Logo Animation-The Magic of Morphing Logotypes in Adobe After Effects | Adam Chraibi | Skillshare
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Logo Animation-The Magic of Morphing Logotypes in Adobe After Effects

teacher avatar Adam Chraibi, Designer and animator

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Class Intro

      2:22

    • 2.

      Class Project

      0:39

    • 3.

      Stop Morphing Letter S

      15:28

    • 4.

      Making Your First Morphing Animation in Adobe After Effects

      6:48

    • 5.

      Animating The Letter L One Frame Morphing

      10:12

    • 6.

      Animating The Jump Morphing For Letter A

      9:30

    • 7.

      Fake 3D Rotation And Ribbons Animation-Letter B

      14:08

    • 8.

      Congrats...

      0:46

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About This Class

Hello everyone and welcome to The Magic of Morphing class, in this class you will learn how to morph icons and letters in Adobe After Effects which is the best tool for the job.

 

So, what is Morphing in animation?

It means the transformation from an object to another object could be an icon to a letter or a shape to Illustration.

There are different techniques for morphing the simple and most used and simple one is one frame morphing animation, there also morphing using the path, position and the size, the splitting technique which consists of splitting the object into several parts then regrouping it to one shape and finally the overlapping method which means when an object disappears another one appears while overlapping through the animation.

 

 

Rules for a good morphing:

  •  Easing and direction of the movement
  •  Make change at maximum speed.
  •  Add anticipation and compensating movements.
  •  Add distracting elements.

 

So, who is this class for?

This Class is for beginners in motion design wanting to learn the magic of morphing in Logo Animation.

 

What will you need?

  •  Adobe After Effects CC.
  •  Duik Angela / Bassel.
  • And the class exercise files that you can download.

See you in class.

Meet Your Teacher

Teacher Profile Image

Adam Chraibi

Designer and animator

Teacher

Hello, I'm Adam Chraibi, professional designer, animator and video editor based in Casablanca, Morocco with more than 7 years experience and my motto is if you design it you can animate it.

I went to art school when I was a 15 years old where I studied the basics of drawing, shadows and light (Mangas style) and after that I went to law school where I got my bachelors degree in private Law.

But my love and passion for art and animation was bigger than the love for law, I wasn't feeling conformable studying it, but it was too late I couldn't just drop off I told myself at least get the degree and then do something else.

So I switched my career into doing what I love and passionate about, which is all the digital art stuff. That when I ... See full profile

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Transcripts

1. Class Intro: Morphine is one of the many techniques used in logo animation, and it means the transformation from an object to another. For example, from a letter to an icon or from a shape to another shape. And there are three types of morphine techniques that we should focus on. First one is replacement, and that's when you just replace a frame by frame, and it happens in the middle of the speed of an animation. Second type of morphine in animation is the path and the size, which means changing the size and the path of an object to another object. For example, from a rectangle to a triangle. Then we have the splitting techniques. That means we have an object, it does splits into tiny pieces, and then it groups into something else. And finally, we have overlapping. That means when an object is gone, another one appears. Hello, everyone, my name is Adam. I'm a professional animator and designer with seven years experience. I have worked with many brands like Animater and Wonder share, which I still do work with up until now. And in this class, I will show you how to make this beautiful, amazing morphine animation using the replacement technique and overlapping method. So in this class, you will learn how to import and organize your vector files in After Effects, even vector files for Illustrator. We'll work on the animation using the keyframes and the speed graph, and also we will be using Duik BSL or as it is called now, Dwik Angula with the new updates. And that will help us just take the animation to the next level. Also, I'll be sharing with you how to think creatively when facing an issue during animation because as much as I hate to admit it, sometimes it's not as simple as it looks like. Now, this class, of course, is for beginners in logo animation. This is not an advanced class in logo animation, but a basic knowledge of the Dube after effect is required. So for the tool of course, you will be needing, as I said, Duik basal and after effect. And by the end of this class, you will have learned all necessary basic morphine techniques that you can apply pretty much to any logo animation or illustration or shapes. Now, with that being said, see you in the next slide. 2. Class Project: Class projects, you're going to go ahead, of course and download Duik Basal or Duik Angela from Google. Then, of course, you can find the files that you need from the lecture here. And as I say, if there is something that you don't understand, you can go ahead and watch the lecture again. You can also ask me questions. I'll go ahead and reply to those on the discussion panel. And, of course, just take it easy because I know animation in general is a bit tricky and it could seem a bit difficult, but of course, you can do it. Now with that being said, see you on the next lecture. 3. Stop Morphing Letter S: On this lecture, we're going to be animating the letter a. For this last one, I want to try something different. Instead of the icon morphine into a letter, we're going to do the animation, but then the icon when not morph the letter, it will bounce back from the letter and jump through or jump off the screen. First thing first, what I'm going to do here let's just take the icon and put it little bit right here on the top like this. Then we're going to do the same animation as we did with letter A, but this time we'll add a rotation to it to make it a little bit more interesting and not repetitive. So with the icon selected, let's just go ahead now and hide letter S. I'm going to click on R to bring the rotation parameter, then add a keyframe. I will go ahead and click Y to just the co points down here. All right. And now let's just go ahead and move the playhead couple of frames and do a full rotation like this. Let's make sure it's around ten frames. So we have frame here, and then here. Select both and then F nine. All right. That's a bit faster. Let me make it slower a little bit. Okay, next thing, P for position, then we will add the position here, click on, and then move here, and then just adjust the position again all the way up it's up like this. Same thing. F nine. Now let's just go ahead and adjust the speed graph. So we want the animation to start faster and then slow down a little bit. All right. And now, one more thing I want to do here is just adjust the position keyframe so it goes up around here. Something like this. All right. And then I want it to go back down around here. Just like this. Now, let's bring back the letter S so we can adjust the position of the icon. So around here. Then let's go to letter S. S for scale, the keyframe, put it here, then unlink those. Then always remember to adjust the anchor point to the middle like this. All right. Now, let's just squeeze and squash this, something like this. At least adjust the position a little bit down. Rights for this one. I want to adjust it like this. In here, we want the animation to start fast, then slows down in the middle. Then it will go fast. All right, double click on those, then check continuous, and then let's put that a little bit up, so it won't hold for too long in the air. All right. Now let's go back to keyframes and let's play. So I'm just going to just the width of the a little bit more like this. I now what I'm going to do is just adjust the path of the icon. So once it bounces on top of the S, as well go down to the side and vanishes. All right, so I'm going to push the last key frame a little bit to the right, and then I'm going to grab the Pen tool and then just add an ink point in the middle and adjust it with the selection tool, so we have a beautiful curve. Then adjust the handles. Put this thing down a little bit. Now, I'm just going to play the animation to see how it feels, and then we're going to go ahead and adjust the distance between the keyframes. Now I'm trying different things here to see which one feels better because we don't want the animation to be too fast and we don't want it to be too slow either. Now I'm going to select the last two position key frames, and then we go to the speed graph. Now, again, with the speed graph, if it's too much trouble for you, you don't have to really adjust it every time. You can just do fine with the F nine. All right. But the idea here is just understand then when the animation will be fast and then when the animation will be slow. Like right here, for example, we have this curve. That means it's going to start slow. And once the curves go up, that's when the animation will speed up. So right here I'm trying to do is make the jump fast because of the impact. And then when the icon is dropping down, it has to go down fast as well. Now, they're starting to look like a rectangle, which is bad, and I have to adjust it now by just trying to add some curves because I want it to look like mountains or hills, not just flat. So it starts fast, slows down here, then fast, then fast again, then slows down here, and then fast. All right, so let's play again one more time. Right, let's go back now to the key frames. And I feel like, again, it's a bit slow, so I'm going to put the keyframes a little bit closer together, see how it feels. Now, I know we have been moving these keyframes a lot, but it is what it is. It just has to feel right, you guys. So it's okay to try different distances between keyframes and then play again, then adjust again. And that's how you make a good animation. Now for this one, position, I'm just going to adjust a little bit down or maybe not just a little bit far away like this. Now, let's add a little bit more rotation. Add the keyframe here and the rotation parameter, and then let's move here. Then just let's rotate a bit. I think let's click on. All right, so let's adjust speed graph, something like this. So again, after the impact, it will jump and rotate fast. This is why I am adjusting the speed graph of the rotation this way to start fast. Now, let's go back here, and what I'm just doing is finding the right time to rotate the icon. So after the impact, it doesn't make sense here, so probably here. All right. So once it is down here, you move one frame, right? And that's when you add the key frame for the rotation. I think it makes more sense like this. It comes down, then on its way up, it does rotate mid air, and then the whoop. All right, and finally, let's go ahead and open our expression. And now let's add an expression or bounce in animation to our letters to see how it's going to look. So it's asking me for updates here, which is a bad time, so I'm just going to put it for later. Now, same thing. Select the scale keyframe. Now let's go to automation and expressions. The Linear. Let's go for bounce follow through only. Then et controls and same thing that we did earlier, check the bounce. Alright, so click on Play now. Alright, so when I click on Play, you can see that the bouncing is going backwards. It's playing backwards. So, in case you fix that, I just need to swap the position of the two key frames. I don't know how this happened, but it did. Now, it should be good if I click on play. So the next thing I'm noticing here is that there is a gap between the icon and letter S. So I'm just going to adjust the key frames like this to fix the gap between the letter and the icon. Next, I'll just go ahead and trim the letter S, so the animation will start at the beginning of the first keyframe. Go ahead and trim the icon layer. Alright, so I want to trim it past the first keyframe because I want it to appear not full rotation, but only like when it's down. Right, something like this. All right. So finally, go ahead and try increasing amplification to see if it's gonna make debouncing any better. If not, we can just put it back. And right here for this last position, I'm just going to go ahead and bring it a bit down. Just like this. And here, I still think that the icon is overlapping with the letter. So I think I'm just going to go ahead and just the handles off the path. I think there is a problem here with the handles and that's what the key frames. All right. So something like this should be good. All right now, I don't see any overlapping because we want to make it look like the S is really pushing the icon. As a little bit from here, too. I think I'm just going to bring back the amplification to 100 here since we fixed the path. All right, so let's play back again to see how it feels. Let's just zoom in a little bit, see if there are any errors here, mistakes that we did not notice. We did not notice. And I think this is fine, but not overlapping, it's not doing anything. All right, then this should be good. Alright, so now let's bring back everything together. And make sure here that we don't bring the B. So let's go ahead and delete the letter B, the one we first added because we won't be needing it. Alright, so let's see how it looks. Alright, so far so good. Okay, hopefully nothing bad happens. Alright. Let's go. So I'm going frame by frame to spots if there are any mistakes. And I think here for letter and the last animation, we'll bring it back a little bit closer. So the animation will start after letter B is finished. Alright. Yes, we have an overlap. Okay, let's go back again. A little bit closer. Alright, let's see here. Oh, does look good. That's even worse. Alright, so in this kind of situations, you have to be creative. So I think we'll just adjust the position of the B All right. So the first thing we can do here is add the position for B. And then around here, put it here. And then around here when it's overlapping, we can adjust the position to the lifts. Like this. And then bring it back to its original position. We can add, of course, a bounce in effect here too. Then remove the bounce from here. So let's play the animation one more time here since we added an expression. And now since we added an expression, you can see that it's overlapping again if you zoom in because this is what happens. You adjust positions in keyframe, then you add animation, then you have to rewatch everything, be careful. So let's just adjust the keyframe like this. It's better now it's not overlapping. And it should be good. So, the other thing about animation. Once you add expression to keyframes, you have to watch it back to make sure everything stayed the same. Now, if you watch again, everything looks good. All right. Now finally, before we wrap up this lecture, we just need to add a solid background to the logo so we can import our logo letter. And one more thing here, of course, I need to adjust the space between the letter L and the rest of the letters. So what we're going to do is just select the layer. And then around here, I'm just going to adjust it a little bit closer to the rest of the letter. So the spacing is consistent between all letters. 4. Making Your First Morphing Animation in Adobe After Effects: Alright, so in this first lecture, let's go ahead now and do our warm up exercise. We'll start by simple one frame morphine animation, and then we'll go back from there. All right, so the first thing you have to do here is to animate the position, right? So we'll animate the camera from left to right. Let's click on position. Add the keyframe here. And then we're going to move around ten frames, and then click here, I'll shift and move the camera on top of the smartphone like this. Alright, now we have our two key frames. I'm just going to select them both and move them a little bit to the right like this around here. Next step would be to add another keyframe here, right? This is for anticipation and another one here for the follow through animation principle. Because remember, as we said, for a good morphine, we need to apply basic animation principles plus a distracting element. Okay, so now for this keyframe, right here, this one, I'm just going to move it a little bit to the left. Here, so I'm holding shift, and I click two times on the left arrow. And same thing for this. I'm gonna hold shift and click the right arrow two times. Now let's select everything F nine for the easings. Now we can hide the smartphone layer and just go to the speed graph and adjust this. Now we want to do that we want to accentuate the speed here in the middle because this is where the transition or the morphine will happen. So something just like this. Then for the last key frame, I'm going to do the same thing. Move this handle like this and this should be good. Okay, now let's click on Tai. Okay, it looks good. Maybe just a little bit more adjust this one like this. Or maybe just put this one here a little bit farther away because I want it to follow through and come back to its place a bit slowly. Okay, this is better. Just move it a little bit more like around here. Now, do the same thing for the rotation, so for rotation, then add a keyframe, click on so I can have access to all the keyframes. Then add another keyframe here, another one here, and another one here. Okay, so for this one, the second one, let's put minus six, something like this. And then for this one, let's put just the number six. So same thing F nine, go back to the speed graph and then pretty much do the same thing as we did with the position keyframes. Send this one looks like this. All right, click on Play. Okay, it looks good. Now, this tip is important. Let's take the playhead and put it right here on the last key frames, bring back the smartphone layer. And now what we want to do is just pair this smartphone layer to the camera layer. All right, so click on this one, the Pi Wip and parent it to the layer. Do not parent it to any of these parameters, parent it to the layer. Now if we click on play, or as you can see that they're moving together now. So for the morphine, is going to happen right here in the middle. Let's bring speed graph. Zoom in a bit. Okay, so around here, I'm going to go ahead and trim this layer here and trim this one. Here. Just like this. Okay. Let's click on play again. Now for the distracting element, we can of course be creative and do a lot of stuff, but just to make it easier for this first lecture, I'm going to apply the motion blur. Okay? So motion blur here, motion blur here. We play now. Now we have it. Of course, we can make it more interesting if we add some effects. For example, I can go ahead to the layer, new, add a solid color. Okay, put it here in the bottom, like this layer. Go to effects. I'm going to type noise, and we can add noise vignette. But first, I forgot to add the adjustment layer. There we go. Apply it to the adjustment layer. Alright, now for the center, it's going to be here. Let's click on play. Alright, then we can leave it like this. Alright, so in this lecture, we covered the basic one frame morphine animation, which is basically cutting two layers in the middle of the speed graph. Up next, we'll be doing our basic animation, and we'll start by animating our letter L. 5. Animating The Letter L One Frame Morphing: All right, so in this lecture, we're going to be animating our first letter and our first icon, right? So we'll be animating the image and the letter L, and we're going to go ahead and morph them together. Alright, so first thing, first, when you open the file, you're going to find something like this, right? Now, what we need to do is just hide everything else, and we're just going to keep letter and the first icon, we'll be animating. This way, we don't get lost. And now we're just going to leave the picture and letter L. Everything else, we'll go ahead and just lock it just in case we touch something by mistake. Alright, so now I'm going to take the icon, put it here. And let's start by animating the position first of the icon. So click on the icon with the icon selected. I'm going to go ahead and press P for position, add a keyframe, and then put this keyframe around here, 12 or 16 frames, and then grab the icon and just put it here. Next, we'll go ahead and select the Pen tool, add another keyframe here, and then we're just going to go ahead and adjust it using the selection tool. And now, let's go ahead and just adjust these handles like this so we have a beautiful curved position animation. Alright, click on plate to see how it looks. All right. Not bad. We can always adjust the speed and everything. Next thing I'm going to go ahead and select all these keyframes, click F nine for the e Zins now let's go ahead and adjust the speed graph. All right now for the speed graph, first thing first, as you may know from my previous logo animation classes, right here, if we move this, we have two keyframes. So to avoid that, what we want to do is select both, double click, and then check discontinuous. Like, Okay. Now let's just adjust the speed graph like this. All right, so we want it to start fast. Then slow down a little bit up here and then faster again when it coming down. Now, if we play, you can see that up position, the icon stops here for a second. So to avoid that, what we can do is just click here and put this little bit up so it won't hold here for too long. Alright this is better. Next thing you want to do, of course, is add a rotation just to make it a little bit more interesting. So to do that, click on R, add a keyframe, click on. So you have all the keyframes that you added so far. Then put this one here in the initial position, but it's at the end. And here, we're going to add number one, right into one value. Now I fat click on play, you can see the animation. Now, I want it to be faster a little bit. So what I can do is select everything, hold Alteraption, and then just click here and drag to the left. Right now we have the animation around 14 frames. Fly can play. Okay, let's go ahead and adjust the speed graph again. F nine the easings, let's play again. All right, this is way better. Let me say those again, all of them, lruptonPlay again. All right, not bad. So around here, what I can do is just adjust the rotation because I want something like this. All right? So we just from here, not from here. All right let's click on Play. All right, something like this is good. Now, same thing with the position. Select all the keyframes, go to speed graph, and then right here again, select this one double plaque, continuous. Okay. And then adjust it same way that we adjusted the position earlier. Okay, now we're done with the icon. So the next thing here would be to adjust now the letter L to make the morphine. First and first, I'm going to trim this layer like this, and I can do the same here, so hold Al tonight brackets to cut the layer. Let me just adjust it like this. Now here what we can do, of course, is just the scale. First and first, click on S, add a keyframe, then I'm going to zoom in like this, then move this keyframe, one frame to the right like this, and then go ahead and adjust the anchor points into the middle like this. Unlink the scale. And now we can do something like this. Okay, we can extend the liter a little bit. Remember, if you adjust the height, you have to just the width as well. All right, so I'm guessing something like this is good. So now we have to adjust the bouncing effects and to do that, we can do it with the extension that we just downloaded. So go to Windows and then look for Duik Basl as it is called now Duik Angul. Once it's open, come over here, a automation and Expressions, click, select both key frames. Go to Kinar, click on these dots, and then you want to add the bounce, follow through only. Okay, now select both. Go to Effects Controls. You're going to go to follow through, unchecked bounce, and then just increase the amplification a little bit. Okay, now if I click on play. Now if I click on Play, you can see what we have here. Alright, not bad, not bad. So, of course, you can adjust everything from here, the amplification, duration maybe if you want. Next thing we have to do here to make this animation more believable is to create the follow through. Now, we want to create the continuous movement of the rotation, and that will just help us the animation, of course, to the next level to make it look like just one movement. And in order to make that, of course, we need an effect called CC bend. Go ahead and add this one to letter L. Adjust these two anchor points like this. So let me just move this in here. There we go. Now we can adjust this down here, and this only going to put it to the sub right here. Okay? So now what we need to do, of course, again, is add keyframes. So come over here to the CC benditefect. Click here on the Stopwatch near bend. Click on you. So you have just the keyframes. Now, this one, I'm going to adjust it like this. And this one here, I want to put it back to its original position zero. Okay. And same thing, we want to go ahead and apply this effect. Bounce follow through only, and you can pretty much do the same settings as we did before. So follow through and check bounce. You can check you can increase the amplification and there you have it. Now let's play the animation. So as you can see right here when I go frame by frame is just to spot the little mistakes, right? You know, as they say, the devolves and the details. So right here, for example, we can see this letter extend, but I can still see the icon here. Was now right here you can see that this layer does overlap a little bit with letter L. So you can see when the morphine happens, the letter is stretching, and it should be squashing, because we have to create this continuous movement. Now to fix that, all we can do is just take these two keyframes, scale and then drag them a little bit to the left like this, and now it is squash. So, this should be it for this lecture, as you can see, with it a simple, yet amazing letter from icon to letter animation. Now, up next, we're going to be animating the letter A. 6. Animating The Jump Morphing For Letter A: Now for letter A, it's going to be pretty much the same thing as the first letter, but this time we're going to be just animating the jump, and then once the icon comes back, it's going to morph into the letter A. Now let's move to the next letter, go ahead and just hide L and the picture outline. Now let's bring back letter A and the video outline. All right, so same thing. I'm going to go ahead and take this icon and just adjust it on top of the letter like this. Let's go ahead now and animate the position of the icon, so P for position. And finale, just go ahead and hide A. At the keyframe. I'm going to go ahead and adjust the core points down here. Hold shifts and drag this down. I move the playhead around six frames. Then change the position to here. All right, make sure you hold shifts when you drag it up. Just copy this one here and paste it here. All right, so we create in a jump in movements like on play. All right, select everything, F nine, speed graph, and we're going to do the same thing as before, that look like here, continuous. Then I want this to start fast and end up slow like this. L on play. Not bad. I'm just going to just this one a little bit up. All right, it looks good. So select all these keyframes, hold all, so I'm just going to put them a little bit closer. All right, so let's go ahead and adjust the stretching and squeeze and effect. But that we're going to be needing the scale parameters. So click here, as for scale, add a keyframe, now use. I just have the keyframes as I added so far. I'm going to move this like one frame, then stretch it. Again, unlink the scale. Again, if you stretch the height, you stretch the width as well. Something like this, then here should go back to its position. Copy this and place it here. And again, when it coming down when it starts moving, we're going to stretch it again here, control command C, control command E. This here. All right. Selects all these keyframes. Again, F nine, go to speed graph. Going to do something similar to earlier. All right, so I want it to start slow a little bit, then jump fast, then stop here, and then comes down fast. All right? That's what I'm doing here. So, again, when you see a high curve like this, that means this is top speed animation. And a down curve like this, this means it's going to start slow. Okay. It doesn't look that good. Let's just this little bit more. All right, this looks a little bit too fast for me, so I'll select everything and just put the keyframes a little bit part away from each other. For this one, I'm going to go ahead and create a little bit of anticipation, so I'll just adjust the scale like this. Now, as you can see, I'm just adjusting the keyframes here so I can get the best animation I want. Probably this one, I'll put it Here. Condos again, increase the distance a little bit. Alright, so I'm gonna head back and just adjust the speed graph a little bit more. So I guess we did not adjust the speed graph accordingly in the beginning. So what I'm going to do here is make the animation speed at the beginning, then slows down in the middle, and then speed again in the end. You can tell by the curves in the end and the curves at the beginning. Right, just make sure that you keep the green and the red one on top of each other when you're just on the speed wrap. Okay, let's click on Play now. Just send the speed graph a little bit more. So what I'm trying to do here is just to keep a normal easing with a sharp jump in the middle. So I'm trying to keep the red line and the green line one on top of another. But for some reason, it's giving me hard time. I don't know why. And this happens a lot when you work on a speed graph, so just take your time and don't stress out. All right, so let's just replay the animation a couple times to see how it feels. Oh Now for the next part, we're going to go now to letter A. Make it visible, trim this one again. There we go and trim the layer for letter A, as well. Now what we need to do with letter A is just the scale. So go ahead and add a keyframe here, adjust the anchor points, and we just need to add our squash. We're going to squeeze it like this. Same thing, I'm going to go ahead and add the K leaner, select those first, K leaner, and then bounce animation, Elex controls, follow through, remove the bounce effects, click on play. Alright, so now I'm just going to go ahead and trim the layer a little bit so it won't appear on the beginning of the animation just like this. And then I'm going to go ahead and increase the amplification a bit to see if it's gonna look better. I'm just going to adjust the skill a little bit more. Bring this back to 100. And there you have it. Now let's go ahead and play what we have so far. And that's pretty much all for this lecture. So apex will be animating the letter B, right? 7. Fake 3D Rotation And Ribbons Animation-Letter B: On this lecture, we're going to be trying something different. We're going to do the overlapping technique. So instead of an icon, we're going to be creating ribbons and we try some morph those ribbons with the letter B using fake three D, spin or fake three D rotation. All right, so now for animating letter B. So for this animation, what we're going to do here, take the letter B, and then we have to put it in its own composition so we can create the ribbons. So first thing first, I'm going to come over here and then create a new composition. Just keep pretty much the same thing, all the settings, and then just rename this composition B. All right, then I'm going to go back to comp one, troll command C, double click here, troll command V. And then I'm just going to align this, just want to put it here for now. So align horizontal and vertical alignment. Now, I'm going to go ahead and grab the Pen tool and then make sure you're not selecting anything so you don't create a mask. We want to create a new shape. So click here, hold shifts, and then click here. Now we have a stroke. Right keep its around ten points. Now I'm going to go ahead and grab the stroke and just adjust it using the arrows on my keyboard, just like this in the metal. Now I'll just come over here, click, and then select the eyedropper tool and make sure this is the same color as our letter. Okay. All right, so next time with the new stroke selected, I'm going to go ahead to effects and presets. And then look for the effect called CC cylinder. But here. And as you can see, now we have our cylinder. Now, next thing here is just go ahead and adjust the path up the cylinder, click here and rag this up like this. Then I'm going to come over here and add new Nk points, called alter option and click here. So we can adjust the handles, something like this. Then click here and just drag this one bet down like this, pretty much this, and then, something like this. Alright, and I think this is pretty cool. Now let's go ahead and animate our ribbon. First thing first is that I'm going to come over here and then add a trim path. Now let's open the trim path, and then I'm going to add a keyframe for the end and the starts. Zoom in a bits to the timeline, click on. Now let's move around ten frames. Now, this one here, the end. I'm going to add another keyframe, then go back here and then put it to zero. Same thing for the starts. I'm going to put it around five frames here. Then same thing, I want to put the star value to 100. Both the star and the end parameters are 0-100. Now let's click on play. You can see that we have a beautiful animation. It just selects both now and then EisensFnin for Eisens. All right. Now the next thing I'm going to do here is adjust the radius. So right here under CC cylinder effect, click on here's at a keyframe. Click on U. Move the played a little bit, and then around here, I'm going to reduce the radius of the cylinder. A little bit like this. There maybe more. Okay, so it just rotates around our letter. All right. The next thing I want to do here is just increase the stroke a little bit. So I'm going to put this up to 20 I take a look. And then since I don't want to keep the same stroke with ribbon throughout the animation, I'm going to go ahead then and animate the stroke width as well. So we're going to go to shape, then find stroke, then stroke width. Add a keyframe, click on, so I just have the keyframes that I added. Now, from here, I want to move the playhead to the middle, add another key frame, and then around the end, add another key frame as well. So right here, I'm going to put it around zero. Then it's gonna go back to 20, and then throughout the end, it will go back to zero again. Let's click on play. There we have it. Now, let's click here, F nine. Then here for the radius, F nine as well to add the easings. One more time. Alright, it looks good, but we can also add a little bit of rotation. So if I come over here to rotation, bring the playhead here to another time. And then let's probably increase the rotation a little bit like this. Add the keyframe here. Click on you again. So this is the keyframe for rotation. I'm going to put it here. Then around here, I'm going to bring it back to zero. Click on play. Mm hmm. All right, so we have to fix sits. Little bits like this. We want the ribbon to start from down like this, then rotates up. This is why we should adjust the rotation accordingly. So we have it disappear around here. If this is good, then F nine, click on U again. Now let's click on Play. We put this one here. All right, so we have this effects. It may be a little bit too fast for me. So if it's too fast for you, select all the key frames again, click Alt, and then drag a little bit, like one frame or two. All right. Let's just increase. It's a little bit more around here. Let's see. This is a bit too slow. They bring it back around 18. All right, this looks good. Now one more thing just for the color of our ribbon. Since it's greedy, let's go ahead and fix that because we want it to match the color of our letter. So around here, where you see lights, click and then light intensity. I'm going to put it down to zero. It's not the same color, so let's go to shade in. We have 50 here. Let's put it to 100. Right it's now with the same color. Now, finally, what we can do here is just control command D to duplicate the ribbon. Then offset its couple frames. I'm going to put it around four frames. Then this one on the top, I'm going to put it a little bit up, hold shift and click once on the top arrow. And this one at the bottom, I'm going to put it a little bit down. Like this. Now we have this animation. Now, one more thing now let's go ahead and create a fake three D rotation for Oletter B. To do that, of course, we have Oletter here. First thing is the right click and then create shapes from text. Go ahead and delete the text, keep the shape. Go ahead and rename it B. This is going to be ribbon Ribbon one, this will be ribbon two. Now, click here, Tauntons and then B. All right. Now, you can see that we have three Bs in here, right, and each one is an individual shape. Now, let's go to the first one. All right. Zoom in a little bit to the timeline, click on path. It's we'll select this path. Let's switch to the selection tool. Then go ahead and add Keyframe. Move this one a little bit around here, then control command T. Then click here. Hold control and then jerk like this. Okay. And same thing we're going to do for the rest of them. Open all of them, at at the frames here, click on U, then move. Again, with this one selected Control Command T, hold click first, hold control, and then drag. And then we're going to do the same one for the last one. Control Command T, hold control, first I'm sorry, first click and then hold control, and then drag like this. Command or Control. It's had ribbons for now. So we have this. Probably going to adjust this a little bit more command four. This is around three frames. Again, move one to three frames again, select those, Control Command C, control command, and then move around three frames again. Select those control command C, control command V. Then we'll have something like this. H. Just add one more here, and we pretty much done. Select all those. Then of course F nine. Now, let's bring back everything. Let's see our final animation. All right, so one more thing here is that we have to adjust the appearance of letter B with the ribbons. So around here, I want it to appear. All right. So if I click on play, you can see now. It looks like the ribbons were morphing into the letterpe. Select all the layers, pre comp, make sure you have moved all attributes into new composition. Okay. Let's go back to our projects. Comp one, did we or we have to control command X, then Control Command V here. Next step will be to adjust this letter exactly on top of our letter here. You can use the keyboard arrows for more precision. Now, let's take this letter B, change its color to something darker. Okay, now we can adjust this properly. Let's hide this one for now. Okay, now let's bring back everything else. So let's go ahead and offset letter B because we want the animation to start around here. So this ribbon won't touch the other letters. And you have it. So as you can see, we created our overlap morphine animation. So as you can see, it was a little bit difficult compared to the previous two letters, but it was worth it. 8. Congrats...: Right you guys. So congratulations. We made it. Now, I want you to go ahead, upload these projects here on Skill Share, or you can do it on your social media, tag me if you want. Also, go ahead and follow me, maybe leave a review for the glass so other people will find it. And also, when I publish something else, you will get notification if you follow me on Skill share. So as you can see, we covered everything that you need to know to make basic morphine animation. And, of course, you can apply this to any logo animation or illustration or anything, alright? Once you finish the class, go ahead and apply whatever you learned into your own designs and own illustrations. Now with that being said, thank you for watching and see you in the next one.