Transcripts
1. To Scale Frame Mockups in Affinity Designer V2 Introduction to Class: As a two t artist selling
your work online, crafting a good listing can
get the buyer in the door. And from there mock ups can play a crucial role in helping them visualize your
work on their walls. The key is using the right ones. An effective mock up shouldn't
compete with your work, but rather elevate it by
matching its style and vibe. The problem is with so
many mock ups out there, finding that perfect fit can be frustrating and expensive.
Sound familiar. Welcome to class. Hey everyone. I'm Tracy Capone, a photographer and illustrator from
the Chicago area. I've been selling my
work online since 2009, and I've been using my mock ups to show my work
since the beginning. The problem was when I
first started using them, most of the mock ups out
there were designed for portrait work and their style didn't match mine as
an urban photographer. Once I took control and
began creating my own, where I took an
intentional approach to creating mock ups that
complemented my style. It was like a switch flip. Not only did I sell larger
pieces and more of them, I was spotted by
national retailers like Ikea and Pottery Barn
and had the privilege of seeing my work in various
TV shows and publications. In this class, I'm going
to show you step by step how I use my go to
app affinity designer for ipad to create two scale custom
mock ups that better suit your overall style
and voice as an artist. We'll start out by talking about sourcing images for
your backgrounds, what to look for
and what to avoid. Because with so many
options out there, you don't need to
settle for images that are going to make you
work to use them. From there, we'll talk about the basics of the measure
tool and designer and how to use the
drawing scale feature to set the scale of a space. You designate making
the mock up process a lot easier and more accurate. Next we'll take a
look at three of my favorite efficiency tools in designer assets,
styles and templates. And focus on how they can make the frame mock up
process easier, leaving you more time to
create the work for them. Then I'll show you, start to finish how I create my frames from flat vector shapes through the final frames complete
with texture and dimension. We'll wrap things up
with a dual lesson. I'll show you how working
with a drawing scale can help you quickly create a
multi frame gallery layout. And in the process,
I'll show you how with an image from a buyer and
some key measurements, you can create custom
to scale mock ups. This allows you to take a more
consultative approach with serious buyers by giving them the tools they need to make
a more informed decision. More often than not, I found this leads to selling
larger prints rather than smaller and groupings rather
than single images. When you take this class,
you'll receive a set of real wood and metal frame styles that I've created for the class, as well as a set of
metallic gradients which you can use to
create your frames. Now I'll be using designer
version two for the ipad, but if you're on the
desktop version or in version two of either
photo or publisher, you can still follow along as long as you know where
the tools are located. This class is intended
for intermediate users of designer and while beginners are welcome to take the class, it does assume you have
some experience with the app as we won't be
reviewing the interface. So are you ready
to create mock ups that will show your
work in its best light? If so, grab your ipad
and let's get started.
2. The Class Project: The project for this class is to create your own set
of two scale mock. Ups. Using the measure tool and the methods we'll
cover in class, incorporate for use
images or use your own. And consider creating
multiple frame sizes in your various mock ups. Be sure to use backgrounds
that will best complement your work and
not compete with it. I'd love to see what you create, so please consider
sharing your work to the projects and resources
section of the class. Doing so not only helps potential students see what they learn when they take the class, it helps more students find it. I provided step by step
instructions for sharing your project in the PDF provided with the
class coming up. We'll take a look at the
downloads. I'll see you there.
3. The Downloads for Class: The downloads for class include a set of metallic
gradient swatches and 20 real wood and
metal frame styles that I've created
just for class. You can find the link to
the downloads in the PDF which is located in the projects and resources section
of the class. Let's take a look at how to download and import the swatches and styles on both
the ipad and desktop. To download the
styles and gradients, simply click the button in
the PDF provided with class, and it's going to take
you to Google Drive. Now I do want to
note you don't need a Google account or Google
Drive to access these, as it is a public link. If you have Google
Drive on your ipad, it is going to take
you directly there. But you can also open this
in Safari or Google Chrome. If you open the link in Safari, simply click the three dots at the top of each box
and choose Download. It's going to zip
the files and then ask you at the bottom if
you want to download. The styles are going
to take a little bit longer than the gradients
due to their size. If you open the link
in Google Chrome, just tap each square, it's going to show you a message
of no preview available. But give you the option
to download again. The styles pack is larger
than the gradients, so on Google Chrome,
it's going to take a little bit
longer to download. And when you do use Google
Chrome to download, sometimes it goes to
the Chrome folder on your ipad rather
than your downloads. So if you don't see it in
your downloads folder, locate your Chrome folder. In my case, mine is
in my Clouds files. All right, let's head
into designer to import our content on the ipad. The easiest way to
import content is to click on the icon at the
top of the live docs menu. Just choose Import Content
and then locate your files. I'm just going to select both
of these and choose Open. And it's automatically going to import them into
the proper studios. And once it's done, you'll
get a success message. So I have import content
for the gradients, and then it's going
to give me one for the styles as well. On the desktop, go to
file and import content. Again, select both of your files and it's going to follow
the same process. It'll put it into the
correct panels and again, once it's done, give you a
success message for both. If for some reason using import content doesn't work on either the ipad
or the desktop, you can also import from inside the swatches and styles
panel by going to the burger menu at the
top and choosing import. I've provided step
by step instructions in the PDF provided
with the class. I'll show you how to use
these throughout the class. But in the meantime, let's head into the next lesson where we're going to take a look at sourcing images
for your mock ups. I'll see you there.
4. Sourcing Images for Backgrounds: I've pulled together
a few images that represent
what I look for in a background image and a few that represent what
I try to avoid. The thing is there
are so many images out there to choose from. Spending any amount
of time trying to fit your mock up into
one that needs a lot of cleanup or the lighting is a challenge or maybe
the perspective is off. It's not really an efficient
way to spend time. So let's start by
taking a look at what makes a good background
image first. This image by Nathan Do and splash is a go to for
me for a few reasons. The first is there's
enough wall space for a large single frame
without being cramped, but not so much wall space
that it's going to shrink. The lighting is coming
from the left and is evenly distributed so I can easily follow the shadows
and highlights with my mock up and integrate
it into the image. The other thing is,
there's nothing distracting in this shot. Even the cactus plants, while very noticeable, don't pull focus from the
wall behind them. And in this case, all of
the elements are warm, which will work very
nicely with the way my photography looks and the
images I plan to share here. I also really like that the
perspective is built in here. It shot straight on,
the lens is straight, so I don't have to
correct anything. And because of the
depth of field with this lovely soft boca, it gives the impression of someone standing at
the edge of the room, perhaps looking in the door. With the frame in place, they could be looking right at that. I like this image from Raw
Pixel for gallery wall mock. Ups. The lighting is very even again, just
like the last one. And this large window
is not casting anything on this wall that I'll either need to work around, clean up, or incorporate. Well, this plant is a bit large because of the wall space. It's not distracting.
If anything, it balances the very large room. The same goes for the brick over here because there's not a lot, even though it's dark, it's not distracting and it actually
balances with the plant. The other elements in
the shot are soft, warm and inviting, and not at all overwhelming or distracting. And that's really
important because your work should be
the primary focus. And then finally, I
like that this is shot straight on
parallel to the floor, so I don't have to fix any
perspective before I use it. This image from Raw
Pixel has potential for a few different types of mock ups, which
is why I like it. I could use this to create a single frame on the wall
that's more of a close up. It's always a good
idea to create one mock up that's a
close up of your work. This is also big enough that I could create a small grouping, or I could create a
shelf or two with frames leaning for a
different perspective. Again, the lighting
in this is very even and it shot straight on. Now, while there are a ton
of plants on the table, because their overall colors complement one another and
don't stand out too much, I don't find it distracting, especially because there's more wall space than
plants overall. When it comes to
what I look for, it's a well and even lit space, one that isn't cluttered
with distracting elements that's
warm and inviting. And that suits my work
best, because again, if you're creating
your own mock up, you have the opportunity to show your work at
its best light. So I want to find
images that fit my needs without having to do a lot of work
to clean them up. So that said, let's take
a look at what to avoid. While I love the decor
in this image by Andrea Davis and I love
how minimalist it is. I wouldn't use this for a mock up for a couple of reasons. The first is the angle of the shot is off as
it's shot downward. I'd need to fix this
before I could use it. And because it's already
so closely cropped, I'd begin to lose the
sides of the furniture before I could successfully get the wall where
I needed to be. If this were an
image from a client who wants to see a
mock up of their wall, I wouldn't think anything of it. But for my own mock ups, the angle isn't worth
the time to fix it. The other issue
is this blown out high light on the table
and on the pillow. They can be fixed, but again, it's just not an
efficient use of time. And they would be too
distracting to leave alone this one from data design on unsplash
is a lot of fun. It's very neutral color wise, but I find the crop distracting. The cropped sofa
and sideboard make it feel tight and
not at all inviting. It doesn't feel like a
room where you'd want to sit and appreciate
the art on the wall. The cropped top doesn't allow much flexibility to add
images to the wall. I'd be forced to sit the frame on the sideboard
and lean it against the wall. Now I could extend the
canvas on the wall, but again, that's not an
efficient use of time. This image by a ads on
unsplash is beautifully lit. I love it, but for my
purposes, it's too cropped. Even if I use a small frame
here at the top left, the chair in the plant
would overwhelm it. And I'd also have to work in these shadows from
the Monstera plant. Again, I could extend
the canvas in the wall, but it would be an
inefficient use of time. I'd rather find one
that fits better. This one from unsplash has some great empty wall space
for a gallery wall mock up. But I would avoid using
it for a few reasons. The first is the
perspective isn't head on. I would need to work my
images into that perspective. Since I'm selling my
images and not the frame, there's no need to see
it from the side at all, so that wouldn't be an
efficient use of time. The second is the lighting
on the wall is very uneven. There's a faint shadow running right down the middle
of it that I'd have to either clean up or work to
incorporate into the mock up. And overall, the feel is
rather cool rather than warm, which for me wouldn't
suit my image as well. I could correct for
that with adjustments. But with the other two issues, I would just avoid using
this one entirely. The room in this photograph
by Maria Orlova on unsplash is so much fun
and has great colors. But I would avoid using
it because I could easily remove this large
piece to free up wall space. And it's really evenly lit, But there's so much going on in this room that it would be
a distraction from my work. The work you're
using in the mock up should be the
star of the show. The surrounding elements
should be secondary to that and should kind of recede while someone's
viewing your art. Finally, I love
the wall space in this one by pure
Julia On unsplash, I could remove this frame using the clone tool and it would open me up for a nice
gallery mock up. But overall, it's very
dark and not evenly lit. I'd have to work my
mock up frames again into a perspective
that I don't need. It would be a better
use of time to find a similar image
that's well lit and shot head on if I wanted to create mock ups for a
kitchen or dining area. While it may take some time to source the right images
for your background, that time spent curating a
collection of go to images that work well with your aesthetic and that don't
present challenges, means less frustration and a more efficient and
really fun process of creating the mock
ups themselves. You get all that time back to create more new
work for your site. In the next lesson,
we're going to take a quick look at the
basics of drawing to scale a designer so that we can use that to create
our frame mock ups. Later, I'll see you there.
5. Basics of Drawing to Scale in Designer: In designer, there
are two ways to set a drawing scale
in the initial set up of your document or using the measure toll
within the canvas. In this class we're going to be using the latter because we want to be able to apply
scale to a known distance. In this case either the
distance between two points on a wall or end to end on an
object within the room. Let's take a look at how
drawing scale works. So I've created a box
here within my document that's 2000 pixels
by 1,250 pixels. And right now, because I don't
have a drawing scale set, as far as designer is concerned, the size of this rectangle is exactly as it's set in
the transform studio. But let's pretend that
I want to use this as a mock up wall for a gallery
wall that I want to create. The real life wall
is eight feet wide. If I create a canvas
right now, say a 16, 20 inch canvas designer
is going to create a 16, 20 inch shape based
on my canvas size, not the rectangle, because I
haven't set a drawing scale. So let me show you
what that looks like. If I grab my rectangle, I'll just start drawing one out. I'm going to go to my transform
panel and you'll notice that my units are in pixels because that's what
my document set at. But I actually want to set
this in inches just so I can show you what
16, 20 " looks like. So I'll do 16 by 20. And you can see that it's much larger than even the canvas, so that's not going to work. What I need to do is tell designer that I want
this wall here, this pretend wall,
to equal eight feet. So that anything that I set in inches is going to be
sized accordingly. And I'll do this using
the measure tool. I'm going to select
the measure tool here at the bottom.
It's a little ruler. If you can't locate yours, just tap the question mark at
the bottom and these labels will pop up now on
the ipad version. The easiest way to use this to ensure you're at the
edges of your shape or whatever object
you're starting with is to start outside of
it was snapping on. I'm going to just tap and start dragging
outside of the box. I'm going to hold my finger
down so that it keeps the line straight and it's going to snap to the other line. And you can see that
it says line there. Now I need to drag
this one back. Because right now it's
way past the box. I'll just tap and drag, and it's going to
snap to the edge. You can see that it's
showing 2000 pixels, because again, that's
what I set it at. But what I now need to do is tell designer that I want that 2000 pixels to
represent eight feet. Or in my case, I'm
going to set it at 96 " because I want
to work in inches. I'll go up to a sign
drawing scale at the top here,
underdesired read out. I'll type 96. ". When I do that, you'll see that it shows
2000 pixels equals 96 ". And it's changed
it here as well. Now I'm working in inches as by measurement because that's what we use here in the
United States. But you can set your
measurement unit to whatever you're most
comfortable working with. Now, in addition to seeing
this at the top here, if you go to the
transform panel, you'll also see that my units
have changed to inches, which means that
anything I create now, I can automatically
create inches. You'll also see the
drawing scale down here. And I can turn that on and off simply by tapping that, but
I'm going to keep it on. Now if I go back to
my rectangle tool and I begin to drag
out a rectangle, I can key this in as 16 by 20 ". I don't have to change
the units myself because it's already done that
based on my drawing scale. And you can see that it
works much better with this fake wall that I'm using to create my gallery wall
mock up from here. As long as the
drawing scale is set, any objects that I create are going to be based on
that drawing scale. And I can continue to create shapes until I build up
my full gallery wall. This is also useful if you're creating a custom
mock up for a space that's already has
objects in place such as chairs, sofas, or other items with the full measurements
of the wall space, as well as any objects
that are already there, you could more easily
build an accurate mock up. All right, now that
we have the basics of how to set your
drawing scale covered, let's head into the next lesson. We're going to take
a look at one of my favorite tools and
designer assets and how they can make the mock up process way more efficient.
I'll see you there.
6. Building a Libary of Frame Assets: I'm not going to dive too deeply into the ins and outs of how assets work in this
class because I've covered them in many
of my other classes. For this one, we're
going to focus on how you can use them to make the mock up process
more efficient in creating frame mock ups
for your shop listings. I recommend featuring only those print sizes
that you would offer standardly By
creating a mock up of a very enlarged print size
that you don't offer. For example, you could
cause confusion for buyers and correct expectations. In my case, I offer both rectangular and
square format prints in very specific
dimensions that I rarely deviate from outside of the occasional customer request or when an image
specifically demands it. What that means is that I can easily create an assets pack of flat frames that I can
use to quickly add them to my canvas as I'm
making new mock ups, rather than building
them from scratch. This saves a ton of time and makes the process
much more efficient. That's what I have here. I began by creating a category which I named mock up frames. I've also created
two subcategories, rectangular and square. Again, to represent
what I offer. Now with assets, you're
always going to need to add at least one
subcategory to start. So even if you don't plan on breaking them down
the way I have here, you'll need to
make sure that you have at least one in place. And you can do that by going up to the burger menu at the top. To create my frames, I pulled in one of my more
common backgrounds that I used and set a drawing
scale within that canvas. I use that same canvas to create all of the frames
that you see Here, I'll show you how I created
these in an upcoming lesson. But for the purposes
of this one, the important thing to remember is that you need to group all of your frame pieces together before you add
them to your assets. If you don't, you're
going to end up with a lot of individual pieces. There are a few things
that I want to note about working with assets as it
pertains to the mock ups. The first is, there's no way
to create or see names on assets within the ipad version that's only in the
desktop version. So to get around that, when I create my mock ups, I create a layer that
has the print size on the top and the frame
size on the bottom. And I pull that
in before I group everything together and put
it in the assets panel. That way I can easily see
which ones I'm using. The second is there's no way of easily sorting your assets
in the ipad version. So if that's important to you, I would recommend
either creating them in order and
adding as you go. Or creating all of your mock ups and adding them at once in
the order you want them in. Another thing that
I want to note is that I don't add any texture to my assets until I pull
them into the mock up itself. And I do that for two reasons. The more raster elements you say within your asset studio, the more you'll potentially bug your ipad down and
run into issues. The second is that any
texture I add to my frames up front might not work well with the
background I choose. And I'll just have to change it, which adds an extra step. And again, we want to
work more efficiently. Instead, I add my texture
after either using styles, which will go through
in the next lesson, or using one of
the fill options. The last thing I
want to note is that a drawing scale
set in one canvas isn't necessarily going
to be the same in another even if you
select the same units. Let me show you what
I mean. One thing I didn't mention in the
last lesson about drawing scales is that
while you can't set multiple drawing scales within the same canvas or artboard, you can set multiple
drawing scales across different artboards. And that's what I've done here. I have two artboards, each with its own
background image of a sofa. And I've decided
that both of these are going to be set at 84 ". I've already measured
each one end to end, and set my drawing
scales on this, 180 4 " represents 915 pixels, again, end to end on this sofa. On this, 180 4 "
represents 1,674 pixels, end to end on this. So
what does that mean? I'm going to pull the
same frame into each of my R boards
right off the bat, they look exactly
the same, right? They look to be the same size. But if I select this one and
go to my transform studio, you can see that the
largest point on that frame represents 85 ". Again, based on
that drawing scale. That same frame in this
one represents about 46 ", Again, because this drawing
scale is different. So even though the sofa in each image is
supposed to be 84 ", and the drawing scale in
both is set the same, What might appear
the same size in both images isn't truly the same if there's
different pixels. But there's an easy
fix to get that saved asset to match the drawing scale for the
cannabis it's in. All that I need to do is select the topmost layer of my asset. So in this case, I already
have that selected. It's the frame part. I'm going to go to
my transform studio, and in this case I'm making sure my aspect ratio is locked here in the middle
because it's square. That way I only have
to set one side. I'm going to change this
to 26 " because that's the largest point of the asset that I
created. I'll do 26. It's going to make it
a little bit smaller, but this makes more sense for this particular image based
on that drawing scale. I'm going to select
that one again. Just make sure I have the
largest point selected again. I'll change it to 26 ". Now you can see it's
made it much smaller, but because this drawing
scale is smaller, it now works for this
particular canvas. Now while this may seem like an extra step in the long run, creating a set of assets up
front and just adjusting them once you have them in your new canvas with
its own drawing scale. Saves a great deal
more time than having to start from scratch every time you create a mock up. Once I pull my flat
frames in from the asset studio and
adjust their size, I can go from there to make any additions and
changes I want to, from adding shadows and
highlights to adding texture using either the
fill tools or styles, which we're going
to take a look at next. I'll see you there.
7. Creating & Using Styles: In designer, there are
two ways to apply styles. The first is to use the
style picker in the toolbar. And this is going to allow
you to sample a style from one object and apply
it to others on the fly. Nothing is saved, but it doesn't carry forward into
future documents. For this lesson, we're going to focus on the other option, which is the styles panel. This option allows you to save the appearance
of an object, it's fill, stroke any textures
and effects applied to it, and create a preset of sorts
that's going to allow you to apply those same effects
to other objects, not just within
the same document, but future ones as well. On the ipad version, styles are a bit hidden. If you go to the FX studio, you'll find it at the bottom. Now it comes with
some default styles, but you also have the option of creating and adding your own, or importing styles that
you receive from others. Now I've already
showed you how to import the styles I
provided with the class. Let's take a look at how you can create your own,
just like assets. To create your own styles, you'll head to the
burger menu at the top and you're going
to add a category. Now, unlike assets,
you don't have the option to create
subcategories and there's no way to
manually sort them on either the ipad
or desktop versions. So keep that in mind
when you add them, if you need them in
a particular order. If you do, you're going
to want to add them to the category in that order and rename them to something
that will allow you to easily recognize which
style you're choosing. And you can rename styles on both the ipad and
desktop versions. I'll show you how in a minute. All right, so I'm going
to change this to Frame, and it's going to give me a
blank category to start with. This is a frame mock up that we'll be creating
later in class. I have all of the frame
elements created, The frame, the mat, and
the space for the image. I've also added some wood
texture from the stock studio, as well as the outer shadow and an effect from
the FX studio. Now, don't worry,
we're going to cover all of this in an
upcoming lesson. Now that I have all
of this in place, I want to save the
style that's set on this outer frame
so that I can use it quickly in future documents. So I'm going to go to my
layers and make sure that I have that layer selected
with my move tool. And I'll go back to my styles, find that category I created, tap the burger menu, and choose Add Style
from selection. And you'll see that it gives me this little icon and
it says style one. Now if you don't see the name, just tap on this
little icon here. It's going to toggle
between an icon only and the icon and label style One
doesn't tell me anything. I want to change
this to something. I'm going to tap and
hold, choose rename. I'll just change this
to Weathered Wood. Now, there's not a lot
of space on the ipad, so some of it might get cut off. You could also abbreviate
if you want to. Now one thing to
note about styles, while they copy over Phil's
strokes and effects, what they're not
going to copy over is the shape and size of
the object they're on. In other words, I created
a thin square frame here, but I can add it style
to any frame I create. Rectangular or circular? Thicker, larger, whatever. The size and shape
doesn't matter. The only thing that's going
to be covered over is the textured fill
and the effect. I have this blank
frame here and I want to apply that
style to this frame. I'm going to make
sure it's selected. I'll go into my layers panel
and select that layer. I'll go back to my styles. There's the one that
I just created. I'll just go ahead and tap
and it's automatically going textured fill as well as the effect that I
added to the other one. Now these are all non
destructive effects that can be adjusted if I don't like how the texture is
sitting for example, I can go to my gradient tool and I can just drag it back out. I can also move it around. I can adjust the
direction of it. I think that looks good right there. I'll leave it like that. I can also go into the FX panel and adjust the bevel and emboss
that's been applied to it. If I don't like how it
looks on this larger frame, I can also adjust
my outer shadows. Now because this texture
was added as a fill, I can also easily swap
it out if I need to, or again, just adjust scale
based on this new frame. Just like assets, brushes,
and color palettes, styles can be linked
across all of the affinity apps on
the same machine. In other words, if I
want to be able to use the style that
I've created in this category in both photo and publisher here on my ipad, I can just go up
to the burger menu and choose link category. It's automatically going to push them to the other two apps. Additionally, if I
want to be able to use this on my desktop, I
can do that as well. I would simply need to export the style and then import
it into the desktop. And if I link it from there, it's automatically going to push it to any other affinity apps I have on my desktop between
saved assets and styles. Making frame mock ups can be a quick and
efficient process. But what do you do once you
have your mock up created? In the last of the
efficiency lessons? Let's take a look at how to save your final mock up as a
template so that it can be used over and over again
without worrying about overriding the
original version. I'll see you there.
8. Saving Mockups as Templates: This is a mock up of
the single wooden frame that we're going to be creating. In the next lesson, I want
to be able to open this, ready to go whenever I want to post a new
listing in my shop. But I don't want to have
to worry about removing any old images or any
changes that I may have made to the frame or
other effects from the previous mock up by saving this one as a
template in this state, in other words, without
an image in there and with the effects set
just as they are right now. I'll be able to open it, pop my new image in, using one of the fill tools, make any adjustments
that I might want to, and export it without impacting
the original template. Anytime I pull that in, it's going to be in
exactly this state. Now, I do want to note templates take a snapshot of your layers, effects, and other adjustments in their most current state. In other words, the moment
that you save the template, the only thing that
templates will not save, that AF design files do
is the layer versioning. In other words, if you've made any changes throughout the
life of this document, they're not captured
by a template. If that's important to you, you may want to also save an AF design file with
the version history. You can always save
the template as well. For my purposes, I don't
need the version history. I just want a snapshot of the final version complete
with the layers and effects. So a template will
work just fine. I'll go up to my Documents menu and choose Export as Template. And it's going to
allow me to name it. Now I'd like to name line with something that tells
me the frame and print size as well as something that identifies the
background image. So I'm going to change
this to 16 20 for the print and 2024
for the frame. And I'll just say Record player and maybe Cactus and
click Save From there. It's going to work just like
any other save document. So I'm going to save it in this cloud file that I've
named, mock up templates. The reason that I like to
save mine in a cloud file is that not only can I
access them here on my ipad, but I can also access them
from my desktop or anywhere. I have access to
the Cloud files. When I'm ready to use them, I'll just go to new and
choose new from template. I've taken this mock up
template file that I have in my icloud and I've dragged
it to my favorites, so it's always at my fingertips. So I can just go
ahead and select one. And it's automatically going to open that template and
I'm good to go now. Templates created
in designer are also recognized in
Photo and Publisher, which is another
reason to consider saving them to cloud files. You can also pull these into the desktop version of any of the affinity apps and use them just like you would here
in designer for ipad. Now that we've taken a look at the three efficiency tools that will help you create
your mock ups, let's head into the
next lesson where we're going to begin
creating our mock ups, starting with a single
frame. I'll see you there.
9. Single Frame Mockup Part 1 (Building the Frame): I have my free use image of the Living Room Wall by
Nathan Dumlaow on, on Splash. And before we begin building
the mock up itself, I want to bring
your attention to the aspect ratio of this image. One of the things that I
didn't mention in the lesson about sourcing images is
that sometimes you'll come across background
images like this one where the aspect
ratio isn't going to work as is in a listing
on C or other platforms. But it makes a great
mock up background for a listing with text. Keep in mind that
online shoppers look at images first and
descriptions last. And depending on the
layout of the site, they may not read the
description in its entirety. Which means they could miss out on some important
information. Creating a listing image that's half image and half text will allow you to share
key info while still providing the visual
reference of the mock up. I would take this and
create a canvas in the correct aspect ratio for my listing at a nice
colorful background. And then place this mock up inside to one side or the other. The rest is left for text. So you could share information about your printing process, what type of paper you use, information about customization, like whether you offer
black and white options. One thing I would recommend definitely including
is information about the fact that
the framed mock ups are for illustrative
purposes only. Especially if you
don't actually offer framing just so
there's no confusion. So don't discount images
like this one because they might not fit as
is into your listing. Use it as an opportunity to
share information that might otherwise be missed if the buyer doesn't read
your full description. I want to set my drawing
scale from the right side of this window to what appears
to be the corner of the room. Now in the lesson about the
basics of drawing scale, I used a rectangle and went edge to edge
on the rectangle. Well, since we're not going edge to edge on the
overall image here, I'm going to set guides for myself so that I have
something to measure. The first thing I
want to do is make sure that snapping is engaged. Then I'm going to open
up my guide setting. So I just tapped to the
right of that icon. I'm going to make sure that the eyeball is on and tap
the first vertical guide. I'll just drag this over just
to the right of the window. I'll tap again to
add another one. And I'm going to
bring it to what appears to be the
corner of the room. So now I have something
that I can actively measure and something
that I can snap to. I'm going to grab
my measure tool and I'll just start at
the left here again, I'm going from the outside. I'll hold my finger
down until it snaps. And you'll see it says guide. Just zoom in here. And I'll take this one and just drag
it to the left again, until it says guide
between these two points. It's about 2,477 pixels. Again, I want to work in inches. So I'm going to set
my drawing scale. Now in this case, I want this
wall to be about 3.5 feet. But since I want
to work in inches, I'm going to tap a signed
drawing scale and key in 42 " and hit Apply. And now you can see that
it shows right there, and it also shows here
in my transform panel. Additionally, it's
switched the measurements from pixels to inches, so I'm all set to begin
creating my frame. I'm going to begin by creating my frame base using a series of flat vector shapes and
the Boolean operations. I want to create a frame where the image is large enough
that details can be seen, but not so large that it
overwhelms this wall. I think that a 16,
20 inch print with a two inch mat and two inch
frame would work nicely. But I can always adjust it
if I feel it necessary. So I'm going to select my
rectangle tool and I'm going to start from
the inside out. So I want to start with the
smallest part of the frame, which is the print I
just grabbed, gray here, and I'm trying to
drag out a rectangle. I'll go right to
my transform panel and the measurements
are already in inches. But I want to make sure
that it's 16 by 20 exactly. So I'll just type 16 by 20
in the width and height. I'm going to go up
and rename my layer. It's always a good idea
to keep everything named, especially when you're working with a lot of layers like this. I want to use this layer
to create my mate. So I'm going to three finger
swipe down and duplicate. I'm actually going to
duplicate that a second time. And the reason that
I'm duplicating this three times is because
we're going to use one of these to
create the cut out in the mat in the exact
shape of the print. And the other one is going
to become the mat itself. I'm going to lock this top one. This is going to remain
the placeholder, but I don't want
to move it around. I'll go to the bottom one here, and I'm going to
change the color to an off white for the Matt. I'm also going to
change the name of this from print to Matt. Right at this point
I want to use the trans foreign panel
to increase the size of this box to have it come out
from behind the print image. So I'll go to my
transform panel. I just want to make sure I
have that layer selected. And I again, want
a two inch mat, which means that I
actually need to add 4 " to the width of this in
order to accomplish that. The first thing I want
to do though is go to the bottom of my
transform panel. And I'm going to change
my anchor selector from the top left
corner to the middle. Now anything that I
add is going to go out equally on both sides rather than to one
side or the other. So there are two ways
that you can increase the size of this mat using
the transform studio. And the approach that
you take depends on the style of the
mat that you want. If you want a
standard matt where the aspect ratio
matches the print, in other words the
sides are going to be less wide than
the top and the bottom, then I would simply
select one of the dimensions making sure that my aspect ratio is locked. And I'll add four so that
it's 2 " on either side. And then to accommodate
the aspect ratio, it's a little bit more at
the top and the bottom. The other way to do it is to evenly distribute 2 "
all the way around. That's actually my preference. What I'm going to do is unlock the aspect ratio and I want to add 4 " to both the
width and the height. If I add plus four, it's going to add 2
" to either side. And I'll add plus 4 "
to the top and bottom. And now I have a two inch matt
evenly all the way around. I'm going to use
the same process to create the frame
with it selected. I'm going to three finger
swipe and duplicate the map. And then I'm going to duplicate
it again, because again, we're going to use
this as a cut out as well as to create
the frame itself. I'll go back to my layers. I'm going to lock
this one for now. I'll leave that alone. And I'm going to select
this bottom one. And just choose any color. I'm just going to change
it to this orange. We're going to be
adding texture to this, so the color really
doesn't matter. This is just so that we can see it in comparison to
the other layers. Again, I'm going to go back to my transform panel
and I'm going to add 4 " to the width
and 4 " to the height. I'm just doing plus four on the width and plus
four on the height. Again, that's just, so
it evenly distributes 2 " to the top and the
bottom and to the two side. We have all of our
main pieces in place. Now we're going to use
Boolean operations to create the perfectly
sized cutouts in the frame and matt layers so that shadows can be
created beneath them. Now one thing to note when
using Bolling operations is that the top layer is the one that's going
to do the subtracting, adding, dividing, whatever
option you choose. So I'm going to keep
the frame here on the bottom and I'll
select the matt layer. I want to use the
matt layer to cut out a matt size shape
into that frame. I'll make sure that my
move tool is selected so that the boiling
operations are engaged. I'll go ahead and tap
and choose, Subtract, and now I have a nice cut out in that frame that's the
exact size of the Matt. I'm going to move this up
to the top because again, we're going to be putting
shadows under them. So I want it to go
from the top down. I'm going to do the same
thing with the Matt. I just want to unlock this. I'll select that and the print, I want to make sure the
frame isn't selected. I'll go up to the bulling
operations and choose Subtract. And now again, I have
a nice cut out that's the size of the
image in the matt. And I'm just going
to drag that up, I don't need to do
anything to the print. Next, we'll wrap up
our single frame mock up by adding some texture
and dimension using a combination of the
stock NFX Studios as well as the fill tools.
I'll see you there.
10. Single Frame Mockup Part 2 (Texture & Dimension): Now that all of the
frame layers are in place and the
cutouts are created, it's time to add some texture. I'd like to add the
texture before I add any other dimension like
shadows or highlights. Because the texture can drive how much or how
little that you need. For this lesson,
instead of using the saved styles that I
provided with the class, I'm going to add my
texture and dimension manually so that you can
see how I created them. Now because of the distance, I'm going to add
texture to the frame. But if I back this out, if I were to add paper
texture to the mat, you wouldn't see it unless there was a color associated with it. So there's really no point
in adding anything that's going to add pixel weight to
the mock up unnecessarily. So I'll just leave this
an off white flat vector. I'll go back to my frame
layer and I'm going to use the gradient Tol to add some wood texture from
the stock studio. With the layer selected, I'll engage the gradient
Tol and I'll go over to my stock studio and
I'll just key in wood. And I like this one by pixels. I'll just tap and it's
automatically going to add it, but you can see that it fit it in so that you can
see some seams. And that's where this
handle will come in handy. So I'm just going to
start dragging this up and I'm going to hold my finger down just
to keep it up like this. I like that knot that
just disappears, so I'm going to drag this over. Now, one additional thing that I want to do
with this frame is add a nice raised
lip around the edge. And I'm going to use
this to create that. I'll go back to my move
tool and I'm going to three finger swipe down
and duplicate that. What I need to do is make
this smaller so that I can move it to the
edges of the frame. And I'm going to do that
using the contour to. I'll engage the contour tool. I'm just going to start
dragging it to the left. Now if you look
closely, you can see a blue line there and that's where the contour of this
top layer is changing. I want to make it nice and thin. I don't want it to be too thick. Now I need to change
this to a curve. But before I do that, I want to take this contextual option here
and change it from contour round to
contour miter so that all of my corners
are sharp and not round. Now I'm ready to convert
this to a curve, so I'll just tap that icon. I can just drag this with my move hole to the
edges of my frame. With snapping that's
made really easy. Now you can see that
my texture on both of these are in the
exact same spot, so it doesn't look quite right. So I'm going to re engage my gradient tool just so I can move the texture
on this one. I'm just going to
keep it upright like that by holding my finger down and I'll just drag out until it's
where I like it now. It's still a little
bit difficult to see because we haven't
added any shadows yet. But we're going to do that next and you're going to be able to start to see the dimension between the two
pieces of the frame. I want to add a drop
shadow underneath the two layers of the
frame, as well as the matt. I'm going to start
with the shadow on the topmost layer,
this raised lip. And when you create shadows, there are two things that
you want to think about. The first is the
direction of your light, so you know which way
your shadows should fall and the depth of the object that you're
adding the shadow to. Because if that's off, someone who's viewing this may not know exactly why it's off, but they're going
to know that it is you want to
consider in real life, what would the depth of the shadow be on the object
that you're adding it to? Now, the light, in
this case is simple. We're working with
an image and we have this window here with the
light coming from the left. So I know that all of my shadows should fall to the right. And any highlights I add should be on the left side
of my objects. As far as the depth goes, I want to have a
nice deep shadow on the two frame pieces and a much more shallow
one on the mat. Because in real life, the mat itself would only
be a few millimeters deep. So the shadow
itself wouldn't be. And then one final
thing to consider about the shadow is that when you're looking at something
head on like this, while the shadows on one side
will be relatively deep, there aren't going
to be shadows on the other side just because of the way that
you're viewing it. But they're not
going to be as deep. So we are going to add
some on this side as well. So I'll go to my layer
studio and select this topmost frame piece. And I'm going to go
to my FX studio and engage the outer shadow
by toggling it on. I'll tap to get the
contextual menu, And I'm going to drag
out the offset first. Now I could use the
offset slider here, but I'm just going to tap
and start dragging out. I think I'll set it
right about there. Now you can see the shadow is also coming out on
the outer edge. And we're going to
talk about that in a moment because
this is going to start getting a lot more intense the more shadows we add here. Let me change the
radius of this. Just bring this down
just a little bit. It's a little too solid, so I'll go over to
my contextual menu. And radius is in
this second slider. If you ever see a little
dot on the contextual menu, it means that you can tap
to get different options. I've chosen radius. I'm just going to drag
this up just a bit. Right about there. Now I
could start again with the next frame or I can simply copy this and paste the effect. With that layer selected, I'm going to three
finger swipe and copy. I'll go to my layer and
select that next one. Hit my Edit menu and
choose Paste FX. And that's going
to automatically apply that shadow again. You can see it's getting
more intense on the outside, But don't worry, we're going to take care of that in a moment. Now, I think the shadow
is a little bit too deep. I think this part would be a little bit deeper
than this part. So I'm going to go back into my FX studio and because
this is non destructive, I can change the offset. So I'm going to tap
in there again to get the contextual menu for the outer shadow and just
bring this up a bit. The final shadow that I need to add to this side is to the Matt. I'll select that layer. Go to my FX. And again, I'm going to engage
the outer shadow. Now in this case, because I
don't want it to be too deep, I'm actually going to
leave the offset at zero and just bring
the radius up. That's actually going to bring it up around the entire edge. I don't need to add
a second shadow. It's hard to see
because it's on gray. But let me zoom in here. You can see there's
a faint shadow. And that's all I really
want because again, this Matt wouldn't be that deep. If I need to adjust it, once I put an image in place, I could always do that because everything that we're doing
here is non destructive. So now that we have our
main shadows in place, I need to add the minor shadows over here to the other side. And designer makes
that really easy. I'll go back to my original
frame layer and my X studio, and you can see this plus
sign at the top here. I'm just going to tap and it's going to add
a second shadow. That's the exact same shadow
that I had already added. Now I just need to
change the offset of it. Instead of coming from
the top left down, I need to come up
from the right. So I'm just going
to tap and drag up, bring it right about there. And I'm just going to bring the radius down just a little bit. I just want it so that you
can see a slight shadow. It shouldn't be as
deep as this one. I'm do the same thing
with my frame layer. I go back to my FX studio, hit the plus sign, and again just
change the offset. And then adjust my radius a bit. Now I don't need to add anything to the mat because again, I didn't make an offset
on the initial one. I just pulled the radius out. So there's already a shadow
around all of the edges. One final thing that
we need to address is this very intense drop shadow that's spilling out
from the frame, specifically the two frame
pieces onto the wall. Now, of course,
we do need to add a drop shadow to
the overall frame, but this is way too
intense because the shadows are
stacking on top of one another and there's no
way of controlling that. So what we're going
to do is create a bounding box for all of our frame shapes that traps
the shadow inside the frame, and that way we have
control over it. So I'll grab my rectangle tool and I'm going to turn both
the stroke and the fill off. I don't need any color on this. Again, it's just going to be a bounding box and I'm
going to drag that out in the full
size of my frame. So I have a rectangle
right there. I'll take these
four layers and I'm going to drag them up and clip them inside.
It's disappeared. So of course, we don't
have a drop shadow, but I can add a drop shadow to this layer and I have full
control over its intensity, its depth, and its opacity. I'll go ahead and select that. Go back to my FX studio and
again add an outer shadow. Again, I'm just going to
adjust the offset now. It's going to be relatively
deep because this is a frame, so it's taking into
account all of the pieces. And then I'll just
adjust the radius. I'll bring it right about there. I think the offset might
be a little too deep. Let me just bring
that back just a bit. Again, all of these effects
are non destructive. If I find that I need
to adjust it, I can. But I actually like
how this looks. I think at this point I just
want to add a couple of highlights to the frame pieces
just for that final touch. So this last effect is optional. I'm going to add a
slight highlight just to play into that
whole three D effect. It's totally up to you
whether you want to do this. It's probably taking it a step
further than it needs to, but it just adds
to that realism. And I'm only going to add
it to the two frame pieces. So I'll start with
this top frame, I'll go back to by FX, and I'm going to use
a three D effect. Now this is way too intense. There's a couple things
to keep in mind. First, this isn't
metallic, it's wood, so any highlights that we add are going to
be rather subtle. The second is we
don't want it to be so intense that
that's all you see. Let's go ahead and tap
in there so that we can engage the contextual menu here. The first thing that I want
to do is change the angle. I want the highlight to be on
the left side of the frame, because again, my light
is coming from the left. My shadows fall to the right. My highlights are going
to be to the left, and I'm going to use
as Amus to do that. That's in this bottom one here. I just tap until you
get the right one. And I'm just going to drag this until it's right
where I want it. So I'm going to drag
it right about there. So about 01:41 So
you can see that the high light is here on the left and here on
the left on this side. Now, this might be a little too intense.
Let's just back up. Yeah, that's all I can see. I'm going to soften
this up just a bit. Again, it's on wood, so the light is blending
into the wood a little bit. Maybe I'll take down the opacity just a bit. It's
nice and subtle. It's blending into the wood. I'm actually going to use that exact same effect
for my other one. With that selected,
I'll three fingers swipe and copy,
select the frame. Go up to my Edit menu and
choose Paste Effects. And this way I don't
have to play around with the Asmth or anything
like that. I'm all set. Let's just back up and
see how that's looking. Alright, I really
like how this looks. So I want to save this as
a template at this point, the way we discussed in
the previous lesson. I want to do that before I add my image that way whenever
I want to use it, it's in this state. So one final thing that I want to do before I save this as a template is to go up here
to this bounding rectangle. I like to change the name of it to tell me what
the frame size is, as well as the print size. That way if I use it in a gallery wall or I
add any other frames, I know exactly which
one I'm dealing with. This frame is 24
by 28 inch frame, and it's 16 20 inch image. Now I can go ahead up to my Documents menu
Export as a template. And again, I would go
ahead and change this to exactly what I just
named that layer 2024. I'm sorry, 24 by 28, frame 16, 20 image. And I'm just going to say
record player living room. Just something that tells
me what the background is and I'll just save it to my mockup templates
and I'm all set. Now that I've done that, I can go ahead and add
an image in here. Now that I have my
template saved, I want to add in an image
so I can begin creating my listing for my Etsy shop
and my square space site. There's a couple of
ways that you can pull an image into
this placeholder. The first is to use a place image up here
in the Documents menu. The thing about that is you need to actually
size it down, so it's going to place the
image and then you're going to need to manipulate it to
fit it into that box. You could also use the gradient tool
the way that we did with the texture
on the frame, but my favorite way to do this is to use the vector
flood fill tool. I'm going to select that and I'll choose this
option which is going to allow me to choose a bitmap
and minor in the files here. So I'll just tap
this train image. I want to make sure that that
print layer is selected. And I'm going to tap
and add that inside. Now I have max fit
selected here, which means it's going to fit that image in that
rectangle perfectly. I don't need to adjust anything. But if I found that I did, I can use these handles to do it the same way that you can
with the gradient tool, But this looks exactly the
way that I need it too, so I'm going to deselect it. Let's just zoom in
and take a look. I like the shadow
coming from the mat. I really like the
shading on the frame. I think that looks great,
so does the texture. So I'm just going to back
up here and just see how it looks overall. I
think this looks great. It's ready to add
to a background or I can use the mock up
on the one side and add some key texts on the
other to give some buyers some additional information they may have missed in
the description. If I wanted to
export this as is, I could just go up to my Documents menu and
choose Export. Export it either as
a Jpeg or a PNG. I could even save it to my ipad. Now that we've created
our first single frame, let's take that a step
further and create a gallery wall for
a potential buyer. In the next lesson,
I'll show you how, with an image and some
key measurements, you can take a
consultative approach to selling your work
by showing them your work in a custom mock up of their wall. I'll
see you there.
11. Creating a Multi Frame Mockup: This is a background image
I pulled for a mock up, but for the purposes
of this lesson, we're going to
pretend it's an image of a potential
buyer's living room. I'm going to give you a scenario
and we're going to walk through the process of
creating a custom mock up. At the same time, I'm
going to show you how you can easily create
a gallery wall. Now in this case, this buyer is unsure what they want to
put up behind the sofa. Whether they should go with
a really large version of a single framed print or a smaller version along with a grouping of
other small print. When I asked for a
photograph of the space, I asked for a few
key measurements. The first and most important
is the length of the sofa. In this case, it's
going to be 84 ", and the artwork is going to stay within the bounds of that. I've also asked
for the height of the couch and the ceiling. Now technically, once I set my drawing scale
based on the sofa, I can determine that
with the ruler tool. But I find it's best to get
an accurate measurement from the client because we don't know what we're not
seeing in the picture. For example, I don't know how much higher
the ceiling goes. We're in the Chicago area. There are a lot of lofts with very high ceilings and
timber beams in some cases. So I need to know
what I'm not seeing. I also noticed that
there's lens distortion. So the measurement
of the height on the sofa might not be accurate. If there was anything else in the area where they
want to hang the work, I would ask for those
measurements as well. For example, an interior
softitor beams, exposed vents. Anything else that might take real estate away from
where the work will hang? In this case, we're all set. I'm going to start by
setting my drawing scale. Before I do anything else, I'm going to place
some guides at the ends of the
top of the couch. One thing to note about
this image is that there is lens distortion that's causing the arms of the sofa
to bow outwards, giving the impression
that the end of it starts here and here. To play it safe, I'm
going to set my guides to either side of the two
pillows on the end. Now keep in mind
this is to scale, but it's not intended to be 100% accurate depiction of
every inch of the wall. If it's give or take
a couple of inches, you're better to underestimate
than over as it just means they have a
bit more room to breathe when they're hanging
in the work. All right. I've set my guides
and I'm going to grab my measure tool again. I'm going to start on the outside of one of
the lines and just start to drag with my finger
down on the canvas until it snaps to
the other guide. And then I'll just
move this one back. I'm going to go up to my drawing scale and I want
to change this to 84 ". Again, I want to work in inches, so I'm going to key that in
as inches and I'll hit a ply. And now that's changed
that. All right, so I have my drawing scale set and I have 84 " to work with. I want to start
by thinking about the largest size I would
want to put in this space, whether it's by itself or
as part of a gallery wall. And I'll work down from there. Part of taking a
consultative approach when helping buyers decide what they want to purchase
for their space is giving them options
to choose from. For example, I know that
they're potentially considering that single enlargement
rather than a gallery wall. I'll show them
multiple size options for a single larger print, taking into account what's
already in this space. They're also considering
that grouping of images with one in particular
being the centerpiece. Unless they have something
specific in mind. As far as a layout, I'll give them a few options
for that as well. Now for the purposes
of this class, I'm going to stick
to two options for the single image and one
group layout option. But creating these mog ups means that you have
the ability to show them as many variations as
you think would be useful, whether it's based on
size or the layout, in looking at their space. Overall, it's not cluttered. They have some things
here on the shelves, but overall it's
relatively minimalist. I don't want to overwhelm the
space by going too large. The image that they have in mind for the single print is square. And I'm thinking a 30
by 30 inch print with a 40 by 40 inch frame would
work well on its own. But I'm going to show
them a couple of different sizes a step
down from that as well. This is where having
flat frame assets available will make the
process so much easier. Now of course, because
these were created in a different canvas
with a different scale, they're going to
be slightly off, but all they need to
do is resize them within this canvas so
they fit the scale. Here again, it's an
additional step, but it's still less
steps than having to create each
frame from scratch. So I'm going to pull
in the 30, 30 print. And I'll go right to my
transform studio and change this from 61 " to 40 because that's
the size of the frame. And I'm just going
to tuck this off to the side while I'm here. I'm also going to
pull in the 24, 24 print and 2020 just
to see how they look, I'll automatically size
both of them down. I can already tell that the 2020 print is too
small on its own, but this could be a
good candidate for the gallery wall I'm
going to create next. So I'll just tuck this
off to the side and just turn that layer off just
so it's not a distraction. So that leaves me with
the 30 by 30 print and the 24 by 24. Now I also think the 24 by 24 is just a bit small given the ratio of wall
space to furniture. But I'm going to give it to
the client as a mock up with the size along with the 30 by 30, just so
they can compare. Remember, when you're taking
a consultative approach, you're trying to
show them options which is potentially
going to lead them to purchasing the larger
print because they're able to see it in comparison
to something else. Personally, I think given
the height of the ceiling that I can see and the
space on the wall, the 30 by 30 is
going to work best. So again, I'm going to
present both of these. Now that I have both
of these in place, I want to complete the
shadow and texture detail and then add my images in them. I'm going to use
a combination of the style studio and
the style picker. And I want to start
with this guy here. The first thing I'm going
to do is select the frame. I'm not going to add any
sort of texture to the matt, but I will add
some shadow to it. I'll select that. Go to
my FX and into my styles. And this is the weathered
wood style that I created in the previous lesson. I'm just going to tap that. Now. If you recall
in that lesson, the highlights were created on the left side of the object. In this image, the lights
coming in from the right. So I need to switch that.
Very simple to adjust that. I'm going to go back
to my layer effects, select Bebble and Emboss, because that's where that
highlight is coming from. And I want to go up here to
the top and just switch it. It's going to switch the
highlight from the other side. It's just shifting it now, I don't want to have to
repeat that with this one. I'm going to use
the style picker. In this case, I'll
go into my layers. And again, I want to open
this up and choose the frame. I'll grab my style picker, which is here under
the color picker. The first thing I want to do is just make sure that
nothing is loaded. I had just used it, so it's
showing pickers loaded. I'll just hit Delete.
And now that's empty and this is lit up
in blue on the edge. That means I can just go
right here, tap this. It's automatically
going to add what I just added to this
frame, to this one. And the highlights
are already adjusted. Now one final thing
that I need to do is I need to add a quick
shadow under my mats. I'll go to the FX studio
and I'll do outer shadow. I'm on the 30 by 30. I don't want to
create an offset. I'm just going to
bring up the radius. I'll go back to the other one and just do the
same thing again. I'll go into the
FX outer shadow. Just bring up the radius. Then I need to add a shadow underneath the two frames so
that it's against the wall. Again, remember the light from this image is coming
in from the right. I'm going to select
the overall layer, go to X outer shadow, and I'm going to drag
down into the left. And then I'll just
change the radius. I'll just come over
to the other one, go into my FX studio, drag down and bring
the radius out. Now that the texture and
the shadow are in place, one final step is
to add the images into the placeholder rectangles. Here, the first
thing I'm going to do is turn off the measurements. Remember the client has a
very specific print in mind for the single framed image that they're also going to
include in the gallery wall. If they go with that option,
I'm going to use the Dr. Flood fill to the
option with max fit. I'll go right to my files and I'm going to
choose that image. I want to select
the placeholders on both and just tap
to add the image. And those are all set, so we have some options
for the single prints. Let's go ahead and add some additional and create
a multi print wall. Now again, I don't want
to overwhelm their wall. And I already think that the 30 by 30 print is going to be way too large adding
additional prints to it unless they're
really tiny, which isn't going to do well
on a really large wall. I'm eliminating that
option right away. I like the 24 by 24 print
in the 30 by 30 frame, which I already have created. So that's nice for
the two side images. I want to provide two versions
with two different sizes. I'm thinking 21616
prints in a 22, 22 inch frame, and they would
be stacked on the side. Or 22020 inch prints in a 626 inch frame flanking
either side of this. Again, I want to show
them multiple options. I'll pull in those sizes. I just want to close these up. Go to my assets and I'm going
to pull in the 16 by 16 and go right to my transform
studio and adjust its size. One thing I didn't do
there is I didn't make sure that my aspect ratio
is locked and we back up, lock that and do 22. All right. I'll just
create a second one while it's selected by two finger tapping
and dragging. Then I want to pull in
the other size as well, which was a 20 by 20 in
a 26, 26 inch frame. My aspect ratio is locked. I'll just change this again, create a second image. Now, I want to go ahead and add the texture and the shadows, so I'm going to do that
the same exact way. I'm just going to speed that up and then we'll go ahead
and add in the images. Okay, so I have all of the
shadows and texture in place. Again, I used a combination of the style picker
which I didn't have to reload because I was within the same canvas and I
hadn't used it before. So the style picker
is always going to remember the last
thing you sampled. And in this case, that's
exactly what I wanted. And then I used a copy of the drop shadow
for the one that was already in place and
just added it to those four on the overall layer. So the final thing I
need to do is just added my images and these
are going to be different images, of
course, than this one. So I'll go in these two and again grab my
Vector flood fill tool. Now that my texture and
shadows are in place, I want to take the two
versions and get them set up on the overall
background so that I can export them separately and share them with the client. What I want to do is create a three inch space between all three images
in both versions. Now, I could certainly drag things around and
was snapping on, you could see numbers, but it would take a
lot longer than it would if I simply used
the transform panel. Because remember, I've set
my drawing scale to inches, which means that
anything I do here in a transform panel is going
to be based on inches. So let's start with
these two first. The first thing I want to do is just make sure
that these two are butted up against each other at the bottom and that
they're centered. Because what we're going to
do is take both of them. I'm going to align it with the center of
this one and butt it up against the
side of this with snapping on that makes
it really simple. You can see I have that red line showing me that it's centered. I'll select that image. I just want to drag this up on the wall roughly
where I want it. This one's going
to stay in place. We're going to use the transform
panel to move these two. I like that there. It's up a little bit high, but because of the
pillows in this, I'm just moving it up
a little bit more. I'll deselect this one again. I don't want to
move that anymore. I want to stay where it is now. I need to move these
two 3 " to the right. I'll go to my transform panel, because this is set with a
drawing scale of inches. I can go right to my x position. Tap and say that I want this
selection on the X position, which is left to right to
go plus 3 " to the right. Now I need to separate
them from one another, but I don't want to
separate each one 3 " because that's going to
give me a total gap of six. I want to move each
half of the 3 " 1.5 ". I'll select this
one this time we're going to be working on the y
axis, which is up and down. Now I want to go
up with this one. I'm going to say -1.5 ". Again, you could certainly
drag these around, but if you want to
be precise about it, it's a little bit easier
to key things in. I'm going to tap
and do plus 1.5 Now there's 3 " of space here
and 3 " of space here. Now I'm almost ready
to export this. But what I would recommend
before you export any of your mock ups that you're going to
share with a client, is to give some indication
of the size of the frame and the print right in the image because you're not going to
be sitting there with them. It'll allow them to
have that information so that when they
come back to you, if they have any questions,
it makes it a lot easier to refer to
the correct size. The easiest way to do that is to simply go back in and
turn that number back on that's on your asset
and just drag that out. So I can actually just duplicate
that and drag that down. And I can do the same
thing here for the 24, 24. Once I have some sort of text
in place showing the size, I would just go up to my
Documents menu and export it. I would give it some
sort of name that the client would know exactly
what they're looking at. But again, if you're putting some sort of text in here,
they'll see it as well. Once that's done, I would
go ahead and turn all of this off for the 16 by 16, and let's turn this off again. I want to drag this
into the middle because this time I want to
turn my 20 by 20 back on. These are going to be
a little bit easier. I'm just going to butt these
up against one another. Let's just center that up. Now that we have
everything in place, I want to move this one 3 " to the right and this
one 3 " to the left. Now I'm looking at this though and I feel like if I went 3 ", it would be a
little bit too much because of the size of these. That's where I'd
probably do 2 ". Instead, I'll select this one, go right to my position
and do plus two. It's going to move
2 " to the right, and then we want to do
minus two to the left. Once I have those in place,
I would add some text again, sharing the frame
sizes as well as the print size export this as well as the
two single frames. And then I have four total
mock ups that I can send over to the client to help them decide what
they want to purchase. Coming up next, we're going
to wrap up class with a few final thoughts.
I'll see you there.
12. Final Thoughts: We're at the end of
class and I thank you for trusting me with your
time and creativity. I'd love to hear your
thoughts on the class, so please consider leaving
your review as it lets me know what I'm doing well and where I might
need to improve. Plus leaving your review
and sharing a project not only help future students see what to learn when
they take the class, it helps more students find it. In addition to my
Skillshare channel, I also have a Youtube
channel where I share short form tutorials that
compliment my suite of classes. Here you can find
the link to it in my profile and in the PDF
provided with the class. And speaking of my profile, I have lots of classes in the works for here
on Skillshare. So if you're not
already, be sure to hit the follow button
on my profile. So you're always kept in
the loop as to what's coming up and when new
classes are published. And finally, I
welcome you to join my free community for
digital creators. The creator Collage,
which I host with my husband and fellow
teacher, Josh Mikelski. We're a group of creatives
of all skill levels, with experience in a wide
range of digital applications. You can ask questions,
share your work, learn new tips, or
share your own, all in a friendly, non
judgmental environment. You can find out
more at the link in my profile or in
the class guide. If you have any questions about what you learned in class, please don't hesitate to reach
out to me either here in the discussion or at the e
mail in the class guide. Again, thank you so
much for joining me here in class and
happy creating.