Character Drawing Essentials: From Beginner to Intermediate | Mila Keller | Skillshare
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Character Drawing Essentials: From Beginner to Intermediate

teacher avatar Mila Keller, Drawing Artist and Cartoonist

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      1:45

    • 2.

      Eye drawing in three ways

      17:25

    • 3.

      Continue drawing the eyes

      14:26

    • 4.

      Continue drawing different eyes

      14:03

    • 5.

      Drawing cartoon eyes

      14:45

    • 6.

      Continue drawing the eyes in a linear way

      15:07

    • 7.

      lip drawing

      14:46

    • 8.

      Drawing the head in different directions

      14:24

    • 9.

      Draw the character's head with a circle

      16:13

    • 10.

      Drawing the character's head with a circle, part two

      5:35

    • 11.

      Draw the character's head with a triangle

      14:16

    • 12.

      Continued Drawing the character's head with a triangle

      13:18

    • 13.

      Figure drawing

      9:37

    • 14.

      Drawing a child's figure

      5:34

    • 15.

      Old character drawing

      15:14

    • 16.

      Chef character drawing

      11:46

    • 17.

      Musician character drawing

      20:25

    • 18.

      Drawing the character of a smart boy

      9:05

    • 19.

      Mouse character drawing

      8:48

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About This Class

Certainly! Here is the comprehensive text in fluent English, along with additional details embedded within the English text:

Have you ever wished to bring the enchanting world of characters to life with your own hands? With the Character drawing fundamentals class, you'll embark on a journey to master the art of human character drawing, starting from the basics! Are you interested in crafting unique and captivating personalities? Now is your chance.

This class provides you with the opportunity to learn the fundamental principles of character design using simple tools like pencil and paper. You'll delve into topics such as designing the overall head structure, utilizing geometric shapes for character drawing, forming facial features, creating various figure poses, and even drawing complete multi-character scenarios.

By the end of this class, not only will you grasp the foundational principles of character drawing, but you'll also be capable of bringing to life characters that are both engaging and full of personality. Through this class, you'll transform into a creative and skilled artist in the realm of character drawing. Join us and showcase your creativity in the fantasy world of characters!

Additional Details:

Class Structure: The class is divided into easily digestible modules, each focusing on a specific aspect of character design. From head anatomy to multi-character scenes, you'll progress step by step.

Portfolio Building: As you advance, you'll have the opportunity to build a portfolio showcasing your character design evolution, a valuable asset for future endeavors in the field.

Unleash your imagination and artistic prowess – join us in the captivating world of character design!

Tools: Normal pencil, Etude Pencil, Normal Eraser, Etude Eraser, Paper or cardboard

What will students learn in your class?

  1. Explore the intricacies of character anatomy, learning how to design the general head structure and facial features with precision and creativity.
  2. Discover the art of using geometric shapes as building blocks in character creation, adding a unique visual dimension to your designs.
  3. Develop the skills to convey emotion and personality through various figure poses, bringing your characters to life with dynamic and engaging expressions.
  4. Dive into the advanced realm of designing complete multi-character scenes, gaining the ability to weave intricate narratives through your character creations.

Who is this class for?

  1. Art Enthusiasts and Beginners: Individuals passionate about art and character design, regardless of their level of experience.
  2. Aspiring Character Designers: Those who aspire to become skilled character designers and wish to build a strong foundation in this creative field.
  3. Art Students: Students studying art who want to expand their skills in character design and add a valuable dimension to their portfolio.
  4. Creative Professionals: Professionals in related fields, such as animation, game design, or illustration, looking to enhance their character design capabilities.

Meet Your Teacher

Teacher Profile Image

Mila Keller

Drawing Artist and Cartoonist

Teacher

Greetings, I'm Mila Keller, born in the vibrant year of 1979. My artistic journey began at the age of 18 with a focus on pencil drawing. Over the years, I've passionately explored various design specialties, amassing a wealth of experience and expertise in the dynamic world of visual arts.

My educational background spans design, painting, illustration, and animation, providing me with a comprehensive understanding of the intricacies within the realm of creativity.

Since 2002, I've dedicated myself to teaching, sharing my knowledge with aspiring artists. Having guided over ten thousand art enthusiasts throughout my career, I'm excited to bring my extensive expertise to this platform. Whether you're a beginner or an experienced enthusiast, join me on this creative journey, w... See full profile

Level: All Levels

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Transcripts

1. Introduction: Have you ever wanted to create a wonderful word of characters with your own hands? With the basic character design course, you will learn the art of human character sketching from a beginner level using pencil and paper. You will learn the basic principles of creating a character, including drawing the general state of the head, drawing a character using geometrical shapes, facial pots, and drawing different figures. Of course, drawing several complete characters. At the end of this course, you'll not only get the basic principles of creating characters, but you will also be able to create attractive characters by your own imagination. Hello everyone and welcome to a new chapter of Tutorial with me. This series of tutorials, we are going to know how we can create characters together. Before we started, I'm going to tell you what tools you need for this tutorial. You need a normal pencil. It can be, it can be a normal pencil that's on you. It can be like that. You've got to have a Normal rubber or an Ted rubber. These are the tools that you need for this course. 2. Eye drawing in three ways: So hello again and welcome to a first episode of this Tutorial with me. It's character sketching with me. All right, the first tutorial that we have in the first episode is about creating and drawing one of the most important features of the face, which can actually tell you the different shapes and emotions in a character. Well, I'm going to teach you how to create eyes in the characters. It also depends on the character that you want to create. It would be different, but I'm going to teach you several different shapes. You see in the first part, we're going to do our drawing in these nine circles that we have here. We're going to start with the first one. Each three circles are for one shape of eyes in three different directions. That will be in three different directions. In the first one, this would be the iris in the pupil. The first circle would be the pupil. And the second one goes over it and around it. Then I start creating a framework for my eye. At first, I'm going to create it simply simply with geometrical shapes. That would be the inner corner, this would be the inner corner of the eye, and that would be the outer corner. Now exactly like a framework of the real, I'll create it, See, got the E. This would be the place for the eyelashes, the upper eyelashes and the lower eyelashes, you can see the position of my eye, the pupil of the eye in this character. Now we want to create this Linary. Again the iris. And the pupil would be in the center of the eye. Just as easy as that. Easy. Then again, I want to create this shape with only one line. I consider the inner corner of the eye and the outer corner. Then I am just going to draw one line to connect them together from the top and another line to connect them from the bottom. Then the lower eyelid should be created as well. Also the upper eyelid, basically, it has the same geometrical shape, but I've just sorted smoother with lines, not with crooket lines, with curved ones. Then over here, I can even complete the upper eyelid. You can see how it's done, It's pretty easy. Now, I've got to create this with more details. In my third circle, again, I'm going to consider more pupil Iris in the center of my circle. And then of course, considering the inner corner and the outer corner of the eye. Then again with a line, I'm going to create the upper eyelid, considering I am going to create a more beautiful shape for my eye here. Want to make it prettier? So I just give it more shape, more detail as you could see on the outer corner. Just track a bit more too. I'll consider the details here more. I create the inner corner better and the outer corner better. She's got makeup or that would be the eyelash. Create the placement for the eyelashes and then even a bit of shade inside of the pupil. Here we go. Don't worry mates, It's just very easy. You just have to. Got to actually try it over and over again to forget about the practice. We also consider the upper eyelid as well. I continue on the upper part. On the top part, I create the same shape for completing the upper eyelid is started. Very simple. Now, we've had lots of details. I'll make it more beautiful. At last, I'm going to create the eyelashes, also the ones on the bottom. The lower eyelashes, just as easy as that. I've created one eye in three different ways, which was the geometrical way, a far better one with curved lines. And the last one, as you can see, a more detailed one on the second pair of circles. I want to create my eye in the three faces view. It's like the eye is looking up. This time my iris in my pupa would be placed over here. Basically, it's on the second half of my circle. On top, it's on the left hand corner, left up hand corner. If I want to be more specific, I create the geometrical shapes. Again, this can clearly teach you to develop your walk. That would be the outer corner of my eye on a parallel line on the same level of my iris and pupil. Over here I've got the inner corner smaller because this eye is in a three faces view. All right. The placement of the eyelashes for the upper eyelid, also the iris. All right, so that would be enough for step for the geometrical shapes. Now I want to walk on the second way with the curved lines of the linear way, or the linear technique in shape, the placement of the pupil would not be changed. The left upper hand corner, all right, and then very comfortably I consider the outer and inner corner of the eye. From here I come to the top part of the iris in the pupil then come from the outer corner as well. Consider here, then with a small space, I create the shape for the upper eyelid. Here we go. It's pretty easy. You've just got to pay attention. And as I've told you before, you've got to practice on a daily basis. Here we go. Now we can move forward to create our eye with details. Now again I apply my Eris over here. The pupil, the inner corner of the eye, the outer coa, and now I'm going to connect them together very carefully. Here we go. Got this. You can see more bit of here. I try to create the eye in a more beautiful way. All right. Could also walk on the iris if and better, shading it a little, giving it some color in. Here we go. All right, the upper eyelid should be created as well. Also, I would want to work on the lower eyelid. Now we've got to create the eyelashes as well. We don't want to miss them in the details got both upper eyelashes and lower eyelashes. All right, then here we go. Now we are working on the third pair of circles. This time I want to do it the opposite of my previous pair. I want this eye to look downward. Therefore, it would be incomplete opposite placement. My iris and my pupil would be placed the, positioned on the bottom right hand corner over here. That would be in the outer corner. The inner corner would be placed here. This time inside of the circle. Be very careful about it. I would want to create the eyelids shape on the top and on the bottom. Then I've got to connect them to these dots representing the corners of the ice. Here it goes. The pupil, of course, should be placed. All right, now we want to do it in a liner way. Again, the placement of the iris will not be changed. Here it is. The outer and the inner corner of the eye would be placed. In this time, I've got to connect them with a curved line. As you can see, the curve is a bit different. Here. Toward the left, it's got a bit prominent area, the upper eyelid. And then I've got to work on the eyeball a little. And again, the lower eyelid, the white part of the eye which would be the eyeball. Then the lower eyelid can be created shape of the eye. Maybe even shaded a little. This time I work on the lower eyelid a bit more. Here we go. Now we've got to the last part, the third shape of the third pair. Again of I start from placing the iris and the pupil. Therefore again I start and I work over here. Shape of the eye, that would be the upper eyelid of these shapes that I am creating can be different. They can be different in different characters that you would want to create. They are different on each character. Just the shape and the direction, the general shape and the direction of them, all the same the way they are looking. But basically you can make them different from character to character. Here we go, sweep the lower eyelid. I would also work on the eyelashes as well, showing they are coming down shading here. This was the more detailed one. See, we've got this mates and we've created three different shapes of eyes. Looking forward, up and down with three different methods. We're going to work on the rest of it. Just notify that we can create yes in so many different ways in different characters. Follow us in the next episode. 3. Continue drawing the eyes: Hello mates. Welcome to a new part of our character drawing with me. All right, in this episode we are going to create different eyeballs. The first eyeball that I want to create is a bony eyeball. I create two different, two small circles. Sorry about different and not different. They've got to be the same, but they are small circles. As you can see, though, I consider them in this way. Then in the center, I determined the direction, direction of the sit with creating the pupil and the iris. All right, Then I go making it darker. Some parts I create some crook lines. Afterwards, I am going to consider an area around. This is actually a space or a deep cavity around the eye. See, these eyes are suitable for skeleton characters that you want to walk in, your whole design. Got it? See with some shadings and darkness. I can even emphasize on this cavity around the eyes. There is a space and deep area here. It's good for skeletons or zombies, for example. Anything that looks a bit tad dead. Then with a fader, I actually fades darkness. The surrounding of my eyes. See. No, I haven't specified the fader in the tools that you might need, but it's optional. You can use it or you can use even a tissue to do your fadings with it. A fader is just easier. I'll do the same thing on the other eye. All right. Now, with the help of my etched again, I start darkening some parts. All right, here we go. Over here I do darkness so I can get a volume out of this. Also, when you want to have variety in your character drawing and design, you've got to learn how to create different kinds of is. Therefore you can create different ways of the eyes and different characters representing their personalities. All right, I would also apply the darkness in the center of the eye, the iris and the pupil, though as you can see, as you can observe, I work on the other side. The same way. Also on this lower part of this area, just below the eyeball, create a shade. Therefore, I can show the eyeball is actually coming out. It's like the eyeball is popping out it's cavity around it. Though this is one of the types of eyes you can walk in your characters. Another one that I want to tell you is a cartoony shape. I can work with an oval or a bitter stretch circle, or even a round one. I'm going to start with an oval, then another one inside of it, smaller one inside of it, then another smaller, even smaller inside, and another one here. Well, as much layers as you have in your iris. It looks to your character over here. I've got to apply the darkness for a pupil, that would be the iris, that would be the eyeball. You can create it as one, as a pair. This, because this is a cartoon phase, cartoony eyes. I can create the next exactly next to it and stuck to it. Or I can even use a bit of space between them. But not too much. Not usually. Now in characterizing something which is really important is you can actually focus on the shapes and the forms that you're creating. As much as you are creative there, as much as you get creative there, you can create different characters in your work would look much better. All right, here it goes. Cartoony eyes. Now I can also consider more details for these eyes. For example, considering lower eyelids or eyelashes over here looks like a frog area. But that depends, again, on your own creativity of the character that you are designing and drawing. I'd like to walk on another eyeball as well. I want to create an eyeball which has popped out, and it's like the veins are really visible. This kind of eyeball is suitable for ill characters or angry ones. The matt ones, because you can see the veins. You should either be sick or angry. Too angry, frustrated. All right. I create the iris in the pupil because I want to give some volume to this eyeball. I should consider some shading on its surroundings. And toward inside I will fade my shadings. I've got my fader. I'll go around it round and round at the same time. Just simultaneously, I'll create some lines around it. Now I've got to create the veins. I am going to specify on some lines in order to show the veins right around the eye. The best way for characterizing is that you just create different kinds of eyes as a catalog later when you want to create your character, you can choose which one would you want in yours. That's just a suggestion. You can eliminate it or you can do it. It's just easier if you want to start your work and you haven't worked on these types of things before. All right, in character designing, you can even create eyes asymmetrical. You can create one bigger than the other or one smaller, or one in a different direction that totally depends on the character you want to design and create it also from here, try to create this shape. You can see it. I work on the framework of the eye. Then over here I will continue the eye. In this type of the eye, you cannot see any Eris and all of my eyeball white. There is no is when you want to create a scary character, you can use this type of ice. They neither have, they have a pupil Nis also shape behind the eyes make it more frightening. It is terrifying. All right, then also considering a shade or the lower part, then I've got my Eta eraser. And then I can even create some lights in my work, applying some lights over here. Here we go. Then again, I will darken around these lights so I can keep the shine of the eyes. See, it looks a bit scary, ain't it? Hits to frightening. You can use it for scary characters like when you are working on a Halloween design. How's that? Okay, then I think we are done here. You can consider even more details for them or even make it simpler. Let's continue for other shapes. 4. Continue drawing different eyes: Hello again mates, and welcome to the next part of this tutorial with me. In this part, we actually were working on different types of eyes and creating them. Now in this episode, I want to teach you another kind of eyes. For instance, for some characters that are a bit tired or even ill or they've been crying a lot, we are going to create some puffy or tired eyes. Again, I say it would be based on the characters that you are designing on your own. Then based on that, you can choose which eyes you want to use. Though first of all, I create a framework for my eyes based on my own taste. It can have so many different shapes. I chose this one, then in the corner of the eye I wanted to place my iris in pupil. You can put it in another place, in another direction. I've chose it to be here. Then over here I emphasize on the pupil working all around it, make it dark. I try to work on the details some more. Therefore, it would look more natural. After that, for the lower eyelid, I want to create a puffy shape. Though I create a puffy area for the lower eyelid. And from the bottom, I start shading. Then after that, I use my fader to work on it and spread my shading. After that, I would go over some places making some parts so I can actually emphasize on the puffy shape of the eye. I want to get a better volume right then. The upper eyelid should be worked on as well. Here we go. All right, now I want to work on another shape, a cartoony one. Again, I want to create another one similar to the one above it. This time I will create two ovals with a bit of space. This time, as you can see, I am creating them lightly. Then from inside of them, I would create an oval smolder which are also more stretched out. They are longer, you can see that over here, I put two circles as the light inside of the eye, because I want to show that area as a light. I will darken the rest of the pupil completely go totally dark on the surroundings of this light here in the pupil. All right? It moves like that. You can see scot into shape though. Now I do want to create the frame K of my eye completely in this model. You can see a working on some parts of it. I only darken it up to here. I'm not going to. Create it completely. And even with a bit of space, I create the bottom, you see it's like it's not in one line, they are caught in the middle. Then I can shade a little in the negative space of my work in order to get a better volume. The volume here can be detected by these shades that I'm applying. Now, also over here, I'll do the same thing. I shade it here, all around the ice. All right, then I guess we are done with it. As I told you, don't forget to create the line for the framework of the eye. Partly wanted, the rest is done by the shading here. Well then another I want to create, we call them eyes. Therefore, they look like circles, but they are not completely circles, right? Then over here I create another circle and another one over here to create the pupil. And the iris going like that, then from one side of the iris, I add more darkness to it. Here it goes. And also from the left side of the eyeball, I add more darkness again. See on the left side of the eyeball, I've got some more darkness then I shade them. I would fade all of these areas very slowly except this area. See, I fade all of this area except apart on the left corner also, I emphasize on the darkness on the edge of the eyeball and fade the darkness toward inside a litter. Therefore, I can get the volume of the iris and the eyeball the way I want it, as I told you before in our previous models. Then I clean my work on its surroundings. And that's it then. Well, now we can work on the next model. There, in the next model, I want to show you how you can work. More stretched eyes. They look like almond. For creating almond eyes. First I should create the framework of the eyes. Say mats are in characterizing, especially on the ones that we want to create almond eyes for them. The distance between two eyes or very little basically the fact and the rule is that the distance between the two eyes should be as the amount of one eye. But when we want to do characterizing, especially when we want to create almond eyes, we should actually create the eyes closer to each other. Therefore, they look prettier and better. As you can say, I've created them like this. It can also be called cat eyes. Look like the eyes of cats or almonds, if you want to look at that this way. Another fact about this kind of eyes is How big the iris and the pupils are. Two very big and pretty iris and pupils are being made here. Then I also work under top of the eyelid making it thicker. The eyes would look prettier. The center of the eye should be darkened of two lighter spots should be placed as well in order to make it more cato and better looking. Then I shade the rest of the pupil. Of course, with adding the eyelashes, you can make them even more prettier if you want to work on the eyelashes or for even an eye liner for it. It depends totally on your own taste. You can do it based on yours. All right, the next model we want to create and discuss is a white eyes in this model. Therefore, I create the same kind of circles. The distance between the eyes depend on you again. But because I want these eyes to be closed, I want them to be closer to each other. As you can see, I have divided these two circles into 13. The upper eyelid containing the third fourth or the second third of my whole circle. See, the upper eyelid is definitely bigger than I create some lines beneath it. I also consider a shading behind the eyelids, basically. But as you can see now, I can show that my eyes are closed. I can also have some for the lower eyelid. All right. If you want to add even more details, you can add some eyelashes on it that will make it more specific and better. Of course, creating the eyebrows over here as well. Here we go. This was the tutorial of different kinds of eyes. I hope you've enjoyed it. We are done with this in next part, be with us with the rest of the amazing tutorials. 5. Drawing cartoon eyes: Hello there. Welcome to a new episode of Tutorial and Sketching Character with Me. Now in this episode, we are going to create different kinds of eyes, but as circles. So we are going to create them as pairs, but with circles, only circles. I start from here. First of all, I start with that's right, circles it is here. It goes exactly on the same level, with the same size, I create another eye, another circle. Okay. Now I want to create twisted eyes. One of the eyebrows is going up, another one is down on the eye. Basically, I consider that would be the direction of the eyebrow, but this would be the shape of the eyebrow. One of them is literally stuck the eye on top of the eye. The other one will be, as I told you, the eyes are twisted. I consider the eyelids symmetrical, then I work on the upper eyelid, making it more complete. Then I would work on the eyeball itself and of course the pupils, which I've promised, so. Got you there. Okay. I didn't mean actually twisted eyes. They are rolling their eyes. It's like our character is rolling his or her eyes. All right. In the next one, again, I'll be drawing two circles. Should be a bit bigger, they should be the same size. This time I want to create my character in a way that it's like frowning and rolling the eyes at the same time. In these types of the eyes, the eyebrows actually, they've got a key role in creating the shape of our eye. They can actually express more emotions. The eyebrows have a key role, express it this time the eyelids are not actually symmetrical. You can see that we've created the eyebrows. The best way of practicing is that you try to create different kinds of eyes with that any reference. It's better if they come from your own mind. You can create different shapes and different types. We're just playing with the position of the eyelids, the pupils, the eyebrows and their directions. The shape, the position, just we're playing with all of them. You can create so many different shapes and you've done them without any reference. All right, we are going to go to the next one. Again, it's going to be similar to the first pair of eyes, but this time it's looking. One eyebrow would be, the other one would be almost on top of the eye, or on the eye, better say. But this time it's going to look downward. I create one of my eyebrows like this, the previous model. And the other one would be higher. Like the first model, It's like it's observing something. It looks a bit suspicious maybe. Anyways, it's an observer. Look, see the eyebrows are on the same line and on the same direction. Just be careful on that because you should create eyebrows in connection to each other. They shouldn't be too separated. They are part of the same face. They should be connected and relatable, but they can be in different shapes. All right, I've created the eye lids and now the pupils to you, observing something looking downward. All right, then we can move forward to the fourth model. This time the eyes are looking more suspicious and they are looking to what it is you're looking at a more curious look. It's like it's paying so much attention. Now in this model, I'm going to create a flat line for the bottom because it's like our eyes are a bit squeezed in order to focus on something. Figure out what it is. There goes the eyebrow, here goes another one. All right? Then looking very carefully at something, figuring it out. The other eyebrows closer to this one, but it's a bit higher. I also create some rinkers between the two eyebrows. Therefore, I can emphasize on the fact that it's been squeezing the eyes in the eyebrows. You've got some wrinkles there. Okay. Then for the next one, the next model I'm going to create, poker face eyes. See, it's called a poker face. It means that you've got no sense, no emotions in it. Just a poker face. Very normal eyes without any emotions, feelings, not expressing anything. So I create the eyes, that would be the upper eyelid. And now I complete it with a semicircle for the bottom line. All right, then I've got the pupils and also the eyebrows. This one's got short and small eyebrows. See that? A poker face. All right. In the next way I want to create eyes, it's like our character is nausea and it's going to vomit. Maybe they are sick, they are nauseous. Again, I've got two circles. It's like one side of the che has came up to the eye. This would look like this. It's like the chin over here. We've got normal eye, but it looks a bit sad. It's a bit angular. That would be the pupil. One of them is bigger, the other one can be smaller. It would be asymmetrical. It shows more nauseous. The eyebrows looked, They have a big strong curve in it. You can clearly see. It's worried, it's mouthful. Even very visible without creating the mouth. All right, the next model, I want to create an angry character, frustrated, and might say two circles again. Now it's a frustrated character which have squeezed the eyes again. Basically I've got a small part of the eye, I can see a small part of them due to the fact that they are very hardly squeezed. You can only see here, it's like it's really going to blow up some more wrinkles over here. Show the squeeze more and make it more prominent pupils looking the other way on the person or the thing that make them angry, the eyebrows again, or playing a key role here, especially when we want to create angry eyes, the eyebrows should actually get tangled into one another. They are frowning all the way. Frown eyebrows with some wrinkles in the middle. You can see how much it's effective on the eyes. The eyebrows effective on the eyes. All right, we're going to the next model again. Start with two secs. This time the eyes are worried. In a worried shape. The eyelids look like an upside down V. You see on both sides, they are going down. They look like if you connect them to each other, they should look like an upside down. It's a nervous and a worried person worried the pupils some lines below. Again, the most important part, the eyebrows. The eyebrow also should look like an upside down v. One of them over here stock to this eye and another one on the other eye. See if you connect them. You've got definitely an upside down V. These are worried eyes. Here we go. All right. We worked on six different types of eyes together with Ole Hope. You've enjoyed it but we're not done yet. So follows the next episode. 6. Continue drawing the eyes in a linear way: Hello, welcome to the rest of this tutorial with me. All right. We are going to create different models together. This time I want to work more. Linar means I want to create the eyes with lines, not secas too much. For example, in the first model I want to start with a line like this. See, I want this curve to create my eye. This would be my curve on one side. I make my curve darker and thicker. Then on the bottom of it, for two eyes, I'm going to create two curved lines. Again, these look like some semi circles, but they are curved lines, lines below them. For the eyelids, I've got to create the eyes, the pupils, and I've already got the eyebrows. Just some shapes fall between them. Some rinkers. Actually, this is an easier way to create eyes. Okay, next part. I want to create excited eyes. First of all, I'm going to create a very easy circle. It doesn't matter if the circle is symmetrical. Doesn't matter. I consider a lot shape for it, something for the lower eyelid. Then I want the other eye to be squeezed. I want to create a line from over here. I can go with a curve and talk it to the end. You can see this other eye is squeezed. One eyebrow should go up like this, and the other one is a bit more normal on the other eye. Here we go. It's very easy again. So easy. All right then. Pretty easy it. Next model I want to create into a mysterious way, a mysterious model. How can I do that? I'm going to show you right away. Firstly, I create two lines. One like this in the other one would be exactly in front of it, or better say opposite of it, the same shape. Now for the upper part of the I, I create a curved line. Basically 21 for each I. It's an angular triangle. If you can see, that would be the lower part of the E pills are created as well and some lines to show the lower eyelid. Then again, in this model, the eyebrows are very important. Not in this model, but in all models. In this one more see, you cannot see any symmetry in my work. No symmetry. This time, I want to create fairly a board character. It's again, maybe frustrated. First I consider the eyebrows. Of course, the eyebrows are going down because it's not feeling well. Make them a bit thicker, some wrinkles in between them. Then I've got to worried, or bald eyes. I want to create one eye more visible than the other one of them should be seen more. Here it goes. The upper eyelid with several lines, it can emphasize on the fact that this character is more worried or bored. Okay, Okay, then in the next model, I want to create a very happy character, or even a joyful one. This time I want to create the eyebrows towards, it doesn't go down anymore. When it was sad or worried it will go up. First, I start with the eyes. The eyes have been closed up because it's been laughing so hard, it's like a hilarious character. It's been laughing so hard that the eyes are totally closed. The stronger and the thicker line is for the eye. The lines above and below them are for the eyelids. As I told you, the eyebrows have gone up, they're not facing down anymore. See, my character is laughing. Even without any mouth or any other parts of the face, you can see the emotions or the personality of your character just with the eyes. These are very important. Next one, I want to create a character which is looking very suspiciously. It's observing or focusing too much on something I consider very sharp edges on both inner and outer corner of the eye. They should have sharp corners and sharp edges. It can also look a bit violent, may be a tad of violence in it is also spice of the character. The pupils have been made again with some lines. Make sure that the eyes are squeezed, which is because they are focusing on something. The wrinkles in between them show that. And the eyebrows which are faded, the not too stressed on. Another thing that I want to consider is the one that I want to create with thicker and more visible eyebrows. First of all, I consider two eyes without paying any attention to the symmetry. See, I didn't even close them up. They are not symmetrical. They are looking this way. Just some lines to show the lower eyelid. Then I can create eyebrows for it. It's very thick eyebrows. It's not like that. All of our characters should have very thin and tiny eyebrows. Sometimes you can get them with thick ones like this. All right, then here we go. Now another model that I want to work for you, which is also very popular, is of course, in a winking style, one of the eyes is totally closed. That would be the direction and line that I would work my eyes on. It's very important. Direction and placement of your eyes are very important. I create one of them like this, bring it to the side in the corner. Because when we are creating the winking shape, the eyes are actually placed on the same level, but one of them is completely closed and the other one is semi closed like it's white shot. I also create this other one completely closed, as I told you. Create some lines for the eyelids and then I clear the line in between them. Erase it. All right. The eye which is open. The eyebrow of that eye should go higher. The eyebrow would be higher over here on top of the eye which is open. The other eyebrow in the same line on the other one, the same direction would be lower and with more curved downwards, it's winking. I can even consider this eyelid for it to just give it more details. Of course, you can add so much more details to them, more than even I'm doing. But I just want to finish it right now. The next one, I want to create a character which is a bit tired. Exhausted maybe might have ran a very long way, it might have worked a lot. When the tired character is getting created the eyebrows and the eyes are facing downwards, I create upside down vs. On the same level. Then I create a curved line on the bottom so I can complete the eyes. See the top part was like an upside down V facing down. All right. I even work on this area a bit more. I want to extend the upper eyelid, making it longer so I can show that my character is definitely tired and exhausted. Now, over here in the middle, it's bigger and on the corners it's a bit sharper. On the corner of the eye, it looks sharp, but in the middle it's bigger. I'll do the same thing for both eyes. Just do it the same. I place the eyes on the top area so I can definitely show it's exhausted. You can already see it in the eyes. They look a bit sleepy too. I consider the eyebrows thin, but again they are facing downwards, some wrinkles in between them. And the other one goes the same way. See, it's been great. I also add some more lines to the bottom of the eye. I can show the eyes are dropping literally in our character is totally going to fall asleep. All right? You can clearly catch the emotions on these just as easy as this one. Easy. We've got this all different eyes. I hope you've enjoyed it. In next part, we are going to work on different face parts. 7. lip drawing: Hello and welcome to a new part of our character designing together. All right, in this episode we are going to work on lips, such an attractive part, but the most important thing is that in most of characters, the lips are not created actually very clearly. It means that they only been created by lines going up or down. Therefore, I'm going to first create some models of complete lips and complete mouth. You would learn them. Therefore, in creating simpler lips, you would not face any problems. The first model is a very normal shape of lips. First I'm going to create a simple flat line. Let me just bring it higher so it will be more visible for you. Then in the lower area, I'm going to consider an oval. In the upper area, two circles. This is the very basis of the lips. Now, in between these two circles, we have a V shape for the upper lip over here. On the bottom of the circles, I have a curve. In between the lips from right here, I go up and I'll do the same thing with the same amount on the other side. All right, now, which I'm going to do right from here, I come down and I connect this top area to these corners. Very easily. Pretty easy. Then I consider over here, right below this oval, I come up also, I'll do the same thing on the other side. This would be the simplest way of creating lips, or better say mouth also a curve over here on the top of the upper lip. I've got some shades over here to give my lips some prominent shape. We'll do the same thing on the lower lip so I can show it also is prominent, especially in the middle area. All right, then in the second model, I'm going to create the lips. I'm going to create the lips in a way that there is a small space in the gap between the two lips. I come from the top of the line, see I bring this line right over here from above my horizontal flat line. Then I bring it down because my lips are a bit open. They are also a bit squeezed and it's not as wide as before. Then I'll do the same shape on the top, and then I'll connect it to the corners. The rest is the same. All right, then focus about the teeth, because if the lips are open, you can clearly see some teeth there they are going on the lower lip here we have lips again, of course, I'm going to apply some shades over these areas in order to show. My lip is also prominent in this model as well. There is no difference, just the shape is different. It's also prominent in its volume. I can show that easily by shading, even place a line below it. Now we are moving to the third model. In the third model, I want to create the lips. In the mouth, on the side view, how is it going to happen? Again, I'm going to create the same horizontal line. Then I've got one circle on the top and another circle on the bottom. But as you can see, my circles are a bit angular and they're not completely circles. This would be the upper lip. I bring it slightly down toward the line over here. It goes up and comes down again on the line here. I'll create another line. I've got it pretty easily. I worked on lips on the side view, could see it. Totally easy. You just have to follow the instructions. Here we go. All right, then the next model I want to teach you are the lips which are smiling, or even nothing. This time, the smile that we create in our paintings looks like this. Because it is mostly for characters. It doesn't have to look like totally on normal lips that we've got in our portrait drawings and sketching. It can also be a little bit deformed. This would be the upper lip. Then I'm going to create a very big lower lip for it. Stretched out can usually see these kind of smiles in animes or in cartoons. Here we go also create some lines over here, that would be the chin. It's like smiling and laughing. Totally easy. Again, I emphasize on the fact that you should practice them. You will get them now. The next model would be the lips three faces view. I want to teach you all possible things as far as I can. I'll create a circle here, right from here. From the bottom of this circle, I come down, then move toward the corner of the lip. Then I create a round area here, exactly as the shape I've got over here with a bit of space on the corner. I come up until I reach the top of the circle over here. I create the V shape on the top of the lip. Then from the top area, I come down to get to this corner right over here. See, then I would also create the lower lip on the three faces view. I would just drag it a bit down or continue that with a bit of curve. I moved toward the corner again, just as easy as that you could have created your beautiful lips in three faces view. You should also show this curved area. This curved area on the top of the upper lip, which leads to the nose. Well then, all right. All right. All right. The next lip that I'm going to teach you is a bit wide shot, but not like our second model. It's a bit different again, or create a flat line, but it's a bit steeped. As you can see, it's not totally horizontal. I start from the top of the lips. I come all the way down or do the same thing on the other side. Now with a bit of space and distance, I'll start creating a curve on here. This would be my upper lip. I come over here, that will be the corner of the lips, which I try to make round then from here, right from here. Or create another curve in this way. As you can see, I've got a bump on one side. I also in their own placement and I've got the darkness for inside of the mouth. Don't forget about that. Then I'm going to work on the lower lip. Very generally, I'll create the lower lip. It's going to look fun, you help me, you just follow my procedure, my steps, and you'll get here as well as I did. All right. The next one I'm going to create a kissing shape again in the three faces view. This time our lips actually look like they are kissing something. Again. I stop from the V, then again with a beautiful shape and form. I bring it down to the corner. But as you can see, it's on the three face. Therefore, the other side would be seen smaller because of the perspectives. Then all make it round on the corner, come up and down again, creating a curve above the line. Then the teeth would also be created, also apply a very small darkness on the corner of the lips. It's a beautiful shape of the lips of the lower lip will be seen more on this side, exactly like the upper lip if we've got it, of course. This curved area on the top of the upper lip. See how easy it was? You just got to work with me. In so many of characters we only use Lina mouths like this. You see that would be smile, this would be smirk. Or even if you want to create lips, we just create a line and then very easily we create a curve above it. It totally depends on your character and which lips you want to use and how much detail you want to give it. I hope you've enjoyed this episode as well. See you on the next one. 8. Drawing the head in different directions: Hello there again. Welcome to a new part of this character designing, sketching with Me. In this episode, we are going to learn how we can create the head in four different directions. So each of these four would be in a different shape. The first pair of four is for secular faces. In the second pair of my four, or for the faces which are a bit more long. The first one is a head in a three faces view. All right, in the three faces view, I start my head from here, this would be the direction of my face. I actually divide my circle into one third. Then right from here again, I'll do the exact same. I'll divide it into one third the same horizontally. Of course, here would be the general part of my face. As long as this I come to this site here would be the basic of my character's face. All right, then over here, the part that I've got here, I'll try to stop working. Let me just edit it a bit from here. That will be my character's ear. See over here? That would be the jaw, the lower jaw of my character. Or try to create it on both sides. And then, or connect them together, this would be my character's jaw. It shapes like this. Because I set, it's a secular face in general. That will be a top of my character's head, and of course the face. Okay, Over here I've got my character's neck as well. Here would be the back of the head or basically the skull or my character in the second part. In the second model I have the same circulary head, but this time I've got a front view. In the front view, again, I'm going to divide the circle horizontally into one third. But when I want to do it vertically, I'm going to just divide it into half in the center. And this would be the face of my character. The ears will be placed over here. We cannot see them completely unless you want to create the type of actor that has the ears coming out and forward. Then I want to walk on the drawer. Very easy, because it's the shape of a circle. Easy. Pz. Got it? Then of course the neck would be placed here. Now I'm going to do the same thing on the third model, but this time it would be on the side view. How are we going to do that? Again, divided one third horizontally and also all divided into half vertically. But this would be the front part of my score that contains the face over here. I'll create my draw from here. I come down a bit from here. I make it round to connect to my other line. Creating the draw here would be the placement of the ear. We can only see one of them. The placement of the eyes. Or on this horizontal line, that would be the back of the head. Or better say score. Or better say score, back of the score. And here I've got the neck. I want to keep the same circular shape of the head, but this time I'm going to work on it from the three faces view, but from behind. In the first model it was in three faces, but we could see more of the face. In this model, it's in the three faces view. But on the other side sign we could see more. The back of the head, not the face. It's like looking at someone from behind. Yet in a three faces view, not completely 13.12 would be divided because it's in a three faces view facing backwards. This would be the center of the head with a bit of curve over here. Here, here would be the circular shape. From the head over here on the bottom, I will get it. And that would be the back of the head. The eyes will be exactly over here after this line. See, that would be the draw. And the ears here would be the placement of the neck. See, you can see more of the back of the head and a bit of the face. Now in the second pair of my four circles, I'm going to create the same directions and the same views, but with a longer face. How am I going to do that? For example, here on the three faces view, first I divide one third horizontally. I'm going to divide one third vertically as well. That I choose the center of my face here would be my character's face right over here. From here, see for example here, my jaw was very circular and round. Over here, it would be a bit more sharp and angular. I come down, I stretch it a bit, or make a curve but make it more so I can create an angular angular jaw. I consider the whole face that from here it comes to this area and it would be connected. This would be my ear, Here would be my character's neck. You see this is a longer face over here. I've got the back of the head, the rest is the same. We just had some difference on the jaw area. We made it more angular and we stretched it a bit. How is it going to look in the front view then again, I divided 13 horizontally and 12 vertically because it's the front view. This would be the head of my cat, the top of the head coming down right from here, it starts coming out a bit. I'll make it more angular. And all connected to this point, I've dragged my vertical line a bit more so I can stretch the draw and make it more angular. The ears in the neck are also placed in their positions. That would be the placement of the eyes that we don't want to work on right now. The third way is on the side view. Again, of course, I divide it into half vertically and of course, one third horizontally. Right over here I place my character's here. Right from here I have my character's face. And exactly in this point I start creating the nose. And over here on the back starts the, say I stretch the raw and made it sharp on the corners. Not very round anymore of the back of the skull is the same. The neck would be placed like this. Now I'm going to do the other three face view, the one which was opposite from behind. Therefore, again, I'll do the same process, one third horizontally, one third vertically. This sign, my 13 would be on the other side. Over here I place the ear. Then from here I can have the whole skull front. And here in the back, from the back, I extended a bit more, bringing it down over here. From this line, I'll try to extend this line in order to create a bigger jaw, a longer one, to show a longer face of the neck. Because most of it can be seen from behind. Here it is. All right, Now that I've created my heads in two very general shapes, in different directions, my main goal was actually for you to see how you can create the heads and the faces in all these different directions and directions. Three faces view front inside because most of the times, even our characters heads are not always like circles or orvals or a bit long. They can even be in other geometrical shapes, like triangles, squares, or any other different shape. We should be able to create the face and the head as the shape of a circle in all directions. But we could be also able to create heads in other different shapes. This was so general and this was a basic. I hope you've enjoyed it. In next steps, I'm going to teach you other ways. 9. Draw the character's head with a circle: Hello, welcome to a new part of this tutorial with me. As I told you in the previous part, creating the heads of my characters cannot only be made by circles. We can see our characters in different shapes for the heads for example, or walls, rectangles, or squares, even triangles. Anyways, this is the first time that we are going to create characters overall and complete head, Basically the eyes, the nose, lips, and the main features of the head. First I want to start with circulary heads, but as I move forward in the next characters, I will also use different geometrical shapes. The first character, as I told you, so it would be a circle as the head. First of all, I should create my circle to consider as the head. All right, after creating that, I am going to fix it up a little, right? I easily draw a circle, then I start characterizing it. All right. First, before I want to characterize a character, I want to draw my character. First of all, I should consider the features that I want for that character. For example, I want this character to have a face which is a bit bored and it's not very excited or interesting. I want it to have a big nose, a small chin, or maybe even a tad of mustache or beard are some features that I consider for my own character in my head. Then one by one, I apply these features in my work. For example, as I told you, my character's eyes would be much more smaller comparing to its nose and lips. I want to create the eyes over here. I start sketching and drawing the eyes. Well, I will create the eyes as you can see, very small, there are tiny, tiny eyes. It already looks funny and it has got some character. The other eye'll do the same thing, but as I told you, it's bored. Therefore, the eyebrow is going up and the eye lids are actually half shot. I have already taught you how to create that in the eyes episodes. I also create the eyebrows, one of them would go higher because one of the eyes has been higher and the other one of course would be lower. Also some wrinkles for below his eyes. As I told you, I want to consider a very big nose for him and it's very easy. I just want to create a nose like this. It just looks like a Opgen. See very big nose there because he is not in the mood. He's got some attitude, so he's also have his lips and mouth going sideways and be in this p face shape Also, I've created a chin for him. Now I want to add some more details to my work to make a unique and pretty, I want a very small hat for him. I want the had to be very small, small to make it look more fun. Give it some some hair, even coming out from underneath the hat. That's how it's done. Then from here I create some more hair. I can actually make a twist on the end of the hair. As you can see, I bring it down, I twisted a bit upwards. That would look fun. Again, I emphasize that totally depends on the character that you are designing considering in your head or basically creating. I also consider some shade for his hat. Tiny, it's a Betsy hat. All right. Then I should also create some ears. I would create big ears like this on both sides of his head. As I told you before, I also want him to have a tad of mustache or beard. I don't want him to have any beard on the chin. I just want to have some beard on the sides and also some mustache above his lips. First, I've created the mustache very easily above the lips. Then from here, I consider some beard for him on the sides. Again, I told you not to go under chin, but this is my character. You can do it if you want. I also go a little bit under chin on it. We go under it and that will be the basis of his face. We also create some frackers on his nose just to give it even more character, more back story. You can actually give your character some back story as well based on the details you add to him or her work on the eyes more. I make the beards more neat, then I move on to create the neck. I want him to have a closed collar, as you can see it very thick. It very thick in the beginning, very wide. But as it comes down, it gets thinner and less wide. I can consider a jacket for him over here. I think even if I had a bow tie here, that would look so cool. Therefore, I also consider a bow tie for the sport of his collar. That's how I created the character that I wanted for his cheeks. I can even consider some more shape. That's it. I just work on some last minute touches and just working under a bit. And that's the basis of a character. See though. All right, this was the first character that I have created totally with the head. And then I want to create another character which is a bit of a gangs or he's not a really gentleman. Again, I start with a circle. After that I want to create his eyes. I want to create kind of closed eyes but one eyebrow higher than the other. I want my character's eyes to be in this place this time. First, I should consider the placement of the eyes and then I can do the rest of the work. One of them would be here and the other, this one, as I told you, I want his eyes to be closed, so I'll just script some lines for it because one of them is, one of them is higher the other because it's closed, so they don't have to be symmetrical. Then after creating the eyebrows the same way, one higher or lower, I create a big nose. Making it even some sharp on the tip of the nose. Now I also created some lines below the eyes. Now one of the most significant things about this character that I want to emphasize is the mustache. He's got a big, big mustache. All right, right from here, like the other side, or do this, okay. I would also consider my character's chin very sharp and long. Here it goes. Then for his head, I am creating curly because I think that just suits the character. The overall shape of the character is being made, also creating big ears for him. I bring the hair out a letter taking the curly hair out, here it goes. Also bring some of it in onto his forehead. I can also consider another hat for him too. He's got a hat too. It can be some of the essence of my characters. The augured hats, I shaded it, of course. Then after that I would actually darken the mustache completely. I'll go all the way inside it making get totally dark. Okay, then I work on the face as well. Now, inside of his beard. For his beard, actually, I am going to just create some spots and arts, it looks like some stubble. I will also consider a neck and shoulders for him as well. That would be a neck. Then after that, he would be wearing a top. Say the arms are extending and he is wearing a top. I also curly hair for his body. That will actually be interesting, I got to call it that. I also got some design for his clothes, making it strips and that would be it. So pretty. That's it. I hope we've enjoyed it. We are going to continue in the next episode with some more characters. 10. Drawing the character's head with a circle, part two: Hello mates. Welcome to another part of this character designing with me. In this episode, again, we are going to create another character and again with a circulary head. Therefore, first of all, I create my circle shape. I want this character to have some features. For example, I want him to be bald. I want him to have mustache, and I want him to have some cheeks and bow tie. He's a bit chubby. Then first of all, I should determine where I want my cat's eyes. I want it to be in the top half of my head. I want it to be really close to the top of the head. Therefore, I place the eyes over here first. I create the eyebrows, one of them more curved and the other one is basically flat And strike. I want to create two eyes. One of them, the right one is obviously bigger than the other one. Very simple eyes have been created here. I also create the iris and some lines for the upper eyelid and the lower eyelid, which goes above and below the eye. I also want to consider this curved area in order to show there is some cavity below his eyes. There is a deep area below them. Now I create a V shape instead of the nostrils. Then from above them, I create a very chubby nose. Basically, it's V shape as the nostrils, and then I connect them from the top, from above them. Now I can create a cute chubby nose. Then I also want to create a stylish mustache for him. He's got his own stythen over here. I've got the chin, and as I took big saggy cheek, they are dropping down. As you can see, as I told you, one of its features was that he was actually balled No further. I also create a very small hat for him just to give it some more characteristics. I will also create the ears a bit higher. Here it goes. I want to work a bit more on the details of his face. For example, don't forget to darken inside of the mustache area. Do not forget that, so you can get a full character. I can also create several fracks on his chin and on cheeks also be stubbles. Also, I want to create another part below the chin based on his features. I want to consider a style, a clothing style for him as well. First, I want a white color, beautiful white color, and a bowtie on top of it. Then I continue to create a jackets collar here, like his wearing a suit, it looks more like a suit. I also consider a shade for his jacket there, here it goes, and so on. Then, for this part of his coat, for his jacket, I even create some lines in other directions to make it more interesting. A lighter shade would be placed here on the second part of his jacket there. All right, so this is a bald character that we've created together, which I hope you've enjoyed. 11. Draw the character's head with a triangle: Hello again. Welcome to a new episode of character drawing with me in this one, in the contrary of the rest of the previous, actually characters that we've worked with circles. I want my character's face to be a triangle though, as I used to create the circle in my three previous models this time first I'm going to consider a triangle for my character measurements and the size of your triangles sides totally depends on your own character. I'm just creating them by my own. You can change it due to yours, if that would be my chats phase. I want it to have big mustache. I want him to have big eyes comparing to other parts of the face. Also, I want him to have big ears and stretched ears. I want to place his eyes over here. I want to create some suspicious, mysterious look on his face. As I told you before, one eyebrow goes high and up and the other eyebrow looks like it's angry. Therefore, I've taught this to you before. I just create the eyes like this. The circle for this eye would be bigger. The iris would be exactly on the center of the circle. This step, it actually looks like a pizza, but it's going to work up to it and it will be created in a whole character. I also want to consider a hat for him, but because it goes behind the ears, I want to create the big ear, stretched, big ear that I wanted to create for him. Then I can work on the hat. I create very stretched ears on both sides. Now I want to put the hat on his head. I'll go up here or bring it down over here on the side. It goes behind the ear and also a semicircle on the top of the hat. All right. I'm just going to work on the eyebrows a bit more, developing them some wrinkles below the eye so I can show he is focusing on something he looks special, Mysterious. Your choice. I want to consider a thin nose for him, a bony and those then I'm going to create the big mustache that I've just told you. I want to shape it like this. You see the achi, long that it comes out of the face and just turns around and swirls. Therefore, it looks like this. I also feel this area between the two lines of the mustache. All right? That was easy to do. He already looks funny and fun, actually. Then I also create the mouth in this shape. He is really thinking about something that looks like a detective. I also work on his chin, which would be the bottom of the triangle. I just make it round, it wouldn't be too angular. A very thin neck would be considered for him. I want to consider a big bow tie for him. Something that actually makes your work, your sketch. So attractive in your characterizing in your work is deforming different parts of the face components and make them bigger or smaller than they should be. For example, the big mustache or the big ears are actually on the contrast of the rest of the face, which are small, this can actually help you to create a very special character, Therefore one of the most Important things that you should take into consideration is that you should not be afraid of deforming your character. You should do them. You should create them as you please, as you want to do them. For example, even I dislocated one of his shoulders, taking one higher than the other. For example, I want to even place his chick bones over here. All of these very small details are what make my character unique and for me and also very attractive. Then I can also shape his hat, making it out of its very uncolored and pale shape, That would be it. I can also consider a shade for his suit, for his also ears, brows. I go over all of them. I work on the, on the eyes a bit more, making my work more neat and clear as I told you. So I want to create some straps on his suit, specifically on the jackets. Also, placing buttons on the shirt he's wearing underneath the jacket. This is a characterizing with different geometrical shapes. This one was created by a triangle. Now this time I want to create one with an upside down triangle. I mean that I want the top of the triangle to be on top. Or a triangle like this. Actually the previous one was an upside down. This one is a normal triangle. Again, I emphasize on the fact that the sizes totally depend on your self. I want to create the eyes of my character in a shocked shape. It's like he's been shocked and surprised. In this shape, both of the eyebrows are actually going up. If you remember, after creating very wide eyes and eyebrows facing up, I create a small nose on the contrary of the previous characters. I want the nose of this one to be smaller. He's been shocked, as you can see. Then I want to work on his mustache. Now I want to create a mustache like this. Say it's in a different shape. I don't want it to be very thick. I just want the mustache to be as linen as this one that I've just created. He's got a certain character to it and you can see it. That would be the chin and also a very thin lip. All right. I'm going to complete the face from the cheeks. I try to create a very prominent area, making the chicks very prominent. He's got lots of them. I come down to here. From here I come down to create the neck. See, I also consider a color for him, this shape. All right. Then for the head, I also create hair and a small hat on one side of his head. It's very small. You see? That's what I mean. Deforming and creating different sizes in one character. That is actually makes your character fun and very interesting. I want to create the ears on here, on the same level on the eyes. I make the cheeks a bit more round. Then I want to create the rest of the body. Or they're here again. And not a beautiful bow tie, but of course, bigger, as I told you, I'm showing lots of contrasts here. Small heart, big bow, big, small eyes. That's what makes a character unique and attractive. Makes it yours. Actually, I'll come down, I'll bring the collar down. Working on the shirt, the suit here, we just start with the shoulders that I also give a very light shade to it. Also some buttons for the shirts wearing underneath. My work would actually look better. Okay, I just want to work on the details of my character a bit more. For example, shaping the mustache a bit more. Or even a got on the chin right below the lip. I can also walk on the hair a bit more. Just any detail that you want to add is fine. Also, I consider a smaller shades. For some parts of my work, developing and completing it, my work is actually showing itself pretty well. Also, I can emphasize the cheekbones a bit, making them more prominent. Here it goes. Basically, this was how we were creating different kinds of characters, even with one geometrical shape. This one was with triangles in two different shapes. I hope you've enjoyed it as much as the previous ones and we're going to continue with the rest of the shapes. 12. Continued Drawing the character's head with a triangle: Hello again. Welcome to the next part of the tutorial. We may. In this one I'm going to change a different geometrical shape and I want to square. This time I want to use a square for the hit from the beginning. Right from the beginning, I'll work on a square. Then I want to determine the placement of the eyes, which would be here. I also want to consider the features. It's a very normal face. Right from the beginning, I start creating eyes. I want the eyes to be distant from each other. That's one of the differences from the previous characters. I place the eyes in their own placement. One of the eyebrows go higher, the other one would come lower, closer to the eye, because I like it, the nose, a normal nose. Here we go with the pupils. Don't forget about them. It's like it's looking down on something. Some lines fall behind the eyelids, or better say above the eyelids here. As we can see it, there is a V shape here connecting the area R to the top of the head. I want to work on the hair here. We've got some hair, bringing it down on the sides, making the corners a bit around, but still in a square shape. They are around, but in a square shape. Although here I should work on the mustache then this time the mustache is a complete. Got a mustache and beard. As I told you before, you should create your character the way you like it. Just see which way you enjoy. Just don't scared to deforming your characters. As even in this lower part, I can create more beard. See what I've done there? Also in this area, I want to create the ears. I also want to create a hat for him, a very small artistic hat. See how this character it's shaping. Maybe I just want to create some lower eye lid for his eyes and it would be more attractive. You see, even sometimes as I'm developing the character, I decide to do something different with it or add something or maybe even relocate shape or deform something. A closed also I'm going for the shoulders, not very high, shading this area as it moves on. And also on the neck, I'm just adding some more details. Here it goes. And this would be my characters shape and my character with a square shape. I want to work another one with a rectangle here. This time I want to use a rectangle. I'm just going crazy with all different kinds of geometrical shapes. I want to create one of the eyes bigger and the other one is smaller. I want to shape it from the top. Give it some eyelids with some lines. And also I'll work on the other one, the same way, creating some lines as the eyelids. I place the eyelids and I place the eyebrows in this way. Clearly see them right over here. I want to create some hair for him. Creating the, creating a curve of the ear. But this curve is actually the placement of the hat. Want to shape like this. Looks going to look boot here. I'm not going to be dishonest, but they are fun characters. They come from your own imagination. You can change whatever you want in it. I get his cheeks out of this rectangle shape a bit more, just to make them more round. And Uber over here, I create a chin like this. A chin which is coming down, you see it's very stretched, it's deformed. As you can see, my actor's face is very long. Therefore we need a very big nose for our character. We can actually place the nose like this. Also working on the mustache, bringing it all the way down on both sides. It's got big mustache. I just don't forget to feel inside of it. Here we go, filling inside this mustache. Alright, this would be the mouth and also consider a very thick neck for him. He's got a thick neck exactly on the contrary of all my previous characters. They've all got thin legs. This one has a thick one. I also consider a very small boat tie. This time again, the contrast that you create is all that matters. I also walk on the shoulders. The jacket I want to create also maybe showing off some of the bones. The ears would be fairly long. Of course, I don't forget about shading the hat, it can actually show itself better. We are done with this character. All right. Again, I say that you can just change anything you want, Even in any of my own designs and sketches, Just to make it yours. There is no boundaries here. Do not be scared of deforming or shaping anything. I'm going to walk on the last character here. This time I want to create a diamond shape for the head. As the last model, again, I consider a beautiful acute hat for him on the top of his head, it's a bit rounded. I'll just make its hat. Or taller? Almost taller. That would be the cheeks. And this would be the chin. He's got big cheeks and the long chin. Now, I would want to create the eyes, I'm going to create them right next to each other, stuck to each other. Then I am going to create a bit, looking a bit weird, honestly. I'm just moving with the flow. Whatever my hand gives me, I'm working on it. Some hair on his forehead, long ears on the sides, on both sides. Of course, a fairly big nose, Don't forget about the nostrils right from below it. I'm going to create a weird, even weirder than his look. I'm going to create his mustache look really weird. Just go down and just wavy. Here we go. Again, just smooth it, the flu. Don't be too concerned about it. Let your creation and creativity kicks in. It hit kick in as I want to create his mouth just Lina like this, creating a thin neck for him in general. Here's a very long person. Longa long neck and maybe some angular shoulders. Just doing it very simple. I can even create some shapes on the shoulder. Some design for his clothes. I just add some more details in the sketch itself. You can see at any time you can even, it can edit your work, make more details. Just like that, I have created my beautiful and unique characters in different shapes and different styles. It's not a necessity that you would work your characters with geometrical shapes like circle square. But the geometrical shapes are actually going to help you when you are starting from basics. But again, I say you can use a lot of different forms, very deformed shapes which are not circle square or anything like them. That depends on your own creativity. I hope you've enjoyed this episode as well. I've loved it. Wish you did to see you in next episodes. 13. Figure drawing: Hello there and welcome to a new part of figure sketching with me. So why did I say figure sketching? It's as obviously character as sketching case, but as we have worked on different types of eyes, nose, even faces and heads. Now we are going to work on the bodies and the figures. The characters can have fat bodies. They can be overweight, fat, slim, thin, short, tall, and any coins of shapes that you can imagine. The first figure I want to work with is a very tall character. The tall character would be created here. First of all, we start with a circle. One of the most useful shapes in all kinds of drawings. Trust me, that circle, this is basically my character's head. Just the paper for you to see better. This would be my character's head. Then I also consider a neck for him. That depends on your own taste. You want to consider a tall neck, long neck, or a shot one. Then I bring out the shoulders out of the neck, I can create his body in different figures and shapes. I just want this one to be very simple as the first figure that we create. Now, in characters figures, you do not need actually any symmetrical things or anything that just go together. Character designing, we actually, we genuinely need exaggerations. We need exaggerations to create characters. It doesn't only end in the face, should also be extended in the body. I place it up to here, and then from here that would be the legs in most of the characters, when we want to create a tall character, we can see that they would have long legs. Means that usually won't see any characters who are tall, but they have a long or a stretched upper body. They usually have a stretched and long legs. The arms can also be extended. They can be deformed. They can be too short or too long. That depends again on the character that you are designing. That will be based on that, I want to create the next character. Shorter a shoes character here. Therefore, I place its head over here. Basically have my first character. I consider the neck over here. Again, I bring to the shoulders, I create an upper body. I want them to stand on the same floor. Therefore, you can see the difference in the height. I create the legs as well. The arms can go here too. You don't have to have specific measurements and characters. Again, I say for example, even you can create one arm bigger or longer than the other that can create a character as well. After we've worked different figures of short and tall, we want to create fat and thin characters. Or better to say, overweight and slim ones. Anyways, I start with a big head, There I go with a neck this time. As you can see, when we want to create a fat character, you can also get help of the circle again, for the upper body part and the middle body part. The stomach is usually and mostly shown by a circle. We can extend it or make it as big as want our character to be fat or overweight. There is a fatty. I complete my cat's body. As you could see, even for the shoulders, I've created a curved line on the top. Also for the legs, they should be big in the continuous of the circle that we had for the middle body part. This would be my fat character. All right. Better to say overweight, but this is a character, it should be funny. All right, considering some lines over here. Because he's overweight and he probably, even if it's a man, it got big breasts there. Now we want to work under thin or slim character. Again, I consider a circle for the head, the neck, and of course the shoulders. This time, as you can see, I am creating it very slim. And I am considering to look like a glass watch or a sandglass as you say. It's very thin and it also has very long legs to emphasize on the thin feature of the character. See also for the arms, I want to extend them, showing that they are also thin. Here it goes, we are done with this one as well. I also want to work another figure for you which is not overweight or not very slim. It's an average weight figure. Again, of course, I start with the head, the neck going to the shoulders. I can consider the shape of the body like this. A bit chubby on the stomach area, just a bit too, as much as my overweight person. Just like that. I consider the placement of the legs. I can continue it downwards, but anyways, that also depends on your own character. But you can create different body shapes based on different figures and different body forms that you consider in your head. Use your imagination the, that we have the most. Here goes our last figure. I just taught you five different figures of character which are pretty normal and basic. I hope you've learned them. And let's continue in next episodes. 14. Drawing a child's figure: Hello there. Welcome to a new part of character drawings with me. In this episode, we are going to see how we can create children characters when we want to create baby characters or children characters. Basically, they create the size of the body smaller, therefore, they can actually have a cuter face. First, I start with a head, which is obviously a circle, especially for babies and kids. After we worked on the circle, I'm going to shake this part of the face like this. Where goes the draw the ears would be placed there. All right. Then I want to work on the body. You see basically creating the figures or not very complicated or puzzling mostly, I just can't create the figures of a baby or a kid. It's very simple lines. See how they've done it. Very simply, just creating some lines. It's not complicated at all. The arms are not too important. Here it goes. See the measurements. The head will be definitely bigger comparing to the body parts. All right, now I want to create the same baby, the kid which is jumping up. We want to see how is jumping together again. Of course, first I create the head, the face, the ears placement would be there. I just create some half on the top of the head so you can clearly under snap the top of the head. I simply create the upper body. But for the legs, I create one of the legs in this way. Again, as you can see, creating it totally lar, one of them is actually coming to the side and the other one is also not straight. It's like it's going to jump. The, the arms are also created the same way as my previous model. We go mates, we've done it. Another figure that I want to create is the baby sitting there. Therefore, first again, we've restored with the head to draw the ears. Those would be the basics. Then again, I consider the shape of the upper body before, but this time, as I told you, the baby is sitting, the knees are bend here. That's why though it looked like this, the second leg would be placed right next to it, that bending in the knees should be visible. All right, And the arms can also go underground. Therefore, just as easy as that as you can see, you can create a kid in all different figures and also in all different directions. The basis of the body is like this. If you have this as the basis of the body of the kid, then you can easily create the rest of the body in its details based on this body shape, the basis. You can create the kid in all different shapes and figures. 15. Old character drawing: All right, then now we want to work on the body figure of old people, The elderly and an old woman. You want to create some grandparents. First of all, I want to start with our old man. I want to start with his head. I create a circle. First, I consider two eyes for him with some distance there, Here it goes. There, just getting it. Also, some wrinkles fall below his eyes to also show the deep area below it. A big nose can be good for him. And also some beard and mustache. It can look like this can cover the whole mouth. It's normal in old paper. All right, so first we've got the face there. I also can consider some very hairy eyebrows for him and also big ears there. It's just a typical old man. But of course, as a character now if I want to continue on and work on his body as I told you before, for his stomach, I consider a bigger circle comparing to his face and his head. Then from here, without wanting to separate the neck from the upper body, I just connect the head to this circle. I do not want to have a separate upper body part or a neck. I just want him to wear overalls there. This would be the bottom part of my middle body. I don't want him to be very tall, average height, and he's a bit overweight there. I also work on his pats and the shoes there, which look like this. Then I would clean all the extra lines of my work. Here it goes. And then for here's stomach, I consider a shape over here. And right from here I bring down to stripes in order to get the buttons and complete his overall. Then very simply, I bring his hands to the sides, his arms are to his sides. All right. I can also consider two pockets for his overalls. Just as easy as that, I could actually sketch an old man. Now I want to create the same old man on the side view. The same shape, the same body shape, and the same features based on my previous features of the face. I've got to shape his head like this with a big nose, considering that is the side view so we can actually see the nose pretty clear. That would be the mouth. I consider a very thin neck for him. This would be the placement of my opens beard and mustache, of course, the eyes. Side view would look like this. And of course we can only see one of them. The hairy eyebrows should also be created, do not forget about them. Of course, this would be the other. All right, then again, I should create the same circle for his body with the same measurements. All right, then from over here as I did on my front view, I come all the way from the neck and I connected to the circle. And completely and continuously I come down to reach the legs and the foot. I'll do the same thing on the back. Right from the neck, I connected to the back of the circle. And I come all the way down without any stops there, until I get to the leg on the shoe. And of course, pants are coming as up as the other view as the front view, completing his overalls. And he's got a very normal arm, that's how we do it. I complete his overalls with these stripes. Also a bow tie. In this front view, you cannot see the bow tie because it's basically underneath the beard. But on the side view you can clearly see it. See how easily we have created this old man in a different angle that was pretty easy and enjoyable for me. Now we are going to continue, but this time I want to work on the figure of an old woman. On the contrary that I worked for my old, that I worked with a circle, I want my old woman to be created with a diamond shape. But it's a diamond shape which is flat on top. See, we are going to create a beautiful old woman. It would be so cute. All right. I want to consider her eyes high up in her head. I also consider some cheeks for her and no small nose. I create her cheeks. I come all the way down to the sharp edges of the diamond. She's got a beautiful smither. I want to separate her chin, but I want her to a very long chin. I can also consider some glasses for her which basically make her so much more cut. She looks so cute with the glasses, she looks so much cutter. I create very simple hair for her. Do not forget about her ears, again, prominent, which is normal in most old people. All right, Then I go for her neck. I create a beautiful color for her. Then I want my old woman to be short. I don't want her to be tall there. I can very easily create her body with the shape of a triangle. See, from here, I bring it down, then I round it up, up again. Also from here, she's wearing something. Usually old women have the skirts up to almost below the breast area. The chest, right from here, that would be the scat, because I want her to be very short. Then I create very tiny legs for her. The shoes would be created. Also the hands. I can also consider some designs for her clothes. These are mostly your creativities there, but the basics are like this. She got very short high skirts, if one cute shape. Now if I want to create this grandma, this granny in the side view, what should I do? Well, I create the same diamond shape which is flat on top. Then again, from here I come down, I consider a very small sharp high tip, knows she's got a pretty smile that would be continued up to here and this would be her long chin. Only consider my granny's eyes over here, I've got an eyebrow and her glasses there. Her ear would be placed here and don't forget about the handles of the glasses. Those are important as well. All right. Then I create her beautiful hair, continuing her neck. This would be her hair. Only just shade over here on the spot of the head to create the hair. I could also create a bomb behind her head. She is tied up her hair. All right. Then very similar to here, I want to create the same shape for my gran color. I create her breast aerial are so on the back from here I consider her a scat. Then I've got her hands, her arms, then some designs, polka dots for her dress. Then as easy as that, I've also finished the figures of my old men and my old woman, different types of eyes, different types of figures. I've basically combined them to create beautiful characters. Beautiful old characters. I hope you've enjoyed it as much as I did. See you next one. 16. Chef character drawing: Hello there. Welcome to a new part of this drawings with me. All right, in this episode we want to create a bit, not harder, but I want to create a more challenging character there, as I told you in previous episodes. First of all, we should consider the characteristics of your character or the features of your character. I want my character to be an overweight chef who is, he's got mustache which are twisted us. These are key features. We can add even more features and details while we are working on it. It may come to me these are the basic features and the key ones. First of all, I create a circle as the head. Then afterwards, I wanted to have a, an angular face. I also consider an oval for the lower part of, the lower part of the head. Later I tell you why. Then I divide my face into half, both vertically and horizontally. Then, for creating the basis of his head, I stop from the top. I want the top of his to be like this because basically he's wearing a hat. I want my character to have very big cheeks. That's why I've considered this area as the shape of an oval. It also got some chubby chin. Then in the same place, a bit higher, I consider a wide nose for him. The nose should also be fat above. It knows I'm going to work on the eyes very easily with an easy shape. I want the eyes to look like this. They are looking toward each other. He's got twisted eyes. Then I work on his eye browser, he looks a bit confused, but here's a good cook. Already complete his forehead. The V shapes were for the eyebrows. I consider some more details for his eyes, then also work on the mustache. As I told you, I want him to have big twisted upwards mustache. Therefore, I created and then I would shade inside of it. In some parts, you should emphasize on some of your lines in order to make your shapes be more visible. Do not forget about the ears just above the cheek area on both sides. All right. That would be my character's mouth. Very normally. Of course, as I told you, he is a chef, therefore he needs chef hut. So I can basically show his characteristic and also his job in one to sketch, I create his chef's hut very easily and very big, though I also consider some more shades for him. That it would look like this. We've got a puffy shape for his hat, therefore I've got to shade it from below so I can show that the top of the hat is puffy. All right, Then we come to the bottom of the work below head, I've got the collar. I want the hands to go on toward the side, toward right. Therefore, I create the collar and then I create a back circle for his upper body part. I want to show him he's very overweight because he's a bit tilted and turned toward right side. I get my circle more toward right. This would be basically behind him. I work on the rest of his dress with a bit of distance there. I designed the coat in the clothes and I move up now I want to create his arms, which are placed here. I want to take the arms right through here. The body is in the side view and the head is in the front view. As I told you, he has turned to the right side. I've got some sleeves there and of course his hands, it's like he's got something. He's pointing there. Then I clean erase the extra lines of my work. My basic sketch would look better. I will create the other hand, the other arm in the same direction, In the same way. Of course, it's like he's welcoming you or showing you something. Picking on the hands. The fingers, here it goes. You can also create some dish in his hands that again, totally depends on your own imagination and creativity. Therefore, I use them, but be so cooler for you to have your own character. I also create some scarf round his neck is totally got it. Now I also want to continue his stomach a bit, even below his jacket. I want to start his legs from here. You square big legs and big feet. The shoe is also. Do I want to place the other leg a bit out of a normal position? Say it's a bit higher comparing to the other one. We're almost done here. But again, I say you can add some more details into your character to make them yourselves. Also a button, for example, on his jacket, shading underneath his shoes, some straps for his pants, his trousers, better say. Trying to use some words which can be known to everyone. Trousers or stripes. Here we go. There Just as easy you can say. We have created and sketched another character who was a chef. I hope you've enjoyed it as usual because I did. And I'll see you in the next part. 17. Musician character drawing: Hello the mates. Welcome to another episode of character creation with me. In this part we are going to create another character. This time our character is a musician. We're going to start, first of all, I'm going to start with my character's head. I want some features for him. I want his eyes to be closed. I just want to show that he is very kind and very happy. At the same time, I want to show that he's also sitting for my character's. I want to use a rectangle. Therefore, right from the beginning I start creating the rectangle. Therefore, just like that, I create an angular rectangle. It's like my character is looking up. I want to place the eyes over here in this area. From here I want to consider the nose, that would be the mouth. And here we go. Also my character's neck can be here, see. Now I'm going to complete my character's face. As I told you before, I want my character's face to be happy. It's like he's in his own world and he's enjoying his music. Therefore, I am working my character's eyes closed, which would be like this would be here. Yep. It's just going to be like that. Then again, I'll do the same for this side with the eye and of course the eyebrow. All right. Then now I can create his nose. I should create a nose for him that actually fit his face there. I want to continue his nose up to this higher level. See, I would also consider a nostril here. All right, then and here I want to create my character's laughter. Or better say he has a smile. That I would also have to work on his hair style. I want to bring it down, but before I finish it, I've got to create my character's ear. See my dear friends, when you decide that in your character hairstyle, which features that you want to use, totally depends on your exercise and practice. If you practice a lot, you can choose that. Ok, I want my character to have these features. Therefore, if you want to be a good painter, a good designer, you should actually pay so much attention to your practices, you should really take it seriously. Otherwise, you ought not be as good as you want to be. Now, I am styling his hair with some lines. I just spoke it that way. All right. Then for his face, I also want to create some mustache. That also it gives my work a better touch. Say how much I am paying attention to the details. As, as you do that, your work will actually get much more interesting. It will get much more background story and everything you want in a character. All right, I've completed the mustache and a bit of beard. Now I want to complete his clothes. Starting with his color. I want his color to be really sharp. He is dressed smart, really smart. All right. I also want to consider necklace here. As I told you before, I want his figure to be sitting. Therefore, very easily just create his back from here with a curved line. I want him to be sited in this shape. That would be my figure. It should be that much curved. Therefore, I have to create all of his body parts. In this circle, I want to place a guitar in his hand, a musical instrument. First of all, I actually want to create the guitar over here that based on that, I can work on the other body parts. First, I'm going to create the guitar, then based on it, I can easier create the rest of the body parts. That's enough. Up to here, I just want to know that I should create a shape like this. Then I want to work on his hand, on this side, if that would be the shoulder. I start from here and there I've got my character's elbow that I just showed with a circle. I even want to work on my characters slaves which are tied up, they've been folded and want to give him more style there. As I told you here, I would have my character's elbow, then his forearm. I want to work on his hand in a way that he is actually playing the instrument. For example, I want his whole hand to be in this shape. Therefore, first I'll create his thumb here. Then the rest of the fingers, let us erase these extra lines. All right. Now we've got it over here. First of all, I'm going to work on the other fingers as it goes. Then after the thumb, I create the rest of the fingers just as easy as that. You see, he is just playing the strings with his finger. Don't forget about the letter finger. All right. Now I can work on here making this area better. Of course now the other hand would be left here. All right. So on the same way I am considering the other, the other arm in the elbow would be on the same level from this side also. The wrist would be on the same level over here on my guitar. I try to work the other hand, keeping and playing the strings from the top Again, some of the fingers or bent in the others or straight. Some of you may have some problems perhaps, for creating fingers, but don't worry about that. You are creating characters. It doesn't matter if you just create them even a bit deformed or with a bad shape. It's not a real work. It's a character. Therefore, it's not very important if you create them to exact there. All right. I bring it down here. I can also create the thumb in this area. Therefore, he is holding the guitar from the top as well. We are not going to work on some details of the work right now. I'm not placing too much details for my characters yet. I just want a general shape. Then I would go into details. I start from here. Right from here, I'm going to complete his clothes and that will be the end of his shirt on the stomach. From here, I create his legs. See, I consider this shape for his Lex, for example, I can put some shots on him. This would be his knee over here. The knee has bent and it goes back again. Over here, I create a bump in shape in order to show his calf. The other leg should be placed exactly over this one. And of course the next knee would be here. All right, so it would look like this here. From here, I go back again to complete the legs there. I have my shots over here, completing the shorts. The legs in the overall look there. Right? The sneakers could be placed here, just like that. Also over here would be the rest of the other sneakers. See, right from the beginning I've created a general figure of a circle, not a complete one. I've created my whole body in my whole figure in that circle. That easily you can create your own character only with some simple shapes. Now I want to work on my character's details. This is one of the fun parts of the whole painting. All right, that will go there. I can also Work more on his clothes, giving it a shade. All right, then I also consider a very slight shade for his own shirt, for the rest of the shirt to mean. There we go, completing the shades on his shirt. Don't forget about this pot or this sleeve behind the guitar. We can still see a part of it. Now I've got to give the shared some designs. I want it to be checkers. I want his shirt to be with a checkers design. Just to get more details into my work. Here it goes. Then again, I'm going to work on it horizontally, this way to create the checkers. Here we go. There I'm completing the checkers on his shirt. Say we are done here. I also shade this area below the arm a little so I can make it separated from the rest of the body. Do the same thing on the call the way it's been folded back so I can show the volume as well. Then for his shorts, I consider a darker shade that would be under contrast of his shirt. All right, Mates, see how beautiful it got, but just really working on it, I genuinely like it. All right. I also work, I want to work on the hair, then we will finish this beautiful, happy character. Okay, just detailing the hair bit, just giving the last touches. That's it. I hope you've enjoyed this character as well as the others. I'll see you in the next one. 18. Drawing the character of a smart boy: Hello there. Welcome to a new episode of Character Designing with Me. In this episode, we want to work on a very simple, but a very cute character. I want to create nerd character. Of course, when you think about a nerd, the first thing you think about is that he obviously has a big glass. He's got to have big glasses. One of the most significant features of a nerd character is that he's got glasses. First of all, I create a circle. Then I want to have his face out of this circle there. Here we go. I want my character's face will be much bigger than his body. I want his head to be bigger than his body because basically say, genius people have got bigger brains. Therefore, in characters and in cartoons, you always see that the brainy people have got bigger heads. That's why I'm creating his head bigger comparing to the other body parts. All right, I want to create big eyes for him, but first I have to work on his glasses. I know where everything goes. That would be my character's glasses. I want my character to have square shaped glasses. All right, here we go This way. First of all, I complete his glasses. All right. Now I want to work for his eyes. I want his eyes. I'd like his eyes to be big as well. So big, big glasses and big eyes. Right here it goes. And I would do it the same way on this side, that would be my character's glasses. He would be its nose that a part of it is actually placed on the nose. I consider a cute nose for him right below the glasses, middle part, also for his mouth. I don't want to be too strict or too complicated. I want to create a happy kid. Brainy kid. He's just smiling and his cheeks would be cute and big too. I create his ears as well. They are a bit more prominent and turned out I do them so now I can work on my character's hair. I want his hair to be curly. I honestly think that the curly hair suits this character better. You can clearly see that it looks much better on him. I create some curly hair for him. I develop it as you can see. Well, then I want to work on my character's body. As I told you right from the beginning, I don't want it to be too big. First, I consider two pots of color for him, tidy brainy. Then I consider a very normal body for him. I also bring his hands, bring his arms toward his back. It's like he's placed his arms on. And for his legs, I would walk like this. See that? It really looks like school uniform. See very easily. Now for his hair, I consider another shade that very simply I can shade it very lightly. He is looking nice. I love it. I hope you learn it well and you learn it as well as you want it. Just don't forget about practicing over and over again. I've already told you. Then I add some details to my work. I just make some parts and the other parts lighter. Here it goes there Mates, you've got to get a bit. Now, it's very simple, you just have to pay attention. Practice on it. I work on his glasses frame, making it more visible and darker as it goes. Now, I can also create circles on his cheek. It's like our boy, smart brainy boy is blushing. Then I've got to erase my extra lines in my work. Look better. And overall for I consider some stripes, thin stripes, small ones. Of course. White trousers. I hope you enjoyed it as well. So, till the next one. Say mates. 19. Mouse character drawing: Hello again and welcome to a new chapter of our beautiful sketching of the characters. All right, we are going to sketch a beautiful mouse together. First of all, I'm going to consider my character's features. My character is a baby mouse, which is a boy, and it's like wearing cute clothes. I'm going to create that and draw that so you can see. All right, here we go. First I want to start with my mouse's head. I want to consider it bigger because I want to show it's a smart. Then I want to consider the direction of the face in this way, in the three faces view. All right? First of all, I'm going to draw its face. It's very easy. That would be the nose, the mouth. I want my mouth to have big eyes. Therefore, I'm going to draw them on both sides. I have told you before that as much as you make these circling eyes bigger, the pupils would be bigger. Therefore, it would look cuter. Okay, then I'll continue and it would be like this. Then I'll try to work on the eyebrows very minimal. I also draws for him, I try to create a by face. We're creating a small chick, also some hair for the top of his head over here, I want him to have very big ear. As you know, the ears of the mouse, or better say the ears of mice in general, they are like a triangle. I created the same way with a bit of hole in different parts on the bottom. The other ear would be smaller because we can only see half of it. We walk on it this way. See how cute it looks, even though we haven't started yet. Looks so cute and pretty. Then I start drawing the, the mouse's body. See, I want to create it this way. It looks like an egg from the left side. I come down and I create a shape like this. Here we have a collar, a shirt he's wearing also. It's a sleeve, looks at it. I've got to create the other side as well, the shirt, the half of the shirt should be drawn in here. All right. Then we've completed the shed. I should erase this area because I want to create his hands. It's like he's putting his hand on his waist. I'll do the same thing on the other side, creating and drawing his hand. See, it's like he's explaining something to us, looking cute. Do the same thing for here. For the lower part, I complete this shape. I create the legs and the feet very easily. I've got this, okay. Of course we cannot forget about the tail. That's one of the main features of the mouse. I'm just going to draw over and create this beautiful curved tail. All of these, my dear friends, need your creativity. The first thing in the basic need for you is to be creative as much as possible. All right, then I'll clear this area. I'll erase it with my rubber. Here we go. I try to make it clean, neat. Here we go. I'll also create some lines below its eyes to make it even look more cute. Darkening the nose and working on the eyebrows. All of these would help me to have a better character. That was our mouse character. I hope you've enjoyed it enough. I can even create some flowers on its shirt just to give it cute last minute top, it would look nice just having some designs on his shirt. If you want to be a good character designer and sketcher, you have to see lots of references and practice Over and over again. You can get your references from tutors, from Internet. You should just get so many ideas. For example, I got the idea of this cute mouse from human person, but I've turned it into a mouse that's all about your creativity in getting lots and lots of deals and references Look good and double your practices, make them more and more. I'm sure after that you would be perfect in it. I hope you've enjoyed it a lot and see you later.