IsomeTRICKS! Creative Methods to Develop Engaging Isometric Illustrations | Kyle Aaron Parson | Skillshare

Playback Speed


1.0x


  • 0.5x
  • 0.75x
  • 1x (Normal)
  • 1.25x
  • 1.5x
  • 1.75x
  • 2x

IsomeTRICKS! Creative Methods to Develop Engaging Isometric Illustrations

teacher avatar Kyle Aaron Parson, Graphic Designer and Illustrator

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      IsomeTRICKS!

      2:17

    • 2.

      Welcome to Class!

      2:26

    • 3.

      What is Isometric Illustration?

      2:44

    • 4.

      Orthographic Vs. Isometric

      5:40

    • 5.

      The Extrude Method

      5:12

    • 6.

      The S.S.R. Method

      3:00

    • 7.

      Creating an S.S.R. Action

      2:40

    • 8.

      Creating an Extrude Action

      3:36

    • 9.

      More Time Saving Actions!

      4:31

    • 10.

      Practice: Build a Bench

      8:05

    • 11.

      Thinking About Color

      4:13

    • 12.

      Practice: Build Your Color Palette

      7:12

    • 13.

      Creating Isometric Wires

      7:46

    • 14.

      Creating Isometric Pipes

      12:28

    • 15.

      Creating Isometric Patterns

      10:46

    • 16.

      Applying Logos and Graphics

      6:15

    • 17.

      Getting Started With Your Class Project

      8:04

    • 18.

      Project Set up and Demo Time-lapse

      11:09

    • 19.

      Class Project Recap

      3:34

    • 20.

      Thank You! You Rock!

      2:17

  • --
  • Beginner level
  • Intermediate level
  • Advanced level
  • All levels

Community Generated

The level is determined by a majority opinion of students who have reviewed this class. The teacher's recommendation is shown until at least 5 student responses are collected.

242

Students

1

Projects

About This Class

Isometric Illustration is an incredibly versatile illustration style, that can be used for small and large-scale projects, from individual icons to full wall murals, to patterns, branding and more! This class will guide you through isometric illustration, from understanding the fundamentals, to using key transformation methods to go in and out of isometric perspective and more. Along our journey to learn isometric illustration, you will be taught, what I like to call, isome”TRICKS”, to make your work faster and more efficient. By the end of this class you will be well equipped to create your very own isometric vector illustration in Adobe Illustrator!

This class is for those who have a basic understanding of Adobe Illustrator, so if you are a complete beginner, I would recommend taking my Vector Illustration for Beginners: Launch Your Creative Journey with Adobe Illustrator Course to build a good foundation. However if you know how to use the basic tools in the program this class is perfect for you!

You will learn:

  • Understand Isometric and Orthographic Illustration
  • Learn how to Extrude Flat Planes to Isometric Perspective in Seconds
  • Speed Up Your Isometric Workflow with the SSR Method
  • Create Time Saving Actions: to Move, rotate and transform objects along isometric planes
  • Understand and Create an Isometric Color Palette
  • Create Isometric Wires and Pipes
  • Constrain Angles in Adobe Illustrator
  • Keyboard Shortcuts
  • Learn the Illustration Workflow from Concept to Completion

And so much MORE!

I believe in learning through doing, so in this course you'll have access to all the worksheet I use so you can get into the program right away and start playing around. Some work sheets will be printable so you can use your hands dirty, and others will be in Adobe Illustrator to get a hang of the tools and techniques that I will teach.

Looking forward to seeing you in Class!

_________________________________________________________________________

Want to continue learning with me?

Check out my other classes here on Skillshare to level up your Adobe Illustrator Skills:

Learn Adobe Illustrator basics in

Vector Illustration for Beginners: Launch Your Creative Journey with Adobe Illustrator

Master the Pathfinder panel with

Shape Building Masterclass: Working with Shapes in Adobe Illustrator

Deep dive into learning the pen tool through

Pen Tool Plus: Master Adobe Illustrators Most Versatile Drawing Tool

Learn to Create your own graphic styles by joining

The Power of Graphic Styles: Customize Editable Text with a Click of a Button

I’m so excited to be on this creative journey with you, feel free to reach out in the discussion panels of the classes if you have any questions. Always here to help!

If you enjoy the class and want to continue to learn with me, consider following me on Skillshare or on Instagram @kyle.aaron.art

Wishing you all the best on your creative journey,

Kyle

Meet Your Teacher

Teacher Profile Image

Kyle Aaron Parson

Graphic Designer and Illustrator

Top Teacher
Level: Intermediate

Class Ratings

Expectations Met?
    Exceeded!
  • 0%
  • Yes
  • 0%
  • Somewhat
  • 0%
  • Not really
  • 0%

Why Join Skillshare?

Take award-winning Skillshare Original Classes

Each class has short lessons, hands-on projects

Your membership supports Skillshare teachers

Learn From Anywhere

Take classes on the go with the Skillshare app. Stream or download to watch on the plane, the subway, or wherever you learn best.

Transcripts

1. IsomeTRICKS!: Let's create something wonderful. In this class, we will dive into the world of isometric vector Illustration, where we will learn exactly what isometric illustration is, how to speed up your workflow, understand lighting and color in your illustrations, how to easily duplicate assets, and so much more. In essence, I'm not only going to teach you isometric illustration, but I'm going to show you so many isometrics to help you along the way. You get it? Isometrics. Hey, guys, but it. Hey, guys, my name is Kyler and Parson. I'm a graphic designer, illustrator, and top teacher here on skill share. I've been working in Adobe Illustrator for more than a decade and have been teaching the program for more than four years to over 19,000 students. I've worked with healthcare organizations, university clubs, and small businesses to create illustrations and branding. I believe in learning through doing. So in this course, you'll have access to all the worksheets I use so you can get into the program right away and start playing around. Some of the worksheets will be printable, so you can get your hands dirty. Others will be in Adobe Illustrator, so you can get a hang of the tools and techniques I will teach. Isometric Illustration is such a versatile illustration style that can be used for both small and large scale projects from individual icons to full wall murals to patterns, branding, and more. This class is perfect for those who have a basic knowledge of Adobe Illustrator and know how to navigate its workspace. I'll go through keyboard shortcuts, creating actions, setting up styles, and a lot more. Really, there's no barrier to take this class. All you need is Adobe Illustrator and the desire to create engaging isometric illustrations. By the end of this course, you'll be well equipped to complete your class project by creating your very own isometric vector illustration in Adobe Illustrator. So if you're ready to learn some isome tricks, I will see you in class. Let's get going. 2. Welcome to Class!: Welcome to class. I'm really excited to get into the world of isometric Illustration with you, and I want to share with you what we will cover in the course and what materials you'll need to get started. In this course will be divided into three course sections, understanding and basic methods using isometrics in Adobe Illustrator and the demonstration and Illustration workflow. You may be wondering, why not start with the illustration and demonstration right away? The reason is that the process of creating isometric illustrations is not always a linear one, and I jump around a lot using different methods at different times, depending on the needs that needs to be done. This is why having a foundational understanding before getting started is a huge benefit. And maybe I maybe use some certain methods in one illustration, but not in another. So I want you to be well equipped for whatever you decide to create. Don't worry. Because we aren't in the demonstration phase doesn't mean we won't be creating something fun. Each lesson has custom practices to get you going. I have provided worksheets to print out and ones to use in the program, so you can play around and follow me along the way. You can download the project resources in the Project panel. There's a printable PDF workbook, an Adobe Illustrator file, as well as printable and Adobe Illustrator project templates for you to use. Some of us like to sketch our ideas on paper. Others might just like to jump into the program and start creating. Whichever way you deside to work, I got you covered. On top of all that, I have provided my Isometric, Adobe Illustrator actions pack that you can download to make your creation process that much faster. This action pack is full of useful actions that will help you along the way, including the SSR method actions that bring your illustrations in and out of isometric perspective, actions to move, rotate and duplicate your objects along isometric planes, and so much more. So go download the project resources in the Project panel, and I'll see you in the next class. 3. What is Isometric Illustration?: So what is isometric illustration? Well, isometric illustration is simply a way to represent a three D object on a two D plane, such as a piece of paper or a screen. In isometric illustration, you'll usually see three principal planes, the top, the left and the right angle. Actually, the horizontal lines are drawn at a 30 degree angle. The vertical line at 90 degree angles. So we can see how isometric illustrations are created on paper. Isometric literally means equal measure, how the three principal axises are equally spaced at 120 degree angles. Actually, unlike two point perspective, where lines converge at a vanishing point, the horizontal lines are completely parallel and never come together. This is actually very useful, since you can place an object anywhere in the scene, and it will maintain its proportional relationship to everything else, no matter where it is in the scene, which is really cool. So these are some examples of some isometric illustration, some isometric shapes, as you can see how I drew a triangular prism or something like that, or even a star. But all the horizontal lines are drawn at 30 degree angles from the zero degree, I guess. So one thing you can do is you can take this isometric sheet and you can practice drawing some of the isometric shapes on your own. You can try and outline using the squares to create an isometric plane and then draw an isometric box trying to stay in those planes. Obviously, you can draw circles. Circles are a little more difficult. Draw a square and then try and fit the circle within, and that's your circle. Then you can draw your horizontal and try to finish it off at the bottom. Try to redraw some of the shapes if you want to practice illustrating yourself or when we jump into Adobe Illustrator, you'll be able to illustrate them with ease because the program does a lot of the work. In the next class, we'll talk a little bit about orthographic versus isometric. By understanding orthographic, you'll understand even better about how to take advantage of isometric illustration in Adobe Illustrator. I'll see you there. 4. Orthographic Vs. Isometric: In this class, we'll talk about orthographic visualization. Orthographic visualization is a method of representing three dimensional objects using multiple two D views, typically showing the top, front and side views of an object separately. These views will show you the true shape and dimensions of each face without any perspective distortion. So this is useful in mapping out the exact size of your objects. So why is orthographic visualization valuable for creating isometric illustrations? Well, simply put, it helps you understand the exact dimensions and proportions of your object before transforming it to isometric. Each orthographic view directly relates to a plane in isometric drawings, the top view, top plane, the front view, the front plane, et cetera. It simplifies the process of breaking down complex shapes into manageable components. Working with orthographic views first helps ensure accuracy and consistency in your final isometric illustration. By starting with orthographic views and then converting to isometric, you create a systematic approach that reduces errors and helps maintain proper proportions throughout your illustration. In the following classes, we will go through two methods for building up isometric illustrations in Adobe Illustrator that will take objects from orthographic to isometric. In the meantime, if you want to grab an object, you can try and practice drawing an object in orthographic view and then trying to convert it into isometric view. So to practice this, you can actually try and draw something in orthographic view and also in isometric view to just get an idea of how it works, to understand for yourself. So I'm going to do that here with this block holder. It's a little skill share calendar. It's pretty cool. But I'm going to try and trace out the sides, tops, and front in orthographic, and then also try to do it in isometric. So what I can do is I can actually draw lines parallel and try to get the exact relationship between the top and the front. So this is the front. This is the top. Now, if I want to get the side at the exact same width as the top, all I do is draw a 45 degree angle from my front view. I draw straight lines from that view and then convert them to go 90 degrees like that. So I draw them 45 degree angle, draw horizontal lines, then draw them vertically down, and then I just match up the two ends like that. So this is what the side view would look like. Top view would look like. And this is what the front view would look like. Now, I want to convert that to isometric. So all I would do is I would look at what I see here, try to take one plane and draw it out in isometric, and then I take the second plane, draw it out and isometric, and then I do the third plane, draw it out to isometric. So the easiest one to start with is this one here, the square. So I'll draw that one here. Pretty simple. Just draw along the boxes, maybe like that, three squares wide. Okay. Now I want to draw the front plane. The front plane, I will draw along the isometric lines like that, draw it up, and then I'm going to draw a line across. But this one has a gap in it, so I'm going to draw those lines in and draw down just like that. This one also has some width in here, following the isometric lines, and this is part of the top view you would get and now I'm going to draw three and now I'm just going to connect the front and the back like that and then I'll draw my lines like that. Just sticking to those three axes. So let's stick to the lines. There we go. So I converted my orthographic illustration to an isometric version of it. And then I can shade certain sections of it to give it that three dimensional form, and there we go. Let's just shade the front plane slightly differently and the top plane can be pure white. That's how you change from orthographic to isometric. But in Adobe Illustrator, all this work is going to be done for you. It's going to make your life really easy when we get to it. But understanding the principles behind changing from isometric and orthographic will help you along the way as you create your isometric illustrations. I'll see you in the next class. 5. The Extrude Method: Okay. So now we're going to learn about the extrude method that I like to use sometimes. Okay, let's jump into it. Extruding is simply extending a two D plane in the Z direction. So if you can figure out what the face of the object will look like, you can extrude it into three D space. And for this, we'll use the classic three D effect in Adobe Illustrator. Simply go to effects, three D, classic three D, and then extrude and beble. First thing we need to decide is which face we are going to apply our extrude effect to. To help you decide, you have to think of the structure of the object in a three dimensional form. Is the front and back side the same or is it different? If there is no change from the front to the back, the extrude effect will work fine. But if there is variation, you may be better to build it in a different way. So jumping into our worksheet here, we have the isometric method worksheet, and all it has is a few different shapes that you can practice on and the orthographic to isometric view. So what you can do is you can actually look at the orthographic view and see which plane you're going to use to extend out or extrude out into the isometric three dimensional world. For this one, I can see that the side plane and the top plane, it has a variation from top to bottom. It sort of has an angle here, which isn't consistent with the rest of the view. But the front plane, it's consistent from front to back. So that's a good one to use. So all we have to do is we have to click on our object, go to effect. We go to three D in materials, three D classic and extruded bebl. Now, what's cool about this is in the top menu, you can actually select isometric left right top and bottom. I'm going to go isometric left because it matches sort of our example there. And down here, you can see the extrude depth. Maybe we'll go 75. And if you don't see these options down here for lighting, you'll click this More Options button. And here you can just decide where you want your light source to be. What I like to consider when making an isometric is that all three planes are varying in light. So the top plane will be lighter than the side plane, little less light, and then there will be a shadow area. We're going to convert all these into vector shapes afterwards, but we're just starting with this effect to get that isometric planes, built. That looks good to me, and I'm going to hit Okay. And now what I'm going to do is I'm going to expand appearance, and this converts it to actually vector paths that I can play around with. I can adjust the colors, the strokes, and everything now. It's grouped up into a lot of groups. So what I like to do is just hold Control or Command Shift G and just hit G a few times to ungroup it. And that'll allow me to select each object individually. Now, what I can do is I can select individually, and I can maybe change the color to a lighter blue. This one to darker blue, something like that, I can select them all and I can give them all a stroke and then I'll just give it round corners and it smooths everything up. That's how we create that. Now, you can go ahead and you can try to extrude all of these ones. Now, for this one, instead of going to the left or right, I'm going to do the top. I go, again, three D, classic three D, extrude and bevel. I'm going to select isometric top and it goes like that. I don't want it so big, maybe 25, hit Okay, and then I'm going to object expand. Now it's individual things. I'm going to ungroup it several times. Now I can select each individual one and maybe change it slightly and darken that and select everything and give it a stroke. And then also just like I did with the other one around the corner, smooth everything out. Now, really quickly, we made isometric three D object in a matter of seconds. In a later class, I'm going to show you how to automate this process so you can even be quicker with this creation process. Of course, you could also check out the updated three D effect in Adobe Illustrator. But for this class, I find the basic three D does the trick without overcomplicating things with the advanced lighting and material settings. But definitely feel free to play around with the advanced three D effect in Adobe Illustrator and see what you can create. So go ahead, play around, try and create all of these in isometric view, and I'll see you in the next class. 6. The S.S.R. Method: In this class, we'll go through how to go from orthographic to isometric in Adobe Illustrator using something called the SSR method. The SSR method simply means scale, skew, and rotate. These are the three steps required to transform an orthographic face into an isometric plane in Adobe Illustrator. Each face is a little different, so we will have to modify the SSR method slightly for each. I've listed out the steps on the SSR worksheet for your reference. Two main numbers to know, scale at 86.602 and skew and rotate at 30 degrees, positive or negative. If you are going to the left, go negative 30 degrees. If you're going to the right, go positive 30 degrees. For the top plane, you'll have to decide which way it'll face. Your skew and rotate will be opposites. Use the bottom point on your top face as a reference. If you want it pointing to the left, you will rotate negative 30 degrees, which means you will skew it positive 30 degrees, the opposite case, if you want to point right. Now, sometimes you may want the face of your object to be viewed front on. Many people may not do this in isometric views, but if you are making a scene with various elements, you may want this. So since you are effectively looking down at an object, the top and front view have a slight distortion in scale. Now, I went ahead and figured out the exact scale value needed to put objects in isometric perspective front on. For a top plane, scale vertically, 57.735%. For front planes, scale vertically, 81.649 3%. There's really no better way to work, whether it be the extrude method or the SSR method. If you're just working with a single face or you need to build up more complex objects using the SSR method might be better. For simple things, the extrude method works just fine. It all depends on how you want to work. In the next class, I'll show you how to create time saving actions to speed up your isometric illustrations in Adobe illustrator. Now, if you don't want to make your own, no problem. I made them for you, download them in the project resources, and you can get going. Feel free to skip ahead if you want, or if you want a better understanding of how they work or how to make them yourself, or how to make your own actions in Adobe illustrator. I'll see you in the next lesson. 7. Creating an S.S.R. Action: In this class, we'll learn how to create isometric actions to speed up your workflow immensely. Let's get into it. Actions are a huge time saver, especially if you're doing repetitive tasks that have more than one step, even if it's just one step. If you have to go into a panel and find what you're looking for and then enter the value, might just be something you can make an action for. So let's go through how we can create your own SSR action. First, open up the actions panel by going to the Windows actions. For the first action, let's just create a left facing plane. Select your object, you want to apply the transformation to. In the action panel, select the plus button to start recording a new action. You can enter the name of the action and select a color to be used for the button mode in the action panel. From here, every step you take will be recorded. So just go through the process. Double click on the scale option and scale it vertically 86.602. Hit Okay. Go to the skew tool. Double click and enter negative 30 degrees and hit Okay. Go to the rote tool and hit negative 30 degrees. Hit Okay. Go to the action panel and stop the recording by hitting the square. Now, your new action is ready. Now, simply select an object and hit Play. If you go to the drop down menu, you can select a button mode and have an easier access to your actions. If you have a whole bunch of actions there, you can remove them, but just be sure that you save your isometric actions you want to have, if you created your own somewhere where you can access them. Then delete the actions in the action panel, load your own. And of course, you can create all of the actions yourself. But why do it yourself if you can have it done for you? I went ahead and created a free download of these actions on my website or here on Skillshare. Simply go to the link in the Project panel and download it and then load the action pack. It has other useful buttons that I will show you in later classes. All right. I'll see you in the next class. 8. Creating an Extrude Action: Okay. In this class, let's go through how to create your own extrude method action. Before getting started on creating your action, we need to first create a graphic style with our effect attached to it. Effects in themselves have variables that can't always be automated. For this reason, we can bypass that by using graphic styles. We create a graphic style with the effect applied with all the attributes we want and use in our action. And there are other certain menu item options that the action panel doesn't automatically record, and we will have to add those manually. Just note that if you want to use this action, you will have to bring in your graphic style into your file before they work. If you don't have your graphic style, the action will run through and it'll try to find it, and it can't find it, so it'll sort of stop running and it won't work properly. So let's see how we can do it. For this action, I want to create a three D extrude at 200 pixels of the left face that expands and leaves us with edible vector shapes. Before we create our action, let's first create our graphic style. I'll create a square and then I'll go into my effects panel, three D effect. Classic three D and select Extruden Bevel. You can type in the value 200 pixels, change the view to isometric left. I would also change the lighting in a way that each face is different. I would also change the square to have a white fill and no stroke. Then I'll go into my Graphic Styles panel and hit the plus button to create a new graphic style out of our effect. Now that our graphic style is set up, let's create our action. So open up the actions panel by going to the Window actions. Select your object you want to apply the transformation to. In the actions panel, select the Plus button to start recording a new action. You can enter the name of the action and select a color to be used as the button mode. From here on, every step you take will be recorded. Now, select your graphic styles from the graphic style panel. Then we will want to expand the appearance, go to Object, Expand Appearance. Now, if we look into our actions panel, you can see that it didn't record expand appearance. This is something that we'll have to add manually. So to do that, you just go up to the top Burger menu of the actions panel and select Add menu item. You can search by typing in or you can open up the menu and select the option you want. Then we will want to ungroup the object at least one time. By right clicking and then ungroup. Or you can do Control or Command Shift G. Then go to the actions panel and stop recording by hitting the square. Now you can select your object and hit Play. Then you can double click into the group and select each individual part. If it's not fully ungrouped, group at another time, and then you can select your objects. Now you can recolor it and refine it as you see fit. In the next class, we will use our actions to create simple isometric objects. I'll see you there. 9. More Time Saving Actions!: In this class, I just want to go through a couple more time saving actions that you can think about and use in your workflow. So let's jump right in. So I'm under the isometrics time saving buttons here, and I'm just going to go through and show you a couple of different options that you might be able to use in your workflow. These are just things that have helped me and yeah, they're pretty cool. So the first one is just to rotate an isometric object along the isometric planes and convert it from one to the other. I've created a action over here. It's called my left to top and top to right action. And all it is is it's just reflect at a specific angle. And this top to left, if you hit play on it, it just converts it rotates it to the left side. For top to right, it rotates it to the right side. So I don't have to go into my rotate or reflect panel and rotate it. I automatically does it for me. So that's a really cool one. Another one is the reflect at 90 degrees. So this one just allows me to quickly jump back and forth between two sides, the left and the right. So if I take this one and if I go reflect 90 degrees, I just hit play and there you go. And I can do that in reverse, back and forth, back and forth. And it works really well. Another one that I use quite often is my reflect and rotate. It sort of reflects and rotates the object, so it goes between all three perspectives, but gives it a little bit of a twist. So you get the lighting the lighting changes a little bit, and you can see that it's a reflect at 90 degrees and reflect at 30 degrees after that. So if I hit play on that, it looks pretty cool like that. And then boom, boom, and I get it at that angle, and then it goes back. So I can jump around and I can go between reflect and then reflect 90 degrees, and then I go back to the reflect and rotate, and it'll give me different angles that I can use. So another one over here is you can set up a movement of moving your object across a isometric plane, which is at at zero degrees or 90 degrees and at 3,150. But you can also create that into a button. But how I would do that is I can select my object, go up to object, transform and move. Then here, you can actually put the distance in to, you know, 100 pixels, and then you can change the angle to negative 30 degrees, and it moves downward 30 degrees, exactly along the isometric plane. And then if you wanted, you know, 150 degrees, you'd go the opposite way or negative 150 for down towards that way. What you can do is you can actually hit Copy and it creates a duplicate and then if you hit Control D, you can duplicate it along that plane, and you can make lots of duplicates like that. I've already set that up as an action. All I have to do with my object here in the middle, let's just move it over and make a new one. I can go I'm going to turn it into button mode, so it is faster and easier to work with. Button mode, and now I have my up 100 pixels, and then I can duplicate it again. Or if I wanted it right, 100 pixels. Sorry, that was the extrude. That's not what I wanted. Write 100 pixels and duplicate, then if I wanted left 100 pixels and duplicate. Those are just time saving buttons that you can create in Adobe Illustrator and they're already included in my isometric actions pack. So you can play around with it, have some fun with it, and I'll see you in the next class. 10. Practice: Build a Bench: This class, we'll go through a quick practice exercise to use the extrude method. And if you want to try the SSR method on this one, you feel free, depending on what you want to do. Yeah, have fun with it. Okay, let's jump in. So the practice is the extrude method practice sheet here, and the practice is, let's build a bench. The way I look at this is I'm trying to first put it into an orthographic face and then I'm going to extrude it out. And I can also break apart the matter into different sections and do one section extruded, and then a second section extruded. So let's just see how we can do that. What you're going to do is you're going to look at your object and you're going to see what plane goes from front to back without any variation. It means the back is the same as the front, and I can extrude it out. Okay? So if I look at this bench, this one here, it's a square on this end, and if I extrude it out, actually, there's a gap in the middle. So it's not consistent. But if I go at the top, same. There's a gap underneath. But if I go from the right side here, actually, it is the same going all the way from the front to the back. So that's the plane that I would use as my extrude face, and then everything else will build up upon itself. So let's see how I can do that. So I'm just going to do the one side here for now. And that's the top bench, and then I'll create a second for the leg, and I'll just duplicate it over. Sorry, it's white. I'm just going to change the color here to something else. Let's make it a blue one, okay? Alright. I'm just going to merge those together into one shape. I've already created an action in Adobe Illustrator that allows me to extrude something out to the right side, so I'm going to do that. So I'm going to use my extrude 100 to the right, and there we go. Now, it's a little bigger, wider than I want it to be. But what's good about this is my extrude function only expands 100 pixels. So if I just reverse out of that undo, undo, undo, and if I expand my shape bigger, the 100 pixels won't affect it as much, let's expand. Now it's a little too much. Let's undo, undo, undo and make it a little smaller and undo. Now, that's looking like the bench. Now what I can do is I can just dive into it, and then I can change the colors. Let's just bring our color swatches over and pick some colors for our bench. Really quickly, we made a bench. Now, what we can do is we have one bench. I made a few already down here. Now, let's make another bench a little more complicated. Now, this bench has multiple slats on it for the backrest and the bench. So when I think about that, the slats, they're all a rectangle extruded very long like that. So I can make that in adobe illustrator. I can make a slat. I can duplicate it, duplicate it again. And that's the three slats, it's the backrest. And I can just skew that a little bit. Like that as the back rest and I can make the bench seat as well, duplicate that and just like that. I'm going to have them separate from the legs. It's because the legs aren't extruded at the same depth as the bench slats. I'm going to first extrude this and then I'm going to make the bench slats. But I'm going to do it a little separately. Let's just group that and let's build the back legs and stuff. I will make something like this. And then I'll use my Sheet Builder tool to just break it out like that. And I will make the bench back rest and use my skew tool again or my shear tool and shear it. I like that and a little too much shear there, and try to match up there. I'm going to go with that and I'm going to just merge those two shapes together. Okay, so we have the legs and the back. This is our side plane. Now what we can do with this, we can extrude it out to make the full width of the bench. Let's take our group here, make sure it's grouped or else it won't work the same way. Let's go into our panel here, extrude, we're going to do the left this time. Now that's not a very big bench. That's just a seat, so let's undo that. What I can do is I can shrink it down so that 100 pixels affects it a lot more. There you go a little bit more and shrink it down. Extrude left. There we go. That's our bench. That looks great. Now for the bench legs, this one, let's try and extrude that to the left. Now that's way too big for what we need. I'm going to undo that. I'm going to increase the size substantially and add that. Now that looks more like a leg to me. Now all I can do as I'm just going to regroup all those and bring it on top and shrink down this till it matches the size that we wanted. I'm just going to duplicate that along our axis over to the edge. And there we go. Now, I'm just going to group everything. I'm going to double click into it. I'm going to use Y on my keyboard to select my magic Wan tool. I'm going to double click into it and then just reduce the tolerance because they're similar colors in there. So I'm going to reduce the tolerance 20-3 or something like that. When I select, it's only going to select the same colors, so I'm going to change it to something else. All right. We just made our bench really easy, really quick. We can go in there if we wanted to adjust the bench size a little bit more we could. It looks a little small and there we go. But yeah, honestly, that's a pretty good bench in just a matter of a couple minutes or less even. And there's some examples of other benches that I created down here and just go through, you don't have to create this and you don't have to create a bench. You can create whatever you'd like. But just practice using that extrude method, figure out the planes and how you can divide the object into different sections, then build them back up. Use the magic wand tool to select the colors and quickly change them to fit your style. All right? I'll see you in the next class. No. 11. Thinking About Color: In this class, we'll just go over creating your own isometric color palette and sort of how I think about it and some things that you can think about. Let's champ in. So I have the isometric color palette panel over here, and this one, I just wanted to explain about the things, and then you can make your decisions as you create your illustration, but it is something to think about before going into your illustration because it will make things a little bit easier you have if you made this decision early, you do have the power to change the colors after the fact. But if you have so many colors, but you want to condense them, it's a little harder. So making up your mind to do a simple color palette or a specific color palette early, it does help. So in the isometric color palette sheet here, we can see that there are a couple of different objects. This is sort of how I like to set up my isometric illustrations in either two ways. It's either very simple or, you know, a little more complex, a lot of colors, but the shading is a little simpler, as well. So let's go into here. So for my basic shapes, you can see, I choose a highlight color, a mid tone color, a shadow color, and a stroke and shadow color. So the stroke and shadow color will be the darkest, and it'll be your cast shadows. The the shadow will just be the shadow of your object, and then so forth the midtone and the highlight. What I like to do is I like to have a stroke around my objects in my isometric illustrations. Now, this is all personal preference, but I like to do this just to keep things clean, and it divides up each of the plane. So it's visually different and I just like the style, but if you don't want to have it, you don't need it. I'll show you later. You can either have a simple isometric color palette or you can go a little more complicated and have more natural colors. Everything has its own natural color. Now, whether you want to do a stroke or no stroke, you know, it's definitely your choice. I like the style with the stroke personally, but you can definitely go without a stroke. It has more of a cleaner, more geometric sort of vibe to it. And you can get some really cool results with it. Just note that you're going to have to put in a little more thought into the shading of the objects because you don't have the edges to define where one edge meets the other except for with the colors and the changes of the plane. So you might have to add a little more shading or something like that into it. If you wanted to do lighting and shadows. You can think about a light source. You can think about how it's going to cast onto your object and how it's going to cast onto the ground, and try to make this decision early so you can decide where it's going to affect your shading in your illustration, because you don't want to have it that, you know, one thing is lit from one side, but another is lit from a completely different side, and then it doesn't match. Could do something simpler and not do any shading, have your objects and have a little more detail in them, and then do a simple shadow, just like these two objects. All I did was do a case shadow. And what a cast shadow really does in an illustration, like nice ometric illustration, is ground it to the ground plane. And it really does help to add a little bit of depth, even if it's just something as simple as a simple circle. But don't make an inconsistent shadow like these ones going in all these different directions, move them to where they should go and it'll make your piece look a little more consistent and a little more appealing. In the next class, we'll go through the practice on how to build your isometric color palette. I'll see you there. 12. Practice: Build Your Color Palette: Hey, guys, in this class, we'll set up our own custom color palette for our illustration. Let's jump in. So I'm in the asymmetric color palette sheet, the practice worksheet. And what we're going to do is we're going to create our color palette I already have one set up here, but feel free to change it. It's grouped. So what you can do is you can jump into it. You can hit Y on your keyboard. Double click and change the tolerance if it's selecting more than one and just select that, and then you can go into your color menu and you can change your colors to whatever you want. Let's change it to more pinky color. And maybe this one will be darker pink. This one will be a probably magenta red and the darkest one, let's go even darker, Burgundy, like that. Then we're going to also do that with the stroke. I'm just going to select all of those, go to my stroke. Now I'm going to hit the eyedropper and with my stroke on the top, I'm going to hit Shift just so it samples the color and it'll apply to the stroke itself. I'm going to apply that to my stroke and there we go. That's a cool little color palette there. What you could do is you can create various forms of color palettes. You can do a red section, a green section, a blue section, all with these highlight midtone shadow and stroke plus shadow so that you can have multiple options in your illustration. If you don't want something to be monochromatic, you can change it up. But at least you have a starting point for what colors you're going to use, what stroke you're going to use for specific areas. I'm going to select on these and I'm just going to build in my colors here. Good. And then I have a blue, and then maybe I want to change this one to a green, so I'll select a light green. Now, I can decide where my light source is, so I can do top, low, you know, high, straight. But it's going to be consistent for both objects. So technically, it'll be like this and it'll be like this. Depending on your object, it's always going to go in the same way. Unless you're trying to get that lighting where it's actually dramatic and you're going to have one light source, but it's going to affect the illustration. Um, from the single point, or you're going to have a consistent flow throughout the entire illustration. That's going to be your decision. This is my main object, and I'm going to say that my light source should be from this top. So what I'm going to do I'm going to hit A on my keyboard so I can use my direct selection tool. I'm going to click on the top, then my eyedropper and I'm going to click, maybe I'll do the green for this one, and I'm going to hit Control or Command to change back to my direct selection tool, select the next one. Green side, it's going to be in, and then this will be my darkest itch, like that. Then this will also match that one. This one will match my side, and this one will match my top. There we go. Now I'm going to give everything a stroke. Holding shift or holding shift and hitting my stroke just like that. And there is that one. Now, with cylinders, select it and give it my shading. I'll do the pink one for this one. Now I'll give it a stroke, bring my stroke to the front, hold shift, my stroke color. And now, it doesn't have any shading here, but what I can do is I can make a box that goes over to that side, I'm going to give it the fill of my third one or yeah, my third option here. I'm going to cut it. Control or Command X. I'm going to click on my bottom section, make sure that's the only one selected. Go over to my side panel here and draw inside. That'll be shifted D. You have to shift D twice to get to draw inside, and you'll see this a little box around your object. Now, if I can control Shift V or Command Shift V on a Mac, it'll paste it right on top in place inside my object. And now, if I wanted to, double click into it, I can move that shadow wherever I see fit maybe over that area, like that. So that's one way that you can shade your objects in Adobe Illustrator, and you can also think about putting in a shadow. Now, what's great about using the strokes is I can just get my stroke and then put it on both my fill and my stroke, use my pen tool, and then I can just create my shadow, however, I think it might be and just bring it to the bottom of my object, just like that. I'm not too sure exactly how it might land, but let's just say for our sake, that's what it might look like, and same with this one. And then maybe a bit have a round top like that. For this one, I have to give it my shadow. Now, why I use a stroke and a fill is because if I just apply a simple rounded corners rounded peaks on it. You can see that I butted up and it makes a perfect transition around my whole object, very consistent, very easy, very clean. But if I had no stroke on it, it still works. I just like the style of the stroke a little bit better for my asymmetric illustration, so I'm going to use it. If you don't want to use stroke, no problem. Highlight everything. Go over here. No strokes. And yeah, it looks just as good, a different style. Just a different style. Pick what you want to use for your design, right? That's building up our color palette and Adobe illustrator. In the next class we'll go over how we can manipulate our objects and our illustrations to move things properly in isometric perspective. I'll see you there. 13. Creating Isometric Wires: Hey, guys, in this class, we're going to learn how to create pipes and wires in isometric perspective. So let's jump right into it. I have to create wires and pipes worksheet open here. And as you can see, there's some cool wires, you know, outlets in isometric perspective. A lot of cool stuff. Let's learn how to make that. So the first thing that we can do is we have to understand what a wire is. A wire is basically a tube. You know, throughout the entire thing, it is a circle. And no matter which perspective you're in, you know, a circle will sort of always be a circle. It'll have the same width, right? So it means if we want to make a tube, we can simply make it flat and then bring it into isometric perspective, and then we can outline that later. With a lamppost, I created using a stroke. I'm just going to decrease that a little bit. Now, it is a stroke right now, and what I'm going to do is I'm going to duplicate it just so we have a starting point. And I'm going to use my SSR method. I'm going to turn it right. So the right angle. And now you can see it created the isometric perspective of the tube itself, which is really cool. Now, it's still a stroke. So what I'm going to do is I'm going to expand the stroke so the stroke becomes a fill, and now I can apply a stroke to it. So I'm going to just go into my stroke. I'm going to give it a color of something, and one point stroke is fine for me. Now, that's great, but the only thing that you have to deal with when you're creating tubes and pipes or wires is really the end caps, okay? So what you can do is you can make custom end caps, and then you can just plop them on the ends and it'll make it all seamlessly transition from this irregular pipe to an isometric form. Down here, I've created a few different end caps that I can use in my illustration, and I can use them over and over again. So what I'm going to do, this is a nice little lamp here. I'm going to just drop it down. As you can see, as I grow and shrink my object, the strokes are not adjusting with it. And that's actually important if you want to have consistency in your linework. So how I do that is just go to the scale option, double click on it, and I click Uniform, and I scale stroke and effects. I turn that off. If I turn that off, the strokes will not adjust with my scale, so they'll stay the same stroke width, no matter what. Now I'm going to move this into perspective, and I'm just going to bring it to the top and plop it on there. Now, it doesn't look too great, so maybe I do need to be a little bit bigger. What I can do is I can double click into this, duplicate this shape, make it smaller, bring it up, and just set it on top and maybe one more like that. And there we go. Now I made a cool lamppost. Now we can do the same with the bottom section. I have a lamp post head here, base, and then line it up just like that and move it on top. And as you can see, when I move it on top, it creates that isometric circle form around the edge, and it instantly makes it look like it's an isometric perspective. Very cool. Very quick, very easy, very fun, right? That's how we make the isometric pools or posts or pipes in Adobe Illustrator. Let's see how we can make some wires. Now, wires are really fun. You can make them really organically, and I want to show you a little bit a method to do it. One way you can do it is like this. This is my steps in creating a wire is you have the main wire. You have the dark underside, shadow, and a highlight. Basically, you're building up a wire. But how you can do that is you can hit on your keyboard. You can create a wire initially in isometric perspective, or you can do it outside isometric perspective. Doesn't matter. I'm going to give it a stroke. It doesn't matter the size right now. Going to hit Okay. I'm going to just line this up. Like that. I'm going to convert it just like we did with the post. I'm going to convert it to top counterclockwise. So it looks like that. Now it's an isometric perspective. And now I'm I'm going to duplicate it because what I want is I want still an editable stroke. So I'm going to hit I'm just going to alt and drag it up one, and I'm going to outline this stroke, expand. And now you can see that. I'm going to just to ungroup it a little bit to get it to where I needed to go. And as you can see, I have two shapes, one underneath, one on top. And now I'm going to duplicate it again, put it underneath, and I'm going to give the fill the same stroke color so it's dark underside. All right, don't forget about the one underneath here. I have these two. They're fills straight underneath. Great. I have this one. I'm going to convert to a shadow, so I'm just going to make this stroke. I'll just decrease the opacity for now. Now how do I make a highlight? I click my top one. I'm going to go object path, offset path, and I'm going to bring it in quite a bit. Just like that, I'm going to hit it. Okay, negative three, maybe round, and I'm going to get rid of the stroke, and I'm going to decrease the opacity of the tint just like that. I'm going to move it up vertically. Just like that. Now I have this as my shadow layer, and all I need to do is make some end caps. The reason why I like to keep the shadow layer as a stroke is sometimes I want to adjust the shadow layer, so it goes in and out away from the object itself. And it makes it feel like it goes up and down. A little more form. As you can see, now that I put the shadow lower, it looks like it lifted up off the ground and I can do that with another edge here. And now it looks like it lifted off the ground. One thing that I went and did was I created a graphic style with all these attributes already applied to it. So you can see here this tube that I created here. This is actually just a single stroke. If I hit Control Y, you see that it's just a single stroke. And now, what I can do is I can actually adjust the form of it. Cool. Cool. You could draw like it's on a flat surface and then bring it into isometric perspective, or you can draw it in isometric perspective, following the lines just like that. Then I will use this stroke and as you can see, I created a tube instantly. Awesome. In the next class, I'll show you how to make the pipes. 14. Creating Isometric Pipes: Okay. In this lesson, we're going to create some pipes. Let's see how we can do that. Down at the bottom of this section, we have, you know, tubes and pipes. The tubes and pipes, they work the same way as you would the other forms that I showed you. Now, what you can do is if you have a grid like this, you can just hit Pee on your keyboard and you can start making your pipes along the grid, right? And let's just do something like that for now. We're not going to deal with the crossover right now, but let's just say that is our tube. We already made it in isometric perspective. All we have to do is let's just increase it. So as a thicker tube. Make sure that your stroke, you have rounded corners. That'll just make it seamlessly it just looks a little better, honestly. I've rounded corners on, and now what I can do is I can go to Object, Expand. As you can see, nothing too special, but if we put an outline on it, let's just grab the same color as this one group there we go. Something wasn't ungrouped. Now it's working. Okay? So we have this pipe and really doesn't look like it's in perspective right now, but as soon as we put the end caps on, it'll automatically just make it look more isometric perspective. So how can we do that? So the first way is grab a custom endcap that you made or I made and how we can make an end cap very simply, circle, go into your isometric actions. Let's just go top forward. We're going to drop down or we can use our extrude function as well. M on my keyboard makes a rectangle. I just don't have my snap to point on, so I'm going to put Snap to point on so I can actually click the point so it's not working. Let's turn on Smart Guides. Smart Guides, there we go. Snap to anchor, there we go, and snap to anchor. Perfect. I made my circle. I'm going to grab the bottom circle and the rectangle. I'm going to go into my pathfinder and just merge them together. Now I have this thing and there is an end cap. If I wanted to, I can copy and paste in front and duplicate that and I'm going to group everything. And now I have my isometric tube and I made it vertically. But that's not a problem because I have my isometric rotation tools in my actions panel that I can just switch it back and forth. I want this one to be at the front side over here. I'm going to go into my action panel and I'm going to top to right. There we go, top to right. Now if I just put it in place, buy my tube there, there we go. It already looks like it's getting more of isometric perspective. Now, if we want to do the end, we need the backside to be cut off. If I were to duplicate this, let's rotate that back top to right. Now I want the tube to go into it here. I'm going to hit M on my keyboard. I'm going to make a rectangle from one end to the other just like that. Let's say that's where the tube is entering in. All I did was I lined up the ends of the rectangle to the ends of this pipe here, and I select them all and I use the Shape Builder tool. The Shape Builder tool allows me to add or subtract parts of an object that overlap. I'm going to hit Alt and that'll remove or option on a mac and I'm going to just drag over and that'll remove those sections. Now I have this cool object here. Now what I'm going to do with that is I'm going to rotate it. Let's just reflect and rotate. Going to hit that okay like that, and there we go. Now we just have to line it up with our pipe and move it into place, and now we have our isometric pipe. To show off the form of the tube, you can add a little more details. You can see here what I've made. All I did was I took two strokes that are at isometric perspective. I cut the ends off and I just blended them together. As you can see, it's two strokes, but it's blended together. Now if I were to bring this over top and maybe shrink it down, to match my pipe. I have a button in my isometric actions that resets bounding box. It resets it so it's easier to work with in these instances. Now I have the tube. If I wanted to, I can take the same one, duplicate it, rotate, and now it's at this angle here, and I put it on my tube there and I can duplicate it again. I can put it over here. So for some of these, I just change the stroke to have a stroke to have a dash line, and it gives it a little more dimension. So as you can see, I can change the style of the details a little bit on my pipe depending on the stroke that I give it. So increase that just a little bit, and you got If you wanted to go a little bit further, you can add in some details. Just like that at the ends where they overlap or this one just straight down to denote that it overlaps, and that gives it a little more form as well. Whatever you think you need. Let's see one more way to work with pipes in Adobe Illustrator. I've created a few pipes over here, and what I'm going to do is I'm just going to actually delete them for now, and this will be a practice for you. Practice to make a pipe. I want you to connect these holes together. So how I do that in Adobe Illustrator is I can simply use my pen tool and I can create a pipe using the isometric angles. I can go straight up vertically and then I can go Control K 30 degrees and now I'm locked in place 30 degrees and it's right over top of there and down straight down. I made a pipe from here to here. Now I can increase the stroke width to the size of the pipe that I want. Great. That's about the size I want. Maybe I'll raise it up slightly. Then I'll do those same steps. Again, I'm going to outline the stroke, expand. I'm going to give it I'm going to ungroup it. For some reason, it groups weird. Now you got a pipe. Now, if I wanted to add some detail like shadow or something like that, I could do that just by duplicating it a little bit, offsetting it, and it doesn't always work. But I can take out some of these points here. I'm just doing this so I can make a shadow area. I'm going to hit both of them, hit Shift M, and I'm going to get rid of the top. The bottom, I'm going to give the fill the same as the stroke color. Now it's a stroke, just like that. It gives it a little more detail and I'm going to add let's just add some texture. And then all I have to do is put some end caps on. I'll take this end cap that I made. No, not that end cap. I need this end cap here and I'll rotate it to where I needed to go. Rotate and reflect. Let's see if I can get there, bring it on top. I'm going to just lower it till it gets to the point I need. There you go. I can use that same end cap for this one over here. Now, with this one, it's a little more tricky because it overlaps. But what I could do is I can take both of them and just hit Shift M, and I'm going to merge the bottom section there. Okay, so I made a pipe there, and now I'll go ahead and make some other pipes. Another way you could do this instead of using just the Pen tool, you can use pre made angles of pipes and just join them together. So for this one, let's try and connect a pipe from this one over to this one. So I have these pipes already here. I'll bring this over. I need one of these. And since I have scale stroke, the stroke won't increase in size. I'll stay the same size, and I'm just going to position it where I want it to go. And then this one here, I'll duplicate it. I'll put it there, and then I'll increase in size. What I want to do is I want to make sure that these two points are intersected. I'll duplicate it so I have that angle again. If I just select both of them and hit Control J, it actually joins them into one. So now I can actually adjust it just like that, which is pretty cool, pretty convenient. Let's put another one down here and I'm going to grab the end and make sure it's right on there. If it's not on there and you hit Control J, it may not work properly, and then I'm going to put another angle here. Duplicate that. Let's just change right to the center and bring that down and we want to meet these up here. And then it select that Control J, and select those Control J. And now, if I wanted to, I can change the curve to however I want. And now I'm going to increase the size of the stroke. To the size of the pipe that I want. And I'm just going to take the ends, move them back and move that one up. Alright. I'm gonna do the my process again. All right, so we made a tube, and then you can add all your little flair and details as well. So that's how you make tubes and pipes in Adobe Illustrator isometric perspective, have some fun, try and build up some different pipes on this I don't know, what you would call it on this block, and I'll see you in the next class. 15. Creating Isometric Patterns: Alright, in this class, we'll go over using patterns in your isometric illustration. Let's jump right into it. I have opened the worksheet isometric patterns, and as you can see, there's a bunch of isometric patterns. Amazing. There's two ways you can go about creating an isometric pattern. Number one, you can just make a flat pattern and convert it into isometric perspective. The second way is to actually make a pattern swatch that is, in fact, isometric in nature. Okay? So let us see how we can do both. Alright? So the first one here, as you can see, isometric pattern, I first laid out the blocks in flat perspective, then I converted it into isometric. So I'll show you how I did that. As I selected, I can undo unnew right. And this is what the pattern looks like by itself. So pretty straightforward, just a bunch of blocks and then some sticking out. Now, one thing to note is that 45 degrees is essentially the same as, you know, popping out in the opposite direction. So 30 degrees and 150 degrees, those are going to be similar to your 45 degree angle. When you're creating something, if you want something to pop out, you just draw it out at a 45 degree angle rather than, you know, a 30 or 150 degree. And when you pop it back into isometric perspective, it'll fit that perspective. Perfectly. This is what it looks like, and then I went in and I converted it to right. Now one thing that you want to work with is something you just want to make it easy for yourself. So up at the top bar, I just make sure that I have one of my numbers as 100, usually the width because I won't have to adjust the width at all. But I will have to adjust the height of it because it's at an angle. What I'm going to do is I'm going to make sure the link is on, when I adjust it, it adjusts it proportionally, and then I'm going to select the object and go Object pattern and make. Now, it'll open me up to a menu. It'll open up the menu. And as you can see here, it has it at 100.248. Now, I don't want it at 100.248 because that's including the stroke width. I want to actually not include that and have the strokes line up perfectly. So I'm just going to change this back to 100. And now you can see that it moved slightly, but now the strokes are going to line up perfectly. And now, all we have to do is we have to adjust the height so it butts up. So I'm going to adjust the height I'm just going to click into it and I'm going to drop it down using the arrow keys. Other one. Now that I have it proportional, I'm going to unlock it and only adjust the height. There we go. So I'm going to adjust it now. Now you see something strange happening. What's happening is that it's actually cutting off sections of my pattern, which I don't want to happen. I want to have the whole pattern there. So the easy fix is you just select your pattern and group it. If it's a group, it cannot remove a section of the group. I'll have to keep the whole group, even if it overlaps. So if blocks are starting to fall out of your pattern, just group everything together into one group, and then it'll work fine. So let's continue that. Let's go down. Drop it down. And now, as I'm getting close to it, I can't tell you what the perfect number is because it might be different depending on, you know, the height of your blocks. So sometimes it's one by one put into perspective, sometimes it's not. So you're going to have to just find something that works for you. But that's also why we use strokes is you can overlap the strokes slightly, and it still works. I think this works well. I'm not going to worry about this tiny, you know, one tenth of a stroke popping out. That's why we have the strokes overlap each other, and I think that looks great. I'm just going to call this brick pattern and done. Now I'm going to create a square. I'm going to put it into isometric perspective, and let's go to the right perspective. Then I'm going to go to my swatches panel and I'm going to find my pattern swatch. There we go. And now you can see that it is perfectly in line with my isometric plane. Very cool. Or if I wanted to adjust the plane, but not adjust the pattern, I just need to go into my scale. I'm going to scale uniform and I'm going to do transform patterns. I'm going to click it off. Okay? And I can just turn it to 100% because I don't actually want to change anything. I just want to unclick this pattern swash. Now, I'm just going to hit Okay. And now if I were to blow this up, the pattern will expand with it. I won't actually expand. I'll just expand with the pattern. Now I can make a huge wall of bricks that easily just with this pattern swatch. Or if I had it applied to a wall, I can just hit the ends, Control K 30 degrees and then just move the end of the wall and extend the wall like that. That's a really cool way to use the pattern swatch. Now, what if we wanted to adjust the pattern to different planes or different areas? So I made a pattern swatch just like we did with the bricks. I brought it into my pattern. I lined up the ends, and this time, it was 50 pixels, and then I butted it up together. And I made it into a pattern swatch. I believe maybe this one. There we go. But that doesn't look right. So it's sort of at the wrong angle, but I want to put it at the right angle. So how can I do that? What you can do is you can open up the scale property again, scale 100 and instead of the option or the option for transform objects, I'm going to only click the transform pattern and unclick the objects. So I'm going to hit Okay. If I want to do a transformation on this using the transform tools, it will only apply to my pattern. If I go to my actions, I can click one of the reflect. Let's reflect 90 degrees. Oh. I have my always go back to zero, guys, always go back to zero, messes things up. There we go. Perfect. Now if I double click into it, it'll allow me to move the pattern, so I can move it to wherever I want, just by clicking up and I can move it down or up just like that. Making sure that patterns is selected and not object. If I wanted to scale just the pattern swatch, let's scale it down to 50 40% and do that. That looks cool. Now if I want to apply this to all of these edges, now I'm going to double click into that and I want to apply this to both. I'm going to turn that to 100%. And transform objects and patterns. I'm going to get rid of these and I'm going to just hit O on my keyboard for the reflect tool. I'm going to click on the corner and I'm going to reflect it the other way. That goes to the same. I'm going to bring this up and I'll top and we reflect it like that and bring it over here. I'm just going to line this up perfectly in the corner. That looks pretty cool. We made this cool isometric block. What I'm going to do is I'm going to change I'm going to change the tone of each of the sides. With this side over here, I'm going to go up to my recolor artwork, and all I'm going to do is I'm going to darken it a bit. I'm going to take this slider and I'm going to darken the whole color at once. Then I'm going to click the top one, do the same thing, but I'm going to go in the reverse, I'm going to brighten it up. Let's do that one more time. Brighten it up. And now you have a pattern swatches on all blocks in perspective. Very cool. Now you can try to apply them here. Now, these ones, this was a little more difficult to create an isometric perspective because it wasn't a box. So what I had to do for this one was I created a pattern flat, and then I brought it into perspective after the fact. So it's not actually in perspective right now, but I want it to be in perspective. So I just use that same method. I just click the scale uniform, only patterns selected, go into my actions panel. And cool. All right. So there's a couple more patterns here, you can do it. There's a wood grain pattern, this hexagon pattern, some pencils sticking out pattern. You can do anything with it. One thing I really like about having patterns that don't move, let's just show you this one, this glass pattern, and I'm going to transform objects, not transform patterns and Uniform 100. Now if I have that off and I select my object, since I have a pattern and apply to it, the pattern doesn't move, so I can actually change how this reflection is on every item. Then when I move this one up You can actually feel the movement there. Very cool. Anyway, it's fun to play around with all these patterns, and I love to turn on and off transform patterns, and you can adjust them. You can create new ones. You can do whatever you want. The sky's the limit. Have fun with it. I'll see you in the next class. 16. Applying Logos and Graphics: Alright. In this class, we'll learn how to apply logos, or graphics to our isometric illustrations into isometric perspective. Let's see how we can do that. Let's go. In this sheet, applying images and logos, we have a couple of different options here. I'm just going to delete them for now so we can recreate them. So we have three different objects here, and we want to map our art onto it. There's a couple ways that we can do it. Number one, let's just duplicate the isometric logo and the first way, pretty simple. Use your SSR method. This is top and I want it facing that way. Top, I believe that's counterclockwise, just like that, and perfect. Then if I wanted to, I can change it to a different color or leave it at this. Now it looks great. A second way is freeform method. Freeform method, just use the freeform transform tool. So we'll duplicate that again. Bring it to the front, and we'll scale it down to where it needs to be. And I do like to put it into isometric perspective, and then I like to transform it. So how do I do that? I want it to go right, so face right. There we go. And now it's in line with that one. But I want it on this wall, but it's at an angle. So how do I do that? I hit E on my keyboard. This is the free transform tool, and all I do is I'm going to pull it back. And everything adjusts parallel to each other, so it matches that isometric form. But I pull it back so it leans back like that. There we go. It matches pretty much perfectly those lines. You can look at the E and see if it matches that angle and the I matches that angle. It works really well. So that's another way. You can use the free transform tool to transform your object. Now, the last method is a little more complicated, but we'll figure out how to do it. It's actually using the map art method in your three D transform tool. We're going to go back to the three D Transform tool again and we're going to map our art to it. So the first thing we need to do to be able to map to a three dimensional object in Adobe Illustrator is we need to make a a symbol. A symbol, just go up to the windows, go to the symbols panel, wherever that is, symbols. It opens up and we're going to bring our object and we're just going to hover over and add a new symbol. Let's say logo. All right. Hit Okay. Now it's in symbols panel. Now what we want to do is we want to map our art onto this cylindrical object, which is a mug. Is I'm just going to make a circle and I want that circle to be roughly the same size as my mug. That's about the same size. Doesn't matter the color too much. Maybe I'll just have it white for now. What we're going to do is we're going to go to effect. We're going to three D materials, classic three D extrude and bevel. We're going to do the top or bottom, maybe bottom. No, let's go top. Okay. Isometric top and this is basically what we see here. Now, we're going to extrude it to the point where it's about the same as the mug. It doesn't have to be exact. We're not going to use the whole thing, but enough to cover the mug, I guess, really, don't worry about that. No shading is fine, and we're going to map art to this one. Now, it's going to give you some options of which area you want to map it to. We're going to map it onto here and this is the section that's actually visible to us on the cylinder. We're going to go to symbol up here. Finder logo. Click. For some reason, I don't know exactly why. It's upside down. Easy fix. We just rotate it upside down in the panel here, and it should be good. We're just going to yeah, put it somewhere on there. Near the bottom is fine. We don't have to be exact, and we're going to hit Okay. So as you can see here, when there's no shading and the icon is applied to it, it sort of goes invisible, and that's what we want because we don't actually want the three dimensional form. We just want the logo to be wrapped around the form because we're going to get rid of everything else. So we're going to hit Okay. Now we have this three dimensional form and our logo wraps around this cylinder. We're going to go to object, expand appearance, and now everything's expanded. I'm going to double click into it, and I'm going to sort ungroup everything. Control Shift or Command Shift GG GG, and I'm going to click whatever I don't need. What happens with the logo, it goes into a clipping mask, so you can see it's still sort of part of this, and it's in a clipping mask. If I move that object, it's clipped. If I come out of it, then I can right click Release Clipping mask. There we go. Now you can take the outer edge that was clipped and now we have that. I'm just going to select everything except for that group this together. And that's how you map something to isometric cylinder. Now, you can use different forms rather than a cylinder, something more complex, but just remember you're going to have to create it in the three dimensional space and then map the art to it, don't overcomplicate it. That's how you apply logos or pictures or whatever you want to your isometric illustrations. I'll see you in the next class. 17. Getting Started With Your Class Project: Guys in this class, we'll go through a class project demonstration. I'll go through my illustration workflow a little bit and see if there's any useful tips that can help you out. So let's jump right into it. In the class resources, you can find actually a class project template just like this one here. It has an isometric phone on it, and basically your project, if you so choose, is to build upon this phone and create an isometric scene coming out of the phone. And if you wanted to, you can add elements to the side like it's on top of a desk. And really, you can do anything you want. On this phone, you can do a park scene. You can do a cityscape. You can make a castle. You can make a rocket ship. You can do whatever you want. As long as you're creating it in isometric. That's the class. We're creating an isometric illustration. So for my class project, I'm going to try to make it a little more unique, a little more interesting. I want to have a little fun with it. So that's what I'm going to do. The first thing that I want to do is basically set up what's going to be in my scene. I'm going to just decide what sort of elements do I want, and then I'm going to try to portray them in a way that could fit into my isometric illustration. So first of all, I'm going to write down sort of what I want to see. What I'm thinking of is maybe a rocket. Okay? I want to rocket in my illustration. I just like rockets. They're cool. Another one, maybe I want, you know, a battery somewhere in there. Sort of whimsical, like, a really large battery that maybe is charging the rocket or something like that. And maybe I want some desk elements around it to sort of build into the scene. So on the desk, maybe I can have a mug or a notebook, or maybe some just paper clips. To add sort of character and dimension to the scene itself, maybe just some paper, loose leaf paper, maybe some other things. I don't know, if you wanted to try making a doughnut or a cookie or something else on your desk. It could be really anything, maybe a lamp. Lamp might be too big, but, you know, just break things down. You might be able to incorporate the base of a lamp or something like that on your illustration. And then inside the illustration, yeah, I wanted a rocket. I wanted battery, maybe I'll draw a path leading up to the rocket, maybe a ladder going up into the rocket. That'd be cool. What else could we add to our isometric illustration here? Now, we're just coming up with ideas of words or nouns of what could be placed in the scene, right? And then we'll build it up. In our isometric classes, we built a bench, so maybe I want to incorporate a bench in my scene and maybe the lights. Maybe a clock of some sort. Maybe I can have a digital clock sort of popping out sort of like it's a digital world inside of this phone. Alright, so I have a lot going on here. Now, what I could do is firstly, instead of going right into building on top of this, I could just go on the back and I can start thumbnailing some ideas just really briefly. So I wanted the rocket ship over here. And then a ladder coming up to the rocket ship and the path and maybe a clock here and, you know, lamp posts coming up. And very quickly looking at what I could create. Let's draw another one. Maybe this one, I can have my big battery off to the side. It's ridiculously big relative to the scene, maybe a fatter style rocket over at the end. And again, I like the idea of the path. And maybe we could put stairs coming down from the phone onto the desk. That might be interesting. Again, we want to incorporate the bench, so make some benches. Now, I'm not trying to be a perfect illustrator. I'm just trying to get down ideas as quickly as possible and see what we can create. So I got my phone here. What else could we create? Well, we could do a spiral staircase up to the rocket like that, and the rocket shooting through. The rocket could be taking off. So if I were to draw a rocket and it could have smoke coming out from underneath, like that. Yeah. So I'm just thumbnailing a few quick ideas and seeing what I can come up with. And then I could also look at the things that I want to draw and see if I can portray them in the orthographic view and then sort of illustrate them a little bit in isometric. So if I looked at what I wanted, I know that, you know, a rocket from the side, this is sort of the rocket I wanted to create, sort of like that. And then the battery you know, from the side. You know, how batteries are and then down the middle and then with a plus and a minus. And now I know what it looks like in orthographic, and then later on, I can change it into isometric. So I think I have an idea of what I want, so I'm going to put it down on my my paper here and see what I can come up with. Now, don't worry about being too specific on here. At the beginning, like I said, the beautiful thing about isometric illustration is that you can really move your objects anywhere in the scene, and they will still work. The perspective doesn't change. So don't be afraid that, Oh, if I place it here, I can't place it anywhere. Of course you can in Adobe Illustrator, you can move it wherever you want. Everything's always editable. So go ahead, sketch some ideas, come up with a list of items that you want to add to your illustration and do some thumbnails and then try and draw out a quick little theme and then we'll bring it into Adobe Illustrator. 18. Project Set up and Demo Time-lapse: Okay, now that we're done to our sketch, now we can take a picture of it and upload it into Adobe Illustrator and then start to vectorize it. All right, so if you wanted to create your own illustration, you can do that, or you can use this template that I've provided here. In the Layers panel, you can see that there's a grid. You can lock the grid so you don't touch it. There's the phone reference. There's the actual phone illustration, full opacity. And there's also a phone clip layer that I might use. And then you can create your own illustration in between the outlines or you can just get rid of the outline if you want. It's up to you. All right. So I'm going to create it in here. But if you wanted to create your own illustration, you can just go to File new, create your own illustration, whatever size, maybe a square format. And if you need a grid, what you can do is you can go into my Isometric the Isometric action pack. There's hex grid at the bottom. And what that'll do, it'll automatically create a hex grid for you, and to uto, it just does that for you. Look at that. It makes a new layer with a grid, and it's quite a large grid, so you can shrink it down if you wanted smaller hex sagons if you wanted smaller hexagons, and there you go. You just lock that layer, and you're good to go. You got your own custom hex grid. That's pretty cool. I'm going to go back to our project, and I'm going to bring in my picture. Alright. So I brought in my picture, and really, I'm just going to use it for reference. I don't actually need it too much, but one thing that I do want to do before I start illustrating is set up a color palette. So what I'm going to do is I'm going to sample some of the colors that I have here. Because I want to make it isometric branded, I guess. And then I got a yellow and blue, and now I'm going to make some variations of these two colors to use throughout my illustration. All right. So I got my latest highlights, my mids, my shadow, and my shadow and stroke, and now I can start working on my illustration. What I could do is I can just highlight all these, go into my swatches panel. And then I have a whole bunch of swatches here, but I don't really need all of these. So for now, I'm just going to create a folder. Going to say colors and all the other colors that are in my swatches panel. I'm just going to unclick on those and delete them for now. And now I'm left with just my regular colors. And now I can start illustrating. One thing that I want to decide early is whether I have a stroke or not, and I do want a stroke. I'm going to take this phone, I'm going to unlock it. I'm gonna hide the clipping layer and I'm going to start by just applying my colors to this. And I the the the I the. The. 19. Class Project Recap: All right. So I was able to complete my illustration. It took a little while, but I got through it. I used a lot of the isometrics to accomplish the task, and I'm pretty happy with the results. So let's just check it out one more time and I'll briefly go over sort of what I did through the process. So as we can see here, this is my illustration that I did. Create your scene. What's your scene going to be? Can't wait to find out. I went to go with the background with the actual desk elements, so made some mugs, a little book, a paper clip, and some paper. This paper clip I should have moved somewhere else, but that's okay. Anyways, and then on the phone, I made this little rocket ship that's pretty cool. You got a ladder going up to the window there. I thought that was pretty interesting, pretty cool. And how I did that was with the rocket, you just have to think about where a point starts and ends, and then you can lay it out flat in orthographic perspective, right? And then bring it into your plane. So I had it flat, and then I went into the vertical plane, and I found my points here, and I found my points there and just roughly drew the lines there. So I did a little bit of free form, but it worked out pretty well. And then just use my cylindrical tools. I used my extrude method over here, made a nice little wire there, added in the shadow after the fact, used the cylinder to make this battery and made a little pipe there that worked out really well. Use some text 12:00, okay? That's lunchtime, I guess, or lunchtime. Oh, my goodness. Terrible. Okay. So dad jokes. It's I got to learn them. Made our bench. That was pretty cool. So extrude method, pretty easy stuff, duplicated, made a little lights over here, probably could put some effects in there and add some more detail. But a lot of the shading for all these things, I use the What is that? The draw inside method. So I just control or shift D when I selected the object and just pasted my shadow in place. And then I can move it around freely made my mug. Yeah. Anyways, everything that I've done here, we went over in the class and you could do it yourself, honestly. It does take a little bit of time to get used to it and figure out which method you're going to use, but you're going to be awesome. So you don't have to do something as complicated as I did here. This was actually relatively complicated for the class project, but I wanted to do something a little bit different. So it just shows you what you could do with your class project. But even if you just want to do something very simple, go right ahead. I would love to see what you guys create. So thank you so much for taking the class. In the next class, I just want to say thank you. 20. Thank You! You Rock!: Hey, guys, thank you so much for taking the class. It means, uh, so much to me that you kept with me along this journey of learning the isometrics. Isometric illustration is really cool. And really, you can do so much with it, as you can see through the class project and many of the other illustrations out there. It's really cool and really fun that you can just make whatever you want. Then I really look forward to seeing what you create. Create your scene in any way you want. It doesn't need to be complex. It could be very simple. But just try out some of the isometric tricks, the isometrics and see what you can create. I really want to see. Anything, post it in the project panel. Really, I look forward to it. On top of that, I look forward to hearing your feedback. So please consider leaving a short positive review. It really helps the class and allows other students like you to learn as well. If you have any questions at all, don't hesitate to post in the discussions panel, I'll definitely try and get back to you as soon as I can and give you as much of an informed decision or, I guess, answer as possible. If you want to support me on my creative journey, consider following me here on Skill Share so you get notified when new classes launch. I've also put together an isometric asset pack full of over 100 different assets to start building isometric city scenes. So if you don't want to build everything yourself, definitely check that out. It's for sale here on SkillShare as a digital download or on my website at Capcreats dot. That's my website. Cab creatums.ca. KAP Creatums dot. Alright. I really look forward to continuing to learn with you on your creative journey until next time. See you later.