Transcripts
1. Intro: Let's get talking base. Welcome to my course
on music production, specifically on base, both
synth bass and sampled base. Having a base sit properly in your mix can be quite difficult. And especially considering
what sound system you're working with and what sort of room
you're working in, these base frequencies can be
quite a nuisance sometimes. So we're going to be talking
about how you can approach base production from a few
different angles to make sure that your base is sitting
proper in the mix and that you're using the
right type of base for the style that
you're producing. Now, quite a bit of what
we're going to talk about within this
course is just going to be how to create
the right type of baseline in the field
of music production. What type of intervals
should we be working how should my bass
sound based on the complexity of other
instruments, so on and so forth. We'll also be discussing ADSR
settings for synth base. We're going to be
talking about groove and how to make sure that you're
applying the right groove, and we're also
going to be talking about compressing bass, which is something that I think a lot of people get wrong, so we're going to really dial
in deep within that class. Disco octaves, slash chords, portamento and pitch bends, we're going to be covering
it all so that you can improve as a producer and
hone in on your own style. There is going to be a class
project within this course. It's going to have
you use a couple of the techniques available within one of your own productions. All of those details
will be covered within the class specifically
on the class project. So make sure that you
check out that class to get all those details
before you submit. My hope is to give
you a wide range of techniques that you can apply to your own base production so that whether you want
to use them straight down the line,
they will help you improve as a producer
and ultimately dissipate the fog around any confusion you might be feeling towards base production. This course is really
meant to pair well with some of the drum
production courses that I've given because I
believe that having a solid foundation of
your rhythm section, specifically drums
and bass is going to set the rest of your production in
the right direction. So if you enjoy the
direction of this course, I'd also recommend that
you check out some of my courses on drum production so that you can pair
them together and improve your rhythm section
within your productions. I hope you're ready
to discuss a lot of base techniques because
we're about to jump in. I'll catch you in
the first class.
2. Class Project: This project is really
for students that are already working on
active productions. What I want you to do is take the baseline from one
of your productions and add at least two of the techniques provided
within this course. Now, make sure that
you're really choosing the techniques that
you like the most, which might possibly
just be from being inspired from
one of the classes, or maybe you've tried
applying all of them, and a couple of them
really resonated with you. However, you find
your favorites, I want you to take
those favorites and apply them to that baseline. You're going to show me
the before and the after. So export the original baseline, export the altered baseline using a couple of
these techniques. If you want to do it solo and
just show me the baseline or the baseline within the full production,
both are totally fine, but I might recommend
that you supply the one within the full
production so I get the bigger picture as to
what style you're working with and how that baseline
works within that zone. You're going to submit this as an audio submission
as a public link, something that I
can easily access. You could do this through
SoundCloud or Google Drive, but make sure that
you're supplying me with a link so that I can
view the material. Within the course description, you're also going to explain why you chose these
particular techniques. My hope is that by outlining what you enjoyed
about those techniques, you can start to
shed some light onto your stylistic approach
as a producer. At the end of the
day, the production techniques that I like the most, I use over and over
and over again. Now, these are techniques that other musicians have used
that have influenced me in a way that I want to recreate that particular sound
within my own productions. You take a bass approach
from one artist, a drum approach from
another, so on and so forth. Eventually, you amalgamate
your own style. So instead of taking
from an artist, you're going to take
from this course your favorite techniques and apply those to your baseline. Now, really take your
time with this project. It's not about
rushing through it. And if you have any
questions along the way, please feel free to
reach out and ask. I hope you have fun with
this class project, and I'll catch you
in the next class.
3. Fit the Genre Groove: The ball. A. Alright, let's start off with talking about how to pick the right type of bass sound based on the
style that you are producing. Should you work
with sampled bass? Should you work
with a synth base? This is what we're talking
about in this class. Let's dive in. So, first off, generally, if you're working in
electronic genres, you're going to be
working with synth bass, sometimes sampled bass, and if you're working in
more acoustic genres, you're going to be
working with sample base, but sometimes synth base. In other words, both
of these types of basses are going to permeate
into each other's worlds. Think about some modern rock
bands like the band Muse. They very often use synthesis
within a rock setting. So while they play more
of an acoustic genre, you're still going to
find plenty of synth, in this case, synth bass
within that sort of style. Similarly, if you're
looking at certain types of hip hop that are
primarily electronic, you'll still often
hear acoustic kits and acoustic bass samples within even the more electronic
version of that genre. So straight out the gate, you
may want to ask yourself, who am I influenced by? If it's someone like
Danger Mouse, for example, while he's doing electronic
music production, but in a way that
sounds acoustic. Or if you're influenced by someone like dead
Mouse, for example, you may want to really lean into understanding synthesis and the electronic
side of things. So simply put, ask yourself, what style do I want
to be producing? Who do I look to the most within that genre as a big influence, and how have they approached their use of Synth
or sampled base. Now, before I continue
to talk more about it, I want to show you what these sound like at the
most basic level. So I have here two
different sample bases and two different synth bass. Simply put, I just
brought them in, and then ShiftCliq Control G allows me to group
them so you can see I have both sampled
bases in this group and both Synth bases
in this group. Ableton, if you buy their
guitar and bass pack. So if I go down
over to PACs here, so if I just type bass
over here in the search, you'll see if I scroll
down a little bit, we get over to this guitar
and bass category or pack, and it's going to have
mostly guitar sounds, but it does have
some bass sounds. And the fretlss base
doesn't sound terrible. It's a good starting
point if you don't own something like contact
or a high level sampler. That being said, the fretlss base ends up
sounding something like this. It's passable. So keep in
mind that with something like a sampled bass or any
sampled instrument, really, what someone is doing is
getting an instrumentalist to play every note on
their instrument at pretty much every volume, and they're also
recording little nuances, like if I play lightly, for example, I don't know
if you can hear that. Turn it up a bit if
you can't there's this deadened sound of just
sort of tapping the string. Also, when I let go of a string. There's a little tiny sound. It's hard to hear, but
you can also see that there's parameters down
here for this bass. Like pitch? Mm hmm. I'd recommend probably
just keeping that at zero. Dead note velocity.
If I crank this, listen to what happens when I
play lightly. It's intense. So that's the sound
that I was making before this very light sound. You can control how loud that little chunk
on the string is. Note off volume. This is what I wanted to show
you. If I crank this. Listen to what happens
when I let go. Hear that? Oh. So these are all
the things that they're recording to make a
sample sound authentic. They want the basic notes
played at different volumes. They want the off sound of
letting go of that note. And they also want some
little deadened sounds for funkier parts, ghost notes, those
sort of things. Now, you might be
thinking, why don't they just record every note at, like, one medium volume, and then you can turn it
down or turn it up, and then you have quiet and
loud versions of that note. Well, think about
this. If I play a bass guitar very lightly, it has a very smooth
rounded tone. But if I really
slam that string, it kind of distorts
itself a little bit, and something like that
is really going to play into the sound of
what is being sampled. So there's quite a
bit of work that goes into building these
sample libraries. And there's one
particular sampler that everyone out here is
using, and it is contact. And there is a free
version of contact. Feel free to look
into contact player. Right now, I'm on Contact
seven. Contact eight is out. It's hard to keep
up with this stuff sometimes. It just
keeps coming out. But this is Contact seven,
very similar to contact eight. And this is the
Scarbi bass amped. One of my favorite basses
because it has some fun sort of crunchy and fat settings
that are going to give you a fun rock sound or just a bit of an edgier tone to your bass. So while our Ableton
bass sounded like this. Kind of a little
bit Seinfeld Dean. It's kind of an
old school sound. Contact is gonna sound more like It's the legato
that gets me. Those little details of the slides and hearing
the fret sounds, so much detail goes into these sample bags to give you this really
professional sound. So, in short,
that's kind of what a sampled bass is going to be. You're gonna play it
on your keyboard, but you are playing the
sounds of a real player. And if they don't
sort of capture all the little nuances like dead sounds or the sound of
releasing off of a string, it's not going to
sound convincing. So you want to go with a
pretty good sample library. Unless you're going for something that's
intentionally going to sound kind of retro
then that's on you. But that is, in short,
what a sample base is. And a synthase is
basically going to create these low sounds similar in that it's in the bass territory
of a bass guitar, but it's going to use
synthesized sounds to do it. In other words,
it's going to use these electrical
oscillators to take something like a sine
wave or a square wave, repeat it very, very quickly
so that it creates a buzz. And when we hear
that buzz, that is essentially us hearing
the synthesis. So even something
simple like this sound, you can hear it sounds
a lot more retro, a lot more electronic. That is in the realm of a
very simpled synth bass. So if I open up something like serum, you'll hear under the, for example, base presets, just even the first presets I go to sound much more modern. Tons of sub information, a really good processed sound in that there's
quite a bit of different effects that
create the complexity of what we're hearing within
this synthesized sound. So you get the more real
sounding base, which is sampled, you get the more electronic
sounding base, which is Syth. What you want to ask yourself
is what style are you creating and which type
of base might work best. Now, track to track, you might even want to jump
around a little bit, and you may even want to
consider trying to layer sounds. That all the sub information
is done using a synth base, but the upper information
is using a sample base. So you have this sort of
hyper realistic sounding sample base with all
the low frequencies that we would expect to
get from a synthesizer. So make sure that you're
fitting the genre based on what you choose and make sure that you're fitting the groove. You want to listen to a few different things
within the bass parts. Are they simple
or are they busy? Are they chugging along
on one note ACDC style, or are they moving
around quite a bit like a walking bass from
a jazz base pattern? The bass notes
sliding between one another using something
like portamento or glide, which we'll talk about later, or are they very staccato,
short and separated, creating a little bit
more of a chaotic, almost arpeggiated
sounding bass part. Also, is the bass part straight? One and two and three,
and four end or swung, one and two, and three and four. These are all super important
things to start to note, but it all starts with
active listening, taking the influence
that you have, listening very deeply and making sure that
you're taking notes of what is it that I'm trying to recreate to achieve that sound? Now, sometimes that
might be listening to a very complex synth base, and you don't know how
to recreate the sound. First of all, I would
say, explore experiment. Even if you get close
and make it your own, that is arguably even better because you're getting
close to your influence, but doing your own
thing with that sound. There's also tutorials
online for creating very specific base sounds
from very specific artists, and there's even
newer AI synths like Syn Plant two that you
can feed a sound into. It's going to analyze the sound in terms of how
it was sound designed, and it's going to spit out
many variations of that sound. You preview different ones until you find one that's close, and then you can start with
that, and then you can even change the synthesis
from that point. What I'm saying is you
want to make sure you're listening deeply and try to have a game plan to be
able to recreate either the sound design for that particular base sound or just generally the groove that's associated with that
particular bass. So I wanted to show
you the basics of what a sampled base is,
what a synth base is, and get you to really start
listening carefully to your influences so that you can create bass parts
that are similar. Whether you're using a synth
base or a sampled base, you want to have a
good understanding of what it is you prefer, and then from there,
slowly hone in your sound. So that's it for this class. In the next class, we're going
to talk about why we use octaves and fifths so much in base parts.
I'll see you there.
4. Octaves and Fifths: Do. Up next, let's talk about why we use fifths and octaves so much within bass parts
from the safety of how they sound to the
ease of playability, to the math that just
makes them make sense. Let's break things down a bit. Now, first, it's important to mention that when a sound plays, there's a vibration going
through the air that is oscillating up and down
at different frequencies. In other words, is it
a slow up and down? Is it a fast oscillation, a fast up and this is what
we know as frequency, and it's represented in hertz. In other words,
cycles per second. In 1 second, is there
one up and down, one oscillation,
or is there 1,000? One oscillation would be one t, 1,000 oscillations in a
second would be one kilohert. So this is how we talk about
the frequency spectrum, whether we are
considering how to tune a piano or working with an EQ and visually understanding where certain
frequency landmarks are, it's important to understand
what frequency is all about. Now, as you may or may not know, the bass guitar is
not notoriously known for playing chords. If you start to play
chords on any instrument, as you move lower
and lower and lower, there's more conflict
between the notes. Think of the notes
like beams of light. As you get lower, the beams
of light get thicker. Now, we don't want to
overlap the beams of light, but we also don't want
huge gaps between them necessarily when
we're playing chords. So if you think about
a chord that's really, really high up on the piano, it's very thin and brittle. It's like three lasers with lots of separation between them. It just doesn't quite feel connected in terms of the light. Down low on the piano,
you play a chord. It sounds grumbly. All
these fat laser beams are overlapping one another. But you play towards the
middle of the piano, and you get these beams
of light that are medium thick and sort of end up just sort of touching
the edge of one another, that's sort of the
sweet spot of harmony. But again, when we
move down quite low, everything is sort of
overlapping each other. The sounds are bullying
one another and it's just too much
happening in one space. So generally, we don't
really play chords on base. But when we think about how
the math of frequencies work, if I'm playing, for
example, this note here, which is an A, and then I
play an A one octave higher, what I have is double
the frequency. Let's say this A is a 440, 440 cycles per second. If I go down one octave
to an A below it, now I have A 220. It is half the frequency of 440. And if I go up an octave,
it works the same. Now I have A, which is
the note, 880, 880 hertz. So part of the reason
octaves are forgiving on base is that you could
play two As together. They're separated enough that the sounds aren't
overlapped and conflicting, and the math just
works out really well. But outside of the math of
things, quite honestly, you're not usually playing
an octa harmonically, like at the same time on bass. It's just a safe, no choice. If the chord is a C major
chord, playing a C is safe. So playing any other C is
going to be generally safe. Now, I say safe in terms of
the note will sound decent, but you also have to consider
the role of the bass. Should I be playing a C and then a C three octaves
higher on the bass? Well, no, now I'm encroaching
into the territory of singers and other
instrumentalists. But generally, if you're staying in that low range of the bass, it's fine to play octaves. What's cool is once you
get the idea of here's my note A and here's an
A one octave higher, now you can just
play around with rhythms using those two notes. It's just two notes, but as soon as you introduce
that second note, now you can start
to introduce a lot more in terms of groove
and different patterns. So I would say, if a chord
progression goes D minor, G minor A, try
playing a lot of Ds, Gs and As by themselves, and then try Ds as octaves, Gs as octaves and As as octaves. That might sound
something like this. So I'm down here on
this D, maybe just a there's the G up to the A. Just like a kind of chunky rock sort of part
where we just have, do, do, do, do, do, do, do, just on one note. But if I get playing octaves,
now I have sounds like. Now I'm starting to
create much more groove, even just by introducing
that second note. So the math works really well. They're simple in terms
of playing patterns. But there's one other note
that's really important. And again, you notice that
when we play one note, there's only so much we
can do with the rhythm. I mean, a real basis on a real instrument with all the
nuance they can introduce, we'll tell you there's plenty
I can do with one note. But when we're working on keys and when we're
creating these parts, generally, it's nice to
have more than one note available per chord. So on a D minor chord, I don't
want to be forced just to play only one D. But this
octave, yes, it's important. There's another note, though,
that we can introduce. And again, this opens up the stylistic patterns we
can play considerably. And that is the fifth
whatever key you're in, whatever scale you're
playing within. The fifth note, so if
we're in D minor DEF GA, one, two, three, four, five, that A is a very important note because not only
is it going to be part of that D minor chord, but it also sort of
bridges this octave. D to D is a very wide distance. What if we had some
note that can kind of help us bridge between those Ds? Well, in this case, the fifth
A is a super solid choice. Now, in terms of frequency, you'll notice when I
play two Ds together. I almost just sounds
like one note. It just sounds like a
thicker version of D. Here's the low D. Here's the high D. Here's both. Just sounds like a
thick version of it. If I now play D and then the Fifth A and then
play them together, you'll see it still sounds
pretty decent. Here's D. Here's A. Here
they are together. There's a little bit of
dissonant sort of wobble, but for the most part, it
sounds pretty consonant. It sounds pretty fine.
If I bring it up an octave, it
sounds even better. So it's going to sound
a bit thicker than an octave because the
notes are closer together. And in terms of the
math, basically, what you're getting is
a two to three ratio. While this bottom D
oscillates two times, this A in the same duration of time will oscillate
three times. Mathematically, it sounds kind of problematic, but
it's really not. Two and three actually work
pretty well mathematically. They both are divisible by six. We work with twos
a lot in music and threes a lot just in
terms of time signatures. But what's interesting is if
you slow down the vibration of the two and three enough
actually hear a rhythm. And this experiment was done
inverse by Jacob Collier, where he was playing
some sort of rhythm. Let's say, I'm slapping
it on my chest. It's a two against three rhythm. And if you speed it up enough, eventually, you hear this
interval of a fifth. So this rhythm I can't go fast
enough because I'm human, but if you do it really,
really, really quickly, then you start to
hear that fifth form. So even from the basic rhythm, the beats that create those
notes, it's very fundamental. So our fifth D to
A, in this case, and our octave D to D, super important intervals
to be working with on bass. I've played with enough
basis to know that even beginner basis will often start with this
stuff because it's safe. What chords are you
playing on guitar? A minor, E minor?
Okay, I'll play A and E. Now I'm a
bit more adventurous. Let's try octaves,
more A's and more E's. And now that fifth can help me bridge between those areas. And it's also a safe note that you're going to find
within the chord. Now, when I say you'll
find it within the chord, I'm talking about basic chords. If the chord is called minor seven flat five or
something like that. Now they've changed that fifth, so you have to be careful. I don't want to dive too
deep into the theory at this point because
everything can start to intersect really quick. But the idea is on most
major chords, minor chords, dominant seventh chords, major seventh and
minor seventh chords, root fifth octave,
very safe choices. Now that we have this
fifth available, let's see how that might change the bass part a little bit. It might sound
something like this. Now, there's all these notes
dancing all over the place, but we're just kind of
stuck in these patterns of root fifth octave,
root fifth octave, root fifth octave, and noodling around in those positions, generally playing
the low root first, and then experimenting with these upper notes rhythmically. The other thing to
mention is that a major chord or a
minor chord has a root, a third, and a fifth. We're playing the
root and the fifth, but we're not really
playing the third. Part of the reason,
as I mentioned, is it's too close
to the root and fifth that if you do end
up playing notes together, it just sounds muddy, but also bass parts generally dance
around tonality a little bit. In other words, the guitar and the piano and the
singer are going to help outline the majorness or the minorness of the song, arguably, more than the bassist. So the root fifth octave isn't actually touching the
part of the chord that makes it sound major or the part of the chord that
makes it sound minor. We're kind of dancing around neutral territory and just really creating a
solid foundation. If major or minor sort
of colors the sound, we want to think of
that like a house. The bass is like the
foundation for your house. How fancy do you want the
foundation of your house to be? You don't need it to be fancy. Really, you just need it to be foundational and
really supportive, and that is generally
the role of a bassist. Now, as bass players
progress in their careers, they may have more of a
role that is upfront. Someone like Victor
Wooten is not always laying down the
most simple bass parts. He can play melodies,
he can play chords. But that is generally not
the role of the bass, and you have to be
very nuanced in the way you approach
something like that. And just to be clear, I talked about the math of
an octave being double the frequency and a fifth being like a
two to three ratio, a triton which is one note
lower than the fifth. So up six semitones from
your first note has a ratio of 1.414 to one. Mathematically,
that's a nightmare. And you can hear this sound. Sounds kind of like a nightmare. So the math between
notes and how fast they vibrate and how those vibrations interact with each other
is very important. And although base isn't
always playing chords, it still keeps this relationship
between notes in mind. Now, what I'm not saying is that a basis can never play
the third of a chord. I think as a starting point, we want to have roots
and then octaves and then fifths as a
solid foundation, and then we can start
to play around a little bit more with
introducing thirds. In our next class, we are
going to be talking about outlining thirds
within our base parts. So let's jump over add some more notes that we
can play around with to help the rest of the band outline the major or
the minor of the song. In other words, the tonality. I'll catch you in
that next class.
5. Outlining Thirds: Do. So you've got your roots, octaves, and fifths down. What can we add to
our base parts? Next, I'm going to recommend
that you start to look in to outlining thirds within your
movement in your base parts. Less to dive in, talk about what thirds are and how you can put them within your baselines. So when we have a chord
like, for example, C, E and G. This would be a root, third and fifth of
a C major chord. The root is like a tree. It's where things are grounded. It's where things
feel like home base. The fifth is the fifth note of the scale that it comes from, and the third is the third note of the scale that it comes from. Now, we're not
always going to be playing the first
chord from a scale. Like in a C major scale, I'm not always going to be
playing a C major chord. So when I say that it's the
third and fifth of a scale, more so what I mean to say is whatever note you're
playing within that scale, let's say we're in C major and I'm playing the fourth note, you're going to go two notes from there and another
two notes from there. So you find a point, you go up to the third note
from that point or up to the fifth note from that point within whatever
key you're playing within. In short, up a skip, up a skip. That creates a chord.
Bottom note is root, up a skip is the third, up
another skip is the fifth. So that third is going
to outline the tonality. If I just play a root in
a fifth, sounds fine. Sounds powerful. We
have that sort of chuggy metal power
chord sort of sound. But when I add the third,
you'll hear down low, first of all, it
sounds really bad. So you have to watch out
when you're adding thirds. Don't do this harmonically when you're playing
low on the instrument. In other words, don't play it together with these other notes. But for now, I'll bring it up in octave. So here's the fifth. And when I add the third, you can hear it sounds major now. Or the fifth when
I add a flat three or the third from a minor
version of the scale, now I have a minor sound. Now, as a bassist, you
have a lot of control. If the piano players playing a C major chord
and you play a C, you're really creating a
solid foundation below it. If you play the fifth, you're leaving a little bit of
sort of open endedness. It's not quite unresolved, but it's not fully resolved
if I play the third. It's kind of creating
a little bit of an extra brightness to that major sound, or
maybe if it's minor. It's leaning a little bit more
into that minor tonality. So this would be
called slash chords. I'm playing a C major chord, and then the base
is playing an E, so it's C E is how
we notate the chord. But generally, I would say for now, like, 90% of the time, you're going to want
to be focused on the root of whatever
the chord is. If the chord is D minor, focus on playing the D. Now, like I said,
you could stay on the third F and sort of change the sound of
the rest of the band. But in this class, what I
wanted to get at a little bit more is just the idea of
moving through that third. So we talked about the
root, D and the fifth. A, what if I moved
up through the F? Okay, I could even come
back to that F on the way back down to the D. Now I
have this sort of sound. Sort of like a sca bassline or even sort of sort of a walking
bass within a jazz part. But you can hear now the
difference is that I'm able to access some of the tonality
within my bass part. In other words, it sounds minor. What I'm playing
doesn't just sound foundational with
roots and fists, but that third really helps outline that minor
or major sound. Now, if you're a blues bassist, you may already know this. This is very important
to have this sort of that first part of
the sound is root, third, fifth, straightaway,
and then usually up top, a six and maybe
even a flat seven, this classic sort of bassline. But even just the
first three notes. Sort of gives you that
50s do op sort of sound, and it can also lend
itself towards the blues. So some styles do use more of their thirds
within the baseline. But again, it comes down
to active listening. Listen to the bass parts
that you want to recreate, try to figure them out on
the piano or even just do a little bit of side research based on that genre and see, are they using roots and fifths? Most likely, how much are
they using thirds, though? That's going to be
important to watch out for. Again, as a friendly reminder, do not play thirds down low. Like the idea of
D to F down low, it just sounds messy. You could take the
F up one octave, so you have D up to F. And that's a pretty common sound to sort of separate the notes, almost like an open
voicing on the piano, but really just sort of separating the
notes of the chord, so you still have the
root on the bottom, but the fifth or the third
might be played up one octave. So there it is, not
our longest class, but just sort of adding
this idea of the third as its own separate entity
to remind you that it's used quite often stylistically within
certain genres, and what it's going to do is outline more of the tonality, the major or minor of the
chord that's being played. Also, if you want to experiment
a little bit harmonic, try playing the third or the fifth underneath the chord
that's being played. Your guitarist is
playing C major, and instead of playing C, you hold the E, the third, or you hold the G, the fifth. It will change the sound. I wouldn't recommend doing
this if you're playing covers, but if you're, for example, composing something
with your band and you're looking to play around
with things harmonically, then that might be a
super solid choice. Now, that being said, if
you are covering music and the original basis was
using these slash chords, then, of course, feel
free to use them. So that's it for this class on Outlining thirds,
in the next class, we're going to talk about dia and chromatic passing notes. Now we're really opening up
a lot more note choices, and I'm looking forward to
telling you what it's all about in that next class.
I'll see you there.
6. Diatonic and Chromatic Passing Notes: Drop. Let's get talking about the most
important reason for you to know scales as a bassist, as a producer of baselines, diatonic passing notes, and eventually we'll talk about
chromatic passing notes. These are super
important. Let's dive in. So, first off, what
is a passing note? Let's go back to our
example of a D minor chord. D, the root, F, the third and A, the fifth. But what about the E and the G that we
skipped over, right? We had D skipping the E to F, and then F skipping the G to A. So we're
skipping these notes. What if I was to
pass through them? D, E on my way to F, G on my way to A. These are passing notes. We're passing through
non chord tones to reach the next chord tone. So we can do this ascending. We can do this descending, and in some cases,
there might even be like a double passing note. So D, for example, if I go up to F, I've passed through one note. Now I'm going to
go up to the fifth passing through one note. But the next D is passing through two
notes because a chord, while it's made of all skips, once you add the octave, there's a fourth on
the top of that chord. D skips up to F, skips up to A, up a
fourth to the next D. So that fourth might
require two passing notes. These are called diatonic
passing notes because diatonic basically means
it's true to a scale. We're passing through an E on my way to F. I'm not
passing through an E flat. Because it's not part
of my D minor scale. However, there are some
times that you might want to play some notes that
are not within the scale. And these would be
chromatic passing notes. So let's say I have
a D minor chord going to a G minor chord within the song
that we're playing. I might want to play just notes from my D minor chord two, three, four, but
what I could also do is after the third beat,
let's consider something. One, two, three, there's my three notes
for my D minor chord. My next chord is G. And
if I was to from this A, go down to A flat, it pulls me to that G so nicely. A flat is not in
my D minor scale, but I have A as my
beat three note. And on beat four, I'm doing a chromatic passing tone on
my way to that next semitone, which takes me to the
root of the next chord. All that is to say, a
chromatic passing note is going to pass from one note up a tone or down a tone through the
semitone between. It's moving via semitones or to a note that is
not within our key. So together, that
sounds like this. Very important in jazz
walking basslines, right? I have chord tone sounds fine. And then I go to my G chord. But if I play this sort of
chromatic passing tone, now it really starts
to sound a little twisted and a little bit jazzy. So what I would recommend
is that as you're transitioning from
one chord to another, if you notice that you
have one beat left and you need to fill in the distance
of a tone or a whole tone, just use the semitone in between to sort of bridge
those two chords together. But this can also work if I'm
just vamping on one chord. Let's say there is
no G minor chord and I'm just playing
D minor for a while. Maybe I could play
something like root, which is stable, third,
which is stable, fourth, which is stable, sharp four is a chromatic
passing tone. To the five. Now notice I'm not sort of
playing a note and then using a chromatic passing tone to leap somewhere. It
has to connect. The distance that you're
trying to fill is a tone. Now, you guys start to fill in lots of chromatic passing tones, but at some point it loses its objectivity of
what key am I in, what feels like home base, and what are the notes
within my scale. But throwing in the odd
one can be very effective. Here's a little experiment
that you can play around with. Take a C major scale and
just try it out on the keys. All white notes, C to C. Now, play it
again one more time, but fill the first note to the second note and then work
up the rest of the scale. Now take the second
note to the third note. So D fills to E with a
chromatic passing tone, and then up the
rest of the scale. Now, four to five, five to six and six to seven. So if you haven't caught
on what I'm talking about, when I say four to five, I mean, the fourth note of the scale has a chromatic passing
note up to the fifth. So you would try this with all the tones within the scale. C to D is a tone,
try filling it. D to E is a tone,
try filling it. Same with F to G,
G to A and A to B. Once you hear all these options, there might be some that
you like the sound of more. But what you'll
start to notice is the reason why after
we do this fill, I'm just going up the rest of the usual scale is
because you want to make sure the ratio of chromatic passing tones
to diatonic notes, notes within the key is
not too overshadowed. You don't want tons of these
chromatic passing tones. They should be like
a little spice that you add to your basslines. So consider diatonic
passing tones to be a little bit more safe and
chromatic passing tones to be a little bit more
adventurous and colorful. So in terms of safe basslines to colorful
adventurous basslines, we have playing roots
only roots with octaves, roots, octaves and fifths, roots, octaves,
fifths and thirds, then adding diatonic
passing tones, then adding chromatic
passing tones. Once you get to the
chromatic passing tones, you've graduated from having basslines that are
all centered around one note at a time to having
every single note available. So now that we've
really opened up the note choices that you
have for your baselines, let's play around a little bit stylistically with long
notes and short notes. Playing legato,
playing staccato. This makes a huge difference in terms of the groove
of your basslines. So let's get talking about
the longs and shorts. I'll see you in that next class.
7. Shorts and Longs: Let's get talking
about the shorts and the longs within
your baselines. How does it sound if I
play more short notes? And how does it sound, if
I play more long notes? Whether you're
playing a synth part or a sample bass part, you're going to get
very similar results. So let's get talking about
it, and let's jump in. One of the best ways
for us to demonstrate this is just to come
up with a baseline. I'm going to play something
relatively simple, and we're going to start
with longer notes. Now, I want to mention
straight out of the gate, the summary of this class is
going to be long notes are better for balllads
and short notes are better for funkier parts. But the best baselines are often going to fuse
the two together. So there's longs and shorts
within that baseline. What I'm not saying
is that baselines with long notes have
to be played only in balllads and that baselines with short notes have to be only
played in funkier tracks. But it just tends to kind
of work out that way. But at the end of the
day, most style a fusion of relaxed baselines
and groovy bass lines. And so, again, that combination
of the longs and shorts and mastering that is very important. So let's
try a baseline. I'm going to come up
with something simple. We're at 125 beats per minute. I don't know what
I'm gonna play, but let's just come
up with something. Here we go. Let's try it out. I, one, two, three, four. So there's our baseline.
Let's give it a listen, and I'm just going to
quantize it a little bit. Mm. Okay, so straightaway, you can hear that this is not
a ballod baseline. More so what I was talking about is really long held
notes like this. This sort of idea. But we can even create quite a bit
of a groove just by making sure that the
density of our notes within four beats
is quite dense. So you'll notice one,
two, three, four, five, six, seven, eight,
nine, ten, one, two, three, four, five, six, seven, eight, ten
notes in eight beats. I mean, this is kind of a
bit of a sweet spot where it's not too nody but
it's not too boring. So our baseline is kind of
boilerplate to get started. Listen to what
happens when I select these and make the
notes much shorter. I'm going to do this
with each note. Some of them were
longer than others, so I have to make sure that I'm going back and shortening
some of these other ones. Now it sounds like this. Okay,
not exactly super funky. What I could maybe
consider doing is, like, doubling up each note. Getting a little bit funkier.
You could try triples. At some point, it's overkill, but the idea is you can
hear that this baseline is just screaming to have
some long notes within it. Let's start with a long note, so maybe a couple long notes. Kind of medium long
for these ones. I mean, this bassline does want a few more longer
notes than shorter, but you can see that adding a couple of these short notes do D D dum these little sort
of staccato accents, staccato being the short notes, does help add a little
bit more groove or what we might
call ghost notes, these notes that are
almost non existent. And again, keep in mind
that the sample bass, if I play it quite lightly, I get these sort of
deadened strings. So you could take
these short notes. Lower down the velocity. If we're looking down here,
I'm taking this velocity, and I'm either raising or
lowering it so you can see. I just adds a little bit of
groove to that baseline. Now, this was kind
of a boilerplate baseline to get started. As an example, if I'm just playing long notes, it
could be something like Kind of boring, but the rest
of the band has lots of room to play around over top
of that simple bassline. At the same time, I could
do something kind of like and play around and get really noty
but at the same time, be much more short
with those notes. That gets us a little
bit closer to sort of groovy or funky
sort of baseline. So really, this is what
I was talking about in that first class where you're listening to some
baselines and asking, What does the groove feel like? And how can I
recreate that sound and that groove on my
sampled or synth bass part? It's not uncommon for
me to come up with a bass part and then play around with the length of notes. Just to see if I can connect certain parts of the bassline
a little bit more with longer notes or create some separation groove by
shortening some of those notes. Now, keep in mind the terms for smooth and connected
notes would be legato, and the short and detached
notes would be staccato. There's a fun feature in Ableton
that I want to show you. If I play a bassline in Ableton
with mostly short notes, something like
Something like that, just really kind of simple. What I can do is
select everything. I'm going to do this with a
Control A for Select All, and you'll notice on
the left side here, and this is under the
pitch and Time category. I'll just kind of resize things so you can see
that a little bit better. But you'll see this is the
pitch and T category here. And what I'm doing
is I'm looking down here at the legato button. When I hit this, as long as these are all selected,
watch what happens. Boom, everything
is now connected. So if we play it again, So if you're not good at
playing connected, but you're pretty good
at poking around, you can try this
legato function after, and it'll smooth
everything out for you. On top of that, a
quick control you will let me quantize so that everything's a
little bit more in time. Kind of sounds like sweet
dreams at this point, but I think my quantization should be set to 16th notes
and not eighth notes. If we just loop
that for a second. Now let's take a couple of
notes and shorten them. Mmm. Getting a little bit
groovier, right? So this is what I'm
talking about about playing around with
shortening some notes. You could start with
everything nice and legato and just pull some of these notes a
little bit shorter. Some of these lower
notes that were already quite short,
like around this length, I happen to know that these are going to work really well as ghost notes because these low
notes tend to want to hold, and if they're not
holding for very long, you might as well make
them quite short, and quite often that's going
to give you a nice sort of little ghost note or sort of
accent within your baseline. There's nothing wrong
with holding these out. I'm just saying these
could be a good place to start in terms of
what to shorten. Also, when a note repeats, try taking the first
one and shortening it, try taking the second
one and shortening it. Usually, one long,
one short can be a good formula to play around with for those
repeated notes. The big point here is that
every style is going to treat these long notes and
short notes differently. Are you playing in three,
four, six, eight, 44? Is your song fast?
Is your song slow? This is all going to
make a big difference. But ultimately, I would say, listen to what your
band is playing. If they're playing something frantic and all over the place, then it might be a good
idea for you to lay down more of a foundational
simple bassline. But if they're playing
something quite simple, it might leave a
little bit more room for you to explore
some extra notes. You don't want to go too
far in the extremes. If they're playing a ballad, you don't want to be playing
metal fusion over top. If they're playing metal fusion, you don't want to just hold a
single note the whole time. Generally, you're
going to have to find that sweet spot for what works, but just keep in
mind, it's tough when everyone in a band is trying
to play something complex. It can be boring when everyone in a band is trying to
play something simple. So coming up with a bass
part that complements what the other musicians
or other instruments are doing is very important. In our next class, we're
going to be talking about the function of
different wave forms. In other words, the
function of different types of osciators within a Syth. Let's nerd out a little bit with some basics of synthesis. I'll see you in that next class.
8. Function and Waveforms: The all right, let's get talking about the function of different waveforms
within a Synth base. When I say waveforms,
I'm talking about sine waves, square waves, and sawtooth waves
primarily within the realm of
subtractive synthesis, which is what I'm
going to show you. And at the same time, we
want to consider that these waveforms are oscillating
over and over and over. So these can also be
referred to as oscillators. It's all kind of the same thing. Let's jump in and get talking about these different
types of waveforms. So what you're going
to do is go over to your instruments
section in Ableton, and we're going to be
looking for something called analog as our Syth. You're going to take
that and drag that into some open midi channel or
even just in this case, d into any bottom area where it says drop
files and devices here. So we have this
instance of analog, and we want to be looking
at this top line here and this bottom line here as being basically
the same thing. You can see we have
amp one amp two, filter one, filter two, Oscillator one, oscillator two. For now, we're going to turn off Oscillator two because
the idea here is that you can have two types of sounds and fuse them together
in different ways. For now, I just want
to show you the basics of these waveforms so you can understand
how they could function within your baselines. So we're going to turn
off Oscillator two. So the only yellow
oscillator button that we have is this one
here, Oscillator one. Now, straight at the gate, this shape is what
we are talking about the different
types of wave forms. So we have sine wave sine
being Latin for without. There is no harmonics
on this wave. It is very pure. We
have a sawtooth wave. It looks like literally
if you zoom into a saw, a little tooth on that saw, and a square wave aptly
named, as you can see, everything is squared off and working in these very
angular sort of ways. There's also noise here. We're not too
concerned with that, but it is worth noting that noise is available
within this synth, mostly used for layering. So this is the point where you want to make
sure you're using either headphones or a
decent set of speakers. We're going to be
listening to a sine wave, and these are very pure sounds, especially when
they're very low. They flux speakers very well. There's no distortion
to the sound. They work really well as a
foundation below bass parts. So if we listen, it's quite low, and I can go even lower
if you listen down here. That's down into that like
30 hertz sort of range. You might not be able to
hear this at all, but again, if you have good headphones or a big set of speakers,
you'll be able to hear that. I'm going to move up from
this D one note at a time. Let's see when you can hear it. My guess is by now, you should
be able to hear, right? Just listen to how
smooth this sound is. That's a pretty great
foundational sound. So one thing you
can do is come up with a baseline
on a sample base, for example, so one,
two, three, four. Something simple. If I now take this and duplicate it down to the
synth that I have, if I just listen
to it by itself, I'm going to take that sine wave and bring all those notes, so Control A to
select, shift down. They're now down one octave. That's gonna be
really hard to hear. But again, if you have good headphones
or good speakers, you'll be able to hear it. But what we're going to do
is take spectrum within our audio effects and pull that onto our main or
sort of master bus, and we're just going
to watch to see what happens as I play
only the sine wave. So we're very much in
that sub territory, especially on these lower notes. We're getting up to, like,
low base around 80 hertz. But everything below
that, like 60 hertz, we're down into
that sub territory where you feel the base
more than you hear it. So if we take a look now at the sampled
base that we have, let's take a look
at this territory. The lowest notes are
around that 70 80 hertz, but it's mostly up
around one or 200 hertz. So if I hold control, I can now play both
at the same time. Let's take a look. That sine wave is
giving us tons of sub foundation below
this sampled base part. Now, I would recommend
if you, for example, go over to audio effects, and you're going to just sort
of pull down into Eight. So on your sampled base, you're going to take
everything from about 100 hertz down
and filter that out. And then on the Synth base, I'm going to do the opposite. I only want to hear things
below this 100 hertz, which is kind of
already the case, but we're just being
extra cautious this way. Here's the Synth base by itself. Here's the sampled. Thinned out just a little bit, but together, we have a really solid foundation for that base by using
the sine wave. So all that is to say, the sine wave is very smooth
and works really well as a sub foundation
below a bass part, it's quite often used as a sort of layer to
these bass parts. Next up, we're
going to check out the sawtooth, my
personal favorite. This one's going to be a
little bit more gritty, and I really like
distorting this sound. I'm going to show you
it in its basic form, and then we'll try
distorting it a bit. So again, really quickly, if I go back to the sine
wave and play a low note, you'll see there's
no harmonics, like, maybe a tiny bit, but this is very much the foundational note. If I go over to sawtooth, look at all these harmonics. We're hearing way, way, way up into the
frequency spectrum. So the distortion has
more to sort of grab onto and distort in terms
of those upper frequencies. Now, what I'm playing
with right now, if I play a key quickly, Mmm. It sort of fades out. I want it just to be when
I hit the key, it's on. When I let go, it's off. So what I have right now is
if I play a key quickly, you'll see it has a tail. It sort of releases over time. If I go in this particular synth over to this section here, where the level is represented, I'm going to pull
this sustain up, pull the release in, so we
have a nice squared off shape. I'll also do the same
for the filter section. This isn't a huge deep dive
into subtractive synthesis, but if you just follow
that step, check it out. Mm hmm. Now it's very much on and off. I said, It sounds great
with some distortion. Let's first try
something like Raw, which emulates the
Rat distortion pedal. It's actually the
only guitar pedal that I have. It's fantastic. This was influenced by
listening to a lot of at attat and their bassist
uses this quite a bit. I love their bassist sound. Would recommend
looking into this. But that being said, UAD has their own
version called Rah. You can see the name
is very similar. It's a nod to this very
simple distortion pedal. If I now play a bit
of a bass part, You can actually pull
up quite a bit of these higher frequencies as
you crank up this distortion. So you wouldn't want to
overdo it in the filter. Allows you to open
up quite a bit of the his or treat it more
like a bass part by subduing those high frequencies with the filter. Sounds quite nice. But we can go even more extreme with
something like trash. And I use this quite a bit. This is actually one
of those distortion petals where I'm going
to have to pull down the volume a bit because some of these presets are quite loud. So to show you, if I take
something like let's go on the aggressive
category like box in. I really like that one. Let's go over to a
sine wave and listen to how it's different
through the distortion. It's cool. It has a little
bit of a grit, but not much. It's still very
rounded and a very sort of unaffected sound. So the distortion doesn't have those high frequencies
to play around with, and that's where we're going to hear most of our distortion. So working with this saw tune now we have tons of those upper harmonics
to play around with. Now, something to mention
is that once I've distorted the saw tune if I
was to, for example, go onto my main master channel here and just listen
to low frequencies, again, big speakers headphones, make sure you're
listening on a device where you can hear
this, check it out. If I take that distortion
and really crank it, I'm actually going
to start to sort of fold in these low frequencies. In other words, the base
frequencies get quite affected. Did you hear that
difference there? And some of this squaring off of these really low sub frequencies
is going to make it so your baseline doesn't
translate as well on big club systems or big
car systems, for example. So I would recommend doing that same trick that we did before. Have a sine wave
as a nice, smooth, safe low end to your
base part and then sweep out the low end on
this more distorted part, similar to what we did
on the sampled base so that it can be the more
textural part of the baseline. And the low sounds, for example, that sine wave is going to be
the more solid foundation. So really quickly, what
that looks like is I'll duplicate this
Ableton base part. I'm going to have this as
the sine wave version, cutting out all the
high frequencies. And then this one is
going to be the opposite. It is going to cut out
the low frequencies. It is the sawtooth. And
when I play it together, now I have my sine
wave down low. And my sawtooth wave up above, something
worth mentioning, and I forgot to do this
is on the sine wave, take the octave down
one, generally. This is going to put it more
down in the sub territory. So now when I play, you
can see these really low, like 20, 30, 40 het frequencies. When I didn't have
this turned on, if we look back again,
everything is like 80 sir, like a 68 hertz and
above on that low D. So again, our sine wave, the purpose of it is to help us beef up that low
end of the sub. So bringing it down one octave, it's going to give you
that really wide sort of range of bass frequencies. We have our sub
supported down below, and then up above, we have
this distorted sound. And what's cool is if you put an EQ before the distortion, any of these bumps are
going to affect the sort of tone or texture
of the distortion. So when I say bumps,
I'm talking about these parametric EQ
bumps, check this out. Right around there,
we get a little bit of growl, which
sounds quite nice. And then you can sort of
level out things from there. So the sine wave, the sub, and the upper distorted part of the base are leveled
with one another. Anyway, before I dive too much deeper down that
wormhole, again, the sawtooth wave is
going to give you a very sort of gritty sound, especially once it's distorted. It does have a bit of a
video gamy sound by itself. But going to the next type
of osciator or wave form, which is the square wave,
check this one out. We're in, like, battle toed
Supermio sort of territory. We're like, back in
the NES SNES days. This is the really
old school sounding, video gamey synth base. If I bring it down
in octave, you hear. Just very video
gamey, very gritty. And what you're hearing is
this sort of on off, on off. And that's creating
these little flickers or almost sort of fuzziness
to that oscillation sound. This is the idea of the
square wave is on off on off. And if you take on off and
oscillate that fast enough, you get this gritty sound. If I take it down even more, that's a really low octave. You can hear every one of those squares
turning on and off. But as I move up higher, it just sounds like a solid tone. So that's something
that's really cool about the square wave, and you can also hear it a
little bit within saw waves. But as you move
lower, you'll hear more separation of
those on and off. So for now, what I
would say is use it by itself if you're
doing something like chip tune or old
video game music. But if you're trying to use
it in a more modern setting, try that same sine
wave down below, so you have a nice
solid foundation. Notice I did this
with sample base, sawtooth, and square waves. I really like making sure that my sine wave is down
in that subterritory. So my subwoofer is hitting
something very smooth and I have a lot of sort of foundation
happening below my mix. That'll give you all
that extra low end, but video games didn't have all that extra low
end back in the day. So if you're really
trying to create a retrosund just stick
with the square wave. Now, again, if I go back into, for example, the attack,
decay, sustain release, and play around
with a shape that looks similar to what
we started with, this also works really well for that old video gamy sound, sort of plunking
around on notes. So play around with a
bunch of the settings, but now you have a good idea of the function of a sine wave, a sawtooth wave,
and a square wave. Of course, we've
talked about using the sine wave to
layer down below. It's also quite fun
sometimes to layer a little bit of noise up above. So while I have
this square wave, I can add a little bit
of that white noise. Admittedly, it's more
than a little bit. So you'd want to take
down the volume here over by this oscillator button. Let's take it down
maybe 6 decibels ish, maybe a bit more. And now we filled
out a little bit more of the higher frequencies. So you have your
basic oscillator. It's nice to pair a sine wave down below for a little
bit of foundation, but it's also a good idea to
take another oscillator like a sawtooth wave and
bring it up one octave, just using this little
octave button over here, you would take this and
bring it up one octave. So you can do this
again if you want, bring it up a second octave, but you can see how we have our foundational
sort of base part. Then do we want to add sub information generally
with a sine wave, or do we want to add some noise or a higher oscillator up top? Another thing I'll
mention is that this particular Syth analog, which comes natively in Ableton, doesn't have triangle waves. Triangle waves work kind
of similar to sine waves. They're a little bit thicker in terms of their
harmonic structure. So what I would
say is if you have access to triangle waves, feel free to put those down in the subterritory,
as well, too. But generally, for now,
sub base information, I would stick with
sine and triangle. For base information,
you have pretty much all the oscillators or
waveforms as options. And then for upper information, again, they're all available. I generally wouldn't use a
sine wave because it's so piercing and you can also
use some noise uptop. We talked about
quite a bit there. In summary, sine wave
smooth, sounds good, low. Sawtooth crunchy,
sounds good, distorted. Square wave, quite retro sounds really good for chip tune
and old video game music. And if you have access
to a triangle wave, try it low as well. It'll be a little bit
thicker than a sine wave, and it might work
really well for the foundation of
your bass parts. So that's it for this class
talking about the function of the different waveforms
within Synth base. In this class, we
touched upon ADSR, which is this stuff over here that I was
playing around with. In our next class,
we're going to dive deeper into those ADSR settings, attack, decay,
sustain, and release. Let's get talking about them. I'll see you in that next.
9. ADSR Settings: The Alright, let's get
talking about ADSR, attack, decay,
sustain, and release. In subtractive synthesis and
other types of synthesis, it's really important to make sure that you have
an understanding of these basic
envelope functions. Envelope being like, imagine
you have a particular buzz, and you want to wrap it up in a way that it
needs to be played. So maybe it fades in slowly
and then cascades out slowly. Maybe the sound
starts instantly, holds full volume, and
then cuts out instantly. This is what you're wrapping your little electrical buzzes
or oscillators within. It's your envelope, it's ADSR. Let's get
talking about it. So we're back here with analog again, and here's the
sound that we have. So the main section that we're going to be
looking at right now is this amplitude section, and we're going to be
playing around with the envelope of the level. In other words,
the attack, decay, sustain release is only going
to be affecting volume. So this little sort
of diagram over here, this is our ADSR. Now you can see it
written out attack, decay, sustain, sustain
time, and then release. We're mostly just concerned
right now with the attack, decay, sustain, and release. So while these four numbers
here are important, we can do things very
visually over here. Start off by doing this
within this level section, and then you can
also change things within the frequency
section just beside it. So what I'll do
first is I'll get the frequency section to be
very squared off for now, so we're hearing
only the effect of the level or the amplitude
and its envelope. First off, attack.
If I play a note, right now, you can see the
attack is very abrupt. So I start to trigger the
sound at zero milliseconds, and within five milliseconds, we are hearing the sound. Then it's going to decay over 227 milliseconds down to a particular volume that will hold until I let go of the key, and then that is
the release time. How long does it take
the sound to come down to zero after I
let go of the key? So right now our
attack is instant, but I could slow it down
by pulling out the attack. I could go even more. And now we're swelling into
the sound. Mm. So that can be great for
softer sort of bass parts. But generally with base, we like to have a little
bit of attack. So we'll keep that attack there. What you'll notice
is that there's this sort of punch to the sound, and then the volume
comes down a little bit. This is a bit tougher to notice, but see if you can
notice the sort of impact of the sound. It's like, boom, bow.
It's very subtle. But what you'll notice is
that if I pull this way down, now we can really hear
the difference of that impact and then the
volume of what is holding. So this is your decay and
sustain working together. How long is that initial bump? If it's long, you have
a long decay time. If it's short, you have
a short decay time. And how loud is the
sound when it holds. That will be determined
by the sustained volume. So if I pull this way to
the right and keep it low, that decay is taking
forever to get quiet. And then at some
point, it's going to hold at this lower volume. If I pull it in really close
to the attack time, now, I have a very quick
blip of a sound for my decay somewhere in
between is probably better, and then you can
take your sustain to determine what is the volume of the held portion
of this envelope. But again, when I
let go, listen. Here's me letting go. Listen
to how long that release is. It's taking quite some time to return back to
zero or no volume. So quite often, like,
this is a full 3 seconds. Quite often, I'll
have my release set as short as possible. I want to make sure
that when I let go, the sound stops with it. It's okay to have a
little bit of a release. It feels quite natural,
but I would say, generally, you're not going to want to go with a huge release. Unless the point is, for some
reason, like, let's say, I have to play a bass note and then go over and play some
other keys of some sort, I can have that note sustaining and sort of
slowly decaying over time, based on the fact that I
just flicked a key again, that's me just touching a key. Now I can play another part. So for something
like live looping, it might be a good idea to
have a really long release, in this case, 15
seconds, quite long. But generally, a
pretty short release we're in that sort of vicinity
of five milliseconds to, like, 300 400 milliseconds is probably a good
place to start off. Now, if we go over
to another synth, for example, something
modern like serum, we're going to notice that
there's an envelope section, envelope one, two, and three. Now, in this particular
preset, of this base sound. As I look around,
what you'll notice is that this cutoff filter
is moving quite a bit. And if you look
as I scroll over, you'll see Envelope
two and macro one. That is the stuff that
is affecting this knob. Envelope two, this shape is affecting how
this filter works. And I can also do
this with volume. So let's say the
filter is turned off. There's our sound. Let's drag envelope two over
to our level knob. Level is down all the way, but this range of this
blue knob here is how much the envelope is going to affect this particular knob. So you'll see it vastly different as I pull
it up and down. So this is what was pulled
onto the cutoff before. I'm going to just get rid of. We're going to remove
modulator two. And as I play around with this, you'll see it's the same thing. As I pull to the
right, we can affect how things are swelling in in terms of this filter
and how it's being used. All right, so big
attack, slow attack. Here's our decay
and our sustain. So if I want to have it holding, I have that sustain up, but if I want it
more like a pluck, I would have the sustain down. So you can see, even
with this base sound, the slow attack still
works quite well. Fast attack? Quite punchy. Slow attack could
work really well as, like, a drum and bass
sort of baseline. So the point here is in
that most synthesizers, you're going to be able to
use an envelope, attack, decay, sustain, release to
affect multiple things. I would say start off with
understanding how it affects volume and then
understanding that it can do the same
thing for a filter. Is the volume gradually getting louder or is it
suddenly getting louder? That is your attack.
Does the sound gradually get muffled like this? Or does it happen
really quickly? That would be a slow or
fast attack on your filter. But again, you can apply these
settings to other things, as well, too, like detuning, panning, and so much more. Finally, let's go through a
few different serum presets and play around with the
envelopes to see just how much you can take a basic
preset and make it your own pretty quickly with playing around with
these envelope settings. So here's our next
sound. And straightaway, you can see quite a
bit is happening. There's movement here,
there's movement here, there's movement
here here and here. But again, as I scroll over
the cut off of our filter, we'll see envelope two is one of the things
affecting this filter. So let's go to Envelope two and play around with
this envelope a bit. So we keep the same
tonal texture, but we're really
changing the shape of how that sound develops. Our next sound is pretty basic. It's a basic square wave base. There's really not a
whole lot of modulation. Again, you'll see
there is a subtle roll off for this release time. If it's absolutely sudden, it sounds a bit more artificial, too long, and you're getting quite a bit of overlap
between notes potentially. So let's take down that decay. And again, we get more of
a plucked sort of sound. Let's move to the
next one. So now we're starting with
a plucked sound. And. Let's try getting
it to sustain and hold. A very different type
of sound, right? In terms of function, if
you have this in a song, there's lots of space
for other instruments. There's quite a bit of
space between these sounds. However, if you start
to pull this up. Now, it's much more
all encompassing and taking up more
space within your mix. For our last one, let's
try playing around with the envelope on a couple
of other settings. Here's our initial sound.
Again, quite plucky. I'm going to take off the delay for now in this effects section. And we're gonna play around with the envelope just a little bit. Again, sustaining,
quick and plucky. Let's go somewhere in between. Let's take this envelope
and move it over to detune. So we're starting very detuned, and then pulling into
a more pure sound. That's giving a little bit
more grit right off the start. Now, if we play around with
some different types of waveforms and I move the
wave table position, you'll see that
this knob changes the sound over time.
It looks really cool. In this view. All you have
to do is click this image, and you'll see that right
now it's not moving, but if I pull envelope two
onto the wave table position, and we can have it scroll through different waveforms or different parts of that
waveform alteration. So right around here there's quite a bit of
textural difference in that little section
of the waveform. So again, you can really
start to experiment and explore as to where you
apply your envelopes. And in something like serum, you can have a particular
envelope shape, a second envelope shape, and a third and apply those different shapes
to different knobs. This is how when you're
going through preset packs, you're hearing all these
really detailed sounds. It's basically a bunch
of these shapes, which right now is envelopes, but there's also step
sequencing and LFOs, which we haven't
talked about out of the context of this class, but these shapes
that are altering these different knobs that
affect different parameters. If I turn this knob and it
makes the sound crunchier, what are some shapes that I can apply to that knob
to play around with how that crunch is played around with rhythmically
or maybe over time? So what I'm really
getting at here is when you find some base
presets that you like, feel free to play around with the attack, decay,
sustain, release. You can make it more
or less plucky. You can make it more
or less aggressive, and it really gives you a lot of opportunity to explore
throwing these envelopes onto almost random knobs
and just seeing what results you get so that eventually when you
have a sound you like, you've made it yourself, you've just started with a
preset to help you out. So for now, those are
the basics of attack, decay, sustain, release,
your ADSR settings. Attack, how fast does the
sound get introduced? Decay, does it pull down a little bit after
that initial punch? Sustain. Does it hold
after it's come down? And if so, at what volume? Release when I release the key, how long does it take for
the sound to die out? Play around with those
settings on volume and filters to start and then
from there, try exploring, applying them to other knobs,
whether it's detuning, wave table position, or whatever other sound altering
knobs you can access. So that's it for this
class. In our next class, we're going to talk
about applying groove to your base through the groove
pool. I'll see you there.
10. Adding Groove: Top. Alright, let's get talking about adding grooves to your baseline. Using Ableton'sGroove
pool, let's jump in. So for this video, I'm
actually going to be blocking where the groove
pool is with my video. So what I'm going to
do is I'm going to extend this section up a bit. Yes, it crams this top
section, but that's okay. It allows you to see
the groove pool. You can see here it
says groove name, and there's gonna
be some qualities to the groove that you select. Off the start, you really won't need to do much adjusting with that unless you're really going for a very
specific groove. But there are so many in Ableton that you're
going to be able to find something I'm pretty
certain that you like straight out the
gate. So what is a groove? A groove is basically
applying swing, but it can do some other
things as well, too. So if I have a high hat
pattern that goes one and two, and three and four end, I can use a groove algorithm, so it goes one and two, and three and four end. But it can be more
complex than that. Maybe it's one and two, and three and four and one, where it's kind of
stuttered a little bit, a little bit of
that sort of Jdilla drunk drumbeat sort of sound, it depends on what
groove you select. But off the start, I'm going to recommend
that you go with the MPC grooves within
the swing category. It's going to give you some
basic swing to get started. And what I've done is I've
created a drum beat here, and we're going to
apply some swing to it. Now, you'll notice
that over here, there's this little
groove section, and right now it's set to none because there's no
grooves available. Up on the left side here. Now, this is Ableton 12, but I know as far back as
Ableton ten, for example, what you would do
is right click in the groove pool area and select Add Groove or
something like that, and then it's going to populate a bunch of grooves
you can select from. But now there's this grooves
category up over this way. So we're going to
select grooves, and you have to ask yourself, am I playing on an eighth
no grid or a 16th no grid? Is it teta, Tata. What ENa two e anda, three and a four anda, or is it tet Tet teta, one and two and
three, and four end. I've created a beat here
that has the second example, the eighth notes
for the high hats. So we're going to I'm
going to see what I can get away with here with a little bit more screen space. Within this swing MPC 3,000 eighths, you'll
see different numbers. This is basically think about like a percentage of
how much it's swinging. So 71 quite swung, 57, a bit more subtle. So if I take, for example, 57, I can drag that down into the
groove pool area here and you'll see that it does populate
over in this area here. So you can preview
them by clicking them. And when you find
one you like, you can either drag it down into the groove
sort of pool area, which is down around this area, or we can drag it straight
down into grooves down here. So I could drag it down here. Now, let's say I take
64, for example, a second swing algorithm,
and I bring it down here. What you'll notice is
they're both populated up here and they're both populated down here
within this list. Let's listen to 57 and the slightly more
affected 64 on the drums, and then we'll talk about how to transfer this over to the base. Now, before I show you the
swing, here it is straight. A pretty classic
sort of rock beat with some fun chromo sounds. We have 57 as our
lighter swing algorithm. We can hear the swing
already, and here's 64. So this is pretty significant
once you hit the 64, but let's keep it
selected for now just so everything is a bit
exaggerated and easy to hear. Now, let's say I come up with
a baseline and I'm going to go ahead and take off any swing
from the drums initially. Let's say everything is
played straight for now. Mmm. So I'm going to go
ahead and record a baseline that is straight. It would sound
something like this. Bend Something pretty simple. So maybe we just do half
the length of the drums. It's just the same
thing repeated. Anyway, if I was to listen back to it, I'm
gonna quantize it first, so control A for select
A in this midi area, Control U for quantize. So we're going to check
out this groove first with no swing on the
drums or the base. Depend. Now, let's go ahead and
go up to the drums, apply the 64 swing, and we're going to go
down to the base and apply the same thing. And
let's listen to it now. Did Everything is swinging because I've applied it to
the drums and to the bass. So I've seen some students
that apply swing to drums, but then they don't consider
it on other instruments. It's very important,
and I want to make sure if you're applying
swing to some instruments, the band would be
swinging together, so all the instruments
should have some instances of the swing if they're playing
on that eighth note grid. Now, another example that's
really cool here is we could go ahead and bring in
some sort of a drum loop. So let's go into,
like, disco house. Let's just see what we find
here. Sounds good to me. There's a little bit of
swing baked into this, so we're going to just drag this down here and we're
going to right click, we're going to go
extract grooves. This is really powerful
within Ableton. We're going to go ahead and
select extract Grooves. And what it's doing is it's reading this drum
loop information to see what is the swing being applied
at this stage of things, Like what sort of swing
does the loop have? And what you'll notice is that over on the left side here, we have that swing
that is now available. So I'm going to mute the drums. When I select the base,
I should be clear, I'm going to mute these
top drums, the midi drums, but we're going to keep
the midi loop playing and the bass part playing. But now the bass part, I'm
going to apply the swing from this loop so that the drums have a similar swing
algorithm to the loop, and they should
lock in quite well. Let's listen to the base without any swing algorithm with
these swung looped drums, and then we'll
apply the algorithm to hear them together.
So here we go. Go do. Sounds right. Let's apply that swing
and see how it sounds. Good, and me, it
sounds more locked in. It might be like
a placebo effect. Let's see if we can
find a drum loop that has some very
evident swing, a little bit more swing and try doing the same process
one more time. So let's take this one here.
So let's do that again, where we pull in our drum loop. We're going to right
click and extract Groove. You'll notice on this
right side here, there is no shortcut
for extract grooves. Womp womp, but you're not
going to use it a whole ton. You just need to
extract the one groove and then apply it to
other instruments. Let's let it do its
thing. Okay, so we're going back to the bass, and we're going to again apply a straight version of
the swing algorithm. In other words, no swing. Let's listen to
it with the beat. Let's listen to it
with the swing. It sounds something like this. So I think what I'm
noticing here is that we're not really
hearing too much. To me, it sounds more locked in, but it could just be placebo. I think it's because
the drums are hijack, chick, cha, chick,
they're 16th notes. So what we can do is
take the bass part. We're going to divide it by two, and we're going to multiply it. So now it's on a 16th note grid. Now we're hearing it, right? So if I go to none, Teca
tack ta ta, ta, ta ta ta. If I swing it with
that new algorithm So now it's a bit more
locked in with the drums. It feels a little wonky
on this part here, but you can hear the swing
in this front half here. It's pretty easy to hear. And then something happens here. Again, these algorithms
are not perfect swing. They are taking
little nuances from the beat outside of
just basic swing, if there's some little
inconsistencies, it's going to pick up on that.
But it sounds pretty good. It sounds locked in with
the drums. One more time. It sounds like
this. Is expensive. So just keep in
mind, whether you are taking an Ableton groove and applying it to all
your instruments with a bunch of
MIDI information, or if you want to
take the groove from a waveform like a drum loop,
you're able to do that. The last thing I'll mention
is you can also take that groove and apply it
to another drum loop. Let's say we have something
that does not have swing, well, we can now add
swing to that loop. What I will caution you with is if there's a
loop that has swing, you extract the groove, and there's another loop
that has different swing and you apply the swing of
the first loop to the second, you're going to get
some wonky results. This is really for going
from a straight rhythm to swung or swung to straight. Don't work in this sort of
swung to swing environment. It's going to get
really crazy, trust me. So let's take something
like this drum loop here, which is pretty
straight ahead. It sounds like this. And we're going to
apply some swing to it. Let's take one of the swing algorithms from
one of the last loops. Let's try this one here. Now, this is on an
eighth note grid. So actually, this swing
algorithm is not going to work because the loop that we pulled the swing
algorithm from was chick, Jack, chek haka cheek cha, one Eenda two EN, three, EN, four eenda, 16th notes. This is more eighth
notes, so we could apply just one of the
basic MPC swings. But the same philosophy applies. You can hear we've added some
swing to this audio loop. So whether you're swinging loops which are audio or
midi information, it's all possible in Ableton, and then you take that and you apply it to whatever
your bass part is. You start by playing a simple bass part
that is on the grid, and then you apply the swing. Similarly, if you've played a bass part or someone else has played a bass part and there's a particular
swing within it, and then you create
your drum beat, why not create the drum beat straight ahead just on a
straight rhythm and then extract the groove from the bass and then put
that over to the drums. Now, let's say I play
something like this, and I go, So that's very
swung one anda, two anda. I can extract the groove
from the MIDI information, or I can flatten it down
to audio and then do the same thing where
I'm extracting the groove from the audio loop. All this is to say,
Ableton has grooves, but you can also
pull grooves out of pre existing loops or MIDI. You can then apply it
to other loops or MIDI. But again, just be careful that you're
not applying a swing algorithm to another sample
that's already swung. That's it for this class
on the groove pool. I know a lot of
what I was showing you was in the context of drums, but the drums are going
to supply that groove, and it's going to go over and
be reapplied to the base. You can also reverse engineer, as I mentioned, start
with a groovy bass part, extract the groove
and apply it to a straight drum beat so that the drums have the same
groove as the base. Having said that,
understanding how to apply the groove to
drums and to base, those two together
need to lock in. So it's super important
that we talked about both. So that's it for this class on adding some groove to your base. In our next class, we're
going to about compression. How does one compress a base? How is the parallel
compression on bass different than something like parallel compression on drums? We're going to dive in to compressing base in that next
class. I'll see you there.
11. Compressing Bass: Drop drop. Alright, let's get talking
about base compression. In this class, I'm not going to use Synth or sampled base. I'm going to record a raw base. That's not really what
this course is about. Specifically, we
are working with sample base and synth base. But what I will tell you is that most Synth bases don't really have too many
issues with compression, as well as a lot
of sampled bases. They're already sort
of pre effected. So I wanted to give
you something really raw that we could then compress, just to show you how
you can go about this if you have issues with the
compression of your base. Now, as a quick overview, compression is this idea that
when volume changes happen, times we don't want so much of a volume change and we want to sort of stifle that
difference in volume. We want to compress
the dynamic range. We want the softs to
feel a bit louder, the louds to feel a bit softer. Really, what we're doing is taking the louds and making them softer and then bringing up
that whole signal so that, again, louds feel softer
and softs feel louder. Compressing base has
its own difficulties because to a compressor, these low frequencies
have more energy, and they trigger compression so that some of higher
end of the base, and some of the stuff
that's happening is higher noted content
gets over compressed. So we want to make sure
that we have a way of either going into
our compressor with a fairly balanced signal so that the low frequencies aren't triggering too much compression, or we use something called
parallel compression. Let's talk about both
and let's jump in. Now, what I've noticed
from my interface is that when I
record in the base, this mic isn't
working, and this is a relatively complex setup. So what I'm going to do is I'm going to record a base part. I won't be speaking
during that time so that Ableton can
record in the base. And then we'll get
talking about how to compress that base. Okay, so this is a
pretty great bass part for us to work
with because it is not perfect in terms of volume,
consistency throughout. And I tried to explore
some different ranges on the bass going through
all four strings. Here is my pretty haphazard
little bass part. It sounds like this. Mm. So the higher notes I
accidentally didn't play as loud. I'm not a seasoned bassist. I can play passable bass parts for the sake of composition, but I'm not practicing two, 4 hours a day,
that kind of idea. So it's great that I don't
have the perfect part, because what if
this is what we got from the musicians at
the end of the day, from our sampler,
from our Synth? Maybe there's some
subtle differences in volume as you move higher, whatever it might
be, you can even see visually this wants
to be compressed. There's more energy
happening here, less energy happening here, and it wasn't intentional. So how do we smooth things out? First of all, we could
just sort of slap some sort of compressor
onto the bass part. So let's say I just use
Ableton's compressor. There are certain ones like
the 11 76 and LA two A, where they're kind
of go to compressors for bass and for vocals
and this sort of stuff. We're just using Ableton's stock plug ins as
much as possible. So let's give a listen. We're taking a look
at the bass line. We're going to give it a loop. Mm. So you can see if I bring
the threshold down to here, it's going to compress
those first few notes, and it's not going
to touch the rest. And this is an important
thing to bring up in that quite often
cereal compression, not the type of cereal you eat, but SERIAL is pretty important. Having one compressor
sort of tame some of the rogue peaks and then a second compressor
to smooth things out. So what that might look like is these settings seem
great to me already, just like a pretty
quick attack setting at one millisecond release you
can play around with a bit. I'm just going to keep it at 30, which is relatively quick. And I kind of prefer
this view over here. So we're just going
to pull this down. Mm hm. And we can see the
gain reduction is doing much more on
those first few notes. Now, what I'm going to do
with this second compressor is I'm going to create
a new audio track. I'm going to set the
input to resampling. And what that's going to
allow is that if I solo this bass part and arm
this base part here, we're going to be able to
record onto a new track and see the differences in compression that we're
playing around with. First, if I was to set
this second compressor to about ten milliseconds
attack and auto release, you're going to see things
get a little bit spikier. Take a look at this
as we go through. Let's record coming down. I mean, I'd probably want
to record this in Mono, but the point still stands. Do you see all
these little spikes that are happening
in comparison? Let's pull this
out a little bit. That is our ten
millisecond attack time, giving a little bit more punch. But then look at
all the control. Like, if you look at this
tail versus this tail, it's like, maybe 15% different. Look at this tail
versus this tail. It's like, 80% different. So from there, you can
choose to smooth things out. If you don't want
it to be so punchy with these big transients, you can pull down
the attack time and take a look at
how this changes it. H. Things are looking
pretty smooth. Let's go zero attack and zero attack and see
how that sounds. So even then we're going
to see a little bit of this attack on these notes.
We want some attack. And part of that, I think,
has to do with the knee, the fact that the compressor is slowly adding this gain
reduction over time. I'm not going to go
so deep into, like, what a knee is and all the different elements
of a compressor. Right now, we're just
talking about the basics, mostly ratio,
attack and release. Notice how ratio was
set to four to one. That's really common for
bass and for vocals. I tend to not touch it too much, but you can sometimes take it up to ten to one if you want a little bit more control
over those rogue peaks, like I think this
first one could work well as a ten to one ratio. But for the smooth
butteriness that we're going for on the
second compressor, I would keep it at four to one. So we're going to keep
this at one millisecond, and then this one
here, we're going to set to ten milliseconds. We're going back for
that punchier sort of sound. It sounds
something like this. Okay. And now, from here, things are easy to
control because you can see everything looks like, if I got rid of
these little peaks, you would see everything
looks really smoothed out. You could even go
one step further, and you could bring in
something like a clipper. And in this case, I'm going
to use, I don't know, I probably want to use standard clip or something a
little less CPU intensive, and bring down our clip, so we're taking off some
of those little peaks. You can see the red
is the reduction. And we're not clipping the,
the basi part of the sound, just the initial attack. You don't want to clip
base frequencies, but when it's these little sort of transients that
are happening, you can clip these and take a look at how much control we have now in this final signal. Goodbye, spikes. We just have a little bit of extra
transient off the start, which for base is pretty common. If we're listening,
Those higher notes really don't sound
nearly as quiet in comparison to those
first few low notes as they did before. So that would be like
serial compression. Tame some rogue peaks. Then you can also
choose to create how much punch you want
on the second one. You're sort of shaping the tone. And then if there's too much
punch, but it sounds good, but the wave is, like, just way too spiky, just clip off some of that
and then you're fine. Now, the way I would
usually compress bass is through
parallel compression. And this is different than
parallel compression on drums. Parallel compression on drums, you have your big spiky
original wave form, and then you squash it
on a parallel track. So you duplicate it or you send it to a bus or
however you want to work. You duplicate it to some extent, and you really squash all the transient.
So it's just a blob. And then you take that blob and you slowly raise up the level. So now what's happening is you have the spiky version
with lots of attack, the blob version that's
super compressed, and you find some sort of
middle ground between the two. It brings out the tail, the long elongated part of
that snare drum, for example. It can make the high hats
sound nice and compressed. It just glues
together the drums. So you have spiky version, non spiky version,
blend the two. With base, our main
concern is that these low frequencies
are going to trigger more compression
than the high frequencies. So the amount of compression
is really changing based on the range they're
playing in the base. So why don't I isolate the
more base frequencies of the base and then affect the higher
frequencies separately? That's how we're
going to be doing our parallel compression. So starting fresh again, we're going to go over to
our audioffects. We're going to pull
in a compressor. And I'm going to do a Control G, which creates a little
group for these. I'm going to open up this list, which is down in this area here, and that allows me to right click and create a second chain. So this is our regular
compressed base, and then up over here, we have another version of our
regular compressed base. Now, here's where the
Secret Sauce happens. What we're going to do is
we're going to bring in an EQ, EQ eight, in this case, and we're going to
pull to this top one. Let's say low base, and let's call this
one. High base. So our low base part, before I even go into the compressor, I want to make sure
that the only thing being compressed is
low frequencies. So I'm going to set this
to, let's say, around 170. You could go up to around
300 or maybe as low as 100. 170 tends to be a
bit of a sweet spot. If I take the high base
over here and mute it and then keep the low base on, here's
what we're hearing. And I'm going to turn off the compression
so you're hearing just the low frequencies,
no compression. Here's how it sounds. Okay, so that's the signal that we're
running into the compressor. Again, with these
low frequencies, you want to have a relatively quick attack, and quite often, I'll set auto release or just sort of feel it
out a little bit and take a look at how this
threshold is recovering. So when you're taking a look at these sort of little
visuals here, you can listen and watch and see kind of
what works for you. But I like setting it to auto for this low frequency
compression, so we'll set the release
to auto. Attack is at one. Ratio at four, again,
works quite well. It's not too heavy handed, but it's not going to just
barely tickle the compression. There's going to be some
noticeable compression. So again, I'm going
to flip views. That's my preference
here. So, as usual, like before, we're
seeing more compression on these lower pitches, but that's kind of what
we want right now as this isolated version so that these three are
more compressed. They're a little bit quieter. These are not even
compressed at all, and then very mild compression
on these two that will already start to
take the dynamics and bring it slightly
closer together. Like we did before, we
could just take a look with the low frequencies only what's happening
behind the scenes. So you can see we
have a little bit of a weaker signal on
these top notes still, but we are still only part of the way
through the process. But again, looking at this, compared to this, we're
already much closer. This was also not a
particularly great bass take. I'm not a fantastic bass player. So this is why recording a
good player is also important. But, again, we're trying
to sort of save the mix. I could automate this low
end information so that it's a bit louder or I could even compress
it a second time. There's some different options available really depends
on your workflow. But you can see we're
starting to get close. So we're back up into this area here where we have our low end being compressed, again, you might want to
put a second compressor to sort of level
things out a bit more. But for now, I'm
going to compress the high frequencies separately.
Let's listen to those. We need to again bring in an EQ, and this time set it
so that everything above 170 is what we're hearing. So now let's listen just to
the high end information. Mm hm has some nice grit. You can see most
of the notes are pretty level up
around this point. Some notes are a bit quieter. Let's pull down our threshold so we're affecting some
of those higher notes. I want a little bit more of
that punch to bite through. You might want around five,
ten, 15 milliseconds, even upwards of 20 or 30 depending on how
much bite you want. I'm going to go for a
little bit of bite. We're going to go
five milliseconds. And again, we're just going
to set the release to Auto, but you can do some math to
figure out your release time. You can do some feel to
figure out your release time. It is ultimately one of the toughest things to
explain how to do exactly. So if you're stuck,
if you're confused, or for the sake of ease in this video, just set it to Auto. So, sounds like this. I'm going to bring the
ratio down to three. I don't want to be too heavy
handed on this compression, but I'll bring the threshold
down a little bit more. Let's bring that
attack up a bit. Let's try 15. Mm. That has a little bit more bite. It's sounding quite nice. But the other thing
is, too, usually, I will use saturation
on the top end to really let those upper
harmonics sort of sing out. Think of saturation as, like, light distortion and light
compression fused together. In this case, we're
going to saturate to slightly gel things together and then run it into our compressor. We have the warm tape
setting, pull it up a bit. Okay, so we have a
relatively balanced signal if we bring in the
low end again. So the issue here is
that the low notes, these ones here, still
sound a little bit too low. What I would probably
do to remedy this, if I was really
stuck, I would just automate some volume changes
here, but I'd prefer not to. So we're going to play around
with a second compressor, possibly on both of these
different low and high parts, but I'm going to start
with just the high parts, and let's see how that sounds. So over to just the
high base, again, we are just selecting the
speaker for the high base only let's put in
another compressor. For now, I'm just going to
keep the settings the same, although I might bring
the attack down to about five just so that there's a little
bit more control. And actually, let's bring
the ratio up to four. This one needs to be a
little bit more controlled. We're trying to make
sure that we have things closer to the same sort
of size or volume. We're going to have
a little bit more of those transient peaks. Now, I just want to glue
things down a little bit more. So again, let's
give it a listen. Our threshold is pretty low. We're grabbing a little
bit of everything here, which is good. The
volume has been calm. Promise, we're going
to pull that back up. And let's just take a look
at how our new signal looks. There's a whole lot of control. And on this note here, I did sort of pop into the
string a little bit more. So we're keeping some
dynamics in check. But if you look at the tails
of each of these notes, they're now very close. From here, you
could add a bit of dynamic EQ to smooth things
out a little bit more. But you can see we are in
much better territory. Bring up your gain,
so you're seeing, like, a nice, healthy signal. This is how I would recommend compressing base if
it needs compression. A lot of sampled base, a lot of synth bases don't need compression because there's
already compression applied. So take a look if you're
in serum, for example, make sure that
you're taking a look at the effects section. If I go to any random
preset right now, so we'll pull open serum. Let's say I go to forward. I don't know the sound off hand. If I go to effects,
look at that. There's a compressor. If I go to the next one, there's
no effects at all. Interesting. Next one. You look, there's a compressor, right? So you can see there's
compression on a lot of these presets already. And these sampled bases, sometimes when
someone's in the studio playing a bass to be sampled, it's running through a whole
rig of guitar pedals or amps or whatever it might be that's already
applying compression. So use your ears and make
sure you're asking yourself, subjectively, are some notes
poking out way too much? If they are, compression
is a great place to start, but balance that with your EQ. The other thing I wanted
to mention is that an equalizer is meant
to do just that to equalize the tonal balance
or the frequency spectrum. So take a listen
to the base track. If it feels muddy,
if it feels like there's a lot of thump
happening on the low end, deal with those
small issues with EQ or dynamic EQ before running
into your compressor. The same way we put
saturation before compression to smooth things
out a little bit more. You want to make sure
your compressor is working with a healthy
signal so that it can work the best for you to give you an even healthier
signal on the other side. So there's lots of
different use cases of popping and slapping base versus chunky metal
distorted base, but I wanted to show
you the main difference here is that when you
want to compress base and keep the low end
nice and smooth and buttery and the top end with
a bit more tonal control, try this parallel
compression technique, especially on distorted base. Think of this. When you start to distort base more
and more and more, you actually lose a little
bit of the low end content. So what a lot of
engineers will do is they will record
the base two ways, direct in smooth, regular unaffected clean base and
a second with the amp. And then you would run your compression
relatively similar. Sweep out the low end of the distorted version and sweep out any high end of
the clean version. Now, you have almost like that
sine wave we were talking about before through
synthesis, a nice smooth, rounded tone for the low end, and you can distort that
upper end as much as you want without affecting
that low end signal. So for me, around 170 is that sweet spot
crossover point for the smooth low end and isolated top end that you can now balance how you want tonal. If your base signal going in is already relatively
balanced in terms of EQ, you might be able to
get away with using basic compression or
maybe serial compression, one or two compressors back to back on the overall signal, but I would highly
recommend work with this parallel
compression technique because for me, I
use it every time. Like, there's no reason
for me to go and do the other way because
I have more control and I understand how to utilize that control
through this technique. So that's it on
base compression. In the next class,
we're going to talk about base ifs.
I'll see you there.
12. Bass Riffs: To, Kentucky. Next up, let's get
talking about bass ifs. What is a bass if and how can you create some
tasty bass riffs? Let's talk about
it. Let's jump in. So a bass if is very
similar to an ostinato. And the word if is
a little bit loose. But if we think of
rock and roll and the guitar parts that
are often created, those would be examples of ifs. There may be four beats
to 16 beats long. They're often repeated
fairly verbatim, so they might not change at all, or they might change
a little bit, especially in terms
of the first note or the lowest note on bass riffs. So as an example of that, if I have a bass if that's I
might end up doing something like Just little variations
as I move notes around. But I don't even
need to. In fact, even if the chords move, I don't necessarily need
to change my base if. I've created a small keyboard
part that sounds like this. And let's play a baseline
that does not change chords. G minor nine, E flat major
seven and C minor seven. Those are the three chords,
but I'm not worried about G E flat C being my roots. I'm just going to play
one base if throughout. So something like this.
One, two, three, four. So it's just a
really simple part. No moving with the cords, creating this sort of
static foundation. So whether you're moving
those bottom notes or not, you have
that as an option. And once you have a
base rif, for example, I know GE flat C are my
main roots for my chords. So I could take this
bottom note of my base if, move it to an E flat, and then here, move this to
a C. It's subtly different, but now it sounds
soloed like this. Okay. And you might
even want to change the last note a little bit.
Like, you have some options. It doesn't have to
be an exact repeat. Play around with
what sounds right. Here it is with the last
note changed to a C, since my last chord
is a C minor. With the rest of the instruments,
it sounds like this. So that's the basic idea. A base if doesn't
have to be complex. They can be relatively
short at about four beats. They can be longer
at about 16 beats. But there's one scale that I think you're
going to want to tap into that's going to really help you
with your base ifs, and that is the
minor blues scale or the minor pentatonic scale. If we take a minor scale, take a look at my
little mini keyboard just below, ABCDEF GA. There's a basic
minor scale for us. If we get rid of
the second note, so A is going to
skip straight to C. We're going to move up to D, we're going to move
up to E. We're going to skip the sixth note F, so up to G, up to A. This is A minor pentatonic. Five individual notes
before we reach our octave. And if we put this D sharp in between the fourth
and the fifth note, then I get my minor blues scale. But for the sake of
bass rifts, I'd say, just focus on the
minor pentatonic. This new note that we've
added to the blues scale kind of wants to have a
specific function of pulling to neighbor notes, and it's used, I'd say
more often melodically, but feel free to
play around with it. I'm going to recommend
that you play around with the
minor pentatonic. If you do bring one of
those two eliminated notes, the second and the
sixth back in, I would say bring in the second. Second or the ninth is a really fun sound
to play around with. Its a little bit more jazzy, a little bit more soulful,
a little bit more colorful, and it's a great addition to bring back in once
you've sort of got really comfortable with
your minor pentatonic. So if I take this
chord progression and bump it up two notes, so it's in A minor,
we're going to create one new bass if using that
A minor pentatonic scale. Let's take a listen.
Sounds like this. One, two, three, four. I was only using notes from
that minor pentatonic. And you'll notice
quite often, I have, like an A going up to an A, and I will use
that seventh note, known as the flat seven quite often to pull up to that note. If you're from Tam and Paula, you might choose that
ninth we talked about. This sort of idea. So
you don't always have to go straight to that root when you're moving up the octave. But again, what we have now, let's quantize,
sounds like this. Mm hm. And lastly, why don't
we add a little bit of groove to the bassline now
that it's been quantized, as well as this drum part. So if I was to go over
to groove one more time, let's bring in an MPC swing
so we're on eighth notes. We're going to be looking
for a swing MPC eighth, which is up higher. 64 works like it did before. We're going to apply it to this. We can apply it to the keys. There's really not much
happening with the keys, so we're not going to hear
it, I don't think, anyway. And we're going to pull
over this, as well, too. Do do, ti, do, do, da. Dude D I think this overlap here needs to be consolidated.
Now it sounds like this. So that extra note was a
little bit of a nuisance, but we got rid of that and basically have a duplicated
version throughout. Again, this is going
from it was G to E flat, so now it's A to F, using some relative picture. And then we'd be down to D
for this third sort of chord. The last thing that
I will mention is that this swing is too much. We would probably want to
go with something lighter. So what you can actually do
is take something like 57. Pull it over 64, and it will replace any of
those 60 fours with 57. So that way, you
don't have to do this on each instrument. Just replace it straight
in the groove pool by overlapping that
particular part. So if visually, you're
not seeing what's happening, I'm talking
about over here, just taking one of
these and dragging it straight onto this old
groove to replace it. So now with the new groove,
it sounds like this. All right, so whether
you want to play the groove or whether
you want to play it straight and keep it straight or whether you want to play it straight and then
apply a groove, these are all very
viable options. So play around with that
minor pentatonic scale. Feel free to leave the
base riff unchanged, even as the chords are changing. Try it out, see if
it sounds good. If it needs to be changed, you don't have to
transpose the whole base if and play it up higher on
the bass or on the keys. You can just try changing
the sort of downbeat notes. One, two, three, four, one. Every time you hit
that beat one, feel free to move
the first note, so it's the root
of whatever chord is being played at that time. So that's it for this
class on Base Rifs. Really, it's all
about exploring, experimenting, and
having some fun. You don't have to use the
scale that I recommended, but I would say, try
to start with it. It's a pretty forgiving scale, and that's it for this class. Next up, a more simple concept. We're going to talk
about disco octaves on the base. I'll see you there.
13. Disco Octaves: All right, let's
get talking about disco octaves on the bass. This is a simple
concept, a simple class. I'm going to give you one
extra little bonus thing for creating some funky
bass parts. Let's jump in. Alright, so we're going to
pick up where we left off with this drumbeat and these
three keyboard chords, and we're going to
add a little bit of a disco octave bass part. Disco octaves in their
most simple form are just octaves
moving back and forth. This sort of G up to G, down to G up to G. But if you double each one, it sounds a little
more disco wee. Check it out. It's
not just for disco. I've heard the RedHot
Chili Peppers bassist Flea do this sort of bassline in
their funk rock that they do. But it's a really
great starting point. If you're trying to go
for something disco or disco influenced, let's check it out
with the other part that we had from before. Now, I should mention
I'm gonna take off the swing from the drums, but it ends up sounding
something like this. So you can see, as the
chords were moving, I just kept the
same octaves going, but I was changing the notes
as the chords changed. A F D. You can quantize this. You can apply groove like we
have in the past. I think quantizing and keeping the rhythm straight works
quite well in disco. Disco is not generally
a very swung genre, even though it is very groovy. But quantized, it
sounds like this. That's it. Those are
your disco octaves. But the number of times
that these will get you out of a jam if you're
stuck on bass lines, it's a really universal sort of bass part that's always
going to give you a little bit of groove,
a little bit of motion. It's going to
outline the harmony, and it's a safe,
solid backup plan. Now, I said I was
also going to give a little bonus tip on how to create some
funky bass lines, and it does relate to
the disco octaves. In particular, that
first little dodo, those first two notes
within the line, but then leaving lots of space. In funk music, there's a
technique called Hock. And what a hocket is is
I play a couple notes, and then the sax
plays a couple notes, and then the guitar
plays a couple of notes, and everything
together ends up sort of feeling like an
overall melody, ostinato, riff, whatever
you want to call it. Sort of like dub
step. Same idea. Woohoo d dj do did. Woo. And then that repeats. But eventually, you can
find yourself saying, Okay, that's actually quite catchy now that I know how all the
pieces fit together. So playing a couple
notes right off the bat, then leaving some space and playing around
particularly in that, again, minor pentatonic scale, you end up getting something
that sounds like this. Mm hmm. So, again, look at how much space there is off
the start there. I didn't know what I was
gonna play. It's not a perfect bass
line, but doo doo. Do do do. Do, do, do do. Mm hmm. So to give an example, like, you're leaving room
for other instruments. So let's say it's something
like, one, two, three, four. Mm hmm. So you can see, I have
this little keyboard part. Maybe those are horn shots
or something like that. But you can see it starts to
pull everything together. We have this Dodot
tons of space. And then you can kind of keep with these short
notes if you want, but quite usually, what you'll hear is a more elongated
bass part Dodoo. Pretty do dy d do. But maybe some extra little
short shots towards the end. That's another fun little
thing you can try right at the end is these
little doubles. I'm just gonna duplicate
what I had here. Believe it would be here. And here we get something like. Mm. Mm hm. But you can see,
it's really funky, and it comes from this sort of initial portion of
those disco octaves with lots of space, incorporating a little bit of a bass riff or longer notes, and then some more of
those little du notes. So if you're a bass player, make sure you get really comfortable with
these disco octaves, and you can throw those into your funky parts as well, too. On keys when I'm playing
sampled or synth face, I'm literally just
going, Do do do do do do do do do. So
just tap on your table. Get used to that feeling, and you're ready to
play disco octaves. They're very simple,
very forgiving. So that's it for this class on disco Octaves on the base and an extra fun little funky sort of bass part that
you can try out. At the end of the
day, that technique is all about less is more. Leaves some space, but
take influence from a few other different types of base techniques. So
that's it for this class. And the next one, we're going
to talk about slash chords. I've touched on them in one
of the previous classes, but we're going to
give a bit more of a real use case for
these slash chords. Let's get talking
about those, and I'll catch you in
the next class.
14. Slash Chords: Alright, let's get talking
about slash chords. What I'm talking about is when your guitarist or pianist
is playing a chord, you don't always have
to play the root. So if your guitarist
is playing G minor, sure, G is a safe, no choice. But the notes of
a G minor chord, G, B flat, and D, the B flat and D are
other solid options, and I'd recommend
you give them a try. They're called slash
chords because the way they're notated would be G minor B flat or G minor D. Whatever note you've
put in that base part, that is what comes
after the slash. So G minor is your chord, D is the foundational base note. This gets rid of some
of the stability but adds a bit of intrigue
to compensate. Let's get talking about
it. Let's jump in. So we're continuing with
the same bass part and the same keyboard
chords as before. Let's start off with
playing the roots of each chord as a simple
base part. Here we go. It might sound something
like this in three, four. Throwing a little
bit of those sort of doubles at the end from that disco base
influenced section. Nice. So we have a basic bass part
to get started with here. I'm outlining the chords pretty well where there's
a solid A to start, a solid F here, and a couple of Ds here. But what if on the F chord, which are the notes F, A and C, what if I played As? What if I went to this A here, and this A here? Now it's like I'm playing A and just holding that A
into the second chord. Let's listen to how that
changes the overall part. M in fact, the D minor
chord also has A's. So this is an opportunity
to sort of drone A as our main note while
the chords dance around. Here's with all of
the main sort of outlined notes being A's. Let's check it out.
And this works. It's feeling like there's enough tension that
it wants to sort of evolve a little bit later on, but it's a fine starting point. F major as a chord also has Cs, and those Cs might
work really well to take us to those Ds right after. Maybe
I'll raise these up. So you can see this is
also pretty functional. So this would be A minor, F, C, and D minor, C because we
put C in the base part. But lsten to what
happens if I don't start on the root
for the first chord. It's recommended that you do because it gives some
stability to the baseline in this sort of harmonic shift that does mess with
stability a bit. In other words, the back half, the stuff that we
altered over here, that messes with the sort of groundedness or stability
of the baseline a bit. So let's at least have this
first part feel grounded. A minor has a C in it. Let's put C in the base.
Doesn't sound great. Maybe the E might
sound a little better, but it's still going to
sound pretty unsettled. Check it out. So generally, you want to make sure
that you have that root right on that downbeat, right on beat one, but on the
back half of progressions, try to explore and
experiment with playing other notes that are within the chord that are not the root. C major chord is CE G, so most bassist will play a C, but if they
want to experiment, they could play E or
G. Now for the record, you're not bound to the
three notes of a chord or in some cases, the
four notes of the chord. A good example would be,
like when we're playing a four chord in C
major, for example. So C major's fourth
chord is F major. CDE F, we get an F major chord. It's pretty common for
the basis to play a G, and this is called
an LA five chord. So the G is playing over
this F major chord. You might even think
of it the other way where G is the main note, and the harmony is getting a
little creative over the G. But whatever which way
you want to flip it, the point still stands. F major has no G in it at all, but with a G in
the base and that F major chord, things
can sound fine. As an example, I've recreated
the Wurlitzer part. Don't read this. It says Syth. It's really an electric
keyboard. Same idea. If we listen to it, the
chords sound like this. We would say this is a
one, 64 chord progression, starting on C, which is the one, down to A minor,
which is the six, down to F, which is the four. But on the four, we're
actually going to play G in the base,
which is the five. Let's check it out.
It sounds like this. My main notes are CA, and then G instead of
F, two, three, four. So there's some tension
there towards the end, this. But it still sounds
okay. We're in a moment of tension that's going to
resolve back to the one. As long as you take these
moments of tension and go to where the audience might expect a bit of relief
from that tension, you're going to be able to
get away with quite a bit. So the point here was
to show you that you don't have to play one of the three notes from your chord. The root will give
you stability. The third will outline tonality, make it sound a little
bit more major or minor, arguably the five is going to float around
a little bit more, and you can play around
with other notes, but I would just say play
around with notes from the key. If you're just
picking random notes, you're going to get some
really random results, but you can play around
with other notes from that key or scale, whatever
you want to call it. So again, this was sort
of a follow up class from a concept that we talked
about earlier in the course, but I wanted to give
you some examples of how these notes sound when placed with some chords so you can really see how these
slash chords work out. For our next class, we're going to talk about
pitch bending and portamento sometimes
referred to as glide, so I'll see you in
that next class.
15. Pitch Bends, Portamento, MPE: Alright, let's get talking
about how you can pitch bend between the notes
within your baseline. You can bend to extreme ranges or keep things more subtle, and there's lots of different ways that
we can approach this. So we're going to talk
about pitch bending, portamento glide and
MPE. Let's jump in. So first, I wanted to talk about two ways that you can bend between pitches as part of your playing style on the keys. And that would be
using the pitch bend wheel on the left side of your keyboard or using
portamento slash glide. Let's start off with
the pitch bend wheel. It tends to be what most
people are more familiar with. So the first thing
I want to mention is that bending pitch on a sampled base does not sound quite as good as
bending on a synth. And part of the reason
is with synths, we can bend slow,
we can bend fast, we can have large
or small bends, and it's all within
what we're used to hearing on that type of bass. But on a real bass guitar, a bending of the string
happens quite quickly, and it's not a very wide range. It's not bending up one
octave, for example. So if I have a bass
line and I'm wanting to take a note like A and bend it, if I go really slow, I'm not saying bass
can't bend slow, but it doesn't really lend
to the bass line very well. If I play something like where I'm bending slightly and
slowly, it doesn't sound great, but if I go that That quick up and down
can sound quite good. Now, I also know that I'm
bending two semitones, which is the default
for a lot of synths and samplers regarding that
pitch bend wheel range. So I'm asking myself, what note within my
scale has a note, a tone above it or
a tone below it? And those will be
the notes that I pitch bend up to or down to. You can extend this
range as well, too. Most samplers it's a
little bit harder to find, but on something like serum, you'll be able to see in
that bottom left corner, there is a up range and a down range for that
pitch bend wheel. If I bring it up, let's
say, seven semitones, which is a fifth or
down five semitones, which is a fourth, now I would have something
that sounds like this. D up a fifth. Four
down a fourth. Alright, so I'm not saying
that these aren't necessarily the intervals you
would want when you're doing these pitch bends, but you have a lot of control. And what's really cool is you didn't used to
be able to do this. So if I want to at some point in a baseline, bend up a tone, but then later bend up a fourth, for example, I can change
that through automation. What that might look like as a very basic example is
something like this. And I'm going to
solo our lane here. Let's say it's one,
two, three, four. Okay, so it's bending up twice, and it's the same
amount both times. But I could take the bend bend up parameters and
make it so it's up, for example, an octave the
second time, 12 semitotes. So you can change
this throughout. And this is great if you're
trying to connect notes into each other or really make sure that you're
bending exact amounts, but changing what
that exact amount is. MPE, I think, does this better, but we're not quite there yet. So you can see you can automate the range of the
pitch bend wheel. Also, if you double click into the MIDI information
and go into envelope, Bottom left corner here, you're going to go
to MIDI control. And then if pitch bend isn't already selected,
you would go up. It is up at the
very top. You can also pencil in your
pitch bend information. So I could have
something like this note straight out the gate, bends all the way to
the top of this range. The second time, it
bends all the way down. Now we have So, not great for baselines
in particular, but if you want to pencil things in and you're not
comfortable playing keys, you can obviously pencil some
notes in this view here, and then you can bend between those notes however you see fit. Now, in terms of playing bends, what you can do in serum. And I also like in silence. I like it even more, but we'll talk about
that in a moment. In serum, there's this bottom
right section over here, and it has Porta
which is portamento. And there's some
different things that you can play for now, what I would say is the most
important are the mono, legato, and the Always
and portamento. Always is you're making
sure that you're always gliding between notes. You can see how many
milliseconds it takes to glide, let's say around
100 milliseconds. Mono is you can only ever
play one note at a time. So if I don't have
this turned on, I can play up to poly eight. So polyphonic up to
eight notes at a time. This sort of sound, you can hear the glide if I go
much more extreme. It can have some pretty cool
sounds in applications, but for the most
part for baselines, you'll want to be monophonic. You don't want these notes to be overlapping and
creating chords. It just sounds like
a bendy mess right now cause this portamento
time is so long. But if I bring it down a bit.
Mmm. So this always button, if I have it turned
on, when I hit a note, it will always bend between
the different notes. If I don't have it turned on, if I put separation
between the notes, I can play the distinct
note with no bend. So that was boop boop,
pop, pop pop pop p p. And I'm holding this while
I play the next note. So for playing styles, for live performance,
this stuff is great. And I love portamento. It's
really fun to play around. Right, so you can get
some notes bending and others that are more
defined clear pitches. So while those are
the main parameters you're going to want
to play around with, we could also bring in
something like sinth, which is another synth
that I really like. It's a little bit more
complicated, I think, in terms of programming patches, but it has a really
fun analog sound. Now, in that same
bottom right corner, we're looking at
something very similar. Portamento, how long does the portamento want to
last between notes? Is it going to be short? Is it going to be, you almost can't even notice
it when it's really short. But when it's a bit longer,
it's pretty substantial. So somewhere around the
middle, ten is fun. Mono legato is pretty fun. If you have some
really short portanto or even no portamento, it allows you to play a note. And then when I
hit another note, it'll flip to that
note, like mono. And then when I
let go, as long as I'm holding the first note, the first note will re trigger. Let's say I play
C, and then I add a G. When I let go of the G, the C is going to play
'cause I'm still holding it. You can get some
really fun sort of guitar tapping emulations,
that sort of idea. So mono legato can be quite fun. Right now, out at the two modes, N is going to give you the
ability to separate niches. And play them exactly, just like on serum if
I overlap the matches. Now we have that
slide. To exaggerate a bit more, here's separated. Mm. Here's over.
If I set it to S, there's always going
to be some good rip even if I separate those notes. So we have the ability to
play individual pitches, CGA or bend between them based on the playing style that we choose on the keys. Lastly, what I'll say is
that starting in Ableton 11, something called
MPE became capable, which is a newer version
of MIDI that allows us to do things like
shake a key for vibrato, pull a finger up
through a note to determine volume or pitch bends. Something like the roly
keyboard comes to mind, where it's like a keyboard
made of foam that has all these new
MIDI capabilities. In Ableton, the wave table synth does have MPE capability. So does serum and a bunch
of other VST synths, but I wanted to show
you something that was native to Ableton. So I have a sound here,
which sounds like this. I've created it.
It's super simple. The sub is turned on. I
set it to a pulse PW wave. I have the filter down slightly, and I've changed the
ADSR settings slightly, but it's a very
simple base part. Now, if I go into
this MIDI information for this simple bass
part that I recorded, you'll see we just have
three pitches holding. There's our really
simple bass part. Up top, we have notes,
envelopes, and MPE. When I set it to PE, now when I click a note, you'll notice there's
this little line that says zero semitones. Let's say starting about
halfway through this note, I create a node, and by
the end of that note, I want it to be up
to this C here. Holding Alt allows me to snap
between individual pitches. So this is up one octave. The second note, maybe I want to slide down to that third note, F. So over time, we can see exactly how
far down it's sliding. You can also hold Alt to bend the pitches differently so it's not like a 45 degree angle, and that allows you
to sort of get some of the pitch bend done
and over with off the start and then make
it more gradual or start more gradual and then accelerate that pitch
bend towards the end. This base part would
now sound like this. This is not a bass part
that I would use in a song, but ultimately, it's up to you to be creative with
this information. So whether you want
to bend up or down, have it be gradual
or all of a sudden, another thing you can do
is you'll notice that when I hover over just
in the right spot here, it turns like aqua blue. Now when I pull this
down, I can say, I want you to start
from a pitch that is 12 semitones below and
pull into this note. So there's lots of
possibilities in terms of how you can
pitch bend between notes, but the important
thing to note is that this is all
very customizable, and you can see using the Mi keyboard where
you are bending to, as opposed to on the pitch bend wheel, understanding, Okay, I'm up three semitones or up seven semitones or
whatever it might be. So if you're looking
to bend pitches as part of your playstyle, I would recommend
the pitch bend wheel and consider automating
it if over time, you need to make different
pitch bend adjustments or my more personal favorite
portamento or glide. What that's going
to allow you to do is play your part as
you usually would, but just overlap some notes when you want those pitch bends. Now, if you're a
producer that likes to pencil things in
a little bit more, MPE is going to be
your best friend because you can see where
you are starting your bends, where they are going to, and
how they change over time. What's cool about this also
is you can take a chord and bend all three notes into three other notes into
a different chord. Sort of almost like
the THX theme, but that starts
from a single pitch and bends out into
one full chord. So this is, of course, on base, but you can also do this
with harmony, as well, now, I should also briefly mention if you're one that likes
to pencil things in, if you go into envelopes and then in the
bottom left corner, make sure that
you're set up with MIDI Control and pitch bend. MIDI Control is easy to find. Pitch Bend is easy to find. It's a big list, but pitch bend is right at the top, so
you would select that. And then you can automate the pitch bend information
as you see fit. This is no longer
the MPE information. You can see that's all reset. So back over to envelopes, So if you like to
pencil things in, the Pitch Bend wheel automation within envelopes is a
place you could do that. But again, I would
recommend you explore MPE. So that's it for this class on how to pitch bend
your base parts. There's lots of
different ways to do it, whether you want to get
surgical and really dive into things with
your mouse and make sure that everything is
exact in terms of timing and how the pitch bend works,
you can do things that way. But if you also just
want to be able to play expressively and bend
some notes as you go, that's also available too.
So that's it for this class. We're about to wrap things up, but I just want to thank you. I hope you had a great time
in this class in this course. I'll catch you in the wrap up
video. I'll see you there.
16. Outro: Thank you for taking this
music production course on sampled and Synth base. My hope is that whether you're a beginner producer or
intermediate level producer, there were some techniques
that I was able to share with you that you might
not have already known, or maybe I helped you
view these techniques through a new lens to help you improve
your understanding. Now, whether you want
to apply Synth base, sample base or
hybrid of the two, I think this is a really solid
foundation starting point, having the more digital
synth base available to you, but also understanding
how to work with sampled base and then eventually recording in your
own base as well. Many of the sample based
techniques are going to apply directly over to
recording in your own base. So again, most of
these techniques are meant to be quite
widespread and universal, and I hope that you can
take them and apply them to whatever style or genre
you're hoping to produce. From playing the right part
to getting the right groove, to compressing
things properly or synthesizing the base sound that you're hearing
in your head, there's a wide variety of techniques that
I've given to you, and I really hope that
you're able to take them and fuse them together to
create your own style. I think at the end of
the day, that's where we have the edge over
something like AI. Is exploring new ways to produce music that has
not been done before. And how do we get there? We
start with the fundamentals, we augment, permutate, and get creative to
make them our own. Now, don't forget to apply these techniques often
within your own productions, as this repetition
of doing it over and over will help you
make it muscle memory. It'll help you improve your
workflow, and ultimately, you won't have to
think twice about how you're going to be working
with these bass parts. If you're taking private
lessons in music production, I highly recommend that
you take the material within this course to
your lessons so that your teacher can either
help you improve upon the material that
I provided based on your learning style or perhaps
understand the material through a new angle based on what your teacher
specializes in. So again, thank you for taking this course, and
if you enjoyed it, please do feel free
to explore some of the other courses
that I've put out on music production as they
really are meant to pair together so that you can take
specific areas of interest, fuse them together,
to better shed light on those areas and better
understand those techniques. Always feel free to
reach out if you have any questions or any
suggestions for future courses. And, of course, any
good ratings on my courses really do help
me extend my reach of my material so that I can reach new students and hopefully benefit them so that they can become better musicians
and producers. So feel free to sift through the courses
that I've created, see if any others resonate with you and then slowly improve those building blocks that'll help you stand out
as a musician. So one last time, congratulations on getting
through this course. Thank you again for taking it. I look forward to seeing
you in the next course, and I'll see you there.