Transcripts
1. Introduction: If you want to get
better at drawing, but you're overwhelmed by
what to draw or how to start. Then you found the right class. This lesson is part of a new
series called a sketch club. I'll bring you a range
of interesting subjects to practice your drawing skills. And I'll take you through how
to draw them step-by-step. Hi, I'm Emily from
the Pinto room, majority teacher
from New Zealand. And I love teaching people how to draw to get good at drawing, like with anything,
you need to practice. One of the main difficulties
I have as a teacher is motivating people
to keep practicing. Life gets in the way
or it's just too hard to know what to
do or what to draw. And next we'll sketch
club can help. This particular lesson
is on how to draw. A robin will start with
some warm up exercises and, you know, take you
through each stage of the drawing step-by-step, including planning the
drawing was simple shapes, creating different
types of texture for fevers and adding
impact with contrast. I hope you enjoyed this class.
2. Materials: For this lesson,
you need pencils, drawing paper in an eraser. If you only have irregular
HBP and so it'll be fine. But if you have them, these pencils will also be useful to HB pencil
for light sketching. A to B pencil for shading. Six B pencil. If you want to get some of those dark black tones
in your drawing. You might also like
to use a Q-tip or a tissue is a smudging tool
for blending your shading. Keep watching for more tips
on paper pencils and erasers. We'll just carry on
to the lesson if you know what materials
you're going to be using. Regular sketchbook
paper is fine to use. The more texture your paper. Here's the more forgiving it
is when it comes to shading. You can show a large area more easily and the shading marks
won't show up as match. On smooth paper. You're shading marks
will be more obvious, but you can create soft
blends using a smudging tool. Smooth paper requires more
patients and a careful touch. I'll be using a mix of regular pencils and
mechanical pencils. Mechanical pencils are
handy for creating sharp detail for hair
or fur or feathers, and you don't need
to sharpen them. The leads in mechanical
pencils are changeable and they come in different
grades like regular pencils. I use a to-be lid, a couple of different
eraser options. And erase a pin is
great for erasing fine lines and highlights
of here or fear. And I use a putty eraser
as well because you can mold it into the shape of the area that
you want to erase. If you don't have any of these
extra tools and materials, please don't worry,
you can do this. Listen with a regular
school pencil, plastic eraser,
and a sketchbook.
3. Warm Up Exercises: To start with, we're
going to go through some simple warm-up exercises. And these are really specific to the drawing project
that we're going to do. So they will help
prepare you for the skills that you'll need
for our drawing project. I usually just use old paper
for the warm up exercises. It's still sketchbook paper, but this isn't an old
in cheap sketchbook. You can also use the front
and the back of the page or even go over pages
you've already drawn on. It's really just to get the, the practice of the coordination of your hand on the paper, you'll need an eraser
and also a pencil, a tube pencil would be good
because we're going to be doing some sketching in
some shading as well. To start off with, let's just draw some really basic shapes. This is just to get
back into things. We start with a circle. To draw a circle would use
really short lite Max. Little bit lighter than what I'm drawing to draw darker so
you can see it on the video. Once you've figured out
the shape with those short lite Max and
you can edit them. You can go around into drawer, little bit more of a
permanent line over top. Let's do a few of these circles. You end up with something
that's kind of wonky like this. That's weird. If you're working light enough, you can just eat it over top. Maybe get rid of
any of the bumps around the each,
smooth them out. Then when you're happy you
can go over a little bit darker. And another one. Try the same thing, but
this time with some ovals, we're trying to get it
equal on each side. So the same curve here
as there is here. Also the top and the
bottom should be equal. And if you find that difficult, you could even just make a few little marks
to start with. The sides and the
top and the bottom. Could even put a
cross-section through it. You can make sure that
everything is even. And in sketch your way around. Joining those dots. Have a go at some
long triangle shapes. And these are all similar
to the shapes that we're going to be
using in our project. Again, if you want to, you could make some little marks with the tip of the
triangle is going to be, the top two corners
are going to be and then join those dots. Doesn't matter if
they're not completely, even for this exercise. Now that we're warmed up, we're going to move into some slightly more
complex exercises and these are going to
be based on shading. The first thing is just to get used to that shading motion. Moving your pencil
back and forward. I'm holding it a little bit
further back than normal, so I'm getting the
side of the pencil. I'm aiming for a nice
light layer of shading. It doesn't have too
many gaps in it. And if there are a few gaps, I can just move my way
back up those gaps. You can go back and forth
over the same area. We're aiming for a
nice even layer. It's not patchy with different
dark or light areas. We're going to start at
one int and we're going to layer over top,
little bit darker, a little bit more pressure, shade halfway to about there. And then we're going
to try and fade this out into this bottom layer, starting back in
the darker layer. And then as you come towards the lighter layer underneath, you got to listen the pressure. Maybe slow down a little bit. Gradually get lighter
and lighter and lighter until you get something that moves
from dark to light. And if you need to, you
can eat it there as well. So there might be a
little bit in here. I need to go a
little bit darker. We're going to do exactly
the same thing again, but this time we're going
to fill in a shape. So if you draw something that looks like a
half oval shape, we're going to fill
that in with shading. Nice light layer side-to-side. We're going to try and
add the darker shading along the bottom each year. So if you imagine the
light's coming from the top, this part here will
be a bit darker. In this part here
will be a bit darker. We can just go around
the each same way as we started here
from the each. Let me go around this each. Just using short
shading motions. You could use small
circles if that helps. Doting that area up
so that it's darker. You see how I'm booting
it up gradually. I'm not just going really
dark with a hard line, but I want to control
how dark it gets. You can always go darker, so it's better to start
light and build up and it's going to
move up the shape, listening the pressure
on the paint. So as you go, come back down here and do
it against it dark. Maybe just covering a small
amount of space here. And then trying to get that nice transition between the dark in the
middle tone here. You can do as many of
these as you like. I might do one more. And the reason we're
using this shape is because in our
project there are some features that are
similar shape to this. There are lots at 1 in
quite dark underneath. Again, we're going to
shade the whole thing, holding the pencil
towards the back. Moving quite quickly
back and forth. You can go over several times. You have that nice even layer. And then starting at the
darkest each smaller MAX, smaller movements this
time with your pencil and maybe circular
movements as well, if that helps you to
get a nice transition. Starting dark down the bottom. Gradually. Taking pressure
off your pants are as you move into
the lighter area. Just take a look at
it and see if there's any way we think you
need to edit it. Maybe soften the transition between the light and the dark. Maybe you don't have enough
contrast and you need to come back and darken up
the darkest area. We've got one more
technique to practice, and that is texture. And a lot of the drawing
that we're going to do today is going to be
made up of texture. And we're going to be using
this flicking motion. Start by taking your paints so you can hold it quite
close to this time and pushing down
fairly hard and then you just flicking up
and off the page. You should find that
when you first push down you've got quite
a thick pencil mark. And as you lift off the paper, you've got this small
point at the end of it. Let's try that again. But
this time with a curved mac, space, him quite close together. We're just going to
continue that in layers. They can overlap. Might be a little bit shorter or longer or close to
either a fairer Padlet. It's not so important
that it's more getting that nice natural line
Flowing flicking line. We start to get the
illusion or a pattern of fur or feathers or some
kind of textured surface. Then the other texture
we're going to create is a texture using shading. Similar kind of motion is
what we were using here, but we're going to just create
a small mark of shading. Come down and create another
small marks that you're almost doing like shape. You can see I'm leaving
some white gaps in-between my shading. Almost like I'm creating
a long shaded line, but I'm winding
that around like a, like a snake and creating
a pattern Net way. This gives the illusion of a texture on a surface as well, but it's a lot softer
than this one here. And it's really good for food that is not in
such high contrast. You can't see as
much detail as you can for something like this, but you still get an idea
of texture on the surface. Indeed, if you wanted to, you could increase the
contrast of that by going over some of these areas. Kind of looking for
shapes like this, shaded shapes like that. And then adding a bit
of darker shading to the bottom of them
is if they've got a shadow at the bottom. Usually shadows are cast. The bottom edge of
objects or itches. It includes things
like feathers. Now we've got something
that looks a little bit like maybe the
feathers on an owl. This a couple of different
tonal values in the color. We've practiced just
sketching some basic shapes. We've practiced
layering the shading and getting a nice
smooth transition. And then two different
texture techniques that we can use in our project.
4. Finding Simple Shapes: When you start a
drawing and you're using a photograph or a subject, It's really important
to get into the frame of mind where you're
looking at your subject, the way that an artist
would look at it. Basically what that means is
looking for simple shapes. I want you to just take
a look at this image and try to ignore the main
details that you see. Try to ignore the feeders, the eyes and nose, the feet, and see if you can
break it down into those simple shapes that we used in the warm-up exercises. So ovals, circles,
and triangles. We're just looking for
the biggest shapes. So we might find that we can
draw and say a diagram for this image using just
four main shapes. I'm going to show you what those shapes look
like in a moment. But it's really good to try and visualize this for yourself. If you've got a tablet and
some kind of drawing device, then you might upload
the photograph to the tablet and draw over top. Or you might even print out a second copy of the photograph and just draw over top with
a pencil or a felt-tip pen. The main shape that I
see when I look at this as this big oval
shape of the body, it can be useful to think about the axis of
the oval shape. Whereas the dividing line, what angle is that on? And that can help us get the right kind of
pose for the body. The next shape that I would be looking for is the
shape of the head. We could put a few markets Here just to see where
the boundaries are. Probably comes down
to about here. See a little bit
of a crease there. We've got 12. Then the third
shape that I would add, this third simple shape
that I can see is this triangular
shape of the wing. I can see actually two
angles at the top here. It's some kind of quadrilateral
rather than a triangle, but it has a nice
triangle point on it. And then the last shape
that I'd put in would be this shape here of the tail. Really long triangle shape, a little triangle under here
that we can add as well later on when we take
it to the next step. To complete this diagram, I'd also look at the
angles of the legs. This very slightly
different to each other. We have a look, hold a
pencil, we're up against it. His one. The other one. This is how we're going
to begin our drawing. Breaking it down
into simple shapes, will sketch those out. And then we can bring in a little bit more detail to those shapes looking
at how they can knit, looking at some of the changes that we need to add to them. Before we take the
drawing further in the details over top.
5. Planning Your Drawing: I hope you're feeling really
to get on with the drawing. Now that we've looked at some of the techniques we are
going to be using, and also looked at how to break it down into
simple shapes. I'm going to be using
a six B pencil. And it's really just so that you can see what I'm drawing. I recommend that you use a to H pencil or whatever
lightest pencil you have. And keep these lines are dark enough that
you can see them. Because these are just
structural lines. We want them to
disappear when we start to put our
shading over top. The very first thing
I'm going to put in is that large oval
shape of the body. That's the main shape. And it's also going
to help us determine how big the drawing
is going to be. And if you wanted to, you could make a little
mark at the top. And then thinking about
the axis of that oval, it's on a bit of a slant. Put a little mark at
the bottom as well. Just keep in mind that the
bigger you make your drawing, the more work you're
going to have to do, it's going to take longer to do. But you also don't
want to make it too small because we want
to be able to put in some of those
really fine details and have them show up. I'm making mine about
the size of let's see, how can I describe this, maybe an oversized eg. And then I'm looking at
the photograph and I'm drawing is I look at it and just sketching
that oval shape, thinking about how
fast it's going to be. You can change this if
you need to at anytime. I've got a little bit
too far over this side. Not rubbing anything out yet. I'm just making those changes. And I'm going to draw my nice and dark so you
can see my process, but keep yours as
light as you can. Think about maybe
the width versus the height of that oval. The width of it is about
three-quarters of the height. So if you're wanting to get a little bit more
technical with it, but it's completely
fine to just look at the photograph and
estimate how wide it is. We can change it
later if we need to. Also, if you end up with
a robin is a bit skinnier or a little bit fatter than
it doesn't matter either. It just adds a bit
of character to it. The next simple shape there I'm going to add is the
shape of the head. And if you remember, it comes down over the body
shape a little bit. And I'm just going
to go ahead and sketch it in where
I think it is. If you wanted to
again, you could put a little mark where you think
the top of it should go. To keep flicking your, I bet to that photograph
is you look at this simple shape that kind
of underlies the photograph. Because as soon as you
start just focusing on your page and trying to
draw a really perfect circle. You might lose something,
you might miss. Calculate the size of
it or the angle of it. The body shape and
the circle shape. Really simple. And then the next thing
I'm going to add is that simple shape of
the wing on the side, it's a triangle shape. And what's really important here is to look for the angles. So if we think about the
shape of the body and how far down the wing comes in, how far across accounts, I could make it a
little dot just here. It's first going to start. In thinking about the angle. I'm looking at the bottom
edge of the wing here. Really trying to
gauge that angle. Is it 45 degrees? Notes a lot less than 45 degrees under the horizontal axis. And then also looking at this
angle coming down the back, the back of their body shape. Then we've got two more angles. We've got this one that comes
up here across the body. The net one that comes up
towards the back as well. You can see how I've
broken the wing down into a really simple shape. But what's important
is the angles. And if I have a look at
my now my photograph, I think this angle
is not quite right, so I'm just gonna go
ahead and correct it. Really good way to try and gauge these angles is to actually
hold your pencil against it. And then you could hold that
angle, try not to move it. And the light it against the photograph and see if
you've got the same angle. Another way you could
make sure you've got the correct angle
is to actually draw it lightly on your photograph. And even sometimes just the
movement of doing that over the photograph gives you the sense of what
angle it should be it. So we've got 123 simple shapes. The last one I'm going to add is the triangle shape of the tail. And it's a continuation
of the wing, but it's slant
upwards just ever so slightly from that angle. So you can see it comes down the wing and then if you're
looking at the photograph, slant upwards a little bit more rather than
coming straight down. While I'm here, I might just add in this triangle shape here. If you have a look at that
and the photograph and look at that shape there when you
put it into your drawing, you should have a
similar shape just by matching that tail with
this each of the body. Then the last part of this
diagram that I'm going to add before we get into sketching is the
angles of the legs. First thing we need
to do is decide where they're going to go. Who were they going
to start from? If we look at the curve of the body in the photograph
and come around, it's just when you come
underneath the bottom of that oval shape that the first leak starts and
then it comes around. And probably about here. Another way we could
check this as we could draw a line straight up on vertical line and
think about where it intersects with the wing. And if I look at the photograph, mine might be
slightly incorrect. Might need to bring mine a
little bit further back here. And it might mean that there's something that I need
to change here as well. So all of these things fit
together like a puzzle piece. What I just did then was
made this triangle a little bit smaller so that I
have this gap here. Before I get to
that other leagues, I've got that one there. This will maybe about here. Again, if you draw a
straight line up from there, one just comes to the
side of the head. And then we can put in
these angles again, if you've got the
photograph next to draw over top of the league, just lightly to get
the feel of the angle. We can make
corrections to all of these when we go
into the next stage. So don't worry if you feel
like something's wrong, but you're not quite sure what, what we wanna do is just get something down to start with. It gives us the size that
our drawing is going to be. And it helps us figure out the placement of the main
parts of the drawing.
6. Sketching The Outlines: For this step, we're
going to sketch lightly around the
outline of the Robin, try to find the correct edge. We're going to be
joining up these shapes that we've already got on here, but we're also going
to be making changes. It's really important
that you keep looking at the photograph
as you go around, that you're not just
joining the dots between each shape that
you have on your page. There's a couple of things
that are going to help us find the correct
line of the edge. One of those is angles. We're going to look for
any straight angles that we can see in the edge. And the other thing
is negative spaces. We're going to
look for spaces on the outside of the bird. The very first
thing I would do is just sketch around the
back of the head here, looking at the photograph,
you can see it. It comes around and then it starts to straighten
out a little bit on that angle and joins up with the shape that we've
drawn for the wing. We don't need to worry
too much about the wing itself or add in some more
details for that soon. Let's go around the
other side of the head, not worrying about
the beak yet either. But have a look just here. There's an angle that's quite straight that forms
part of the edge. Even just putting
in that line like that is going to help me
get the correct outline. And then it starts
to come around, comes out a little bit further
than I've got my shape. I need to make him a
little bit rounder. Then when you get down
to this part here, there's another part of the edge that is
actually quite straight. And we don't normally
think about that as being the case for circles, but I'm going to put that in nice and dark so you can see it. But remember you want to
keep your lines really light the whole time. I'm flicking my eye back and forth to the photograph and to my drawing so that I can try and gauge the
correct edge to draw. As we get to this point here, there's another quite
straight line and then there's that angle of the bit just underneath the tail there. We can also add in the shape
for the eye and the beak. While we're doing
this sketching stage, if we have a look at
where the eye is, if we think about
the cross section of that circle of the head, it's maybe a little bit
above the centerpoint and a little bit to
the right hand side. I'm just going to
sketch something that is about the right size. It might not be the exact
correct shape right now, but where I think that
eye is going to go, then I can also draw the
beak in relation to that. It starts in line with
the eye and then it comes down a little bit
underneath the eye to about here. Again, you can put those little dots in
there if you like. The top of the beak is
quite straight across. There's a little bit of a curve on the end, and then a point. And then there's this
angle here which is sloped downward slightly. Then it comes inside
the shape of the head. It's another little bit to
the top edge of the beak. The part that comes
inside the head there. I've, I've got the beak. I've the main outline. I'm going to also sketch
in the shapes in the wing. I'm going to keep
it fairly simple. And breaking this simple
shape down into more shapes. There's another shape
that comes through here, these are all those quite
dull brown feathers. Then there's two
more triangle shapes that come over this part of the wing, this
one and this one. There's maybe one more
little rounded shape here in all of this area. We can round that off, take away some of
these hard edges. Maybe put a little
bit of a curve in if you can see
that curve there. The tail is pretty simple, but you might be able to see a couple of different
shapes in there as well. There's one long triangle shape that sits on top
of another shape. We're not going to do too
much with the legs just now, except to give them
some thickness. You're happy with
where they are. Then we'll also add in
the feet in a moment, just an idea of the feet. But the other thing that
can help us with getting the right edge to fit around our shapes is
looking at negative spaces. This is a good place to start. Have a look at the shape that
is between the two legs. That helps you to gauge
the angle of the legs. It helps you to think about how far apart they
should be as well. It's like a long
rectangle shape, I guess. And then you can apply
that same idea to this shape underneath the tail. Like we're looking at
the invisible space here as if it's a shape. The negative space
is what we call it. Even this shape in here is
going to triangle shape. That's created by the side of the body and the front
leg there as well. Try to flick your
right of that shape in the photograph and
then see if you've got the same negative space shape
in your drawing as well. I said we're going
to put the feet in. All we're going to do is
start with just putting in maybe two angles for
each of the toes. Then they have a little
hook on the end as well. You can put the claw in, saying for this one really paying
attention to the angles, this one in the foreground almost comes straight
down from the leg. Then this one here slopes
down and then up again. And then it has the claw on it. Then there is one, there it is, it's a bit hard to
see with the rock, but there's one that comes back here as well, it's
almost horizontal. It's got a little
claw on it too. Then you could beef those
out a little bit too, just by giving them
a bit of thickness. But really simple, just finding
the correct angles first. What we don't want to do is draw what we think
they should look like, like curved talents like this. We want to actually
look at the angles that we can see that we're
getting something realistic. We're looking at it the way
an artist would look at it, rather than the way just a regular
person might think about the claws of a bird.
7. Building The Sketch: Step is to rub out all of the
lines that we don't need. And if you think eating
yours really liked, you might not have
to do too much here, but mine is quite dark. So you've been able to
see it on the video. I'm going to go through in Rabat the lines
that I don't want. And then I'm just gonna do
one more check and make sure that I've got the
shape that I want. And I can already see that my head is looking a
little bit too rounded. So I'm going to have to see
if I can find some angles and that curve flattened out a
little bit along the top. If you've got really dark lines. And you didn't mean to
have dark lines in. This is a good time to just push those back
a little bit as well, especially around the top edges because the light
is coming down. So we don't want
an outline around those light edges at the top. So go through and looking at the photograph and looking at your drawing and make
any corrections, I've got to get this
straight line and here I'm straight angle. Sorry. Got to get that correct. Might be a little bit too long. So I'm going to come out a little bit again with the body. This is what drawing
is always about. It's about putting something down and then responding to what you've got down there
and making some changes. This is where I've
got a problem. My head was far too round, so I'm going to try and
break that curved down by looking at the angle that
it starts it like that. And then kids around
a little bit, but then there's almost
like a straight line here. The unit joins onto the back and it's
quite a straight line. There is a slight curve as it
comes around onto the wing. You see that little corner here. The photograph is
created by this angle. Now that looks a little
bit more natural. Last thing we're going to do for the sketching stage is
just add in the rock. Just a very brief outline. The rock isn't going to be
the main part of our drawing. Obviously the robin is, so it can be kept quiet
light in sketchy. And I'm just going to be looking at the shape as it
comes behind the leaks. They're going
looking for angles. One angle here is
another one comes out. And that's enough.
At this point. It doesn't matter too much
what the rock is like, but do try to create a few angles in there so
that it looks natural. Just realized I got a little bit enthusiastic with
my erasing and I've lost this part of
the wing up here. That area there is
that del brown area, it's all quite similar. And then we've got
these two parts of the wing in this third
triangle down the bottom. And actually while
you're doing that, you could also have a look at the shape of the different
colors that you can see. We've got the brown
in this gray area, comes around and then
we've got the red shape. So let's lightly
sketch there as well. And then we've got
that white shape. Obviously we can't draw
red with the pencil. But we're going to be
thinking about how dark and how light these
different shapes are. And sometimes it helps to
squint your eyes a little bit. Read with oranges,
quite a dark color. The gray is lighter, the white is the lightest. And these brown areas will be a bit lighter than the oranges. Well, we'll get to
that when we do some shading and some texture. So I've just very lightly put it in the shape of that
orange section. And also the gray
section here as well.
8. Shading A Base Layer: Let's review where we are at. At the moment, we've put
our basic shapes in Indian. We've used lines, sketching lines to refine the
shape of the outline. And also add in some of the
surface shapes of the wing, of the tail and the
different colors. So the orange patch,
the white patch, which should actually come down here a little bit as well. The gray feathers. This is really the most
important stage of the drawing. If you wanting to get something that's accurate
to the photograph, These anything that you want to change now is the time to do it. I mentioned before that it
doesn't have to be perfect. We want it to look natural
and we'd like it to look like a robin obviously benefits a little bit better
or a little bit skinnier, or maybe the body shape is
a little bit different, so minus is not quite the same. I could make it the
same if I want to by bringing little bit
more width out here. But I mean it's not
a big deal really. It's still going to
look like a robin. It's still going to look
natural as long as you've got the basic shapes down there and there were the correct size, then you've really paid
attention to this outer edge. And the angles that you can see. Those angles are so important when you're drawing
anything because they really help define the pose and the character
of what you're drawing. So this angle here,
very important. That angle down the BEQ,
also really important, dictates the head is facing
in the slant of the body. Now we're up to the
stage where we're going to add just a little
bit of shading. And normally with a drawing at this stage I'd be shading and everything
that wasn't white. But we're actually going
to be creating a lot of the tonal values in the shading through
the use of texture. Because if you look
at the photograph, there is a lot of
texture or around the heat and the
body and the wing. The area where there's
not so much texture and also not so much contrast is in here in this orange pitch. And what I mean by
contrast is there's no lighter or white areas. If you look at around
the top of the head, overall it's brown,
but there are some really light little
flicks through the air. And so if we shade it
over this pattern now, we're going to lose
that lightness. Only area we're gonna shade. Flat is this orange area here. I'm just using my
pencil on its side. Now would be the time to
switch to a to-be pencil. And just very lightly
adding a layer of shading the area that's going to create a nice softness
to those feathers. Maybe a little bit
under here as well. So anywhere where it's nice and soft and he's not
a lot of contrast. Also, it's not white. We don't want to shade
over the white areas. Obviously. This area here
on the fetus or the back. We can add some
shading there too, because we're quite
a soft brown. There's no really
bright highlights or really light lines
and the texture. Maybe just a little bit here. Flip your eye back and
forth to that photograph. You're looking for
any areas that don't have any white in them at all. That includes the
little flecks of white. We want to be able to
keep those if we need to. We also don't want any
really dark outlines and you can see
mine is quite dark. That's so that you
can see the drawing. But if you do have something, there is a lot darker
than what you're starting to put in
for the shading. Now's the time to just push that back a little
bit with an eraser. Lighten it up. Because if you look
at the photograph, these note outlines. The edges are the same as the tonal values that
are inside the shapes. This is a little bit
above the beaker as well. I'm just using the pencil on its side or maybe you
can hold it through the back to get more of
the side area of the lead. Once you feel like you've shaded all the areas that are going
to be quite flat or soft. If you want to, you
can use a tissue or a Q tip just to smooth them out in a large area like this, I find that it's easiest
to do with a tissue. You just wrap it around
your finger like this. And then three gently
smooth it out a little bit. You don't need to
do this at all. You can't just use
pencil shading. You can keep it as a
texture of the pencil. Sometimes it's really nice. But if you want to
smooth it out, you can. All of these other areas that
are white at the moment, we're going to create tonal
values using texture.
9. Adding The Eye & Beak: Before we get into
adding texture to the body and the
wing and the tail, we're going to define the eye and the beak and
keep those in there. I think it's really
nice to get those in there fairly early so that you can kind of see what the character of the
drawings going to be like. I'm just switching to a
mechanical pencil here. It says a tube in. It. Just means I can work with a final line for
the eye and the beak. You are still using
a regular pencil. The United, give
it a good sharpen. Use a pencil or
maybe an HB pencil. Make sure it's nice and sharp. Let's start with the beak. Really light along
that top edge, so I don't want to add
too much more to that. But the bottom of it here comes towards the body and then it comes
inside the body, going over it again
and making sure I've got it exactly where I want it. Looking at the shape
of the bakers, it comes inside the
section of the heat. You can also see an angle here. I wanted to get that done so I can make sure that
I've got the eye and the beak in the right place
in relation to each other. This is little dark
patch of shading here. I'll just say it didn't.
And it's going to help fill that space in the eye. And I think I've got the I in the right space. Put the I in. We're looking for
any angles again, across the top of the eye
is actually quite straight. Might just think that
it's a black circle, but there's a straight
line across there. So I've created the
top of the eye with 123 angles. And that 123. And in the bottom of the
eye is more of a curve, like a half circle
within the eye. There at T2 small highlights. And I'm going to draw
those in S shapes. I'm going to leave those, if not wiped in
only some lights, but I think I'll
probably leave them white for this drawing. Then everything else is
going to get colored in nice and dark. So to VPN or even
a sharp pencil. These are light, the line
around the whole eye. If you've got a putty eraser
or even a pin eraser, one with the eraser nibs and
them, something like this. Then you could erase that line. Now. Just molded my potty eraser into a point in the end
I can go around it. I am bring the lightness bit. For the beak, we can
find the darkest area. Draw the n is a shape, so it's just a bit
on the bottom half. And in shaded in just a little bit of shading on the top
half is the nostril. Maybe just a little
bit of shading here. Really light along the top edge. I'm going to erase my, but I
know there is no outlines, but we need to have something
to show the top edge. So I'm just going to
create a really fine line. Another way of creating the top huge would be if you shaded
in all of the background. And then this white of
the beak would show up, show up really clearly. In a moment. We're going to go ahead
and start adding texture and tonal values to
the rest of the bird. We'll start with the
head, then we'll move on to the
body and the wing. And then we'll do some
detail on the feet. Before we do that,
I'm going to show you exactly how we're going to add the texture to
the heat in the body.
10. How To Create Feather Texture: When we add in the
texture to the head, we're going to be following the contours or the
shape of the head. If I draw a circle over here, you might like to do the same. If you've got a piece of paper. Have a little bit of
a practice of this. Imagine this is a
top of the head. We're going to use that
flicking motion that we practiced at the beginning
to work our way around. We following the
shape of the head. If you want finer maps, then this pencil here, this mechanical pencil which
has got a 0.5 liter in it. Really good job, but
you have to spin a little bit more time filling
in some of the spaces. We're looking at the
direction that the fetus go around the back
part of the head. He sort of go this way. Some lighter parts and then
there's some darker spots. So we can go over top to create a little bit
more tonal value. In front here there's a little
bit of a darker part as well before it goes down
onto the orange area. And the great thing about
using this texture is that if you need to darken
something up later, you can just shade
over top very lightly in the textures to show through. So we could go over
a little part here, and it goes up to
the top of the head. There's no little
white flakes in there. So it could be shaded in, but then we can leave
these lighter areas showing through where we need to do the body will be doing something similar but being able to look
at the photograph, you can see these more
clumps of feathers, especially in the gray
area around here. We'd be looking at the
direction that they go and also looking
for the clumps or shapes that we can
add or any dark areas in this kind of a dark
jagged line that comes down. Sort of like these different
tiers of feathers. We could put that in first
and then thinking about how light or how dark
those feathery max adjust the pressure of your PIN So the whole time and flicking my back to
the photograph so I can look at what direction those
features are moving in. And we're creating an illusion
of the surface texture. So it doesn't have
to be perfect. If you were doing a
hyper-realistic growing, then you'd be zooming
in on that photograph and you'd be looking at every single one of those feelers. But we don't need to
do that for this one. As I come around the bottom of the body here, there
are a lot softer. So might just be using
your pencil on its side, getting some very, very
light textural marks there. Again, if something
needs to be darkened up, you can just shade over top. These sorts of textures. Take a little bit of patience
because it takes until you've got quite
a large covering for it to look realistic. Try to stick with the
process and not forces, but just stick with
looking at the direction of those lines in it
should all come together.
11. Applying Texture To The Head & Body: I'm going to start with
my mechanical pencil. You can use a mechanical pencil
or a really sharp pencil. And I'm starting at
this point and then I'm gonna move around trying to leave light areas
where I can see little light areas showing through and around the
top of the heat here. Paying attention
to the direction that those feathers and moving and when you get to the back of the head
is pointing to the left. Not too dark. There's not too much contrast. These a little light
area through here. I'm going to leave some spaces. The inner rounder, I'm going to darken it up a little bit, still using the same
flicking motion. See that light area
starting to show up now because I'm shading
either side of it. When we get to this area here, this do some texture, but it's quite fine. We can just use a
pencil really lightly. There's not a lot
of contrast there. Even over top of
our shading area, this gray area, some texture. All of these ones are
moving on a diagonal. Yeah, these ones
seem really short. I'm just making my max
a lot shorter as well. There's another light area
above the eye as well. And if you don't
have that in there, you could use an eraser
just to bring it out and use some of your texture
marks around it again. Little bit softer this time. So I'm using my pencil
more on its side, or the shading Mac
then a flicking Mac. And within the soft area, this slightly darker areas, this is where you could use
that shading technique. We're just kind
of moving around, leaving some lighter
areas to show through. The shaded line that curves
around like a snake. You can do that on a
really small scale. And here to add some texture. Few little flicks
coming up here. Carry on with the body. Since we're in this
flicking mode. Looking at these
light parts here, they actually come across
into the brown part. So I need to get
rid of this outline around the wing because that's
going to disrupt those. What I'm doing is I'm really
creating the light area, the light gray area through
the negative space. This space is that I'm not flicking spaces it
on, leaving white. Again, looking at the
direction of them. Quite light around here, but there are a
few darker lines. Then as we come through
the down the body, it gets a bit darker and we can see some more
defined shapes. And all I'm doing is I'm
picking out the main ones I can see putting those in, but I'm not really making
sure everything is perfect. The most important thing is
to follow the direction. Put in just a few of
those dark and max, then you can just fill
in the rest with flux, changing the direction as
you go so it looks natural. Still flicking my
eye back and forth. I'm not just acting
like I'm coloring in my page that I'm
looking all the time. The area that I'm working on quite dark here and they change direction a little
bit and it dark area. This is probably the most time-consuming
part of the drawing. You can spend as much time on it as you want if you
want to get really particular about the angles and the light and
the dark, you can. You might decide to just create
a pattern like I'm doing. That's going to create the
illusion of those feeders. As we get around here. Very, very soft. In under here, It's very soft as well. So I'm going to switch
to a different paints and just use it very lightly. Using that textured
shading technique, which is where your shading from side-to-side and then you moving up and around and
in a kind of a nice shape. I find works really
well to leave some lighter areas or
to add some dark areas. You'll see there's some
nice fluffy textures right underneath here. And again, my outline
is getting in the way. Fuels is really light, then you shouldn't
have a problem, but we can just bring
a few of those down. Over the years, our body
shape, fluffy edge. When you get around
to this side, there's not really
a fluffy edge, it's just nice and soft. And these note outline there. Once you've got the
texture and for the body, we can do a little bit of
balancing of the tonal values, which is where you can
squint at the photograph in. Just check that you don't have light areas where you don't
want them around here. When I squint at
the photograph is it's like a mid gray or dark gray so that you've got a
shade over top of my textures. And I'm using a
really light touch so I didn't lose the texture. So I'm just pushing them back
a little bit and giving, taking away some
of the contrast. Again, squint at the photograph. Have a look for with the
light and the dark areas are, and then squint at
your drawing and check that you've
got the light and the dark areas in
the same place. This is 3123, actually four tiers levels of physis
that HIV a darker line here. We will make sure
that it's in there. Once you've done that, you might find that you
actually need to go in and put in some of
those darker parts again. So this strong dark map just they're quite strong
one through here.
12. Adding Soft Texture On The Chest: Let's work on the
breast of the Robins. Lovely bright orange color. We're going to treat it as a tonal value or a
gray tonal value. And if you squint
at the photograph, you might be able
to see that this is darker than this is here. Obviously this has
light patch down here. I need to make sure
that stays white. So you've lost the
white just to raise it, to bring it back again. So this area is very soft. There's a few little
feature maps we can see, but there's a bit of a
shape or a bit of a shadow that comes around here
underneath the head. So we can shade that with
just a click shading line. Almost like you're putting
a color on the bird. Maybe use your
pencil on its side. And moving from one side to another with
that short stroke. And then if you need to,
you can also move that line around to create some gaps. And that's what we're going
to do is we come down here. Our aim here is to create a darker tonal value for the
red breast of the robin. Then this area around
the back of the head. And you can either do
that before or after. You add the soft shaded detail. And it really depends on how
much dark you need to go in. I think I'm going to add well, I am going to add a
darker layer shading now because I can see that
if I do it afterwards, I'm gonna have to
add so much that I actually lose some
of my texture. I'm going to just very quickly
darken it up a little bit, starting to become darker
than this area now. And if you want to, you could soften off again
with the tissue. Nina over top to be pencil. You can add in those textures
with it soft shading Mac. So putting in this
area here in Nian, I can see there's a
little bit of darker tone coming down around
this white area. Look for any darker tones that you can see in, put those in. And then if you want
to, you could also just add a bit of extra
texture in there. But trying to keep the
lightest areas light, little bit lighter just
here underneath that color. We've got some flux
coming into that area. And so got some coming down here from
underneath the beak. Like a shaded, soft shaded line. There's two of them actually. Look for anywhere else.
You can see dark areas. Can see I can see a
lighter area here. And I'm just going to need to bring that back a
little bit with my eraser and then underneath
it into the side of it, it's a little bit darker in
this influx in there as well. And pay attention to
how dark you are making these flux or how dark they should be by looking
at the photograph. Unless you see some
really new black lines, then just keep that
pressure really, really light so that you're getting the
right kind of effect. We don't want to add
too much contrast. If we can't see the
contrast in the photograph. I'm just going to add
a few little flicks, soft shaded flux coming
through around here. There's also a few
lighter areas. And here if you look closely and if you've got
a putty eraser, you could just bring
those back a little bit. Like tufts of feathers with a lightest hitting them a
few over the side as well. In a moment we're going
to move over to the wing, but I'm just going to finish
off this area under here. It's part of the white area, but it's in shadow,
so it's gray. Just adding a really
light layer of shading and you can keep
that texture if you want. So keep the shaded lines showing or you could soften
it off a little bit. I'm just going to add a
little bit more definition to that white area or to the
edge of the white area. You can see the shapes coming
down from the red area. There's a couple of
triangle shapes here. On the last thing I'm going
to add in this area is this, these tuffs that are
coming out from underneath the eye and it's like there's quite a light
streak coming across. So I'm gonna do is
shade underneath it. To give it some definition. In the end, I can add a
few little flicks and they're not too dark. It as you go, you might notice some things that are
missing from your drawing. So I've just noticed that this little bit of
shading in here, it's like a brown patch
within the gray patch or on the edge of
the orange patch, actually animating Nitin. Now we can move on to adding
some detail to the wing. What we've done in this
stage as we've added some texture shading using a flicking motion that
follows the form. And we've also added
some soft shading using this kind of motion with our pencil and moving
back and forth. We don't have too many
hard edges and it creates the illusion of nice
soft, downy feathers.
13. Detailing The Wing: Let's work on this
top area of the wing. It's quite soft and it doesn't
have a lot of contrast. And then we'll move on to these bottom areas of the wings which have a lot of contrast. I'm going to build up my
shading just a little bit. Then I'm going to look
for any shapes that I can see within
this larger shape. So I've got something that
curves down and around here. And then there's
some long shapes that have a rounded a curve
along the bottom of them. There's a series of those. 1234, there's about
five of them. And if you have a look closely, each one of those has a dark shaded line along
the lower side of it, the side to the right
in the bottom of it. And it's shaded line blends into the field of
that's underneath it. So I'm just going to
listen the pressure off after we put that dark line and in blended and the
rest of the field. So putting in the dark line and then fading it out underneath. You've also got some
slightly darker tonal values around here. This is really just a matter of looking to see what you can see. You might be able
to see some shapes. You might be able
to see some lines where you might
just be able to see some software changes
and tonal value. And we can put
those in just with some light shading and adjusting
the pressure as you go. This one down here is
really cool, quite dark. It gets a little bit
lighter at the top, so we can start dark in
here and then faded out. And isn't quite a dark line
underneath it as well, where it's casting a shadow. It's going to add in a few
more little shapes up here. Looking for any fevers
that I can define. But again, it can
be quite loose. Following the direction of the, so the texture of the
fetus, it, I can see. It gets a little bit
tricky in this area. There's some shapes, but
it's quite hard to define. Just going to put a
couple of lines in there. I think it's just more layers of feathers will move
down the wing. And as we do that or find that there's a
lot more contrast. And we've got a different
type of pattern. We've got these long streaks
that fill up the shape. Show the fetus as
a folded together. There's a small shape down here, and I'm just going to add
in some feelers only. Again, each one has a dark line that fades out
into the field of beneath it. Let's maybe a little
bit hard to see. I'll just do a quick
demo up here for you. So we've got this shape here. And it has these feathers
that are folded up within it. And each one of these, we're going to shade underneath the line and then just soften our shading in blended in the
dark line in his soften it, dark line underneath,
and then soften it off. Then you get there
to that effect or the illusion that each
feathers sitting on top of the other in it's casting a shadow on the one beneath it. This one also has some
darker tips on it. So I'm just going to shade
around their mean we can get onto these
long feathers. My shapes are maybe
not quite correct. I think probably the whole wing needs to be a little bit longer, but I'm just gonna go
with what I've got here. And if you want to
get particular, you could count
how many streaks, 01234, I think there's
six on this 1123. You get a little bit center
as they come up 456. And then on this one
here we've got 12345, probably six again, and
they get thinner and thinner as they come up
towards the top of this one. So most obvious, 2345. This might be where you use your mechanical pencil if you want to bring in a little bit
more detail there. Nice sharp line. And then we've got this
shape down here and it's got 123 with three main ones. I can see there's
one under here. Then two, it's
quite a light one. And then there's one
that curves over there. There's a few really thin ones. Okay, So each one of these is going to be treated exactly the same way that this one was. Might have to have
a nice sharp pencil when he's going to
darken up the line in, faded out underneath each
one of those feelers. Just gives it a
little bit of depth and makes it look
like it's casting a shadow on the one beneath it. Now this one here, the whole thing is a
little bit darker. She can move around
a little bit, which I haven't quite got
mine. Same with these ones. Just go through and
add a little bit of a shadow to each one on the
lower side of each one. Also look at the
comparison between them. So these ones here are
darker than these ones, so there needs to be
shaded in a little bit. That's part of the
wing is casting a shadow on this part
of the wing here. I'm mostly using this big
maxi pencil and it's not so easy to get these really
fine details if you are wanting this to be
really delicate, they know definitely
get mechanical pencil and treat all of these paths with your
mechanical pencil instead. Whatever pencil you using, you should still be able
to get a nice textures. If you are creating the particular type of
pattern that you can see. Setting a little bit
of light in here. It's going to make them appear like it's on top of this part. And maybe a lightened up these
lines too because they're just looking a little bit too dark compared to the photograph. We're going to add
in the tail in Nin. We really just need to do the feet in the rock and we can balance things
out a little bit, bring in some
darker tonal Belize where we think
that we need them.
14. Finishing The Tail: Let's go ahead and put this
tail and it's pretty simple. It's really only 123 feathers. Maybe. We've got this
one along the top here, which is quite, quite prominent. Is it dark age along
the bottom edge of it, which fades upwards this time. They put in the Dark
Age in the news, softening off that line as you come up across the feather. And then we've got
another thin tail feather there with a soft dark line at
the bottom of it. It comes right out
to the tip here. And then we've just
got some shading on what might be another
few that are underneath. Sort of counted this as 12. And then underneath here
is a bit of a shape. There might be number three. In this area isn't white
in the photograph. So what I'm doing is
just pushing that back a little bit with my shading. And here it gets really dark. Probably one of
the darkest areas. And it fades out into the tail. In under here isn't
really white either. It's just a nice soft gray. Maybe just a touch
of white lifting it.
15. Finishing The Feet: It's moving to the feet. This would be a
good place to use a mechanical pencil as well. And we can refine the shape. Make sure they're nice and thin. And curve off those
shapes that we put in initially for the claws, talons. And as I do that, I'm also just putting the floor on the end. It's black so it's easy to
just shade and quickly. Got this one at the back here, which has a little bit
of a wider end to it, stuck into it and in the claw. He never stop looking
at your photograph. You're always
reassessing, even though you've put down some
building blocks or really it's important
to keep looking. Otherwise we're basically
just coloring in or we're, we're making things up. And it may look like a nice
illustration and it's fine. That's what you're aiming for. If you wanting something
that's a bit more quirky or a character, then sure, go ahead in just modify
a tissue like if we're trying to get a realistic
likeness to the photograph, then we've got to keep
looking at the photograph. So if refine the
shape of the feet, and now I'm just
going to go through and adding some shading in. What I'm looking for is the light lines that you can see with the
lightest hitting the watch. That's what I'm going to leave. Everything else is
going to be shaded and its need to erase a
few little lines here. Very dark here. And then this side is like a middle tonal value in these light streaks that
goes down the foot. I'm going to leave that. And then on this one, it's all shaded at
close to the body. And then there's
a light line that starts closer to
the foot down here. As we get to the feet, you can see this almost
like scales they come across and they all have a light reflection
on them as well. The bottom edge of each one
of these clause is darker. It depends on how much detail
you want to get into here. You could, again spend a
huge amount of time on it. Or you can just look
for the main vectors. So the light and the dark, we've got the shapes already in, in the light and the dark. And then these scaly parts that come across the
top of the foot. And if someone this one as well, really just drawing them the bottom line of
each one of those. If we look at this foot here, each one of those cause here's a light API edge
and a dark low age. And that's all we
really need to do, is just to create a light
topic in a darker bottom edge. And that will give them
a little bit of form.
16. Adding The Rock: Before we finish
up this drawing, I'm just going to
go here and add in some textures for this rock. And I'm going to
use something kind of like what we did up here, but we could make it a
little bit more jagged. Depends on what kind
of style you like. If you want it to
be a bit smoother, you can keep these
nice and tight. I'm just looking for
where there's any shadow areas on the rock. Or you could really
have it quite loose if you want to like this. It doesn't, doesn't
really matter because it's not the main
part of the drawing. You're creating a
pattern that is going to represent the texture on
the surface of the rock. The most important thing really is just making sure you've got the light areas around
here and the darker areas. That's what's going
to give it form. You can see how loosely I'm doing this and how messy it is. But it doesn't make it look
really natural as well. And then if it's a bit
too much and just soften off some of those lines
with your tissue. Maybe get rid of some
of the white unless you can really see some
white and those rocks. And if you need to bring
any lightness back, then you can just use
it, erase. Erase. You get something
that looks natural. The rock, the top surface of
the rock is also very light. I'm going to also erase
that dark outline. I have.
17. Creating Impact With Contrast: Wrapped in the final stages, I hope you're feeling happy with the drawing that
you've got so far. Now is the time to really give it some impact
and make it stand out. And the way we do
that is with texture, which we've already put
a lot in with contrast. And so we're going to
focus on contrast. And also just making
sure that we do have the correct tonal values
in the correct places. Let's start with contrast
because quite satisfying to get these really strong
blacks in your drawing. And I'm going to just
put those in the eye. If you've got a
six B pencil that will be really useful here. Keep looking at the
photograph again. No, you're not just coloring
and the dark parts. You're looking again to make sure you haven't
missed anything and to make sure you are not going over something that you shouldn't
be going over. Even just putting that
and gives it some impact. Anywhere that were there as
black in the photograph. We want to add that
into our drawing. We've got the beak here, black underneath in the
nostrils, it's black. If you squint at the photograph and look for the darkest parts, we've got the eye,
we've got the beak. Also under here is quite dark. That's probably the next
darkest part that I see. This one here has
a really dark line under it and it's maybe
a bit darker itself. Another feeder and neither
I didn't notice before. Long see that it's quite dark. And then right in
here with a tail, goes into the body. Who goes underneath the wing. It's actually black in there. So we've got to make
sure we've got that. And in underneath this wing, you put the darken and
then fade it out and to the layer of shading
It's underneath it. You see how much impact that has now even just with
those three points. The last thing I want
you to do is just check your tonal values and see if you need to balance
them out anywhere. And the way you're going to
do is go into the photograph. And I keep telling
you to squint, squint at the photograph
as much as you need to, to try and break it
down into lights and darks and pick out with
the lightest areas are. So when I squint at
the photograph that lightest areas are
Here, in here. And then the next ones
would be here and here. So you need to make sure you've got those in your drawing. This one isn't as light as
this one in the photograph, so I need to bring a bit
more shading in here. And then look for
the darkest parts. We've already done
the black parts, but the darkest parts
of the shading. So me is these parts and
here we don't look at the photograph around the
orange part or the red part. And a few parts around the head. Around the wing. On
this part of the wing, There's a few parts that
are in shadow that I haven't quite captured
in my drawing. So I'm just going to add those in this pad on the wing here. It's a little bit darker. There's a section
here on the head. It's very subtle, but
Stephanie bit darker. It's kinda above where this gray part fades
into the brown part. This pattern here bring a little bit more darkness
to this color area. In this pattern here by the eye. It's really quite dark. And it goes up above the eye, creates a bit of an eyebrow. It takes practice to learn
how to notice these things. And maybe patients as well,
some repeat observations. So you're going back and forth and you're looking
again and again in a little bit like spot the difference you're trying to
pick out what is different, what needs to be modified
to match the photograph. In terms of tonal
values into me, the tonal values are probably the most important
thing in a drawing. Because this guy could be a bit wonky and
it could be kind of funny looking either
too thin or too fat. But you could still
get something that looks like a
finished drawing and his impact by putting these darker tonal values and
making sure you have light, middle and dark tonal values. And a quite clear
division between them. So if you feel like you're
drawing is really great, then you need to
exaggerate those, make the lights lighter and the darks darker
than your mid tones.
18. Refining With An Eraser: A couple more areas
I'm refining, lightening up this tail
area here because it doesn't have as much contrast
as a photograph yet. And also, if I can, I'm going to lighten
up the each of these feet with a lighter
setting. That top edge. Might have to redo them
again a little bit. I actually just
remembered that I've got this neat Tombow Mono
Zero Eraser pin. And this would be perfect
for just bringing out a highlight along each
one of those talents. And it'll also be good for
areas like the wing here. If you needed to bring
out a few highlights around the eye, would
be good as well. But this is just one of these extra tools that make
life a little bit easier. You definitely don't need
those sorts of things. You could do this whole
drawing with an HB pencil, as long as you can
get a range of tonal values, light and dark. If you're refining
the feet, remember, it's about the light
areas and the dark area. So the light age in the dark. And then having a
little bit of texture. On the other scales, you can see even
across the top of the talents a few little
wrinkles, I guess they are. But it texture along the ITU. Don't want to add too much
contrast into the rock. You could add a little bit, but contrast is
really eye-catching. And if you have extreme
contrast down the bottom here, white and black and
really sharp textures, then it's going to detract
from your main drawing, so keep it quite soft and loose. But you can still have some
lights and some darks. And rather than have an
outline around the top of the rockets bidder
to just have a bit of texture to define the shape because otherwise it looks flat. Anything that has an outline, and this has an outline in your source material
and your photograph. And then it's going
to look flat. The light is coming from above. So this ij at the back is
actually quite a light edge. Again, if you really wanted to take this drawing
further than you could put on a
background and putting it a dark background here. I'll rub this out in a moment. But just to show you That's going to define the edge of the light edge of
the rock thing. But it's also going
to detract a bit from our subject matter. So I'm not gonna do
that for this one. Right? I think there's enough
missing around with it and I'm pretty happy with it. I hope you're happy
with your one. Just going to tidy up
some of the edges, get rid of some of
the lines that I hit remaining from
my sketch stage. Thinking if we're not to
erase any of my hard work, bring this back again. And he just got this. So it's still quite
a novelty to use it. Danger in erasing is
sometimes you go too far. Be really good idea to
take a break from this, go away from the drawing or close your sketchbook
and then maybe even like leave it till the next day and come back the
next day and just see in your drawing if there's anything that feels
like it's unfinished. For me, the CRA here is
a little bit too loose. So probably what I'd
do coming back to it with fresh eyes as really
look at the shapes that are coming through
from this dark area into the lighter area and create
a bit of contrast there in tidy up some of
these textures in here with a fine pencil,
fine sharp pencil. And even just doing
that much now, it's made a bit of
a difference to it. But you really need
to have a break before you can do
that sort of stuff. Because otherwise, what can
happen is you just end up fiddling around in
missing things up and you're not seeing
things so clearly anymore. In saying that I am going to stop there and just call it Dan. And I hope to see you in
the next sketch club class.