Mastering the Fundamentals of Drawing: Tonality and Shading Techniques | Mila Keller | Skillshare
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Mastering the Fundamentals of Drawing: Tonality and Shading Techniques

teacher avatar Mila Keller, Drawing Artist and Cartoonist

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      1:10

    • 2.

      The Concept of Tonality

      10:04

    • 3.

      Continuation of the Concept of Tonality

      6:54

    • 4.

      Drawing and Shading a Sphere

      12:14

    • 5.

      Drawing and Shading a Cube

      7:03

    • 6.

      Drawing and Shading a Cylinder

      9:48

    • 7.

      Drawing and Shading a Cone

      10:11

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About This Class

Understanding the concepts of tonality and shading is crucial for any aspiring artist. These techniques not only add depth and dimension to your drawings but also bring them to life. Mastering these skills will set the foundation for all your future artwork, allowing you to create realistic and compelling sketches.

In this class, I will first teach you the fundamental concept of tonality using a pencil. I will explore how to accurately execute tonal values, which is essential for giving your sketches the illusion of three-dimensionality. Following this, I will dive into various shading techniques by practicing on geometric shapes such as spheres, cubes, cylinders, and cones. Each shape presents unique challenges and opportunities to refine your shading skills.

This class is designed for anyone who wants to delve into the world of drawing. Whether you are a beginner or looking to enhance your current skills, understanding shading techniques is key to your artistic development. Through this class, you will discover the immense potential a simple pencil holds when paired with your creativity and a piece of paper.

By the end of this class, you will be able to:

  • Understand and apply tonal values in your drawings.
  • Master different shading techniques.
  • Create realistic representations of geometric shapes.
  • Build a solid foundation for more advanced drawing skills.

The only tools you need to get started are an HB pencil, a B6 pencil, an eraser, a sharpener, and some paper. Join me and let's explore the full range of your artistic abilities together!

Meet Your Teacher

Teacher Profile Image

Mila Keller

Drawing Artist and Cartoonist

Teacher

Greetings, I'm Mila Keller, born in the vibrant year of 1979. My artistic journey began at the age of 18 with a focus on pencil drawing. Over the years, I've passionately explored various design specialties, amassing a wealth of experience and expertise in the dynamic world of visual arts.

My educational background spans design, painting, illustration, and animation, providing me with a comprehensive understanding of the intricacies within the realm of creativity.

Since 2002, I've dedicated myself to teaching, sharing my knowledge with aspiring artists. Having guided over ten thousand art enthusiasts throughout my career, I'm excited to bring my extensive expertise to this platform. Whether you're a beginner or an experienced enthusiast, join me on this creative journey, w... See full profile

Level: Beginner

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Transcripts

1. Introduction: Are you ready to uncover the mysteries of shading? In my course, all fairs teach you the concept of tonality with a pencil. You'll learn how to execute tonal volumes correctly, which is the foundation of bringing your sketches to life? Next, we will delve into mastering various shading techniques by working on geometric shapes such as spheres, cubes, cylinders and cones. This class is essential for anyone looking to enter the fascinating word of drawing as it introduces you to the fundamentals of shading. Join us and discover how powerful a pencil can be with just a a pencil and your imagination. In role now, let's explore your artistic potential together. 2. The Concept of Tonality: Hello, everyone, and welcome to the first episode of drawing and sketching with May. In this part, we are going to talk about the principles and basics of drawing. Well, the most primary part of sketching and drawing is based on creating straight lines. Of course, as an artist and sketcher, the movement of your hand is very important. The simplest thing, as I told you, is creating a straight line. Now, as much as you keep your pencil in a vertical position, You can create better lines. If you take it totally vertical on the paper, you can create straight lines. You shouldn't do that very slowly. You should not create your straight lines slowly. You should move your heart quickly. Of course, the straight line that you're creating should definitely have beginning and an ending, and of course, your hand should move from your shoulder while you are drawing or sketching. Because if you want to only work with your fingers, your hand will actually create a circle shape. It goes in a curved way. Even if you want to move it from your rest, it also creates another circle shape. Even if you want to do it from your elbow, again, you are going to create circles. Sketch when wants to create a straight lines, the hand is going to move from the shoulder. That's when you can create straight lines. As I told you do it quickly. Another thing which is very important is that the surface that you want to work in, for example, your paper or your cart boot should not be sideways. It should be totally straight and in front of you. You should not turn it. When you want to start your work. When we go past the quick movement of the hand on creating the straight lines, we get to one of the most important subjects in sketching, drawing, painting, and so many other things related to paint. That thing is to. We are going to work on the tonalities together. It's one of the most important things, important subjects in drawing. Now, I'm just going to create some kind of a column here with 12 different units. So I've got these 12 parts separated. There we go separate these 12 parts here. A and we've got the last unit. I've got 12 parts here. Four, five, six, seven, eight, nine, ten, 11 and 12, would be the last one. Now, what is this that we are talking about? See, my first part, first unit is going to be the dest part of this whole thing. This part would be the darkest unit in my whole column. My pencil is actually applying the most pressure it can on the paper. Again, on the second house on the second unit, I'm still cooling with a lot of hunt pressure or better say a very high hand pressure. And as I move on to the third unit, my hunt pressure, is still high, but it's definitely a little bit less comparing to the first and second part. As I move to number four, my t pressure would actually go from too high to a pressure. So As you can see, as I'm moving forward, I'm decreasing my heart pressure real gradually so that I can have lighter colors. But as I said, I decrease gradually. So I can have my shades, getting lighter more gradually. Now, in number six right in the middle, it's something in between, it's not dark and it's not light. Then after number six as I move on, it's going to be in the light palette of my work. From six be four would be the dark palette, from six on to 12, with delight palette. Number eight also has less hard pressure. The ninth with Blight definitely. And my heart pressure is less than number eight, then I go to ten so you can even barely see it anymore. Also 11 is the lightest color that I can create with my hand and the lightest hd pressure. Then I leave number 12 totally white These are all 12 units of my tonality, um the tonality is one of the most important subjects of sketching drawing. Well, in any sketches that we have, we should definitely have some tonalities in it and we should actually go by the rule of tonality. Doesn't matter if you want to create a nature site, a face, or anything else, an object. You should definitely have from number one T number 12 in your drawing and sketching. For example, if you only use from number one to five, your sketch would be too dark. If you use your light palette, it would be too light, and it doesn't even have any light in it. If it's a dark palette, you cannot see any details. From number one number 12, we should have all of them in all of our sketches and drawings. This is a necessity in our drawings and sketchings. Now, if I place one of the darkest colors or better say a very dark color from my dark palette and put it right next to a very light color palette. We call it a trast, for example, if I want to place number one from my dark palette over here, Then I put a loiter color, for example, number ten or 11, right next to it. Here would be number nine. I place part number nine, just right next to it. Over here, we've got a very high contrast. We call placing a dark color next to a lot color. We contrast. This is a very high contrast. Now, if your sketch and your drawing doesn't have any contrast, it means that you've only worked with the dock palette or the light pallete. 3. Continuation of the Concept of Tonality: Now, one of the other ways and other methods to practice under tnalities is like this. You keep your pencil in your art, and then with a very high hunt pressure, you start creating the shades there. You start cre and applying the darkest shades. You place number one tonality there. Then as we move on to the other side of the paper, as you can see, I am gradually decreasing my hand pressure in order to lighten the shades and get to the absolute light area. One of the most important hints of here is that your colors should not be separated or dropped suddenly out or say, this is the wrong one I'm going to place here. You said, I'm just giving you a wrong example. So do not do this. You see? I just I was just working on a very dark palette and here, I just dropped the art pressure so soddenly. So I've got a very visible border right here between the dark and light colors. So you don't have any control on your hund pressure, that would make this wrong example. It would look like this. Another thing that can also have your problem is that never this corner and ending part of your hand should be on the paper, you see, and you shouldn't just drag your hard very art on the paper. Just keep it a little bit loose. Let's see together, when I'm applying this darkness here, Now my hand is totally stock on the paper. Now when I want to move to the other side, my hand cannot move. As I want to move my hart, there will be a space here. Then there's a space will actually ruin my concentration and my control on my hard pressure in order to create the lighter shades. Keep your hard a little bit more loose on the paper. Don't don't stick it on the paper, leave it comfortable. I'm doing a right one again. You see, I'm just having a very high hard pressure in the beginning, and I'm not in a hurry at all. Don't rush through it because that may also ruin your work. Slowly, I just decrease the hard pressure. As I move on, I am placing my hard very loose on the paper, and then gradually I'm decreasing and dropping the hard pressure, not to create any separated borders or any sudden drops of shades or hard pressure. Right. Some of the rules of practicing these tonalities is that while you are creating it, you shouldn't pause at all. You do not give your hands and rest and you do not pause while you're working on this tonalities. You do not take your pencil off the paper at all. At the end of your work, when you finish your tonality once, you do not edit it at all. It means that you just create this tonality once right from left to the right from the beginning to the end, it should be correct. You should not edit it anymore. You should only do it once. It might be a challenging practice for you, so don't expect that. With the first or second try, you just create it perfectly in all and totally correctly. So you might need so many practice on this. Another thing, is that I should mention to you, some of the students when they want to ditnality, they start from the darkness. They try to drop gradually the hard pressure. Then instead of making it lighter, they make it the smaller. We don't want it to be smaller. This nalty in the dark palettes, it would just become smaller instead of getting to the lighter palette. This is also totally wrong. These two are totally correct. This is also wrong. Another common mistake in creating ities is that even some of these students were a start like this, creating the shades perfectly in the beginning. But they might have some problem in creating strong darkness or a strong light. Then this sternality only consists two or three color palettes, you see? I only have one and two, six, and seven, and ten. It doesn't have 11 12. It doesn't have two, three, four, S. This is another wrong tonalities. I hope you've enjoyed and learned from this part, practice it a lot to get a hand of this and follow us in the next part. 4. Drawing and Shading a Sphere: Hello again, welcome to another part of this tutor that may We are going to continue in this part. Let's see. After we have worked on tonalities, we are going to see how we can shade an object and create a volume with different methods. The first shape which I'm going to shade over here is a circle or basically a ball because I want to give it a volume. It would become a ball. First of all, I just create a circle. And we tried to make it neat and perfect circle. All right. Now, If you have created your circle T dog, just use your Duraser like me in order to make your primary sketch lighter because we don't want to have any problems while shading. Then use your H B pen start shading. If my it source would be here and it's shining on my ball from there, this part would be the lighter part and this part would be the darkest part of my circle. In the beginning, start with your normal H pencil, and to start your shadings. You see, I'm just trying to start with very small on short hatches here. My shading is created by small and short hatches, very close to each other. Well, as my hatches, which are basically lines cre next to each other. As my hatches are getting created closer to each other, the whole shade would be smoother and softer. As much as I increase the distance and the space between my hatches, my shade is going to be rougher and it would just be out of the softness and smoothness. One of the other things that you should consider while shading with hutches is that your shading should be in different directions. I mean, if I'm applying this layer of shade in this direction, the next layer of my shading would be on the opposite direction. The opposite direction of my previous layer. Now, as you can see, I've used my HB pencil to first create a very very light general layer of shade. It's almost nine, ten, or even 11 tonality. Now, little by little, I come from the light to pallets to the darker parts. As I place more hatches and shadings on top of each other, layer by layer, the darkness of my work by increased, and I also increase my heart pressure in each layer comparing to the previous one. Specifically on the edges. See, right in the edges, my hard pressure is higher. As I move toward the light, I try to decrease the hard pressure. Again, I say, it's a very important point to make sure you hatches or close to each other, baking a softer shade and also shade in different directions. These are two of the most important hints and shading an object. As I move more toward the light, I obviously decrease my heart pressure, and of course, the focus of my heart pressure. The focus of my darkness will be in this area, which I already told you is the darkest area of my work. So I try to concentrate darkness here with concentrating and focusing my heart pressure the All right. Here we go. And as I move toward the light, I decree my hand pressure. Well, as much as my HB pencil give me darkness. I keep up with it. So I get all of the darkness that I can out of this HB pencil. And when it was not enough anymore, I can switch to a darker pencil. But now I'm just still continuing HB pencil. Definitely make sure that you do not create any specific lines of frameworking on the edges of your work. In none of the sketchings or drawings, we've got any specific lines or border lines or frame lines. We create the edges by shading and We're creating the contrast, we separate the objects from each other or from the background. But, as I told you, on the edges of your object that you are sketching or drawing, you should not use any frameworking or any specific lines. You just have to do them, create them with shades. No. The HB pencil wasn't giving me enough darkness anymore. I've just switched to my sketching pencil, and then with this, I'm going to apply the stronger darkness. As you can say, I'm starting the darkest parts, and then I am moving to the lightest parts. And as I told you in the previous part, in all of our sketches, we should have from number one tinity until number 12 or 11 so. Now I've got to add the darkest cool palettes into my work. That's why I've also switched to my sketching pencil because it gives me such greater darkness. We just make sure that I am controlling my hard pressure. Then I want to apply the most darkness over here, or the first and second color palette, which we've got in outwit and here will be the absolute darkness that I so bring it into the work, Watches or shades bet to say. Trying to make this area as dark as possible. But as you can see, even between my colors changing, I did not have any borders. This darkness that is created here would also create a shadow on the ground or on the surface. So The shadow would be placed on the bottom of my object, or better to say below my object. It would be starting very dark as it's the closest to my object, and as I move out, it gets a bit lighter, and it would also be dragged to the opposite direction of the light, or better to say toward the direction of the darkness. So I just spread the darkness to left. This distance between the ball and the shadow as much as it would be, the more it would be, the more space we've got here, the distance would be here. My shadow would be more stretched and longer based on that. I can also use a bit of my normal pencil in order to create the lighter part of the shadow better So we've got this shape. I'm just completing the shadow here. And here we are. 5. Drawing and Shading a Cube: Now let's work on the second object. This was our first object. I also want to have a second object here for you. But this time, I want to have square cube for you. I first create a square, then I turn it into a cube, and then I would give it more volume with the shading the proper shading, of course. So strike to give it some dimensions. If my lot source, I want to clase my lot source over here. So it was shining on my first object in this direction. And in this object, I want the loiters to be totally above this cube. So it is shining straight down on this top surface of my cube, and it would make it the side of my cube. The front side would be the darker side and this side would be the mid side, it would be something between shade. It's the mid side means that it's not too dark or it's not too light. So it's mid shade, almost all six tnality, which was right in between the dark palette and the light palette. The top side would be with the light palettes. This front side would be the dark palette. Because it's a very dark palette, I start using my H by pencil in order to shape this area totally dark. I only start with big shades in both different directions in order to feel or whiter spots. As you can say, the distance between my hutches are more, so you can see that my shading would not be very soft or smooth. It would be rougher. Compare it with our first objacy. This shading would be definitely. This but be the first side of my square cube. Now, on this side, I've got a mid shade and means that it wouldn't be too dark or two lights. I've worked on my previous side with my sketching pencil. Sorry, if I've set the wrong name. Now for this time, for the mid shade, I'm using my HB pencil or my normal pencil. Again, I'm applying the hatches with more distancing between them. What it's going to be lighter comparing to my first. Side. Now, the third side will be this spot, which is totally light, but I just give it a very light color just in order to separate it from the background. That's all the purpose for shading this side very very lightly. Just to separate it from the background. All right, my difference. Something that I should tell you about is that in order to separate my sides from each other, I haven't created any lines in between them or any frameworking, what I've already told you in tonality as well, and also into object. Just by creating different color palettes in the first, second side, on the third side, I could have a I could actually separate these three surface, these three sides from each other without needing to be to create any specific lines. If you do this, if you create a framework, very dark framework like this, it's totally wrong. It's not only about the objects. It's about all the references that we use to create our sketches. We do not use any frameworking or lines. Because when you use lines, you are making your object into a surface volume mised object, you see, If I even shade it here for you, my cube doesn't look like a volume anymore. It would look like just a surface. We cannot have any dimensions or volumes in them. So make sure that you do not use particular lines or frameworking in your work at all under no circumstances. Makes the whole cube looking like a surface, not a volume. That is why in all of our sketches and drawings, we do not use any lines or frameworking, at or no way. Let's have another object created, but not here. Let's force in the next spot and see the third object. 6. Drawing and Shading a Cylinder: Hello again. I welcome to the continuous and the rest of the tutorial with M. All right. Let's work on the object now. Over here, I want to have a cylinder this time. So I'm going to start first with an oval, would be the top of my cylinder. Just an oval. And then I create the body of the cylinder, bringing two straight lines down. Here we go. Right or bring it down and over there, I've got another curved line like a semicircle, or better say a semi val in this case, to finish off the cylinder. Now, I I've considered my light source over there, this would be the shining light on the cylinder. How would be the shading for this? First, let me just lighten the primary sketches, lines for my basic cylinder. I would not have any frameworing, as I told you. Now, this time, I want my shading to be in circulary movements. This same I'm not hatching anymore. I am shading with circulary movements I'm creating. Very small circles right next to each other. And try to give more color to my cylinder with them. So don't forget the circular hand movement there. Or also the same thing on the bottom part. Basically, the left side of my cylinder would be darker, obviously. With the darker parts, I'm going to use more hand pressure and in the lighter parts, I'm going to use h pressure just as this. Same my dear friends. The right p, I've got some light, so the left part would be definitely darker. I'm basically doing the darkest part over here. Just like that. Again, I'm doing it with circulary movements. As I move upward and as I come to the light area, I try to decrease my heart pressure, but I keep doing my shading with circular movements. Okay Ever on this corner, I should basically have absolte darkness here. On this corner, I've got absolte darkness. I just continue like that. Then I try to fade this dark color to the light area. So again, I'm using seculary movements here. Then over here, I've got strong darkness, which I'm going to apply specifically on the edges of my cylinder. You can clearly see that just like that. Without having any specific border or framework. Just with my shadings, I try to even fade the lines that I've got there into the rest of the shades. Just like that. And so easily also do some of it on my top side, the top part of the cylinder, But again, I tried to be darker on the left, and as I move toward the right, toward the light source, I just try to make my shadings lighter. Here we go. Then I switch to my basic s pencil. And then with that, I consider stronger darkness for my work. Then after that, I try to use bigger circular movements so I can fade my colors into one another more and better. Over here, I've got absolute darkness in my work. So I to it as I see it. Now, If the darkness and the shade of my work is on the left side, so the shadow would also be dragged toward the left side because I told you that the shadow would actually be dragged toward the darkness. As it is closer to the object, it would be darker. Below this absolute darkness, the shadow would also have the absolute darkness. But as it spreads out and moving forward, it gets lighter. Just as, we've got a cylinder with its shadow just underneath it. Try to keep in mind all of the points that then try to make these shadings of the shadow more cohesively. Okay? 7. Drawing and Shading a Cone: Now, let's start working on our fourth object. This time I want to work on a cone. An easy way to create our cone is that first we create an oval. Then from both sides of our oval, we go up to create complete our cone. That's how you can create a cone easily. Just go from each side to up and make your cone complete. Just like that. Now, let's see how we can shade it now. If I've got my light source over here from the left side, shining on the cone, this part would be the lightest and here would be the darkest part of my work. So I'd be starting with a normal pencil in order to create the shadings. As you can see, I'm holding my pencil and my hand and I'm dragging the side of its tip on the paper. So I'm using the side of my pencil tip to create the shade. As you can see only the side of the pencil, the side of the tip of the pencil, is just create halo and trace of shading. This is good for when you want to have very soft and very smooth shades on your work, and obviously as I move up, I also decrease my hard pressure. Because it's in the shape of a cone. The direction of my shading should also be in the same way. I mean, I cannot use straight lines for it. It should be a bit curved. This edge should definitely be much more darker because it's the furs spot from the light source. I go on the edge, then I start shading again. And as I told you because I'm using the side of my pencil, the side of its tip. My shades are, really, soft, and smooth. Then I also sat on this corner. This corner has got so much darkness, and I've got such a strong darkness here. That's the focus of my darkness on the right bottom corner. I've got absolute darkness here. But as I move toward the light, I try to fade it and gradually turn it into light to shades. As I move to the other side and as I move up as well. I should make the light even a bit more lighter and I even erase that line over there. I do not turn my work into a surface. I do not want that. I want it to be a volume. That's how I continue. Also on the bottom part, I need a bit more darkness, so I just try to add it. Here we go. Just working on these shades and these dark shades over there, emphasizing on them, making them even. I can also get more darkness to the whole shape. All right. Now. As over here is the shadow of my work and it would be obviously dark. I drag the shadow toward the darkest corner to the right corner in this case, and then making it really near to my object. Then as I move and I spread it, and I drag it out, I make it lighter. That's how we can work on the shadow. Right, very slowly. I try to also create the shadow in curved lines, shading, even the shadow where curved lines to get the shape of the cone on the shadow. I should emphasize on the darkness a bit to over here specifically, closer to the to the bottom. T just like that. And over here, these parts, I've got even more darkness so the shadow should be dark as well. So I increase the darkness over here a bit as well. Then I switch to my basic pencil in order to get stronger darkness wherever I need it. But again, as you can see, I'm using the side of my pencil. That doesn't change. I'm still working with the side of my pencils tip. So I can get very soft shades here even on the shadow. Se. Naturally, the darkness is increased. I can even work on the object itself a bit, increasing the darkness over there. In my objector that would make it. Right. Now, this was our application of the cone. We've also drew a come together. So I hope you've enjoyed all of these objects and creating it. Just be careful while you are working on your objects. Pay attention that you should definitely not have any specific lines in your work. It's very important. If you've got any lines in your drawing, be sure that your sketching would not look good, and it would be not nice and it would not even look natural enough. If you want to have a good sketch, just try to work on different objects, eliminate all the specific lines and learn hard to create a volume on separate areas with just a difference in shading, and creating or contrast. You do not need any lines or anything. I hope you've enjoyed it as much as I did and learned from it, so I will say you in the next part with the rest of tutorial.