Procreate Dreams: Use Photography & Animation to create Characters In The Real World | Phoebe Robinson | Skillshare
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Procreate Dreams: Use Photography & Animation to create Characters In The Real World

teacher avatar Phoebe Robinson, Illustrator, Animator, Mural Artist

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      1:12

    • 2.

      Class Introduction

      1:20

    • 3.

      Photography

      1:49

    • 4.

      Drafting & Drawing

      12:48

    • 5.

      Moving & Rotating

      6:13

    • 6.

      Scaling & Opacity

      4:15

    • 7.

      Frame by Frame & Extras

      8:34

    • 8.

      Exporting

      1:38

    • 9.

      Wrap Up

      0:48

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About This Class

Ready to bring your characters to life and step into the real world? 
In this beginner-friendly class, you’ll dive into Procreate Dreams as I guide you step-by-step through blending illustration, animation, and photography to create dynamic scenes that feel both realistic and imaginative! 

Together, we’ll cover some basics of character design in an environment, then layer in animation techniques to place your character in real-world settings. By the end, you’ll have an animated masterpiece ready to share and a toolkit of skills to keep pushing your creativity forward.

Meet Your Teacher

Teacher Profile Image

Phoebe Robinson

Illustrator, Animator, Mural Artist

Teacher

Hey, I'm Pheeb! I'm an illustrator, animator & mural artist with a love for big, bold shapes and playful, textured designs. My work often features quirky characters, squiggly lines, and cool outfits that bring a sense of fun and personality to each piece. Whether it's a wall mural or a digital animation, I love creating art that feels dynamic, a little surreal and brings a bunch of joy.

I've worked on a huge variation of bright and colourful projects including packaging design, large-scale murals, tufted rugs, illustrated brand refreshes and many, many more! You can find my work on my website or Instagram.

You can also stay up to date with new classes by following me right here on Skillshare :) See ya around!

See full profile

Level: Beginner

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Transcripts

1. Introduction: What's up, guys? I'm Phoebe. I am an illustrator animator, mural artist. I like to use photography and moving image to layer with my characters and drawings to bring their personalities into the real world. Combined with using contrasting colors, bright textures, and some really cool outfits, these help bring my illustrations to life. I've worked on loads of cool projects from Illustrated murals, packaging design, character animation. But mixed media is where I love to spend my time. This class will teach you my process of how I use simple animation tools and procreate dreams to bring my characters to life. We'll look into what I look for when taking a good photo to draw on and then we'll take some photos of our own stout the project. Each lesson is broken down into different tools and techniques that I find most useful. By the end of the class, you'll live with a newfound understanding of procreate dreams and the foundational skills to seamlessly integrate photography and animation. Next up, I'll be giving you more of an insight into what we'll be working on throughout the class and what tools you need to get started. 2. Class Introduction: The class is designed for beginners and those new to procreate dreams, ensuring that each step of the process can be followed along with me. Practice makes progress here, so it will be useful for you to complete each class and have a few goes before you move on to the next. Come outside with me as we're talking through the process of picking imagery to pair with illustrations. We'll discuss the use of perspective, color, composition. When we've chosen our favorite shots, we'll experiment with different character scenes and how these can work with the perspective and surrounding elements. For example, is your character walking around the city? Is your character sitting on a building? All you need for this class is an iPad with Procreate dreams installed, an Apple pencil, and some form of camera to capture your photography. For some parts of the process, it might be easy to have a sketchbook and a pencil handy. You can sketch straight into Procreate Dreams, which is what I'll be doing, whatever works for you. For this class, you'll be photographing and creating your own content. However, I have dropped in a couple of my own photographs taken throughout the project, which you can use, as well as a Procreate Dreams file which contains the assets and the photography. This way, you can still follow along with me if you want to skip the exploring outside part. So get your tools ready. We're gonna go outside and find the perfect shot. 3. Photography: So to kick things off, we're going to need some photography to use as a base to draw on throughout the project. To do this, you'll need a camera or a phone to take some photos on. A lot of the time, I use my iPhone. However, sometimes I use my camera depending on the quality that I'm after. I'm going to focus on a few crucial elements when taking my photography. Which are composition, color, and perspective. When you're adding illustrations to a photo, thinking about composition really matters. It helps everything feel like it belongs together, so the drawing doesn't just look like it's stuck on, but actually kind of flows with the photo. A good composition guides the viewer's eye and makes the whole image feel balanced and interesting. Plus, when the illustration fits naturally with the photos lines and focal points, it creates a cool, unified look that's way more engaging. Similar to composition, getting the perspective right makes a big difference. Matching the angles and the depth of the photo helps the illustration feel like it's really part of the scene. Paying attention to things like the Horizon line and the vanishing points can make your drawings look way more natural and believable. It brings everything together, so your illustration and the photo feel like they really belong in the same world. Finally, when you're illustrating on a photo, paying attention to color is really important. Matching or complementing the colors in the photo helps the illustration feel like a natural part of the scene. Whether it's using similar tones, adjusting brightness, or adding shadows, considering color can make everything blend together beautifully. Now that you've learned about what I look for when picking photography, I want you to get out there and take your own. Be sure to grab a few shots for options and maybe even try a few different locations, and I'll see you in the next lesson. 4. Drafting & Drawing: So in this lesson, we'll be choosing our favorite photo to draft, sketch, illustrate, and animate on top of. Once we have our final imagery, plus any tweaks we might want to make to the photo, we'll begin to create perspective guys and sketch our character on top, starting with a rough stick figure and building up the layers until we're happy with the result. First of all, we need to open Procreate dreams. And when you do this, it will take you to your main gallery screen, which will have all your projects displayed in one place. In the top right corner, there's a plus button, and when you click on, it will give you the option to create a new project. There's a range of different presets and default settings that you can use. So say if you're creating something as a square for socials, or if you want a landscape animation to fit landscape photography, there's the option that you can use that. However, in this case, I'm going to be creating a real, so I'll be using the portrait social setting. You can customize this by clicking the three dots in the top right corner. Which will open the customizing settings, so you have the frames per second, the duration of how long you want the video to be. I'm going to keep mine quite short because I want my real to loop. And you've also got the frames per second. Now, I keep mine to usually around 15 because I quite like a choppier look. I don't think it needs to be super smooth and super perfect, but a higher frames per second like 24 or 30 creates smooth motion, which is more ideal for fluid, life like animations, while a lower frames per second, like 12 or 15, results in more of a choppier stylized effect. So think carefully about what you want to make and how you want the animation to look. Once we're happy with our settings, we're going to click draw, so it will open our file with the drawing track already in and we can get started on dropping the imagery in. To do this, I'm going to click the cross on the right hand side of the screen, go to Photo and pick the image that I want to drop in. So my photo is in my project, but the photo is actually larger than the artboard that I'm working too. So I need to scale this down to fit the project space. To do this, I'll highlight the track that my photo is in, which should be easy. We don't have any of the tracks in the board at the moment, so we know which one we need to scale down. When I'm panning across the track, there's a little red button that moves with me. This is the Transform tool, which lets you resize, rotate, and distort your image. If you click on move and scale, you can grab the corners of the bounding box around your image. And drag to resize and reposition on the canvas if needed. So onto sketching our character, what we don't want to do is draw directly onto the image. So we need to create a new track, which we can use as a draft layer, which can be turned on and off for when we need it and when we don't. To do this, click on the cross on the right hand side, which we used before to add in a photo. But this time, we want to add in a track, which will then appear in the track at the bottom. Before I start drawing, I like to pick a bright color, which stands out against the image. To do this, you can go in the top right corner where you have your color options and pick a color that suits. To keep things off with drawing, what I like to do is get some perspective guides in, which I use as a reference when illustrating my character. This will help and make it feel more like a natural part of the scene. To do this, I follow the lines of the photograph, keeping in mind the vanishing points, the horizon lines, and the general perspective of the image. After this, what I like to do is drop the opacity, so it's a little less visible to draw on top of. So if you click the Transform tool, but this time we want to go to filter. We can then lower the opacity so it's not as obvious. Finally, the last thing we need to do to get our guides in place is make sure this fills the whole duration of our animation so we can pan across, and we won't lose our draft at any point. When we initially started drawing on our track, it created it as just one frame, so we want to make sure it fills the whole duration. And to do this, if you click and hold the track, you'll have the fill layer option, which will then pan across the whole animation. Now that we have our canvas and our guides prep, we can crack on with drawing. So I've decided I want my character to be sitting on top of this building. So what I'm going to do is use the guys to loosely draw a character, keeping in mind weather direction, keeping in mind where I want my character to face, how I want them to interact with the building, how they'll sit within the perspective lines to look like a natural part of the scene. So think carefully about how your character is going to sit in the photograph. Are they looking at something in the background? Are they perhaps casting a shadow? Are they interacting with something, making sure your character aligns with the perspective. I want to create some more space to work with on here. So I'm going to use the flipbook option instead of drawing with the tracks visible at the bottom of the screen. To do this, you can grab this bar at the top of the track section and drag it down, and the flipbook option will appear, which will give you more space to draw. I'm pretty happy with how my character is looking at this stage. So I'm going to add some more assets just dotted around some plants and flowers. Anything that you can animate later on its your life. So I'm just going to exit flipbook mode by dragging this bar at the top of the flip book to the bottom of the screen so my track panel reappears. I'm really happy with how my draft is looking, so I'm going to start to develop this a little bit further. Before I start going in with the more detailed lines, I'm going to drop the opacity of my photo layer just to make sure I can see everything properly before I'm drawing it up. Now that the draft is more visible, I'm going to create another track on top, which I'll start to build up my line drawings on. You can create as many draft layers as you want, and each time you can build up the detail until you're happy with the result. However, I'm pretty happy with how my draft is looking at the moment, so I'm just going to dive straight into the illustration. At this stage, it's really important to separate out each element of the animation that you want onto separate tracks. So every time you draw something new that you want to have movement, add in another track and then draw it on there. This will keep all your assets individual so you can animate them each how you want them. To make things a little bit easier for myself, what I'm gonna do is start off illustrating the areas that aren't going to be animated. So anything that I want to keep still, I'm going to keep on one track. Anxious king b get my Ming, grain. Anxious king be get my ing, grain. Anxious king, be get my mining, grain. Look at this again. Look at this again. Das, get my morning pit. Dems King get my morning bright. The scheming yep great. De ping, great. I'm just going to exit the flip book. I'm now going to start on the outlines for the rest of the animation. Everything else I've got here is going to be on a separate track. So I want the sun to move. I probably want the clouds to kind of go backwards and forwards. The leaves flowing in the wind and some happy little flowers at the bottom, something like that. I'm gonna create another track for my leaf. Let's try one down here. I want it to look like it's growing out from behind the buildings. And then again, because this illustration is going to be present for the whole animation, what I'm going to do is just hold it down for the duration to prevent confusion. I'm actually going to name this layer. So if you name this one character. If we hold this down, we've got leave for one. I'm gonna create another track a little bit, maybe a bigger one. I'm just going to create an example of an animation that's got two parts. I want to create a moving sun. However, I don't want the face to move around. I'm just going to do a new track for this. Sometimes it's easy to go back to the guides, and I want to kind of create a proper circle here. I have spikes all round just following the circle that I've got underneath. And then on top, I'm going to create a new track, and I'm going to draw the face, which is going to stay still. So now, the sun rotates, the face will stay in the same place. So once you have the general outline down, when it comes to coloring, rather than coloring in on different tracks, it makes more sense to just use the layering. Forgot my sun, for example, we've got the layering in the top right corner. And then we've got the sun. So at the top, I've got my outline. So if I were to rename this, I can rename it sun we go Sun outline. I'm going to add a new layer, and then I'm going to actually drop that below because I want the color to sit under the outlines of my sun. You fill this in. And then what I love to do I use a lot of textures. I love using spray paint textures, crayon, pencil crayon. I go to the plus in the layers, hold it down and clipping masket it'll create a clipping mask with the layer low. The thing I do on this layer will be bound to what's underneath. So I like to add some kind of red, and then we're going to go to spray paint. Now that your design is prep, next, we're gonna dive into making the elements move, but in the meantime, make sure all your illustrations finished with every part you want animated on separate layers. This will make the process a lot easier. See you soon. I get. 5. Moving & Rotating: Now that the illustrations finished and the layers are separated out, we're going to start to introduce some movement to our elements. So I finished my illustration. I've separated all my bits and pieces. There are quite a lot of layers at the moment, but I've separated them all out onto different layers. And I've got duplicates of flowers and things like that. So each layer names just for ease, you'll see I've got overlapping elements. If I just turn one of these off, let's turn off flower too. You'll see the leaf underneath is completely finished. So when it moves, there's no element, that's half done. Whilst I was going through and finishing off the elements, I kind of started to pick up on a color theme that I really liked. And I actually created a palette. I like to keep my colors pretty consistent when it comes to illustrations, so it kind of ties it together a little bit. I've also turned off my guides, so I can see what the illustrations currently looking like. And then I've increased the opacity of my background again, so I know what the end results going to look a bit more like. When it comes to animating and key framing, I'm going to start with my sun. What we want to do is make sure that the anchor point is in the right place. So the anchor point is at the point in which all the animation is manipulated from. For example, if I click on our action, we're going to go to move, and you'll see this box with the pier. Click these three dots in the corner and edit the anchor point to the center of the sun. That way, any sort of movement I put or any rotation, it's all going to happen from this center point. So, for example, If I just click on this corner of the bounding box and hold down the edge, my son will move around. Whereas if I had the anchor point somewhere over here, and then I tried to remove it. Oops. It's going to rotate around the anchor point. So make sure it's back in the middle. So when it comes to animations and especially ones I'm making for reels, I like for my animation to be looped, so you can just keep watching it, and there won't be a point where the animation stops. I'm just going to go to the start of my animation. I'm going to keyframe in and move action, and then I'm going to scroll down to the end of my animation. I'm actually thinking 10 seconds might be too long for this. Let's change the length. I'm just going to click into the settings, and then I'm going to go to properties. It's 7 seconds. I feel like that's a nice amount of time. So although our tracks keep moving, the actual animation will stop at 7 seconds. Go to click at the end of my sun, and I'm going to move action and key frame in here. So now, throughout the whole animation, the sun will stay in the same place. But what we want to do is we want to add some rotation, so it kind of rotates a little bit around, maybe about halfway through. Click the little corner of the bounding box. Hold this down. Kind of rotate it maybe back to here. There we go. And it should add a bit of ease as well, so it shouldn't be really rigid, and then it's going to go back. There's a perfect loop. Looking at this now, when my sun rotates, the face is a bit off center. Similar to when we rescaled our photograph at the start of the project, we're going to go to the start of the track, go to the transform button, and instead of rescaling, I'm going to move the face just slightly down so it fits within the sun. And I want to kind of give some really subtle movement to these clouds as well. So I've got cloud in the front, which is here, what I'm going to do is key frame it at the start. And then I'm going to go and key frame it at the end. I go go right here. See, I feel like that cars moving a lot quicker than it should be, so I'm actually going to delete that keyframe. Your keyframes may not always be perfect the first time around, so have a go at tweaking them. You can drag the keyframes along timeline to make any edits or stagger certain assets if you don't want them to move at the same time. It's always worth watching your animation through every so often to make sure you're happy with how it's looking. This saves making all the tweaks at the end instead of doing it as you go. Now that you know how to move and rotate your animations, we need to apply this to the rest, bearing in mind where the anchor point needs to go for the animation to rotate correctly. For example, for me to rotate this flower, I want it to rotate from the bottom rather than in the middle, so it looks like it's swaying in the wind. No Hab a go at experimenting key framing and rotating and moving your shapes. Key framing is a fundamental concept in animation. When you feel like you've got this nailed, in the next lesson, we'll be using this feature to rescale and play around with opacity to bring our animations to life. See you soon. H. 6. Scaling & Opacity: So after we've played around with rotating and you've got the hang of key framing, I add another element of animation, which are re scaling and opacity. I like the thought of these sparkles kind of coming in and out. So I've got my sparkles. I've separated them out. So we've got let me go one, two. I want to play around with making them glimmer. So I'm going to keyframe in where they are for now. I am going to go to the end and keyframe in just to make sure it definitely looks. What I want to do is just increase the scale slightly and then back again. It looks as though it's flickering. Not too much because I don't want to be too distracting. You'll notice when you've got your keyframes in, you actually get this bar that appears underneath. You can actually just click this bar along your timeline. Before I increase the size, I'm just going to make sure my anchor points in the right place. At the moment, it's in the middle of the bounding box, which would mean that it's going to increase it from the anchor point, which we don't want. So I'm just going to edit the anchor and then increase the size of that. That just came, they'd get my morning pipe. That just came, they'd get my morning pie. That just came they'd get my morning pipe. That just came, they'd get my morning pie. So I've got these stars that I'm going to apply this to. I probably will stagger them a little bit so they don't all glimmer at the same time. What I also want to do with these? I just want to see what it looks like with a faded opacity use it'd be nice if when it goes smaller, it kind of fades out. And when it comes back, it's like flickering in. So to do that, I'm going to go back to the start of the timeline. This time, instead of moving, I'm going to go to filter opacity keyframe and opacity. At the moment, it's going to be 100. And then I'm going to go back to the end of the timeline, and I'm going to do the se Mi will put this at 50% actually. We've got a keyframe here and it goes bigger. So when it goes bigger, I want it to be at 100%. When it goes smaller, I want it to be 50%. How it go? Bigger, 100, smaller. 50. So you'll see underneath it, I've got my scale timeline and I've got my opacity timeline. So it should start to get easier in terms of learning where our keyframes go. Then we go and then go smaller called So you can see it fades out as it goes, which I like. Gives it a bit of depth. So I'm gonna apply these to all four of my sparkles. I'm going to probably stagger them a little bit, so they don't all do the same thing. Maybe some go bigger, maybe some fade out a bit more. Finally, in the last section of breaking down the animation elements, we've got the basics down and we've keyframed in our smooth motion. Next up, I'll give you an outline of how I use frame by frame animation to create embellishments and complimentary bits and pieces. We also cover any final touches to round off the project and any tips and tricks that make the process a little bit easier. Uh, 7. Frame by Frame & Extras: When I've got the base of my animation finished and all of my key frames in place, ensuring that the animation is a perfect loop if I want it to be, I like to have a think about what parts of animation I kind of want to stand out a little bit more. I also like to round off the project by adding in any highlights and shadows right at the very end. I also like to create masks on the layers to prevent the animation from overlapping any part of my image that I don't want it to. Firstly, shadows. Just looking at my image. I've got this green bush here, which is sat behind the house. I'll probably add some shadows to that. Also underneath my character, so it looks like she's on the building. We've already got the clipping mask for this one, so I'll probably just use that for ease. So if I go to my layers, actually, I'll create another clipping mask. That way, if I need to make any edits to the shadow, it won't make it to the textures that I've got as well. I'll probably drop this one opacity. The shadow it's going to be gray paint. And if I just move the texture underneath, so the shadow is applied to the texture as well. So I've got my shadow here. Run that along the bottom as if it's kind of coming out from behind the house. And then when it comes to my character, what I'll probably do is seeing as it needs to sit underneath my character, what I'm going to do is add a track, and then so it'll be as if her shoes kind of coming away from the building, there'd be some shadow down here. I'm just going to go into my layer, drop the opacity just a tiny bit. Going to fill the duration. Next, what I'm going to do is a little different to the animation style that we've been using, but I like to add frame by frame elements, and I've actually left off two of the little sparkles that I created before because I think they might look better in a frame by frame style. Create a new track. But this time, we're going to be drawing each frame individually, so we won't need to fill the duration of the animation. We can just dive straight into the flip book. Here we've got our flipbook I'm going to add some stars in this area. To do this, I want them to start small, get bigger, and then kind of pop. They're kind of glimmering. Start off by just drawing a really small more star. Here we go. And as you can probably see, when you come back to your timeline, you've only got the one frame, which is what we want. So we're going to go back to the flipbook. We're going to move on a frame, and you can see the onion skin underneath. If at any point you want to change this, you can go to the bottom left corner. You can edit it, you can change the color of it. You can change the opacity and how many frames that you want to be able to see it for beyond the actual image itself. I'm going to go one on, and I'm going to make this I'm going to make this slightly bigger. And I kind of want it to look as though it's like bulging when it comes out. I'm actually going to go for my last frown on this one. Gonna go a bit smaller. I then want to hold this frame because I don't want it to disappear straight away. If you click the far right end of the frame, you can drag it along for as long as you need it. Now what we're looking at is there we go. Then we're going to go back into our flip book, and I'm going to jump onto the next frame. Now I want it to start to pop. Carry each corner of the star off going to move it out just a little bit. And there maybe some little leftover bits like that. Nothing too fancy, but I don't feel like it needs to be anything more than this. I like my animation to be quite choppy anyway. The contrast of the frame by frame with the really smooth movements of everything else, I think that works really nicely. Just fill this in each one. I tend to just group them all together and duplicate it just so I don't have to recreate it to do that, you can use this timeline edit button, highlight all of them together. Then if you hold down, you can group these together. Now this acts as one track in itself. It's really useful in terms of being able to bulk, animate, or duplicate separate frames. So what I'm going to do duplicate this. Let's dropped onto the end of this track. Just going to go back into dramas. We're going to create another track above this one and then drag this where we want it. You can see it's staggered here because one starts later. What I want to do is move it around. So if I go to the start of the track, again, go to our action. We're going to move it here. You can see the next to each other. Duplicate it as many times as you want and drop it all around. The last thing that I do is make sure that nothing is overlapping where it shouldn't be. This leaf here. So through editing it, it started to overlap. So what I'm going to do is add a mask. So to do that, you'll add a track above the layer. Go back to my drawer. Just for now, I'm gonna pick a really bright color. Gonna just draw along the length of the building. We want this present the whole time, so I'm going to fill the duration. A go to mask layer mask. And you can see now the part of the shape when it moves is actually inside what I created on that track. However, we want it inverted, so it's the other way around. So we're going to hold it down again. Mask get it invert. When the leaf moves over the building where that shape is, it's going to prevent it from overlapping. So it looks like it's going behind it. So as for any final bits and pieces, what I'll probably do is, and I tend to just do this all on one layer because they don't overlap. I like maybe add some movement lines to these flowers. So I'm going to go to a track at the top. I've got one already, but you might need to add a new track. So where this flower, this pink flower moves here, where it starts to speed up. Why stop it around. There we go here. I'm just going to kind of start a line like this, so it's going to almost chase the flower. Kind of sway sway movement lines. And then it can kind of trail off. Again, it's not perfect, but I don't mind that. I actually think it'll be better if the flowers faster. See what works for you. It depends what animation you're working with, what kind of movement you want to add, if you want to add some speckles or super fast lines. One thing I might do is I've got my character here. Play around with what you think works your illustration. It could be that you've got different shapes that you can work with, different kinds of rotation, different characters. You might want to make more things move on your character. So once you've got that down, your illustration finished and your animation perfected, we're going to export it next. 8. Exporting: We're almost there. Once you're happy with your animation, we can finally export it. There are a few ways you can do that. For starters, if you go into your settings, go to share, there are a few ways you can share. So you can save out as video. If you want your frames as separate images, you can do that, or if you want just one single frame and then you can also share the appropriate James file itself, alternatively, which I found the easiest way to export for social media. If you click on custom settings, you'll get three options appear at the top. For social media, I use h 0.264. Having used my default settings when I created my canvas. Usually, the document size works well when I'm exporting. However, I do like to pick the 1080 option just in case. Sometimes I find myself exporting at four K if I need a high resolution. And finally, I need to export as an MP four. When you're happy with your settings, you can click Export in the top right corner, and the options will come up for you to save, share or send your file. Or if you go back into your files, which is this little kind of collage thing here. You can long hold. And where it's a share, you've got video again, frames as images or procreate Dreams. And if you click on Procreate Dreams again, it highlights a reduced file size, or you can do the full history. So if you want to show someone your process, this will display the whole history. 9. Wrap Up: Hey, guys, you made it through. Hopefully, at this point, you've got what you need to bring your characters to life in the real world with a filmer grasp on combining characters and photography, key framing and the animation features in Procreate Dreams. I would love to see your projects, whether you've used the resources or if you've created something from scratch. You can upload your character projects or ask any questions you might have in the discussion forum or alternatively, just mess with your Instagram. I will make sure I follow up. Alright, folks, it's been a blast sharing my process with you. If you've enjoy the class and found it useful, please leave me a review. Remember to follow me on skill share so you can get any updates on my next classes. I can't wait to see what you come up with. And hopefully, I'll see you in my next class.