Pixel Animation 101: Breathe Life Into Your Art | Mostafa Nassar | Skillshare
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Pixel Animation 101: Breathe Life Into Your Art

teacher avatar Mostafa Nassar, One step at a time

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Intoduction

      0:50

    • 2.

      Animations explained

      1:02

    • 3.

      Top Tools

      2:29

    • 4.

      Aseprite Crash Course

      3:39

    • 5.

      Dust Animation

      10:19

    • 6.

      Grass Part 1

      6:52

    • 7.

      Animating a whole scene

      15:54

    • 8.

      Creating Sprites

      9:33

    • 9.

      Outro

      0:15

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About This Class

Looking to start creating pixel art animations? This course is the perfect launching point. I'll share my complete workflow from from start to finish, we will go through about how to work on your art and create something stunning for social media.

This course is great for artists who want to take their art to the next level by mastering animation. My workflow allows me to have a very repeatable and successful projects every time.

Thank you so much for watching and please send me back some links and videos to your projects and please leave a comment below and let me know if you have any questions.


You can also join my discord server if you want to say hi !

Meet Your Teacher

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Mostafa Nassar

One step at a time

Teacher

Hello, I'm Mostafa. an Engineer and artist based in Toronto Canada. I believe in "do what you love mentality" that I am slowly basing my life towards sharing art and creativity to whoever is around me.

Have been using digital media for 15 years and I want to build a community of like minded people to be able to grow together and help each other go through our shortcomings. Whatever you do, just follow your dreams and start creating now ! There is no better time to start than the present.

One Step At a Time.

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Level: Beginner

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Transcripts

1. Intoduction: Hello. My name is Mustafa Nassar, an engineer artist who creates videos about the creative process, art, and game development. I've been creating digital art for the past 20 years, and lately, I've been doing a lot of work with game development. As a self taught artist, I learned so many valuable lessons that I'm so excited to share that with you. The last four years, I've been focused on specifically game development. And in this course, we're going to dive into animation created from scratch. Whether you're looking to enhance your project with dynamic visuals or simply exploring animation as a creative outlet. I'll guide you through my whole process from start to finish. I'll show you practical ways to bring your ideas to life and help you launch your next project. This course is designed to give you the fundamentals you need to start animating with no experience. So let's begin this creative journey together. 2. Animations explained: Animation as a core is an optical illusion. Let's take a look at the flipbook example. Basically, you draw every motion on a separate piece of paper, and by moving between the pictures fast enough, you can see the illusion of animation. And this is how old Disney movies were made back in the day. Now they rely on digital form, which makes it a lot more forgiving and allow duplicate, undoing and adjust the colors on the fly. Some example of clever techniques is how you can seamlessly create an animation and reduce your work. Some animated series use some easy to replicate techniques that can make you look like a pro. We can apply similar principles by identifying which elements truly need to move frame by frame and which can remain static or use simpler transitions. This approach of animating smarter, not harder allow you to create impressive results, even with limited resources, whether you're working on a game, short film, or just a personal project. 3. Top Tools: So there are many tools to use in the market, and I want to go through three of my top use software for pixel art. First is Photoshop. It's been on the market for more than 20 years and considered as the industry standard for digital art. It has capabilities to create pixel art and it has a very robust layer system, and it makes it very easy to organize different elements of your animation. And it has also a timeline feature and allow you to create frame by frame animation. So if you're looking to create other stuff than pixel art, this tool has, like, customizable brushes. You can edit photos in it. It has so many different capabilities. The only downfall is the price, which is very steep, in my opinion. Second is pixel edit. It's a very inexpensive tool and I use Mini to create pixel art, and it has very good tools for creating tiles. It was very good tool for me when I started Pixel art, but sadly, the updates are slow and the dev haven't posted anything on Twitter or any updates that I've seen since 2023. But what makes it shine is the simplicity and just the main focus on pixel perfect precision. But I think the third option is way better, which is a sprite. It's a very lightweight tool that can do so much when it comes to pushing the pixel around. And the reason why it's become my daily driver is the way the interface is built. There are so many good features that solve many problems like shading, adding highlights. One thing that makes it stand out is the animation timeline. Find it very intuitive and very incredible to use. Using the onion skin on it is very easy. It basically let you see the previous and the next frames while you're working and has specialized tools like Pixel Perfect mode, so your lines are always clean. And one thing that I really enjoy is the tagging system, which allow you to organize different animations on the same timeline, which is very, very useful. And lastly, you can export to sprite sheets, to gifts. You can do so many things with so obviously, each of these two have specific strength, but I still absolutely enjoy a Sprite for everything pixel art. But taking that aside, the best software is ultimately the one that feels comfortable in your hands. So if you're comfortable with something else, go use that. It doesn't matter. They're all doing the same thing. What matters is the outcome at the end of the day. 4. Aseprite Crash Course: To So now we're going to go through a quick crash course about Asprite. And as you can see, it's very similar to any of the software out there. And if you compare it to Photoshop, you'll notice that everything is flipped. So all of the tools is on the right side and the colors on the left side. One of the thing that I really like about it is it has all of the color palettes. And if you wanted to add your own color, you can just click here and you can add your own color palette. And also, you can have different presets that's already pre done for you. Like, they have Pico, they have NES. They even have minecraft. And also, this is my absolute favorite is AAP 64, which I use for Duc Norris tails. Right off the bat, you can press the middle bounce button to move the canvas around. Same thing with the space button. And you will notice that it's very, very simple and very straightforward. I normally just use the round brush, and I don't pretty much use much the other than that. If you right click on the layers, you can create a new layer or alternatively, you can use the shift N, which is the shortcuts. And you'll see me using the shortcuts throughout the course, and I highly recommend that you get used to those as well. This little round shape is the frames. And this is how you can start adding different animations. So for example, if I click on here and add a new frame or press Alt N, I can create new frames. So I'm just going to create different frames here. I'm just going to go and draw different dots. And if I press play, you'll see that the dots are moving around. And that's almost like one frame per second. Now, let's go through all of the tools on the right side. So you have the magic wand, and if you click on it, you also get a little different extension. So you have the rectangle, you have the round marquee, and also you have the Lasso then you have your pencil, and then you also can spray, but I hardly ever use that. I just always keep it to the defaults. Pencil, you have the eraser tool. Now you have the eye drop, and this is the move button. And then you have the Zoom. I highly recommend that you alternate between pressing space and Z. I think this by default is set to M, I changed the shortcuts to Z because I'm used to that. And we can go and change that into Edit, go to keyboard shortcuts, and you can change everything that you want from menus, commands, tools. So adjust that to your own personal preference. Use it as much as you can because it will make your workflow so much faster. Next is the gradient tool and the paint bucket tool. Then we have the line tool, and also we have the shape tool. Then you have the rectangle ellipse, and then you have the polygon contour, and lastly, you have the blur tool and the jumble tool. 5. Dust Animation: So now we're going to go through and create a very simple animation. So let's work with the background first. So I'm going to click the bucket tool or PressG, select the color, and make sure you're selecting the right layer. And now I'm going to create a new layer. Let's try and do something very simple. We want to move a speck of dust across the screen. I'm going to select a bright color. Make sure I have the pencil tool selected, and let's zoom in a little bit. I want to move this dot from here to here. What I'm going to do is going to add a new frame. Basically, what I'm going to do is I'm going to press Control and move the dot from here to there. And if you use your arrow keys back and forth, you get to see that this is the first frame, and this is the second frame. And if you press play animation, is basically moving from one side to the other. But this is not a smooth animation. Pretty much you want to have a twin in between those two dots to make it very smooth. What you can do is you can start to add in between animations. And so let's try and do that. So we're going to do new frame, going to move something like that, add a new frame in here. I'm just going to keep pressing to end and just keep doing those. Any food play, see it started to do something like that. I'm just going to delete those for a second, and let's start over. Now that you understand they can draw something on the canvas on the same layer by just creating a new frame. Now let's do something that makes it a little bit more visible for you because you can't just go back and forth between frames and try and guess where was the dot before. There's something called onion skin. When you activate it normally and create a new frame, let's just say I want to move this to here to here. You get to see something on that basically is the onion skin reference. If I remove this layer and just zoom in, you get to see that this was the frame number one, and this is frame number two. Let's just add more frames for clarity. So now I'm going to move this to here and I'm going to make this one here. So now we have four frames. And basically, say, if I'm selecting frame three, I have an option to select the frame forward and the frame before. And I can do that as many as I want, so you get to see the whole thing. But for the purposes of this, I want to only view the frames before. So this makes it a lot easier for me to know what happened in the previous frame, and I can build on the next one. But this is not very clear because that means that if you enable the background, you cannot really see what's going on. So one way you can do that if you click on here, current layer only and make it in front of the sprite. You get to see exactly what's going on. And also one extra step is to do the red and blue tint to give you just a color cue of what is happening before and after. And it's actually very, very useful to have. So even if I move this up, so now you get to see that the forward animation is in blue, and the previous animation is in red. But for now, let's just keep it like that. Okay? I'm just going to keep adding more animation. And just going to move that. Let's just create eight different All right. So let's play this around. So we're moving the circle from here to there. Let's just turn off the onion skin. That's not bad, but it's still not smooth enough. What we can do is we can start to flush that animation out a little bit and make it look way better. What we can do is just turn on the onion skin. We're going to go in here and I'm going to add make this 13, and I'm going to be using my tablet, I just want to draw something like this. I'm using my arrow keys to move forward in the animation. Basically, I'm doing a trail effect to all of these. For this one because it's moving this way, so I'm just going to do a trail that way. I see this one is supposed to be in here, so I'm just going to move it here, adjust it. Using all that with the shortcuts I'm pressing Control and just with the mouse. Lastly, you know what? We can just keep this here, just make it have a swooping effect. Now let's play that see it looks very smooth. It doesn't seem like it's jagged. It's just like having that smear effect. And this is very useful, especially when you're doing animation in pixel art. Gives the illusion that you're having a blur effect and if something is moving fast. So right now, this is moving in a very uniform speed. But what if you wanted to add a little bit more speed to your frames and your animation? One way you can do is you can increase the gap between each frame. So let's do that. But because we're also doing something that's a little bit longer, I wanted to swoop in. So let's just say the animation start from here, is going this way, and I basically wanted to swoop out of the screen from here. But because this is to kind of like a a longer animation. I want to have a guideline. So I'm going to do is I'm going to select a new frame and create a new layer here. And I want to draw a guideline for my next frames of animation, and I wanted to keep it consistent. So I'm going to do is I'm going to click here and continue. Basically, I'm linking all the frames that's coming up together, and I'll always stay the same no matter what. For this, I'm going to select the red color, and I'm just going to draw something like this. And every time I draw a new frame is going to keep the same line consistently throughout. And I don't have to worry about it as long as I just all I need to do is just, like, make it invisible when I'm done or delete it. So now let's just turn on the onion skin, and let's continue with the animation. So basically, I'm just going to do something like this. Basically, we're just going to try and simulate that it's going faster. I'm going to start to add a little bit more gaps in between and also going to make the tail longer to simulate that. Move this one up to here, just delete those. Move this here. Just going to delete it. And make sure when you're creating a cane frame, make sure you're either moving the pre frame or deleting it. But it also depends on what you're drawing because of this one we have to basically move that speck of dust from one position to another. Let's just make sure that work very consistent. And lastly, I'm just going to do something like this. All right. Now let's turn off the onion skin, disable this frame, and let's see how it looks like. So it starts very slow and then picks up speed right away. And then it looks very, very cool. One thing you can also do is actually you can duplicate that whole layer, and you can just make sure that you're selecting everything. You have to select all of the animation and you can move that. And then when you press play, Now you have copied the whole frames of animation together. And that's basically a very quick and dirty way to make a speck of dust move in a Sprite and how to basically animate something so simple as a simple dot across the screen and make it look unique and also give it some life. Next, we're going to go through how to animate a whole scene with foreground and background. 6. Grass Part 1: Great. So now that you know how to create basic animations, we're going to try and do something a little bit bigger. Let's just say we wanted to draw a grass in a field somewhere in Central Asia. And basically, we're trying to make something that's more picturesque with a little bit more wind. So we'll take everything that we learned from the past module and try and elevate it a little bit more. So on top of doing the wind animation, we're also going to add grass animation in between. So let's start with that. First of all, I'll start with another canvas, 800 by 400 again, and I'm going to try to break down my layers. First, I wanted to create a background layer, which will make it more bluish. I'm going to add a new layer, and this layer is going to be let's just basically, let's make it as that green. Okay. Basically, this is how we're going to start it, and I wanted to add a little bit more depth to the scene. So I'm going to go ahead and select the gradient tool. I'm selecting this one. And I wanted to make it a little bit more brighter. So let's just do something that Actually maybe the other way around. And I'm just going to do something like this. I'm going to do the same thing for the grass, and I'm going to select these two. Maybe do something like this, perhaps. This one we're going to call grass and this one is sky. In between, let's just do something let's play a little bit. Let's add some clouds. I'm just going to add some clouds here and just do something like this. Okay. And we can just do some. If you wanted to animate the clouds, that's up to us. But for now, all I care about is I just wanted to create some little cool looking dust animations and we're just going to do grass. So before we even start, it's just going to create a new layer here and I'm going to call this one is the leaves, okay? So there are so many ways you can draw it. So I'm going ahead with, let's just say if you wanted to draw a leaf, okay? Let's just say this is one speck of leaf, okay? And you want it to animate it. There are different ways you can do it. Let's just say if I wanted to animate it this way. Okay, so I'm just adding each animation together. Okay. And that's it. So let's play it. That's not bad, right? And then you can just copy and paste that 1 million times and you can create a so this is one way to animate it, but what if you wanted to add a little bit more drama? By drama, I mean, they just delete these. I'm going to create a new leaf. Okay? And I'm going to call it leaf too. Okay. So by drama, I mean, like, Okay, so you have the leaf, okay? So this one was drawn just swaying left to right. But what if I wanted to do something a little bit more dramatic? So I'm just going to draw this one in here and show you what I mean. So I'm going to draw the leaf tilted, 45 degrees. And I'm just going to turn on this one again. When you activate the onion skin, make sure you have the same selection as before. Make sure you have the red and blue tint or passeri a little high current layer, and in front of the sprite. And now we're just going to go ahead and do something here, where basically because we know that the grass always have the same root, so it's going to stay the same all the time, which makes it a lot easier to be honest. So I'm just going to copy paste this one. I just want to delete this frame and add something here. Just turn this off and say where we're at. Basically, I just trying to exaggerate some of these movements. I want to make sure that it has this effect that the leaf is going to the right and the wind is very, very strong. And I can even copy frames in between. Take a look at this. What we can do also is we can even remove the first frame and just have something in between, and it will look something like this. Now, if you copy and duplicate this multiple times across, it'll show a very, very neat effect. So now we created something that's very simple and the grass is moving to the right. 7. Animating a whole scene: Doing each leaf at the time is very time consuming. So what we can do is we can do something very, very different now. I'm going to just delete all of these frames and we'll start over. And I don't want these. So let's just start over, create a new one and this one is going to be a little bit different. So I'm going to go with some do something like this. Okay. And it's just going to have something like this in here. Okay. Just want to do something that's maybe like that. Let's just add a little bit more. I'm going to select this and I want to have a little bit of I would say soil in between. And I will create something that's a little bit more yellow. Just create this, select that and go with the yellow and maybe showcase something like a field in here. Just make it a little bit more orange. So, something like that. Maybe I remove this one I don't need it, but I'm just going to keep adding more and flushing it to make it look a lot better. So we're creating a different hill. So now, when we wanted to oh, let me just do one here. And I'm just going to do something like So I want to add a little bit more detail to this just by making it look like it's moving towards the right. So what I'm going to do is I'm going to add a new layer. So this one called this one grass, and I'm going to add a new frame. And with this frame, I'm going to select the colors and just make it just start adding a little bit more to it towards the right. And with this, you don't have to be perfect. We just have to be consistent with the direction and what you're doing. Because, believe it or not, sometimes the chaos creates a very beautiful effect, and this is what we're trying to go with here. And less is more, trust me with this. I want to add some little droplets in here here and there. Okay. I'm going to add a new layer. But I'm going to copy the first layer in here because I don't want to really do any more motion to this. I want it to look almost like a painterly effect. So I'm just going to just do something like this, very, very simple. Make sure that you're picking the right color and just do something like this. And I always find it a good habit to pick the color under anyways, even though you know it's the same. But just to keep yourself consistent with how you do your work because sometimes you might pick a different color, and you're always zoomed out, it's not going to you're not going to see it. And I'm going to create like eight animations, so I'm not going to do too much, but I just want to show you how this will look. Or almost there almost there. And as we know, the more frames, the smoother the animation. So it's maybe a little bit extra work, but the end result will thank you for it. And see, I'm very lousy. There's almost like no rules of how I'm working. But basically, this is how it was gonna look like now. Look at this. So you can start to clean up. You see, like, Oh, maybe I need to add more animations here. Animations there to make it all consistent. So I'm going to do that right now. And this is the final one. Just do something super, super simple. See, I didn't even stress about it. J doing something super random. But as long as you keep all of the sides and the direction consistent, it will look very coherent to the eye. This is how the final will look like so next we're going to start adding the dust particles and clean up the clouds in the back. So I picture how the dust will look like here. I can make it either look white, which is going to blend in the background, or I can make it a little bit more make it more bold, so it can go red. So how that going look like in here? Let's just do something that's more brighter. Let's see. Just trying to see what color would look like. Oh, maybe the orange will look nice in here, especially with the complimentary colors. So just do that. I'm going to do something very, very simple like what we did last time. But this time around, I'm going to create something and I'll trace it. So I'm going to call this one, I'll call it the guide. And what I'm going to do is I'm going to show you something in here. I want to draw different particles, and I'm going to one particle that goes like this. I want to do one like this, and I'll do one that goes something like this. And lastly, just going to do one that just kind of hangs around and goes this way. So I'm going to do four different particles and maybe I can copy paste them in a way that it just looks very good. Well, one thing you notice is now that I have this guide, when you move to the next frame, the guide is gone. So what you can do is you can copy and paste these frames, or we should have done when we started is to have that guide in the beginning. And every time you create a new frame, it just, like, stays the same. And basically, this one says, this is a continuous frame. So basically, it just doesn't change no matter what you do. And always tastes consistent, which I want it to be. And now I'm going to start drawing my dust particles. Okay. So now let's go with the dust, and we're just going to do it very, very lousy like we did before. But this time around, I'm going to animate all the dusts at once. So I'm going to have one that starts from the first frame, which is going to be like this one. I just realize I have it at 27. Let's just change it back to six. So I'm going to have one in here. And then when I go here, I'm just going to do it in here, three, four, five, six, seven, and now at eight. For this one, I'm just going to make this one show up late, but I'm going to make this one a little faster. You notice these guides make life so much easier. I'm going to start again. But this time around, I'm going to start this one at the second one, so it's coming in here. It's going to do something like this. Make them almost intersect in a way. Okay. And I have the last one, which I'm going to make it show up pretty late. Something like that. So now let's play it around and see how that look like. It's pretty fast, right? So this one definitely doesn't work. And that's part of the process. Let's just take a look again how we can improve it. So I think maybe it starts too late. So I'm just going to start over. And this one I'm going to start it from the second. And we just send it delete Okay everything after that. So we also learned something from this that it's a lot easier to have separate layers for all the animation because now if you screw up something, I cannot risk deleting this whole frame because I already have other stuff. So it's always a good idea to have different frames for each of the animation. It's just cleaner, it's easier to manage, and it'll give you a lot more flexibility. I know this could be faster, but it's definitely a lot. And I did this just to show you what is the ramifications of it. But since this is a very simple animation, we don't need to worry too much about it. Now let's try and see how this one looks like. Yeah, definitely looks way better. And I'm just going to go ahead and clean it. So what we're going to do is going to taper the back and also do this and make sure that we have this done. I want to Good. I'm just going to reduce my paint. I'm just going to taper this. Just open our guide to. Basically it's coming from here, I wanted to have this like that and this one is strong and taper the back give us some more particles. Now we go to the next one, this one. Paper the front, give it a little bit more. These guidelines, they come in handy. They don't need to have to worry too much, they don't need to think too hard. They're there for you. Like this, the Now, the last one is the one on top. We're just going to do it the same way. And I think after that, what is left for us is to clean up the clouds, make it look nice and we have a painting Now, let's turn off the dust. Sorry, the guides and play. Oh. Pretty nice, huh? It's a little bit too much. I wouldn't want to have the top one, so unless we just want to double down and create something just like that. But that's how you can play around with different animations. And lastly, I'm just going to do something with clouds. You can do the same thing with the clouds where you want it to show that it's moving this way, so you can have just some hints. But you notice something here because the clouds, I've only selected one frame, so I want to do the same thing with here and copy paste all of these frames. And yeah. And lastly, I'm going to create something here too. Ada. 8. Creating Sprites: [No Speech] 9. Outro: Made it this far congratulations. You successfully finished the course. And I hope you enjoyed it as much as I enjoyed creating it. And if you want to contact me if you have any questions, I have created a discourse server, and you can find it in the links below. Just remember, take it one day at a time, and I'll see you on YouTube.