have a paper that's supposed to absorb both things like watercolor and then graphite at the same time, that paper is going to have texture. When you're shading with your pencil, you're going to have that grainy white paper appear through your shading and it's going to look a little bit uneven. So if you don't have this exact smooth paper, that is fine. I actually really do recommend using regular printing paper because that paper is very, very smooth. If you don't have anything, I definitely recommend using that over things like mixed media paper. Now, I would love to talk to you very quickly about the pencils that I use. The one important thing that I wanted to say about the pencils is that they come with different numbers and letters. So usually in a regular pencil s, you would have something ranging from like a nine b to a nine H. So, in case you don't know what these numbers and letters mean. The letter, if it's B, it stands for black, and if it's H, it stands for hard. The black pencils, they tend to be, of course, darker and the lead is a bit softer, and the H pencils, they are just going to be thin and very light. You can almost think of it as the harder the pencil is, the less graphite it's going to the deposit, so it's going to be lighter. That graphite might be a little bit harder to move because it's just a little bit harder. Then, what the number means is the higher the number, the higher amount of that blackness or that hardness the pencil has. For instance, a nine B is going to be darker and thicker than a two B. A nine H is going to be lighter and harder than a two H. I actually only ever use these four pencils, even when I do my very, very complicated artwork, the most complicated portraits that you've seen me do, I would always only really use those four pencils. Now, the reason why I do that is because there really isn't much difference between a five b and a six B. I tried to have a little bit of a gap in between them all, and if I want a pencil to be darker or lighter, I just press harder or lighter, wherever I need to do. I'd just like to show you really quickly how each one works. Here's a nine B. I'm pressing relatively hard here. You can see this line, it's going to be really thick and dark. That's a nine B, and that's my darkest pencil. Then I have a six B. Remember, a six B is going to be a little bit lighter than a nine B. You can see that there's a very subtle difference here. It almost looks the same. This is why I just don't bother using something like an eight B under seven B because it's just very similar. Then I have a two B. If I draw this, you can see that it looks a little bit more silvery. Here's my line. It's just much lighter. Then I have a HB. A HB is both hard and black. This is getting really light now. Now, the HB, I really only use for one thing. I only use this pencil for creating outlines. If you don't have all of these pencils, that's okay. If you're only working with one today, that's fine, you'll just have to be a little bit careful about how much pressure you're applying. But if you do have a few different pencils, then they don't have to be these exact ones. Just try to get something that's close by on the range. Now I would like to tell you about the blending tools. I use a blending stump, I use Q tips, and I also like to use a regular tissue. Now, I use each of these three different things for different purposes again. I'm going to give you a very quick demo of each thing. The blending stump, it's really good for blending things where you need a lot of precision. For example, if you're blending the eyes or the nostril, where you really need to stay in a very small area. This is perfect for something like that because it's pointy, so it's going to give you a lot of precision. I don't like to use the blending stump if I'm going to be blending something like something bigger like the cheeks or the forehead, because it's just pointy, so when you're blending, it can look quite streaky. So It's just going to not be as even as something that just has a bit more of a surface area. That's when my Q tip comes in. So a Q tip is probably my most commonly used blending tool because it's just not as pointy. So when you're blending with it, it's going to give you more of an airbrushed look. Okay. You see, these aren't the best examples, but they are they illustrate the point. You can see that this is just a little bit smoother, a little bit more airbrushed. Then my final thing is a tissue. The tissue I like to use for really large areas like if I'm blending the forehead or the cheeks, things like that. It's not really going to be best if you're blending something like the eye, where you need a lot of precision. It's good for those really large areas. Now, I also tend to use the tissue even after I finish blending with a Q tip. I can sometimes go over it just to push the graphite more into the paper and smooth things out further. Next up, the final thing that I would love to talk to you about erases. I use only two types of erases. I have a needed eras and I have a point pencil eraser. This is also called a precision eras. So my needed eras that I use a lot. I just rip off a small section and I mold it into whatever shape I like. I like to use this for making things like highlights. So instead of going around the highlight and not adding any value there, I would just take it and tap wherever I want to create a highlight. This just makes a lot easier for us when we're adding things like highlights, a and then I like to use a precision eraser for areas that we need to erase, but they're just really small and we need a lot of precision. For example, how a lot of the time when you're drawing an eye, there would be a very precise white reflection in the eye somewhere. This is perfect for things like that because it's going to give you a lot of control as to where you're placing your highlight. But if you don't have this tool and I imagine a lot of people probably won't. Then I also recommend having a regular eraser like this. You see how this has very sharp edges. You can also use it and it's going to work just fine. You're just going to have to be a bit more careful so you can see exactly where you're applying your highlights. This would be it for the materials. I hope this was helpful and I will see you in the next lesson where we practice drawing the sphere. 3. Basics of Drawing : Hello, students. Here we will warm up and practice a realistic sketch of a sphere. This is an incredibly important exercise because here we are covering all the basic principles of shading, layering, blending, which I will explain thoroughly. Definitely pay close attention because completing this fair study will be pivotal to completing the remaining sketches. Also, we will only be following the reference photo loosely here. There is more of a focus on the techniques as opposed to following the reference with high accuracy, so don't worry to make your sphere look identical to the photo. We begin by creating the outlines of the sphere. For the stage, I use a HB pencil. It's really important that we use a light pencil for the outlines because we don't want the outlines to show through at the end of the drawing. Notice that in realism, objects don't typically have outlines, rather, we can differentiate between different elements of a scene because of the contrast of shadows and highlights and the texture as opposed to something like cartoons where they are usually outlined. That being said, I always aim to create the outlines just about light enough that I can see them. But if you feel that you have a heavier hand and you naturally steer towards creating darker lines, I will show you how to lighten the outlines as soon as we are done creating them. Is spheres are actually a little bit tricky to create because they require evenness. You can see me creating multiple lighter lines trying to figure out the shape as I go. Most of these little lines are going to be incorrect, but it helps to visualize the lines first to see what needs to be adjusted. Once you go all around the circle and you feel you've arrived at somewhat of an even circle, go ahead and reinforce the outlines that you're happy with. This is another reason why it helps to sketch using a light hand and soft pressure because those incorrect lines will be easier to erase and we leave no mark. Now we begin shading. I start by creating a light layer all over the shape. For this, I am using a six B pencil, so that's not too light, but also not too dark, so we can achieve all the mid values. Now let's take a look at the distribution of light and shadow on the sphere. The source of light in the reference photo must be coming from the top left, which makes the top left of the sphere, and it gradually gets as it reaches the bottom right of the sphere. Also notice that the shadow curves along with the curvature of the sphere. The shadow is not a straight line. This would make the sphere appear very flat. Another important thing to keep in mind, and I would say that this is one of the most important things when shading is that you want to keep your pencil at a very flat angle. You want as much of the graphite to be in contact with the paper as possible. This will look the shadow look the smoothest as opposed to shading with the tip of the pencil. I also like to go over each area of the sphere multiple times, so that's why you see me almost scribbling. I am trying to cover as much of the white of the paper as possible. When you are creating shadows, try to stop yourself from pressing down on the paper too much, even for the darkest shade on the bottom right. If you go over the shadows, even with a light hand, it will get darker and and you have a bit more control and precision that way. It's easier to add little by little than to add too much and have to erase. Now, you don't have to create all the shadows perfectly in one goal. Remember that this is just the base layer. Here you want to focus just on the rough shadows. We will be blending this section so the values will mix together. Therefore, it doesn't pay to be too precise at this stage. Now we are moving on to using our nine B pencil. If you don't have a pencil as dark as this, work with what you've got. You may just have to press a little harder and go over your layers a couple more times to make your shadows a little deeper. The most important thing here is to create a smooth transition from light to dark. You don't want to be able to see a distinct line where the value suddenly changes. It is a sphere, so the shadow will wrap smoothly around the shape. There are no corners, so the transition between the values will be very subtle. Oh. Now we are moving onto my favorite part. We are going to start blending. If you don't have a Q tip, you can just use a blending stump, a cotton pad, or even just a regular tissue or toilet paper. When you're blending, try to maintain the same angle you used when shading. You want to blend with the side of your blender to create the smoothest transition and apply only light pressure. I choose to start with the lightest area when blending because I don't want to carry over the darker shadows into this area. That would even out the whole sphere into one tone, which would appear very flat. You just keep on blending over the sphere until all your values looks move. Now, if your sphere looks a little bit splotchy and somewhat uneven like mine, we can use a larger blending tool such as a tissue to even out the sphere. I have wrapped the tissue over my finger and we'll just blend very lightly over the sphere. I am going to blend briefly because I don't want to overdo it and mix together all the shadows we worked on. Now, the inevitable has happened. Our sphere looks relatively flat after blending. This is perfectly okay and sets a perfect base for us to begin refining and adding the shadows and highlights on top. I am starting out with a nine B here. I am focusing this in the bottom right area where the darkest shadow is. We are essentially bringing back the depth here after all the blending. Again, I do it gradually to make sure that the transition from light to dark is as smooth as possible. A lso reminder to shade with the side of your pencil, although it may seem uncomfortable and unnatural at first, it's going to make your work look far more realistic. I. Again, we have to blend the shadow we've just added. This time we will try to blend with a bit more precision. We will try to leave this dark shadow in place as opposed to moving it around the sphere. Feel free to use your tissue here again to further smoove out the darker shadow. Now is a good time to clean up around our sphere. Use your eraser to go around the edges of the sphere and remove the graphite that is outside of the lines. I am using a needed eraser for this purpose. I essentially mold my eraser into a point so I can erase around the outlines of precision. If you are lucky enough to have a precision, it also comes in here to make the edges of the sphere precise. Now, this next part is very important, and this is where the needed eraser is most useful. We will create the highlight or the lightest point of the sphere. I am molding my eraser into a ball, and what I will do is tap at the highlight area to lift off the excess graphite. Gradually, this will reveal a very smooth highlight beneath. This eraser works so well because it doesn't create any sharp lines like a regular eraser would. Now, if you are using a regular eraser here, it's very possible to also create this highlight. You might just have to blend around it and make it blend with the sphere. Now, for the grand finale, we will create the cast shadow. I am first redefining the edges of my outlines. I am using a six B pencil. We will evenly fill out this entire shadow. Again, using the side of the pencil, we will go over the layers again and again until it's smooth. Now we are switching to a nine B pencil to add some depth. The process is the same here for the remainder of the cast shadow. Once we have filled in the shadow, we have to blend, and after that, we must clean up and the outlines, and then finally, we refine and add more precise shadows. Finally, I am reinforcing the bottom of the sphere against the cast shadow, so there is more separation. This is Albertson. Thank you so much for following along. I hope you found the techniques useful and that you feel excited to practice the facial features next. 4. The Ear: Hello, artists. In this lesson, we will be practicing our first realistic facial feature. I chose to start with the ear because first of all, they're very fun, full of interesting curves and shadows, but they're also not incredibly characteristic, so we have a lot of room for error. If we make a mistake here, it won't be particularly noticeable, unlike if we were drawing a feature such as the eye. The first step of the sketch will be to create the outlines. We could free hand them and estimate where all the air outlines are supposed to be. However, it's very difficult to make the outlines extremely accurate this way, even for me. To help with this, I use a drawing grid. Essentially, the way this works, we measure the dimensions of our reference photo. For us, the air picture measures two by three. In that case, we will create a box within which to draw our ear. We can draw a grid that we measure two by 3 ", four by six, or 100 by 150. It can be as big or as small as you want, as long as you maintain the ratio dimensions. For this practice, let's make the error on the smaller side and make the box 2 " wide by 3 " tall. Once you've got the outside box down, we want to divide the reference photo into further smaller boxes. Today we are going to divide it into a four by four grid, so that's four boxes wide and four boxes tall. The boxes have to be measured evenly apart. Along the two inch width mark half an inch, 1 " and 1.5 inch. This will give us four evenly spread boxes. Then at the three inch height, make a mark every 0.75 of an inch. At 0.75, 1.5 and 2.25. Sometimes you have to create a titer more complicated grid, depending on how much detail your reference photo has. So this will make a little more sense once I show you what we will do with this grid. So let's begin. Now that a grid is done, it should be identical to the grid on the reference photo. What this now allows us to do is to see exactly where different points of the air cross the grid lines. If we start over the top left box, the air crosses the horizontal line really close to the outside box. Then if we look at the vertical line, the air crosses at about one sixth of the height. If we go to the next box, we see that the air crosses the vertical line at about the same height as the previous box. Maybe a tiny bit higher. Now that we have these points done, we just connect the dots. Now, all we have to do is create the same curve we see on the reference photo. This way, we get the outlines of the air perfectly. We will continue to follow this line of the air. We are now going to go down to the second row first column. I would say the air crosses the vertical line at about one third of the width. Then for the vertical line of the spark, it would probably be about three quarters of the height. Now let's complete the remainder of the line. Now we are moving onto this line inside the ear. Along the side of the air, it runs parallel to the outside of the air and has approximately the same width. Inside the ear here, it gets a little bit confusing because we have some interesting curves. So try your best here to get those accurately, but if it looks a little bit of, don't worry. The ear is very uncharacteristic, so it won't be too noticeable in the end. Now, aside from the major lines, I also like to outline the most significant shadows. I feel that they give as much shape to the ear as some of the other outlines. I would consider these shadows most important. If you see any more shadows or highlights that you think are important to outline, you are very welcome to keep adding those. Now that our outlines are complete, I hope you can see why the grid is so useful. I hope it also makes more sense that if you are creating a more complicated sketch, you will need to create more complicated grids. Anyway, now that we've got all the outlines, we can erase the grid. While you erasing, it's also inevitable that you will erase some of the outlines. Try to be as careful and precise as possible. But if you erase some outlines, we will fill them in in the end. Okay. We are going to begin shading in. This is going to be the base layer stage, so we are not paying any attention to the details, filling in the rough shadows. I would consider these shadows the darkest, so I will start by filling them in. Also note that they are not the same darkness throughout. Here you can see how I've numbered them from darkest, to lightest, so you want to maintain this balance in your drawing. Just remember we are using around a six b for this. Here you want to ensure that you are sketching with the side of your pencil and not with the point of it. This will ensure the smoothest shadow. Next up, we are going to fill in the slightly lighter shadows. You can see on the screen the areas I'm referring to. A. Finally, we will fill in the remainder of the A using a very light hand. Again, remember, it's much easier to do this with the side of the pencil. Next, we have to blend. Usually, I like to blend with a Q tip, but when the area requires more precision, I do prefer using my blending stump. I use it so that it's easier to contain the shadows if there is a brighter element over the ear next to it. I am blending with pretty light pressure in a scribbling motion. I find that when I go over the shadow way a few times, that's when it's blended best. Next up, we are going to blend the remainder of the tip. You want to blend in a very similar way as we did with the blending stamp. If you feel that your ear is a little bit splotchy, you can use a tissue to blend over the entirety of the ear. The next phase of our drawing is to create the details. Now that we have the base layer, we can go ahead and adjust certain areas of the air so that they are identical to the reference photo. Let's start with the darkest shadows. I am using a nine B for this part because I want the shadows to be really dark. Again, since here we are thinking about the details, we will pay a little more attention to the features of the shadows like their shape, and keep in mind where the darkest parts of the shadows are as well. For example, all of these shadows are darker towards the right side, so we want to reflect this in the drawing as well. Mm. Moving on to the lighter shadows, we are using a six B for this area. If you feel that a six B is too dark for you, you can even go down and use something around a four B. It all depends on how sensitive you can be with the pressure you apply with your pencil. If we observe this shadow, we can see that it starts to blend in with the air on the right. We want to create a gradient, so it blends nicely. You don't want it to go suddenly from really dark to really light. You want to integrate and blend those two values smoothly. Again, we are blending. We are being a little more cautious here since we need to be precise at this stage of the drawing. Again, you can just give your drawing a little tissue treatment if you want to smooth out the air some more. Just be gentle here because we don't want to over blend all the details. Now I am taking a second to clean up around the sides of the air. Because of all the blending, the graphite has spread, so we they needed eraser we will do a clean up. Next, we are going to create the highlights of the ear. The most essential tool here is the needed eraser. I find it much easier to create the highlights by removing the graphite from the necessary areas as opposed to leaving those areas light throughout the drawing and working around them. I tear off a section of my needed eraser and I roll it into a cylindrical shape. Now the way I use the eraser is I tap continuously over the highlight areas. I am looking back and forth at the reference constantly and gradually lifting off some graphite. Next, if you are lucky enough to have this precision eraser, that would be wonderful. But if you don't, you can use a regular eraser of corners. You want to softly lighten around the areas where there are sharp highlights. I am also refining the highlight in the center of the ear to give it more texture. For the final step, we are going to create some final touches. You can do this based on what your drawing needs, not necessarily on what mine needs since I'm sure they'll have slight differences. But my final touches involve things like adding depth to the center of the ear and refining some other shadows. Mm. This would be it. Our realistic or is complete. I hope you're proud of your sketch, and if not, that's okay. Practice makes perfect, and we'll be practicing some more sketches throughout the class. Thank you so much for, and I will see you in the next lesson. 5. The Nose: Artists, now we are moving on to drawing the nose. Again, here we will start the grid. The grid for each drawing will be identical. Just for the lips and the eye, it will be horizontal and for the nose and ear, it's vertical. For the nose, it will again be 2 " wide by 3 " tall, just like with the remaining rids. We will split it into four by four boxes. Along the width, we will make a mark at 0.5 inch, 1 " and 1.5 inch. Then we will split the height of the grid into 0.5 inch, 1.5 inch and 2.25 inch. Now, like we've practiced to complete the outline, you have to look at where the different points of the nose cross the grid lines on the reference photo. Since the grid we've drawn is identical to the one on the reference, we know exactly where the outlines of the are supposed to be. The way I approach creating the outlines is that I first mark where the outline crosses the grid line and ultimately connect the dots. Just keeping the curvature of each outline in mind. I am constantly looking back and forth at the reference photo and copying down the outlines exactly. Okay. Now, the tricky thing about noses is that they don't have much detail, especially at the bridge of the nose. Now, this can be a good thing because there's less work for us. However, it's really tricky to make those subtle changes in value. When we are creating the outlines, it may not be immediately obvious where to create them or even where the shadows begin and end. What I do, and for me, this is a very helpful trick is I squint and I try to look for the dominant line in the shadow. Squinting is especially useful when drawing the base layer because it gets rid of all the detail and emphasizes the shadows. I can't explain why it's so effective, but it really does work, so do try it. The next step is to erase the grid line since we've already completed all our outlines. Again, it's normal for us to erase some of the outlines while getting rid of the grid. So let's try to be as careful as we can. But if we erase some outlines, it's no big deal. We can easily add them back in. The next phase is the base layer. Here we will fill in the entire nose with the rough shadows. An exercise I always try to do before filling in the base layer is trying to see where the est tones would be. Of course, the darkest would be the nostrils and the lightest would be the middle of the nose. That being said, all the remaining areas cannot be lighter or darker than the nostrils and the middle of the nose. Remembering this will help you retain contrast and balance in your drawing. Now, the second the darkest area would probably be the sides of the top of the nose and around the very bottom of the nose as well. Then we will fill in the sides of the nose with a very light tone. Remember, we don't have to be too precise here because after blending, the values tend to smudge together anyway. Also, throughout the blending, the graphite seems to spread and darken, so make sure you don't press too hard at this stage. I am using a six B for these areas. I'm pressing really lightly. But if you think you're not able to get it light enough of the pencil, you can move down all the way to something like a four B. It all depends on how sensitive you can be with the pressure of the pencil on paper. Next, we'll fill in the lightest area. Now, here you really hardly have any graphite at all, so press super lightly. Now we are going to blend. I am blending with a clean tip. I am blending in a circular motion because I find that going over and over, each area helps me achieve the smoothest, natural blend. Now, this is a perfect example of why it doesn't pay to be too detailed in the first trading stage because all the values tend to fade away anyway. So as you can see, I have almost no controvert here at all, but that's okay. I will go over the darker values and blend again. Now that our base layer is done, we are going to focus on the precise shadows, highlights, and details of the nose. We are pretty much going over the same shadows again, though this time we want them to appear exactly as they are on the reference. We are looking really closely at the shadows like their shapes, directions, intensities, and so on. As I said, the nose is a little tricky because there aren't many details around here, so we really have to focus on those subtle shadows to make the nose appear realistic and free. Now, you can see that the darker valleys are now a little bit more visible. Sometimes you have to go back and forth between the various drawing steps and refine. I am blending my nostrils separately with the blending stump because it's a little more precise. We want the area above the nostrils to be clearly separate from the nostrils because it's overlapping them. That being said, we do not want to create a gradient above the nostrils, so we are using the pointy end of a blending stump to keep them separate. The bottom of the nostrils does actually have a gradient, so we will blend this region well, and this is how we create the illusion of a hole. So I mostly focus my detailing on the bottom of the nose to the sides and below the rules. There is also a horizontal shadow above the center of the nose, which if we add it, it will make the nose a bit. Now we are going to blend again. Though this time when we blend, we really don't want to spread the graphite around too much. We want to keep it in place since we put so much effort into creating all those precise details. Okay. And now we will go ahead and add any final shadows before we move on to adding the highlights. For me, I felt that I needed to enhance my nostrils and create more shadows alongside the sides of the nose at the bottom. Once we end this in, we will be ready to move on to the highlights, which happens to be my favorite part. I Let's go ahead and work on those highlights. I think this is the part that really brings the drawing together. The main tool here will be needed eraser. We will mold it into a cylindrical shape. First, we have to observe where all the highlights are. I see one here on the center of the nose, then alongside of the middle of the nose, towards the side of the nose and below the nostrils. Slowly, we will tap the eraser over each highlight. We want to press down very softly so we don't accidentally erase too much. Of course, we make sure that we tap and not drag the eraser. If we tap, this will create a really nice gradient. But if we drag, the eraser will create a distinct shape which will not make the highlights look natural. Okay. Once we feel that we have tapped off enough graphite, it can appear a little bit too prominent against the darkest areas of the nose. A good idea here is to take a clean tip and blend the outsides of the highlights with the darker areas to make the transition more subtle. I'd like to also push the highlights in further by using a tissue. Now, if you do have your own precision eraser, again, this will work perfectly for creating this little texture we see over the highlights. But if you don't have it, that's totally okay. We can use the corner of regular eraser instead. We are going to apply the tiniest amount of pressure on our eraser and in scribbling motions, we will remove the graphite from the highlight areas. The key here is to not overdo it. This texture is extremely subtle, so we really hardly want to press this eraser down. If you feel that you've overdone it, simply blend this texture into the paper with a clean q. For the last couple of minutes, we can add any final touches. Have a look at your sketch and try to figure out what it needs. Perhaps you need to work more on the blending or darkening some areas. I think mine could do with emphasizing some shadows on the bottom. This is it. Our second facial feature is complete. I hope you found this enjoyable and maybe even a bit easier than the A, since now we have more practice. I will see in the next lesson where we will draw the lips. Bye. Okay. 6. The Mouth: Students, welcome back to the class. We are moving onto drawing the mouth. We are going to start with the grid. And if you've watched the previous two classes, this will already be a very familiar process to you because all the grids are the same. This grid is actually going to be horizontal. It's going to measure 3 " wide by 2 " tall. We divide this grid into four by four. Along the bottom and top, we measure at three quarters of an inch, 1.5 inch and two and a quarter inch along the sides of the grid, we measure half an inch, 1 ", and 1.5 inch. The next step is to create the outline. Now that we have a grid in place, which is identical to the grid in the reference photo, we can see where the different points of the mouth cross the grid lines. Let's begin with the middle of the lips. We can see that this line crosses through the grid right down the middle. This line is actually quite tricky to draw because it has a lot of subtle bumps and curves, and we have to be very careful to get these accurately to make sure that our sketch resembles the reference photo. Okay. Okay. Next, let's deal with the top lip line. The middle of the lip is right in the middle of the grid. Let's make a mark where that line would cross the grid at about one third of the height. The bottom of the lip falls right below the lowest line, and then it crosses the corners of the two middle boxes almost perfectly, so that's a very easy measure to take. Okay. Finally, we will draw the facial hair. For now, we will create a rough outline of the mustache and then the bit of the hair below the lips. I am creating the outline by following the dominant shadow of the hair area. Again, if we squint, this really helps in seeing the dominant hair line. Now we may erase our grid and we will move on to drawing the base layer. I am using a six B here to fill out the main shadows. For now, we will focus just on the lips and create the mustache in the end, so we will begin by filling in the middle line. Next, we will fill out the top lip and after the bottom lip. Now that we have our basic values on, let's go ahead and add quickly some smaller shadows. On the top lip, I see a little bit more shadow in the corners of the lip and above the middle and they little right at the top. On the bottom lip, I see a shadow right below the middle and towards the sides of the lip. Next, we will blend everything together with a Qi. Again, I will begin by blending the lighter areas and move towards the darker areas. Now we will begin refining the lip. I will begin with the darkest point, which is the line down the middle. This line is a thicker in the corners and it has that tiny triangular shape in the middle, so we will create all those details. I am still using a 60 pencil and at the top lip, we will create the further shadows in the corners and along the top of the lip. Also, along the bottom, we will create further shadows in the corners and below the opening of the mouth. It's very important that when we're blending, we want to keep the shadows in place as much as possible because we don't want to over blend because then we will lose the details that we carefully created. Next, we will work on bringing back some highlights. And again, squinting really helps to bring out the shapes of these highlights. So we are going to focus our highlights in the middle of the top and bottom lip. If like me, you think your highlights appear too bright, you can blend them in with A Q tip. Next, we'll begin creating the creases on the lips. I am using a two B pencil for these. When we are creating the creases, let's observe the length angle and curve, and also pay attention to the lines being thicker closer to the center of the lip and thinning out towards the outside, especially at the top lip. The creases also seem darker and deeper at the top and longer and lighter on the bottom. Though on the bottom lip towards the corners, the creases get shorter and darker to. Once the lines are drawn, take your blending stump and push the creases into the lip. Okay. This next step is very important, so we will create the highlights around the creases. We can see a lot of these small highlights in the center of the bottom lip. We will look closely at the reference photo here and try to place these highlights roughly where they are supposed to be. You don't have to copy this one for one as long as you represent the overall texture that is enough. I feel like I've overdone it here, so I'm going to try to balance things out by lightening this whole area, and we will also refine some of the creases. Next, we will fill in the skin around of the lips. There isn't too much detail here, so we will fill in this area even the blend. Now we will go over the facial hair. I really enjoy creating them because I really like the technique for it, so I hope you will enjoy it too. We begin by filling in the hair regions with a six B pencil. So since our model has dark hair, we want to create a layer here. Next, we will blend. And when we blend, we will really try to blend the shadows so that it mixes in with the skin areas and that there is a gradient. So I frequently observed that something that makes the mustaches and brows and any other facial hair look unnatural is if they are very clearly defined and outlined against the face. So even this shadow, you want it to have a gradient with the rest of the skin. You don't want it to be almost like a painted on effect because that will look very unrealistic. So yes, make sure you have a subtle gradient between the edge of the hair shadow and the rest of the face. The next step to creating facial hair is to draw the individual hair strands, Let's pay close attention here to the direction and length of the hair. The hair is gravitating towards the left side. It doesn't grow straight down. Also, it's longer in the middle and shorter and towards the sides. When we create the hair, since we already had the darker shadow underneath, we can leave some gaps in between the hair strokes, and this will make them look natural and have depth. We will now repeat the process for the moustache still using a six B pencil. I would also like to add that the hair strokes tend to be darker at the root and lighter towards the ends. Also note that in some areas, the hair is a denser than others. For example, right below where the nose would be, the hair seems and. Mm. Now, if you look closely at the image, you will see that there are some thinner hair strands that grow outside of the outlines of the moustache. And this hair is a little lighter, so we will use a two B for it. Finally, we will finish off with some highlights, and for this, I am using my precision eras. But if you don't have this, you can also use a corner of a regular eras to create some gaps between the hair. I would like to create some more gaps here, so I will use my needed eraser around the moustache. You don't have to do it if you feel like you're already okay with the amount of highlights you have. I just felt like my needed a bit of adjusting. And I also felt that the facial hair could have been a bit darker in places, so I will go ahead and add some more six B hair strokes. Okay. For the final touches, we probably have to bring back some highlights to the lips because when I was blending, I definitely smudged over them. So I roll my needed eraser into a precise point and I create this narrow shadow right above the top lip. There is also a little highlight here at the bottom, so we can add this into. Also, in this final touches stage, sometimes the steps that you need to take might be a little bit different to the things that I need to do. Take a look at your drawing and see what it may need. Perhaps you already have enough highlights and you need to darken the corners of the lips little or blend a certain area of your sketch. I am assessing how my drawing compares to the reference photo and trying to adjust my sketch to make it as close to the reference as I can. This is all for the lesson. I hope you enjoyed. I will see you in the next class where we'll practice drawing and I see you soon. 7. The Eye: Okay. Hello, students, and welcome to the class. In this lesson, we will practice the final feature, which is the eye. Like with the remaining drawings, we will begin by drawing the grid. Again, the grid is 3 " wide by 2 " tall. We separate the box into four by four. We make a mark at 0.51 and 1.5 inch on the height and 0.75, 1.5 and 2.25 inch on the width. The exact measurements are displayed on the screen. Now we may begin drawing our outlines. We can see that the eyeball is mostly inside of the third row middle two boxes. Pay attention to the little curves, angles and all other details. We are creating the eyes as the final feature because of their complexity. So when something is a, it's usually more noticeable than when we're drawing the other features like the ear or the nose. When you're creating the pupil, a common error IC is an iris which is fully visible. Usually the top of the iris is obstructed by the overlapping eyelid, whereas the bottom of the iris touches the eyes water line. Next up, when you're drawing the pupil, it's extremely important that it is exactly in the center of the iris. You want a perfectly even distance between all edges of the iris and the pupil. When creating the eyebrow, I try to follow the dominant line of the shadow. So try squinting and looking at the reference photo. This will help to bring out all of the shadows. Okay. Now that we've finished creating the outlines, we may erase our grid. If you happen to accidentally erase some of the outlines well, getting rid of the grid that is towed to the ok, just take a few moments to refill the outlines once you've finished. Now, the process for creating an eye is a little different than the rest. So the steps are still the same though I work in sections. First, we will complete the eyeball, then the skin around the eye, and finally the eyebrow. The eye has so much detail that I feel like I am less likely to miss out on anything if I work in smaller sections. So we are beginning with a nine B pencil. We will fill out the entirety of the pupil except that round reflection. Okay. Next up, I am creating a base layer for the iris. I am first completing the outside ring. Try not to press down too hard here. If we make the outside ring of the iris too dark, it will look unnatural. I always say that it's better to add value gradually because you can always darken, but it's not so easy to remove the graphite. Next, we will fill the inside of the iris. Note here that the iris is at the top right below the eyelid and it gets lighter as it goes down. Okay. Next, we will add just a tiny bit of graphite onto the eyeball. Another mistake I see people make is leaving the eyeball the color of the paper. That is not realistic. The whites of the eye are definitely light, but they still have a very subtle shadow on them. What we will do is make the corners of the eyeball. This will create the illusion of depth and show that the eyeball is a spherical shape. We will add the tiniest amount of graphite onto the remainder of the eye whites using extremely light pressure. Okay. Next up, we will blend the base layer of our eye. I am using a Q tip for the ites and a blending stump for the more precise areas of the iris and pupil. When blending the pupil, we will try to leave a round reflection as neat as possible. We want to leave this perfectly white. Okay. I'd like to take advantage of the graphite that is already on my blending stump and use it to darken some areas. We can create the subtle shadow underneath the eyelid and emphasize the corners a little if we need to. Now, let's add more details to the iris. Some details that I can observe on the reference photo is a subtle darkness right below the eyelid, and there are also darker spots on the bottom right of the iris and they lighter.in the middle below the pupil. I am using a needed eraser here to lighten towards the bottom of the iris. I try to make this saddle. If you feel like it looks too exaggerated, you can always blend it. Okay. Next up, I will roll the eraser into a fine point and tap over the bottom reflection to remove the graphite from the area. Remember this reflection is darker than the top one, try to leave a little bit of graphite on here. If you finish with the eyeball, let's move on to drawing the area around it. I will begin with the lash line. This region is. It blends in with the top of the iris and it's very dark on the left side, and it gets much lighter towards the inner corner. So, let's go ahead and blend out the lash line with the precise blending stump. Now, let's turn our attention to the little inner corner. I will try to create this fleshy texture by first creating the darker lines with a two pencil. Then we can create the little highlights using the precision eraser. You can also bring out those highlights by rolling your needed eraser into a very fine point and tapping at where you want to lighten. We can move on to filling in the case. This line is, as dark as the lash line. Next, we will roughly fill in the remainder of the eye. There is a subtle darkness on the water line right below the eye, a diagonal shadow below the inner corner and a shadow below the left of the eye. Next, we will blend everything together with A Q tip. I am blending using rounded motions. I want these shadows to be as smooth as possible. Feel free to also use a tissue here to further smooth out those shadows. Just be careful around the eyeball. Now we may start refining. The crease line can definitely be a little bit more refined. There is a little shadow below the highest point of the crease. I see there is a very light shadow that separates the yeball from the water line. So I am using my blending stump to add just a little bit of value. I feel like I've made my eyelid a little bit too dark, so I am using my needed eraser to tap off some graphite. Next, we will work a little on the water line right below the eye. I am only using my blending stump. The extra graphite on this is enough to create this very light, narrow shadow that we need. Now, if we need to, let's darken the eye crees just a little. I am using a six B pencil and we'll blend it in. I also felt that the shadows above the eye could have been a little bit more refined, so I am adding a touch of graphite to amplify the shadows by the side of the nose and below the brow arch on the left. Okay. Now, these are the details that can really make our work look a little bit more realistic. We will add some texture and find details. Now, I have this technique that I use to add texture to the skin. I essentially create little scribbles with the precision eraser and this gives the skin that natural slight unevenness to it. Because we don't want the skin to look airbrushed. We want the skin to look natural and roughen it up a little bit. I am adding some narrow light reflections. Next, let's deal of the shadows right below the eye. We are going to refine this area a little bit. I think that the shadow below the eye could also do with a bit of darkening. We will also add a bit of darkness to the water line and blend. Now, we are going to create the highlights. Pay close attention to the reference photo and how it compares to your drawings so far. I feel that mine needs a little bit more highlights in the water line and below the right side of the eye. Now it's time for the eyelashes. The lashes here are actually quite short, especially the top set of the eyelashes, so we don't have a ton of work here. Let's observe quickly that the lashes change direction as you go around the eye. The curve away from the center on both sides. Also, the eyelashes are a little bit longer and thicker towards the outer corner and lighter and shorter towards the inner corner. This isn't so obvious with shorter lashes like the ones on this photo, but these things are more apparent in longer lashes like the ones we will complete on the final portrait. I am now blending in the lashes with the blending stump. I want them to look a little bit softer and worked into the paper. Okay. Now, we will complete the bottom lashes in the same way we did with the top lashes. We are just going back and forth here. I am adding some further detail right before the eye again. I feel that the shuttle could be deeper, so I am adding just another layer here. I will also add a little bit more detail where the small lines are visible towards the side and add any necessary highlights. Now we will go ahead and clean up around the eye. When I was blending, the graphite spread, so I'm wiping away with the ray. Now it's eyebrow time. The way I draw eyebrows is I try to fill in a base layer first and build the individual hair on top. So I am using a six B, and I'm actually not pressing too hard. I want to have a very light shade in place just lighter than the rest of the skin. We want to be able to see the hair on the top of this layer. So we layer and blend neatly with a Q tip. One thing that's important is that we don't want the eyebrow to be too sharp against the skin. You want it to be a gradient and blend. So make sure that when you're creating the outline, the brow isn't too intense and there isn't too big of a sharp contrast. I am currently adding a little bit more detail to the brow base layer. I see it is a little darker towards the middle and right side, so I am adding additional graphite. Mine looks a little bit intense right now, so I am lending in dissue. Okay. Now, here is the main part of drawing an eyebrow. We will create the individual hair strokes using a sharp pencil. You don't want to use anything too dark and blunt here because we don't want the hair to appear too thick, so I am using a two B pencil. It's important here to follow the pattern of the brow. Have a look at the direction the hair is going in. Also, something that I observe a lot of beginners do is they create the hair really precise against the outline. You want the hair to go past the outline, so it looks a little bit messy, not like it's painted on. Another thing I'm making sure of is I'm creating the hair thin at the root. The hair doesn't grow out super thick and dark like the eyelashes, keep this in mind. Now that we are done with the fin areas, we are moving onto a six B pencil to complete the thicker hair. I am still pressing quite light because the six B can definitely be quite powerful. I am really paying close attention to the reference photo. We want this eyebrow to look as close as possible to the picture. The main observation is that the left side of the eyebrow has a lightness to it and the hair on the right side goes upwards, so we want to reflect these features in our sketch. A tool I really love to use for eyebrows is the precision eraser. I like to create more highlights between the hair to make it look more realistic. Like the brow has more texture and the skin is showing through the hair. You can also use a regular eraser with a precise edge to create this effect. In the end, we are coming back in with any final touches. I am adding some more light hair right below the brow with a two B pencil. I am also adding some darker hair with a six B. Keep adding layers until you are happy with the brow. Okay. This is all for the sketch. I hope your drawing turned out to be successful. Eyes are definitely the most difficult part of a portrait, so you should definitely be proud of your results. In the next class, we will begin our full portrait studies, so I will see you then. 8. Full Portrait: Outlines : Hello, students, and welcome back. In the next set of lessons, we will complete a realistic, full face portrait together. I will try to speak a little bit less here during the completion of the full portrait because the steps are the same as they were in the previous lessons. In the first lesson, we will complete the grid and outlines. If the grid is overwhelming for you, feel free to just trace the portrait from your screen, that is completely okay. As you can see on the screen, the grid measurements are 18.4 by 28 centimeters. I know that in the previous lessons we were using inches, but because the grid is so complicated, I felt like centimeters is more precise. This is what we're using for the big port. We will divide the grid into eight by eight. Vertical lines here will be spaced out by 2.3 centimeters and the horizontal lines by 3.5 centimeters. Remember to keep those lines light so that we can erase them easily once we complete the outlines. Thank you. Next, we are going to do something a little different. We will actually divide the middle cells into further halves. Where most of the facial features are concentrated, we will have more precision. We will divide the fourth two seventh row and the sixth column. The height of each cell will be 1.75 centimeters and the width will be 1.15 centimeters. Next, we will complete the outlines of the face. 9. Full Portrait: The Eyes : Welcome to the next part of the lesson. In this lesson, follow along as I create the eyes. I am going to complete one e y at a time. This is a much less overwhelming process for me. We will begin by completing a base layer. That. 10. Full Portrait: The Nose: Students, in this lesson, we are going to create the nose. We will begin by completing a base layer by following the most important shadows and highlights. Essentially, we want the whole nose region to be covered with a layer of graphite. Once you basically are as blended, you want to add in the details, so you can refine the nosts and add any text and highlights on top. B. 11. Full Portrait: The Lips : Hi students, welcome to the next part of drawing our lovely subject. In this lesson, we will complete her lips. I always begin by filling in the dark line of the opening of the mouth. This is an important detail and we don't want to lose it in the base layer. This is usually my starting point. Next, you will fill in the base layer of the lips and also the skin around the lips. Now we are moving on to the details. The precision eraser is particularly useful here, but if you don't have this tool, a regular eraser will work just fine as long as there is a sharp edge to it. Y. 12. Full Portrait: Skin, Neck & Ears: We are moving on to drawing the skin. Being able to blend smoothly is the key to creating realistic skin. Now, you don't want to create shadows and highlights that are too sharp. You want all the values to blend seamlessly. Layering and blending with a tissue is the approach that I recommend. Mm hmm. I would just like to show you how you can create subtle skin texture. Skin isn't so smooth and airbrushed. It's a little uneven and has a delicate texture to it. What I like to do is I take my pencil eraser and you can also use the edge of irregular eraser and very lightly scribble over the final layer of the skin. What this will do is create the subtle skin texture. If you overdo this and you feel like it looks too apparent, you can lightly blend over it with a tissue. A. A. 13. Full Portrait: Hair : For the final lesson of the class, we will complete the model's hair. Since the hair is super black, I am using a nine B pencil for the majority of the drawing. I will only be using a two B pencil later on when we complete the flyaways and the hair around the hair line. We will divide the hair into three sections. We will start off the left side, then move onto the top and end on the right side. We begin by filling out the entirety of the hair area. From the start, we will be creating hair strokes in the direction of the hair. You also want to observe the differences in value. Although the hair is mostly super black, there are some lighter hair strands. For those areas, you want to press a little lighter. Once you are done, you want to blend in the direction of the hair. Feel free to use either a tip or a tissue. Once your hair is nicely blended, you will go over the hair again and repeat the process until the hair is fly. Mm. We will be creating the hair along the hair line with a two B pencil. Observe the reference photo carefully here. The hair is super light towards the root. Notice how I am not starting the hair at the hair line, but I'm going against the root towards the hair line. Once the hair is complete, we will use a two B pencil to create the flyways around the hair. This is my favorite stage of drawing hair because it pulls everything together and makes it look super realistic. Now, we will repeat the process for the remainder of the. Mm hmm. Oh. Mm. 14. Final Project & Thank You: Congratulations on completing the course. I hope that you've created artworks that you're proud of and that you enjoy doing with me. If you did, please consider leaving a positive review. It would mean so much to me. If you have any questions or would like some feedback or tips, please ask Bello and I will be more than happy to help you. For the class project, I would love to see any facial features or portraits you've created. And even if you feel that they aren't your best, I really do encourage you to upload them because I do leave feedback on all projects, so I can tell you how to make your artwork even better in the future. If you are interested in similar classes, I have a course where we learn proportions, light and shadow, and one, two, and three point perspective. If you are perhaps interested in trying out soft pastels, I have so many courses such as painting animals, landscapes, and fruit. To access those classes and many more, please visit my skill share profile. If you wish I am also available for private one and one art lessons. In these private lessons, we may complete a drawing together. I can take a look at your work and give you feedback, or you can sign up for consistent sessions, and I will design a learning plan for you that we will follow together to make you a better artist. Thank you so much for drawing with me. I really do hope that you've enjoyed and that you learned something useful, and I cannot wait to see your project. I really do hope to see you in my future classes, and I wish you happy creating.