pluck: Make a Brat-Style Pluck Sound Using Logic Pro Retro Synth | CK Barlow | Skillshare

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pluck: Make a Brat-Style Pluck Sound Using Logic Pro Retro Synth

teacher avatar CK Barlow, Composer for Film/TV, Tech Instructor

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Welcome and Introduction!

      2:00

    • 2.

      Project Explainer

      1:15

    • 3.

      First Listen and Project Setup

      9:04

    • 4.

      Dialing in the Echo

      8:15

    • 5.

      The Envelope, Please

      10:00

    • 6.

      Waves of Every Shape

      15:09

    • 7.

      A Little to the Right

      6:50

    • 8.

      Packing More Punch In Our Pluck

      7:40

    • 9.

      Saving Our Awesome Sound

      2:43

    • 10.

      Thanks for Hanging With Me!

      0:44

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About This Class

In this fun, chill class, we’ll use Logic Pro’s Retro Synth to recreate the now-iconic pluck sound from Charli XCX’s hit song “360.” Even if you’ve never designed a synth sound before, you’ll find it easy to follow along. I’ll explain everything we do so that you understand the point of each step, but without getting too far into the gnarly details. If you’re experienced, just speed up lesson playback for a quick review!

There’s plenty here for beginners as well as veterans. You’ll learn:

  • What Envelopes do and how they impact their two most common targets: Amplitude and Filter Cutoff
  • Tips and Best Practices for synth sound design, both when recreating a favorite sound or designing your own
  • Retro Synth anatomy, including crucial under-the-hood settings
  • How to add more punch to any sound’s attack

Possibly the most valuable aspect of the class is the listening-based, quick-win approach we’ll use to build our sound: With each lesson, we’ll determine the next most obvious thing we can change to get closer to our target, and we’ll tackle it as simply as possible. You’ll hear the differences easily, which will keep you motivated. You might decide that this user-friendly approach is worth trying for just about any creative endeavor.

Why study with me? In my classes, I aim for a friendly but assured approach that welcomes beginners but doesn’t talk down to experienced musicians. As a composer/producer, I’ve signed more than 1,000 tracks with publishers around the world and have music placements on thousands of TV episodes across about 400 different series. I’ve got a master’s degree in music, and I’ve taught university music tech courses for 15 years as of 2024. I welcome your questions and I strive to respond quickly, thoroughly, and helpfully.

If you have Logic Pro, you’re all set. If you don’t, that’s OK! A fantastic free synth for Mac, Windows and Linux, Surge XT, is available right here. Its interface is a little different from Retro, but if you choose to use it, I’ll be happy to help you translate any step in this class to Surge – no problem! Similarly, if you’ve got a hardware subtractive synth, sweet. Let me know the make and model, and I’ll help you out!

Please see the Projects & Resources tab for important downloads, including a resource guide and the MIDI file we’ll use in the class.

Thanks so much for your interest, and I hope you’ll join me!

Meet Your Teacher

Teacher Profile Image

CK Barlow

Composer for Film/TV, Tech Instructor

Teacher

My classes here on Skillshare cover music technology and Mac automation for creatives.

As an instructor, I have 25 years of instructional writing and presenting experience in various high-tech sectors, and 15 years of experience teaching music technology at various Universities - currently at Peabody Institute in Baltimore.

As a composer, I've had music used in thousands of TV episodes across hundreds of different series, and in films, commercials, video games, and theater productions. I currently split my time between creating music for TV, performing with electronics, and helping run a music label.

Ask me anything! I'm happy to help.

See full profile

Level: Beginner

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Transcripts

1. Welcome and Introduction!: Hey, I'm CK, your instructor. Together, we're going to use Logic Pro's awesome retrosynth to recreate the now iconic synth sound from Charlie XCX's hit 360. Along the way, we'll cover a ton about subtractive synthesis, envelopes, filters, and more. I love this topic because I'm a huge Charlie fan. I also have a master's degree in music. I've made a ton of electronic music for use on TV and I've taught music technology at universities for more than 15 years. But you don't need any of that experience. You're going to have fun regardless because I'm going to walk you through each step. If you don't have logic, you can just grab the freeware subtractive synth surge and follow along. Here's how the class is structured. We'll start by setting up our project and discussing what makes a plug a plug. You'll get a basic understanding of the tools we'll use in any synth to shape sound over time. Next, we'll put those tools to use exploring how the amplitude envelope can impact the character and dynamics of your synth sound over the course of one node. Then we'll use Logic's built in echo plug in to mimic the echo that we hear in the 360 sound. Then we'll experiment with different waveforms and settle on the combination that comes closest to our target sound. We'll finalize the sound by matching the original's stereo image and positioning. We'll wrap up then by making sure you know how to save your synthsund as a preset right inside retro. And how to save it as a patch in the logic library. For the class project, you'll design and save your own retro preset. It can be the same one we build in class or something completely original. If it's useful to you, it's perfect to me. Alright, let's get going. We're going to have you sounding like an icon faster than you can say spring breakers. 2. Project Explainer: In my opinion, projects are what set skill share apart from other learning platforms. Projects give you access to direct specific feedback from every instructor here. That's a lot of expertise at your fingertips, but it's up to you to take advantage of that. Completing your project is the best way to check your understanding, so be sure to do it and get the most from your skill share experience. For your project in this class, you can just follow along and create your own version of the 360 plug sound. You can also make an original sound, if you'd rather. As long as it's useful to you, I'm good with it. You've completed your design, take a screenshot of your settings in Retro'snterface. If you're feeling extra, make a brief recording of your sound and upload it to any Cloud platform, whether that's YouTube, I Cloud, Google Drive, et cetera, and then copy a link to it. Go to Skill Share Projects and Resources, and then click the Submit Project button. Use the controls and fields on that page to include everything you'd like me to see. I'm looking forward to seeing your work, your questions, and your accomplishments. 3. First Listen and Project Setup: All right. Let's start off by having a good listen to the target sound. This is an excerpt from the song, 360 by Charlie XCX, and it was produced by her longtime collaborator, AG Cook. Let's give it a listen. Okay, so that's a great sound. It's nice and rich, not overly complex, but tons of character, clear and strong but interesting. Here is what I came up with using stock instruments and effects in logic. Not exact, but I'm happy to call that a pretty good similarity. Pretty satisfied with that. Now what we're going to do is add a new track and we'll put retrosynth on that, and that will be our working track for the class. I go up here to add tracks. I make sure that software instrument is chosen, and then retrosynth is already chosen because it's the last thing I added. But if you need to choose it, you just go into this menu and find it retrosynth and boom, you don't need any of these other options, that's all fine. Click Create, and it gets created right below whatever track you had selected when you chose it. Great. Now a best practice for when you're trying to emulate somebody else's synth sound is to look in your synth for any preset that might be close because you can maybe get a long way there just with something already existing in your synth presets. Because this is what we would call a plug sound, I might look down here and see if there's a pluck category. There's not, but there is something called sequence elements and that makes sense because plugs are great for things like sequenced arpeggios and so forth. Sure enough, I see sounds that are called plug all over here. But I went through every one of these, and the one I found that came closest to what we're after is this one called simple square wave. So I'm going to choose that, and it gets loaded up, and I can play it. And then better yet, I can actually load in this MIDI phrase. I've included the MIDI file in your resources. So in the class, go to the resources tab and you'll see this MIDI file. So you get this out of the way. Go over to the finder, and here it is, drag it and drop it. And there's our file. Okay, so it seems like it's nowhere near, but have a bit closer listen. It's actually got some nice similarities in terms of the timber, the tonal quality. That's a really important place to start. It's also already set up like a classic pluck. What do we mean when we say plug? Well, if you think of instruments like real physical instruments that you pluck in order to play like say a guitar, The sound comes up to full volume pretty much immediately once you strike it, tapers off, sustains a little bit, but then dies out even when I'm still holding the note. That's a classic pluck sound. Another great example is violin pizzicato, which is when the violinist plucks it with her finger. Again, rapid attack attack, meaning the amount of time it takes for it to reach its full volume once the note is struck. It's very fast, very responsive. By contrast, here's what's called a pad sound. It fades in slowly and it exits slowly when I release the keys. That's the opposite. Let's take a look at what we mean. This is a retrosynthe sound and the one we're going to be working with is a retrosynthe sound. I've arranged the two synth. This one is the pluck that we're going to work with and this one is an example of a pad. You can now see both of their amplitude envelopes here and here, as well as the diagram so that you can refer to that as we talk this through. You'll notice there's an A, a D, an S, and an R. Those are the four stages of this envelope. Attack, decay, sustain, and release. Those are these four life stages of a note you can think of it as. We already know that if I play the pad sound, it takes a long time to fade in. To be precise, it takes 1.5 seconds, 1,500 milliseconds. Once it hits full volume, it starts its decay stage. That refers to the time it takes to fall down to its sustained level. Right now, it's about 4.7 seconds. I'll shorten that so that we can hear it more quickly, almost abruptly. This whoosh and then it fades very quickly to the background. That's what decay time does for us, and the sustain is the only one of these settings that is not time. It's level. This says 0.04, that's basically 4% of full strength or full volume. It takes a second and a half to rise after I hit the key, it falls down to its sustain level in a little over half a second. Its sustained level is 4% of full strength, very quiet. Then releasing the key. See this little change in the line right here that represents when I release the key. Once I release the key, it's going to take 2.1 seconds, 2,100 milliseconds for it to fade away to silence. So in this compact little illustration that also is a graphical user interface, you have a complete description of this sounds amplitude profile. Here it goes. So if I wanted to turn this into a plug, what would I need to do? The first thing would be shorten its attack. Boom. The next would be to pull that down because it doesn't sustain. It just dies out over time. There's also the envelope. I'll just disengage that for now the filter envelope, let's not worry about the filter. Now it's acting a whole lot more like a pluck sound. Just by changing this funny little diagram, right? So I'll put it back to roughly where it was. So this one section of the synth is incredibly powerful in terms of adjusting the character of our sound. So we're going to start from this one and work our way to sound more and more like Charlie XCX song, 360 like so. We've got a long way to go, but it's going to be fun. See you in the next lesson. 4. Dialing in the Echo: Okay, we're back and ready to rock our new Syth. Now, I'm taking what you might call an unorthodox approach in that each lesson, I just want to tackle the next most obvious thing that will get us a step closer to our target sound. I think there are probably as many ways to design synth sounds as there are people on the planet. I don't think there's a right way or wrong way, but a little bit of careful listing and some background knowledge really do help a lot. Let's give a listen to our sound. Pay attention to that last note. Now check this out. There's a pretty glaring difference, and it's the echoes at the end. They're actually all the way throughout. I feel like that's something that we can tackle, quick, easy, and we'll be that much closer to our target sound. First, let's get this guy out of the way so it's not distracting to us. I can hide a track by selecting it and typing Control H. Boom, it's gone. Then this H up here lights up to remind me that there are some hidden tracks in this project, so I don't forget all about. We need an echo that's called a delay in audio engineering. Let's go over here to the channel strip. If that's not displayed in your copy of logic right now, just press I. That toggles the inspector, which is this part and the channel strip off and on. Make sure you've got that shown. Then in the first audio effect slot, click and look through the different categories here, and echo is a delay. We find that here and this is just the simplest built in logic echo unit. I'll choose that. Now we have several different settings here and we'll walk through each one of them. It's really pretty straightforward. The first one is the note value of the echoes themselves relative to the current tempo and time signature. Let's see what we've got in the original. Da da da da da. That's the sound we want to mimic. I'm thinking it's either going to be an eighth or a 16th based on the time signature. I think that's the ticket right there. I think that that's the right note value, but we are having a lot more echos and much louder echos than we want. Let's take that one at a time. This setting right here called feedback literally means how much of the echos should be fed right back into this echo unit. In practical terms, it helps you control how many times it echoes. And we just want like three, I think. Let's listen to this. Three, da da, da, da, da. So we want that to happen. Let's see. I think, yeah, dialing this down to zero and then bringing it up gradually as we listen is an easy way to do it. Okay, that gives us our three. They're really kind of fading out. That last one is pretty quiet. Okay, yeah. I'll take that. All right. Great. Now, the other thing you're probably noticing and annoyed by, I know I am, is that the echos are stomping all over the synth. So the echos are practically as loud as the dry signal, the original Syth sound. So that's what these two sliders will help us deal with. Dry refers to the original synth sound, and wet refers to the echos. And so you can see their kind of neck and neck here. In terms of their loudness. Once again, let's turn this down and we'll just turn it up until we get a balance that we like a little better. We can listen to this one for some clues, listen to different individual notes, and see if you can hear how they behave in terms of their echos. I'm noticing the note that goes, da, da, da, da, da, da, da. And it kind of holds over the one note bleeds into the next one, and I think largely because of the echo. So let's see if we can achieve that. So that's a little bit higher than I had in my notes, which said 18, but I like it. I feel like it gives us that same strength in the lower pitch. Now finally, this color setting deals with actually equalization or filtering of the echoes themselves. Should they be bright? Which it means that they're having some low frequencies cut out of them, or should they be dark so that they're having some high frequencies removed from them, keep in mind that because we're feeding echos back into the echo unit, this is going to get applied every time. So it's not going to just get brighter once. It's going to get brighter with each repetition. That can be cool. L see what a really dark one sounds like. Okay, you get the idea. Let's listen to the original. I feel like they lose a little bit of weight with each repetition, so I'm going to vote on the side of brightening. Let's see. Okay, I'm going to go with that. Again, I've surprised myself by being a little more heavy handed than I was in the notes that I took, but I like it. I think the danger of going that high might be that I lose that low quality that I was liking about the original. If I'm filtering the low frequencies out, I might lose some of that. So you can really hear that kind of bleed done in the lower notes, the smear. I don't want to lose that. We have other settings that we're going to work on in later lessons that maybe will help us make up some of that. That's fine. I'm going to put it back where I liked it. I liked it at like 40, right? Yeah. Okay. Yeah. I like it. All right. Onward. 5. The Envelope, Please: Now we're going to tackle the next most obvious thing. Let's have a listen to our sound so far. Now let's listen to the original. To my ear, the most obvious difference is that our notes sound short and pointy, whereas AG Cook's sound has a little bit more sustained. None of the notes sustained for very long, but they definitely have more of a tail to them than ours do. There are two main settings that are going to affect this. There's the amplitude envelope and we've talked about that a little bit. And then right next door is also the filter envelope that controls the filter cutoff, animates it over the course of a note. Now, we talked about how an envelope controls some aspect of the sound over the course of one note and how amplitude or loudness is the most common thing to use an envelope for in a synth. If a sound is going to do anything much more interesting than just turn on when you play the key and turn off immediately when you release the key, we're going to need an amplitude envelope to make that happen. Let's take a look at a simple example here is simple on off amp envelope. This is exactly what I was just talking about where the attack is virtually instantaneous, might as well just make it instant and the release is as close to instantaneous as we can get. As soon as I play the key, it'll hit full strength right away, and as soon as I release the key, it'll stop. Here we go. That's it. Just on off. We can tweak that really easily to make it do more interesting things. Let's make it fade in a little bit, right here. And we can make it drop down really quickly. That's this right here, 20 millisecond to c down to a level of only 5% of full volume, and then we can make it take longer to let go once I release the key. We've also mentioned that envelopes can be used to control other things, for example, filters, and retro is set up that way for you. You have an envelope here that's been hard wired to control the cutoff frequency. Just like in the case of amplitude, we mainly need to use this if we want the cutoff to evolve and change over the course of one note. We can listen to what that sounds like. I'm going to switch to this copy of retro. We can listen to what changing the filter envelope sounds like, but first we have to make sure that the amp envelope will keep the volume up long enough for us to even hear what's happening with the filter. Let's listen to what a moving filter sounds like. I'll turn the filter on. I'll play a note. I'm moving the cutoff frequency, which defines where we start cutting off sound. Remember that subtractive synthesis is about generating waveforms and then using filters to cut out of the resulting sound to sculpt something exactly like we want. The filter envelope would automate this evolution and movement over the course of a note for us if we decide that's something we want to do. How about if we copy our phrase from the song 360 down to this synth and we start tweaking the filter and the filter envelope and see how close we can get to the attack and decay that we're hearing in the original. The first thing I'll need to do is make it so that the filter envelope actually has an influence. You'll notice this dial right here labeled envelope, this says how much control does the filter envelope have over the filter? Right now it's at zero, so there's no effect whatsoever, no matter what I would do here, it wouldn't make any difference. If I put this all the way up to one, that's equivalent to 100%, and now the filter envelope has 100% control over the cutoff. Let's give it a shot. Hyper plucky. Doesn't really have a sustain. Something to always keep in mind regarding sustain is if the instrument you're trying to emulate or create can't sustain indefinitely, its sustain level should be zero, period end of story. So a snare drum sound, this would be zero. An organ sound, this would have a value, probably 100%. But if it's not something that you can say, hold down a key and make it go forever, then this value needs to be zero. That includes, say, piano. Piano dies out eventually, so this has to be zero and you need to use dec to get where you need to be in terms of how it behaves over the course of its dying out. Alright, let's keep working here. You notice we're starting to get that little bit of bleed over in notes. You know what else we want to do? Let's put our echo on so it really sounds the same. I'm just going to type X to show the mixer. And because we dial this in exactly the way we want it, I'm just going to option drag it over. And so now we've got that same echo on our new synth. I'm going to type X to hide the mixer again. And here we go. We're getting closer to having the right loudness behavior thanks to the filter envelope. But the overall tone is very harsh and edgy compared to the original. Check out the original. It's mild mannered compared to ours. That's going to be a function of our cutoff. Where we pull the cutoff down is going to be its lowest point, no matter what the filter envelope is doing, the cutoff frequency that we set manually here is going to be the lowest point, and then the filter envelope is going to push it upward to the right to let higher sounds in, higher partials in, and then bring it back down as part of the decay, right? And, He. If you aware that if you're holding down the option key and you click either of these, it's going to reset it to its default, so it just jumped way up. No problem. Here we go. I'm taking it way down. Uh huh. Wow. We are suddenly a lot closer. Let's keep tweaking. Let's see. Let's listen to what resonance can do so that we know we don't need any. Yeah. There is absolutely none of that inner quality to the original sound at all. So let's keep the resonance at zero. C. Wow. Okay, so with just the filter envelope really affecting things, we've gotten way, way closer to our desired sound. All right, cool. Thanks for hanging out with me and tweaking our way through this, and I'll see you in the next lesson where we will get even closer. 6. Waves of Every Shape: All right. We did manage to get a lot closer in the last lesson using the filter envelope, but there's still quite a bit of work to do. Check out the original and hours. Now, the most obvious difference that you're probably hearing as well as I am is that there's a thinness and reds edginess to ours that's not in the more mellow sound of the 360 synth. To change that, we're going to need to go to the foundation of the sound, which are the waveforms or wave shapes. Over here on this left side of retro, you see the oscillator section. Oscillators generate waveforms which the synth then amplifies and then usually they get run through at least one filter exactly as we've been doing. Different wave forms or wave shapes, sound different from each other because they have different combinations of overtones above the fundamental pitch. If I move the mixed slider down, to oscillator two. That means we're now only hearing Oscillator two, and you'll notice it has a little bit different shape options than Oscillator one has. Oscillator one has square rectangle, sawtooth, and noise, where shape two has square rectangle, sawtooth and triangle. Let's hear what those sound like. Now we'll move the mixed slider back to oscillator one or shape one, and now we're listening to the output of this oscillator. The main difference is this one called noise. Check it out. Obviously, that's not what we want. That's really cool though to add a little bit of fuzz to the background of another wave shape or to create synth drum sounds. But let's get back to our goal. If I switch back to the square wave up here on Oscillator one, you're going to hear that that seems to get us a little bit closer to where we want to be. It's a warmer, richer, rounder sound. A lot closer to that than we were with the sawtooth. Now, notice that there's this continuum when we're on the square wave or rectangle wave. Just for the sake of illustration, I'm going to bring up a completely separate part of the sinth to show us a square wave. You notice that it spends half of its time in this high position or peak and half of its time in this low position or trough. When it's exactly 50, 50 like that, it's cool to call it a square wave. If it starts to deviate from that 50 50 split, say it's only 20% here and 80% here, then it's better to just call it a rectangle wave because we're acknowledging that it's not a 50 50 split. The shape dial allows us to adjust that ratio and you'll hear that it sounds different as we do. Check it out. So to my ear, as I move this just a little bit to the right, it does get even closer to our target sound. Let's listen to that target sound again. Okay. So there's a little bit sort of clarity that we get there. Next, let's go ahead and add in a little bit of shape two. I'll bring this down to say, 25%, so it's three quarters oscillator one and one quarter oscillator two that we're hearing. This might start to get a little bit loud, so I'm going to just pull this down before we go further. I'll try to bring it in line with our reference. Okay, great. Now I'm going to go ahead and put Shape two on a rectangle wave, and I'm going to continue to tweak a little bit and see what I think. It's a very small amount, so it's pretty subtle, but I do think it's getting us that combination of warmth and clarity. Now, there's one last detail we haven't discussed that is going to have a big impact. The filter envelope has a velocity slider. It lets us determine how much the velocity of each note and velocity just means how hard we hit the note. Is going to influence the filter envelope. If this is all the way up, it means the velocity completely controls the filter envelope. How intense an impact filter envelope actually has on the cutoff frequency. I'm going to step to the side briefly here and show you how this can be really, really cool. This is a common thing in dance music. Check this out. These different colors map to velocity. That's one of the different ways we can use colors in a piano rule in logic. I've got it set to velocity. You can see very easily that these are all different velocities. We could also show it this way by pressing A. You can see my velocities are pretty scattered around. And when I look at the synth that's outputting this difference, we see that velocity is all the way up, meaning the velocity is saying, does this even have an effect on the cutoff frequency? Not. Every time the velocity is super high, we get the bright sound and when it's really low like this, we get a pretty dull sound. Building stuff like that into your synth patches, well, it rocks. Instead of, say having to automate a filter opening and closing on your track itself, you can just build it right into your synth. It's basically automation inside the synth. Let's close that and then let's return to our little guy. I'm going to open up this retrosynth that we've been working in toward our target, and this time, I'm going to pull the velocity influence all the way down. The velocity has absolutely no impact on the filter envelopes operation, it really now has 100% control over the cutoff frequency. Going to drag this downward and just listen to what happens. Big, big change in tone, where as if I put it all the way up, it's more muted. I'm going to open up our piano roll and I'll start messing with the velocity and you can hear what's going on. Ah, each time click on a note over here, it's going to output that to the synth and make a sound. I'm going to turn that off just so that's not distracting us. Let's try again. You can see now we have even another level of control. In fact, if we pull this all the way down so that velocity has no impact, we find that this is brighter than we want it to be, we're going to need to use velocity to our advantage. Let's bring the velocity slider all the way back up and then refine the sound by adjusting the velocity. When I bring that down as far as I like it, we start losing the sustain on the low note. Check out the low note, if you can, focus on the lowest note in this pattern from 360. It sustains through pretty nicely and even bleeds a little bit onto each succeeding note. And we don't have that, I think, anymore. Not as much. S. I also think I went a little too far with the velocity adjustments. Let's bring this back up a little bit. Okay. So what I can do to adjust for that a little bit is maybe increase the decay time. Ever so slightly. I think that's gotten us closer. If there's something I want you to take away from this chunk of the class, it's that this is an iterative process. Every time we change one thing, it's bound to affect something else and so it can become a tweak fest. It really depends how much of a perfectionist you are, honestly. But you can see we have a lot of tools. If we try to look at it the positive way, this is a much more than half full glass in terms of the tools that we have at our disposal. This is actually really different than the approach I used to get to this same sound before I started shooting the class. It just goes to prove there's definitely more than one way to get to a particular sent sound. Just to complete our look at the oscillator section of retrosynth, let's talk about what these remaining controls do. Shape modulation, lets us effectively automate control of the shape dial by assigning either the LFO or the filter envelope to modulate it so that the sound morphs as we play. Let's give that a listen. But first, notice that the LFO, like the filter envelope and amp envelope, also has this slider that indicates some other control has influence on it. In this case, it's the modulation wheel, which is a common feature on Mi keyboard controllers. I'm going to pull this down so that it's not a factor. Now let's play our phrase. You can hear it's warbling. Let me slow that down. Now you can hear it's having an on off effect, and that's precisely because we have this on off shape of a square wave set as our LFO. Now let's hear what the filter envelope does to it. You get a choruse or modulating sound to it. I'll just option click that to set it back to zero because I don't really hear that modulation in our target sound. The vibrato, as you'd expect, adds vibrato, and the deeper controls for that are down here. Again, it has a mod wheel assignment, so we can pull that all the way down and let us just hear the vibrato in action. Again, I don't hear anything like that in our target sound, so I just brought it back down to zero. Then finally, the semitones and sense dials. Let us detune shape two specifically, tune it differently than shape one. If we do that a little, it creates a richness. If we do it a lot, we can actually create a diad like a chord, but just two notes. We could do, for example, seven semitones, which correlates to a perfect fifth. But clearly, that's not something that's happening in our sound, so I'll put it back to zero. Okay, so we're really close now. We have just a couple more refinements and some bonus tips. See you in the next lesson. 7. A Little to the Right: Okay, let's listen again to the original 360 clip. And this time, I want you to pay special attention to where the sound is positioned from left to right, and how wide it sounds to you. Now hours. The 360 sound is actually mono. It's focused in just one spot in the stereopeld just slightly to the right of center, and it seems to be mono because it's really quite narrow. We can address that right inside retrosynth. If you look in the lower right corner, you'll see a button labeled settings. When I click that, it reveals a bunch more controls that affect the overall sound as well as midi controller assignments. Notice over on the left under Global, there is a stereo spread control, and it's currently set at one, which is the highest setting. But our sound doesn't seem all that wide. Why might that be? Well, it works hand in hand with this setting just above it, voice D tune. I'll leave the stereo spread at one and then start increasing the voice D tune value and you'll hear what I mean. I think you get the point. Especially if you're wearing headphones right now, you're going to hear the sound get further and further to the sides until finally we hit that max value and the sounds are hard panned out to the sides. Okay, so I will just quickly tell you that this column of settings, they all can combine in some pretty wild sounding ways. And I don't really want to derail us with that detail in this class. But I would encourage you to experiment with these controls and definitely refer to the logic help for explanations. It's really good. Alright, so let's get back to our goal. I'm going to put the stereo spread down to zero. So now you hear that it's in the center, and, of course, our detune is way up high. We definitely don't want it that high. I'll bring it back down to about where it was at 0.22. And then let's experiment. So as I increase it, I get this fuzzy, kind of distorted sound in addition to the detuning. And as I lower it, I am getting these sort of tonal differences that I'm not wild about. If I put it all the way down, I think that's actually a little closer to where we want to be. The thing is, I do hear a sort of chorusing or even detuning effect in the original sound. Let's listen. The notes don't just stay static. They do tend to move a little bit. Detuning didn't seem like it was going to get us to that kind of sound, but we have other options. I'm going to shut settings by clicking down here. And then let's go up to the upper right where it says effect. The drop down up here lets us choose between flanger and chorus. They're related, but they sound distinctly different. I'm going to choose chorus. It's a little more subtle compared to flanger. And let's see how close we can get to that 360 sound when I turn this on. Oh, way too much, right? So you can hear how the rate makes it really wobble. We don't need that. Okay. I think that's getting us really close, but the chorus reintroduces a bit of width to our sound. That's okay. We can take the brute force approach. We'll go over here to our audio plug in section, and I'm going to hover just above echo to where I get this white line, and that lets me insert above the first plug in. I'm going to go down to utility and then choose gain. And what you'll find is that there is a mono switch. So you can throw this on any track to force it to mono. All right. Cool. Okay. So we're really close now to where we want to be. Let's also pan our sound slightly to the right to get that much closer. Let's see what we've got here. You see that slight difference. Yeah, I think plus five is plenty. That much closer. I'll see you in the next lesson. 8. Packing More Punch In Our Pluck: Alright, we're super, super close now. Let's listen to the original again, and then ours. What I'm hearing is a little more punch in the 360 synth than we have in ours. We already know that we could try tweaking the amplitude envelope or the filter envelope and we can revisit that in a minute. But first, I want to show you another way to approach it. The principle comes from a classic way to create a synth drum sound by enforcing a really fast downward pitch bend. Check this out. I've got this other retrosynth set up here in a different track. Retrosynth over here in the lower left, you'll see this control labeled Glide. If I click directly on Glide, you can see that there's another choice called Autobund. But first, let's hear what glide does. I'll turn it on and then I'll turn up the time and you'll see that every note I play will glide into the next note for the amount of time that I specify here. This is about a half second. Okay, so that's pretty fun. Now let's take a look at auto bend. I choose it here. And in addition to our time control, which still controls the amount of time that the effect is going to take, we also now have a depth dial. On the right, it goes positive all the way up to 36 semitones and on the left, it goes down three octaves. So what's going to happen is that no matter what I play, the note is either going to start this many semitones above the note I actually play and then bend down to it over that amount of time. Hey. Or it's going to start this many semitones below the note I play and bend up to it in the specified amount of time. Mm. All right. What does that have to do with adding more punch to our sent sound? Seems a little odd unless you know a little bit about the eight oh eight kick sound. If I set this depth all the way up, so we're going to bend down three whole octaves, and then I play here, let's see, a low note I'll start lowering the time lower and lower and eventually you'll start to hear what sounds like an eight oh eight kick. To to to to In short, that rapid descent creates a knocking sound. We can use this same principle to add a little more punch and energy to the onset of each note in our synth sound too. I'll close this retrosynth and I'll go to our sound and then open the retrosynth. We'll go over here, turn this on and choose autobnd. Once again, I'm going to throw this all the way up to three octaves. And in this case, I'm going to play our little phrase so we can hear it in context. But once again, I'll just lower this little by little, and eventually we'll start to hear a knock on each attack. Hear that? It's like a little bam, bam, bam, dam, dam. It's got this little knock, this little to it that we like So we want to lower it enough that we're getting that knock and we're not audibly affecting the pitch anymore. I hear a little bit of, like, uh, uh, uh, in the final notes of the phrase, so I have to be aware of that. Okay. That's a little better. Let's compare to what it was before. Maybe a little more. All right. So I think that's working pretty well right around five milliseconds. Okay, cool. Now, let's just see if we can tweak the filter envelope or the amp envelope and get just a little bit more punch. Let's compare again. Mm hmm. I think also I'm hearing just a little more chorus in the original than in, so let's give that a little tweak as well. Alright. I kind of feel like we have a winner. I maybe notice a few little distinctions here and there, but nothing too bad. I think we've got it good here. All right. Let's wrap this up. 9. Saving Our Awesome Sound: Hey, in this super brief lesson, I'm just going to make sure you know how to do two things. One, save your retrosynth preset and two, save your patch to the library. They're a little bit different. Saving your retrosynth preset is exactly that. It's only going to cover what you've done here in retrosynth. This menu right here is the preset menu. Any existing presets are listed down here. These are the ones that come with logic, and these are the ones that I've made myself. Up here is a Save As command, and that's our ticket. Click that and then you'll be prompted to provide a name, give it something appropriate like my incredibly cool plug. And then you could maybe make a subfolder like pluck and save it there. All right. Now, every time you use retrosynth in any project, not just this one, you'll be able to choose this patch right here. Cool. Now the second part is you can actually save this entire track setup. Retrosynth gain and echo with all of their current settings and be able to recall it in any project with a single click. Here's how we do that. I'm going to type Y to open Logic's Library. And then I'm going to make sure that this little triangle is not here by retrosynth. That would just allow us to choose retrosynth presets. What we want is to have it appear next to setting. You notice that this updates. This is going to save all of the plug ins and settings in this channel strip. So now that we've got that chosen, the arrow next to setting, we can come down here and click the Save button. And now we can again, give it an appropriate name like my killer Pluck xx patch. So what that lets us do is in any project going forward, you could add, make sure it's a software instrument track, click Create, and here it is, head over to the library and say what was it? Killer Oh, there it is. My killer plug XCX. I click that and I get that whole channel strip setup loaded right in and that's it. 10. Thanks for Hanging With Me!: Hey, I'm so glad you stuck with it. You've learned how to make a really cool sent sound and how to use powerful synth controls like envelopes, filters, and more. Again, I strongly encourage you to upload your project. I'll definitely check it out and get back to you personally. Finally, I hope you'll take time to leave a review of the class. I take every review seriously. This is an important tool for me to make my classes as good as they can be. So thanks for your time, and I look forward to seeing you again soon. In the meantime, keep making noise.