Transcripts
1. Introduction: Have you ever struggled with painting skin in a way that does not feel flat or muddy
or maybe inexpressive? Whether you are at the
beginning of your journey as an artist or a
few years into it, I believe the course will be
a good refresher for you, a way to brush up
on your skills or maybe learn a few new
tricks in Procreate. Hi, I'm Lara, an illustrator
and graphic designer. I've been teaching on Skillshare for about five years now. At the moment of
publishing this class, I have over 6,000
students on Skillshare, and you can find
quite a few classes on character design
on my profile. I previously taught
this particular class about painting skin
in a live workshop at East European Caicon where I
collaborated with Wacom and taught a handful of people how to paint skin step by step. Now I want to create a version of that workshop that
you can watch online in your own time and experiment whenever you want with the techniques I'm
about to teach you. As always, my class is structured in a way
that's easy to follow. We will first study some references and
understand colors. Then go into the demo drawing, learn how to shade,
how to add highlights, how to add blush, and then contrast
what adjustments we can make appropriate. And finally, I will show you some alternative
lighting scenarios and give you your project. There will also be a bonus
time laps at the end of my witch hat a till year
drawing that I just finished. And of course, if you like my art and would
like to follow me, I'm the most active on Instagram as Lara Underscore rtscape. If you like this
class, I appreciate any feedback and reviews and
if you publish a project, I would love to see your work
and give you some feedback. Without further ado,
let's get started.
2. Reference study: Okay, so the first thing that I want to do
with you guys in this course is to get clear on how we choose colors
for the skin. I chose free pictures
from Pinterest with different skin
tones so we can see what we're looking for
on the color wheel. Let's check the first
one. When analyzing a picture like this and we're
looking to pick up colors, we are mainly looking
for free colors, the base color, the shading,
and the highlights. The base color of the skin in this picture would be
somewhere around here. It's a bit more difficult to pick up due to the lighting in this piece that makes the
face look very airbrushing. But let's take a look on the color wheel and see
where our color is. In Procreate, I always prefer to use the classic view
instead of the disc one, even though I still
call it a color wheel. It's easy to see that
from left to right, we have the saturation levels. So this saturated is
in the left side, saturated on the right,
and from top to bottom, we go from right to dark. This classic view also has the HSB sliders below
the large square, so we have hue, saturation,
and brightness. With skin, you will
generally find your colors on this
side of the hue slider. So basically around
red, orange, yellow, and more often than not, you will find your
colors around here. Depends on the intensity of
the skin color that you need, but generally it's around here, more towards the desaturated
area of the color wheel. So for this reference, I already picked
up the main colors in the swatches
below the picture. Somewhere around here
is the base color. Then you have the highlight, which is usually here or on
the forehead or on the nose. Generally, these are the
highlighted areas you see here. Then you have the shadows. When you pick them
up from a photo, you will see the
shadows being very desaturated and sometimes
extremely dark. At times even close to black, but in illustration,
we don't do that. In illustration, shadows are colorful and we avoid
the very dark colors. In illustration,
shadows are colorful and we avoid the very
dark colors on skin, so we don't end up
with a muddy result. You'll see what I
mean better when we get to actually
do some coloring. These are the three colors I
would use for this portrait. Let's go to the next example. Mm. The base color would be somewhere around here. And the highlights around here, the shadows around here. You can see that
the light source is around the left
side of the picture, so there's a heavily shaded
area around the right side. For each reference photo, I also highlighted the
area where you can find the colors if you
want to achieve a similar color palette
to the picture. Now let's move on
to the last one. This is the base color for this particular picture,
nothing too tricky. Where it gets tricky instead is finding the right
shading colors. As mentioned before,
we don't want our illustration
getting to muddy, so we have to find the color that keeps the intended tone, but that is also more vibrant. The beauty with illustration
is that you can use a lot of colors for
shading like blue, purple, browns, and so on. So these are our
free references with the main color palette and where you can pick
up the colors from. This is how you can
study references or if you want to
freestyle a drawing, this is how you
can choose colors. Now let's move on
to the next lesson where we will actually
start drawing.
3. Shading: Now let's start coloring
our model here. We have our model on this layer. We have the lineart, the hair, the eyes, everything
on one layer. I already made a new
layer and put it beneath the lin art layer because we will color everything
underneath it. Before we jump into shading, let's be real quick with
setting the base color. I will select my Lasso tool and start following
the line art. I will take a short cut around the hair since the hair
is on a layer above, so it doesn't matter if I don't stick within
the lines here. Now I will close my selection
and choose color fill, and I already have
a color selected. Let me play around with it a bit until I'm happy
with the result. You can go with whichever
base color you prefer. The steps are the same,
only the colors used for shading and lighting
will differ, of course. Now we will make a new layer
and set it to multiply. We will also tap on the thumbnail and set this
layer to clipping mask, which means that
all of our shading will remain in the bounds
of the base layer. You can take a large round
brush to add your shading. I will use this brush
in most of my drawings. It's very easy to use and it can be blended pretty nicely. Now I will start adding
my shading over here. Let me set up the
light source in the upper left side of
our character like this. You should keep in mind
where your light source is coming from so you can address
the shading accordingly. We will have a shadow
under the chin as well. Under the nose, on the lips, under the eyes over here the collar bone and
something like this. Now we will take the smudge tool and using the same round brush, we will simply blend
in the colors. This is called the soft shading. I always start with
the soft shading. It helps having this
gradient down before adding any of the hard shadows
that we will build later. Of course, the shadows depend on the
hairstyle and clothes, but for this example, we will have a shadow
over here and here, basically wherever the face is hidden from the light source. As for the heart shading, let me show you with a different color where it should go. I will mark a few places
on the face so you have an idea where you will have
to do the heart shading. Oh. So these are the main areas where we will
be adding the heard shading and they will contrast with the soft shading
we have done so far. We will keep them on
a separate layer. I will also be using a
lot of lasso tool to create the hard shading
or sell shading, as you may have heard
about them before. I will also deactivate
the color filling option because I don't like it
when I'm doing the shading. I like to create a
selection and be able to control the
pressure of the brush. Basically, I'm trying to create
a shadow gradient within each selection with one part being darker and one part of
the selection being lighter. In Photoshop, you can
achieve a similar result by selecting the area and
using the gradient tool. Now, let's follow the
shape of the hair and create a shadow
shape beneath it. I will use a bigger
brush size here. Now, under the ice, I will just continue doing the shading as you
have seen before. I tend to leave the
lips less obvious, so I will erase a part of this. Now, let's go on the right
side under the chin. We can also add another multiply layer for some extra shading on
this side of the face. It's optional. It's up to you. It depends what kind of mood and live scenario
you want to go for. You can see that this layer of shadow is lighter than
our previous one, and I also made it on a
separate layer so I can remove it if I'm not sure whether I want to
keep it or not. For now, let's group
the shadow layers. Oh, yes, Procreate changed
where you can group them from. You will now have to select your layers by quickly
dragging them to the right. Then you will see this small
blue arrow here on the top, tap on it, and
then group layers. Let's rename this, and
then we will continue with adding the highlights
in the next lesson.
4. Lighting: Okay, so now we are back
on the lighting lesson. Let me just arrange my layers a bit before we get started. I will duplicate
the shading group. And then let me just press
the thumbnail and flatten it. So that's how I did it
to get this flat layer. Then I'm making a
new layer above it, set it to color dodge, and I just grouped these two layers for
our lighting group. Okay, so let's get started. So now I'm creating a new layer above the base and the shadow, and I will set it
to color Dutch. Now, for color dodge
to work nicely, especially on a lighter
base like this skin tone, it's important to
choose a dark color with the tint that you
want your light to be in. So for instance, I want
my light to be pinkish, so I will go for a
really dark red. How dark is something that I only know after testing
a few different nonces. You can definitely
give it a try and test different hues depending on what light you are aiming for. You can also go more towards
orange if you want to make it feel like your character
is bidding in sunlight. Now for the placement
of the highlights because a lot of people ask
where to place them exactly. In order to best understand where to
place the highlights, we will return to
our light source, and I will try to demonstrate in an easy manner where to look
for the highlights and why. Just give me a second here. I'm not preaching to
draw portraits only using planes because I'm not
drawing like that either, but it is still important to understand that some
surfaces are more likely to be highlighted because their
plane is slightly upwards. So the light hits basically these surfaces and then they
create a shadow beneath. So here's a very simple
graphic example. If we had planes like this, maybe like, I don't know, like some stairs, which side would you assume is the light
and which one is the dark? I'm sure you guessed
right, so all you need to do now is
to think the same about the face without
sweating the details of the faces planes if you do not want to go into
so much detail. If you do, however, want
to learn more about this, my class on character
design portraits explains them in more detail. So going back to our character, we will find those
areas over here, and here, let me circle
them one by one. Normally, you would get
a light above the lips, but I tend not to
add that because my style is not realistic
or semi realistic. So I feel like it's
place is not in my art, but you can add it if it's
suitable to your style. We will now take the smudge
tool and blend everything in. Try to toggle the visibility
of this layer on and off so you don't smudge it too much that you can't
see it anymore. A word of advice, better
smudge these soft shades or lights rather than
use an airbrush. The airbrush, and let me just
look for it and procreate, gives your artwork the
infamous airbrush look, and you really want
to avoid that. Our goal is to create a
base with a gradient for shadows and lights and then reinforce everything with
hard shadows or lights. Contrasting these two types of shading will give your
art a lot more depth. So let's continue now
blending the lights. I will erase a bit of them here because it's still bright. You can also try to
adjust your base color if you can't find an
appropriate lightnons. You can do that in curves or in the hue saturation
brightness livers. Now let's make a new
layer and set it to add, which is a lot lighter
than colored Dodge. I usually use my own Lin art
brush for this layer mode, and I use it to
add the rim light, but also some extra lights here and there. Let me show you. Another thing you
can do is create a new layer on color
touch and select some shapes with the
lasso tool and use a large round brush to
create some light shapes, again, to break up
the smooth surface. With male characters, you will
use them a lot more often, but female faces are more
blended, if you will. So let's just at
some more over here. It so this is the lighting scenario
that we have right here. We will study a few more in
one of the next lessons. The last thing we
can do now is make a new color touch layer
and grab the inartTol, which by the way, you can find in the resources section below. Now we can simply highlight the border
between light and dark, but it doesn't always work well, depending on your artwork. It works in a very
contrasty setting like the golden hour or
similar environments. I will remove it for now, but I wanted to show you the
possibility of doing that. Now we will add some contrast and blush in the next lesson. I will see you there.
5. Contrast and makeup: Now that we have our
highlights and shading, let's group our layers and
flatten what we have so far. We want everything to be
on one layer so that we can move on with the
contrast and the blush. First of all, we want to do
a blush for this character. I usually do this for
female characters. I feel like it adds a depth
to the whole portrait. So I will choose a
desaturated pink and make two blobs
below the eyes and simply smudge them
across the face as if it's a mask that's
going below the eyes. I wanted to go over
the nose as well, keeping in mind the
curvature of the nose. This is totally
optional, of course, you can just kip this step if
you don't want to do that. But in case you want to do it, I wanted to include
it in this lesson. M Now that the blush is done, let's move on to
the essential part of this lesson,
which is contrast. Whenever you feel like
there's nothing left to add to a piece or if you feel
like something is missing, but you're not sure what,
try adding contrast. In simple terms, darken your darks and
brighten your lights. How I do this is by creating
a new layer set on multiply, and I usually use my online
art brush and just get a desaturated color and reinforce it and reinforce
some of the shadows. I will not cover a
shadow shape entirely. I prefer to leave
the different layers of shading visible, which basically adds depth and free D effect
to your drawing. Replacing all of the previous
shadows with a darker will only will give contrast, but it will look flat. Let's do it like this. I will show you what my
process is for this part. By the way, if you want
my Line art brush, either for shading
or for line art, don't forget to download it
in the resources section. You will also get the
step by step guide of the course and the
practice sheet for you to exercise with. Now, for some nice highlights, you can create a new
layer set on AD or Color Dodge and add a few small highlights
like on the lips, nose, and under the eye. You can also use a speckle brush and make a
glitter effect like this. Or you can use a
similar brush to add freckles using
a multiply layer. I will select the area I
want my freckles in and just tap a few times to
add these details. Oh, and it looks
pretty cute, actually. You can also use
an overlay layer to brighten or non
specific parts like the lips. Let me show you. In a similar manner, you can draw makeup
for your character. Let me try adding
some red eyeliner. Or let's try a purple eyeshadow. This one will be
set on multiply. I will create a
different layer for it. Our character is starting to feel ready to
party anytime now. Okay, so for now, I will
remove the eyeshadow, but keep the non lips. I will now prepare my layers
for the final adjustment, which we will do in
the next lesson. Mm
6. Adjustments: We are almost done now guys. We have this layer with
everything we have done so far. These two are our duplicates. We will need two duplicates of the original to
create gradient maps. Gradient maps are an interesting
way of adding a mood to an illustration or to make the whole thing look
a lot more cohesive. So these are all the
options that you have. You will learn what you are looking for when you
start using them. But let's say I will
go with this one. Once I select it, it changes the whole layer
into those colors. So that's why I need a
duplicate of the whole thing. But you won't leave it as it is, you will change the layer mode and feel free to test
which one looks best. And then you will also
adjust the opacity. I sometimes go with a multiply, sometimes with lighter color,
sometimes with overlay. Once I feel like it
enhances my drawing, I play around with
the opacity of the layer until I get
the desired feel. Then I merge it with
the layer below, which is the second duplicate. Now let's see
before and after by toggling the visibility
of this new layer. I sometimes get
surprising results by using this gradient
map now, for instance, I feel like this
simple adjustment changed the mood of our
drawing so much in what? 1 minute. What you can do next is to play
around with curves. I sometimes do this
and sometimes I don't. There's no scientific way for me to explain curves to you, but you can play
around with them on various channels and see how
they influence your work. The channels are the
ones on the right. Sometimes I end up
moving curves just a bit in the Gamma channel, and sometimes I end up moving them on three
different channels. This example here looks like
it gives a night setting. This can work depending
on the background. Let me show you my
recent illustration from which had a tilier. Once I have the character
in the background, I play around a lot with curves and color balance or gradients. I always duplicate
my layers to be able to see if I like
the changes or not. To show you a quick glimpse
of this illustration, it goes from this to this, and then you see a
background changing so much, and that's where
you can start using these adjustments to tie
everything together, and the character
will not look like it's copy pasted on
a random background. So back to our drawing, let me show you how
color balance works. You can basically adjust the
highlights, the mid tones, or the shadows and you adjust to lean more
into red or CN, magenta, green, yellow or blue. To be honest, I very
rarely use color balance. I'd rather use curves
and gradient maps, but this is, in essence,
how you are using it. Another adjustment you can make is adding chromatic aberration. I usually use this option
with the pencil tool, not on the whole drawing, and then I add it
from place to place. I don't want to overwhelm
the illustration with this, and for a portrait, it
could be a bit too much. You can use this on a
bigger illustration. Let's say you have
the whole hair done, the clothes, everything. The next thing you can
do is add half tone. You can do the same with half tone and use
the pencil option, again, not the whole canvas. I sometimes do this to add a bit of extra texture
in the shadow. So don't do it for
every shadow part, just a few places
where you want to add some texture and something else for the eyes of the
viewer to look at. You can also use bloom in a similar manner and you
will add extra light. I want to try to add it here. I feel like it's
easier, however, to control a layer with add or color Dutch instead
of using bloom, but you can test it out and
see how it feels for you. You can also add a grainy
texture by adding noise. I add this on the whole
illustration this time. This is what it looks
like at 2% noise, and this is 5%. If we go over 10%, it's starting to look
a bit too retro. But if that's what
you are going for, then that's great for you. You can test it
out and see how it feels like when you are
zooming in and out. That's about it in this lesson. In the next one,
we will talk about different lighting scenarios and what your project
is for this class.
7. Project and lighting scenarios: So now I want to show you some different lighting scenario that you can practice
on your own time. Right here, we have a scenario
where the light source is basically right on the left, so not upper left, it's right on the left
side of the drawing. And you can see how let me
try to create a new layer. You can see how harsh the
light is on this side of the face and how it's following the
curvature of the face. You can see here. You will also have the Rembrandt
triangle over here and you will have multiple instances of this light present in the hair as well. We did not concentrate on
the hair in this tutorial, but I have some others, older classes on how I draw
hair and how I color hair. But I will create an updated
version of that pretty soon because I learned a lot since I last done that class and I
want to update you on that. Going back here, we also have a dramatic light
over here, you see. Basically, the most of this lighting scenario
is given by the shadows. You can see the
harsh shadows create the impression that
the light source is very, very close to the face. And the farther the
light source goes, basically the smoother the
transition of shades will be. So moving on, we
have this option. This is a lot more on the upper side than
what we have done. We have done something
that's some around here. But in this scenario, we have it upwards. We have the hair very lit up, but the shadows are very
powerful over here. And we also have
very strong shadows here and under the chin. The last one is with the
light source on the right. Now we have all the shadow here, again, following the
curvature of the face. We have shadows here that
are forming around the hair. We have shadows in the
hair and here as well. And over here. This will be in the handouts that you will get in
the resources section. You can try to do this
on your own time. You can test it with a
practice sheet that you will also get in the
resources section and you can simply test out these lighting scenarios are
the one that we have drawn until now and you
can post it as a project. This will be my
project for you guys. Just create any of the
lighting scenarios. You can use the model over here or you can
use your own character, just start creating
and publish it in the project section
and I will give you feedback as soon as I see it. Thank you so much
for being here. Thank you so much for
watching my class. I will leave you
with a bonus with the drawing time labs of Cocoa from the
Witch had a teller. If you're interested in that,
it's in the next lesson. And if not, I thank you again
for watching this class. I hope you will leave a review and let me know what else
you would like to learn. Until next time, stay creative and I will
see you guys. Bye.