Transcripts
1. Class Intro: Morphine is one of the many techniques
used in logo animation, and it means the transformation from an object to another. For example, from a letter to an icon or from a
shape to another shape. And there are three types of morphine techniques that
we should focus on. First one is replacement, and that's when you just
replace a frame by frame, and it happens in the middle of the speed of an animation. Second type of morphine in animation is the
path and the size, which means changing
the size and the path of an object to another object. For example, from a
rectangle to a triangle. Then we have the
splitting techniques. That means we have an object, it does splits into tiny pieces, and then it groups
into something else. And finally, we
have overlapping. That means when an object is
gone, another one appears. Hello, everyone,
my name is Adam. I'm a professional animator and designer with seven
years experience. I have worked with many brands like Animater and Wonder share, which I still do work
with up until now. And in this class, I will show you how to make
this beautiful, amazing morphine animation using the replacement technique
and overlapping method. So in this class, you will learn how to import and organize your vector files
in After Effects, even vector files
for Illustrator. We'll work on the
animation using the keyframes and
the speed graph, and also we will be using Duik BSL or as it is called now, Dwik Angula with
the new updates. And that will help us just take the animation to the next level. Also, I'll be
sharing with you how to think creatively when facing an issue during animation because as much as
I hate to admit it, sometimes it's not as
simple as it looks like. Now, this class, of course, is for beginners
in logo animation. This is not an advanced
class in logo animation, but a basic knowledge of the Dube after
effect is required. So for the tool of course, you will be needing, as I said, Duik basal and after effect. And by the end of this class, you will have learned
all necessary basic morphine techniques
that you can apply pretty much to any
logo animation or illustration or shapes. Now, with that being said,
see you in the next slide.
2. Class Project: Class projects, you're
going to go ahead, of course and download Duik Basal or Duik
Angela from Google. Then, of course, you
can find the files that you need from
the lecture here. And as I say, if there is something that you
don't understand, you can go ahead and
watch the lecture again. You can also ask me questions. I'll go ahead and reply to
those on the discussion panel. And, of course,
just take it easy because I know animation
in general is a bit tricky and it could
seem a bit difficult, but of course, you can do it. Now with that being said,
see you on the next lecture.
3. Stop Morphing Letter S: On this lecture,
we're going to be animating the letter a. For this last one, I want
to try something different. Instead of the icon
morphine into a letter, we're going to do the animation, but then the icon when
not morph the letter, it will bounce back
from the letter and jump through or jump
off the screen. First thing first, what I'm
going to do here let's just take the icon and put it little bit right here
on the top like this. Then we're going to do the same animation as we
did with letter A, but this time we'll add
a rotation to it to make it a little bit more
interesting and not repetitive. So with the icon selected, let's just go ahead
now and hide letter S. I'm going to click on R to bring the
rotation parameter, then add a keyframe. I will go ahead and click Y to just the co
points down here. All right. And now let's
just go ahead and move the playhead couple
of frames and do a full rotation like this. Let's make sure it's
around ten frames. So we have frame
here, and then here. Select both and then F nine. All right. That's a bit faster. Let me make it
slower a little bit. Okay, next thing,
P for position, then we will add
the position here, click on, and then move here, and then just
adjust the position again all the way up
it's up like this. Same thing. F nine. Now let's just go ahead and
adjust the speed graph. So we want the
animation to start faster and then slow
down a little bit. All right. And now, one more thing I want
to do here is just adjust the position keyframe so
it goes up around here. Something like this. All right. And then I want it to go
back down around here. Just like this. Now, let's bring back
the letter S so we can adjust the
position of the icon. So around here. Then let's
go to letter S. S for scale, the keyframe, put it
here, then unlink those. Then always remember to adjust the anchor point
to the middle like this. All right. Now, let's
just squeeze and squash this,
something like this. At least adjust the
position a little bit down. Rights for this one. I want
to adjust it like this. In here, we want the
animation to start fast, then slows down in the middle. Then it will go fast. All right, double click on
those, then check continuous, and then let's put
that a little bit up, so it won't hold for
too long in the air. All right. Now let's go back
to keyframes and let's play. So I'm just going to
just the width of the a little bit more like this. I now what I'm going to do is just adjust
the path of the icon. So once it bounces
on top of the S, as well go down to the
side and vanishes. All right, so I'm
going to push the last key frame a little
bit to the right, and then I'm going to grab the
Pen tool and then just add an ink point in the middle and adjust it with the
selection tool, so we have a beautiful curve. Then adjust the handles. Put this thing
down a little bit. Now, I'm just going
to play the animation to see how it feels, and then we're going to go ahead and adjust the distance
between the keyframes. Now I'm trying
different things here to see which one feels better because we don't want the animation
to be too fast and we don't want it
to be too slow either. Now I'm going to select the
last two position key frames, and then we go to
the speed graph. Now, again, with
the speed graph, if it's too much
trouble for you, you don't have to really
adjust it every time. You can just do fine with
the F nine. All right. But the idea here is
just understand then when the animation will be fast and then when the
animation will be slow. Like right here, for
example, we have this curve. That means it's
going to start slow. And once the curves go up, that's when the
animation will speed up. So right here I'm
trying to do is make the jump fast because
of the impact. And then when the icon
is dropping down, it has to go down fast as well. Now, they're starting
to look like a rectangle, which is bad, and I have to adjust it
now by just trying to add some curves because I want it to look like mountains
or hills, not just flat. So it starts fast,
slows down here, then fast, then fast again, then slows down
here, and then fast. All right, so let's play
again one more time. Right, let's go back
now to the key frames. And I feel like, again,
it's a bit slow, so I'm going to put
the keyframes a little bit closer together,
see how it feels. Now, I know we have been moving these keyframes a lot,
but it is what it is. It just has to feel
right, you guys. So it's okay to try
different distances between keyframes and then play
again, then adjust again. And that's how you
make a good animation. Now for this one, position, I'm just going to adjust
a little bit down or maybe not just a little
bit far away like this. Now, let's add a little
bit more rotation. Add the keyframe here and
the rotation parameter, and then let's move here. Then just let's rotate a bit. I think let's click
on. All right, so let's adjust speed
graph, something like this. So again, after the impact, it will jump and rotate fast. This is why I am adjusting the speed graph of the rotation
this way to start fast. Now, let's go back here, and what I'm just doing is finding the right time
to rotate the icon. So after the impact, it doesn't make sense
here, so probably here. All right. So once
it is down here, you move one frame, right? And that's when you add the
key frame for the rotation. I think it makes more
sense like this. It comes down, then
on its way up, it does rotate mid air,
and then the whoop. All right, and finally,
let's go ahead and open our expression. And now let's add an
expression or bounce in animation to our letters to see how it's going to look. So it's asking me
for updates here, which is a bad time, so I'm just going to
put it for later. Now, same thing. Select
the scale keyframe. Now let's go to automation
and expressions. The Linear. Let's go for bounce
follow through only. Then et controls
and same thing that we did earlier,
check the bounce. Alright, so click on Play now. Alright, so when
I click on Play, you can see that the
bouncing is going backwards. It's playing backwards.
So, in case you fix that, I just need to swap the
position of the two key frames. I don't know how this
happened, but it did. Now, it should be good
if I click on play. So the next thing I'm
noticing here is that there is a gap between the icon and letter S. So I'm just going
to adjust the key frames like this to fix the gap between
the letter and the icon. Next, I'll just go ahead
and trim the letter S, so the animation will start at the beginning of
the first keyframe. Go ahead and trim
the icon layer. Alright, so I want
to trim it past the first keyframe
because I want it to appear not full rotation, but only like when it's down. Right, something like this. All right. So finally,
go ahead and try increasing amplification to see if it's gonna make
debouncing any better. If not, we can just put it back. And right here for
this last position, I'm just going to go ahead
and bring it a bit down. Just like this. And here, I still think that the icon is overlapping
with the letter. So I think I'm just
going to go ahead and just the handles
off the path. I think there is a problem here with the handles
and that's what the key frames. All right. So something like
this should be good. All right now, I don't
see any overlapping because we want to
make it look like the S is really
pushing the icon. As a little bit from here, too. I think I'm just going to
bring back the amplification to 100 here since
we fixed the path. All right, so let's play back
again to see how it feels. Let's just zoom in a little bit, see if there are
any errors here, mistakes that we did not notice. We did not notice. And I think this is fine, but not overlapping,
it's not doing anything. All right, then this
should be good. Alright, so now let's bring
back everything together. And make sure here that
we don't bring the B. So let's go ahead and
delete the letter B, the one we first added because
we won't be needing it. Alright, so let's
see how it looks. Alright, so far so good. Okay, hopefully
nothing bad happens. Alright. Let's go. So I'm going frame by frame to spots if there
are any mistakes. And I think here for letter
and the last animation, we'll bring it back
a little bit closer. So the animation will start after letter B is
finished. Alright. Yes, we have an overlap. Okay, let's go back again. A little bit closer. Alright, let's see here. Oh, does look good.
That's even worse. Alright, so in this
kind of situations, you have to be creative. So I think we'll just
adjust the position of the B All right. So the first thing
we can do here is add the position for B. And then around
here, put it here. And then around here
when it's overlapping, we can adjust the
position to the lifts. Like this. And then bring it back to
its original position. We can add, of course, a
bounce in effect here too. Then remove the
bounce from here. So let's play the
animation one more time here since we
added an expression. And now since we
added an expression, you can see that
it's overlapping again if you zoom in because
this is what happens. You adjust positions
in keyframe, then you add animation,
then you have to rewatch everything,
be careful. So let's just adjust
the keyframe like this. It's better now it's
not overlapping. And it should be good. So, the other thing about animation. Once you add expression
to keyframes, you have to watch
it back to make sure everything stayed the same. Now, if you watch
again, everything looks good. All right. Now finally, before we
wrap up this lecture, we just need to add
a solid background to the logo so we can
import our logo letter. And one more thing
here, of course, I need to adjust
the space between the letter L and the
rest of the letters. So what we're going to do
is just select the layer. And then around here, I'm just going to adjust it a little bit closer to
the rest of the letter. So the spacing is consistent
between all letters.
4. Making Your First Morphing Animation in Adobe After Effects: Alright, so in this
first lecture, let's go ahead now and
do our warm up exercise. We'll start by simple one
frame morphine animation, and then we'll go
back from there. All right, so the first
thing you have to do here is to animate the position, right? So we'll animate the
camera from left to right. Let's click on position. Add the keyframe here. And then we're going
to move around ten frames, and then click here, I'll shift and move the camera on top of the
smartphone like this. Alright, now we have
our two key frames. I'm just going to select them
both and move them a little bit to the right like
this around here. Next step would be to add
another keyframe here, right? This is for anticipation and another one here for the follow through
animation principle. Because remember, as we
said, for a good morphine, we need to apply basic
animation principles plus a distracting element. Okay, so now for this
keyframe, right here, this one, I'm just going to move it a
little bit to the left. Here, so I'm holding shift, and I click two times
on the left arrow. And same thing for this. I'm gonna hold shift and click
the right arrow two times. Now let's select everything
F nine for the easings. Now we can hide the
smartphone layer and just go to the speed
graph and adjust this. Now we want to do
that we want to accentuate the speed here in the middle because this is where the transition or
the morphine will happen. So something just like this. Then for the last key frame, I'm going to do the same thing. Move this handle like this
and this should be good. Okay, now let's click on Tai. Okay, it looks good. Maybe just a little bit more adjust
this one like this. Or maybe just put
this one here a little bit farther
away because I want it to follow through and come back to its
place a bit slowly. Okay, this is better. Just move it a little bit more
like around here. Now, do the same thing for the
rotation, so for rotation, then add a keyframe, click on so I can have access
to all the keyframes. Then add another keyframe here, another one here, and
another one here. Okay, so for this
one, the second one, let's put minus six,
something like this. And then for this one, let's
put just the number six. So same thing F nine, go back to the speed graph and then pretty much do
the same thing as we did with the position keyframes. Send this one looks
like this. All right, click on Play. Okay,
it looks good. Now, this tip is important. Let's take the playhead and put it right here on the
last key frames, bring back the smartphone layer. And now what we
want to do is just pair this smartphone layer
to the camera layer. All right, so click on this one, the Pi Wip and parent
it to the layer. Do not parent it to any of these parameters,
parent it to the layer. Now if we click on play, or as you can see that
they're moving together now. So for the morphine, is going to happen right
here in the middle. Let's bring speed
graph. Zoom in a bit. Okay, so around here, I'm
going to go ahead and trim this layer here
and trim this one. Here. Just like this. Okay. Let's click on play again. Now for the distracting element, we can of course be creative
and do a lot of stuff, but just to make it easier
for this first lecture, I'm going to apply the
motion blur. Okay? So motion blur here, motion
blur here. We play now. Now we have it. Of course, we can make it more interesting
if we add some effects. For example, I can go
ahead to the layer, new, add a solid color. Okay, put it here in the bottom, like this layer. Go to effects. I'm going to type noise, and
we can add noise vignette. But first, I forgot to
add the adjustment layer. There we go. Apply it to
the adjustment layer. Alright, now for the center, it's going to be here. Let's click on
play. Alright, then we can leave it like this. Alright, so in this lecture, we covered the basic one
frame morphine animation, which is basically cutting two layers in the middle
of the speed graph. Up next, we'll be doing
our basic animation, and we'll start by
animating our letter L.
5. Animating The Letter L One Frame Morphing: All right, so in this lecture, we're going to be
animating our first letter and our first icon, right? So we'll be animating the
image and the letter L, and we're going to go ahead
and morph them together. Alright, so first thing, first, when you open the
file, you're going to find something like this, right? Now, what we need to do is
just hide everything else, and we're just going
to keep letter and the first icon,
we'll be animating. This way, we don't get lost. And now we're just going
to leave the picture and letter L. Everything else, we'll go ahead and
just lock it just in case we touch
something by mistake. Alright, so now I'm going to
take the icon, put it here. And let's start by animating the position first of the icon. So click on the icon
with the icon selected. I'm going to go
ahead and press P for position, add a keyframe, and then put this
keyframe around here, 12 or 16 frames, and then grab the icon
and just put it here. Next, we'll go ahead and
select the Pen tool, add another keyframe here, and then we're just
going to go ahead and adjust it using
the selection tool. And now, let's go ahead and just adjust these handles
like this so we have a beautiful curved
position animation. Alright, click on plate
to see how it looks. All right. Not
bad. We can always adjust the speed and everything. Next thing I'm going
to go ahead and select all these keyframes, click F nine for the e Zins now let's go ahead and
adjust the speed graph. All right now for the speed
graph, first thing first, as you may know from my previous
logo animation classes, right here, if we move this, we have two keyframes. So to avoid that, what we
want to do is select both, double click, and then
check discontinuous. Like, Okay. Now let's just adjust the speed
graph like this. All right, so we want
it to start fast. Then slow down a little bit up here and then faster again
when it coming down. Now, if we play, you can
see that up position, the icon stops
here for a second. So to avoid that, what we can do is just click here and put this little bit up so it
won't hold here for too long. Alright this is better. Next thing you want
to do, of course, is add a rotation just to make it a little
bit more interesting. So to do that, click on R, add a keyframe, click on. So you have all the keyframes
that you added so far. Then put this one here in the initial position,
but it's at the end. And here, we're going
to add number one, right into one value. Now I fat click on play, you can see the animation. Now, I want it to be
faster a little bit. So what I can do is
select everything, hold Alteraption, and then just click here and
drag to the left. Right now we have the animation around 14 frames. Fly can play. Okay, let's go ahead and
adjust the speed graph again. F nine the easings,
let's play again. All right, this is way better. Let me say those again, all of them, lruptonPlay again. All right, not bad.
So around here, what I can do is just adjust the rotation because
I want something like this. All right? So we just
from here, not from here. All right let's click on Play. All right, something
like this is good. Now, same thing
with the position. Select all the keyframes,
go to speed graph, and then right here again, select this one double
plaque, continuous. Okay. And then adjust it
same way that we adjusted the position earlier. Okay, now we're
done with the icon. So the next thing here
would be to adjust now the letter L to
make the morphine. First and first, I'm going to
trim this layer like this, and I can do the
same here, so hold Al tonight brackets
to cut the layer. Let me just adjust it like this. Now here what we
can do, of course, is just the scale. First and first, click on S, add a keyframe, then I'm
going to zoom in like this, then move this keyframe, one frame to the
right like this, and then go ahead and
adjust the anchor points into the
middle like this. Unlink the scale. And now we
can do something like this. Okay, we can extend the
liter a little bit. Remember, if you
adjust the height, you have to just
the width as well. All right, so I'm guessing
something like this is good. So now we have to adjust the bouncing effects and to do that, we can do it with the extension
that we just downloaded. So go to Windows
and then look for Duik Basl as it is
called now Duik Angul. Once it's open, come over here, a automation and Expressions, click, select both key frames. Go to Kinar, click
on these dots, and then you want to add the
bounce, follow through only. Okay, now select both. Go to Effects Controls. You're going to go
to follow through, unchecked bounce, and then just increase the
amplification a little bit. Okay, now if I click on play. Now if I click on Play, you
can see what we have here. Alright, not bad, not bad. So, of course, you can
adjust everything from here, the amplification, duration
maybe if you want. Next thing we have to do here
to make this animation more believable is to create
the follow through. Now, we want to
create the continuous movement of the rotation, and that will just help us
the animation, of course, to the next level to make it
look like just one movement. And in order to make that, of course, we need an
effect called CC bend. Go ahead and add
this one to letter L. Adjust these two
anchor points like this. So let me just
move this in here. There we go. Now we can
adjust this down here, and this only going to put it to the sub right here. Okay? So now what we need
to do, of course, again, is add keyframes. So come over here to
the CC benditefect. Click here on the
Stopwatch near bend. Click on you. So you
have just the keyframes. Now, this one, I'm going
to adjust it like this. And this one here, I want to put it back to its
original position zero. Okay. And same thing, we want to go ahead
and apply this effect. Bounce follow through only, and you can pretty
much do the same settings as we did before. So follow through
and check bounce. You can check you can increase the amplification and
there you have it. Now let's play the animation. So as you can see
right here when I go frame by frame is just to spot the little
mistakes, right? You know, as they say, the
devolves and the details. So right here, for example, we can see this letter extend, but I can still
see the icon here. Was now right here you can see that this layer does overlap a little bit with letter L. So you can see when
the morphine happens, the letter is stretching, and it should be squashing, because we have to create
this continuous movement. Now to fix that,
all we can do is just take these two keyframes, scale and then drag them a little bit to the
left like this, and now it is squash. So, this should be
it for this lecture, as you can see,
with it a simple, yet amazing letter from
icon to letter animation. Now, up next, we're going to
be animating the letter A.
6. Animating The Jump Morphing For Letter A: Now for letter A, it's
going to be pretty much the same thing as
the first letter, but this time we're going to
be just animating the jump, and then once the
icon comes back, it's going to morph
into the letter A. Now let's move to
the next letter, go ahead and just hide L
and the picture outline. Now let's bring back letter
A and the video outline. All right, so same thing. I'm
going to go ahead and take this icon and just adjust it on top of the
letter like this. Let's go ahead now and animate
the position of the icon, so P for position. And finale, just go ahead
and hide A. At the keyframe. I'm going to go ahead and adjust the core points down here. Hold shifts and drag this down. I move the playhead
around six frames. Then change the
position to here. All right, make sure you hold
shifts when you drag it up. Just copy this one here
and paste it here. All right, so we
create in a jump in movements like on play. All right, select
everything, F nine, speed graph, and we're going to do the same
thing as before, that look like here, continuous. Then I want this to start fast
and end up slow like this. L on play. Not bad. I'm just going to just
this one a little bit up. All right, it looks good. So select all these keyframes, hold all, so I'm just going to put them a little bit closer. All right, so let's
go ahead and adjust the stretching and
squeeze and effect. But that we're going to be
needing the scale parameters. So click here, as for scale, add a keyframe, now use. I just have the keyframes
as I added so far. I'm going to move this like
one frame, then stretch it. Again, unlink the scale. Again, if you
stretch the height, you stretch the width as well. Something like this, then here should go back
to its position. Copy this and place it here. And again, when it coming
down when it starts moving, we're going to stretch it
again here, control command C, control command E. This here. All right. Selects
all these keyframes. Again, F nine, go
to speed graph. Going to do something
similar to earlier. All right, so I want it to
start slow a little bit, then jump fast, then stop here, and then comes down
fast. All right? That's what I'm doing
here. So, again, when you see a high
curve like this, that means this is
top speed animation. And a down curve like this, this means it's
going to start slow. Okay. It doesn't look that good. Let's just this little bit more. All right, this looks a
little bit too fast for me, so I'll select
everything and just put the keyframes a little bit
part away from each other. For this one, I'm going to go
ahead and create a little bit of anticipation, so I'll just adjust
the scale like this. Now, as you can see, I'm
just adjusting the keyframes here so I can get the
best animation I want. Probably this one, I'll put it Here. Condos again, increase the
distance a little bit. Alright, so I'm gonna
head back and just adjust the speed graph
a little bit more. So I guess we did not adjust the speed graph accordingly
in the beginning. So what I'm going to do here is make the animation
speed at the beginning, then slows down in the middle, and then speed again in the end. You can tell by the curves in the end and the curves
at the beginning. Right, just make sure
that you keep the green and the red one on top of each other when you're just on the speed wrap. Okay, let's click on Play now. Just send the speed
graph a little bit more. So what I'm trying to
do here is just to keep a normal easing with a
sharp jump in the middle. So I'm trying to
keep the red line and the green line one
on top of another. But for some reason, it's giving me hard time.
I don't know why. And this happens a lot when
you work on a speed graph, so just take your time
and don't stress out. All right, so let's just
replay the animation a couple times to
see how it feels. Oh Now for the next part, we're going to go
now to letter A. Make it visible,
trim this one again. There we go and trim the
layer for letter A, as well. Now what we need to do with
letter A is just the scale. So go ahead and add
a keyframe here, adjust the anchor points, and we just need
to add our squash. We're going to
squeeze it like this. Same thing, I'm going to
go ahead and add the K leaner, select those first, K leaner, and then
bounce animation, Elex controls, follow through, remove the bounce
effects, click on play. Alright, so now I'm just
going to go ahead and trim the layer a
little bit so it won't appear on the beginning of
the animation just like this. And then I'm going to
go ahead and increase the amplification a bit to see
if it's gonna look better. I'm just going to adjust the
skill a little bit more. Bring this back to 100. And there you have
it. Now let's go ahead and play what
we have so far. And that's pretty much
all for this lecture. So apex will be animating
the letter B, right?
7. Fake 3D Rotation And Ribbons Animation-Letter B: On this lecture, we're going to be trying something different. We're going to do the
overlapping technique. So instead of an
icon, we're going to be creating ribbons and we try some morph those ribbons with the letter B
using fake three D, spin or fake three D rotation. All right, so now for
animating letter B. So for this animation, what we're going to do
here, take the letter B, and then we have to put
it in its own composition so we can create the ribbons. So first thing first,
I'm going to come over here and then create
a new composition. Just keep pretty
much the same thing, all the settings, and then just rename
this composition B. All right, then I'm going
to go back to comp one, troll command C,
double click here, troll command V. And then I'm
just going to align this, just want to put
it here for now. So align horizontal and
vertical alignment. Now, I'm going to go ahead
and grab the Pen tool and then make sure you're not selecting anything so
you don't create a mask. We want to create a new shape. So click here, hold shifts,
and then click here. Now we have a stroke. Right
keep its around ten points. Now I'm going to go ahead
and grab the stroke and just adjust it using the
arrows on my keyboard, just like this in the metal. Now I'll just come
over here, click, and then select the
eyedropper tool and make sure this is the
same color as our letter. Okay. All right, so next time with the
new stroke selected, I'm going to go ahead
to effects and presets. And then look for the
effect called CC cylinder. But here. And as you can see, now we have our cylinder. Now, next thing here
is just go ahead and adjust the path
up the cylinder, click here and rag
this up like this. Then I'm going to come over
here and add new Nk points, called alter option
and click here. So we can adjust the handles,
something like this. Then click here
and just drag this one bet down like this, pretty much this, and
then, something like this. Alright, and I think
this is pretty cool. Now let's go ahead and
animate our ribbon. First thing first is
that I'm going to come over here and then
add a trim path. Now let's open the trim path, and then I'm going
to add a keyframe for the end and the starts. Zoom in a bits to the
timeline, click on. Now let's move
around ten frames. Now, this one here, the end. I'm going to add
another keyframe, then go back here and
then put it to zero. Same thing for the starts. I'm going to put it
around five frames here. Then same thing, I want to
put the star value to 100. Both the star and the end
parameters are 0-100. Now let's click on play. You can see that we have a
beautiful animation. It just selects both now and
then EisensFnin for Eisens. All right. Now the next thing I'm going to do here
is adjust the radius. So right here under
CC cylinder effect, click on here's at a keyframe. Click on U. Move the played a little
bit, and then around here, I'm going to reduce the
radius of the cylinder. A little bit like this.
There maybe more. Okay, so it just rotates
around our letter. All right. The next
thing I want to do here is just increase
the stroke a little bit. So I'm going to put this
up to 20 I take a look. And then since I
don't want to keep the same stroke with ribbon
throughout the animation, I'm going to go ahead then and animate the stroke
width as well. So we're going to go to shape, then find stroke,
then stroke width. Add a keyframe, click on, so I just have the
keyframes that I added. Now, from here, I want to move the playhead to the middle, add another key frame,
and then around the end, add another key frame as well. So right here, I'm going
to put it around zero. Then it's gonna go back to 20, and then throughout the end, it will go back to zero again. Let's click on play.
There we have it. Now, let's click here, F nine. Then here for the radius, F nine as well to add the
easings. One more time. Alright, it looks
good, but we can also add a little bit of rotation. So if I come over
here to rotation, bring the playhead
here to another time. And then let's probably increase the rotation a
little bit like this. Add the keyframe here.
Click on you again. So this is the
keyframe for rotation. I'm going to put it
here. Then around here, I'm going to bring
it back to zero. Click on play. Mm hmm. All right, so we
have to fix sits. Little bits like this. We want the ribbon to
start from down like this, then rotates up. This is why we should adjust
the rotation accordingly. So we have it
disappear around here. If this is good, then F
nine, click on U again. Now let's click on Play. We put this one here. All right, so we
have this effects. It may be a little
bit too fast for me. So if it's too fast
for you, select all the key frames
again, click Alt, and then drag a little bit, like one frame or
two. All right. Let's just increase. It's a
little bit more around here. Let's see. This is
a bit too slow. They bring it back around 18. All right, this looks
good. Now one more thing just for the color
of our ribbon. Since it's greedy, let's go
ahead and fix that because we want it to match the
color of our letter. So around here, where
you see lights, click and then light intensity. I'm going to put
it down to zero. It's not the same color,
so let's go to shade in. We have 50 here.
Let's put it to 100. Right it's now with
the same color. Now, finally, what
we can do here is just control command D
to duplicate the ribbon. Then offset its couple frames. I'm going to put it
around four frames. Then this one on the top, I'm going to put it
a little bit up, hold shift and click
once on the top arrow. And this one at the bottom, I'm going to put it
a little bit down. Like this. Now we have this animation. Now, one more thing now
let's go ahead and create a fake three D rotation
for Oletter B. To do that, of course,
we have Oletter here. First thing is the
right click and then create shapes from text. Go ahead and delete the
text, keep the shape. Go ahead and rename it B. This is going to be
ribbon Ribbon one, this will be ribbon two. Now, click here, Tauntons
and then B. All right. Now, you can see that we
have three Bs in here, right, and each one is
an individual shape. Now, let's go to the
first one. All right. Zoom in a little bit to the
timeline, click on path. It's we'll select this path. Let's switch to the
selection tool. Then go ahead and add Keyframe. Move this one a little
bit around here, then control command T. Then click here. Hold control and
then jerk like this. Okay. And same thing we're going to do for
the rest of them. Open all of them, at
at the frames here, click on U, then move. Again, with this one
selected Control Command T, hold click first, hold
control, and then drag. And then we're going to do the
same one for the last one. Control Command T, hold
control, first I'm sorry, first click and
then hold control, and then drag like this. Command or Control. It's
had ribbons for now. So we have this. Probably going to adjust this a little
bit more command four. This is around three frames. Again, move one to
three frames again, select those, Control Command C, control command, and then move
around three frames again. Select those control command C, control command V. Then we'll
have something like this. H. Just add one more here, and we pretty much done. Select all those. Then
of course F nine. Now, let's bring
back everything. Let's see our final animation. All right, so one
more thing here is that we have to adjust the appearance of letter
B with the ribbons. So around here, I
want it to appear. All right. So if I click
on play, you can see now. It looks like the ribbons were morphing into the letterpe. Select all the layers, pre comp, make sure you have moved all attributes into
new composition. Okay. Let's go back
to our projects. Comp one, did we or we
have to control command X, then Control Command V here. Next step will be to adjust this letter exactly on
top of our letter here. You can use the keyboard
arrows for more precision. Now, let's take this letter B, change its color to
something darker. Okay, now we can
adjust this properly. Let's hide this one for now. Okay, now let's bring
back everything else. So let's go ahead and offset letter B because we want the animation to
start around here. So this ribbon won't
touch the other letters. And you have it. So as you can see, we created our overlap morphine animation. So as you can see,
it was a little bit difficult compared to the
previous two letters, but it was worth it.
8. Congrats...: Right you guys. So
congratulations. We made it. Now, I want you to go ahead, upload these projects
here on Skill Share, or you can do it on
your social media, tag me if you want. Also, go ahead and follow me, maybe leave a review for the glass so other
people will find it. And also, when I
publish something else, you will get notification if you follow me on Skill share. So as you can see, we
covered everything that you need to know to make
basic morphine animation. And, of course, you
can apply this to any logo animation or illustration
or anything, alright? Once you finish the class, go ahead and apply
whatever you learned into your own designs
and own illustrations. Now with that being
said, thank you for watching and see
you in the next one.