Transcripts
1. Introduction: Hey, and welcome to my first
course on music production. We're going to be
going into music production Best Practices to get you started to make
sure that you have a solid foundation
as a music producer. My big hope within
this course is to give you a solid
foundation as a music producer and to understand principles that
aren't going anywhere. In other words, as DAs change, as technology evolves, there are certain fundamental principles that are not going to change, and I want to make
sure that you have those as a solid foundation, and you don't have to
explore and learn each of these through trial
and error like I did. There are certain processes
within my workflow as a producer that took
me years to implement. Let's flash forward
so that you can take those same concepts and
apply them on day one. Now, music production
is not a perfect beast. There's always going to be
room to make some mistakes, but I don't want you
making the mistakes that could have been circumvented
right from the start. That's why these concepts within this course are simple
but incredibly effective. We're going to talk about
speaker and room treatment. We're going to be talking
about how much headroom you should leave in a mix. We're going to break
down the EQ bands based on numbers like ones, 100 Hertz 1,000 hertz, 10,000
hertz or threes, 30 hertz, 300
hertz, 3,000 hertz. Let's start to break
things down in a way that you can compartmentalize
each concept, so it's not foreign to you and it makes a whole lot of sense. I'm going to help you
find some ways to make your mixes punchier and
louder so that they're a little bit more competitive
without diving too deep down this wormhole
of the loudness wars, which quite honestly
has come to an end. So my hope is that this course
remains quite timeless. It becomes a great resource that you can continually
fall back upon, and it reminds you of what the most core
fundamental concepts of music production are in terms of avoiding big pitfall mistakes that many of us make as
beginner producers. So I hope that this course
resonates well with you, and I'm sure that there's
plenty of material within here that will help you improve
as a modern producer. I'll catch you in
the first class.
2. Class Project: This class project is going
to be a little bit different. I'm really going to
hold you accountable to this idea of creating
a production notebook. Once you've bought the
notebook and put in your favorite tips and tricks from this course
within the notebook, as well as any extra notes and details you want
to add yourself, I want you to open
up the notebook to that page or page is, take a picture and submit that picture as your
class project submission. You can either
make that picture, the class project image or share a link with me
through something like Google Drive so
that I can access the picture and
really take a look at what you've
appreciated the most in this course and what you
feel is most valuable to you. But like I said, this is
about accountability. You taking a picture of the notebook means
you've bought it. You taking a picture of
the pages where you've put down your favorite
tips and tricks, means that you've
actually applied what I've recommended
within this course. It might seem a little simple. It might seem a little hokey, but ultimately, it works. The idea here is that
in music production, there are a ton of
tips and tricks all over the Internet
through different sources, but some of it's good,
some of it's bad. Some of it is going to
apply to your style, and some of it is
going to contradict the aesthetics of that style. If you watch a video
on how to mix bass, and it was a Dub step producer teaching you how to do this, are you going to want
to apply that within hip hop or pop or rock? From stylistic preference to the preference of each engineer and how they teach things. It's really important that you can sift through things properly and document the details that you find are
most effective. And that's where this
notebook comes in handy. It's really a filter through all the stuff that
you're going to find on the Internet and
being able to sum it down to the most key points. Now, if you want to take a
digital approach and create a Google Doc and share that link with me, that's
fine, as well, too. There's something about
the pen and paper that for me has a
bit more impact. But ultimately, if you're
more comfortable doing the digital version of this,
that's fine, as well, too. This project is really
just about getting these notes rolling for
you so that you have some sort of
foundation for how you continue your own education
in music production. I hope you have fun
with this project. I'll catch you in
the next class.
3. Room Treatment and Speakers: Alright, let's get talking about room treatment and speakers. We're going to start
with speakers because I actually went big or
went home, so to speak. When I first started
looking for speakers, I bought the Yamaha HS 80s. They're now called
Yamaha HS eights. And, quite frankly,
they were too big for my initial room
that I was mixing in. They're probably verging too big for the room that
I'm in right now. That being said, I've learned
the speakers over time. You kind of develop a
connection with your speakers, where you kind of understand how they sound within the
room that you're in. But you want to make sure
that you're leveling the playing field as much
as possible by purchasing the correct speakers for
your room right off the bat and treating your
room to the best of your ability. So let's dive in. For most home studios, I would probably
recommend having four to five inch cones
for your speakers. You know how often when
you see studio speakers, there's one lower sort of bigger circle and an
upper smaller circle. That's your cone
and your tweeter. The tweeter is going to
supply the high frequencies, and then the cone
is going to supply the mid down to low
and base frequencies. In most living
rooms and bedrooms, you don't need a
really large cone. What I like about my
current setup is over time, I've bought a second pair of speakers that are
very different. I have a set of Genelec
speakers which have three inch cones and a set of Yamaha speakers which
have eight inch cones. And those Yamaha speakers are connected into a subwoofer so that I can hear sub frequencies and very low base frequencies. The end of the day, I want to make sure that
I'm creating a course that is budget conscious.
So cut the difference. You don't need a small speaker and a big speaker like I have. Feel free to go with something
that's more medium size. Again, I'd probably
recommend that you start with four to
five inch cones, but try to start
with a relatively reputable brand of speakers, something like Genelec, focal, Yamaha, or Atom speakers. Now, even there,
there's quite a range. Yamaha speakers are
not going to be as expensive as focal speakers. But over time, you
can always upgrade. And the cool thing
about speakers is if you buy them used, when you eventually sell
you'll be selling them for about the same
price because you're selling them used anyways. So buying used speakers, make sure you test them out
properly, but if you do this, when you go to resell and
upgrade down the line, it's almost like you're just borrowing the speakers for free. Now, you do want to be
situated at the tip of an equilateral triangle
between your speakers. Preferably, with the
center of the Tweeter and the cone pointed directly
at your eardrum. So what I'm saying
is the distance between your two speakers, you should be placed equidistant to each of those
speakers respectfully. So if there's five feet
between your speakers, you should be placed five feet away from each
speaker individually, five feet from this one and
five feet from this one. The speakers should be
placed at 45 degree angles. And again, the Tweeter and the cones right in
between that spot, that should be facing
your ears so that you're getting the convergence of
those two speakers properly. So again, make sure that you buy the right size speaker
for your room. Speakers, as far as they are
separated from each other, you should be separated equally from each individual speaker, creating an
equilateral triangle. The speakers should be
angled 45 degrees inward. That is standard for an
equilateral triangle. And the space between the
Tweeter and the cones, you want to make sure
that that is pointing directly at your ears. Also, generally for
larger speakers, you want to make sure that
there's a good amount of space between the
speaker and a back wall. Now, I didn't want to lead
with that because I'm well aware that most
people aren't going to be able to pull their
significantly far into their bedroom or living room or wherever they might be
producing as a home producer. But if you're working
with a proper studio room and you
have the space, try to pull out away
from the wall a bit, preferably about
four or five feet, especially for
larger speakers so that those speakers have
some room to breathe. Now, even once you've done that, you need to make
sure that you're treating the room properly. And I want to lead with saying
I'm not an acoustician. I'm not someone that gets paid $1,000 to go into a room
and properly calibrate all the exact ways that
sound treatment needs to be done to perfectly
optimize that room. From the best of
my understanding, to really do this well, you need to create a
room within a room. And from there, you need
to set all these sort of sound absorbers and base traps within the room to
optimize the sound. From my understanding,
the main reason you're creating a room inside of a room is to make sure that that sound isn't getting
lost outside of the studio. Think of it this way.
Let's say you live in an apartment and the
walls are very thin. The sound that someone
else is hearing, whether it be upstairs or a side neighbor or
wherever it might be, that energy is translating
to a different environment. So by creating a room
inside of a room, you're capturing all
the sound properly, and then from there,
you treat that room to make sure that the reflections aren't playing tricks on you. So what am I talking about
about these reflections? Well, when sound travels
around the room, it bounces, and the more it bounces, the more it's going to
collide with itself. Sometimes when it
collides with itself, it's like in the ocean when two waves are peaking
at the same time, you create this
sort of super peak. But at the same time, if
the phase is opposite, one is going up at the same
time another is going down, they can cancel each other out. And we call this
phase cancellation. But in general, whether you're peaking or whether
you're canceling out, you want to make
sure that you're not running into phase issues. Now, for most of
us regular humans that don't have an
acoustician come in and properly lay out how your room should be
treated and then spend thousands or even
tens of thousands of dollars to properly
treat that room, there are some quick hacks. I do want to mention
that you can buy the best speakers
in the world, and if you're in a bad room, it will not make a difference. Your room will doom
your speakers. So try to do your best to make
sure that your room is in good shape and try
to make sure that you're following some
of these tips ahead. Now, something I
should mention is that square rooms are fairly
good as mixing rooms. Ideally, you want a bit of a long throw rectangle so that you're seated here
within the rectangle. The speakers are
here, and everything in the studio is
laid out this way. Do not want a rectangle where you're kind of
stuck on the short side. Almost like if you were
to take a front porch and turn that into
a small studio, and you're sitting staring out towards the front of
the house, right? So you would have
very little room this way, lots of
room on the side. That would be a less
than ideal setup. Also, rooms that are circular
don't even get me started. The math gets really tough.
There's more reflections. So, ideally, you want to be in a rectangular room where you are seated towards the
length of that room, and then second to that, a square room will
also do quite well. So not only does the shape
of your room matter, but also the surfaces matter. What if I have a brick wall on one side and dry
wall on the other? Well, sound is going
to reflect off of those surfaces differently. So that's where things
get really tough. But what I would
say is make sure that ideally the
room that you're producing in has four walls that are equally
the same material. Now, there's going
to be two main reflection points
from your speakers. And what's going to
happen is while we have a direct sound from our
speakers coming to our ears, there's going to be other
sound that bounces off side walls and then comes
to our ears slightly later. This can create something
called comb filtering, which basically muddies
up the sound a little bit and makes it sound less
clear and distinct. So to deal with those,
there's a simple trick. So what you can do is
have a friend take a mirror and start off by holding that mirror
speaker height, which ideally is
about the same height as your ears and drag it along that wall
until you're able to see the speaker that is
closest to that wall. So if they're dragging
along the right side, when can I see my right speaker in the middle of the mirror? That will be your first
reflection point. Now, as they move the
mirror back further, you're eventually going
to be able to see the speaker on the
opposite side. Ideally, you'll
have some sort of sound treatment to absorb
those reflections. Now, we also want
to make sure that ideally in a square
or rectangular room, we're using something
called base traps. Base frequencies do some
really weird things in the corners of rooms. So let's say this is
your corner and you have base frequencies
hitting this wall, but also this other
wall over here. And then they're
coming in together, and they're mashing up
against each other, and it's very much destroying
the purity of your signal. So corners and base, they
do not like each other. So base traps are quite
often imagine like wedging a triangle into
the corner of the room. So you're not making
the room a circle, but you're sort of
softening those edges a little bit for where the
corners of the room. Once you get into base traps, you're starting to really take
sound treatment seriously. There's a couple other
things you can do, which is to make sure
that you have some sort of sound absorption behind you. Ideally, some sort of diffusers. So for me, I have a
bookshelf on one side and a bookshelf Record Shelf
on the other side. And for me, those work
quite well as diffusers, as the sound is sort of going into the area
with these books, but the books are all
at different depths so what happens is when the
sound hits those books, it chaotically
clashes together and sort of cancels out in
a way where it's not reflecting back to
you as some sort of destroyed version of
that original sound. So diffusers and
possibly more bass traps behind you are a good idea. If you're used to putting
the foam up on your wall, and we see this all the
time in YouTube videos, that's not going to do a lot
for low base frequencies. It's going to help
a little bit with room reverberation,
but that's about it. Now, also, some of the sound
that hits that back wall is going to come and hit your front wall and then come back to you. So you ideally also want to have some sound treatment in
front of you as well, too. This area can be one of the last areas that
you start to fill. Then the very last one
that I'd recommend, and I do not have one
of these is a cloud, and a cloud is
directly above you, and it's to make sure that
as the speakers shoot sound up because they're
shooting out of these cones, they're shooting sound
in every direction. As they're shooting
the sound up, it doesn't come back and reflect
off of that top ceiling. All this is to say, we want to make sure
that we're trying to avoid lots of
reverberation and reflection. We want to make sure
that the sound is absorbed in all the
main areas of the room. Side, behind, in front and above, but calculated properly. That leaves most of the
sound that we're hearing as a direct sound straight
from the speakers. Now, there's lots
of resources for how to do this to
the nth degree. It's one of those things
where things can get very mathematical and things are
very specific for each room. But I wanted to make sure
that I first gave you some basics of what types
of speakers to buy, how to place them, and also how to do some basic
room treatment. What I would say for
now is you don't need the best speakers and you don't need the best
room treatment, but you should start off
by having some set of half decent monitors,
AKA speakers. And some sort of room treatment. This is going to keep
you thinking about both. When can I improve my speakers? When can I improve
my room treatment? As long as you have
something in place, then you're starting
to slowly build towards that more
professional studio. Now, lastly, what I'll say is, even if you have some
decent room treatment and some decent speakers, there's a chance that
you're not hearing the speakers exactly as they were intended
within the factory, based on small factors
of, again, room size, the way you've treated the room, and the exact placement
of those speakers. That's where something
like sound ID reference by Sonar works can
really come in handy. Basically, you're given this very
specific pencil microphone that you will place in your seated position,
your listening position. And the software that
you're given is going to create these sort of bleeps
and swoops of sound. And the visual on your monitor, like your computer monitor
is going to show you exactly when you've placed
it in the right spot. They guide you through
the whole process. You let them know what
speakers you've bought, they guide you
through this process, and they'll calibrate
a filter that goes between your DAW
and the speakers. So before the sound
even hits the speakers, it's been adjusted
so that what you hear should be the proper sound coming
out of the speakers. Now, even then this is not the most expensive version
of this type of technology. If you want to take it
to the furthest extent, I would recommend
looking to something called Trinov where it has its own hardware device running this audio
correction all the time. It's done quite a bit more
precisely, but to get started, if you have this, if you have decent speakers and
decent room treatment, you'll be off to a great start. Again, if things aren't
perfect, don't worry about it, but what I would recommend
is that you have multiple ways of
listening to your audio. Have a decent set of headphones, have one or even more
ideally two sets of computer monitors that
you're listening out of. So just to be clear, we
call speakers monitors, but we also call
screens monitors. I'll do my best to
make sure that I'm really differentiating as we go. And even with a couple sets of speakers and some headphones, you might want a second
set of headphones. You might want a small speaker
that you can listen to. So if someone's camping and puts out a small Bluetooth speaker, how will my mix sound
on that speaker? And of course, there's
the infamous car test. If you've been
producing for a bit, you already great
to be able to take your mix out to the car and
see how it translates there. There's tons of sound treatment just based on the fact that there's so much seating and
ways to absorb the sound. But also, if you've
been driving on road trips or on your
daily commute to work, you're listening to
music, you're very fine tuned with how that listening
environment sounds. So it's a great
second reference. I usually will put my mixes
on a little USB stick or just email them to myself and then put them through the
car through Bluetooth. Now, regarding
speaker familiarity, when you get a new
set of speakers, the last thing I want you to
do is to start mixing on. Because you don't
know how they sound, you don't know how
they're colored. You don't know how they
sound within your room. Instead, have a couple of reference mixes that
you always go to. Are you a hip hop producer? Are you an EDM producer? Do you produce rock and pop? If you are a hip hop producer, play three of your
favorite hip hop tracks through those
speakers on loop. I mean, don't drive
yourself crazy with it, but the idea is to really hear those songs over and over on the new set of speakers
so that you can kind of understand how
those speakers sound. How much weight is there
to the bottom end? How much clarity and air
is there on the top end? If you keep listening
to these over and over especially
for a few days, then you're going to
start to calibrate how your speakers
sound in your room, and then I would recommend
to start mixing on them. Now, I already know that if you got a new set of speakers, it would be very tough for me to stop you from
producing on them. It's going to be one of
the first things you do. But again, this is
not an easy thing, but you want to make
sure you're really listening to those
speakers a lot. At the very least, fine,
produce a little bit. But in between when
you're producing, make sure that you're
listening to lots of mixes that you're familiar
in that setup. Now, you can also
use reference tracks within the session that
you're working on. Let's say I'm creating
an EDM track and I want to use something like
dead Mouse as a reference. As I'm mixing, I can go back and forth between
my Mix and then listening to that dead
mouse track or whoever it might be just to A, B, and hear. Does he have more clarity? Does he have more weight?
Does he have more punch? Is there more compression?
These are things that you'll be able to hear
more and more over time. So between getting
the right speakers and setting them up properly, setting up your
room properly with sound treat making
sure that you're using audio references and
multiple sets of monitors to really hone
in your productions, that's the best advice I can give you to get started
with all of this. But again, we're really
diving into the physics when it comes to room treatment
and speaker placement. So make sure that
you're checking out your room and how to properly
treat it from there. Now, some companies that
sell sound treatment will also give you some advice in terms of how to place
that treatment. You send them pictures and
dimensions of your room, and they're able to help
you calibrate what you should purchase from
properly treat your room. I think this is a great service because
at the end of the day, it goes from you
potentially buying one or two small
products to them saying, Here's the breadth
of what you would need to properly
treat your room. We put a little bit
of time up front to help you understand how
to treat that room, but in the end,
they'll end up getting a bigger purchase
from that producer. So that's it for this class on room treatment and speakers. Make sure you're sitting
in the right environment so that you can get
the best results. I'll see you in the next
class where we start to discuss headroom.
I'll see you there.
4. Headroom: Alright, this class is going
to be a little bit shorter, and we're going to
talk about headroom. So what is headroom? Headroom is basically
the idea that you can only jam so much of a signal within a
digital environment before you start to get
some sort of distortion. And the number that
we use is zero. So once your signal starts
to peak above zero, then you start to get
digital distortion. So it's important for
us to make sure that our maximum volume sits
well below this zero point. So if there's the
odd little peak, it still doesn't
go over this zero. That's the basics of
what headroom is. Let's dive into Ableton, and I'll show you what
I'm talking about. I'm going to be
working with a drum loop that's a basic sort of EDM house style sort of beat. It sounds something like this. Mm. Mm, mm, mm. Now, when you pull
in these loops, they're going to be
very loud or very hot. This means that
they've been clipped, limiting, maximized. There's a few different
words that we use and different types of devices to be able to maximize the amount of loudness that we have. But
just take a look here. See this zero that
we have right here? We want to make sure
that our sound is not peaking above this zero. And you'll see it actually does as soon as I pull in this loop. So there's little tiny overs, and you can see our
mastering meter is not happy with
that. It's turned red. So keep in mind that a lot of the times when you're
pulling in loops or samples from websites like splice or different
sort of sample packs, they're going to be maximizing things in a way that you'll
have to pull them down. I guess the idea is, what
if I only had a drum beat, and that was the only
thing I wanted to use? They want to make sure that
it's already maximum volume, but as you start to
add other layers, you'll need to pull
down that volume. Now, in terms of headroom, we want to make sure that
if I turn down this loop, I'm going to turn it
down by 6 decibels, and you'll notice that our
increments are by 6 decibels. Zero, negative six,
negative 12, negative 18. Even if I go above
zero, there it is six. And six is one of these
magic numbers where basically the way the
human ear perceives sound, when you decrease
something by 6 decibels, you're essentially cutting it in half in terms of its
perceived volume. This isn't absolutely accurate, but it's a really
good starting point, especially for beginners
to understand how much am I lowering that volume
in terms of a percentage? So, down 6 decibels
is about down 50%. Up 6 decibels doubles the
volume approximately. Let's test it out. Here's our
loop back up where it was. Down 6 decibels. It sounds
about half as loud. Now, you'll notice
that even when I have the fader turned
down 6 decibels, and by the way,
on your keyboard, if you just hit up
and down arrows, it moves by 1
decibel increments. But you can also just click it and then
hit something like negative six and then enter, and that will also turn
you down to that point. So we're down at this
negative 6 decibels. And when I hit Play,
you'll notice that the loop is a bit
over negative six. Check it out. Now,
we can really see that over here on the
master because right now this fader is covering up this tiny little
reference here. So we're gonna watch over here and make sure that
we're lined up perfectly with this tiny little
line. So let's go for it. Come on. There we go. Yeah. Okay. So now it's
sitting at about negative six. I had to turn it down
about 9 decibels, but the peak of my drums is
sitting at negative six. Now, why am I giving you
a drum reference here and not something like bass
or something like vocals? Well, your drums are generally going to be the loudest thing in your mix in terms of peaks,
momentary volume spikes. So I want to make sure that when you're thinking about headroom, you're very much considering drums as being the
peak of that headroom. So now that my master volume is at this negative six here, I have room to add other instruments without
going over that zero. Now, in these lessons, I'm going to make
sure that we stay at around that negative six. What this does is gives us more headroom for when we're
mastering down the line. We want to make
sure that we give a mastering engineer our mix, not at its loudest volume. We want to give them
about negative six or negative 12
decibels of headroom. Back in the day, it would have
been negative 18 decibels. But as we're more and more in
these digital environments, you don't need to give
a ton of headroom. But for now, to keep it simple, since we're seeing our mixers in these six decibel increments, go at negative six
or negative 12. Going to be giving you
lots of little math references throughout
these classes. So I'd recommend try to stick with me here
with negative six. But if you prefer negative 12, just keep in mind
that's going to change the math, so
watch out for that. So in terms of best practices,
when it comes to headroom, make sure that
your drums are not peaking above negative six or, again, if you
choose negative 12. Different engineers are going
to use different numbers. They're going to validate those numbers based on their results. If someone mixes with negative 18 decibels as their headroom, and they get a great mix, does that mean that negative 18 is the number that
everybody should use? No, I mean, there's lots of different ways to be
able to get a great mix. And at the end of the
day, something like headroom just affects some
numbers down the line. It affects a little bit of math, but you just adjust
the math accordingly. In the most simple
version of this, imagine we're playing
a game called ten. And the idea is to add up
to get the number ten. I'm starting with
the number four. You're starting with
the number two. You might say, after my two, I like a good old four plus
four, and that gets me ten. I'm starting with four,
and I might say, Ooh, I like three plus three,
and that gives me ten. If we both get to ten,
are you the winner? Am I the winner?
It doesn't matter. The result sounds good. We just got there
using different math. So the negative six
is going to reflect the math that I use to
get that ten result. So that's it. It's
a brief concept. It's headroom. I hope
you enjoyed that class, and I'll catch you
in the next one.
5. Mixing in Mono: Next up, we're going to
talk about mixing in mono. Imagine that you're
at a campfire and someone brings a little
Bluetooth speaker, or maybe you're out at a pub
enjoying some chicken wings, and there's a tiny little
speaker up on that patio, and you're not getting the
full stereo environment, but rather just a
single speaker. How does your mix translate
to that single speaker? Maybe you've tried to make it so your guitar is in the
right speaker a bit more, but your high hat is in the
left speaker a bit more. And then when you go
out to this patio, the speaker that they're
providing might be just the right speaker or it might be just the left speaker. Or maybe it's a sum of
the information from both speakers that is now
put into one speaker. That would be an example
of a mix in mono, and we have to make
sure that we're considering how our
mixes translate to mono. Now, to be clear, a patio
should not be putting out a speaker that is just right
signal or just left signal. So I'm not saying that
that is necessarily mono, although technically, any
single speaker source is mono, but your mix or the
music can be summed to a mono signal and then put
through a single speaker. A great example
of this would be, let's say I have a
right speaker playing only guitar and a left
speaker playing only high. In this example of the patio, if there was a speaker outside and it was only the
right information, you'd only be
hearing the guitar. If it was only the
left information, you'd be hearing only high hat. But again, you can sum the signal of both
speakers so that what you're hearing out
of that speaker on the patio is high
hat and guitar. Now, the problem
with mono is that sometimes we get something
called phase cancellation. So let's say that I
have a wide signal of some high hats in the
right speaker and left speaker but at times, the signals aren't flowing perfectly the same
as one another. In fact, if they were
flowing perfectly the same, we would hear it in something
called phantom Center. And this is where your
mono signal is going to be heard between
the two speakers. But the little differences
that come out of these two speakers can
sometimes disrupt one another. Let's say, for example, I want to thicken up a vocal part, and so I record multiple
layers of this voice part, and I start to spread out some of the voices
more and more. My timing is nearly exact. The tone is nearly exact.
It's the same singer. But based on small differences, if at times singing a word
produces a wave going down, and the other one is
producing a wave going up, again, they cause
phase cancellation. It's like two waves
in the ocean hitting as one is moving higher and
the other is moving lower, they flatten out and cancel out. Now, some of these little
phase cancellations are fine. They're expected. If you did fully avoid
phase cancellation, your mix would be fully in mono, and you wouldn't be able to
get that nice big wide sound in a stereo environment. So to be clear, again, some
phase cancellation is fine, but I want to make sure that
when I sum my sound to mono, that some things aren't nearly
disappearing altogether. Allow me to give you
an example using the loop that we used
within the last class. I'm going to play you this
loop first in stereo, then in mono, and then
using only side content, which I'll explain in a moment. Let's go for it. Here it is in stereo. Here it is in Mono. And here is side content only. Now, I want to be clear
I'm using something called the BX solo by this
company Brain Works. I would highly recommend
downloading it because it's free, and
it's a really great unit. But if you're using
Ableton like me, go over to the left
side Audio Effects, scroll all the way
down to utility, and you'll use something
like your utility to be able to create
a mono environment. You can also listen
to only left or only right speakers or even
swap the signals. So in our example of
guitar in the right, high hat in the left,
now it would be high hat in the right,
guitar in the left. But for now, we're going to
use the brainworks BX solo. It's a really simple
device. Again, same thing. This button here allows you to swap left and right speakers. This would be left
only. This would be right speaker only. We have mono and
side information. So I mentioned that when
the two speakers are summed into one signal and we're hearing it
in phantom center, that there's going to be
some sounds that get lost based on little tiny
phase cancellations. If we took all of
the lost information and listen to it by itself, that would be the
side information. So the stuff that
we're not able to hear out wide because
we've gone mono, we can also now just
listen to that sound. Now, what's interesting is
we're actually not hearing that side information
out on the sides, unless you're listening
in a stereo environment where you have the
middle as a reference, and then you can hear
things widening out from when you're listening to
the side information only, it's going to re sum it
in a mono environment, which doesn't matter too much. Basically, the idea is when
I'm listening to mono, I'm listening to these
summed speakers together. When I'm listening
to side information, I'm listening to
everything that got taken out of that mono signal. Whether I'm listening to it
here or out on the sides, it's going to give
you a good idea as to how to balance out the sides in terms of
your mix. I digress. We're back to it.
So I want you to listen to this loop. I'm going
to play it for a moment. In stereo, and then I'm
going to switch it to mono. And I want you to be really
honest with yourself. What differences
are you hearing? I'd recommend using
headphones or a good set of stereo speakers to really
hear what's happening here. Don't listen to
this on your phone. In fact, for all of this course, get off your phone and sit in a proper listening
environment. It'll make all the
difference for you to hear the stuff that
I'm trying to show you. So again, the mix in stereo, followed by the mix in mono, watch my Little mouse here for this blue button turning on when it's Mono and off when
it's stereo. Check it out. And again, you're
listening for what gets emphasized or taken away based on this process.
Let's try it out. Tot, and tweet and tet
and tweet tweet and tet and tweet and meet
and tet tet and te. Okay, so what I'm noticing
is that when it's mono, I'm hearing it right in
the middle of my skull, or if I was listening
on speakers, it would be right in
between those two speakers. When I'm listening to
the full stereo image, now I'm hearing it out on
the sides of the headphones, and I'm also hearing it out on the edges of the speakers,
the outside edges. But that's the obvious stuff. Stereo is going to
feel more stereo. Mono is going to feel more mono. But you'll notice there's
also volume differences. The kick drum almost doesn't budge in
terms of its volume. It stays the same whether I'm mono or whether I'm
out on the side, which tells me
that the kick drum is probably not
mixed to be wide. It's probably mixed
to be in the middle. As it likely should be. That little snare
drum slash clap layer that we're hearing does come
down in volume a little bit, so there might be quite a bit of that signal spread out wide, so it's a bit more
of a stereo image. But what we're hearing lost
the most are the high hats. So top loop, the highest
parts of the drum kit. You'll notice that
when it's in stereo, we'll hear those high hats
nice and wide and quite loud. And then when it's mono, they're collapsed
into the middle, but they also lose some volume. Having said all that, listen again and check for yourself. Here it is in stereo first. Here those highs get quieter? Now, if I'm being
honest, actually, the high hats are
getting a bit quieter, but the ride symbol, the one that's really splashed out and filling out
all that high end, it's ultimately getting more
quiet than the high hats. Listen one more time. So you're listening
to the high hats. Versus the ride. You're gonna hear that ride gets
significantly quieter. The high hats get a little
bit quieter. Check it out. Do you hear it? So
what that tells me is that if the ride is getting
significantly quieter, it was most likely the
widest in our mix. The high hats are getting
a little bit quieter. They're probably panned
in a little bit more, not quite as wide feeling. The snare CAP is going to be
a little bit more inward, and then the kick drum is
ultimately placed right dead in the middle so that when I'm
turning on this mono button, the kick drum is not
changing much at all. The snare is getting
a bit quieter, the high hat a little
bit more quieter still, and the ride is getting
the most quiet. Now let's listen to the
side signal by itself. What we should hear is that
the ride is the loudest. The high hat is second loudest. The clap and snare is
going to be quieter, and then the kick will be non existent. Let's check it out. Okay, pretty close. I think the high hat actually
is quite loud, but you're hearing no kick drum. You're hearing a whole lot
of these top high end parts of the kit and a
bit of the clap. So everything that was
eliminated when we went to this mono signal is what we're hearing in
this side signal. Now, I'd recommend mapping this. If you have something
like a mini keyboard and you hit Control
M in Ableton, you can click this
little mono button and click one of the buttons
on your MIDI keyboard. And then click this
little side button and hit a different button
on your MIDI keyboard. Now, when you come out of Control M and you hit one
of those two buttons, you're going to end
up hearing the mono or the side signal at
the touch of a finger. But ultimately, that has
to do more with workflow. I'm just letting you
know that this mono and side button at the
touch of a finger, can be very, very handy as you're mixing
through your process. So some things to watch out for. If your side signal has
a bunch of kick drum, especially low
frequencies in general, that's not going to
be a great thing. We want to make
sure that most of our low frequencies
are more centered. Part of this has
to do with vinyl. And when we had, for example, base mixed too far
left or too far right, the needle within the groove of the vinyl would
get kicked out. We want to keep that
base signal more towards the middle so that your needle stays better in the groove. But also, just in general, a subwoofer is only
one speaker, usually. There is no stereo
environment for very low frequencies when
it comes to using a sub. Also, the energy output
of low frequencies can be very off putting when there's a lot of low frequencies
on one side, but not so much on the other, it's sort of bothersome. There's this tension
that we can end up feeling as a listener. So in general, you want to make sure
that low frequencies, bass, and kick drum are
more towards the middle. Spatial things like pads and extra little
percussion elements, you can put out quite wide, as well as upper parts
of the drum kit. But other important elements like your vocals or
your guitar solo, you might want to keep
more towards the middle. In other words,
melodic material. Quite often, you'll
keep more centered. Now, there's tons of
different genres. There's tons of
different ways of using instrumentation
within those genres. So when it comes to
mono inside content, one of the best pieces of
advice that I can give you is listen to
a reference song, like, whether it be ACDC
or Dead Mouse or whoever. Listen to it within your DAW, pull in preferably a wave
file, and turn on Mono. Turn on side, listen in stereo, and really hear, What are they eliminating when I turn on side? That's the stuff
that's more mono. Or when I listen to it in Mono, which elements are loudest? Those are going to be
the elements that are mixed most in the middle. What I've noticed when I listen
to my references in mono, is that the kick drum, sometimes the snare, and
the vocals, especially, feel like all of a
sudden they're a lot louder than everything
else in the mix. So when you're mixing in mono, are you trying to
balance everything out? Not really. I think
a lot of people do. They turn mono on right off the bat and they try to
mix everything perfectly. But you actually want generally the vocals and the kick drum, especially, to be a
little bit louder. This is sort of a reverse
engineer way of thinking. But if I'm listening to
a great mix and I sum a tamano those elements
are a bit louder. So when I'm mixing in mono, I want to make sure
that those elements are mixed slightly louder
intentionally. This is to make sure
that when you add all those stereo elements again back to the outsides
of those speakers, you don't lose the intensity of those important middle elements. But to really get
the feel for this, pull in a few songs,
listen in mono, side, and stereo and do a bit
of sort of sound research yourself within the mixes that you've come to
use as your reference. Going to be many moments
of me listening in mono, listening inside as we move forward through
these production courses. So I wanted to make
sure that I outlined what device I'm using
the brain works BX solo, how it works, but also
more importantly, what is Mono, what is stereo, what is side content, and what information
can we extract out of those three different
listening environments. Think it's important if you
want to be able to create a great mix with proper
depth, proper EQ range, proper dynamics,
proper panning and stereo imaging that
you're able to look at that mix through
different lenses. So we'll be using lots of different ways to
sort of dissect a mix so you can listen to certain elements to make sure that you're getting
those elements right. And then when you listen
back to your full mix, it'll sound that much
more professional. So in short, mixing a
mono is a good thing. Sometimes we can get
obsessed with but then there's a sacrifice
when someone's listening in a mono environment. So feel free to mix in mono, and then in the later stages, pull it back out into stereo. But again, in a mono
mix, certain elements, the main elements like
vocals, kick drum, snare, and melodic elements, do want to be a little bit louder
because ultimately, they only sit in the
middle or mostly. So the other stuff that
later gets splashed out onto the sides can distract
from those elements. So let's pull them up a
little bit more so that when we're in a stereo environ
we're hearing them well, and when we're in a
mono environment, we're also hearing them
exceptionally well. So that's it for this
class on mixing in mono, I'll catch you in the
next class where we're going to talk about pink
noise. I'll see you there.
6. Pink Noise: Alright. Let's get talking
about mixing with pink noise. This is very interesting
territory because some mixing engineers absolutely despise
mixing with pink noise. I use it as a bit of a
backup from time to time. I think it's a
great teaching tool to get started to help you tune your ears to mixing
volumes properly, especially within a
mono environment. So what is pink noise? If you think of white noise
as the sound that we hear on old television sets where
we hear this sort of sound. Pink noise is that,
but it's a bit more even where we also
have low frequencies. In fact, it's so
even that even on my visual monitor,
as you can see, things are working
really horizontally on a flat plane minus a little bit of fluctuation that's happening
at the same time. But in short, it's noise with
a flat frequency response, and it's quite often
used to tune speakers. We talked about these tweeters
and cones on speakers. But how do I make sure that as sound is moving higher up in frequency the two
little speakers are balanced with each other. Is the Tweeter too loud? Is the cone too quiet? Well, pink noise helps
sound and audio technicians balance out speakers
so that they have a relatively
balanced response. A pink noise is not going
to help you understand how transients or these sort of spikes of drums work
within speakers. But in terms of EQ, lows, mids, and high frequencies, it's
used to balance out speakers. So if we use it to help
balance out our mix, that not help it
translate better to these speakers that were
tuned to pink noise. Now, I'm also not
saying that every single speaker is
tuned to pink noise. There might be some other
proprietary technology that certain speaker
companies use, but classically, pink noise was used quite often
to tune speakers. Now, keep in mind, pink
noise is not stereo. It's not meant to
sound very wide. It's just noise, and it's going to sit in a mono environment. So when you are
using pink noise as a reference to help you
balance out your mix, you want to make sure that
you're mixing in mono. Now, pink noise can help tell us if our mix is lacking in lows a little bit or has highs that are maybe too
hyped and too loud. But for today, what I want
to show you is how you can use pink noise to mix volumes, which ultimately is the
most important thing. Before you start diving into EQ and compression and
all this stuff, you want to make sure that
all your instruments are balanced properly, just
in terms of volume. After volume, you might
want to look into stereo width or panning
left and right, and then you can start to
EQ and compress as needed. So what I'm going to do is I'm going to play our drum loop, and then I'm going to
introduce a bass sound, a harmony sound, and a sort of melodic plucked
sound one by one. And we're going to make
sure that our pink noise is set to negative 6 decibels, the same amount of headroom
that we've given ourselves. So that way, our mix
and our pink noise are competing for each other
at about the same volume. So once the drums are
peaking at negative six, we can also have our pink
noise peaking at negative six. And now we're in an
environment where we can use pink noise to help calibrate
the volumes of our track. Now, as mentioned, in
a mono environment, your drums, especially
kick and snare, are going to be quite loud, as well as melodic
sounds like voice, a guitar solo, or
a synth melody. So I'm going to start
with making sure that my drums and my melody are a little bit louder
than the pink noise. They're kind of poking out
a bit over the pink noise. Bass should be level
with the pink noise. In other words, I'm
hearing them about equally, and the harmony, I want to hear about
equally or even just under the pink
noise slightly, as harmony is quite
often going to be one of the elements that's
quite a bit wider. That puts us in a
mono environment where we have the
most mono elements, the kick drum, snare,
and in this case, a melodic synth part as
being slightly louder. When I then take mono off and go back out to a
full stereo image, you should hear a
mix that sounds pretty balanced in
terms of volumes. Let's check it out,
starting with drums. Now, just to brace
you before I jump in, here's how pink noise sounds. So you might want to turn
your speakers down slightly, but not so quiet that all you're hearing is
high end information. I'm just saying don't blast your speakers this pink noise
is going to be quite loud. So let's go for it. So we're going to start off
with the drums, making sure they're slightly
louder than the pink noise. We're in mono, double
checking here. So let's go for it. I'm really hearing that kick drum above the pink noise in
a way that works. It sounds not super super loud, but it's also very clear. So I think our loop
is in good shape. Next up, the melody, also a little above the pink
noise. Let's check it out. That already sounds
fine. Let's in if I goosed up 6 decibels
or something crazy. It's way too loud, compared
to the pink noise, right? So we're pulling it down. I have no problem hearing that
over the pink noise. Maybe it slightly bit
quieter. Next up is bass. This bass sound has a
lot of high energy, and it kind of acts
as a little bit of a sort of counter melody
to the main melody. So, if it's a really smooth bass and you're mixing
something like this, you want it to be really
level with the pink noise, but if it's functioning a
little bit more melodically, like in this case,
it's okay to have it poking up above the pink
noise a little bit. You always want to be
thinking about context. Bass shouldn't always be mixed with pink noise the
exact same way. It's going to be genre specific. It's going to have to do
with the bass line itself. And if the bass has a whole
lot of high end content, like mids and highs in
terms of frequencies, then it's going to poke out a little bit more,
and that's okay. But generally, here, I want it to be quieter
than the melody. That's still the main
melodic element, but also louder than
the pink noise overall. It's okay if we get close to the volume of the pink noise, but let's try balancing
it from here. Sounds like this. Okay, and then we'll add in our harmony, which will be, in this case, probably one of the
more quiet elements. Usually, harmony is
going to be quite wide. It is the string section
in the orchestra. It is that beefy guitar
that's been processed to be wide or maybe multiple
tracked guitars panned out. So we want to make sure that
it's about the same volume as our pink noise or
maybe slightly quieter. Let's try it out. That sounds fine to me. I think the melody
was still a bit loud, so I brought it down slightly. Again, I wanted to be
a little bit louder than expected because that's how things translate in mono. Those main elements, kick, snare, voice, melodic elements, guitar solos, they're
going to feel a little bit loud in the mix
when you're listening in mono. So it's okay if
they're slightly loud. I just think it was
too loud overall, so I brought it
down a little bit. Now, before we listen
to everything, I want to say this
new harmonic part. Has a lot of low end. I would maybe consider treating that low end so
it's not competing with the base so much outside of the context of this class. But again, you're going to start to feel these little things. We was like, Well, this
doesn't quite work because of the compression or the EQ
or whatever it might be. But at this stage of things, we're in mono, for
all the reasons I explained in the mono class, we're using pink noise
just to get the volumes pretty close to right.
Now is the moment. Let's mute our pink
noise and listen to our mix in mono and then after in stereo. It
sounds like this. It's sounding pretty
good. I think the melody still might
be slightly too loud, and the drums could maybe
come up just slightly. But again, that's
now hearing it in a musical context.
Without the pink noise. You can make these
small adjustments to get your mix
volumes just right. Let's listen to it. Without the mono button
on, it sounds like this. So I think we're
getting pretty close. The bass and harmony together. Again, there's a lot
of low end buildup. I'm actually just going to
solo in a stereo environment, the drums and the
melody together, which I think sound fine. Ooh. Again, maybe the melody is still a little
bit on the high end. This is a very piercing sound, so we'll take it
down a little bit. But the harmony is actually
mixed a little bit too loud. In this case, I think this would not be mixed
with the pink noise, which is how I did it, but
rather a little bit lower. So again, with harmonic
and wide elements, you can have the
pink noise almost burying them just by a bit. Have it so the
volumes are equal, and then pull it down
one to 2 decibels. So if we pull it
down just a couple, maybe even 3 decibels. And then the bass I'm in pretty close territory. Now, the most important
thing here is you can hear all the four elements
without any issues. So in terms of balance,
you're going to want to go between listening
with the pink noise and mixing in mono
and then using the same pink noise in stereo and then no pink
noise in stereo. Go between those
three environments, and you'll notice that
there's going to be little changes that need
to happen over and over. These little tiny
micro changes tell you get better at really
knowing how pink noise sounds on your headphones
or your system and how the genre that you're mixing should balance out
with that pink noise. Now, just like previously when I mentioned that you want to mix with a reference and listen to your reference in mono, stereo, and just as side content, you also want to listen to how your mix that you're up against, your reference mix sounds
when pink noise is layered. Make sure that your
mastered audio that you're working
with that really hot, loud pop track or whatever it might be that
you're bringing it down appropriately so that it's leveled with
the pink noise. From there, listen to it in mono with the pink
noise and try to match your mix so that it sounds the same way pink
noise versus the mix, and then that will get
you pretty close to dialed in for the
volumes of your mix. So one last time, the little
minimx that we've created, and I just created these
parts really quickly. This is like, very bare bones
in terms of production. We're going to listen to
the full stereo version. Then we're going to
listen to it in Mono, and then we'll add
back the pink noise so you can hear all three
different environments. Starting in stereo, here we go. Mono. The big noise. So there it is. There's our
overall mix from there, super small tweaks to
get it to be balanced, and then you can
start to gel and glue things together
from that point. Now, even if pink noise and mixing with pink noise
isn't your thing, I think there's something
to be said about not getting obsessed
with getting granular and into these little micro
details too early on. Don't be working on
queuing out resonances and coloring things until
the volumes are set. Once your volumes are set, then you can do something
called top down mixing, which we will talk
about in the future. But just understand
that volumes, that's your step one right now. And if you feel like you
need a bit of assistance, pink noise is here to help you. Just remember to make
sure that you're mixing with it in a
mono environment. So that's it for this
class on pink noise. Our next class is titled The Music is in the
MDs. And Is it ever. We're gonna talk about mid
frequencies, not the highs, not the lows, and
how important they are for you to
achieve a great mix. That's it for this class, and I'll catch you
in the next one.
7. The Music is in The Mids: Alright. Next up, let's talk about how the music
is in the MDs. Now, there's something
that I've set up on my master channel strip that I think you're going
to find very handy. So let's take a look
so that you can better analyze what's happening
in the MDs of your music. So what I've done here
is created two sort of versions of a double
autoflter setup. You can use EQs to achieve this. You can use Ableton
something like an autoflter it doesn't matter. The premise is quite simple, and you can apply it
however you so choose. Now, I'm using Ableton 12, but before that, the auto
filter looked a bit different. As you can see,
now the newer one over here to the
left is quite wide. It's a little bit more detailed
in terms of parameters. Originally, I was
using this trick with the older auto filter. So I first want to
show how it looks on those, and then I'll
show you the new ones. Ableton very well might change the look of these filters
again in the future, but these are not units that
are frequently changed, so it should be pretty
ironclad moving forward. I have one auto filter set
with a high cut or a low pass. We're letting the
low frequencies. These ones pass through while cutting the higher
frequencies up here. I have it set to 5 kilohertz, which is 5,000 hertz. Resonance is put at 14%. This was actually
the stock percentage that this old filter was set at. That's not true for
the new filters, so you'll want to keep
that 14% in mind. I just gives a nice
sort of solid roll off where things aren't rolling off too shallow or too steep. To complement that, we have another filter that is
a high pass low cut. It's letting the high
frequencies pass through. It is cutting out these
low frequencies here. So if you don't know
how to set this up, there's all these little
sort of icons at the bottom. You just want to set it until you get the one that
looks like this, setting it at 200
hertz, and again, 14%. I have both of these filters
turned on and group. So if you click one,
shift click the other, and then hit Control G, it'll go into a group that
you can then turn on and off so that both devices are turned on and off
at the same time. So to demonstrate, if I
click the top of this unit, shift click the top of this one, Control G, it's now grouped, and I can turn these
off collectively. I've done the same thing.
I'm going to delete these. I've done the same
thing over here for the newer auto
filters, 200 Hertz, and the resonance down
here is set at 14%, 5 kilohertz, the resonance
down here is set at 14%. And now instead of
seeing all those icons, which I kind of miss, they're
all sort of contained here. Now there's more options,
which is pretty cool. There's other things like
drive and different sort of parameters that you can access that you weren't able to before. So everything above 5,000
hertz, Ih is cut off, and everything below 200 hertz ish is cut off.
I say everything. It's not absolutely everything because there's a roll off, but these are the numbers
that we have in mind. Now, again, I've
grouped these two units so that I can turn them on
and off at the same time. Turn them on and off individually
is fine as well, too, but for the most part,
you're going to be turning on and off this group. So again, that's
another thing where Control M select this
little on off button here and then map it to
something on your keyboard so that you can
just hit a button and turn on and off these units. Very handy when you
want to listen, like I mentioned
before, in mono, side, the MDs, you can slowly add
these different filters to be able to listen to your
mix from different angles. So let's listen to our mix as it was. It sounded
something like this. Now, the first thing
I might want to do after having completed a bit of a relative balance of volumes that I didn't
do in the last class, but we can do it now
is to shift click the different
instruments that we have and drag down any
one of these faders, I'll drag down all four until our headroom is back
to where it should be. Now, we haven't
got into clipping, compression and limiting yet, which later will be the
way that we achieve that. So for right now, the
quick and dirty trick to make sure that negative
six is the top number is just to drag
everything down together until we hit that negative
six on our master. Sounds like this. Okay, we're really close to that
negative six dB headroom. That's what we want, so
we can move forward. Okay, so we're going
to play it again, and as it's playing,
I'm going to turn on this auto filter
group right here. And you'll hear that
the extreme highs and the base and low and sub
frequencies all get cut. Check it out. It sounds
like this. Here's our mix. With the filters. Okay, so now we're not concerned with how the base base frequencies
sound and the sub frequencies. We're not concerned
how the high, high frequencies sound,
everything above 5 kilohertz. And what we're hearing
is mostly things cut off above seven just based
on that roll off. So we have high frequencies
that we're not concerned with and super low frequencies that we're
not concerned with. It allows us to
sort of dial in to those mid frequencies and make sure that we're
hearing the music. After all, the music
is in the mids. So can I hear the
harmonic elements? Can I hear the melodic elements? I'm not saying you
should not hear drums in the mids. You
definitely should. In fact, you should
even probably some of your high hats and
some of your ride. Those more extremely high
sounding instruments, those cymbals, they do bleed
down lower into the mids. So you should hear some of
those high frequencies. You should hear the
slap of the kick drum, as well as some
grit from the bass, but none of that sort of smooth, low and from the kick
and from the bass. So I'm not saying we don't hear low sounding instruments or
high sounding instruments. They'll just be a little
bit quieter relatively, but they'll bleed into this
middle part of the mix. That being said, let's listen
again and just listen to the harmony and melody and make sure that is
coming through clearly. So, to me, I think the base is occupying a little bit too
much of those mid frequencies. I'm going to put an EQ on. We're gonna dive
more into EQ later, but just to show you, basically, if I sort of sweep around, You can hear that
we're adding more low, mid or high sounds
to this instrument. I'm just going to
take a moment to look and listen to see how the bass might be built up
in terms of its volume. 'Cause right now, if I
turn down the bass volume, then that will achieve the bass sounding less loud in the mids. But isn't that
going to influence the bass frequencies
that we're not hearing? So I don't want to
just start playing with volume too much now. We did that before.
We used pink noise, and then we fine
tuned from there. Now we're getting a
little bit more surgical with different frequency areas. In this case, the MDs. So let's go through.
Give me a moment, and I'll show you how I might
EQ something like this. So I'm not doing
anything too extreme. I'm not really taking
out more than 6 decibels on any of these bands. You have to watch
this 300 Hertz area. It is where mud can build up. Now, bass guitar sounds
relatively okay in this area. It's the other instruments
that we have to watch out in terms of building
up this muddiness. That being said, even if I
turn this off for a moment, we're four and
what was it three. They're turned off, it's
nice and flat again. Just watch the
buildup in this area. We have this huge
peak up around here, and then it rolls down and it also rolls down before
it pulls back up. Part of this low
low end pulling up like this has to do with
the Fletcher Munson curve, which is getting
really technical. We're not going to
dive into it yet. But this area is supposed
to look like this, this really low area, but not
so much the 300 Hertz area. Some lift in this spot is fine. This just looks very
unbalanced. Let's listen again. That's feeling much
more balanced. Now, at the same time, I think the harmony is getting a
little bit lost in the mids. We talked about how the
volume for harmony, we might not want to
push too too much, just based on the fact that
it's often quite wide. And when we were
doing our mono mix, this is where it sat well. But I might want to
give a little bit of a boost probably somewhere
from this area to this area, maybe not quite so
wide, but I want to kind of go a little
bit wide with this. I'm just doing a big
brushstroke of trying to bring some clarity out in this harmony sound.
Let's check it out. I say, right around
one K, 1,000 hertz, that little bit of
a lift that kind of bleeds out into the highs
and then the mid lows. I think that this is going
to sound fine once we kind of pull the full
mix back into picture. Now, before we do that, I want to show you that
we can take either of these two filter
types and flip them, which used to be easier with the older auto filter,
but it still works fine. And you're going to be
able to hear just the lows or just the highs. You can also compartmentalize
those mixes, as well. Now, just to be clear,
the 5 kilohertz up top and the 200
Hertz down low, those roll off points,
that's what I prefer. Ultimately, you can find
your own preference, and the way I'd
recommend doing it is to set something like
a high pass filter, listen to your mix, and
slowly pull it down. Like let's say we're
starting way way up here. Slowly pull it down. And once it starts to feel
a little thick, that's kind of where
I want to stop. Like, right around here. We're starting to pull
some thickness in, and I don't really
want to be dealing with that when I'm just
wanting to hear the high end. So for me, 5,000
hertz or 5 kilohertz, that was kind of my sweet spot. But down low, if we
were to do the inverse, we would get something
like this where we can pull down the frequency
quite low and then pull it up until
we start to hear the low sort of
smoothness of the base, start to get a little bit
of that mid punch or grit. Let's listen to it.
Right around there, we're hearing quite a bit of the mid start to poke through. That's a 360. If I dial it back. Now we have that
smooth low end again. Sometimes I've gone
down to about 170. That's another fun
number to work with for isolating
bass frequencies, and I use that quite
often when I'm doing parallel
compression on bass, like bass guitar or bass synth. But right now, I'm just going to use a nice clean number 200. It works fine for the
purposes that I use it for. So that's kind of the next
trick exposed a little bit is that once you've kind of
balanced out those mids, you can flip this,
listen to the lows. Make sure you flip
it back, and you can flip this and listen
to the highs. And then you can mix those as little submixes and then listen to the full
thing, as well. Now, you don't want to go
too drastic with this. You've already balanced
volumes, right? We use pink noise,
whether you use it or not, we started
with volumes. So if you feel
like the high end, you want to just boost
everything quite a bit. That's going to now not sound relative to the mids and lows. So you want to make sure
that you're kind of doing more surgical
moves at this point, but still listening to these
little submixes of the low, mid and high
frequencies separately. Try to lets listen to
the highs for a second. I'm hearing a lot of
nice clean high hat, and I'm hearing that
melody poke through. The bass guitar has a little bit too much
of that high end. We're actually going to clear
that up not in this class, but one of the next ones where
we're going to talk about a fun roll off we can do on certain instruments
on the high end. But let's keep that in
mind moving forward. Now let's listen to the
low end of the mix. The kick is sounding quite nice, and the base is not as
powerful as the kick, but it still sounds great. And there's something
that I'm watching for, which is when you take a look at the master or any of
these channel strips, that is, there's, like, a
forest green and a more lime green that you're going
to see in these signals. The forest green or the peaks, so we can see a lot
of movement up here, even up to this, yellow, I guess they kind of
change the colors a bit. But there's more lime
green down here, is going to represent
the RMS value, the average value of the sound. Now, there was an old base view meter trick that
they used to do. I'd recommend check it out
base view meter trick. You'll be able to find
it pretty easily. But it translates
into an RMS trick, as well, too, on these
sort of channels, which is that basically, I want to make sure
that the fluctuation of this pump is about
three ish decibels. If we take a look,
when it settles, it's just below the 18, and at its peak, it's kind of around this middle
part or just below. From this middle
part down to 18, that is 3 decibels. So we're working
with a pretty good fluctuation of the
kick is poking through and settling back down onto the bass
sub frequencies. Now, it's important
to mention that these lime green
signals that you're seeing has more to
do with low end. The average sound
that you're hearing, when you consider
high end, there's lots of ticky tacky sounds. In the middle, there's
chords pumping in and out, vocals
coming in and out. But what is holding steady most of the time your bass guitar, and there's usually some sort of repeated kick pattern
that's going to take that lime green signal of
your bass guitar and sort of fluctuate it up every
time that kick happens. This is style dependent. In something like drum and bass, you might have a very loud sub and your kick is a bit quieter. So, in fact, every
time the kick hits, the sub pulls down a little bit, based on something called
side chain compression, out of the context
of this class, but just letting you
know, you'll always see some sort of
little fluctuation. If your kick is hitting and your bass is hitting and
you're just seeing a flat line of that
lime green information, I would say that your low
end isn't very dynamic, and you might want
to consider giving it a little bit of
breathing room. So having said all that,
I think the base and the kick are actually pretty
well balanced already. So first, we'll listen
with the filter on, and then I'll turn it off, and you'll get to
hear that mix expand out or more out this way. The highs come back,
the lows come back, and it should sound pretty full. Let's give it a listen. So I'm still sitting up around this negative six as my peak. You'll notice that the lime
green information below, based on how much base
frequencies you add, that lime green
information will change. We're going to focus on settling the base so it's level
with the mix later. But for right now,
we're still peaking at around that negative six. Volumes sound
relatively balanced, and we've done some
subtle adjustments to the mid of the mix to make
sure that it's feeling good. As for the highs, I talked about us rolling off
some of those highs. That's coming up in
two classes from now. But for now, we're
not too worried about perfecting
every bit of the mix. We're just inching forward with small changes to
improve it bit by bit. So as explained, the
music is in the mids. Set up a couple of auto filters
on your master channel. Roll off one above
5,000 hertz or 5 kilohertz at a
resonance peak of 14%. Your lower filter
is going to roll off everything below 200 Hertz, again, resonant peak at 14%. You can also do this
with a single EQ. I prefer to use
the auto filters. That's just me, but with an EQ, it would look very similar. 200 hertz rolled off on the
low end and 5 kilohertz, Rolled off on the high end, you can see the slopes
look slightly different, but this is essentially
what you're looking at. You're looking at
the mids. You can automate this button to one
of your keyboard buttons, and then when you hit that
button on your keyboard, it can turn on and
off just the same. Now, flipping those bands is about equally as
challenging where I can just take one
of these and flip it so I can hear
the lows by itself, or I can take the other one and flip it so that I could
just hear the highs. Admittedly, the reason I'm using the auto filters is
because flipping things used to be
a bit easier with those different types of
filter patterns available, but now it's about
equally the same. So, I mean, there's a
little bit more control over setting something like drive or working
with the percentages of resonance as opposed
to just using a cue. It's all kind of the same
thing at the end of the day. So if you want to use
an EQ, use an EQ. If you want to use
two auto filters, use two auto filters,
it's really up to you. And lastly, I'll
mention, although we're talking about
the MDs in this class, I've shown you how you can flip these auto filters or the EQ, so you're listening
separately to the highs and to the lows. One more thing I'll
mention is that when we're just listening
to the mids, we're really zoning
into a part of the mix, just the middle frequencies. When we're using something
like that mono button, now we're not too concerned
with stereo width, and we're just zoned into
how do things sound in mono. So you should feel free to combine these two
tricks together. Here's our original mix.
Here's with the filters. And here it is with Motto
as well as the filters. So sometimes what I'll
do is I'll really mix the middle of the mix with
all of this stuff turned on, and I'll spend like five or 10 minutes in this environment really getting granular with
the middle part of this mix. From there, what I'll
do is I'll now take off the auto filters and listen to the full
frequency spectrum, and then again, try to improve the mix from there with
little tiny tweaks. And then in the
end, I'll turn off mono so that you're
hearing the full mix, and it's amazing how much
the fidelity improves, how much more professional
your mix sounds after sort of making it more difficult in terms of the environment
you're mixing in, more sort of narrow focus, and then pulling those
off one layer at a time. Let's listen just for a moment
with everything turned on. I'll slowly turn things off, and then you'll hear
how rewarding it is when we get that
full mix again. Alright, so let's
check out the mix first with everything turned on, then just in mono
without the filters, and then the whole mix.
It sounds like this. It's so fun hearing the
mix in this sort of narrow range and then hearing the lows and highs come out, and then hearing
the width come out. It's like you're
really working with the Y and X dimensions to all of a sudden
bloom out that mix. So we're starting in an environment that's
more difficult, and then from there,
we're sort of opening things up so we
can see the full picture. Now, there's these old
little square speakers called Oraton speakers, and there's a lot
of modern companies that are sort of remaking these. They are essentially
mono speakers, and they have essentially
a narrow frequency range. They don't have extreme lows, and they're not great on the
extreme high range, either. They're basically
just like the cone of a speaker minus the Twitter. Isn't that kind of
doing the same thing? In a lot of studios, you're going to see these
little speakers that they use intentionally
to nerf their mix. I'm using NRF as the
same term from, like, video games where a hero used to be more powerful and now they've
made them less powerful. They've nerfed the hero.
Well, we're nerfing the mix. We're trying to make it almost a more difficult
mix environment, but we don't want to make
it intentionally tough. We want to make sure that
we understand why it's tough and what ranges we
should be working within. If I'm just listening
to mid frequencies, should I be tweaking
the high hat and the subbase? Probably not. If you know how you've
narrowed that range and you know that you're
mixing in Mono, you can mix accordingly. So between mixing in
mono and mixing the MDs, we're essentially recreating this ortone speaker experience and saving you the money from buying one of those
speakers separately. That being said, if you
have lots of cash flow, I'd recommend
getting one of those speakers because they're iconic. They're used in a
lot of studios, and this is essentially
what they're doing. So that's it for this class
on the music is in the MDs. I hope you understand
how you can use this to your advantage
as a producer. I'll catch you in the next class where we're
going to talk a little bit about sub
frequencies. I'll see you there.
8. 8k Roll Off: Next up, let's talk about
an eight K roll off. How can I take some
of my instruments, roll off some of the
extreme highs to create a little bit more space and clarity in the top
range of my mix? Let's go into those
filters that we put on our master channel
and just listen to everything five K and up. It doesn't have to
be eight K and up. We're still going to hear
everything eight K and up. We're just hearing a little
bit below that point as well. So I'm going to take
this filter here. I'm going to flip it and
turn on both filters. So I'm hearing
everything about this. This filter is not affecting
this filter, by the way. This filter is saying
everything above 200. This filter is saying
everything above five K and up. So they're essentially
saying the same thing. This filter here
is making sure I'm not hearing any of this
middle stuff here. Even though this
filter is allowing it, the one that is
moved to highest in this case is sort of the one dictating what we're hearing. So let's just listen to the
top part of this mix for a moment and see if
we have any clues as to what we might want to fix. So, to me, there's a lot
of bass in this area, which some genres, that's okay, like Dub step and drum and bass. I think I might want to roll off some of that top
end on the bass. I'm also going to try it on
the other elements as well. And let's see if doing this to any one element opens
things up considerably. Now, on my base, I already have an EQ from earlier when we were adjusting the mids and rolling off some of those
super low frequencies. What I'm going to do is
take this top filter and set it to 8 kilohertz. So this is a low pass
or a high cut filter. Again, just look at the shape. That's all you
really need to know. Let's listen to the high end of this mix with the
filter off and then on and see if it does anything for benefiting this part of
the mix. Here we go. There's a bit of
sizzle that we're getting rid of out of the base. I don't know that I prefer
one over the other. So I'd say at this point, it
makes sense to keep it on because if putting it on is leaving a bit more space
for the other elements, and I like it equally both ways, why don't we create
the safer environment for those other instruments? Now, if you're really not sure at home, just leave it off. Like, it's one of those
things where you have to fine tune your ears over time, gain a preference, and
understand what would usually happen in the
style that you're mixing. But I know that I
don't need a ton of bass up in this area. I can do without it, so I'm
going to keep the filter on and get rid of those
extreme high frequencies. I'm also curious how it
would sound on the melody. There's a lot of melody
coming through in this area. Let's set this to 8,000 hertz, and let's see if we
can achieve something again that improves the mix. Now, I do want to mention
just like 60 Hertz, the idea that we
might be 50 hertz or 70 hertz where we have
these highest peaks. The 8 kilohertz, the 8,000
hertz is not an exact number. But if I give you a couple numbers to start
to think about now, they can be your go
to starting points, and you can fluctuate
things from that point. Let's give a listen
to see how the melody sounds with the filter
on and off. Here we go. Again, I prefer it on. There's just a
little bit more room for those high hats to breathe. I'm not really going to
touch this on the drums. I do want the drums to have a very wide fidelity
down to the 60 hertz or maybe below and
all the way up to above 10 kilohertz
for those high hats. So I don't want to roll
off the high hats. If I was doing something
like lo fi hip hop or really dry drum sound, something like a fky drum kit, then maybe I might want
to roll off the high end, but I'm not really concerned
with that for this style. Lastly, let's see if it also works on the
harmonic element. As you can see, we already
had an EQ from earlier. Let's set this to 8,000 hertz and give a listen
on and off. Here we go. That was a significant
change. Listen again. Oh, that's gonna be a tough one. There's a lot of
air that we lost, but it's opening up so much
room for those high hats. One more time. Here's where I want to keep a
bit of that air. I might scooch this
up to 9,500 Hertz, a little bit higher.
I really like that. We get to keep a little
bit of that air. But again, the high hats have so much more room to breathe. Let's turn off the
drums for a moment and just listen to the three
elements separately, and we'll turn on and
off these filters on the high end so you can hear what they're doing without
the drums distracting us. Check it out, starting with the bass. Over to the harmony. That's the biggest change.
And then to the melody. Everything just feels warmer. I mean, the melody gets
lost a bit I might pull up that cue a little
bit to compensate for some of the lost energy
without opening up some of these extreme airy frequencies
back with the drums, and we're even gonna
pull the full mix back into picture.
Let's check it out. I pulled a little bit more
of that bass back in, but otherwise, I
think it sounds fine. It was very electric
sounding before, and it almost sounds
slightly duller now, but I think with a fresh listen, we're going to
hear that this mix is going to allow us to crank up the volume a little bit more without giving the
listeners fatigue. Consider this. You're in a club, and every speaker
there has a lot of ability to output
a lot of power. But those high frequencies, unless they're well managed, just end up attacking our ears. So we want to make sure
that our instruments are relatively well
balanced up there. Now, if I'm being honest, it's pretty unusual that I would put this eight K roll off filter on all of my
instruments like this. Usually I'm working with
a lot more instruments. But I think for this example,
it worked out pretty well. So keep in mind this is not an ironclad rule that you
have to follow every time, nor is this 8,000 hertz. Again, that number can be
moved around accordingly. Also, again, the is
something to consider, something that you can
add to compensate a little of these
frequencies that roll off. So let's say I want
everything rolled off at 8 kilohertz like we've
been talking about. Well, that might actually
mean that a little bit of 7 kilohertz and
a little bit of six start to decline in
volume before that roll off. So by pulling up the
cue, you can compensate. So six and seven aren't
really touched too much, and then after eight is
when you get that roll off. So up to this point, we've
done some mixing in Mono. We've mixed with filters. We've talked about the mids. We've talked about the lows, specifically around 60 hertz, and we've talked
about the highs, specifically in this
case, around 8 kilohertz. And after adjusting
all of these things, so far, our mix
sounds like this. Without doing too
much fanciness, like, we're not pulling in the most expensive VSTs that we have. We're not diving
into compression and limiting and all this stuff. It sounds pretty decent
straight at the gate. But like I hear time
and time again, the last 10% is 90% of the work. So a lot of the
courses to come after this course are
really going to be about digging into
that last 10%. So how can I put that little
polish on the mix to make it sound really professional and stand out amongst other mixes? Now, one thing I want to mention is that it's quite
often that I'll leave one instrument in
this upper range here. I think for now, the
harmonic element, like I mentioned, had a
lot of energy up there. But because it's this
consistent sound that's happening and the drums have a consistent thing
that's happening, I would want to make
sure that this is the one that I
definitely roll off. Now, bass is generally considered with being
a lower instrument. Of course. Sometimes
its frequencies can find its way up
into this extreme area. But I'd say to start,
if I was going to keep one element up in this area,
it would be the melody. Let's listen to it again, the full mix up
in that area with just the melody poking
through in those frequencies, as well as the drums.
Let's check it out. Sounds like this. So in this case, I'm not hearing too
much of a difference. So I'm going to keep those frequencies open
on the melodic element. Kind of different than
what I was saying before, but now I'm asking myself, is there maybe one element that I want to be able to
be up in that area? If I can't hear
the difference too well with it turned on and off, let's leave that area open
for the melody to consume. So that way, if someone is on a really tiny little speaker or something like
that, the melody, which is a super
important element has its chance to be able to shine up in those upper frequencies. Again, you'll find based on
the sound that you select, this will either have more of an effect or less of an effect. It really depends on
what preset you're using or how you've sound
designed that sound yourself. So that's it for this
class on eight K roll off, in the next couple of classes, we're going to start to
take a specific number like one or three and work through various
frequency bands to talk about EQ
in great detail. For example, 100 Hertz, 1,000 hertz, 10,000 hertz. How do these areas sound? And what are some fun
ways to think about them so that you can
improve your mix? That's it for this class, and I'll catch you
in the next one.
9. Sub Frequencies: Next up, let's talk about the magical frequency, 60 Hertz. 60 Hertz is in terms of a sub frequency things
we're hearing through a subwoofer or very
large speaker's low end. 60 Hertz is going to be that frequency where
you're going to want to see most likely the most
energy in your mix. This is especially true if you're mixing electronic music. Or hip hop or anything
that's very bass heavy. This is not true if you're trying to go for
more of a retrosund, something where the high end and the low end are sort of tapered down just based on the limiting
technology at the time. It's not going to
be true also for more softer genres
like orchestral music, jazz, and folk music, but for anyone doing
something a little bit more modern and really trying get as much as they can into this digital atmosphere or
even an analog console, 60 Hertz is a really good
place to start looking. Now, the way we hear
as humans is we can't really hear
things below 20 hertz. And if we have our full hearing, it's really difficult to hear anything above 20,000 hertz. So 20 hertz on the low end, 20,000 hertz on the high. That is our hearing range. Sub frequencies are going to exist at about that 20 hertz, I would say more
likely 30 hertz, upwards of about 80 hertz. So let's say 20
hertz to 80 hertz. That's kind of our sub
frequency territory. Around 80 hertz, it starts to
blend into base territory, where even on a
Bluetooth speaker, you can hear some
of that low end. But 30 hertz 40 Hertz, you're likely not
going to be able to hear that unless you have a large speaker or a
dedicated subwoofer. Now, if you don't
have a large speaker or a dedicated subwoofer, you can use visual aids, like I used the TC
electronics clarity, but you can also use
things like Isotope, insight, and so many
other digital sort of visualizers to see what's
happening in that low. Now, Ableton has a
free spectrum analyzer under the audio effect section. You can pull the
spectrum analyzer just onto your master channel. I'd recommend putting it on
at the very end so that if you're listening
to mid frequencies or high or low separately, the visualizer will show you
that because your filters are coming before the
spectrum analyzer. When I hit Play,
you'll see, we'll see things visually around here. And we're going to
take note of, like, if this is 100 Hertz
and this is 1,000, 60 is in around this area, and I want you to watch
the energy in that area. So we can see right around that 60 Hertz is where we're
getting the highest signal. And this is great. I don't really need to
touch it very much. But if you're treating
kick drums from scratch or synthesizing
bass from scratch, you need to kind of
keep in mind that this area is pretty important. Now, admittedly, I've listened
to a lot of dead mouse, kill the noise, daft
punk, savant, zomboe, all these at this point, older electronic artists,
whether they're old or new, it doesn't matter,
listen to their music in this environment and
just watch the visualizer. See how their mixes look visually on these
spectrum analyzers. Now, something you'll
notice is that generally, we're working down
on this diagonal. The high is poking out
a little bit up here, above this sort of
washed out diagonal. We'll see some of the melody
poking out around here, and we'll see that kick
drum and bass sort of creating motion down low. So we have this wash of sound with certain
elements poking out. Isn't that kind of like pink
noise being the wash of sound and our main elements
poking above that pink noise? This is kind of
that, but visually confirmed. Let's check
it out one more time. High had up top.
Melodies up around here. It's a bit more
difficult to see. And then we have a chorus,
the kicks in the bass here. The kick is the more sort of gluey sort of version
of this peak, and we'll see little
tiny strands, these little
frequencies poking up. That's your base. And now, the kick is hitting
quite well up around this 200 Hertz and
then down around 60, and it sort of pulls this U shape here for
the bass to sit in. These are not things you
all have to memorize, but I'm just showing you that, even when two instruments occupy the same space like a kick
drum and bass guitar, the kick drum is
sort of perfectly sort of curved out in terms of the frequencies so that the bass can poke
out in that section. So you want to consider
if you start with a kick and you really
like the sound of it or you start
with a bass sound that you really
like the sound of, take a look at what
it's doing visually and fit the other
element around it. Now let's take a look
at how the pink noise would sound on the spectrum
analyzer. Let's take a look. We're still getting
that slope coming down, but of course, music is more
dynamic than pink noise. So we're going to
see elements poking out of this general slope. So if your mix on the
spectrum analyzer looks like it's
sloping a little bit, that's okay. It's supposed to. And that all has something to do with the Fletcher
Munson curve. The Fletcher Munson
curve is a great way to explain how we perceive sound. And, of course, this curve was named after the people doing the experiment with the last
names Fletcher and Munson. Now let's take a
look at the curve. The experiment went
something like this. Imagine you're sitting in a room and at a very low volume, you hear a low sound, like a low frequency sound. And then they turn it up
to a mid frequency sound and a bit higher and then a bit higher and
then a bit higher. And you are to document how
you perceive the sound. Which one sounded loudest? Well, quite often those
low, low, low frequencies, the bass frequencies
don't feel like they have as much energy as the
higher frequencies. Our ears are tuned to perceive around 3 kilohertz
as being louder. Babies cry around this range. If you're wondering
why our ears have fine tuned to that area.
That's what I believe. But also, you'll notice
that fire trucks and any emergency vehicle, those sirens oscillate
around 3 kilohertz. Our ears are very
sensitive to that, so we'll hear it
over other sound that might be
happening in our area. So if there's some areas that our hearing is more sensitive, there must be other areas where our hearing is less sensitive. So what they're showing
you here is that, let's say we just take this
very bottom line here. And this is, let's say, all
very low volume sounds. For me to hear 1,000 hertz at the same volume as let's
say ten hertz or 20 hertz, I would have to increase 70 ish decibels for this area to sound as
loud as this area. You'll notice that
this 3 kilohertz area, we actually had to turn down because our hearing
is so sensitive. We actually had to turn down
the 3 kilohertz or the 3,000 hertz for it to sound the same
volume as the 1,000 hertz. So again, back to the
experiment, I play a low sound, slightly higher,
slightly higher, slightly higher, and
you're documenting, okay? The first one felt really weak, and then it got a little bit louder and then a
little bit louder. Well, let's say I make all the adjustments
that you give me. So you might say that the
very lowest frequencies need to come up
significantly in volume for me to hear it with
the same amount of perceived volume as some of
these higher frequencies. And once I've made all
of these adjustments, so I play the lowest
tones, the middle, low, the middle high, the highs
and the extreme highs, you say, Yeah,
they all feel like they have about the
same amount of energy. Well, then we could plot things you would see
this sort of graph. And what you'll
notice is that as we go higher and higher in volume, things flatten out a little bit. So what that tells us is
that at really low volumes? Like, try this at home. Set your speakers
really, really low. And what are you mostly
hearing? Higher frequencies. If you start to crank
your speakers up, now, everything seems to
sort of squash together. So as a whole,
it's important for us to remember that
low frequencies, we need to boost a bit
more for them to be perceived as having
quite a bit of energy. The kilohertz is an area we
really have to watch out. Even at the highest volume, there's always some sort
of a dip around this area. You'll notice that
this one kilohert area also needs a little
bit of assistance, a little bit of a
boost for it to sound equal to some
of the other areas. And then the high,
high, high frequencies, you need to really boost
in order to hear them with the same amount of clarity and energy as some of those
middle frequencies. This is especially true.
Once you've gone up above about 18 kilohertz,
you'll see this, like, a basically vertical incline of really needing to pull up what we would call
that air band, AKA, the highest frequencies. So just to be clear, if this
makes some sense, awesome. It doesn't all have
to be transparent to you at this point. But what I wanted to show
you is that when we go back to our spectrum
analyzer and listen, just watch here
what's happening. You'll see that we
do have to boost those low frequencies
so that they sound relatively level with
the other frequencies. So just make sure
you're watching and you'll see that those low, low frequencies are significantly inclined
so that they have the same amount of energy ish as the mid and high frequencies. Now, you might be
wondering, but Josh, why are these high
frequencies not pulling up extremely like we saw on
the Fletcher Munson curve? Let's go back to our pink
noise just for a moment. I'm going to solo
this, and I'm going to put an EQ onto the pink noise. And there's something
kind of interesting that happens based on
these visualizers. If I was to set, let's say, a base sort of shelf at 100
hertz and another one at, let's say, like
around 7 kilohertz. I'm going to flatten those
out, so there's no gain. Watch what happens
visually when I pull up this, let's
say about this high, and when I pull up this
about the same distance, you'll notice that
the base frequencies pull up significantly, but these high frequencies
don't pull up as much. You won't see as much of a
visual change. Check this out. Okay, so we just went from
the base being up around this area to up at the
very, very, very top. Now let's try it with
this other shelf here at 7 kilohertz. Right? So we're
getting this sort of, like, everything sitting below, and then as we pull it up, it does pull up about
6 decibels still, but we're working at a
much lower range visually. Even the bass with
the pink noise, when we're working
with it visually, it's up around this
plus 6 decibels. You'll notice that we
actually don't get below this center line until
we're up around this area. Most of this is relatively flat. And then we get this sort of slow ramp up to this area here. So just watching
things visually, even in terms of pink noise, can give you some clues
as to how your mix is balanced when you also check it visually using these
spectrum analyzers. Now, we can get some
more visual clues if we start to
eliminate elements. I'm going to take
out the bass for a second and just watch the drums. Okay, so we can see that
our harmonic sort of pad is actually very prominent around this
100 200 hertz area. Also an area that we're
going to see our base. Here's our bass
solo, for example. Lots happening up around
that 100 200 hertz range. So I might want to consider
taking a little bit of the low end off of that pad
or the harmonic element. I don't have to get
rid of it entirely, but I might just
want to pull it down a bit because there's a lot of thickness in that pad that
already exists in the bass. Let's listen again
without the base. It's still significantly
pulling up. So let's take a more
visual clue here. Pull things down. I'm going to get rid of all
this low garbage content. There's something
called artifacts, which is everything below
the fundamental frequency. So the fundamental frequency is when you're playing
the lowest note, if you sweep everything out, it sounds almost
like a sine wave. Check this out. Just listening
to the harmony by itself. Let's get more extreme with it. If you really turn that
up, it sounds smooth. It sounds like a sine wave. And everything that
we're hearing up above that are upper harmonics. That gives the sound a character,
sometimes called tone. In other words, these low frequencies that
we're seeing here. Do you see there's
a bunch of extra stuff happening down below? All those little rumbles,
those are artifacts. They're not really contributing
much to the sound. A cautious sound engineer
might do something like this where they pull down those frequencies significantly, but keep some of them intact
just to help sort of with the glue and all the extra little bits that fill out a mix. In a digital mixing environment, it's really not uncommon to
just sweep them out entirely. So I've brought down
these frequencies here. I've taken everything out on the low low end
as take a listen. Versus a very stuffy version of that sound, a
very muddy version. So now that we've got
rid of that, let's take a look again on the
spectrum analyzer. We're still seeing these
poco, but they're much lower. They're closer to this sort
of curve of the kick drum. And when I bring
the bass back in, everything should sit
pretty well in the mix. Now, if we solo the
bass by itself, I want you to watch for any
other visual clues around that 60 Hertz area that might be off putting.
Let's check it out. So it's reaching down
to about 40 hertz, but take a look at
this extreme low here. You're going to see this
weird spike at, like, the lowest point and
even quite a bit around this sort of
ten, 20, 30 hertz area. That's all below our
fundamental frequency. So, again, I'd recommend
probably sweeping that out. Now, we can see that
visual again on the EQ. It looks something like this. And the lowest base
note that happens, let's say visually
it's right here. I'm trying to make
sure that my filter is sweeping off just
below that point. Sometimes it's not a bad
idea to raise up the cue, which is this sort of
movement just a little bit so that you're not really
rolling off into that area. I mentioned that
it was around here visually that we're trying
to roll things off, but you can see we're
already kind of getting that slope
happening in that area. So to pull up the
cue a little bit is going to help ease
that just a bit. So now, again, everything together looks
something like this. And what's really cool is
our kick drum is peaking at around that 60 Hertz,
and as it's coming down, we're seeing some of
that base float up into that same sort of
area. Watch the base? Is that about this negative
24 number, maybe just above. Now let's watch the kick. It's at about that
negative 24 or just above. So without going into too
much granular detail, again, the point of this class is
to show you that around that 60 hertz is
where you should be getting the highest peak
in your frequencies. Now, it might be 50 hertz. It might be 70 hertz. It depends on how
your kick drum is tuned and what key
your song is in, so what is the lowest note
of the bass, et cetera. But that's stuff we can cover in much more detail outside of
the context of this course. Right now, we're just
focused on 60 hertz. Ish is where we're
seeing the most energy. If your kick drum is at
that 60 hertz as it should be and your bass is very
prominent in that area, and they're spiking each other, that's where you
can use something called side chain compression. Side chain compression
essentially is when one instrument tells another
instrument to get quieter. We're going to be talking more
about that as we get into the courses more specific
on drums and bass. But I'm just letting
you know that if you start to see too
much activity of those instruments
interacting together and creating these big peaks, there are ways to manage that. Trust me, I've got you
covered down the line, but I want to stay focused
on the simple facts. And right now, that
simple fact is that 60 hertz is where you should
be seeing the most energy. Again, give or take in
terms of the frequency. I'd recomm take a whole day, watch as many videos
as you can on the Fletcher Munson curve
to really get an idea of exactly how that curve
works based on how we perceive sound and then make sure that
you're doing a lot of, again, visual listening
where you're watching your spectrum analyzer or if you have a fancy
piece of software, you're watching that,
whatever it might be, but you're connecting your ears to what you're seeing visually. It's just one other way to help. Now, do you need
to use your eye? No. But if you're
worried that your room isn't treated well or your
speakers aren't the best, maybe your hearing
is compromised, whatever it might be, visual
aids are something that I personally don't have any shame using because they
only help my mix. So that's it for our
class on 60 Hertz. Now we're going to
go in our next class to the other end
of the spectrum, and we're going to talk
about rolling off some of the high end to achieve
a bit more clarity. Let's talk about an eight K roll off in the next class.
I'll see you there.
10. The 3's: Let's get talking about
some numbers on your EQ. In terms of the
frequency spectrum, we have 20 hertz up
to 20,000 hertz. We're going to cover all
the threes in this class, 30 hertz, 300 hertz,
and 3 kilohertz. We're going to break
them down individually in terms of how they
contribute to your mix. Let's jump in and talk about it. So these are really
important numbers. The reason I'm starting with three is because
I think they are three of the most important
numbers to get started with. At the end of the day,
you could break it down. All the twos are
quite important. All the ones are
quite important. We're going to cover
threes, and in the next class, we're
going to cover ones. I think that is a
very great place to start in terms of foundation. So let's talk 30 hertz. When you're down in
the 30 hertz range, you're definitely
in sub territory. You are below base frequencies. They are not so much heard
as they are more felt. So if we were to take
something like analog, a simple synth within
Ableton and play a low C, C sharp and D, what
you'll find is that we're down around this 30 hertz area. Now, this line right here, this is 30 Hertz, and you can see that in a
little box right here. Like, right here is 30 hertz. And when I'm playing that
low D, we get this 30 hertz. When I'm down on the
C sharp and the S, we're also down in
that territory. Now, I said it's more
felt than heard, and right now, you're
probably thinking, but I can hear it, no problem. It's because there's all these other overtones
happening over top. But if we switch
it to a sine wave, you'll see it's much more
subtle, something like this. You probably can't
hear it at all, right? It's one of those things
where you would need either a subwoofer or
really good headphones. Even then the
headphones are probably doing something a little fishy. You want to be
working with a bigger speaker system or with a sub. But as a general rule that
I have for myself, this D, for example, really low
is at around 36 hertz. I actually don't
compose any music where I'm using something
below this low sub D. That's because a lot
of bigger systems are tuned so that they might be able to hit around 30 even then there's
usually some roll off. In other words, if
you want to get the most power from
those low notes, when you start to
go below that D, it starts to on some systems, drop off a little
bit. So I'm cautious. I make sure that most of the
bass music that I create, D is the lowest note. This is why a lot of
Electro and Electro house, for example, in the early 2000s, was written quite often in the
key of D so that in clubs, you're accessing some of the most powerful low frequencies. You want to play it more safe, you could go E or F
as your main keys. That's going to be a
little bit higher up. That's really common
in drum and bass. Once you get to G
as your low note, now a lot of home systems are able to recreate that low pitch, so that might be the
low end that you would want to explore in
terms of pop music. So pop music, I tend
to be around this G, drum and bass, E and F. But Electro house
and house and just a lot of really sub
frequency heavy music, I'll be down around that D. And that D is right around 30 Hertz. Again, it's 36 hertz, but I wanted to mention
that as you get closer and closer to that
actual 30 hertz, I think C Sharp is 34. C is around 32. You really start to get
this roll off of energy. So do keep in mind that
when you're playing around in those low
sub frequencies, the key of your song really
does make a difference. Ideally, you wouldn't want
to write a song in B minor, hoping to hit a B below
this low C. You're going to be down in around that 20 and
change Hertz sort of area, and most systems aren't even
gonna be able to play that any it's garbage
frequencies, it's artifacts. But as a cautionary
starting point, I would recommend having D as your lowest note in
the sub frequencies, knowing that it's
sitting a healthy amount above 30 Hertz at
about 36 Hertz, and it's going to
be heard quite well on a lot of big club systems. Over to 300 Hertz. Let's take one of the filters
that we have on our master, and I'm going to turn one off, and I'm going to
turn the other to be a band pass at 300 hertz. Now, we could be at
300 or around 300, but this 300 hertz range tends to be where
muddiness happens. There's often a lot of
buildup of thick frequencies, the low end of
orchestral instruments, the low end of guitar and
bass and harmonic elements. They're going to
sort of pile up in this 300 hertz area
and cause some issues. Now, every style is a bit different with how
they treat this area. Some styles are more open to it. We can have a bit of
muddy buildup and it adds to this analog warmth
sort of sound. Other styles, we need to get
as loud as humanly possible, so we have to really
cut a lot out of this area that has a lot of
energy but not a lot of use. So if you want to crank up the
sub and crank up the base, you have to take that
energy from somewhere else. And in this case, 300 Hertz is a good place
to start looking. Let's listen to our
mix at this 300 Hertz. I'm going to take the
resonance up to 30%. You can see that kind of puts it level with this line here. So here's our mix
with that filter. You can hear a lot of
the harmony in here. Listen, if I get
rid of the harmony. And that feels like as a
little submix quite groovy. We can hear some of the
kick, a little bit of the layer of the
clap slash Snare. Even a bit of that melody
is poking down around here. But the harmony, when I add it, everything gets cloudy and
a little bit tough to hear. So I'm going to go into
my harmonic part here. Pull up around just above
300 hertz, in this case. It's actually up
closer to 400 her. Is this little buildup
area here. Take that out. And when we listen back with
the full spectrum open, it's not going to sound
entirely different, but we got a little bit of
that mud taken care of, and that's gonna
allow us to push our mix a little bit louder and give us a bit more clarity
on smaller speaker systems. Let's give it a listen. Alright, so 300 Hertz,
watch out for mud. Again, put a band pass
filter on your master. Listen just to 300 Hertz. I do this later in the mixing stage when I'm kind of starting to tweak everything at the very end after I've
composed everything. Then I'll kind of really hone in and listen to what's
happening there. I'll start with just the
drums and the bass and make sure that those are
sounding appropriate together as a little submix. Then I'll bring in every
other instrument one by one or sometimes
eliminate them one by one, but generally bring
them in one by one. And what you'll hear is one maybe or two
instruments that you add might all of a sudden add way too much
energy to that area. We want to be able
to hear the bass and the drums in and
around that area. We don't want other things
clouding that too much. And then we're up to 3 kilohertz or 3,000 Hertz as our
next area of focus. You might remember that
when I was showing you the Fletcher Munson curve, I was mentioning that
around 3 kilohertz is where our ears
are most sensitive. So what I want you to
take out of that is if I was to solo this harmony I'm going to create a
separate EQ just so things are really clear
and easy for you to see. So we're gonna pull
in another EQ eight. And what I'm going to
do is I'm going to create at around, let's say, 100 hertz or so,
I'm going to create a large bump up and back down. I'm going to do the same
thing at this 3 kilohertz, and you'll see that this
is much more sensitive. I don't need to drag it
up super high to get a pretty significant change in terms of how we're
hearing that change. So let's go for it.
Sounds like this. Alright, now up here. Do you hear how much more
sensitive our ears are to the adjustments
in around this area? When you're doing any EQ
adjustments around 3 kilohertz, I would say a little
can go a long way. You don't have to do
these huge boosts because her ears are
sensitive to this area, you don't need to
exaggerate things so much. As another example,
what if I was to take a shelf down here? Listen
to this difference. A significantly huge EQ move, and we're only getting
something that sounds modestly louder. If I was to do the
same thing way up here in the air frequency. Pull the back even.
Now we're starting. You can see right
around here that we're even starting to kind of almost dip into that 3 kilohertz
area just on the bottom end. But watch this as
I move it towards three K. It's overwhelming. So I want you to make sure
that around 3 kilohertz, you have a lot of information
that is very clear. You want to make sure that
main elements like voice, your melodic elements, these are very clear in and
around this area. After all, our hearing is
sensitive in this area, so it's going to pick up
really easily from across a patio or down the hall from
someone listening to music. That is where the
intelligibility is going to really
translate in your mix. But at the same time, you have to approach
it with caution. You can't do too
much in that area, or it gets very bright and brittle and a little
bit too overbearing. Let's try on our overall mix, adding an EQ and playing
around a little bit with this area of 3 kilohertz,
adding and subtracting. In other words, boosting
and attenuating on an EQ. When we subtract,
we are attenuating. So we're over here
around 3 kilohertz. Let's give it to listen. So this is dull. And
this is way too much. It's very harsh. Dull, harsh. I haven't even gone
to the extremes. Like, I haven't even pulled
it up the full 12 decibels. So if your mix is
feeling a little dull, you might want to be adding a little bit of this
3 kilohertz area. I would recommend even go pretty wide with this, not too wide, but wide enough
that it's a gentle brush stroke of an EQ move. And if you find that
your mix is too bright, you can pull down a little
bit around this area. But keep in mind,
you don't want to jump to this master EQ first. Let's say your
guitar sounds great. Your bass and drums sound great, but your voice is a
little too bright. Well, take the 3 kilohertz
down from your voice, not from the overall mix
because now you're going to sacrifice the tonal qualities
of other instruments. However, if, for example, your speakers are quite dull and you've mixed as well
as you can on them, and then you listen in the car and everything feels too harsh, maybe your speakers in
the room that you're in just aren't giving you
the right information. So you've added over time too much of this 3 kilohertz
sort of buildup. That would be a
good time to apply this EQ move to
your overall song. And to be clear, this is sort
of dipping our toes into mixed bus processing where we're taking the entire mix and
we're making changes. But it's also in and around
the area of mastering. We'll be talking about mixed
bus processing and mastering in much more granular detail outside of the context
of this course. But this is one of
the first sort of introductions to
mixed bus processing and mastering in terms of when you add an EQ move
to everything, you're trying to smooth out
and balance out the mix. And that's a big part of what your mixed bus processing
is going to be all about, as well as your mastering. So there 30 hertz. We want to keep things
no lower than 30 hertz, and some good key centers to
play around with in terms of sub information
would be D minor. You could even stretch
a little bit lower, but I wouldn't
necessarily recommend it. 300 Hertz, watch out for mud, 3 kilohertz, watch out for
dullness or harshness. So that's it for this
class on the threes, where we have 30 hertz as the low end of our
sub frequencies, 300 hertz where you want
to watch out for mud and 3,000 hertz or 3 kilohertz, where you're going to
watch out for dullness or harshness and
adjust accordingly. So this class was on the threes. Our next class,
we're going to talk about the ones.
I'll see you there.
11. The 1's: Okay. Alright, let's get talking about the ones
within your EQ spectrum. One hert we are
not concerned with because it's something
that we're not even going to be able to hear anyway, and it's below our
hearing spectrum. Ten hertz, same idea. Our next numbers that we're
going to find with ones that are significant
would be 100 Hertz, 1 kilohertz, and 10,000
hertz or 10 kilohertz. Let's talk about those
three frequency spectrums, and let's jump in. So using the sine wave
that I was using before on this analog simple synthesizer where we just have a sine wave and nothing else happening, I'm going to play some
low sub frequencies and move up until we
hit about 100 Hertz. Let's check it out.
Watching here, you can see this is our
100. Keep listening. Right around here,
you might be able to hear it on most systems, but by the time we hit 100
Hertz, which is this G, in this case, we're really
close to 100 hertz, this is where we're
going to start to hear base frequencies, even on smaller speakers. So I would say around 100 hertz, it's good to think of this
as sort of base territory. Now, when I'm applying any
sort of EQ moves to base, generally, I would be
working with a shelf. I'm working with this sort of EQ as opposed to something
that look like this, which would be a
parametric band. Thank you, George Massenberg, the producer of
Earth Wind and Fire, who gave us this particular
type of IQ alteration. So if we're at 100 Hertz, a really common way
to think about this is when you're in
your car and you have base and treble as
two things that you can affect in terms of
what you're hearing, when you're affecting the base, it's probably set at
around 100 hertz and you're simply adding or
subtracting as a shelf. This is going to also influence these sub frequencies
down below, but it's going to be
a very even blend of base and sub being
added together. Let's listen to it. It
sounds something like this. Now, you have to be cautious because adding to this area
can add a lot of hype, and it can sound really cool. But I don't want big, huge boomy sounds coming out of my headphones so that I
feel like I'm in the club. I need to understand
these headphones. I need to understand
my speakers, my car, wherever else I'm listening
and referencing my mix. So a lot of people
will get caught in this area of adding
way too much down. This is where I like to use visualizers to help
me understand what my sub and base information is looking like and
how it's going to translate to other systems. Also, I don't keep my
subwoofer on all the time. So what I'll do is I'll get
my mix as good as I can, and then I'll flip
on the sub and listen to it balance together, and then I'll even turn
off my speakers and just listen to the
sub by itself to make sure that the kick and the
sub base are working well together and as a little
submix feel appropriate. It might even at that point be worth listening to
a reference mix, hear how their mix
sounds just in the sub and then reference that back to how my mix sounds. Now, the truth is, for this mix, I think our low end
is feeling fine. When you pull this up, Right? We have a lot of
hype. And then when you pull it down, it feels thin. But you have to make sure that
when you make these moves, you let your ears
adjust a little bit. Especially when there's a lot of hype and you take away the hype, it might sound dull or it might sound like there's
some energy lost, but take a little
break, come back, listen again, and you might find that things are
really well balanced. So here we are too much hype. And again, it feels like
it loses that energy, but this is relatively well balanced before we go
into any mastering. I get clients that
sometimes will join me as I'm co
producing with them, mixing or mastering, and quite often they'll ask for
more base frequencies. But I try to explain
to them using these visualizers that the base is actually well in check. I'll turn on the big speakers,
I'll turn on the sub, and you hear straightaway that things are really well balanced.
There's tons of low end. But when you're mixing
on smaller speakers or mixing with
your sub turn off, you might get tricked into
adding a little bit too much down in this area.
This is 100 Hertz. I'm not saying you can't use a parametric band down
around this area. I especially use it for scoops at around this
spot or this spot, depending on how my kick and
base are working together. But it's one of those
things where if you start with a shelf, you'll have a pretty solid
starting point and really hear what's happening
down in this base territory and everything below, which would be your
sub territory. So that is 100 hertz. Now we're up to 1,000 hertz, and this is where sort of
the music is in the mids. 1,000 hertz tends to
be where you're going to find your mid frequencies
really poke out. I like to do wide brushstrokes
around this area. If you start to do
something like this, you're going to get these
little resonant peaks. Just listen to the
difference. Hear that right? If I do
something like this. Now it feels like I'm
just shifting those mids a bit higher and lower and
playing around with colors. So as a starting point, when you're EQing,
I don't want you doing a lot of
this stuff, right? Really high, really
narrow peaks. You can do some attenuations
that are quite narrow, especially for like let's say, working with a violin and
there's a harsh ring to it, then you might want to
pull out that ring. But for now, especially
in these mid frequencies, I want you to make
sure that you're doing wider brushstrokes. Let's listen and see
if we can benefit from adding a little
bit of this within our mix. Let's check it out. Mm hm. I think that
definitely does help bring a little bit more
clarity to those mids. So we're going to
play around with keeping that on
for a little bit, but that is 1,000 hertz. It's the mids and do
some wide brushstrokes. A little can go a long way because we're also
bleeding up into that 3 kilohertz sensitive
ear sort of territory. Lastly, we have 10
kilohertz, 10,000 hertz. Again, when you're
up in this area, which is this line
right up here, what I would recommend is that, again, you play
around with a shelf. And this is going to add airiness and a little
bit of clarity, sometimes digitalness
to the mix. If you pull it down,
it might sound a little more analog or
subdued or soft. Let's listen. Now, this is another
area where when you have it hyped up for a while
and you pull down, let's say, it's
over hyped and you pull down, it's
going to feel dull. So you want to make sure, again, for these extremes, way
down low and way up high, I like to use visualizers
to help confirm, but also switching between
two types of headphones, three different speaker systems. I'm moving all over the place to make sure the things sound good. I know my Geneex are
a little bit bright. I know my yamahas are
a little bit dull, so I like to cut the
difference between these types of juxtaposed
speaker systems. Let's say my mix sounds
a little bit bright on the Genelx and a little
bit dull on the mahas. That's actually the
sweet spot for me. But if it sounds very bright on the GeneX, my smaller speakers, and it sounds perfectly
bright on the Yamahas, then I'm probably too bright. Vice versa, if it
sounds very dull on the Omahas and kind
of dull on the Genex, it's probably too dull. Now, I tend to err on the
side of caution of being a little too dull in these
high frequencies because, again, on some big
speaker systems, things can get a little
bit overly bright. But I'm not saying intentionally
make your mixes dull. This is just more of a
stylistic thing for me. What I'll find is that a
couple of my instruments will have a pretty significant
peak up around this area, and then everything else is going to feel a little bit flat or deadened to make those
elements really poke out. Let's say it's the airiness of vocals and the nice top
sheen of some high hats. That might be all I really
want to be occupying some of this extreme 10 kilohertz
and above territory, whereas other elements I
might not want to boost. Now, I promise you that almost every instrument that you boost, if you do one of these, it'll
sound a little bit better. But you don't want to overdo it. If every instrument is occupying that territory,
then essentially, they're all combating for your ears attention
up in that spot. So think of this 10 kilohertz as airiness adding
a little bit of clarity and adding a bit of a digital sheen. So
that's it for the ones. We have 100 hertz,
Think base territory, and generally use a shelf. We have 1,000 hertz
or 1 kilohertz. Think mids and generally
boost a little bit wide. And then up top, we have 10
kilohertz or 10,000 hertz. Again, this is airiness
digital sheen. It's going to give you a
little bit more clarity, but you don't want to be adding
this to every instrument. Although it sounds quite nice, make sure you're
selective with which instruments you want to
poke out in this top area. Ones are a great way to just
think lows, mids and highs. And you can even see on the EQ, they've outlined
this hundred hertz. They've outlined
this 1 kilohertz, and they've outlined
this 10 kilohertz. They are great
starting points to get thinking of these
low mids and highs. So make sure that you're really watching out for these ones. The reason I showed you threes first is I think they're
more cautionary spots, whereas the ones are
maybe a little bit more fundamental in terms of
memorizing these sweet spots. That's it for this
class on the ones. In our next class,
we're going to talk about clippers.
I'll see you there.
12. Clipping: Let's get talking
about clippers. Clippers are a great
way to manage volumes, especially with very short, transient information, little tiny spikes
that happen from our drums and
percussion most often. Now, let's say you're
taking a look at either a drum beat or your overall wave form
of your full song, and things are moving
around and boom, you get this really high
spike out of nowhere. A clipper is a great way to clip that spike so that it's level with all the
other spikes around it. From there, you can process
things into a limiter or do some other things where you're maximizing the volume. But clippers are a great
way to manage some of these rogue peaks
before you run it into a limiter or a maximizer. Let's jump into Ableton, and I'll show you what
I'm talking about. Now, to start, what
we're going to do is create an audio track, so control T on PC. We're going to call this wave. And then what we're
going to do is set this input to resampling. And that means that
anything we hear, so if I'm soloing a track,
that's all we're hearing. But if I don't have
anything soloed, I'm hearing the whole mix. Anything I hear is
going to be able to be recorded into
this audio track. So straightaway, if I just
hit Stop a couple times, so I'm at the beginning
of the session, arm the track so that it's
read and ready to record. In four beats, you'll
see what I mean, one, two, three, and. Okay. So if we zoom
in a little bit here, what we're going to see is that things are
really well managed. There's kind of a little
bit of a peak here. I mean, we want some peaks. We want some transient
information. Drums are, after
all, quite quick. This is all a byproduct
of the fact that this loop was probably
already clipped. It was probably
already limiting. You can see it looks
like it's always touching the tops and
bottoms perfectly. And just as a loop,
it sounds quite nice. Oh. So, whoever worked with
this loop did a great job. But let's go ahead
and intentionally add some little sort of clicky sounds to over spike
some of these areas, and then we'll use a clipper
to maintain and manage that. So I found a pretty
annoying little sound. It's this little sort of click. I mean, it's not so bad,
but it's pretty abrasive. If we take a look, it's actually spiking way
too loud right now, so I'm gonna pull it
down so that it's at about negative six. And as much as
this looks like it should be managed because
it's at negative six, remember, some
other elements like our drum loop are
also at negative six. What happens when I have an
element that's peaking at negative six and another element that's peaking at negative six, and they share some of
the same frequency space. In other words,
the higher sounds, they both have some
higher sounds. We're going to get this
sort of super peak. Again, sort of like waves
colliding in that same sort of phased cycle in water and then creating a big peak.
Let's take a listen. If I have this by itself, We can even pull that
up just a little bit. I'm going to keep it a bit under negative six our mix is
pretty balanced right now. But if I add this click,
now we're way above. We're like 3 decibels
above this negative six, sit again about negative three. So what I would maybe
do in this case, because everything else
is pretty well managed, I don't need to add a
clipper to my entire mix. What I might do is
rename this click. We're going to color code it
because I love color coding. We're going to select
both of these channels, Shift click to highlight both, control G to group, and I'm going to say all
drums for this group. Here we're going to
pull in our clipper. Now, for today, I'm
going to use gold clip. This is one of the most expensive
clippers on the market. It is the best, and it's
really meant for mastering. It's meant to go
over the whole mix. But visually, it's really great, and it's going to
give you a good understanding of what
clipping is doing. So let's just listen and
take a look as we go. You can see those
huge spikes there. So we're going to
pull the ceiling down until we've clipped off those so they're
the same height as the other peaks
around like this. That works for me.
Now, I pulled it down a little too
much accidentally, and I could hear the kick
drums starting to distort. And that got me
thinking, I should explain how clippers work. How am I able to pull
down that transient, that tink without really
affecting the sound too much? So, listen, if I turn my
clipper off and then put it on it sounds almost
exactly the same. If I go over here and watch on the Master Bus over
here, check it out. Here it is off too
loud. Here it is on. Peeking right at
that negative six. So what clippers do really
well is I mentioned they work with sort of short
transient information, and they're very good at putting a little bit of distortion onto that so that the human ear doesn't really hear
the difference. By squashing it and sort
of distorting the sound, we're able to get that peak
to not be reading so high, but being perceived
as sounding the same. Now, exactly how clippers all the algorithms
on the back end, if this is something
of interest, I would say watch and learn a lot just regarding clippers. But keep in mind they work with short transient information. They can squash those
transients by applying a type of distortion that
still make it sound the same. They don't change
the tonal quality. They don't change the volume. They just change the amount of signal within this
digital environment. Now, clippers can
work against you. Watch what happens if I
pull it down too low. No, no, no, no. We get a whole lot
of distortion. So clippers don't like
base frequencies. If you're going to clip
something like a kick drum, it should only be the
slap of that kick. You should not be touching
into the sub frequencies. And you'll know right away
when you pull it down into the sub frequencies
or the base frequencies, you're gonna hear that
sort of distortion, that sort of grind
on that low end. Again, sounds something like.
So just watch out for that. So visually, I really like this particular
clipper because you can see when you've
pulled things down to the right amount and
leveled things off. Another classic clipper
is standard clip. And I want to mention
that Ryan Schwab, the guy who made Gold clip, also made something called Oge clip. I don't own it yet. I will
be getting it at some point. It's better for
individual tracks. So think of it as, like, a
very great sounding clipper for individual instruments. Gold clip goes on the master. It goes on your entire mix. But right now I'm using
standard clip most days if I'm affecting just
a single instrument. So let's check it out.
It works very similar. It has a very different layout. It works very similar. It has gain a little
visualizer, a cyclym. So you can see here
those huge spikes. I'm going to pull down the
clip until those are managed. So you can see it's eliminating
all that red stuff, and so we're pretty much at the same height for
all these transients. You can also watch
up in this graph. Basically, for every
decibel of input, there's a decibel of output until it reaches a
certain threshold, and then it does not go above that threshold.
Sounds like this. Ooh. You can see it
just flattens out. But again, this visualizer, I think is going to help
you a little bit more. So most of the time I'm keeping the settings relatively simple. I might roll things
off a little bit using this soft clip saturator. And sometimes I
might even go into hard clip mode if I'm looking for something
very aggressive. But honestly, most
of the time, I'm just using soft clip classic, pulling down the clip
until it's appropriate and maybe adjusting the gain if
I need to to compensate. But most of the time,
I don't need to. So again, let's
check it out with standard clip off and then on. Going to watch over
here on the right side, and you're going to
see, again, it's going to peak up around
negative three. And then, hopefully, when
I turn on the clipper, it'll peak around negative six, and you're going to find maybe even just below that point. So let's listen. Here's
the clipper off. And on Sounds the same, and it's much more managed
so that later down the line, I'm not going to get
digital distortion from these intense peaks. Also, there's something
called a limiting, which is going to
help you bring out the most volume from your track. But if you have something
running into your limiter, where there are these
rogue peaks that all of a sudden get really
spiky and really loud, you want to manage
that first and then run your signal
into your limiter. Now, today, some limiting have clippers and Limiters
all built into one. There was a really
popular VST for a lot of hip hop producers
called Master Plan, which is, like, a very
simple mastering unit. I used it a little bit.
It was pretty fun. It was very behind the scenes, and you lacked some control
that I was hoping for. But as a simple starting point in mastering, it was great. And that unit uses
clipping going into limiting to get your
mix as loud as possible. I prefer to do it all by hand and individually,
but that's just me. Now, if you don't have the
money right now to buy standard clip to buy orange clip to buy gold clip, don't worry. Ableton does have a
built in clipper. It's not quite as
effective I find, but it does have a
little bit more of a forgiving tendency on
these lower frequencies. Remember before I mentioned that if you pull things too low, that you start to get a lot
of distortion in your base. Well, we're going to use
glue compressor in Ableton, and you're going to
find that you don't get quite as much
of that distortion. It's a little bit
more forgiving. So step one would be turn
on this soft clip section. I'd recommend have your attack and release down all the way. Your ratio you can play
around with a little bit. I would keep it around
ten just to make sure that even though
you're soft clipping, your clipping is a little
bit more aggressive. Once you have that set, you're going to take
your threshold from all the way up and
slowly pull it down. As I'm doing this, I want
you to watch over on the right to see what's happening to the signal.
Let's check it out. Alright, so that
puts us at about that negative six area.
But now watch over here. You're going to
find that the click is going to pull up the
needle quite a bit. That is the reduction
of the sound. Think of it as,
like, the visualizer slicing off those little
peaks. Same idea. However, when the clap
and kick hit together, you're going to see a little bit of action here as well, too. Let's listen. Cp. Clap. Clap. See that little
tiny movement. So we're not controlling
just that little spike. We're controlling that
spike considerably, but we're also
tapping a little bit into some of the other
transient information. Also, if you watch the
lime green information here, let's see
where it's peaking. So here's our negative 18. We're up around
here maybe negative 16 ish when I turn
on glue compressor. It's a little bit lower. So I've sacrificed a little
bit of that low end. So you can start
to see that, like, this is doing the job, but
with small little sacrifices. But if you want to do
the best job possible, play around with these
different settings and really get comfortable with how they're affecting the sound. Watch things visually, make sure that you are
properly clipping, but that you're not adjusting
the sound too much. Now, like I mentioned, if I pull this down further, check it out. It doesn't have
that sort of grimy, crunchy sound that we had
before. This is soft clipping. Soft clipping is going
to be a little bit more of a gentle sort of clip, but it almost feels a bit
more like it's compressing. I mean, this is glue compressor, but you can see it's
acting almost somewhere between a compressor
and a clipper. So if you want more control past what they've
given you in Ableton, then you might want to invest a little bit in something
like standard clip, orange clip or gold
clip where the unit is specifically
designed for clipping, not compression, and oh, maybe kind of clipping
as well, too. This is enough to
get you started. It's going to give you
plenty of control. But you can start to see why so many producers
eventually invest in better and better software to help them achieve what they're
going for in their mix. So there it is clipping. If you have these
little peaks that are happening within
your wave file, maybe on your entire mix
or just on the drum bus, clipping might be the
best solution for you. Level out those peaks,
and then from there, you can bring up the
overall volume so that you don't have these overshoots
on your master fader. In other words, the master
on the right side isn't turning red occasionally
from these large spikes. Whether you want to go big
or go home and check out the Ryan Schwab gold
clip and orange clip, find something that does the job well but isn't going to
wreck your bank account, standard clip or try out the soft clipper that
comes with Ableton, you can start with the free
stuff and slowly expand into VSTs software that is more
specific for clipping. Now, I talked about running
clippers into limiters. In our next class,
we're going to talk about limiting.
I'll see you there.
13. Limiting: Next up, let's talk
about limiting. In the early 2000s, there was the loudness
war at its peak. Everyone was trying
to get their mixes as loud as humanly possible. And as much as we've sort of counteracted these
loudness wars, limiting, which is going to
help our mixes get louder, is still very important. Now, some heavier genres
like trap and dub step, you want to be pushing
your mix to the extreme, and that push that
feeling of cramming everything in is part of
the sound of that style. Everything feels
hypercompressed. Clipped, limited, maximized. So we're going to talk
about what limiting is, how you can use it
to help benefit your productions and
get them louder. So the first thing
we're going to do is we're going to go up to Main, this channel over here, and this is going to be our
mastering channel. I'm going to pull
over the EQ that we applied before because it
was benefiting our mix. I'm going to pull it over, and
this is going to represent the area where we're going to do our mastering. It's
not really mastering. I'm just show you
clipping and limiting, but this is the area
where you would apply clipping and limiting, which happens to be in and
around that mastering stage. So I want all of this
stuff here as filters. I want to listen in Mono inside. I want to listen to these
auto filters of highs, mids and lows separately, and then run all
that into mastering. I'm going to take this Ableton limitter off of this section. Here, after we've done all of
this EQ clipping limiting, then you can have
visualizers afterwards. You want to make sure that the visualizers are showing you everything after you've clipped after you've limited, et cetera. So just to be clear, for right
now, when I say mastering, I'm just talking about
the little EQ bump that we did clipping
and limiting. Mastering is much more subtle, much more difficult
to get totally right. But for now, I'm
glossing over that term, and I guess we'll
call this master. Oh, let's pull in gold
clip and a limiter. And we're going to work with
some of these fancier tools. But again, you could work
with glue compressor, it's just not going
to give us the same accuracy in terms
of what it's doing. And again, visually, something like gold clip
works really well. And this is what
it's designed for. It's designed to work
over an entire mix. So let's take a look over here at our master channel
on the right, and we're going to see how the
signal is interacting with this negative six decibel
headroom area. Let's listen. So you can see at times I'm poking over that negative six. I'm going to use my clipper to pull it right down
to negative six. Now, I already know that
I like to use a lot of these extra little
functions on Gold clip, but I will resist for now. We'll talk about those
at another time. It's very complex
stuff that's super specific for this clipper, but it just always makes
things sound better. It's like Ryan Schwab really
nailed those features. However, I digress. Let's pull down our ceiling
until we're clipping just the tiniest bit maybe about half of a decibel.
Let's check it out. So I'm clipping about
zer 0.9 of a decibel, maybe a little more than I
would usually want to click. Gonna pull that up
just a little bit, but watch what's
happening over here now. Pulled it down 0.1 decibel bore, but you can see it's basically right at that negative six. Once you have your
headroom established, that 6 decibels of headroom, now we're going to
go over to limiting. And I think most producers, these days are using
the fab filter PL, in this case, PL two, but you can use the
stock Ableton limiter. Again, I'll show
you the fancy stuff so we can get really granular. But then I'll show
you what Ableton is able to provide straight
out of the box. So here is the PL two imitter. I'm going to go over most
of the basic functions, but some of this stuff is
going to be outside of the context of this more beginner based
production course. So I'll show you some
of the go tos here. For output level, we're going to want to set this
to negative one. Is a very safe number. You
could do negative 0.5, but what that means is
that once I've limited, once I've got my track
as loud as possible, we actually don't
peak at this zero. We're going to peak just below. And you'll see that in a moment. But for now, set that to negative one as your
starting point. Step two, I would not worry
so much about true peak limiting oversampling and look ahead at this stage of things. All we're really concerned
with is bumping up this gain knob until we have
3 decibels of reduction. And that's maybe the
biggest takeaway is that you're going to see
some action happening here. There's sort of red spikes, and this represents
negative 3 decibels, negative 6 decibels. You don't want your limiter to be limiting much more
than negative three. I have a personal hard
stop at negative three, but that's what I'd recommend. Now, right now, our
mix is how loud. It's at negative six. So if I bring up 6 decibels, I'm going to touch right
around that zero, technically, negative one because of the
way we've set this output. Now, if I go an additional 3 decibels higher
from that point, then I would be clipping
about 3 decibels. In other words, I have
to add 9 decibels to my gain to see about negative
3 decibels of reduction. Let's check it out and keep
in mind this is going to be a bit louder because we
have added 9 decibels, so maybe turn your speakers
down a little bit. Here it is. Now, I want you to notice this
little black space here. Again, it only goes up
to this negative one. It doesn't touch the
zero. Watch here. So what that means is it's
never going to go red, it's never going to distort, and we've left still about a
decibel of headroom to make sure that even though we've maximized our sound
as much as we can, we're still being cautious. Now, let's say when
I upload a track to SoundCloud or to
Apple or to Spotify, there's very subtle
differences in the absolute volume that translates through
those systems. In other words,
let's say SoundCloud accidentally adds about
0.2 of a decibel. Well, if I was slammed
right up to zero and then SoundCloud through
its algorithm or whatever, adds a little bit more,
well, now I'm distorted. So, again, this
negative 1 decibel is a safe starting point. So this plus nine over here might still be a little
bit tough to understand, so allow me to show
it a different way. I've turned off our P. I'm
going to close it for now. And what we're going
to do is, again, if I play my mix, it'll sit
at around negative six. Now let's add 9 decibels
of volume using a utility. One, two, three,
four, five, six, 789. Let's give a listen. So,
first of all, are we red? Yes. How much above zero
is our signal peaking? You're gonna find it's
about 3 decibels above. If this is six and
we're halfway up, that's about 3
decibels that we've peaked over zero. Check it out. So, in other words, I want
to lower that by 3 decibels, so it's sitting right
around that zero. Well, now if we do some math, I get rid of the utility
back to again, just the mix. We're at negative six. How much do I have to add
to get it up to zero? I have to add 6 decibels.
Now we're here. Now if I add an
additional three, we're going to get that same
volume that we had up here, but we're going to have all
of that extra stuff above zero squashed down
using our limiter. So if I was to show you us adding the gain on the limiter, take a look at how this works. So this is at about zero, and this is at about
negative three. And where are we 8.3? Now, I already know that
nine is going to give us some sort of perfect math we were right at
that negative six. Adding 6 decibels
gets you to zero, adding an additional
three will give you this negative three that
it's clipping back down. Watch what happens if I sort of squash the mix up
more than that point. Again, be cautious, it's about
to get loud. Check it out. The mixture starts to sort of smooth out
altogether and distort. Now, P E is very good, and it's actually quite
good at masking this. But have you ever noticed when
you scroll on your phone, let's say you're on social
media platform or something, and someone has a
really loud video, but it's also kind of distorted. It's because they've
overlimited it, and they did it intentionally
just to make sure that they have the loudest thing that'll catch your attention the most. Now, what platforms are
doing more and more, especially like
Spotify, Apple music, and some social media platforms, is they recognize when people
are trying to do this, and they'll squash
you down a bit. Now you just sound as loud as the next person with
the distortion. So you want to make
sure that there's a combination of getting as loud as you can without
sacrificing quality of sound. Now, as I mentioned,
there's also a stock Ableton limiter.
And this thing is great. Like the way that the
soft clipper sort of underperformed some of the
other more dedicated clippers, this limiter actually
works quite well. So first things first,
over in this area, I want you to set your look
ahead to the maximum value, which should be how
it's going to be straight out the what this does is it delays the signal going into the limiter by
six milliseconds. So imagine Ableton is
trying to respond to all of these peaks instantaneously.
It's impossible. But if we delay the information, so it has six milliseconds
to think about what's coming into the unit and then apply the correct processing, then you've given it a better
chance to do its job well. Now, you'll notice
that this limiter also has a soft clipper. So this may work really well as an alternative to
the glue compressor, but just showing
you that Ableton has some options for clipping. We're going to keep
it set to standard. So, again, we're
going to set the ceiling to negative one, which is a little bit
lower than currently is. I think it's at
about negative 0.5. But again, that ceiling is to make sure that
there's a little bit of headroom on top of
everything that we've limited. Negative 0.5 is fine. I've always been very
cautious with negative one, because the loudness
wars are over 0.5 of a decibel isn't going to
make a huge difference. 0.5 would still be fine, but just keep in mind that
you want to keep it in around that area in terms of that top ceiling,
maybe negative one, maybe around negative 0.5, but I wouldn't go more
than negative one, and I wouldn't go
less than negative 0.5 as you're getting
introduced to these limiters. Now, we're going to add 9
decibels of input gain. We're throwing nine
extra decibels of sound into the
limiter to do its job. What we should see over
here is that we have about negative 3
decibels being sort of squashed off in terms of gain reduction.
Let's check it out. So we have our negative 3
decibels of gain reduction. We still have that
negative 1 decibel of head room or sealing. And again, if you listen
to it, it sounds fine. In fact, why don't
we go back and we're going to pull in the PL. And I'm going to do a little
back to back comparison. Now, what you'll
notice with the Pels, there's all these
other ways that you can control the limiter, and that's a big
reason of why it's the pro version over the
stock Abelton version. But here we go. We have
our 9 decibels added, negative 1 decibel sealing. Let's do a little
back to back test. We'll start with the
Abelton limiter, and then we'll move to the PL. Here's Abelton Here's the PL. One more time. Here's
the Ableton limiter. And then we can move over to the FabFilter limiter one more time. They sound pretty comparable. I like the sound of the
Pel just a little bit. It feels a little softer. There's something about
the Ableton limiter to me that sounds a
little bit harder, but it might just be me looking at the visualizers and
throwing myself off. It's too hard to
tell. All I know is that with the Pel, you
have more control. There's great presets
to choose from. And I just like working
in that environment. Plus, it's also one
of those things where every producer talks about
this in high regard. And eventually, you
just learn to really trust it cause if
the pros like it, then ultimately it's
trustworthy and you can develop a good
relationship with this limit. There are other limiters like the vintage imitter by Isotope. The Maximizer by Isotope
works very similar. You can do some
research online to ask, Here's the style that I produce, what imitter might be
best suited for my genre. But I promise you that
for the most part, you can get away with this
Ableton stock imitter. It's going to do the job. It's going to get
your mix louder, and it's going to sound great. So for this class, I'd
recommend that you watch it a few times because there's a
bit of math getting involved. We're not called audio engineers because we aren't using
math. Engineers use math. We need to be
thinking a little bit systematically and
mathematically to get the most out of
some of these plug ins and to make our mix sound
as loud as possible, as bright as
possible, et cetera. So that's it. For this
class all limiting, you can see how it worked
hand in hand with clipping. First, we made sure
that we were at that nice even negative six, and then we used our imitter
to beef up the sound, make it louder, but
again, not distorted. So in terms of attack time, release time, look
ahead, oversampling, some of these other features
that we saw in our limiter, I'll cover that down the line, but for right now,
it's out of context. For this course, that's
more for beginners. Oh, if it was already
kind of confusing, you can see why I
haven't dove deeper. But if you're someone
that already kind of understands limiting, I hope that I give you some
perspective to kind of help you work out the math to get the most out
of your limitter. So that's it for this class on Limiting in our next class, we're going to talk
about visualizers. I'll see you there.
14. Visualizers: Next up, let's get talking about visualizers while
you're producing. I wanted to finish with this because I think it's difficult when we first start producing
to trust our speakers, to trust our ears,
to trust our room, and to trust the
process that we're applying to our productions. We're very visual learners
quite often as humans, so I want to make sure
that I give you a bit of a visual reference for how you can check some
things in your mix. So the first thing I wanted to get back to is this idea of using the built in spectrum
analyzer in Ableton. Now, I'm going to
mention quickly I took our limiter off
of this session. So if you had to turn
things down a little bit in the last one
because things got loud, we're back to a more
standard volume again. So I wanted to mention that this spectrum
analyzer is a great, really effective free
tool within Ableton, and we've been using it
quite a bit to see how energy resides within sub
and based frequencies, mid frequencies, all the way up to the very top of
our hearing spectrum. Again, I'm going to
play a bit of our mix, and you can briefly see what our spectrum analyzer is showing us. So it's giving us quite a bit of information about
the EQ spectrum, the lows, the mids,
and the highs. Now, I'm going to recommend
that you generally have this set to Auto down in
the bottom left corner, and you can also play around with how things look visually. There's this linear mode, which I rarely use, but if you're
watching a pro mix in this linear mode and
then watching your mix, it could give you
some great clues. Most of the time
you're going to be in this logarithmic mode. Logarithm basically means,
as you approach a threshold, like let's say zero to 100, let's say it takes a bit
of effort to go 0-50. It's gonna take a lot
more effort to get 50-75. Take a ton of effort to
keep moving higher and higher to the point where
once you get to that 99%, it's impossible to get to 100. It's essentially, just
more and more difficult. Think of it like
squashing an accordion. It gets more dense
and it's just tougher to sort of approach
some sort of threshold. So logarithm looks good.
There's also this ST mode, which is going to show you the
different frequency bands. So like on a piano, C
zero, C one, C two. I'd imagine if you
have perfect pitch, this might be quite
helpful for relating what you feel and hear and
see on the piano. How this EQ spectrum
works, as well, too. So you'll notice it looks
the same as the logarithmic, but logarithmic is going
to have 100 hertz, one kilohert and 10 kilohertz. Again, the ones as sort
of outlined areas. The ST area or semitones
is going to show you something that's
laid out a little bit more like the
notes on a piano. So this might give you some
great information, again, whether you have perfect
pitch, and this is sort of the language that
you're used to speaking, or you just want
to start to get an idea as to how the layout of the piano can start to translate into visualizing an EQ spectrum. The refresh rate is
going to basically change the amount of bounce that this has, how slow it is. So if I was to crank
up this all the way, you'll see it's a
bit more jittery. And as I pull it
down, it'll get a little bit more responsive
to what you're hearing. So I would just keep that at
the stock 60 milliseconds. It tends to work quite well. You can view only left or
right signal information. Again, I would keep that
on the L plus R. Now, this block mode is going to give you a different amount of clarity in terms of how many
slices there are of detail. So right now, there's
16,384 slices. But if I was to go
through to like 2000 slices, check this out. Now, the sub end information is really sort of widespread, and you can see
there's just generally less of these little slices. Now, once you get up
here, all those slices are so close that
it just looks like an image sort of
blurred together. But if I were you, I
would just keep this at the maximum value. Now, the only other
thing that I should mention right now is this bins. I switched to bins kind of recently. I just
like to look of it. But if you said it's a line, you'll see it looks a little bit different I was working
with that for years. I think I just wanted to
mix it up at some point. They both work equally well. Now, in terms of
spectrum analyzers, there's another great
free one called span, and span, if you set
it up the right way, the lows and the
highs will almost be level with one another. I'm going to go into
the settings really quickly and just show you
how I've set things up, and then that way, you
can just choose to copy the settings
if you choose to. So over here on the
gear, I just want you to take a little screenshot or take a look at
what I have here. We have 20, 20 negative
78 18 and 4.5. I stole this from
someone on the Internet. Essentially, what you're
doing is re skewing things. So instead of having that diagonal that we're
used to seeing, it pulls things a
little bit more level. And for the most part,
the lows want to be about as high as the highs in
terms of those peaks. But again, watch span as you're
listening to some music. Whatever reference
you're listening to, you generally want to try to match that shape in your mix. I've noticed that certain
producers like overwork, have quite a bit more sub, so it's not quite level, but the sub's a bit higher. Other people like
Savant is able to cram a lot of high
end into his content. So everyone's a
bit different pull in a reference mix,
take a listen to it. And the last thing I'll mention before I show this
to you is we're able to see the mono and
the side information. Check it out. Here's
how it looks. Now, this is in
pretty good shape. This line that I'm creating is at the top of this
high hat part. You'll see some of this mid
content poke a little above. That is juicy,
beautiful mid content. We want that. And the sub is poking up a little bit
above as well, too. This is all relatively fine. But the side content, which
is this peach information, I can tell you there's way too much of it down
in this low area. Take a look. In fact, at times, there is more in this area on the side
than there is in the MDs. So an easy remedy for
this is you would go into your mastering chain or sort of mixed bus
processing chain, you're going to go over
to your audio effects, pull in an Ableton EQ, Again, this is kind of outside of
the context of this course, but I just want to quickly
show you it's fun. And you're going to switch
the mode to mid side. You're going to switch
over to side so that whatever you're equing
is just side content. You're going to sweep out a considerable amount
of that side content. Finally, the sweet
spot of where this is supposed to sit is going to
take some experimenting. But just to briefly
show you when we go back to span, watch the low end. Now you can see that peach
information is rolling off. By the time you get
to about 100 Hertz, the base information,
it's fully gone. So there are ways to see more in depth using different
spectrum analyzers. Span is great for seeing
mid inside content. And if you're not seeing
that side content, keep in mind that
that comes from the way that you've
set it up here. On routing, you're going to
hit this little triangle, and you're going to go
to mid side stereo. That's what I'm working
with. You're probably going to get default
stereo off the back. Default stereo is just
going to be one color. Again, you set it
to mid side stereo. Now you can see the
blue information is the mid and the peach
information is the side. Two other fun visualizers I
wanted to show you today. These are not free, but they're great are tonal
balance and insight. And these are both by
native instruments. Now, by the time
you see this video, tonal balance is
probably going to be the old version
of tonal balance, and Insight two might
now be Insight three. It doesn't matter they still
generally do the same thing. Tonal balance is
going to show you once you've selected
a basic style, like, let's say, heavy base. And you can even bring in a
reference track for this. So instead of their algorithms, you're using a very
specific reference track. Let's just sit with
their presets for now. So there's two main views. There's broad and there's fine. And you can see visually
things are quite different. There's also this little
indicator over here that will tell you what the crest
factor of your track is. Let's listen to our track, and I'm going to show
you all three of these. Let's start with fine. With the base heavy preset, which this is a base
heavy song, Ish, we want to make sure
that our signal sits within the middle of this tube, for the most part, there's
gonna be some fluctuation, but let's give it a
listen and take a look. I don't think it
needs to be touched. There's a little
bit extra energy around 2000 hertz that
might want to be managed. That might be the melody,
that plinky sound. The low end is a
little bit extra high, but I'm also used to seeing that in other producers as well, too. So this sits well with me. Now, Broad is going to show you, low mids, high mids,
and highs separately. Again, generally, you want to be around the middle
of these areas, but you'll find that
that's not always true. Quite often, this high band, I'll see quite a
bit of extra hype. Same with this low band.
It depends on the style. But let's say we're generally trying to
stay, first of all, within each of these rectangles, let alone trying to stay
towards the middle. Let's give a listen. I mean, that looks
pretty good to me. We can talk about the cress
factor over here as well. But before we do that, I
want to mention that you can also solo these
different areas. I avoid this. I think it kind of over hypes the areas
when you're soloing. It's doing something
that I don't like. I tend to avoid it, but I'll show you what it is.
It sounds like this. The lows doesn't sound bad. Highs are okay. I
just feel like it's adding almost like
extra volume or hype. There's something
about it that I avoid. If I'm going to listen
to individual EQ bands, I might use something like
the multi band dynamics within Ableton or something else that's specific
for that task. But I would just say I'm just
throwing out some caution. I wouldn't necessarily use this because I've
done stuff like holding down the solo button and mixing that part of the mix, and it doesn't give
me the same results as doing something like a band pass filter
on our filters that I showed you before when we
were analyzing 300 Hertz, for example, I
prefer that method, but that's just there's also this cress factor up over here, and this is showing you
how dynamic your mix is. So it's saying, like,
everything that is sort of holding and sustaining and kind of creating a bit of
a gluiness to the track versus everything
that's transient or attacking like drums. What is the difference
between those? Is it very transient based or is it not transient
based enough? A good starting point is to get this little ball to float
towards the middle, but a lot of
electronic and hip hop is going to be a bit
more compressed, so you're going to see it
inching towards this line. Anything above this line would be considered over compressed. Anything below this line is
going to be too transient, heavy and maybe not
compressed enough. Now, it's not all
about compression. Compression will adjust this, but if I add more sub base, it's going to seem
more compressed. But if I add more percussion, it's going to seem
less compressed. So the idea is
transient information versus held information. Again, compressors can
help achieve that, but it's also the
instrumentation within the mix and their
volume relationships. So I want this circle to be close to this line
but a bit below. Let's take a look. Looks good. To me, that's generally
what I'm used to seeing from a lot
of my reference files. So we're in pretty
good shape for this quick and dirty mix
that we're working on. Last thing I'll tell you
about is Insight two. This I could do a full
class on altogether, but I can't assume
first that you can afford this or that
you want to have it, so I'll blow over
it a little bit. But if you want the, like,
best visualizer out there, this is one of the
best for sure. So the way Insight
two is laid out is there's all these
little modules uptp and they show us different
sort of ways of visualizing the mix.
First is loudness. Let's just take a
look. Okay. Now, this is all showing us lufs, and lufs are similar
to decibels, but the math is a bit different. Decibels are a little bit more exact to what is coming
out of the system. So what is coming
out of my DA or how loud is this instrument
within Ableton? LufS has to do more with
how we perceive sound. So part of the way that we
got over this loudness war of the early 2000 and
late 90s is by switching over to ufS and
Lufs is a huge topic, but all I need you to understand right now is that we're
not seeing decibels. We're seeing short term
integrated and momentary lufs these are going to have their own sets of numbers that you're going to want to aim for depending on whether
you are mixing for film or doing something that's
meant to be heard in a club or working on
a light jazz track. But again, the best way
to get used to this stuff is listen to your
references and watch what these meters are doing
and try to get generally close providing your song sounds similar to
that other song. So this is just showing us different loudnesses If
we go over to levels, we're seeing something
very similar. They're just showing us the
numbers as opposed to before. Now if we move over to levels, we're seeing something
similar to what we have on our main
channel over here. Take a look. So this is
peaking at about negative six. This is peaking at negative six. What's interesting
is this is by fives. I still like working with sixes, but you'll see fives
quite a bit, too. You're gonna see
the peak volume, and you're also going to see
the RMS, the average volume. Take a look. There's
two different colors. So this is showing you the same thing that you're
seeing over here. These two little
strips that we have are just sort of magnified
into these two big strips. So loudness, the way we
perceive sound and levels, the way volume is going to
be shown within your DAW. Now, stereo field is
going to show you how your mix is translating in
terms of mono versus stereo. We don't want tons
of information on these side triangles. We want most of
our information to be in this middle mono field. Let's listen and take a look. So we can see a lot
of our information is in this middle area, and we're seeing this
little blue tick here approach this
plus one quite often. A plus one is mono. So we want to be pretty
mono compatible. Zero is going to be stereo
within a normal limit. It's not going to cause
tons of phase issues. If you're down at negative one, you're probably in trouble. Your mix is probably too wide, and you're going to have
tons of phase cancellation. So you want to be between
zero and plus one, with the average
being more towards plus one being very
mono friendly. Now, if I was to
play a sine wave, you can see it is at
absolute plus one. It is absolutely in the middle. But again, our mix for
interest purposes, we do want to be a
little bit stereo, in fact, sometimes
quite a bit stereo. So that's why we're seeing some information in these areas. Now, if you take a look at
this image that's been left, look how much is in Mono versus look at this little
bit and the sides. I say this is pretty well balanced in terms
of stereo image, but there's probably
some fine tuning that we could do
from here still. Let's listen one more
time and take a look. So I'm pretty happy with that. We're moving over to history. So this histogram is
basically going to show us the loudness
that we saw before, but over time in a
nice little chart. And you can see
that once I listen to the mix for a
second, well, listen. There's this white line, there's this gray line
and this red line. The red line is your
integrated leufs. The gray line is your
momentary lufs and the white line is
your short term lufs. Now, what we can see is
that the momentary lus is the one that's
adjusting the most. And this is probably
mostly the kick pulling this up and down. But over time, the
integrated and the short term leufs sort
of balance out together. So if you really want to get granular with seeing over time, how your volumes are sort
of working within your mix, this is especially important
if you're working on, like, post audio for film, then this history section with this histogram might be for you. That being said, I don't
really use it too often. I'm used to seeing
the loudness meters. That's what I work with. Next,
over to intelligibility. I never use this, but basically, you pull in some sort
of a sound source, and you can see how your
track works in terms of being intelligible in different
listener environments. So you can add different
types of noise. How well can someone hear my track in a low
noise environment? It says, if an AC is
running in the background, a medium noise
environment versus a construction worker trying to hear off their
Bluetooth speaker, this section is very new for insight, too. I don't use it. But keep in mind, if you want to know how your track is going to sound with different levels
of noise in the background, you would want to become
a master of this section. For now, this is
just an overview, so let's move forward and take
a look at here it is again another spectrum
this time available within insight. I don't
love this spectrum. It's not my favorite,
but let's take a look. Now, it doesn't make
sense to have tons of different spectrum
analyzers because at the end of the day, you want to know one
really well and how things look visually when you compare it with your
reference mixes. This one, to me is jittery, and while you might
be able to fix that, I just don't like the way
it fits within this box. Feel free to use it, though. It is still quite valuable. And at the end, we
have a spectrogram, which is going to
show you something similar to your spectrum, but with a bit more
depth. Let's take a look. I want you to watch
to see if you can visualize the kick and
the clap slash Snare. Take a look. So we can see these little
sort of lines down here. These bumps would be the kicks, and then these up here would
be the kick kick and clap. Kick, kick and clap. So you can start to
see the amplitude. And again, if you're
doing a lot of referencing and watching
this spectrogram, you'll be able to
start to notice that the peak of a clap always looks like this when this artist is
viewed through spectrogram. So shouldn't my clap
look kind of similar? I don't use the
spectrogram very often, to be honest, but I know
a lot of artists do. It's a very valuable tool. The last thing I'll
leave you with is that you're actually able to
start to combine these. So let's say I want
to add loudness, sound field, and spectrum, I can now visualize
all four of these. I would then pull this to a
second monitor, maximize it, and then I always
have all the visuals as I need readily available. There it is. So when
you're looking at a clip of a studio on social media or you pop into a studio and you see
all these visualizers, it looks like they're
running a spaceship. I promise you they're not. It's all stuff that
just gives them a little bit more
perspective as to how their mix is going to translate in different environments, how loud their mix is, how
wide their mixes, et cetera. So that's it for this
class on visualizers. I covered most of the basic visualizers that
you're going to see. And while there might be others
out there in the market, I would say start with becoming
a master of these ones. There might be
some that even now having shown you, you're
like, I really like that. Well, start with adding that. I love span and tonal balance. Those are the two
that I use the most. Span is free, total
Balance is not, but it's very affordable
for the most part. So ask yourself, What do I have a hard time hearing sometimes? And how can I use visualizers
to help me so that I have better perspective
on that area of my mix? So that's it for this
class on visualizers, we're getting towards
the end of this course. We're going to pop
into the Otro, but I just want to
say thank you for joining me on this journey. We've talked a lot
about music production, created a small little song, looked at it from
various angles. So thanks for
joining me for that, and I'll catch you
in the Otro video.
15. Outro: Congratulations on
finishing this course on best practices in
music production. My hope is that after
taking this course, you're going to
feel very confident with the fundamentals that make up certain rules in
music production that should nearly
always be in place. Now, if we want to produce
the best music possible, it's really important that
we have the fundamentals of music production in
place from room treat to how loud our mixes should be and how to properly
get them loud, to balancing the mix in
all of its many forms from EQ to spatial balancing
and a whole lot more, I'm really hoping that after
having taken this course, you're feeling like you have a really strong understanding of the fundamentals
of music production. This course is also meant to be sort of a springboard
into some of the more niche topics in music production that I'm going to be teaching
moving forward. I want to make sure that
there was one course that really gave
you all the basics, and then we can grow
upon those concepts. Now, I want to remind
you that there is a class project
within this course. So make sure you go back
to the class where I outline all the details
of the project, make sure you submit
the project to me so that I can
give you feedback. And at the end of the
day, this project is really meant to make
it so that you have a trusty notebook of all your best tidbits of music production
advice to yourself. So it's something
that I believe won't be going anywhere
anytime soon for you, and you can continue
to grow upon that notebook so that you always have it as a
reference moving forward. I hope that you're able to
take these best practices in music production
and apply them to your own productions
in whatever style it is that you might be
composing or producing. Continue to apply these concepts so that they become
second nature, and you're always
putting your best foot forward to make sure that you're not making
all the same pitfalls and mistakes that I made. With all the types of mistakes that we can make in
music production, I think some of the
most basic concepts, we want to make sure that we really have those nailed down, and that's why I created
this course for you. So rest assured that as a music producer,
you're in good hands, you're going to have some great fundamentals
to get you started, and you're going to be
able to truly express your creative side
through music production. So feel free to sift through the courses
that I've created, see if any others resonate with you and then slowly improve those building blocks that'll help you stand out
as a musician. So one more time. Thank you
for taking this course. Congratulations on finishing it. I had a great time.
I'm looking forward to helping you out in
the next course, and I'll see you there.