METAVERSE MADE SIMPLE. The Beginners Guide. Harness Metaverse Power. | Diemante | Skillshare

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METAVERSE MADE SIMPLE. The Beginners Guide. Harness Metaverse Power.

teacher avatar Diemante, Hospitality Expert, Digital Designer

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction. What you will learn in this course.

      3:42

    • 2.

      Part 1: What Is the Metaverse? Intro.

      3:05

    • 3.

      Part 1: Chapter 1: Understanding the Metaverse

      7:16

    • 4.

      Part 1: Chapter 2: The Metaverse Today

      8:13

    • 5.

      Part 1: Chapter 3: Criticisms and Concerns

      11:12

    • 6.

      Part 2: The Metaverse and the Future. Intro

      1:45

    • 7.

      Part 2: Chapter 4: Emerging Technology

      8:40

    • 8.

      Part 2: Chapter 5: How the Metaverse Will Transform the Future

      8:13

    • 9.

      Part 3: How to Use the Metaverse. Intro

      1:31

    • 10.

      Part 3: Chapter 6: Enhance personal life

      6:12

    • 11.

      Part 3: Chapter 7: Personalize Work and Education

      6:33

    • 12.

      Part 3: Chapter 8: Investment

      6:47

    • 13.

      Conclusion & Thank You

      3:04

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About This Class

METAVERSE MADE SIMPLE. The Beginners Guide. Harness Metaverse Power. 

There has been a lot of talk about the Metaverse in recent years, with tech companies, gurus, and business owners all speaking about the limitless power it can give. It's supposed to revolutionize the internet, and that breeds quite a lot of excitement and worry from certain people and groups. With Facebook recently rebranding itself into the company ‘Meta’ and redefining its commitment to building the Metaverse soon, the word is on people’s lips more than ever. 

However, the Metaverse is an area that is surrounded by confusion as well. What is it? Who owns it? What can you do with it? These are all questions that people are asking, and asking in much louder voices given the recent news.

Thankfully, this course will help you out, as we are going to lay out step by step what the Metaverse is and why exactly you should care about it. I want to make sure that you are armed with the answers to these hard-to-answer questions and that this course can cut through the misinformation about the complexities
of the Metaverse. 
So let's jump into this METAVERSE, and by the end of this course, you’ll wonder what
there was to be confused about in the first place!

DISCLAIMER

I’m not a certified financial planner/advisor nor a certified financial analyst nor an economist nor a CPA or an accountant or a lawyer. I’m not a finance professional through formal education. The contents of this course are for informational and entertainment purposes only and do not constitute financial, accounting, or legal advice. I can’t promise that the information shared on this course is appropriate for you or anyone else. By using this disclame, you agree to hold me harmless from any ramifications, financial or otherwise, that occur to you as a result of acting on information found on this course.

Meet Your Teacher

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Diemante

Hospitality Expert, Digital Designer

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Level: Beginner

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Transcripts

1. Introduction. What you will learn in this course. : Hello, and welcome to the course metaphor is made simple. Hello, hi. And when you use them, one thing, I am only teacher freelancer at this than I am very happy that you have decided to enroll this course. Let's get metals party started. In this course, you will learn what is the leftovers, why it matters for the future? How to harness this power? There will be three parts. In the first part. So what is metal verse? We will discuss the topics and the sending of the multiverse. Diverse looks today and criticism and concerns in part to the multiverse and the future. We will discuss matching technology and how the multiverse will transform the future. In the part three, we will speak about how to use the metals and we'll discuss how to medical school, hence the personal life, personalized work and education, and of course, investment. Also, I will dive deeper into each of these mentioned chapters. So stay with me till the end. Recently, there has been a lot of talks about metaphors with technology companies, gurus, and business owners. Speaking above limitless power, it can give its supposed to revolutionize the Internet and then bleeds quite a lot of excitement and worrying from certain people and groups. With Facebook recently rebranded itself into a company and redefining their commitment to building their methods. This word is on people's lives more than ever. However, the metamerism is an area that's surrounded by confusion as well. What is it? Who owns it? What can you do with it? These are all the questions that people are asking and asking in much louder voices. Given the recent news. Thankfully, this course will help you out. And we're going to lay out step-by-step one the metal is and why exactly. You should care about it. We want to make sure that you are armed with the answers to these hard to answer the questions. And that my course can cut through misinformation about the complexities or the Netherlands. So stay tuned. And by the end of this course, you will wonder what there was to be confused about in the first place. 2. Part 1: What Is the Metaverse? Intro.: In this part, what is the mathematics? We will be discussing three chapters. Understanding the metaphors, the multiverse today, and criticism and concerns. Understanding the metals, the desire and ability to go into a video game, virtual world, or even the internet itself hasn't been anything new. From Racket. Ralph Breaks the Internet to Ready Player One. We have seen this in countless fiction mediums. The idea that the Internet is virtual world. In it of itself. One where people can encounter one another, make interactions with themselves and the world, and even affect the real-world with choices in the digital world. So if you think of it as massively expanded virtual world, where layers don't just throw avatars for screen with the mouse and keyboard. Then you've got the right idea. Instead, the person accessing the metamerism is there. And they can move around, speak, and travel the virtual world as easily as they can. In the real-world. It will also connect the virtual world and the real-world. Me. They're very closer than even before. For example, have you ever seen in science fiction where a character might, where Google's that give them some display of their surroundings. So they can look into people and instantly gain access to the public and find out information about them. Or do the same with buildings or items. With metals. We might come that technology to the metal virus might seem a little confusing, but with a little bit of open-mindedness and understanding, you will know just one displaces. So let's start with the simple definition. Shall we? 3. Part 1: Chapter 1: Understanding the Metaverse: The definition that most people can agree on is this one. The metamerism is a set of virtual spaces where you can create and explore with other people who aren't in the same physical space. You think of it like a video game and all world. In games like Final Fantasy or World of Warcraft. Players from all over the world login to service. Their avatars are visible in the game and they can interact with one another, participate in events, and even drive the games economy. The metal is going to be like that. Only. Instead of going into a video game world, you will be logging into a wallet similar to our own. The multiverse will be like one huge shopping mall where you can log into different servers that are owned by different companies. Imagined logging into Amazon's virtual world and ordering all your packages with simple gestures. You need to take out your phone, but instead boards on a headset. Additionally, the metal virus will be able to support your thoughts. Whether you want to buy real-life items to put in your virtual room or just other than that, the X to your movements and body language, your virtual manifestation of your avatar, will be just as important to the metamerism as the role you inhabit. So let's discuss the resistance. Finally, the last major definition. One so important it needs own subheading is the world. Resistance. Resistance in the metal versus refers to the continuing t and sense of presence that you will feel in the virtual world. So there will be several ways to connect to and experience the metals from your phone or iPad or VR headset. And the creators of the metal versus one that to make sure that you feel like you own your avatar matter in both of them. Resistance, good connections between the various worlds of the metals and is primarily experience by avatars. For example, let's say your avatar gets a new pair of glasses from a shop in the virtual world. Then you hope on the virtual world and gets into the Metabolists on your phone. Your avatar have the same glasses on. And no matter how you access the metal versus the glasses, will remain on. This persistence or the cosmetic item is an example of how persistence as a whole will work in the methods. Basically, if your avatar buys something, makes it change on the look or message on their own personal world, those changes will show up no matter how you access the methods. So while discussing implementation, well, this all sounds well and good. But how will it be implemented into the everyday consumers? Much like how you need to buy a VR headset from a certain company. Such as the Oculus Quest or the niche P reserves. To experience something games and features, you will probably need to buy. Headset or a system from the company's net will be getting into the metals, including one from the company Facebook has created appropriately called metta. Otherwise, it should be like any other online activity. You will need to create an account, customized an avatar. And then you can explore the world of your chosen. That technology goals, that the metal should be quiet and limited. So once you get logged in, you won't have too many limits on where you can go and require technology. Despite there being quite a lot of fences in the real and the virtual reality. With the rise of headsets, vr, gaming, and outside creations, that technology to create a 100% immersive world in digital just doesn't exist yet. Their technology that we have access to, virtual reality is merely the lightest scratch. On the surface of what everyone hopes the meta-analysis might become. Microsecond. Derek has said that he hopes of technology will come out in 510 years while met them has given their estimates that ten to 15 years, metta is already placing different logical advancements in the pipeline that will help them get to where the metals, as we understand, it's possible. That's still a long way. Who knows what type of technology might be required to create this road, or what type of people are aiming to create it. It's certainly something that will be worth watching, especially if you have any interest in the technological field of study. 4. Part 1: Chapter 2: The Metaverse Today: Since we've been comparing the motivators to video games, that's a good place to start this lesson by saying that virtual reality gaming is the best way to give us a peek into what the metal virus is going to look like. Video games and VR are always been the beavers. Beavers and the more stores, the combination of digital and physical worlds. But there are others items that will help us get a better understanding. Make predictions towards what the metaphors of several years into the future would look like while discussing the video games. Most of all, it's massively depleted. Online. Video games such as fortnight, Final Fantasy, roadblocks, and World of Warcraft are all examples of millimeter versus. They are their assistant games where the player controls and amateur and makes them do certain things. And every player can connect and talk to every other player. Player scan socialized, join clubs or guilds, attend events, and the main game payments using in-game currency. Additionally, several games allow you to fully customize your character. You can design a completely different character than, than yourself. Make. Non-food humanoid is design or create a character that looks completely like you. The metamerism is going to be ablated with similar cast of characters as well many people might want to create. Thank you, advertise that, push the limits. Most of people will want diameter that will look like them. So the metal virus might also hold the events and that can bring thousands or millions of players all to one spot or something. Or games are known for. This helps to foster a sense of community for the gamers to play, as well as gives them something to look forward to. Certain words. In the metamerism might force similar events or sales to bring people together. But while MMOs are great, sneak peek into the world that the metadata is hopes to create. There is something even more tangible on the horizontal. And that's it. That is virtual reality gaming. So let's discuss virtual reality. And before we dive into the leftovers, uses for V, let's focus on the gaming side of things. Virtual reality gaming allows, allows for a much greater level of immersion that we have seen so far in gaming as we are able to actually move our bodies with our character and in essence, see what they see. So if your character a sword or holds a blaster or throws a bomb, we are making a similar movement with our bodies. It can also be very interesting to see nothing by the virtual land around you. For example. The additional gaming simply has your eyes alluded to what is in front of you. But with the virtual reality headset, you can turn around and get a complete 360 degrees view of the role you're playing in. As you can see how it looks like. If you want to be reminded that the world isn't real, then you need to take the head sets of virtual reality. Is the metals in reworking intensive allows us to connect with our friends and virtual world and also transforms our living rooms and offices into places of fantasy and science fiction. We are able to move, interact, and play with confines of the room we are in. The game, we're playing. The multiverse will have no limits. You won't be loading up just one game into your headset and playing only that's setting game. But instead, you will have access to every single growth and the ability to do whatever you want. In each. You can look into Zhong Guo from your headset, but feel like you are sitting in your office. You can go into Amazon world and purchase whatever you would like. Or you can walk in a virtual bark and sit down, watch the world go by. It will be a virtual reality on steroids and it will open up a lot of doors for people. Let's discuss crypto. If you ever played an all or even a single-player video game, we can probably notice that you don't pay for things with dollars and cents. So whenever you are buying the newest sold for their character or new shirt for your avatar. In the shop. You are being in gold or bottle caps for order or something made up specifically, or that game's world. Sure, you can buy the equivalent of the in-game currency when the real money. But you are making your payments in the game. Currency in the metal bars while buying things with dollars and cents is the real thing that you will be able to do. You also might be paying for more with cryptocurrency that you might think. So crypto coins are going to be the virtual currency of the metal. And you might be able to exchange your daughters, one of them. So since the data values is going to be the next step when it comes to advent for technology. Lot of businesses are already getting in on the ground floor of it. Even more. We'll be getting into it when it's a proven business model. And that's when more and more cryptocurrencies, I'm going to pop up as a way to pay for services rendered in the virtual world. So thankfully, krypton existed in. And it's fairly easy to understand what it's about if you are willing to do some little bit of research, it's a form of money that you can hold or C, but you can spend it at several stories that you will take points. So with the metal versus the number of vendors that will accept bitcoins and other forms of curious currency is going to rise. 5. Part 1: Chapter 3: Criticisms and Concerns: Welcome to the lesson criticism and 0.7. Of course, with every new change in the advent of digital technology, there are a lot of people who have some serious misgivings and questions about the metal. Even though the idea of metals and the homology that would make it possible are still in their infancy. The criticism and concerns raised by people or not. And they will only gets more pronounced with the time. In order to make the metaphoric, we need to analyze these as well, like privacy. So one of the biggest concerns with metal, There's users privacy. We see that get released from social media sites all the time. And Facebook has had the two data breaches. Their personal data of their customers was shared all over. With metal running. The show. A lot of people are raising questions about just how private actions on the metaphors are. Or if everything, because they live, there can be leaked with the metal. There's a lot of personal information is going to be placed online for all to see. You will even webcams and Salesforce to analyze your face and your voice to create an online avatar that looks and sounds like you as closely as possible. Additionally, people will be using the metaphors to shop at then the work, read e-mails and connect with friends. There is a growing group of people who are asking, poor can see all that information and exactly how secure is this metadata is going to be. Other thing that we need. It's addiction. Screens are addicting and the billions of dollars I spent every single year to make sure that we stay on them as long as possible. They provide a little drips of dopamine and other chemicals that insurer keep scrolling, liking and being like an extent where it can be extremely hard to put the phone down wherever you are, old or young. We all have some degree of dependence on the Internet. And that poses a problem for the metals. Internet. Addiction is something that affects everyone's mental health. To some certain degree. You might be hooked on your work email, your Facebook feed, video game, or stocking your eggs every time they pose the picture. However, when the way the internet is now, you can always turn it off and get back to the real-world. The metadata. This is something that you want just rows and scroll through. Also something that you can live in. Your avatar will be able to move and interact with. It might be much harder to pull yourself away from the answer. Fantasy it provides. Especially in that fantasy is better than your reality. After all, why would you try to go back to light that isn't as exciting as the road inside the real-world. Nearly everyone involved in the metals has made repeated claims and wants to stress that the metamerism is not real at the end of the day. Because the fictional world that attempts to connect to our view one not to go about replacing it. And still, that's potentially a line that people who are very addicted to screens and wanted to scope out and escape aren't going to be able to see. The Internet tends to have both positive and negative effects on the mental health of the users and the metal various goods easily separate the impact the Internet has on our brains, as well as routing, race of screen, addiction, user safety. The Internet can be nasty. And aside from a few calmer niches, you really can scroll past anything without seeing someone yelling at each other. Whether it's political beliefs, social issues, difference, the differences of opinions, celebrity drama, the Internet has tons of new ways to make us feel like victims where the entire world is against us. But while we've seen blue ways to cyberbullying. And then people on the internet. What we haven't seen is an effective way to make the internet safer for everyone. So moderators, let's say donors and get people among us, can do their best to ensure that those who calls the most trouble, or kicked out or prevented from seriously harming someone. But that's only a month to slap on the wrist and being personally attacked on the Internet for believed. You can put it. But at the end of the day you can remove. I'm sending comments and just walk away. I wonder in the metal, whereas you might have dozens of advertised screaming at you and shaming into living or changing your belief system in the world that you have in the metal mirrors. Suddenly one feel as safe as it once did. And that can be a real problem for people since we don't have safety measures in place for monitoring everything, preventing smaller issues from growing out of control, and also for punishing the people who are as effectively. This raises some concerns about how all people are going to feel safe and secure on there. And finally, while governments are welcome in the middle, they aren't in charge. Instead, my second bank and his team are there. My signing gets really bad. There is not a lot of faith that the theme of zeros in San, handle for some people. And they wouldn't rather have a law enforcement or government or people who are actively being toxic and spreading. Even though the metal verse is in its infancy. This is still a really important topic to discuss it because everyone should feel safe on the platform. And sometimes the Internet is anything but see. While discussing social issues. The multiverse could be a massive springboard for social issues. But it was also leads to homogeneous groups creating world all their own, where they are free to express views that aren't in the CPS for certain ethnic groups, religions, or other types of people. Additionally, people also see the metal is as great way for social issues to be broadcast to the world. Instead of taking two, Twitter or another online media platform. So connect. People who are who have the same opinions about various issues will be able to display it in light or the other. On their profile. There are meetups happen directly inside the metals on this unneeded world. Or people who want to raise awareness for protect the ability to meet one another without the hassle or actually in driving to meet one another. This could connect videos worldwide organizations, and groups all under one banner and allow them to do far more than they could alone. While the metaphors will allow different groups define themselves and connected to share your interests and bring about social change. The type of people who might find themselves inside the metal, various other issue and weighting them, the issue of wealth. So now we should raise the question, how much will cost? So with headsets running anywhere between three hundred, four hundred dollars, the bar to get into the ER, it can be a little high for some families. And the multiverse could be even more expensive. Even though mega metric has stated that they want to sell the electronics add scores and ensure that the metatarsal means valid option for everyone to get into. Some people just might not have the money needed to make and maintain their connection to the metals. So if only the very wealthy can get into the retrovirus, then what will not allow everyone else to do? Especially if the metal is owned and run by the companies and billionaires that are seeking to make a profit of what everyone is purchasing. This would be a very large use of money for most people. And for those who can't afford to get into metals, it would be a large opportunity that they end up missing until they can afford the extra cost. 6. Part 2: The Metaverse and the Future. Intro: So welcome to the park, to the metals. And the future. Discourse. Was the stated before. The metal is still very, very young and while stakes are being made towards it becoming reality, there are a lot of future advancements that needs to happen in the technology sector in order to make metal there's a real possibility. And additionally, the metaphors is going to change every single aspect of the lives of the people who end up using it. So they have that to look forward to as the future grows even closer. So let's take a look at what is going to happen as the Metrodorus gets even closer and closer to us. And how it will affect the lives of the people involved. And as well as what needs to happen before the metal versus reality. In this part, metals and the future. I will dive deeper into managing technology and how the method various will transform the future. So let's go to the first lesson of this second part. 7. Part 2: Chapter 4: Emerging Technology: As we have stated many times through this course, the technology for metamerism is still many years away. But that doesn't mean that technology isn't coming faster than we think. The technology that will make the multiverse possible is already making some massive strides. And this chapter is going to look at some of the trends and advances, advances in our technology that will lead to the foundation of the metals. Let's discuss extended reality technologies. The definition, all Extended Reality Technology is a term that encompasses several aspects. All the technology industry. Specifically, it's the technology, technology that melds the virtual world and the physical world. So you might be able to buy a house without even leaving your couch while virtually going inside the house and the examining everything. Of course, extended reality technology encompasses augmented reality, virtual reality, and mixed realities. Let's take a look at each of these technologies in greater details. So what means augmented reality? And augmented reality is the whirling of the real world, where virtual images to enhance the real world. For example, your phone is a way to augmented reality, such as popular video game, more than gold, for example, takes real-world locations and then populate them with the bottom one that you can catch. And indirect. Filters and other items that digital objects on you from your face are also the same. So in augmented reality, you can see all the real-world and isolated from the people around you. You can look away from the screen. Froze application, grows the filter, and then again pack into the real-world and the people around you. Or virtual reality. And virtual reality is the typical headset where you're fully immersed in a digital environment and you can get 360-degree view of the world around herself. This is typically done for gaming, and it's one of the core components of the metal. So the entire purpose of VR system is to the user's brain into thinking that they are someplace else. And the metal is, is going to do the same thing. And virtual reality is being adopted into all sorts of industries to help train people in different jobs before letting them go into the real world. So VR is relatively new, but there is no doubt that the world is going to grow around it and the technology is going to improve. And the last one is MR, or mixed reality. And finally, another core component of what the various will be is, as I said, Mixed Reality. Mixed Reality is digital and Real-world items and objects will be able to interact with one another. And from a Hybrid Reality, Mixed Reality is what would the headsets and they allow you to place objects from the digital world in the physical world. And then you have the ability to interact with it. And mixed reality easy, younger technology. But it's used in various technologies and businesses. For example, some furniture outlets lets you use your phone to place objects inside your home. Some glossing companies will allow you to virtually try on vases or less is before making the purchase. And you can do all this from the comfort of your home. And one more is AI, or artificial intelligence for branding the gap between our world and the virtual world is going to take a lot of brainpower. But for everything you and your mentors and programmers need to do to make the metamerism real. The load will also need to be shouldered. By artificial intelligence that makes the metaphors as well. So one of the first issues that will be solved by artificial intelligence is the facial recognition software. In order to make sure that your avatar are like you. And that any other non human avatars that you met, our realistic as possible, you need technology. Facial and voice recognition. Software is going to need to be used to ensure that your avatar is what you need. If other digital humans, those not controlled by a human, think of them like, and this is, exists in the world. Then they will be built entirely by AI. Will need at official daily intelligence to make themselves dynamic in the metals. And additionally, we'll be able to scan different two-dimensional and three-dimensional items for the real-world and then place them inside the metal. We'll also be able to turn English language into machine code, which is then turned back into English ones, the EIA response. So with the high levels of artificial intelligence, you will be able to realistically positions in the metadata. The field of artificial intelligence is growing even more as many companies and businesses take advantage of the benefits of AI. And the metamerism only have artificial intelligence running everything in front of the users and behind the scenes. What is brain-computer interfaces? Finally, one of the largest pieces of technology that will come into the metaphors. And this is where the electrical data from your brain is attached to a computer and allows you to analyze what should be happening in the game. And this is the losses that we are getting in the metaphase because the ideas of screens and such are going to be removed with the brain-computer interfaces. Some of these technologies that interlink your brain and body for the virtual body, but others requires surgery to implant devices directly into your brain. So dated technology of the brain-computer interfaces are something that will be integral to the multiverse. And given the growing field of connecting, the digital technology will certainly advanced. 8. Part 2: Chapter 5: How the Metaverse Will Transform the Future: Welcome to Jonas and how the metal very small, transforming the future they use and the implementation of the metal virus is going to transform lives. And the way that our world works. Even with how little we know about the metal itself. We know that if it is implemented in even a fraction of the ways that people say it will be. The things aren't going to be the same. Here are some of the ways that our future will be transformed once we get into the metal that we need to discuss is work. One of the biggest benefits that the multiverse has for us is the ability of communication and connection to people in different areas of the world will be able to get into same room and feel like they're there. Additionally, their own, they will feel like your room itself. For example, instead of all 1212 employees of the company and getting in one singular wrong the real-world to have a meeting like many companies do. The multiverse will allow for a completely, completely virtual meeting. Only, instead of going on zoom and staring at one another is through the screens. They will be able to sit in the literature meeting room and communicates as their habitats. Meanwhile, all 12 employees will be in the 12 different areas of the world, all logged into the metal virus and sitting in the rules while their avatars are in the meeting. This will transform when and how we all going to work. Because people are one needs to go to offices and see one another in person. Instead, they can simply log in and see one another's virtually. The other thing that would need to discuss. It's remote work, but with the metal is nearly every single job will have some virtual options, making most jobs locations independent and able to be done by, to be done by freelancers. For example, you might be, you might live in Georgia and work in Canada for the company. Except you want me to move there because all your work is in the metals. The other aspect that we need to discuss is health and defence. So what VR systems are already used to train active duty soldiers in the combat scenarios without the expensive and time-consuming like fire exercises. Sets allow and will allow soldiers in the combat zone to see therein from the BOE or their enemies or from themselves. Rather than having huddled over the battle. Or inspect crudely done the combat zone. So this will allow for soldiers to train in scenarios or around four missions and realistically as possible without having to risk of harming themselves by the accidents with the metal versus the ability of soldiers to place themselves into the combat zone without harming themselves will be greatly increased. And the medical industry is also using the technology to train surgeons on complicated medical procedures and even to perform operations with the surgeons who are far away from their patients. If a patient needs open heart surgery in New York, the most qualified doctor is five states away. The doctor can use VR to me, the surgery, with his actions being monitored by medical robots that are on-site. The other aspect that we need to discuss is how things are built and tested. Finally, since the metamerism is going to be extremely realistic, it allows manufacturers and companies to test new concepts without the risk of wasting hardware or harming people. Where the faulty technology. They can build and test everything they need or make plans. And once everything is confirmed in the metatarsals, then the item can be built in the real-world, nearly everything about how we work will either change, if not, be completely overlooks hold by introduction of the metals. And it will be very interesting to see what opportunities arise while discussing also the personal lives. Probably remember how the world changed with the introduction of the smartphone. And then with the introduction of the ER, well, the metal various, we'll add another chance to call how people spend their free time. You will be able to climb mountains, women the legs, walk cities all around the world and talk to people from everywhere. And you will be able to feel like you are there. Metal virus doesn't just want you to see the world that you are working in. But it once to engage your other senses as well. You will be able to smell, hear, touch, and even taste the item C1 to interact with. You will need smart clothing. The body suit, the same type of sensors worn in most of movies. And of course hits it. But there is no limit to how real the world of the multiverse can feel. Additionally, you could even take on different forms. Remember, pretending to be a monkey in the backyard when you were a kid. And the backyard was large jungle in your imagination. So well in the metal virus, you can take on the form or the linking and swim and swing from the tree tops. Or you could play virtual games and virtual sports, not as yourself, but as your favorite sports star. Also, we need to discuss about talking and learning. So you could meet up with long-lost friends, communicate with experts, and even learn from the grades. In the middle. It wouldn't just be about physical experiences, but you could learn a lot of room mental side of things. From going to great libraries to attending classes, to joining events in the multiverse about your favorite topic. You could learn whatever you wanted. Also imagine finding the avatar of someone you never thought you would ever see again in the metals. Wouldn't that be great? Because even if you and your friends are halfway around the world from one another, physically, the metals would allow you to connect as easily as you were neighbors. 9. Part 3: How to Use the Metaverse. Intro: Welcome to the pipe dream. How to use the metals. Once the metal has come into being, then how exactly would you use it? Once you're bored? All the technology that you need, signed up all the accounts, and figure it out. What exactly you want to do for you. Then. How exactly would you use a metal catalyst for yourself? So in this part of the course, I'm going to let you know about some of the opportunities that the mathematics is going to give you when it comes to advance in your personal life. Also, as well as some of the best ways to ensure that you make the most out of the access inside the advancement of technology. In this part, we're going to discuss lessons like in Haines, personal life, personalized work and indication, and the investments. And for sure, it will be wider discussed on each of these lessons. 10. Part 3: Chapter 6: Enhance personal life: Welcome to the lesson, enhance personal life. The Internet. Internet has massively improve the quality of life for most of the people who use it. From new jobs, new friendships, to personal name. And advent of the Internet has changed quite a lot of times. The vector v, This is going to do exact same thing on a much bigger scale. So people will have access to a lot of different things, including new ways to game, learn, travel, and shared their viewpoint with the world. So why we speak about the gaming? One of the biggest uses that most people want to get out of the multiverse is how gaming works with it. So I'm all games and VR headsets allow for some idea of what the metal that is would be like. Science fiction movies such as Ready Player. One also shared the idea of thousands of Alberta initiating a game world. I think one another, participating in events and stimulating a game's world and economy. So more likely, they will make you feel like you are in a video game. For example, if you stand on a mountaintop in the Arctic game like skydiving, for example, you will be able to see the mountains, mountains. But that's about it. With the metal virus, you will be actually feel like the biting cold and smell. The smell of the allow them to. Wherever you die in the game or the sun damage, your character might react and you will see your health bar drop. Hubbard. However, in the multiverse you might feel some type of job or impacts wherever you get hit. The name of the game with a metal virus. And gaming with it is going to be immersion. So you need to feel like you are in the game world. Gaming is going to feel like a second way of life. And if you love gaming and playing with the friends together right now, the multiverse is going to take that even more pronounced and immersive while discussing enhance their social lives. And so social, social opportunities in the metro areas will be much more pronounced than in the real world. For example, you will be able to find friends and connect with them no matter where they are. So we have all got at least one online friends or group of friends. And while connecting with them over Discord or Zoom or some other platform is fun. You are still looking at your friends through a mobile device. In the multiverse, you will be able to sit in various locations, even do activities such as playing a game, watching movie, or skiing down the amount of time. You will be able to see and even touch their avatars as well. Even dating will be heavily enhanced in the metals where you can find your soulmate and take them anywhere to get to know them. So instead of the standard Thursdays and offered pick-up lines, you can instead take the object of your affection to walk along the beach or have a pointer. Decision in intimate cafe will allow you to get to know the real person and not just they are telling you about themselves for screen. Additionally, if you've got something that you want to share with an audience of people, you will easily find your platform in the metro virus. Can become a teacher for people as well. This would be a second wave, just like social media was. And if you can get into it early, you will be able to build a large following and built a business. Finally, you will be able to unwind from personal troubles and just unwind in the metals wherever you want to sit on the beach and relax up with a book in a rainy cabin or relaxed with a loved one. Besides if I am, you will be able to get away from the real-world. That's what the majority of the people are probably going to use the metatarsals. Just like how most people use video games or social media to get some stress relief escaped from the problems of the world. So well-discussed in the required technologies. If you want to experience the full experience that metadata has to offer, you will need some of the above-mentioned pieces of the technology. While the things you need are inset in store just yet, you will need haptic suits, headsets and Internet connection and probably some accounts for the various areas. Or you went to get into. 11. Part 3: Chapter 7: Personalize Work and Education: Welcome to the lesson seven, personalized work and education. Of course, the metro areas isn't just going to be fun and games, but it will also be for education and work as well. If you want to focus on building how work your work and learn, the extreme customizability of the metals will allow you to do so. The sky is going to be the limit for these things. So don't be afraid to hope and enjoy all it has to offer. The Internet changed quite a lot of how people work and learn in the world. And the metals are going to increase the opportunity that you get while discussing a virtual spaces, workspaces. So have you ever been denied a job because the workplace was on site and it was in the place you didn't or couldn't move. So have you ever found that's your dream job was wrecked by your commute to and from work, do you spend too much time in the car and not enough in your office? So the metal virus might hold some answers for you. So the metals will allow you to work wherever and whenever you want. And you won't have to worry about commute times. Just your Internet connection. If you want to go to work in Hong Kong while living in New York, then you can, your avatar will simply be connected to the virtual workspace in Hong Kong while you sit on your couch. Or you can set up meetings with your coworkers or project managers. But instead of having to carve the time out of your busy schedule, you can simply pull their avatars into the metal servers and have a communication. So additionally, you will be sitting in a virtual LAN that looks exactly like your traditional office. So even though everyone else might be on their couches or in their homes, the virtual environment will be one of work. So this will keep the productivity of your workers high. Because anyone working from home can tell you that working alone can be a bit of distractions. However, if you are sitting in the virtual office, most people will work a lot faster. And one B, as distracted, you can have a job. Any job you want. In the metadata is because every single job is going to be at least influenced by this technology. You won't be limited by location or by anything else. Only the technology had. You have accessed online, critical limbs and virtual classrooms. When discussing this. When it comes to education, you might not find that traditional education exist in the matters. Rather than applying for colleges. Critical ohms in the real-world, you might find various ways to educate yourself in the metals. For example, teachers and those who want to teach. And she had the knowledge either for free or by being paid, well able to do so. The reach of education is going to be more generalized and available than ever before. And you might be able to learn more than you could ever want to without a massive prices. The idea itself of online education can be very powerful if done right. And the metals could allow people to learn everything they could ever want to bless. You might not be learning about the subjects, but also experiencing them. Just imagine if you want to learn all about carpentry, teacher in a virtual classroom, could teach and talk to you all about how our company carpentry works. But after a few minutes, every single student would get the same tools, the same files upward, then you will virtually get your hands dirty with some tools. Work as you try and build. This one, just be education that you learn about through lectures and voices, but through actually going back into simulations of the best and seeing what life was really like. So it's a form of education, the virtual time travel and could be very important for both the young and all students who want to learn. After all, this could be a massive form of active learning. That also helps the students engaged to keep students engaged, and also wanting to ensure that they learn more. Using the metaphors for all sorts of education could be very interesting and also couldn't be very socially active as well, bringing students together to help fully learned. Let's discuss technology which is required. With education and virtual learning being a key components of the metal virus. Most companies are more than likely going to try to lower the barrier to entry and ensure that most people are going to be able to access the education that they need and how other you will still likely need a headset. And some accounts to ensure that you can access the multiverse. 12. Part 3: Chapter 8: Investment: So welcome to the lesson eight. When we talk about investment. So finally, the metal is going to have its own economy. As discussed in the previous lessons of this course. Much like how video games are run by their own currencies and the economies. The multiverse, would likely be connected to cryptocurrency once it's fully up and running. However, for those who want to invest in these growing technology, while there is still time to do so. And the metal virus is still in its infancy. You have some options from investing in cryptocurrency itself. So making sure that you are able to buy your shares on the metal bars. Here are some of the best ways to ensure that you can invest in the metro bus. The first one is Smith versus stocks. There is a lot of speculations of what companies will invest in their metaphors and what companies will try to get shareholders positions in the metal. And so how other, here are some good thoughts for places for you to invest or stock. For example, the company like Nike already cast the night gland in the video game, roadblocks, where players can purchase and throwing their avatars with Nike brand shoes, shirts, hats, and other agir. Also additionally, Nike is focusing on making sure that one of the biggest names selling virtual sneakers in the metals. So buying stock in, in them is quite a good option that companies are perfect places to invest in and purchase stock for. The metals. Along with technology being a large part of what is solved within middlewares. It will also be needed outside the metals as well to the next generation technology in that form, make sure the metaphors is going to be updated and accessible. This also says nothing of the cloud which is going to be in the, the thing that is going to provide their computing power for the metals. Companies like Amazon, Microsoft, and another, that Cloud-based companies are going to be very lucrative. Or if people want to buy stocks in their work in the metals. The second thing that we need to discuss, it's NFP investments. With a massive focus of NFT is which means if someone does know non-fungible tokens, it's all but common knowledge that they will be a part of the economy of the Netherlands. And NFT markets and the blockchains that they are part of are going to be the backbone of what the metal is turns into. The tokens are digital assets that are able to show of ownership and they can easily be transported into your avatar's. Since inequities are able to go anywhere and can be used for grades. Many things in FTEs. The perfect way to move assets around the various faults and devices that will encompass the metals. Plus, they focus on ownership. Unlike in the video game where you buy an asset and it remains in the game and can be taken away with an F deans and the fees you own it. You can buy a hat from video game store and then place that had on your, our data in your Instagram feed. You might even be able to buy and own your own piece of metals as well. I'm kinda like how you can buy player homes in video games that belong to your character. Since then, if this looked like the backbone of the metal of errors, making an investment in the token could be very lucrative down the line. So the third thing that we need to discuss is virtual estates. And speaking of owning land in the metals, there is already a virtual or real estate or in the fall predetermined lens that will exist in the metals. These lands are the central land. And for governments to interact. The sandbox world from virtual video game development and crypto, walk cells, virtual world, and some namespace and other virtual world. All of these places are like large plots of land where you can do whatever you want. Think about the video game, Minecraft. At the start. All you have are some basic tools and an empty world where you can do whatever you want. So well, these virtual real estates, our lifeblood of the lens where consumers and companies can build whatever they would like. The idea of investing in virtual estates, especially this early in the metals, can be either a risk or also an opportunity. That does depend on what you think though, what you think through. And it might be a good investment to consider. After all, it might be very handsomely in the long run. But I'm not a financial advisor. And you shouldn't take this one as financial advice. You should. It is Chick, how you can let your money. 13. Conclusion & Thank You: You've finished full course about Methodist. Welcome to this conclusion. So the metal virus is very exciting and sometimes confusing area over the world that is going to come. No matter what. Hopefully, this course has made the idea of the metal. There's a little less confusing and much more applicable for you. While you might not invested in the right way or prepare for this arrival. At least you know, the possibilities that this new way of accessing the internet can give you. The multiverse probably isn't going to be here for at least a few decades. Even with all the technology advances in the world that my tab and still, no one can deny that it's coming. And we're certainly seeing the birth of the metal metals in VR systems and other areas of the life. And I think it's going to be very interesting, even if you don't care about the metals. And one simply use it, says casual user weekend denied that. Once it comes, everything is going to change from your from our work lives to how we learn, how we gather and communicate and what is important to us. The metal variance is going to be a massive change in the world. Wherever you want to play in the metals or work in the multiverse. Be even one of the people who helped me with the multiverse is a reality. We hope is, I hope this course has given you some directions about how to get started. So now the hardest part is going to be waiting for the metal to arrive. So thank you so much for attending to these scores and ideally hope that you got some ideas. And the basic understanding about the metal mirrors. And you feel about more confident. Thank you so much for taking this course, and I hope to see you in my next courses.