Transcripts
1. Introduction: All right. Let's get granular with this course on
music production, specifically on micro
drum editing techniques. What I mean by micro
drum editing techniques is finding ways to get
really granular within the grid of your
drum loops using 32nd and 64th notes and not just playing
a basic rock beat. So, for example, adding
little tiny drum roll ghost notes, swapping
in different samples, using pitch automation,
so on and so forth. What you're not going to
get out of this course is understanding how to make
a basic rock drum beat. We're going to take
styles like hip hop and electronic music and add tons of little details so
that we're a bit more stylistically on the spectrum
of genres like Sirance trap, so on and so forth. You can think of this sort of as a course on extended
drum techniques, specifically within the
world of music production. My hope is that after
you've taken this course, you can choose to keep your
drum beats simple still. But if you want to
get granular and add tons of detail to
your drumbeats, it's readily accessible based on the techniques available
within this course. There is going to be a
class project within this course where you'll take a drumbeat that you've
created before, and you're going to add some of these micro drum
techniques to elaborate it and bring it to
that next level so that it's very
detailed and nuanced. Of course, there will be a class outlining all the details
for this project, but I think this
particular project is going to be a fun one. So whether you're a producer
with quite a bit of experience already or you're
new to music production, I feel pretty certain
that there's going to be some techniques within
this course that you can add to your arsenal and set of tools as a modern
music producer. I hope you're ready to zoom into the grid because we're going
to get super detailed. With this course. I
can't wait to see you in the first class.
I'll catch you there.
2. Class Project: For this project, you're going to take a simple drum beat that you've created and apply
at least two to three of the techniques from within this course so
that you're adding more detail and creating these little micro drum edits
within the larger beat. I'd recommend that
you actually try out a bunch of these different
techniques to see which ones are your
favorites and then apply those favorites to the beat
that you're submitting to me. Also, within the
course description, you can explain which
techniques were your favorite or even at the end of the
video or audio submission, just verbally explain which
techniques you like the most, how you would like to
use them moving forward. And the reason for this is really just so that
you can start to see stylistically as a producer
where you might want to take your own drum editing in the future so that you really
hone in on your own style. Make sure you're starting with a drum beat that you already really apply the techniques
that you like the most. And once you've
created your beat, which might be four beats
long or 4 bars long, which I would recommend
as a maximum, then you're going
to submit it to me through a public link, again, through YouTube,
video, SoundCloud, whatever makes the
most sense to you. Now, a couple of those
platforms were video based, but again, you can just put a
black background behind it. Again, it's based
on whichever medium you feel most
comfortable submitting. Make sure it's a public link so that I can access
your material and give you some feedback as to which techniques I
think you applied well, which other techniques
might have benefited your beat and maybe some
areas of improvement. Take your time when you're
creating this beat. There's no rush. Make sure you have some fun with
it along the way. If you have any questions,
make sure to reach out. I hope you have fun
with this project, and I'll catch you
in the next class.
3. Sample Bank Size: It's super important that
when you're working on these little micro
drum patterns that you have a large sample
bank to work with, you want to make
sure that generally the samples are quite
short, or if not, you want to make sure
that you're working with Ableton's choke, which is going to make
sure that multiple sounds are not going to
overlap each other. Let's talk about all those
details, and let's dive in. Alright, let's dive into
micro drum editing. We're going to start with
talking about your sample bank. In other words, the
samples that you're gonna be using to
create your beats. First of all, you want plenty of samples to be
able to work with. If you're working with
a smaller sample bank, you're gonna be manipulating
each sample considerably, and that is totally an option. But again, I just
want to explain that having lots of samples, I think, is going to be super
important to get started. Your kick and your snare, some of those main elements
can be a little bit longer, but you want to make sure
that you're leaving plenty of space for lots of drums
to do their thing. So what I'd recommend is your kick and snare can
be like medium length. Everything else should be
relatively short and snappy. So I've picked out this
kick and this snare. But a lot of the other sounds I'm working with
just listen to them. And yes, I'm working with some Toms that are a bit longer, but we can always
shorten those later. So keep in mind that if you're working
with something like this and it's quite long and
you want to shorten it up, just take the sample here, drag things in, do a little fade out,
and listen to it now. So you can shorten up each of these samples to your
liking, and then from there, we're going to be able
to dive into all of the details that are going to compose your micro drum beats. So step one, let's
go in and make sure each of these are nice
and short and snappy, so we have our kick. It's fine. So these bottom samples,
these are going to be the longer ones that we
have within the set. This sample here, I'm going to take a little
fade out and just drag that right up close to the very beginning
of that transient. And it's much shorter
now. I'm going to do that with each sample, and
then I'll report back. All right, so each
sample except for the mean kick and
snare are now shorter. So here's our kick, our snare, and a couple other
longer samples. From there we go into All
nice and tight short sounds. These short drum sounds are really important when
you're trying to create a four beat or eight beat loop and fit in tons of
different sounds. Now, you can also use choke. Choke basically means that one drum sound is telling
another drum sound to be quiet. So if I have a long drum
sound hitting first, my second drum sound is going to cut that original one short. I did explain choke in my more broad course
on drum production, but it's important for
this one, as well, too. So I just want to make
sure that I address that. So step one with this is to
take some longer samples. I have this sound. And
I have this sound here. So you can hear I can
hit the first sound, and then the second
sound plenty of times, and the first sound
is uninterrupted. If I go over to
this choke section, and if you can't
find it, by the way, there's a good chance
that you just have your drums collapsed.
So pop that open. Make sure that
you're going over to the two sounds that you want
to be on that same choke. Let's set them both to one. And now, when I hit the first one and then the second one, it just stops that
first sound abruptly. So you don't need
all short sounds. If some of them are longer, just make sure that you're
considering choking that off, especially if you have a lot
because then you can have all these long tails
washing over your beat. If that's what you're
going for, then great. But at the end of
the day, if you want to get really granular and have lots of different percussive
elements filling that loop, you want to make
sure that they're either cutting each other off or that they are actually
short samples to begin with. Now, something I should mention is that you want
to make sure that generally your pads here within the drum rack are
laid out the same. I have my main kicks and snares, sometimes a clap
along the bottom. I'll use a lot of high hat
elements in the second row. Then I tend to go into
more claps and Toms. But even then you can
fill this area here, all 16 of these pads. But if you watch on the left, you're actually able to click up through all of
these different banks. And you can have multiple
banks running at a time. I have a couple of other
claps up on the second bank. I need to shorten these
still, but you can see, we have lots of extra room for more auxiliary stuff up
on this top section, and the bottom section is the
more fundamental elements. You can lay it out
however you want, but I'd recommend trying to generally do it the
same way each time. Now, don't forget,
as you're going through different drum banks, I have a drum hits folder, and let's just go
to a random folder. Let's say groove criminals. We have a bunch of
different sounds that are available
within that folder. I'm going to hit
down and sample. That's actually a great sound. And as I find
sounds that I like, then I'm going to drag them
down into the drum rack. Now, if you hit up and down,
you can scroll through them, but if you hit to
the right, you're able to just preview that
sound over and over. So I remember back in the day, I used to kind of go up and then down just to hear that
second sample each time, but just hit to the right
and that'll replay it. Now, hitting to the
left is going to take you back up to the
folder that you're in. Hitting left again,
we'll close it, and then you can hit up and
down to scroll through, find a different folder,
hit to the right. And then, again,
you can go up and down to check out the samples. Left left closes the folder, so everything can be done right at the arrows
on your keyboard. It's really great for quickly going through different folders, quickly checking out different
sounds highly recommended. That's it for this class on
having a large sample bank to work with when
you're trying to create these micro drum edits. We've discussed the importance of navigating through
samples quickly, having a particular way of
setting up your drum rack, making sure that the
samples are short, or that they are
on the same choke. Starting with that as your
fundamental starting point, you're going to be
set up for success and really be able to play around with those samples in
an organized and fun way. So that's it for this class, and I'll catch you in the next one.
4. Loop Speed: Taking drum loops and
chopping them up and putting them with some
sort of fundamental kick and snare pattern that
you've created is a great hybrid
approach to make sure that you have something that
you've partially customized. But using other
preexisting loops and then making those your own, this is a fantastic
way to be able to work in this micro
edit environment. We're going to talk
about dividing those loops by two
so that they're faster and they work better for this type of micro drum
layer environment. Let's get talking about it,
and let's dive into Abelton. Alright, so we're going to
be working with some loops. We're going to be
dividing them by two to make them twice as fast. And as a simple starting point, we want to make sure we
have some sort of kick and snare drum
pattern established, and then we're going
to work some loops in around that pattern. Here's what we have so
far. It sounds like this. Kind of a little
old school, funky, almost a little old
school daft punkish. We're now going to
go into whatever folder you have your loops in. For me, it's just
called drum loops. We're gonna bust out a
few different loops, and I'm just going to drag those in under each other here, and then we'll check them out and start to play
around with them. So I've picked out three
different loops here. They sound like this. Lots of
pump, lots of compression. It's going to sound great when
we get working with these. But before I do anything,
I want to mention that you'll notice these have kicks, and I already have a
kick and snare pattern. So I'm going to shift click these three control G to group
and call this drum loops. Now, if you're working
with top loops where it's just the top
part of a drum kit, mostly symbols, claps,
that kind of idea, you won't have to do this trick. But, I mean, ultimately, I want to make sure that you're picking loops that you like, and you're not too sort of constrained with
what loops you pick. So if we go over to the
left here and select audio effects and go
up to our auto filter, we're going to drag that
into this drum loop folder. We're going to flip
things around, so we're working
with a high pass and sweep out all
the low frequencies. So none of this stuff to the
left is going to be audible. We're just hearing the
top parts of the kit. Let's listen again. Alright, we can work with these like
their top loops now. Now, the kick is going to have a little sort of snap still. It's gonna have some transient, but that might actually
work really well. So let's take all three
of these samples. You're gonna click
the top part of the loop where you
see the little glove. You're going to move
over to the left. And somewhere, it depends on which version of
Ableton you're using, but you're going to find
this little slash two X two. That's divide by two
and multiply by two. For right now, we're just
focused on the divide by two. So when I hit that, I
want you to watch up here where this
loop is. Watch it. Boom, it gets squashed
and listen to it now. Kind of crazy, right? If I go back out again,
versus it's pretty intense. This loop might not be the
best one for us to work with. I'm going to still pull in
some top loops, as well, too, but I wanted to show you start with the
ones that you like. Try squashing them and
see how they sound. We're gonna do that with
the other two, as well. So we're gonna divide that one by two and this one by two. Let's listen to all
three, so we have. They're all pretty intense.
Now, this tempo of 123 is also going to
play into things. If I'm doing something
that's a bit slower, like, let's say, 100
beats per minute, now the speed of
these doubled up samples is gonna feel a bit more forgiving.
Check this out. You can hear a bit
more of the individual trans inside around this tempo. So ultimately, you
want to make sure that you're not doing an
incredibly fast tempo. At some point you get so
fast with your tempo. Let's say, like,
drum and bass tempo, like 180, where these loops don't actually have
to be divided by two. You've just dragged up the tempo so much
that it's going to sound quite detailed and
it's going to sound faster. So if I was to multiply
this back out, so let's give it one, listen. That's a 100 beats per minute.
This loop sounds great. Let's go up to 180 and
give it to listen. Notice it's not divided by two. It sounds like this. It already almost feels like
we have some of those little micro edits
where there's lots of little ticky tacky details happening as we get
working with this loop. That being said, for
now, we're gonna stick to 100 beats per minute. We're gonna keep
this divided by two. And I'm just going to
take little slivers of this and listen to them
with my initial beat. Let's say we cut this one here, we work with a bit of this one. And I'm just basically
dragging around and finding some spots to fill between
these sections up here. So I'm looking up here and
then filling down here. When you drag, Control E on PC is going to
give you those cuts, Command E, whatever it is,
depending on your system. Let's actually let's
take that from here. And let's leave some
gaps, as well, too. I don't want to
fill everything in. So let's take this out and this could be a little
bit longer here. And I'm just playing around. I don't know how
these sound yet. We're about to find out,
but I'm basically just taking a look up here
and trying to fill in, knowing this is the
transient of each drum. So these are the areas that
we want to kind of fill out after the transient has had his chance
to do its thing. So we see this transient
here is unaffected. This one here we could pull in just a bit. Same thing here. These guys are going to
overlap, so I'll pull that in. Now, after you've played around
with things a little bit, you might get something that
looks kind of like this. There's going to be some
gaps here and there. We're really wanting to keep in mind where the transience of our main beat is and try not to have too
much overlap there. There's things like
side chain compression and stuff that we can
do to counter that. But for now, let's make sure
that for the most part, when these samples
are triggered, there is no overlap
of these loops, just to keep things simple
as a starting point. It sounds something like this. So on this double kick here, which is a bit of a variation. Now, what I did,
first of all, is I just took this
whole pattern here. Oops, this control D,
and duplicated it. However, the pattern, especially this kick pattern
does change slightly here. So I would probably
take that out. Let's elongate this
just a little bit. And again, play around
with things just so that there's enough space for all
these drum elements to work. So with the little
change here we have, even done that much. We found three loops
that we liked. We swept out the low end if there is a kick or
if it's a full loop, if it's a top loop,
you don't have to. And then we took
each of those loops, divided them by two, and chopped them up a super simple approach. But while the loops give us a quick and easy result
with these micro edits, at the same time, we want
to make sure that we have plenty of control over everything that
we're working with. So in the classes to come, we're going to be breaking
down various techniques that will compile into a
similar sound to this, but at the same
time, working with all customizable details,
all customizable sounds. And at the end of the day, that customization is going to lend itself to your particular style or your sound as a producer. Now, I don't want to stray
away from the fact that you don't have to divide
each of these loops. Like, if I extend this one out back to its original length, listen in context
with everything else. It gives this push and pull to different elements of that loop. I'm going to do the same
thing in a couple of different spots just to show you that you can
play around with this. You can even
technically go back to your original length
and then double it. You can multiply it by two. It's going to give you
long stretched sounds like if I stretch this
out, you'll hear. Right? Slow as molasses, just moving really slowly
through that loop. So by stretching out a couple,
we'll do maybe one more. We'll multiply by
two. Tuck that in. We'll do the same thing
here, just to really overdo it just to show
you. I sound like this. Lots of detail, lots of push and pull on the length
of those loops. We've done enough
with all of this that even though we were
sourcing loops from the start, we've really made it our own. You can also take, for example, something like your
full category here of all those loops and
start to play around with things so
that you're adding different effects and again,
really making it your own. So if I add something
like redux like bit crushing and pull down the rate and the
bits a little bit, listen to the
difference now. Right? So I don't know that
that's necessarily better, but you can start to really
play around with things, and you can even resample
this as a new loop. We're going to talk
about that later, but there's plenty you can do from this point to
make it your own. So that's our class on taking loops, dividing them by two, and a few fun ways that you
can play around with that to get into these really
detailed drum edits, these micro drum
patterns that can be so fun in a full production. So that's it for this
class on dividing your drum loops by two
to make them quicker, but of course, you
don't have to. This idea of doing
it on some loops, but not others gives your beat a really
fun push and pull, and it keeps the
audience guessing as to what you might do
next with your drum beats. I hope you enjoyed this class. And in the next one, we're going to get
talking about roles. We're going to go back
into our drum rack, work with individual samples, and start to get
really granular and customize things
just as we want it. So I'll see you in that class.
5. Rolls and Sweeps: Alright, in this class, we're
going to talk about rolling or sort of grinding into
individual drum hits. We're going to work with the same kick and
snare pattern that we had from the last class,
and in the classes to come, we're going to continue to
develop it so that by the end, we have a fully
functioning micro edited drum part. Let's jump in. So to recap, what
we have is this. We slowed down the
tempo a little bit in the last class to accommodate the loops that we
were working with. We can just keep this tempo. Later, we might want to speed
it up a little bit again, but for now, this is fine. So let's pick one of our
short sounds that we have, and we're going to kind of scroll up through
our sounds here. And you'll notice
that when I click these keys, no sound happens. You need to make sure
this little headphone, this little monitor
switch is turned on, and you can preview
the different sounds. So let's take this sound here. And if I hit my pencil tool, B, in this case, I'm going
to create one little hit. B again, I'm going to
shorten it considerably. And I want to switch my view, which is on the right over here so that we're on 32nd notes. You can also do
that with zooming, but I find this way just tells me exactly what my grid is, and that can be quite helpful. So what we can do is once we have a sound that we
like to work with, let's say this hig
hat sound here, we can set it up as these
32nd note intervals. So very quick
succession of notes, almost like a tongue roll into different hits like
our snare here. Let's listen to it
from the beginning. Now, it sounds okay. I might want to consider putting one of these or two of these in a bit of quicker succession.
Now, it sounds right. In the next class, we're
going to work with changing the pitch and automating things to give it
a bit more detail. But as a starting
point, it sounds fine. And I'm going to take a
couple of these and put them before the last snare
hit, as well, too. So we have something like this. You can also try this on different samples,
playing around. So we can take the same sound, put it in a few different spots, move it around, try it on different sounds,
something like this. What I don't like is
that this overlaps with this kick transient. I might just get rid of
it. You can keep it. It's still fine,
but I like to kind of separate the
transients a little bit more when you're going into as much detail with
these loops as we are. So I've taken out a couple
of hits here, and again, we're working with just two hits on this final little role. It sounds like this. Now, again, this isn't
like our whole beat. We're just working with filling in a little bit of the space. We might also want to
start to establish a basic high hat pattern
around this time. So let's take one of
our high hat sounds, maybe this one here, and start to just create a
little bit of a pulse. Maybe I use two
different sounds. We can play around with
that, but it's gonna sound something like this. I know I overlapped
one of these. That's okay. We can kind of
bring that back this way, boom, boom. It sounds like this. Next thing I would do
is probably take down the volume of all
these high hat hits considerably and make sure that every second one is a
little bit quieter. You can see the
velocities down here. It's like medium, soft, and we're going to keep
that going throughout easy ways to just
reduplicate all of this. I'm just going to
transfer that right over that area and then reduplicate
that boom, boom, boom. Sounds like this. I'm going to also get rid of any high
hats that overlap with these little rolls.
Lastly, one more time. It's certainly coming along, but there's some stuff that
we can play around with with white noise that'll give us a really cool result to fill
in some of these cracks. Let's play around with
some white noise. Let's go over into our
instruments and pull in analog, a really simple synthesizer. I'm going to turn
off oscillator two, and I'm going to set it
to this noise mode here. Now when I hit a note, we
have this white noise. Now, I want to make sure I'm playing around with
things so it's just consistent use
right now when I let go, we can hear that sort of
sweep down, that release. Kind of sounds like an old
eight bit snare sound. What you're going to
want to do is click over to where it says
level and just click the dark gray and just make a big old square rectangle,
this sort of shape here. Tuck everything in, so that means that the sound
is starting instantly. It's holding as long
as you would like, and it's stopping instantly. It sounds like this. Okay, so we're going to work with
that as little tiny sweeps. I'm going to pull this up
here. I'm going to call it WN for white noise, and let's make it white. It is white noise. So
we have doom chat, doom, doom, doo, doo,
chat, too, doom. This little snare
here, doom doom, chop, this one, I'm going to do
a little sweep beforehand. So in this area, Control Shift M is going to create
a little midi clip, and I'm going to dive into
here. Use my pencil tool. Doesn't matter what pitch
you're on, by the way, 'cause if I hit a low key
or middle key or high key, white noise always
sounds like white noise, so it will not change its
pitch in this synthesizer. Let's just hit a note like C, and we're going to give
it a listen as is. It's already sounding
half decent, but we want to make
sure that we're doing a volume swell into it. There's a few different
ways you can do this. One way I like to, there's a few different ways
you can do this. You could put a utility onto this channel and you
could automate it. I actually like to work with it as audio because it's easy to slice up and reuse and then re pitch and do
other things with. So we're going to right click. We're going to say
bounce track in place. It's going to do its thing.
And now we have quite noise. We're getting rid of
any tail information, so any of that extra, like, just nonsense stuff here, you can see there's nothing
going on with that. We're deleting that. Now, if I hit A, it takes me out of this
automation window. You'll notice this red
line will disappear. Right? But now I get my fades on audio clips,
which is really cool. Now, if you hit A and
nothing happened, this little keyboard
up in the top, this little icon here was probably turned on, make
sure that it's turned off. I keep it off 100% of the time because I have a mini
keyboard that I like to use, and I don't want to play my
computer keyboard like piano. So it's one of those things that I just keep off all the time. So with this little
fade in that we've done, that sounds quite nice. Let's try the whole thing here. It's sounding great. These are a little cheesy, at
least on this sound. I'm going to get rid
of the second one. We're going to use
those high hats, and we're going to re automate
that pitch automation. That sound was just
a little too toyish, a little too video gamish. So it's this sound here that we're going
to be working with, and I'm going to try out
the pitch automation on that sound. Play
around with it. I'm also just going to get rid of automation we had before. So there is what
we're working with, and we're going to do some
pitch automation on that. So if I hit transpose, that's going to set up my
automation for this sound. I like that sound
the most when I go quite low because
it's starting to kind of like the samples are so long off the start
that they blend together. And then as the
pitch goes higher, they feel shorter and shorter
so there's more separation. So it feels a bit like
white noise we have. Now, another thing
I'll do is I'll just put in some straight
up white noise, almost like a open high hat. We're gonna put that right here. We're going to actually
get rid of this fade in. And I think it's
in the wrong spot, but if we quickly
check it out, do, do, do do shut, do do cut. I wish this was twice as long. And this might be one of those things where
it's like, Oh, I kind of wish that I
hadn't already bounced it, but if I put two
beside each other, let's just make sure that
it sounds continuous. Now you can hear that
little separation there. If you zoom in, you can see here there is
actually a little fade or some sort of initial attack
that wasn't 100% quick. So what I would do
in this case is just bring in a new
instance of analog. We're just going to make
it a little bit longer. Maybe start with
a longer sample. That was on me, but make sure
that you're starting with a sample that's long enough
that you can chop it. So we bring in analog
one more time. We're going to turn
off oscillator two, turn on your noise. Make sure this is 100%
over if possible. Attack has five milliseconds. It won't go lower
than five, so we might just have to play around
with that a little bit. And so this time, what
I'm going to do is we'll head back over to analog. We'll do a little
recording here. Quite a bit longer. Same idea. We're going to take this
bounce track in place. Now we have a longer sample
that we can work with, and I just basically want this. So we're going to move
this over to here, trim it to place, and it
sounds like it's quite loud. We can take that
down a bit. So now we have the full thing. So we have these little
sort of grinds and rolls that we've been doing
into mostly snare hits. It also works well with claps, and you can also
do it with kicks. But with kicks, what's
really common is to do a very short sweep. So let's do it into
this kick here. We're going to pull this
in super, super tight. So there's something about
this little white noise sweep. A lot of producers do
this trick, by the way, it just feels like it's being hit harder, and I
don't know why. It's like the kick drum
pedal is whipping through the air before it
actually slaps the kick. It's just a really
fun little effect If we listen to it by itself, that's all we're adding. But in context, we
have this versus, you can hear it's adding
almost a little bit of a high hat sort of sound, or, again, this sort of whip
into the actual transient. We might want to do that
in a couple of spots. Let's put it there
and one other spot. Let's take it and put
it here, as well, too. So now we have So you might want to play around a little bit with the pitch of the white noise and
the exact length of how that sort of sweeps in. But ultimately, that's
the basic idea. So I'm going to
lower that pitch by three semitones on
both of those samples. Now, I mentioned
that white noise is always going to
have that same pitch. That's when you're playing
around on the keyboard. White noise is meant to be
a particular set pitch. But once you have it as audio, then you can re pitch
it and play around with lower versions or higher
versions of white noise. You can also play around
with other types of noise, like pink noise and gray
noise and brown noise, and they all have a different
frequency distribution. White noise is known for being a little more high in pitch, and it works really well, again, as these sort of sweeps
because it emulates around the same frequency
range as some symbols. So our full beat ends up
sounding something like this. Again, one last thing
you might want to do is play around with where
these sounds overlap, so we have this high hat is happening at the same
time as this sweep. I'll get rid of that. And
I'm also going to get rid of this little sample
here because, again, our white noise is fully
open at that point, and we're leaving space for
all these elements to happen. Last time through here it is. So that's what we
have for this class. We were talking about taking snare and clap
samples and having little ways of grinding or
rolling into those transients. We can use individual
hits leading in a. We can also work
with white noise as these little sweeps or just
straight white noise blasts. So, or hit and all of these come together to
already start to fill in little spots within our beat. So that's it for this class, and I'll catch you
in the next one.
6. Pitch Automation: Alright, let's continue
working with our loop. This time we're going to add
in some pitch automation. Let's jump back in.
Now, the concept we're going to be working
with is pretty simple. It's going to be a
relatively short class because you can
take this concept and do what you want with it, but we're going to take
some of our samples and re pitch them so they're
higher or lower sounding. We're going to also
try this with some of these little drum rolls that we created in the last class. Let's start with doing
this on the drum rolls. So the first drum roll we
have is these high hats here. What I would want to do
is find out which of these drum pads in our drum
rack is that high hat sound. One of the easiest
ways to do that is just wash the
little play buttons. You can see this one
lights up at that time. So we're going to
select that sample, hit the little transpose knob, and that will set up
our automation line to be effecting the
transposition of that sample. Let's zoom in a little bit, create a couple of nodes on either side of these four hits, and I'm going to drag
one down and all the way over so that the pitch
climbs over time. Sounds like this. Sounds like it's sort of revving up
into that snare hit. Again, you might want to
play around with affecting different samples
and see how they sound when you try this
on different samples. You could also pitch
things down, so we have. To me, I actually
prefer that over this. The longer samples when
they're pitched down, don't give you those micro
edited sounds as much. When you pitch things down, oftentimes you're
elongating the samples. So by pitching up, you're actually making the
sample shorter. And again, we want plenty
of short little samples to accomplish this sound of these incredibly hyper
edited micro drum beats. So if I pull that up pretty far, let's say 16 semitones, now we could also try this
with our basic snare hits. This is the snare we're using, and it plays quite often. So if I hit that transpose
knob one more time, let's say the second snare
hit, I want to be lower. And then the last one, I'll make just a
little bit lower. So I know it's boom,
chap, boom, boom, cha. There's our second
snare, boom, boom, chap, boom, boom, cha, there's
our fourth snare. I'm just watching the pattern, and as I've been
making it myself, I just kind of know where
all the middy is laid out, but find those particular spots and then pitch down or
up. It sounds like this. Okay, so that's way too low. Why don't we take this one,
lower it a little bit, and this one, and raise it a little bit? Let's check it out. It's enough subtlety that is creating some nice
variation within this loop. Now, generally, I wouldn't recommend doing this
on your kick drum. Keep your kick a little
bit more fundamental, but let's now pull in one
other little percussion part, and we'll play around with
the pitch of that part. So jumping in, again, you're going to double
click this top area up here to open up
the midi window. So let's find a sound
we want to work with. This here is nice. So let's
find some spots that we can apply that little
percussion sound, and we're not going to
go too crazy with it. Maybe something like
every other bar, so something like here and
here and here and here. This might not work,
but let's check it out. Okay, that works. We're gonna
go into our beat again. You can see that's the little
play button that lights up. This is the one we're
going to transpose. Let's go considerably down
every other time it happens. It sounds like this. It gives a nice push and pull on that. Almost sort of like
playing around with two different cowbells. It adds some fun
pitch fluctuation and just gives a little bit
more variety to the beat. So that's it for this
class on pitch automation. In the next one, we're
going to be talking about accents and syncopation. Two very fun rhythmic
applications that allow us to add some complexity and groove to our drum loops.
I'll see you there.
7. Accents and Ghost Notes: So what are accents
and ghost notes? We're going to go into
some great detail as to how you can apply
those to your beats. But essentially, it's having
some drum hits be a little bit louder and others being
a little bit more quiet. We'll talk about how to properly balance this out in your
loop. Let's dive in. So again, where we left off
with our drum loop is here. Lots of variation
already happening. Now, we want to make
sure that we have some drum hits that are
accenting a little bit louder, accent being louder drum hits and ghost notes being
quieter drum hits. A great spot to put some accents
are along with the kick, you're going to take
your high hat and pull up the volume just a little bit. Now, an easy way to do this
is to hold Shift and select all of the high
hats that are lined up with these bottom
kick drum hits. That would be here and here. And here and here. I'm now going to you can either drag up these
individual notes or hold Alt over one of these notes and then drag up so they're a
little bit louder. Now, because these
are happening at the same time as the kick,
it won't be too noticeable. In fact, it might just
sound like the kick is being hit a
little bit harder. But that's the
point of accents is to give those harder hits a little bit more impact and to allow people to
notice them a bit more. There's so much detail
happening within this beat that we want
things to be poking out, and we also want nice room
for subtlety, as well. It sounds like this. It's off to a good
start, but why don't we take each of these
hits I'm gonna hold control and just drag them up to another high hat sound so
they're even more accented. Check it out now. I'll bring
that down just a little bit. I feel like it's a
bit over accented. But this new row so here's
our kick before we have these extra high hats and without you can just hear it gives that kick
a little bit more slap. Now, I'm also just going to take some random high hats and drag their velocity
up a little bit. I know it seems crazy that
I'm doing this randomly, but I would say, don't
do it too randomly. Double check to make sure
that it sounds right. But when you get into this level of detail with
these micro edits, you can kind of start to
randomize things a bit, and it'll oftentimes
be held together by the kick and snare as that fundamental
part of the pattern. Now, it sounds like this.
It's coming together. But without our ghost notes, it's not going to have
quite as much effect. What I want to do next
is just listen to what the hi hats are
doing by themselves. So if I was to solo the four
high hat parts that we have, I'm holding control
so I can solo multiple samples at
the same time that also works for
channels. We have this. So the white noise is still
playing, but that's fine. For now, it's functioning
very similar. Now, quite often when you have
four 16th notes happening, one anda, you're going
to have a loud, soft, medium, soft sort of
approach to pulsing, and you're going to get
a little bit more groove just by playing
around with those accents and ghost notes. So if I take this first one up, you can see it's
quite a bit louder. In terms of the velocity data that we're
seeing down here. I have loud, soft, loud, soft. Let's pull this loud here, so it's down to a bit more of a medium, just a
little bit above. In fact, we'll take these
down even more as well. They don't have to be perfect. We're just playing
around with things. So from here, I have another
pattern that's the same, and then it's the same here minus these two, so
we'll delete those. And I'll just kind of go
through and replace what I had. Keeping the same
amount of space. This one here, I'm going to have to get a bit more selective. Yeah, these two,
and then lastly, boom, these guys here.
Let's give it a listen. I think the softs
could be even softer, and those are our ghost notes, this idea of certain high hats
being much, much quieter. So loud, soft, medium soft, let's take these and
bring them right down. So our high hats have
a nice groove now, but where you are more
often going to hear the term ghost note is
actually with your snare drum. Now, if we take a listen to
the snares that we have, we have this and this. This one here is much
more of a lighter snare. It's going to be our accent. It's going to be our ghost note. And the first time I was ever introduced to ghost notes
was when I was learning a Chad Smith from the Red
Hot Chili Peppers drumbeat. He does this classic, chat, Kid chat tKid do, do chat ta, Got you, cha, cha, G. So you get this
boom, boom, chat chica, Kath all those little
tiny chia chicas in between, those are
your ghost notes. So if we pull in, so
we're going to take this snare sound and complement
it with some of these. So let's take our main snare. I'm going to hold control
and duplicate it. So we have our tighter
snare available here. I'm going to slide it over, so it surrounds one of our kicks. In this case, this kick
here. I'll try it twice. It might be kind of overkill. Now we're surrounding this
kick. It sounds like this. I don't think it needs
to be done twice. Let's just keep it once
and bring down that volume considerably. It sounds great. I'm going to throw a couple
extra light ones just randomly in spots where I think we could have
a bit more fill, have there and there and there. We might eliminate some of
these, but let's check it out. Et's get rid of this one here, and I think we've
worked quite well with this snare sample
acting as a ghost note. So we have boom, boom, cha get these actual
little tiny hits. And when you're on a real kit, if you hit the rim at the same time as the
actual snare drum itself, you get a large crack
out of that snare. But if you just use the tip
of the stick to lightly tap, but if you just use
the tip of the stick to lightly tap that
snare drum head, you're going to get these nice little
accented ghost notes. Now, listening to our beat. Outside of the little rolls, everything very much feels
like it's on these 16th notes, Tiki tiki ta tiki tikka
tikka ta, which is great. But this is a micro
drum editing course, so I want to go through
and put some of these high hats or other
sounds on 32nd notes. In other words, the notes
in between these notes. Let's play around with some of these and see if we can get them to sound a little
bit more micro edited. Now, before I jump into this, in the top right corner of your midi window,
way up over here, you're going to set
this to 32nd notes, and that'll change your grid and make things a lot easier
to play around with. Let's take the odd sample and duplicate onto these 32nd notes, I'm going to go with some
of the lighter samples, which are represented as darker
looking midi information. It might sound
something like this. So it's acting very similar
to the way the role works. I mean, this really isn't
that different than this. It's just the idea that now
we're thinking of roles as one idea into some sort
of accented point. But once we have
our basic high hat, especially if it's
like a 16th note, chicka chicka
chicka, chi ka, cha. You can double up some of those. So it kind of sounds
similar to a role, but its function is different, and we're thinking about it
from a different perspective. So that's it for this class
on accents and ghost notes. In our next class, we're going
to talk about syncopation, playing around with
groups of threes, playing in between the
beats a little bit more, and just generally applying a little bit more groove
to our drum beat. I'll see you there.
8. Syncopation: Next up, let's get talking
about syncopation. Syncopation is this idea
that we can play more in between the cracks of
our main beats like one, two, three, and four to create more groove and a
fun rhythmic pulse. We're going to play around
with groups of three. We're going to play
around with being in between the grid
a little bit more. All of this stuff
is syncopation. Let's get talking about
it, and let's dive in. So one great way to
get started with syncopation is to play around with different
clave patterns. So clavs are these little
wooden percussion stick that are quite often
used in Latin music. And one of the
fundamental starting points with learning the rhythms for these is to pair groups
of threes and twos together. Now, we like four, eight, and 16 in music. These are numbers we use a lot. So to break up eight, let's do two groups of
threes and a group of two. Three plus three
plus two is eight, but so is three plus
two plus three. And two plus three plus three. So we're going to play around
with all three of these. Three, three, two, gives us one, two, three, one, two,
three, one, two, one, two, three, one, two,
three, one, two, three, two, three, where
the two is in the middle, instead of the beginning, sounds like one, two, three, one, two, one, two, three, one, two, three, one, two,
one, two, three. And of course, we
can put the two at the beginning, so we
have one, two, one, two, three, one,
two, three, one, two, one, two, three,
one, two, three. We're going to play around with these different
groups of threes and twos using not a clave
sound necessarily, but we're going to apply
it within our beat. So let's play around
this sound here. If I go back to 16th notes
for our grid, it's one, two, three, one, two,
three, one, two. This might be a bit too much information over
top of our beat, which is already very detailed, but just to give you an
idea, let's listen to it. Now, maybe the threes are
represented by this sound, but the twos are something
else. So something like this. Let's take all of
these and bring down their volume or velocity.
It sounds like this. It's coming along, but that's just one of the
patterns we could have. We also talked about
having three, two, three, so I'm seeing
three grid blocks, two grid blocks, and
then another three. Instead of doing that for each of these different patterns, I'll just duplicate
it nice and easy, Ps. Sounds like this. So, lastly, let's play around with
our group of two first, then our group of three, and
then our group of three. Again, we'll duplicate these. It sounds like this. That to
me is grooving pretty well. I actually want to play
around with this as our first group of three and something else for that
next group of three, maybe something like
this snap here. So that gives us
something like this. Now, it's really glaringly
obvious at this point in terms of this little pattern poking out over top
of our main rhythm. So I'm going to bring these
down all the way to, like, one in terms of
velocity and just bring them up the
tiniest little bit. It's coming along. Maybe
we don't let it play the first or third time.
Sounding pretty good. We can also just play
around with groups of threes for an
extended period of time. Something like this one, two, three, one, two,
three, one, two, three, one, two, three,
and then maybe a one, two, one, two, at the end. At some point, you want to break all these groups of threes, so it does feel
like it's lopable. But if I take that
and duplicate it, now we have There was actually a
little happy mistake of some of these
being doubled up. We can play around with just sort of creating
a little bit of chaos and variation around some of this.
Let's check it out again. Now, this sound is
really poking out. What I might want to
do is find that sound and just play around with it so it's not quite so obvious. It's this guy here. I'm going to try playing around
with the pitch, so it's much, much, much higher, maybe even a full octave. Now listen to that
sound. If I solo it. It's much, much
more subtle, right? It doesn't have as much
of a defined pitch before we had this. But when you pitch
it up, let's say, 12 semitones, it's like, it becomes such a
high pitch that it feels more like a tap or
something percussive. Now, again, it's quite a
bit of note information. You might want to kind of go
through and see which ones you want to eliminate.
Let's listen one more time. I'm going to listen really slow. This is around the point
where I would slow down the beat considerably to see what I want to
get rid of out of this complex chaos of loop. Let's check it out. So I'm just trying to
take some of the thicker, chunkier overlapped
parts where there's, like, three or four elements
happening at the same time. I also thought it was nice that there was
nothing right here. Sometimes just
leaving a little bit of space here and there
can be really nice. Even if we take something like this, I know
there's a kick. I know there's an
accent on the kick with these high hats. Let's
just get rid of it. Let's leave a little
bit more space and check it out back at 100. It sounds like this. And then we can try that
again in some other spot, maybe right here. It looks like there's
information here, but keep in mind
that snare is, like, done its sound after
about this length here, so it's not even
encroaching into this area. Let's check that all out at 100 beats per minute.
Sounds like this. So there's this nice push
and pull using some space, and that can be very
effective as well, too. You don't want to fill up every little piece of this beat. A little bit of separation
is a very good thing. So in terms of syncopation, those threes and twos are
a great way to start. You could also just play
around with having some sound on all the off beats
like one and two. And this is going to be
kind of weird as a tom, so let's put it as maybe
something like a clap. Bring up the velocity a bit. We can try that again on the second 16th
note from each of these patterns. Or the fourth. I think I like that the most.
It has this little upbeat, that's happening before
all of our main downbeats. In other words, beats one,
two, three, and four. So that's it for this
class on syncopation, creating a little
bit more groove by filling in between the cracks of our main beats
and also working around with these
clave patterns. In our next class,
we're going to talk about sample variation, taking the samples
you've already picked and finding
some fun new ways to variate them to create textural differences
within your loop. So let's get talking about
those sample variations in the next class.
I'll see you there.
9. Sample Variation: All right. Next up,
let's get talking about sample variations and how you can use them within your
drum loops. Let's dive in. Now, to be clear, there are a few different ways that
you can approach this, but I'm going to give you
a way that I think is relatively simple and keeps
things fun and creative. So what you're going to do is find a sample that
you want to do some variations of preferably within the beat you've
already created, or you can do this
ahead of time. But for beginners, this will make a little
bit more sense. So for this example, let's use this snare drum, this
main sound here. I'm going to hold Control, and I'm going to drag it over into a new section
here on the left side, and I'm going to keep holding control and drag it
out a few more times. We're going to do
four variations right now. They all
sound the same. And that's okay. Let's go
into some audio effects. We are going to put some different effects
on each of these. And the way you're
going to do that is to drag just into this
little sliver here, past the sample itself. So this version, we're going to create an eight bit version. Let's go more extreme. Maybe a little less. That
sounds pretty good. Next up, let's try row
on the sample here. You can actually just drag it straight onto
the sample itself, and that will bring it into
the correct location here. So let's try adding some drive.
It's getting quite loud. I'm gonna turn that down a bit. It's getting there. It has a little bit more of
that saturation. We can filter it down a bit.
We're just trying to create four different sounding
versions of this. That works for now. Let's put a phaser
on this third one. This may or may not
work phasers like to be working with longer content
generally, but let's see. Next up, let's put some
overdrive on this sample here. We're going to cut out the lows, give it a bit of drive.
It's pretty loud. Let's bring down the volume
a bit with a utility. And for the other
one we'll put on a hybrid reverb.
Let's check it out. Maybe every once
in a while we want a really big boomy
reverb version. The idea is you can use
whatever VST effects you want. You're just trying to
create variations, and you don't have to just
do this with the snare. You could try this also with one of the high hats
and maybe one of the percussion sounds and then start creating your
variations from there. Now, when I go back
into the loop, what I'm going to do is take
the snare drums that I have, which happens to be four, and I'm going to pull them up. Two, the different variations that we just created,
two, three, four. So we have the redox
one hitting first, and this one, and this
one, then this one. I think I'm going to go safe, and then so this
one's more safe. I think the way I'm going to lay this out is actually with this one first because this
is a pretty safe sound. This one's a bit
more adventurous. This one's pretty safe, and
this one's more adventurous. Let's try it out in the beat. Again, just creates more
variation and makes the loop a little bit
more interesting. Let's try one more. This time we're going to try out one of the high hat sounds. It looks like these two are the ones that are used the most. I think this one here.
So we're going to take this hold control, drag it up to this
line this time, two, three, four. It
doesn't have to be four. By the way, it can be
whatever number you prefer. However many variations you want is really all that matters. Let's take dynamic tube. Let's take a chorus. These are going to be
subtle, by the way. Let's take an auto pan, and again, we'll
take an overdrive. So let's go through
each of these, mangle them a little bit.
So here's our first sound. Play around with that.
Adds a bit more flick to that initial transient, gives it a bit of saturation. It's subtle. If we
played a bit harder, that's when you start to hear
that saturation a bit more. So that gives it something. That's a little bit
unique. Let's take down the output
just a little bit. Next up is chorus. H. Let's go with this ensemble. Why not? Next up, Auto Pan. This one, I'm just going
to crank the amount, and it's gonna play randomly a little bit in between
the stereo field. So it's not always exactly
where we place it, which in this case, would
be defaulted to center. That's fine as is. And last one. Let's make that one a little bit warmer in terms of its tone. So now we have four variations
of that main high hat. Let's go back into our
beats and add those in. So this is the main high
hat here that I'm going to drag up two, three, four, here,
here, here and here. So I have one of them that's
a little bit more anchored, and it's a pretty safe sound. Now we have So the whole point of this class was just to say that
you should feel free to take some of
the sounds you're working on and
create variations. This was just a brief overview. I'd probably go into some
more granular detail using some different plug
ins that are very specific outside of the realm
of what Abelton gives us. That being said, Ableton gives
us tons of ability to be able to fuse these
different effects together, come up with different
variations and things that are a little bit more
creative depending on how you combine
them together. But as you can see,
the variations weren't too tough
to they did add some fun textural
differences and just gave our beat a little bit
of a more unique flavor. So that's it for this class on sample variations
in our next class, we're going to be
talking about using samples that are intentionally pitched and understanding how to use those properly
within your beat. I'll catch you in
that next class.
10. Pitched Samples: Alright, let's get talking about pitched samples and how you can use them
within your beats. I'm going to start off by
pulling in a couple of samples that already exist from the folders that
I'm working with, and I'm going to
create a couple of unique samples as well, too. So let's dive in. Alright, so where
we left off is we had these variations
that we created, I'm going to use the
next six little modules here to fill in samples
that are pitched. And I want to consider what
key I'm going to be in. This could start with
finding a sample that has a resonating
G throughout. Or maybe I want to
create my own samples and I know what note I'm
hitting on the keyboard. But you want one note
that feels very grounded. So maybe that note
is a C or a G, for the most part,
it doesn't matter. You can also play it
at different octaves. The lower the octave,
you might need a bit of a longer sample for that
sound to really establish. So I'd say medium
to high pitches might be a little bit safer, but ultimately you're going
to get away with quite a bit here in terms
of experimenting. It's a very forgiving process, where it's not for is
if you start to not pay attention to the pitch of each of these
different sounds. If I'm pulling in some
samples that have Cs and some that have C sharps, that might sound fine
as the beat by itself. But if I'm constructing
a song around that, I need to know what
song the key is in. So the two options are, figure
out what key you're in, and then try to stick
with the notes within that key or start
with your drumbeat, understand what the key is, and then build the song around that. Now when I say what is the key, it's basically
what is the scale. So am I using something like
the pitches from A minor, A, B, C, D, E, F, G or
something like C minor, CD, E flat, F, G, A flat, B flat, C. You want to understand the key that
the original song is in, so you're pulling in
samples within that key. And even then you want to try to gear most of the drum
sounds in this case, that are pitched towards
the root and the fifth. So if I'm in A minor, then A, BCD, E, A and E are my
main focused pitches. If I'm in C minor,
C, D, E flat F, G, so C and G are my main
pitches that I'll focus on. Now, if you start with
picking notes like C, C sharp, F sharp, and G, like a weird
cacophony of pitches, then you're going
to have to create something that's kind of atonal, something that
doesn't fit in a key. And for most people, that's not what they're
going to want to hear, and it's not as producers, what most of us want to create. So figure out what the key is, find the right pitches, or find pitches that support a key. In this case, we'll find pitches that support
a key because we're not creating a beat
after a song has been made. We're starting with
the drum beat. So let's start off with
instrument samples and vocal samples from
these two folders. I'm going to pull in two
vocal samples first. Let's take this sample here. Uh Ah. And take this little third
note that she sings, which is here and just
extract that one sample. Oh. Maybe without that breath, we have Now next up would be to figure
out what that pitch is. There's a few ways to do it. If we go into audio
effects and we go down to tuner
and I pull that in. It's saying it's around
an A or a G sharp. It's $0.38 sharp on a G sharp, so that's probably correct. It's a little bit sharp overall. I might want to try to find a way to pitch that down a bit. That being said, we're not going for absolute
perfection here. We just want to make sure we have something that's workable. I'm going to bring in
an instance of analog, which is a really simple Syth
right away, gives us pitch. So that sounds about
like the same pitch that she's singing. Let's
just double check. Yeah, so playing
around with this. It's a little bit too out
of tune for my liking, so I'm actually
kind of happy that I found this as
the first sample, 'cause I think you do want to be relatively picky with this. I mean, like I said, it's fairly forgiving in terms of you don't need to be bang on with these pitches, especially
vocal samples. But you do want to make sure
that it's gonna blend if there's another instrument
happening at the same time. So let's say my Syth
part plays a G sharp, at the same time that
she sings her G sharp, and they're out
of tune with each other, that's not gonna fly. So let's go back into
our folder and find something that works
a little bit better. Let's try this out here. This one's kind of crazy.
I'm gonna pull it in. We're going to take
a middle piece of this where he's singing a or saying A it sounds
like he's singing, and it sounds
something like this. Oh, do. Now, it's too short for the tuner to be picking
up what the pitch is. So I'm gonna play around.
Again, it's like a G sharp. What is up with that? That even feels more in tune
than the last sample. So let's work with
that. That being said, I don't want it to be a G sharp. Let's say we're in, let's give ourselves D
minor as our key. That's an A, and that
should work quite well. Let's also fade it out
just a little bit and pull it out to extend
it a little bit. Let's try this. Oh. That works pretty
well. We can always shorten it if we
choose to later. Let's go with one
more vocal sample. I found this one
here. You ready? Very speaking spell. We're going to take
a piece of that, just like we did
with the last one. Now, it's kind of hard to
tell what that pitch is. It's saying it's
about an A sharp. Yeah, it seems pretty
well tuned, actually. So let's take that
down one semitone. Okay, so now we
have this, which is an A and this which is an A. They're very similar, but
they should work for this. When I'm hitting it,
it's saying G sharp. Again, it's somewhere
between a G sharp and an A. At this point, we're just
going to roll forward. Now, the instrument
samples that you select should be
a little bit more forgiving because providing
the instrument that was recorded into these
samples was in tune, then you're going
to be working with samples that are in tune. Sometimes these vocal
samples are just people like me at a microphone singing
with no reference. So unless they add
perfect pitch, there's going to be
more room for error. That being said, we're over here with the instrument samples, and let's take a look. Now, something to keep in
mind is that oftentimes these samples will show
you what the key is. This says FGH brass fall G.
So it's very likely a G. Now, it is falling, so it's not all going to be a G.
Basically, it sounds like. So it starts on a
G and then falls. We're going to raise it up
to semitones, so it's an A. So now we have Oh Oh. Now, this last sample here kind of sounds
like the GI Joe theme. If I pull this down
here and cut it, so we just have that
first part now we have, which is a C. Let's take it down.
The semitones. Oh. So those are all feeling like they're in tune
with each other. I want to pull in a
couple of fifths. I talked about the idea of
having roots and fifths. A is our key. In this case, we're just selecting
it. So ABCDE. We're going to find some samples that are E's or create them. We also could have said that
A is the fifth of a key, AGFED if we work down, we could also be in
D major or D minor. Let's say we're in A, though. So now we want to
find a couple of samples that are E base. We can just kind of cherry
pick a couple from here. I don't really
want base samples, so let's find something else. Now, this one here
is kind of funny. Very vowel oriented. So if
I compare that with this. Oh Oh, ya, ya, ya, ya, ya, ya. Hopefully, also a
CF long sample, we're going to take
this. So it's just here. Aayaa sounds fine. We're going to transpose. It's a C. We're gonna transpose
it up four semitones to E and then shorten it
with a very tight fade. Sounds like this. Ya, ya, ya, ya, ya, ya, ya. So we're going to work
with that and one more. This time, I'm just going
to take a sound of erodes, which is a keyboard,
pull this pitch in. It's already at an A, which is unfortunate cause it's a
note that works, but I said, we want to go with E, so
we're gonna take it up seven semitones. Shorten it. What a very pure looking sound. Fade out. Sounds like this. I. Again, it's quite long. Shorten it. That works. Let's put these in our beat
and see how it sounds. So let's start throwing these in relatively randomly,
not super randomly. I want to make sure
that I'm accenting some sort of downbeats, beats one, two, three, four, and the ands, more than
the E's and the ahs. So each beat is broken
down into four sort of 16th notes or
four subdivisions. The first and the
third are safest. The second and fourth
are going to give you a more syncopated or
offbeat sort of feel. So let's listen so far. Just a couple of these
have been put in. All right. So I
intentionally kind of I didn't loop it exactly. I extended it out
a little bit more. Just keep playing around
with adding these in. I'm gonna play
around with this for a moment and show you
what I come up with. Alright, so here's what
I've come up with. No. It's not my favorite, but we're working
with it for now. What I'm going to do is take all of those samples and group them into their own group and make sure they're also all
on the same choke. We've taken a lot
of these samples and shortened them,
but at the same time, some of them are long
enough that they might overlap a little bit, so let's throw everything
onto choke two. So to easily do that, I'm going to highlight those six samples, select choke, and go
down to number two. Now, there should be no way that those samples can
overlap each other. Lastly, I'm going to group process them just a little bit. I want to make sure that they're not standing out quite so much. So I'm going to make
sure they're still all selected control G to group. And then we're going
to call this group. Inst for instruments. And I'm going to pull in
an instance of EQ eight. And I'll trim off some
of these high sounds, as well as some of
these lower sounds within the frequency spectrum. Now, everything's kind of
mid to low mid oriented. Let's give a listen. So now everything's sitting a
little bit higher up. I'm also going to saturate
this a little bit, too. Let's pull in saturator, add a little bit of fuzz, and we get something
that sounds like this. Then on top of that, you can do things like these
rolls and sweeps. You can do things like fades. You can create variations of these certain pitched
samples that we've selected. You can add different
specific effects to each of these individually. There's so many
different things you can do at this stage. But again, there's an infinite
number of possibilities, so I just want to show you
how to basically set that up. And then from
there, you can take the wheel and effect these
anyway that you want. Now, sometimes it's also
fun to take a group like this and just highlight
each of those. And then you're going to do the whole divided by two thing, and you're going to
crunch down the rhythm. And then duplicate
it. Now, let's see if it still sounds
good twice as fast. It might be chaotic. Who
knows? Let's try it out. I mean, pieces of
that could work, but again, you'd have to
rework it from that point. Same deal. We could take them all and we can multiply by two. Now, we're only going to hear half of the amount
of information. It sounds like
this. Sounds fine. Nothing to write home about.
But just showing you again, there's all these options that
you can play around with. So I moved things around a little bit and here's the
loop that we're left with. It works. I usually don't do a lot of this technique in
my own writing. It's really good if you're doing something like new disco or glitch hop or something that
uses this technique a lot. But it's a lot of
trial and error. It's a lot of making sure every sample sits in the right spot, but there are other ways
to do this a little bit more chaotically,
which we'll cover soon. But for now, I wanted
to show you how you can go about finding
the right samples, making sure that they're
pitched properly, laying them into some
sort of a pattern, and then effecting
them from there, rearranging the pattern, and making sure that things
are fitting together. So, again, there's another way
that we can go about this. I could pull in a
synth, like, let's say, massive where I
have a very large library of sounds
to choose from. And then we can
create our own sounds and then resample those
as part of our kit. So I'm going to
pull in some sounds that I like, and then
we'll work with those. And as a side note, remember, you're trying to find sounds
that have clear attacks. After all, they should
have the fundamental sort of role as percussion. So a sound like this might not work so well unless you're chopping a middle
piece of that sample. So if there's a long attack or a weak transient on your sound, make sure that you're taking
a piece of the middle of that sample and preferably
not using the first part. Although, hey, feel
free to experiment. So the way I'm going to
go about this is I'm going to create a
second audio track. We're about to talk about
resampling in the next class, so this is a bit of a precursor. But what we're going
to do is instead of having this set
to external in, we're going to set
it to resampling. And basically, once
it's set to resampling, anything that this channel
can hear, in other words, any channel that is soloed or any unmuted channel is going
to record into 15 audio, which is, in this case,
the name of our channel. Let's solo the
synthesizer sound. We're going to arm our
resampled channel, and we're going to record
in just a single sound. So let's solo our synth,
arm it so we can play it. And also by holding control, we're going to arm the
channel that we're trying to record it into.
It sounds like this. So you can see that this Syth, even though I have MIDI here has also recorded some audio. And we're going to do that
with various presets, giving us a bunch of
different sounds that we can work with down on
this bottom channel. So here's a fun way
you can try this. If I take this midi
sample and just continually play it over and over on one of our
pitches that works, let's sample it out a few
different times here. I'm going to let's
start from after our first sample we found one that we like.
We've already got it. But what I'm going to do is let these beep beep beep midi notes play and change the
samples as we go. Let's get massive ready. I'm going to scroll
down a little bit, get past some of these pads. We're going to start from
here. Let's go for it. Alright, so a little bit messy, but we have a lot that
we can work with here. Now, what's really cool
is we could just take this whole thing and drag
it up into the drum rack. I'm going to create some
individual cuts instead, and I'm going to keep
them pretty short. I'm not even going to
take full samples. So, for example, something
just, like, really simple. So I've picked up
some of my favorites, and now we have Right. A few more base
samples in this one, but that's okay. We're
going to go for it. So we're going to head back
over to our drum rack, and we're going
to, in this case, let's get a new
sample bank going, and we're going to
pull each of these individually into
that new sample bank. Be cautious how you drag
this in as you saw, it can easily select another bank if you drag
too low or too high. And we know that
these are all at the right pitch because
we got to play them on the keyboard at
whatever pitch we want or we could put in
the MIDI information. Synthesizers, unless
they're very retro are known for being in tune,
so we're pretty safe. Next up, you would
take these samples. Once they're in your drum
rack, you can place them in. Now, I might want to
sort of sacrifice some of the other pitch samples
or it's just too much. Also, I'm not thrilled with the way some of these
other ones sound, so I'm going to play around
with it for a moment, and you're going to
get to check it out. So after placing those in, I also got rid of the road sound, which is that really harsh
ding and the brass sound. It was just too video gamy. I got rid of those. I put in
a bunch of the new sounds. It sounds something like this. No. And that's working pretty
well. And again, from there, we can take our samples before we had all the pitched
stuff within instruments, but then we could
also group these. Again, I'm just sort of
control clicking a group. Now, we had all of these
pitched sounds in this sort of instrument subfolder. We
could do the same thing. If I shift, click
all these new ones, I can label them if I want. But at this point, the
beats already made, so I don't need the
labels to guide me. I'm going to hit Control G. It's going to pull us
over a little bit, we'll scroll back, and you'll see we have drum
rack as a new group. We're going to call
this Syth because these are individual synth
samples that we've created. And then, again, we can take that folder and process
these anyway we want. Let's try taking the
same way that we process the pitched instrumental samples and apply that to our
Syth group as well. So now we have It's
getting pretty close. I think I'd still take
a few of these out. It might be a little
bit overdone right now, and it's sort of shadowing
the beat itself a bit, which is sort of the main
highlight. But there it is. There's how you can use some
individual synth sounds, record those by resampling
and pulling those in. But as mentioned, we're
going to talk more about resampling
in the next class. So that's it for this class on working with pitched samples, there's a bit of a
hybrid territory of a snare drum, for example, that might have a very clear
fundamental where you can hear it's a really strong E or G or whatever
that note might be. You want to consider that
if your kick drum or your snare have some really fundamental pitch within them, and you want to use
this technique with specifically pitched
instrumental stabs and that sort of stuff, but you want to make sure that those samples you pick are in the same key as the other pitched percussion
that you've selected. We've also talked
about adding in some of your own sounds and
how you can go about that. There's ultimately so many different ways that you
can put this together, and in some cases, it's very stylistically
dependent. Glitch hop, for example, and sometimes things like
new disco where they're resampling these are examples of genres where you're
going to really want to watch out for this
particular technique. But when it comes
to really granular micro editing of drums, it's fun to put in some pitches, especially if your song is
mostly just the drum beat in a very elaborate way and you're adding in all
these other samples. I wanted to kind of
cover this territory so you understand
what it's all about. So that's it for this
class. In our next class, we're going to talk about
resampling. I'll see you there.
11. Resampling: So let's get talking about
something called resampling. I guarantee you that
this is a process in Ableton that you will use outside of the context
of this class. It's super flexible. It's super powerful, and
we're about to talk about it. It's called resampling,
let's dive in. So in the last class, I was
showing you how you can take individual hits of a
synthesizer and resample those. In other words, re record
them onto an audio track. And that was
effectively resampling. But we're going to try that
out with our drum loop. Now, what I'm going to do is basically create two
different tracks here. I'm going to call one pitched. And I'm going to call one drums. They're both audio tracks. And what I'm going to do
is within my drum beat, I'm going to mute everything
that is not pitched, and then I'll do the opposite, mute everything that is pitched. So eventually we'll
have just the drums muted and just the
pitch things muted, and then we're going
to individually record those into the two audio tracks. So let's start by taking
all the drum sounds, which go up to, I
believe, this here. Yep. We're going to
take all of those. And if I hit zero on my
number pad, they are muted. So now, all we hear is this. Okay. Now, the white
noise is still happening from the extra channel
here, but that's okay. So I'm going to solo
this beat so that way, all the Ableton is
hearing right now is the sound of those
pitched samples. I'm going to also arm
the track for pitched. And instead of external input, we're going to set
it to resampling. So now, as I record, it's going to hear all these
pitched samples and record it to audio in the pitched
channel. Let's try it out. There we go and the same thing, but now we're going to
arm the drum track, set it to resampling, and let's let it do its thing. Now, I can take what I've done
here, what I've resampled. And first of all, I'm going to mute the old mini
version of this. But I'm now able to take this and chop it up any way I'd like. Now, I don't know
right off the bat, how I want to chop it. I'm going to do it
almost kind of randomly, and let's see if we can get something that
sounds kind of fun. So here's our halfway
point for both of these. I'm going to sort of do a
stuttered loop effect here. And then maybe again here
towards the end of each phrase. And then let's take this part
here and hit R to reverse. And let's take this part
here and R to reverse. This could sound crazy.
Let's give it a shot. Wow. So now we're creating
these reverse effects. We can also sort of just cut out some moments of
silence really easily because we're working
with this sort of global way of viewing the beat. Let's do that here. Let's do that here, a little
bit of silence. Some reversing,
sounds like this. This actually
sounds pretty cool. So it did work out fairly well. It doesn't always
work out that well. Notice that I was
kind of constructive about which areas I
chose to reverse, but more importantly,
the stutter effects coming at the end of
every four beats. So, one, two, three, jut cha, one, two,
three, jut cha. And that little ju cha
part is the stutter, where I've sort of cut and then copied so that way you have two impacts of whatever was happening at the end
of those four beats. Now, again, once I have
this audio printed, I can choose some other
ways to effect the audio. For example, I could
take the drums for this first part, actually, let's say this part here and
pitch it up for semitones. I could take some of
this information, and I can pitch it
down five semitones. I'm working with the
pitched information, so this might cause
a bad result, but we're going to find out. So by changing some
of the pitches, it's going to sound
something like this. Alright, it's creating
a little bit of a hokepokeymlody, but
that's the basic idea. So I'm going to take
off any transposition from the pitched material. But as you can see,
I can go even pretty extreme with one of these
re pitchings of the drums, and it'll sound fairly decent. Check it out. Oh. So you end up kind of getting this sort of snare is kind of
like future house. So you end up kind of
dipping your toes into some other electronic stylings just by doing this process. So, again, this is a great
way to think outside of the box of what you're
doing in the drum rack, print some material,
so you're working with more macro elements
and then doing slicing, reversings
and reprocessing. As you see fit. So that's it for this class on resampling. Feel free to think
outside the box, apply a bunch of effects. The reversing effect
is really cool. Highly recommend that
you try that out. In our next class,
we're going to talk about sample randomization. This is a technique that
I used to use a lot. I don't really use
it so much anymore, but it sounds fantastic. So let's get talking about
sample randomization. I'll see you in the next class.
12. Sample Randomization: All right. Let's get talking
about sample randomization. This could mean a lot.
It could mean to pull in random samples into
a drum sampler and then play them randomly. But I'm thinking of a
very particular technique that was used a lot
in the early 2000. If you want to hear it fully
mastered to perfection, check out a track by
Noisia called Red heat. Listen to the track
all the way through, and you'll hear really quickly
what I'm talking about. Now, this isn't particularly
micro drum editing, but it works really well with some complex drums
because there's so much chaos happening that it introduces a lot of chaos
in the track in general. But for now, you
can almost think of this sort of like a bonus class, but here it is, sample
randomization. Let's dive in. Step one is you want to make sure that you have some
instrumental loops. Whether you create these and put them in a folder
or download them, you need to have some
pitched instrumental loops. As an example, something
from five Pin Media, I have these different
groove loops. They sound sort of like this. Okay, so this is what
you want to go with. You need to find a bunch of these instrumental
loops to start with. You're gonna pick your
favorites and you're going to pull them onto
an audio track. So it should look
like you have a bunch of different things selected, and then once we're
at that point, then we can start to
randomize things. But for now, pick
your favorite loops, and then once you
get to that point, I would say resume
the video from there. And another thing to
mention is you want to make sure that they're all
in key with one another. So again, this BPM
125 darky groove APL. Well, it's in A, but you're
hearing G sharp, G sharp, G sharp, A, a, a, G sharp, C sharp, G sharp, a, a, a. So that G sharp might conflict. You need to make
sure you're pretty picky with which
samples you pick. Make sure that they
really clearly outline the key that you're in. I'm going to pick
out some samples, and we'll resume from there. Alright, so I've picked out a
bunch of different samples, and I've made sure to re pitch them so they're all
based around A. Doesn't have to
be A. It could be whatever key your song is in. Now, something I should have mentioned is that
you're not trying to cherry pick every sample
that happens to be in A. That might mean
that you only get one good sample per folder
that you're working with. Listen to all the
samples, all the loops, find the ones that
you like the most, and then re pitch those. But keep in mind, if it
says a sample is in C, it might be C major. You need to make sure
that whatever key you're in, if I'm in A minor, that I'm looking for samples
in a minor key of any sort. Not major. There's a way
you can make that work, but we're getting too
deep into music theory. So what I would say
is just look for your minor loops and re pitch them all so
that they're in A. Pick your favorites.
You don't have to just pick the ones
that are in A minor. Any minor key will
do, re pitch it, and then you'll have
your favorite loops in the key of A minor. So the samples I have
sound like this. So you can see, they all sort
of work with one another. So once you have your
loops picked out, we're going to go
to this top loop, for example, and we're
going to select it. And then we're going to
go on the left side here, you'll see there's all
these different menus that we have accessible. We're going to pop into clips, and this far right
number right here allows us to reset the
length of the clip. I would recommend set it to
either about half a beat, one beat, or maximum two beats. So right now, what
we would have is just a little cord stab
on that particular loop. You go to the next one and
you do the same thing. And you're going to do
this with each loop now we have that happening. We're continuing on. And once
you have all those sets, some of them can be a little
bit longer. That's okay. At that one, I'd actually
keep a bit shorter. Anyway, we're bringing that one in to about the same
length as the others. Let's just kind of keep
it the same length for each 1.2 and 1.2. Oops. Same thing. You do this with each one, and then you're ready
for the next step, which is kind of where the
secret sauce happens, 1.2. So we have little chord steps. And you can re
pitch some of these depending on how you
want them to sound. In the end, do you want
the chords to be changing? Do you want all the
chords to be within your key but jumping around? For now, we're just
sticking with all basically A minor chord shots. Next up, I'd recommend
select either the top or bottom loop and shift click so you have all
of them selected. You're going to go down
to this second option here with the launch section. Hit follow action, and you want to make sure this
is set to other. It's going to jump from one
clip to any other clip. If you set it to any, which gives a similar result, it's going to literally
jump to any clip, including the clip
that just played. So some samples will play twice. In this case, I'm just
going to go to other, but either A or other will work, so feel free to try both. We've got it set to other, and that should because
I had them shift selected, set each one to other. Here we go, O, other, you can see they're
all selected. Let's just hit play
on this top loop. It could be on any and see how
it now jumps between them. Now, that sounds okay, but I actually want to
have shorter clips. What I'm going to
do is drag each of these in a little bit. I'm going to re select each dragging that top
little triangle. So it's like in 1-1 0.2. So we've two more to go, boom, and boom, let's give it
another try. Sounds like this. You get the idea. So if we
play that along with our beat, we end up getting something
that sounds like this. It's a little bit chaotic
and a little bit random. So what you're going to want
to do is record all that randomness and then find some areas that
you like the most. You can also make
sure to set some of these to 16th notes
or to quarter notes. You can change the length.
So let's take one of them, for example, and make
it really short. We'll do that with
a couple of them. Let's do that for
this one, also. And maybe this one will
make a little bit longer. And same with this one.
Let's try it out now. Sounds like this. So this first sample here I don't
actually really love that. At least the sort of
development of it. So we're gonna make that one
shorter. That works for me. And because some of
them are eighth notes, some of them are 16th, based on the loop length, and some of them are
even a quarter note, you don't get boom, boom, pop pom pom, you get boom, boom, pop, pop, boom, boom, pop, boom, boom, and it kind of
randomizes the rhythm, but all on the grid. Now, what we're gonna do is
record some of this chaos. We're going to hit this
little record button here, not this guy, but
this big guy here. And as it's counting in, I'm going to just trigger one of these clips so that it
will start on beat one, so that it'll start to record the chaos and randomness.
It sounds like this. You can see it recording,
it's doing its thing. Okay, so that should
be enough and then turn off this little
orange button here. There are some stuff in around here that sounded really cool. I actually really like
that. So we're going to get rid of most
of the other stuff. Let's take this
first little loop here and just duplicate that. I mean, I might keep some
of this as a backup if I want to try creating
some other patterns. But the next thing
you could do is start to effect it with some effects. I might put, like, something
like a phaser on this. I think that could
sound really cool. So we'll bring in
the phaser flanger, and we end up getting something
that sounds like this. Sounds pretty cool.
Now, at some point, the little micro edits that we did on the drums are getting buried from some of the other instrumental
stuff that we've added. So I would recommend
making sure that you sort of mix things in place. I'm going to quickly rebalance this out a little bit
and then show you our final creation using micro drums and a lot of other sort of pitched
techniques as well, too. Okay, so altogether,
it sounds like this. You want. Not bad. It's a good starting point. It's a very complex loop. There's lots of instrumental bits happening that are pitched. There's tons of different micro drum edits that are happening. To pull together this
pretty complex loop, you can also tell
from the process that it's not impossible to elongate this into a
three minute track using some of these
randomization techniques, using loops, and optimizing your workflow as much as
you can along the way. So I hope you enjoyed this
class on sample randomization. You can see that as
we put this over top of some of the other
pitched samples that we multiple methods and over all the complexity of the drumbeat
that we've created, things really came together
as a fantastic loop, and we could use
that as a starting point for a full production. So from here, we're going
to start to wrap things up. I feel pretty certain that
some of the techniques within this course are going to find their way into
your own productions, make sure that you
go through the material a couple of times so that you can really sort of dissect what you
enjoyed the most, what's making the most sense, and make sure that you
watch over some of the classes that were
maybe a little bit more complex so that you have that material available
to you as well, too. In other words, go
through this course a few times because some of the
material got pretty dense. But again, thank you
for checking out this class Thank you for
checking out this course. We're about to wrap things up. I'll catch you in
the next video.
13. Outro: Thank you for taking this course on MicroDrum editing techniques. It's such a pleasure
to be able to share some of the more extended techniques
that I've learned as a music producer to my
students so that they can apply it to their productions to help them take their production
to the next level. At the end of the day,
we can get away with simple techniques and still
make things very effective. But we don't want
to feel limited when we want to
dip our toes into more extended techniques
and to get more granular with the way that we're programming, for example, drum I want to make sure that
this course is available to students that are ready to take things to that next level. At the end of the day, some of these techniques
were not simple, so I want to congratulate you on getting through this
full course and just say that not everyone's
willing to get this granular and detailed with
their drum production. So it says a lot that you took the step forward to
complete this course. And again, I just want
to say, congratulations. Now, don't forget to apply these techniques to plenty
of your productions, if they are techniques that
you enjoy the sound of. And if you're
working specifically with a music production teacher, do make sure that you bring this into lessons so that
they can give you other microdrum techniques
that they might have and other insight towards
these techniques that might resonate best
with your learning style. Also feel free to review this material as many
times as you need to. I don't believe that
going through this course once is necessarily
the best idea. I would say shave
through it a few times. Ask yourself what classes you enjoyed the most and
hone into those, really develop those
techniques so that you start to have your
own style as a producer. So feel free to sift through the courses that I've created, see if any others resonate with you and then slowly improve those building blocks that'll help you stand out
as a musician. Again, I want to say thank
you for taking this course. I really hope you
enjoyed the material. And if you did, don't
forget to check out some of the other courses that I have
available on this platform. Thank you one more time, and I'll catch you in
the next course.