Model And Texture Anything In Blender Fast - Train tutorial | šime Bugarija | Skillshare
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Model And Texture Anything In Blender Fast - Train tutorial

teacher avatar šime Bugarija

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      01 - Introduction

      1:40

    • 2.

      02 - Import reference and base shape

      7:23

    • 3.

      03 - Details and main bevel

      13:14

    • 4.

      04 - Projecting image on model

      8:43

    • 5.

      05 - Creating windows

      18:36

    • 6.

      06 - The front of the train

      14:34

    • 7.

      07 - Materials

      18:34

    • 8.

      08 - Adding details

      9:35

    • 9.

      09 - Curves and cables

      5:41

    • 10.

      10 - Adding more details

      19:31

    • 11.

      11 - Doors, windows, trumpet

      14:28

    • 12.

      12 - Creating more details

      11:59

    • 13.

      13 - Wheels and engine

      26:33

    • 14.

      14 - Placing greebles on the train

      14:50

    • 15.

      15 - Graffiti and leaking

      10:59

    • 16.

      16 - The final part

      7:47

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About This Class

When we Open blender we get default Cube, how to convert this Cube to high detailed realistic train?

There are a number of ways you can approach modeling and texturing in Blender. In this tutorial, I will talk about the approach that gives the most realistic results in the shortest time.

This is a technique I learned in my 4 years of Blender experience.

In this 3-hour-long tutorial, we will create a train down to the smallest detail. You can apply the technique you learn in this tutorial to create any realistic model in blender quickly.

We'll talk about the steps you need to take before you start modeling to make the process as easy as possible later. How to organize textures and materials in Blender in order to work quickly? What are the most common problems you may encounter and how to solve them? How to use tools for modeling and selection quickly with the help of shortcuts, which modifiers to use and much more....

The tutorial is step-by-step and suitable for beginners as well.

All resources and links are included in the tutorial + final .blend file

Meet Your Teacher

Level: Beginner

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Transcripts

1. 01 - Introduction: When we open Blender, we get default cube. How to convert this cube to hide the data realistic chain. There are a number of ways you can approach modeling and texturing in Blender. In this tutorial, I will talk about the approach that gives the most realistic result in the shortest time. This is a technique I learned in my four years of Blender experience. In this three hour-long tutorial, create that shrink down to the smallest detail. You can apply the technique you'll learn in this tutorial to create any realistic modelling. Talk about the steps you need to take before they start modelling to make the process as easy as possible and how to organize Texas at material blender in order to work week. What are the most common problems you may encounter and how to solve them? How to use tools for modelling and selection quickly with the help of shortcuts, which modifiers to use and much more. The tutorial, step-by-step and suitable for beginners as well. 2. 02 - Import reference and base shape: We're now in Blender. And first I will save this file. So file save. And I create that this Train tutorial folder. And my recommendation is to create a folder where you want to save all these files. And I will call this tutorial. I will save this file here. First. I will close this timeline here because we will not create animation. So just right-click here and join areas and click down. And now I will go with right-click here and horizontal split. And I will make place here for our reference images. Here we have to reference images. And I cannot share these images with you, but I share links with you so you can download these images. Or you can just take screenshots of this image here. And then you can go to Blender. And here you can open image editor and you can just load this reference image. You can simply skip this part because I will keep all time Open this reference here and you can look this reference with me. And you can zoom this with your resume on your mouse and you can move this with middle mouse button on your mouse. And you start model something like this. You need to first create basic shape. And we have here one Cube. We have another Cube here, which is little bigger on z-axis. And with this shape here. Now we need dimensions by I. This is maybe two-and-a-half meter on z-axis and also on x-axis, about two-and-a-half meters. And I will go here with 1.6 m. So we can now back to Blender, and now we can select our Cube and we can press N. And if you, for example, delete this Cube, you can create new one with a and Cube. And now I will press N to open this item here. You can under dimensions here, type two and help. And y-axis 1.6. Then on z-axis 2.5 meter. And I will read middle mouse button rotate this Cube or in this direction. Now we need to create this part here which is about 15 m. So I will now go to Edit Mode. You can just press Tab on your keyboard to skip between object and edit mode. And now I will select this edge select, or you can just type 12 or three to skip between vertex select there, select them Face Select. And I will, with the edge select. And with Placing mouse here, I will go with Control R. And I will place one loop cut here. And I will move this almost two top here. So we can extrude this part here now. And now I will select this face, select and I will press E for extrude Y for Y axis, and I will type 15. Now we extrude this part for 15 m. We can now this part here, this edge here is this edge here. Now I will add one, look at here with Control R again. And I will bring this down. We can now select these two edges with holding Shift. And we can now move this one y-axis. And also we can now move this insight on Vioxx. And now I will press numpad three to go to right orthographic view. And we can line up this. First. I will select this edge here, and with the number three, I will move this here to line up this edge here. We can now create this yellow line here, so it will be easier to understand this shake later. We can go again with Control R and we can move this down to about here. Don't go too much down because we will later create this bevel here. And if you, for example, just go with all down and you will let them know to be able to create bevel, glucose or this edge. So you can select this edge with the holding Control. Know holding alt. And then just click here. You can select easy, all this edge here. And you can move this up, the double tap G, double tap G. And you can move this slightly on this axis here. Now, we can go with Control B to bevel this age. And if you scroll mouse down, you are a lot of loop class here, but we need only one loop class here. If you will. For example, here, we will deselect this edge here. And if you want, select this again, you can also go with holding Alt and you can click here. And you just need to click few times to select this line here. And now I want also create lethal extrusion here in geometry because we will create this yellow line later with material. But I want to see this whole time and I will go with E and extrude face along normals. And I will now hold Shift to move this slightly. And I will move this little in, maybe just few millimeters. Now, I will click here and you can see that we have also this geometric. And to make this more visible in solid preview, I will click here. And I will enable this cavity. And I will also set this to screen to vote to make this more visible 3. 03 - Details and main bevel: If you go with Control B, we have space to bevel this. And now we need to create this part. Now. This edge here is this edge here, but we have here this part which will go down. And we have also this on this. And to create this, I will just go with this edge. So select this edge and go with E. And now press Z to stick once the axis and just move this down. Hello, again with E and C and move this. First. I will go with Control Z. I will scale this on y-axis. So SY to scale this on y-axis. And I will now go again with E and Z. Stick on z-axis and scale this again on y-axis. And let's move this little to about here. And I will create this part here again. So E, Z. Let's move this again to about here. And I want make this cut here. I can just go with for tonight. I can stick here and talk about here and just click left mouse and press Enter. Now we can select this vertex select, and we can delete this vertices here. Now I will go with select here and I will select this holding, shift, this three edges. I will more this, I will select these two edges and I will move this little insight. Let's move this one the x-axis. I want to select this, this and this edge here. Now we can move this inside. Now I want select only this part here. And let's move this little more insight. And let's see how this smoking to orthographic view. And you can go to front orthographic view with numbered one. Well, you can go with you. You Import and I think this is a little too big. So I will select this two edges here and you need to be an X-ray mode, because when you are in front orthographic who can select only visible edge here, but we can also on this edge, the ground. And so always use this x-ray mode. You are in front, right or top orthographic view. And just move this vector up and maybe this little hit. Okay? And now I will disable this x-ray mode and I will now with holding Shift, I will add selection here and I will go to Extrude and X4 x-axis. And I will move this to about here. To get this far. Here. We can see that this is pretty light up into line up this perfectly. You just need quick S to scale and X or X axis. So this is only x-axis and zero. So zero. Or you can just press S, M, hold X and we can move this to line up this, but it's much simpler if you just press S. And I now see one problems, which can be big problem right there. All these vertices here are collected. So all these connected. But this one is not connected because we don't have any looked at here. If you press G, you can see that this is just here. In age, is not connected with this part. And this can be big problem later. So I will now control are I will move this loop cut here on left, and now he's still not connected. So we need to connect these manually. If you go with you, you can see that we have two separated vertex here and I will now select one end with holding Shift, select another one. Now we need press F3 and we need such mulch. Merge on blast furnace or same. So just click Merge last. And now we want like this vertices here. And now we connect these two vertices in one And now we have this shape or so here. We don't need this opposite side because we will use mirror modifier. To use mirror modifier, you just need make loop cut in middle of this object. So I will go with Control R and just click here to look at the middle of this object. And I will now press Escape to escape this mood. And now I will press Enter. And now we need to go talk orthographic view with number seven. And in x-ray mode, willing to select this right part here. Press delete vertices. So we now cut this angel, and now we can use mirror modifier. I will go here under modifiers, and I will go here under mirror. And this is by default x-axis. So this is, you can see x-axis here. So this is correct and just click here clipping. So Blender will automatically merge this middle part in one part with the SQL API. And now everything we do are left. We also do automatically. Alright, so you can see that this right part is just middle of this left part. And because this object is symmetrical, we can just more left them. Blender will copy all this on right. Now we can create the, you can see levels here. So we want bevel, this edge here, this part here, this part here, and also this part here and all this slide. And we don't want bevel this, you can see that this is pretty sharp. So we can start selecting. And I will now holding, solve it, holding Shift, you just add selection. So you basically need click one by one edge. But you can see that we have tiny edge here and it will be problem to select all this. But we have also one option in Blender. And if we select with holding Control, you can select all connected lines here. If you press here, you can render. It will automatically connect all these slides here. And if you now press Control and go here, Blender will find shortest path to this line here. And this is in this example. Not good because we want to go here. So just with holding Control, click here. This three edges. Now we can, for example, click here. And you can see that Blender find this as shortest path to this edge here. So we need to go with Control Z to undo this. And we can click can manually here, this edge. And now we can click here. And Blender will connect all these part. Okay, and now to skip to this part here, we need to press shift. So shift out selection and just go with Shift and click here. And also this part here. Okay, and now we have selected all these lines. We want bevel and I will now go with Control B. I will bevel this and with scrolling mouse up, we add loop cuts. And I want keep this low poly so I don't want to look too much. Look class here, maybe three or four. Okay, and then just press left mouse button and we add bevel here. This is destructive bevel. That means that we cannot go back later. You can go with Control Z if you are not happy now and you can add another bevel and it's controlled BY, but just be sure to you are happy with this bevel, because we cannot make this claim. What is my recommendation now? Because we will add the details here and you can maybe make fewer mistakes later. So it's good to have backup of this object. So can always back to this stage here, and you can do this easily, just go with Shift D and X and move this to about here. And you can press M to make this in one collection and you can call this vector. Now, just press Okay, and we have collection here and you can call this maybe step that one. And you can just disable this in Blender and also in viewport. So this object is here if you need go back. But it will not be visible until weekly. Backup. Object. Now, maybe we should do this before at bevel, but if you are happy with this bevel, you don't need worry about this. And now if you want smooth this, you can go with right-click Shade Smooth. And we need to enable this under object data properties, this auto smooth and now this loop much, but now I want create this part down. So let's see how this look and we can just go to Edit Mode. We can select with this edge here. And I will go with E, extrude this on the axis lethal, and I will move this inside. And now I will adjust again, go with E and Z to move this down. And maybe scale this Sx to scale this little on x-axis. And just again E. You can hold Z for Z-axis. And let's, let's move this inside, a little outside. And we can just bring little down to make these little bigger, this edge here. And if you want to can grab this edge here and you can move this, so on x-axis, but just be sure to not go out of this edge here. Now we have basic shape here, and now we can project images on this object, then it will be easier to continue Modelling 4. 04 - Projecting image on model: And I created this collage and I will share this Texture with you. So this is how this look. And basically what I do, I go to textures.com and I download few images. I want use in this on this train. So this is how this image is slope. So basically we have this yellow only for this yellow part here. So this is just rust metal because we will find lots of these examples here. And also this, we can use this yellow line if you want. And this, we have this windows and this part go on bottom here. And also this one, and we have also another windows here. Now I create a collage of all these images in one for K image here. And it will be much simpler to have all these in one image. So we don't need create a lot of different materials later. And now I will copy others. There is this image and I will go for us to material preview. And I will now go to materials properties and I will create new material here. And I will call this three. We can now open this new tab here. So you can just split this window when you see this cross and move this left. No, I think I will create this. So I will join these areas and I think I will create one window here. So horizontal split. And I will also split this on vertical. So we can open here UV editor because we will need UV editor. And on left I will open shader editor. And now when we have, when we select this object, and now we can, when we select this object, we can rename this default material to train. So we have trained material here and I can just bring this collage inside Blender. And I can paste this here or I can go with shift day and I can search for image texture and I can open this is not referenced, just goulash image here. And now I can connect this here to base color. And now we need just unwrap this correctly. And you can see that we have this scale here which is not uniform. And I will go with Control a, and I will apply scale to one. So unwrapped, we will now work much better than before. And when we go to Edit Mode, just press a to select all. And I will now go with you, maybe Cube projection. So we have, when we press U, we have all these default projection here. So we can try two different types here. Maybe Smart TV project will also work good. But I think I will start Cube projection. And now I will press L over this. So I will press a to select all. And I will project this to this white, this main part here, the white material here. I will make this reference here. So you can see that this part down will be this black color here. And we have our yellow line here. You can see this yellow line. So I won't keep all these nice details over this yellow line. So I will just move it to G. And if you press as you can, move on and z-axis. But you can just go with G. And I think I will scale this down to catch all this area. Here. We have this. So this is yellow line and we have nice details here. Okay? And now if we go with base selection, we can make this yellow line visible. So if you press all times, you can select let's few times low with all. Thank This face, these don't work, but if you now just press this first part of yellow line and with holding Control, you can select all this line. So just press first-line and last one here. And Blender will, with controlled connect all these parts. Now we have this line here and if you decide, for example, this here, you can with a select all. And you can now with the G, move this down on this yellow line here. In the null Ivan. Press S to scale this a little too. Just make to catch more of these textures here. So I want also this details here. I will press S to scale this. And with the G just moldy sweet. Or maybe, if you want to can also maybe project this on this to get this texture here. But I will now go with this yellow line. And I think I don't want all this to black. So I will go with Control R to add while loop cut here. And now we can just paint this part down to break with holding control. We can select this part. If you want to line up this perfectly, you can always go with select this with control. And you can press S, Z zero to line up this perfect. So S is zero and you will line up this edge here. And now we can go with control. Hold, Shift to add selection. So shift will add selection and control with, will remove selection. If you go with control and box select, you will remove selection. But I need to shift here. Let's just move this down. This black color. I will scale this to get more or less Texture. And I will tell you can select a loose parts. So I will select this part and I will project this here. I will just scale this on y-axis, so I want this part. So as Y minus one. Now we can rotate this basically and it just so we can stick this part on this black color here. And let's scale this with them z-axis to catch more Texture. 5. 05 - Creating windows: Now we can add windows here. And to do this, I will select this part here. And let's see how this look. I want Windows, want this area here, and I will go with numpad. Numbers. Three is right orthographic, but if you click here on y-axis, you can navigate to left orthographic view. And I want to line up this edge here so I will go with k. So if you press K and we can stick to this axis here. And now if you hold z, you can stick this only on z axis. And now I will connect this to this edge here and press Enter. So now we can perfectly lined up this edge here. Maybe we can also line up this with SY is zero, so S Y, Z line. Now also this. And let's add another edge here. So K fork knife z for z axis. And let's connect this. If and I will select this face selection. Here. We can now press I to insert this. And this will be placed for our windows. And I will now go with E to extrude and x for x axis. And with holding shift, you can move this slightly inside. Okay, this will be area for our windows. And what I will do now, I will adjust, go under this UV editor and I will press G. And I will project this on this window here. To make this window a little smaller. I will just press S and scale this to make this smaller. And we can go with G again and move this up. You can stretch this a little bit fuzzy if you want. Or S y. Let's make like this. Okay? Next thing we need to do here is we need to go with edge, select them with Control R. We need to isolate these windows here. But you can go and add to low costs for each window here. Or you can just place one loop cut with control are in middle of this window. So you can see this middle part here. So let's do this. So just place with Control R while loop cut in the middle of any of these windows. So controls are in place this emitter, and I will now select them. I will go with S, Y zero line up. These are lethal to keep this orderly or clean. And I will go again. Now to skip to this edge here, I will call it all. And I will click here. And again SY. And again hold and click here. S y is zero. So all select this SY zero and do this for all these edges. So S1 is zero and Y Z. Okay? And now I will select all these edges same time. So to add selection, just hold shift. So shift out selection called also ought to select all this slide and just start clicking on this edge. So hold on same time, shift them all. Okay? And now when we have selected all these edges, we can go with Control D and scroll mouse down to add only one loop cut. And now we can cover all these windows here. And this is not perfectly because this reference image is not perfectly line up on 90 degrees. And we can just go with, again with all. And we can move this If you move this on y-axis to get this stretch, also this UV. And we can fix this easily if we enable this under Options, this correct base attributes. Now we can move this and we can line up this perfectly. Or if you don't have enabled this correct face attributes, you can do this with double tap G. So if you go with one g, you will get this. But with double tap G, we activate this correct Paste Attributes one time. But I will keep this for now. Enable all time. So all. And now we can go with a G, but just be sure to stick this on y-axis. So g of y, one move only on y axis, J, y, z, and y here and just collect all this fixed, all these edges. So all ten g y. But this is not so important to be so perfect. And this is all up to you, but I will try and make this correct. Okay. And now we need while loop cut on top of this window. So we can, let's see, we can clean up this edge Rift S, z zero. Now move this down. Just take this on z axis, so hold z. And let's go again with Control R, S, Y zero. And now go with G. And call this one z-axis. Or you can go with G, G, G twice. And it will stick on the app. Okay, so now if we go to solid preview, we can see that this is all line up, but we can now select this face. Is it holding Shift? And we can make real geometric here if we go with E and X to extrude on x-axis, and if you move this inside a little, we add geometry here. Okay? Now I want to make these levels here. You can see that all these levels, and it will be little hard to select all this. So we can select, let me select this edge here and we can now go to right side and select all these edges here. But I found the easiest way to select all these edges if we select one. And if we now go with Select Similar length. So blender will select similar linked vendor will select a similar length like this one. And we selected everything what we want, but we selected also what? A lot of things we don't need. So you can see all this. Length here is edges here is selected. But we have also a lot of selection. We don't need to remove selection. We need hold control. And if you hold control and we pay, for example, go with box select. Left mouse click and just go with Box Select. Let's go first with two X-Ray mode so we can see edges behind. So just now holds control and with book Select, deselect or you don't need, you don't want Bevan. And I will remove all this. So here is our windows and we can go with number three. And we can select all these lines. So we can deselect all this here. And also all this line here we don't need. And also all these lie down. Okay? And we also don't want bevel these edges here. So control and remove all of them. Okay, and I, I remove wall, so this one I want, so go with Shift to add selection. I click here. I think this is now okay. And we can check if this is okay. If we go with control B, control B and just move this up and let's see what we have Okay, Eggo with escape. And I see that we have selected this part here. Here, which we don't need. So go with control again and deselect these edges here. Let's go again with control V and move my mouse up. Okay, I think this is okay. I have only one program. We have these two edges here, so Control and deselect this. Let's go again with control V. And I think now this is okay. We have, we have also programmed to control, deselect these two edges here. And if you want to can shift and you can also bevel this coordinate. So we can also build this. But if this don't work for you, you can go manually. So you can hold shift all time and you can just click here. And you can rotate and move. This object can manually connect this AGC want bevel. But this will take a lot of time, lot of more time. Okay? Now, when we have selected all these edges here in these corners, we can back to material preview. And we can now go with Control B. And we can bevel these windows here. And you can see that we get to this problem here. We get overlapping vertices. But I will for now. So if you go to this point where these two vertices thick, we don't get problem, but when we cross this slide, we get to this problem. So if you want to add small burner, for example, you can add this without this problem. But I will for now ignore this problem and I will fix this later. So I will just for now follow this reference image here and I will try out bevel. This bevel. So control be about here and scroll mouse up to add maybe two or three loop cuts. And just click. Okay, and now we have this nice beverage. But we also have these problems here. And fix this problem here. Just move this one on left and this one on this one, alright? And this one on it. Okay, and also this here. So you can also go with a G, but be sure to stick on y-axis. So this red line is y-axis, so G and Y, and we'll just write this somewhere. So g, y. Now we fix this problem, and we need to fix this on all these windows here. So move this right, this one on the left. And the same with down and no more overlapping. And I forget before, I should do this before, but you can every few steps make new backup. So you can go with the x and just press M and add this to backup production. Now, this disappeared because this is backup collection is disabling a render and you can call this step after Beverly window. So this will be a little too easier to understand later. And if we, for example, make mess with this step here, you can always enable this in viewport and you can. So both of these are now insane place so it can move this left and right. If you miss, you have problem with this. You can always back to this step. And you can again with this step with creating windows. But I will now disable this and we can continue working on this model here. And I will now go to material preview. I like this texture or window of windows here. And if you like this green part, it can be, it can look pretty nice. But I want back white color. In all this area where there is not Windows. I think it is much easier if we go to left orthographic or right orthographic view and T3 with x-ray mode and select all this part here. This part down is okay. Let's now dissembled these x-ray mode and with holding control. And books select, just remove this kindof switches. Okay. Now I will go again, right? So he left orthographic and I will go with you, project from you. Okay? Now we have this uniform part here and we can easily scale this and project. Okay, only bad part here is that we get these stretches. Here. You can see we get stretched apart here. But because this is only white color, it is not so visible. And I think this pretty good. Now. We have only this bit shadow here, but you can see that this is Blake painting breakup and we will see later maybe we will also pay this 6. 06 - The front of the train: Okay, Let's now play with this front part here. And I will now go with the non pet one. If you go to Edit Mode, we can select this, this part here, but I see one problem here. So I will go to solid Preview and let's select this part here and let's move this on x-axis. We have problem with this mirror modifier here. We just need to stick this on X. And we can now connect this perfectly. Okay? And now I will disable this x-ray mode and I will go to material preview. And I want select box, select this part here. And with control, I will remove this part which is project that correctly. But I want keep this. So this is okay, this black part here, but this part down is not. Okay. So I want with holding shift, I will select Doors. So this part here. And now I will go with when we are in front orthographic, I will go with you, project from you. And now we can go with the G. And we can move this and project on this part of Texture. Just press S to scale this down. And written G, place this in this part. Okay? So we need scale this down to about here and just Projecting this. So this part, these two faces here is this part down. Look correct. So consider this window here is not perfectly align, it doesn't, because this Texture is not perfectly on 90 degrees. But I will for now hold the Control. Remove this selection down so we can play with the rotation. So have a go with and I will try lineup this window here. Okay, Now this looks much better and let's now select only this part and we can press S and we can scale this and we can reproject this heat. Stretch this later on x-axis to catch more of this part here. But I think I will move this. No. Okay, Let's let's try make this little more like circle. So ESX. In the next step is just start adding more geometry and Details here. So I will go into edit mode. And I will go here tonight. So K and just try cut this here. And I will now select these two faces. And let's see all reference for all this look. So we need to extrude this in. So E N, Y and move this inside. And if you want to can press X and rotate this on x-axis solid and line up this. Okay, and we can now also add bevels here. So I will go with shift or you can, if you want to go with control to find shortest spot to this edge. And I will just bevel this. With Control B. You can also select this part here, but this will stick to this edge here. So I will just bevel this line here. So Control V and just one or two look cuts. Okay, and if we go to solid preview, can always see how this look. I think we get this, we'll little bit shape here. It is not big problem, but I think if we go again with Control Z, if we add three loop cuts this, we'll fix this shading program. So this is with one loop cut. So it can go with one or three. I will go with only one. Now we can continue fall of this reference image and we can start adding more details. I can go with K fork knife And why? Fork, knife and X to follow this x-axis here. And we can just make cut here. And if you go with control, be, okay, I have selected this part here, so just select only this part here and go with Control B. And let's go with knife again. And let's make one small part here. And now we can extrude this. So first, I think this is not stick on this train here and I will go with share with D to duplicate this object, Shift D and Y for Y axis and lovely weekend, want to rotate this little on X and Y X draw this on y-axis. And then we'll go with control plus to expand selection. And then we can go with Control B to bevel this one time. So only one. Look at here. Ok, We have this nice detail here. And now we can create simple lighting so we can go to Blender properties and we can set this to cyclists, to CFL this looking render preview. And I will send samples to 100. And if, and I'll click here. We can go to render preview and see how this look in real lighting. I will bring this more and more to black because we will use maybe a sun lamp. And I will go with shift day life. We can go with sun. So we can place some here and I will rotate this maybe on z-axis. So why or okay, and I will change this color or maybe two bluish to create tonight atmosphere. So this will be maybe more light, more than son. And if you want to remove these slides here, can just disable this overrides for second and I will create. So if we go with Shift and right-click, you can change origin where you want. So this works also if you disable this overlays and just it's just not visible. So I will go with Shift a lie. Let's place one point lamp here and we can increase maybe this 1,200. Okay? And you can see that when we create this geometrically, this reacts very good with lights. Maybe shift the NY. We can also place one lamp here. Or we can just keep this sunlight for this part here. But this is just the four tests so we can in between solid preview material and render preview later. I will now back to Materials. And in this stage, we just need to continue Modelling over this texture here. So I will create this part here. So Shift and right-click to place origin here. And now we can go with Shift a and with cylinder. But just one thing you need to know if you have selected this object and when you add new object, this new object will be part of this object here. And if you don't have selected, this will be separate objects. So I will select this object and I will go with cylinder. And before I click anywhere, I will bring this to 16 vertices to keep this little more low poly. And if I go with like, okay, I, I forget one thing. If we go to Edit mode, this will be part of this object here. I will go edit more than now, shift a and the cylinder. And because we have this mirror modifier, we get to object here because we are in edit mode, so X-like. And let's, let's for now disable this clipping and let's try to scale this down. And we can unpack these click. Okay, and I will just try project this here, and let's move this out on y-axis, and let's try model this part here. So I will With the S Y. And we can rotate this site here. And I will now select this face here and then we'll go with control be, to advance bevel. We can scale this and we can go with E to extrude and why or why. I think this is pretty okay and you press L over this part, we select loose part. We can stick this here. We can also bevel this here with Control B. And you can go S to scale. Move this out and you can again this bevel this with Control V to make this more smooth. And now I will select this middle part then with control lump at plus, expand this selection and go with the numpad one to front orthographic. You project from view. And find this, select with a and G S to scale and project this on this part. And I think we can project this little better. So I will go with number one, you project from view and let's see, plus a hearing UV editor. And let's find this box. And let's just play this here. So G, project this to about here. And I like this part here. So we can create separate plane here. If you have, if it with Shift and click here in middle, we can create new plane here. So let's get this sum S, Z to scale this on z-axis. Let's place this here. I will go with Control a and applies K. And now we can go with this. This is separate object without materials. So just go select this object. Scroll down to material and drink this material here. And now I will go with your project from you and a, to select this and just project this on this part. I like. Let's go Sx to stretch this little home x-axis. Or we can scale this down. And when we scale this down, you can see that these don't affect this UV because we have this correct base attributes. So we can scale this under urea is zero or X, X. And let's project this here. And now we can move it knife and we can start cutting this part here. And we can make create geometry. I will this here. And now we can select this part here and we can extrude this y-axis. And we can go with Control D to add more details here. And if in our will to solid theory can hear how this look. And I will now join this with this train of select the boat object with Control J 7. 07 - Materials: Let's now play little bit materials. So we have this strange. You can see that this part here is shiny. So all this is shiny. And we have pretty rough part with this metal down. And third material. Here we have this glass material. And now all this is just one material and I will now separate this three materials. I will call this train shiny. I will now duplicate this material and select again this material here. And if you break, if quickly here, we create another variation of say, Materials and rename this to Jay rock. Let's click again and select any of this material and create today in glass. Ok. And now we can make variation in this three materials. So this is Shiny. Shiny means that we need roughness down. And you can see that we get this shiny part here. This rough material. I will bring specular down. So if we bring specular down, we basically get less reflection. But this object here is only this shiny material. So I will select the part where I want this rock material. So if I select this part here, Let's select this part here. And if I select this rough material, I can now click Assign. And you can see that this change, so this part here is now Rough material. And to make this more visible, I will now go all down to viewport display. Can I will change this color. More tube-like can maybe a little bluish. If you now go to solid preview, we can see each part have rich material. So now we know that this is Ralph material will not go with Control Z to select this again. And we can play with this rough materials. We can deselect, select disrupt material. And I will be expected or down to make this more dark and less reflective. And now we can just easy separate these materials. So I can also mark this part here. Holding Shift. I can select this. You can see solid. This is now a rough material. Okay, this part inside this steel, shiny. So let's bring this to rough material. I'm not sure why I cannot select this. Okay, Let's bring this to and you can see now big difference. So we have this very rough, non-speculative part and this shiny part. But we will also add the roughness and bump map later. Let's now select this glass materials. So I will maybe some another color here for this glass material in Newport. And we can now select holding Shift, select all these glass part. We didn't model for now this last so I will this only on this part here. Select green glass and assign different. I'll go to solid period. We can see that this glass material and let's improve little this glass. Now, if we now you know, here on shade tab, we say, Hey, I've selected this train glass and I will go with the glass be SDF, and I will go with transparent. So now if we go with if you have enable Node Wrangler, so under Add-ons, just search for node and enable this Node Wrangler. You can go with right-click and Shift or Control and right-click. We can mix these two shaders. And we can plug these two surveys. Or you can always go with Shift a and just search for mix. This is mixed RGB, so mix shader. You can manually makes this. Now we have combination of glass, transparent. So we can basically transparent glass here. You can see Looking render preview. We can basically transparent glass. One note here, I use old version of Blender because new one, threshold time and I'm not sure why in new version, I'm not sure if this mix shader is still here. Or you can mix RGB or you have only one mix, which is called mics. So just don't be confused. This is now say, and what I will do here, I also want keep, I don't want perfect glass here. I also want to keep Texture of this glass from before. So I will plug this here. I think I will go with diffuse. Diffuse be SDF is just color. Color, roughness. If you go with, for example, make some Gb, you cannot store because you'll get this error. Because this is just color and this is shader. So we need brilliant also shader and we can mix only shaders and diffuse this basically just color. He's just a color with the roughness. And I will move this here and maybe we can unplug this from here and then we can mix this. So this is glass transparent and this is the pills if this color. And we can now choose how much we run. Just basic Texture here, or how much we want this transparent glass. So I will go or two left and I will choose more this glass shader. But I also keep this nice texture here. Okay? So you can choose how much you want to Texture one or Texture glass or just this texture. But I want also add little distortion on this glass. You can see that this is just perfectly flat and I can do this if I go with sheep day and if I search with mouse-click detection. And if we click, if you go with Control Shift and click here, we can preview this mosque Texture and I think these look pretty okay. You can scale this little output if you want. This look like glass. We can use this bar. I will go with Control Shift and click here to bake this material. And I will now go with mom. Here. Let's plug this to height. And now we can use this as bank. So we can plug this here. And we get this nice distortion. And you can also apply this heating for one. And I will now bring this distance maybe just to 0.1. And now you can play with this train. Okay, and now this look much more like glass and later we will just add some roughness details here to make this little more realistic. Okay, let's now add the roughness and Details. And I go under pixabay.com and I just found this texture here and I will share this link. It, you can just download this for free. I think I will go with this one is too big, so this is 8 mb, so this resolution is okay. So I will go to download here. You can download this without registration, and I will just cut this here. I will paste this image here. Let's select this train shiny material. And let's now go shift a search for image Texture Open. And let's find this texture here. And let's now go with control. Let's first go with chlorine. Because this is not black and white image and we need black and white image in order to work this as rapidness. So I will plug these two roughness and let's now go with Control Shift. And click here to see how this is projected. And you can see that this is not projected goods. So let's go with Control T. And If we change UV, we also need, we also change UV for this texture here. Because we can split this if you create another UV map. But I will not play it with this. Now. I think I will drive it. May be generated projections here. Okay, I save this image is classic JPEG and I will share this image with you. And let's now just blow this image here. And I tried different projection mode and I think this window work for me and you can scale. This is one. I need more details. So I will go with maybe three or maybe four. Okay? And you can see how this look and you can solve basically in Blender, black color means roughness of zero. So if we move this to right, we get more black color. And if, and how big this material hit Control Shift and click here. All this black color is shiny parts. And all this white here is this rough part. This window projection is little annoying because it's moving. When we moved Kimara, the pains of camera angle and I think I will just make these to UV. And still, they still look pretty good. So you can see how these look. Maybe we can scale this and we still get all these tiny details. Okay? So black color means shiny and white-collar mean rough. Now we have too much this white color and I will just bring this more to break. If you move all down, we get completely shiny object. And I will bring this to about here. So we get a lot of shyness here, but we also get this variation is in roughness. If we want that little bump here, you can also go with mom. And you can add connect these two height and this to normal. And we get now a lot of bump here. But everyone on this shiny part keep this very, very subtle. So I will go with, now let's, let's try use this texture. So I will go on again, New Color Ramp. Let's plug this end. Let's now plug this to fight. So now we get to this Texture for mom and we get all these nice been details here. And I will break this down. Maybe this to 0.05. So we have a little bump details here. And we have also this roughness, the text. And let's now skip to another material. So this is, let's, let's make the shiny material. Let's now just copy this. So we can select this here. We can, and we can bring this here, then paste. So we can also use this roughness. But because I want to make this more rock, this part. You can see that this is still not shiny because we bring this specular or down. But if you want to can make this more rough up being this more to white color. You can see this part here. Now we can use this also for mom and mom. So let's bring this fight and lesbian L2 norm. We have a lot of bond here on this part here, but not as much as this. So I will bring this. We can roto reflection here because we kept wrote up completely black color scale. But we will change this later. Or we can just bring this black color more to what? And this could fix this problem. Okay, now we can add more text here. And let's bring this solve some more to white. And let's bring this details down. So maybe three. And let's also copy this for glass bacteria. So I will go paste. And let's plug this also to wrap this. So I will plug this here to roughness. And also here. This is glass and we want to make this shiny. So let's bring this to black to make this shiny. And also this part. Let's create this texture here. Little. Let's now see this quickly in rather trivial. So Cassie, more flights, how this reacts, it lights 8. 08 - Adding details: And let's add these details here. I think it's much easier to just go here. Select this face, and I will go with shield. So we have another base here, and then we'll go with S to scale this one z-axis. And let's place this here. And if you now go with E, Y, we can extrude this and y-axis. Let's go with Control R, scroll three times and we can now scale this on y-axis. Or I will go low this individual. So I will go with all, select this. If this here, and let's place one here. Now I will go with holding Shift to add selection and select all these three lines and Control V to bevel this. Now I will just extrude this. E and Z X2 this on z-axis. And let's stimulus here. If you want to get, make some small variation and we can move this site. And let's now. So I would press L or at least select all this L over this part and Control V to add one bevel. Now just again, I will, I'll go line up to about 90 degrees. You project from you. And let's make this shift. And let's just three project this window here. Let's try plays this here. So scale this down. Press X to scale this on x-axis. And let's try just mentioned this image. Okay. So now we have real geometric here. If we go to solid preview or render preview, this will much for, this will react with light much better than before. So Gy, let's see how this, and I will now just roll it. So this is part of this object, but if you go to Edit Mode, we can select this shape and move this on another windows. And let's get this on x-axis. She will divide them again. And you can see, I will go to handle. We can say, because we have this correct base attributes that we also moved up here. So if you go hit Shift D, right, you remap, it's also move it here. Before I duplicate this, I will for now, well, this correct base attributes and go to the right. Again, and I will repeat this so it's SY. So shape the Y. Ok. And now we just duplicate all time only this UV map here. But if you want to can. Now we project this. If you go to UV editor, here, we can go with the G and we can move this to make some variation. Okay, Now these two are little different. Next, this window here. So let's go again to edit mode. Select this object, and let's try the loop cats here with Control R. Let's make this a correct base attributes and let's move this. Okay, I will go with double-tap G here. And let's just look cuts here. Okay, I can only add here as you can always connect this with Nike. So K, and let's connect this part here. Okay, now we can extrude this and y-axis. So select these faces here. Why? And store this inside. And we can go to solid preview. And I will press S to scale this little. It will be much easier to see this edges here. Let's now Edge Select and select the first one. Holding Shift. Select all these edges. Let's make two material preview to see how this loop, let's now go to control the bureaucrats here. So this will be our window. Let's now select this face is here, and let's apply glass material here. Okay, Now we get this glass. And again, I will go here with the mesh blade night game this and go over this window here. And we can reference, so this one here. So let me go to Edit Mode. Draw our and scroll mouse up to what to look cuts and I will Sx to scale this on x-axis. About here. Let's go with the tool cuts z-axis and less busy here. And now I will select this four vertices here. Now, if you go with Control V, This will not work. Okay? This work. Know, if you go with control V does not work. I go with Control Shift B. To bevel vertices, you need to go with control shape. So Control Shift V and move mouse up to you. Okay? And now I will add this mesh on the x-axis here. Now we can go with what the fire. And let's bring thickness, maybe a little down the road. Rotate this on the x-axis, so I have X and let's line up this little. And now I will select, this may be rough material and let's see how this loop, this is thrifty, right? So we can go to Edit Mode project. This may be this whitish color or maybe they're right here. Let's see how this looks. Okay, you can keep for now like this same time to shift the index and let's play some other. Let's keep this scale, this little nicks and she did in this, right? You can just read project, maybe get more variation 9. 09 - Curves and cables: Let's now create this Curves or this virus here. First I will go to material preview and let's add this detail here. And we can go with, can I cut this part here? Enter and let's now go with YX through this and y-axis and go with Control B. Now we can stick these wires here. So to create this virus, we need to go Curves. And I will go with the shift and right-click price origin here and Curves, Bezier curve. I will go with X or Y night to rotate this on y-axis and we have our curve here. I will press S to scale this. And now if we go to Edit Mode, we get basically rotate this. So let's do this one. So select this vertex down and X. And let's now let's go with numpad three to side view. Let's see how this look. I will just go. And I was thinking this here. Stick this to this part here, and let's think this down. And if we select these two vertices, you can go with right-click and sub-divide. We get one here, so you can rotate this. And let's see how this look. Let's go with number one. Okay? Now we can, because this is kind of object. We have Curves, properties here and under Geometry and bevel, we can increase this depth here. Just move your left mouse. With holding Shift, you can move this slightly. And let's see how this look. So we can now bring this here. We can stick also this here. So I go with next and to rotate this one X axis. And want bring resolution a little down because I don't want too much mesh here. Maybe 28. Okay, and we can now go with the shift D example. Let's create one here and just make some variation. Rotate. This may be your next success of why. We also have Curves. Here. I think I see in this reference images this virus here. We can also, I will duplicate both of these shift D and move this on z-axis. Let's Plays two wires here holds. And you can make variation. Let's increase that. This may be little more dicey one here, so we can duplicate this one more time Shift, Z and X there, white knight. Let's place one here and scale this on x-axis. Now, I will just select all these Curves. I will go with right-click and convert this to mesh. Now, this is not anymore curve object, this is just basic mesh. And if you go to Edit Mode, we can basically unwrap this correctly now. And I will add this rough material. And let's now go with you. Unwrap and let's or use smart UV project maybe for this. Okay, let's now project this may be on this black color here. We apply only this material to this object here. And let's now select all this object and low with Control J. Now this is only one origin. And I think this is pretty good. And let's see how this token, that premium 10. 10 - Adding more details: Okay, so you can see that more details we add to this Train look better and better. And let's continue creating the tastes and let's create this part here. So I will go to Edit mode. Let's make these overlays here and let's try create this part. First time we will create this part here. Let's go in. I can just go with K here and I can make this. It will be, I will try just bevel this edge here. So control shape will be to bevel edges. And let's create this coordinate here. But let's see. Let's press Delete and limit that disorder. Okay, this will not work. Let's see how this look. I think this is still pretty good. We get this small, small shading here, but we can use this age to add this part here. Now I will go with Control V to bevel this scroll mouse down because I need only one edge here and I will now go with E, Y, two extra this on Vioxx. Okay, I think this look pretty good. We just may evoke this with two down. And we only have this richard Texture here. I will go to Edit mode. Let's select this object and go to Edit Mode. And I will just try project this on white-collar face selection. Let's select this part here and let's go with control. Numpad plus. And I will now deselect this part with holding control. Deselect this part, which is okay and let smell your project from. You may be endless. Just place this on white color. Okay, I think this looks pretty good format. So next is this detail on top. Let's see how we can make this. Let's go to solid preview and select this object. And let's go with Control R and odd monologue cut here. Let's now I will just dissolve this edge here. So all tend disorder edge. So now it's much clear and we can select this bar, maybe this part. And I will go with E and Z. And I will not go with less zero to line up, please. Let's now try also this, solve this edge here. I will just select these two edges here. This whole edge and this one. And now we can make bevel here. No, I want to bevel this edge here. So select this edge and now bevel to make this rounded. And now we can easily select this part and we can press, I said this and let's go with E right next to this on y-axis. Let's see, maybe we can delete this face here. And let's connect this Let's see what this project at here. So we just one project, this, select this face down. Let's go with your project from you and a to select this. And let's project this, this light here. So G, and you can move this, this on x-axis. And this looks pretty good. So we can also select this. This face is here and we can, or I will sign this place outside and I will go with plus. So we can select this, both of these part and with control, I will deselect this part. Let's go. You unwrap. Now, let's see. Let's press a and let's just place this on this black color here. See how this looks, okay. If you want to can also play with this. You'll project unwrapped. And let's just now the novelty and now all this is black. You can see that we have some details on roof and this part looks here like Cube. So we can easily create your shape day. You bend. I will scale this on z-axis. Sy over SX, make this smaller than Z. And let's bring this here. Apply scale and to add more details, you can always go with it twice. So I, II, and he said this on individual orangey, all E extrude a log-normal. We get more interested Cube. And I will go with control plus or a to select all and Control V and b1. Scroll mouse down to add one or one bevel Hit. Okay. Now this rough Material, Let's projection. Let's scale this just on break. Or I think I will be some this with more details. Let's see how this look and we can use this nice the text here so we can go it took night. We can just cut this to add more details here. And let's extrude this Z Control B. Maybe to bevel this. Let's move this little up and let's now look at texts through Z. Bevel this just to create more details. And lets us get his son z-axis. Okay, Let's try create this part here. So I will go here to edit mode and let's throw our cut here. It says, if you go with right-click and sub-divide this two times, and people go to Edit Preferences. And under Add-ons, you can enable Loop tool, which can be Blender. So just enable this here and you can go with right-click and you will see this look to here and we can click here. So now we get to circle from this mesh. And what I will do, now I will go with E, Y In EY again to extrude this. Now we can select maybe only this part here with control. Let's, let's also this one. Let's now extrude this and y-axis. This here. If we select this middle point here, we can enable proportional editing and we can now move it G, white. Scroll mouse down to make this brush smaller. Now we can affect only this area here Okay, and maybe we can select these two vertices here and we can go with GY, move this insight. We get this shape here. I think it's little, too big, so we can select all this. In x-ray model. We can move this and let's disable this proportional editing can, can move it to SY squared this on y-axis and move this here. We just need maybe grab this correctly. So Control Plus you smart theory project. Now let's scale this down and play this someplace like, okay, this looks much better now and let's see, during the preview, we can maybe add my white point learned here. So it will be, these details will be more visible. Okay, let's delete disliked and let's back to material preview. We can continue with the Adding details. And I see also this wife's here. So I will go again. Cube. Sy. Let's play this sound very middle and clearly some y-axis. And let's, let's give this little more apply scale. And now we can maybe to look at scared and press six. Let's bet on this edge here. Control V. One will cut. And let's part one. Here, maybe I'm unable to. And we can again quickly get a lot of details which modifiers. So wireframe, Let's complete this. And I will apply this now and I will go away a and Control V to bevel this one. But, Okay. And let's also add this. Let me, we cannot shiny material here under materials, so I will go train shiny and let's you, you smart TV project maybe. And let's place this may be again on this black color in it. Let's see how this look too big. So as Z scale this on z-axis, let's bring this may be down. And let's now create some details on this roof. It is not visible here, but I see that they have some something here. So what I will do, I will select holding, shift this edges here. And I will go with rough material. Here. You are rough and let's go with it. And let's just place this here on this black part. And now I will go with easy to extrude this down. If you want, make this part. We can also try make this. Maybe Blake. I think I will keep this for now white and to add more details on roof, I will use this object here. So shape the Y. And let's rotate this. Let's just place this here and scale this. Let's get this part on y-axis. And this on X. I will now scale both of these object. And let's try play this here. How this tool. And I will go with the why and move this here. And maybe we can rewind. Maybe we can make this bigger on y-axis Okay, this will add details on roof and this will look good from distance. Let's try create these quickly. And for this I will go with, let's place with Shift and right-click origin here. And I will just now go with clay. And I will go with Nike this down. And I will go with X now to rotate this and maybe let's scale this on Excel on Z. I want create this part for now, so Rx. And now I want you to edge select and I will select this part here and I will go with E and Z. And let's scale this on x-axis and let's get this down. What I will do now, I will try make this part here. So Z. Let's go with select this edge here, E, X and X. Let's scale this down. And I will now just create, you look cuts here. I will go with Control R. And I will maybe scale this on x-axis. And this, Let's press X to rotate this. So next, let's bring this maybe down. Okay, something like this. Now, let's take all this loop from this. If we now go to wireframe modifiers, again, we can get lot of details here. And I will now just bring this crease, this thickness here. And let's create this rough material. And you are wrapped and let's place this on black color again. Let's see how this looking render. This is a pretty good, but when we create more disagreeable slate that we can stick to these parts and it will look much better. 11. 11 - Doors, windows, trumpet: Let's try create, feel the taste small. If we go to cylinder, I will go over here, maybe to just eight. And let's scale this down. Let's try go with Philip cuts here. And I will select every other All to select all this line shifts to skip to another row. And again, let's press S to scale this. Let's also select this one and let's try scale this. We're now in individual origins. So you can press now, as we scale this under these individual lines here. We can some random objects here. So we can just now same material. Let's say you are wrapped. Let's place this on this black part here. And let's get this on z-axis. And we can place this Cube places here. So let's place the one here. Shape the X and Y are here and maybe shape here. And let's make this smaller. We can, okay, this one, this toy is too big. So let's scale this down. Let's go with Control J to know. We need first, apply this wildflower modifiers. And I think I will go to edge mode and plus a and Control V to bevel here. And let's now select all this in object mode and go with Control J. We get much more details quickly. Okay? But I think I will improve this part later with some more details. Let's place one, maybe here and she'll DY and let's place one here. Let's try increase this. Son made me to two or three to get more light than maybe these two. I see nice trumpet here. So we can also create this quickly. And let's place with Shift. And right-click origin here. Cylinder. And let's increase this slide. And let's see how we can create this. If you press numbered slash key, we can just isolate this object from other object from sin because now it's little hard to rotate this. So number slash key. And with numbers latchkey again, we backed off, see what you can go with you. Locale do and talk with local view. And I will scan this or y-axis. Let's select this part here, this face here, and let's scale this down. Let's extrude this on y-axis and let's try select this old and control big. So I think I was scared this down. Let's not worry, controlled be. Okay. And let's scale this down and select this face. I to insert. Let's move this down. Lessons are scared about heat. And maybe one more times I, and let's scale this insight Okay, and if you want to can add cantaloupe, got here, one bevel here we control be. Debate this smooth. And let's now with number slash key. Back to all seen. This looks too big, so we can scale this and y-axis and scale this down. And let's place this here. And let's this shiny material here. And let's see material preview you smart TV project. And just place this one, maybe white color here. And let's go with right-click. Shade Smooth. And you can turn on this normal to make this more smooth. And let's see how this look. So I project this completely on white color. Maybe a little too wide. Maybe on this gray color here. Let's now select this edge here. Control V to bevel this scroll mouse down, go with all T and X through this on x-axis. And let's see how this looks in Blender. Let's just try out bevel here. So select this edge here. And also with shifts, skip to this part and with control, select this down and let's go with Control V. I will now try go with tonight. I will stay here and I will go with click and Z or Z axis. And let's move this down and press Enter. Make one cut here. So Z equals z-axis, and let's stick here. And now I can rotate this on x-axis to line up this. And now we can use this to make Doors. I will select all this and I will go with E, X and external this on x-axis. And let's just go to material preview and let's select this face here. And let's get in UV editor. Press a to save this. And let's just reproject this here. And I will go with Sx. And now we can just go with I will select this. I will go with Control or to add here, another here. And let's look class here. And let's again E X to X through this on x-axis and press S to scale this to make easy to select these edges here. Control Shift or Control V to bevel edges. Okay. I'm not sure about this. Gray Doors solid, so in blender material and I will now just select this window here. And I will go with control plus to select this door. And I will now holding control, just deselect this part which is okay, and now I'll go with two project plan view and let's make this white color in it. Okay, I think this is better than this in gray color. And let's see called the slope. I have this weird shape here, so I will try this. Let's see, call this loop. Okay, nice much. Let's now try create this window here. So I will go with K for tonight. And why for y-axis. And let's also go here. So K in Blackboard y-axis. And I will also try connect this just in this part here. We can use this part. So I will go with, Let's go with a to X to the next four x-axis. And let's now press I to insert this high twice. So just, just press it twice to remove this individuality selection. And I will go with the X and X to this insight. This is, this will be our window and let's also try go with old, select this line here. And also shift and old to select this line here. And again here. I will now move with control to remove this selection I don't want. Let's go with now with Control B. And we can smooth this and check this scene. Render preview. I'm trying Garbo in this shading here. I think rehab selection, selected one part we don't want. Okay, if you add the small amount of this bevel, it will work correctly. So let's see how this loop, and I will, I think this is, we extrude this too much. So I will select this part here. Let's move this here and let's go with uncontrolled be to add Bamba. Okay, this now should look good. And now let's just apply glass material here. And let's see where is this projected? So it can also project this on this part 12. 12 - Creating more details: Let's add these details here. So let's go towards solid preview. We can just go to Edit Mode. Select this object, remove this, back, these overlays, and let's see what we can do here. So I will basically go with K and Z. And let's select this. Let's go here. Also it, K and Y, or Y axis. So K MY. And we can select few of these pieces here. And we can now press I to insert this and I twice to set this on individual and E X and move this down and maybe we can move this down or up. Let's keep this down. And we can also add fuel Bibles here. So Shift and Control. And now to skip to another part, Shift and Control. Let's go with Control V and out1. Bevel. If you want to can, maybe we can extrude this part to add more details. So E, X, but not too much. Just tell it. Okay. Let's see how this look in Blender. And we get much more details and also nice bevel here so you can see how this get to dislike. I made this text here so we can maybe project, maybe here. Or let's, let's try project this here. I will go with the K and Z four z-axis. So we can now go with Control V and we can bevel this part here. And let's smell. Take this. Let's try project this text here. Or let's not. Let's just go with you. Number three, you project from you. Okay, but I think I will, I will go the one cut here also. So K and Z. And I will select multiple this part. And now I will go with left orthographic and Q project from you. Okay. And I think it's a little too late now and I will continue tomorrow. Let's continue with tutorial and let's try make this small part here. So I will go to solid preview and edit mode. Maybe we can cut this part here. So I will go with K. I will connect these two here. And now we can go to vertex, select them. We can select this two vertex and have you go with Control Shift V to bevel. And I will scroll mouse up to add to look cuts here. I will go only with three. I will now connect this two vertices which are too close. So I can enable this tool here and I can just go with double-tap G. In Blender will automatically connect this to double tap G and just snap this here. Maybe these two here. I will make one small cut here. So I can grab modeling this part here. With holding control. Now I will go with Control V to bevel this. Now I will go with E and X flux through this annex apps And we have one nice detail. I think I see one candle here. You can see this line and also on another side of this door. And also on this reference. So we can create this easy. I will go with Shift and right-click to place origin here. And we can go with shift a curve and we have here part. And I will move it to rotate this y-axis. And we can scale this down with this. If you go to Edit Mode, you can just extrude this on x-axis. But I don't want to smooth this edge here, so I will just bring this vertex up to about here and also this one down. Now, if we select this vertex with holding Shift, you can go to extrude this on x-axis. And now because this is curved object, we have proper case then under Geometry and level, I will increase this depth. And I will also bring the resolution might be two. And here maybe to eight. Now we can go with right-click and convert this to mesh. If you go to Edit Mode, we have now mesh. And let's just bring this material here. I will bring this shining material, this object. Let's try project. This may be to this red color to see how this look. I think I will keep this light. So just go to Edit Mode and G hearing oriented to just bring this glycolic maybe here. Okay, and just go with the lubricate one on y-axis. And we can add more details here. If we just go with base selection and if we go with all, we can select one on this face. And I will go with T and X2 along normals. And if you want add more details, you can hit Control R and scale this down. Or control B and D Again, just to add some random details scheme. Okay, and now I will delete this one again, go with Shift D or alter D and move this here. I will connect this to one objects. So just select both of these single with Control J. And one thing I want to do, I want bevel this edge here because it is reasonable. And you can see maybe that this is bevel, but this is smooth because we have enabled this cavity here. But if we turn off this cavity, you can see that we have very hard edge here. And I will now go to Edit Mode. I will select this easy with holding Control and just clicking on this edge. We can select easy all this edge here. With control you find Blender will find short path between these edges. And if you're, for example, click here blender. So I go with this way. So just click every few of these edges. And I will now go with Control V and I will add one look for this windows here I think take a lot of time to select all these edges. So we can do one thick weekly heap. If we go to Edit Mode than they selection, we can quickly select all these windows. And now I will go with the control numpad plus to expand selection to this area. And now I will deselect this windows with holding control and with that mouse drag. So we can just remove this. And now I will plus I certainly. And we can go to extrude this alone. And they will move this in. And if you go to render view, we can see how this loop. So we get nice details here 13. 13 - Wheels and engine: Let's now create this Wheels and engine here. I will go to material preview. And for this, I will use one add-on which is called images as playing. So you need to go to Edit Preferences, Add-ons and just search for images and activate this add-on. And now I will make this overlays here. And now I will place the Shift and right-click cursor here. And if we now go with Shift a and under image, you can find here if images are splaying add-on. And I will close same this collage Texture here. And I will go with important to us plane. And I will scale this up. One thing I want to check here is face orientation. And if you go to solid grave, you enter under overlays. We have face orientation here. And you can see that we can read cool or visible in Canberra. And this is not good because when we have red color we can get bad shading or your Texture little different. To face this, you need to go to Edit Mode and select this face and just press F3 and search for flip. And now we can flip normals and now we can see that in our camera is blue, so that's correct color. And I think I have enabled the snap tool, so just disabled this and also proportional editing. I also see that here I have red color and I will select this object and just select this basis. And also the three in this lesson disabled this for now and now we can continue. And I will go to material preview. They just check with the numpad nine. We go to left, left orthographic. Okay, so non-flat line is right. Respected. We need, I will scale this up. And they will now go with the number slash key to isolate one, this option. Now I will go to Edit mode and with Control R, I will cut this three images here. So Control R and move this loop cuts to about here and one here. And also this cut, this part. Okay, and now we can select faces lineage, so it holding Shift. And now I will go with Control I to invert selection and press delete faces. Now we have only part we need. And I will also separate these three images. I will select this and it holding Shift this part and I'll press P selection. So P two separate by selection. Selection and now just back this origin. So you can see that we have origin in the same place. And I will go with set origin to geometry. And let's now start Modelling this grand cutting, this part. So I will go here with Control R. And I will separate this part here. And let's now start with K with tonight. And we can now just follow these lines. Can cut this part. Okay, just K and just start clicking. You don't need be perfectly precise. This will not be so much visible. So just try cut this part and just connect this to this edge and press Enter. And now I will go again with K and just continue cutting this Okay, and I will also cut to this part here. So Enter and just repeat to this three pieces more. Let's now go with play selection. And we can now just select this face is, and let's select all. So this one. And I will are the experts do this on x-axis. And you can see this little texture here. So you just named rule under Materials noun and you can find this show backspace. We can fix this quickly. And let's now go with control be to add small bevel here. I will continue on with cake. So we can also cut this part here. Okay, Let's try fixing this. You can also go more in details and also gotten this color here. And this group. Now I will select this part and E X instead, this inside and this two outside. So let's select this part and extrude this on x-axis also. Let's extrude these particles and maybe Control V. And you don't need care about this part here. This overlapping because it will not be visible from distance. And this Wheels here. You can also go with a knife and cut. But let's try do this with Adding one sphere, Somesh, cylinder, cylinder. And I think I wouldn't go here it 16 vertices and there we go with X-like, know, right now, some y-axis. And let's get this down and try and match this. Now, I will go with Sx to scale this on x-axis. About here. Let's apply scale. And now, having just read here this same texture, you can see that Blender create new Texture with this image. And later we will change this to Ray Bartlett smell. Bring this texture here. Your projects for you. And let's just select this day and bring this here. And try mentioned this real. Okay. I think we need ruled this way, minus 16, minus one, and this is not correct. But we get also this might detail here. So I will sell you this, select this face and I will go with I. I will go with Control V to add small bevel here. Let's suppose scale is wonderful. That's okay, and that's not controlled. 2.1 bevel here. And now select this face and you can go with, I said this here. And they will go up again and I will not press this. And I remove this little insight. And I will not Tonight and I would just cut this part, this horse here. And you can also make one cut to add this edge here. Let's, let's try it with Control V to bevel this. And now we can just move one of these and we get this edge. Okay, let's continue with tonight. So price K, and let's not this part here. So K again and just add to this. Let's select this face. Then I put X through this one. X-axis would be, let's this box on x-axis. So Bx and Moodysson front. And now we can just duplicate this with the lightning. And you'll get rotated one. But I will keep like this. And every now and just cut this part of image we don't need. So again, K. And let's just cut all this part. Let's do this Q and K. And let's also, let's isolate this. You can select this select smile, just delete faces. Now I will continue with more than K. So let's also cut this part here, and also this part here. Okay, Let's also extrude this. So a and B. And we have this spherical objects. Keith and I will shift a and I will go with the cylinder. And let's keep this 16 and plus COVID FYI. Now as the night TO z-axis. And let's scale this down to about here. And I will go with SY to about here. And now I will select face here. Let's just bring this out. And let's go with EY again. And now I will go with, I will do the same on left side. So EY here. And let's with holding Shift, select both of these phases. Let's now just go with Control B to bevel this. Okay, but plus X K. So Control a and apply scape. Let's now go with B. And we get this perfect bevel now because scale is correct. And now I will just bring same material here. And let's go with you project from a to select this object here. And let's bring this in. Project this on this part of image. Okay? And you can shade, smooth this. You can go with share with the why. I will just also bring this in UV editor here. And we get to this, I think double vertices here. So we go, they go too much with this bevel. Let's try fix this with merge by distance Let's try increase this here to 0.01. Okay? I will go again with three image by distance. And we fix this problem. Now, I will add this line here. So I will go with the shift right-click and let's go with cylinder. And I will go now of it, maybe a vertices here. And let's go my scale this all down. And now SY, scaling. So let's bring this in front here. Control I apply scale and now we can project from you. And I project this on this slide here. So Eric's to rotate this wetland G or graph. Okay? And also we need that this material to this object. And now this looks pretty good. I will now just select all these objects and I haven't just go with we can select this box select and we can go Control J. But before I will just fix this, you will be problem here. So G and x2 this on x-axis. Okay? And now we can go with Control J. Now we have one part of Wheels here. And I will now do same with these two images, heroes. To create us much more details. Let's change this Texture, which Blender create with this image too rough? Train for this texture here. I think this is too long Texture and it's basically just, this part is repeated on another site and we can later just duplicate, we can model just one part here and duplicate this mirror modifier. And I will now go with Control R. And I think this part here is middle. And I will now delete this face. So delete these two phases. So delete faces. And we can now more than just this part of image. And I will also control our, I will cut this part up. Maybe to here and now just delete vertices. And basically I will just go with K with knife tool and I will do same as I do here. And you can decide how much you want. Go with the details. And I think I will just speed up this process now because, because this will take a lot of time and you cannot learn anything new, I will now just go with setToOrigin to geometry and I will just start cutting Now, when I make all these cuts, I will just select this part here and I will go in control I to invert selection. And I will go through this on x-axis. I will extrude this. Heaviside, this part here, and I will extol this in next to extrude this inside. And you can explore this, move this. And you'll pieces little out. And maybe we can add bevel here it will be to catch some light selected. Let's go with Control V and one segment. And now I will try also cut in this. Now I would just bring same materials to this object. Another, then don't object here we can use later. Let's scale this. I will go same with this object here. Now, we can delete this part. We don't need delete basis. And I will first explore all this out. Now we can extrude this field parks more. So let's also cut this part here. So E, X. And let's throw this bot. So first I will cotton this pipe here. Let's bring this material here. And now we have three pieces. We can use this Wheels and engine 14. 14 - Placing greebles on the train: Now we can make with NumPy slash key to all seen. And we can go to material preview and we can start placing this G and X. And I will replace this maybe to about here. So you can go with trumpet seven to see better from where you want plays this. I will also bring this home object here and this. And I will skip this lethal up. Let's bring this up. So first, I will the scale this object out and I will go with D. Let's apply skate shoe the right. Now, S minus V1 to flip this to another side. And we can now clinic this here and let's get this up. And I will now place this subject maybe here. And let's bring the mental on x-axis. And to can just go with the D Y. And let's place this. And let's scale this object and let's try this here, or we can just maybe intersect with this one. Right? And let's, Let's get this. Now. I think it's much better if we go with, let's, I will now delete this object. I will go with all to the instance of this object. So all these more correct and I will just make this here. We can now start duplicating this with all the day. So this all day will save some memory. And it will load a little faster because we just made in stars on this object and if, and it moved, just added this object. So let's dig. So when we edit one object with also this one because it is just Instance, so this object. And let's bring this up. Let's also go with toast, right? And let's place one side dialectal. Okay, let's see how this look in.blend. Try out more details so the white, Let's see how this looks like. This looks pretty good from these tasks. And even if we zoom here, you can, you cannot notice all these details. But on this task, this look pretty good. Because we don't use mirror modifier. This will not be on another side. But let's try join all these objects or Control J. Now we can just go with all the texts and X minus one to flip this on x-axis. And now we have also this on another side. Just bring this site. And if we want to can add your summer pipes here or cables. So I will go with sheep, they in Curves, Bezier curve. And I will go with number seven silica, take this, Nike. And let's now just go to Edit mode. Let's rotate this here and Sub-divide. This may be two times. And now we can place some Curves here. Some cables. So you can move this with the G scale, rotate. And now I will just increase under Properties, I will increase under bevel this depth. And I think I will just create new material and I will call this just Blake. Blake and I will add color here. And I will just bring the roughness down. I don't want to shiny object here. And now we can just bring this resolution little down. Okay, and we can now go with shift the why and maybe we can place one here. And we can make a variation on this. And we can make difference between this depth here, thickness. So let's make one, this one or less thick, and I will bring also this resolution down. Let's also duplicate this one more time. Let's see how this look in Blender click. Okay, we get some extra details here. And now I will select all these cables. And I will go with right-click and convert this to mesh. So now this is just mesh. And I will join this with Control J, so we can more control over this. And I will duplicate this one more time. Let's bring this down and maybe a little more insight. I will link this flip-flop or maybe heap. So let's see how this look. Okay. I like this mesh here so we can just duplicate this shape, the right. And now I will obtain this. The Nike has the minus sign. Now let's scale this on x-axis to line up this salad. And let's try just place. May be here, so I will scan this down. Okay, this is not visible, so I will Control Z and let's move this out. Still not visible. Okay, now this easy, but let's see how this look in render. Okay, I like this details so you get extra little switch this shape the why, let's place. Okay, you can see this mesh here and also here. Let's duplicate one more time. I will go with all the places, one here, and I will delete these two and I will again go with the okay. Let's go with now because this is use all to the, we can select this quickly. So select link, object data and Blender will select all this object. I will go with Control J to doing this to one object, and I will now row with the D X. Now let's move this to another side and Sx minus one. Let's just bring this to another side here. Okay? Let's try place one point lamp here. You can see all these details in wanting, you can do here if you have some greebles assets, you can also place on this train. I will show you how this looks, or I will make another horizontal split here and I will go under assets browser. I have a lot of these assets are greebles, assets from Yahoo, but and I made separate video about ASA browser in, you can find on my PhD on, and just now, show you how would this look. So one example, I can just, let's find some pipes here maybe. So I can just bring this Cube. This is not so good example, but I can easily just take this object. Maybe. Here. I get new tastes very quickly. So if I go to rendered view, I can see how this look. I can maybe bring another set here. Maybe these spikes here. Okay, This one is too big. And this is just example. I will not do this now. So I will delete all these assets, but just one advice when you're use assets from one other sources. My recommendation is to check your Materials, send your Texture, because when you import the assets from Internet, they can have very big Texture and this few pieces of assets can be bigger than all of your objects heat. So my recommendation is maybe to check your textures here. So you can go with F 11 and you can load this texture here. And you can, if you want to resize this texture here so you can see dimensional, so this textures. You can also check, check with this object. And let's go to Edit Mode. And you can check mesh density here. And if you want to can go with mesh cleanup, and that's image geometry. And maybe if we go here with 0.5, we can reduce this mesh density by 50 per cent. So just be sure to use low poly objects and with low textures. Maybe I will play with these assets later. I will now remove this and I want to keep this object only the assets we create in this tutorial. I will now close this browser 15. 15 - Graffiti and leaking: Let's now add some Graffiti on this train here. So I share a few photos I take in my neighborhood and I think I will copy this one and maybe this one here. So I can share this also with you. I will paste this under images and I will share this to textures with you. But you can find a lot of similar textures on Internet. And let's now add the two Blender. And now I will paste origin may be cute and shipped a image, image size plate and maybe this one. Let's just check base orientation. I want to clip this clip. And now I will go to Materials review and edit mode. And they will go with the cake again. And I will just try separate this 50 or maybe three. This three takes Cube, savvy, just try cut this. Now, I will go to edit mode again and base selection, we can be selection. Now we have three different pieces here, and let's adjust setToOrigin to geometry and narrow. Now, I will play with this materials here. So first I will remove this Alpha value, which Blender create by default because we don't have our a value. This is not PNG, this is Jake bag, and that will create my own one of them. And I will use this column input here. And Blender value of white values, value of one. So if we plug this value here, all right, part will be, shouldn't be not visible. And I think we need to this. So I will go with the left color on left, with white collar on left. And let's see. Let's just tweak this until we see only this black paint here. Okay, I think this looks pretty good for now and I will just try playing this on this. So I will move it to scan this all down. Let's place one here and wanting click and we can go to solid trivial and I will call this material Graffiti. And now we can go. Now under view-port display. We can add some color here. And it will be much easier to place this on this. So it can go with the G, X and hold Shift to move this precise. Okay, let's take this place, this spot here, and let's also placed on here. So scared is now G X and just move more precise. Let's see on the slope. So now we have this done here. Let's try with another Graffiti Texture I share. So let's make this overlay send image images as plane. Let's bring this here. Gx. And because I want Stripe, use shrink wrap modifier, I will not go with K because I need sub-divide this later. So I will just try cut here and now I will select this face control I, the big basis. And let's check just quickly, base orientation applies cave and set origin to geometric. Let's first this material color ramp. Plug this vector and these two alpha. And now just invert this as before to isolate this black color from this background. And to make this less intense, you can always bring this white color more tube-like to make this small transplant. Okay? And now I will use shrink-wrap modifier. So if we go here and you can find this shrink-wrap here, and we can target use this train You can see that this stick on this train. But I will add a little offset here. If we want, we can maybe project this to this edge, but for this we need more mesh. So if you go to Edit mode, you need go with sub-divide and you can see more mesh we add here, it will be more smooth. But this shrink-wrap also depends how smooth is this mesh here. And we don't care a lot of details here and lot of mesh. So it can be little hard to project list here, but let's see how this loop, okay, We have nice detailed on this page here. Let's see event that. Okay, this is just like let's, let's add another point Blender here to see this letter, G. Whichever one problem here. So you can see that because this is not perfectly stick on this surface here, we have poles of shadow here. And I will go to under older crop. And she said, I will just under visibility, disabled this in shadow. I think we removed little shadow from this object. Now. And this part here is just Texture. And they will also, for this material removed shadow. Now we can do same width leaking Texture. And I don't care of any leaking Texture, but I found few of these textures.com. So you can just search here for leaking into, can download this for free. If you click example here. I Feel free account here and I kept every day 15 credits for free, square here and download. And I get some message from you that texture.com, It's not more free, but for me is three, I'm not sure why I get this message. But you can find similar Texture or lot of sight on internet or you can just go to Google and you can try find similar Texture. And this to Texture is PNG. So this have Alpha value. But if it's not the case, you can always size or let this pass. We do before. I will now try place this here. So I will go image, image as plain. And I will take this one. So you can see that too because we can now offer why do and because this is PNG, we can just place this here and this already, but I will just replace this here. Because this is too intense. You can always go with them. And you can bring this white color to black to make this less intense. Okay, so you can see this nice detail 16. 16 - The final part: One thing, great, forget heap. So you can see that this front part of train is also, I think on this side. And we can do this easy and I will just take this overlay and let's just duplicate this front part. So I will go with the X and I will bring this here. And now I will go to Edit Mode, X-Ray mode, and just, let's try this here. Let's go back to Notepad three. Let's now go to x-ray mode. And let's go with tonight. So I will move with K. I will go to Edit Mode. So K and now press Z to stick on z-axis. Let's first stickies and z-axis, but to press C to cut through. So I will now just make one cut here. And if we now delete this part. So let's just select this object and let's now COVID box select in X-Ray mode. And if we cut, delete these vertices, we should keep, say, this part here. So let's see how this loop now. Okay? So now we have, we have all this part, save it. Now I will go with number seven. And I will just take this 180. And let's place this. Let's see, learned that we will the slope. Okay, I think now this is similar, like this reference image. We are almost done with this tutorial. So you can get to this technique Sulla, and you can add much more details if you want. And now we have one problem, because we have lots of objects here it is very hard to select all these objects. And if we, for example, one, copy this and paste to another scene, we need to select all this object, but there is one solution. We can pair and this object to one object. And we can control this is, and I will show you how. First, I will select this three glimpse and this three light source. And I will press M and I will call this. Okay, now we have this in another collection and I will just disable this from now from viewport. Viewport and we have two more light source here, so I will bless them and just add this to light collection. And I will delete this camera because I don't need this. And now we can only Lisa train here in Newport. And I will now go with Shift a and I will add empty object. So just fight empty here and I will go with Cube. And I will now just cover this train with this empty Cube. So SY scale this on y-axis. And basics to scale this on x-axis. Sz. I just want to cover this Train to make this more visible. Now, what I will do, I will just go to x-ray mode here. Because we have only this train object in our scene. I will press a to select all these objects. And you can see that this empty Cube is yellow. So that's mean that this is Lux selected object. And if this is not case with you, you can. For example, if you have this object yellow, you can always go with Shift and click to this object. And now we can go with Control V. And we can parent this, all this object to this empty cube. So this yellow object. So I will set that at all object. And now if we grab this object, we can control all this object with just this Cube. So we can now easily scale this if this is too big or small. And we can rotate this with the likes of life. And we can easily move this over. One last thing I will do here, I will press again a to select all and I will just new collection. I'll, I'll call this. So for example, if we make these slides here, we can always just go to Train collection. We can select all this object varies. And if I want, for example, use this train in my Subway, see ligated before. I can. For now deleted this train here, which I download from internet and I can now just rock here and I will select all this object inside this collection. And I will just go with objects. I will place this object here. I can now just with, just select this empty queue. And I can place this easy, my C. Okay, and I can scale it by one. And let's just play. I will make good test renters, new train in this scene. And maybe in future I will record tutorial about this scene. But for now we're finished with this tutorial. I will also share this project file, which you can use this thing if you want to in any purpose. And this is all for this tutorial. I hope you love something you see you next time.