Learn 1-Point Perspective Drawing in Sketchbook Pro: Step-by-Step Guide | David Gonzalez | Skillshare
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Learn 1-Point Perspective Drawing in Sketchbook Pro: Step-by-Step Guide

teacher avatar David Gonzalez, Industrial Designer

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Welcome to the class

      1:07

    • 2.

      Creating the initial sketch

      6:21

    • 3.

      Adding line weight to the scene

      13:26

    • 4.

      Adding color to the scene

      8:30

    • 5.

      Changing the line weight color

      3:52

    • 6.

      Adding textures to the scene

      5:25

    • 7.

      Adding lights and shadows

      5:12

    • 8.

      Final project

      1:13

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About This Class

Welcome to the comprehensive guide on creating dynamic 1-point perspective scenes using Sketchbook Pro! In this class, you'll delve into the fundamental principles of perspective drawing and learn how to apply them digitally with Sketchbook Pro's intuitive tools. Whether you're a beginner looking to enhance your sketching skills or an experienced artist exploring digital techniques, mastering 1-point perspective opens up a world of creative possibilities.

Throughout this course, you'll discover step-by-step methods for constructing realistic and visually engaging scenes from a single point of view. From setting up your vanishing point and horizon line to defining spatial relationships and adding depth, each lesson will equip you with practical skills to bring your artistic visions to life. The techniques taught here are not only applicable to digital art but also seamlessly transferable to traditional sketching mediums, empowering you to create captivating perspectives in any artistic context.

Understanding 1-point perspective is a foundational skill that every aspiring artist should grasp. It provides a structured approach to depicting depth and spatial relationships in your artwork, enhancing realism and visual impact. Whether you're sketching landscapes, architectural designs, or imaginative scenes, the principles of 1-point perspective will give your drawings a sense of dimension and realism that captivates viewers.

By the end of this class, you'll have the confidence and proficiency to create compelling 1-point perspective scenes using Sketchbook Pro, laying a solid foundation for further exploration in digital and traditional sketching.

You can download the Sketchbook Pro app directly from their website: Sketchbook Pro App

Meet Your Teacher

Teacher Profile Image

David Gonzalez

Industrial Designer

Teacher

Welcome to my Skillshare profile! I'm David, an industrial designer and design professor from Mexico. Today, I am excited to share my expertise in leather crafting and product sketching with you. Through my classes, you'll not only learn these rewarding skills but also discover how enjoyable and accessible it is to create your own high-quality leather products and develop your sketching abilities.

In my leather crafting courses, you'll explore traditional methods for crafting long-lasting pieces with reinforced saddle stitch. I'll guide you through beginner-friendly steps, teaching essential techniques for using basic leather working tools. For those eager to design templates from scratch, I've dedicated the first section of my classes to this topic. All you need are ba... See full profile

Level: All Levels

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Transcripts

1. Welcome to the class: Hi. Welcome to this class. I help to Master one point perspective, using Sketchbook pro. My name is David, and in this class, I want to show you how you can create stunning scenes like this one, using only your computer and drawing tablet and the software Sketchbook. In this class, you'll learn how to use a one point perspective grid and ruler to create an initial sketch of your drawing. Then you will learn how to apply language to your sketch and the importance of keeping your work separated by layers. We'll move on by coloring the entire scene by adding textures to the walls, floor, and doors. Finally, I'll show you how to add shadows and lights to add more character to your sketch, all done completely from scratch. The final project for this class is for you to create your own scene using one point perspective in Sketchbook Pro and design it completely from scratch as well. Sketchbook Pro is a very versatile software used most d by industrial and product designers, but not limited to those disciplines only. It is very user friendly and you can get the software directly from the Sketchbook Pro app web page, which I'll leave you a link in the class description box. So let's get started with the class and head down to the first lesson on how to create the initial sketch. See you there. 2. Creating the initial sketch: Welcome to your first lesson on how to use one point perspective in Sketchbook Pro. In this lesson, we first need to set up the foundation of our sketch. To do this, we'll be working on an initial sketch that is only going to serve as a guide for a final more detailed sketch. To do so, we're going to be using two functions that are on the main menu of the software, the one point perspective grid, and the vertical mirror tool. To begin, place yourself on the layers menu and change the name of the layer to perspective guide. This is going to be a safety layer whose only function is to set a reference point in case we accidentally move our perspective grid. This actually happens quite often because as we move on with our sketches, we sometimes need to rearrange the perspectives on different elements, and once we move the grid elsewhere, if we don't have a reference guide, we won't be able to set it back to its original position. In this layer, we're going to activate the perspective grid in one vanishing point or one point perspective, and we only need to draw a vertical and horizontal line that is going to pass through the center of the vanishing point, as you can see in the video. If you just open Sketchbook pro, you can simply activate the perspective grid and it will automatically place the vanishing point right on the center of the canvas. If you wish to work with a different angle, simply move the vanishing point, and once you're happy with this new position, I suggest you lock it with a lock icon on the menu. Once you're done with that, we can start working on the initial sketch, and to do so, go to the layers menu and create a new layer called initial sketch or foundation sketch. This sketch is going to serve us as a guide to our final drawing, so we're not going to add much detail, the most relevant things on the picture. So we'll start by adding the wall that is furest away from us, and since we want this wall to look as centered as possible, we're going to activate the mirror function, which is located on the right side of the perspective icon on the main menu. This mirror feature allows us to create horizontal, vertical, and radial duplicates of what we're drawing. So it's a very helpful tool for creating patterns and reflections. Can begin by drawing the limits of the wall on one side of the cavas and you'll see the mirror tool will duplicate while we're drawing on the other side. For this catch, I'm using a fountain pen, brush size two, but you can use a pencil or bal point brush if you wish. I like using the fountain pen, since I believe it leaves a sharper stroke when applying more pressure to the tablet. Once you're happy with the wall in the front, you can draw diagonal lines on the edges of the wall to establish the limits of the walls on the sides, as well as the baseboards and crown moldings. Remember to keep your perspective read locked at all times. Now we can start adding some doors and allow two doors on the left side and one door to the right. To draw the door that is further down the hale to a similar proportion as the one closest to us, you can close the perspective grit for a while and with your ruler tool, which is on the left side of the perspective ri tool, place one guide on the edge of the door closest to you and cross the ruler, so it intersect with the horizontal line you drew at the beginning. This will make the ruler colign with the diagonal line on the upper corner of the second door, as you can see, and you'll now have a reference point to close the space of the second door, and both doors interior, will have the same proportioning width, see true perspective. This is an altri that my drawing professor told me a long time ago while I was studying my bachelor's degree. Moving forward, once we're done with the doors on both sides, we can move on and draw some reference points on the roof where the lights will go, as well as some extra guides on the floor to add some pattern designs. Then we can start adding more detail to the picture, such as frames on the doors. O. Oh. Now, since this sketch is not the final one, we don't need to worry too much in the small details, but it's useful to have as much referent lines as possible on larger areas. Here I'm going to add the moldings in the door that is nearest to me, and these are only going to be vertical and horizontal lines. Finally, you can add some horizontal lines on the floor that will serve as guides for any tiles or patent designs you wish to include. So, there you have it. Our initial sketch is now ready to be polished and refined in the next lesson. See you there. Mm hm. 3. Adding line weight to the scene: Hi, everyone, and welcome back. In this lesson, we'll now be adding the final line weight to our sketch. To do so, we need to create a new layer on top of the Foundation sketch we did previously, and for this lesson, I'll name this new layer as line weight. Now, since I'm working with different layers, I can now have control over each one and work my way exclusively on the line weight without the fear of running the initial sketch. If anything happens, I can always come back to the guidelines and work my way through. So to pick in drawing the line weight, set the opacity of the foundation sketch to somewhere around 50 to 60% and then place yourself over the new layer you just created. We'll work exclusively on this layer in this lesson, and to start adding the line weight to your sketch, try to start somewhere that's easy and you feel you have more control. For instance, like starting on the center of the sketch because it allows me to first establish the base from where the lines will be projected in this perspective scene. Once we're done with our first wall, we can move on to the crown moldings and door frames. For this catch, I'm using a phantom pen size too, by the way. Oh. Oh. A So I'm going to leave the details of the door for later and focus now on the side and floor moldings on the right side of the sketch. Then I'll repeat this process for the left side. M Great. Now we can work with the details on the right side door and draw all the molding decorations. Now we could repeat the same process manually for the other door or we can save some time by copying the decorations we did and pay them on a new layer. To do this, we need to select the lines we drew with the poly line selection tool and simplic command V to copy and pay the selection. This will send the copied lines to a new layer, which is actually what we need in order to manipulate it freely from the rest of the line weight. We are our copied line selected, we can use a transform tool on our main menu and move the lines until we're over the left side door. Then we can deform the sketch with a transformed tool and use the scale and deform options to freely adjust the design as we wish. Oh T. Good. And now we can move on to draw the tiles on the floor, which are simply horizontal and vertical lines in perspective. So I'll use my ruler and perspective g for this. Oh. And finally, we can add some roof lights by drawing the first lamp. And then repeat the process we made to copy and scale to more lamps and place them accordingly to the perspective, and we're practically done. O. Now, as a final step, we can merge the layers, we just use for copying the lamps and door details by placing our mouse over the first layer on the layers menu and click in the middle of the layer until the sub menu appears. Then we drag our mouse to the merge with below option, and once all our sketches are merge, we have finally finished adding the language to our canvas. So we have finished the longest process of our project, which is adding linguaie to our sketch. In the next lesson, we'll be adding color to all the scene. 4. Adding color to the scene: Good. Now we're going to start adding color to the scene in this lesson. Coloring is surprisingly relaxing for me. It's actually my favorite part of any digital sketch I create. For this project, we'll start with the walls. First, create a new layer over the line weight. I'll just name it color for now. We're going to create different layers for the walls, floor, doors, and frames, and work interchangeably with the line weight layer and these new ones. We're going to take advantage of the line weight areas which are closed and are easier to select with our Magic one tool. This tool is located on the right side of the polyline command on the main menu, and in our line weight layer, with the Magic one active, we're going to click on the right side wall. This will select the closed area, and with the area selected, we'll go to the color layer which just created and use our color pock and paint bucket to add color to the sire selection. What we're doing here essentially is selling the software we wish to paint the selected area we took from the line wa layer, but add the color on a different layer respecting the limits of the selection we did in the former layer. It might sound slightly confusing, but this is the equivalent as using a transparent paper and placing it over a black and white sketch and add color to the scene. We're going to repeat this process for the left side wall and the one on the back and I'll rename this layer as color walls. Once we're done with the walls, let's create a new layer called color floor and repeat this process to add color to the tiles. We're going to do exactly the same. Pick the area from the line weight and go to the color floor layer and fill the selected area in that layer. We can select several areas with the magic one by holding shift on our keyboard while clicking on new spaces. Two At this point we finish coloring the half the tiles of the floor. Now we need to color the rest, but to do so, it's easier to select the entire area with our poly line tool and simply add color to that area. I'll actually add this color in the walls layer, and since the black tiles are above this layer, then look just as if we color each tile manually. So for the rest of the elements, we'll repeat the process in a new layer. I'll call this new layer as door frames, since we also add color to the frames and moldings here. And since there are many elements we need to paint, we can start playing with different tones with our color pock. We can do this by placing ourselves over the color pock and click on the center of the pock while moving it upwards or downwards to make the tone lighter or darker respectively. If you haven't seen my class on learning the interface of Sketch po Pro, I strongly suggest you do. I explain how each command works, and there's a dedicated section for the color and brush pox. S t. O. O The final step is to add color to the roof and we'll do it in the same layer. Now you might think that this is long and tedious, but it's actually way faster than color in the areas manually with a brush, and it ensures your line weight is not compromised. In the end, if you wish to change the color of one layer only or you're not happy with how a section looks, you can just delete that layer or change the color of the areas within that specific layer. The rest of the sketch will be protected and can be individually handled. In the next lesson, I'll show you a trick to add more realism and some nice effects to your line weight. A 5. Changing the line weight color: Hi, and welcome back. In this lesson, I want to show you what you can do with the line weight. If you wish to add more realism to the scene or simply play around with it. This step is totally optional, but it's good to know if one day you need to change the line weight in your sketches. As you can see in the sketch, the line weight contrasts considerably with the rest of the colors in the picture and it looks slightly cartoonish as it is. We can change this by placing ourselves in the line win layer and change its color. Now, of course, we cannot just place ourselves in the light weight layer and use our brush and painted, but we can set our brush to a very large size and go to the layers menu and activate the lock icon, which is on the right lower corner of the layer we wish to change. This lock will allow us to only alter the information that we've added in the layer. If we drew some lines with our brushes or use some paint bucket to fill some spaces with color, by activating the lock icon, we'll be able to only alter those spaces that we've painted. Now we can pick a similar color to the walls and moldings of our sketch and modify the tones of the line weight, so it doesn't look so cartoonish if that's what we wish. M. Mm. We can also play with it by enhancing the contrast and using some white color, for instance, to add some dramatic effects on our sketch, as you can see. For now, I'll keep the line wait in black, and we'll see if we need to change it later on. So I hope this trick was f. Let's move on with our project in the next lesson. 6. Adding textures to the scene: Great. At this point, we've already finished coloring the entire scene. However, it still looks quite plain. In this lesson, we'll add textures to the walls, floor, and wooden elements like the doors and frames to give the picture more character. We'll do this using different layers once again. First, we'll create a new layer on the layers menu and name it wall texture. Here we'll focus on giving texture to the left and right walls, as well as the one far away exclusively. Now to a textures rapidly in Sketchbook, you can use the different texture brushes available on the brush menu. On the right copper corner of the menu, click on the icon with a horizontal line and three dots to open the entire brush library and go to the textures brushes. For the walls, we want to give a texture similar to concrete, so we can use the camel brush and set the size to a very large stroke both on hard and light pressure. So we can select the wall from the language, and with those areas selected, use our camo brush to start adding texture. I'm using a black color for this, but you can use whatever color you wish. However, try to use a darker tone than the one from the base color since we're going to manipulate the opacity of that layer later on. For the doors and wooden details, I'll use the scratches brush. And instead of selecting all the elements with the magic wand, I simply duplicate the color layer and lock it to other texture. A. Roof will also be affected by the strokes, but you can easily delete any excess of texture by selecting those unwanted areas and deleting what's inside. For the floor, I use the hatching to brush to give some texture and for the roof, I went on and use the cama brush once again. H. Oh. Now, once all the textures are applied, we can lower the opacity of those layers if we feel they're oversaturated. And was we're happy with how the scene looks. We can move on to the next lesson and see how to apply some shadows and final details. 7. Adding lights and shadows: Good. We're almost done with our project, but we still need to add a few details to really make the sketch stand out. In this lesson, we'll be adding shadows and lights and adjusting the opacity of some texture layers. To add shadows to the scene, we can use the airbrush located on the upper corner of our brush menu and set the size to a really large one, since we're going to be working on large areas like the walls. Now we could do this by using the same technique of selecting the areas from the line weight layer, but then might just take all the fun. Instead, I'll go and apply the shadow freely with a darker tone from the base color of the picture. Then I'll add some lights, using the same brush with a smaller size and white color, and play around with the second shadow color, which in this case, will be blue, since it makes a good match with the rows and purple tones of the scene. A M. M m. M. M. M. M. M. Mm. Okay, now if the shadow becomes quite overwhelming to some of the details like the texture on the walls, we can always come back to the layer and play around with the opacity to highlight them from the excess of color. And after adding a few more shadows, we have finally finished our project. Here it is a lovely, one point perspective scene done absolutely from scratch with vibrant colors and textures. Now it's time to go to the final lesson where I'll explain the project for this class. See you there. 8. Final project: Great. So welcome to the final lesson of the course. Now before explaining the final project, let's take a brief moment to reflect on what we have learned today. In this class, we have mastered one point perspective and created our own scenery playing with depth and detail. We have seen the advantages of using different layers and our projects to change specific details as we wish without compromising the entire sketch. We have also seen how to use several commands such as this selection tool, paint bucket, and brushes, and use them interchangeably within our project. Overall, we have mastered the basics to draw professionally in one point perspective, and I hope you have found value on this class for your creative journey. Now it's time to put in practice what you've learned in this course and work with your final project, which is to create your own scene and bring it to live digitally using Sketchbook Pro. So go ahead and try the software by yourself and see how versatile and ECA is to use. Make sure to use the techniques you've learned this class from starting your sketch from far behind the picture to apply in shadows and textures to add more character to your sketch. When you're done, make sure to upload your project, so other students can see it as well. If you have any questions, please don't hesitate to get in touch, and I'll be more than happy to help you. So take care, and I'll see you in the next class. Have a great day.