Music Production: Turn Any Sound Into an Instrument Using Your iPhone | CK Barlow | Skillshare

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Music Production: Turn Any Sound Into an Instrument Using Your iPhone

teacher avatar CK Barlow, Composer for Film/TV, Tech Instructor

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Welcome to the Course!

      2:17

    • 2.

      What's Our Project?

      1:27

    • 3.

      Pick Up Some Must-Knows in GarageBand

      4:48

    • 4.

      Choose an Interesting Sound to Sample

      3:58

    • 5.

      Record Directly Into the Sampler

      7:32

    • 6.

      Control Which Part of Your Recording Plays

      7:15

    • 7.

      Make Your Sample Play Forever!

      4:20

    • 8.

      Control Your Sample's Volume Over Time

      6:01

    • 9.

      Record Yourself Playing Your Instrument!

      7:03

    • 10.

      Share Your Creation!

      1:48

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About This Class

Whether you're an experienced musician or just someone fascinated by sound, you can turn everyday sounds into instruments using just your iPhone! Pro composer CK Barlow will guide you through 45 minutes of fun and informative sessions, resulting in your own custom instruments.

Ever wondered how music producers come up with the iconic sounds used in hit songs? It might be easier than you think! Creativity and spontaneity matter more than expensive gear.

In this class, we'll record everyday objects and turn them into playable instruments – with an emphasis on fun over fuss. Why? Because the easier something is to do, the more likely you are to do it. 

Whether you’re a noob, a fan, or a pro, this class is a great way to get into custom sound design. Because we’re using our iPhones, we can do this just about anywhere, and really quickly. Plus, the lessons are both fun and practical even if you’ve got some production experience. Everything you learn will be useful for the rest of your musical journey.

Bonus for Logic users: Your GB projects will open right up in Logic Pro, with your custom samples loaded in Logic Pro Sampler.

I'm glad you're here! Let's do it!

Meet Your Teacher

Teacher Profile Image

CK Barlow

Composer for Film/TV, Tech Instructor

Teacher

My classes here on Skillshare cover music technology and Mac automation for creatives.

As an instructor, I have 25 years of instructional writing and presenting experience in various high-tech sectors, and 15 years of experience teaching music technology at various Universities - currently at Peabody Institute in Baltimore.

As a composer, I've had music used in thousands of TV episodes across hundreds of different series, and in films, commercials, video games, and theater productions. I currently split my time between creating music for TV, performing with electronics, and helping run a music label.

Ask me anything! I'm happy to help.

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Transcripts

1. Welcome to the Course!: Hey, I'm seeking, and I'm gonna be your instructor in this really fun class in which we learn how to take any sound that you find and turn it into a playable instrument using just your iPhone. But who am I? I'm CK Barlow. I'm a composer for film and TV. And I have more than a thousand pieces music signed and represented by publishers all over the world, and music placements on more than 300 different television series. By far, my favorite aspect of it is when I create my own sounds from scratch. And that's exactly what we're going to be doing. So who is this class for? Really? Anybody? If you're already a musician, but you've never tinkered with samplers. I think you're gonna be amazed at the creative possibilities. And if you're just someone who has an iPhone and you've heard that it can do cool stuff for music. You are so right. Another reason I get so excited about sampling and sound design is that anyone with a credit card can buy all the same sound packs as everyone else. So a way that you can really set yourself apart if you create at least some of your own sounds from scratch. And I want to tell you about your project for the class. As you might expect, you're going to be making at least one custom instrument of your very own. Now, I'm confident that you're not only going to succeed in doing that, but you're going to have a great time doing so. And here's why every single skill that you need to do it. We're going to be walking through to make sure everyone understands. And you can always reach out with questions. Let's get started. 2. What's Our Project?: Alright, let's talk about the project for the class. Trust me, when I say it's gonna be straightforward, I'm going to walk you through every piece of it. You're just going to have fun, okay? The main idea is you're going to make a custom sampler instrument using GarageBand for iPhone or iPad. And you're going to make this based on a sound that you find in your home, around your home on vacation or ever. There are a few more little pieces that will go with it. Simple stuff like taking a picture of the object that you choose so that everybody can see it. Let's take a look at the list of the things you'll be turning in. In lesson four, you're going to choose the object that you want to turn into a sampler instrument. At that time, I'll remind you to take a picture of the object that you choose next once you record your object into GarageBand sampler, I'll remind you to take a screenshot of it. I've included a link to the Apple support page that shows how to take a screenshot on all the different iPhone models. In lesson nine, I'll show you how to record some notes playing your own instrument. In less than ten, I'll show you how to export that to an industry standard audio file that you can share with the rest of the class. And finally, I encourage you to add any notes you'd like to apply your creative process, such as why you chose the object you did. And maybe it sounded differently than you expected it first. Things like that, anything you'd like to include. Alright, so key takeaway, super fun, super easy. I'll be helping you every step of the way. 3. Pick Up Some Must-Knows in GarageBand: Our first steps are going to be to get you up and running in GarageBand. If you don't already have GarageBand installed on your phone or your iPad, press pause right now, get data on over to the app store and get that stuff downloaded and installed, and meet us. Alright, back here, we'll wait. Just like I promised. Okay, so our focus in this video, we'll be two things. We want to make sure you know how to start up a new project and then how to add a track with the sampler instrument on it. And then as a bonus, we want to make sure you know how to add an audio track just as an alternative approach that we'll talk about later. When you first launch GarageBand, if you've used it before, by default, it will probably open your last edited project. That's cool though. Look in the upper left corner, you'll see a disclosure triangle. Simply tap that and choose my songs. This puts you back in a browser where you can see either your recent projects or your file browser if you're in recent. So you don't see a Create New over in brows. It's big and noticeable over on the left. Go ahead and tap that. If yours comes up and shows live loops, just tap tracks. And notice that there are lots and lots of different options. You want to swipe through here and look for keyboard and then tap sampler. That's all there is to adding a sampler track. And you can even tap a key. It's got a little arc dog bark sound in it, which is kinda cute. We'll get into how to record into it in the next couple of videos. For now, over on the top-left, look again to the right of the disclosure triangle. There's the browser button, and that takes you right back to where we were browsing through the different instruments types. If you swipe around there, look for audio recorder. That's the other one I want you to know about because that just creates an audio track in GarageBand that you can record sounds into without dealing with the sampler if you want to. It also gives you the option to do some processing on your recordings before putting them into the sampler, which you might find helpful as you do this more and more. Notice that with audio recorder, we have choices like voice and instrument, as well as more sounds. These choices just load up some pre-chosen effects combinations. For example, if I choose voice, It's going to put some nice sounding vocal reverb on it. Vocal hall, you notice right here would actually make it sound like it is in a performance hall by adding some reverberation to it. If you look in the upper left corner once again, you'll see that in addition to our disclosure triangle and our browser button, we now have a Tracks button. By pressing that, we go to this tracks view along the left-hand side, followed down halfway and you'll see there's a small handle that lets you pulled out the track header view. This right here is the track header. Notice that if you tap the icon, you get choices for things like delete, duplicate, rename, and so forth. If you want to rename your track, just tap rename and be sure to tap the X and that'll blink out whatever is already there. And you can type in my great and return. And you're all set. Okay, let's go ahead and add another track and we'll make this one a sampler again. Down at the bottom left you see a plus sign. Just tap that, swipe over as we've already learned until you see keyboard. And then tap sampler. There's our sampler. And then type the Tracks button in the upper left to return to this tracks view. And then just a couple more things quickly notice the icons at the left edges of the track headers. At the far left is the speaker with a line through it that mutes the track where you've pressed that button and the headphones solo the track. So this one is going to be soloing. It's going to be the only one that you can hear. Those might come in handy to you as you're working in GarageBand. So I wanted to make sure you knew about them. Alright, so the main steps to add a sampler track, tap the browser button, swipe to the keyboard, tap the sampler button. 4. Choose an Interesting Sound to Sample: In this video, we'll talk about finding a sound to use for your sampler instrument. There are lots of different directions that you can go and even some surprises along the way. It's gonna be fun. One of my favorite places to look for interesting sounds is my own kitchen. There are a variety of materials, shapes, sizes. You've got gadgets like the melon baller and the pizza cutter, which I used in the song heard in the intro video. So they're just all kinds of things to choose from. If you want a melodic sound or something that you can use for chords like almost an Oregon or piano like instrument, you want to find objects that give you the clearest, purest tone possible. So while this bowl does kinda give me a tone, I can get something much more pure here. But you do need to pay attention to the way that you hold it. If you're a physics nerd, you're already going to know this. If I hold this by the rim, I get a moment. But if I use the least number of contacts possible and leave the rim free to vibrate. Big difference. Try it yourself and see what you're fine. Now, I just chose this guy over this one for a clear, pure tone. But this one has some value to, there really is a tone there, depending how I hold it. So again, be sure to experiment with everything that you find. Another really useful category of sounds will be noises like metallic noises that we could turn into, say, a clap or a snare type sound in a percussion part. This one is kinda ready-made. Just experiments. And see what you find. Another category that I really want you to pay attention to, the stuff that you might not think would be all that interesting. But if you just tinker with it a little bit, you might surprise yourself. So check out these measuring cups, plastic that is starting to have a pitch that you can hear, especially if you compare it to another one. In that same category, chopsticks. I think most people's instinct would be to just hit with them like their drumsticks. But you can get all kinds of funny sounds, sound effects type things out of the simplest objects. So be sure to get creative. Try everything. Okay, So when it comes to choosing a sound, couple of main takeaways. If a sound has a pretty clear pitch, obviously it's going to be easier to turn that into a pitched instrument for playing melodies or chords. Whereas if it's more of a noise like that is more easily going to translate to percussive sound. But what we might not have realized until we've played with this for awhile is that sounds you didn't really expect to have a pitched component start to reveal themselves once you start playing with them. So our possibilities are practically endless. 5. Record Directly Into the Sampler: In this video, we'll look at recording directly into the sampler. Will talk about how to make sure your sound is loud enough to be recorded well, but not so loud that it distorts. And about headphones as a really important recording tool. Finally, we'll look at an alternative approach that involves recording your sound directly into an audio track and GarageBand so that you can do some preprocessing before putting it into the sampler. Alright, we're going to start with our bowl. I feel kinda like Martha Stewart or something, but we're going to start with this ball. This is the one I got that really nice pure tone from. And I know that the sound is coming from the rim. So that's what I want to put close to the microphone of the iPhone that is down here. Now what we wanna do is kinda check our levels. Not kinda, we really want to check our levels because it's super-important. You'll notice there's a little jumping LED meter right next to this big red record button. And that's telling us how loud we are. So what we can do is make our noise and just make sure it's not getting too high on that meter. That is probably plenty loud. So now all we need to do is tap this red record button. And then when we're done, it's happened again. And there we have it. So here we are and we've got our sound. Now, you'll notice that up in the upper left corner, I don't have a Tracks button. I can't get back to the tracks view to add another track to record onto another sampler. It's because we haven't done anything with this instrument. Garageband is helping us by assuming that we just want to change to a different instrument if we haven't recorded something. So you're gonna get a sneak preview of how to record notes on your sampler. Up at the top center there's a red record button. Tap that and wait for the metronome to finish. And just play one note, and that's enough. And now magically we've got a Tracks button. We can tap that. And then use the plus button along the bottom to add a second sampler for our next sample. Alright, now we're gonna move on to our silverware. It's in his drawer. Again, not rocket science. We just need to get the microphone over. I mike close to our sound source, that being our silverware. I'm going to tap Edit button. And now we've got our simpler revealed again. And let's see what our levels are like. I like that one the best. So I'm going to tap my sampler button, make my sound, and then tap it again when I'm done. Easy. Let's talk for a moment about the quickest way to improve the quality of your iPhone recordings. What is it? Headphones? By using headphones while you're recording, you hear exactly what the microphone is hearing. And it might be a lot different than you're expecting. You're going to pick up things like wind noise or the fact that the sound source really is too loud and it's distorting. The one little gotcha with using headphones while iPhone recording is if you use headphones that include a microphone, your iPhone is going to automatically assume that you want to use the microphone on the headphones. And that becomes really awkward really quickly if it's an inline microphone set up here. So what you really want to do is use headphones that do not have a microphone. For example, these are my studio headphones. And I've attached this little adapter that lets me plug them into my iPhone. Using these, the iPhone will still default to using its own built-in microphone that allows you to hear what the mic is picking up and easily position your iPhone near your source versus having to pull one of your ear buds out and put it next to the source to pick up the sound. Back. In lesson three, I showed you how to add a sampler track to your projects. I also showed you how to add an audio track. And audio track is what you use to record anything that makes some outwardly like when you're singing the vocal tool whole song. But you can also use it to record any sounds that you hear when you're out and about. And you'd like to capture. The advantage to this method is that you could apply preprocessing to your sound to clean it up before putting it in the sampler. It's a little more involved than I'd like to get into with this class because our focus is on the quick and fun way to do this. But the short version is this. You'd record your sound into your audio track. You would apply any processing that you'd like to that track. You'd use GarageBand share feature to export the track to an audio file. And then you can bring that file right back into GarageBand and actually just drag and drop it right onto a track that has the sampler loaded. If you've got any audio background, you're going to find that really easy to do. It's little bit convoluted of a workflow, but it works. To me. It seems like if you wanna go to that much trouble, you might as well bring up professional field record with you. And I certainly do that on plenty of occasions. So again, in this class our focus is on the quick and fun way to capture something when you, maybe you weren't expecting Record anything at all. Alright, so now you know how to record into GarageBand sampler, it's pretty easy, right? A couple of things for you to remember. One is make sure your sound sources and completely blasting those iPhone microphones. The little LED meter that you see in GarageBand, simpler, unfortunately, is not going to turn yellow or red as you hit the levels too hard. It's not going to warn you at all. It is, however, going to limit the sound and that's going to suddenly degrade the sound quality. So just make sure you're not hitting it too hard. The second thing, and this is a really good one if you can use headphones that don't have their own built-in mic. That way you're hearing exactly what the microphone is hearing, but you still have the flexibility of positioning the iPhone's microphone is where you need them. And you're coming from a much better perspective to do so well. And you'll be able to hear if you're getting anything like when sounds and so forth, that you'd rather avoid. 6. Control Which Part of Your Recording Plays: Alright, so now you've got a chunk of sound recorded into your simpler. But how do you control which part of that sound actually plays when you hit the key? We're gonna find out right now. Okay? So if you've been following along, you now have at least one sound that you've recorded into the GarageBand sampler. Let's take a moment to define exactly what assembler is and does. It's a type of instrument that contains at least one recording. And then when you play a key or hit a pad, that triggers that recording to play. However, all samplers let you define what portion of the recording is going to play. If I double-click the track header, I get the sampler interface. And then if I click the controls button at the upper right, I get the more detailed controls. And here you see again the sampling page. And you're recording something that you might have noticed when using the sampler for the first time, is that it waits to start recording until you make a noise over a certain volume level. That is a feature you'll see in a lot of samplers. And it's awesome that this free software has it. So that is how I actually got this seemingly perfect Recording of the metal ball starts right when I strike the bowl and then I stopped it. When it rang out sufficiently, it's really nothing I would change. One of the things we always want to see when building a sample instrument is responsiveness. So when I hit the key, when I play the pad, you want that sound to start from. Imagine how frustrating it would be if you were trying to play a part in. And of course you've got to hit the rhythm correctly. Or maybe you're using a sampler for a sound effect and a podcast. And you hit a button and you want applause to start. And there's a lag between when you hit the key and one, the applause sound starts. That's no good. So this kind of responsiveness, having this start point really tight is very important. Let's take a look at a little bit more complicated example, the silverware drawer. So I'm going to tap the tracks key to get back out to the tracks you. And I'm going to double-click my silverware drawer header, and then again tap the Control button. So now you see a much more complex recording and a much longer recording. I did, I don't know, four or five different attempts at getting a sound that I like. And it wasn't until down here that I actually got something that I liked. Let's take a listen. That last part to me. That's the money because I'm interested in using this sound to layer with a snare and genres like hip hop, trap of future base. So that last part would work really, really well. How do we make it so that, that's the only part that plays these handles right here. This defines the sample start point. In this defines the sample endpoint. So think of this entire thing as being the recording. And the part that you define with these two handles as being the sample, start and end. Now when I hit a key on the keyboard, only that portion of the recording is going to play. Awesome. There's another thing that I'm hearing that I don't like and I want to fix by default, the sampler instrument comes with some reverb on it. I don't want that here. I want it to be nice and pure and flat. So let's look at how you change that. Go up to the track settings and scroll down. And you'll see that under master effects, it's getting put through the master reverb and that's what's making it sound like it's in a big space. Let's take that off. Come back out of track settings. Yeah, that's what I want. That's what I want. I might use it up higher like that. Good stuff. Okay, great. While we're here, take a look at the fact that you can also reverse it, which is really cool, really fun. Not the effect that I want, but definitely experiment with that one because it's great. Now finally, let's take a look at a really extreme example, which is the tea strainer. Again, that's this little guy. You can see it doesn't make a long noise. It's a very short click like a finger snap. And in fact, I didn't even use all of that. So if I hold down, it will zoom in for me so I can be precise. And what you're seeing here is that I pulled in the sample start, the absolute peak of the start of the sound. So that tallest part of the sound, That's the loudest part of the sound. And similarly, if I click and hold, tap and hold on the sample and handle, you can see it's not very long. I could even that's even a short is it lets me go. So it's very short. So playing it down a few octaves to make it lower, making it super, super short. And then also using some EQ right here in GarageBand for iPhone, believe it or not. I get that kick drum sound and it's pretty great. What I think I really want to get across to you is that the how of these handles? That's easy. That's the easy part. We can probably train a German shepherd to put her paw on the handle and move it. Okay. But it's why you use it, how you use it to really dig in and get at the part of the sound that speaks to you and does what you need it to do. So don't think of these as simple tools that are actually really, really powerful for shaping your sound. I think there are two really important takeaways here. One is that you could record this and really just need this. The thing is, once you only record this, you can't get any of that. So it's kinda like getting your haircut. You can always cut it shorter, but you can't cut it longer. You might as well record more than you need to make. Absolutely sure you get that one little nugget of gold. Then the second thing is where you choose to play back and for how long can have a huge bearing on what kind of instrument you end up with. Like me turning the tea strainer into a kick drum. So keep that in mind. 7. Make Your Sample Play Forever!: Now this one's really interesting for pitched instruments. We might want to be able to play a key and have it hold for a long, long, long time. But our sample is only this long. We want to sustain for that long. What do we do? A new instrument from scratch that we haven't already recorded? And at the same time showing you this ability to extend this out. Okay, I'm going to sample my own voice. So the first thing I'm gonna do is add a new sampler instrument. I'm going to go into track settings, cruise downward, turn down that reverb, get back out of track settings. I'm gonna go to the recording page. Did my very best to maintain a stable volume and a stable pitch because that will help us out. I can't sing forever, nor can my iPhone record forever, right? It would run on storage. But I want to be on the news this sound in chords that I might hold for many, many measures, for example. So here's what we do. Turn on loop. This gives us a new set of handles that we can use to define an internal section that will repeat as a way of extending the sound for as long as we hold down a key. What I'm gonna do to help myself with this process and something I recommend you do a lot when you're designing sounds is just record a note so that I can hear what I'm doing as I do it. I'm going to use the song controls to shorten the length of this part. Right now it's eight bars. I'll just make it four. And now I'm going to record a note long enough for me to share. Now, it's just playing. Alright, so that took a little doing. But I was kinda the point I wanted you to see how long I'm willing to spend getting something to work as well as it possibly can. It's imperfect. And that's actually part of what I like about it. Now I can play a really long note or cord and hold for as long as I want it to with this. And it'll just keep going for me. At this point in your sampler, you really have three definitions. It's redefined chunks of audio. One is your entire recording into the simpler. The next is your sample start and end. Where it's going to start playing within that larger recording when you press a key and then where it will eventually end. And then thirdly, which we've just learned about, there's your loop starting and then that determines where it's going to loop. On and on and on, as long as you hold the key down to create a sustained sound. So just make sure you understand those three concepts as distinguished from each other. And if you have any questions at all, don't hesitate to get in touch. 8. Control Your Sample's Volume Over Time: In this video, we're going to learn about amplitude envelopes and how they help us control the volume of our sound from the moment we play to the moment we release. That can make the difference between feeding in or coming right in and also fading out gradually versus cutting off abruptly. Let's check it out. Amplitude envelopes are really cool way to take a sound and sculpt it so that it behaves differently than the original recording did, if that's what you need it to do. Right now we're looking at my metal bowl sample and you can see that it is loud right at the start and then fades, fades, fades, fades out. That is its natural amplitude envelope. So how its volume behaves over time. We can make changes to that though, to turn it into something pretty different. If I go to details, now I see some additional controls. Just like our metal bowl had a natural shape to it. We can impose one using the amplitude envelope controls. Let's take a look at these controls. The first is attack time. That controls how long it will take your sound to fade up to full volume after you strike the key or the pad. If you need your sound to feed in full this node to the right, if you want it to come in immediately, keep it all the way to the left. The second node is decay time. This sets how long it takes your sound to fade down from its full strength to it sustaining level. Imagine a scent that comes in full and blossoms and then backs off a little bit to sustain in the background. You would control this using the decay time and the sustain level, which we'll talk about next. Some sounds like a snare drum can't sustain. So they would always have a sustained level of 0 no matter what the decay time was set to. Like we just learned, sustain level works hand-in-hand with decay time. If you want your son to sustain at its full strength, no matter how long you hold it, push this all the way up to 100%. If you want it to back off a little bit after reaching full strength, pull this down a little bit. 50%, 40 percent, even less. It all depends what you need your son to do. Last we have release time. This one is the easiest to understand for a lot of people. This controls how long your sound takes to die down to nothing after you release the key or the pad. Where this especially becomes fun is when you've got a sound like me singing. Remember that fourth one that we made? It's down here. And I'll open that up by double tapping and open up the controls for you. As you can see, just looking at it, it's very static, meaning it doesn't change over the course of the recording. It just stays at that same level. But we can use the amplitude envelope to shape that. Let's tap details and take a look. So right now we've got this. It's an immediate attack and just a little bit of a release. I could set the release like this and with this perfectly 90 degree shape here. Now this sound is going to be on, off. I play the note, it comes on at full strength immediately. I release the note. It shuts off completely immediately. Let's try it. Okay. Let's make the decay really obvious now. It's going to take a long time and it's going to fade to a lower volume. Once it reaches that lower sustain level. It'll just stay there for as long as I hold this note. Making sense so far. Okay, great. If I wanted this to act like a really smooth pad where it enters, it fades in slowly, fades out slowly. What would I do? I would turn up the attack and the release and maybe set that about there so it'll sustain it. What's that look like? 60%. So here we go. And I'll let go. Now. I'm going to turn it into a pluck sound. I'm going to turn on crush fans built-in arpeggiator, and just leave the default settings. Now we have this, which is really nice. And I used lashed to hold onto those nodes for me. And I'm gonna go over to track settings and turn on some echo. Some pretty fun, right? Alright, so now you knew what an amplitude envelope is. Remember amplitude corresponds to loudness. Envelope is basically behavior over time. So put that together and you've got the behavior of our loudness over the course of one node. Most importantly, why do we care about this? Well, because it has a huge impact on the character of our sound and corresponds to what kind of parts we might use it for. Musical production. 9. Record Yourself Playing Your Instrument!: In this video, you're going to record yourself playing your own custom instrument, right into GarageBand so that you can share your wonders creation with everyone else in the class. It's gonna be fun. Let's get to it. It's time to record notes using your custom instrument. Garageband makes it dead simple. First thing you wanna do is set your tempo. If you've got a vibe in mind, you can go up here to the gear icon, click that, and then tempo. And then you can just tap right here to set the tempo you've got in mind. So here's taken, something like that. Alright, I'm going to bump that up a little bit. Alright, and then tap Done. The other thing I wanted to do is make sure the metronome is turned on so that I not only get a counting 1234, so that I know when to start, but also it'll keep ticking for me while I'm recording because I don't have anything else in the project. I need some kind of timing reference to play against so that I'm playing to the beat from tracks to you. As soon as I hit record, GarageBand will automatically display the keyboard for me because it knows I need to play it in order to record. Okay. I hope I come up with something interesting. I'll keep it simple. I just tap Record and off we go. Alright, so my performance wasn't perfect. It did have some syncopations in there, but I want it to be perfect. Let's take a look. We go back to the tracks view and then I click this. I can edit it. And what we see here is called a piano roll view. It's named that because of the old player pianos that we'd use holes punched in paper. That was in a role. And a piano would interpret the holes punched in the paper too. Pitches and durations to play. Here though, we've got each of these little bars representing a note that I played. And if I pinch and drag to zoom in, you can see that there are grid lines representing subdivisions of the beat and some of my notes or off. Now I could drag each one of these to the correct position, but I'm going to make GarageBand do the work for me. I go into track settings and then track settings and quantisation. I see that quantisation corrects my rhythms for me. I just need to tell it what kind of beat I'm working with. Let's get playback going. That's it. Perfect. So I've even got a little bit funky syncopation in there on purpose, but it's nailing it. Alright, so now I've got back on. I'm going to stop anything. I'm going to keep the metronome on. And I'm going to use my tea strainer as my kick drum. And I think I'll just record a simple kicked part. Let's see. Rewind and record. Back to track settings, track settings, quantisation. And I'm going to do straight eighth. Cool. I'm going to come back out to my tracks view. I'm going to choose my silverware drawer. And I'm gonna go ahead and tell it that I want quantisation before I even record. So every note that I record now is going to be automatically routed to the correct position. Stop and hit record. Actually want this to be up higher. Okay, that's what I'm gonna do. Once and hit record. What do I have left now? My pool. I bet we can do some fun with that. I like it. Okay. Your takeaways for this should be that it's just fun. You don't have to make a full-scale production. All I'm asking you for, for this requirement in this project is just to record a few notes that let everybody here how your instrument turned out. But by all means, if you want to create more of a beat or song, something like that. Absolutely do that. Remember, you can find that tempo controls under the gear icon. You've got all kinds of controls in track settings. You can correct your rhythms using quantisation, which is under track settings. And there's an undo button that looks like a backward arrow that'll show up along the top of the GarageBand interface. And you can tap that whenever you need to undo something. It's your best friend. Have fun, and don't hesitate to get in touch if you've got any questions. I'm happy to help you. 10. Share Your Creation!: In this lesson, I'm going to walk you through the simple steps to exporting your recording to an industry standard audio file so that all of us can hear what you made. First, get yourself to Garage bands file browser. If you're in a song, go to the upper-left corner, tap the triangle, and then choose my songs. Then tap and hold on your song. In the menu that comes up, choose Share. You'll have three choices. Choose song. For file format, choose uncompressed AIFF. This will save your song in the industry standard AIF format. And in fact, GarageBand will save it at slightly better than CD quality. Then tap share in the upper-right corner. Next, tap open in. Your screen will show an exporting song, progress bar. Tap, save to files, and choose a location to save your song. Once it finishes, upload it to your Skillshare project. I can't wait to hear what you made. You now have all the tools you need to complete the pieces for your projects submission. If you have any questions whatsoever, please don't hesitate to get in touch. And even if your project is just stressing you a little bit, get in touch. I will help you get back on track and having fun.