Music Production: Drums (Samples and Loops) | Josh Cook | Skillshare

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Music Production: Drums (Samples and Loops)

teacher avatar Josh Cook, A Sound Experience

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Intro

      3:08

    • 2.

      Class Project

      1:46

    • 3.

      Drum Loops

      14:55

    • 4.

      Drum Samples

      3:43

    • 5.

      Drum Rack

      15:18

    • 6.

      Sampling Loops

      5:20

    • 7.

      Quantization

      3:28

    • 8.

      Swing/Grooves

      5:25

    • 9.

      Velocity

      3:45

    • 10.

      Drum Chokes

      4:22

    • 11.

      Function Role of the Kick

      4:34

    • 12.

      Function Role of the Snare

      6:52

    • 13.

      Function Role of Claps

      5:47

    • 14.

      Function Role of Cymbals

      10:10

    • 15.

      Drumbeat Walkthrough

      16:12

    • 16.

      Outro

      2:16

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About This Class

Drums are the heartbeat of modern music — they define the groove, drive the energy, and bring your productions to life. In this course, you’ll learn how to create professional, expressive, and stylistically accurate drum parts using both loops and samples, no matter which DAW you use.

Whether you produce hip-hop, house, drum & bass, or cinematic music, this course gives you the tools and mindset to make your drums sound polished, dynamic, and unique.

What You’ll Learn

We’ll start with loops — learning how to choose, chop, warp, reverse, and layer them creatively. You’ll explore playback modes like Complex Pro, use warp markers to shape timing, and design multi-layered drum textures with FX for added depth.

Then we’ll move into sample-based production, focusing on pulling sounds into audio tracks, grouping and processing kits, and avoiding common pitfalls like auto-fades that can dull your transients.

Next: The Drum Rack & Samplers

You’ll dive into Drum Racks and high-end samplers, learning how to:

  • Trigger and edit samples with MIDI

  • Adjust velocity sensitivity for more expressive playing

  • Slice loops inside Simpler/Sampler and map them across your keyboard

  • Build your own custom kits from any sound source

Timing, Groove & Feel

We’ll explore quantization, timing grids, and the power of swing.
Learn how to:

  • Quantize recordings cleanly or leave imperfections for organic groove

  • Apply swing/groove templates for “human” timing

  • Use velocity shaping and drum chokes to enhance realism and dynamics

Genre Awareness

Finally, we’ll break down the role of each drum element:

  • Kick — defines rhythm & low-end focus

  • Snare — adds punch and groove identity

  • Claps — create anticipation and energy

  • Cymbals & Hats — shape the top-end and express the groove feel

You’ll learn how to layer sounds effectively, separate transients, and design patterns that instantly communicate genre and vibe.

By the End of This Course

You’ll know how to build full, professional-sounding drum grooves from scratch using loops, samples, and MIDI programming. You’ll gain creative freedom with technical control — producing beats that are tight, musical, and full of life.

Meet Your Teacher

Teacher Profile Image

Josh Cook

A Sound Experience

Teacher

Music has always been a constant in my life. It's a source of entertainment, relaxation, and a puzzle all of it's own. I hope my classes provided on SkillShare can offer you a deeper look into this amazingly fun artform. So, whether you want to brush up on Jazz improv, want to write a song in the French Romantic style, or funkify your keyboard parts, I got you covered!

Here is my teacher lineage, tracing back to Beethoven.

Also, here are a few examples of my compositional work, but if you'd like to learn/hear more visit my website by following the URL under my display picture.

See full profile

Level: Beginner

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Transcripts

1. Intro: There are so many ways that we can take drum loops and samples and augment them, slice them up, reverse them, re pitch them. There are a ton of options available to us, but sometimes as a beginner producer, we don't know where to start. That's where this course on music production, specifically drums, samples and loops, is going to come in handy to help you sort out all those details and help you make sense of how you can best apply drums to your productions. Whether you want to learn many of the ways that you can change up drum loops to best suit your productions, or maybe you want to better understand how each drum sample fits within its role within a drum loop. What is the role of a clap? What is the role of a high hat? We're going to cover all of that, as well as specific drum music production techniques like quantization, swing, drum choke, and much more. Now, this course is not style specific, whether you are a hip hop producer, an electronic music producer, producing pop rock or anything in between, there's going to be some information in this course that can definitely benefit you and help you become a better producer and drum programmer. So we take this sort of zoomed out framework of loops are quite simple to work with, but there's many ways that we can get creative with them. Individual samples are a little bit more difficult, and I want to be able to again discuss each type of sample's role. And then also how do we fuse all of those sounds together to create a convincing sounding drumbeat? That's all covered within this course. It is drums, drums, drums, all the way through. And my hope is that by the end of the course, you'll be feeling very confident with the way that you apply your music production techniques to your drumbeat. Project for this course is going to be to create a drum beat that uses all of the techniques from within this course. Now, many of these techniques are sort of short and sweet in terms of the role of a clap or in terms of slicing up and reversing loops. Some of these are quite simple in theory, but when you go to apply them, there's quite a bit of thought that needs to be taken into consideration. That's why this course project has you using all of the different techniques so that by the time you're done that project and having gone through the entire course, you're going to feel very confident applying any one of these techniques, but especially fusing them together to create the best drum beat possible. I believe that once you've covered the basic fundamentals of music production, it's really important to start to hone in on what your drums are doing and how to amplify their impact the most. Music and dance are specifically very related to one another, and drums are ultimately the element that will get people to dance the most. You'll notice that a lot of styles of music production, hip hop, electronic music, and pop specifically, are very dance oriented. We're trying to get the audience to dance, and without the solid foundation of a proper drumbeat, you'll find that your production falls short. So that's why I've created this course specifically on drum production so that you can dial in your drum beats to get people dancing and grooving as much as possible. Having that solid foundation of a proper drumbeat is going to allow you to easily add layers over top in a convincing way that'll make the style that you're trying to achieve feel authentic and properly dialed in. So having said all that, it's time for us to jump into the first class. I'll see you there. 2. Class Project: For this class project, you're going to take every technique that I've taught you within this course and apply it to a drum beat. Now, you don't have to go crazy with each technique. You can use some maybe just once or some of them multiple times, but make sure that you're hitting each technique along the way. This drum beat could be four beats long or 4 bars long. It's really up to you. Now, every technique from this course is going to easily translate into any DA. So whether you're using logic or base or ProTools or whatever it might be, there's going to be a way for you to easily implement the techniques that I've provided within this course. Even though I've shown it to you on Ableton, a lot of these techniques are very universal. But the one technique I think you're going to want to check out specific for your DA is how to add swing and groove. Usually, it's not too complex, but I would recommend that you do a little bit of side research just to make sure that you're applying swing and groove properly within your da. Once you've created your beat, export it as an MP three, and then upload it to something like SoundCloud or even YouTube with just a black background, something where you can share with me a private link so that I can then listen to it and give you some feedback. This project is really just about dipping your toes into every one of the techniques I've provided to show you how readily accessible they are. There's not one technique you should be afraid of because it seems tough to apply. Really, they're all quite simple, and cumulatively, together, they create some very convincing sounding drum beats. After all, playing the right groove in a convincing way is all about a lot of little details all coming together. Now, take your time with this project. There's no rush. Make sure that you're submitting something you're happy with. I can't wait to check out what you supply and make sure that if at any point along the way you have some questions, feel free to reach out and ask. Have fun with this project. I'll catch you in the next class. 3. Drum Loops: Alright, let's get started with talking about drum loops. There are so many ways to change drum loops so that you can personalize them towards whatever production you're gonna put them in. Let's get Talking in great detail. So if you've ever been hit with an ad that's like, Tech House 2025 or whatever it might be, and they're showing you all these fancy loops and samples and that sort of stuff, you might find that you've purchased some loops in one of these packs. Also, you may be someone that uses splice, for example, where you can go through a huge catalog of individual samples and loop pick your favorites and download them. I have been a splice member in the past, so I have a little splice folder here on the side. If you're ever wondering how to create little side folders, by the way, just go down to the bottom here, add folder, and you can direct Ableton to a spot on your computer, and it'll pop that folder up in this area. So on one of my hard drives, I have splice sounds as a folder, and then a subfolder called loop. What we're going to do is just listen through some of these and pick our favorite. Now, I should mention, these are top loops. Do you hear that we don't have a kick and snare right now? That would just go over top of some sort of pattern that you have, let's say, a kick and snare or kick and clap pattern, and you can put this over top. So it's a good idea. You can see on the side here. I also have top loops. It's a good idea to have a whole separate folder just for top loops. So it looks like everything in this folder is top loops. In that case, I would go to something like Drum loops, another folder that I have with more full loops. Let's just pull in something like this here. Uh, it says 125 is the suggested BPM. I'm pretty close right now. My sessions at 1:24. I'm going to set it to 125, not because the loop has to be played at 125 beats per minute. But whoever created this loop created it in an environment where they were at 125 beats per minute, and that's where the groove sat well for them. So we're going to start at 1:25, and I can always adjust from there. So I've set my tempo up here, and I'm going to just click and drag this loop, and you'll see that it sort of wants to create a new channel here. I can't drag it any further right, so I'm just going to drop it down towards the top. Now when I hit this play button at the top, you'll be able to hear the loop. I'm going to turn down the loop by 6 decibels just for the sake of this video. Also, usually, right away, I would say something like loop or drums up at the top for renaming. I like my drums to be yellow. And if you right click and say assigned track color to clips, now my clips become yellow, as well. So for organizational purposes, I do that straight at the gate. Now, when I hit this play button, this is our loop. If I double click this clip, you'll see the loop pop up down here, and there's lots of different ways that we can manipulate the clip on the side or the loop. So if I hit warp, I can turn on and off warping. And warping allows me to create these little warp markers. I can double click not on the bottom half of the wave, but on the top half, I can click and drag and readjust these different points to stretch the loop. Sounds something like this. Isn't gonna sound bad, but sounds something like this. So if we wanted to do something constructive with that, let's say we have one, two, three, four. There's our four beats. This to this, I want to stretch twice as long. So it would sound like this. So you can do these fun little almost, like, sort of record spin down sort of sounds. You're basically just stretching out the audio. So those are warp markers. So generally, I would recommend keeping warp turned on because right now, if it's off and I adjust the tempo, the loop has not adjusted its speed. But if I turn on warp, and then I play it again, now as I go through different tempos, we can hear the loop slow down in this case. Now, there's also these different types of warp modes, beats, tones, texture, re pitch, complex, and Complex Pro. So briefly, before I go through these different modes, it's also worth mentioning, you want to scroll up and open up this little clip window here and select Loop. If loop is not selected, here's what happens. And then it just stops. By turning on loop, you'll be able to hear it continuously as you're creating different variations to your loop. Now, in terms of the different warp modes, some of them are very subtle. Like this first one beats, you could play around for the most part with these different sort of numbers. Here, you can play around with this value here, and you're not going to hear much of a difference. But if you're working with a drumbeat and you want to keep good clarity within that drum beat, it might be recommended that you select beats. However, complex and Complex Pro are also very good at maintaining the integrity, the fidelity of that loop. So when you're in this beats algorithm, where you're really going to hear the secret sauce is not just in manipulating these values incorporating those with stretching the audio. Now, I should mention that if you do this sort of forward, backward arrow here, you're going to get some fun reversed sounds at different points depending on which of these values you have selected. Let's try it out. Here's 1 bar. Half. Quarter, eight, 16th. It's really stretching that audio. So you can get some fun sounds that feel like a sort of stretched version. And then, again, there's this sort of forward, backward. That's why we're hearing the loop like that. Now, if I select this mode here, it's going to play through and hit a hard stop. Listen, when we have a set to 1 bar, it's going to sound like this. Or half. Quarter. Now, this is a great thing to be able to automate as deejays. Assign something like this to a slider or a knob to be able to cycle through or even a set of buttons so that as you're playing your beat, you're able to toggle through these different ways of manipulating that loop. So again, you're going to want to play around with these in conjunction with these different modes. The last mode here is just going to continually go all the way through if we listen. Now what we have is on the back half of this bar, you're going to get this sort of loop effect to continue it through to the end of the four beats. In the case of half, it's taking two beats where the back half of those two beats is doing the same effect. It sounds like this. So regular skip regular skip this sort of idea. When it was set to 1 bar, it's regular for two, skip for two, regular for two, skip for two. Now, you're also able to take that effect, for example, the skipped effect and sort of turn it down a bit. If I take this value of 100 and turn it down, let's say to 70, listen to what happens during these skipped portions. There's this fade out. So you can really play around with these different parameters and get some sort of a looped or reversed version of the loop. There's a lot of different other warp markers. I'm going to try to go through these a little bit quicker because I think this could be a whole course all on its own. So we're just going to kind of dive through these. Tons is going to allow you to change the grain size. So let's take the loop, for example, stretch it out so it's significantly more stretched and elongated. And then we're going to play around the grain size and listen to what happens here. You can hear all the little, like, sandpapery sort of little bits that compose each of these different transients. As it's higher, it's gonna sound a little more it stretch trot As you go lower, it's it's gonna be a little bit more granular, hence grain size. So this is more of a textural thing. We're working with the tone of the song, but of course, we also have texture. So if we play around with texture, we have grain size, but we also have flux. Let's listen to what happens when we play around with both of these. Grain size much more exaggerated at this point. You'll notice that 263 is our max value. In tones, our max value was only 100. So we're getting even more stretched. So instead of hearing little short grains or medium grains iii, we're hearing these long grains tut t tu, where it's really sort of stretched out through these little slivers of different sounds. So again, exaggerated and pulled in. Really cool for sound design. I don't know how much I would actually use this like changing this parameter during a beep, but if you're going for something more complex and new and unique sounding, you might want to tap into that. Flux, let's give a listen. So flux is making it so that when we hear these individual slices, they're not all the same volume. There's this sort of accent that's happening on certain ones. So how granular do you want the grain size and how much do you want the grains fluctuating in other words, fluxing? Get some really unique sounds with that. Now, one of my favorites is re pitch. And re pitch, you can see down here it's suggesting a BPM of 250. It's got it kind of wrong. It's kind of doubling the tempo in terms of what it's viewing this loop as. If I hit play, give a listen. It feels half speed, because it's assuming that it's twice the speed, we're going to hear it back at half speed. We need to tell it by dividing by two, we are much closer to the proper tempo. Now our beat sounds normal. So first just watch that the BPM is correct down here. Here's the secret sauce, though. As in playing, I'm going to automate the tempo and listen to what happens. Total wind down turntable sort of effect. What I might consider doing is taking my song and recording it all as a wave file for a certain portion to get everything to wind down together. Now, this has to be done towards the end any other mix changes that you make won't be baked into that loop. This is a bit out of the context of this, but I'm just saying you could technically use this to have your whole song feel like it's winding down if you take the right approach. So the same way we can wind down, we can also wind back up again. So that's just sort of a fun and unique sort of warp mode, but you can see they have some very textural changes. They have some sort of keeping the fidelity and keeping things as accurate as possible, but then also this fun sort of turntable effect. Having said that, this little area here, divided by two or multiplied by two, is a great way to make some quick changes to your loops if you do want to double or half their speed, for example. So even though they're very simple in how they work, they do achieve a great sound that still stays on the grid. Also, we can hit reverse here. Pretty simple. And then we can also hit Edit. Now, Edit is going to open whatever editor you've selected. So if you go up into options, settings and file and folder, what you'll notice is there's a sample editor. You can browse through. I've used Rx 11, but you could use even something like Melodynee. You could auto tune the loop in different ways. So watch what happens when I hit Edit. It's going to open RX 11, and then I can do some sort of a change to it and then bring it back in with those changes. That being said, that opens up a whole wormhole of being able to manipulate your drum loops because at this point, anything is possible based on any VST you might own. But I just wanted to mention this is a really great handy little thing, especially if you're working in, like, audiobook territory or something like that, and you're trying to clean up voice samples or instrumental loops of some sort over and over, RX would be a great thing to have available on each of these loops. Another thing worth mentioning is that if you're not set to re pitch, then this little pitch knob is going to become available. It really simply is going to pitch down your loop lower or higher. So what you'll notice is that when it's set to Complex Pro, the pitch keeps the beat intact, but when it's set to beats, we're going to get a bit of a different result. Kind of like the inverse of re pitch. Now, the pitch is influencing the tempo rather than the tempo influencing the pitch. Now, I'm not going to go through every little sliver of everything that you can do in this program. It's such a deep program. But one other thing that you can play around with is gain, just simply the volume of the loop. You want to make sure that you're not outside of the edges. Like, see how right now, there's a lot of extra space around to fluctuate. And when I hit around here, that's kind of the top ceiling. Now, usually, your loop is going to be really close to that top ceiling anyway, but if you're going to bring the gain make sure that you're not distorting it by bringing this wave file outside of that little view port here. You might be thinking, but what if I want it louder? Just go over to your channel here and then turn up the fader as needed. Turning it down, totally acceptable. But again, you might just want to consider doing that here. However, if you have, let's say, four loops in a row and the third one you want quieter, a really easy way to do that is to turn down the gain of that particular loop instead of trying to automate so that your volume is turning down at that point and then turning back up, so it can be quite handy. So these are most of the ways that you can manipulate a clip, but there are other deep dive ways of getting further down this rabbit hole. But for now, to keep the class a bit more succinct, I'm going to show you the other way that we can manipulate clips, which is, if I do a Control C for copy and move over here, I'm going to turn off this little button here so that I'm kind of working more within this session view. I can select a spot on this drum loop here and do a Control V for paste. And you can see we can paste that same clip now as a loop within our session. To loop this, I'm going to do a Control L, and you'll see our loop marker up top. That was after I selected this loop. And now from here, in this view, when I select this top bar here, I have all the same editing options that I had before. But now I can also, for example, click and drag area Control E is cut in Ableton. I know it's kind of weird. You can sort of take some of these sections and squash them you can chop them around a bit. If you hold control and drag, you can duplicate. That's another fun thing. Or you can just do a Control D, control D, control D. Now our loop sounds like this. So it's not our best beat, but you can see that you can really quickly and easily chop things up and manipulate things from this view. Also, if I hit R, as long as this little keyboard up here isn't turned on, which puts your computer keyboard as like a MIDI keyboard. If this is turned off and you hit R, check out what happens. Now we have a little reverse sound. So I could take this whole section, R and reverse all three of those. So you can play around with the ability to chop in this view very easily while still taking all these sort of clip adjustments and being able to apply those as well. So that's it for this class on loops. Now we can start to break things down a little bit more sample by sample. I'll catch you in the next class. 4. Drum Samples: Let's get talking about drum samples. We're going to be pulling these in one by one onto individual channels to show you the basics of how you can create a beat. Let's jump in. So what I've done is I've created an audio track, Control Control You can create a couple of different audio tracks here. If you're not familiar with the hokeys, again, you can just go up to create and then Insert Audio Track, but they do show you the hokeys up here as well. So let's say the first one here I'm going to call. Kick Control R for rename, snare. Control R. Let's say hats for high hats. Shift click. Let's make these yellow. That's my favorite drum color. And we're going to find some kick samples, snare samples, and high hat samples and pull them in to these individual tracks. This isn't the way I prefer to work with drum samples, but it's pretty popular and it's worth knowing, as well. Now, one thing I want to mention is if you go up to options and settings, there's something really important that you want to work with here. If you go to record, warp and launch, First of all, you want to make sure that create fades on clip edges is turned off. So if it's turned on, what that means is if your snare starts right at the beginning of this audio sample, it's going to sort of fade in, and it's going to lose some of that impact or transient. So there are times when you want to keep this on. Again, if you're working with, like, audio books or audio correction, this sort of stuff can be great. I keep it off. And auto warp long samples, I keep this off. So if I'm pulling in, like, a short film or if I'm pulling in a really long loop or something like that, initially, I find it's better to have warp turned off, but on shorter samples, I want warp to be turned on. That being said, one shot samples, like a snare or a kick drum, warped one shot is how I have this selected. And also the default warp mode, talking about from our last class when we went through the different warp modes, I set that to Complex. It's a little bit more CPU intensive, but not much. Oh, let's go in and pull in some drum samples. On the left side here, I'm going to go down to some of my splice sounds. Let's take a kick. This one here is pretty audible. We'll pull that over here. We're going to pull in a snare. Let's pull that here. And we're going to pull in a high hat. We'll pull that onto the hi hat track. And from here, I'm going to zoom in a little bit. We can just have a sort of by the way, I'm shift clicking here and then controls what I'm holding before I slide. It allows me to duplicate that signal, or you can just do Control D, which also works as well. So I think that needs to be here. This needs to be here, and this needs to be here, and we get something like I might just want to pull these back out. But you can see, we have a basic sort of boom, bap, boom bap, sort of kick and snare pattern. From there, I might want to create a bit of a pulse with my high hat. Now, it's pretty traditional that every second high hat will be a little bit quieter. So I'm just going to take the gain for that sample down. You'll notice we can work with these samples the exact same way we worked with the loops. This is just the way Ableton gives you options to manipulate something that is an audio clip. So in this case, I've pulled the gain down a little bit. Let's take this. I'm going to highlight this section, control D D D, D, D D D, and we get A very basic drum beat, but from here, you can change things as much as you want. If you want the kick on all four beats, if you want something very staggered and hip hoppy, play around with different samples, you can create whatever beat you want all customized in this sort of view. So that's it for this class on Drum samples, now we're going to take our samples and toss them into a drum rack where we'll have even more control. I'll catch you in the next class. 5. Drum Rack: Et's get talking about the Ableton drum rack. One of my favorite ways to arrange drum parts. I'm using this all the time, and I can't wait to share some of its most powerful utilities with you. Let's dive in. I'm going to create a Mi track Control, Shift, T or again up to create Insert MiTrack. That also works. I'm going to call this drum rack. And over on the left side here, if I go over to drums, at the very top, you'll see drum rack. I'll scroll all the way up, and I'm going to drag that drum rack over to drum rack. Now, you actually don't have to create this midi track first. You can just take drum rack. Boom, drag it straight in. That also works. So again, I'm going to make sure that I make this yellow just because I like to organize as I go. I'm going to delete these other three here. What I will say is that if you shift click these and do Control G and say something like all samples. You now have a group that you can collapse. You can organize your drum beat very easily. You can also apply effects to all of the drums. That's a bit out of context for this class because I could talk about all the different types of effects and all the different ways to manipulate reverb and delay and distortion and saturation. We're not here for that. I just wanted to mention that if you wanted to do something to your kick, like, add a simple effect to the kick, you can do that, but you can also apply it to all your drums, and you would do that by grouping. This is one way to do it. There's multiple ways, but this is really clean and Ableton is really good at doing things this way. So I'm going to delete that, so we just have our drum rack. Now, in the bottom left, you'll see over here we have something that looks kind of like an MPC. It looks a little bit like the finger pads that something like doctor Dre would have used or something like a launch pad, which is a really popular Ableton device. So now what we're going to do is we're going to take our samples like before. So I go to Splice sounds. I'm going to pull in a kick drum, maybe a different one. So let's say this is the kick that we want. Drag that onto let's say C one. Now, this grid here, you'll notice on the left, there's lots of little different sort of versions of this grid. You can have a very complex setup. We're just working with one little square for now, and we're going to pull in a snare drum next let's say this one here. Next up, we're going to pull up a high hat. Again, just keeping the basic elements. This is fine. I like my kick on C, my snare on D, and my high hat on F Sharp. Watch the little midi keyboard just below me here. When I hit C on my keyboard, you can see it light up. We're hearing the kick. Here's D on my keyboard, and here's F Sharp. So I've assigned it to certain keys on my keyboard. It's actually the same layout as Yamaha keyboards. They would always have it laid out. So you can just play it a certain way that feels nice with the long fingers up on the high hat and the kick and snare beside each other. I played a lot on Yamaha keybod as a kid, played a lot of drum beats. So for me, I lay it out the same way that Yamaha keyboards lay out their drums. Now, from here, I have more of an ability to play in my drum part. So let's listen to our tempo, 125. Let's try recording in. It's going to sound like this. One, two, three, four. Okay, so you'll notice that when it looped, it deleted a little bit of the first part of this loop. It's just give me a second chance. In case I didn't like it, I can just keep relooping and relooping until I get the part that I like. Control Z will undo that. So every time it re loops, you go Control Z, Control Z, Control Z until you find the loop that you thought was the best. So we're sticking with this one for now. MetronomsOf. Sounds like this. It's not perfect, though. If I double click this top part here, we can see some of my kicks are really early, some of my snares are a bit early. So again, control A to select all when I'm in this area. You can select some of this gray area first, control A, and then control U. Most of it is on the grid, but these little guys here, they were so far over that they're kind of in between. We're just going to kind of snap those back. You can do with the mouse or just hit right on your keyboard, and you can manipulate the different drum samples that way as well, too. So, again, you could go to quantize settings that'll open it up here for you or just scroll down and open up transform. It was set to 32nd notes, and that's why it decided, if I undo enough times, it decided that this was a good spot to quantize. But if I set it to eighth notes and then do a Control A, control U, now everything is perfectly on those eighth notes. Let's give a listen. Now it's really perfect. Maybe I want that sort of drum sampler sound early daft punk days, but maybe I want some groove. We still have some of these grooves that I pulled in when we were talking about loops. Let's set this 868 and give a listen. Significantly more swung. So, again, the same way that you can play around with drum loops, you can also play around with these individual drum samples to apply the same effects. Now, when we're working with MIDI, there are other tools available. If you look over to the left here, we have pitch and T. This Invert tool is kind of neat. It's going to take all the top samples, bring them down to the bottom, and the bottom ones go to the top. So I hit Invert, boom. This reminds me of a song from the 90s. Da, da, da, da. Hey, da da da da. Just listen again. Okay, so I wouldn't have thought to do that on my own. But again, just simply hitting Invert gives a really cool result. Now, we've perfected everything and we've applied swing, but it sounds like perfect swing. What if I want to humanize things a bit? You hit the humanize button. Go figure. I hit humanize, and you'll notice if we zoom in a bit, I hit humanize. Things are slightly off, but not much. It's just going to add that little humanized flare. If you want it more humanized, you can considerably mess things up a bit and apply it with this little slider here so that things are more or less humanized. I thought 10% worked pretty well, so let's humanize 10%. And then we're going to also tap into one other little function here, the reverse function. Check this out. When I hit reverse, it's going to take the entire MIDI information and flip it this way. So we can flip it this way with invert, or we can flip it this way with reverse. Let's check it out as it's now reversed. Okay, so not so great. But this can be really cool with, like, chord progressions and melodic lines down the line. Lastly, if I hit this little legato button, that's going to take all the MIDI information so it touches each other. It's going to elongate everything so it touches the next little piece of MIDI. That being said with drums, this isn't super important because everything is transient. But if this is a violin sample, T versus all the way to that next note, that could be very valuable. Hitting Legato looks like this, but if you listen, Things sound the same to us. So generally with drums, I wouldn't use legato, but it's up to you. Now, one other thing I should mention is that if I go over to the drum rack, every one of these samples that I select, you'll notice that you can see the sample over here with lots of ways to manipulate that sample. I'm not going to go through every little granular piece of detail here, but I will show you the things that I think are most important. Let's say I want my snare drum to be changed a bit. I can take these outside sliders and change where the beginning of that sample plays from. So instead of I could have or just a little piece of the tail. So if there's, like, an annoying click at the beginning of the sample, you could pull that in a bit. But maybe this is too abrasive. Another thing you could try is the fade in option. So as you pull this up, you'll see this sort of dark triangular sort of angle that comes in here. This is going to be your fade in. So And that can really soften the transient. So you can manipulate where does the sample start from and how much does that sample fade in. Same thing works on the back end. You can choose where the sample finishes, and you can choose how it fades out. This is going to control the sound of the length of the sample. So the fade in controls the amount of punch or snap. The fade out controls the length. From here, we can play around with transpose to make the sound higher or lower. There's plus five. Here's negative five. And of course, all of this stuff you can automate. In other words, you can tell Ableton at certain points, I want it plus five. At other times I want it negative five, you automate the information so that as the song is playing, it can change those values for you. I haven't really talked too much about automation yet. So for right now, it's out of context, but keep in mind you can automate all this stuff. Another thing that's really important are the way these two knobs work together. Volume velocity and volume. This volume to velocity knob is really important because let's say you're producing EDM or hip hop. You want your kick and snare to be the same volume every time. Now, there's some deviation here depending on how much groove you want to apply. But the last thing you want is a sort of four to the floor kick in a club, and one of the kicks is a bit weaker accidentally. So if I pull this down to zero, there's 0% fluctuation based on how I play the note. If I play this snare sample quiet on my keyboard or loud, it's the same volume that you're hearing. Doesn't matter how hard I press that key. If I turn this up all the way, now it's very sensitive. I can play quiet or loud, and it will change. So for now, what I'd recommend is probably keeping your kick and snare at zero or close to zero. We're going to set the kick there as well. But that's going to bring down the volume a little bit, and you can compensate that with this volume knob. So for now, I'm gonna actually just set this. I'm going to click it zero, Enter. Same on the kick, click it, zero, Enter. Now we have something that sounds like this. This snare sounds wacky, so we're just gonna pull this back at. Okay. But where you want the fluctuation of these volumes is likely in your upper percussion like high hats and symbols and these sort of elements that add a whole lot of groove to your loop. So for the high hat, for example, if I go to zero and I set this to zero, listen to the sound. The high hat, tat tat tat tat tat tat tat is very abrasive. But what if I was to take it and apply a little bit of fluctuation on that volume by turning this up? Let's say 50%. If I go even more, listen now. It's tat tat tat. You can almost not even hear every second high hat hit. So if I was to hit tab, if we go over to this drum rack up top, I can open it up by hitting this triangle, and I can see the kick, the snare, and the high hat. You might want to rename these. That's up to you. I usually do. So something like BD for bass drum and SN for snare and then hat for high hat. So if I solo this high hat, give it a listen. Okay, now let's take that high hat sound and pull this down. Hear how it loses that groove. Listen to it. It's all the same volume. As I pull this back up again. Now we're kind of applying that loud, soft, loud, soft, loud, soft, loud, soft sort of groove. Listening back in again. That works quite well. So again, when I'm going through these three little areas up here within my drum rack, you can see it pulls up all the same sort of settings as though I'm in the drum rack and selecting these different little clips here. The other thing is, you'll notice it's renamed everything on this grid. Ableton is very intuitive that way. Some things in Abeltn are a bit tougher to learn, but this was very intuitive. So, again, I could take something like the bass drum, and then under audio effects, I'm going to do this really quickly, but let's say I add a filter so that we're only hearing low frequencies. Not hearing any of the kick. We're just hearing that low stuff. On the snare, I'm going to add a huge reverb, let's say. I'm just being quick and dirty with this, by the way. Just to show you that you can add individual effects and a saturator on the high hat. Why not? Add a bit of distortion. It might get a bit loud. Try to pull down the output. So now I've added a bit of saturation to the high hat, a little bit of reverb to the snare, and some filtering to the kick. I'm not saying this is what you should do. I'm just showing you you can add individual effects to each of these, but we can also add effects to the group, which is where everything is contained. Again, you can check out everything in the group by pressing this little triangle here. But if I drag an effect onto the group itself, like redux, now, let's say I'm writing something for an eight bit video game, I'll set my bits and my rate down and we get something like and that's applying to everything, but we still have a bit of reverb on the snare. We still have saturation on the high hat and filtering on the kick. So you can individually affect everything or affect everything in a group. That is true whether you're using this method or whether you're using the method where we had individual audio samples and then contained those within a group. Lastly, what I'll mention is there's a bit of an in between territory of loops and samples, specifically in Ableton. If I click PAC and then I type in clip. All these packs that I've purchased from Ableton, which are free once you've bought Ableton. And I'd recommend if you have the hard drive space, just buy all them. But these packs are going to have different types of samples and these sort of looped clips where basically you have access to loops, but it's created the loops through different drum racks. Allow me to explain. Let's say we have this sound here and I pull this over into a new track. Here's the clip. And this clip is playing this drum rack. Now I can play, for example, on the keyboard, the kick snare and high hat. And by the way, CDF Sharp, it's laid out the same way. On this new kit, but listen to how that tail extends. Loops don't really do that. Like, for example, if I play this clip and then stop it, you'll see it has all those tails, all that sort of reverberation, all the effects that the individual drum rack samples have. So it functions like a loop. I hit this play button. I have a loop. But what's really cool is I can go Control C, tab over, turn off this sort of clip mode over here, paste. Now you can see the loop as individual drum samples. You can do a whole lot of manipulation from this point. So this is like a hybrid environment of you go through and you listen to some of your favorite. When you find one that you like, you know you're going to be able to get granular in terms of the way that you manipulate things using MIDI. But at the same time, you don't have to. You can just simply play the clip. As a loop, and that works as well, too. That's it for this class on the drum rack, we're going to start to break things down a little bit more. Over the classes to come, we'll be talking about quantization, swing, drum chokes, and so much more. I'll catch you in the next class. 6. Sampling Loops: So previously, we've talked about loops. We've talked about samples, but did you know that you can sample loops? I don't want to blow over this one concept because you can get a lot of use out of resampling other loops and other people's material. Let's dive into this class and talk about sampling loops. Step one, we're going to go back to drums. We are going to pull in a drum rack. Remember to scroll all the way to the top drumrack we are pulling in, and I'm also going to pull in a drum loop. Let's say I go to my drum loops folder. Again, just pointing to one of my hard drives where I've kept all of my loops. Let's go into disco House. It doesn't really matter what we're pulling in right now. Let's pull this in. That's fine. So what's really cool is if I was to go over to this other view here and I'm going to copy this clip, so Control C once it's selected, coming back to this area, control. And I'm going to zoom in. We had our drumbeat from the last class. I'm just going to delete that. And here's our drum rack. So let's say I really like this sound right here. Just that. I'm going to do a little cut, Control E from here to here, Control E. So now I have this little individual sample. I'm going to go back over to my drum rack, and I'm going to drag this sample in to the drum rack. So now, it can play that sample. If I duplicate that over here, let's say, now, on this sample, I can choose a different sort of slice point. I can choose just the kick. And then I can take one more, for example. Let's get a little more sort of granular here and just pull in this little sound. So now I have and I can play that on my keyboard. I've taken from a loop some of my favorite little drum sounds, and I've resampled them within this environment. And just like before, all the audio effects that you choose to apply to your drum rack and the individual samples, that's now all available, but now you're taking the samples from some other loop. So instead of just pulling a loop in off of splice, why not do something a little bit more unique? Why not take the loop and repurpose it? It's sort of like recycling or thrifting where we're taking something old and making something new out of it. So that's basically what I wanted to show you. Now, you could just take the full loop. Like I cut things. Let's say I was to Control J, put things back together. You could take this full loop and drag it in. And then once you're here, you can start to choose with these sliders, which samples you want. Quite often, I'll do it from here just because everything is sort of already on the grid that I find it to be just a little bit quicker to say, Okay, I want this sound. I want this sound, and I want this sound. And then you're not fiddling with these little sliders, hoping that it lines up with the transient. It's kind of difficult to see things. Although we can zoom in. This is still just more cumbersome. And by the way, to zoom in, you would just hover over this area, click and drag down or drag up to zoom out. But again, this is just, to me, not quite as accurate as just taking some of these slices this way. Let's say, just want this little slice. I can cut that out, easy peasy, and pull that in. So now we have and you can really mix and mangle the original loop to make it all your own. Now, I do want to mention there's one other fun trick in Ableton if I click and drag in a loop. Let's get rid of everything else that I had just so things aren't confusing. I can right click this loop and go slice to new Mi Track and watch what happens. If I do it by transient, it's going to There's different options here. Like every half note or every quarter note, you can create a slice, and that's going to take all those slices and put it into a drum rack. I'm going to recommend most of the time, you just keep it as transient. In other words, every time there's a spike in that wayfle, it creates a slice at that transient point. So we're just going to hit Okay. Let it do its thing. And already, instantly, you can see it's taken that drum beat if I mute the loop. So the loop is muted right now. We just have this extraction of all of these little slices, and it's done such a good job. Instead of doing it all by hand, it's just giving us a kind of overwhelming amount of options. What's good about the first way that I showed you is you can hand pick some of your favorite samples and use those to recreate your beat. This just slices everything. And watch what happens if I hit play. Check this out. That's essentially playing a chromatic scale, all the semitones and is creating the sound of this loop. Watch my little minti keyboard down here again. So I can play all of those semitones and create that same beat or the same loop, but I can also mix things around. Right? So again, it's a great way to be able to get all the slices within a loop available within a drum rack, and then you can manipulate them the same way you usually would and play them on your midi keyboard or finger pads. But again, keep in mind this method is going to give you tons of slices, so it can be an overwhelming amount of options. It really depends on if you want to hand pick which samples you want to repurpose or if you just want to have all of them available and then see what you can come up with from there. So there it is, a truly hybrid approach. We're taking loops. We are resampling them and ultimately making them our own. So that's it for this class, and I'll catch you in the next one. 7. Quantization: Let's get talking about lining up your drum parts so they're exactly on the grid. Whether you can play perfect or not, quantization is here to help. Let's go ahead and dive on in. Now, the bottom section here is going to be transform. This is for quantization. So if I right click and go to quantize settings, that will also take me to this area here. In the older versions of Ableton, it'll pop up a little window, and it's all the same sort of stuff that you're able to work with here. So let's say I want to quantize my beat. I'm going to hit Control A, Control And that's going to create all these little warp markers on all the main transients. See, this is a pretty big little spike, and this is obviously a big spike. This one, not so much, so it's really just picking up on the main transients. And from there, you're able to quantize things. So let's say this was a bit late and this was a bit early when I had created some sort of a drum. Let's I'm recording an actual drummer and his timing or her timing was off. So if I go, Control A, control U is going to quantize Oop. And that's going to pull everything back to the nearest slice of the current grid. If I zoom in, you'll notice the grid changes. So that would now pull it to the closest version of the grid once zoomed in. Control U, you'll see doesn't do as much now. It's pulling it to these little areas. But basically, when it's set to grid, based on how far zoomed in you are, it's going to quantize or snap the audio to the grid at that level of how much you're zoomed in. Now, having said that, I don't use grid very often, it's quite handy, but usually, you'll find quarter notes, eighth notes or 16th notes is going to be where you want to be most of the time. I like eighth and 16th quite a bit. Now, let's say one of your beats, again, is a little bit off. This is late. If I go to quarter and I go apply, it's going to pull it into place. Let's undo. This time, eighth note, I'm going to select all, Control A, and apply. That also works, Let's say again it is off. 16th notes should also still work. Control A to select all, and then we can hit Apply. And you'll see it pulls it to that same spot. Now, you have to consider how the grid is sort of subdivided. Now, if I zoom out enough, you can see over here on the right, it says one slash 32. This is a 32nd note that we're seeing for each of these little grid points. If I was to now change that to something like 16th notes, you can see the grid here changes or eighth notes, you can see it changes again. Now we have these really long, chunky parts of the grid. So we can change the way we view this grid. We can change the way the quantization works. Remember, all this is saying is that everything is going to snap to the closest quarter note or the closest eighth note or 16th or 32nd. Or if you're working with triplets, triplet, you can also set 16th note triplets, eighth note triplets. And what's cool is you can kind of go back and forth between the two. You can say to Ableton, I want you to snap to the nearest eighth note or eighth no triplet, the nearest 16th note or 16th note triplet, whereas here, it would just be the triplets. So you have a lot of control how you can manipulate and quantize the beat so that it feels more on the grid. So that's it for this class. On quantization, sometimes life isn't perfect, but your drum beats can be. Although that's not always the best way to approach drums. So let's get talking about how you can add some swing to your drumbeats. I'll catch you in the next class. 8. Swing/Grooves: While quantization is great, playing everything perfectly on the grid, it doesn't feel humanized and it doesn't groove as much as it could. That's where swing and Ableton grooves are gonna help you out. Let's get talking about them. So what's cool about once you've quantized, you're now able to add groove. So you've perfected everything, and from here, you're applying some sort of swing or groove. So what I'm going to do is go up to the top here. I'm going to select grooves on the left side. I'm going to set 16th swing, and I'm going to pull in I mean, at this point, you know what, actually, let's go with an MPC swing. These are pretty classic. I'm going to go in and pull in 16th note 68. Basically a 16th note swing is if you have one anda, two e enda three end to four eenda it's going to go Tata, a, get ta, the gig, right? So if you have a lot of 16th notes, you're going to hear swing on those 16th notes. If you have more, just like a one and two, and three and four end, as opposed to one end to end to end to four e anda, if you're with those eighth notes, one and two, and three and four end, you're going to hear one and two, and three and four. And you're going to swing the eighth notes. Most drum beats are going to benefit more from a 16th note swing. So 74 is a more aggressive number, where something like 54. So let's put like, let's say, 61 we're going to pull this onto our beat. And once I've done that, you can't see this. I'm going to hide myself just temporarily, but you can see that it's actually added this little MPC swing section up here. You can choose how much you want to quantize things. Is it no quantize at all, or is it 100% quantized? At this point, we want to keep it down at zero. We've already quantized the beat. You can also choose the bass rhythm to change. So I explained 16th versus eighth notes. You can change this, for the most part, I would leave it at 16th. You can also randomize the swing at Velocity is going to pull out certain notes more within the groove. So if the swing is influencing timing, quite often it's also influencing the accents. So one and two, and three and four and becomes one and two, and three and four. And those ands, those offbeats become accented. You can choose how much to exaggerate those accents with velocity. That being said, I don't want to get too hung up on what's happening up here because you're going to get some great results from pulling in that swing already. Now, let's say I want a couple options. I'm going to pull in three different options here. Down here, and the very top section, which is clip you'll notice that there is a groove section, and you can choose to move between these three grooves. Now, what I'm going to do before I apply this swing is I'm going to create some more warp markers, just so that there's more ability for Ableton to stretch and squash this loop. Sometimes it sounds great straight out the gate, but other times, you need to give it a bit of assistance and slice it up a little bit more and then play around with the different grooves. Keep in mind, warp should be turned on for this. Listen to the three different types of grooves we have. Now, truthfully, there's already a bit of swing baked into that loop. So adding swing on swing is going to sound kind of weird. I'm going to pull in a more simple beat, which is just a little top loop. Give it a listen, and then we'll try applying some swing to it. It sounds like this initially. And again, what I've done is a Control A to select all of this area and then control you to add these warp markers and quantize things onto the grid. Again, you can do that from this bottom menu. It's really up to you. I like Control A, control you. That works for me. From here, we're going to try applying a groove. So with no groove. And then with the MPC swing at 74, now, we're not hearing a huge difference here. Let's go back to Grooves. This time we're gonna pull in eighth note swing at 68. We're going to now apply that over here. And let's give that a listen. Oh, now we're really hearing things. So you can see it really depends on the type of beat that you have. If there's a lot of tickets it tack, tik tack, Tiktata, really consistent 16th notes, then feel free to add 16th note swing. So again, here's with it off. And here's with it on. Significantly different. So first, we quantized things, so everything was nice and on the grid, and then from there, we applied swing. I think quantizing here is important first, because let's say I'm recording a real drummer, and there's a little bit of natural humanization and a little bit of swing ish. Now we're adding swing to swing, which can give some really weird results. We want to be adding these swing algorithms to a pretty straight ahead beat right off the bat. Now let's say inversely, you have a drummer playing a really good groove and you really enjoy that groove, and you want to be able to apply that to your base, and your base is very quantized. So what you can do is you can right click your drumbeat here, and you're going to go extract grooves, and it's going to read the information, interpret the groove that your drummer or instrumentalist has, and apply it as one of the options in your groove pool. So now once it's done its thing, give it a quick second, you would now be able to access that over here from your groove pool or list of groove options. So that's it for this class on swing and Ableton Grooves. I hope you have a strong understanding of how you can take the approach of perfecting your beat, adding swing, and ultimately making your drum beat as groovy as possible. I'll catch you in the next class. 9. Velocity: H. Drums are not always meant to be the same volume. Sometimes they're quieter, sometimes they're louder, and this ultimately is going to play into how groovy your drum part is. Let's get talking in this class about velocity. Let's jump in. So let's talk about this small but very important concept velocity. We've discussed already a little bit about the idea that any individual drum sample is going to have this sort of velocity and volume knob. When you lower this down all the way, you're going to have no deviation between loud and soft sounds. Hence 0% a 0% difference between the louds and the soft. When we pull this up all the way, we have plenty of variation within that sound. So to demonstrate, if I was to play this kick drum with some change in pressure on the key, we can hear that volume difference. But if I pull this knob down all the way and then try playing at different volumes, it's always going to be the same volume. But what if I wanted a bit more control? Instead of just using this knob here or playing the key harder or softer, there's another approach. If I go into this simple EDM beat that I've created here, let's give it a listen. Nothing fancy. I just whipped it up for the sake of this class, but you'll notice all of this information down below here. And this is velocity information. This is all the individual volumes that each of these drums are played. Now, if I have the volume velocity knob at zero so that you're hearing zero deviation, it will not matter if I have this up all the way or down all the way. You can even hear right now with the kick currently set to there as I move it higher, we hear no difference in that volume. But let's take a high hat, which does have some deviation and lower it and raise it to hear the difference. So you can as you're scrolling, find the spot that you like maybe around there, and then bring that back in. Now, you can also say every other one. So I'm going to hold Shift and click every other high hat, and I'm going to lower those down in volume. So it's loud, soft loud, soft. Now, another cool thing is I can hold Alt and drag over top of one of these high hits that I've selected, and you'll see that the cursor changes, and from there, I can drag down all of those together. Now, I don't think this sounds better, but I want it to demonstrate that the high hat, which has a different volume velocity setting than the kick is able to be controlled through these velocity parameters. So just remember, if you want to change the volume of a drum hit or a percussion hit or maybe something like a piano key or an electric guitar sampled key, then you would want to make sure that you're looking at this velocity information. And again, especially with the drums, if you're moving this stuff around but nothing is happening, that's because you likely have to go in and double check what's happening on this volume velocity knob. Again, I'll mention one more time. If you have it set to 0%, likely, it's going to be on the quieter side, so you can compensate that using this volume knob here or your channel fader here. So that's it. These little velocity nodes can be used on any type of hit. Just make sure you're watching out for that volume velocity knob on each individual drum sample. This is a big part of the way that you're going to be able to establish groove. In other words, these louds and softs are going to create more of a pulse. So play around with those and see how they help you improve your drum beat. So there you have it a simple function, but very effective, especially when it comes to drums. That's our class on velocity, and I'll catch you in the next class. 10. Drum Chokes: If you've ever played on a drum kit, you'd recognize that a high hat is going to have a foot choke. This allows us to have longer sounds that are cut off by shorter sounds. This is what a drum choke is. It's available digitally in Ableton. Let's talk about it. So let's get talking about choke. Where we see choke the most is on a drum kit specifically on the high hat. We have this little foot pedal, and it's called a foot choke. If I have my foot off of the pedal and I hit my high hat, it'll go until the sound dies out. But if I press down my foot, we'll get this closing of those high hat symbols. So you get. And when you press down your foot, it stops, almost like white noise fading out a little bit, and then coming to an abrupt stop. Now, quite often with drum hits, we want to make sure that some sound is happening, but when another sound happens, the first sound is stopped, and that's where choke is going to come in. So let's use this EDM drum beat, something very simple. Now, I want to briefly mention that if you're clicking around and you're hearing sounds, that's great. If you're clicking on these keys to the left and hearing sounds, that's great. If you can't hear them, it's 'cause this little blue headphone button is not turned on. Now when I'm clicking around, we don't hear anything. So ideally, I would say, make sure that that is left on. Now, this high hat sound here is quite loud, and it might even overlap a little bit with this sound here. We're going to play around with this for a moment, and I'll show you how this sound can be stopped by this sound. First one is open high hat one, and this is WWT one. Okay. So we're going to put those on the same choke, open, high hat one, is going to be on Choke one. And this is where we're going to find this choke menu. When you're in this sort of opened up group section here, hit that triangle, find the sound that you want on a particular choke, set it there, and then we'll set this one on choke one as well. It's not going to sound drastically different, but I'll isolate things so you can hear the difference. Let's check it out. What I'm going to do is I'm going to mute everything by hitting zero on my number pad, and we're going to just listen to the high hats by themselves. Now, I can hear it, but I've also done a lot of this sort of method in the past, so I'm used to hearing it. What if we bring this further ahead so it's a bit more obvious? Do you see how this sound, which is quite long, becomes quite short? The second high hat is closing off the first high hat. So generally, especially in house music, you have this, hi, a, chi, da a chi, dah, these really big, sort of washy open high hat sounds that get close from some of the smaller sounds. You would achieve that by setting them to the same choke. If I want these two high hats to be canceling each other out whenever the other one is happening, then I set them, let's say, both to one. But I might want my crash and my ride having a separate relationship with one another that those I could set to choke too. And now those two are controlling each other and these two are controlling each other. Now, if I flip this and I take this short high hat and pull it right before the long one, it will now be choked to the long one. Listen. You almost don't even hear it. Let's pull it more ahead. So because it's so short, you're already not gonna notice it much, but I'm just letting you know that if you have them on the same choke together, it doesn't matter if you have sound A, then sound B or sound B, then sound A W one is happening, and then the next one happens, if there's an overlap, the next one will be muted or choked. So we're left with a beat that sounds like this. And that little tiny difference of the longer high hat being choked by the smaller one starts to lend towards that more professional sound. Now, you can try this with tom hits or gas or bongos or high hats or cymbals. It doesn't matter. Choking always works the same way when it comes to this midi information overlapping. So it's something worth considering. I would highly encourage that you explore these drum chokes. So that's it for this class on drum chokes, all the different drum parts making room for one another. It's really a strong utility if you use it well. Let's jump in to the next class. 11. Function Role of the Kick: Let's get right to it. We're going to talk about the role and functions of a kick drum. Let's dive in. Alright. So the role of the kick drum very simply put generally is that it's going to be established on beat one, and it's going to show the listener where beat one is. This is really important when people are trying to dance or anticipate after a buildup where a drop might be and to really feel the impact of that drop or chorus or whatever it might be. Now, some styles don't have a kick on beat one. It's very rare. Reggae comes to mind, where the kick is on Beat three, and there's actually nothing on beat one. It's kind of like one. Ta, ta, crop, cha, one, chacha. And it has this very sort of offbeat sort of feel, which is perfect for Reggae, which is all very much on the offbeat. But if we're playing pop, rock, funk, or a lot of electronic styles, we're generally going to have a kick on all four beats or beats one and three. So here's our beat with a kick on all four main beats, one, two, three, four. And here it is with only beats one and three. I'm using zero on my number pad to mute these other samples. It sounds like this. Still works very well. But once we get a little bit funkier with our beats, a little bit groovier and apply these to genres like hip hop. And again, I mentioned funk before as being able to have a solid foundation for the kick. It's really all over the place. But consider that funky beats are going to keep a kick on beat one and then play around with being in between the main beats. Like, this is a beat one, this is a beat two, this is a beat three, this is a beat four. We can see each beat clearly based on the color change within the grid, dark gray. Gray. So let's keep our kick on beat one, and then play around with some kicks in between some other beats one and two, and three, and four. So we're on the end of Beat two and the end of beat three. Let's give it a listen. I'll do the same part of that pattern over here. Here it is. Okay, now it's kind of sounding like a bad version of 90s hip hop. But you can see that having that main kick on beat one was super foundational, and then we played around between the beats for these other kicks. I could even go one step further and just have a kick on beat one. That would sound like this. Might be good for a breakdown or an intro or something like that. Now, I've also pulled up something called Soul fi by Teletone. And this is one of my favorite samplers to use when I'm working within a hip hop atmosphere and trying to create a hip hop drumbeat. I'm not going to go into great detail about this particular unit because you could have a whole class just dedicated to it. And also, I can't assume that you have this as part of the tools that you're working with. But I wanted to show you that I pulled up just the stock drum beat that comes within this and listen to the beat, you'll notice the kick on beat one and many other accent kicks in between the beats. Let's give it a listen. One, two, and three, and four, and one and two, and three, and four. Right? That's kind of what we were doing with our hip hop beat. One, two, and three and four. Versus Ours is going to sound a little bit more square. We're not using hip hop samples, but the theory still stands. We have a kick on beat one, and some accent kicks usually on off beats. Now, whether you have three beats or four beats or six beats as the main time signature that you're working with, I'd recommend generally putting a kick on beat one as a starting point. So that's sort of the function of the kick. The role of the kick is the low end of the kit. It is the beef. It is the thing that's going to get you right in the chest. So that low end energy is mostly just coming from the kick drum, sometimes Toms, but a lot of styles don't really overuse Toms. And they'll use them sometimes in, like, drum fills when we're transitioning to another sort of loop. But in terms of the kick, that is going to be the main source of that low end information. So when I'm creating a drum beat, I generally start with a kick. Then I'll add the snare and clap and then I will add the top end, which is why naturally our next class is going to be all about the role of the snareru. That's it. That's the main role and function of a kick drum. As you can see, it's a very fundamental element of the kit, and that's why I chose to start with it. In the next class, we're going to talk about the role and function of the snare drum. I'll see you there. 12. Function Role of the Snare: As we know, the kick drum was super important, but what is a kick drum without a snare drum? Ultimately, these two instruments work well hand in hand. And now that we've talked about the kick, we have to talk about the snare, its functions, and its role. So let's dive in. Alright, so the role of the snare drum. I guess I like the last class. Let's talk about the function first, and then we'll dive into the role. The function of the snare drum within a pattern is usually to outline beats two and four. In fact, this is generally, if you're at a concert and you're clapping, you want to be clapping on two and four. If we have a beat like, one, two, three, four, one, two, three, four. There's an old expression I use, which is friends don't let friends clap on one and three. Two and four is really that sort of backbeat. It is going to supply the groove. And when you have that with your kick, you can create a lot of really fun rhythms. Now, I've set up my beat in such a way that the kick drum and the snare drum are alternating. Just these alone will already get you feeling like you're in the ballpark where you can start to add some symbols over top. Let's give it a listen. Okay, so one, two, three, four, one, two, three, four. Generally, the snare is going to be on beats two and four. There are some other options. You can start to play around. Like, especially when it comes to ghost notes, you can start to really play around with some softer snare hits. You could have the classic drum beat that sounds something like. You have some of these snare drums as ghost notes. They're much quieter. We're watching our velocities down below. But again, you can hold Alt and drag up and down to change. The velocities, watch the color. As it gets darker, it's quieter. As it gets brighter, it's going to be louder. But even in this example, we have one, two, three, four. The two and four are our main snare hits, and we have these little ghost notes happening in between our main beats. Now, even once you get into kick and snare patterns, it's something where as long as you have your kick on beat one, you can really start experimenting. I'm going to intentionally play something that I think will sound kind of bad, but we can try to find a way to make some small adjustments to make it make sense. Let's try it. Let's bring our snare over to here, not on beat two, and then maybe our kick moves over too. Let's give a listen. Actually, this already kind of works. Check this out. So if I duplicate this and bring my high hat back, something like this. That already works. The kick on beat one kind of saved me, and I still have a snare on this beat four. The whole beat two and beat three, we've offset a little bit, but it still sounds fine. If I pull it over a little bit, I know it won't sound quite as good, because these little subdivisions of two E and three E and, the number three and the A, which is this third block, are the most important downbeats. I mean, technically, A is an upbeat, but this is kind of the main eighth note grid. These beats here E and A. So like to E and are a little bit less significant. I'll move my beats there. You'll hear it won't sound quite as good. Sounds right, but it's very sort of offbeat. Like, you start to get into that Jdilla drunk beat kind of sound. But if we move it over a bit, It's a good starting point for a beat. So the function of the snare is really to add crack and smack. It's to give a little bit of that low end, like the kick, but more than anything mids and highs. After all, a snare is literally like a little bent up piece of metal under the drum that rattles, and that rattle gives us that nice high end. But the snare is very momentary. It's that's it. It's just a quick sound, and then it's done. Other drums that occupy the higher frequencies may be more sustained, and we'll talk about that as we discuss symbols, but the snare is giving that punch. So we have that low end thud of the kick and the upper sort of crack or smack of that snare. If you just had to have two drums in your productions, I'd probably recommend having only a kick and a snare, as it still gives the foundation for so many different styles. So we had this Do, do, chat tick, tick at you, chat, ticket you. Sort of the Chad Smith funk rock drumbeat. We've had a house drumbeat. You can even hear. I'm going to pull in a instance of contact with something called Sol FI. And SoFi is by this great company called Teletone that does retro stuff. This is like their hip hop drum machine. And as I play this, give it a listen. One, four. There's that two and that four with the little tiny snares in between some of the other beats. But just small changes to these beats make a huge stylistic difference. As one other example, if I was to take all of my high hat information and mute it, we're up to 180 beats per minute. I'm going to mute everything except for the kick on beat one, just to do a little bit of math. I'm going to show you how I kind of consider drum beats. So I'm going to do a drum and based drumbeat that's like, boom, pop, boom, pop, boom, pop, boom, pop. So it'd be boom, pop. Boom, pop. It. So I'm thinking, boom, pot, boom, patch. One more time, boom, chich, pitch, pooch, pooch. I'm thinking of all the individual 16th notes as I'm creating these beats. Later, I'll fill out the high hats. Now, if I take this and duplicate it, let's listen to what we have. We have something that's passable as a drum and bass groove. Now notice we have a kick on beat one, one, two, three, and four, and one, two, three, and four. We have a snare on the two and the four. One, two, three, and four, one, two, three, and four. And then one of our kicks is in between these main beats. Here's beat three. This is on the end of beat three. So if you start with a kick on B one, snare on Beat two, snare on B four, and just literally play around any way you wish with some of these other kicks, you get some really fun patterns. Here's an example. Get to do cat do do cat. Now we're encroaching into, like, punk sort of territory. But again, they all have this fundamental kick on beat one, snare generally on two and four. Now, I'm not going to dive into 68, five, eight, seven, eight times signatures that are not the more common 44, but the function and the role still tend to be about the same. So when you want to add a little bit of crack or smack of that snare drum, make sure you're complementing it with the after all this boom pa and the way that you're putting those together, that is the foundation of your drumbeat. So that's it. That's the function and the role of the snare drum. As you can see, it works hand in hand with our kick drum, and it also works very similar to claps, which we're going to cover in the next class. I'll see you there. 13. Function Role of Claps: Alright, if I'm being honest, the role of the clap is very similar to the role of the snare, but there are some subtle things that you need to take note of in terms of fundamental frequencies, the way disco approaches claps, and some other fun small details. So let's get talking about it. This is the role and function of claps within your drum beat. Next up, the role of the clap. Now, the clap is going to function almost the same as the snare, and for that reason, this will be a bit of a shorter class, but I wanted to show you one fun thing that I like to do with the clap. So let's go back to having a basic four to the floor sort of beat where we have a kick on every main beat and we have our snare back on two and four. It sounds like this. Now, we don't have a clap in here yet. I do have a clap available, and I like these crunchy claps that sound like four people clapping in a room all slightly off from one another. If you're working with trap or any of these sort of eight oh eight sounds like an eight oh eight clap, you're just going to have a more standard sounding clap, and generally, you use that to replace your snare drum sound. Treat it the same way you would as your snare, textually a bit different. And claps are gonna have less of that low end. At the end of this class, I'll show you what I'm talking about. But for right now, if I keep my clap on Beat two and four, I'm going to basically just offset the clap a little bit early. In fact, I'm also going to do this with the Snare. The main reason is because each of these initial snaps of each individual part of the kit are very important. And the kick is arguably the most important. It's really our foundation. So if I offset the snare a little bit ahead of that and the clap a little bit ahead of the snare, now we're hearing, but really fast, these transients are all happening at slightly different times. So to exaggerate it first, just with the snare, let's move these pretty far forward. Do you hear that, Dega? It's called a flam. Right now, this flam is too much. We don't want this, so I'm going to pull it closer to the kick. And sometimes you have to move a little microadjustments till it feels just right. I think really close to the kick is actually probably going to be best. Now with the clap, you can have it set relatively far forward in front of the kick and the snare. You can even offset it back. Let's try both. Here's far forward. Getting a nice big crunch into that transient to the kick, and I can pull it further back, and it would sound something like this. Both sound great. And you can see, in this case, we have snare hitting, then kick directly on the beat and then the clap. Now, whether you're ahead of that beat or behind the beat, stylistically, that's kind of up to you. They both sound great. I tend to like my claps a little bit before the beat, but that's just me. Now, there is something that I do quite often, which is kind of like the disco clap, and you have this boom, clap boom, clap, boom, clap, boom, clap, clap, and it happens right at the end of the loop. And we can set that right here right on the offbeat ish of beat three. So on the end of beat three, check it out. It sounds like this. That was just a common thing that you would hear in disco records. I don't know if it was because it was, like, part of their dancing or whatever else they were doing as they were jiving on the disco tech dance floor. But basically, you hear this quite a bit at the end of these basic house loops, and you hear them quite a bit within different loops that you might purchase. Now, what we're going to do is mute all the high hats and all the kicks and even for now the clap, as well. I'm going to go into my master processing here and just listen to everything below 200 Hertz with this filter. So just listening to the snares low end, it sounds like this. There's quite a bit of low end, you hear that. And again, you shouldn't be listening on your phone. If you have decent headphones or a good set of speakers, you should be able to hear that. Now let's try it out with just the clap. There's no low end. So if you're referencing a mix, for example, let's say your song has a clap and you really like the clap, you don't want to use a snare. And you're referencing a song that has a snare drum. And you're noticing that they have more low end on their drums, especially when that snare is hitting, you don't want to try to boost your clap, so it has all this low end. It doesn't even exist. It's not there. This does not have low end. It's just a bunch of people clapping, right? There's no oh to it. Whereas a snare drum is a big resonator, and it's going to have that fundamental frequency to it. So if you want that sort of low end, you'll need to consider working with a snare drum. But if you're just focused on the sound of the clap and occupying that higher frequency space, then the clap will do just fine. So just keep that in mind, your snare drum is going to have very similar high end information to your clap. Your clap is going to feel generally a little bit more like a few transients back to back, depending on the sample that you're choosing. Like, if it's just a raw clap sample, that works well, but I tend to like the ones bit of multiple transients happening. It's just really good for that sort of crunch into the snare, like I showed you when we offset that clap just a little bit forward. So if you want that low end, you're not going to get it from claps, but generally it focuses on layering with the snare, or you can have it all by itself at the sacrifice of losing a little bit of that fundamental low end. So that's it. That's the main role of claps within your drum beat. As you can see, it functions very similar to the snare drum, but there's some other little nuanced ways that you can approach it. And we also talked about offsetting transients, which I think could have been a tidbit all on its own. But I think with claps, this is where I tend to use this the most it felt like a natural time to tell you about this idea of offsetting your drums so they all have their own individual space for their attack. That's it for this class, and I'll catch you in the next one. 14. Function Role of Cymbals: Et's get talking about the role of symbols, high hats, rides, and crashes. We're even going to talk about top loops, which include some other drums, as well, too, but there's a lot to be learned from this class, so let's jump straight in. Now, the last fundamental part of a kit is the symbols. This is the high hat. This is your ride symbol. These are your crashes, and they all work together to fill out only the high frequencies. Now, that isn't to say that other drums don't have high frequency information. Snares definitely do. Claps do and even brighter kicks, especially in, like, metal or EDM, where there's a lot of slap to the kick, you're going to get up into these higher frequencies. The difference is everything so far has been very transient based. Kick, snare, or clap, they're all kind of very momentary. But when you're working with a ride or even a splashy high hat part or crashing away at symbols, now we're washing out the sound almost like white noise, but with little grooves to that white noise. So high hats are generally going to create your pulse. Great way to start is to have your high hats happening on the one and two, and three and four end of every beat. We get something that sounds like this. By itself. Now you can hear this pulse. Again, I'm doing that with the velocity, and you want to make sure that the high hat pattern you're working with does not have this knob here down to zero because then you'll have no change in volume. If I crank it up more, you will hear even more deviation. I actually kind of like it up a little bit higher for this particular rhythm. And then if we bring back in the rest of the kit, again, we have Now, high hats are going to function differently in different styles of music. This is a great starting point for rock or even if you speed it up drum and bass. But quite often in house music, we have this one, two, three chicka Forge. So it's like a double before beat two and a single before beat four. And sometimes that's even flipped. So to show you both examples, that would sound something like this. So I'm going to get rid of all the high hats on the main downbeats on beats one, two, three, and four. I will bring back in these high hats from before. Now we have something like this. But again, you can also reverse this. So you have the double here and the single here. From there, I would just duplicate all this out. So now we have the single here and the double here, and I can duplicate all that. So it sounds like this. Which also sounds fine. And, of course, if you're wondering, could I do doubles or singles every time? Sure, why not? But the variation of having a single and a double or double single, whatever order you want to put it in, just gives more variation to your drum beat. So, of the three symbols of high hats rides and crashes, the high hat is going to be closer to the function of these kicks, snares, and claps, where they have a bit more transient information, and they do have a bit of a tail. But it's not super long. Rides and symbols are going to be a whole lot longer let's start talking about those. I should also mention, note that I have these high hats on the same choke. So make sure that if you're wondering how one sound is closing off another sound, you re review the class on chokes, but that's why we have one sound, the longer sound being closed off when the shorter sound hits. So it's not with an overlap of it's the second sound closes or chokes the first sound. So let's talk about the ride. The ride is generally pretty interchangeable with high hat patterns. Drummers will get used to playing something on a high hat and switch over to a ride symbol, but keep generally the same beat. They don't have to, but it works really well, and they're pretty interchangeable. So let's take our high hat on this off beat and move it to the ride and give a listen. Sounds fine. We could also double that up, so we have the ride happening on all the main beats. I'm going to go quieter on the off beats. Unless duplicate that down the line, it sounds like this. You could do the reverse. You could have quiet first and then a bit louder. That'll also create a pretty good pulse for duplicating down. It sounds like this. So the ride generally is pretty consistent because it's washing everything out. If you wanted to get really complex on a ride symbol, some of that complexity is going to get lost with all the noise and the chaos that are happening from the main symbol itself. So for now, I would say, if you're gonna try incorporating rides into your upper symbol parts, keep the ride part quite simple. Now, the ride symbol is used a ton in jazz, and it tends to be where we hear a lot of swing within the kit. So if we go back and add groove like we had before, we'll get something like this. And that works really well with the ride. You don't have to swing the ride symbol, but if you want to add some swing to your kit, try exploring the ride because it's going to give a great result. So the role of the ride is similar to the high hat, where it's filling out the upper frequencies, high hats will fill out those upper frequencies with some sort of decay happening in between the hits. It's mostly filled out, but the ride is just going to wash everything out like white noise up above with some subtle pulsing. Lastly, your crashes can work really well for outtros of songs. They can work really well as part of if you're doing gospel music, you're going to be all over all seven of your crash symbols. They love crash symbols. But what I would say is to start, your main function of the crash symbol is to accent beat one of a new section. So you don't want to have it on beat one of every loop, but you might get something that sounds like this. Just a nice little splash, a little bit of extra layer to all that white noise that's happening on beat one. But again, it's at the beginning of sections and not even every section. Like, you might just want to have out of a bridge into your final chorus, you might want to crash or maybe into the first verse or something like that, but make sure you're being subtle with those crashes. It's easy to overdo them. Find a crash sample that you really like. This one here for me. I really like that one. It's kind of electronic sounding, but it also has some realism as well, too. There's also a lot of bad crash sounds, like if I was to pull up something like or I mean, those wouldn't really work well in this particular style. Nothing wrong with China crashes. They sound great in Prague rock, and nothing wrong with this. If you're doing 90s dance music. So make sure that your crash is appropriate for the genre that you're creating. So those are the main roles of the high hat, the ride, and the crash symbols. These are all tops, and sometimes you'll see something called top loops. If you have a good kitrum and a snare pattern, sometimes if you find that you sort of lack in terms of creating the right high hat pattern or ride pattern, you might want to explore top loops. It's one of the only times personally I use loops, and even then it's only about 50% of the time. I do a lot of my own symbol work within my productions, but sometimes I'm feeling stuck, and I'll go to a top loop. So they might sound something like Now, in this case, it's not even symbols at all, but it's also not low end content. It's not the snare, it's not the kick. So these might be a good substitute for something like symbols. That being said, they can get pretty wacky sometimes something like this. But let's try pulling that in. You'll see, even though it sounds wacky by itself within the mix, it could sound quite nice. Let's try it. Notice how this crash every time? It gets redundant. It gets really overdone. So I would say if you're looping, this is 2 bars, one, two, three, four, two, two, three, four. Maybe every eight or 16 bars, you might want to explore putting crashes around those points. But again, I think it's better to think of it in terms of triggering into sections or even breakdowns, but that's a section as well, too. So it doesn't always have to be a big impact on a big section. It could be a crash to help you wash into more silence. Now, on the other end of top loops, we could find something like Now, even here, there's a bit of a snare and clap, but it's like a lot of the low end has been taken out. It's really just the top part of the loop. That would sound like this. So I've taken my pretty basic beat and added this top loop. So you can hear that chicken chicken, chicken. So they're doing doubles every time. Chick it, chick it, chick it, chick it, this sort of sound. And we talked about how that's an option. Single, double, single, double or double, single, double, single, double, double, double, double, single, single, single, single, all options. So I think those are most of the main functions and roles of symbols, and we even discuss Top loops, I'd recommend get a top loop folder if you're ever feeling stuck on your kit, you're going to be able to find great kick sounds and snare sounds easily. But even if you're finding good high hat sounds, it can be tough sometimes to get the swing just perfect, compress everything just right. While I'm not one to use full drum loops, I'm a bit of an advocate for top loops. I think they can be very helpful if you're in a jam. That's it for this class on the role and function of symbols within your drum beats. As you can see, there's lots of room for variety in terms of which drums you're choosing and how you also choose to implement top loops within everything that you've created personally. There's a lot of groove and nuance to be extracted from these parts. So take your time when you're curating the top part of your drum kit because these symbols play a super important role. So that's it for this class, and I'll catch you in the next one. 15. Drumbeat Walkthrough: Let's go through a drum beat together. I'm going to start it from scratch, implement a bunch of what we've talked about throughout this course, so you can see how we can go about taking all this information, compiling it together, and creating a fun beat. Let's jump in. Alright, we're going to start this super fresh, and speaking of super fresh, we're going to go with a hip hop beat this time. I would usually use Teletone Soulfi for this, but admitted for you to see the natural process in Ableton, I'd be bypassing that. I'd be using a special piece of software that costs more money. I promise you, if you get that library for contact, you'll be very happy. That being said, we're going to go through this bit by bit, and we're going to start off by pulling in a drum rack. Alright, so drum rack is going into a fresh channel here. We're going to call it drums. We're going to make it yellow. We're going to pop it open. Uh, this should be minimized. Okay, cool. So from there, we're going to basically curate a palate. I'm going to find a kick drum that I want or maybe a main kick drum and a subtle accent kick drum. I'm going to find one or two snares, one or two claps, and a bunch of cymbols. Before I start making the beat, I just want to find sounds that I like and I think might work well together. That's a full loop. You know, as far as loops go, that one's really simple. I'm gonna keep that on the back burner as a potential layer to add after. Let's throw these like this and then a ride, and then percussion. Okay. We are ready to start creating our beat. So, have this loop muted control shift M is gonna create a little mini clip that we can work within. So first of all, we want a proper beat, which would probably be like around the 80 to 90 beats per minute. Let's go like 94 ish. We'll try that as a starting point. Let's just see with the metronomon how that sounds. Sounds like this. Maybe a bit slower, like 88. Alright, let's just see. You might want to speed that up or slow it down more later. But as a starting point, step one, kick on beat one. It's got to happen. The other thing I want to do is make sure that my kick and my snares have this zeroed out. Set that zero, boom, zero, boom, zero. Boom, and zero. I might want an accent kick. I haven't really decided yet, but for right now, we're just gonna go with a main kick. And for right now, I wanted the same volume every time. I'm not saying you have to do this, by the way. Like, a lot of really good drum loops have variation on the weight of a kick drum or that impact. But as a starting point, I'm just gonna keep it very consistent, so we have So we have something cat catch. Do Do get a little double in there. Dot cut Sorry, doot doot cut. Do do. Alright, that's our main kick pattern. It's our main snare, duplicate that. Maybe a small variation on the second half. Is there a swing on this? Yeah, there is from when I did the full course with you guys. Okay, so no groove. Okay, so here's something interesting. I've got that set up, and listen to this. So so bad. The snare drum is like, Look at this sample here. It's not perfectly lined up. This is why I teach you guys how to customize this stuff. So let's pull that in. Okay, we're in better shape now. Watch out. Sometimes that usually doesn't happen where a sample that you have that's a one off has this gap before it, but we know how to remedy it. That's what's important. So let's take, like, a ride and just kind of put it on each main beat. We're gonna do that throughout. I might feel, like, slightly quieter every other. Top, do, do, do, do duplicate. Let's check it out. Okay, it's a starting point. We can also pull in high hat. I'm gonna just try it on offbeats for now and see how that sounds. I might do a little extra high hat at the end, like, we'll do that both times here and here. I talked about creating some variation on the back half of this beat. I'm gonna extend out my loop ands clean up this video a bit. That looks a little better. Back half. Just gonna put one extra little kick here. Alright, now, we don't have to use all of our sounds. The point here is not to fill everything up, but see if we can sneak in some of these other sounds here and there. I'm just gonna try this little clink at a random spot. I don't mind that. However, I don't love the pitch of that sound. That is this guy here. Let's try pitching that down a bit. Nope. Let's play around with that a little bit. I'm just going to loop this part here. So I'm just selecting that Control L to loop. Now let's go in and play around the pitch. That feels a little more I want to say in key. I don't know if there is a key, if the kick or snare has some fundamental note that I'm not recognizing, but to me, that sits in a little bit better. It is a bit loud, so I would take this. So I'm selecting the key which selects a whole row, by the way. So I select that and then hold alt and pull that down a bit. Yeah, that's fitting in a little bit better. What other sounds do we have again? Ooh. Maybe every second high hat, I will pair it with a tambourine. We're getting somewhere. Now that I hear it, it's more of like a dance sort of snare, so we're gonna leave that for now. I'm curious how this fits in. If I go really quiet with this Ah, I can't because I set up that velocity stuff. So we're gonna kind of undo that. Coming back over here. Nice and quiet. Yeah, that sounds kind of nice. I might weak that a little bit more later. We're kind of speed running a little bit right now. Again, we're not using that. Yeah, let's pull in a clap that we will put ahead. And again, it's not a bad idea to offset the snare a little bit as well. In fact, I'm going to click the snare and then I'm going to go down a bit and hit humanize. So just the snare drum is a little bit humanized. It's a little bit off the grid. Let's throw in this open high hat, and we're gonna put it on the same chokes as our main high hat. So this is open clothes and Hat MP one. That means this guy, open clothes. I have to drag this down so I can see this area. Open clothes is going to be choke one. And hat MP one was the other one, right? So put that on choke one. Now, it should close that open high hat. So it'll be like I think there's some delay on that sample. I just want to double check. Yeah, you can see it's doing that again here, right? It's not perfectly lined up. Something like this with a very tiny little fade. Be a little bit louder. Whoa. That actually sounded cool. Happy mistake. When I click this, it makes a sound, right? So this was doo doo, doo, doo. So that was here and here, I think. So it was like, Oh, that works. And then I'll throw one of these again at the end. And I might just kind of, like, toss in a couple extra little high hats. I think the kick wants to accommodate this a little bit more. I wonder if that should be the case. Maybe get rid of this one. Oh, that offbeat? That sounds great. So with these open hats, if you're gonna kind of do this sort of on this offbeat, try applying it with the kick. That seems to work. Now, I want to create some sort of a swing with this. I could take the whole thing and let's try applying some of the groups we have cause some of them are pretty subtle. The 16th note 61 is pretty subtle. Let's go for it. I don't like this last kick pattern here, but it's sounding pretty good with that swing. I think I can go more subtle with it, like, maybe in the 50s. Like, I barely want this particular beat to swing. Just based on how I think it should sound, there's really no right or wrong answers here. But we're going to go into MPC like 57 as one of our options. It's gonna replace the 61. So it kind of happens automatically. Oh, that's eighth notes. That's why. Let's go to 16th, 57. There we go. That's pretty extreme, right? And again, this I want to change that at the end. Yeah, I think less is more for that last part, we just did this sort of offbeat stuff. So let's ride on the coat tail of that and then finish a little more simply. So I think this gets us into a good ballpark. I'm going to select all and humanize just so a little bit more it's imperfect, but still grooves around the same way. I think this puts us in a pretty good spot. Let's just listen, and this time I'm going to listen as we watch over here, just to see what our levels look like. We could also pan things around a little bit. Something we didn't talk too much about. Quite often, these samples are already going to be mono, like they're going to sound in the middle, but occasionally they will be panned a little bit, as well. So in this case, our pan is going to be these sees for center, and we can drag them more left and right. Keep your claps, your snares and your kicks generally pretty centered, your high hats, there's two ways to approach it. Do you want to feel as the listener like you are sitting at the drum kit, where the high hat is pretty far on the left side, or do you want to feel like you're listening to a drummer, or it's going to be on the right side based on the flipped orientation of the kit. But if you think about the angle of you 20 feet or ten feet away from a kit, that high hat is going to sit a little to the right. But if I'm at a kit, it's going to be significantly left. Now I'm not too concerned with huge stereo image for this particular kit, but I would say the symbols I might pan around a little bit. Let's check it out. And I also just realize I've been on my speakers this whole time, so hopefully it doesn't sound too bad, but let's dive in this time with headphones. I should sound a little bit better. I want to put this percussion loop on and just see what happens. Now, it's not grooving the same way. And I could extract the groove and then apply it to that loop. After I've quantized it. I just don't think that is what this particular beat wants, so we're gonna get rid of that. Now, the whole thing is a little bit loud. I'm gonna pull that down so it's not peeking here. The rides a bit loud. Headphones up for intensity. I like a dark ride. I'm actually going to take under Audio effect, I'm going to bring in the EQ eight. And you can do this with autoflter as well, too. I'm just going to soften those highs considerably. I'm just going to add a little bit of reverb to this clap. And then from there, I think it's like the last 10% is 90% of the work. I could be doing this for way too long. And I don't want to explain every little process of the mixing process because there's gonna be full choruses on that as well, too. But for now, we're just going to add a bit of reverb to that clap. Let's keep it pretty tight. Sounds like this. So, there it is. There's a basic hip hop beat. You can do what you want with it from here. Like, we could speed this up to, like, 100. Or even down to about 80, but that 80 to 100 range in terms of hip hop beats probably will be where you want to stay. Here's 80. Okay, that's way too slow. So part of the thing, this feels too slow, right? But what if I took the high hat pattern and like, doubled it? Now, those extra little accents that are happening with the high hat can kind of help fill out some of that space that we're getting from the slower beat. And now we have a slower beat but more room to fill in those little spaces. So that's it. I just wanted to kind of show you part of my process of coming up with a beat. This would be step one. I'd start to come up with some bass and harmony and melody and then start to mix everything together. But you can see, as a starting point, the sounds self proclaimed, pretty decent. So that's it for this class. It's really meant to be a behind the scenes, so you can see how I would approach creating an original drumbeat. Now, we haven't talked a lot about processing drums. There's going to be more courses on mixing down the line. There's a lot to discuss in terms of processing each individual drum, your drum bus, and your mix bus. So that's all going to be covered in a separate course because it's very dense material. That being said, you should have a pretty good understanding of how to create some great beats while understanding the role of everything that you're applying within that beat. Thank you so much for joining me in this course, and hopefully I'll catch you in the next one. 16. Outro: Thank you for taking this music production class on drums, samples and loops. I'm hoping that having taken this full course, you now feel more confident in the way that you approach your drum production. Now, whether you want to specifically work with drum loops, keep things nice and simple, but make them your own or work with drum samples and have a bit more flexibility or even a hybrid technique that fuses those two approaches together, I'm certain that now you'll have a bit more of a zoomed out view of how to best approach your drum production so that it properly matches what you need for your stylistic aesthetics. So what I mean is, if you're trying to create a drum beat for an electro track or a Bombab hip hop track or whatever it might be, you're able to listen to audio references, analyze the drums, and apply the techniques that I've given you to best achieve that stylistic sound. Now, don't forget there is a class project within this course. So do review the class that I gave you that outlines all of the details on that project. Ultimately, the reason why I want you to submit it to me is not only so that it can help you improve what you've learned and give you some one on one feedback, but also so that you can take all the material from within this course and apply it to your drums to make sure that you can later use any one of these techniques in a real world example. This course is really designed to give you an approach to drum production that's relatively timeless. I want to make sure that I'm giving you broadband techniques that you'll be able to move forward with not only in pretty much any style, but in five years, ten years and onward. Don't forget to apply this material into a bunch of different productions so that it becomes second hand for you. And if you are taking music production lessons with a particular one on one instructor, bring these techniques to them and see what they have to say. What is their insight in terms of how they can help you connect these concepts with your own class material, but also what is their own particular angle teaching this material that best resonates with you. So feel free to sift through the courses that I've created, see if any others resonate with you and then slowly improve those building blocks that'll help you stand out as a musician. So I truly hope that you're feeling more confident when it comes to drum programming or working with drum loops. I hope that it helps you improve your music production in a way that you feel is helping you push forward as a producer. Thank you for taking this course, and I look forward to seeing you in the next one.