Transcripts
1. Trailer: Welcome to this
Intermediate class for drawing the eyes
for those of us who have had difficulty illustrating this rather challenging area, this class is going
to take you through a very thorough yet
simplified approach to constructing the eye and
its surrounding structures. We're not going to worry too
much about detailed anatomy. Instead, this class is
going to focus primarily on simplified shapes
and Positioning and approaching things
in a very lead white. We'll start with the
underlying Skeleton shapes before gradually building up layers of muscle and bone and ended up with a little
bit of Rendering. If the eyes have been a tricky subject for
you in the past, or if you'll look into
elevate into the next level, then this class is been
used. So Let's Begin
2. Eye Cavity, Nasal Bone & Keystone: Let's get started creating our underlying
skeleton foundations. We're going to draw this
underlying anatomy in a very box-like white with lots
of corners and edges. And we're going to do this
for two specific reasons. First, it's just going to help us simplify the
eye socket area. It's not a particularly
difficult area to draw bought, bought
practicing drawing, its construction this white, it's going to help us
understand things a little bit better when we move to
more dynamic positions. The more corners that we
have in our construction, the better and
understanding we have about our object's placement
in its 3D environment. The second reason we're using a boxy approach first off is that it's an easy way to identify the key
characteristics, the forms, the shapes, the plane changes sometimes are a little bit too
subtle at first. So we're going to exaggerate
their characteristics a bit. And the first shape is
simply the eye cavity, which is a rounded
box shape that has a slight diagonal tilt to it. This cavity shape
is going to be a little bit different
from person to person. Sometimes a little
more books, yeah. Sometimes more rounded. Usually it's wider
than its height. It's also not a perfect
box by any means. Now, one of the biggest
issues that we have when drawing the eyes is creating
that sense of depth. The biggest reason
we usually screw up in this areas that
we don't take into account where the
eyeball is positioned relative to its surrounding
bones and muscles. The big thing we often
overlook when we start to study the eyes is that
they sit within the skull. This is in contrast to the
other facial features. The nose is in even the mouth. All of these up
protruding outwards. So how do we tackle this? Well, we start with the
simplest concept first, which is that the eye is
really just a bowl in a hole. And that might seem an
overly simplistic concept. That's literally all it is. It's the spherical
object that peaks out from this raw
that Kevin this area. So starting with this
bowl in the whole id is our first step. Next step for this to
gradually build up the surrounding
shapes and forms. So I'm moving on to
the nasal cavity now, which starts about
a third of the way up from the bottom
of our eye cavity. And it's best described as being an upside down hot shape. So again, nice simple shapes. You could even call it an arrow tip shape if you
really wanted to. We're not going to get
too technical with anatomical names and
terms in this lesson. As you can see, there's
also a center line here, and we're going to use that
shortly to create what is a very important
transitional part that we are going to
have to remember. And it's going to be a few of these landmarks that we
are going to have to pay attention to because it's going to help us create
more believable. Iso will get to those shortly. Now I'm just going to
swing on iron first drawing a little bit more
of the opposite eye cavity. We're only going to focus on one or in this lesson however. So this is just to give us a
bit more context all that. This is a pretty
terrible position here. So I might erase this
and try it again. So it's just a little bit, a little bit closer to the Moxa. Let's move that over and that's a little bit of a
better position. So we might stick with
this position for now. But going back to this
transitional pop, this is called the glabella, and it's the bridge between our forehead and our nasal bone. Its simplified form is very similar to
that of a keystone. If you've ever seen
a brick arch wipe. The Keystone is that
middle brick that supports the surrounding bricks and has a wedge-shaped to it, the glabella, more or less
Ax and Ay very similar wipe. Now one thing about it that is tricky to see from the front is that it tilts down and embeds itself underneath
the nasal bone. It's a lot easier
to say this from my three-quarter or side view. And because of that tilt, it means in most
instances there's going to be some level
of shedder present heat. So again, it tilts forward. The nasal bone then wraps itself around it almost like
a piece of pipe up. That glabella is usually quite rounded and more odd
shaped than this. But for the purposes
of demonstration, we're going to box
it off and adding some transitional
side planes which are sloping down towards
our eye cavity. So think of these planes as being a bit like a sloping ramp. Now because they sawed plans atoning a white from the front, it means they are
going to capture even less light than the
front of our glabella. So every change of
plan is going to result in a change of
level in the shadows, which is how we start
to create depth. The nasal bone
sits furthest out, so it's capturing
most of the light. So I'll paint that
in here just on the top plane here to
make it nice and bright, just to showcase that. And as we gradually move
back into the image, h plane change is going
to get slightly darker. So again, the nasal
bone receives most of the light as
it sits out in front. The glabella sits behind
it in the mid tones. It's sidelined, sloped
towards the shadows. And of course, the
eye cavity sits furthest back into
the darkest areas. We're working in
layers of shape and plain changes to help
produce that sense of debt. Now we have one lost
area to place in, and it's sort of a
border for our cavity. This is a hexagonal shape and it starts quite
thin around the top, before it swings
around and meets up with roughly the middle
of the nasal bone. You can think of this
as being a little bit like the rim of a
coffee cup really. Basically it's
applying that slopes into a halt and that
slip maintenance going to have light effected in a different way depending on which plane is facing the light. So in this instance, our light is coming from above, which means the upper
planes will be in shadow, whilst the bottom plants will
capture more of the light. What you might be
starting to see here is that it's beginning
to look as if there's an undefined that
is developing along the top part of our
shapes and forms. And that's precisely
what we're looking for. What we are going to find is that most of the other
structures that we build around the eyeball are going to
hang over it a little bit like a rooftop
owning or a canopy. And this is subsequently going to result in a lot of costs. Shadow being formed around
the top of the eye, the bottom area of
our cavity border, as mentioned, that's going
to capture a lot more light. So I'll paint some of that in here just to make
that nice and clear. So when you hear the phrase
the dock of the eyes, what's usually being
referred to as the cast shadow that forms heat. But we've got a bit
more to construct. You're also doing just a
little bit of a recap so far, we've started with the rounded
box shape breakout cavity. We've laid in our nasal bone, which is wrapping
over the top of that keystone shape glabella. And we've lastly added in that hexagonal border that
slopes down into our hall. So we'll consider these
inner structures done n. Let's now move on to
the outer structures
3. Zygomatic, Brow and Eyeball Position: Let's move on to the outside
area where we've got a great deal of natural Ahmed plotting that surrounds the eye. And the first new
landmark we've got a construct is the
temporal corner. And as the name suggests, this is the corner point between the front plane and the
side plane of the head. It's probably the
most useful landmark we have because it gives us a real obvious way to
square off our head shapes. This ridge then curves outward and merges
into what is probably the most unusual bone structure called the zygomatic bone. Now, this bind extends out
beyond the width of the skull. It's a bit of an unusual shape. It wraps around the eye cavity, but then it also wraps around to the side
plane of the head. It's a lot easier to see this
from a three-quarter view. It's very bulky and very
boxy around the front, and then turns into
a small piece of piping and wraps itself around to the side
where the ear is. You could almost think of
it as being very similar in shape to a pair of spectacles
or pair of sunglasses. So if you want an easy
to remember shape, think of how pair of sunglasses
sits across the face. And this is more or less how these automatic
is positioned. From the front. It's a sort of boxy triangular
shape that then swings back around and down and then makes its
way to the maxilla. The maxilla is the
main muzzle of a fight so that spherical section
where our teeth reside. So our zygomatic ox, it's way down here, roughly at about a
45 degree angle, and then merges
into that maxilla. The nasal bone will also snake its way down to
this point as well. And of course, this is roughly
where the teeth begin, so things are starting
to take shape. I'll draw a little bit more
of the lower jaw in as well, just to help give a
little bit more context as to what we're doing. And also do a little bit
of clean up here as well. We'll do a bit more
refinement for the structures around the
zygomatic in a moment as well. This isn't okay foundation, but there's a few more corners and planes here that
are really going to help us level up
our understanding of the head a little bit more. For instance, as the
zygomatic turns inwards, it begins to create this triangular shaped planet tilts down slightly towards us. And if it's tilting down
slightly towards this, it means it's not
going to capture nearly as much light
as the plane above it. And it's this type of subtle change in shape and
positioning that is going to start to push her eyes and surrounding anatomy
to a high level. How subtle do these
changes have to be? Well, the type of
skull structure here is quite simplified, but you can also
get different types of models with very
sophisticated plane changes. And of course there's
actual skulls you can drove home as well if you
want the extra challenge. So work your way up in
difficulty with these things. Now, moving back to
our zygomatic bone, let's develop this
a little bit more. We're going to first sub-divide this triangular part
through the middle. And then we're going
to connect it to the corners both
above and below. So we're getting an even
clearer understanding of our shapes. And also notice how
things are starting to look a lot fuller in
volume in this area two. And this is because we've
got a lot more corners that we've added in here and more
changes in light and shadow. As a result, these corners are creating a
sense of movement. Every time a new corner begins, a new shift in light
and shadow takes place, which our eyes will then
subsequently follow along with. So the key to creating
depth and form is creating this movement across
the interior of our shapes. So now I'm going
to shift focus to the last area to build up
and that's the brow ridge. This is the most Ahmed
area around the eye. It's also the thickest
part of the frontal ridge. So if there's any way where we want to get hit,
it's definitely here. This is the orbital
arch that moves its way across and overlaps all
the other shapes below it. So it's the most prominent
area around the eye socket. It's more noticeable on
men than it is women. Oscars, we have more robust
facial features for women, it's a far subtler
series of forms. This shape then breaks
off into two parts. The first follows the path of the eyebrows and shaped a
little bit like a canine tooth. Or you can even think of it as a sort of simplified
wing, I suppose. And it's going to
terminate roughly about halfway across
their forehead. And it's also going
to connect to the side plane of our glabella. So it's cooling down
towards our shadow area. And because it's overlapping
everything else, it means it's going to capture
a lot more light above it. All right, the last part
of our brow ridges, almost a triangular shape that sits slightly below
it in a wing here. And it also has a very
sharp in books he cornered change that merges into
our zygomatic bone. It's a corner change that
not only moves down, but it's also moving backwards
into the picture as well. That shift backwards is again, a lot easier to
see from the side and is what helps to give
us that peripheral vision? Well, this means then is that the zygomatic area is sitting further back than
our nasal bone. So we're nearly done
without initial structures. We've got one more
small piece to add in, and that's this small plane
on top of our glabella. This follows along with
their brow ridge and kinda makes the
whole area look a little bit like a diamond. So that's how I like
to remember it. But again, this is the most prominent
area of the forehead, which as was mentioned, this is going to act a bit like a rooftop canopy that's
going to cover the eyes. So just to do a recap, we started with the
orbital cavity, that random book shite. We began to build up
our nasal structures, the keystone glabella,
the cavity border. We then moved on to the more
Ahmed areas around the eye, the temporal corner, that unusual shape and
the zygomatic bone. And lastly, the Breckinridge
shapes and forms. But there is of course, one thing missing here, and that is the eyeball we've
gone to all this effort, so let's not forget
to finish it all off. So obviously the eyeball sits
in the middle somewhere. The real question is, how
much space does it occupied? Does it fill up the entire hall? Is it just a little bit? How big is this thing? Well, first, let's just put in a cross axis in the middle
to give us a starting point. So where do we go from here? Well, if we go back to
where our zygomatic bone turns inwards at that
45-degree angle. And if we draw a
guideline up from here, we'll find that the intersection
of that diagonal and the horizontal axis is approximately the
width of the eyeball. Now, this is just a rough guide. It's not an exact measurement, so it will vary a little bit. But generally speaking,
there's more space on the sides than there is
above and below the eyeball. And again, because
the brow ridge is hanging over like a rooftop, it means we're going
to get a cast shadow forming across our eyeball. And that's really what
starts to sell to the audience that this
is a bowl in a hall. The truth is, we
don't need to draw all this information
into sell the illusion. We don't need to draw in
every lumps and bumps are replying and shadow change
every crystal fault. We just need to put in
enough information for the audience to understand
and now follow along. So that's how costs shadow driving over the UI
from that upper canopy. Now, I'll just add in
the r's foundations, the colored part of the eye, which takes up roughly
about 50 per cent of the space here, the pupil, the black pot that goes on top, which is going to change in size depending on the
lighting conditions. There is another area
here that we can actually see from the
front called the cornea, which is basically
the eyes natural contact lens that's more noticeable from the
side and can actually change the shape of the lids
as well if the eye moves. So things are coming
together really nicely here, but is there anything missing? Of course, there's
something missing. It wouldn't be an I if we didn't add in a little
bit of highlight. So I'll just start the
adult that in now, this is the broadest part
that will end up pioneer. We'll get into more
about this a little bit lighter as we do the
flesh covered demo, but there's a few
more highlights that can actually p here, but that will do it for
these underlying structures. Let's move on to our
second demonstration.
4. Corrugator and Temporal Arch: So now we're going to
paint over what we've done and add in some
more organic forms. Now the good news is, we don't actually have many
pots to remember, hey, there's really only one
muscle that sits over the top of this and it's somewhat
of a doughnut shape. And in many instances we can get away with
just using this, but we're going to take things
to a more refined level, giving us a greater
understanding of how to construct the eye. So we're going to
split this doughnut up into five separate pieces. We're going to paint them
up in different colors as well and exaggerate their
shape a little bit, just so that where 100%
clear with what's going on. So our first shape is going to follow along
with our Brow Ridge. And we'll make it a
nice bright blue color. And this treks along the
same path as our eyebrows. There was a small muscle
underneath here that controls the inner functions of the eyebrows called
the corrugator. So anytime you make an
intense angry face, we'll get wrinkles
along the forehead. This is the muscle
doing all the work. So I basically the frowning
muscle is I like to call it. So that's how corrugator shape. You can again describe it
as a canine tooth shape or even a stretch teardrop
shape or a carrot shape, even whichever works for you. And I'll just add in a
little bit more shadow and lighting here just to create
a bit more sense of form. And it's gonna be important to think of this shape is wrapping around and merging
into our glabella. And I'll also add in some
cross contour lines here, again, to help to
indicate this movement. Now, these cross contours are always gonna be
your best friends when developing form and
implying directional movements. So it's suggested that
you use them often. So as you can see, I cross contours are
gradually shifting over and its curvature from
one direction to the other. And it's helping to
imply that roundness. So that's our
corrugator shape done. Let's move on to the
rest of the Brow Ridge. And this next shape
is out Temporal Arch, and I'll paint this one in red. Now, this Temporal
Arch is bit of an odd one and requires a
specific starting point, which is the T Duct. So where do we put
the Tear Duct? Well, the two Duct is the
inner corner of the eye ends. It's lower down than
the outside corner. So that landmark is the starting point for
our Temporal Arch. And it's going to wrap around both are eye and the
rest of the Brow Ridge. So if we start to swing
it around like so we'll brush pass
the corrugator and gradually make our way around. This starting point
is quite deep. So this means the Temporal Arch is sitting beneath out
corrugator shape before gradually pushing its way out
and around and eventually terminating around to the
outside corner of our eye. So just weigh the zygomatic bone is this Arch is then going to cross back over the top of the eyeball and then follow the circumference
of the bowl, old white back to
where it began. We want to think of
this shape is being very soft and very pillow like because in most instances it's going to hang over a
portion of the eyeball. It's almost going
to act like a piece of fabric draping over. Now, how much it hangs over will vary from
person to person. So we'll just have to make
adjustments as required. So that's how shapes,
a little bit of a tadpole shape really is probably what you
describe it as. I'll start to shade
in this area. So it's gonna be quite dark
in this mole cabinets area. And then we'll gradually get more light as it rises
above the Brow Ridge. We'll also find is that all Temporal Arch
is going to form a very noticeable crease between itself and
the upper eyelid. And we'll draw that pot
a little bit lighter on. It's a very noticeable fall
that wraps over the eye. There isn't exception
to this with regards to people from East
Asia where sometimes you'll find that
the creases either very subtle or it's a
case where the Arch drapes over the eyelids
so much that it basically cancels out any folds increases
that might appear. This is also the case for some older people
as well as we age, this Arch starts to sag
down more and more. So just pay attention
to what's happening with the Temporal
Arch as you practice, because there's going
to be a little bit of variety as to how it behaves. There aren't really
any soft parts around out eye socket per say. But we do want to treat these Arch as if it's
a little bit softer, a little bit more pillow like. But for the most part, it's a lot of natural AMA here, a lot of natural protection that we're lucky
to have out eyes, very delicate features
and nature has fortuitously given us at least some level
of protection here, the Brow Ridge offers
us the most protection. We've got less protection
on the outside however. So it's not perfect
armour by any means, but that lack of side ARMA allows us to have
peripheral vision. If we had more bony
structures along the outside, we wouldn't have nearly as
wide a field of view as we do. We wouldn't have
the ability to see that potential attack
coming at us from the side. So there's a bit of a trade-off, less protection but
more depth perception. And that goes for all the
predator animals out there. Eyes are out in front
of our skull and it gives us that
bind Nokia focus. The grazing animals like
the all that gazelle. Those animals have their eyes to the side and they
also move laterally, which allows them a much
different field of view to alert them to
potential dangers. So again, a little
bit of a recap. We started with their
car, got a shape. We follow that up with
our Temporal Arch, which starts below at
corrugator and wraps itself around the Brow Ridge
towards the zygomatic bone. So where do we go from here? Well, let's finish
off the gap between these two parts and start
to painting our next shape. Now I call this
the orbital strip. That's not its actual name. There is a little bit of
a Bone onto here that has a proper anatomical name that
I can't remember right now, but this is what I call it. This little strip sits
underneath both of these parts. So it's getting further
back into the environment. He further back
into that 3D space. So if we're thinking
in terms of layers, we've got out corrugator
sitting on top. We've got at Temporal Arch, which is sitting
slightly below that. And behind both of these
is our orbital strip. So I'm going to paint this
in a nice green color. It is going to terminate roughly
in line with the T Duct. So why do we call
this the strip? Well, because it's very flat
and it's very fabric luck. It's almost really more
like a piece of Pipa, a piece of paper that then
curls its way underneath towards our Temporal Arch in
a sort of cone-shaped way. So if you think of a piece of paper and roll it up
diagonally from the corner. This is going to behave
in a rather similar way. So it's kinda get very
dark in this area. It's got two other Shapes sitting above it
and it's tucking, it's way below both, which means there's gonna be
an awful lot of cast shadow that's taking place it at
least around the top half. In most cases, the
top off is going to get most of the
darkness in this area. The bottom half
will still usually get some level of
light hitting it. Again, this is going to depend a lot on the
lighting conditions, but even the night, more diffused
lighting situation, this trip is still going
to produce a lot of shadows where it meets
the Temporal Arch. Now there is a
strong relationship between the strip and
the Temporal Arch. We've separated them Hey, to make things obvious. But when we put things
together in practice, we want to have
our Arch smoothly transition into
our orbital strip. This thing gives up the
illusion that this is one giant shape that is
curling over itself. So it's going to look a lot like a giant piece
of fabric that's twisting over before draping
over the eye socket. But we separate
them here first in order to understand
their Positioning and Spice because this is one of the more challenging areas
to get right with that eyes. Once we get a handle of this Positioning and
their behaviors, we can then combine them
together as one shapes. So a final recap
for this section. Now, corrugator sits at
front, at Temporal Arch, kills over and sits below it out orbital strip toxin and
under both eventually merging into our Temporal Arch and is usually going to be
the most shadowy areas. So we're building up
our layers of depth. That's the top of that
eye sockets complete. The good news is that's
the most complicated area. And not just because of the
shape and it Positioning, but also because a
lot of things can change depending on the
facial expressions as well. So we'll finish
this off here and move on to the bottom
of the eye sockets
5. Zygomatic Arch & Tear Duct Fold: Onto the bottom. Now the good news is that we don't have much
here to construct. The main shape is
simply going to follow along with the
base of our eyeball. And it's the zygomatic arch. We've already got a notch above and now we've got an Arch below. So the zygomatic
arch is going to stop below out Temporal Arch, so toxin underneath Head, but it's roughly going to
be the same size as it. And it's going to behave
in a very similar way to so it's going to
be wrapping around from the side and snaking its way to the front
and terminating roundabout way to tie Duct is so very similar shapes
and transitions. It's not going to end
nearly as deep or become nearly as narrow and it's a pretty consistent thickness
all the way around. So just a big old thick
C-shape area will also find that it links up to our orbital strip
eventually as well. And of course cuts across
to create out Tear Duct. And as we can see, we're
starting to finally unify all these different
parts together. And I'll start to add in
some shading here as well, just so it matches
everything else. So I'll shade these in
now as zygomatic arch is not going to be as
puffy old bulgy as our temporal region. In fact, it's quite a
flat area in comparison, It's almost like a flat
disc, a bit like a CD. If you can think of that, we can get some level
of puffiness forming here with certain
facial expressions. So if we create a really
intense angry face or a snarling expression as if for some kind of
wild Christ animal. And sometimes even a
smiling expression, anything that lifts the
cheeks up then yes, we will start to see
this Arch around a lot more and become a bit
puffier and rounded. But in most instances, we usually better applying
it a little bit SIPC, at least for adults. If we're Drawing children, then having this area be
a bit more rounded and Poppaea is not really going
to hump things too much. In fact, roundedness and curvature helped
to signify youth, so it's not a bad choice. So just make adjustments
as necessary. So continuing to
develop the form here. And you can kinda see how these structures are
starting to combine together to make that doughnut shape that we saw earlier on. The real trick with this
collection of Forms is getting them to really wrap around the curvature of the eye, which is not easy for us to do, especially for those
of us who are just starting out or it's just starting eyes for
the first time. So curvature is
the key component. Even if we're drawing more cartoonish or comic
book style eyes, we always want our shapes, forms and lawn work to really be arching
over to some degree. But as mentioned,
we stopped quite flat with as zygomatic
arch and then gradually become more curved
as we make our way around underneath
the temporal region. So overall are relatively
simple shape to develop that, as we mentioned, wraps itself
around to the other side. Now, I'm going to do a
little bit of clean-up work here around the temporal area, I just add a little bit
more brightness and color. A little bit more of
a vibrant red time, but this is pretty much weight. We could leave things. But if we want the
fullest understanding of eye construction, we really need to take
it all the way and get as much information as we can
no matter how subtle it is. So it can sit up this next
part to be a little bit of an optional extra depending on the character
that you'll Drawing. And the last shape
is the T Duct Fold. And I might just make this one a little bit broader
in color so it stands out a bit more so
as the name suggests, this is the Tear
Duct Fold and at butts right up
against the T duck. And it's not really a separate
shape in its own right, but it's more of a deformity
of the zygomatic arch. And it's usually something
that is age-related. So something we develop
as we get older, although it can appear in young people to
sometimes as well. So just keep an
eye out for that. Usually, you'll find
that this blends into our zygomatic arch below. That blending can
be very subtle. It could also be quite
prominent as well. How far it wraps around is also going to vary from
person to person two. So it's a little bit of a pillow shaped area that
pushes out from the colon up. So that's gonna do it for
all eye socket structures. Let's move on now to
doing the eyelids
6. Eyelids: All right. We're on the homestretch
now and the good news is both eyelids or
of a similar shape. So that makes life
easier for us. Anything that can make the
learning experience a lot easier is more than welcome to. The first thing that we're
going to have to do is to map out the general
shape of the eye. Now, there's a lot of
variety in eyes shapes and it's virtually impossible to cover every aspect of them. But there are a few general characteristics that are pretty universal regardless of
sex, age, or ethnicity. The first is that the eye is
roughly shaped like a lemon. Mostly ran structure with a little bit of a nib
at the end poking out. So think of it as a rough
lemon shape starting point. As was mentioned early up in a corner where our
Tear Duct sits, is going to sit a
little bit lower than the outside corner. What we need to avoid doing, and this is usually a
big Begin to air up, is making the opening look like an almond or the type of
eyes that you've seen, those old Egyptian
hieroglyphics. So this is the mat
for our top lid. Take notice of how the top lead merges into the Temporal
Arch down below. This is a small
but important area to remember because
they are opposite, is positioned above
our bottom Eyelid. And this is going to
help sell that illusion. Take note also how the dark
crease is beginning to form as well between these two parts that we
talked about earlier. But just going back
to the general shape, we want to avoid this been to even all the way
around at all costs. If we want them both simplified
it and then a lemon, a slightly rounded tilting
box is our next best option. If we're not sure, we'll often find that the inside portion of the top Eyelid is where most of the prominent differences
in our shape occur. Some people's eyes,
he are very straight, others a very gradual
and they're curvature. So this is where most of the
change is going to happen. So a nice bright orange
color here for Apple lead. One more thing that we
do have to develop with our eyelids is that
there is thickness here. They're not just in strips that leaf flush up
against the eyeball. There's a little bit
of a step down that occurs before it
reaches the eyeball. So there's a top plane
for our bottom-line. And I bought them
applying for at top lid. Now because the light
is coming from above, it means this bottom plane for our Apple lead is
going to be in shadow. Now one thing I nearly forgot to mention is that we
actually do get a little bit of the roundness of the eyeball still
peeking through. So whilst the majority of the eyeball itself is
covered by all these layers, its border is still going to
be visible where T Duct is, which is also going to
help us when we start to add form to the bowl itself, which we'll cover shortly. So drafting out the shape of the top plane
or lower eyelid, this area stays pretty
random for the most part, it can get a little
straighter and square up as it approaches
the outer corner. And because this
is the top plane, that means it's
gonna be capturing a lot of light that's
coming from above. Meaning the lower part of our Eyelid is going
to be in shadow. Now you might be saying
to yourself, well, do I really need to know about these smallest subtle
applying changes? If I'm a cartoonist or if I'm doing comic
book characters, I'm not doing oil
paintings here. Do I really need to
know this information? And to that I would say
that understanding about these subtle applying changes
is going to make your eyes look better regardless of the style of illustration
you'll doing. Yes, Comic book eyes
are most simplified. A good comic book artist, we'll use variations
in line thickness or placement of the lashes to
indicate this subtlety. The eyelashes actually grow
from these small applying. So if we draw it
in the right way, it really helps to
reinforce the ideas that there's foam and
thickness to these areas, even in most simplified Comic
book or animated forms. So if you're looking
to work with more 2-dimensional
illustrations like comic books, manga, cartoons,
whatever it might be, study what the pros are doing in those industries with a
character's eyes and I shapes, you're more than
likely going to find the same principles seen in
this cost being applied. They're also more
or less done here. And I might just go
over these edges with some dark line work just to define things a
little bit better, make it nice and clear. So just to recap what's
happened with eyelids, we mapped out our border
shape to be a bit like a lemon or a tilted box ID. We said that are APA
eyelids sits above our lower lid and merges
anda to the Temporal Arch. And we also mentioned
that we get a little bit of the
spherical border of our Eyeball peeking
through near at T Duct. So we've really only got
one thing lifted do now. And that's just to fill up this big empty space that
we've got sitting here. So let's finish off these eyelids and then we'll
move on to some Rendering, all the eyeball, the
iris, and some Highlights
7. Iris Rendering and Highlights: All right, onto the finish line. Now, this part of the
lesson is going to be a little bit more
about Rendering the eye, because we've already
got an understanding of the structure surrounding it. And we'll also look just a bit odd if we don't
finish it all off. But starting first with
the Watson the eyes. Well, actually all that white. Now this is a big era
that many of his mic, because relative to all
the areas surrounding it, both can look quite white, but it's far more of a
reddish grayed-out area here. The other error that
we make is that we forget that this form
across this bowl. So we are going to be getting this transition from light
to shadow across the eye. Most of the time, those darker areas are going
to form in the corners. We're also going to get some noticeable shadow
forming a random leads to. So we have to remember that despite all these layers
of bone and flesh, we've still got this
spherical object lying underneath and it's going to have
to behave like any other spherical object will. So now I'll just do
a few adjustments, I think, here to the
iris as we go along. Oh, nearly forgot this one more shot that
we have to pining. And that's the cost shadow shape that forms from our Apple lead. If there is one part about construction that
really helps to make things pop and look just that little bit
more believable. It's going to be
these cast shadows. So I'm making it a lot darker than the underpinning
of our top lead. I might even make that and applying a little bit
lighter as we go along, just to make it stand out
just that little bit more. The core shadow can
come down quite low, but that will depend
on the lighting. So now I'm just going
to render the T Duct. The two Duct is
mostly a flattened, ball-shaped, so not
super complicated. It gets quite pink in this area. So I haven't quite got
the right color for this. It also gets quite
glossy here to, for obvious reasons and we'll tackle that glossiness
in a few moments. The other thing we
want to ensure is that the top and bottom plains of eyelids are wrapping
around into that T Duct. I'm just going to fix these up a little bit here
and ensure that they are really wrapping around to the surfaces and
into these corners. And a little bit of
shading these bottom lid as it reaches
this at a corner is really going to help to sell the illusion that the APA
lead is overlapping it. So I think this will do us for the Touch Ups and these
corners and these leads. And we'll move on
to our final area and we'll finish off
Rendering the iris. And I'll just fill it in with a rather
neutral brown color. Not going to worry too much
about specific eye colors in this lesson will also shrink
it down a little bit too, as it's a little bit
too big at the moment. So this should take up roughly
about 50% of the Spice. Now with the r's, we
want to pay attention to how much of it is visible
most of the time, the top portion of the Rs is going to be
ever-so-slightly covered. The bottom edge of the iris, how about is always
going to be visible and is usually always gonna be touching the edge
of the bottom lid. We're also going to get a very noticeable dark
and hard border that surrounds the R is the dark of the eyes are the less
noticeable it is. But it's really the
only natural outline that we have now body and
that's because the iris, it has no form. It's just a flat shape
as is our pupil. It's also a flat disc
that stays black. We do get aggravation of
shadow across the iris. It starts a lot darker near the appellant
and then gradually shifts to be a lighter
and more vibrant color. The further we go down
to lift that color and vibrancy up and bring
for the realism, we want to use some very
random strokes and swirls. And this is because the iris has a very textured look to it. Almost looking like there are streaks radiating
out from the center, almost like a starburst
effect as it work. And everyone's, ours patents are going to be a little
bit different site. Think of it a bit like a
fingerprint, I suppose. If you're doing
close-ups of the eyes, take note of the patents
that are forming here because that will help
to elevate your work. And it also gives you
eyes that really cool, glossy Luca as well. So we're almost done. There's one final
thing we have to do, and it's the thing
that we usually leave to lost and that's
the Highlight. The Highlight exist because
the eye is very wet, so it's a very glossy
surface similar to a billiard ball
or a snowball, some type of rounded
surface like that. But there's also some wetness that accumulates
at the bases well, at the base of the bottom lid. And we can get some wetness also accumulating in the T Duct. These little tiny
things are just going to elevate our eyes
to the next level. So that's the overall
construction of our eyes. Let's move on to the assignment
8. Assignment: The assignment for
this lesson is to use the information
presented and construct your own eye
illustration here you can either try to duplicate what you've seen or simply
take what you've learned and incorporate it into
your own eye illustration. If you want some additional
references I've included with the class notes a series of
3D models for you to use, both simplified and
complex models. So use those as a guide to help you out in your
eye construction. Or of course, seek out your own image references
to study from. So I'll leave you with
that to complete. Good luck and thanks
for watching.