Inkscape Hyperdrive: Master the Fundamentals | Brandon Grant | Skillshare

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Inkscape Hyperdrive: Master the Fundamentals

teacher avatar Brandon Grant, Game Developer and Graphic Designer

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      1:57

    • 2.

      Quick Interface Overview

      4:29

    • 3.

      Draw Shapes

      10:42

    • 4.

      Apply Patterns & Gradients

      5:58

    • 5.

      Draw Paths

      4:39

    • 6.

      Draw Freehand

      2:38

    • 7.

      Do Calligraphy

      3:45

    • 8.

      Path Operations

      6:36

    • 9.

      Path Effects

      5:41

    • 10.

      Practice: Fire Logo

      5:42

    • 11.

      Make Copies

      2:42

    • 12.

      Group Things Together

      2:31

    • 13.

      Sort Things

      2:08

    • 14.

      Practice: Snake Brush

      6:46

    • 15.

      Create Text

      4:05

    • 16.

      More Text Features

      4:09

    • 17.

      Use Layers

      3:15

    • 18.

      Snap Things Together

      7:44

    • 19.

      Align & Distribute Things

      9:27

    • 20.

      Guides & Grids

      5:19

    • 21.

      Practice: Rocket Logo

      12:09

    • 22.

      Import Images

      2:20

    • 23.

      Export Drawings

      3:34

    • 24.

      Clipping & Masking

      5:54

    • 25.

      Draw 3D Boxes

      3:04

    • 26.

      Pick Colors

      2:16

    • 27.

      Fill Empty Areas

      3:06

    • 28.

      Tweak & Sculpt Things

      4:30

    • 29.

      Spray Things Around

      6:08

    • 30.

      Erase Parts of Drawings

      3:43

    • 31.

      Create Patterns

      3:40

    • 32.

      Apply Filters

      5:10

    • 33.

      Apply Extensions

      5:13

    • 34.

      Vectorize Images

      5:43

    • 35.

      Poster Project Overview

      0:51

    • 36.

      Draw the Background

      13:22

    • 37.

      Draw the Bus

      13:00

    • 38.

      Add Details to the Bus

      9:39

    • 39.

      Add Some Text

      3:09

    • 40.

      Add Texture

      5:11

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About This Class

Do you want to learn everything you need to know to start creating stunning artwork in Inkscape today?

I'm Brandon and I'm going to help you master all of the most important tools and features that Inkscape has to offer.

Inkscape is a free, open-source vector graphics editor. Vector graphics are scalable, meaning they can be resized at any time without any loss in quality, and they are great for websites, game assets, mobile apps, printing, and much more.

Inkscape is an excellent alternative to Adobe Illustrator and Corel DRAW. They are also all very similar, so if you are transitioning from one of these other programs to Inkscape or you plan to transition to one of them from Inkscape in the future, you will have no issues.

Even though this course is only three hours long, it's very comprehensive, and we'll be learning basic, intermediate, and advanced topics. Some of the many topics we'll cover include:

  • drawing and modifying shapes and paths

  • doing calligraphy and drawing freehand

  • using linear, radial, and mesh gradients

  • customizing text for things like logos

  • exporting our drawings to use in websites, apps, games, and more

  • drawing 3D Boxes

  • using various tools, such as the Spray Tool, the Tweak Tool, and the Paint Bucket Tool

  • clipping and masking

  • creating and using custom patterns

  • enhancing our drawings with path effects, extensions, and filters

  • vectorizing imported images

  • applying textures to our drawings

We'll also have practice activities throughout the course, and at the end of the course, we'll put together all the things we learned and create a final project--a detailed, retro-style poster!

In just a short period of time, you will feel confident enough to create your own amazing works of art! Let's get started!

(NOTE: If you would like more in-depth lessons on all of the topics covered in this course plus much more, be sure to check out my Inkscape Deep Dive: Beginner to Master course!)

Meet Your Teacher

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Brandon Grant

Game Developer and Graphic Designer

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Related Skills

Design Graphic Design
Level: Beginner

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Transcripts

1. Introduction: Hi, I'm Brandon, and thank you for choosing my Inkscape hyper drive, mastered the fundamentals course. In this course, we'll be using Inkscape to learn the fundamentals and Vector Graphics and how to use them to create amazing art. In case you haven't heard of Inkscape before. It is a free and open source vector graphics editor. And it is an excellent alternative to paid vector software like Adobe Illustrator, affinity Designer, and Corel Draw. I'm currently at the Inkscape homepage, which is located at Inkscape.org. Here you can read much more about Inkscape. And from here you can also download and install Inkscape for various platforms if you haven't already. At the time of recording this video, the current version of Inkscape is 1.2, released in May of 2022. And it's what I'll be using throughout the course. I highly recommend using Inkscape 1.2 or above for this course in order to avoid any confusion, especially if you're completely new to Inkscape. Okay, And although this is a relatively short-course, it is quite comprehensive as we'll be covering basic, intermediate, and advanced topics. We'll begin with learning how to create manipulate shapes, paths, and text, how to use patterns and gradients. And we'll learn about the different methods we can use for arranging and aligning our drawings, such as layers, snapping guides and grids were also learn all about importing and exporting images. How to use the various tools are being scraped like the tweak tool, the spray tool, and the eraser tool. And we'll learn more advanced topics like clipping and masking, creating custom patterns, using filters and extensions and vectorizing images. To finish up the course, we'll use everything we learned in a final project to create a retro style posterior. Okay, I'm sure you're eager to get started as I am. Let's go ahead and running escape and start a new document. And in the next video we'll jump right in with a quick overview of escapes interface and how to navigate around the canvas. See you there. 2. Quick Interface Overview: In this video, we'll quickly go over Inkscape interface and talk about how we can do things like zoom and pan around the canvas. The canvas is this large area in the center of the window. And it's where we do all of our drawing. The center of the Canvas, get this rectangular area called the page. Although we're working with vector graphics, which we can re-size it anytime without loss in quality. It's still sometimes useful to constrain our drawings to particular area. That's what the page is four, and we'll be using it for this purpose when we create a poster at the end of the course, if you want to change the dimensions of the page, we can do so with the document properties dialog. We can open by going up to the File menu and choosing Document Properties. The Display tab under front page. We can choose the format of the page here, and it will change the page straight away. The default format is A4. They can also give the page a custom width and height here. And we can change the pages orientation. Over here. We can change the color of the page and the color of its border. At the top here, we can change the display units used by the rulers at the top and led to the canvas. The default is millimeters, but we can put it on something else like pixels if we want. We can go in and close up this dialogue now to lead to the canvas as the toolbox, which contains all the tools we use for drawing, will be discussing most of these throughout the course. In version 1.2, we can re-size the toolbox. First bar above the roller is the controls bar that's contains functions pertaining to the tool we're currently using. We're using the leg tool at the moment, which lets us select and transform objects. So the control is bar. Now let's us do things like select all objects, flip objects, and reposition objects. These functions change as you squish the different tools. The next bar up is the command bar. Let's contains a lot of basic commands like creating, opening and saving documents, undo and redo, copy, cut and paste, and some different Zoom options. If you click one of these six buttons here, it would duck a dialogue over here on the right. This is the fill and stroke dialogue, which gives us a lot of control over things like the colors of objects. Because see other dialogues we click this arrow here, will be discussing many of them throughout the course. We can close it out by clicking the X here. At the top. We of course have the menus. The File menu lets us do things like create new documents and open existing documents, as well as save our document, import files into our document, and export our document to file formats that can be used outside of Inkscape. The Edit menu deals with things like copying and pasting and selecting objects. Under view, we have a lot of Zoom options and orientation options. For the remaining menus will be discussing them a lot throughout the course. If we click this arrow all the way on the right, it gives you the snap controls, which let us snap parts of our drawings together in many different ways. And we can actually see many more options if you click Advanced Mode here. We'll be talking much more about these a bit later. Before version 1 to the snap controls were actually in a bar here on the right of the canvas. At the bottom we have the color palette, which gives us some options for quickly changing the colors of objects. You can click these arrows at the right for more colors. Under the color pelvis, the status bar, which gives us information like what color is the selected objects are using other information about the selected objects, our mouse cursor position, and some options for zooming and rotating the canvas. Another way we can zoom is by holding the Control key and scrolling the mouth swore up and down. And it's actually zooms in and out around our cursor. To pan around the canvas. They can hold Control and press the arrow keys. We can hold Shift and scroll the mouse wheel. Or we can press down the mouse wheel and move the mouse. Or we can hold down the spacebar and move the mouse. Okay, that should do it for a quick overview of the interface. Now we're ready to start drawing, which we'll do in the next video. See you there. 3. Draw Shapes: In this video, we'll learn how to draw shapes using the shape tools. The shape tools are these five tourists near the top of the toolbox. In this lesson, we'll cover the squares and rectangles to the circle is an ellipsis tool, the stars and polygon's tool and the spiral tool. And we'll go over the 3D box to a bit later in the course. Let's start out with the squares and rectangles tool, which has the shortcut R, has been dragging the canvas. We can create a rectangle. Hold control. We can constrain the width to height ratio. If we drag close to evenly down and right, we can create a perfect square. If I hold shift it was centered the object at the point where he first clicked. And we can hold Shift and Control to create a centered square. Let's release the mouse to create the square. Once we do so, we have these square handles at the top left and bottom right that we can use to resize it. And again, we can hold Control to constrain the ratio. We also have this round handle at the top-right and we can use to round the corners holding control. And with both brown handlers by the same amount, it's made the corners sharp again, because simply bringing the handle is back to the top-right corner. Or we can press this button at the right, at the controller's bar. If you go to the Select tool at the top of the toolbox, which has the shortcut S. We can move the object around and we can re-size it with the various handles around the objects bounding box. Fewer shifts. It was scaled the other side by the same proportion. If we click the object again, we get these handles are the corners that we can use the rotate the objects. Holy control us restrict the angle of rotation. This actually rotates around the objects we're testing center, which is denoted by this cross here, the center of the object. We can move this if we want, then rotate around that point. We also get these handles on the sides a little skewed the objects. We can hold Alt to restrict the angle. If we click the object again, it goes back to the scale handles. The color that's filling the shape of our object is called the fill color. And we can change it by clicking one of the color swatches and the color palette down here. If you wanted to turn off the fill color, we can click this red X all the way on the left. We can also put a border or stroke around our objects. To do this, we hold shift and click a color swatch. And to turn off the stroke, we can hold Shift and click the red X. Let's press Control Z to undo so it has a stroke again. If we look down here in the status bar, you can see the objects fill and stroke colors. And we can also see a stroke width if we right-click this number because set the width is something else. Another thing we can do down here is change the opacity of the object to make it transparent. And with boxes like these, we can click inside them and scroll the mouse wheel to change them easily. 100 is fully opaque. If you want much more control over the colors of objects, we can use the fill and stroke dialogue. To open it. We can either click this button and the commands bar or we can go to object, Fill and Stroke. Now the fill and stroke dialogue is open over here. In the File tab, we have some different modes for changing the fill color, cleaning, RGB, HSL, HSP, etc. The default is HSB mode, which lets us change the hue, the saturation, the value, and the alpha channel. Alpha is similar to opacity, except we're only affect the fill color. If we change the opacity in the status bar like we did earlier or here at the bottom of the fill and stroke dialogue, it will affect the opacity of the entire object. Another thing we can do down here is good the objects and blur. The stroke paint tab up here, we had the same options, but for the stroke color. With the Alpha channel, we can change the stroke opacity. And a stroke style tab. We can change the width of the stroke. We can also change the units are something like pixels if you want. Another thing we can do in here is changed the dashes of the stroke. This box will change the offset of the dashes. In Inkscape version 1.2, we can also customize the dashes. This box. Each pair of numbers separated by a space corresponds to the length of a dash followed by the length of a gap. Next with markers, you can put things like arrows are the corners of our objects. In version 1.2, we can edit them as well. Okay, I'll turn these off and also turn off the dashes. With join. You can change the appearance of the stroke at the corners. You can make them beveled. Rounded. Cap really only applies to objects that aren't closed shapes. We'll discuss these when we learn how to create paths. Finally, we can change the order in which the objects fill. Stroke and markers are drawn, such as stroke fill markers, stroke markers fill, etc. I'll set it back to the default of fill stroke markers. Let's now move on to the circles and ellipses tool here, which has the shortcut E. If we click and drag, we can create an ellipse. Like with the squares and rectangles tool hold Control will constrain the ratio, which will let us create perfect circles. And holding shift or sensory. We released the mouse, we get the square Handel was for resizing it. We also get this circular handle, which if we drag our salad, the ellipse we can use to create segments. And if we drag inside the ellipse, we can create arcs. To make the ellipse whole. Again, we can click this button at the end of the controls bar. And as you can see, Inkscape Gibbs new objects, the same fill and stroke information be used for the previous object we created. And of course we can change it if we want. The next shape tool we have is the stars and polygon's tool, which uses the asterisk key as a shortcut. We activated, we get the option up here to use either polygon mode or star mode. Switch the polygon mode. Next we have a box for setting the number of corners. We can also right-click in here to see a few options. I'll go with six per a hexagon. Now we can click and drag to create one. If you were to control, we can restrict the angle of rotation. Okay, let's release. We just get this one handle here that we can use a scale and rotate the objects. We also have these rounded and randomized options and the controls bar. Another way to change rounded as towards shift as we drag the handle. This will let us round the corners. Another way to change randomized is hold Alt as we drag the handle. That's what randomize the angles of the corners longer secrete some weird shapes. If we switched the star mode up here, it would change our current polygon to a star. But we also have rounded and randomized set. We can click this button and then the control is part too quickly. We set all the settings back to the defaults. This gives us the five cornered star, which we can change if you want. Spoke ratio here, we first did the base radius to tip radius ratio. If you want to start to look more accurate, we can right-click in here and choose the correct ratio for the number of corners we're using. I'm using eight. So I'll go to the Arctic gram option here. We can also use the stars handles to change this book ratio. We're actually supposed to get two handles for stars, but for some reason we have to de-select it first, then select that again, and now they both appear. We can also round the corners by holding Shift and randomize by holding out. Now switch to the Select tool and select all of these objects by dragging a selection box around them. Let's delete them by pressing the Delete key. Alright, and the last tool we will look at in this video is a spiral tool here, which has this shortcut. I. Let's go ahead and click and drag to create a spiral. Spiral, we can change this number of turns or revolutions. We can also do this by dragging around the outside handle. And if you hold shift, we can rotate and scale it. Next we can change this diversions, which is the density of this outer revolutions. One is uniform, less than one makes the outside denser, and greater than one makes the inside denser. We can also change this by holding Alt as we drag the inner handle. Finally, we can change this inner radius here, which we can also do by simply dragging around this inner handle. With this button, we can reset it all. If we look in the status bar, you can see that spiral is by default have a stroke and no fill, but we can give it a fill if you want. We can also change the stroke attributes or even turn it off. Okay, So that's how we can create shapes. In the next video, we'll talk about how to use the fill and stroke dialogue to apply patterns and gradients to objects. We're actually going to be using this dialogue very often do up the course. So we can leave it open. If it gets in the way, we can drag this little bar here all the way to the right to hide the dialogues. And we can drag it back to the left to show them again. Okay, I'll see you in the next video. 4. Apply Patterns & Gradients: In this video, we'll talk about how to give our objects patterns and gradients. If we create an object. Then look over here the field tab of the fill and stroke dialogue. Besides the flat fill color option we've been using so far, we also have these four options here, which include linear gradient, radial gradient, mesh gradient, and pattern. Let's start with pattern here by clicking on it. And now our object has a pattern fill the default being stripes one-to-one. If we drop down this box, we have a lot of patterns to choose from, such as checkerboard, different styles of polka dots, and old paint. If we switch to the node tool here, which we'll be talking a lot more about in the next video. We'll get these handles here that we can use the modified the pattern, the excellences movie. The square list is resize it. The circle Let's has rotated. In a later video, we'll discuss how we can create our own patterns. For now, let's move on to ingredients. The first gradient option we have is linear gradient. Let's go ahead and click it. Okay, So the default linear gradient as the original field color going from fully opaque on the left are the objects to fully transparent on the right. If we switch to the gradient tool here, which we can also get to by pressing the G key. You can select and move these two stops at the ends of the gradient line. And we can change their colors. If we select the less stuff here. You can see that it's alpha channel was on 0, making it transparent. We can bring this up if we want the controls bar, we have options to reverse the direction of the gradient. Anti-chains, the way in which the gradient is repeated. If we set this to repeat it and move the steps inside the object, we get this Chrome like effect. With direct. We get these harsh lines at the stops in version 1 to the reverse and repeat options are also available in the fill and stroke dialogue. Another thing we can do is insert a stop by double-clicking on the gradient line. We could have also click this button in the Control is bar or double-click the barn here and the fill and stroke dialogue. Now we can move these steps around, either in here or on the object itself. And we can change the colors to delete a stop because select it and press Delete. Led to the controls bar. We have options for creating either a new linear gradient or new radio gradient. We can also set whether it will affect the fill or the stroke of the object. If we switch to the stroke paint tab in the fill and stroke dialogue, you can see that we have the same gradient options for the stroke. You can get a stroke, a pattern as well. Let's create another object. Let's switch back to the gradient tool. Now we can select the radio gradient option up here. Then we can simply double-click the object to give it a radial gradient. The default radial gradient has the fill color fully opaque in the center and fully transparent at two last stops at the top. And write these last stop share the same color information. We can change their lengths individually, but they always maintain a 90-degree angle between them. How do you control was snapping or rotation? And holding Shift and Control will let us change the lengths of both lines together. We can also double-click a line which were added stop on both lines. We changed the color of one, it will change the color of the other. Let's go ahead and delete these objects by switching to the select tool, then holding Shift and clicking the other objects added to the selection. Let's press Delete. Let's now create another object. And the field type here. Let's click this button and get the object and match gradient with the default mesh gradient to get white at the top left and bottom right at the objects. And the original fill color at the bottom left and top right. To edit image gradient, we use the mesh tool, which is located here under the gradient tool. Now we can grab these diamond handles at the corners and move them around. We can also change their colors. We also have these circular handle, so that has changed the curvature of the lines between the diamond handles. If we double-click a vertical line, we can add rows. And we can move the diamond handles and change the colors. If we double-click a horizontal line, we can add columns. We actually have two types of mesh gradients, as we can see here in the controls bar. The other type is kinda cool mesh. Let's create another object for this. I'll go with a star this time. Then switch to the mesh tool. Choose conical measure up here, and double-click the star. Clinical Mesh Gradients start at the center and move out similar to radial gradients. We actually get several diamond handles here in the center. Like with normal meshes, we can double-click the lines to add rows and columns. Okay, so that's how we can give patterns and gradients are objects. I'll see you in the next video. 5. Draw Paths: In this video, we'll learn about another type of object we can create called paths. The most common way to create paths is with the pen tool here, which has the shortcut B. If we start clicking in the Canvas, we can create connected line segments. Because snapped the angle by holding Control. We can undo a segment by pressing Control Z. Having a finished creating the path, either by double-clicking in the Canvas or by right-clicking. If we look in the status bar, you can see that paths by default have a stroke and no fill. But we can give it a fill if we want a size line segments, we can create bezier curves segments with the pencil. To do this, we click and drag on the canvas. Where we released the mouse. We get this curve. We can click and drag some more to create more curves. We can also go back to creating lines segments by just clicking. And if we click and drag hold shift, we can create a sharp corner. And another way to finish creating a path as you click on the starting point again. Now we have a closed path. Segments in a path are connected by nodes. In order to see and modify the nodes, we get to use the node tool here. This twice a shortcut in. Now we can see the nodes and we can move them around to change the shape of the path. These nodes denoted by diamonds are called Casper corner nodes. The ones that connect curves, segments like this one had the circular handles that we can use to modify the curvature of the segments. For the customers that don't have handles. We can hold Shift and drag out from them to get the handles. The nodes denoted bys squares are called smooth nodes and they allow us to create smooth curves. The handles of smooth nodes are co-linear and rotate together. If you want to change the notes type, we have these four buttons and controls par. With this point, we can turn on node into a cusp annuity. This one turns it into a smooth node. This button turns a note into a symmetrical node, which is similar to a smooth node, but as we change the length of one of its handles, the other changes by the same amount. The last type of node we have is auto smooth, which is a type of smooth node that will attempt to maintain very smooth curves at the node as we move it or in surrounding nodes around. Another way to change the nodes type is by holding Control and clicking it, which was cycled through the node types. We have some other things we can do here in the control bar. For example, if we select two or more nodes, we can join them together with this button. This button we can break the path of the selected node. Now we have an open path. The next button, Let's has joined to end nodes with a line segment. With this one, we can delete this segment. We can also insert nodes with this button on the left. Or we can simply double-click in a segment. To delete it, select the node. I can just press the Delete key. If we create an object with the shape tool, Let's squish the node tool. You can see that we don't have access to the objects nodes. We still just have it scale handles. For a rectangle, It's corner rounding handles. This is the main difference between paths and shape objects. However, we do have the option to change the shape object into a path, which we can do either by clicking this button in the control bar or by going to path, object to path. Now we have access to as nodes and much more control over its shape. That should do it for an introduction to pads. The next couple of videos to learn how to use the other two path creating tools or the pencil tool and the calligraphy tool. See in the next one. 6. Draw Freehand: In this video, we'll learn how to draw freehand pads with the pencil tool. The pencil tool is located here under the pin tool. And as shortcut is the peaky, use the pencil tool. We simply click and drag on the canvas. Now we're doing freehand drawing. This tool is great for sketching. To finish creating the path we just released the mouse. We switched the node tool. You can see the nodes that created the key, the path pretty accurate to our mouse movement. Making the pencil tool, we had this smoothing option in the controller's bar, which lets us control how smooth the past we create will be. If we set it to something low, the path will be very accurate but not smooth. We'll have a lot of nodes. Setting it to something very high. On the other hand, result in a very smooth but not very accurate path. I'll put it back in the default of ten. The smoothing setting here actually only affects the path we create actually change the setting. If you want a smoother NOPAT we've already created. Because selected with the Select tool. Think, go to Path Simplify, which has the shortcut Control L. We can press Control L multiple times to keep smoothing the path. If we squish the node tool, we can see it has fewer nodes now In the pencil tool, another option we have appears to change the shape of the path. Here's what triangle n looks like. We could change the size of it with the scale box. Here's triangle L, which is basically the opposite of triangle Wayne. Here's the lips for from clipboard with you create another object. Then copied into our clipboard with Control C. Now if we draw a path with the pencil tool, use the outline and the copied object to form the shape of the path. From clipboard is similar, but it would give us a fill color instead of a stroke. Last applied would just use the last shape option. We chose. This back to none. These same shape options are actually also available for the Pen tool. Okay, that's how we can do free-hand drawing. See in the next video. 7. Do Calligraphy: In this video, we'll continue with path creation by learning how to use their calligraphy tool. The calligraphy tool is located here and it has the keyboard shortcuts see, like with the pencil tool, to use the calligraphy tool, we click and drag on the canvas. Unlike with the pencil tool, however, the path we create gets a fill instead of a stroke. We can change the color if we want. We can also give it a stroke and the control is bar. We have some different preset profiles. Inkscape provides for us, which we use different values for the other settings up here. We can also create our own profiles with this button. With the width box, we can of course change the width of the paths we create. For using a drawing tablet, we can toggle on this button here to use the pressure of our pin to change the width. Thinning here refers to how the velocity over our mouse movement affects the width of the path. A negative number will make the path dinner when we move slowly and thicker when we spit out a positive number has the opposite effect. Mask controls how much the path lags behind the cursor. When it's high, we get a lot of lag or we can create smoother paths. Angle refers to which angle will give us a dennis path. It's on 30 by default. So if we draw it at 30 degree angle, the path will be the dentist. If we set it to 90, going straight up or down, or give us a tennis path. And going left and right will give us the thickest pen. Fixation refers to how closely the angles setting is obeyed. The default of 90 is pretty high. So the angles setting is obeyed pretty well. If we set it to 0, however, the width of the path will stay the same regardless of which direction we move. With caps, we can change the appearance of the ends of the path. The default is blind and we can make them more or less rounded. This is actually similar to the cap option we saw briefly in the stroke style tab with the fill and stroke dialogue. If we go to the pen tool really quick and create a path, then zoom in on one of the n nodes. We can change the cap type here. Okay, back into calligraphy tool. We have tremor. With this. We can create rough paths with the last setting wiggle, then create waves and curls. High settings for wiggle or tremor will create a bunch of nodes in our paths. I encourage you to now go through all the presets and test them out and to maybe even try creating your own. This tool is great for credit, things like letters for fonts. I'll see in the next video. 8. Path Operations: In this video, we'll look at some of the operations we can perform on paths. Let's get started by creating a few objects with random colors. Let's give them no stroke for now. Because path operations are used on paths, we first need to select all of these objects and turn them into paths by going to path, object to pair. The path operations are all located in the path menu. The first one union will turn all the selected paths into a single path. You can see by the bounding box and the fact that they now had the same color. This is all one object. Now, the color it chooses is the color of the object with the lowest z order. We'll talk about the z order of objects and how to change it later in the course. But for now the object we create first has a lowest order, which for me was the rectangle. If you go to the Node Tool, we can edit all of the nodes of this path. Let's switch back to the Select tool or press Control Z into the objects are separate again. The next operation is difference. With this. If we select two objects that are overlapping like this, it will cut the top path out of the bottom path. With the next operation intersection, it will get rid of all parts of the paths that aren't overlapping. They've been just the overlapping parts remaining. Exclusion is basically the opposite of intersection as it will cut out only the overlapping parts. Division will cut the overlapping part out of the bottom path. But I'll also leave that part as a separate path. Cup path is similar to the vision, but only works with strokes. So let's give these objects as stroke verse. Now if we do cup path, you get the stroke at the bottom path, cut into pieces. The next operation combined is similar to a union, but with a couple of differences. With union. If we have overlapping paths selected who are fused and nose of those paths together. And we'll use the colors of the path of the lowest z order. With combined, they won't fuse the nose of the overlapping paths together, so we can still move them apart with the node tool. It also takes the colors from the path with the highest z order. To recombine some pads, we can break them apart again by using the next operation, break apart. Now these are separate objects again. Let's undo a few times until the object of back to the way they were before we combine them. Another thing break apart does is if we have some closed in the areas between paths like here, and we union them, then do break apart. Will also fill in the empty areas, will create new paths in those areas as well. Inkscape version 1.2, we have a split path operation which is similar to break apart except for one difference. That's first-time do one so that these objects are union again. You can just create another object here that isn't touching the union path. Turn the objects into a path. Then select them both. Union then then do split path. Like with break apart as separated these two paths. But it didn't fill in the empty area here. Next we have inset. This is a shrink, this select paths by the same amount and all sides of the pads. We can use the shortcut Control plus the nine key at the top of the keyboard to do this repeatedly. The next operation, outset does the opposite, making the paths larger. This has the shortcut Control plus a 0 key at the top of the keyboard. Next we have dynamic offset. With this, if we select one object and do dynamic offset, this wish the node tool, it gives us this handle here that we can drag to increase or decrease the offset. Want to turn this back into a regular path. We can go to Path, Object Path. Now we can edit this nodes. The link to offset operation. We do the same as dynamic offset, except it will keep the original object. So if we make the offset bigger, we can change the color and see that the original object is still in the middle here. This is a good way to create a border around an object. To solve this simplify operation here, when we use it as smooth and our free hand pads, the final operation reverse, reverse the direction of a paths nodes. That's quite an open path with the pen tool. Then let's go to the stroke style tab in the fill and stroke dialogue and increase the stroke width a bit. Let's give it some markers. Now if we go to Path, Reverse will change the direction and location of the markers. Okay, That does it for path operations. I invite you to try all of these L and various paths until you get the hang of them because they are extremely useful and we'll be using them a lot in the final project. In the next video, we'll talk about how to add Pet effects, two pads. See you there. 9. Path Effects: In this video, we'll learn how to apply path effects two paths. Let's start by using the Pen tool to create a path with some curves. To add path effects to a path, we have to use a path effects dialogue, which we can open by going into path, path effects near the bottom. And let's click this plus button down here, which will bring up the life path effects selector dialog. Here we can see all the available paths effects. If we click the arrow at the bottom of one, you can read about what it does by hovering over the Information icon. If we click on a path effects icon, for example, spiral spine down here, we will add the paddle effect to the path. And now we see spiral the spine in this list here. A spiral spine path effect lets us create super smooth curves. If we switch to the node tool and move the nodes around, we can see that it keeps the curves very smooth. We actually have the spiral spine effect as a mode option in the pen tool here. Changes to this mode and creating a path will automatically add the spiral spine, that effect to the path. The next mode here, B-spline, will add the B-spline patch effect to the path. This path effect also lets us create very smooth curves. And as you can see in the pet effects dialogue, we also get some extra parameters we can use to modify the resort. For example, we can change the weight of the curves here. We can also choose to only apply changes to select the nodes. We can actually apply multiple paths effects to a single path. For example, we can click the plus button and a dialogue and give this path a spiral spine effect as well. Now we have both effects in the list. We can turn them on or off with the eye icon next to them. We can change the order with these arrow buttons, which will give us different results. To delete a pet effects, we can click this button or to delete over select the pads, pads effects, we can go to Path Remove pet effects. Let's now create a shape object. Then turn it into a path by going to Path, Object Path. And let's click the plus button and bad effects dialog, checkout Ben here. With bend. If we click this first button in Ben path, we get this green line going across the center of the path. We can drag this line to bend the shape. We can also move these nodes at the ends of the line. And if we drag this diamond handle at the bottom left, you can change the width of the path. Okay, let's remove Ben. Let's check out another path effects. Let's go with corners village slash chamfer. This effect lets us round or beveled corners of a path. The default mode is the Philip mood, which lets us round the corners. If we change this radius value here, round all of the corners of the path. With the node tool, you can also use these diamond handles of the corners to run a single corner. Or if we select multiple nodes, we can run multiple corners together. Down here we have the different modes. We can use. Inverse fill. It will invert the rounding. Chamfer will bevel the corners. We can use this box to change the number of steps that uses. Finally, Inverse chamfer will invert the resort. Alright, let's look at one more pass effect. Let's add it to the open path here that has no path effects. Let's choose pattern along path. For this one, we're also going to need a shape. Let's go with a star and keep a pretty small change the color. Switches select tool, trying to store into a path by going to path to path and copied into our clipboard with Control C. Now select the path here again. And in a pet effects dialogue, Let's get this last button under patterns source. This will shape the path using the shape we copied. We can also give it a fill color if you want. The default mode and pattern copies here is single stretched, which causes the shape to be stretched along the entire path. Some other options, we have our single repeated stretch. Repeated. We can also change things like the spacing and offsets. If we switch to the Node Tool, where this handle here for changing the width. However, as you can see, we don't have access to the nodes of this path anymore. In order to get access to the nodes, get to change the object back into our normal path. This finalizes the path effect, causing it to disappear in the path effects dialog list. Now we can modify the nodes like normal. Alright, so those are a few of the many pet defects we can use. I encourage you to try all of these out and various paths and see what you can come up with. Okay, I'll go ahead and close out the path effects dialogue, and I'll see you the next video. 10. Practice: Fire Logo: For this practice activity, we're going to use what we've learned so far to create a fire logo. To begin, let's go to the circles and ellipses tool, hold Control and create a large circle. Now we want to go to the stroke paint tab, the fill and stroke dialogue and give this a stroke. It doesn't matter what the color is for now, as long as it's different from the fill color. Then let's go to the stroke style tab and make the stroke width pretty thick. That should be good. Now we can go to the File tab and click the X here to turn off the fill color. The next thing we want to do is turn the stroke into a path so that we can perform path operations on it. To do this, we can either go to the Node Tool and click this button up here and the controls bar that says convert strokes two paths. This is actually right next to the object to Pat button we saw earlier. Or we can go to path, stroke to path. Now we can see by the appearance of the nodes that this is now a path for the color of this. Let's make it a red for the moment. By the way, it's definitely not necessary to use the exact same colors I use. But in case you really want to, and easy way to do it would be to type in the hexadecimal value that you see here at the bottom of my fill and stroke dialogue into the same box on yours. Alright, now let's give this a linear gradient. Let's switch to the gradient tool. Bring the first step to the top. Hold control and bring the other stuff to the bottom. Let's raise the alpha channel of this top all the way up and make it a yellow. Okay, to draw the fire, we're going to use the spiral mode of the pin tool. So switch the pin tool and changes the spiral mode up here. As we learned before, we can use this mode to create super smooth curves. To start, we want to click somewhere near the bottom of this path and inside the color of it. Then we can click up here to create a curve. Now let's shift and click here to create a customer node. Click down here to create a curve. Shift. Click here for a custom node. Click here, Shift, click here, click shift, click, click up here, and here. Now we want to bring it up outside the circle path. Then Shift-click up here, click down here, Shift-click, click, shift, click, click here, click here, click here, click here, click down here, and click the first again to close it off. Now we have a pretty decent fire shape. But to make it even better, you can go to the Node tool and adjust the nodes and curves a bit. Mainly want to make sure this bottom curve doesn't go outside of this circle path. Okay, we can turn off the stroke of this by holding Shift and clicking the red X down here. Let's give it a random field color for the moment. The next thing we'll do is add some spacing between the fire and the circle path by cutting an offset copy the fire add the circle path here. As we learned in the video about PET operations, we can create an offset copy of a path by going to path link to offset. We can't see the offset copy at the moment because it's underneath the main path. But we can go ahead and make it a different color. And with the node tool active, you can see this diamond handle at the top point here, which we can use the offset, the copy. That should be enough spacing. The problem now however, is that we only want to cut this part of the copy out of the circle path, not the parts down here. This means we need to get rid of all but this part of the copy first. To do this, we can go to the pen tool and set the mood back on Bezier. Then draw a path around this area here. Now we get squished to the Select tool hold shift and click the offset copy to add it to the selection. Then go to Path intersection. This leaves us with just this part of the offset copy that was inside the path we created with the pencil. And to cut this out of the circle, you can always shift and click the circle and go to path difference. Now we can select both of these and turn them into a single path by going to path union. Okay, one more thing we can do is cut out a part of the bottom here. To do this, I switch to the pen tool and put the mode back on spiral. Let's create another small fire shape path. We want to start this one down here outside of everything. After we create the path, Let's go ahead and put the mode up here back on Bezier for future videos. Now we can go to the Node tool and adjust the path a bit if necessary. I'm going to switch to the select tool and make this more centered. Right now we can select both of these paths and go to path difference. Okay, that should do it for a simple fire logo. See you next video. 11. Make Copies: In this video, we'll talk about the various ways we can copy objects. If we create an object. One way to make copies is with copy and paste. You can press control C to copy, control V to paste. The most common way to make copies, however, is by duplicating to duplicate an object, beginning to right-click it and go to Duplicate. Or we can press Control D. Let's place the copy directly on top of the objects. Another way to duplicate this with a stamping. For this, we move the object to where we want to copy and press the space bar. This allows us to create fast copies. We can also step as we rotate. We make copies with copy-paste or duplicating. The copies aren't connected to the original object in any way. So our free to re-size them or change their colors. But we have a third way of creating copies called cloning, which will force the copies to share characteristics of the original objects. To do this, we can create an object thing, click this button in the command spur or press O D. Now we have a clone of the objects. If we change the original object size, it will change the clones size as well. And if we change the color, it will change the clones color. Works with the stroke as well. We can actually resize the clone itself if you want. However, we can't currently changes colors. If we did want to change the clones colors, we first have to unset the original objects colors. To do this, we select the original thing in the third tab, Edit, Fill and Stroke dialogue. We had this question mark button. This list is unset and objects fill color. Now we can change the clones fill color. We can actually do the same with a stroke. If we set the original objects colors again, however, the common Go back to copy and original objects colors. We can also make multiple clones of an object. If we don't want to clone to be a cloning anymore, we can select it. Click this button in the commands bar. That was a standalone object, and we can change it however we want. It also won't be affected if we change the original object height. That's how we can make copies of objects. See you next video. 12. Group Things Together: In this video, we'll learn all about how to group objects together. Let's begin by creating a few objects. To group these objects together, we can select them all. Then either click this button and the commands bar or press Control. G. Objects are now in a group, and as we can see with a single bounding box around them all, they're being treated as one objects. This means we can select them as one, move them as one, and transform them as one. Groups become extremely useful when you start adding a bunch of objects to our document. You can use groups to easily select. For example, all of the objects have a character's head and face and move them around together. If you want to modify it, individual objects in a group, we can double-click one of the objects who entered the group. Now we can select them, modify them individually. To get back out of the group. We can either select an object that is outside of the group or just double-click an empty area in the Canvas. We can also have nested groups. So we can create another object. Hold shift and click this group and group these together. Now we can enter into the main group to get this child group. We can enter into it to get out of both groups with a double-click the canvas once for each group we're inside. To ungroup a group of objects, we can either click this button and commands bar or press Shift Control G. Now we have this object and this group separated. Every press Shift Control G. Again, we have all of the objects ungrouped. If we group all of these again, what's remove a particular object from the group. We can enter into it. Then right-click the objects. You go to pop selection out of group. Now it's no longer a part of the group. We can easily add a new object to a group by entering the group. I think creating the objects. If we get out of the group, you can see that the new object is part of the group. Okay, that's how we can work with groups. See in the next video. 13. Sort Things: In this video, we'll learn how to sort our drawings by changing the z order of objects. Let's begin by creating some objects. Let's make it so they overlap each other. Now when we create objects, the one that we create first has the lowest z order, which puts it at the bottom of the stack of objects. And the one we created last has the highest the order, which puts it on top. If you want to change the z order of an object, we have these four buttons and controls bar for the select tool. With the first one, which uses the home key as the shortcut, we can put the object above all the other objects. This object is already at the top though. This doesn't have any invisible effect. But if we select the bottom objects, we can use this button to bring it all the way to the town. Next button, which we can also do by pressing the page up key. We can move an object up by one step at a time. The next button, which uses page down, does the opposite. And the last button with the N key is the shortcut says an object all the way to the bottom. We can use these buttons with multiple objects at a time as well. Now select all of these objects and group them with Control. G is create another object overlapping the group with the object outside of the group selected. If we click the lower selection one step button, it puts the oxygen below the entire group. This is because as far as objects outside of group are concerned, a group of objects is a single object. If you want to change the z order of an object within a group, we have to enter the group first. Notice however, that even if we press the lower selection to bottom button, the object in the group won't go below the object outside the group. Okay, that's how we can change the z order of objects. See in the next video. 14. Practice: Snake Brush: For this practice activity will learn how to create a snake brush for the body of the snake. Let's go with a long thin rectangle. Now we want to turn this into a path by going to Path, Object Path. Next, switch the node tool and select these two nodes on the left. Let's join them at the mid point by clicking this button up here in the control bar. Then let's turn it into a symmetric node with this button. Now we can grab one of these handles, hold Control, and drag it towards the node. Because it's now a symmetric node, the handles will stay the same length. Muscle going to grab these two nodes on the right, hold control and moving to the right some more. Okay, for the head, let's create an ellipse at the front. Making sure to cover the whole line segment here on the right. We can use these circular handles to make an opening here for the mouth. I'm going to turn this into a path by going to Path, Object Path, which the node tool incurred these segments a bit. Now we can select both of these paths and turn them into a single path by going to path union for the fill color, I'll go with a green. Next, let's de-select the path. Let's switch to the circles and ellipses tool. Choose black for the fill color and create an ellipse for the eye. Let's click this button up here to make it a whole ellipse. Now we can squish this selector and reposition it if we want. Then let's duplicate it with Control D. Make the duplicate white and shrink it down while holding shift and control muscle going to move it forward a bit. Now if we want, we can select these two I objects and group them together with Control G. Okay, Next we can give our snake some spots or something. For this, I'll create an ellipse here. Use the color picker tool to make it the same color as the body, then make it a bit lighter. Now we can go to the Select tool and duplicate this with Control D and move it somewhere else. We can also readjust the size a bit. Alice create some more of these. For this one, I'll press the lower one step button up here to put it beneath the eye group. Okay, Now we want to cut off all the parts of these ellipses that are extending beyond the body. To do this, we can first select them all by right-clicking and going to Select Same Fill Color. Then turn them into a single path by going to path union. Now we can select the body and duplicate it with Control D, then hold shift and select the path of spots and go to Path intersection. Next, saga, the snake at tongue by going to the pen tool. Creating a path here like this. I'll turn off the stroke, give it a red fill. Use the node tool to adjust the curves and notes a bit. Now we'll go to the Select tool and click this lower to bottom button up here to send it below everything. Okay, now we can select all of the snake objects and group them together with Control G. We also want to copy the group into our clipboard for pressing Control C, because it turns this into a brush. We're going to be using the bin from clipboard shapes setting of the pencil tool. So after copying it with Control C, switch to the pencil tool. Let's change shape appear to bend from clipboard. We also want to set smoothing here to something high, like 50 as having too many nodes in the path. The snake look jagged. Alright, now we can go ahead and create a wavy path and it will use the copied snake has a shape for the path. Everyone, we can change the width of the path either with a scale setting up here or by going to the new tool and dragging this diamond handle. Having go back to the pencil tool and create some more. We can also create another version of our snake with different colors. For example, we can select the original snake group, duplicate it with Control D, and move it down here. Then double-click the group to enter it and change the colors of the paths. I'll go with a pink for the body of this one, and a lighter pink for the spots. Then to get out of the group, we can either double-click the canvas or select an object outside of the group. That's the group again, and copied into a clipboard with Control C. Now when you use the pencil tool to create paths with the pink snake. Alright, And one more thing to note is that the bin from clipboard shape setting actually use the bin path effects. We can see this free open the pet effects dialog. So after we have the snake paths the way we want them, we can finalize the path effects by selecting the objects and go into path, object to path. Okay, that's how we can create a snake brush. I encourage you to try this out by creating other brushes, like maybe a fire brush or something. Alright, I'll see in the next video. 15. Create Text: In this video, we'll discuss how to create and work with text objects. To create a text objects, use the text tool located here. This tool use the keyboard shortcut T. Now we can click into Canvas and start typing. You can also press the Enter key to move down a line. If we switch the Select tool, we can easily resize the text. We have to hold control though routes it will distort the text. In the text tool. We can change things like the font family, the font style, and the font size. You can also change the spacing between baselines. Baselines are lines that go across the bottom of the texts, but that ignore the tails of letters like lowercase y's. Next, we can change the alignment of the text. If we select one or more letters. You can use these two buttons here to create superscripts, subscripts. With this box here, we have some spacing options. With this point, we can change the spacing between letters. This one will change the spacing between whole words. The next box is for horizontal kerning. Kerning is a spacing between individual or pairs of letters. So if we click between two letters, you can change the horizontal current in here. We can also change the vertical Kearney. With this last box, we can rotate the character that's to the right of the cursor. The last three buttons here, let us change the direction in which the characters are written. Another way to create a text object is to click and drag. This will create a box. And as we type, the text stays within the box. You can resize the box with this handle. Also an escape version 1.2. If we de-select the texts objects, selected again with its x2, we now have this handle at the top right that we can use the adjusted padding between the text and the box. Another way to edit a text object is with the text name font dialog, which we can get to by clicking this button command bar. Here we can set a different font attributes. We get a preview of it down here. If you want to give this selected texts object are chosen attributes. To click the Apply button. In the Features tab, we have some advanced settings. We can change the text tab, we can change the text of the objects. With this, we get automatic spell checking. We have to click Apply to set the text. Okay, we can go in and close up this dialog. Next video, we'll talk about some of the options we have in the texts menu, as well as how to do things like modify individual letters. See you there. 16. More Text Features: In this video, we'll look at a few more things we can do with texts objects. Let's first create a text objects. Then switch to the select tool and make it bigger. The first thing we're going to look at in the text menu is put on path. For this, we're asked me to create a pad, switch, the pen tool. Let's make sure I'm busy a mode here. Let's create a path with some curves. Helices like the texts objects and the path. And go to text, put on pad. As you can see, this makes the text flow along the shape of the path. We can select the text object and go to the Text tool, which you can do easily by double-clicking the objects. We can add more text and it will follow along the path. The texts goes beyond the path. We won't be able to see it, but we can easily fix this by resizing the path. If we move the path, the text moves with it. To remove the texts from the path, we can either delete the path or select the text objects and go to texts. We move from pad. We can also do this with shape objects. We can create an ellipse, for example. Let's select it and it's sex object. And put the texts around the ellipse. We select the Ellipse and turn it into a path by going to Path, Object Path reverses nodes. By going to Path Reverse. He'll put the texts on the inside of the shape. If we turn off the ellipsis, fill in, give it a stroke, will be able to see the texts. We can rotate the path to rotate the text. If you want to keep the texts the way it is or remove it from the path. Because select the text object and turn it into a path by going to path, object to path. Now we're free to delete the ellipse. Be aware though, that have to return a text object into a path. We can no longer edit it with the text tool. We can, however, now modify the node to the individual letters. And this object is actually a group of paths, with each letter being an individual path and the group. So we can enter the group or ungroup then they move and resize each letter. This is great for creating custom logos. Let's zoom out and create another text object with a lot of texts and multiple lines. Let's resize it. Let's create another shape as well. If we select the texts object and the shape and go to text, flow into frame fluid the texts so that it stays within the frame of this shape. We add more texts will flow accordingly. We can also resize the frame. And Inkscape version 1.2. We get this handle at the top right for adjusting the padding between the text and the frame. Finally, another feature we have in version 1.2 is this set subtraction frame's option. For this, if we create another object, let's give it a fill color and turn off the stroke. This like the object and this float text here. And go to text set subtraction frames. Now when we move this object on top of the texts, the texts will flow around it. We can re-size the objects as well. Okay, that should do it for texts objects. I'll see you in next video. 17. Use Layers: In this video, we'll talk about how to use layers to arrange our drawings. We first started document, we get one layer, which as we can see in the status bar, is by default labeled layer one. In any objects we create will be placed in later one. To add another layer, you can go to layer, a layer, which brings up this dialogue where we can give it a name and choose whether we want to place it above, below or as a sub layer, the current layer. Let's go with above current for now and click the Add button. Now we can see in the status bar that brown layer to any objects we create now will be placed in layer two. And because they are too is above layer one. If we select an object and layer one and try to move it to the top with this button. It won't go above the objects in layer two. If we create an object in layer one, will stay below all the objects and they are too. Let's now open the layers and objects dialogue, which is located in both the Layer menu and the Object menu. And here we can see a list of all the layers, as well as the objects inside them. If we hover over a layer in the list, we can hide it and we can lock it. If we lock, the layer won't be able to move any of the objects in that layer. We also can't create any objects in a locked layer. We can hide and lock objects as well. We can also show unlock the current layer down here in the status bar. With these arrow buttons over here in the Layers and objects dialog. You can change the order of objects within a layer. We can also change the order of entire layers. We can add another layer with this plus button. Let's make it a sub layer, the current layer. Then draw some objects in it. If we now Hide Layer one, who also hide its sublayers. If you want to move a sub layer out of a layer, you can simply drag it out in a list. We can also change the order of layers. This way. We can even move objects into other layers. And we can make a layer or a sub layer by dragging it on top of another layer. If you right-click a layer in the list and choose Delete layer, it would delete all the objects in that later as well. Layers are grateful when we have foreground and background elements in our drawings because they allow us to keep the objects separated and we can lock the background layer, preventing us from accidentally moving things around in the background while we're working on the foreground. We'll see this in the final project. Alright, we can go ahead and close out the layers and objects dialogue for now, and I'll see you the next video. 18. Snap Things Together: In this video, we'll learn how to use this tab controls to snap objects together in different ways. Let's create a few objects to get started. If foreign scheme version 1 to the snap controls are located in a bar and the right side of the canvas. Now we can find them by clicking this arrow at the top right here. At the moment, snapping is disabled completely. And to enable it, you can either check this enables snapping box, or you can click this button here next to the arrow. By default, the snip control is pop-over is on simple mood. We had the bounding box snapping, snapping options enabled. We can also enable alignment snapping here, which is new to version 1. To see all of the snap control options, we can click Advanced Mode here. The first section here has options for snapping to the bounding boxes of objects. Let's go ahead and turn off the nodes and other points options for now. We currently have snappy two bounding box edges and bounding box corners enabled. This means we can take an object, snap one of the corners of its bounding box to one of the edges have another objects bounding box. We can also snap their corners together with edge midpoints snapping because snippet corner of an object's bounding box to the midpoints of the edges have another objects bounding box. And we can snap the midpoints together. Centers here. Let's just snap to the centrals of bounding boxes in different ways. Let's now turn off bounding box snapping and turn on nodes snapping. Pets here refers to the actual path around an object with customers snapping here enabled. We can snap the customer would have an object's path to 0.7, another object's path. We can also snap customers to costumes. Smooth nodes, of course, refers to the smoothness we get when we create a path with curves. Now we can snap cusp loads this moving nodes. Smooth news actually also refers to the quadrant points of ellipses. So we can snap this subjects cusp loads to the quadrant points of the ellipse like this. With line midpoints enabled, you can snap to the midpoint of our paths lines. For path intersections. If you overlap an object with another one. Again, I'll snap to the intersections of the objects. Perpendicular lines lets us easily create lines that are perpendicular to parts of an object's path. And tangential line snapping lets us create tangent lines. Okay, let's turn off all of these except paths and customer nodes. Let's enable other points with object midpoints. Because snap to the midpoints of objects, object rotation centers. Let's just snap to the rotation centers of objects. An object's rotational center is by default, usually the same as its midpoint. But if we select an object and click it again, we can move this rotation center. Now we can snap to that point. Text-based lines and anchors is of course protect subjects. So let's create a couple. Now we can snap an object to a text objects baseline n is anchor. We can also set the anchors are two texts objects together as well as step of texts objects anchor to another text objects baseline will be talking about masking and clipping soon in the course. But basically they let us use objects to hide parts of other objects. With these snapping options were able to snap to the hidden parts. Alright, let's turn off other points and move on to alignment. With alignment enabled as we move an object on the canvas. Now, we can see these lines coming from the object to other objects, such as a line objects in different ways without them having to touch. For example, we can align their centers or the center of one to the bottom of another. For the nodes in the same path option. Because twist the node tool and align the note of a path with another node of the same path. With same distances. You can duplicate an object with Control D and move it over here and duplicate it again. And as you move it over here now we get lines in the bottoms of the objects, letting us know when they have equal spacing between them. You do this vertically as well. Okay, let's turn off Alignment. Finally, we have grids, guidelines and page borders will be talking about grids and guidelines soon in the course. And page borders, Let's snap objects to that page borders in different ways. The last thing we can do in the pop-over switch back to simple mode here, whoever this also resets the snapping to the defaults as we can see if we go back to advanced mood. So if we change some things in here and want to keep them that way, you have to leave it on advanced mode. Alright, one more thing about snapping is that if we hold shift as we move an object who temporarily disable snapping. This is easier than turning off snapping up here if we just want to do it for one object. Okay, that's it for snapping. So I'll see you next video. 19. Align & Distribute Things: In this video, we'll learn how to align our objects in different ways, using the Align and Distribute dialogue. To open the Align and Distribute dialogue, we can either click this button and the commands bar, or we can go to Object, Align and Distribute at the bottom of the menu. Now let's create a few objects and see how we can use the align, distribute dialogue. Let's create a path as well. Okay, and the aligned tab of the dialogue first have the aligned section. And this section, we could do things like align the left edges of objects and center them vertically and horizontally. And the result we get depends on what we choose and is relative to box where we choose here is referred to as the anchor with a default of less selected, chosen, the object we select last will be the anchor. And if we select the objects with a selection box, less selective, refer to the object with the highest z order. So now if we click this button, which aligns the right edges of the objects to the left edge of the anchor. The anchor stays in place. Other objects move so that the right edges are aligned with the anchors left edge. Similarly, we can center them vertically, center them horizontally, and align their bottom measures. The anchor always remains in the same position, which is first selected as the anchor. It will go to the object that has the lowest sea order. However, we can also select them individually by holding Shift and clicking then will now choose the actual object we selected first as the anchor. For biggest objects, the top row of buttons would choose the object with the biggest height as the anchor. The bottom row will choose the object with the biggest width. We can also align with the smallest object, with the page, with the whole drawing and with the selection area. The two buttons at the end here for texts objects. Let's first set the anchor back to last selected. Let's create a couple of texts objects. Let's make them bigger. Now we can align their anchors and their baselines. Another thing we can do here is treat the objects as a group by toggling on this button. So for example, if we set the anchor to page and select some objects, we can align to the page in different ways. And the selected objects will stay in the same position relative to the selection box as if the entire selection is a single object. Let's turn off the group bud for now. In the next section, distribute. We can add equal spacing between the objects in different ways. For example, we can add equal spacing between the centers horizontally and vertically. And we can make the vertical gaps between the objects equal. We also have options for text objects. Also only the alliance section works with a relative to box. So we can go ahead and set it back to the default of less selected. And the rearranged section. We can do things like exchange the positions of objects based on their selection order. We can randomize their positions within a selection area. And we can unclip the objects which will try to equalize the distances between their edges and remove overlaps. We can make it so that the selected objects bounding boxes don't overlap. We can also add some spacing between our bounding boxes. If we select the path and go to the Node tool, we get these align nose and distributed nodes sections. With these we can align distributor pads nodes in different ways. So if we select some or all of the paths nodes, you can click this button to align them in a horizontal line going through the anchor we choose and relative to bucks. We can also align them on a vertical line to the anchor. With the last two buttons, we can distribute the nodes horizontally and vertically. If we switch back to the Select tool, there's another button up here at the top of the line section. With this, we can do on Canvas alignment. Now if we select some objects, you click them once to get the rotation handles. They click them again. We get these alignment handles. If we click one of the outside handles. We can line all of the objects so that side or corner. If you hold shift and click the handle, we can invert the alignment to the other side of that handle. Clicking the inner Handel was centrally the objects horizontally and holding Shift and clicking it will essentially then vertically. Okay, let's go ahead and turn this off before Inkscape version 1 to the functions and the grid and circular tabs. We're actually in a separate dialogue called the arrange dialogue, which used to be at the bottom of the object menu. Anyway, with the grid tab, we can arrange objects and rectangular grid. For this, Let's create some random objects down here. Let's select them all. First we have these rows and columns values. When we start changing one of these, the other would change as well in order to provide enough rows and columns to contain all of the selected objects. Now if we click the Arrange button down here, the objects get arranged in a grid with the number of rows and columns shown. When equal height here is checked, it will make all of the rows the same height as the tallest selected objects. Turning it off, we'll make each row the height of the tallest object in that row. Similarly, equal width makes all the columns the same width as the widest selected objects. Turning it off makes each column the width of the widest object in that column. Under alignment, we can change how the objects are aligned to the grid cells. By default, they're centered in the cells, but we can align them to the top left corner, the bottom center, etc. Here we can make it to the objects, fill up the entire selection box. Or we can make us, some spacing is added between each row and or column. This is set by default with 15 pixels of spacing between each row and each column for fit into selection box. If it spreads some of these outs, some select them all. And click Arrange. There'll be arranged into a grid that fills up the entire selection area. Okay, let's move on to the circular tab. This tablets is arrange objects surrounding the lips. By default, it will arrange them around the first select the ellipse. Let's move this ellipse down here and make it bigger. Let's change this color. Let's hold shift and drag a selection box around the other objects. And click arrange. The ellipse we selected first stayed in place, and the other objects are now arranged around it. Up here we can choose which points the objects used to attach to the ellipse. We can also arrange around the less selected ellipse. Or we can use parameterized to arrange them around an imaginary circle that we define here. Finally, rotate objects here is enabled by default. Why the objects have also been rotated. If we turn this off and undo all the arranging. Now when we click arrange, the objects won't be rotated, right? That's how we can use the align, distribute dialogue, the fill and stroke dialogue. And the alignment should be dialogue or the two dialogues we will use most often so we can leave them both open. Okay, I'll see you next video. 20. Guides & Grids: In this video, we'll discuss how to use guides and grids to help with our drawing. Guides are useful for keeping our drawings lined up and to create them, you can drag from the top ruler here to create a horizontal guide. From the left ruler to create a vertical guide. And from the corners to create diagonal guidance. And now with snapping to guidelines enabled down here, because Snap objects to the guides. We can also use the intersection of the guides for drawing paths. If you want to remove a guide, we can drag it back to a ruler or to a corner. We also get a little circle here on each of the guys, which is called as origin. When we drag the guide, the origin, we'll move to the cursor position. If you want to control, we can move the origin without moving the guide. If you hold Shift, you can rotate them guide around the origin. If we double-click the guide, we get this dialogue where we can get the guy to label changes color, put his origin at a specific location and give it a specific rotation angle. We can also unlock the guide, which will prevent us from moving it. If you want to lock all the guides, you can click this lock here, the top-left corner of the canvas. Now we can't move any of the guides. You can click it again to unlock them. Another thing we can do is put guides around the page by going to Edit, create guides around the page. Now we can easily give the page or background or something. And if you want to remove all the guides at once, you can go to Edit, Delete on guides. Us also delete all these objects. Now let's move on to grids. If you go to view page grid, it'll give us a default rectangular grid. Snapping to grids enabled here, we can snap to the grid when we create objects, allowing us to draw more accurately. If you want more control over things like the grid cell size, we can open the document properties dialog with this button in the commands bar, then squish the Grades tab. Here, we can create a new rectangular grid or excellent lecture grade, which we'll see in a bit. Down here. We can do things like change the origin of the grid and change the spacing of the grid lines. And actually the grids we create have major lines and minor lines resumed out. We can only see the major lines. But if we zoom in a lot, you can see the minor lines. The minor lines are by default, are more transparent blue than the major ones. We can change the colors of the lines here, as well as the distance between the major lines. Over here. We can disable the grid. We can make an invisible but still enabled. So we can still snap to it. So by default, we can only snap to visible lines. This is why if we zoom back out, we can now only snap to the major grid lines. If we turn off this snap to visible grid lines only option, however, now we can also snap to minor lines. With this option, you can use dots instead of lines. And here we can change how the grid is aligned with the page. Let's go ahead and delete this grid by clicking Remove here. Let's create an axonometric grid. With axonometric grids. The lines are angled, allowing us to do isometric drawing. Like with rectangular grids, because zoom in to see the minor grid lines. We can also change the angles of the lines. Okay, that's how we can work with guides and grids. I'll go ahead and close out the Document Properties dialogue, and I'll see you next video. 21. Practice: Rocket Logo: For this practice activity will create a rocket logo. Let's start with the background by switching to the circles and ellipses tool holding control, and creating a large circle. Let's give it a dark blue fill. Now let's give it a linear gradient. We, the first stop to the top. Hello control with the other stops at the bottom. The alpha channel all the way up and give it a lighter blue fill. Let's next fork and the rocket. First, let's create a long ellipse over here for now and make it white. Next, let's cut off the bottom of the ellipse. To do this, we can switch to the pen tool. Click about right here, hold control and click over here, then bring it around the bottom and close it off. Now switch to the Select tool, hold shift and select the ellipse and go to path difference. Next we can make the top of the rocket more pointed by switching to the Node Tool, slugging the top node, turning it into a symmetric node with this button, then holding control and dragging one of the handles in while making sure to keep them horizontal. Muscle going to select the two central nodes, hold control and move them up a bit. I also turn on the transformation handles with this button hold shift and drag out one of the scale handles to spread the nodes out a bit. Let's make the top of the rocket red. To do this, we can switch to the pen tool. Click about right here, hold control and click over here. Then bring it around the top and close it off. Let's turn off the stroke of this pet by holding Shift and clicking the red X here and give it a red fill. Now let's switch to the Select tool. Select the rocket path, duplicate it with Control D, hold Shift and select the red path and go to Path intersection. That's an x. Give the rocket as circular window for this because switched the circles, ellipses tool hold Control and create a circle on here. Let's make it a dark gray. Now switch to the Select tool. Duplicate the circle with Control D, make it a light blue. Then hold shift and control and scale it down some Alice hold Shift and select the other circle. Then the rocket path go to the align, distribute dialogue and with less like the chosen as the anchor, let's align them vertically. Next we can add some fire to the bottom. First, I squish the squares and rectangles tool and create a rectangle down here, overlapping the rocket, but not quite the same width as the rocket. Let's make it the same dark gray as the part of the window. Now let's turn it into a path by going to path, object to path, switch to the Node Tool. Select the two bottom nodes. Hold shift and drag in one of the skill handles. Next I switch to the Select tool. Click this button up here to put the path below the rocket path. Then we'll shift and select the rocket path and align them vertically. For the fire, because switched the circles ellipses tool and create an ellipse down here. Let's give it an orange pill. Let's turn it into a path by going to object to path, switch to the Node Tool, select the bottom node and turn it into a symmetric node. Hold Control and drag in one of the handle is a bit. We can also hold Control and drag the node down some switch the Select tool, duplicate the path with Control D, give it a yellow fill. Then we'll shift and control and scale it down some. Next week it's like both of these fire paths. Click this button to put them below everything. It's **** and select the rocket path and align them vertically. Let's get the racket, some fins snakes. For this, we can switch to the pen tool and create a triangular path here. Let's turn off the stroke. Give it a red. Fill. This wish the node tool. First, I'm going to select this node at the left here and turn it into a symmetric node. Then dragging the handles some also curve all the segments a bit. That was switched the select tool and move the fin to where we wanted to put a copy of this spin on the other side of the rocket. First turn on Snapping, then drop this down. Go to Advanced Mode and turn on Snapping rotations centers here, L is click the fin to get the rotation handles and snippets rotation center to the rotation center of one of the windows circles. Now we can duplicate the fin with Control D and click this button to flip it horizontally, which will flip it on a line going through the rotation center. Let's also add a fin in this center. To help with this, we can use guides as first click and drag from the top ruler to create a horizontal guide, Let's snap it to the top of the bounding box of one of the things. That is true, I got another horizontal guide and snap it to the bottom of the bounding box. Now switch to the squares and rectangles tool. Snap to the top guide, then drag down into a snaps to the bottom guide. And we can switch back to the Select tool and drag the guides back to the ruler to remove them. We can also turn off snapping. I'll just turn the rectangle into a path. Let's switch to the Node Tool. Select the two left nodes, and click this button to insert a node between them. Let's do the same for the two right nodes. Now let's take the two top nodes and joined them together with this button. Then turn it into a symmetric node, hold control and dragging the handles some. Let's do the same with the two bottom nodes. For the center nodes, Let's select them both. Turn them into smooth nodes with this button. Hold Control and drag them up a bit. We can also hold shift and drag the scale Handel was in or out sum if we want, we can now turn off this button to hide the transformation handles, Nexus, switch, the Select tool, hold shift and select the rocket path and align them vertically to finish up the rocket, Let's make the whole right half a darker shade. To do this, we can turn on Snapping, switch to the pen tool. Snap to the cuspid at the top of the rocket. Hold control and click down here outside the bottom of the rocket. Then bring it around the right side and close it off. Let's turn off the stroke. Make it black and give it a low opacity like 15%. Ellis turn off snapping. Which the Select tool. Select all of the rocket objects. Duplicate them with Control. D, turn them into a single path I going to path union, hold Shift and select the transparent path and go to Path intersection. Alright, now we can select all of this in group them with Control G. Click it to get the rotation handles, hold control, and rotate it clockwise into its horizontal. Then we can shrink it down while holding Control. Put it about where we want it on the background. Hold Shift and select the background and align them horizontally. And if we want, we can select just the rocket hold Shift and Control and resize it. Now let's add some smoke coming out from the back of the rocket. To do this, we can switch the circles and ellipses tool and create an ellipse in here. Make it white with a 100% opacity. And create some more overlapping circles. I want to make sure not to leave any gaps between the background and the smoke and the left side. Now select all of the ellipses and union them together. Then click this button to put a blow the rocket. And we can resize it a bit if we want to remove the part of the smoke that's outside the background, let's select the background and duplicate it with Control D, hold Shift and select the smoke and go to Path intersection. We're also going to remove this part of the background so that it isn't visible at the edge here. But first let's add a curve title or slogan or something to the top of the logo to do this as first, duplicate the background, make it any color, then hold shift and control and scale it down. So that'll switch to the text tool and create a text object. I will type blast off in all caps. We can choose whatever we want for the font family, but I'll leave mine on the default. I will however, set the style to bold. In order to easily center the text and the logo need to change the alignment here too centered. Now switch to the Select tool. Make the text white. Then we'll control and scale it up. Next we can select the text object and the circle here and go to text, put on path to center the text at the top, because select just the circle, click it again to get the rotation handles hold control, and rotated into that sex is at the top. We can also resize this circle by holding Shift and control. Next, we can double-click the text object to switch to the text tool and change some of these settings if we like. I'll add some spacing between the letters. Okay, where we had the texts the way we wanted. We could turn it into a path by going to path, object to path, then delete the circle. To remove the part of the background under the smoke. We can duplicate the smoke with Control D, hold Shift and select the background and go to path difference. Finally, we can add some stars to the background. I'll switch to the stores and polygon's tool, change corners to four, hold Control, create a white star here. I'll switch to the select tool and add some different sizes, duplicates of the star around the background. Okay, now we can select everything and group them with Control G. And our rocket logo is finished. Thanks for watching, and I'll see in the next video. 22. Import Images: In this video, we'll learn how we can import images into our document. To import images, we can actually copy and paste one into our canvas. Or we can drag one from a folder into our canvas. We can use the import dialog either by clicking this button in the commands bar or by going to File Import. Here we can browse to the location of an image we want to import. If we drop them, this pile of type box, we can see that we can import all sorts of images, including Adobe Illustrator and Corel Draw files. For this video, I'll import this image of an apple. I've provided this image as a downloadable resource in case you want to use the exact same image to follow along. But really you can use any image you want. We can double-click it, which will bring up this JPEG or bitmap image import dialog and this dialogue. We can choose whether we want to embed the image or the image. If we embed the image, it will actually become part of our document. This results in a larger file size for our document, but also means we're free to move or delete the original image file without causing any problems. If we link the image, on the other hand, we have to keep the image file in the same location on our computer or Inkscape won't be able to find it. Next time We tried to open a document that's linked to the image. For the most part, I prefer to just stick with him dead. We can also change things like image DPI and image rendering mode. But I'll just go ahead and click Okay. Now the image is in our document. We can move it around, scale it, and rotate it just like with any other objects. We can't however, change it into a path or modify the nodes because it's not a vector image. And a later video, we'll see how we can vectorize an image. But for now, if we want, we can trace around it with the pen tool. Okay, that's how we can import images into Inkscape. Next, we'll learn how to export our drawings. See you there. 23. Export Drawings: In this video, we'll learn how we can export our drawings and start using them outside of Inkscape. Start by creating some objects. To export our drawings, you use the export dialogue, which we can open either by clicking this button, the commands bar, or by going to File export. The first tab we have in here a single image. With this, any parts of our drawing WE export will be placed in a single image file. And our options are to export every object in our document, all the parts of our drawings that are inside the page, all the objects we have selected, we can define a custom export area here. At the bottom here, we get a preview of what the export an image will look like. We get this for each of the export modes. As you can see in the page mood, the size of the export an image will be proportional to the size of the page. And any objects that aren't fully inside the page will have parts cutoff. We also have this export selected only option here. When this is off, it will export all parts of the drawing that are within the export area, regardless of whether or not they are selected. If we check this, selected objects won't be exploited. Another thing with this is that if we squish through selection mode here, when this option is unchecked, to export this part of the unselected objects that is inside this selection box. If we check this, however, it won't export that part. And the image size section, which is available for every mode, we can see and set the exact pixel size of the exported image. This is helpful in case we make our objects too big or too small and the Canvas, and we want to make the export an image a different size without having to re-size the objects themselves. So if we want smaller images, for example, we can decrease the size of the width or height here. And notice that is also changed the other value by the same proportion. An easier way to do this is by changing the DPI value here. The default is 96. And if we want the image to be half the size as the area we're exporting. Because simply change the DPI to half of 96, which is 48. And because we're working with vector graphics, we don't have to worry about quality loss when changing the sizes. And the batch export tab, we can export multiple images at once. With selection mode, we can export each of the selected objects, two separate images. With layers. We can export all objects inside each layer. And with pages, we can export all objects inside each page of our document. Creating multiple pages is a new feature of Inkscape version 1.2. And we can do so with the page tool here. At the bottom of the export dialogue. You choose what format we want to export to. Png is the default. We have a few other options as well. We can also set a location and file name for the image here. Then we can export. Okay, that's how we can export our documents. I'll go ahead and close up this dialogue now. Now see in the next video. 24. Clipping & Masking: In this video, we'll learn how to clip and mask our drawings. To start, we need to create two objects. For clipping. We put one object on top of another, select them both. Then either right-click and choose Set clip or go to Object clip. Set clip. What this does is it uses the top objects to clip out the parts of the bottom objects that are outside of it. This is treated as one object so we can move it around, scale it, rotate it, and change the color. Because the object I clipped is a rectangle. I can go to the squares or rectangles tool and still use the rectangles handles to modify it. We can actually do this with the node tool as well. Another thing we can do with the new tool is click this button here and the control is bar. Now we also get handles for editing the object we used as the clip. To release the clip. You can either right-click it and choose released clip or go to Object, Clipping, release clipping. Now we have our two objects back. We can also clip a group of objects. So we can group both of these together with Control G. Credit another object on top of them. Select them all. And cyclic. Another thing we can do is invert the clip. To do this, we go to Objects, clip, set, inverse clip. This is actually a path effects. If you open the path effects dialog, I'm going to pat, pat effects. We can see this has the power clip-path effect attached to it. And we can enable or disable the inverting. We can also clip images, how I import the image of the apple we use previously. We can now draw a path around the apple. Select the path and the image. Insert the clip. Now we have just the apple. Masking is similar to clipping, but with the addition of transparency, the closer to black the top object is, the more transparent the bottom object will become closer to white the more opaque. So for example, big release the clip of this image. Now go ahead and delete this path. Credit an object over the apple. Turn it black. Give it a linear gradient. Raised the alpha channel the last step all the way up and change it to white. Hold shift and click the image. And either right-click and choose Set mask or go to Object mask, set mask. So Eclipse the image. And the apple is going from more transparent on the left, two more opaque on the right has similar to clipping. If we switched the node tool. You can toggle on this button and modify the mask. I'll turn both of these backoff. To release the mask. We can either right-click and choose Release Mask or go to Object mask. Released mask. We can use an image as the mask as well. For this our input, this grayscale landscape image. I've included this image as a downloadable resource so you can use it to follow along. You can also use a different image, but keep in mind that this works best with grayscale images. Okay, now let's create an object to mask. Let's give it a different color. Let's raise the image to the top with this button, select them both and set mask. We can also invert the mask as first released the mask. Then let's do inverse masking by going to object Mask, set inverse mask. Like what the inverse clipping, inverse masking is a path effect. However, it doesn't work straight away like inverse clipping does. To get it working, we have to squish the path effects dialogue and check Invert Mask down here. Now it looks better with the mountains being the more opaque parts. Homer thing about clipping and masking is that if we blur a clipped or mask objects, the blurring gets clipped as well. However, if we group this first, it's not treated like a normal objects. So if we blur it, it works like with the normal objects. If we ungroup it, the blurring goes back to being clipped. Okay, I'll see you next video. 25. Draw 3D Boxes: In this video, we'll learn how to create 3D boxes with a 3D box tool. The 3D bucks towards located here, and it has this shortcut X. We click and drag, you can start creating a box and perspective. Release the mouse. We get these vanishing points. The x axis vanishing point is at the center of the pages left side. The z-axes point is at the center of the right side and the y-axis is by default parallel, so it goes off to infinity. If we drag this X in the center of the box, it can move the box and perspective have you can use the handles of the corners to resize it along the different axes. How do you control as it's constrained the sizing? Let's create another box inside the page this time. Notice that the vanishing points are the same positions as the other box. And if we move one of the vanishing points and moves it for the other box as well. If you only want to move the vanishing point for our selected box, you can always shift before dragging the vanishing point. If you hold Shift and select the other boxes, well, because Snap they're vanishing points back together. And the controls bar, we can change the angles of the lines on each axis, but only if they're parallel. We can make the others parallel as well. Or make it so that none of them are parallel. Now the y axis vanishing point is way up here. If we squish the Select tool, you can move a box around without changing its perspective. Also a 3D box objects. It's actually a group of objects with each side being an individual object. But instead of double-clicking it to enter the group like with a normal groups, you have to hold control and click the box, which will let us select individual sides. And we can re-size them, move them, and change their colors. If you will control an odd because cycled through the objects at that location and z order allowing us to select the hidden sides. This actually works for all types of objects, not just 3D boxes. We can still go back to the 3D box tool and move this box around in perspective. That's how we can work with 3D boxes. See you in the next video. 26. Pick Colors: In this video, we'll learn how we can use the color picker tool to pick colors from the Canvas. First, let's create some objects and give them different colors. The color picker tool is located here and it has the shortcut D. With this tool, if we have an object selected, we can click on any color in the Canvas. It will change the selected objects, fill color to that color, shift and click a color. It will set the selected objects stroke color to that color. If we all ought to choose the inverse of the picked color as the fill color. We look at the color wheel here in the fill and stroke dialogue. The inverse of a color, it's just a color that's on the opposite side of the color wheel holding Alt and shifts to set the stroke color to the inverse color. In the control bar, we have two options under opacity, Pitt can assign when peak is on the top Pig both the color and the opacity that we click. When a sign is on the picked opacity while some get applied to the selected objects opacity. So right now, if we lowered the opacity of one of these objects and other objects, switch to the color picker tool. It could be object with transparency. The selected objects fill is now also partially transparent. But if we undo that and turn off assign, think could be object with transparency, the opacity of the selected object doesn't get affected. The fill just gets the same hue, saturation, and value as a color we picked. If we undo again and turn off pig, click the transparent color, the selected objects opacity also doesn't get affected. But now the fill color becomes the exact color the tool picked, which is this light blue, also assigned, doesn't work unless pick is turned on. One more thing with the color picker tool is that if we click and drag over some colors, will set the selected objects fill color to the average of the colors under the tool. You can do the same for the stroke by holding shift as we click and drag. I'll see you in the next video. 27. Fill Empty Areas: In this video, we'll learn how we can fill an empty areas between objects by using the paint bucket tool. The Paint Bucket Tool is located here and it has the shortcut you prefers does create some objects. Let's make it so they have an empty area between them. Like this. Now we can de-select everything, switched to the paint bucket tool. Choose a color and click this empty area to fill it with that color. This is actually a new path. We can also use the paint bucket tool to create a new path with a different color on top of an existing objects. If we move it, you can see that it doesn't fill in the parts where the object was being overlapped by other objects. The controls bar for the paint bucket tool, because sandwich channel we want the tool to work with. If we set this to red, for example, we can only fill an objects that have some red in there coloring. We can't fill an objects with no red. I'll undo and set this back to visible colors. Next we have threshold. Let's change this object to a different red than the other to de-select, switch back to the paint bucket tool and choose a color. Right now if we click one of these objects, it will only fill in that object. However, if we undo, set the threshold to something high, like 80, think like one of the objects will fill all of the red objects that are touching it as well. Because giving the tour high threshold makes it bleed the objects are the same. Read our undo and set the threshold back to the deep part of 15. The next setting is grow, shrink. By. With this, we can make the resulting path either larger or smaller. Next we have close gaps. Let's turn off snapping for now. And move this object so it's not quite touching the top object anymore. Now let's de-select, switch to the paint bucket tool and click in the empty area. Nothing happens at the moment because of the gap here. We can try changing the close gaps setting to fill it even with a gap present. There we go. Finally, we have this button that will reset all the settings, the defaults. This would be a great tool to use for quickly coloring parts of a sketch or something. Okay, I'll see you next video. 28. Tweak & Sculpt Things: In this video, we'll learn how to use the tweet tool, which is located here in the toolbox. And as the shortcut W, first need to create some objects. How credit couple of small objects. Then I'll select them both and stamp them a bunch of times by moving them to different locations and pressing the space bar. The tweet tool only works on selected objects. So let's select all of these. Now let's activate the tweak to the default mode we start on is the move mode. With this mode, if we click and start dragging any selected object that comes within the orange circle around our cursor will move in the direction in which we first started moving their mouse. We can release the mouse button click and drag in a different direction, move the objects in that direction. The size of the orange circle around our cursor depends on this width setting here. The width is also independent of Zoom. So zooming in or out as another way of changing the width. Forced just refers to how much of a force is applied to the objects we touch. Alright, let's check out the other modes we have. The second mode is move IN OUT. Clicking and dragging will cause the objects move toward our cursor. Shift. However, what caused them to move away from our cursor? Next we have the move jitter mood. This will randomly scattered the objects around. The next mode is scale. Normal dragging or shrink the objects. And Shift dragging were enlarged in mode number five is rotate. With this, we can rotate the objects either clockwise or counterclockwise. If we hold Shift, then we have the duplicate slash delete mode. No more dragging would duplicate the objects we touch. If we squish the move jitter mode here, because scattered them around. If you go back to the duplicate slash delete mode, holding Shift, let's just delete touched objects. Alright, the next four modes we have here are four paths for use them on shape objects will automatically turn them into pads. These modes are good for sculpting objects. The first path mode is push. This will push parts of paths in whichever direction we move the mouse. The next mode is shrink, grow. Normal dragging would shrink the pads and Shift dragging or make them grow. Next we have the attract repel mode. Normal dragging will pull the paths toward the cursor. Shift dragging, we'll push them away. The final path mode is roughen. This will add a lot of nodes to the paths and move the nodes around to refine the shapes. It's also pretty CPU and sensitive and can easily cause Inkscape to crash, so we have to be careful with it. We can also lower this fidelity setting here to create fewer nodes with the path moves. The last three modes affect the colors of the objects. The first one is paint mode. With this, we can click a color in the pallet to apply it to the tweet tool. Now as we drag over objects, their colors will start becoming closer to the tourists color. We can also set which color channels you want to effect here. The next color mode is Jitter. This will randomly apply colors to the objects. The final mood is blur. Normal dragging will increase the blur of the objects and Shift dragging or decreasing. Okay, That's how I used the tweet tool. See you next video. 29. Spray Things Around: In this video, we'll learn how to use the spray tool, which is located right here. It has the keyboard shortcut a. To use the tool we need to create an object. And now with the objects selected, let's activate this grade school with the spray toward does is it allows us to quickly create copies of this selection by clicking and dragging. If we change the width of the tool and the control is par. Because spray over a larger area or smaller area. Like with a tweak tool, the width is independent of Zoom. So zooming in or out is another way to change the width. Mount here lets us change how many copies are created when we spray with rotation, which goes from 0 to 100, we can add a random rotation to the copies. With scale, which also goes from 0 to 100, we can add a random scale amount to the companies. With scatter. If we add this set to a large number, we also make the width large. The copies will be scattered all around the tours width. If we set scattered to something low, on the other hand, the copies will stay pretty close together with a low scatter and a lower focus here, the copies will stay near the center of the tool. With a high focus. There were staying near the edge of the tool. We said all these back to the defaults. Let's also go ahead and delete all but one of these objects. This like the remaining objects, switch back to the sprayed school. Next we have these two toggle buttons here with, with the icons. When the OpenAI button is turned on, we're able to spray in areas that aren't transparent. So if we create a large objects here, change the color, select the other objects. Switch back to the spray tool. We can spray inside this object. If we turn this off, however, we won't be able to spray in here. The closed eye button lets a spray and transparent areas. This includes the empty areas of the canvas. We turn it off, we can't spray here. The next button or prevent overlaps between colors. This only works if we have only one of the I button is turned on. Let's leave just the OpenAI went on that when we spray in here, the copies won't overlap. They also won't overlap the edges of this object. I'll turn this one back off and turn the closed I've been back on. The next button also prevents copies from overlapping. With this enabled big instead an offset between the copies here. If we set it to something low, we're starting to get some minor overlapping. Enabling this eyedropper button will let us change colors, have copies in different ways. For this, we need to create some different colored objects together. Now let's get one of these small objects here. Let's give it a stroke. Now let's switch back to the sprayer tool. If we enable this first new button, we get the color of the copies will change to whatever the color is underneath the tool. And by default, it picks from the center of the tool with this point enabled. If we turn this off, now we will use an average of all the colors under the tool. This next button is similar, except this for the stroke color is pointing here will give us the inverse of the color under the tool. This works for the fill and the stroke. We also get this create tower clones dialogue, which gives us some more advanced options for creating clones in different ways. I invite you to try all of this out, but we can go and close it out for now and turn these buttons backoff. Finally, we have some different modes here at the start of the control is par. The mode that we've been using is the copy mode. This creates duplicates to the original object. Modifying the original object doesn't modify the copies. The next mode, on the other hand, is the clone mode. With this, who will create clones of the original? If you modify the original object, now, go modify the clones as well. The next mode is path mode. We sprayed with this mode, it will turn all the copies we create into a single path by performing a union PAT operation on them. The final mood is delete, which as the name suggests, allows us to delete copies. Okay, that's how we can use the spray tool. I'll set mine back to the default mode. Now see in the next video. 30. Erase Parts of Drawings: In this video, we'll learn how to use the eraser tool to erase parts of our drawings. Let's first create some objects to erase. I'll create one object and stamp it around with the space bar. We have any objects selected. The eraser tool will only work on those objects. However, if we deselect everything, we can use the eraser tool and all of the objects in our Canvas. Alice activate the eraser tool, which is located here and has the shortcut Shift E. And the control is part. We have three modes to choose from. The default mode, delete is the simplest, and it lets us delete any objects we touch with this red line after we release the mouse. The second mode is the cut-out mode. And unless I see race just the parts of paths that we touch, it will also turn into paths and each shape objects we touch. With this mode. We also get some settings up here. For example, we can change the width of the red line without any, anything over 0 omega. So dragging it towards slowly will give us a thick line. And dragging it fast gives us a thinner line. Negative numbers will have the opposite effect. 0 will make the width the same regardless of velocity. With caps, it can make the ends of the line either blunt or rounded. Tremor were rough and the edges of the line. Mass refers to how much the line lags behind our cursor. Setting it to a high number will make it like a lot, but it allows us to get a smoother result. This toggle button here, make it through the tool performance, the break apart path operations on any paths that we completely cut through. If we switch to the Select tool right now and select one of the paths that we cut through. You can see that this is still one object. But if we de-select, switch back to the Eraser tool and turn on this button. Now when we cut through a path to break it apart into separate paths. The last mode we have is clipped mode. This is similar to the cut-out mode, except it doesn't actually cut the objects. Instead, it uses the line to clip the objects. So if we right-click this object now, you can release the clip and then we have the original object and the patho used to clip it. This mode allows us to work with other types of objects, like imported images that we can't turn into paths. So we can import an image, then use the clip mode to erase out part of it. The cut-off mode, however, doesn't work on images. Okay, that's it for the eraser tool. I'll put it back down Delete mode, and I'll see you the next video. 31. Create Patterns: In this video, we'll learn how to create our own patterns. As we learned back in the video about drawing shapes. If we create a shape and go to the fill and stroke dialogue, the Fill Tab and the stroke paint tab. We have this point and we can click to add a pattern to our objects. We can then select from a list of patterns Inkscape provides for us. If we squish the new tool, we can move the pattern on the objects, scale it, and rotate it. Another thing we can do is see what objects that pattern uses by going to Object Pattern, pattern to objects. For the cloth pattern, we now get this repeatable image object. If you want to create our own patterns, it's a pretty simple process. First we create the objects we want to use as the pattern. Then we select them all and go to Object, Pattern, objects to pattern. This creates a pattern using the objects we add selected then creates a rectangle and applies that pattern to it. And the pattern is placed in the list here. If we go to the new tool, we can modify the pattern on the object. If we create another object, click the pattern button in the fill and stroke dialogue will automatically apply the new pattern to it. However, it makes the pattern really big. Now, if we switch to the node tool, we might have to zoom out to see all the handles for the pattern. If you want to create a striped pattern like the one Inkscape provides for us, we can create a rectangle, duplicate it with Control D, turn-on snapping, snap the duplicate to one side of the other rectangle. Change the color, or even turn off the color if you want. Then select them both. And go to Object, Pattern. Objects pattern. Now we have a striped pattern. For polka dot pattern, you can create a square, then a circle in the center. We can use the align distribute dialogue to center these perfectly. If we want muscle going to turn off the fill of this square, then being careful not to de-select the square or else we won't be able to select it again. Let's hold shift and click the circle and turn them into a pattern. Now we have a polka dot pattern with transparency. Okay, that's how we can create patterns in Inkscape. I encourage you to try creating your own patterns, and I'll see you the next video. 32. Apply Filters: In this video, we'll learn how to apply filters to our objects. Filters are located under the filter's menu. And as you can see, we have a ton of them. So we'll just go over a few of them in this video. First, let's create some objects. We can also apply filters to images. And we can apply filters to multiple objects at once. So let's select them all. And the bevel is category. It can make the objects look like Milton jelly for example. Or give them a raise the border. The filters in the lowest category could be useful for creating things like buttons. Under blurs, we had this blur option. Lets us add a Gaussian blur to objects like we can do in the fill and stroke dialogue. Whoever this will bring up the blurred dialogue. If we check live preview here, we can get the objects different amounts of horizontal blur and vertical blur. If you want to apply the filter to the objects, we can click Apply or we can just click Close to cancel it. Useful filter under color is colorize. This lets us do things like add lighting to objects and change the colors. As you can see, this filter is more noticeable on image objects. Under distort, you can get the objects of report appearance. We can also wrap in the registers, film, grain, and the image effects category. It's pretty useful for giving objects or grainy appearance. Under Image paint and draw. Cross engraving is a useful filter for making images look like they were drawn by hatching. In the overlays category, I often use the noise fil filter, which lets us give a grainy texture to objects in various ways. We can also change the color of it. Under protrusions. They could do things like add fire around the borders of objects. Here we didn't give them an ink bleed appearance. With the scatter filters, we can make objects look like cubes or like leaves, under Shadows and glows. You can get various types of shadows and close to objects. In the textures category, we can make objects look like tree bark, like ink paint, or like watercolor paint. We can also add multiple filters to objects. Another thing to note is that adding filters doesn't actually change the original objects. So this object is still a rectangle like a squished into squares and rectangles tool and modify it like normal. If we wanted to remove filters from selected objects, we can go to filters, remove filters at the bottom. I recommend trying out all the filters and various objects. Let's see what they give you. If you're feeling really experimental, you can open the filter Editor dialog here. We can modify an existing filter or even try creating your own. Anyway, that should do it for this video. So I'll see you in the next one. 33. Apply Extensions: In this video, we'll learn how to use extensions to enhance our drawings. Extinctions are located in the extension is menu, like with the filters. We have a lot of them. So we just go over some of the more useful ones here. The first extension we'll look at is under the Generate from pet category called interpolate. Interpolate lets us do a linear interpolation between two or more paths. So first, let's create a couple of objects. Let's make them different colors. Let's select them both and turn them into paths by going to path, object to path. Now let's go back to the interpellate extension. Let's go ahead and check live preview here. Alright, so we get a group of new paths here that start out looking more like the first object, can become more and more like the second objects. The number of paths that get created depends on this interpolation steps value here. Also, the paths are currently all using the color of the first path we selected, but we can interpolate the styles as well by checking this box for exponent. If it's lower than one, the new paths will become more and more bunched up as they get closer to this second path we selected. Setting exponent to a number higher than one. We have the opposite effect. I'll set it back to the default of one. We also have two different interpolation methods we can try out here, which will give us different results. This extension is actually great for creating 3D texts. Let's click Apply and Close this off. For now. Let's create a text object. Let's make it bigger and turn it into a path. Ungroup the paths, and union them together. Now let's duplicate it with Control D. Bring the duplicate down here and change the color. Let's select them both. And because we previously used the interpellate extinction, you can just go to Extensions previous extinctions settings to reopen the interpolate dialog, check the preview. We can add some more steps to make it smooth. Right? Now we have 3D text. And actually the result depends on the order in which we select the objects. So if we undo that, Let's select the bottom object first, then hold shift and click the top one. And we could just go to Extensions, previous extension. This time. We get the top texts object L Frank. Next in the modified path category extension I use often is jitter nodes randomly shift the nodes of a path to give it a rough wavy look. First, we'll need a path with a lot of nodes. So what we can do is we can create a shape, turn it into a path, squished to the Node Tool. Select all the nodes, and click this, Insert new nodes button in the Control bar a few times. Now let's switch back to the Select tool and go to Extensions, modify path, jitter nodes. Check live preview. Now we can go in here and play around with the settings. You get different results. Okay, Next, and it takes category a useful extension is Lorem Ipsum. This lets us create placeholder text. We have a shape selected like we do now, let me check live, preview your credit texts object inside the shape. But if we de-select everything and go back to the Lorem Ipsum dialogue. Who are fluid the text inside the page. And we can change things like the number of paragraphs, the number of sentences per paragraph. Alright, so those are just a few of the many extensions available to us and Inkscape, like with filters, I encourage you to go through and try them all out. There are many more useful ones besides the ones we covered here. Okay, I'll see you next video. 34. Vectorize Images: In this video, we'll learn how to use the Trace Bitmap dialogue to vectorize an image. To start less important image. I'll use this apple image again, but feel free to use any image you want. Let's make it bigger. Now with the image selected, let's go to Path Trace Bitmap. To open the Trace Bitmap dialogue case, we have three tabs here. Single scan, multi-color, and pixel art. Single scan will produce a single path. Multicolor reproduce a group of pads, letting us get a more detailed results. And pixel art will, of course, that is vectorized pixel art as first see what we have in single scan. So at the top we have different detection modes. We can choose from. Down at the bottom, you can see a preview of the results. In escape version 1.2, we had the option of making a preview update automatically as we change the settings. If this gets too slow, we can turn it off and just click update preview. Whenever we're ready to see a preview. This is what the brightness cut-off mode gives us. Basically vectorizes the parts of the image that are darker than this threshold value up here. You could change this for different results. If you'd like what we see, we can click Apply. And then we had this vectorized version of the image. This is a single path. Let's delete it and select the image again. Back in the Trace Bitmap dialogue. The other detection modes we have or edge detection, which will attempt to create line art from the image. Color quantisation, which will separate the image by the number of colors we choose here. These two auto trace modes don't give us a preview, so we have to click Apply. This one will make the path and dominant color of the image. Central line tracing is another option for creating line art. Up with the mood back on brightness steps. We also have the option to invert the tracing result. This basically gives us the background with the apple cut out. These details options here as well. If we hover over them, you can see what they do. Am I experienced the resource of changing? These are very subtle, so I don't use them much myself. Finally, we have this User assisted trace option here. This was called SiO x and previous versions have Inkscape. And unless there's vectorized just a particular part of an image, it's actually works better in the multi-color tab. So let's go ahead and switch to it. As you can see in the preview, multicolor lessons get much more detailed results. However, is quite slower than a single scan because it creates multiple paths. The number of paths it creates is what we choose for scans here. So the minimum is eight paths. This is the result we get with the brightness steps mood. Let's go ahead and click Apply. Okay, so here's the result. As we can see in the status bar, this is a group of eight objects. You can double-click the group to enter it and access the individual paths. The next mode we have as colors. With this, we can get some of the colors of the image. And the Tracy Grace is just a grayscale version of colors. And auto trace here is extremely slow and often causes Inkscape to crash, so I won't try it now, some options we have here are smooth, which will apply a Gaussian blur to the resort, making a smoother, it's pretty difficult to see the difference though. For stack. If we do the trace without stack checked, there's some gaps in the pads making it somewhat transparent. With stack checked, it will attempt to fill in the gaps. We move background here actually removes them brightest path and the group. This is useful if the image were using has a background that is close to white, like this one. So if we click Apply, now we get just the apple with the background removed. Finally, let's check out the user assisted trace option here. With this, we can draw a path over the part of the image we want to cut out and it doesn't have to be perfect. Give the path that fill color. This is the path and the image. And click Apply. If we move the path out of the way, we have just the part of the image we drew the path around. This actually also as a white background to the resort. So we can undo all of that. Select them both again. Then check remove background before clicking Apply. Now removes the background. Okay, that's how we can vectorize them, is just with the Trace Bitmap dialogue. We'll see how we can use this to add texture to our drawings in the final project. I also encourage you to try this out with other images and to also try vectorizing some pixel art with the pixel art sat. Be aware however, that this can create up to one path per pixel. So if you use any images that are too large, it will be extremely slow. Alright, I'll see you in the next video. 35. Poster Project Overview: Congratulations on making it to the final project section of the course. In this section, we'll use what we've learned throughout the course to create a retro style poster. There'll be a lot of steps to creating the poster. So we'll split it up into several different videos. First, we'll work on the background of the posterior by giving it a sky, ocean, sand, and trees. After that, we'll create the VW bus, also sometimes called a hippie van, will then add some extra details to the bus, including giving it a pattern along this side. After we're finished with the bus, will create some texts with a 3D look at the top of the posterior. Finally, we'll use a couple of different methods to add texture to the posterior muscle going to provide the resorting SVG file for each part so that you can use them to follow along with the videos if you'd like. Okay, I hope you're ready to get started because in the next video we'll jump right in. See you there. 36. Draw the Background: In this first video for the poster project, we're going to create the posters background. And to make things easier, who used the page as the size of the background? If you want, you can always use the Document Properties dialog to change the size of your page as well as make it landscape. But I'll leave mine as is. I will however, turn off the border so it doesn't get in the way. We're also going to use liters in this project to make it easier to keep things separated. So let's open the layers and objects dialog by going to Layer, layers and objects. Let's first double-click the label for later one. Let's name it background. Let's also add a sub layer to this layer by clicking this button, making the position as sub layer of current. Let's name is Skye. Okay, That's good enough for now. We'll be adding more layers as we go. So to begin with snapping to page borders turned on with the sky layer selected. Let's create a rectangle over the entire page. This is going to be for the sky, of course. So let's switch to the fill and stroke dialogue. Now give this a desaturated cyan fill. Let's give it a linear gradient. Now let's switch to the gradient tool. Drag the first step to the top of the page. Then hold Control and drag the other staff to the bottom of the page. Let's raise the alpha channel all the way up. Now give this a greenish yellow fill. Okay, Now let's create this son. I switch to the circle is an ellipsis tool. Hold Control, and drag it here to create a circle. Now make this yellow. Let's give us a linear gradient as well. Let's switch to the gradient tool and put the opaque stop at the top of the circle. Then we'll control and move the transparent stop down here. Let's make it a bit less transparent. Okay, now let's switch to the Select tool, hold shift and click this guy and go to the align and distribute dialogue. And with less like the chosen as the anchor. Let's align these vertically. Muscle went to hold control and move this up a bit. We can also add some clouds if we want the switch to the circles and ellipses tool and draw an ellipse somewhere in here, but not too far down because we want to be adding some water and sand down here. Let's make it white. Now let's create some more ellipses until we have a cloud shape. Let's turn off snapping for now. What the bottom of this to be mostly flat. So let's switch to the pen tool and create a path for the bottom. We can add a little bit of curvature if we want. Then is bring it around and close it off. Let's turn off the stroke and make the fill white. Now we can select all of this and turn it into a single path. I go into path union. Let's lower the opacity a bit. Now we'll follow the same steps for a couple of more clouds. For the union operation, we can use the shortcut Control Plus. Now let's switch the layers and objects dialog. Let's add another layer. You want this one to be above the sky layer. Let's name it ocean. Alice turn, snapping back on. Let's draw rectangle down here. We don't have to go all the way to the bottom because we will be putting some sand over this. Let's raise the opacity all the way up and give it a dark blue fill. Now let's give it a linear gradient. Let's bring the first step to the top. This one to the bottom. Let's raise the alpha channel all the way up. Make this a lighter blue. Alright, we also wanted to create a thin rectangle up here that we can use to blend in the ocean with this guy. Let's first turn off path snapping and custom mode snapping. Think credit, then rectangle here. Let's give it a linear gradient. For the first step, Let's move it up here. Let's switch to the color picker tool and make it the same color as the sky in this area. Now, switch back to the gradient tool, hold control and move the other stuff down here. Not quite below the bottom of the rectangle. Let's raise the Alpha all the way up. We can also add some paths in here for waves. Let's turn off the stroke. Make the fill white and lower the opacity. So now let's create some more. If we go over the edge of the page, like with these two, we can select the water objects and duplicate it with Control D, then hold shift and click one on the wave paths and go to Path intersection. We can do the same for the other one. Okay, now let's add another layer above this. Let's call it sand. Does create a rectangle overlapping the bottom of the ocean and going all the way to the bottom of the page. Let's raise the opacity all the way up and give it a light brown fill. Like with the other parts. Let's give this a linear gradient. We the first step to the top, the last top to the bottom. That's raised the Alpha all the way up and make this a slightly darker brown like we did with the ocean and the sky. We also want to put a rectangle here to blend the sand in with the ocean. Let's give it a linear gradient. We the first step up here and make it the color of the water here. But this time we can actually make this closer to white. Now let's move the other stuff near the bottom and make it the color of the sand here. Okay, one more thing we can do with the background for now is add some palm trees. Let's add another layer above this one called trees. Let's turn off snapping for the moment. Switch to the pen tool and create a trunk coming up from this side of the posterior. We can always shift the credit customer node here. Click here, click drag down here. Hold Shift again and close it off. Let's turn off the stroke. I'll give this a very dark blue fill. I'm also going to switch to the node tool and reshape this a bit. I'll turn this node into a smooth node by clicking this button, then adjust the curvature. Can now switch back to the pen tool and create some leaves. Let's turn off the stroke and make the fill of the same color as the trunk. Let's create a few more leaves. You can go in with the select tool and adjust the leaves if necessary. Okay, now let's select all of the tree pieces. Let's group them with Control G. Now we can resize and reposition the whole tree. Now let's duplicate the tree with Control D. Press this button and the control is barge or flip it horizontally, then move it over and tweak the size and rotation. And we can also double-click it to enter the group and change up the leaves some. So doesn't look too much like the other tree. Finally, to hide the parts of the trees that are extending beyond the background. You can use clipping. To do this. Let's first select the other tree to get out of the current tree group. Then it's turn snapping back on credit rectangle over the whole page. You can make this whatever color we want. Now is hold Shift and click both trees. Then right-click and choose Sutcliffe. I'm going to hold control and bring both trees down just a bit. All right, that should do it for the background at the moment. The next video we'll draw the bus. See you there. 37. Draw the Bus: In this video, we'll start with the foreground of the posterior by drawing the VW bus. Begin, let's go to the layers and objects dialogue. Make sure we're on the background layer. Let's lock it so that we don't accidentally create any objects inside it or move things around. Alice create a new layer above the background layer called foregrounding. Everyone to create a sub layer in here called bus. Okay, to start creating the bus, let's first turn off snapping does create a long rectangle in here. I'm going to change the color just a bit. He wants to be able to reshape this using its nodes. So let's turn it into a path by going to Path, Object Path. Now switch to the node tool. First I'm going to double-click here to add a new node. Then I'll hold Control and drag the top-left node to the right a bit. Now I'll drag this segment out to round it. We can adjust the handles as well. Okay, Let's Brown the bottom-right some which we can do with the corners path effect. So let's go to path, path effects. Then click the Add button and choose corners. Finished last chamfer. Now let's drag up from this node to round the corner. Okay, That's your work. Let's turn it back into a normal path by going to Path, Object Path. Let's now create another rectangle overlapping the top of this object. I'll make this a light grey. Hello squish the Select tool, duplicate the bottom object with Control D, which shift and click the rectangle and go to Path intersection. Actually want this to curve down around here. So switch to the pen tool and create a curved path here. Let's bring it back around and close it off. Let's turn off the stroke. Make the fill the same as the top objects. Then let's duplicate the red object. Hold shift and click this one. And we can do an intersection with the shortcut Control asterisk. Then it's like both of these and union them with control plus. Now squished to the Node Tool. Let's hold Control and click this node to turn into a smooth node. And we can adjust this sum if we want. Let's create another rectangle overlapping the top of this. Let's make it a darker gray. Then us to an intersection with this in a duplicate of the path under it. Let's create yet another rectangle up here and make it so it comes down below the other objects, some. Let's make it the light gray. Now let's switch to the selection tool and click the lower one step button here to put it below the dark gray objects. Next, let's turn this into a path which the Node Tool hold Control and drag the top-left node to the right Sam, I'll drag the bottom left node a bit more to the left. Let's also drag the top right node to the left. Sum is create another rectangle overlapping this. Let's make it a darker gray. Let's create one more rectangle over this. We actually want to make this one kind of tall because we'll be cutting off some of it. Let's round the corners of this. Let's make it the light gray. Let's create another rectangle. We're starting near the center of this one. Make it so it extends beyond the bottom of it. Sharpen the corners with this button. Let's make it a different color just so we can see things better. I'll select both of these. Go to path difference. I'll bring this down some. Let's go to the Node tool and adjust the nodes a bit. Hold control and move these up some. Then I'll hold Control and move this one to the right. More muscle going to adjust this strip here. Now let's work on the tires. First, this object is a little short. I think I'm going to grab the three nodes at the bottom and drag them down. Some, wow, holy control. Okay, That's better. Now squishes circles and ellipses, tool, hold Control and Shift and create a circle about right here. Let's make this a darker version of the buses. Read. Alice, duplicate this with Control D, make it black. Then we'll control and shift and shrink it down. So let's duplicate again, make it a dark gray. Streak it down. And we want to cut off the parts of the first two circles that extend beyond the bus. So let's duplicate the stars red path. Hold shift and click once on the circles and do an intersection. Let's do the same for the black circle. Now, duplicate the tire circle, make it the color of one of these darker gray strips. Shrink it down. So let's duplicate again. Pick this one, the light gray color. Shrink it just a bit. Then duplicate one more time, make it the middle gray. Make it pretty small. Okay, now switch to the pen tool. For this, we want to enable snapping to object rotation centers here. Snap to the circles rotation center. Hold control to get a negative 75 degree angle. Click up here and right-click to finish the path. Then a snap to this end node here. Hold control to get a negative 105 degree angle. Click here and close off the path. Okay, Let's turn off the stroke, make the field of middle gray. You want to go to the Select tool and click the path to get the rotation handles. Then snap is rotation center to the circle is rotation center. We can now duplicate this hold Control and rotate it down four times. Let's keep doing this until we add these shapes all the way around the tire. Right now we can select all of the tire objects, group them with Control, G, duplicate it, hold control, and move it to the right. Let us work on the windows. Let's turn off snapping first. I'm going to create a rounded rectangle up here. Now change the color to the dark gray of the tire. Now making more centered. Now let's duplicate this. We're actually going to be cutting this object out of the bus so that we can see the ocean through the bus. But for now, I'll just make it a light blue color. Let's insert this once by going through path. Instead. I'll just create another rectangle here, which will be for the highlight of the window. Let's make the corners sharp, turn it white, and lower the opacity. So let's rotate it about 30 degrees. Let's duplicate this. Bring it to the right. Squish the squares and rectangles tool, make it a bit thinner. I'm going to select both of these and make them more centered on the window. Now let's duplicate that blue piece here. Hold shift and click one of the highlights and do an intersection with Control asterisk. Let's do the same for the other Highlight. Okay, let's group all of the window objects together. Then duplicate it and move it to the right. Well, holding control. Let's do this a few more times. We're going to be cutting off the end of this one. But first, let's select all of the windows and go to the line. This should be dialogue. And click this button to put equal horizontal spacing between them. Now select just the last window here and ungroup it with Shift Control G. And we can delete the highlights for this one. Now let's duplicate this part of the bus here. Hold shift and click the blue objects and do an intersection with Control asterisk. Let's do the same for the other part of the window. Now turn the blue object White and make it about 50% opacity. Then it's duplicated. Zoom in some hold shift and click the dark piece and do a difference with Control minus. Let's duplicate this piece again. Hold Shift and click the bus object here and do a difference. Okay, now we have a window here that we can see through. Let's do the same with the other windows. Let's ungroup this with Shift Control G. Make the blue object white with 50% opacity. Duplicate it, and do a difference with the objects beneath it. And again for the other object. Let's repeat for all but the front window. For the front window want to make it longer and follow along the curve of the front of the bus. So first let's ungroup. It. Will need to create a new border objects. So let's delete this one. To extend this path, we can add another path to it with the pen tool. First, let's turn on cusp nodes snapping. Snap to the cusp node here. Hold control and click over here, then right-click that. Let's continue creating this path by snapping to this end node. Snap to the cusp node down here. Hold control and click over here. I think close off the path, like this path and the blue one. And do a union with control plus to round these corners, Let's add the corners path effects. Now switch to the node tool. Select these two nodes. Then drag one to round them both. Okay, let's finalize the defects by going to path object to pad. Let's select both highlight objects and move them to the left while holding control. We can turn off snapping for now. We can also duplicate this one and move it to the right a bit. Okay, Let's duplicate the blue objects. Make it a dark gray color. Outset at once by going to path outset and click the lower one step button a few times until it's below the blue objects. Let's pick the blue objects, white, 50% opacity. Duplicate it. And do a difference with the gray objects. Duplicate it again, and do a difference with this part of the bus. Okay, This video is getting pretty long, so we'll wait until the next video to add some details to the bus and make it look a bit nicer. See you there. 38. Add Details to the Bus: In this video, we'll continue working on the bus by adding some details to it. First, I'm going to adjust a few things. I'll select this object here, then squished to the Node Tool. Grab this node and this node, hold control and bring them up some more. I also feel like the tires are a bit too small. So I'll select the front tire, hold Control and Shift and make it bigger. Then I'll ungroup the pieces. Duplicate this part of the bus, Shift and click this object and do an intersection. I'll do the same with this piece. Now I'll group all of the tire pieces again. Delete the back tire, duplicate the front tire or control, and move it to the right. Okay. Now let's add some darker windows to this top part of the bus. I want these to be the same width as the inner part of the other windows. So I'll select the inner part of one of them and copy its width value. Now let's create a rectangle here. Make it 100% opacity, and make it the same color as the border of the lower windows. Let's round the corners. Alice squish the select tool. Now paste the width value are copied into this objects with box. Let's create duplicates of this for all but the back window. Let's now align these with a lower windows. Because these two objects are the same width, we can either align their left edges, the right edges, or center them vertically. Let's do the same for the others. For this one, we want to align the right edges. I'm actually going to make this one a bit shorter by switching to the squares and rectangles tool and dragging this handle to the right while holding control. That looks better, I think. Now we can select all of these upper windows, hold control and move them up or down if necessary. Hustle resizing this rectangle altered the rounding a bit. So let's go back to the squares and rectangles tool and fix it. Next, let's get the bus and bumpers. How to draw a rectangle here around the corner somewhere. And now we want to cut out a shape right here. So let's switch to the pen tool. Click about right here, hold Control, click here, keep voting control and click up here. Then bring it around and close it off. Let's now switch the Select tool, hold shift and click the rectangle. Then do a difference with Control minus. And we can go to the Node tool and adjust the nodes of this a bit if necessary. Now let's create another rounded rectangle for the back bumper. I'll make the corners a bit less rounded. Let's turn this into a path which we can do with this shortcut Shift Control C, then switch to the Node Tool. Now, drag this bottom left nodes to the right a bit. Maybe the top ones as well. We want to align the bottom edges of the bumpers. So let's hold shift and click the front bumper. Then in the align distribute dialogue. Let's click this button to align the bottom edges. I'll move both of these up some as well. We can also give the bus or headlight. I'll just create an ellipse here. And I'll make it a yellow color like the top of the sun. Next, create a pattern going along the side of the bus. I'll go with the peace sign. First. I'll create a circle over here. And the color doesn't really matter since we'll be using this with a pattern of long path path effect. So I'll just make it black. Now I'll duplicate this. Make it another color so I can see it and scale it down while holding Shift and Control. Then I'll do a difference in these two circles with Control minus. Now I'll create a thin rectangle going through the center. I'll sharpen the corners and make this black. Then I'll duplicate it. Rotate the duplicate 45 degrees, and move it down here. Let's align the right edge of this with the right edge of the middle piece. Now I'll duplicate this piece. Flip it horizontally by pressing the H key and a line is left edge with the left edge of the middle piece. That's now a union. All of these straight pieces together with control plus and center it vertically with the circle. Then let's duplicate the circle. Hold shift and click this part and go to Path division. Now we can delete all these parts on the outside. There are also some small pieces sticking out at the ends. Select the remaining parts and union them. Okay, let's shrink it down to the size we want it copied into our clipboard with Control C. Now we get squished to the pen tool and credit curvy path on the bus. Let's right-click to finish the path. Now let's add the pattern along path effect to this thing. Click this link to path and Clipboard button and change pattern copies to repeat it. We can also add some spacing between the symbols. Now I'll turn off the stroke, and I'll give this an orange peel. You can ask twist the node tool and play around the nose and curves of this path if we want. Okay, when is how we want it? Let's finalize the effect by going to Path, Object Path. Now we can delete this simple object over here. Let's now add some lines in here to make it look like the bus has doors. I'll just create a rounded rectangle here. Make it the same color as this darker red piece around the tire. Then I'll duplicate this whole control and move it over here. I'll create another rectangle down here for step. I'll make this the same color as the light gray parts of the bus. Let's also give it a door handle. I'll create a small rectangle here. Make it the darkest gray. Duplicate it. Make it the lightest gray. And instead it. Okay, one more thing we can do is give the buses shadow. First, let's select all of the bus objects and group them with Control G. Create a long thin ellipse down here. Let's lower it below the bus. Make it black. And give it a low opacity. Allocentric vertically with the bus. Then is group these because center it vertically with the page if we want. Okay, that's finally do it for the bus. Next, we'll work on the text. See you there. 39. Add Some Text: In this video, we'll add some text to the posterior. I'll start by adding a layer above the bus later. Let's call it text. Now let's activate the text tool and click in the Canvas. I'll type the word simple life on two separate lines. For the font family, we can use pretty much whatever we want. But I'll go with Pacific because it has a retro feel to it. I will switch this Select Tool, hold control, and scale this up a lot. Let's move it onto the posterior. I want to move light bulb here and to the right. So let's first turn this into a path. Then ungroup the letters. Now let's select the letters for life and move them over here. Let's Union all of the letters together. For the color. I'll go with the color of the peace sign pattern on the bus. I'll make it a bit more yellow though. Let's now create an outline for this. Let's duplicate it. Now make it the dark blue of the trees. Then let's move it below the orange text. And outset it a few times with control plus a 0 key at the top of the keyboard. Let's also get the texts that 3D look, which we can do with the interpellate extension. First, let's duplicate this path and bring it down into the right. Send it to the bottom. Let's hold shift and click the outline path and go to Extensions generate from path interpolator. Here we want to make sure we have duplicate and paths checked. And for interpolation steps, a high number like 40 should be good. Let's check the live preview. I think that looks pretty good. So I'll click Apply and close this out. We can now delete these extra paths we have selected. Now select this group we just created, ungroup it in union all of it together. Then send it below the text. I also want to close in this part of the S because it's a bit distracting. So I'll create a path over this with a pin tool. Then our union it with the other path. Okay, Now we can hold Shift and click the text and group these together, then resize it as needed. We can align it vertically with the page. Alright, the texts has done. In the next video, we're finished up a poster by adding some textures. See you there. 40. Add Texture: In this final project video, we'll get the posters some texture to make it look old. Before we do this though, let's create a border for the posterior. First, let's go to the layers and objects dialog, select the background layer, create a layer below it called border. Let's turn snapping back on and create a rectangle over the whole page. Let's outset it a bunch of times with control plus the 0 key. Let's make it fully opaque. Now give it a door. Yellowish fill can always get the Santa grainy texture with the noise fil filter. First we need to unlock the background layer. Then to show the objects in the sand layer, Let's right-click the main object down here and duplicate it. Now let's go to Filters, overlays, noise fill. Let's check live preview, play with the settings until we get something we like. Okay, that'll work. But I want to squish the noise colored tab and lower the Alpha channel. Awesome. Alright, I'll click Apply and close this out. We actually want to make it so the texture gets more transparent as it gets farther from us. We can do this with a linear gradient. This object actually already has linear gradient. Let's switch to the gradient tool, like the stop at the top. If we try to lower the alpha channel of this stuff, however, you can see it also affects the gradient of the object under it. So let's raise the alphabet gup. Then in the ingredient list here, Let's click this plus button at the bottom, which will create a duplicate of this selected gradient. And let's select a duplicate. We can now change the stops without affecting the other objects gradient. Now switch the select tool and adjust this object's opacity sum. That should work. It's a subtle effect, but I think it looks pretty good. Now let's add a texture on top of the whole posterior to give it a grungy look. First, let's create a layer above all the other layers. I'll just call it texture. Now let's import a texture image. I'll go to this aluminum texture here. I provided this image as a downloadable resource for any texture with a scratchy look should work. Let's make this bigger. Let's rotate it 90 degrees. Let's now vectorize this texture with the Trace Bitmap dialogue. We can adjust the brightness threshold setting until we get the result we want. I think that looks pretty good. So I'll click Apply and close this out. Now I'll move the texture path out of the way and delete the image. Let's turn off snapping and move the texture path onto the posterior and adjust the size. Now if we hold Alt and click the texture over the border objects, because select the border objects. Let's duplicate it. Then let's go to layer, moves selection to layer. Let's move it to the texture layer. Now let's hold shift and click the texture and do an intersection on these. Okay, Let's lower the opacity of that texture. If we keep it black, it'll make the poster look dirty and stained. And if you make it white, it will look like the paint of the posterior is fading away. I'll leave it for you to decide which one you prefer, but I'll keep mine like this. Okay, that should do it for the posterior head for this course. I hope you found everything we learned in this course useful, and I hope you feel confident enough to use it all to create your own artwork. You please, if you have any questions, don't hesitate to ask. Thanks again for choosing my course and I hope to see you again in the future. Take care.