Procreate: How to Draw Eyes - From Sketch to Finished Digital Painting | Celine D. | Skillshare
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Procreate: How to Draw Eyes - From Sketch to Finished Digital Painting

teacher avatar Celine D., Digital Fantasy Artist

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      1:01

    • 2.

      Reference and Brush

      1:02

    • 3.

      Sketching

      3:49

    • 4.

      Flat Colors and Tinting Sketch

      2:43

    • 5.

      Rough Shading, Values and Lashes

      3:11

    • 6.

      Adding life to the skin

      2:41

    • 7.

      Details and Adjustments

      2:09

    • 8.

      Final Thoughts and Class Project

      0:57

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About This Class

If you’re new to Procreate or digital art and want to learn how to paint eyes, this class is for you!

In this class you will learn:

- How to draw and paint an eye from start to finish

- How to make layers work to your advantage with clipping masks and blend modes

- Small tips to add realism to your work

In this class we’ll be going over the entire process of painting an eye in Procreate, going through everything from sketching to details.

We will be going over reference and brush choice, sketching, values and shading, all with tips and advice for you to follow along. The references used for the art, along with the sketch and my favorite blending brush is available under resources.

If you want to learn to paint skin in 5 simple steps, have a look at this class;

Even if you are using a different drawing software or devise, you can learn from these tips, as they translate well to e.g. Photoshop and pc.

Although starting my digital art journey in Photoshop, once I got my first taste of Procreate I’ve never looked back. I draw inspiration from multiple sources all the time in my work, as I create fantasy portraits and magical settings.

Music from

www.pixabay.com

Meet Your Teacher

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Celine D.

Digital Fantasy Artist

Teacher
Level: All Levels

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Transcripts

1. Introduction: Hi, my name is Lee, and I'm a digital fantasy artists from Denmark. In this class, I'm going to teach you my approach to drawing and painting eyes. Something very useful for getting starting with portraits or juice in single studies. My style is somewhere in-between realism and fantasy. So I'll be going somewhat realistic. But you can stop at whatever point suits your style and make it your own. I have all the classes, the complement, this one, like color mixing, how to paint gray scale portraits and painting skin with blend modes. Are these. We'll go into more detail about the individual topics. So stop by my profile to have a look. So good at your iPad. Fire up, Procreate, and let's get started. 2. Reference and Brush: When learning to draw, I find using reference crucial. So for this class, we'll be using this one. Sadly, finding high-definition images only focused in on eyes is difficult. So I had to zoom in on an image, thereby lowering the quality a bit. But having a reference focused on a specific feature can make it easier to focus. So that's what we're doing. If you want some purchase on anatomy and theory of how the I shaded, I'll refer you to my Grayscale portrait class were made on anatomy part of stored. For the entirety of this project, I'll be using a single brush, my own blending brush, which will be in the resources for you. You can also just use a regular round brush or textured one for more painterly look. But I suggest using one with pressure sensitivity enabled. I like this specific brush since it blends nicely, but can also be somewhat defined. But in the end, it's up to you and your personal style. So choose whatever feels right for you. 3. Sketching: Here we have a blank canvas and the reference opened on the side in this href. Starting from the middle. We know that the iris and pupils are circles. If you draw the best circle you can without lifting your pen, Procreate will automatically correct the shape for you, which is very helpful. If you keep your pen on the screen. You can also adjust the size of the circle. If you've already lifted your pen, just go to the arrow tab so you can move and adjust the size further. You can repeat this process for the pupil to, or you can freehand it. With the iris down. You can see how much of it is covered by the eyelids in the reference, the bottom lid barely touches the iris, but the upper lid covers the top part of the iris. So draw a curved line through the top. Erase the top section that we no longer need. Now pay attention to the distance from the iris to the inner corner. It's about half of the width and in line with the bottom lid. So make it small dot here. Then connect the top and bottom of the iris with this point, adding a small triangle in the inner corner. Repeat for the outer eye, noting how the eyelids curves in the reference. We're trying to draw eyes like omens for all i's are different. Now that we have the basic shape of the eye whites or lids down, you can use the selection tool to adjust any areas that need it. I selected the iris and shrunk it a little. This is one of the advantages of sketching digitally. Next, I think the bottom line and edit another for the lower lash line. This pink part is most prominent at the outer corner, then gradually goes into the line of the inner corner. A parallel line to the tuplet defines decrease, as well as a line under the eye to show fold. These features differ from person to person, again, making reference invaluable. The eyebrow starts from the inner corner and extends add an anchor from the outer corner. The arch and angle affects the expression a lot. So play around with it until it looks right. Since the person is wearing eyeliner, I draw that on the sketch. So it's easier to see if the resembles the reference. You don't have to follow the reference to a T though, since it's just a guide. After all. I choose to make a new layer to sketching the eyelashes because the sketch can get a little crowded and hard to work with otherwise. This way, I can also flip the lashes of which I find helpful. Make any other adjustments you feel needed, and then the sketch is ready. Let's recap sketching eyes. Circles for the iris and pupil. Remove the part of the iris covered by the lids. Note the distance from the iris to inner and outer corner and connect with curved lines. Draw parallel lines for the lower lash line and start the eyebrow above the inner corner and finish at an angle from the outer. Draw the lashes in a separate layer. 4. Flat Colors and Tinting Sketch: Now we're going to lay down flat colors so we can see it all in context. Making a new layer for the skin under the sketch. I choose a fleshy color and fill in a square. If it doesn't match the reference when enough, simply choose a new color and drop it in. The base tone depends on the undertone of the person. When you're happy with the color, erase what covers the eye whites and pupils. In a new layer under the skin one lay down a light tone for the highlights, but don't make them pure white. You don't have to be careful in any way here, since the skin on top cars, anything outside of the eye shape, on top of the white, but still under the skin, make a new layer and lay down a base for the iris. Make yet another layer for the pupil going all black. Keeping these things in different layers makes it easier to make adjustments later and also taking away any fear of messing up the brow. Make a layer on top of the skin and fill it in with the brown tone. In the reference. The prow has been filled in and looks fairly dense, and that's what we're going for. Now we have all the bass tones down, which makes it easier to gauge the value's going forward. Now for the sketch, whether you keep the sketch as it is or deleted altogether is a matter of personal preference. Keep some parts of it and tended to fit better with the base colors. Do this by selecting the sketch layer and setting it to Alpha Lock. Now we can't paint outside of pixels already there and can color the sketch around the iris or use a darker tone of the base and for the general lines and make them brown. I'll either lashes in the separate layer for now. Let's recap. Lay down base colors in layers under the sketch. Keep the pupil and iris on separate layers for easy adjustments. Set the sketch layer to alpha lock and tint the parts you want to keep. 5. Rough Shading, Values and Lashes: Our next step is to get down some rough shading so we can adjust the values to each other. The skin is the biggest part of the reference. So that's where we start making new layer on top of the skin and set it to Clipping Masks. Now we can paint away without worrying about painting outside of the area. I also set this clipping mask to the Blend Mode, multiply with a dark reddish brown. I'll lay down the most basic shadows, like on the side of the nose and increase leading up to the side of the face. Just put down the color roughly in the right areas and use the smudge tool to blend it out. We can always return to this layer later. So don't worry too much. Now that we have something to prepare our values too. Let's move on to the iris. Make a new clipping mask on top of the iris and use a dark tone of the base to darken the outside edges. One painting, irises use small strokes, all pointing to the center of the eye. Then choose a lighter green in a different hue and makes all strokes around the pupil. Adding the right color and pattern than she. Still in the same layer. I added a bit of an orange shade to one side of the pupil. Since the reference added, our pupils are different. So study a reference to see where to go. To get a sense of our lightest value. Make a new layer, and use an almost white tone to paint in the highlight of the eye. In this case, it's a squarish shape. And to add the reflection of the lashes above, I use the eraser to cover the shape is one of those things that can add a bit more realism to your work. Onto the eye whites. Clipping mask, choose a warm gray and what this from the inner and outer corners and plan to what the iris to the round shape of the eye. The middle will catch the most light, so we need to shade the coordinates to convey that. The lashes may count as a detail for some, I choose to paint them now, since that can help tremendously encasing the values, since they tend to be so dark. This also helps us visualize how much shading is meeting around the eye when the value of the lashes is already down. Working in Procreate or any other digital software. We can add them as early as we want without missing anything up underneath. Looking at the reference, you can see how long and spread out the lashes are and work from there. Just make sure to work in curved lines. Let's recap. Lay down the rough shading for the skin in the Multiply blend mode, use drugs pointed at the middle when painting the iris. At the highlight in a separate layer, j, the i whites from the inner and outer corner grow the eyelashes and curved lines. 6. Adding life to the skin: Going back to the skin shading layer, use the same brown to make some more defined shading. This time around, we're paying more attention to the subtle differences in the values. And we'll be relying even further. And the reference, since we're in the Multiply blend mode, the color looks different when applied. So in order to find the exact shape again, I use a blank layer on top of our project set to normal bargains. Watch if you want to learn more about using the blend modes for painting skin, referred back to my prior class on that. The areas that tend to be the time, It's the inner corner next to the nose, on the outer edges of the crease and under the outer corner of the eye. To add more life and difference in the Hughes, make a new clipping mask overlay and use a red tone. This will now affect the shading we did previously, so we can build on the work we've already done. This is the advantages of blend boats. According to the reference, use the red to add warmth and blush to the shading Whitney said. And if something doesn't blend, how you want it, simply return to the shading layer and use the same brown again. I also make a new mask just above the skin base, just below the shading and add the color of the tear duct and load line. Now the shading with you on top will affect these colors. To add even deeper shadows, make a new mask on top of the red layer and set it to multiply to use a blue term. This will now multiply with the shading under it, allowing us to deepen the shadows, as well as add a blue tint to sample, just like on the eye. This also helps make it all look more lively. The final step in this section is to make a clipping mask for the highlights. It's set to normal so I can easily paint over and overrule any shading beneath. Sure. I want to choose a light tone based on the skin, but shifted towards the yellow hue and add light to the skin wherever needed. I went a little heavy on the initial shading and places, but I can get this by laying down the slider color would like pleasure to blend it out. Let's recap. Defined the shading in the initial multiply layer. In a new overlay mask, use red to add life to the skin. To deepen shadows, use a blue tone in a multiply layer. Use a light tone to make highlights in a normal layer. 7. Details and Adjustments: Depending on your personal style, you can stop here or you can add further details. Personally, I would do another pass. So here we go. Going back to the eye whites, I add a new mask and tighten the shading at the corner somewhere. In comparison to everything else, the white looks a bit flat, meaning they needed some correction and value. I also added some shading, just buy the bottom of the iris and added some subtle highlights by the tear duct. According to the reference, the eyeball is moist and Shania for all. So pay attention for subtle signs of that in the reference. Next, the iris itself could be detailed more. Using a smaller brush size, I added light tones in different hues. Still instructor's pointing towards the middle. This is not a big change, but it does add a bit more life to the eye. Since the brow is quite dense in the reference, not much needs to be done to it. If you add both a lighter and darker shade in strokes to look like hairs, you can get an effective result. Like the lashes a little denser. I copy and pasted the layer. This isn't easy way compared to working over the individual lashes again. Finally, you can jump around in the different layers and make any adjustments you want this to work or keeping separate layers, since everything can be altered if needed. Just to go back to the highlight layer and make some more prominent highlights before calling it done. Let's recap. The shedding of the eye whites. Detail the iris in thin strokes. Lighter and darker strokes to the eyebrows. Duplicate loose layer for tens a look. Make any final adjustments. 8. Final Thoughts and Class Project: Now we've gone through how I go about painting eyes in Procreate. So now it's your turn. The class project for today is to draw an eye using the steps I've shown you. If you'd like my sketch to help you. It's available in the resource section along with the reference and appending brush. Don't forget to check out the other classes on my page if you want more classes and procreate and digital painting. Thank you so much for taking this class. I hope it was helpful to you. If you want to see more of my personal ad, you can follow me on Instagram. That's lead the digital art. So have fun creating and private out.